a30 Halo
  1. camera (6)
  2. characters\crewman (5)
  3. characters\crewman\bitmaps (3)
  4. characters\crewman\shaders (2)
  5. characters\cyborg (9)
  6. characters\cyborg\bitmaps (6)
  7. characters\cyborg\fp (1)
  8. characters\cyborg\fp\bitmaps (2)
  9. characters\cyborg\fp\shaders (2)
  10. characters\cyborg\shaders (5)
  11. characters\elite (5)
  12. characters\elite\bitmaps (17)
  13. characters\elite\effects (2)
  14. characters\elite\elite major (2)
  15. characters\elite\elite minor (3)
  16. characters\elite\shaders (9)
  17. characters\grunt (10)
  18. characters\grunt\bitmaps (8)
  19. characters\grunt\effects (1)
  20. characters\grunt\shaders (5)
  21. characters\jackal (9)
  22. characters\jackal\bitmaps (12)
  23. characters\jackal\effects (1)
  24. characters\jackal\shaders (7)
  25. characters\marine (7)
  26. characters\marine\bitmaps (18)
  27. characters\marine\shaders (19)
  28. characters\marine_armored (13)
  29. characters\marine_armored\bitmaps (13)
  30. characters\marine_armored\shaders (9)
  31. characters\marine_wounded (1)
  32. characters\marine_wounded\sitting_1 (3)
  33. characters\pilot (2)
  34. characters\pilot\bitmaps (3)
  35. characters\pilot\shaders (2)
  36. cinematics\animations\chief\level_specific\b30 (1)
  37. cinematics\animations\marines\x30 (1)
  38. cinematics\animations\pilot\x30 (1)
  39. cinematics\scenery\assault rifle (2)
  40. cinematics\scenery\assault rifle\effects (1)
  41. cinematics\scenery\shotgun (1)
  42. effects (19)
  43. effects\damage effects (1)
  44. effects\debris objects\forerunner dark structure (3)
  45. effects\debris objects\forerunner dark structure\bitmaps (2)
  46. effects\debris objects\forerunner dark structure\shaders (1)
  47. effects\decals\blood splats (9)
  48. effects\decals\blood splats\bitmaps (6)
  49. effects\decals\bullet holes (23)
  50. effects\decals\bullet holes\bitmaps (11)
  51. effects\decals\vehicle marks (2)
  52. effects\decals\vehicle marks\bitmaps (1)
  53. effects\detail_objects\grass_field (2)
  54. effects\detail_objects\grass_small (2)
  55. effects\lights (6)
  56. effects\particle systems (2)
  57. effects\particles\air (13)
  58. effects\particles\air\bitmaps (6)
  59. effects\particles\energy (17)
  60. effects\particles\energy\bitmaps (13)
  61. effects\particles\flash (16)
  62. effects\particles\flash\bitmaps (11)
  63. effects\particles\lens flare (2)
  64. effects\particles\lens flare\bitmaps (6)
  65. effects\particles\solid (44)
  66. effects\particles\solid\bitmaps (27)
  67. effects\point physics (16)
  68. effects\vehicle effects (16)
  69. effects\zmaps (3)
  70. globals (11)
  71. levels\a10\devices\command display\bitmaps (1)
  72. levels\a30 (9)
  73. levels\a30\bitmaps (29)
  74. levels\a30\devices\beam emitter (7)
  75. levels\a30\devices\beam emitter\effects (1)
  76. levels\a30\devices\beam emitter\shaders (1)
  77. levels\a30\devices\torpedo_bridge (7)
  78. levels\a30\devices\torpedo_bridge\bitmaps (6)
  79. levels\a30\devices\torpedo_bridge\shaders (3)
  80. levels\a30\music (7)
  81. levels\a30\scenery\holo control indicator (4)
  82. levels\a30\shaders (33)
  83. levels\a50\bitmaps (1)
  84. levels\b30 (1)
  85. levels\b30\bitmaps (29)
  86. levels\b30\devices\interior tech objects (1)
  87. levels\b30\devices\interior tech objects\bitmaps (1)
  88. levels\b30\devices\interior tech objects\holo control (3)
  89. levels\b30\devices\interior tech objects\holo control\bitmaps (2)
  90. levels\b30\devices\interior tech objects\holo control\shaders (1)
  91. levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps (2)
  92. levels\b30\devices\light fixtures\shaders (2)
  93. levels\b30\shaders (12)
  94. levels\c10\bitmaps (2)
  95. levels\c10\scenery\orange point light (4)
  96. old tags (7)
  97. powerups (1)
  98. powerups\assault rifle ammo (3)
  99. powerups\assault rifle ammo\bitmaps (2)
  100. powerups\assault rifle ammo\shaders (3)
  101. powerups\healthpack (2)
  102. powerups\healthpack\bitmaps (2)
  103. powerups\healthpack\shaders (1)
  104. powerups\needler ammo (3)
  105. powerups\needler ammo\bitmaps (3)
  106. powerups\needler ammo\shaders (2)
  107. powerups\pistol ammo (3)
  108. powerups\pistol ammo\bitmaps (2)
  109. powerups\pistol ammo\shaders (3)
  110. powerups\sniper rifle ammo (3)
  111. powerups\sniper rifle ammo\bitmaps (2)
  112. powerups\sniper rifle ammo\shaders (3)
  113. rasterizer (13)
  114. scenery\blue landing beacon (4)
  115. scenery\blue landing beacon\shaders (1)
  116. scenery\emitters\single_marker_up (1)
  117. scenery\emitters\single_marker_up\shaders (1)
  118. scenery\emitters\smoldering_debris (1)
  119. scenery\emitters\smoldering_debris\effects (3)
  120. scenery\halo_destroyed\bitmaps (1)
  121. scenery\landing beacon (4)
  122. scenery\landing beacon\shaders (1)
  123. scenery\rocks\boulder_granite_gigantic (3)
  124. scenery\rocks\boulder_granite_gigantic\shaders (1)
  125. scenery\rocks\boulder_granite_large (3)
  126. scenery\rocks\boulder_granite_large\bitmaps (2)
  127. scenery\rocks\boulder_granite_large\shaders (1)
  128. scenery\rocks\boulder_granite_small (3)
  129. scenery\rocks\boulder_granite_small\shaders (1)
  130. scenery\trees\tree_leafy\bitmaps (1)
  131. scenery\trees\tree_pine (4)
  132. scenery\trees\tree_pine\bitmaps (2)
  133. scenery\trees\tree_pine\shaders (2)
  134. scenery\trees\tree_pine_tall (4)
  135. scenery\trees\tree_pine_tall\bitmaps (4)
  136. scenery\trees\tree_pine_tall\shaders (2)
  137. scenery\vehicles\lifepod_crashed (3)
  138. scenery\vehicles\lifepod_crashed\bitmaps (2)
  139. scenery\vehicles\lifepod_crashed\effects (3)
  140. scenery\vehicles\lifepod_crashed\shaders (2)
  141. scenery\waterfalls\spray_emitter_medium (5)
  142. scenery\waterfalls\spray_emitter_medium\bitmaps (1)
  143. scenery\waterfalls\spray_emitter_medium\shader (1)
  144. scenery\waterfalls\waterfall_emitter (5)
  145. sky\dusk (1)
  146. sky\planets (2)
  147. sky\ring (1)
  148. sky\sky_a30\skydusk0 (3)
  149. sky\sky_a30\skydusk0\bitmaps (9)
  150. sky\sky_a30\skydusk0\shaders (7)
  151. sky\sky_a30\skydusk1 (2)
  152. sound\dialog\a30 (132)
  153. sound\dialog\chief (3)
  154. sound\dialog\crewman\conditional (1)
  155. sound\dialog\crewman\conditional\combat\actions (3)
  156. sound\dialog\crewman\conditional\combat\beinghurt (4)
  157. sound\dialog\crewman\conditional\combat\friendsdying (6)
  158. sound\dialog\crewman\conditional\combat\groupcomm (5)
  159. sound\dialog\crewman\conditional\combat\hurtingpeople (4)
  160. sound\dialog\crewman\conditional\combat\killingpeople (7)
  161. sound\dialog\crewman\conditional\combat\postcombatchatter (5)
  162. sound\dialog\crewman\conditional\combat\postcombatcomments (2)
  163. sound\dialog\crewman\conditional\combat\shouting (3)
  164. sound\dialog\elite\conditional (1)
  165. sound\dialog\elite\conditional\combat2\actions (1)
  166. sound\dialog\elite\conditional\combat2\beinghurt (3)
  167. sound\dialog\elite\conditional\combat2\exclamations (3)
  168. sound\dialog\elite\conditional\combat2\friendsdying (4)
  169. sound\dialog\elite\conditional\combat2\groupcomm (7)
  170. sound\dialog\elite\conditional\combat2\hurtingpeople (3)
  171. sound\dialog\elite\conditional\combat2\idlenoncombat (1)
  172. sound\dialog\elite\conditional\combat2\involuntary (9)
  173. sound\dialog\elite\conditional\combat2\killingpeople (4)
  174. sound\dialog\elite\conditional\combat2\shouting (3)
  175. sound\dialog\grunt\conditional (1)
  176. sound\dialog\grunt\conditional\combat2\actions (4)
  177. sound\dialog\grunt\conditional\combat2\armsflailing (1)
  178. sound\dialog\grunt\conditional\combat2\beinghurt (5)
  179. sound\dialog\grunt\conditional\combat2\exclamations (2)
  180. sound\dialog\grunt\conditional\combat2\friendsdying (5)
  181. sound\dialog\grunt\conditional\combat2\groupcomm (11)
  182. sound\dialog\grunt\conditional\combat2\hurtingpeople (3)
  183. sound\dialog\grunt\conditional\combat2\idlecombat (1)
  184. sound\dialog\grunt\conditional\combat2\idlenoncombat (1)
  185. sound\dialog\grunt\conditional\combat2\involuntary (8)
  186. sound\dialog\grunt\conditional\combat2\killingpeople (6)
  187. sound\dialog\grunt\conditional\combat2\postcombatactions (1)
  188. sound\dialog\grunt\conditional\combat2\shouting (5)
  189. sound\dialog\grunt\conditional\combat2\sleeping (1)
  190. sound\dialog\jackal (1)
  191. sound\dialog\jackal\combat2\actions (4)
  192. sound\dialog\jackal\combat2\beinghurt (5)
  193. sound\dialog\jackal\combat2\exclamations (2)
  194. sound\dialog\jackal\combat2\friendsdying (5)
  195. sound\dialog\jackal\combat2\groupcomm (11)
  196. sound\dialog\jackal\combat2\hurtingpeople (3)
  197. sound\dialog\jackal\combat2\idlenoncombat (1)
  198. sound\dialog\jackal\combat2\involuntary (8)
  199. sound\dialog\jackal\combat2\killingpeople (4)
  200. sound\dialog\jackal\combat2\postcombatactions (1)
  201. sound\dialog\jackal\combat2\shouting (5)
  202. sound\dialog\marines\aussie\conditional (1)
  203. sound\dialog\marines\aussie\conditional\combat2\actions (16)
  204. sound\dialog\marines\aussie\conditional\combat2\beinghurt (8)
  205. sound\dialog\marines\aussie\conditional\combat2\exclamations (3)
  206. sound\dialog\marines\aussie\conditional\combat2\friendsdying (8)
  207. sound\dialog\marines\aussie\conditional\combat2\groupcomm (19)
  208. sound\dialog\marines\aussie\conditional\combat2\hurtingpeople (4)
  209. sound\dialog\marines\aussie\conditional\combat2\involuntary (9)
  210. sound\dialog\marines\aussie\conditional\combat2\killingpeople (20)
  211. sound\dialog\marines\aussie\conditional\combat2\playerkillresponses (5)
  212. sound\dialog\marines\aussie\conditional\combat2\postcombatchatter (8)
  213. sound\dialog\marines\aussie\conditional\combat2\postcombatcomments (4)
  214. sound\dialog\marines\aussie\conditional\combat2\shouting (13)
  215. sound\dialog\marines\bisenti\conditional (1)
  216. sound\dialog\marines\bisenti\conditional\combat2\actions (16)
  217. sound\dialog\marines\bisenti\conditional\combat2\beinghurt (8)
  218. sound\dialog\marines\bisenti\conditional\combat2\exclamations (3)
  219. sound\dialog\marines\bisenti\conditional\combat2\friendsdying (8)
  220. sound\dialog\marines\bisenti\conditional\combat2\groupcomm (19)
  221. sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople (4)
  222. sound\dialog\marines\bisenti\conditional\combat2\involuntary (9)
  223. sound\dialog\marines\bisenti\conditional\combat2\killingpeople (21)
  224. sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses (5)
  225. sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter (8)
  226. sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments (4)
  227. sound\dialog\marines\bisenti\conditional\combat2\shouting (13)
  228. sound\dialog\marines\fitzgerald\conditional (1)
  229. sound\dialog\marines\fitzgerald\conditional\combat2\actions (16)
  230. sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt (8)
  231. sound\dialog\marines\fitzgerald\conditional\combat2\exclamations (4)
  232. sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying (8)
  233. sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm (18)
  234. sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople (4)
  235. sound\dialog\marines\fitzgerald\conditional\combat2\involuntary (9)
  236. sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople (21)
  237. sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses (5)
  238. sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter (8)
  239. sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments (4)
  240. sound\dialog\marines\fitzgerald\conditional\combat2\shouting (13)
  241. sound\dialog\marines\mendoza\conditional (1)
  242. sound\dialog\marines\mendoza\conditional\combat2\actions (16)
  243. sound\dialog\marines\mendoza\conditional\combat2\beinghurt (8)
  244. sound\dialog\marines\mendoza\conditional\combat2\exclamations (3)
  245. sound\dialog\marines\mendoza\conditional\combat2\friendsdying (8)
  246. sound\dialog\marines\mendoza\conditional\combat2\groupcomm (19)
  247. sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople (4)
  248. sound\dialog\marines\mendoza\conditional\combat2\involuntary (9)
  249. sound\dialog\marines\mendoza\conditional\combat2\killingpeople (21)
  250. sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses (5)
  251. sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter (8)
  252. sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments (4)
  253. sound\dialog\marines\mendoza\conditional\combat2\shouting (13)
  254. sound\dialog\sarge2\conditional (1)
  255. sound\dialog\sarge2\conditional\combat2\actions (16)
  256. sound\dialog\sarge2\conditional\combat2\beinghurt (8)
  257. sound\dialog\sarge2\conditional\combat2\exclamations (3)
  258. sound\dialog\sarge2\conditional\combat2\friendsdying (9)
  259. sound\dialog\sarge2\conditional\combat2\groupcomm (19)
  260. sound\dialog\sarge2\conditional\combat2\hurtingpeople (4)
  261. sound\dialog\sarge2\conditional\combat2\involuntary (12)
  262. sound\dialog\sarge2\conditional\combat2\killingpeople (20)
  263. sound\dialog\sarge2\conditional\combat2\playerkillresponses (5)
  264. sound\dialog\sarge2\conditional\combat2\postcombatchatter (8)
  265. sound\dialog\sarge2\conditional\combat2\postcombatcomments (4)
  266. sound\dialog\sarge2\conditional\combat2\shouting (13)
  267. sound\dialog\sargeant\conditional (1)
  268. sound\dialog\sargeant\conditional\combat2\actions (15)
  269. sound\dialog\sargeant\conditional\combat2\beinghurt (7)
  270. sound\dialog\sargeant\conditional\combat2\exclamations (4)
  271. sound\dialog\sargeant\conditional\combat2\friendsdying (9)
  272. sound\dialog\sargeant\conditional\combat2\groupcomm (19)
  273. sound\dialog\sargeant\conditional\combat2\hurtingpeople (4)
  274. sound\dialog\sargeant\conditional\combat2\involuntary (10)
  275. sound\dialog\sargeant\conditional\combat2\killingpeople (21)
  276. sound\dialog\sargeant\conditional\combat2\playerkillresponses (5)
  277. sound\dialog\sargeant\conditional\combat2\postcombatchatter (8)
  278. sound\dialog\sargeant\conditional\combat2\postcombatcomments (4)
  279. sound\dialog\sargeant\conditional\combat2\shouting (13)
  280. sound\music\battle1 (3)
  281. sound\music\haloperc_alt (2)
  282. sound\music\iron_lp (2)
  283. sound\music\misc (1)
  284. sound\music\spooky1 (5)
  285. sound\music\string_low1 (3)
  286. sound\music\strnglp2 (3)
  287. sound\sfx\ambience\a30 (28)
  288. sound\sfx\ambience\b30 (2)
  289. sound\sfx\ambience\computers (3)
  290. sound\sfx\ambience\emitters (2)
  291. sound\sfx\ambience\exteriors\detail (2)
  292. sound\sfx\ambience\exteriors\loops (4)
  293. sound\sfx\ambience\interiors (4)
  294. sound\sfx\impulse\animations\cyborg (20)
  295. sound\sfx\impulse\animations\elite (20)
  296. sound\sfx\impulse\animations\grunt (20)
  297. sound\sfx\impulse\animations\jackal (10)
  298. sound\sfx\impulse\animations\marine (18)
  299. sound\sfx\impulse\bodyfalls\elite (5)
  300. sound\sfx\impulse\bodyfalls\grunt (4)
  301. sound\sfx\impulse\bodyfalls\jackal (6)
  302. sound\sfx\impulse\bodyfalls\marines (3)
  303. sound\sfx\impulse\coolant (2)
  304. sound\sfx\impulse\doors (7)
  305. sound\sfx\impulse\footsteps\cyborg\cleancement (5)
  306. sound\sfx\impulse\footsteps\cyborg\dirt (5)
  307. sound\sfx\impulse\footsteps\cyborg\grass (4)
  308. sound\sfx\impulse\footsteps\cyborg\grating (5)
  309. sound\sfx\impulse\footsteps\cyborg\gravel (5)
  310. sound\sfx\impulse\footsteps\cyborg\grtcement (5)
  311. sound\sfx\impulse\footsteps\cyborg\jump (1)
  312. sound\sfx\impulse\footsteps\cyborg\marble (5)
  313. sound\sfx\impulse\footsteps\cyborg\snow (5)
  314. sound\sfx\impulse\footsteps\cyborg\water (5)
  315. sound\sfx\impulse\footsteps\cyborg\wood (5)
  316. sound\sfx\impulse\footsteps\elite\dirt (5)
  317. sound\sfx\impulse\footsteps\elite\grass (4)
  318. sound\sfx\impulse\footsteps\elite\grating (5)
  319. sound\sfx\impulse\footsteps\elite\gravel (5)
  320. sound\sfx\impulse\footsteps\elite\hard_surface (5)
  321. sound\sfx\impulse\footsteps\elite\jump (1)
  322. sound\sfx\impulse\footsteps\elite\snow (5)
  323. sound\sfx\impulse\footsteps\elite\water (5)
  324. sound\sfx\impulse\footsteps\elite\wood (5)
  325. sound\sfx\impulse\footsteps\grunt\dirt (5)
  326. sound\sfx\impulse\footsteps\grunt\grass (4)
  327. sound\sfx\impulse\footsteps\grunt\gravel (5)
  328. sound\sfx\impulse\footsteps\grunt\hard_surface (5)
  329. sound\sfx\impulse\footsteps\grunt\snow (5)
  330. sound\sfx\impulse\footsteps\grunt\water (5)
  331. sound\sfx\impulse\footsteps\grunt\wood (5)
  332. sound\sfx\impulse\glass (3)
  333. sound\sfx\impulse\impacts (35)
  334. sound\sfx\impulse\material_effects (10)
  335. sound\sfx\impulse\melee (16)
  336. sound\sfx\impulse\panel (2)
  337. sound\sfx\impulse\shellcasings (7)
  338. sound\sfx\impulse\weapon_drops (4)
  339. sound\sfx\ui (11)
  340. sound\sfx\vehicles (21)
  341. sound\sfx\weapons\assault rifle (4)
  342. sound\sfx\weapons\chaingun (1)
  343. sound\sfx\weapons\frag grenade (4)
  344. sound\sfx\weapons\fuel rod gun (2)
  345. sound\sfx\weapons\needler (4)
  346. sound\sfx\weapons\pistol (3)
  347. sound\sfx\weapons\plasma grenade (3)
  348. sound\sfx\weapons\plasma rifle (8)
  349. sound\sfx\weapons\shield fx (2)
  350. sound\sfx\weapons\sniper rifle (7)
  351. sound\sfx\weapons\weapon_anims (25)
  352. sound\sfx\weapons\weapon_pickup_ammo (6)
  353. sound\sinomatixx (18)
  354. sound\sound environments (3)
  355. ui (4)
  356. ui\hud (19)
  357. ui\hud\bitmaps (7)
  358. ui\hud\bitmaps\combined (13)
  359. ui\hud\bitmaps\pistol (2)
  360. ui\hud\bitmaps\sniper (6)
  361. ui\shell (1)
  362. ui\shell\bitmaps (19)
  363. ui\shell\error (29)
  364. ui\shell\main_menu (9)
  365. ui\shell\solo_game\pause_game (21)
  366. ui\shell\solo_game\player_help (38)
  367. ui\shell\strings (1)
  368. vehicles (1)
  369. vehicles\banshee (25)
  370. vehicles\banshee\bitmaps (7)
  371. vehicles\banshee\effects (2)
  372. vehicles\banshee\shaders (2)
  373. vehicles\c gun turret (8)
  374. vehicles\c gun turret\bitmaps (1)
  375. vehicles\c gun turret\effects (4)
  376. vehicles\c_dropship (5)
  377. vehicles\c_dropship\bitmaps (4)
  378. vehicles\c_dropship\cd_gun (7)
  379. vehicles\c_dropship\effects (1)
  380. vehicles\c_dropship\shaders (3)
  381. vehicles\ghost (1)
  382. vehicles\lifepod (7)
  383. vehicles\lifepod\bitmaps (7)
  384. vehicles\lifepod\shaders (6)
  385. vehicles\lifepod_entry (4)
  386. vehicles\lifepod_entry\bitmaps (1)
  387. vehicles\lifepod_entry\shaders (2)
  388. vehicles\pelican (7)
  389. vehicles\pelican\bitmaps (6)
  390. vehicles\pelican\effects (8)
  391. vehicles\pelican\shaders (11)
  392. vehicles\scorpion\bitmaps (1)
  393. vehicles\warthog (19)
  394. vehicles\warthog\bitmaps (16)
  395. vehicles\warthog\effects (29)
  396. vehicles\warthog\shaders (14)
  397. vehicles\wraith\bitmaps (2)
  398. vehicles\wraith\effects (2)
  399. vehicles\wraith\shaders (1)
  400. weapons\assault rifle (12)
  401. weapons\assault rifle\bitmaps (4)
  402. weapons\assault rifle\effects (34)
  403. weapons\assault rifle\fp (2)
  404. weapons\assault rifle\fp\bitmaps (7)
  405. weapons\assault rifle\fp\shaders (7)
  406. weapons\assault rifle\shaders (2)
  407. weapons\frag grenade (7)
  408. weapons\frag grenade\bitmaps (3)
  409. weapons\frag grenade\effects (16)
  410. weapons\frag grenade\shaders (4)
  411. weapons\fuel rod gun (4)
  412. weapons\fuel rod gun\bitmaps (3)
  413. weapons\fuel rod gun\effects (8)
  414. weapons\fuel rod gun\projectile (1)
  415. weapons\fuel rod gun\shaders (1)
  416. weapons\needler (19)
  417. weapons\needler\bitmaps (8)
  418. weapons\needler\effects (18)
  419. weapons\needler\fp (2)
  420. weapons\needler\projectile (1)
  421. weapons\needler\shaders (7)
  422. weapons\pistol (10)
  423. weapons\pistol\bitmaps (4)
  424. weapons\pistol\effects (30)
  425. weapons\pistol\fp (2)
  426. weapons\pistol\fp\bitmaps (3)
  427. weapons\pistol\fp\shaders (3)
  428. weapons\pistol\shaders (1)
  429. weapons\plasma grenade (10)
  430. weapons\plasma grenade\bitmaps (2)
  431. weapons\plasma grenade\effects (8)
  432. weapons\plasma grenade\shaders (4)
  433. weapons\plasma pistol (16)
  434. weapons\plasma pistol\bitmaps (6)
  435. weapons\plasma pistol\effects (14)
  436. weapons\plasma pistol\fp (2)
  437. weapons\plasma pistol\shaders (5)
  438. weapons\plasma rifle (26)
  439. weapons\plasma rifle\bitmaps (4)
  440. weapons\plasma rifle\effects (50)
  441. weapons\plasma rifle\fp (2)
  442. weapons\plasma rifle\fp\bitmaps (3)
  443. weapons\plasma rifle\fp\shaders (5)
  444. weapons\plasma rifle\shaders (1)
  445. weapons\rocket launcher\effects (5)
  446. weapons\sniper rifle (12)
  447. weapons\sniper rifle\bitmaps (12)
  448. weapons\sniper rifle\effects (32)
  449. weapons\sniper rifle\fp (2)
  450. weapons\sniper rifle\shaders (6)
================================================ camera ================================================
Airplane_large_loose (Camera Track) (bc9a3b8) 48 72 DF 80 (camera\airplane_large_loose) Airplane_large_tight (Camera Track) (bc9abb8) 50 B2 E1 80 (camera\airplane_large_tight) Banshee_driver_loose (Camera Track) (bc99dd8) 28 44 DE 80 (camera\banshee_driver_loose) Biped_small_tight (Camera Track) (bc90c58) 24 3F B9 80 (camera\biped_small_tight) Warthog_driver_loose (Camera Track) (bc98578) 6C A0 DA 80 (camera\warthog_driver_loose) Warthog_driver_tight (Camera Track) (bc98598) B8 A2 DA 80 (camera\warthog_driver_tight)
================================================
characters\crewman ================================================
Crewman (Actor) (bc9dcb8) 04 AF EF 80 (characters\crewman\crewman) Crewman (Biped) (bc9dcd8) FC B3 EF 80 (characters\crewman\crewman) Crewman (Model) (bc9dcf8) E8 BC EF 80 (characters\crewman\crewman) Crewman (Collision Model) (bc9ddb8) 1C E1 EF 80 (characters\crewman\crewman) Crewman pistol (Actor Variant) (bc9dc98) CC AC EF 80 (characters\crewman\crewman pistol)
================================================
characters\crewman\bitmaps ================================================
Crewman_body (Bitmap) (bc9dd38) D0 DC EF 80 (characters\crewman\bitmaps\crewman_body) Crewman_body_flesh_multipurpose (Bitmap) (bc9dd98) 40 E0 EF 80 (characters\crewman\bitmaps\crewman_body_flesh_multipurpose) Crewman_body_multipurpose (Bitmap) (bc9dd58) AC DD EF 80 (characters\crewman\bitmaps\crewman_body_multipurpose)
================================================
characters\crewman\shaders ================================================
Crewman_body (Shader Model) (bc9dd18) 18 DB EF 80 (characters\crewman\shaders\crewman_body) Crewman_body_flesh (Shader Model) (bc9dd78) 88 DE EF 80 (characters\crewman\shaders\crewman_body_flesh)
================================================
characters\cyborg ================================================
Cyborg (Biped) (bca43d8) E4 0D 21 81 (characters\cyborg\cyborg) Cyborg (Model) (bc97378) 38 A9 C8 80 (characters\cyborg\cyborg) Cyborg (Animation Trigger) (bc97458) 68 C9 C8 80 (characters\cyborg\cyborg) Cyborg (Collision Model) (bc97638) BC E7 D5 80 (characters\cyborg\cyborg) Cyborg shield depletion (Effect) (bc97658) 4C 4C D6 80 (characters\cyborg\cyborg shield depletion) Cyborg_unarmed (Biped) (bc97358) AC A0 C8 80 (characters\cyborg\cyborg_unarmed) Flashlight_cyborg (Light) (bc976b8) 80 51 D6 80 (characters\cyborg\flashlight_cyborg) Flashlight_cyborg (Lensflare) (bc966b8) E0 80 C5 80 (characters\cyborg\flashlight_cyborg) Localized damage (Effect) (bc90bd8) FC 2F B9 80 (characters\cyborg\localized damage)
================================================
characters\cyborg\bitmaps ================================================
Cubemap mirror surface (Bitmap) (bc904f8) 3C BA A9 80 (characters\cyborg\bitmaps\cubemap mirror surface) Cyborg (Bitmap) (bc973b8) F8 C2 C8 80 (characters\cyborg\bitmaps\cyborg) Cyborg multipurpose (Bitmap) (bc97418) D4 C6 C8 80 (characters\cyborg\bitmaps\cyborg multipurpose) Cyborg reflection armor (Bitmap) (bc90218) 2C 9F A9 80 (characters\cyborg\bitmaps\cyborg reflection armor) Detail corroded metal light (Bitmap) (bc8dbd8) C8 4F A1 80 (characters\cyborg\bitmaps\detail corroded metal light) Spotlight cyborg (Bitmap) (bc96698) 04 80 C5 80 (characters\cyborg\bitmaps\spotlight cyborg)
================================================
characters\cyborg\fp ================================================
Fp (Model) (bca4598) 2C 47 21 81 (characters\cyborg\fp\fp)
================================================
characters\cyborg\fp\bitmaps ================================================
Cyborg hands (Bitmap) (bca45d8) 3C 62 21 81 (characters\cyborg\fp\bitmaps\cyborg hands) Cyborg hands multipurpose (Bitmap) (bca45f8) 18 63 21 81 (characters\cyborg\fp\bitmaps\cyborg hands multipurpose)
================================================
characters\cyborg\fp\shaders ================================================
Armor hands (Shader Model) (bca4618) F4 63 21 81 (characters\cyborg\fp\shaders\armor hands) Rubber hands (Shader Model) (bca45b8) 84 60 21 81 (characters\cyborg\fp\shaders\rubber hands)
================================================
characters\cyborg\shaders ================================================
Armor (Shader Model) (bc973f8) 1C C5 C8 80 (characters\cyborg\shaders\armor) Light shield (Shader Transparency Variant) (bc97398) B0 C1 C8 80 (characters\cyborg\shaders\light shield) Light shield generator (Shader Transparency Variant) (bc973d8) D4 C3 C8 80 (characters\cyborg\shaders\light shield generator) Shield hit (Shader Plasma) (bca43f8) 14 18 21 81 (characters\cyborg\shaders\shield hit) Visor (Shader Model) (bc97438) B0 C7 C8 80 (characters\cyborg\shaders\visor)
================================================
characters\elite ================================================
Elite (Biped) (bc9f418) E0 ED F9 80 (characters\elite\elite) Elite (Model) (bc9f438) 94 F5 F9 80 (characters\elite\elite) Elite (Animation Trigger) (bc9f718) 5C 43 FA 80 (characters\elite\elite) Elite (Collision Model) (bc9fa58) 00 77 07 81 (characters\elite\elite) Elite melee (Damage) (bc9fb38) A0 DB 07 81 (characters\elite\elite melee)
================================================
characters\elite\bitmaps ================================================
Cubemap blue tone (Bitmap) (bc98b78) 8C 54 DB 80 (characters\elite\bitmaps\cubemap blue tone) Cubemap dark gray (Bitmap) (bc8dab8) 78 45 A1 80 (characters\elite\bitmaps\cubemap dark gray) Cubemaps (Bitmap) (bc9f4d8) 6C 2D FA 80 (characters\elite\bitmaps\cubemaps) Elite arms (Bitmap) (bc9f518) 50 31 FA 80 (characters\elite\bitmaps\elite arms) Elite arms multi (Bitmap) (bc9f538) 2C 32 FA 80 (characters\elite\bitmaps\elite arms multi) Elite head (Bitmap) (bc9f5d8) 30 38 FA 80 (characters\elite\bitmaps\elite head) Elite head multi (Bitmap) (bc9f5f8) 0C 39 FA 80 (characters\elite\bitmaps\elite head multi) Elite head1 (Bitmap) (bc9f678) 34 3E FA 80 (characters\elite\bitmaps\elite head1) Elite head1 multi (Bitmap) (bc9f698) 10 3F FA 80 (characters\elite\bitmaps\elite head1 multi) Elite legs (Bitmap) (bc9f578) C0 34 FA 80 (characters\elite\bitmaps\elite legs) Elite legs multi (Bitmap) (bc9f598) 9C 35 FA 80 (characters\elite\bitmaps\elite legs multi) Elite legs1 (Bitmap) (bc9f6d8) A4 41 FA 80 (characters\elite\bitmaps\elite legs1) Elite legs1 multi (Bitmap) (bc9f6f8) 80 42 FA 80 (characters\elite\bitmaps\elite legs1 multi) Elite teeth (Bitmap) (bc9f638) A0 3B FA 80 (characters\elite\bitmaps\elite teeth) Elite torso (Bitmap) (bc9f478) FC 29 FA 80 (characters\elite\bitmaps\elite torso) Elite torso multi (Bitmap) (bc9f4b8) 90 2C FA 80 (characters\elite\bitmaps\elite torso multi) Plasma shield noise (Bitmap) (bc9fb18) C4 DA 07 81 (characters\elite\bitmaps\plasma shield noise)
================================================
characters\elite\effects ================================================
Elite shield depletion (Effect) (bc9fad8) 04 D7 07 81 (characters\elite\effects\elite shield depletion) Localized damage (Effect) (bca0f38) 5C 6D 14 81 (characters\elite\effects\localized damage)
================================================
characters\elite\elite major ================================================
Elite major (Actor) (bca0a38) 7C 82 0B 81 (characters\elite\elite major\elite major) Elite major plasma rifle (Actor Variant) (bca0a18) 24 80 0B 81 (characters\elite\elite major\elite major plasma rifle)
================================================
characters\elite\elite minor ================================================
Elite minor (Actor) (bc9f3f8) E8 E8 F9 80 (characters\elite\elite minor\elite minor) Elite minor needler (Actor Variant) (bca2018) 68 1E 18 81 (characters\elite\elite minor\elite minor needler) Elite minor plasma rifle (Actor Variant) (bc9f3d8) 90 E6 F9 80 (characters\elite\elite minor\elite minor plasma rifle)
================================================
characters\elite\shaders ================================================
Elite arms (Shader Model) (bc9f4f8) 98 2F FA 80 (characters\elite\shaders\elite arms) Elite head (Shader Model) (bc9f5b8) 78 36 FA 80 (characters\elite\shaders\elite head) Elite heada (Shader Model) (bc9f658) 7C 3C FA 80 (characters\elite\shaders\elite heada) Elite inset lights (Shader Transparency) (bc9f458) 2C 29 FA 80 (characters\elite\shaders\elite inset lights) Elite legs (Shader Model) (bc9f558) 08 33 FA 80 (characters\elite\shaders\elite legs) Elite legsa (Shader Model) (bc9f6b8) EC 3F FA 80 (characters\elite\shaders\elite legsa) Elite teeth (Shader Model) (bc9f618) E8 39 FA 80 (characters\elite\shaders\elite teeth) Elite torso (Shader Model) (bc9f498) D8 2A FA 80 (characters\elite\shaders\elite torso) Shield plasma (Shader Plasma) (bc9faf8) 78 D9 07 81 (characters\elite\shaders\shield plasma)
================================================
characters\grunt ================================================
Grunt (Collision Model) (bc9e818) D8 86 F7 80 (characters\grunt\grunt) Grunt (Biped) (bc9e318) 98 B8 F0 80 (characters\grunt\grunt) Grunt (Model) (bc9e338) F8 BE F0 80 (characters\grunt\grunt) Grunt (Animation Trigger) (bc9e4d8) D8 F0 F0 80 (characters\grunt\grunt) Grunt major (Actor) (bc9f3b8) 98 E1 F9 80 (characters\grunt\grunt major) Grunt major needler (Actor Variant) (bca1658) F8 D9 15 81 (characters\grunt\grunt major needler) Grunt major plasma pistol (Actor Variant) (bc9f398) 40 DF F9 80 (characters\grunt\grunt major plasma pistol) Grunt minor (Actor) (bc9e2f8) A0 B3 F0 80 (characters\grunt\grunt minor) Grunt minor needler (Actor Variant) (bca1638) C0 D7 15 81 (characters\grunt\grunt minor needler) Grunt minor plasma pistol (Actor Variant) (bc9e2d8) 68 B1 F0 80 (characters\grunt\grunt minor plasma pistol)
================================================
characters\grunt\bitmaps ================================================
Grunt arms and legs (Bitmap) (bc9e438) 44 EA F0 80 (characters\grunt\bitmaps\grunt arms and legs) Grunt arms and legs multi (Bitmap) (bc9e458) 50 EB F0 80 (characters\grunt\bitmaps\grunt arms and legs multi) Grunt detail (Bitmap) (bc9e3f8) B0 E7 F0 80 (characters\grunt\bitmaps\grunt detail) Grunt head and back (Bitmap) (bc9e378) D4 E2 F0 80 (characters\grunt\bitmaps\grunt head and back) Grunt head and back multi (Bitmap) (bc9e498) 14 EE F0 80 (characters\grunt\bitmaps\grunt head and back multi) Grunt torso (Bitmap) (bc9e3b8) 98 E5 F0 80 (characters\grunt\bitmaps\grunt torso) Grunt torso multi (Bitmap) (bc9e3d8) A4 E6 F0 80 (characters\grunt\bitmaps\grunt torso multi) Reflection grunt diffuse (Bitmap) (bc99978) 28 D3 DD 80 (characters\grunt\bitmaps\reflection grunt diffuse)
================================================
characters\grunt\effects ================================================
Localized damge (Effect) (bc9e838) AC E3 F7 80 (characters\grunt\effects\localized damge)
================================================
characters\grunt\shaders ================================================
Grunt arms and legs (Shader Model) (bc9e418) 8C E8 F0 80 (characters\grunt\shaders\grunt arms and legs) Grunt diffuse (Shader Model) (bc9e4b8) 20 EF F0 80 (characters\grunt\shaders\grunt diffuse) Grunt head and back (Shader Model) (bc9e478) 5C EC F0 80 (characters\grunt\shaders\grunt head and back) Grunt inset lights (Shader Transparency) (bc9e358) 04 E2 F0 80 (characters\grunt\shaders\grunt inset lights) Grunt torso (Shader Model) (bc9e398) E0 E3 F0 80 (characters\grunt\shaders\grunt torso)
================================================
characters\jackal ================================================
Jackal (Animation Trigger) (bca0cf8) 3C E6 0B 81 (characters\jackal\jackal) Jackal (Collision Model) (bca0f18) 0C 91 13 81 (characters\jackal\jackal) Jackal (Biped) (bca0a98) C4 8E 0B 81 (characters\jackal\jackal) Jackal (Model) (bca0ab8) 50 98 0B 81 (characters\jackal\jackal) Jackal major (Actor) (bca15f8) 3C C9 15 81 (characters\jackal\jackal major) Jackal major (Biped) (bca1618) 34 CE 15 81 (characters\jackal\jackal major) Jackal major plasma pistol (Actor Variant) (bca15d8) E4 C6 15 81 (characters\jackal\jackal major plasma pistol) Jackal minor (Actor) (bca0a78) CC 89 0B 81 (characters\jackal\jackal minor) Jackal minor plasma pistol (Actor Variant) (bca0a58) 74 87 0B 81 (characters\jackal\jackal minor plasma pistol)
================================================
characters\jackal\bitmaps ================================================
Jackal arms (Bitmap) (bca0b98) E0 D6 0B 81 (characters\jackal\bitmaps\jackal arms) Jackal head (Bitmap) (bca0af8) 00 D0 0B 81 (characters\jackal\bitmaps\jackal head) Jackal legs (Bitmap) (bca0c58) C0 DD 0B 81 (characters\jackal\bitmaps\jackal legs) Jackal shield (Bitmap) (bc9c538) 0C 62 EA 80 (characters\jackal\bitmaps\jackal shield) Jackal torso (Bitmap) (bca0bf8) 50 DA 0B 81 (characters\jackal\bitmaps\jackal torso) Jackal_arms multipurpose (Bitmap) (bca0bb8) BC D7 0B 81 (characters\jackal\bitmaps\jackal_arms multipurpose) Jackal_head multipurpose (Bitmap) (bca0b38) 94 D2 0B 81 (characters\jackal\bitmaps\jackal_head multipurpose) Jackal_legs multipurpose (Bitmap) (bca0c78) 9C DE 0B 81 (characters\jackal\bitmaps\jackal_legs multipurpose) Jackal_torso multipurpose (Bitmap) (bca0c18) 2C DB 0B 81 (characters\jackal\bitmaps\jackal_torso multipurpose) Shield mask (Bitmap) (bca0cd8) 60 E5 0B 81 (characters\jackal\bitmaps\shield mask) Shield noise (Bitmap) (bc9a4f8) 48 A5 DF 80 (characters\jackal\bitmaps\shield noise) Shield offset (Bitmap) (bca0cb8) 84 E4 0B 81 (characters\jackal\bitmaps\shield offset)
================================================
characters\jackal\effects ================================================
Shield depletion (Effect) (bca0f58) 44 7C 14 81 (characters\jackal\effects\shield depletion)
================================================
characters\jackal\shaders ================================================
Jackal arms (Shader Model) (bca0b78) 28 D5 0B 81 (characters\jackal\shaders\jackal arms) Jackal eyes (Shader Model) (bca0b58) 70 D3 0B 81 (characters\jackal\shaders\jackal eyes) Jackal head (Shader Model) (bca0b18) DC D0 0B 81 (characters\jackal\shaders\jackal head) Jackal legs (Shader Model) (bca0c38) 08 DC 0B 81 (characters\jackal\shaders\jackal legs) Jackal shield (Shader Transparency) (bca0c98) 78 DF 0B 81 (characters\jackal\shaders\jackal shield) Jackal teeth and spikes (Shader Model) (bca0ad8) 48 CE 0B 81 (characters\jackal\shaders\jackal teeth and spikes) Jackal torso (Shader Model) (bca0bd8) 98 D8 0B 81 (characters\jackal\shaders\jackal torso)
================================================
characters\marine ================================================
Marine (Animation Trigger) (bc907f8) 2C D9 A9 80 (characters\marine\marine) Marine (Actor) (bc9da98) 10 20 EF 80 (characters\marine\marine) Marine (Biped) (bc9dab8) 08 25 EF 80 (characters\marine\marine) Marine (Model) (bc9dad8) 38 2D EF 80 (characters\marine\marine) Marine assault rifle (Actor Variant) (bc9da78) D8 1D EF 80 (characters\marine\marine assault rifle) Marine assault rifle major (Actor Variant) (bc9dc58) 9C A5 EF 80 (characters\marine\marine assault rifle major) Marine major (Actor) (bc9dc78) D4 A7 EF 80 (characters\marine\marine major)
================================================
characters\marine\bitmaps ================================================
Face_charles (Bitmap) (bc90498) CC B6 A9 80 (characters\marine\bitmaps\face_charles) Face_charles_multipurpose (Bitmap) (bc904b8) A8 B7 A9 80 (characters\marine\bitmaps\face_charles_multipurpose) Face_chris (Bitmap) (bc90538) D0 BC A9 80 (characters\marine\bitmaps\face_chris) Face_chris_multipurpose (Bitmap) (bc90558) AC BD A9 80 (characters\marine\bitmaps\face_chris_multipurpose) Face_fred (Bitmap) (bc9db98) E0 9D EF 80 (characters\marine\bitmaps\face_fred) Face_marcus (Bitmap) (bc903b8) 34 AE A9 80 (characters\marine\bitmaps\face_marcus) Face_marcus_multipurpose (Bitmap) (bc903d8) 10 AF A9 80 (characters\marine\bitmaps\face_marcus_multipurpose) Face_matt (Bitmap) (bc905f8) 8C C4 A9 80 (characters\marine\bitmaps\face_matt) Face_matt_multipurpose (Bitmap) (bc90618) 68 C5 A9 80 (characters\marine\bitmaps\face_matt_multipurpose) Face_paul (Bitmap) (bc9dbf8) 2C A2 EF 80 (characters\marine\bitmaps\face_paul) Face_paul multipurpose (Bitmap) (bc9dc18) 08 A3 EF 80 (characters\marine\bitmaps\face_paul multipurpose) Face_rob (Bitmap) (bc90678) B4 C9 A9 80 (characters\marine\bitmaps\face_rob) Face_rob_multipurpose (Bitmap) (bc90698) 90 CA A9 80 (characters\marine\bitmaps\face_rob_multipurpose) Face_shiek (Bitmap) (bc906f8) DC CE A9 80 (characters\marine\bitmaps\face_shiek) Face_shiek_multipurpose (Bitmap) (bc90718) B8 CF A9 80 (characters\marine\bitmaps\face_shiek_multipurpose) Marine_body (Bitmap) (bc9db58) 4C 9B EF 80 (characters\marine\bitmaps\marine_body) Marine_body johnson (Bitmap) (bc9db18) B8 98 EF 80 (characters\marine\bitmaps\marine_body johnson) Marine_hats (Bitmap) (bc905b8) F8 C1 A9 80 (characters\marine\bitmaps\marine_hats)
================================================
characters\marine\shaders ================================================
Eyes_charles (Shader Model) (bc904d8) 84 B8 A9 80 (characters\marine\shaders\eyes_charles) Eyes_chris (Shader Model) (bc90578) 88 BE A9 80 (characters\marine\shaders\eyes_chris) Eyes_fred (Shader Model) (bc9dbb8) BC 9E EF 80 (characters\marine\shaders\eyes_fred) Eyes_marcus (Shader Model) (bc903f8) EC AF A9 80 (characters\marine\shaders\eyes_marcus) Eyes_matt (Shader Model) (bc90638) 44 C6 A9 80 (characters\marine\shaders\eyes_matt) Eyes_paul (Shader Model) (bc9dc38) E4 A3 EF 80 (characters\marine\shaders\eyes_paul) Eyes_rob (Shader Model) (bc906b8) 6C CB A9 80 (characters\marine\shaders\eyes_rob) Eyes_shiek (Shader Model) (bc90738) 94 D0 A9 80 (characters\marine\shaders\eyes_shiek) Face_charles (Shader Model) (bc90478) 14 B5 A9 80 (characters\marine\shaders\face_charles) Face_chris (Shader Model) (bc90518) 18 BB A9 80 (characters\marine\shaders\face_chris) Face_fred (Shader Model) (bc9db78) 28 9C EF 80 (characters\marine\shaders\face_fred) Face_marcus (Shader Model) (bc90398) 7C AC A9 80 (characters\marine\shaders\face_marcus) Face_matt (Shader Model) (bc905d8) D4 C2 A9 80 (characters\marine\shaders\face_matt) Face_paul (Shader Model) (bc9dbd8) 74 A0 EF 80 (characters\marine\shaders\face_paul) Face_rob (Shader Model) (bc90658) FC C7 A9 80 (characters\marine\shaders\face_rob) Face_shiek (Shader Model) (bc906d8) 24 CD A9 80 (characters\marine\shaders\face_shiek) Marine_body (Shader Model) (bc9db38) 94 99 EF 80 (characters\marine\shaders\marine_body) Marine_body johnson (Shader Model) (bc9daf8) 00 97 EF 80 (characters\marine\shaders\marine_body johnson) Marine_hats (Shader Model) (bc90598) 40 C0 A9 80 (characters\marine\shaders\marine_hats)
================================================
characters\marine_armored ================================================
Flashlight_marine (Light) (bc96678) A4 7E C5 80 (characters\marine_armored\flashlight_marine) Flashlight_marine (Light Volume) (bc966d8) D0 82 C5 80 (characters\marine_armored\flashlight_marine) Marine_armored (Actor) (bca2098) 28 2A 18 81 (characters\marine_armored\marine_armored) Marine_armored (Biped) (bc90178) FC 30 A9 80 (characters\marine_armored\marine_armored) Marine_armored (Model) (bc90198) 94 3B A9 80 (characters\marine_armored\marine_armored) Marine_armored (Collision Model) (bc90bb8) AC DA B8 80 (characters\marine_armored\marine_armored) Marine_armored assault rifle (Actor Variant) (bca2078) F0 27 18 81 (characters\marine_armored\marine_armored assault rifle) Marine_armored assault rifle major (Actor Variant) (bca20b8) 20 2F 18 81 (characters\marine_armored\marine_armored assault rifle major) Marine_armored major (Actor) (bca20d8) 58 31 18 81 (characters\marine_armored\marine_armored major) Marine_armored sniper rifle (Actor Variant) (bca20f8) 50 36 18 81 (characters\marine_armored\marine_armored sniper rifle) Marine_armored sniper rifle major (Actor Variant) (bca2138) F0 42 18 81 (characters\marine_armored\marine_armored sniper rifle major) Marine_armored_sniper (Biped) (bca2118) 88 38 18 81 (characters\marine_armored\marine_armored_sniper) Marine_armored_unarmed (Biped) (bc97978) A8 2E D7 80 (characters\marine_armored\marine_armored_unarmed)
================================================
characters\marine_armored\bitmaps ================================================
Face_johnson_sarge (Bitmap) (bc907b8) 98 D6 A9 80 (characters\marine_armored\bitmaps\face_johnson_sarge) Gutted torso (Bitmap) (bc90438) 5C B3 A9 80 (characters\marine_armored\bitmaps\gutted torso) Gutted torso multi (Bitmap) (bc90458) 38 B4 A9 80 (characters\marine_armored\bitmaps\gutted torso multi) Marine_arms (Bitmap) (bc90298) E4 A3 A9 80 (characters\marine_armored\bitmaps\marine_arms) Marine_arms_johnson (Bitmap) (bc90778) 04 D4 A9 80 (characters\marine_armored\bitmaps\marine_arms_johnson) Marine_arms_multipurpose (Bitmap) (bc902b8) C0 A4 A9 80 (characters\marine_armored\bitmaps\marine_arms_multipurpose) Marine_helmet (Bitmap) (bc901d8) 74 9D A9 80 (characters\marine_armored\bitmaps\marine_helmet) Marine_helmet_hud (Bitmap) (bc90258) 50 A1 A9 80 (characters\marine_armored\bitmaps\marine_helmet_hud) Marine_helmet_multipurpose (Bitmap) (bc901f8) 50 9E A9 80 (characters\marine_armored\bitmaps\marine_helmet_multipurpose) Marine_legs (Bitmap) (bc902f8) 54 A7 A9 80 (characters\marine_armored\bitmaps\marine_legs) Marine_legs_multipurpose (Bitmap) (bc90318) 30 A8 A9 80 (characters\marine_armored\bitmaps\marine_legs_multipurpose) Marine_torso (Bitmap) (bc90358) C4 AA A9 80 (characters\marine_armored\bitmaps\marine_torso) Marine_torso_multipurpose (Bitmap) (bc90378) A0 AB A9 80 (characters\marine_armored\bitmaps\marine_torso_multipurpose)
================================================
characters\marine_armored\shaders ================================================
Eyes_johnson sarge (Shader Model) (bc907d8) 74 D7 A9 80 (characters\marine_armored\shaders\eyes_johnson sarge) Face_johnson sarge (Shader Model) (bc90798) E0 D4 A9 80 (characters\marine_armored\shaders\face_johnson sarge) Gutted torso (Shader Model) (bc90418) A4 B1 A9 80 (characters\marine_armored\shaders\gutted torso) Marine_arms (Shader Model) (bc90278) 2C A2 A9 80 (characters\marine_armored\shaders\marine_arms) Marine_arms_johnson (Shader Model) (bc90758) 4C D2 A9 80 (characters\marine_armored\shaders\marine_arms_johnson) Marine_helmet (Shader Model) (bc901b8) BC 9B A9 80 (characters\marine_armored\shaders\marine_helmet) Marine_hud (Shader Transparency Variant) (bc90238) 08 A0 A9 80 (characters\marine_armored\shaders\marine_hud) Marine_legs (Shader Model) (bc902d8) 9C A5 A9 80 (characters\marine_armored\shaders\marine_legs) Marine_torso (Shader Model) (bc90338) 0C A9 A9 80 (characters\marine_armored\shaders\marine_torso)
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characters\marine_wounded ================================================
Marine_wounded (Actor) (bca2058) F8 22 18 81 (characters\marine_wounded\marine_wounded)
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characters\marine_wounded\sitting_1 ================================================
Marine_wounded_sitting_1 assault rifle (Actor Variant) (bca2038) C0 20 18 81 (characters\marine_wounded\sitting_1\marine_wounded_sitting_1 assault rifle) Sitting_1 (Biped) (bc97998) D8 37 D7 80 (characters\marine_wounded\sitting_1\sitting_1) Sitting_1 (Animation Trigger) (bc979b8) 24 3F D7 80 (characters\marine_wounded\sitting_1\sitting_1)
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characters\pilot ================================================
Pilot (Biped) (bc97878) 00 77 D6 80 (characters\pilot\pilot) Pilot (Model) (bc97898) 14 7C D6 80 (characters\pilot\pilot)
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characters\pilot\bitmaps ================================================
Pilot_body (Bitmap) (bc97918) 38 92 D6 80 (characters\pilot\bitmaps\pilot_body) Pilot_body multi (Bitmap) (bc97938) 14 93 D6 80 (characters\pilot\bitmaps\pilot_body multi) Teeth pilot (Bitmap) (bc978d8) A4 8F D6 80 (characters\pilot\bitmaps\teeth pilot)
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characters\pilot\shaders ================================================
Pilot_body (Shader Model) (bc978f8) 80 90 D6 80 (characters\pilot\shaders\pilot_body) Teeth pilot (Shader Model) (bc978b8) EC 8D D6 80 (characters\pilot\shaders\teeth pilot)
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cinematics\animations\chief\level_specific\b30 ================================================
B30 (Animation Trigger) (bca3658) BC 98 1A 81 (cinematics\animations\chief\level_specific\b30\b30)
================================================
cinematics\animations\marines\x30 ================================================
X30 (Animation Trigger) (bca37b8) 78 A2 1C 81 (cinematics\animations\marines\x30\x30)
================================================
cinematics\animations\pilot\x30 ================================================
X30 (Animation Trigger) (bc97958) F0 93 D6 80 (cinematics\animations\pilot\x30\x30)
================================================
cinematics\scenery\assault rifle ================================================
Assault (Scenery) (bc8e6b8) A0 C4 A6 80 (cinematics\scenery\assault rifle\assault) Assault rifle (Animation Trigger) (bc8e6d8) 24 C7 A6 80 (cinematics\scenery\assault rifle\assault rifle)
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cinematics\scenery\assault rifle\effects ================================================
Fire bullet (Effect) (bc8e6f8) 08 CE A6 80 (cinematics\scenery\assault rifle\effects\fire bullet)
================================================
cinematics\scenery\shotgun ================================================
Shotgun (Scenery) (bc8e398) F0 90 A6 80 (cinematics\scenery\shotgun\shotgun)
================================================
effects ================================================
