a50 The Truth and Reconciliation
  1. camera (5)
  2. characters\captain (5)
  3. characters\captain\bitmaps (6)
  4. characters\captain\shaders (4)
  5. characters\captain_ingame (4)
  6. characters\cyborg (9)
  7. characters\cyborg\bitmaps (6)
  8. characters\cyborg\fp (1)
  9. characters\cyborg\fp\bitmaps (2)
  10. characters\cyborg\fp\shaders (2)
  11. characters\cyborg\shaders (5)
  12. characters\elite (6)
  13. characters\elite\bitmaps (17)
  14. characters\elite\effects (2)
  15. characters\elite\elite commander (3)
  16. characters\elite\elite major (3)
  17. characters\elite\elite minor (3)
  18. characters\elite\elite stealth (5)
  19. characters\elite\elite_special (2)
  20. characters\elite\elite_special\bitmaps (3)
  21. characters\elite\elite_special\shaders (3)
  22. characters\elite\shaders (9)
  23. characters\grunt (10)
  24. characters\grunt\bitmaps (8)
  25. characters\grunt\effects (1)
  26. characters\grunt\shaders (5)
  27. characters\hunter (12)
  28. characters\hunter\bitmaps (11)
  29. characters\hunter\effects (1)
  30. characters\hunter\shaders (5)
  31. characters\jackal (9)
  32. characters\jackal\bitmaps (11)
  33. characters\jackal\effects (1)
  34. characters\jackal\shaders (7)
  35. characters\marine (7)
  36. characters\marine\bitmaps (18)
  37. characters\marine\shaders (19)
  38. characters\marine_armored (9)
  39. characters\marine_armored\bitmaps (13)
  40. characters\marine_armored\shaders (9)
  41. cinematics\animations\c_dropship\level_specific\a50 (1)
  42. cinematics\animations\captain\level_specific\a50 (1)
  43. cinematics\animations\chief\level_specific\a50 (1)
  44. cinematics\animations\chief\level_specific\b30 (1)
  45. cinematics\animations\elite\level_specific\a50 (1)
  46. cinematics\animations\grunt\level_specific\a50 (1)
  47. cinematics\animations\hunter\level_specific\a50 (1)
  48. cinematics\animations\jackal\level_specific\a50 (1)
  49. cinematics\animations\marines\level_specific\a50 (1)
  50. cinematics\scenery\needler (1)
  51. cinematics\scenery\plasma_rifle (1)
  52. cinematics\scenery\shotgun (1)
  53. effects (19)
  54. effects\damage effects (1)
  55. effects\debris objects\forerunner dark structure (3)
  56. effects\debris objects\forerunner dark structure\bitmaps (2)
  57. effects\debris objects\forerunner dark structure\shaders (1)
  58. effects\decals\blood splats (16)
  59. effects\decals\blood splats\bitmaps (13)
  60. effects\decals\bullet holes (26)
  61. effects\decals\bullet holes\bitmaps (13)
  62. effects\decals\vehicle marks (2)
  63. effects\decals\vehicle marks\bitmaps (1)
  64. effects\detail_objects\d20_rocks_and_grass (2)
  65. effects\lights (6)
  66. effects\particle systems (2)
  67. effects\particles\air (13)
  68. effects\particles\air\bitmaps (6)
  69. effects\particles\energy (19)
  70. effects\particles\energy\bitmaps (14)
  71. effects\particles\flash (15)
  72. effects\particles\flash\bitmaps (11)
  73. effects\particles\lens flare (2)
  74. effects\particles\lens flare\bitmaps (5)
  75. effects\particles\solid (43)
  76. effects\particles\solid\bitmaps (26)
  77. effects\point physics (15)
  78. effects\vehicle effects (16)
  79. effects\zmaps (3)
  80. globals (12)
  81. levels\a30\bitmaps (2)
  82. levels\a50 (12)
  83. levels\a50\bitmaps (36)
  84. levels\a50\devices\grav_lift_particles (4)
  85. levels\a50\devices\grav_lift_particles\bitmaps (1)
  86. levels\a50\devices\interior tech objects (1)
  87. levels\a50\devices\interior tech objects\holo command control (3)
  88. levels\a50\devices\interior tech objects\holo control (5)
  89. levels\a50\devices\interior tech objects\holo control dual (5)
  90. levels\a50\devices\interior tech objects\holo control sphere (5)
  91. levels\a50\devices\interior tech objects\holo control\bitmaps (5)
  92. levels\a50\devices\interior tech objects\holo map (4)
  93. levels\a50\devices\interior tech objects\shaders (7)
  94. levels\a50\devices\light_ceiling (4)
  95. levels\a50\devices\light_ceiling\bitmaps (4)
  96. levels\a50\devices\light_ceiling\shaders (2)
  97. levels\a50\devices\light_ceiling_large (3)
  98. levels\a50\devices\light_ground (4)
  99. levels\a50\devices\light_ground\bitmaps (2)
  100. levels\a50\devices\light_ground\shaders (2)
  101. levels\a50\devices\mustering_door (4)
  102. levels\a50\devices\mustering_door\bitmaps (2)
  103. levels\a50\devices\mustering_door\shaders (1)
  104. levels\a50\devices\prison door (3)
  105. levels\a50\devices\prison door\bitmaps (4)
  106. levels\a50\devices\prison door\shaders (2)
  107. levels\a50\devices\shuttle bay doors (6)
  108. levels\a50\devices\shuttle bay doors\bitmaps (2)
  109. levels\a50\devices\shuttle bay doors\shaders (1)
  110. levels\a50\devices\small door (5)
  111. levels\a50\devices\small door\bitmaps (3)
  112. levels\a50\devices\small door\shaders (3)
  113. levels\a50\music (13)
  114. levels\a50\scenery\a50_nutblocker (3)
  115. levels\a50\shaders (31)
  116. levels\b30 (1)
  117. levels\b30\bitmaps (7)
  118. levels\b30\devices\interior tech objects\holo control\bitmaps (1)
  119. levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps (1)
  120. levels\b40\devices\holo halo control\bitmaps (1)
  121. levels\c10\bitmaps (1)
  122. levels\c10\shaders (2)
  123. levels\c20\devices\index platform\bitmaps (2)
  124. levels\d20\shaders (1)
  125. old tags (7)
  126. powerups (3)
  127. powerups\active camoflage (2)
  128. powerups\active camoflage\bitmaps (2)
  129. powerups\active camoflage\shaders (3)
  130. powerups\assault rifle ammo (3)
  131. powerups\assault rifle ammo\bitmaps (2)
  132. powerups\assault rifle ammo\shaders (3)
  133. powerups\healthpack (2)
  134. powerups\healthpack\bitmaps (2)
  135. powerups\healthpack\shaders (1)
  136. powerups\needler ammo (3)
  137. powerups\needler ammo\bitmaps (3)
  138. powerups\needler ammo\shaders (2)
  139. powerups\over shield (2)
  140. powerups\over shield\shaders (2)
  141. powerups\pistol ammo (3)
  142. powerups\pistol ammo\bitmaps (2)
  143. powerups\pistol ammo\shaders (3)
  144. powerups\sniper rifle ammo (3)
  145. powerups\sniper rifle ammo\bitmaps (2)
  146. powerups\sniper rifle ammo\shaders (3)
  147. rasterizer (14)
  148. scenery\c_field_generator (3)
  149. scenery\c_field_generator\bitmaps (4)
  150. scenery\c_field_generator\effects (1)
  151. scenery\c_field_generator\shaders (3)
  152. scenery\c_storage (3)
  153. scenery\c_storage\bitmaps (2)
  154. scenery\c_storage\shaders (1)
  155. scenery\emitters\single_marker_up (1)
  156. scenery\emitters\single_marker_up\shaders (1)
  157. scenery\halo_destroyed\bitmaps (2)
  158. scenery\halo_destroyed\effects (1)
  159. scenery\rocks\a50_rock_large (3)
  160. scenery\rocks\a50_rock_large\bitmaps (1)
  161. scenery\rocks\a50_rock_large\shaders (1)
  162. scenery\rocks\boulder_granite_gigantic (2)
  163. scenery\rocks\boulder_granite_gigantic\shaders (1)
  164. scenery\rocks\boulder_granite_large (2)
  165. scenery\rocks\boulder_granite_large\bitmaps (2)
  166. scenery\rocks\boulder_granite_large\shaders (1)
  167. scenery\rocks\boulder_granite_medium (2)
  168. scenery\rocks\boulder_granite_small (2)
  169. scenery\rocks\boulder_granite_small\shaders (1)
  170. scenery\rocks\boulder_redrock_gigantic (1)
  171. scenery\rocks\boulder_redrock_large (1)
  172. scenery\rocks\boulder_redrock_medium (1)
  173. scenery\rocks\boulder_redrock_small (1)
  174. scenery\rocks\rock_sharpcurly (3)
  175. scenery\rocks\rock_sharpcurly\bitmaps (1)
  176. scenery\rocks\rock_sharpcurly\shaders (1)
  177. scenery\rocks\rock_sharphole (3)
  178. scenery\rocks\rock_sharpsmall (3)
  179. scenery\rocks\rock_sharptall (3)
  180. scenery\rocks\rock_sharpwedge (3)
  181. scenery\shrubs\shrub_large (2)
  182. scenery\shrubs\shrub_small (2)
  183. scenery\trees\tree_desert_dead (3)
  184. scenery\trees\tree_desert_dead\bitmaps (1)
  185. scenery\trees\tree_desert_dead\shaders (1)
  186. scenery\trees\tree_desert_whitebark (3)
  187. scenery\trees\tree_desert_whitebark\bitmaps (2)
  188. scenery\trees\tree_desert_whitebark\shaders (2)
  189. scenery\trees\tree_leafy\bitmaps (3)
  190. scenery\trees\tree_leafy\shaders (1)
  191. scenery\trees\tree_wall1 (3)
  192. scenery\trees\tree_wall1\bitmaps (2)
  193. scenery\trees\tree_wall1\shaders (2)
  194. scenery\trees\tree_wallbig (3)
  195. scenery\vehicles\wraith (1)
  196. scenery\waterfalls\spray_emitter_medium\shader (1)
  197. sky\planets (2)
  198. sky\ring (1)
  199. sky\sky_a30\skydusk0\bitmaps (2)
  200. sky\sky_a50\skynight0 (2)
  201. sky\sky_a50\skynight0\bitmaps (4)
  202. sky\sky_a50\skynight0\shaders (6)
  203. sky\sky_a50\skynight1 (2)
  204. sound\dialog\a50 (144)
  205. sound\dialog\captain (6)
  206. sound\dialog\chief (3)
  207. sound\dialog\elite\conditional (1)
  208. sound\dialog\elite\conditional\combat2\actions (1)
  209. sound\dialog\elite\conditional\combat2\beinghurt (3)
  210. sound\dialog\elite\conditional\combat2\exclamations (3)
  211. sound\dialog\elite\conditional\combat2\friendsdying (4)
  212. sound\dialog\elite\conditional\combat2\groupcomm (7)
  213. sound\dialog\elite\conditional\combat2\hurtingpeople (3)
  214. sound\dialog\elite\conditional\combat2\idlenoncombat (1)
  215. sound\dialog\elite\conditional\combat2\involuntary (9)
  216. sound\dialog\elite\conditional\combat2\killingpeople (4)
  217. sound\dialog\elite\conditional\combat2\shouting (3)
  218. sound\dialog\grunt\conditional (1)
  219. sound\dialog\grunt\conditional\combat2\actions (4)
  220. sound\dialog\grunt\conditional\combat2\armsflailing (1)
  221. sound\dialog\grunt\conditional\combat2\beinghurt (5)
  222. sound\dialog\grunt\conditional\combat2\exclamations (2)
  223. sound\dialog\grunt\conditional\combat2\friendsdying (5)
  224. sound\dialog\grunt\conditional\combat2\groupcomm (11)
  225. sound\dialog\grunt\conditional\combat2\hurtingpeople (3)
  226. sound\dialog\grunt\conditional\combat2\idlecombat (1)
  227. sound\dialog\grunt\conditional\combat2\idlenoncombat (1)
  228. sound\dialog\grunt\conditional\combat2\involuntary (8)
  229. sound\dialog\grunt\conditional\combat2\killingpeople (6)
  230. sound\dialog\grunt\conditional\combat2\postcombatactions (1)
  231. sound\dialog\grunt\conditional\combat2\shouting (5)
  232. sound\dialog\grunt\conditional\combat2\sleeping (1)
  233. sound\dialog\hunter (1)
  234. sound\dialog\hunter\exclamations (2)
  235. sound\dialog\hunter\involuntary (5)
  236. sound\dialog\hunter\killingpeople (1)
  237. sound\dialog\jackal (1)
  238. sound\dialog\jackal\combat2\actions (4)
  239. sound\dialog\jackal\combat2\beinghurt (5)
  240. sound\dialog\jackal\combat2\exclamations (2)
  241. sound\dialog\jackal\combat2\friendsdying (5)
  242. sound\dialog\jackal\combat2\groupcomm (11)
  243. sound\dialog\jackal\combat2\hurtingpeople (3)
  244. sound\dialog\jackal\combat2\idlenoncombat (1)
  245. sound\dialog\jackal\combat2\involuntary (8)
  246. sound\dialog\jackal\combat2\killingpeople (4)
  247. sound\dialog\jackal\combat2\postcombatactions (1)
  248. sound\dialog\jackal\combat2\shouting (5)
  249. sound\dialog\marines\aussie\conditional (1)
  250. sound\dialog\marines\aussie\conditional\combat2\actions (16)
  251. sound\dialog\marines\aussie\conditional\combat2\beinghurt (8)
  252. sound\dialog\marines\aussie\conditional\combat2\exclamations (3)
  253. sound\dialog\marines\aussie\conditional\combat2\friendsdying (8)
  254. sound\dialog\marines\aussie\conditional\combat2\groupcomm (19)
  255. sound\dialog\marines\aussie\conditional\combat2\hurtingpeople (4)
  256. sound\dialog\marines\aussie\conditional\combat2\involuntary (9)
  257. sound\dialog\marines\aussie\conditional\combat2\killingpeople (20)
  258. sound\dialog\marines\aussie\conditional\combat2\playerkillresponses (5)
  259. sound\dialog\marines\aussie\conditional\combat2\postcombatchatter (8)
  260. sound\dialog\marines\aussie\conditional\combat2\postcombatcomments (4)
  261. sound\dialog\marines\aussie\conditional\combat2\shouting (13)
  262. sound\dialog\marines\bisenti\conditional (1)
  263. sound\dialog\marines\bisenti\conditional\combat2\actions (16)
  264. sound\dialog\marines\bisenti\conditional\combat2\beinghurt (8)
  265. sound\dialog\marines\bisenti\conditional\combat2\exclamations (3)
  266. sound\dialog\marines\bisenti\conditional\combat2\friendsdying (8)
  267. sound\dialog\marines\bisenti\conditional\combat2\groupcomm (19)
  268. sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople (4)
  269. sound\dialog\marines\bisenti\conditional\combat2\involuntary (9)
  270. sound\dialog\marines\bisenti\conditional\combat2\killingpeople (21)
  271. sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses (5)
  272. sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter (8)
  273. sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments (4)
  274. sound\dialog\marines\bisenti\conditional\combat2\shouting (13)
  275. sound\dialog\marines\fitzgerald\conditional (1)
  276. sound\dialog\marines\fitzgerald\conditional\combat2\actions (16)
  277. sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt (8)
  278. sound\dialog\marines\fitzgerald\conditional\combat2\exclamations (4)
  279. sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying (8)
  280. sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm (18)
  281. sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople (4)
  282. sound\dialog\marines\fitzgerald\conditional\combat2\involuntary (9)
  283. sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople (21)
  284. sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses (5)
  285. sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter (8)
  286. sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments (4)
  287. sound\dialog\marines\fitzgerald\conditional\combat2\shouting (13)
  288. sound\dialog\marines\mendoza\conditional (1)
  289. sound\dialog\marines\mendoza\conditional\combat2\actions (16)
  290. sound\dialog\marines\mendoza\conditional\combat2\beinghurt (8)
  291. sound\dialog\marines\mendoza\conditional\combat2\exclamations (3)
  292. sound\dialog\marines\mendoza\conditional\combat2\friendsdying (8)
  293. sound\dialog\marines\mendoza\conditional\combat2\groupcomm (19)
  294. sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople (4)
  295. sound\dialog\marines\mendoza\conditional\combat2\involuntary (9)
  296. sound\dialog\marines\mendoza\conditional\combat2\killingpeople (21)
  297. sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses (5)
  298. sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter (8)
  299. sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments (4)
  300. sound\dialog\marines\mendoza\conditional\combat2\shouting (13)
  301. sound\dialog\sarge2\conditional (1)
  302. sound\dialog\sarge2\conditional\combat2\actions (16)
  303. sound\dialog\sarge2\conditional\combat2\beinghurt (8)
  304. sound\dialog\sarge2\conditional\combat2\exclamations (3)
  305. sound\dialog\sarge2\conditional\combat2\friendsdying (9)
  306. sound\dialog\sarge2\conditional\combat2\groupcomm (19)
  307. sound\dialog\sarge2\conditional\combat2\hurtingpeople (4)
  308. sound\dialog\sarge2\conditional\combat2\involuntary (12)
  309. sound\dialog\sarge2\conditional\combat2\killingpeople (20)
  310. sound\dialog\sarge2\conditional\combat2\playerkillresponses (5)
  311. sound\dialog\sarge2\conditional\combat2\postcombatchatter (8)
  312. sound\dialog\sarge2\conditional\combat2\postcombatcomments (4)
  313. sound\dialog\sarge2\conditional\combat2\shouting (13)
  314. sound\dialog\sargeant\conditional (1)
  315. sound\dialog\sargeant\conditional\combat2\actions (15)
  316. sound\dialog\sargeant\conditional\combat2\beinghurt (7)
  317. sound\dialog\sargeant\conditional\combat2\exclamations (4)
  318. sound\dialog\sargeant\conditional\combat2\friendsdying (9)
  319. sound\dialog\sargeant\conditional\combat2\groupcomm (19)
  320. sound\dialog\sargeant\conditional\combat2\hurtingpeople (4)
  321. sound\dialog\sargeant\conditional\combat2\involuntary (10)
  322. sound\dialog\sargeant\conditional\combat2\killingpeople (21)
  323. sound\dialog\sargeant\conditional\combat2\playerkillresponses (5)
  324. sound\dialog\sargeant\conditional\combat2\postcombatchatter (8)
  325. sound\dialog\sargeant\conditional\combat2\postcombatcomments (4)
  326. sound\dialog\sargeant\conditional\combat2\shouting (13)
  327. sound\music\battle1 (3)
  328. sound\music\battle1_themes (1)
  329. sound\music\battle2_full (4)
  330. sound\music\battle2_perc (3)
  331. sound\music\cstrng (1)
  332. sound\music\haloperc (2)
  333. sound\music\jig_lite (2)
  334. sound\music\magic (3)
  335. sound\music\misc (1)
  336. sound\music\scifi_full (3)
  337. sound\music\spooky1 (2)
  338. sound\music\spooky2 (3)
  339. sound\music\strnglp3 (3)
  340. sound\sfx\ambience\a50 (10)
  341. sound\sfx\ambience\emitters (2)
  342. sound\sfx\ambience\exteriors\detail (2)
  343. sound\sfx\ambience\exteriors\loops (3)
  344. sound\sfx\ambience\interiors (1)
  345. sound\sfx\impulse\animations\cyborg (20)
  346. sound\sfx\impulse\animations\elite (20)
  347. sound\sfx\impulse\animations\grunt (20)
  348. sound\sfx\impulse\animations\hunter (8)
  349. sound\sfx\impulse\animations\jackal (10)
  350. sound\sfx\impulse\animations\marine (18)
  351. sound\sfx\impulse\bodyfalls\elite (5)
  352. sound\sfx\impulse\bodyfalls\grunt (4)
  353. sound\sfx\impulse\bodyfalls\hunter (5)
  354. sound\sfx\impulse\bodyfalls\jackal (6)
  355. sound\sfx\impulse\bodyfalls\marines (3)
  356. sound\sfx\impulse\coolant (2)
  357. sound\sfx\impulse\doors (17)
  358. sound\sfx\impulse\footsteps\cyborg\cleancement (5)
  359. sound\sfx\impulse\footsteps\cyborg\dirt (5)
  360. sound\sfx\impulse\footsteps\cyborg\grass (4)
  361. sound\sfx\impulse\footsteps\cyborg\grating (5)
  362. sound\sfx\impulse\footsteps\cyborg\gravel (5)
  363. sound\sfx\impulse\footsteps\cyborg\grtcement (5)
  364. sound\sfx\impulse\footsteps\cyborg\jump (1)
  365. sound\sfx\impulse\footsteps\cyborg\marble (5)
  366. sound\sfx\impulse\footsteps\cyborg\snow (5)
  367. sound\sfx\impulse\footsteps\cyborg\water (5)
  368. sound\sfx\impulse\footsteps\cyborg\wood (5)
  369. sound\sfx\impulse\footsteps\elite\dirt (5)
  370. sound\sfx\impulse\footsteps\elite\grass (4)
  371. sound\sfx\impulse\footsteps\elite\grating (5)
  372. sound\sfx\impulse\footsteps\elite\gravel (5)
  373. sound\sfx\impulse\footsteps\elite\hard_surface (5)
  374. sound\sfx\impulse\footsteps\elite\jump (1)
  375. sound\sfx\impulse\footsteps\elite\snow (5)
  376. sound\sfx\impulse\footsteps\elite\water (5)
  377. sound\sfx\impulse\footsteps\elite\wood (5)
  378. sound\sfx\impulse\footsteps\grunt\dirt (5)
  379. sound\sfx\impulse\footsteps\grunt\grass (4)
  380. sound\sfx\impulse\footsteps\grunt\gravel (5)
  381. sound\sfx\impulse\footsteps\grunt\hard_surface (5)
  382. sound\sfx\impulse\footsteps\grunt\snow (5)
  383. sound\sfx\impulse\footsteps\grunt\water (5)
  384. sound\sfx\impulse\footsteps\grunt\wood (5)
  385. sound\sfx\impulse\footsteps\hunter\dirt (5)
  386. sound\sfx\impulse\footsteps\hunter\grass (4)
  387. sound\sfx\impulse\footsteps\hunter\gravel (5)
  388. sound\sfx\impulse\footsteps\hunter\hard_surface (5)
  389. sound\sfx\impulse\footsteps\hunter\snow (5)
  390. sound\sfx\impulse\footsteps\hunter\water (5)
  391. sound\sfx\impulse\footsteps\hunter\wood (5)
  392. sound\sfx\impulse\glass (3)
  393. sound\sfx\impulse\impacts (36)
  394. sound\sfx\impulse\material_effects (10)
  395. sound\sfx\impulse\melee (16)
  396. sound\sfx\impulse\panel (2)
  397. sound\sfx\impulse\shellcasings (7)
  398. sound\sfx\impulse\weapon_drops (4)
  399. sound\sfx\ui (13)
  400. sound\sfx\vehicles (19)
  401. sound\sfx\weapons\assault rifle (4)
  402. sound\sfx\weapons\frag grenade (4)
  403. sound\sfx\weapons\fuel rod gun (2)
  404. sound\sfx\weapons\needler (4)
  405. sound\sfx\weapons\pistol (3)
  406. sound\sfx\weapons\plasma grenade (3)
  407. sound\sfx\weapons\plasma rifle (8)
  408. sound\sfx\weapons\shield fx (4)
  409. sound\sfx\weapons\sniper rifle (7)
  410. sound\sfx\weapons\weapon_anims (25)
  411. sound\sfx\weapons\weapon_pickup_ammo (6)
  412. sound\sinomatixx (14)
  413. sound\sinomatixx_foley (6)
  414. sound\sinomatixx_music (2)
  415. sound\sound environments (3)
  416. ui (4)
  417. ui\hud (15)
  418. ui\hud\bitmaps (7)
  419. ui\hud\bitmaps\combined (13)
  420. ui\hud\bitmaps\pistol (2)
  421. ui\hud\bitmaps\sniper (6)
  422. ui\shell (1)
  423. ui\shell\bitmaps (19)
  424. ui\shell\error (29)
  425. ui\shell\main_menu (9)
  426. ui\shell\solo_game\pause_game (21)
  427. ui\shell\solo_game\player_help (38)
  428. ui\shell\strings (1)
  429. vehicles (1)
  430. vehicles\banshee\bitmaps (2)
  431. vehicles\c gun turret (13)
  432. vehicles\c gun turret\bitmaps (5)
  433. vehicles\c gun turret\effects (4)
  434. vehicles\c gun turret\shaders (3)
  435. vehicles\c_dropship (6)
  436. vehicles\c_dropship\bitmaps (4)
  437. vehicles\c_dropship\cd_gun (7)
  438. vehicles\c_dropship\effects (1)
  439. vehicles\c_dropship\shaders (3)
  440. vehicles\lifepod\bitmaps (1)
  441. vehicles\pelican (7)
  442. vehicles\pelican\bitmaps (6)
  443. vehicles\pelican\effects (8)
  444. vehicles\pelican\shaders (11)
  445. vehicles\warthog (1)
  446. vehicles\warthog\bitmaps (3)
  447. vehicles\wraith (12)
  448. vehicles\wraith\bitmaps (6)
  449. vehicles\wraith\effects (20)
  450. vehicles\wraith\shaders (5)
  451. weapons\assault rifle (12)
  452. weapons\assault rifle\bitmaps (4)
  453. weapons\assault rifle\effects (34)
  454. weapons\assault rifle\fp (2)
  455. weapons\assault rifle\fp\bitmaps (7)
  456. weapons\assault rifle\fp\shaders (7)
  457. weapons\assault rifle\shaders (2)
  458. weapons\energy sword (9)
  459. weapons\energy sword\bitmaps (1)
  460. weapons\energy sword\shaders (3)
  461. weapons\frag grenade (7)
  462. weapons\frag grenade\bitmaps (3)
  463. weapons\frag grenade\effects (16)
  464. weapons\frag grenade\shaders (4)
  465. weapons\fuel rod gun (8)
  466. weapons\fuel rod gun\bitmaps (3)
  467. weapons\fuel rod gun\effects (10)
  468. weapons\fuel rod gun\projectile (1)
  469. weapons\fuel rod gun\shaders (1)
  470. weapons\needler (19)
  471. weapons\needler\bitmaps (8)
  472. weapons\needler\effects (18)
  473. weapons\needler\fp (2)
  474. weapons\needler\projectile (1)
  475. weapons\needler\shaders (7)
  476. weapons\pistol (10)
  477. weapons\pistol\bitmaps (4)
  478. weapons\pistol\effects (30)
  479. weapons\pistol\fp (2)
  480. weapons\pistol\fp\bitmaps (3)
  481. weapons\pistol\fp\shaders (3)
  482. weapons\pistol\shaders (1)
  483. weapons\plasma grenade (10)
  484. weapons\plasma grenade\bitmaps (2)
  485. weapons\plasma grenade\effects (8)
  486. weapons\plasma grenade\shaders (4)
  487. weapons\plasma pistol (16)
  488. weapons\plasma pistol\bitmaps (6)
  489. weapons\plasma pistol\effects (14)
  490. weapons\plasma pistol\fp (2)
  491. weapons\plasma pistol\shaders (5)
  492. weapons\plasma rifle (26)
  493. weapons\plasma rifle\bitmaps (4)
  494. weapons\plasma rifle\effects (50)
  495. weapons\plasma rifle\fp (2)
  496. weapons\plasma rifle\fp\bitmaps (3)
  497. weapons\plasma rifle\fp\shaders (5)
  498. weapons\plasma rifle\shaders (1)
  499. weapons\rocket launcher\effects (5)
  500. weapons\sniper rifle (12)
  501. weapons\sniper rifle\bitmaps (12)
  502. weapons\sniper rifle\effects (32)
  503. weapons\sniper rifle\fp (2)
  504. weapons\sniper rifle\shaders (6)
================================================ camera ================================================
Airplane_large_loose (Camera Track) (dfaa878) 18 F0 EC 80 (camera\airplane_large_loose) Biped_small_tight (Camera Track) (df9d218) 68 F3 A6 80 (camera\biped_small_tight) Vehicle_small_tight (Camera Track) (dfa9cb8) 54 1F EB 80 (camera\vehicle_small_tight) Warthog_gunner_fixed (Camera Track) (dfa9c98) BC 1D EB 80 (camera\warthog_gunner_fixed) Wraith_driver_loose (Camera Track) (dfab178) 94 53 EF 80 (camera\wraith_driver_loose)
================================================
characters\captain ================================================
Captain (Actor) (dfafa78) B4 9D 0C 81 (characters\captain\captain) Captain (Animation Trigger) (df9c418) BC 12 94 80 (characters\captain\captain) Captain (Collision Model) (df9c438) 78 61 96 80 (characters\captain\captain) Captain (Biped) (df9c278) 60 E3 93 80 (characters\captain\captain) Captain (Model) (df9c298) 44 EA 93 80 (characters\captain\captain)
================================================
characters\captain\bitmaps ================================================
Capn_patches_decal (Bitmap) (df9c3f8) E0 11 94 80 (characters\captain\bitmaps\capn_patches_decal) Captain_body (Bitmap) (df9c398) 70 0E 94 80 (characters\captain\bitmaps\captain_body) Captain_body_multi (Bitmap) (df9c3b8) 4C 0F 94 80 (characters\captain\bitmaps\captain_body_multi) Captain_eyes (Bitmap) (df9c2d8) 90 07 94 80 (characters\captain\bitmaps\captain_eyes) Captain_eyes_multi (Bitmap) (df9c2f8) 6C 08 94 80 (characters\captain\bitmaps\captain_eyes_multi) Captain_head (Bitmap) (df9c358) DC 0B 94 80 (characters\captain\bitmaps\captain_head)
================================================
characters\captain\shaders ================================================
Captain_body (Shader Model) (df9c378) B8 0C 94 80 (characters\captain\shaders\captain_body) Captain_eyes (Shader Model) (df9c2b8) D8 05 94 80 (characters\captain\shaders\captain_eyes) Captain_head (Shader Model) (df9c338) 24 0A 94 80 (characters\captain\shaders\captain_head) Captain_patches (Shader Model) (df9c3d8) 28 10 94 80 (characters\captain\shaders\captain_patches)
================================================
characters\captain_ingame ================================================
Captain_ingame (Actor Variant) (dfafa58) 7C 9B 0C 81 (characters\captain_ingame\captain_ingame) Captain_ingame (Biped) (dfa4e18) 00 4D B8 80 (characters\captain_ingame\captain_ingame) Captain_ingame (Model) (dfa4e38) 18 55 B8 80 (characters\captain_ingame\captain_ingame) Captain_ingame (Collision Model) (dfa4e58) 64 67 B8 80 (characters\captain_ingame\captain_ingame)
================================================
characters\cyborg ================================================
Cyborg (Biped) (dfa6558) B8 ED BE 80 (characters\cyborg\cyborg) Cyborg (Model) (dfa6578) E8 F7 BE 80 (characters\cyborg\cyborg) Cyborg (Animation Trigger) (dfa6678) F4 18 BF 80 (characters\cyborg\cyborg) Cyborg (Collision Model) (dfa6858) 48 37 CC 80 (characters\cyborg\cyborg) Cyborg shield depletion (Effect) (dfa6878) D8 9B CC 80 (characters\cyborg\cyborg shield depletion) Cyborg_unarmed (Biped) (dfa86b8) CC ED DF 80 (characters\cyborg\cyborg_unarmed) Flashlight_cyborg (Light) (dfa6918) 34 A3 CC 80 (characters\cyborg\flashlight_cyborg) Flashlight_cyborg (Lensflare) (dfa2c78) 24 35 B3 80 (characters\cyborg\flashlight_cyborg) Localized damage (Effect) (df9d1d8) D8 E9 A6 80 (characters\cyborg\localized damage)
================================================
characters\cyborg\bitmaps ================================================
Cubemap mirror surface (Bitmap) (df9caf8) 18 74 97 80 (characters\cyborg\bitmaps\cubemap mirror surface) Cyborg (Bitmap) (dfa65b8) A8 11 BF 80 (characters\cyborg\bitmaps\cyborg) Cyborg multipurpose (Bitmap) (dfa6618) 84 15 BF 80 (characters\cyborg\bitmaps\cyborg multipurpose) Cyborg reflection armor (Bitmap) (df9c818) 08 59 97 80 (characters\cyborg\bitmaps\cyborg reflection armor) Detail corroded metal light (Bitmap) (dfa6638) 60 16 BF 80 (characters\cyborg\bitmaps\detail corroded metal light) Spotlight cyborg (Bitmap) (dfa2c58) 48 34 B3 80 (characters\cyborg\bitmaps\spotlight cyborg)
================================================
characters\cyborg\fp ================================================
Fp (Model) (dfb3958) 5C 32 26 81 (characters\cyborg\fp\fp)
================================================
characters\cyborg\fp\bitmaps ================================================
Cyborg hands (Bitmap) (dfb3998) 6C 4D 26 81 (characters\cyborg\fp\bitmaps\cyborg hands) Cyborg hands multipurpose (Bitmap) (dfb39b8) 48 4E 26 81 (characters\cyborg\fp\bitmaps\cyborg hands multipurpose)
================================================
characters\cyborg\fp\shaders ================================================
Armor hands (Shader Model) (dfb39d8) 24 4F 26 81 (characters\cyborg\fp\shaders\armor hands) Rubber hands (Shader Model) (dfb3978) B4 4B 26 81 (characters\cyborg\fp\shaders\rubber hands)
================================================
characters\cyborg\shaders ================================================
Armor (Shader Model) (dfa65f8) CC 13 BF 80 (characters\cyborg\shaders\armor) Light shield (Shader Transparency Variant) (dfa6598) 60 10 BF 80 (characters\cyborg\shaders\light shield) Light shield generator (Shader Transparency Variant) (dfa65d8) 84 12 BF 80 (characters\cyborg\shaders\light shield generator) Shield hit (Shader Plasma) (dfa68d8) 0C A1 CC 80 (characters\cyborg\shaders\shield hit) Visor (Shader Model) (dfa6658) 3C 17 BF 80 (characters\cyborg\shaders\visor)
================================================
characters\elite ================================================
Elite (Biped) (dfa7558) AC 97 D0 80 (characters\elite\elite) Elite (Model) (dfa7578) 60 9F D0 80 (characters\elite\elite) Elite (Animation Trigger) (dfa7858) 28 ED D0 80 (characters\elite\elite) Elite (Collision Model) (dfa7b98) CC 20 DE 80 (characters\elite\elite) Elite melee (Damage) (dfa7c98) 34 86 DE 80 (characters\elite\elite melee) Elite special (Biped) (dfacfb8) 38 F7 F4 80 (characters\elite\elite special)
================================================
characters\elite\bitmaps ================================================
Cubemap blue tone (Bitmap) (dfa8778) 8C 1D E0 80 (characters\elite\bitmaps\cubemap blue tone) Cubemap dark gray (Bitmap) (df9c318) 48 09 94 80 (characters\elite\bitmaps\cubemap dark gray) Cubemaps (Bitmap) (dfa7618) 38 D7 D0 80 (characters\elite\bitmaps\cubemaps) Elite arms (Bitmap) (dfa7658) 1C DB D0 80 (characters\elite\bitmaps\elite arms) Elite arms multi (Bitmap) (dfa7678) F8 DB D0 80 (characters\elite\bitmaps\elite arms multi) Elite head (Bitmap) (dfa7718) FC E1 D0 80 (characters\elite\bitmaps\elite head) Elite head multi (Bitmap) (dfa7738) D8 E2 D0 80 (characters\elite\bitmaps\elite head multi) Elite head1 (Bitmap) (dfa77b8) 00 E8 D0 80 (characters\elite\bitmaps\elite head1) Elite head1 multi (Bitmap) (dfa77d8) DC E8 D0 80 (characters\elite\bitmaps\elite head1 multi) Elite legs (Bitmap) (dfa76b8) 8C DE D0 80 (characters\elite\bitmaps\elite legs) Elite legs multi (Bitmap) (dfa76d8) 68 DF D0 80 (characters\elite\bitmaps\elite legs multi) Elite legs1 (Bitmap) (dfa7818) 70 EB D0 80 (characters\elite\bitmaps\elite legs1) Elite legs1 multi (Bitmap) (dfa7838) 4C EC D0 80 (characters\elite\bitmaps\elite legs1 multi) Elite teeth (Bitmap) (dfa7778) 6C E5 D0 80 (characters\elite\bitmaps\elite teeth) Elite torso (Bitmap) (dfa75b8) C8 D3 D0 80 (characters\elite\bitmaps\elite torso) Elite torso multi (Bitmap) (dfa75f8) 5C D6 D0 80 (characters\elite\bitmaps\elite torso multi) Plasma shield noise (Bitmap) (dfa68f8) 58 A2 CC 80 (characters\elite\bitmaps\plasma shield noise)
================================================
characters\elite\effects ================================================
Elite shield depletion (Effect) (dfa7c58) 74 82 DE 80 (characters\elite\effects\elite shield depletion) Localized damage (Effect) (dfaf2d8) B8 22 0B 81 (characters\elite\effects\localized damage)
================================================
characters\elite\elite commander ================================================
Elite commander (Actor) (dfafb18) 64 B4 0C 81 (characters\elite\elite commander\elite commander) Elite commander energy sword (Actor Variant) (dfb15f8) 68 8C 1D 81 (characters\elite\elite commander\elite commander energy sword) Elite commander plasma rifle (Actor Variant) (dfafaf8) 0C B2 0C 81 (characters\elite\elite commander\elite commander plasma rifle)
================================================
characters\elite\elite major ================================================
Elite major (Actor) (dfad118) BC 7B F5 80 (characters\elite\elite major\elite major) Elite major needler (Actor Variant) (dfad198) 5C 8A F5 80 (characters\elite\elite major\elite major needler) Elite major plasma rifle (Actor Variant) (dfad0f8) 64 79 F5 80 (characters\elite\elite major\elite major plasma rifle)
================================================
characters\elite\elite minor ================================================
Elite minor (Actor) (dfad158) 0C 83 F5 80 (characters\elite\elite minor\elite minor) Elite minor needler (Actor Variant) (dfad138) B4 80 F5 80 (characters\elite\elite minor\elite minor needler) Elite minor plasma rifle (Actor Variant) (dfad178) 04 88 F5 80 (characters\elite\elite minor\elite minor plasma rifle)
================================================
characters\elite\elite stealth ================================================
Stealth elite (Actor) (dfacf98) 40 F2 F4 80 (characters\elite\elite stealth\stealth elite) Stealth elite energy sword (Actor) (dfb1358) 90 58 1D 81 (characters\elite\elite stealth\stealth elite energy sword) Stealth elite major energy sword (Actor Variant) (dfb1338) 58 56 1D 81 (characters\elite\elite stealth\stealth elite major energy sword) Stealth elite major plasma rifle (Actor Variant) (dfad0d8) 2C 77 F5 80 (characters\elite\elite stealth\stealth elite major plasma rifle) Stealth elite plasma rifle (Actor Variant) (dfacf78) 08 F0 F4 80 (characters\elite\elite stealth\stealth elite plasma rifle)
================================================
characters\elite\elite_special ================================================
Elite_special (Model) (dfacfd8) B8 FE F4 80 (characters\elite\elite_special\elite_special) Elite_special (Collision Model) (dfad0b8) C8 1F F5 80 (characters\elite\elite_special\elite_special)
================================================
characters\elite\elite_special\bitmaps ================================================
Elite special (Bitmap) (dfad058) 58 1C F5 80 (characters\elite\elite_special\bitmaps\elite special) Elite special emblem (Bitmap) (dfad018) AC 1A F5 80 (characters\elite\elite_special\bitmaps\elite special emblem) Elite special multi (Bitmap) (dfad098) EC 1E F5 80 (characters\elite\elite_special\bitmaps\elite special multi)
================================================
characters\elite\elite_special\shaders ================================================
Elite special body (Shader Model) (dfad078) 34 1D F5 80 (characters\elite\elite_special\shaders\elite special body) Elite special emblem (Shader Transparency) (dfacff8) DC 19 F5 80 (characters\elite\elite_special\shaders\elite special emblem) Elite special inset lights (Shader Transparency) (dfad038) 88 1B F5 80 (characters\elite\elite_special\shaders\elite special inset lights)
================================================
characters\elite\shaders ================================================
Elite arms (Shader Model) (dfa7638) 64 D9 D0 80 (characters\elite\shaders\elite arms) Elite head (Shader Model) (dfa76f8) 44 E0 D0 80 (characters\elite\shaders\elite head) Elite heada (Shader Model) (dfa7798) 48 E6 D0 80 (characters\elite\shaders\elite heada) Elite inset lights (Shader Transparency) (dfa7598) F8 D2 D0 80 (characters\elite\shaders\elite inset lights) Elite legs (Shader Model) (dfa7698) D4 DC D0 80 (characters\elite\shaders\elite legs) Elite legsa (Shader Model) (dfa77f8) B8 E9 D0 80 (characters\elite\shaders\elite legsa) Elite teeth (Shader Model) (dfa7758) B4 E3 D0 80 (characters\elite\shaders\elite teeth) Elite torso (Shader Model) (dfa75d8) A4 D4 D0 80 (characters\elite\shaders\elite torso) Shield plasma (Shader Plasma) (dfa7c78) E8 84 DE 80 (characters\elite\shaders\shield plasma)
================================================
characters\grunt ================================================
Grunt (Biped) (dfad1f8) 04 94 F5 80 (characters\grunt\grunt) Grunt (Model) (dfad218) 64 9A F5 80 (characters\grunt\grunt) Grunt (Animation Trigger) (dfad3b8) 44 CC F5 80 (characters\grunt\grunt) Grunt (Collision Model) (dfad6f8) 44 62 FC 80 (characters\grunt\grunt) Grunt major (Actor) (dfad1d8) 0C 8F F5 80 (characters\grunt\grunt major) Grunt major needler (Actor Variant) (dfaed98) 90 30 02 81 (characters\grunt\grunt major needler) Grunt major plasma pistol (Actor Variant) (dfad1b8) B4 8C F5 80 (characters\grunt\grunt major plasma pistol) Grunt minor (Actor) (dfaed78) 98 2B 02 81 (characters\grunt\grunt minor) Grunt minor needler (Actor Variant) (dfaed58) 60 29 02 81 (characters\grunt\grunt minor needler) Grunt minor plasma pistol (Actor Variant) (dfaedb8) E8 32 02 81 (characters\grunt\grunt minor plasma pistol)
================================================
characters\grunt\bitmaps ================================================
Grunt arms and legs (Bitmap) (dfad318) B0 C5 F5 80 (characters\grunt\bitmaps\grunt arms and legs) Grunt arms and legs multi (Bitmap) (dfad338) BC C6 F5 80 (characters\grunt\bitmaps\grunt arms and legs multi) Grunt detail (Bitmap) (dfad2d8) 1C C3 F5 80 (characters\grunt\bitmaps\grunt detail) Grunt head and back (Bitmap) (dfad258) 40 BE F5 80 (characters\grunt\bitmaps\grunt head and back) Grunt head and back multi (Bitmap) (dfad378) 80 C9 F5 80 (characters\grunt\bitmaps\grunt head and back multi) Grunt torso (Bitmap) (dfad298) 04 C1 F5 80 (characters\grunt\bitmaps\grunt torso) Grunt torso multi (Bitmap) (dfad2b8) 10 C2 F5 80 (characters\grunt\bitmaps\grunt torso multi) Reflection grunt diffuse (Bitmap) (df9bcd8) 94 34 93 80 (characters\grunt\bitmaps\reflection grunt diffuse)
================================================
characters\grunt\effects ================================================
Localized damge (Effect) (dfad718) 18 BF FC 80 (characters\grunt\effects\localized damge)
================================================
characters\grunt\shaders ================================================
Grunt arms and legs (Shader Model) (dfad2f8) F8 C3 F5 80 (characters\grunt\shaders\grunt arms and legs) Grunt diffuse (Shader Model) (dfad398) 8C CA F5 80 (characters\grunt\shaders\grunt diffuse) Grunt head and back (Shader Model) (dfad358) C8 C7 F5 80 (characters\grunt\shaders\grunt head and back) Grunt inset lights (Shader Transparency) (dfad238) 70 BD F5 80 (characters\grunt\shaders\grunt inset lights) Grunt torso (Shader Model) (dfad278) 4C BF F5 80 (characters\grunt\shaders\grunt torso)
================================================
characters\hunter ================================================
Fuelrod flare (Light) (dfa8b38) 10 26 E8 80 (characters\hunter\fuelrod flare) Fuelrod flare (Lensflare) (dfa8b58) 70 27 E8 80 (characters\hunter\fuelrod flare) Hunter (Biped) (dfa86d8) 58 F6 DF 80 (characters\hunter\hunter) Hunter (Model) (dfa86f8) 10 00 E0 80 (characters\hunter\hunter) Hunter (Animation Trigger) (dfa8918) 28 2C E0 80 (characters\hunter\hunter) Hunter (Collision Model) (dfa8ad8) E8 36 E7 80 (characters\hunter\hunter) Hunter (Actor Variant) (dfaedd8) 20 35 02 81 (characters\hunter\hunter) Hunter (Actor) (dfaedf8) 58 37 02 81 (characters\hunter\hunter) Hunter major (Actor Variant) (dfaee18) 50 3C 02 81 (characters\hunter\hunter major) Melee (Damage) (dfa8bf8) EC 2D E8 80 (characters\hunter\melee) Powerup (Light) (dfa8bb8) 1C 2B E8 80 (characters\hunter\powerup) Powerup (Lensflare) (dfa8bd8) 7C 2C E8 80 (characters\hunter\powerup)
================================================
characters\hunter\bitmaps ================================================
Fuel_gun (Bitmap) (dfa88d8) 70 2A E0 80 (characters\hunter\bitmaps\fuel_gun) Fuel_gun multipurpose (Bitmap) (dfa88f8) 4C 2B E0 80 (characters\hunter\bitmaps\fuel_gun multipurpose) Fuelrod flare (Bitmap) (dfa8b78) E0 28 E8 80 (characters\hunter\bitmaps\fuelrod flare) Hunter arm huge (Bitmap) (dfa8878) 00 27 E0 80 (characters\hunter\bitmaps\hunter arm huge) Hunter arm huge multi (Bitmap) (dfa8898) DC 27 E0 80 (characters\hunter\bitmaps\hunter arm huge multi) Hunter head (Bitmap) (dfa8818) 90 23 E0 80 (characters\hunter\bitmaps\hunter head) Hunter head multi (Bitmap) (dfa8838) 6C 24 E0 80 (characters\hunter\bitmaps\hunter head multi) Hunter legs and arm (Bitmap) (dfa87b8) 20 20 E0 80 (characters\hunter\bitmaps\hunter legs and arm) Hunter legs and arm multi (Bitmap) (dfa87d8) FC 20 E0 80 (characters\hunter\bitmaps\hunter legs and arm multi) Hunter torso (Bitmap) (dfa8738) D4 1B E0 80 (characters\hunter\bitmaps\hunter torso) Hunter torso multi (Bitmap) (dfa8758) B0 1C E0 80 (characters\hunter\bitmaps\hunter torso multi)
================================================
characters\hunter\effects ================================================
Localized damage (Effect) (dfa8af8) C8 1A E8 80 (characters\hunter\effects\localized damage)
================================================
characters\hunter\shaders ================================================
Fuel_gun (Shader Model) (dfa88b8) B8 28 E0 80 (characters\hunter\shaders\fuel_gun) Hunter arm and legs (Shader Model) (dfa8798) 68 1E E0 80 (characters\hunter\shaders\hunter arm and legs) Hunter arm huge (Shader Model) (dfa8858) 48 25 E0 80 (characters\hunter\shaders\hunter arm huge) Hunter head (Shader Model) (dfa87f8) D8 21 E0 80 (characters\hunter\shaders\hunter head) Hunter torso (Shader Model) (dfa8718) 1C 1A E0 80 (characters\hunter\shaders\hunter torso)
================================================
characters\jackal ================================================
Jackal (Biped) (dfaee78) D8 45 02 81 (characters\jackal\jackal) Jackal (Model) (dfaee98) 64 4F 02 81 (characters\jackal\jackal) Jackal (Animation Trigger) (dfaf098) 98 9B 02 81 (characters\jackal\jackal) Jackal (Collision Model) (dfaf2b8) 68 46 0A 81 (characters\jackal\jackal) Jackal major (Actor) (dfaf998) 98 7E 0C 81 (characters\jackal\jackal major) Jackal major (Biped) (dfaf9b8) 90 83 0C 81 (characters\jackal\jackal major) Jackal major plasma pistol (Actor Variant) (dfaf978) 40 7C 0C 81 (characters\jackal\jackal major plasma pistol) Jackal minor (Actor) (dfaee58) E0 40 02 81 (characters\jackal\jackal minor) Jackal minor plasma pistol (Actor Variant) (dfaee38) 88 3E 02 81 (characters\jackal\jackal minor plasma pistol)
================================================
characters\jackal\bitmaps ================================================
Jackal arms (Bitmap) (dfaef78) F4 8D 02 81 (characters\jackal\bitmaps\jackal arms) Jackal head (Bitmap) (dfaeed8) 14 87 02 81 (characters\jackal\bitmaps\jackal head) Jackal legs (Bitmap) (dfaf038) D4 94 02 81 (characters\jackal\bitmaps\jackal legs) Jackal torso (Bitmap) (dfaefd8) 64 91 02 81 (characters\jackal\bitmaps\jackal torso) Jackal_arms multipurpose (Bitmap) (dfaef98) D0 8E 02 81 (characters\jackal\bitmaps\jackal_arms multipurpose) Jackal_head multipurpose (Bitmap) (dfaef18) A8 89 02 81 (characters\jackal\bitmaps\jackal_head multipurpose) Jackal_legs multipurpose (Bitmap) (dfaf058) B0 95 02 81 (characters\jackal\bitmaps\jackal_legs multipurpose) Jackal_torso multipurpose (Bitmap) (dfaeff8) 40 92 02 81 (characters\jackal\bitmaps\jackal_torso multipurpose) Shield mask (Bitmap) (dfab218) F0 63 EF 80 (characters\jackal\bitmaps\shield mask) Shield noise (Bitmap) (df9c1f8) 58 8A 93 80 (characters\jackal\bitmaps\shield noise) Shield offset (Bitmap) (dfab1f8) 14 63 EF 80 (characters\jackal\bitmaps\shield offset)
================================================
characters\jackal\effects ================================================
Shield depletion (Effect) (dfaf2f8) A0 31 0B 81 (characters\jackal\effects\shield depletion)
================================================
characters\jackal\shaders ================================================
Jackal arms (Shader Model) (dfaef58) 3C 8C 02 81 (characters\jackal\shaders\jackal arms) Jackal eyes (Shader Model) (dfaef38) 84 8A 02 81 (characters\jackal\shaders\jackal eyes) Jackal head (Shader Model) (dfaeef8) F0 87 02 81 (characters\jackal\shaders\jackal head) Jackal legs (Shader Model) (dfaf018) 1C 93 02 81 (characters\jackal\shaders\jackal legs) Jackal shield (Shader Transparency) (dfaf078) 8C 96 02 81 (characters\jackal\shaders\jackal shield) Jackal teeth and spikes (Shader Model) (dfaeeb8) 5C 85 02 81 (characters\jackal\shaders\jackal teeth and spikes) Jackal torso (Shader Model) (dfaefb8) AC 8F 02 81 (characters\jackal\shaders\jackal torso)
================================================
characters\marine ================================================
Marine (Model) (dfa59f8) D0 34 BB 80 (characters\marine\marine) Marine (Actor) (dfafab8) E4 A4 0C 81 (characters\marine\marine) Marine (Biped) (dfafad8) DC A9 0C 81 (characters\marine\marine) Marine (Animation Trigger) (df9cdf8) 08 93 97 80 (characters\marine\marine) Marine plasma rifle (Actor Variant) (dfafa98) AC A2 0C 81 (characters\marine\marine plasma rifle) Marine unarmed (Biped) (dfa6538) 00 E5 BE 80 (characters\marine\marine unarmed) Marine_plasma_rifle (Biped) (dfa59d8) 58 2C BB 80 (characters\marine\marine_plasma_rifle)
================================================
characters\marine\bitmaps ================================================
Face_charles (Bitmap) (df9ca98) A8 70 97 80 (characters\marine\bitmaps\face_charles) Face_charles_multipurpose (Bitmap) (df9cab8) 84 71 97 80 (characters\marine\bitmaps\face_charles_multipurpose) Face_chris (Bitmap) (df9cb38) AC 76 97 80 (characters\marine\bitmaps\face_chris) Face_chris_multipurpose (Bitmap) (df9cb58) 88 77 97 80 (characters\marine\bitmaps\face_chris_multipurpose) Face_fred (Bitmap) (dfa5ab8) 78 A5 BB 80 (characters\marine\bitmaps\face_fred) Face_marcus (Bitmap) (df9c9b8) 10 68 97 80 (characters\marine\bitmaps\face_marcus) Face_marcus_multipurpose (Bitmap) (df9c9d8) EC 68 97 80 (characters\marine\bitmaps\face_marcus_multipurpose) Face_matt (Bitmap) (df9cbf8) 68 7E 97 80 (characters\marine\bitmaps\face_matt) Face_matt_multipurpose (Bitmap) (df9cc18) 44 7F 97 80 (characters\marine\bitmaps\face_matt_multipurpose) Face_paul (Bitmap) (dfa5b18) C4 A9 BB 80 (characters\marine\bitmaps\face_paul) Face_paul multipurpose (Bitmap) (dfa5b38) A0 AA BB 80 (characters\marine\bitmaps\face_paul multipurpose) Face_rob (Bitmap) (df9cc78) 90 83 97 80 (characters\marine\bitmaps\face_rob) Face_rob_multipurpose (Bitmap) (df9cc98) 6C 84 97 80 (characters\marine\bitmaps\face_rob_multipurpose) Face_shiek (Bitmap) (df9ccf8) B8 88 97 80 (characters\marine\bitmaps\face_shiek) Face_shiek_multipurpose (Bitmap) (df9cd18) 94 89 97 80 (characters\marine\bitmaps\face_shiek_multipurpose) Marine_body (Bitmap) (dfa5a78) E4 A2 BB 80 (characters\marine\bitmaps\marine_body) Marine_body johnson (Bitmap) (dfa5a38) 50 A0 BB 80 (characters\marine\bitmaps\marine_body johnson) Marine_hats (Bitmap) (df9cbb8) D4 7B 97 80 (characters\marine\bitmaps\marine_hats)
================================================
characters\marine\shaders ================================================
Eyes_charles (Shader Model) (df9cad8) 60 72 97 80 (characters\marine\shaders\eyes_charles) Eyes_chris (Shader Model) (df9cb78) 64 78 97 80 (characters\marine\shaders\eyes_chris) Eyes_fred (Shader Model) (dfa5ad8) 54 A6 BB 80 (characters\marine\shaders\eyes_fred) Eyes_marcus (Shader Model) (df9c9f8) C8 69 97 80 (characters\marine\shaders\eyes_marcus) Eyes_matt (Shader Model) (df9cc38) 20 80 97 80 (characters\marine\shaders\eyes_matt) Eyes_paul (Shader Model) (dfa5b58) 7C AB BB 80 (characters\marine\shaders\eyes_paul) Eyes_rob (Shader Model) (df9ccb8) 48 85 97 80 (characters\marine\shaders\eyes_rob) Eyes_shiek (Shader Model) (df9cd38) 70 8A 97 80 (characters\marine\shaders\eyes_shiek) Face_charles (Shader Model) (df9ca78) F0 6E 97 80 (characters\marine\shaders\face_charles) Face_chris (Shader Model) (df9cb18) F4 74 97 80 (characters\marine\shaders\face_chris) Face_fred (Shader Model) (dfa5a98) C0 A3 BB 80 (characters\marine\shaders\face_fred) Face_marcus (Shader Model) (df9c998) 58 66 97 80 (characters\marine\shaders\face_marcus) Face_matt (Shader Model) (df9cbd8) B0 7C 97 80 (characters\marine\shaders\face_matt) Face_paul (Shader Model) (dfa5af8) 0C A8 BB 80 (characters\marine\shaders\face_paul) Face_rob (Shader Model) (df9cc58) D8 81 97 80 (characters\marine\shaders\face_rob) Face_shiek (Shader Model) (df9ccd8) 00 87 97 80 (characters\marine\shaders\face_shiek) Marine_body (Shader Model) (dfa5a58) 2C A1 BB 80 (characters\marine\shaders\marine_body) Marine_body johnson (Shader Model) (dfa5a18) 98 9E BB 80 (characters\marine\shaders\marine_body johnson) Marine_hats (Shader Model) (df9cb98) 1C 7A 97 80 (characters\marine\shaders\marine_hats)
================================================
characters\marine_armored ================================================
Flashlight_marine (Light) (dfa2c38) E8 32 B3 80 (characters\marine_armored\flashlight_marine) Flashlight_marine (Light Volume) (dfa2cb8) 90 3A B3 80 (characters\marine_armored\flashlight_marine) Marine_armored (Biped) (df9c778) D8 EA 96 80 (characters\marine_armored\marine_armored) Marine_armored (Model) (df9c798) 70 F5 96 80 (characters\marine_armored\marine_armored) Marine_armored (Actor) (dfaf9f8) 54 8F 0C 81 (characters\marine_armored\marine_armored) Marine_armored (Collision Model) (df9d1b8) 88 94 A6 80 (characters\marine_armored\marine_armored) Marine_armored assault rifle (Actor Variant) (dfaf9d8) 1C 8D 0C 81 (characters\marine_armored\marine_armored assault rifle) Marine_armored assault rifle major (Actor Variant) (dfafa18) 4C 94 0C 81 (characters\marine_armored\marine_armored assault rifle major) Marine_armored major (Actor) (dfafa38) 84 96 0C 81 (characters\marine_armored\marine_armored major)
================================================
characters\marine_armored\bitmaps ================================================
