a10 The Pillar of Autumn
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- rasterizer (13)
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- sound\dialog\a10 (101)
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- weapons\plasma pistol (16)
- weapons\plasma pistol\bitmaps (6)
- weapons\plasma pistol\effects (14)
- weapons\plasma pistol\fp (2)
- weapons\plasma pistol\shaders (5)
- weapons\plasma rifle (25)
- weapons\plasma rifle\bitmaps (4)
- weapons\plasma rifle\effects (50)
- weapons\plasma rifle\fp (2)
- weapons\plasma rifle\fp\bitmaps (3)
- weapons\plasma rifle\fp\shaders (5)
- weapons\plasma rifle\shaders (1)
- weapons\rocket launcher\effects (6)
- weapons\sniper rifle\bitmaps (1)
================================================
camera
================================================
Airplane_large_loose (Camera Track) (f88c5f8) C8 20 C8 80
(camera\airplane_large_loose)
Airplane_large_tight (Camera Track) (f890418) 50 E4 DB 80
(camera\airplane_large_tight)
Biped_small_tight (Camera Track) (f8849f8) E0 7F A9 80
(camera\biped_small_tight)
Scorpion_driver_loose (Camera Track) (f88e358) A4 C5 CD 80
(camera\scorpion_driver_loose)
Warthog_driver_loose (Camera Track) (f88d1b8) 6C C2 CA 80
(camera\warthog_driver_loose)
Warthog_driver_tight (Camera Track) (f88d1d8) B8 C4 CA 80
(camera\warthog_driver_tight)
================================================
characters\captain
================================================
Captain (Biped) (f884458) E4 BF A5 80
(characters\captain\captain)
Captain (Model) (f884478) C8 C6 A5 80
(characters\captain\captain)
Captain (Animation Trigger) (f8845d8) 64 EE A5 80
(characters\captain\captain)
Captain (Collision Model) (f8845f8) 20 3D A8 80
(characters\captain\captain)
Captain (Actor Variant) (f88ec58) 5C FC CE 80
(characters\captain\captain)
Captain (Actor) (f88ec78) 94 FE CE 80
(characters\captain\captain)
================================================
characters\captain\bitmaps
================================================
Capn_patches_decal (Bitmap) (f8845b8) 88 ED A5 80
(characters\captain\bitmaps\capn_patches_decal)
Captain_body (Bitmap) (f884558) 18 EA A5 80
(characters\captain\bitmaps\captain_body)
Captain_body_multi (Bitmap) (f884578) F4 EA A5 80
(characters\captain\bitmaps\captain_body_multi)
Captain_eyes (Bitmap) (f8844b8) 14 E4 A5 80
(characters\captain\bitmaps\captain_eyes)
Captain_eyes_multi (Bitmap) (f8844d8) F0 E4 A5 80
(characters\captain\bitmaps\captain_eyes_multi)
Captain_head (Bitmap) (f884518) 84 E7 A5 80
(characters\captain\bitmaps\captain_head)
================================================
characters\captain\shaders
================================================
Captain_body (Shader Model) (f884538) 60 E8 A5 80
(characters\captain\shaders\captain_body)
Captain_eyes (Shader Model) (f884498) 5C E2 A5 80
(characters\captain\shaders\captain_eyes)
Captain_head (Shader Model) (f8844f8) CC E5 A5 80
(characters\captain\shaders\captain_head)
Captain_patches (Shader Model) (f884598) D0 EB A5 80
(characters\captain\shaders\captain_patches)
================================================
characters\cortana
================================================
Cortana (Animation Trigger) (f884418) 98 97 A4 80
(characters\cortana\cortana)
Cortana (Collision Model) (f884438) E0 A9 A5 80
(characters\cortana\cortana)
Cortana (Biped) (f8842d8) A0 68 A4 80
(characters\cortana\cortana)
Cortana (Model) (f8842f8) 4C 6F A4 80
(characters\cortana\cortana)
================================================
characters\cortana\bitmaps
================================================
Cortana_body (Bitmap) (f8843d8) E0 95 A4 80
(characters\cortana\bitmaps\cortana_body)
Cortana_hair (Bitmap) (f884358) 0C 90 A4 80
(characters\cortana\bitmaps\cortana_hair)
Cortana_noise_mask (Bitmap) (f884338) 30 8F A4 80
(characters\cortana\bitmaps\cortana_noise_mask)
Cortana_teeth (Bitmap) (f884398) B8 91 A4 80
(characters\cortana\bitmaps\cortana_teeth)
Particle_stream (Bitmap) (f8843f8) BC 96 A4 80
(characters\cortana\bitmaps\particle_stream)
================================================
characters\cortana\shaders
================================================
Cortana_body (Shader Transparency) (f8843b8) 94 92 A4 80
(characters\cortana\shaders\cortana_body)
Cortana_hair (Shader Transparency) (f884318) 1C 8D A4 80
(characters\cortana\shaders\cortana_hair)
Cortana_teeth (Shader Transparency) (f884378) E8 90 A4 80
(characters\cortana\shaders\cortana_teeth)
================================================
characters\crewman
================================================
Crewman (Biped) (f882c18) E0 41 93 80
(characters\crewman\crewman)
Crewman (Model) (f882c38) CC 4A 93 80
(characters\crewman\crewman)
Crewman (Collision Model) (f8833d8) 4C 90 A2 80
(characters\crewman\crewman)
Crewman (Actor) (f893f18) A8 F5 E9 80
(characters\crewman\crewman)
Crewman command (Actor Variant) (f897998) 88 70 09 81
(characters\crewman\crewman command)
Crewman engineer (Actor Variant) (f895cf8) 74 C5 FC 80
(characters\crewman\crewman engineer)
Crewman pilot (Actor Variant) (f8979b8) E0 72 09 81
(characters\crewman\crewman pilot)
Crewman science (Actor Variant) (f895d18) CC C7 FC 80
(characters\crewman\crewman science)
Crewman security pistol (Actor Variant) (f893ef8) 50 F3 E9 80
(characters\crewman\crewman security pistol)
Crewman set (Actor) (f893ed8) 58 EE E9 80
(characters\crewman\crewman set)
Crewman tech (Actor Variant) (f893eb8) 00 EC E9 80
(characters\crewman\crewman tech)
================================================
characters\crewman\bitmaps
================================================
Crewman_body (Bitmap) (f882c78) B4 6A 93 80
(characters\crewman\bitmaps\crewman_body)
Crewman_body_flesh_multipurpose (Bitmap) (f882cd8) 24 6E 93 80
(characters\crewman\bitmaps\crewman_body_flesh_multipurpose)
Crewman_body_multipurpose (Bitmap) (f882c98) 90 6B 93 80
(characters\crewman\bitmaps\crewman_body_multipurpose)
================================================
characters\crewman\shaders
================================================
Crewman_body (Shader Model) (f882c58) FC 68 93 80
(characters\crewman\shaders\crewman_body)
Crewman_body_flesh (Shader Model) (f882cb8) 6C 6C 93 80
(characters\crewman\shaders\crewman_body_flesh)
================================================
characters\cyborg
================================================
Cyborg (Biped) (f899618) 54 B6 0E 81
(characters\cyborg\cyborg)
Cyborg (Model) (f88bf78) B0 18 BA 80
(characters\cyborg\cyborg)
Cyborg (Animation Trigger) (f88c058) E0 38 BA 80
(characters\cyborg\cyborg)
Cyborg (Collision Model) (f88c238) 34 57 C7 80
(characters\cyborg\cyborg)
Cyborg shield depletion (Effect) (f88c258) C4 BB C7 80
(characters\cyborg\cyborg shield depletion)
Cyborg_cinematic (Biped) (f8900f8) E8 63 D8 80
(characters\cyborg\cyborg_cinematic)
Cyborg_unarmed (Biped) (f88bf58) 24 10 BA 80
(characters\cyborg\cyborg_unarmed)
Flashlight_cyborg (Light) (f88c2b8) F8 C0 C7 80
(characters\cyborg\flashlight_cyborg)
Flashlight_cyborg (Lensflare) (f88a6b8) 80 E6 B5 80
(characters\cyborg\flashlight_cyborg)
Localized damage (Effect) (f8833f8) 9C E5 A2 80
(characters\cyborg\localized damage)
================================================
characters\cyborg\bitmaps
================================================
Cubemap mirror surface (Bitmap) (f882df8) 50 79 93 80
(characters\cyborg\bitmaps\cubemap mirror surface)
Cyborg (Bitmap) (f88bfb8) 70 32 BA 80
(characters\cyborg\bitmaps\cyborg)
Cyborg multipurpose (Bitmap) (f88c018) 4C 36 BA 80
(characters\cyborg\bitmaps\cyborg multipurpose)
Cyborg reflection armor (Bitmap) (f881798) 7C E8 90 80
(characters\cyborg\bitmaps\cyborg reflection armor)
Detail corroded metal light (Bitmap) (f8819f8) 94 28 91 80
(characters\cyborg\bitmaps\detail corroded metal light)
Spotlight cyborg (Bitmap) (f88a698) A4 E5 B5 80
(characters\cyborg\bitmaps\spotlight cyborg)
================================================
characters\cyborg\fp
================================================
Fp (Model) (f899798) A4 ED 0E 81
(characters\cyborg\fp\fp)
================================================
characters\cyborg\fp\bitmaps
================================================
Cyborg hands (Bitmap) (f8997d8) B4 08 0F 81
(characters\cyborg\fp\bitmaps\cyborg hands)
Cyborg hands multipurpose (Bitmap) (f8997f8) 90 09 0F 81
(characters\cyborg\fp\bitmaps\cyborg hands multipurpose)
================================================
characters\cyborg\fp\shaders
================================================
Armor hands (Shader Model) (f899818) 6C 0A 0F 81
(characters\cyborg\fp\shaders\armor hands)
Rubber hands (Shader Model) (f8997b8) FC 06 0F 81
(characters\cyborg\fp\shaders\rubber hands)
================================================
characters\cyborg\shaders
================================================
Armor (Shader Model) (f88bff8) 94 34 BA 80
(characters\cyborg\shaders\armor)
Light shield (Shader Transparency Variant) (f88bf98) 28 31 BA 80
(characters\cyborg\shaders\light shield)
Light shield generator (Shader Transparency Variant) (f88bfd8) 4C 33 BA 80
(characters\cyborg\shaders\light shield generator)
Shield hit (Shader Plasma) (f899638) 84 C0 0E 81
(characters\cyborg\shaders\shield hit)
Visor (Shader Model) (f88c038) 28 37 BA 80
(characters\cyborg\shaders\visor)
================================================
characters\elite
================================================
Elite (Biped) (f893ff8) 50 10 EA 80
(characters\elite\elite)
Elite (Model) (f894018) 04 18 EA 80
(characters\elite\elite)
Elite (Animation Trigger) (f8942f8) CC 65 EA 80
(characters\elite\elite)
Elite (Collision Model) (f894638) 70 99 F7 80
(characters\elite\elite)
Elite melee (Damage) (f894738) 74 FF F7 80
(characters\elite\elite melee)
================================================
characters\elite\bitmaps
================================================
Cubemap blue tone (Bitmap) (f891358) 20 3C DF 80
(characters\elite\bitmaps\cubemap blue tone)
Cubemap dark gray (Bitmap) (f881ad8) DC 32 91 80
(characters\elite\bitmaps\cubemap dark gray)
Cubemaps (Bitmap) (f8940b8) DC 4F EA 80
(characters\elite\bitmaps\cubemaps)
Elite arms (Bitmap) (f8940f8) C0 53 EA 80
(characters\elite\bitmaps\elite arms)
Elite arms multi (Bitmap) (f894118) 9C 54 EA 80
(characters\elite\bitmaps\elite arms multi)
Elite head (Bitmap) (f8941b8) A0 5A EA 80
(characters\elite\bitmaps\elite head)
Elite head multi (Bitmap) (f8941d8) 7C 5B EA 80
(characters\elite\bitmaps\elite head multi)
Elite head1 (Bitmap) (f894258) A4 60 EA 80
(characters\elite\bitmaps\elite head1)
Elite head1 multi (Bitmap) (f894278) 80 61 EA 80
(characters\elite\bitmaps\elite head1 multi)
Elite legs (Bitmap) (f894158) 30 57 EA 80
(characters\elite\bitmaps\elite legs)
Elite legs multi (Bitmap) (f894178) 0C 58 EA 80
(characters\elite\bitmaps\elite legs multi)
Elite legs1 (Bitmap) (f8942b8) 14 64 EA 80
(characters\elite\bitmaps\elite legs1)
Elite legs1 multi (Bitmap) (f8942d8) F0 64 EA 80
(characters\elite\bitmaps\elite legs1 multi)
Elite teeth (Bitmap) (f894218) 10 5E EA 80
(characters\elite\bitmaps\elite teeth)
Elite torso (Bitmap) (f894058) 6C 4C EA 80
(characters\elite\bitmaps\elite torso)
Elite torso multi (Bitmap) (f894098) 00 4F EA 80
(characters\elite\bitmaps\elite torso multi)
Plasma shield noise (Bitmap) (f894718) 98 FE F7 80
(characters\elite\bitmaps\plasma shield noise)
================================================
characters\elite\effects
================================================
Elite shield depletion (Effect) (f8946d8) D8 FA F7 80
(characters\elite\effects\elite shield depletion)
================================================
characters\elite\elite major
================================================
Elite major (Actor) (f895cd8) 7C C0 FC 80
(characters\elite\elite major\elite major)
Elite major plasma rifle (Actor Variant) (f895cb8) 24 BE FC 80
(characters\elite\elite major\elite major plasma rifle)
================================================
characters\elite\elite minor
================================================
Elite minor (Actor) (f893fd8) 58 0B EA 80
(characters\elite\elite minor\elite minor)
Elite minor plasma rifle (Actor Variant) (f893fb8) 00 09 EA 80
(characters\elite\elite minor\elite minor plasma rifle)
Elite minor plasma rifle ranged (Actor Variant) (f8979d8) 18 75 09 81
(characters\elite\elite minor\elite minor plasma rifle ranged)
================================================
characters\elite\shaders
================================================
Elite arms (Shader Model) (f8940d8) 08 52 EA 80
(characters\elite\shaders\elite arms)
Elite head (Shader Model) (f894198) E8 58 EA 80
(characters\elite\shaders\elite head)
Elite heada (Shader Model) (f894238) EC 5E EA 80
(characters\elite\shaders\elite heada)
Elite inset lights (Shader Transparency) (f894038) 9C 4B EA 80
(characters\elite\shaders\elite inset lights)
Elite legs (Shader Model) (f894138) 78 55 EA 80
(characters\elite\shaders\elite legs)
Elite legsa (Shader Model) (f894298) 5C 62 EA 80
(characters\elite\shaders\elite legsa)
Elite teeth (Shader Model) (f8941f8) 58 5C EA 80
(characters\elite\shaders\elite teeth)
Elite torso (Shader Model) (f894078) 48 4D EA 80
(characters\elite\shaders\elite torso)
Shield plasma (Shader Plasma) (f8946f8) 4C FD F7 80
(characters\elite\shaders\shield plasma)
================================================
characters\grunt
================================================
Grunt (Biped) (f895d78) 54 D1 FC 80
(characters\grunt\grunt)
Grunt (Model) (f895d98) B4 D7 FC 80
(characters\grunt\grunt)
Grunt (Animation Trigger) (f895f38) 94 09 FD 80
(characters\grunt\grunt)
Grunt (Collision Model) (f896278) 94 9F 03 81
(characters\grunt\grunt)
Grunt major (Actor) (f897978) 90 6B 09 81
(characters\grunt\grunt major)
Grunt major plasma pistol (Actor Variant) (f897958) 38 69 09 81
(characters\grunt\grunt major plasma pistol)
Grunt minor (Actor) (f895d58) 5C CC FC 80
(characters\grunt\grunt minor)
Grunt minor plasma pistol (Actor Variant) (f895d38) 24 CA FC 80
(characters\grunt\grunt minor plasma pistol)
================================================
characters\grunt\bitmaps
================================================
Grunt arms and legs (Bitmap) (f895e98) 00 03 FD 80
(characters\grunt\bitmaps\grunt arms and legs)
Grunt arms and legs multi (Bitmap) (f895eb8) 0C 04 FD 80
(characters\grunt\bitmaps\grunt arms and legs multi)
Grunt detail (Bitmap) (f895e58) 6C 00 FD 80
(characters\grunt\bitmaps\grunt detail)
Grunt head and back (Bitmap) (f895dd8) 90 FB FC 80
(characters\grunt\bitmaps\grunt head and back)
Grunt head and back multi (Bitmap) (f895ef8) D0 06 FD 80
(characters\grunt\bitmaps\grunt head and back multi)
Grunt torso (Bitmap) (f895e18) 54 FE FC 80
(characters\grunt\bitmaps\grunt torso)
Grunt torso multi (Bitmap) (f895e38) 60 FF FC 80
(characters\grunt\bitmaps\grunt torso multi)
Reflection grunt diffuse (Bitmap) (f894df8) 88 E0 F8 80
(characters\grunt\bitmaps\reflection grunt diffuse)
================================================
characters\grunt\effects
================================================
Localized damge (Effect) (f896298) 68 FC 03 81
(characters\grunt\effects\localized damge)
================================================
characters\grunt\shaders
================================================
Grunt arms and legs (Shader Model) (f895e78) 48 01 FD 80
(characters\grunt\shaders\grunt arms and legs)
Grunt diffuse (Shader Model) (f895f18) DC 07 FD 80
(characters\grunt\shaders\grunt diffuse)
Grunt head and back (Shader Model) (f895ed8) 18 05 FD 80
(characters\grunt\shaders\grunt head and back)
Grunt inset lights (Shader Transparency) (f895db8) C0 FA FC 80
(characters\grunt\shaders\grunt inset lights)
Grunt torso (Shader Model) (f895df8) 9C FC FC 80
(characters\grunt\shaders\grunt torso)
================================================
characters\jackal\bitmaps
================================================
Shield mask (Bitmap) (f890bb8) 48 C2 DD 80
(characters\jackal\bitmaps\shield mask)
Shield noise (Bitmap) (f890b78) 90 C0 DD 80
(characters\jackal\bitmaps\shield noise)
Shield offset (Bitmap) (f890b98) 6C C1 DD 80
(characters\jackal\bitmaps\shield offset)
================================================
characters\jackal\shaders
================================================
Jackal shield (Shader Transparency) (f890b58) 84 BB DD 80
(characters\jackal\shaders\jackal shield)
================================================
characters\marine
================================================
Marine (Animation Trigger) (f883018) CC 8E 93 80
(characters\marine\marine)
================================================
characters\marine\bitmaps
================================================
Face_charles (Bitmap) (f882d98) E0 75 93 80
(characters\marine\bitmaps\face_charles)
Face_charles_multipurpose (Bitmap) (f882db8) BC 76 93 80
(characters\marine\bitmaps\face_charles_multipurpose)
Face_chris (Bitmap) (f882e38) E4 7B 93 80
(characters\marine\bitmaps\face_chris)
Face_chris_multipurpose (Bitmap) (f882e58) C0 7C 93 80
(characters\marine\bitmaps\face_chris_multipurpose)
Face_marcus (Bitmap) (f882d18) B8 70 93 80
(characters\marine\bitmaps\face_marcus)
Face_marcus_multipurpose (Bitmap) (f882d38) 94 71 93 80
(characters\marine\bitmaps\face_marcus_multipurpose)
Face_matt (Bitmap) (f882eb8) 0C 81 93 80
(characters\marine\bitmaps\face_matt)
Face_matt_multipurpose (Bitmap) (f882ed8) E8 81 93 80
(characters\marine\bitmaps\face_matt_multipurpose)
Face_rob (Bitmap) (f882f38) 34 86 93 80
(characters\marine\bitmaps\face_rob)
Face_rob_multipurpose (Bitmap) (f882f58) 10 87 93 80
(characters\marine\bitmaps\face_rob_multipurpose)
Face_shiek (Bitmap) (f882fb8) 5C 8B 93 80
(characters\marine\bitmaps\face_shiek)
Face_shiek_multipurpose (Bitmap) (f882fd8) 38 8C 93 80
(characters\marine\bitmaps\face_shiek_multipurpose)
Marine_hats (Bitmap) (f884918) D4 22 A9 80
(characters\marine\bitmaps\marine_hats)
================================================
characters\marine\shaders
================================================
Eyes_charles (Shader Model) (f882dd8) 98 77 93 80
(characters\marine\shaders\eyes_charles)
Eyes_chris (Shader Model) (f882e78) 9C 7D 93 80
(characters\marine\shaders\eyes_chris)
Eyes_marcus (Shader Model) (f882d58) 70 72 93 80
(characters\marine\shaders\eyes_marcus)
Eyes_matt (Shader Model) (f882ef8) C4 82 93 80
(characters\marine\shaders\eyes_matt)
Eyes_rob (Shader Model) (f882f78) EC 87 93 80
(characters\marine\shaders\eyes_rob)
Eyes_shiek (Shader Model) (f882ff8) 14 8D 93 80
(characters\marine\shaders\eyes_shiek)
Face_charles (Shader Model) (f882d78) 28 74 93 80
(characters\marine\shaders\face_charles)
Face_chris (Shader Model) (f882e18) 2C 7A 93 80
(characters\marine\shaders\face_chris)
Face_marcus (Shader Model) (f882cf8) 00 6F 93 80
(characters\marine\shaders\face_marcus)
Face_matt (Shader Model) (f882e98) 54 7F 93 80
(characters\marine\shaders\face_matt)
Face_rob (Shader Model) (f882f18) 7C 84 93 80
(characters\marine\shaders\face_rob)
Face_shiek (Shader Model) (f882f98) A4 89 93 80
(characters\marine\shaders\face_shiek)
Marine_hats (Shader Model) (f8848f8) 1C 21 A9 80
(characters\marine\shaders\marine_hats)
================================================
characters\marine_armored
================================================
Flashlight_marine (Light) (f88a678) 44 E4 B5 80
(characters\marine_armored\flashlight_marine)
Flashlight_marine (Light Volume) (f88a6d8) 70 E8 B5 80
(characters\marine_armored\flashlight_marine)
Marine_armored (Biped) (f884698) 08 A3 A8 80
(characters\marine_armored\marine_armored)
Marine_armored (Model) (f8846b8) A0 AD A8 80
(characters\marine_armored\marine_armored)
Marine_armored (Actor) (f893f58) D8 FC E9 80
(characters\marine_armored\marine_armored)
Marine_armored (Collision Model) (f8849d8) 90 2A A9 80
(characters\marine_armored\marine_armored)
Marine_armored assault rifle (Actor Variant) (f893f38) A0 FA E9 80
(characters\marine_armored\marine_armored assault rifle)
Marine_armored assault rifle major (Actor Variant) (f893f78) D0 01 EA 80
(characters\marine_armored\marine_armored assault rifle major)
Marine_armored major (Actor) (f893f98) 08 04 EA 80
(characters\marine_armored\marine_armored major)
Marine_armored_unarmed (Biped) (f88bf38) F4 06 BA 80
(characters\marine_armored\marine_armored_unarmed)
================================================
characters\marine_armored\bitmaps
================================================
Face_johnson_sarge (Bitmap) (f884998) FC 27 A9 80
(characters\marine_armored\bitmaps\face_johnson_sarge)
Gutted torso (Bitmap) (f8848b8) 64 1F A9 80
(characters\marine_armored\bitmaps\gutted torso)
Gutted torso multi (Bitmap) (f8848d8) 40 20 A9 80
(characters\marine_armored\bitmaps\gutted torso multi)
Marine_arms (Bitmap) (f884798) 14 15 A9 80
(characters\marine_armored\bitmaps\marine_arms)
Marine_arms_johnson (Bitmap) (f884958) 68 25 A9 80
(characters\marine_armored\bitmaps\marine_arms_johnson)
Marine_arms_multipurpose (Bitmap) (f8847b8) F0 15 A9 80
(characters\marine_armored\bitmaps\marine_arms_multipurpose)
Marine_helmet (Bitmap) (f8846f8) 80 0F A9 80
(characters\marine_armored\bitmaps\marine_helmet)
Marine_helmet_hud (Bitmap) (f884758) 80 12 A9 80
(characters\marine_armored\bitmaps\marine_helmet_hud)
Marine_helmet_multipurpose (Bitmap) (f884718) 5C 10 A9 80
(characters\marine_armored\bitmaps\marine_helmet_multipurpose)
Marine_legs (Bitmap) (f8847f8) 84 18 A9 80
(characters\marine_armored\bitmaps\marine_legs)
Marine_legs_multipurpose (Bitmap) (f884818) 60 19 A9 80
(characters\marine_armored\bitmaps\marine_legs_multipurpose)
Marine_torso (Bitmap) (f884858) F4 1B A9 80
(characters\marine_armored\bitmaps\marine_torso)
Marine_torso_multipurpose (Bitmap) (f884878) D0 1C A9 80
(characters\marine_armored\bitmaps\marine_torso_multipurpose)
================================================
characters\marine_armored\shaders
================================================
Eyes_johnson sarge (Shader Model) (f8849b8) D8 28 A9 80
(characters\marine_armored\shaders\eyes_johnson sarge)
Face_johnson sarge (Shader Model) (f884978) 44 26 A9 80
(characters\marine_armored\shaders\face_johnson sarge)
Gutted torso (Shader Model) (f884898) AC 1D A9 80
(characters\marine_armored\shaders\gutted torso)
Marine_arms (Shader Model) (f884778) 5C 13 A9 80
(characters\marine_armored\shaders\marine_arms)
Marine_arms_johnson (Shader Model) (f884938) B0 23 A9 80
(characters\marine_armored\shaders\marine_arms_johnson)
Marine_helmet (Shader Model) (f8846d8) C8 0D A9 80
(characters\marine_armored\shaders\marine_helmet)
Marine_hud (Shader Transparency Variant) (f884738) 38 11 A9 80
(characters\marine_armored\shaders\marine_hud)
Marine_legs (Shader Model) (f8847d8) CC 16 A9 80
(characters\marine_armored\shaders\marine_legs)
Marine_torso (Shader Model) (f884838) 3C 1A A9 80
(characters\marine_armored\shaders\marine_torso)
================================================
characters\marine_wounded\prone_1
================================================
Prone_1 (Biped) (f891758) BC C2 DF 80
(characters\marine_wounded\prone_1\prone_1)
Prone_1 (Animation Trigger) (f891778) 08 CA DF 80
(characters\marine_wounded\prone_1\prone_1)
================================================
characters\marine_wounded\sitting_1
================================================
Sitting_1 (Biped) (f891798) 20 94 E0 80
(characters\marine_wounded\sitting_1\sitting_1)
Sitting_1 (Animation Trigger) (f8917b8) 6C 9B E0 80
(characters\marine_wounded\sitting_1\sitting_1)
================================================
characters\marine_wounded\sitting_2
================================================
Sitting_2 (Biped) (f8917d8) 8C 5C E1 80
(characters\marine_wounded\sitting_2\sitting_2)
Sitting_2 (Animation Trigger) (f8917f8) D8 63 E1 80
(characters\marine_wounded\sitting_2\sitting_2)
================================================
characters\pilot
================================================
Pilot (Biped) (f890138) A8 AA D9 80
(characters\pilot\pilot)
Pilot (Model) (f890158) BC AF D9 80
(characters\pilot\pilot)
================================================
characters\pilot\bitmaps
================================================
Pilot_body (Bitmap) (f8901d8) E0 C5 D9 80
(characters\pilot\bitmaps\pilot_body)
Pilot_body multi (Bitmap) (f8901f8) BC C6 D9 80
(characters\pilot\bitmaps\pilot_body multi)
Teeth pilot (Bitmap) (f890198) 4C C3 D9 80
(characters\pilot\bitmaps\teeth pilot)
================================================
characters\pilot\shaders
================================================
Pilot_body (Shader Model) (f8901b8) 28 C4 D9 80
(characters\pilot\shaders\pilot_body)
Teeth pilot (Shader Model) (f890178) 94 C1 D9 80
(characters\pilot\shaders\teeth pilot)
================================================
cinematics\animations\captain\x10
================================================
X10 (Animation Trigger) (f88ecf8) 44 80 D0 80
(cinematics\animations\captain\x10\x10)
================================================
cinematics\animations\captain\x20
================================================
X20 (Animation Trigger) (f88f658) 90 F6 D3 80
(cinematics\animations\captain\x20\x20)
================================================
cinematics\animations\chief\x20
================================================
X20 (Animation Trigger) (f88f678) 30 DD D5 80
(cinematics\animations\chief\x20\x20)
================================================
cinematics\animations\chief\x30
================================================
X30 (Animation Trigger) (f890118) 58 6B D8 80
(cinematics\animations\chief\x30\x30)
================================================
cinematics\animations\cortana\x20
================================================
X20 (Animation Trigger) (f88f718) 6C 90 D6 80
(cinematics\animations\cortana\x20\x20)
================================================
cinematics\animations\crewman\x10
================================================
X10 (Animation Trigger) (f88ecd8) F4 06 CF 80
(cinematics\animations\crewman\x10\x10)
================================================
cinematics\animations\lifeboat\x30
================================================
X30 (Animation Trigger) (f890878) 08 E7 DC 80
(cinematics\animations\lifeboat\x30\x30)
================================================
cinematics\animations\marines\x10
================================================
X10 (Animation Trigger) (f88f138) EC 2E D2 80
(cinematics\animations\marines\x10\x10)
================================================
cinematics\animations\marines\x10_normal
================================================
X10_normal (Animation Trigger) (f88f158) F4 DC D2 80
(cinematics\animations\marines\x10_normal\x10_normal)
================================================
cinematics\animations\marines\x30
================================================
X30 (Animation Trigger) (f890478) 5C 01 DC 80
(cinematics\animations\marines\x30\x30)
================================================
cinematics\animations\pilot\x30
================================================
X30 (Animation Trigger) (f890218) 98 C7 D9 80
(cinematics\animations\pilot\x30\x30)
================================================
cinematics\effects
================================================
Cyborg chip insertion (Effect) (f88fbf8) E4 11 D8 80
(cinematics\effects\cyborg chip insertion)
================================================
cinematics\effects\cortana effects
================================================
Cortana effects (Model) (f881858) 70 F2 90 80
(cinematics\effects\cortana effects\cortana effects)
Cortana on off (Effect) (f88ef18) 54 71 D1 80
(cinematics\effects\cortana effects\cortana on off)
Cortana projections (Particle) (f88ef58) B0 74 D1 80
(cinematics\effects\cortana effects\cortana projections)
Cortana vol (Scenery) (f881838) 74 F0 90 80
(cinematics\effects\cortana effects\cortana vol)
================================================
cinematics\effects\cortana effects\bitmaps
================================================
Cortana base (Bitmap) (f881938) E8 FF 90 80
(cinematics\effects\cortana effects\bitmaps\cortana base)
Cortana projections (Bitmap) (f88ef78) 14 76 D1 80
(cinematics\effects\cortana effects\bitmaps\cortana projections)
Cortana vol (Bitmap) (f881898) 0C FA 90 80
(cinematics\effects\cortana effects\bitmaps\cortana vol)
================================================
cinematics\effects\cortana effects\shaders
================================================
Cortana base (Shader Transparency) (f881918) 18 FF 90 80
(cinematics\effects\cortana effects\shaders\cortana base)
Cortana vol (Shader Transparency) (f881878) C0 F6 90 80
(cinematics\effects\cortana effects\shaders\cortana vol)
Cortana vol plain (Shader Transparency) (f8818d8) C4 FB 90 80
(cinematics\effects\cortana effects\shaders\cortana vol plain)
================================================
cinematics\effects\lights\covenant blast bolt
================================================
Covenant blast bolt (Projectile) (f890ad8) 40 9D DD 80
(cinematics\effects\lights\covenant blast bolt\covenant blast bolt)
Covenant blast bolt (Model) (f890af8) 54 B3 DD 80
(cinematics\effects\lights\covenant blast bolt\covenant blast bolt)
Covenant blast bolt (Light Volume) (f890c58) 74 C8 DD 80
(cinematics\effects\lights\covenant blast bolt\covenant blast bolt)
================================================
cinematics\effects\lights\covenant blast bolt\bitmaps
================================================
Cov blast bolt vol (Bitmap) (f890bf8) C8 C4 DD 80
(cinematics\effects\lights\covenant blast bolt\bitmaps\cov blast bolt vol)
Covenant blast bolt (Bitmap) (f890b38) A8 BA DD 80
(cinematics\effects\lights\covenant blast bolt\bitmaps\covenant blast bolt)
================================================
cinematics\effects\lights\covenant blast bolt\effects
================================================
Explosion (Effect) (f890c78) 70 CA DD 80
(cinematics\effects\lights\covenant blast bolt\effects\explosion)
Explosion (Particle System) (f890c98) 74 CF DD 80
(cinematics\effects\lights\covenant blast bolt\effects\explosion)
================================================
cinematics\effects\lights\covenant blast bolt\shaders
================================================
Cov blast bolt vol (Shader Transparency) (f890bd8) 24 C3 DD 80
(cinematics\effects\lights\covenant blast bolt\shaders\cov blast bolt vol)
Covenant blast bolt (Shader Transparency Variant) (f890b18) 60 B9 DD 80
(cinematics\effects\lights\covenant blast bolt\shaders\covenant blast bolt)
================================================
cinematics\scenery\pipe
================================================
Pipe (Model) (f881518) 7C C1 90 80
(cinematics\scenery\pipe\pipe)
Pipe (Scenery) (f8814f8) 68 BF 90 80
(cinematics\scenery\pipe\pipe)
================================================
cinematics\scenery\pipe\bitmaps
================================================
Pipe (Bitmap) (f881558) 14 C6 90 80
(cinematics\scenery\pipe\bitmaps\pipe)
Pipe_multi (Bitmap) (f881578) F0 C6 90 80
(cinematics\scenery\pipe\bitmaps\pipe_multi)
================================================
cinematics\scenery\pipe\shaders
================================================
Pipe (Shader Model) (f881538) 5C C4 90 80
(cinematics\scenery\pipe\shaders\pipe)
================================================
cinematics\scenery\pistol
================================================
Pistol (Scenery) (f8815b8) A8 C8 90 80
(cinematics\scenery\pistol\pistol)
================================================
cinematics\scenery\planets\halo_closeup
================================================
Halo_closeup (Scenery) (f88ff18) A0 4B D8 80
(cinematics\scenery\planets\halo_closeup\halo_closeup)
Halo_closeup (Model) (f88ff38) A4 4D D8 80
(cinematics\scenery\planets\halo_closeup\halo_closeup)
================================================
cinematics\scenery\planets\halo_closeup\bitmaps
================================================
Blastoff1 (Bitmap) (f88ff78) 3C 52 D8 80
(cinematics\scenery\planets\halo_closeup\bitmaps\blastoff1)
================================================
cinematics\scenery\planets\halo_closeup\shaders
================================================
Halo_closeup (Shader Model) (f88ff58) 84 50 D8 80
(cinematics\scenery\planets\halo_closeup\shaders\halo_closeup)
================================================
cinematics\scenery\shotgun
================================================
Shotgun (Scenery) (f88fe38) 3C 3F D8 80
(cinematics\scenery\shotgun\shotgun)
================================================
effects
================================================
Blood aoe elite (Effect) (f894658) 78 F2 F7 80
(effects\blood aoe elite)
Blood aoe grunt (Effect) (f8962b8) E0 08 04 81
(effects\blood aoe grunt)
Blood aoe human (Effect) (f8835b8) 00 01 A3 80
(effects\blood aoe human)
Blood collision elite (Effect) (f8946b8) 44 F9 F7 80
(effects\blood collision elite)
Blood collision elite large (Effect) (f883cf8) 00 D1 A3 80
(effects\blood collision elite large)
Blood collision engineer large (Effect) (f8973d8) A8 A9 08 81
(effects\blood collision engineer large)
Blood collision human (Effect) (f8835f8) 68 06 A3 80
(effects\blood collision human)
Blood collision human large (Effect) (f897458) 68 BD 08 81
(effects\blood collision human large)
Blood hunter glow collision (Effect) (f88b618) 98 F4 B8 80
(effects\blood hunter glow collision)
Burning large (Effect) (f881e38) 28 03 92 80
(effects\burning large)
Coop teleport (Effect) (f8996b8) F8 E1 0E 81
(effects\coop teleport)
Flood bit death (Effect) (f88b898) 48 48 B9 80
(effects\flood bit death)
Footsteps water (Effect) (f883c78) AC CB A3 80
(effects\footsteps water)
Friction small metal (Effect) (f882018) 14 1E 92 80
(effects\friction small metal)
Glass collision (Effect) (f88d5d8) C0 43 CB 80
(effects\glass collision)
Panel death (Effect) (f8820f8) 80 2C 92 80
(effects\panel death)
Slip vehicle water (Effect) (f88d458) C4 1C CB 80
(effects\slip vehicle water)
Stone bunch death (Effect) (f88ded8) F8 48 CD 80
(effects\stone bunch death)
================================================
effects\bursts
================================================
Space beam (Effect) (f898a98) 90 25 0B 81
(effects\bursts\space beam)
Space beam large (Effect) (f890ab8) 34 9C DD 80
(effects\bursts\space beam large)
================================================
effects\damage effects
================================================
Medium explosion (Damage) (f8908b8) F4 66 DD 80
(effects\damage effects\medium explosion)
Medium explosion cinematic (Damage) (f8904f8) 70 75 DC 80
(effects\damage effects\medium explosion cinematic)
================================================
effects\debris objects\forerunner dark structure
================================================
Forerunner dark structure (Garbage) (f881d58) 88 E3 91 80
(effects\debris objects\forerunner dark structure\forerunner dark structure)
Forerunner dark structure (Model) (f881d78) 50 E7 91 80
(effects\debris objects\forerunner dark structure\forerunner dark structure)
Forerunner dark structure (Collision Model) (f881e18) EC EF 91 80
(effects\debris objects\forerunner dark structure\forerunner dark structure)
================================================
effects\debris objects\forerunner dark structure\bitmaps
================================================
Forerunner dark multi (Bitmap) (f881dd8) 34 EE 91 80
(effects\debris objects\forerunner dark structure\bitmaps\forerunner dark multi)
Forerunner dark structure (Bitmap) (f881db8) 58 ED 91 80
(effects\debris objects\forerunner dark structure\bitmaps\forerunner dark structure)
================================================
effects\debris objects\forerunner dark structure\shaders
================================================
Forerunner dark structure (Shader Model) (f881d98) A0 EB 91 80
(effects\debris objects\forerunner dark structure\shaders\forerunner dark structure)
================================================
effects\debris objects\forerunner light structure
================================================
Forerunner light structure (Garbage) (f890558) 38 84 DC 80
(effects\debris objects\forerunner light structure\forerunner light structure)
Forerunner light structure (Model) (f890578) 00 88 DC 80
(effects\debris objects\forerunner light structure\forerunner light structure)
Forerunner light structure (Collision Model) (f8905f8) C0 8F DC 80
(effects\debris objects\forerunner light structure\forerunner light structure)
================================================
effects\debris objects\forerunner light structure\bitmaps
================================================
Forerunner light multi (Bitmap) (f8905d8) E4 8E DC 80
(effects\debris objects\forerunner light structure\bitmaps\forerunner light multi)
Forerunner light structure (Bitmap) (f8905b8) 08 8E DC 80
(effects\debris objects\forerunner light structure\bitmaps\forerunner light structure)
================================================
effects\debris objects\forerunner light structure\shaders
================================================
Forerunner light structure (Shader Model) (f890598) 50 8C DC 80
(effects\debris objects\forerunner light structure\shaders\forerunner light structure)
================================================
effects\decals\blood splats
================================================
Blood elite splat (Decal) (f883d18) 4C D2 A3 80
(effects\decals\blood splats\blood elite splat)
Blood engineer splat (Decal) (f895498) C0 67 FB 80
(effects\decals\blood splats\blood engineer splat)
Blood grunt splat (Decal) (f88b438) 28 D2 B8 80
(effects\decals\blood splats\blood grunt splat)
Blood hunter glow splat (Decal) (f88b558) A8 EB B8 80
(effects\decals\blood splats\blood hunter glow splat)
Blood hunter splat (Decal) (f88b598) D0 EE B8 80
(effects\decals\blood splats\blood hunter splat)
Blood splat (Decal) (f883418) C8 ED A2 80
(effects\decals\blood splats\blood splat)
Blood splat hunter small (Decal) (f88b8b8) 54 49 B9 80
(effects\decals\blood splats\blood splat hunter small)
Blood splat large (Decal) (f893918) 04 C1 E9 80
(effects\decals\blood splats\blood splat large)
Blood splat small (Decal) (f883618) FC 07 A3 80
(effects\decals\blood splats\blood splat small)
================================================
effects\decals\blood splats\bitmaps
================================================
Blood splat (Bitmap) (f883438) D4 EE A2 80
(effects\decals\blood splats\bitmaps\blood splat)
Blood splat elite (Bitmap) (f883d38) 58 D3 A3 80
(effects\decals\blood splats\bitmaps\blood splat elite)
Blood splat engineer (Bitmap) (f8954b8) CC 68 FB 80
(effects\decals\blood splats\bitmaps\blood splat engineer)
Blood splat grunt (Bitmap) (f88b458) 34 D3 B8 80
(effects\decals\blood splats\bitmaps\blood splat grunt)
Blood splat hunter (Bitmap) (f88b5b8) DC EF B8 80
(effects\decals\blood splats\bitmaps\blood splat hunter)
Blood splat hunter glow (Bitmap) (f88b578) B4 EC B8 80
(effects\decals\blood splats\bitmaps\blood splat hunter glow)
================================================
effects\decals\bullet holes
================================================
Dirt pistol (Decal) (f88acf8) 54 39 B8 80
(effects\decals\bullet holes\dirt pistol)
Fire glow (Decal) (f891158) 1C 07 DF 80
(effects\decals\bullet holes\fire glow)
Grenade char (Decal) (f88dcd8) D0 2C CD 80
(effects\decals\bullet holes\grenade char)
Impact ice (Decal) (f88bb98) E4 A6 B9 80
(effects\decals\bullet holes\impact ice)
Metal (Decal) (f88b1f8) 4C 96 B8 80
(effects\decals\bullet holes\metal)
Plasma blue burn (Decal) (f88df98) 8C 54 CD 80
(effects\decals\bullet holes\plasma blue burn)
Plasma blue burn inner glow (Decal) (f88dfb8) 98 55 CD 80
(effects\decals\bullet holes\plasma blue burn inner glow)
Plasma blue burn outer glow (Decal) (f88dfd8) A4 56 CD 80
(effects\decals\bullet holes\plasma blue burn outer glow)
Plasma blue snow burn (Decal) (f8952f8) 14 02 FB 80
(effects\decals\bullet holes\plasma blue snow burn)
Plasma burn (Decal) (f895218) 74 EE FA 80
(effects\decals\bullet holes\plasma burn)
Plasma burn inner glow (Decal) (f895238) 80 EF FA 80
(effects\decals\bullet holes\plasma burn inner glow)
Plasma burn inner glow large (Decal) (f88def8) 84 4A CD 80
(effects\decals\bullet holes\plasma burn inner glow large)
Plasma burn large (Decal) (f890d58) 1C E9 DD 80
(effects\decals\bullet holes\plasma burn large)
Plasma burn outer glow (Decal) (f895258) 8C F0 FA 80
(effects\decals\bullet holes\plasma burn outer glow)
Plasma burn outer glow large (Decal) (f88df18) 90 4B CD 80
(effects\decals\bullet holes\plasma burn outer glow large)
Plasma green burn large (Decal) (f896e58) 18 8C 07 81
(effects\decals\bullet holes\plasma green burn large)
Plasma green inner glow large (Decal) (f896e78) 24 8D 07 81
(effects\decals\bullet holes\plasma green inner glow large)
Plasma green outer glow large (Decal) (f896e98) 30 8E 07 81
(effects\decals\bullet holes\plasma green outer glow large)
Plasma green snow burn (Decal) (f896f18) EC 9B 07 81
(effects\decals\bullet holes\plasma green snow burn)
Snow (Decal) (f88aff8) 18 75 B8 80
(effects\decals\bullet holes\snow)
Stone (Decal) (f88ae78) 0C 51 B8 80
(effects\decals\bullet holes\stone)
Stone med (Decal) (f88cd38) 10 A7 C9 80
(effects\decals\bullet holes\stone med)
Unbreakable glass (Decal) (f88b378) 9C BA B8 80
(effects\decals\bullet holes\unbreakable glass)
================================================
effects\decals\bullet holes\bitmaps
================================================
Dirt pistol (Bitmap) (f88ad18) 60 3A B8 80
(effects\decals\bullet holes\bitmaps\dirt pistol)
Ice (Bitmap) (f88bbb8) F0 A7 B9 80
(effects\decals\bullet holes\bitmaps\ice)
Metal (Bitmap) (f88b218) 58 97 B8 80
(effects\decals\bullet holes\bitmaps\metal)
Plasma burn (Bitmap) (f88dff8) B0 57 CD 80
(effects\decals\bullet holes\bitmaps\plasma burn)
Plasma burn inner glow (Bitmap) (f88df58) 98 4D CD 80
(effects\decals\bullet holes\bitmaps\plasma burn inner glow)
Plasma burn large (Bitmap) (f890d78) 28 EA DD 80
(effects\decals\bullet holes\bitmaps\plasma burn large)
Plasma burn outer glow (Bitmap) (f88df38) 9C 4C CD 80
(effects\decals\bullet holes\bitmaps\plasma burn outer glow)
Plasma green inner glow (Bitmap) (f896eb8) 3C 8F 07 81
(effects\decals\bullet holes\bitmaps\plasma green inner glow)
Snow (Bitmap) (f88b018) 24 76 B8 80
(effects\decals\bullet holes\bitmaps\snow)
Stone (Bitmap) (f88ae98) 18 52 B8 80
(effects\decals\bullet holes\bitmaps\stone)
Unbreakable glass (Bitmap) (f88b398) A8 BB B8 80
(effects\decals\bullet holes\bitmaps\unbreakable glass)
================================================
effects\decals\vehicle marks
================================================
Ice treadmark (Decal) (f88d4d8) 40 27 CB 80
(effects\decals\vehicle marks\ice treadmark)
Snow treadmark (Decal) (f88d358) 30 03 CB 80
(effects\decals\vehicle marks\snow treadmark)
================================================
effects\decals\vehicle marks\bitmaps
================================================
Snow treadmarks (Bitmap) (f88d378) 3C 04 CB 80
(effects\decals\vehicle marks\bitmaps\snow treadmarks)
================================================
effects\explosions
================================================
Large explosion (Effect) (f890898) C8 5E DD 80
(effects\explosions\large explosion)
Medium explosion (Effect) (f890918) 40 75 DD 80
(effects\explosions\medium explosion)
Medium explosion cinematic (Effect) (f8904d8) 2C 6E DC 80
(effects\explosions\medium explosion cinematic)
Medium explosion no objects cinematic (Effect) (f890938) 84 7C DD 80
(effects\explosions\medium explosion no objects cinematic)
================================================
effects\lights
================================================
Coop teleport (Light) (f8996d8) 3C E5 0E 81
(effects\lights\coop teleport)
Coop teleport (Lensflare) (f8996f8) 9C E6 0E 81
(effects\lights\coop teleport)
Coop teleport circular (Light) (f899718) 0C E8 0E 81
(effects\lights\coop teleport circular)
Coop teleport circular (Lensflare) (f899738) 6C E9 0E 81
(effects\lights\coop teleport circular)
Large explosion (Light) (f890618) 48 A8 DC 80
(effects\lights\large explosion)
Large explosion (Lensflare) (f890638) A8 A9 DC 80
(effects\lights\large explosion)
================================================
effects\particle systems
================================================
Combustion smoke (Particle System) (f891738) 24 BB DF 80
(effects\particle systems\combustion smoke)
Explosion large (Particle System) (f8908f8) 60 6E DD 80
(effects\particle systems\explosion large)
Explosion med (Particle System) (f890538) 58 7D DC 80
(effects\particle systems\explosion med)
Steam (Particle System) (f882658) 54 E4 92 80
(effects\particle systems\steam)
Steam constant (Particle System) (f890ef8) B4 17 DE 80
(effects\particle systems\steam constant)
================================================
effects\particles\air
================================================
Bubbles (Particle) (f88ad98) 00 40 B8 80
(effects\particles\air\bubbles)
Bubbles fizz floodcombat (Particle) (f88b7b8) F8 25 B9 80
(effects\particles\air\bubbles fizz floodcombat)
Dirt animated dust (Particle) (f88ad78) 9C 3E B8 80
(effects\particles\air\dirt animated dust)
Dirt animated kick (Particle) (f88ad38) 3C 3B B8 80
(effects\particles\air\dirt animated kick)
Sand impact burst (Particle) (f88ae18) 64 46 B8 80
(effects\particles\air\sand impact burst)
Smoke h fp (Particle) (f88be98) 3C 00 BA 80
(effects\particles\air\smoke h fp)
Smoke h generic animated (Particle) (f88b2b8) 88 AC B8 80
(effects\particles\air\smoke h generic animated)
Smoke h generic animated2 (Particle) (f881eb8) 54 0A 92 80
(effects\particles\air\smoke h generic animated2)
Smoke h generic still (Particle) (f883598) 9C FF A2 80
(effects\particles\air\smoke h generic still)
Smoke impact (Particle) (f883458) F0 F0 A2 80
(effects\particles\air\smoke impact)
Smoke residual (Particle) (f884658) 64 A1 A8 80
(effects\particles\air\smoke residual)
Smoke rifle water (Particle) (f88bd58) 70 DC B9 80
(effects\particles\air\smoke rifle water)
================================================
effects\particles\air\bitmaps
================================================
Bubbles (Bitmap) (f88adb8) 64 41 B8 80
(effects\particles\air\bitmaps\bubbles)
Dirt impact (Bitmap) (f88ad58) A0 3C B8 80
(effects\particles\air\bitmaps\dirt impact)
Sand impact burst (Bitmap) (f88ae38) C8 47 B8 80
(effects\particles\air\bitmaps\sand impact burst)
Smoke cloud (Bitmap) (f881cb8) E0 D5 91 80
(effects\particles\air\bitmaps\smoke cloud)
Smoke tank cannon (Bitmap) (f882198) 88 36 92 80
(effects\particles\air\bitmaps\smoke tank cannon)
Smoke warthog gun (Bitmap) (f881ed8) B8 0B 92 80
(effects\particles\air\bitmaps\smoke warthog gun)
Steam cloud (Bitmap) (f882698) 74 EB 92 80
(effects\particles\air\bitmaps\steam cloud)
================================================
effects\particles\energy
================================================
Flash c generic (Particle) (f88b9d8) A4 76 B9 80
(effects\particles\energy\flash c generic)
Flash c generic med (Particle) (f895278) 98 F1 FA 80
(effects\particles\energy\flash c generic med)
Flash c generic small (Particle) (f8956d8) 90 EF FB 80
(effects\particles\energy\flash c generic small)
Light ring expand (Particle) (f88fc38) 28 16 D8 80
(effects\particles\energy\light ring expand)
Plasma electric bolts (Particle) (f898f78) 48 B7 0B 81
(effects\particles\energy\plasma electric bolts)
Plasma overcharge spark (Particle) (f897158) 14 31 08 81
(effects\particles\energy\plasma overcharge spark)
Plasma overheat (Particle) (f894f18) 70 18 F9 80
(effects\particles\energy\plasma overheat)
Shield c generic (Particle) (f88b3d8) 7C C0 B8 80
(effects\particles\energy\shield c generic)
Shield jackal bolt (Particle) (f88b818) 74 3C B9 80
(effects\particles\energy\shield jackal bolt)