Blood aoe elite (Effect) (bc9fa78) 08 D0 07 81 (effects\blood aoe elite) Blood aoe grunt (Effect) (bc9e858) 24 F0 F7 80 (effects\blood aoe grunt) Blood aoe human (Effect) (bc90bf8) 28 38 B9 80 (effects\blood aoe human) Blood collision elite (Effect) (bc9fab8) 70 D5 07 81 (effects\blood collision elite) Blood collision elite large (Effect) (bc8fa98) FC B5 A8 80 (effects\blood collision elite large) Blood collision engineer large (Effect) (bc9d898) C8 F0 EE 80 (effects\blood collision engineer large) Blood collision human (Effect) (bc90c38) 90 3D B9 80 (effects\blood collision human) Blood collision human large (Effect) (bc9d918) 88 04 EF 80 (effects\blood collision human large) Blood hunter glow collision (Effect) (bc8f398) 88 EC A7 80 (effects\blood hunter glow collision) Burning large (Effect) (bc9a218) E4 53 DF 80 (effects\burning large) Coop teleport (Effect) (bca4478) 88 39 21 81 (effects\coop teleport) Flood bit death (Effect) (bc8f698) 98 48 A8 80 (effects\flood bit death) Footsteps water (Effect) (bc96df8) 2C 0D C8 80 (effects\footsteps water) Friction small metal (Effect) (bc98eb8) A8 40 DC 80 (effects\friction small metal) Glass collision (Effect) (bc98998) C0 21 DB 80 (effects\glass collision) Panel death (Effect) (bc98ed8) C8 43 DC 80 (effects\panel death) Retro rockets (Effect) (bc9aaf8) F8 9E E1 80 (effects\retro rockets) Slip vehicle water (Effect) (bc98818) C4 FA DA 80 (effects\slip vehicle water) Stone bunch death (Effect) (bc99cb8) D0 19 DE 80 (effects\stone bunch death)
================================================
effects\damage effects ================================================
Shock explosion (Damage) (bca2db8) 24 01 19 81 (effects\damage effects\shock explosion)
================================================
effects\debris objects\forerunner dark structure ================================================
Forerunner dark structure (Garbage) (bc9a158) 20 35 DF 80 (effects\debris objects\forerunner dark structure\forerunner dark structure) Forerunner dark structure (Model) (bc9a178) E8 38 DF 80 (effects\debris objects\forerunner dark structure\forerunner dark structure) Forerunner dark structure (Collision Model) (bc9a1f8) A8 40 DF 80 (effects\debris objects\forerunner dark structure\forerunner dark structure)
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effects\debris objects\forerunner dark structure\bitmaps ================================================
Forerunner dark multi (Bitmap) (bc9a1d8) CC 3F DF 80 (effects\debris objects\forerunner dark structure\bitmaps\forerunner dark multi) Forerunner dark structure (Bitmap) (bc9a1b8) F0 3E DF 80 (effects\debris objects\forerunner dark structure\bitmaps\forerunner dark structure)
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effects\debris objects\forerunner dark structure\shaders ================================================
Forerunner dark structure (Shader Model) (bc9a198) 38 3D DF 80 (effects\debris objects\forerunner dark structure\shaders\forerunner dark structure)
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effects\decals\blood splats ================================================
Blood elite splat (Decal) (bc8f418) F8 00 A8 80 (effects\decals\blood splats\blood elite splat) Blood engineer splat (Decal) (bc99618) 0C 2D DD 80 (effects\decals\blood splats\blood engineer splat) Blood grunt splat (Decal) (bc8f158) 18 C6 A7 80 (effects\decals\blood splats\blood grunt splat) Blood hunter glow splat (Decal) (bc8f2d8) 98 E3 A7 80 (effects\decals\blood splats\blood hunter glow splat) Blood hunter splat (Decal) (bc8f318) C0 E6 A7 80 (effects\decals\blood splats\blood hunter splat) Blood splat (Decal) (bc8f778) A4 5C A8 80 (effects\decals\blood splats\blood splat) Blood splat hunter small (Decal) (bc8f6b8) A4 49 A8 80 (effects\decals\blood splats\blood splat hunter small) Blood splat large (Decal) (bc9d9d8) 34 16 EF 80 (effects\decals\blood splats\blood splat large) Blood splat small (Decal) (bc8eed8) D8 8C A7 80 (effects\decals\blood splats\blood splat small)
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effects\decals\blood splats\bitmaps ================================================
Blood splat (Bitmap) (bc8eef8) E4 8D A7 80 (effects\decals\blood splats\bitmaps\blood splat) Blood splat elite (Bitmap) (bc8f438) 04 02 A8 80 (effects\decals\blood splats\bitmaps\blood splat elite) Blood splat engineer (Bitmap) (bc99638) 18 2E DD 80 (effects\decals\blood splats\bitmaps\blood splat engineer) Blood splat grunt (Bitmap) (bc8f178) 24 C7 A7 80 (effects\decals\blood splats\bitmaps\blood splat grunt) Blood splat hunter (Bitmap) (bc8f338) CC E7 A7 80 (effects\decals\blood splats\bitmaps\blood splat hunter) Blood splat hunter glow (Bitmap) (bc8f2f8) A4 E4 A7 80 (effects\decals\blood splats\bitmaps\blood splat hunter glow)
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effects\decals\bullet holes ================================================
Dirt pistol (Decal) (bc8e818) 3C 11 A7 80 (effects\decals\bullet holes\dirt pistol) Grenade char (Decal) (bc98d78) 24 2F DC 80 (effects\decals\bullet holes\grenade char) Impact ice (Decal) (bc8fb98) 74 C2 A8 80 (effects\decals\bullet holes\impact ice) Metal (Decal) (bc8ee38) 10 79 A7 80 (effects\decals\bullet holes\metal) Plasma blue burn (Decal) (bc9a778) 54 61 E0 80 (effects\decals\bullet holes\plasma blue burn) Plasma blue burn inner glow (Decal) (bc99478) CC CB DC 80 (effects\decals\bullet holes\plasma blue burn inner glow) Plasma blue burn outer glow (Decal) (bc99498) D8 CC DC 80 (effects\decals\bullet holes\plasma blue burn outer glow) Plasma blue snow burn (Decal) (bc99458) C0 CA DC 80 (effects\decals\bullet holes\plasma blue snow burn) Plasma burn (Decal) (bc992d8) 1C B0 DC 80 (effects\decals\bullet holes\plasma burn) Plasma burn inner glow (Decal) (bc992f8) 28 B1 DC 80 (effects\decals\bullet holes\plasma burn inner glow) Plasma burn inner glow large (Decal) (bc9d778) B0 BD EE 80 (effects\decals\bullet holes\plasma burn inner glow large) Plasma burn large (Decal) (bc9d758) A4 BC EE 80 (effects\decals\bullet holes\plasma burn large) Plasma burn outer glow (Decal) (bc99318) 34 B2 DC 80 (effects\decals\bullet holes\plasma burn outer glow) Plasma burn outer glow large (Decal) (bc9d798) BC BE EE 80 (effects\decals\bullet holes\plasma burn outer glow large) Plasma green burn large (Decal) (bc99b78) FC 01 DE 80 (effects\decals\bullet holes\plasma green burn large) Plasma green inner glow large (Decal) (bc99b98) 08 03 DE 80 (effects\decals\bullet holes\plasma green inner glow large) Plasma green outer glow large (Decal) (bc99bb8) 14 04 DE 80 (effects\decals\bullet holes\plasma green outer glow large) Plasma green snow burn (Decal) (bc9d338) 10 D8 ED 80 (effects\decals\bullet holes\plasma green snow burn) Sniper (Decal) (bc9bb98) 08 B2 E6 80 (effects\decals\bullet holes\sniper) Snow (Decal) (bc8ec38) DC 57 A7 80 (effects\decals\bullet holes\snow) Stone (Decal) (bc8e9d8) 30 2B A7 80 (effects\decals\bullet holes\stone) Stone med (Decal) (bc980f8) 10 85 D9 80 (effects\decals\bullet holes\stone med) Unbreakable glass (Decal) (bc8eff8) 88 A0 A7 80 (effects\decals\bullet holes\unbreakable glass)
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effects\decals\bullet holes\bitmaps ================================================
Dirt pistol (Bitmap) (bc8e838) 48 12 A7 80 (effects\decals\bullet holes\bitmaps\dirt pistol) Ice (Bitmap) (bc8fbb8) 80 C3 A8 80 (effects\decals\bullet holes\bitmaps\ice) Metal (Bitmap) (bc8ee58) 1C 7A A7 80 (effects\decals\bullet holes\bitmaps\metal) Plasma burn (Bitmap) (bc99378) 38 B5 DC 80 (effects\decals\bullet holes\bitmaps\plasma burn) Plasma burn inner glow (Bitmap) (bc99358) 3C B4 DC 80 (effects\decals\bullet holes\bitmaps\plasma burn inner glow) Plasma burn large (Bitmap) (bc99bf8) 1C 06 DE 80 (effects\decals\bullet holes\bitmaps\plasma burn large) Plasma burn outer glow (Bitmap) (bc99338) 40 B3 DC 80 (effects\decals\bullet holes\bitmaps\plasma burn outer glow) Plasma green inner glow (Bitmap) (bc99bd8) 20 05 DE 80 (effects\decals\bullet holes\bitmaps\plasma green inner glow) Snow (Bitmap) (bc8ec58) E8 58 A7 80 (effects\decals\bullet holes\bitmaps\snow) Stone (Bitmap) (bc8e9f8) 3C 2C A7 80 (effects\decals\bullet holes\bitmaps\stone) Unbreakable glass (Bitmap) (bc8f018) 94 A1 A7 80 (effects\decals\bullet holes\bitmaps\unbreakable glass)
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effects\decals\vehicle marks ================================================
Ice treadmark (Decal) (bc98898) 40 05 DB 80 (effects\decals\vehicle marks\ice treadmark) Snow treadmark (Decal) (bc98718) 30 E1 DA 80 (effects\decals\vehicle marks\snow treadmark)
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effects\decals\vehicle marks\bitmaps ================================================
Snow treadmarks (Bitmap) (bc98738) 3C E2 DA 80 (effects\decals\vehicle marks\bitmaps\snow treadmarks)
================================================
effects\detail_objects\grass_field ================================================
Grass_field (Detail Object Collection) (bc9d9f8) 40 17 EF 80 (effects\detail_objects\grass_field\grass_field) Grass_field (Bitmap) (bc9da18) 80 18 EF 80 (effects\detail_objects\grass_field\grass_field)
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effects\detail_objects\grass_small ================================================
Grass_small (Detail Object Collection) (bc9da38) 5C 1B EF 80 (effects\detail_objects\grass_small\grass_small) Grass_small (Bitmap) (bc9da58) 3C 1C EF 80 (effects\detail_objects\grass_small\grass_small)
================================================
effects\lights ================================================
Coop teleport (Light) (bca4498) CC 3C 21 81 (effects\lights\coop teleport) Coop teleport (Lensflare) (bca44b8) 2C 3E 21 81 (effects\lights\coop teleport) Coop teleport circular (Light) (bca44d8) 9C 3F 21 81 (effects\lights\coop teleport circular) Coop teleport circular (Lensflare) (bca44f8) FC 40 21 81 (effects\lights\coop teleport circular) Large explosion (Light) (bc98d98) 30 30 DC 80 (effects\lights\large explosion) Large explosion (Lensflare) (bc98db8) 90 31 DC 80 (effects\lights\large explosion)
================================================
effects\particle systems ================================================
Burning big debris (Particle System) (bc9ab58) DC A8 E1 80 (effects\particle systems\burning big debris) Explosion large (Particle System) (bc98cd8) 2C 15 DC 80 (effects\particle systems\explosion large)
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effects\particles\air ================================================
Bubbles (Particle) (bc8e8f8) 24 1A A7 80 (effects\particles\air\bubbles) Bubbles fizz floodcombat (Particle) (bc8f5b8) 48 26 A8 80 (effects\particles\air\bubbles fizz floodcombat) Dirt animated dust (Particle) (bc8e8b8) C4 16 A7 80 (effects\particles\air\dirt animated dust) Dirt animated kick (Particle) (bc8e858) 24 13 A7 80 (effects\particles\air\dirt animated kick) Rock dust (Particle) (bc9b818) E0 C3 E5 80 (effects\particles\air\rock dust) Sand impact burst (Particle) (bc8e978) 88 20 A7 80 (effects\particles\air\sand impact burst) Smoke h fp (Particle) (bc8fe58) A8 01 A9 80 (effects\particles\air\smoke h fp) Smoke h generic animated (Particle) (bc8ef38) 74 92 A7 80 (effects\particles\air\smoke h generic animated) Smoke h generic animated2 (Particle) (bc98f98) FC 4F DC 80 (effects\particles\air\smoke h generic animated2) Smoke h generic still (Particle) (bc8f3d8) F0 F1 A7 80 (effects\particles\air\smoke h generic still) Smoke impact (Particle) (bc8ead8) 18 39 A7 80 (effects\particles\air\smoke impact) Smoke residual (Particle) (bc8f918) 18 99 A8 80 (effects\particles\air\smoke residual) Smoke rifle water (Particle) (bc8fd18) DC DD A8 80 (effects\particles\air\smoke rifle water)
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effects\particles\air\bitmaps ================================================
Bubbles (Bitmap) (bc8e918) 88 1B A7 80 (effects\particles\air\bitmaps\bubbles) Dirt impact (Bitmap) (bc8e878) 88 14 A7 80 (effects\particles\air\bitmaps\dirt impact) Sand impact burst (Bitmap) (bc8e998) EC 21 A7 80 (effects\particles\air\bitmaps\sand impact burst) Smoke cloud (Bitmap) (bc98d38) 98 25 DC 80 (effects\particles\air\bitmaps\smoke cloud) Smoke tank cannon (Bitmap) (bc8dc98) 10 40 A2 80 (effects\particles\air\bitmaps\smoke tank cannon) Smoke warthog gun (Bitmap) (bc8e8d8) 28 18 A7 80 (effects\particles\air\bitmaps\smoke warthog gun)
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effects\particles\energy ================================================
Beam smoke (Particle) (bc9c5f8) 00 6B EA 80 (effects\particles\energy\beam smoke) Charge c energy (Particle) (bc99d78) 38 3E DE 80 (effects\particles\energy\charge c energy) Flash c generic (Particle) (bc8f7f8) 00 78 A8 80 (effects\particles\energy\flash c generic) Flash c generic med (Particle) (bc993d8) 44 BA DC 80 (effects\particles\energy\flash c generic med) Flash c generic small (Particle) (bc99858) D8 AD DD 80 (effects\particles\energy\flash c generic small) Light ring expand (Particle) (bc9a798) 60 62 E0 80 (effects\particles\energy\light ring expand) Plasma electric bolts (Particle) (bc9a7d8) C0 64 E0 80 (effects\particles\energy\plasma electric bolts) Plasma overcharge spark (Particle) (bc9d598) AC 73 EE 80 (effects\particles\energy\plasma overcharge spark) Plasma overheat (Particle) (bc9d078) 58 E4 EB 80 (effects\particles\energy\plasma overheat) Shield c generic (Particle) (bc8f0d8) 98 B0 A7 80 (effects\particles\energy\shield c generic) Shield jackal bolt (Particle) (bc8f618) C4 3C A8 80 (effects\particles\energy\shield jackal bolt) Shield jackal depletion (Particle) (bc97678) C0 4E D6 80 (effects\particles\energy\shield jackal depletion) Shield jackal sparks (Particle) (bc8f7b8) 40 75 A8 80 (effects\particles\energy\shield jackal sparks) Smoke c generic (Particle) (bc99398) 34 B6 DC 80 (effects\particles\energy\smoke c generic) Smoke white c generic (Particle) (bc9a898) D8 79 E0 80 (effects\particles\energy\smoke white c generic) Sparks energy trail (Particle) (bc994f8) A4 DA DC 80 (effects\particles\energy\sparks energy trail) Tracer c generic (Particle) (bc99878) 3C AF DD 80 (effects\particles\energy\tracer c generic)
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effects\particles\energy\bitmaps ================================================
Charge c energy (Bitmap) (bc99d98) 9C 3F DE 80 (effects\particles\energy\bitmaps\charge c energy) Cloud c fire (Bitmap) (bc99ad8) 5C EB DD 80 (effects\particles\energy\bitmaps\cloud c fire) Flash c generic muzzle (Bitmap) (bc8f818) 64 79 A8 80 (effects\particles\energy\bitmaps\flash c generic muzzle) Light ring expand (Bitmap) (bc9a7b8) C4 63 E0 80 (effects\particles\energy\bitmaps\light ring expand) Plasma electric bolts (Bitmap) (bc9a7f8) 24 66 E0 80 (effects\particles\energy\bitmaps\plasma electric bolts) Shield c generic (Bitmap) (bc8f0f8) FC B1 A7 80 (effects\particles\energy\bitmaps\shield c generic) Shield jackal bolt (Bitmap) (bc8f638) 28 3E A8 80 (effects\particles\energy\bitmaps\shield jackal bolt) Shield jackal depletion (Bitmap) (bc97698) 24 50 D6 80 (effects\particles\energy\bitmaps\shield jackal depletion) Shield jackal spark (Bitmap) (bc8f7d8) A4 76 A8 80 (effects\particles\energy\bitmaps\shield jackal spark) Smoke c generic (Bitmap) (bc993b8) 98 B7 DC 80 (effects\particles\energy\bitmaps\smoke c generic) Smoke white c generic (Bitmap) (bc9a8b8) 3C 7B E0 80 (effects\particles\energy\bitmaps\smoke white c generic) Sparks c energy (Bitmap) (bc99518) 08 DC DC 80 (effects\particles\energy\bitmaps\sparks c energy) Tracers c generic (Bitmap) (bc99898) A0 B0 DD 80 (effects\particles\energy\bitmaps\tracers c generic)
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effects\particles\flash ================================================
Burning flame (Particle) (bc98f58) 6C 4C DC 80 (effects\particles\flash\burning flame) Flash h ar (Particle) (bc8fc98) 0C D4 A8 80 (effects\particles\flash\flash h ar) Flash h ar center (Particle) (bc8fcf8) 78 DC A8 80 (effects\particles\flash\flash h ar center) Flash h generic (Particle) (bc984d8) 78 91 DA 80 (effects\particles\flash\flash h generic) Flash h generic med (Particle) (bc8f578) 98 1F A8 80 (effects\particles\flash\flash h generic med) Flash h pistol (Particle) (bc9c3d8) 70 41 EA 80 (effects\particles\flash\flash h pistol) Flash h pistol center (Particle) (bc9c418) 38 44 EA 80 (effects\particles\flash\flash h pistol center) Flash h pistol detonate (Particle) (bc9c038) A4 41 E9 80 (effects\particles\flash\flash h pistol detonate) Flash h pistol muzzle (Particle) (bc9c3f8) D4 42 EA 80 (effects\particles\flash\flash h pistol muzzle) Flash h pistol side (Particle) (bc9ab18) 6C A1 E1 80 (effects\particles\flash\flash h pistol side) Flash h shield impact (Particle) (bc8eb18) 58 3B A7 80 (effects\particles\flash\flash h shield impact) Flash h sniper muzzle break (Particle) (bc9bc18) A0 C4 E6 80 (effects\particles\flash\flash h sniper muzzle break) Sparks impact (Particle) (bc8ea38) A8 32 A7 80 (effects\particles\flash\sparks impact) Sparks trail (Particle) (bc8ea78) 68 35 A7 80 (effects\particles\flash\sparks trail) Teleport flares (Particle) (bca4558) CC 44 21 81 (effects\particles\flash\teleport flares) Teleport rings (Particle) (bca4518) 6C 42 21 81 (effects\particles\flash\teleport rings)
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effects\particles\flash\bitmaps ================================================
Burning flame (Bitmap) (bc98f78) D0 4D DC 80 (effects\particles\flash\bitmaps\burning flame) Fire cloud (Bitmap) (bc98d18) 4C 1C DC 80 (effects\particles\flash\bitmaps\fire cloud) Flash h ar fp (Bitmap) (bc8fcb8) 70 D5 A8 80 (effects\particles\flash\bitmaps\flash h ar fp) Flash h generic muzzle (Bitmap) (bc8f598) FC 20 A8 80 (effects\particles\flash\bitmaps\flash h generic muzzle) Flash h pistol (Bitmap) (bc9ab38) D0 A2 E1 80 (effects\particles\flash\bitmaps\flash h pistol) Flash h pistol detonate (Bitmap) (bc9c058) 08 43 E9 80 (effects\particles\flash\bitmaps\flash h pistol detonate) Flash h shield impact (Bitmap) (bc8eb38) BC 3C A7 80 (effects\particles\flash\bitmaps\flash h shield impact) Shield charge flares (Bitmap) (bca4578) 30 46 21 81 (effects\particles\flash\bitmaps\shield charge flares) Shield charge rings (Bitmap) (bca4538) D0 43 21 81 (effects\particles\flash\bitmaps\shield charge rings) Sparks (Bitmap) (bc8ea98) CC 36 A7 80 (effects\particles\flash\bitmaps\sparks) Sparks impact (Bitmap) (bc8ea58) 0C 34 A7 80 (effects\particles\flash\bitmaps\sparks impact)
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effects\particles\lens flare ================================================
Flare h stealth cannon (Particle) (bc8edd8) 70 70 A7 80 (effects\particles\lens flare\flare h stealth cannon) Grenade explosion flare (Particle) (bc98dd8) 00 33 DC 80 (effects\particles\lens flare\grenade explosion flare)
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effects\particles\lens flare\bitmaps ================================================
Flares pr overcharge (Bitmap) (bc99a58) B4 DD DD 80 (effects\particles\lens flare\bitmaps\flares pr overcharge) Flares weapon lens (Bitmap) (bc8edf8) D4 71 A7 80 (effects\particles\lens flare\bitmaps\flares weapon lens) Flares weapon lens1 (Bitmap) (bc99018) F8 60 DC 80 (effects\particles\lens flare\bitmaps\flares weapon lens1) Flares_generic (Bitmap) (bc8d938) 98 07 A1 80 (effects\particles\lens flare\bitmaps\flares_generic) Flares_generic2 (Bitmap) (bc8e698) 74 C2 A6 80 (effects\particles\lens flare\bitmaps\flares_generic2) Soft flares (Bitmap) (bc8fff8) 5C 15 A9 80 (effects\particles\lens flare\bitmaps\soft flares)
================================================
effects\particles\solid ================================================
Blood bits floodcombat elite (Particle) (bc8f678) 34 47 A8 80 (effects\particles\solid\blood bits floodcombat elite) Blood bits hunter (Particle) (bc8f358) 88 E9 A7 80 (effects\particles\solid\blood bits hunter) Blood elite burst (Particle) (bc9d838) 48 E5 EE 80 (effects\particles\solid\blood elite burst) Blood elite decal causing (Particle) (bc9fa98) 0C D4 07 81 (effects\particles\solid\blood elite decal causing) Blood elite impact burst (Particle) (bc8f458) 20 04 A8 80 (effects\particles\solid\blood elite impact burst) Blood elite impact mist (Particle) (bc8f498) 60 08 A8 80 (effects\particles\solid\blood elite impact mist) Blood elite impact mist med (Particle) (bc8f4b8) C4 09 A8 80 (effects\particles\solid\blood elite impact mist med) Blood elite impact mist small (Particle) (bc8f4d8) 28 0B A8 80 (effects\particles\solid\blood elite impact mist small) Blood engineer burst (Particle) (bc9d878) 64 EF EE 80 (effects\particles\solid\blood engineer burst) Blood engineer trails (Particle) (bc8f258) EC D1 A7 80 (effects\particles\solid\blood engineer trails) Blood generic impact burst (Particle) (bc8f198) 40 C9 A7 80 (effects\particles\solid\blood generic impact burst) Blood generic impact mist (Particle) (bc8f1d8) 80 CD A7 80 (effects\particles\solid\blood generic impact mist) Blood generic impact mist med (Particle) (bc8f218) 24 CF A7 80 (effects\particles\solid\blood generic impact mist med) Blood generic impact mist small (Particle) (bc8f238) 88 D0 A7 80 (effects\particles\solid\blood generic impact mist small) Blood h decal causing (Particle) (bc90c18) 2C 3C B9 80 (effects\particles\solid\blood h decal causing) Blood h impact burst (Particle) (bc8f858) B0 87 A8 80 (effects\particles\solid\blood h impact burst) Blood h impact mist (Particle) (bc8f898) F0 8B A8 80 (effects\particles\solid\blood h impact mist) Blood h impact mist med (Particle) (bc8f8b8) 54 8D A8 80 (effects\particles\solid\blood h impact mist med) Blood h impact mist small (Particle) (bc8f8d8) B8 8E A8 80 (effects\particles\solid\blood h impact mist small) Blood human burst (Particle) (bc9d8f8) 24 03 EF 80 (effects\particles\solid\blood human burst) Casing h ar bullet (Particle) (bc8fd38) 40 DF A8 80 (effects\particles\solid\casing h ar bullet) Casing h pistol (Particle) (bc9c438) 9C 45 EA 80 (effects\particles\solid\casing h pistol) Debris floodcombat scabs (Particle) (bc8f6d8) B0 4A A8 80 (effects\particles\solid\debris floodcombat scabs) Debris shirt (Particle) (bc983b8) 3C 67 DA 80 (effects\particles\solid\debris shirt) Dirt burst (Particle) (bc98078) 44 77 D9 80 (effects\particles\solid\dirt burst) Glass breakable (Particle) (bc98978) 5C 20 DB 80 (effects\particles\solid\glass breakable) Glass death (Particle) (bc98a18) 50 2B DB 80 (effects\particles\solid\glass death) Grass impact (Particle) (bc8fb38) 10 BC A8 80 (effects\particles\solid\grass impact) Gravel small (Particle) (bc8eb58) 08 3E A7 80 (effects\particles\solid\gravel small) Ice (Particle) (bc8fbf8) 10 C9 A8 80 (effects\particles\solid\ice) Metal chips (Particle) (bc8f038) B0 A3 A7 80 (effects\particles\solid\metal chips) Needler spike debris (Particle) (bc99b38) FC FE DD 80 (effects\particles\solid\needler spike debris) Panel debris (Particle) (bc98e78) 98 3D DC 80 (effects\particles\solid\panel debris) Panel impact (Particle) (bc98e18) C8 35 DC 80 (effects\particles\solid\panel impact) Rubber impact (Particle) (bc8ef58) D8 93 A7 80 (effects\particles\solid\rubber impact) Snow bunch (Particle) (bc8ec78) C4 59 A7 80 (effects\particles\solid\snow bunch) Snow burst (Particle) (bc8ecb8) 24 5C A7 80 (effects\particles\solid\snow burst) Snow impact (Particle) (bc8ecf8) 84 5F A7 80 (effects\particles\solid\snow impact) Stone bunch (Particle) (bc99c58) 30 17 DE 80 (effects\particles\solid\stone bunch) Stone debris (Particle) (bc98f18) 0C 4A DC 80 (effects\particles\solid\stone debris) Water burst (Particle) (bc8fad8) 24 B8 A8 80 (effects\particles\solid\water burst) Water burst small (Particle) (bc8fa38) 5C B3 A8 80 (effects\particles\solid\water burst small) Water ripple (Particle) (bc8f9f8) 5C B0 A8 80 (effects\particles\solid\water ripple) Wood impact (Particle) (bc8ed98) 50 6D A7 80 (effects\particles\solid\wood impact)
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effects\particles\solid\bitmaps ================================================
Blood burst (Bitmap) (bc8fa58) C0 B4 A8 80 (effects\particles\solid\bitmaps\blood burst) Blood elite impact burst (Bitmap) (bc8f478) 84 05 A8 80 (effects\particles\solid\bitmaps\blood elite impact burst) Blood engineer (Bitmap) (bc8f278) 50 D3 A7 80 (effects\particles\solid\bitmaps\blood engineer) Blood generic burst (Bitmap) (bc8f1b8) A4 CA A7 80 (effects\particles\solid\bitmaps\blood generic burst) Blood h impact (Bitmap) (bc8f878) 14 89 A8 80 (effects\particles\solid\bitmaps\blood h impact) Casings h ar (Bitmap) (bc8fd58) A4 E0 A8 80 (effects\particles\solid\bitmaps\casings h ar) Debris shirt (Bitmap) (bc983d8) A0 68 DA 80 (effects\particles\solid\bitmaps\debris shirt) Dirt burst (Bitmap) (bc98098) A8 78 D9 80 (effects\particles\solid\bitmaps\dirt burst) Flood debris (Bitmap) (bc8f6f8) 14 4C A8 80 (effects\particles\solid\bitmaps\flood debris) Glass breakable large (Bitmap) (bc8fc18) 74 CA A8 80 (effects\particles\solid\bitmaps\glass breakable large) Glass breakable mask large (Bitmap) (bc8fc58) D0 CC A8 80 (effects\particles\solid\bitmaps\glass breakable mask large) Grass impact (Bitmap) (bc8fb58) 74 BD A8 80 (effects\particles\solid\bitmaps\grass impact) Gravel (Bitmap) (bc8eb78) 6C 3F A7 80 (effects\particles\solid\bitmaps\gravel) Impact bits hunter (Bitmap) (bc8f378) EC EA A7 80 (effects\particles\solid\bitmaps\impact bits hunter) Metal chips (Bitmap) (bc8f058) 14 A5 A7 80 (effects\particles\solid\bitmaps\metal chips) Needler spike debris (Bitmap) (bc99b58) 60 00 DE 80 (effects\particles\solid\bitmaps\needler spike debris) Panel debris (Bitmap) (bc98e98) FC 3E DC 80 (effects\particles\solid\bitmaps\panel debris) Panel impact (Bitmap) (bc98e38) 2C 37 DC 80 (effects\particles\solid\bitmaps\panel impact) Rubber impact (Bitmap) (bc8ef78) 3C 95 A7 80 (effects\particles\solid\bitmaps\rubber impact) Snow bunch (Bitmap) (bc8ec98) 28 5B A7 80 (effects\particles\solid\bitmaps\snow bunch) Snow burst (Bitmap) (bc8ecd8) 88 5D A7 80 (effects\particles\solid\bitmaps\snow burst) Snow impact (Bitmap) (bc8ed18) E8 60 A7 80 (effects\particles\solid\bitmaps\snow impact) Stone bunch (Bitmap) (bc99c78) 94 18 DE 80 (effects\particles\solid\bitmaps\stone bunch) Stone debris (Bitmap) (bc98f38) 70 4B DC 80 (effects\particles\solid\bitmaps\stone debris) Water burst (Bitmap) (bc8faf8) 88 B9 A8 80 (effects\particles\solid\bitmaps\water burst) Water ripple (Bitmap) (bc8fa18) C0 B1 A8 80 (effects\particles\solid\bitmaps\water ripple) Wood chips (Bitmap) (bc8edb8) B4 6E A7 80 (effects\particles\solid\bitmaps\wood chips)
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effects\point physics ================================================
Cold smoke cloud (Point Physics) (bc8e778) B0 00 A7 80 (effects\point physics\cold smoke cloud) Cold smoke puff (Point Physics) (bc8e898) 84 16 A7 80 (effects\point physics\cold smoke puff) Debris shirt (Point Physics) (bc983f8) DC 69 DA 80 (effects\point physics\debris shirt) Dirt burst (Point Physics) (bc8fa78) BC B5 A8 80 (effects\point physics\dirt burst) Drip (Point Physics) (bc8f5d8) AC 27 A8 80 (effects\point physics\drip) Glass (Point Physics) (bc8fc38) 90 CC A8 80 (effects\point physics\glass) Hot smoke cloud (Point Physics) (bc8f938) 7C 9A A8 80 (effects\point physics\hot smoke cloud) Hot smoke puff (Point Physics) (bc8e938) E4 1C A7 80 (effects\point physics\hot smoke puff) Leaf (Point Physics) (bc8f718) B0 4D A8 80 (effects\point physics\leaf) Lightweight particle (Point Physics) (bc9b778) B4 AF E5 80 (effects\point physics\lightweight particle) Rubber (Point Physics) (bc8ef98) 78 97 A7 80 (effects\point physics\rubber) Stone bunch (Point Physics) (bc99c98) 90 19 DE 80 (effects\point physics\stone bunch) Stones (Point Physics) (bc8eab8) D8 38 A7 80 (effects\point physics\stones) Vacuum particle (Point Physics) (bc8f1f8) E4 CE A7 80 (effects\point physics\vacuum particle) Warm smoke cloud (Point Physics) (bc8fe78) 0C 03 A9 80 (effects\point physics\warm smoke cloud) Wood (Point Physics) (bc8ed38) 64 63 A7 80 (effects\point physics\wood)
================================================
effects\vehicle effects ================================================
Slip dirt (Effect) (bc98678) 6C CA DA 80 (effects\vehicle effects\slip dirt) Slip glass (Effect) (bc98958) 00 1D DB 80 (effects\vehicle effects\slip glass) Slip grass (Effect) (bc98858) 98 00 DB 80 (effects\vehicle effects\slip grass) Slip ice (Effect) (bc98878) 0C 03 DB 80 (effects\vehicle effects\slip ice) Slip metal (Effect) (bc98918) 1C 15 DB 80 (effects\vehicle effects\slip metal) Slip rubber (Effect) (bc98938) 8C 1A DB 80 (effects\vehicle effects\slip rubber) Slip sand (Effect) (bc986b8) 6C D9 DA 80 (effects\vehicle effects\slip sand) Slip shield (Effect) (bc987f8) 0C F8 DA 80 (effects\vehicle effects\slip shield) Slip snow (Effect) (bc988f8) A8 12 DB 80 (effects\vehicle effects\slip snow) Slip stone (Effect) (bc988b8) 4C 06 DB 80 (effects\vehicle effects\slip stone) Slip tire glass (Effect) (bc987d8) 80 F6 DA 80 (effects\vehicle effects\slip tire glass) Slip tire metal (Effect) (bc98798) 3C F2 DA 80 (effects\vehicle effects\slip tire metal) Slip tire rubber (Effect) (bc987b8) F4 F4 DA 80 (effects\vehicle effects\slip tire rubber) Slip tire snow (Effect) (bc986f8) 54 DE DA 80 (effects\vehicle effects\slip tire snow) Slip tire stone (Effect) (bc986d8) E0 DB DA 80 (effects\vehicle effects\slip tire stone) Slip wood (Effect) (bc98778) B4 ED DA 80 (effects\vehicle effects\slip wood)
================================================
effects\zmaps ================================================
Zmap_noisy_large (Bitmap) (bc8ddd8) B0 4F A2 80 (effects\zmaps\zmap_noisy_large) Zmap_noisy_medium (Bitmap) (bc8fab8) 48 B7 A8 80 (effects\zmaps\zmap_noisy_medium) Zmap_noisy_small (Bitmap) (bc8eaf8) 7C 3A A7 80 (effects\zmaps\zmap_noisy_small)
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globals ================================================
Cyborg (Material Effects) (bc96cd8) 58 C9 C7 80 (globals\cyborg) Default unit camera track (Camera Track) (bca3898) 14 91 1D 81 (globals\default unit camera track) Distance (Damage) (bca4738) 88 9E 21 81 (globals\distance) Elite (Material Effects) (bca04f8) EC CD 0A 81 (globals\elite) Falling (Damage) (bca4718) E8 9B 21 81 (globals\falling) Flaming_death (Damage) (bca47b8) 08 A9 21 81 (globals\flaming_death) Globals (Game Globals) (bca3838) 08 14 1D 81 (globals\globals) Grunt (Material Effects) (bc9ef38) 18 41 F9 80 (globals\grunt) Vehicle_collision (Damage) (bca4798) 68 A6 21 81 (globals\vehicle_collision) Vehicle_hit_environment (Damage) (bca4758) 28 A1 21 81 (globals\vehicle_hit_environment) Vehicle_killed_unit (Damage) (bca4778) C8 A3 21 81 (globals\vehicle_killed_unit)
================================================
levels\a10\devices\command display\bitmaps ================================================
Static blue-v (Bitmap) (bc9c558) E8 62 EA 80 (levels\a10\devices\command display\bitmaps\static blue-v)
================================================
levels\a30 ================================================
A30 (Scenario) (bc8d638) 04 D0 94 80 (levels\a30\a30) A30_a (Structure BSP) (bca5818) 0 (levels\a30\a30_a) A30_a (Bitmap) (bca5838) 48 9D 23 81 (levels\a30\a30_a) A30_b (Structure BSP) (bca6598) 0 (levels\a30\a30_b) A30_b (Bitmap) (bca65b8) 5C 76 24 81 (levels\a30\a30_b) Custom_object_names (Unicode String) (bca37d8) 2C 05 1D 81 (levels\a30\custom_object_names) Hud messages (HUD Message Text) (bca3818) 30 0A 1D 81 (levels\a30\hud messages) Outside_a30 (Wind) (bca6258) 38 2A 24 81 (levels\a30\outside_a30) Valley (Fog) (bca6218) 10 27 24 81 (levels\a30\valley)
================================================
levels\a30\bitmaps ================================================
Bluelights small strips (Bitmap) (bca60f8) 30 1F 24 81 (levels\a30\bitmaps\bluelights small strips) Cell01_ground (Bitmap) (bca5878) F8 AE 23 81 (levels\a30\bitmaps\cell01_ground) Cell02_ground (Bitmap) (bca65f8) DC 85 24 81 (levels\a30\bitmaps\cell02_ground) Cliff rock (Bitmap) (bca59b8) 30 C1 23 81 (levels\a30\bitmaps\cliff rock) Cliff rock bump (Bitmap) (bca5978) 10 BD 23 81 (levels\a30\bitmaps\cliff rock bump) Cliff rock fallen (Bitmap) (bca6658) 40 8D 24 81 (levels\a30\bitmaps\cliff rock fallen) Cliff rock tiled (Bitmap) (bca5938) 58 BB 23 81 (levels\a30\bitmaps\cliff rock tiled) Detail cliff rock (Bitmap) (bca5958) 34 BC 23 81 (levels\a30\bitmaps\detail cliff rock) Detail cliff rock smooth (Bitmap) (bca5898) D4 AF 23 81 (levels\a30\bitmaps\detail cliff rock smooth) Detail grass (Bitmap) (bca58b8) B0 B0 23 81 (levels\a30\bitmaps\detail grass) Detail ground (Bitmap) (bc8d7f8) 80 F4 A0 80 (levels\a30\bitmaps\detail ground) Filtrator (Bitmap) (bca61f8) 34 26 24 81 (levels\a30\bitmaps\filtrator) Reflection water (Bitmap) (bca5e78) 24 02 24 81 (levels\a30\bitmaps\reflection water) River_a (Bitmap) (bca6798) 84 9F 24 81 (levels\a30\bitmaps\river_a) River_b (Bitmap) (bca67d8) 84 A2 24 81 (levels\a30\bitmaps\river_b) River_c (Bitmap) (bca66d8) 84 96 24 81 (levels\a30\bitmaps\river_c) River_cell01 (Bitmap) (bca5f78) 68 0F 24 81 (levels\a30\bitmaps\river_cell01) River_central hub (Bitmap) (bca6718) 84 99 24 81 (levels\a30\bitmaps\river_central hub) River_falls start (Bitmap) (bca6758) 84 9C 24 81 (levels\a30\bitmaps\river_falls start) River_fronta top (Bitmap) (bca5ff8) 20 14 24 81 (levels\a30\bitmaps\river_fronta top) Trees_filler (Bitmap) (bca5eb8) 44 06 24 81 (levels\a30\bitmaps\trees_filler) Trees_filler_bump (Bitmap) (bca5ed8) 20 07 24 81 (levels\a30\bitmaps\trees_filler_bump) Treesclump_filler (Bitmap) (bca5f18) 40 0B 24 81 (levels\a30\bitmaps\treesclump_filler) Treesclump_filler_bump (Bitmap) (bca5f38) 1C 0C 24 81 (levels\a30\bitmaps\treesclump_filler_bump) Tubes ext (Bitmap) (bca5e58) 48 01 24 81 (levels\a30\bitmaps\tubes ext) Waterfall_color (Bitmap) (bca6018) FC 14 24 81 (levels\a30\bitmaps\waterfall_color) Waterfalla_mask (Bitmap) (bca6058) D8 18 24 81 (levels\a30\bitmaps\waterfalla_mask) Waterfallc_mask (Bitmap) (bca6098) B4 1C 24 81 (levels\a30\bitmaps\waterfallc_mask) Waves bump (Bitmap) (bca5fb8) 20 11 24 81 (levels\a30\bitmaps\waves bump)
================================================
levels\a30\devices\beam emitter ================================================
Beam (Light) (bc9c598) 9C 65 EA 80 (levels\a30\devices\beam emitter\beam) Beam (Lensflare) (bc9c5b8) FC 66 EA 80 (levels\a30\devices\beam emitter\beam) Beam (Damage) (bc9c678) CC 6F EA 80 (levels\a30\devices\beam emitter\beam) Beam emitter (Machine) (bc9c4d8) 30 55 EA 80 (levels\a30\devices\beam emitter\beam emitter) Beam emitter (Model) (bc9c4f8) 6C 5B EA 80 (levels\a30\devices\beam emitter\beam emitter) Beam emitter (Animation Trigger) (bc9c578) C4 63 EA 80 (levels\a30\devices\beam emitter\beam emitter) Beam hit (Effect) (bc9c658) C0 6E EA 80 (levels\a30\devices\beam emitter\beam hit)
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levels\a30\devices\beam emitter\effects ================================================
Beam (Effect) (bc9c5d8) 6C 68 EA 80 (levels\a30\devices\beam emitter\effects\beam)
================================================
levels\a30\devices\beam emitter\shaders ================================================
Beam (Shader Transparency) (bc9c518) 68 60 EA 80 (levels\a30\devices\beam emitter\shaders\beam)
================================================
levels\a30\devices\torpedo_bridge ================================================
Emitter (Lensflare) (bc9c858) 80 29 EB 80 (levels\a30\devices\torpedo_bridge\emitter) Light emitter (Light) (bc9c878) F0 2A EB 80 (levels\a30\devices\torpedo_bridge\light emitter) Light emitter flares (Light) (bc9c838) 20 28 EB 80 (levels\a30\devices\torpedo_bridge\light emitter flares) Torpedo_bridge (Machine) (bc9c698) 6C 72 EA 80 (levels\a30\devices\torpedo_bridge\torpedo_bridge) Torpedo_bridge (Model) (bc9c6b8) 78 7C EA 80 (levels\a30\devices\torpedo_bridge\torpedo_bridge) Torpedo_bridge (Animation Trigger) (bc9c7f8) 7C 93 EA 80 (levels\a30\devices\torpedo_bridge\torpedo_bridge) Torpedo_bridge (Collision Model) (bc9c818) 4C F3 EA 80 (levels\a30\devices\torpedo_bridge\torpedo_bridge)
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levels\a30\devices\torpedo_bridge\bitmaps ================================================
Bridge energy field (Bitmap) (bc9c7b8) C4 91 EA 80 (levels\a30\devices\torpedo_bridge\bitmaps\bridge energy field) Bridge energy pulse (Bitmap) (bc9c7d8) A0 92 EA 80 (levels\a30\devices\torpedo_bridge\bitmaps\bridge energy pulse) Metal flat generic bridge (Bitmap) (bc9c758) 30 8C EA 80 (levels\a30\devices\torpedo_bridge\bitmaps\metal flat generic bridge) Metal flat generic bridge_multi (Bitmap) (bc9c778) 0C 8D EA 80 (levels\a30\devices\torpedo_bridge\bitmaps\metal flat generic bridge_multi) Metal strips narrow bridge (Bitmap) (bc9c6f8) C0 88 EA 80 (levels\a30\devices\torpedo_bridge\bitmaps\metal strips narrow bridge) Metal strips narrow bridge_multi (Bitmap) (bc9c718) 9C 89 EA 80 (levels\a30\devices\torpedo_bridge\bitmaps\metal strips narrow bridge_multi)
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levels\a30\devices\torpedo_bridge\shaders ================================================
Metal flat generic bridge (Shader Model) (bc9c738) 78 8A EA 80 (levels\a30\devices\torpedo_bridge\shaders\metal flat generic bridge) Metal strips narrow bridge (Shader Model) (bc9c6d8) 08 87 EA 80 (levels\a30\devices\torpedo_bridge\shaders\metal strips narrow bridge) Torpedo bridge (Shader Transparency Variant) (bc9c798) E8 8D EA 80 (levels\a30\devices\torpedo_bridge\shaders\torpedo bridge)
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levels\a30\music ================================================
A30_01 (Looping Sound) (bca2dd8) C4 03 19 81 (levels\a30\music\a30_01) A30_02 (Looping Sound) (bca2e58) CC 1C 19 81 (levels\a30\music\a30_02) A30_03 (Looping Sound) (bca2ed8) D0 26 19 81 (levels\a30\music\a30_03) A30_04 (Looping Sound) (bca2f58) F4 4B 19 81 (levels\a30\music\a30_04) A30_05 (Looping Sound) (bca2fb8) 14 73 19 81 (levels\a30\music\a30_05) A30_06 (Looping Sound) (bca3078) 3C 01 1A 81 (levels\a30\music\a30_06) A30_07 (Looping Sound) (bca30b8) 9C 12 1A 81 (levels\a30\music\a30_07)
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levels\a30\scenery\holo control indicator ================================================
Holo control indicator (Scenery) (bc8e618) 10 B8 A6 80 (levels\a30\scenery\holo control indicator\holo control indicator) Holo control indicator (Model) (bc8e638) 04 BC A6 80 (levels\a30\scenery\holo control indicator\holo control indicator) Holo indicator (Light) (bc8e658) A4 BF A6 80 (levels\a30\scenery\holo control indicator\holo indicator) Holo indicator (Lensflare) (bc8e678) 04 C1 A6 80 (levels\a30\scenery\holo control indicator\holo indicator)
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levels\a30\shaders ================================================
A30light bright overhead (Shader Transparency) (bca6118) 0C 20 24 81 (levels\a30\shaders\a30light bright overhead) A30light bright white (Shader Transparency) (bca6158) AC 21 24 81 (levels\a30\shaders\a30light bright white) A30light dim blue (Shader Transparency) (bca60b8) 90 1D 24 81 (levels\a30\shaders\a30light dim blue) A30light dim white (Shader Transparency) (bca60d8) 60 1E 24 81 (levels\a30\shaders\a30light dim white) A30lightbrighter (Shader Transparency) (bca6138) DC 20 24 81 (levels\a30\shaders\a30lightbrighter) Cell01_ground (Shader Environment) (bca58d8) 8C B1 23 81 (levels\a30\shaders\cell01_ground) Cell01_ground_highland (Shader Environment) (bca5858) B4 AB 23 81 (levels\a30\shaders\cell01_ground_highland) Cell02_ground (Shader Environment) (bca6678) 1C 8E 24 81 (levels\a30\shaders\cell02_ground) Cell02_ground_highland (Shader Environment) (bca65d8) 98 82 24 81 (levels\a30\shaders\cell02_ground_highland) Cell02_riverbed (Shader Environment) (bca6618) B8 86 24 81 (levels\a30\shaders\cell02_riverbed) Cliff rock (Shader Environment) (bca5998) EC BD 23 81 (levels\a30\shaders\cliff rock) Cliff rock fallen (Shader Environment) (bca6638) FC 89 24 81 (levels\a30\shaders\cliff rock fallen) Cliff rock tiled (Shader Environment) (bca5918) 14 B8 23 81 (levels\a30\shaders\cliff rock tiled) Filtrator (Shader Transparency Variant) (bca61d8) EC 24 24 81 (levels\a30\shaders\filtrator) Invisible_metal (Shader Environment) (bca5e18) C0 FA 23 81 (levels\a30\shaders\invisible_metal) Light large bright (Shader Transparency) (bca6198) 4C 23 24 81 (levels\a30\shaders\light large bright) Light large thin dim (Shader Transparency) (bca61b8) 1C 24 24 81 (levels\a30\shaders\light large thin dim) Light pin bright (Shader Transparency) (bca6178) 7C 22 24 81 (levels\a30\shaders\light pin bright) River_a (Shader Transparency Variant) (bca6778) 60 9D 24 81 (levels\a30\shaders\river_a) River_b (Shader Transparency Variant) (bca67b8) 60 A0 24 81 (levels\a30\shaders\river_b) River_c (Shader Transparency Variant) (bca66b8) 60 94 24 81 (levels\a30\shaders\river_c) River_central hub (Shader Transparency Variant) (bca66f8) 60 97 24 81 (levels\a30\shaders\river_central hub) River_falls start (Shader Transparency Variant) (bca6738) 60 9A 24 81 (levels\a30\shaders\river_falls start) River_fronta (Shader Water) (bca5f58) F8 0C 24 81 (levels\a30\shaders\river_fronta) River_frontatop (Shader Transparency Variant) (bca5fd8) FC 11 24 81 (levels\a30\shaders\river_frontatop) Riverbed (Shader Environment) (bca58f8) D0 B4 23 81 (levels\a30\shaders\riverbed) Trees_filler (Shader Environment) (bca5e98) 00 03 24 81 (levels\a30\shaders\trees_filler) Treesclump_filler (Shader Environment) (bca5ef8) FC 07 24 81 (levels\a30\shaders\treesclump_filler) Tubes ext (Shader Environment) (bca5e38) 04 FE 23 81 (levels\a30\shaders\tubes ext) Waterfall_cliff (Shader Transparency Variant) (bca6698) 60 91 24 81 (levels\a30\shaders\waterfall_cliff) Waterfall_fronta (Shader Transparency Variant) (bca6038) D8 15 24 81 (levels\a30\shaders\waterfall_fronta) Waterfall_frontc (Shader Transparency Variant) (bca6078) B4 19 24 81 (levels\a30\shaders\waterfall_frontc) Waterfall_start (Shader Transparency Variant) (bca67f8) 60 A3 24 81 (levels\a30\shaders\waterfall_start)
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levels\a50\bitmaps ================================================
Covenant metal generic bump (Bitmap) (bca5cb8) AC E7 23 81 (levels\a50\bitmaps\covenant metal generic bump)
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levels\b30 ================================================
Inside (Wind) (bca6278) 78 2A 24 81 (levels\b30\inside)
================================================
levels\b30\bitmaps ================================================
Alpha grate (Bitmap) (bca5ad8) 24 D0 23 81 (levels\b30\bitmaps\alpha grate) Alpha grate bump (Bitmap) (bca5af8) 00 D1 23 81 (levels\b30\bitmaps\alpha grate bump) Cube map forerunner interiors (Bitmap) (bc8ff58) 8C 0F A9 80 (levels\b30\bitmaps\cube map forerunner interiors) Cubemap beach (Bitmap) (bca5d18) A8 EC 23 81 (levels\b30\bitmaps\cubemap beach) Detail brushed metal (Bitmap) (bc8ff38) B0 0E A9 80 (levels\b30\bitmaps\detail brushed metal) Detail cliff rock smooth (Bitmap) (bc8e1b8) 7C FA A2 80 (levels\b30\bitmaps\detail cliff rock smooth) Detail metal sratches (Bitmap) (bc9a498) A8 9D DF 80 (levels\b30\bitmaps\detail metal sratches) Glass (Bitmap) (bca18f8) 7C 2B 16 81 (levels\b30\bitmaps\glass) Lights small strips (Bitmap) (bc90078) AC 21 A9 80 (levels\b30\bitmaps\lights small strips) Lights strip1 (Bitmap) (bc8ff98) B0 11 A9 80 (levels\b30\bitmaps\lights strip1) Metal flat generic (Bitmap) (bca5b38) 20 D5 23 81 (levels\b30\bitmaps\metal flat generic) Metal flat generic bump (Bitmap) (bca5b58) FC D5 23 81 (levels\b30\bitmaps\metal flat generic bump) Metal panels ext unearthed (Bitmap) (bca5dd8) 08 F9 23 81 (levels\b30\bitmaps\metal panels ext unearthed) Metal panels generator (Bitmap) (bca59f8) 50 C5 23 81 (levels\b30\bitmaps\metal panels generator) Metal panels generator bump (Bitmap) (bca5a18) 2C C6 23 81 (levels\b30\bitmaps\metal panels generator bump) Metal panels generator glow (Bitmap) (bca5a38) 08 C7 23 81 (levels\b30\bitmaps\metal panels generator glow) Metal panels generic bump (Bitmap) (bca5df8) E4 F9 23 81 (levels\b30\bitmaps\metal panels generic bump) Metal panels generic ext (Bitmap) (bca5cf8) CC EB 23 81 (levels\b30\bitmaps\metal panels generic ext) Metal plate floor (Bitmap) (bca5bf8) 18 DF 23 81 (levels\b30\bitmaps\metal plate floor) Metal plate floor bump (Bitmap) (bca5c18) F4 DF 23 81 (levels\b30\bitmaps\metal plate floor bump) Metal plate floor ext (Bitmap) (bca5d58) C8 F0 23 81 (levels\b30\bitmaps\metal plate floor ext) Metal strips narrow (Bitmap) (bca5a78) 28 CB 23 81 (levels\b30\bitmaps\metal strips narrow) Metal strips narrow bump (Bitmap) (bca5a98) 04 CC 23 81 (levels\b30\bitmaps\metal strips narrow bump) Metal strips narrow ext (Bitmap) (bca5d98) E8 F4 23 81 (levels\b30\bitmaps\metal strips narrow ext) Metal strips wide (Bitmap) (bca5b98) 1C DA 23 81 (levels\b30\bitmaps\metal strips wide) Metal strips wide 1 (Bitmap) (bca5c58) 14 E4 23 81 (levels\b30\bitmaps\metal strips wide 1) Metal strips wide 1 bump (Bitmap) (bca5c78) F0 E4 23 81 (levels\b30\bitmaps\metal strips wide 1 bump) Metal strips wide bump (Bitmap) (bca5bb8) F8 DA 23 81 (levels\b30\bitmaps\metal strips wide bump) Reflection water (Bitmap) (bca5f98) 44 10 24 81 (levels\b30\bitmaps\reflection water)
================================================
levels\b30\devices\interior tech objects ================================================
Holo light (Light) (bc9ca58) 84 4F EB 80 (levels\b30\devices\interior tech objects\holo light)
================================================
levels\b30\devices\interior tech objects\bitmaps ================================================
Static blue band vert (Bitmap) (bc9c9d8) 0C 46 EB 80 (levels\b30\devices\interior tech objects\bitmaps\static blue band vert)
================================================
levels\b30\devices\interior tech objects\holo control ================================================
Holo control (Control) (bc9c978) 38 36 EB 80 (levels\b30\devices\interior tech objects\holo control\holo control) Holo control (Model) (bc9c998) F4 3F EB 80 (levels\b30\devices\interior tech objects\holo control\holo control) Holo control (Collision Model) (bc9ca38) A0 48 EB 80 (levels\b30\devices\interior tech objects\holo control\holo control)
================================================
levels\b30\devices\interior tech objects\holo control\bitmaps ================================================
Holo control (Bitmap) (bc9c9f8) E8 46 EB 80 (levels\b30\devices\interior tech objects\holo control\bitmaps\holo control) Holo readout (Bitmap) (bc9ca18) C4 47 EB 80 (levels\b30\devices\interior tech objects\holo control\bitmaps\holo readout)
================================================
levels\b30\devices\interior tech objects\holo control\shaders ================================================
Holo control (Shader Transparency) (bc9c9b8) 94 43 EB 80 (levels\b30\devices\interior tech objects\holo control\shaders\holo control)
