c40 Two Betrayals
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- sound\dialog\c40 (75)
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- weapons\rocket launcher\bitmaps (5)
- weapons\rocket launcher\effects (18)
- weapons\rocket launcher\fp (2)
- weapons\rocket launcher\projectile (1)
- weapons\rocket launcher\projectile\bitmaps (2)
- weapons\rocket launcher\projectile\shaders (1)
- weapons\rocket launcher\shaders (5)
- weapons\shotgun (10)
- weapons\shotgun\bitmaps (10)
- weapons\shotgun\effects (32)
- weapons\shotgun\fp (2)
- weapons\shotgun\shaders (6)
- weapons\sniper rifle (12)
- weapons\sniper rifle\bitmaps (12)
- weapons\sniper rifle\effects (32)
- weapons\sniper rifle\fp (2)
- weapons\sniper rifle\shaders (6)
================================================
camera
================================================
Banshee_driver_loose (Camera Track) (e463eb8) 98 88 EA 80
(camera\banshee_driver_loose)
Biped_small_tight (Camera Track) (e45b978) 80 88 B0 80
(camera\biped_small_tight)
Vehicle_small_tight (Camera Track) (e464918) F4 49 EC 80
(camera\vehicle_small_tight)
Warthog_driver_loose (Camera Track) (e465038) D8 56 EE 80
(camera\warthog_driver_loose)
Warthog_driver_tight (Camera Track) (e466458) 34 3F F3 80
(camera\warthog_driver_tight)
Warthog_gunner_fixed (Camera Track) (e4646d8) 4C FB EB 80
(camera\warthog_gunner_fixed)
Wraith_driver_loose (Camera Track) (e465698) 38 78 F0 80
(camera\wraith_driver_loose)
================================================
characters\cortana
================================================
Cortana (Animation Trigger) (e45a318) F0 75 9F 80
(characters\cortana\cortana)
Cortana (Collision Model) (e45a338) 38 88 A0 80
(characters\cortana\cortana)
================================================
characters\cortana\bitmaps
================================================
Cortana_noise_mask (Bitmap) (e45a238) 18 6D 9F 80
(characters\cortana\bitmaps\cortana_noise_mask)
Cortana_teeth (Bitmap) (e45a298) A0 6F 9F 80
(characters\cortana\bitmaps\cortana_teeth)
Particle_stream (Bitmap) (e45a2f8) 14 75 9F 80
(characters\cortana\bitmaps\particle_stream)
Scanlines2 (Bitmap) (e4591b8) A4 03 9C 80
(characters\cortana\bitmaps\scanlines2)
================================================
characters\cortana\halo_enhanced
================================================
Halo_enhanced (Biped) (e45a1d8) B8 45 9F 80
(characters\cortana\halo_enhanced\halo_enhanced)
Halo_enhanced (Model) (e45a1f8) C4 4C 9F 80
(characters\cortana\halo_enhanced\halo_enhanced)
He lense flare (Lensflare) (e45a378) 9C 9F A0 80
(characters\cortana\halo_enhanced\he lense flare)
He light (Light) (e45a358) 3C 9E A0 80
(characters\cortana\halo_enhanced\he light)
================================================
characters\cortana\halo_enhanced\bitmaps
================================================
Cortana_body_he (Bitmap) (e45a2d8) 38 74 9F 80
(characters\cortana\halo_enhanced\bitmaps\cortana_body_he)
Cortana_hair_he (Bitmap) (e45a258) F4 6D 9F 80
(characters\cortana\halo_enhanced\bitmaps\cortana_hair_he)
================================================
characters\cortana\halo_enhanced\shaders
================================================
Cortana_he_body (Shader Transparency) (e45a2b8) 7C 70 9F 80
(characters\cortana\halo_enhanced\shaders\cortana_he_body)
Cortana_he_hair (Shader Transparency) (e45a218) 94 6A 9F 80
(characters\cortana\halo_enhanced\shaders\cortana_he_hair)
================================================
characters\cortana\shaders
================================================
Cortana_teeth (Shader Transparency) (e45a278) D0 6E 9F 80
(characters\cortana\shaders\cortana_teeth)
================================================
characters\cyborg
================================================
Cyborg (Model) (e45b298) AC A6 A2 80
(characters\cyborg\cyborg)
Cyborg (Animation Trigger) (e45b3b8) 94 C8 A2 80
(characters\cyborg\cyborg)
Cyborg (Biped) (e46f478) B0 C3 32 81
(characters\cyborg\cyborg)
Cyborg (Collision Model) (e45b6b8) 68 F8 AF 80
(characters\cyborg\cyborg)
Cyborg shield depletion (Effect) (e45b8b8) 6C 7F B0 80
(characters\cyborg\cyborg shield depletion)
Cyborg_unarmed (Biped) (e45b278) 20 9E A2 80
(characters\cyborg\cyborg_unarmed)
Flashlight_cyborg (Light) (e45b8d8) E0 81 B0 80
(characters\cyborg\flashlight_cyborg)
Flashlight_cyborg (Lensflare) (e45b918) 1C 84 B0 80
(characters\cyborg\flashlight_cyborg)
Localized damage (Effect) (e45b6d8) F8 5C B0 80
(characters\cyborg\localized damage)
================================================
characters\cyborg\bitmaps
================================================
Cubemap mirror surface (Bitmap) (e45b398) B8 C7 A2 80
(characters\cyborg\bitmaps\cubemap mirror surface)
Cyborg (Bitmap) (e45b2d8) 6C C0 A2 80
(characters\cyborg\bitmaps\cyborg)
Cyborg multipurpose (Bitmap) (e45b338) 48 C4 A2 80
(characters\cyborg\bitmaps\cyborg multipurpose)
Cyborg reflection armor (Bitmap) (e458d58) 08 C2 9B 80
(characters\cyborg\bitmaps\cyborg reflection armor)
Detail corroded metal light (Bitmap) (e45b358) 24 C5 A2 80
(characters\cyborg\bitmaps\detail corroded metal light)
Spotlight cyborg (Bitmap) (e45b8f8) 40 83 B0 80
(characters\cyborg\bitmaps\spotlight cyborg)
================================================
characters\cyborg\fp
================================================
Fp (Model) (e46f618) FC FB 32 81
(characters\cyborg\fp\fp)
================================================
characters\cyborg\fp\bitmaps
================================================
Cyborg hands (Bitmap) (e46f658) 0C 17 33 81
(characters\cyborg\fp\bitmaps\cyborg hands)
Cyborg hands multipurpose (Bitmap) (e46f678) E8 17 33 81
(characters\cyborg\fp\bitmaps\cyborg hands multipurpose)
================================================
characters\cyborg\fp\shaders
================================================
Armor hands (Shader Model) (e46f698) C4 18 33 81
(characters\cyborg\fp\shaders\armor hands)
Rubber hands (Shader Model) (e46f638) 54 15 33 81
(characters\cyborg\fp\shaders\rubber hands)
================================================
characters\cyborg\shaders
================================================
Armor (Shader Model) (e45b318) 90 C2 A2 80
(characters\cyborg\shaders\armor)
Light shield (Shader Transparency Variant) (e45b2b8) 24 BF A2 80
(characters\cyborg\shaders\light shield)
Light shield generator (Shader Transparency Variant) (e45b2f8) 48 C1 A2 80
(characters\cyborg\shaders\light shield generator)
Shield hit (Shader Plasma) (e46f498) E0 CD 32 81
(characters\cyborg\shaders\shield hit)
Visor (Shader Model) (e45b378) 00 C6 A2 80
(characters\cyborg\shaders\visor)
================================================
characters\elite
================================================
Elite (Animation Trigger) (e45f298) 34 ED C8 80
(characters\elite\elite)
Elite (Collision Model) (e45f5d8) D8 20 D6 80
(characters\elite\elite)
Elite (Biped) (e45ef98) B8 97 C8 80
(characters\elite\elite)
Elite (Model) (e45efb8) 6C 9F C8 80
(characters\elite\elite)
Elite melee (Damage) (e45f718) 80 8A D6 80
(characters\elite\elite melee)
Elite special (Biped) (e46af98) C0 CE 07 81
(characters\elite\elite special)
================================================
characters\elite\bitmaps
================================================
Cubemap blue tone (Bitmap) (e45dc98) A8 E1 BB 80
(characters\elite\bitmaps\cubemap blue tone)
Cubemap dark gray (Bitmap) (e461678) EC 09 DC 80
(characters\elite\bitmaps\cubemap dark gray)
Cubemaps (Bitmap) (e45f058) 44 D7 C8 80
(characters\elite\bitmaps\cubemaps)
Elite arms (Bitmap) (e45f098) 28 DB C8 80
(characters\elite\bitmaps\elite arms)
Elite arms multi (Bitmap) (e45f0b8) 04 DC C8 80
(characters\elite\bitmaps\elite arms multi)
Elite head (Bitmap) (e45f158) 08 E2 C8 80
(characters\elite\bitmaps\elite head)
Elite head multi (Bitmap) (e45f178) E4 E2 C8 80
(characters\elite\bitmaps\elite head multi)
Elite head1 (Bitmap) (e45f1f8) 0C E8 C8 80
(characters\elite\bitmaps\elite head1)
Elite head1 multi (Bitmap) (e45f218) E8 E8 C8 80
(characters\elite\bitmaps\elite head1 multi)
Elite legs (Bitmap) (e45f0f8) 98 DE C8 80
(characters\elite\bitmaps\elite legs)
Elite legs multi (Bitmap) (e45f118) 74 DF C8 80
(characters\elite\bitmaps\elite legs multi)
Elite legs1 (Bitmap) (e45f258) 7C EB C8 80
(characters\elite\bitmaps\elite legs1)
Elite legs1 multi (Bitmap) (e45f278) 58 EC C8 80
(characters\elite\bitmaps\elite legs1 multi)
Elite teeth (Bitmap) (e45f1b8) 78 E5 C8 80
(characters\elite\bitmaps\elite teeth)
Elite torso (Bitmap) (e45eff8) D4 D3 C8 80
(characters\elite\bitmaps\elite torso)
Elite torso multi (Bitmap) (e45f038) 68 D6 C8 80
(characters\elite\bitmaps\elite torso multi)
Plasma shield noise (Bitmap) (e459338) 40 40 9C 80
(characters\elite\bitmaps\plasma shield noise)
================================================
characters\elite\effects
================================================
Elite shield depletion (Effect) (e45f6d8) C0 86 D6 80
(characters\elite\effects\elite shield depletion)
Localized damage (Effect) (e46c198) 10 E5 13 81
(characters\elite\effects\localized damage)
================================================
characters\elite\elite commander
================================================
Elite commander (Actor) (e46af78) C8 C9 07 81
(characters\elite\elite commander\elite commander)
Elite commander energy sword (Actor Variant) (e46de78) 54 D5 2C 81
(characters\elite\elite commander\elite commander energy sword)
Elite commander plasma rifle (Actor Variant) (e46af58) 70 C7 07 81
(characters\elite\elite commander\elite commander plasma rifle)
================================================
characters\elite\elite major
================================================
Elite major (Actor) (e46b118) 5C 58 08 81
(characters\elite\elite major\elite major)
Elite major plasma rifle (Actor Variant) (e46b0f8) 04 56 08 81
(characters\elite\elite major\elite major plasma rifle)
================================================
characters\elite\elite minor
================================================
Elite minor (Actor) (e46b0d8) 0C 51 08 81
(characters\elite\elite minor\elite minor)
Elite minor needler (Actor Variant) (e46b0b8) B4 4E 08 81
(characters\elite\elite minor\elite minor needler)
Elite minor plasma rifle (Actor Variant) (e46ba38) F0 96 0A 81
(characters\elite\elite minor\elite minor plasma rifle)
================================================
characters\elite\elite stealth
================================================
Stealth elite (Actor) (e46e178) EC 10 2D 81
(characters\elite\elite stealth\stealth elite)
Stealth elite energy sword (Actor) (e46e138) BC 09 2D 81
(characters\elite\elite stealth\stealth elite energy sword)
Stealth elite major energy sword (Actor Variant) (e46e118) 84 07 2D 81
(characters\elite\elite stealth\stealth elite major energy sword)
Stealth elite major plasma rifle (Actor Variant) (e46e158) B4 0E 2D 81
(characters\elite\elite stealth\stealth elite major plasma rifle)
================================================
characters\elite\elite_special
================================================
Elite_special (Model) (e46afb8) 40 D6 07 81
(characters\elite\elite_special\elite_special)
Elite_special (Collision Model) (e46b098) 50 F7 07 81
(characters\elite\elite_special\elite_special)
================================================
characters\elite\elite_special\bitmaps
================================================
Elite special (Bitmap) (e46b038) E0 F3 07 81
(characters\elite\elite_special\bitmaps\elite special)
Elite special emblem (Bitmap) (e46aff8) 34 F2 07 81
(characters\elite\elite_special\bitmaps\elite special emblem)
Elite special multi (Bitmap) (e46b078) 74 F6 07 81
(characters\elite\elite_special\bitmaps\elite special multi)
================================================
characters\elite\elite_special\shaders
================================================
Elite special body (Shader Model) (e46b058) BC F4 07 81
(characters\elite\elite_special\shaders\elite special body)
Elite special emblem (Shader Transparency) (e46afd8) 64 F1 07 81
(characters\elite\elite_special\shaders\elite special emblem)
Elite special inset lights (Shader Transparency) (e46b018) 10 F3 07 81
(characters\elite\elite_special\shaders\elite special inset lights)
================================================
characters\elite\shaders
================================================
Elite arms (Shader Model) (e45f078) 70 D9 C8 80
(characters\elite\shaders\elite arms)
Elite head (Shader Model) (e45f138) 50 E0 C8 80
(characters\elite\shaders\elite head)
Elite heada (Shader Model) (e45f1d8) 54 E6 C8 80
(characters\elite\shaders\elite heada)
Elite inset lights (Shader Transparency) (e45efd8) 04 D3 C8 80
(characters\elite\shaders\elite inset lights)
Elite legs (Shader Model) (e45f0d8) E0 DC C8 80
(characters\elite\shaders\elite legs)
Elite legsa (Shader Model) (e45f238) C4 E9 C8 80
(characters\elite\shaders\elite legsa)
Elite teeth (Shader Model) (e45f198) C0 E3 C8 80
(characters\elite\shaders\elite teeth)
Elite torso (Shader Model) (e45f018) B0 D4 C8 80
(characters\elite\shaders\elite torso)
Shield plasma (Shader Plasma) (e45f6f8) 34 89 D6 80
(characters\elite\shaders\shield plasma)
================================================
characters\flood_infection
================================================
Body depleted (Effect) (e46d558) 90 D1 1F 81
(characters\flood_infection\body depleted)
Body destroyed (Effect) (e46d5f8) B8 DE 1F 81
(characters\flood_infection\body destroyed)
Body destroyed (Damage) (e46d618) E4 DF 1F 81
(characters\flood_infection\body destroyed)
Flood_infection (Actor Variant) (e46d398) AC 83 1E 81
(characters\flood_infection\flood_infection)
Flood_infection (Actor) (e46d3b8) E4 85 1E 81
(characters\flood_infection\flood_infection)
Flood_infection (Biped) (e46d3d8) DC 8A 1E 81
(characters\flood_infection\flood_infection)
Flood_infection (Model) (e46d3f8) 20 92 1E 81
(characters\flood_infection\flood_infection)
Flood_infection (Animation Trigger) (e46d4b8) 9C A7 1E 81
(characters\flood_infection\flood_infection)
Flood_infection (Collision Model) (e46d538) DC BE 1F 81
(characters\flood_infection\flood_infection)
Melee (Damage) (e46d638) 84 E2 1F 81
(characters\flood_infection\melee)
================================================
characters\flood_infection\bitmaps
================================================
Flood_infection (Bitmap) (e46d478) E4 A5 1E 81
(characters\flood_infection\bitmaps\flood_infection)
Flood_infection multi (Bitmap) (e46d498) C0 A6 1E 81
(characters\flood_infection\bitmaps\flood_infection multi)
Infection_tentacles (Bitmap) (e46d438) 50 A3 1E 81
(characters\flood_infection\bitmaps\infection_tentacles)
================================================
characters\flood_infection\shaders
================================================
Flood_infection (Shader Model) (e46d458) 2C A4 1E 81
(characters\flood_infection\shaders\flood_infection)
Infection_tentacles (Shader Model) (e46d418) 98 A1 1E 81
(characters\flood_infection\shaders\infection_tentacles)
================================================
characters\floodcarrier
================================================
Bdoy destroyed (Damage) (e46d8d8) 98 DD 22 81
(characters\floodcarrier\bdoy destroyed)
Floodcarrier (Actor Variant) (e46d658) 24 E5 1F 81
(characters\floodcarrier\floodcarrier)
Floodcarrier (Actor) (e46d678) 5C E7 1F 81
(characters\floodcarrier\floodcarrier)
Floodcarrier (Biped) (e46d698) 54 EC 1F 81
(characters\floodcarrier\floodcarrier)
Floodcarrier (Model) (e46d6b8) 9C F5 1F 81
(characters\floodcarrier\floodcarrier)
Floodcarrier (Animation Trigger) (e46d738) 58 0B 20 81
(characters\floodcarrier\floodcarrier)
Floodcarrier (Collision Model) (e46d898) B0 05 22 81
(characters\floodcarrier\floodcarrier)
================================================
characters\floodcarrier\bitmaps
================================================
Floodcarrier (Bitmap) (e46d6f8) A0 09 20 81
(characters\floodcarrier\bitmaps\floodcarrier)
Floodcarrier multi (Bitmap) (e46d718) 7C 0A 20 81
(characters\floodcarrier\bitmaps\floodcarrier multi)
================================================
characters\floodcarrier\effects
================================================
Body destroyed (Effect) (e46d8b8) E4 D6 22 81
(characters\floodcarrier\effects\body destroyed)
Body destroyed (Particle System) (e46d8f8) 38 E0 22 81
(characters\floodcarrier\effects\body destroyed)
================================================
characters\floodcarrier\shaders
================================================
Floodcarrier skin (Shader Model) (e46d6d8) E8 07 20 81
(characters\floodcarrier\shaders\floodcarrier skin)
================================================
characters\floodcombat elite
================================================
Floodcombat elite (Actor) (e46d998) 80 F3 22 81
(characters\floodcombat elite\floodcombat elite)
Floodcombat elite (Biped) (e46d9b8) 78 F8 22 81
(characters\floodcombat elite\floodcombat elite)
Floodcombat elite (Model) (e46d9d8) E8 01 23 81
(characters\floodcombat elite\floodcombat elite)
Floodcombat elite (Animation Trigger) (e46dab8) 0C 3B 23 81
(characters\floodcombat elite\floodcombat elite)
Floodcombat elite (Collision Model) (e46dc18) 20 71 2B 81
(characters\floodcombat elite\floodcombat elite)
Floodcombat elite assault rifle (Actor Variant) (e46d978) 48 F1 22 81
(characters\floodcombat elite\floodcombat elite assault rifle)
Floodcombat elite needler (Actor Variant) (e46dc38) A4 AA 2C 81
(characters\floodcombat elite\floodcombat elite needler)
Floodcombat elite pistol (Actor Variant) (e46dc58) DC AC 2C 81
(characters\floodcombat elite\floodcombat elite pistol)
Floodcombat elite plasma pistol (Actor Variant) (e46dc78) 14 AF 2C 81
(characters\floodcombat elite\floodcombat elite plasma pistol)
Floodcombat elite plasma rifle (Actor Variant) (e46dc98) 4C B1 2C 81
(characters\floodcombat elite\floodcombat elite plasma rifle)
Floodcombat elite rocket launcher (Actor Variant) (e46dcb8) 84 B3 2C 81
(characters\floodcombat elite\floodcombat elite rocket launcher)
Floodcombat elite shotgun (Actor Variant) (e46dcd8) BC B5 2C 81
(characters\floodcombat elite\floodcombat elite shotgun)
Floodcombat elite sniper rifle (Actor Variant) (e46dcf8) F4 B7 2C 81
(characters\floodcombat elite\floodcombat elite sniper rifle)
Floodcombat elite unarmed (Actor Variant) (e46dd18) 2C BA 2C 81
(characters\floodcombat elite\floodcombat elite unarmed)
Melee (Damage) (e46d958) A8 EE 22 81
(characters\floodcombat elite\melee)
================================================
characters\floodcombat elite\bitmaps
================================================
Flood tentacles (Bitmap) (e45e8b8) F4 DF BF 80
(characters\floodcombat elite\bitmaps\flood tentacles)
Floodcombat elite (Bitmap) (e46da18) E4 35 23 81
(characters\floodcombat elite\bitmaps\floodcombat elite)
Floodcombat elite_damaged (Bitmap) (e46da78) 54 39 23 81
(characters\floodcombat elite\bitmaps\floodcombat elite_damaged)
Floodcombat elite_damaged_multi (Bitmap) (e46da98) 30 3A 23 81
(characters\floodcombat elite\bitmaps\floodcombat elite_damaged_multi)
Floodcombat_elite_mutipurpose (Bitmap) (e46da38) C0 36 23 81
(characters\floodcombat elite\bitmaps\floodcombat_elite_mutipurpose)
================================================
characters\floodcombat elite\shaders
================================================
Flood fronds (Shader Transparency) (e45e898) 24 DF BF 80
(characters\floodcombat elite\shaders\flood fronds)
Floodcombat elite skin (Shader Model) (e46d9f8) 2C 34 23 81
(characters\floodcombat elite\shaders\floodcombat elite skin)
Floodelite_damaged (Shader Model) (e46da58) 9C 37 23 81
(characters\floodcombat elite\shaders\floodelite_damaged)
================================================
characters\floodcombat_human
================================================
Floodcombat_human (Actor) (e46dd58) 9C BE 2C 81
(characters\floodcombat_human\floodcombat_human)
Floodcombat_human (Animation Trigger) (e45e918) 64 E3 BF 80
(characters\floodcombat_human\floodcombat_human)
Floodcombat_human (Collision Model) (e45ea98) 34 4E C7 80
(characters\floodcombat_human\floodcombat_human)
Floodcombat_human (Biped) (e45e7f8) 1C 9E BF 80
(characters\floodcombat_human\floodcombat_human)
Floodcombat_human (Model) (e45e818) F0 A5 BF 80
(characters\floodcombat_human\floodcombat_human)
Floodcombat_human assault rifle (Actor Variant) (e46dd38) 64 BC 2C 81
(characters\floodcombat_human\floodcombat_human assault rifle)
Floodcombat_human needler (Actor Variant) (e46dd78) 94 C3 2C 81
(characters\floodcombat_human\floodcombat_human needler)
Floodcombat_human pistol (Actor Variant) (e46dd98) CC C5 2C 81
(characters\floodcombat_human\floodcombat_human pistol)
Floodcombat_human plasma pistol (Actor Variant) (e46ddb8) 04 C8 2C 81
(characters\floodcombat_human\floodcombat_human plasma pistol)
Floodcombat_human plasma rifle (Actor Variant) (e46ddd8) 3C CA 2C 81
(characters\floodcombat_human\floodcombat_human plasma rifle)
Floodcombat_human rocket launcher (Actor Variant) (e46ddf8) 74 CC 2C 81
(characters\floodcombat_human\floodcombat_human rocket launcher)
Floodcombat_human shotgun (Actor Variant) (e46de18) AC CE 2C 81
(characters\floodcombat_human\floodcombat_human shotgun)
Floodcombat_human unarmed (Actor Variant) (e46de38) E4 D0 2C 81
(characters\floodcombat_human\floodcombat_human unarmed)
Melee (Damage) (e45edf8) B0 2F C8 80
(characters\floodcombat_human\melee)
================================================
characters\floodcombat_human\bitmaps
================================================
Floodhuman (Bitmap) (e45e858) 6C DD BF 80
(characters\floodcombat_human\bitmaps\floodhuman)
Floodhuman_damaged (Bitmap) (e45e8f8) 88 E2 BF 80
(characters\floodcombat_human\bitmaps\floodhuman_damaged)
Floodhuman_multipurpose (Bitmap) (e45e878) 48 DE BF 80
(characters\floodcombat_human\bitmaps\floodhuman_multipurpose)
================================================
characters\floodcombat_human\flood_bit_h-head
================================================
Flood_bit_h-head (Garbage) (e45ec98) 74 00 C8 80
(characters\floodcombat_human\flood_bit_h-head\flood_bit_h-head)
Flood_bit_h-head (Model) (e45ecb8) 2C 04 C8 80
(characters\floodcombat_human\flood_bit_h-head\flood_bit_h-head)
================================================
characters\floodcombat_human\flood_bit_innards
================================================
Flood_bit_innards (Garbage) (e45ed58) 94 18 C8 80
(characters\floodcombat_human\flood_bit_innards\flood_bit_innards)
Flood_bit_innards (Model) (e45ed78) 5C 1C C8 80
(characters\floodcombat_human\flood_bit_innards\flood_bit_innards)
================================================
characters\floodcombat_human\flood_bit_limbs
================================================
Flood_bit_limbs (Garbage) (e45ed18) 7C 0F C8 80
(characters\floodcombat_human\flood_bit_limbs\flood_bit_limbs)
Flood_bit_limbs (Model) (e45ed38) 34 13 C8 80
(characters\floodcombat_human\flood_bit_limbs\flood_bit_limbs)
================================================
characters\floodcombat_human\flood_bit_skin
================================================
Flood_bit_skin (Garbage) (e45edb8) 88 25 C8 80
(characters\floodcombat_human\flood_bit_skin\flood_bit_skin)
Flood_bit_skin (Model) (e45edd8) 40 29 C8 80
(characters\floodcombat_human\flood_bit_skin\flood_bit_skin)
================================================
characters\floodcombat_human\shaders
================================================
Floodhuman (Shader Model) (e45e838) B4 DB BF 80
(characters\floodcombat_human\shaders\floodhuman)
Floodhuman_damaged (Shader Model) (e45e8d8) D0 E0 BF 80
(characters\floodcombat_human\shaders\floodhuman_damaged)
================================================
characters\grunt
================================================
Grunt (Biped) (e461578) F8 D9 DB 80
(characters\grunt\grunt)
Grunt (Model) (e461598) 58 E0 DB 80
(characters\grunt\grunt)
Grunt (Animation Trigger) (e461758) 14 13 DC 80
(characters\grunt\grunt)
Grunt (Collision Model) (e461a98) 14 A9 E2 80
(characters\grunt\grunt)
Grunt major (Actor) (e46ba78) A0 9B 0A 81
(characters\grunt\grunt major)
Grunt major needler (Actor Variant) (e46ba58) 48 99 0A 81
(characters\grunt\grunt major needler)
Grunt major plasma pistol (Actor Variant) (e46ba98) 98 A0 0A 81
(characters\grunt\grunt major plasma pistol)
Grunt minor (Actor) (e46bad8) 28 A5 0A 81
(characters\grunt\grunt minor)
Grunt minor needler (Actor Variant) (e46bab8) F0 A2 0A 81
(characters\grunt\grunt minor needler)
Grunt minor plasma pistol (Actor Variant) (e46baf8) 20 AA 0A 81
(characters\grunt\grunt minor plasma pistol)
Grunt specops (Actor) (e46bb38) B0 AE 0A 81
(characters\grunt\grunt specops)
Grunt specops (Biped) (e46bb58) A8 B3 0A 81
(characters\grunt\grunt specops)
Grunt specops fuel rod (Actor Variant) (e46bb18) 58 AC 0A 81
(characters\grunt\grunt specops fuel rod)
Grunt specops fuel rod airdef (Actor Variant) (e46e0f8) 2C 05 2D 81
(characters\grunt\grunt specops fuel rod airdef)
================================================
characters\grunt\bitmaps
================================================
Grunt arms and legs (Bitmap) (e4616b8) 80 0C DC 80
(characters\grunt\bitmaps\grunt arms and legs)
Grunt arms and legs multi (Bitmap) (e4616d8) 8C 0D DC 80
(characters\grunt\bitmaps\grunt arms and legs multi)
Grunt detail (Bitmap) (e461658) 10 09 DC 80
(characters\grunt\bitmaps\grunt detail)
Grunt head and back (Bitmap) (e4615d8) 34 04 DC 80
(characters\grunt\bitmaps\grunt head and back)
Grunt head and back multi (Bitmap) (e461718) 50 10 DC 80
(characters\grunt\bitmaps\grunt head and back multi)
Grunt torso (Bitmap) (e461618) F8 06 DC 80
(characters\grunt\bitmaps\grunt torso)
Grunt torso multi (Bitmap) (e461638) 04 08 DC 80
(characters\grunt\bitmaps\grunt torso multi)
Reflection grunt diffuse (Bitmap) (e45fdd8) 94 6B D7 80
(characters\grunt\bitmaps\reflection grunt diffuse)
================================================
characters\grunt\effects
================================================
Localized damge (Effect) (e461ab8) E8 05 E3 80
(characters\grunt\effects\localized damge)
================================================
characters\grunt\shaders
================================================
Grunt arms and legs (Shader Model) (e461698) C8 0A DC 80
(characters\grunt\shaders\grunt arms and legs)
Grunt diffuse (Shader Model) (e461738) 5C 11 DC 80
(characters\grunt\shaders\grunt diffuse)
Grunt head and back (Shader Model) (e4616f8) 98 0E DC 80
(characters\grunt\shaders\grunt head and back)
Grunt inset lights (Shader Transparency) (e4615b8) 64 03 DC 80
(characters\grunt\shaders\grunt inset lights)
Grunt torso (Shader Model) (e4615f8) 40 05 DC 80
(characters\grunt\shaders\grunt torso)
================================================
characters\hunter
================================================
Fuelrod flare (Light) (e46ccf8) 18 84 1D 81
(characters\hunter\fuelrod flare)
Fuelrod flare (Lensflare) (e46cd18) 78 85 1D 81
(characters\hunter\fuelrod flare)
Hunter (Actor Variant) (e46c878) 0C 4E 15 81
(characters\hunter\hunter)
Hunter (Actor) (e46c898) 44 50 15 81
(characters\hunter\hunter)
Hunter (Biped) (e46c8b8) 3C 55 15 81
(characters\hunter\hunter)
Hunter (Model) (e46c8d8) F4 5E 15 81
(characters\hunter\hunter)
Hunter (Animation Trigger) (e46cad8) 30 8A 15 81
(characters\hunter\hunter)
Hunter (Collision Model) (e46cc98) F0 94 1C 81
(characters\hunter\hunter)
Hunter major (Actor Variant) (e46d378) 74 81 1E 81
(characters\hunter\hunter major)
Melee (Damage) (e46cdb8) F4 8B 1D 81
(characters\hunter\melee)
Powerup (Light) (e46cd78) 24 89 1D 81
(characters\hunter\powerup)
Powerup (Lensflare) (e46cd98) 84 8A 1D 81
(characters\hunter\powerup)
================================================
characters\hunter\bitmaps
================================================
Fuel_gun (Bitmap) (e46ca98) 78 88 15 81
(characters\hunter\bitmaps\fuel_gun)
Fuel_gun multipurpose (Bitmap) (e46cab8) 54 89 15 81
(characters\hunter\bitmaps\fuel_gun multipurpose)
Fuelrod flare (Bitmap) (e46cd38) E8 86 1D 81
(characters\hunter\bitmaps\fuelrod flare)
Hunter arm huge (Bitmap) (e46ca38) 08 85 15 81
(characters\hunter\bitmaps\hunter arm huge)
Hunter arm huge multi (Bitmap) (e46ca58) E4 85 15 81
(characters\hunter\bitmaps\hunter arm huge multi)
Hunter head (Bitmap) (e46c9d8) 98 81 15 81
(characters\hunter\bitmaps\hunter head)
Hunter head multi (Bitmap) (e46c9f8) 74 82 15 81
(characters\hunter\bitmaps\hunter head multi)
Hunter legs and arm (Bitmap) (e46c978) 28 7E 15 81
(characters\hunter\bitmaps\hunter legs and arm)
Hunter legs and arm multi (Bitmap) (e46c998) 04 7F 15 81
(characters\hunter\bitmaps\hunter legs and arm multi)
Hunter torso (Bitmap) (e46c918) B8 7A 15 81
(characters\hunter\bitmaps\hunter torso)
Hunter torso multi (Bitmap) (e46c938) 94 7B 15 81
(characters\hunter\bitmaps\hunter torso multi)
================================================
characters\hunter\effects
================================================
Localized damage (Effect) (e46ccb8) D0 78 1D 81
(characters\hunter\effects\localized damage)
================================================
characters\hunter\shaders
================================================
Fuel_gun (Shader Model) (e46ca78) C0 86 15 81
(characters\hunter\shaders\fuel_gun)
Hunter arm and legs (Shader Model) (e46c958) 70 7C 15 81
(characters\hunter\shaders\hunter arm and legs)
Hunter arm huge (Shader Model) (e46ca18) 50 83 15 81
(characters\hunter\shaders\hunter arm huge)
Hunter head (Shader Model) (e46c9b8) E0 7F 15 81
(characters\hunter\shaders\hunter head)
Hunter torso (Shader Model) (e46c8f8) 00 79 15 81
(characters\hunter\shaders\hunter torso)
================================================
characters\jackal
================================================
Jackal (Animation Trigger) (e46bf58) F0 5D 0B 81
(characters\jackal\jackal)
Jackal (Collision Model) (e46c178) C0 08 13 81
(characters\jackal\jackal)
Jackal (Biped) (e46bcf8) 78 06 0B 81
(characters\jackal\jackal)
Jackal (Model) (e46bd18) 04 10 0B 81
(characters\jackal\jackal)
Jackal major (Actor) (e46c838) 88 3F 15 81
(characters\jackal\jackal major)
Jackal major (Biped) (e46c858) 80 44 15 81
(characters\jackal\jackal major)
Jackal major plasma pistol (Actor Variant) (e46c818) 30 3D 15 81
(characters\jackal\jackal major plasma pistol)
Jackal minor (Actor) (e46bcd8) 80 01 0B 81
(characters\jackal\jackal minor)
Jackal minor plasma pistol (Actor Variant) (e46bcb8) 28 FF 0A 81
(characters\jackal\jackal minor plasma pistol)
================================================
characters\jackal\bitmaps
================================================
Jackal arms (Bitmap) (e46bdf8) 94 4E 0B 81
(characters\jackal\bitmaps\jackal arms)
Jackal head (Bitmap) (e46bd58) B4 47 0B 81
(characters\jackal\bitmaps\jackal head)
Jackal legs (Bitmap) (e46beb8) 74 55 0B 81
(characters\jackal\bitmaps\jackal legs)
Jackal torso (Bitmap) (e46be58) 04 52 0B 81
(characters\jackal\bitmaps\jackal torso)
Jackal_arms multipurpose (Bitmap) (e46be18) 70 4F 0B 81
(characters\jackal\bitmaps\jackal_arms multipurpose)
Jackal_head multipurpose (Bitmap) (e46bd98) 48 4A 0B 81
(characters\jackal\bitmaps\jackal_head multipurpose)
Jackal_legs multipurpose (Bitmap) (e46bed8) 50 56 0B 81
(characters\jackal\bitmaps\jackal_legs multipurpose)
Jackal_torso multipurpose (Bitmap) (e46be78) E0 52 0B 81
(characters\jackal\bitmaps\jackal_torso multipurpose)
Shield mask (Bitmap) (e46bf38) 14 5D 0B 81
(characters\jackal\bitmaps\shield mask)
Shield noise (Bitmap) (e45dcd8) 90 E7 BB 80
(characters\jackal\bitmaps\shield noise)
Shield offset (Bitmap) (e46bf18) 38 5C 0B 81
(characters\jackal\bitmaps\shield offset)
================================================
characters\jackal\effects
================================================
Shield depletion (Effect) (e46c1b8) F8 F3 13 81
(characters\jackal\effects\shield depletion)
================================================
characters\jackal\shaders
================================================
Jackal arms (Shader Model) (e46bdd8) DC 4C 0B 81
(characters\jackal\shaders\jackal arms)
Jackal eyes (Shader Model) (e46bdb8) 24 4B 0B 81
(characters\jackal\shaders\jackal eyes)
Jackal head (Shader Model) (e46bd78) 90 48 0B 81
(characters\jackal\shaders\jackal head)
Jackal legs (Shader Model) (e46be98) BC 53 0B 81
(characters\jackal\shaders\jackal legs)
Jackal shield (Shader Transparency) (e46bef8) 2C 57 0B 81
(characters\jackal\shaders\jackal shield)
Jackal teeth and spikes (Shader Model) (e46bd38) FC 45 0B 81
(characters\jackal\shaders\jackal teeth and spikes)
Jackal torso (Shader Model) (e46be38) 4C 50 0B 81
(characters\jackal\shaders\jackal torso)
================================================
characters\marine_armored
================================================
Flashlight_marine (Light) (e468bb8) 0C 6B FD 80
(characters\marine_armored\flashlight_marine)
Flashlight_marine (Light Volume) (e468bd8) 6C 6C FD 80
(characters\marine_armored\flashlight_marine)
================================================
characters\monitor
================================================
Monitor (Actor Variant) (e45cc98) 04 10 B3 80
(characters\monitor\monitor)
Monitor (Actor) (e45ccb8) 3C 12 B3 80
(characters\monitor\monitor)
Monitor (Biped) (e459238) 2C 08 9C 80
(characters\monitor\monitor)
Monitor (Model) (e459258) 50 15 9C 80
(characters\monitor\monitor)
Monitor (Animation Trigger) (e4592d8) 2C 21 9C 80
(characters\monitor\monitor)
Monitor (Collision Model) (e4592f8) F0 2E 9C 80
(characters\monitor\monitor)
Monitor dynamic (Light) (e4593b8) 18 46 9C 80
(characters\monitor\monitor dynamic)
Monitor eye lense flare (Lensflare) (e459418) B4 49 9C 80
(characters\monitor\monitor eye lense flare)