Face_johnson_sarge (Bitmap) (df9cdb8) 74 90 97 80 (characters\marine_armored\bitmaps\face_johnson_sarge) Gutted torso (Bitmap) (df9ca38) 38 6D 97 80 (characters\marine_armored\bitmaps\gutted torso) Gutted torso multi (Bitmap) (df9ca58) 14 6E 97 80 (characters\marine_armored\bitmaps\gutted torso multi) Marine_arms (Bitmap) (df9c898) C0 5D 97 80 (characters\marine_armored\bitmaps\marine_arms) Marine_arms_johnson (Bitmap) (df9cd78) E0 8D 97 80 (characters\marine_armored\bitmaps\marine_arms_johnson) Marine_arms_multipurpose (Bitmap) (df9c8b8) 9C 5E 97 80 (characters\marine_armored\bitmaps\marine_arms_multipurpose) Marine_helmet (Bitmap) (df9c7d8) 50 57 97 80 (characters\marine_armored\bitmaps\marine_helmet) Marine_helmet_hud (Bitmap) (df9c858) 2C 5B 97 80 (characters\marine_armored\bitmaps\marine_helmet_hud) Marine_helmet_multipurpose (Bitmap) (df9c7f8) 2C 58 97 80 (characters\marine_armored\bitmaps\marine_helmet_multipurpose) Marine_legs (Bitmap) (df9c8f8) 30 61 97 80 (characters\marine_armored\bitmaps\marine_legs) Marine_legs_multipurpose (Bitmap) (df9c918) 0C 62 97 80 (characters\marine_armored\bitmaps\marine_legs_multipurpose) Marine_torso (Bitmap) (df9c958) A0 64 97 80 (characters\marine_armored\bitmaps\marine_torso) Marine_torso_multipurpose (Bitmap) (df9c978) 7C 65 97 80 (characters\marine_armored\bitmaps\marine_torso_multipurpose)
================================================
characters\marine_armored\shaders ================================================
Eyes_johnson sarge (Shader Model) (df9cdd8) 50 91 97 80 (characters\marine_armored\shaders\eyes_johnson sarge) Face_johnson sarge (Shader Model) (df9cd98) BC 8E 97 80 (characters\marine_armored\shaders\face_johnson sarge) Gutted torso (Shader Model) (df9ca18) 80 6B 97 80 (characters\marine_armored\shaders\gutted torso) Marine_arms (Shader Model) (df9c878) 08 5C 97 80 (characters\marine_armored\shaders\marine_arms) Marine_arms_johnson (Shader Model) (df9cd58) 28 8C 97 80 (characters\marine_armored\shaders\marine_arms_johnson) Marine_helmet (Shader Model) (df9c7b8) 98 55 97 80 (characters\marine_armored\shaders\marine_helmet) Marine_hud (Shader Transparency Variant) (df9c838) E4 59 97 80 (characters\marine_armored\shaders\marine_hud) Marine_legs (Shader Model) (df9c8d8) 78 5F 97 80 (characters\marine_armored\shaders\marine_legs) Marine_torso (Shader Model) (df9c938) E8 62 97 80 (characters\marine_armored\shaders\marine_torso)
================================================
cinematics\animations\c_dropship\level_specific\a50 ================================================
A50 (Animation Trigger) (dfafed8) AC 2C 14 81 (cinematics\animations\c_dropship\level_specific\a50\a50)
================================================
cinematics\animations\captain\level_specific\a50 ================================================
A50 (Animation Trigger) (dfafbb8) A4 EA 0C 81 (cinematics\animations\captain\level_specific\a50\a50)
================================================
cinematics\animations\chief\level_specific\a50 ================================================
A50 (Animation Trigger) (dfafbd8) 78 6C 11 81 (cinematics\animations\chief\level_specific\a50\a50)
================================================
cinematics\animations\chief\level_specific\b30 ================================================
B30 (Animation Trigger) (dfafe78) A4 42 12 81 (cinematics\animations\chief\level_specific\b30\b30)
================================================
cinematics\animations\elite\level_specific\a50 ================================================
A50 (Animation Trigger) (dfb1618) C0 8E 1D 81 (cinematics\animations\elite\level_specific\a50\a50)
================================================
cinematics\animations\grunt\level_specific\a50 ================================================
A50 (Animation Trigger) (dfb1658) E8 34 1E 81 (cinematics\animations\grunt\level_specific\a50\a50)
================================================
cinematics\animations\hunter\level_specific\a50 ================================================
A50 (Animation Trigger) (dfb1638) 60 E1 1D 81 (cinematics\animations\hunter\level_specific\a50\a50)
================================================
cinematics\animations\jackal\level_specific\a50 ================================================
A50 (Animation Trigger) (dfb1678) E8 A6 1E 81 (cinematics\animations\jackal\level_specific\a50\a50)
================================================
cinematics\animations\marines\level_specific\a50 ================================================
A50 (Animation Trigger) (dfb2cb8) 48 11 22 81 (cinematics\animations\marines\level_specific\a50\a50)
================================================
cinematics\scenery\needler ================================================
Needer (Scenery) (df9bcf8) 70 35 93 80 (cinematics\scenery\needler\needer)
================================================
cinematics\scenery\plasma_rifle ================================================
Plasma_rifle (Scenery) (df9baf8) B8 14 93 80 (cinematics\scenery\plasma_rifle\plasma_rifle)
================================================
cinematics\scenery\shotgun ================================================
Shotgun (Scenery) (df9be58) D8 49 93 80 (cinematics\scenery\shotgun\shotgun)
================================================
effects ================================================
Blood aoe elite (Effect) (dfa7bb8) D4 79 DE 80 (effects\blood aoe elite) Blood aoe grunt (Effect) (dfad738) 90 CB FC 80 (effects\blood aoe grunt) Blood aoe human (Effect) (df9c6d8) FC DE 96 80 (effects\blood aoe human) Blood aoe hunter (Effect) (dfa8b18) F4 22 E8 80 (effects\blood aoe hunter) Blood collision elite (Effect) (dfa7c38) E0 80 DE 80 (effects\blood collision elite) Blood collision elite large (Effect) (dfa42f8) 24 09 B7 80 (effects\blood collision elite large) Blood collision engineer large (Effect) (dfae7f8) 38 6B 01 81 (effects\blood collision engineer large) Blood collision human (Effect) (df9c718) 64 E4 96 80 (effects\blood collision human) Blood collision human large (Effect) (dfae878) F8 7E 01 81 (effects\blood collision human large) Blood hunter glow collision (Effect) (dfa3d58) 00 59 B6 80 (effects\blood hunter glow collision) Burning large (Effect) (dfaa578) 64 B8 EC 80 (effects\burning large) Coop teleport (Effect) (dfb3838) B8 24 26 81 (effects\coop teleport) Flood bit death (Effect) (dfa4018) D8 AF B6 80 (effects\flood bit death) Footsteps water (Effect) (dfa48b8) 80 B9 B7 80 (effects\footsteps water) Friction small metal (Effect) (dfaa638) 00 C5 EC 80 (effects\friction small metal) Glass collision (Effect) (dfaa058) 18 8E EB 80 (effects\glass collision) Panel death (Effect) (dfaa678) 70 CC EC 80 (effects\panel death) Slip vehicle water (Effect) (dfa9ed8) 1C 67 EB 80 (effects\slip vehicle water) Stone bunch death (Effect) (dfa90d8) DC E0 E8 80 (effects\stone bunch death)
================================================
effects\damage effects ================================================
Medium explosion (Damage) (dfaac38) 40 9C EE 80 (effects\damage effects\medium explosion)
================================================
effects\debris objects\forerunner dark structure ================================================
Forerunner dark structure (Garbage) (dfaa4b8) A0 99 EC 80 (effects\debris objects\forerunner dark structure\forerunner dark structure) Forerunner dark structure (Model) (dfaa4d8) 68 9D EC 80 (effects\debris objects\forerunner dark structure\forerunner dark structure) Forerunner dark structure (Collision Model) (dfaa558) 28 A5 EC 80 (effects\debris objects\forerunner dark structure\forerunner dark structure)
================================================
effects\debris objects\forerunner dark structure\bitmaps ================================================
Forerunner dark multi (Bitmap) (dfaa538) 4C A4 EC 80 (effects\debris objects\forerunner dark structure\bitmaps\forerunner dark multi) Forerunner dark structure (Bitmap) (dfaa518) 70 A3 EC 80 (effects\debris objects\forerunner dark structure\bitmaps\forerunner dark structure)
================================================
effects\debris objects\forerunner dark structure\shaders ================================================
Forerunner dark structure (Shader Model) (dfaa4f8) B8 A1 EC 80 (effects\debris objects\forerunner dark structure\shaders\forerunner dark structure)
================================================
effects\decals\blood splats ================================================
Blood elite smear lg (Decal) (dfb12b8) 14 4F 1D 81 (effects\decals\blood splats\blood elite smear lg) Blood elite smear med (Decal) (dfb1158) 00 42 1D 81 (effects\decals\blood splats\blood elite smear med) Blood elite smear sm (Decal) (dfb1198) 68 44 1D 81 (effects\decals\blood splats\blood elite smear sm) Blood elite splat (Decal) (dfa3d98) 38 68 B6 80 (effects\decals\blood splats\blood elite splat) Blood engineer splat (Decal) (dfa6278) 94 45 BE 80 (effects\decals\blood splats\blood engineer splat) Blood grunt smear lg (Decal) (dfb11d8) D0 46 1D 81 (effects\decals\blood splats\blood grunt smear lg) Blood grunt smear med (Decal) (dfb1218) 38 49 1D 81 (effects\decals\blood splats\blood grunt smear med) Blood grunt smear sm (Decal) (dfb1258) A0 4B 1D 81 (effects\decals\blood splats\blood grunt smear sm) Blood grunt splat (Decal) (dfa3b78) 90 36 B6 80 (effects\decals\blood splats\blood grunt splat) Blood hunter glow splat (Decal) (dfa3c98) 10 50 B6 80 (effects\decals\blood splats\blood hunter glow splat) Blood hunter splat (Decal) (dfa3cd8) 38 53 B6 80 (effects\decals\blood splats\blood hunter splat) Blood splat (Decal) (df9c498) BC C5 96 80 (effects\decals\blood splats\blood splat) Blood splat hunter small (Decal) (dfa4038) E4 B0 B6 80 (effects\decals\blood splats\blood splat hunter small) Blood splat large (Decal) (dfb1298) 08 4E 1D 81 (effects\decals\blood splats\blood splat large) Blood splat small (Decal) (df9c738) F8 E5 96 80 (effects\decals\blood splats\blood splat small) Glowingdrip (Decal) (dfb1118) 38 3F 1D 81 (effects\decals\blood splats\glowingdrip)
================================================
effects\decals\blood splats\bitmaps ================================================
Blood smear elite lg (Bitmap) (dfb12d8) 20 50 1D 81 (effects\decals\blood splats\bitmaps\blood smear elite lg) Blood smear elite med (Bitmap) (dfb1178) 0C 43 1D 81 (effects\decals\blood splats\bitmaps\blood smear elite med) Blood smear elite sm (Bitmap) (dfb11b8) 74 45 1D 81 (effects\decals\blood splats\bitmaps\blood smear elite sm) Blood smear grunt lg (Bitmap) (dfb11f8) DC 47 1D 81 (effects\decals\blood splats\bitmaps\blood smear grunt lg) Blood smear grunt med (Bitmap) (dfb1238) 44 4A 1D 81 (effects\decals\blood splats\bitmaps\blood smear grunt med) Blood smear grunt sm (Bitmap) (dfb1278) AC 4C 1D 81 (effects\decals\blood splats\bitmaps\blood smear grunt sm) Blood splat (Bitmap) (df9c4b8) C8 C6 96 80 (effects\decals\blood splats\bitmaps\blood splat) Blood splat elite (Bitmap) (dfa3db8) 44 69 B6 80 (effects\decals\blood splats\bitmaps\blood splat elite) Blood splat engineer (Bitmap) (dfa6298) A0 46 BE 80 (effects\decals\blood splats\bitmaps\blood splat engineer) Blood splat grunt (Bitmap) (dfa3b98) 9C 37 B6 80 (effects\decals\blood splats\bitmaps\blood splat grunt) Blood splat hunter (Bitmap) (dfa3cf8) 44 54 B6 80 (effects\decals\blood splats\bitmaps\blood splat hunter) Blood splat hunter glow (Bitmap) (dfa3cb8) 1C 51 B6 80 (effects\decals\blood splats\bitmaps\blood splat hunter glow) Glowingdrip splat (Bitmap) (dfb1138) 44 40 1D 81 (effects\decals\blood splats\bitmaps\glowingdrip splat)
================================================
effects\decals\bullet holes ================================================
Dirt pistol (Decal) (dfa32f8) 50 8C B5 80 (effects\decals\bullet holes\dirt pistol) Fire glow (Decal) (dfb1078) 1C 3A 1D 81 (effects\decals\bullet holes\fire glow) Flame thrower char (Decal) (dfb1098) 28 3B 1D 81 (effects\decals\bullet holes\flame thrower char) Flame thrower glow (Decal) (dfb10b8) 34 3C 1D 81 (effects\decals\bullet holes\flame thrower glow) Grenade char (Decal) (dfa8f98) 3C C8 E8 80 (effects\decals\bullet holes\grenade char) Impact ice (Decal) (dfa43f8) 9C 15 B7 80 (effects\decals\bullet holes\impact ice) Metal (Decal) (dfa38b8) 84 F0 B5 80 (effects\decals\bullet holes\metal) Plasma blue burn (Decal) (dfa9858) 50 22 EA 80 (effects\decals\bullet holes\plasma blue burn) Plasma blue burn inner glow (Decal) (dfa60b8) DC DE BD 80 (effects\decals\bullet holes\plasma blue burn inner glow) Plasma blue burn outer glow (Decal) (dfa60d8) E8 DF BD 80 (effects\decals\bullet holes\plasma blue burn outer glow) Plasma blue snow burn (Decal) (dfa6098) D0 DD BD 80 (effects\decals\bullet holes\plasma blue snow burn) Plasma burn (Decal) (dfa5f78) A0 C8 BD 80 (effects\decals\bullet holes\plasma burn) Plasma burn inner glow (Decal) (dfa5f98) AC C9 BD 80 (effects\decals\bullet holes\plasma burn inner glow) Plasma burn inner glow large (Decal) (dfaaf78) 5C 01 EF 80 (effects\decals\bullet holes\plasma burn inner glow large) Plasma burn large (Decal) (dfae718) 90 3A 01 81 (effects\decals\bullet holes\plasma burn large) Plasma burn outer glow (Decal) (dfa5fb8) B8 CA BD 80 (effects\decals\bullet holes\plasma burn outer glow) Plasma burn outer glow large (Decal) (dfaaf98) 68 02 EF 80 (effects\decals\bullet holes\plasma burn outer glow large) Plasma green burn large (Decal) (dfa8fb8) 48 C9 E8 80 (effects\decals\bullet holes\plasma green burn large) Plasma green inner glow large (Decal) (dfa8fd8) 54 CA E8 80 (effects\decals\bullet holes\plasma green inner glow large) Plasma green outer glow large (Decal) (dfa8ff8) 60 CB E8 80 (effects\decals\bullet holes\plasma green outer glow large) Plasma green snow burn (Decal) (dfae318) 7C 5A 00 81 (effects\decals\bullet holes\plasma green snow burn) Sniper (Decal) (dface58) 7C CE F4 80 (effects\decals\bullet holes\sniper) Snow (Decal) (dfa36b8) 50 CF B5 80 (effects\decals\bullet holes\snow) Stone (Decal) (dfa3498) 48 A4 B5 80 (effects\decals\bullet holes\stone) Stone med (Decal) (dfa70b8) 8C 87 CF 80 (effects\decals\bullet holes\stone med) Unbreakable glass (Decal) (dfa3a38) D4 14 B6 80 (effects\decals\bullet holes\unbreakable glass)
================================================
effects\decals\bullet holes\bitmaps ================================================
Dirt pistol (Bitmap) (dfa3318) 5C 8D B5 80 (effects\decals\bullet holes\bitmaps\dirt pistol) Ice (Bitmap) (dfa4418) A8 16 B7 80 (effects\decals\bullet holes\bitmaps\ice) Impact flame thrower char (Bitmap) (dfb10f8) 3C 3E 1D 81 (effects\decals\bullet holes\bitmaps\impact flame thrower char) Impact flame thrower glow (Bitmap) (dfb10d8) 40 3D 1D 81 (effects\decals\bullet holes\bitmaps\impact flame thrower glow) Metal (Bitmap) (dfa38d8) 90 F1 B5 80 (effects\decals\bullet holes\bitmaps\metal) Plasma burn (Bitmap) (dfa6018) BC CD BD 80 (effects\decals\bullet holes\bitmaps\plasma burn) Plasma burn inner glow (Bitmap) (dfa5ff8) C0 CC BD 80 (effects\decals\bullet holes\bitmaps\plasma burn inner glow) Plasma burn large (Bitmap) (dfa9038) 68 CD E8 80 (effects\decals\bullet holes\bitmaps\plasma burn large) Plasma burn outer glow (Bitmap) (dfa5fd8) C4 CB BD 80 (effects\decals\bullet holes\bitmaps\plasma burn outer glow) Plasma green inner glow (Bitmap) (dfa9018) 6C CC E8 80 (effects\decals\bullet holes\bitmaps\plasma green inner glow) Snow (Bitmap) (dfa36d8) 5C D0 B5 80 (effects\decals\bullet holes\bitmaps\snow) Stone (Bitmap) (dfa34b8) 54 A5 B5 80 (effects\decals\bullet holes\bitmaps\stone) Unbreakable glass (Bitmap) (dfa3a58) E0 15 B6 80 (effects\decals\bullet holes\bitmaps\unbreakable glass)
================================================
effects\decals\vehicle marks ================================================
Ice treadmark (Decal) (dfa9f58) 98 71 EB 80 (effects\decals\vehicle marks\ice treadmark) Snow treadmark (Decal) (dfa9dd8) 88 4D EB 80 (effects\decals\vehicle marks\snow treadmark)
================================================
effects\decals\vehicle marks\bitmaps ================================================
Snow treadmarks (Bitmap) (dfa9df8) 94 4E EB 80 (effects\decals\vehicle marks\bitmaps\snow treadmarks)
================================================
effects\detail_objects\d20_rocks_and_grass ================================================
D20_rocks and grass (Detail Object Collection) (dfb12f8) 7C 51 1D 81 (effects\detail_objects\d20_rocks_and_grass\d20_rocks and grass) D20_rocks and grass (Bitmap) (dfb1318) BC 52 1D 81 (effects\detail_objects\d20_rocks_and_grass\d20_rocks and grass)
================================================
effects\lights ================================================
Coop teleport (Light) (dfb3858) FC 27 26 81 (effects\lights\coop teleport) Coop teleport (Lensflare) (dfb3878) 5C 29 26 81 (effects\lights\coop teleport) Coop teleport circular (Light) (dfb3898) CC 2A 26 81 (effects\lights\coop teleport circular) Coop teleport circular (Lensflare) (dfb38b8) 2C 2C 26 81 (effects\lights\coop teleport circular) Large explosion (Light) (dfaab38) 84 7B EE 80 (effects\lights\large explosion) Large explosion (Lensflare) (dfaab58) E4 7C EE 80 (effects\lights\large explosion)
================================================
effects\particle systems ================================================
Explosion large (Particle System) (dfaab18) A4 74 EE 80 (effects\particle systems\explosion large) Explosion med (Particle System) (dfaac58) E0 9E EE 80 (effects\particle systems\explosion med)
================================================
effects\particles\air ================================================
Bubbles (Particle) (dfa33b8) 3C 93 B5 80 (effects\particles\air\bubbles) Bubbles fizz floodcombat (Particle) (dfa3f38) 88 8D B6 80 (effects\particles\air\bubbles fizz floodcombat) Dirt animated dust (Particle) (dfa3398) D8 91 B5 80 (effects\particles\air\dirt animated dust) Dirt animated kick (Particle) (dfa3338) 38 8E B5 80 (effects\particles\air\dirt animated kick) Rock dust (Particle) (dfacad8) 54 E0 F3 80 (effects\particles\air\rock dust) Sand impact burst (Particle) (dfa3438) A0 99 B5 80 (effects\particles\air\sand impact burst) Smoke h fp (Particle) (dfa46f8) F4 6E B7 80 (effects\particles\air\smoke h fp) Smoke h generic animated (Particle) (dfa3978) C0 06 B6 80 (effects\particles\air\smoke h generic animated) Smoke h generic animated2 (Particle) (dfa9878) 5C 23 EA 80 (effects\particles\air\smoke h generic animated2) Smoke h generic still (Particle) (df9d1f8) 04 F2 A6 80 (effects\particles\air\smoke h generic still) Smoke impact (Particle) (df9c4d8) E4 C8 96 80 (effects\particles\air\smoke impact) Smoke residual (Particle) (df9c678) 0C DA 96 80 (effects\particles\air\smoke residual) Smoke rifle water (Particle) (dfa45b8) 28 4B B7 80 (effects\particles\air\smoke rifle water)
================================================
effects\particles\air\bitmaps ================================================
Bubbles (Bitmap) (dfa33d8) A0 94 B5 80 (effects\particles\air\bitmaps\bubbles) Dirt impact (Bitmap) (dfa3358) 9C 8F B5 80 (effects\particles\air\bitmaps\dirt impact) Sand impact burst (Bitmap) (dfa3458) 04 9B B5 80 (effects\particles\air\bitmaps\sand impact burst) Smoke cloud (Bitmap) (dfaa418) F8 8B EC 80 (effects\particles\air\bitmaps\smoke cloud) Smoke tank cannon (Bitmap) (df9c698) 70 DB 96 80 (effects\particles\air\bitmaps\smoke tank cannon) Smoke warthog gun (Bitmap) (df9c4f8) 48 CA 96 80 (effects\particles\air\bitmaps\smoke warthog gun)
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effects\particles\energy ================================================
Charge c energy (Particle) (dfa9198) 44 05 E9 80 (effects\particles\energy\charge c energy) Flash c generic (Particle) (dfa4158) 34 DE B6 80 (effects\particles\energy\flash c generic) Flash c generic med (Particle) (dfa58f8) 6C 20 BB 80 (effects\particles\energy\flash c generic med) Flash c generic small (Particle) (dfa5918) D0 21 BB 80 (effects\particles\energy\flash c generic small) Light ring expand (Particle) (dfa9898) C0 24 EA 80 (effects\particles\energy\light ring expand) Light ring expand solid (Particle) (dfab138) 34 51 EF 80 (effects\particles\energy\light ring expand solid) Plasma electric bolts (Particle) (dfa5538) C4 B5 BA 80 (effects\particles\energy\plasma electric bolts) Plasma overcharge spark (Particle) (dfae538) 40 EE 00 81 (effects\particles\energy\plasma overcharge spark) Plasma overheat (Particle) (dfa5c78) 9C F2 BB 80 (effects\particles\energy\plasma overheat) Plasma particle debris (Particle) (dfb1578) C8 86 1D 81 (effects\particles\energy\plasma particle debris) Shield c generic (Particle) (dfa3b18) E4 24 B6 80 (effects\particles\energy\shield c generic) Shield jackal bolt (Particle) (dfa3f98) 04 A4 B6 80 (effects\particles\energy\shield jackal bolt) Shield jackal depletion (Particle) (dfa6898) 4C 9E CC 80 (effects\particles\energy\shield jackal depletion) Shield jackal sparks (Particle) (dfa4118) 74 DB B6 80 (effects\particles\energy\shield jackal sparks) Smoke c generic (Particle) (dfa5938) 34 23 BB 80 (effects\particles\energy\smoke c generic) Smoke white c generic (Particle) (dfa9958) B8 38 EA 80 (effects\particles\energy\smoke white c generic) Sparks energy trail (Particle) (dfa6138) B4 ED BD 80 (effects\particles\energy\sparks energy trail) Tracer c generic (Particle) (dfa58b8) CC 1D BB 80 (effects\particles\energy\tracer c generic) Wraith mortar trail (Particle) (dfaadd8) 2C D6 EE 80 (effects\particles\energy\wraith mortar trail)
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effects\particles\energy\bitmaps ================================================
Charge c energy (Bitmap) (dfa91b8) A8 06 E9 80 (effects\particles\energy\bitmaps\charge c energy) Cloud c fire (Bitmap) (dfa5458) D4 A0 BA 80 (effects\particles\energy\bitmaps\cloud c fire) Flash c generic muzzle (Bitmap) (dfa4178) 98 DF B6 80 (effects\particles\energy\bitmaps\flash c generic muzzle) Light ring expand (Bitmap) (dfa98b8) 24 26 EA 80 (effects\particles\energy\bitmaps\light ring expand) Lightning rings (Bitmap) (dfab158) 98 52 EF 80 (effects\particles\energy\bitmaps\lightning rings) Plasma electric bolts (Bitmap) (dfa5558) 28 B7 BA 80 (effects\particles\energy\bitmaps\plasma electric bolts) Shield c generic (Bitmap) (dfa3b38) 48 26 B6 80 (effects\particles\energy\bitmaps\shield c generic) Shield jackal bolt (Bitmap) (dfa3fb8) 68 A5 B6 80 (effects\particles\energy\bitmaps\shield jackal bolt) Shield jackal depletion (Bitmap) (dfa68b8) B0 9F CC 80 (effects\particles\energy\bitmaps\shield jackal depletion) Shield jackal spark (Bitmap) (dfa4138) D8 DC B6 80 (effects\particles\energy\bitmaps\shield jackal spark) Smoke c generic (Bitmap) (dfa5958) 98 24 BB 80 (effects\particles\energy\bitmaps\smoke c generic) Smoke white c generic (Bitmap) (dfa5c98) 00 F4 BB 80 (effects\particles\energy\bitmaps\smoke white c generic) Sparks c energy (Bitmap) (dfa6158) 18 EF BD 80 (effects\particles\energy\bitmaps\sparks c energy) Tracers c generic (Bitmap) (dfa58d8) 30 1F BB 80 (effects\particles\energy\bitmaps\tracers c generic)
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effects\particles\flash ================================================
Burning flame (Particle) (dfaa598) C0 BB EC 80 (effects\particles\flash\burning flame) Flash h ar (Particle) (dfa4518) 74 3F B7 80 (effects\particles\flash\flash h ar) Flash h ar center (Particle) (dfa4598) C4 49 B7 80 (effects\particles\flash\flash h ar center) Flash h generic med (Particle) (dfa3ef8) D8 86 B6 80 (effects\particles\flash\flash h generic med) Flash h pistol (Particle) (dfa7418) 7C 7C D0 80 (effects\particles\flash\flash h pistol) Flash h pistol center (Particle) (dfa7498) B4 86 D0 80 (effects\particles\flash\flash h pistol center) Flash h pistol detonate (Particle) (dfa55f8) 3C C4 BA 80 (effects\particles\flash\flash h pistol detonate) Flash h pistol muzzle (Particle) (dfa7478) 50 85 D0 80 (effects\particles\flash\flash h pistol muzzle) Flash h pistol side (Particle) (dfa7458) EC 83 D0 80 (effects\particles\flash\flash h pistol side) Flash h shield impact (Particle) (dfa3578) F0 B1 B5 80 (effects\particles\flash\flash h shield impact) Flash h sniper muzzle break (Particle) (dfacf38) 04 EC F4 80 (effects\particles\flash\flash h sniper muzzle break) Sparks impact (Particle) (dfa34f8) C0 AB B5 80 (effects\particles\flash\sparks impact) Sparks trail (Particle) (dfa3538) 80 AE B5 80 (effects\particles\flash\sparks trail) Teleport flares (Particle) (dfb3918) FC 2F 26 81 (effects\particles\flash\teleport flares) Teleport rings (Particle) (dfb38d8) 9C 2D 26 81 (effects\particles\flash\teleport rings)
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effects\particles\flash\bitmaps ================================================
Burning flame (Bitmap) (dfaa5b8) 24 BD EC 80 (effects\particles\flash\bitmaps\burning flame) Fire cloud (Bitmap) (dfaa3f8) AC 82 EC 80 (effects\particles\flash\bitmaps\fire cloud) Flash h ar fp (Bitmap) (dfa4538) D8 40 B7 80 (effects\particles\flash\bitmaps\flash h ar fp) Flash h generic muzzle (Bitmap) (dfa3f18) 3C 88 B6 80 (effects\particles\flash\bitmaps\flash h generic muzzle) Flash h pistol (Bitmap) (dfa7438) E0 7D D0 80 (effects\particles\flash\bitmaps\flash h pistol) Flash h pistol detonate (Bitmap) (dfa5618) A0 C5 BA 80 (effects\particles\flash\bitmaps\flash h pistol detonate) Flash h shield impact (Bitmap) (dfa3598) 54 B3 B5 80 (effects\particles\flash\bitmaps\flash h shield impact) Shield charge flares (Bitmap) (dfb3938) 60 31 26 81 (effects\particles\flash\bitmaps\shield charge flares) Shield charge rings (Bitmap) (dfb38f8) 00 2F 26 81 (effects\particles\flash\bitmaps\shield charge rings) Sparks (Bitmap) (dfa3558) E4 AF B5 80 (effects\particles\flash\bitmaps\sparks) Sparks impact (Bitmap) (dfa3518) 24 AD B5 80 (effects\particles\flash\bitmaps\sparks impact)
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effects\particles\lens flare ================================================
Flare h stealth cannon (Particle) (dfa3858) E4 E7 B5 80 (effects\particles\lens flare\flare h stealth cannon) Grenade explosion flare (Particle) (dfaab78) 54 7E EE 80 (effects\particles\lens flare\grenade explosion flare)
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effects\particles\lens flare\bitmaps ================================================
Flares pr overcharge (Bitmap) (dfa8eb8) A0 AD E8 80 (effects\particles\lens flare\bitmaps\flares pr overcharge) Flares weapon lens (Bitmap) (dfa3878) 48 E9 B5 80 (effects\particles\lens flare\bitmaps\flares weapon lens) Flares_generic (Bitmap) (dfa2c98) 14 37 B3 80 (effects\particles\lens flare\bitmaps\flares_generic) Flares_generic2 (Bitmap) (dfa54f8) 30 B2 BA 80 (effects\particles\lens flare\bitmaps\flares_generic2) Soft flares (Bitmap) (dfa5c18) F4 E9 BB 80 (effects\particles\lens flare\bitmaps\soft flares)
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effects\particles\solid ================================================
Blood bits floodcombat elite (Particle) (dfa3ff8) 74 AE B6 80 (effects\particles\solid\blood bits floodcombat elite) Blood bits hunter (Particle) (dfa3d18) 00 56 B6 80 (effects\particles\solid\blood bits hunter) Blood elite burst (Particle) (dfa7bd8) D8 7D DE 80 (effects\particles\solid\blood elite burst) Blood elite decal causing (Particle) (dfa7c18) 7C 7F DE 80 (effects\particles\solid\blood elite decal causing) Blood elite impact burst (Particle) (dfa3dd8) 60 6B B6 80 (effects\particles\solid\blood elite impact burst) Blood elite impact mist (Particle) (dfa3e18) A0 6F B6 80 (effects\particles\solid\blood elite impact mist) Blood elite impact mist med (Particle) (dfa3e38) 04 71 B6 80 (effects\particles\solid\blood elite impact mist med) Blood elite impact mist small (Particle) (dfa3e58) 68 72 B6 80 (effects\particles\solid\blood elite impact mist small) Blood engineer burst (Particle) (dfae7d8) D4 69 01 81 (effects\particles\solid\blood engineer burst) Blood engineer trails (Particle) (df9c618) 0C D6 96 80 (effects\particles\solid\blood engineer trails) Blood generic impact burst (Particle) (dfa3bb8) B8 39 B6 80 (effects\particles\solid\blood generic impact burst) Blood generic impact mist (Particle) (dfa3bf8) F8 3D B6 80 (effects\particles\solid\blood generic impact mist) Blood generic impact mist med (Particle) (dfa3c18) 5C 3F B6 80 (effects\particles\solid\blood generic impact mist med) Blood generic impact mist small (Particle) (dfa3c38) C0 40 B6 80 (effects\particles\solid\blood generic impact mist small) Blood h decal causing (Particle) (df9c6f8) 00 E3 96 80 (effects\particles\solid\blood h decal causing) Blood h impact burst (Particle) (df9c558) 60 CD 96 80 (effects\particles\solid\blood h impact burst) Blood h impact mist (Particle) (df9c598) A0 D1 96 80 (effects\particles\solid\blood h impact mist) Blood h impact mist med (Particle) (df9c5d8) 44 D3 96 80 (effects\particles\solid\blood h impact mist med) Blood h impact mist small (Particle) (df9c5f8) A8 D4 96 80 (effects\particles\solid\blood h impact mist small) Blood human burst (Particle) (dfae858) 94 7D 01 81 (effects\particles\solid\blood human burst) Casing h ar bullet (Particle) (dfa45d8) 8C 4C B7 80 (effects\particles\solid\casing h ar bullet) Casing h pistol (Particle) (dfa74b8) 18 88 D0 80 (effects\particles\solid\casing h pistol) Debris floodcombat scabs (Particle) (dfa4058) F0 B1 B6 80 (effects\particles\solid\debris floodcombat scabs) Dirt burst (Particle) (dfaaef8) 2C F3 EE 80 (effects\particles\solid\dirt burst) Glass breakable (Particle) (dfaa038) B4 8C EB 80 (effects\particles\solid\glass breakable) Glass death (Particle) (dfaa0d8) A8 97 EB 80 (effects\particles\solid\glass death) Grass impact (Particle) (dfa4398) 38 0F B7 80 (effects\particles\solid\grass impact) Gravel small (Particle) (dfa35d8) 7C B5 B5 80 (effects\particles\solid\gravel small) Ice (Particle) (dfa4458) 38 1C B7 80 (effects\particles\solid\ice) Metal chips (Particle) (dfa3a78) FC 17 B6 80 (effects\particles\solid\metal chips) Needler spike debris (Particle) (dfa55b8) 3C C1 BA 80 (effects\particles\solid\needler spike debris) Panel debris (Particle) (dfaa5f8) F0 C1 EC 80 (effects\particles\solid\panel debris) Panel impact (Particle) (dfaabb8) 1C 81 EE 80 (effects\particles\solid\panel impact) Rubber impact (Particle) (dfa3998) 24 08 B6 80 (effects\particles\solid\rubber impact) Snow bunch (Particle) (dfa36f8) 38 D1 B5 80 (effects\particles\solid\snow bunch) Snow burst (Particle) (dfa3738) 98 D3 B5 80 (effects\particles\solid\snow burst) Snow impact (Particle) (dfa3778) F8 D6 B5 80 (effects\particles\solid\snow impact) Stone bunch (Particle) (dfa9098) 7C DE E8 80 (effects\particles\solid\stone bunch) Stone debris (Particle) (dfaa6b8) B4 D2 EC 80 (effects\particles\solid\stone debris) Water burst (Particle) (dfa4338) 4C 0B B7 80 (effects\particles\solid\water burst) Water burst small (Particle) (dfa4298) 84 06 B7 80 (effects\particles\solid\water burst small) Water ripple (Particle) (dfa4258) 84 03 B7 80 (effects\particles\solid\water ripple) Wood impact (Particle) (dfa3818) C4 E4 B5 80 (effects\particles\solid\wood impact)
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effects\particles\solid\bitmaps ================================================
Blood burst (Bitmap) (dfa42b8) E8 07 B7 80 (effects\particles\solid\bitmaps\blood burst) Blood elite impact burst (Bitmap) (dfa3df8) C4 6C B6 80 (effects\particles\solid\bitmaps\blood elite impact burst) Blood engineer (Bitmap) (df9c638) 70 D7 96 80 (effects\particles\solid\bitmaps\blood engineer) Blood generic burst (Bitmap) (dfa3bd8) 1C 3B B6 80 (effects\particles\solid\bitmaps\blood generic burst) Blood h impact (Bitmap) (df9c578) C4 CE 96 80 (effects\particles\solid\bitmaps\blood h impact) Casings h ar (Bitmap) (dfa45f8) F0 4D B7 80 (effects\particles\solid\bitmaps\casings h ar) Dirt burst (Bitmap) (dfaaf18) 90 F4 EE 80 (effects\particles\solid\bitmaps\dirt burst) Flood debris (Bitmap) (dfa4078) 54 B3 B6 80 (effects\particles\solid\bitmaps\flood debris) Glass breakable large (Bitmap) (dfa4478) 9C 1D B7 80 (effects\particles\solid\bitmaps\glass breakable large) Glass breakable mask large (Bitmap) (dfa44b8) F8 1F B7 80 (effects\particles\solid\bitmaps\glass breakable mask large) Grass impact (Bitmap) (dfa43b8) 9C 10 B7 80 (effects\particles\solid\bitmaps\grass impact) Gravel (Bitmap) (dfa35f8) E0 B6 B5 80 (effects\particles\solid\bitmaps\gravel) Impact bits hunter (Bitmap) (dfa3d38) 64 57 B6 80 (effects\particles\solid\bitmaps\impact bits hunter) Metal chips (Bitmap) (dfa3a98) 60 19 B6 80 (effects\particles\solid\bitmaps\metal chips) Needler spike debris (Bitmap) (dfa55d8) A0 C2 BA 80 (effects\particles\solid\bitmaps\needler spike debris) Panel debris (Bitmap) (dfaa618) 54 C3 EC 80 (effects\particles\solid\bitmaps\panel debris) Panel impact (Bitmap) (dfaabd8) 80 82 EE 80 (effects\particles\solid\bitmaps\panel impact) Rubber impact (Bitmap) (dfa39b8) 88 09 B6 80 (effects\particles\solid\bitmaps\rubber impact) Snow bunch (Bitmap) (dfa3718) 9C D2 B5 80 (effects\particles\solid\bitmaps\snow bunch) Snow burst (Bitmap) (dfa3758) FC D4 B5 80 (effects\particles\solid\bitmaps\snow burst) Snow impact (Bitmap) (dfa3798) 5C D8 B5 80 (effects\particles\solid\bitmaps\snow impact) Stone bunch (Bitmap) (dfa90b8) E0 DF E8 80 (effects\particles\solid\bitmaps\stone bunch) Stone debris (Bitmap) (dfaa6d8) 18 D4 EC 80 (effects\particles\solid\bitmaps\stone debris) Water burst (Bitmap) (dfa4358) B0 0C B7 80 (effects\particles\solid\bitmaps\water burst) Water ripple (Bitmap) (dfa4278) E8 04 B7 80 (effects\particles\solid\bitmaps\water ripple) Wood chips (Bitmap) (dfa3838) 28 E6 B5 80 (effects\particles\solid\bitmaps\wood chips)
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effects\point physics ================================================
Cold smoke cloud (Point Physics) (df9c518) 44 CC 96 80 (effects\point physics\cold smoke cloud) Cold smoke puff (Point Physics) (dfa3378) 98 91 B5 80 (effects\point physics\cold smoke puff) Dirt burst (Point Physics) (dfa42d8) E4 08 B7 80 (effects\point physics\dirt burst) Drip (Point Physics) (dfa3f58) EC 8E B6 80 (effects\point physics\drip) Glass (Point Physics) (dfa4498) B8 1F B7 80 (effects\point physics\glass) Hot smoke cloud (Point Physics) (df9c6b8) BC DE 96 80 (effects\point physics\hot smoke cloud) Hot smoke puff (Point Physics) (dfa33f8) FC 95 B5 80 (effects\point physics\hot smoke puff) Leaf (Point Physics) (dfa4098) F0 B4 B6 80 (effects\point physics\leaf) Lightweight particle (Point Physics) (dfaca38) 28 CC F3 80 (effects\point physics\lightweight particle) Rubber (Point Physics) (dfa39d8) C4 0B B6 80 (effects\point physics\rubber) Stone bunch (Point Physics) (dfa7bf8) 3C 7F DE 80 (effects\point physics\stone bunch) Stones (Point Physics) (df9c658) CC D9 96 80 (effects\point physics\stones) Vacuum particle (Point Physics) (df9c5b8) 04 D3 96 80 (effects\point physics\vacuum particle) Warm smoke cloud (Point Physics) (dfa4718) 58 70 B7 80 (effects\point physics\warm smoke cloud) Wood (Point Physics) (dfa37b8) D8 DA B5 80 (effects\point physics\wood)
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effects\vehicle effects ================================================
Slip dirt (Effect) (dfa9d38) C4 36 EB 80 (effects\vehicle effects\slip dirt) Slip glass (Effect) (dfaa018) 58 89 EB 80 (effects\vehicle effects\slip glass) Slip grass (Effect) (dfa9f18) F0 6C EB 80 (effects\vehicle effects\slip grass) Slip ice (Effect) (dfa9f38) 64 6F EB 80 (effects\vehicle effects\slip ice) Slip metal (Effect) (dfa9fd8) 74 81 EB 80 (effects\vehicle effects\slip metal) Slip rubber (Effect) (dfa9ff8) E4 86 EB 80 (effects\vehicle effects\slip rubber) Slip sand (Effect) (dfa9d78) C4 45 EB 80 (effects\vehicle effects\slip sand) Slip shield (Effect) (dfa9eb8) 64 64 EB 80 (effects\vehicle effects\slip shield) Slip snow (Effect) (dfa9fb8) 00 7F EB 80 (effects\vehicle effects\slip snow) Slip stone (Effect) (dfa9f78) A4 72 EB 80 (effects\vehicle effects\slip stone) Slip tire glass (Effect) (dfa9e98) D8 62 EB 80 (effects\vehicle effects\slip tire glass) Slip tire metal (Effect) (dfa9e58) 94 5E EB 80 (effects\vehicle effects\slip tire metal) Slip tire rubber (Effect) (dfa9e78) 4C 61 EB 80 (effects\vehicle effects\slip tire rubber) Slip tire snow (Effect) (dfa9db8) AC 4A EB 80 (effects\vehicle effects\slip tire snow) Slip tire stone (Effect) (dfa9d98) 38 48 EB 80 (effects\vehicle effects\slip tire stone) Slip wood (Effect) (dfa9e38) 0C 5A EB 80 (effects\vehicle effects\slip wood)
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effects\zmaps ================================================
Zmap_noisy_large (Bitmap) (dfa35b8) A0 B4 B5 80 (effects\zmaps\zmap_noisy_large) Zmap_noisy_medium (Bitmap) (dfa4318) 70 0A B7 80 (effects\zmaps\zmap_noisy_medium) Zmap_noisy_small (Bitmap) (df9c538) 84 CC 96 80 (effects\zmaps\zmap_noisy_small)
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globals ================================================
Cyborg (Material Effects) (dfa4798) AC 75 B7 80 (globals\cyborg) Default unit camera track (Camera Track) (dfb2d38) AC AA 22 81 (globals\default unit camera track) Distance (Damage) (dfb3af8) B8 89 26 81 (globals\distance) Elite (Material Effects) (dfa8198) 94 3B DF 80 (globals\elite) Falling (Damage) (dfb3ad8) 18 87 26 81 (globals\falling) Flaming_death (Damage) (dfb3b78) 38 94 26 81 (globals\flaming_death) Globals (Game Globals) (df9bad8) 7C 9A 92 80 (globals\globals) Grunt (Material Effects) (dfae8f8) 38 8B 01 81 (globals\grunt) Hunter (Material Effects) (dfa91d8) 94 08 E9 80 (globals\hunter) Vehicle_collision (Damage) (dfb3b58) 98 91 26 81 (globals\vehicle_collision) Vehicle_hit_environment (Damage) (dfb3b18) 58 8C 26 81 (globals\vehicle_hit_environment) Vehicle_killed_unit (Damage) (dfb3b38) F8 8E 26 81 (globals\vehicle_killed_unit)
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levels\a30\bitmaps ================================================
Cliff rock bump (Bitmap) (dfb4c78) CC 94 28 81 (levels\a30\bitmaps\cliff rock bump) Detail ground (Bitmap) (df9b998) 44 85 92 80 (levels\a30\bitmaps\detail ground)
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levels\a50 ================================================
A50 (Scenario) (df9b838) 9C 16 83 80 (levels\a50\a50) A50_control (Structure BSP) (dfb55b8) 0 (levels\a50\a50_control) A50_control (Bitmap) (dfb55d8) 64 63 29 81 (levels\a50\a50_control) A50_exterior (Structure BSP) (dfb4bf8) 0 (levels\a50\a50_exterior) A50_exterior (Bitmap) (dfb4c18) 30 8D 28 81 (levels\a50\a50_exterior) A50_hangar (Structure BSP) (dfb5558) 0 (levels\a50\a50_hangar) A50_hangar (Bitmap) (dfb5578) 20 4D 29 81 (levels\a50\a50_hangar) A50_muster (Structure BSP) (dfb5118) 0 (levels\a50\a50_muster) A50_muster (Bitmap) (dfb5138) 80 ED 28 81 (levels\a50\a50_muster) Custom object names (Unicode String) (dfb2cd8) D4 A6 22 81 (levels\a50\custom object names) Hud messages (HUD Message Text) (dfb0058) 90 CA 14 81 (levels\a50\hud messages) Ingame help text (Unicode String) (dfb0038) 7C C9 14 81 (levels\a50\ingame help text)
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levels\a50\bitmaps ================================================
A50 cell01_ground (Bitmap) (dfb4cb8) EC 98 28 81 (levels\a50\bitmaps\a50 cell01_ground) A50 cliff rock (Bitmap) (dfb4c58) F0 93 28 81 (levels\a50\bitmaps\a50 cliff rock) A50 cliff rock_inner (Bitmap) (dfb4d18) E8 9D 28 81 (levels\a50\bitmaps\a50 cliff rock_inner) C_mothership1 (Bitmap) (dfb4e38) 44 AF 28 81 (levels\a50\bitmaps\c_mothership1) C_mothership1_bump (Bitmap) (dfb4e58) 20 B0 28 81 (levels\a50\bitmaps\c_mothership1_bump) C_mothership2 (Bitmap) (dfb4e98) 40 B4 28 81 (levels\a50\bitmaps\c_mothership2) C_mothership2_bump (Bitmap) (dfb4eb8) 1C B5 28 81 (levels\a50\bitmaps\c_mothership2_bump) C_mothership2_illum (Bitmap) (dfb4ed8) F8 B5 28 81 (levels\a50\bitmaps\c_mothership2_illum) C_mothership3 (Bitmap) (dfb4d58) 08 A2 28 81 (levels\a50\bitmaps\c_mothership3) C_mothership3_bump (Bitmap) (dfb4d78) E4 A2 28 81 (levels\a50\bitmaps\c_mothership3_bump) C_mothership3_illum (Bitmap) (dfb4d98) C0 A3 28 81 (levels\a50\bitmaps\c_mothership3_illum) Covenant alpha grate (Bitmap) (dfb5318) 8C 1A 29 81 (levels\a50\bitmaps\covenant alpha grate) Covenant alpha grate bump (Bitmap) (dfb5338) 68 1B 29 81 (levels\a50\bitmaps\covenant alpha grate bump) Covenant circuits (Bitmap) (dfb5218) DC 0E 29 81 (levels\a50\bitmaps\covenant circuits) Covenant circuits bump (Bitmap) (dfb5238) B8 0F 29 81 (levels\a50\bitmaps\covenant circuits bump) Covenant circuits glow (Bitmap) (dfb5258) 94 10 29 81 (levels\a50\bitmaps\covenant circuits glow) Covenant cor floor (Bitmap) (dfb5418) 74 2D 29 81 (levels\a50\bitmaps\covenant cor floor) Covenant lights strip (Bitmap) (dfabfd8) 88 A8 F0 80 (levels\a50\bitmaps\covenant lights strip) Covenant metal generic (Bitmap) (dfabf18) A4 A0 F0 80 (levels\a50\bitmaps\covenant metal generic) Covenant metal generic bump (Bitmap) (dfb5178) C0 05 29 81 (levels\a50\bitmaps\covenant metal generic bump) Covenant metal panel (Bitmap) (dfabf78) A0 A5 F0 80 (levels\a50\bitmaps\covenant metal panel) Covenant metal panel bump (Bitmap) (dfabf98) AC A6 F0 80 (levels\a50\bitmaps\covenant metal panel bump) Covenant metal strips narrow (Bitmap) (dfb51b8) E0 09 29 81 (levels\a50\bitmaps\covenant metal strips narrow) Covenant metal strips narrow bump (Bitmap) (dfb51d8) BC 0A 29 81 (levels\a50\bitmaps\covenant metal strips narrow bump) Covenant metal strips wide (Bitmap) (dfabe78) F0 99 F0 80 (levels\a50\bitmaps\covenant metal strips wide) Covenant metal strips wide bump (Bitmap) (dfabeb8) A8 9B F0 80 (levels\a50\bitmaps\covenant metal strips wide bump) Covenant metal strips wide glow (Bitmap) (dfabed8) 84 9C F0 80 (levels\a50\bitmaps\covenant metal strips wide glow) Covenant plasma streams (Bitmap) (dfb5378) 88 1F 29 81 (levels\a50\bitmaps\covenant plasma streams) Covenant plate floor bump (Bitmap) (dfabf38) 80 A1 F0 80 (levels\a50\bitmaps\covenant plate floor bump) Covenant rounded caripace (Bitmap) (dfb5298) B4 14 29 81 (levels\a50\bitmaps\covenant rounded caripace) Covenant rounded caripace bump (Bitmap) (dfb52b8) 90 15 29 81 (levels\a50\bitmaps\covenant rounded caripace bump) Covenant rounded caripace glow (Bitmap) (dfb52d8) 6C 16 29 81 (levels\a50\bitmaps\covenant rounded caripace glow) Grav lift energy (Bitmap) (dfb4f98) 18 C0 28 81 (levels\a50\bitmaps\grav lift energy) Reflection_desert_night (Bitmap) (dfb4db8) 9C A4 28 81 (levels\a50\bitmaps\reflection_desert_night) Ship opening (Bitmap) (dfb4f38) 60 BB 28 81 (levels\a50\bitmaps\ship opening) Volumetric energy (Bitmap) (dfb4f78) 3C BF 28 81 (levels\a50\bitmaps\volumetric energy)
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levels\a50\devices\grav_lift_particles ================================================
Grav_lift_particles (Scenery) (dfb0a98) 50 68 1A 81 (levels\a50\devices\grav_lift_particles\grav_lift_particles) Grav_lift_particles (Effect) (dfb0b18) F8 6F 1A 81 (levels\a50\devices\grav_lift_particles\grav_lift_particles) Grav_lift_particles (Particle) (dfb0b38) 84 71 1A 81 (levels\a50\devices\grav_lift_particles\grav_lift_particles) Grav_lift_particles (Point Physics) (dfb0b78) E4 73 1A 81 (levels\a50\devices\grav_lift_particles\grav_lift_particles)
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levels\a50\devices\grav_lift_particles\bitmaps ================================================
Grav lift particles (Bitmap) (dfb0b58) E8 72 1A 81 (levels\a50\devices\grav_lift_particles\bitmaps\grav lift particles)
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levels\a50\devices\interior tech objects ================================================
Holo light (Light) (dfab978) 6C 0B F0 80 (levels\a50\devices\interior tech objects\holo light)
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levels\a50\devices\interior tech objects\holo command control ================================================
Holo command control (Machine) (dfabc78) 20 53 F0 80 (levels\a50\devices\interior tech objects\holo command control\holo command control) Holo command control (Model) (dfabc98) D0 59 F0 80 (levels\a50\devices\interior tech objects\holo command control\holo command control) Holo command control (Animation Trigger) (dfabd18) CC 67 F0 80 (levels\a50\devices\interior tech objects\holo command control\holo command control)
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levels\a50\devices\interior tech objects\holo control ================================================
Holo control (Control) (dfac0f8) 80 64 F1 80 (levels\a50\devices\interior tech objects\holo control\holo control) Holo control (Machine) (dfaba58) 94 16 F0 80 (levels\a50\devices\interior tech objects\holo control\holo control) Holo control (Model) (dfaba78) 5C 20 F0 80 (levels\a50\devices\interior tech objects\holo control\holo control) Holo control scrambled (Effect) (dfabab8) 7C 28 F0 80 (levels\a50\devices\interior tech objects\holo control\holo control scrambled) Holo control scrambled (Particle) (dfabad8) 08 2A F0 80 (levels\a50\devices\interior tech objects\holo control\holo control scrambled)
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levels\a50\devices\interior tech objects\holo control dual ================================================
Holo control dual (Machine) (dfab858) A0 F1 EF 80 (levels\a50\devices\interior tech objects\holo control dual\holo control dual) Holo control dual (Model) (dfab878) 68 FB EF 80 (levels\a50\devices\interior tech objects\holo control dual\holo control dual) Holo control dual (Control) (dfac118) E0 67 F1 80 (levels\a50\devices\interior tech objects\holo control dual\holo control dual) Holo dual scrambled (Effect) (dfab9d8) 20 10 F0 80 (levels\a50\devices\interior tech objects\holo control dual\holo dual scrambled) Holo dual scrambled (Particle) (dfab9f8) AC 11 F0 80 (levels\a50\devices\interior tech objects\holo control dual\holo dual scrambled)
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levels\a50\devices\interior tech objects\holo control sphere ================================================
Holo control sphere (Machine) (dfb0eb8) 14 10 1D 81 (levels\a50\devices\interior tech objects\holo control sphere\holo control sphere) Holo control sphere (Model) (dfb0ed8) DC 19 1D 81 (levels\a50\devices\interior tech objects\holo control sphere\holo control sphere) Holo control sphere (Animation Trigger) (dfb0ef8) 28 1F 1D 81 (levels\a50\devices\interior tech objects\holo control sphere\holo control sphere) Holo sphere scrambled (Effect) (dfb0f18) A0 21 1D 81 (levels\a50\devices\interior tech objects\holo control sphere\holo sphere scrambled) Holo sphere scrambled (Particle) (dfb0f38) 2C 23 1D 81 (levels\a50\devices\interior tech objects\holo control sphere\holo sphere scrambled)
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levels\a50\devices\interior tech objects\holo control\bitmaps ================================================
Holo control (Bitmap) (dfab8b8) 90 02 F0 80 (levels\a50\devices\interior tech objects\holo control\bitmaps\holo control) Holo control readout (Bitmap) (dfabcd8) 14 66 F0 80 (levels\a50\devices\interior tech objects\holo control\bitmaps\holo control readout) Holo map (Bitmap) (dfabd98) 14 81 F0 80 (levels\a50\devices\interior tech objects\holo control\bitmaps\holo map) Holo scrambled (Bitmap) (dfaba18) 10 13 F0 80 (levels\a50\devices\interior tech objects\holo control\bitmaps\holo scrambled) Static covenant (Bitmap) (dfab8d8) 6C 03 F0 80 (levels\a50\devices\interior tech objects\holo control\bitmaps\static covenant)
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levels\a50\devices\interior tech objects\holo map ================================================
Holo map (Machine) (dfabd38) C4 70 F0 80 (levels\a50\devices\interior tech objects\holo map\holo map) Holo map (Model) (dfabd58) 44 7A F0 80 (levels\a50\devices\interior tech objects\holo map\holo map) Holo map scrambled (Effect) (dfabdd8) D8 84 F0 80 (levels\a50\devices\interior tech objects\holo map\holo map scrambled) Holo map scrambled (Particle) (dfabdf8) 64 86 F0 80 (levels\a50\devices\interior tech objects\holo map\holo map scrambled)
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levels\a50\devices\interior tech objects\shaders ================================================
A50 holo control (Shader Transparency) (dfab898) 18 00 F0 80 (levels\a50\devices\interior tech objects\shaders\a50 holo control) A50 holo control blink (Shader Transparency) (dfaba98) 94 25 F0 80 (levels\a50\devices\interior tech objects\shaders\a50 holo control blink) A50 holo control blink slow (Shader Transparency) (dfab918) 24 05 F0 80 (levels\a50\devices\interior tech objects\shaders\a50 holo control blink slow) A50 holo control readout (Shader Transparency) (dfabcb8) 9C 63 F0 80 (levels\a50\devices\interior tech objects\shaders\a50 holo control readout) A50 holo map (Shader Transparency) (dfabdb8) F0 81 F0 80 (levels\a50\devices\interior tech objects\shaders\a50 holo map) A50 holo map b (Shader Transparency) (dfabd78) 2C 7E F0 80 (levels\a50\devices\interior tech objects\shaders\a50 holo map b) Holo control vol (Shader Transparency) (dfab938) 0C 08 F0 80 (levels\a50\devices\interior tech objects\shaders\holo control vol)
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levels\a50\devices\light_ceiling ================================================
Light_ceiling (Light Fixture) (dfac158) FC 6D F1 80 (levels\a50\devices\light_ceiling\light_ceiling) Light_ceiling (Model) (dfac178) 34 71 F1 80 (levels\a50\devices\light_ceiling\light_ceiling) Small spot (Light) (dfac258) 88 7C F1 80 (levels\a50\devices\light_ceiling\small spot) Spotlight small (Lensflare) (dfac278) E8 7D F1 80 (levels\a50\devices\light_ceiling\spotlight small)