================================================
levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps ================================================
Light fixtures (Bitmap) (bc8fef8) 98 0C A9 80 (levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps\light fixtures) Light fixtures multi (Bitmap) (bc8ff18) A4 0D A9 80 (levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps\light fixtures multi)
================================================
levels\b30\devices\light fixtures\shaders ================================================
Area lights (Shader Transparency Variant) (bc8ff78) 68 10 A9 80 (levels\b30\devices\light fixtures\shaders\area lights) Light frame (Shader Model) (bc8fed8) E0 0A A9 80 (levels\b30\devices\light fixtures\shaders\light frame)
================================================
levels\b30\shaders ================================================
Alpha grate (Shader Environment) (bca5ab8) E0 CC 23 81 (levels\b30\shaders\alpha grate) Glass floor (Shader Glass) (bca5c98) CC E5 23 81 (levels\b30\shaders\glass floor) Metal flat generic (Shader Environment) (bca5b18) DC D1 23 81 (levels\b30\shaders\metal flat generic) Metal panels ext unearthed (Shader Environment) (bca5db8) C4 F5 23 81 (levels\b30\shaders\metal panels ext unearthed) Metal panels generator (Shader Environment) (bca59d8) 0C C2 23 81 (levels\b30\shaders\metal panels generator) Metal panels generic ext (Shader Environment) (bca5cd8) 88 E8 23 81 (levels\b30\shaders\metal panels generic ext) Metal plate floor (Shader Environment) (bca5bd8) D4 DB 23 81 (levels\b30\shaders\metal plate floor) Metal plate floor ext (Shader Environment) (bca5d38) 84 ED 23 81 (levels\b30\shaders\metal plate floor ext) Metal strips narrow (Shader Environment) (bca5a58) E4 C7 23 81 (levels\b30\shaders\metal strips narrow) Metal strips narrow ext (Shader Environment) (bca5d78) A4 F1 23 81 (levels\b30\shaders\metal strips narrow ext) Metal strips wide (Shader Environment) (bca5b78) D8 D6 23 81 (levels\b30\shaders\metal strips wide) Metal strips wide a (Shader Environment) (bca5c38) D0 E0 23 81 (levels\b30\shaders\metal strips wide a)
================================================
levels\c10\bitmaps ================================================
C10_inv (Bitmap) (bc8dd38) A8 4A A2 80 (levels\c10\bitmaps\c10_inv) Fog_noise (Bitmap) (bca6238) 9C 28 24 81 (levels\c10\bitmaps\fog_noise)
================================================
levels\c10\scenery\orange point light ================================================
Blink orange dynamic (Light) (bc8ffb8) 8C 12 A9 80 (levels\c10\scenery\orange point light\blink orange dynamic) Light (Lensflare) (bc8ffd8) EC 13 A9 80 (levels\c10\scenery\orange point light\light) Light blink orange dynamic (Scenery) (bc8fe98) 4C 03 A9 80 (levels\c10\scenery\orange point light\light blink orange dynamic) Orange point light (Model) (bc8feb8) 18 07 A9 80 (levels\c10\scenery\orange point light\orange point light)
================================================
old tags ================================================
Internal dialog (Color Group) (bca4158) 38 C9 1F 81 (old tags\internal dialog) Internal editor (Color Group) (bca4138) 7C C7 1F 81 (old tags\internal editor) Internal hud (Color Group) (bca4118) 40 C7 1F 81 (old tags\internal hud) Internal screen (Color Group) (bca40f8) 94 C4 1F 81 (old tags\internal screen) Internal string localization (String List) (bca4318) 78 FB 20 81 (old tags\internal string localization) Internal system plain (Font) (bca40d8) 58 3B 1F 81 (old tags\internal system plain) Stones (Point Physics) (bc98538) 8C 9D DA 80 (old tags\stones)
================================================
powerups ================================================
Health pack (Equipment) (bc9aed8) C8 4B E3 80 (powerups\health pack)
================================================
powerups\assault rifle ammo ================================================
Assault rifle ammo (Equipment) (bc96b18) 00 92 C7 80 (powerups\assault rifle ammo\assault rifle ammo) Assault rifle ammo (Model) (bc96b38) C8 95 C7 80 (powerups\assault rifle ammo\assault rifle ammo) Assault rifle ammo (Collision Model) (bc96c18) D4 A1 C7 80 (powerups\assault rifle ammo\assault rifle ammo)
================================================
powerups\assault rifle ammo\bitmaps ================================================
Ar ammo (Bitmap) (bc96b78) D0 9B C7 80 (powerups\assault rifle ammo\bitmaps\ar ammo) Ar ammo multipurpose (Bitmap) (bc96b98) AC 9C C7 80 (powerups\assault rifle ammo\bitmaps\ar ammo multipurpose)
================================================
powerups\assault rifle ammo\shaders ================================================
Ar ammo bag (Shader Model) (bc96b58) 18 9A C7 80 (powerups\assault rifle ammo\shaders\ar ammo bag) Ar ammo decal (Shader Model) (bc96bd8) 64 9E C7 80 (powerups\assault rifle ammo\shaders\ar ammo decal) Ar ammo handle (Shader Model) (bc96bf8) 1C A0 C7 80 (powerups\assault rifle ammo\shaders\ar ammo handle)
================================================
powerups\healthpack ================================================
Healthpack (Model) (bc9aef8) 90 4F E3 80 (powerups\healthpack\healthpack) Healthpack (Collision Model) (bc9af78) 40 56 E3 80 (powerups\healthpack\healthpack)
================================================
powerups\healthpack\bitmaps ================================================
Healthpack (Bitmap) (bc9af38) 88 54 E3 80 (powerups\healthpack\bitmaps\healthpack) Healthpack_multi (Bitmap) (bc9af58) 64 55 E3 80 (powerups\healthpack\bitmaps\healthpack_multi)
================================================
powerups\healthpack\shaders ================================================
Healthpack (Shader Model) (bc9af18) D0 52 E3 80 (powerups\healthpack\shaders\healthpack)
================================================
powerups\needler ammo ================================================
Needler ammo (Equipment) (bca1a58) AC 6C 17 81 (powerups\needler ammo\needler ammo) Needler ammo (Model) (bca1a78) 6C 70 17 81 (powerups\needler ammo\needler ammo) Needler ammo (Collision Model) (bca1b38) B4 7D 17 81 (powerups\needler ammo\needler ammo)
================================================
powerups\needler ammo\bitmaps ================================================
Needler ammo (Bitmap) (bca1ab8) 14 76 17 81 (powerups\needler ammo\bitmaps\needler ammo) Needler ammo glow (Bitmap) (bca1b18) D8 7C 17 81 (powerups\needler ammo\bitmaps\needler ammo glow) Needler ammo glow offset (Bitmap) (bca1af8) FC 7B 17 81 (powerups\needler ammo\bitmaps\needler ammo glow offset)
================================================
powerups\needler ammo\shaders ================================================
Needler ammo crystal (Shader Glass) (bca1a98) 34 74 17 81 (powerups\needler ammo\shaders\needler ammo crystal) Needler ammo glow (Shader Transparency) (bca1ad8) F0 76 17 81 (powerups\needler ammo\shaders\needler ammo glow)
================================================
powerups\pistol ammo ================================================
Pistol ammo (Equipment) (bc9afb8) 8C 5E E3 80 (powerups\pistol ammo\pistol ammo) Pistol ammo (Model) (bc9afd8) 54 62 E3 80 (powerups\pistol ammo\pistol ammo) Pistol ammo (Collision Model) (bc9b098) 84 6D E3 80 (powerups\pistol ammo\pistol ammo)
================================================
powerups\pistol ammo\bitmaps ================================================
P ammo (Bitmap) (bc9b018) 5C 68 E3 80 (powerups\pistol ammo\bitmaps\p ammo) P ammo multipurpose (Bitmap) (bc9b038) 38 69 E3 80 (powerups\pistol ammo\bitmaps\p ammo multipurpose)
================================================
powerups\pistol ammo\shaders ================================================
P ammo bag (Shader Model) (bc9b058) 14 6A E3 80 (powerups\pistol ammo\shaders\p ammo bag) P ammo decal (Shader Model) (bc9b078) CC 6B E3 80 (powerups\pistol ammo\shaders\p ammo decal) P ammo handle (Shader Model) (bc9aff8) A4 66 E3 80 (powerups\pistol ammo\shaders\p ammo handle)
================================================
powerups\sniper rifle ammo ================================================
Sniper rifle ammo (Equipment) (bc9b618) 74 7C E5 80 (powerups\sniper rifle ammo\sniper rifle ammo) Sniper rifle ammo (Model) (bc9b638) 3C 80 E5 80 (powerups\sniper rifle ammo\sniper rifle ammo) Sniper rifle ammo (Collision Model) (bc9b6f8) 94 8B E5 80 (powerups\sniper rifle ammo\sniper rifle ammo)
================================================
powerups\sniper rifle ammo\bitmaps ================================================
Sr ammo (Bitmap) (bc9b678) 44 86 E5 80 (powerups\sniper rifle ammo\bitmaps\sr ammo) Sr ammo multipurpose (Bitmap) (bc9b698) 20 87 E5 80 (powerups\sniper rifle ammo\bitmaps\sr ammo multipurpose)
================================================
powerups\sniper rifle ammo\shaders ================================================
Sr ammo clear (Shader Glass) (bc9b6b8) FC 87 E5 80 (powerups\sniper rifle ammo\shaders\sr ammo clear) Sr ammo decal (Shader Model) (bc9b6d8) DC 89 E5 80 (powerups\sniper rifle ammo\shaders\sr ammo decal) Sr ammo metal (Shader Model) (bc9b658) 8C 84 E5 80 (powerups\sniper rifle ammo\shaders\sr ammo metal)
================================================
rasterizer ================================================
Active camouflage distortion (Bitmap) (bca3f98) E0 4B 1E 81 (rasterizer\active camouflage distortion) Atmospheric fog density (Bitmap) (bca3f38) 4C 49 1E 81 (rasterizer\atmospheric fog density) Default 2d (Bitmap) (bca3fd8) 98 4D 1E 81 (rasterizer\default 2d) Default 3d (Bitmap) (bca3ff8) C4 4F 1E 81 (rasterizer\default 3d) Default cube map (Bitmap) (bca4018) F0 51 1E 81 (rasterizer\default cube map) Distance attenuation (Bitmap) (bca3ef8) 24 47 1E 81 (rasterizer\distance attenuation) Glow (Bitmap) (bca3fb8) BC 4C 1E 81 (rasterizer\glow) Linear corner fade (Bitmap) (bca3f78) 04 4B 1E 81 (rasterizer\linear corner fade) Planar fog density (Bitmap) (bca3f58) 28 4A 1E 81 (rasterizer\planar fog density) Reference bump (Bitmap) (bca4078) D4 55 1E 81 (rasterizer\reference bump) Vector normalization (Bitmap) (bca3f18) 00 48 1E 81 (rasterizer\vector normalization) Video mask (Bitmap) (bca4098) B0 56 1E 81 (rasterizer\video mask) Video noise (Bitmap) (bca4058) F8 54 1E 81 (rasterizer\video noise)
================================================
scenery\blue landing beacon ================================================
Blue landing beacon (Scenery) (bc90018) D8 18 A9 80 (scenery\blue landing beacon\blue landing beacon) Blue landing beacon (Model) (bc90038) A4 1C A9 80 (scenery\blue landing beacon\blue landing beacon) Blue landing beacon (Light) (bc90098) 88 22 A9 80 (scenery\blue landing beacon\blue landing beacon) Blue landing beacon (Lensflare) (bc900b8) E8 23 A9 80 (scenery\blue landing beacon\blue landing beacon)
================================================
scenery\blue landing beacon\shaders ================================================
Blue beacon light (Shader Transparency) (bc90058) 6C 20 A9 80 (scenery\blue landing beacon\shaders\blue beacon light)
================================================
scenery\emitters\single_marker_up ================================================
Single_marker_up (Model) (bc8e218) A8 25 A4 80 (scenery\emitters\single_marker_up\single_marker_up)
================================================
scenery\emitters\single_marker_up\shaders ================================================
Marker (Shader Transparency Variant) (bc8dd18) 60 49 A2 80 (scenery\emitters\single_marker_up\shaders\marker)
================================================
scenery\emitters\smoldering_debris ================================================
Smoldering_debris (Scenery) (bc8e1f8) 64 23 A4 80 (scenery\emitters\smoldering_debris\smoldering_debris)
================================================
scenery\emitters\smoldering_debris\effects ================================================
Smoldering_debris (Effect) (bc8e238) E8 28 A4 80 (scenery\emitters\smoldering_debris\effects\smoldering_debris) Smoldering_debris (Particle) (bc8e258) 74 2A A4 80 (scenery\emitters\smoldering_debris\effects\smoldering_debris) Smoldering_debris (Point Physics) (bc8e278) D8 2B A4 80 (scenery\emitters\smoldering_debris\effects\smoldering_debris)
================================================
scenery\halo_destroyed\bitmaps ================================================
Halo_explosion_flares (Bitmap) (bc9a138) D4 33 DF 80 (scenery\halo_destroyed\bitmaps\halo_explosion_flares)
================================================
scenery\landing beacon ================================================
Landing beacon (Scenery) (bc900d8) 58 25 A9 80 (scenery\landing beacon\landing beacon) Landing beacon (Model) (bc900f8) 24 29 A9 80 (scenery\landing beacon\landing beacon) Landing beacon (Light) (bc90138) 2C 2E A9 80 (scenery\landing beacon\landing beacon) Landing beacon (Lensflare) (bc90158) 8C 2F A9 80 (scenery\landing beacon\landing beacon)
================================================
scenery\landing beacon\shaders ================================================
Beacon light (Shader Transparency) (bc90118) EC 2C A9 80 (scenery\landing beacon\shaders\beacon light)
================================================
scenery\rocks\boulder_granite_gigantic ================================================
Boulder_granite_gigantic (Scenery) (bc8e318) A8 5E A5 80 (scenery\rocks\boulder_granite_gigantic\boulder_granite_gigantic) Boulder_granite_gigantic (Model) (bc8e338) 0C 61 A5 80 (scenery\rocks\boulder_granite_gigantic\boulder_granite_gigantic) Boulder_granite_gigantic (Collision Model) (bc8e378) 64 69 A5 80 (scenery\rocks\boulder_granite_gigantic\boulder_granite_gigantic)
================================================
scenery\rocks\boulder_granite_gigantic\shaders ================================================
Boulder_granite_gigantic (Shader Model) (bc8e358) AC 67 A5 80 (scenery\rocks\boulder_granite_gigantic\shaders\boulder_granite_gigantic)
================================================
scenery\rocks\boulder_granite_large ================================================
Boulder_granite_large (Scenery) (bc8e118) 08 EE A2 80 (scenery\rocks\boulder_granite_large\boulder_granite_large) Boulder_granite_large (Model) (bc8e138) 6C F0 A2 80 (scenery\rocks\boulder_granite_large\boulder_granite_large) Boulder_granite_large (Collision Model) (bc8e1d8) 58 FB A2 80 (scenery\rocks\boulder_granite_large\boulder_granite_large)
================================================
scenery\rocks\boulder_granite_large\bitmaps ================================================
Boulder_granite_large (Bitmap) (bc8e178) C4 F8 A2 80 (scenery\rocks\boulder_granite_large\bitmaps\boulder_granite_large) Boulder_granite_large_multi (Bitmap) (bc8e198) A0 F9 A2 80 (scenery\rocks\boulder_granite_large\bitmaps\boulder_granite_large_multi)
================================================
scenery\rocks\boulder_granite_large\shaders ================================================
Boulder_granite_large (Shader Model) (bc8e158) 0C F7 A2 80 (scenery\rocks\boulder_granite_large\shaders\boulder_granite_large)
================================================
scenery\rocks\boulder_granite_small ================================================
Boulder_granite_small (Scenery) (bc8e298) 18 2C A4 80 (scenery\rocks\boulder_granite_small\boulder_granite_small) Boulder_granite_small (Model) (bc8e2b8) 7C 2E A4 80 (scenery\rocks\boulder_granite_small\boulder_granite_small) Boulder_granite_small (Collision Model) (bc8e2f8) D4 36 A4 80 (scenery\rocks\boulder_granite_small\boulder_granite_small)
================================================
scenery\rocks\boulder_granite_small\shaders ================================================
Boulder_granite_small (Shader Model) (bc8e2d8) 1C 35 A4 80 (scenery\rocks\boulder_granite_small\shaders\boulder_granite_small)
================================================
scenery\trees\tree_leafy\bitmaps ================================================
Detail_tree_leafy (Bitmap) (bc8dfb8) 88 6D A2 80 (scenery\trees\tree_leafy\bitmaps\detail_tree_leafy)
================================================
scenery\trees\tree_pine ================================================
Tree_pine (Scenery) (bc8e018) 70 A4 A2 80 (scenery\trees\tree_pine\tree_pine) Tree_pine (Model) (bc8e038) 20 A7 A2 80 (scenery\trees\tree_pine\tree_pine) Tree_pine (Animation Trigger) (bc8e0d8) 4C B0 A2 80 (scenery\trees\tree_pine\tree_pine) Tree_pine (Collision Model) (bc8e0f8) 7C C4 A2 80 (scenery\trees\tree_pine\tree_pine)
================================================
scenery\trees\tree_pine\bitmaps ================================================
Tree_pine_bough (Bitmap) (bc8e0b8) 70 AF A2 80 (scenery\trees\tree_pine\bitmaps\tree_pine_bough) Tree_pine_trunk (Bitmap) (bc8e078) DC AC A2 80 (scenery\trees\tree_pine\bitmaps\tree_pine_trunk)
================================================
scenery\trees\tree_pine\shaders ================================================
Pine_bough (Shader Model) (bc8e098) B8 AD A2 80 (scenery\trees\tree_pine\shaders\pine_bough) Pine_trunk (Shader Model) (bc8e058) 24 AB A2 80 (scenery\trees\tree_pine\shaders\pine_trunk)
================================================
scenery\trees\tree_pine_tall ================================================
Tree_pine_tall (Animation Trigger) (bc8dfd8) 64 6E A2 80 (scenery\trees\tree_pine_tall\tree_pine_tall) Tree_pine_tall (Collision Model) (bc8dff8) 7C 95 A2 80 (scenery\trees\tree_pine_tall\tree_pine_tall) Tree_pine_tall (Scenery) (bc8deb8) F8 5A A2 80 (scenery\trees\tree_pine_tall\tree_pine_tall) Tree_pine_tall (Model) (bc8ded8) 64 5D A2 80 (scenery\trees\tree_pine_tall\tree_pine_tall)
================================================
scenery\trees\tree_pine_tall\bitmaps ================================================
Pine_bark (Bitmap) (bc8df18) 60 68 A2 80 (scenery\trees\tree_pine_tall\bitmaps\pine_bark) Pine_tree (Bitmap) (bc8df78) D0 6B A2 80 (scenery\trees\tree_pine_tall\bitmaps\pine_tree) Pine_tree_multi (Bitmap) (bc8df98) AC 6C A2 80 (scenery\trees\tree_pine_tall\bitmaps\pine_tree_multi) Pinebark detail (Bitmap) (bc8df38) 3C 69 A2 80 (scenery\trees\tree_pine_tall\bitmaps\pinebark detail)
================================================
scenery\trees\tree_pine_tall\shaders ================================================
Pine bark (Shader Model) (bc8def8) A8 66 A2 80 (scenery\trees\tree_pine_tall\shaders\pine bark) Pine tree (Shader Model) (bc8df58) 18 6A A2 80 (scenery\trees\tree_pine_tall\shaders\pine tree)
================================================
scenery\vehicles\lifepod_crashed ================================================
Lifepod_crashed (Scenery) (bc8d9b8) 00 21 A1 80 (scenery\vehicles\lifepod_crashed\lifepod_crashed) Lifepod_crashed (Model) (bc8d9d8) 38 25 A1 80 (scenery\vehicles\lifepod_crashed\lifepod_crashed) Lifepod_crashed (Collision Model) (bc8dc38) 38 53 A1 80 (scenery\vehicles\lifepod_crashed\lifepod_crashed)
================================================
scenery\vehicles\lifepod_crashed\bitmaps ================================================
Lifepod_crashed (Bitmap) (bc8daf8) 0C 48 A1 80 (scenery\vehicles\lifepod_crashed\bitmaps\lifepod_crashed) Lifepod_crashed_multi (Bitmap) (bc8db18) E8 48 A1 80 (scenery\vehicles\lifepod_crashed\bitmaps\lifepod_crashed_multi)
================================================
scenery\vehicles\lifepod_crashed\effects ================================================
Lingering smoke (Effect) (bc8dc58) 20 3D A2 80 (scenery\vehicles\lifepod_crashed\effects\lingering smoke) Lingering smoke (Particle) (bc8dc78) AC 3E A2 80 (scenery\vehicles\lifepod_crashed\effects\lingering smoke) Lingering smoke cloud (Point Physics) (bc8dcb8) 5C 43 A2 80 (scenery\vehicles\lifepod_crashed\effects\lingering smoke cloud)
================================================
scenery\vehicles\lifepod_crashed\shaders ================================================
Lifepod_glass_crashed (Shader Glass) (bc8da98) 98 43 A1 80 (scenery\vehicles\lifepod_crashed\shaders\lifepod_glass_crashed) Lifepod_hull_crashed (Shader Model) (bc8dad8) 54 46 A1 80 (scenery\vehicles\lifepod_crashed\shaders\lifepod_hull_crashed)
================================================
scenery\waterfalls\spray_emitter_medium ================================================
Jetspray_medium (Effect) (bc8dd58) 84 4B A2 80 (scenery\waterfalls\spray_emitter_medium\jetspray_medium) Spray_emitter_medium (Scenery) (bc8dcd8) 9C 43 A2 80 (scenery\waterfalls\spray_emitter_medium\spray_emitter_medium) Spray_emitter_medium (Model) (bc8dcf8) E0 45 A2 80 (scenery\waterfalls\spray_emitter_medium\spray_emitter_medium) Waterspray (Particle) (bc8dd78) 10 4D A2 80 (scenery\waterfalls\spray_emitter_medium\waterspray) Waterspray (Point Physics) (bc8ddb8) 70 4F A2 80 (scenery\waterfalls\spray_emitter_medium\waterspray)
================================================
scenery\waterfalls\spray_emitter_medium\bitmaps ================================================
Waterfall_mist (Bitmap) (bc8dd98) 74 4E A2 80 (scenery\waterfalls\spray_emitter_medium\bitmaps\waterfall_mist)
================================================
scenery\waterfalls\spray_emitter_medium\shader ================================================
Invisible (Shader Model) (bc8de38) 10 56 A2 80 (scenery\waterfalls\spray_emitter_medium\shader\invisible)
================================================
scenery\waterfalls\waterfall_emitter ================================================
Falling_water (Point Physics) (bc8de98) B8 5A A2 80 (scenery\waterfalls\waterfall_emitter\falling_water) Water_falling (Particle) (bc8de78) 54 59 A2 80 (scenery\waterfalls\waterfall_emitter\water_falling) Waterfall (Effect) (bc8de58) C8 57 A2 80 (scenery\waterfalls\waterfall_emitter\waterfall) Waterfall_emitter (Scenery) (bc8ddf8) 8C 50 A2 80 (scenery\waterfalls\waterfall_emitter\waterfall_emitter) Waterfall_emitter (Model) (bc8de18) D0 52 A2 80 (scenery\waterfalls\waterfall_emitter\waterfall_emitter)
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sky\dusk ================================================
Sun (Lensflare) (bc8d998) 10 19 A1 80 (sky\dusk\sun)
================================================
sky\planets ================================================
Basis dusk (Bitmap) (bc8d6f8) D0 EA A0 80 (sky\planets\basis dusk) Threshold dusk (Bitmap) (bc8d6b8) 24 E9 A0 80 (sky\planets\threshold dusk)
================================================
sky\ring ================================================
Ring dusk (Bitmap) (bc8d738) 7C EC A0 80 (sky\ring\ring dusk)
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sky\sky_a30\skydusk0 ================================================
Skydusk0 (Sky) (bc8d658) 94 DB A0 80 (sky\sky_a30\skydusk0\skydusk0) Skydusk0 (Model) (bc8d678) 4C DD A0 80 (sky\sky_a30\skydusk0\skydusk0) Sun (Lensflare) (bc8d918) A8 FF A0 80 (sky\sky_a30\skydusk0\sun)
================================================
sky\sky_a30\skydusk0\bitmaps ================================================
Clouds dusk (Bitmap) (bc8d8f8) CC FE A0 80 (sky\sky_a30\skydusk0\bitmaps\clouds dusk) Cubemap sky_dusk (Bitmap) (bc8d798) A4 F0 A0 80 (sky\sky_a30\skydusk0\bitmaps\cubemap sky_dusk) Horizon land (Bitmap) (bc8d818) 5C F5 A0 80 (sky\sky_a30\skydusk0\bitmaps\horizon land) Sky dusk (Bitmap) (bc8d8b8) A8 FC A0 80 (sky\sky_a30\skydusk0\bitmaps\sky dusk) Star mask (Bitmap) (bc8d858) 14 FA A0 80 (sky\sky_a30\skydusk0\bitmaps\star mask) Star twinkle (Bitmap) (bc8d878) F0 FA A0 80 (sky\sky_a30\skydusk0\bitmaps\star twinkle) Stars (Bitmap) (bc8d898) CC FB A0 80 (sky\sky_a30\skydusk0\bitmaps\stars) Water dusk (Bitmap) (bc8d778) C8 EF A0 80 (sky\sky_a30\skydusk0\bitmaps\water dusk) Waves bump (Bitmap) (bc8d7b8) 80 F1 A0 80 (sky\sky_a30\skydusk0\bitmaps\waves bump)
================================================
sky\sky_a30\skydusk0\shaders ================================================
Basis dusk (Shader Transparency) (bc8d6d8) 00 EA A0 80 (sky\sky_a30\skydusk0\shaders\basis dusk) Clouds dusk (Shader Transparency Variant) (bc8d8d8) 84 FD A0 80 (sky\sky_a30\skydusk0\shaders\clouds dusk) Horizon land (Shader Transparency Variant) (bc8d7d8) 5C F2 A0 80 (sky\sky_a30\skydusk0\shaders\horizon land) Ring dusk (Shader Transparency) (bc8d718) AC EB A0 80 (sky\sky_a30\skydusk0\shaders\ring dusk) Sky dusk (Shader Transparency Variant) (bc8d838) 38 F6 A0 80 (sky\sky_a30\skydusk0\shaders\sky dusk) Threshold dusk (Shader Transparency) (bc8d698) 54 E8 A0 80 (sky\sky_a30\skydusk0\shaders\threshold dusk) Water dusk (Shader Water) (bc8d758) 58 ED A0 80 (sky\sky_a30\skydusk0\shaders\water dusk)
================================================
sky\sky_a30\skydusk1 ================================================
Skydusk1 (Sky) (bc8d958) 14 0B A1 80 (sky\sky_a30\skydusk1\skydusk1) Skydusk1 (Model) (bc8d978) CC 0C A1 80 (sky\sky_a30\skydusk1\skydusk1)
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sound\dialog\a30 ================================================
A30_010_cortana (Sound) (bca2158) 28 45 18 81 (sound\dialog\a30\a30_010_cortana) A30_020_cortana (Sound) (bca2178) CC 46 18 81 (sound\dialog\a30\a30_020_cortana) A30_030_cortana (Sound) (bca2198) 8C 48 18 81 (sound\dialog\a30\a30_030_cortana) A30_040_cortana (Sound) (bca21b8) 74 4A 18 81 (sound\dialog\a30\a30_040_cortana) A30_050_cortana (Sound) (bca21d8) B8 4C 18 81 (sound\dialog\a30\a30_050_cortana) A30_060_cortana (Sound) (bca21f8) 84 4E 18 81 (sound\dialog\a30\a30_060_cortana) A30_070_cortana (Sound) (bca2218) A8 50 18 81 (sound\dialog\a30\a30_070_cortana) A30_080_cortana (Sound) (bca2238) 98 52 18 81 (sound\dialog\a30\a30_080_cortana) A30_090_cortana (Sound) (bca2258) 68 54 18 81 (sound\dialog\a30\a30_090_cortana) A30_1000_cortana (Sound) (bca3298) A4 41 1A 81 (sound\dialog\a30\a30_1000_cortana) A30_100_cortana (Sound) (bca2278) 84 56 18 81 (sound\dialog\a30\a30_100_cortana) A30_1010_cortana (Sound) (bca2d38) 60 F7 18 81 (sound\dialog\a30\a30_1010_cortana) A30_1030_pilot (Sound) (bca32b8) 5C 43 1A 81 (sound\dialog\a30\a30_1030_pilot) A30_1040_pilot (Sound) (bca32d8) 08 45 1A 81 (sound\dialog\a30\a30_1040_pilot) A30_1050_pilot (Sound) (bca32f8) B8 46 1A 81 (sound\dialog\a30\a30_1050_pilot) A30_1060_cortana (Sound) (bca3318) C4 48 1A 81 (sound\dialog\a30\a30_1060_cortana) A30_1070_pilot (Sound) (bca3338) D4 4A 1A 81 (sound\dialog\a30\a30_1070_pilot) A30_1080_pilot (Sound) (bca3358) C4 4C 1A 81 (sound\dialog\a30\a30_1080_pilot) A30_1090_cortana (Sound) (bca3378) BC 4E 1A 81 (sound\dialog\a30\a30_1090_cortana) A30_1100_cortana (Sound) (bca3398) 8C 50 1A 81 (sound\dialog\a30\a30_1100_cortana) A30_110_cortana (Sound) (bca2298) 44 58 18 81 (sound\dialog\a30\a30_110_cortana) A30_1110_pilot (Sound) (bca33b8) 60 52 1A 81 (sound\dialog\a30\a30_1110_pilot) A30_1120_cortana (Sound) (bca33d8) 5C 54 1A 81 (sound\dialog\a30\a30_1120_cortana) A30_1130_cortana (Sound) (bca2d58) 9C FA 18 81 (sound\dialog\a30\a30_1130_cortana) A30_1140_cortana (Sound) (bca2d78) 98 FD 18 81 (sound\dialog\a30\a30_1140_cortana) A30_1141_cortana (Sound) (bca3518) 18 72 1A 81 (sound\dialog\a30\a30_1141_cortana) A30_120_cortana (Sound) (bca22b8) 10 5A 18 81 (sound\dialog\a30\a30_120_cortana) A30_130_cortana (Sound) (bca22d8) 6C 5C 18 81 (sound\dialog\a30\a30_130_cortana) A30_140_cortana (Sound) (bca22f8) 78 5E 18 81 (sound\dialog\a30\a30_140_cortana) A30_150_bisenti (Sound) (bca2318) 5C 60 18 81 (sound\dialog\a30\a30_150_bisenti) A30_150_fitzgerald (Sound) (bca2338) 08 62 18 81 (sound\dialog\a30\a30_150_fitzgerald) A30_150_mendoza (Sound) (bca2358) E8 63 18 81 (sound\dialog\a30\a30_150_mendoza) A30_160_sarge (Sound) (bca2378) 9C 65 18 81 (sound\dialog\a30\a30_160_sarge) A30_180_cortana (Sound) (bca2398) D8 67 18 81 (sound\dialog\a30\a30_180_cortana) A30_190_cortana (Sound) (bca23b8) A8 69 18 81 (sound\dialog\a30\a30_190_cortana) A30_200_cortana (Sound) (bca23d8) C4 6B 18 81 (sound\dialog\a30\a30_200_cortana) A30_210_bisenti (Sound) (bca23f8) CC 6D 18 81 (sound\dialog\a30\a30_210_bisenti) A30_210_fitzgerald (Sound) (bca2418) 94 6F 18 81 (sound\dialog\a30\a30_210_fitzgerald) A30_220_bisenti (Sound) (bca2438) 8C 71 18 81 (sound\dialog\a30\a30_220_bisenti) A30_220_fitzgerald (Sound) (bca2458) 78 73 18 81 (sound\dialog\a30\a30_220_fitzgerald) A30_240_sarge (Sound) (bca2478) 3C 75 18 81 (sound\dialog\a30\a30_240_sarge) A30_250_pilot (Sound) (bca2498) 18 77 18 81 (sound\dialog\a30\a30_250_pilot) A30_260_cortana (Sound) (bca24f8) 8C 7D 18 81 (sound\dialog\a30\a30_260_cortana) A30_260_fitzgerald (Sound) (bca24d8) 6C 7B 18 81 (sound\dialog\a30\a30_260_fitzgerald) A30_260_sarge (Sound) (bca24b8) 58 79 18 81 (sound\dialog\a30\a30_260_sarge) A30_261_pilot (Sound) (bca2518) 84 7F 18 81 (sound\dialog\a30\a30_261_pilot) A30_262_cortana (Sound) (bca2578) 6C 85 18 81 (sound\dialog\a30\a30_262_cortana) A30_262_fitzgerald (Sound) (bca2558) 44 83 18 81 (sound\dialog\a30\a30_262_fitzgerald) A30_262_sarge (Sound) (bca2538) 44 81 18 81 (sound\dialog\a30\a30_262_sarge) A30_300_pilot (Sound) (bca2598) 2C 87 18 81 (sound\dialog\a30\a30_300_pilot) A30_310_cortana (Sound) (bca25b8) C8 88 18 81 (sound\dialog\a30\a30_310_cortana) A30_330_cortana (Sound) (bca25d8) 7C 8A 18 81 (sound\dialog\a30\a30_330_cortana) A30_331_cortana (Sound) (bca25f8) 48 8C 18 81 (sound\dialog\a30\a30_331_cortana) A30_340_pilot (Sound) (bca2618) 68 8E 18 81 (sound\dialog\a30\a30_340_pilot) A30_350_pilot (Sound) (bca2638) FC 8F 18 81 (sound\dialog\a30\a30_350_pilot) A30_360_cortana (Sound) (bca2658) E8 91 18 81 (sound\dialog\a30\a30_360_cortana) A30_370_pilot (Sound) (bca2678) D0 93 18 81 (sound\dialog\a30\a30_370_pilot) A30_380_cortana (Sound) (bca2698) DC 95 18 81 (sound\dialog\a30\a30_380_cortana) A30_390_fitzgerald (Sound) (bca26d8) C4 99 18 81 (sound\dialog\a30\a30_390_fitzgerald) A30_390_sarge (Sound) (bca26b8) A4 97 18 81 (sound\dialog\a30\a30_390_sarge) A30_400_bisenti (Sound) (bca26f8) EC 9B 18 81 (sound\dialog\a30\a30_400_bisenti) A30_410_mendoza (Sound) (bca2718) 6C 9D 18 81 (sound\dialog\a30\a30_410_mendoza) A30_420_cortana (Sound) (bca2738) FC 9E 18 81 (sound\dialog\a30\a30_420_cortana) A30_430_cortana (Sound) (bca2758) F4 A0 18 81 (sound\dialog\a30\a30_430_cortana) A30_440_cortana (Sound) (bca2d18) 50 F4 18 81 (sound\dialog\a30\a30_440_cortana) A30_460_cortana (Sound) (bca2778) B4 A2 18 81 (sound\dialog\a30\a30_460_cortana) A30_470_cortana (Sound) (bca2798) CC A4 18 81 (sound\dialog\a30\a30_470_cortana) A30_480_cortana (Sound) (bca27b8) C0 A6 18 81 (sound\dialog\a30\a30_480_cortana) A30_490_bisenti (Sound) (bca27d8) 90 A8 18 81 (sound\dialog\a30\a30_490_bisenti) A30_490_fitzgerald (Sound) (bca27f8) E0 AA 18 81 (sound\dialog\a30\a30_490_fitzgerald) A30_490_mendoza (Sound) (bca2818) 2C AD 18 81 (sound\dialog\a30\a30_490_mendoza) A30_500_cortana (Sound) (bca2d98) 74 FF 18 81 (sound\dialog\a30\a30_500_cortana) A30_520_cortana (Sound) (bca2838) 18 AF 18 81 (sound\dialog\a30\a30_520_cortana) A30_521_fitzgerald (Sound) (bca2858) B0 B0 18 81 (sound\dialog\a30\a30_521_fitzgerald) A30_540_cortana (Sound) (bca2878) 90 B2 18 81 (sound\dialog\a30\a30_540_cortana) A30_550_cortana (Sound) (bca2898) 48 B4 18 81 (sound\dialog\a30\a30_550_cortana) A30_560_cortana (Sound) (bca28b8) FC B5 18 81 (sound\dialog\a30\a30_560_cortana) A30_570_cortana (Sound) (bca28d8) 3C B8 18 81 (sound\dialog\a30\a30_570_cortana) A30_580_cortana (Sound) (bca28f8) EC B9 18 81 (sound\dialog\a30\a30_580_cortana) A30_590_cortana (Sound) (bca2918) 04 BC 18 81 (sound\dialog\a30\a30_590_cortana) A30_600_cortana (Sound) (bca2938) 08 BE 18 81 (sound\dialog\a30\a30_600_cortana) A30_610_cortana (Sound) (bca2958) D4 BF 18 81 (sound\dialog\a30\a30_610_cortana) A30_650_cortana (Sound) (bca2978) E0 C1 18 81 (sound\dialog\a30\a30_650_cortana) A30_660_cortana (Sound) (bca2998) 74 C3 18 81 (sound\dialog\a30\a30_660_cortana) A30_670_cortana (Sound) (bca29b8) 30 C5 18 81 (sound\dialog\a30\a30_670_cortana) A30_680_cortana (Sound) (bca29d8) 74 C7 18 81 (sound\dialog\a30\a30_680_cortana) A30_690_cortana (Sound) (bca29f8) 20 C9 18 81 (sound\dialog\a30\a30_690_cortana) A30_700_bisenti (Sound) (bca2b58) B4 DB 18 81 (sound\dialog\a30\a30_700_bisenti) A30_700_fitzgerald (Sound) (bca2b78) 58 DD 18 81 (sound\dialog\a30\a30_700_fitzgerald) A30_700_mendoza (Sound) (bca2b98) 04 DF 18 81 (sound\dialog\a30\a30_700_mendoza) A30_720_bisenti (Sound) (bca2a18) E8 CA 18 81 (sound\dialog\a30\a30_720_bisenti) A30_720_fitzgerald (Sound) (bca2a38) 9C CC 18 81 (sound\dialog\a30\a30_720_fitzgerald) A30_720_mendoza (Sound) (bca2a58) 4C CE 18 81 (sound\dialog\a30\a30_720_mendoza) A30_730_bisenti (Sound) (bca2a78) 08 D0 18 81 (sound\dialog\a30\a30_730_bisenti) A30_730_fitzgerald (Sound) (bca2a98) A4 D1 18 81 (sound\dialog\a30\a30_730_fitzgerald) A30_730_mendoza (Sound) (bca2ab8) 5C D3 18 81 (sound\dialog\a30\a30_730_mendoza) A30_740_bisenti (Sound) (bca2ad8) EC D4 18 81 (sound\dialog\a30\a30_740_bisenti) A30_740_fitzgerald (Sound) (bca2af8) 98 D6 18 81 (sound\dialog\a30\a30_740_fitzgerald) A30_740_mendoza (Sound) (bca2b18) 50 D8 18 81 (sound\dialog\a30\a30_740_mendoza) A30_750_cortana (Sound) (bca2b38) FC D9 18 81 (sound\dialog\a30\a30_750_cortana) A30_760_cortana (Sound) (bca2bb8) BC E0 18 81 (sound\dialog\a30\a30_760_cortana) A30_770_mendoza (Sound) (bca2bd8) 7C E2 18 81 (sound\dialog\a30\a30_770_mendoza) A30_780_cortana (Sound) (bca2bf8) 68 E4 18 81 (sound\dialog\a30\a30_780_cortana) A30_790_fitzgerald (Sound) (bca2c18) 08 E6 18 81 (sound\dialog\a30\a30_790_fitzgerald) A30_790_mendoza (Sound) (bca2c38) 00 E8 18 81 (sound\dialog\a30\a30_790_mendoza) A30_800_cortana (Sound) (bca2c58) E0 E9 18 81 (sound\dialog\a30\a30_800_cortana) A30_810_cortana (Sound) (bca2c78) 74 EB 18 81 (sound\dialog\a30\a30_810_cortana) A30_820_cortana (Sound) (bca2c98) 08 ED 18 81 (sound\dialog\a30\a30_820_cortana) A30_830_cortana (Sound) (bca2cb8) 30 EF 18 81 (sound\dialog\a30\a30_830_cortana) A30_840_cortana (Sound) (bca2cd8) 04 F1 18 81 (sound\dialog\a30\a30_840_cortana) A30_850_cortana (Sound) (bca2cf8) 98 F2 18 81 (sound\dialog\a30\a30_850_cortana) A30_860_cortana (Sound) (bca3118) A8 2C 1A 81 (sound\dialog\a30\a30_860_cortana) A30_870_cortana (Sound) (bca3138) 4C 2E 1A 81 (sound\dialog\a30\a30_870_cortana) A30_880_cortana (Sound) (bca3158) F8 2F 1A 81 (sound\dialog\a30\a30_880_cortana) A30_890_cortana (Sound) (bca3178) 9C 31 1A 81 (sound\dialog\a30\a30_890_cortana) A30_900_cortana (Sound) (bca3198) 54 33 1A 81 (sound\dialog\a30\a30_900_cortana) A30_930_pilot (Sound) (bca31b8) 20 35 1A 81 (sound\dialog\a30\a30_930_pilot) A30_940_cortana (Sound) (bca31d8) EC 36 1A 81 (sound\dialog\a30\a30_940_cortana) A30_950_pilot (Sound) (bca31f8) D0 38 1A 81 (sound\dialog\a30\a30_950_pilot) A30_960_pilot (Sound) (bca3218) 88 3A 1A 81 (sound\dialog\a30\a30_960_pilot) A30_970_pilot (Sound) (bca3238) 54 3C 1A 81 (sound\dialog\a30\a30_970_pilot) A30_980_pilot (Sound) (bca3258) F8 3D 1A 81 (sound\dialog\a30\a30_980_pilot) A30_990_pilot (Sound) (bca3278) B0 3F 1A 81 (sound\dialog\a30\a30_990_pilot) A30_extract_010_cortana (Sound) (bca3498) 3C 6A 1A 81 (sound\dialog\a30\a30_extract_010_cortana) A30_extract_020_pilot (Sound) (bca34b8) CC 6B 1A 81 (sound\dialog\a30\a30_extract_020_pilot) A30_extract_030_cortana (Sound) (bca34d8) 7C 6D 1A 81 (sound\dialog\a30\a30_extract_030_cortana) A30_extract_040_cortana (Sound) (bca34f8) 18 70 1A 81 (sound\dialog\a30\a30_extract_040_cortana) A30_extract_050_pilot (Sound) (bca3538) C8 73 1A 81 (sound\dialog\a30\a30_extract_050_pilot) A30_extract_060_cortana (Sound) (bca3478) 60 68 1A 81 (sound\dialog\a30\a30_extract_060_cortana) A30_insert_010_cortana (Sound) (bca3738) D4 9B 1C 81 (sound\dialog\a30\a30_insert_010_cortana) A30_insert_020_lifeboatpilot (Sound) (bca3758) 78 9D 1C 81 (sound\dialog\a30\a30_insert_020_lifeboatpilot) A30_insert_030_lifeboatpilot (Sound) (bca3778) 40 9F 1C 81 (sound\dialog\a30\a30_insert_030_lifeboatpilot)
================================================
sound\dialog\chief ================================================
Chief (Dialog) (bca4418) 60 19 21 81 (sound\dialog\chief\chief) Deathquiet (Sound) (bca4438) 70 29 21 81 (sound\dialog\chief\deathquiet) Deathviolent (Sound) (bca4458) A8 2E 21 81 (sound\dialog\chief\deathviolent)
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sound\dialog\crewman\conditional ================================================
Crewman (Dialog) (bc9ddd8) 6C 36 F0 80 (sound\dialog\crewman\conditional\crewman)
================================================
sound\dialog\crewman\conditional\combat\actions ================================================
Flee (Sound) (bc9e1b8) 4C 93 F0 80 (sound\dialog\crewman\conditional\combat\actions\flee) Partiallysighted (Sound) (bc9e1d8) 8C 97 F0 80 (sound\dialog\crewman\conditional\combat\actions\partiallysighted) Shooting (Sound) (bc9e198) 00 90 F0 80 (sound\dialog\crewman\conditional\combat\actions\shooting)
================================================
sound\dialog\crewman\conditional\combat\beinghurt ================================================
Hurtenemy (Sound) (bc9ded8) 60 58 F0 80 (sound\dialog\crewman\conditional\combat\beinghurt\hurtenemy) Hurtfriend (Sound) (bc9de78) 9C 4F F0 80 (sound\dialog\crewman\conditional\combat\beinghurt\hurtfriend) Hurtfriendplayer (Sound) (bc9deb8) C8 56 F0 80 (sound\dialog\crewman\conditional\combat\beinghurt\hurtfriendplayer) Hurtfriendre (Sound) (bc9de98) F8 51 F0 80 (sound\dialog\crewman\conditional\combat\beinghurt\hurtfriendre)
================================================
sound\dialog\crewman\conditional\combat\friendsdying ================================================
Friendbetrayed (Sound) (bc9e078) 74 76 F0 80 (sound\dialog\crewman\conditional\combat\friendsdying\friendbetrayed) Frienddied (Sound) (bc9dfd8) 80 6C F0 80 (sound\dialog\crewman\conditional\combat\friendsdying\frienddied) Friendkilledbycovenant (Sound) (bc9e058) EC 74 F0 80 (sound\dialog\crewman\conditional\combat\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (Sound) (bc9e018) 28 71 F0 80 (sound\dialog\crewman\conditional\combat\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (Sound) (bc9e038) C4 72 F0 80 (sound\dialog\crewman\conditional\combat\friendsdying\friendkilledbyenemyplayer) Friendkilledbyfriend (Sound) (bc9dff8) BC 6E F0 80 (sound\dialog\crewman\conditional\combat\friendsdying\friendkilledbyfriend)
================================================
sound\dialog\crewman\conditional\combat\groupcomm ================================================
Blocked (Sound) (bc9e118) A4 84 F0 80 (sound\dialog\crewman\conditional\combat\groupcomm\blocked) Blockedre (Sound) (bc9e138) BC 86 F0 80 (sound\dialog\crewman\conditional\combat\groupcomm\blockedre) Cover (Sound) (bc9e178) C8 8B F0 80 (sound\dialog\crewman\conditional\combat\groupcomm\cover) Newcombatgroupre (Sound) (bc9e0f8) 84 82 F0 80 (sound\dialog\crewman\conditional\combat\groupcomm\newcombatgroupre) Retreat (Sound) (bc9e158) 48 88 F0 80 (sound\dialog\crewman\conditional\combat\groupcomm\retreat)
================================================
sound\dialog\crewman\conditional\combat\hurtingpeople ================================================
Damagedenemy (Sound) (bc9de38) FC 4B F0 80 (sound\dialog\crewman\conditional\combat\hurtingpeople\damagedenemy) Damagedenemycm (Sound) (bc9de58) 7C 4D F0 80 (sound\dialog\crewman\conditional\combat\hurtingpeople\damagedenemycm) Damagedfriend (Sound) (bc9ddf8) 7C 46 F0 80 (sound\dialog\crewman\conditional\combat\hurtingpeople\damagedfriend) Damagedfriendplayer (Sound) (bc9de18) CC 49 F0 80 (sound\dialog\crewman\conditional\combat\hurtingpeople\damagedfriendplayer)
================================================
sound\dialog\crewman\conditional\combat\killingpeople ================================================
Killedenemy (Sound) (bc9df78) 54 65 F0 80 (sound\dialog\crewman\conditional\combat\killingpeople\killedenemy) Killedenemycm (Sound) (bc9df98) 4C 69 F0 80 (sound\dialog\crewman\conditional\combat\killingpeople\killedenemycm) Killedenemyplayercm (Sound) (bc9dfb8) E4 6A F0 80 (sound\dialog\crewman\conditional\combat\killingpeople\killedenemyplayercm) Killedfriend (Sound) (bc9def8) 30 5B F0 80 (sound\dialog\crewman\conditional\combat\killingpeople\killedfriend) Killedfriendcm (Sound) (bc9df18) F8 5D F0 80 (sound\dialog\crewman\conditional\combat\killingpeople\killedfriendcm) Killedfriendplayer (Sound) (bc9df38) C4 60 F0 80 (sound\dialog\crewman\conditional\combat\killingpeople\killedfriendplayer) Killedfriendplayercm (Sound) (bc9df58) 68 62 F0 80 (sound\dialog\crewman\conditional\combat\killingpeople\killedfriendplayercm)
================================================
sound\dialog\crewman\conditional\combat\postcombatchatter ================================================
Alone (Sound) (bc9e238) 7C A2 F0 80 (sound\dialog\crewman\conditional\combat\postcombatchatter\alone) Nearmassacre (Sound) (bc9e298) 0C A9 F0 80 (sound\dialog\crewman\conditional\combat\postcombatchatter\nearmassacre) Nearmassacrere (Sound) (bc9e2b8) F8 AD F0 80 (sound\dialog\crewman\conditional\combat\postcombatchatter\nearmassacrere) Seriouslywoundedre (Sound) (bc9e278) EC A6 F0 80 (sound\dialog\crewman\conditional\combat\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (Sound) (bc9e258) 38 A5 F0 80 (sound\dialog\crewman\conditional\combat\postcombatchatter\unscathedslightlywoundedre)
================================================
sound\dialog\crewman\conditional\combat\postcombatcomments ================================================
Celebration (Sound) (bc9e1f8) 58 9B F0 80 (sound\dialog\crewman\conditional\combat\postcombatcomments\celebration) Shootingdeadenemy (Sound) (bc9e218) E0 9E F0 80 (sound\dialog\crewman\conditional\combat\postcombatcomments\shootingdeadenemy)
================================================
sound\dialog\crewman\conditional\combat\shouting ================================================
Newcombatalone (Sound) (bc9e098) B8 7A F0 80 (sound\dialog\crewman\conditional\combat\shouting\newcombatalone) Newenemyrecentcombat (Sound) (bc9e0b8) E8 7C F0 80 (sound\dialog\crewman\conditional\combat\shouting\newenemyrecentcombat) Unexpectedenemy (Sound) (bc9e0d8) 10 7F F0 80 (sound\dialog\crewman\conditional\combat\shouting\unexpectedenemy)
================================================
sound\dialog\elite\conditional ================================================
Elite (Dialog) (bc9fb58) 40 DE 07 81 (sound\dialog\elite\conditional\elite)
================================================
sound\dialog\elite\conditional\combat2\actions ================================================
Taunt (Sound) (bc9ffb8) D4 82 08 81 (sound\dialog\elite\conditional\combat2\actions\taunt)
================================================
sound\dialog\elite\conditional\combat2\beinghurt ================================================
Hurtenemy (Sound) (bc9fd38) 40 47 08 81 (sound\dialog\elite\conditional\combat2\beinghurt\hurtenemy) Hurtenemymelee (Sound) (bc9fd58) 94 4B 08 81 (sound\dialog\elite\conditional\combat2\beinghurt\hurtenemymelee) Hurtfriend (Sound) (bc9fd18) A8 44 08 81 (sound\dialog\elite\conditional\combat2\beinghurt\hurtfriend)
================================================
sound\dialog\elite\conditional\combat2\exclamations ================================================
Berserk (Sound) (bc9ffd8) 98 89 08 81 (sound\dialog\elite\conditional\combat2\exclamations\berserk) Dive (Sound) (bca0018) 70 8E 08 81 (sound\dialog\elite\conditional\combat2\exclamations\dive) Meleeattack (Sound) (bc9fff8) E0 8B 08 81 (sound\dialog\elite\conditional\combat2\exclamations\meleeattack)
================================================
sound\dialog\elite\conditional\combat2\friendsdying ================================================
Frienddied (Sound) (bc9fdf8) C0 5E 08 81 (sound\dialog\elite\conditional\combat2\friendsdying\frienddied) Friendkilledbyenemyplayer (Sound) (bc9fe38) 30 64 08 81 (sound\dialog\elite\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (Sound) (bc9fe58) 50 66 08 81 (sound\dialog\elite\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (Sound) (bc9fe18) 74 61 08 81 (sound\dialog\elite\conditional\combat2\friendsdying\friendkilledbyfriend)
================================================
sound\dialog\elite\conditional\combat2\groupcomm ================================================
Groupuncover (Sound) (bc9ff98) D4 7E 08 81 (sound\dialog\elite\conditional\combat2\groupcomm\groupuncover) Newenemynearre (Sound) (bc9ff38) F0 76 08 81 (sound\dialog\elite\conditional\combat2\groupcomm\newenemynearre) Oldenemysighted (Sound) (bc9feb8) 54 6D 08 81 (sound\dialog\elite\conditional\combat2\groupcomm\oldenemysighted) Searchquery (Sound) (bc9ff58) 80 79 08 81 (sound\dialog\elite\conditional\combat2\groupcomm\searchquery) Searchqueryre (Sound) (bc9ff78) 28 7C 08 81 (sound\dialog\elite\conditional\combat2\groupcomm\searchqueryre) Sightedenemyrecentcombat (Sound) (bc9fe98) 24 6B 08 81 (sound\dialog\elite\conditional\combat2\groupcomm\sightedenemyrecentcombat) Sightednewenemy (Sound) (bc9fe78) 6C 68 08 81 (sound\dialog\elite\conditional\combat2\groupcomm\sightednewenemy)
================================================
sound\dialog\elite\conditional\combat2\hurtingpeople ================================================
Damagedenemy (Sound) (bc9fcd8) F0 3F 08 81 (sound\dialog\elite\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (Sound) (bc9fcf8) F0 41 08 81 (sound\dialog\elite\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (Sound) (bc9fcb8) 64 3D 08 81 (sound\dialog\elite\conditional\combat2\hurtingpeople\damagedfriend)
================================================
sound\dialog\elite\conditional\combat2\idlenoncombat ================================================
Idlenoncombat (Sound) (bc9fb78) 50 EE 07 81 (sound\dialog\elite\conditional\combat2\idlenoncombat\idlenoncombat)
================================================
sound\dialog\elite\conditional\combat2\involuntary ================================================
Deathfalling (Sound) (bc9fc58) 88 25 08 81 (sound\dialog\elite\conditional\combat2\involuntary\deathfalling) Deathflying (Sound) (bc9fc98) A4 36 08 81 (sound\dialog\elite\conditional\combat2\involuntary\deathflying) Deathinstant (Sound) (bc9fc78) 1C 2C 08 81 (sound\dialog\elite\conditional\combat2\involuntary\deathinstant) Deathquiet (Sound) (bc9fc18) 18 14 08 81 (sound\dialog\elite\conditional\combat2\involuntary\deathquiet) Deathviolent (Sound) (bc9fc38) A4 1A 08 81 (sound\dialog\elite\conditional\combat2\involuntary\deathviolent) Painfalling (Sound) (bc9fbd8) 9C 04 08 81 (sound\dialog\elite\conditional\combat2\involuntary\painfalling) Painmajor (Sound) (bc9fbb8) 84 FB 07 81 (sound\dialog\elite\conditional\combat2\involuntary\painmajor) Painminor (Sound) (bc9fb98) C0 F1 07 81 (sound\dialog\elite\conditional\combat2\involuntary\painminor) Screampain (Sound) (bc9fbf8) 60 0B 08 81 (sound\dialog\elite\conditional\combat2\involuntary\screampain)
================================================
sound\dialog\elite\conditional\combat2\killingpeople ================================================