Shield jackal depletion (Particle) (f88c278) 38 BE C7 80
(effects\particles\energy\shield jackal depletion)
Shield jackal sparks (Particle) (f88b998) E4 73 B9 80
(effects\particles\energy\shield jackal sparks)
Smoke c generic (Particle) (f894ed8) 60 14 F9 80
(effects\particles\energy\smoke c generic)
Smoke white c generic (Particle) (f896ff8) 80 CD 07 81
(effects\particles\energy\smoke white c generic)
Sparks energy trail (Particle) (f895358) E0 0F FB 80
(effects\particles\energy\sparks energy trail)
Tracer c generic (Particle) (f88de38) B8 43 CD 80
(effects\particles\energy\tracer c generic)
================================================
effects\particles\energy\bitmaps
================================================
Cloud c fire (Bitmap) (f890cb8) 54 D6 DD 80
(effects\particles\energy\bitmaps\cloud c fire)
Flash c generic muzzle (Bitmap) (f88b9f8) 08 78 B9 80
(effects\particles\energy\bitmaps\flash c generic muzzle)
Light ring expand (Bitmap) (f88fc58) 8C 17 D8 80
(effects\particles\energy\bitmaps\light ring expand)
Plasma electric bolts (Bitmap) (f898f98) AC B8 0B 81
(effects\particles\energy\bitmaps\plasma electric bolts)
Shield c generic (Bitmap) (f88b3f8) E0 C1 B8 80
(effects\particles\energy\bitmaps\shield c generic)
Shield jackal bolt (Bitmap) (f88b838) D8 3D B9 80
(effects\particles\energy\bitmaps\shield jackal bolt)
Shield jackal depletion (Bitmap) (f88c298) 9C BF C7 80
(effects\particles\energy\bitmaps\shield jackal depletion)
Shield jackal spark (Bitmap) (f88b9b8) 48 75 B9 80
(effects\particles\energy\bitmaps\shield jackal spark)
Smoke c generic (Bitmap) (f894ef8) C4 15 F9 80
(effects\particles\energy\bitmaps\smoke c generic)
Smoke white c generic (Bitmap) (f894f38) D4 19 F9 80
(effects\particles\energy\bitmaps\smoke white c generic)
Sparks c energy (Bitmap) (f895378) 44 11 FB 80
(effects\particles\energy\bitmaps\sparks c energy)
Tracers c generic (Bitmap) (f88de58) 1C 45 CD 80
(effects\particles\energy\bitmaps\tracers c generic)
================================================
effects\particles\flash
================================================
Burning flame (Particle) (f881e58) 84 06 92 80
(effects\particles\flash\burning flame)
Cyborg chip insertion (Particle) (f88fc78) 88 18 D8 80
(effects\particles\flash\cyborg chip insertion)
Flash h ar (Particle) (f88bcb8) BC D0 B9 80
(effects\particles\flash\flash h ar)
Flash h ar center (Particle) (f88bd38) 0C DB B9 80
(effects\particles\flash\flash h ar center)
Flash h generic (Particle) (f88d118) 78 B3 CA 80
(effects\particles\flash\flash h generic)
Flash h generic med (Particle) (f88b778) 48 1F B9 80
(effects\particles\flash\flash h generic med)
Flash h pistol (Particle) (f892418) 90 3B E6 80
(effects\particles\flash\flash h pistol)
Flash h pistol center (Particle) (f892498) C8 45 E6 80
(effects\particles\flash\flash h pistol center)
Flash h pistol detonate (Particle) (f892078) C4 3B E5 80
(effects\particles\flash\flash h pistol detonate)
Flash h pistol muzzle (Particle) (f892478) 64 44 E6 80
(effects\particles\flash\flash h pistol muzzle)
Flash h pistol side (Particle) (f892458) 00 43 E6 80
(effects\particles\flash\flash h pistol side)
Flash h shield impact (Particle) (f882098) F4 28 92 80
(effects\particles\flash\flash h shield impact)
Shield charge flares (Particle) (f8930d8) E4 E8 E8 80
(effects\particles\flash\shield charge flares)
Shield charge rings (Particle) (f893098) 84 E6 E8 80
(effects\particles\flash\shield charge rings)
Sparks impact (Particle) (f88aed8) 84 58 B8 80
(effects\particles\flash\sparks impact)
Sparks trail (Particle) (f882058) 84 25 92 80
(effects\particles\flash\sparks trail)
Teleport flares (Particle) (f899778) 40 EC 0E 81
(effects\particles\flash\teleport flares)
Teleport rings (Particle) (f899758) DC EA 0E 81
(effects\particles\flash\teleport rings)
================================================
effects\particles\flash\bitmaps
================================================
Burning flame (Bitmap) (f881e78) E8 07 92 80
(effects\particles\flash\bitmaps\burning flame)
Fire cloud (Bitmap) (f881c98) 94 CC 91 80
(effects\particles\flash\bitmaps\fire cloud)
Flash h ar fp (Bitmap) (f88bcd8) 20 D2 B9 80
(effects\particles\flash\bitmaps\flash h ar fp)
Flash h generic muzzle (Bitmap) (f88b798) AC 20 B9 80
(effects\particles\flash\bitmaps\flash h generic muzzle)
Flash h pistol (Bitmap) (f892438) F4 3C E6 80
(effects\particles\flash\bitmaps\flash h pistol)
Flash h pistol detonate (Bitmap) (f892098) 28 3D E5 80
(effects\particles\flash\bitmaps\flash h pistol detonate)
Flash h shield impact (Bitmap) (f8820b8) 58 2A 92 80
(effects\particles\flash\bitmaps\flash h shield impact)
Shell flash (Bitmap) (f88e178) B4 7C CD 80
(effects\particles\flash\bitmaps\shell flash)
Shield charge flares (Bitmap) (f8930f8) 48 EA E8 80
(effects\particles\flash\bitmaps\shield charge flares)
Shield charge rings (Bitmap) (f8930b8) E8 E7 E8 80
(effects\particles\flash\bitmaps\shield charge rings)
Sparks (Bitmap) (f882078) E8 26 92 80
(effects\particles\flash\bitmaps\sparks)
Sparks impact (Bitmap) (f88aef8) E8 59 B8 80
(effects\particles\flash\bitmaps\sparks impact)
================================================
effects\particles\lens flare
================================================
Flare h stealth cannon (Particle) (f88b198) AC 8D B8 80
(effects\particles\lens flare\flare h stealth cannon)
Grenade explosion flare (Particle) (f88dd38) AC 30 CD 80
(effects\particles\lens flare\grenade explosion flare)
================================================
effects\particles\lens flare\bitmaps
================================================
Flares pr overcharge (Bitmap) (f899078) C4 DB 0B 81
(effects\particles\lens flare\bitmaps\flares pr overcharge)
Flares weapon lens (Bitmap) (f88b1b8) 10 8F B8 80
(effects\particles\lens flare\bitmaps\flares weapon lens)
Flares_generic (Bitmap) (f8813d8) 7C 31 90 80
(effects\particles\lens flare\bitmaps\flares_generic)
Flares_generic2 (Bitmap) (f882ab8) E8 2F 93 80
(effects\particles\lens flare\bitmaps\flares_generic2)
Soft flare large (Bitmap) (f8914d8) 94 73 DF 80
(effects\particles\lens flare\bitmaps\soft flare large)
Soft flares (Bitmap) (f881818) F8 EC 90 80
(effects\particles\lens flare\bitmaps\soft flares)
================================================
effects\particles\solid
================================================
Blood bits floodcombat elite (Particle) (f88b878) E4 46 B9 80
(effects\particles\solid\blood bits floodcombat elite)
Blood bits hunter (Particle) (f88b5d8) 98 F1 B8 80
(effects\particles\solid\blood bits hunter)
Blood elite burst (Particle) (f894678) 7C F6 F7 80
(effects\particles\solid\blood elite burst)
Blood elite decal causing (Particle) (f894698) E0 F7 F7 80
(effects\particles\solid\blood elite decal causing)
Blood elite impact burst (Particle) (f88b658) D0 03 B9 80
(effects\particles\solid\blood elite impact burst)
Blood elite impact mist (Particle) (f88b698) 10 08 B9 80
(effects\particles\solid\blood elite impact mist)
Blood elite impact mist med (Particle) (f88b6b8) 74 09 B9 80
(effects\particles\solid\blood elite impact mist med)
Blood elite impact mist small (Particle) (f88b6d8) D8 0A B9 80
(effects\particles\solid\blood elite impact mist small)
Blood engineer burst (Particle) (f8973b8) 44 A8 08 81
(effects\particles\solid\blood engineer burst)
Blood engineer trails (Particle) (f883558) DC FB A2 80
(effects\particles\solid\blood engineer trails)
Blood generic impact burst (Particle) (f88b478) 50 D5 B8 80
(effects\particles\solid\blood generic impact burst)
Blood generic impact mist (Particle) (f88b4b8) 90 D9 B8 80
(effects\particles\solid\blood generic impact mist)
Blood generic impact mist med (Particle) (f88b4d8) F4 DA B8 80
(effects\particles\solid\blood generic impact mist med)
Blood generic impact mist small (Particle) (f88b4f8) 58 DC B8 80
(effects\particles\solid\blood generic impact mist small)
Blood h decal causing (Particle) (f8835d8) 04 05 A3 80
(effects\particles\solid\blood h decal causing)
Blood h impact burst (Particle) (f883498) 30 F3 A2 80
(effects\particles\solid\blood h impact burst)
Blood h impact mist (Particle) (f8834d8) 70 F7 A2 80
(effects\particles\solid\blood h impact mist)
Blood h impact mist med (Particle) (f883518) 14 F9 A2 80
(effects\particles\solid\blood h impact mist med)
Blood h impact mist small (Particle) (f883538) 78 FA A2 80
(effects\particles\solid\blood h impact mist small)
Blood human burst (Particle) (f897438) 04 BC 08 81
(effects\particles\solid\blood human burst)
Casing h ar bullet (Particle) (f88bd78) D4 DD B9 80
(effects\particles\solid\casing h ar bullet)
Casing h pistol (Particle) (f8924b8) 2C 47 E6 80
(effects\particles\solid\casing h pistol)
Debris floodcombat scabs (Particle) (f88b8d8) 60 4A B9 80
(effects\particles\solid\debris floodcombat scabs)
Debris shirt (Particle) (f88cff8) 3C 89 CA 80
(effects\particles\solid\debris shirt)
Dirt burst (Particle) (f88ccb8) 44 99 C9 80
(effects\particles\solid\dirt burst)
Glass breakable (Particle) (f88d5b8) 5C 42 CB 80
(effects\particles\solid\glass breakable)
Glass death (Particle) (f88d658) 50 4D CB 80
(effects\particles\solid\glass death)
Grass impact (Particle) (f88bb38) 80 A0 B9 80
(effects\particles\solid\grass impact)
Gravel small (Particle) (f88af18) 44 5B B8 80
(effects\particles\solid\gravel small)
Ice (Particle) (f88bbf8) 80 AD B9 80
(effects\particles\solid\ice)
Metal chips (Particle) (f881f38) 94 10 92 80
(effects\particles\solid\metal chips)
Panel debris (Particle) (f881fd8) 04 1B 92 80
(effects\particles\solid\panel debris)
Panel impact (Particle) (f890658) 18 AB DC 80
(effects\particles\solid\panel impact)
Rubber impact (Particle) (f88b2d8) EC AD B8 80
(effects\particles\solid\rubber impact)
Snow bunch (Particle) (f88b038) 00 77 B8 80
(effects\particles\solid\snow bunch)
Snow burst (Particle) (f88b078) 60 79 B8 80
(effects\particles\solid\snow burst)
Snow impact (Particle) (f88b0b8) C0 7C B8 80
(effects\particles\solid\snow impact)
Stone bunch (Particle) (f88de78) 58 46 CD 80
(effects\particles\solid\stone bunch)
Stone debris (Particle) (f882138) C4 32 92 80
(effects\particles\solid\stone debris)
Water burst (Particle) (f883d58) 74 D5 A3 80
(effects\particles\solid\water burst)
Water burst small (Particle) (f883c98) 60 CE A3 80
(effects\particles\solid\water burst small)
Water ripple (Particle) (f88bad8) F4 9B B9 80
(effects\particles\solid\water ripple)
Wood impact (Particle) (f88b158) 8C 8A B8 80
(effects\particles\solid\wood impact)
================================================
effects\particles\solid\bitmaps
================================================
Blood burst (Bitmap) (f883cb8) C4 CF A3 80
(effects\particles\solid\bitmaps\blood burst)
Blood elite impact burst (Bitmap) (f88b678) 34 05 B9 80
(effects\particles\solid\bitmaps\blood elite impact burst)
Blood engineer (Bitmap) (f883578) 40 FD A2 80
(effects\particles\solid\bitmaps\blood engineer)
Blood generic burst (Bitmap) (f88b498) B4 D6 B8 80
(effects\particles\solid\bitmaps\blood generic burst)
Blood h impact (Bitmap) (f8834b8) 94 F4 A2 80
(effects\particles\solid\bitmaps\blood h impact)
Casings h ar (Bitmap) (f88bd98) 38 DF B9 80
(effects\particles\solid\bitmaps\casings h ar)
Debris shirt (Bitmap) (f88d018) A0 8A CA 80
(effects\particles\solid\bitmaps\debris shirt)
Dirt burst (Bitmap) (f88ccd8) A8 9A C9 80
(effects\particles\solid\bitmaps\dirt burst)
Flood debris (Bitmap) (f88b8f8) C4 4B B9 80
(effects\particles\solid\bitmaps\flood debris)
Glass breakable large (Bitmap) (f88bc18) E4 AE B9 80
(effects\particles\solid\bitmaps\glass breakable large)
Glass breakable mask large (Bitmap) (f88bc58) 40 B1 B9 80
(effects\particles\solid\bitmaps\glass breakable mask large)
Grass impact (Bitmap) (f88bb58) E4 A1 B9 80
(effects\particles\solid\bitmaps\grass impact)
Gravel (Bitmap) (f88af38) A8 5C B8 80
(effects\particles\solid\bitmaps\gravel)
Impact bits hunter (Bitmap) (f88b5f8) FC F2 B8 80
(effects\particles\solid\bitmaps\impact bits hunter)
Metal chips (Bitmap) (f881f58) F8 11 92 80
(effects\particles\solid\bitmaps\metal chips)
Panel debris (Bitmap) (f881ff8) 68 1C 92 80
(effects\particles\solid\bitmaps\panel debris)
Panel impact (Bitmap) (f890678) 7C AC DC 80
(effects\particles\solid\bitmaps\panel impact)
Rubber impact (Bitmap) (f88b2f8) 50 AF B8 80
(effects\particles\solid\bitmaps\rubber impact)
Snow bunch (Bitmap) (f88b058) 64 78 B8 80
(effects\particles\solid\bitmaps\snow bunch)
Snow burst (Bitmap) (f88b098) C4 7A B8 80
(effects\particles\solid\bitmaps\snow burst)
Snow impact (Bitmap) (f88b0d8) 24 7E B8 80
(effects\particles\solid\bitmaps\snow impact)
Stone bunch (Bitmap) (f88de98) BC 47 CD 80
(effects\particles\solid\bitmaps\stone bunch)
Stone debris (Bitmap) (f882158) 28 34 92 80
(effects\particles\solid\bitmaps\stone debris)
Water burst (Bitmap) (f883d78) D8 D6 A3 80
(effects\particles\solid\bitmaps\water burst)
Water ripple (Bitmap) (f88baf8) 58 9D B9 80
(effects\particles\solid\bitmaps\water ripple)
Wood chips (Bitmap) (f88b178) F0 8B B8 80
(effects\particles\solid\bitmaps\wood chips)
================================================
effects\point physics
================================================
Cold smoke cloud (Point Physics) (f881ef8) B4 0D 92 80
(effects\point physics\cold smoke cloud)
Cold smoke puff (Point Physics) (f881e98) 14 0A 92 80
(effects\point physics\cold smoke puff)
Debris shirt (Point Physics) (f88d038) DC 8B CA 80
(effects\point physics\debris shirt)
Dirt burst (Point Physics) (f883cd8) C0 D0 A3 80
(effects\point physics\dirt burst)
Drip (Point Physics) (f88b7d8) 5C 27 B9 80
(effects\point physics\drip)
Glass (Point Physics) (f88bc38) 00 B1 B9 80
(effects\point physics\glass)
Hot smoke cloud (Point Physics) (f884678) C8 A2 A8 80
(effects\point physics\hot smoke cloud)
Hot smoke puff (Point Physics) (f88add8) C0 42 B8 80
(effects\point physics\hot smoke puff)
Leaf (Point Physics) (f88b918) 60 4D B9 80
(effects\point physics\leaf)
Lightweight particle (Point Physics) (f88dbf8) C4 17 CD 80
(effects\point physics\lightweight particle)
Rubber (Point Physics) (f88b318) 8C B1 B8 80
(effects\point physics\rubber)
Steam (Point Physics) (f8826b8) C0 F4 92 80
(effects\point physics\steam)
Stone bunch (Point Physics) (f88deb8) B8 48 CD 80
(effects\point physics\stone bunch)
Stones (Point Physics) (f881f78) 14 14 92 80
(effects\point physics\stones)
Vacuum particle (Point Physics) (f8834f8) D4 F8 A2 80
(effects\point physics\vacuum particle)
Warm smoke cloud (Point Physics) (f88beb8) A0 01 BA 80
(effects\point physics\warm smoke cloud)
Wood (Point Physics) (f88b0f8) A0 80 B8 80
(effects\point physics\wood)
================================================
effects\vehicle effects
================================================
Slip dirt (Effect) (f88d2b8) 6C EC CA 80
(effects\vehicle effects\slip dirt)
Slip glass (Effect) (f88d598) 00 3F CB 80
(effects\vehicle effects\slip glass)
Slip grass (Effect) (f88d498) 98 22 CB 80
(effects\vehicle effects\slip grass)
Slip ice (Effect) (f88d4b8) 0C 25 CB 80
(effects\vehicle effects\slip ice)
Slip metal (Effect) (f88d558) 1C 37 CB 80
(effects\vehicle effects\slip metal)
Slip rubber (Effect) (f88d578) 8C 3C CB 80
(effects\vehicle effects\slip rubber)
Slip sand (Effect) (f88d2f8) 6C FB CA 80
(effects\vehicle effects\slip sand)
Slip shield (Effect) (f88d438) 0C 1A CB 80
(effects\vehicle effects\slip shield)
Slip snow (Effect) (f88d538) A8 34 CB 80
(effects\vehicle effects\slip snow)
Slip stone (Effect) (f88d4f8) 4C 28 CB 80
(effects\vehicle effects\slip stone)
Slip tire glass (Effect) (f88d418) 80 18 CB 80
(effects\vehicle effects\slip tire glass)
Slip tire metal (Effect) (f88d3d8) 3C 14 CB 80
(effects\vehicle effects\slip tire metal)
Slip tire rubber (Effect) (f88d3f8) F4 16 CB 80
(effects\vehicle effects\slip tire rubber)
Slip tire snow (Effect) (f88d338) 54 00 CB 80
(effects\vehicle effects\slip tire snow)
Slip tire stone (Effect) (f88d318) E0 FD CA 80
(effects\vehicle effects\slip tire stone)
Slip wood (Effect) (f88d3b8) B4 0F CB 80
(effects\vehicle effects\slip wood)
================================================
effects\zmaps
================================================
Zmap_noisy_large (Bitmap) (f8820d8) A4 2B 92 80
(effects\zmaps\zmap_noisy_large)
Zmap_noisy_medium (Bitmap) (f8826d8) 00 F5 92 80
(effects\zmaps\zmap_noisy_medium)
Zmap_noisy_small (Bitmap) (f883478) 54 F2 A2 80
(effects\zmaps\zmap_noisy_small)
================================================
globals
================================================
Cyborg (Material Effects) (f883b58) D8 87 A3 80
(globals\cyborg)
Default unit camera track (Camera Track) (f898b98) 94 4E 0B 81
(globals\default unit camera track)
Distance (Damage) (f899938) 00 45 0F 81
(globals\distance)
Elite (Material Effects) (f895798) EC 0B FC 80
(globals\elite)
Falling (Damage) (f899918) 60 42 0F 81
(globals\falling)
Flaming_death (Damage) (f8999b8) 80 4F 0F 81
(globals\flaming_death)
Globals (Game Globals) (f8814d8) 2C 45 90 80
(globals\globals)
Grunt (Material Effects) (f8974f8) 10 CB 08 81
(globals\grunt)
Vehicle_collision (Damage) (f899998) E0 4C 0F 81
(globals\vehicle_collision)
Vehicle_hit_environment (Damage) (f899958) A0 47 0F 81
(globals\vehicle_hit_environment)
Vehicle_killed_unit (Damage) (f899978) 40 4A 0F 81
(globals\vehicle_killed_unit)
================================================
lens flares
================================================
Fluorescent glow (Lensflare) (f89aa78) 30 52 11 81
(lens flares\fluorescent glow)
Fluorescent glow-flicker (Lensflare) (f89ac18) 30 71 11 81
(lens flares\fluorescent glow-flicker)
Hazard light (Lensflare) (f89b038) 20 F3 11 81
(lens flares\hazard light)
================================================
levels\a10
================================================
A10 (Scenario) (f881238) F8 BA 83 80
(levels\a10\a10)
A10_space (Structure BSP) (f89b1d8) 0
(levels\a10\a10_space)
A10_space (Bitmap) (f89b1f8) 80 34 12 81
(levels\a10\a10_space)
A10a (Structure BSP) (f89aa18) 0
(levels\a10\a10a)
A10a (Bitmap) (f89aa38) 60 41 11 81
(levels\a10\a10a)
A10b (Structure BSP) (f89acd8) 0
(levels\a10\a10b)
A10b (Bitmap) (f89acf8) 9C 88 11 81
(levels\a10\a10b)
A10c (Structure BSP) (f89ae78) 0
(levels\a10\a10c)
A10c (Bitmap) (f89ae98) 1C AB 11 81
(levels\a10\a10c)
A10d (Structure BSP) (f89af98) 0
(levels\a10\a10d)
A10d (Bitmap) (f89afb8) 84 C8 11 81
(levels\a10\a10d)
A10e (Structure BSP) (f89afd8) 0
(levels\a10\a10e)
A10e (Bitmap) (f89aff8) 90 D9 11 81
(levels\a10\a10e)
A10f (Structure BSP) (f89b058) 0
(levels\a10\a10f)
A10f (Bitmap) (f89b078) 90 F4 11 81
(levels\a10\a10f)
A10g (Structure BSP) (f89b198) 0
(levels\a10\a10g)
A10g (Bitmap) (f89b1b8) 74 1C 12 81
(levels\a10\a10g)
Hud messages (HUD Message Text) (f88f5b8) 28 D4 D3 80
(levels\a10\hud messages)
X10hangar (Structure BSP) (f89b518) 0
(levels\a10\x10hangar)
X10hangar (Bitmap) (f89b538) 10 5F 12 81
(levels\a10\x10hangar)
================================================
levels\a10\bitmaps
================================================
Alpha test (Bitmap) (f892c38) D8 94 E7 80
(levels\a10\bitmaps\alpha test)
Alpha test bump (Bitmap) (f892c58) B4 95 E7 80
(levels\a10\bitmaps\alpha test bump)
Burn alpha test (Bitmap) (f89b138) 10 15 12 81
(levels\a10\bitmaps\burn alpha test)
Burn detail strips (Bitmap) (f893398) CC 3C E9 80
(levels\a10\bitmaps\burn detail strips)
Burn detail strips bump (Bitmap) (f8933b8) A8 3D E9 80
(levels\a10\bitmaps\burn detail strips bump)
Burn panel generic (Bitmap) (f893338) D0 37 E9 80
(levels\a10\bitmaps\burn panel generic)
Burn panel generic bump (Bitmap) (f893358) AC 38 E9 80
(levels\a10\bitmaps\burn panel generic bump)
Burn panel scuff (Bitmap) (f89b0b8) D0 0C 12 81
(levels\a10\bitmaps\burn panel scuff)
Burn panel scuff bump (Bitmap) (f89b0d8) AC 0D 12 81
(levels\a10\bitmaps\burn panel scuff bump)
Burn panels (Bitmap) (f8932b8) F8 31 E9 80
(levels\a10\bitmaps\burn panels)
Burn panels bump (Bitmap) (f8932d8) D4 32 E9 80
(levels\a10\bitmaps\burn panels bump)
Burn steel (Bitmap) (f8933f8) C8 41 E9 80
(levels\a10\bitmaps\burn steel)
Burn tech mount (Bitmap) (f893438) E8 45 E9 80
(levels\a10\bitmaps\burn tech mount)
Burn tech mount bump (Bitmap) (f893458) C4 46 E9 80
(levels\a10\bitmaps\burn tech mount bump)
C_boarding ship glow (Bitmap) (f89af18) 44 C0 11 81
(levels\a10\bitmaps\c_boarding ship glow)
C_boarding ship int (Bitmap) (f89aed8) 8C BE 11 81
(levels\a10\bitmaps\c_boarding ship int)
C_boarding ship int bump (Bitmap) (f89aef8) 68 BF 11 81
(levels\a10\bitmaps\c_boarding ship int bump)
Chair (Bitmap) (f88d6d8) B4 5A CB 80
(levels\a10\bitmaps\chair)
Cryo glass (Bitmap) (f88e478) 14 DE CD 80
(levels\a10\bitmaps\cryo glass)
Cube map glass (Bitmap) (f88e458) 38 DD CD 80
(levels\a10\bitmaps\cube map glass)
Cube map hazard light (Bitmap) (f8932f8) B0 33 E9 80
(levels\a10\bitmaps\cube map hazard light)
Cube map pillar controls (Bitmap) (f882418) D0 60 92 80
(levels\a10\bitmaps\cube map pillar controls)
Cube map space (Bitmap) (f89adf8) 7C A4 11 81
(levels\a10\bitmaps\cube map space)
Decal bulletin board (Bitmap) (f8916d8) 30 B5 DF 80
(levels\a10\bitmaps\decal bulletin board)
Decal bulletin board multi (Bitmap) (f8916f8) 0C B6 DF 80
(levels\a10\bitmaps\decal bulletin board multi)
Detail strips (Bitmap) (f882578) F0 8C 92 80
(levels\a10\bitmaps\detail strips)
Detail strips bump (Bitmap) (f882598) CC 8D 92 80
(levels\a10\bitmaps\detail strips bump)
Door cryo (Bitmap) (f892838) A4 BB E6 80
(levels\a10\bitmaps\door cryo)
Door cryo-multi (Bitmap) (f892858) 80 BC E6 80
(levels\a10\bitmaps\door cryo-multi)
Door small (Bitmap) (f8925d8) 34 66 E6 80
(levels\a10\bitmaps\door small)
Door small-multi (Bitmap) (f8925f8) 10 67 E6 80
(levels\a10\bitmaps\door small-multi)
Heated ceramic (Bitmap) (f892e58) A0 D2 E7 80
(levels\a10\bitmaps\heated ceramic)
Hushed casket display (Bitmap) (f882318) 90 50 92 80
(levels\a10\bitmaps\hushed casket display)
Light (Bitmap) (f892e78) 7C D3 E7 80
(levels\a10\bitmaps\light)
Light glow (Bitmap) (f89aa98) A0 53 11 81
(levels\a10\bitmaps\light glow)
Monitor glass (Bitmap) (f89ae58) 40 AA 11 81
(levels\a10\bitmaps\monitor glass)
Monitor huge (Bitmap) (f88e958) 78 AE CE 80
(levels\a10\bitmaps\monitor huge)
Monitors (Bitmap) (f89ab98) 58 6B 11 81
(levels\a10\bitmaps\monitors)
Monitors bump (Bitmap) (f89abb8) 34 6C 11 81
(levels\a10\bitmaps\monitors bump)
Monitors glow (Bitmap) (f89abd8) 10 6D 11 81
(levels\a10\bitmaps\monitors glow)
Obj oxy tank (Bitmap) (f882518) F4 87 92 80
(levels\a10\bitmaps\obj oxy tank)
Obj oxy tank multi (Bitmap) (f882538) D0 88 92 80
(levels\a10\bitmaps\obj oxy tank multi)
Obj-chair multi (Bitmap) (f88d6f8) 90 5B CB 80
(levels\a10\bitmaps\obj-chair multi)
Obj-tech rack multi (Bitmap) (f88d7b8) FC 63 CB 80
(levels\a10\bitmaps\obj-tech rack multi)
Panel generic (Bitmap) (f892a58) 40 28 E7 80
(levels\a10\bitmaps\panel generic)
Panel generic bump (Bitmap) (f892a78) 1C 29 E7 80
(levels\a10\bitmaps\panel generic bump)
Panel scuff (Bitmap) (f890f78) 34 27 DE 80
(levels\a10\bitmaps\panel scuff)
Panel strip (Bitmap) (f88d738) B0 5F CB 80
(levels\a10\bitmaps\panel strip)
Panel strip bump (Bitmap) (f88d758) 8C 60 CB 80
(levels\a10\bitmaps\panel strip bump)
Panels airlock (Bitmap) (f892918) 20 E2 E6 80
(levels\a10\bitmaps\panels airlock)
Steel (Bitmap) (f8823d8) 18 5F 92 80
(levels\a10\bitmaps\steel)
Steel bump (Bitmap) (f8823f8) F4 5F 92 80
(levels\a10\bitmaps\steel bump)
Steel-light (Bitmap) (f88eaf8) 9C E7 CE 80
(levels\a10\bitmaps\steel-light)
Tech rack mount (Bitmap) (f88d798) 20 63 CB 80
(levels\a10\bitmaps\tech rack mount)
Tech rack mount bump (Bitmap) (f8915b8) F4 82 DF 80
(levels\a10\bitmaps\tech rack mount bump)
Tech rack mount glow (Bitmap) (f8915d8) D0 83 DF 80
(levels\a10\bitmaps\tech rack mount glow)
Tech rack plate (Bitmap) (f882458) F0 64 92 80
(levels\a10\bitmaps\tech rack plate)
Tech rack plate bump (Bitmap) (f882478) CC 65 92 80
(levels\a10\bitmaps\tech rack plate bump)
Vending machines (Bitmap) (f89ad38) EC 9C 11 81
(levels\a10\bitmaps\vending machines)
Vending machines bump (Bitmap) (f89ad58) C8 9D 11 81
(levels\a10\bitmaps\vending machines bump)
Vending machines glow (Bitmap) (f89ad78) A4 9E 11 81
(levels\a10\bitmaps\vending machines glow)
================================================
levels\a10\decals-environment
================================================
Decal caution current (Decal) (f893978) F8 C3 E9 80
(levels\a10\decals-environment\decal caution current)
Decal com (Decal) (f893e78) 18 EA E9 80
(levels\a10\decals-environment\decal com)
Decal danger biohazard (Decal) (f8939b8) E0 C5 E9 80
(levels\a10\decals-environment\decal danger biohazard)
Decal danger electric (Decal) (f8939f8) C8 C7 E9 80
(levels\a10\decals-environment\decal danger electric)
Decal danger flammable (Decal) (f893a38) B0 C9 E9 80
(levels\a10\decals-environment\decal danger flammable)
Decal eng (Decal) (f893e38) 30 E8 E9 80
(levels\a10\decals-environment\decal eng)
Decal floor airlock (Decal) (f893798) 94 B5 E9 80
(levels\a10\decals-environment\decal floor airlock)
Decal floor bridge (Decal) (f8937d8) 7C B7 E9 80
(levels\a10\decals-environment\decal floor bridge)
Decal floor cryo b (Decal) (f893818) 64 B9 E9 80
(levels\a10\decals-environment\decal floor cryo b)
Decal floor lifepod (Decal) (f893858) 4C BB E9 80
(levels\a10\decals-environment\decal floor lifepod)
Decal floor maint (Decal) (f893898) 34 BD E9 80
(levels\a10\decals-environment\decal floor maint)
Decal floor stair (Decal) (f8938d8) 1C BF E9 80
(levels\a10\decals-environment\decal floor stair)
Decal grate (Decal) (f893a78) 98 CB E9 80
(levels\a10\decals-environment\decal grate)
Decal lg 1 (Decal) (f893ab8) 80 CD E9 80
(levels\a10\decals-environment\decal lg 1)
Decal lg 2 (Decal) (f893af8) 68 CF E9 80
(levels\a10\decals-environment\decal lg 2)
Decal lg 3 (Decal) (f893b38) 50 D1 E9 80
(levels\a10\decals-environment\decal lg 3)
Decal lg 4 (Decal) (f893b78) 38 D3 E9 80
(levels\a10\decals-environment\decal lg 4)
Decal lg 5.decal (Decal) (f893bb8) 20 D5 E9 80
(levels\a10\decals-environment\decal lg 5.decal)
Decal lg 6 (Decal) (f893bf8) 08 D7 E9 80
(levels\a10\decals-environment\decal lg 6)
Decal lpod.decal (Decal) (f893db8) 60 E4 E9 80
(levels\a10\decals-environment\decal lpod.decal)
Decal nav (Decal) (f893df8) 48 E6 E9 80
(levels\a10\decals-environment\decal nav)
Decal symbol airlock (Decal) (f893c38) F0 D8 E9 80
(levels\a10\decals-environment\decal symbol airlock)
Decal symbol bridge (Decal) (f893c78) D8 DA E9 80
(levels\a10\decals-environment\decal symbol bridge)
Decal symbol cryo (Decal) (f893cb8) C0 DC E9 80
(levels\a10\decals-environment\decal symbol cryo)
Decal symbol lifepod (Decal) (f893cf8) A8 DE E9 80
(levels\a10\decals-environment\decal symbol lifepod)
Decal symbol maintenance (Decal) (f893d38) 90 E0 E9 80
(levels\a10\decals-environment\decal symbol maintenance)
Decal symbol stairs (Decal) (f893938) 10 C2 E9 80
(levels\a10\decals-environment\decal symbol stairs)
Decal tac (Decal) (f893d78) 78 E2 E9 80
(levels\a10\decals-environment\decal tac)
================================================
levels\a10\decals-environment\bitmaps
================================================
Decal caution current (Bitmap) (f893998) 04 C5 E9 80
(levels\a10\decals-environment\bitmaps\decal caution current)
Decal com (Bitmap) (f893e98) 24 EB E9 80
(levels\a10\decals-environment\bitmaps\decal com)
Decal danger biohazard (Bitmap) (f8939d8) EC C6 E9 80
(levels\a10\decals-environment\bitmaps\decal danger biohazard)
Decal danger electric (Bitmap) (f893a18) D4 C8 E9 80
(levels\a10\decals-environment\bitmaps\decal danger electric)
Decal danger flammable (Bitmap) (f893a58) BC CA E9 80
(levels\a10\decals-environment\bitmaps\decal danger flammable)
Decal eng (Bitmap) (f893e58) 3C E9 E9 80
(levels\a10\decals-environment\bitmaps\decal eng)
Decal floor airlock (Bitmap) (f8937b8) A0 B6 E9 80
(levels\a10\decals-environment\bitmaps\decal floor airlock)
Decal floor bridge (Bitmap) (f8937f8) 88 B8 E9 80
(levels\a10\decals-environment\bitmaps\decal floor bridge)
Decal floor cryo b (Bitmap) (f893838) 70 BA E9 80
(levels\a10\decals-environment\bitmaps\decal floor cryo b)
Decal floor lifepod (Bitmap) (f893878) 58 BC E9 80
(levels\a10\decals-environment\bitmaps\decal floor lifepod)
Decal floor maint (Bitmap) (f8938b8) 40 BE E9 80
(levels\a10\decals-environment\bitmaps\decal floor maint)
Decal floor stair (Bitmap) (f8938f8) 28 C0 E9 80
(levels\a10\decals-environment\bitmaps\decal floor stair)
Decal grate (Bitmap) (f893a98) A4 CC E9 80
(levels\a10\decals-environment\bitmaps\decal grate)
Decal lg 1 (Bitmap) (f893ad8) 8C CE E9 80
(levels\a10\decals-environment\bitmaps\decal lg 1)
Decal lg 2 (Bitmap) (f893b18) 74 D0 E9 80
(levels\a10\decals-environment\bitmaps\decal lg 2)
Decal lg 3 (Bitmap) (f893b58) 5C D2 E9 80
(levels\a10\decals-environment\bitmaps\decal lg 3)
Decal lg 4 (Bitmap) (f893b98) 44 D4 E9 80
(levels\a10\decals-environment\bitmaps\decal lg 4)
Decal lg 5 (Bitmap) (f893bd8) 2C D6 E9 80
(levels\a10\decals-environment\bitmaps\decal lg 5)
Decal lg 6 (Bitmap) (f893c18) 14 D8 E9 80
(levels\a10\decals-environment\bitmaps\decal lg 6)
Decal lpod (Bitmap) (f893dd8) 6C E5 E9 80
(levels\a10\decals-environment\bitmaps\decal lpod)
Decal nav (Bitmap) (f893e18) 54 E7 E9 80
(levels\a10\decals-environment\bitmaps\decal nav)
Decal symbol airlock (Bitmap) (f893c58) FC D9 E9 80
(levels\a10\decals-environment\bitmaps\decal symbol airlock)
Decal symbol bridge (Bitmap) (f893c98) E4 DB E9 80
(levels\a10\decals-environment\bitmaps\decal symbol bridge)
Decal symbol cryo (Bitmap) (f893cd8) CC DD E9 80
(levels\a10\decals-environment\bitmaps\decal symbol cryo)
Decal symbol lifepod (Bitmap) (f893d18) B4 DF E9 80
(levels\a10\decals-environment\bitmaps\decal symbol lifepod)
Decal symbol maintenance (Bitmap) (f893d58) 9C E1 E9 80
(levels\a10\decals-environment\bitmaps\decal symbol maintenance)
Decal symbol stairs (Bitmap) (f893958) 1C C3 E9 80
(levels\a10\decals-environment\bitmaps\decal symbol stairs)
Decal tac (Bitmap) (f893d98) 84 E3 E9 80
(levels\a10\decals-environment\bitmaps\decal tac)
================================================
levels\a10\devices\alert_light
================================================
Alert_light (Machine) (f88ea78) E0 D4 CE 80
(levels\a10\devices\alert_light\alert_light)
Alert_light (Model) (f88ea98) 34 DD CE 80
(levels\a10\devices\alert_light\alert_light)
Alert_light (Animation Trigger) (f88eb18) 78 E8 CE 80
(levels\a10\devices\alert_light\alert_light)
Alert_light (Collision Model) (f88eb38) E0 EA CE 80
(levels\a10\devices\alert_light\alert_light)
Alert_light (Light) (f88eb98) F4 F4 CE 80
(levels\a10\devices\alert_light\alert_light)
Alert_light flare (Light) (f88eb58) 24 F2 CE 80
(levels\a10\devices\alert_light\alert_light flare)
Alert_light2 (Lensflare) (f88eb78) 84 F3 CE 80
(levels\a10\devices\alert_light\alert_light2)
================================================
levels\a10\devices\alert_light\bitmaps
================================================
Cubemap alert_light (Bitmap) (f88ebb8) 54 F6 CE 80
(levels\a10\devices\alert_light\bitmaps\cubemap alert_light)
================================================
levels\a10\devices\bulletin board
================================================
Bulletin board (Scenery) (f891678) 84 AE DF 80
(levels\a10\devices\bulletin board\bulletin board)
Bulletin board (Model) (f891698) 98 B0 DF 80
(levels\a10\devices\bulletin board\bulletin board)
================================================
levels\a10\devices\chairs\chair pilot
================================================
Chair pilot (Vehicle) (f88d678) B4 4E CB 80
(levels\a10\devices\chairs\chair pilot\chair pilot)
Chair pilot (Model) (f88d698) 24 54 CB 80
(levels\a10\devices\chairs\chair pilot\chair pilot)
Chair pilot (Animation Trigger) (f88d7d8) D8 64 CB 80
(levels\a10\devices\chairs\chair pilot\chair pilot)
Chair pilot (Collision Model) (f88d7f8) 1C 6A CB 80
(levels\a10\devices\chairs\chair pilot\chair pilot)
================================================
levels\a10\devices\chairs\chair pod
================================================
Chair pod (Vehicle) (f88d818) B8 26 CC 80
(levels\a10\devices\chairs\chair pod\chair pod)
Chair pod (Model) (f88d838) 18 2C CC 80
(levels\a10\devices\chairs\chair pod\chair pod)
Chair pod (Animation Trigger) (f88d858) 68 30 CC 80
(levels\a10\devices\chairs\chair pod\chair pod)
Chair pod (Collision Model) (f88d878) AC 35 CC 80
(levels\a10\devices\chairs\chair pod\chair pod)
================================================
levels\a10\devices\command display
================================================
Command display (Machine) (f88e718) B0 80 CE 80
(levels\a10\devices\command display\command display)
Command display (Model) (f88e738) BC 88 CE 80
(levels\a10\devices\command display\command display)
Command display (Light) (f88e978) 54 AF CE 80
(levels\a10\devices\command display\command display)
================================================
levels\a10\devices\command display\bitmaps
================================================
Command display (Bitmap) (f88e778) CC 9A CE 80
(levels\a10\devices\command display\bitmaps\command display)
Command nos (Bitmap) (f88e7b8) 78 9C CE 80
(levels\a10\devices\command display\bitmaps\command nos)
Static blue-v (Bitmap) (f88e7f8) F8 9E CE 80
(levels\a10\devices\command display\bitmaps\static blue-v)
================================================
levels\a10\devices\command display\shaders
================================================
Gas giant grid top left (Shader Transparency) (f88e758) FC 99 CE 80
(levels\a10\devices\command display\shaders\gas giant grid top left)
Halo grid (Shader Transparency) (f88e858) 54 A2 CE 80
(levels\a10\devices\command display\shaders\halo grid)
Indicators (Shader Transparency) (f88e7d8) 54 9D CE 80
(levels\a10\devices\command display\shaders\indicators)
No 1s (Shader Transparency) (f88e798) A8 9B CE 80
(levels\a10\devices\command display\shaders\no 1s)
Poa (Shader Transparency) (f88e878) 24 A3 CE 80
(levels\a10\devices\command display\shaders\poa)
Poa peremeter grid (Shader Transparency) (f88e818) D4 9F CE 80
(levels\a10\devices\command display\shaders\poa peremeter grid)
Trajectory a (Shader Transparency) (f88e898) 64 A4 CE 80
(levels\a10\devices\command display\shaders\trajectory a)
Trajectory b (Shader Transparency) (f88e918) F4 AA CE 80
(levels\a10\devices\command display\shaders\trajectory b)
Trajectory c (Shader Transparency) (f88e8f8) 50 A9 CE 80
(levels\a10\devices\command display\shaders\trajectory c)
Trajectory d (Shader Transparency) (f88e8d8) AC A7 CE 80
(levels\a10\devices\command display\shaders\trajectory d)
Trajectory e (Shader Transparency) (f88e8b8) 08 A6 CE 80
(levels\a10\devices\command display\shaders\trajectory e)
================================================
levels\a10\devices\cryo vis test
================================================
Cryo vis test (Machine) (f892df8) 54 C8 E7 80
(levels\a10\devices\cryo vis test\cryo vis test)
Cryo vis test (Model) (f892e18) A0 CB E7 80
(levels\a10\devices\cryo vis test\cryo vis test)
Cryo vis test (Collision Model) (f892e98) 58 D4 E7 80
(levels\a10\devices\cryo vis test\cryo vis test)
================================================
levels\a10\devices\cryotube
================================================
Cryotube (Vehicle) (f88e378) F0 C7 CD 80
(levels\a10\devices\cryotube\cryotube)
Cryotube (Model) (f88e398) 5C CE CD 80
(levels\a10\devices\cryotube\cryotube)
Cryotube (Animation Trigger) (f88e498) F0 DE CD 80
(levels\a10\devices\cryotube\cryotube)
Cryotube (Collision Model) (f88e4d8) 40 EE CD 80
(levels\a10\devices\cryotube\cryotube)
Cryotube (Machine) (f892558) C0 56 E6 80
(levels\a10\devices\cryotube\cryotube)
================================================
levels\a10\devices\doors\door airlock
================================================
Door airlock (Machine) (f8928b8) 20 D1 E6 80
(levels\a10\devices\doors\door airlock\door airlock)
Door airlock (Model) (f8928d8) 18 D9 E6 80
(levels\a10\devices\doors\door airlock\door airlock)
Door airlock (Animation Trigger) (f892938) FC E2 E6 80
(levels\a10\devices\doors\door airlock\door airlock)
Door airlock (Collision Model) (f892958) 3C E5 E6 80
(levels\a10\devices\doors\door airlock\door airlock)
================================================
levels\a10\devices\doors\door blast
================================================
Door blast (Machine) (f8929f8) 4C 13 E7 80
(levels\a10\devices\doors\door blast\door blast)
Door blast (Model) (f892a18) BC 1B E7 80
(levels\a10\devices\doors\door blast\door blast)
Door blast (Animation Trigger) (f892ab8) B0 2B E7 80
(levels\a10\devices\doors\door blast\door blast)
Door blast (Collision Model) (f892ad8) 60 2F E7 80
(levels\a10\devices\doors\door blast\door blast)
================================================
levels\a10\devices\doors\door blast closed
================================================
Door blast closed (Machine) (f892b78) 40 75 E7 80
(levels\a10\devices\doors\door blast closed\door blast closed)
Door blast closed (Model) (f892b98) 78 7A E7 80
(levels\a10\devices\doors\door blast closed\door blast closed)
Door blast closed (Collision Model) (f892bb8) 70 7F E7 80
(levels\a10\devices\doors\door blast closed\door blast closed)
================================================
levels\a10\devices\doors\door blast half
================================================
Door blast half (Machine) (f892d98) 58 AC E7 80
(levels\a10\devices\doors\door blast half\door blast half)
Door blast half (Model) (f892db8) A0 B1 E7 80
(levels\a10\devices\doors\door blast half\door blast half)
Door blast half (Collision Model) (f892dd8) 20 B7 E7 80
(levels\a10\devices\doors\door blast half\door blast half)
================================================
levels\a10\devices\doors\door cryo chamber
================================================
Door cryo chamber (Machine) (f8927d8) 3C B0 E6 80
(levels\a10\devices\doors\door cryo chamber\door cryo chamber)
Door cryo chamber (Model) (f8927f8) 54 B5 E6 80
(levels\a10\devices\doors\door cryo chamber\door cryo chamber)
Door cryo chamber (Animation Trigger) (f892878) 5C BD E6 80
(levels\a10\devices\doors\door cryo chamber\door cryo chamber)
Door cryo chamber (Collision Model) (f892898) 6C BF E6 80
(levels\a10\devices\doors\door cryo chamber\door cryo chamber)
================================================
levels\a10\devices\doors\door jeff tube
================================================
Door jeff tube (Machine) (f892bd8) F4 86 E7 80
(levels\a10\devices\doors\door jeff tube\door jeff tube)
Door jeff tube (Model) (f892bf8) E4 8B E7 80
(levels\a10\devices\doors\door jeff tube\door jeff tube)
Door jeff tube (Animation Trigger) (f892c78) 90 96 E7 80
(levels\a10\devices\doors\door jeff tube\door jeff tube)
Door jeff tube (Collision Model) (f892c98) A0 98 E7 80
(levels\a10\devices\doors\door jeff tube\door jeff tube)
================================================
levels\a10\devices\doors\door jeff tube burnt
================================================
Door jeff tube burnt (Machine) (f893498) E4 4A E9 80
(levels\a10\devices\doors\door jeff tube burnt\door jeff tube burnt)
Door jeff tube burnt (Model) (f8934b8) D4 4F E9 80
(levels\a10\devices\doors\door jeff tube burnt\door jeff tube burnt)
Door jeff tube burnt (Collision Model) (f8934d8) FC 54 E9 80
(levels\a10\devices\doors\door jeff tube burnt\door jeff tube burnt)
================================================
levels\a10\devices\doors\door small
================================================
Door small (Machine) (f892578) 44 5A E6 80
(levels\a10\devices\doors\door small\door small)
Door small (Model) (f892598) 5C 5F E6 80
(levels\a10\devices\doors\door small\door small)
Door small (Animation Trigger) (f892618) EC 67 E6 80
(levels\a10\devices\doors\door small\door small)
Door small (Collision Model) (f892638) FC 69 E6 80
(levels\a10\devices\doors\door small\door small)
================================================
levels\a10\devices\doors\door small burnt
================================================
Door small burnt (Machine) (f893258) D4 22 E9 80
(levels\a10\devices\doors\door small burnt\door small burnt)
Door small burnt (Model) (f893278) F4 27 E9 80
(levels\a10\devices\doors\door small burnt\door small burnt)
================================================
levels\a10\devices\doors\door small no glass
================================================
Door small no glass (Machine) (f892758) C8 92 E6 80
(levels\a10\devices\doors\door small no glass\door small no glass)
Door small no glass (Model) (f892778) E0 97 E6 80
(levels\a10\devices\doors\door small no glass\door small no glass)
Door small no glass (Animation Trigger) (f892798) 78 9C E6 80
(levels\a10\devices\doors\door small no glass\door small no glass)
Door small no glass (Collision Model) (f8927b8) 88 9E E6 80
(levels\a10\devices\doors\door small no glass\door small no glass)
================================================
levels\a10\devices\doors\door_blast_collision
================================================
Door_blast_collision (Scenery) (f891618) A0 A4 DF 80
(levels\a10\devices\doors\door_blast_collision\door_blast_collision)
Door_blast_collision (Model) (f891638) 9C A6 DF 80
(levels\a10\devices\doors\door_blast_collision\door_blast_collision)
Door_blast_collision (Collision Model) (f891658) 7C A9 DF 80
(levels\a10\devices\doors\door_blast_collision\door_blast_collision)
================================================
levels\a10\devices\doors\door_small_noglass_bashed
================================================
Door_small_noglass_bashed (Machine) (f8931d8) 40 F3 E8 80
(levels\a10\devices\doors\door_small_noglass_bashed\door_small_noglass_bashed)
================================================
levels\a10\devices\h computer bank
================================================
H computer bank (Scenery) (f891558) 84 79 DF 80
(levels\a10\devices\h computer bank\h computer bank)
H computer bank (Model) (f891578) C0 7B DF 80
(levels\a10\devices\h computer bank\h computer bank)
H computer bank (Collision Model) (f8915f8) AC 84 DF 80
(levels\a10\devices\h computer bank\h computer bank)
================================================
levels\a10\devices\h gun rack
================================================
H gun rack (Scenery) (f882378) 48 56 92 80
(levels\a10\devices\h gun rack\h gun rack)
H gun rack (Model) (f882398) 6C 58 92 80
(levels\a10\devices\h gun rack\h gun rack)
H gun rack (Collision Model) (f882498) A8 66 92 80
(levels\a10\devices\h gun rack\h gun rack)
================================================
levels\a10\devices\h oxy tank
================================================
H oxy tank (Scenery) (f8824b8) 00 7F 92 80
(levels\a10\devices\h oxy tank\h oxy tank)
H oxy tank (Model) (f8824d8) C4 81 92 80
(levels\a10\devices\h oxy tank\h oxy tank)
H oxy tank (Collision Model) (f8825b8) A8 8E 92 80
(levels\a10\devices\h oxy tank\h oxy tank)
================================================
levels\a10\devices\hushed casket
================================================
Hushed casket (Model) (f88e6d8) D8 7B CE 80
(levels\a10\devices\hushed casket\hushed casket)
Hushed casket (Animation Trigger) (f88e6f8) B8 7E CE 80
(levels\a10\devices\hushed casket\hushed casket)
Hushed_casket (Machine) (f88e6b8) B4 78 CE 80
(levels\a10\devices\hushed casket\hushed_casket)
================================================
levels\a10\devices\hushed casket-off
================================================
Hushed casket-off (Scenery) (f882338) 6C 51 92 80
(levels\a10\devices\hushed casket-off\hushed casket-off)
Hushed casket-off (Model) (f882358) 68 53 92 80
(levels\a10\devices\hushed casket-off\hushed casket-off)
================================================
levels\a10\devices\hushed casket-on
================================================
Hushed casket-on (Scenery) (f8822b8) 6C 4A 92 80
(levels\a10\devices\hushed casket-on\hushed casket-on)
Hushed casket-on (Model) (f8822d8) 68 4C 92 80
(levels\a10\devices\hushed casket-on\hushed casket-on)
================================================
levels\a10\devices\lifepod device
================================================
Lifepod device (Machine) (f892eb8) 84 F4 E7 80
(levels\a10\devices\lifepod device\lifepod device)
Lifepod device (Model) (f892ed8) C8 F7 E7 80
(levels\a10\devices\lifepod device\lifepod device)
Lifepod device (Animation Trigger) (f892f18) 2C 01 E8 80
(levels\a10\devices\lifepod device\lifepod device)
Lifepod device (Collision Model) (f892f38) 34 03 E8 80
(levels\a10\devices\lifepod device\lifepod device)
================================================
levels\a10\devices\lifepod device\effects
================================================
Explosion (Effect) (f890798) 58 D5 DC 80
(levels\a10\devices\lifepod device\effects\explosion)
Explosion lifepod (Particle System) (f8907b8) 54 DA DC 80
(levels\a10\devices\lifepod device\effects\explosion lifepod)
Lifepod explosion (Light) (f8907f8) 94 E2 DC 80
(levels\a10\devices\lifepod device\effects\lifepod explosion)
Lifepod explosion (Lensflare) (f890818) F4 E3 DC 80
(levels\a10\devices\lifepod device\effects\lifepod explosion)
Lifepod panel debris (Particle) (f890838) 64 E5 DC 80
(levels\a10\devices\lifepod device\effects\lifepod panel debris)
Space lifepod debris (Point Physics) (f890858) C8 E6 DC 80
(levels\a10\devices\lifepod device\effects\space lifepod debris)
================================================
levels\a10\devices\shield charge
================================================
Shield charge (Machine) (f892f58) 58 7E E8 80
(levels\a10\devices\shield charge\shield charge)
Shield charge (Model) (f892f78) 74 87 E8 80
(levels\a10\devices\shield charge\shield charge)
Shield charge (Animation Trigger) (f892ff8) 48 95 E8 80
(levels\a10\devices\shield charge\shield charge)
Shield charge (Collision Model) (f893018) A8 97 E8 80
(levels\a10\devices\shield charge\shield charge)
Shield charge (Light) (f893038) 40 E1 E8 80
(levels\a10\devices\shield charge\shield charge)
Shield charge (Lensflare) (f893058) A0 E2 E8 80
(levels\a10\devices\shield charge\shield charge)
Shield charge ring (Light) (f893118) 44 EB E8 80
(levels\a10\devices\shield charge\shield charge ring)
Shield charge ring (Lensflare) (f893138) A4 EC E8 80
(levels\a10\devices\shield charge\shield charge ring)
Zapper (Damage) (f898638) 58 E3 0A 81
(levels\a10\devices\shield charge\zapper)
================================================
levels\a10\devices\shield charge\bitmaps
================================================
Shield charge force (Bitmap) (f892fd8) 6C 94 E8 80
(levels\a10\devices\shield charge\bitmaps\shield charge force)
================================================
levels\a10\devices\shield charge\effects
================================================
Shield charge ring (Effect) (f893078) 10 E4 E8 80
(levels\a10\devices\shield charge\effects\shield charge ring)
================================================
levels\a10\devices\shield charge\shaders
================================================
Shield charge force (Shader Transparency) (f892fb8) B0 90 E8 80
(levels\a10\devices\shield charge\shaders\shield charge force)
================================================
levels\a10\devices\space_battle
================================================
Explosion_space (Light) (f88ea38) 10 D2 CE 80
(levels\a10\devices\space_battle\explosion_space)
Explosion_space (Lensflare) (f88ea58) 70 D3 CE 80
(levels\a10\devices\space_battle\explosion_space)
Ship_explosion (Particle System) (f88e9f8) F0 CA CE 80
(levels\a10\devices\space_battle\ship_explosion)
Space_battle (Machine) (f88e998) B4 B0 CE 80
(levels\a10\devices\space_battle\space_battle)
Space_battle (Model) (f88e9b8) 20 B4 CE 80
(levels\a10\devices\space_battle\space_battle)
Space_battle (Effect) (f88e9d8) 40 BC CE 80
(levels\a10\devices\space_battle\space_battle)
================================================
levels\a10\fog
================================================
Smoke (Fog) (f89ac38) A0 72 11 81
(levels\a10\fog\smoke)