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levels\a50\devices\light_ceiling\bitmaps ================================================
Light fixture metal (Bitmap) (dfac1b8) F4 76 F1 80 (levels\a50\devices\light_ceiling\bitmaps\light fixture metal) Light fixture metal multi (Bitmap) (dfac1d8) D0 77 F1 80 (levels\a50\devices\light_ceiling\bitmaps\light fixture metal multi) Volumetric dust (Bitmap) (dfac218) D0 7A F1 80 (levels\a50\devices\light_ceiling\bitmaps\volumetric dust) Volumetric gradient (Bitmap) (dfac238) AC 7B F1 80 (levels\a50\devices\light_ceiling\bitmaps\volumetric gradient)
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levels\a50\devices\light_ceiling\shaders ================================================
Light fixture metal (Shader Model) (dfac198) 3C 75 F1 80 (levels\a50\devices\light_ceiling\shaders\light fixture metal) Volumetric light cone small (Shader Transparency Variant) (dfac1f8) AC 78 F1 80 (levels\a50\devices\light_ceiling\shaders\volumetric light cone small)
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levels\a50\devices\light_ceiling_large ================================================
Large spot (Light) (dfac3d8) 98 96 F1 80 (levels\a50\devices\light_ceiling_large\large spot) Light_ceiling_large (Light Fixture) (dfac398) 58 8F F1 80 (levels\a50\devices\light_ceiling_large\light_ceiling_large) Light_ceiling_large (Model) (dfac3b8) 90 92 F1 80 (levels\a50\devices\light_ceiling_large\light_ceiling_large)
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levels\a50\devices\light_ground ================================================
Light ground spot (Light) (dfac358) 88 8C F1 80 (levels\a50\devices\light_ground\light ground spot) Light ground spotlight small (Lensflare) (dfac378) E8 8D F1 80 (levels\a50\devices\light_ground\light ground spotlight small) Light_ground (Light Fixture) (dfac298) 58 7F F1 80 (levels\a50\devices\light_ground\light_ground) Light_ground (Model) (dfac2b8) 90 82 F1 80 (levels\a50\devices\light_ground\light_ground)
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levels\a50\devices\light_ground\bitmaps ================================================
Light fixture ground (Bitmap) (dfac2f8) AC 88 F1 80 (levels\a50\devices\light_ground\bitmaps\light fixture ground) Light fixture ground multi (Bitmap) (dfac318) 88 89 F1 80 (levels\a50\devices\light_ground\bitmaps\light fixture ground multi)
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levels\a50\devices\light_ground\shaders ================================================
Light fixture ground (Shader Model) (dfac2d8) F4 86 F1 80 (levels\a50\devices\light_ground\shaders\light fixture ground) Volumetric light cone ground (Shader Transparency Variant) (dfac338) 64 8A F1 80 (levels\a50\devices\light_ground\shaders\volumetric light cone ground)
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levels\a50\devices\mustering_door ================================================
Mustering_door (Machine) (dfab6f8) B0 CC EF 80 (levels\a50\devices\mustering_door\mustering_door) Mustering_door (Model) (dfab718) E4 D5 EF 80 (levels\a50\devices\mustering_door\mustering_door) Mustering_door (Animation Trigger) (dfab798) 6C DD EF 80 (levels\a50\devices\mustering_door\mustering_door) Mustering_door (Collision Model) (dfab7b8) 64 DF EF 80 (levels\a50\devices\mustering_door\mustering_door)
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levels\a50\devices\mustering_door\bitmaps ================================================
Mustering door (Bitmap) (dfab758) B4 DB EF 80 (levels\a50\devices\mustering_door\bitmaps\mustering door) Mustering door multi (Bitmap) (dfab778) 90 DC EF 80 (levels\a50\devices\mustering_door\bitmaps\mustering door multi)
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levels\a50\devices\mustering_door\shaders ================================================
Mustering door (Shader Model) (dfab738) FC D9 EF 80 (levels\a50\devices\mustering_door\shaders\mustering door)
================================================
levels\a50\devices\prison door ================================================
Prison door (Machine) (dfabaf8) 6C 2B F0 80 (levels\a50\devices\prison door\prison door) Prison door (Model) (dfabb18) 3C 33 F0 80 (levels\a50\devices\prison door\prison door) Prison door (Collision Model) (dfabbf8) 70 41 F0 80 (levels\a50\devices\prison door\prison door)
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levels\a50\devices\prison door\bitmaps ================================================
Energy plasma (Bitmap) (dfabb58) B8 3C F0 80 (levels\a50\devices\prison door\bitmaps\energy plasma) Prison energy door (Bitmap) (dfabb98) 70 3E F0 80 (levels\a50\devices\prison door\bitmaps\prison energy door) Prison energy door off (Bitmap) (dfabbd8) 94 40 F0 80 (levels\a50\devices\prison door\bitmaps\prison energy door off) Prison energy door offset (Bitmap) (dfabb78) 94 3D F0 80 (levels\a50\devices\prison door\bitmaps\prison energy door offset)
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levels\a50\devices\prison door\shaders ================================================
Prison energy door (Shader Transparency) (dfabb38) AC 37 F0 80 (levels\a50\devices\prison door\shaders\prison energy door) Prison energy door off (Shader Transparency Variant) (dfabbb8) 4C 3F F0 80 (levels\a50\devices\prison door\shaders\prison energy door off)
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levels\a50\devices\shuttle bay doors ================================================
Shield (Light) (dfac0b8) B0 61 F1 80 (levels\a50\devices\shuttle bay doors\shield) Shield (Lensflare) (dfac0d8) 10 63 F1 80 (levels\a50\devices\shuttle bay doors\shield) Shuttle bay doors (Animation Trigger) (dfac078) F8 B0 F0 80 (levels\a50\devices\shuttle bay doors\shuttle bay doors) Shuttle bay doors (Collision Model) (dfac098) 4C B3 F0 80 (levels\a50\devices\shuttle bay doors\shuttle bay doors) Shuttle bay doors (Machine) (dfabe18) C8 87 F0 80 (levels\a50\devices\shuttle bay doors\shuttle bay doors) Shuttle bay doors (Model) (dfabe38) C8 8E F0 80 (levels\a50\devices\shuttle bay doors\shuttle bay doors)
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levels\a50\devices\shuttle bay doors\bitmaps ================================================
Shuttle bay doors (Bitmap) (dfac058) 1C B0 F0 80 (levels\a50\devices\shuttle bay doors\bitmaps\shuttle bay doors) Shuttle bay doors offset (Bitmap) (dfac038) 40 AF F0 80 (levels\a50\devices\shuttle bay doors\bitmaps\shuttle bay doors offset)
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levels\a50\devices\shuttle bay doors\shaders ================================================
Shuttle bay doors (Shader Transparency) (dfac018) 34 AA F0 80 (levels\a50\devices\shuttle bay doors\shaders\shuttle bay doors)
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levels\a50\devices\small door ================================================
Small door (Machine) (dfab498) C4 9B EF 80 (levels\a50\devices\small door\small door) Small door (Model) (dfab4b8) 50 A5 EF 80 (levels\a50\devices\small door\small door) Small door (Animation Trigger) (dfab598) 50 B3 EF 80 (levels\a50\devices\small door\small door) Small door (Collision Model) (dfab5b8) 6C B6 EF 80 (levels\a50\devices\small door\small door) Small door light (Light) (dfab5d8) 80 C1 EF 80 (levels\a50\devices\small door\small door light)
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levels\a50\devices\small door\bitmaps ================================================
Floor level symbols (Bitmap) (dfab578) E4 B1 EF 80 (levels\a50\devices\small door\bitmaps\floor level symbols) Small door (Bitmap) (dfab4f8) 2C AD EF 80 (levels\a50\devices\small door\bitmaps\small door) Small door multi (Bitmap) (dfab518) 08 AE EF 80 (levels\a50\devices\small door\bitmaps\small door multi)
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levels\a50\devices\small door\shaders ================================================
Covenant small door (Shader Model) (dfab4d8) 74 AB EF 80 (levels\a50\devices\small door\shaders\covenant small door) Door lock symbols (Shader Transparency Variant) (dfab538) E4 AE EF 80 (levels\a50\devices\small door\shaders\door lock symbols) Floor levels symbols (Shader Model) (dfab558) 2C B0 EF 80 (levels\a50\devices\small door\shaders\floor levels symbols)
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levels\a50\music ================================================
A50_01 (Looping Sound) (dfb2538) 34 01 20 81 (levels\a50\music\a50_01) A50_02 (Looping Sound) (dfb25f8) 20 2A 20 81 (levels\a50\music\a50_02) A50_03 (Looping Sound) (dfb2638) 98 57 20 81 (levels\a50\music\a50_03) A50_04 (Looping Sound) (dfb26f8) 9C 7D 20 81 (levels\a50\music\a50_04) A50_05 (Looping Sound) (dfb2758) 64 90 20 81 (levels\a50\music\a50_05) A50_06 (Looping Sound) (dfb2818) 84 C2 20 81 (levels\a50\music\a50_06) A50_07 (Looping Sound) (dfb2898) D4 F1 20 81 (levels\a50\music\a50_07) A50_071 (Looping Sound) (dfb2918) F8 16 21 81 (levels\a50\music\a50_071) A50_072 (Looping Sound) (dfb2958) 9C 2F 21 81 (levels\a50\music\a50_072) A50_08 (Looping Sound) (dfb2978) 90 30 21 81 (levels\a50\music\a50_08) A50_09 (Looping Sound) (dfb29f8) 30 56 21 81 (levels\a50\music\a50_09) A50_10 (Looping Sound) (dfb2a58) 70 B7 21 81 (levels\a50\music\a50_10) A50_11 (Looping Sound) (dfb2a98) BC BB 21 81 (levels\a50\music\a50_11)
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levels\a50\scenery\a50_nutblocker ================================================
A50_nutblocker (Scenery) (dfb0b98) 24 74 1A 81 (levels\a50\scenery\a50_nutblocker\a50_nutblocker) A50_nutblocker (Model) (dfb0bb8) 20 76 1A 81 (levels\a50\scenery\a50_nutblocker\a50_nutblocker) A50_nutblocker (Collision Model) (dfb0bd8) C0 79 1A 81 (levels\a50\scenery\a50_nutblocker\a50_nutblocker)
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levels\a50\shaders ================================================
A50 cell01_ground (Shader Environment) (dfb4dd8) 78 A5 28 81 (levels\a50\shaders\a50 cell01_ground) A50 cell01_top (Shader Environment) (dfb4c98) A8 95 28 81 (levels\a50\shaders\a50 cell01_top) A50 cliff_inner (Shader Environment) (dfb4cf8) A4 9A 28 81 (levels\a50\shaders\a50 cliff_inner) A50 cliff_innerb (Shader Environment) (dfb4df8) BC A8 28 81 (levels\a50\shaders\a50 cliff_innerb) A50 cliff_outer (Shader Environment) (dfb4c38) AC 90 28 81 (levels\a50\shaders\a50 cliff_outer) C_mothershipa (Shader Environment) (dfb4e18) 00 AC 28 81 (levels\a50\shaders\c_mothershipa) C_mothershipb (Shader Environment) (dfb4e78) FC B0 28 81 (levels\a50\shaders\c_mothershipb) C_mothershipc (Shader Environment) (dfb4ef8) D4 B6 28 81 (levels\a50\shaders\c_mothershipc) C_mothershipd (Shader Environment) (dfb4d38) C4 9E 28 81 (levels\a50\shaders\c_mothershipd) Cov circuits orng 25per (Shader Environment) (dfb53d8) EC 26 29 81 (levels\a50\shaders\cov circuits orng 25per) Cov circuits purp 25per (Shader Environment) (dfb5478) D8 34 29 81 (levels\a50\shaders\cov circuits purp 25per) Covenant alpha grate (Shader Environment) (dfb52f8) 48 17 29 81 (levels\a50\shaders\covenant alpha grate) Covenant circuits (Shader Environment) (dfb5398) 64 20 29 81 (levels\a50\shaders\covenant circuits) Covenant circuits 0percent (Shader Environment) (dfb5438) 50 2E 29 81 (levels\a50\shaders\covenant circuits 0percent) Covenant circuits 25percent (Shader Environment) (dfb53b8) A8 23 29 81 (levels\a50\shaders\covenant circuits 25percent) Covenant circuits 50percent (Shader Environment) (dfb51f8) 98 0B 29 81 (levels\a50\shaders\covenant circuits 50percent) Covenant cor floor (Shader Environment) (dfb53f8) 30 2A 29 81 (levels\a50\shaders\covenant cor floor) Covenant glass floor (Shader Glass) (dfb55f8) E0 74 29 81 (levels\a50\shaders\covenant glass floor) Covenant light bright white (Shader Transparency) (dfabfb8) B8 A7 F0 80 (levels\a50\shaders\covenant light bright white) Covenant light dim blue (Shader Transparency) (dfabff8) 64 A9 F0 80 (levels\a50\shaders\covenant light dim blue) Covenant light dim white (Shader Transparency) (dfb54b8) EC 38 29 81 (levels\a50\shaders\covenant light dim white) Covenant metal generic (Shader Environment) (dfb5158) 7C 02 29 81 (levels\a50\shaders\covenant metal generic) Covenant metal panel (Shader Environment) (dfabf58) 5C A2 F0 80 (levels\a50\shaders\covenant metal panel) Covenant metal strips narrow (Shader Environment) (dfb5198) 9C 06 29 81 (levels\a50\shaders\covenant metal strips narrow) Covenant metal strips wide (Shader Environment) (dfabe58) AC 96 F0 80 (levels\a50\shaders\covenant metal strips wide) Covenant plasma streams green (Shader Environment) (dfb5458) 94 31 29 81 (levels\a50\shaders\covenant plasma streams green) Covenant plasma streams tan (Shader Environment) (dfb5358) 44 1C 29 81 (levels\a50\shaders\covenant plasma streams tan) Covenant plate floor (Shader Environment) (dfabef8) 60 9D F0 80 (levels\a50\shaders\covenant plate floor) Covenant rounded caripace (Shader Environment) (dfb5278) 70 11 29 81 (levels\a50\shaders\covenant rounded caripace) Grav lift energy (Shader Transparency Variant) (dfb4f58) 3C BC 28 81 (levels\a50\shaders\grav lift energy) Ship opening (Shader Transparency Variant) (dfb4f18) 18 BA 28 81 (levels\a50\shaders\ship opening)
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levels\b30 ================================================
Outside (Wind) (dfb4ff8) 94 C2 28 81 (levels\b30\outside)
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levels\b30\bitmaps ================================================
Cube map forerunner interiors (Bitmap) (dfa5098) 54 16 B9 80 (levels\b30\bitmaps\cube map forerunner interiors) Detail brushed metal (Bitmap) (dfabe98) CC 9A F0 80 (levels\b30\bitmaps\detail brushed metal) Detail cliff rock (Bitmap) (dfb0338) 1C 81 17 81 (levels\b30\bitmaps\detail cliff rock) Detail cliff rock smooth (Bitmap) (dfb0118) FC D9 14 81 (levels\b30\bitmaps\detail cliff rock smooth) Detail ground (Bitmap) (dfb4cd8) C8 99 28 81 (levels\b30\bitmaps\detail ground) Detail metal sratches (Bitmap) (df9c178) DC 81 93 80 (levels\b30\bitmaps\detail metal sratches) Glass (Bitmap) (dfa50b8) 30 17 B9 80 (levels\b30\bitmaps\glass)
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levels\b30\devices\interior tech objects\holo control\bitmaps ================================================
Holo control (Bitmap) (dfab8f8) 48 04 F0 80 (levels\b30\devices\interior tech objects\holo control\bitmaps\holo control)
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levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps ================================================
Light fixture vol (Bitmap) (dfab958) 90 0A F0 80 (levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps\light fixture vol)
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levels\b40\devices\holo halo control\bitmaps ================================================
Holo halo control (Bitmap) (dfabcf8) F0 66 F0 80 (levels\b40\devices\holo halo control\bitmaps\holo halo control)
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levels\c10\bitmaps ================================================
C10_inv (Bitmap) (dfb0af8) 1C 6F 1A 81 (levels\c10\bitmaps\c10_inv)
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levels\c10\shaders ================================================
C10light inv2bluish (Shader Transparency) (dfb4fd8) C4 C1 28 81 (levels\c10\shaders\c10light inv2bluish) C10light inv5bluish (Shader Transparency) (dfb4fb8) F4 C0 28 81 (levels\c10\shaders\c10light inv5bluish)
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levels\c20\devices\index platform\bitmaps ================================================
Energy tendril mask (Bitmap) (dfa9bb8) 78 9E EA 80 (levels\c20\devices\index platform\bitmaps\energy tendril mask) Energy tendril offset (Bitmap) (dfa9b98) 9C 9D EA 80 (levels\c20\devices\index platform\bitmaps\energy tendril offset)
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levels\d20\shaders ================================================
Covenant light 40 white (Shader Transparency) (dfb5498) 1C 38 29 81 (levels\d20\shaders\covenant light 40 white)
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old tags ================================================
Internal dialog (Color Group) (dfb35b8) 0C E0 24 81 (old tags\internal dialog) Internal editor (Color Group) (dfb3598) 50 DE 24 81 (old tags\internal editor) Internal hud (Color Group) (dfb3578) 14 DE 24 81 (old tags\internal hud) Internal screen (Color Group) (dfb3558) 68 DB 24 81 (old tags\internal screen) Internal string localization (String List) (dfb3778) 4C 12 26 81 (old tags\internal string localization) Internal system plain (Font) (dfb3538) 2C 52 24 81 (old tags\internal system plain) Stones (Point Physics) (dfacf18) C4 EB F4 80 (old tags\stones)
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powerups ================================================
Active camouflage (Equipment) (dfab198) E0 55 EF 80 (powerups\active camouflage) Health pack (Equipment) (dfab2f8) A0 71 EF 80 (powerups\health pack) Over shield (Equipment) (dfab3d8) 64 84 EF 80 (powerups\over shield)
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powerups\active camoflage ================================================
Active camoflage (Model) (dfab3f8) 3C 88 EF 80 (powerups\active camoflage\active camoflage) Active camoflage (Collision Model) (dfab458) 78 93 EF 80 (powerups\active camoflage\active camoflage)
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powerups\active camoflage\bitmaps ================================================
Powerups (Bitmap) (dfab258) AC 66 EF 80 (powerups\active camoflage\bitmaps\powerups) Powerups multi (Bitmap) (dfab298) 40 69 EF 80 (powerups\active camoflage\bitmaps\powerups multi)
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powerups\active camoflage\shaders ================================================
Active camoflage (Shader Transparency) (dfab418) 8C 8C EF 80 (powerups\active camoflage\shaders\active camoflage) Powerup edge (Shader Model) (dfab278) 88 67 EF 80 (powerups\active camoflage\shaders\powerup edge) Powerup glass (Shader Glass) (dfab438) 98 91 EF 80 (powerups\active camoflage\shaders\powerup glass)
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powerups\assault rifle ammo ================================================
Assault rifle ammo (Collision Model) (dfa31f8) 94 59 B5 80 (powerups\assault rifle ammo\assault rifle ammo) Assault rifle ammo (Equipment) (dfa30f8) C0 49 B5 80 (powerups\assault rifle ammo\assault rifle ammo) Assault rifle ammo (Model) (dfa3118) 88 4D B5 80 (powerups\assault rifle ammo\assault rifle ammo)
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powerups\assault rifle ammo\bitmaps ================================================
Ar ammo (Bitmap) (dfa3158) 90 53 B5 80 (powerups\assault rifle ammo\bitmaps\ar ammo) Ar ammo multipurpose (Bitmap) (dfa3178) 6C 54 B5 80 (powerups\assault rifle ammo\bitmaps\ar ammo multipurpose)
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powerups\assault rifle ammo\shaders ================================================
Ar ammo bag (Shader Model) (dfa3138) D8 51 B5 80 (powerups\assault rifle ammo\shaders\ar ammo bag) Ar ammo decal (Shader Model) (dfa31b8) 24 56 B5 80 (powerups\assault rifle ammo\shaders\ar ammo decal) Ar ammo handle (Shader Model) (dfa31d8) DC 57 B5 80 (powerups\assault rifle ammo\shaders\ar ammo handle)
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powerups\healthpack ================================================
Healthpack (Model) (dfab318) 68 75 EF 80 (powerups\healthpack\healthpack) Healthpack (Collision Model) (dfab398) 18 7C EF 80 (powerups\healthpack\healthpack)
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powerups\healthpack\bitmaps ================================================
Healthpack (Bitmap) (dfab358) 60 7A EF 80 (powerups\healthpack\bitmaps\healthpack) Healthpack_multi (Bitmap) (dfab378) 3C 7B EF 80 (powerups\healthpack\bitmaps\healthpack_multi)
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powerups\healthpack\shaders ================================================
Healthpack (Shader Model) (dfab338) A8 78 EF 80 (powerups\healthpack\shaders\healthpack)
================================================
powerups\needler ammo ================================================
Needler ammo (Equipment) (dfa5218) 60 58 BA 80 (powerups\needler ammo\needler ammo) Needler ammo (Model) (dfa5238) 20 5C BA 80 (powerups\needler ammo\needler ammo) Needler ammo (Collision Model) (dfa52f8) 68 69 BA 80 (powerups\needler ammo\needler ammo)
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powerups\needler ammo\bitmaps ================================================
Needler ammo (Bitmap) (dfa5278) C8 61 BA 80 (powerups\needler ammo\bitmaps\needler ammo) Needler ammo glow (Bitmap) (dfa52d8) 8C 68 BA 80 (powerups\needler ammo\bitmaps\needler ammo glow) Needler ammo glow offset (Bitmap) (dfa52b8) B0 67 BA 80 (powerups\needler ammo\bitmaps\needler ammo glow offset)
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powerups\needler ammo\shaders ================================================
Needler ammo crystal (Shader Glass) (dfa5258) E8 5F BA 80 (powerups\needler ammo\shaders\needler ammo crystal) Needler ammo glow (Shader Transparency) (dfa5298) A4 62 BA 80 (powerups\needler ammo\shaders\needler ammo glow)
================================================
powerups\over shield ================================================
Over shield (Model) (dfab1b8) B8 59 EF 80 (powerups\over shield\over shield) Over shield (Collision Model) (dfab2b8) 1C 6A EF 80 (powerups\over shield\over shield)
================================================
powerups\over shield\shaders ================================================
Over shield (Shader Transparency) (dfab1d8) 08 5E EF 80 (powerups\over shield\shaders\over shield) Powerup glass (Shader Glass) (dfab238) CC 64 EF 80 (powerups\over shield\shaders\powerup glass)
================================================
powerups\pistol ammo ================================================
Pistol ammo (Equipment) (dfa6f38) 94 45 CF 80 (powerups\pistol ammo\pistol ammo) Pistol ammo (Model) (dfa6f58) 5C 49 CF 80 (powerups\pistol ammo\pistol ammo) Pistol ammo (Collision Model) (dfa7018) 8C 54 CF 80 (powerups\pistol ammo\pistol ammo)
================================================
powerups\pistol ammo\bitmaps ================================================
P ammo (Bitmap) (dfa6f98) 64 4F CF 80 (powerups\pistol ammo\bitmaps\p ammo) P ammo multipurpose (Bitmap) (dfa6fb8) 40 50 CF 80 (powerups\pistol ammo\bitmaps\p ammo multipurpose)
================================================
powerups\pistol ammo\shaders ================================================
P ammo bag (Shader Model) (dfa6fd8) 1C 51 CF 80 (powerups\pistol ammo\shaders\p ammo bag) P ammo decal (Shader Model) (dfa6ff8) D4 52 CF 80 (powerups\pistol ammo\shaders\p ammo decal) P ammo handle (Shader Model) (dfa6f78) AC 4D CF 80 (powerups\pistol ammo\shaders\p ammo handle)
================================================
powerups\sniper rifle ammo ================================================
Sniper rifle ammo (Equipment) (dfac8d8) E8 98 F3 80 (powerups\sniper rifle ammo\sniper rifle ammo) Sniper rifle ammo (Model) (dfac8f8) B0 9C F3 80 (powerups\sniper rifle ammo\sniper rifle ammo) Sniper rifle ammo (Collision Model) (dfac9b8) 08 A8 F3 80 (powerups\sniper rifle ammo\sniper rifle ammo)
================================================
powerups\sniper rifle ammo\bitmaps ================================================
Sr ammo (Bitmap) (dfac938) B8 A2 F3 80 (powerups\sniper rifle ammo\bitmaps\sr ammo) Sr ammo multipurpose (Bitmap) (dfac958) 94 A3 F3 80 (powerups\sniper rifle ammo\bitmaps\sr ammo multipurpose)
================================================
powerups\sniper rifle ammo\shaders ================================================
Sr ammo clear (Shader Glass) (dfac978) 70 A4 F3 80 (powerups\sniper rifle ammo\shaders\sr ammo clear) Sr ammo decal (Shader Model) (dfac998) 50 A6 F3 80 (powerups\sniper rifle ammo\shaders\sr ammo decal) Sr ammo metal (Shader Model) (dfac918) 00 A1 F3 80 (powerups\sniper rifle ammo\shaders\sr ammo metal)
================================================
rasterizer ================================================
Active camouflage distortion (Bitmap) (dfb33f8) B4 62 23 81 (rasterizer\active camouflage distortion) Atmospheric fog density (Bitmap) (dfb3398) 20 60 23 81 (rasterizer\atmospheric fog density) Default 2d (Bitmap) (dfb3438) 6C 64 23 81 (rasterizer\default 2d) Default 3d (Bitmap) (dfb3458) 98 66 23 81 (rasterizer\default 3d) Default cube map (Bitmap) (dfb3478) C4 68 23 81 (rasterizer\default cube map) Distance attenuation (Bitmap) (dfb3358) F8 5D 23 81 (rasterizer\distance attenuation) Glow (Bitmap) (dfb3418) 90 63 23 81 (rasterizer\glow) Glow sprite (Bitmap) (dfb1478) 6C 73 1D 81 (rasterizer\glow sprite) Linear corner fade (Bitmap) (dfb33d8) D8 61 23 81 (rasterizer\linear corner fade) Planar fog density (Bitmap) (dfb33b8) FC 60 23 81 (rasterizer\planar fog density) Reference bump (Bitmap) (dfb34d8) A8 6C 23 81 (rasterizer\reference bump) Vector normalization (Bitmap) (dfb3378) D4 5E 23 81 (rasterizer\vector normalization) Video mask (Bitmap) (dfb34f8) 84 6D 23 81 (rasterizer\video mask) Video noise (Bitmap) (dfb34b8) CC 6B 23 81 (rasterizer\video noise)
================================================
scenery\c_field_generator ================================================
C_field_generator (Scenery) (dfb0418) D8 0C 18 81 (scenery\c_field_generator\c_field_generator) C_field_generator (Model) (dfb0438) E4 12 18 81 (scenery\c_field_generator\c_field_generator) C_field_generator (Collision Model) (dfb0538) 98 24 18 81 (scenery\c_field_generator\c_field_generator)
================================================
scenery\c_field_generator\bitmaps ================================================
C_field_generator (Bitmap) (dfb0478) 64 1A 18 81 (scenery\c_field_generator\bitmaps\c_field_generator) C_field_generator_multi (Bitmap) (dfb0498) 40 1B 18 81 (scenery\c_field_generator\bitmaps\c_field_generator_multi) Shield mask (Bitmap) (dfb0518) BC 23 18 81 (scenery\c_field_generator\bitmaps\shield mask) Shield offset (Bitmap) (dfb04f8) E0 22 18 81 (scenery\c_field_generator\bitmaps\shield offset)
================================================
scenery\c_field_generator\effects ================================================
Shield depletion (Effect) (dfb0558) 58 46 18 81 (scenery\c_field_generator\effects\shield depletion)
================================================
scenery\c_field_generator\shaders ================================================
Generator engine (Shader Model) (dfb0458) AC 18 18 81 (scenery\c_field_generator\shaders\generator engine) Generator shell (Shader Model) (dfb04b8) 1C 1C 18 81 (scenery\c_field_generator\shaders\generator shell) Generator shield (Shader Transparency) (dfb04d8) D4 1D 18 81 (scenery\c_field_generator\shaders\generator shield)
================================================
scenery\c_storage ================================================
C_storage (Scenery) (dfb01f8) 28 38 17 81 (scenery\c_storage\c_storage) C_storage (Model) (dfb0218) E0 3A 17 81 (scenery\c_storage\c_storage) C_storage (Collision Model) (dfb0298) 90 41 17 81 (scenery\c_storage\c_storage)
================================================
scenery\c_storage\bitmaps ================================================
C_storage (Bitmap) (dfb0258) D8 3F 17 81 (scenery\c_storage\bitmaps\c_storage) C_storage_multi (Bitmap) (dfb0278) B4 40 17 81 (scenery\c_storage\bitmaps\c_storage_multi)
================================================
scenery\c_storage\shaders ================================================
C_storage (Shader Model) (dfb0238) 20 3E 17 81 (scenery\c_storage\shaders\c_storage)
================================================
scenery\emitters\single_marker_up ================================================
Single_marker_up (Model) (dfb0ab8) 94 6A 1A 81 (scenery\emitters\single_marker_up\single_marker_up)
================================================
scenery\emitters\single_marker_up\shaders ================================================
Marker (Shader Transparency Variant) (dfb0ad8) D4 6D 1A 81 (scenery\emitters\single_marker_up\shaders\marker)
================================================
scenery\halo_destroyed\bitmaps ================================================
Halo_burning_debris (Bitmap) (dfb1598) 2C 88 1D 81 (scenery\halo_destroyed\bitmaps\halo_burning_debris) Halo_explosion_flares (Bitmap) (dfaa498) 54 98 EC 80 (scenery\halo_destroyed\bitmaps\halo_explosion_flares)
================================================
scenery\halo_destroyed\effects ================================================
Space debris (Point Physics) (dfb15b8) 88 89 1D 81 (scenery\halo_destroyed\effects\space debris)
================================================
scenery\rocks\a50_rock_large ================================================
A50_rock_large (Scenery) (dfb02b8) 54 79 17 81 (scenery\rocks\a50_rock_large\a50_rock_large) A50_rock_large (Model) (dfb02d8) A8 7B 17 81 (scenery\rocks\a50_rock_large\a50_rock_large) A50_rock_large (Collision Model) (dfb0358) F8 81 17 81 (scenery\rocks\a50_rock_large\a50_rock_large)
================================================
scenery\rocks\a50_rock_large\bitmaps ================================================
A50_rock_large (Bitmap) (dfb0318) 40 80 17 81 (scenery\rocks\a50_rock_large\bitmaps\a50_rock_large)
================================================
scenery\rocks\a50_rock_large\shaders ================================================
A50 rock large (Shader Model) (dfb02f8) 88 7E 17 81 (scenery\rocks\a50_rock_large\shaders\a50 rock large)
================================================
scenery\rocks\boulder_granite_gigantic ================================================
Boulder_granite_gigantic (Model) (dfb0c78) A0 B4 1B 81 (scenery\rocks\boulder_granite_gigantic\boulder_granite_gigantic) Boulder_granite_gigantic (Collision Model) (dfb0cb8) F8 BC 1B 81 (scenery\rocks\boulder_granite_gigantic\boulder_granite_gigantic)
================================================
scenery\rocks\boulder_granite_gigantic\shaders ================================================
Boulder_granite_gigantic (Shader Model) (dfb0c98) 40 BB 1B 81 (scenery\rocks\boulder_granite_gigantic\shaders\boulder_granite_gigantic)
================================================
scenery\rocks\boulder_granite_large ================================================
Boulder_granite_large (Model) (dfb0c18) 90 83 1A 81 (scenery\rocks\boulder_granite_large\boulder_granite_large) Boulder_granite_large (Collision Model) (dfb0c38) 30 8A 1A 81 (scenery\rocks\boulder_granite_large\boulder_granite_large)
================================================
scenery\rocks\boulder_granite_large\bitmaps ================================================
Boulder_granite_large (Bitmap) (dfb00d8) 44 D8 14 81 (scenery\rocks\boulder_granite_large\bitmaps\boulder_granite_large) Boulder_granite_large_multi (Bitmap) (dfb00f8) 20 D9 14 81 (scenery\rocks\boulder_granite_large\bitmaps\boulder_granite_large_multi)
================================================
scenery\rocks\boulder_granite_large\shaders ================================================
Boulder_granite_large (Shader Model) (dfb00b8) 8C D6 14 81 (scenery\rocks\boulder_granite_large\shaders\boulder_granite_large)
================================================
scenery\rocks\boulder_granite_medium ================================================
Boulder_granite_medium (Model) (dfb0098) EC CF 14 81 (scenery\rocks\boulder_granite_medium\boulder_granite_medium) Boulder_granite_medium (Collision Model) (dfb0138) D8 DA 14 81 (scenery\rocks\boulder_granite_medium\boulder_granite_medium)
================================================
scenery\rocks\boulder_granite_small ================================================
Boulder_granite_small (Model) (dfb0178) B8 05 16 81 (scenery\rocks\boulder_granite_small\boulder_granite_small) Boulder_granite_small (Collision Model) (dfb01b8) 10 0E 16 81 (scenery\rocks\boulder_granite_small\boulder_granite_small)
================================================
scenery\rocks\boulder_granite_small\shaders ================================================
Boulder_granite_small (Shader Model) (dfb0198) 58 0C 16 81 (scenery\rocks\boulder_granite_small\shaders\boulder_granite_small)
================================================
scenery\rocks\boulder_redrock_gigantic ================================================
Boulder_redrock_gigantic (Scenery) (dfb0c58) 3C B2 1B 81 (scenery\rocks\boulder_redrock_gigantic\boulder_redrock_gigantic)
================================================
scenery\rocks\boulder_redrock_large ================================================
Boulder_redrock_large (Scenery) (dfb0bf8) 2C 81 1A 81 (scenery\rocks\boulder_redrock_large\boulder_redrock_large)
================================================
scenery\rocks\boulder_redrock_medium ================================================
Boulder_redrock_medium (Scenery) (dfb0078) 88 CD 14 81 (scenery\rocks\boulder_redrock_medium\boulder_redrock_medium)
================================================
scenery\rocks\boulder_redrock_small ================================================
Boulder_redrock_small (Scenery) (dfb0158) 54 03 16 81 (scenery\rocks\boulder_redrock_small\boulder_redrock_small)
================================================
scenery\rocks\rock_sharpcurly ================================================
Rock_sharpcurly (Collision Model) (dfb08d8) F4 9A 19 81 (scenery\rocks\rock_sharpcurly\rock_sharpcurly) Rock_sharpcurly (Scenery) (dfb0898) 08 96 19 81 (scenery\rocks\rock_sharpcurly\rock_sharpcurly) Rock_sharpcurly (Model) (dfb08b8) 14 98 19 81 (scenery\rocks\rock_sharpcurly\rock_sharpcurly)
================================================
scenery\rocks\rock_sharpcurly\bitmaps ================================================
Rock_sharp (Bitmap) (dfb03d8) E4 E4 17 81 (scenery\rocks\rock_sharpcurly\bitmaps\rock_sharp)
================================================
scenery\rocks\rock_sharpcurly\shaders ================================================
Rock_sharp (Shader Model) (dfb03b8) 2C E3 17 81 (scenery\rocks\rock_sharpcurly\shaders\rock_sharp)
================================================
scenery\rocks\rock_sharphole ================================================
Rock_sharphole (Scenery) (dfb08f8) 5C CA 19 81 (scenery\rocks\rock_sharphole\rock_sharphole) Rock_sharphole (Model) (dfb0918) 68 CC 19 81 (scenery\rocks\rock_sharphole\rock_sharphole) Rock_sharphole (Collision Model) (dfb0938) 48 CF 19 81 (scenery\rocks\rock_sharphole\rock_sharphole)
================================================
scenery\rocks\rock_sharpsmall ================================================
Rock_sharpsmall (Scenery) (dfb2ab8) B0 BC 21 81 (scenery\rocks\rock_sharpsmall\rock_sharpsmall) Rock_sharpsmall (Model) (dfb2ad8) BC BE 21 81 (scenery\rocks\rock_sharpsmall\rock_sharpsmall) Rock_sharpsmall (Collision Model) (dfb2af8) 9C C1 21 81 (scenery\rocks\rock_sharpsmall\rock_sharpsmall)
================================================
scenery\rocks\rock_sharptall ================================================
Rock_sharptall (Scenery) (dfb05b8) 88 4C 18 81 (scenery\rocks\rock_sharptall\rock_sharptall) Rock_sharptall (Model) (dfb05d8) 94 4E 18 81 (scenery\rocks\rock_sharptall\rock_sharptall) Rock_sharptall (Collision Model) (dfb05f8) 74 51 18 81 (scenery\rocks\rock_sharptall\rock_sharptall)
================================================
scenery\rocks\rock_sharpwedge ================================================
Rock_sharpwedge (Scenery) (dfb0378) 80 DD 17 81 (scenery\rocks\rock_sharpwedge\rock_sharpwedge) Rock_sharpwedge (Model) (dfb0398) 8C DF 17 81 (scenery\rocks\rock_sharpwedge\rock_sharpwedge) Rock_sharpwedge (Collision Model) (dfb03f8) C0 E5 17 81 (scenery\rocks\rock_sharpwedge\rock_sharpwedge)
================================================
scenery\shrubs\shrub_large ================================================
Shrub_large (Scenery) (dfb07b8) 30 88 19 81 (scenery\shrubs\shrub_large\shrub_large) Shrub_large (Model) (dfb07d8) 84 8A 19 81 (scenery\shrubs\shrub_large\shrub_large)
================================================
scenery\shrubs\shrub_small ================================================
Shrubsmall (Scenery) (dfb0858) D4 90 19 81 (scenery\shrubs\shrub_small\shrubsmall) Shrubsmall (Model) (dfb0878) 28 93 19 81 (scenery\shrubs\shrub_small\shrubsmall)
================================================
scenery\trees\tree_desert_dead ================================================
Tree_desert_dead (Scenery) (dfb0618) D8 7E 18 81 (scenery\trees\tree_desert_dead\tree_desert_dead) Tree_desert_dead (Model) (dfb0638) 64 81 18 81 (scenery\trees\tree_desert_dead\tree_desert_dead) Tree_desert_dead (Collision Model) (dfb06b8) B4 87 18 81 (scenery\trees\tree_desert_dead\tree_desert_dead)
================================================
scenery\trees\tree_desert_dead\bitmaps ================================================
Tree_desert_dead_trunk (Bitmap) (dfb0678) FC 85 18 81 (scenery\trees\tree_desert_dead\bitmaps\tree_desert_dead_trunk)
================================================
scenery\trees\tree_desert_dead\shaders ================================================
Tree_desert_dead_trunk (Shader Model) (dfb0658) 44 84 18 81 (scenery\trees\tree_desert_dead\shaders\tree_desert_dead_trunk)
================================================
scenery\trees\tree_desert_whitebark ================================================
Tree_desert_whitebark (Scenery) (dfb06d8) B8 E7 18 81 (scenery\trees\tree_desert_whitebark\tree_desert_whitebark) Tree_desert_whitebark (Model) (dfb06f8) 4C EA 18 81 (scenery\trees\tree_desert_whitebark\tree_desert_whitebark) Tree_desert_whitebark (Collision Model) (dfb0798) DC F2 18 81 (scenery\trees\tree_desert_whitebark\tree_desert_whitebark)
================================================
scenery\trees\tree_desert_whitebark\bitmaps ================================================
Whitebark_leaves (Bitmap) (dfb0778) 00 F2 18 81 (scenery\trees\tree_desert_whitebark\bitmaps\whitebark_leaves) Whitebark_trunk (Bitmap) (dfb0738) 6C EF 18 81 (scenery\trees\tree_desert_whitebark\bitmaps\whitebark_trunk)
================================================
scenery\trees\tree_desert_whitebark\shaders ================================================
Whitebark_leaves (Shader Model) (dfb0758) 48 F0 18 81 (scenery\trees\tree_desert_whitebark\shaders\whitebark_leaves) Whitebark_trunk (Shader Model) (dfb0718) B4 ED 18 81 (scenery\trees\tree_desert_whitebark\shaders\whitebark_trunk)
================================================
scenery\trees\tree_leafy\bitmaps ================================================
Detail_tree_leafy (Bitmap) (dfb0698) D8 86 18 81 (scenery\trees\tree_leafy\bitmaps\detail_tree_leafy) Tree_leafy_leaves (Bitmap) (dfb0818) 1C 8F 19 81 (scenery\trees\tree_leafy\bitmaps\tree_leafy_leaves) Tree_leafy_leaves_multi (Bitmap) (dfb0838) F8 8F 19 81 (scenery\trees\tree_leafy\bitmaps\tree_leafy_leaves_multi)
================================================
scenery\trees\tree_leafy\shaders ================================================
Tree_leafy_leaves (Shader Model) (dfb07f8) 64 8D 19 81 (scenery\trees\tree_leafy\shaders\tree_leafy_leaves)
================================================
scenery\trees\tree_wall1 ================================================
Tree_wall (Scenery) (dfb0a38) 84 31 1A 81 (scenery\trees\tree_wall1\tree_wall) Tree_wall1 (Model) (dfb0a58) 98 33 1A 81 (scenery\trees\tree_wall1\tree_wall1) Tree_wall1 (Collision Model) (dfb0a78) 00 37 1A 81 (scenery\trees\tree_wall1\tree_wall1)
================================================
scenery\trees\tree_wall1\bitmaps ================================================
Tree_wall_bark (Bitmap) (dfb09f8) 8C 1A 1A 81 (scenery\trees\tree_wall1\bitmaps\tree_wall_bark) Tree_wall_leaf (Bitmap) (dfb09b8) F8 17 1A 81 (scenery\trees\tree_wall1\bitmaps\tree_wall_leaf)
================================================
scenery\trees\tree_wall1\shaders ================================================
Tree_wall_bark (Shader Model) (dfb09d8) D4 18 1A 81 (scenery\trees\tree_wall1\shaders\tree_wall_bark) Tree_wall_leaf (Shader Model) (dfb0998) 40 16 1A 81 (scenery\trees\tree_wall1\shaders\tree_wall_leaf)
================================================
scenery\trees\tree_wallbig ================================================
Tree_wallbig (Scenery) (dfb0958) C4 10 1A 81 (scenery\trees\tree_wallbig\tree_wallbig) Tree_wallbig (Model) (dfb0978) D8 12 1A 81 (scenery\trees\tree_wallbig\tree_wallbig) Tree_wallbig (Collision Model) (dfb0a18) 68 1B 1A 81 (scenery\trees\tree_wallbig\tree_wallbig)
================================================
scenery\vehicles\wraith ================================================
Wraith (Scenery) (dfb01d8) E4 35 17 81 (scenery\vehicles\wraith\wraith)
================================================
scenery\waterfalls\spray_emitter_medium\shader ================================================
Invisible (Shader Model) (dfb5598) AC 61 29 81 (scenery\waterfalls\spray_emitter_medium\shader\invisible)
================================================
sky\planets ================================================
Basis space (Bitmap) (df9b8f8) 5C 7F 92 80 (sky\planets\basis space) Threshold night (Bitmap) (df9b8b8) B0 7D 92 80 (sky\planets\threshold night)
================================================
sky\ring ================================================
Ring night (Bitmap) (df9b938) 78 81 92 80 (sky\ring\ring night)
================================================
sky\sky_a30\skydusk0\bitmaps ================================================
Star mask (Bitmap) (df9b9d8) FC 89 92 80 (sky\sky_a30\skydusk0\bitmaps\star mask) Star twinkle (Bitmap) (df9b9f8) D8 8A 92 80 (sky\sky_a30\skydusk0\bitmaps\star twinkle)
================================================
sky\sky_a50\skynight0 ================================================
Skynight0 (Model) (df9b878) 54 72 92 80 (sky\sky_a50\skynight0\skynight0) Skynight0 (Sky) (df9b858) 9C 70 92 80 (sky\sky_a50\skynight0\skynight0)
================================================
sky\sky_a50\skynight0\bitmaps ================================================
Desert_night (Bitmap) (df9b978) 68 84 92 80 (sky\sky_a50\skynight0\bitmaps\desert_night) Fog band (Bitmap) (df9ba78) 3C 8E 92 80 (sky\sky_a50\skynight0\bitmaps\fog band) Sky night (Bitmap) (df9ba38) 90 8C 92 80 (sky\sky_a50\skynight0\bitmaps\sky night) Stars (Bitmap) (df9ba18) B4 8B 92 80 (sky\sky_a50\skynight0\bitmaps\stars)
================================================
sky\sky_a50\skynight0\shaders ================================================
Basis night (Shader Transparency) (df9b8d8) 8C 7E 92 80 (sky\sky_a50\skynight0\shaders\basis night) Desert_night (Shader Transparency) (df9b958) 54 82 92 80 (sky\sky_a50\skynight0\shaders\desert_night) Fog band (Shader Transparency) (df9ba58) 6C 8D 92 80 (sky\sky_a50\skynight0\shaders\fog band) Ring night (Shader Transparency) (df9b918) 38 80 92 80 (sky\sky_a50\skynight0\shaders\ring night) Sky night (Shader Transparency Variant) (df9b9b8) 20 86 92 80 (sky\sky_a50\skynight0\shaders\sky night) Threshold night (Shader Transparency) (df9b898) 00 7C 92 80 (sky\sky_a50\skynight0\shaders\threshold night)
================================================
sky\sky_a50\skynight1 ================================================
Skynight1 (Sky) (df9ba98) 18 8F 92 80 (sky\sky_a50\skynight1\skynight1) Skynight1 (Model) (df9bab8) D0 90 92 80 (sky\sky_a50\skynight1\skynight1)
================================================
sound\dialog\a50 ================================================