Killedenemy (Sound) (bc9fd78) C0 4D 08 81 (sound\dialog\elite\conditional\combat2\killingpeople\killedenemy) Killedenemycm (Sound) (bc9fd98) B4 53 08 81 (sound\dialog\elite\conditional\combat2\killingpeople\killedenemycm) Killedenemyplayer (Sound) (bc9fdb8) 80 56 08 81 (sound\dialog\elite\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (Sound) (bc9fdd8) E4 5B 08 81 (sound\dialog\elite\conditional\combat2\killingpeople\killedenemyplayercm)
================================================
sound\dialog\elite\conditional\combat2\shouting ================================================
Grenadedangerenemy (Sound) (bc9ff18) 14 74 08 81 (sound\dialog\elite\conditional\combat2\shouting\grenadedangerenemy) Grenadesighted (Sound) (bc9fef8) 10 72 08 81 (sound\dialog\elite\conditional\combat2\shouting\grenadesighted) Grenadethrowing (Sound) (bc9fed8) 04 70 08 81 (sound\dialog\elite\conditional\combat2\shouting\grenadethrowing)
================================================
sound\dialog\grunt\conditional ================================================
Grunt (Dialog) (bc9e878) D8 F1 F7 80 (sound\dialog\grunt\conditional\grunt)
================================================
sound\dialog\grunt\conditional\combat2\actions ================================================
Alert_noncombat (Sound) (bc9ed98) 2C E2 F8 80 (sound\dialog\grunt\conditional\combat2\actions\alert_noncombat) Flee_leader_died (Sound) (bc9eeb8) 34 24 F9 80 (sound\dialog\grunt\conditional\combat2\actions\flee_leader_died) Flee_re (Sound) (bc9ee98) F4 1B F9 80 (sound\dialog\grunt\conditional\combat2\actions\flee_re) Taunt (Sound) (bc9ee78) 34 14 F9 80 (sound\dialog\grunt\conditional\combat2\actions\taunt)
================================================
sound\dialog\grunt\conditional\combat2\armsflailing ================================================
Panic_run_away (Sound) (bc9e8d8) 50 10 F8 80 (sound\dialog\grunt\conditional\combat2\armsflailing\panic_run_away)
================================================
sound\dialog\grunt\conditional\combat2\beinghurt ================================================
Hurt_enemy (Sound) (bc9ea78) A4 4B F8 80 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy) Hurt_enemy_melee (Sound) (bc9ead8) A4 57 F8 80 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy_melee) Hurt_enemy_needler (Sound) (bc9ea98) 3C 51 F8 80 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy_needler) Hurt_enemy_plasma (Sound) (bc9eab8) 74 54 F8 80 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy_plasma) Hurt_friend (Sound) (bc9ea58) C8 48 F8 80 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_friend)
================================================
sound\dialog\grunt\conditional\combat2\exclamations ================================================
Dive (Sound) (bc9eef8) DC 2E F9 80 (sound\dialog\grunt\conditional\combat2\exclamations\dive) Surprise (Sound) (bc9eed8) 5C 28 F9 80 (sound\dialog\grunt\conditional\combat2\exclamations\surprise)
================================================
sound\dialog\grunt\conditional\combat2\friendsdying ================================================
Friend_died (Sound) (bc9ebb8) 90 97 F8 80 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_died) Friend_killed_by_enemy_player (Sound) (bc9ebf8) 5C A1 F8 80 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_enemy_player) Friend_killed_by_flood (Sound) (bc9ec18) 78 A7 F8 80 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_flood) Friend_killed_by_friend (Sound) (bc9ebd8) 6C 9C F8 80 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_friend) Friend_killed_by_sentinel (Sound) (bc9ec38) 80 AC F8 80 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_sentinel)
================================================
sound\dialog\grunt\conditional\combat2\groupcomm ================================================
Cover (Sound) (bc9ee58) 74 10 F9 80 (sound\dialog\grunt\conditional\combat2\groupcomm\cover) Group_uncover (Sound) (bc9edf8) E0 F0 F8 80 (sound\dialog\grunt\conditional\combat2\groupcomm\group_uncover) Group_uncover_re (Sound) (bc9ee18) 74 F9 F8 80 (sound\dialog\grunt\conditional\combat2\groupcomm\group_uncover_re) New_enemy_far_re (Sound) (bc9ed78) C4 DD F8 80 (sound\dialog\grunt\conditional\combat2\groupcomm\new_enemy_far_re) New_enemy_near_re (Sound) (bc9ed58) 98 D9 F8 80 (sound\dialog\grunt\conditional\combat2\groupcomm\new_enemy_near_re) Old_enemy_sighted (Sound) (bc9ec98) EC BB F8 80 (sound\dialog\grunt\conditional\combat2\groupcomm\old_enemy_sighted) Retreat (Sound) (bc9ee38) 28 FD F8 80 (sound\dialog\grunt\conditional\combat2\groupcomm\retreat) Search_query (Sound) (bc9edb8) 5C E7 F8 80 (sound\dialog\grunt\conditional\combat2\groupcomm\search_query) Search_query_re (Sound) (bc9edd8) C0 EB F8 80 (sound\dialog\grunt\conditional\combat2\groupcomm\search_query_re) Sighted_enemy_recent_combat (Sound) (bc9ec78) 84 B7 F8 80 (sound\dialog\grunt\conditional\combat2\groupcomm\sighted_enemy_recent_combat) Sighted_new_enemy (Sound) (bc9ec58) 80 B0 F8 80 (sound\dialog\grunt\conditional\combat2\groupcomm\sighted_new_enemy)
================================================
sound\dialog\grunt\conditional\combat2\hurtingpeople ================================================
Damaged_enemy (Sound) (bc9ea18) 6C 3D F8 80 (sound\dialog\grunt\conditional\combat2\hurtingpeople\damaged_enemy) Damaged_enemy_cm (Sound) (bc9ea38) 20 45 F8 80 (sound\dialog\grunt\conditional\combat2\hurtingpeople\damaged_enemy_cm) Damaged_friend (Sound) (bc9e9f8) E4 39 F8 80 (sound\dialog\grunt\conditional\combat2\hurtingpeople\damaged_friend)
================================================
sound\dialog\grunt\conditional\combat2\idlecombat ================================================
Idle_combat (Sound) (bc9e8b8) 2C 09 F8 80 (sound\dialog\grunt\conditional\combat2\idlecombat\idle_combat)
================================================
sound\dialog\grunt\conditional\combat2\idlenoncombat ================================================
Idle_non_combat (Sound) (bc9e898) E8 01 F8 80 (sound\dialog\grunt\conditional\combat2\idlenoncombat\idle_non_combat)
================================================
sound\dialog\grunt\conditional\combat2\involuntary ================================================
Death_flying (Sound) (bc9e9b8) D8 32 F8 80 (sound\dialog\grunt\conditional\combat2\involuntary\death_flying) Death_instant (Sound) (bc9e9d8) E8 35 F8 80 (sound\dialog\grunt\conditional\combat2\involuntary\death_instant) Death_quiet (Sound) (bc9e978) 70 2A F8 80 (sound\dialog\grunt\conditional\combat2\involuntary\death_quiet) Death_violent (Sound) (bc9e998) 08 2F F8 80 (sound\dialog\grunt\conditional\combat2\involuntary\death_violent) Pain_body_major (Sound) (bc9e918) 80 1D F8 80 (sound\dialog\grunt\conditional\combat2\involuntary\pain_body_major) Pain_body_minor (Sound) (bc9e8f8) 38 15 F8 80 (sound\dialog\grunt\conditional\combat2\involuntary\pain_body_minor) Scream_falling (Sound) (bc9e938) 70 22 F8 80 (sound\dialog\grunt\conditional\combat2\involuntary\scream_falling) Scream_pain (Sound) (bc9e958) F8 24 F8 80 (sound\dialog\grunt\conditional\combat2\involuntary\scream_pain)
================================================
sound\dialog\grunt\conditional\combat2\killingpeople ================================================
Killed_enemy (Sound) (bc9eaf8) 54 67 F8 80 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy) Killed_enemy_cm (Sound) (bc9eb18) F0 6E F8 80 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_cm) Killed_enemy_grenade (Sound) (bc9eb78) 30 86 F8 80 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_grenade) Killed_enemy_mounted_weapon (Sound) (bc9eb98) D8 91 F8 80 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_mounted_weapon) Killed_enemy_player (Sound) (bc9eb38) 70 75 F8 80 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_player) Killed_enemy_player_cm (Sound) (bc9eb58) 18 81 F8 80 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_player_cm)
================================================
sound\dialog\grunt\conditional\combat2\postcombatactions ================================================
Celebration (Sound) (bc9ef18) 30 34 F9 80 (sound\dialog\grunt\conditional\combat2\postcombatactions\celebration)
================================================
sound\dialog\grunt\conditional\combat2\shouting ================================================
Grenade_danger_enemy (Sound) (bc9ed18) 04 CF F8 80 (sound\dialog\grunt\conditional\combat2\shouting\grenade_danger_enemy) Grenade_danger_self (Sound) (bc9ed38) DC D4 F8 80 (sound\dialog\grunt\conditional\combat2\shouting\grenade_danger_self) Grenade_sighted (Sound) (bc9ecd8) 28 C9 F8 80 (sound\dialog\grunt\conditional\combat2\shouting\grenade_sighted) Grenade_startle (Sound) (bc9ecf8) E0 CC F8 80 (sound\dialog\grunt\conditional\combat2\shouting\grenade_startle) Grenade_throwing (Sound) (bc9ecb8) 70 C3 F8 80 (sound\dialog\grunt\conditional\combat2\shouting\grenade_throwing)
================================================
sound\dialog\grunt\conditional\combat2\sleeping ================================================
Idle_sleeping (Sound) (bc9e7f8) 60 81 F7 80 (sound\dialog\grunt\conditional\combat2\sleeping\idle_sleeping)
================================================
sound\dialog\jackal ================================================
Jackal (Dialog) (bca0f98) 88 80 14 81 (sound\dialog\jackal\jackal)
================================================
sound\dialog\jackal\combat2\actions ================================================
Alert_noncombat (Sound) (bca1438) A8 7A 15 81 (sound\dialog\jackal\combat2\actions\alert_noncombat) Flee_leader_died (Sound) (bca1558) C8 B1 15 81 (sound\dialog\jackal\combat2\actions\flee_leader_died) Flee_re (Sound) (bca1538) 70 AE 15 81 (sound\dialog\jackal\combat2\actions\flee_re) Taunt (Sound) (bca1518) 48 A8 15 81 (sound\dialog\jackal\combat2\actions\taunt)
================================================
sound\dialog\jackal\combat2\beinghurt ================================================
Hurt_enemy (Sound) (bca1158) 48 D9 14 81 (sound\dialog\jackal\combat2\beinghurt\hurt_enemy) Hurt_enemy_melee (Sound) (bca11b8) 84 EC 14 81 (sound\dialog\jackal\combat2\beinghurt\hurt_enemy_melee) Hurt_enemy_needler (Sound) (bca1178) 2C E1 14 81 (sound\dialog\jackal\combat2\beinghurt\hurt_enemy_needler) Hurt_enemy_plasma (Sound) (bca1198) 88 E7 14 81 (sound\dialog\jackal\combat2\beinghurt\hurt_enemy_plasma) Hurt_friend (Sound) (bca1138) 24 D3 14 81 (sound\dialog\jackal\combat2\beinghurt\hurt_friend)
================================================
sound\dialog\jackal\combat2\exclamations ================================================
Dive (Sound) (bca1598) 90 BA 15 81 (sound\dialog\jackal\combat2\exclamations\dive) Surprise (Sound) (bca1578) F4 B7 15 81 (sound\dialog\jackal\combat2\exclamations\surprise)
================================================
sound\dialog\jackal\combat2\friendsdying ================================================
Friend_died (Sound) (bca1258) 20 1A 15 81 (sound\dialog\jackal\combat2\friendsdying\friend_died) Friend_killed_by_enemy_player (Sound) (bca1298) E0 26 15 81 (sound\dialog\jackal\combat2\friendsdying\friend_killed_by_enemy_player) Friend_killed_by_flood (Sound) (bca12b8) 9C 2F 15 81 (sound\dialog\jackal\combat2\friendsdying\friend_killed_by_flood) Friend_killed_by_friend (Sound) (bca1278) 18 21 15 81 (sound\dialog\jackal\combat2\friendsdying\friend_killed_by_friend) Friend_killed_by_sentinel (Sound) (bca12d8) E8 37 15 81 (sound\dialog\jackal\combat2\friendsdying\friend_killed_by_sentinel)
================================================
sound\dialog\jackal\combat2\groupcomm ================================================
Cover (Sound) (bca14f8) E4 A1 15 81 (sound\dialog\jackal\combat2\groupcomm\cover) Group_uncover (Sound) (bca1498) 60 8B 15 81 (sound\dialog\jackal\combat2\groupcomm\group_uncover) Group_uncover_re (Sound) (bca14b8) 08 91 15 81 (sound\dialog\jackal\combat2\groupcomm\group_uncover_re) New_enemy_far_re (Sound) (bca1418) 88 75 15 81 (sound\dialog\jackal\combat2\groupcomm\new_enemy_far_re) New_enemy_near_re (Sound) (bca13f8) 00 6D 15 81 (sound\dialog\jackal\combat2\groupcomm\new_enemy_near_re) Old_enemy_sighted (Sound) (bca1338) 8C 4B 15 81 (sound\dialog\jackal\combat2\groupcomm\old_enemy_sighted) Retreat (Sound) (bca14d8) 18 96 15 81 (sound\dialog\jackal\combat2\groupcomm\retreat) Search_query (Sound) (bca1458) 70 80 15 81 (sound\dialog\jackal\combat2\groupcomm\search_query) Search_query_re (Sound) (bca1478) 0C 86 15 81 (sound\dialog\jackal\combat2\groupcomm\search_query_re) Sighted_enemy_recent_combat (Sound) (bca1318) 94 44 15 81 (sound\dialog\jackal\combat2\groupcomm\sighted_enemy_recent_combat) Sighted_new_enemy (Sound) (bca12f8) 88 3F 15 81 (sound\dialog\jackal\combat2\groupcomm\sighted_new_enemy)
================================================
sound\dialog\jackal\combat2\hurtingpeople ================================================
Damaged_enemy (Sound) (bca10f8) 54 BF 14 81 (sound\dialog\jackal\combat2\hurtingpeople\damaged_enemy) Damaged_enemy_cm (Sound) (bca1118) 50 CC 14 81 (sound\dialog\jackal\combat2\hurtingpeople\damaged_enemy_cm) Damaged_friend (Sound) (bca10d8) 38 B9 14 81 (sound\dialog\jackal\combat2\hurtingpeople\damaged_friend)
================================================
sound\dialog\jackal\combat2\idlenoncombat ================================================
Idle_non_combat (Sound) (bca0fb8) 98 90 14 81 (sound\dialog\jackal\combat2\idlenoncombat\idle_non_combat)
================================================
sound\dialog\jackal\combat2\involuntary ================================================
Death_flying (Sound) (bca1098) AC B2 14 81 (sound\dialog\jackal\combat2\involuntary\death_flying) Death_instant (Sound) (bca10b8) A4 B5 14 81 (sound\dialog\jackal\combat2\involuntary\death_instant) Death_quiet (Sound) (bca1058) 60 AB 14 81 (sound\dialog\jackal\combat2\involuntary\death_quiet) Death_violent (Sound) (bca1078) 30 AF 14 81 (sound\dialog\jackal\combat2\involuntary\death_violent) Pain_body_major (Sound) (bca0ff8) 30 A0 14 81 (sound\dialog\jackal\combat2\involuntary\pain_body_major) Pain_body_minor (Sound) (bca0fd8) E0 9A 14 81 (sound\dialog\jackal\combat2\involuntary\pain_body_minor) Scream_falling (Sound) (bca1018) AC A3 14 81 (sound\dialog\jackal\combat2\involuntary\scream_falling) Scream_pain (Sound) (bca1038) FC A5 14 81 (sound\dialog\jackal\combat2\involuntary\scream_pain)
================================================
sound\dialog\jackal\combat2\killingpeople ================================================
Killed_enemy (Sound) (bca11d8) 04 F5 14 81 (sound\dialog\jackal\combat2\killingpeople\killed_enemy) Killed_enemy_grenade (Sound) (bca1218) 30 0E 15 81 (sound\dialog\jackal\combat2\killingpeople\killed_enemy_grenade) Killed_enemy_mounted_weapon (Sound) (bca1238) 60 15 15 81 (sound\dialog\jackal\combat2\killingpeople\killed_enemy_mounted_weapon) Killed_enemy_player_cm (Sound) (bca11f8) 90 00 15 81 (sound\dialog\jackal\combat2\killingpeople\killed_enemy_player_cm)
================================================
sound\dialog\jackal\combat2\postcombatactions ================================================
Celebration (Sound) (bca15b8) 2C C0 15 81 (sound\dialog\jackal\combat2\postcombatactions\celebration)
================================================
sound\dialog\jackal\combat2\shouting ================================================
Grenade_danger_enemy (Sound) (bca13b8) 48 63 15 81 (sound\dialog\jackal\combat2\shouting\grenade_danger_enemy) Grenade_danger_self (Sound) (bca13d8) 78 68 15 81 (sound\dialog\jackal\combat2\shouting\grenade_danger_self) Grenade_sighted (Sound) (bca1378) D4 5A 15 81 (sound\dialog\jackal\combat2\shouting\grenade_sighted) Grenade_startle (Sound) (bca1398) 1C 60 15 81 (sound\dialog\jackal\combat2\shouting\grenade_startle) Grenade_throwing (Sound) (bca1358) FC 54 15 81 (sound\dialog\jackal\combat2\shouting\grenade_throwing)
================================================
sound\dialog\marines\aussie\conditional ================================================
Aussie (Dialog) (bc93938) 38 08 BF 80 (sound\dialog\marines\aussie\conditional\aussie)
================================================
sound\dialog\marines\aussie\conditional\combat2\actions ================================================
Flee (Sound) (bc944d8) E4 56 C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\flee) Fleere (Sound) (bc944f8) E0 59 C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\fleere) Hidingfinished (Sound) (bc94538) B0 61 C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\hidingfinished) Lostcontact (Sound) (bc94518) 98 5D C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\lostcontact) Nothingthere (Sound) (bc945f8) 90 72 C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\nothingthere) Partiallysighted (Sound) (bc945d8) CC 6F C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\partiallysighted) Shooting (Sound) (bc94438) AC 46 C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shooting) Shootingberserk (Sound) (bc94478) A4 4B C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shootingberserk) Shootinggroup (Sound) (bc94498) CC 4F C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shootinggroup) Shootingtraitor (Sound) (bc944b8) B8 52 C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shootingtraitor) Shootingvehicle (Sound) (bc94458) DC 48 C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (Sound) (bc94418) E0 42 C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (Sound) (bc94558) 74 64 C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\vehicleentry) Vehicleexit (Sound) (bc94578) 2C 67 C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\vehicleexit) Vehiclescared (Sound) (bc945b8) 24 6C C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (Sound) (bc94598) 00 6A C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\vehiclewoohoo)
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sound\dialog\marines\aussie\conditional\combat2\beinghurt ================================================
Hurtenemy (Sound) (bc93b58) 14 46 BF 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (Sound) (bc93bb8) 38 4D BF 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (Sound) (bc93bd8) 10 50 BF 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (Sound) (bc93b78) 3C 48 BF 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (Sound) (bc93b98) 08 4B BF 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (Sound) (bc93af8) 00 3C BF 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (Sound) (bc93b38) 40 43 BF 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (Sound) (bc93b18) 48 3F BF 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtfriendre)
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sound\dialog\marines\aussie\conditional\combat2\exclamations ================================================
Berserk (Sound) (bc94638) 44 77 C0 80 (sound\dialog\marines\aussie\conditional\combat2\exclamations\berserk) Surprise (Sound) (bc94618) B8 74 C0 80 (sound\dialog\marines\aussie\conditional\combat2\exclamations\surprise) Uncoverexclamation (Sound) (bc94658) 08 7C C0 80 (sound\dialog\marines\aussie\conditional\combat2\exclamations\uncoverexclamation)
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sound\dialog\marines\aussie\conditional\combat2\friendsdying ================================================
Friendbetrayed (Sound) (bc93ff8) E8 D7 BF 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendbetrayed) Frienddied (Sound) (bc93f18) 78 C1 BF 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (Sound) (bc93fb8) 34 D2 BF 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (Sound) (bc93f78) B8 CB BF 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (Sound) (bc93f98) 8C CE BF 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (Sound) (bc93fd8) FC D4 BF 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (Sound) (bc93f58) 30 C8 BF 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyfriend) Friendplayerdied (Sound) (bc93f38) B8 C4 BF 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendplayerdied)
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sound\dialog\marines\aussie\conditional\combat2\groupcomm ================================================
Advance (Sound) (bc94398) 6C 34 C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\advance) Alertfriend (Sound) (bc941f8) 68 0D C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertfriend) Alertfriendre (Sound) (bc94218) B8 10 C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (Sound) (bc94238) 58 13 C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (Sound) (bc94258) 0C 16 C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertlostcontactre) Blocked (Sound) (bc94278) 70 1A C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\blocked) Blockedre (Sound) (bc94298) E0 1D C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\blockedre) Cover (Sound) (bc943f8) C0 3E C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\cover) Groupuncover (Sound) (bc94358) B8 2D C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (Sound) (bc94378) FC 30 C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (Sound) (bc941b8) 8C 07 C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (Sound) (bc941d8) C4 0A C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (Sound) (bc943b8) 70 38 C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\retreat) Retreatre (Sound) (bc943d8) 0C 3C C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\retreatre) Searchabandon (Sound) (bc94338) 04 2B C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchabandon) Searchquery (Sound) (bc942d8) 78 23 C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchquery) Searchqueryre (Sound) (bc942f8) 80 25 C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchqueryre) Searchreport (Sound) (bc94318) 8C 27 C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchreport) Searchstart (Sound) (bc942b8) 20 20 C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchstart)
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sound\dialog\marines\aussie\conditional\combat2\hurtingpeople ================================================
Damagedenemy (Sound) (bc93ab8) D0 2E BF 80 (sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (Sound) (bc93ad8) A8 38 BF 80 (sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (Sound) (bc93a78) EC 28 BF 80 (sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (Sound) (bc93a98) 24 2C BF 80 (sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedfriendplayer)
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sound\dialog\marines\aussie\conditional\combat2\involuntary ================================================
Deathagonizing (Sound) (bc93a58) 54 27 BF 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathagonizing) Deathfalling (Sound) (bc93a38) DC 25 BF 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathfalling) Deathflying (Sound) (bc939b8) 70 1E BF 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathflying) Deathquiet (Sound) (bc939f8) DC 22 BF 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathquiet) Deathviolent (Sound) (bc93a18) 58 24 BF 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathviolent) Painfalling (Sound) (bc93998) 68 1C BF 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\painfalling) Painmajor (Sound) (bc93978) 4C 1A BF 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\painmajor) Painminor (Sound) (bc93958) 48 18 BF 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\painminor) Screampain (Sound) (bc939d8) 0C 20 BF 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\screampain)
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sound\dialog\marines\aussie\conditional\combat2\killingpeople ================================================
Killedenemy (Sound) (bc93c78) 00 62 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (Sound) (bc93db8) 2C 93 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (Sound) (bc93c98) FC 67 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (Sound) (bc93cf8) A8 75 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (Sound) (bc93d58) 68 85 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (Sound) (bc93d78) 04 8B BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (Sound) (bc93d18) 0C 7B BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (Sound) (bc93d38) 18 81 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (Sound) (bc93df8) 74 99 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (Sound) (bc93e38) F0 9F BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (Sound) (bc93dd8) EC 95 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (Sound) (bc93cb8) 4C 6F BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (Sound) (bc93cd8) C4 72 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (Sound) (bc93d98) 64 8E BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (Sound) (bc93e18) 64 9C BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyshotgun) Killedfriend (Sound) (bc93bf8) FC 52 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (Sound) (bc93c18) 74 56 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (Sound) (bc93c38) B4 58 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (Sound) (bc93c58) 8C 5D BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (Sound) (bc93e58) DC A6 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killingspree)
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sound\dialog\marines\aussie\conditional\combat2\playerkillresponses ================================================
Anyonekillgrenadecm (Sound) (bc93e98) DC AC BF 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (Sound) (bc93eb8) 24 B4 BF 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (Sound) (bc93ef8) 5C BD BF 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (Sound) (bc93e78) B0 AA BF 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (Sound) (bc93ed8) 84 B8 BF 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillvehiclecm)
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sound\dialog\marines\aussie\conditional\combat2\postcombatchatter ================================================
Alone (Sound) (bc946f8) FC 99 C0 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\alone) Nearmassacre (Sound) (bc94778) 64 AA C0 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (Sound) (bc94798) C0 B1 C0 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\nearmassacrere) Rout (Sound) (bc947b8) 28 B5 C0 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\rout) Routre (Sound) (bc947d8) 28 BB C0 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\routre) Seriouslywounded (Sound) (bc94738) 14 A1 C0 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (Sound) (bc94758) 4C A6 C0 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (Sound) (bc94718) 40 9D C0 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
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sound\dialog\marines\aussie\conditional\combat2\postcombatcomments ================================================
Celebration (Sound) (bc94678) A8 7E C0 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (Sound) (bc94698) 04 85 C0 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (Sound) (bc946b8) 3C 8D C0 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemyplayer (Sound) (bc946d8) EC 91 C0 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\shootingdeadenemyplayer)
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sound\dialog\marines\aussie\conditional\combat2\shouting ================================================
Alliancebroken (Sound) (bc940b8) 48 ED BF 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\alliancebroken) Alliancereformed (Sound) (bc940d8) 5C F1 BF 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\alliancereformed) Deadfriendfound (Sound) (bc94098) 80 EA BF 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (Sound) (bc94158) 74 FD BF 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (Sound) (bc94198) 84 03 C0 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (Sound) (bc94178) 28 00 C0 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadedangerself) Grenadesighted (Sound) (bc94118) FC F6 BF 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadesighted) Grenadestartle (Sound) (bc94138) 68 FA BF 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadestartle) Grenadethrowing (Sound) (bc940f8) 3C F4 BF 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadethrowing) Newcombatalone (Sound) (bc94018) B0 DA BF 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (Sound) (bc94038) 00 DF BF 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (Sound) (bc94058) 84 E3 BF 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (Sound) (bc94078) C4 E6 BF 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\unexpectedenemy)
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sound\dialog\marines\bisenti\conditional ================================================
Bisenti (Dialog) (bc90c78) 70 41 B9 80 (sound\dialog\marines\bisenti\conditional\bisenti)
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sound\dialog\marines\bisenti\conditional\combat2\actions ================================================
Flee (Sound) (bc91838) 98 91 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\flee) Fleere (Sound) (bc91858) 74 96 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\fleere) Hidingfinished (Sound) (bc91898) C4 9F BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\hidingfinished) Lostcontact (Sound) (bc91878) B4 9B BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\lostcontact) Nothingthere (Sound) (bc91958) E8 B4 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\nothingthere) Partiallysighted (Sound) (bc91938) 84 B1 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\partiallysighted) Shooting (Sound) (bc91798) B8 7E BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shooting) Shootingberserk (Sound) (bc917d8) C4 84 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shootingberserk) Shootinggroup (Sound) (bc917f8) D4 88 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shootinggroup) Shootingtraitor (Sound) (bc91818) B4 8B BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shootingtraitor) Shootingvehicle (Sound) (bc917b8) 54 81 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (Sound) (bc91778) F4 79 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (Sound) (bc918b8) 84 A2 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\vehicleentry) Vehicleexit (Sound) (bc918d8) 3C A5 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\vehicleexit) Vehiclescared (Sound) (bc91918) 0C AC BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (Sound) (bc918f8) 84 A8 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\vehiclewoohoo)
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sound\dialog\marines\bisenti\conditional\combat2\beinghurt ================================================
Hurtenemy (Sound) (bc90e98) F8 80 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (Sound) (bc90ef8) CC 88 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (Sound) (bc90f18) C4 8B B9 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (Sound) (bc90eb8) 18 83 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (Sound) (bc90ed8) F0 85 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (Sound) (bc90e38) 6C 76 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (Sound) (bc90e78) 94 7D B9 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (Sound) (bc90e58) 9C 79 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtfriendre)
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sound\dialog\marines\bisenti\conditional\combat2\exclamations ================================================
Berserk (Sound) (bc91998) 40 BA BA 80 (sound\dialog\marines\bisenti\conditional\combat2\exclamations\berserk) Surprise (Sound) (bc91978) 3C B8 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\exclamations\surprise) Uncoverexclamation (Sound) (bc919b8) 64 BE BA 80 (sound\dialog\marines\bisenti\conditional\combat2\exclamations\uncoverexclamation)
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sound\dialog\marines\bisenti\conditional\combat2\friendsdying ================================================
Friendbetrayed (Sound) (bc91358) 30 09 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendbetrayed) Frienddied (Sound) (bc91278) BC F1 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (Sound) (bc91318) 68 03 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (Sound) (bc912d8) 80 FC B9 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (Sound) (bc912f8) 50 FF B9 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (Sound) (bc91338) 44 06 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (Sound) (bc912b8) BC F9 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyfriend) Friendplayerdied (Sound) (bc91298) A0 F5 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendplayerdied)
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sound\dialog\marines\bisenti\conditional\combat2\groupcomm ================================================
Advance (Sound) (bc916f8) C8 6C BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\advance) Alertfriend (Sound) (bc91558) 04 3D BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertfriend) Alertfriendre (Sound) (bc91578) 38 40 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (Sound) (bc91598) E0 42 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (Sound) (bc915b8) 9C 45 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertlostcontactre) Blocked (Sound) (bc915d8) 1C 4A BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\blocked) Blockedre (Sound) (bc915f8) 80 4D BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\blockedre) Cover (Sound) (bc91758) C4 76 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\cover) Groupuncover (Sound) (bc916b8) C0 62 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (Sound) (bc916d8) BC 67 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (Sound) (bc91518) 10 36 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (Sound) (bc91538) D0 39 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (Sound) (bc91718) A8 70 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\retreat) Retreatre (Sound) (bc91738) 14 74 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\retreatre) Searchabandon (Sound) (bc91698) 68 5F BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchabandon) Searchquery (Sound) (bc91638) 58 54 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchquery) Searchqueryre (Sound) (bc91658) 04 57 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchqueryre) Searchreport (Sound) (bc91678) 10 59 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchreport) Searchstart (Sound) (bc91618) 50 50 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchstart)
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sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople ================================================
Damagedenemy (Sound) (bc90df8) 78 6D B9 80 (sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (Sound) (bc90e18) C4 73 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (Sound) (bc90db8) 10 67 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (Sound) (bc90dd8) D0 6A B9 80 (sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedfriendplayer)
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sound\dialog\marines\bisenti\conditional\combat2\involuntary ================================================
Deathagonizing (Sound) (bc90d98) D8 64 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathagonizing) Deathfalling (Sound) (bc90d78) D4 62 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathfalling) Deathflying (Sound) (bc90cf8) A4 57 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathflying) Deathquiet (Sound) (bc90d38) 00 5E B9 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathquiet) Deathviolent (Sound) (bc90d58) 10 60 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathviolent) Painfalling (Sound) (bc90cd8) 94 55 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\painfalling) Painmajor (Sound) (bc90cb8) 80 53 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\painmajor) Painminor (Sound) (bc90c98) 80 51 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\painminor) Screampain (Sound) (bc90d18) F0 59 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\screampain)
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sound\dialog\marines\bisenti\conditional\combat2\killingpeople ================================================
Killedenemy (Sound) (bc90fb8) 54 9C B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (Sound) (bc910f8) C4 C1 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (Sound) (bc90fd8) 2C A0 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (Sound) (bc91038) 24 A9 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (Sound) (bc91098) 20 B8 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (Sound) (bc910b8) 90 BB B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (Sound) (bc91058) 1C AE B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (Sound) (bc91078) A8 B3 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (Sound) (bc91158) F0 CC B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (Sound) (bc91198) BC D4 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (Sound) (bc91118) 90 C4 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (Sound) (bc90ff8) 68 A3 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (Sound) (bc91018) F4 A6 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (Sound) (bc910d8) A8 BD B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (Sound) (bc91178) 2C D1 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyshotgun) Killedenemysniper (Sound) (bc91138) 28 C8 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemysniper) Killedfriend (Sound) (bc90f38) A8 8E B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (Sound) (bc90f58) 6C 91 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (Sound) (bc90f78) 30 94 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (Sound) (bc90f98) 88 98 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (Sound) (bc911b8) A0 DA B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killingspree)
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sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses ================================================
Anyonekillgrenadecm (Sound) (bc911f8) 04 E0 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (Sound) (bc91218) 1C E6 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (Sound) (bc91258) A4 ED B9 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (Sound) (bc911d8) 7C DE B9 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (Sound) (bc91238) 34 EA B9 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillvehiclecm)
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sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter ================================================
Alone (Sound) (bc91a58) EC D3 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\alone) Nearmassacre (Sound) (bc91ad8) 74 E4 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (Sound) (bc91af8) F0 E7 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\nearmassacrere) Rout (Sound) (bc91b18) AC EA BA 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\rout) Routre (Sound) (bc91b38) 6C EF BA 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\routre) Seriouslywounded (Sound) (bc91a98) 30 DB BA 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (Sound) (bc91ab8) E8 DF BA 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (Sound) (bc91a78) 54 D7 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
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sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments ================================================
Celebration (Sound) (bc919d8) F8 C0 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (Sound) (bc919f8) E0 C6 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (Sound) (bc91a18) 68 CC BA 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemy (Sound) (bc91a38) 68 D0 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\shootingdeadenemy)
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sound\dialog\marines\bisenti\conditional\combat2\shouting ================================================
Alliancebroken (Sound) (bc91418) 68 1D BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\alliancebroken) Alliancereformed (Sound) (bc91438) F0 20 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\alliancereformed) Deadfriendfound (Sound) (bc913f8) B0 1A BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (Sound) (bc914b8) 90 2C BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (Sound) (bc914f8) 90 32 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (Sound) (bc914d8) 30 2F BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadedangerself) Grenadesighted (Sound) (bc91478) 54 27 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadesighted) Grenadestartle (Sound) (bc91498) F8 29 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadestartle) Grenadethrowing (Sound) (bc91458) 90 24 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadethrowing) Newcombatalone (Sound) (bc91378) FC 0B BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\newcombatalone) Newcombatrecentenemy (Sound) (bc91398) 68 10 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\newcombatrecentenemy) Oldenemysighted (Sound) (bc913b8) A8 13 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (Sound) (bc913d8) 7C 17 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\unexpectedenemy)
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sound\dialog\marines\fitzgerald\conditional ================================================
Fitzgerald (Dialog) (bc91b58) D4 F2 BA 80 (sound\dialog\marines\fitzgerald\conditional\fitzgerald)
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sound\dialog\marines\fitzgerald\conditional\combat2\actions ================================================
Flee (Sound) (bc926f8) F0 72 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\flee) Fleere (Sound) (bc92718) 40 78 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\fleere) Hidingfinished (Sound) (bc92758) 50 80 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\hidingfinished) Lostcontact (Sound) (bc92738) 98 7B BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\lostcontact) Nothingthere (Sound) (bc92818) AC 9F BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\nothingthere) Partiallysighted (Sound) (bc927f8) 7C 9A BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\partiallysighted) Shooting (Sound) (bc92658) 34 60 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shooting) Shootingberserk (Sound) (bc92698) 34 66 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootingberserk) Shootinggroup (Sound) (bc926b8) 28 6A BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootinggroup) Shootingtraitor (Sound) (bc926d8) A0 6D BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootingtraitor) Shootingvehicle (Sound) (bc92678) E0 62 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (Sound) (bc92638) 74 5B BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (Sound) (bc92778) A8 85 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehicleentry) Vehicleexit (Sound) (bc92798) 88 89 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehicleexit) Vehiclescared (Sound) (bc927d8) EC 91 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (Sound) (bc927b8) 70 8D BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehiclewoohoo)
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sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt ================================================
Hurtenemy (Sound) (bc91d78) 18 39 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (Sound) (bc91dd8) 8C 41 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (Sound) (bc91df8) 60 45 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (Sound) (bc91d98) C8 3B BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (Sound) (bc91db8) B0 3E BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (Sound) (bc91d18) 54 2C BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (Sound) (bc91d58) 28 35 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (Sound) (bc91d38) E0 31 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtfriendre)
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sound\dialog\marines\fitzgerald\conditional\combat2\exclamations ================================================
Berserk (Sound) (bc92858) 14 A6 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\berserk) Meleeattack (Sound) (bc92878) 1C AC BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\meleeattack) Surprise (Sound) (bc92838) FC A2 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\surprise) Uncoverexclamation (Sound) (bc92898) 1C AE BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\uncoverexclamation)
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sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying ================================================
Friendbetrayed (Sound) (bc92238) 4C DB BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendbetrayed) Frienddied (Sound) (bc92158) 9C BE BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (Sound) (bc921f8) D4 D3 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (Sound) (bc921b8) 08 CD BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (Sound) (bc921d8) C8 CF BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (Sound) (bc92218) 6C D8 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (Sound) (bc92198) EC C8 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyfriend) Friendplayerdied (Sound) (bc92178) 80 C3 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendplayerdied)
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sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm ================================================
Advance (Sound) (bc925b8) E4 4C BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\advance) Alertfriend (Sound) (bc92438) FC 18 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\alertfriend) Alertfriendre (Sound) (bc92458) 38 1C BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\alertfriendre) Alertlostcontactre (Sound) (bc92478) 58 1F BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\alertlostcontactre) Blocked (Sound) (bc92498) C8 23 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\blocked) Blockedre (Sound) (bc924b8) 5C 28 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\blockedre) Cover (Sound) (bc92618) EC 56 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\cover) Groupuncover (Sound) (bc92578) 94 41 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (Sound) (bc92598) 24 47 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (Sound) (bc923f8) D8 0F BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (Sound) (bc92418) A4 14 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (Sound) (bc925d8) CC 50 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\retreat) Retreatre (Sound) (bc925f8) 88 53 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\retreatre) Searchabandon (Sound) (bc92558) 40 3E BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchabandon) Searchquery (Sound) (bc924f8) C0 2F BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchquery) Searchqueryre (Sound) (bc92518) F8 32 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchqueryre) Searchreport (Sound) (bc92538) 94 35 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchreport) Searchstart (Sound) (bc924d8) D4 2B BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchstart)