================================================
levels\a10\music
================================================
A10_01 (Looping Sound) (f897cd8) 7C 9F 09 81
(levels\a10\music\a10_01)
A10_02 (Looping Sound) (f897fd8) A8 83 0A 81
(levels\a10\music\a10_02)
A10_03 (Looping Sound) (f897d58) 10 D6 09 81
(levels\a10\music\a10_03)
A10_04 (Looping Sound) (f897dd8) 2C DD 09 81
(levels\a10\music\a10_04)
A10_05 (Looping Sound) (f897e38) 68 F1 09 81
(levels\a10\music\a10_05)
A10_06 (Looping Sound) (f897ef8) E8 36 0A 81
(levels\a10\music\a10_06)
A10_07 (Looping Sound) (f897f38) 78 61 0A 81
(levels\a10\music\a10_07)
================================================
levels\a10\poa_explosions
================================================
Poa_fire_emitter (Scenery) (f890078) 00 5D D8 80
(levels\a10\poa_explosions\poa_fire_emitter)
Poa_fire_emitter large (Scenery) (f88ff98) 18 53 D8 80
(levels\a10\poa_explosions\poa_fire_emitter large)
Poa_fireflash (Light) (f8900b8) 18 61 D8 80
(levels\a10\poa_explosions\poa_fireflash)
Poa_fireflash (Lensflare) (f8900d8) 78 62 D8 80
(levels\a10\poa_explosions\poa_fireflash)
Poa_fireflash large (Light) (f890038) 30 5A D8 80
(levels\a10\poa_explosions\poa_fireflash large)
Poa_fireflash large (Lensflare) (f890058) 90 5B D8 80
(levels\a10\poa_explosions\poa_fireflash large)
Spewing debris (Effect) (f890098) 8C 5F D8 80
(levels\a10\poa_explosions\spewing debris)
Spewing debris large (Effect) (f88ffb8) A4 55 D8 80
(levels\a10\poa_explosions\spewing debris large)
================================================
levels\a10\scenery
================================================
Large exhaust (Scenery) (f88feb8) 8C 46 D8 80
(levels\a10\scenery\large exhaust)
Poa large exhaust (Light) (f88fed8) D0 48 D8 80
(levels\a10\scenery\poa large exhaust)
Poa large exhaust (Lensflare) (f88fef8) 30 4A D8 80
(levels\a10\scenery\poa large exhaust)
Poa small exhaust (Light) (f88fe78) BC 43 D8 80
(levels\a10\scenery\poa small exhaust)
Poa small exhaust (Lensflare) (f88fe98) 1C 45 D8 80
(levels\a10\scenery\poa small exhaust)
Small exhaust (Scenery) (f88fe58) 78 41 D8 80
(levels\a10\scenery\small exhaust)
================================================
levels\a10\shaders
================================================
+ladder stair (Shader Environment) (f89ab58) D0 64 11 81
(levels\a10\shaders\+ladder stair)
Alpha test (Shader Environment) (f892c18) 94 91 E7 80
(levels\a10\shaders\alpha test)
Bulletin board (Shader Model) (f8916b8) 78 B3 DF 80
(levels\a10\shaders\bulletin board)
Burn alpha test (Shader Environment) (f89b118) CC 11 12 81
(levels\a10\shaders\burn alpha test)
Burn detail strips (Shader Environment) (f893378) 88 39 E9 80
(levels\a10\shaders\burn detail strips)
Burn panel generic (Shader Environment) (f893318) 8C 34 E9 80
(levels\a10\shaders\burn panel generic)
Burn panel scuff (Shader Environment) (f89b098) 8C 09 12 81
(levels\a10\shaders\burn panel scuff)
Burn panels (Shader Environment) (f893298) B4 2E E9 80
(levels\a10\shaders\burn panels)
Burn pipes (Shader Environment) (f89b158) EC 15 12 81
(levels\a10\shaders\burn pipes)
Burn steel (Shader Environment) (f8933d8) 84 3E E9 80
(levels\a10\shaders\burn steel)
Burn tech mount (Shader Environment) (f893418) A4 42 E9 80
(levels\a10\shaders\burn tech mount)
Burn tech plate (Shader Environment) (f89b0f8) 88 0E 12 81
(levels\a10\shaders\burn tech plate)
C board floor (Shader Environment) (f89aeb8) 48 BB 11 81
(levels\a10\shaders\c board floor)
C board light (Shader Environment) (f89af78) 40 C5 11 81
(levels\a10\shaders\c board light)
C board wall (Shader Environment) (f89af58) FC C1 11 81
(levels\a10\shaders\c board wall)
Cryo glass (Shader Transparency) (f88e418) 38 DA CD 80
(levels\a10\shaders\cryo glass)
Cryo glass tint (Shader Transparency) (f88e438) 5C DC CD 80
(levels\a10\shaders\cryo glass tint)
Detail strips (Shader Environment) (f882558) AC 89 92 80
(levels\a10\shaders\detail strips)
Flourescent (Shader Environment) (f89aa58) EC 4E 11 81
(levels\a10\shaders\flourescent)
Flourescent flicker (Shader Environment) (f89abf8) EC 6D 11 81
(levels\a10\shaders\flourescent flicker)
Flourescent off (Shader Environment) (f893478) A0 47 E9 80
(levels\a10\shaders\flourescent off)
Halogen off (Shader Environment) (f89ab18) 48 5E 11 81
(levels\a10\shaders\halogen off)
Halogen on (Shader Environment) (f89ab38) 8C 61 11 81
(levels\a10\shaders\halogen on)
Hazard light off (Shader Environment) (f89aab8) 7C 54 11 81
(levels\a10\shaders\hazard light off)
Hazard light on (Shader Environment) (f89b018) DC EF 11 81
(levels\a10\shaders\hazard light on)
Hushed casket (Shader Transparency Variant) (f8822f8) 48 4F 92 80
(levels\a10\shaders\hushed casket)
Light siren (Shader Model) (f88eab8) A0 E2 CE 80
(levels\a10\shaders\light siren)
Light-door closed (Shader Environment) (f89b178) 30 19 12 81
(levels\a10\shaders\light-door closed)
Light-eye test (Shader Model) (f892e38) E8 D0 E7 80
(levels\a10\shaders\light-eye test)
Monitor glass (Shader Transparency) (f89ae38) 9C A8 11 81
(levels\a10\shaders\monitor glass)
Monitor glow (Shader Environment) (f89ae18) 58 A5 11 81
(levels\a10\shaders\monitor glow)
Monitor huge (Shader Glass) (f88e938) 98 AC CE 80
(levels\a10\shaders\monitor huge)
Monitors (Shader Environment) (f89ab78) 14 68 11 81
(levels\a10\shaders\monitors)
Obj oxy tank (Shader Model) (f8824f8) 3C 86 92 80
(levels\a10\shaders\obj oxy tank)
Obj-chair (Shader Model) (f88d6b8) FC 58 CB 80
(levels\a10\shaders\obj-chair)
Obj-door cryo (Shader Model) (f892818) EC B9 E6 80
(levels\a10\shaders\obj-door cryo)
Obj-door small (Shader Model) (f8925b8) 7C 64 E6 80
(levels\a10\shaders\obj-door small)
Obj-light lock (Shader Model) (f892a98) F8 29 E7 80
(levels\a10\shaders\obj-light lock)
Obj-shield charge (Shader Model) (f892f98) F8 8E E8 80
(levels\a10\shaders\obj-shield charge)
Obj-tech rack mount (Shader Model) (f88d778) 68 61 CB 80
(levels\a10\shaders\obj-tech rack mount)
Panel generic (Shader Environment) (f892a38) FC 24 E7 80
(levels\a10\shaders\panel generic)
Panel scuff (Shader Environment) (f890f58) F0 23 DE 80
(levels\a10\shaders\panel scuff)
Panel strip (Shader Environment) (f88d718) 6C 5C CB 80
(levels\a10\shaders\panel strip)
Panels airlock (Shader Environment) (f8928f8) DC DE E6 80
(levels\a10\shaders\panels airlock)
Pipes (Shader Environment) (f89aad8) C0 57 11 81
(levels\a10\shaders\pipes)
Poaa (Shader Environment) (f89ad98) 80 9F 11 81
(levels\a10\shaders\poaa)
Red light dim (Shader Environment) (f89aaf8) 04 5B 11 81
(levels\a10\shaders\red light dim)
Steel (Shader Environment) (f8823b8) D4 5B 92 80
(levels\a10\shaders\steel)
Steel light (Shader Environment) (f88ead8) 58 E4 CE 80
(levels\a10\shaders\steel light)
Tech rack mount (Shader Environment) (f891598) B0 7F DF 80
(levels\a10\shaders\tech rack mount)
Tech rack plate (Shader Environment) (f882438) AC 61 92 80
(levels\a10\shaders\tech rack plate)
Vending machine (Shader Environment) (f89ad18) A8 99 11 81
(levels\a10\shaders\vending machine)
================================================
levels\a30\devices\beam emitter
================================================
Beam (Projectile) (f898ab8) 9C 26 0B 81
(levels\a30\devices\beam emitter\beam)
Beam (Contrail) (f898ad8) 60 3E 0B 81
(levels\a30\devices\beam emitter\beam)
Beam (Light Volume) (f898af8) DC 40 0B 81
(levels\a30\devices\beam emitter\beam)
Beam (Light) (f890c18) A4 C5 DD 80
(levels\a30\devices\beam emitter\beam)
Beam (Lensflare) (f890c38) 04 C7 DD 80
(levels\a30\devices\beam emitter\beam)
================================================
levels\a50\devices\interior tech objects\holo control\bitmaps
================================================
Holo control (Bitmap) (f8910d8) 24 01 DF 80
(levels\a50\devices\interior tech objects\holo control\bitmaps\holo control)
Static covenant (Bitmap) (f8910f8) 00 02 DF 80
(levels\a50\devices\interior tech objects\holo control\bitmaps\static covenant)
================================================
levels\a50\devices\interior tech objects\shaders
================================================
A50 holo control (Shader Transparency) (f8910b8) AC FE DE 80
(levels\a50\devices\interior tech objects\shaders\a50 holo control)
================================================
levels\b30\bitmaps
================================================
Cube map forerunner interiors (Bitmap) (f881df8) 10 EF 91 80
(levels\b30\bitmaps\cube map forerunner interiors)
Detail brushed metal (Bitmap) (f882b78) 10 3C 93 80
(levels\b30\bitmaps\detail brushed metal)
Detail metal sratches (Bitmap) (f891998) 60 7D E2 80
(levels\b30\bitmaps\detail metal sratches)
Lights strip1 (Bitmap) (f882bb8) 34 3E 93 80
(levels\b30\bitmaps\lights strip1)
================================================
levels\b30\devices\doors\door small
================================================
Locklight (Light) (f88e118) 80 78 CD 80
(levels\b30\devices\doors\door small\locklight)
Locklight (Lensflare) (f88e138) E0 79 CD 80
(levels\b30\devices\doors\door small\locklight)
================================================
levels\b30\devices\interior tech objects\bitmaps
================================================
Static blue band vert (Bitmap) (f8818b8) E8 FA 90 80
(levels\b30\devices\interior tech objects\bitmaps\static blue band vert)
Static blue vertical (Bitmap) (f88e838) 78 A1 CE 80
(levels\b30\devices\interior tech objects\bitmaps\static blue vertical)
================================================
levels\b30\devices\interior tech objects\holo control\bitmaps
================================================
Holo control (Bitmap) (f891118) DC 02 DF 80
(levels\b30\devices\interior tech objects\holo control\bitmaps\holo control)
================================================
levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps
================================================
Light fixture vol (Bitmap) (f8818f8) 3C FE 90 80
(levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps\light fixture vol)
Light fixtures (Bitmap) (f882b38) F8 39 93 80
(levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps\light fixtures)
Light fixtures multi (Bitmap) (f882b58) 04 3B 93 80
(levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps\light fixtures multi)
================================================
levels\b30\devices\light fixtures\shaders
================================================
Area lights (Shader Transparency Variant) (f882b98) EC 3C 93 80
(levels\b30\devices\light fixtures\shaders\area lights)
Light frame (Shader Model) (f882b18) 40 38 93 80
(levels\b30\devices\light fixtures\shaders\light frame)
================================================
levels\c10\bitmaps
================================================
C10_inv (Bitmap) (f882638) 78 E3 92 80
(levels\c10\bitmaps\c10_inv)
================================================
levels\c10\scenery\red point light
================================================
Light (Lensflare) (f882bf8) 70 40 93 80
(levels\c10\scenery\red point light\light)
Light red (Scenery) (f882ad8) 14 32 93 80
(levels\c10\scenery\red point light\light red)
Red (Light) (f882bd8) 10 3F 93 80
(levels\c10\scenery\red point light\red)
Red point light (Model) (f882af8) 78 34 93 80
(levels\c10\scenery\red point light\red point light)
================================================
levels\d40\bitmaps
================================================
Large lt steel (Bitmap) (f89b578) B0 66 12 81
(levels\d40\bitmaps\large lt steel)
Large lt steel_bump (Bitmap) (f89b598) 8C 67 12 81
(levels\d40\bitmaps\large lt steel_bump)
================================================
levels\d40\devices\d40_door_small_bashed
================================================
D40_door_small_bashed (Animation Trigger) (f893218) 98 FE E8 80
(levels\d40\devices\d40_door_small_bashed\d40_door_small_bashed)
================================================
levels\d40\devices\d40_door_small_noglass_bashed
================================================
D40_door_small_noglass_bashed (Model) (f8931f8) 10 F8 E8 80
(levels\d40\devices\d40_door_small_noglass_bashed\d40_door_small_noglass_bashed)
D40_door_small_noglass_bashed (Collision Model) (f893238) C0 0D E9 80
(levels\d40\devices\d40_door_small_noglass_bashed\d40_door_small_noglass_bashed)
================================================
levels\d40\shaders
================================================
Large lt steel (Shader Environment) (f89b558) 6C 63 12 81
(levels\d40\shaders\large lt steel)
================================================
old tags
================================================
Cold smoke cloud (Point Physics) (f882678) 34 EB 92 80
(old tags\cold smoke cloud)
Internal dialog (Color Group) (f899398) A8 71 0D 81
(old tags\internal dialog)
Internal editor (Color Group) (f899378) EC 6F 0D 81
(old tags\internal editor)
Internal hud (Color Group) (f899358) B0 6F 0D 81
(old tags\internal hud)
Internal screen (Color Group) (f899338) 04 6D 0D 81
(old tags\internal screen)
Internal string localization (String List) (f899558) E8 A3 0E 81
(old tags\internal string localization)
Internal system plain (Font) (f899318) C8 E3 0C 81
(old tags\internal system plain)
Stones (Point Physics) (f88d178) 8C BF CA 80
(old tags\stones)
================================================
powerups
================================================
Health pack (Equipment) (f891818) 04 5F E2 80
(powerups\health pack)
Over shield (Equipment) (f8918f8) C8 71 E2 80
(powerups\over shield)
================================================
powerups\active camoflage
================================================
Active camoflage (Model) (f891918) A0 75 E2 80
(powerups\active camoflage\active camoflage)
Active camoflage (Collision Model) (f8919f8) 28 85 E2 80
(powerups\active camoflage\active camoflage)
================================================
powerups\active camoflage\bitmaps
================================================
Powerups (Bitmap) (f891958) A8 7B E2 80
(powerups\active camoflage\bitmaps\powerups)
Powerups multi (Bitmap) (f891978) 84 7C E2 80
(powerups\active camoflage\bitmaps\powerups multi)
================================================
powerups\active camoflage\shaders
================================================
Active camoflage (Shader Transparency) (f8919b8) 3C 7E E2 80
(powerups\active camoflage\shaders\active camoflage)
Powerup edge (Shader Model) (f891938) F0 79 E2 80
(powerups\active camoflage\shaders\powerup edge)
Powerup glass (Shader Glass) (f8919d8) 48 83 E2 80
(powerups\active camoflage\shaders\powerup glass)
================================================
powerups\assault rifle ammo
================================================
Assault rifle ammo (Equipment) (f88ab18) A0 F7 B7 80
(powerups\assault rifle ammo\assault rifle ammo)
Assault rifle ammo (Model) (f88ab38) 68 FB B7 80
(powerups\assault rifle ammo\assault rifle ammo)
Assault rifle ammo (Collision Model) (f88abf8) 98 06 B8 80
(powerups\assault rifle ammo\assault rifle ammo)
================================================
powerups\assault rifle ammo\bitmaps
================================================
Ar ammo (Bitmap) (f88ab78) 70 01 B8 80
(powerups\assault rifle ammo\bitmaps\ar ammo)
Ar ammo multipurpose (Bitmap) (f88ab98) 4C 02 B8 80
(powerups\assault rifle ammo\bitmaps\ar ammo multipurpose)
================================================
powerups\assault rifle ammo\shaders
================================================
Ar ammo bag (Shader Model) (f88ab58) B8 FF B7 80
(powerups\assault rifle ammo\shaders\ar ammo bag)
Ar ammo decal (Shader Model) (f88abb8) 28 03 B8 80
(powerups\assault rifle ammo\shaders\ar ammo decal)
Ar ammo handle (Shader Model) (f88abd8) E0 04 B8 80
(powerups\assault rifle ammo\shaders\ar ammo handle)
================================================
powerups\healthpack
================================================
Healthpack (Model) (f891838) CC 62 E2 80
(powerups\healthpack\healthpack)
Healthpack (Collision Model) (f8918b8) 7C 69 E2 80
(powerups\healthpack\healthpack)
================================================
powerups\healthpack\bitmaps
================================================
Healthpack (Bitmap) (f891878) C4 67 E2 80
(powerups\healthpack\bitmaps\healthpack)
Healthpack_multi (Bitmap) (f891898) A0 68 E2 80
(powerups\healthpack\bitmaps\healthpack_multi)
================================================
powerups\healthpack\shaders
================================================
Healthpack (Shader Model) (f891858) 0C 66 E2 80
(powerups\healthpack\shaders\healthpack)
================================================
powerups\pistol ammo
================================================
Pistol ammo (Equipment) (f891c18) 04 B9 E2 80
(powerups\pistol ammo\pistol ammo)
Pistol ammo (Model) (f891c38) CC BC E2 80
(powerups\pistol ammo\pistol ammo)
Pistol ammo (Collision Model) (f891cf8) FC C7 E2 80
(powerups\pistol ammo\pistol ammo)
================================================
powerups\pistol ammo\bitmaps
================================================
P ammo (Bitmap) (f891c78) D4 C2 E2 80
(powerups\pistol ammo\bitmaps\p ammo)
P ammo multipurpose (Bitmap) (f891c98) B0 C3 E2 80
(powerups\pistol ammo\bitmaps\p ammo multipurpose)
================================================
powerups\pistol ammo\shaders
================================================
P ammo bag (Shader Model) (f891cb8) 8C C4 E2 80
(powerups\pistol ammo\shaders\p ammo bag)
P ammo decal (Shader Model) (f891cd8) 44 C6 E2 80
(powerups\pistol ammo\shaders\p ammo decal)
P ammo handle (Shader Model) (f891c58) 1C C1 E2 80
(powerups\pistol ammo\shaders\p ammo handle)
================================================
rasterizer
================================================
Active camouflage distortion (Bitmap) (f8991f8) 2C F5 0B 81
(rasterizer\active camouflage distortion)
Atmospheric fog density (Bitmap) (f899198) 98 F2 0B 81
(rasterizer\atmospheric fog density)
Default 2d (Bitmap) (f899218) 08 F6 0B 81
(rasterizer\default 2d)
Default 3d (Bitmap) (f899238) 34 F8 0B 81
(rasterizer\default 3d)
Default cube map (Bitmap) (f899258) 60 FA 0B 81
(rasterizer\default cube map)
Distance attenuation (Bitmap) (f899158) 70 F0 0B 81
(rasterizer\distance attenuation)
Glow (Bitmap) (f898b18) D8 42 0B 81
(rasterizer\glow)
Linear corner fade (Bitmap) (f8991d8) 50 F4 0B 81
(rasterizer\linear corner fade)
Planar fog density (Bitmap) (f8991b8) 74 F3 0B 81
(rasterizer\planar fog density)
Reference bump (Bitmap) (f8992b8) 44 FE 0B 81
(rasterizer\reference bump)
Vector normalization (Bitmap) (f899178) 4C F1 0B 81
(rasterizer\vector normalization)
Video mask (Bitmap) (f8992d8) 20 FF 0B 81
(rasterizer\video mask)
Video noise (Bitmap) (f899298) 68 FD 0B 81
(rasterizer\video noise)
================================================
scenery\baton
================================================
Baton (Scenery) (f8821d8) 38 3B 92 80
(scenery\baton\baton)
Baton (Model) (f8821f8) 40 3F 92 80
(scenery\baton\baton)
Baton (Light Volume) (f882298) 70 48 92 80
(scenery\baton\baton)
Baton light (Light) (f882278) 10 47 92 80
(scenery\baton\baton light)
================================================
scenery\baton\bitmaps
================================================
Baton (Bitmap) (f882238) 58 45 92 80
(scenery\baton\bitmaps\baton)
Baton multi (Bitmap) (f882258) 34 46 92 80
(scenery\baton\bitmaps\baton multi)
================================================
scenery\baton\shaders
================================================
Baton_cutscene (Shader Model) (f882218) A0 43 92 80
(scenery\baton\shaders\baton_cutscene)
================================================
scenery\c_field_generator
================================================
C_field_generator (Scenery) (f891298) 24 2B DF 80
(scenery\c_field_generator\c_field_generator)
C_field_generator (Model) (f8912b8) 30 31 DF 80
(scenery\c_field_generator\c_field_generator)
C_field_generator (Collision Model) (f8913d8) C0 43 DF 80
(scenery\c_field_generator\c_field_generator)
================================================
scenery\c_field_generator\bitmaps
================================================
C_field_generator (Bitmap) (f8912f8) B0 38 DF 80
(scenery\c_field_generator\bitmaps\c_field_generator)
C_field_generator_multi (Bitmap) (f891318) 8C 39 DF 80
(scenery\c_field_generator\bitmaps\c_field_generator_multi)
Shield mask (Bitmap) (f8913b8) E4 42 DF 80
(scenery\c_field_generator\bitmaps\shield mask)
Shield offset (Bitmap) (f891398) 08 42 DF 80
(scenery\c_field_generator\bitmaps\shield offset)
================================================
scenery\c_field_generator\effects
================================================
Shield depletion (Effect) (f8913f8) 80 65 DF 80
(scenery\c_field_generator\effects\shield depletion)
================================================
scenery\c_field_generator\shaders
================================================
Generator engine (Shader Model) (f8912d8) F8 36 DF 80
(scenery\c_field_generator\shaders\generator engine)
Generator shell (Shader Model) (f891338) 68 3A DF 80
(scenery\c_field_generator\shaders\generator shell)
Generator shield (Shader Transparency) (f891378) FC 3C DF 80
(scenery\c_field_generator\shaders\generator shield)
================================================
scenery\cortana_chip
================================================
Chip lense flare (Lensflare) (f8817f8) 88 EB 90 80
(scenery\cortana_chip\chip lense flare)
Chip light (Light) (f8817d8) 28 EA 90 80
(scenery\cortana_chip\chip light)
Cortana_chip (Scenery) (f8816f8) E8 DE 90 80
(scenery\cortana_chip\cortana_chip)
Cortana_chip (Model) (f881718) 44 E1 90 80
(scenery\cortana_chip\cortana_chip)
================================================
scenery\cortana_chip\bitmaps
================================================
Cortana_chip (Bitmap) (f881758) C4 E6 90 80
(scenery\cortana_chip\bitmaps\cortana_chip)
Cortana_chip_multipupose (Bitmap) (f881778) A0 E7 90 80
(scenery\cortana_chip\bitmaps\cortana_chip_multipupose)
================================================
scenery\cortana_chip\shaders
================================================
Cortana_chip (Shader Model) (f881738) 0C E5 90 80
(scenery\cortana_chip\shaders\cortana_chip)
Cortana_chip_center (Shader Transparency) (f8817b8) 58 E9 90 80
(scenery\cortana_chip\shaders\cortana_chip_center)
================================================
scenery\emitters\burning_flame
================================================
Burning_flame (Scenery) (f891078) D0 F6 DE 80
(scenery\emitters\burning_flame\burning_flame)
Burning_flame (Model) (f891098) 0C FB DE 80
(scenery\emitters\burning_flame\burning_flame)
Flame (Damage) (f891178) 28 08 DF 80
(scenery\emitters\burning_flame\flame)
Flame (Light) (f891198) C8 0A DF 80
(scenery\emitters\burning_flame\flame)
Flame (Lensflare) (f8911b8) 28 0C DF 80
(scenery\emitters\burning_flame\flame)
================================================
scenery\emitters\burning_flame\effects
================================================
Burning (Effect) (f891138) B8 03 DF 80
(scenery\emitters\burning_flame\effects\burning)
================================================
scenery\emitters\burning_flame_nondynamic
================================================
Burning_flame_nondynamic (Scenery) (f891718) E8 B6 DF 80
(scenery\emitters\burning_flame_nondynamic\burning_flame_nondynamic)
================================================
scenery\emitters\single_marker_forward
================================================
Single_marker_forward (Model) (f8825f8) F0 DE 92 80
(scenery\emitters\single_marker_forward\single_marker_forward)
================================================
scenery\emitters\single_marker_up\shaders
================================================
Marker (Shader Transparency Variant) (f882618) 30 E2 92 80
(scenery\emitters\single_marker_up\shaders\marker)
================================================
scenery\emitters\smoldering_debris\effects
================================================
Smoldering_debris (Effect) (f898898) 58 05 0B 81
(scenery\emitters\smoldering_debris\effects\smoldering_debris)
Smoldering_debris (Particle) (f8988b8) E4 06 0B 81
(scenery\emitters\smoldering_debris\effects\smoldering_debris)
Smoldering_debris (Point Physics) (f8988d8) 48 08 0B 81
(scenery\emitters\smoldering_debris\effects\smoldering_debris)
================================================
scenery\emitters\sparks spurt
================================================
Sparks spurt (Scenery) (f891238) C8 20 DF 80
(scenery\emitters\sparks spurt\sparks spurt)
================================================
scenery\emitters\sparks spurt\effects
================================================
Sparks spurt (Effect) (f891258) 74 24 DF 80
(scenery\emitters\sparks spurt\effects\sparks spurt)
================================================
scenery\emitters\steam jets
================================================
Steam jets (Scenery) (f8825d8) 64 DC 92 80
(scenery\emitters\steam jets\steam jets)
================================================
scenery\h_barricade_large
================================================
H_barricade_large (Scenery) (f890f18) D4 1D DE 80
(scenery\h_barricade_large\h_barricade_large)
H_barricade_large (Model) (f890f38) 00 20 DE 80
(scenery\h_barricade_large\h_barricade_large)
H_barricade_large (Collision Model) (f890f98) 10 28 DE 80
(scenery\h_barricade_large\h_barricade_large)
================================================
scenery\h_barricade_large_gap
================================================
H_barricade_large_gap (Scenery) (f890fb8) 00 6F DE 80
(scenery\h_barricade_large_gap\h_barricade_large_gap)
H_barricade_large_gap (Model) (f890fd8) 2C 71 DE 80
(scenery\h_barricade_large_gap\h_barricade_large_gap)
H_barricade_large_gap (Collision Model) (f890ff8) 1C 75 DE 80
(scenery\h_barricade_large_gap\h_barricade_large_gap)
================================================
scenery\h_barricade_small_visor
================================================
H_barricade_small_visor (Scenery) (f891018) 08 C1 DE 80
(scenery\h_barricade_small_visor\h_barricade_small_visor)
H_barricade_small_visor (Model) (f891038) 24 C3 DE 80
(scenery\h_barricade_small_visor\h_barricade_small_visor)
H_barricade_small_visor (Collision Model) (f891058) 8C C6 DE 80
(scenery\h_barricade_small_visor\h_barricade_small_visor)
================================================
scenery\halo
================================================
Halo (Vehicle) (f88e538) 3C 63 CE 80
(scenery\halo\halo)
Halo (Model) (f88e558) 5C 67 CE 80
(scenery\halo\halo)
Halo (Animation Trigger) (f88e698) 2C 75 CE 80
(scenery\halo\halo)
================================================
scenery\halo\bitmaps
================================================
Cubemap halo (Bitmap) (f88e5d8) BC 6E CE 80
(scenery\halo\bitmaps\cubemap halo)
Halo inner ring (Bitmap) (f88e598) 04 6D CE 80
(scenery\halo\bitmaps\halo inner ring)
Halo inner ring multi (Bitmap) (f88e5b8) E0 6D CE 80
(scenery\halo\bitmaps\halo inner ring multi)
Halo outer ring (Bitmap) (f88e618) 50 71 CE 80
(scenery\halo\bitmaps\halo outer ring)
Halo outer ring multi (Bitmap) (f88e638) 2C 72 CE 80
(scenery\halo\bitmaps\halo outer ring multi)
Halo ring inner shadow (Bitmap) (f88e678) 50 74 CE 80
(scenery\halo\bitmaps\halo ring inner shadow)
================================================
scenery\halo\shaders
================================================
Halo inner ring (Shader Model) (f88e578) 4C 6B CE 80
(scenery\halo\shaders\halo inner ring)
Halo inner ring shadow (Shader Transparency Variant) (f88e658) 08 73 CE 80
(scenery\halo\shaders\halo inner ring shadow)
Halo outer ring (Shader Model) (f88e5f8) 98 6F CE 80
(scenery\halo\shaders\halo outer ring)
================================================
scenery\halo_destroyed\bitmaps
================================================
Halo_burning_debris (Bitmap) (f88fff8) 94 58 D8 80
(scenery\halo_destroyed\bitmaps\halo_burning_debris)
Halo_explosion_flares (Bitmap) (f881d38) 3C E2 91 80
(scenery\halo_destroyed\bitmaps\halo_explosion_flares)
================================================
scenery\halo_destroyed\effects
================================================
Halo small burning debris (Particle) (f88ffd8) 30 57 D8 80
(scenery\halo_destroyed\effects\halo small burning debris)
Space debris (Point Physics) (f890018) F0 59 D8 80
(scenery\halo_destroyed\effects\space debris)
Space explosion (Point Physics) (f88ea18) D0 D1 CE 80
(scenery\halo_destroyed\effects\space explosion)
================================================
scenery\light lens flare
================================================
Light lens flare green (Scenery) (f8914f8) 70 74 DF 80
(scenery\light lens flare\light lens flare green)
Light lens flare green (Light) (f891518) B4 76 DF 80
(scenery\light lens flare\light lens flare green)
Light lens flare green (Lensflare) (f891538) 14 78 DF 80
(scenery\light lens flare\light lens flare green)
Light lens flare yellow (Scenery) (f891478) 18 6D DF 80
(scenery\light lens flare\light lens flare yellow)
Light lens flare yellow (Light) (f891498) C4 70 DF 80
(scenery\light lens flare\light lens flare yellow)
Light lens flare yellow (Lensflare) (f8914b8) 24 72 DF 80
(scenery\light lens flare\light lens flare yellow)
================================================
scenery\tubewire
================================================
Tubewire (Scenery) (f890e58) 00 FB DD 80
(scenery\tubewire\tubewire)
Tubewire (Model) (f890e78) 94 FD DD 80
(scenery\tubewire\tubewire)
Tubewire (Animation Trigger) (f890ed8) 74 06 DE 80
(scenery\tubewire\tubewire)
================================================
scenery\tubewire\bitmaps
================================================
Tubewire black (Bitmap) (f890eb8) 98 05 DE 80
(scenery\tubewire\bitmaps\tubewire black)
================================================
scenery\tubewire\shaders
================================================
Tubewire (Shader Model) (f890e98) E0 03 DE 80
(scenery\tubewire\shaders\tubewire)
================================================
scenery\vehicles\lifepod_atmosphere_entry
================================================
Lifepod_atmosphere_entry (Vehicle) (f890438) 9C E6 DB 80
(scenery\vehicles\lifepod_atmosphere_entry\lifepod_atmosphere_entry)
Lifepod_atmosphere_entry (Animation Trigger) (f890458) 44 ED DB 80
(scenery\vehicles\lifepod_atmosphere_entry\lifepod_atmosphere_entry)
Lifepod_atmosphere_entry (Scenery) (f88fcf8) D0 1E D8 80
(scenery\vehicles\lifepod_atmosphere_entry\lifepod_atmosphere_entry)
Lifepod_atmosphere_entry (Model) (f88fd18) 54 22 D8 80
(scenery\vehicles\lifepod_atmosphere_entry\lifepod_atmosphere_entry)
Lifepod_atmosphere_entry (Collision Model) (f88fe18) 38 37 D8 80
(scenery\vehicles\lifepod_atmosphere_entry\lifepod_atmosphere_entry)
================================================
scenery\vehicles\lifepod_atmosphere_entry\bitmaps
================================================
Lifepod reentry flame (Bitmap) (f88fdf8) 5C 36 D8 80
(scenery\vehicles\lifepod_atmosphere_entry\bitmaps\lifepod reentry flame)
================================================
scenery\vehicles\lifepod_atmosphere_entry\shaders
================================================
Lifepod entry heat flame (Shader Transparency) (f88fdd8) 54 34 D8 80
(scenery\vehicles\lifepod_atmosphere_entry\shaders\lifepod entry heat flame)
Lifepod entry vol (Shader Transparency) (f88fdb8) 6C 31 D8 80
(scenery\vehicles\lifepod_atmosphere_entry\shaders\lifepod entry vol)
================================================
scenery\vehicles\lifepod_crashed\bitmaps
================================================
Lifepod_crashed_multi (Bitmap) (f88fd98) 90 30 D8 80
(scenery\vehicles\lifepod_crashed\bitmaps\lifepod_crashed_multi)
================================================
scenery\vehicles\pelican
================================================
Pelican (Scenery) (f881958) C4 00 91 80
(scenery\vehicles\pelican\pelican)
================================================
scenery\vehicles\poa\bitmaps
================================================
Poa-a (Bitmap) (f89b2b8) 18 41 12 81
(scenery\vehicles\poa\bitmaps\poa-a)
Poa-a bump (Bitmap) (f89b2d8) F4 41 12 81
(scenery\vehicles\poa\bitmaps\poa-a bump)
Poa-a glow (Bitmap) (f89b2f8) D0 42 12 81
(scenery\vehicles\poa\bitmaps\poa-a glow)
Poa-b (Bitmap) (f89b438) 08 55 12 81
(scenery\vehicles\poa\bitmaps\poa-b)
Poa-b bump (Bitmap) (f89b458) E4 55 12 81
(scenery\vehicles\poa\bitmaps\poa-b bump)
Poa-b glow (Bitmap) (f89b478) C0 56 12 81
(scenery\vehicles\poa\bitmaps\poa-b glow)
Poa-c (Bitmap) (f89b3b8) 30 4F 12 81
(scenery\vehicles\poa\bitmaps\poa-c)
Poa-c bump (Bitmap) (f89b3d8) 0C 50 12 81
(scenery\vehicles\poa\bitmaps\poa-c bump)
Poa-c glow (Bitmap) (f89b3f8) E8 50 12 81
(scenery\vehicles\poa\bitmaps\poa-c glow)
Poa-d (Bitmap) (f89b238) 40 3B 12 81
(scenery\vehicles\poa\bitmaps\poa-d)
Poa-d bump (Bitmap) (f89b258) 1C 3C 12 81
(scenery\vehicles\poa\bitmaps\poa-d bump)
Poa-d glow (Bitmap) (f89b278) F8 3C 12 81
(scenery\vehicles\poa\bitmaps\poa-d glow)
Poa-marathon (Bitmap) (f89b358) 34 4A 12 81
(scenery\vehicles\poa\bitmaps\poa-marathon)
Poa-marathon bump (Bitmap) (f89b378) 10 4B 12 81
(scenery\vehicles\poa\bitmaps\poa-marathon bump)
Poa-registry (Bitmap) (f89b4b8) E0 5A 12 81
(scenery\vehicles\poa\bitmaps\poa-registry)
Poa-registry bump (Bitmap) (f89b4d8) BC 5B 12 81
(scenery\vehicles\poa\bitmaps\poa-registry bump)
Poa-tile (Bitmap) (f89adb8) C4 A2 11 81
(scenery\vehicles\poa\bitmaps\poa-tile)
Poa-tile bump (Bitmap) (f89add8) A0 A3 11 81
(scenery\vehicles\poa\bitmaps\poa-tile bump)
================================================
scenery\vehicles\poa\shaders
================================================
Poa engine exhaust (Shader Transparency) (f89b4f8) 98 5C 12 81
(scenery\vehicles\poa\shaders\poa engine exhaust)
Poa-a (Shader Environment) (f89b298) D4 3D 12 81
(scenery\vehicles\poa\shaders\poa-a)
Poa-b (Shader Environment) (f89b418) C4 51 12 81
(scenery\vehicles\poa\shaders\poa-b)
Poa-c (Shader Environment) (f89b398) EC 4B 12 81
(scenery\vehicles\poa\shaders\poa-c)
Poa-d (Shader Environment) (f89b218) FC 37 12 81
(scenery\vehicles\poa\shaders\poa-d)
Poa-marathon (Shader Environment) (f89b338) F0 46 12 81
(scenery\vehicles\poa\shaders\poa-marathon)
Poa-registry (Shader Environment) (f89b498) 9C 57 12 81
(scenery\vehicles\poa\shaders\poa-registry)
Poa-tile (Shader Environment) (f89b318) AC 43 12 81
(scenery\vehicles\poa\shaders\poa-tile)
================================================
sky\planets
================================================
Basis space (Bitmap) (f881358) 0C 27 90 80
(sky\planets\basis space)
Threshold space (Bitmap) (f881318) 60 25 90 80
(sky\planets\threshold space)
================================================
sky\sky_x10
================================================
Sky_x10 (Model) (f881418) D4 36 90 80
(sky\sky_x10\sky_x10)
Sky_x10 (Animation Trigger) (f8814b8) 44 43 90 80
(sky\sky_x10\sky_x10)
Space_x10 (Sky) (f8813f8) F8 34 90 80
(sky\sky_x10\space_x10)
================================================
sky\sky_x10\bitmaps
================================================
Galaxy (Bitmap) (f881398) 30 29 90 80
(sky\sky_x10\bitmaps\galaxy)
Space (Bitmap) (f881458) C8 40 90 80
(sky\sky_x10\bitmaps\space)
================================================
sky\sky_x10\shaders
================================================
Basis (Shader Transparency) (f881498) 74 42 90 80
(sky\sky_x10\shaders\basis)
Galaxy (Shader Transparency Variant) (f881378) E8 27 90 80
(sky\sky_x10\shaders\galaxy)
Space (Shader Transparency Variant) (f881438) C8 3D 90 80
(sky\sky_x10\shaders\space)
Threshold (Shader Transparency) (f881478) A4 41 90 80
(sky\sky_x10\shaders\threshold)
================================================
sky\space
================================================
Space (Sky) (f881258) 08 18 90 80
(sky\space\space)
Space (Model) (f881278) C0 19 90 80
(sky\space\space)
Sun in space (Lensflare) (f8813b8) 0C 2A 90 80
(sky\space\sun in space)
================================================
sky\space\bitmaps
================================================
Star mask (Bitmap) (f8812b8) D8 22 90 80
(sky\space\bitmaps\star mask)
Stars (Bitmap) (f8812d8) B4 23 90 80
(sky\space\bitmaps\stars)
================================================
sky\space\shaders
================================================
Basis (Shader Transparency) (f881338) 3C 26 90 80
(sky\space\shaders\basis)
Space (Shader Transparency Variant) (f881298) B4 20 90 80
(sky\space\shaders\space)
Threshold (Shader Transparency) (f8812f8) 90 24 90 80
(sky\space\shaders\threshold)
================================================
sound\dialog\a10
================================================
A10_010_cryotech (Sound) (f8982b8) 34 B1 0A 81
(sound\dialog\a10\a10_010_cryotech)
A10_011_cryoassist (Sound) (f898298) 84 AF 0A 81
(sound\dialog\a10\a10_011_cryoassist)
A10_020_cryotech (Sound) (f8982d8) 08 B3 0A 81
(sound\dialog\a10\a10_020_cryotech)
A10_030_cryoassist (Sound) (f8982f8) B0 B4 0A 81
(sound\dialog\a10\a10_030_cryoassist)
A10_040_cryotech (Sound) (f898318) 6C B6 0A 81
(sound\dialog\a10\a10_040_cryotech)
A10_050_cryotech (Sound) (f898338) 68 B8 0A 81
(sound\dialog\a10\a10_050_cryotech)
A10_051_cryoassist (Sound) (f898358) F4 B9 0A 81
(sound\dialog\a10\a10_051_cryoassist)
A10_052_cryotech (Sound) (f898378) A0 BB 0A 81
(sound\dialog\a10\a10_052_cryotech)
A10_070_cryotech (Sound) (f898398) 4C BD 0A 81
(sound\dialog\a10\a10_070_cryotech)
A10_080_cryotech (Sound) (f8983f8) 48 C3 0A 81
(sound\dialog\a10\a10_080_cryotech)
A10_090_cryotech (Sound) (f898418) 78 C5 0A 81
(sound\dialog\a10\a10_090_cryotech)
A10_101_cryotech (Sound) (f898258) 2C AC 0A 81
(sound\dialog\a10\a10_101_cryotech)
A10_130_cryotech (Sound) (f898438) 0C C7 0A 81
(sound\dialog\a10\a10_130_cryotech)
A10_140_cryotech (Sound) (f898458) 00 C9 0A 81
(sound\dialog\a10\a10_140_cryotech)
A10_150_cryotech (Sound) (f898478) F4 CA 0A 81
(sound\dialog\a10\a10_150_cryotech)
A10_160_cryoassist (Sound) (f898498) 90 CC 0A 81
(sound\dialog\a10\a10_160_cryoassist)
A10_170_cryoassist (Sound) (f8984b8) AC CE 0A 81
(sound\dialog\a10\a10_170_cryoassist)
A10_180_cryoassist (Sound) (f898518) 24 D4 0A 81
(sound\dialog\a10\a10_180_cryoassist)
A10_190_cryoassist (Sound) (f898538) C8 D5 0A 81
(sound\dialog\a10\a10_190_cryoassist)
A10_200_cryoassist (Sound) (f898558) 7C D7 0A 81
(sound\dialog\a10\a10_200_cryoassist)
A10_210_cryoassist (Sound) (f8984d8) 58 D0 0A 81
(sound\dialog\a10\a10_210_cryoassist)
A10_220_cryoassist (Sound) (f8984f8) 40 D2 0A 81
(sound\dialog\a10\a10_220_cryoassist)
A10_230_cryoassist (Sound) (f898578) 28 D9 0A 81
(sound\dialog\a10\a10_230_cryoassist)
A10_240_cryotech (Sound) (f898598) D0 DA 0A 81
(sound\dialog\a10\a10_240_cryotech)
A10_260_cryotech (Sound) (f8985b8) 7C DC 0A 81
(sound\dialog\a10\a10_260_cryotech)
A10_261_cryotech (Sound) (f898278) D4 AD 0A 81
(sound\dialog\a10\a10_261_cryotech)
A10_310_cryotech (Sound) (f8985d8) 30 DE 0A 81
(sound\dialog\a10\a10_310_cryotech)
A10_320_cryoassist (Sound) (f8985f8) E0 DF 0A 81
(sound\dialog\a10\a10_320_cryoassist)
A10_330_cryotech (Sound) (f898618) 98 E1 0A 81
(sound\dialog\a10\a10_330_cryotech)
A10_340_cryoassist (Sound) (f898658) F8 E5 0A 81
(sound\dialog\a10\a10_340_cryoassist)
A10_350_captkeyes (Sound) (f898678) BC E7 0A 81
(sound\dialog\a10\a10_350_captkeyes)
A10_360_cryotech (Sound) (f898698) AC E9 0A 81
(sound\dialog\a10\a10_360_cryotech)
A10_370_captkeyes (Sound) (f8986b8) 68 EB 0A 81
(sound\dialog\a10\a10_370_captkeyes)
A10_380_cryotech (Sound) (f8986d8) F4 EC 0A 81
(sound\dialog\a10\a10_380_cryotech)
A10_390_cryotech (Sound) (f8986f8) 74 EE 0A 81
(sound\dialog\a10\a10_390_cryotech)
A10_400_cryoassist (Sound) (f898718) 40 F0 0A 81
(sound\dialog\a10\a10_400_cryoassist)
A10_410_cryotech (Sound) (f898738) F8 F1 0A 81
(sound\dialog\a10\a10_410_cryotech)
A10_420_cryoassist (Sound) (f898758) B0 F3 0A 81
(sound\dialog\a10\a10_420_cryoassist)
A10_430_cryoassist (Sound) (f898798) E8 F6 0A 81
(sound\dialog\a10\a10_430_cryoassist)
A10_440_cryoassist (Sound) (f8987b8) F8 F8 0A 81
(sound\dialog\a10\a10_440_cryoassist)
A10_449_cryotech (Sound) (f8987d8) 00 FB 0A 81
(sound\dialog\a10\a10_449_cryotech)
A10_450_cryotech (Sound) (f898858) 40 02 0B 81
(sound\dialog\a10\a10_450_cryotech)
A10_460_cryotech (Sound) (f898878) DC 03 0B 81
(sound\dialog\a10\a10_460_cryotech)
A10_480_crewman (Sound) (f898938) 9C 12 0B 81
(sound\dialog\a10\a10_480_crewman)
A10_490_crewman2 (Sound) (f898958) 54 14 0B 81
(sound\dialog\a10\a10_490_crewman2)
A10_500_crewman3 (Sound) (f898978) 14 16 0B 81
(sound\dialog\a10\a10_500_crewman3)
A10_540_crewman (Sound) (f8979f8) 70 77 09 81
(sound\dialog\a10\a10_540_crewman)
A10_570_bisenti (Sound) (f897a18) 58 79 09 81
(sound\dialog\a10\a10_570_bisenti)
A10_580_aussie (Sound) (f897ab8) AC 81 09 81
(sound\dialog\a10\a10_580_aussie)
A10_610_aussie (Sound) (f898998) A4 17 0B 81
(sound\dialog\a10\a10_610_aussie)
A10_620_aussie (Sound) (f8989b8) 28 19 0B 81
(sound\dialog\a10\a10_620_aussie)
A10_641_cortana (Sound) (f898a38) 20 20 0B 81
(sound\dialog\a10\a10_641_cortana)
A10_642_cortana (Sound) (f898a58) 18 22 0B 81
(sound\dialog\a10\a10_642_cortana)
A10_643_cortana (Sound) (f898a78) B0 23 0B 81
(sound\dialog\a10\a10_643_cortana)
A10_650_fitzgerald (Sound) (f897a38) 10 7B 09 81
(sound\dialog\a10\a10_650_fitzgerald)
A10_660_mendoza (Sound) (f897a58) BC 7C 09 81
(sound\dialog\a10\a10_660_mendoza)
A10_670_bisenti (Sound) (f897a78) 58 7E 09 81
(sound\dialog\a10\a10_670_bisenti)
A10_680_mendoza (Sound) (f897a98) 00 80 09 81
(sound\dialog\a10\a10_680_mendoza)
A10_681_cortana (Sound) (f8987f8) 90 FC 0A 81
(sound\dialog\a10\a10_681_cortana)
A10_682_cortana (Sound) (f898818) 68 FE 0A 81
(sound\dialog\a10\a10_682_cortana)
A10_690_captkeyes (Sound) (f898b38) B4 43 0B 81
(sound\dialog\a10\a10_690_captkeyes)
A10_700_captkeyes (Sound) (f898b58) F0 45 0B 81
(sound\dialog\a10\a10_700_captkeyes)
A10_710_cortana (Sound) (f897b58) B0 8A 09 81
(sound\dialog\a10\a10_710_cortana)
A10_730_cortana (Sound) (f897b78) 4C 8C 09 81
(sound\dialog\a10\a10_730_cortana)
A10_740_cortana (Sound) (f897b98) 30 8E 09 81
(sound\dialog\a10\a10_740_cortana)
A10_750_cortana (Sound) (f897bb8) C8 8F 09 81
(sound\dialog\a10\a10_750_cortana)
A10_760_cortana (Sound) (f897c38) 18 97 09 81
(sound\dialog\a10\a10_760_cortana)
A10_770_cortana (Sound) (f897c58) D4 98 09 81
(sound\dialog\a10\a10_770_cortana)
A10_780_cortana (Sound) (f897c78) 90 9A 09 81
(sound\dialog\a10\a10_780_cortana)
A10_790_cortana (Sound) (f897c98) 3C 9C 09 81
(sound\dialog\a10\a10_790_cortana)
A10_800_cortana (Sound) (f897cb8) E4 9D 09 81
(sound\dialog\a10\a10_800_cortana)
A10_810_cortana (Sound) (f897bd8) B8 91 09 81
(sound\dialog\a10\a10_810_cortana)
A10_820_cortana (Sound) (f897c18) 5C 95 09 81
(sound\dialog\a10\a10_820_cortana)
A10_flavor_010_cortana (Sound) (f898018) 78 87 0A 81
(sound\dialog\a10\a10_flavor_010_cortana)
A10_flavor_020_cortana (Sound) (f898038) BC 89 0A 81
(sound\dialog\a10\a10_flavor_020_cortana)
A10_flavor_030_cortana (Sound) (f898058) D4 8B 0A 81
(sound\dialog\a10\a10_flavor_030_cortana)
A10_flavor_040_cortana (Sound) (f898078) D8 8D 0A 81
(sound\dialog\a10\a10_flavor_040_cortana)
A10_flavor_050_cortana (Sound) (f898098) E0 8F 0A 81
(sound\dialog\a10\a10_flavor_050_cortana)
A10_flavor_060_cortana (Sound) (f8980b8) 24 92 0A 81
(sound\dialog\a10\a10_flavor_060_cortana)
A10_flavor_070_cortana (Sound) (f8980d8) 34 94 0A 81
(sound\dialog\a10\a10_flavor_070_cortana)
A10_flavor_080_cortana (Sound) (f8980f8) 68 96 0A 81
(sound\dialog\a10\a10_flavor_080_cortana)
A10_flavor_090_cortana (Sound) (f898118) C0 98 0A 81
(sound\dialog\a10\a10_flavor_090_cortana)
A10_flavor_100_cortana (Sound) (f898138) B4 9A 0A 81
(sound\dialog\a10\a10_flavor_100_cortana)
A10_flavor_110_captkeyes (Sound) (f898158) 8C 9C 0A 81
(sound\dialog\a10\a10_flavor_110_captkeyes)
A10_flavor_120_captkeyes (Sound) (f898178) 74 9E 0A 81
(sound\dialog\a10\a10_flavor_120_captkeyes)
A10_flavor_130_captkeyes (Sound) (f898198) 84 A0 0A 81
(sound\dialog\a10\a10_flavor_130_captkeyes)
A10_flavor_140_captkeyes (Sound) (f8981b8) 88 A2 0A 81
(sound\dialog\a10\a10_flavor_140_captkeyes)
A10_flavor_150_captkeyes (Sound) (f8981d8) 8C A4 0A 81
(sound\dialog\a10\a10_flavor_150_captkeyes)
A10_flavor_160_captkeyes (Sound) (f8981f8) 84 A6 0A 81
(sound\dialog\a10\a10_flavor_160_captkeyes)
A10_flavor_170_captkeyes (Sound) (f898218) 6C A8 0A 81
(sound\dialog\a10\a10_flavor_170_captkeyes)
A10_flavor_210_captkeyes (Sound) (f898238) 40 AA 0A 81
(sound\dialog\a10\a10_flavor_210_captkeyes)
A10_flavor_230_cortana (Sound) (f897ad8) 8C 83 09 81
(sound\dialog\a10\a10_flavor_230_cortana)
A10_flavor_240_cortana (Sound) (f897b38) 14 89 09 81
(sound\dialog\a10\a10_flavor_240_cortana)
A10_flavor_250_cortana (Sound) (f897af8) AC 85 09 81
(sound\dialog\a10\a10_flavor_250_cortana)
A10_flavor_260_cortana (Sound) (f897b18) 58 87 09 81
(sound\dialog\a10\a10_flavor_260_cortana)
A10_flavor_270_cortana (Sound) (f897bf8) 60 93 09 81
(sound\dialog\a10\a10_flavor_270_cortana)
A10_flavor_290_captkeyes (Sound) (f8989d8) C0 1A 0B 81
(sound\dialog\a10\a10_flavor_290_captkeyes)
A10_flavor_300_captkeyes (Sound) (f8989f8) 94 1C 0B 81
(sound\dialog\a10\a10_flavor_300_captkeyes)
A10_flavor_310_captkeyes (Sound) (f898a18) 58 1E 0B 81
(sound\dialog\a10\a10_flavor_310_captkeyes)
A10_flavor_340_cortana (Sound) (f88fc98) EC 19 D8 80
(sound\dialog\a10\a10_flavor_340_cortana)
A10_flavor_350_chief (Sound) (f88fcb8) D0 1B D8 80
(sound\dialog\a10\a10_flavor_350_chief)
================================================
sound\dialog\chief
================================================
Chief (Dialog) (f899658) D0 C1 0E 81
(sound\dialog\chief\chief)
Deathquiet (Sound) (f899678) E0 D1 0E 81
(sound\dialog\chief\deathquiet)
Deathviolent (Sound) (f899698) 18 D7 0E 81
(sound\dialog\chief\deathviolent)
================================================
sound\dialog\crewman\conditional
================================================
Crewman (Dialog) (f883658) DC 0C A3 80
(sound\dialog\crewman\conditional\crewman)
================================================
sound\dialog\crewman\conditional\combat\actions
================================================
Flee (Sound) (f883a38) BC 69 A3 80
(sound\dialog\crewman\conditional\combat\actions\flee)
Partiallysighted (Sound) (f883a58) FC 6D A3 80
(sound\dialog\crewman\conditional\combat\actions\partiallysighted)
Shooting (Sound) (f883a18) 70 66 A3 80
(sound\dialog\crewman\conditional\combat\actions\shooting)
================================================
sound\dialog\crewman\conditional\combat\beinghurt
================================================
Hurtenemy (Sound) (f883758) D0 2E A3 80
(sound\dialog\crewman\conditional\combat\beinghurt\hurtenemy)
Hurtfriend (Sound) (f8836f8) 0C 26 A3 80
(sound\dialog\crewman\conditional\combat\beinghurt\hurtfriend)
Hurtfriendplayer (Sound) (f883738) 38 2D A3 80
(sound\dialog\crewman\conditional\combat\beinghurt\hurtfriendplayer)
Hurtfriendre (Sound) (f883718) 68 28 A3 80
(sound\dialog\crewman\conditional\combat\beinghurt\hurtfriendre)
================================================
sound\dialog\crewman\conditional\combat\friendsdying
================================================
Friendbetrayed (Sound) (f8838f8) E4 4C A3 80
(sound\dialog\crewman\conditional\combat\friendsdying\friendbetrayed)
Frienddied (Sound) (f883858) F0 42 A3 80
(sound\dialog\crewman\conditional\combat\friendsdying\frienddied)
Friendkilledbycovenant (Sound) (f8838d8) 5C 4B A3 80
(sound\dialog\crewman\conditional\combat\friendsdying\friendkilledbycovenant)
Friendkilledbyenemy (Sound) (f883898) 98 47 A3 80
(sound\dialog\crewman\conditional\combat\friendsdying\friendkilledbyenemy)
Friendkilledbyenemyplayer (Sound) (f8838b8) 34 49 A3 80
(sound\dialog\crewman\conditional\combat\friendsdying\friendkilledbyenemyplayer)
Friendkilledbyfriend (Sound) (f883878) 2C 45 A3 80
(sound\dialog\crewman\conditional\combat\friendsdying\friendkilledbyfriend)