Monitor eye light (Light) (e4593f8) 54 48 9C 80
(characters\monitor\monitor eye light)
Monitor glow lense flare (Lensflare) (e459378) 7C 42 9C 80
(characters\monitor\monitor glow lense flare)
Monitor glow light (Light) (e459358) 1C 41 9C 80
(characters\monitor\monitor glow light)
Monitor glow rings (Effect) (e459478) F4 4D 9C 80
(characters\monitor\monitor glow rings)
Monitor rear lense flare (Lensflare) (e459458) 84 4C 9C 80
(characters\monitor\monitor rear lense flare)
Monitor rear light (Light) (e459438) 24 4B 9C 80
(characters\monitor\monitor rear light)
Tendril (Light) (e4594f8) 20 52 9C 80
(characters\monitor\tendril)
Tendril (Lightning) (e4595b8) A0 5A 9C 80
(characters\monitor\tendril)
Tendril flare (Lensflare) (e459518) 80 53 9C 80
(characters\monitor\tendril flare)
================================================
characters\monitor\bitmaps
================================================
Cube map monitor (Bitmap) (e458e98) C4 D2 9B 80
(characters\monitor\bitmaps\cube map monitor)
Cube map projection (Bitmap) (e4593d8) 78 47 9C 80
(characters\monitor\bitmaps\cube map projection)
Monitor_base (Bitmap) (e459298) 74 1F 9C 80
(characters\monitor\bitmaps\monitor_base)
Monitor_multipurpose (Bitmap) (e4592b8) 50 20 9C 80
(characters\monitor\bitmaps\monitor_multipurpose)
================================================
characters\monitor\shaders
================================================
Monitor (Shader Model) (e459278) BC 1D 9C 80
(characters\monitor\shaders\monitor)
Shield plasma (Shader Plasma) (e459318) F4 3E 9C 80
(characters\monitor\shaders\shield plasma)
================================================
characters\sentinel
================================================
Beam (Projectile) (e459e78) 20 E4 9E 80
(characters\sentinel\beam)
Beam (Contrail) (e459e98) 14 FA 9E 80
(characters\sentinel\beam)
Beam (Damage) (e459ed8) 04 FD 9E 80
(characters\sentinel\beam)
Explosion (Damage) (e459bb8) 64 B8 9E 80
(characters\sentinel\explosion)
Eyelight (Light) (e459cf8) A0 CA 9E 80
(characters\sentinel\eyelight)
Eyelight (Lensflare) (e459d18) 00 CC 9E 80
(characters\sentinel\eyelight)
Gunlight (Light) (e459db8) 08 D5 9E 80
(characters\sentinel\gunlight)
Sentinel (Biped) (e459678) 4C 86 9C 80
(characters\sentinel\sentinel)
Sentinel (Model) (e459698) 8C 92 9C 80
(characters\sentinel\sentinel)
Sentinel (Animation Trigger) (e459758) BC B2 9C 80
(characters\sentinel\sentinel)
Sentinel (Collision Model) (e459778) C0 18 9D 80
(characters\sentinel\sentinel)
Sentinel (Actor Variant) (e46aed8) 10 B9 07 81
(characters\sentinel\sentinel)
Sentinel (Actor) (e46aef8) 48 BB 07 81
(characters\sentinel\sentinel)
Sentinel (Weapon) (e459e58) 10 DD 9E 80
(characters\sentinel\sentinel)
Sentinel major (Actor Variant) (e46af18) 40 C0 07 81
(characters\sentinel\sentinel major)
Sentinel_defensive (Actor Variant) (e46de58) 1C D3 2C 81
(characters\sentinel\sentinel_defensive)
Sentinel_defensive (Actor) (e46af38) 78 C2 07 81
(characters\sentinel\sentinel_defensive)
Sentinel_shielded major (Actor Variant) (e46e198) E4 15 2D 81
(characters\sentinel\sentinel_shielded major)
Shock wave (Damage) (e459bd8) 04 BB 9E 80
(characters\sentinel\shock wave)
Sidelight (Light) (e459d58) BC CE 9E 80
(characters\sentinel\sidelight)
Sidelight (Lensflare) (e459d78) 1C D0 9E 80
(characters\sentinel\sidelight)
================================================
characters\sentinel\bitmaps
================================================
Sentinel (Bitmap) (e4596d8) DC AE 9C 80
(characters\sentinel\bitmaps\sentinel)
Sentinel contrail (Bitmap) (e459eb8) 28 FC 9E 80
(characters\sentinel\bitmaps\sentinel contrail)
Sentinel_multipurpose (Bitmap) (e4596f8) B8 AF 9C 80
(characters\sentinel\bitmaps\sentinel_multipurpose)
================================================
characters\sentinel\effects
================================================
Burning (Effect) (e459a58) E0 4F 9E 80
(characters\sentinel\effects\burning)
Damaged (Effect) (e459798) DC 9F 9D 80
(characters\sentinel\effects\damaged)
Death (Effect) (e4599d8) 04 C4 9D 80
(characters\sentinel\effects\death)
Impact dirt (Effect) (e459ef8) A4 FF 9E 80
(characters\sentinel\effects\impact dirt)
Impact elite (Effect) (e45a118) 28 32 9F 80
(characters\sentinel\effects\impact elite)
Impact grunt (Effect) (e45a058) F8 1E 9F 80
(characters\sentinel\effects\impact grunt)
Impact human (Effect) (e45a178) F0 3B 9F 80
(characters\sentinel\effects\impact human)
Impact hunter (Effect) (e45a0b8) C0 28 9F 80
(characters\sentinel\effects\impact hunter)
Pummel death (Effect) (e4598b8) 98 AE 9D 80
(characters\sentinel\effects\pummel death)
Sentinel shield depletion (Effect) (e459c58) AC C2 9E 80
(characters\sentinel\effects\sentinel shield depletion)
================================================
characters\sentinel\sentinel arm bit
================================================
Sentinel arm bit (Garbage) (e459af8) 2C 5A 9E 80
(characters\sentinel\sentinel arm bit\sentinel arm bit)
Sentinel arm bit (Model) (e459b18) F4 5D 9E 80
(characters\sentinel\sentinel arm bit\sentinel arm bit)
Sentinel arm bit (Collision Model) (e459b38) 54 63 9E 80
(characters\sentinel\sentinel arm bit\sentinel arm bit)
================================================
characters\sentinel\sentinel fuselage bit
================================================
Sentinel fuselage bit (Garbage) (e4599f8) E8 C8 9D 80
(characters\sentinel\sentinel fuselage bit\sentinel fuselage bit)
Sentinel fuselage bit (Model) (e459a18) B0 CC 9D 80
(characters\sentinel\sentinel fuselage bit\sentinel fuselage bit)
Sentinel fuselage bit (Collision Model) (e459a38) 00 D1 9D 80
(characters\sentinel\sentinel fuselage bit\sentinel fuselage bit)
================================================
characters\sentinel\sentinel head bit
================================================
Sentinel head bit (Garbage) (e459b58) F8 90 9E 80
(characters\sentinel\sentinel head bit\sentinel head bit)
Sentinel head bit (Model) (e459b78) C0 94 9E 80
(characters\sentinel\sentinel head bit\sentinel head bit)
Sentinel head bit (Collision Model) (e459b98) 10 99 9E 80
(characters\sentinel\sentinel head bit\sentinel head bit)
================================================
characters\sentinel\shaders
================================================
Sentinel_metal (Shader Model) (e4596b8) 24 AD 9C 80
(characters\sentinel\shaders\sentinel_metal)
Sentinel_shield (Shader Plasma) (e459738) 70 B1 9C 80
(characters\sentinel\shaders\sentinel_shield)
================================================
cinematics\animations\chief\level_specific\c40
================================================
C40 (Animation Trigger) (e45cdb8) 8C 2A B3 80
(cinematics\animations\chief\level_specific\c40\c40)
================================================
cinematics\animations\cortana\level_specific\c40
================================================
C40 (Animation Trigger) (e45cdf8) A4 A0 B5 80
(cinematics\animations\cortana\level_specific\c40\c40)
================================================
cinematics\animations\monitor\level_specific\c40
================================================
C40 (Animation Trigger) (e45ce38) 70 B3 B8 80
(cinematics\animations\monitor\level_specific\c40\c40)
================================================
cinematics\effects
================================================
Cyborg chip insertion (Effect) (e45d018) C4 FD B8 80
(cinematics\effects\cyborg chip insertion)
================================================
cinematics\effects\cortana powerup fx
================================================
Cortana powerup (Light) (e45c618) 30 16 B2 80
(cinematics\effects\cortana powerup fx\cortana powerup)
Cortana powerup (Lensflare) (e45c638) 90 17 B2 80
(cinematics\effects\cortana powerup fx\cortana powerup)
Cortana powerup fx (Animation Trigger) (e45c5f8) 24 0B B2 80
(cinematics\effects\cortana powerup fx\cortana powerup fx)
Cortana powerup fx (Machine) (e45c518) 1C F1 B1 80
(cinematics\effects\cortana powerup fx\cortana powerup fx)
Cortana powerup fx (Model) (e45c538) CC F7 B1 80
(cinematics\effects\cortana powerup fx\cortana powerup fx)
Info (Effect) (e45c658) 00 19 B2 80
(cinematics\effects\cortana powerup fx\info)
Info (Projectile) (e45c678) 3C 1D B2 80
(cinematics\effects\cortana powerup fx\info)
Info (Contrail) (e45c698) 90 32 B2 80
(cinematics\effects\cortana powerup fx\info)
================================================
cinematics\effects\cortana powerup fx\bitmaps
================================================
Cortana halo powerup (Bitmap) (e45c598) 84 06 B2 80
(cinematics\effects\cortana powerup fx\bitmaps\cortana halo powerup)
Info contrail (Bitmap) (e45c6b8) A4 34 B2 80
(cinematics\effects\cortana powerup fx\bitmaps\info contrail)
================================================
cinematics\effects\cortana powerup fx\shaders
================================================
Cortana powerup (Shader Transparency) (e45c558) A4 00 B2 80
(cinematics\effects\cortana powerup fx\shaders\cortana powerup)
Cortana powerup slow (Shader Transparency) (e45c5d8) 3C 08 B2 80
(cinematics\effects\cortana powerup fx\shaders\cortana powerup slow)
Cortana powerup slow layer (Shader Transparency) (e45c578) 9C 03 B2 80
(cinematics\effects\cortana powerup fx\shaders\cortana powerup slow layer)
================================================
cinematics\effects\teleport device
================================================
Teleport device (Model) (e45c838) B4 56 B2 80
(cinematics\effects\teleport device\teleport device)
================================================
cinematics\effects\teleportation
================================================
Teleport light (Effect) (e45c9b8) 20 8D B2 80
(cinematics\effects\teleportation\teleport light)
Teleport ring (Projectile) (e45c8b8) B8 66 B2 80
(cinematics\effects\teleportation\teleport ring)
Teleport ring fast (Projectile) (e45ca58) 30 A4 B2 80
(cinematics\effects\teleportation\teleport ring fast)
Teleportation (Machine) (e45c818) 30 50 B2 80
(cinematics\effects\teleportation\teleportation)
Teleportation (Effect) (e45c898) 78 5C B2 80
(cinematics\effects\teleportation\teleportation)
Teleportation (Model) (e45c8d8) 00 80 B2 80
(cinematics\effects\teleportation\teleportation)
Teleportation (Animation Trigger) (e45c938) B0 87 B2 80
(cinematics\effects\teleportation\teleportation)
Teleportation (Light) (e45c9d8) 2C 8E B2 80
(cinematics\effects\teleportation\teleportation)
Teleportation (Lensflare) (e45c9f8) 8C 8F B2 80
(cinematics\effects\teleportation\teleportation)
Teleportation short (Machine) (e45ca18) FC 90 B2 80
(cinematics\effects\teleportation\teleportation short)
Teleportation short (Effect) (e45ca38) 80 97 B2 80
(cinematics\effects\teleportation\teleportation short)
================================================
cinematics\effects\teleportation\bitmaps
================================================
Teleport ring (Bitmap) (e45c918) D4 86 B2 80
(cinematics\effects\teleportation\bitmaps\teleport ring)
================================================
cinematics\effects\teleportation\shaders
================================================
Teleport ring (Shader Transparency) (e45c8f8) C0 84 B2 80
(cinematics\effects\teleportation\shaders\teleport ring)
================================================
cinematics\scenery\shotgun
================================================
Shotgun (Scenery) (e458eb8) A0 D3 9B 80
(cinematics\scenery\shotgun\shotgun)
================================================
effects
================================================
Blood aoe elite (Effect) (e45f5f8) E0 79 D6 80
(effects\blood aoe elite)
Blood aoe flood (Effect) (e45ebf8) 38 F5 C7 80
(effects\blood aoe flood)
Blood aoe grunt (Effect) (e461b18) 28 15 E3 80
(effects\blood aoe grunt)
Blood aoe human (Effect) (e45b818) 90 73 B0 80
(effects\blood aoe human)
Blood aoe hunter (Effect) (e46ccd8) FC 80 1D 81
(effects\blood aoe hunter)
Blood collision elite (Effect) (e45f678) EC 80 D6 80
(effects\blood collision elite)
Blood collision elite large (Effect) (e45bcf8) B0 FA B0 80
(effects\blood collision elite large)
Blood collision engineer large (Effect) (e462df8) 7C D6 E7 80
(effects\blood collision engineer large)
Blood collision flood (Effect) (e45ec38) A0 FA C7 80
(effects\blood collision flood)
Blood collision human (Effect) (e45b858) F8 78 B0 80
(effects\blood collision human)
Blood collision human large (Effect) (e462e78) 3C EA E7 80
(effects\blood collision human large)
Blood collision hunter large (Effect) (e467678) 38 D8 F6 80
(effects\blood collision hunter large)
Blood hunter glow collision (Effect) (e45eb58) 3C EC C7 80
(effects\blood hunter glow collision)
Burning large (Effect) (e46a958) 48 1D 07 81
(effects\burning large)
Coop teleport (Effect) (e46f518) 54 EF 32 81
(effects\coop teleport)
Debris floodcombat scabs (Effect) (e46d938) FC E8 22 81
(effects\debris floodcombat scabs)
Flood bit death (Effect) (e460bd8) D4 7E DA 80
(effects\flood bit death)
Flood bit h-head explode (Effect) (e45ec78) 98 FD C7 80
(effects\flood bit h-head explode)
Flood bit limb explode (Effect) (e45ecf8) 38 0C C8 80
(effects\flood bit limb explode)
Flood bit skin explode (Effect) (e45ed98) 44 22 C8 80
(effects\flood bit skin explode)
Footsteps water (Effect) (e45bc78) 5C F5 B0 80
(effects\footsteps water)
Friction small metal (Effect) (e463798) 4C A3 E9 80
(effects\friction small metal)
Glass collision (Effect) (e4643f8) 84 4B EB 80
(effects\glass collision)
Panel death (Effect) (e4637b8) 6C A6 E9 80
(effects\panel death)
Slip vehicle water (Effect) (e4641f8) EC 1F EB 80
(effects\slip vehicle water)
Stone bunch death (Effect) (e462c38) 40 81 E7 80
(effects\stone bunch death)
================================================
effects\damage effects
================================================
C10_lift_falling (Damage) (e46a858) 18 F7 06 81
(effects\damage effects\c10_lift_falling)
Guaranteed plummet to untimely death (Damage) (e46e518) 2C 58 2D 81
(effects\damage effects\guaranteed plummet to untimely death)
Medium explosion (Damage) (e465218) C8 CA EF 80
(effects\damage effects\medium explosion)
Pulsegenerator (Damage) (e46e358) 6C 37 2D 81
(effects\damage effects\pulsegenerator)
================================================
effects\debris objects\forerunner dark structure
================================================
Forerunner dark structure (Garbage) (e46a898) 84 FE 06 81
(effects\debris objects\forerunner dark structure\forerunner dark structure)
Forerunner dark structure (Model) (e46a8b8) 4C 02 07 81
(effects\debris objects\forerunner dark structure\forerunner dark structure)
Forerunner dark structure (Collision Model) (e46a938) 0C 0A 07 81
(effects\debris objects\forerunner dark structure\forerunner dark structure)
================================================
effects\debris objects\forerunner dark structure\bitmaps
================================================
Forerunner dark multi (Bitmap) (e46a918) 30 09 07 81
(effects\debris objects\forerunner dark structure\bitmaps\forerunner dark multi)
Forerunner dark structure (Bitmap) (e46a8f8) 54 08 07 81
(effects\debris objects\forerunner dark structure\bitmaps\forerunner dark structure)
================================================
effects\debris objects\forerunner dark structure\shaders
================================================
Forerunner dark structure (Shader Model) (e46a8d8) 9C 06 07 81
(effects\debris objects\forerunner dark structure\shaders\forerunner dark structure)
================================================
effects\debris objects\forerunner light structure
================================================
Forerunner light structure (Garbage) (e46a978) A4 20 07 81
(effects\debris objects\forerunner light structure\forerunner light structure)
Forerunner light structure (Model) (e46a998) 6C 24 07 81
(effects\debris objects\forerunner light structure\forerunner light structure)
Forerunner light structure (Collision Model) (e46aa18) 2C 2C 07 81
(effects\debris objects\forerunner light structure\forerunner light structure)
================================================
effects\debris objects\forerunner light structure\bitmaps
================================================
Forerunner light multi (Bitmap) (e46a9f8) 50 2B 07 81
(effects\debris objects\forerunner light structure\bitmaps\forerunner light multi)
Forerunner light structure (Bitmap) (e46a9d8) 74 2A 07 81
(effects\debris objects\forerunner light structure\bitmaps\forerunner light structure)
================================================
effects\debris objects\forerunner light structure\shaders
================================================
Forerunner light structure (Shader Model) (e46a9b8) BC 28 07 81
(effects\debris objects\forerunner light structure\shaders\forerunner light structure)
================================================
effects\decals\blood splats
================================================
Blood elite splat (Decal) (e45a138) C8 38 9F 80
(effects\decals\blood splats\blood elite splat)
Blood engineer splat (Decal) (e460a98) 9C 5E DA 80
(effects\decals\blood splats\blood engineer splat)
Blood grunt smear med (Decal) (e46ae58) EC B3 07 81
(effects\decals\blood splats\blood grunt smear med)
Blood grunt splat (Decal) (e45a078) 98 25 9F 80
(effects\decals\blood splats\blood grunt splat)
Blood hunter glow splat (Decal) (e45eb78) D0 ED C7 80
(effects\decals\blood splats\blood hunter glow splat)
Blood hunter splat (Decal) (e45a0d8) 60 2F 9F 80
(effects\decals\blood splats\blood hunter splat)
Blood splat (Decal) (e45a198) 90 42 9F 80
(effects\decals\blood splats\blood splat)
Blood splat hunter small (Decal) (e460bf8) E0 7F DA 80
(effects\decals\blood splats\blood splat hunter small)
Blood splat small (Decal) (e45b878) 8C 7A B0 80
(effects\decals\blood splats\blood splat small)
================================================
effects\decals\blood splats\bitmaps
================================================
Blood smear grunt med (Bitmap) (e46ae78) F8 B4 07 81
(effects\decals\blood splats\bitmaps\blood smear grunt med)
Blood splat (Bitmap) (e45a1b8) 9C 43 9F 80
(effects\decals\blood splats\bitmaps\blood splat)
Blood splat elite (Bitmap) (e45a158) D4 39 9F 80
(effects\decals\blood splats\bitmaps\blood splat elite)
Blood splat engineer (Bitmap) (e460ab8) A8 5F DA 80
(effects\decals\blood splats\bitmaps\blood splat engineer)
Blood splat grunt (Bitmap) (e45a098) A4 26 9F 80
(effects\decals\blood splats\bitmaps\blood splat grunt)
Blood splat hunter (Bitmap) (e45a0f8) 6C 30 9F 80
(effects\decals\blood splats\bitmaps\blood splat hunter)
Blood splat hunter glow (Bitmap) (e45eb98) DC EE C7 80
(effects\decals\blood splats\bitmaps\blood splat hunter glow)
================================================
effects\decals\bullet holes
================================================
Dirt pistol (Decal) (e45a018) 10 1D 9F 80
(effects\decals\bullet holes\dirt pistol)
Grenade char (Decal) (e463678) 2C 93 E9 80
(effects\decals\bullet holes\grenade char)
Impact ice (Decal) (e460e98) EC E6 DA 80
(effects\decals\bullet holes\impact ice)
Metal (Decal) (e465f78) 90 23 F2 80
(effects\decals\bullet holes\metal)
Plasma blue burn (Decal) (e464858) 38 35 EC 80
(effects\decals\bullet holes\plasma blue burn)
Plasma blue burn inner glow (Decal) (e460678) 64 DC D9 80
(effects\decals\bullet holes\plasma blue burn inner glow)
Plasma blue burn outer glow (Decal) (e460698) 70 DD D9 80
(effects\decals\bullet holes\plasma blue burn outer glow)
Plasma blue snow burn (Decal) (e460658) 58 DB D9 80
(effects\decals\bullet holes\plasma blue snow burn)
Plasma burn (Decal) (e4603f8) 20 AA D9 80
(effects\decals\bullet holes\plasma burn)
Plasma burn inner glow (Decal) (e460418) 2C AB D9 80
(effects\decals\bullet holes\plasma burn inner glow)
Plasma burn inner glow large (Decal) (e462cf8) C8 A4 E7 80
(effects\decals\bullet holes\plasma burn inner glow large)
Plasma burn large (Decal) (e462cd8) BC A3 E7 80
(effects\decals\bullet holes\plasma burn large)
Plasma burn outer glow (Decal) (e460438) 38 AC D9 80
(effects\decals\bullet holes\plasma burn outer glow)
Plasma burn outer glow large (Decal) (e462d18) D4 A5 E7 80
(effects\decals\bullet holes\plasma burn outer glow large)
Plasma green burn large (Decal) (e4626b8) 60 98 E6 80
(effects\decals\bullet holes\plasma green burn large)
Plasma green inner glow large (Decal) (e4626d8) 6C 99 E6 80
(effects\decals\bullet holes\plasma green inner glow large)
Plasma green outer glow large (Decal) (e4626f8) 78 9A E6 80
(effects\decals\bullet holes\plasma green outer glow large)
Plasma green snow burn (Decal) (e462798) 30 A9 E6 80
(effects\decals\bullet holes\plasma green snow burn)
Sniper (Decal) (e4699d8) 38 0B 03 81
(effects\decals\bullet holes\sniper)
Snow (Decal) (e465ef8) 68 10 F2 80
(effects\decals\bullet holes\snow)
Stone (Decal) (e467cb8) 64 70 F8 80
(effects\decals\bullet holes\stone)
Stone med (Decal) (e465e58) 98 07 F2 80
(effects\decals\bullet holes\stone med)
Unbreakable glass (Decal) (e4686f8) E8 56 FC 80
(effects\decals\bullet holes\unbreakable glass)
================================================
effects\decals\bullet holes\bitmaps
================================================
Dirt pistol (Bitmap) (e45a038) 1C 1E 9F 80
(effects\decals\bullet holes\bitmaps\dirt pistol)
Ice (Bitmap) (e460eb8) F8 E7 DA 80
(effects\decals\bullet holes\bitmaps\ice)
Metal (Bitmap) (e465f98) 9C 24 F2 80
(effects\decals\bullet holes\bitmaps\metal)
Plasma burn (Bitmap) (e460498) 3C AF D9 80
(effects\decals\bullet holes\bitmaps\plasma burn)
Plasma burn inner glow (Bitmap) (e460478) 40 AE D9 80
(effects\decals\bullet holes\bitmaps\plasma burn inner glow)
Plasma burn large (Bitmap) (e462738) 80 9C E6 80
(effects\decals\bullet holes\bitmaps\plasma burn large)
Plasma burn outer glow (Bitmap) (e460458) 44 AD D9 80
(effects\decals\bullet holes\bitmaps\plasma burn outer glow)
Plasma green inner glow (Bitmap) (e462718) 84 9B E6 80
(effects\decals\bullet holes\bitmaps\plasma green inner glow)
Snow (Bitmap) (e4606b8) 7C DE D9 80
(effects\decals\bullet holes\bitmaps\snow)
Stone (Bitmap) (e465e78) A4 08 F2 80
(effects\decals\bullet holes\bitmaps\stone)
Unbreakable glass (Bitmap) (e468718) F4 57 FC 80
(effects\decals\bullet holes\bitmaps\unbreakable glass)
================================================
effects\decals\vehicle marks
================================================
Ice treadmark (Decal) (e464278) 68 2A EB 80
(effects\decals\vehicle marks\ice treadmark)
Snow treadmark (Decal) (e463fd8) CC B6 EA 80
(effects\decals\vehicle marks\snow treadmark)
================================================
effects\decals\vehicle marks\bitmaps
================================================
Snow treadmarks (Bitmap) (e463ff8) D8 B7 EA 80
(effects\decals\vehicle marks\bitmaps\snow treadmarks)
================================================
effects\detail_objects\snow_grass\bitmaps
================================================
Snow_grass (Bitmap) (e46aeb8) 34 B7 07 81
(effects\detail_objects\snow_grass\bitmaps\snow_grass)
================================================
effects\explosions
================================================
C40_broken_door_explosion (Effect) (e46a838) 74 E9 06 81
(effects\explosions\c40_broken_door_explosion)
Medium explosion (Effect) (e46e3f8) 9C 40 2D 81
(effects\explosions\medium explosion)
================================================
effects\lightning\bitmaps
================================================
Lightning noisy (Bitmap) (e4595d8) 24 5E 9C 80
(effects\lightning\bitmaps\lightning noisy)
================================================
effects\lights
================================================
Coop teleport (Light) (e46f538) 98 F2 32 81
(effects\lights\coop teleport)
Coop teleport (Lensflare) (e46f558) F8 F3 32 81
(effects\lights\coop teleport)
Coop teleport circular (Light) (e46f578) 68 F5 32 81
(effects\lights\coop teleport circular)
Coop teleport circular (Lensflare) (e46f598) C8 F6 32 81
(effects\lights\coop teleport circular)
Large explosion (Light) (e463698) 38 94 E9 80
(effects\lights\large explosion)
Large explosion (Lensflare) (e4636b8) 98 95 E9 80
(effects\lights\large explosion)
================================================
effects\particle systems
================================================
Explosion large (Particle System) (e463618) C0 82 E9 80
(effects\particle systems\explosion large)
Explosion med (Particle System) (e465238) 68 CD EF 80
(effects\particle systems\explosion med)
Steam (Particle System) (e45e618) 48 6B BF 80
(effects\particle systems\steam)
================================================
effects\particles\air
================================================
Bubbles (Particle) (e465db8) 30 F7 F1 80
(effects\particles\air\bubbles)
Bubbles fizz floodcombat (Particle) (e460b18) 74 68 DA 80
(effects\particles\air\bubbles fizz floodcombat)
Dirt animated dust (Particle) (e4604f8) C8 B5 D9 80
(effects\particles\air\dirt animated dust)
Dirt animated kick (Particle) (e460e38) E4 DC DA 80
(effects\particles\air\dirt animated kick)
Rock dust (Particle) (e469658) 10 1D 02 81
(effects\particles\air\rock dust)
Sand impact burst (Particle) (e460538) 90 BA D9 80
(effects\particles\air\sand impact burst)
Smoke h fp (Particle) (e465e98) C0 0A F2 80
(effects\particles\air\smoke h fp)
Smoke h generic animated (Particle) (e459f38) 4C 0F 9F 80
(effects\particles\air\smoke h generic animated)
Smoke h generic animated2 (Particle) (e459ab8) CC 56 9E 80
(effects\particles\air\smoke h generic animated2)
Smoke h generic still (Particle) (e459818) 38 A6 9D 80
(effects\particles\air\smoke h generic still)
Smoke impact (Particle) (e45b6f8) 24 65 B0 80
(effects\particles\air\smoke impact)
Smoke residual (Particle) (e4641d8) 88 1E EB 80
(effects\particles\air\smoke residual)
Smoke rifle water (Particle) (e469038) 54 E1 FF 80
(effects\particles\air\smoke rifle water)
================================================
effects\particles\air\bitmaps
================================================
Bubbles (Bitmap) (e460b38) D8 69 DA 80
(effects\particles\air\bitmaps\bubbles)
Dirt impact (Bitmap) (e460e58) 48 DE DA 80
(effects\particles\air\bitmaps\dirt impact)
Sand impact burst (Bitmap) (e460558) F4 BB D9 80
(effects\particles\air\bitmaps\sand impact burst)
Smoke cloud (Bitmap) (e45e698) F4 7B BF 80
(effects\particles\air\bitmaps\smoke cloud)
Smoke tank cannon (Bitmap) (e459838) 9C A7 9D 80
(effects\particles\air\bitmaps\smoke tank cannon)
Smoke warthog gun (Bitmap) (e459ad8) 30 58 9E 80
(effects\particles\air\bitmaps\smoke warthog gun)
Steam cloud (Bitmap) (e45e658) 68 72 BF 80
(effects\particles\air\bitmaps\steam cloud)
================================================
effects\particles\energy
================================================
Charge c energy (Particle) (e463e58) A8 82 EA 80
(effects\particles\energy\charge c energy)
Flash c generic (Particle) (e460938) 34 2C DA 80
(effects\particles\energy\flash c generic)
Flash c generic med (Particle) (e4604b8) 38 B0 D9 80
(effects\particles\energy\flash c generic med)
Flash c generic small (Particle) (e460f58) C4 08 DB 80
(effects\particles\energy\flash c generic small)
Light ring expand (Particle) (e45d058) 08 02 B9 80
(effects\particles\energy\light ring expand)
Light ring expand solid (Particle) (e465658) D8 75 F0 80
(effects\particles\energy\light ring expand solid)
Monitor glow rings (Particle) (e459498) 80 4F 9C 80
(effects\particles\energy\monitor glow rings)
Plasma electric bolts (Particle) (e464878) 44 36 EC 80
(effects\particles\energy\plasma electric bolts)
Plasma overcharge spark (Particle) (e4629f8) 54 47 E7 80
(effects\particles\energy\plasma overcharge spark)
Plasma overheat (Particle) (e460038) 00 BD D7 80
(effects\particles\energy\plasma overheat)
Plasma particle debris (Particle) (e46e078) 8C FF 2C 81
(effects\particles\energy\plasma particle debris)
Shield c generic (Particle) (e4640d8) 60 D0 EA 80
(effects\particles\energy\shield c generic)
Shield jackal bolt (Particle) (e460958) 98 2D DA 80
(effects\particles\energy\shield jackal bolt)
Shield jackal depletion (Particle) (e459c78) 20 C5 9E 80
(effects\particles\energy\shield jackal depletion)
Shield jackal sparks (Particle) (e459cb8) E0 C7 9E 80
(effects\particles\energy\shield jackal sparks)
Smoke c generic (Particle) (e45fff8) F0 B8 D7 80
(effects\particles\energy\smoke c generic)
Smoke dense energy (Particle) (e46a538) 28 7A 05 81
(effects\particles\energy\smoke dense energy)
Smoke white c generic (Particle) (e459978) 04 C0 9D 80
(effects\particles\energy\smoke white c generic)
Sparks energy trail (Particle) (e460838) 3C FA D9 80
(effects\particles\energy\sparks energy trail)
Tracer c generic (Particle) (e460f78) 28 0A DB 80
(effects\particles\energy\tracer c generic)
Wraith mortar trail (Particle) (e4653b8) B4 04 F0 80
(effects\particles\energy\wraith mortar trail)
================================================
effects\particles\energy\bitmaps
================================================
Charge c energy (Bitmap) (e463e78) 0C 84 EA 80
(effects\particles\energy\bitmaps\charge c energy)
Cloud c fire (Bitmap) (e462ad8) 38 56 E7 80
(effects\particles\energy\bitmaps\cloud c fire)
Flash c generic muzzle (Bitmap) (e4604d8) 9C B1 D9 80
(effects\particles\energy\bitmaps\flash c generic muzzle)
Light ring expand (Bitmap) (e45d078) 6C 03 B9 80
(effects\particles\energy\bitmaps\light ring expand)
Lightning rings (Bitmap) (e465678) 3C 77 F0 80
(effects\particles\energy\bitmaps\lightning rings)
Monitor glow rings (Bitmap) (e4594b8) E4 50 9C 80
(effects\particles\energy\bitmaps\monitor glow rings)
Plasma electric bolts (Bitmap) (e464898) A8 37 EC 80
(effects\particles\energy\bitmaps\plasma electric bolts)
Shield c generic (Bitmap) (e45d0b8) CC 05 B9 80
(effects\particles\energy\bitmaps\shield c generic)
Shield jackal bolt (Bitmap) (e460978) FC 2E DA 80
(effects\particles\energy\bitmaps\shield jackal bolt)
Shield jackal depletion (Bitmap) (e459c98) 84 C6 9E 80
(effects\particles\energy\bitmaps\shield jackal depletion)
Shield jackal spark (Bitmap) (e459cd8) 44 C9 9E 80
(effects\particles\energy\bitmaps\shield jackal spark)
Smoke c generic (Bitmap) (e460018) 54 BA D7 80
(effects\particles\energy\bitmaps\smoke c generic)
Smoke dense energy (Bitmap) (e46a558) 8C 7B 05 81
(effects\particles\energy\bitmaps\smoke dense energy)
Smoke white c generic (Bitmap) (e459998) 68 C1 9D 80
(effects\particles\energy\bitmaps\smoke white c generic)
Sparks c energy (Bitmap) (e460858) A0 FB D9 80
(effects\particles\energy\bitmaps\sparks c energy)
Tracers c generic (Bitmap) (e460f98) 8C 0B DB 80
(effects\particles\energy\bitmaps\tracers c generic)
================================================
effects\particles\flash
================================================
Burning flame (Particle) (e459a78) 3C 53 9E 80
(effects\particles\flash\burning flame)
Cyborg chip insertion (Particle) (e45d098) 68 04 B9 80
(effects\particles\flash\cyborg chip insertion)
Flash h ar (Particle) (e465d78) A0 F1 F1 80
(effects\particles\flash\flash h ar)
Flash h ar center (Particle) (e469018) F0 DF FF 80
(effects\particles\flash\flash h ar center)
Flash h generic (Particle) (e4663b8) 40 30 F3 80
(effects\particles\flash\flash h generic)
Flash h generic med (Particle) (e460ad8) C4 61 DA 80
(effects\particles\flash\flash h generic med)
Flash h pistol (Particle) (e459f98) 20 18 9F 80
(effects\particles\flash\flash h pistol)
Flash h pistol center (Particle) (e4689f8) 58 24 FD 80
(effects\particles\flash\flash h pistol center)
Flash h pistol detonate (Particle) (e4685b8) A4 18 FC 80
(effects\particles\flash\flash h pistol detonate)
Flash h pistol muzzle (Particle) (e4689d8) F4 22 FD 80
(effects\particles\flash\flash h pistol muzzle)
Flash h pistol side (Particle) (e459f58) B0 10 9F 80
(effects\particles\flash\flash h pistol side)
Flash h shield impact (Particle) (e459fb8) 84 19 9F 80
(effects\particles\flash\flash h shield impact)
Flash h sniper muzzle break (Particle) (e469a58) D0 1D 03 81
(effects\particles\flash\flash h sniper muzzle break)
H stealth cannon flash large (Particle) (e459c18) 0C BF 9E 80
(effects\particles\flash\h stealth cannon flash large)
Shield charge flares (Particle) (e45c978) C0 8A B2 80
(effects\particles\flash\shield charge flares)
Sparks impact (Particle) (e4597b8) 38 A3 9D 80
(effects\particles\flash\sparks impact)
Sparks trail (Particle) (e459858) E8 AA 9D 80
(effects\particles\flash\sparks trail)
Teleport flares (Particle) (e46f5f8) 98 FA 32 81
(effects\particles\flash\teleport flares)
Teleport rings (Particle) (e46f5b8) 38 F8 32 81
(effects\particles\flash\teleport rings)
================================================
effects\particles\flash\bitmaps
================================================
Burning flame (Bitmap) (e459a98) A0 54 9E 80
(effects\particles\flash\bitmaps\burning flame)
Fire cloud (Bitmap) (e463638) A0 89 E9 80
(effects\particles\flash\bitmaps\fire cloud)
Flash h ar fp (Bitmap) (e465d98) 04 F3 F1 80
(effects\particles\flash\bitmaps\flash h ar fp)
Flash h generic muzzle (Bitmap) (e460af8) 28 63 DA 80
(effects\particles\flash\bitmaps\flash h generic muzzle)
Flash h pistol (Bitmap) (e459f78) 14 12 9F 80
(effects\particles\flash\bitmaps\flash h pistol)
Flash h pistol detonate (Bitmap) (e4685d8) 08 1A FC 80
(effects\particles\flash\bitmaps\flash h pistol detonate)
Flash h shield impact (Bitmap) (e459fd8) E8 1A 9F 80
(effects\particles\flash\bitmaps\flash h shield impact)
Shell flash (Bitmap) (e459c38) 70 C0 9E 80
(effects\particles\flash\bitmaps\shell flash)
Shield charge flares (Bitmap) (e45c998) 24 8C B2 80
(effects\particles\flash\bitmaps\shield charge flares)
Shield charge rings (Bitmap) (e46f5d8) 9C F9 32 81
(effects\particles\flash\bitmaps\shield charge rings)