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sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople ================================================
Damagedenemy (Sound) (bc91cd8) 98 1D BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (Sound) (bc91cf8) E4 27 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (Sound) (bc91c98) C8 17 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (Sound) (bc91cb8) FC 1A BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedfriendplayer)
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sound\dialog\marines\fitzgerald\conditional\combat2\involuntary ================================================
Deathagonizing (Sound) (bc91c78) B0 15 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathagonizing) Deathfalling (Sound) (bc91c58) B4 13 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathfalling) Deathflying (Sound) (bc91bd8) EC 08 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathflying) Deathquiet (Sound) (bc91c18) 14 0F BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathquiet) Deathviolent (Sound) (bc91c38) 98 11 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathviolent) Painfalling (Sound) (bc91bb8) F0 06 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\painfalling) Painmajor (Sound) (bc91b98) E0 04 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\painmajor) Painminor (Sound) (bc91b78) E4 02 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\painminor) Screampain (Sound) (bc91bf8) CC 0B BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\screampain)
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sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople ================================================
Killedenemy (Sound) (bc91e98) 60 59 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (Sound) (bc91fd8) A8 85 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (Sound) (bc91eb8) C0 5F BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (Sound) (bc91f18) D8 6B BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (Sound) (bc91f78) 28 7A BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (Sound) (bc91f98) F0 7E BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (Sound) (bc91f38) 2C 70 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (Sound) (bc91f58) B4 75 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (Sound) (bc92038) 98 91 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (Sound) (bc92078) 10 9C BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (Sound) (bc91ff8) 60 88 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (Sound) (bc91ed8) B4 64 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (Sound) (bc91ef8) 94 69 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (Sound) (bc91fb8) 98 81 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (Sound) (bc92058) 30 99 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyshotgun) Killedenemysniper (Sound) (bc92018) 88 8C BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemysniper) Killedfriend (Sound) (bc91e18) 44 48 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (Sound) (bc91e38) 28 4C BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (Sound) (bc91e58) F4 50 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (Sound) (bc91e78) B0 55 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (Sound) (bc92098) 5C A3 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killingspree)
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sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses ================================================
Anyonekillgrenadecm (Sound) (bc920d8) 08 A9 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (Sound) (bc920f8) B4 AE BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (Sound) (bc92138) 78 B7 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (Sound) (bc920b8) 88 A7 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (Sound) (bc92118) 60 B3 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillvehiclecm)
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sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter ================================================
Alone (Sound) (bc92938) DC C7 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\alone) Nearmassacre (Sound) (bc929b8) B0 DA BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (Sound) (bc929d8) 64 E1 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\nearmassacrere) Rout (Sound) (bc929f8) F8 E5 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\rout) Routre (Sound) (bc92a18) FC EB BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\routre) Seriouslywounded (Sound) (bc92978) 80 D1 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (Sound) (bc92998) 28 D6 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (Sound) (bc92958) 08 CD BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
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sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments ================================================
Celebration (Sound) (bc928b8) C0 B0 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (Sound) (bc928d8) 10 B9 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (Sound) (bc928f8) 28 BF BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemy (Sound) (bc92918) 1C C3 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\shootingdeadenemy)
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sound\dialog\marines\fitzgerald\conditional\combat2\shouting ================================================
Alliancebroken (Sound) (bc922f8) D4 F0 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\alliancebroken) Alliancereformed (Sound) (bc92318) 54 F4 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\alliancereformed) Deadfriendfound (Sound) (bc922d8) 78 ED BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (Sound) (bc92398) 88 01 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (Sound) (bc923d8) BC 08 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (Sound) (bc923b8) 64 05 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadedangerself) Grenadesighted (Sound) (bc92358) 98 FA BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadesighted) Grenadestartle (Sound) (bc92378) 48 FD BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadestartle) Grenadethrowing (Sound) (bc92338) 4C F7 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadethrowing) Newcombatalone (Sound) (bc92258) 54 DF BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (Sound) (bc92278) C0 E3 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (Sound) (bc92298) 10 E7 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (Sound) (bc922b8) 4C EA BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\unexpectedenemy)
================================================
sound\dialog\marines\mendoza\conditional ================================================
Mendoza (Dialog) (bc947f8) 38 BD C0 80 (sound\dialog\marines\mendoza\conditional\mendoza)
================================================
sound\dialog\marines\mendoza\conditional\combat2\actions ================================================
Flee (Sound) (bc953b8) E8 39 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\flee) Fleere (Sound) (bc953d8) 64 3F C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\fleere) Hidingfinished (Sound) (bc95418) 2C 4A C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\hidingfinished) Lostcontact (Sound) (bc953f8) 40 45 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\lostcontact) Nothingthere (Sound) (bc954d8) E0 64 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\nothingthere) Partiallysighted (Sound) (bc954b8) F8 60 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\partiallysighted) Shooting (Sound) (bc95318) 14 27 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shooting) Shootingberserk (Sound) (bc95358) 34 2D C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shootingberserk) Shootinggroup (Sound) (bc95378) 70 31 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shootinggroup) Shootingtraitor (Sound) (bc95398) 18 35 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shootingtraitor) Shootingvehicle (Sound) (bc95338) CC 29 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (Sound) (bc952f8) 90 21 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (Sound) (bc95438) 98 4D C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\vehicleentry) Vehicleexit (Sound) (bc95458) 40 52 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\vehicleexit) Vehiclescared (Sound) (bc95498) B0 5A C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (Sound) (bc95478) 48 56 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\vehiclewoohoo)
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sound\dialog\marines\mendoza\conditional\combat2\beinghurt ================================================
Hurtenemy (Sound) (bc94a18) 34 0A C1 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (Sound) (bc94a78) 6C 11 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (Sound) (bc94a98) D8 14 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (Sound) (bc94a38) 68 0C C1 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (Sound) (bc94a58) 34 0F C1 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (Sound) (bc949b8) 64 FA C0 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (Sound) (bc949f8) CC 04 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (Sound) (bc949d8) C8 00 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtfriendre)
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sound\dialog\marines\mendoza\conditional\combat2\exclamations ================================================
Berserk (Sound) (bc95518) 68 6B C2 80 (sound\dialog\marines\mendoza\conditional\combat2\exclamations\berserk) Surprise (Sound) (bc954f8) D0 68 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\exclamations\surprise) Uncoverexclamation (Sound) (bc95538) 78 70 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\exclamations\uncoverexclamation)
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sound\dialog\marines\mendoza\conditional\combat2\friendsdying ================================================
Friendbetrayed (Sound) (bc94ed8) 38 A9 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendbetrayed) Frienddied (Sound) (bc94df8) B0 8B C1 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (Sound) (bc94e98) C4 A1 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (Sound) (bc94e58) C4 9A C1 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (Sound) (bc94e78) A8 9D C1 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (Sound) (bc94eb8) 2C A6 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (Sound) (bc94e38) AC 96 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyfriend) Friendplayerdied (Sound) (bc94e18) EC 90 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendplayerdied)
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sound\dialog\marines\mendoza\conditional\combat2\groupcomm ================================================
Advance (Sound) (bc95278) F8 12 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\advance) Alertfriend (Sound) (bc950d8) E8 E1 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertfriend) Alertfriendre (Sound) (bc950f8) 3C E5 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (Sound) (bc95118) F8 E7 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (Sound) (bc95138) BC EA C1 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertlostcontactre) Blocked (Sound) (bc95158) 54 EE C1 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\blocked) Blockedre (Sound) (bc95178) 7C F2 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\blockedre) Cover (Sound) (bc952d8) 30 1E C2 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\cover) Groupuncover (Sound) (bc95238) 58 09 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (Sound) (bc95258) C4 0D C2 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (Sound) (bc95098) B4 DA C1 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (Sound) (bc950b8) 8C DE C1 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (Sound) (bc95298) 90 18 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\retreat) Retreatre (Sound) (bc952b8) 74 1B C2 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\retreatre) Searchabandon (Sound) (bc95218) FC 05 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchabandon) Searchquery (Sound) (bc951b8) CC F9 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchquery) Searchqueryre (Sound) (bc951d8) 00 FD C1 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchqueryre) Searchreport (Sound) (bc951f8) 1C FF C1 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchreport) Searchstart (Sound) (bc95198) E0 F5 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchstart)
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sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople ================================================
Damagedenemy (Sound) (bc94978) 2C EC C0 80 (sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (Sound) (bc94998) F4 F4 C0 80 (sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (Sound) (bc94938) 98 E4 C0 80 (sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (Sound) (bc94958) F0 E8 C0 80 (sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedfriendplayer)
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sound\dialog\marines\mendoza\conditional\combat2\involuntary ================================================
Deathagonizing (Sound) (bc94918) 64 E2 C0 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathagonizing) Deathfalling (Sound) (bc948f8) CC DF C0 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathfalling) Deathflying (Sound) (bc94878) 24 D5 C0 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathflying) Deathquiet (Sound) (bc948b8) EC DA C0 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathquiet) Deathviolent (Sound) (bc948d8) 7C DD C0 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathviolent) Painfalling (Sound) (bc94858) 8C D2 C0 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\painfalling) Painmajor (Sound) (bc94838) F0 CF C0 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\painmajor) Painminor (Sound) (bc94818) 48 CD C0 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\painminor) Screampain (Sound) (bc94898) 54 D7 C0 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\screampain)
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sound\dialog\marines\mendoza\conditional\combat2\killingpeople ================================================
Killedenemy (Sound) (bc94b38) BC 27 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (Sound) (bc94c78) A8 58 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (Sound) (bc94b58) 70 30 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (Sound) (bc94bb8) 4C 3E C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (Sound) (bc94c18) 2C 4D C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (Sound) (bc94c38) 8C 51 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (Sound) (bc94bd8) 0C 43 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (Sound) (bc94bf8) 9C 48 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (Sound) (bc94cd8) 5C 63 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (Sound) (bc94d18) 7C 6C C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (Sound) (bc94c98) 6C 5B C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (Sound) (bc94b78) 68 38 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (Sound) (bc94b98) 08 3C C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (Sound) (bc94c58) A0 55 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (Sound) (bc94cf8) 58 68 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyshotgun) Killedenemysniper (Sound) (bc94cb8) 68 5E C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemysniper) Killedfriend (Sound) (bc94ab8) CC 17 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (Sound) (bc94ad8) 44 1B C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (Sound) (bc94af8) EC 1E C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (Sound) (bc94b18) 28 23 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (Sound) (bc94d38) B0 73 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killingspree)
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sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses ================================================
Anyonekillgrenadecm (Sound) (bc94d78) 78 79 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (Sound) (bc94d98) 64 7F C1 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (Sound) (bc94dd8) 88 87 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (Sound) (bc94d58) F0 77 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (Sound) (bc94db8) CC 82 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillvehiclecm)
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sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter ================================================
Alone (Sound) (bc955d8) E0 8A C2 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\alone) Nearmassacre (Sound) (bc95658) 1C 9B C2 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (Sound) (bc95678) 84 9F C2 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\nearmassacrere) Rout (Sound) (bc95698) E8 A2 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\rout) Routre (Sound) (bc956b8) 70 A9 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\routre) Seriouslywounded (Sound) (bc95618) 40 92 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (Sound) (bc95638) 1C 97 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (Sound) (bc955f8) 48 8E C2 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
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sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments ================================================
Celebration (Sound) (bc95558) BC 73 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (Sound) (bc95578) 2C 79 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\checkbodyenemy) Checkdeadfriend (Sound) (bc95598) 94 7F C2 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\checkdeadfriend) Shootingdeadenemy (Sound) (bc955b8) B0 83 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\shootingdeadenemy)
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sound\dialog\marines\mendoza\conditional\combat2\shouting ================================================
Alliancebroken (Sound) (bc94f98) 98 BE C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\alliancebroken) Alliancereformed (Sound) (bc94fb8) 78 C1 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\alliancereformed) Deadfriendfound (Sound) (bc94f78) D4 BB C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (Sound) (bc95038) 94 CE C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (Sound) (bc95078) 70 D5 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (Sound) (bc95058) F4 D1 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadedangerself) Grenadesighted (Sound) (bc94ff8) F4 C7 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadesighted) Grenadestartle (Sound) (bc95018) 08 CC C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadestartle) Grenadethrowing (Sound) (bc94fd8) 70 C4 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadethrowing) Newcombatalone (Sound) (bc94ef8) B8 AC C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (Sound) (bc94f18) 90 B0 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (Sound) (bc94f38) 98 B4 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (Sound) (bc94f58) 0C B8 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\unexpectedenemy)
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sound\dialog\sarge2\conditional ================================================
Sarge2 (Dialog) (bc956d8) F4 AC C2 80 (sound\dialog\sarge2\conditional\sarge2)
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sound\dialog\sarge2\conditional\combat2\actions ================================================
Flee (Sound) (bc962f8) 74 BC C4 80 (sound\dialog\sarge2\conditional\combat2\actions\flee) Fleere (Sound) (bc96318) 50 BF C4 80 (sound\dialog\sarge2\conditional\combat2\actions\fleere) Hidingfinished (Sound) (bc96358) B0 D2 C4 80 (sound\dialog\sarge2\conditional\combat2\actions\hidingfinished) Lostcontact (Sound) (bc96338) 38 CB C4 80 (sound\dialog\sarge2\conditional\combat2\actions\lostcontact) Nothingthere (Sound) (bc96418) 24 EE C4 80 (sound\dialog\sarge2\conditional\combat2\actions\nothingthere) Partiallysighted (Sound) (bc963f8) D8 EA C4 80 (sound\dialog\sarge2\conditional\combat2\actions\partiallysighted) Shooting (Sound) (bc96258) FC A1 C4 80 (sound\dialog\sarge2\conditional\combat2\actions\shooting) Shootingberserk (Sound) (bc96298) EC AC C4 80 (sound\dialog\sarge2\conditional\combat2\actions\shootingberserk) Shootinggroup (Sound) (bc962b8) CC B0 C4 80 (sound\dialog\sarge2\conditional\combat2\actions\shootinggroup) Shootingtraitor (Sound) (bc962d8) 5C B6 C4 80 (sound\dialog\sarge2\conditional\combat2\actions\shootingtraitor) Shootingvehicle (Sound) (bc96278) 30 A8 C4 80 (sound\dialog\sarge2\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (Sound) (bc96238) 18 9F C4 80 (sound\dialog\sarge2\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (Sound) (bc96378) 88 D6 C4 80 (sound\dialog\sarge2\conditional\combat2\actions\vehicleentry) Vehicleexit (Sound) (bc96398) 10 DB C4 80 (sound\dialog\sarge2\conditional\combat2\actions\vehicleexit) Vehiclescared (Sound) (bc963d8) F8 E3 C4 80 (sound\dialog\sarge2\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (Sound) (bc963b8) C8 DF C4 80 (sound\dialog\sarge2\conditional\combat2\actions\vehiclewoohoo)
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sound\dialog\sarge2\conditional\combat2\beinghurt ================================================
Hurtenemy (Sound) (bc95958) 78 09 C3 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (Sound) (bc959b8) 30 12 C3 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (Sound) (bc959d8) 4C 15 C3 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (Sound) (bc95978) EC 0C C3 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (Sound) (bc95998) E4 0F C3 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (Sound) (bc958f8) 70 F5 C2 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (Sound) (bc95938) D0 03 C3 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (Sound) (bc95918) 1C FD C2 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtfriendre)
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sound\dialog\sarge2\conditional\combat2\exclamations ================================================
Berserk (Sound) (bc96458) AC F7 C4 80 (sound\dialog\sarge2\conditional\combat2\exclamations\berserk) Surprise (Sound) (bc96438) 78 F3 C4 80 (sound\dialog\sarge2\conditional\combat2\exclamations\surprise) Uncoverexclamation (Sound) (bc96478) FC FC C4 80 (sound\dialog\sarge2\conditional\combat2\exclamations\uncoverexclamation)
================================================
sound\dialog\sarge2\conditional\combat2\friendsdying ================================================
Friendbetrayed (Sound) (bc95e18) D0 ED C3 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendbetrayed) Frienddied (Sound) (bc95d18) F8 AE C3 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (Sound) (bc95dd8) 44 DE C3 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (Sound) (bc95d98) A4 D3 C3 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (Sound) (bc95db8) FC D6 C3 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (Sound) (bc95df8) 24 E6 C3 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (Sound) (bc95d58) 44 C5 C3 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyfriend) Friendkilledbyfriendlyplayer (Sound) (bc95d78) D8 CF C3 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyfriendlyplayer) Friendplayerdied (Sound) (bc95d38) 44 B7 C3 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendplayerdied)
================================================
sound\dialog\sarge2\conditional\combat2\groupcomm ================================================
Advance (Sound) (bc961b8) BC 82 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\advance) Alertfriend (Sound) (bc96018) 14 3D C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\alertfriend) Alertfriendre (Sound) (bc96038) 64 40 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (Sound) (bc96058) 08 43 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (Sound) (bc96078) C4 45 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\alertlostcontactre) Blocked (Sound) (bc96098) EC 4F C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\blocked) Blockedre (Sound) (bc960b8) 54 53 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\blockedre) Cover (Sound) (bc96218) 80 98 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\cover) Groupuncover (Sound) (bc96178) D4 71 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (Sound) (bc96198) 4C 7C C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (Sound) (bc95fd8) 00 33 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (Sound) (bc95ff8) 94 38 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (Sound) (bc961d8) 68 90 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\retreat) Retreatre (Sound) (bc961f8) 2C 95 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\retreatre) Searchabandon (Sound) (bc96158) DC 6B C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchabandon) Searchquery (Sound) (bc960f8) F4 5B C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchquery) Searchqueryre (Sound) (bc96118) E0 60 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchqueryre) Searchreport (Sound) (bc96138) 8C 65 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchreport) Searchstart (Sound) (bc960d8) D0 56 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchstart)
================================================
sound\dialog\sarge2\conditional\combat2\hurtingpeople ================================================
Damagedenemy (Sound) (bc958b8) 40 E6 C2 80 (sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (Sound) (bc958d8) 1C EF C2 80 (sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (Sound) (bc95878) 54 DD C2 80 (sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (Sound) (bc95898) F0 E2 C2 80 (sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedfriendplayer)
================================================
sound\dialog\sarge2\conditional\combat2\involuntary ================================================
Deathagonizing (Sound) (bc95818) 70 D6 C2 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathagonizing) Deathfalling (Sound) (bc957f8) E0 D4 C2 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathfalling) Deathflying (Sound) (bc95858) 2C DB C2 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathflying) Deathinstant (Sound) (bc95838) 94 D8 C2 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathinstant) Deathquiet (Sound) (bc957b8) 8C CF C2 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathquiet) Deathviolent (Sound) (bc957d8) 54 D3 C2 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathviolent) Painbodymajor (Sound) (bc95718) 88 BF C2 80 (sound\dialog\sarge2\conditional\combat2\involuntary\painbodymajor) Painbodyminor (Sound) (bc956f8) 04 BD C2 80 (sound\dialog\sarge2\conditional\combat2\involuntary\painbodyminor) Painfalling (Sound) (bc95758) E0 C6 C2 80 (sound\dialog\sarge2\conditional\combat2\involuntary\painfalling) Painshield (Sound) (bc95738) CC C3 C2 80 (sound\dialog\sarge2\conditional\combat2\involuntary\painshield) Screamfear (Sound) (bc95778) 0C CA C2 80 (sound\dialog\sarge2\conditional\combat2\involuntary\screamfear) Screampain (Sound) (bc95798) 30 CC C2 80 (sound\dialog\sarge2\conditional\combat2\involuntary\screampain)
================================================
sound\dialog\sarge2\conditional\combat2\killingpeople ================================================
Killedenemy (Sound) (bc95a78) 14 32 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (Sound) (bc95bb8) 3C 71 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (Sound) (bc95a98) 40 3B C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (Sound) (bc95af8) CC 4B C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (Sound) (bc95b58) C0 5D C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (Sound) (bc95b78) D8 63 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (Sound) (bc95b18) 18 53 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (Sound) (bc95b38) 8C 58 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (Sound) (bc95bf8) A4 77 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (Sound) (bc95c38) 24 82 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (Sound) (bc95bd8) 6C 73 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (Sound) (bc95ab8) D4 41 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (Sound) (bc95ad8) EC 48 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (Sound) (bc95b98) 20 6D C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (Sound) (bc95c18) 38 7D C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyshotgun) Killedfriend (Sound) (bc959f8) CC 18 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (Sound) (bc95a18) 2C 1E C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (Sound) (bc95a38) 58 22 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (Sound) (bc95a58) 58 29 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (Sound) (bc95c58) 28 8C C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killingspree)
================================================
sound\dialog\sarge2\conditional\combat2\playerkillresponses ================================================
Anyonekillgrenadecm (Sound) (bc95c98) B8 94 C3 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (Sound) (bc95cb8) 48 9C C3 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (Sound) (bc95cf8) 54 A7 C3 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (Sound) (bc95c78) 98 92 C3 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (Sound) (bc95cd8) B8 A1 C3 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillvehiclecm)
================================================
sound\dialog\sarge2\conditional\combat2\postcombatchatter ================================================
Alone (Sound) (bc96518) B8 21 C5 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\alone) Nearmassacre (Sound) (bc96598) EC 37 C5 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (Sound) (bc965b8) 80 46 C5 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\nearmassacrere) Rout (Sound) (bc965d8) B4 4A C5 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\rout) Routre (Sound) (bc965f8) 3C 56 C5 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\routre) Seriouslywounded (Sound) (bc96558) AC 2B C5 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (Sound) (bc96578) C4 2D C5 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (Sound) (bc96538) 8C 26 C5 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
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sound\dialog\sarge2\conditional\combat2\postcombatcomments ================================================
Celebration (Sound) (bc96498) 40 00 C5 80 (sound\dialog\sarge2\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (Sound) (bc964b8) 3C 06 C5 80 (sound\dialog\sarge2\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (Sound) (bc964d8) FC 0C C5 80 (sound\dialog\sarge2\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemy (Sound) (bc964f8) 94 16 C5 80 (sound\dialog\sarge2\conditional\combat2\postcombatcomments\shootingdeadenemy)
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sound\dialog\sarge2\conditional\combat2\shouting ================================================
Alliancebroken (Sound) (bc95ed8) 54 04 C4 80 (sound\dialog\sarge2\conditional\combat2\shouting\alliancebroken) Alliancereformed (Sound) (bc95ef8) D4 09 C4 80 (sound\dialog\sarge2\conditional\combat2\shouting\alliancereformed) Deadfriendfound (Sound) (bc95eb8) 9C 01 C4 80 (sound\dialog\sarge2\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (Sound) (bc95f78) BC 20 C4 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (Sound) (bc95fb8) 88 2A C4 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (Sound) (bc95f98) A4 24 C4 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadedangerself) Grenadesighted (Sound) (bc95f38) 88 18 C4 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadesighted) Grenadestartle (Sound) (bc95f58) 14 1D C4 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadestartle) Grenadethrowing (Sound) (bc95f18) 54 12 C4 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadethrowing) Newcombatalone (Sound) (bc95e38) 3C F1 C3 80 (sound\dialog\sarge2\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (Sound) (bc95e58) 28 F6 C3 80 (sound\dialog\sarge2\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (Sound) (bc95e78) FC F9 C3 80 (sound\dialog\sarge2\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (Sound) (bc95e98) 34 FD C3 80 (sound\dialog\sarge2\conditional\combat2\shouting\unexpectedenemy)
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sound\dialog\sargeant\conditional ================================================
Sargeant (Dialog) (bc92a38) E8 EF BC 80 (sound\dialog\sargeant\conditional\sargeant)
================================================
sound\dialog\sargeant\conditional\combat2\actions ================================================
Flee (Sound) (bc93618) 70 95 BE 80 (sound\dialog\sargeant\conditional\combat2\actions\flee) Fleere (Sound) (bc93638) 7C 97 BE 80 (sound\dialog\sargeant\conditional\combat2\actions\fleere) Lostcontact (Sound) (bc93658) 50 A1 BE 80 (sound\dialog\sargeant\conditional\combat2\actions\lostcontact) Nothingthere (Sound) (bc93718) C0 BB BE 80 (sound\dialog\sargeant\conditional\combat2\actions\nothingthere) Partiallysighted (Sound) (bc936f8) D0 B7 BE 80 (sound\dialog\sargeant\conditional\combat2\actions\partiallysighted) Shooting (Sound) (bc93578) 94 7D BE 80 (sound\dialog\sargeant\conditional\combat2\actions\shooting) Shootingberserk (Sound) (bc935b8) FC 85 BE 80 (sound\dialog\sargeant\conditional\combat2\actions\shootingberserk) Shootinggroup (Sound) (bc935d8) BC 8C BE 80 (sound\dialog\sargeant\conditional\combat2\actions\shootinggroup) Shootingtraitor (Sound) (bc935f8) 94 8F BE 80 (sound\dialog\sargeant\conditional\combat2\actions\shootingtraitor) Shootingvehicle (Sound) (bc93598) A0 82 BE 80 (sound\dialog\sargeant\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (Sound) (bc93558) 04 7C BE 80 (sound\dialog\sargeant\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (Sound) (bc93678) 4C A5 BE 80 (sound\dialog\sargeant\conditional\combat2\actions\vehicleentry) Vehicleexit (Sound) (bc93698) 8C A8 BE 80 (sound\dialog\sargeant\conditional\combat2\actions\vehicleexit) Vehiclescared (Sound) (bc936d8) 64 B0 BE 80 (sound\dialog\sargeant\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (Sound) (bc936b8) 0C AD BE 80 (sound\dialog\sargeant\conditional\combat2\actions\vehiclewoohoo)
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sound\dialog\sargeant\conditional\combat2\beinghurt ================================================
Hurtenemy (Sound) (bc92c78) A4 47 BD 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (Sound) (bc92cd8) F4 4F BD 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemyneedler (Sound) (bc92c98) F4 4A BD 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (Sound) (bc92cb8) C0 4D BD 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (Sound) (bc92c18) 40 31 BD 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (Sound) (bc92c58) 78 40 BD 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (Sound) (bc92c38) 68 39 BD 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtfriendre)
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sound\dialog\sargeant\conditional\combat2\exclamations ================================================
Berserk (Sound) (bc93758) 94 C1 BE 80 (sound\dialog\sargeant\conditional\combat2\exclamations\berserk) Meleeattack (Sound) (bc93778) 18 C7 BE 80 (sound\dialog\sargeant\conditional\combat2\exclamations\meleeattack) Surprise (Sound) (bc93738) 08 BF BE 80 (sound\dialog\sargeant\conditional\combat2\exclamations\surprise) Uncoverexclamation (Sound) (bc93798) AC CA BE 80 (sound\dialog\sargeant\conditional\combat2\exclamations\uncoverexclamation)
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sound\dialog\sargeant\conditional\combat2\friendsdying ================================================
Friendbetrayed (Sound) (bc93138) B4 F2 BD 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendbetrayed) Frienddied (Sound) (bc93038) C0 CD BD 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (Sound) (bc930f8) 98 EA BD 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (Sound) (bc930b8) D8 E3 BD 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (Sound) (bc930d8) A8 E6 BD 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (Sound) (bc93118) 04 EE BD 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (Sound) (bc93078) 98 DC BD 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyfriend) Friendkilledbyfriendlyplayer (Sound) (bc93098) 38 E2 BD 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyfriendlyplayer) Friendplayerdied (Sound) (bc93058) 2C D5 BD 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendplayerdied)
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sound\dialog\sargeant\conditional\combat2\groupcomm ================================================
Advance (Sound) (bc934d8) 30 66 BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\advance) Alertfriend (Sound) (bc93338) 4C 2C BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\alertfriend) Alertfriendre (Sound) (bc93358) 88 2F BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (Sound) (bc93378) 34 32 BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (Sound) (bc93398) 90 35 BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\alertlostcontactre) Blocked (Sound) (bc933b8) AC 3B BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\blocked) Blockedre (Sound) (bc933d8) 30 40 BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\blockedre) Cover (Sound) (bc93538) 4C 78 BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\cover) Groupuncover (Sound) (bc93498) B8 59 BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (Sound) (bc934b8) 50 5F BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (Sound) (bc932f8) 2C 24 BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (Sound) (bc93318) F4 27 BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (Sound) (bc934f8) C0 6F BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\retreat) Retreatre (Sound) (bc93518) 6C 74 BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\retreatre) Searchabandon (Sound) (bc93478) CC 55 BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchabandon) Searchquery (Sound) (bc93418) C8 48 BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchquery) Searchqueryre (Sound) (bc93438) 7C 4C BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchqueryre) Searchreport (Sound) (bc93458) 24 4F BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchreport) Searchstart (Sound) (bc933f8) 38 44 BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchstart)
================================================
sound\dialog\sargeant\conditional\combat2\hurtingpeople ================================================
Damagedenemy (Sound) (bc92bd8) 50 22 BD 80 (sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (Sound) (bc92bf8) 94 2B BD 80 (sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (Sound) (bc92b98) 90 18 BD 80 (sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (Sound) (bc92bb8) FC 1D BD 80 (sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedfriendplayer)
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sound\dialog\sargeant\conditional\combat2\involuntary ================================================
Deathagonizing (Sound) (bc92b58) 68 14 BD 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathagonizing) Deathfalling (Sound) (bc92b38) 5C 12 BD 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathfalling) Deathflying (Sound) (bc92ab8) BC 06 BD 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathflying) Deathinstant (Sound) (bc92b78) 98 16 BD 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathinstant) Deathquiet (Sound) (bc92af8) 80 0D BD 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathquiet) Deathviolent (Sound) (bc92b18) 80 0F BD 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathviolent) Painfalling (Sound) (bc92a98) AC 04 BD 80 (sound\dialog\sargeant\conditional\combat2\involuntary\painfalling) Painmajor (Sound) (bc92a78) 90 02 BD 80 (sound\dialog\sargeant\conditional\combat2\involuntary\painmajor) Painminor (Sound) (bc92a58) F8 FF BC 80 (sound\dialog\sargeant\conditional\combat2\involuntary\painminor) Screampain (Sound) (bc92ad8) 60 09 BD 80 (sound\dialog\sargeant\conditional\combat2\involuntary\screampain)
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sound\dialog\sargeant\conditional\combat2\killingpeople ================================================
Killedenemy (Sound) (bc92d78) AC 69 BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (Sound) (bc92eb8) 9C 97 BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (Sound) (bc92d98) 20 6E BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (Sound) (bc92df8) 70 7D BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (Sound) (bc92e58) 54 8C BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (Sound) (bc92e78) B4 8F BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (Sound) (bc92e18) 64 82 BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (Sound) (bc92e38) F0 87 BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (Sound) (bc92f18) 24 A3 BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (Sound) (bc92f58) 38 AE BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (Sound) (bc92ed8) 50 9A BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (Sound) (bc92db8) 88 74 BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (Sound) (bc92dd8) 38 7B BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (Sound) (bc92e98) 84 93 BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (Sound) (bc92f38) D8 AA BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyshotgun) Killedenemysniper (Sound) (bc92ef8) 68 9E BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemysniper) Killedfriend (Sound) (bc92cf8) 10 53 BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (Sound) (bc92d18) 8C 59 BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (Sound) (bc92d38) B4 5D BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (Sound) (bc92d58) E0 63 BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (Sound) (bc92f78) A8 B5 BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killingspree)
================================================
sound\dialog\sargeant\conditional\combat2\playerkillresponses ================================================
Anyonekillgrenadecm (Sound) (bc92fb8) FC B9 BD 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (Sound) (bc92fd8) BC BF BD 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (Sound) (bc93018) C0 C7 BD 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (Sound) (bc92f98) 7C B8 BD 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (Sound) (bc92ff8) A4 C3 BD 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillvehiclecm)
================================================
sound\dialog\sargeant\conditional\combat2\postcombatchatter ================================================
Alone (Sound) (bc93838) 04 E8 BE 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\alone) Nearmassacre (Sound) (bc938b8) B8 F6 BE 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (Sound) (bc938d8) BC F9 BE 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\nearmassacrere) Rout (Sound) (bc938f8) EC FB BE 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\rout) Routre (Sound) (bc93918) 70 03 BF 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\routre) Seriouslywounded (Sound) (bc93878) 8C ED BE 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (Sound) (bc93898) 30 F2 BE 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (Sound) (bc93858) 7C EB BE 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
================================================
sound\dialog\sargeant\conditional\combat2\postcombatcomments ================================================
Celebration (Sound) (bc937b8) 00 CE BE 80 (sound\dialog\sargeant\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (Sound) (bc937d8) 0C D4 BE 80 (sound\dialog\sargeant\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (Sound) (bc937f8) 28 DA BE 80 (sound\dialog\sargeant\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemyplayer (Sound) (bc93818) 68 E3 BE 80 (sound\dialog\sargeant\conditional\combat2\postcombatcomments\shootingdeadenemyplayer)
================================================
sound\dialog\sargeant\conditional\combat2\shouting ================================================
Alliancebroken (Sound) (bc931f8) A0 08 BE 80 (sound\dialog\sargeant\conditional\combat2\shouting\alliancebroken) Alliancereformed (Sound) (bc93218) D4 0C BE 80 (sound\dialog\sargeant\conditional\combat2\shouting\alliancereformed) Deadfriendfound (Sound) (bc931d8) EC 05 BE 80 (sound\dialog\sargeant\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (Sound) (bc93298) A0 17 BE 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (Sound) (bc932d8) 58 1E BE 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (Sound) (bc932b8) E0 1A BE 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadedangerself) Grenadesighted (Sound) (bc93258) F8 12 BE 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadesighted) Grenadestartle (Sound) (bc93278) 9C 15 BE 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadestartle) Grenadethrowing (Sound) (bc93238) 5C 10 BE 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadethrowing) Newcombatalone (Sound) (bc93158) 7C F8 BD 80 (sound\dialog\sargeant\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (Sound) (bc93178) E0 FC BD 80 (sound\dialog\sargeant\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (Sound) (bc93198) 1C 00 BE 80 (sound\dialog\sargeant\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (Sound) (bc931b8) 5C 03 BE 80 (sound\dialog\sargeant\conditional\combat2\shouting\unexpectedenemy)