================================================
sound\dialog\crewman\conditional\combat\groupcomm
================================================
Blocked (Sound) (f883998) 14 5B A3 80
(sound\dialog\crewman\conditional\combat\groupcomm\blocked)
Blockedre (Sound) (f8839b8) 2C 5D A3 80
(sound\dialog\crewman\conditional\combat\groupcomm\blockedre)
Cover (Sound) (f8839f8) 38 62 A3 80
(sound\dialog\crewman\conditional\combat\groupcomm\cover)
Newcombatgroupre (Sound) (f883978) F4 58 A3 80
(sound\dialog\crewman\conditional\combat\groupcomm\newcombatgroupre)
Retreat (Sound) (f8839d8) B8 5E A3 80
(sound\dialog\crewman\conditional\combat\groupcomm\retreat)
================================================
sound\dialog\crewman\conditional\combat\hurtingpeople
================================================
Damagedenemy (Sound) (f8836b8) 6C 22 A3 80
(sound\dialog\crewman\conditional\combat\hurtingpeople\damagedenemy)
Damagedenemycm (Sound) (f8836d8) EC 23 A3 80
(sound\dialog\crewman\conditional\combat\hurtingpeople\damagedenemycm)
Damagedfriend (Sound) (f883678) EC 1C A3 80
(sound\dialog\crewman\conditional\combat\hurtingpeople\damagedfriend)
Damagedfriendplayer (Sound) (f883698) 3C 20 A3 80
(sound\dialog\crewman\conditional\combat\hurtingpeople\damagedfriendplayer)
================================================
sound\dialog\crewman\conditional\combat\killingpeople
================================================
Killedenemy (Sound) (f8837f8) C4 3B A3 80
(sound\dialog\crewman\conditional\combat\killingpeople\killedenemy)
Killedenemycm (Sound) (f883818) BC 3F A3 80
(sound\dialog\crewman\conditional\combat\killingpeople\killedenemycm)
Killedenemyplayercm (Sound) (f883838) 54 41 A3 80
(sound\dialog\crewman\conditional\combat\killingpeople\killedenemyplayercm)
Killedfriend (Sound) (f883778) A0 31 A3 80
(sound\dialog\crewman\conditional\combat\killingpeople\killedfriend)
Killedfriendcm (Sound) (f883798) 68 34 A3 80
(sound\dialog\crewman\conditional\combat\killingpeople\killedfriendcm)
Killedfriendplayer (Sound) (f8837b8) 34 37 A3 80
(sound\dialog\crewman\conditional\combat\killingpeople\killedfriendplayer)
Killedfriendplayercm (Sound) (f8837d8) D8 38 A3 80
(sound\dialog\crewman\conditional\combat\killingpeople\killedfriendplayercm)
================================================
sound\dialog\crewman\conditional\combat\postcombatchatter
================================================
Alone (Sound) (f883ab8) EC 78 A3 80
(sound\dialog\crewman\conditional\combat\postcombatchatter\alone)
Nearmassacre (Sound) (f883b18) 7C 7F A3 80
(sound\dialog\crewman\conditional\combat\postcombatchatter\nearmassacre)
Nearmassacrere (Sound) (f883b38) 68 84 A3 80
(sound\dialog\crewman\conditional\combat\postcombatchatter\nearmassacrere)
Seriouslywoundedre (Sound) (f883af8) 5C 7D A3 80
(sound\dialog\crewman\conditional\combat\postcombatchatter\seriouslywoundedre)
Unscathedslightlywoundedre (Sound) (f883ad8) A8 7B A3 80
(sound\dialog\crewman\conditional\combat\postcombatchatter\unscathedslightlywoundedre)
================================================
sound\dialog\crewman\conditional\combat\postcombatcomments
================================================
Celebration (Sound) (f883a78) C8 71 A3 80
(sound\dialog\crewman\conditional\combat\postcombatcomments\celebration)
Shootingdeadenemy (Sound) (f883a98) 50 75 A3 80
(sound\dialog\crewman\conditional\combat\postcombatcomments\shootingdeadenemy)
================================================
sound\dialog\crewman\conditional\combat\shouting
================================================
Newcombatalone (Sound) (f883918) 28 51 A3 80
(sound\dialog\crewman\conditional\combat\shouting\newcombatalone)
Newenemyrecentcombat (Sound) (f883938) 58 53 A3 80
(sound\dialog\crewman\conditional\combat\shouting\newenemyrecentcombat)
Unexpectedenemy (Sound) (f883958) 80 55 A3 80
(sound\dialog\crewman\conditional\combat\shouting\unexpectedenemy)
================================================
sound\dialog\elite\conditional
================================================
Elite (Dialog) (f894758) 14 02 F8 80
(sound\dialog\elite\conditional\elite)
================================================
sound\dialog\elite\conditional\combat2\actions
================================================
Taunt (Sound) (f894bb8) A8 A6 F8 80
(sound\dialog\elite\conditional\combat2\actions\taunt)
================================================
sound\dialog\elite\conditional\combat2\beinghurt
================================================
Hurtenemy (Sound) (f894938) 14 6B F8 80
(sound\dialog\elite\conditional\combat2\beinghurt\hurtenemy)
Hurtenemymelee (Sound) (f894958) 68 6F F8 80
(sound\dialog\elite\conditional\combat2\beinghurt\hurtenemymelee)
Hurtfriend (Sound) (f894918) 7C 68 F8 80
(sound\dialog\elite\conditional\combat2\beinghurt\hurtfriend)
================================================
sound\dialog\elite\conditional\combat2\exclamations
================================================
Berserk (Sound) (f894bd8) 6C AD F8 80
(sound\dialog\elite\conditional\combat2\exclamations\berserk)
Dive (Sound) (f894c18) 44 B2 F8 80
(sound\dialog\elite\conditional\combat2\exclamations\dive)
Meleeattack (Sound) (f894bf8) B4 AF F8 80
(sound\dialog\elite\conditional\combat2\exclamations\meleeattack)
================================================
sound\dialog\elite\conditional\combat2\friendsdying
================================================
Frienddied (Sound) (f8949f8) 94 82 F8 80
(sound\dialog\elite\conditional\combat2\friendsdying\frienddied)
Friendkilledbyenemyplayer (Sound) (f894a38) 04 88 F8 80
(sound\dialog\elite\conditional\combat2\friendsdying\friendkilledbyenemyplayer)
Friendkilledbyflood (Sound) (f894a58) 24 8A F8 80
(sound\dialog\elite\conditional\combat2\friendsdying\friendkilledbyflood)
Friendkilledbyfriend (Sound) (f894a18) 48 85 F8 80
(sound\dialog\elite\conditional\combat2\friendsdying\friendkilledbyfriend)
================================================
sound\dialog\elite\conditional\combat2\groupcomm
================================================
Groupuncover (Sound) (f894b98) A8 A2 F8 80
(sound\dialog\elite\conditional\combat2\groupcomm\groupuncover)
Newenemynearre (Sound) (f894b38) C4 9A F8 80
(sound\dialog\elite\conditional\combat2\groupcomm\newenemynearre)
Oldenemysighted (Sound) (f894ab8) 28 91 F8 80
(sound\dialog\elite\conditional\combat2\groupcomm\oldenemysighted)
Searchquery (Sound) (f894b58) 54 9D F8 80
(sound\dialog\elite\conditional\combat2\groupcomm\searchquery)
Searchqueryre (Sound) (f894b78) FC 9F F8 80
(sound\dialog\elite\conditional\combat2\groupcomm\searchqueryre)
Sightedenemyrecentcombat (Sound) (f894a98) F8 8E F8 80
(sound\dialog\elite\conditional\combat2\groupcomm\sightedenemyrecentcombat)
Sightednewenemy (Sound) (f894a78) 40 8C F8 80
(sound\dialog\elite\conditional\combat2\groupcomm\sightednewenemy)
================================================
sound\dialog\elite\conditional\combat2\hurtingpeople
================================================
Damagedenemy (Sound) (f8948d8) C4 63 F8 80
(sound\dialog\elite\conditional\combat2\hurtingpeople\damagedenemy)
Damagedenemycm (Sound) (f8948f8) C4 65 F8 80
(sound\dialog\elite\conditional\combat2\hurtingpeople\damagedenemycm)
Damagedfriend (Sound) (f8948b8) 38 61 F8 80
(sound\dialog\elite\conditional\combat2\hurtingpeople\damagedfriend)
================================================
sound\dialog\elite\conditional\combat2\idlenoncombat
================================================
Idlenoncombat (Sound) (f894778) 24 12 F8 80
(sound\dialog\elite\conditional\combat2\idlenoncombat\idlenoncombat)
================================================
sound\dialog\elite\conditional\combat2\involuntary
================================================
Deathfalling (Sound) (f894858) 5C 49 F8 80
(sound\dialog\elite\conditional\combat2\involuntary\deathfalling)
Deathflying (Sound) (f894898) 78 5A F8 80
(sound\dialog\elite\conditional\combat2\involuntary\deathflying)
Deathinstant (Sound) (f894878) F0 4F F8 80
(sound\dialog\elite\conditional\combat2\involuntary\deathinstant)
Deathquiet (Sound) (f894818) EC 37 F8 80
(sound\dialog\elite\conditional\combat2\involuntary\deathquiet)
Deathviolent (Sound) (f894838) 78 3E F8 80
(sound\dialog\elite\conditional\combat2\involuntary\deathviolent)
Painfalling (Sound) (f8947d8) 70 28 F8 80
(sound\dialog\elite\conditional\combat2\involuntary\painfalling)
Painmajor (Sound) (f8947b8) 58 1F F8 80
(sound\dialog\elite\conditional\combat2\involuntary\painmajor)
Painminor (Sound) (f894798) 94 15 F8 80
(sound\dialog\elite\conditional\combat2\involuntary\painminor)
Screampain (Sound) (f8947f8) 34 2F F8 80
(sound\dialog\elite\conditional\combat2\involuntary\screampain)
================================================
sound\dialog\elite\conditional\combat2\killingpeople
================================================
Killedenemy (Sound) (f894978) 94 71 F8 80
(sound\dialog\elite\conditional\combat2\killingpeople\killedenemy)
Killedenemycm (Sound) (f894998) 88 77 F8 80
(sound\dialog\elite\conditional\combat2\killingpeople\killedenemycm)
Killedenemyplayer (Sound) (f8949b8) 54 7A F8 80
(sound\dialog\elite\conditional\combat2\killingpeople\killedenemyplayer)
Killedenemyplayercm (Sound) (f8949d8) B8 7F F8 80
(sound\dialog\elite\conditional\combat2\killingpeople\killedenemyplayercm)
================================================
sound\dialog\elite\conditional\combat2\shouting
================================================
Grenadedangerenemy (Sound) (f894b18) E8 97 F8 80
(sound\dialog\elite\conditional\combat2\shouting\grenadedangerenemy)
Grenadesighted (Sound) (f894af8) E4 95 F8 80
(sound\dialog\elite\conditional\combat2\shouting\grenadesighted)
Grenadethrowing (Sound) (f894ad8) D8 93 F8 80
(sound\dialog\elite\conditional\combat2\shouting\grenadethrowing)
================================================
sound\dialog\grunt\conditional
================================================
Grunt (Dialog) (f8962d8) 94 0A 04 81
(sound\dialog\grunt\conditional\grunt)
================================================
sound\dialog\grunt\conditional\combat2\actions
================================================
Alert_noncombat (Sound) (f8967f8) E8 FA 04 81
(sound\dialog\grunt\conditional\combat2\actions\alert_noncombat)
Flee_leader_died (Sound) (f896918) F0 3C 05 81
(sound\dialog\grunt\conditional\combat2\actions\flee_leader_died)
Flee_re (Sound) (f8968f8) B0 34 05 81
(sound\dialog\grunt\conditional\combat2\actions\flee_re)
Taunt (Sound) (f8968d8) F0 2C 05 81
(sound\dialog\grunt\conditional\combat2\actions\taunt)
================================================
sound\dialog\grunt\conditional\combat2\armsflailing
================================================
Panic_run_away (Sound) (f896338) 0C 29 04 81
(sound\dialog\grunt\conditional\combat2\armsflailing\panic_run_away)
================================================
sound\dialog\grunt\conditional\combat2\beinghurt
================================================
Hurt_enemy (Sound) (f8964d8) 60 64 04 81
(sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy)
Hurt_enemy_melee (Sound) (f896538) 60 70 04 81
(sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy_melee)
Hurt_enemy_needler (Sound) (f8964f8) F8 69 04 81
(sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy_needler)
Hurt_enemy_plasma (Sound) (f896518) 30 6D 04 81
(sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy_plasma)
Hurt_friend (Sound) (f8964b8) 84 61 04 81
(sound\dialog\grunt\conditional\combat2\beinghurt\hurt_friend)
================================================
sound\dialog\grunt\conditional\combat2\exclamations
================================================
Dive (Sound) (f896958) 98 47 05 81
(sound\dialog\grunt\conditional\combat2\exclamations\dive)
Surprise (Sound) (f896938) 18 41 05 81
(sound\dialog\grunt\conditional\combat2\exclamations\surprise)
================================================
sound\dialog\grunt\conditional\combat2\friendsdying
================================================
Friend_died (Sound) (f896618) 4C B0 04 81
(sound\dialog\grunt\conditional\combat2\friendsdying\friend_died)
Friend_killed_by_enemy_player (Sound) (f896658) 18 BA 04 81
(sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_enemy_player)
Friend_killed_by_flood (Sound) (f896678) 34 C0 04 81
(sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_flood)
Friend_killed_by_friend (Sound) (f896638) 28 B5 04 81
(sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_friend)
Friend_killed_by_sentinel (Sound) (f896698) 3C C5 04 81
(sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_sentinel)
================================================
sound\dialog\grunt\conditional\combat2\groupcomm
================================================
Cover (Sound) (f8968b8) 30 29 05 81
(sound\dialog\grunt\conditional\combat2\groupcomm\cover)
Group_uncover (Sound) (f896858) 9C 09 05 81
(sound\dialog\grunt\conditional\combat2\groupcomm\group_uncover)
Group_uncover_re (Sound) (f896878) 30 12 05 81
(sound\dialog\grunt\conditional\combat2\groupcomm\group_uncover_re)
New_enemy_far_re (Sound) (f8967d8) 80 F6 04 81
(sound\dialog\grunt\conditional\combat2\groupcomm\new_enemy_far_re)
New_enemy_near_re (Sound) (f8967b8) 54 F2 04 81
(sound\dialog\grunt\conditional\combat2\groupcomm\new_enemy_near_re)
Old_enemy_sighted (Sound) (f8966f8) A8 D4 04 81
(sound\dialog\grunt\conditional\combat2\groupcomm\old_enemy_sighted)
Retreat (Sound) (f896898) E4 15 05 81
(sound\dialog\grunt\conditional\combat2\groupcomm\retreat)
Search_query (Sound) (f896818) 18 00 05 81
(sound\dialog\grunt\conditional\combat2\groupcomm\search_query)
Search_query_re (Sound) (f896838) 7C 04 05 81
(sound\dialog\grunt\conditional\combat2\groupcomm\search_query_re)
Sighted_enemy_recent_combat (Sound) (f8966d8) 40 D0 04 81
(sound\dialog\grunt\conditional\combat2\groupcomm\sighted_enemy_recent_combat)
Sighted_new_enemy (Sound) (f8966b8) 3C C9 04 81
(sound\dialog\grunt\conditional\combat2\groupcomm\sighted_new_enemy)
================================================
sound\dialog\grunt\conditional\combat2\hurtingpeople
================================================
Damaged_enemy (Sound) (f896478) 28 56 04 81
(sound\dialog\grunt\conditional\combat2\hurtingpeople\damaged_enemy)
Damaged_enemy_cm (Sound) (f896498) DC 5D 04 81
(sound\dialog\grunt\conditional\combat2\hurtingpeople\damaged_enemy_cm)
Damaged_friend (Sound) (f896458) A0 52 04 81
(sound\dialog\grunt\conditional\combat2\hurtingpeople\damaged_friend)
================================================
sound\dialog\grunt\conditional\combat2\idlecombat
================================================
Idle_combat (Sound) (f896318) E8 21 04 81
(sound\dialog\grunt\conditional\combat2\idlecombat\idle_combat)
================================================
sound\dialog\grunt\conditional\combat2\idlenoncombat
================================================
Idle_non_combat (Sound) (f8962f8) A4 1A 04 81
(sound\dialog\grunt\conditional\combat2\idlenoncombat\idle_non_combat)
================================================
sound\dialog\grunt\conditional\combat2\involuntary
================================================
Death_flying (Sound) (f896418) 94 4B 04 81
(sound\dialog\grunt\conditional\combat2\involuntary\death_flying)
Death_instant (Sound) (f896438) A4 4E 04 81
(sound\dialog\grunt\conditional\combat2\involuntary\death_instant)
Death_quiet (Sound) (f8963d8) 2C 43 04 81
(sound\dialog\grunt\conditional\combat2\involuntary\death_quiet)
Death_violent (Sound) (f8963f8) C4 47 04 81
(sound\dialog\grunt\conditional\combat2\involuntary\death_violent)
Pain_body_major (Sound) (f896378) 3C 36 04 81
(sound\dialog\grunt\conditional\combat2\involuntary\pain_body_major)
Pain_body_minor (Sound) (f896358) F4 2D 04 81
(sound\dialog\grunt\conditional\combat2\involuntary\pain_body_minor)
Scream_falling (Sound) (f896398) 2C 3B 04 81
(sound\dialog\grunt\conditional\combat2\involuntary\scream_falling)
Scream_pain (Sound) (f8963b8) B4 3D 04 81
(sound\dialog\grunt\conditional\combat2\involuntary\scream_pain)
================================================
sound\dialog\grunt\conditional\combat2\killingpeople
================================================
Killed_enemy (Sound) (f896558) 10 80 04 81
(sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy)
Killed_enemy_cm (Sound) (f896578) AC 87 04 81
(sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_cm)
Killed_enemy_grenade (Sound) (f8965d8) EC 9E 04 81
(sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_grenade)
Killed_enemy_mounted_weapon (Sound) (f8965f8) 94 AA 04 81
(sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_mounted_weapon)
Killed_enemy_player (Sound) (f896598) 2C 8E 04 81
(sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_player)
Killed_enemy_player_cm (Sound) (f8965b8) D4 99 04 81
(sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_player_cm)
================================================
sound\dialog\grunt\conditional\combat2\postcombatactions
================================================
Celebration (Sound) (f896978) EC 4C 05 81
(sound\dialog\grunt\conditional\combat2\postcombatactions\celebration)
================================================
sound\dialog\grunt\conditional\combat2\shouting
================================================
Grenade_danger_enemy (Sound) (f896778) C0 E7 04 81
(sound\dialog\grunt\conditional\combat2\shouting\grenade_danger_enemy)
Grenade_danger_self (Sound) (f896798) 98 ED 04 81
(sound\dialog\grunt\conditional\combat2\shouting\grenade_danger_self)
Grenade_sighted (Sound) (f896738) E4 E1 04 81
(sound\dialog\grunt\conditional\combat2\shouting\grenade_sighted)
Grenade_startle (Sound) (f896758) 9C E5 04 81
(sound\dialog\grunt\conditional\combat2\shouting\grenade_startle)
Grenade_throwing (Sound) (f896718) 2C DC 04 81
(sound\dialog\grunt\conditional\combat2\shouting\grenade_throwing)
================================================
sound\dialog\grunt\conditional\combat2\sleeping
================================================
Idle_sleeping (Sound) (f896258) 1C 9A 03 81
(sound\dialog\grunt\conditional\combat2\sleeping\idle_sleeping)
================================================
sound\dialog\marines\aussie\conditional
================================================
Aussie (Dialog) (f8876d8) F4 48 AF 80
(sound\dialog\marines\aussie\conditional\aussie)
================================================
sound\dialog\marines\aussie\conditional\combat2\actions
================================================
Flee (Sound) (f888278) A0 97 B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\flee)
Fleere (Sound) (f888298) 9C 9A B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\fleere)
Hidingfinished (Sound) (f8882d8) 6C A2 B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\hidingfinished)
Lostcontact (Sound) (f8882b8) 54 9E B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\lostcontact)
Nothingthere (Sound) (f888398) 4C B3 B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\nothingthere)
Partiallysighted (Sound) (f888378) 88 B0 B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\partiallysighted)
Shooting (Sound) (f8881d8) 68 87 B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\shooting)
Shootingberserk (Sound) (f888218) 60 8C B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\shootingberserk)
Shootinggroup (Sound) (f888238) 88 90 B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\shootinggroup)
Shootingtraitor (Sound) (f888258) 74 93 B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\shootingtraitor)
Shootingvehicle (Sound) (f8881f8) 98 89 B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\shootingvehicle)
Sightedfriendlyplayer (Sound) (f8881b8) 9C 83 B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\sightedfriendlyplayer)
Vehicleentry (Sound) (f8882f8) 30 A5 B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\vehicleentry)
Vehicleexit (Sound) (f888318) E8 A7 B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\vehicleexit)
Vehiclescared (Sound) (f888358) E0 AC B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\vehiclescared)
Vehiclewoohoo (Sound) (f888338) BC AA B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\vehiclewoohoo)
================================================
sound\dialog\marines\aussie\conditional\combat2\beinghurt
================================================
Hurtenemy (Sound) (f8878f8) D0 86 AF 80
(sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemy)
Hurtenemygrenade (Sound) (f887958) F4 8D AF 80
(sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemygrenade)
Hurtenemymountedweapon (Sound) (f887978) CC 90 AF 80
(sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemymountedweapon)
Hurtenemyneedler (Sound) (f887918) F8 88 AF 80
(sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemyneedler)
Hurtenemyplasma (Sound) (f887938) C4 8B AF 80
(sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemyplasma)
Hurtfriend (Sound) (f887898) BC 7C AF 80
(sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtfriend)
Hurtfriendplayer (Sound) (f8878d8) FC 83 AF 80
(sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtfriendplayer)
Hurtfriendre (Sound) (f8878b8) 04 80 AF 80
(sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtfriendre)
================================================
sound\dialog\marines\aussie\conditional\combat2\exclamations
================================================
Berserk (Sound) (f8883d8) 00 B8 B0 80
(sound\dialog\marines\aussie\conditional\combat2\exclamations\berserk)
Surprise (Sound) (f8883b8) 74 B5 B0 80
(sound\dialog\marines\aussie\conditional\combat2\exclamations\surprise)
Uncoverexclamation (Sound) (f8883f8) C4 BC B0 80
(sound\dialog\marines\aussie\conditional\combat2\exclamations\uncoverexclamation)
================================================
sound\dialog\marines\aussie\conditional\combat2\friendsdying
================================================
Friendbetrayed (Sound) (f887d98) A4 18 B0 80
(sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendbetrayed)
Frienddied (Sound) (f887cb8) 34 02 B0 80
(sound\dialog\marines\aussie\conditional\combat2\friendsdying\frienddied)
Friendkilledbycovenant (Sound) (f887d58) F0 12 B0 80
(sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbycovenant)
Friendkilledbyenemy (Sound) (f887d18) 74 0C B0 80
(sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyenemy)
Friendkilledbyenemyplayer (Sound) (f887d38) 48 0F B0 80
(sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyenemyplayer)
Friendkilledbyflood (Sound) (f887d78) B8 15 B0 80
(sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyflood)
Friendkilledbyfriend (Sound) (f887cf8) EC 08 B0 80
(sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyfriend)
Friendplayerdied (Sound) (f887cd8) 74 05 B0 80
(sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendplayerdied)
================================================
sound\dialog\marines\aussie\conditional\combat2\groupcomm
================================================
Advance (Sound) (f888138) 28 75 B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\advance)
Alertfriend (Sound) (f887f98) 24 4E B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertfriend)
Alertfriendre (Sound) (f887fb8) 74 51 B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertfriendre)
Alertlostcontact (Sound) (f887fd8) 14 54 B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertlostcontact)
Alertlostcontactre (Sound) (f887ff8) C8 56 B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertlostcontactre)
Blocked (Sound) (f888018) 2C 5B B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\blocked)
Blockedre (Sound) (f888038) 9C 5E B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\blockedre)
Cover (Sound) (f888198) 7C 7F B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\cover)
Groupuncover (Sound) (f8880f8) 74 6E B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\groupuncover)
Groupuncoverre (Sound) (f888118) B8 71 B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\groupuncoverre)
Newcombatgroupre (Sound) (f887f58) 48 48 B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\newcombatgroupre)
Newcombatnearbyre (Sound) (f887f78) 80 4B B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\newcombatnearbyre)
Retreat (Sound) (f888158) 2C 79 B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\retreat)
Retreatre (Sound) (f888178) C8 7C B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\retreatre)
Searchabandon (Sound) (f8880d8) C0 6B B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchabandon)
Searchquery (Sound) (f888078) 34 64 B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchquery)
Searchqueryre (Sound) (f888098) 3C 66 B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchqueryre)
Searchreport (Sound) (f8880b8) 48 68 B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchreport)
Searchstart (Sound) (f888058) DC 60 B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchstart)
================================================
sound\dialog\marines\aussie\conditional\combat2\hurtingpeople
================================================
Damagedenemy (Sound) (f887858) 8C 6F AF 80
(sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedenemy)
Damagedenemycm (Sound) (f887878) 64 79 AF 80
(sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedenemycm)
Damagedfriend (Sound) (f887818) A8 69 AF 80
(sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedfriend)
Damagedfriendplayer (Sound) (f887838) E0 6C AF 80
(sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedfriendplayer)
================================================
sound\dialog\marines\aussie\conditional\combat2\involuntary
================================================
Deathagonizing (Sound) (f8877f8) 10 68 AF 80
(sound\dialog\marines\aussie\conditional\combat2\involuntary\deathagonizing)
Deathfalling (Sound) (f8877d8) 98 66 AF 80
(sound\dialog\marines\aussie\conditional\combat2\involuntary\deathfalling)
Deathflying (Sound) (f887758) 2C 5F AF 80
(sound\dialog\marines\aussie\conditional\combat2\involuntary\deathflying)
Deathquiet (Sound) (f887798) 98 63 AF 80
(sound\dialog\marines\aussie\conditional\combat2\involuntary\deathquiet)
Deathviolent (Sound) (f8877b8) 14 65 AF 80
(sound\dialog\marines\aussie\conditional\combat2\involuntary\deathviolent)
Painfalling (Sound) (f887738) 24 5D AF 80
(sound\dialog\marines\aussie\conditional\combat2\involuntary\painfalling)
Painmajor (Sound) (f887718) 08 5B AF 80
(sound\dialog\marines\aussie\conditional\combat2\involuntary\painmajor)
Painminor (Sound) (f8876f8) 04 59 AF 80
(sound\dialog\marines\aussie\conditional\combat2\involuntary\painminor)
Screampain (Sound) (f887778) C8 60 AF 80
(sound\dialog\marines\aussie\conditional\combat2\involuntary\screampain)
================================================
sound\dialog\marines\aussie\conditional\combat2\killingpeople
================================================
Killedenemy (Sound) (f887a18) BC A2 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemy)
Killedenemybullet (Sound) (f887b58) E8 D3 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemybullet)
Killedenemycm (Sound) (f887a38) B8 A8 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemycm)
Killedenemycovenant (Sound) (f887a98) 64 B6 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemycovenant)
Killedenemyfloodcarrier (Sound) (f887af8) 24 C6 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcarrier)
Killedenemyfloodcarriercm (Sound) (f887b18) C0 CB AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcarriercm)
Killedenemyfloodcombat (Sound) (f887ab8) C8 BB AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcombat)
Killedenemyfloodcombatcm (Sound) (f887ad8) D4 C1 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcombatcm)
Killedenemygrenade (Sound) (f887b98) 30 DA AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemygrenade)
Killedenemymountedweapon (Sound) (f887bd8) AC E0 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemymountedweapon)
Killedenemyneedler (Sound) (f887b78) A8 D6 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyneedler)
Killedenemyplayer (Sound) (f887a58) 08 B0 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyplayer)
Killedenemyplayercm (Sound) (f887a78) 80 B3 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyplayercm)
Killedenemysentinel (Sound) (f887b38) 20 CF AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemysentinel)
Killedenemyshotgun (Sound) (f887bb8) 20 DD AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyshotgun)
Killedfriend (Sound) (f887998) B8 93 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriend)
Killedfriendcm (Sound) (f8879b8) 30 97 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriendcm)
Killedfriendplayer (Sound) (f8879d8) 70 99 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriendplayer)
Killedfriendplayercm (Sound) (f8879f8) 48 9E AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriendplayercm)
Killingspree (Sound) (f887bf8) 98 E7 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killingspree)
================================================
sound\dialog\marines\aussie\conditional\combat2\playerkillresponses
================================================
Anyonekillgrenadecm (Sound) (f887c38) 98 ED AF 80
(sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\anyonekillgrenadecm)
Playerkillflamecm (Sound) (f887c58) E0 F4 AF 80
(sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillflamecm)
Playerkillingspreecm (Sound) (f887c98) 18 FE AF 80
(sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillingspreecm)
Playerkillsnipercm (Sound) (f887c18) 6C EB AF 80
(sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillsnipercm)
Playerkillvehiclecm (Sound) (f887c78) 40 F9 AF 80
(sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillvehiclecm)
================================================
sound\dialog\marines\aussie\conditional\combat2\postcombatchatter
================================================
Alone (Sound) (f888498) B8 DA B0 80
(sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\alone)
Nearmassacre (Sound) (f888518) 20 EB B0 80
(sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\nearmassacre)
Nearmassacrere (Sound) (f888538) 7C F2 B0 80
(sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\nearmassacrere)
Rout (Sound) (f888558) E4 F5 B0 80
(sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\rout)
Routre (Sound) (f888578) E4 FB B0 80
(sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\routre)
Seriouslywounded (Sound) (f8884d8) D0 E1 B0 80
(sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\seriouslywounded)
Seriouslywoundedre (Sound) (f8884f8) 08 E7 B0 80
(sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\seriouslywoundedre)
Unscathedslightlywoundedre (Sound) (f8884b8) FC DD B0 80
(sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
================================================
sound\dialog\marines\aussie\conditional\combat2\postcombatcomments
================================================
Celebration (Sound) (f888418) 64 BF B0 80
(sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\celebration)
Checkbodyenemy (Sound) (f888438) C0 C5 B0 80
(sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\checkbodyenemy)
Checkbodyfriend (Sound) (f888458) F8 CD B0 80
(sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\checkbodyfriend)
Shootingdeadenemyplayer (Sound) (f888478) A8 D2 B0 80
(sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\shootingdeadenemyplayer)
================================================
sound\dialog\marines\aussie\conditional\combat2\shouting
================================================
Alliancebroken (Sound) (f887e58) 04 2E B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\alliancebroken)
Alliancereformed (Sound) (f887e78) 18 32 B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\alliancereformed)
Deadfriendfound (Sound) (f887e38) 3C 2B B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\deadfriendfound)
Grenadedangerenemy (Sound) (f887ef8) 30 3E B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\grenadedangerenemy)
Grenadedangerfriend (Sound) (f887f38) 40 44 B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\grenadedangerfriend)
Grenadedangerself (Sound) (f887f18) E4 40 B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\grenadedangerself)
Grenadesighted (Sound) (f887eb8) B8 37 B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\grenadesighted)
Grenadestartle (Sound) (f887ed8) 24 3B B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\grenadestartle)
Grenadethrowing (Sound) (f887e98) F8 34 B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\grenadethrowing)
Newcombatalone (Sound) (f887db8) 6C 1B B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\newcombatalone)
Newenemyrecentcombat (Sound) (f887dd8) BC 1F B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\newenemyrecentcombat)
Oldenemysighted (Sound) (f887df8) 40 24 B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\oldenemysighted)
Unexpectedenemy (Sound) (f887e18) 80 27 B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\unexpectedenemy)
================================================
sound\dialog\marines\bisenti\conditional
================================================
Bisenti (Dialog) (f884a18) 2C 82 A9 80
(sound\dialog\marines\bisenti\conditional\bisenti)
================================================
sound\dialog\marines\bisenti\conditional\combat2\actions
================================================
Flee (Sound) (f8855d8) 54 D2 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\flee)
Fleere (Sound) (f8855f8) 30 D7 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\fleere)
Hidingfinished (Sound) (f885638) 80 E0 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\hidingfinished)
Lostcontact (Sound) (f885618) 70 DC AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\lostcontact)
Nothingthere (Sound) (f8856f8) A4 F5 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\nothingthere)
Partiallysighted (Sound) (f8856d8) 40 F2 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\partiallysighted)
Shooting (Sound) (f885538) 74 BF AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\shooting)
Shootingberserk (Sound) (f885578) 80 C5 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\shootingberserk)
Shootinggroup (Sound) (f885598) 90 C9 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\shootinggroup)
Shootingtraitor (Sound) (f8855b8) 70 CC AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\shootingtraitor)
Shootingvehicle (Sound) (f885558) 10 C2 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\shootingvehicle)
Sightedfriendlyplayer (Sound) (f885518) B0 BA AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\sightedfriendlyplayer)
Vehicleentry (Sound) (f885658) 40 E3 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\vehicleentry)
Vehicleexit (Sound) (f885678) F8 E5 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\vehicleexit)
Vehiclescared (Sound) (f8856b8) C8 EC AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\vehiclescared)
Vehiclewoohoo (Sound) (f885698) 40 E9 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\vehiclewoohoo)
================================================
sound\dialog\marines\bisenti\conditional\combat2\beinghurt
================================================
Hurtenemy (Sound) (f884c38) B4 C1 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemy)
Hurtenemygrenade (Sound) (f884c98) 88 C9 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemygrenade)
Hurtenemymountedweapon (Sound) (f884cb8) 80 CC A9 80
(sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemymountedweapon)
Hurtenemyneedler (Sound) (f884c58) D4 C3 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemyneedler)
Hurtenemyplasma (Sound) (f884c78) AC C6 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemyplasma)
Hurtfriend (Sound) (f884bd8) 28 B7 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtfriend)
Hurtfriendplayer (Sound) (f884c18) 50 BE A9 80
(sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtfriendplayer)
Hurtfriendre (Sound) (f884bf8) 58 BA A9 80
(sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtfriendre)
================================================
sound\dialog\marines\bisenti\conditional\combat2\exclamations
================================================
Berserk (Sound) (f885738) FC FA AA 80
(sound\dialog\marines\bisenti\conditional\combat2\exclamations\berserk)
Surprise (Sound) (f885718) F8 F8 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\exclamations\surprise)
Uncoverexclamation (Sound) (f885758) 20 FF AA 80
(sound\dialog\marines\bisenti\conditional\combat2\exclamations\uncoverexclamation)
================================================
sound\dialog\marines\bisenti\conditional\combat2\friendsdying
================================================
Friendbetrayed (Sound) (f8850f8) EC 49 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendbetrayed)
Frienddied (Sound) (f885018) 78 32 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\friendsdying\frienddied)
Friendkilledbycovenant (Sound) (f8850b8) 24 44 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbycovenant)
Friendkilledbyenemy (Sound) (f885078) 3C 3D AA 80
(sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyenemy)
Friendkilledbyenemyplayer (Sound) (f885098) 0C 40 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyenemyplayer)
Friendkilledbyflood (Sound) (f8850d8) 00 47 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyflood)
Friendkilledbyfriend (Sound) (f885058) 78 3A AA 80
(sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyfriend)
Friendplayerdied (Sound) (f885038) 5C 36 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendplayerdied)
================================================
sound\dialog\marines\bisenti\conditional\combat2\groupcomm
================================================
Advance (Sound) (f885498) 84 AD AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\advance)
Alertfriend (Sound) (f8852f8) C0 7D AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertfriend)
Alertfriendre (Sound) (f885318) F4 80 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertfriendre)
Alertlostcontact (Sound) (f885338) 9C 83 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertlostcontact)
Alertlostcontactre (Sound) (f885358) 58 86 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertlostcontactre)
Blocked (Sound) (f885378) D8 8A AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\blocked)
Blockedre (Sound) (f885398) 3C 8E AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\blockedre)
Cover (Sound) (f8854f8) 80 B7 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\cover)
Groupuncover (Sound) (f885458) 7C A3 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\groupuncover)
Groupuncoverre (Sound) (f885478) 78 A8 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\groupuncoverre)
Newcombatgroupre (Sound) (f8852b8) CC 76 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\newcombatgroupre)
Newcombatnearbyre (Sound) (f8852d8) 8C 7A AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\newcombatnearbyre)
Retreat (Sound) (f8854b8) 64 B1 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\retreat)
Retreatre (Sound) (f8854d8) D0 B4 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\retreatre)
Searchabandon (Sound) (f885438) 24 A0 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchabandon)
Searchquery (Sound) (f8853d8) 14 95 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchquery)
Searchqueryre (Sound) (f8853f8) C0 97 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchqueryre)
Searchreport (Sound) (f885418) CC 99 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchreport)
Searchstart (Sound) (f8853b8) 0C 91 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchstart)
================================================
sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople
================================================
Damagedenemy (Sound) (f884b98) 34 AE A9 80
(sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedenemy)
Damagedenemycm (Sound) (f884bb8) 80 B4 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedenemycm)
Damagedfriend (Sound) (f884b58) CC A7 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedfriend)
Damagedfriendplayer (Sound) (f884b78) 8C AB A9 80
(sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedfriendplayer)
================================================
sound\dialog\marines\bisenti\conditional\combat2\involuntary
================================================
Deathagonizing (Sound) (f884b38) 94 A5 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathagonizing)
Deathfalling (Sound) (f884b18) 90 A3 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathfalling)
Deathflying (Sound) (f884a98) 60 98 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathflying)
Deathquiet (Sound) (f884ad8) BC 9E A9 80
(sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathquiet)
Deathviolent (Sound) (f884af8) CC A0 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathviolent)
Painfalling (Sound) (f884a78) 50 96 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\involuntary\painfalling)
Painmajor (Sound) (f884a58) 3C 94 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\involuntary\painmajor)
Painminor (Sound) (f884a38) 3C 92 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\involuntary\painminor)
Screampain (Sound) (f884ab8) AC 9A A9 80
(sound\dialog\marines\bisenti\conditional\combat2\involuntary\screampain)
================================================
sound\dialog\marines\bisenti\conditional\combat2\killingpeople
================================================
Killedenemy (Sound) (f884d58) 10 DD A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemy)
Killedenemybullet (Sound) (f884e98) 80 02 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemybullet)
Killedenemycm (Sound) (f884d78) E8 E0 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemycm)
Killedenemycovenant (Sound) (f884dd8) E0 E9 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemycovenant)
Killedenemyfloodcarrier (Sound) (f884e38) DC F8 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcarrier)
Killedenemyfloodcarriercm (Sound) (f884e58) 4C FC A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcarriercm)
Killedenemyfloodcombat (Sound) (f884df8) D8 EE A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcombat)
Killedenemyfloodcombatcm (Sound) (f884e18) 64 F4 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcombatcm)
Killedenemygrenade (Sound) (f884ef8) AC 0D AA 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemygrenade)
Killedenemymountedweapon (Sound) (f884f38) 78 15 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemymountedweapon)
Killedenemyneedler (Sound) (f884eb8) 4C 05 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyneedler)
Killedenemyplayer (Sound) (f884d98) 24 E4 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyplayer)
Killedenemyplayercm (Sound) (f884db8) B0 E7 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyplayercm)
Killedenemysentinel (Sound) (f884e78) 64 FE A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemysentinel)
Killedenemyshotgun (Sound) (f884f18) E8 11 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyshotgun)
Killedenemysniper (Sound) (f884ed8) E4 08 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemysniper)
Killedfriend (Sound) (f884cd8) 64 CF A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriend)
Killedfriendcm (Sound) (f884cf8) 28 D2 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriendcm)
Killedfriendplayer (Sound) (f884d18) EC D4 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriendplayer)
Killedfriendplayercm (Sound) (f884d38) 44 D9 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriendplayercm)
Killingspree (Sound) (f884f58) 5C 1B AA 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killingspree)
================================================
sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses
================================================
Anyonekillgrenadecm (Sound) (f884f98) C0 20 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\anyonekillgrenadecm)
Playerkillflamecm (Sound) (f884fb8) D8 26 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillflamecm)
Playerkillingspreecm (Sound) (f884ff8) 60 2E AA 80
(sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillingspreecm)
Playerkillsnipercm (Sound) (f884f78) 38 1F AA 80
(sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillsnipercm)
Playerkillvehiclecm (Sound) (f884fd8) F0 2A AA 80
(sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillvehiclecm)
================================================
sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter
================================================
Alone (Sound) (f8857f8) A8 14 AB 80
(sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\alone)
Nearmassacre (Sound) (f885878) 30 25 AB 80
(sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\nearmassacre)
Nearmassacrere (Sound) (f885898) AC 28 AB 80
(sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\nearmassacrere)
Rout (Sound) (f8858b8) 68 2B AB 80
(sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\rout)
Routre (Sound) (f8858d8) 28 30 AB 80
(sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\routre)
Seriouslywounded (Sound) (f885838) EC 1B AB 80
(sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\seriouslywounded)
Seriouslywoundedre (Sound) (f885858) A4 20 AB 80
(sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\seriouslywoundedre)
Unscathedslightlywoundedre (Sound) (f885818) 10 18 AB 80
(sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
================================================
sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments
================================================
Celebration (Sound) (f885778) B4 01 AB 80
(sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\celebration)
Checkbodyenemy (Sound) (f885798) 9C 07 AB 80
(sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\checkbodyenemy)
Checkbodyfriend (Sound) (f8857b8) 24 0D AB 80
(sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\checkbodyfriend)
Shootingdeadenemy (Sound) (f8857d8) 24 11 AB 80
(sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\shootingdeadenemy)
================================================
sound\dialog\marines\bisenti\conditional\combat2\shouting
================================================
Alliancebroken (Sound) (f8851b8) 24 5E AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\alliancebroken)
Alliancereformed (Sound) (f8851d8) AC 61 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\alliancereformed)
Deadfriendfound (Sound) (f885198) 6C 5B AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\deadfriendfound)
Grenadedangerenemy (Sound) (f885258) 4C 6D AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadedangerenemy)
Grenadedangerfriend (Sound) (f885298) 4C 73 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadedangerfriend)
Grenadedangerself (Sound) (f885278) EC 6F AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadedangerself)
Grenadesighted (Sound) (f885218) 10 68 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadesighted)
Grenadestartle (Sound) (f885238) B4 6A AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadestartle)
Grenadethrowing (Sound) (f8851f8) 4C 65 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadethrowing)
Newcombatalone (Sound) (f885118) B8 4C AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\newcombatalone)
Newcombatrecentenemy (Sound) (f885138) 24 51 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\newcombatrecentenemy)
Oldenemysighted (Sound) (f885158) 64 54 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\oldenemysighted)