Sparks (Bitmap) (e459878) 4C AC 9D 80
(effects\particles\flash\bitmaps\sparks)
Sparks impact (Bitmap) (e4597d8) 9C A4 9D 80
(effects\particles\flash\bitmaps\sparks impact)
================================================
effects\particles\lens flare
================================================
Flare h stealth cannon (Particle) (e4607f8) 78 F2 D9 80
(effects\particles\lens flare\flare h stealth cannon)
Grenade explosion flare (Particle) (e462ed8) D4 F0 E7 80
(effects\particles\lens flare\grenade explosion flare)
================================================
effects\particles\lens flare\bitmaps
================================================
Flares pr overcharge (Bitmap) (e463c58) 2C 33 EA 80
(effects\particles\lens flare\bitmaps\flares pr overcharge)
Flares weapon lens (Bitmap) (e4602f8) EC 94 D9 80
(effects\particles\lens flare\bitmaps\flares weapon lens)
Flares weapon lens1 (Bitmap) (e459d38) 70 CD 9E 80
(effects\particles\lens flare\bitmaps\flares weapon lens1)
Flares_generic (Bitmap) (e459d98) 8C D1 9E 80
(effects\particles\lens flare\bitmaps\flares_generic)
Flares_generic2 (Bitmap) (e459398) EC 43 9C 80
(effects\particles\lens flare\bitmaps\flares_generic2)
Soft flares (Bitmap) (e458dd8) 84 C6 9B 80
(effects\particles\lens flare\bitmaps\soft flares)
================================================
effects\particles\solid
================================================
Blood bits floodcombat elite (Particle) (e460bb8) 70 7D DA 80
(effects\particles\solid\blood bits floodcombat elite)
Blood bits hunter (Particle) (e45eaf8) FC E8 C7 80
(effects\particles\solid\blood bits hunter)
Blood elite burst (Particle) (e45f618) E4 7D D6 80
(effects\particles\solid\blood elite burst)
Blood elite decal causing (Particle) (e45f658) 88 7F D6 80
(effects\particles\solid\blood elite decal causing)
Blood elite impact burst (Particle) (e460a18) 00 52 DA 80
(effects\particles\solid\blood elite impact burst)
Blood elite impact mist (Particle) (e45f698) 80 82 D6 80
(effects\particles\solid\blood elite impact mist)
Blood elite impact mist med (Particle) (e460a38) 64 53 DA 80
(effects\particles\solid\blood elite impact mist med)
Blood elite impact mist small (Particle) (e460a58) C8 54 DA 80
(effects\particles\solid\blood elite impact mist small)
Blood engineer burst (Particle) (e462dd8) 18 D5 E7 80
(effects\particles\solid\blood engineer burst)
Blood engineer trails (Particle) (e45b7d8) D0 6F B0 80
(effects\particles\solid\blood engineer trails)
Blood flood decal causing (Particle) (e45ec18) 3C F9 C7 80
(effects\particles\solid\blood flood decal causing)
Blood generic impact burst (Particle) (e45ebb8) F8 F0 C7 80
(effects\particles\solid\blood generic impact burst)
Blood generic impact mist (Particle) (e45ec58) 34 FC C7 80
(effects\particles\solid\blood generic impact mist)
Blood generic impact mist med (Particle) (e461ad8) 60 12 E3 80
(effects\particles\solid\blood generic impact mist med)
Blood generic impact mist small (Particle) (e461af8) C4 13 E3 80
(effects\particles\solid\blood generic impact mist small)
Blood h decal causing (Particle) (e45b838) 94 77 B0 80
(effects\particles\solid\blood h decal causing)
Blood h impact burst (Particle) (e45b738) 64 67 B0 80
(effects\particles\solid\blood h impact burst)
Blood h impact mist (Particle) (e45b778) A4 6B B0 80
(effects\particles\solid\blood h impact mist)
Blood h impact mist med (Particle) (e45b798) 08 6D B0 80
(effects\particles\solid\blood h impact mist med)
Blood h impact mist small (Particle) (e45b7b8) 6C 6E B0 80
(effects\particles\solid\blood h impact mist small)
Blood human burst (Particle) (e462e58) D8 E8 E7 80
(effects\particles\solid\blood human burst)
Blood hunter burst (Particle) (e467658) D4 D6 F6 80
(effects\particles\solid\blood hunter burst)
Casing h ar bullet (Particle) (e469058) B8 E2 FF 80
(effects\particles\solid\casing h ar bullet)
Casing h pistol (Particle) (e468a18) BC 25 FD 80
(effects\particles\solid\casing h pistol)
Casing h shotgun (Particle) (e4680d8) E8 75 F9 80
(effects\particles\solid\casing h shotgun)
Debris floodcombat scabs (Particle) (e460c18) EC 80 DA 80
(effects\particles\solid\debris floodcombat scabs)
Debris shirt (Particle) (e466218) EC F7 F2 80
(effects\particles\solid\debris shirt)
Dirt burst (Particle) (e462b98) C8 73 E7 80
(effects\particles\solid\dirt burst)
Glass breakable (Particle) (e4643d8) 20 4A EB 80
(effects\particles\solid\glass breakable)
Glass death (Particle) (e464478) 14 55 EB 80
(effects\particles\solid\glass death)
Grass impact (Particle) (e460df8) E4 D9 DA 80
(effects\particles\solid\grass impact)
Gravel small (Particle) (e460598) 38 C5 D9 80
(effects\particles\solid\gravel small)
Ice (Particle) (e464298) 74 2B EB 80
(effects\particles\solid\ice)
Metal chips (Particle) (e4598f8) D4 B5 9D 80
(effects\particles\solid\metal chips)
Needler spike debris (Particle) (e463d18) 28 4B EA 80
(effects\particles\solid\needler spike debris)
Panel debris (Particle) (e463758) 3C A0 E9 80
(effects\particles\solid\panel debris)
Panel impact (Particle) (e4636f8) 6C 98 E9 80
(effects\particles\solid\panel impact)
Rubber impact (Particle) (e460898) A8 00 DA 80
(effects\particles\solid\rubber impact)
Skin burst (Particle) (e46d5d8) 54 DD 1F 81
(effects\particles\solid\skin burst)
Skin burst small (Particle) (e46d598) 24 D9 1F 81
(effects\particles\solid\skin burst small)
Snow bunch (Particle) (e460758) 98 E6 D9 80
(effects\particles\solid\snow bunch)
Snow burst (Particle) (e460718) 38 E3 D9 80
(effects\particles\solid\snow burst)
Snow impact (Particle) (e4606d8) 58 DF D9 80
(effects\particles\solid\snow impact)
Stone bunch (Particle) (e462bf8) E0 7E E7 80
(effects\particles\solid\stone bunch)
Stone debris (Particle) (e4637f8) B0 AC E9 80
(effects\particles\solid\stone debris)
Water burst (Particle) (e45bd38) D8 FC B0 80
(effects\particles\solid\water burst)
Water burst small (Particle) (e45bc98) 10 F8 B0 80
(effects\particles\solid\water burst small)
Water ripple (Particle) (e460d98) E8 D3 DA 80
(effects\particles\solid\water ripple)
Wood impact (Particle) (e4607b8) 58 EF D9 80
(effects\particles\solid\wood impact)
================================================
effects\particles\solid\bitmaps
================================================
Blood burst (Bitmap) (e45bcb8) 74 F9 B0 80
(effects\particles\solid\bitmaps\blood burst)
Blood elite impact burst (Bitmap) (e45f6b8) E4 83 D6 80
(effects\particles\solid\bitmaps\blood elite impact burst)
Blood engineer (Bitmap) (e45b7f8) 34 71 B0 80
(effects\particles\solid\bitmaps\blood engineer)
Blood generic burst (Bitmap) (e45ebd8) 5C F2 C7 80
(effects\particles\solid\bitmaps\blood generic burst)
Blood h impact (Bitmap) (e45b758) C8 68 B0 80
(effects\particles\solid\bitmaps\blood h impact)
Casings h ar (Bitmap) (e469078) 1C E4 FF 80
(effects\particles\solid\bitmaps\casings h ar)
Debris shirt (Bitmap) (e466238) 50 F9 F2 80
(effects\particles\solid\bitmaps\debris shirt)
Dirt burst (Bitmap) (e462bb8) 2C 75 E7 80
(effects\particles\solid\bitmaps\dirt burst)
Flood debris (Bitmap) (e460c38) 50 82 DA 80
(effects\particles\solid\bitmaps\flood debris)
Glass breakable large (Bitmap) (e4642b8) D8 2C EB 80
(effects\particles\solid\bitmaps\glass breakable large)
Glass breakable mask large (Bitmap) (e4642f8) 34 2F EB 80
(effects\particles\solid\bitmaps\glass breakable mask large)
Grass impact (Bitmap) (e460e18) 48 DB DA 80
(effects\particles\solid\bitmaps\grass impact)
Gravel (Bitmap) (e4605b8) 9C C6 D9 80
(effects\particles\solid\bitmaps\gravel)
Impact bits hunter (Bitmap) (e45eb18) 60 EA C7 80
(effects\particles\solid\bitmaps\impact bits hunter)
Metal chips (Bitmap) (e459918) 38 B7 9D 80
(effects\particles\solid\bitmaps\metal chips)
Needler spike debris (Bitmap) (e463d38) 8C 4C EA 80
(effects\particles\solid\bitmaps\needler spike debris)
Panel debris (Bitmap) (e463778) A0 A1 E9 80
(effects\particles\solid\bitmaps\panel debris)
Panel impact (Bitmap) (e463718) D0 99 E9 80
(effects\particles\solid\bitmaps\panel impact)
Rubber impact (Bitmap) (e4608b8) 0C 02 DA 80
(effects\particles\solid\bitmaps\rubber impact)
Skin burst (Bitmap) (e46d5b8) 88 DA 1F 81
(effects\particles\solid\bitmaps\skin burst)
Snow bunch (Bitmap) (e460778) FC E7 D9 80
(effects\particles\solid\bitmaps\snow bunch)
Snow burst (Bitmap) (e460738) 9C E4 D9 80
(effects\particles\solid\bitmaps\snow burst)
Snow flakes_alpha (Bitmap) (e470f38) 58 AE 35 81
(effects\particles\solid\bitmaps\snow flakes_alpha)
Snow impact (Bitmap) (e4606f8) BC E0 D9 80
(effects\particles\solid\bitmaps\snow impact)
Stone bunch (Bitmap) (e462c18) 44 80 E7 80
(effects\particles\solid\bitmaps\stone bunch)
Stone debris (Bitmap) (e463818) 14 AE E9 80
(effects\particles\solid\bitmaps\stone debris)
Water burst (Bitmap) (e45bd58) 3C FE B0 80
(effects\particles\solid\bitmaps\water burst)
Water ripple (Bitmap) (e460db8) 4C D5 DA 80
(effects\particles\solid\bitmaps\water ripple)
Wood chips (Bitmap) (e4607d8) BC F0 D9 80
(effects\particles\solid\bitmaps\wood chips)
================================================
effects\point physics
================================================
Cold smoke cloud (Point Physics) (e4597f8) F8 A5 9D 80
(effects\point physics\cold smoke cloud)
Cold smoke puff (Point Physics) (e4599b8) C4 C3 9D 80
(effects\point physics\cold smoke puff)
Debris shirt (Point Physics) (e466258) 8C FA F2 80
(effects\point physics\debris shirt)
Dirt burst (Point Physics) (e45bcd8) 70 FA B0 80
(effects\point physics\dirt burst)
Drip (Point Physics) (e460b58) 34 6B DA 80
(effects\point physics\drip)
Fire (Point Physics) (e467478) B0 A3 F6 80
(effects\point physics\fire)
Glass (Point Physics) (e4642d8) F4 2E EB 80
(effects\point physics\glass)
Hot smoke cloud (Point Physics) (e462af8) 84 5F E7 80
(effects\point physics\hot smoke cloud)
Hot smoke puff (Point Physics) (e465dd8) 94 F8 F1 80
(effects\point physics\hot smoke puff)
Leaf (Point Physics) (e460c58) EC 83 DA 80
(effects\point physics\leaf)
Lightweight particle (Point Physics) (e4695b8) E4 08 02 81
(effects\point physics\lightweight particle)
Projectile smoke (Point Physics) (e4674b8) 10 AA F6 80
(effects\point physics\projectile smoke)
Rubber (Point Physics) (e4608d8) 48 04 DA 80
(effects\point physics\rubber)
Snow (Point Physics) (e470f18) 18 AE 35 81
(effects\point physics\snow)
Steam (Point Physics) (e45e678) B4 7B BF 80
(effects\point physics\steam)
Stone bunch (Point Physics) (e45f638) 48 7F D6 80
(effects\point physics\stone bunch)
Stones (Point Physics) (e459898) 58 AE 9D 80
(effects\point physics\stones)
Vacuum particle (Point Physics) (e4594d8) E0 51 9C 80
(effects\point physics\vacuum particle)
Warm smoke cloud (Point Physics) (e465eb8) 24 0C F2 80
(effects\point physics\warm smoke cloud)
Wood (Point Physics) (e45eb38) FC EB C7 80
(effects\point physics\wood)
================================================
effects\vehicle effects
================================================
Slip dirt (Effect) (e463f38) 08 A0 EA 80
(effects\vehicle effects\slip dirt)
Slip glass (Effect) (e4643b8) C4 46 EB 80
(effects\vehicle effects\slip glass)
Slip grass (Effect) (e464238) C0 25 EB 80
(effects\vehicle effects\slip grass)
Slip ice (Effect) (e464258) 34 28 EB 80
(effects\vehicle effects\slip ice)
Slip metal (Effect) (e464378) E0 3E EB 80
(effects\vehicle effects\slip metal)
Slip rubber (Effect) (e464398) 50 44 EB 80
(effects\vehicle effects\slip rubber)
Slip sand (Effect) (e463f78) 08 AF EA 80
(effects\vehicle effects\slip sand)
Slip shield (Effect) (e4640b8) A8 CD EA 80
(effects\vehicle effects\slip shield)
Slip snow (Effect) (e464358) 6C 3C EB 80
(effects\vehicle effects\slip snow)
Slip stone (Effect) (e464318) 10 30 EB 80
(effects\vehicle effects\slip stone)
Slip tire glass (Effect) (e464098) 1C CC EA 80
(effects\vehicle effects\slip tire glass)
Slip tire metal (Effect) (e464058) D8 C7 EA 80
(effects\vehicle effects\slip tire metal)
Slip tire rubber (Effect) (e464078) 90 CA EA 80
(effects\vehicle effects\slip tire rubber)
Slip tire snow (Effect) (e463fb8) F0 B3 EA 80
(effects\vehicle effects\slip tire snow)
Slip tire stone (Effect) (e463f98) 7C B1 EA 80
(effects\vehicle effects\slip tire stone)
Slip wood (Effect) (e464038) 50 C3 EA 80
(effects\vehicle effects\slip wood)
================================================
effects\zmaps
================================================
Zmap_noisy_large (Bitmap) (e459ff8) 34 1C 9F 80
(effects\zmaps\zmap_noisy_large)
Zmap_noisy_medium (Bitmap) (e45bd18) FC FB B0 80
(effects\zmaps\zmap_noisy_medium)
Zmap_noisy_small (Bitmap) (e45b718) 88 66 B0 80
(effects\zmaps\zmap_noisy_small)
================================================
globals
================================================
Cyborg (Material Effects) (e45bb58) 88 B1 B0 80
(globals\cyborg)
Default unit camera track (Camera Track) (e46ebf8) 5C 89 2F 81
(globals\default unit camera track)
Distance (Damage) (e46f7b8) 58 53 33 81
(globals\distance)
Elite (Material Effects) (e461058) C0 27 DB 80
(globals\elite)
Falling (Damage) (e46f798) B8 50 33 81
(globals\falling)
Flaming_death (Damage) (e46f838) D8 5D 33 81
(globals\flaming_death)
Flood (Material Effects) (e45eef8) 1C 66 C8 80
(globals\flood)
Globals (Game Globals) (e458c78) F4 3C 9B 80
(globals\globals)
Grunt (Material Effects) (e462f78) B4 FE E7 80
(globals\grunt)
Hunter (Material Effects) (e46cf18) 4C E3 1D 81
(globals\hunter)
Vehicle_collision (Damage) (e46f818) 38 5B 33 81
(globals\vehicle_collision)
Vehicle_hit_environment (Damage) (e46f7d8) F8 55 33 81
(globals\vehicle_hit_environment)
Vehicle_killed_unit (Damage) (e46f7f8) 98 58 33 81
(globals\vehicle_killed_unit)
================================================
lens flares
================================================
B40 orange glow (Lensflare) (e471958) 50 6C 36 81
(lens flares\b40 orange glow)
Fluorescent glow (Lensflare) (e471698) 08 4F 36 81
(lens flares\fluorescent glow)
================================================
levels\a10\devices\doors\door_blast_collision
================================================
Door_blast_collision (Scenery) (e45e798) 38 94 BF 80
(levels\a10\devices\doors\door_blast_collision\door_blast_collision)
Door_blast_collision (Model) (e45e7b8) 34 96 BF 80
(levels\a10\devices\doors\door_blast_collision\door_blast_collision)
Door_blast_collision (Collision Model) (e45e7d8) 14 99 BF 80
(levels\a10\devices\doors\door_blast_collision\door_blast_collision)
================================================
levels\a30\bitmaps
================================================
Lights small strips (Bitmap) (e45db38) C4 8C BB 80
(levels\a30\bitmaps\lights small strips)
================================================
levels\a50\bitmaps
================================================
Covenant metal generic bump (Bitmap) (e469f58) 34 1F 04 81
(levels\a50\bitmaps\covenant metal generic bump)
Forerunner text (Bitmap) (e45c7b8) D4 48 B2 80
(levels\a50\bitmaps\forerunner text)
================================================
levels\a50\devices\light_ceiling\bitmaps
================================================
Volumetric dust (Bitmap) (e46ac38) 58 7F 07 81
(levels\a50\devices\light_ceiling\bitmaps\volumetric dust)
================================================
levels\b30
================================================
Outside (Wind) (e470f58) 54 AF 35 81
(levels\b30\outside)
================================================
levels\b30\bitmaps
================================================
Alpha grate (Bitmap) (e471498) E4 33 36 81
(levels\b30\bitmaps\alpha grate)
Alpha grate bump (Bitmap) (e4714b8) C0 34 36 81
(levels\b30\bitmaps\alpha grate bump)
Cube map forerunner interiors (Bitmap) (e45d718) 98 B6 BA 80
(levels\b30\bitmaps\cube map forerunner interiors)
Cubemap metal tone (Bitmap) (e459718) 94 B0 9C 80
(levels\b30\bitmaps\cubemap metal tone)
Detail brushed metal (Bitmap) (e45d6f8) BC B5 BA 80
(levels\b30\bitmaps\detail brushed metal)
Detail cliff rock smooth (Bitmap) (e45d618) 70 81 B9 80
(levels\b30\bitmaps\detail cliff rock smooth)
Detail metal sratches (Bitmap) (e45d838) D0 C8 BA 80
(levels\b30\bitmaps\detail metal sratches)
Detail rock sandstone (Bitmap) (e470c78) 5C 8F 35 81
(levels\b30\bitmaps\detail rock sandstone)
Detail tech panels (Bitmap) (e46a038) 7C 28 04 81
(levels\b30\bitmaps\detail tech panels)
Glass (Bitmap) (e469f78) 10 20 04 81
(levels\b30\bitmaps\glass)
Glass grimy (Bitmap) (e470958) A0 66 35 81
(levels\b30\bitmaps\glass grimy)
Lights small strips (Bitmap) (e45d758) B4 B8 BA 80
(levels\b30\bitmaps\lights small strips)
Metal flat generic (Bitmap) (e45d818) F4 C7 BA 80
(levels\b30\bitmaps\metal flat generic)
Metal flat generic bump (Bitmap) (e45d858) AC C9 BA 80
(levels\b30\bitmaps\metal flat generic bump)
Metal panels ext unearthed (Bitmap) (e471518) C0 3A 36 81
(levels\b30\bitmaps\metal panels ext unearthed)
Metal panels generator (Bitmap) (e469af8) A8 32 03 81
(levels\b30\bitmaps\metal panels generator)
Metal panels generator bump (Bitmap) (e469ef8) 9C 1B 04 81
(levels\b30\bitmaps\metal panels generator bump)
Metal panels generator glow (Bitmap) (e469f18) 78 1C 04 81
(levels\b30\bitmaps\metal panels generator glow)
Metal panels generic bump (Bitmap) (e471538) 9C 3B 36 81
(levels\b30\bitmaps\metal panels generic bump)
Metal panels generic ext (Bitmap) (e45d898) CC CD BA 80
(levels\b30\bitmaps\metal panels generic ext)
Metal plate floor (Bitmap) (e470d18) 78 98 35 81
(levels\b30\bitmaps\metal plate floor)
Metal plate floor bump (Bitmap) (e470918) E4 63 35 81
(levels\b30\bitmaps\metal plate floor bump)
Metal plate floor ext (Bitmap) (e4708f8) 08 63 35 81
(levels\b30\bitmaps\metal plate floor ext)
Metal strips decorative wide (Bitmap) (e46a018) A0 27 04 81
(levels\b30\bitmaps\metal strips decorative wide)
Metal strips decorative wide bump (Bitmap) (e46a058) 58 29 04 81
(levels\b30\bitmaps\metal strips decorative wide bump)
Metal strips narrow (Bitmap) (e45db78) E4 90 BB 80
(levels\b30\bitmaps\metal strips narrow)
Metal strips narrow bump (Bitmap) (e45db98) C0 91 BB 80
(levels\b30\bitmaps\metal strips narrow bump)
Metal strips narrow ext (Bitmap) (e469b78) 80 38 03 81
(levels\b30\bitmaps\metal strips narrow ext)
Metal strips wide (Bitmap) (e469e98) A0 16 04 81
(levels\b30\bitmaps\metal strips wide)
Metal strips wide 1 (Bitmap) (e46a218) FC F0 04 81
(levels\b30\bitmaps\metal strips wide 1)
Metal strips wide 1 bump (Bitmap) (e46a238) D8 F1 04 81
(levels\b30\bitmaps\metal strips wide 1 bump)
Metal strips wide bump (Bitmap) (e469eb8) 7C 17 04 81
(levels\b30\bitmaps\metal strips wide bump)
Reflection water (Bitmap) (e469b98) 5C 39 03 81
(levels\b30\bitmaps\reflection water)
Tech dense circuits (Bitmap) (e470bd8) A8 88 35 81
(levels\b30\bitmaps\tech dense circuits)
Tech dense circuits bump (Bitmap) (e470bf8) 84 89 35 81
(levels\b30\bitmaps\tech dense circuits bump)
Tech dense circuits glow (Bitmap) (e470c18) 60 8A 35 81
(levels\b30\bitmaps\tech dense circuits glow)
================================================
levels\b30\devices\doors\door small
================================================
Door small (Machine) (e469e38) 8C 03 04 81
(levels\b30\devices\doors\door small\door small)
Door small (Model) (e469e58) 0C 09 04 81
(levels\b30\devices\doors\door small\door small)
Door small (Animation Trigger) (e46a078) 34 2A 04 81
(levels\b30\devices\doors\door small\door small)
Door small (Collision Model) (e46a098) 74 42 04 81
(levels\b30\devices\doors\door small\door small)
Locklight (Light) (e46a0b8) 18 D9 04 81
(levels\b30\devices\doors\door small\locklight)
Locklight (Lensflare) (e46a0d8) 78 DA 04 81
(levels\b30\devices\doors\door small\locklight)
================================================
levels\b30\devices\doors\door small\bitmaps
================================================
Door lock light (Bitmap) (e469fb8) A4 22 04 81
(levels\b30\devices\doors\door small\bitmaps\door lock light)
Door lock light multi (Bitmap) (e469fd8) 80 23 04 81
(levels\b30\devices\doors\door small\bitmaps\door lock light multi)
================================================
levels\b30\devices\doors\door small\shaders
================================================
Door lock light (Shader Model) (e469f98) EC 20 04 81
(levels\b30\devices\doors\door small\shaders\door lock light)
================================================
levels\b30\devices\interior tech objects
================================================
Holo light (Light) (e45cb38) 24 D8 B2 80
(levels\b30\devices\interior tech objects\holo light)
================================================
levels\b30\devices\interior tech objects\bitmaps
================================================
Static blue band vert (Bitmap) (e45c378) 04 A2 B1 80
(levels\b30\devices\interior tech objects\bitmaps\static blue band vert)
================================================
levels\b30\devices\interior tech objects\holo control
================================================
Holo control (Collision Model) (e45cb18) 40 D1 B2 80
(levels\b30\devices\interior tech objects\holo control\holo control)
Holo control (Control) (e45ca98) 90 C0 B2 80
(levels\b30\devices\interior tech objects\holo control\holo control)
Holo control (Model) (e45cab8) 4C CA B2 80
(levels\b30\devices\interior tech objects\holo control\holo control)
Holo state control (Control) (e46aa58) 1C 46 07 81
(levels\b30\devices\interior tech objects\holo control\holo state control)
================================================
levels\b30\devices\interior tech objects\holo control\bitmaps
================================================
Holo control (Bitmap) (e45caf8) 64 D0 B2 80
(levels\b30\devices\interior tech objects\holo control\bitmaps\holo control)
Holo readout (Bitmap) (e45c778) 28 47 B2 80
(levels\b30\devices\interior tech objects\holo control\bitmaps\holo readout)
================================================
levels\b30\devices\interior tech objects\holo control\shaders
================================================
Holo control (Shader Transparency) (e45cad8) EC CD B2 80
(levels\b30\devices\interior tech objects\holo control\shaders\holo control)
================================================
levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps
================================================
Light fixtures (Bitmap) (e45d6b8) A4 B3 BA 80
(levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps\light fixtures)
Light fixtures multi (Bitmap) (e45d6d8) B0 B4 BA 80
(levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps\light fixtures multi)
================================================
levels\b30\devices\light fixtures\shaders
================================================
Light frame (Shader Model) (e45d698) EC B1 BA 80
(levels\b30\devices\light fixtures\shaders\light frame)
================================================
levels\b30\shaders
================================================
Glass floor (Shader Glass) (e469f38) 54 1D 04 81
(levels\b30\shaders\glass floor)
Metal flat generic (Shader Environment) (e45d7f8) B0 C4 BA 80
(levels\b30\shaders\metal flat generic)
Metal panels ext unearthed (Shader Environment) (e4714f8) 7C 37 36 81
(levels\b30\shaders\metal panels ext unearthed)
Metal panels generator (Shader Environment) (e469ed8) 58 18 04 81
(levels\b30\shaders\metal panels generator)
Metal plate floor (Shader Environment) (e470cf8) 34 95 35 81
(levels\b30\shaders\metal plate floor)
Metal strips decorative wide (Shader Environment) (e469ff8) 5C 24 04 81
(levels\b30\shaders\metal strips decorative wide)
Metal strips narrow (Shader Environment) (e45db58) A0 8D BB 80
(levels\b30\shaders\metal strips narrow)
Metal strips wide (Shader Environment) (e469e78) 5C 13 04 81
(levels\b30\shaders\metal strips wide)
Metal strips wide a (Shader Environment) (e46a1f8) B8 ED 04 81
(levels\b30\shaders\metal strips wide a)
================================================
levels\b40
================================================
B40 snowy sky (Sky) (e458c98) 30 B7 9B 80
(levels\b40\b40 snowy sky)
B40_pitfog (Fog) (e471c98) 20 A5 36 81
(levels\b40\b40_pitfog)
================================================
levels\b40\bitmaps
================================================
B40_bridgeglass (Bitmap) (e471378) 90 1B 36 81
(levels\b40\bitmaps\b40_bridgeglass)
B40_bridgeramp (Bitmap) (e470a38) DC 73 35 81
(levels\b40\bitmaps\b40_bridgeramp)
B40_bridgeramp_bump (Bitmap) (e470a58) B8 74 35 81
(levels\b40\bitmaps\b40_bridgeramp_bump)
B40_bridgeramp_glow (Bitmap) (e470a78) 94 75 35 81
(levels\b40\bitmaps\b40_bridgeramp_glow)
B40_bridgeramp_mid (Bitmap) (e470ab8) B4 79 35 81
(levels\b40\bitmaps\b40_bridgeramp_mid)
B40_bridgeramp_mid_bump (Bitmap) (e470ad8) 90 7A 35 81
(levels\b40\bitmaps\b40_bridgeramp_mid_bump)
B40_cliff_cmap (Bitmap) (e470c58) 80 8E 35 81
(levels\b40\bitmaps\b40_cliff_cmap)
B40_cliff_cmapb (Bitmap) (e471318) 90 15 36 81
(levels\b40\bitmaps\b40_cliff_cmapb)
B40_cliff_ladder (Bitmap) (e470d98) 54 9F 35 81
(levels\b40\bitmaps\b40_cliff_ladder)
B40_cliff_snow (Bitmap) (e470b38) F4 81 35 81
(levels\b40\bitmaps\b40_cliff_snow)
B40_cliff_snow_bump (Bitmap) (e470b78) AC 83 35 81
(levels\b40\bitmaps\b40_cliff_snow_bump)
B40_cliff_snow_detail (Bitmap) (e470b58) D0 82 35 81
(levels\b40\bitmaps\b40_cliff_snow_detail)
B40_cliff_wall (Bitmap) (e4709b8) 04 6E 35 81
(levels\b40\bitmaps\b40_cliff_wall)
B40_cliff_wall_bump (Bitmap) (e4709f8) BC 6F 35 81
(levels\b40\bitmaps\b40_cliff_wall_bump)
B40_cliff_wall_detail (Bitmap) (e4709d8) E0 6E 35 81
(levels\b40\bitmaps\b40_cliff_wall_detail)
B40_cliffs_ice_bump (Bitmap) (e470cb8) 7C 93 35 81
(levels\b40\bitmaps\b40_cliffs_ice_bump)
B40_ctrlglass (Bitmap) (e470d58) 34 9B 35 81
(levels\b40\bitmaps\b40_ctrlglass)
B40_ctrlmirror (Bitmap) (e471578) BC 3F 36 81
(levels\b40\bitmaps\b40_ctrlmirror)
B40_ctrlmirror_bump (Bitmap) (e471598) 98 40 36 81
(levels\b40\bitmaps\b40_ctrlmirror_bump)
B40_ctrlmirrorb (Bitmap) (e4715d8) B8 44 36 81
(levels\b40\bitmaps\b40_ctrlmirrorb)
B40_ctrlmirrorb_bump (Bitmap) (e4715f8) 94 45 36 81
(levels\b40\bitmaps\b40_ctrlmirrorb_bump)
B40_cubemap_outside (Bitmap) (e470cd8) 58 94 35 81
(levels\b40\bitmaps\b40_cubemap_outside)
B40_energyrope (Bitmap) (e470e18) 48 A4 35 81
(levels\b40\bitmaps\b40_energyrope)
B40_energyrope2 (Bitmap) (e470df8) 6C A3 35 81
(levels\b40\bitmaps\b40_energyrope2)
B40_fog_noise (Bitmap) (e470ed8) F0 A9 35 81
(levels\b40\bitmaps\b40_fog_noise)
B40_foglamp (Bitmap) (e46abf8) 58 7C 07 81
(levels\b40\bitmaps\b40_foglamp)
B40_icefall (Bitmap) (e471438) E8 2E 36 81
(levels\b40\bitmaps\b40_icefall)
B40_icefall_bump (Bitmap) (e471458) C4 2F 36 81
(levels\b40\bitmaps\b40_icefall_bump)
B40_landingpad (Bitmap) (e4713b8) AC 1D 36 81
(levels\b40\bitmaps\b40_landingpad)
B40_metal panels generator bump (Bitmap) (e469b18) 84 33 03 81
(levels\b40\bitmaps\b40_metal panels generator bump)
B40_metal panels generator glow (Bitmap) (e469b38) 60 34 03 81
(levels\b40\bitmaps\b40_metal panels generator glow)
B40_pitlights_glow (Bitmap) (e45d8d8) EC D1 BA 80
(levels\b40\bitmaps\b40_pitlights_glow)
B40_unearthed (Bitmap) (e470bb8) CC 87 35 81
(levels\b40\bitmaps\b40_unearthed)
B40_volumelight (Bitmap) (e46aad8) 1C 5C 07 81
(levels\b40\bitmaps\b40_volumelight)
================================================
levels\b40\devices
================================================
Holo halo bracket (Contrail) (e45c418) 2C AA B1 80
(levels\b40\devices\holo halo bracket)
Holo halo bracket short (Contrail) (e45c458) 1C AD B1 80
(levels\b40\devices\holo halo bracket short)
================================================
levels\b40\devices\b40_foglight
================================================
B40_foglight (Light Fixture) (e46ab78) 0C 70 07 81
(levels\b40\devices\b40_foglight\b40_foglight)
B40_foglight (Model) (e46ab98) 54 73 07 81
(levels\b40\devices\b40_foglight\b40_foglight)
B40_foglight (Light) (e45d938) 44 18 BB 80
(levels\b40\devices\b40_foglight\b40_foglight)
================================================
levels\b40\devices\b40_garagedoor
================================================
B40_garagedoor (Machine) (e46a6b8) E0 94 05 81
(levels\b40\devices\b40_garagedoor\b40_garagedoor)
B40_garagedoor (Model) (e46a6d8) 58 9D 05 81
(levels\b40\devices\b40_garagedoor\b40_garagedoor)
B40_garagedoor (Animation Trigger) (e46a6f8) B0 A6 05 81
(levels\b40\devices\b40_garagedoor\b40_garagedoor)
B40_garagedoor (Collision Model) (e46a718) 00 D8 05 81
(levels\b40\devices\b40_garagedoor\b40_garagedoor)
================================================
levels\b40\devices\b40_generator_fx
================================================
B40_generator_fx (Model) (e46a3d8) 48 61 05 81
(levels\b40\devices\b40_generator_fx\b40_generator_fx)
B40_generator_fx (Animation Trigger) (e46a458) 4C 6C 05 81
(levels\b40\devices\b40_generator_fx\b40_generator_fx)
Generator (Light) (e46a478) AC 6E 05 81
(levels\b40\devices\b40_generator_fx\generator)
Generator fx (Machine) (e46a3b8) AC 57 05 81
(levels\b40\devices\b40_generator_fx\generator fx)
Generator glow (Light) (e46a4b8) 7C 71 05 81
(levels\b40\devices\b40_generator_fx\generator glow)
Generator glow (Lensflare) (e46a4d8) DC 72 05 81
(levels\b40\devices\b40_generator_fx\generator glow)
Generator glow overload (Light) (e46a5b8) 58 7F 05 81
(levels\b40\devices\b40_generator_fx\generator glow overload)
Generator light (Lensflare) (e46a498) 0C 70 05 81
(levels\b40\devices\b40_generator_fx\generator light)
Generator overload (Light) (e46a578) 88 7C 05 81
(levels\b40\devices\b40_generator_fx\generator overload)
Generator overload glow (Lensflare) (e46a5d8) B8 80 05 81
(levels\b40\devices\b40_generator_fx\generator overload glow)
Generator overload light (Lensflare) (e46a598) E8 7D 05 81
(levels\b40\devices\b40_generator_fx\generator overload light)
Overload (Damage) (e46a518) 88 77 05 81
(levels\b40\devices\b40_generator_fx\overload)
================================================
levels\b40\devices\b40_generator_fx\bitmaps
================================================
Generator field (Bitmap) (e46a418) CC 69 05 81
(levels\b40\devices\b40_generator_fx\bitmaps\generator field)
================================================
levels\b40\devices\b40_generator_fx\effects
================================================
Generator particle stream overload (Effect) (e46a4f8) 4C 74 05 81
(levels\b40\devices\b40_generator_fx\effects\generator particle stream overload)
Generator particles (Effect) (e46a5f8) 28 82 05 81
(levels\b40\devices\b40_generator_fx\effects\generator particles)
================================================
levels\b40\devices\b40_generator_fx\shaders
================================================
B40 generator vol (Shader Transparency) (e46a3f8) 54 67 05 81
(levels\b40\devices\b40_generator_fx\shaders\b40 generator vol)
B40 generator vol slow (Shader Transparency) (e46a438) A8 6A 05 81
(levels\b40\devices\b40_generator_fx\shaders\b40 generator vol slow)
================================================
levels\b40\devices\b40_giantdoor
================================================
B40_giantdoor (Machine) (e469d38) 4C 92 03 81
(levels\b40\devices\b40_giantdoor\b40_giantdoor)
B40_giantdoor (Model) (e469d58) C4 9A 03 81
(levels\b40\devices\b40_giantdoor\b40_giantdoor)
B40_giantdoor (Animation Trigger) (e469d78) F4 A2 03 81
(levels\b40\devices\b40_giantdoor\b40_giantdoor)
B40_giantdoor (Collision Model) (e469d98) 74 AF 03 81
(levels\b40\devices\b40_giantdoor\b40_giantdoor)
================================================
levels\b40\devices\b40_lift1600
================================================
B40_lift1600 (Machine) (e46a1b8) 44 E3 04 81
(levels\b40\devices\b40_lift1600\b40_lift1600)
B40_lift1600 (Model) (e46a1d8) C8 E9 04 81
(levels\b40\devices\b40_lift1600\b40_lift1600)
B40_lift1600 (Animation Trigger) (e46a258) B4 F2 04 81
(levels\b40\devices\b40_lift1600\b40_lift1600)
B40_lift1600 (Collision Model) (e46a278) D8 F9 04 81
(levels\b40\devices\b40_lift1600\b40_lift1600)
================================================
levels\b40\devices\b40_lift4800
================================================
B40_lift4800 (Machine) (e46a338) E0 1E 05 81
(levels\b40\devices\b40_lift4800\b40_lift4800)
B40_lift4800 (Model) (e46a358) 64 25 05 81
(levels\b40\devices\b40_lift4800\b40_lift4800)
B40_lift4800 (Animation Trigger) (e46a378) 54 29 05 81
(levels\b40\devices\b40_lift4800\b40_lift4800)
B40_lift4800 (Collision Model) (e46a398) D8 39 05 81
(levels\b40\devices\b40_lift4800\b40_lift4800)
================================================
levels\b40\devices\b40_outerdoor
================================================
B40_locklight (Light) (e469c78) 94 8A 03 81
(levels\b40\devices\b40_outerdoor\b40_locklight)
B40_locklight (Lensflare) (e469c98) F4 8B 03 81
(levels\b40\devices\b40_outerdoor\b40_locklight)
B40_outerdoor (Animation Trigger) (e469c38) 78 3E 03 81
(levels\b40\devices\b40_outerdoor\b40_outerdoor)
B40_outerdoor (Collision Model) (e469c58) F8 4A 03 81
(levels\b40\devices\b40_outerdoor\b40_outerdoor)
B40_outerdoor (Machine) (e469a98) D4 21 03 81
(levels\b40\devices\b40_outerdoor\b40_outerdoor)
B40_outerdoor (Model) (e469ab8) 34 27 03 81
(levels\b40\devices\b40_outerdoor\b40_outerdoor)
================================================
levels\b40\devices\b40_outerdoor\bitmaps
================================================
B40_doorlock (Bitmap) (e469bf8) C0 3C 03 81
(levels\b40\devices\b40_outerdoor\bitmaps\b40_doorlock)
B40_doorlock_glow (Bitmap) (e469c18) 9C 3D 03 81
(levels\b40\devices\b40_outerdoor\bitmaps\b40_doorlock_glow)
================================================
levels\b40\devices\b40_outerdoor\shaders
================================================
B40_doorlock (Shader Model) (e469bd8) 08 3B 03 81
(levels\b40\devices\b40_outerdoor\shaders\b40_doorlock)
================================================