================================================
sound\music\battle1 ================================================
Alt_loops (Sound) (bca2f38) 90 3A 19 81 (sound\music\battle1\alt_loops) In (Sound) (bca2ef8) C4 27 19 81 (sound\music\battle1\in) Loops (Sound) (bca2f18) 1C 2B 19 81 (sound\music\battle1\loops)
================================================
sound\music\haloperc_alt ================================================
In (Sound) (bca2f78) E8 4C 19 81 (sound\music\haloperc_alt\in) Loops (Sound) (bca2f98) BC 50 19 81 (sound\music\haloperc_alt\loops)
================================================
sound\music\iron_lp ================================================
In (Sound) (bca30d8) 90 13 1A 81 (sound\music\iron_lp\in) Loops (Sound) (bca30f8) 4C 1A 1A 81 (sound\music\iron_lp\loops)
================================================
sound\music\misc ================================================
Open2b (Sound) (bca3098) 30 02 1A 81 (sound\music\misc\open2b)
================================================
sound\music\spooky1 ================================================
Alt_loops (Sound) (bca3038) 9C D9 19 81 (sound\music\spooky1\alt_loops) Alt_out (Sound) (bca3058) 78 FB 19 81 (sound\music\spooky1\alt_out) In (Sound) (bca2fd8) 08 74 19 81 (sound\music\spooky1\in) Loops (Sound) (bca2ff8) B4 7C 19 81 (sound\music\spooky1\loops) Out (Sound) (bca3018) 54 D4 19 81 (sound\music\spooky1\out)
================================================
sound\music\string_low1 ================================================
In (Sound) (bca2e78) C0 1D 19 81 (sound\music\string_low1\in) Loops (Sound) (bca2e98) 18 21 19 81 (sound\music\string_low1\loops) Out (Sound) (bca2eb8) F4 23 19 81 (sound\music\string_low1\out)
================================================
sound\music\strnglp2 ================================================
In (Sound) (bca2df8) B8 04 19 81 (sound\music\strnglp2\in) Loops (Sound) (bca2e18) 94 07 19 81 (sound\music\strnglp2\loops) Out (Sound) (bca2e38) 6C 1A 19 81 (sound\music\strnglp2\out)
================================================
sound\sfx\ambience\a30 ================================================
A30_beam (Looping Sound) (bc9cd38) 0C 86 EB 80 (sound\sfx\ambience\a30\a30_beam) A30_beam_lp (Sound) (bc9cd58) 00 87 EB 80 (sound\sfx\ambience\a30\a30_beam_lp) A30falls_big (Sound) (bc9cc38) 6C 72 EB 80 (sound\sfx\ambience\a30\a30falls_big) A30river (Sound) (bc9cb78) 3C 67 EB 80 (sound\sfx\ambience\a30\a30river) A30stream (Sound) (bc9cbd8) D4 6C EB 80 (sound\sfx\ambience\a30\a30stream) Beam_emitter (Sound Scenery) (bc9cd18) C8 83 EB 80 (sound\sfx\ambience\a30\beam_emitter) Bigroom (Looping Sound) (bca6498) 00 6C 24 81 (sound\sfx\ambience\a30\bigroom) Birds1_detail (Sound Scenery) (bc9cc58) CC 74 EB 80 (sound\sfx\ambience\a30\birds1_detail) Birds1_detail (Looping Sound) (bc9cc78) 10 77 EB 80 (sound\sfx\ambience\a30\birds1_detail) Falls (Looping Sound) (bc9cc18) 78 71 EB 80 (sound\sfx\ambience\a30\falls) Forest_day_gusts (Looping Sound) (bca62f8) 94 3F 24 81 (sound\sfx\ambience\a30\forest_day_gusts) Forest_day_wind (Looping Sound) (bca6338) B4 46 24 81 (sound\sfx\ambience\a30\forest_day_wind) Forest_to_ice (Looping Sound) (bca6298) B8 2A 24 81 (sound\sfx\ambience\a30\forest_to_ice) Hall_to_broom (Looping Sound) (bca64f8) 5C 72 24 81 (sound\sfx\ambience\a30\hall_to_broom) Hall_to_jungle (Looping Sound) (bca6518) F0 73 24 81 (sound\sfx\ambience\a30\hall_to_jungle) Hallway (Looping Sound) (bca6458) 30 68 24 81 (sound\sfx\ambience\a30\hallway) Ice_birds (Looping Sound) (bca6378) DC 53 24 81 (sound\sfx\ambience\a30\ice_birds) Ice_birds_gusts (Looping Sound) (bca6398) D0 54 24 81 (sound\sfx\ambience\a30\ice_birds_gusts) Ice_birds_wind (Looping Sound) (bca63b8) 2C 56 24 81 (sound\sfx\ambience\a30\ice_birds_wind) Ice_to_hall (Looping Sound) (bca64d8) C8 70 24 81 (sound\sfx\ambience\a30\ice_to_hall) Jungle_day (Looping Sound) (bca63d8) C0 57 24 81 (sound\sfx\ambience\a30\jungle_day) Jungle_day_gusts (Looping Sound) (bca6418) 40 65 24 81 (sound\sfx\ambience\a30\jungle_day_gusts) Jungle_day_wind (Looping Sound) (bca6438) 9C 66 24 81 (sound\sfx\ambience\a30\jungle_day_wind) River (Sound Scenery) (bc9cb38) 04 64 EB 80 (sound\sfx\ambience\a30\river) River (Looping Sound) (bc9cb58) 48 66 EB 80 (sound\sfx\ambience\a30\river) Stream (Sound Scenery) (bc9cb98) 9C 69 EB 80 (sound\sfx\ambience\a30\stream) Stream (Looping Sound) (bc9cbb8) E0 6B EB 80 (sound\sfx\ambience\a30\stream) Waterfall (Sound Scenery) (bc9cbf8) 34 6F EB 80 (sound\sfx\ambience\a30\waterfall)
================================================
sound\sfx\ambience\b30 ================================================
B30computer_detail (Looping Sound) (bc9cad8) 34 60 EB 80 (sound\sfx\ambience\b30\b30computer_detail) B30computer_no_detail (Looping Sound) (bc9ca78) E4 50 EB 80 (sound\sfx\ambience\b30\b30computer_no_detail)
================================================
sound\sfx\ambience\computers ================================================
A30_broom_devices (Sound Scenery) (bc9ccb8) B4 7D EB 80 (sound\sfx\ambience\computers\a30_broom_devices) A30_broom_devices (Looping Sound) (bc9ccd8) F8 7F EB 80 (sound\sfx\ambience\computers\a30_broom_devices) A30_broom_devices (Sound) (bc9ccf8) EC 80 EB 80 (sound\sfx\ambience\computers\a30_broom_devices)
================================================
sound\sfx\ambience\emitters ================================================
Beam_emitter (Looping Sound) (bc9c618) 64 6C EA 80 (sound\sfx\ambience\emitters\beam_emitter) Beam_emitter (Sound) (bc9c638) 58 6D EA 80 (sound\sfx\ambience\emitters\beam_emitter)
================================================
sound\sfx\ambience\exteriors\detail ================================================
Birds1_detail (Sound) (bc9cc98) 6C 78 EB 80 (sound\sfx\ambience\exteriors\detail\birds1_detail) Whistlegusts (Sound) (bca6318) F0 40 24 81 (sound\sfx\ambience\exteriors\detail\whistlegusts)
================================================
sound\sfx\ambience\exteriors\loops ================================================
Forestday (Sound) (bca62b8) 4C 2C 24 81 (sound\sfx\ambience\exteriors\loops\forestday) Icebirds (Sound) (bca62d8) 7C 34 24 81 (sound\sfx\ambience\exteriors\loops\icebirds) Jungleday (Sound) (bca63f8) B4 58 24 81 (sound\sfx\ambience\exteriors\loops\jungleday) Windswirl (Sound) (bca6358) 48 48 24 81 (sound\sfx\ambience\exteriors\loops\windswirl)
================================================
sound\sfx\ambience\interiors ================================================
07largeroom2 (Sound) (bca64b8) F4 6C 24 81 (sound\sfx\ambience\interiors\07largeroom2) 29lasercomputer (Sound) (bc9ca98) 40 52 EB 80 (sound\sfx\ambience\interiors\29lasercomputer) 42lowroom (Sound) (bca6478) 24 69 24 81 (sound\sfx\ambience\interiors\42lowroom) Compdetail (Sound) (bc9cab8) A0 54 EB 80 (sound\sfx\ambience\interiors\compdetail)
================================================
sound\sfx\impulse\animations\cyborg ================================================
B_driver_enter (Sound) (bc97478) 0C D4 D5 80 (sound\sfx\impulse\animations\cyborg\b_driver_enter) B_driver_exit (Sound) (bc97498) 74 D5 D5 80 (sound\sfx\impulse\animations\cyborg\b_driver_exit) G_driver_enter (Sound) (bc974b8) DC D6 D5 80 (sound\sfx\impulse\animations\cyborg\g_driver_enter) G_driver_exit (Sound) (bc974d8) 44 D8 D5 80 (sound\sfx\impulse\animations\cyborg\g_driver_exit) Gt_gunner_enter (Sound) (bc90af8) 3C D2 B8 80 (sound\sfx\impulse\animations\cyborg\gt_gunner_enter) Gt_gunner_exit (Sound) (bc90b18) A4 D3 B8 80 (sound\sfx\impulse\animations\cyborg\gt_gunner_exit) P_rider_lf_enter (Sound) (bc90b38) 0C D5 B8 80 (sound\sfx\impulse\animations\cyborg\p_rider_lf_enter) P_rider_lf_exit (Sound) (bc90b58) 74 D6 B8 80 (sound\sfx\impulse\animations\cyborg\p_rider_lf_exit) P_rider_rf_enter (Sound) (bc90b78) DC D7 B8 80 (sound\sfx\impulse\animations\cyborg\p_rider_rf_enter) P_rider_rf_exit (Sound) (bc90b98) 44 D9 B8 80 (sound\sfx\impulse\animations\cyborg\p_rider_rf_exit) Scorpion_driver_enter (Sound) (bc974f8) AC D9 D5 80 (sound\sfx\impulse\animations\cyborg\scorpion_driver_enter) Scorpion_driver_exit (Sound) (bc97518) 14 DB D5 80 (sound\sfx\impulse\animations\cyborg\scorpion_driver_exit) W_driver_enter (Sound) (bc97538) 7C DC D5 80 (sound\sfx\impulse\animations\cyborg\w_driver_enter) W_driver_exit (Sound) (bc97558) E4 DD D5 80 (sound\sfx\impulse\animations\cyborg\w_driver_exit) W_gunner_enter (Sound) (bc97578) 4C DF D5 80 (sound\sfx\impulse\animations\cyborg\w_gunner_enter) W_gunner_exit (Sound) (bc97598) B4 E0 D5 80 (sound\sfx\impulse\animations\cyborg\w_gunner_exit) W_rider_enter (Sound) (bc975b8) 1C E2 D5 80 (sound\sfx\impulse\animations\cyborg\w_rider_enter) W_rider_exit (Sound) (bc975d8) 84 E3 D5 80 (sound\sfx\impulse\animations\cyborg\w_rider_exit) Wraith_driver_enter (Sound) (bc975f8) EC E4 D5 80 (sound\sfx\impulse\animations\cyborg\wraith_driver_enter) Wraith_driver_exit (Sound) (bc97618) 54 E6 D5 80 (sound\sfx\impulse\animations\cyborg\wraith_driver_exit)
================================================
sound\sfx\impulse\animations\elite ================================================
Alert_pistol_move_front (Sound) (bc9fa18) 38 73 07 81 (sound\sfx\impulse\animations\elite\alert_pistol_move_front) B-driver_enter (Sound) (bc9f7d8) 18 54 07 81 (sound\sfx\impulse\animations\elite\b-driver_enter) Bdriverexit (Sound) (bc9f7f8) 80 55 07 81 (sound\sfx\impulse\animations\elite\bdriverexit) Crouch_pistol_move_back (Sound) (bc9f9f8) D8 70 07 81 (sound\sfx\impulse\animations\elite\crouch_pistol_move_back) Crouch_pistol_move_front (Sound) (bc9f9d8) 78 6E 07 81 (sound\sfx\impulse\animations\elite\crouch_pistol_move_front) Crouch_pistol_move_left (Sound) (bc9f9b8) 18 6C 07 81 (sound\sfx\impulse\animations\elite\crouch_pistol_move_left) Crouch_pistol_move_right (Sound) (bc9f998) B8 69 07 81 (sound\sfx\impulse\animations\elite\crouch_pistol_move_right) Crouch_sword_move_back (Sound) (bc9f978) 58 67 07 81 (sound\sfx\impulse\animations\elite\crouch_sword_move_back) Crouch_sword_move_front (Sound) (bc9f958) F8 64 07 81 (sound\sfx\impulse\animations\elite\crouch_sword_move_front) Gdriverenter (Sound) (bc9f818) E8 56 07 81 (sound\sfx\impulse\animations\elite\gdriverenter) Gdriverexit (Sound) (bc9f838) 50 58 07 81 (sound\sfx\impulse\animations\elite\gdriverexit) Gtgunnerenter (Sound) (bc9f858) B8 59 07 81 (sound\sfx\impulse\animations\elite\gtgunnerenter) Gtgunnerexit (Sound) (bc9f878) 20 5B 07 81 (sound\sfx\impulse\animations\elite\gtgunnerexit) Stand_pistol_evade_left (Sound) (bc9f898) 88 5C 07 81 (sound\sfx\impulse\animations\elite\stand_pistol_evade_left) Stand_pistol_evade_right (Sound) (bc9f8b8) F0 5D 07 81 (sound\sfx\impulse\animations\elite\stand_pistol_evade_right) Stand_pistol_melee (Sound) (bc9f8d8) 58 5F 07 81 (sound\sfx\impulse\animations\elite\stand_pistol_melee) Stand_pistol_melee_2 (Sound) (bc9f8f8) C0 60 07 81 (sound\sfx\impulse\animations\elite\stand_pistol_melee_2) Stand_sword_melee.mov (Sound) (bc9f918) 28 62 07 81 (sound\sfx\impulse\animations\elite\stand_sword_melee.mov) Stand_sword_melee_oh (Sound) (bc9fa38) 98 75 07 81 (sound\sfx\impulse\animations\elite\stand_sword_melee_oh) Stand_up_roll (Sound) (bc9f938) 90 63 07 81 (sound\sfx\impulse\animations\elite\stand_up_roll)
================================================
sound\sfx\impulse\animations\grunt ================================================
Alert_pistol_move_front (Sound) (bc9e678) E0 64 F7 80 (sound\sfx\impulse\animations\grunt\alert_pistol_move_front) Crouch_pistol_move_front (Sound) (bc9e698) 40 67 F7 80 (sound\sfx\impulse\animations\grunt\crouch_pistol_move_front) Crouch_pistol_move_left (Sound) (bc9e6b8) A0 69 F7 80 (sound\sfx\impulse\animations\grunt\crouch_pistol_move_left) Crouch_pistol_move_right (Sound) (bc9e6d8) 00 6C F7 80 (sound\sfx\impulse\animations\grunt\crouch_pistol_move_right) Flee_pistol_move_front (Sound) (bc9e6f8) 60 6E F7 80 (sound\sfx\impulse\animations\grunt\flee_pistol_move_front) Onfire_idle (Sound) (bc9e578) A0 59 F7 80 (sound\sfx\impulse\animations\grunt\onfire_idle) Stand_missile_move_front (Sound) (bc9e718) C0 70 F7 80 (sound\sfx\impulse\animations\grunt\stand_missile_move_front) Stand_missile_move_left (Sound) (bc9e738) 20 73 F7 80 (sound\sfx\impulse\animations\grunt\stand_missile_move_left) Stand_missile_move_right (Sound) (bc9e758) 80 75 F7 80 (sound\sfx\impulse\animations\grunt\stand_missile_move_right) Stand_pistol_dive (Sound) (bc9e598) 08 5B F7 80 (sound\sfx\impulse\animations\grunt\stand_pistol_dive) Stand_pistol_evade_left (Sound) (bc9e5b8) 70 5C F7 80 (sound\sfx\impulse\animations\grunt\stand_pistol_evade_left) Stand_pistol_evade_right (Sound) (bc9e5d8) D8 5D F7 80 (sound\sfx\impulse\animations\grunt\stand_pistol_evade_right) Stand_pistol_move_back (Sound) (bc9e778) E0 77 F7 80 (sound\sfx\impulse\animations\grunt\stand_pistol_move_back) Stand_pistol_move_front (Sound) (bc9e798) 40 7A F7 80 (sound\sfx\impulse\animations\grunt\stand_pistol_move_front) Stand_pistol_move_left (Sound) (bc9e7b8) A0 7C F7 80 (sound\sfx\impulse\animations\grunt\stand_pistol_move_left) Stand_pistol_move_right (Sound) (bc9e7d8) 00 7F F7 80 (sound\sfx\impulse\animations\grunt\stand_pistol_move_right) Stand_pistol_reload_1 (Sound) (bc9e5f8) 40 5F F7 80 (sound\sfx\impulse\animations\grunt\stand_pistol_reload_1) Stand_pistol_surprise_back (Sound) (bc9e618) A8 60 F7 80 (sound\sfx\impulse\animations\grunt\stand_pistol_surprise_back) Stand_pistol_surprise_front (Sound) (bc9e638) 10 62 F7 80 (sound\sfx\impulse\animations\grunt\stand_pistol_surprise_front) Stand_pistol_throw_grenade (Sound) (bc9e658) 78 63 F7 80 (sound\sfx\impulse\animations\grunt\stand_pistol_throw_grenade)
================================================
sound\sfx\impulse\animations\jackal ================================================
Alert_pistol_move_front (Sound) (bca0dd8) 4C 79 13 81 (sound\sfx\impulse\animations\jackal\alert_pistol_move_front) Crouch_pistol_move_back (Sound) (bca0df8) AC 7B 13 81 (sound\sfx\impulse\animations\jackal\crouch_pistol_move_back) Crouch_pistol_move_front (Sound) (bca0e18) 0C 7E 13 81 (sound\sfx\impulse\animations\jackal\crouch_pistol_move_front) Crouch_pistol_move_left (Sound) (bca0e38) 6C 80 13 81 (sound\sfx\impulse\animations\jackal\crouch_pistol_move_left) Crouch_pistol_move_right (Sound) (bca0e58) CC 82 13 81 (sound\sfx\impulse\animations\jackal\crouch_pistol_move_right) Flee_pistol_move_front (Sound) (bca0e78) 2C 85 13 81 (sound\sfx\impulse\animations\jackal\flee_pistol_move_front) Stand_pistol_move_back (Sound) (bca0e98) 8C 87 13 81 (sound\sfx\impulse\animations\jackal\stand_pistol_move_back) Stand_pistol_move_front (Sound) (bca0eb8) EC 89 13 81 (sound\sfx\impulse\animations\jackal\stand_pistol_move_front) Stand_pistol_move_left (Sound) (bca0ed8) 4C 8C 13 81 (sound\sfx\impulse\animations\jackal\stand_pistol_move_left) Stand_pistol_move_right (Sound) (bca0ef8) AC 8E 13 81 (sound\sfx\impulse\animations\jackal\stand_pistol_move_right)
================================================
sound\sfx\impulse\animations\marine ================================================
P_rider_lb01_enter (Sound) (bc908f8) BC BB B8 80 (sound\sfx\impulse\animations\marine\p_rider_lb01_enter) P_rider_lb01_exit (Sound) (bc90918) 24 BD B8 80 (sound\sfx\impulse\animations\marine\p_rider_lb01_exit) P_rider_lb02_exit (Sound) (bc90938) 8C BE B8 80 (sound\sfx\impulse\animations\marine\p_rider_lb02_exit) P_rider_lb_enter (Sound) (bc908b8) EC B8 B8 80 (sound\sfx\impulse\animations\marine\p_rider_lb_enter) P_rider_lb_exit (Sound) (bc908d8) 54 BA B8 80 (sound\sfx\impulse\animations\marine\p_rider_lb_exit) P_rider_lm_enter (Sound) (bc90958) F4 BF B8 80 (sound\sfx\impulse\animations\marine\p_rider_lm_enter) P_rider_lm_exit (Sound) (bc90978) 5C C1 B8 80 (sound\sfx\impulse\animations\marine\p_rider_lm_exit) P_rider_rb01_enter (Sound) (bc909d8) 94 C5 B8 80 (sound\sfx\impulse\animations\marine\p_rider_rb01_enter) P_rider_rb01_exit (Sound) (bc909f8) FC C6 B8 80 (sound\sfx\impulse\animations\marine\p_rider_rb01_exit) P_rider_rb02_exit (Sound) (bc90a18) 64 C8 B8 80 (sound\sfx\impulse\animations\marine\p_rider_rb02_exit) P_rider_rb_enter (Sound) (bc90998) C4 C2 B8 80 (sound\sfx\impulse\animations\marine\p_rider_rb_enter) P_rider_rb_exit (Sound) (bc909b8) 2C C4 B8 80 (sound\sfx\impulse\animations\marine\p_rider_rb_exit) P_rider_rm_enter (Sound) (bc90a38) CC C9 B8 80 (sound\sfx\impulse\animations\marine\p_rider_rm_enter) P_rider_rm_exit (Sound) (bc90a58) 34 CB B8 80 (sound\sfx\impulse\animations\marine\p_rider_rm_exit) W_gunner_enter (Sound) (bc90a78) 9C CC B8 80 (sound\sfx\impulse\animations\marine\w_gunner_enter) W_gunner_exit (Sound) (bc90a98) 04 CE B8 80 (sound\sfx\impulse\animations\marine\w_gunner_exit) W_rider_enter (Sound) (bc90ab8) 6C CF B8 80 (sound\sfx\impulse\animations\marine\w_rider_enter) W_rider_exit (Sound) (bc90ad8) D4 D0 B8 80 (sound\sfx\impulse\animations\marine\w_rider_exit)
================================================
sound\sfx\impulse\bodyfalls\elite ================================================
Hkillbackgut (Sound) (bc9f738) 10 4D 07 81 (sound\sfx\impulse\bodyfalls\elite\hkillbackgut) Hkillfrontgut (Sound) (bc9f7b8) B0 52 07 81 (sound\sfx\impulse\bodyfalls\elite\hkillfrontgut) Skillfrontbackgut (Sound) (bc9f798) 48 51 07 81 (sound\sfx\impulse\bodyfalls\elite\skillfrontbackgut) Skillleftgut (Sound) (bc9f778) E0 4F 07 81 (sound\sfx\impulse\bodyfalls\elite\skillleftgut) Skillrightgut (Sound) (bc9f758) 78 4E 07 81 (sound\sfx\impulse\bodyfalls\elite\skillrightgut)
================================================
sound\sfx\impulse\bodyfalls\grunt ================================================
Hkillfrontgut (Sound) (bc9e4f8) 00 54 F7 80 (sound\sfx\impulse\bodyfalls\grunt\hkillfrontgut) Skillbackgut (Sound) (bc9e518) 68 55 F7 80 (sound\sfx\impulse\bodyfalls\grunt\skillbackgut) Skillfrontgut (Sound) (bc9e538) D0 56 F7 80 (sound\sfx\impulse\bodyfalls\grunt\skillfrontgut) Skillleftgut (Sound) (bc9e558) 38 58 F7 80 (sound\sfx\impulse\bodyfalls\grunt\skillleftgut)
================================================
sound\sfx\impulse\bodyfalls\jackal ================================================
Hkillbackgut (Sound) (bca0d18) DC 70 13 81 (sound\sfx\impulse\bodyfalls\jackal\hkillbackgut) Hkillfrontgut (Sound) (bca0d98) 7C 76 13 81 (sound\sfx\impulse\bodyfalls\jackal\hkillfrontgut) Skillbackgut (Sound) (bca0d78) 14 75 13 81 (sound\sfx\impulse\bodyfalls\jackal\skillbackgut) Skillfrontbackgut (Sound) (bca0db8) E4 77 13 81 (sound\sfx\impulse\bodyfalls\jackal\skillfrontbackgut) Skillleftgut (Sound) (bca0d58) AC 73 13 81 (sound\sfx\impulse\bodyfalls\jackal\skillleftgut) Skillrightgut (Sound) (bca0d38) 44 72 13 81 (sound\sfx\impulse\bodyfalls\jackal\skillrightgut)
================================================
sound\sfx\impulse\bodyfalls\marines ================================================
General (Sound) (bc90898) AC B2 B8 80 (sound\sfx\impulse\bodyfalls\marines\general) Hkillfronthead (Sound) (bc90878) 44 B1 B8 80 (sound\sfx\impulse\bodyfalls\marines\hkillfronthead) Skillfrontgut (Sound) (bc90858) DC AF B8 80 (sound\sfx\impulse\bodyfalls\marines\skillfrontgut)
================================================
sound\sfx\impulse\coolant ================================================
Enter_water (Sound) (bca3858) 44 8E 1D 81 (sound\sfx\impulse\coolant\enter_water) Exit_water (Sound) (bca3878) AC 8F 1D 81 (sound\sfx\impulse\coolant\exit_water)
================================================
sound\sfx\impulse\doors ================================================
A30_bridge (Looping Sound) (bc9c898) 50 2C EB 80 (sound\sfx\impulse\doors\a30_bridge) A30_bridge_light (Looping Sound) (bc9c918) 74 32 EB 80 (sound\sfx\impulse\doors\a30_bridge_light) Bridge_in (Sound) (bc9c8b8) 44 2D EB 80 (sound\sfx\impulse\doors\bridge_in) Bridge_light (Sound) (bc9c958) D0 34 EB 80 (sound\sfx\impulse\doors\bridge_light) Bridge_light_in (Sound) (bc9c938) 68 33 EB 80 (sound\sfx\impulse\doors\bridge_light_in) Bridge_loop (Sound) (bc9c8d8) AC 2E EB 80 (sound\sfx\impulse\doors\bridge_loop) Bridge_out (Sound) (bc9c8f8) 0C 31 EB 80 (sound\sfx\impulse\doors\bridge_out)
================================================
sound\sfx\impulse\footsteps\cyborg\cleancement ================================================
Jump (Sound) (bc972d8) 24 98 C8 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\jump) Jump_up (Sound) (bc97198) 28 78 C8 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\jump_up) Run (Sound) (bc96f18) 04 2E C8 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\run) Shuffle (Sound) (bc97058) D8 52 C8 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\shuffle) Walk (Sound) (bc96db8) 84 05 C8 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\dirt ================================================
Jump (Sound) (bc97218) 70 88 C8 80 (sound\sfx\impulse\footsteps\cyborg\dirt\jump) Jump_up (Sound) (bc970d8) 30 61 C8 80 (sound\sfx\impulse\footsteps\cyborg\dirt\jump_up) Run (Sound) (bc96e58) 0C 17 C8 80 (sound\sfx\impulse\footsteps\cyborg\dirt\run) Shuffle (Sound) (bc96f98) 4C 3E C8 80 (sound\sfx\impulse\footsteps\cyborg\dirt\shuffle) Walk (Sound) (bc96cf8) 8C EE C7 80 (sound\sfx\impulse\footsteps\cyborg\dirt\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\grass ================================================
Jump (Sound) (bc97338) 4C 9E C8 80 (sound\sfx\impulse\footsteps\cyborg\grass\jump) Run (Sound) (bc96f78) 78 3A C8 80 (sound\sfx\impulse\footsteps\cyborg\grass\run) Shuffle (Sound) (bc970b8) 5C 5D C8 80 (sound\sfx\impulse\footsteps\cyborg\grass\shuffle) Walk (Sound) (bc96e38) 38 13 C8 80 (sound\sfx\impulse\footsteps\cyborg\grass\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\grating ================================================
Jump (Sound) (bc972b8) C4 95 C8 80 (sound\sfx\impulse\footsteps\cyborg\grating\jump) Jump_up (Sound) (bc97178) 54 74 C8 80 (sound\sfx\impulse\footsteps\cyborg\grating\jump_up) Run (Sound) (bc96ef8) 30 2A C8 80 (sound\sfx\impulse\footsteps\cyborg\grating\run) Shuffle (Sound) (bc97038) 78 50 C8 80 (sound\sfx\impulse\footsteps\cyborg\grating\shuffle) Walk (Sound) (bc96d98) B0 01 C8 80 (sound\sfx\impulse\footsteps\cyborg\grating\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\gravel ================================================
Jump (Sound) (bc97238) D0 8A C8 80 (sound\sfx\impulse\footsteps\cyborg\gravel\jump) Jump_up (Sound) (bc970f8) 04 65 C8 80 (sound\sfx\impulse\footsteps\cyborg\gravel\jump_up) Run (Sound) (bc96e78) E0 1A C8 80 (sound\sfx\impulse\footsteps\cyborg\gravel\run) Shuffle (Sound) (bc96fb8) 20 42 C8 80 (sound\sfx\impulse\footsteps\cyborg\gravel\shuffle) Walk (Sound) (bc96d18) 60 F2 C7 80 (sound\sfx\impulse\footsteps\cyborg\gravel\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\grtcement ================================================
Jump (Sound) (bc97258) 30 8D C8 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\jump) Jump_up (Sound) (bc97118) D8 68 C8 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\jump_up) Run (Sound) (bc96e98) B4 1E C8 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\run) Shuffle (Sound) (bc96fd8) F4 45 C8 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\shuffle) Walk (Sound) (bc96d38) 34 F6 C7 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\jump ================================================
Genericjump (Sound) (bc971b8) FC 7B C8 80 (sound\sfx\impulse\footsteps\cyborg\jump\genericjump)
================================================
sound\sfx\impulse\footsteps\cyborg\marble ================================================
Jump (Sound) (bc972f8) 84 9A C8 80 (sound\sfx\impulse\footsteps\cyborg\marble\jump) Jump_up (Sound) (bc971d8) D0 7F C8 80 (sound\sfx\impulse\footsteps\cyborg\marble\jump_up) Run (Sound) (bc96f38) D8 31 C8 80 (sound\sfx\impulse\footsteps\cyborg\marble\run) Shuffle (Sound) (bc97078) 28 57 C8 80 (sound\sfx\impulse\footsteps\cyborg\marble\shuffle) Walk (Sound) (bc96dd8) 58 09 C8 80 (sound\sfx\impulse\footsteps\cyborg\marble\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\snow ================================================
Jump (Sound) (bc97278) 90 8F C8 80 (sound\sfx\impulse\footsteps\cyborg\snow\jump) Jump_up (Sound) (bc97138) AC 6C C8 80 (sound\sfx\impulse\footsteps\cyborg\snow\jump_up) Run (Sound) (bc96eb8) 88 22 C8 80 (sound\sfx\impulse\footsteps\cyborg\snow\run) Shuffle (Sound) (bc96ff8) C8 49 C8 80 (sound\sfx\impulse\footsteps\cyborg\snow\shuffle) Walk (Sound) (bc96d58) 08 FA C7 80 (sound\sfx\impulse\footsteps\cyborg\snow\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\water ================================================
Jump (Sound) (bc97318) 68 9C C8 80 (sound\sfx\impulse\footsteps\cyborg\water\jump) Jump_up (Sound) (bc971f8) A4 83 C8 80 (sound\sfx\impulse\footsteps\cyborg\water\jump_up) Run (Sound) (bc96f58) AC 35 C8 80 (sound\sfx\impulse\footsteps\cyborg\water\run) Shuffle (Sound) (bc97098) 88 59 C8 80 (sound\sfx\impulse\footsteps\cyborg\water\shuffle) Walk (Sound) (bc96e18) E0 0F C8 80 (sound\sfx\impulse\footsteps\cyborg\water\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\wood ================================================
Jump (Sound) (bc97298) F0 91 C8 80 (sound\sfx\impulse\footsteps\cyborg\wood\jump) Jump_up (Sound) (bc97158) 80 70 C8 80 (sound\sfx\impulse\footsteps\cyborg\wood\jump_up) Run (Sound) (bc96ed8) 5C 26 C8 80 (sound\sfx\impulse\footsteps\cyborg\wood\run) Shuffle (Sound) (bc97018) 9C 4D C8 80 (sound\sfx\impulse\footsteps\cyborg\wood\shuffle) Walk (Sound) (bc96d78) DC FD C7 80 (sound\sfx\impulse\footsteps\cyborg\wood\walk)
================================================
sound\sfx\impulse\footsteps\elite\dirt ================================================
Jump (Sound) (bca0918) B8 6A 0B 81 (sound\sfx\impulse\footsteps\elite\dirt\jump) Jump_up (Sound) (bca0818) 18 4C 0B 81 (sound\sfx\impulse\footsteps\elite\dirt\jump_up) Run (Sound) (bca0618) 44 11 0B 81 (sound\sfx\impulse\footsteps\elite\dirt\run) Shuffle (Sound) (bca0718) DC 30 0B 81 (sound\sfx\impulse\footsteps\elite\dirt\shuffle) Walk (Sound) (bca0518) 20 F3 0A 81 (sound\sfx\impulse\footsteps\elite\dirt\walk)
================================================
sound\sfx\impulse\footsteps\elite\grass ================================================
Jump (Sound) (bca09f8) C4 7D 0B 81 (sound\sfx\impulse\footsteps\elite\grass\jump) Run (Sound) (bca06f8) 08 2D 0B 81 (sound\sfx\impulse\footsteps\elite\grass\run) Shuffle (Sound) (bca07f8) 44 48 0B 81 (sound\sfx\impulse\footsteps\elite\grass\shuffle) Walk (Sound) (bca05f8) 70 0D 0B 81 (sound\sfx\impulse\footsteps\elite\grass\walk)
================================================
sound\sfx\impulse\footsteps\elite\grating ================================================
Jump (Sound) (bca09b8) 80 79 0B 81 (sound\sfx\impulse\footsteps\elite\grating\jump) Jump_up (Sound) (bca08b8) 44 5E 0B 81 (sound\sfx\impulse\footsteps\elite\grating\jump_up) Run (Sound) (bca06b8) 68 24 0B 81 (sound\sfx\impulse\footsteps\elite\grating\run) Shuffle (Sound) (bca07b8) 10 42 0B 81 (sound\sfx\impulse\footsteps\elite\grating\shuffle) Walk (Sound) (bca05b8) 44 06 0B 81 (sound\sfx\impulse\footsteps\elite\grating\walk)
================================================
sound\sfx\impulse\footsteps\elite\gravel ================================================
Jump (Sound) (bca0938) 18 6D 0B 81 (sound\sfx\impulse\footsteps\elite\gravel\jump) Jump_up (Sound) (bca0838) EC 4F 0B 81 (sound\sfx\impulse\footsteps\elite\gravel\jump_up) Run (Sound) (bca0638) 18 15 0B 81 (sound\sfx\impulse\footsteps\elite\gravel\run) Shuffle (Sound) (bca0738) B0 34 0B 81 (sound\sfx\impulse\footsteps\elite\gravel\shuffle) Walk (Sound) (bca0538) F4 F6 0A 81 (sound\sfx\impulse\footsteps\elite\gravel\walk)
================================================
sound\sfx\impulse\footsteps\elite\hard_surface ================================================
Jump (Sound) (bca0958) 78 6F 0B 81 (sound\sfx\impulse\footsteps\elite\hard_surface\jump) Jump_up (Sound) (bca0858) C0 53 0B 81 (sound\sfx\impulse\footsteps\elite\hard_surface\jump_up) Run (Sound) (bca0658) EC 18 0B 81 (sound\sfx\impulse\footsteps\elite\hard_surface\run) Shuffle (Sound) (bca0758) 84 38 0B 81 (sound\sfx\impulse\footsteps\elite\hard_surface\shuffle) Walk (Sound) (bca0558) C8 FA 0A 81 (sound\sfx\impulse\footsteps\elite\hard_surface\walk)
================================================
sound\sfx\impulse\footsteps\elite\jump ================================================
Genericjump (Sound) (bca08f8) E4 66 0B 81 (sound\sfx\impulse\footsteps\elite\jump\genericjump)
================================================
sound\sfx\impulse\footsteps\elite\snow ================================================
Jump (Sound) (bca0978) 4C 73 0B 81 (sound\sfx\impulse\footsteps\elite\snow\jump) Jump_up (Sound) (bca0878) 9C 56 0B 81 (sound\sfx\impulse\footsteps\elite\snow\jump_up) Run (Sound) (bca0678) C0 1C 0B 81 (sound\sfx\impulse\footsteps\elite\snow\run) Shuffle (Sound) (bca0778) 60 3B 0B 81 (sound\sfx\impulse\footsteps\elite\snow\shuffle) Walk (Sound) (bca0578) 9C FE 0A 81 (sound\sfx\impulse\footsteps\elite\snow\walk)
================================================
sound\sfx\impulse\footsteps\elite\water ================================================
Jump (Sound) (bca09d8) E0 7B 0B 81 (sound\sfx\impulse\footsteps\elite\water\jump) Jump_up (Sound) (bca08d8) 18 62 0B 81 (sound\sfx\impulse\footsteps\elite\water\jump_up) Run (Sound) (bca06d8) 3C 28 0B 81 (sound\sfx\impulse\footsteps\elite\water\run) Shuffle (Sound) (bca07d8) 70 44 0B 81 (sound\sfx\impulse\footsteps\elite\water\shuffle) Walk (Sound) (bca05d8) 18 0A 0B 81 (sound\sfx\impulse\footsteps\elite\water\walk)
================================================
sound\sfx\impulse\footsteps\elite\wood ================================================
Jump (Sound) (bca0998) AC 75 0B 81 (sound\sfx\impulse\footsteps\elite\wood\jump) Jump_up (Sound) (bca0898) 70 5A 0B 81 (sound\sfx\impulse\footsteps\elite\wood\jump_up) Run (Sound) (bca0698) 94 20 0B 81 (sound\sfx\impulse\footsteps\elite\wood\run) Shuffle (Sound) (bca0798) 34 3F 0B 81 (sound\sfx\impulse\footsteps\elite\wood\shuffle) Walk (Sound) (bca0598) 70 02 0B 81 (sound\sfx\impulse\footsteps\elite\wood\walk)
================================================
sound\sfx\impulse\footsteps\grunt\dirt ================================================
Jump (Sound) (bc9f2b8) 34 CC F9 80 (sound\sfx\impulse\footsteps\grunt\dirt\jump) Jump_up (Sound) (bc9f1f8) 3C B5 F9 80 (sound\sfx\impulse\footsteps\grunt\dirt\jump_up) Run (Sound) (bc9f038) 9C 80 F9 80 (sound\sfx\impulse\footsteps\grunt\dirt\run) Shuffle (Sound) (bc9f118) 60 9C F9 80 (sound\sfx\impulse\footsteps\grunt\dirt\shuffle) Walk (Sound) (bc9ef58) 4C 66 F9 80 (sound\sfx\impulse\footsteps\grunt\dirt\walk)
================================================
sound\sfx\impulse\footsteps\grunt\grass ================================================
Jump (Sound) (bc9f378) E0 DC F9 80 (sound\sfx\impulse\footsteps\grunt\grass\jump) Run (Sound) (bc9f0f8) 8C 98 F9 80 (sound\sfx\impulse\footsteps\grunt\grass\run) Shuffle (Sound) (bc9f1d8) 68 B1 F9 80 (sound\sfx\impulse\footsteps\grunt\grass\shuffle) Walk (Sound) (bc9f018) C8 7C F9 80 (sound\sfx\impulse\footsteps\grunt\grass\walk)
================================================
sound\sfx\impulse\footsteps\grunt\gravel ================================================
Jump (Sound) (bc9f2d8) 94 CE F9 80 (sound\sfx\impulse\footsteps\grunt\gravel\jump) Jump_up (Sound) (bc9f218) 10 B9 F9 80 (sound\sfx\impulse\footsteps\grunt\gravel\jump_up) Run (Sound) (bc9f058) 70 84 F9 80 (sound\sfx\impulse\footsteps\grunt\gravel\run) Shuffle (Sound) (bc9f138) 34 A0 F9 80 (sound\sfx\impulse\footsteps\grunt\gravel\shuffle) Walk (Sound) (bc9ef78) 20 6A F9 80 (sound\sfx\impulse\footsteps\grunt\gravel\walk)
================================================
sound\sfx\impulse\footsteps\grunt\hard_surface ================================================
Jump (Sound) (bc9f2f8) F4 D0 F9 80 (sound\sfx\impulse\footsteps\grunt\hard_surface\jump) Jump_up (Sound) (bc9f238) E4 BC F9 80 (sound\sfx\impulse\footsteps\grunt\hard_surface\jump_up) Run (Sound) (bc9f078) 44 88 F9 80 (sound\sfx\impulse\footsteps\grunt\hard_surface\run) Shuffle (Sound) (bc9f158) 08 A4 F9 80 (sound\sfx\impulse\footsteps\grunt\hard_surface\shuffle) Walk (Sound) (bc9ef98) F4 6D F9 80 (sound\sfx\impulse\footsteps\grunt\hard_surface\walk)
================================================
sound\sfx\impulse\footsteps\grunt\snow ================================================
Jump (Sound) (bc9f318) C8 D4 F9 80 (sound\sfx\impulse\footsteps\grunt\snow\jump) Jump_up (Sound) (bc9f258) C0 BF F9 80 (sound\sfx\impulse\footsteps\grunt\snow\jump_up) Run (Sound) (bc9f098) 18 8C F9 80 (sound\sfx\impulse\footsteps\grunt\snow\run) Shuffle (Sound) (bc9f178) E4 A6 F9 80 (sound\sfx\impulse\footsteps\grunt\snow\shuffle) Walk (Sound) (bc9efb8) C8 71 F9 80 (sound\sfx\impulse\footsteps\grunt\snow\walk)
================================================
sound\sfx\impulse\footsteps\grunt\water ================================================
Jump (Sound) (bc9f358) FC DA F9 80 (sound\sfx\impulse\footsteps\grunt\water\jump) Jump_up (Sound) (bc9f298) 68 C7 F9 80 (sound\sfx\impulse\footsteps\grunt\water\jump_up) Run (Sound) (bc9f0d8) C0 93 F9 80 (sound\sfx\impulse\footsteps\grunt\water\run) Shuffle (Sound) (bc9f1b8) 94 AD F9 80 (sound\sfx\impulse\footsteps\grunt\water\shuffle) Walk (Sound) (bc9eff8) 70 79 F9 80 (sound\sfx\impulse\footsteps\grunt\water\walk)
================================================
sound\sfx\impulse\footsteps\grunt\wood ================================================
Jump (Sound) (bc9f338) 28 D7 F9 80 (sound\sfx\impulse\footsteps\grunt\wood\jump) Jump_up (Sound) (bc9f278) 94 C3 F9 80 (sound\sfx\impulse\footsteps\grunt\wood\jump_up) Run (Sound) (bc9f0b8) EC 8F F9 80 (sound\sfx\impulse\footsteps\grunt\wood\run) Shuffle (Sound) (bc9f198) B8 AA F9 80 (sound\sfx\impulse\footsteps\grunt\wood\shuffle) Walk (Sound) (bc9efd8) 9C 75 F9 80 (sound\sfx\impulse\footsteps\grunt\wood\walk)
================================================
sound\sfx\impulse\glass ================================================
Glass_large (Sound) (bc989f8) F8 27 DB 80 (sound\sfx\impulse\glass\glass_large) Glass_medium (Sound) (bc989d8) 98 25 DB 80 (sound\sfx\impulse\glass\glass_medium) Glass_small (Sound) (bc989b8) B4 23 DB 80 (sound\sfx\impulse\glass\glass_small)
================================================
sound\sfx\impulse\impacts ================================================
Ar_water (Sound) (bc8f9d8) 80 AD A8 80 (sound\sfx\impulse\impacts\ar_water) Blood_splatters (Sound) (bc8f3b8) 1C EE A7 80 (sound\sfx\impulse\impacts\blood_splatters) Bullet_ricc (Sound) (bc8f518) 14 10 A8 80 (sound\sfx\impulse\impacts\bullet_ricc) Bullets_projectile (Sound) (bc8e798) F0 00 A7 80 (sound\sfx\impulse\impacts\bullets_projectile) Dirt_burst (Sound) (bca39d8) AC BB 1D 81 (sound\sfx\impulse\impacts\dirt_burst) Dirt_skid (Sound) (bc98698) E0 CC DA 80 (sound\sfx\impulse\impacts\dirt_skid) Dirthits (Sound) (bc8e7f8) E4 0D A7 80 (sound\sfx\impulse\impacts\dirthits) Fleshhit (Sound) (bc8f138) 44 C2 A7 80 (sound\sfx\impulse\impacts\fleshhit) Glass_hits (Sound) (bc8efd8) 30 9D A7 80 (sound\sfx\impulse\impacts\glass_hits) Granhit (Sound) (bc8ea18) 58 2E A7 80 (sound\sfx\impulse\impacts\granhit) Ice_hits (Sound) (bc8fbd8) 3C C5 A8 80 (sound\sfx\impulse\impacts\ice_hits) Jeep_hit_solid (Sound) (bc98638) A0 B8 DA 80 (sound\sfx\impulse\impacts\jeep_hit_solid) Lrgrocks (Sound) (bc8ebd8) 6C 4B A7 80 (sound\sfx\impulse\impacts\lrgrocks) Med_dirthits (Sound) (bc98058) EC 73 D9 80 (sound\sfx\impulse\impacts\med_dirthits) Med_splash (Sound) (bca3b18) C0 DB 1D 81 (sound\sfx\impulse\impacts\med_splash) Medrocks (Sound) (bc8ebb8) A8 45 A7 80 (sound\sfx\impulse\impacts\medrocks) Metal_chip_med (Sound) (bc8f098) 88 AA A7 80 (sound\sfx\impulse\impacts\metal_chip_med) Metal_chips (Sound) (bc8f078) 30 A7 A7 80 (sound\sfx\impulse\impacts\metal_chips) Metalhit (Sound) (bc8ee78) 38 7C A7 80 (sound\sfx\impulse\impacts\metalhit) Needle_ricc (Sound) (bca1e38) 38 DB 17 81 (sound\sfx\impulse\impacts\needle_ricc) Needler_projectile (Sound) (bca1d58) 50 C6 17 81 (sound\sfx\impulse\impacts\needler_projectile) Needler_super_expl (Sound) (bca1cf8) F0 BC 17 81 (sound\sfx\impulse\impacts\needler_super_expl) Panel_death (Sound) (bc98ef8) BC 45 DC 80 (sound\sfx\impulse\impacts\panel_death) Panel_details (Sound) (bc98e58) 48 39 DC 80 (sound\sfx\impulse\impacts\panel_details) Plasrif_projectile (Sound) (bc9d298) 98 BF ED 80 (sound\sfx\impulse\impacts\plasrif_projectile) Smallrock (Sound) (bc8eb98) 58 41 A7 80 (sound\sfx\impulse\impacts\smallrock) Snow_hits (Sound) (bc8ec18) 08 54 A7 80 (sound\sfx\impulse\impacts\snow_hits) Soldier_run (Sound) (bc90818) C8 A5 B8 80 (sound\sfx\impulse\impacts\soldier_run) Soldier_walk (Sound) (bc90838) 08 AC B8 80 (sound\sfx\impulse\impacts\soldier_walk) Vehicle_impact (Sound) (bc988d8) E4 0C DB 80 (sound\sfx\impulse\impacts\vehicle_impact) Warthog_suspension (Sound) (bc98618) 48 B5 DA 80 (sound\sfx\impulse\impacts\warthog_suspension) Water_burst (Sound) (bc9d958) B8 09 EF 80 (sound\sfx\impulse\impacts\water_burst) Water_driving (Sound) (bc98758) 18 E3 DA 80 (sound\sfx\impulse\impacts\water_driving) Water_tires (Sound) (bc98838) BC FD DA 80 (sound\sfx\impulse\impacts\water_tires) Woodhit (Sound) (bc8ed78) 7C 69 A7 80 (sound\sfx\impulse\impacts\woodhit)
================================================
sound\sfx\impulse\material_effects ================================================
Impacts_concrete (Sound) (bc96738) 38 8E C5 80 (sound\sfx\impulse\material_effects\impacts_concrete) Impacts_dirt (Sound) (bc96718) 54 8C C5 80 (sound\sfx\impulse\material_effects\impacts_dirt) Impacts_glass (Sound) (bc967d8) A4 98 C5 80 (sound\sfx\impulse\material_effects\impacts_glass) Impacts_grass (Sound) (bc96818) 6C 9C C5 80 (sound\sfx\impulse\material_effects\impacts_grass) Impacts_grating (Sound) (bc96798) 68 93 C5 80 (sound\sfx\impulse\material_effects\impacts_grating) Impacts_metal (Sound) (bc967b8) 4C 95 C5 80 (sound\sfx\impulse\material_effects\impacts_metal) Impacts_snow (Sound) (bc96758) A0 8F C5 80 (sound\sfx\impulse\material_effects\impacts_snow) Impacts_water (Sound) (bc967f8) 0C 9A C5 80 (sound\sfx\impulse\material_effects\impacts_water) Impacts_wood (Sound) (bc96778) 08 91 C5 80 (sound\sfx\impulse\material_effects\impacts_wood) Weapon (Material Effects) (bc966f8) CC 84 C5 80 (sound\sfx\impulse\material_effects\weapon)
================================================
sound\sfx\impulse\melee ================================================
Assault_impact (Sound) (bc96878) 58 A2 C5 80 (sound\sfx\impulse\melee\assault_impact) Melee_armor (Sound) (bca48f8) 84 C1 21 81 (sound\sfx\impulse\melee\melee_armor) Melee_concrete (Sound) (bca47f8) 08 AE 21 81 (sound\sfx\impulse\melee\melee_concrete) Melee_dirt (Sound) (bca47d8) A8 AB 21 81 (sound\sfx\impulse\melee\melee_dirt) Melee_glass (Sound) (bca48b8) 48 BC 21 81 (sound\sfx\impulse\melee\melee_glass) Melee_grass (Sound) (bca4938) 44 C6 21 81 (sound\sfx\impulse\melee\melee_grass) Melee_grating (Sound) (bca4858) 20 B6 21 81 (sound\sfx\impulse\melee\melee_grating) Melee_impact_fleshy (Sound) (bca48d8) 2C BE 21 81 (sound\sfx\impulse\melee\melee_impact_fleshy) Melee_metal (Sound) (bca4878) 04 B8 21 81 (sound\sfx\impulse\melee\melee_metal) Melee_rubber (Sound) (bca4898) E0 BA 21 81 (sound\sfx\impulse\melee\melee_rubber) Melee_snow (Sound) (bca4818) 60 B1 21 81 (sound\sfx\impulse\melee\melee_snow) Melee_water (Sound) (bca4918) E4 C3 21 81 (sound\sfx\impulse\melee\melee_water) Melee_wood (Sound) (bca4838) 44 B3 21 81 (sound\sfx\impulse\melee\melee_wood) Needle_impact (Sound) (bca1878) 3C 16 16 81 (sound\sfx\impulse\melee\needle_impact) Pistol_impact (Sound) (bc9be18) C0 FB E6 80 (sound\sfx\impulse\melee\pistol_impact) Plasma_impact (Sound) (bc9d0b8) 5C E8 EB 80 (sound\sfx\impulse\melee\plasma_impact)
================================================
sound\sfx\impulse\panel ================================================
Activate_panel (Effect) (bc9caf8) 90 61 EB 80 (sound\sfx\impulse\panel\activate_panel) Activate_panel (Sound) (bc9cb18) 9C 62 EB 80 (sound\sfx\impulse\panel\activate_panel)
================================================
sound\sfx\impulse\shellcasings ================================================
Ar_casings (Material Effects) (bc8fd78) F0 E9 A8 80 (sound\sfx\impulse\shellcasings\ar_casings) Double_shell_dirt (Sound) (bc8fdb8) D0 F4 A8 80 (sound\sfx\impulse\shellcasings\double_shell_dirt) Double_shell_metal (Sound) (bc8fe18) E8 FC A8 80 (sound\sfx\impulse\shellcasings\double_shell_metal) Multi_shell_dirt (Sound) (bc8fdd8) AC F7 A8 80 (sound\sfx\impulse\shellcasings\multi_shell_dirt) Multi_shell_metal (Sound) (bc8fe38) C4 FF A8 80 (sound\sfx\impulse\shellcasings\multi_shell_metal) Single_shell_dirt (Sound) (bc8fd98) 78 F1 A8 80 (sound\sfx\impulse\shellcasings\single_shell_dirt) Single_shell_metal (Sound) (bc8fdf8) 90 F9 A8 80 (sound\sfx\impulse\shellcasings\single_shell_metal)
================================================
sound\sfx\impulse\weapon_drops ================================================
Assault_impact (Sound) (bc96838) 50 9E C5 80 (sound\sfx\impulse\weapon_drops\assault_impact) Pistol_impact (Sound) (bc9bdb8) 14 F7 E6 80 (sound\sfx\impulse\weapon_drops\pistol_impact) Plasma_impact (Sound) (bc9d038) C4 D6 EB 80 (sound\sfx\impulse\weapon_drops\plasma_impact) Shotgun_impact (Sound) (bc9b318) 00 C7 E3 80 (sound\sfx\impulse\weapon_drops\shotgun_impact)
================================================
sound\sfx\ui ================================================
Forward (Sound) (bca5138) 7C C1 22 81 (sound\sfx\ui\forward) Health_low_heart (Looping Sound) (bc97818) DC 6C D6 80 (sound\sfx\ui\health_low_heart) Health_low_heart (Sound) (bc97838) D0 6D D6 80 (sound\sfx\ui\health_low_heart) Pickup_health (Sound) (bc9af98) 24 5D E3 80 (sound\sfx\ui\pickup_health) Shield_charge (Looping Sound) (bc97758) C8 65 D6 80 (sound\sfx\ui\shield_charge) Shield_charge (Sound) (bc97778) BC 66 D6 80 (sound\sfx\ui\shield_charge) Shield_depleted (Looping Sound) (bc977d8) 80 6A D6 80 (sound\sfx\ui\shield_depleted) Shield_depleted (Sound) (bc977f8) 74 6B D6 80 (sound\sfx\ui\shield_depleted) Shield_hit (Sound) (bc97738) 60 64 D6 80 (sound\sfx\ui\shield_hit) Shield_low (Looping Sound) (bc97798) 24 68 D6 80 (sound\sfx\ui\shield_low) Shield_low (Sound) (bc977b8) 18 69 D6 80 (sound\sfx\ui\shield_low)
================================================
sound\sfx\vehicles ================================================
Banshee_contrail (Looping Sound) (bc990b8) F8 67 DC 80 (sound\sfx\vehicles\banshee_contrail) Banshee_contrail (Sound) (bc990d8) EC 68 DC 80 (sound\sfx\vehicles\banshee_contrail) Banshee_engine (Looping Sound) (bc99078) 9C 65 DC 80 (sound\sfx\vehicles\banshee_engine) Banshee_engine (Sound) (bc99098) 90 66 DC 80 (sound\sfx\vehicles\banshee_engine) Covydrop (Looping Sound) (bc9a5b8) 9C 24 E0 80 (sound\sfx\vehicles\covydrop) Covydrop (Sound) (bc9a5d8) 30 26 E0 80 (sound\sfx\vehicles\covydrop) Covydrop2 (Sound) (bc9a5f8) 98 27 E0 80 (sound\sfx\vehicles\covydrop2) Jetsweet (Looping Sound) (bc9a378) EC 6F DF 80 (sound\sfx\vehicles\jetsweet) Jetsweet (Sound) (bc9a398) E0 70 DF 80 (sound\sfx\vehicles\jetsweet) Lifeboat (Looping Sound) (bc9ab78) FC AE E1 80 (sound\sfx\vehicles\lifeboat) Lifeboat_crash (Sound) (bca3798) 10 A1 1C 81 (sound\sfx\vehicles\lifeboat_crash) Lifeboat_entry (Sound) (bc9ab98) F0 AF E1 80 (sound\sfx\vehicles\lifeboat_entry) Pel_wind (Looping Sound) (bc9a338) 1C 6C DF 80 (sound\sfx\vehicles\pel_wind) Pelican_engine (Looping Sound) (bc9a2f8) C0 69 DF 80 (sound\sfx\vehicles\pelican_engine) Pelican_engine (Sound) (bc9a318) B4 6A DF 80 (sound\sfx\vehicles\pelican_engine) Pelican_wind (Sound) (bc9a358) 10 6D DF 80 (sound\sfx\vehicles\pelican_wind) Warthog_7_engine (Looping Sound) (bc97e98) E0 30 D9 80 (sound\sfx\vehicles\warthog_7_engine) Warthog_7_engine (Sound) (bc97ed8) DC 33 D9 80 (sound\sfx\vehicles\warthog_7_engine) Warthog_7_in (Sound) (bc97eb8) 74 32 D9 80 (sound\sfx\vehicles\warthog_7_in) Warthog_7_out (Sound) (bc97ef8) 90 37 D9 80 (sound\sfx\vehicles\warthog_7_out) Warthog_engine5 (Sound) (bc97f18) F8 38 D9 80 (sound\sfx\vehicles\warthog_engine5)
================================================
sound\sfx\weapons\assault rifle ================================================
Dryfire (Sound) (bc96c98) 50 C5 C7 80 (sound\sfx\weapons\assault rifle\dryfire) Fire (Sound) (bc8fcd8) 9C D9 A8 80 (sound\sfx\weapons\assault rifle\fire) Flashlight (Sound) (bc968d8) 6C A7 C5 80 (sound\sfx\weapons\assault rifle\flashlight) Weapon ready (Sound) (bc96998) 34 63 C7 80 (sound\sfx\weapons\assault rifle\weapon ready)
================================================
sound\sfx\weapons\chaingun ================================================
Fire (Sound) (bc984b8) 20 8E DA 80 (sound\sfx\weapons\chaingun\fire)
================================================
sound\sfx\weapons\frag grenade ================================================
Bouncedirt (Sound) (bca3998) 58 B5 1D 81 (sound\sfx\weapons\frag grenade\bouncedirt) Bouncemetal (Sound) (bca3a78) 64 CD 1D 81 (sound\sfx\weapons\frag grenade\bouncemetal) Expl (Sound) (bc98c98) 2C 10 DC 80 (sound\sfx\weapons\frag grenade\expl) Throwgren (Sound) (bca38d8) 6C 94 1D 81 (sound\sfx\weapons\frag grenade\throwgren)
================================================
sound\sfx\weapons\fuel rod gun ================================================
Explosion (Sound) (bc99af8) A8 F4 DD 80 (sound\sfx\weapons\fuel rod gun\explosion) Fire (Sound) (bc99d58) D0 3C DE 80 (sound\sfx\weapons\fuel rod gun\fire)
================================================
sound\sfx\weapons\needler ================================================
Dryfire (Sound) (bca1fd8) 60 1A 18 81 (sound\sfx\weapons\needler\dryfire) Expl (Sound) (bca1d38) F0 C3 17 81 (sound\sfx\weapons\needler\expl) Fire (Sound) (bca1f98) F4 16 18 81 (sound\sfx\weapons\needler\fire) Granite (Sound) (bca1dd8) 88 D3 17 81 (sound\sfx\weapons\needler\granite)
================================================
sound\sfx\weapons\pistol ================================================
Dryfire (Sound) (bc9c498) 28 51 EA 80 (sound\sfx\weapons\pistol\dryfire) Eject (Sound) (bc96c58) 60 C2 C7 80 (sound\sfx\weapons\pistol\eject) Fire (Sound) (bc9c3b8) 08 40 EA 80 (sound\sfx\weapons\pistol\fire)
================================================
sound\sfx\weapons\plasma grenade ================================================
Plasma_projectile (Looping Sound) (bca3e38) 54 33 1E 81 (sound\sfx\weapons\plasma grenade\plasma_projectile) Plasma_projectile (Sound) (bca3e58) 48 34 1E 81 (sound\sfx\weapons\plasma grenade\plasma_projectile) Plasmagrenexpl (Sound) (bca3d18) 7C 0B 1E 81 (sound\sfx\weapons\plasma grenade\plasmagrenexpl)
================================================
sound\sfx\weapons\plasma rifle ================================================