Unexpectedenemy (Sound) (f885178) 38 58 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\unexpectedenemy)
================================================
sound\dialog\marines\fitzgerald\conditional
================================================
Fitzgerald (Dialog) (f8858f8) 90 33 AB 80
(sound\dialog\marines\fitzgerald\conditional\fitzgerald)
================================================
sound\dialog\marines\fitzgerald\conditional\combat2\actions
================================================
Flee (Sound) (f886498) AC B3 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\flee)
Fleere (Sound) (f8864b8) FC B8 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\fleere)
Hidingfinished (Sound) (f8864f8) 0C C1 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\hidingfinished)
Lostcontact (Sound) (f8864d8) 54 BC AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\lostcontact)
Nothingthere (Sound) (f8865b8) 68 E0 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\nothingthere)
Partiallysighted (Sound) (f886598) 38 DB AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\partiallysighted)
Shooting (Sound) (f8863f8) F0 A0 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\shooting)
Shootingberserk (Sound) (f886438) F0 A6 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootingberserk)
Shootinggroup (Sound) (f886458) E4 AA AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootinggroup)
Shootingtraitor (Sound) (f886478) 5C AE AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootingtraitor)
Shootingvehicle (Sound) (f886418) 9C A3 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootingvehicle)
Sightedfriendlyplayer (Sound) (f8863d8) 30 9C AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\sightedfriendlyplayer)
Vehicleentry (Sound) (f886518) 64 C6 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehicleentry)
Vehicleexit (Sound) (f886538) 44 CA AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehicleexit)
Vehiclescared (Sound) (f886578) A8 D2 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehiclescared)
Vehiclewoohoo (Sound) (f886558) 2C CE AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehiclewoohoo)
================================================
sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt
================================================
Hurtenemy (Sound) (f885b18) D4 79 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemy)
Hurtenemygrenade (Sound) (f885b78) 48 82 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemygrenade)
Hurtenemymountedweapon (Sound) (f885b98) 1C 86 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemymountedweapon)
Hurtenemyneedler (Sound) (f885b38) 84 7C AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemyneedler)
Hurtenemyplasma (Sound) (f885b58) 6C 7F AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemyplasma)
Hurtfriend (Sound) (f885ab8) 10 6D AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtfriend)
Hurtfriendplayer (Sound) (f885af8) E4 75 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtfriendplayer)
Hurtfriendre (Sound) (f885ad8) 9C 72 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtfriendre)
================================================
sound\dialog\marines\fitzgerald\conditional\combat2\exclamations
================================================
Berserk (Sound) (f8865f8) D0 E6 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\berserk)
Meleeattack (Sound) (f886618) D8 EC AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\meleeattack)
Surprise (Sound) (f8865d8) B8 E3 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\surprise)
Uncoverexclamation (Sound) (f886638) D8 EE AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\uncoverexclamation)
================================================
sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying
================================================
Friendbetrayed (Sound) (f885fd8) 08 1C AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendbetrayed)
Frienddied (Sound) (f885ef8) 58 FF AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\frienddied)
Friendkilledbycovenant (Sound) (f885f98) 90 14 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbycovenant)
Friendkilledbyenemy (Sound) (f885f58) C4 0D AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyenemy)
Friendkilledbyenemyplayer (Sound) (f885f78) 84 10 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyenemyplayer)
Friendkilledbyflood (Sound) (f885fb8) 28 19 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyflood)
Friendkilledbyfriend (Sound) (f885f38) A8 09 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyfriend)
Friendplayerdied (Sound) (f885f18) 3C 04 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendplayerdied)
================================================
sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm
================================================
Advance (Sound) (f886358) A0 8D AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\advance)
Alertfriend (Sound) (f8861d8) B8 59 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\alertfriend)
Alertfriendre (Sound) (f8861f8) F4 5C AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\alertfriendre)
Alertlostcontactre (Sound) (f886218) 14 60 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\alertlostcontactre)
Blocked (Sound) (f886238) 84 64 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\blocked)
Blockedre (Sound) (f886258) 18 69 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\blockedre)
Cover (Sound) (f8863b8) A8 97 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\cover)
Groupuncover (Sound) (f886318) 50 82 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\groupuncover)
Groupuncoverre (Sound) (f886338) E0 87 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\groupuncoverre)
Newcombatgroupre (Sound) (f886198) 94 50 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\newcombatgroupre)
Newcombatnearbyre (Sound) (f8861b8) 60 55 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\newcombatnearbyre)
Retreat (Sound) (f886378) 88 91 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\retreat)
Retreatre (Sound) (f886398) 44 94 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\retreatre)
Searchabandon (Sound) (f8862f8) FC 7E AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchabandon)
Searchquery (Sound) (f886298) 7C 70 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchquery)
Searchqueryre (Sound) (f8862b8) B4 73 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchqueryre)
Searchreport (Sound) (f8862d8) 50 76 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchreport)
Searchstart (Sound) (f886278) 90 6C AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchstart)
================================================
sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople
================================================
Damagedenemy (Sound) (f885a78) 54 5E AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedenemy)
Damagedenemycm (Sound) (f885a98) A0 68 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedenemycm)
Damagedfriend (Sound) (f885a38) 84 58 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedfriend)
Damagedfriendplayer (Sound) (f885a58) B8 5B AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedfriendplayer)
================================================
sound\dialog\marines\fitzgerald\conditional\combat2\involuntary
================================================
Deathagonizing (Sound) (f885a18) 6C 56 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathagonizing)
Deathfalling (Sound) (f8859f8) 70 54 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathfalling)
Deathflying (Sound) (f885978) A8 49 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathflying)
Deathquiet (Sound) (f8859b8) D0 4F AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathquiet)
Deathviolent (Sound) (f8859d8) 54 52 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathviolent)
Painfalling (Sound) (f885958) AC 47 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\painfalling)
Painmajor (Sound) (f885938) 9C 45 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\painmajor)
Painminor (Sound) (f885918) A0 43 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\painminor)
Screampain (Sound) (f885998) 88 4C AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\screampain)
================================================
sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople
================================================
Killedenemy (Sound) (f885c38) 1C 9A AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemy)
Killedenemybullet (Sound) (f885d78) 64 C6 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemybullet)
Killedenemycm (Sound) (f885c58) 7C A0 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycm)
Killedenemycovenant (Sound) (f885cb8) 94 AC AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycovenant)
Killedenemyfloodcarrier (Sound) (f885d18) E4 BA AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcarrier)
Killedenemyfloodcarriercm (Sound) (f885d38) AC BF AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcarriercm)
Killedenemyfloodcombat (Sound) (f885cd8) E8 B0 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcombat)
Killedenemyfloodcombatcm (Sound) (f885cf8) 70 B6 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcombatcm)
Killedenemygrenade (Sound) (f885dd8) 54 D2 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemygrenade)
Killedenemymountedweapon (Sound) (f885e18) CC DC AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemymountedweapon)
Killedenemyneedler (Sound) (f885d98) 1C C9 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyneedler)
Killedenemyplayer (Sound) (f885c78) 70 A5 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyplayer)
Killedenemyplayercm (Sound) (f885c98) 50 AA AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyplayercm)
Killedenemysentinel (Sound) (f885d58) 54 C2 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemysentinel)
Killedenemyshotgun (Sound) (f885df8) EC D9 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyshotgun)
Killedenemysniper (Sound) (f885db8) 44 CD AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemysniper)
Killedfriend (Sound) (f885bb8) 00 89 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriend)
Killedfriendcm (Sound) (f885bd8) E4 8C AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriendcm)
Killedfriendplayer (Sound) (f885bf8) B0 91 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriendplayer)
Killedfriendplayercm (Sound) (f885c18) 6C 96 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriendplayercm)
Killingspree (Sound) (f885e38) 18 E4 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killingspree)
================================================
sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses
================================================
Anyonekillgrenadecm (Sound) (f885e78) C4 E9 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\anyonekillgrenadecm)
Playerkillflamecm (Sound) (f885e98) 70 EF AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillflamecm)
Playerkillingspreecm (Sound) (f885ed8) 34 F8 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillingspreecm)
Playerkillsnipercm (Sound) (f885e58) 44 E8 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillsnipercm)
Playerkillvehiclecm (Sound) (f885eb8) 1C F4 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillvehiclecm)
================================================
sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter
================================================
Alone (Sound) (f8866d8) 98 08 AD 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\alone)
Nearmassacre (Sound) (f886758) 6C 1B AD 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\nearmassacre)
Nearmassacrere (Sound) (f886778) 20 22 AD 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\nearmassacrere)
Rout (Sound) (f886798) B4 26 AD 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\rout)
Routre (Sound) (f8867b8) B8 2C AD 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\routre)
Seriouslywounded (Sound) (f886718) 3C 12 AD 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\seriouslywounded)
Seriouslywoundedre (Sound) (f886738) E4 16 AD 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\seriouslywoundedre)
Unscathedslightlywoundedre (Sound) (f8866f8) C4 0D AD 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
================================================
sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments
================================================
Celebration (Sound) (f886658) 7C F1 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\celebration)
Checkbodyenemy (Sound) (f886678) CC F9 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\checkbodyenemy)
Checkbodyfriend (Sound) (f886698) E4 FF AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\checkbodyfriend)
Shootingdeadenemy (Sound) (f8866b8) D8 03 AD 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\shootingdeadenemy)
================================================
sound\dialog\marines\fitzgerald\conditional\combat2\shouting
================================================
Alliancebroken (Sound) (f886098) 90 31 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\alliancebroken)
Alliancereformed (Sound) (f8860b8) 10 35 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\alliancereformed)
Deadfriendfound (Sound) (f886078) 34 2E AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\deadfriendfound)
Grenadedangerenemy (Sound) (f886138) 44 42 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadedangerenemy)
Grenadedangerfriend (Sound) (f886178) 78 49 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadedangerfriend)
Grenadedangerself (Sound) (f886158) 20 46 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadedangerself)
Grenadesighted (Sound) (f8860f8) 54 3B AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadesighted)
Grenadestartle (Sound) (f886118) 04 3E AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadestartle)
Grenadethrowing (Sound) (f8860d8) 08 38 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadethrowing)
Newcombatalone (Sound) (f885ff8) 10 20 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\newcombatalone)
Newenemyrecentcombat (Sound) (f886018) 7C 24 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\newenemyrecentcombat)
Oldenemysighted (Sound) (f886038) CC 27 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\oldenemysighted)
Unexpectedenemy (Sound) (f886058) 08 2B AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\unexpectedenemy)
================================================
sound\dialog\marines\mendoza\conditional
================================================
Mendoza (Dialog) (f888598) F4 FD B0 80
(sound\dialog\marines\mendoza\conditional\mendoza)
================================================
sound\dialog\marines\mendoza\conditional\combat2\actions
================================================
Flee (Sound) (f889158) A4 7A B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\flee)
Fleere (Sound) (f889178) 20 80 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\fleere)
Hidingfinished (Sound) (f8891b8) E8 8A B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\hidingfinished)
Lostcontact (Sound) (f889198) FC 85 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\lostcontact)
Nothingthere (Sound) (f889278) 9C A5 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\nothingthere)
Partiallysighted (Sound) (f889258) B4 A1 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\partiallysighted)
Shooting (Sound) (f8890b8) D0 67 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\shooting)
Shootingberserk (Sound) (f8890f8) F0 6D B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\shootingberserk)
Shootinggroup (Sound) (f889118) 2C 72 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\shootinggroup)
Shootingtraitor (Sound) (f889138) D4 75 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\shootingtraitor)
Shootingvehicle (Sound) (f8890d8) 88 6A B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\shootingvehicle)
Sightedfriendlyplayer (Sound) (f889098) 4C 62 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\sightedfriendlyplayer)
Vehicleentry (Sound) (f8891d8) 54 8E B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\vehicleentry)
Vehicleexit (Sound) (f8891f8) FC 92 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\vehicleexit)
Vehiclescared (Sound) (f889238) 6C 9B B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\vehiclescared)
Vehiclewoohoo (Sound) (f889218) 04 97 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\vehiclewoohoo)
================================================
sound\dialog\marines\mendoza\conditional\combat2\beinghurt
================================================
Hurtenemy (Sound) (f8887b8) F0 4A B1 80
(sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemy)
Hurtenemygrenade (Sound) (f888818) 28 52 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemygrenade)
Hurtenemymountedweapon (Sound) (f888838) 94 55 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemymountedweapon)
Hurtenemyneedler (Sound) (f8887d8) 24 4D B1 80
(sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemyneedler)
Hurtenemyplasma (Sound) (f8887f8) F0 4F B1 80
(sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemyplasma)
Hurtfriend (Sound) (f888758) 20 3B B1 80
(sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtfriend)
Hurtfriendplayer (Sound) (f888798) 88 45 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtfriendplayer)
Hurtfriendre (Sound) (f888778) 84 41 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtfriendre)
================================================
sound\dialog\marines\mendoza\conditional\combat2\exclamations
================================================
Berserk (Sound) (f8892b8) 24 AC B2 80
(sound\dialog\marines\mendoza\conditional\combat2\exclamations\berserk)
Surprise (Sound) (f889298) 8C A9 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\exclamations\surprise)
Uncoverexclamation (Sound) (f8892d8) 34 B1 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\exclamations\uncoverexclamation)
================================================
sound\dialog\marines\mendoza\conditional\combat2\friendsdying
================================================
Friendbetrayed (Sound) (f888c78) F4 E9 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendbetrayed)
Frienddied (Sound) (f888b98) 6C CC B1 80
(sound\dialog\marines\mendoza\conditional\combat2\friendsdying\frienddied)
Friendkilledbycovenant (Sound) (f888c38) 80 E2 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbycovenant)
Friendkilledbyenemy (Sound) (f888bf8) 80 DB B1 80
(sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyenemy)
Friendkilledbyenemyplayer (Sound) (f888c18) 64 DE B1 80
(sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyenemyplayer)
Friendkilledbyflood (Sound) (f888c58) E8 E6 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyflood)
Friendkilledbyfriend (Sound) (f888bd8) 68 D7 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyfriend)
Friendplayerdied (Sound) (f888bb8) A8 D1 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendplayerdied)
================================================
sound\dialog\marines\mendoza\conditional\combat2\groupcomm
================================================
Advance (Sound) (f889018) B4 53 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\advance)
Alertfriend (Sound) (f888e78) A4 22 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertfriend)
Alertfriendre (Sound) (f888e98) F8 25 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertfriendre)
Alertlostcontact (Sound) (f888eb8) B4 28 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertlostcontact)
Alertlostcontactre (Sound) (f888ed8) 78 2B B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertlostcontactre)
Blocked (Sound) (f888ef8) 10 2F B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\blocked)
Blockedre (Sound) (f888f18) 38 33 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\blockedre)
Cover (Sound) (f889078) EC 5E B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\cover)
Groupuncover (Sound) (f888fd8) 14 4A B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\groupuncover)
Groupuncoverre (Sound) (f888ff8) 80 4E B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\groupuncoverre)
Newcombatgroupre (Sound) (f888e38) 70 1B B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\newcombatgroupre)
Newcombatnearbyre (Sound) (f888e58) 48 1F B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\newcombatnearbyre)
Retreat (Sound) (f889038) 4C 59 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\retreat)
Retreatre (Sound) (f889058) 30 5C B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\retreatre)
Searchabandon (Sound) (f888fb8) B8 46 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchabandon)
Searchquery (Sound) (f888f58) 88 3A B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchquery)
Searchqueryre (Sound) (f888f78) BC 3D B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchqueryre)
Searchreport (Sound) (f888f98) D8 3F B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchreport)
Searchstart (Sound) (f888f38) 9C 36 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchstart)
================================================
sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople
================================================
Damagedenemy (Sound) (f888718) E8 2C B1 80
(sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedenemy)
Damagedenemycm (Sound) (f888738) B0 35 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedenemycm)
Damagedfriend (Sound) (f8886d8) 54 25 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedfriend)
Damagedfriendplayer (Sound) (f8886f8) AC 29 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedfriendplayer)
================================================
sound\dialog\marines\mendoza\conditional\combat2\involuntary
================================================
Deathagonizing (Sound) (f8886b8) 20 23 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathagonizing)
Deathfalling (Sound) (f888698) 88 20 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathfalling)
Deathflying (Sound) (f888618) E0 15 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathflying)
Deathquiet (Sound) (f888658) A8 1B B1 80
(sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathquiet)
Deathviolent (Sound) (f888678) 38 1E B1 80
(sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathviolent)
Painfalling (Sound) (f8885f8) 48 13 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\involuntary\painfalling)
Painmajor (Sound) (f8885d8) AC 10 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\involuntary\painmajor)
Painminor (Sound) (f8885b8) 04 0E B1 80
(sound\dialog\marines\mendoza\conditional\combat2\involuntary\painminor)
Screampain (Sound) (f888638) 10 18 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\involuntary\screampain)
================================================
sound\dialog\marines\mendoza\conditional\combat2\killingpeople
================================================
Killedenemy (Sound) (f8888d8) 78 68 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemy)
Killedenemybullet (Sound) (f888a18) 64 99 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemybullet)
Killedenemycm (Sound) (f8888f8) 2C 71 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemycm)
Killedenemycovenant (Sound) (f888958) 08 7F B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemycovenant)
Killedenemyfloodcarrier (Sound) (f8889b8) E8 8D B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcarrier)
Killedenemyfloodcarriercm (Sound) (f8889d8) 48 92 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcarriercm)
Killedenemyfloodcombat (Sound) (f888978) C8 83 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcombat)
Killedenemyfloodcombatcm (Sound) (f888998) 58 89 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcombatcm)
Killedenemygrenade (Sound) (f888a78) 18 A4 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemygrenade)
Killedenemymountedweapon (Sound) (f888ab8) 38 AD B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemymountedweapon)
Killedenemyneedler (Sound) (f888a38) 28 9C B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyneedler)
Killedenemyplayer (Sound) (f888918) 24 79 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyplayer)
Killedenemyplayercm (Sound) (f888938) C4 7C B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyplayercm)
Killedenemysentinel (Sound) (f8889f8) 5C 96 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemysentinel)
Killedenemyshotgun (Sound) (f888a98) 14 A9 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyshotgun)
Killedenemysniper (Sound) (f888a58) 24 9F B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemysniper)
Killedfriend (Sound) (f888858) 88 58 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriend)
Killedfriendcm (Sound) (f888878) 00 5C B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriendcm)
Killedfriendplayer (Sound) (f888898) A8 5F B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriendplayer)
Killedfriendplayercm (Sound) (f8888b8) E4 63 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriendplayercm)
Killingspree (Sound) (f888ad8) 6C B4 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killingspree)
================================================
sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses
================================================
Anyonekillgrenadecm (Sound) (f888b18) 34 BA B1 80
(sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\anyonekillgrenadecm)
Playerkillflamecm (Sound) (f888b38) 20 C0 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillflamecm)
Playerkillingspreecm (Sound) (f888b78) 44 C8 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillingspreecm)
Playerkillsnipercm (Sound) (f888af8) AC B8 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillsnipercm)
Playerkillvehiclecm (Sound) (f888b58) 88 C3 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillvehiclecm)
================================================
sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter
================================================
Alone (Sound) (f889378) 9C CB B2 80
(sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\alone)
Nearmassacre (Sound) (f8893f8) D8 DB B2 80
(sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\nearmassacre)
Nearmassacrere (Sound) (f889418) 40 E0 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\nearmassacrere)
Rout (Sound) (f889438) A4 E3 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\rout)
Routre (Sound) (f889458) 2C EA B2 80
(sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\routre)
Seriouslywounded (Sound) (f8893b8) FC D2 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\seriouslywounded)
Seriouslywoundedre (Sound) (f8893d8) D8 D7 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\seriouslywoundedre)
Unscathedslightlywoundedre (Sound) (f889398) 04 CF B2 80
(sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
================================================
sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments
================================================
Celebration (Sound) (f8892f8) 78 B4 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\celebration)
Checkbodyenemy (Sound) (f889318) E8 B9 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\checkbodyenemy)
Checkdeadfriend (Sound) (f889338) 50 C0 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\checkdeadfriend)
Shootingdeadenemy (Sound) (f889358) 6C C4 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\shootingdeadenemy)
================================================
sound\dialog\marines\mendoza\conditional\combat2\shouting
================================================
Alliancebroken (Sound) (f888d38) 54 FF B1 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\alliancebroken)
Alliancereformed (Sound) (f888d58) 34 02 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\alliancereformed)
Deadfriendfound (Sound) (f888d18) 90 FC B1 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\deadfriendfound)
Grenadedangerenemy (Sound) (f888dd8) 50 0F B2 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadedangerenemy)
Grenadedangerfriend (Sound) (f888e18) 2C 16 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadedangerfriend)
Grenadedangerself (Sound) (f888df8) B0 12 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadedangerself)
Grenadesighted (Sound) (f888d98) B0 08 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadesighted)
Grenadestartle (Sound) (f888db8) C4 0C B2 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadestartle)
Grenadethrowing (Sound) (f888d78) 2C 05 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadethrowing)
Newcombatalone (Sound) (f888c98) 74 ED B1 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\newcombatalone)
Newenemyrecentcombat (Sound) (f888cb8) 4C F1 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\newenemyrecentcombat)
Oldenemysighted (Sound) (f888cd8) 54 F5 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\oldenemysighted)
Unexpectedenemy (Sound) (f888cf8) C8 F8 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\unexpectedenemy)
================================================
sound\dialog\sarge2\conditional
================================================
Sarge2 (Dialog) (f889478) B0 ED B2 80
(sound\dialog\sarge2\conditional\sarge2)
================================================
sound\dialog\sarge2\conditional\combat2\actions
================================================
Flee (Sound) (f88a098) 30 FD B4 80
(sound\dialog\sarge2\conditional\combat2\actions\flee)
Fleere (Sound) (f88a0b8) 0C 00 B5 80
(sound\dialog\sarge2\conditional\combat2\actions\fleere)
Hidingfinished (Sound) (f88a0f8) 6C 13 B5 80
(sound\dialog\sarge2\conditional\combat2\actions\hidingfinished)
Lostcontact (Sound) (f88a0d8) F4 0B B5 80
(sound\dialog\sarge2\conditional\combat2\actions\lostcontact)
Nothingthere (Sound) (f88a1b8) E0 2E B5 80
(sound\dialog\sarge2\conditional\combat2\actions\nothingthere)
Partiallysighted (Sound) (f88a198) 94 2B B5 80
(sound\dialog\sarge2\conditional\combat2\actions\partiallysighted)
Shooting (Sound) (f889ff8) B8 E2 B4 80
(sound\dialog\sarge2\conditional\combat2\actions\shooting)
Shootingberserk (Sound) (f88a038) A8 ED B4 80
(sound\dialog\sarge2\conditional\combat2\actions\shootingberserk)
Shootinggroup (Sound) (f88a058) 88 F1 B4 80
(sound\dialog\sarge2\conditional\combat2\actions\shootinggroup)
Shootingtraitor (Sound) (f88a078) 18 F7 B4 80
(sound\dialog\sarge2\conditional\combat2\actions\shootingtraitor)
Shootingvehicle (Sound) (f88a018) EC E8 B4 80
(sound\dialog\sarge2\conditional\combat2\actions\shootingvehicle)
Sightedfriendlyplayer (Sound) (f889fd8) D4 DF B4 80
(sound\dialog\sarge2\conditional\combat2\actions\sightedfriendlyplayer)
Vehicleentry (Sound) (f88a118) 44 17 B5 80
(sound\dialog\sarge2\conditional\combat2\actions\vehicleentry)
Vehicleexit (Sound) (f88a138) CC 1B B5 80
(sound\dialog\sarge2\conditional\combat2\actions\vehicleexit)
Vehiclescared (Sound) (f88a178) B4 24 B5 80
(sound\dialog\sarge2\conditional\combat2\actions\vehiclescared)
Vehiclewoohoo (Sound) (f88a158) 84 20 B5 80
(sound\dialog\sarge2\conditional\combat2\actions\vehiclewoohoo)
================================================
sound\dialog\sarge2\conditional\combat2\beinghurt
================================================
Hurtenemy (Sound) (f8896f8) 34 4A B3 80
(sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemy)
Hurtenemygrenade (Sound) (f889758) EC 52 B3 80
(sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemygrenade)
Hurtenemymountedweapon (Sound) (f889778) 08 56 B3 80
(sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemymountedweapon)
Hurtenemyneedler (Sound) (f889718) A8 4D B3 80
(sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemyneedler)
Hurtenemyplasma (Sound) (f889738) A0 50 B3 80
(sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemyplasma)
Hurtfriend (Sound) (f889698) 2C 36 B3 80
(sound\dialog\sarge2\conditional\combat2\beinghurt\hurtfriend)
Hurtfriendplayer (Sound) (f8896d8) 8C 44 B3 80
(sound\dialog\sarge2\conditional\combat2\beinghurt\hurtfriendplayer)
Hurtfriendre (Sound) (f8896b8) D8 3D B3 80
(sound\dialog\sarge2\conditional\combat2\beinghurt\hurtfriendre)
================================================
sound\dialog\sarge2\conditional\combat2\exclamations
================================================
Berserk (Sound) (f88a1f8) 68 38 B5 80
(sound\dialog\sarge2\conditional\combat2\exclamations\berserk)
Surprise (Sound) (f88a1d8) 34 34 B5 80
(sound\dialog\sarge2\conditional\combat2\exclamations\surprise)
Uncoverexclamation (Sound) (f88a218) B8 3D B5 80
(sound\dialog\sarge2\conditional\combat2\exclamations\uncoverexclamation)
================================================
sound\dialog\sarge2\conditional\combat2\friendsdying
================================================
Friendbetrayed (Sound) (f889bb8) 8C 2E B4 80
(sound\dialog\sarge2\conditional\combat2\friendsdying\friendbetrayed)
Frienddied (Sound) (f889ab8) B4 EF B3 80
(sound\dialog\sarge2\conditional\combat2\friendsdying\frienddied)
Friendkilledbycovenant (Sound) (f889b78) 00 1F B4 80
(sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbycovenant)
Friendkilledbyenemy (Sound) (f889b38) 60 14 B4 80
(sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyenemy)
Friendkilledbyenemyplayer (Sound) (f889b58) B8 17 B4 80
(sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyenemyplayer)
Friendkilledbyflood (Sound) (f889b98) E0 26 B4 80
(sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyflood)
Friendkilledbyfriend (Sound) (f889af8) 00 06 B4 80
(sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyfriend)
Friendkilledbyfriendlyplayer (Sound) (f889b18) 94 10 B4 80
(sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyfriendlyplayer)
Friendplayerdied (Sound) (f889ad8) 00 F8 B3 80
(sound\dialog\sarge2\conditional\combat2\friendsdying\friendplayerdied)
================================================
sound\dialog\sarge2\conditional\combat2\groupcomm
================================================
Advance (Sound) (f889f58) 78 C3 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\advance)
Alertfriend (Sound) (f889db8) D0 7D B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\alertfriend)
Alertfriendre (Sound) (f889dd8) 20 81 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\alertfriendre)
Alertlostcontact (Sound) (f889df8) C4 83 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\alertlostcontact)
Alertlostcontactre (Sound) (f889e18) 80 86 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\alertlostcontactre)
Blocked (Sound) (f889e38) A8 90 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\blocked)
Blockedre (Sound) (f889e58) 10 94 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\blockedre)
Cover (Sound) (f889fb8) 3C D9 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\cover)
Groupuncover (Sound) (f889f18) 90 B2 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\groupuncover)
Groupuncoverre (Sound) (f889f38) 08 BD B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\groupuncoverre)
Newcombatgroupre (Sound) (f889d78) BC 73 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\newcombatgroupre)
Newcombatnearbyre (Sound) (f889d98) 50 79 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\newcombatnearbyre)
Retreat (Sound) (f889f78) 24 D1 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\retreat)
Retreatre (Sound) (f889f98) E8 D5 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\retreatre)
Searchabandon (Sound) (f889ef8) 98 AC B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\searchabandon)
Searchquery (Sound) (f889e98) B0 9C B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\searchquery)
Searchqueryre (Sound) (f889eb8) 9C A1 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\searchqueryre)
Searchreport (Sound) (f889ed8) 48 A6 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\searchreport)
Searchstart (Sound) (f889e78) 8C 97 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\searchstart)
================================================
sound\dialog\sarge2\conditional\combat2\hurtingpeople
================================================
Damagedenemy (Sound) (f889658) FC 26 B3 80
(sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedenemy)
Damagedenemycm (Sound) (f889678) D8 2F B3 80
(sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedenemycm)
Damagedfriend (Sound) (f889618) 10 1E B3 80
(sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedfriend)
Damagedfriendplayer (Sound) (f889638) AC 23 B3 80
(sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedfriendplayer)
================================================
sound\dialog\sarge2\conditional\combat2\involuntary
================================================
Deathagonizing (Sound) (f8895b8) 2C 17 B3 80
(sound\dialog\sarge2\conditional\combat2\involuntary\deathagonizing)
Deathfalling (Sound) (f889598) 9C 15 B3 80
(sound\dialog\sarge2\conditional\combat2\involuntary\deathfalling)
Deathflying (Sound) (f8895f8) E8 1B B3 80
(sound\dialog\sarge2\conditional\combat2\involuntary\deathflying)
Deathinstant (Sound) (f8895d8) 50 19 B3 80
(sound\dialog\sarge2\conditional\combat2\involuntary\deathinstant)
Deathquiet (Sound) (f889558) 48 10 B3 80
(sound\dialog\sarge2\conditional\combat2\involuntary\deathquiet)
Deathviolent (Sound) (f889578) 10 14 B3 80
(sound\dialog\sarge2\conditional\combat2\involuntary\deathviolent)
Painbodymajor (Sound) (f8894b8) 44 00 B3 80
(sound\dialog\sarge2\conditional\combat2\involuntary\painbodymajor)
Painbodyminor (Sound) (f889498) C0 FD B2 80
(sound\dialog\sarge2\conditional\combat2\involuntary\painbodyminor)
Painfalling (Sound) (f8894f8) 9C 07 B3 80
(sound\dialog\sarge2\conditional\combat2\involuntary\painfalling)
Painshield (Sound) (f8894d8) 88 04 B3 80
(sound\dialog\sarge2\conditional\combat2\involuntary\painshield)
Screamfear (Sound) (f889518) C8 0A B3 80
(sound\dialog\sarge2\conditional\combat2\involuntary\screamfear)
Screampain (Sound) (f889538) EC 0C B3 80
(sound\dialog\sarge2\conditional\combat2\involuntary\screampain)
================================================
sound\dialog\sarge2\conditional\combat2\killingpeople
================================================
Killedenemy (Sound) (f889818) D0 72 B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemy)
Killedenemybullet (Sound) (f889958) F8 B1 B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemybullet)
Killedenemycm (Sound) (f889838) FC 7B B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemycm)
Killedenemycovenant (Sound) (f889898) 88 8C B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemycovenant)
Killedenemyfloodcarrier (Sound) (f8898f8) 7C 9E B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcarrier)
Killedenemyfloodcarriercm (Sound) (f889918) 94 A4 B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcarriercm)
Killedenemyfloodcombat (Sound) (f8898b8) D4 93 B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcombat)
Killedenemyfloodcombatcm (Sound) (f8898d8) 48 99 B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcombatcm)
Killedenemygrenade (Sound) (f889998) 60 B8 B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemygrenade)
Killedenemymountedweapon (Sound) (f8899d8) E0 C2 B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemymountedweapon)
Killedenemyneedler (Sound) (f889978) 28 B4 B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyneedler)
Killedenemyplayer (Sound) (f889858) 90 82 B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyplayer)
Killedenemyplayercm (Sound) (f889878) A8 89 B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyplayercm)
Killedenemysentinel (Sound) (f889938) DC AD B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemysentinel)
Killedenemyshotgun (Sound) (f8899b8) F4 BD B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyshotgun)
Killedfriend (Sound) (f889798) 88 59 B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriend)
Killedfriendcm (Sound) (f8897b8) E8 5E B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriendcm)
Killedfriendplayer (Sound) (f8897d8) 14 63 B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriendplayer)
Killedfriendplayercm (Sound) (f8897f8) 14 6A B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriendplayercm)
Killingspree (Sound) (f8899f8) E4 CC B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killingspree)
================================================
sound\dialog\sarge2\conditional\combat2\playerkillresponses
================================================
Anyonekillgrenadecm (Sound) (f889a38) 74 D5 B3 80
(sound\dialog\sarge2\conditional\combat2\playerkillresponses\anyonekillgrenadecm)
Playerkillflamecm (Sound) (f889a58) 04 DD B3 80
(sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillflamecm)
Playerkillingspreecm (Sound) (f889a98) 10 E8 B3 80
(sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillingspreecm)
Playerkillsnipercm (Sound) (f889a18) 54 D3 B3 80
(sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillsnipercm)
Playerkillvehiclecm (Sound) (f889a78) 74 E2 B3 80
(sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillvehiclecm)
================================================
sound\dialog\sarge2\conditional\combat2\postcombatchatter
================================================
Alone (Sound) (f88a2b8) 74 62 B5 80
(sound\dialog\sarge2\conditional\combat2\postcombatchatter\alone)
Nearmassacre (Sound) (f88a338) A8 78 B5 80
(sound\dialog\sarge2\conditional\combat2\postcombatchatter\nearmassacre)
Nearmassacrere (Sound) (f88a358) 3C 87 B5 80
(sound\dialog\sarge2\conditional\combat2\postcombatchatter\nearmassacrere)
Rout (Sound) (f88a378) 70 8B B5 80
(sound\dialog\sarge2\conditional\combat2\postcombatchatter\rout)
Routre (Sound) (f88a398) F8 96 B5 80
(sound\dialog\sarge2\conditional\combat2\postcombatchatter\routre)
Seriouslywounded (Sound) (f88a2f8) 68 6C B5 80
(sound\dialog\sarge2\conditional\combat2\postcombatchatter\seriouslywounded)
Seriouslywoundedre (Sound) (f88a318) 80 6E B5 80
(sound\dialog\sarge2\conditional\combat2\postcombatchatter\seriouslywoundedre)
Unscathedslightlywoundedre (Sound) (f88a2d8) 48 67 B5 80
(sound\dialog\sarge2\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
================================================
sound\dialog\sarge2\conditional\combat2\postcombatcomments
================================================
Celebration (Sound) (f88a238) FC 40 B5 80
(sound\dialog\sarge2\conditional\combat2\postcombatcomments\celebration)
Checkbodyenemy (Sound) (f88a258) F8 46 B5 80
(sound\dialog\sarge2\conditional\combat2\postcombatcomments\checkbodyenemy)
Checkbodyfriend (Sound) (f88a278) B8 4D B5 80
(sound\dialog\sarge2\conditional\combat2\postcombatcomments\checkbodyfriend)
Shootingdeadenemy (Sound) (f88a298) 50 57 B5 80
(sound\dialog\sarge2\conditional\combat2\postcombatcomments\shootingdeadenemy)
================================================
sound\dialog\sarge2\conditional\combat2\shouting
================================================
Alliancebroken (Sound) (f889c78) 10 45 B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\alliancebroken)
Alliancereformed (Sound) (f889c98) 90 4A B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\alliancereformed)
Deadfriendfound (Sound) (f889c58) 58 42 B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\deadfriendfound)
Grenadedangerenemy (Sound) (f889d18) 78 61 B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\grenadedangerenemy)
Grenadedangerfriend (Sound) (f889d58) 44 6B B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\grenadedangerfriend)
Grenadedangerself (Sound) (f889d38) 60 65 B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\grenadedangerself)
Grenadesighted (Sound) (f889cd8) 44 59 B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\grenadesighted)
Grenadestartle (Sound) (f889cf8) D0 5D B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\grenadestartle)
Grenadethrowing (Sound) (f889cb8) 10 53 B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\grenadethrowing)
Newcombatalone (Sound) (f889bd8) F8 31 B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\newcombatalone)
Newenemyrecentcombat (Sound) (f889bf8) E4 36 B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\newenemyrecentcombat)
Oldenemysighted (Sound) (f889c18) B8 3A B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\oldenemysighted)
Unexpectedenemy (Sound) (f889c38) F0 3D B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\unexpectedenemy)
================================================
sound\dialog\sargeant\conditional
================================================
Sargeant (Dialog) (f8867d8) A4 30 AD 80
(sound\dialog\sargeant\conditional\sargeant)
================================================
sound\dialog\sargeant\conditional\combat2\actions
================================================
Flee (Sound) (f8873b8) 2C D6 AE 80
(sound\dialog\sargeant\conditional\combat2\actions\flee)
Fleere (Sound) (f8873d8) 38 D8 AE 80
(sound\dialog\sargeant\conditional\combat2\actions\fleere)
Lostcontact (Sound) (f8873f8) 0C E2 AE 80
(sound\dialog\sargeant\conditional\combat2\actions\lostcontact)
Nothingthere (Sound) (f8874b8) 7C FC AE 80
(sound\dialog\sargeant\conditional\combat2\actions\nothingthere)
Partiallysighted (Sound) (f887498) 8C F8 AE 80
(sound\dialog\sargeant\conditional\combat2\actions\partiallysighted)
Shooting (Sound) (f887318) 50 BE AE 80
(sound\dialog\sargeant\conditional\combat2\actions\shooting)
Shootingberserk (Sound) (f887358) B8 C6 AE 80
(sound\dialog\sargeant\conditional\combat2\actions\shootingberserk)
Shootinggroup (Sound) (f887378) 78 CD AE 80
(sound\dialog\sargeant\conditional\combat2\actions\shootinggroup)
Shootingtraitor (Sound) (f887398) 50 D0 AE 80
(sound\dialog\sargeant\conditional\combat2\actions\shootingtraitor)
Shootingvehicle (Sound) (f887338) 5C C3 AE 80
(sound\dialog\sargeant\conditional\combat2\actions\shootingvehicle)
Sightedfriendlyplayer (Sound) (f8872f8) C0 BC AE 80
(sound\dialog\sargeant\conditional\combat2\actions\sightedfriendlyplayer)
Vehicleentry (Sound) (f887418) 08 E6 AE 80
(sound\dialog\sargeant\conditional\combat2\actions\vehicleentry)
Vehicleexit (Sound) (f887438) 48 E9 AE 80
(sound\dialog\sargeant\conditional\combat2\actions\vehicleexit)
Vehiclescared (Sound) (f887478) 20 F1 AE 80
(sound\dialog\sargeant\conditional\combat2\actions\vehiclescared)
Vehiclewoohoo (Sound) (f887458) C8 ED AE 80
(sound\dialog\sargeant\conditional\combat2\actions\vehiclewoohoo)
================================================
sound\dialog\sargeant\conditional\combat2\beinghurt
================================================
Hurtenemy (Sound) (f886a18) 60 88 AD 80
(sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemy)
Hurtenemygrenade (Sound) (f886a78) B0 90 AD 80
(sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemygrenade)
Hurtenemyneedler (Sound) (f886a38) B0 8B AD 80
(sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemyneedler)
Hurtenemyplasma (Sound) (f886a58) 7C 8E AD 80
(sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemyplasma)
Hurtfriend (Sound) (f8869b8) FC 71 AD 80
(sound\dialog\sargeant\conditional\combat2\beinghurt\hurtfriend)
Hurtfriendplayer (Sound) (f8869f8) 34 81 AD 80
(sound\dialog\sargeant\conditional\combat2\beinghurt\hurtfriendplayer)
Hurtfriendre (Sound) (f8869d8) 24 7A AD 80
(sound\dialog\sargeant\conditional\combat2\beinghurt\hurtfriendre)
================================================
sound\dialog\sargeant\conditional\combat2\exclamations