levels\b40\devices\b40_spotlight
================================================
B40_big (Lensflare) (e46abd8) E8 7A 07 81
(levels\b40\devices\b40_spotlight\b40_big)
B40_med (Lensflare) (e45d958) A4 19 BB 80
(levels\b40\devices\b40_spotlight\b40_med)
B40_small (Lensflare) (e46ab58) 9C 6E 07 81
(levels\b40\devices\b40_spotlight\b40_small)
B40_spotlight (Light Fixture) (e46aa78) D8 4F 07 81
(levels\b40\devices\b40_spotlight\b40_spotlight)
B40_spotlight (Model) (e46aa98) 88 54 07 81
(levels\b40\devices\b40_spotlight\b40_spotlight)
B40_spotlight (Collision Model) (e46ab18) 38 5E 07 81
(levels\b40\devices\b40_spotlight\b40_spotlight)
B40_spotlight (Light) (e46ab38) 3C 6D 07 81
(levels\b40\devices\b40_spotlight\b40_spotlight)
================================================
levels\b40\devices\holo control
================================================
B40_holo control (Control) (e45cc18) A4 EC B2 80
(levels\b40\devices\holo control\b40_holo control)
================================================
levels\b40\devices\holo halo control
================================================
Holo halo control (Machine) (e45c6f8) 20 38 B2 80
(levels\b40\devices\holo halo control\holo halo control)
Holo halo control (Model) (e45c718) AC 3C B2 80
(levels\b40\devices\holo halo control\holo halo control)
Holo halo control (Animation Trigger) (e45c7f8) 80 4A B2 80
(levels\b40\devices\holo halo control\holo halo control)
Holo halo control (Control) (e45ca78) 78 BD B2 80
(levels\b40\devices\holo halo control\holo halo control)
================================================
levels\b40\devices\holo halo control\bitmaps
================================================
Holo halo control (Bitmap) (e45c758) 4C 46 B2 80
(levels\b40\devices\holo halo control\bitmaps\holo halo control)
================================================
levels\b40\devices\holo halo control\shaders
================================================
Forerunner symbols (Shader Transparency) (e45c798) 04 48 B2 80
(levels\b40\devices\holo halo control\shaders\forerunner symbols)
Holo halo control (Shader Transparency) (e45c738) 44 44 B2 80
(levels\b40\devices\holo halo control\shaders\holo halo control)
Holo halo static right (Shader Transparency) (e45c7d8) B0 49 B2 80
(levels\b40\devices\holo halo control\shaders\holo halo static right)
================================================
levels\b40\devices\holo halo ring
================================================
Holo halo ring (Machine) (e45c2b8) 04 90 B1 80
(levels\b40\devices\holo halo ring\holo halo ring)
Holo halo ring (Model) (e45c2d8) FC 96 B1 80
(levels\b40\devices\holo halo ring\holo halo ring)
Holo halo ring (Animation Trigger) (e45c3f8) AC A6 B1 80
(levels\b40\devices\holo halo ring\holo halo ring)
================================================
levels\b40\devices\holo halo ring\bitmaps
================================================
Holo halo ring markers (Bitmap) (e45c318) F4 9C B1 80
(levels\b40\devices\holo halo ring\bitmaps\holo halo ring markers)
================================================
levels\b40\devices\holo halo ring\shaders
================================================
Holo halo inner ring (Shader Transparency) (e45c338) D0 9D B1 80
(levels\b40\devices\holo halo ring\shaders\holo halo inner ring)
Holo halo outer ring (Shader Transparency) (e45c3b8) BC A3 B1 80
(levels\b40\devices\holo halo ring\shaders\holo halo outer ring)
Holo halo ring markers (Shader Transparency) (e45c2f8) 24 9C B1 80
(levels\b40\devices\holo halo ring\shaders\holo halo ring markers)
================================================
levels\b40\devices\holo halo solar system
================================================
Holo halo solar system (Machine) (e45c478) 30 AF B1 80
(levels\b40\devices\holo halo solar system\holo halo solar system)
Holo halo solar system (Model) (e45c498) BC B3 B1 80
(levels\b40\devices\holo halo solar system\holo halo solar system)
Holo halo solar system (Animation Trigger) (e45c4f8) 34 BC B1 80
(levels\b40\devices\holo halo solar system\holo halo solar system)
================================================
levels\b40\devices\holo halo solar system\bitmaps
================================================
Solar system (Bitmap) (e45c4d8) 58 BB B1 80
(levels\b40\devices\holo halo solar system\bitmaps\solar system)
================================================
levels\b40\devices\holo halo solar system\shaders
================================================
Holo halo solar system (Shader Transparency) (e45c4b8) 70 B8 B1 80
(levels\b40\devices\holo halo solar system\shaders\holo halo solar system)
================================================
levels\b40\scenery\b40_cpanel
================================================
B40_cpanel (Scenery) (e45dad8) 4C 83 BB 80
(levels\b40\scenery\b40_cpanel\b40_cpanel)
B40_cpanel (Model) (e45daf8) 90 85 BB 80
(levels\b40\scenery\b40_cpanel\b40_cpanel)
B40_cpanel (Collision Model) (e45dbb8) 9C 92 BB 80
(levels\b40\scenery\b40_cpanel\b40_cpanel)
================================================
levels\b40\scenery\b40_ctorch
================================================
B40_ctorch (Model) (e45e0f8) 10 BA BD 80
(levels\b40\scenery\b40_ctorch\b40_ctorch)
Ctorch (Scenery) (e45e0d8) B4 B7 BD 80
(levels\b40\scenery\b40_ctorch\ctorch)
Ctorch (Light) (e45e1b8) 30 C7 BD 80
(levels\b40\scenery\b40_ctorch\ctorch)
Ctorch (Lensflare) (e45e1d8) 90 C8 BD 80
(levels\b40\scenery\b40_ctorch\ctorch)
================================================
levels\b40\scenery\b40_ctorch\bitmaps
================================================
Ctorch (Bitmap) (e45e138) 90 BF BD 80
(levels\b40\scenery\b40_ctorch\bitmaps\ctorch)
================================================
levels\b40\scenery\b40_ctorch\shaders
================================================
Ctorch (Shader Model) (e45e118) D8 BD BD 80
(levels\b40\scenery\b40_ctorch\shaders\ctorch)
================================================
levels\b40\scenery\b40_doorblinker
================================================
B40_doorblinker (Model) (e45e458) 38 4E BF 80
(levels\b40\scenery\b40_doorblinker\b40_doorblinker)
Doorblinker (Scenery) (e45e438) 40 4A BF 80
(levels\b40\scenery\b40_doorblinker\doorblinker)
Doorblinker (Shader Transparency) (e45e478) 88 52 BF 80
(levels\b40\scenery\b40_doorblinker\doorblinker)
Doorblinker (Light) (e45e4f8) 50 56 BF 80
(levels\b40\scenery\b40_doorblinker\doorblinker)
Doorblinker2 (Shader Transparency) (e45e4b8) A4 54 BF 80
(levels\b40\scenery\b40_doorblinker\doorblinker2)
================================================
levels\b40\scenery\b40_doorblinker\bitmaps
================================================
Doorblinker (Bitmap) (e45e498) C8 53 BF 80
(levels\b40\scenery\b40_doorblinker\bitmaps\doorblinker)
Doorblinker2 (Bitmap) (e45e4d8) 74 55 BF 80
(levels\b40\scenery\b40_doorblinker\bitmaps\doorblinker2)
================================================
levels\b40\scenery\b40_metal_small
================================================
B40_metal_small (Model) (e45e218) 14 CC BD 80
(levels\b40\scenery\b40_metal_small\b40_metal_small)
B40_metal_small (Collision Model) (e45e278) 88 D1 BD 80
(levels\b40\scenery\b40_metal_small\b40_metal_small)
Metal_small (Scenery) (e45e1f8) 00 CA BD 80
(levels\b40\scenery\b40_metal_small\metal_small)
================================================
levels\b40\scenery\b40_metal_tall
================================================
B40_metal_tall (Model) (e45e2b8) 40 DD BD 80
(levels\b40\scenery\b40_metal_tall\b40_metal_tall)
B40_metal_tall (Collision Model) (e45e2d8) 20 E0 BD 80
(levels\b40\scenery\b40_metal_tall\b40_metal_tall)
Metal_tall (Scenery) (e45e298) 2C DB BD 80
(levels\b40\scenery\b40_metal_tall\metal_tall)
================================================
levels\b40\scenery\b40_metal_wide
================================================
B40_metal_wide (Model) (e45e318) BC F0 BD 80
(levels\b40\scenery\b40_metal_wide\b40_metal_wide)
B40_metal_wide (Collision Model) (e45e338) 9C F3 BD 80
(levels\b40\scenery\b40_metal_wide\b40_metal_wide)
Metal_wide (Scenery) (e45e2f8) A8 EE BD 80
(levels\b40\scenery\b40_metal_wide\metal_wide)
================================================
levels\b40\scenery\b40_metal_wide\bitmaps
================================================
B40_metaldamaged (Bitmap) (e45e258) AC D0 BD 80
(levels\b40\scenery\b40_metal_wide\bitmaps\b40_metaldamaged)
================================================
levels\b40\scenery\b40_metal_wide\shaders
================================================
B40_metaldamaged (Shader Model) (e45e238) F4 CE BD 80
(levels\b40\scenery\b40_metal_wide\shaders\b40_metaldamaged)
================================================
levels\b40\scenery\b40_shaftring
================================================
B40_shaftring (Scenery) (e45d7b8) 60 BC BA 80
(levels\b40\scenery\b40_shaftring\b40_shaftring)
B40_shaftring (Model) (e45d7d8) E4 BE BA 80
(levels\b40\scenery\b40_shaftring\b40_shaftring)
B40_shaftring (Animation Trigger) (e45d8f8) C8 D2 BA 80
(levels\b40\scenery\b40_shaftring\b40_shaftring)
B40_shaftring (Collision Model) (e45d918) 24 E1 BA 80
(levels\b40\scenery\b40_shaftring\b40_shaftring)
================================================
levels\b40\scenery\b40_snowbush\bitmaps
================================================
B40_snowbush (Bitmap) (e45dfb8) E8 68 BC 80
(levels\b40\scenery\b40_snowbush\bitmaps\b40_snowbush)
================================================
levels\b40\scenery\bridge lightning markers
================================================
Bridge lightning (Scenery) (e45e358) B8 02 BE 80
(levels\b40\scenery\bridge lightning markers\bridge lightning)
Bridge lightning (Lightning) (e45e3b8) 00 12 BE 80
(levels\b40\scenery\bridge lightning markers\bridge lightning)
Bridge lightning markers (Model) (e45e378) F4 04 BE 80
(levels\b40\scenery\bridge lightning markers\bridge lightning markers)
Bridge lightning small (Lightning) (e45e398) B4 0C BE 80
(levels\b40\scenery\bridge lightning markers\bridge lightning small)
================================================
levels\b40\shaders
================================================
B40_bridgeramp (Shader Environment) (e470a18) 98 70 35 81
(levels\b40\shaders\b40_bridgeramp)
B40_bridgeramp_mid (Shader Environment) (e470a98) 70 76 35 81
(levels\b40\shaders\b40_bridgeramp_mid)
B40_cliff_cmap (Shader Environment) (e470c38) 3C 8B 35 81
(levels\b40\shaders\b40_cliff_cmap)
B40_cliff_cmapb (Shader Environment) (e4712f8) 4C 12 36 81
(levels\b40\shaders\b40_cliff_cmapb)
B40_cliff_ice (Shader Environment) (e470c98) 38 90 35 81
(levels\b40\shaders\b40_cliff_ice)
B40_cliff_iceb (Shader Environment) (e471338) 6C 16 36 81
(levels\b40\shaders\b40_cliff_iceb)
B40_cliff_icefall (Shader Environment) (e471418) A4 2B 36 81
(levels\b40\shaders\b40_cliff_icefall)
B40_cliff_ladder (Shader Environment) (e470d78) 10 9C 35 81
(levels\b40\shaders\b40_cliff_ladder)
B40_cliff_snow (Shader Environment) (e470b18) B0 7E 35 81
(levels\b40\shaders\b40_cliff_snow)
B40_cliff_wall (Shader Environment) (e470998) C0 6A 35 81
(levels\b40\shaders\b40_cliff_wall)
B40_cliffmetal (Shader Environment) (e470b98) 88 84 35 81
(levels\b40\shaders\b40_cliffmetal)
B40_crevlight (Shader Transparency) (e470e98) 94 A7 35 81
(levels\b40\shaders\b40_crevlight)
B40_ctrlglass (Shader Glass) (e470d38) 54 99 35 81
(levels\b40\shaders\b40_ctrlglass)
B40_ctrlglassb (Shader Glass) (e4714d8) 9C 35 36 81
(levels\b40\shaders\b40_ctrlglassb)
B40_ctrlmirror (Shader Environment) (e471558) 78 3C 36 81
(levels\b40\shaders\b40_ctrlmirror)
B40_ctrlmirrorb (Shader Environment) (e4715b8) 74 41 36 81
(levels\b40\shaders\b40_ctrlmirrorb)
B40_domeglass (Shader Glass) (e471798) 54 5A 36 81
(levels\b40\shaders\b40_domeglass)
B40_domesky (Shader Transparency) (e4717b8) 34 5C 36 81
(levels\b40\shaders\b40_domesky)
B40_energyrope (Shader Transparency) (e470dd8) 00 A1 35 81
(levels\b40\shaders\b40_energyrope)
B40_flashlight (Shader Environment) (e470af8) 6C 7B 35 81
(levels\b40\shaders\b40_flashlight)
B40_floorglass (Shader Glass) (e471358) B0 19 36 81
(levels\b40\shaders\b40_floorglass)
B40_foglamp (Shader Transparency Variant) (e46ac18) 34 7D 07 81
(levels\b40\shaders\b40_foglamp)
B40_foglamp_50a (Shader Environment) (e471638) B4 49 36 81
(levels\b40\shaders\b40_foglamp_50a)
B40_foglamp_fake (Shader Transparency Variant) (e4716b8) 78 50 36 81
(levels\b40\shaders\b40_foglamp_fake)
B40_foglamp_inv (Shader Environment) (e471618) 70 46 36 81
(levels\b40\shaders\b40_foglamp_inv)
B40_foglampsource (Shader Environment) (e46abb8) A4 77 07 81
(levels\b40\shaders\b40_foglampsource)
B40_generator broken (Shader Environment) (e470978) 7C 67 35 81
(levels\b40\shaders\b40_generator broken)
B40_invisconelight (Shader Transparency) (e470e78) C4 A6 35 81
(levels\b40\shaders\b40_invisconelight)
B40_invisible (Shader Environment) (e471778) 10 57 36 81
(levels\b40\shaders\b40_invisible)
B40_landingpad (Shader Transparency) (e471398) 6C 1C 36 81
(levels\b40\shaders\b40_landingpad)
B40_light_100blue (Shader Transparency) (e4716d8) 9C 52 36 81
(levels\b40\shaders\b40_light_100blue)
B40_light_15orange (Shader Transparency) (e471678) C8 4D 36 81
(levels\b40\shaders\b40_light_15orange)
B40_light_200blue (Shader Transparency) (e4718d8) 64 64 36 81
(levels\b40\shaders\b40_light_200blue)
B40_light_25green (Shader Transparency) (e471838) 74 5F 36 81
(levels\b40\shaders\b40_light_25green)
B40_light_25orange (Shader Transparency) (e4718b8) 24 63 36 81
(levels\b40\shaders\b40_light_25orange)
B40_light_25orange_flare (Shader Transparency) (e471a78) FC 75 36 81
(levels\b40\shaders\b40_light_25orange_flare)
B40_light_25red (Shader Transparency) (e4719f8) 4C 72 36 81
(levels\b40\shaders\b40_light_25red)
B40_light_50orange_flare (Shader Transparency) (e471938) 10 6B 36 81
(levels\b40\shaders\b40_light_50orange_flare)
B40_light_blue (Shader Transparency) (e469bb8) 38 3A 03 81
(levels\b40\shaders\b40_light_blue)
B40_light_blueb (Shader Environment) (e45db18) 80 89 BB 80
(levels\b40\shaders\b40_light_blueb)
B40_light_inv_100yellow (Shader Transparency) (e470e58) F4 A5 35 81
(levels\b40\shaders\b40_light_inv_100yellow)
B40_light_inv_10blue (Shader Transparency) (e4716f8) 6C 53 36 81
(levels\b40\shaders\b40_light_inv_10blue)
B40_light_inv_10red (Shader Transparency) (e471a18) 8C 73 36 81
(levels\b40\shaders\b40_light_inv_10red)
B40_light_inv_20blue (Shader Transparency) (e470e38) 24 A5 35 81
(levels\b40\shaders\b40_light_inv_20blue)
B40_light_inv_50white (Shader Transparency) (e471658) F8 4C 36 81
(levels\b40\shaders\b40_light_inv_50white)
B40_light_inv_5green (Shader Transparency) (e471858) B4 60 36 81
(levels\b40\shaders\b40_light_inv_5green)
B40_light_inv_5orange (Shader Transparency) (e471718) 3C 54 36 81
(levels\b40\shaders\b40_light_inv_5orange)
B40_light_white_fake (Shader Transparency) (e471bd8) EC 93 36 81
(levels\b40\shaders\b40_light_white_fake)
B40_light_yellow (Shader Transparency) (e470db8) 30 A0 35 81
(levels\b40\shaders\b40_light_yellow)
B40_metal panels generator (Shader Environment) (e469ad8) 64 2F 03 81
(levels\b40\shaders\b40_metal panels generator)
B40_metal plate floor ext (Shader Environment) (e4708d8) C4 5F 35 81
(levels\b40\shaders\b40_metal plate floor ext)
B40_metal strips narrow ext (Shader Environment) (e469b58) 3C 35 03 81
(levels\b40\shaders\b40_metal strips narrow ext)
B40_panels generic ext (Shader Environment) (e45d878) 88 CA BA 80
(levels\b40\shaders\b40_panels generic ext)
B40_pitlights (Shader Environment) (e45d8b8) A8 CE BA 80
(levels\b40\shaders\b40_pitlights)
B40_shaftenergy (Shader Transparency) (e4718f8) 34 65 36 81
(levels\b40\shaders\b40_shaftenergy)
B40_smalllightsource (Shader Environment) (e46aab8) D8 58 07 81
(levels\b40\shaders\b40_smalllightsource)
B40_tubeenergy (Shader Transparency) (e471bf8) BC 94 36 81
(levels\b40\shaders\b40_tubeenergy)
B40_volumelight (Shader Transparency) (e46aaf8) F8 5C 07 81
(levels\b40\shaders\b40_volumelight)
Glass floor hack (Shader Glass) (e4719b8) B4 6E 36 81
(levels\b40\shaders\glass floor hack)
================================================
levels\c10\bitmaps
================================================
C10_inv (Bitmap) (e45c878) 9C 5B B2 80
(levels\c10\bitmaps\c10_inv)
================================================
levels\c10\shaders
================================================
Alpha grate (Shader Environment) (e471478) A0 30 36 81
(levels\c10\shaders\alpha grate)
C10light 100paleblue (Shader Transparency) (e471918) 40 6A 36 81
(levels\c10\shaders\c10light 100paleblue)
C10light 150paleblue (Shader Transparency) (e471898) 54 62 36 81
(levels\c10\shaders\c10light 150paleblue)
C10light 1blue (Shader Transparency) (e471a98) 3C 77 36 81
(levels\c10\shaders\c10light 1blue)
C10light 25paleblue (Shader Transparency) (e471818) A4 5E 36 81
(levels\c10\shaders\c10light 25paleblue)
C10light 50paleblue (Shader Transparency) (e471878) 84 61 36 81
(levels\c10\shaders\c10light 50paleblue)
C10light bright white (Shader Transparency) (e471a38) 5C 74 36 81
(levels\c10\shaders\c10light bright white)
C10light dim blue (Shader Transparency) (e471ab8) 0C 78 36 81
(levels\c10\shaders\c10light dim blue)
C10light_inv_10paleblue (Shader Transparency) (e4717d8) 04 5D 36 81
(levels\c10\shaders\c10light_inv_10paleblue)
Glass floor (Shader Glass) (e470938) C0 64 35 81
(levels\c10\shaders\glass floor)
================================================
levels\c20\devices\index platform\bitmaps
================================================
Energy tendril mask (Bitmap) (e4645f8) 08 7C EB 80
(levels\c20\devices\index platform\bitmaps\energy tendril mask)
Energy tendril offset (Bitmap) (e4645d8) 2C 7B EB 80
(levels\c20\devices\index platform\bitmaps\energy tendril offset)
================================================
levels\c20\shaders
================================================
C20light_inv_3warmglow (Shader Transparency) (e471a58) 2C 75 36 81
(levels\c20\shaders\c20light_inv_3warmglow)
C20light_inv_5blueglow (Shader Transparency) (e4717f8) D4 5D 36 81
(levels\c20\shaders\c20light_inv_5blueglow)
================================================
levels\c40
================================================
C40 (Scenario) (e458c38) 10 BD 8F 80
(levels\c40\c40)
C40 snowy sky (Sky) (e458c58) B0 3B 9B 80
(levels\c40\c40 snowy sky)
C40_a (Structure BSP) (e470898) 0
(levels\c40\c40_a)
C40_a (Bitmap) (e4708b8) 98 4F 35 81
(levels\c40\c40_a)
C40_a1 (Structure BSP) (e471758) 0
(levels\c40\c40_a1)
C40_a2 (Structure BSP) (e471998) 0
(levels\c40\c40_a2)
C40_a3 (Structure BSP) (e471ad8) 0
(levels\c40\c40_a3)
C40_a3 (Bitmap) (e471af8) DC 78 36 81
(levels\c40\c40_a3)
C40_b (Structure BSP) (e4712b8) 0
(levels\c40\c40_b)
C40_b (Bitmap) (e4712d8) 80 06 36 81
(levels\c40\c40_b)
C40_b1 (Structure BSP) (e471b18) 0
(levels\c40\c40_b1)
C40_b1 (Bitmap) (e471b38) C8 7C 36 81
(levels\c40\c40_b1)
C40_b2 (Structure BSP) (e471b58) 0
(levels\c40\c40_b2)
C40_b2 (Bitmap) (e471b78) 94 81 36 81
(levels\c40\c40_b2)
C40_b3 (Structure BSP) (e471b98) 0
(levels\c40\c40_b3)
C40_b3 (Bitmap) (e471bb8) 70 89 36 81
(levels\c40\c40_b3)
C40_b4 (Structure BSP) (e471c18) 0
(levels\c40\c40_b4)
C40_b4 (Bitmap) (e471c38) 28 97 36 81
(levels\c40\c40_b4)
C40_b5 (Structure BSP) (e471c58) 0
(levels\c40\c40_b5)
C40_b5 (Bitmap) (e471c78) 74 9F 36 81
(levels\c40\c40_b5)
C40_c (Structure BSP) (e4713d8) 0
(levels\c40\c40_c)
C40_c (Bitmap) (e4713f8) 88 1E 36 81
(levels\c40\c40_c)
C40_c1 (Structure BSP) (e471cb8) 0
(levels\c40\c40_c1)
C40_c1 (Bitmap) (e471cd8) AC A6 36 81
(levels\c40\c40_c1)
C40_c2 (Structure BSP) (e471cf8) 0
(levels\c40\c40_c2)
C40_c2 (Bitmap) (e471d18) 48 B0 36 81
(levels\c40\c40_c2)
C40_grass_bunch (Detail Object Collection) (e46ae98) 54 B6 07 81
(levels\c40\c40_grass_bunch)
C40_snow (Weather Particle) (e470ef8) 8C AB 35 81
(levels\c40\c40_snow)
C40_snowyfog (Fog) (e470eb8) 64 A8 35 81
(levels\c40\c40_snowyfog)
Custom object names (Unicode String) (e46eb58) E4 78 2F 81
(levels\c40\custom object names)
Hud messages (HUD Message Text) (e46eb98) 94 80 2F 81
(levels\c40\hud messages)
================================================
levels\c40\devices\c40_brokendoor
================================================
C40_brokendoor (Machine) (e46a7b8) 28 99 06 81
(levels\c40\devices\c40_brokendoor\c40_brokendoor)
C40_brokendoor (Model) (e46a7d8) 30 A2 06 81
(levels\c40\devices\c40_brokendoor\c40_brokendoor)
C40_brokendoor (Animation Trigger) (e46a7f8) 08 AC 06 81
(levels\c40\devices\c40_brokendoor\c40_brokendoor)
================================================
levels\c40\devices\index insertion\bitmaps
================================================
Index readout1 (Bitmap) (e45c5b8) 60 07 B2 80
(levels\c40\devices\index insertion\bitmaps\index readout1)
================================================
levels\c40\music
================================================
C40_01 (Looping Sound) (e46e538) CC 5A 2D 81
(levels\c40\music\c40_01)
C40_02 (Looping Sound) (e46e5b8) 74 7F 2D 81
(levels\c40\music\c40_02)
C40_03 (Looping Sound) (e46e5f8) D4 90 2D 81
(levels\c40\music\c40_03)
C40_04 (Looping Sound) (e46e678) 08 B4 2D 81
(levels\c40\music\c40_04)
C40_05 (Looping Sound) (e46e6b8) 1C BF 2D 81
(levels\c40\music\c40_05)
C40_051 (Looping Sound) (e46e738) 24 D8 2D 81
(levels\c40\music\c40_051)
C40_06 (Looping Sound) (e46e798) 9C F4 2D 81
(levels\c40\music\c40_06)
C40_07 (Looping Sound) (e46e7f8) BC 1B 2E 81
(levels\c40\music\c40_07)
C40_08 (Looping Sound) (e46e8b8) 38 52 2E 81
(levels\c40\music\c40_08)
C40_09 (Looping Sound) (e46e958) D0 86 2E 81
(levels\c40\music\c40_09)
C40_10 (Looping Sound) (e46e998) 30 B7 2E 81
(levels\c40\music\c40_10)
C40_101 (Looping Sound) (e46ea18) 2C E1 2E 81
(levels\c40\music\c40_101)
C40_102 (Looping Sound) (e46ea58) CC 09 2F 81
(levels\c40\music\c40_102)
C40_11 (Looping Sound) (e46ea98) 44 37 2F 81
(levels\c40\music\c40_11)
================================================
levels\c40\scenery\c40_snowbush_dark
================================================
C40_snowbush_dark (Scenery) (e45df58) B0 61 BC 80
(levels\c40\scenery\c40_snowbush_dark\c40_snowbush_dark)
C40_snowbush_dark (Model) (e45df78) B4 63 BC 80
(levels\c40\scenery\c40_snowbush_dark\c40_snowbush_dark)
================================================
levels\c40\scenery\c40_snowbush_dark\shaders
================================================
C40_snowbush_dark (Shader Model) (e45df98) 30 67 BC 80
(levels\c40\scenery\c40_snowbush_dark\shaders\c40_snowbush_dark)
================================================
levels\c40\scenery\c40_snowbushsmall_dark
================================================
C40_snowbushsmall_dark (Scenery) (e45dfd8) C4 69 BC 80
(levels\c40\scenery\c40_snowbushsmall_dark\c40_snowbushsmall_dark)
C40_snowbushsmall_dark (Model) (e45dff8) 10 6C BC 80
(levels\c40\scenery\c40_snowbushsmall_dark\c40_snowbushsmall_dark)
================================================
old tags
================================================
Cold smoke cloud (Point Physics) (e45e638) 28 72 BF 80
(old tags\cold smoke cloud)
Internal dialog (Color Group) (e46f1f8) 04 7F 31 81
(old tags\internal dialog)
Internal editor (Color Group) (e46f1d8) 48 7D 31 81
(old tags\internal editor)
Internal hud (Color Group) (e46f1b8) 0C 7D 31 81
(old tags\internal hud)
Internal screen (Color Group) (e46f198) 60 7A 31 81
(old tags\internal screen)
Internal string localization (String List) (e46f3b8) 44 B1 32 81
(old tags\internal string localization)
Internal system plain (Font) (e46f178) 24 F1 30 81
(old tags\internal system plain)
Stones (Point Physics) (e466418) 54 3C F3 80
(old tags\stones)
================================================
powerups
================================================
Health pack (Equipment) (e4664d8) C4 51 F3 80
(powerups\health pack)
================================================
powerups\assault rifle ammo
================================================
Assault rifle ammo (Equipment) (e466e58) 8C 2C F4 80
(powerups\assault rifle ammo\assault rifle ammo)
Assault rifle ammo (Model) (e466e78) 54 30 F4 80
(powerups\assault rifle ammo\assault rifle ammo)
Assault rifle ammo (Collision Model) (e466f38) 84 3B F4 80
(powerups\assault rifle ammo\assault rifle ammo)
================================================
powerups\assault rifle ammo\bitmaps
================================================
Ar ammo (Bitmap) (e466eb8) 5C 36 F4 80
(powerups\assault rifle ammo\bitmaps\ar ammo)
Ar ammo multipurpose (Bitmap) (e466ed8) 38 37 F4 80
(powerups\assault rifle ammo\bitmaps\ar ammo multipurpose)
================================================
powerups\assault rifle ammo\shaders
================================================
Ar ammo bag (Shader Model) (e466e98) A4 34 F4 80
(powerups\assault rifle ammo\shaders\ar ammo bag)
Ar ammo decal (Shader Model) (e466ef8) 14 38 F4 80
(powerups\assault rifle ammo\shaders\ar ammo decal)
Ar ammo handle (Shader Model) (e466f18) CC 39 F4 80
(powerups\assault rifle ammo\shaders\ar ammo handle)
================================================
powerups\healthpack
================================================
Healthpack (Model) (e4664f8) 8C 55 F3 80
(powerups\healthpack\healthpack)
Healthpack (Collision Model) (e466578) 3C 5C F3 80
(powerups\healthpack\healthpack)
================================================
powerups\healthpack\bitmaps
================================================
Healthpack (Bitmap) (e466538) 84 5A F3 80
(powerups\healthpack\bitmaps\healthpack)
Healthpack_multi (Bitmap) (e466558) 60 5B F3 80
(powerups\healthpack\bitmaps\healthpack_multi)
================================================
powerups\healthpack\shaders
================================================
Healthpack (Shader Model) (e466518) CC 58 F3 80
(powerups\healthpack\shaders\healthpack)
================================================
powerups\needler ammo
================================================
Needler ammo (Equipment) (e46b498) 10 E6 09 81
(powerups\needler ammo\needler ammo)
Needler ammo (Model) (e46b4b8) D0 E9 09 81
(powerups\needler ammo\needler ammo)
Needler ammo (Collision Model) (e46b578) 18 F7 09 81
(powerups\needler ammo\needler ammo)
================================================
powerups\needler ammo\bitmaps
================================================
Needler ammo (Bitmap) (e46b4f8) 78 EF 09 81
(powerups\needler ammo\bitmaps\needler ammo)
Needler ammo glow (Bitmap) (e46b558) 3C F6 09 81
(powerups\needler ammo\bitmaps\needler ammo glow)
Needler ammo glow offset (Bitmap) (e46b538) 60 F5 09 81
(powerups\needler ammo\bitmaps\needler ammo glow offset)
================================================
powerups\needler ammo\shaders
================================================
Needler ammo crystal (Shader Glass) (e46b4d8) 98 ED 09 81
(powerups\needler ammo\shaders\needler ammo crystal)
Needler ammo glow (Shader Transparency) (e46b518) 54 F0 09 81
(powerups\needler ammo\shaders\needler ammo glow)
================================================
powerups\pistol ammo
================================================
Pistol ammo (Equipment) (e466858) A0 A3 F3 80
(powerups\pistol ammo\pistol ammo)
Pistol ammo (Model) (e466878) 68 A7 F3 80
(powerups\pistol ammo\pistol ammo)
Pistol ammo (Collision Model) (e466938) 98 B2 F3 80
(powerups\pistol ammo\pistol ammo)
================================================
powerups\pistol ammo\bitmaps
================================================
P ammo (Bitmap) (e4668b8) 70 AD F3 80
(powerups\pistol ammo\bitmaps\p ammo)
P ammo multipurpose (Bitmap) (e4668d8) 4C AE F3 80
(powerups\pistol ammo\bitmaps\p ammo multipurpose)
================================================
powerups\pistol ammo\shaders
================================================
P ammo bag (Shader Model) (e4668f8) 28 AF F3 80
(powerups\pistol ammo\shaders\p ammo bag)
P ammo decal (Shader Model) (e466918) E0 B0 F3 80
(powerups\pistol ammo\shaders\p ammo decal)
P ammo handle (Shader Model) (e466898) B8 AB F3 80
(powerups\pistol ammo\shaders\p ammo handle)
================================================
powerups\rocket launcher ammo
================================================
Rocket launcher ammo (Equipment) (e4666b8) F4 7B F3 80
(powerups\rocket launcher ammo\rocket launcher ammo)
Rocket launcher ammo (Model) (e4666d8) BC 7F F3 80
(powerups\rocket launcher ammo\rocket launcher ammo)
Rocket launcher ammo (Collision Model) (e4667b8) C8 8B F3 80
(powerups\rocket launcher ammo\rocket launcher ammo)
================================================
powerups\rocket launcher ammo\bitmaps
================================================
Rocket launcher ammo (Bitmap) (e466718) C4 85 F3 80
(powerups\rocket launcher ammo\bitmaps\rocket launcher ammo)
Rocket launcher ammo multipurpose (Bitmap) (e466778) 34 89 F3 80
(powerups\rocket launcher ammo\bitmaps\rocket launcher ammo multipurpose)
================================================
powerups\rocket launcher ammo\shaders
================================================
Rl ammo body (Shader Model) (e466758) 7C 87 F3 80
(powerups\rocket launcher ammo\shaders\rl ammo body)
Rl ammo decal (Shader Model) (e4666f8) 0C 84 F3 80
(powerups\rocket launcher ammo\shaders\rl ammo decal)
Rl ammo tubes (Shader Model) (e466798) 10 8A F3 80
(powerups\rocket launcher ammo\shaders\rl ammo tubes)
================================================
powerups\shotgun ammo
================================================
Shotgun ammo (Collision Model) (e466678) 40 71 F3 80
(powerups\shotgun ammo\shotgun ammo)
Shotgun ammo (Equipment) (e4665b8) 88 64 F3 80
(powerups\shotgun ammo\shotgun ammo)
Shotgun ammo (Model) (e4665d8) 50 68 F3 80
(powerups\shotgun ammo\shotgun ammo)
================================================
powerups\shotgun ammo\bitmaps
================================================
Sg ammo (Bitmap) (e466618) D0 6D F3 80
(powerups\shotgun ammo\bitmaps\sg ammo)
Sg ammo multipurpose (Bitmap) (e466638) AC 6E F3 80
(powerups\shotgun ammo\bitmaps\sg ammo multipurpose)
================================================
powerups\shotgun ammo\shaders
================================================
Sg ammo decal (Shader Model) (e466658) 88 6F F3 80
(powerups\shotgun ammo\shaders\sg ammo decal)
Sg ammo metal (Shader Model) (e4665f8) 18 6C F3 80
(powerups\shotgun ammo\shaders\sg ammo metal)
================================================
powerups\sniper rifle ammo
================================================
Sniper rifle ammo (Equipment) (e466d38) 70 12 F4 80
(powerups\sniper rifle ammo\sniper rifle ammo)
Sniper rifle ammo (Model) (e466d58) 38 16 F4 80
(powerups\sniper rifle ammo\sniper rifle ammo)
Sniper rifle ammo (Collision Model) (e466e18) 90 21 F4 80
(powerups\sniper rifle ammo\sniper rifle ammo)
================================================
powerups\sniper rifle ammo\bitmaps
================================================
Sr ammo (Bitmap) (e466d98) 40 1C F4 80
(powerups\sniper rifle ammo\bitmaps\sr ammo)
Sr ammo multipurpose (Bitmap) (e466db8) 1C 1D F4 80
(powerups\sniper rifle ammo\bitmaps\sr ammo multipurpose)
================================================
powerups\sniper rifle ammo\shaders
================================================
Sr ammo clear (Shader Glass) (e466dd8) F8 1D F4 80
(powerups\sniper rifle ammo\shaders\sr ammo clear)
Sr ammo decal (Shader Model) (e466df8) D8 1F F4 80
(powerups\sniper rifle ammo\shaders\sr ammo decal)
Sr ammo metal (Shader Model) (e466d78) 88 1A F4 80
(powerups\sniper rifle ammo\shaders\sr ammo metal)
================================================
rasterizer
================================================
Active camouflage distortion (Bitmap) (e46f038) AC 01 30 81
(rasterizer\active camouflage distortion)
Atmospheric fog density (Bitmap) (e46efd8) 18 FF 2F 81
(rasterizer\atmospheric fog density)
Default 2d (Bitmap) (e46f078) 64 03 30 81
(rasterizer\default 2d)
Default 3d (Bitmap) (e46f098) 90 05 30 81
(rasterizer\default 3d)
Default cube map (Bitmap) (e46f0b8) BC 07 30 81
(rasterizer\default cube map)
Distance attenuation (Bitmap) (e46ef98) F0 FC 2F 81
(rasterizer\distance attenuation)
Glow (Bitmap) (e46f058) 88 02 30 81
(rasterizer\glow)
Glow sprite (Bitmap) (e46df98) 90 ED 2C 81
(rasterizer\glow sprite)
Linear corner fade (Bitmap) (e46f018) D0 00 30 81
(rasterizer\linear corner fade)
Planar fog density (Bitmap) (e46eff8) F4 FF 2F 81
(rasterizer\planar fog density)
Reference bump (Bitmap) (e46f118) A0 0B 30 81
(rasterizer\reference bump)
Vector normalization (Bitmap) (e46efb8) CC FD 2F 81
(rasterizer\vector normalization)
Video mask (Bitmap) (e46f138) 7C 0C 30 81
(rasterizer\video mask)
Video noise (Bitmap) (e46f0f8) C4 0A 30 81
(rasterizer\video noise)
================================================
scenery\blue landing beacon
================================================
Blue landing beacon (Scenery) (e45e6f8) 94 88 BF 80
(scenery\blue landing beacon\blue landing beacon)
Blue landing beacon (Model) (e45e718) 60 8C BF 80
(scenery\blue landing beacon\blue landing beacon)
Blue landing beacon (Light) (e45e758) 68 91 BF 80
(scenery\blue landing beacon\blue landing beacon)
Blue landing beacon (Lensflare) (e45e778) C8 92 BF 80
(scenery\blue landing beacon\blue landing beacon)
================================================
scenery\blue landing beacon\shaders
================================================
Blue beacon light (Shader Transparency) (e45e738) 28 90 BF 80
(scenery\blue landing beacon\shaders\blue beacon light)
================================================
scenery\c_field_generator
================================================
C_field_generator (Scenery) (e45dbd8) AC D0 BB 80
(scenery\c_field_generator\c_field_generator)
C_field_generator (Model) (e45dbf8) B8 D6 BB 80
(scenery\c_field_generator\c_field_generator)