Charge (Sound) (bc9d018) 5C D5 EB 80 (sound\sfx\weapons\plasma rifle\charge) Chargefire (Sound) (bc9a858) 0C 77 E0 80 (sound\sfx\weapons\plasma rifle\chargefire) Charging (Looping Sound) (bc9cfd8) 00 D3 EB 80 (sound\sfx\weapons\plasma rifle\charging) Fire (Sound) (bc99838) 80 AA DD 80 (sound\sfx\weapons\plasma rifle\fire) Overheat (Sound) (bc9d4b8) 48 39 EE 80 (sound\sfx\weapons\plasma rifle\overheat) Plasmahit (Sound) (bc992b8) BC AD DC 80 (sound\sfx\weapons\plasma rifle\plasmahit) Sparks_plasma (Sound) (bc9d698) 20 90 EE 80 (sound\sfx\weapons\plasma rifle\sparks_plasma) Startcharge (Sound) (bc9cff8) F4 D3 EB 80 (sound\sfx\weapons\plasma rifle\startcharge)
================================================
sound\sfx\weapons\shield fx ================================================
Deplete (Sound) (bca0f78) 20 7F 14 81 (sound\sfx\weapons\shield fx\deplete) Hits (Sound) (bc8f538) D8 15 A8 80 (sound\sfx\weapons\shield fx\hits)
================================================
sound\sfx\weapons\sniper rifle ================================================
Fire (Sound) (bc9bbf8) C4 C1 E6 80 (sound\sfx\weapons\sniper rifle\fire) Night_vision_off (Effect) (bca46d8) 74 99 21 81 (sound\sfx\weapons\sniper rifle\night_vision_off) Night_vision_on (Effect) (bca4698) 00 97 21 81 (sound\sfx\weapons\sniper rifle\night_vision_on) Sniper_10x_zoom (Sound) (bc9b5f8) 0C 7B E5 80 (sound\sfx\weapons\sniper rifle\sniper_10x_zoom) Sniper_2x_zoom (Sound) (bc9b5d8) A4 79 E5 80 (sound\sfx\weapons\sniper rifle\sniper_2x_zoom) Sniper_nightscope_off (Sound) (bca46f8) 80 9A 21 81 (sound\sfx\weapons\sniper rifle\sniper_nightscope_off) Sniper_nightscope_on (Sound) (bca46b8) 0C 98 21 81 (sound\sfx\weapons\sniper rifle\sniper_nightscope_on)
================================================
sound\sfx\weapons\weapon_anims ================================================
Ar_melee (Sound) (bc96978) 50 61 C7 80 (sound\sfx\weapons\weapon_anims\ar_melee) Ar_reload (Sound) (bc96958) E8 5F C7 80 (sound\sfx\weapons\weapon_anims\ar_reload) Needle_melee (Sound) (bca19f8) A8 65 17 81 (sound\sfx\weapons\weapon_anims\needle_melee) Needle_posing (Sound) (bca1998) 70 61 17 81 (sound\sfx\weapons\weapon_anims\needle_posing) Needle_ready (Sound) (bca19d8) 40 64 17 81 (sound\sfx\weapons\weapon_anims\needle_ready) Needle_reload (Sound) (bca19b8) D8 62 17 81 (sound\sfx\weapons\weapon_anims\needle_reload) Pistol_melee (Sound) (bc9bed8) 18 11 E9 80 (sound\sfx\weapons\weapon_anims\pistol_melee) Pistol_posing (Sound) (bc9bef8) FC 12 E9 80 (sound\sfx\weapons\weapon_anims\pistol_posing) Pistol_ready (Sound) (bc9bf18) 64 14 E9 80 (sound\sfx\weapons\weapon_anims\pistol_ready) Pistol_reload (Sound) (bc9bf38) CC 15 E9 80 (sound\sfx\weapons\weapon_anims\pistol_reload) Plaspistol_melee (Sound) (bc9d198) 14 93 ED 80 (sound\sfx\weapons\weapon_anims\plaspistol_melee) Plaspistol_overheat (Sound) (bc9d138) DC 8E ED 80 (sound\sfx\weapons\weapon_anims\plaspistol_overheat) Plaspistol_overheat_exit (Sound) (bc9d1b8) 74 95 ED 80 (sound\sfx\weapons\weapon_anims\plaspistol_overheat_exit) Plaspistol_posing (Sound) (bc9d158) 44 90 ED 80 (sound\sfx\weapons\weapon_anims\plaspistol_posing) Plaspistol_ready (Sound) (bc9d178) AC 91 ED 80 (sound\sfx\weapons\weapon_anims\plaspistol_ready) Plasrifle_melee (Sound) (bca0378) C4 80 0A 81 (sound\sfx\weapons\weapon_anims\plasrifle_melee) Plasrifle_oh_exit (Sound) (bca0358) 5C 7F 0A 81 (sound\sfx\weapons\weapon_anims\plasrifle_oh_exit) Plasrifle_overheat (Sound) (bca02f8) 24 7B 0A 81 (sound\sfx\weapons\weapon_anims\plasrifle_overheat) Plasrifle_posing (Sound) (bca0338) F4 7D 0A 81 (sound\sfx\weapons\weapon_anims\plasrifle_posing) Plasrifle_ready (Sound) (bca0318) 8C 7C 0A 81 (sound\sfx\weapons\weapon_anims\plasrifle_ready) Sniper_melee (Sound) (bc9b418) 4C 52 E5 80 (sound\sfx\weapons\weapon_anims\sniper_melee) Sniper_posing (Sound) (bc9b3b8) 14 4E E5 80 (sound\sfx\weapons\weapon_anims\sniper_posing) Sniper_ready (Sound) (bc9b438) 30 54 E5 80 (sound\sfx\weapons\weapon_anims\sniper_ready) Sniper_reload_empty (Sound) (bc9b3f8) E4 50 E5 80 (sound\sfx\weapons\weapon_anims\sniper_reload_empty) Sniper_reload_full (Sound) (bc9b3d8) 7C 4F E5 80 (sound\sfx\weapons\weapon_anims\sniper_reload_full)
================================================
sound\sfx\weapons\weapon_pickup_ammo ================================================
Ar_ammo (Sound) (bc96af8) 98 90 C7 80 (sound\sfx\weapons\weapon_pickup_ammo\ar_ammo) Grenade_ammo (Sound) (bc9aeb8) 68 49 E3 80 (sound\sfx\weapons\weapon_pickup_ammo\grenade_ammo) Grenade_plas_ammo (Sound) (bca3d78) 58 12 1E 81 (sound\sfx\weapons\weapon_pickup_ammo\grenade_plas_ammo) Needle_ammo (Sound) (bca1a38) 44 6B 17 81 (sound\sfx\weapons\weapon_pickup_ammo\needle_ammo) Pistol_ammo (Sound) (bc9b0b8) D0 75 E3 80 (sound\sfx\weapons\weapon_pickup_ammo\pistol_ammo) Sniper_ammo (Sound) (bc9b5b8) 3C 78 E5 80 (sound\sfx\weapons\weapon_pickup_ammo\sniper_ammo)
================================================
sound\sinomatixx ================================================
A30_bridge_music (Looping Sound) (bca3678) 6C 70 1C 81 (sound\sinomatixx\a30_bridge_music) A30_bridge_music (Sound) (bca3698) 60 71 1C 81 (sound\sinomatixx\a30_bridge_music) A30_ext_cliff_foley (Looping Sound) (bca33f8) 94 56 1A 81 (sound\sinomatixx\a30_ext_cliff_foley) A30_ext_cliff_foley (Sound) (bca3418) 88 57 1A 81 (sound\sinomatixx\a30_ext_cliff_foley) A30_ext_cliff_music (Looping Sound) (bca3438) 3C 5F 1A 81 (sound\sinomatixx\a30_ext_cliff_music) A30_ext_cliff_music (Sound) (bca3458) 30 60 1A 81 (sound\sinomatixx\a30_ext_cliff_music) A30_ext_river_foley (Looping Sound) (bca35d8) 8C 83 1A 81 (sound\sinomatixx\a30_ext_river_foley) A30_ext_river_foley (Sound) (bca35f8) 80 84 1A 81 (sound\sinomatixx\a30_ext_river_foley) A30_ext_river_music (Looping Sound) (bca3618) A8 8D 1A 81 (sound\sinomatixx\a30_ext_river_music) A30_ext_river_music (Sound) (bca3638) 9C 8E 1A 81 (sound\sinomatixx\a30_ext_river_music) A30_ext_rubble_foley (Looping Sound) (bca3558) A0 75 1A 81 (sound\sinomatixx\a30_ext_rubble_foley) A30_ext_rubble_foley (Sound) (bca3578) 94 76 1A 81 (sound\sinomatixx\a30_ext_rubble_foley) A30_ext_rubble_music (Looping Sound) (bca3598) D4 7C 1A 81 (sound\sinomatixx\a30_ext_rubble_music) A30_ext_rubble_music (Sound) (bca35b8) C8 7D 1A 81 (sound\sinomatixx\a30_ext_rubble_music) A30_insertion_foley (Looping Sound) (bca36b8) AC 85 1C 81 (sound\sinomatixx\a30_insertion_foley) A30_insertion_foley (Sound) (bca36d8) A0 86 1C 81 (sound\sinomatixx\a30_insertion_foley) A30_insertion_music (Looping Sound) (bca36f8) 4C 8F 1C 81 (sound\sinomatixx\a30_insertion_music) A30_insertion_music (Sound) (bca3718) 40 90 1C 81 (sound\sinomatixx\a30_insertion_music)
================================================
sound\sound environments ================================================
Concert_hall (Sound Environment) (bca6578) 14 76 24 81 (sound\sound environments\concert_hall) Hallway (Sound Environment) (bca6558) CC 75 24 81 (sound\sound environments\hallway) Mountains (Sound Environment) (bca6538) 84 75 24 81 (sound\sound environments\mountains)
================================================
ui ================================================
Interstate (Font) (bca40b8) 8C 57 1E 81 (ui\interstate) Large_ui (Font) (bca4198) C4 D2 1F 81 (ui\large_ui) Multiplayer_game_text (Unicode String) (bca4958) A4 C8 21 81 (ui\multiplayer_game_text) Small_ui (Font) (bca41b8) E4 67 20 81 (ui\small_ui)
================================================
ui\hud ================================================
Banshee (Unit HUD Interface) (bc99138) A4 6D DC 80 (ui\hud\banshee) Counter (HUD Number) (bca4338) 20 FF 20 81 (ui\hud\counter) Cyborg (Unit HUD Interface) (bc976d8) E0 52 D6 80 (ui\hud\cyborg) Cyborg body (Meter) (bca4678) DC 8C 21 81 (ui\hud\cyborg body) Cyborg shield (Meter) (bca4658) 88 66 21 81 (ui\hud\cyborg shield) Cyborg_mp (Unit HUD Interface) (bc97858) 38 6F D6 80 (ui\hud\cyborg_mp) Default (Grenade HUD Interface) (bca38f8) D4 95 1D 81 (ui\hud\default) Default (HUD Globals) (bca4178) 44 C9 1F 81 (ui\hud\default) Empty (Weapon HUD Interface) (bca4278) 90 F3 20 81 (ui\hud\empty) Gunner (Unit HUD Interface) (bc985f8) DC AF DA 80 (ui\hud\gunner) Hud messages (HUD Message Text) (bca4238) 40 E9 20 81 (ui\hud\hud messages) Hud_icon_messages (Unicode String) (bca4218) F8 E4 20 81 (ui\hud\hud_icon_messages) Hud_item_messages (Unicode String) (bca41d8) 60 CC 20 81 (ui\hud\hud_item_messages) Master (Weapon HUD Interface) (bc969f8) 74 71 C7 80 (ui\hud\master) Master plasma (Weapon HUD Interface) (bc9d1f8) 00 9A ED 80 (ui\hud\master plasma) Master rounds (Weapon HUD Interface) (bc969d8) 54 68 C7 80 (ui\hud\master rounds) Passenger_2 (Unit HUD Interface) (bc985d8) 70 AA DA 80 (ui\hud\passenger_2) Plasma_flare (Grenade HUD Interface) (bca3b78) 3C E0 1D 81 (ui\hud\plasma_flare) Warthog driver (Unit HUD Interface) (bc985b8) 04 A5 DA 80 (ui\hud\warthog driver)
================================================
ui\hud\bitmaps ================================================
Hud_health_base (Bitmap) (bca4638) AC 65 21 81 (ui\hud\bitmaps\hud_health_base) Hud_msg_icons_sm (Bitmap) (bca43b8) F8 03 21 81 (ui\hud\bitmaps\hud_msg_icons_sm) Hud_multiplayer (Bitmap) (bca42f8) 9C FA 20 81 (ui\hud\bitmaps\hud_multiplayer) Hud_sensor_blip (Bitmap) (bca4378) 40 02 21 81 (ui\hud\bitmaps\hud_sensor_blip) Hud_sensor_blip_custom (Bitmap) (bca4398) 1C 03 21 81 (ui\hud\bitmaps\hud_sensor_blip_custom) Hud_sweeper (Bitmap) (bca42b8) E4 F8 20 81 (ui\hud\bitmaps\hud_sweeper) Hud_sweeper_mask (Bitmap) (bca42d8) C0 F9 20 81 (ui\hud\bitmaps\hud_sweeper_mask)
================================================
ui\hud\bitmaps\combined ================================================
Hud_ammo_alphas (Bitmap) (bc96a98) 64 80 C7 80 (ui\hud\bitmaps\combined\hud_ammo_alphas) Hud_ammo_meters (Bitmap) (bc96ab8) 50 84 C7 80 (ui\hud\bitmaps\combined\hud_ammo_meters) Hud_ammo_outlines (Bitmap) (bc96a58) 9C 7B C7 80 (ui\hud\bitmaps\combined\hud_ammo_outlines) Hud_ammo_type_icons (Bitmap) (bc96a78) C8 7D C7 80 (ui\hud\bitmaps\combined\hud_ammo_type_icons) Hud_counter_numbers (Bitmap) (bca4358) 84 FF 20 81 (ui\hud\bitmaps\combined\hud_counter_numbers) Hud_damage_arrows (Bitmap) (bca4298) 88 F7 20 81 (ui\hud\bitmaps\combined\hud_damage_arrows) Hud_msg_icons (Bitmap) (bca41f8) 4C DA 20 81 (ui\hud\bitmaps\combined\hud_msg_icons) Hud_reticle_warnings (Bitmap) (bc96a18) C4 73 C7 80 (ui\hud\bitmaps\combined\hud_reticle_warnings) Hud_reticles (Bitmap) (bc96ad8) 4C 88 C7 80 (ui\hud\bitmaps\combined\hud_reticles) Hud_unit_backgrounds (Bitmap) (bc976f8) A8 5A D6 80 (ui\hud\bitmaps\combined\hud_unit_backgrounds) Hud_unit_meters (Bitmap) (bc97718) C4 60 D6 80 (ui\hud\bitmaps\combined\hud_unit_meters) Hud_waypoints (Bitmap) (bca4258) 54 F0 20 81 (ui\hud\bitmaps\combined\hud_waypoints) Hud_weapon_backgrounds (Bitmap) (bc96a38) 00 79 C7 80 (ui\hud\bitmaps\combined\hud_weapon_backgrounds)
================================================
ui\hud\bitmaps\pistol ================================================
Pistol_scope_mask (Bitmap) (bc9bf78) 4C 1D E9 80 (ui\hud\bitmaps\pistol\pistol_scope_mask) Pistol_scope_mask split (Bitmap) (bc9bf98) 28 1E E9 80 (ui\hud\bitmaps\pistol\pistol_scope_mask split)
================================================
ui\hud\bitmaps\sniper ================================================
Caption (Bitmap) (bc9b558) 88 75 E5 80 (ui\hud\bitmaps\sniper\caption) Hud_reticles_scope (Bitmap) (bc9b4f8) D4 6E E5 80 (ui\hud\bitmaps\sniper\hud_reticles_scope) Sniper_scope_crosshairs2 (Bitmap) (bc9b518) 50 70 E5 80 (ui\hud\bitmaps\sniper\sniper_scope_crosshairs2) Sniper_scope_crosshairs_sm (Bitmap) (bc9b538) EC 72 E5 80 (ui\hud\bitmaps\sniper\sniper_scope_crosshairs_sm) Sniper_scope_mask2 (Bitmap) (bc9b578) 84 76 E5 80 (ui\hud\bitmaps\sniper\sniper_scope_mask2) Sniper_scope_mask_sm (Bitmap) (bc9b598) 60 77 E5 80 (ui\hud\bitmaps\sniper\sniper_scope_mask_sm)
================================================
ui\shell ================================================
Solo (UI Item Collection) (bca4998) 38 D0 21 81 (ui\shell\solo)
================================================
ui\shell\bitmaps ================================================
A_butn_sm (Bitmap) (bca4d18) 78 3B 22 81 (ui\shell\bitmaps\a_butn_sm) Alert_bkd (Bitmap) (bca4c98) 10 19 22 81 (ui\shell\bitmaps\alert_bkd) B_butn_sm (Bitmap) (bca4d98) 90 46 22 81 (ui\shell\bitmaps\b_butn_sm) Black (Bitmap) (bca5118) A0 C0 22 81 (ui\shell\bitmaps\black) Helpbox_center (Bitmap) (bca52f8) E4 F9 22 81 (ui\shell\bitmaps\helpbox_center) Helpbox_left (Bitmap) (bca52b8) 1C F5 22 81 (ui\shell\bitmaps\helpbox_left) Helpbox_right (Bitmap) (bca5338) AC FE 22 81 (ui\shell\bitmaps\helpbox_right) Loading (Bitmap) (bca57f8) 6C 9C 23 81 (ui\shell\bitmaps\loading) Menu_bkds (Bitmap) (bca4bd8) 38 04 22 81 (ui\shell\bitmaps\menu_bkds) Pausebox2_center (Bitmap) (bca4a78) DC E6 21 81 (ui\shell\bitmaps\pausebox2_center) Pausebox2_left (Bitmap) (bca4a38) 14 E2 21 81 (ui\shell\bitmaps\pausebox2_left) Pausebox2_right (Bitmap) (bca4ab8) A4 EB 21 81 (ui\shell\bitmaps\pausebox2_right) Pausebox_center (Bitmap) (bca4b38) 34 F5 21 81 (ui\shell\bitmaps\pausebox_center) Pausebox_left (Bitmap) (bca4af8) 6C F0 21 81 (ui\shell\bitmaps\pausebox_left) Pausebox_right (Bitmap) (bca4b78) FC F9 21 81 (ui\shell\bitmaps\pausebox_right) Postgame_carnage_report (Bitmap) (bca4038) 1C 54 1E 81 (ui\shell\bitmaps\postgame_carnage_report) Semi_transparent_grey (Bitmap) (bca49d8) 80 D7 21 81 (ui\shell\bitmaps\semi_transparent_grey) White (Bitmap) (bca4978) 5C CF 21 81 (ui\shell\bitmaps\white) Xdemos_wait (Bitmap) (bca5798) 08 92 23 81 (ui\shell\bitmaps\xdemos_wait)
================================================
ui\shell\error ================================================
Aborting_to_dashboard_please_wait (UI Item) (bca5778) 44 8D 23 81 (ui\shell\error\aborting_to_dashboard_please_wait) Confirm_buttons (UI Item) (bca4cd8) 60 32 22 81 (ui\shell\error\confirm_buttons) Confirm_quit (UI Item) (bca50b8) 0C B3 22 81 (ui\shell\error\confirm_quit) Confirm_quit_modal_halfscreen (UI Item) (bca5098) B0 AD 22 81 (ui\shell\error\confirm_quit_modal_halfscreen) Confirm_quit_text_box (UI Item) (bca50d8) E8 B7 22 81 (ui\shell\error\confirm_quit_text_box) Confirm_restartatsave (UI Item) (bca4c58) 48 10 22 81 (ui\shell\error\confirm_restartatsave) Confirm_restartatsave_modal_fullscreen (UI Item) (bca4c38) EC 0A 22 81 (ui\shell\error\confirm_restartatsave_modal_fullscreen) Confirm_restartatsave_modal_halfscreen (UI Item) (bca5018) 48 9A 22 81 (ui\shell\error\confirm_restartatsave_modal_halfscreen) Confirm_restartatsave_text_box (UI Item) (bca4c78) 24 15 22 81 (ui\shell\error\confirm_restartatsave_text_box) Confirm_restartlevel (UI Item) (bca4e58) 2C 5A 22 81 (ui\shell\error\confirm_restartlevel) Confirm_restartlevel_modal_fullscreen (UI Item) (bca4e38) D0 54 22 81 (ui\shell\error\confirm_restartlevel_modal_fullscreen) Confirm_restartlevel_modal_halfscreen (UI Item) (bca5058) D8 A3 22 81 (ui\shell\error\confirm_restartlevel_modal_halfscreen) Confirm_restartlevel_text_box (UI Item) (bca4e78) 08 5F 22 81 (ui\shell\error\confirm_restartlevel_text_box) Error_abort_to_dashboard (UI Item) (bca5758) 38 88 23 81 (ui\shell\error\error_abort_to_dashboard) Error_abort_to_dashboard_you_have_no_choice (UI Item) (bca57b8) E4 92 23 81 (ui\shell\error\error_abort_to_dashboard_you_have_no_choice) Error_headers (Unicode String) (bca4df8) 44 4F 22 81 (ui\shell\error\error_headers) Error_modal (UI Item) (bca5158) E4 C2 22 81 (ui\shell\error\error_modal) Error_modal_fullscreen (UI Item) (bca50f8) D4 BB 22 81 (ui\shell\error\error_modal_fullscreen) Error_modal_halfscreen (UI Item) (bca51d8) A8 D3 22 81 (ui\shell\error\error_modal_halfscreen) Error_non_modal (UI Item) (bca5218) 40 DD 22 81 (ui\shell\error\error_non_modal) Error_nonmodal_fullscreen (UI Item) (bca51f8) 74 D8 22 81 (ui\shell\error\error_nonmodal_fullscreen) Error_nonmodal_halfscreen (UI Item) (bca5238) CC E1 22 81 (ui\shell\error\error_nonmodal_halfscreen) Error_text_box (UI Item) (bca5178) C0 C7 22 81 (ui\shell\error\error_text_box) Header_error (UI Item) (bca5198) D0 CB 22 81 (ui\shell\error\header_error) Header_saving (UI Item) (bca4f18) DC 75 22 81 (ui\shell\error\header_saving) Header_warning (UI Item) (bca4dd8) 58 4B 22 81 (ui\shell\error\header_warning) Warning_saving_file_screen_fakery (UI Item) (bca4ed8) D4 6C 22 81 (ui\shell\error\warning_saving_file_screen_fakery) Warning_saving_file_screen_ingame (UI Item) (bca4eb8) 70 67 22 81 (ui\shell\error\warning_saving_file_screen_ingame) Warning_saving_file_text_ingame (UI Item) (bca4ef8) F0 71 22 81 (ui\shell\error\warning_saving_file_text_ingame)
================================================
ui\shell\main_menu ================================================
=accept_sm (UI Item) (bca4d38) 54 3C 22 81 (ui\shell\main_menu\=accept_sm) =cancel_sm (UI Item) (bca4db8) 6C 47 22 81 (ui\shell\main_menu\=cancel_sm) =dismiss_sm (UI Item) (bca51b8) BC CF 22 81 (ui\shell\main_menu\=dismiss_sm) =select_sm (UI Item) (bca4f98) F0 86 22 81 (ui\shell\main_menu\=select_sm) A_butn_sm (UI Item) (bca4cf8) 8C 37 22 81 (ui\shell\main_menu\a_butn_sm) B_butn_sm (UI Item) (bca4d78) A4 42 22 81 (ui\shell\main_menu\b_butn_sm) Button_key (Unicode String) (bca4d58) 40 40 22 81 (ui\shell\main_menu\button_key) Button_key_sm (UI Item) (bca4f78) C4 81 22 81 (ui\shell\main_menu\button_key_sm) Loading_screen (UI Item) (bca57d8) F0 97 23 81 (ui\shell\main_menu\loading_screen)
================================================
ui\shell\solo_game\pause_game ================================================
Coop_pause_list (UI Item) (bca4fd8) E8 90 22 81 (ui\shell\solo_game\pause_game\coop_pause_list) Coop_quit_to_main_menu_button (UI Item) (bca5078) 34 A9 22 81 (ui\shell\solo_game\pause_game\coop_quit_to_main_menu_button) Coop_restart_at_save_point_button (UI Item) (bca4ff8) 14 96 22 81 (ui\shell\solo_game\pause_game\coop_restart_at_save_point_button) Coop_restart_level_button (UI Item) (bca5038) A4 9F 22 81 (ui\shell\solo_game\pause_game\coop_restart_level_button) Mission_objective_text (UI Item) (bca4f38) C8 79 22 81 (ui\shell\solo_game\pause_game\mission_objective_text) Mission_objectives_caption (UI Item) (bca4f58) D8 7D 22 81 (ui\shell\solo_game\pause_game\mission_objectives_caption) Pause_dialog_bkd (UI Item) (bca49f8) 5C D8 21 81 (ui\shell\solo_game\pause_game\pause_dialog_bkd) Pause_game (UI Item) (bca49b8) 74 D1 21 81 (ui\shell\solo_game\pause_game\pause_game) Pause_game_options (Unicode String) (bca4bf8) 44 05 22 81 (ui\shell\solo_game\pause_game\pause_game_options) Pause_game_split_screen (UI Item) (bca4fb8) DC 8A 22 81 (ui\shell\solo_game\pause_game\pause_game_split_screen) Pause_list (UI Item) (bca4b98) D8 FA 21 81 (ui\shell\solo_game\pause_game\pause_list) Pausebox2_left (UI Item) (bca4a18) 28 DE 21 81 (ui\shell\solo_game\pause_game\pausebox2_left) Pausebox2_left_center (UI Item) (bca4a58) F0 E2 21 81 (ui\shell\solo_game\pause_game\pausebox2_left_center) Pausebox2_right (UI Item) (bca4a98) B8 E7 21 81 (ui\shell\solo_game\pause_game\pausebox2_right) Pausebox_left (UI Item) (bca4ad8) 80 EC 21 81 (ui\shell\solo_game\pause_game\pausebox_left) Pausebox_right (UI Item) (bca4b58) 10 F6 21 81 (ui\shell\solo_game\pause_game\pausebox_right) Pausebox_right_center (UI Item) (bca4b18) 48 F1 21 81 (ui\shell\solo_game\pause_game\pausebox_right_center) Quit_to_main_menu_button (UI Item) (bca4e98) F4 62 22 81 (ui\shell\solo_game\pause_game\quit_to_main_menu_button) Restart_at_save_point_button (UI Item) (bca4c18) B8 06 22 81 (ui\shell\solo_game\pause_game\restart_at_save_point_button) Restart_level_button (UI Item) (bca4e18) 9C 50 22 81 (ui\shell\solo_game\pause_game\restart_level_button) Resume_game_button (UI Item) (bca4bb8) 04 00 22 81 (ui\shell\solo_game\pause_game\resume_game_button)
================================================
ui\shell\solo_game\player_help ================================================
Gameplay_tip (Unicode String) (bca53b8) 78 0E 23 81 (ui\shell\solo_game\player_help\gameplay_tip) Gameplay_tip_label (UI Item) (bca5398) 8C 0A 23 81 (ui\shell\solo_game\player_help\gameplay_tip_label) Help_dialog_bkd (UI Item) (bca5278) 54 EC 22 81 (ui\shell\solo_game\player_help\help_dialog_bkd) Helpbox_center (UI Item) (bca52d8) F8 F5 22 81 (ui\shell\solo_game\player_help\helpbox_center) Helpbox_left (UI Item) (bca5298) 30 F1 22 81 (ui\shell\solo_game\player_help\helpbox_left) Helpbox_right (UI Item) (bca5318) C0 FA 22 81 (ui\shell\solo_game\player_help\helpbox_right) Player_help_screen_a10 (UI Item) (bca5258) 98 E6 22 81 (ui\shell\solo_game\player_help\player_help_screen_a10) Player_help_screen_a30 (UI Item) (bca5418) 74 17 23 81 (ui\shell\solo_game\player_help\player_help_screen_a30) Player_help_screen_a50 (UI Item) (bca5458) 1C 21 23 81 (ui\shell\solo_game\player_help\player_help_screen_a50) Player_help_screen_b30 (UI Item) (bca54b8) C8 2B 23 81 (ui\shell\solo_game\player_help\player_help_screen_b30) Player_help_screen_b40 (UI Item) (bca5518) 14 36 23 81 (ui\shell\solo_game\player_help\player_help_screen_b40) Player_help_screen_c10 (UI Item) (bca5578) A8 4C 23 81 (ui\shell\solo_game\player_help\player_help_screen_c10) Player_help_screen_c20 (UI Item) (bca55d8) 54 57 23 81 (ui\shell\solo_game\player_help\player_help_screen_c20) Player_help_screen_c40 (UI Item) (bca5638) 00 62 23 81 (ui\shell\solo_game\player_help\player_help_screen_c40) Player_help_screen_d20 (UI Item) (bca5698) E0 72 23 81 (ui\shell\solo_game\player_help\player_help_screen_d20) Player_help_screen_d40 (UI Item) (bca56f8) 8C 7D 23 81 (ui\shell\solo_game\player_help\player_help_screen_d40) Player_help_screen_text_a10 (UI Item) (bca5358) 88 FF 22 81 (ui\shell\solo_game\player_help\player_help_screen_text_a10) Player_help_screen_text_a30 (UI Item) (bca5438) 30 1D 23 81 (ui\shell\solo_game\player_help\player_help_screen_text_a30) Player_help_screen_text_a50 (UI Item) (bca5478) D8 26 23 81 (ui\shell\solo_game\player_help\player_help_screen_text_a50) Player_help_screen_text_b30 (UI Item) (bca54d8) 84 31 23 81 (ui\shell\solo_game\player_help\player_help_screen_text_b30) Player_help_screen_text_b40 (UI Item) (bca5538) D0 3B 23 81 (ui\shell\solo_game\player_help\player_help_screen_text_b40) Player_help_screen_text_c10 (UI Item) (bca5598) 64 52 23 81 (ui\shell\solo_game\player_help\player_help_screen_text_c10) Player_help_screen_text_c20 (UI Item) (bca55f8) 10 5D 23 81 (ui\shell\solo_game\player_help\player_help_screen_text_c20) Player_help_screen_text_c40 (UI Item) (bca5658) BC 67 23 81 (ui\shell\solo_game\player_help\player_help_screen_text_c40) Player_help_screen_text_d20 (UI Item) (bca56b8) 9C 78 23 81 (ui\shell\solo_game\player_help\player_help_screen_text_d20) Player_help_screen_text_d40 (UI Item) (bca5718) 48 83 23 81 (ui\shell\solo_game\player_help\player_help_screen_text_d40) Player_help_text_a10 (Unicode String) (bca5378) 74 03 23 81 (ui\shell\solo_game\player_help\player_help_text_a10) Player_help_text_a30 (Unicode String) (bca37f8) 78 05 1D 81 (ui\shell\solo_game\player_help\player_help_text_a30) Player_help_text_a50 (Unicode String) (bca5498) C4 2A 23 81 (ui\shell\solo_game\player_help\player_help_text_a50) Player_help_text_b30 (Unicode String) (bca54f8) 70 35 23 81 (ui\shell\solo_game\player_help\player_help_text_b30) Player_help_text_b40 (Unicode String) (bca5558) BC 3F 23 81 (ui\shell\solo_game\player_help\player_help_text_b40) Player_help_text_c10 (Unicode String) (bca55b8) 50 56 23 81 (ui\shell\solo_game\player_help\player_help_text_c10) Player_help_text_c20 (Unicode String) (bca5618) FC 60 23 81 (ui\shell\solo_game\player_help\player_help_text_c20) Player_help_text_c40 (Unicode String) (bca5678) A8 6B 23 81 (ui\shell\solo_game\player_help\player_help_text_c40) Player_help_text_d20 (Unicode String) (bca56d8) 88 7C 23 81 (ui\shell\solo_game\player_help\player_help_text_d20) Player_help_text_d40 (Unicode String) (bca5738) 34 87 23 81 (ui\shell\solo_game\player_help\player_help_text_d40) Press_a_label (UI Item) (bca53f8) 88 13 23 81 (ui\shell\solo_game\player_help\press_a_label) Press_start_label (UI Item) (bca53d8) FC 0E 23 81 (ui\shell\solo_game\player_help\press_start_label)
================================================
ui\shell\strings ================================================
Displayed_error_messages (Unicode String) (bca4cb8) EC 19 22 81 (ui\shell\strings\displayed_error_messages)
================================================
vehicles ================================================
Vehicle (Material Effects) (bc98658) 74 BC DA 80 (vehicles\vehicle)
================================================
vehicles\banshee ================================================
Banshee (Vehicle) (bc98a38) B4 2C DB 80 (vehicles\banshee\banshee) Banshee (Model) (bc98a58) 40 3A DB 80 (vehicles\banshee\banshee) Banshee (Animation Trigger) (bc98bf8) D8 58 DB 80 (vehicles\banshee\banshee) Banshee (Collision Model) (bc98c18) D8 62 DB 80 (vehicles\banshee\banshee) Banshee (Physics) (bc98fb8) 60 51 DC 80 (vehicles\banshee\banshee) Banshee bolt (Projectile) (bc991b8) CC 82 DC 80 (vehicles\banshee\banshee bolt) Banshee bolt (Light) (bc991d8) D0 9B DC 80 (vehicles\banshee\banshee bolt) Banshee bolt (Light Volume) (bc99258) F8 A1 DC 80 (vehicles\banshee\banshee bolt) Banshee bolt (Damage) (bc99278) F4 A3 DC 80 (vehicles\banshee\banshee bolt) Banshee cockpit (Light) (bc98fd8) 28 5E DC 80 (vehicles\banshee\banshee cockpit) Banshee cockpit (Lensflare) (bc98ff8) 88 5F DC 80 (vehicles\banshee\banshee cockpit) Banshee fuel rod (Projectile) (bc998d8) 7C B4 DD 80 (vehicles\banshee\banshee fuel rod) Banshee fuel rod fire (Effect) (bc99d38) 1C 37 DE 80 (vehicles\banshee\banshee fuel rod fire) Banshee gun (Weapon) (bc99158) 10 73 DC 80 (vehicles\banshee\banshee gun) Banshee gun (Weapon HUD Interface) (bc99198) A8 7F DC 80 (vehicles\banshee\banshee gun) Banshee gun fire beam (Effect) (bc99818) F0 A1 DD 80 (vehicles\banshee\banshee gun fire beam) Banshee pilot (Actor Variant) (bc99178) 70 7D DC 80 (vehicles\banshee\banshee pilot) Banshee wing (Light) (bc990f8) 54 6A DC 80 (vehicles\banshee\banshee wing) Banshee wing (Lensflare) (bc99118) B4 6B DC 80 (vehicles\banshee\banshee wing) Banshee wingtip contrail (Contrail) (bc99038) 44 62 DC 80 (vehicles\banshee\banshee wingtip contrail) Banshee_oldplayback (Physics) (bc9aad8) B0 97 E1 80 (vehicles\banshee\banshee_oldplayback) Fuel rod explosion (Effect) (bc99a78) 90 DE DD 80 (vehicles\banshee\fuel rod explosion) Fuel rod explosion (Damage) (bc99a98) DC E1 DD 80 (vehicles\banshee\fuel rod explosion) Fuel rod trigger (Damage) (bc99db8) 88 41 DE 80 (vehicles\banshee\fuel rod trigger) Trigger (Damage) (bc998b8) DC B1 DD 80 (vehicles\banshee\trigger)
================================================
vehicles\banshee\bitmaps ================================================
Banshee (Bitmap) (bc98a98) AC 4D DB 80 (vehicles\banshee\bitmaps\banshee) Banshee contrail (Bitmap) (bc99058) C0 64 DC 80 (vehicles\banshee\bitmaps\banshee contrail) Banshee multi (Bitmap) (bc98ab8) 88 4E DB 80 (vehicles\banshee\bitmaps\banshee multi) Banshee_burned (Bitmap) (bc98b38) D4 52 DB 80 (vehicles\banshee\bitmaps\banshee_burned) Banshee_burned multi (Bitmap) (bc98b58) B0 53 DB 80 (vehicles\banshee\bitmaps\banshee_burned multi) Cubemap banshee (Bitmap) (bc98af8) 40 50 DB 80 (vehicles\banshee\bitmaps\cubemap banshee) Detail banshee (Bitmap) (bc98ad8) 64 4F DB 80 (vehicles\banshee\bitmaps\detail banshee)
================================================
vehicles\banshee\effects ================================================
Antigravity particles (Effect) (bc99df8) 74 46 DE 80 (vehicles\banshee\effects\antigravity particles) Partial damage (Effect) (bc98c38) BC ED DB 80 (vehicles\banshee\effects\partial damage)
================================================
vehicles\banshee\shaders ================================================
Banshee (Shader Model) (bc98a78) F4 4B DB 80 (vehicles\banshee\shaders\banshee) Banshee_burned (Shader Model) (bc98b18) 1C 51 DB 80 (vehicles\banshee\shaders\banshee_burned)
================================================
vehicles\c gun turret ================================================
Bolt (Damage) (bc9a738) 90 57 E0 80 (vehicles\c gun turret\bolt) C gun turret (Weapon HUD Interface) (bc9a658) 48 35 E0 80 (vehicles\c gun turret\c gun turret) C gun turret (Projectile) (bc9a678) 98 37 E0 80 (vehicles\c gun turret\c gun turret) C gun turret (Contrail) (bc9a698) 5C 4F E0 80 (vehicles\c gun turret\c gun turret) C gun turret gun (Weapon) (bc9a618) 00 29 E0 80 (vehicles\c gun turret\c gun turret gun) C gun turret gunner (Actor Variant) (bc9a638) 10 33 E0 80 (vehicles\c gun turret\c gun turret gunner) Plasma (Light) (bc9a6f8) 40 54 E0 80 (vehicles\c gun turret\plasma) Plasma (Lensflare) (bc9a718) A0 55 E0 80 (vehicles\c gun turret\plasma)
================================================
vehicles\c gun turret\bitmaps ================================================
C_gun_turret_contrail (Bitmap) (bc9a6b8) D8 51 E0 80 (vehicles\c gun turret\bitmaps\c_gun_turret_contrail)
================================================
vehicles\c gun turret\effects ================================================
C gun turret beam (Effect) (bc9a6d8) B4 52 E0 80 (vehicles\c gun turret\effects\c gun turret beam) C gun turret fire (Effect) (bc9a838) 64 6F E0 80 (vehicles\c gun turret\effects\c gun turret fire) Impact sand (Effect) (bc9a758) 30 5A E0 80 (vehicles\c gun turret\effects\impact sand) Impact snow (Effect) (bc9a818) 40 68 E0 80 (vehicles\c gun turret\effects\impact snow)
================================================
vehicles\c_dropship ================================================
C_dropship (Animation Trigger) (bc9a558) DC A7 DF 80 (vehicles\c_dropship\c_dropship) C_dropship (Collision Model) (bc9a578) E0 C7 DF 80 (vehicles\c_dropship\c_dropship) C_dropship (Physics) (bc9a598) 54 1E E0 80 (vehicles\c_dropship\c_dropship) C_dropship (Vehicle) (bc9a3f8) 60 76 DF 80 (vehicles\c_dropship\c_dropship) C_dropship (Model) (bc9a418) F0 8E DF 80 (vehicles\c_dropship\c_dropship)
================================================
vehicles\c_dropship\bitmaps ================================================
C_dropship (Bitmap) (bc9a458) F0 9B DF 80 (vehicles\c_dropship\bitmaps\c_dropship) C_dropship_multi (Bitmap) (bc9a478) CC 9C DF 80 (vehicles\c_dropship\bitmaps\c_dropship_multi) Shield mask (Bitmap) (bc9a538) 00 A7 DF 80 (vehicles\c_dropship\bitmaps\shield mask) Shield offset (Bitmap) (bc9a518) 24 A6 DF 80 (vehicles\c_dropship\bitmaps\shield offset)
================================================
vehicles\c_dropship\cd_gun ================================================
Cd gun turret gun (Weapon) (bc9a998) 54 B2 E0 80 (vehicles\c_dropship\cd_gun\cd gun turret gun) Cd gun turret gunner (Actor Variant) (bc9a8d8) 98 7D E0 80 (vehicles\c_dropship\cd_gun\cd gun turret gunner) Cd gun turret gunner (Actor) (bc9a8f8) D0 7F E0 80 (vehicles\c_dropship\cd_gun\cd gun turret gunner) Cd_gun (Biped) (bc9a918) C8 84 E0 80 (vehicles\c_dropship\cd_gun\cd_gun) Cd_gun (Model) (bc9a938) 00 8A E0 80 (vehicles\c_dropship\cd_gun\cd_gun) Cd_gun (Animation Trigger) (bc9a958) 40 8E E0 80 (vehicles\c_dropship\cd_gun\cd_gun) Cd_gun (Collision Model) (bc9a978) 68 9E E0 80 (vehicles\c_dropship\cd_gun\cd_gun)
================================================
vehicles\c_dropship\effects ================================================
Antigravity particles (Effect) (bc9a9b8) 64 BC E0 80 (vehicles\c_dropship\effects\antigravity particles)
================================================
vehicles\c_dropship\shaders ================================================
C_dropship (Shader Model) (bc9a438) 38 9A DF 80 (vehicles\c_dropship\shaders\c_dropship) C_dropship_fresnel (Shader Model) (bc9a4b8) 84 9E DF 80 (vehicles\c_dropship\shaders\c_dropship_fresnel) Dropshield tractor beam (Shader Transparency) (bc9a4d8) 3C A0 DF 80 (vehicles\c_dropship\shaders\dropshield tractor beam)
================================================
vehicles\ghost ================================================
Ghost bolt (Lensflare) (bc991f8) 30 9D DC 80 (vehicles\ghost\ghost bolt)
================================================
vehicles\lifepod ================================================
Lifepod (Vehicle) (bc9abd8) 9C B4 E1 80 (vehicles\lifepod\lifepod) Lifepod (Model) (bc9abf8) E8 BA E1 80 (vehicles\lifepod\lifepod) Lifepod (Animation Trigger) (bc9ac38) 84 CD E1 80 (vehicles\lifepod\lifepod) Lifepod (Collision Model) (bc9ac58) 30 D7 E1 80 (vehicles\lifepod\lifepod) Lifepod (Physics) (bc9ac78) 50 19 E3 80 (vehicles\lifepod\lifepod) Light_dash (Light) (bc9acb8) 78 1D E3 80 (vehicles\lifepod\light_dash) Light_overhead (Light) (bc9ac98) 18 1C E3 80 (vehicles\lifepod\light_overhead)
================================================
vehicles\lifepod\bitmaps ================================================
Cubemap lifepod (Bitmap) (bc8da78) BC 42 A1 80 (vehicles\lifepod\bitmaps\cubemap lifepod) Detail_leather_seat (Bitmap) (bc8dc18) 5C 52 A1 80 (vehicles\lifepod\bitmaps\detail_leather_seat) Detail_plastic_wall (Bitmap) (bc8da58) E0 41 A1 80 (vehicles\lifepod\bitmaps\detail_plastic_wall) Lifepod (Bitmap) (bc8da18) 28 40 A1 80 (vehicles\lifepod\bitmaps\lifepod) Lifepod_interior (Bitmap) (bc8db78) 58 4C A1 80 (vehicles\lifepod\bitmaps\lifepod_interior) Lifepod_interior_multi (Bitmap) (bc8db98) 34 4D A1 80 (vehicles\lifepod\bitmaps\lifepod_interior_multi) Lifepod_multi (Bitmap) (bc8da38) 04 41 A1 80 (vehicles\lifepod\bitmaps\lifepod_multi)
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vehicles\lifepod\shaders ================================================
Interior_metal (Shader Model) (bc8dbb8) 10 4E A1 80 (vehicles\lifepod\shaders\interior_metal) Interior_seats (Shader Model) (bc8dbf8) A4 50 A1 80 (vehicles\lifepod\shaders\interior_seats) Interior_vinyl (Shader Model) (bc8db58) A0 4A A1 80 (vehicles\lifepod\shaders\interior_vinyl) Lifepod_glass (Shader Glass) (bc9aa78) 64 DB E0 80 (vehicles\lifepod\shaders\lifepod_glass) Lifepod_hull (Shader Model) (bc9ac18) CC CB E1 80 (vehicles\lifepod\shaders\lifepod_hull) Lifepod_hull_lod (Shader Model) (bc8d9f8) 70 3E A1 80 (vehicles\lifepod\shaders\lifepod_hull_lod)
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vehicles\lifepod_entry ================================================
Lifepod_entry (Vehicle) (bc9a9d8) 30 BE E0 80 (vehicles\lifepod_entry\lifepod_entry) Lifepod_entry (Model) (bc9a9f8) F0 C5 E0 80 (vehicles\lifepod_entry\lifepod_entry) Lifepod_entry (Animation Trigger) (bc9aa98) 44 DD E0 80 (vehicles\lifepod_entry\lifepod_entry) Lifepod_entry (Collision Model) (bc9aab8) 0C 18 E1 80 (vehicles\lifepod_entry\lifepod_entry)
================================================
vehicles\lifepod_entry\bitmaps ================================================
Lifepod_burn (Bitmap) (bc9aa38) A8 D8 E0 80 (vehicles\lifepod_entry\bitmaps\lifepod_burn)
================================================
vehicles\lifepod_entry\shaders ================================================
Lifepod_burn (Shader Model) (bc9aa18) F0 D6 E0 80 (vehicles\lifepod_entry\shaders\lifepod_burn) Lifepod_burn_glass (Shader Glass) (bc9aa58) 84 D9 E0 80 (vehicles\lifepod_entry\shaders\lifepod_burn_glass)
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vehicles\pelican ================================================
Afterburn (Lensflare) (bc9a2d8) 50 68 DF 80 (vehicles\pelican\afterburn) Pelican (Vehicle) (bc99e18) 40 48 DE 80 (vehicles\pelican\pelican) Pelican (Model) (bc99e38) D0 5F DE 80 (vehicles\pelican\pelican) Pelican (Animation Trigger) (bc9a078) 14 9A DE 80 (vehicles\pelican\pelican) Pelican (Collision Model) (bc9a098) 98 A4 DE 80 (vehicles\pelican\pelican) Pelican (Physics) (bc9a298) A8 5C DF 80 (vehicles\pelican\pelican) Pelican afterburn (Light) (bc9a2b8) F0 66 DF 80 (vehicles\pelican\pelican afterburn)
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vehicles\pelican\bitmaps ================================================
Detail boilerplate (Bitmap) (bc9a018) A0 95 DE 80 (vehicles\pelican\bitmaps\detail boilerplate) Pelican (Bitmap) (bc99e78) 9C 83 DE 80 (vehicles\pelican\bitmaps\pelican) Pelican decals (Bitmap) (bc99ed8) 78 87 DE 80 (vehicles\pelican\bitmaps\pelican decals) Pelican_bay (Bitmap) (bc99f98) 78 90 DE 80 (vehicles\pelican\bitmaps\pelican_bay) Pelican_bay_multi (Bitmap) (bc99fb8) 54 91 DE 80 (vehicles\pelican\bitmaps\pelican_bay_multi) Pelican_multi (Bitmap) (bc99e98) 78 84 DE 80 (vehicles\pelican\bitmaps\pelican_multi)
================================================
vehicles\pelican\effects ================================================
Explosion_pelican (Particle System) (bc9a0d8) 24 2A DF 80 (vehicles\pelican\effects\explosion_pelican) Pelican burning flame (Particle) (bc9a278) 44 5B DF 80 (vehicles\pelican\effects\pelican burning flame) Pelican drifting smoke (Particle) (bc9a258) E0 59 DF 80 (vehicles\pelican\effects\pelican drifting smoke) Pelican explosion (Effect) (bc9a0b8) E8 22 DF 80 (vehicles\pelican\effects\pelican explosion) Pelican explosion_core (Light) (bc9a0f8) 04 31 DF 80 (vehicles\pelican\effects\pelican explosion_core) Pelican explosion_core (Lensflare) (bc9a118) 64 32 DF 80 (vehicles\pelican\effects\pelican explosion_core) Pelican landing dust (Effect) (bc9a3d8) 94 74 DF 80 (vehicles\pelican\effects\pelican landing dust) Pelican shock wave (Damage) (bc9a238) 40 57 DF 80 (vehicles\pelican\effects\pelican shock wave)
================================================
vehicles\pelican\shaders ================================================
Bay_cargo_net (Shader Model) (bc9a038) 7C 96 DE 80 (vehicles\pelican\shaders\bay_cargo_net) Bay_floor (Shader Model) (bc99ff8) E8 93 DE 80 (vehicles\pelican\shaders\bay_floor) Cockpit (Shader Model) (bc99f58) 08 8D DE 80 (vehicles\pelican\shaders\cockpit) Decals (Shader Model) (bc99fd8) 30 92 DE 80 (vehicles\pelican\shaders\decals) Hover thrusters (Shader Transparency Variant) (bc99eb8) 54 85 DE 80 (vehicles\pelican\shaders\hover thrusters) Hull (Shader Model) (bc99e58) E4 81 DE 80 (vehicles\pelican\shaders\hull) Jet thrusters (Shader Transparency Variant) (bc99ef8) 54 88 DE 80 (vehicles\pelican\shaders\jet thrusters) Lights (Shader Transparency Variant) (bc99f18) 78 8A DE 80 (vehicles\pelican\shaders\lights) Lights flashing (Shader Transparency Variant) (bc99f38) C0 8B DE 80 (vehicles\pelican\shaders\lights flashing) Pelican_bay (Shader Model) (bc99f78) C0 8E DE 80 (vehicles\pelican\shaders\pelican_bay) Pelican_glass (Shader Glass) (bc9a058) 34 98 DE 80 (vehicles\pelican\shaders\pelican_glass)
================================================
vehicles\scorpion\bitmaps ================================================
Headlight_lens_flare (Bitmap) (bc97dd8) 5C 28 D9 80 (vehicles\scorpion\bitmaps\headlight_lens_flare)
================================================
vehicles\warthog ================================================
Bullet (Projectile) (bc97ff8) 60 54 D9 80 (vehicles\warthog\bullet) Bullet (Damage) (bc98018) 94 6B D9 80 (vehicles\warthog\bullet) Headlights (Light) (bc97d98) 8C 25 D9 80 (vehicles\warthog\headlights) Headlights (Lensflare) (bc97db8) EC 26 D9 80 (vehicles\warthog\headlights) Headlights light (Light) (bc97df8) 38 29 D9 80 (vehicles\warthog\headlights light) Tailights (Lensflare) (bc97e58) D4 2C D9 80 (vehicles\warthog\tailights) Taillights (Light) (bc97e38) 74 2B D9 80 (vehicles\warthog\taillights) Trigger (Damage) (bc98558) CC 9D DA 80 (vehicles\warthog\trigger) Warthog (Vehicle) (bc979d8) 44 00 D8 80 (vehicles\warthog\warthog) Warthog (Model) (bc979f8) 30 10 D8 80 (vehicles\warthog\warthog) Warthog (Animation Trigger) (bc97d38) 24 60 D8 80 (vehicles\warthog\warthog) Warthog (Collision Model) (bc97d58) BC 80 D8 80 (vehicles\warthog\warthog) Warthog (Physics) (bc97d78) 44 1C D9 80 (vehicles\warthog\warthog) Warthog antenna (Antenna) (bc97f38) 94 3F D9 80 (vehicles\warthog\warthog antenna) Warthog antenna steel (Point Physics) (bc97f78) 40 45 D9 80 (vehicles\warthog\warthog antenna steel) Warthog gun (Weapon) (bc97f98) 80 45 D9 80 (vehicles\warthog\warthog gun) Warthog gun (Weapon HUD Interface) (bc97fd8) 10 52 D9 80 (vehicles\warthog\warthog gun) Warthog gun casing par (Particle) (bc984f8) DC 92 DA 80 (vehicles\warthog\warthog gun casing par) Warthog gunner (Actor Variant) (bc97fb8) D8 4F D9 80 (vehicles\warthog\warthog gunner)
================================================
vehicles\warthog\bitmaps ================================================
Antenna (Bitmap) (bc97f58) E4 43 D9 80 (vehicles\warthog\bitmaps\antenna) Casings (Bitmap) (bc98518) 40 94 DA 80 (vehicles\warthog\bitmaps\casings) Chain gun_blur (Bitmap) (bc97d18) 48 5F D8 80 (vehicles\warthog\bitmaps\chain gun_blur) Headlight flares (Bitmap) (bc97e78) 44 2E D9 80 (vehicles\warthog\bitmaps\headlight flares) Headlights gel warthog (Bitmap) (bc97e18) 98 2A D9 80 (vehicles\warthog\bitmaps\headlights gel warthog) Meter sensor (Bitmap) (bc97c98) D8 5A D8 80 (vehicles\warthog\bitmaps\meter sensor) Meter speedometer (Bitmap) (bc97c58) B4 58 D8 80 (vehicles\warthog\bitmaps\meter speedometer) Reflection diffuse metal (Bitmap) (bc8db38) C4 49 A1 80 (vehicles\warthog\bitmaps\reflection diffuse metal) Warthog (Bitmap) (bc97a98) CC 46 D8 80 (vehicles\warthog\bitmaps\warthog) Warthog chaingun (Bitmap) (bc97af8) 3C 4A D8 80 (vehicles\warthog\bitmaps\warthog chaingun) Warthog chaingun multipurpose (Bitmap) (bc97b18) 18 4B D8 80 (vehicles\warthog\bitmaps\warthog chaingun multipurpose) Warthog diplays (Bitmap) (bc97bb8) 40 51 D8 80 (vehicles\warthog\bitmaps\warthog diplays) Warthog multipurpose (Bitmap) (bc97ab8) A8 47 D8 80 (vehicles\warthog\bitmaps\warthog multipurpose) Warthog reflection mask (Bitmap) (bc97b78) 1C 4F D8 80 (vehicles\warthog\bitmaps\warthog reflection mask) Warthog tires (Bitmap) (bc97a38) 5C 43 D8 80 (vehicles\warthog\bitmaps\warthog tires) Warthog tires multipurpose (Bitmap) (bc97a58) 38 44 D8 80 (vehicles\warthog\bitmaps\warthog tires multipurpose)
================================================
vehicles\warthog\effects ================================================
Impact armored skin (Effect) (bc98378) 30 52 DA 80 (vehicles\warthog\effects\impact armored skin) Impact c shield (Effect) (bc981f8) 04 B0 D9 80 (vehicles\warthog\effects\impact c shield) Impact cyborg armor (Effect) (bc98338) A8 31 DA 80 (vehicles\warthog\effects\impact cyborg armor) Impact cyborg shield (Effect) (bc98358) B8 39 DA 80 (vehicles\warthog\effects\impact cyborg shield) Impact dirt (Effect) (bc98038) 34 6E D9 80 (vehicles\warthog\effects\impact dirt) Impact elite armored skin (Effect) (bc98278) E4 D1 D9 80 (vehicles\warthog\effects\impact elite armored skin) Impact engineer force field (Effect) (bc982d8) F4 0B DA 80 (vehicles\warthog\effects\impact engineer force field) Impact engineer sack (Effect) (bc982b8) AC 03 DA 80 (vehicles\warthog\effects\impact engineer sack) Impact floodcarrier (Effect) (bc98318) 14 29 DA 80 (vehicles\warthog\effects\impact floodcarrier) Impact floodcombat elite (Effect) (bc982f8) B4 21 DA 80 (vehicles\warthog\effects\impact floodcombat elite) Impact glass (Effect) (bc981d8) 3C AB D9 80 (vehicles\warthog\effects\impact glass) Impact grunt (Effect) (bc98218) DC B2 D9 80 (vehicles\warthog\effects\impact grunt) Impact h skin (Effect) (bc98398) 50 5C DA 80 (vehicles\warthog\effects\impact h skin) Impact hunter shield (Effect) (bc98478) F4 7B DA 80 (vehicles\warthog\effects\impact hunter shield) Impact hunter skin (Effect) (bc98258) E0 C7 D9 80 (vehicles\warthog\effects\impact hunter skin) Impact jackal shield (Effect) (bc98298) 90 E0 D9 80 (vehicles\warthog\effects\impact jackal shield) Impact metal hollow reflect (Effect) (bc98158) 00 91 D9 80 (vehicles\warthog\effects\impact metal hollow reflect) Impact metal hunter (Effect) (bc98238) 00 C1 D9 80 (vehicles\warthog\effects\impact metal hunter) Impact metal thick reflect (Effect) (bc98198) D0 9F D9 80 (vehicles\warthog\effects\impact metal thick reflect) Impact metal thin reflect (Effect) (bc98178) 68 98 D9 80 (vehicles\warthog\effects\impact metal thin reflect) Impact monitor (Effect) (bc98438) B4 70 DA 80 (vehicles\warthog\effects\impact monitor) Impact plastic (Effect) (bc98458) 64 76 DA 80 (vehicles\warthog\effects\impact plastic) Impact rubber pen (Effect) (bc981b8) C0 A7 D9 80 (vehicles\warthog\effects\impact rubber pen) Impact sand (Effect) (bc980b8) A4 79 D9 80 (vehicles\warthog\effects\impact sand) Impact sentinel (Effect) (bc98418) 1C 6A DA 80 (vehicles\warthog\effects\impact sentinel) Impact snow (Effect) (bc98118) 1C 86 D9 80 (vehicles\warthog\effects\impact snow) Impact stone (Effect) (bc980d8) 18 7F D9 80 (vehicles\warthog\effects\impact stone) Impact wood (Effect) (bc98138) 20 8A D9 80 (vehicles\warthog\effects\impact wood) Warthog gun fire (Effect) (bc98498) E4 83 DA 80 (vehicles\warthog\effects\warthog gun fire)
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vehicles\warthog\shaders ================================================
Chain gun belt ammo (Shader Transparency Variant) (bc97cd8) B8 5C D8 80 (vehicles\warthog\shaders\chain gun belt ammo) Decal buttons (Shader Model) (bc97bd8) 1C 52 D8 80 (vehicles\warthog\shaders\decal buttons) Decal sensor (Shader Model) (bc97bf8) D4 53 D8 80 (vehicles\warthog\shaders\decal sensor) Decal speedometer (Shader Transparency Variant) (bc97b98) F8 4F D8 80 (vehicles\warthog\shaders\decal speedometer) Decal velocity (Shader Transparency Variant) (bc97c18) 8C 55 D8 80 (vehicles\warthog\shaders\decal velocity) Meter engine (Shader Metal) (bc97c38) B0 57 D8 80 (vehicles\warthog\shaders\meter engine) Meter sensor (Shader Transparency Variant) (bc97c78) 90 59 D8 80 (vehicles\warthog\shaders\meter sensor) Meter speedometer (Shader Metal) (bc97cb8) B4 5B D8 80 (vehicles\warthog\shaders\meter speedometer) Warthog chain gun (Shader Model) (bc97ad8) 84 48 D8 80 (vehicles\warthog\shaders\warthog chain gun) Warthog chain gun_blur (Shader Transparency Variant) (bc97cf8) 00 5E D8 80 (vehicles\warthog\shaders\warthog chain gun_blur) Warthog hull (Shader Model) (bc97a78) 14 45 D8 80 (vehicles\warthog\shaders\warthog hull) Warthog lights (Shader Transparency Variant) (bc97b38) F4 4B D8 80 (vehicles\warthog\shaders\warthog lights) Warthog tires (Shader Model) (bc97a18) A4 41 D8 80 (vehicles\warthog\shaders\warthog tires) Warthog windshield (Shader Glass) (bc97b58) 3C 4D D8 80 (vehicles\warthog\shaders\warthog windshield)
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vehicles\wraith\bitmaps ================================================
Blown_open_damage (Bitmap) (bc98bb8) 20 57 DB 80 (vehicles\wraith\bitmaps\blown_open_damage) Wraith_destroyed_multi (Bitmap) (bc98bd8) FC 57 DB 80 (vehicles\wraith\bitmaps\wraith_destroyed_multi)
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vehicles\wraith\effects ================================================
Death explosion (Effect) (bc98c58) 98 FF DB 80 (vehicles\wraith\effects\death explosion) Destroyed explosion (Damage) (bc98c78) 8C 0D DC 80 (vehicles\wraith\effects\destroyed explosion)
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vehicles\wraith\shaders ================================================
Wraith_destroyed (Shader Model) (bc98b98) 68 55 DB 80 (vehicles\wraith\shaders\wraith_destroyed)