================================================
Berserk (Sound) (f8874f8) 50 02 AF 80
(sound\dialog\sargeant\conditional\combat2\exclamations\berserk)
Meleeattack (Sound) (f887518) D4 07 AF 80
(sound\dialog\sargeant\conditional\combat2\exclamations\meleeattack)
Surprise (Sound) (f8874d8) C4 FF AE 80
(sound\dialog\sargeant\conditional\combat2\exclamations\surprise)
Uncoverexclamation (Sound) (f887538) 68 0B AF 80
(sound\dialog\sargeant\conditional\combat2\exclamations\uncoverexclamation)
================================================
sound\dialog\sargeant\conditional\combat2\friendsdying
================================================
Friendbetrayed (Sound) (f886ed8) 70 33 AE 80
(sound\dialog\sargeant\conditional\combat2\friendsdying\friendbetrayed)
Frienddied (Sound) (f886dd8) 7C 0E AE 80
(sound\dialog\sargeant\conditional\combat2\friendsdying\frienddied)
Friendkilledbycovenant (Sound) (f886e98) 54 2B AE 80
(sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbycovenant)
Friendkilledbyenemy (Sound) (f886e58) 94 24 AE 80
(sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyenemy)
Friendkilledbyenemyplayer (Sound) (f886e78) 64 27 AE 80
(sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyenemyplayer)
Friendkilledbyflood (Sound) (f886eb8) C0 2E AE 80
(sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyflood)
Friendkilledbyfriend (Sound) (f886e18) 54 1D AE 80
(sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyfriend)
Friendkilledbyfriendlyplayer (Sound) (f886e38) F4 22 AE 80
(sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyfriendlyplayer)
Friendplayerdied (Sound) (f886df8) E8 15 AE 80
(sound\dialog\sargeant\conditional\combat2\friendsdying\friendplayerdied)
================================================
sound\dialog\sargeant\conditional\combat2\groupcomm
================================================
Advance (Sound) (f887278) EC A6 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\advance)
Alertfriend (Sound) (f8870d8) 08 6D AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\alertfriend)
Alertfriendre (Sound) (f8870f8) 44 70 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\alertfriendre)
Alertlostcontact (Sound) (f887118) F0 72 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\alertlostcontact)
Alertlostcontactre (Sound) (f887138) 4C 76 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\alertlostcontactre)
Blocked (Sound) (f887158) 68 7C AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\blocked)
Blockedre (Sound) (f887178) EC 80 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\blockedre)
Cover (Sound) (f8872d8) 08 B9 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\cover)
Groupuncover (Sound) (f887238) 74 9A AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\groupuncover)
Groupuncoverre (Sound) (f887258) 0C A0 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\groupuncoverre)
Newcombatgroupre (Sound) (f887098) E8 64 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\newcombatgroupre)
Newcombatnearbyre (Sound) (f8870b8) B0 68 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\newcombatnearbyre)
Retreat (Sound) (f887298) 7C B0 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\retreat)
Retreatre (Sound) (f8872b8) 28 B5 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\retreatre)
Searchabandon (Sound) (f887218) 88 96 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\searchabandon)
Searchquery (Sound) (f8871b8) 84 89 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\searchquery)
Searchqueryre (Sound) (f8871d8) 38 8D AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\searchqueryre)
Searchreport (Sound) (f8871f8) E0 8F AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\searchreport)
Searchstart (Sound) (f887198) F4 84 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\searchstart)
================================================
sound\dialog\sargeant\conditional\combat2\hurtingpeople
================================================
Damagedenemy (Sound) (f886978) 0C 63 AD 80
(sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedenemy)
Damagedenemycm (Sound) (f886998) 50 6C AD 80
(sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedenemycm)
Damagedfriend (Sound) (f886938) 4C 59 AD 80
(sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedfriend)
Damagedfriendplayer (Sound) (f886958) B8 5E AD 80
(sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedfriendplayer)
================================================
sound\dialog\sargeant\conditional\combat2\involuntary
================================================
Deathagonizing (Sound) (f8868f8) 24 55 AD 80
(sound\dialog\sargeant\conditional\combat2\involuntary\deathagonizing)
Deathfalling (Sound) (f8868d8) 18 53 AD 80
(sound\dialog\sargeant\conditional\combat2\involuntary\deathfalling)
Deathflying (Sound) (f886858) 78 47 AD 80
(sound\dialog\sargeant\conditional\combat2\involuntary\deathflying)
Deathinstant (Sound) (f886918) 54 57 AD 80
(sound\dialog\sargeant\conditional\combat2\involuntary\deathinstant)
Deathquiet (Sound) (f886898) 3C 4E AD 80
(sound\dialog\sargeant\conditional\combat2\involuntary\deathquiet)
Deathviolent (Sound) (f8868b8) 3C 50 AD 80
(sound\dialog\sargeant\conditional\combat2\involuntary\deathviolent)
Painfalling (Sound) (f886838) 68 45 AD 80
(sound\dialog\sargeant\conditional\combat2\involuntary\painfalling)
Painmajor (Sound) (f886818) 4C 43 AD 80
(sound\dialog\sargeant\conditional\combat2\involuntary\painmajor)
Painminor (Sound) (f8867f8) B4 40 AD 80
(sound\dialog\sargeant\conditional\combat2\involuntary\painminor)
Screampain (Sound) (f886878) 1C 4A AD 80
(sound\dialog\sargeant\conditional\combat2\involuntary\screampain)
================================================
sound\dialog\sargeant\conditional\combat2\killingpeople
================================================
Killedenemy (Sound) (f886b18) 68 AA AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemy)
Killedenemybullet (Sound) (f886c58) 58 D8 AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemybullet)
Killedenemycm (Sound) (f886b38) DC AE AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemycm)
Killedenemycovenant (Sound) (f886b98) 2C BE AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemycovenant)
Killedenemyfloodcarrier (Sound) (f886bf8) 10 CD AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcarrier)
Killedenemyfloodcarriercm (Sound) (f886c18) 70 D0 AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcarriercm)
Killedenemyfloodcombat (Sound) (f886bb8) 20 C3 AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcombat)
Killedenemyfloodcombatcm (Sound) (f886bd8) AC C8 AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcombatcm)
Killedenemygrenade (Sound) (f886cb8) E0 E3 AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemygrenade)
Killedenemymountedweapon (Sound) (f886cf8) F4 EE AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemymountedweapon)
Killedenemyneedler (Sound) (f886c78) 0C DB AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyneedler)
Killedenemyplayer (Sound) (f886b58) 44 B5 AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyplayer)
Killedenemyplayercm (Sound) (f886b78) F4 BB AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyplayercm)
Killedenemysentinel (Sound) (f886c38) 40 D4 AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemysentinel)
Killedenemyshotgun (Sound) (f886cd8) 94 EB AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyshotgun)
Killedenemysniper (Sound) (f886c98) 24 DF AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemysniper)
Killedfriend (Sound) (f886a98) CC 93 AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriend)
Killedfriendcm (Sound) (f886ab8) 48 9A AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriendcm)
Killedfriendplayer (Sound) (f886ad8) 70 9E AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriendplayer)
Killedfriendplayercm (Sound) (f886af8) 9C A4 AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriendplayercm)
Killingspree (Sound) (f886d18) 64 F6 AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killingspree)
================================================
sound\dialog\sargeant\conditional\combat2\playerkillresponses
================================================
Anyonekillgrenadecm (Sound) (f886d58) B8 FA AD 80
(sound\dialog\sargeant\conditional\combat2\playerkillresponses\anyonekillgrenadecm)
Playerkillflamecm (Sound) (f886d78) 78 00 AE 80
(sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillflamecm)
Playerkillingspreecm (Sound) (f886db8) 7C 08 AE 80
(sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillingspreecm)
Playerkillsnipercm (Sound) (f886d38) 38 F9 AD 80
(sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillsnipercm)
Playerkillvehiclecm (Sound) (f886d98) 60 04 AE 80
(sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillvehiclecm)
================================================
sound\dialog\sargeant\conditional\combat2\postcombatchatter
================================================
Alone (Sound) (f8875d8) C0 28 AF 80
(sound\dialog\sargeant\conditional\combat2\postcombatchatter\alone)
Nearmassacre (Sound) (f887658) 74 37 AF 80
(sound\dialog\sargeant\conditional\combat2\postcombatchatter\nearmassacre)
Nearmassacrere (Sound) (f887678) 78 3A AF 80
(sound\dialog\sargeant\conditional\combat2\postcombatchatter\nearmassacrere)
Rout (Sound) (f887698) A8 3C AF 80
(sound\dialog\sargeant\conditional\combat2\postcombatchatter\rout)
Routre (Sound) (f8876b8) 2C 44 AF 80
(sound\dialog\sargeant\conditional\combat2\postcombatchatter\routre)
Seriouslywounded (Sound) (f887618) 48 2E AF 80
(sound\dialog\sargeant\conditional\combat2\postcombatchatter\seriouslywounded)
Seriouslywoundedre (Sound) (f887638) EC 32 AF 80
(sound\dialog\sargeant\conditional\combat2\postcombatchatter\seriouslywoundedre)
Unscathedslightlywoundedre (Sound) (f8875f8) 38 2C AF 80
(sound\dialog\sargeant\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
================================================
sound\dialog\sargeant\conditional\combat2\postcombatcomments
================================================
Celebration (Sound) (f887558) BC 0E AF 80
(sound\dialog\sargeant\conditional\combat2\postcombatcomments\celebration)
Checkbodyenemy (Sound) (f887578) C8 14 AF 80
(sound\dialog\sargeant\conditional\combat2\postcombatcomments\checkbodyenemy)
Checkbodyfriend (Sound) (f887598) E4 1A AF 80
(sound\dialog\sargeant\conditional\combat2\postcombatcomments\checkbodyfriend)
Shootingdeadenemyplayer (Sound) (f8875b8) 24 24 AF 80
(sound\dialog\sargeant\conditional\combat2\postcombatcomments\shootingdeadenemyplayer)
================================================
sound\dialog\sargeant\conditional\combat2\shouting
================================================
Alliancebroken (Sound) (f886f98) 5C 49 AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\alliancebroken)
Alliancereformed (Sound) (f886fb8) 90 4D AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\alliancereformed)
Deadfriendfound (Sound) (f886f78) A8 46 AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\deadfriendfound)
Grenadedangerenemy (Sound) (f887038) 5C 58 AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\grenadedangerenemy)
Grenadedangerfriend (Sound) (f887078) 14 5F AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\grenadedangerfriend)
Grenadedangerself (Sound) (f887058) 9C 5B AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\grenadedangerself)
Grenadesighted (Sound) (f886ff8) B4 53 AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\grenadesighted)
Grenadestartle (Sound) (f887018) 58 56 AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\grenadestartle)
Grenadethrowing (Sound) (f886fd8) 18 51 AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\grenadethrowing)
Newcombatalone (Sound) (f886ef8) 38 39 AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\newcombatalone)
Newenemyrecentcombat (Sound) (f886f18) 9C 3D AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\newenemyrecentcombat)
Oldenemysighted (Sound) (f886f38) D8 40 AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\oldenemysighted)
Unexpectedenemy (Sound) (f886f58) 18 44 AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\unexpectedenemy)
================================================
sound\dialog\x10
================================================
Ass01 (Sound) (f88f4d8) 84 9F D3 80
(sound\dialog\x10\ass01)
Ass02 (Sound) (f88f518) DC A2 D3 80
(sound\dialog\x10\ass02)
Ass03 (Sound) (f88f538) C8 A4 D3 80
(sound\dialog\x10\ass03)
Ass04 (Sound) (f88f558) 70 A6 D3 80
(sound\dialog\x10\ass04)
Cor01 (Sound) (f88ecb8) 54 05 CF 80
(sound\dialog\x10\cor01)
Cor02 (Sound) (f88ed38) 2C 48 D1 80
(sound\dialog\x10\cor02)
Cor03 (Sound) (f88ed58) F0 49 D1 80
(sound\dialog\x10\cor03)
Cor04 (Sound) (f88ed98) 84 4D D1 80
(sound\dialog\x10\cor04)
Cor04b (Sound) (f88edf8) B4 61 D1 80
(sound\dialog\x10\cor04b)
Cor05 (Sound) (f88ee38) F8 64 D1 80
(sound\dialog\x10\cor05)
Cor05b (Sound) (f88ee58) C4 66 D1 80
(sound\dialog\x10\cor05b)
Cor06 (Sound) (f88eeb8) C8 6C D1 80
(sound\dialog\x10\cor06)
Cor07 (Sound) (f88ef98) 00 78 D1 80
(sound\dialog\x10\cor07)
Cor08 (Sound) (f88f118) 60 2D D2 80
(sound\dialog\x10\cor08)
Cor09 (Sound) (f88f1f8) 04 57 D3 80
(sound\dialog\x10\cor09)
Cor10 (Sound) (f88f218) E8 58 D3 80
(sound\dialog\x10\cor10)
Cor11 (Sound) (f88f238) 38 5B D3 80
(sound\dialog\x10\cor11)
Cor12 (Sound) (f88f3f8) 7C 7D D3 80
(sound\dialog\x10\cor12)
Keyes01 (Sound) (f88ec98) 8C 03 CF 80
(sound\dialog\x10\keyes01)
Keyes02 (Sound) (f88ed18) 60 46 D1 80
(sound\dialog\x10\keyes02)
Keyes03 (Sound) (f88ed78) E0 4B D1 80
(sound\dialog\x10\keyes03)
Keyes04 (Sound) (f88ee18) 60 63 D1 80
(sound\dialog\x10\keyes04)
Keyes05 (Sound) (f88ee78) 54 69 D1 80
(sound\dialog\x10\keyes05)
Keyes06 (Sound) (f88ee98) 30 6B D1 80
(sound\dialog\x10\keyes06)
Keyes07 (Sound) (f88eed8) 48 6E D1 80
(sound\dialog\x10\keyes07)
Keyes08 (Sound) (f88eef8) D0 6F D1 80
(sound\dialog\x10\keyes08)
Keyes09 (Sound) (f88f0f8) AC 2B D2 80
(sound\dialog\x10\keyes09)
Mar01 (Sound) (f88f378) 64 71 D3 80
(sound\dialog\x10\mar01)
Sgt01 (Sound) (f88f258) 24 5D D3 80
(sound\dialog\x10\sgt01)
Sgt05 (Sound) (f88f2b8) 6C 62 D3 80
(sound\dialog\x10\sgt05)
Sgt05b (Sound) (f88f2d8) 6C 65 D3 80
(sound\dialog\x10\sgt05b)
Sgt05c (Sound) (f88f2f8) 00 67 D3 80
(sound\dialog\x10\sgt05c)
Sgt05d (Sound) (f88f318) 2C 6A D3 80
(sound\dialog\x10\sgt05d)
Sgt05e (Sound) (f88f338) C8 6B D3 80
(sound\dialog\x10\sgt05e)
Sgt05f (Sound) (f88f358) C0 6F D3 80
(sound\dialog\x10\sgt05f)
Sgt05g (Sound) (f88f278) D0 5E D3 80
(sound\dialog\x10\sgt05g)
Sgt05h (Sound) (f88f298) E4 60 D3 80
(sound\dialog\x10\sgt05h)
Sgt06 (Sound) (f88f398) F8 72 D3 80
(sound\dialog\x10\sgt06)
Sgt07 (Sound) (f88f418) 9C 7F D3 80
(sound\dialog\x10\sgt07)
Sgt08 (Sound) (f88f438) 68 81 D3 80
(sound\dialog\x10\sgt08)
Tec01 (Sound) (f88f4f8) 30 A1 D3 80
(sound\dialog\x10\tec01)
================================================
sound\dialog\x20
================================================
Bigboom (Sound) (f88f7d8) E4 A5 D7 80
(sound\dialog\x20\bigboom)
Chief01 (Sound) (f88f638) 00 F5 D3 80
(sound\dialog\x20\chief01)
Chief02 (Sound) (f88f798) A8 A2 D7 80
(sound\dialog\x20\chief02)
Chief03 (Sound) (f88fab8) 94 FF D7 80
(sound\dialog\x20\chief03)
Cor01 (Sound) (f88f6f8) 8C 8E D6 80
(sound\dialog\x20\cor01)
Cor01b (Sound) (f88f738) 08 9E D7 80
(sound\dialog\x20\cor01b)
Cor01c (Sound) (f88f758) A0 9F D7 80
(sound\dialog\x20\cor01c)
Cor02 (Sound) (f88f778) 28 A1 D7 80
(sound\dialog\x20\cor02)
Cor03 (Sound) (f88f7b8) 58 A4 D7 80
(sound\dialog\x20\cor03)
Cor04 (Sound) (f88f878) F8 B8 D7 80
(sound\dialog\x20\cor04)
Cor05 (Sound) (f88f8b8) 8C BC D7 80
(sound\dialog\x20\cor05)
Cor06 (Sound) (f88f918) DC C1 D7 80
(sound\dialog\x20\cor06)
Cor07 (Sound) (f88f9b8) 40 D7 D7 80
(sound\dialog\x20\cor07)
Cor08 (Sound) (f88fa18) E8 DD D7 80
(sound\dialog\x20\cor08)
Cor09 (Sound) (f88fad8) 18 01 D8 80
(sound\dialog\x20\cor09)
Cor09b (Sound) (f88faf8) 04 03 D8 80
(sound\dialog\x20\cor09b)
Cor10 (Sound) (f88fb58) 3C 08 D8 80
(sound\dialog\x20\cor10)
Flightofficer01 (Sound) (f88f898) CC BA D7 80
(sound\dialog\x20\flightofficer01)
Keyes01 (Sound) (f88f698) 9C 89 D6 80
(sound\dialog\x20\keyes01)
Keyes02 (Sound) (f88f6b8) 38 8B D6 80
(sound\dialog\x20\keyes02)
Keyes02b (Sound) (f88f6d8) CC 8C D6 80
(sound\dialog\x20\keyes02b)
Keyes03 (Sound) (f88f858) 70 B7 D7 80
(sound\dialog\x20\keyes03)
Keyes04 (Sound) (f88f8d8) 38 BE D7 80
(sound\dialog\x20\keyes04)
Keyes05 (Sound) (f88f8f8) 44 C0 D7 80
(sound\dialog\x20\keyes05)
Keyes06 (Sound) (f88f978) EC D3 D7 80
(sound\dialog\x20\keyes06)
Keyes07 (Sound) (f88f998) 84 D5 D7 80
(sound\dialog\x20\keyes07)
Keyes08 (Sound) (f88f9d8) 24 D9 D7 80
(sound\dialog\x20\keyes08)
Keyes09 (Sound) (f88f9f8) C0 DB D7 80
(sound\dialog\x20\keyes09)
Keyes10 (Sound) (f88fa78) 70 FB D7 80
(sound\dialog\x20\keyes10)
Keyes10b (Sound) (f88fa98) 0C FE D7 80
(sound\dialog\x20\keyes10b)
Keyes12 (Sound) (f88fb18) F4 04 D8 80
(sound\dialog\x20\keyes12)
Keyes12b (Sound) (f88fb38) B4 06 D8 80
(sound\dialog\x20\keyes12b)
Keyes14 (Sound) (f88fbb8) EC 0D D8 80
(sound\dialog\x20\keyes14)
X20_unique1 (Sound) (f88fb78) C0 09 D8 80
(sound\dialog\x20\x20_unique1)
X20_unique2 (Sound) (f88fb98) 1C 0C D8 80
(sound\dialog\x20\x20_unique2)
X20_unique3 (Sound) (f88fbd8) 90 0F D8 80
(sound\dialog\x20\x20_unique3)
================================================
sound\dialog\x30
================================================
Che_01 (Sound) (f890758) 44 D2 DC 80
(sound\dialog\x30\che_01)
Che_02 (Sound) (f890e18) D4 F7 DD 80
(sound\dialog\x30\che_02)
Cor_01 (Sound) (f8906d8) B0 B1 DC 80
(sound\dialog\x30\cor_01)
Cor_02 (Sound) (f8909d8) 3C 8E DD 80
(sound\dialog\x30\cor_02)
Cor_03 (Sound) (f890a98) 60 9A DD 80
(sound\dialog\x30\cor_03)
Cor_04 (Sound) (f890df8) 38 F6 DD 80
(sound\dialog\x30\cor_04)
Cor_05 (Sound) (f890e38) 54 F9 DD 80
(sound\dialog\x30\cor_05)
Lif_01 (Sound) (f890778) C4 D3 DC 80
(sound\dialog\x30\lif_01)
Lif_02 (Sound) (f890958) 90 82 DD 80
(sound\dialog\x30\lif_02)
Lif_04 (Sound) (f890a58) 0C 97 DD 80
(sound\dialog\x30\lif_04)
Lif_05 (Sound) (f890dd8) 48 F4 DD 80
(sound\dialog\x30\lif_05)
Mar1_01 (Sound) (f890698) 98 AE DC 80
(sound\dialog\x30\mar1_01)
Mar1_02 (Sound) (f8906b8) 30 B0 DC 80
(sound\dialog\x30\mar1_02)
Mar1_03 (Sound) (f8909b8) 80 8C DD 80
(sound\dialog\x30\mar1_03)
Mar1_04 (Sound) (f890a78) C0 98 DD 80
(sound\dialog\x30\mar1_04)
Mar2_01 (Sound) (f890a38) 74 95 DD 80
(sound\dialog\x30\mar2_01)
================================================
sound\music\battle2_full
================================================
Alt_loops (Sound) (f897fb8) 1C 77 0A 81
(sound\music\battle2_full\alt_loops)
In (Sound) (f897f58) 6C 62 0A 81
(sound\music\battle2_full\in)
Loops (Sound) (f897f78) B4 67 0A 81
(sound\music\battle2_full\loops)
Out (Sound) (f897f98) CC 72 0A 81
(sound\music\battle2_full\out)
================================================
sound\music\cstrng
================================================
Cstrng1 (Sound) (f897ff8) 9C 84 0A 81
(sound\music\cstrng\cstrng1)
================================================
sound\music\haloperc
================================================
In (Sound) (f897cf8) 70 A0 09 81
(sound\music\haloperc\in)
Loops (Sound) (f897d18) 44 A4 09 81
(sound\music\haloperc\loops)
================================================
sound\music\haloperc_alt
================================================
Loops (Sound) (f897d38) B8 B3 09 81
(sound\music\haloperc_alt\loops)
================================================
sound\music\misc_loops
================================================
Spooky_detail (Sound) (f897f18) DC 37 0A 81
(sound\music\misc_loops\spooky_detail)
================================================
sound\music\rhythm1
================================================
Alt_loops (Sound) (f897eb8) 10 16 0A 81
(sound\music\rhythm1\alt_loops)
Alt_out (Sound) (f897ed8) 98 32 0A 81
(sound\music\rhythm1\alt_out)
In (Sound) (f897e58) 5C F2 09 81
(sound\music\rhythm1\in)
Loops (Sound) (f897e78) 20 F8 09 81
(sound\music\rhythm1\loops)
Out (Sound) (f897e98) 34 13 0A 81
(sound\music\rhythm1\out)
================================================
sound\music\strnglp3
================================================
In (Sound) (f897df8) 20 DE 09 81
(sound\music\strnglp3\in)
Loops (Sound) (f897e18) 04 E0 09 81
(sound\music\strnglp3\loops)
Out (Sound) (f897db8) C4 DB 09 81
(sound\music\strnglp3\out)
================================================
sound\music\strnglp3b
================================================
In (Sound) (f897d78) 04 D7 09 81
(sound\music\strnglp3b\in)
Loops (Sound) (f897d98) E8 D8 09 81
(sound\music\strnglp3b\loops)
================================================
sound\music\x20_music
================================================
X20_music_1 (Looping Sound) (f88f5f8) FC E7 D3 80
(sound\music\x20_music\x20_music_1)
X20_music_1 (Sound) (f88f618) F0 E8 D3 80
(sound\music\x20_music\x20_music_1)
X20_music_2 (Looping Sound) (f88f818) E8 AA D7 80
(sound\music\x20_music\x20_music_2)
X20_music_2 (Sound) (f88f838) DC AB D7 80
(sound\music\x20_music\x20_music_2)
X20_music_3 (Looping Sound) (f88f938) 84 C3 D7 80
(sound\music\x20_music\x20_music_3)
X20_music_3 (Sound) (f88f958) 78 C4 D7 80
(sound\music\x20_music\x20_music_3)
X20_music_4 (Looping Sound) (f88fa38) 68 DF D7 80
(sound\music\x20_music\x20_music_4)
X20_music_4 (Sound) (f88fa58) 5C E0 D7 80
(sound\music\x20_music\x20_music_4)
================================================
sound\sfx\ambience\a10
================================================
Battleship (Sound) (f89ac78) 88 75 11 81
(sound\sfx\ambience\a10\battleship)
Doorpound (Sound) (f898778) 80 F5 0A 81
(sound\sfx\ambience\a10\doorpound)
Klaxon (Looping Sound) (f88ebd8) 30 F7 CE 80
(sound\sfx\ambience\a10\klaxon)
Klaxonin (Sound) (f88ebf8) 24 F8 CE 80
(sound\sfx\ambience\a10\klaxonin)
Klaxonlp (Sound) (f88ec18) 8C F9 CE 80
(sound\sfx\ambience\a10\klaxonlp)
Klaxonout (Sound) (f88ec38) F4 FA CE 80
(sound\sfx\ambience\a10\klaxonout)
Pillarhits (Sound) (f88f7f8) 88 A8 D7 80
(sound\sfx\ambience\a10\pillarhits)
Shipambience (Looping Sound) (f89ac58) 2C 74 11 81
(sound\sfx\ambience\a10\shipambience)
Shipcreaks (Sound) (f89ac98) 80 84 11 81
(sound\sfx\ambience\a10\shipcreaks)
================================================
sound\sfx\ambience\computers
================================================
Scmp1 (Sound Scenery) (f8936f8) 54 AD E9 80
(sound\sfx\ambience\computers\scmp1)
Scmp1 (Looping Sound) (f893718) 98 AF E9 80
(sound\sfx\ambience\computers\scmp1)
Scmp1 (Sound) (f893738) F4 B0 E9 80
(sound\sfx\ambience\computers\scmp1)
Scmp1_nodet (Sound Scenery) (f893758) 5C B2 E9 80
(sound\sfx\ambience\computers\scmp1_nodet)
Scmp1_nodet (Looping Sound) (f893778) A0 B4 E9 80
(sound\sfx\ambience\computers\scmp1_nodet)
Scmp2 (Sound Scenery) (f893578) 34 99 E9 80
(sound\sfx\ambience\computers\scmp2)
Scmp2 (Looping Sound) (f893598) 78 9B E9 80
(sound\sfx\ambience\computers\scmp2)
Scmp2 (Sound) (f8935b8) D4 9C E9 80
(sound\sfx\ambience\computers\scmp2)
Scmp3 (Sound Scenery) (f8935d8) 3C 9E E9 80
(sound\sfx\ambience\computers\scmp3)
Scmp3 (Looping Sound) (f8935f8) 80 A0 E9 80
(sound\sfx\ambience\computers\scmp3)
Scmp3 (Sound) (f893618) DC A1 E9 80
(sound\sfx\ambience\computers\scmp3)
Scmp4 (Sound Scenery) (f893638) 44 A3 E9 80
(sound\sfx\ambience\computers\scmp4)
Scmp4 (Looping Sound) (f893658) 88 A5 E9 80
(sound\sfx\ambience\computers\scmp4)
Scmp4 (Sound) (f893678) E4 A6 E9 80
(sound\sfx\ambience\computers\scmp4)
Scmp5 (Sound Scenery) (f893698) 4C A8 E9 80
(sound\sfx\ambience\computers\scmp5)
Scmp5 (Looping Sound) (f8936b8) 90 AA E9 80
(sound\sfx\ambience\computers\scmp5)
Scmp5 (Sound) (f8936d8) EC AB E9 80
(sound\sfx\ambience\computers\scmp5)
Scmp6 (Sound Scenery) (f8934f8) A0 87 E9 80
(sound\sfx\ambience\computers\scmp6)
Scmp6 (Looping Sound) (f893518) E4 89 E9 80
(sound\sfx\ambience\computers\scmp6)
Scmp6 (Sound) (f893538) 40 8B E9 80
(sound\sfx\ambience\computers\scmp6)
================================================
sound\sfx\ambience\emitters
================================================
Fire (Looping Sound) (f8911d8) 98 0D DF 80
(sound\sfx\ambience\emitters\fire)
Fire_detail (Sound) (f891218) 54 11 DF 80
(sound\sfx\ambience\emitters\fire_detail)
Fire_loop (Sound) (f8911f8) F4 0E DF 80
(sound\sfx\ambience\emitters\fire_loop)
Steam_constant (Looping Sound) (f8826f8) DC F5 92 80
(sound\sfx\ambience\emitters\steam_constant)
Steam_constant (Sound) (f882718) D0 F6 92 80
(sound\sfx\ambience\emitters\steam_constant)
================================================
sound\sfx\ambience\interiors
================================================
Compdetail (Sound) (f893558) A0 8D E9 80
(sound\sfx\ambience\interiors\compdetail)
Sparks_detail (Sound) (f891278) 50 27 DF 80
(sound\sfx\ambience\interiors\sparks_detail)
================================================
sound\sfx\impulse\animations\cortana
================================================
Cortana_appear (Sound) (f88ef38) 48 73 D1 80
(sound\sfx\impulse\animations\cortana\cortana_appear)
================================================
sound\sfx\impulse\animations\cyborg
================================================
B_driver_enter (Sound) (f88c078) 84 43 C7 80
(sound\sfx\impulse\animations\cyborg\b_driver_enter)
B_driver_exit (Sound) (f88c098) EC 44 C7 80
(sound\sfx\impulse\animations\cyborg\b_driver_exit)
G_driver_enter (Sound) (f88c0b8) 54 46 C7 80
(sound\sfx\impulse\animations\cyborg\g_driver_enter)
G_driver_exit (Sound) (f88c0d8) BC 47 C7 80
(sound\sfx\impulse\animations\cyborg\g_driver_exit)
Gt_gunner_enter (Sound) (f883318) DC 87 A2 80
(sound\sfx\impulse\animations\cyborg\gt_gunner_enter)
Gt_gunner_exit (Sound) (f883338) 44 89 A2 80
(sound\sfx\impulse\animations\cyborg\gt_gunner_exit)
P_rider_lf_enter (Sound) (f883358) AC 8A A2 80
(sound\sfx\impulse\animations\cyborg\p_rider_lf_enter)
P_rider_lf_exit (Sound) (f883378) 14 8C A2 80
(sound\sfx\impulse\animations\cyborg\p_rider_lf_exit)
P_rider_rf_enter (Sound) (f883398) 7C 8D A2 80
(sound\sfx\impulse\animations\cyborg\p_rider_rf_enter)
P_rider_rf_exit (Sound) (f8833b8) E4 8E A2 80
(sound\sfx\impulse\animations\cyborg\p_rider_rf_exit)
Scorpion_driver_enter (Sound) (f88c0f8) 24 49 C7 80
(sound\sfx\impulse\animations\cyborg\scorpion_driver_enter)
Scorpion_driver_exit (Sound) (f88c118) 8C 4A C7 80
(sound\sfx\impulse\animations\cyborg\scorpion_driver_exit)
W_driver_enter (Sound) (f88c138) F4 4B C7 80
(sound\sfx\impulse\animations\cyborg\w_driver_enter)
W_driver_exit (Sound) (f88c158) 5C 4D C7 80
(sound\sfx\impulse\animations\cyborg\w_driver_exit)
W_gunner_enter (Sound) (f88c178) C4 4E C7 80
(sound\sfx\impulse\animations\cyborg\w_gunner_enter)
W_gunner_exit (Sound) (f88c198) 2C 50 C7 80
(sound\sfx\impulse\animations\cyborg\w_gunner_exit)
W_rider_enter (Sound) (f88c1b8) 94 51 C7 80
(sound\sfx\impulse\animations\cyborg\w_rider_enter)
W_rider_exit (Sound) (f88c1d8) FC 52 C7 80
(sound\sfx\impulse\animations\cyborg\w_rider_exit)
Wraith_driver_enter (Sound) (f88c1f8) 64 54 C7 80
(sound\sfx\impulse\animations\cyborg\wraith_driver_enter)
Wraith_driver_exit (Sound) (f88c218) CC 55 C7 80
(sound\sfx\impulse\animations\cyborg\wraith_driver_exit)
================================================
sound\sfx\impulse\animations\elite
================================================
Alert_pistol_move_front (Sound) (f8945f8) A8 95 F7 80
(sound\sfx\impulse\animations\elite\alert_pistol_move_front)
B-driver_enter (Sound) (f8943b8) 88 76 F7 80
(sound\sfx\impulse\animations\elite\b-driver_enter)
Bdriverexit (Sound) (f8943d8) F0 77 F7 80
(sound\sfx\impulse\animations\elite\bdriverexit)
Crouch_pistol_move_back (Sound) (f8945d8) 48 93 F7 80
(sound\sfx\impulse\animations\elite\crouch_pistol_move_back)
Crouch_pistol_move_front (Sound) (f8945b8) E8 90 F7 80
(sound\sfx\impulse\animations\elite\crouch_pistol_move_front)
Crouch_pistol_move_left (Sound) (f894598) 88 8E F7 80
(sound\sfx\impulse\animations\elite\crouch_pistol_move_left)
Crouch_pistol_move_right (Sound) (f894578) 28 8C F7 80
(sound\sfx\impulse\animations\elite\crouch_pistol_move_right)
Crouch_sword_move_back (Sound) (f894558) C8 89 F7 80
(sound\sfx\impulse\animations\elite\crouch_sword_move_back)
Crouch_sword_move_front (Sound) (f894538) 68 87 F7 80
(sound\sfx\impulse\animations\elite\crouch_sword_move_front)
Gdriverenter (Sound) (f8943f8) 58 79 F7 80
(sound\sfx\impulse\animations\elite\gdriverenter)
Gdriverexit (Sound) (f894418) C0 7A F7 80
(sound\sfx\impulse\animations\elite\gdriverexit)
Gtgunnerenter (Sound) (f894438) 28 7C F7 80
(sound\sfx\impulse\animations\elite\gtgunnerenter)
Gtgunnerexit (Sound) (f894458) 90 7D F7 80
(sound\sfx\impulse\animations\elite\gtgunnerexit)
Stand_pistol_evade_left (Sound) (f894478) F8 7E F7 80
(sound\sfx\impulse\animations\elite\stand_pistol_evade_left)
Stand_pistol_evade_right (Sound) (f894498) 60 80 F7 80
(sound\sfx\impulse\animations\elite\stand_pistol_evade_right)
Stand_pistol_melee (Sound) (f8944b8) C8 81 F7 80
(sound\sfx\impulse\animations\elite\stand_pistol_melee)
Stand_pistol_melee_2 (Sound) (f8944d8) 30 83 F7 80
(sound\sfx\impulse\animations\elite\stand_pistol_melee_2)
Stand_sword_melee.mov (Sound) (f8944f8) 98 84 F7 80
(sound\sfx\impulse\animations\elite\stand_sword_melee.mov)
Stand_sword_melee_oh (Sound) (f894618) 08 98 F7 80
(sound\sfx\impulse\animations\elite\stand_sword_melee_oh)
Stand_up_roll (Sound) (f894518) 00 86 F7 80
(sound\sfx\impulse\animations\elite\stand_up_roll)
================================================
sound\sfx\impulse\animations\grunt
================================================
Alert_pistol_move_front (Sound) (f8960d8) 9C 7D 03 81
(sound\sfx\impulse\animations\grunt\alert_pistol_move_front)
Crouch_pistol_move_front (Sound) (f8960f8) FC 7F 03 81
(sound\sfx\impulse\animations\grunt\crouch_pistol_move_front)
Crouch_pistol_move_left (Sound) (f896118) 5C 82 03 81
(sound\sfx\impulse\animations\grunt\crouch_pistol_move_left)
Crouch_pistol_move_right (Sound) (f896138) BC 84 03 81
(sound\sfx\impulse\animations\grunt\crouch_pistol_move_right)
Flee_pistol_move_front (Sound) (f896158) 1C 87 03 81
(sound\sfx\impulse\animations\grunt\flee_pistol_move_front)
Onfire_idle (Sound) (f895fd8) 5C 72 03 81
(sound\sfx\impulse\animations\grunt\onfire_idle)
Stand_missile_move_front (Sound) (f896178) 7C 89 03 81
(sound\sfx\impulse\animations\grunt\stand_missile_move_front)
Stand_missile_move_left (Sound) (f896198) DC 8B 03 81
(sound\sfx\impulse\animations\grunt\stand_missile_move_left)
Stand_missile_move_right (Sound) (f8961b8) 3C 8E 03 81
(sound\sfx\impulse\animations\grunt\stand_missile_move_right)
Stand_pistol_dive (Sound) (f895ff8) C4 73 03 81
(sound\sfx\impulse\animations\grunt\stand_pistol_dive)
Stand_pistol_evade_left (Sound) (f896018) 2C 75 03 81
(sound\sfx\impulse\animations\grunt\stand_pistol_evade_left)
Stand_pistol_evade_right (Sound) (f896038) 94 76 03 81
(sound\sfx\impulse\animations\grunt\stand_pistol_evade_right)
Stand_pistol_move_back (Sound) (f8961d8) 9C 90 03 81
(sound\sfx\impulse\animations\grunt\stand_pistol_move_back)
Stand_pistol_move_front (Sound) (f8961f8) FC 92 03 81
(sound\sfx\impulse\animations\grunt\stand_pistol_move_front)
Stand_pistol_move_left (Sound) (f896218) 5C 95 03 81
(sound\sfx\impulse\animations\grunt\stand_pistol_move_left)
Stand_pistol_move_right (Sound) (f896238) BC 97 03 81
(sound\sfx\impulse\animations\grunt\stand_pistol_move_right)
Stand_pistol_reload_1 (Sound) (f896058) FC 77 03 81
(sound\sfx\impulse\animations\grunt\stand_pistol_reload_1)
Stand_pistol_surprise_back (Sound) (f896078) 64 79 03 81
(sound\sfx\impulse\animations\grunt\stand_pistol_surprise_back)
Stand_pistol_surprise_front (Sound) (f896098) CC 7A 03 81
(sound\sfx\impulse\animations\grunt\stand_pistol_surprise_front)
Stand_pistol_throw_grenade (Sound) (f8960b8) 34 7C 03 81
(sound\sfx\impulse\animations\grunt\stand_pistol_throw_grenade)
================================================
sound\sfx\impulse\animations\marine
================================================
P_rider_lb01_enter (Sound) (f883118) 5C 71 A2 80
(sound\sfx\impulse\animations\marine\p_rider_lb01_enter)
P_rider_lb01_exit (Sound) (f883138) C4 72 A2 80
(sound\sfx\impulse\animations\marine\p_rider_lb01_exit)
P_rider_lb02_exit (Sound) (f883158) 2C 74 A2 80
(sound\sfx\impulse\animations\marine\p_rider_lb02_exit)
P_rider_lb_enter (Sound) (f8830d8) 8C 6E A2 80
(sound\sfx\impulse\animations\marine\p_rider_lb_enter)
P_rider_lb_exit (Sound) (f8830f8) F4 6F A2 80
(sound\sfx\impulse\animations\marine\p_rider_lb_exit)
P_rider_lm_enter (Sound) (f883178) 94 75 A2 80
(sound\sfx\impulse\animations\marine\p_rider_lm_enter)
P_rider_lm_exit (Sound) (f883198) FC 76 A2 80
(sound\sfx\impulse\animations\marine\p_rider_lm_exit)
P_rider_rb01_enter (Sound) (f8831f8) 34 7B A2 80
(sound\sfx\impulse\animations\marine\p_rider_rb01_enter)
P_rider_rb01_exit (Sound) (f883218) 9C 7C A2 80
(sound\sfx\impulse\animations\marine\p_rider_rb01_exit)
P_rider_rb02_exit (Sound) (f883238) 04 7E A2 80
(sound\sfx\impulse\animations\marine\p_rider_rb02_exit)
P_rider_rb_enter (Sound) (f8831b8) 64 78 A2 80
(sound\sfx\impulse\animations\marine\p_rider_rb_enter)
P_rider_rb_exit (Sound) (f8831d8) CC 79 A2 80
(sound\sfx\impulse\animations\marine\p_rider_rb_exit)
P_rider_rm_enter (Sound) (f883258) 6C 7F A2 80
(sound\sfx\impulse\animations\marine\p_rider_rm_enter)
P_rider_rm_exit (Sound) (f883278) D4 80 A2 80
(sound\sfx\impulse\animations\marine\p_rider_rm_exit)
W_gunner_enter (Sound) (f883298) 3C 82 A2 80
(sound\sfx\impulse\animations\marine\w_gunner_enter)
W_gunner_exit (Sound) (f8832b8) A4 83 A2 80
(sound\sfx\impulse\animations\marine\w_gunner_exit)
W_rider_enter (Sound) (f8832d8) 0C 85 A2 80
(sound\sfx\impulse\animations\marine\w_rider_enter)
W_rider_exit (Sound) (f8832f8) 74 86 A2 80
(sound\sfx\impulse\animations\marine\w_rider_exit)
================================================
sound\sfx\impulse\bodyfalls\elite
================================================
Hkillbackgut (Sound) (f894318) 80 6F F7 80
(sound\sfx\impulse\bodyfalls\elite\hkillbackgut)
Hkillfrontgut (Sound) (f894398) 20 75 F7 80
(sound\sfx\impulse\bodyfalls\elite\hkillfrontgut)
Skillfrontbackgut (Sound) (f894378) B8 73 F7 80
(sound\sfx\impulse\bodyfalls\elite\skillfrontbackgut)
Skillleftgut (Sound) (f894358) 50 72 F7 80
(sound\sfx\impulse\bodyfalls\elite\skillleftgut)
Skillrightgut (Sound) (f894338) E8 70 F7 80
(sound\sfx\impulse\bodyfalls\elite\skillrightgut)
================================================
sound\sfx\impulse\bodyfalls\grunt
================================================
Hkillfrontgut (Sound) (f895f58) BC 6C 03 81
(sound\sfx\impulse\bodyfalls\grunt\hkillfrontgut)
Skillbackgut (Sound) (f895f78) 24 6E 03 81
(sound\sfx\impulse\bodyfalls\grunt\skillbackgut)
Skillfrontgut (Sound) (f895f98) 8C 6F 03 81
(sound\sfx\impulse\bodyfalls\grunt\skillfrontgut)
Skillleftgut (Sound) (f895fb8) F4 70 03 81
(sound\sfx\impulse\bodyfalls\grunt\skillleftgut)
================================================
sound\sfx\impulse\bodyfalls\marines
================================================
General (Sound) (f8830b8) 4C 68 A2 80
(sound\sfx\impulse\bodyfalls\marines\general)
Hkillfronthead (Sound) (f883098) E4 66 A2 80
(sound\sfx\impulse\bodyfalls\marines\hkillfronthead)
Skillfrontgut (Sound) (f883078) 7C 65 A2 80
(sound\sfx\impulse\bodyfalls\marines\skillfrontgut)
================================================
sound\sfx\impulse\coolant
================================================
Enter_water (Sound) (f88f5d8) 94 E6 D3 80
(sound\sfx\impulse\coolant\enter_water)
Exit_water (Sound) (f88fcd8) 68 1D D8 80
(sound\sfx\impulse\coolant\exit_water)
================================================
sound\sfx\impulse\doors
================================================
A10_shield_generator (Looping Sound) (f893158) 14 EE E8 80
(sound\sfx\impulse\doors\a10_shield_generator)
A10_shieldgen_in (Sound) (f893178) 08 EF E8 80
(sound\sfx\impulse\doors\a10_shieldgen_in)
A10_shieldgen_loop (Sound) (f893198) 70 F0 E8 80
(sound\sfx\impulse\doors\a10_shieldgen_loop)
A10_shieldgen_out (Sound) (f8931b8) D8 F1 E8 80
(sound\sfx\impulse\doors\a10_shieldgen_out)
Airlock (Looping Sound) (f892978) 20 0E E7 80
(sound\sfx\impulse\doors\airlock)
Airlock_in (Sound) (f892998) 14 0F E7 80
(sound\sfx\impulse\doors\airlock_in)
Airlock_loop (Sound) (f8929b8) 7C 10 E7 80
(sound\sfx\impulse\doors\airlock_loop)
Airlock_out (Sound) (f8929d8) E4 11 E7 80
(sound\sfx\impulse\doors\airlock_out)
Blast_door (Looping Sound) (f892af8) 14 70 E7 80
(sound\sfx\impulse\doors\blast_door)
Blast_in (Sound) (f892b18) 08 71 E7 80
(sound\sfx\impulse\doors\blast_in)
Blast_loop (Sound) (f892b38) 70 72 E7 80
(sound\sfx\impulse\doors\blast_loop)
Blast_out (Sound) (f892b58) D8 73 E7 80
(sound\sfx\impulse\doors\blast_out)
Cryotube (Sound) (f88e4b8) D8 EC CD 80
(sound\sfx\impulse\doors\cryotube)
Door_jeff_close (Sound) (f892cf8) 08 A6 E7 80
(sound\sfx\impulse\doors\door_jeff_close)
Door_jeff_closed (Effect) (f892d58) E4 A9 E7 80
(sound\sfx\impulse\doors\door_jeff_closed)
Door_jeff_done_close (Sound) (f892d78) F0 AA E7 80
(sound\sfx\impulse\doors\door_jeff_done_close)
Door_jeff_done_open (Sound) (f892d38) 7C A8 E7 80
(sound\sfx\impulse\doors\door_jeff_done_open)
Door_jeff_open (Effect) (f892cb8) 94 A3 E7 80
(sound\sfx\impulse\doors\door_jeff_open)
Door_jeff_open (Sound) (f892cd8) A0 A4 E7 80
(sound\sfx\impulse\doors\door_jeff_open)
Door_jeff_opened (Effect) (f892d18) 70 A7 E7 80
(sound\sfx\impulse\doors\door_jeff_opened)
Lifepod_door (Sound) (f890738) DC D0 DC 80
(sound\sfx\impulse\doors\lifepod_door)
Small_door3_close (Effect) (f892698) 6C 8B E6 80
(sound\sfx\impulse\doors\small_door3_close)
Small_door3_close (Sound) (f8926b8) 78 8C E6 80
(sound\sfx\impulse\doors\small_door3_close)
Small_door3_done_close (Effect) (f892718) 54 90 E6 80
(sound\sfx\impulse\doors\small_door3_done_close)
Small_door3_done_close (Sound) (f892738) 60 91 E6 80
(sound\sfx\impulse\doors\small_door3_done_close)
Small_door3_done_open (Effect) (f8926d8) E0 8D E6 80
(sound\sfx\impulse\doors\small_door3_done_open)
Small_door3_done_open (Sound) (f8926f8) EC 8E E6 80
(sound\sfx\impulse\doors\small_door3_done_open)
Small_door3_open (Effect) (f892658) F8 88 E6 80
(sound\sfx\impulse\doors\small_door3_open)
Small_door3_open (Sound) (f892678) 04 8A E6 80
(sound\sfx\impulse\doors\small_door3_open)
================================================
sound\sfx\impulse\footsteps\cyborg\cleancement
================================================
Jump (Sound) (f884258) 18 60 A4 80
(sound\sfx\impulse\footsteps\cyborg\cleancement\jump)
Jump_up (Sound) (f884118) 1C 40 A4 80
(sound\sfx\impulse\footsteps\cyborg\cleancement\jump_up)
Run (Sound) (f883e98) F8 F5 A3 80
(sound\sfx\impulse\footsteps\cyborg\cleancement\run)
Shuffle (Sound) (f883fd8) CC 1A A4 80
(sound\sfx\impulse\footsteps\cyborg\cleancement\shuffle)
Walk (Sound) (f883c38) 04 C4 A3 80
(sound\sfx\impulse\footsteps\cyborg\cleancement\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\dirt
================================================
Jump (Sound) (f884198) 64 50 A4 80
(sound\sfx\impulse\footsteps\cyborg\dirt\jump)
Jump_up (Sound) (f884058) 24 29 A4 80
(sound\sfx\impulse\footsteps\cyborg\dirt\jump_up)
Run (Sound) (f883dd8) 00 DF A3 80
(sound\sfx\impulse\footsteps\cyborg\dirt\run)
Shuffle (Sound) (f883f18) 40 06 A4 80
(sound\sfx\impulse\footsteps\cyborg\dirt\shuffle)
Walk (Sound) (f883b78) 0C AD A3 80
(sound\sfx\impulse\footsteps\cyborg\dirt\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\grass
================================================
Jump (Sound) (f8842b8) 40 66 A4 80
(sound\sfx\impulse\footsteps\cyborg\grass\jump)
Run (Sound) (f883ef8) 6C 02 A4 80
(sound\sfx\impulse\footsteps\cyborg\grass\run)
Shuffle (Sound) (f884038) 50 25 A4 80
(sound\sfx\impulse\footsteps\cyborg\grass\shuffle)
Walk (Sound) (f883db8) 2C DB A3 80
(sound\sfx\impulse\footsteps\cyborg\grass\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\grating
================================================
Jump (Sound) (f884238) B8 5D A4 80
(sound\sfx\impulse\footsteps\cyborg\grating\jump)
Jump_up (Sound) (f8840f8) 48 3C A4 80
(sound\sfx\impulse\footsteps\cyborg\grating\jump_up)
Run (Sound) (f883e78) 24 F2 A3 80
(sound\sfx\impulse\footsteps\cyborg\grating\run)
Shuffle (Sound) (f883fb8) 6C 18 A4 80
(sound\sfx\impulse\footsteps\cyborg\grating\shuffle)
Walk (Sound) (f883c18) 30 C0 A3 80
(sound\sfx\impulse\footsteps\cyborg\grating\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\gravel
================================================
Jump (Sound) (f8841b8) C4 52 A4 80
(sound\sfx\impulse\footsteps\cyborg\gravel\jump)
Jump_up (Sound) (f884078) F8 2C A4 80
(sound\sfx\impulse\footsteps\cyborg\gravel\jump_up)
Run (Sound) (f883df8) D4 E2 A3 80
(sound\sfx\impulse\footsteps\cyborg\gravel\run)
Shuffle (Sound) (f883f38) 14 0A A4 80
(sound\sfx\impulse\footsteps\cyborg\gravel\shuffle)
Walk (Sound) (f883b98) E0 B0 A3 80
(sound\sfx\impulse\footsteps\cyborg\gravel\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\grtcement
================================================
Jump (Sound) (f8841d8) 24 55 A4 80
(sound\sfx\impulse\footsteps\cyborg\grtcement\jump)
Jump_up (Sound) (f884098) CC 30 A4 80
(sound\sfx\impulse\footsteps\cyborg\grtcement\jump_up)
Run (Sound) (f883e18) A8 E6 A3 80
(sound\sfx\impulse\footsteps\cyborg\grtcement\run)
Shuffle (Sound) (f883f58) E8 0D A4 80
(sound\sfx\impulse\footsteps\cyborg\grtcement\shuffle)
Walk (Sound) (f883bb8) B4 B4 A3 80
(sound\sfx\impulse\footsteps\cyborg\grtcement\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\jump
================================================
Genericjump (Sound) (f884138) F0 43 A4 80
(sound\sfx\impulse\footsteps\cyborg\jump\genericjump)
================================================
sound\sfx\impulse\footsteps\cyborg\marble
================================================
Jump (Sound) (f884278) 78 62 A4 80
(sound\sfx\impulse\footsteps\cyborg\marble\jump)
Jump_up (Sound) (f884158) C4 47 A4 80
(sound\sfx\impulse\footsteps\cyborg\marble\jump_up)
Run (Sound) (f883eb8) CC F9 A3 80
(sound\sfx\impulse\footsteps\cyborg\marble\run)
Shuffle (Sound) (f883ff8) 1C 1F A4 80
(sound\sfx\impulse\footsteps\cyborg\marble\shuffle)
Walk (Sound) (f883c58) D8 C7 A3 80
(sound\sfx\impulse\footsteps\cyborg\marble\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\snow
================================================
Jump (Sound) (f8841f8) 84 57 A4 80
(sound\sfx\impulse\footsteps\cyborg\snow\jump)
Jump_up (Sound) (f8840b8) A0 34 A4 80
(sound\sfx\impulse\footsteps\cyborg\snow\jump_up)
Run (Sound) (f883e38) 7C EA A3 80
(sound\sfx\impulse\footsteps\cyborg\snow\run)
Shuffle (Sound) (f883f78) BC 11 A4 80
(sound\sfx\impulse\footsteps\cyborg\snow\shuffle)
Walk (Sound) (f883bd8) 88 B8 A3 80
(sound\sfx\impulse\footsteps\cyborg\snow\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\water
================================================
Jump (Sound) (f884298) 5C 64 A4 80
(sound\sfx\impulse\footsteps\cyborg\water\jump)
Jump_up (Sound) (f884178) 98 4B A4 80
(sound\sfx\impulse\footsteps\cyborg\water\jump_up)
Run (Sound) (f883ed8) A0 FD A3 80
(sound\sfx\impulse\footsteps\cyborg\water\run)
Shuffle (Sound) (f884018) 7C 21 A4 80
(sound\sfx\impulse\footsteps\cyborg\water\shuffle)
Walk (Sound) (f883d98) D4 D7 A3 80
(sound\sfx\impulse\footsteps\cyborg\water\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\wood
================================================
Jump (Sound) (f884218) E4 59 A4 80
(sound\sfx\impulse\footsteps\cyborg\wood\jump)
Jump_up (Sound) (f8840d8) 74 38 A4 80
(sound\sfx\impulse\footsteps\cyborg\wood\jump_up)
Run (Sound) (f883e58) 50 EE A3 80
(sound\sfx\impulse\footsteps\cyborg\wood\run)
Shuffle (Sound) (f883f98) 90 15 A4 80
(sound\sfx\impulse\footsteps\cyborg\wood\shuffle)
Walk (Sound) (f883bf8) 5C BC A3 80
(sound\sfx\impulse\footsteps\cyborg\wood\walk)
================================================
sound\sfx\impulse\footsteps\elite\dirt
================================================
Jump (Sound) (f895bb8) B8 A8 FC 80
(sound\sfx\impulse\footsteps\elite\dirt\jump)
Jump_up (Sound) (f895ab8) 18 8A FC 80
(sound\sfx\impulse\footsteps\elite\dirt\jump_up)
Run (Sound) (f8958b8) 44 4F FC 80
(sound\sfx\impulse\footsteps\elite\dirt\run)
Shuffle (Sound) (f8959b8) DC 6E FC 80
(sound\sfx\impulse\footsteps\elite\dirt\shuffle)
Walk (Sound) (f8957b8) 20 31 FC 80
(sound\sfx\impulse\footsteps\elite\dirt\walk)
================================================
sound\sfx\impulse\footsteps\elite\grass
================================================
Jump (Sound) (f895c98) C4 BB FC 80
(sound\sfx\impulse\footsteps\elite\grass\jump)
Run (Sound) (f895998) 08 6B FC 80
(sound\sfx\impulse\footsteps\elite\grass\run)
Shuffle (Sound) (f895a98) 44 86 FC 80
(sound\sfx\impulse\footsteps\elite\grass\shuffle)
Walk (Sound) (f895898) 70 4B FC 80
(sound\sfx\impulse\footsteps\elite\grass\walk)
================================================
sound\sfx\impulse\footsteps\elite\grating
================================================
Jump (Sound) (f895c58) 80 B7 FC 80
(sound\sfx\impulse\footsteps\elite\grating\jump)
Jump_up (Sound) (f895b58) 44 9C FC 80
(sound\sfx\impulse\footsteps\elite\grating\jump_up)
Run (Sound) (f895958) 68 62 FC 80
(sound\sfx\impulse\footsteps\elite\grating\run)
Shuffle (Sound) (f895a58) 10 80 FC 80
(sound\sfx\impulse\footsteps\elite\grating\shuffle)
Walk (Sound) (f895858) 44 44 FC 80
(sound\sfx\impulse\footsteps\elite\grating\walk)
================================================
sound\sfx\impulse\footsteps\elite\gravel
================================================
Jump (Sound) (f895bd8) 18 AB FC 80
(sound\sfx\impulse\footsteps\elite\gravel\jump)
Jump_up (Sound) (f895ad8) EC 8D FC 80
(sound\sfx\impulse\footsteps\elite\gravel\jump_up)
Run (Sound) (f8958d8) 18 53 FC 80
(sound\sfx\impulse\footsteps\elite\gravel\run)
Shuffle (Sound) (f8959d8) B0 72 FC 80
(sound\sfx\impulse\footsteps\elite\gravel\shuffle)
Walk (Sound) (f8957d8) F4 34 FC 80
(sound\sfx\impulse\footsteps\elite\gravel\walk)
================================================
sound\sfx\impulse\footsteps\elite\hard_surface
================================================
Jump (Sound) (f895bf8) 78 AD FC 80
(sound\sfx\impulse\footsteps\elite\hard_surface\jump)
Jump_up (Sound) (f895af8) C0 91 FC 80
(sound\sfx\impulse\footsteps\elite\hard_surface\jump_up)
Run (Sound) (f8958f8) EC 56 FC 80
(sound\sfx\impulse\footsteps\elite\hard_surface\run)
Shuffle (Sound) (f8959f8) 84 76 FC 80
(sound\sfx\impulse\footsteps\elite\hard_surface\shuffle)
Walk (Sound) (f8957f8) C8 38 FC 80
(sound\sfx\impulse\footsteps\elite\hard_surface\walk)
================================================
sound\sfx\impulse\footsteps\elite\jump
================================================
Genericjump (Sound) (f895b98) E4 A4 FC 80
(sound\sfx\impulse\footsteps\elite\jump\genericjump)
================================================
sound\sfx\impulse\footsteps\elite\snow
================================================
Jump (Sound) (f895c18) 4C B1 FC 80
(sound\sfx\impulse\footsteps\elite\snow\jump)
Jump_up (Sound) (f895b18) 9C 94 FC 80
(sound\sfx\impulse\footsteps\elite\snow\jump_up)
Run (Sound) (f895918) C0 5A FC 80
(sound\sfx\impulse\footsteps\elite\snow\run)
Shuffle (Sound) (f895a18) 60 79 FC 80
(sound\sfx\impulse\footsteps\elite\snow\shuffle)
Walk (Sound) (f895818) 9C 3C FC 80
(sound\sfx\impulse\footsteps\elite\snow\walk)
================================================
sound\sfx\impulse\footsteps\elite\water
================================================
Jump (Sound) (f895c78) E0 B9 FC 80
(sound\sfx\impulse\footsteps\elite\water\jump)
Jump_up (Sound) (f895b78) 18 A0 FC 80
(sound\sfx\impulse\footsteps\elite\water\jump_up)
Run (Sound) (f895978) 3C 66 FC 80
(sound\sfx\impulse\footsteps\elite\water\run)
Shuffle (Sound) (f895a78) 70 82 FC 80
(sound\sfx\impulse\footsteps\elite\water\shuffle)