A50_070_cortana (Sound) (dfb1698) 50 26 1F 81 (sound\dialog\a50\a50_070_cortana) A50_080_cortana (Sound) (dfb16b8) 48 28 1F 81 (sound\dialog\a50\a50_080_cortana) A50_090_cortana (Sound) (dfb1f18) 5C A4 1F 81 (sound\dialog\a50\a50_090_cortana) A50_1000_bisenti (Sound) (dfb2478) C0 F5 1F 81 (sound\dialog\a50\a50_1000_bisenti) A50_1000_fitzgerald (Sound) (dfb2498) A8 F7 1F 81 (sound\dialog\a50\a50_1000_fitzgerald) A50_100_fitzgerald (Sound) (dfb1f58) 04 A8 1F 81 (sound\dialog\a50\a50_100_fitzgerald) A50_100_sarge (Sound) (dfb1f38) 3C A6 1F 81 (sound\dialog\a50\a50_100_sarge) A50_1010_captkeyes (Sound) (dfb24b8) 84 F9 1F 81 (sound\dialog\a50\a50_1010_captkeyes) A50_1020_cortana (Sound) (dfb24d8) F0 FB 1F 81 (sound\dialog\a50\a50_1020_cortana) A50_110_cortana (Sound) (dfb16d8) 90 2A 1F 81 (sound\dialog\a50\a50_110_cortana) A50_120_mendoza (Sound) (dfb2518) 74 FF 1F 81 (sound\dialog\a50\a50_120_mendoza) A50_120_sarge (Sound) (dfb24f8) CC FD 1F 81 (sound\dialog\a50\a50_120_sarge) A50_130_bisenti (Sound) (dfb1718) F4 2E 1F 81 (sound\dialog\a50\a50_130_bisenti) A50_130_sarge (Sound) (dfb16f8) 58 2D 1F 81 (sound\dialog\a50\a50_130_sarge) A50_140_cortana (Sound) (dfb1738) 7C 30 1F 81 (sound\dialog\a50\a50_140_cortana) A50_141_bisenti (Sound) (dfb1778) 60 34 1F 81 (sound\dialog\a50\a50_141_bisenti) A50_141_sarge (Sound) (dfb1758) 54 32 1F 81 (sound\dialog\a50\a50_141_sarge) A50_160_cortana (Sound) (dfb1798) 10 36 1F 81 (sound\dialog\a50\a50_160_cortana) A50_161_mendoza (Sound) (dfb17b8) F4 37 1F 81 (sound\dialog\a50\a50_161_mendoza) A50_190_cortana (Sound) (dfb17d8) A8 39 1F 81 (sound\dialog\a50\a50_190_cortana) A50_191_fitzgerald (Sound) (dfb1818) 4C 3D 1F 81 (sound\dialog\a50\a50_191_fitzgerald) A50_191_sarge (Sound) (dfb17f8) 9C 3B 1F 81 (sound\dialog\a50\a50_191_sarge) A50_200_cortana (Sound) (dfb1838) 04 3F 1F 81 (sound\dialog\a50\a50_200_cortana) A50_201_fitzgerald (Sound) (dfb1878) 88 42 1F 81 (sound\dialog\a50\a50_201_fitzgerald) A50_201_sarge (Sound) (dfb1858) 00 41 1F 81 (sound\dialog\a50\a50_201_sarge) A50_210_cortana (Sound) (dfb1898) 0C 44 1F 81 (sound\dialog\a50\a50_210_cortana) A50_211_bisenti (Sound) (dfb18d8) C4 47 1F 81 (sound\dialog\a50\a50_211_bisenti) A50_211_sarge (Sound) (dfb18b8) 24 46 1F 81 (sound\dialog\a50\a50_211_sarge) A50_220_cortana (Sound) (dfb18f8) 70 49 1F 81 (sound\dialog\a50\a50_220_cortana) A50_221_bisenti (Sound) (dfb1938) B0 4C 1F 81 (sound\dialog\a50\a50_221_bisenti) A50_221_sarge (Sound) (dfb1918) 20 4B 1F 81 (sound\dialog\a50\a50_221_sarge) A50_230_fitzgerald (Sound) (dfb1978) 9C 50 1F 81 (sound\dialog\a50\a50_230_fitzgerald) A50_230_mendoza (Sound) (dfb1958) 64 4E 1F 81 (sound\dialog\a50\a50_230_mendoza) A50_240_cortana (Sound) (dfb1998) 54 52 1F 81 (sound\dialog\a50\a50_240_cortana) A50_241_bisenti (Sound) (dfb19b8) E4 54 1F 81 (sound\dialog\a50\a50_241_bisenti) A50_250_bisenti (Sound) (dfb19d8) E4 56 1F 81 (sound\dialog\a50\a50_250_bisenti) A50_250_mendoza (Sound) (dfb19f8) 8C 58 1F 81 (sound\dialog\a50\a50_250_mendoza) A50_260_bisenti (Sound) (dfb1a18) 54 5A 1F 81 (sound\dialog\a50\a50_260_bisenti) A50_260_fitzgerald (Sound) (dfb1a38) 20 5C 1F 81 (sound\dialog\a50\a50_260_fitzgerald) A50_280_fitzgerald (Sound) (dfb1a58) EC 5D 1F 81 (sound\dialog\a50\a50_280_fitzgerald) A50_280_mendoza (Sound) (dfb1a78) 98 5F 1F 81 (sound\dialog\a50\a50_280_mendoza) A50_300_cortana (Sound) (dfb1ad8) 04 65 1F 81 (sound\dialog\a50\a50_300_cortana) A50_301_bisenti (Sound) (dfb1af8) C0 66 1F 81 (sound\dialog\a50\a50_301_bisenti) A50_310_cortana (Sound) (dfb1b78) F8 6D 1F 81 (sound\dialog\a50\a50_310_cortana) A50_320_pilot (Sound) (dfb1b98) 00 70 1F 81 (sound\dialog\a50\a50_320_pilot) A50_330_pilot (Sound) (dfb1bd8) 54 74 1F 81 (sound\dialog\a50\a50_330_pilot) A50_340_bisenti (Sound) (dfb1b38) 7C 6A 1F 81 (sound\dialog\a50\a50_340_bisenti) A50_340_mendoza (Sound) (dfb1b18) 58 68 1F 81 (sound\dialog\a50\a50_340_mendoza) A50_350_fitzgerald (Sound) (dfb1b58) 70 6C 1F 81 (sound\dialog\a50\a50_350_fitzgerald) A50_360_cortana (Sound) (dfb1bb8) F8 71 1F 81 (sound\dialog\a50\a50_360_cortana) A50_380_cortana (Sound) (dfb1bf8) 28 76 1F 81 (sound\dialog\a50\a50_380_cortana) A50_390_bisenti (Sound) (dfb1c18) 80 78 1F 81 (sound\dialog\a50\a50_390_bisenti) A50_400_mendoza (Sound) (dfb1c38) 54 7A 1F 81 (sound\dialog\a50\a50_400_mendoza) A50_410_fitzgerald (Sound) (dfb1c58) 04 7C 1F 81 (sound\dialog\a50\a50_410_fitzgerald) A50_420_mendoza (Sound) (dfb1c78) BC 7D 1F 81 (sound\dialog\a50\a50_420_mendoza) A50_430_mendoza (Sound) (dfb1c98) 44 7F 1F 81 (sound\dialog\a50\a50_430_mendoza) A50_440_fitzgerald (Sound) (dfb1cd8) C0 82 1F 81 (sound\dialog\a50\a50_440_fitzgerald) A50_440_mendoza (Sound) (dfb1cb8) F4 80 1F 81 (sound\dialog\a50\a50_440_mendoza) A50_450_cortana (Sound) (dfb1cf8) 6C 84 1F 81 (sound\dialog\a50\a50_450_cortana) A50_451_bisenti (Sound) (dfb1d18) 2C 86 1F 81 (sound\dialog\a50\a50_451_bisenti) A50_470_cortana (Sound) (dfb1d38) 5C 88 1F 81 (sound\dialog\a50\a50_470_cortana) A50_480_cortana (Sound) (dfb1d58) 0C 8A 1F 81 (sound\dialog\a50\a50_480_cortana) A50_500_bisenti (Sound) (dfb1d78) 5C 8C 1F 81 (sound\dialog\a50\a50_500_bisenti) A50_520_cortana (Sound) (dfb1d98) E0 8D 1F 81 (sound\dialog\a50\a50_520_cortana) A50_530_fitzgerald (Sound) (dfb1db8) 70 8F 1F 81 (sound\dialog\a50\a50_530_fitzgerald) A50_570_cortana (Sound) (dfb1a98) 40 61 1F 81 (sound\dialog\a50\a50_570_cortana) A50_580_pilot (Sound) (dfb1dd8) 30 91 1F 81 (sound\dialog\a50\a50_580_pilot) A50_590_cortana (Sound) (dfb1df8) 60 93 1F 81 (sound\dialog\a50\a50_590_cortana) A50_600_pilot (Sound) (dfb1ab8) 24 63 1F 81 (sound\dialog\a50\a50_600_pilot) A50_610_bisenti (Sound) (dfb1e18) 6C 95 1F 81 (sound\dialog\a50\a50_610_bisenti) A50_611_mendoza (Sound) (dfb1e58) 1C 99 1F 81 (sound\dialog\a50\a50_611_mendoza) A50_612_bisenti (Sound) (dfb1e38) 44 97 1F 81 (sound\dialog\a50\a50_612_bisenti) A50_613_fitzgerald (Sound) (dfb1e78) DC 9A 1F 81 (sound\dialog\a50\a50_613_fitzgerald) A50_620_cortana (Sound) (dfb1e98) C4 9C 1F 81 (sound\dialog\a50\a50_620_cortana) A50_621_cortana (Sound) (dfb1eb8) 64 9E 1F 81 (sound\dialog\a50\a50_621_cortana) A50_630_pilot (Sound) (dfb1ed8) A0 A0 1F 81 (sound\dialog\a50\a50_630_pilot) A50_640_cortana (Sound) (dfb1ef8) 74 A2 1F 81 (sound\dialog\a50\a50_640_cortana) A50_660_cortana (Sound) (dfb1fb8) C4 AD 1F 81 (sound\dialog\a50\a50_660_cortana) A50_661_cortana (Sound) (dfb1fd8) B8 AF 1F 81 (sound\dialog\a50\a50_661_cortana) A50_670_pilot (Sound) (dfb1ff8) 34 B2 1F 81 (sound\dialog\a50\a50_670_pilot) A50_680_cortana (Sound) (dfb2018) 18 B4 1F 81 (sound\dialog\a50\a50_680_cortana) A50_690_pilot (Sound) (dfb2038) 2C B6 1F 81 (sound\dialog\a50\a50_690_pilot) A50_710_bisenti (Sound) (dfb2058) EC B7 1F 81 (sound\dialog\a50\a50_710_bisenti) A50_720_cortana (Sound) (dfb2078) C4 B9 1F 81 (sound\dialog\a50\a50_720_cortana) A50_730_mendoza (Sound) (dfb2098) D8 BB 1F 81 (sound\dialog\a50\a50_730_mendoza) A50_740_cortana (Sound) (dfb20b8) 9C BD 1F 81 (sound\dialog\a50\a50_740_cortana) A50_750_cortana (Sound) (dfb20d8) B4 BF 1F 81 (sound\dialog\a50\a50_750_cortana) A50_760_cortana (Sound) (dfb20f8) EC C1 1F 81 (sound\dialog\a50\a50_760_cortana) A50_770_fitzgerald (Sound) (dfb2138) E4 C5 1F 81 (sound\dialog\a50\a50_770_fitzgerald) A50_770_sarge (Sound) (dfb2118) E4 C3 1F 81 (sound\dialog\a50\a50_770_sarge) A50_780_cortana (Sound) (dfb2158) E4 C7 1F 81 (sound\dialog\a50\a50_780_cortana) A50_790_cortana (Sound) (dfb2178) A4 C9 1F 81 (sound\dialog\a50\a50_790_cortana) A50_800_bisenti (Sound) (dfb21b8) 30 CD 1F 81 (sound\dialog\a50\a50_800_bisenti) A50_800_fitzgerald (Sound) (dfb2198) AC CB 1F 81 (sound\dialog\a50\a50_800_fitzgerald) A50_810_captkeyes (Sound) (dfb21d8) D8 CE 1F 81 (sound\dialog\a50\a50_810_captkeyes) A50_820_bisenti (Sound) (dfb21f8) B0 D0 1F 81 (sound\dialog\a50\a50_820_bisenti) A50_830_captkeyes (Sound) (dfb2218) 98 D2 1F 81 (sound\dialog\a50\a50_830_captkeyes) A50_840_bisenti (Sound) (dfb2238) 20 D4 1F 81 (sound\dialog\a50\a50_840_bisenti) A50_850_captkeyes (Sound) (dfb2258) DC D5 1F 81 (sound\dialog\a50\a50_850_captkeyes) A50_880_cortana (Sound) (dfb2278) 04 D8 1F 81 (sound\dialog\a50\a50_880_cortana) A50_890_bisenti (Sound) (dfb2298) B0 D9 1F 81 (sound\dialog\a50\a50_890_bisenti) A50_890_fitzgerald (Sound) (dfb22b8) 30 DB 1F 81 (sound\dialog\a50\a50_890_fitzgerald) A50_900_cortana (Sound) (dfb22d8) B4 DC 1F 81 (sound\dialog\a50\a50_900_cortana) A50_910_captkeyes (Sound) (dfb22f8) 48 DE 1F 81 (sound\dialog\a50\a50_910_captkeyes) A50_920_cortana (Sound) (dfb2318) F4 DF 1F 81 (sound\dialog\a50\a50_920_cortana) A50_930_cortana (Sound) (dfb2338) 40 E2 1F 81 (sound\dialog\a50\a50_930_cortana) A50_940_captkeyes (Sound) (dfb2358) E0 E4 1F 81 (sound\dialog\a50\a50_940_captkeyes) A50_950_bisenti (Sound) (dfb2378) 98 E6 1F 81 (sound\dialog\a50\a50_950_bisenti) A50_950_mendoza (Sound) (dfb2398) 58 E8 1F 81 (sound\dialog\a50\a50_950_mendoza) A50_960_cortana (Sound) (dfb23b8) 24 EA 1F 81 (sound\dialog\a50\a50_960_cortana) A50_970_cortana (Sound) (dfb23d8) 24 EC 1F 81 (sound\dialog\a50\a50_970_cortana) A50_971_cortana (Sound) (dfb23f8) A4 ED 1F 81 (sound\dialog\a50\a50_971_cortana) A50_980_pilot (Sound) (dfb2418) 9C EF 1F 81 (sound\dialog\a50\a50_980_pilot) A50_990_cortana (Sound) (dfb2438) 28 F2 1F 81 (sound\dialog\a50\a50_990_cortana) A50_991_cortana (Sound) (dfb2458) E8 F3 1F 81 (sound\dialog\a50\a50_991_cortana) A50_extract_010_cortana (Sound) (dfafef8) 24 B3 14 81 (sound\dialog\a50\a50_extract_010_cortana) A50_extract_020_captkeyes (Sound) (dfaff18) D4 B4 14 81 (sound\dialog\a50\a50_extract_020_captkeyes) A50_extract_030_cortana (Sound) (dfaff38) 8C B6 14 81 (sound\dialog\a50\a50_extract_030_cortana) A50_extract_040_captkeyes (Sound) (dfaff58) 50 B8 14 81 (sound\dialog\a50\a50_extract_040_captkeyes) A50_extract_050_captkeyes (Sound) (dfb1f98) 78 AB 1F 81 (sound\dialog\a50\a50_extract_050_captkeyes) A50_extract_050_cortana (Sound) (dfaff78) 14 BA 14 81 (sound\dialog\a50\a50_extract_050_cortana) A50_extract_060_captkeyes (Sound) (dfaff98) B0 BB 14 81 (sound\dialog\a50\a50_extract_060_captkeyes) A50_extract_070_aussie (Sound) (dfafff8) 58 C6 14 81 (sound\dialog\a50\a50_extract_070_aussie) A50_extract_080_captkeyes (Sound) (dfb0018) DC C7 14 81 (sound\dialog\a50\a50_extract_080_captkeyes) A50_insert_010_cortana (Sound) (dfb2b18) FC D5 21 81 (sound\dialog\a50\a50_insert_010_cortana) A50_insert_020_bisenti (Sound) (dfb2b38) C0 D8 21 81 (sound\dialog\a50\a50_insert_020_bisenti) A50_insert_030_sarge (Sound) (dfb2b58) C4 DA 21 81 (sound\dialog\a50\a50_insert_030_sarge) A50_insert_050_cortana (Sound) (dfb2b78) D0 DC 21 81 (sound\dialog\a50\a50_insert_050_cortana) A50_insert_080_sarge (Sound) (dfb2c18) 34 FE 21 81 (sound\dialog\a50\a50_insert_080_sarge) A50_prison_020_captkeyes (Sound) (dfafbf8) 84 0A 12 81 (sound\dialog\a50\a50_prison_020_captkeyes) A50_prison_030_captkeyes (Sound) (dfafc18) A8 0C 12 81 (sound\dialog\a50\a50_prison_030_captkeyes) A50_prison_040_marines (Sound) (dfafc38) 84 0E 12 81 (sound\dialog\a50\a50_prison_040_marines) A50_prison_050_cortana (Sound) (dfb1f78) B8 A9 1F 81 (sound\dialog\a50\a50_prison_050_cortana) A50_prison_060_captkeyes (Sound) (dfafc58) 04 10 12 81 (sound\dialog\a50\a50_prison_060_captkeyes) A50_prison_070_cortana (Sound) (dfafcb8) A4 16 12 81 (sound\dialog\a50\a50_prison_070_cortana) A50_prison_080_captkeyes (Sound) (dfafcd8) 60 1A 12 81 (sound\dialog\a50\a50_prison_080_captkeyes) A50_prison_090_cortana (Sound) (dfafcf8) 88 1C 12 81 (sound\dialog\a50\a50_prison_090_cortana) A50_prison_100_captkeyes (Sound) (dfafd18) D0 1F 12 81 (sound\dialog\a50\a50_prison_100_captkeyes) A50_prison_110_captkeyes (Sound) (dfafd38) 28 22 12 81 (sound\dialog\a50\a50_prison_110_captkeyes) A50_prison_120_captkeyes (Sound) (dfafd58) 4C 24 12 81 (sound\dialog\a50\a50_prison_120_captkeyes) A50_prison_130_marine1 (Sound) (dfafd78) F0 25 12 81 (sound\dialog\a50\a50_prison_130_marine1) A50_prison_130_marine2 (Sound) (dfafd98) 70 27 12 81 (sound\dialog\a50\a50_prison_130_marine2) A50_prison_130_marine3 (Sound) (dfafdb8) E4 28 12 81 (sound\dialog\a50\a50_prison_130_marine3) A50_prison_140_captkeyes (Sound) (dfafe18) 34 2E 12 81 (sound\dialog\a50\a50_prison_140_captkeyes)
================================================
sound\dialog\captain ================================================
Captain (Dialog) (dfa4e78) 58 BB B8 80 (sound\dialog\captain\captain) Death_instant (Sound) (dfa4f18) 90 D6 B8 80 (sound\dialog\captain\death_instant) Death_quiet (Sound) (dfa4ef8) 94 D2 B8 80 (sound\dialog\captain\death_quiet) Pain_falling (Sound) (dfa4ed8) 00 D0 B8 80 (sound\dialog\captain\pain_falling) Pain_major (Sound) (dfa4eb8) F8 CD B8 80 (sound\dialog\captain\pain_major) Pain_minor (Sound) (dfa4e98) 68 CB B8 80 (sound\dialog\captain\pain_minor)
================================================
sound\dialog\chief ================================================
Chief (Dialog) (dfa6ad8) B4 C8 CC 80 (sound\dialog\chief\chief) Deathquiet (Sound) (dfa6af8) C4 D8 CC 80 (sound\dialog\chief\deathquiet) Deathviolent (Sound) (dfa6b18) FC DD CC 80 (sound\dialog\chief\deathviolent)
================================================
sound\dialog\elite\conditional ================================================
Elite (Dialog) (dfa7cb8) D4 88 DE 80 (sound\dialog\elite\conditional\elite)
================================================
sound\dialog\elite\conditional\combat2\actions ================================================
Taunt (Sound) (dfa8118) 68 2D DF 80 (sound\dialog\elite\conditional\combat2\actions\taunt)
================================================
sound\dialog\elite\conditional\combat2\beinghurt ================================================
Hurtenemy (Sound) (dfa7e98) D4 F1 DE 80 (sound\dialog\elite\conditional\combat2\beinghurt\hurtenemy) Hurtenemymelee (Sound) (dfa7eb8) 28 F6 DE 80 (sound\dialog\elite\conditional\combat2\beinghurt\hurtenemymelee) Hurtfriend (Sound) (dfa7e78) 3C EF DE 80 (sound\dialog\elite\conditional\combat2\beinghurt\hurtfriend)
================================================
sound\dialog\elite\conditional\combat2\exclamations ================================================
Berserk (Sound) (dfa8138) 2C 34 DF 80 (sound\dialog\elite\conditional\combat2\exclamations\berserk) Dive (Sound) (dfa8178) 04 39 DF 80 (sound\dialog\elite\conditional\combat2\exclamations\dive) Meleeattack (Sound) (dfa8158) 74 36 DF 80 (sound\dialog\elite\conditional\combat2\exclamations\meleeattack)
================================================
sound\dialog\elite\conditional\combat2\friendsdying ================================================
Frienddied (Sound) (dfa7f58) 54 09 DF 80 (sound\dialog\elite\conditional\combat2\friendsdying\frienddied) Friendkilledbyenemyplayer (Sound) (dfa7f98) C4 0E DF 80 (sound\dialog\elite\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (Sound) (dfa7fb8) E4 10 DF 80 (sound\dialog\elite\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (Sound) (dfa7f78) 08 0C DF 80 (sound\dialog\elite\conditional\combat2\friendsdying\friendkilledbyfriend)
================================================
sound\dialog\elite\conditional\combat2\groupcomm ================================================
Groupuncover (Sound) (dfa80f8) 68 29 DF 80 (sound\dialog\elite\conditional\combat2\groupcomm\groupuncover) Newenemynearre (Sound) (dfa8098) 84 21 DF 80 (sound\dialog\elite\conditional\combat2\groupcomm\newenemynearre) Oldenemysighted (Sound) (dfa8018) E8 17 DF 80 (sound\dialog\elite\conditional\combat2\groupcomm\oldenemysighted) Searchquery (Sound) (dfa80b8) 14 24 DF 80 (sound\dialog\elite\conditional\combat2\groupcomm\searchquery) Searchqueryre (Sound) (dfa80d8) BC 26 DF 80 (sound\dialog\elite\conditional\combat2\groupcomm\searchqueryre) Sightedenemyrecentcombat (Sound) (dfa7ff8) B8 15 DF 80 (sound\dialog\elite\conditional\combat2\groupcomm\sightedenemyrecentcombat) Sightednewenemy (Sound) (dfa7fd8) 00 13 DF 80 (sound\dialog\elite\conditional\combat2\groupcomm\sightednewenemy)
================================================
sound\dialog\elite\conditional\combat2\hurtingpeople ================================================
Damagedenemy (Sound) (dfa7e38) 84 EA DE 80 (sound\dialog\elite\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (Sound) (dfa7e58) 84 EC DE 80 (sound\dialog\elite\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (Sound) (dfa7e18) F8 E7 DE 80 (sound\dialog\elite\conditional\combat2\hurtingpeople\damagedfriend)
================================================
sound\dialog\elite\conditional\combat2\idlenoncombat ================================================
Idlenoncombat (Sound) (dfa7cd8) E4 98 DE 80 (sound\dialog\elite\conditional\combat2\idlenoncombat\idlenoncombat)
================================================
sound\dialog\elite\conditional\combat2\involuntary ================================================
Deathfalling (Sound) (dfa7db8) 1C D0 DE 80 (sound\dialog\elite\conditional\combat2\involuntary\deathfalling) Deathflying (Sound) (dfa7df8) 38 E1 DE 80 (sound\dialog\elite\conditional\combat2\involuntary\deathflying) Deathinstant (Sound) (dfa7dd8) B0 D6 DE 80 (sound\dialog\elite\conditional\combat2\involuntary\deathinstant) Deathquiet (Sound) (dfa7d78) AC BE DE 80 (sound\dialog\elite\conditional\combat2\involuntary\deathquiet) Deathviolent (Sound) (dfa7d98) 38 C5 DE 80 (sound\dialog\elite\conditional\combat2\involuntary\deathviolent) Painfalling (Sound) (dfa7d38) 30 AF DE 80 (sound\dialog\elite\conditional\combat2\involuntary\painfalling) Painmajor (Sound) (dfa7d18) 18 A6 DE 80 (sound\dialog\elite\conditional\combat2\involuntary\painmajor) Painminor (Sound) (dfa7cf8) 54 9C DE 80 (sound\dialog\elite\conditional\combat2\involuntary\painminor) Screampain (Sound) (dfa7d58) F4 B5 DE 80 (sound\dialog\elite\conditional\combat2\involuntary\screampain)
================================================
sound\dialog\elite\conditional\combat2\killingpeople ================================================
Killedenemy (Sound) (dfa7ed8) 54 F8 DE 80 (sound\dialog\elite\conditional\combat2\killingpeople\killedenemy) Killedenemycm (Sound) (dfa7ef8) 48 FE DE 80 (sound\dialog\elite\conditional\combat2\killingpeople\killedenemycm) Killedenemyplayer (Sound) (dfa7f18) 14 01 DF 80 (sound\dialog\elite\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (Sound) (dfa7f38) 78 06 DF 80 (sound\dialog\elite\conditional\combat2\killingpeople\killedenemyplayercm)
================================================
sound\dialog\elite\conditional\combat2\shouting ================================================
Grenadedangerenemy (Sound) (dfa8078) A8 1E DF 80 (sound\dialog\elite\conditional\combat2\shouting\grenadedangerenemy) Grenadesighted (Sound) (dfa8058) A4 1C DF 80 (sound\dialog\elite\conditional\combat2\shouting\grenadesighted) Grenadethrowing (Sound) (dfa8038) 98 1A DF 80 (sound\dialog\elite\conditional\combat2\shouting\grenadethrowing)
================================================
sound\dialog\grunt\conditional ================================================
Grunt (Dialog) (dfad758) 44 CD FC 80 (sound\dialog\grunt\conditional\grunt)
================================================
sound\dialog\grunt\conditional\combat2\actions ================================================
Alert_noncombat (Sound) (dfadc78) 98 BD FD 80 (sound\dialog\grunt\conditional\combat2\actions\alert_noncombat) Flee_leader_died (Sound) (dfadd98) A0 FF FD 80 (sound\dialog\grunt\conditional\combat2\actions\flee_leader_died) Flee_re (Sound) (dfadd78) 60 F7 FD 80 (sound\dialog\grunt\conditional\combat2\actions\flee_re) Taunt (Sound) (dfadd58) A0 EF FD 80 (sound\dialog\grunt\conditional\combat2\actions\taunt)
================================================
sound\dialog\grunt\conditional\combat2\armsflailing ================================================
Panic_run_away (Sound) (dfad7b8) BC EB FC 80 (sound\dialog\grunt\conditional\combat2\armsflailing\panic_run_away)
================================================
sound\dialog\grunt\conditional\combat2\beinghurt ================================================
Hurt_enemy (Sound) (dfad958) 10 27 FD 80 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy) Hurt_enemy_melee (Sound) (dfad9b8) 10 33 FD 80 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy_melee) Hurt_enemy_needler (Sound) (dfad978) A8 2C FD 80 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy_needler) Hurt_enemy_plasma (Sound) (dfad998) E0 2F FD 80 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy_plasma) Hurt_friend (Sound) (dfad938) 34 24 FD 80 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_friend)
================================================
sound\dialog\grunt\conditional\combat2\exclamations ================================================
Dive (Sound) (dfaddd8) 48 0A FE 80 (sound\dialog\grunt\conditional\combat2\exclamations\dive) Surprise (Sound) (dfaddb8) C8 03 FE 80 (sound\dialog\grunt\conditional\combat2\exclamations\surprise)
================================================
sound\dialog\grunt\conditional\combat2\friendsdying ================================================
Friend_died (Sound) (dfada98) FC 72 FD 80 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_died) Friend_killed_by_enemy_player (Sound) (dfadad8) C8 7C FD 80 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_enemy_player) Friend_killed_by_flood (Sound) (dfadaf8) E4 82 FD 80 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_flood) Friend_killed_by_friend (Sound) (dfadab8) D8 77 FD 80 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_friend) Friend_killed_by_sentinel (Sound) (dfadb18) EC 87 FD 80 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_sentinel)
================================================
sound\dialog\grunt\conditional\combat2\groupcomm ================================================
Cover (Sound) (dfadd38) E0 EB FD 80 (sound\dialog\grunt\conditional\combat2\groupcomm\cover) Group_uncover (Sound) (dfadcd8) 4C CC FD 80 (sound\dialog\grunt\conditional\combat2\groupcomm\group_uncover) Group_uncover_re (Sound) (dfadcf8) E0 D4 FD 80 (sound\dialog\grunt\conditional\combat2\groupcomm\group_uncover_re) New_enemy_far_re (Sound) (dfadc58) 30 B9 FD 80 (sound\dialog\grunt\conditional\combat2\groupcomm\new_enemy_far_re) New_enemy_near_re (Sound) (dfadc38) 04 B5 FD 80 (sound\dialog\grunt\conditional\combat2\groupcomm\new_enemy_near_re) Old_enemy_sighted (Sound) (dfadb78) 58 97 FD 80 (sound\dialog\grunt\conditional\combat2\groupcomm\old_enemy_sighted) Retreat (Sound) (dfadd18) 94 D8 FD 80 (sound\dialog\grunt\conditional\combat2\groupcomm\retreat) Search_query (Sound) (dfadc98) C8 C2 FD 80 (sound\dialog\grunt\conditional\combat2\groupcomm\search_query) Search_query_re (Sound) (dfadcb8) 2C C7 FD 80 (sound\dialog\grunt\conditional\combat2\groupcomm\search_query_re) Sighted_enemy_recent_combat (Sound) (dfadb58) F0 92 FD 80 (sound\dialog\grunt\conditional\combat2\groupcomm\sighted_enemy_recent_combat) Sighted_new_enemy (Sound) (dfadb38) EC 8B FD 80 (sound\dialog\grunt\conditional\combat2\groupcomm\sighted_new_enemy)
================================================
sound\dialog\grunt\conditional\combat2\hurtingpeople ================================================
Damaged_enemy (Sound) (dfad8f8) D8 18 FD 80 (sound\dialog\grunt\conditional\combat2\hurtingpeople\damaged_enemy) Damaged_enemy_cm (Sound) (dfad918) 8C 20 FD 80 (sound\dialog\grunt\conditional\combat2\hurtingpeople\damaged_enemy_cm) Damaged_friend (Sound) (dfad8d8) 50 15 FD 80 (sound\dialog\grunt\conditional\combat2\hurtingpeople\damaged_friend)
================================================
sound\dialog\grunt\conditional\combat2\idlecombat ================================================
Idle_combat (Sound) (dfad798) 98 E4 FC 80 (sound\dialog\grunt\conditional\combat2\idlecombat\idle_combat)
================================================
sound\dialog\grunt\conditional\combat2\idlenoncombat ================================================
Idle_non_combat (Sound) (dfad778) 54 DD FC 80 (sound\dialog\grunt\conditional\combat2\idlenoncombat\idle_non_combat)
================================================
sound\dialog\grunt\conditional\combat2\involuntary ================================================
Death_flying (Sound) (dfad898) 44 0E FD 80 (sound\dialog\grunt\conditional\combat2\involuntary\death_flying) Death_instant (Sound) (dfad8b8) 54 11 FD 80 (sound\dialog\grunt\conditional\combat2\involuntary\death_instant) Death_quiet (Sound) (dfad858) DC 05 FD 80 (sound\dialog\grunt\conditional\combat2\involuntary\death_quiet) Death_violent (Sound) (dfad878) 74 0A FD 80 (sound\dialog\grunt\conditional\combat2\involuntary\death_violent) Pain_body_major (Sound) (dfad7f8) EC F8 FC 80 (sound\dialog\grunt\conditional\combat2\involuntary\pain_body_major) Pain_body_minor (Sound) (dfad7d8) A4 F0 FC 80 (sound\dialog\grunt\conditional\combat2\involuntary\pain_body_minor) Scream_falling (Sound) (dfad818) DC FD FC 80 (sound\dialog\grunt\conditional\combat2\involuntary\scream_falling) Scream_pain (Sound) (dfad838) 64 00 FD 80 (sound\dialog\grunt\conditional\combat2\involuntary\scream_pain)
================================================
sound\dialog\grunt\conditional\combat2\killingpeople ================================================
Killed_enemy (Sound) (dfad9d8) C0 42 FD 80 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy) Killed_enemy_cm (Sound) (dfad9f8) 5C 4A FD 80 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_cm) Killed_enemy_grenade (Sound) (dfada58) 9C 61 FD 80 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_grenade) Killed_enemy_mounted_weapon (Sound) (dfada78) 44 6D FD 80 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_mounted_weapon) Killed_enemy_player (Sound) (dfada18) DC 50 FD 80 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_player) Killed_enemy_player_cm (Sound) (dfada38) 84 5C FD 80 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_player_cm)
================================================
sound\dialog\grunt\conditional\combat2\postcombatactions ================================================
Celebration (Sound) (dfaddf8) 9C 0F FE 80 (sound\dialog\grunt\conditional\combat2\postcombatactions\celebration)
================================================
sound\dialog\grunt\conditional\combat2\shouting ================================================
Grenade_danger_enemy (Sound) (dfadbf8) 70 AA FD 80 (sound\dialog\grunt\conditional\combat2\shouting\grenade_danger_enemy) Grenade_danger_self (Sound) (dfadc18) 48 B0 FD 80 (sound\dialog\grunt\conditional\combat2\shouting\grenade_danger_self) Grenade_sighted (Sound) (dfadbb8) 94 A4 FD 80 (sound\dialog\grunt\conditional\combat2\shouting\grenade_sighted) Grenade_startle (Sound) (dfadbd8) 4C A8 FD 80 (sound\dialog\grunt\conditional\combat2\shouting\grenade_startle) Grenade_throwing (Sound) (dfadb98) DC 9E FD 80 (sound\dialog\grunt\conditional\combat2\shouting\grenade_throwing)
================================================
sound\dialog\grunt\conditional\combat2\sleeping ================================================
Idle_sleeping (Sound) (dfad6d8) CC 5C FC 80 (sound\dialog\grunt\conditional\combat2\sleeping\idle_sleeping)
================================================
sound\dialog\hunter ================================================
Hunter (Dialog) (dfa8c18) 8C 30 E8 80 (sound\dialog\hunter\hunter)
================================================
sound\dialog\hunter\exclamations ================================================
Dive (Sound) (dfa8d18) 8C 75 E8 80 (sound\dialog\hunter\exclamations\dive) Melee (Sound) (dfa8cf8) 8C 6E E8 80 (sound\dialog\hunter\exclamations\melee)
================================================
sound\dialog\hunter\involuntary ================================================
Death_falling (Sound) (dfa8c98) B4 54 E8 80 (sound\dialog\hunter\involuntary\death_falling) Death_instant_1 (Sound) (dfa8cb8) A4 5B E8 80 (sound\dialog\hunter\involuntary\death_instant_1) Death_violent (Sound) (dfa8c78) 44 50 E8 80 (sound\dialog\hunter\involuntary\death_violent) Pain_major (Sound) (dfa8c58) 08 48 E8 80 (sound\dialog\hunter\involuntary\pain_major) Pain_minor (Sound) (dfa8c38) 9C 40 E8 80 (sound\dialog\hunter\involuntary\pain_minor)
================================================
sound\dialog\hunter\killingpeople ================================================
Killed enemy (Sound) (dfa8cd8) 48 67 E8 80 (sound\dialog\hunter\killingpeople\killed enemy)
================================================
sound\dialog\jackal ================================================
Jackal (Dialog) (dfaf338) E4 35 0B 81 (sound\dialog\jackal\jackal)
================================================
sound\dialog\jackal\combat2\actions ================================================
Alert_noncombat (Sound) (dfaf7d8) 04 30 0C 81 (sound\dialog\jackal\combat2\actions\alert_noncombat) Flee_leader_died (Sound) (dfaf8f8) 24 67 0C 81 (sound\dialog\jackal\combat2\actions\flee_leader_died) Flee_re (Sound) (dfaf8d8) CC 63 0C 81 (sound\dialog\jackal\combat2\actions\flee_re) Taunt (Sound) (dfaf8b8) A4 5D 0C 81 (sound\dialog\jackal\combat2\actions\taunt)
================================================
sound\dialog\jackal\combat2\beinghurt ================================================
Hurt_enemy (Sound) (dfaf4f8) A4 8E 0B 81 (sound\dialog\jackal\combat2\beinghurt\hurt_enemy) Hurt_enemy_melee (Sound) (dfaf558) E0 A1 0B 81 (sound\dialog\jackal\combat2\beinghurt\hurt_enemy_melee) Hurt_enemy_needler (Sound) (dfaf518) 88 96 0B 81 (sound\dialog\jackal\combat2\beinghurt\hurt_enemy_needler) Hurt_enemy_plasma (Sound) (dfaf538) E4 9C 0B 81 (sound\dialog\jackal\combat2\beinghurt\hurt_enemy_plasma) Hurt_friend (Sound) (dfaf4d8) 80 88 0B 81 (sound\dialog\jackal\combat2\beinghurt\hurt_friend)
================================================
sound\dialog\jackal\combat2\exclamations ================================================
Dive (Sound) (dfaf938) EC 6F 0C 81 (sound\dialog\jackal\combat2\exclamations\dive) Surprise (Sound) (dfaf918) 50 6D 0C 81 (sound\dialog\jackal\combat2\exclamations\surprise)
================================================
sound\dialog\jackal\combat2\friendsdying ================================================
Friend_died (Sound) (dfaf5f8) 7C CF 0B 81 (sound\dialog\jackal\combat2\friendsdying\friend_died) Friend_killed_by_enemy_player (Sound) (dfaf638) 3C DC 0B 81 (sound\dialog\jackal\combat2\friendsdying\friend_killed_by_enemy_player) Friend_killed_by_flood (Sound) (dfaf658) F8 E4 0B 81 (sound\dialog\jackal\combat2\friendsdying\friend_killed_by_flood) Friend_killed_by_friend (Sound) (dfaf618) 74 D6 0B 81 (sound\dialog\jackal\combat2\friendsdying\friend_killed_by_friend) Friend_killed_by_sentinel (Sound) (dfaf678) 44 ED 0B 81 (sound\dialog\jackal\combat2\friendsdying\friend_killed_by_sentinel)
================================================
sound\dialog\jackal\combat2\groupcomm ================================================
Cover (Sound) (dfaf898) 40 57 0C 81 (sound\dialog\jackal\combat2\groupcomm\cover) Group_uncover (Sound) (dfaf838) BC 40 0C 81 (sound\dialog\jackal\combat2\groupcomm\group_uncover) Group_uncover_re (Sound) (dfaf858) 64 46 0C 81 (sound\dialog\jackal\combat2\groupcomm\group_uncover_re) New_enemy_far_re (Sound) (dfaf7b8) E4 2A 0C 81 (sound\dialog\jackal\combat2\groupcomm\new_enemy_far_re) New_enemy_near_re (Sound) (dfaf798) 5C 22 0C 81 (sound\dialog\jackal\combat2\groupcomm\new_enemy_near_re) Old_enemy_sighted (Sound) (dfaf6d8) E8 00 0C 81 (sound\dialog\jackal\combat2\groupcomm\old_enemy_sighted) Retreat (Sound) (dfaf878) 74 4B 0C 81 (sound\dialog\jackal\combat2\groupcomm\retreat) Search_query (Sound) (dfaf7f8) CC 35 0C 81 (sound\dialog\jackal\combat2\groupcomm\search_query) Search_query_re (Sound) (dfaf818) 68 3B 0C 81 (sound\dialog\jackal\combat2\groupcomm\search_query_re) Sighted_enemy_recent_combat (Sound) (dfaf6b8) F0 F9 0B 81 (sound\dialog\jackal\combat2\groupcomm\sighted_enemy_recent_combat) Sighted_new_enemy (Sound) (dfaf698) E4 F4 0B 81 (sound\dialog\jackal\combat2\groupcomm\sighted_new_enemy)
================================================
sound\dialog\jackal\combat2\hurtingpeople ================================================
Damaged_enemy (Sound) (dfaf498) B0 74 0B 81 (sound\dialog\jackal\combat2\hurtingpeople\damaged_enemy) Damaged_enemy_cm (Sound) (dfaf4b8) AC 81 0B 81 (sound\dialog\jackal\combat2\hurtingpeople\damaged_enemy_cm) Damaged_friend (Sound) (dfaf478) 94 6E 0B 81 (sound\dialog\jackal\combat2\hurtingpeople\damaged_friend)
================================================
sound\dialog\jackal\combat2\idlenoncombat ================================================
Idle_non_combat (Sound) (dfaf358) F4 45 0B 81 (sound\dialog\jackal\combat2\idlenoncombat\idle_non_combat)
================================================
sound\dialog\jackal\combat2\involuntary ================================================
Death_flying (Sound) (dfaf438) 08 68 0B 81 (sound\dialog\jackal\combat2\involuntary\death_flying) Death_instant (Sound) (dfaf458) 00 6B 0B 81 (sound\dialog\jackal\combat2\involuntary\death_instant) Death_quiet (Sound) (dfaf3f8) BC 60 0B 81 (sound\dialog\jackal\combat2\involuntary\death_quiet) Death_violent (Sound) (dfaf418) 8C 64 0B 81 (sound\dialog\jackal\combat2\involuntary\death_violent) Pain_body_major (Sound) (dfaf398) 8C 55 0B 81 (sound\dialog\jackal\combat2\involuntary\pain_body_major) Pain_body_minor (Sound) (dfaf378) 3C 50 0B 81 (sound\dialog\jackal\combat2\involuntary\pain_body_minor) Scream_falling (Sound) (dfaf3b8) 08 59 0B 81 (sound\dialog\jackal\combat2\involuntary\scream_falling) Scream_pain (Sound) (dfaf3d8) 58 5B 0B 81 (sound\dialog\jackal\combat2\involuntary\scream_pain)
================================================
sound\dialog\jackal\combat2\killingpeople ================================================
Killed_enemy (Sound) (dfaf578) 60 AA 0B 81 (sound\dialog\jackal\combat2\killingpeople\killed_enemy) Killed_enemy_grenade (Sound) (dfaf5b8) 8C C3 0B 81 (sound\dialog\jackal\combat2\killingpeople\killed_enemy_grenade) Killed_enemy_mounted_weapon (Sound) (dfaf5d8) BC CA 0B 81 (sound\dialog\jackal\combat2\killingpeople\killed_enemy_mounted_weapon) Killed_enemy_player_cm (Sound) (dfaf598) EC B5 0B 81 (sound\dialog\jackal\combat2\killingpeople\killed_enemy_player_cm)
================================================
sound\dialog\jackal\combat2\postcombatactions ================================================
Celebration (Sound) (dfaf958) 88 75 0C 81 (sound\dialog\jackal\combat2\postcombatactions\celebration)
================================================
sound\dialog\jackal\combat2\shouting ================================================
Grenade_danger_enemy (Sound) (dfaf758) A4 18 0C 81 (sound\dialog\jackal\combat2\shouting\grenade_danger_enemy) Grenade_danger_self (Sound) (dfaf778) D4 1D 0C 81 (sound\dialog\jackal\combat2\shouting\grenade_danger_self) Grenade_sighted (Sound) (dfaf718) 30 10 0C 81 (sound\dialog\jackal\combat2\shouting\grenade_sighted) Grenade_startle (Sound) (dfaf738) 78 15 0C 81 (sound\dialog\jackal\combat2\shouting\grenade_startle) Grenade_throwing (Sound) (dfaf6f8) 58 0A 0C 81 (sound\dialog\jackal\combat2\shouting\grenade_throwing)
================================================
sound\dialog\marines\aussie\conditional ================================================
Aussie (Dialog) (df9fef8) 7C BC AC 80 (sound\dialog\marines\aussie\conditional\aussie)
================================================
sound\dialog\marines\aussie\conditional\combat2\actions ================================================
Flee (Sound) (dfa0a98) 28 0B AE 80 (sound\dialog\marines\aussie\conditional\combat2\actions\flee) Fleere (Sound) (dfa0ab8) 24 0E AE 80 (sound\dialog\marines\aussie\conditional\combat2\actions\fleere) Hidingfinished (Sound) (dfa0af8) F4 15 AE 80 (sound\dialog\marines\aussie\conditional\combat2\actions\hidingfinished) Lostcontact (Sound) (dfa0ad8) DC 11 AE 80 (sound\dialog\marines\aussie\conditional\combat2\actions\lostcontact) Nothingthere (Sound) (dfa0bb8) D4 26 AE 80 (sound\dialog\marines\aussie\conditional\combat2\actions\nothingthere) Partiallysighted (Sound) (dfa0b98) 10 24 AE 80 (sound\dialog\marines\aussie\conditional\combat2\actions\partiallysighted) Shooting (Sound) (dfa09f8) F0 FA AD 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shooting) Shootingberserk (Sound) (dfa0a38) E8 FF AD 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shootingberserk) Shootinggroup (Sound) (dfa0a58) 10 04 AE 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shootinggroup) Shootingtraitor (Sound) (dfa0a78) FC 06 AE 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shootingtraitor) Shootingvehicle (Sound) (dfa0a18) 20 FD AD 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (Sound) (dfa09d8) 24 F7 AD 80 (sound\dialog\marines\aussie\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (Sound) (dfa0b18) B8 18 AE 80 (sound\dialog\marines\aussie\conditional\combat2\actions\vehicleentry) Vehicleexit (Sound) (dfa0b38) 70 1B AE 80 (sound\dialog\marines\aussie\conditional\combat2\actions\vehicleexit) Vehiclescared (Sound) (dfa0b78) 68 20 AE 80 (sound\dialog\marines\aussie\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (Sound) (dfa0b58) 44 1E AE 80 (sound\dialog\marines\aussie\conditional\combat2\actions\vehiclewoohoo)
================================================
sound\dialog\marines\aussie\conditional\combat2\beinghurt ================================================
Hurtenemy (Sound) (dfa0118) 58 FA AC 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (Sound) (dfa0178) 7C 01 AD 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (Sound) (dfa0198) 54 04 AD 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (Sound) (dfa0138) 80 FC AC 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (Sound) (dfa0158) 4C FF AC 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (Sound) (dfa00b8) 44 F0 AC 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (Sound) (dfa00f8) 84 F7 AC 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (Sound) (dfa00d8) 8C F3 AC 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtfriendre)
================================================
sound\dialog\marines\aussie\conditional\combat2\exclamations ================================================
Berserk (Sound) (dfa0bf8) 88 2B AE 80 (sound\dialog\marines\aussie\conditional\combat2\exclamations\berserk) Surprise (Sound) (dfa0bd8) FC 28 AE 80 (sound\dialog\marines\aussie\conditional\combat2\exclamations\surprise) Uncoverexclamation (Sound) (dfa0c18) 4C 30 AE 80 (sound\dialog\marines\aussie\conditional\combat2\exclamations\uncoverexclamation)
================================================
sound\dialog\marines\aussie\conditional\combat2\friendsdying ================================================
Friendbetrayed (Sound) (dfa05b8) 2C 8C AD 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendbetrayed) Frienddied (Sound) (dfa04d8) BC 75 AD 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (Sound) (dfa0578) 78 86 AD 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (Sound) (dfa0538) FC 7F AD 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (Sound) (dfa0558) D0 82 AD 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (Sound) (dfa0598) 40 89 AD 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (Sound) (dfa0518) 74 7C AD 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyfriend) Friendplayerdied (Sound) (dfa04f8) FC 78 AD 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendplayerdied)
================================================
sound\dialog\marines\aussie\conditional\combat2\groupcomm ================================================
Advance (Sound) (dfa0958) B0 E8 AD 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\advance) Alertfriend (Sound) (dfa07b8) AC C1 AD 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertfriend) Alertfriendre (Sound) (dfa07d8) FC C4 AD 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (Sound) (dfa07f8) 9C C7 AD 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (Sound) (dfa0818) 50 CA AD 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertlostcontactre) Blocked (Sound) (dfa0838) B4 CE AD 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\blocked) Blockedre (Sound) (dfa0858) 24 D2 AD 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\blockedre) Cover (Sound) (dfa09b8) 04 F3 AD 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\cover) Groupuncover (Sound) (dfa0918) FC E1 AD 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (Sound) (dfa0938) 40 E5 AD 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (Sound) (dfa0778) D0 BB AD 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (Sound) (dfa0798) 08 BF AD 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (Sound) (dfa0978) B4 EC AD 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\retreat) Retreatre (Sound) (dfa0998) 50 F0 AD 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\retreatre) Searchabandon (Sound) (dfa08f8) 48 DF AD 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchabandon) Searchquery (Sound) (dfa0898) BC D7 AD 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchquery) Searchqueryre (Sound) (dfa08b8) C4 D9 AD 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchqueryre) Searchreport (Sound) (dfa08d8) D0 DB AD 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchreport) Searchstart (Sound) (dfa0878) 64 D4 AD 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchstart)
================================================
sound\dialog\marines\aussie\conditional\combat2\hurtingpeople ================================================
Damagedenemy (Sound) (dfa0078) 14 E3 AC 80 (sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (Sound) (dfa0098) EC EC AC 80 (sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (Sound) (dfa0038) 30 DD AC 80 (sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (Sound) (dfa0058) 68 E0 AC 80 (sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedfriendplayer)
================================================
sound\dialog\marines\aussie\conditional\combat2\involuntary ================================================
Deathagonizing (Sound) (dfa0018) 98 DB AC 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathagonizing) Deathfalling (Sound) (df9fff8) 20 DA AC 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathfalling) Deathflying (Sound) (df9ff78) B4 D2 AC 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathflying) Deathquiet (Sound) (df9ffb8) 20 D7 AC 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathquiet) Deathviolent (Sound) (df9ffd8) 9C D8 AC 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathviolent) Painfalling (Sound) (df9ff58) AC D0 AC 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\painfalling) Painmajor (Sound) (df9ff38) 90 CE AC 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\painmajor) Painminor (Sound) (df9ff18) 8C CC AC 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\painminor) Screampain (Sound) (df9ff98) 50 D4 AC 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\screampain)
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sound\dialog\marines\aussie\conditional\combat2\killingpeople ================================================
Killedenemy (Sound) (dfa0238) 44 16 AD 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (Sound) (dfa0378) 70 47 AD 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (Sound) (dfa0258) 40 1C AD 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (Sound) (dfa02b8) EC 29 AD 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (Sound) (dfa0318) AC 39 AD 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (Sound) (dfa0338) 48 3F AD 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (Sound) (dfa02d8) 50 2F AD 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (Sound) (dfa02f8) 5C 35 AD 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (Sound) (dfa03b8) B8 4D AD 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (Sound) (dfa03f8) 34 54 AD 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (Sound) (dfa0398) 30 4A AD 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (Sound) (dfa0278) 90 23 AD 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (Sound) (dfa0298) 08 27 AD 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (Sound) (dfa0358) A8 42 AD 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (Sound) (dfa03d8) A8 50 AD 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyshotgun) Killedfriend (Sound) (dfa01b8) 40 07 AD 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (Sound) (dfa01d8) B8 0A AD 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (Sound) (dfa01f8) F8 0C AD 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (Sound) (dfa0218) D0 11 AD 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (Sound) (dfa0418) 20 5B AD 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killingspree)
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sound\dialog\marines\aussie\conditional\combat2\playerkillresponses ================================================
Anyonekillgrenadecm (Sound) (dfa0458) 20 61 AD 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (Sound) (dfa0478) 68 68 AD 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (Sound) (dfa04b8) A0 71 AD 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (Sound) (dfa0438) F4 5E AD 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (Sound) (dfa0498) C8 6C AD 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillvehiclecm)
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sound\dialog\marines\aussie\conditional\combat2\postcombatchatter ================================================
Alone (Sound) (dfa0cb8) 40 4E AE 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\alone) Nearmassacre (Sound) (dfa0d38) A8 5E AE 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (Sound) (dfa0d58) 04 66 AE 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\nearmassacrere) Rout (Sound) (dfa0d78) 6C 69 AE 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\rout) Routre (Sound) (dfa0d98) 6C 6F AE 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\routre) Seriouslywounded (Sound) (dfa0cf8) 58 55 AE 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (Sound) (dfa0d18) 90 5A AE 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (Sound) (dfa0cd8) 84 51 AE 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
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sound\dialog\marines\aussie\conditional\combat2\postcombatcomments ================================================
Celebration (Sound) (dfa0c38) EC 32 AE 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (Sound) (dfa0c58) 48 39 AE 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (Sound) (dfa0c78) 80 41 AE 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemyplayer (Sound) (dfa0c98) 30 46 AE 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\shootingdeadenemyplayer)
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sound\dialog\marines\aussie\conditional\combat2\shouting ================================================
Alliancebroken (Sound) (dfa0678) 8C A1 AD 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\alliancebroken) Alliancereformed (Sound) (dfa0698) A0 A5 AD 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\alliancereformed) Deadfriendfound (Sound) (dfa0658) C4 9E AD 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (Sound) (dfa0718) B8 B1 AD 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (Sound) (dfa0758) C8 B7 AD 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (Sound) (dfa0738) 6C B4 AD 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadedangerself) Grenadesighted (Sound) (dfa06d8) 40 AB AD 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadesighted) Grenadestartle (Sound) (dfa06f8) AC AE AD 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadestartle) Grenadethrowing (Sound) (dfa06b8) 80 A8 AD 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadethrowing) Newcombatalone (Sound) (dfa05d8) F4 8E AD 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (Sound) (dfa05f8) 44 93 AD 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (Sound) (dfa0618) C8 97 AD 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (Sound) (dfa0638) 08 9B AD 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\unexpectedenemy)
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sound\dialog\marines\bisenti\conditional ================================================
Bisenti (Dialog) (df9d238) B4 F5 A6 80 (sound\dialog\marines\bisenti\conditional\bisenti)
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sound\dialog\marines\bisenti\conditional\combat2\actions ================================================
Flee (Sound) (df9ddf8) DC 45 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\flee) Fleere (Sound) (df9de18) B8 4A A8 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\fleere) Hidingfinished (Sound) (df9de58) 08 54 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\hidingfinished) Lostcontact (Sound) (df9de38) F8 4F A8 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\lostcontact) Nothingthere (Sound) (df9df18) 2C 69 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\nothingthere) Partiallysighted (Sound) (df9def8) C8 65 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\partiallysighted) Shooting (Sound) (df9dd58) FC 32 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shooting) Shootingberserk (Sound) (df9dd98) 08 39 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shootingberserk) Shootinggroup (Sound) (df9ddb8) 18 3D A8 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shootinggroup) Shootingtraitor (Sound) (df9ddd8) F8 3F A8 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shootingtraitor) Shootingvehicle (Sound) (df9dd78) 98 35 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (Sound) (df9dd38) 38 2E A8 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (Sound) (df9de78) C8 56 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\vehicleentry) Vehicleexit (Sound) (df9de98) 80 59 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\vehicleexit) Vehiclescared (Sound) (df9ded8) 50 60 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (Sound) (df9deb8) C8 5C A8 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\vehiclewoohoo)
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sound\dialog\marines\bisenti\conditional\combat2\beinghurt ================================================
Hurtenemy (Sound) (df9d458) 3C 35 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (Sound) (df9d4b8) 10 3D A7 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (Sound) (df9d4d8) 08 40 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (Sound) (df9d478) 5C 37 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (Sound) (df9d498) 34 3A A7 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (Sound) (df9d3f8) B0 2A A7 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (Sound) (df9d438) D8 31 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (Sound) (df9d418) E0 2D A7 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtfriendre)
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sound\dialog\marines\bisenti\conditional\combat2\exclamations ================================================
Berserk (Sound) (df9df58) 84 6E A8 80 (sound\dialog\marines\bisenti\conditional\combat2\exclamations\berserk) Surprise (Sound) (df9df38) 80 6C A8 80 (sound\dialog\marines\bisenti\conditional\combat2\exclamations\surprise) Uncoverexclamation (Sound) (df9df78) A8 72 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\exclamations\uncoverexclamation)
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sound\dialog\marines\bisenti\conditional\combat2\friendsdying ================================================
Friendbetrayed (Sound) (df9d918) 74 BD A7 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendbetrayed) Frienddied (Sound) (df9d838) 00 A6 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (Sound) (df9d8d8) AC B7 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (Sound) (df9d898) C4 B0 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (Sound) (df9d8b8) 94 B3 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (Sound) (df9d8f8) 88 BA A7 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (Sound) (df9d878) 00 AE A7 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyfriend) Friendplayerdied (Sound) (df9d858) E4 A9 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendplayerdied)
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sound\dialog\marines\bisenti\conditional\combat2\groupcomm ================================================
Advance (Sound) (df9dcb8) 0C 21 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\advance) Alertfriend (Sound) (df9db18) 48 F1 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertfriend) Alertfriendre (Sound) (df9db38) 7C F4 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (Sound) (df9db58) 24 F7 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (Sound) (df9db78) E0 F9 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertlostcontactre) Blocked (Sound) (df9db98) 60 FE A7 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\blocked) Blockedre (Sound) (df9dbb8) C4 01 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\blockedre) Cover (Sound) (df9dd18) 08 2B A8 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\cover) Groupuncover (Sound) (df9dc78) 04 17 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (Sound) (df9dc98) 00 1C A8 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (Sound) (df9dad8) 54 EA A7 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (Sound) (df9daf8) 14 EE A7 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (Sound) (df9dcd8) EC 24 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\retreat) Retreatre (Sound) (df9dcf8) 58 28 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\retreatre) Searchabandon (Sound) (df9dc58) AC 13 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchabandon) Searchquery (Sound) (df9dbf8) 9C 08 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchquery) Searchqueryre (Sound) (df9dc18) 48 0B A8 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchqueryre) Searchreport (Sound) (df9dc38) 54 0D A8 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchreport) Searchstart (Sound) (df9dbd8) 94 04 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchstart)
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sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople ================================================
Damagedenemy (Sound) (df9d3b8) BC 21 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (Sound) (df9d3d8) 08 28 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (Sound) (df9d378) 54 1B A7 80 (sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (Sound) (df9d398) 14 1F A7 80 (sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedfriendplayer)
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sound\dialog\marines\bisenti\conditional\combat2\involuntary ================================================
Deathagonizing (Sound) (df9d358) 1C 19 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathagonizing) Deathfalling (Sound) (df9d338) 18 17 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathfalling) Deathflying (Sound) (df9d2b8) E8 0B A7 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathflying) Deathquiet (Sound) (df9d2f8) 44 12 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathquiet) Deathviolent (Sound) (df9d318) 54 14 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathviolent) Painfalling (Sound) (df9d298) D8 09 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\painfalling) Painmajor (Sound) (df9d278) C4 07 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\painmajor) Painminor (Sound) (df9d258) C4 05 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\painminor) Screampain (Sound) (df9d2d8) 34 0E A7 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\screampain)