================================================
weapons\assault rifle ================================================
Assault rifle (Weapon HUD Interface) (bc969b8) 9C 64 C7 80 (weapons\assault rifle\assault rifle) Assault rifle (Weapon) (bc96618) D8 5D C5 80 (weapons\assault rifle\assault rifle) Assault rifle (Collision Model) (bc96638) 14 6C C5 80 (weapons\assault rifle\assault rifle) Assault rifle (Model) (bc8e3b8) 2C 93 A6 80 (weapons\assault rifle\assault rifle) Bullet (Projectile) (bc8e718) 8C E6 A6 80 (weapons\assault rifle\bullet) Bullet (Contrail) (bc8e738) C0 FD A6 80 (weapons\assault rifle\bullet) Bullet (Damage) (bc8e7b8) B4 06 A7 80 (weapons\assault rifle\bullet) Flashlight_assault rifle (Lensflare) (bc9d258) AC BB ED 80 (weapons\assault rifle\flashlight_assault rifle) Melee (Damage) (bc96858) B8 9F C5 80 (weapons\assault rifle\melee) Melee_response (Damage) (bc96898) C0 A3 C5 80 (weapons\assault rifle\melee_response) Muzzle flash (Light) (bc96658) 44 7D C5 80 (weapons\assault rifle\muzzle flash) Trigger (Damage) (bc96cb8) B8 C6 C7 80 (weapons\assault rifle\trigger)
================================================
weapons\assault rifle\bitmaps ================================================
Assault rifle_card (Bitmap) (bc8e3f8) 64 A1 A6 80 (weapons\assault rifle\bitmaps\assault rifle_card) Assault rifle_card_multipurpose (Bitmap) (bc8e418) 40 A2 A6 80 (weapons\assault rifle\bitmaps\assault rifle_card_multipurpose) Bolt (Bitmap) (bc8e5f8) 34 B7 A6 80 (weapons\assault rifle\bitmaps\bolt) Tracer contrail (Bitmap) (bc8e758) D4 FF A6 80 (weapons\assault rifle\bitmaps\tracer contrail)
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weapons\assault rifle\effects ================================================
Empty (Effect) (bc96c78) 44 C4 C7 80 (weapons\assault rifle\effects\empty) Fire bullet (Effect) (bc96c38) 20 AA C7 80 (weapons\assault rifle\effects\fire bullet) Flashlight (Effect) (bc968b8) 60 A6 C5 80 (weapons\assault rifle\effects\flashlight) Impact armored skin (Effect) (bc8f838) 90 7D A8 80 (weapons\assault rifle\effects\impact armored skin) Impact c shield (Effect) (bc8f0b8) E0 AD A7 80 (weapons\assault rifle\effects\impact c shield) Impact cyborg armor (Effect) (bc8f758) 9C 55 A8 80 (weapons\assault rifle\effects\impact cyborg armor) Impact cyborg shield (Effect) (bc8f798) B0 5D A8 80 (weapons\assault rifle\effects\impact cyborg shield) Impact dirt (Effect) (bc8e7d8) 54 09 A7 80 (weapons\assault rifle\effects\impact dirt) Impact elite armored skin (Effect) (bc8f3f8) 54 F3 A7 80 (weapons\assault rifle\effects\impact elite armored skin) Impact engineer force field (Effect) (bc8f5f8) EC 27 A8 80 (weapons\assault rifle\effects\impact engineer force field) Impact engineer sack (Effect) (bc8f558) 38 18 A8 80 (weapons\assault rifle\effects\impact engineer sack) Impact floodcarrier (Effect) (bc8f738) F0 4D A8 80 (weapons\assault rifle\effects\impact floodcarrier) Impact floodcombat elite (Effect) (bc8f658) D4 3F A8 80 (weapons\assault rifle\effects\impact floodcombat elite) Impact glass (Effect) (bc8efb8) B8 97 A7 80 (weapons\assault rifle\effects\impact glass) Impact grass (Effect) (bc8fb18) 84 BA A8 80 (weapons\assault rifle\effects\impact grass) Impact grunt (Effect) (bc8f118) 28 B5 A7 80 (weapons\assault rifle\effects\impact grunt) Impact h skin (Effect) (bc8f8f8) 1C 90 A8 80 (weapons\assault rifle\effects\impact h skin) Impact hunter skin (Effect) (bc8f2b8) 84 DB A7 80 (weapons\assault rifle\effects\impact hunter skin) Impact ice (Effect) (bc8fb78) 10 BF A8 80 (weapons\assault rifle\effects\impact ice) Impact jackal shield (Effect) (bc8f4f8) 8C 0C A8 80 (weapons\assault rifle\effects\impact jackal shield) Impact metal hollow reflect (Effect) (bc8ee18) B0 72 A7 80 (weapons\assault rifle\effects\impact metal hollow reflect) Impact metal hunter (Effect) (bc8f298) AC D5 A7 80 (weapons\assault rifle\effects\impact metal hunter) Impact metal reflect (Effect) (bc8fc78) AC CD A8 80 (weapons\assault rifle\effects\impact metal reflect) Impact metal thick reflect (Effect) (bc8eeb8) F0 85 A7 80 (weapons\assault rifle\effects\impact metal thick reflect) Impact metal thin reflect (Effect) (bc8ee98) 90 7F A7 80 (weapons\assault rifle\effects\impact metal thin reflect) Impact monitor (Effect) (bc8f978) 4C A0 A8 80 (weapons\assault rifle\effects\impact monitor) Impact plastic (Effect) (bc8f998) F4 A4 A8 80 (weapons\assault rifle\effects\impact plastic) Impact rubber pen (Effect) (bc8ef18) 00 90 A7 80 (weapons\assault rifle\effects\impact rubber pen) Impact sand (Effect) (bc8e958) 24 1D A7 80 (weapons\assault rifle\effects\impact sand) Impact sentinel (Effect) (bc8f958) BC 9A A8 80 (weapons\assault rifle\effects\impact sentinel) Impact snow (Effect) (bc8ebf8) BC 4F A7 80 (weapons\assault rifle\effects\impact snow) Impact stone (Effect) (bc8e9b8) E8 23 A7 80 (weapons\assault rifle\effects\impact stone) Impact water pen (Effect) (bc8f9b8) 7C A9 A8 80 (weapons\assault rifle\effects\impact water pen) Impact wood (Effect) (bc8ed58) A4 63 A7 80 (weapons\assault rifle\effects\impact wood)
================================================
weapons\assault rifle\fp ================================================
Fp (Model) (bc968f8) D4 A8 C5 80 (weapons\assault rifle\fp\fp) Fp (Animation Trigger) (bc96938) 64 B5 C5 80 (weapons\assault rifle\fp\fp)
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weapons\assault rifle\fp\bitmaps ================================================
Assault rifle multipurpose (Bitmap) (bc8e478) B0 A5 A6 80 (weapons\assault rifle\fp\bitmaps\assault rifle multipurpose) Assault rifle_fp (Bitmap) (bc8e458) D4 A4 A6 80 (weapons\assault rifle\fp\bitmaps\assault rifle_fp) Compass_plate (Bitmap) (bc8e558) D8 AD A6 80 (weapons\assault rifle\fp\bitmaps\compass_plate) Diffuse gunmetal (Bitmap) (bc8e498) 8C A6 A6 80 (weapons\assault rifle\fp\bitmaps\diffuse gunmetal) Display multipurpose (Bitmap) (bc8e518) B4 AB A6 80 (weapons\assault rifle\fp\bitmaps\display multipurpose) Display_fp (Bitmap) (bc8e4f8) D8 AA A6 80 (weapons\assault rifle\fp\bitmaps\display_fp) Numbers_plate (Bitmap) (bc8e598) 4C B1 A6 80 (weapons\assault rifle\fp\bitmaps\numbers_plate)
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weapons\assault rifle\fp\shaders ================================================
Ar data (Shader Transparency Variant) (bc8e5b8) D8 B3 A6 80 (weapons\assault rifle\fp\shaders\ar data) Compass (Shader Transparency Variant) (bc8e538) 90 AC A6 80 (weapons\assault rifle\fp\shaders\compass) Display (Shader Model) (bc8e4d8) 20 A9 A6 80 (weapons\assault rifle\fp\shaders\display) Grip (Shader Model) (bc8e438) 1C A3 A6 80 (weapons\assault rifle\fp\shaders\grip) Gun (Shader Model) (bc8e4b8) 68 A7 A6 80 (weapons\assault rifle\fp\shaders\gun) Icons (Shader Transparency Variant) (bc96918) 1C B4 C5 80 (weapons\assault rifle\fp\shaders\icons) Numbers (Shader Transparency Variant) (bc8e578) 04 B0 A6 80 (weapons\assault rifle\fp\shaders\numbers)
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weapons\assault rifle\shaders ================================================
Ar lod (Shader Model) (bc8e3d8) AC 9F A6 80 (weapons\assault rifle\shaders\ar lod) Bolt (Shader Transparency) (bc8e5d8) 20 B5 A6 80 (weapons\assault rifle\shaders\bolt)
================================================
weapons\frag grenade ================================================
Explosion (Light) (bc9ae58) 38 43 E3 80 (weapons\frag grenade\explosion) Explosion (Damage) (bc9ae18) B8 39 E3 80 (weapons\frag grenade\explosion) Frag grenade (Projectile) (bca3918) DC 98 1D 81 (weapons\frag grenade\frag grenade) Frag grenade (Light) (bca3958) 04 B2 1D 81 (weapons\frag grenade\frag grenade) Frag grenade (Equipment) (bc9acd8) D8 1E E3 80 (weapons\frag grenade\frag grenade) Frag grenade (Model) (bc9acf8) A8 22 E3 80 (weapons\frag grenade\frag grenade) Shock wave (Damage) (bc98cb8) 8C 12 DC 80 (weapons\frag grenade\shock wave)
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weapons\frag grenade\bitmaps ================================================
Frag grenade (Bitmap) (bc9ad38) C8 2D E3 80 (weapons\frag grenade\bitmaps\frag grenade) Frag grenade decal (Bitmap) (bc9adb8) F0 32 E3 80 (weapons\frag grenade\bitmaps\frag grenade decal) Frag grenade multipurpose (Bitmap) (bc9ad58) A4 2E E3 80 (weapons\frag grenade\bitmaps\frag grenade multipurpose)
================================================
weapons\frag grenade\effects ================================================
Dirt reflection (Effect) (bca3978) 64 B3 1D 81 (weapons\frag grenade\effects\dirt reflection) Drifting smoke (Particle) (bc98df8) 64 34 DC 80 (weapons\frag grenade\effects\drifting smoke) Energy reflection (Effect) (bca3ad8) 84 D5 1D 81 (weapons\frag grenade\effects\energy reflection) Explosion (Effect) (bc9adf8) 14 35 E3 80 (weapons\frag grenade\effects\explosion) Explosion med (Particle System) (bc9ae38) 58 3C E3 80 (weapons\frag grenade\effects\explosion med) Fire explosion (Point Physics) (bc98cf8) 0C 1C DC 80 (weapons\frag grenade\effects\fire explosion) Grenade quickflash (Light) (bc9ae78) 98 44 E3 80 (weapons\frag grenade\effects\grenade quickflash) Grenade quickflash (Lensflare) (bc9ae98) F8 45 E3 80 (weapons\frag grenade\effects\grenade quickflash) Impact metal (Effect) (bca3a98) CC CE 1D 81 (weapons\frag grenade\effects\impact metal) Impact rubber (Effect) (bca3ab8) 28 D2 1D 81 (weapons\frag grenade\effects\impact rubber) Impact water pen (Effect) (bca3af8) A4 D8 1D 81 (weapons\frag grenade\effects\impact water pen) Metal reflection (Effect) (bca3a58) 4C C7 1D 81 (weapons\frag grenade\effects\metal reflection) Smoke (Effect) (bca3938) 78 B0 1D 81 (weapons\frag grenade\effects\smoke) Smoke explosion (Point Physics) (bc98d58) E4 2E DC 80 (weapons\frag grenade\effects\smoke explosion) Snow reflection (Effect) (bca3a18) B0 C0 1D 81 (weapons\frag grenade\effects\snow reflection) Throw (Effect) (bca38b8) 60 93 1D 81 (weapons\frag grenade\effects\throw)
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weapons\frag grenade\shaders ================================================
Frag decal (Shader Model) (bc9ad98) 38 31 E3 80 (weapons\frag grenade\shaders\frag decal) Frag light (Shader Transparency Variant) (bc9add8) CC 33 E3 80 (weapons\frag grenade\shaders\frag light) Frag metal (Shader Model) (bc9ad18) 10 2C E3 80 (weapons\frag grenade\shaders\frag metal) Frag plastic (Shader Model) (bc9ad78) 80 2F E3 80 (weapons\frag grenade\shaders\frag plastic)
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weapons\fuel rod gun ================================================
Fuel rod exhaust (Light) (bc999f8) E8 D8 DD 80 (weapons\fuel rod gun\fuel rod exhaust) Fuel rod exhaust (Lensflare) (bc99a18) 48 DA DD 80 (weapons\fuel rod gun\fuel rod exhaust) Hunter fuel rod (Light Volume) (bc99a38) B8 DB DD 80 (weapons\fuel rod gun\hunter fuel rod) Tail (Contrail) (bc99998) 04 D4 DD 80 (weapons\fuel rod gun\tail)
================================================
weapons\fuel rod gun\bitmaps ================================================
Fuel rod gun multipurpose (Bitmap) (bc99958) 4C D2 DD 80 (weapons\fuel rod gun\bitmaps\fuel rod gun multipurpose) Fuelrod gun (Bitmap) (bc99938) 70 D1 DD 80 (weapons\fuel rod gun\bitmaps\fuelrod gun) Shadow beam contrail (Bitmap) (bc999b8) 80 D6 DD 80 (weapons\fuel rod gun\bitmaps\shadow beam contrail)
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weapons\fuel rod gun\effects ================================================
Fuel rod tail sparks (Effect) (bc999d8) 5C D7 DD 80 (weapons\fuel rod gun\effects\fuel rod tail sparks) Hunter fuel rod explosion (Particle System) (bc99ab8) 7C E4 DD 80 (weapons\fuel rod gun\effects\hunter fuel rod explosion) Impact dirt (Effect) (bc99b18) 8C F6 DD 80 (weapons\fuel rod gun\effects\impact dirt) Impact generic (Effect) (bc99d18) AC 2E DE 80 (weapons\fuel rod gun\effects\impact generic) Impact metal (Effect) (bc99cf8) 4C 24 DE 80 (weapons\fuel rod gun\effects\impact metal) Impact sand (Effect) (bc99c18) 18 07 DE 80 (weapons\fuel rod gun\effects\impact sand) Impact stone (Effect) (bc99c38) 88 0F DE 80 (weapons\fuel rod gun\effects\impact stone) Impact wood (Effect) (bc99cd8) 5C 1B DE 80 (weapons\fuel rod gun\effects\impact wood)
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weapons\fuel rod gun\projectile ================================================
Projectile (Model) (bc998f8) 78 CC DD 80 (weapons\fuel rod gun\projectile\projectile)
================================================
weapons\fuel rod gun\shaders ================================================
Fuel rod ammo (Shader Model) (bc99918) B8 CF DD 80 (weapons\fuel rod gun\shaders\fuel rod ammo)
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weapons\needler ================================================
Detonation damage (Damage) (bca1d78) B0 C8 17 81 (weapons\needler\detonation damage) Explosion (Damage) (bca1c98) 80 B7 17 81 (weapons\needler\explosion) Explosion (Light) (bca1cb8) 20 BA 17 81 (weapons\needler\explosion) Explosion (Lensflare) (bca1cd8) 80 BB 17 81 (weapons\needler\explosion) Impact damage (Damage) (bca1d98) 50 CB 17 81 (weapons\needler\impact damage) Melee (Damage) (bca1858) 9C 13 16 81 (weapons\needler\melee) Melee_response (Damage) (bca1898) A4 17 16 81 (weapons\needler\melee_response) Muzzle flash (Light) (bca17d8) C8 0E 16 81 (weapons\needler\muzzle flash) Needle (Projectile) (bca1b58) A8 88 17 81 (weapons\needler\needle) Needle (Light Volume) (bca1c18) 50 A8 17 81 (weapons\needler\needle) Needle flare (Light) (bca17f8) 28 10 16 81 (weapons\needler\needle flare) Needler (Weapon) (bca1678) 50 DC 15 81 (weapons\needler\needler) Needler (Model) (bca1698) F4 E8 15 81 (weapons\needler\needler) Needler (Collision Model) (bca17b8) 5C FA 15 81 (weapons\needler\needler) Needler (Weapon HUD Interface) (bca1a18) 8C 67 17 81 (weapons\needler\needler) Needler (Contrail) (bca1bd8) 60 A5 17 81 (weapons\needler\needler) Needler lens flare (Lensflare) (bca1818) 88 11 16 81 (weapons\needler\needler lens flare) Shock wave (Damage) (bca1c78) E0 B4 17 81 (weapons\needler\shock wave) Trigger (Damage) (bca1ff8) C8 1B 18 81 (weapons\needler\trigger)
================================================
weapons\needler\bitmaps ================================================
Needle plasma mask (Bitmap) (bca1958) 40 32 16 81 (weapons\needler\bitmaps\needle plasma mask) Needle plasma offset (Bitmap) (bca1938) 64 31 16 81 (weapons\needler\bitmaps\needle plasma offset) Needler (Bitmap) (bca1758) EC F6 15 81 (weapons\needler\bitmaps\needler) Needler contrail (Bitmap) (bca1bf8) 74 A7 17 81 (weapons\needler\bitmaps\needler contrail) Needler multipurpose map (Bitmap) (bca1778) C8 F7 15 81 (weapons\needler\bitmaps\needler multipurpose map) Needler needles (Bitmap) (bca1bb8) 84 A4 17 81 (weapons\needler\bitmaps\needler needles) Needler needles 3p (Bitmap) (bca16d8) C4 F1 15 81 (weapons\needler\bitmaps\needler needles 3p) Needler_card (Bitmap) (bca1718) 58 F4 15 81 (weapons\needler\bitmaps\needler_card)
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weapons\needler\effects ================================================
Empty (Effect) (bca1fb8) 54 19 18 81 (weapons\needler\effects\empty) Explosion (Effect) (bca1c38) 4C AA 17 81 (weapons\needler\effects\explosion) Explosion (Particle System) (bca1c58) 00 AE 17 81 (weapons\needler\effects\explosion) Fire needle (Effect) (bca1f78) 64 03 18 81 (weapons\needler\effects\fire needle) Impact dirt (Effect) (bca1db8) F0 CD 17 81 (weapons\needler\effects\impact dirt) Impact elite and jackal (Effect) (bca1eb8) C4 EA 17 81 (weapons\needler\effects\impact elite and jackal) Impact engineer (Effect) (bca1ed8) 94 EF 17 81 (weapons\needler\effects\impact engineer) Impact flood and hunter (Effect) (bca1ef8) 64 F4 17 81 (weapons\needler\effects\impact flood and hunter) Impact grunt (Effect) (bca1e78) D4 E2 17 81 (weapons\needler\effects\impact grunt) Impact h skin (Effect) (bca1f18) 6C F8 17 81 (weapons\needler\effects\impact h skin) Impact hunter glow (Effect) (bca1e98) BC E6 17 81 (weapons\needler\effects\impact hunter glow) Impact hunter shield (Effect) (bca1f58) 84 00 18 81 (weapons\needler\effects\impact hunter shield) Impact ice (Effect) (bca1f38) 54 FC 17 81 (weapons\needler\effects\impact ice) Impact rubber (Effect) (bca1e58) 0C DF 17 81 (weapons\needler\effects\impact rubber) Impact sand (Effect) (bca1df8) 64 D6 17 81 (weapons\needler\effects\impact sand) Needle detonate (Effect) (bca1d18) 58 BE 17 81 (weapons\needler\effects\needle detonate) Needle reflect (Effect) (bca1e18) 44 D9 17 81 (weapons\needler\effects\needle reflect) Ready (Effect) (bca1838) F8 12 16 81 (weapons\needler\effects\ready)
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weapons\needler\fp ================================================
Fp (Model) (bca18b8) 44 1A 16 81 (weapons\needler\fp\fp) Fp (Animation Trigger) (bca1978) 1C 33 16 81 (weapons\needler\fp\fp)
================================================
weapons\needler\projectile ================================================
Projectile (Model) (bca1b78) FC 9F 17 81 (weapons\needler\projectile\projectile)
================================================
weapons\needler\shaders ================================================
Needler core (Shader Transparency) (bca1918) 58 2C 16 81 (weapons\needler\shaders\needler core) Needler dull (Shader Model) (bca1798) A4 F8 15 81 (weapons\needler\shaders\needler dull) Needler gun (Shader Model) (bca1738) 34 F5 15 81 (weapons\needler\shaders\needler gun) Needler lod (Shader Model) (bca16f8) A0 F2 15 81 (weapons\needler\shaders\needler lod) Needler luminous (Shader Glass) (bca18d8) 9C 29 16 81 (weapons\needler\shaders\needler luminous) Needler luminous (Shader Transparency Variant) (bca1b98) 3C A3 17 81 (weapons\needler\shaders\needler luminous) Needler luminous 3p (Shader Transparency Variant) (bca16b8) 7C F0 15 81 (weapons\needler\shaders\needler luminous 3p)
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weapons\pistol ================================================
Bullet (Projectile) (bc9bfd8) A8 1F E9 80 (weapons\pistol\bullet) Bullet (Damage) (bc9bff8) 94 36 E9 80 (weapons\pistol\bullet) Melee (Damage) (bc9bdf8) 20 F9 E6 80 (weapons\pistol\melee) Melee_response (Damage) (bc9be38) 28 FD E6 80 (weapons\pistol\melee_response) Pistol (Weapon) (bc9bc58) A4 C8 E6 80 (weapons\pistol\pistol) Pistol (Model) (bc9bc78) 28 D2 E6 80 (weapons\pistol\pistol) Pistol (Animation Trigger) (bc9bd78) 60 E5 E6 80 (weapons\pistol\pistol) Pistol (Collision Model) (bc9bd98) 84 E9 E6 80 (weapons\pistol\pistol) Pistol (Weapon HUD Interface) (bc9bf58) 34 17 E9 80 (weapons\pistol\pistol) Trigger (Damage) (bc9c4b8) 90 52 EA 80 (weapons\pistol\trigger)
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weapons\pistol\bitmaps ================================================
Casings (Bitmap) (bc9c458) 00 47 EA 80 (weapons\pistol\bitmaps\casings) Pistol cubemap (Bitmap) (bc96bb8) 88 9D C7 80 (weapons\pistol\bitmaps\pistol cubemap) Pistol_card (Bitmap) (bc9bcb8) 80 DE E6 80 (weapons\pistol\bitmaps\pistol_card) Pistol_card multipurpose (Bitmap) (bc9bcd8) 5C DF E6 80 (weapons\pistol\bitmaps\pistol_card multipurpose)
================================================
weapons\pistol\effects ================================================
Empty (Effect) (bc9c478) 1C 50 EA 80 (weapons\pistol\effects\empty) Fire bullet (Effect) (bc9c398) 24 32 EA 80 (weapons\pistol\effects\fire bullet) Impact armored skin (Effect) (bc9c2b8) A4 FA E9 80 (weapons\pistol\effects\impact armored skin) Impact cyborg armor (Effect) (bc9c278) 2C D8 E9 80 (weapons\pistol\effects\impact cyborg armor) Impact cyborg shield (Effect) (bc9c298) 24 E1 E9 80 (weapons\pistol\effects\impact cyborg shield) Impact dirt (Effect) (bc9c018) 34 39 E9 80 (weapons\pistol\effects\impact dirt) Impact elite armored skin (Effect) (bc9c1d8) 20 A9 E9 80 (weapons\pistol\effects\impact elite armored skin) Impact engineer force field (Effect) (bc9c158) 70 7A E9 80 (weapons\pistol\effects\impact engineer force field) Impact engineer sack (Effect) (bc9c218) 40 BA E9 80 (weapons\pistol\effects\impact engineer sack) Impact floodcarrier (Effect) (bc9c258) C8 CD E9 80 (weapons\pistol\effects\impact floodcarrier) Impact floodcombat elite (Effect) (bc9c238) 78 C4 E9 80 (weapons\pistol\effects\impact floodcombat elite) Impact grunt (Effect) (bc9c178) 48 88 E9 80 (weapons\pistol\effects\impact grunt) Impact h skin (Effect) (bc9c2d8) 94 06 EA 80 (weapons\pistol\effects\impact h skin) Impact hunter shield (Effect) (bc9c378) 4C 29 EA 80 (weapons\pistol\effects\impact hunter shield) Impact hunter skin (Effect) (bc9c1b8) 1C 9F E9 80 (weapons\pistol\effects\impact hunter skin) Impact ice (Effect) (bc9c358) 48 25 EA 80 (weapons\pistol\effects\impact ice) Impact jackal shield (Effect) (bc9c1f8) A8 B4 E9 80 (weapons\pistol\effects\impact jackal shield) Impact metal hollow reflect (Effect) (bc9c0d8) 8C 5B E9 80 (weapons\pistol\effects\impact metal hollow reflect) Impact metal hunter (Effect) (bc9c198) 54 97 E9 80 (weapons\pistol\effects\impact metal hunter) Impact metal thick reflect (Effect) (bc9c118) 2C 6C E9 80 (weapons\pistol\effects\impact metal thick reflect) Impact metal thin reflect (Effect) (bc9c0f8) DC 63 E9 80 (weapons\pistol\effects\impact metal thin reflect) Impact monitor (Effect) (bc9c318) 00 19 EA 80 (weapons\pistol\effects\impact monitor) Impact plastic (Effect) (bc9c338) 98 1F EA 80 (weapons\pistol\effects\impact plastic) Impact rubber pen (Effect) (bc9c138) 04 75 E9 80 (weapons\pistol\effects\impact rubber pen) Impact sentinel (Effect) (bc9c2f8) 00 12 EA 80 (weapons\pistol\effects\impact sentinel) Impact snow (Effect) (bc9c098) 8C 4D E9 80 (weapons\pistol\effects\impact snow) Impact stone (Effect) (bc9c078) D4 44 E9 80 (weapons\pistol\effects\impact stone) Impact wood (Effect) (bc9c0b8) A4 53 E9 80 (weapons\pistol\effects\impact wood) Ready (Effect) (bc9bdd8) 7C F8 E6 80 (weapons\pistol\effects\ready) Reload (Effect) (bc9bfb8) 04 1F E9 80 (weapons\pistol\effects\reload)
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weapons\pistol\fp ================================================
Fp (Model) (bc9be58) C8 FF E6 80 (weapons\pistol\fp\fp) Fp (Animation Trigger) (bc9beb8) 34 0C E7 80 (weapons\pistol\fp\fp)
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weapons\pistol\fp\bitmaps ================================================
Bullet (Bitmap) (bc9be98) 58 0B E7 80 (weapons\pistol\fp\bitmaps\bullet) Pistol (Bitmap) (bc9bd18) F0 E1 E6 80 (weapons\pistol\fp\bitmaps\pistol) Pistol multipurpose (Bitmap) (bc9bd38) CC E2 E6 80 (weapons\pistol\fp\bitmaps\pistol multipurpose)
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weapons\pistol\fp\shaders ================================================
Black (Shader Model) (bc9bd58) A8 E3 E6 80 (weapons\pistol\fp\shaders\black) Bullet (Shader Model) (bc9be78) A0 09 E7 80 (weapons\pistol\fp\shaders\bullet) Silver (Shader Model) (bc9bcf8) 38 E0 E6 80 (weapons\pistol\fp\shaders\silver)
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weapons\pistol\shaders ================================================
P lod (Shader Model) (bc9bc98) C8 DC E6 80 (weapons\pistol\shaders\p lod)
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weapons\plasma grenade ================================================
Attached (Damage) (bca3e78) A8 36 1E 81 (weapons\plasma grenade\attached) Explosion (Damage) (bca3d38) 58 0E 1E 81 (weapons\plasma grenade\explosion) Explosion (Light) (bca3d58) F8 10 1E 81 (weapons\plasma grenade\explosion) Plasma grenade (Equipment) (bca3b98) 44 E3 1D 81 (weapons\plasma grenade\plasma grenade) Plasma grenade (Model) (bca3bb8) 0C E7 1D 81 (weapons\plasma grenade\plasma grenade) Plasma grenade (Projectile) (bca3d98) B8 14 1E 81 (weapons\plasma grenade\plasma grenade) Plasma grenade (Light) (bca3df8) 84 2F 1E 81 (weapons\plasma grenade\plasma grenade) Plasma grenade (Lensflare) (bca3e18) E4 30 1E 81 (weapons\plasma grenade\plasma grenade) Plasma grenade armed (Particle) (bca3dd8) 20 2E 1E 81 (weapons\plasma grenade\plasma grenade armed) Shock wave (Damage) (bca3cf8) DC 08 1E 81 (weapons\plasma grenade\shock wave)
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weapons\plasma grenade\bitmaps ================================================
Plasma grenade (Bitmap) (bca3bf8) 4C F1 1D 81 (weapons\plasma grenade\bitmaps\plasma grenade) Plasma grenade multipurpose (Bitmap) (bca3c38) E0 F3 1D 81 (weapons\plasma grenade\bitmaps\plasma grenade multipurpose)
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weapons\plasma grenade\effects ================================================
Bounce (Effect) (bca3e98) 48 39 1E 81 (weapons\plasma grenade\effects\bounce) Bounce water (Effect) (bca3ed8) 2C 41 1E 81 (weapons\plasma grenade\effects\bounce water) Detonation start (Effect) (bca3c98) 2C F8 1D 81 (weapons\plasma grenade\effects\detonation start) Explosion (Effect) (bca3cb8) C8 FE 1D 81 (weapons\plasma grenade\effects\explosion) Explosion (Particle System) (bca3cd8) FC 01 1E 81 (weapons\plasma grenade\effects\explosion) Material explosion (Effect) (bca3eb8) 58 3E 1E 81 (weapons\plasma grenade\effects\material explosion) Plasma grenade armed (Effect) (bca3db8) 94 2C 1E 81 (weapons\plasma grenade\effects\plasma grenade armed) Throw (Effect) (bca3b58) 30 DF 1D 81 (weapons\plasma grenade\effects\throw)
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weapons\plasma grenade\shaders ================================================
Pg body (Shader Model) (bca3c18) 28 F2 1D 81 (weapons\plasma grenade\shaders\pg body) Pg button (Shader Model) (bca3c58) BC F4 1D 81 (weapons\plasma grenade\shaders\pg button) Pg decal (Shader Transparency) (bca3bd8) 7C F0 1D 81 (weapons\plasma grenade\shaders\pg decal) Pg light (Shader Model) (bca3c78) 74 F6 1D 81 (weapons\plasma grenade\shaders\pg light)
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weapons\plasma pistol ================================================
Bolt (Projectile) (bc9d218) CC A2 ED 80 (weapons\plasma pistol\bolt) Bolt (Light Volume) (bc9d278) 9C BD ED 80 (weapons\plasma pistol\bolt) Bolt (Damage) (bc9d2b8) 74 C2 ED 80 (weapons\plasma pistol\bolt) Melee (Damage) (bc9d098) BC E5 EB 80 (weapons\plasma pistol\melee) Melee_response (Damage) (bc9d0d8) C4 E9 EB 80 (weapons\plasma pistol\melee_response) Misfire (Damage) (bc9d4f8) 48 3E EE 80 (weapons\plasma pistol\misfire) Muzzle flash (Light) (bc9cf38) 00 CC EB 80 (weapons\plasma pistol\muzzle flash) Plasma (Light) (bc9d238) 4C BA ED 80 (weapons\plasma pistol\plasma) Plasma pistol (Weapon) (bc9cd78) 60 89 EB 80 (weapons\plasma pistol\plasma pistol) Plasma pistol (Model) (bc9cd98) 98 99 EB 80 (weapons\plasma pistol\plasma pistol) Plasma pistol (Collision Model) (bc9cf18) 00 B2 EB 80 (weapons\plasma pistol\plasma pistol) Plasma pistol (Weapon HUD Interface) (bc9d1d8) DC 96 ED 80 (weapons\plasma pistol\plasma pistol) Plasma pistol flare (Light) (bc9cf58) 60 CD EB 80 (weapons\plasma pistol\plasma pistol flare) Plasma pistol lens flare (Lensflare) (bc9cf78) C0 CE EB 80 (weapons\plasma pistol\plasma pistol lens flare) Trigger (Damage) (bc9d4d8) A8 3B EE 80 (weapons\plasma pistol\trigger) Trigger overcharge (Damage) (bc9d9b8) 94 13 EF 80 (weapons\plasma pistol\trigger overcharge)
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weapons\plasma pistol\bitmaps ================================================
Pistol charged contrail (Bitmap) (bc9d5d8) 8C 77 EE 80 (weapons\plasma pistol\bitmaps\pistol charged contrail) Plasma pistol (Bitmap) (bc9ce58) F8 AA EB 80 (weapons\plasma pistol\bitmaps\plasma pistol) Plasma pistol multipurpose (Bitmap) (bc9ce78) D4 AB EB 80 (weapons\plasma pistol\bitmaps\plasma pistol multipurpose) Plasma pistol_card (Bitmap) (bc9cdd8) AC A6 EB 80 (weapons\plasma pistol\bitmaps\plasma pistol_card) Plasma pistol_card multipurpose (Bitmap) (bc9cdf8) 88 A7 EB 80 (weapons\plasma pistol\bitmaps\plasma pistol_card multipurpose) Pp display (Bitmap) (bc9cef8) 24 B1 EB 80 (weapons\plasma pistol\bitmaps\pp display)
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weapons\plasma pistol\effects ================================================
Fire bolt (Effect) (bc9d478) 24 1C EE 80 (weapons\plasma pistol\effects\fire bolt) Impact dirt (Effect) (bc9d2d8) 14 C5 ED 80 (weapons\plasma pistol\effects\impact dirt) Impact elite armored skin (Effect) (bc9d3d8) 10 F1 ED 80 (weapons\plasma pistol\effects\impact elite armored skin) Impact grunt (Effect) (bc9d398) F4 E4 ED 80 (weapons\plasma pistol\effects\impact grunt) Impact h skin (Effect) (bc9d3f8) E8 FC ED 80 (weapons\plasma pistol\effects\impact h skin) Impact hunter shield (Effect) (bc9d458) C4 15 EE 80 (weapons\plasma pistol\effects\impact hunter shield) Impact ice (Effect) (bc9d438) 1C 0F EE 80 (weapons\plasma pistol\effects\impact ice) Impact metal hunter (Effect) (bc9d3b8) 64 EC ED 80 (weapons\plasma pistol\effects\impact metal hunter) Impact metal reflect (Effect) (bc9d358) 1C D9 ED 80 (weapons\plasma pistol\effects\impact metal reflect) Impact sentinel (Effect) (bc9d418) 04 09 EE 80 (weapons\plasma pistol\effects\impact sentinel) Impact snow (Effect) (bc9d318) A4 D3 ED 80 (weapons\plasma pistol\effects\impact snow) Impact stone (Effect) (bc9d2f8) 5C CC ED 80 (weapons\plasma pistol\effects\impact stone) Misfire (Effect) (bc9d498) 44 2A EE 80 (weapons\plasma pistol\effects\misfire) Overheated (Effect) (bc9d058) 2C D8 EB 80 (weapons\plasma pistol\effects\overheated)
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weapons\plasma pistol\fp ================================================
Fp (Model) (bc9d0f8) 64 EC EB 80 (weapons\plasma pistol\fp\fp) Fp (Animation Trigger) (bc9d118) 70 F6 EB 80 (weapons\plasma pistol\fp\fp)
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weapons\plasma pistol\shaders ================================================
Pp dull (Shader Model) (bc9ce38) 40 A9 EB 80 (weapons\plasma pistol\shaders\pp dull) Pp gauge (Shader Metal) (bc9ced8) 20 B0 EB 80 (weapons\plasma pistol\shaders\pp gauge) Pp lod (Shader Model) (bc9cdb8) F4 A4 EB 80 (weapons\plasma pistol\shaders\pp lod) Pp luminous (Shader Model) (bc9ceb8) 68 AE EB 80 (weapons\plasma pistol\shaders\pp luminous) Pp shiney (Shader Model) (bc9ce98) B0 AC EB 80 (weapons\plasma pistol\shaders\pp shiney)
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weapons\plasma rifle ================================================
Bolt (Projectile) (bca03b8) 50 85 0A 81 (weapons\plasma rifle\bolt) Bolt (Light) (bca03d8) 54 9E 0A 81 (weapons\plasma rifle\bolt) Bolt (Lensflare) (bca03f8) B4 9F 0A 81 (weapons\plasma rifle\bolt) Bolt (Light Volume) (bca0418) 24 A1 0A 81 (weapons\plasma rifle\bolt) Bolt (Damage) (bca0438) 20 A3 0A 81 (weapons\plasma rifle\bolt) Charged bolt (Projectile) (bc9d518) E8 40 EE 80 (weapons\plasma rifle\charged bolt) Charged bolt (Light) (bc9d538) 34 5A EE 80 (weapons\plasma rifle\charged bolt) Charged bolt (Lensflare) (bc9d558) 94 5B EE 80 (weapons\plasma rifle\charged bolt) Charged bolt (Light Volume) (bc9d5f8) 68 78 EE 80 (weapons\plasma rifle\charged bolt) Charged bolt (Damage) (bc9d658) 50 82 EE 80 (weapons\plasma rifle\charged bolt) Melee (Damage) (bca0278) 6C ED 08 81 (weapons\plasma rifle\melee) Melee_response (Damage) (bca0298) 0C F0 08 81 (weapons\plasma rifle\melee_response) Misfire (Damage) (bca0498) F4 B7 0A 81 (weapons\plasma rifle\misfire) Muzzle flash (Light) (bca01f8) 78 E5 08 81 (weapons\plasma rifle\muzzle flash) Overcharge (Light) (bc9cf98) 30 D0 EB 80 (weapons\plasma rifle\overcharge) Overcharge (Lensflare) (bc9cfb8) 90 D1 EB 80 (weapons\plasma rifle\overcharge) Plasma (Contrail) (bc99218) A0 9E DC 80 (weapons\plasma rifle\plasma) Plasma charged bolt (Contrail) (bc9d5b8) 10 75 EE 80 (weapons\plasma rifle\plasma charged bolt) Plasma rifle (Collision Model) (bca01d8) D8 BB 08 81 (weapons\plasma rifle\plasma rifle) Plasma rifle (Weapon HUD Interface) (bca0398) 2C 82 0A 81 (weapons\plasma rifle\plasma rifle) Plasma rifle (Weapon) (bca0038) 00 91 08 81 (weapons\plasma rifle\plasma rifle) Plasma rifle (Model) (bca0058) F0 9F 08 81 (weapons\plasma rifle\plasma rifle) Plasma rifle charge (Particle) (bc9a878) 74 78 E0 80 (weapons\plasma rifle\plasma rifle charge) Plasma rifle flare (Light) (bca0218) D8 E6 08 81 (weapons\plasma rifle\plasma rifle flare) Plasma rifle lens flare (Lensflare) (bca0238) 38 E8 08 81 (weapons\plasma rifle\plasma rifle lens flare) Trigger (Damage) (bca0478) 54 B5 0A 81 (weapons\plasma rifle\trigger)
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weapons\plasma rifle\bitmaps ================================================
Cubemap plasma rifle (Bitmap) (bc9ce18) 64 A8 EB 80 (weapons\plasma rifle\bitmaps\cubemap plasma rifle) Plasma rifle contrail (Bitmap) (bc99238) 1C A1 DC 80 (weapons\plasma rifle\bitmaps\plasma rifle contrail) Plasma rifle_card (Bitmap) (bca0098) A8 AF 08 81 (weapons\plasma rifle\bitmaps\plasma rifle_card) Plasma rifle_card multipurpose (Bitmap) (bca00b8) 84 B0 08 81 (weapons\plasma rifle\bitmaps\plasma rifle_card multipurpose)
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weapons\plasma rifle\effects ================================================
Charged bolt explosion (Particle System) (bc9d638) 70 7B EE 80 (weapons\plasma rifle\effects\charged bolt explosion) Charged bolt fire (Effect) (bc9d998) 88 12 EF 80 (weapons\plasma rifle\effects\charged bolt fire) Charged bolt impact dirt (Effect) (bc9d678) F0 84 EE 80 (weapons\plasma rifle\effects\charged bolt impact dirt) Charged bolt impact elite (Effect) (bc9d818) 18 DA EE 80 (weapons\plasma rifle\effects\charged bolt impact elite) Charged bolt impact engineer (Effect) (bc9d858) AC E6 EE 80 (weapons\plasma rifle\effects\charged bolt impact engineer) Charged bolt impact flood (Effect) (bc9d8b8) 14 F2 EE 80 (weapons\plasma rifle\effects\charged bolt impact flood) Charged bolt impact grunt (Effect) (bc9d7d8) 80 C8 EE 80 (weapons\plasma rifle\effects\charged bolt impact grunt) Charged bolt impact human armor (Effect) (bc9d8d8) E4 F9 EE 80 (weapons\plasma rifle\effects\charged bolt impact human armor) Charged bolt impact hunter (Effect) (bc9d7f8) C0 D1 EE 80 (weapons\plasma rifle\effects\charged bolt impact hunter) Charged bolt impact leaves (Effect) (bc9d978) 20 0B EF 80 (weapons\plasma rifle\effects\charged bolt impact leaves) Charged bolt impact metal (Effect) (bc9d718) 3C AC EE 80 (weapons\plasma rifle\effects\charged bolt impact metal) Charged bolt impact rubber (Effect) (bc9d738) F4 B4 EE 80 (weapons\plasma rifle\effects\charged bolt impact rubber) Charged bolt impact sand (Effect) (bc9d7b8) C8 BF EE 80 (weapons\plasma rifle\effects\charged bolt impact sand) Charged bolt impact snow (Effect) (bc9d6d8) B4 9B EE 80 (weapons\plasma rifle\effects\charged bolt impact snow) Charged bolt impact stone (Effect) (bc9d6b8) FC 92 EE 80 (weapons\plasma rifle\effects\charged bolt impact stone) Charged bolt impact wood (Effect) (bc9d6f8) 84 A3 EE 80 (weapons\plasma rifle\effects\charged bolt impact wood) Charged bolt sparks (Effect) (bc9d578) 04 5D EE 80 (weapons\plasma rifle\effects\charged bolt sparks) Detonate (Effect) (bc9d618) 64 7A EE 80 (weapons\plasma rifle\effects\detonate) Impact armored skin (Effect) (bc996f8) 9C 68 DD 80 (weapons\plasma rifle\effects\impact armored skin) Impact c shield (Effect) (bc99558) 10 E1 DC 80 (weapons\plasma rifle\effects\impact c shield) Impact cyborg armor (Effect) (bc996b8) 54 49 DD 80 (weapons\plasma rifle\effects\impact cyborg armor) Impact cyborg shield (Effect) (bc996d8) A4 50 DD 80 (weapons\plasma rifle\effects\impact cyborg shield) Impact dirt (Effect) (bc99298) 94 A6 DC 80 (weapons\plasma rifle\effects\impact dirt) Impact elite armored skin (Effect) (bc995d8) C4 18 DD 80 (weapons\plasma rifle\effects\impact elite armored skin) Impact engineer force field (Effect) (bc99658) 34 30 DD 80 (weapons\plasma rifle\effects\impact engineer force field) Impact engineer sack (Effect) (bc995f8) 9C 24 DD 80 (weapons\plasma rifle\effects\impact engineer sack) Impact floodcarrier (Effect) (bc99698) 30 42 DD 80 (weapons\plasma rifle\effects\impact floodcarrier) Impact floodcombat elite (Effect) (bc99678) D0 3A DD 80 (weapons\plasma rifle\effects\impact floodcombat elite) Impact glass (Effect) (bc9d378) 7C DF ED 80 (weapons\plasma rifle\effects\impact glass) Impact grass (Effect) (bc997b8) EC 91 DD 80 (weapons\plasma rifle\effects\impact grass) Impact grunt (Effect) (bc99578) 44 03 DD 80 (weapons\plasma rifle\effects\impact grunt) Impact h skin (Effect) (bc99718) A4 72 DD 80 (weapons\plasma rifle\effects\impact h skin) Impact hunter shield (Effect) (bc997f8) 90 9B DD 80 (weapons\plasma rifle\effects\impact hunter shield) Impact hunter skin (Effect) (bc995b8) 60 0F DD 80 (weapons\plasma rifle\effects\impact hunter skin) Impact ice (Effect) (bc997d8) E8 94 DD 80 (weapons\plasma rifle\effects\impact ice) Impact metal hunter (Effect) (bc99598) B4 0A DD 80 (weapons\plasma rifle\effects\impact metal hunter) Impact metal reflect (Effect) (bc994d8) 44 D4 DC 80 (weapons\plasma rifle\effects\impact metal reflect) Impact monitor (Effect) (bc99758) D8 84 DD 80 (weapons\plasma rifle\effects\impact monitor) Impact plastic (Effect) (bc99778) 80 89 DD 80 (weapons\plasma rifle\effects\impact plastic) Impact rubber pen (Effect) (bc99538) 14 DE DC 80 (weapons\plasma rifle\effects\impact rubber pen) Impact sand (Effect) (bc993f8) A8 BB DC 80 (weapons\plasma rifle\effects\impact sand) Impact sentinel (Effect) (bc99738) C0 7E DD 80 (weapons\plasma rifle\effects\impact sentinel) Impact snow (Effect) (bc99438) 54 C6 DC 80 (weapons\plasma rifle\effects\impact snow) Impact stone (Effect) (bc99418) 0C BF DC 80 (weapons\plasma rifle\effects\impact stone) Impact water pen (Effect) (bc99798) 90 8E DD 80 (weapons\plasma rifle\effects\impact water pen) Impact wood (Effect) (bc994b8) E4 CD DC 80 (weapons\plasma rifle\effects\impact wood) Misfire (Effect) (bca04d8) 28 CA 0A 81 (weapons\plasma rifle\effects\misfire) Overheated (Effect) (bca0258) A8 E9 08 81 (weapons\plasma rifle\effects\overheated) Plasma rifle lower fire (Effect) (bca04b8) 94 BA 0A 81 (weapons\plasma rifle\effects\plasma rifle lower fire) Plasma rifle upper fire (Effect) (bca0458) C0 A5 0A 81 (weapons\plasma rifle\effects\plasma rifle upper fire)
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weapons\plasma rifle\fp ================================================
Fp (Model) (bca02b8) AC F2 08 81 (weapons\plasma rifle\fp\fp) Fp (Animation Trigger) (bca02d8) 5C FE 08 81 (weapons\plasma rifle\fp\fp)
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weapons\plasma rifle\fp\bitmaps ================================================
Heat gauge (Bitmap) (bca00f8) 64 B2 08 81 (weapons\plasma rifle\fp\bitmaps\heat gauge) Plasma rifle multipurpose (Bitmap) (bca0158) D4 B5 08 81 (weapons\plasma rifle\fp\bitmaps\plasma rifle multipurpose) Plasma rifle_fp (Bitmap) (bca0138) F8 B4 08 81 (weapons\plasma rifle\fp\bitmaps\plasma rifle_fp)
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weapons\plasma rifle\fp\shaders ================================================
Amber (Shader Model) (bca01b8) 20 BA 08 81 (weapons\plasma rifle\fp\shaders\amber) Dull (Shader Model) (bca0118) 40 B3 08 81 (weapons\plasma rifle\fp\shaders\dull) Gauge (Shader Metal) (bca00d8) 60 B1 08 81 (weapons\plasma rifle\fp\shaders\gauge) Gun (Shader Model) (bca0178) B0 B6 08 81 (weapons\plasma rifle\fp\shaders\gun) Luminous (Shader Model) (bca0198) 68 B8 08 81 (weapons\plasma rifle\fp\shaders\luminous)
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weapons\plasma rifle\shaders ================================================
Pr lod (Shader Model) (bca0078) F0 AD 08 81 (weapons\plasma rifle\shaders\pr lod)
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weapons\rocket launcher\effects ================================================
Impact dirt (Effect) (bca39b8) C0 B6 1D 81 (weapons\rocket launcher\effects\impact dirt) Impact leaves (Effect) (bca3b38) A4 DD 1D 81 (weapons\rocket launcher\effects\impact leaves) Impact stone (Effect) (bca39f8) 14 BD 1D 81 (weapons\rocket launcher\effects\impact stone) Impact water (Effect) (bc9d938) B4 05 EF 80 (weapons\rocket launcher\effects\impact water) Impact wood (Effect) (bca3a38) 24 C3 1D 81 (weapons\rocket launcher\effects\impact wood)
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weapons\sniper rifle ================================================
Melee (Damage) (bc9b338) 68 C8 E3 80 (weapons\sniper rifle\melee) Melee_response (Damage) (bc9b358) 08 CB E3 80 (weapons\sniper rifle\melee_response) Muzzle flash (Light) (bc9b2f8) A0 C5 E3 80 (weapons\sniper rifle\muzzle flash) Sniper (Contrail) (bc9b738) 5C AC E5 80 (weapons\sniper rifle\sniper) Sniper bullet (Projectile) (bc9b718) 28 95 E5 80 (weapons\sniper rifle\sniper bullet) Sniper bullet (Damage) (bc9b798) F4 AF E5 80 (weapons\sniper rifle\sniper bullet) Sniper rifle (Weapon) (bc9b0d8) 38 77 E3 80 (weapons\sniper rifle\sniper rifle) Sniper rifle (Model) (bc9b0f8) 2C 82 E3 80 (weapons\sniper rifle\sniper rifle) Sniper rifle (Animation Trigger) (bc9b2b8) BC A4 E3 80 (weapons\sniper rifle\sniper rifle) Sniper rifle (Collision Model) (bc9b2d8) D8 A7 E3 80 (weapons\sniper rifle\sniper rifle) Sniper rifle (Weapon HUD Interface) (bc9b458) 98 55 E5 80 (weapons\sniper rifle\sniper rifle) Trigger (Damage) (bc9bc38) 04 C6 E6 80 (weapons\sniper rifle\trigger)
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weapons\sniper rifle\bitmaps ================================================
Angle_ticks (Bitmap) (bc9b4b8) 1C 6D E5 80 (weapons\sniper rifle\bitmaps\angle_ticks) Angle_ticks2 (Bitmap) (bc9b4d8) F8 6D E5 80 (weapons\sniper rifle\bitmaps\angle_ticks2) Angle_ticks_black (Bitmap) (bc9b478) 64 6B E5 80 (weapons\sniper rifle\bitmaps\angle_ticks_black) Angle_ticks_mask (Bitmap) (bc9b498) 40 6C E5 80 (weapons\sniper rifle\bitmaps\angle_ticks_mask) Sniper contrail (Bitmap) (bc9b758) D8 AE E5 80 (weapons\sniper rifle\bitmaps\sniper contrail) Sniper rifle (Bitmap) (bc9b138) 58 92 E3 80 (weapons\sniper rifle\bitmaps\sniper rifle) Sniper rifle multipurpose (Bitmap) (bc9b158) 34 93 E3 80 (weapons\sniper rifle\bitmaps\sniper rifle multipurpose) Sr bolt (Bitmap) (bc9b198) 24 96 E3 80 (weapons\sniper rifle\bitmaps\sr bolt) Sr decal (Bitmap) (bc9b1f8) 70 9A E3 80 (weapons\sniper rifle\bitmaps\sr decal) Sr decal multipurpose (Bitmap) (bc9b218) 4C 9B E3 80 (weapons\sniper rifle\bitmaps\sr decal multipurpose) Sr subscreen decal (Bitmap) (bc9b258) 04 A0 E3 80 (weapons\sniper rifle\bitmaps\sr subscreen decal) Sr subscreen ghost (Bitmap) (bc9b278) E0 A0 E3 80 (weapons\sniper rifle\bitmaps\sr subscreen ghost)
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weapons\sniper rifle\effects ================================================
Fire bullet (Effect) (bc9bbd8) FC B9 E6 80 (weapons\sniper rifle\effects\fire bullet) Impact armored skin (Effect) (bc9ba98) F8 86 E6 80 (weapons\sniper rifle\effects\impact armored skin) Impact c shield (Effect) (bc9b918) 94 EA E5 80 (weapons\sniper rifle\effects\impact c shield) Impact cyborg armor (Effect) (bc9ba58) C0 64 E6 80 (weapons\sniper rifle\effects\impact cyborg armor) Impact cyborg shield (Effect) (bc9ba78) 68 6F E6 80 (weapons\sniper rifle\effects\impact cyborg shield) Impact dirt (Effect) (bc9b7b8) 94 B2 E5 80 (weapons\sniper rifle\effects\impact dirt) Impact elite armored skin (Effect) (bc9b998) 3C 09 E6 80 (weapons\sniper rifle\effects\impact elite armored skin) Impact engineer force field (Effect) (bc9b9f8) DC 40 E6 80 (weapons\sniper rifle\effects\impact engineer force field) Impact engineer sack (Effect) (bc9b9d8) 7C 39 E6 80 (weapons\sniper rifle\effects\impact engineer sack) Impact floodcarrier (Effect) (bc9ba38) 14 5D E6 80 (weapons\sniper rifle\effects\impact floodcarrier) Impact floodcombat elite (Effect) (bc9ba18) B4 55 E6 80 (weapons\sniper rifle\effects\impact floodcombat elite) Impact glass (Effect) (bc9b8f8) 84 E5 E5 80 (weapons\sniper rifle\effects\impact glass) Impact grunt (Effect) (bc9b938) 4C ED E5 80 (weapons\sniper rifle\effects\impact grunt) Impact h skin (Effect) (bc9bab8) 18 91 E6 80 (weapons\sniper rifle\effects\impact h skin) Impact hunter shield (Effect) (bc9bbb8) 14 B3 E6 80 (weapons\sniper rifle\effects\impact hunter shield) Impact hunter skin (Effect) (bc9b978) 40 00 E6 80 (weapons\sniper rifle\effects\impact hunter skin) Impact ice (Effect) (bc9bb78) A4 AE E6 80 (weapons\sniper rifle\effects\impact ice) Impact jackal shield (Effect) (bc9b9b8) E0 16 E6 80 (weapons\sniper rifle\effects\impact jackal shield) Impact leaves (Effect) (bc9bb58) 30 AC E6 80 (weapons\sniper rifle\effects\impact leaves) Impact metal hollow reflect (Effect) (bc9b878) 50 D0 E5 80 (weapons\sniper rifle\effects\impact metal hollow reflect) Impact metal hunter (Effect) (bc9b958) 68 FA E5 80 (weapons\sniper rifle\effects\impact metal hunter) Impact metal thick reflect (Effect) (bc9b8b8) 10 DD E5 80 (weapons\sniper rifle\effects\impact metal thick reflect) Impact metal thin reflect (Effect) (bc9b898) B0 D6 E5 80 (weapons\sniper rifle\effects\impact metal thin reflect) Impact monitor (Effect) (bc9baf8) A4 9F E6 80 (weapons\sniper rifle\effects\impact monitor) Impact plastic (Effect) (bc9bb18) 4C A4 E6 80 (weapons\sniper rifle\effects\impact plastic) Impact rubber pen (Effect) (bc9b8d8) F8 E3 E5 80 (weapons\sniper rifle\effects\impact rubber pen) Impact sand (Effect) (bc9b7d8) 44 B7 E5 80 (weapons\sniper rifle\effects\impact sand) Impact sentinel (Effect) (bc9bad8) 14 9A E6 80 (weapons\sniper rifle\effects\impact sentinel) Impact snow (Effect) (bc9b838) 44 C5 E5 80 (weapons\sniper rifle\effects\impact snow) Impact stone (Effect) (bc9b7f8) B0 BB E5 80 (weapons\sniper rifle\effects\impact stone) Impact water pen (Effect) (bc9bb38) D4 A8 E6 80 (weapons\sniper rifle\effects\impact water pen) Impact wood (Effect) (bc9b858) 90 C9 E5 80 (weapons\sniper rifle\effects\impact wood)
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weapons\sniper rifle\fp ================================================
Fp (Model) (bc9b378) A8 CD E3 80 (weapons\sniper rifle\fp\fp) Fp (Animation Trigger) (bc9b398) E4 D6 E3 80 (weapons\sniper rifle\fp\fp)
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weapons\sniper rifle\shaders ================================================
Sniper rifle decal (Shader Model) (bc9b1d8) B8 98 E3 80 (weapons\sniper rifle\shaders\sniper rifle decal) Sniper rifle grip (Shader Model) (bc9b1b8) 00 97 E3 80 (weapons\sniper rifle\shaders\sniper rifle grip) Sniper rifle metal (Shader Model) (bc9b118) A0 90 E3 80 (weapons\sniper rifle\shaders\sniper rifle metal) Sniper rifle primary (Shader Transparency) (bc9b178) 10 94 E3 80 (weapons\sniper rifle\shaders\sniper rifle primary) Sniper rifle screen (Shader Transparency Variant) (bc9b298) BC A1 E3 80 (weapons\sniper rifle\shaders\sniper rifle screen) Sniper rifle subscreen (Shader Transparency Variant) (bc9b238) 28 9C E3 80 (weapons\sniper rifle\shaders\sniper rifle subscreen)
================================================ Utility by Ztranger, HTML by BOLL Output files by PfhorSlayer and Garret Tag definitions by PfhorSlayer and Nick ================================================