C_field_generator (Collision Model) (e45dd38) 24 EA BB 80
(scenery\c_field_generator\c_field_generator)
================================================
scenery\c_field_generator\bitmaps
================================================
C_field_generator (Bitmap) (e45dc38) 38 DE BB 80
(scenery\c_field_generator\bitmaps\c_field_generator)
C_field_generator_multi (Bitmap) (e45dc58) 14 DF BB 80
(scenery\c_field_generator\bitmaps\c_field_generator_multi)
Shield mask (Bitmap) (e45dd18) 48 E9 BB 80
(scenery\c_field_generator\bitmaps\shield mask)
Shield offset (Bitmap) (e45dcf8) 6C E8 BB 80
(scenery\c_field_generator\bitmaps\shield offset)
================================================
scenery\c_field_generator\effects
================================================
Shield depletion (Effect) (e45dd58) E4 0B BC 80
(scenery\c_field_generator\effects\shield depletion)
================================================
scenery\c_field_generator\shaders
================================================
Generator engine (Shader Model) (e45dc18) 80 DC BB 80
(scenery\c_field_generator\shaders\generator engine)
Generator shell (Shader Model) (e45dc78) F0 DF BB 80
(scenery\c_field_generator\shaders\generator shell)
Generator shield (Shader Transparency) (e45dcb8) 84 E2 BB 80
(scenery\c_field_generator\shaders\generator shield)
================================================
scenery\c_storage
================================================
C_storage (Scenery) (e45ddd8) 7C 13 BC 80
(scenery\c_storage\c_storage)
C_storage (Model) (e45ddf8) 34 16 BC 80
(scenery\c_storage\c_storage)
C_storage (Collision Model) (e45deb8) 9C 1E BC 80
(scenery\c_storage\c_storage)
================================================
scenery\c_storage\bitmaps
================================================
C_storage (Bitmap) (e45de38) 2C 1B BC 80
(scenery\c_storage\bitmaps\c_storage)
C_storage_multi (Bitmap) (e45de58) 08 1C BC 80
(scenery\c_storage\bitmaps\c_storage_multi)
================================================
scenery\c_storage\shaders
================================================
C_storage (Shader Model) (e45de18) 74 19 BC 80
(scenery\c_storage\shaders\c_storage)
================================================
scenery\cortana_chip
================================================
Chip lense flare (Lensflare) (e458db8) 14 C5 9B 80
(scenery\cortana_chip\chip lense flare)
Chip light (Light) (e458d98) B4 C3 9B 80
(scenery\cortana_chip\chip light)
Cortana_chip (Scenery) (e458cb8) 74 B8 9B 80
(scenery\cortana_chip\cortana_chip)
Cortana_chip (Model) (e458cd8) D0 BA 9B 80
(scenery\cortana_chip\cortana_chip)
================================================
scenery\cortana_chip\bitmaps
================================================
Cortana_chip (Bitmap) (e458d18) 50 C0 9B 80
(scenery\cortana_chip\bitmaps\cortana_chip)
Cortana_chip_multipupose (Bitmap) (e458d38) 2C C1 9B 80
(scenery\cortana_chip\bitmaps\cortana_chip_multipupose)
================================================
scenery\cortana_chip\shaders
================================================
Cortana_chip (Shader Model) (e458cf8) 98 BE 9B 80
(scenery\cortana_chip\shaders\cortana_chip)
Cortana_chip_center (Shader Transparency) (e458d78) E4 C2 9B 80
(scenery\cortana_chip\shaders\cortana_chip_center)
================================================
scenery\emitters\single_marker_forward
================================================
Single_marker_forward (Model) (e45e538) EC 5B BF 80
(scenery\emitters\single_marker_forward\single_marker_forward)
================================================
scenery\emitters\single_marker_up\shaders
================================================
Marker (Shader Transparency Variant) (e45c858) 54 5A B2 80
(scenery\emitters\single_marker_up\shaders\marker)
================================================
scenery\emitters\sparks constant
================================================
Sparks (Lensflare) (e45e598) 00 63 BF 80
(scenery\emitters\sparks constant\sparks)
Sparks constant (Scenery) (e45e518) B0 57 BF 80
(scenery\emitters\sparks constant\sparks constant)
Sparks flicker (Light) (e45e578) A0 61 BF 80
(scenery\emitters\sparks constant\sparks flicker)
================================================
scenery\emitters\sparks constant\effects
================================================
Sparks constant (Effect) (e45e558) 2C 5F BF 80
(scenery\emitters\sparks constant\effects\sparks constant)
================================================
scenery\emitters\steam jets
================================================
Steam jets (Scenery) (e45e5f8) BC 68 BF 80
(scenery\emitters\steam jets\steam jets)
================================================
scenery\halo\bitmaps
================================================
Halo inner ring (Bitmap) (e45c358) 28 A1 B1 80
(scenery\halo\bitmaps\halo inner ring)
Halo inner ring mask (Bitmap) (e45c398) E0 A2 B1 80
(scenery\halo\bitmaps\halo inner ring mask)
Halo outer ring (Bitmap) (e45c3d8) D0 A5 B1 80
(scenery\halo\bitmaps\halo outer ring)
================================================
scenery\halo_destroyed\bitmaps
================================================
Halo_burning_debris (Bitmap) (e46e098) F0 00 2D 81
(scenery\halo_destroyed\bitmaps\halo_burning_debris)
================================================
scenery\halo_destroyed\effects
================================================
Space debris (Point Physics) (e46e0b8) 4C 02 2D 81
(scenery\halo_destroyed\effects\space debris)
================================================
scenery\index\bitmaps
================================================
Index (Bitmap) (e458e58) 0C D1 9B 80
(scenery\index\bitmaps\index)
Index_multi (Bitmap) (e458e78) E8 D1 9B 80
(scenery\index\bitmaps\index_multi)
================================================
scenery\index\shaders
================================================
Index (Shader Model) (e458e38) 54 CF 9B 80
(scenery\index\shaders\index)
================================================
scenery\index_hold
================================================
Index_hold (Model) (e458e18) 14 CC 9B 80
(scenery\index_hold\index_hold)
Index_hold (Scenery) (e458df8) 00 CA 9B 80
(scenery\index_hold\index_hold)
================================================
scenery\index_hold_hologram
================================================
Index_flare (Lensflare) (e4591f8) E0 05 9C 80
(scenery\index_hold_hologram\index_flare)
Index_flare (Light) (e4591d8) 80 04 9C 80
(scenery\index_hold_hologram\index_flare)
Index_hold_hologram (Scenery) (e459158) 9C FB 9B 80
(scenery\index_hold_hologram\index_hold_hologram)
Index_hold_hologram (Model) (e459178) E0 FD 9B 80
(scenery\index_hold_hologram\index_hold_hologram)
================================================
scenery\index_hold_hologram\shaders
================================================
Index_hologram (Shader Transparency Variant) (e459198) 80 01 9C 80
(scenery\index_hold_hologram\shaders\index_hologram)
================================================
scenery\landing beacon
================================================
Landing beacon (Scenery) (e45d658) 58 AA BA 80
(scenery\landing beacon\landing beacon)
Landing beacon (Model) (e45d678) 24 AE BA 80
(scenery\landing beacon\landing beacon)
Landing beacon (Light) (e45d778) 90 B9 BA 80
(scenery\landing beacon\landing beacon)
Landing beacon (Lensflare) (e45d798) F0 BA BA 80
(scenery\landing beacon\landing beacon)
================================================
scenery\landing beacon\shaders
================================================
Beacon light (Shader Transparency) (e45d738) 74 B7 BA 80
(scenery\landing beacon\shaders\beacon light)
================================================
scenery\rocks\boulder_granite_gigantic
================================================
Boulder_granite_gigantic (Collision Model) (e45e418) B4 22 BE 80
(scenery\rocks\boulder_granite_gigantic\boulder_granite_gigantic)
================================================
scenery\rocks\boulder_granite_large
================================================
Boulder_granite_large (Collision Model) (e45d638) 4C 82 B9 80
(scenery\rocks\boulder_granite_large\boulder_granite_large)
Boulder_granite_large (Scenery) (e45d578) FC 74 B9 80
(scenery\rocks\boulder_granite_large\boulder_granite_large)
Boulder_granite_large (Model) (e45d598) 60 77 B9 80
(scenery\rocks\boulder_granite_large\boulder_granite_large)
================================================
scenery\rocks\boulder_granite_large\bitmaps
================================================
Boulder_granite_large (Bitmap) (e45d5d8) B8 7F B9 80
(scenery\rocks\boulder_granite_large\bitmaps\boulder_granite_large)
Boulder_granite_large_multi (Bitmap) (e45d5f8) 94 80 B9 80
(scenery\rocks\boulder_granite_large\bitmaps\boulder_granite_large_multi)
================================================
scenery\rocks\boulder_granite_large\shaders
================================================
Boulder_granite_large (Shader Model) (e45d5b8) 00 7E B9 80
(scenery\rocks\boulder_granite_large\shaders\boulder_granite_large)
================================================
scenery\rocks\boulder_granite_small
================================================
Boulder_granite_small (Collision Model) (e45e0b8) E0 8F BC 80
(scenery\rocks\boulder_granite_small\boulder_granite_small)
================================================
scenery\rocks\boulder_snow_gigantic
================================================
Boulder_snow_gigantic (Scenery) (e45e3d8) F8 19 BE 80
(scenery\rocks\boulder_snow_gigantic\boulder_snow_gigantic)
Boulder_snow_gigantic (Model) (e45e3f8) 14 1C BE 80
(scenery\rocks\boulder_snow_gigantic\boulder_snow_gigantic)
================================================
scenery\rocks\boulder_snow_large
================================================
Boulder_snow_large (Scenery) (e45ded8) 60 56 BC 80
(scenery\rocks\boulder_snow_large\boulder_snow_large)
Boulder_snow_large (Model) (e45def8) 7C 58 BC 80
(scenery\rocks\boulder_snow_large\boulder_snow_large)
================================================
scenery\rocks\boulder_snow_large\bitmaps
================================================
Boulder_snow_large (Bitmap) (e45df38) D4 60 BC 80
(scenery\rocks\boulder_snow_large\bitmaps\boulder_snow_large)
================================================
scenery\rocks\boulder_snow_large\shaders
================================================
Boulder_snow_large (Shader Model) (e45df18) 1C 5F BC 80
(scenery\rocks\boulder_snow_large\shaders\boulder_snow_large)
================================================
scenery\rocks\boulder_snow_small
================================================
Boulder_snow_small (Scenery) (e45e078) 24 87 BC 80
(scenery\rocks\boulder_snow_small\boulder_snow_small)
Boulder_snow_small (Model) (e45e098) 40 89 BC 80
(scenery\rocks\boulder_snow_small\boulder_snow_small)
================================================
scenery\trees\tree_leafy\bitmaps
================================================
Detail_tree_leafy (Bitmap) (e45da78) 5C 2D BB 80
(scenery\trees\tree_leafy\bitmaps\detail_tree_leafy)
================================================
scenery\trees\tree_pine_snow
================================================
Tree_pine_snow (Animation Trigger) (e45da98) 38 2E BB 80
(scenery\trees\tree_pine_snow\tree_pine_snow)
Tree_pine_snow (Collision Model) (e45dab8) 50 55 BB 80
(scenery\trees\tree_pine_snow\tree_pine_snow)
Tree_pine_snow (Scenery) (e45d978) 14 1B BB 80
(scenery\trees\tree_pine_snow\tree_pine_snow)
Tree_pine_snow (Model) (e45d998) 38 1D BB 80
(scenery\trees\tree_pine_snow\tree_pine_snow)
================================================
scenery\trees\tree_pine_snow\bitmaps
================================================
Snowpine_bark (Bitmap) (e45d9d8) 34 28 BB 80
(scenery\trees\tree_pine_snow\bitmaps\snowpine_bark)
Snowpine_detail (Bitmap) (e45d9f8) 10 29 BB 80
(scenery\trees\tree_pine_snow\bitmaps\snowpine_detail)
Snowpine_leaf (Bitmap) (e45da38) A4 2B BB 80
(scenery\trees\tree_pine_snow\bitmaps\snowpine_leaf)
================================================
scenery\trees\tree_pine_snow\shaders
================================================
Snowpine_bark (Shader Model) (e45d9b8) 7C 26 BB 80
(scenery\trees\tree_pine_snow\shaders\snowpine_bark)
Snowpine_leaf (Shader Model) (e45da18) EC 29 BB 80
(scenery\trees\tree_pine_snow\shaders\snowpine_leaf)
================================================
scenery\trees\tree_pine_snowsmall
================================================
Tree_pine_snowsmall (Scenery) (e45e018) F0 6E BC 80
(scenery\trees\tree_pine_snowsmall\tree_pine_snowsmall)
Tree_pine_snowsmall (Model) (e45e038) 14 71 BC 80
(scenery\trees\tree_pine_snowsmall\tree_pine_snowsmall)
Tree_pine_snowsmall (Collision Model) (e45e058) 7C 74 BC 80
(scenery\trees\tree_pine_snowsmall\tree_pine_snowsmall)
================================================
scenery\trees\tree_pine_tall\bitmaps
================================================
Pine_tree_multi (Bitmap) (e45da58) 80 2C BB 80
(scenery\trees\tree_pine_tall\bitmaps\pine_tree_multi)
================================================
scenery\waterfalls\spray_emitter_medium\shader
================================================
Invisible (Shader Model) (e4719d8) 94 70 36 81
(scenery\waterfalls\spray_emitter_medium\shader\invisible)
================================================
sound\dialog\c40
================================================
C40_010_cortana (Sound) (e46e4f8) B0 56 2D 81
(sound\dialog\c40\c40_010_cortana)
C40_020_cortana (Sound) (e46e1b8) 1C 18 2D 81
(sound\dialog\c40\c40_020_cortana)
C40_030_cortana (Sound) (e46e1d8) 0C 1A 2D 81
(sound\dialog\c40\c40_030_cortana)
C40_040_cortana (Sound) (e46e1f8) C0 1D 2D 81
(sound\dialog\c40\c40_040_cortana)
C40_050_cortana (Sound) (e46e218) 6C 20 2D 81
(sound\dialog\c40\c40_050_cortana)
C40_060_cortana (Sound) (e46e238) E8 22 2D 81
(sound\dialog\c40\c40_060_cortana)
C40_070_cortana (Sound) (e46e258) 34 26 2D 81
(sound\dialog\c40\c40_070_cortana)
C40_080_cortana (Sound) (e46e278) 80 28 2D 81
(sound\dialog\c40\c40_080_cortana)
C40_090_cortana (Sound) (e46e298) 8C 2A 2D 81
(sound\dialog\c40\c40_090_cortana)
C40_110_cortana (Sound) (e46e4d8) DC 54 2D 81
(sound\dialog\c40\c40_110_cortana)
C40_120_cortana (Sound) (e46e478) 08 4E 2D 81
(sound\dialog\c40\c40_120_cortana)
C40_150_cortana (Sound) (e46e498) 14 50 2D 81
(sound\dialog\c40\c40_150_cortana)
C40_160_cortana (Sound) (e46e4b8) B0 52 2D 81
(sound\dialog\c40\c40_160_cortana)
C40_170_cortana (Sound) (e46e458) C0 4B 2D 81
(sound\dialog\c40\c40_170_cortana)
C40_180_cortana (Sound) (e46e438) 98 49 2D 81
(sound\dialog\c40\c40_180_cortana)
C40_190_cortana (Sound) (e46e418) E0 47 2D 81
(sound\dialog\c40\c40_190_cortana)
C40_200_cortana (Sound) (e46e3d8) EC 3E 2D 81
(sound\dialog\c40\c40_200_cortana)
C40_210_cortana (Sound) (e46e338) 4C 35 2D 81
(sound\dialog\c40\c40_210_cortana)
C40_220_cortana (Sound) (e46e3b8) 28 3D 2D 81
(sound\dialog\c40\c40_220_cortana)
C40_230_cortana (Sound) (e46e2b8) 8C 2C 2D 81
(sound\dialog\c40\c40_230_cortana)
C40_240_cortana (Sound) (e46e2d8) DC 2E 2D 81
(sound\dialog\c40\c40_240_cortana)
C40_250_cortana (Sound) (e46e2f8) 70 31 2D 81
(sound\dialog\c40\c40_250_cortana)
C40_260_cortana (Sound) (e46e318) 3C 33 2D 81
(sound\dialog\c40\c40_260_cortana)
C40_270_cortana (Sound) (e46e398) 74 3B 2D 81
(sound\dialog\c40\c40_270_cortana)
C40_extract_010_chief (Sound) (e45d458) 74 65 B9 80
(sound\dialog\c40\c40_extract_010_chief)
C40_extract_020_cortana (Sound) (e45d478) 14 67 B9 80
(sound\dialog\c40\c40_extract_020_cortana)
C40_extract_030_chief (Sound) (e45d498) A0 68 B9 80
(sound\dialog\c40\c40_extract_030_chief)
C40_extract_040_cortana (Sound) (e45d4b8) 2C 6A B9 80
(sound\dialog\c40\c40_extract_040_cortana)
C40_extract_050_cortana (Sound) (e45d4d8) 18 6C B9 80
(sound\dialog\c40\c40_extract_050_cortana)
C40_extract_060_chief (Sound) (e45d4f8) 60 6E B9 80
(sound\dialog\c40\c40_extract_060_chief)
C40_extract_070_cortana (Sound) (e45d518) 10 70 B9 80
(sound\dialog\c40\c40_extract_070_cortana)
C40_extract_080_cortana (Sound) (e45d538) E0 71 B9 80
(sound\dialog\c40\c40_extract_080_cortana)
C40_extract_090_chief (Sound) (e45d558) 88 73 B9 80
(sound\dialog\c40\c40_extract_090_chief)
C40_insert_010_monitor (Sound) (e45cc78) 10 0E B3 80
(sound\dialog\c40\c40_insert_010_monitor)
C40_insert_030_monitor (Sound) (e45ccd8) 34 17 B3 80
(sound\dialog\c40\c40_insert_030_monitor)
C40_insert_040_chief (Sound) (e45ccf8) C4 18 B3 80
(sound\dialog\c40\c40_insert_040_chief)
C40_insert_050_monitor (Sound) (e45cd18) 64 1A B3 80
(sound\dialog\c40\c40_insert_050_monitor)
C40_insert_060_monitor (Sound) (e45cd38) F4 1B B3 80
(sound\dialog\c40\c40_insert_060_monitor)
C40_insert_070_monitor (Sound) (e45cd58) B8 1E B3 80
(sound\dialog\c40\c40_insert_070_monitor)
C40_insert_080_monitor (Sound) (e45cdd8) F8 9E B5 80
(sound\dialog\c40\c40_insert_080_monitor)
C40_insert_090_cortana (Sound) (e45ce18) E0 B1 B8 80
(sound\dialog\c40\c40_insert_090_cortana)
C40_insert_100_chief (Sound) (e45ce78) 1C BE B8 80
(sound\dialog\c40\c40_insert_100_chief)
C40_insert_110_cortana (Sound) (e45ced8) 9C EB B8 80
(sound\dialog\c40\c40_insert_110_cortana)
C40_insert_120_chief (Sound) (e45cef8) E0 ED B8 80
(sound\dialog\c40\c40_insert_120_chief)
C40_insert_130_cortana (Sound) (e45cf18) 84 EF B8 80
(sound\dialog\c40\c40_insert_130_cortana)
C40_insert_140_cortana (Sound) (e45cf38) 70 F1 B8 80
(sound\dialog\c40\c40_insert_140_cortana)
C40_insert_150_chief (Sound) (e45cf58) 40 F3 B8 80
(sound\dialog\c40\c40_insert_150_chief)
C40_insert_160_cortana (Sound) (e45cf78) 80 F5 B8 80
(sound\dialog\c40\c40_insert_160_cortana)
C40_insert_170_monitor (Sound) (e45cf98) 00 F7 B8 80
(sound\dialog\c40\c40_insert_170_monitor)
C40_insert_180_cortana (Sound) (e45cfb8) E4 F8 B8 80
(sound\dialog\c40\c40_insert_180_cortana)
C40_insert_190_monitor (Sound) (e45cfd8) 74 FA B8 80
(sound\dialog\c40\c40_insert_190_monitor)
C40_insert_200_cortana (Sound) (e45cff8) 34 FC B8 80
(sound\dialog\c40\c40_insert_200_cortana)
C40_insert_210_monitor (Sound) (e45d0d8) F8 08 B9 80
(sound\dialog\c40\c40_insert_210_monitor)
C40_insert_220_cortana (Sound) (e45d0f8) D4 0A B9 80
(sound\dialog\c40\c40_insert_220_cortana)
C40_insert_230_chief (Sound) (e45d118) CC 0C B9 80
(sound\dialog\c40\c40_insert_230_chief)
C40_insert_240_chief (Sound) (e45d138) 48 0E B9 80
(sound\dialog\c40\c40_insert_240_chief)
C40_insert_250_cortana (Sound) (e45d158) 38 10 B9 80
(sound\dialog\c40\c40_insert_250_cortana)
C40_insert_260_cortana (Sound) (e45d178) A0 12 B9 80
(sound\dialog\c40\c40_insert_260_cortana)
C40_insert_270_cortana (Sound) (e45d198) F8 14 B9 80
(sound\dialog\c40\c40_insert_270_cortana)
C40_insert_280_cortana (Sound) (e45d1b8) 20 17 B9 80
(sound\dialog\c40\c40_insert_280_cortana)
C40_insert_290_chief (Sound) (e45d1f8) 40 1A B9 80
(sound\dialog\c40\c40_insert_290_chief)
C40_insert_300_monitor (Sound) (e45d218) C4 1B B9 80
(sound\dialog\c40\c40_insert_300_monitor)
C40_insert_310_monitor (Sound) (e45d238) D4 1E B9 80
(sound\dialog\c40\c40_insert_310_monitor)
C40_insert_320_monitor (Sound) (e45d258) 5C 20 B9 80
(sound\dialog\c40\c40_insert_320_monitor)
C40_insert_330_cortana (Sound) (e45d278) F8 21 B9 80
(sound\dialog\c40\c40_insert_330_cortana)
C40_insert_340_monitor (Sound) (e45d2d8) 0C 42 B9 80
(sound\dialog\c40\c40_insert_340_monitor)
C40_insert_350_cortana (Sound) (e45d2f8) 24 44 B9 80
(sound\dialog\c40\c40_insert_350_cortana)
C40_insert_360_monitor (Sound) (e45d318) BC 45 B9 80
(sound\dialog\c40\c40_insert_360_monitor)
C40_insert_370_cortana (Sound) (e45d338) 6C 47 B9 80
(sound\dialog\c40\c40_insert_370_cortana)
C40_insert_380_monitor (Sound) (e45d358) 20 49 B9 80
(sound\dialog\c40\c40_insert_380_monitor)
C40_insert_390_cortana (Sound) (e45d378) 04 4C B9 80
(sound\dialog\c40\c40_insert_390_cortana)
C40_insert_400_monitor (Sound) (e45d398) B4 4D B9 80
(sound\dialog\c40\c40_insert_400_monitor)
C40_insert_410_chief (Sound) (e45d3b8) 34 50 B9 80
(sound\dialog\c40\c40_insert_410_chief)
C40_insert_420_monitor (Sound) (e45d3d8) E0 51 B9 80
(sound\dialog\c40\c40_insert_420_monitor)
C40_insert_430_monitor (Sound) (e45d3f8) 5C 53 B9 80
(sound\dialog\c40\c40_insert_430_monitor)
================================================
sound\dialog\chief
================================================
Chief (Dialog) (e46f4b8) 2C CF 32 81
(sound\dialog\chief\chief)
Deathquiet (Sound) (e46f4d8) 3C DF 32 81
(sound\dialog\chief\deathquiet)
Deathviolent (Sound) (e46f4f8) 74 E4 32 81
(sound\dialog\chief\deathviolent)
================================================
sound\dialog\elite\conditional
================================================
Elite (Dialog) (e45f738) 20 8D D6 80
(sound\dialog\elite\conditional\elite)
================================================
sound\dialog\elite\conditional\combat2\actions
================================================
Taunt (Sound) (e45fb98) B4 31 D7 80
(sound\dialog\elite\conditional\combat2\actions\taunt)
================================================
sound\dialog\elite\conditional\combat2\beinghurt
================================================
Hurtenemy (Sound) (e45f918) 20 F6 D6 80
(sound\dialog\elite\conditional\combat2\beinghurt\hurtenemy)
Hurtenemymelee (Sound) (e45f938) 74 FA D6 80
(sound\dialog\elite\conditional\combat2\beinghurt\hurtenemymelee)
Hurtfriend (Sound) (e45f8f8) 88 F3 D6 80
(sound\dialog\elite\conditional\combat2\beinghurt\hurtfriend)
================================================
sound\dialog\elite\conditional\combat2\exclamations
================================================
Berserk (Sound) (e45fbb8) 78 38 D7 80
(sound\dialog\elite\conditional\combat2\exclamations\berserk)
Dive (Sound) (e45fbf8) 50 3D D7 80
(sound\dialog\elite\conditional\combat2\exclamations\dive)
Meleeattack (Sound) (e45fbd8) C0 3A D7 80
(sound\dialog\elite\conditional\combat2\exclamations\meleeattack)
================================================
sound\dialog\elite\conditional\combat2\friendsdying
================================================
Frienddied (Sound) (e45f9d8) A0 0D D7 80
(sound\dialog\elite\conditional\combat2\friendsdying\frienddied)
Friendkilledbyenemyplayer (Sound) (e45fa18) 10 13 D7 80
(sound\dialog\elite\conditional\combat2\friendsdying\friendkilledbyenemyplayer)
Friendkilledbyflood (Sound) (e45fa38) 30 15 D7 80
(sound\dialog\elite\conditional\combat2\friendsdying\friendkilledbyflood)
Friendkilledbyfriend (Sound) (e45f9f8) 54 10 D7 80
(sound\dialog\elite\conditional\combat2\friendsdying\friendkilledbyfriend)
================================================
sound\dialog\elite\conditional\combat2\groupcomm
================================================
Groupuncover (Sound) (e45fb78) B4 2D D7 80
(sound\dialog\elite\conditional\combat2\groupcomm\groupuncover)
Newenemynearre (Sound) (e45fb18) D0 25 D7 80
(sound\dialog\elite\conditional\combat2\groupcomm\newenemynearre)
Oldenemysighted (Sound) (e45fa98) 34 1C D7 80
(sound\dialog\elite\conditional\combat2\groupcomm\oldenemysighted)
Searchquery (Sound) (e45fb38) 60 28 D7 80
(sound\dialog\elite\conditional\combat2\groupcomm\searchquery)
Searchqueryre (Sound) (e45fb58) 08 2B D7 80
(sound\dialog\elite\conditional\combat2\groupcomm\searchqueryre)
Sightedenemyrecentcombat (Sound) (e45fa78) 04 1A D7 80
(sound\dialog\elite\conditional\combat2\groupcomm\sightedenemyrecentcombat)
Sightednewenemy (Sound) (e45fa58) 4C 17 D7 80
(sound\dialog\elite\conditional\combat2\groupcomm\sightednewenemy)
================================================
sound\dialog\elite\conditional\combat2\hurtingpeople
================================================
Damagedenemy (Sound) (e45f8b8) D0 EE D6 80
(sound\dialog\elite\conditional\combat2\hurtingpeople\damagedenemy)
Damagedenemycm (Sound) (e45f8d8) D0 F0 D6 80
(sound\dialog\elite\conditional\combat2\hurtingpeople\damagedenemycm)
Damagedfriend (Sound) (e45f898) 44 EC D6 80
(sound\dialog\elite\conditional\combat2\hurtingpeople\damagedfriend)
================================================
sound\dialog\elite\conditional\combat2\idlenoncombat
================================================
Idlenoncombat (Sound) (e45f758) 30 9D D6 80
(sound\dialog\elite\conditional\combat2\idlenoncombat\idlenoncombat)
================================================
sound\dialog\elite\conditional\combat2\involuntary
================================================
Deathfalling (Sound) (e45f838) 68 D4 D6 80
(sound\dialog\elite\conditional\combat2\involuntary\deathfalling)
Deathflying (Sound) (e45f878) 84 E5 D6 80
(sound\dialog\elite\conditional\combat2\involuntary\deathflying)
Deathinstant (Sound) (e45f858) FC DA D6 80
(sound\dialog\elite\conditional\combat2\involuntary\deathinstant)
Deathquiet (Sound) (e45f7f8) F8 C2 D6 80
(sound\dialog\elite\conditional\combat2\involuntary\deathquiet)
Deathviolent (Sound) (e45f818) 84 C9 D6 80
(sound\dialog\elite\conditional\combat2\involuntary\deathviolent)
Painfalling (Sound) (e45f7b8) 7C B3 D6 80
(sound\dialog\elite\conditional\combat2\involuntary\painfalling)
Painmajor (Sound) (e45f798) 64 AA D6 80
(sound\dialog\elite\conditional\combat2\involuntary\painmajor)
Painminor (Sound) (e45f778) A0 A0 D6 80
(sound\dialog\elite\conditional\combat2\involuntary\painminor)
Screampain (Sound) (e45f7d8) 40 BA D6 80
(sound\dialog\elite\conditional\combat2\involuntary\screampain)
================================================
sound\dialog\elite\conditional\combat2\killingpeople
================================================
Killedenemy (Sound) (e45f958) A0 FC D6 80
(sound\dialog\elite\conditional\combat2\killingpeople\killedenemy)
Killedenemycm (Sound) (e45f978) 94 02 D7 80
(sound\dialog\elite\conditional\combat2\killingpeople\killedenemycm)
Killedenemyplayer (Sound) (e45f998) 60 05 D7 80
(sound\dialog\elite\conditional\combat2\killingpeople\killedenemyplayer)
Killedenemyplayercm (Sound) (e45f9b8) C4 0A D7 80
(sound\dialog\elite\conditional\combat2\killingpeople\killedenemyplayercm)
================================================
sound\dialog\elite\conditional\combat2\shouting
================================================
Grenadedangerenemy (Sound) (e45faf8) F4 22 D7 80
(sound\dialog\elite\conditional\combat2\shouting\grenadedangerenemy)
Grenadesighted (Sound) (e45fad8) F0 20 D7 80
(sound\dialog\elite\conditional\combat2\shouting\grenadesighted)
Grenadethrowing (Sound) (e45fab8) E4 1E D7 80
(sound\dialog\elite\conditional\combat2\shouting\grenadethrowing)
================================================
sound\dialog\flood
================================================
Death (Sound) (e45ee98) B8 54 C8 80
(sound\dialog\flood\death)
Flood (Dialog) (e45ee18) 50 32 C8 80
(sound\dialog\flood\flood)
Flood_idle_combat (Sound) (e45ee58) 28 46 C8 80
(sound\dialog\flood\flood_idle_combat)
Flood_idle_noncombat (Sound) (e45ee38) 60 42 C8 80
(sound\dialog\flood\flood_idle_noncombat)
Leap (Sound) (e45eeb8) FC 5A C8 80
(sound\dialog\flood\leap)
Melee (Sound) (e45eed8) 2C 5F C8 80
(sound\dialog\flood\melee)
Pain (Sound) (e45ee78) 5C 50 C8 80
(sound\dialog\flood\pain)
================================================
sound\dialog\grunt\conditional
================================================
Grunt (Dialog) (e461b38) DC 16 E3 80
(sound\dialog\grunt\conditional\grunt)
================================================
sound\dialog\grunt\conditional\combat2\actions
================================================
Alert_noncombat (Sound) (e462058) 30 07 E4 80
(sound\dialog\grunt\conditional\combat2\actions\alert_noncombat)
Flee_leader_died (Sound) (e462178) 38 49 E4 80
(sound\dialog\grunt\conditional\combat2\actions\flee_leader_died)
Flee_re (Sound) (e462158) F8 40 E4 80
(sound\dialog\grunt\conditional\combat2\actions\flee_re)
Taunt (Sound) (e462138) 38 39 E4 80
(sound\dialog\grunt\conditional\combat2\actions\taunt)
================================================
sound\dialog\grunt\conditional\combat2\armsflailing
================================================
Panic_run_away (Sound) (e461b98) 54 35 E3 80
(sound\dialog\grunt\conditional\combat2\armsflailing\panic_run_away)
================================================
sound\dialog\grunt\conditional\combat2\beinghurt
================================================
Hurt_enemy (Sound) (e461d38) A8 70 E3 80
(sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy)
Hurt_enemy_melee (Sound) (e461d98) A8 7C E3 80
(sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy_melee)
Hurt_enemy_needler (Sound) (e461d58) 40 76 E3 80
(sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy_needler)
Hurt_enemy_plasma (Sound) (e461d78) 78 79 E3 80
(sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy_plasma)
Hurt_friend (Sound) (e461d18) CC 6D E3 80
(sound\dialog\grunt\conditional\combat2\beinghurt\hurt_friend)
================================================
sound\dialog\grunt\conditional\combat2\exclamations
================================================
Dive (Sound) (e4621b8) E0 53 E4 80
(sound\dialog\grunt\conditional\combat2\exclamations\dive)
Surprise (Sound) (e462198) 60 4D E4 80
(sound\dialog\grunt\conditional\combat2\exclamations\surprise)
================================================
sound\dialog\grunt\conditional\combat2\friendsdying
================================================
Friend_died (Sound) (e461e78) 94 BC E3 80
(sound\dialog\grunt\conditional\combat2\friendsdying\friend_died)
Friend_killed_by_enemy_player (Sound) (e461eb8) 60 C6 E3 80
(sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_enemy_player)
Friend_killed_by_flood (Sound) (e461ed8) 7C CC E3 80
(sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_flood)
Friend_killed_by_friend (Sound) (e461e98) 70 C1 E3 80
(sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_friend)
Friend_killed_by_sentinel (Sound) (e461ef8) 84 D1 E3 80
(sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_sentinel)
================================================
sound\dialog\grunt\conditional\combat2\groupcomm
================================================
Cover (Sound) (e462118) 78 35 E4 80
(sound\dialog\grunt\conditional\combat2\groupcomm\cover)
Group_uncover (Sound) (e4620b8) E4 15 E4 80
(sound\dialog\grunt\conditional\combat2\groupcomm\group_uncover)
Group_uncover_re (Sound) (e4620d8) 78 1E E4 80
(sound\dialog\grunt\conditional\combat2\groupcomm\group_uncover_re)
New_enemy_far_re (Sound) (e462038) C8 02 E4 80
(sound\dialog\grunt\conditional\combat2\groupcomm\new_enemy_far_re)
New_enemy_near_re (Sound) (e462018) 9C FE E3 80
(sound\dialog\grunt\conditional\combat2\groupcomm\new_enemy_near_re)
Old_enemy_sighted (Sound) (e461f58) F0 E0 E3 80
(sound\dialog\grunt\conditional\combat2\groupcomm\old_enemy_sighted)
Retreat (Sound) (e4620f8) 2C 22 E4 80
(sound\dialog\grunt\conditional\combat2\groupcomm\retreat)
Search_query (Sound) (e462078) 60 0C E4 80
(sound\dialog\grunt\conditional\combat2\groupcomm\search_query)
Search_query_re (Sound) (e462098) C4 10 E4 80
(sound\dialog\grunt\conditional\combat2\groupcomm\search_query_re)
Sighted_enemy_recent_combat (Sound) (e461f38) 88 DC E3 80
(sound\dialog\grunt\conditional\combat2\groupcomm\sighted_enemy_recent_combat)
Sighted_new_enemy (Sound) (e461f18) 84 D5 E3 80
(sound\dialog\grunt\conditional\combat2\groupcomm\sighted_new_enemy)
================================================
sound\dialog\grunt\conditional\combat2\hurtingpeople
================================================
Damaged_enemy (Sound) (e461cd8) 70 62 E3 80
(sound\dialog\grunt\conditional\combat2\hurtingpeople\damaged_enemy)
Damaged_enemy_cm (Sound) (e461cf8) 24 6A E3 80
(sound\dialog\grunt\conditional\combat2\hurtingpeople\damaged_enemy_cm)
Damaged_friend (Sound) (e461cb8) E8 5E E3 80
(sound\dialog\grunt\conditional\combat2\hurtingpeople\damaged_friend)
================================================
sound\dialog\grunt\conditional\combat2\idlecombat
================================================
Idle_combat (Sound) (e461b78) 30 2E E3 80
(sound\dialog\grunt\conditional\combat2\idlecombat\idle_combat)
================================================
sound\dialog\grunt\conditional\combat2\idlenoncombat
================================================
Idle_non_combat (Sound) (e461b58) EC 26 E3 80
(sound\dialog\grunt\conditional\combat2\idlenoncombat\idle_non_combat)
================================================
sound\dialog\grunt\conditional\combat2\involuntary
================================================
Death_flying (Sound) (e461c78) DC 57 E3 80
(sound\dialog\grunt\conditional\combat2\involuntary\death_flying)
Death_instant (Sound) (e461c98) EC 5A E3 80
(sound\dialog\grunt\conditional\combat2\involuntary\death_instant)
Death_quiet (Sound) (e461c38) 74 4F E3 80
(sound\dialog\grunt\conditional\combat2\involuntary\death_quiet)
Death_violent (Sound) (e461c58) 0C 54 E3 80
(sound\dialog\grunt\conditional\combat2\involuntary\death_violent)
Pain_body_major (Sound) (e461bd8) 84 42 E3 80
(sound\dialog\grunt\conditional\combat2\involuntary\pain_body_major)
Pain_body_minor (Sound) (e461bb8) 3C 3A E3 80
(sound\dialog\grunt\conditional\combat2\involuntary\pain_body_minor)
Scream_falling (Sound) (e461bf8) 74 47 E3 80
(sound\dialog\grunt\conditional\combat2\involuntary\scream_falling)
Scream_pain (Sound) (e461c18) FC 49 E3 80
(sound\dialog\grunt\conditional\combat2\involuntary\scream_pain)
================================================
sound\dialog\grunt\conditional\combat2\killingpeople
================================================
Killed_enemy (Sound) (e461db8) 58 8C E3 80
(sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy)
Killed_enemy_cm (Sound) (e461dd8) F4 93 E3 80
(sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_cm)
Killed_enemy_grenade (Sound) (e461e38) 34 AB E3 80
(sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_grenade)
Killed_enemy_mounted_weapon (Sound) (e461e58) DC B6 E3 80
(sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_mounted_weapon)
Killed_enemy_player (Sound) (e461df8) 74 9A E3 80
(sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_player)
Killed_enemy_player_cm (Sound) (e461e18) 1C A6 E3 80
(sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_player_cm)
================================================
sound\dialog\grunt\conditional\combat2\postcombatactions
================================================
Celebration (Sound) (e4621d8) 34 59 E4 80
(sound\dialog\grunt\conditional\combat2\postcombatactions\celebration)
================================================
sound\dialog\grunt\conditional\combat2\shouting
================================================
Grenade_danger_enemy (Sound) (e461fd8) 08 F4 E3 80
(sound\dialog\grunt\conditional\combat2\shouting\grenade_danger_enemy)
Grenade_danger_self (Sound) (e461ff8) E0 F9 E3 80
(sound\dialog\grunt\conditional\combat2\shouting\grenade_danger_self)
Grenade_sighted (Sound) (e461f98) 2C EE E3 80
(sound\dialog\grunt\conditional\combat2\shouting\grenade_sighted)
Grenade_startle (Sound) (e461fb8) E4 F1 E3 80
(sound\dialog\grunt\conditional\combat2\shouting\grenade_startle)
Grenade_throwing (Sound) (e461f78) 74 E8 E3 80
(sound\dialog\grunt\conditional\combat2\shouting\grenade_throwing)
================================================
sound\dialog\grunt\conditional\combat2\sleeping
================================================
Idle_sleeping (Sound) (e461a78) 9C A3 E2 80
(sound\dialog\grunt\conditional\combat2\sleeping\idle_sleeping)
================================================
sound\dialog\hunter
================================================
Hunter (Dialog) (e46cdd8) 94 8E 1D 81
(sound\dialog\hunter\hunter)
================================================
sound\dialog\hunter\exclamations
================================================
Dive (Sound) (e46ced8) 94 D3 1D 81
(sound\dialog\hunter\exclamations\dive)
Melee (Sound) (e46ceb8) 94 CC 1D 81
(sound\dialog\hunter\exclamations\melee)
================================================
sound\dialog\hunter\involuntary
================================================
Death_falling (Sound) (e46ce58) BC B2 1D 81
(sound\dialog\hunter\involuntary\death_falling)
Death_instant_1 (Sound) (e46ce78) AC B9 1D 81
(sound\dialog\hunter\involuntary\death_instant_1)
Death_violent (Sound) (e46ce38) 4C AE 1D 81
(sound\dialog\hunter\involuntary\death_violent)
Pain_major (Sound) (e46ce18) 10 A6 1D 81
(sound\dialog\hunter\involuntary\pain_major)
Pain_minor (Sound) (e46cdf8) A4 9E 1D 81
(sound\dialog\hunter\involuntary\pain_minor)
================================================
sound\dialog\hunter\killingpeople
================================================
Killed enemy (Sound) (e46ce98) 50 C5 1D 81
(sound\dialog\hunter\killingpeople\killed enemy)
================================================
sound\dialog\jackal
================================================
Jackal (Dialog) (e46c1d8) D4 F6 13 81
(sound\dialog\jackal\jackal)
================================================
sound\dialog\jackal\combat2\actions
================================================
Alert_noncombat (Sound) (e46c678) F4 F0 14 81
(sound\dialog\jackal\combat2\actions\alert_noncombat)
Flee_leader_died (Sound) (e46c798) 14 28 15 81
(sound\dialog\jackal\combat2\actions\flee_leader_died)
Flee_re (Sound) (e46c778) BC 24 15 81
(sound\dialog\jackal\combat2\actions\flee_re)
Taunt (Sound) (e46c758) 94 1E 15 81
(sound\dialog\jackal\combat2\actions\taunt)
================================================
sound\dialog\jackal\combat2\beinghurt
================================================
Hurt_enemy (Sound) (e46c398) 94 4F 14 81
(sound\dialog\jackal\combat2\beinghurt\hurt_enemy)
Hurt_enemy_melee (Sound) (e46c3f8) D0 62 14 81
(sound\dialog\jackal\combat2\beinghurt\hurt_enemy_melee)
Hurt_enemy_needler (Sound) (e46c3b8) 78 57 14 81
(sound\dialog\jackal\combat2\beinghurt\hurt_enemy_needler)
Hurt_enemy_plasma (Sound) (e46c3d8) D4 5D 14 81
(sound\dialog\jackal\combat2\beinghurt\hurt_enemy_plasma)
Hurt_friend (Sound) (e46c378) 70 49 14 81
(sound\dialog\jackal\combat2\beinghurt\hurt_friend)
================================================
sound\dialog\jackal\combat2\exclamations
================================================
Dive (Sound) (e46c7d8) DC 30 15 81
(sound\dialog\jackal\combat2\exclamations\dive)
Surprise (Sound) (e46c7b8) 40 2E 15 81
(sound\dialog\jackal\combat2\exclamations\surprise)
================================================
sound\dialog\jackal\combat2\friendsdying
================================================
Friend_died (Sound) (e46c498) 6C 90 14 81
(sound\dialog\jackal\combat2\friendsdying\friend_died)
Friend_killed_by_enemy_player (Sound) (e46c4d8) 2C 9D 14 81
(sound\dialog\jackal\combat2\friendsdying\friend_killed_by_enemy_player)
Friend_killed_by_flood (Sound) (e46c4f8) E8 A5 14 81
(sound\dialog\jackal\combat2\friendsdying\friend_killed_by_flood)
Friend_killed_by_friend (Sound) (e46c4b8) 64 97 14 81
(sound\dialog\jackal\combat2\friendsdying\friend_killed_by_friend)
Friend_killed_by_sentinel (Sound) (e46c518) 34 AE 14 81
(sound\dialog\jackal\combat2\friendsdying\friend_killed_by_sentinel)
================================================
sound\dialog\jackal\combat2\groupcomm
================================================
Cover (Sound) (e46c738) 30 18 15 81
(sound\dialog\jackal\combat2\groupcomm\cover)
Group_uncover (Sound) (e46c6d8) AC 01 15 81
(sound\dialog\jackal\combat2\groupcomm\group_uncover)
Group_uncover_re (Sound) (e46c6f8) 54 07 15 81
(sound\dialog\jackal\combat2\groupcomm\group_uncover_re)
New_enemy_far_re (Sound) (e46c658) D4 EB 14 81
(sound\dialog\jackal\combat2\groupcomm\new_enemy_far_re)
New_enemy_near_re (Sound) (e46c638) 4C E3 14 81
(sound\dialog\jackal\combat2\groupcomm\new_enemy_near_re)
Old_enemy_sighted (Sound) (e46c578) D8 C1 14 81
(sound\dialog\jackal\combat2\groupcomm\old_enemy_sighted)
Retreat (Sound) (e46c718) 64 0C 15 81
(sound\dialog\jackal\combat2\groupcomm\retreat)
Search_query (Sound) (e46c698) BC F6 14 81
(sound\dialog\jackal\combat2\groupcomm\search_query)
Search_query_re (Sound) (e46c6b8) 58 FC 14 81
(sound\dialog\jackal\combat2\groupcomm\search_query_re)
Sighted_enemy_recent_combat (Sound) (e46c558) E0 BA 14 81
(sound\dialog\jackal\combat2\groupcomm\sighted_enemy_recent_combat)
Sighted_new_enemy (Sound) (e46c538) D4 B5 14 81
(sound\dialog\jackal\combat2\groupcomm\sighted_new_enemy)
================================================
sound\dialog\jackal\combat2\hurtingpeople
================================================
Damaged_enemy (Sound) (e46c338) A0 35 14 81
(sound\dialog\jackal\combat2\hurtingpeople\damaged_enemy)
Damaged_enemy_cm (Sound) (e46c358) 9C 42 14 81
(sound\dialog\jackal\combat2\hurtingpeople\damaged_enemy_cm)
Damaged_friend (Sound) (e46c318) 84 2F 14 81
(sound\dialog\jackal\combat2\hurtingpeople\damaged_friend)
================================================
sound\dialog\jackal\combat2\idlenoncombat
================================================
Idle_non_combat (Sound) (e46c1f8) E4 06 14 81
(sound\dialog\jackal\combat2\idlenoncombat\idle_non_combat)
================================================
sound\dialog\jackal\combat2\involuntary
================================================
Death_flying (Sound) (e46c2d8) F8 28 14 81
(sound\dialog\jackal\combat2\involuntary\death_flying)
Death_instant (Sound) (e46c2f8) F0 2B 14 81
(sound\dialog\jackal\combat2\involuntary\death_instant)
Death_quiet (Sound) (e46c298) AC 21 14 81
(sound\dialog\jackal\combat2\involuntary\death_quiet)
Death_violent (Sound) (e46c2b8) 7C 25 14 81
(sound\dialog\jackal\combat2\involuntary\death_violent)
Pain_body_major (Sound) (e46c238) 7C 16 14 81
(sound\dialog\jackal\combat2\involuntary\pain_body_major)
Pain_body_minor (Sound) (e46c218) 2C 11 14 81
(sound\dialog\jackal\combat2\involuntary\pain_body_minor)
Scream_falling (Sound) (e46c258) F8 19 14 81
(sound\dialog\jackal\combat2\involuntary\scream_falling)
Scream_pain (Sound) (e46c278) 48 1C 14 81
(sound\dialog\jackal\combat2\involuntary\scream_pain)
================================================
sound\dialog\jackal\combat2\killingpeople
================================================
Killed_enemy (Sound) (e46c418) 50 6B 14 81
(sound\dialog\jackal\combat2\killingpeople\killed_enemy)
Killed_enemy_grenade (Sound) (e46c458) 7C 84 14 81
(sound\dialog\jackal\combat2\killingpeople\killed_enemy_grenade)
Killed_enemy_mounted_weapon (Sound) (e46c478) AC 8B 14 81
(sound\dialog\jackal\combat2\killingpeople\killed_enemy_mounted_weapon)
Killed_enemy_player_cm (Sound) (e46c438) DC 76 14 81
(sound\dialog\jackal\combat2\killingpeople\killed_enemy_player_cm)
================================================
sound\dialog\jackal\combat2\postcombatactions
================================================
Celebration (Sound) (e46c7f8) 78 36 15 81
(sound\dialog\jackal\combat2\postcombatactions\celebration)
================================================
sound\dialog\jackal\combat2\shouting
================================================
Grenade_danger_enemy (Sound) (e46c5f8) 94 D9 14 81
(sound\dialog\jackal\combat2\shouting\grenade_danger_enemy)
Grenade_danger_self (Sound) (e46c618) C4 DE 14 81
(sound\dialog\jackal\combat2\shouting\grenade_danger_self)
Grenade_sighted (Sound) (e46c5b8) 20 D1 14 81
(sound\dialog\jackal\combat2\shouting\grenade_sighted)
Grenade_startle (Sound) (e46c5d8) 68 D6 14 81
(sound\dialog\jackal\combat2\shouting\grenade_startle)
Grenade_throwing (Sound) (e46c598) 48 CB 14 81
(sound\dialog\jackal\combat2\shouting\grenade_throwing)
================================================
sound\dialog\marines\fitzgerald\conditional
================================================
Fitzgerald (Dialog) (e45a398) 0C A1 A0 80
(sound\dialog\marines\fitzgerald\conditional\fitzgerald)
================================================
sound\dialog\marines\fitzgerald\conditional\combat2\actions
================================================
Flee (Sound) (e45af38) 28 21 A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\flee)
Fleere (Sound) (e45af58) 78 26 A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\fleere)
Hidingfinished (Sound) (e45af98) 88 2E A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\hidingfinished)
Lostcontact (Sound) (e45af78) D0 29 A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\lostcontact)
Nothingthere (Sound) (e45b058) E4 4D A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\nothingthere)
Partiallysighted (Sound) (e45b038) B4 48 A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\partiallysighted)
Shooting (Sound) (e45ae98) 6C 0E A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\shooting)
Shootingberserk (Sound) (e45aed8) 6C 14 A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootingberserk)
Shootinggroup (Sound) (e45aef8) 60 18 A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootinggroup)
Shootingtraitor (Sound) (e45af18) D8 1B A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootingtraitor)
Shootingvehicle (Sound) (e45aeb8) 18 11 A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootingvehicle)
Sightedfriendlyplayer (Sound) (e45ae78) AC 09 A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\sightedfriendlyplayer)
Vehicleentry (Sound) (e45afb8) E0 33 A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehicleentry)
Vehicleexit (Sound) (e45afd8) C0 37 A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehicleexit)
Vehiclescared (Sound) (e45b018) 24 40 A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehiclescared)
Vehiclewoohoo (Sound) (e45aff8) A8 3B A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehiclewoohoo)
================================================
sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt
================================================
Hurtenemy (Sound) (e45a5b8) 50 E7 A0 80
(sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemy)
Hurtenemygrenade (Sound) (e45a618) C4 EF A0 80
(sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemygrenade)
Hurtenemymountedweapon (Sound) (e45a638) 98 F3 A0 80
(sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemymountedweapon)
Hurtenemyneedler (Sound) (e45a5d8) 00 EA A0 80
(sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemyneedler)
Hurtenemyplasma (Sound) (e45a5f8) E8 EC A0 80
(sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemyplasma)
Hurtfriend (Sound) (e45a558) 8C DA A0 80
(sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtfriend)
Hurtfriendplayer (Sound) (e45a598) 60 E3 A0 80
(sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtfriendplayer)
Hurtfriendre (Sound) (e45a578) 18 E0 A0 80
(sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtfriendre)
================================================
sound\dialog\marines\fitzgerald\conditional\combat2\exclamations
================================================
Berserk (Sound) (e45b098) 4C 54 A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\berserk)
Meleeattack (Sound) (e45b0b8) 54 5A A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\meleeattack)
Surprise (Sound) (e45b078) 34 51 A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\surprise)
Uncoverexclamation (Sound) (e45b0d8) 54 5C A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\uncoverexclamation)
================================================
sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying
================================================
Friendbetrayed (Sound) (e45aa78) 84 89 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendbetrayed)
Frienddied (Sound) (e45a998) D4 6C A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\frienddied)
Friendkilledbycovenant (Sound) (e45aa38) 0C 82 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbycovenant)
Friendkilledbyenemy (Sound) (e45a9f8) 40 7B A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyenemy)
Friendkilledbyenemyplayer (Sound) (e45aa18) 00 7E A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyenemyplayer)
Friendkilledbyflood (Sound) (e45aa58) A4 86 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyflood)
Friendkilledbyfriend (Sound) (e45a9d8) 24 77 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyfriend)
Friendplayerdied (Sound) (e45a9b8) B8 71 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendplayerdied)
================================================
sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm
================================================
Advance (Sound) (e45adf8) 1C FB A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\advance)
Alertfriend (Sound) (e45ac78) 34 C7 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\alertfriend)
Alertfriendre (Sound) (e45ac98) 70 CA A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\alertfriendre)
Alertlostcontactre (Sound) (e45acb8) 90 CD A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\alertlostcontactre)
Blocked (Sound) (e45acd8) 00 D2 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\blocked)
Blockedre (Sound) (e45acf8) 94 D6 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\blockedre)
Cover (Sound) (e45ae58) 24 05 A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\cover)
Groupuncover (Sound) (e45adb8) CC EF A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\groupuncover)
Groupuncoverre (Sound) (e45add8) 5C F5 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\groupuncoverre)
Newcombatgroupre (Sound) (e45ac38) 10 BE A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\newcombatgroupre)
Newcombatnearbyre (Sound) (e45ac58) DC C2 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\newcombatnearbyre)
Retreat (Sound) (e45ae18) 04 FF A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\retreat)
Retreatre (Sound) (e45ae38) C0 01 A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\retreatre)
Searchabandon (Sound) (e45ad98) 78 EC A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchabandon)
Searchquery (Sound) (e45ad38) F8 DD A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchquery)
Searchqueryre (Sound) (e45ad58) 30 E1 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchqueryre)
Searchreport (Sound) (e45ad78) CC E3 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchreport)
Searchstart (Sound) (e45ad18) 0C DA A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchstart)
================================================
sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople
================================================
Damagedenemy (Sound) (e45a518) D0 CB A0 80
(sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedenemy)
Damagedenemycm (Sound) (e45a538) 1C D6 A0 80
(sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedenemycm)
Damagedfriend (Sound) (e45a4d8) 00 C6 A0 80
(sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedfriend)
Damagedfriendplayer (Sound) (e45a4f8) 34 C9 A0 80
(sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedfriendplayer)
================================================
sound\dialog\marines\fitzgerald\conditional\combat2\involuntary
================================================
Deathagonizing (Sound) (e45a4b8) E8 C3 A0 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathagonizing)
Deathfalling (Sound) (e45a498) EC C1 A0 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathfalling)
Deathflying (Sound) (e45a418) 24 B7 A0 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathflying)
Deathquiet (Sound) (e45a458) 4C BD A0 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathquiet)
Deathviolent (Sound) (e45a478) D0 BF A0 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathviolent)
Painfalling (Sound) (e45a3f8) 28 B5 A0 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\painfalling)
Painmajor (Sound) (e45a3d8) 18 B3 A0 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\painmajor)
Painminor (Sound) (e45a3b8) 1C B1 A0 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\painminor)
Screampain (Sound) (e45a438) 04 BA A0 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\screampain)
================================================
sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople
================================================
Killedenemy (Sound) (e45a6d8) 98 07 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemy)
Killedenemybullet (Sound) (e45a818) E0 33 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemybullet)
Killedenemycm (Sound) (e45a6f8) F8 0D A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycm)
Killedenemycovenant (Sound) (e45a758) 10 1A A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycovenant)
Killedenemyfloodcarrier (Sound) (e45a7b8) 60 28 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcarrier)
Killedenemyfloodcarriercm (Sound) (e45a7d8) 28 2D A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcarriercm)
Killedenemyfloodcombat (Sound) (e45a778) 64 1E A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcombat)
Killedenemyfloodcombatcm (Sound) (e45a798) EC 23 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcombatcm)
Killedenemygrenade (Sound) (e45a878) D0 3F A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemygrenade)
Killedenemymountedweapon (Sound) (e45a8b8) 48 4A A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemymountedweapon)
Killedenemyneedler (Sound) (e45a838) 98 36 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyneedler)
Killedenemyplayer (Sound) (e45a718) EC 12 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyplayer)
Killedenemyplayercm (Sound) (e45a738) CC 17 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyplayercm)
Killedenemysentinel (Sound) (e45a7f8) D0 2F A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemysentinel)
Killedenemyshotgun (Sound) (e45a898) 68 47 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyshotgun)
Killedenemysniper (Sound) (e45a858) C0 3A A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemysniper)
Killedfriend (Sound) (e45a658) 7C F6 A0 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriend)
Killedfriendcm (Sound) (e45a678) 60 FA A0 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriendcm)
Killedfriendplayer (Sound) (e45a698) 2C FF A0 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriendplayer)
Killedfriendplayercm (Sound) (e45a6b8) E8 03 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriendplayercm)
Killingspree (Sound) (e45a8d8) 94 51 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killingspree)
================================================
sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses
================================================
Anyonekillgrenadecm (Sound) (e45a918) 40 57 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\anyonekillgrenadecm)
Playerkillflamecm (Sound) (e45a938) EC 5C A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillflamecm)
Playerkillingspreecm (Sound) (e45a978) B0 65 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillingspreecm)
Playerkillsnipercm (Sound) (e45a8f8) C0 55 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillsnipercm)
Playerkillvehiclecm (Sound) (e45a958) 98 61 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillvehiclecm)
================================================
sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter
================================================
Alone (Sound) (e45b178) 14 76 A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\alone)
Nearmassacre (Sound) (e45b1f8) E8 88 A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\nearmassacre)
Nearmassacrere (Sound) (e45b218) 9C 8F A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\nearmassacrere)
Rout (Sound) (e45b238) 30 94 A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\rout)
Routre (Sound) (e45b258) 34 9A A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\routre)
Seriouslywounded (Sound) (e45b1b8) B8 7F A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\seriouslywounded)
Seriouslywoundedre (Sound) (e45b1d8) 60 84 A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\seriouslywoundedre)
Unscathedslightlywoundedre (Sound) (e45b198) 40 7B A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
================================================
sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments
================================================
Celebration (Sound) (e45b0f8) F8 5E A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\celebration)
Checkbodyenemy (Sound) (e45b118) 48 67 A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\checkbodyenemy)
Checkbodyfriend (Sound) (e45b138) 60 6D A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\checkbodyfriend)
Shootingdeadenemy (Sound) (e45b158) 54 71 A2 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\shootingdeadenemy)
================================================
sound\dialog\marines\fitzgerald\conditional\combat2\shouting
================================================
Alliancebroken (Sound) (e45ab38) 0C 9F A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\alliancebroken)
Alliancereformed (Sound) (e45ab58) 8C A2 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\alliancereformed)
Deadfriendfound (Sound) (e45ab18) B0 9B A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\deadfriendfound)
Grenadedangerenemy (Sound) (e45abd8) C0 AF A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadedangerenemy)
Grenadedangerfriend (Sound) (e45ac18) F4 B6 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadedangerfriend)
Grenadedangerself (Sound) (e45abf8) 9C B3 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadedangerself)
Grenadesighted (Sound) (e45ab98) D0 A8 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadesighted)
Grenadestartle (Sound) (e45abb8) 80 AB A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadestartle)
Grenadethrowing (Sound) (e45ab78) 84 A5 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadethrowing)
Newcombatalone (Sound) (e45aa98) 8C 8D A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\newcombatalone)
Newenemyrecentcombat (Sound) (e45aab8) F8 91 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\newenemyrecentcombat)
Oldenemysighted (Sound) (e45aad8) 48 95 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\oldenemysighted)
Unexpectedenemy (Sound) (e45aaf8) 84 98 A1 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\unexpectedenemy)
================================================
sound\dialog\monitor
================================================
Getting shot (Sound) (e459638) 70 7B 9C 80
(sound\dialog\monitor\getting shot)
Monitor (Dialog) (e4595f8) 00 5F 9C 80
(sound\dialog\monitor\monitor)
Monitor humming (Sound) (e459618) 10 6F 9C 80
(sound\dialog\monitor\monitor humming)
Player dead1 (Sound) (e459658) 88 80 9C 80
(sound\dialog\monitor\player dead1)
================================================
sound\music\anfast_lp
================================================
Alt_loops (Sound) (e46e878) AC 37 2E 81
(sound\music\anfast_lp\alt_loops)
Alt_out (Sound) (e46e898) 74 4C 2E 81
(sound\music\anfast_lp\alt_out)
In (Sound) (e46e818) B0 1C 2E 81
(sound\music\anfast_lp\in)
Loops (Sound) (e46e838) 74 22 2E 81
(sound\music\anfast_lp\loops)
Out (Sound) (e46e858) D8 33 2E 81
(sound\music\anfast_lp\out)
================================================
sound\music\haloperc_alt
================================================
In (Sound) (e46e7b8) 90 F5 2D 81
(sound\music\haloperc_alt\in)
Loops (Sound) (e46e7d8) 64 F9 2D 81
(sound\music\haloperc_alt\loops)
================================================
sound\music\jig_lp
================================================
In (Sound) (e46e758) 18 D9 2D 81
(sound\music\jig_lp\in)
Loops (Sound) (e46e778) D4 DF 2D 81
(sound\music\jig_lp\loops)
================================================
sound\music\misc
================================================
Night_trvl (Sound) (e46ea78) C0 0A 2F 81
(sound\music\misc\night_trvl)
Night_trvl_lite (Sound) (e46ea38) 20 E2 2E 81
(sound\music\misc\night_trvl_lite)
Open2b (Sound) (e46e5d8) 68 80 2D 81
(sound\music\misc\open2b)
Open_fx (Sound) (e46e698) FC B4 2D 81
(sound\music\misc\open_fx)
Slowstring (Sound) (e46e978) C4 87 2E 81
(sound\music\misc\slowstring)
================================================
sound\music\nightmare
================================================
Loops (Sound) (e46eb18) 68 5C 2F 81
(sound\music\nightmare\loops)
Out (Sound) (e46eb38) 9C 73 2F 81
(sound\music\nightmare\out)
================================================
sound\music\nightmare_perc
================================================
In (Sound) (e46eab8) 38 38 2F 81
(sound\music\nightmare_perc\in)
Loops (Sound) (e46ead8) F4 3E 2F 81
(sound\music\nightmare_perc\loops)
Out (Sound) (e46eaf8) 94 58 2F 81
(sound\music\nightmare_perc\out)
================================================
sound\music\rhythm1
================================================
In (Sound) (e46e558) C0 5B 2D 81
(sound\music\rhythm1\in)
Loops (Sound) (e46e578) 84 61 2D 81
(sound\music\rhythm1\loops)
Out (Sound) (e46e598) 98 7C 2D 81
(sound\music\rhythm1\out)
================================================
sound\music\rhythm2
================================================
In (Sound) (e46e9b8) 24 B8 2E 81
(sound\music\rhythm2\in)
Loops (Sound) (e46e9d8) F0 BC 2E 81
(sound\music\rhythm2\loops)
Out (Sound) (e46e9f8) D4 DD 2E 81
(sound\music\rhythm2\out)
================================================
sound\music\rr2cello
================================================
In (Sound) (e46e618) C8 91 2D 81
(sound\music\rr2cello\in)
Loops2 (Sound) (e46e638) 6C 9B 2D 81
(sound\music\rr2cello\loops2)
Out (Sound) (e46e658) C0 AE 2D 81
(sound\music\rr2cello\out)
================================================
sound\music\spooky6
================================================
Alt_loops (Sound) (e46e938) D0 78 2E 81
(sound\music\spooky6\alt_loops)
In (Sound) (e46e8d8) 2C 53 2E 81
(sound\music\spooky6\in)
Loops (Sound) (e46e8f8) E8 59 2E 81
(sound\music\spooky6\loops)
Out (Sound) (e46e918) 24 70 2E 81
(sound\music\spooky6\out)
================================================
sound\music\strnglp2
================================================
In (Sound) (e46e6d8) 10 C0 2D 81
(sound\music\strnglp2\in)
Loops (Sound) (e46e6f8) EC C2 2D 81
(sound\music\strnglp2\loops)
Out (Sound) (e46e718) C4 D5 2D 81
(sound\music\strnglp2\out)
================================================
sound\sfx\ambience\b30
================================================
B30computer_detail (Looping Sound) (e45cbb8) D4 E8 B2 80
(sound\sfx\ambience\b30\b30computer_detail)
B30computer_no_detail (Looping Sound) (e45cb58) 84 D9 B2 80
(sound\sfx\ambience\b30\b30computer_no_detail)
================================================
sound\sfx\ambience\b40
================================================
05vent (Looping Sound) (e470f78) 94 AF 35 81
(sound\sfx\ambience\b40\05vent)
10synth (Looping Sound) (e470fb8) 5C B4 35 81
(sound\sfx\ambience\b40\10synth)
10synth_half (Looping Sound) (e471978) C0 6D 36 81
(sound\sfx\ambience\b40\10synth_half)
18arena (Looping Sound) (e470ff8) 04 BD 35 81
(sound\sfx\ambience\b40\18arena)
28quiet (Looping Sound) (e471038) 50 C1 35 81
(sound\sfx\ambience\b40\28quiet)
30lobby (Looping Sound) (e471078) 20 C5 35 81
(sound\sfx\ambience\b40\30lobby)
42lowroom (Looping Sound) (e4710b8) 6C C9 35 81
(sound\sfx\ambience\b40\42lowroom)
Ext_to_hallway (Looping Sound) (e4710f8) 3C CD 35 81
(sound\sfx\ambience\b40\ext_to_hallway)
Exterior (Looping Sound) (e471138) 64 DA 35 81
(sound\sfx\ambience\b40\exterior)
Exterior_scenery (Looping Sound) (e46adf8) 00 A1 07 81
(sound\sfx\ambience\b40\exterior_scenery)
Ghostfactory (Looping Sound) (e471178) 54 EE 35 81
(sound\sfx\ambience\b40\ghostfactory)
Ghostfactory_scenery (Looping Sound) (e46ad98) 2C 93 07 81
(sound\sfx\ambience\b40\ghostfactory_scenery)
Just_swirl (Looping Sound) (e4711b8) 94 03 36 81
(sound\sfx\ambience\b40\just_swirl)
Tocr_half (Looping Sound) (e471738) 7C 55 36 81
(sound\sfx\ambience\b40\tocr_half)
Vent_to_control_room (Sound Scenery) (e46ad78) E8 90 07 81
(sound\sfx\ambience\b40\vent_to_control_room)
Vent_to_exterior (Sound Scenery) (e46add8) BC 9E 07 81
(sound\sfx\ambience\b40\vent_to_exterior)
================================================
sound\sfx\ambience\computers
================================================
A30_broom_devices (Sound Scenery) (e46acb8) CC 85 07 81
(sound\sfx\ambience\computers\a30_broom_devices)
A30_broom_devices (Looping Sound) (e46acd8) 10 88 07 81
(sound\sfx\ambience\computers\a30_broom_devices)
A30_broom_devices (Sound) (e46acf8) 04 89 07 81
(sound\sfx\ambience\computers\a30_broom_devices)
Scmp2 (Sound Scenery) (e46ad18) E0 8B 07 81
(sound\sfx\ambience\computers\scmp2)
Scmp2 (Looping Sound) (e46ad38) 24 8E 07 81
(sound\sfx\ambience\computers\scmp2)
Scmp2 (Sound) (e46ad58) 80 8F 07 81
(sound\sfx\ambience\computers\scmp2)
================================================
sound\sfx\ambience\d20
================================================
Sparks (Looping Sound) (e45e5b8) 70 64 BF 80
(sound\sfx\ambience\d20\sparks)
================================================
sound\sfx\ambience\emitters
================================================
B40_powerlines (Sound Scenery) (e46ac58) 34 80 07 81
(sound\sfx\ambience\emitters\b40_powerlines)
B40_powerlines (Looping Sound) (e46ac78) 78 82 07 81
(sound\sfx\ambience\emitters\b40_powerlines)
B40_powerlines (Sound) (e46ac98) 6C 83 07 81
(sound\sfx\ambience\emitters\b40_powerlines)
Generator_detail (Looping Sound) (e46a658) 18 89 05 81
(sound\sfx\ambience\emitters\generator_detail)
Generator_details (Sound) (e46a678) D4 89 05 81
(sound\sfx\ambience\emitters\generator_details)
Steam_constant (Looping Sound) (e45e6b8) 40 85 BF 80
(sound\sfx\ambience\emitters\steam_constant)
Steam_constant (Sound) (e45e6d8) 34 86 BF 80
(sound\sfx\ambience\emitters\steam_constant)
================================================
sound\sfx\ambience\exteriors\loops
================================================
Eeriewind (Sound) (e471158) F8 DB 35 81
(sound\sfx\ambience\exteriors\loops\eeriewind)
Eeriewind_scenery (Sound) (e46ae38) 50 A9 07 81
(sound\sfx\ambience\exteriors\loops\eeriewind_scenery)
Ghostfactory (Sound) (e471198) 48 EF 35 81
(sound\sfx\ambience\exteriors\loops\ghostfactory)
Ghostfactory_scenery (Sound) (e46adb8) 20 94 07 81
(sound\sfx\ambience\exteriors\loops\ghostfactory_scenery)
Windswirl (Sound) (e471118) D0 CE 35 81
(sound\sfx\ambience\exteriors\loops\windswirl)
Windswirl_scenery (Sound) (e46ae18) 94 A2 07 81
(sound\sfx\ambience\exteriors\loops\windswirl_scenery)
================================================
sound\sfx\ambience\interiors
================================================
05ventroom (Sound) (e470f98) 88 B0 35 81
(sound\sfx\ambience\interiors\05ventroom)
10synthtones (Sound) (e470fd8) 50 B5 35 81
(sound\sfx\ambience\interiors\10synthtones)
18arenaroom (Sound) (e471018) F8 BD 35 81
(sound\sfx\ambience\interiors\18arenaroom)
28lrgquiet (Sound) (e471058) 44 C2 35 81
(sound\sfx\ambience\interiors\28lrgquiet)
29lasercomputer (Sound) (e45cb78) E0 DA B2 80
(sound\sfx\ambience\interiors\29lasercomputer)
30lobbyquiet (Sound) (e471098) 14 C6 35 81
(sound\sfx\ambience\interiors\30lobbyquiet)
42lowroom (Sound) (e4710d8) 60 CA 35 81
(sound\sfx\ambience\interiors\42lowroom)
Compdetail (Sound) (e45cb98) 40 DD B2 80
(sound\sfx\ambience\interiors\compdetail)
Sparks (Looping Sound) (e46a818) 80 E8 06 81
(sound\sfx\ambience\interiors\sparks)
Sparks (Sound) (e45e5d8) 64 65 BF 80
(sound\sfx\ambience\interiors\sparks)
================================================