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sound\dialog\marines\bisenti\conditional\combat2\killingpeople ================================================
Killedenemy (Sound) (df9d578) 98 50 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (Sound) (df9d6b8) 08 76 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (Sound) (df9d598) 70 54 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (Sound) (df9d5f8) 68 5D A7 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (Sound) (df9d658) 64 6C A7 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (Sound) (df9d678) D4 6F A7 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (Sound) (df9d618) 60 62 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (Sound) (df9d638) EC 67 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (Sound) (df9d718) 34 81 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (Sound) (df9d758) 00 89 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (Sound) (df9d6d8) D4 78 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (Sound) (df9d5b8) AC 57 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (Sound) (df9d5d8) 38 5B A7 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (Sound) (df9d698) EC 71 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (Sound) (df9d738) 70 85 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyshotgun) Killedenemysniper (Sound) (df9d6f8) 6C 7C A7 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemysniper) Killedfriend (Sound) (df9d4f8) EC 42 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (Sound) (df9d518) B0 45 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (Sound) (df9d538) 74 48 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (Sound) (df9d558) CC 4C A7 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (Sound) (df9d778) E4 8E A7 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killingspree)
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sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses ================================================
Anyonekillgrenadecm (Sound) (df9d7b8) 48 94 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (Sound) (df9d7d8) 60 9A A7 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (Sound) (df9d818) E8 A1 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (Sound) (df9d798) C0 92 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (Sound) (df9d7f8) 78 9E A7 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillvehiclecm)
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sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter ================================================
Alone (Sound) (df9e018) 30 88 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\alone) Nearmassacre (Sound) (df9e098) B8 98 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (Sound) (df9e0b8) 34 9C A8 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\nearmassacrere) Rout (Sound) (df9e0d8) F0 9E A8 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\rout) Routre (Sound) (df9e0f8) B0 A3 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\routre) Seriouslywounded (Sound) (df9e058) 74 8F A8 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (Sound) (df9e078) 2C 94 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (Sound) (df9e038) 98 8B A8 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
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sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments ================================================
Celebration (Sound) (df9df98) 3C 75 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (Sound) (df9dfb8) 24 7B A8 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (Sound) (df9dfd8) AC 80 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemy (Sound) (df9dff8) AC 84 A8 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\shootingdeadenemy)
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sound\dialog\marines\bisenti\conditional\combat2\shouting ================================================
Alliancebroken (Sound) (df9d9d8) AC D1 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\alliancebroken) Alliancereformed (Sound) (df9d9f8) 34 D5 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\alliancereformed) Deadfriendfound (Sound) (df9d9b8) F4 CE A7 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (Sound) (df9da78) D4 E0 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (Sound) (df9dab8) D4 E6 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (Sound) (df9da98) 74 E3 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadedangerself) Grenadesighted (Sound) (df9da38) 98 DB A7 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadesighted) Grenadestartle (Sound) (df9da58) 3C DE A7 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadestartle) Grenadethrowing (Sound) (df9da18) D4 D8 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadethrowing) Newcombatalone (Sound) (df9d938) 40 C0 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\newcombatalone) Newcombatrecentenemy (Sound) (df9d958) AC C4 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\newcombatrecentenemy) Oldenemysighted (Sound) (df9d978) EC C7 A7 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (Sound) (df9d998) C0 CB A7 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\unexpectedenemy)
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sound\dialog\marines\fitzgerald\conditional ================================================
Fitzgerald (Dialog) (df9e118) 18 A7 A8 80 (sound\dialog\marines\fitzgerald\conditional\fitzgerald)
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sound\dialog\marines\fitzgerald\conditional\combat2\actions ================================================
Flee (Sound) (df9ecb8) 34 27 AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\flee) Fleere (Sound) (df9ecd8) 84 2C AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\fleere) Hidingfinished (Sound) (df9ed18) 94 34 AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\hidingfinished) Lostcontact (Sound) (df9ecf8) DC 2F AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\lostcontact) Nothingthere (Sound) (df9edd8) F0 53 AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\nothingthere) Partiallysighted (Sound) (df9edb8) C0 4E AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\partiallysighted) Shooting (Sound) (df9ec18) 78 14 AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shooting) Shootingberserk (Sound) (df9ec58) 78 1A AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootingberserk) Shootinggroup (Sound) (df9ec78) 6C 1E AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootinggroup) Shootingtraitor (Sound) (df9ec98) E4 21 AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootingtraitor) Shootingvehicle (Sound) (df9ec38) 24 17 AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (Sound) (df9ebf8) B8 0F AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (Sound) (df9ed38) EC 39 AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehicleentry) Vehicleexit (Sound) (df9ed58) CC 3D AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehicleexit) Vehiclescared (Sound) (df9ed98) 30 46 AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (Sound) (df9ed78) B4 41 AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehiclewoohoo)
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sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt ================================================
Hurtenemy (Sound) (df9e338) 5C ED A8 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (Sound) (df9e398) D0 F5 A8 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (Sound) (df9e3b8) A4 F9 A8 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (Sound) (df9e358) 0C F0 A8 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (Sound) (df9e378) F4 F2 A8 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (Sound) (df9e2d8) 98 E0 A8 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (Sound) (df9e318) 6C E9 A8 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (Sound) (df9e2f8) 24 E6 A8 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtfriendre)
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sound\dialog\marines\fitzgerald\conditional\combat2\exclamations ================================================
Berserk (Sound) (df9ee18) 58 5A AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\berserk) Meleeattack (Sound) (df9ee38) 60 60 AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\meleeattack) Surprise (Sound) (df9edf8) 40 57 AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\surprise) Uncoverexclamation (Sound) (df9ee58) 60 62 AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\uncoverexclamation)
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sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying ================================================
Friendbetrayed (Sound) (df9e7f8) 90 8F A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendbetrayed) Frienddied (Sound) (df9e718) E0 72 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (Sound) (df9e7b8) 18 88 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (Sound) (df9e778) 4C 81 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (Sound) (df9e798) 0C 84 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (Sound) (df9e7d8) B0 8C A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (Sound) (df9e758) 30 7D A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyfriend) Friendplayerdied (Sound) (df9e738) C4 77 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendplayerdied)
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sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm ================================================
Advance (Sound) (df9eb78) 28 01 AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\advance) Alertfriend (Sound) (df9e9f8) 40 CD A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\alertfriend) Alertfriendre (Sound) (df9ea18) 7C D0 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\alertfriendre) Alertlostcontactre (Sound) (df9ea38) 9C D3 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\alertlostcontactre) Blocked (Sound) (df9ea58) 0C D8 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\blocked) Blockedre (Sound) (df9ea78) A0 DC A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\blockedre) Cover (Sound) (df9ebd8) 30 0B AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\cover) Groupuncover (Sound) (df9eb38) D8 F5 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (Sound) (df9eb58) 68 FB A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (Sound) (df9e9b8) 1C C4 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (Sound) (df9e9d8) E8 C8 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (Sound) (df9eb98) 10 05 AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\retreat) Retreatre (Sound) (df9ebb8) CC 07 AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\retreatre) Searchabandon (Sound) (df9eb18) 84 F2 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchabandon) Searchquery (Sound) (df9eab8) 04 E4 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchquery) Searchqueryre (Sound) (df9ead8) 3C E7 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchqueryre) Searchreport (Sound) (df9eaf8) D8 E9 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchreport) Searchstart (Sound) (df9ea98) 18 E0 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchstart)
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sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople ================================================
Damagedenemy (Sound) (df9e298) DC D1 A8 80 (sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (Sound) (df9e2b8) 28 DC A8 80 (sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (Sound) (df9e258) 0C CC A8 80 (sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (Sound) (df9e278) 40 CF A8 80 (sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedfriendplayer)
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sound\dialog\marines\fitzgerald\conditional\combat2\involuntary ================================================
Deathagonizing (Sound) (df9e238) F4 C9 A8 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathagonizing) Deathfalling (Sound) (df9e218) F8 C7 A8 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathfalling) Deathflying (Sound) (df9e198) 30 BD A8 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathflying) Deathquiet (Sound) (df9e1d8) 58 C3 A8 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathquiet) Deathviolent (Sound) (df9e1f8) DC C5 A8 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathviolent) Painfalling (Sound) (df9e178) 34 BB A8 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\painfalling) Painmajor (Sound) (df9e158) 24 B9 A8 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\painmajor) Painminor (Sound) (df9e138) 28 B7 A8 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\painminor) Screampain (Sound) (df9e1b8) 10 C0 A8 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\screampain)
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sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople ================================================
Killedenemy (Sound) (df9e458) A4 0D A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (Sound) (df9e598) EC 39 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (Sound) (df9e478) 04 14 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (Sound) (df9e4d8) 1C 20 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (Sound) (df9e538) 6C 2E A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (Sound) (df9e558) 34 33 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (Sound) (df9e4f8) 70 24 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (Sound) (df9e518) F8 29 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (Sound) (df9e5f8) DC 45 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (Sound) (df9e638) 54 50 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (Sound) (df9e5b8) A4 3C A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (Sound) (df9e498) F8 18 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (Sound) (df9e4b8) D8 1D A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (Sound) (df9e578) DC 35 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (Sound) (df9e618) 74 4D A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyshotgun) Killedenemysniper (Sound) (df9e5d8) CC 40 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemysniper) Killedfriend (Sound) (df9e3d8) 88 FC A8 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (Sound) (df9e3f8) 6C 00 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (Sound) (df9e418) 38 05 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (Sound) (df9e438) F4 09 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (Sound) (df9e658) A0 57 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killingspree)
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sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses ================================================
Anyonekillgrenadecm (Sound) (df9e698) 4C 5D A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (Sound) (df9e6b8) F8 62 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (Sound) (df9e6f8) BC 6B A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (Sound) (df9e678) CC 5B A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (Sound) (df9e6d8) A4 67 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillvehiclecm)
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sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter ================================================
Alone (Sound) (df9eef8) 20 7C AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\alone) Nearmassacre (Sound) (df9ef78) F4 8E AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (Sound) (df9ef98) A8 95 AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\nearmassacrere) Rout (Sound) (df9efb8) 3C 9A AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\rout) Routre (Sound) (df9efd8) 40 A0 AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\routre) Seriouslywounded (Sound) (df9ef38) C4 85 AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (Sound) (df9ef58) 6C 8A AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (Sound) (df9ef18) 4C 81 AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
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sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments ================================================
Celebration (Sound) (df9ee78) 04 65 AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (Sound) (df9ee98) 54 6D AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (Sound) (df9eeb8) 6C 73 AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemy (Sound) (df9eed8) 60 77 AA 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\shootingdeadenemy)
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sound\dialog\marines\fitzgerald\conditional\combat2\shouting ================================================
Alliancebroken (Sound) (df9e8b8) 18 A5 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\alliancebroken) Alliancereformed (Sound) (df9e8d8) 98 A8 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\alliancereformed) Deadfriendfound (Sound) (df9e898) BC A1 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (Sound) (df9e958) CC B5 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (Sound) (df9e998) 00 BD A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (Sound) (df9e978) A8 B9 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadedangerself) Grenadesighted (Sound) (df9e918) DC AE A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadesighted) Grenadestartle (Sound) (df9e938) 8C B1 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadestartle) Grenadethrowing (Sound) (df9e8f8) 90 AB A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadethrowing) Newcombatalone (Sound) (df9e818) 98 93 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (Sound) (df9e838) 04 98 A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (Sound) (df9e858) 54 9B A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (Sound) (df9e878) 90 9E A9 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\unexpectedenemy)
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sound\dialog\marines\mendoza\conditional ================================================
Mendoza (Dialog) (dfa0db8) 7C 71 AE 80 (sound\dialog\marines\mendoza\conditional\mendoza)
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sound\dialog\marines\mendoza\conditional\combat2\actions ================================================
Flee (Sound) (dfa1978) 2C EE AF 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\flee) Fleere (Sound) (dfa1998) A8 F3 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\fleere) Hidingfinished (Sound) (dfa19d8) 70 FE AF 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\hidingfinished) Lostcontact (Sound) (dfa19b8) 84 F9 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\lostcontact) Nothingthere (Sound) (dfa1a98) 24 19 B0 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\nothingthere) Partiallysighted (Sound) (dfa1a78) 3C 15 B0 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\partiallysighted) Shooting (Sound) (dfa18d8) 58 DB AF 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shooting) Shootingberserk (Sound) (dfa1918) 78 E1 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shootingberserk) Shootinggroup (Sound) (dfa1938) B4 E5 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shootinggroup) Shootingtraitor (Sound) (dfa1958) 5C E9 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shootingtraitor) Shootingvehicle (Sound) (dfa18f8) 10 DE AF 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (Sound) (dfa18b8) D4 D5 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (Sound) (dfa19f8) DC 01 B0 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\vehicleentry) Vehicleexit (Sound) (dfa1a18) 84 06 B0 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\vehicleexit) Vehiclescared (Sound) (dfa1a58) F4 0E B0 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (Sound) (dfa1a38) 8C 0A B0 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\vehiclewoohoo)
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sound\dialog\marines\mendoza\conditional\combat2\beinghurt ================================================
Hurtenemy (Sound) (dfa0fd8) 78 BE AE 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (Sound) (dfa1038) B0 C5 AE 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (Sound) (dfa1058) 1C C9 AE 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (Sound) (dfa0ff8) AC C0 AE 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (Sound) (dfa1018) 78 C3 AE 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (Sound) (dfa0f78) A8 AE AE 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (Sound) (dfa0fb8) 10 B9 AE 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (Sound) (dfa0f98) 0C B5 AE 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtfriendre)
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sound\dialog\marines\mendoza\conditional\combat2\exclamations ================================================
Berserk (Sound) (dfa1ad8) AC 1F B0 80 (sound\dialog\marines\mendoza\conditional\combat2\exclamations\berserk) Surprise (Sound) (dfa1ab8) 14 1D B0 80 (sound\dialog\marines\mendoza\conditional\combat2\exclamations\surprise) Uncoverexclamation (Sound) (dfa1af8) BC 24 B0 80 (sound\dialog\marines\mendoza\conditional\combat2\exclamations\uncoverexclamation)
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sound\dialog\marines\mendoza\conditional\combat2\friendsdying ================================================
Friendbetrayed (Sound) (dfa1498) 7C 5D AF 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendbetrayed) Frienddied (Sound) (dfa13b8) F4 3F AF 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (Sound) (dfa1458) 08 56 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (Sound) (dfa1418) 08 4F AF 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (Sound) (dfa1438) EC 51 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (Sound) (dfa1478) 70 5A AF 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (Sound) (dfa13f8) F0 4A AF 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyfriend) Friendplayerdied (Sound) (dfa13d8) 30 45 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendplayerdied)
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sound\dialog\marines\mendoza\conditional\combat2\groupcomm ================================================
Advance (Sound) (dfa1838) 3C C7 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\advance) Alertfriend (Sound) (dfa1698) 2C 96 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertfriend) Alertfriendre (Sound) (dfa16b8) 80 99 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (Sound) (dfa16d8) 3C 9C AF 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (Sound) (dfa16f8) 00 9F AF 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertlostcontactre) Blocked (Sound) (dfa1718) 98 A2 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\blocked) Blockedre (Sound) (dfa1738) C0 A6 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\blockedre) Cover (Sound) (dfa1898) 74 D2 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\cover) Groupuncover (Sound) (dfa17f8) 9C BD AF 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (Sound) (dfa1818) 08 C2 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (Sound) (dfa1658) F8 8E AF 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (Sound) (dfa1678) D0 92 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (Sound) (dfa1858) D4 CC AF 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\retreat) Retreatre (Sound) (dfa1878) B8 CF AF 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\retreatre) Searchabandon (Sound) (dfa17d8) 40 BA AF 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchabandon) Searchquery (Sound) (dfa1778) 10 AE AF 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchquery) Searchqueryre (Sound) (dfa1798) 44 B1 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchqueryre) Searchreport (Sound) (dfa17b8) 60 B3 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchreport) Searchstart (Sound) (dfa1758) 24 AA AF 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchstart)
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sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople ================================================
Damagedenemy (Sound) (dfa0f38) 70 A0 AE 80 (sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (Sound) (dfa0f58) 38 A9 AE 80 (sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (Sound) (dfa0ef8) DC 98 AE 80 (sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (Sound) (dfa0f18) 34 9D AE 80 (sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedfriendplayer)
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sound\dialog\marines\mendoza\conditional\combat2\involuntary ================================================
Deathagonizing (Sound) (dfa0ed8) A8 96 AE 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathagonizing) Deathfalling (Sound) (dfa0eb8) 10 94 AE 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathfalling) Deathflying (Sound) (dfa0e38) 68 89 AE 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathflying) Deathquiet (Sound) (dfa0e78) 30 8F AE 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathquiet) Deathviolent (Sound) (dfa0e98) C0 91 AE 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathviolent) Painfalling (Sound) (dfa0e18) D0 86 AE 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\painfalling) Painmajor (Sound) (dfa0df8) 34 84 AE 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\painmajor) Painminor (Sound) (dfa0dd8) 8C 81 AE 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\painminor) Screampain (Sound) (dfa0e58) 98 8B AE 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\screampain)
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sound\dialog\marines\mendoza\conditional\combat2\killingpeople ================================================
Killedenemy (Sound) (dfa10f8) 00 DC AE 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (Sound) (dfa1238) EC 0C AF 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (Sound) (dfa1118) B4 E4 AE 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (Sound) (dfa1178) 90 F2 AE 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (Sound) (dfa11d8) 70 01 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (Sound) (dfa11f8) D0 05 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (Sound) (dfa1198) 50 F7 AE 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (Sound) (dfa11b8) E0 FC AE 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (Sound) (dfa1298) A0 17 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (Sound) (dfa12d8) C0 20 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (Sound) (dfa1258) B0 0F AF 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (Sound) (dfa1138) AC EC AE 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (Sound) (dfa1158) 4C F0 AE 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (Sound) (dfa1218) E4 09 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (Sound) (dfa12b8) 9C 1C AF 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyshotgun) Killedenemysniper (Sound) (dfa1278) AC 12 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemysniper) Killedfriend (Sound) (dfa1078) 10 CC AE 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (Sound) (dfa1098) 88 CF AE 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (Sound) (dfa10b8) 30 D3 AE 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (Sound) (dfa10d8) 6C D7 AE 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (Sound) (dfa12f8) F4 27 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killingspree)
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sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses ================================================
Anyonekillgrenadecm (Sound) (dfa1338) BC 2D AF 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (Sound) (dfa1358) A8 33 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (Sound) (dfa1398) CC 3B AF 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (Sound) (dfa1318) 34 2C AF 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (Sound) (dfa1378) 10 37 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillvehiclecm)
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sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter ================================================
Alone (Sound) (dfa1b98) 24 3F B0 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\alone) Nearmassacre (Sound) (dfa1c18) 60 4F B0 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (Sound) (dfa1c38) C8 53 B0 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\nearmassacrere) Rout (Sound) (dfa1c58) 2C 57 B0 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\rout) Routre (Sound) (dfa1c78) B4 5D B0 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\routre) Seriouslywounded (Sound) (dfa1bd8) 84 46 B0 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (Sound) (dfa1bf8) 60 4B B0 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (Sound) (dfa1bb8) 8C 42 B0 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
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sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments ================================================
Celebration (Sound) (dfa1b18) 00 28 B0 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (Sound) (dfa1b38) 70 2D B0 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\checkbodyenemy) Checkdeadfriend (Sound) (dfa1b58) D8 33 B0 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\checkdeadfriend) Shootingdeadenemy (Sound) (dfa1b78) F4 37 B0 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\shootingdeadenemy)
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sound\dialog\marines\mendoza\conditional\combat2\shouting ================================================
Alliancebroken (Sound) (dfa1558) DC 72 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\alliancebroken) Alliancereformed (Sound) (dfa1578) BC 75 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\alliancereformed) Deadfriendfound (Sound) (dfa1538) 18 70 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (Sound) (dfa15f8) D8 82 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (Sound) (dfa1638) B4 89 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (Sound) (dfa1618) 38 86 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadedangerself) Grenadesighted (Sound) (dfa15b8) 38 7C AF 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadesighted) Grenadestartle (Sound) (dfa15d8) 4C 80 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadestartle) Grenadethrowing (Sound) (dfa1598) B4 78 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadethrowing) Newcombatalone (Sound) (dfa14b8) FC 60 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (Sound) (dfa14d8) D4 64 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (Sound) (dfa14f8) DC 68 AF 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (Sound) (dfa1518) 50 6C AF 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\unexpectedenemy)
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sound\dialog\sarge2\conditional ================================================
Sarge2 (Dialog) (dfa1c98) 38 61 B0 80 (sound\dialog\sarge2\conditional\sarge2)
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sound\dialog\sarge2\conditional\combat2\actions ================================================
Flee (Sound) (dfa28b8) B8 70 B2 80 (sound\dialog\sarge2\conditional\combat2\actions\flee) Fleere (Sound) (dfa28d8) 94 73 B2 80 (sound\dialog\sarge2\conditional\combat2\actions\fleere) Hidingfinished (Sound) (dfa2918) F4 86 B2 80 (sound\dialog\sarge2\conditional\combat2\actions\hidingfinished) Lostcontact (Sound) (dfa28f8) 7C 7F B2 80 (sound\dialog\sarge2\conditional\combat2\actions\lostcontact) Nothingthere (Sound) (dfa29d8) 68 A2 B2 80 (sound\dialog\sarge2\conditional\combat2\actions\nothingthere) Partiallysighted (Sound) (dfa29b8) 1C 9F B2 80 (sound\dialog\sarge2\conditional\combat2\actions\partiallysighted) Shooting (Sound) (dfa2818) 40 56 B2 80 (sound\dialog\sarge2\conditional\combat2\actions\shooting) Shootingberserk (Sound) (dfa2858) 30 61 B2 80 (sound\dialog\sarge2\conditional\combat2\actions\shootingberserk) Shootinggroup (Sound) (dfa2878) 10 65 B2 80 (sound\dialog\sarge2\conditional\combat2\actions\shootinggroup) Shootingtraitor (Sound) (dfa2898) A0 6A B2 80 (sound\dialog\sarge2\conditional\combat2\actions\shootingtraitor) Shootingvehicle (Sound) (dfa2838) 74 5C B2 80 (sound\dialog\sarge2\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (Sound) (dfa27f8) 5C 53 B2 80 (sound\dialog\sarge2\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (Sound) (dfa2938) CC 8A B2 80 (sound\dialog\sarge2\conditional\combat2\actions\vehicleentry) Vehicleexit (Sound) (dfa2958) 54 8F B2 80 (sound\dialog\sarge2\conditional\combat2\actions\vehicleexit) Vehiclescared (Sound) (dfa2998) 3C 98 B2 80 (sound\dialog\sarge2\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (Sound) (dfa2978) 0C 94 B2 80 (sound\dialog\sarge2\conditional\combat2\actions\vehiclewoohoo)
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sound\dialog\sarge2\conditional\combat2\beinghurt ================================================
Hurtenemy (Sound) (dfa1f18) BC BD B0 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (Sound) (dfa1f78) 74 C6 B0 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (Sound) (dfa1f98) 90 C9 B0 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (Sound) (dfa1f38) 30 C1 B0 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (Sound) (dfa1f58) 28 C4 B0 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (Sound) (dfa1eb8) B4 A9 B0 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (Sound) (dfa1ef8) 14 B8 B0 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (Sound) (dfa1ed8) 60 B1 B0 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtfriendre)
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sound\dialog\sarge2\conditional\combat2\exclamations ================================================
Berserk (Sound) (dfa2a18) F0 AB B2 80 (sound\dialog\sarge2\conditional\combat2\exclamations\berserk) Surprise (Sound) (dfa29f8) BC A7 B2 80 (sound\dialog\sarge2\conditional\combat2\exclamations\surprise) Uncoverexclamation (Sound) (dfa2a38) 40 B1 B2 80 (sound\dialog\sarge2\conditional\combat2\exclamations\uncoverexclamation)
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sound\dialog\sarge2\conditional\combat2\friendsdying ================================================
Friendbetrayed (Sound) (dfa23d8) 14 A2 B1 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendbetrayed) Frienddied (Sound) (dfa22d8) 3C 63 B1 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (Sound) (dfa2398) 88 92 B1 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (Sound) (dfa2358) E8 87 B1 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (Sound) (dfa2378) 40 8B B1 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (Sound) (dfa23b8) 68 9A B1 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (Sound) (dfa2318) 88 79 B1 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyfriend) Friendkilledbyfriendlyplayer (Sound) (dfa2338) 1C 84 B1 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyfriendlyplayer) Friendplayerdied (Sound) (dfa22f8) 88 6B B1 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendplayerdied)
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sound\dialog\sarge2\conditional\combat2\groupcomm ================================================
Advance (Sound) (dfa2778) 00 37 B2 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\advance) Alertfriend (Sound) (dfa25d8) 58 F1 B1 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\alertfriend) Alertfriendre (Sound) (dfa25f8) A8 F4 B1 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (Sound) (dfa2618) 4C F7 B1 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (Sound) (dfa2638) 08 FA B1 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\alertlostcontactre) Blocked (Sound) (dfa2658) 30 04 B2 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\blocked) Blockedre (Sound) (dfa2678) 98 07 B2 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\blockedre) Cover (Sound) (dfa27d8) C4 4C B2 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\cover) Groupuncover (Sound) (dfa2738) 18 26 B2 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (Sound) (dfa2758) 90 30 B2 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (Sound) (dfa2598) 44 E7 B1 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (Sound) (dfa25b8) D8 EC B1 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (Sound) (dfa2798) AC 44 B2 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\retreat) Retreatre (Sound) (dfa27b8) 70 49 B2 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\retreatre) Searchabandon (Sound) (dfa2718) 20 20 B2 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchabandon) Searchquery (Sound) (dfa26b8) 38 10 B2 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchquery) Searchqueryre (Sound) (dfa26d8) 24 15 B2 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchqueryre) Searchreport (Sound) (dfa26f8) D0 19 B2 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchreport) Searchstart (Sound) (dfa2698) 14 0B B2 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchstart)
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sound\dialog\sarge2\conditional\combat2\hurtingpeople ================================================
Damagedenemy (Sound) (dfa1e78) 84 9A B0 80 (sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (Sound) (dfa1e98) 60 A3 B0 80 (sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (Sound) (dfa1e38) 98 91 B0 80 (sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (Sound) (dfa1e58) 34 97 B0 80 (sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedfriendplayer)
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sound\dialog\sarge2\conditional\combat2\involuntary ================================================
Deathagonizing (Sound) (dfa1dd8) B4 8A B0 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathagonizing) Deathfalling (Sound) (dfa1db8) 24 89 B0 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathfalling) Deathflying (Sound) (dfa1e18) 70 8F B0 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathflying) Deathinstant (Sound) (dfa1df8) D8 8C B0 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathinstant) Deathquiet (Sound) (dfa1d78) D0 83 B0 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathquiet) Deathviolent (Sound) (dfa1d98) 98 87 B0 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathviolent) Painbodymajor (Sound) (dfa1cd8) CC 73 B0 80 (sound\dialog\sarge2\conditional\combat2\involuntary\painbodymajor) Painbodyminor (Sound) (dfa1cb8) 48 71 B0 80 (sound\dialog\sarge2\conditional\combat2\involuntary\painbodyminor) Painfalling (Sound) (dfa1d18) 24 7B B0 80 (sound\dialog\sarge2\conditional\combat2\involuntary\painfalling) Painshield (Sound) (dfa1cf8) 10 78 B0 80 (sound\dialog\sarge2\conditional\combat2\involuntary\painshield) Screamfear (Sound) (dfa1d38) 50 7E B0 80 (sound\dialog\sarge2\conditional\combat2\involuntary\screamfear) Screampain (Sound) (dfa1d58) 74 80 B0 80 (sound\dialog\sarge2\conditional\combat2\involuntary\screampain)
================================================
sound\dialog\sarge2\conditional\combat2\killingpeople ================================================
Killedenemy (Sound) (dfa2038) 58 E6 B0 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (Sound) (dfa2178) 80 25 B1 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (Sound) (dfa2058) 84 EF B0 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (Sound) (dfa20b8) 10 00 B1 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (Sound) (dfa2118) 04 12 B1 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (Sound) (dfa2138) 1C 18 B1 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (Sound) (dfa20d8) 5C 07 B1 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (Sound) (dfa20f8) D0 0C B1 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (Sound) (dfa21b8) E8 2B B1 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (Sound) (dfa21f8) 68 36 B1 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (Sound) (dfa2198) B0 27 B1 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (Sound) (dfa2078) 18 F6 B0 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (Sound) (dfa2098) 30 FD B0 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (Sound) (dfa2158) 64 21 B1 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (Sound) (dfa21d8) 7C 31 B1 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyshotgun) Killedfriend (Sound) (dfa1fb8) 10 CD B0 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (Sound) (dfa1fd8) 70 D2 B0 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (Sound) (dfa1ff8) 9C D6 B0 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (Sound) (dfa2018) 9C DD B0 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (Sound) (dfa2218) 6C 40 B1 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killingspree)
================================================
sound\dialog\sarge2\conditional\combat2\playerkillresponses ================================================
Anyonekillgrenadecm (Sound) (dfa2258) FC 48 B1 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (Sound) (dfa2278) 8C 50 B1 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (Sound) (dfa22b8) 98 5B B1 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (Sound) (dfa2238) DC 46 B1 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (Sound) (dfa2298) FC 55 B1 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillvehiclecm)
================================================
sound\dialog\sarge2\conditional\combat2\postcombatchatter ================================================
Alone (Sound) (dfa2ad8) FC D5 B2 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\alone) Nearmassacre (Sound) (dfa2b58) 30 EC B2 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (Sound) (dfa2b78) C4 FA B2 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\nearmassacrere) Rout (Sound) (dfa2b98) F8 FE B2 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\rout) Routre (Sound) (dfa2bb8) 80 0A B3 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\routre) Seriouslywounded (Sound) (dfa2b18) F0 DF B2 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (Sound) (dfa2b38) 08 E2 B2 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (Sound) (dfa2af8) D0 DA B2 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
================================================
sound\dialog\sarge2\conditional\combat2\postcombatcomments ================================================
Celebration (Sound) (dfa2a58) 84 B4 B2 80 (sound\dialog\sarge2\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (Sound) (dfa2a78) 80 BA B2 80 (sound\dialog\sarge2\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (Sound) (dfa2a98) 40 C1 B2 80 (sound\dialog\sarge2\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemy (Sound) (dfa2ab8) D8 CA B2 80 (sound\dialog\sarge2\conditional\combat2\postcombatcomments\shootingdeadenemy)
================================================
sound\dialog\sarge2\conditional\combat2\shouting ================================================
Alliancebroken (Sound) (dfa2498) 98 B8 B1 80 (sound\dialog\sarge2\conditional\combat2\shouting\alliancebroken) Alliancereformed (Sound) (dfa24b8) 18 BE B1 80 (sound\dialog\sarge2\conditional\combat2\shouting\alliancereformed) Deadfriendfound (Sound) (dfa2478) E0 B5 B1 80 (sound\dialog\sarge2\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (Sound) (dfa2538) 00 D5 B1 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (Sound) (dfa2578) CC DE B1 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (Sound) (dfa2558) E8 D8 B1 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadedangerself) Grenadesighted (Sound) (dfa24f8) CC CC B1 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadesighted) Grenadestartle (Sound) (dfa2518) 58 D1 B1 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadestartle) Grenadethrowing (Sound) (dfa24d8) 98 C6 B1 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadethrowing) Newcombatalone (Sound) (dfa23f8) 80 A5 B1 80 (sound\dialog\sarge2\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (Sound) (dfa2418) 6C AA B1 80 (sound\dialog\sarge2\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (Sound) (dfa2438) 40 AE B1 80 (sound\dialog\sarge2\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (Sound) (dfa2458) 78 B1 B1 80 (sound\dialog\sarge2\conditional\combat2\shouting\unexpectedenemy)
================================================
sound\dialog\sargeant\conditional ================================================
Sargeant (Dialog) (df9eff8) 2C A4 AA 80 (sound\dialog\sargeant\conditional\sargeant)
================================================
sound\dialog\sargeant\conditional\combat2\actions ================================================
Flee (Sound) (df9fbd8) B4 49 AC 80 (sound\dialog\sargeant\conditional\combat2\actions\flee) Fleere (Sound) (df9fbf8) C0 4B AC 80 (sound\dialog\sargeant\conditional\combat2\actions\fleere) Lostcontact (Sound) (df9fc18) 94 55 AC 80 (sound\dialog\sargeant\conditional\combat2\actions\lostcontact) Nothingthere (Sound) (df9fcd8) 04 70 AC 80 (sound\dialog\sargeant\conditional\combat2\actions\nothingthere) Partiallysighted (Sound) (df9fcb8) 14 6C AC 80 (sound\dialog\sargeant\conditional\combat2\actions\partiallysighted) Shooting (Sound) (df9fb38) D8 31 AC 80 (sound\dialog\sargeant\conditional\combat2\actions\shooting) Shootingberserk (Sound) (df9fb78) 40 3A AC 80 (sound\dialog\sargeant\conditional\combat2\actions\shootingberserk) Shootinggroup (Sound) (df9fb98) 00 41 AC 80 (sound\dialog\sargeant\conditional\combat2\actions\shootinggroup) Shootingtraitor (Sound) (df9fbb8) D8 43 AC 80 (sound\dialog\sargeant\conditional\combat2\actions\shootingtraitor) Shootingvehicle (Sound) (df9fb58) E4 36 AC 80 (sound\dialog\sargeant\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (Sound) (df9fb18) 48 30 AC 80 (sound\dialog\sargeant\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (Sound) (df9fc38) 90 59 AC 80 (sound\dialog\sargeant\conditional\combat2\actions\vehicleentry) Vehicleexit (Sound) (df9fc58) D0 5C AC 80 (sound\dialog\sargeant\conditional\combat2\actions\vehicleexit) Vehiclescared (Sound) (df9fc98) A8 64 AC 80 (sound\dialog\sargeant\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (Sound) (df9fc78) 50 61 AC 80 (sound\dialog\sargeant\conditional\combat2\actions\vehiclewoohoo)
================================================
sound\dialog\sargeant\conditional\combat2\beinghurt ================================================
Hurtenemy (Sound) (df9f238) E8 FB AA 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (Sound) (df9f298) 38 04 AB 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemyneedler (Sound) (df9f258) 38 FF AA 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (Sound) (df9f278) 04 02 AB 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (Sound) (df9f1d8) 84 E5 AA 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (Sound) (df9f218) BC F4 AA 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (Sound) (df9f1f8) AC ED AA 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtfriendre)
================================================
sound\dialog\sargeant\conditional\combat2\exclamations ================================================
Berserk (Sound) (df9fd18) D8 75 AC 80 (sound\dialog\sargeant\conditional\combat2\exclamations\berserk) Meleeattack (Sound) (df9fd38) 5C 7B AC 80 (sound\dialog\sargeant\conditional\combat2\exclamations\meleeattack) Surprise (Sound) (df9fcf8) 4C 73 AC 80 (sound\dialog\sargeant\conditional\combat2\exclamations\surprise) Uncoverexclamation (Sound) (df9fd58) F0 7E AC 80 (sound\dialog\sargeant\conditional\combat2\exclamations\uncoverexclamation)
================================================
sound\dialog\sargeant\conditional\combat2\friendsdying ================================================
Friendbetrayed (Sound) (df9f6f8) F8 A6 AB 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendbetrayed) Frienddied (Sound) (df9f5f8) 04 82 AB 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (Sound) (df9f6b8) DC 9E AB 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (Sound) (df9f678) 1C 98 AB 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (Sound) (df9f698) EC 9A AB 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (Sound) (df9f6d8) 48 A2 AB 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (Sound) (df9f638) DC 90 AB 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyfriend) Friendkilledbyfriendlyplayer (Sound) (df9f658) 7C 96 AB 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyfriendlyplayer) Friendplayerdied (Sound) (df9f618) 70 89 AB 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendplayerdied)
================================================
sound\dialog\sargeant\conditional\combat2\groupcomm ================================================