Walk (Sound) (f895878) 18 48 FC 80
(sound\sfx\impulse\footsteps\elite\water\walk)
================================================
sound\sfx\impulse\footsteps\elite\wood
================================================
Jump (Sound) (f895c38) AC B3 FC 80
(sound\sfx\impulse\footsteps\elite\wood\jump)
Jump_up (Sound) (f895b38) 70 98 FC 80
(sound\sfx\impulse\footsteps\elite\wood\jump_up)
Run (Sound) (f895938) 94 5E FC 80
(sound\sfx\impulse\footsteps\elite\wood\run)
Shuffle (Sound) (f895a38) 34 7D FC 80
(sound\sfx\impulse\footsteps\elite\wood\shuffle)
Walk (Sound) (f895838) 70 40 FC 80
(sound\sfx\impulse\footsteps\elite\wood\walk)
================================================
sound\sfx\impulse\footsteps\grunt\dirt
================================================
Jump (Sound) (f897878) 2C 56 09 81
(sound\sfx\impulse\footsteps\grunt\dirt\jump)
Jump_up (Sound) (f8977b8) 34 3F 09 81
(sound\sfx\impulse\footsteps\grunt\dirt\jump_up)
Run (Sound) (f8975f8) 94 0A 09 81
(sound\sfx\impulse\footsteps\grunt\dirt\run)
Shuffle (Sound) (f8976d8) 58 26 09 81
(sound\sfx\impulse\footsteps\grunt\dirt\shuffle)
Walk (Sound) (f897518) 44 F0 08 81
(sound\sfx\impulse\footsteps\grunt\dirt\walk)
================================================
sound\sfx\impulse\footsteps\grunt\grass
================================================
Jump (Sound) (f897938) D8 66 09 81
(sound\sfx\impulse\footsteps\grunt\grass\jump)
Run (Sound) (f8976b8) 84 22 09 81
(sound\sfx\impulse\footsteps\grunt\grass\run)
Shuffle (Sound) (f897798) 60 3B 09 81
(sound\sfx\impulse\footsteps\grunt\grass\shuffle)
Walk (Sound) (f8975d8) C0 06 09 81
(sound\sfx\impulse\footsteps\grunt\grass\walk)
================================================
sound\sfx\impulse\footsteps\grunt\gravel
================================================
Jump (Sound) (f897898) 8C 58 09 81
(sound\sfx\impulse\footsteps\grunt\gravel\jump)
Jump_up (Sound) (f8977d8) 08 43 09 81
(sound\sfx\impulse\footsteps\grunt\gravel\jump_up)
Run (Sound) (f897618) 68 0E 09 81
(sound\sfx\impulse\footsteps\grunt\gravel\run)
Shuffle (Sound) (f8976f8) 2C 2A 09 81
(sound\sfx\impulse\footsteps\grunt\gravel\shuffle)
Walk (Sound) (f897538) 18 F4 08 81
(sound\sfx\impulse\footsteps\grunt\gravel\walk)
================================================
sound\sfx\impulse\footsteps\grunt\hard_surface
================================================
Jump (Sound) (f8978b8) EC 5A 09 81
(sound\sfx\impulse\footsteps\grunt\hard_surface\jump)
Jump_up (Sound) (f8977f8) DC 46 09 81
(sound\sfx\impulse\footsteps\grunt\hard_surface\jump_up)
Run (Sound) (f897638) 3C 12 09 81
(sound\sfx\impulse\footsteps\grunt\hard_surface\run)
Shuffle (Sound) (f897718) 00 2E 09 81
(sound\sfx\impulse\footsteps\grunt\hard_surface\shuffle)
Walk (Sound) (f897558) EC F7 08 81
(sound\sfx\impulse\footsteps\grunt\hard_surface\walk)
================================================
sound\sfx\impulse\footsteps\grunt\snow
================================================
Jump (Sound) (f8978d8) C0 5E 09 81
(sound\sfx\impulse\footsteps\grunt\snow\jump)
Jump_up (Sound) (f897818) B8 49 09 81
(sound\sfx\impulse\footsteps\grunt\snow\jump_up)
Run (Sound) (f897658) 10 16 09 81
(sound\sfx\impulse\footsteps\grunt\snow\run)
Shuffle (Sound) (f897738) DC 30 09 81
(sound\sfx\impulse\footsteps\grunt\snow\shuffle)
Walk (Sound) (f897578) C0 FB 08 81
(sound\sfx\impulse\footsteps\grunt\snow\walk)
================================================
sound\sfx\impulse\footsteps\grunt\water
================================================
Jump (Sound) (f897918) F4 64 09 81
(sound\sfx\impulse\footsteps\grunt\water\jump)
Jump_up (Sound) (f897858) 60 51 09 81
(sound\sfx\impulse\footsteps\grunt\water\jump_up)
Run (Sound) (f897698) B8 1D 09 81
(sound\sfx\impulse\footsteps\grunt\water\run)
Shuffle (Sound) (f897778) 8C 37 09 81
(sound\sfx\impulse\footsteps\grunt\water\shuffle)
Walk (Sound) (f8975b8) 68 03 09 81
(sound\sfx\impulse\footsteps\grunt\water\walk)
================================================
sound\sfx\impulse\footsteps\grunt\wood
================================================
Jump (Sound) (f8978f8) 20 61 09 81
(sound\sfx\impulse\footsteps\grunt\wood\jump)
Jump_up (Sound) (f897838) 8C 4D 09 81
(sound\sfx\impulse\footsteps\grunt\wood\jump_up)
Run (Sound) (f897678) E4 19 09 81
(sound\sfx\impulse\footsteps\grunt\wood\run)
Shuffle (Sound) (f897758) B0 34 09 81
(sound\sfx\impulse\footsteps\grunt\wood\shuffle)
Walk (Sound) (f897598) 94 FF 08 81
(sound\sfx\impulse\footsteps\grunt\wood\walk)
================================================
sound\sfx\impulse\glass
================================================
Glass_large (Sound) (f88d638) F8 49 CB 80
(sound\sfx\impulse\glass\glass_large)
Glass_medium (Sound) (f88d618) 98 47 CB 80
(sound\sfx\impulse\glass\glass_medium)
Glass_small (Sound) (f88d5f8) B4 45 CB 80
(sound\sfx\impulse\glass\glass_small)
================================================
sound\sfx\impulse\impacts
================================================
A10_door_bash (Sound) (f898838) D8 00 0B 81
(sound\sfx\impulse\impacts\a10_door_bash)
Ar_water (Sound) (f88bab8) 18 99 B9 80
(sound\sfx\impulse\impacts\ar_water)
Blood_splatters (Sound) (f883638) 08 09 A3 80
(sound\sfx\impulse\impacts\blood_splatters)
Bullet_ricc (Sound) (f88b718) C4 0F B9 80
(sound\sfx\impulse\impacts\bullet_ricc)
Bullets_projectile (Sound) (f88ac78) 08 29 B8 80
(sound\sfx\impulse\impacts\bullets_projectile)
Dirt_burst (Sound) (f898cd8) 2C 79 0B 81
(sound\sfx\impulse\impacts\dirt_burst)
Dirt_skid (Sound) (f88d2d8) E0 EE CA 80
(sound\sfx\impulse\impacts\dirt_skid)
Dirthits (Sound) (f88acd8) FC 35 B8 80
(sound\sfx\impulse\impacts\dirthits)
Fleshhit (Sound) (f884638) 90 9D A8 80
(sound\sfx\impulse\impacts\fleshhit)
Glass_hits (Sound) (f88b358) 44 B7 B8 80
(sound\sfx\impulse\impacts\glass_hits)
Granhit (Sound) (f88aeb8) 34 54 B8 80
(sound\sfx\impulse\impacts\granhit)
Ice_hits (Sound) (f88bbd8) AC A9 B9 80
(sound\sfx\impulse\impacts\ice_hits)
Jeep_hit_solid (Sound) (f88d278) A0 DA CA 80
(sound\sfx\impulse\impacts\jeep_hit_solid)
Large_explosion (Sound) (f8908d8) 94 69 DD 80
(sound\sfx\impulse\impacts\large_explosion)
Lrgrocks (Sound) (f88af98) A8 68 B8 80
(sound\sfx\impulse\impacts\lrgrocks)
Med_dirthits (Sound) (f88cc98) EC 95 C9 80
(sound\sfx\impulse\impacts\med_dirthits)
Med_explosion (Sound) (f890518) 10 78 DC 80
(sound\sfx\impulse\impacts\med_explosion)
Med_splash (Sound) (f88e0d8) F8 6F CD 80
(sound\sfx\impulse\impacts\med_splash)
Medrocks (Sound) (f88af78) E4 62 B8 80
(sound\sfx\impulse\impacts\medrocks)
Metal_chip_med (Sound) (f881fb8) AC 17 92 80
(sound\sfx\impulse\impacts\metal_chip_med)
Metal_chips (Sound) (f881f98) 54 14 92 80
(sound\sfx\impulse\impacts\metal_chips)
Metalhit (Sound) (f88b238) 74 99 B8 80
(sound\sfx\impulse\impacts\metalhit)
Panel_death (Sound) (f882118) 74 2E 92 80
(sound\sfx\impulse\impacts\panel_death)
Panel_details (Sound) (f882038) 34 21 92 80
(sound\sfx\impulse\impacts\panel_details)
Plasrif_projectile (Sound) (f895198) 70 DF FA 80
(sound\sfx\impulse\impacts\plasrif_projectile)
Scorpion_projectile (Sound) (f88dd78) 74 33 CD 80
(sound\sfx\impulse\impacts\scorpion_projectile)
Scorpion_suspension (Sound) (f88f0d8) 54 28 D2 80
(sound\sfx\impulse\impacts\scorpion_suspension)
Smallrock (Sound) (f88af58) 94 5E B8 80
(sound\sfx\impulse\impacts\smallrock)
Snow_hits (Sound) (f88afd8) 44 71 B8 80
(sound\sfx\impulse\impacts\snow_hits)
Soldier_run (Sound) (f883038) 68 5B A2 80
(sound\sfx\impulse\impacts\soldier_run)
Soldier_walk (Sound) (f883058) A8 61 A2 80
(sound\sfx\impulse\impacts\soldier_walk)
Vehicle_impact (Sound) (f88d518) E4 2E CB 80
(sound\sfx\impulse\impacts\vehicle_impact)
Warthog_suspension (Sound) (f88d258) 48 D7 CA 80
(sound\sfx\impulse\impacts\warthog_suspension)
Water_burst (Sound) (f88e098) 74 6B CD 80
(sound\sfx\impulse\impacts\water_burst)
Water_driving (Sound) (f88d398) 18 05 CB 80
(sound\sfx\impulse\impacts\water_driving)
Water_tires (Sound) (f88d478) BC 1F CB 80
(sound\sfx\impulse\impacts\water_tires)
Woodhit (Sound) (f88b138) B8 86 B8 80
(sound\sfx\impulse\impacts\woodhit)
================================================
sound\sfx\impulse\material_effects
================================================
Impacts_concrete (Sound) (f88a738) D8 F3 B5 80
(sound\sfx\impulse\material_effects\impacts_concrete)
Impacts_dirt (Sound) (f88a718) F4 F1 B5 80
(sound\sfx\impulse\material_effects\impacts_dirt)
Impacts_glass (Sound) (f88a7d8) 44 FE B5 80
(sound\sfx\impulse\material_effects\impacts_glass)
Impacts_grass (Sound) (f88a818) 0C 02 B6 80
(sound\sfx\impulse\material_effects\impacts_grass)
Impacts_grating (Sound) (f88a798) 08 F9 B5 80
(sound\sfx\impulse\material_effects\impacts_grating)
Impacts_metal (Sound) (f88a7b8) EC FA B5 80
(sound\sfx\impulse\material_effects\impacts_metal)
Impacts_snow (Sound) (f88a758) 40 F5 B5 80
(sound\sfx\impulse\material_effects\impacts_snow)
Impacts_water (Sound) (f88a7f8) AC FF B5 80
(sound\sfx\impulse\material_effects\impacts_water)
Impacts_wood (Sound) (f88a778) A8 F6 B5 80
(sound\sfx\impulse\material_effects\impacts_wood)
Weapon (Material Effects) (f88a6f8) 6C EA B5 80
(sound\sfx\impulse\material_effects\weapon)
================================================
sound\sfx\impulse\melee
================================================
Assault_impact (Sound) (f88a878) F8 07 B6 80
(sound\sfx\impulse\melee\assault_impact)
Melee_armor (Sound) (f899af8) FC 67 0F 81
(sound\sfx\impulse\melee\melee_armor)
Melee_concrete (Sound) (f8999f8) 80 54 0F 81
(sound\sfx\impulse\melee\melee_concrete)
Melee_dirt (Sound) (f8999d8) 20 52 0F 81
(sound\sfx\impulse\melee\melee_dirt)
Melee_glass (Sound) (f899ab8) C0 62 0F 81
(sound\sfx\impulse\melee\melee_glass)
Melee_grass (Sound) (f899b38) BC 6C 0F 81
(sound\sfx\impulse\melee\melee_grass)
Melee_grating (Sound) (f899a58) 98 5C 0F 81
(sound\sfx\impulse\melee\melee_grating)
Melee_impact_fleshy (Sound) (f899ad8) A4 64 0F 81
(sound\sfx\impulse\melee\melee_impact_fleshy)
Melee_metal (Sound) (f899a78) 7C 5E 0F 81
(sound\sfx\impulse\melee\melee_metal)
Melee_rubber (Sound) (f899a98) 58 61 0F 81
(sound\sfx\impulse\melee\melee_rubber)
Melee_snow (Sound) (f899a18) D8 57 0F 81
(sound\sfx\impulse\melee\melee_snow)
Melee_water (Sound) (f899b18) 5C 6A 0F 81
(sound\sfx\impulse\melee\melee_water)
Melee_wood (Sound) (f899a38) BC 59 0F 81
(sound\sfx\impulse\melee\melee_wood)
Pistol_impact (Sound) (f891df8) 94 F1 E2 80
(sound\sfx\impulse\melee\pistol_impact)
Plasma_impact (Sound) (f894f78) D0 1E F9 80
(sound\sfx\impulse\melee\plasma_impact)
================================================
sound\sfx\impulse\shellcasings
================================================
Ar_casings (Material Effects) (f88bdb8) 84 E8 B9 80
(sound\sfx\impulse\shellcasings\ar_casings)
Double_shell_dirt (Sound) (f88bdf8) 64 F3 B9 80
(sound\sfx\impulse\shellcasings\double_shell_dirt)
Double_shell_metal (Sound) (f88be58) 7C FB B9 80
(sound\sfx\impulse\shellcasings\double_shell_metal)
Multi_shell_dirt (Sound) (f88be18) 40 F6 B9 80
(sound\sfx\impulse\shellcasings\multi_shell_dirt)
Multi_shell_metal (Sound) (f88be78) 58 FE B9 80
(sound\sfx\impulse\shellcasings\multi_shell_metal)
Single_shell_dirt (Sound) (f88bdd8) 0C F0 B9 80
(sound\sfx\impulse\shellcasings\single_shell_dirt)
Single_shell_metal (Sound) (f88be38) 24 F8 B9 80
(sound\sfx\impulse\shellcasings\single_shell_metal)
================================================
sound\sfx\impulse\weapon_drops
================================================
Assault_impact (Sound) (f88a838) F0 03 B6 80
(sound\sfx\impulse\weapon_drops\assault_impact)
Pistol_impact (Sound) (f891d98) E8 EC E2 80
(sound\sfx\impulse\weapon_drops\pistol_impact)
Plasma_impact (Sound) (f894e98) 34 0F F9 80
(sound\sfx\impulse\weapon_drops\plasma_impact)
================================================
sound\sfx\ui
================================================
Forward (Sound) (f89a338) F4 67 10 81
(sound\sfx\ui\forward)
Health_low_heart (Looping Sound) (f88c418) 54 DC C7 80
(sound\sfx\ui\health_low_heart)
Health_low_heart (Sound) (f88c438) 48 DD C7 80
(sound\sfx\ui\health_low_heart)
Pickup_dbl_shield (Sound) (f891a18) 0C 8C E2 80
(sound\sfx\ui\pickup_dbl_shield)
Pickup_health (Sound) (f8918d8) 60 70 E2 80
(sound\sfx\ui\pickup_health)
Shield_charge (Looping Sound) (f88c358) 40 D5 C7 80
(sound\sfx\ui\shield_charge)
Shield_charge (Sound) (f88c378) 34 D6 C7 80
(sound\sfx\ui\shield_charge)
Shield_depleted (Looping Sound) (f88c3d8) F8 D9 C7 80
(sound\sfx\ui\shield_depleted)
Shield_depleted (Sound) (f88c3f8) EC DA C7 80
(sound\sfx\ui\shield_depleted)
Shield_hit (Sound) (f88c338) D8 D3 C7 80
(sound\sfx\ui\shield_hit)
Shield_low (Looping Sound) (f88c398) 9C D7 C7 80
(sound\sfx\ui\shield_low)
Shield_low (Sound) (f88c3b8) 90 D8 C7 80
(sound\sfx\ui\shield_low)
================================================
sound\sfx\vehicles
================================================
Jetsweet (Looping Sound) (f88c5b8) 6C 1E C8 80
(sound\sfx\vehicles\jetsweet)
Jetsweet (Sound) (f88c5d8) 60 1F C8 80
(sound\sfx\vehicles\jetsweet)
Pel_wind (Looping Sound) (f88c578) 9C 1A C8 80
(sound\sfx\vehicles\pel_wind)
Pelican_engine (Looping Sound) (f88c538) 40 18 C8 80
(sound\sfx\vehicles\pelican_engine)
Pelican_engine (Sound) (f88c558) 34 19 C8 80
(sound\sfx\vehicles\pelican_engine)
Pelican_wind (Sound) (f88c598) 90 1B C8 80
(sound\sfx\vehicles\pelican_wind)
Warthog engine (Looping Sound) (f88da58) 40 D9 CC 80
(sound\sfx\vehicles\warthog engine)
Warthog_7_engine (Looping Sound) (f88cad8) E0 52 C9 80
(sound\sfx\vehicles\warthog_7_engine)
Warthog_7_engine (Sound) (f88cb18) DC 55 C9 80
(sound\sfx\vehicles\warthog_7_engine)
Warthog_7_in (Sound) (f88caf8) 74 54 C9 80
(sound\sfx\vehicles\warthog_7_in)
Warthog_7_out (Sound) (f88cb38) 90 59 C9 80
(sound\sfx\vehicles\warthog_7_out)
Warthog_engine (Sound) (f88da98) 9C DB CC 80
(sound\sfx\vehicles\warthog_engine)
Warthog_engine5 (Sound) (f88cb58) F8 5A C9 80
(sound\sfx\vehicles\warthog_engine5)
Warthog_engine_start (Sound) (f88da78) 34 DA CC 80
(sound\sfx\vehicles\warthog_engine_start)
Warthog_engine_stop (Sound) (f88dab8) B8 DF CC 80
(sound\sfx\vehicles\warthog_engine_stop)
================================================
sound\sfx\weapons\assault rifle
================================================
Dryfire (Sound) (f88bef8) EC 02 BA 80
(sound\sfx\weapons\assault rifle\dryfire)
Fire (Sound) (f88bcf8) 4C D6 B9 80
(sound\sfx\weapons\assault rifle\fire)
Flashlight (Sound) (f88a8d8) 0C 0D B6 80
(sound\sfx\weapons\assault rifle\flashlight)
Weapon ready (Sound) (f88a998) D4 C8 B7 80
(sound\sfx\weapons\assault rifle\weapon ready)
================================================
sound\sfx\weapons\chaingun
================================================
Fire (Sound) (f88d0f8) 20 B0 CA 80
(sound\sfx\weapons\chaingun\fire)
================================================
sound\sfx\weapons\frag grenade
================================================
Bouncedirt (Sound) (f898c98) D8 72 0B 81
(sound\sfx\weapons\frag grenade\bouncedirt)
Bouncemetal (Sound) (f898d78) E4 8A 0B 81
(sound\sfx\weapons\frag grenade\bouncemetal)
Expl (Sound) (f88dc58) B0 20 CD 80
(sound\sfx\weapons\frag grenade\expl)
Throwgren (Sound) (f898bd8) EC 51 0B 81
(sound\sfx\weapons\frag grenade\throwgren)
================================================
sound\sfx\weapons\pistol
================================================
Dryfire (Sound) (f892518) B8 52 E6 80
(sound\sfx\weapons\pistol\dryfire)
Eject (Sound) (f88bd18) 28 D9 B9 80
(sound\sfx\weapons\pistol\eject)
Fire (Sound) (f8923f8) 28 3A E6 80
(sound\sfx\weapons\pistol\fire)
================================================
sound\sfx\weapons\plasma grenade
================================================
Plasma_projectile (Looping Sound) (f899098) A0 DC 0B 81
(sound\sfx\weapons\plasma grenade\plasma_projectile)
Plasma_projectile (Sound) (f8990b8) 94 DD 0B 81
(sound\sfx\weapons\plasma grenade\plasma_projectile)
Plasmagrenexpl (Sound) (f890cf8) 40 E2 DD 80
(sound\sfx\weapons\plasma grenade\plasmagrenexpl)
================================================
sound\sfx\weapons\plasma rifle
================================================
Charge (Sound) (f896c18) F4 A4 05 81
(sound\sfx\weapons\plasma rifle\charge)
Chargefire (Sound) (f8974b8) 08 C7 08 81
(sound\sfx\weapons\plasma rifle\chargefire)
Charging (Looping Sound) (f896bd8) 98 A2 05 81
(sound\sfx\weapons\plasma rifle\charging)
Fire (Sound) (f8956b8) 38 EC FB 80
(sound\sfx\weapons\plasma rifle\fire)
Overheat (Sound) (f8956f8) F4 F0 FB 80
(sound\sfx\weapons\plasma rifle\overheat)
Plasmahit (Sound) (f8951f8) 14 EC FA 80
(sound\sfx\weapons\plasma rifle\plasmahit)
Sparks_plasma (Sound) (f897258) 88 4D 08 81
(sound\sfx\weapons\plasma rifle\sparks_plasma)
Startcharge (Sound) (f896bf8) 8C A3 05 81
(sound\sfx\weapons\plasma rifle\startcharge)
================================================
sound\sfx\weapons\shield fx
================================================
Covy_shield (Looping Sound) (f891438) C4 69 DF 80
(sound\sfx\weapons\shield fx\covy_shield)
Covy_shield (Sound) (f891458) B8 6A DF 80
(sound\sfx\weapons\shield fx\covy_shield)
Deplete (Sound) (f891418) 5C 68 DF 80
(sound\sfx\weapons\shield fx\deplete)
Hits (Sound) (f88b738) 88 15 B9 80
(sound\sfx\weapons\shield fx\hits)
================================================
sound\sfx\weapons\sniper rifle
================================================
Night_vision_off (Effect) (f8998d8) EC 3F 0F 81
(sound\sfx\weapons\sniper rifle\night_vision_off)
Night_vision_on (Effect) (f899898) 78 3D 0F 81
(sound\sfx\weapons\sniper rifle\night_vision_on)
Sniper_10x_zoom (Sound) (f891fd8) BC 17 E5 80
(sound\sfx\weapons\sniper rifle\sniper_10x_zoom)
Sniper_2x_zoom (Sound) (f891fb8) 54 16 E5 80
(sound\sfx\weapons\sniper rifle\sniper_2x_zoom)
Sniper_nightscope_off (Sound) (f8998f8) F8 40 0F 81
(sound\sfx\weapons\sniper rifle\sniper_nightscope_off)
Sniper_nightscope_on (Sound) (f8998b8) 84 3E 0F 81
(sound\sfx\weapons\sniper rifle\sniper_nightscope_on)
================================================
sound\sfx\weapons\weapon_anims
================================================
Ar_melee (Sound) (f88a978) F0 C6 B7 80
(sound\sfx\weapons\weapon_anims\ar_melee)
Ar_reload (Sound) (f88a958) 88 C5 B7 80
(sound\sfx\weapons\weapon_anims\ar_reload)
Pistol_melee (Sound) (f891eb8) EC 06 E5 80
(sound\sfx\weapons\weapon_anims\pistol_melee)
Pistol_posing (Sound) (f891ed8) D0 08 E5 80
(sound\sfx\weapons\weapon_anims\pistol_posing)
Pistol_ready (Sound) (f891ef8) 38 0A E5 80
(sound\sfx\weapons\weapon_anims\pistol_ready)
Pistol_reload (Sound) (f891f18) A0 0B E5 80
(sound\sfx\weapons\weapon_anims\pistol_reload)
Plaspistol_melee (Sound) (f896d38) 78 5E 07 81
(sound\sfx\weapons\weapon_anims\plaspistol_melee)
Plaspistol_overheat (Sound) (f896cd8) 40 5A 07 81
(sound\sfx\weapons\weapon_anims\plaspistol_overheat)
Plaspistol_overheat_exit (Sound) (f896d58) D8 60 07 81
(sound\sfx\weapons\weapon_anims\plaspistol_overheat_exit)
Plaspistol_posing (Sound) (f896cf8) A8 5B 07 81
(sound\sfx\weapons\weapon_anims\plaspistol_posing)
Plaspistol_ready (Sound) (f896d18) 10 5D 07 81
(sound\sfx\weapons\weapon_anims\plaspistol_ready)
Plasrifle_melee (Sound) (f895078) F0 B0 FA 80
(sound\sfx\weapons\weapon_anims\plasrifle_melee)
Plasrifle_oh_exit (Sound) (f895058) 88 AF FA 80
(sound\sfx\weapons\weapon_anims\plasrifle_oh_exit)
Plasrifle_overheat (Sound) (f894ff8) 50 AB FA 80
(sound\sfx\weapons\weapon_anims\plasrifle_overheat)
Plasrifle_posing (Sound) (f895038) 20 AE FA 80
(sound\sfx\weapons\weapon_anims\plasrifle_posing)
Plasrifle_ready (Sound) (f895018) B8 AC FA 80
(sound\sfx\weapons\weapon_anims\plasrifle_ready)
================================================
sound\sfx\weapons\weapon_pickup_ammo
================================================
Ar_ammo (Sound) (f88aaf8) 38 F6 B7 80
(sound\sfx\weapons\weapon_pickup_ammo\ar_ammo)
Grenade_ammo (Sound) (f891bf8) A4 B6 E2 80
(sound\sfx\weapons\weapon_pickup_ammo\grenade_ammo)
Grenade_plas_ammo (Sound) (f898fb8) C8 BA 0B 81
(sound\sfx\weapons\weapon_pickup_ammo\grenade_plas_ammo)
Pistol_ammo (Sound) (f891d18) 48 D0 E2 80
(sound\sfx\weapons\weapon_pickup_ammo\pistol_ammo)
================================================
sound\sinomatixx
================================================
X10_music01 (Looping Sound) (f88f578) 24 A8 D3 80
(sound\sinomatixx\x10_music01)
X10_music01 (Sound) (f88f598) 18 A9 D3 80
(sound\sinomatixx\x10_music01)
X10_music02 (Looping Sound) (f88f178) 08 2C D3 80
(sound\sinomatixx\x10_music02)
X10_music02 (Sound) (f88f198) FC 2C D3 80
(sound\sinomatixx\x10_music02)
X10_music03 (Looping Sound) (f88f3b8) D4 74 D3 80
(sound\sinomatixx\x10_music03)
X10_music03 (Sound) (f88f3d8) C8 75 D3 80
(sound\sinomatixx\x10_music03)
X10_music04 (Looping Sound) (f88f498) 1C 8F D3 80
(sound\sinomatixx\x10_music04)
X10_music04 (Sound) (f88f4b8) 10 90 D3 80
(sound\sinomatixx\x10_music04)
X30_music (Looping Sound) (f8906f8) 60 B3 DC 80
(sound\sinomatixx\x30_music)
X30_music (Sound) (f890718) 54 B4 DC 80
(sound\sinomatixx\x30_music)
================================================
sound\sinomatixx_foley
================================================
A10_cryoexit_foley (Looping Sound) (f8983b8) FC BE 0A 81
(sound\sinomatixx_foley\a10_cryoexit_foley)
A10_cryoexit_foley (Sound) (f8983d8) F0 BF 0A 81
(sound\sinomatixx_foley\a10_cryoexit_foley)
Chief_insert_chip (Sound) (f88fc18) C0 14 D8 80
(sound\sinomatixx_foley\chief_insert_chip)
X10_foley1 (Looping Sound) (f88edb8) 5C 4F D1 80
(sound\sinomatixx_foley\x10_foley1)
X10_foley1 (Sound) (f88edd8) 50 50 D1 80
(sound\sinomatixx_foley\x10_foley1)
X10_foley2 (Looping Sound) (f88f1b8) A4 45 D3 80
(sound\sinomatixx_foley\x10_foley2)
X10_foley2 (Sound) (f88f1d8) 98 46 D3 80
(sound\sinomatixx_foley\x10_foley2)
X10_foley3 (Looping Sound) (f88f458) 10 83 D3 80
(sound\sinomatixx_foley\x10_foley3)
X10_foley3 (Sound) (f88f478) 04 84 D3 80
(sound\sinomatixx_foley\x10_foley3)
X30_foley1 (Looping Sound) (f890498) 10 64 DC 80
(sound\sinomatixx_foley\x30_foley1)
X30_foley1 (Sound) (f8904b8) 04 65 DC 80
(sound\sinomatixx_foley\x30_foley1)
X30_foley2 (Looping Sound) (f890978) 54 84 DD 80
(sound\sinomatixx_foley\x30_foley2)
X30_foley2 (Sound) (f890998) 48 85 DD 80
(sound\sinomatixx_foley\x30_foley2)
X30_foley3 (Looping Sound) (f8909f8) B4 8F DD 80
(sound\sinomatixx_foley\x30_foley3)
X30_foley3 (Sound) (f890a18) A8 90 DD 80
(sound\sinomatixx_foley\x30_foley3)
X30_foley4 (Looping Sound) (f890d98) 24 EB DD 80
(sound\sinomatixx_foley\x30_foley4)
X30_foley4 (Sound) (f890db8) 18 EC DD 80
(sound\sinomatixx_foley\x30_foley4)
================================================
sound\sound environments
================================================
Hallway (Sound Environment) (f89acb8) 54 88 11 81
(sound\sound environments\hallway)
Hangar (Sound Environment) (f89b5b8) 68 68 12 81
(sound\sound environments\hangar)
================================================
ui
================================================
Interstate (Font) (f8992f8) FC FF 0B 81
(ui\interstate)
Large_ui (Font) (f8993d8) 34 7B 0D 81
(ui\large_ui)
Multiplayer_game_text (Unicode String) (f899b58) 1C 6F 0F 81
(ui\multiplayer_game_text)
Small_ui (Font) (f8993f8) 54 10 0E 81
(ui\small_ui)
================================================
ui\hud
================================================
Counter (HUD Number) (f899578) 90 A7 0E 81
(ui\hud\counter)
Cyborg (Unit HUD Interface) (f88c2d8) 58 C2 C7 80
(ui\hud\cyborg)
Cyborg body (Meter) (f899878) 54 33 0F 81
(ui\hud\cyborg body)
Cyborg shield (Meter) (f899858) 00 0D 0F 81
(ui\hud\cyborg shield)
Cyborg_mp (Unit HUD Interface) (f88c458) B0 DE C7 80
(ui\hud\cyborg_mp)
Default (Grenade HUD Interface) (f898bf8) 54 53 0B 81
(ui\hud\default)
Default (HUD Globals) (f8993b8) B4 71 0D 81
(ui\hud\default)
Empty (Weapon HUD Interface) (f8994b8) 00 9C 0E 81
(ui\hud\empty)
Gunner (Unit HUD Interface) (f88d238) DC D1 CA 80
(ui\hud\gunner)
Hud messages (HUD Message Text) (f899478) B0 91 0E 81
(ui\hud\hud messages)
Hud_icon_messages (Unicode String) (f899458) 68 8D 0E 81
(ui\hud\hud_icon_messages)
Hud_item_messages (Unicode String) (f899418) D0 74 0E 81
(ui\hud\hud_item_messages)
Master (Weapon HUD Interface) (f88a9f8) 14 D7 B7 80
(ui\hud\master)
Master plasma (Weapon HUD Interface) (f8950b8) 7C B5 FA 80
(ui\hud\master plasma)
Master rounds (Weapon HUD Interface) (f88a9d8) F4 CD B7 80
(ui\hud\master rounds)
Passenger (Unit HUD Interface) (f88f098) 7C 1D D2 80
(ui\hud\passenger)
Passenger_2 (Unit HUD Interface) (f88d218) 70 CC CA 80
(ui\hud\passenger_2)
Passenger_3 (Unit HUD Interface) (f88f0b8) E8 22 D2 80
(ui\hud\passenger_3)
Passenger_4 (Unit HUD Interface) (f88f078) 10 18 D2 80
(ui\hud\passenger_4)
Plasma_flare (Grenade HUD Interface) (f898e38) BC 98 0B 81
(ui\hud\plasma_flare)
Scorpion (Unit HUD Interface) (f88db18) C0 E7 CC 80
(ui\hud\scorpion)
Warthog driver (Unit HUD Interface) (f88d1f8) 04 C7 CA 80
(ui\hud\warthog driver)
================================================
ui\hud\bitmaps
================================================
Hud_health_base (Bitmap) (f899838) 24 0C 0F 81
(ui\hud\bitmaps\hud_health_base)
Hud_msg_icons_sm (Bitmap) (f8995f8) 68 AC 0E 81
(ui\hud\bitmaps\hud_msg_icons_sm)
Hud_multiplayer (Bitmap) (f899538) 0C A3 0E 81
(ui\hud\bitmaps\hud_multiplayer)
Hud_sensor_blip (Bitmap) (f8995b8) B0 AA 0E 81
(ui\hud\bitmaps\hud_sensor_blip)
Hud_sensor_blip_custom (Bitmap) (f8995d8) 8C AB 0E 81
(ui\hud\bitmaps\hud_sensor_blip_custom)
Hud_sweeper (Bitmap) (f8994f8) 54 A1 0E 81
(ui\hud\bitmaps\hud_sweeper)
Hud_sweeper_mask (Bitmap) (f899518) 30 A2 0E 81
(ui\hud\bitmaps\hud_sweeper_mask)
================================================
ui\hud\bitmaps\combined
================================================
Hud_ammo_alphas (Bitmap) (f88aa98) 04 E6 B7 80
(ui\hud\bitmaps\combined\hud_ammo_alphas)
Hud_ammo_meters (Bitmap) (f88aab8) F0 E9 B7 80
(ui\hud\bitmaps\combined\hud_ammo_meters)
Hud_ammo_outlines (Bitmap) (f88aa58) 3C E1 B7 80
(ui\hud\bitmaps\combined\hud_ammo_outlines)
Hud_ammo_type_icons (Bitmap) (f88aa78) 68 E3 B7 80
(ui\hud\bitmaps\combined\hud_ammo_type_icons)
Hud_counter_numbers (Bitmap) (f899598) F4 A7 0E 81
(ui\hud\bitmaps\combined\hud_counter_numbers)
Hud_damage_arrows (Bitmap) (f8994d8) F8 9F 0E 81
(ui\hud\bitmaps\combined\hud_damage_arrows)
Hud_msg_icons (Bitmap) (f899438) BC 82 0E 81
(ui\hud\bitmaps\combined\hud_msg_icons)
Hud_reticle_warnings (Bitmap) (f88aa18) 64 D9 B7 80
(ui\hud\bitmaps\combined\hud_reticle_warnings)
Hud_reticles (Bitmap) (f88aad8) EC ED B7 80
(ui\hud\bitmaps\combined\hud_reticles)
Hud_unit_backgrounds (Bitmap) (f88c2f8) 20 CA C7 80
(ui\hud\bitmaps\combined\hud_unit_backgrounds)
Hud_unit_meters (Bitmap) (f88c318) 3C D0 C7 80
(ui\hud\bitmaps\combined\hud_unit_meters)
Hud_waypoints (Bitmap) (f899498) C4 98 0E 81
(ui\hud\bitmaps\combined\hud_waypoints)
Hud_weapon_backgrounds (Bitmap) (f88aa38) A0 DE B7 80
(ui\hud\bitmaps\combined\hud_weapon_backgrounds)
================================================
ui\hud\bitmaps\pistol
================================================
Pistol_scope_mask (Bitmap) (f891f78) 9C 14 E5 80
(ui\hud\bitmaps\pistol\pistol_scope_mask)
Pistol_scope_mask split (Bitmap) (f891f98) 78 15 E5 80
(ui\hud\bitmaps\pistol\pistol_scope_mask split)
================================================
ui\hud\bitmaps\sniper
================================================
Hud_reticles_scope (Bitmap) (f891f58) 20 13 E5 80
(ui\hud\bitmaps\sniper\hud_reticles_scope)
================================================
ui\shell
================================================
Solo (UI Item Collection) (f899b98) B0 76 0F 81
(ui\shell\solo)
================================================
ui\shell\bitmaps
================================================
A_butn_sm (Bitmap) (f899f18) F0 E1 0F 81
(ui\shell\bitmaps\a_butn_sm)
Alert_bkd (Bitmap) (f899e98) 88 BF 0F 81
(ui\shell\bitmaps\alert_bkd)
B_butn_sm (Bitmap) (f899f98) 08 ED 0F 81
(ui\shell\bitmaps\b_butn_sm)
Black (Bitmap) (f89a318) 18 67 10 81
(ui\shell\bitmaps\black)
Helpbox_center (Bitmap) (f89a4f8) 5C A0 10 81
(ui\shell\bitmaps\helpbox_center)
Helpbox_left (Bitmap) (f89a4b8) 94 9B 10 81
(ui\shell\bitmaps\helpbox_left)
Helpbox_right (Bitmap) (f89a538) 24 A5 10 81
(ui\shell\bitmaps\helpbox_right)
Loading (Bitmap) (f89a9f8) 84 40 11 81
(ui\shell\bitmaps\loading)
Menu_bkds (Bitmap) (f899dd8) B0 AA 0F 81
(ui\shell\bitmaps\menu_bkds)
Pausebox2_center (Bitmap) (f899c78) 54 8D 0F 81
(ui\shell\bitmaps\pausebox2_center)
Pausebox2_left (Bitmap) (f899c38) 8C 88 0F 81
(ui\shell\bitmaps\pausebox2_left)
Pausebox2_right (Bitmap) (f899cb8) 1C 92 0F 81
(ui\shell\bitmaps\pausebox2_right)
Pausebox_center (Bitmap) (f899d38) AC 9B 0F 81
(ui\shell\bitmaps\pausebox_center)
Pausebox_left (Bitmap) (f899cf8) E4 96 0F 81
(ui\shell\bitmaps\pausebox_left)
Pausebox_right (Bitmap) (f899d78) 74 A0 0F 81
(ui\shell\bitmaps\pausebox_right)
Postgame_carnage_report (Bitmap) (f899278) 8C FC 0B 81
(ui\shell\bitmaps\postgame_carnage_report)
Semi_transparent_grey (Bitmap) (f899bd8) F8 7D 0F 81
(ui\shell\bitmaps\semi_transparent_grey)
White (Bitmap) (f899b78) D4 75 0F 81
(ui\shell\bitmaps\white)
Xdemos_wait (Bitmap) (f89a998) 20 36 11 81
(ui\shell\bitmaps\xdemos_wait)
================================================
ui\shell\error
================================================
Aborting_to_dashboard_please_wait (UI Item) (f89a978) 5C 31 11 81
(ui\shell\error\aborting_to_dashboard_please_wait)
Confirm_buttons (UI Item) (f899ed8) D8 D8 0F 81
(ui\shell\error\confirm_buttons)
Confirm_quit (UI Item) (f89a2b8) 84 59 10 81
(ui\shell\error\confirm_quit)
Confirm_quit_modal_halfscreen (UI Item) (f89a298) 28 54 10 81
(ui\shell\error\confirm_quit_modal_halfscreen)
Confirm_quit_text_box (UI Item) (f89a2d8) 60 5E 10 81
(ui\shell\error\confirm_quit_text_box)
Confirm_restartatsave (UI Item) (f899e58) C0 B6 0F 81
(ui\shell\error\confirm_restartatsave)
Confirm_restartatsave_modal_fullscreen (UI Item) (f899e38) 64 B1 0F 81
(ui\shell\error\confirm_restartatsave_modal_fullscreen)
Confirm_restartatsave_modal_halfscreen (UI Item) (f89a218) C0 40 10 81
(ui\shell\error\confirm_restartatsave_modal_halfscreen)
Confirm_restartatsave_text_box (UI Item) (f899e78) 9C BB 0F 81
(ui\shell\error\confirm_restartatsave_text_box)
Confirm_restartlevel (UI Item) (f89a058) A4 00 10 81
(ui\shell\error\confirm_restartlevel)
Confirm_restartlevel_modal_fullscreen (UI Item) (f89a038) 48 FB 0F 81
(ui\shell\error\confirm_restartlevel_modal_fullscreen)
Confirm_restartlevel_modal_halfscreen (UI Item) (f89a258) 50 4A 10 81
(ui\shell\error\confirm_restartlevel_modal_halfscreen)
Confirm_restartlevel_text_box (UI Item) (f89a078) 80 05 10 81
(ui\shell\error\confirm_restartlevel_text_box)
Error_abort_to_dashboard (UI Item) (f89a958) 50 2C 11 81
(ui\shell\error\error_abort_to_dashboard)
Error_abort_to_dashboard_you_have_no_choice (UI Item) (f89a9b8) FC 36 11 81
(ui\shell\error\error_abort_to_dashboard_you_have_no_choice)
Error_headers (Unicode String) (f899ff8) BC F5 0F 81
(ui\shell\error\error_headers)
Error_modal (UI Item) (f89a358) 5C 69 10 81
(ui\shell\error\error_modal)
Error_modal_fullscreen (UI Item) (f89a2f8) 4C 62 10 81
(ui\shell\error\error_modal_fullscreen)
Error_modal_halfscreen (UI Item) (f89a3d8) 20 7A 10 81
(ui\shell\error\error_modal_halfscreen)
Error_non_modal (UI Item) (f89a418) B8 83 10 81
(ui\shell\error\error_non_modal)
Error_nonmodal_fullscreen (UI Item) (f89a3f8) EC 7E 10 81
(ui\shell\error\error_nonmodal_fullscreen)
Error_nonmodal_halfscreen (UI Item) (f89a438) 44 88 10 81
(ui\shell\error\error_nonmodal_halfscreen)
Error_text_box (UI Item) (f89a378) 38 6E 10 81
(ui\shell\error\error_text_box)
Header_error (UI Item) (f89a398) 48 72 10 81
(ui\shell\error\header_error)
Header_saving (UI Item) (f89a118) 54 1C 10 81
(ui\shell\error\header_saving)
Header_warning (UI Item) (f899fd8) D0 F1 0F 81
(ui\shell\error\header_warning)
Warning_saving_file_screen_fakery (UI Item) (f89a0d8) 4C 13 10 81
(ui\shell\error\warning_saving_file_screen_fakery)
Warning_saving_file_screen_ingame (UI Item) (f89a0b8) E8 0D 10 81
(ui\shell\error\warning_saving_file_screen_ingame)
Warning_saving_file_text_ingame (UI Item) (f89a0f8) 68 18 10 81
(ui\shell\error\warning_saving_file_text_ingame)
================================================
ui\shell\main_menu
================================================
=accept_sm (UI Item) (f899f38) CC E2 0F 81
(ui\shell\main_menu\=accept_sm)
=cancel_sm (UI Item) (f899fb8) E4 ED 0F 81
(ui\shell\main_menu\=cancel_sm)
=dismiss_sm (UI Item) (f89a3b8) 34 76 10 81
(ui\shell\main_menu\=dismiss_sm)
=select_sm (UI Item) (f89a198) 68 2D 10 81
(ui\shell\main_menu\=select_sm)
A_butn_sm (UI Item) (f899ef8) 04 DE 0F 81
(ui\shell\main_menu\a_butn_sm)
B_butn_sm (UI Item) (f899f78) 1C E9 0F 81
(ui\shell\main_menu\b_butn_sm)
Button_key (Unicode String) (f899f58) B8 E6 0F 81
(ui\shell\main_menu\button_key)
Button_key_sm (UI Item) (f89a178) 3C 28 10 81
(ui\shell\main_menu\button_key_sm)
Loading_screen (UI Item) (f89a9d8) 08 3C 11 81
(ui\shell\main_menu\loading_screen)
================================================
ui\shell\solo_game\pause_game
================================================
Coop_pause_list (UI Item) (f89a1d8) 60 37 10 81
(ui\shell\solo_game\pause_game\coop_pause_list)
Coop_quit_to_main_menu_button (UI Item) (f89a278) AC 4F 10 81
(ui\shell\solo_game\pause_game\coop_quit_to_main_menu_button)
Coop_restart_at_save_point_button (UI Item) (f89a1f8) 8C 3C 10 81
(ui\shell\solo_game\pause_game\coop_restart_at_save_point_button)
Coop_restart_level_button (UI Item) (f89a238) 1C 46 10 81
(ui\shell\solo_game\pause_game\coop_restart_level_button)
Mission_objective_text (UI Item) (f89a138) 40 20 10 81
(ui\shell\solo_game\pause_game\mission_objective_text)
Mission_objectives_caption (UI Item) (f89a158) 50 24 10 81
(ui\shell\solo_game\pause_game\mission_objectives_caption)
Pause_dialog_bkd (UI Item) (f899bf8) D4 7E 0F 81
(ui\shell\solo_game\pause_game\pause_dialog_bkd)
Pause_game (UI Item) (f899bb8) EC 77 0F 81
(ui\shell\solo_game\pause_game\pause_game)
Pause_game_options (Unicode String) (f899df8) BC AB 0F 81
(ui\shell\solo_game\pause_game\pause_game_options)
Pause_game_split_screen (UI Item) (f89a1b8) 54 31 10 81
(ui\shell\solo_game\pause_game\pause_game_split_screen)
Pause_list (UI Item) (f899d98) 50 A1 0F 81
(ui\shell\solo_game\pause_game\pause_list)
Pausebox2_left (UI Item) (f899c18) A0 84 0F 81
(ui\shell\solo_game\pause_game\pausebox2_left)
Pausebox2_left_center (UI Item) (f899c58) 68 89 0F 81
(ui\shell\solo_game\pause_game\pausebox2_left_center)
Pausebox2_right (UI Item) (f899c98) 30 8E 0F 81
(ui\shell\solo_game\pause_game\pausebox2_right)
Pausebox_left (UI Item) (f899cd8) F8 92 0F 81
(ui\shell\solo_game\pause_game\pausebox_left)
Pausebox_right (UI Item) (f899d58) 88 9C 0F 81
(ui\shell\solo_game\pause_game\pausebox_right)
Pausebox_right_center (UI Item) (f899d18) C0 97 0F 81
(ui\shell\solo_game\pause_game\pausebox_right_center)
Quit_to_main_menu_button (UI Item) (f89a098) 6C 09 10 81
(ui\shell\solo_game\pause_game\quit_to_main_menu_button)
Restart_at_save_point_button (UI Item) (f899e18) 30 AD 0F 81
(ui\shell\solo_game\pause_game\restart_at_save_point_button)
Restart_level_button (UI Item) (f89a018) 14 F7 0F 81
(ui\shell\solo_game\pause_game\restart_level_button)
Resume_game_button (UI Item) (f899db8) 7C A6 0F 81
(ui\shell\solo_game\pause_game\resume_game_button)
================================================
ui\shell\solo_game\player_help
================================================
Gameplay_tip (Unicode String) (f89a598) D8 AD 10 81
(ui\shell\solo_game\player_help\gameplay_tip)
Gameplay_tip_label (UI Item) (f89a578) EC A9 10 81
(ui\shell\solo_game\player_help\gameplay_tip_label)
Help_dialog_bkd (UI Item) (f89a478) CC 92 10 81
(ui\shell\solo_game\player_help\help_dialog_bkd)
Helpbox_center (UI Item) (f89a4d8) 70 9C 10 81
(ui\shell\solo_game\player_help\helpbox_center)
Helpbox_left (UI Item) (f89a498) A8 97 10 81
(ui\shell\solo_game\player_help\helpbox_left)
Helpbox_right (UI Item) (f89a518) 38 A1 10 81
(ui\shell\solo_game\player_help\helpbox_right)
Player_help_screen_a10 (UI Item) (f89a458) 10 8D 10 81
(ui\shell\solo_game\player_help\player_help_screen_a10)
Player_help_screen_a30 (UI Item) (f89a5f8) D4 B6 10 81
(ui\shell\solo_game\player_help\player_help_screen_a30)
Player_help_screen_a50 (UI Item) (f89a658) 34 C5 10 81
(ui\shell\solo_game\player_help\player_help_screen_a50)
Player_help_screen_b30 (UI Item) (f89a6b8) E0 CF 10 81
(ui\shell\solo_game\player_help\player_help_screen_b30)
Player_help_screen_b40 (UI Item) (f89a718) 2C DA 10 81
(ui\shell\solo_game\player_help\player_help_screen_b40)
Player_help_screen_c10 (UI Item) (f89a778) C0 F0 10 81
(ui\shell\solo_game\player_help\player_help_screen_c10)
Player_help_screen_c20 (UI Item) (f89a7d8) 6C FB 10 81
(ui\shell\solo_game\player_help\player_help_screen_c20)
Player_help_screen_c40 (UI Item) (f89a838) 18 06 11 81
(ui\shell\solo_game\player_help\player_help_screen_c40)
Player_help_screen_d20 (UI Item) (f89a898) F8 16 11 81
(ui\shell\solo_game\player_help\player_help_screen_d20)
Player_help_screen_d40 (UI Item) (f89a8f8) A4 21 11 81
(ui\shell\solo_game\player_help\player_help_screen_d40)
Player_help_screen_text_a10 (UI Item) (f89a558) 00 A6 10 81
(ui\shell\solo_game\player_help\player_help_screen_text_a10)
Player_help_screen_text_a30 (UI Item) (f89a618) 90 BC 10 81
(ui\shell\solo_game\player_help\player_help_screen_text_a30)
Player_help_screen_text_a50 (UI Item) (f89a678) F0 CA 10 81
(ui\shell\solo_game\player_help\player_help_screen_text_a50)
Player_help_screen_text_b30 (UI Item) (f89a6d8) 9C D5 10 81
(ui\shell\solo_game\player_help\player_help_screen_text_b30)
Player_help_screen_text_b40 (UI Item) (f89a738) E8 DF 10 81
(ui\shell\solo_game\player_help\player_help_screen_text_b40)
Player_help_screen_text_c10 (UI Item) (f89a798) 7C F6 10 81
(ui\shell\solo_game\player_help\player_help_screen_text_c10)
Player_help_screen_text_c20 (UI Item) (f89a7f8) 28 01 11 81
(ui\shell\solo_game\player_help\player_help_screen_text_c20)
Player_help_screen_text_c40 (UI Item) (f89a858) D4 0B 11 81
(ui\shell\solo_game\player_help\player_help_screen_text_c40)
Player_help_screen_text_d20 (UI Item) (f89a8b8) B4 1C 11 81
(ui\shell\solo_game\player_help\player_help_screen_text_d20)
Player_help_screen_text_d40 (UI Item) (f89a918) 60 27 11 81
(ui\shell\solo_game\player_help\player_help_screen_text_d40)
Player_help_text_a10 (Unicode String) (f898b78) 7C 47 0B 81
(ui\shell\solo_game\player_help\player_help_text_a10)
Player_help_text_a30 (Unicode String) (f89a638) 7C C0 10 81
(ui\shell\solo_game\player_help\player_help_text_a30)
Player_help_text_a50 (Unicode String) (f89a698) DC CE 10 81
(ui\shell\solo_game\player_help\player_help_text_a50)
Player_help_text_b30 (Unicode String) (f89a6f8) 88 D9 10 81
(ui\shell\solo_game\player_help\player_help_text_b30)
Player_help_text_b40 (Unicode String) (f89a758) D4 E3 10 81
(ui\shell\solo_game\player_help\player_help_text_b40)
Player_help_text_c10 (Unicode String) (f89a7b8) 68 FA 10 81
(ui\shell\solo_game\player_help\player_help_text_c10)
Player_help_text_c20 (Unicode String) (f89a818) 14 05 11 81
(ui\shell\solo_game\player_help\player_help_text_c20)
Player_help_text_c40 (Unicode String) (f89a878) C0 0F 11 81
(ui\shell\solo_game\player_help\player_help_text_c40)
Player_help_text_d20 (Unicode String) (f89a8d8) A0 20 11 81
(ui\shell\solo_game\player_help\player_help_text_d20)
Player_help_text_d40 (Unicode String) (f89a938) 4C 2B 11 81
(ui\shell\solo_game\player_help\player_help_text_d40)
Press_a_label (UI Item) (f89a5d8) E8 B2 10 81
(ui\shell\solo_game\player_help\press_a_label)
Press_start_label (UI Item) (f89a5b8) 5C AE 10 81
(ui\shell\solo_game\player_help\press_start_label)
================================================
ui\shell\strings
================================================
Displayed_error_messages (Unicode String) (f899eb8) 64 C0 0F 81
(ui\shell\strings\displayed_error_messages)
================================================
vehicles
================================================
Vehicle (Material Effects) (f88d298) 74 DE CA 80
(vehicles\vehicle)
================================================
vehicles\banshee\bitmaps
================================================
Cubemap banshee (Bitmap) (f89af38) 20 C1 11 81
(vehicles\banshee\bitmaps\cubemap banshee)
================================================
vehicles\fighterbomber
================================================
Exhaust (Light) (f882a78) 18 2D 93 80
(vehicles\fighterbomber\exhaust)
Fighterbomber (Animation Trigger) (f882a58) 30 27 93 80
(vehicles\fighterbomber\fighterbomber)
Fighterbomber (Vehicle) (f88e4f8) D8 51 CE 80
(vehicles\fighterbomber\fighterbomber)
Fighterbomber (Physics) (f88e518) 74 59 CE 80
(vehicles\fighterbomber\fighterbomber)
Fighterbomber (Model) (f882758) 5C FD 92 80
(vehicles\fighterbomber\fighterbomber)
Fighterbomber exhaust (Lensflare) (f882a98) 78 2E 93 80
(vehicles\fighterbomber\fighterbomber exhaust)
Fighterbomber_scenery (Scenery) (f882738) 30 F9 92 80
(vehicles\fighterbomber\fighterbomber_scenery)
================================================
vehicles\fighterbomber\bitmaps
================================================
Afterburners (Bitmap) (f8828f8) A8 18 93 80
(vehicles\fighterbomber\bitmaps\afterburners)
Fb_bay (Bitmap) (f882898) CC 14 93 80
(vehicles\fighterbomber\bitmaps\fb_bay)
Fb_bay_multi (Bitmap) (f8828b8) A8 15 93 80
(vehicles\fighterbomber\bitmaps\fb_bay_multi)
Fb_cockpit (Bitmap) (f882938) 3C 1B 93 80
(vehicles\fighterbomber\bitmaps\fb_cockpit)
Fb_cockpit_multi (Bitmap) (f882958) 18 1C 93 80
(vehicles\fighterbomber\bitmaps\fb_cockpit_multi)
Fb_computers (Bitmap) (f882818) 80 10 93 80
(vehicles\fighterbomber\bitmaps\fb_computers)
Fb_computers_multi (Bitmap) (f882838) 5C 11 93 80
(vehicles\fighterbomber\bitmaps\fb_computers_multi)
Fb_monitor (Bitmap) (f882a38) 54 26 93 80
(vehicles\fighterbomber\bitmaps\fb_monitor)
Fighterbomber (Bitmap) (f8827b8) 10 0D 93 80
(vehicles\fighterbomber\bitmaps\fighterbomber)
Fighterbomber-multi (Bitmap) (f8827d8) EC 0D 93 80
(vehicles\fighterbomber\bitmaps\fighterbomber-multi)
================================================
vehicles\fighterbomber\shaders
================================================
Afterburners (Shader Transparency Variant) (f8828d8) 84 16 93 80
(vehicles\fighterbomber\shaders\afterburners)
Fb_cockpit_floor (Shader Model) (f882918) 84 19 93 80
(vehicles\fighterbomber\shaders\fb_cockpit_floor)
Fb_cockpit_metal (Shader Model) (f8829b8) 88 1F 93 80
(vehicles\fighterbomber\shaders\fb_cockpit_metal)
Fb_computers (Shader Model) (f8827f8) C8 0E 93 80
(vehicles\fighterbomber\shaders\fb_computers)
Fb_console (Shader Model) (f882978) F4 1C 93 80
(vehicles\fighterbomber\shaders\fb_console)
Fb_glass (Shader Glass) (f882778) 78 09 93 80
(vehicles\fighterbomber\shaders\fb_glass)
Fb_hull (Shader Model) (f882798) 58 0B 93 80
(vehicles\fighterbomber\shaders\fb_hull)
Fb_monitor (Shader Transparency) (f882a18) B0 24 93 80
(vehicles\fighterbomber\shaders\fb_monitor)
Fb_ramp_floor (Shader Model) (f8829f8) F8 22 93 80
(vehicles\fighterbomber\shaders\fb_ramp_floor)
Fb_ramp_metal (Shader Model) (f882878) 14 13 93 80
(vehicles\fighterbomber\shaders\fb_ramp_metal)
Fb_seats (Shader Model) (f8829d8) 40 21 93 80
(vehicles\fighterbomber\shaders\fb_seats)
================================================
vehicles\lifepod
================================================
Lifepod (Physics) (f8903f8) 88 E1 DB 80
(vehicles\lifepod\lifepod)
Lifepod (Model) (f890258) 20 67 DA 80
(vehicles\lifepod\lifepod)
Lifepod (Collision Model) (f890358) B0 8C DA 80
(vehicles\lifepod\lifepod)
Lifepod (Vehicle) (f8903b8) 90 D1 DB 80
(vehicles\lifepod\lifepod)
Lifepod (Animation Trigger) (f8903d8) DC D7 DB 80
(vehicles\lifepod\lifepod)
Light_dash (Light) (f890398) 30 D0 DB 80
(vehicles\lifepod\light_dash)
Light_overhead (Light) (f890378) D0 CE DB 80
(vehicles\lifepod\light_overhead)
================================================
vehicles\lifepod\bitmaps
================================================
Cubemap lifepod (Bitmap) (f882858) 38 12 93 80
(vehicles\lifepod\bitmaps\cubemap lifepod)
Detail_leather_seat (Bitmap) (f881bd8) 2C 3D 91 80
(vehicles\lifepod\bitmaps\detail_leather_seat)
Detail_plastic_wall (Bitmap) (f882998) AC 1E 93 80
(vehicles\lifepod\bitmaps\detail_plastic_wall)
Lifepod (Bitmap) (f88e3d8) 80 D8 CD 80
(vehicles\lifepod\bitmaps\lifepod)
Lifepod_interior (Bitmap) (f890298) BC 79 DA 80
(vehicles\lifepod\bitmaps\lifepod_interior)
Lifepod_interior_multi (Bitmap) (f8902b8) 98 7A DA 80
(vehicles\lifepod\bitmaps\lifepod_interior_multi)
Lifepod_multi (Bitmap) (f88e3f8) 5C D9 CD 80
(vehicles\lifepod\bitmaps\lifepod_multi)
================================================
vehicles\lifepod\shaders
================================================
Interior_metal (Shader Model) (f8902f8) 54 7D DA 80
(vehicles\lifepod\shaders\interior_metal)
Interior_seats (Shader Model) (f890318) 0C 7F DA 80
(vehicles\lifepod\shaders\interior_seats)
Interior_vinyl (Shader Model) (f890278) 04 78 DA 80
(vehicles\lifepod\shaders\interior_vinyl)
Lifepod_glass (Shader Glass) (f8902d8) 74 7B DA 80
(vehicles\lifepod\shaders\lifepod_glass)
Lifepod_glass_docked (Shader Glass) (f892ef8) 4C FF E7 80
(vehicles\lifepod\shaders\lifepod_glass_docked)
Lifepod_hull (Shader Model) (f88e3b8) C8 D6 CD 80
(vehicles\lifepod\shaders\lifepod_hull)
================================================
vehicles\lifepod_docked
================================================
Lifepod_docked (Vehicle) (f890238) 50 62 DA 80
(vehicles\lifepod_docked\lifepod_docked)
Lifepod_docked (Animation Trigger) (f890338) C4 80 DA 80
(vehicles\lifepod_docked\lifepod_docked)
================================================
vehicles\lifepod_entry\bitmaps
================================================
Lifepod_burn (Bitmap) (f88fd78) B4 2F D8 80
(vehicles\lifepod_entry\bitmaps\lifepod_burn)
================================================
vehicles\lifepod_entry\shaders
================================================
Lifepod_burn (Shader Model) (f88fd58) FC 2D D8 80
(vehicles\lifepod_entry\shaders\lifepod_burn)
Lifepod_burn_glass (Shader Glass) (f88fd38) 1C 2C D8 80
(vehicles\lifepod_entry\shaders\lifepod_burn_glass)
================================================
vehicles\pelican
================================================
Afterburn (Lensflare) (f88c4f8) 34 14 C8 80
(vehicles\pelican\afterburn)
Pelican (Collision Model) (f881c18) E8 3F 91 80
(vehicles\pelican\pelican)
Pelican (Animation Trigger) (f88c498) 08 FE C7 80
(vehicles\pelican\pelican)
Pelican (Physics) (f88c4b8) 8C 08 C8 80
(vehicles\pelican\pelican)
Pelican (Model) (f881978) 10 03 91 80
(vehicles\pelican\pelican)
Pelican (Vehicle) (f88efb8) 74 79 D1 80
(vehicles\pelican\pelican)
Pelican afterburn (Light) (f88c4d8) D4 12 C8 80
(vehicles\pelican\pelican afterburn)
Pelican_astral (Vehicle) (f88c478) 78 E6 C7 80
(vehicles\pelican\pelican_astral)
================================================
vehicles\pelican\bitmaps
================================================
Detail boilerplate (Bitmap) (f881b98) 98 3A 91 80
(vehicles\pelican\bitmaps\detail boilerplate)
Pelican (Bitmap) (f8819b8) DC 26 91 80
(vehicles\pelican\bitmaps\pelican)
Pelican decals (Bitmap) (f881a38) 94 2B 91 80
(vehicles\pelican\bitmaps\pelican decals)
Pelican_bay (Bitmap) (f881b18) 70 35 91 80
(vehicles\pelican\bitmaps\pelican_bay)
Pelican_bay_multi (Bitmap) (f881b38) 4C 36 91 80
(vehicles\pelican\bitmaps\pelican_bay_multi)
Pelican_multi (Bitmap) (f8819d8) B8 27 91 80
(vehicles\pelican\bitmaps\pelican_multi)
================================================
vehicles\pelican\effects
================================================
Explosion_pelican (Particle System) (f881c58) 74 C5 91 80
(vehicles\pelican\effects\explosion_pelican)
Pelican burning flame (Particle) (f8821b8) D4 39 92 80
(vehicles\pelican\effects\pelican burning flame)
Pelican drifting smoke (Particle) (f882178) 24 35 92 80
(vehicles\pelican\effects\pelican drifting smoke)