sound\sfx\impulse\animations\cyborg
================================================
B_driver_enter (Sound) (e45b438) 48 DC AF 80
(sound\sfx\impulse\animations\cyborg\b_driver_enter)
B_driver_exit (Sound) (e45b458) B0 DD AF 80
(sound\sfx\impulse\animations\cyborg\b_driver_exit)
G_driver_enter (Sound) (e45b478) 18 DF AF 80
(sound\sfx\impulse\animations\cyborg\g_driver_enter)
G_driver_exit (Sound) (e45b498) 80 E0 AF 80
(sound\sfx\impulse\animations\cyborg\g_driver_exit)
Gt_gunner_enter (Sound) (e45b4b8) E8 E1 AF 80
(sound\sfx\impulse\animations\cyborg\gt_gunner_enter)
Gt_gunner_exit (Sound) (e45b4d8) 50 E3 AF 80
(sound\sfx\impulse\animations\cyborg\gt_gunner_exit)
P_rider_lf_enter (Sound) (e45b4f8) B8 E4 AF 80
(sound\sfx\impulse\animations\cyborg\p_rider_lf_enter)
P_rider_lf_exit (Sound) (e45b518) 20 E6 AF 80
(sound\sfx\impulse\animations\cyborg\p_rider_lf_exit)
P_rider_rf_enter (Sound) (e45b538) 88 E7 AF 80
(sound\sfx\impulse\animations\cyborg\p_rider_rf_enter)
P_rider_rf_exit (Sound) (e45b558) F0 E8 AF 80
(sound\sfx\impulse\animations\cyborg\p_rider_rf_exit)
Scorpion_driver_enter (Sound) (e45b578) 58 EA AF 80
(sound\sfx\impulse\animations\cyborg\scorpion_driver_enter)
Scorpion_driver_exit (Sound) (e45b598) C0 EB AF 80
(sound\sfx\impulse\animations\cyborg\scorpion_driver_exit)
W_driver_enter (Sound) (e45b5b8) 28 ED AF 80
(sound\sfx\impulse\animations\cyborg\w_driver_enter)
W_driver_exit (Sound) (e45b5d8) 90 EE AF 80
(sound\sfx\impulse\animations\cyborg\w_driver_exit)
W_gunner_enter (Sound) (e45b5f8) F8 EF AF 80
(sound\sfx\impulse\animations\cyborg\w_gunner_enter)
W_gunner_exit (Sound) (e45b618) 60 F1 AF 80
(sound\sfx\impulse\animations\cyborg\w_gunner_exit)
W_rider_enter (Sound) (e45b638) C8 F2 AF 80
(sound\sfx\impulse\animations\cyborg\w_rider_enter)
W_rider_exit (Sound) (e45b658) 30 F4 AF 80
(sound\sfx\impulse\animations\cyborg\w_rider_exit)
Wraith_driver_enter (Sound) (e45b678) 98 F5 AF 80
(sound\sfx\impulse\animations\cyborg\wraith_driver_enter)
Wraith_driver_exit (Sound) (e45b698) 00 F7 AF 80
(sound\sfx\impulse\animations\cyborg\wraith_driver_exit)
================================================
sound\sfx\impulse\animations\elite
================================================
Alert_pistol_move_front (Sound) (e45f598) 10 1D D6 80
(sound\sfx\impulse\animations\elite\alert_pistol_move_front)
B-driver_enter (Sound) (e45f358) F0 FD D5 80
(sound\sfx\impulse\animations\elite\b-driver_enter)
Bdriverexit (Sound) (e45f378) 58 FF D5 80
(sound\sfx\impulse\animations\elite\bdriverexit)
Crouch_pistol_move_back (Sound) (e45f578) B0 1A D6 80
(sound\sfx\impulse\animations\elite\crouch_pistol_move_back)
Crouch_pistol_move_front (Sound) (e45f558) 50 18 D6 80
(sound\sfx\impulse\animations\elite\crouch_pistol_move_front)
Crouch_pistol_move_left (Sound) (e45f538) F0 15 D6 80
(sound\sfx\impulse\animations\elite\crouch_pistol_move_left)
Crouch_pistol_move_right (Sound) (e45f518) 90 13 D6 80
(sound\sfx\impulse\animations\elite\crouch_pistol_move_right)
Crouch_sword_move_back (Sound) (e45f4f8) 30 11 D6 80
(sound\sfx\impulse\animations\elite\crouch_sword_move_back)
Crouch_sword_move_front (Sound) (e45f4d8) D0 0E D6 80
(sound\sfx\impulse\animations\elite\crouch_sword_move_front)
Gdriverenter (Sound) (e45f398) C0 00 D6 80
(sound\sfx\impulse\animations\elite\gdriverenter)
Gdriverexit (Sound) (e45f3b8) 28 02 D6 80
(sound\sfx\impulse\animations\elite\gdriverexit)
Gtgunnerenter (Sound) (e45f3d8) 90 03 D6 80
(sound\sfx\impulse\animations\elite\gtgunnerenter)
Gtgunnerexit (Sound) (e45f3f8) F8 04 D6 80
(sound\sfx\impulse\animations\elite\gtgunnerexit)
Stand_pistol_evade_left (Sound) (e45f418) 60 06 D6 80
(sound\sfx\impulse\animations\elite\stand_pistol_evade_left)
Stand_pistol_evade_right (Sound) (e45f438) C8 07 D6 80
(sound\sfx\impulse\animations\elite\stand_pistol_evade_right)
Stand_pistol_melee (Sound) (e45f458) 30 09 D6 80
(sound\sfx\impulse\animations\elite\stand_pistol_melee)
Stand_pistol_melee_2 (Sound) (e45f478) 98 0A D6 80
(sound\sfx\impulse\animations\elite\stand_pistol_melee_2)
Stand_sword_melee.mov (Sound) (e45f498) 00 0C D6 80
(sound\sfx\impulse\animations\elite\stand_sword_melee.mov)
Stand_sword_melee_oh (Sound) (e45f5b8) 70 1F D6 80
(sound\sfx\impulse\animations\elite\stand_sword_melee_oh)
Stand_up_roll (Sound) (e45f4b8) 68 0D D6 80
(sound\sfx\impulse\animations\elite\stand_up_roll)
================================================
sound\sfx\impulse\animations\flood_combat_elite
================================================
Stand_pistol_leap_melee (Sound) (e46dbd8) 50 6E 2B 81
(sound\sfx\impulse\animations\flood_combat_elite\stand_pistol_leap_melee)
Stand_pistol_melee_1 (Sound) (e46dbb8) E8 6C 2B 81
(sound\sfx\impulse\animations\flood_combat_elite\stand_pistol_melee_1)
Stand_pistol_melee_2 (Sound) (e46db98) 80 6B 2B 81
(sound\sfx\impulse\animations\flood_combat_elite\stand_pistol_melee_2)
Stand_pistol_melee_airborne (Sound) (e46dbf8) B8 6F 2B 81
(sound\sfx\impulse\animations\flood_combat_elite\stand_pistol_melee_airborne)
Stand_pistol_onfire (Sound) (e46db78) 18 6A 2B 81
(sound\sfx\impulse\animations\flood_combat_elite\stand_pistol_onfire)
Stand_pistol_surprise_front (Sound) (e46db58) B0 68 2B 81
(sound\sfx\impulse\animations\flood_combat_elite\stand_pistol_surprise_front)
================================================
sound\sfx\impulse\animations\flood_combat_human
================================================
Stand_pistol_airborne_melee (Sound) (e45ea38) FC 49 C7 80
(sound\sfx\impulse\animations\flood_combat_human\stand_pistol_airborne_melee)
Stand_pistol_leap_melee (Sound) (e45ea58) 64 4B C7 80
(sound\sfx\impulse\animations\flood_combat_human\stand_pistol_leap_melee)
Stand_pistol_melee (Sound) (e45ea78) CC 4C C7 80
(sound\sfx\impulse\animations\flood_combat_human\stand_pistol_melee)
================================================
sound\sfx\impulse\animations\grunt
================================================
Alert_pistol_move_front (Sound) (e4618f8) 1C 87 E2 80
(sound\sfx\impulse\animations\grunt\alert_pistol_move_front)
Crouch_pistol_move_front (Sound) (e461918) 7C 89 E2 80
(sound\sfx\impulse\animations\grunt\crouch_pistol_move_front)
Crouch_pistol_move_left (Sound) (e461938) DC 8B E2 80
(sound\sfx\impulse\animations\grunt\crouch_pistol_move_left)
Crouch_pistol_move_right (Sound) (e461958) 3C 8E E2 80
(sound\sfx\impulse\animations\grunt\crouch_pistol_move_right)
Flee_pistol_move_front (Sound) (e461978) 9C 90 E2 80
(sound\sfx\impulse\animations\grunt\flee_pistol_move_front)
Onfire_idle (Sound) (e4617f8) DC 7B E2 80
(sound\sfx\impulse\animations\grunt\onfire_idle)
Stand_missile_move_front (Sound) (e461998) FC 92 E2 80
(sound\sfx\impulse\animations\grunt\stand_missile_move_front)
Stand_missile_move_left (Sound) (e4619b8) 5C 95 E2 80
(sound\sfx\impulse\animations\grunt\stand_missile_move_left)
Stand_missile_move_right (Sound) (e4619d8) BC 97 E2 80
(sound\sfx\impulse\animations\grunt\stand_missile_move_right)
Stand_pistol_dive (Sound) (e461818) 44 7D E2 80
(sound\sfx\impulse\animations\grunt\stand_pistol_dive)
Stand_pistol_evade_left (Sound) (e461838) AC 7E E2 80
(sound\sfx\impulse\animations\grunt\stand_pistol_evade_left)
Stand_pistol_evade_right (Sound) (e461858) 14 80 E2 80
(sound\sfx\impulse\animations\grunt\stand_pistol_evade_right)
Stand_pistol_move_back (Sound) (e4619f8) 1C 9A E2 80
(sound\sfx\impulse\animations\grunt\stand_pistol_move_back)
Stand_pistol_move_front (Sound) (e461a18) 7C 9C E2 80
(sound\sfx\impulse\animations\grunt\stand_pistol_move_front)
Stand_pistol_move_left (Sound) (e461a38) DC 9E E2 80
(sound\sfx\impulse\animations\grunt\stand_pistol_move_left)
Stand_pistol_move_right (Sound) (e461a58) 3C A1 E2 80
(sound\sfx\impulse\animations\grunt\stand_pistol_move_right)
Stand_pistol_reload_1 (Sound) (e461878) 7C 81 E2 80
(sound\sfx\impulse\animations\grunt\stand_pistol_reload_1)
Stand_pistol_surprise_back (Sound) (e461898) E4 82 E2 80
(sound\sfx\impulse\animations\grunt\stand_pistol_surprise_back)
Stand_pistol_surprise_front (Sound) (e4618b8) 4C 84 E2 80
(sound\sfx\impulse\animations\grunt\stand_pistol_surprise_front)
Stand_pistol_throw_grenade (Sound) (e4618d8) B4 85 E2 80
(sound\sfx\impulse\animations\grunt\stand_pistol_throw_grenade)
================================================
sound\sfx\impulse\animations\hunter
================================================
Alertunarmedmovefront (Sound) (e46cbb8) 90 7C 1C 81
(sound\sfx\impulse\animations\hunter\alertunarmedmovefront)
Couchmove_front (Sound) (e46cbd8) 5C 81 1C 81
(sound\sfx\impulse\animations\hunter\couchmove_front)
Crouchmove_back (Sound) (e46cbf8) B4 84 1C 81
(sound\sfx\impulse\animations\hunter\crouchmove_back)
Crouchmove_left (Sound) (e46cc18) 0C 88 1C 81
(sound\sfx\impulse\animations\hunter\crouchmove_left)
Crouchmove_right (Sound) (e46cc38) 64 8B 1C 81
(sound\sfx\impulse\animations\hunter\crouchmove_right)
Stand_dive (Sound) (e46cc78) 88 93 1C 81
(sound\sfx\impulse\animations\hunter\stand_dive)
Standunarmedmovefront (Sound) (e46cc58) BC 8E 1C 81
(sound\sfx\impulse\animations\hunter\standunarmedmovefront)
Unarmed_melee (Sound) (e46cb98) 28 7B 1C 81
(sound\sfx\impulse\animations\hunter\unarmed_melee)
================================================
sound\sfx\impulse\animations\jackal
================================================
Alert_pistol_move_front (Sound) (e46c038) 00 F1 12 81
(sound\sfx\impulse\animations\jackal\alert_pistol_move_front)
Crouch_pistol_move_back (Sound) (e46c058) 60 F3 12 81
(sound\sfx\impulse\animations\jackal\crouch_pistol_move_back)
Crouch_pistol_move_front (Sound) (e46c078) C0 F5 12 81
(sound\sfx\impulse\animations\jackal\crouch_pistol_move_front)
Crouch_pistol_move_left (Sound) (e46c098) 20 F8 12 81
(sound\sfx\impulse\animations\jackal\crouch_pistol_move_left)
Crouch_pistol_move_right (Sound) (e46c0b8) 80 FA 12 81
(sound\sfx\impulse\animations\jackal\crouch_pistol_move_right)
Flee_pistol_move_front (Sound) (e46c0d8) E0 FC 12 81
(sound\sfx\impulse\animations\jackal\flee_pistol_move_front)
Stand_pistol_move_back (Sound) (e46c0f8) 40 FF 12 81
(sound\sfx\impulse\animations\jackal\stand_pistol_move_back)
Stand_pistol_move_front (Sound) (e46c118) A0 01 13 81
(sound\sfx\impulse\animations\jackal\stand_pistol_move_front)
Stand_pistol_move_left (Sound) (e46c138) 00 04 13 81
(sound\sfx\impulse\animations\jackal\stand_pistol_move_left)
Stand_pistol_move_right (Sound) (e46c158) 60 06 13 81
(sound\sfx\impulse\animations\jackal\stand_pistol_move_right)
================================================
sound\sfx\impulse\bodyfalls\elite
================================================
Hkillbackgut (Sound) (e45f2b8) E8 F6 D5 80
(sound\sfx\impulse\bodyfalls\elite\hkillbackgut)
Hkillfrontgut (Sound) (e45f338) 88 FC D5 80
(sound\sfx\impulse\bodyfalls\elite\hkillfrontgut)
Skillfrontbackgut (Sound) (e45f318) 20 FB D5 80
(sound\sfx\impulse\bodyfalls\elite\skillfrontbackgut)
Skillleftgut (Sound) (e45f2f8) B8 F9 D5 80
(sound\sfx\impulse\bodyfalls\elite\skillleftgut)
Skillrightgut (Sound) (e45f2d8) 50 F8 D5 80
(sound\sfx\impulse\bodyfalls\elite\skillrightgut)
================================================
sound\sfx\impulse\bodyfalls\floodcarrier
================================================
Hkillbackgut (Sound) (e46d818) 10 00 22 81
(sound\sfx\impulse\bodyfalls\floodcarrier\hkillbackgut)
Hkillfrontgut (Sound) (e46d878) 48 04 22 81
(sound\sfx\impulse\bodyfalls\floodcarrier\hkillfrontgut)
Skillbackgut (Sound) (e46d858) E0 02 22 81
(sound\sfx\impulse\bodyfalls\floodcarrier\skillbackgut)
Skillfrontgut (Sound) (e46d838) 78 01 22 81
(sound\sfx\impulse\bodyfalls\floodcarrier\skillfrontgut)
================================================
sound\sfx\impulse\bodyfalls\floodcombat
================================================
Skillbackgut (Sound) (e45e998) F4 42 C7 80
(sound\sfx\impulse\bodyfalls\floodcombat\skillbackgut)
Skillfrontbackgut (Sound) (e46daf8) 78 64 2B 81
(sound\sfx\impulse\bodyfalls\floodcombat\skillfrontbackgut)
Skillfrontgut (Sound) (e46dad8) 10 63 2B 81
(sound\sfx\impulse\bodyfalls\floodcombat\skillfrontgut)
Skillleftgut (Sound) (e46db38) 48 67 2B 81
(sound\sfx\impulse\bodyfalls\floodcombat\skillleftgut)
Skillrightgut (Sound) (e46db18) E0 65 2B 81
(sound\sfx\impulse\bodyfalls\floodcombat\skillrightgut)
================================================
sound\sfx\impulse\bodyfalls\grunt
================================================
Hkillfrontgut (Sound) (e461778) 3C 76 E2 80
(sound\sfx\impulse\bodyfalls\grunt\hkillfrontgut)
Skillbackgut (Sound) (e461798) A4 77 E2 80
(sound\sfx\impulse\bodyfalls\grunt\skillbackgut)
Skillfrontgut (Sound) (e4617b8) 0C 79 E2 80
(sound\sfx\impulse\bodyfalls\grunt\skillfrontgut)
Skillleftgut (Sound) (e4617d8) 74 7A E2 80
(sound\sfx\impulse\bodyfalls\grunt\skillleftgut)
================================================
sound\sfx\impulse\bodyfalls\hunter
================================================
Hkillbackgut (Sound) (e46caf8) 20 74 1C 81
(sound\sfx\impulse\bodyfalls\hunter\hkillbackgut)
Hkillfrontgut (Sound) (e46cb78) C0 79 1C 81
(sound\sfx\impulse\bodyfalls\hunter\hkillfrontgut)
Skillfrontbackgut (Sound) (e46cb58) 58 78 1C 81
(sound\sfx\impulse\bodyfalls\hunter\skillfrontbackgut)
Skillleftgut (Sound) (e46cb38) F0 76 1C 81
(sound\sfx\impulse\bodyfalls\hunter\skillleftgut)
Skillrightgut (Sound) (e46cb18) 88 75 1C 81
(sound\sfx\impulse\bodyfalls\hunter\skillrightgut)
================================================
sound\sfx\impulse\bodyfalls\jackal
================================================
Hkillbackgut (Sound) (e46bf78) 90 E8 12 81
(sound\sfx\impulse\bodyfalls\jackal\hkillbackgut)
Hkillfrontgut (Sound) (e46bff8) 30 EE 12 81
(sound\sfx\impulse\bodyfalls\jackal\hkillfrontgut)
Skillbackgut (Sound) (e46bfd8) C8 EC 12 81
(sound\sfx\impulse\bodyfalls\jackal\skillbackgut)
Skillfrontbackgut (Sound) (e46c018) 98 EF 12 81
(sound\sfx\impulse\bodyfalls\jackal\skillfrontbackgut)
Skillleftgut (Sound) (e46bfb8) 60 EB 12 81
(sound\sfx\impulse\bodyfalls\jackal\skillleftgut)
Skillrightgut (Sound) (e46bf98) F8 E9 12 81
(sound\sfx\impulse\bodyfalls\jackal\skillrightgut)
================================================
sound\sfx\impulse\bodyfalls\marines
================================================
General (Sound) (e45b418) 08 D6 AF 80
(sound\sfx\impulse\bodyfalls\marines\general)
Hkillfronthead (Sound) (e45b3f8) A0 D4 AF 80
(sound\sfx\impulse\bodyfalls\marines\hkillfronthead)
Skillfrontgut (Sound) (e45b3d8) 38 D3 AF 80
(sound\sfx\impulse\bodyfalls\marines\skillfrontgut)
================================================
sound\sfx\impulse\coolant
================================================
Enter_water (Sound) (e46ebb8) 8C 86 2F 81
(sound\sfx\impulse\coolant\enter_water)
Exit_water (Sound) (e46ebd8) F4 87 2F 81
(sound\sfx\impulse\coolant\exit_water)
================================================
sound\sfx\impulse\doors
================================================
B30_door_close (Effect) (e46a138) 5C DE 04 81
(sound\sfx\impulse\doors\b30_door_close)
B30_door_close (Sound) (e46a158) 68 DF 04 81
(sound\sfx\impulse\doors\b30_door_close)
B30_door_done (Effect) (e46a178) D0 E0 04 81
(sound\sfx\impulse\doors\b30_door_done)
B30_door_done (Sound) (e46a198) DC E1 04 81
(sound\sfx\impulse\doors\b30_door_done)
B30_door_open (Effect) (e46a0f8) E8 DB 04 81
(sound\sfx\impulse\doors\b30_door_open)
B30_door_open (Sound) (e46a118) F4 DC 04 81
(sound\sfx\impulse\doors\b30_door_open)
B40_garage (Looping Sound) (e46a738) FC 93 06 81
(sound\sfx\impulse\doors\b40_garage)
C10elevator_done (Sound) (e46a2f8) 10 1C 05 81
(sound\sfx\impulse\doors\c10elevator_done)
C10elevator_loop (Sound) (e46a2d8) A8 1A 05 81
(sound\sfx\impulse\doors\c10elevator_loop)
C10elevator_start (Sound) (e46a2b8) 40 19 05 81
(sound\sfx\impulse\doors\c10elevator_start)
C10lift (Looping Sound) (e46a298) AC 17 05 81
(sound\sfx\impulse\doors\c10lift)
C20_largedoor (Looping Sound) (e469db8) 60 FE 03 81
(sound\sfx\impulse\doors\c20_largedoor)
C40_generator (Looping Sound) (e46a618) C4 85 05 81
(sound\sfx\impulse\doors\c40_generator)
C40_generator (Sound) (e46a638) B8 86 05 81
(sound\sfx\impulse\doors\c40_generator)
Elevator_sweet_loop (Sound) (e46a318) 78 1D 05 81
(sound\sfx\impulse\doors\elevator_sweet_loop)
Garage_in (Sound) (e46a758) F0 94 06 81
(sound\sfx\impulse\doors\garage_in)
Garage_loop (Sound) (e46a778) 58 96 06 81
(sound\sfx\impulse\doors\garage_loop)
Garage_out (Sound) (e46a798) C0 97 06 81
(sound\sfx\impulse\doors\garage_out)
Largedoor_in (Sound) (e469dd8) 54 FF 03 81
(sound\sfx\impulse\doors\largedoor_in)
Largedoor_loop (Sound) (e469df8) BC 00 04 81
(sound\sfx\impulse\doors\largedoor_loop)
Largedoor_out (Sound) (e469e18) 24 02 04 81
(sound\sfx\impulse\doors\largedoor_out)
Muster_done (Sound) (e469d18) E4 90 03 81
(sound\sfx\impulse\doors\muster_done)
Muster_door_b40 (Effect) (e469cb8) 64 8D 03 81
(sound\sfx\impulse\doors\muster_door_b40)
Muster_door_b40 (Sound) (e469cd8) 70 8E 03 81
(sound\sfx\impulse\doors\muster_door_b40)
Muster_door_done (Effect) (e469cf8) D8 8F 03 81
(sound\sfx\impulse\doors\muster_door_done)
================================================
sound\sfx\impulse\flood\carrier
================================================
24 (Sound) (e46d798) 34 F2 21 81
(sound\sfx\impulse\flood\carrier\24)
48 (Sound) (e46d778) 70 EC 21 81
(sound\sfx\impulse\flood\carrier\48)
56 (Sound) (e46d758) AC E6 21 81
(sound\sfx\impulse\flood\carrier\56)
Carrier_boom (Sound) (e46d918) 18 E7 22 81
(sound\sfx\impulse\flood\carrier\carrier_boom)
Carrier_die (Sound) (e46d7b8) 7C F7 21 81
(sound\sfx\impulse\flood\carrier\carrier_die)
Idle (Sound) (e46d7d8) 60 F9 21 81
(sound\sfx\impulse\flood\carrier\idle)
Idle_27 (Sound) (e46d7f8) B8 FC 21 81
(sound\sfx\impulse\flood\carrier\idle_27)
================================================
sound\sfx\impulse\flood\combat
================================================
24 (Sound) (e45e978) 94 40 C7 80
(sound\sfx\impulse\flood\combat\24)
48 (Sound) (e45e958) 3C 3D C7 80
(sound\sfx\impulse\flood\combat\48)
56 (Sound) (e45e938) E4 39 C7 80
(sound\sfx\impulse\flood\combat\56)
Alertpistolmovefront (Sound) (e45e9b8) 5C 44 C7 80
(sound\sfx\impulse\flood\combat\alertpistolmovefront)
Fleepistolmovefront (Sound) (e45e9d8) C4 45 C7 80
(sound\sfx\impulse\flood\combat\fleepistolmovefront)
Standpistolmovefront1 (Sound) (e45e9f8) 2C 47 C7 80
(sound\sfx\impulse\flood\combat\standpistolmovefront1)
Standpistolmovefront2 (Sound) (e45ea18) 94 48 C7 80
(sound\sfx\impulse\flood\combat\standpistolmovefront2)
================================================
sound\sfx\impulse\flood\infection
================================================
Die (Sound) (e46d578) C4 D6 1F 81
(sound\sfx\impulse\flood\infection\die)
Move (Sound) (e46d4d8) A8 AA 1F 81
(sound\sfx\impulse\flood\infection\move)
Stand_unarmed_feeding (Sound) (e46d4f8) 1C BA 1F 81
(sound\sfx\impulse\flood\infection\stand_unarmed_feeding)
Stand_unarmed_melee (Sound) (e46d518) 7C BC 1F 81
(sound\sfx\impulse\flood\infection\stand_unarmed_melee)
================================================
sound\sfx\impulse\footsteps\cyborg\cleancement
================================================
Jump (Sound) (e45c238) 7C 87 B1 80
(sound\sfx\impulse\footsteps\cyborg\cleancement\jump)
Jump_up (Sound) (e45c0f8) 80 67 B1 80
(sound\sfx\impulse\footsteps\cyborg\cleancement\jump_up)
Run (Sound) (e45be78) 5C 1D B1 80
(sound\sfx\impulse\footsteps\cyborg\cleancement\run)
Shuffle (Sound) (e45bfb8) 30 42 B1 80
(sound\sfx\impulse\footsteps\cyborg\cleancement\shuffle)
Walk (Sound) (e45bc38) B4 ED B0 80
(sound\sfx\impulse\footsteps\cyborg\cleancement\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\dirt
================================================
Jump (Sound) (e45c178) C8 77 B1 80
(sound\sfx\impulse\footsteps\cyborg\dirt\jump)
Jump_up (Sound) (e45c038) 88 50 B1 80
(sound\sfx\impulse\footsteps\cyborg\dirt\jump_up)
Run (Sound) (e45bdb8) 64 06 B1 80
(sound\sfx\impulse\footsteps\cyborg\dirt\run)
Shuffle (Sound) (e45bef8) A4 2D B1 80
(sound\sfx\impulse\footsteps\cyborg\dirt\shuffle)
Walk (Sound) (e45bb78) BC D6 B0 80
(sound\sfx\impulse\footsteps\cyborg\dirt\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\grass
================================================
Jump (Sound) (e45c298) A4 8D B1 80
(sound\sfx\impulse\footsteps\cyborg\grass\jump)
Run (Sound) (e45bed8) D0 29 B1 80
(sound\sfx\impulse\footsteps\cyborg\grass\run)
Shuffle (Sound) (e45c018) B4 4C B1 80
(sound\sfx\impulse\footsteps\cyborg\grass\shuffle)
Walk (Sound) (e45bd98) 90 02 B1 80
(sound\sfx\impulse\footsteps\cyborg\grass\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\grating
================================================
Jump (Sound) (e45c218) 1C 85 B1 80
(sound\sfx\impulse\footsteps\cyborg\grating\jump)
Jump_up (Sound) (e45c0d8) AC 63 B1 80
(sound\sfx\impulse\footsteps\cyborg\grating\jump_up)
Run (Sound) (e45be58) 88 19 B1 80
(sound\sfx\impulse\footsteps\cyborg\grating\run)
Shuffle (Sound) (e45bf98) D0 3F B1 80
(sound\sfx\impulse\footsteps\cyborg\grating\shuffle)
Walk (Sound) (e45bc18) E0 E9 B0 80
(sound\sfx\impulse\footsteps\cyborg\grating\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\gravel
================================================
Jump (Sound) (e45c198) 28 7A B1 80
(sound\sfx\impulse\footsteps\cyborg\gravel\jump)
Jump_up (Sound) (e45c058) 5C 54 B1 80
(sound\sfx\impulse\footsteps\cyborg\gravel\jump_up)
Run (Sound) (e45bdd8) 38 0A B1 80
(sound\sfx\impulse\footsteps\cyborg\gravel\run)
Shuffle (Sound) (e45bf18) 78 31 B1 80
(sound\sfx\impulse\footsteps\cyborg\gravel\shuffle)
Walk (Sound) (e45bb98) 90 DA B0 80
(sound\sfx\impulse\footsteps\cyborg\gravel\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\grtcement
================================================
Jump (Sound) (e45c1b8) 88 7C B1 80
(sound\sfx\impulse\footsteps\cyborg\grtcement\jump)
Jump_up (Sound) (e45c078) 30 58 B1 80
(sound\sfx\impulse\footsteps\cyborg\grtcement\jump_up)
Run (Sound) (e45bdf8) 0C 0E B1 80
(sound\sfx\impulse\footsteps\cyborg\grtcement\run)
Shuffle (Sound) (e45bf38) 4C 35 B1 80
(sound\sfx\impulse\footsteps\cyborg\grtcement\shuffle)
Walk (Sound) (e45bbb8) 64 DE B0 80
(sound\sfx\impulse\footsteps\cyborg\grtcement\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\jump
================================================
Genericjump (Sound) (e45c118) 54 6B B1 80
(sound\sfx\impulse\footsteps\cyborg\jump\genericjump)
================================================
sound\sfx\impulse\footsteps\cyborg\marble
================================================
Jump (Sound) (e45c258) DC 89 B1 80
(sound\sfx\impulse\footsteps\cyborg\marble\jump)
Jump_up (Sound) (e45c138) 28 6F B1 80
(sound\sfx\impulse\footsteps\cyborg\marble\jump_up)
Run (Sound) (e45be98) 30 21 B1 80
(sound\sfx\impulse\footsteps\cyborg\marble\run)
Shuffle (Sound) (e45bfd8) 80 46 B1 80
(sound\sfx\impulse\footsteps\cyborg\marble\shuffle)
Walk (Sound) (e45bc58) 88 F1 B0 80
(sound\sfx\impulse\footsteps\cyborg\marble\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\snow
================================================
Jump (Sound) (e45c1d8) E8 7E B1 80
(sound\sfx\impulse\footsteps\cyborg\snow\jump)
Jump_up (Sound) (e45c098) 04 5C B1 80
(sound\sfx\impulse\footsteps\cyborg\snow\jump_up)
Run (Sound) (e45be18) E0 11 B1 80
(sound\sfx\impulse\footsteps\cyborg\snow\run)
Shuffle (Sound) (e45bf58) 20 39 B1 80
(sound\sfx\impulse\footsteps\cyborg\snow\shuffle)
Walk (Sound) (e45bbd8) 38 E2 B0 80
(sound\sfx\impulse\footsteps\cyborg\snow\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\water
================================================
Jump (Sound) (e45c278) C0 8B B1 80
(sound\sfx\impulse\footsteps\cyborg\water\jump)
Jump_up (Sound) (e45c158) FC 72 B1 80
(sound\sfx\impulse\footsteps\cyborg\water\jump_up)
Run (Sound) (e45beb8) 04 25 B1 80
(sound\sfx\impulse\footsteps\cyborg\water\run)
Shuffle (Sound) (e45bff8) E0 48 B1 80
(sound\sfx\impulse\footsteps\cyborg\water\shuffle)
Walk (Sound) (e45bd78) 38 FF B0 80
(sound\sfx\impulse\footsteps\cyborg\water\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\wood
================================================
Jump (Sound) (e45c1f8) 48 81 B1 80
(sound\sfx\impulse\footsteps\cyborg\wood\jump)
Jump_up (Sound) (e45c0b8) D8 5F B1 80
(sound\sfx\impulse\footsteps\cyborg\wood\jump_up)
Run (Sound) (e45be38) B4 15 B1 80
(sound\sfx\impulse\footsteps\cyborg\wood\run)
Shuffle (Sound) (e45bf78) F4 3C B1 80
(sound\sfx\impulse\footsteps\cyborg\wood\shuffle)
Walk (Sound) (e45bbf8) 0C E6 B0 80
(sound\sfx\impulse\footsteps\cyborg\wood\walk)
================================================
sound\sfx\impulse\footsteps\elite\dirt
================================================
Jump (Sound) (e461478) 8C C4 DB 80
(sound\sfx\impulse\footsteps\elite\dirt\jump)
Jump_up (Sound) (e461378) EC A5 DB 80
(sound\sfx\impulse\footsteps\elite\dirt\jump_up)
Run (Sound) (e461178) 18 6B DB 80
(sound\sfx\impulse\footsteps\elite\dirt\run)
Shuffle (Sound) (e461278) B0 8A DB 80
(sound\sfx\impulse\footsteps\elite\dirt\shuffle)
Walk (Sound) (e461078) F4 4C DB 80
(sound\sfx\impulse\footsteps\elite\dirt\walk)
================================================
sound\sfx\impulse\footsteps\elite\grass
================================================
Jump (Sound) (e461558) 98 D7 DB 80
(sound\sfx\impulse\footsteps\elite\grass\jump)
Run (Sound) (e461258) DC 86 DB 80
(sound\sfx\impulse\footsteps\elite\grass\run)
Shuffle (Sound) (e461358) 18 A2 DB 80
(sound\sfx\impulse\footsteps\elite\grass\shuffle)
Walk (Sound) (e461158) 44 67 DB 80
(sound\sfx\impulse\footsteps\elite\grass\walk)
================================================
sound\sfx\impulse\footsteps\elite\grating
================================================
Jump (Sound) (e461518) 54 D3 DB 80
(sound\sfx\impulse\footsteps\elite\grating\jump)
Jump_up (Sound) (e461418) 18 B8 DB 80
(sound\sfx\impulse\footsteps\elite\grating\jump_up)
Run (Sound) (e461218) 3C 7E DB 80
(sound\sfx\impulse\footsteps\elite\grating\run)
Shuffle (Sound) (e461318) E4 9B DB 80
(sound\sfx\impulse\footsteps\elite\grating\shuffle)
Walk (Sound) (e461118) 18 60 DB 80
(sound\sfx\impulse\footsteps\elite\grating\walk)
================================================
sound\sfx\impulse\footsteps\elite\gravel
================================================
Jump (Sound) (e461498) EC C6 DB 80
(sound\sfx\impulse\footsteps\elite\gravel\jump)
Jump_up (Sound) (e461398) C0 A9 DB 80
(sound\sfx\impulse\footsteps\elite\gravel\jump_up)
Run (Sound) (e461198) EC 6E DB 80
(sound\sfx\impulse\footsteps\elite\gravel\run)
Shuffle (Sound) (e461298) 84 8E DB 80
(sound\sfx\impulse\footsteps\elite\gravel\shuffle)
Walk (Sound) (e461098) C8 50 DB 80
(sound\sfx\impulse\footsteps\elite\gravel\walk)
================================================
sound\sfx\impulse\footsteps\elite\hard_surface
================================================
Jump (Sound) (e4614b8) 4C C9 DB 80
(sound\sfx\impulse\footsteps\elite\hard_surface\jump)
Jump_up (Sound) (e4613b8) 94 AD DB 80
(sound\sfx\impulse\footsteps\elite\hard_surface\jump_up)
Run (Sound) (e4611b8) C0 72 DB 80
(sound\sfx\impulse\footsteps\elite\hard_surface\run)
Shuffle (Sound) (e4612b8) 58 92 DB 80
(sound\sfx\impulse\footsteps\elite\hard_surface\shuffle)
Walk (Sound) (e4610b8) 9C 54 DB 80
(sound\sfx\impulse\footsteps\elite\hard_surface\walk)
================================================
sound\sfx\impulse\footsteps\elite\jump
================================================
Genericjump (Sound) (e461458) B8 C0 DB 80
(sound\sfx\impulse\footsteps\elite\jump\genericjump)
================================================
sound\sfx\impulse\footsteps\elite\snow
================================================
Jump (Sound) (e4614d8) 20 CD DB 80
(sound\sfx\impulse\footsteps\elite\snow\jump)
Jump_up (Sound) (e4613d8) 70 B0 DB 80
(sound\sfx\impulse\footsteps\elite\snow\jump_up)
Run (Sound) (e4611d8) 94 76 DB 80
(sound\sfx\impulse\footsteps\elite\snow\run)
Shuffle (Sound) (e4612d8) 34 95 DB 80
(sound\sfx\impulse\footsteps\elite\snow\shuffle)
Walk (Sound) (e4610d8) 70 58 DB 80
(sound\sfx\impulse\footsteps\elite\snow\walk)
================================================
sound\sfx\impulse\footsteps\elite\water
================================================
Jump (Sound) (e461538) B4 D5 DB 80
(sound\sfx\impulse\footsteps\elite\water\jump)
Jump_up (Sound) (e461438) EC BB DB 80
(sound\sfx\impulse\footsteps\elite\water\jump_up)
Run (Sound) (e461238) 10 82 DB 80
(sound\sfx\impulse\footsteps\elite\water\run)
Shuffle (Sound) (e461338) 44 9E DB 80
(sound\sfx\impulse\footsteps\elite\water\shuffle)
Walk (Sound) (e461138) EC 63 DB 80
(sound\sfx\impulse\footsteps\elite\water\walk)
================================================
sound\sfx\impulse\footsteps\elite\wood
================================================
Jump (Sound) (e4614f8) 80 CF DB 80
(sound\sfx\impulse\footsteps\elite\wood\jump)
Jump_up (Sound) (e4613f8) 44 B4 DB 80
(sound\sfx\impulse\footsteps\elite\wood\jump_up)
Run (Sound) (e4611f8) 68 7A DB 80
(sound\sfx\impulse\footsteps\elite\wood\run)
Shuffle (Sound) (e4612f8) 08 99 DB 80
(sound\sfx\impulse\footsteps\elite\wood\shuffle)
Walk (Sound) (e4610f8) 44 5C DB 80
(sound\sfx\impulse\footsteps\elite\wood\walk)
================================================
sound\sfx\impulse\footsteps\flood\mud
================================================
Jump (Sound) (e45ef78) 58 95 C8 80
(sound\sfx\impulse\footsteps\flood\mud\jump)
Jump_up (Sound) (e45ef58) 84 91 C8 80
(sound\sfx\impulse\footsteps\flood\mud\jump_up)
Shuffle (Sound) (e45ef38) 24 8F C8 80
(sound\sfx\impulse\footsteps\flood\mud\shuffle)
Walk (Sound) (e45ef18) 50 8B C8 80
(sound\sfx\impulse\footsteps\flood\mud\walk)
================================================
sound\sfx\impulse\footsteps\grunt\dirt
================================================
Jump (Sound) (e4632f8) D0 89 E8 80
(sound\sfx\impulse\footsteps\grunt\dirt\jump)
Jump_up (Sound) (e463238) D8 72 E8 80
(sound\sfx\impulse\footsteps\grunt\dirt\jump_up)
Run (Sound) (e463078) 38 3E E8 80
(sound\sfx\impulse\footsteps\grunt\dirt\run)
Shuffle (Sound) (e463158) FC 59 E8 80
(sound\sfx\impulse\footsteps\grunt\dirt\shuffle)
Walk (Sound) (e462f98) E8 23 E8 80
(sound\sfx\impulse\footsteps\grunt\dirt\walk)
================================================
sound\sfx\impulse\footsteps\grunt\grass
================================================
Jump (Sound) (e4633b8) 7C 9A E8 80
(sound\sfx\impulse\footsteps\grunt\grass\jump)
Run (Sound) (e463138) 28 56 E8 80
(sound\sfx\impulse\footsteps\grunt\grass\run)
Shuffle (Sound) (e463218) 04 6F E8 80
(sound\sfx\impulse\footsteps\grunt\grass\shuffle)
Walk (Sound) (e463058) 64 3A E8 80
(sound\sfx\impulse\footsteps\grunt\grass\walk)
================================================
sound\sfx\impulse\footsteps\grunt\gravel
================================================
Jump (Sound) (e463318) 30 8C E8 80
(sound\sfx\impulse\footsteps\grunt\gravel\jump)
Jump_up (Sound) (e463258) AC 76 E8 80
(sound\sfx\impulse\footsteps\grunt\gravel\jump_up)
Run (Sound) (e463098) 0C 42 E8 80
(sound\sfx\impulse\footsteps\grunt\gravel\run)
Shuffle (Sound) (e463178) D0 5D E8 80
(sound\sfx\impulse\footsteps\grunt\gravel\shuffle)
Walk (Sound) (e462fb8) BC 27 E8 80
(sound\sfx\impulse\footsteps\grunt\gravel\walk)
================================================
sound\sfx\impulse\footsteps\grunt\hard_surface
================================================
Jump (Sound) (e463338) 90 8E E8 80
(sound\sfx\impulse\footsteps\grunt\hard_surface\jump)
Jump_up (Sound) (e463278) 80 7A E8 80
(sound\sfx\impulse\footsteps\grunt\hard_surface\jump_up)
Run (Sound) (e4630b8) E0 45 E8 80
(sound\sfx\impulse\footsteps\grunt\hard_surface\run)
Shuffle (Sound) (e463198) A4 61 E8 80
(sound\sfx\impulse\footsteps\grunt\hard_surface\shuffle)
Walk (Sound) (e462fd8) 90 2B E8 80
(sound\sfx\impulse\footsteps\grunt\hard_surface\walk)
================================================
sound\sfx\impulse\footsteps\grunt\snow
================================================
Jump (Sound) (e463358) 64 92 E8 80
(sound\sfx\impulse\footsteps\grunt\snow\jump)
Jump_up (Sound) (e463298) 5C 7D E8 80
(sound\sfx\impulse\footsteps\grunt\snow\jump_up)
Run (Sound) (e4630d8) B4 49 E8 80
(sound\sfx\impulse\footsteps\grunt\snow\run)
Shuffle (Sound) (e4631b8) 80 64 E8 80
(sound\sfx\impulse\footsteps\grunt\snow\shuffle)
Walk (Sound) (e462ff8) 64 2F E8 80
(sound\sfx\impulse\footsteps\grunt\snow\walk)
================================================
sound\sfx\impulse\footsteps\grunt\water
================================================
Jump (Sound) (e463398) 98 98 E8 80
(sound\sfx\impulse\footsteps\grunt\water\jump)
Jump_up (Sound) (e4632d8) 04 85 E8 80
(sound\sfx\impulse\footsteps\grunt\water\jump_up)
Run (Sound) (e463118) 5C 51 E8 80
(sound\sfx\impulse\footsteps\grunt\water\run)
Shuffle (Sound) (e4631f8) 30 6B E8 80
(sound\sfx\impulse\footsteps\grunt\water\shuffle)
Walk (Sound) (e463038) 0C 37 E8 80
(sound\sfx\impulse\footsteps\grunt\water\walk)
================================================
sound\sfx\impulse\footsteps\grunt\wood
================================================
Jump (Sound) (e463378) C4 94 E8 80
(sound\sfx\impulse\footsteps\grunt\wood\jump)
Jump_up (Sound) (e4632b8) 30 81 E8 80
(sound\sfx\impulse\footsteps\grunt\wood\jump_up)
Run (Sound) (e4630f8) 88 4D E8 80
(sound\sfx\impulse\footsteps\grunt\wood\run)
Shuffle (Sound) (e4631d8) 54 68 E8 80
(sound\sfx\impulse\footsteps\grunt\wood\shuffle)
Walk (Sound) (e463018) 38 33 E8 80
(sound\sfx\impulse\footsteps\grunt\wood\walk)
================================================
sound\sfx\impulse\footsteps\hunter\dirt
================================================
Jump (Sound) (e46d298) 68 6E 1E 81
(sound\sfx\impulse\footsteps\hunter\dirt\jump)
Jump_up (Sound) (e46d1d8) 70 57 1E 81
(sound\sfx\impulse\footsteps\hunter\dirt\jump_up)