Advance (Sound) (df9fa98) 74 1A AC 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\advance) Alertfriend (Sound) (df9f8f8) 90 E0 AB 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\alertfriend) Alertfriendre (Sound) (df9f918) CC E3 AB 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (Sound) (df9f938) 78 E6 AB 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (Sound) (df9f958) D4 E9 AB 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\alertlostcontactre) Blocked (Sound) (df9f978) F0 EF AB 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\blocked) Blockedre (Sound) (df9f998) 74 F4 AB 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\blockedre) Cover (Sound) (df9faf8) 90 2C AC 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\cover) Groupuncover (Sound) (df9fa58) FC 0D AC 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (Sound) (df9fa78) 94 13 AC 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (Sound) (df9f8b8) 70 D8 AB 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (Sound) (df9f8d8) 38 DC AB 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (Sound) (df9fab8) 04 24 AC 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\retreat) Retreatre (Sound) (df9fad8) B0 28 AC 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\retreatre) Searchabandon (Sound) (df9fa38) 10 0A AC 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchabandon) Searchquery (Sound) (df9f9d8) 0C FD AB 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchquery) Searchqueryre (Sound) (df9f9f8) C0 00 AC 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchqueryre) Searchreport (Sound) (df9fa18) 68 03 AC 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchreport) Searchstart (Sound) (df9f9b8) 7C F8 AB 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchstart)
================================================
sound\dialog\sargeant\conditional\combat2\hurtingpeople ================================================
Damagedenemy (Sound) (df9f198) 94 D6 AA 80 (sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (Sound) (df9f1b8) D8 DF AA 80 (sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (Sound) (df9f158) D4 CC AA 80 (sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (Sound) (df9f178) 40 D2 AA 80 (sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedfriendplayer)
================================================
sound\dialog\sargeant\conditional\combat2\involuntary ================================================
Deathagonizing (Sound) (df9f118) AC C8 AA 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathagonizing) Deathfalling (Sound) (df9f0f8) A0 C6 AA 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathfalling) Deathflying (Sound) (df9f078) 00 BB AA 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathflying) Deathinstant (Sound) (df9f138) DC CA AA 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathinstant) Deathquiet (Sound) (df9f0b8) C4 C1 AA 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathquiet) Deathviolent (Sound) (df9f0d8) C4 C3 AA 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathviolent) Painfalling (Sound) (df9f058) F0 B8 AA 80 (sound\dialog\sargeant\conditional\combat2\involuntary\painfalling) Painmajor (Sound) (df9f038) D4 B6 AA 80 (sound\dialog\sargeant\conditional\combat2\involuntary\painmajor) Painminor (Sound) (df9f018) 3C B4 AA 80 (sound\dialog\sargeant\conditional\combat2\involuntary\painminor) Screampain (Sound) (df9f098) A4 BD AA 80 (sound\dialog\sargeant\conditional\combat2\involuntary\screampain)
================================================
sound\dialog\sargeant\conditional\combat2\killingpeople ================================================
Killedenemy (Sound) (df9f338) F0 1D AB 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (Sound) (df9f478) E0 4B AB 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (Sound) (df9f358) 64 22 AB 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (Sound) (df9f3b8) B4 31 AB 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (Sound) (df9f418) 98 40 AB 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (Sound) (df9f438) F8 43 AB 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (Sound) (df9f3d8) A8 36 AB 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (Sound) (df9f3f8) 34 3C AB 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (Sound) (df9f4d8) 68 57 AB 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (Sound) (df9f518) 7C 62 AB 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (Sound) (df9f498) 94 4E AB 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (Sound) (df9f378) CC 28 AB 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (Sound) (df9f398) 7C 2F AB 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (Sound) (df9f458) C8 47 AB 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (Sound) (df9f4f8) 1C 5F AB 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyshotgun) Killedenemysniper (Sound) (df9f4b8) AC 52 AB 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemysniper) Killedfriend (Sound) (df9f2b8) 54 07 AB 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (Sound) (df9f2d8) D0 0D AB 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (Sound) (df9f2f8) F8 11 AB 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (Sound) (df9f318) 24 18 AB 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (Sound) (df9f538) EC 69 AB 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killingspree)
================================================
sound\dialog\sargeant\conditional\combat2\playerkillresponses ================================================
Anyonekillgrenadecm (Sound) (df9f578) 40 6E AB 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (Sound) (df9f598) 00 74 AB 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (Sound) (df9f5d8) 04 7C AB 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (Sound) (df9f558) C0 6C AB 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (Sound) (df9f5b8) E8 77 AB 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillvehiclecm)
================================================
sound\dialog\sargeant\conditional\combat2\postcombatchatter ================================================
Alone (Sound) (df9fdf8) 48 9C AC 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\alone) Nearmassacre (Sound) (df9fe78) FC AA AC 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (Sound) (df9fe98) 00 AE AC 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\nearmassacrere) Rout (Sound) (df9feb8) 30 B0 AC 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\rout) Routre (Sound) (df9fed8) B4 B7 AC 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\routre) Seriouslywounded (Sound) (df9fe38) D0 A1 AC 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (Sound) (df9fe58) 74 A6 AC 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (Sound) (df9fe18) C0 9F AC 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
================================================
sound\dialog\sargeant\conditional\combat2\postcombatcomments ================================================
Celebration (Sound) (df9fd78) 44 82 AC 80 (sound\dialog\sargeant\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (Sound) (df9fd98) 50 88 AC 80 (sound\dialog\sargeant\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (Sound) (df9fdb8) 6C 8E AC 80 (sound\dialog\sargeant\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemyplayer (Sound) (df9fdd8) AC 97 AC 80 (sound\dialog\sargeant\conditional\combat2\postcombatcomments\shootingdeadenemyplayer)
================================================
sound\dialog\sargeant\conditional\combat2\shouting ================================================
Alliancebroken (Sound) (df9f7b8) E4 BC AB 80 (sound\dialog\sargeant\conditional\combat2\shouting\alliancebroken) Alliancereformed (Sound) (df9f7d8) 18 C1 AB 80 (sound\dialog\sargeant\conditional\combat2\shouting\alliancereformed) Deadfriendfound (Sound) (df9f798) 30 BA AB 80 (sound\dialog\sargeant\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (Sound) (df9f858) E4 CB AB 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (Sound) (df9f898) 9C D2 AB 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (Sound) (df9f878) 24 CF AB 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadedangerself) Grenadesighted (Sound) (df9f818) 3C C7 AB 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadesighted) Grenadestartle (Sound) (df9f838) E0 C9 AB 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadestartle) Grenadethrowing (Sound) (df9f7f8) A0 C4 AB 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadethrowing) Newcombatalone (Sound) (df9f718) C0 AC AB 80 (sound\dialog\sargeant\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (Sound) (df9f738) 24 B1 AB 80 (sound\dialog\sargeant\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (Sound) (df9f758) 60 B4 AB 80 (sound\dialog\sargeant\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (Sound) (df9f778) A0 B7 AB 80 (sound\dialog\sargeant\conditional\combat2\shouting\unexpectedenemy)
================================================
sound\music\battle1 ================================================
Alt_loops (Sound) (dfb28f8) 94 05 21 81 (sound\music\battle1\alt_loops) In (Sound) (dfb28b8) C8 F2 20 81 (sound\music\battle1\in) Loops (Sound) (dfb28d8) 20 F6 20 81 (sound\music\battle1\loops)
================================================
sound\music\battle1_themes ================================================
Bat1_ww (Sound) (dfb2938) EC 17 21 81 (sound\music\battle1_themes\bat1_ww)
================================================
sound\music\battle2_full ================================================
Alt_loops (Sound) (dfb2738) D8 83 20 81 (sound\music\battle2_full\alt_loops) In (Sound) (dfb2718) 90 7E 20 81 (sound\music\battle2_full\in) Loops (Sound) (dfb26b8) 34 6E 20 81 (sound\music\battle2_full\loops) Out (Sound) (dfb26d8) 4C 79 20 81 (sound\music\battle2_full\out)
================================================
sound\music\battle2_perc ================================================
In (Sound) (dfb2658) 8C 58 20 81 (sound\music\battle2_perc\in) Loops (Sound) (dfb2678) DC 5C 20 81 (sound\music\battle2_perc\loops) Out (Sound) (dfb2698) E4 69 20 81 (sound\music\battle2_perc\out)
================================================
sound\music\cstrng ================================================
Cstrng2 (Sound) (dfb2a78) 64 B8 21 81 (sound\music\cstrng\cstrng2)
================================================
sound\music\haloperc ================================================
Loops (Sound) (dfb25b8) D8 16 20 81 (sound\music\haloperc\loops) Out (Sound) (dfb25d8) 4C 26 20 81 (sound\music\haloperc\out)
================================================
sound\music\jig_lite ================================================
Loops (Sound) (dfb27d8) B8 AF 20 81 (sound\music\jig_lite\loops) Out (Sound) (dfb27f8) E8 B7 20 81 (sound\music\jig_lite\out)
================================================
sound\music\magic ================================================
In (Sound) (dfb2998) 84 31 21 81 (sound\music\magic\in) Loops (Sound) (dfb29b8) 48 37 21 81 (sound\music\magic\loops) Out (Sound) (dfb29d8) 00 4E 21 81 (sound\music\magic\out)
================================================
sound\music\misc ================================================
Night_trvl (Sound) (dfb2618) 14 2B 20 81 (sound\music\misc\night_trvl)
================================================
sound\music\scifi_full ================================================
In (Sound) (dfb2838) 78 C3 20 81 (sound\music\scifi_full\in) Loops (Sound) (dfb2858) 98 CD 20 81 (sound\music\scifi_full\loops) Out (Sound) (dfb2878) 7C EE 20 81 (sound\music\scifi_full\out)
================================================
sound\music\spooky1 ================================================
In (Sound) (dfb2a18) 24 57 21 81 (sound\music\spooky1\in) Loops (Sound) (dfb2a38) D0 5F 21 81 (sound\music\spooky1\loops)
================================================
sound\music\spooky2 ================================================
In (Sound) (dfb2778) 58 91 20 81 (sound\music\spooky2\in) Loops (Sound) (dfb2798) 78 9B 20 81 (sound\music\spooky2\loops) Out (Sound) (dfb27b8) 04 A8 20 81 (sound\music\spooky2\out)
================================================
sound\music\strnglp3 ================================================
In (Sound) (dfb2558) 28 02 20 81 (sound\music\strnglp3\in) Loops (Sound) (dfb2578) 0C 04 20 81 (sound\music\strnglp3\loops) Out (Sound) (dfb2598) 70 15 20 81 (sound\music\strnglp3\out)
================================================
sound\sfx\ambience\a50 ================================================
A50_ext_detail (Sound Scenery) (dfb1018) C8 2E 1D 81 (sound\sfx\ambience\a50\a50_ext_detail) A50ext_crick (Looping Sound) (dfb5018) D4 C2 28 81 (sound\sfx\ambience\a50\a50ext_crick) A50ext_gusts (Looping Sound) (dfb50b8) 78 E5 28 81 (sound\sfx\ambience\a50\a50ext_gusts) A50ext_nocrick (Looping Sound) (dfb5098) E4 E3 28 81 (sound\sfx\ambience\a50\a50ext_nocrick) A50int_shiponly (Looping Sound) (dfb54d8) BC 39 29 81 (sound\sfx\ambience\a50\a50int_shiponly) Covy_ship (Sound Scenery) (dfb0fb8) 30 29 1D 81 (sound\sfx\ambience\a50\covy_ship) Covy_ship (Looping Sound) (dfb0fd8) 74 2B 1D 81 (sound\sfx\ambience\a50\covy_ship) Ext_detail (Looping Sound) (dfb1038) 0C 31 1D 81 (sound\sfx\ambience\a50\ext_detail) Grav_lift (Sound Scenery) (dfb0f58) 90 24 1D 81 (sound\sfx\ambience\a50\grav_lift) Grav_lift (Looping Sound) (dfb0f78) D4 26 1D 81 (sound\sfx\ambience\a50\grav_lift)
================================================
sound\sfx\ambience\emitters ================================================
Covy_ship (Sound) (dfb0ff8) 68 2C 1D 81 (sound\sfx\ambience\emitters\covy_ship) Grav_lift (Sound) (dfb0f98) C8 27 1D 81 (sound\sfx\ambience\emitters\grav_lift)
================================================
sound\sfx\ambience\exteriors\detail ================================================
A50_ext_detail (Sound) (dfb1058) 68 32 1D 81 (sound\sfx\ambience\exteriors\detail\a50_ext_detail) Whistlegusts (Sound) (dfb50d8) 74 E7 28 81 (sound\sfx\ambience\exteriors\detail\whistlegusts)
================================================
sound\sfx\ambience\exteriors\loops ================================================
Desertnight (Sound) (dfb5038) 08 C5 28 81 (sound\sfx\ambience\exteriors\loops\desertnight) Desertnight2 (Sound) (dfb5078) 38 DB 28 81 (sound\sfx\ambience\exteriors\loops\desertnight2) Desertwind (Sound) (dfb5058) A4 CF 28 81 (sound\sfx\ambience\exteriors\loops\desertwind)
================================================
sound\sfx\ambience\interiors ================================================
39shipmoan (Sound) (dfb54f8) B0 3A 29 81 (sound\sfx\ambience\interiors\39shipmoan)
================================================
sound\sfx\impulse\animations\cyborg ================================================
B_driver_enter (Sound) (dfa6698) 98 23 CC 80 (sound\sfx\impulse\animations\cyborg\b_driver_enter) B_driver_exit (Sound) (dfa66b8) 00 25 CC 80 (sound\sfx\impulse\animations\cyborg\b_driver_exit) G_driver_enter (Sound) (dfa66d8) 68 26 CC 80 (sound\sfx\impulse\animations\cyborg\g_driver_enter) G_driver_exit (Sound) (dfa66f8) D0 27 CC 80 (sound\sfx\impulse\animations\cyborg\g_driver_exit) Gt_gunner_enter (Sound) (df9d0f8) 18 8C A6 80 (sound\sfx\impulse\animations\cyborg\gt_gunner_enter) Gt_gunner_exit (Sound) (df9d118) 80 8D A6 80 (sound\sfx\impulse\animations\cyborg\gt_gunner_exit) P_rider_lf_enter (Sound) (df9d138) E8 8E A6 80 (sound\sfx\impulse\animations\cyborg\p_rider_lf_enter) P_rider_lf_exit (Sound) (df9d158) 50 90 A6 80 (sound\sfx\impulse\animations\cyborg\p_rider_lf_exit) P_rider_rf_enter (Sound) (df9d178) B8 91 A6 80 (sound\sfx\impulse\animations\cyborg\p_rider_rf_enter) P_rider_rf_exit (Sound) (df9d198) 20 93 A6 80 (sound\sfx\impulse\animations\cyborg\p_rider_rf_exit) Scorpion_driver_enter (Sound) (dfa6718) 38 29 CC 80 (sound\sfx\impulse\animations\cyborg\scorpion_driver_enter) Scorpion_driver_exit (Sound) (dfa6738) A0 2A CC 80 (sound\sfx\impulse\animations\cyborg\scorpion_driver_exit) W_driver_enter (Sound) (dfa6758) 08 2C CC 80 (sound\sfx\impulse\animations\cyborg\w_driver_enter) W_driver_exit (Sound) (dfa6778) 70 2D CC 80 (sound\sfx\impulse\animations\cyborg\w_driver_exit) W_gunner_enter (Sound) (dfa6798) D8 2E CC 80 (sound\sfx\impulse\animations\cyborg\w_gunner_enter) W_gunner_exit (Sound) (dfa67b8) 40 30 CC 80 (sound\sfx\impulse\animations\cyborg\w_gunner_exit) W_rider_enter (Sound) (dfa67d8) A8 31 CC 80 (sound\sfx\impulse\animations\cyborg\w_rider_enter) W_rider_exit (Sound) (dfa67f8) 10 33 CC 80 (sound\sfx\impulse\animations\cyborg\w_rider_exit) Wraith_driver_enter (Sound) (dfa6818) 78 34 CC 80 (sound\sfx\impulse\animations\cyborg\wraith_driver_enter) Wraith_driver_exit (Sound) (dfa6838) E0 35 CC 80 (sound\sfx\impulse\animations\cyborg\wraith_driver_exit)
================================================
sound\sfx\impulse\animations\elite ================================================
Alert_pistol_move_front (Sound) (dfa7b58) 04 1D DE 80 (sound\sfx\impulse\animations\elite\alert_pistol_move_front) B-driver_enter (Sound) (dfa7918) E4 FD DD 80 (sound\sfx\impulse\animations\elite\b-driver_enter) Bdriverexit (Sound) (dfa7938) 4C FF DD 80 (sound\sfx\impulse\animations\elite\bdriverexit) Crouch_pistol_move_back (Sound) (dfa7b38) A4 1A DE 80 (sound\sfx\impulse\animations\elite\crouch_pistol_move_back) Crouch_pistol_move_front (Sound) (dfa7b18) 44 18 DE 80 (sound\sfx\impulse\animations\elite\crouch_pistol_move_front) Crouch_pistol_move_left (Sound) (dfa7af8) E4 15 DE 80 (sound\sfx\impulse\animations\elite\crouch_pistol_move_left) Crouch_pistol_move_right (Sound) (dfa7ad8) 84 13 DE 80 (sound\sfx\impulse\animations\elite\crouch_pistol_move_right) Crouch_sword_move_back (Sound) (dfa7ab8) 24 11 DE 80 (sound\sfx\impulse\animations\elite\crouch_sword_move_back) Crouch_sword_move_front (Sound) (dfa7a98) C4 0E DE 80 (sound\sfx\impulse\animations\elite\crouch_sword_move_front) Gdriverenter (Sound) (dfa7958) B4 00 DE 80 (sound\sfx\impulse\animations\elite\gdriverenter) Gdriverexit (Sound) (dfa7978) 1C 02 DE 80 (sound\sfx\impulse\animations\elite\gdriverexit) Gtgunnerenter (Sound) (dfa7998) 84 03 DE 80 (sound\sfx\impulse\animations\elite\gtgunnerenter) Gtgunnerexit (Sound) (dfa79b8) EC 04 DE 80 (sound\sfx\impulse\animations\elite\gtgunnerexit) Stand_pistol_evade_left (Sound) (dfa79d8) 54 06 DE 80 (sound\sfx\impulse\animations\elite\stand_pistol_evade_left) Stand_pistol_evade_right (Sound) (dfa79f8) BC 07 DE 80 (sound\sfx\impulse\animations\elite\stand_pistol_evade_right) Stand_pistol_melee (Sound) (dfa7a18) 24 09 DE 80 (sound\sfx\impulse\animations\elite\stand_pistol_melee) Stand_pistol_melee_2 (Sound) (dfa7a38) 8C 0A DE 80 (sound\sfx\impulse\animations\elite\stand_pistol_melee_2) Stand_sword_melee.mov (Sound) (dfa7a58) F4 0B DE 80 (sound\sfx\impulse\animations\elite\stand_sword_melee.mov) Stand_sword_melee_oh (Sound) (dfa7b78) 64 1F DE 80 (sound\sfx\impulse\animations\elite\stand_sword_melee_oh) Stand_up_roll (Sound) (dfa7a78) 5C 0D DE 80 (sound\sfx\impulse\animations\elite\stand_up_roll)
================================================
sound\sfx\impulse\animations\grunt ================================================
Alert_pistol_move_front (Sound) (dfad558) 4C 40 FC 80 (sound\sfx\impulse\animations\grunt\alert_pistol_move_front) Crouch_pistol_move_front (Sound) (dfad578) AC 42 FC 80 (sound\sfx\impulse\animations\grunt\crouch_pistol_move_front) Crouch_pistol_move_left (Sound) (dfad598) 0C 45 FC 80 (sound\sfx\impulse\animations\grunt\crouch_pistol_move_left) Crouch_pistol_move_right (Sound) (dfad5b8) 6C 47 FC 80 (sound\sfx\impulse\animations\grunt\crouch_pistol_move_right) Flee_pistol_move_front (Sound) (dfad5d8) CC 49 FC 80 (sound\sfx\impulse\animations\grunt\flee_pistol_move_front) Onfire_idle (Sound) (dfad458) 0C 35 FC 80 (sound\sfx\impulse\animations\grunt\onfire_idle) Stand_missile_move_front (Sound) (dfad5f8) 2C 4C FC 80 (sound\sfx\impulse\animations\grunt\stand_missile_move_front) Stand_missile_move_left (Sound) (dfad618) 8C 4E FC 80 (sound\sfx\impulse\animations\grunt\stand_missile_move_left) Stand_missile_move_right (Sound) (dfad638) EC 50 FC 80 (sound\sfx\impulse\animations\grunt\stand_missile_move_right) Stand_pistol_dive (Sound) (dfad478) 74 36 FC 80 (sound\sfx\impulse\animations\grunt\stand_pistol_dive) Stand_pistol_evade_left (Sound) (dfad498) DC 37 FC 80 (sound\sfx\impulse\animations\grunt\stand_pistol_evade_left) Stand_pistol_evade_right (Sound) (dfad4b8) 44 39 FC 80 (sound\sfx\impulse\animations\grunt\stand_pistol_evade_right) Stand_pistol_move_back (Sound) (dfad658) 4C 53 FC 80 (sound\sfx\impulse\animations\grunt\stand_pistol_move_back) Stand_pistol_move_front (Sound) (dfad678) AC 55 FC 80 (sound\sfx\impulse\animations\grunt\stand_pistol_move_front) Stand_pistol_move_left (Sound) (dfad698) 0C 58 FC 80 (sound\sfx\impulse\animations\grunt\stand_pistol_move_left) Stand_pistol_move_right (Sound) (dfad6b8) 6C 5A FC 80 (sound\sfx\impulse\animations\grunt\stand_pistol_move_right) Stand_pistol_reload_1 (Sound) (dfad4d8) AC 3A FC 80 (sound\sfx\impulse\animations\grunt\stand_pistol_reload_1) Stand_pistol_surprise_back (Sound) (dfad4f8) 14 3C FC 80 (sound\sfx\impulse\animations\grunt\stand_pistol_surprise_back) Stand_pistol_surprise_front (Sound) (dfad518) 7C 3D FC 80 (sound\sfx\impulse\animations\grunt\stand_pistol_surprise_front) Stand_pistol_throw_grenade (Sound) (dfad538) E4 3E FC 80 (sound\sfx\impulse\animations\grunt\stand_pistol_throw_grenade)
================================================
sound\sfx\impulse\animations\hunter ================================================
Alertunarmedmovefront (Sound) (dfa89f8) 88 1E E7 80 (sound\sfx\impulse\animations\hunter\alertunarmedmovefront) Couchmove_front (Sound) (dfa8a18) 54 23 E7 80 (sound\sfx\impulse\animations\hunter\couchmove_front) Crouchmove_back (Sound) (dfa8a38) AC 26 E7 80 (sound\sfx\impulse\animations\hunter\crouchmove_back) Crouchmove_left (Sound) (dfa8a58) 04 2A E7 80 (sound\sfx\impulse\animations\hunter\crouchmove_left) Crouchmove_right (Sound) (dfa8a78) 5C 2D E7 80 (sound\sfx\impulse\animations\hunter\crouchmove_right) Stand_dive (Sound) (dfa8ab8) 80 35 E7 80 (sound\sfx\impulse\animations\hunter\stand_dive) Standunarmedmovefront (Sound) (dfa8a98) B4 30 E7 80 (sound\sfx\impulse\animations\hunter\standunarmedmovefront) Unarmed_melee (Sound) (dfa89d8) 20 1D E7 80 (sound\sfx\impulse\animations\hunter\unarmed_melee)
================================================
sound\sfx\impulse\animations\jackal ================================================
Alert_pistol_move_front (Sound) (dfaf178) A8 2E 0A 81 (sound\sfx\impulse\animations\jackal\alert_pistol_move_front) Crouch_pistol_move_back (Sound) (dfaf198) 08 31 0A 81 (sound\sfx\impulse\animations\jackal\crouch_pistol_move_back) Crouch_pistol_move_front (Sound) (dfaf1b8) 68 33 0A 81 (sound\sfx\impulse\animations\jackal\crouch_pistol_move_front) Crouch_pistol_move_left (Sound) (dfaf1d8) C8 35 0A 81 (sound\sfx\impulse\animations\jackal\crouch_pistol_move_left) Crouch_pistol_move_right (Sound) (dfaf1f8) 28 38 0A 81 (sound\sfx\impulse\animations\jackal\crouch_pistol_move_right) Flee_pistol_move_front (Sound) (dfaf218) 88 3A 0A 81 (sound\sfx\impulse\animations\jackal\flee_pistol_move_front) Stand_pistol_move_back (Sound) (dfaf238) E8 3C 0A 81 (sound\sfx\impulse\animations\jackal\stand_pistol_move_back) Stand_pistol_move_front (Sound) (dfaf258) 48 3F 0A 81 (sound\sfx\impulse\animations\jackal\stand_pistol_move_front) Stand_pistol_move_left (Sound) (dfaf278) A8 41 0A 81 (sound\sfx\impulse\animations\jackal\stand_pistol_move_left) Stand_pistol_move_right (Sound) (dfaf298) 08 44 0A 81 (sound\sfx\impulse\animations\jackal\stand_pistol_move_right)
================================================
sound\sfx\impulse\animations\marine ================================================
P_rider_lb01_enter (Sound) (df9cef8) 98 75 A6 80 (sound\sfx\impulse\animations\marine\p_rider_lb01_enter) P_rider_lb01_exit (Sound) (df9cf18) 00 77 A6 80 (sound\sfx\impulse\animations\marine\p_rider_lb01_exit) P_rider_lb02_exit (Sound) (df9cf38) 68 78 A6 80 (sound\sfx\impulse\animations\marine\p_rider_lb02_exit) P_rider_lb_enter (Sound) (df9ceb8) C8 72 A6 80 (sound\sfx\impulse\animations\marine\p_rider_lb_enter) P_rider_lb_exit (Sound) (df9ced8) 30 74 A6 80 (sound\sfx\impulse\animations\marine\p_rider_lb_exit) P_rider_lm_enter (Sound) (df9cf58) D0 79 A6 80 (sound\sfx\impulse\animations\marine\p_rider_lm_enter) P_rider_lm_exit (Sound) (df9cf78) 38 7B A6 80 (sound\sfx\impulse\animations\marine\p_rider_lm_exit) P_rider_rb01_enter (Sound) (df9cfd8) 70 7F A6 80 (sound\sfx\impulse\animations\marine\p_rider_rb01_enter) P_rider_rb01_exit (Sound) (df9cff8) D8 80 A6 80 (sound\sfx\impulse\animations\marine\p_rider_rb01_exit) P_rider_rb02_exit (Sound) (df9d018) 40 82 A6 80 (sound\sfx\impulse\animations\marine\p_rider_rb02_exit) P_rider_rb_enter (Sound) (df9cf98) A0 7C A6 80 (sound\sfx\impulse\animations\marine\p_rider_rb_enter) P_rider_rb_exit (Sound) (df9cfb8) 08 7E A6 80 (sound\sfx\impulse\animations\marine\p_rider_rb_exit) P_rider_rm_enter (Sound) (df9d038) A8 83 A6 80 (sound\sfx\impulse\animations\marine\p_rider_rm_enter) P_rider_rm_exit (Sound) (df9d058) 10 85 A6 80 (sound\sfx\impulse\animations\marine\p_rider_rm_exit) W_gunner_enter (Sound) (df9d078) 78 86 A6 80 (sound\sfx\impulse\animations\marine\w_gunner_enter) W_gunner_exit (Sound) (df9d098) E0 87 A6 80 (sound\sfx\impulse\animations\marine\w_gunner_exit) W_rider_enter (Sound) (df9d0b8) 48 89 A6 80 (sound\sfx\impulse\animations\marine\w_rider_enter) W_rider_exit (Sound) (df9d0d8) B0 8A A6 80 (sound\sfx\impulse\animations\marine\w_rider_exit)
================================================
sound\sfx\impulse\bodyfalls\elite ================================================
Hkillbackgut (Sound) (dfa7878) DC F6 DD 80 (sound\sfx\impulse\bodyfalls\elite\hkillbackgut) Hkillfrontgut (Sound) (dfa78f8) 7C FC DD 80 (sound\sfx\impulse\bodyfalls\elite\hkillfrontgut) Skillfrontbackgut (Sound) (dfa78d8) 14 FB DD 80 (sound\sfx\impulse\bodyfalls\elite\skillfrontbackgut) Skillleftgut (Sound) (dfa78b8) AC F9 DD 80 (sound\sfx\impulse\bodyfalls\elite\skillleftgut) Skillrightgut (Sound) (dfa7898) 44 F8 DD 80 (sound\sfx\impulse\bodyfalls\elite\skillrightgut)
================================================
sound\sfx\impulse\bodyfalls\grunt ================================================
Hkillfrontgut (Sound) (dfad3d8) 6C 2F FC 80 (sound\sfx\impulse\bodyfalls\grunt\hkillfrontgut) Skillbackgut (Sound) (dfad3f8) D4 30 FC 80 (sound\sfx\impulse\bodyfalls\grunt\skillbackgut) Skillfrontgut (Sound) (dfad418) 3C 32 FC 80 (sound\sfx\impulse\bodyfalls\grunt\skillfrontgut) Skillleftgut (Sound) (dfad438) A4 33 FC 80 (sound\sfx\impulse\bodyfalls\grunt\skillleftgut)
================================================
sound\sfx\impulse\bodyfalls\hunter ================================================
Hkillbackgut (Sound) (dfa8938) 18 16 E7 80 (sound\sfx\impulse\bodyfalls\hunter\hkillbackgut) Hkillfrontgut (Sound) (dfa89b8) B8 1B E7 80 (sound\sfx\impulse\bodyfalls\hunter\hkillfrontgut) Skillfrontbackgut (Sound) (dfa8998) 50 1A E7 80 (sound\sfx\impulse\bodyfalls\hunter\skillfrontbackgut) Skillleftgut (Sound) (dfa8978) E8 18 E7 80 (sound\sfx\impulse\bodyfalls\hunter\skillleftgut) Skillrightgut (Sound) (dfa8958) 80 17 E7 80 (sound\sfx\impulse\bodyfalls\hunter\skillrightgut)
================================================
sound\sfx\impulse\bodyfalls\jackal ================================================
Hkillbackgut (Sound) (dfaf0b8) 38 26 0A 81 (sound\sfx\impulse\bodyfalls\jackal\hkillbackgut) Hkillfrontgut (Sound) (dfaf138) D8 2B 0A 81 (sound\sfx\impulse\bodyfalls\jackal\hkillfrontgut) Skillbackgut (Sound) (dfaf118) 70 2A 0A 81 (sound\sfx\impulse\bodyfalls\jackal\skillbackgut) Skillfrontbackgut (Sound) (dfaf158) 40 2D 0A 81 (sound\sfx\impulse\bodyfalls\jackal\skillfrontbackgut) Skillleftgut (Sound) (dfaf0f8) 08 29 0A 81 (sound\sfx\impulse\bodyfalls\jackal\skillleftgut) Skillrightgut (Sound) (dfaf0d8) A0 27 0A 81 (sound\sfx\impulse\bodyfalls\jackal\skillrightgut)
================================================
sound\sfx\impulse\bodyfalls\marines ================================================
General (Sound) (df9ce98) 88 6C A6 80 (sound\sfx\impulse\bodyfalls\marines\general) Hkillfronthead (Sound) (df9ce78) 20 6B A6 80 (sound\sfx\impulse\bodyfalls\marines\hkillfronthead) Skillfrontgut (Sound) (df9ce58) B8 69 A6 80 (sound\sfx\impulse\bodyfalls\marines\skillfrontgut)
================================================
sound\sfx\impulse\coolant ================================================
Enter_water (Sound) (dfb2cf8) DC A7 22 81 (sound\sfx\impulse\coolant\enter_water) Exit_water (Sound) (dfb2d18) 44 A9 22 81 (sound\sfx\impulse\coolant\exit_water)
================================================
sound\sfx\impulse\doors ================================================
A50_holo (Looping Sound) (dfab998) CC 0C F0 80 (sound\sfx\impulse\doors\a50_holo) A50_prison_door (Looping Sound) (dfabc18) 64 4E F0 80 (sound\sfx\impulse\doors\a50_prison_door) A50_small_door (Effect) (dfab638) 54 C5 EF 80 (sound\sfx\impulse\doors\a50_small_door) A50_small_door (Sound) (dfab658) 60 C6 EF 80 (sound\sfx\impulse\doors\a50_small_door) A50_small_door_delay (Effect) (dfab6b8) 3C CA EF 80 (sound\sfx\impulse\doors\a50_small_door_delay) A50_small_door_delay (Sound) (dfab6d8) 48 CB EF 80 (sound\sfx\impulse\doors\a50_small_door_delay) A50_small_door_done (Effect) (dfab678) C8 C7 EF 80 (sound\sfx\impulse\doors\a50_small_door_done) A50_small_door_done (Sound) (dfab698) D4 C8 EF 80 (sound\sfx\impulse\doors\a50_small_door_done) A50_small_door_open (Effect) (dfab5f8) E0 C2 EF 80 (sound\sfx\impulse\doors\a50_small_door_open) A50_small_door_open (Sound) (dfab618) EC C3 EF 80 (sound\sfx\impulse\doors\a50_small_door_open) Holo_panels (Sound) (dfab9b8) C0 0D F0 80 (sound\sfx\impulse\doors\holo_panels) Muster_done (Sound) (dfab838) 38 F0 EF 80 (sound\sfx\impulse\doors\muster_done) Muster_door (Effect) (dfab7d8) B8 EC EF 80 (sound\sfx\impulse\doors\muster_door) Muster_door (Sound) (dfab7f8) C4 ED EF 80 (sound\sfx\impulse\doors\muster_door) Muster_door_done (Effect) (dfab818) 2C EF EF 80 (sound\sfx\impulse\doors\muster_door_done) Prison_loop (Sound) (dfabc38) 58 4F F0 80 (sound\sfx\impulse\doors\prison_loop) Prison_out (Sound) (dfabc58) B8 51 F0 80 (sound\sfx\impulse\doors\prison_out)
================================================
sound\sfx\impulse\footsteps\cyborg\cleancement ================================================
Jump (Sound) (dfa4d98) 78 44 B8 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\jump) Jump_up (Sound) (dfa4c58) 7C 24 B8 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\jump_up) Run (Sound) (dfa49d8) 58 DA B7 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\run) Shuffle (Sound) (dfa4b18) 2C FF B7 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\shuffle) Walk (Sound) (dfa4878) D8 B1 B7 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\dirt ================================================
Jump (Sound) (dfa4cd8) C4 34 B8 80 (sound\sfx\impulse\footsteps\cyborg\dirt\jump) Jump_up (Sound) (dfa4b98) 84 0D B8 80 (sound\sfx\impulse\footsteps\cyborg\dirt\jump_up) Run (Sound) (dfa4918) 60 C3 B7 80 (sound\sfx\impulse\footsteps\cyborg\dirt\run) Shuffle (Sound) (dfa4a58) A0 EA B7 80 (sound\sfx\impulse\footsteps\cyborg\dirt\shuffle) Walk (Sound) (dfa47b8) E0 9A B7 80 (sound\sfx\impulse\footsteps\cyborg\dirt\walk)
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sound\sfx\impulse\footsteps\cyborg\grass ================================================
Jump (Sound) (dfa4df8) A0 4A B8 80 (sound\sfx\impulse\footsteps\cyborg\grass\jump) Run (Sound) (dfa4a38) CC E6 B7 80 (sound\sfx\impulse\footsteps\cyborg\grass\run) Shuffle (Sound) (dfa4b78) B0 09 B8 80 (sound\sfx\impulse\footsteps\cyborg\grass\shuffle) Walk (Sound) (dfa48f8) 8C BF B7 80 (sound\sfx\impulse\footsteps\cyborg\grass\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\grating ================================================
Jump (Sound) (dfa4d78) 18 42 B8 80 (sound\sfx\impulse\footsteps\cyborg\grating\jump) Jump_up (Sound) (dfa4c38) A8 20 B8 80 (sound\sfx\impulse\footsteps\cyborg\grating\jump_up) Run (Sound) (dfa49b8) 84 D6 B7 80 (sound\sfx\impulse\footsteps\cyborg\grating\run) Shuffle (Sound) (dfa4af8) CC FC B7 80 (sound\sfx\impulse\footsteps\cyborg\grating\shuffle) Walk (Sound) (dfa4858) 04 AE B7 80 (sound\sfx\impulse\footsteps\cyborg\grating\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\gravel ================================================
Jump (Sound) (dfa4cf8) 24 37 B8 80 (sound\sfx\impulse\footsteps\cyborg\gravel\jump) Jump_up (Sound) (dfa4bb8) 58 11 B8 80 (sound\sfx\impulse\footsteps\cyborg\gravel\jump_up) Run (Sound) (dfa4938) 34 C7 B7 80 (sound\sfx\impulse\footsteps\cyborg\gravel\run) Shuffle (Sound) (dfa4a78) 74 EE B7 80 (sound\sfx\impulse\footsteps\cyborg\gravel\shuffle) Walk (Sound) (dfa47d8) B4 9E B7 80 (sound\sfx\impulse\footsteps\cyborg\gravel\walk)
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sound\sfx\impulse\footsteps\cyborg\grtcement ================================================
Jump (Sound) (dfa4d18) 84 39 B8 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\jump) Jump_up (Sound) (dfa4bd8) 2C 15 B8 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\jump_up) Run (Sound) (dfa4958) 08 CB B7 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\run) Shuffle (Sound) (dfa4a98) 48 F2 B7 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\shuffle) Walk (Sound) (dfa47f8) 88 A2 B7 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\jump ================================================
Genericjump (Sound) (dfa4c78) 50 28 B8 80 (sound\sfx\impulse\footsteps\cyborg\jump\genericjump)
================================================
sound\sfx\impulse\footsteps\cyborg\marble ================================================
Jump (Sound) (dfa4db8) D8 46 B8 80 (sound\sfx\impulse\footsteps\cyborg\marble\jump) Jump_up (Sound) (dfa4c98) 24 2C B8 80 (sound\sfx\impulse\footsteps\cyborg\marble\jump_up) Run (Sound) (dfa49f8) 2C DE B7 80 (sound\sfx\impulse\footsteps\cyborg\marble\run) Shuffle (Sound) (dfa4b38) 7C 03 B8 80 (sound\sfx\impulse\footsteps\cyborg\marble\shuffle) Walk (Sound) (dfa4898) AC B5 B7 80 (sound\sfx\impulse\footsteps\cyborg\marble\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\snow ================================================
Jump (Sound) (dfa4d38) E4 3B B8 80 (sound\sfx\impulse\footsteps\cyborg\snow\jump) Jump_up (Sound) (dfa4bf8) 00 19 B8 80 (sound\sfx\impulse\footsteps\cyborg\snow\jump_up) Run (Sound) (dfa4978) DC CE B7 80 (sound\sfx\impulse\footsteps\cyborg\snow\run) Shuffle (Sound) (dfa4ab8) 1C F6 B7 80 (sound\sfx\impulse\footsteps\cyborg\snow\shuffle) Walk (Sound) (dfa4818) 5C A6 B7 80 (sound\sfx\impulse\footsteps\cyborg\snow\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\water ================================================
Jump (Sound) (dfa4dd8) BC 48 B8 80 (sound\sfx\impulse\footsteps\cyborg\water\jump) Jump_up (Sound) (dfa4cb8) F8 2F B8 80 (sound\sfx\impulse\footsteps\cyborg\water\jump_up) Run (Sound) (dfa4a18) 00 E2 B7 80 (sound\sfx\impulse\footsteps\cyborg\water\run) Shuffle (Sound) (dfa4b58) DC 05 B8 80 (sound\sfx\impulse\footsteps\cyborg\water\shuffle) Walk (Sound) (dfa48d8) 34 BC B7 80 (sound\sfx\impulse\footsteps\cyborg\water\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\wood ================================================
Jump (Sound) (dfa4d58) 44 3E B8 80 (sound\sfx\impulse\footsteps\cyborg\wood\jump) Jump_up (Sound) (dfa4c18) D4 1C B8 80 (sound\sfx\impulse\footsteps\cyborg\wood\jump_up) Run (Sound) (dfa4998) B0 D2 B7 80 (sound\sfx\impulse\footsteps\cyborg\wood\run) Shuffle (Sound) (dfa4ad8) F0 F9 B7 80 (sound\sfx\impulse\footsteps\cyborg\wood\shuffle) Walk (Sound) (dfa4838) 30 AA B7 80 (sound\sfx\impulse\footsteps\cyborg\wood\walk)
================================================
sound\sfx\impulse\footsteps\elite\dirt ================================================
Jump (Sound) (dfa85b8) 60 D8 DF 80 (sound\sfx\impulse\footsteps\elite\dirt\jump) Jump_up (Sound) (dfa84b8) C0 B9 DF 80 (sound\sfx\impulse\footsteps\elite\dirt\jump_up) Run (Sound) (dfa82b8) EC 7E DF 80 (sound\sfx\impulse\footsteps\elite\dirt\run) Shuffle (Sound) (dfa83b8) 84 9E DF 80 (sound\sfx\impulse\footsteps\elite\dirt\shuffle) Walk (Sound) (dfa81b8) C8 60 DF 80 (sound\sfx\impulse\footsteps\elite\dirt\walk)
================================================
sound\sfx\impulse\footsteps\elite\grass ================================================
Jump (Sound) (dfa8698) 6C EB DF 80 (sound\sfx\impulse\footsteps\elite\grass\jump) Run (Sound) (dfa8398) B0 9A DF 80 (sound\sfx\impulse\footsteps\elite\grass\run) Shuffle (Sound) (dfa8498) EC B5 DF 80 (sound\sfx\impulse\footsteps\elite\grass\shuffle) Walk (Sound) (dfa8298) 18 7B DF 80 (sound\sfx\impulse\footsteps\elite\grass\walk)
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sound\sfx\impulse\footsteps\elite\grating ================================================
Jump (Sound) (dfa8658) 28 E7 DF 80 (sound\sfx\impulse\footsteps\elite\grating\jump) Jump_up (Sound) (dfa8558) EC CB DF 80 (sound\sfx\impulse\footsteps\elite\grating\jump_up) Run (Sound) (dfa8358) 10 92 DF 80 (sound\sfx\impulse\footsteps\elite\grating\run) Shuffle (Sound) (dfa8458) B8 AF DF 80 (sound\sfx\impulse\footsteps\elite\grating\shuffle) Walk (Sound) (dfa8258) EC 73 DF 80 (sound\sfx\impulse\footsteps\elite\grating\walk)
================================================
sound\sfx\impulse\footsteps\elite\gravel ================================================
Jump (Sound) (dfa85d8) C0 DA DF 80 (sound\sfx\impulse\footsteps\elite\gravel\jump) Jump_up (Sound) (dfa84d8) 94 BD DF 80 (sound\sfx\impulse\footsteps\elite\gravel\jump_up) Run (Sound) (dfa82d8) C0 82 DF 80 (sound\sfx\impulse\footsteps\elite\gravel\run) Shuffle (Sound) (dfa83d8) 58 A2 DF 80 (sound\sfx\impulse\footsteps\elite\gravel\shuffle) Walk (Sound) (dfa81d8) 9C 64 DF 80 (sound\sfx\impulse\footsteps\elite\gravel\walk)
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sound\sfx\impulse\footsteps\elite\hard_surface ================================================
Jump (Sound) (dfa85f8) 20 DD DF 80 (sound\sfx\impulse\footsteps\elite\hard_surface\jump) Jump_up (Sound) (dfa84f8) 68 C1 DF 80 (sound\sfx\impulse\footsteps\elite\hard_surface\jump_up) Run (Sound) (dfa82f8) 94 86 DF 80 (sound\sfx\impulse\footsteps\elite\hard_surface\run) Shuffle (Sound) (dfa83f8) 2C A6 DF 80 (sound\sfx\impulse\footsteps\elite\hard_surface\shuffle) Walk (Sound) (dfa81f8) 70 68 DF 80 (sound\sfx\impulse\footsteps\elite\hard_surface\walk)
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sound\sfx\impulse\footsteps\elite\jump ================================================
Genericjump (Sound) (dfa8598) 8C D4 DF 80 (sound\sfx\impulse\footsteps\elite\jump\genericjump)
================================================
sound\sfx\impulse\footsteps\elite\snow ================================================
Jump (Sound) (dfa8618) F4 E0 DF 80 (sound\sfx\impulse\footsteps\elite\snow\jump) Jump_up (Sound) (dfa8518) 44 C4 DF 80 (sound\sfx\impulse\footsteps\elite\snow\jump_up) Run (Sound) (dfa8318) 68 8A DF 80 (sound\sfx\impulse\footsteps\elite\snow\run) Shuffle (Sound) (dfa8418) 08 A9 DF 80 (sound\sfx\impulse\footsteps\elite\snow\shuffle) Walk (Sound) (dfa8218) 44 6C DF 80 (sound\sfx\impulse\footsteps\elite\snow\walk)
================================================
sound\sfx\impulse\footsteps\elite\water ================================================
Jump (Sound) (dfa8678) 88 E9 DF 80 (sound\sfx\impulse\footsteps\elite\water\jump) Jump_up (Sound) (dfa8578) C0 CF DF 80 (sound\sfx\impulse\footsteps\elite\water\jump_up) Run (Sound) (dfa8378) E4 95 DF 80 (sound\sfx\impulse\footsteps\elite\water\run) Shuffle (Sound) (dfa8478) 18 B2 DF 80 (sound\sfx\impulse\footsteps\elite\water\shuffle) Walk (Sound) (dfa8278) C0 77 DF 80 (sound\sfx\impulse\footsteps\elite\water\walk)
================================================
sound\sfx\impulse\footsteps\elite\wood ================================================
Jump (Sound) (dfa8638) 54 E3 DF 80 (sound\sfx\impulse\footsteps\elite\wood\jump) Jump_up (Sound) (dfa8538) 18 C8 DF 80 (sound\sfx\impulse\footsteps\elite\wood\jump_up) Run (Sound) (dfa8338) 3C 8E DF 80 (sound\sfx\impulse\footsteps\elite\wood\run) Shuffle (Sound) (dfa8438) DC AC DF 80 (sound\sfx\impulse\footsteps\elite\wood\shuffle) Walk (Sound) (dfa8238) 18 70 DF 80 (sound\sfx\impulse\footsteps\elite\wood\walk)
================================================
sound\sfx\impulse\footsteps\grunt\dirt ================================================
Jump (Sound) (dfaec78) 54 16 02 81 (sound\sfx\impulse\footsteps\grunt\dirt\jump) Jump_up (Sound) (dfaebb8) 5C FF 01 81 (sound\sfx\impulse\footsteps\grunt\dirt\jump_up) Run (Sound) (dfae9f8) BC CA 01 81 (sound\sfx\impulse\footsteps\grunt\dirt\run) Shuffle (Sound) (dfaead8) 80 E6 01 81 (sound\sfx\impulse\footsteps\grunt\dirt\shuffle) Walk (Sound) (dfae918) 6C B0 01 81 (sound\sfx\impulse\footsteps\grunt\dirt\walk)
================================================
sound\sfx\impulse\footsteps\grunt\grass ================================================
Jump (Sound) (dfaed38) 00 27 02 81 (sound\sfx\impulse\footsteps\grunt\grass\jump) Run (Sound) (dfaeab8) AC E2 01 81 (sound\sfx\impulse\footsteps\grunt\grass\run) Shuffle (Sound) (dfaeb98) 88 FB 01 81 (sound\sfx\impulse\footsteps\grunt\grass\shuffle) Walk (Sound) (dfae9d8) E8 C6 01 81 (sound\sfx\impulse\footsteps\grunt\grass\walk)
================================================
sound\sfx\impulse\footsteps\grunt\gravel ================================================
Jump (Sound) (dfaec98) B4 18 02 81 (sound\sfx\impulse\footsteps\grunt\gravel\jump) Jump_up (Sound) (dfaebd8) 30 03 02 81 (sound\sfx\impulse\footsteps\grunt\gravel\jump_up) Run (Sound) (dfaea18) 90 CE 01 81 (sound\sfx\impulse\footsteps\grunt\gravel\run) Shuffle (Sound) (dfaeaf8) 54 EA 01 81 (sound\sfx\impulse\footsteps\grunt\gravel\shuffle) Walk (Sound) (dfae938) 40 B4 01 81 (sound\sfx\impulse\footsteps\grunt\gravel\walk)
================================================
sound\sfx\impulse\footsteps\grunt\hard_surface ================================================
Jump (Sound) (dfaecb8) 14 1B 02 81 (sound\sfx\impulse\footsteps\grunt\hard_surface\jump) Jump_up (Sound) (dfaebf8) 04 07 02 81 (sound\sfx\impulse\footsteps\grunt\hard_surface\jump_up) Run (Sound) (dfaea38) 64 D2 01 81 (sound\sfx\impulse\footsteps\grunt\hard_surface\run) Shuffle (Sound) (dfaeb18) 28 EE 01 81 (sound\sfx\impulse\footsteps\grunt\hard_surface\shuffle) Walk (Sound) (dfae958) 14 B8 01 81 (sound\sfx\impulse\footsteps\grunt\hard_surface\walk)
================================================
sound\sfx\impulse\footsteps\grunt\snow ================================================
Jump (Sound) (dfaecd8) E8 1E 02 81 (sound\sfx\impulse\footsteps\grunt\snow\jump) Jump_up (Sound) (dfaec18) E0 09 02 81 (sound\sfx\impulse\footsteps\grunt\snow\jump_up) Run (Sound) (dfaea58) 38 D6 01 81 (sound\sfx\impulse\footsteps\grunt\snow\run) Shuffle (Sound) (dfaeb38) 04 F1 01 81 (sound\sfx\impulse\footsteps\grunt\snow\shuffle) Walk (Sound) (dfae978) E8 BB 01 81 (sound\sfx\impulse\footsteps\grunt\snow\walk)
================================================
sound\sfx\impulse\footsteps\grunt\water ================================================
Jump (Sound) (dfaed18) 1C 25 02 81 (sound\sfx\impulse\footsteps\grunt\water\jump) Jump_up (Sound) (dfaec58) 88 11 02 81 (sound\sfx\impulse\footsteps\grunt\water\jump_up) Run (Sound) (dfaea98) E0 DD 01 81 (sound\sfx\impulse\footsteps\grunt\water\run) Shuffle (Sound) (dfaeb78) B4 F7 01 81 (sound\sfx\impulse\footsteps\grunt\water\shuffle) Walk (Sound) (dfae9b8) 90 C3 01 81 (sound\sfx\impulse\footsteps\grunt\water\walk)
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sound\sfx\impulse\footsteps\grunt\wood ================================================
Jump (Sound) (dfaecf8) 48 21 02 81 (sound\sfx\impulse\footsteps\grunt\wood\jump) Jump_up (Sound) (dfaec38) B4 0D 02 81 (sound\sfx\impulse\footsteps\grunt\wood\jump_up) Run (Sound) (dfaea78) 0C DA 01 81 (sound\sfx\impulse\footsteps\grunt\wood\run) Shuffle (Sound) (dfaeb58) D8 F4 01 81 (sound\sfx\impulse\footsteps\grunt\wood\shuffle) Walk (Sound) (dfae998) BC BF 01 81 (sound\sfx\impulse\footsteps\grunt\wood\walk)
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sound\sfx\impulse\footsteps\hunter\dirt ================================================
Jump (Sound) (dfa9558) B0 93 E9 80 (sound\sfx\impulse\footsteps\hunter\dirt\jump) Jump_up (Sound) (dfa9498) B8 7C E9 80 (sound\sfx\impulse\footsteps\hunter\dirt\jump_up) Run (Sound) (dfa92d8) 18 48 E9 80 (sound\sfx\impulse\footsteps\hunter\dirt\run) Shuffle (Sound) (dfa93b8) DC 63 E9 80 (sound\sfx\impulse\footsteps\hunter\dirt\shuffle) Walk (Sound) (dfa91f8) C8 2D E9 80 (sound\sfx\impulse\footsteps\hunter\dirt\walk)
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sound\sfx\impulse\footsteps\hunter\grass ================================================
Jump (Sound) (dfa9618) 5C A4 E9 80 (sound\sfx\impulse\footsteps\hunter\grass\jump) Run (Sound) (dfa9398) 08 60 E9 80 (sound\sfx\impulse\footsteps\hunter\grass\run) Shuffle (Sound) (dfa9478) E4 78 E9 80 (sound\sfx\impulse\footsteps\hunter\grass\shuffle) Walk (Sound) (dfa92b8) 44 44 E9 80 (sound\sfx\impulse\footsteps\hunter\grass\walk)
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sound\sfx\impulse\footsteps\hunter\gravel ================================================
Jump (Sound) (dfa9578) 10 96 E9 80 (sound\sfx\impulse\footsteps\hunter\gravel\jump) Jump_up (Sound) (dfa94b8) 8C 80 E9 80 (sound\sfx\impulse\footsteps\hunter\gravel\jump_up) Run (Sound) (dfa92f8) EC 4B E9 80 (sound\sfx\impulse\footsteps\hunter\gravel\run) Shuffle (Sound) (dfa93d8) B0 67 E9 80 (sound\sfx\impulse\footsteps\hunter\gravel\shuffle) Walk (Sound) (dfa9218) 9C 31 E9 80 (sound\sfx\impulse\footsteps\hunter\gravel\walk)
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sound\sfx\impulse\footsteps\hunter\hard_surface ================================================
Jump (Sound) (dfa9598) 70 98 E9 80 (sound\sfx\impulse\footsteps\hunter\hard_surface\jump) Jump_up (Sound) (dfa94d8) 60 84 E9 80 (sound\sfx\impulse\footsteps\hunter\hard_surface\jump_up) Run (Sound) (dfa9318) C0 4F E9 80 (sound\sfx\impulse\footsteps\hunter\hard_surface\run) Shuffle (Sound) (dfa93f8) 84 6B E9 80 (sound\sfx\impulse\footsteps\hunter\hard_surface\shuffle) Walk (Sound) (dfa9238) 70 35 E9 80 (sound\sfx\impulse\footsteps\hunter\hard_surface\walk)
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sound\sfx\impulse\footsteps\hunter\snow ================================================
Jump (Sound) (dfa95b8) 44 9C E9 80 (sound\sfx\impulse\footsteps\hunter\snow\jump) Jump_up (Sound) (dfa94f8) 3C 87 E9 80 (sound\sfx\impulse\footsteps\hunter\snow\jump_up) Run (Sound) (dfa9338) 94 53 E9 80 (sound\sfx\impulse\footsteps\hunter\snow\run) Shuffle (Sound) (dfa9418) 60 6E E9 80 (sound\sfx\impulse\footsteps\hunter\snow\shuffle) Walk (Sound) (dfa9258) 44 39 E9 80 (sound\sfx\impulse\footsteps\hunter\snow\walk)
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sound\sfx\impulse\footsteps\hunter\water ================================================
Jump (Sound) (dfa95f8) 78 A2 E9 80 (sound\sfx\impulse\footsteps\hunter\water\jump) Jump_up (Sound) (dfa9538) E4 8E E9 80 (sound\sfx\impulse\footsteps\hunter\water\jump_up) Run (Sound) (dfa9378) 3C 5B E9 80 (sound\sfx\impulse\footsteps\hunter\water\run) Shuffle (Sound) (dfa9458) 10 75 E9 80 (sound\sfx\impulse\footsteps\hunter\water\shuffle) Walk (Sound) (dfa9298) EC 40 E9 80 (sound\sfx\impulse\footsteps\hunter\water\walk)
================================================
sound\sfx\impulse\footsteps\hunter\wood ================================================
Jump (Sound) (dfa95d8) A4 9E E9 80 (sound\sfx\impulse\footsteps\hunter\wood\jump) Jump_up (Sound) (dfa9518) 10 8B E9 80 (sound\sfx\impulse\footsteps\hunter\wood\jump_up) Run (Sound) (dfa9358) 68 57 E9 80 (sound\sfx\impulse\footsteps\hunter\wood\run) Shuffle (Sound) (dfa9438) 34 72 E9 80 (sound\sfx\impulse\footsteps\hunter\wood\shuffle) Walk (Sound) (dfa9278) 18 3D E9 80 (sound\sfx\impulse\footsteps\hunter\wood\walk)
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sound\sfx\impulse\glass ================================================
Glass_large (Sound) (dfaa0b8) 50 94 EB 80 (sound\sfx\impulse\glass\glass_large) Glass_medium (Sound) (dfaa098) F0 91 EB 80 (sound\sfx\impulse\glass\glass_medium) Glass_small (Sound) (dfaa078) 0C 90 EB 80 (sound\sfx\impulse\glass\glass_small)
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sound\sfx\impulse\impacts ================================================