Pelican explosion (Effect) (f881c38) 38 BE 91 80
(vehicles\pelican\effects\pelican explosion)
Pelican explosion_core (Light) (f881cf8) 6C DF 91 80
(vehicles\pelican\effects\pelican explosion_core)
Pelican explosion_core (Lensflare) (f881d18) CC E0 91 80
(vehicles\pelican\effects\pelican explosion_core)
Pelican landing dust (Effect) (f88c618) 14 23 C8 80
(vehicles\pelican\effects\pelican landing dust)
Pelican shock wave (Damage) (f881f18) F4 0D 92 80
(vehicles\pelican\effects\pelican shock wave)
================================================
vehicles\pelican\shaders
================================================
Bay_cargo_net (Shader Model) (f881bb8) 74 3B 91 80
(vehicles\pelican\shaders\bay_cargo_net)
Bay_floor (Shader Model) (f881b78) E0 38 91 80
(vehicles\pelican\shaders\bay_floor)
Cockpit (Shader Model) (f881ab8) 24 31 91 80
(vehicles\pelican\shaders\cockpit)
Decals (Shader Model) (f881b58) 28 37 91 80
(vehicles\pelican\shaders\decals)
Hover thrusters (Shader Transparency Variant) (f881a18) 70 29 91 80
(vehicles\pelican\shaders\hover thrusters)
Hull (Shader Model) (f881998) 24 25 91 80
(vehicles\pelican\shaders\hull)
Jet thrusters (Shader Transparency Variant) (f881a58) 70 2C 91 80
(vehicles\pelican\shaders\jet thrusters)
Lights (Shader Transparency Variant) (f881a78) 94 2E 91 80
(vehicles\pelican\shaders\lights)
Lights flashing (Shader Transparency Variant) (f881a98) DC 2F 91 80
(vehicles\pelican\shaders\lights flashing)
Pelican_bay (Shader Model) (f881af8) B8 33 91 80
(vehicles\pelican\shaders\pelican_bay)
Pelican_glass (Shader Glass) (f881bf8) 08 3E 91 80
(vehicles\pelican\shaders\pelican_glass)
================================================
vehicles\scorpion
================================================
Bullet (Projectile) (f88e298) 9C 88 CD 80
(vehicles\scorpion\bullet)
Bullet (Contrail) (f88e2b8) D0 9F CD 80
(vehicles\scorpion\bullet)
Bullet (Damage) (f88e2d8) E4 A1 CD 80
(vehicles\scorpion\bullet)
Cannon fire cloud (Point Physics) (f88e198) F0 7E CD 80
(vehicles\scorpion\cannon fire cloud)
Cannon flash large (Particle) (f88e1d8) 94 80 CD 80
(vehicles\scorpion\cannon flash large)
Cannon flash med (Particle) (f88e1b8) 30 7F CD 80
(vehicles\scorpion\cannon flash med)
Cannon flash small (Particle) (f88e158) 50 7B CD 80
(vehicles\scorpion\cannon flash small)
Cannon smoke (Particle) (f88e1f8) F8 81 CD 80
(vehicles\scorpion\cannon smoke)
Cannon smoke cloud (Point Physics) (f88e238) 58 84 CD 80
(vehicles\scorpion\cannon smoke cloud)
Cannon smoke trail (Particle) (f88e258) 98 84 CD 80
(vehicles\scorpion\cannon smoke trail)
Headlight scorpion (Light) (f88f018) 64 14 D2 80
(vehicles\scorpion\headlight scorpion)
Headlights scorpion (Lensflare) (f88f058) A0 16 D2 80
(vehicles\scorpion\headlights scorpion)
Scorpion (Model) (f88d8b8) 58 7C CC 80
(vehicles\scorpion\scorpion)
Scorpion (Vehicle) (f88efd8) 04 91 D1 80
(vehicles\scorpion\scorpion)
Scorpion (Collision Model) (f88eff8) C8 A2 D1 80
(vehicles\scorpion\scorpion)
Scorpion (Animation Trigger) (f88da18) 44 AA CC 80
(vehicles\scorpion\scorpion)
Scorpion (Physics) (f88da38) 78 CE CC 80
(vehicles\scorpion\scorpion)
Scorpion cannon (Weapon) (f88db38) 2C ED CC 80
(vehicles\scorpion\scorpion cannon)
Scorpion cannon (Weapon HUD Interface) (f88db78) 14 FA CC 80
(vehicles\scorpion\scorpion cannon)
Scorpion cannon fire (Effect) (f88e0f8) DC 71 CD 80
(vehicles\scorpion\scorpion cannon fire)
Scorpion medium antenna (Antenna) (f88daf8) F0 E3 CC 80
(vehicles\scorpion\scorpion medium antenna)
Scorpion pilot (Actor Variant) (f88db58) DC F7 CC 80
(vehicles\scorpion\scorpion pilot)
Scorpion short antenna (Antenna) (f88dad8) 20 E1 CC 80
(vehicles\scorpion\scorpion short antenna)
Scorpion_cinematic (Vehicle) (f88d898) 24 6B CC 80
(vehicles\scorpion\scorpion_cinematic)
Secondary fire bullet (Effect) (f88e318) 6C AB CD 80
(vehicles\scorpion\secondary fire bullet)
Secondary trigger (Damage) (f88e338) 04 C3 CD 80
(vehicles\scorpion\secondary trigger)
Shell (Contrail) (f88dbb8) 6C 14 CD 80
(vehicles\scorpion\shell)
Shell dirt burst (Particle) (f88ddb8) 58 3A CD 80
(vehicles\scorpion\shell dirt burst)
Shell dirt burst (Point Physics) (f88ddf8) B8 3C CD 80
(vehicles\scorpion\shell dirt burst)
Shell explosion (Effect) (f88dc18) 04 18 CD 80
(vehicles\scorpion\shell explosion)
Shell explosion (Damage) (f88dc38) 10 1E CD 80
(vehicles\scorpion\shell explosion)
Shell explosion (Particle System) (f88dc98) B0 25 CD 80
(vehicles\scorpion\shell explosion)
Shell explosion (Light) (f88dcf8) DC 2D CD 80
(vehicles\scorpion\shell explosion)
Shell explosion (Lensflare) (f88dd18) 3C 2F CD 80
(vehicles\scorpion\shell explosion)
Shell fire explosion hot (Point Physics) (f88dcb8) 90 2C CD 80
(vehicles\scorpion\shell fire explosion hot)
Shell impact dirt (Effect) (f88dd98) D4 35 CD 80
(vehicles\scorpion\shell impact dirt)
Shell shock wave (Damage) (f88e278) FC 85 CD 80
(vehicles\scorpion\shell shock wave)
Tank shell (Projectile) (f88db98) 38 FD CC 80
(vehicles\scorpion\tank shell)
================================================
vehicles\scorpion\bitmaps
================================================
Headlight_lens_flare (Bitmap) (f88ca38) F8 4C C9 80
(vehicles\scorpion\bitmaps\headlight_lens_flare)
Headlights gel scorpion (Bitmap) (f88f038) C4 15 D2 80
(vehicles\scorpion\bitmaps\headlights gel scorpion)
Scorpion_body (Bitmap) (f88d8f8) 3C 9E CC 80
(vehicles\scorpion\bitmaps\scorpion_body)
Scorpion_multipurpose (Bitmap) (f88d918) 18 9F CC 80
(vehicles\scorpion\bitmaps\scorpion_multipurpose)
Scorpion_treads (Bitmap) (f88d9b8) D4 A6 CC 80
(vehicles\scorpion\bitmaps\scorpion_treads)
Scorpion_treads_multipurpose (Bitmap) (f88d9d8) B0 A7 CC 80
(vehicles\scorpion\bitmaps\scorpion_treads_multipurpose)
Shell dirt burst (Bitmap) (f88ddd8) BC 3B CD 80
(vehicles\scorpion\bitmaps\shell dirt burst)
Smoke cannon (Bitmap) (f88e218) 5C 83 CD 80
(vehicles\scorpion\bitmaps\smoke cannon)
================================================
vehicles\scorpion\shaders
================================================
Headlight (Shader Model) (f88d958) AC A1 CC 80
(vehicles\scorpion\shaders\headlight)
Hull_darkened (Shader Model) (f88d978) 64 A3 CC 80
(vehicles\scorpion\shaders\hull_darkened)
Hull_non_reflective (Shader Model) (f88d938) F4 9F CC 80
(vehicles\scorpion\shaders\hull_non_reflective)
Hull_reflective (Shader Model) (f88d8d8) 84 9C CC 80
(vehicles\scorpion\shaders\hull_reflective)
Tread_left (Shader Model) (f88d998) 1C A5 CC 80
(vehicles\scorpion\shaders\tread_left)
Tread_right (Shader Model) (f88d9f8) 8C A8 CC 80
(vehicles\scorpion\shaders\tread_right)
================================================
vehicles\warthog
================================================
Bullet (Projectile) (f88cc38) 60 76 C9 80
(vehicles\warthog\bullet)
Bullet (Damage) (f88cc58) 94 8D C9 80
(vehicles\warthog\bullet)
Headlights (Light) (f88c9f8) 28 4A C9 80
(vehicles\warthog\headlights)
Headlights (Lensflare) (f88ca18) 88 4B C9 80
(vehicles\warthog\headlights)
Headlights light (Light) (f88ca58) D4 4D C9 80
(vehicles\warthog\headlights light)
Tailights (Lensflare) (f88cab8) 70 51 C9 80
(vehicles\warthog\tailights)
Taillights (Light) (f88ca98) 10 50 C9 80
(vehicles\warthog\taillights)
Trigger (Damage) (f88d198) CC BF CA 80
(vehicles\warthog\trigger)
Warthog (Animation Trigger) (f88c998) C0 84 C8 80
(vehicles\warthog\warthog)
Warthog (Collision Model) (f88c9b8) 58 A5 C8 80
(vehicles\warthog\warthog)
Warthog (Physics) (f88c9d8) E0 40 C9 80
(vehicles\warthog\warthog)
Warthog (Vehicle) (f88c638) E0 24 C8 80
(vehicles\warthog\warthog)
Warthog (Model) (f88c658) CC 34 C8 80
(vehicles\warthog\warthog)
Warthog antenna (Antenna) (f88cb78) 94 61 C9 80
(vehicles\warthog\warthog antenna)
Warthog antenna steel (Point Physics) (f88cbb8) 40 67 C9 80
(vehicles\warthog\warthog antenna steel)
Warthog gun (Weapon) (f88cbd8) 80 67 C9 80
(vehicles\warthog\warthog gun)
Warthog gun (Weapon HUD Interface) (f88cc18) 10 74 C9 80
(vehicles\warthog\warthog gun)
Warthog gun casing par (Particle) (f88d138) DC B4 CA 80
(vehicles\warthog\warthog gun casing par)
Warthog gunner (Actor Variant) (f88cbf8) D8 71 C9 80
(vehicles\warthog\warthog gunner)
================================================
vehicles\warthog\bitmaps
================================================
Antenna (Bitmap) (f88cb98) E4 65 C9 80
(vehicles\warthog\bitmaps\antenna)
Casings (Bitmap) (f88d158) 40 B6 CA 80
(vehicles\warthog\bitmaps\casings)
Chain gun_blur (Bitmap) (f88c978) E4 83 C8 80
(vehicles\warthog\bitmaps\chain gun_blur)
Headlight flares (Bitmap) (f88c518) A4 15 C8 80
(vehicles\warthog\bitmaps\headlight flares)
Headlights gel warthog (Bitmap) (f88ca78) 34 4F C9 80
(vehicles\warthog\bitmaps\headlights gel warthog)
Meter sensor (Bitmap) (f88c8f8) 74 7F C8 80
(vehicles\warthog\bitmaps\meter sensor)
Meter speedometer (Bitmap) (f88c8b8) 50 7D C8 80
(vehicles\warthog\bitmaps\meter speedometer)
Reflection diffuse metal (Bitmap) (f881598) CC C7 90 80
(vehicles\warthog\bitmaps\reflection diffuse metal)
Warthog (Bitmap) (f88c6f8) 68 6B C8 80
(vehicles\warthog\bitmaps\warthog)
Warthog chaingun (Bitmap) (f88c758) D8 6E C8 80
(vehicles\warthog\bitmaps\warthog chaingun)
Warthog chaingun multipurpose (Bitmap) (f88c778) B4 6F C8 80
(vehicles\warthog\bitmaps\warthog chaingun multipurpose)
Warthog diplays (Bitmap) (f88c818) DC 75 C8 80
(vehicles\warthog\bitmaps\warthog diplays)
Warthog multipurpose (Bitmap) (f88c718) 44 6C C8 80
(vehicles\warthog\bitmaps\warthog multipurpose)
Warthog reflection mask (Bitmap) (f88c7d8) B8 73 C8 80
(vehicles\warthog\bitmaps\warthog reflection mask)
Warthog tires (Bitmap) (f88c698) F8 67 C8 80
(vehicles\warthog\bitmaps\warthog tires)
Warthog tires multipurpose (Bitmap) (f88c6b8) D4 68 C8 80
(vehicles\warthog\bitmaps\warthog tires multipurpose)
================================================
vehicles\warthog\effects
================================================
Impact armored skin (Effect) (f88cfb8) 30 74 CA 80
(vehicles\warthog\effects\impact armored skin)
Impact c shield (Effect) (f88ce38) 04 D2 C9 80
(vehicles\warthog\effects\impact c shield)
Impact cyborg armor (Effect) (f88cf78) A8 53 CA 80
(vehicles\warthog\effects\impact cyborg armor)
Impact cyborg shield (Effect) (f88cf98) B8 5B CA 80
(vehicles\warthog\effects\impact cyborg shield)
Impact dirt (Effect) (f88cc78) 34 90 C9 80
(vehicles\warthog\effects\impact dirt)
Impact elite armored skin (Effect) (f88ceb8) E4 F3 C9 80
(vehicles\warthog\effects\impact elite armored skin)
Impact engineer force field (Effect) (f88cf18) F4 2D CA 80
(vehicles\warthog\effects\impact engineer force field)
Impact engineer sack (Effect) (f88cef8) AC 25 CA 80
(vehicles\warthog\effects\impact engineer sack)
Impact floodcarrier (Effect) (f88cf58) 14 4B CA 80
(vehicles\warthog\effects\impact floodcarrier)
Impact floodcombat elite (Effect) (f88cf38) B4 43 CA 80
(vehicles\warthog\effects\impact floodcombat elite)
Impact glass (Effect) (f88ce18) 3C CD C9 80
(vehicles\warthog\effects\impact glass)
Impact grunt (Effect) (f88ce58) DC D4 C9 80
(vehicles\warthog\effects\impact grunt)
Impact h skin (Effect) (f88cfd8) 50 7E CA 80
(vehicles\warthog\effects\impact h skin)
Impact hunter shield (Effect) (f88d0b8) F4 9D CA 80
(vehicles\warthog\effects\impact hunter shield)
Impact hunter skin (Effect) (f88ce98) E0 E9 C9 80
(vehicles\warthog\effects\impact hunter skin)
Impact jackal shield (Effect) (f88ced8) 90 02 CA 80
(vehicles\warthog\effects\impact jackal shield)
Impact metal hollow reflect (Effect) (f88cd98) 00 B3 C9 80
(vehicles\warthog\effects\impact metal hollow reflect)
Impact metal hunter (Effect) (f88ce78) 00 E3 C9 80
(vehicles\warthog\effects\impact metal hunter)
Impact metal thick reflect (Effect) (f88cdd8) D0 C1 C9 80
(vehicles\warthog\effects\impact metal thick reflect)
Impact metal thin reflect (Effect) (f88cdb8) 68 BA C9 80
(vehicles\warthog\effects\impact metal thin reflect)
Impact monitor (Effect) (f88d078) B4 92 CA 80
(vehicles\warthog\effects\impact monitor)
Impact plastic (Effect) (f88d098) 64 98 CA 80
(vehicles\warthog\effects\impact plastic)
Impact rubber pen (Effect) (f88cdf8) C0 C9 C9 80
(vehicles\warthog\effects\impact rubber pen)
Impact sand (Effect) (f88ccf8) A4 9B C9 80
(vehicles\warthog\effects\impact sand)
Impact sentinel (Effect) (f88d058) 1C 8C CA 80
(vehicles\warthog\effects\impact sentinel)
Impact snow (Effect) (f88cd58) 1C A8 C9 80
(vehicles\warthog\effects\impact snow)
Impact stone (Effect) (f88cd18) 18 A1 C9 80
(vehicles\warthog\effects\impact stone)
Impact wood (Effect) (f88cd78) 20 AC C9 80
(vehicles\warthog\effects\impact wood)
Warthog gun fire (Effect) (f88d0d8) E4 A5 CA 80
(vehicles\warthog\effects\warthog gun fire)
================================================
vehicles\warthog\shaders
================================================
Chain gun belt ammo (Shader Transparency Variant) (f88c938) 54 81 C8 80
(vehicles\warthog\shaders\chain gun belt ammo)
Decal buttons (Shader Model) (f88c838) B8 76 C8 80
(vehicles\warthog\shaders\decal buttons)
Decal sensor (Shader Model) (f88c858) 70 78 C8 80
(vehicles\warthog\shaders\decal sensor)
Decal speedometer (Shader Transparency Variant) (f88c7f8) 94 74 C8 80
(vehicles\warthog\shaders\decal speedometer)
Decal velocity (Shader Transparency Variant) (f88c878) 28 7A C8 80
(vehicles\warthog\shaders\decal velocity)
Meter engine (Shader Metal) (f88c898) 4C 7C C8 80
(vehicles\warthog\shaders\meter engine)
Meter sensor (Shader Transparency Variant) (f88c8d8) 2C 7E C8 80
(vehicles\warthog\shaders\meter sensor)
Meter speedometer (Shader Metal) (f88c918) 50 80 C8 80
(vehicles\warthog\shaders\meter speedometer)
Warthog chain gun (Shader Model) (f88c738) 20 6D C8 80
(vehicles\warthog\shaders\warthog chain gun)
Warthog chain gun_blur (Shader Transparency Variant) (f88c958) 9C 82 C8 80
(vehicles\warthog\shaders\warthog chain gun_blur)
Warthog hull (Shader Model) (f88c6d8) B0 69 C8 80
(vehicles\warthog\shaders\warthog hull)
Warthog lights (Shader Transparency Variant) (f88c798) 90 70 C8 80
(vehicles\warthog\shaders\warthog lights)
Warthog tires (Shader Model) (f88c678) 40 66 C8 80
(vehicles\warthog\shaders\warthog tires)
Warthog windshield (Shader Glass) (f88c7b8) D8 71 C8 80
(vehicles\warthog\shaders\warthog windshield)
================================================
vehicles\wraith\effects
================================================
Impact ice (Effect) (f88e058) BC 61 CD 80
(vehicles\wraith\effects\impact ice)
Impact snow (Effect) (f88df78) 94 4E CD 80
(vehicles\wraith\effects\impact snow)
Impact stone (Effect) (f88de18) F8 3C CD 80
(vehicles\wraith\effects\impact stone)
Impact wood (Effect) (f88e018) AC 58 CD 80
(vehicles\wraith\effects\impact wood)
================================================
weapons\assault rifle
================================================
Assault rifle (Weapon) (f88a3b8) 94 9E B5 80
(weapons\assault rifle\assault rifle)
Assault rifle (Model) (f88a3d8) D0 AC B5 80
(weapons\assault rifle\assault rifle)
Assault rifle (Collision Model) (f88a638) B4 D1 B5 80
(weapons\assault rifle\assault rifle)
Assault rifle (Weapon HUD Interface) (f88a9b8) 3C CA B7 80
(weapons\assault rifle\assault rifle)
Bullet (Projectile) (f88ac18) E4 0E B8 80
(weapons\assault rifle\bullet)
Bullet (Contrail) (f88ac38) 18 26 B8 80
(weapons\assault rifle\bullet)
Bullet (Damage) (f88ac98) CC 2E B8 80
(weapons\assault rifle\bullet)
Flashlight_assault rifle (Lensflare) (f896dd8) 44 7E 07 81
(weapons\assault rifle\flashlight_assault rifle)
Melee (Damage) (f88a858) 58 05 B6 80
(weapons\assault rifle\melee)
Melee_response (Damage) (f88a898) 60 09 B6 80
(weapons\assault rifle\melee_response)
Muzzle flash (Light) (f88a658) E4 E2 B5 80
(weapons\assault rifle\muzzle flash)
Trigger (Damage) (f88bf18) 54 04 BA 80
(weapons\assault rifle\trigger)
================================================
weapons\assault rifle\bitmaps
================================================
Assault rifle_card (Bitmap) (f88a418) 08 BB B5 80
(weapons\assault rifle\bitmaps\assault rifle_card)
Assault rifle_card_multipurpose (Bitmap) (f88a438) E4 BB B5 80
(weapons\assault rifle\bitmaps\assault rifle_card_multipurpose)
Bolt (Bitmap) (f88a618) D8 D0 B5 80
(weapons\assault rifle\bitmaps\bolt)
Tracer contrail (Bitmap) (f88ac58) 2C 28 B8 80
(weapons\assault rifle\bitmaps\tracer contrail)
================================================
weapons\assault rifle\effects
================================================
Empty (Effect) (f88bed8) E0 01 BA 80
(weapons\assault rifle\effects\empty)
Fire bullet (Effect) (f88bc98) 7C B8 B9 80
(weapons\assault rifle\effects\fire bullet)
Flashlight (Effect) (f88a8b8) 00 0C B6 80
(weapons\assault rifle\effects\flashlight)
Impact armored skin (Effect) (f88ba18) 34 7C B9 80
(weapons\assault rifle\effects\impact armored skin)
Impact c shield (Effect) (f88b3b8) C4 BD B8 80
(weapons\assault rifle\effects\impact c shield)
Impact cyborg armor (Effect) (f88b958) 4C 55 B9 80
(weapons\assault rifle\effects\impact cyborg armor)
Impact cyborg shield (Effect) (f88b978) 54 5C B9 80
(weapons\assault rifle\effects\impact cyborg shield)
Impact dirt (Effect) (f88acb8) 6C 31 B8 80
(weapons\assault rifle\effects\impact dirt)
Impact elite armored skin (Effect) (f88b638) 2C F6 B8 80
(weapons\assault rifle\effects\impact elite armored skin)
Impact engineer force field (Effect) (f88b7f8) 9C 27 B9 80
(weapons\assault rifle\effects\impact engineer force field)
Impact engineer sack (Effect) (f88b758) E8 17 B9 80
(weapons\assault rifle\effects\impact engineer sack)
Impact floodcarrier (Effect) (f88b938) A0 4D B9 80
(weapons\assault rifle\effects\impact floodcarrier)
Impact floodcombat elite (Effect) (f88b858) 84 3F B9 80
(weapons\assault rifle\effects\impact floodcombat elite)
Impact glass (Effect) (f88b338) CC B1 B8 80
(weapons\assault rifle\effects\impact glass)
Impact grass (Effect) (f88bb18) F4 9E B9 80
(weapons\assault rifle\effects\impact grass)
Impact grunt (Effect) (f88b418) 0C C5 B8 80
(weapons\assault rifle\effects\impact grunt)
Impact h skin (Effect) (f884618) 94 94 A8 80
(weapons\assault rifle\effects\impact h skin)
Impact hunter shield (Effect) (f88e2f8) 84 A4 CD 80
(weapons\assault rifle\effects\impact hunter shield)
Impact hunter skin (Effect) (f88b538) 94 E3 B8 80
(weapons\assault rifle\effects\impact hunter skin)
Impact ice (Effect) (f88bb78) 80 A3 B9 80
(weapons\assault rifle\effects\impact ice)
Impact jackal shield (Effect) (f88b6f8) 3C 0C B9 80
(weapons\assault rifle\effects\impact jackal shield)
Impact metal hollow reflect (Effect) (f88b1d8) EC 8F B8 80
(weapons\assault rifle\effects\impact metal hollow reflect)
Impact metal hunter (Effect) (f88b518) BC DD B8 80
(weapons\assault rifle\effects\impact metal hunter)
Impact metal reflect (Effect) (f88bc78) 1C B2 B9 80
(weapons\assault rifle\effects\impact metal reflect)
Impact metal thick reflect (Effect) (f88b278) 2C A3 B8 80
(weapons\assault rifle\effects\impact metal thick reflect)
Impact metal thin reflect (Effect) (f88b258) CC 9C B8 80
(weapons\assault rifle\effects\impact metal thin reflect)
Impact monitor (Effect) (f88ba58) E4 8B B9 80
(weapons\assault rifle\effects\impact monitor)
Impact plastic (Effect) (f88ba78) 8C 90 B9 80
(weapons\assault rifle\effects\impact plastic)
Impact rubber pen (Effect) (f88b298) 14 AA B8 80
(weapons\assault rifle\effects\impact rubber pen)
Impact sand (Effect) (f88adf8) 00 43 B8 80
(weapons\assault rifle\effects\impact sand)
Impact sentinel (Effect) (f88ba38) 54 86 B9 80
(weapons\assault rifle\effects\impact sentinel)
Impact snow (Effect) (f88afb8) F8 6C B8 80
(weapons\assault rifle\effects\impact snow)
Impact stone (Effect) (f88ae58) C4 49 B8 80
(weapons\assault rifle\effects\impact stone)
Impact water pen (Effect) (f88ba98) 14 95 B9 80
(weapons\assault rifle\effects\impact water pen)
Impact wood (Effect) (f88b118) E0 80 B8 80
(weapons\assault rifle\effects\impact wood)
================================================
weapons\assault rifle\fp
================================================
Fp (Model) (f88a8f8) 74 0E B6 80
(weapons\assault rifle\fp\fp)
Fp (Animation Trigger) (f88a938) 04 1B B6 80
(weapons\assault rifle\fp\fp)
================================================
weapons\assault rifle\fp\bitmaps
================================================
Assault rifle multipurpose (Bitmap) (f88a498) 54 BF B5 80
(weapons\assault rifle\fp\bitmaps\assault rifle multipurpose)
Assault rifle_fp (Bitmap) (f88a478) 78 BE B5 80
(weapons\assault rifle\fp\bitmaps\assault rifle_fp)
Compass_plate (Bitmap) (f88a578) 7C C7 B5 80
(weapons\assault rifle\fp\bitmaps\compass_plate)
Diffuse gunmetal (Bitmap) (f88a4b8) 30 C0 B5 80
(weapons\assault rifle\fp\bitmaps\diffuse gunmetal)
Display multipurpose (Bitmap) (f88a538) 58 C5 B5 80
(weapons\assault rifle\fp\bitmaps\display multipurpose)
Display_fp (Bitmap) (f88a518) 7C C4 B5 80
(weapons\assault rifle\fp\bitmaps\display_fp)
Numbers_plate (Bitmap) (f88a5b8) F0 CA B5 80
(weapons\assault rifle\fp\bitmaps\numbers_plate)
================================================
weapons\assault rifle\fp\shaders
================================================
Ar data (Shader Transparency Variant) (f88a5d8) 7C CD B5 80
(weapons\assault rifle\fp\shaders\ar data)
Compass (Shader Transparency Variant) (f88a558) 34 C6 B5 80
(weapons\assault rifle\fp\shaders\compass)
Display (Shader Model) (f88a4f8) C4 C2 B5 80
(weapons\assault rifle\fp\shaders\display)
Grip (Shader Model) (f88a458) C0 BC B5 80
(weapons\assault rifle\fp\shaders\grip)
Gun (Shader Model) (f88a4d8) 0C C1 B5 80
(weapons\assault rifle\fp\shaders\gun)
Icons (Shader Transparency Variant) (f88a918) BC 19 B6 80
(weapons\assault rifle\fp\shaders\icons)
Numbers (Shader Transparency Variant) (f88a598) A8 C9 B5 80
(weapons\assault rifle\fp\shaders\numbers)
================================================
weapons\assault rifle\shaders
================================================
Ar lod (Shader Model) (f88a3f8) 50 B9 B5 80
(weapons\assault rifle\shaders\ar lod)
Bolt (Shader Transparency) (f88a5f8) C4 CE B5 80
(weapons\assault rifle\shaders\bolt)
================================================
weapons\frag grenade
================================================
Explosion (Light) (f8907d8) 34 E1 DC 80
(weapons\frag grenade\explosion)
Explosion (Damage) (f891b78) 54 A8 E2 80
(weapons\frag grenade\explosion)
Frag grenade (Projectile) (f898c18) 5C 56 0B 81
(weapons\frag grenade\frag grenade)
Frag grenade (Light) (f898c58) 84 6F 0B 81
(weapons\frag grenade\frag grenade)
Frag grenade (Equipment) (f891a38) 74 8D E2 80
(weapons\frag grenade\frag grenade)
Frag grenade (Model) (f891a58) 44 91 E2 80
(weapons\frag grenade\frag grenade)
Shock wave (Damage) (f88dc78) 10 23 CD 80
(weapons\frag grenade\shock wave)
================================================
weapons\frag grenade\bitmaps
================================================
Frag grenade (Bitmap) (f891a98) 64 9C E2 80
(weapons\frag grenade\bitmaps\frag grenade)
Frag grenade decal (Bitmap) (f891b18) 8C A1 E2 80
(weapons\frag grenade\bitmaps\frag grenade decal)
Frag grenade multipurpose (Bitmap) (f891ab8) 40 9D E2 80
(weapons\frag grenade\bitmaps\frag grenade multipurpose)
================================================
weapons\frag grenade\effects
================================================
Dirt reflection (Effect) (f898c78) E4 70 0B 81
(weapons\frag grenade\effects\dirt reflection)
Drifting smoke (Particle) (f88dd58) 10 32 CD 80
(weapons\frag grenade\effects\drifting smoke)
Energy reflection (Effect) (f898dd8) 04 93 0B 81
(weapons\frag grenade\effects\energy reflection)
Explosion (Effect) (f891b58) B0 A3 E2 80
(weapons\frag grenade\effects\explosion)
Explosion med (Particle System) (f891b98) F4 AA E2 80
(weapons\frag grenade\effects\explosion med)
Fire explosion (Point Physics) (f881c78) 54 CC 91 80
(weapons\frag grenade\effects\fire explosion)
Grenade quickflash (Light) (f891bb8) D4 B1 E2 80
(weapons\frag grenade\effects\grenade quickflash)
Grenade quickflash (Lensflare) (f891bd8) 34 B3 E2 80
(weapons\frag grenade\effects\grenade quickflash)
Impact metal (Effect) (f898d98) 4C 8C 0B 81
(weapons\frag grenade\effects\impact metal)
Impact rubber (Effect) (f898db8) A8 8F 0B 81
(weapons\frag grenade\effects\impact rubber)
Impact water pen (Effect) (f88e0b8) DC 6C CD 80
(weapons\frag grenade\effects\impact water pen)
Metal reflection (Effect) (f898d58) CC 84 0B 81
(weapons\frag grenade\effects\metal reflection)
Smoke (Effect) (f898c38) F8 6D 0B 81
(weapons\frag grenade\effects\smoke)
Smoke explosion (Point Physics) (f881cd8) 2C DF 91 80
(weapons\frag grenade\effects\smoke explosion)
Snow reflection (Effect) (f898d18) 30 7E 0B 81
(weapons\frag grenade\effects\snow reflection)
Throw (Effect) (f898bb8) E0 50 0B 81
(weapons\frag grenade\effects\throw)
================================================
weapons\frag grenade\shaders
================================================
Frag decal (Shader Model) (f891af8) D4 9F E2 80
(weapons\frag grenade\shaders\frag decal)
Frag light (Shader Transparency Variant) (f891b38) 68 A2 E2 80
(weapons\frag grenade\shaders\frag light)
Frag metal (Shader Model) (f891a78) AC 9A E2 80
(weapons\frag grenade\shaders\frag metal)
Frag plastic (Shader Model) (f891ad8) 1C 9E E2 80
(weapons\frag grenade\shaders\frag plastic)
================================================
weapons\pistol
================================================
Bullet (Projectile) (f892018) C8 19 E5 80
(weapons\pistol\bullet)
Bullet (Damage) (f892038) B4 30 E5 80
(weapons\pistol\bullet)
Melee (Damage) (f891dd8) F4 EE E2 80
(weapons\pistol\melee)
Melee_response (Damage) (f891e18) FC F2 E2 80
(weapons\pistol\melee_response)
Pistol (Model) (f8815d8) D4 CA 90 80
(weapons\pistol\pistol)
Pistol (Weapon) (f891d38) B0 D1 E2 80
(weapons\pistol\pistol)
Pistol (Animation Trigger) (f891d58) 34 DB E2 80
(weapons\pistol\pistol)
Pistol (Collision Model) (f891d78) 58 DF E2 80
(weapons\pistol\pistol)
Pistol (Weapon HUD Interface) (f891f38) 08 0D E5 80
(weapons\pistol\pistol)
Trigger (Damage) (f892538) 20 54 E6 80
(weapons\pistol\trigger)
================================================
weapons\pistol\bitmaps
================================================
Casings (Bitmap) (f8924d8) 90 48 E6 80
(weapons\pistol\bitmaps\casings)
Pistol cubemap (Bitmap) (f8816b8) 54 DC 90 80
(weapons\pistol\bitmaps\pistol cubemap)
Pistol_card (Bitmap) (f881618) 2C D7 90 80
(weapons\pistol\bitmaps\pistol_card)
Pistol_card multipurpose (Bitmap) (f881638) 08 D8 90 80
(weapons\pistol\bitmaps\pistol_card multipurpose)
================================================
weapons\pistol\effects
================================================
Empty (Effect) (f8924f8) AC 51 E6 80
(weapons\pistol\effects\empty)
Fire bullet (Effect) (f8923d8) 44 2C E6 80
(weapons\pistol\effects\fire bullet)
Impact armored skin (Effect) (f8922f8) C4 F4 E5 80
(weapons\pistol\effects\impact armored skin)
Impact cyborg armor (Effect) (f8922b8) 4C D2 E5 80
(weapons\pistol\effects\impact cyborg armor)
Impact cyborg shield (Effect) (f8922d8) 44 DB E5 80
(weapons\pistol\effects\impact cyborg shield)
Impact dirt (Effect) (f892058) 54 33 E5 80
(weapons\pistol\effects\impact dirt)
Impact elite armored skin (Effect) (f892218) 40 A3 E5 80
(weapons\pistol\effects\impact elite armored skin)
Impact engineer force field (Effect) (f892198) 90 74 E5 80
(weapons\pistol\effects\impact engineer force field)
Impact engineer sack (Effect) (f892258) 60 B4 E5 80
(weapons\pistol\effects\impact engineer sack)
Impact floodcarrier (Effect) (f892298) E8 C7 E5 80
(weapons\pistol\effects\impact floodcarrier)
Impact floodcombat elite (Effect) (f892278) 98 BE E5 80
(weapons\pistol\effects\impact floodcombat elite)
Impact grunt (Effect) (f8921b8) 68 82 E5 80
(weapons\pistol\effects\impact grunt)
Impact h skin (Effect) (f892318) B4 00 E6 80
(weapons\pistol\effects\impact h skin)
Impact hunter shield (Effect) (f8923b8) 6C 23 E6 80
(weapons\pistol\effects\impact hunter shield)
Impact hunter skin (Effect) (f8921f8) 3C 99 E5 80
(weapons\pistol\effects\impact hunter skin)
Impact ice (Effect) (f892398) 68 1F E6 80
(weapons\pistol\effects\impact ice)
Impact jackal shield (Effect) (f892238) C8 AE E5 80
(weapons\pistol\effects\impact jackal shield)
Impact metal hollow reflect (Effect) (f892118) AC 55 E5 80
(weapons\pistol\effects\impact metal hollow reflect)
Impact metal hunter (Effect) (f8921d8) 74 91 E5 80
(weapons\pistol\effects\impact metal hunter)
Impact metal thick reflect (Effect) (f892158) 4C 66 E5 80
(weapons\pistol\effects\impact metal thick reflect)
Impact metal thin reflect (Effect) (f892138) FC 5D E5 80
(weapons\pistol\effects\impact metal thin reflect)
Impact monitor (Effect) (f892358) 20 13 E6 80
(weapons\pistol\effects\impact monitor)
Impact plastic (Effect) (f892378) B8 19 E6 80
(weapons\pistol\effects\impact plastic)
Impact rubber pen (Effect) (f892178) 24 6F E5 80
(weapons\pistol\effects\impact rubber pen)
Impact sentinel (Effect) (f892338) 20 0C E6 80
(weapons\pistol\effects\impact sentinel)
Impact snow (Effect) (f8920d8) AC 47 E5 80
(weapons\pistol\effects\impact snow)
Impact stone (Effect) (f8920b8) F4 3E E5 80
(weapons\pistol\effects\impact stone)
Impact wood (Effect) (f8920f8) C4 4D E5 80
(weapons\pistol\effects\impact wood)
Ready (Effect) (f891db8) 50 EE E2 80
(weapons\pistol\effects\ready)
Reload (Effect) (f891ff8) 24 19 E5 80
(weapons\pistol\effects\reload)
================================================
weapons\pistol\fp
================================================
Fp (Model) (f891e38) 9C F5 E2 80
(weapons\pistol\fp\fp)
Fp (Animation Trigger) (f891e98) 08 02 E3 80
(weapons\pistol\fp\fp)
================================================
weapons\pistol\fp\bitmaps
================================================
Bullet (Bitmap) (f891e78) 2C 01 E3 80
(weapons\pistol\fp\bitmaps\bullet)
Pistol (Bitmap) (f881678) 9C DA 90 80
(weapons\pistol\fp\bitmaps\pistol)
Pistol multipurpose (Bitmap) (f881698) 78 DB 90 80
(weapons\pistol\fp\bitmaps\pistol multipurpose)
================================================
weapons\pistol\fp\shaders
================================================
Black (Shader Model) (f8816d8) 30 DD 90 80
(weapons\pistol\fp\shaders\black)
Bullet (Shader Model) (f891e58) 74 FF E2 80
(weapons\pistol\fp\shaders\bullet)
Silver (Shader Model) (f881658) E4 D8 90 80
(weapons\pistol\fp\shaders\silver)
================================================
weapons\pistol\shaders
================================================
P lod (Shader Model) (f8815f8) 74 D5 90 80
(weapons\pistol\shaders\p lod)
================================================
weapons\plasma grenade
================================================
Attached (Damage) (f8990d8) F4 DF 0B 81
(weapons\plasma grenade\attached)
Explosion (Damage) (f890d18) 1C E5 DD 80
(weapons\plasma grenade\explosion)
Explosion (Light) (f890d38) BC E7 DD 80
(weapons\plasma grenade\explosion)
Plasma grenade (Equipment) (f898e58) C4 9B 0B 81
(weapons\plasma grenade\plasma grenade)
Plasma grenade (Model) (f898e78) 8C 9F 0B 81
(weapons\plasma grenade\plasma grenade)
Plasma grenade (Projectile) (f898fd8) 28 BD 0B 81
(weapons\plasma grenade\plasma grenade)
Plasma grenade (Light) (f899038) F4 D7 0B 81
(weapons\plasma grenade\plasma grenade)
Plasma grenade (Lensflare) (f899058) 54 D9 0B 81
(weapons\plasma grenade\plasma grenade)
Plasma grenade armed (Particle) (f899018) 90 D6 0B 81
(weapons\plasma grenade\plasma grenade armed)
Shock wave (Damage) (f890cd8) A0 DF DD 80
(weapons\plasma grenade\shock wave)
================================================
weapons\plasma grenade\bitmaps
================================================
Plasma grenade (Bitmap) (f898eb8) CC A9 0B 81
(weapons\plasma grenade\bitmaps\plasma grenade)
Plasma grenade multipurpose (Bitmap) (f898ef8) 60 AC 0B 81
(weapons\plasma grenade\bitmaps\plasma grenade multipurpose)
================================================
weapons\plasma grenade\effects
================================================
Bounce (Effect) (f8990f8) 94 E2 0B 81
(weapons\plasma grenade\effects\bounce)
Bounce water (Effect) (f899138) 78 EA 0B 81
(weapons\plasma grenade\effects\bounce water)
Detonation start (Effect) (f898f58) AC B0 0B 81
(weapons\plasma grenade\effects\detonation start)
Explosion (Effect) (f8988f8) 88 08 0B 81
(weapons\plasma grenade\effects\explosion)
Explosion (Particle System) (f898918) BC 0B 0B 81
(weapons\plasma grenade\effects\explosion)
Material explosion (Effect) (f899118) A4 E7 0B 81
(weapons\plasma grenade\effects\material explosion)
Plasma grenade armed (Effect) (f898ff8) 04 D5 0B 81
(weapons\plasma grenade\effects\plasma grenade armed)
Throw (Effect) (f898e18) B0 97 0B 81
(weapons\plasma grenade\effects\throw)
================================================
weapons\plasma grenade\shaders
================================================
Pg body (Shader Model) (f898ed8) A8 AA 0B 81
(weapons\plasma grenade\shaders\pg body)
Pg button (Shader Model) (f898f18) 3C AD 0B 81
(weapons\plasma grenade\shaders\pg button)
Pg decal (Shader Transparency) (f898e98) FC A8 0B 81
(weapons\plasma grenade\shaders\pg decal)
Pg light (Shader Model) (f898f38) F4 AE 0B 81
(weapons\plasma grenade\shaders\pg light)
================================================
weapons\plasma pistol
================================================
Bolt (Projectile) (f896d98) 64 65 07 81
(weapons\plasma pistol\bolt)
Bolt (Light Volume) (f896df8) 34 80 07 81
(weapons\plasma pistol\bolt)
Bolt (Damage) (f896e18) 30 82 07 81
(weapons\plasma pistol\bolt)
Melee (Damage) (f896c58) 88 B2 05 81
(weapons\plasma pistol\melee)
Melee_response (Damage) (f896c78) 28 B5 05 81
(weapons\plasma pistol\melee_response)
Misfire (Damage) (f8970b8) B0 FB 07 81
(weapons\plasma pistol\misfire)
Muzzle flash (Light) (f896b38) 98 9B 05 81
(weapons\plasma pistol\muzzle flash)
Plasma (Light) (f896db8) E4 7C 07 81
(weapons\plasma pistol\plasma)
Plasma pistol (Weapon) (f896998) D4 59 05 81
(weapons\plasma pistol\plasma pistol)
Plasma pistol (Model) (f8969b8) 0C 6A 05 81
(weapons\plasma pistol\plasma pistol)
Plasma pistol (Collision Model) (f896b18) 98 81 05 81
(weapons\plasma pistol\plasma pistol)
Plasma pistol (Weapon HUD Interface) (f896d78) 40 62 07 81
(weapons\plasma pistol\plasma pistol)
Plasma pistol flare (Light) (f896b58) F8 9C 05 81
(weapons\plasma pistol\plasma pistol flare)
Plasma pistol lens flare (Lensflare) (f896b78) 58 9E 05 81
(weapons\plasma pistol\plasma pistol lens flare)
Trigger (Damage) (f897098) 10 F9 07 81
(weapons\plasma pistol\trigger)
Trigger overcharge (Damage) (f8974d8) 70 C8 08 81
(weapons\plasma pistol\trigger overcharge)
================================================
weapons\plasma pistol\bitmaps
================================================
Pistol charged contrail (Bitmap) (f897198) F4 34 08 81
(weapons\plasma pistol\bitmaps\pistol charged contrail)
Plasma pistol (Bitmap) (f896a58) 90 7A 05 81
(weapons\plasma pistol\bitmaps\plasma pistol)
Plasma pistol multipurpose (Bitmap) (f896a78) 6C 7B 05 81
(weapons\plasma pistol\bitmaps\plasma pistol multipurpose)
Plasma pistol_card (Bitmap) (f8969f8) 20 77 05 81
(weapons\plasma pistol\bitmaps\plasma pistol_card)
Plasma pistol_card multipurpose (Bitmap) (f896a18) FC 77 05 81
(weapons\plasma pistol\bitmaps\plasma pistol_card multipurpose)
Pp display (Bitmap) (f896af8) BC 80 05 81
(weapons\plasma pistol\bitmaps\pp display)
================================================
weapons\plasma pistol\effects
================================================
Fire bolt (Effect) (f897058) EC DB 07 81
(weapons\plasma pistol\effects\fire bolt)
Impact dirt (Effect) (f896e38) D0 84 07 81
(weapons\plasma pistol\effects\impact dirt)
Impact elite armored skin (Effect) (f896f98) 74 AF 07 81
(weapons\plasma pistol\effects\impact elite armored skin)
Impact grunt (Effect) (f896f58) 58 A3 07 81
(weapons\plasma pistol\effects\impact grunt)
Impact h skin (Effect) (f896fb8) 4C BB 07 81
(weapons\plasma pistol\effects\impact h skin)
Impact hunter shield (Effect) (f897038) 8C D5 07 81
(weapons\plasma pistol\effects\impact hunter shield)
Impact ice (Effect) (f897018) E4 CE 07 81
(weapons\plasma pistol\effects\impact ice)
Impact metal hunter (Effect) (f896f78) C8 AA 07 81
(weapons\plasma pistol\effects\impact metal hunter)
Impact metal reflect (Effect) (f896f38) F8 9C 07 81
(weapons\plasma pistol\effects\impact metal reflect)
Impact sentinel (Effect) (f896fd8) 68 C7 07 81
(weapons\plasma pistol\effects\impact sentinel)
Impact snow (Effect) (f896ef8) 80 97 07 81
(weapons\plasma pistol\effects\impact snow)
Impact stone (Effect) (f896ed8) 38 90 07 81
(weapons\plasma pistol\effects\impact stone)
Misfire (Effect) (f897078) 0C EA 07 81
(weapons\plasma pistol\effects\misfire)
Overheated (Effect) (f896c38) 5C A6 05 81
(weapons\plasma pistol\effects\overheated)
================================================
weapons\plasma pistol\fp
================================================
Fp (Model) (f896c98) C8 B7 05 81
(weapons\plasma pistol\fp\fp)
Fp (Animation Trigger) (f896cb8) D4 C1 05 81
(weapons\plasma pistol\fp\fp)
================================================
weapons\plasma pistol\shaders
================================================
Pp dull (Shader Model) (f896a38) D8 78 05 81
(weapons\plasma pistol\shaders\pp dull)
Pp gauge (Shader Metal) (f896ad8) B8 7F 05 81
(weapons\plasma pistol\shaders\pp gauge)
Pp lod (Shader Model) (f8969d8) 68 75 05 81
(weapons\plasma pistol\shaders\pp lod)
Pp luminous (Shader Model) (f896ab8) 00 7E 05 81
(weapons\plasma pistol\shaders\pp luminous)
Pp shiney (Shader Model) (f896a98) 48 7C 05 81
(weapons\plasma pistol\shaders\pp shiney)
================================================
weapons\plasma rifle
================================================
Bolt (Projectile) (f8950d8) 48 BE FA 80
(weapons\plasma rifle\bolt)
Bolt (Light) (f8950f8) 4C D7 FA 80
(weapons\plasma rifle\bolt)
Bolt (Lensflare) (f895118) AC D8 FA 80
(weapons\plasma rifle\bolt)
Bolt (Light Volume) (f895178) 74 DD FA 80
(weapons\plasma rifle\bolt)
Bolt (Damage) (f8951b8) 4C E2 FA 80
(weapons\plasma rifle\bolt)
Charged bolt (Projectile) (f8970d8) 50 FE 07 81
(weapons\plasma rifle\charged bolt)
Charged bolt (Light) (f8970f8) 9C 17 08 81
(weapons\plasma rifle\charged bolt)
Charged bolt (Lensflare) (f897118) FC 18 08 81
(weapons\plasma rifle\charged bolt)
Charged bolt (Light Volume) (f8971b8) D0 35 08 81
(weapons\plasma rifle\charged bolt)
Charged bolt (Damage) (f897218) B8 3F 08 81
(weapons\plasma rifle\charged bolt)
Melee (Damage) (f894f58) 30 1C F9 80
(weapons\plasma rifle\melee)
Melee_response (Damage) (f894f98) 38 20 F9 80
(weapons\plasma rifle\melee_response)
Misfire (Damage) (f895738) F4 F5 FB 80
(weapons\plasma rifle\misfire)
Muzzle flash (Light) (f894e38) 04 0B F9 80
(weapons\plasma rifle\muzzle flash)
Overcharge (Light) (f896b98) C8 9F 05 81
(weapons\plasma rifle\overcharge)
Overcharge (Lensflare) (f896bb8) 28 A1 05 81
(weapons\plasma rifle\overcharge)
Plasma (Contrail) (f895138) 1C DA FA 80
(weapons\plasma rifle\plasma)
Plasma charged bolt (Contrail) (f897178) 78 32 08 81
(weapons\plasma rifle\plasma charged bolt)
Plasma rifle (Weapon) (f894c38) D4 B4 F8 80
(weapons\plasma rifle\plasma rifle)
Plasma rifle (Model) (f894c58) C4 C3 F8 80
(weapons\plasma rifle\plasma rifle)
Plasma rifle (Collision Model) (f894e18) 64 E1 F8 80
(weapons\plasma rifle\plasma rifle)
Plasma rifle (Weapon HUD Interface) (f895098) 58 B2 FA 80
(weapons\plasma rifle\plasma rifle)
Plasma rifle flare (Light) (f894e58) 64 0C F9 80
(weapons\plasma rifle\plasma rifle flare)
Plasma rifle lens flare (Lensflare) (f894e78) C4 0D F9 80
(weapons\plasma rifle\plasma rifle lens flare)
Trigger (Damage) (f895718) 54 F3 FB 80
(weapons\plasma rifle\trigger)
================================================
weapons\plasma rifle\bitmaps
================================================
Cubemap plasma rifle (Bitmap) (f894cd8) 34 D5 F8 80
(weapons\plasma rifle\bitmaps\cubemap plasma rifle)
Plasma rifle contrail (Bitmap) (f895158) 98 DC FA 80
(weapons\plasma rifle\bitmaps\plasma rifle contrail)
Plasma rifle_card (Bitmap) (f894c98) 7C D3 F8 80
(weapons\plasma rifle\bitmaps\plasma rifle_card)
Plasma rifle_card multipurpose (Bitmap) (f894cb8) 58 D4 F8 80
(weapons\plasma rifle\bitmaps\plasma rifle_card multipurpose)
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weapons\plasma rifle\effects
================================================
Charged bolt explosion (Particle System) (f8971f8) D8 38 08 81
(weapons\plasma rifle\effects\charged bolt explosion)
Charged bolt fire (Effect) (f897498) FC C5 08 81
(weapons\plasma rifle\effects\charged bolt fire)
Charged bolt impact dirt (Effect) (f897238) 58 42 08 81
(weapons\plasma rifle\effects\charged bolt impact dirt)
Charged bolt impact elite (Effect) (f897378) 5C 94 08 81
(weapons\plasma rifle\effects\charged bolt impact elite)
Charged bolt impact engineer (Effect) (f897398) 8C 9F 08 81
(weapons\plasma rifle\effects\charged bolt impact engineer)
Charged bolt impact flood (Effect) (f8973f8) F4 AA 08 81
(weapons\plasma rifle\effects\charged bolt impact flood)
Charged bolt impact grunt (Effect) (f897338) C4 82 08 81
(weapons\plasma rifle\effects\charged bolt impact grunt)
Charged bolt impact human armor (Effect) (f897418) C4 B2 08 81
(weapons\plasma rifle\effects\charged bolt impact human armor)
Charged bolt impact hunter (Effect) (f897358) 04 8C 08 81
(weapons\plasma rifle\effects\charged bolt impact hunter)
Charged bolt impact leaves (Effect) (f897478) 94 BE 08 81
(weapons\plasma rifle\effects\charged bolt impact leaves)
Charged bolt impact metal (Effect) (f8972d8) A4 69 08 81
(weapons\plasma rifle\effects\charged bolt impact metal)
Charged bolt impact rubber (Effect) (f8972f8) 5C 72 08 81
(weapons\plasma rifle\effects\charged bolt impact rubber)
Charged bolt impact sand (Effect) (f897318) 0C 7A 08 81
(weapons\plasma rifle\effects\charged bolt impact sand)
Charged bolt impact snow (Effect) (f897298) 1C 59 08 81
(weapons\plasma rifle\effects\charged bolt impact snow)
Charged bolt impact stone (Effect) (f897278) 64 50 08 81
(weapons\plasma rifle\effects\charged bolt impact stone)
Charged bolt impact wood (Effect) (f8972b8) EC 60 08 81
(weapons\plasma rifle\effects\charged bolt impact wood)
Charged bolt sparks (Effect) (f897138) 6C 1A 08 81
(weapons\plasma rifle\effects\charged bolt sparks)
Detonate (Effect) (f8971d8) CC 37 08 81
(weapons\plasma rifle\effects\detonate)
Impact armored skin (Effect) (f895578) 50 A3 FB 80
(weapons\plasma rifle\effects\impact armored skin)
Impact c shield (Effect) (f8953d8) C4 1B FB 80
(weapons\plasma rifle\effects\impact c shield)
Impact cyborg armor (Effect) (f895538) 08 84 FB 80
(weapons\plasma rifle\effects\impact cyborg armor)
Impact cyborg shield (Effect) (f895558) 58 8B FB 80
(weapons\plasma rifle\effects\impact cyborg shield)
Impact dirt (Effect) (f8951d8) EC E4 FA 80
(weapons\plasma rifle\effects\impact dirt)
Impact elite armored skin (Effect) (f895458) 78 53 FB 80
(weapons\plasma rifle\effects\impact elite armored skin)
Impact engineer force field (Effect) (f8954d8) E8 6A FB 80
(weapons\plasma rifle\effects\impact engineer force field)
Impact engineer sack (Effect) (f895478) 50 5F FB 80
(weapons\plasma rifle\effects\impact engineer sack)
Impact floodcarrier (Effect) (f895518) E4 7C FB 80
(weapons\plasma rifle\effects\impact floodcarrier)
Impact floodcombat elite (Effect) (f8954f8) 84 75 FB 80
(weapons\plasma rifle\effects\impact floodcombat elite)
Impact glass (Effect) (f8953b8) 4C 16 FB 80
(weapons\plasma rifle\effects\impact glass)
Impact grass (Effect) (f895638) A0 CC FB 80
(weapons\plasma rifle\effects\impact grass)
Impact grunt (Effect) (f8953f8) F8 3D FB 80
(weapons\plasma rifle\effects\impact grunt)
Impact h skin (Effect) (f895598) 58 AD FB 80
(weapons\plasma rifle\effects\impact h skin)
Impact hunter shield (Effect) (f895678) 44 D6 FB 80
(weapons\plasma rifle\effects\impact hunter shield)
Impact hunter skin (Effect) (f895438) 14 4A FB 80
(weapons\plasma rifle\effects\impact hunter skin)
Impact ice (Effect) (f895658) 9C CF FB 80
(weapons\plasma rifle\effects\impact ice)
Impact metal hunter (Effect) (f895418) 68 45 FB 80
(weapons\plasma rifle\effects\impact metal hunter)
Impact metal reflect (Effect) (f895338) 80 09 FB 80
(weapons\plasma rifle\effects\impact metal reflect)
Impact monitor (Effect) (f8955d8) 8C BF FB 80
(weapons\plasma rifle\effects\impact monitor)
Impact plastic (Effect) (f8955f8) 34 C4 FB 80
(weapons\plasma rifle\effects\impact plastic)
Impact rubber pen (Effect) (f895398) 50 13 FB 80
(weapons\plasma rifle\effects\impact rubber pen)
Impact sand (Effect) (f895298) FC F2 FA 80
(weapons\plasma rifle\effects\impact sand)
Impact sentinel (Effect) (f8955b8) 74 B9 FB 80
(weapons\plasma rifle\effects\impact sentinel)
Impact snow (Effect) (f8952d8) A8 FD FA 80
(weapons\plasma rifle\effects\impact snow)
Impact stone (Effect) (f8952b8) 60 F6 FA 80
(weapons\plasma rifle\effects\impact stone)
Impact water pen (Effect) (f895618) 44 C9 FB 80
(weapons\plasma rifle\effects\impact water pen)
Impact wood (Effect) (f895318) 20 03 FB 80
(weapons\plasma rifle\effects\impact wood)
Misfire (Effect) (f895778) 28 08 FC 80
(weapons\plasma rifle\effects\misfire)
Overheated (Effect) (f894eb8) 9C 10 F9 80
(weapons\plasma rifle\effects\overheated)
Plasma rifle lower fire (Effect) (f895758) 94 F8 FB 80
(weapons\plasma rifle\effects\plasma rifle lower fire)
Plasma rifle upper fire (Effect) (f895698) A4 DC FB 80
(weapons\plasma rifle\effects\plasma rifle upper fire)
================================================
weapons\plasma rifle\fp
================================================
Fp (Model) (f894fb8) D8 22 F9 80
(weapons\plasma rifle\fp\fp)
Fp (Animation Trigger) (f894fd8) 88 2E F9 80
(weapons\plasma rifle\fp\fp)
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weapons\plasma rifle\fp\bitmaps
================================================
Heat gauge (Bitmap) (f894d18) 14 D7 F8 80
(weapons\plasma rifle\fp\bitmaps\heat gauge)
Plasma rifle multipurpose (Bitmap) (f894d78) 84 DA F8 80
(weapons\plasma rifle\fp\bitmaps\plasma rifle multipurpose)
Plasma rifle_fp (Bitmap) (f894d58) A8 D9 F8 80
(weapons\plasma rifle\fp\bitmaps\plasma rifle_fp)
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weapons\plasma rifle\fp\shaders
================================================
Amber (Shader Model) (f894dd8) D0 DE F8 80
(weapons\plasma rifle\fp\shaders\amber)
Dull (Shader Model) (f894d38) F0 D7 F8 80
(weapons\plasma rifle\fp\shaders\dull)
Gauge (Shader Metal) (f894cf8) 10 D6 F8 80
(weapons\plasma rifle\fp\shaders\gauge)
Gun (Shader Model) (f894d98) 60 DB F8 80
(weapons\plasma rifle\fp\shaders\gun)
Luminous (Shader Model) (f894db8) 18 DD F8 80
(weapons\plasma rifle\fp\shaders\luminous)
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weapons\plasma rifle\shaders
================================================
Pr lod (Shader Model) (f894c78) C4 D1 F8 80
(weapons\plasma rifle\shaders\pr lod)
================================================
weapons\rocket launcher\effects
================================================
Impact dirt (Effect) (f898cb8) 40 74 0B 81
(weapons\rocket launcher\effects\impact dirt)
Impact leaves (Effect) (f898df8) 24 96 0B 81
(weapons\rocket launcher\effects\impact leaves)
Impact metal (Effect) (f88e038) 34 5D CD 80
(weapons\rocket launcher\effects\impact metal)
Impact stone (Effect) (f898cf8) 94 7A 0B 81
(weapons\rocket launcher\effects\impact stone)
Impact water (Effect) (f88e078) 70 67 CD 80
(weapons\rocket launcher\effects\impact water)
Impact wood (Effect) (f898d38) A4 80 0B 81
(weapons\rocket launcher\effects\impact wood)
================================================
weapons\sniper rifle\bitmaps
================================================
Sniper contrail (Bitmap) (f88dbd8) E8 16 CD 80
(weapons\sniper rifle\bitmaps\sniper contrail)
================================================
Utility by Ztranger, HTML by BOLL
Output files by PfhorSlayer and Garret
Tag definitions by PfhorSlayer and Nick
================================================