Ar_water (Sound) (dfa4238) A8 00 B7 80 (sound\sfx\impulse\impacts\ar_water) Blood_splatters (Sound) (df9c758) 04 E7 96 80 (sound\sfx\impulse\impacts\blood_splatters) Bullet_ricc (Sound) (dfa3e98) 54 77 B6 80 (sound\sfx\impulse\impacts\bullet_ricc) Bullets_projectile (Sound) (dfa3278) 04 7C B5 80 (sound\sfx\impulse\impacts\bullets_projectile) Dirt_burst (Sound) (dfb2e78) 44 D5 22 81 (sound\sfx\impulse\impacts\dirt_burst) Dirt_skid (Sound) (dfa9d58) 38 39 EB 80 (sound\sfx\impulse\impacts\dirt_skid) Dirthits (Sound) (dfa32d8) F8 88 B5 80 (sound\sfx\impulse\impacts\dirthits) Elite_sword_boom (Sound) (dfb14d8) B0 77 1D 81 (sound\sfx\impulse\impacts\elite_sword_boom) Fleshhit (Sound) (df9c478) E8 C1 96 80 (sound\sfx\impulse\impacts\fleshhit) Glass_hits (Sound) (dfa3a18) 7C 11 B6 80 (sound\sfx\impulse\impacts\glass_hits) Granhit (Sound) (dfa34d8) 70 A7 B5 80 (sound\sfx\impulse\impacts\granhit) Ice_hits (Sound) (dfa4438) 64 18 B7 80 (sound\sfx\impulse\impacts\ice_hits) Jeep_hit_solid (Sound) (dfa9cf8) F8 24 EB 80 (sound\sfx\impulse\impacts\jeep_hit_solid) Lrgrocks (Sound) (dfa3658) E0 C2 B5 80 (sound\sfx\impulse\impacts\lrgrocks) Med_dirthits (Sound) (dfae658) 90 0D 01 81 (sound\sfx\impulse\impacts\med_dirthits) Med_splash (Sound) (dfb2fb8) 58 F5 22 81 (sound\sfx\impulse\impacts\med_splash) Medrocks (Sound) (dfa3638) 1C BD B5 80 (sound\sfx\impulse\impacts\medrocks) Metal_chip_med (Sound) (dfa3ad8) D4 1E B6 80 (sound\sfx\impulse\impacts\metal_chip_med) Metal_chips (Sound) (dfa3ab8) 7C 1B B6 80 (sound\sfx\impulse\impacts\metal_chips) Metalhit (Sound) (dfa38f8) AC F3 B5 80 (sound\sfx\impulse\impacts\metalhit) Needle_ricc (Sound) (dfa5718) 54 DC BA 80 (sound\sfx\impulse\impacts\needle_ricc) Needler_projectile (Sound) (dfa5638) 6C C7 BA 80 (sound\sfx\impulse\impacts\needler_projectile) Needler_super_expl (Sound) (dfa5518) 5C B4 BA 80 (sound\sfx\impulse\impacts\needler_super_expl) Panel_death (Sound) (dfaa698) 64 CE EC 80 (sound\sfx\impulse\impacts\panel_death) Panel_details (Sound) (dfaa658) 20 C8 EC 80 (sound\sfx\impulse\impacts\panel_details) Plasrif_projectile (Sound) (dfa5ef8) 9C B9 BD 80 (sound\sfx\impulse\impacts\plasrif_projectile) Smallrock (Sound) (dfa3618) CC B8 B5 80 (sound\sfx\impulse\impacts\smallrock) Snow_hits (Sound) (dfa3698) 7C CB B5 80 (sound\sfx\impulse\impacts\snow_hits) Soldier_run (Sound) (df9ce18) A4 5F A6 80 (sound\sfx\impulse\impacts\soldier_run) Soldier_walk (Sound) (df9ce38) E4 65 A6 80 (sound\sfx\impulse\impacts\soldier_walk) Vehicle_impact (Sound) (dfa9f98) 3C 79 EB 80 (sound\sfx\impulse\impacts\vehicle_impact) Warthog_suspension (Sound) (dfa9cd8) A0 21 EB 80 (sound\sfx\impulse\impacts\warthog_suspension) Water_burst (Sound) (dfab0f8) F4 42 EF 80 (sound\sfx\impulse\impacts\water_burst) Water_driving (Sound) (dfa9e18) 70 4F EB 80 (sound\sfx\impulse\impacts\water_driving) Water_tires (Sound) (dfa9ef8) 14 6A EB 80 (sound\sfx\impulse\impacts\water_tires) Woodhit (Sound) (dfa37f8) F0 E0 B5 80 (sound\sfx\impulse\impacts\woodhit)
================================================
sound\sfx\impulse\material_effects ================================================
Impacts_concrete (Sound) (dfa2d18) F8 45 B3 80 (sound\sfx\impulse\material_effects\impacts_concrete) Impacts_dirt (Sound) (dfa2cf8) 14 44 B3 80 (sound\sfx\impulse\material_effects\impacts_dirt) Impacts_glass (Sound) (dfa2db8) 64 50 B3 80 (sound\sfx\impulse\material_effects\impacts_glass) Impacts_grass (Sound) (dfa2df8) 2C 54 B3 80 (sound\sfx\impulse\material_effects\impacts_grass) Impacts_grating (Sound) (dfa2d78) 28 4B B3 80 (sound\sfx\impulse\material_effects\impacts_grating) Impacts_metal (Sound) (dfa2d98) 0C 4D B3 80 (sound\sfx\impulse\material_effects\impacts_metal) Impacts_snow (Sound) (dfa2d38) 60 47 B3 80 (sound\sfx\impulse\material_effects\impacts_snow) Impacts_water (Sound) (dfa2dd8) CC 51 B3 80 (sound\sfx\impulse\material_effects\impacts_water) Impacts_wood (Sound) (dfa2d58) C8 48 B3 80 (sound\sfx\impulse\material_effects\impacts_wood) Weapon (Material Effects) (dfa2cd8) 8C 3C B3 80 (sound\sfx\impulse\material_effects\weapon)
================================================
sound\sfx\impulse\melee ================================================
Assault_impact (Sound) (dfa2e58) 18 5A B3 80 (sound\sfx\impulse\melee\assault_impact) Melee_armor (Sound) (dfb3cb8) B4 AC 26 81 (sound\sfx\impulse\melee\melee_armor) Melee_concrete (Sound) (dfb3bb8) 38 99 26 81 (sound\sfx\impulse\melee\melee_concrete) Melee_dirt (Sound) (dfb3b98) D8 96 26 81 (sound\sfx\impulse\melee\melee_dirt) Melee_glass (Sound) (dfb3c78) 78 A7 26 81 (sound\sfx\impulse\melee\melee_glass) Melee_grass (Sound) (dfb3cf8) 74 B1 26 81 (sound\sfx\impulse\melee\melee_grass) Melee_grating (Sound) (dfb3c18) 50 A1 26 81 (sound\sfx\impulse\melee\melee_grating) Melee_impact_fleshy (Sound) (dfb3c98) 5C A9 26 81 (sound\sfx\impulse\melee\melee_impact_fleshy) Melee_metal (Sound) (dfb3c38) 34 A3 26 81 (sound\sfx\impulse\melee\melee_metal) Melee_rubber (Sound) (dfb3c58) 10 A6 26 81 (sound\sfx\impulse\melee\melee_rubber) Melee_snow (Sound) (dfb3bd8) 90 9C 26 81 (sound\sfx\impulse\melee\melee_snow) Melee_water (Sound) (dfb3cd8) 14 AF 26 81 (sound\sfx\impulse\melee\melee_water) Melee_wood (Sound) (dfb3bf8) 74 9E 26 81 (sound\sfx\impulse\melee\melee_wood) Needle_impact (Sound) (dfa5018) 14 01 B9 80 (sound\sfx\impulse\melee\needle_impact) Pistol_impact (Sound) (dfa6cf8) F8 1B CD 80 (sound\sfx\impulse\melee\pistol_impact) Plasma_impact (Sound) (dfa5cd8) FC F8 BB 80 (sound\sfx\impulse\melee\plasma_impact)
================================================
sound\sfx\impulse\panel ================================================
Activate_panel (Effect) (dfac138) F0 6C F1 80 (sound\sfx\impulse\panel\activate_panel) Activate_panel (Sound) (dfaba38) 2C 15 F0 80 (sound\sfx\impulse\panel\activate_panel)
================================================
sound\sfx\impulse\shellcasings ================================================
Ar_casings (Material Effects) (dfa4618) 3C 57 B7 80 (sound\sfx\impulse\shellcasings\ar_casings) Double_shell_dirt (Sound) (dfa4658) 1C 62 B7 80 (sound\sfx\impulse\shellcasings\double_shell_dirt) Double_shell_metal (Sound) (dfa46b8) 34 6A B7 80 (sound\sfx\impulse\shellcasings\double_shell_metal) Multi_shell_dirt (Sound) (dfa4678) F8 64 B7 80 (sound\sfx\impulse\shellcasings\multi_shell_dirt) Multi_shell_metal (Sound) (dfa46d8) 10 6D B7 80 (sound\sfx\impulse\shellcasings\multi_shell_metal) Single_shell_dirt (Sound) (dfa4638) C4 5E B7 80 (sound\sfx\impulse\shellcasings\single_shell_dirt) Single_shell_metal (Sound) (dfa4698) DC 66 B7 80 (sound\sfx\impulse\shellcasings\single_shell_metal)
================================================
sound\sfx\impulse\weapon_drops ================================================
Assault_impact (Sound) (dfa2e18) 10 56 B3 80 (sound\sfx\impulse\weapon_drops\assault_impact) Pistol_impact (Sound) (dfa6c98) 4C 17 CD 80 (sound\sfx\impulse\weapon_drops\pistol_impact) Plasma_impact (Sound) (dfa5c38) 70 ED BB 80 (sound\sfx\impulse\weapon_drops\plasma_impact) Shotgun_impact (Sound) (dfac638) C0 E7 F1 80 (sound\sfx\impulse\weapon_drops\shotgun_impact)
================================================
sound\sfx\ui ================================================
Forward (Sound) (dfb44f8) AC AC 27 81 (sound\sfx\ui\forward) Health_low_heart (Looping Sound) (dfa6a78) 90 BE CC 80 (sound\sfx\ui\health_low_heart) Health_low_heart (Sound) (dfa6a98) 84 BF CC 80 (sound\sfx\ui\health_low_heart) Pickup_dbl_shield (Sound) (dfab478) 5C 9A EF 80 (sound\sfx\ui\pickup_dbl_shield) Pickup_health (Sound) (dfab3b8) FC 82 EF 80 (sound\sfx\ui\pickup_health) Pickup_invis (Sound) (dfab2d8) 38 70 EF 80 (sound\sfx\ui\pickup_invis) Shield_charge (Looping Sound) (dfa69b8) 7C B7 CC 80 (sound\sfx\ui\shield_charge) Shield_charge (Sound) (dfa69d8) 70 B8 CC 80 (sound\sfx\ui\shield_charge) Shield_depleted (Looping Sound) (dfa6a38) 34 BC CC 80 (sound\sfx\ui\shield_depleted) Shield_depleted (Sound) (dfa6a58) 28 BD CC 80 (sound\sfx\ui\shield_depleted) Shield_hit (Sound) (dfa6998) 14 B6 CC 80 (sound\sfx\ui\shield_hit) Shield_low (Looping Sound) (dfa69f8) D8 B9 CC 80 (sound\sfx\ui\shield_low) Shield_low (Sound) (dfa6a18) CC BA CC 80 (sound\sfx\ui\shield_low)
================================================
sound\sfx\vehicles ================================================
C_turret (Looping Sound) (dfa9c38) 58 19 EB 80 (sound\sfx\vehicles\c_turret) C_turret1 (Sound) (dfa9c78) 54 1C EB 80 (sound\sfx\vehicles\c_turret1) C_turret2 (Sound) (dfa9c58) EC 1A EB 80 (sound\sfx\vehicles\c_turret2) Covydrop (Looping Sound) (dfa9698) 98 E5 E9 80 (sound\sfx\vehicles\covydrop) Covydrop (Sound) (dfa96b8) 2C E7 E9 80 (sound\sfx\vehicles\covydrop) Covydrop2 (Sound) (dfa96d8) 94 E8 E9 80 (sound\sfx\vehicles\covydrop2) Jetsweet (Looping Sound) (dfaa838) BC ED EC 80 (sound\sfx\vehicles\jetsweet) Jetsweet (Sound) (dfaa858) B0 EE EC 80 (sound\sfx\vehicles\jetsweet) Pel_wind (Looping Sound) (dfaa7f8) EC E9 EC 80 (sound\sfx\vehicles\pel_wind) Pelican_engine (Looping Sound) (dfaa7b8) 90 E7 EC 80 (sound\sfx\vehicles\pelican_engine) Pelican_engine (Sound) (dfaa7d8) 84 E8 EC 80 (sound\sfx\vehicles\pelican_engine) Pelican_wind (Sound) (dfaa818) E0 EA EC 80 (sound\sfx\vehicles\pelican_wind) Wraith (Looping Sound) (dfaac98) 20 A7 EE 80 (sound\sfx\vehicles\wraith) Wraith_eng1 (Sound) (dfaacd8) 1C AA EE 80 (sound\sfx\vehicles\wraith_eng1) Wraith_eng2 (Sound) (dfaad18) EC AC EE 80 (sound\sfx\vehicles\wraith_eng2) Wraith_in (Sound) (dfaacb8) B4 A8 EE 80 (sound\sfx\vehicles\wraith_in) Wraith_out (Sound) (dfaacf8) 84 AB EE 80 (sound\sfx\vehicles\wraith_out) Wraith_projectile (Looping Sound) (dfaadf8) 90 D7 EE 80 (sound\sfx\vehicles\wraith_projectile) Wraith_projectile (Sound) (dfaae18) 84 D8 EE 80 (sound\sfx\vehicles\wraith_projectile)
================================================
sound\sfx\weapons\assault rifle ================================================
Dryfire (Sound) (dfa4758) A4 71 B7 80 (sound\sfx\weapons\assault rifle\dryfire) Fire (Sound) (dfa4558) 04 45 B7 80 (sound\sfx\weapons\assault rifle\fire) Flashlight (Sound) (dfa2eb8) 2C 5F B3 80 (sound\sfx\weapons\assault rifle\flashlight) Weapon ready (Sound) (dfa2f78) F4 1A B5 80 (sound\sfx\weapons\assault rifle\weapon ready)
================================================
sound\sfx\weapons\frag grenade ================================================
Bouncedirt (Sound) (dfb2e38) F0 CE 22 81 (sound\sfx\weapons\frag grenade\bouncedirt) Bouncemetal (Sound) (dfb2f18) FC E6 22 81 (sound\sfx\weapons\frag grenade\bouncemetal) Expl (Sound) (dfaaaf8) 44 72 EE 80 (sound\sfx\weapons\frag grenade\expl) Throwgren (Sound) (dfb2d78) 04 AE 22 81 (sound\sfx\weapons\frag grenade\throwgren)
================================================
sound\sfx\weapons\fuel rod gun ================================================
Explosion (Sound) (dfa8f38) 48 BB E8 80 (sound\sfx\weapons\fuel rod gun\explosion) Fire (Sound) (dfa9178) DC 03 E9 80 (sound\sfx\weapons\fuel rod gun\fire)
================================================
sound\sfx\weapons\needler ================================================
Dryfire (Sound) (dfa5998) 50 28 BB 80 (sound\sfx\weapons\needler\dryfire) Expl (Sound) (dfa5598) DC BE BA 80 (sound\sfx\weapons\needler\expl) Fire (Sound) (dfa5898) 6C 1B BB 80 (sound\sfx\weapons\needler\fire) Granite (Sound) (dfa56b8) A4 D4 BA 80 (sound\sfx\weapons\needler\granite)
================================================
sound\sfx\weapons\pistol ================================================
Dryfire (Sound) (dfa7518) A4 93 D0 80 (sound\sfx\weapons\pistol\dryfire) Eject (Sound) (dfa4578) E0 47 B7 80 (sound\sfx\weapons\pistol\eject) Fire (Sound) (dfa73f8) 14 7B D0 80 (sound\sfx\weapons\pistol\fire)
================================================
sound\sfx\weapons\plasma grenade ================================================
Plasma_projectile (Looping Sound) (dfb3298) 28 4A 23 81 (sound\sfx\weapons\plasma grenade\plasma_projectile) Plasma_projectile (Sound) (dfb32b8) 1C 4B 23 81 (sound\sfx\weapons\plasma grenade\plasma_projectile) Plasmagrenexpl (Sound) (dfb31b8) 14 25 23 81 (sound\sfx\weapons\plasma grenade\plasmagrenexpl)
================================================
sound\sfx\weapons\plasma rifle ================================================
Charge (Sound) (dfae098) A4 67 FE 80 (sound\sfx\weapons\plasma rifle\charge) Chargefire (Sound) (dfa9918) EC 35 EA 80 (sound\sfx\weapons\plasma rifle\chargefire) Charging (Looping Sound) (dfae058) 48 65 FE 80 (sound\sfx\weapons\plasma rifle\charging) Fire (Sound) (dfa6478) B0 C6 BE 80 (sound\sfx\weapons\plasma rifle\fire) Overheat (Sound) (dfa6498) 08 CA BE 80 (sound\sfx\weapons\plasma rifle\overheat) Plasmahit (Sound) (dfa5f58) 40 C6 BD 80 (sound\sfx\weapons\plasma rifle\plasmahit) Sparks_plasma (Sound) (dfae638) B4 0A 01 81 (sound\sfx\weapons\plasma rifle\sparks_plasma) Startcharge (Sound) (dfae078) 3C 66 FE 80 (sound\sfx\weapons\plasma rifle\startcharge)
================================================
sound\sfx\weapons\shield fx ================================================
Covy_shield (Looping Sound) (dfb0578) 34 49 18 81 (sound\sfx\weapons\shield fx\covy_shield) Covy_shield (Sound) (dfb0598) 28 4A 18 81 (sound\sfx\weapons\shield fx\covy_shield) Deplete (Sound) (dfaf318) 7C 34 0B 81 (sound\sfx\weapons\shield fx\deplete) Hits (Sound) (dfa3eb8) 18 7D B6 80 (sound\sfx\weapons\shield fx\hits)
================================================
sound\sfx\weapons\sniper rifle ================================================
Fire (Sound) (dfaceb8) 38 DE F4 80 (sound\sfx\weapons\sniper rifle\fire) Night_vision_off (Effect) (dfb3a98) A4 84 26 81 (sound\sfx\weapons\sniper rifle\night_vision_off) Night_vision_on (Effect) (dfb3a58) 30 82 26 81 (sound\sfx\weapons\sniper rifle\night_vision_on) Sniper_10x_zoom (Sound) (dfa6ef8) 88 43 CF 80 (sound\sfx\weapons\sniper rifle\sniper_10x_zoom) Sniper_2x_zoom (Sound) (dfa6ed8) 20 42 CF 80 (sound\sfx\weapons\sniper rifle\sniper_2x_zoom) Sniper_nightscope_off (Sound) (dfb3ab8) B0 85 26 81 (sound\sfx\weapons\sniper rifle\sniper_nightscope_off) Sniper_nightscope_on (Sound) (dfb3a78) 3C 83 26 81 (sound\sfx\weapons\sniper rifle\sniper_nightscope_on)
================================================
sound\sfx\weapons\weapon_anims ================================================
Ar_melee (Sound) (dfa2f58) 10 19 B5 80 (sound\sfx\weapons\weapon_anims\ar_melee) Ar_reload (Sound) (dfa2f38) A8 17 B5 80 (sound\sfx\weapons\weapon_anims\ar_reload) Needle_melee (Sound) (dfa51b8) 5C 51 BA 80 (sound\sfx\weapons\weapon_anims\needle_melee) Needle_posing (Sound) (dfa5158) 24 4D BA 80 (sound\sfx\weapons\weapon_anims\needle_posing) Needle_ready (Sound) (dfa5198) F4 4F BA 80 (sound\sfx\weapons\weapon_anims\needle_ready) Needle_reload (Sound) (dfa5178) 8C 4E BA 80 (sound\sfx\weapons\weapon_anims\needle_reload) Pistol_melee (Sound) (dfa6db8) 50 31 CF 80 (sound\sfx\weapons\weapon_anims\pistol_melee) Pistol_posing (Sound) (dfa6dd8) 34 33 CF 80 (sound\sfx\weapons\weapon_anims\pistol_posing) Pistol_ready (Sound) (dfa6df8) 9C 34 CF 80 (sound\sfx\weapons\weapon_anims\pistol_ready) Pistol_reload (Sound) (dfa6e18) 04 36 CF 80 (sound\sfx\weapons\weapon_anims\pistol_reload) Plaspistol_melee (Sound) (dfae1b8) 28 21 00 81 (sound\sfx\weapons\weapon_anims\plaspistol_melee) Plaspistol_overheat (Sound) (dfae158) F0 1C 00 81 (sound\sfx\weapons\weapon_anims\plaspistol_overheat) Plaspistol_overheat_exit (Sound) (dfae1d8) 88 23 00 81 (sound\sfx\weapons\weapon_anims\plaspistol_overheat_exit) Plaspistol_posing (Sound) (dfae178) 58 1E 00 81 (sound\sfx\weapons\weapon_anims\plaspistol_posing) Plaspistol_ready (Sound) (dfae198) C0 1F 00 81 (sound\sfx\weapons\weapon_anims\plaspistol_ready) Plasrifle_melee (Sound) (dfa5dd8) 1C 8B BD 80 (sound\sfx\weapons\weapon_anims\plasrifle_melee) Plasrifle_oh_exit (Sound) (dfa5db8) B4 89 BD 80 (sound\sfx\weapons\weapon_anims\plasrifle_oh_exit) Plasrifle_overheat (Sound) (dfa5d58) 7C 85 BD 80 (sound\sfx\weapons\weapon_anims\plasrifle_overheat) Plasrifle_posing (Sound) (dfa5d98) 4C 88 BD 80 (sound\sfx\weapons\weapon_anims\plasrifle_posing) Plasrifle_ready (Sound) (dfa5d78) E4 86 BD 80 (sound\sfx\weapons\weapon_anims\plasrifle_ready) Sniper_melee (Sound) (dfac738) 0C 73 F3 80 (sound\sfx\weapons\weapon_anims\sniper_melee) Sniper_posing (Sound) (dfac6d8) D4 6E F3 80 (sound\sfx\weapons\weapon_anims\sniper_posing) Sniper_ready (Sound) (dfac758) F0 74 F3 80 (sound\sfx\weapons\weapon_anims\sniper_ready) Sniper_reload_empty (Sound) (dfac718) A4 71 F3 80 (sound\sfx\weapons\weapon_anims\sniper_reload_empty) Sniper_reload_full (Sound) (dfac6f8) 3C 70 F3 80 (sound\sfx\weapons\weapon_anims\sniper_reload_full)
================================================
sound\sfx\weapons\weapon_pickup_ammo ================================================
Ar_ammo (Sound) (dfa30d8) 58 48 B5 80 (sound\sfx\weapons\weapon_pickup_ammo\ar_ammo) Grenade_ammo (Sound) (dfb0e98) B4 0D 1D 81 (sound\sfx\weapons\weapon_pickup_ammo\grenade_ammo) Grenade_plas_ammo (Sound) (dfb31f8) 90 2A 23 81 (sound\sfx\weapons\weapon_pickup_ammo\grenade_plas_ammo) Needle_ammo (Sound) (dfa51f8) F8 56 BA 80 (sound\sfx\weapons\weapon_pickup_ammo\needle_ammo) Pistol_ammo (Sound) (dfa6eb8) B8 40 CF 80 (sound\sfx\weapons\weapon_pickup_ammo\pistol_ammo) Sniper_ammo (Sound) (dfac8b8) 80 97 F3 80 (sound\sfx\weapons\weapon_pickup_ammo\sniper_ammo)
================================================
sound\sinomatixx ================================================
A50_extraction_foley (Looping Sound) (dfafe38) D0 2F 12 81 (sound\sinomatixx\a50_extraction_foley) A50_extraction_foley (Sound) (dfafe58) C4 30 12 81 (sound\sinomatixx\a50_extraction_foley) A50_extraction_foley2 (Looping Sound) (dfaffb8) 34 BD 14 81 (sound\sinomatixx\a50_extraction_foley2) A50_extraction_foley2 (Sound) (dfaffd8) 28 BE 14 81 (sound\sinomatixx\a50_extraction_foley2) A50_extraction_music (Looping Sound) (dfafe98) 54 1A 14 81 (sound\sinomatixx\a50_extraction_music) A50_extraction_music (Sound) (dfafeb8) 48 1B 14 81 (sound\sinomatixx\a50_extraction_music) A50_insertion_foley (Looping Sound) (dfb2b98) D8 DE 21 81 (sound\sinomatixx\a50_insertion_foley) A50_insertion_foley (Sound) (dfb2bb8) CC DF 21 81 (sound\sinomatixx\a50_insertion_foley) A50_insertion_music (Looping Sound) (dfb2bd8) 58 EC 21 81 (sound\sinomatixx\a50_insertion_music) A50_insertion_music (Sound) (dfb2bf8) 4C ED 21 81 (sound\sinomatixx\a50_insertion_music) A50_lift_foley (Looping Sound) (dfb2c38) F8 FF 21 81 (sound\sinomatixx\a50_lift_foley) A50_lift_foley (Sound) (dfb2c58) EC 00 22 81 (sound\sinomatixx\a50_lift_foley) A50_lift_music (Looping Sound) (dfb2c78) A8 07 22 81 (sound\sinomatixx\a50_lift_music) A50_lift_music (Sound) (dfb2c98) 9C 08 22 81 (sound\sinomatixx\a50_lift_music)
================================================
sound\sinomatixx_foley ================================================
A50_rescue_foley1 (Looping Sound) (dfafb78) 58 E6 0C 81 (sound\sinomatixx_foley\a50_rescue_foley1) A50_rescue_foley1 (Sound) (dfafb98) 4C E7 0C 81 (sound\sinomatixx_foley\a50_rescue_foley1) A50_rescue_foley2 (Looping Sound) (dfafc78) 58 12 12 81 (sound\sinomatixx_foley\a50_rescue_foley2) A50_rescue_foley2 (Sound) (dfafc98) 4C 13 12 81 (sound\sinomatixx_foley\a50_rescue_foley2) A50_rescue_foley3 (Looping Sound) (dfafdd8) 64 2A 12 81 (sound\sinomatixx_foley\a50_rescue_foley3) A50_rescue_foley3 (Sound) (dfafdf8) 58 2B 12 81 (sound\sinomatixx_foley\a50_rescue_foley3)
================================================
sound\sinomatixx_music ================================================
A50_rescue_music (Looping Sound) (dfafb38) 5C B9 0C 81 (sound\sinomatixx_music\a50_rescue_music) A50_rescue_music (Sound) (dfafb58) 50 BA 0C 81 (sound\sinomatixx_music\a50_rescue_music)
================================================
sound\sound environments ================================================
Concert_hall (Sound Environment) (dfb5518) 90 4C 29 81 (sound\sound environments\concert_hall) Hallway (Sound Environment) (dfb5538) D8 4C 29 81 (sound\sound environments\hallway) Mountains (Sound Environment) (dfb50f8) 38 ED 28 81 (sound\sound environments\mountains)
================================================
ui ================================================
Interstate (Font) (dfb3518) 60 6E 23 81 (ui\interstate) Large_ui (Font) (dfb35f8) 98 E9 24 81 (ui\large_ui) Multiplayer_game_text (Unicode String) (dfb3d18) D4 B3 26 81 (ui\multiplayer_game_text) Small_ui (Font) (dfb3618) B8 7E 25 81 (ui\small_ui)
================================================
ui\hud ================================================
Counter (HUD Number) (dfb3798) F4 15 26 81 (ui\hud\counter) Cyborg (Unit HUD Interface) (dfa6938) 94 A4 CC 80 (ui\hud\cyborg) Cyborg body (Meter) (dfb3a38) 0C 78 26 81 (ui\hud\cyborg body) Cyborg shield (Meter) (dfb3a18) B8 51 26 81 (ui\hud\cyborg shield) Cyborg_mp (Unit HUD Interface) (dfa6ab8) EC C0 CC 80 (ui\hud\cyborg_mp) Default (Grenade HUD Interface) (dfb2d98) 6C AF 22 81 (ui\hud\default) Default (HUD Globals) (dfb35d8) 18 E0 24 81 (ui\hud\default) Empty (Weapon HUD Interface) (dfb36d8) 64 0A 26 81 (ui\hud\empty) Hud messages (HUD Message Text) (dfb3698) 14 00 26 81 (ui\hud\hud messages) Hud_icon_messages (Unicode String) (dfb3678) CC FB 25 81 (ui\hud\hud_icon_messages) Hud_item_messages (Unicode String) (dfb3638) 34 E3 25 81 (ui\hud\hud_item_messages) Master (Weapon HUD Interface) (dfa2fd8) 34 29 B5 80 (ui\hud\master) Master plasma (Weapon HUD Interface) (dfa5e18) A8 8F BD 80 (ui\hud\master plasma) Master rounds (Weapon HUD Interface) (dfa2fb8) 14 20 B5 80 (ui\hud\master rounds) Plasma_flare (Grenade HUD Interface) (dfb3018) D4 F9 22 81 (ui\hud\plasma_flare)
================================================
ui\hud\bitmaps ================================================
Hud_health_base (Bitmap) (dfb39f8) DC 50 26 81 (ui\hud\bitmaps\hud_health_base) Hud_msg_icons_sm (Bitmap) (dfb3818) CC 1A 26 81 (ui\hud\bitmaps\hud_msg_icons_sm) Hud_multiplayer (Bitmap) (dfb3758) 70 11 26 81 (ui\hud\bitmaps\hud_multiplayer) Hud_sensor_blip (Bitmap) (dfb37d8) 14 19 26 81 (ui\hud\bitmaps\hud_sensor_blip) Hud_sensor_blip_custom (Bitmap) (dfb37f8) F0 19 26 81 (ui\hud\bitmaps\hud_sensor_blip_custom) Hud_sweeper (Bitmap) (dfb3718) B8 0F 26 81 (ui\hud\bitmaps\hud_sweeper) Hud_sweeper_mask (Bitmap) (dfb3738) 94 10 26 81 (ui\hud\bitmaps\hud_sweeper_mask)
================================================
ui\hud\bitmaps\combined ================================================
Hud_ammo_alphas (Bitmap) (dfa3078) 24 38 B5 80 (ui\hud\bitmaps\combined\hud_ammo_alphas) Hud_ammo_meters (Bitmap) (dfa3098) 10 3C B5 80 (ui\hud\bitmaps\combined\hud_ammo_meters) Hud_ammo_outlines (Bitmap) (dfa3038) 5C 33 B5 80 (ui\hud\bitmaps\combined\hud_ammo_outlines) Hud_ammo_type_icons (Bitmap) (dfa3058) 88 35 B5 80 (ui\hud\bitmaps\combined\hud_ammo_type_icons) Hud_counter_numbers (Bitmap) (dfb37b8) 58 16 26 81 (ui\hud\bitmaps\combined\hud_counter_numbers) Hud_damage_arrows (Bitmap) (dfb36f8) 5C 0E 26 81 (ui\hud\bitmaps\combined\hud_damage_arrows) Hud_msg_icons (Bitmap) (dfb3658) 20 F1 25 81 (ui\hud\bitmaps\combined\hud_msg_icons) Hud_reticle_warnings (Bitmap) (dfa2ff8) 84 2B B5 80 (ui\hud\bitmaps\combined\hud_reticle_warnings) Hud_reticles (Bitmap) (dfa30b8) 0C 40 B5 80 (ui\hud\bitmaps\combined\hud_reticles) Hud_unit_backgrounds (Bitmap) (dfa6958) 5C AC CC 80 (ui\hud\bitmaps\combined\hud_unit_backgrounds) Hud_unit_meters (Bitmap) (dfa6978) 78 B2 CC 80 (ui\hud\bitmaps\combined\hud_unit_meters) Hud_waypoints (Bitmap) (dfb36b8) 28 07 26 81 (ui\hud\bitmaps\combined\hud_waypoints) Hud_weapon_backgrounds (Bitmap) (dfa3018) C0 30 B5 80 (ui\hud\bitmaps\combined\hud_weapon_backgrounds)
================================================
ui\hud\bitmaps\pistol ================================================
Pistol_scope_mask (Bitmap) (dfa6e78) 00 3F CF 80 (ui\hud\bitmaps\pistol\pistol_scope_mask) Pistol_scope_mask split (Bitmap) (dfa6e98) DC 3F CF 80 (ui\hud\bitmaps\pistol\pistol_scope_mask split)
================================================
ui\hud\bitmaps\sniper ================================================
Caption (Bitmap) (dfac858) CC 94 F3 80 (ui\hud\bitmaps\sniper\caption) Hud_reticles_scope (Bitmap) (dfa6e58) 84 3D CF 80 (ui\hud\bitmaps\sniper\hud_reticles_scope) Sniper_scope_crosshairs2 (Bitmap) (dfac818) 94 8F F3 80 (ui\hud\bitmaps\sniper\sniper_scope_crosshairs2) Sniper_scope_crosshairs_sm (Bitmap) (dfac838) 30 92 F3 80 (ui\hud\bitmaps\sniper\sniper_scope_crosshairs_sm) Sniper_scope_mask2 (Bitmap) (dfac878) C8 95 F3 80 (ui\hud\bitmaps\sniper\sniper_scope_mask2) Sniper_scope_mask_sm (Bitmap) (dfac898) A4 96 F3 80 (ui\hud\bitmaps\sniper\sniper_scope_mask_sm)
================================================
ui\shell ================================================
Solo (UI Item Collection) (dfb3d58) 68 BB 26 81 (ui\shell\solo)
================================================
ui\shell\bitmaps ================================================
A_butn_sm (Bitmap) (dfb40d8) A8 26 27 81 (ui\shell\bitmaps\a_butn_sm) Alert_bkd (Bitmap) (dfb4058) 40 04 27 81 (ui\shell\bitmaps\alert_bkd) B_butn_sm (Bitmap) (dfb4158) C0 31 27 81 (ui\shell\bitmaps\b_butn_sm) Black (Bitmap) (dfb44d8) D0 AB 27 81 (ui\shell\bitmaps\black) Helpbox_center (Bitmap) (dfb46b8) 14 E5 27 81 (ui\shell\bitmaps\helpbox_center) Helpbox_left (Bitmap) (dfb4678) 4C E0 27 81 (ui\shell\bitmaps\helpbox_left) Helpbox_right (Bitmap) (dfb46f8) DC E9 27 81 (ui\shell\bitmaps\helpbox_right) Loading (Bitmap) (dfb4bd8) 54 8C 28 81 (ui\shell\bitmaps\loading) Menu_bkds (Bitmap) (dfb3f98) 68 EF 26 81 (ui\shell\bitmaps\menu_bkds) Pausebox2_center (Bitmap) (dfb3e38) 0C D2 26 81 (ui\shell\bitmaps\pausebox2_center) Pausebox2_left (Bitmap) (dfb3df8) 44 CD 26 81 (ui\shell\bitmaps\pausebox2_left) Pausebox2_right (Bitmap) (dfb3e78) D4 D6 26 81 (ui\shell\bitmaps\pausebox2_right) Pausebox_center (Bitmap) (dfb3ef8) 64 E0 26 81 (ui\shell\bitmaps\pausebox_center) Pausebox_left (Bitmap) (dfb3eb8) 9C DB 26 81 (ui\shell\bitmaps\pausebox_left) Pausebox_right (Bitmap) (dfb3f38) 2C E5 26 81 (ui\shell\bitmaps\pausebox_right) Postgame_carnage_report (Bitmap) (dfb3498) F0 6A 23 81 (ui\shell\bitmaps\postgame_carnage_report) Semi_transparent_grey (Bitmap) (dfb3d98) B0 C2 26 81 (ui\shell\bitmaps\semi_transparent_grey) White (Bitmap) (dfb3d38) 8C BA 26 81 (ui\shell\bitmaps\white) Xdemos_wait (Bitmap) (dfb4b78) F0 81 28 81 (ui\shell\bitmaps\xdemos_wait)
================================================
ui\shell\error ================================================
Aborting_to_dashboard_please_wait (UI Item) (dfb4b58) 2C 7D 28 81 (ui\shell\error\aborting_to_dashboard_please_wait) Confirm_buttons (UI Item) (dfb4098) 90 1D 27 81 (ui\shell\error\confirm_buttons) Confirm_quit (UI Item) (dfb4478) 3C 9E 27 81 (ui\shell\error\confirm_quit) Confirm_quit_modal_halfscreen (UI Item) (dfb4458) E0 98 27 81 (ui\shell\error\confirm_quit_modal_halfscreen) Confirm_quit_text_box (UI Item) (dfb4498) 18 A3 27 81 (ui\shell\error\confirm_quit_text_box) Confirm_restartatsave (UI Item) (dfb4018) 78 FB 26 81 (ui\shell\error\confirm_restartatsave) Confirm_restartatsave_modal_fullscreen (UI Item) (dfb3ff8) 1C F6 26 81 (ui\shell\error\confirm_restartatsave_modal_fullscreen) Confirm_restartatsave_modal_halfscreen (UI Item) (dfb43d8) 78 85 27 81 (ui\shell\error\confirm_restartatsave_modal_halfscreen) Confirm_restartatsave_text_box (UI Item) (dfb4038) 54 00 27 81 (ui\shell\error\confirm_restartatsave_text_box) Confirm_restartlevel (UI Item) (dfb4218) 5C 45 27 81 (ui\shell\error\confirm_restartlevel) Confirm_restartlevel_modal_fullscreen (UI Item) (dfb41f8) 00 40 27 81 (ui\shell\error\confirm_restartlevel_modal_fullscreen) Confirm_restartlevel_modal_halfscreen (UI Item) (dfb4418) 08 8F 27 81 (ui\shell\error\confirm_restartlevel_modal_halfscreen) Confirm_restartlevel_text_box (UI Item) (dfb4238) 38 4A 27 81 (ui\shell\error\confirm_restartlevel_text_box) Error_abort_to_dashboard (UI Item) (dfb4b38) 20 78 28 81 (ui\shell\error\error_abort_to_dashboard) Error_abort_to_dashboard_you_have_no_choice (UI Item) (dfb4b98) CC 82 28 81 (ui\shell\error\error_abort_to_dashboard_you_have_no_choice) Error_headers (Unicode String) (dfb41b8) 74 3A 27 81 (ui\shell\error\error_headers) Error_modal (UI Item) (dfb4518) 14 AE 27 81 (ui\shell\error\error_modal) Error_modal_fullscreen (UI Item) (dfb44b8) 04 A7 27 81 (ui\shell\error\error_modal_fullscreen) Error_modal_halfscreen (UI Item) (dfb4598) D8 BE 27 81 (ui\shell\error\error_modal_halfscreen) Error_non_modal (UI Item) (dfb45d8) 70 C8 27 81 (ui\shell\error\error_non_modal) Error_nonmodal_fullscreen (UI Item) (dfb45b8) A4 C3 27 81 (ui\shell\error\error_nonmodal_fullscreen) Error_nonmodal_halfscreen (UI Item) (dfb45f8) FC CC 27 81 (ui\shell\error\error_nonmodal_halfscreen) Error_text_box (UI Item) (dfb4538) F0 B2 27 81 (ui\shell\error\error_text_box) Header_error (UI Item) (dfb4558) 00 B7 27 81 (ui\shell\error\header_error) Header_saving (UI Item) (dfb42d8) 0C 61 27 81 (ui\shell\error\header_saving) Header_warning (UI Item) (dfb4198) 88 36 27 81 (ui\shell\error\header_warning) Warning_saving_file_screen_fakery (UI Item) (dfb4298) 04 58 27 81 (ui\shell\error\warning_saving_file_screen_fakery) Warning_saving_file_screen_ingame (UI Item) (dfb4278) A0 52 27 81 (ui\shell\error\warning_saving_file_screen_ingame) Warning_saving_file_text_ingame (UI Item) (dfb42b8) 20 5D 27 81 (ui\shell\error\warning_saving_file_text_ingame)
================================================
ui\shell\main_menu ================================================
=accept_sm (UI Item) (dfb40f8) 84 27 27 81 (ui\shell\main_menu\=accept_sm) =cancel_sm (UI Item) (dfb4178) 9C 32 27 81 (ui\shell\main_menu\=cancel_sm) =dismiss_sm (UI Item) (dfb4578) EC BA 27 81 (ui\shell\main_menu\=dismiss_sm) =select_sm (UI Item) (dfb4358) 20 72 27 81 (ui\shell\main_menu\=select_sm) A_butn_sm (UI Item) (dfb40b8) BC 22 27 81 (ui\shell\main_menu\a_butn_sm) B_butn_sm (UI Item) (dfb4138) D4 2D 27 81 (ui\shell\main_menu\b_butn_sm) Button_key (Unicode String) (dfb4118) 70 2B 27 81 (ui\shell\main_menu\button_key) Button_key_sm (UI Item) (dfb4338) F4 6C 27 81 (ui\shell\main_menu\button_key_sm) Loading_screen (UI Item) (dfb4bb8) D8 87 28 81 (ui\shell\main_menu\loading_screen)
================================================
ui\shell\solo_game\pause_game ================================================
Coop_pause_list (UI Item) (dfb4398) 18 7C 27 81 (ui\shell\solo_game\pause_game\coop_pause_list) Coop_quit_to_main_menu_button (UI Item) (dfb4438) 64 94 27 81 (ui\shell\solo_game\pause_game\coop_quit_to_main_menu_button) Coop_restart_at_save_point_button (UI Item) (dfb43b8) 44 81 27 81 (ui\shell\solo_game\pause_game\coop_restart_at_save_point_button) Coop_restart_level_button (UI Item) (dfb43f8) D4 8A 27 81 (ui\shell\solo_game\pause_game\coop_restart_level_button) Mission_objective_text (UI Item) (dfb42f8) F8 64 27 81 (ui\shell\solo_game\pause_game\mission_objective_text) Mission_objectives_caption (UI Item) (dfb4318) 08 69 27 81 (ui\shell\solo_game\pause_game\mission_objectives_caption) Pause_dialog_bkd (UI Item) (dfb3db8) 8C C3 26 81 (ui\shell\solo_game\pause_game\pause_dialog_bkd) Pause_game (UI Item) (dfb3d78) A4 BC 26 81 (ui\shell\solo_game\pause_game\pause_game) Pause_game_options (Unicode String) (dfb3fb8) 74 F0 26 81 (ui\shell\solo_game\pause_game\pause_game_options) Pause_game_split_screen (UI Item) (dfb4378) 0C 76 27 81 (ui\shell\solo_game\pause_game\pause_game_split_screen) Pause_list (UI Item) (dfb3f58) 08 E6 26 81 (ui\shell\solo_game\pause_game\pause_list) Pausebox2_left (UI Item) (dfb3dd8) 58 C9 26 81 (ui\shell\solo_game\pause_game\pausebox2_left) Pausebox2_left_center (UI Item) (dfb3e18) 20 CE 26 81 (ui\shell\solo_game\pause_game\pausebox2_left_center) Pausebox2_right (UI Item) (dfb3e58) E8 D2 26 81 (ui\shell\solo_game\pause_game\pausebox2_right) Pausebox_left (UI Item) (dfb3e98) B0 D7 26 81 (ui\shell\solo_game\pause_game\pausebox_left) Pausebox_right (UI Item) (dfb3f18) 40 E1 26 81 (ui\shell\solo_game\pause_game\pausebox_right) Pausebox_right_center (UI Item) (dfb3ed8) 78 DC 26 81 (ui\shell\solo_game\pause_game\pausebox_right_center) Quit_to_main_menu_button (UI Item) (dfb4258) 24 4E 27 81 (ui\shell\solo_game\pause_game\quit_to_main_menu_button) Restart_at_save_point_button (UI Item) (dfb3fd8) E8 F1 26 81 (ui\shell\solo_game\pause_game\restart_at_save_point_button) Restart_level_button (UI Item) (dfb41d8) CC 3B 27 81 (ui\shell\solo_game\pause_game\restart_level_button) Resume_game_button (UI Item) (dfb3f78) 34 EB 26 81 (ui\shell\solo_game\pause_game\resume_game_button)
================================================
ui\shell\solo_game\player_help ================================================
Gameplay_tip (Unicode String) (dfb4778) A8 F9 27 81 (ui\shell\solo_game\player_help\gameplay_tip) Gameplay_tip_label (UI Item) (dfb4758) BC F5 27 81 (ui\shell\solo_game\player_help\gameplay_tip_label) Help_dialog_bkd (UI Item) (dfb4638) 84 D7 27 81 (ui\shell\solo_game\player_help\help_dialog_bkd) Helpbox_center (UI Item) (dfb4698) 28 E1 27 81 (ui\shell\solo_game\player_help\helpbox_center) Helpbox_left (UI Item) (dfb4658) 60 DC 27 81 (ui\shell\solo_game\player_help\helpbox_left) Helpbox_right (UI Item) (dfb46d8) F0 E5 27 81 (ui\shell\solo_game\player_help\helpbox_right) Player_help_screen_a10 (UI Item) (dfb4618) C8 D1 27 81 (ui\shell\solo_game\player_help\player_help_screen_a10) Player_help_screen_a30 (UI Item) (dfb47d8) A4 02 28 81 (ui\shell\solo_game\player_help\player_help_screen_a30) Player_help_screen_a50 (UI Item) (dfb4838) 04 11 28 81 (ui\shell\solo_game\player_help\player_help_screen_a50) Player_help_screen_b30 (UI Item) (dfb4898) B0 1B 28 81 (ui\shell\solo_game\player_help\player_help_screen_b30) Player_help_screen_b40 (UI Item) (dfb48f8) FC 25 28 81 (ui\shell\solo_game\player_help\player_help_screen_b40) Player_help_screen_c10 (UI Item) (dfb4958) 90 3C 28 81 (ui\shell\solo_game\player_help\player_help_screen_c10) Player_help_screen_c20 (UI Item) (dfb49b8) 3C 47 28 81 (ui\shell\solo_game\player_help\player_help_screen_c20) Player_help_screen_c40 (UI Item) (dfb4a18) E8 51 28 81 (ui\shell\solo_game\player_help\player_help_screen_c40) Player_help_screen_d20 (UI Item) (dfb4a78) C8 62 28 81 (ui\shell\solo_game\player_help\player_help_screen_d20) Player_help_screen_d40 (UI Item) (dfb4ad8) 74 6D 28 81 (ui\shell\solo_game\player_help\player_help_screen_d40) Player_help_screen_text_a10 (UI Item) (dfb4718) B8 EA 27 81 (ui\shell\solo_game\player_help\player_help_screen_text_a10) Player_help_screen_text_a30 (UI Item) (dfb47f8) 60 08 28 81 (ui\shell\solo_game\player_help\player_help_screen_text_a30) Player_help_screen_text_a50 (UI Item) (dfb4858) C0 16 28 81 (ui\shell\solo_game\player_help\player_help_screen_text_a50) Player_help_screen_text_b30 (UI Item) (dfb48b8) 6C 21 28 81 (ui\shell\solo_game\player_help\player_help_screen_text_b30) Player_help_screen_text_b40 (UI Item) (dfb4918) B8 2B 28 81 (ui\shell\solo_game\player_help\player_help_screen_text_b40) Player_help_screen_text_c10 (UI Item) (dfb4978) 4C 42 28 81 (ui\shell\solo_game\player_help\player_help_screen_text_c10) Player_help_screen_text_c20 (UI Item) (dfb49d8) F8 4C 28 81 (ui\shell\solo_game\player_help\player_help_screen_text_c20) Player_help_screen_text_c40 (UI Item) (dfb4a38) A4 57 28 81 (ui\shell\solo_game\player_help\player_help_screen_text_c40) Player_help_screen_text_d20 (UI Item) (dfb4a98) 84 68 28 81 (ui\shell\solo_game\player_help\player_help_screen_text_d20) Player_help_screen_text_d40 (UI Item) (dfb4af8) 30 73 28 81 (ui\shell\solo_game\player_help\player_help_screen_text_d40) Player_help_text_a10 (Unicode String) (dfb4738) A4 EE 27 81 (ui\shell\solo_game\player_help\player_help_text_a10) Player_help_text_a30 (Unicode String) (dfb4818) 4C 0C 28 81 (ui\shell\solo_game\player_help\player_help_text_a30) Player_help_text_a50 (Unicode String) (dfb4878) AC 1A 28 81 (ui\shell\solo_game\player_help\player_help_text_a50) Player_help_text_b30 (Unicode String) (dfb48d8) 58 25 28 81 (ui\shell\solo_game\player_help\player_help_text_b30) Player_help_text_b40 (Unicode String) (dfb4938) A4 2F 28 81 (ui\shell\solo_game\player_help\player_help_text_b40) Player_help_text_c10 (Unicode String) (dfb4998) 38 46 28 81 (ui\shell\solo_game\player_help\player_help_text_c10) Player_help_text_c20 (Unicode String) (dfb49f8) E4 50 28 81 (ui\shell\solo_game\player_help\player_help_text_c20) Player_help_text_c40 (Unicode String) (dfb4a58) 90 5B 28 81 (ui\shell\solo_game\player_help\player_help_text_c40) Player_help_text_d20 (Unicode String) (dfb4ab8) 70 6C 28 81 (ui\shell\solo_game\player_help\player_help_text_d20) Player_help_text_d40 (Unicode String) (dfb4b18) 1C 77 28 81 (ui\shell\solo_game\player_help\player_help_text_d40) Press_a_label (UI Item) (dfb47b8) B8 FE 27 81 (ui\shell\solo_game\player_help\press_a_label) Press_start_label (UI Item) (dfb4798) 2C FA 27 81 (ui\shell\solo_game\player_help\press_start_label)
================================================
ui\shell\strings ================================================
Displayed_error_messages (Unicode String) (dfb4078) 1C 05 27 81 (ui\shell\strings\displayed_error_messages)
================================================
vehicles ================================================
Vehicle (Material Effects) (dfa9d18) CC 28 EB 80 (vehicles\vehicle)
================================================
vehicles\banshee\bitmaps ================================================
Cubemap banshee (Bitmap) (df9be38) FC 48 93 80 (vehicles\banshee\bitmaps\cubemap banshee) Detail banshee (Bitmap) (df9c1b8) 70 84 93 80 (vehicles\banshee\bitmaps\detail banshee)
================================================
vehicles\c gun turret ================================================
Bolt (Damage) (dfa9818) 8C 18 EA 80 (vehicles\c gun turret\bolt) C gun turret (Animation Trigger) (dfa9bd8) 54 9F EA 80 (vehicles\c gun turret\c gun turret) C gun turret (Collision Model) (dfa9bf8) 54 B5 EA 80 (vehicles\c gun turret\c gun turret) C gun turret (Physics) (dfa9c18) 90 15 EB 80 (vehicles\c gun turret\c gun turret) C gun turret (Weapon HUD Interface) (dfa9738) 44 F6 E9 80 (vehicles\c gun turret\c gun turret) C gun turret (Projectile) (dfa9758) 94 F8 E9 80 (vehicles\c gun turret\c gun turret) C gun turret (Contrail) (dfa9778) 58 10 EA 80 (vehicles\c gun turret\c gun turret) C gun turret (Vehicle) (dfa9a78) B4 7A EA 80 (vehicles\c gun turret\c gun turret) C gun turret (Model) (dfa9a98) AC 85 EA 80 (vehicles\c gun turret\c gun turret) C gun turret gun (Weapon) (dfa96f8) FC E9 E9 80 (vehicles\c gun turret\c gun turret gun) C gun turret gunner (Actor Variant) (dfa9718) 0C F4 E9 80 (vehicles\c gun turret\c gun turret gunner) Plasma (Light) (dfa97d8) 3C 15 EA 80 (vehicles\c gun turret\plasma) Plasma (Lensflare) (dfa97f8) 9C 16 EA 80 (vehicles\c gun turret\plasma)
================================================
vehicles\c gun turret\bitmaps ================================================
C_gun_turret_contrail (Bitmap) (dfa9798) D4 12 EA 80 (vehicles\c gun turret\bitmaps\c_gun_turret_contrail) Gun turret base (Bitmap) (dfa9ad8) 68 93 EA 80 (vehicles\c gun turret\bitmaps\gun turret base) Gun turret base multi (Bitmap) (dfa9af8) 44 94 EA 80 (vehicles\c gun turret\bitmaps\gun turret base multi) Gun turret weapon (Bitmap) (dfa9b38) D8 96 EA 80 (vehicles\c gun turret\bitmaps\gun turret weapon) Gun turret weapon multi (Bitmap) (dfa9b58) B4 97 EA 80 (vehicles\c gun turret\bitmaps\gun turret weapon multi)
================================================
vehicles\c gun turret\effects ================================================
C gun turret beam (Effect) (dfa97b8) B0 13 EA 80 (vehicles\c gun turret\effects\c gun turret beam) C gun turret fire (Effect) (dfa98f8) 44 2E EA 80 (vehicles\c gun turret\effects\c gun turret fire) Impact sand (Effect) (dfa9838) 2C 1B EA 80 (vehicles\c gun turret\effects\impact sand) Impact snow (Effect) (dfa98d8) 20 27 EA 80 (vehicles\c gun turret\effects\impact snow)
================================================
vehicles\c gun turret\shaders ================================================
Beam tendril (Shader Transparency) (dfa9b78) 90 98 EA 80 (vehicles\c gun turret\shaders\beam tendril) Gun turret base (Shader Model) (dfa9ab8) B0 91 EA 80 (vehicles\c gun turret\shaders\gun turret base) Gun turret weapon (Shader Model) (dfa9b18) 20 95 EA 80 (vehicles\c gun turret\shaders\gun turret weapon)
================================================
vehicles\c_dropship ================================================
C_dropship (Scenery) (df9c0d8) F8 70 93 80 (vehicles\c_dropship\c_dropship) C_dropship (Model) (df9c0f8) 24 73 93 80 (vehicles\c_dropship\c_dropship) C_dropship (Collision Model) (df9c258) EC 8C 93 80 (vehicles\c_dropship\c_dropship) C_dropship (Vehicle) (dfa9638) BC A6 E9 80 (vehicles\c_dropship\c_dropship) C_dropship (Animation Trigger) (dfa9658) 4C BF E9 80 (vehicles\c_dropship\c_dropship) C_dropship (Physics) (dfa9678) 50 DF E9 80 (vehicles\c_dropship\c_dropship)
================================================
vehicles\c_dropship\bitmaps ================================================
C_dropship (Bitmap) (df9c138) 24 80 93 80 (vehicles\c_dropship\bitmaps\c_dropship) C_dropship_multi (Bitmap) (df9c158) 00 81 93 80 (vehicles\c_dropship\bitmaps\c_dropship_multi) Shield mask (Bitmap) (df9c238) 10 8C 93 80 (vehicles\c_dropship\bitmaps\shield mask) Shield offset (Bitmap) (df9c218) 34 8B 93 80 (vehicles\c_dropship\bitmaps\shield offset)
================================================
vehicles\c_dropship\cd_gun ================================================
Cd gun turret gun (Weapon) (dfa9a38) D8 6E EA 80 (vehicles\c_dropship\cd_gun\cd gun turret gun) Cd gun turret gunner (Actor Variant) (dfa9978) 1C 3A EA 80 (vehicles\c_dropship\cd_gun\cd gun turret gunner) Cd gun turret gunner (Actor) (dfa9998) 54 3C EA 80 (vehicles\c_dropship\cd_gun\cd gun turret gunner) Cd_gun (Biped) (dfa99b8) 4C 41 EA 80 (vehicles\c_dropship\cd_gun\cd_gun) Cd_gun (Model) (dfa99d8) 84 46 EA 80 (vehicles\c_dropship\cd_gun\cd_gun) Cd_gun (Animation Trigger) (dfa99f8) C4 4A EA 80 (vehicles\c_dropship\cd_gun\cd_gun) Cd_gun (Collision Model) (dfa9a18) EC 5A EA 80 (vehicles\c_dropship\cd_gun\cd_gun)
================================================
vehicles\c_dropship\effects ================================================
Antigravity particles (Effect) (dfa9a58) E8 78 EA 80 (vehicles\c_dropship\effects\antigravity particles)
================================================
vehicles\c_dropship\shaders ================================================
C_dropship (Shader Model) (df9c118) 6C 7E 93 80 (vehicles\c_dropship\shaders\c_dropship) C_dropship_fresnel (Shader Model) (df9c198) B8 82 93 80 (vehicles\c_dropship\shaders\c_dropship_fresnel) Dropshield tractor beam (Shader Transparency) (df9c1d8) 4C 85 93 80 (vehicles\c_dropship\shaders\dropshield tractor beam)
================================================
vehicles\lifepod\bitmaps ================================================
Detail_leather_seat (Bitmap) (dfaa338) 00 E9 EB 80 (vehicles\lifepod\bitmaps\detail_leather_seat)
================================================
vehicles\pelican ================================================
Afterburn (Lensflare) (dfaa778) 84 E3 EC 80 (vehicles\pelican\afterburn) Pelican (Vehicle) (dfaa0f8) 0C 99 EB 80 (vehicles\pelican\pelican) Pelican (Model) (dfaa118) 9C B0 EB 80 (vehicles\pelican\pelican) Pelican (Animation Trigger) (dfaa378) BC EB EB 80 (vehicles\pelican\pelican) Pelican (Collision Model) (dfaa398) 40 F6 EB 80 (vehicles\pelican\pelican) Pelican (Physics) (dfaa738) DC D7 EC 80 (vehicles\pelican\pelican) Pelican afterburn (Light) (dfaa758) 24 E2 EC 80 (vehicles\pelican\pelican afterburn)
================================================
vehicles\pelican\bitmaps ================================================
Detail boilerplate (Bitmap) (dfaa2f8) 6C E6 EB 80 (vehicles\pelican\bitmaps\detail boilerplate) Pelican (Bitmap) (dfaa158) 68 D4 EB 80 (vehicles\pelican\bitmaps\pelican) Pelican decals (Bitmap) (dfaa1b8) 44 D8 EB 80 (vehicles\pelican\bitmaps\pelican decals) Pelican_bay (Bitmap) (dfaa278) 44 E1 EB 80 (vehicles\pelican\bitmaps\pelican_bay) Pelican_bay_multi (Bitmap) (dfaa298) 20 E2 EB 80 (vehicles\pelican\bitmaps\pelican_bay_multi) Pelican_multi (Bitmap) (dfaa178) 44 D5 EB 80 (vehicles\pelican\bitmaps\pelican_multi)
================================================
vehicles\pelican\effects ================================================
Explosion_pelican (Particle System) (dfaa3d8) CC 7B EC 80 (vehicles\pelican\effects\explosion_pelican) Pelican burning flame (Particle) (dfaa718) 78 D6 EC 80 (vehicles\pelican\effects\pelican burning flame) Pelican drifting smoke (Particle) (dfaa6f8) 14 D5 EC 80 (vehicles\pelican\effects\pelican drifting smoke) Pelican explosion (Effect) (dfaa3b8) 90 74 EC 80 (vehicles\pelican\effects\pelican explosion) Pelican explosion_core (Light) (dfaa458) 84 95 EC 80 (vehicles\pelican\effects\pelican explosion_core) Pelican explosion_core (Lensflare) (dfaa478) E4 96 EC 80 (vehicles\pelican\effects\pelican explosion_core) Pelican landing dust (Effect) (dfaa898) 64 F2 EC 80 (vehicles\pelican\effects\pelican landing dust) Pelican shock wave (Damage) (dfaa5d8) 50 BF EC 80 (vehicles\pelican\effects\pelican shock wave)
================================================
vehicles\pelican\shaders ================================================
Bay_cargo_net (Shader Model) (dfaa318) 48 E7 EB 80 (vehicles\pelican\shaders\bay_cargo_net) Bay_floor (Shader Model) (dfaa2d8) B4 E4 EB 80 (vehicles\pelican\shaders\bay_floor) Cockpit (Shader Model) (dfaa238) D4 DD EB 80 (vehicles\pelican\shaders\cockpit) Decals (Shader Model) (dfaa2b8) FC E2 EB 80 (vehicles\pelican\shaders\decals) Hover thrusters (Shader Transparency Variant) (dfaa198) 20 D6 EB 80 (vehicles\pelican\shaders\hover thrusters) Hull (Shader Model) (dfaa138) B0 D2 EB 80 (vehicles\pelican\shaders\hull) Jet thrusters (Shader Transparency Variant) (dfaa1d8) 20 D9 EB 80 (vehicles\pelican\shaders\jet thrusters) Lights (Shader Transparency Variant) (dfaa1f8) 44 DB EB 80 (vehicles\pelican\shaders\lights) Lights flashing (Shader Transparency Variant) (dfaa218) 8C DC EB 80 (vehicles\pelican\shaders\lights flashing) Pelican_bay (Shader Model) (dfaa258) 8C DF EB 80 (vehicles\pelican\shaders\pelican_bay) Pelican_glass (Shader Glass) (dfaa358) DC E9 EB 80 (vehicles\pelican\shaders\pelican_glass)
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vehicles\warthog ================================================
Warthog gun casing par (Particle) (dfaced8) 14 E1 F4 80 (vehicles\warthog\warthog gun casing par)
================================================
vehicles\warthog\bitmaps ================================================
Casings (Bitmap) (dfacef8) 78 E2 F4 80 (vehicles\warthog\bitmaps\casings) Headlight flares (Bitmap) (dfaa798) F4 E4 EC 80 (vehicles\warthog\bitmaps\headlight flares) Reflection diffuse metal (Bitmap) (df9bef8) 04 5C 93 80 (vehicles\warthog\bitmaps\reflection diffuse metal)
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vehicles\wraith ================================================
Explosion (Damage) (dfaae78) 14 E1 EE 80 (vehicles\wraith\explosion) Shock wave (Damage) (dfaaeb8) 94 EA EE 80 (vehicles\wraith\shock wave) Wraith (Vehicle) (dfaa8b8) 30 F4 EC 80 (vehicles\wraith\wraith) Wraith (Model) (dfaa8d8) AC 00 ED 80 (vehicles\wraith\wraith) Wraith (Animation Trigger) (dfaaa58) 98 1C ED 80 (vehicles\wraith\wraith) Wraith (Collision Model) (dfaaa78) 2C 2E ED 80 (vehicles\wraith\wraith) Wraith (Physics) (dfaabf8) 9C 84 EE 80 (vehicles\wraith\wraith) Wraith mortar (Weapon) (dfaad38) 4C AF EE 80 (vehicles\wraith\wraith mortar) Wraith mortar (Weapon HUD Interface) (dfaad78) E4 B8 EE 80 (vehicles\wraith\wraith mortar) Wraith mortar (Projectile) (dfaad98) 34 BB EE 80 (vehicles\wraith\wraith mortar) Wraith mortar (Light Volume) (dfaae38) E4 DA EE 80 (vehicles\wraith\wraith mortar) Wraith pilot (Actor Variant) (dfaad58) AC B6 EE 80 (vehicles\wraith\wraith pilot)
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vehicles\wraith\bitmaps ================================================
Blown_open_damage (Bitmap) (dfaa9f8) 28 19 ED 80 (vehicles\wraith\bitmaps\blown_open_damage) Wraith (Bitmap) (dfaa918) 90 10 ED 80 (vehicles\wraith\bitmaps\wraith) Wraith multipurpose (Bitmap) (dfaa938) 6C 11 ED 80 (vehicles\wraith\bitmaps\wraith multipurpose) Wraith_burned (Bitmap) (dfaa998) B8 15 ED 80 (vehicles\wraith\bitmaps\wraith_burned) Wraith_burned_multi (Bitmap) (dfaa9b8) 94 16 ED 80 (vehicles\wraith\bitmaps\wraith_burned_multi) Wraith_destroyed_multi (Bitmap) (dfaaa18) 04 1A ED 80 (vehicles\wraith\bitmaps\wraith_destroyed_multi)
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vehicles\wraith\effects ================================================
Burning (Effect) (dfaac18) E4 8D EE 80 (vehicles\wraith\effects\burning) Death explosion (Effect) (dfaaab8) B0 61 EE 80 (vehicles\wraith\effects\death explosion) Destroyed explosion (Damage) (dfaaad8) A4 6F EE 80 (vehicles\wraith\effects\destroyed explosion) Impact dirt (Effect) (dfaaed8) 34 ED EE 80 (vehicles\wraith\effects\impact dirt) Impact engineer (Effect) (dfab078) 18 29 EF 80 (vehicles\wraith\effects\impact engineer) Impact grunt (Effect) (dfab038) 88 1A EF 80 (vehicles\wraith\effects\impact grunt) Impact human (Effect) (dfab0b8) A8 37 EF 80 (vehicles\wraith\effects\impact human) Impact hunter and flood (Effect) (dfab098) 60 30 EF 80 (vehicles\wraith\effects\impact hunter and flood) Impact ice (Effect) (dfab018) D4 14 EF 80 (vehicles\wraith\effects\impact ice) Impact jackal and elite (Effect) (dfab058) D0 21 EF 80 (vehicles\wraith\effects\impact jackal and elite) Impact metal (Effect) (dfaaff8) F4 0D EF 80 (vehicles\wraith\effects\impact metal) Impact sand (Effect) (dfaaf38) 8C F5 EE 80 (vehicles\wraith\effects\impact sand) Impact snow (Effect) (dfaafb8) 74 03 EF 80 (vehicles\wraith\effects\impact snow) Impact stone (Effect) (dfaaf58) 9C FA EE 80 (vehicles\wraith\effects\impact stone) Impact wood (Effect) (dfaafd8) 6C 09 EF 80 (vehicles\wraith\effects\impact wood) Partial damage (Effect) (dfaaa98) A0 51 EE 80 (vehicles\wraith\effects\partial damage) Wraith fire (Effect) (dfab118) 5C 44 EF 80 (vehicles\wraith\effects\wraith fire) Wraith mortar (Effect) (dfaadb8) D0 D2 EE 80 (vehicles\wraith\effects\wraith mortar) Wraith mortar explosion (Effect) (dfaae58) E0 DC EE 80 (vehicles\wraith\effects\wraith mortar explosion) Wraith mortar explosion (Particle System) (dfaae98) B4 E3 EE 80 (vehicles\wraith\effects\wraith mortar explosion)
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vehicles\wraith\shaders ================================================
Wraith burned diffuse (Shader Model) (dfaaa38) E0 1A ED 80 (vehicles\wraith\shaders\wraith burned diffuse) Wraith diffuse (Shader Model) (dfaa958) 48 12 ED 80 (vehicles\wraith\shaders\wraith diffuse) Wraith shiny (Shader Model) (dfaa8f8) D8 0E ED 80 (vehicles\wraith\shaders\wraith shiny) Wraith_burned (Shader Model) (dfaa978) 00 14 ED 80 (vehicles\wraith\shaders\wraith_burned) Wraith_destroyed (Shader Model) (dfaa9d8) 70 17 ED 80 (vehicles\wraith\shaders\wraith_destroyed)
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weapons\assault rifle ================================================
Assault rifle (Weapon) (dfa2bd8) 1C 12 B3 80 (weapons\assault rifle\assault rifle) Assault rifle (Collision Model) (dfa2bf8) 58 20 B3 80 (weapons\assault rifle\assault rifle) Assault rifle (Model) (df9be78) 14 4C 93 80 (weapons\assault rifle\assault rifle) Assault rifle (Weapon HUD Interface) (dfa2f98) 5C 1C B5 80 (weapons\assault rifle\assault rifle) Bullet (Projectile) (dfa3218) E0 61 B5 80 (weapons\assault rifle\bullet) Bullet (Contrail) (dfa3238) 14 79 B5 80 (weapons\assault rifle\bullet) Bullet (Damage) (dfa3298) C8 81 B5 80 (weapons\assault rifle\bullet) Flashlight_assault rifle (Lensflare) (dfae258) F4 40 00 81 (weapons\assault rifle\flashlight_assault rifle) Melee (Damage) (dfa2e38) 78 57 B3 80 (weapons\assault rifle\melee) Melee_response (Damage) (dfa2e78) 80 5B B3 80 (weapons\assault rifle\melee_response) Muzzle flash (Light) (dfa2c18) 88 31 B3 80 (weapons\assault rifle\muzzle flash) Trigger (Damage) (dfa4778) 0C 73 B7 80 (weapons\assault rifle\trigger)
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weapons\assault rifle\bitmaps ================================================
Assault rifle_card (Bitmap) (df9beb8) 4C 5A 93 80 (weapons\assault rifle\bitmaps\assault rifle_card) Assault rifle_card_multipurpose (Bitmap) (df9bed8) 28 5B 93 80 (weapons\assault rifle\bitmaps\assault rifle_card_multipurpose) Bolt (Bitmap) (df9c0b8) 1C 70 93 80 (weapons\assault rifle\bitmaps\bolt) Tracer contrail (Bitmap) (dfa3258) 28 7B B5 80 (weapons\assault rifle\bitmaps\tracer contrail)
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weapons\assault rifle\effects ================================================
Empty (Effect) (dfa4738) 98 70 B7 80 (weapons\assault rifle\effects\empty) Fire bullet (Effect) (dfa44f8) 34 27 B7 80 (weapons\assault rifle\effects\fire bullet) Flashlight (Effect) (dfa2e98) 20 5E B3 80 (weapons\assault rifle\effects\flashlight) Impact armored skin (Effect) (dfa4198) C4 E3 B6 80 (weapons\assault rifle\effects\impact armored skin) Impact c shield (Effect) (dfa3af8) 2C 22 B6 80 (weapons\assault rifle\effects\impact c shield) Impact cyborg armor (Effect) (dfa40d8) DC BC B6 80 (weapons\assault rifle\effects\impact cyborg armor) Impact cyborg shield (Effect) (dfa40f8) E4 C3 B6 80 (weapons\assault rifle\effects\impact cyborg shield) Impact dirt (Effect) (dfa32b8) 68 84 B5 80 (weapons\assault rifle\effects\impact dirt) Impact elite armored skin (Effect) (dfa3d78) 94 5A B6 80 (weapons\assault rifle\effects\impact elite armored skin) Impact engineer force field (Effect) (dfa3f78) 2C 8F B6 80 (weapons\assault rifle\effects\impact engineer force field) Impact engineer sack (Effect) (dfa3ed8) 78 7F B6 80 (weapons\assault rifle\effects\impact engineer sack) Impact floodcarrier (Effect) (dfa40b8) 30 B5 B6 80 (weapons\assault rifle\effects\impact floodcarrier) Impact floodcombat elite (Effect) (dfa3fd8) 14 A7 B6 80 (weapons\assault rifle\effects\impact floodcombat elite) Impact glass (Effect) (dfa39f8) 04 0C B6 80 (weapons\assault rifle\effects\impact glass) Impact grass (Effect) (dfa4378) AC 0D B7 80 (weapons\assault rifle\effects\impact grass) Impact grunt (Effect) (dfa3b58) 74 29 B6 80 (weapons\assault rifle\effects\impact grunt) Impact h skin (Effect) (df9c458) EC B8 96 80 (weapons\assault rifle\effects\impact h skin) Impact hunter skin (Effect) (dfa3c78) FC 47 B6 80 (weapons\assault rifle\effects\impact hunter skin) Impact ice (Effect) (dfa43d8) 38 12 B7 80 (weapons\assault rifle\effects\impact ice) Impact jackal shield (Effect) (dfa3e78) CC 73 B6 80 (weapons\assault rifle\effects\impact jackal shield) Impact metal hollow reflect (Effect) (dfa3898) 24 EA B5 80 (weapons\assault rifle\effects\impact metal hollow reflect) Impact metal hunter (Effect) (dfa3c58) 24 42 B6 80 (weapons\assault rifle\effects\impact metal hunter) Impact metal reflect (Effect) (dfa44d8) D4 20 B7 80 (weapons\assault rifle\effects\impact metal reflect) Impact metal thick reflect (Effect) (dfa3938) 64 FD B5 80 (weapons\assault rifle\effects\impact metal thick reflect) Impact metal thin reflect (Effect) (dfa3918) 04 F7 B5 80 (weapons\assault rifle\effects\impact metal thin reflect) Impact monitor (Effect) (dfa41d8) 74 F3 B6 80 (weapons\assault rifle\effects\impact monitor) Impact plastic (Effect) (dfa41f8) 1C F8 B6 80 (weapons\assault rifle\effects\impact plastic) Impact rubber pen (Effect) (dfa3958) 4C 04 B6 80 (weapons\assault rifle\effects\impact rubber pen) Impact sand (Effect) (dfa3418) 3C 96 B5 80 (weapons\assault rifle\effects\impact sand) Impact sentinel (Effect) (dfa41b8) E4 ED B6 80 (weapons\assault rifle\effects\impact sentinel) Impact snow (Effect) (dfa3678) 30 C7 B5 80 (weapons\assault rifle\effects\impact snow) Impact stone (Effect) (dfa3478) 00 9D B5 80 (weapons\assault rifle\effects\impact stone) Impact water pen (Effect) (dfa4218) A4 FC B6 80 (weapons\assault rifle\effects\impact water pen) Impact wood (Effect) (dfa37d8) 18 DB B5 80 (weapons\assault rifle\effects\impact wood)
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weapons\assault rifle\fp ================================================
Fp (Model) (dfa2ed8) 94 60 B3 80 (weapons\assault rifle\fp\fp) Fp (Animation Trigger) (dfa2f18) 24 6D B3 80 (weapons\assault rifle\fp\fp)
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weapons\assault rifle\fp\bitmaps ================================================
Assault rifle multipurpose (Bitmap) (df9bf58) 74 5F 93 80 (weapons\assault rifle\fp\bitmaps\assault rifle multipurpose) Assault rifle_fp (Bitmap) (df9bf38) 98 5E 93 80 (weapons\assault rifle\fp\bitmaps\assault rifle_fp) Compass_plate (Bitmap) (df9c018) C0 66 93 80 (weapons\assault rifle\fp\bitmaps\compass_plate) Diffuse gunmetal (Bitmap) (df9bc58) 90 2E 93 80 (weapons\assault rifle\fp\bitmaps\diffuse gunmetal) Display multipurpose (Bitmap) (df9bfd8) 9C 64 93 80 (weapons\assault rifle\fp\bitmaps\display multipurpose) Display_fp (Bitmap) (df9bfb8) C0 63 93 80 (weapons\assault rifle\fp\bitmaps\display_fp) Numbers_plate (Bitmap) (df9c058) 34 6A 93 80 (weapons\assault rifle\fp\bitmaps\numbers_plate)
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weapons\assault rifle\fp\shaders ================================================
Ar data (Shader Transparency Variant) (df9c078) C0 6C 93 80 (weapons\assault rifle\fp\shaders\ar data) Compass (Shader Transparency Variant) (df9bff8) 78 65 93 80 (weapons\assault rifle\fp\shaders\compass) Display (Shader Model) (df9bf98) 08 62 93 80 (weapons\assault rifle\fp\shaders\display) Grip (Shader Model) (df9bf18) E0 5C 93 80 (weapons\assault rifle\fp\shaders\grip) Gun (Shader Model) (df9bf78) 50 60 93 80 (weapons\assault rifle\fp\shaders\gun) Icons (Shader Transparency Variant) (dfa2ef8) DC 6B B3 80 (weapons\assault rifle\fp\shaders\icons) Numbers (Shader Transparency Variant) (df9c038) EC 68 93 80 (weapons\assault rifle\fp\shaders\numbers)
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weapons\assault rifle\shaders ================================================
Ar lod (Shader Model) (df9be98) 94 58 93 80 (weapons\assault rifle\shaders\ar lod) Bolt (Shader Transparency) (df9c098) 08 6E 93 80 (weapons\assault rifle\shaders\bolt)
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weapons\energy sword ================================================
C energy sword glow (Glow) (dfb1498) 68 74 1D 81 (weapons\energy sword\c energy sword glow) C energy sword glow lower (Glow) (dfb1458) 18 72 1D 81 (weapons\energy sword\c energy sword glow lower) Energy sword (Weapon) (dfb1378) 88 5D 1D 81 (weapons\energy sword\energy sword) Energy sword (Model) (dfb1398) 88 64 1D 81 (weapons\energy sword\energy sword) Energy sword detonation (Effect) (dfb1518) 7C 7A 1D 81 (weapons\energy sword\energy sword detonation) Energy sword dispersal (Effect) (dfb14b8) BC 75 1D 81 (weapons\energy sword\energy sword dispersal) Energy sword dynamic (Light) (dfb1438) B8 70 1D 81 (weapons\energy sword\energy sword dynamic) Explosion (Particle System) (dfb1538) 88 7E 1D 81 (weapons\energy sword\explosion) Melee (Damage) (dfb15d8) C8 89 1D 81 (weapons\energy sword\melee)
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weapons\energy sword\bitmaps ================================================
Energy sword (Bitmap) (dfb13d8) 4C 6D 1D 81 (weapons\energy sword\bitmaps\energy sword)
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weapons\energy sword\shaders ================================================
Es blade bottom (Shader Transparency Variant) (dfb1418) 70 6F 1D 81 (weapons\energy sword\shaders\es blade bottom) Es blade top (Shader Transparency Variant) (dfb13f8) 28 6E 1D 81 (weapons\energy sword\shaders\es blade top) Es handle (Shader Model) (dfb13b8) 94 6B 1D 81 (weapons\energy sword\shaders\es handle)
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weapons\frag grenade ================================================
Explosion (Damage) (dfb0e18) 64 FF 1C 81 (weapons\frag grenade\explosion) Explosion (Light) (dfaac78) C0 A5 EE 80 (weapons\frag grenade\explosion) Frag grenade (Projectile) (dfb2db8) 74 B2 22 81 (weapons\frag grenade\frag grenade) Frag grenade (Light) (dfb2df8) 9C CB 22 81 (weapons\frag grenade\frag grenade) Frag grenade (Equipment) (dfb0cd8) 84 E4 1C 81 (weapons\frag grenade\frag grenade) Frag grenade (Model) (dfb0cf8) 54 E8 1C 81 (weapons\frag grenade\frag grenade) Shock wave (Damage) (dfa8f58) 2C BD E8 80 (weapons\frag grenade\shock wave)
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weapons\frag grenade\bitmaps ================================================
Frag grenade (Bitmap) (dfb0d38) 74 F3 1C 81 (weapons\frag grenade\bitmaps\frag grenade) Frag grenade decal (Bitmap) (dfb0db8) 9C F8 1C 81 (weapons\frag grenade\bitmaps\frag grenade decal) Frag grenade multipurpose (Bitmap) (dfb0d58) 50 F4 1C 81 (weapons\frag grenade\bitmaps\frag grenade multipurpose)
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weapons\frag grenade\effects ================================================
Dirt reflection (Effect) (dfb2e18) FC CC 22 81 (weapons\frag grenade\effects\dirt reflection) Drifting smoke (Particle) (dfaab98) B8 7F EE 80 (weapons\frag grenade\effects\drifting smoke) Energy reflection (Effect) (dfb2f78) 1C EF 22 81 (weapons\frag grenade\effects\energy reflection) Explosion (Effect) (dfb0df8) C0 FA 1C 81 (weapons\frag grenade\effects\explosion) Explosion med (Particle System) (dfb0e38) 04 02 1D 81 (weapons\frag grenade\effects\explosion med) Fire explosion (Point Physics) (dfa5438) 94 A0 BA 80 (weapons\frag grenade\effects\fire explosion) Grenade quickflash (Light) (dfb0e58) E4 08 1D 81 (weapons\frag grenade\effects\grenade quickflash) Grenade quickflash (Lensflare) (dfb0e78) 44 0A 1D 81 (weapons\frag grenade\effects\grenade quickflash) Impact metal (Effect) (dfb2f38) 64 E8 22 81 (weapons\frag grenade\effects\impact metal) Impact rubber (Effect) (dfb2f58) C0 EB 22 81 (weapons\frag grenade\effects\impact rubber) Impact water pen (Effect) (dfb2f98) 3C F2 22 81 (weapons\frag grenade\effects\impact water pen) Metal reflection (Effect) (dfb2ef8) E4 E0 22 81 (weapons\frag grenade\effects\metal reflection) Smoke (Effect) (dfb2dd8) 10 CA 22 81 (weapons\frag grenade\effects\smoke) Smoke explosion (Point Physics) (dfaa438) 44 95 EC 80 (weapons\frag grenade\effects\smoke explosion) Snow reflection (Effect) (dfb2eb8) 48 DA 22 81 (weapons\frag grenade\effects\snow reflection) Throw (Effect) (dfb2d58) F8 AC 22 81 (weapons\frag grenade\effects\throw)
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weapons\frag grenade\shaders ================================================
Frag decal (Shader Model) (dfb0d98) E4 F6 1C 81 (weapons\frag grenade\shaders\frag decal) Frag light (Shader Transparency Variant) (dfb0dd8) 78 F9 1C 81 (weapons\frag grenade\shaders\frag light) Frag metal (Shader Model) (dfb0d18) BC F1 1C 81 (weapons\frag grenade\shaders\frag metal) Frag plastic (Shader Model) (dfb0d78) 2C F5 1C 81 (weapons\frag grenade\shaders\frag plastic)
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weapons\fuel rod gun ================================================
Explosion (Damage) (dfa8ef8) C8 B1 E8 80 (weapons\fuel rod gun\explosion) Fuel rod (Projectile) (dfa8d58) 44 85 E8 80 (weapons\fuel rod gun\fuel rod) Fuel rod exhaust (Light) (dfa8e58) D4 A8 E8 80 (weapons\fuel rod gun\fuel rod exhaust) Fuel rod exhaust (Lensflare) (dfa8e78) 34 AA E8 80 (weapons\fuel rod gun\fuel rod exhaust) Hunter fuel rod (Weapon) (dfa8d38) 8C 7C E8 80 (weapons\fuel rod gun\hunter fuel rod) Hunter fuel rod (Light Volume) (dfa8e98) A4 AB E8 80 (weapons\fuel rod gun\hunter fuel rod) Illumination (Light) (dfa8b98) BC 29 E8 80 (weapons\fuel rod gun\illumination) Tail (Contrail) (dfa8df8) F0 A3 E8 80 (weapons\fuel rod gun\tail)
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weapons\fuel rod gun\bitmaps ================================================
Fuel rod gun multipurpose (Bitmap) (dfa8dd8) 14 A3 E8 80 (weapons\fuel rod gun\bitmaps\fuel rod gun multipurpose) Fuelrod gun (Bitmap) (dfa8db8) 38 A2 E8 80 (weapons\fuel rod gun\bitmaps\fuelrod gun) Shadow beam contrail (Bitmap) (dfa8e18) 6C A6 E8 80 (weapons\fuel rod gun\bitmaps\shadow beam contrail)
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weapons\fuel rod gun\effects ================================================
Explosion (Effect) (dfa8ed8) 7C AE E8 80 (weapons\fuel rod gun\effects\explosion) Fuel rod fire (Effect) (dfa9158) 28 FE E8 80 (weapons\fuel rod gun\effects\fuel rod fire) Fuel rod tail sparks (Effect) (dfa8e38) 48 A7 E8 80 (weapons\fuel rod gun\effects\fuel rod tail sparks) Hunter fuel rod explosion (Particle System) (dfa8f18) 68 B4 E8 80 (weapons\fuel rod gun\effects\hunter fuel rod explosion) Impact dirt (Effect) (dfa8f78) CC BF E8 80 (weapons\fuel rod gun\effects\impact dirt) Impact generic (Effect) (dfa90f8) 68 E2 E8 80 (weapons\fuel rod gun\effects\impact generic) Impact metal (Effect) (dfa9138) C8 F3 E8 80 (weapons\fuel rod gun\effects\impact metal) Impact sand (Effect) (dfa9058) 64 CE E8 80 (weapons\fuel rod gun\effects\impact sand) Impact stone (Effect) (dfa9078) D4 D6 E8 80 (weapons\fuel rod gun\effects\impact stone) Impact wood (Effect) (dfa9118) D8 EA E8 80 (weapons\fuel rod gun\effects\impact wood)
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weapons\fuel rod gun\projectile ================================================
Projectile (Model) (dfa8d78) 40 9D E8 80 (weapons\fuel rod gun\projectile\projectile)
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weapons\fuel rod gun\shaders ================================================
Fuel rod ammo (Shader Model) (dfa8d98) 80 A0 E8 80 (weapons\fuel rod gun\shaders\fuel rod ammo)
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weapons\needler ================================================
Detonation damage (Damage) (dfa5658) CC C9 BA 80 (weapons\needler\detonation damage) Explosion (Damage) (dfa5498) C0 AC BA 80 (weapons\needler\explosion) Explosion (Light) (dfa54b8) 60 AF BA 80 (weapons\needler\explosion) Explosion (Lensflare) (dfa54d8) C0 B0 BA 80 (weapons\needler\explosion) Impact damage (Damage) (dfa5678) 6C CC BA 80 (weapons\needler\impact damage) Melee (Damage) (dfa4ff8) 74 FE B8 80 (weapons\needler\melee) Melee_response (Damage) (dfa5038) 7C 02 B9 80 (weapons\needler\melee_response) Muzzle flash (Light) (dfa4f78) A0 F9 B8 80 (weapons\needler\muzzle flash) Needle (Projectile) (dfa5318) 5C 74 BA 80 (weapons\needler\needle) Needle (Light Volume) (dfa53d8) 04 94 BA 80 (weapons\needler\needle) Needle flare (Light) (dfa4f98) 00 FB B8 80 (weapons\needler\needle flare) Needler (Model) (df9bd18) 94 37 93 80 (weapons\needler\needler) Needler (Weapon HUD Interface) (dfa51d8) 40 53 BA 80 (weapons\needler\needler) Needler (Contrail) (dfa5398) 14 91 BA 80 (weapons\needler\needler) Needler (Weapon) (dfa4f38) 90 D8 B8 80 (weapons\needler\needler) Needler (Collision Model) (dfa4f58) 34 E5 B8 80 (weapons\needler\needler) Needler lens flare (Lensflare) (dfa4fb8) 60 FC B8 80 (weapons\needler\needler lens flare) Shock wave (Damage) (dfa5478) 20 AA BA 80 (weapons\needler\shock wave) Trigger (Damage) (dfa59b8) B8 29 BB 80 (weapons\needler\trigger)
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weapons\needler\bitmaps ================================================
Needle plasma mask (Bitmap) (dfa5118) F4 1D B9 80 (weapons\needler\bitmaps\needle plasma mask) Needle plasma offset (Bitmap) (dfa50f8) 18 1D B9 80 (weapons\needler\bitmaps\needle plasma offset) Needler (Bitmap) (df9bdd8) 8C 45 93 80 (weapons\needler\bitmaps\needler) Needler contrail (Bitmap) (dfa53b8) 28 93 BA 80 (weapons\needler\bitmaps\needler contrail) Needler multipurpose map (Bitmap) (df9bdf8) 68 46 93 80 (weapons\needler\bitmaps\needler multipurpose map) Needler needles (Bitmap) (dfa5378) 38 90 BA 80 (weapons\needler\bitmaps\needler needles) Needler needles 3p (Bitmap) (df9bd58) 64 40 93 80 (weapons\needler\bitmaps\needler needles 3p) Needler_card (Bitmap) (df9bd98) F8 42 93 80 (weapons\needler\bitmaps\needler_card)
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weapons\needler\effects ================================================
Empty (Effect) (dfa5978) 44 27 BB 80 (weapons\needler\effects\empty) Explosion (Effect) (dfa53f8) 00 96 BA 80 (weapons\needler\effects\explosion) Explosion (Particle System) (dfa5418) B4 99 BA 80 (weapons\needler\effects\explosion) Fire needle (Effect) (dfa5878) DC 07 BB 80 (weapons\needler\effects\fire needle) Impact dirt (Effect) (dfa5698) 0C CF BA 80 (weapons\needler\effects\impact dirt) Impact elite and jackal (Effect) (dfa5798) E0 EB BA 80 (weapons\needler\effects\impact elite and jackal) Impact engineer (Effect) (dfa57b8) B0 F0 BA 80 (weapons\needler\effects\impact engineer) Impact flood and hunter (Effect) (dfa57d8) 80 F5 BA 80 (weapons\needler\effects\impact flood and hunter) Impact grunt (Effect) (dfa5758) F0 E3 BA 80 (weapons\needler\effects\impact grunt) Impact h skin (Effect) (dfa57f8) 88 F9 BA 80 (weapons\needler\effects\impact h skin) Impact hunter glow (Effect) (dfa5778) D8 E7 BA 80 (weapons\needler\effects\impact hunter glow) Impact hunter shield (Effect) (dfa5858) FC 04 BB 80 (weapons\needler\effects\impact hunter shield) Impact ice (Effect) (dfa5838) CC 00 BB 80 (weapons\needler\effects\impact ice) Impact rubber (Effect) (dfa5738) 28 E0 BA 80 (weapons\needler\effects\impact rubber) Impact sand (Effect) (dfa56d8) 80 D7 BA 80 (weapons\needler\effects\impact sand) Needle detonate (Effect) (dfa5578) 44 B9 BA 80 (weapons\needler\effects\needle detonate) Needle reflect (Effect) (dfa56f8) 60 DA BA 80 (weapons\needler\effects\needle reflect) Ready (Effect) (dfa4fd8) D0 FD B8 80 (weapons\needler\effects\ready)
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weapons\needler\fp ================================================
Fp (Animation Trigger) (dfa5138) D0 1E B9 80 (weapons\needler\fp\fp) Fp (Model) (dfa5058) 1C 05 B9 80 (weapons\needler\fp\fp)
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weapons\needler\projectile ================================================
Projectile (Model) (dfa5338) B0 8B BA 80 (weapons\needler\projectile\projectile)
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weapons\needler\shaders ================================================
Needler core (Shader Transparency) (dfa50d8) 0C 18 B9 80 (weapons\needler\shaders\needler core) Needler dull (Shader Model) (df9be18) 44 47 93 80 (weapons\needler\shaders\needler dull) Needler gun (Shader Model) (df9bdb8) D4 43 93 80 (weapons\needler\shaders\needler gun) Needler lod (Shader Model) (df9bd78) 40 41 93 80 (weapons\needler\shaders\needler lod) Needler luminous (Shader Transparency Variant) (dfa5358) F0 8E BA 80 (weapons\needler\shaders\needler luminous) Needler luminous (Shader Glass) (dfa5078) 74 14 B9 80 (weapons\needler\shaders\needler luminous) Needler luminous 3p (Shader Transparency Variant) (df9bd38) 1C 3F 93 80 (weapons\needler\shaders\needler luminous 3p)
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weapons\pistol ================================================
Bullet (Projectile) (dfa7038) D8 5C CF 80 (weapons\pistol\bullet) Bullet (Damage) (dfa7058) C4 73 CF 80 (weapons\pistol\bullet) Melee (Damage) (dfa6cd8) 58 19 CD 80 (weapons\pistol\melee) Melee_response (Damage) (dfa6d18) 60 1D CD 80 (weapons\pistol\melee_response) Pistol (Weapon HUD Interface) (dfa6e38) 6C 37 CF 80 (weapons\pistol\pistol) Pistol (Weapon) (dfa6b38) DC E8 CC 80 (weapons\pistol\pistol) Pistol (Model) (dfa6b58) 60 F2 CC 80 (weapons\pistol\pistol) Pistol (Animation Trigger) (dfa6c58) 98 05 CD 80 (weapons\pistol\pistol) Pistol (Collision Model) (dfa6c78) BC 09 CD 80 (weapons\pistol\pistol) Trigger (Damage) (dfa7538) 0C 95 D0 80 (weapons\pistol\trigger)
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weapons\pistol\bitmaps ================================================
Casings (Bitmap) (dfa74d8) 7C 89 D0 80 (weapons\pistol\bitmaps\casings) Pistol cubemap (Bitmap) (dfa3198) 48 55 B5 80 (weapons\pistol\bitmaps\pistol cubemap) Pistol_card (Bitmap) (dfa6b98) B8 FE CC 80 (weapons\pistol\bitmaps\pistol_card) Pistol_card multipurpose (Bitmap) (dfa6bb8) 94 FF CC 80 (weapons\pistol\bitmaps\pistol_card multipurpose)
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weapons\pistol\effects ================================================
Empty (Effect) (dfa74f8) 98 92 D0 80 (weapons\pistol\effects\empty) Fire bullet (Effect) (dfa73d8) 30 6D D0 80 (weapons\pistol\effects\fire bullet) Impact armored skin (Effect) (dfa72f8) B0 35 D0 80 (weapons\pistol\effects\impact armored skin) Impact cyborg armor (Effect) (dfa72b8) 38 13 D0 80 (weapons\pistol\effects\impact cyborg armor) Impact cyborg shield (Effect) (dfa72d8) 30 1C D0 80 (weapons\pistol\effects\impact cyborg shield) Impact dirt (Effect) (dfa7078) 64 76 CF 80 (weapons\pistol\effects\impact dirt) Impact elite armored skin (Effect) (dfa7218) 2C E4 CF 80 (weapons\pistol\effects\impact elite armored skin) Impact engineer force field (Effect) (dfa7198) 7C B5 CF 80 (weapons\pistol\effects\impact engineer force field) Impact engineer sack (Effect) (dfa7258) 4C F5 CF 80 (weapons\pistol\effects\impact engineer sack) Impact floodcarrier (Effect) (dfa7298) D4 08 D0 80 (weapons\pistol\effects\impact floodcarrier) Impact floodcombat elite (Effect) (dfa7278) 84 FF CF 80 (weapons\pistol\effects\impact floodcombat elite) Impact grunt (Effect) (dfa71b8) 54 C3 CF 80 (weapons\pistol\effects\impact grunt) Impact h skin (Effect) (dfa7318) A0 41 D0 80 (weapons\pistol\effects\impact h skin) Impact hunter shield (Effect) (dfa73b8) 58 64 D0 80 (weapons\pistol\effects\impact hunter shield) Impact hunter skin (Effect) (dfa71f8) 28 DA CF 80 (weapons\pistol\effects\impact hunter skin) Impact ice (Effect) (dfa7398) 54 60 D0 80 (weapons\pistol\effects\impact ice) Impact jackal shield (Effect) (dfa7238) B4 EF CF 80 (weapons\pistol\effects\impact jackal shield) Impact metal hollow reflect (Effect) (dfa7118) 98 96 CF 80 (weapons\pistol\effects\impact metal hollow reflect) Impact metal hunter (Effect) (dfa71d8) 60 D2 CF 80 (weapons\pistol\effects\impact metal hunter) Impact metal thick reflect (Effect) (dfa7158) 38 A7 CF 80 (weapons\pistol\effects\impact metal thick reflect) Impact metal thin reflect (Effect) (dfa7138) E8 9E CF 80 (weapons\pistol\effects\impact metal thin reflect) Impact monitor (Effect) (dfa7358) 0C 54 D0 80 (weapons\pistol\effects\impact monitor) Impact plastic (Effect) (dfa7378) A4 5A D0 80 (weapons\pistol\effects\impact plastic) Impact rubber pen (Effect) (dfa7178) 10 B0 CF 80 (weapons\pistol\effects\impact rubber pen) Impact sentinel (Effect) (dfa7338) 0C 4D D0 80 (weapons\pistol\effects\impact sentinel) Impact snow (Effect) (dfa70d8) 98 88 CF 80 (weapons\pistol\effects\impact snow) Impact stone (Effect) (dfa7098) D4 7E CF 80 (weapons\pistol\effects\impact stone) Impact wood (Effect) (dfa70f8) B0 8E CF 80 (weapons\pistol\effects\impact wood) Ready (Effect) (dfa6cb8) B4 18 CD 80 (weapons\pistol\effects\ready) Reload (Effect) (dfa6f18) F0 44 CF 80 (weapons\pistol\effects\reload)
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weapons\pistol\fp ================================================
Fp (Model) (dfa6d38) 00 20 CD 80 (weapons\pistol\fp\fp) Fp (Animation Trigger) (dfa6d98) 6C 2C CD 80 (weapons\pistol\fp\fp)
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weapons\pistol\fp\bitmaps ================================================
Bullet (Bitmap) (dfa6d78) 90 2B CD 80 (weapons\pistol\fp\bitmaps\bullet) Pistol (Bitmap) (dfa6bf8) 28 02 CD 80 (weapons\pistol\fp\bitmaps\pistol) Pistol multipurpose (Bitmap) (dfa6c18) 04 03 CD 80 (weapons\pistol\fp\bitmaps\pistol multipurpose)
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weapons\pistol\fp\shaders ================================================
Black (Shader Model) (dfa6c38) E0 03 CD 80 (weapons\pistol\fp\shaders\black) Bullet (Shader Model) (dfa6d58) D8 29 CD 80 (weapons\pistol\fp\shaders\bullet) Silver (Shader Model) (dfa6bd8) 70 00 CD 80 (weapons\pistol\fp\shaders\silver)
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weapons\pistol\shaders ================================================
P lod (Shader Model) (dfa6b78) 00 FD CC 80 (weapons\pistol\shaders\p lod)
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weapons\plasma grenade ================================================
Attached (Damage) (dfb32d8) 7C 4D 23 81 (weapons\plasma grenade\attached) Explosion (Light) (dfb1558) 68 85 1D 81 (weapons\plasma grenade\explosion) Explosion (Damage) (dfb31d8) F0 27 23 81 (weapons\plasma grenade\explosion) Plasma grenade (Equipment) (dfb3038) DC FC 22 81 (weapons\plasma grenade\plasma grenade) Plasma grenade (Model) (dfb3058) A4 00 23 81 (weapons\plasma grenade\plasma grenade) Plasma grenade (Projectile) (dfb3218) F0 2C 23 81 (weapons\plasma grenade\plasma grenade) Plasma grenade (Light) (dfb3258) 58 46 23 81 (weapons\plasma grenade\plasma grenade) Plasma grenade (Lensflare) (dfb3278) B8 47 23 81 (weapons\plasma grenade\plasma grenade) Plasma grenade armed (Particle) (dfb14f8) 18 79 1D 81 (weapons\plasma grenade\plasma grenade armed) Shock wave (Damage) (dfb3198) 74 22 23 81 (weapons\plasma grenade\shock wave)
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weapons\plasma grenade\bitmaps ================================================
Plasma grenade (Bitmap) (dfb3098) E4 0A 23 81 (weapons\plasma grenade\bitmaps\plasma grenade) Plasma grenade multipurpose (Bitmap) (dfb30d8) 78 0D 23 81 (weapons\plasma grenade\bitmaps\plasma grenade multipurpose)
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weapons\plasma grenade\effects ================================================
Bounce (Effect) (dfb32f8) 1C 50 23 81 (weapons\plasma grenade\effects\bounce) Bounce water (Effect) (dfb3338) 00 58 23 81 (weapons\plasma grenade\effects\bounce water) Detonation start (Effect) (dfb3138) C4 11 23 81 (weapons\plasma grenade\effects\detonation start) Explosion (Effect) (dfb3158) 60 18 23 81 (weapons\plasma grenade\effects\explosion) Explosion (Particle System) (dfb3178) 94 1B 23 81 (weapons\plasma grenade\effects\explosion) Material explosion (Effect) (dfb3318) 2C 55 23 81 (weapons\plasma grenade\effects\material explosion) Plasma grenade armed (Effect) (dfb3238) CC 44 23 81 (weapons\plasma grenade\effects\plasma grenade armed) Throw (Effect) (dfb2ff8) C8 F8 22 81 (weapons\plasma grenade\effects\throw)
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weapons\plasma grenade\shaders ================================================
Pg body (Shader Model) (dfb30b8) C0 0B 23 81 (weapons\plasma grenade\shaders\pg body) Pg button (Shader Model) (dfb30f8) 54 0E 23 81 (weapons\plasma grenade\shaders\pg button) Pg decal (Shader Transparency) (dfb3078) 14 0A 23 81 (weapons\plasma grenade\shaders\pg decal) Pg light (Shader Model) (dfb3118) 0C 10 23 81 (weapons\plasma grenade\shaders\pg light)
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weapons\plasma pistol ================================================
Bolt (Projectile) (dfae218) 14 28 00 81 (weapons\plasma pistol\bolt) Bolt (Light Volume) (dfae278) E4 42 00 81 (weapons\plasma pistol\bolt) Bolt (Damage) (dfae298) E0 44 00 81 (weapons\plasma pistol\bolt) Melee (Damage) (dfae0d8) 38 75 FE 80 (weapons\plasma pistol\melee) Melee_response (Damage) (dfae0f8) D8 77 FE 80 (weapons\plasma pistol\melee_response) Misfire (Damage) (dfae498) DC B8 00 81 (weapons\plasma pistol\misfire) Muzzle flash (Light) (dfadfb8) 48 5E FE 80 (weapons\plasma pistol\muzzle flash) Plasma (Light) (dfae238) 94 3F 00 81 (weapons\plasma pistol\plasma) Plasma pistol (Weapon) (dfade18) 84 1C FE 80 (weapons\plasma pistol\plasma pistol) Plasma pistol (Model) (dfade38) BC 2C FE 80 (weapons\plasma pistol\plasma pistol) Plasma pistol (Collision Model) (dfadf98) 48 44 FE 80 (weapons\plasma pistol\plasma pistol) Plasma pistol (Weapon HUD Interface) (dfae1f8) F0 24 00 81 (weapons\plasma pistol\plasma pistol) Plasma pistol flare (Light) (dfadfd8) A8 5F FE 80 (weapons\plasma pistol\plasma pistol flare) Plasma pistol lens flare (Lensflare) (dfadff8) 08 61 FE 80 (weapons\plasma pistol\plasma pistol lens flare) Trigger (Damage) (dfae478) 3C B6 00 81 (weapons\plasma pistol\trigger) Trigger overcharge (Damage) (dfae8d8) 98 88 01 81 (weapons\plasma pistol\trigger overcharge)
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weapons\plasma pistol\bitmaps ================================================
Pistol charged contrail (Bitmap) (dfae578) 20 F2 00 81 (weapons\plasma pistol\bitmaps\pistol charged contrail) Plasma pistol (Bitmap) (dfaded8) 40 3D FE 80 (weapons\plasma pistol\bitmaps\plasma pistol) Plasma pistol multipurpose (Bitmap) (dfadef8) 1C 3E FE 80 (weapons\plasma pistol\bitmaps\plasma pistol multipurpose) Plasma pistol_card (Bitmap) (dfade78) D0 39 FE 80 (weapons\plasma pistol\bitmaps\plasma pistol_card) Plasma pistol_card multipurpose (Bitmap) (dfade98) AC 3A FE 80 (weapons\plasma pistol\bitmaps\plasma pistol_card multipurpose) Pp display (Bitmap) (dfadf78) 6C 43 FE 80 (weapons\plasma pistol\bitmaps\pp display)
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weapons\plasma pistol\effects ================================================
Fire bolt (Effect) (dfae438) 18 99 00 81 (weapons\plasma pistol\effects\fire bolt) Impact dirt (Effect) (dfae2b8) 80 47 00 81 (weapons\plasma pistol\effects\impact dirt) Impact elite armored skin (Effect) (dfae398) 04 6E 00 81 (weapons\plasma pistol\effects\impact elite armored skin) Impact grunt (Effect) (dfae358) E8 61 00 81 (weapons\plasma pistol\effects\impact grunt) Impact h skin (Effect) (dfae3b8) DC 79 00 81 (weapons\plasma pistol\effects\impact h skin) Impact hunter shield (Effect) (dfae418) B8 92 00 81 (weapons\plasma pistol\effects\impact hunter shield) Impact ice (Effect) (dfae3f8) 10 8C 00 81 (weapons\plasma pistol\effects\impact ice) Impact metal hunter (Effect) (dfae378) 58 69 00 81 (weapons\plasma pistol\effects\impact metal hunter) Impact metal reflect (Effect) (dfae338) 88 5B 00 81 (weapons\plasma pistol\effects\impact metal reflect) Impact sentinel (Effect) (dfae3d8) F8 85 00 81 (weapons\plasma pistol\effects\impact sentinel) Impact snow (Effect) (dfae2f8) 10 56 00 81 (weapons\plasma pistol\effects\impact snow) Impact stone (Effect) (dfae2d8) C8 4E 00 81 (weapons\plasma pistol\effects\impact stone) Misfire (Effect) (dfae458) 38 A7 00 81 (weapons\plasma pistol\effects\misfire) Overheated (Effect) (dfae0b8) 0C 69 FE 80 (weapons\plasma pistol\effects\overheated)
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weapons\plasma pistol\fp ================================================
Fp (Model) (dfae118) 78 7A FE 80 (weapons\plasma pistol\fp\fp) Fp (Animation Trigger) (dfae138) 84 84 FE 80 (weapons\plasma pistol\fp\fp)
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weapons\plasma pistol\shaders ================================================
Pp dull (Shader Model) (dfadeb8) 88 3B FE 80 (weapons\plasma pistol\shaders\pp dull) Pp gauge (Shader Metal) (dfadf58) 68 42 FE 80 (weapons\plasma pistol\shaders\pp gauge) Pp lod (Shader Model) (dfade58) 18 38 FE 80 (weapons\plasma pistol\shaders\pp lod) Pp luminous (Shader Model) (dfadf38) B0 40 FE 80 (weapons\plasma pistol\shaders\pp luminous) Pp shiney (Shader Model) (dfadf18) F8 3E FE 80 (weapons\plasma pistol\shaders\pp shiney)
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weapons\plasma rifle ================================================
Bolt (Projectile) (dfa5e38) 74 98 BD 80 (weapons\plasma rifle\bolt) Bolt (Light) (dfa5e58) 78 B1 BD 80 (weapons\plasma rifle\bolt) Bolt (Lensflare) (dfa5e78) D8 B2 BD 80 (weapons\plasma rifle\bolt) Bolt (Light Volume) (dfa5ed8) A0 B7 BD 80 (weapons\plasma rifle\bolt) Bolt (Damage) (dfa5f18) 78 BC BD 80 (weapons\plasma rifle\bolt) Charged bolt (Projectile) (dfae4b8) 7C BB 00 81 (weapons\plasma rifle\charged bolt) Charged bolt (Light) (dfae4d8) C8 D4 00 81 (weapons\plasma rifle\charged bolt) Charged bolt (Lensflare) (dfae4f8) 28 D6 00 81 (weapons\plasma rifle\charged bolt) Charged bolt (Light Volume) (dfae598) FC F2 00 81 (weapons\plasma rifle\charged bolt) Charged bolt (Damage) (dfae5f8) E4 FC 00 81 (weapons\plasma rifle\charged bolt) Melee (Damage) (dfa5cb8) 5C F6 BB 80 (weapons\plasma rifle\melee) Melee_response (Damage) (dfa5cf8) 64 FA BB 80 (weapons\plasma rifle\melee_response) Misfire (Damage) (dfa64d8) 08 CF BE 80 (weapons\plasma rifle\misfire) Muzzle flash (Light) (dfa5bb8) C4 E5 BB 80 (weapons\plasma rifle\muzzle flash) Overcharge (Light) (dfae018) 78 62 FE 80 (weapons\plasma rifle\overcharge) Overcharge (Lensflare) (dfae038) D8 63 FE 80 (weapons\plasma rifle\overcharge) Plasma (Contrail) (dfa5e98) 48 B4 BD 80 (weapons\plasma rifle\plasma) Plasma charged bolt (Contrail) (dfae558) A4 EF 00 81 (weapons\plasma rifle\plasma charged bolt) Plasma rifle (Model) (df9bb18) F4 16 93 80 (weapons\plasma rifle\plasma rifle) Plasma rifle (Weapon) (dfa5b78) 34 AD BB 80 (weapons\plasma rifle\plasma rifle) Plasma rifle (Collision Model) (dfa5b98) 24 BC BB 80 (weapons\plasma rifle\plasma rifle) Plasma rifle (Weapon HUD Interface) (dfa5df8) 84 8C BD 80 (weapons\plasma rifle\plasma rifle) Plasma rifle charge (Particle) (dfa9938) 54 37 EA 80 (weapons\plasma rifle\plasma rifle charge) Plasma rifle flare (Light) (dfa5bd8) 24 E7 BB 80 (weapons\plasma rifle\plasma rifle flare) Plasma rifle lens flare (Lensflare) (dfa5bf8) 84 E8 BB 80 (weapons\plasma rifle\plasma rifle lens flare) Trigger (Damage) (dfa64b8) 68 CC BE 80 (weapons\plasma rifle\trigger)
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weapons\plasma rifle\bitmaps ================================================
Cubemap plasma rifle (Bitmap) (df9bb98) 64 28 93 80 (weapons\plasma rifle\bitmaps\cubemap plasma rifle) Plasma rifle contrail (Bitmap) (dfa5eb8) C4 B6 BD 80 (weapons\plasma rifle\bitmaps\plasma rifle contrail) Plasma rifle_card (Bitmap) (df9bb58) AC 26 93 80 (weapons\plasma rifle\bitmaps\plasma rifle_card) Plasma rifle_card multipurpose (Bitmap) (df9bb78) 88 27 93 80 (weapons\plasma rifle\bitmaps\plasma rifle_card multipurpose)
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weapons\plasma rifle\effects ================================================
Charged bolt explosion (Particle System) (dfae5d8) 04 F6 00 81 (weapons\plasma rifle\effects\charged bolt explosion) Charged bolt fire (Effect) (dfae8b8) 8C 87 01 81 (weapons\plasma rifle\effects\charged bolt fire) Charged bolt impact dirt (Effect) (dfae618) 84 FF 00 81 (weapons\plasma rifle\effects\charged bolt impact dirt) Charged bolt impact elite (Effect) (dfae798) EC 55 01 81 (weapons\plasma rifle\effects\charged bolt impact elite) Charged bolt impact engineer (Effect) (dfae7b8) 1C 61 01 81 (weapons\plasma rifle\effects\charged bolt impact engineer) Charged bolt impact flood (Effect) (dfae818) 84 6C 01 81 (weapons\plasma rifle\effects\charged bolt impact flood) Charged bolt impact grunt (Effect) (dfae758) 54 44 01 81 (weapons\plasma rifle\effects\charged bolt impact grunt) Charged bolt impact human armor (Effect) (dfae838) 54 74 01 81 (weapons\plasma rifle\effects\charged bolt impact human armor) Charged bolt impact hunter (Effect) (dfae778) 94 4D 01 81 (weapons\plasma rifle\effects\charged bolt impact hunter) Charged bolt impact leaves (Effect) (dfae898) 24 80 01 81 (weapons\plasma rifle\effects\charged bolt impact leaves) Charged bolt impact metal (Effect) (dfae6d8) 28 2A 01 81 (weapons\plasma rifle\effects\charged bolt impact metal) Charged bolt impact rubber (Effect) (dfae6f8) E0 32 01 81 (weapons\plasma rifle\effects\charged bolt impact rubber) Charged bolt impact sand (Effect) (dfae738) 9C 3B 01 81 (weapons\plasma rifle\effects\charged bolt impact sand) Charged bolt impact snow (Effect) (dfae698) A0 19 01 81 (weapons\plasma rifle\effects\charged bolt impact snow) Charged bolt impact stone (Effect) (dfae678) E8 10 01 81 (weapons\plasma rifle\effects\charged bolt impact stone) Charged bolt impact wood (Effect) (dfae6b8) 70 21 01 81 (weapons\plasma rifle\effects\charged bolt impact wood) Charged bolt sparks (Effect) (dfae518) 98 D7 00 81 (weapons\plasma rifle\effects\charged bolt sparks) Detonate (Effect) (dfae5b8) F8 F4 00 81 (weapons\plasma rifle\effects\detonate) Impact armored skin (Effect) (dfa6358) 24 81 BE 80 (weapons\plasma rifle\effects\impact armored skin) Impact c shield (Effect) (dfa61b8) 98 F9 BD 80 (weapons\plasma rifle\effects\impact c shield) Impact cyborg armor (Effect) (dfa6318) DC 61 BE 80 (weapons\plasma rifle\effects\impact cyborg armor) Impact cyborg shield (Effect) (dfa6338) 2C 69 BE 80 (weapons\plasma rifle\effects\impact cyborg shield) Impact dirt (Effect) (dfa5f38) 18 BF BD 80 (weapons\plasma rifle\effects\impact dirt) Impact elite armored skin (Effect) (dfa6238) 4C 31 BE 80 (weapons\plasma rifle\effects\impact elite armored skin) Impact engineer force field (Effect) (dfa62b8) BC 48 BE 80 (weapons\plasma rifle\effects\impact engineer force field) Impact engineer sack (Effect) (dfa6258) 24 3D BE 80 (weapons\plasma rifle\effects\impact engineer sack) Impact floodcarrier (Effect) (dfa62f8) B8 5A BE 80 (weapons\plasma rifle\effects\impact floodcarrier) Impact floodcombat elite (Effect) (dfa62d8) 58 53 BE 80 (weapons\plasma rifle\effects\impact floodcombat elite) Impact glass (Effect) (dfa6198) 20 F4 BD 80 (weapons\plasma rifle\effects\impact glass) Impact grass (Effect) (dfa63f8) 18 A7 BE 80 (weapons\plasma rifle\effects\impact grass) Impact grunt (Effect) (dfa61d8) CC 1B BE 80 (weapons\plasma rifle\effects\impact grunt) Impact h skin (Effect) (dfa6378) 2C 8B BE 80 (weapons\plasma rifle\effects\impact h skin) Impact hunter shield (Effect) (dfa6438) BC B0 BE 80 (weapons\plasma rifle\effects\impact hunter shield) Impact hunter skin (Effect) (dfa6218) E8 27 BE 80 (weapons\plasma rifle\effects\impact hunter skin) Impact ice (Effect) (dfa6418) 14 AA BE 80 (weapons\plasma rifle\effects\impact ice) Impact metal hunter (Effect) (dfa61f8) 3C 23 BE 80 (weapons\plasma rifle\effects\impact metal hunter) Impact metal reflect (Effect) (dfa6118) 54 E7 BD 80 (weapons\plasma rifle\effects\impact metal reflect) Impact monitor (Effect) (dfa63b8) 60 9D BE 80 (weapons\plasma rifle\effects\impact monitor) Impact plastic (Effect) (dfa63d8) 08 A2 BE 80 (weapons\plasma rifle\effects\impact plastic) Impact rubber pen (Effect) (dfa6178) 24 F1 BD 80 (weapons\plasma rifle\effects\impact rubber pen) Impact sand (Effect) (dfa6038) B8 CE BD 80 (weapons\plasma rifle\effects\impact sand) Impact sentinel (Effect) (dfa6398) 48 97 BE 80 (weapons\plasma rifle\effects\impact sentinel) Impact snow (Effect) (dfa6078) 64 D9 BD 80 (weapons\plasma rifle\effects\impact snow) Impact stone (Effect) (dfa6058) 1C D2 BD 80 (weapons\plasma rifle\effects\impact stone) Impact water pen (Effect) (dfa5818) 70 FD BA 80 (weapons\plasma rifle\effects\impact water pen) Impact wood (Effect) (dfa60f8) F4 E0 BD 80 (weapons\plasma rifle\effects\impact wood) Misfire (Effect) (dfa6518) 3C E1 BE 80 (weapons\plasma rifle\effects\misfire) Overheated (Effect) (dfa5c58) D8 EE BB 80 (weapons\plasma rifle\effects\overheated) Plasma rifle lower fire (Effect) (dfa64f8) A8 D1 BE 80 (weapons\plasma rifle\effects\plasma rifle lower fire) Plasma rifle upper fire (Effect) (dfa6458) 1C B7 BE 80 (weapons\plasma rifle\effects\plasma rifle upper fire)
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weapons\plasma rifle\fp ================================================
Fp (Model) (dfa5d18) 04 FD BB 80 (weapons\plasma rifle\fp\fp) Fp (Animation Trigger) (dfa5d38) B4 08 BC 80 (weapons\plasma rifle\fp\fp)
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weapons\plasma rifle\fp\bitmaps ================================================
Heat gauge (Bitmap) (df9bbd8) 44 2A 93 80 (weapons\plasma rifle\fp\bitmaps\heat gauge) Plasma rifle multipurpose (Bitmap) (df9bc38) B4 2D 93 80 (weapons\plasma rifle\fp\bitmaps\plasma rifle multipurpose) Plasma rifle_fp (Bitmap) (df9bc18) D8 2C 93 80 (weapons\plasma rifle\fp\bitmaps\plasma rifle_fp)
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weapons\plasma rifle\fp\shaders ================================================
Amber (Shader Model) (df9bcb8) DC 32 93 80 (weapons\plasma rifle\fp\shaders\amber) Dull (Shader Model) (df9bbf8) 20 2B 93 80 (weapons\plasma rifle\fp\shaders\dull) Gauge (Shader Metal) (df9bbb8) 40 29 93 80 (weapons\plasma rifle\fp\shaders\gauge) Gun (Shader Model) (df9bc78) 6C 2F 93 80 (weapons\plasma rifle\fp\shaders\gun) Luminous (Shader Model) (df9bc98) 24 31 93 80 (weapons\plasma rifle\fp\shaders\luminous)
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weapons\plasma rifle\shaders ================================================
Pr lod (Shader Model) (df9bb38) F4 24 93 80 (weapons\plasma rifle\shaders\pr lod)
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weapons\rocket launcher\effects ================================================
Impact dirt (Effect) (dfb2e58) 58 D0 22 81 (weapons\rocket launcher\effects\impact dirt) Impact leaves (Effect) (dfb2fd8) 3C F7 22 81 (weapons\rocket launcher\effects\impact leaves) Impact stone (Effect) (dfb2e98) AC D6 22 81 (weapons\rocket launcher\effects\impact stone) Impact water (Effect) (dfab0d8) F0 3E EF 80 (weapons\rocket launcher\effects\impact water) Impact wood (Effect) (dfb2ed8) BC DC 22 81 (weapons\rocket launcher\effects\impact wood)
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weapons\sniper rifle ================================================
Melee (Damage) (dfac658) 28 E9 F1 80 (weapons\sniper rifle\melee) Melee_response (Damage) (dfac678) C8 EB F1 80 (weapons\sniper rifle\melee_response) Muzzle flash (Light) (dfac618) 60 E6 F1 80 (weapons\sniper rifle\muzzle flash) Sniper (Contrail) (dfac9f8) D0 C8 F3 80 (weapons\sniper rifle\sniper) Sniper bullet (Projectile) (dfac9d8) 9C B1 F3 80 (weapons\sniper rifle\sniper bullet) Sniper bullet (Damage) (dfaca58) 68 CC F3 80 (weapons\sniper rifle\sniper bullet) Sniper rifle (Weapon) (dfac3f8) F8 97 F1 80 (weapons\sniper rifle\sniper rifle) Sniper rifle (Model) (dfac418) EC A2 F1 80 (weapons\sniper rifle\sniper rifle) Sniper rifle (Animation Trigger) (dfac5d8) 7C C5 F1 80 (weapons\sniper rifle\sniper rifle) Sniper rifle (Collision Model) (dfac5f8) 98 C8 F1 80 (weapons\sniper rifle\sniper rifle) Sniper rifle (Weapon HUD Interface) (dfac778) 58 76 F3 80 (weapons\sniper rifle\sniper rifle) Trigger (Damage) (dfacf58) 68 ED F4 80 (weapons\sniper rifle\trigger)
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weapons\sniper rifle\bitmaps ================================================
Angle_ticks (Bitmap) (dfac7d8) DC 8D F3 80 (weapons\sniper rifle\bitmaps\angle_ticks) Angle_ticks2 (Bitmap) (dfac7f8) B8 8E F3 80 (weapons\sniper rifle\bitmaps\angle_ticks2) Angle_ticks_black (Bitmap) (dfac798) 24 8C F3 80 (weapons\sniper rifle\bitmaps\angle_ticks_black) Angle_ticks_mask (Bitmap) (dfac7b8) 00 8D F3 80 (weapons\sniper rifle\bitmaps\angle_ticks_mask) Sniper contrail (Bitmap) (dfaca18) 4C CB F3 80 (weapons\sniper rifle\bitmaps\sniper contrail) Sniper rifle (Bitmap) (dfac458) 18 B3 F1 80 (weapons\sniper rifle\bitmaps\sniper rifle) Sniper rifle multipurpose (Bitmap) (dfac478) F4 B3 F1 80 (weapons\sniper rifle\bitmaps\sniper rifle multipurpose) Sr bolt (Bitmap) (dfac4b8) E4 B6 F1 80 (weapons\sniper rifle\bitmaps\sr bolt) Sr decal (Bitmap) (dfac518) 30 BB F1 80 (weapons\sniper rifle\bitmaps\sr decal) Sr decal multipurpose (Bitmap) (dfac538) 0C BC F1 80 (weapons\sniper rifle\bitmaps\sr decal multipurpose) Sr subscreen decal (Bitmap) (dfac578) C4 C0 F1 80 (weapons\sniper rifle\bitmaps\sr subscreen decal) Sr subscreen ghost (Bitmap) (dfac598) A0 C1 F1 80 (weapons\sniper rifle\bitmaps\sr subscreen ghost)
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weapons\sniper rifle\effects ================================================
Fire bullet (Effect) (dface98) 70 D6 F4 80 (weapons\sniper rifle\effects\fire bullet) Impact armored skin (Effect) (dfacd58) 6C A3 F4 80 (weapons\sniper rifle\effects\impact armored skin) Impact c shield (Effect) (dfacbd8) 08 07 F4 80 (weapons\sniper rifle\effects\impact c shield) Impact cyborg armor (Effect) (dfacd18) 34 81 F4 80 (weapons\sniper rifle\effects\impact cyborg armor) Impact cyborg shield (Effect) (dfacd38) DC 8B F4 80 (weapons\sniper rifle\effects\impact cyborg shield) Impact dirt (Effect) (dfaca78) 08 CF F3 80 (weapons\sniper rifle\effects\impact dirt) Impact elite armored skin (Effect) (dfacc58) B0 25 F4 80 (weapons\sniper rifle\effects\impact elite armored skin) Impact engineer force field (Effect) (dfaccb8) 50 5D F4 80 (weapons\sniper rifle\effects\impact engineer force field) Impact engineer sack (Effect) (dfacc98) F0 55 F4 80 (weapons\sniper rifle\effects\impact engineer sack) Impact floodcarrier (Effect) (dfaccf8) 88 79 F4 80 (weapons\sniper rifle\effects\impact floodcarrier) Impact floodcombat elite (Effect) (dfaccd8) 28 72 F4 80 (weapons\sniper rifle\effects\impact floodcombat elite) Impact glass (Effect) (dfacbb8) F8 01 F4 80 (weapons\sniper rifle\effects\impact glass) Impact grunt (Effect) (dfacbf8) C0 09 F4 80 (weapons\sniper rifle\effects\impact grunt) Impact h skin (Effect) (dfacd78) 8C AD F4 80 (weapons\sniper rifle\effects\impact h skin) Impact hunter shield (Effect) (dface78) 88 CF F4 80 (weapons\sniper rifle\effects\impact hunter shield) Impact hunter skin (Effect) (dfacc38) B4 1C F4 80 (weapons\sniper rifle\effects\impact hunter skin) Impact ice (Effect) (dface38) 18 CB F4 80 (weapons\sniper rifle\effects\impact ice) Impact jackal shield (Effect) (dfacc78) 54 33 F4 80 (weapons\sniper rifle\effects\impact jackal shield) Impact leaves (Effect) (dface18) A4 C8 F4 80 (weapons\sniper rifle\effects\impact leaves) Impact metal hollow reflect (Effect) (dfacb38) C4 EC F3 80 (weapons\sniper rifle\effects\impact metal hollow reflect) Impact metal hunter (Effect) (dfacc18) DC 16 F4 80 (weapons\sniper rifle\effects\impact metal hunter) Impact metal thick reflect (Effect) (dfacb78) 84 F9 F3 80 (weapons\sniper rifle\effects\impact metal thick reflect) Impact metal thin reflect (Effect) (dfacb58) 24 F3 F3 80 (weapons\sniper rifle\effects\impact metal thin reflect) Impact monitor (Effect) (dfacdb8) 18 BC F4 80 (weapons\sniper rifle\effects\impact monitor) Impact plastic (Effect) (dfacdd8) C0 C0 F4 80 (weapons\sniper rifle\effects\impact plastic) Impact rubber pen (Effect) (dfacb98) 6C 00 F4 80 (weapons\sniper rifle\effects\impact rubber pen) Impact sand (Effect) (dfaca98) B8 D3 F3 80 (weapons\sniper rifle\effects\impact sand) Impact sentinel (Effect) (dfacd98) 88 B6 F4 80 (weapons\sniper rifle\effects\impact sentinel) Impact snow (Effect) (dfacaf8) B8 E1 F3 80 (weapons\sniper rifle\effects\impact snow) Impact stone (Effect) (dfacab8) 24 D8 F3 80 (weapons\sniper rifle\effects\impact stone) Impact water pen (Effect) (dfacdf8) 48 C5 F4 80 (weapons\sniper rifle\effects\impact water pen) Impact wood (Effect) (dfacb18) 04 E6 F3 80 (weapons\sniper rifle\effects\impact wood)
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weapons\sniper rifle\fp ================================================
Fp (Model) (dfac698) 68 EE F1 80 (weapons\sniper rifle\fp\fp) Fp (Animation Trigger) (dfac6b8) A4 F7 F1 80 (weapons\sniper rifle\fp\fp)
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weapons\sniper rifle\shaders ================================================
Sniper rifle decal (Shader Model) (dfac4f8) 78 B9 F1 80 (weapons\sniper rifle\shaders\sniper rifle decal) Sniper rifle grip (Shader Model) (dfac4d8) C0 B7 F1 80 (weapons\sniper rifle\shaders\sniper rifle grip) Sniper rifle metal (Shader Model) (dfac438) 60 B1 F1 80 (weapons\sniper rifle\shaders\sniper rifle metal) Sniper rifle primary (Shader Transparency) (dfac498) D0 B4 F1 80 (weapons\sniper rifle\shaders\sniper rifle primary) Sniper rifle screen (Shader Transparency Variant) (dfac5b8) 7C C2 F1 80 (weapons\sniper rifle\shaders\sniper rifle screen) Sniper rifle subscreen (Shader Transparency Variant) (dfac558) E8 BC F1 80 (weapons\sniper rifle\shaders\sniper rifle subscreen)
================================================ Utility by Ztranger, HTML by BOLL Output files by PfhorSlayer and Garret Tag definitions by PfhorSlayer and Nick ================================================