Run (Sound) (e46d018) D0 22 1E 81
(sound\sfx\impulse\footsteps\hunter\dirt\run)
Shuffle (Sound) (e46d0f8) 94 3E 1E 81
(sound\sfx\impulse\footsteps\hunter\dirt\shuffle)
Walk (Sound) (e46cf38) 80 08 1E 81
(sound\sfx\impulse\footsteps\hunter\dirt\walk)
================================================
sound\sfx\impulse\footsteps\hunter\grass
================================================
Jump (Sound) (e46d358) 14 7F 1E 81
(sound\sfx\impulse\footsteps\hunter\grass\jump)
Run (Sound) (e46d0d8) C0 3A 1E 81
(sound\sfx\impulse\footsteps\hunter\grass\run)
Shuffle (Sound) (e46d1b8) 9C 53 1E 81
(sound\sfx\impulse\footsteps\hunter\grass\shuffle)
Walk (Sound) (e46cff8) FC 1E 1E 81
(sound\sfx\impulse\footsteps\hunter\grass\walk)
================================================
sound\sfx\impulse\footsteps\hunter\gravel
================================================
Jump (Sound) (e46d2b8) C8 70 1E 81
(sound\sfx\impulse\footsteps\hunter\gravel\jump)
Jump_up (Sound) (e46d1f8) 44 5B 1E 81
(sound\sfx\impulse\footsteps\hunter\gravel\jump_up)
Run (Sound) (e46d038) A4 26 1E 81
(sound\sfx\impulse\footsteps\hunter\gravel\run)
Shuffle (Sound) (e46d118) 68 42 1E 81
(sound\sfx\impulse\footsteps\hunter\gravel\shuffle)
Walk (Sound) (e46cf58) 54 0C 1E 81
(sound\sfx\impulse\footsteps\hunter\gravel\walk)
================================================
sound\sfx\impulse\footsteps\hunter\hard_surface
================================================
Jump (Sound) (e46d2d8) 28 73 1E 81
(sound\sfx\impulse\footsteps\hunter\hard_surface\jump)
Jump_up (Sound) (e46d218) 18 5F 1E 81
(sound\sfx\impulse\footsteps\hunter\hard_surface\jump_up)
Run (Sound) (e46d058) 78 2A 1E 81
(sound\sfx\impulse\footsteps\hunter\hard_surface\run)
Shuffle (Sound) (e46d138) 3C 46 1E 81
(sound\sfx\impulse\footsteps\hunter\hard_surface\shuffle)
Walk (Sound) (e46cf78) 28 10 1E 81
(sound\sfx\impulse\footsteps\hunter\hard_surface\walk)
================================================
sound\sfx\impulse\footsteps\hunter\snow
================================================
Jump (Sound) (e46d2f8) FC 76 1E 81
(sound\sfx\impulse\footsteps\hunter\snow\jump)
Jump_up (Sound) (e46d238) F4 61 1E 81
(sound\sfx\impulse\footsteps\hunter\snow\jump_up)
Run (Sound) (e46d078) 4C 2E 1E 81
(sound\sfx\impulse\footsteps\hunter\snow\run)
Shuffle (Sound) (e46d158) 18 49 1E 81
(sound\sfx\impulse\footsteps\hunter\snow\shuffle)
Walk (Sound) (e46cf98) FC 13 1E 81
(sound\sfx\impulse\footsteps\hunter\snow\walk)
================================================
sound\sfx\impulse\footsteps\hunter\water
================================================
Jump (Sound) (e46d338) 30 7D 1E 81
(sound\sfx\impulse\footsteps\hunter\water\jump)
Jump_up (Sound) (e46d278) 9C 69 1E 81
(sound\sfx\impulse\footsteps\hunter\water\jump_up)
Run (Sound) (e46d0b8) F4 35 1E 81
(sound\sfx\impulse\footsteps\hunter\water\run)
Shuffle (Sound) (e46d198) C8 4F 1E 81
(sound\sfx\impulse\footsteps\hunter\water\shuffle)
Walk (Sound) (e46cfd8) A4 1B 1E 81
(sound\sfx\impulse\footsteps\hunter\water\walk)
================================================
sound\sfx\impulse\footsteps\hunter\wood
================================================
Jump (Sound) (e46d318) 5C 79 1E 81
(sound\sfx\impulse\footsteps\hunter\wood\jump)
Jump_up (Sound) (e46d258) C8 65 1E 81
(sound\sfx\impulse\footsteps\hunter\wood\jump_up)
Run (Sound) (e46d098) 20 32 1E 81
(sound\sfx\impulse\footsteps\hunter\wood\run)
Shuffle (Sound) (e46d178) EC 4C 1E 81
(sound\sfx\impulse\footsteps\hunter\wood\shuffle)
Walk (Sound) (e46cfb8) D0 17 1E 81
(sound\sfx\impulse\footsteps\hunter\wood\walk)
================================================
sound\sfx\impulse\glass
================================================
Glass_large (Sound) (e464458) BC 51 EB 80
(sound\sfx\impulse\glass\glass_large)
Glass_medium (Sound) (e464438) 5C 4F EB 80
(sound\sfx\impulse\glass\glass_medium)
Glass_small (Sound) (e464418) 78 4D EB 80
(sound\sfx\impulse\glass\glass_small)
================================================
sound\sfx\impulse\impacts
================================================
Ar_water (Sound) (e4662f8) A8 10 F3 80
(sound\sfx\impulse\impacts\ar_water)
Blood_splatters (Sound) (e45b898) 98 7B B0 80
(sound\sfx\impulse\impacts\blood_splatters)
Broken_door (Sound) (e46aa38) B4 44 07 81
(sound\sfx\impulse\impacts\broken_door)
Bullet_ricc (Sound) (e460ef8) 14 F0 DA 80
(sound\sfx\impulse\impacts\bullet_ricc)
Bullets_projectile (Sound) (e468558) D0 07 FC 80
(sound\sfx\impulse\impacts\bullets_projectile)
C40_generator_overload (Sound) (e46e378) 0C 3A 2D 81
(sound\sfx\impulse\impacts\c40_generator_overload)
Dirt_burst (Sound) (e467558) 8C B4 F6 80
(sound\sfx\impulse\impacts\dirt_burst)
Dirt_skid (Sound) (e463f58) 7C A2 EA 80
(sound\sfx\impulse\impacts\dirt_skid)
Dirthits (Sound) (e465e18) 48 FE F1 80
(sound\sfx\impulse\impacts\dirthits)
Elite_sword_boom (Sound) (e46dff8) D4 F1 2C 81
(sound\sfx\impulse\impacts\elite_sword_boom)
Fleshhit (Sound) (e45ead8) 28 E5 C7 80
(sound\sfx\impulse\impacts\fleshhit)
Flood_limbs (Sound) (e45ecd8) 6C 07 C8 80
(sound\sfx\impulse\impacts\flood_limbs)
Glass_hits (Sound) (e467df8) 1C 9E F8 80
(sound\sfx\impulse\impacts\glass_hits)
Granhit (Sound) (e467cd8) 70 71 F8 80
(sound\sfx\impulse\impacts\granhit)
Ice_hits (Sound) (e466338) E8 16 F3 80
(sound\sfx\impulse\impacts\ice_hits)
Jeep_hit_solid (Sound) (e463ef8) 3C 8E EA 80
(sound\sfx\impulse\impacts\jeep_hit_solid)
Large_explosion (Sound) (e46a878) B8 F9 06 81
(sound\sfx\impulse\impacts\large_explosion)
Lrgrocks (Sound) (e460618) 9C D2 D9 80
(sound\sfx\impulse\impacts\lrgrocks)
Med_dirthits (Sound) (e462b78) 70 70 E7 80
(sound\sfx\impulse\impacts\med_dirthits)
Med_explosion (Sound) (e46a698) 98 8F 05 81
(sound\sfx\impulse\impacts\med_explosion)
Med_splash (Sound) (e46edf8) F0 C5 2F 81
(sound\sfx\impulse\impacts\med_splash)
Medrocks (Sound) (e4605f8) D8 CC D9 80
(sound\sfx\impulse\impacts\medrocks)
Metal_chip_med (Sound) (e459958) AC BC 9D 80
(sound\sfx\impulse\impacts\metal_chip_med)
Metal_chips (Sound) (e459938) 54 B9 9D 80
(sound\sfx\impulse\impacts\metal_chips)
Metalhit (Sound) (e462858) 98 CF E6 80
(sound\sfx\impulse\impacts\metalhit)
Needle_ricc (Sound) (e46b858) C0 53 0A 81
(sound\sfx\impulse\impacts\needle_ricc)
Needler_projectile (Sound) (e46b778) D8 3E 0A 81
(sound\sfx\impulse\impacts\needler_projectile)
Needler_super_expl (Sound) (e46b718) 78 35 0A 81
(sound\sfx\impulse\impacts\needler_super_expl)
Panel_death (Sound) (e4637d8) 60 A8 E9 80
(sound\sfx\impulse\impacts\panel_death)
Panel_details (Sound) (e463738) EC 9B E9 80
(sound\sfx\impulse\impacts\panel_details)
Plasrif_projectile (Sound) (e460378) 1C 9B D9 80
(sound\sfx\impulse\impacts\plasrif_projectile)
Sentinel_death (Sound) (e4598d8) 6C B4 9D 80
(sound\sfx\impulse\impacts\sentinel_death)
Sentinel_impact (Sound) (e459bf8) A4 BD 9E 80
(sound\sfx\impulse\impacts\sentinel_impact)
Smallrock (Sound) (e4605d8) 88 C8 D9 80
(sound\sfx\impulse\impacts\smallrock)
Snow_hits (Sound) (e467d18) 2C 7A F8 80
(sound\sfx\impulse\impacts\snow_hits)
Vehicle_impact (Sound) (e464338) A8 36 EB 80
(sound\sfx\impulse\impacts\vehicle_impact)
Warthog_suspension (Sound) (e463ed8) E4 8A EA 80
(sound\sfx\impulse\impacts\warthog_suspension)
Water_burst (Sound) (e462eb8) 6C EF E7 80
(sound\sfx\impulse\impacts\water_burst)
Water_driving (Sound) (e464018) B4 B8 EA 80
(sound\sfx\impulse\impacts\water_driving)
Water_tires (Sound) (e464218) E4 22 EB 80
(sound\sfx\impulse\impacts\water_tires)
Woodhit (Sound) (e465f38) 54 18 F2 80
(sound\sfx\impulse\impacts\woodhit)
================================================
sound\sfx\impulse\material_effects
================================================
Impacts_concrete (Sound) (e45feb8) AC A3 D7 80
(sound\sfx\impulse\material_effects\impacts_concrete)
Impacts_dirt (Sound) (e45fe98) C8 A1 D7 80
(sound\sfx\impulse\material_effects\impacts_dirt)
Impacts_glass (Sound) (e45ff58) 18 AE D7 80
(sound\sfx\impulse\material_effects\impacts_glass)
Impacts_grass (Sound) (e45ff98) E0 B1 D7 80
(sound\sfx\impulse\material_effects\impacts_grass)
Impacts_grating (Sound) (e45ff18) DC A8 D7 80
(sound\sfx\impulse\material_effects\impacts_grating)
Impacts_metal (Sound) (e45ff38) C0 AA D7 80
(sound\sfx\impulse\material_effects\impacts_metal)
Impacts_snow (Sound) (e45fed8) 14 A5 D7 80
(sound\sfx\impulse\material_effects\impacts_snow)
Impacts_water (Sound) (e45ff78) 80 AF D7 80
(sound\sfx\impulse\material_effects\impacts_water)
Impacts_wood (Sound) (e45fef8) 7C A6 D7 80
(sound\sfx\impulse\material_effects\impacts_wood)
Weapon (Material Effects) (e45fe78) 40 9A D7 80
(sound\sfx\impulse\material_effects\weapon)
================================================
sound\sfx\impulse\melee
================================================
Assault_impact (Sound) (e468c38) 70 72 FD 80
(sound\sfx\impulse\melee\assault_impact)
Melee_armor (Sound) (e46f978) 54 76 33 81
(sound\sfx\impulse\melee\melee_armor)
Melee_concrete (Sound) (e46f878) D8 62 33 81
(sound\sfx\impulse\melee\melee_concrete)
Melee_dirt (Sound) (e46f858) 78 60 33 81
(sound\sfx\impulse\melee\melee_dirt)
Melee_glass (Sound) (e46f938) 18 71 33 81
(sound\sfx\impulse\melee\melee_glass)
Melee_grass (Sound) (e46f9b8) 14 7B 33 81
(sound\sfx\impulse\melee\melee_grass)
Melee_grating (Sound) (e46f8d8) F0 6A 33 81
(sound\sfx\impulse\melee\melee_grating)
Melee_impact_fleshy (Sound) (e46f958) FC 72 33 81
(sound\sfx\impulse\melee\melee_impact_fleshy)
Melee_metal (Sound) (e46f8f8) D4 6C 33 81
(sound\sfx\impulse\melee\melee_metal)
Melee_rubber (Sound) (e46f918) B0 6F 33 81
(sound\sfx\impulse\melee\melee_rubber)
Melee_snow (Sound) (e46f898) 30 66 33 81
(sound\sfx\impulse\melee\melee_snow)
Melee_water (Sound) (e46f998) B4 78 33 81
(sound\sfx\impulse\melee\melee_water)
Melee_wood (Sound) (e46f8b8) 14 68 33 81
(sound\sfx\impulse\melee\melee_wood)
Needle_impact (Sound) (e46b338) 40 97 08 81
(sound\sfx\impulse\melee\needle_impact)
Pistol_impact (Sound) (e4683b8) B4 CE F9 80
(sound\sfx\impulse\melee\pistol_impact)
Plasma_impact (Sound) (e460078) 04 C1 D7 80
(sound\sfx\impulse\melee\plasma_impact)
Rlauncher_impact (Sound) (e467138) 90 8F F4 80
(sound\sfx\impulse\melee\rlauncher_impact)
Shotgun_impact (Sound) (e467a18) 70 53 F7 80
(sound\sfx\impulse\melee\shotgun_impact)
================================================
sound\sfx\impulse\panel
================================================
Activate_panel (Effect) (e45cbd8) 30 EA B2 80
(sound\sfx\impulse\panel\activate_panel)
Activate_panel (Sound) (e45cbf8) 3C EB B2 80
(sound\sfx\impulse\panel\activate_panel)
================================================
sound\sfx\impulse\shellcasings
================================================
Ar_casings (Material Effects) (e468a58) 3C 30 FD 80
(sound\sfx\impulse\shellcasings\ar_casings)
Double_shell_dirt (Sound) (e468a98) 1C 3B FD 80
(sound\sfx\impulse\shellcasings\double_shell_dirt)
Double_shell_metal (Sound) (e468af8) 34 43 FD 80
(sound\sfx\impulse\shellcasings\double_shell_metal)
Multi_shell_dirt (Sound) (e468ab8) F8 3D FD 80
(sound\sfx\impulse\shellcasings\multi_shell_dirt)
Multi_shell_metal (Sound) (e468b18) 10 46 FD 80
(sound\sfx\impulse\shellcasings\multi_shell_metal)
Shotgun_casings (Material Effects) (e468118) 98 80 F9 80
(sound\sfx\impulse\shellcasings\shotgun_casings)
Shotgun_shell_dirt (Sound) (e468138) 20 88 F9 80
(sound\sfx\impulse\shellcasings\shotgun_shell_dirt)
Shotgun_shell_thick_metal (Sound) (e468158) 78 8B F9 80
(sound\sfx\impulse\shellcasings\shotgun_shell_thick_metal)
Shotgun_shell_thin_metal (Sound) (e468178) C8 8F F9 80
(sound\sfx\impulse\shellcasings\shotgun_shell_thin_metal)
Single_shell_dirt (Sound) (e468a78) C4 37 FD 80
(sound\sfx\impulse\shellcasings\single_shell_dirt)
Single_shell_metal (Sound) (e468ad8) DC 3F FD 80
(sound\sfx\impulse\shellcasings\single_shell_metal)
================================================
sound\sfx\impulse\weapon_drops
================================================
Assault_impact (Sound) (e468bf8) 68 6E FD 80
(sound\sfx\impulse\weapon_drops\assault_impact)
Pistol_impact (Sound) (e468358) 08 CA F9 80
(sound\sfx\impulse\weapon_drops\pistol_impact)
Plasma_impact (Sound) (e45ffb8) C4 B3 D7 80
(sound\sfx\impulse\weapon_drops\plasma_impact)
Rlauncher_impact (Sound) (e4670f8) 88 8B F4 80
(sound\sfx\impulse\weapon_drops\rlauncher_impact)
Shotgun_impact (Sound) (e4679d8) 68 4F F7 80
(sound\sfx\impulse\weapon_drops\shotgun_impact)
================================================
sound\sfx\ui
================================================
Forward (Sound) (e4701b8) 4C 76 34 81
(sound\sfx\ui\forward)
Health_low_heart (Looping Sound) (e45baf8) 64 A7 B0 80
(sound\sfx\ui\health_low_heart)
Health_low_heart (Sound) (e45bb18) 58 A8 B0 80
(sound\sfx\ui\health_low_heart)
Pickup_health (Sound) (e466598) 20 63 F3 80
(sound\sfx\ui\pickup_health)
Shield_charge (Looping Sound) (e45ba38) 50 A0 B0 80
(sound\sfx\ui\shield_charge)
Shield_charge (Sound) (e45ba58) 44 A1 B0 80
(sound\sfx\ui\shield_charge)
Shield_depleted (Looping Sound) (e45bab8) 08 A5 B0 80
(sound\sfx\ui\shield_depleted)
Shield_depleted (Sound) (e45bad8) FC A5 B0 80
(sound\sfx\ui\shield_depleted)
Shield_hit (Sound) (e45ba18) E8 9E B0 80
(sound\sfx\ui\shield_hit)
Shield_low (Looping Sound) (e45ba78) AC A2 B0 80
(sound\sfx\ui\shield_low)
Shield_low (Sound) (e45ba98) A0 A3 B0 80
(sound\sfx\ui\shield_low)
================================================
sound\sfx\vehicles
================================================
Banshee_contrail (Looping Sound) (e463918) 5C C4 E9 80
(sound\sfx\vehicles\banshee_contrail)
Banshee_contrail (Sound) (e463938) 50 C5 E9 80
(sound\sfx\vehicles\banshee_contrail)
Banshee_engine (Looping Sound) (e4638d8) 00 C2 E9 80
(sound\sfx\vehicles\banshee_engine)
Banshee_engine (Sound) (e4638f8) F4 C2 E9 80
(sound\sfx\vehicles\banshee_engine)
C_turret (Looping Sound) (e464678) E8 F6 EB 80
(sound\sfx\vehicles\c_turret)
C_turret1 (Sound) (e4646b8) E4 F9 EB 80
(sound\sfx\vehicles\c_turret1)
C_turret2 (Sound) (e464698) 7C F8 EB 80
(sound\sfx\vehicles\c_turret2)
Covydrop (Sound) (e464ad8) 58 FA EC 80
(sound\sfx\vehicles\covydrop)
Covydrop (Looping Sound) (e464ab8) C4 F8 EC 80
(sound\sfx\vehicles\covydrop)
Covydrop2 (Sound) (e464af8) C0 FB EC 80
(sound\sfx\vehicles\covydrop2)
Ghost (Looping Sound) (e464e78) D8 14 EE 80
(sound\sfx\vehicles\ghost)
Ghost_in (Sound) (e464e98) CC 15 EE 80
(sound\sfx\vehicles\ghost_in)
Ghost_lp (Sound) (e464eb8) 34 17 EE 80
(sound\sfx\vehicles\ghost_lp)
Ghost_out (Sound) (e464ed8) 9C 18 EE 80
(sound\sfx\vehicles\ghost_out)
Monitor_amb (Looping Sound) (e459538) F0 54 9C 80
(sound\sfx\vehicles\monitor_amb)
Monitor_amb (Sound) (e459558) E4 55 9C 80
(sound\sfx\vehicles\monitor_amb)
Monitor_move (Looping Sound) (e459578) 44 58 9C 80
(sound\sfx\vehicles\monitor_move)
Monitor_move (Sound) (e459598) 38 59 9C 80
(sound\sfx\vehicles\monitor_move)
Sent_engine (Looping Sound) (e459e18) BC D9 9E 80
(sound\sfx\vehicles\sent_engine)
Sent_engine (Sound) (e459e38) B0 DA 9E 80
(sound\sfx\vehicles\sent_engine)
Sent_laser (Looping Sound) (e459dd8) 68 D6 9E 80
(sound\sfx\vehicles\sent_laser)
Sent_laser_impact (Sound) (e459f18) 24 06 9F 80
(sound\sfx\vehicles\sent_laser_impact)
Sent_laser_loop (Sound) (e459df8) 5C D7 9E 80
(sound\sfx\vehicles\sent_laser_loop)
Warthog_7_engine (Looping Sound) (e465b58) 44 AA F1 80
(sound\sfx\vehicles\warthog_7_engine)
Warthog_7_engine (Sound) (e465b98) 40 AD F1 80
(sound\sfx\vehicles\warthog_7_engine)
Warthog_7_in (Sound) (e465b78) D8 AB F1 80
(sound\sfx\vehicles\warthog_7_in)
Warthog_7_out (Sound) (e465bb8) F4 B0 F1 80
(sound\sfx\vehicles\warthog_7_out)
Warthog_engine5 (Sound) (e465bd8) 5C B2 F1 80
(sound\sfx\vehicles\warthog_engine5)
Wraith (Looping Sound) (e465278) A8 D5 EF 80
(sound\sfx\vehicles\wraith)
Wraith_eng1 (Sound) (e4652b8) A4 D8 EF 80
(sound\sfx\vehicles\wraith_eng1)
Wraith_eng2 (Sound) (e4652f8) 74 DB EF 80
(sound\sfx\vehicles\wraith_eng2)
Wraith_in (Sound) (e465298) 3C D7 EF 80
(sound\sfx\vehicles\wraith_in)
Wraith_out (Sound) (e4652d8) 0C DA EF 80
(sound\sfx\vehicles\wraith_out)
Wraith_projectile (Looping Sound) (e4653d8) 18 06 F0 80
(sound\sfx\vehicles\wraith_projectile)
Wraith_projectile (Sound) (e4653f8) 0C 07 F0 80
(sound\sfx\vehicles\wraith_projectile)
================================================
sound\sfx\weapons\assault rifle
================================================
Dryfire (Sound) (e467778) 68 FF F6 80
(sound\sfx\weapons\assault rifle\dryfire)
Fire (Sound) (e468ff8) 14 DD FF 80
(sound\sfx\weapons\assault rifle\fire)
Flashlight (Sound) (e45b958) 18 87 B0 80
(sound\sfx\weapons\assault rifle\flashlight)
Weapon ready (Sound) (e468d18) D8 30 FF 80
(sound\sfx\weapons\assault rifle\weapon ready)
================================================
sound\sfx\weapons\chaingun
================================================
Fire (Sound) (e466398) E8 2C F3 80
(sound\sfx\weapons\chaingun\fire)
================================================
sound\sfx\weapons\frag grenade
================================================
Bouncedirt (Sound) (e46ecf8) A0 AD 2F 81
(sound\sfx\weapons\frag grenade\bouncedirt)
Bouncemetal (Sound) (e46ed58) 94 B7 2F 81
(sound\sfx\weapons\frag grenade\bouncemetal)
Expl (Sound) (e4635d8) C0 7D E9 80
(sound\sfx\weapons\frag grenade\expl)
Throwgren (Sound) (e46ec38) B4 8C 2F 81
(sound\sfx\weapons\frag grenade\throwgren)
================================================
sound\sfx\weapons\fuel rod gun
================================================
Explosion (Sound) (e463cd8) D4 40 EA 80
(sound\sfx\weapons\fuel rod gun\explosion)
Fire (Sound) (e463e38) 40 81 EA 80
(sound\sfx\weapons\fuel rod gun\fire)
================================================
sound\sfx\weapons\needler
================================================
Dryfire (Sound) (e46b9f8) E8 92 0A 81
(sound\sfx\weapons\needler\dryfire)
Expl (Sound) (e46b758) 78 3C 0A 81
(sound\sfx\weapons\needler\expl)
Fire (Sound) (e46b9b8) 7C 8F 0A 81
(sound\sfx\weapons\needler\fire)
Granite (Sound) (e46b7f8) 10 4C 0A 81
(sound\sfx\weapons\needler\granite)
================================================
sound\sfx\weapons\pistol
================================================
Dryfire (Sound) (e4681b8) 90 97 F9 80
(sound\sfx\weapons\pistol\dryfire)
Eject (Sound) (e4689b8) 10 21 FD 80
(sound\sfx\weapons\pistol\eject)
Fire (Sound) (e468998) A8 1F FD 80
(sound\sfx\weapons\pistol\fire)
================================================
sound\sfx\weapons\plasma grenade
================================================
Plasma_projectile (Looping Sound) (e46eed8) 20 E9 2F 81
(sound\sfx\weapons\plasma grenade\plasma_projectile)
Plasma_projectile (Sound) (e46eef8) 14 EA 2F 81
(sound\sfx\weapons\plasma grenade\plasma_projectile)
Plasmagrenexpl (Sound) (e466cb8) 34 09 F4 80
(sound\sfx\weapons\plasma grenade\plasmagrenexpl)
================================================
sound\sfx\weapons\plasma rifle
================================================
Charge (Sound) (e462478) 3C B1 E4 80
(sound\sfx\weapons\plasma rifle\charge)
Chargefire (Sound) (e462f38) AC FA E7 80
(sound\sfx\weapons\plasma rifle\chargefire)
Charging (Looping Sound) (e462438) E0 AE E4 80
(sound\sfx\weapons\plasma rifle\charging)
Fire (Sound) (e460f38) 6C 05 DB 80
(sound\sfx\weapons\plasma rifle\fire)
Overheat (Sound) (e460fb8) C8 0C DB 80
(sound\sfx\weapons\plasma rifle\overheat)
Plasmahit (Sound) (e4603d8) C0 A7 D9 80
(sound\sfx\weapons\plasma rifle\plasmahit)
Sparks_plasma (Sound) (e462b58) 94 6D E7 80
(sound\sfx\weapons\plasma rifle\sparks_plasma)
Startcharge (Sound) (e462458) D4 AF E4 80
(sound\sfx\weapons\plasma rifle\startcharge)
================================================
sound\sfx\weapons\rocket launcher
================================================
Fire (Sound) (e467758) 84 FD F6 80
(sound\sfx\weapons\rocket launcher\fire)
Rl_projectile (Looping Sound) (e4674d8) 50 AA F6 80
(sound\sfx\weapons\rocket launcher\rl_projectile)
Rl_projectile (Sound) (e4674f8) 44 AB F6 80
(sound\sfx\weapons\rocket launcher\rl_projectile)
================================================
sound\sfx\weapons\shield fx
================================================
Covy_shield (Looping Sound) (e45dd98) 28 10 BC 80
(sound\sfx\weapons\shield fx\covy_shield)
Covy_shield (Sound) (e45ddb8) 1C 11 BC 80
(sound\sfx\weapons\shield fx\covy_shield)
Deplete (Sound) (e45dd78) C0 0E BC 80
(sound\sfx\weapons\shield fx\deplete)
Hits (Sound) (e4660f8) FC 91 F2 80
(sound\sfx\weapons\shield fx\hits)
================================================
sound\sfx\weapons\shotgun
================================================
Fire (Sound) (e4680b8) 80 74 F9 80
(sound\sfx\weapons\shotgun\fire)
================================================
sound\sfx\weapons\sniper rifle
================================================
Fire (Sound) (e469a38) F4 1A 03 81
(sound\sfx\weapons\sniper rifle\fire)
Night_vision_off (Effect) (e46f758) 44 4E 33 81
(sound\sfx\weapons\sniper rifle\night_vision_off)
Night_vision_on (Effect) (e46f718) D0 4B 33 81
(sound\sfx\weapons\sniper rifle\night_vision_on)
Sniper_10x_zoom (Sound) (e467358) 08 7E F6 80
(sound\sfx\weapons\sniper rifle\sniper_10x_zoom)
Sniper_2x_zoom (Sound) (e467338) A0 7C F6 80
(sound\sfx\weapons\sniper rifle\sniper_2x_zoom)
Sniper_nightscope_off (Sound) (e46f778) 50 4F 33 81
(sound\sfx\weapons\sniper rifle\sniper_nightscope_off)
Sniper_nightscope_on (Sound) (e46f738) DC 4C 33 81
(sound\sfx\weapons\sniper rifle\sniper_nightscope_on)
================================================
sound\sfx\weapons\weapon_anims
================================================
Ar_melee (Sound) (e468cf8) F4 2E FF 80
(sound\sfx\weapons\weapon_anims\ar_melee)
Ar_reload (Sound) (e468cd8) 8C 2D FF 80
(sound\sfx\weapons\weapon_anims\ar_reload)
Needle_melee (Sound) (e46b438) 0C DF 09 81
(sound\sfx\weapons\weapon_anims\needle_melee)
Needle_posing (Sound) (e46b3d8) D4 DA 09 81
(sound\sfx\weapons\weapon_anims\needle_posing)
Needle_ready (Sound) (e46b418) A4 DD 09 81
(sound\sfx\weapons\weapon_anims\needle_ready)
Needle_reload (Sound) (e46b3f8) 3C DC 09 81
(sound\sfx\weapons\weapon_anims\needle_reload)
Pistol_melee (Sound) (e468478) 0C E4 FB 80
(sound\sfx\weapons\weapon_anims\pistol_melee)
Pistol_posing (Sound) (e468498) F0 E5 FB 80
(sound\sfx\weapons\weapon_anims\pistol_posing)
Pistol_ready (Sound) (e4684b8) 58 E7 FB 80
(sound\sfx\weapons\weapon_anims\pistol_ready)
Pistol_reload (Sound) (e4684d8) C0 E8 FB 80
(sound\sfx\weapons\weapon_anims\pistol_reload)
Plaspistol_melee (Sound) (e462598) C0 6A E6 80
(sound\sfx\weapons\weapon_anims\plaspistol_melee)
Plaspistol_overheat (Sound) (e462538) 88 66 E6 80
(sound\sfx\weapons\weapon_anims\plaspistol_overheat)
Plaspistol_overheat_exit (Sound) (e4625b8) 20 6D E6 80
(sound\sfx\weapons\weapon_anims\plaspistol_overheat_exit)
Plaspistol_posing (Sound) (e462558) F0 67 E6 80
(sound\sfx\weapons\weapon_anims\plaspistol_posing)
Plaspistol_ready (Sound) (e462578) 58 69 E6 80
(sound\sfx\weapons\weapon_anims\plaspistol_ready)
Plasrifle_melee (Sound) (e460178) 24 53 D9 80
(sound\sfx\weapons\weapon_anims\plasrifle_melee)
Plasrifle_oh_exit (Sound) (e460158) BC 51 D9 80
(sound\sfx\weapons\weapon_anims\plasrifle_oh_exit)
Plasrifle_overheat (Sound) (e4600f8) 84 4D D9 80
(sound\sfx\weapons\weapon_anims\plasrifle_overheat)
Plasrifle_posing (Sound) (e460138) 54 50 D9 80
(sound\sfx\weapons\weapon_anims\plasrifle_posing)
Plasrifle_ready (Sound) (e460118) EC 4E D9 80
(sound\sfx\weapons\weapon_anims\plasrifle_ready)
Rocket_fire (Sound) (e4671b8) E0 5C F6 80
(sound\sfx\weapons\weapon_anims\rocket_fire)
Rocket_melee (Sound) (e467258) E8 63 F6 80
(sound\sfx\weapons\weapon_anims\rocket_melee)
Rocket_posing (Sound) (e467238) 80 62 F6 80
(sound\sfx\weapons\weapon_anims\rocket_posing)
Rocket_ready (Sound) (e467218) 18 61 F6 80
(sound\sfx\weapons\weapon_anims\rocket_ready)
Rocket_reload_e (Sound) (e4671f8) B0 5F F6 80
(sound\sfx\weapons\weapon_anims\rocket_reload_e)
Rocket_reload_f (Sound) (e4671d8) 48 5E F6 80
(sound\sfx\weapons\weapon_anims\rocket_reload_f)
Shotgun_fire (Sound) (e467af8) 38 36 F8 80
(sound\sfx\weapons\weapon_anims\shotgun_fire)
Shotgun_melee (Sound) (e467b98) 30 3F F8 80
(sound\sfx\weapons\weapon_anims\shotgun_melee)
Shotgun_posing (Sound) (e467bd8) 7C 42 F8 80
(sound\sfx\weapons\weapon_anims\shotgun_posing)
Shotgun_ready (Sound) (e467b18) A0 37 F8 80
(sound\sfx\weapons\weapon_anims\shotgun_ready)
Shotgun_reload1_1 (Sound) (e467b38) 08 39 F8 80
(sound\sfx\weapons\weapon_anims\shotgun_reload1_1)
Shotgun_reload2_1 (Sound) (e467b58) 68 3B F8 80
(sound\sfx\weapons\weapon_anims\shotgun_reload2_1)
Shotgun_reload3 (Sound) (e467b78) C8 3D F8 80
(sound\sfx\weapons\weapon_anims\shotgun_reload3)
Shotgun_reload4 (Sound) (e467bb8) 14 41 F8 80
(sound\sfx\weapons\weapon_anims\shotgun_reload4)
Sniper_melee (Sound) (e4693d8) E4 C9 01 81
(sound\sfx\weapons\weapon_anims\sniper_melee)
Sniper_posing (Sound) (e469378) AC C5 01 81
(sound\sfx\weapons\weapon_anims\sniper_posing)
Sniper_ready (Sound) (e4693f8) C8 CB 01 81
(sound\sfx\weapons\weapon_anims\sniper_ready)
Sniper_reload_empty (Sound) (e4693b8) 7C C8 01 81
(sound\sfx\weapons\weapon_anims\sniper_reload_empty)
Sniper_reload_full (Sound) (e469398) 14 C7 01 81
(sound\sfx\weapons\weapon_anims\sniper_reload_full)
================================================
sound\sfx\weapons\weapon_pickup_ammo
================================================
Ar_ammo (Sound) (e466f58) D0 43 F4 80
(sound\sfx\weapons\weapon_pickup_ammo\ar_ammo)
Grenade_ammo (Sound) (e466b18) 9C DE F3 80
(sound\sfx\weapons\weapon_pickup_ammo\grenade_ammo)
Grenade_plas_ammo (Sound) (e466d18) 10 10 F4 80
(sound\sfx\weapons\weapon_pickup_ammo\grenade_plas_ammo)
Needle_ammo (Sound) (e46b478) A8 E4 09 81
(sound\sfx\weapons\weapon_pickup_ammo\needle_ammo)
Pistol_ammo (Sound) (e466958) E4 BA F3 80
(sound\sfx\weapons\weapon_pickup_ammo\pistol_ammo)
Rocket_ammo (Sound) (e466838) 38 A2 F3 80
(sound\sfx\weapons\weapon_pickup_ammo\rocket_ammo)
Shotgun_ammo (Sound) (e466698) 8C 7A F3 80
(sound\sfx\weapons\weapon_pickup_ammo\shotgun_ammo)
Sniper_ammo (Sound) (e466e38) 24 2B F4 80
(sound\sfx\weapons\weapon_pickup_ammo\sniper_ammo)
================================================
sound\sinomatixx
================================================
Bash_monitor (Sound) (e45ce58) B4 BC B8 80
(sound\sinomatixx\bash_monitor)
================================================
sound\sinomatixx_foley
================================================
C40_chief_shuffle (Sound) (e45d1d8) D8 18 B9 80
(sound\sinomatixx_foley\c40_chief_shuffle)
C40_insertion_foley (Looping Sound) (e45cd78) 70 20 B3 80
(sound\sinomatixx_foley\c40_insertion_foley)
C40_insertion_foley (Sound) (e45cd98) 64 21 B3 80
(sound\sinomatixx_foley\c40_insertion_foley)
Chief_insert_chip (Sound) (e45d038) A0 00 B9 80
(sound\sinomatixx_foley\chief_insert_chip)
Teleportation_short (Sound) (e45c958) 58 89 B2 80
(sound\sinomatixx_foley\teleportation_short)
================================================
sound\sinomatixx_music
================================================
C40_extraction_music (Looping Sound) (e45d418) 0C 55 B9 80
(sound\sinomatixx_music\c40_extraction_music)
C40_extraction_music (Sound) (e45d438) 00 56 B9 80
(sound\sinomatixx_music\c40_extraction_music)
C40_insertion_music01 (Looping Sound) (e45cc38) 00 F3 B2 80
(sound\sinomatixx_music\c40_insertion_music01)
C40_insertion_music01 (Sound) (e45cc58) F4 F3 B2 80
(sound\sinomatixx_music\c40_insertion_music01)
C40_insertion_music02 (Looping Sound) (e45ce98) 98 BF B8 80
(sound\sinomatixx_music\c40_insertion_music02)
C40_insertion_music02 (Sound) (e45ceb8) 8C C0 B8 80
(sound\sinomatixx_music\c40_insertion_music02)
C40_insertion_music03 (Looping Sound) (e45d298) 98 23 B9 80
(sound\sinomatixx_music\c40_insertion_music03)
C40_insertion_music03 (Sound) (e45d2b8) 8C 24 B9 80
(sound\sinomatixx_music\c40_insertion_music03)
================================================
sound\sound environments
================================================
Arena (Sound Environment) (e4711d8) 88 04 36 81
(sound\sound environments\arena)
Cave (Sound Environment) (e4711f8) D0 04 36 81
(sound\sound environments\cave)
Concert_hall (Sound Environment) (e471218) 18 05 36 81
(sound\sound environments\concert_hall)
Hallway (Sound Environment) (e471238) 60 05 36 81
(sound\sound environments\hallway)
Hangar (Sound Environment) (e471258) A8 05 36 81
(sound\sound environments\hangar)
Quarry (Sound Environment) (e471278) F0 05 36 81
(sound\sound environments\quarry)
Stone_room (Sound Environment) (e471298) 38 06 36 81
(sound\sound environments\stone_room)
================================================
ui
================================================
Interstate (Font) (e46f158) 58 0D 30 81
(ui\interstate)
Large_ui (Font) (e46f238) 90 88 31 81
(ui\large_ui)
Multiplayer_game_text (Unicode String) (e46f9d8) 74 7D 33 81
(ui\multiplayer_game_text)
Small_ui (Font) (e46f258) B0 1D 32 81
(ui\small_ui)
================================================
ui\hud
================================================
Banshee (Unit HUD Interface) (e463998) 08 CA E9 80
(ui\hud\banshee)
Counter (HUD Number) (e46f3d8) EC B4 32 81
(ui\hud\counter)
Cyborg (Unit HUD Interface) (e45b998) CC 8A B0 80
(ui\hud\cyborg)
Cyborg body (Meter) (e46f6f8) AC 41 33 81
(ui\hud\cyborg body)
Cyborg shield (Meter) (e46f6d8) 58 1B 33 81
(ui\hud\cyborg shield)
Cyborg_mp (Unit HUD Interface) (e45bb38) C0 A9 B0 80
(ui\hud\cyborg_mp)
Default (Grenade HUD Interface) (e46ec58) 1C 8E 2F 81
(ui\hud\default)
Default (HUD Globals) (e46f218) 10 7F 31 81
(ui\hud\default)
Empty (Weapon HUD Interface) (e46f318) 5C A9 32 81
(ui\hud\empty)
Ghost (Unit HUD Interface) (e464ef8) 04 1A EE 80
(ui\hud\ghost)
Gunner (Unit HUD Interface) (e4664b8) 58 4C F3 80
(ui\hud\gunner)
Hud messages (HUD Message Text) (e46f2d8) 0C 9F 32 81
(ui\hud\hud messages)
Hud_icon_messages (Unicode String) (e46f2b8) C4 9A 32 81
(ui\hud\hud_icon_messages)
Hud_item_messages (Unicode String) (e46f278) 2C 82 32 81
(ui\hud\hud_item_messages)
Master (Weapon HUD Interface) (e4601d8) 7C 60 D9 80
(ui\hud\master)
Master plasma (Weapon HUD Interface) (e4601b8) B0 57 D9 80
(ui\hud\master plasma)
Master rounds (Weapon HUD Interface) (e467298) 60 6C F6 80
(ui\hud\master rounds)
Passenger_2 (Unit HUD Interface) (e466498) EC 46 F3 80
(ui\hud\passenger_2)
Plasma_flare (Grenade HUD Interface) (e46ee38) E0 C8 2F 81
(ui\hud\plasma_flare)
Warthog driver (Unit HUD Interface) (e466478) 80 41 F3 80
(ui\hud\warthog driver)
================================================
ui\hud\bitmaps
================================================
Hud_health_base (Bitmap) (e46f6b8) 7C 1A 33 81
(ui\hud\bitmaps\hud_health_base)
Hud_msg_icons_sm (Bitmap) (e46f458) C4 B9 32 81
(ui\hud\bitmaps\hud_msg_icons_sm)
Hud_multiplayer (Bitmap) (e46f398) 68 B0 32 81
(ui\hud\bitmaps\hud_multiplayer)
Hud_sensor_blip (Bitmap) (e46f418) 0C B8 32 81
(ui\hud\bitmaps\hud_sensor_blip)
Hud_sensor_blip_custom (Bitmap) (e46f438) E8 B8 32 81
(ui\hud\bitmaps\hud_sensor_blip_custom)
Hud_sweeper (Bitmap) (e46f358) B0 AE 32 81
(ui\hud\bitmaps\hud_sweeper)
Hud_sweeper_mask (Bitmap) (e46f378) 8C AF 32 81
(ui\hud\bitmaps\hud_sweeper_mask)
================================================
ui\hud\bitmaps\combined
================================================
Hud_ammo_alphas (Bitmap) (e4672b8) 80 75 F6 80
(ui\hud\bitmaps\combined\hud_ammo_alphas)
Hud_ammo_meters (Bitmap) (e460238) 34 6A D9 80
(ui\hud\bitmaps\combined\hud_ammo_meters)
Hud_ammo_outlines (Bitmap) (e460218) 08 68 D9 80
(ui\hud\bitmaps\combined\hud_ammo_outlines)
Hud_ammo_type_icons (Bitmap) (e460258) 30 6E D9 80
(ui\hud\bitmaps\combined\hud_ammo_type_icons)
Hud_counter_numbers (Bitmap) (e46f3f8) 50 B5 32 81
(ui\hud\bitmaps\combined\hud_counter_numbers)
Hud_damage_arrows (Bitmap) (e46f338) 54 AD 32 81
(ui\hud\bitmaps\combined\hud_damage_arrows)
Hud_msg_icons (Bitmap) (e46f298) 18 90 32 81
(ui\hud\bitmaps\combined\hud_msg_icons)
Hud_reticle_warnings (Bitmap) (e4601f8) CC 62 D9 80
(ui\hud\bitmaps\combined\hud_reticle_warnings)
Hud_reticles (Bitmap) (e460278) CC 70 D9 80
(ui\hud\bitmaps\combined\hud_reticles)
Hud_unit_backgrounds (Bitmap) (e45b9b8) 94 92 B0 80
(ui\hud\bitmaps\combined\hud_unit_backgrounds)
Hud_unit_meters (Bitmap) (e45b9d8) B0 98 B0 80
(ui\hud\bitmaps\combined\hud_unit_meters)
Hud_waypoints (Bitmap) (e46f2f8) 20 A6 32 81
(ui\hud\bitmaps\combined\hud_waypoints)
Hud_weapon_backgrounds (Bitmap) (e45b9f8) 4C 9C B0 80
(ui\hud\bitmaps\combined\hud_weapon_backgrounds)
================================================
ui\hud\bitmaps\pistol
================================================
Pistol_scope_mask (Bitmap) (e4672f8) E8 7A F6 80
(ui\hud\bitmaps\pistol\pistol_scope_mask)
Pistol_scope_mask split (Bitmap) (e467318) C4 7B F6 80
(ui\hud\bitmaps\pistol\pistol_scope_mask split)
================================================
ui\hud\bitmaps\sniper
================================================
Caption (Bitmap) (e4694f8) A4 EB 01 81
(ui\hud\bitmaps\sniper\caption)
Hud_reticles_scope (Bitmap) (e4672d8) 6C 79 F6 80
(ui\hud\bitmaps\sniper\hud_reticles_scope)
Sniper_scope_crosshairs2 (Bitmap) (e4694b8) 6C E6 01 81
(ui\hud\bitmaps\sniper\sniper_scope_crosshairs2)
Sniper_scope_crosshairs_sm (Bitmap) (e4694d8) 08 E9 01 81
(ui\hud\bitmaps\sniper\sniper_scope_crosshairs_sm)
Sniper_scope_mask2 (Bitmap) (e469518) A0 EC 01 81
(ui\hud\bitmaps\sniper\sniper_scope_mask2)
Sniper_scope_mask_sm (Bitmap) (e469538) 7C ED 01 81
(ui\hud\bitmaps\sniper\sniper_scope_mask_sm)
================================================
ui\shell
================================================
Solo (UI Item Collection) (e46fa18) 08 85 33 81
(ui\shell\solo)
================================================
ui\shell\bitmaps
================================================
A_butn_sm (Bitmap) (e46fd98) 48 F0 33 81
(ui\shell\bitmaps\a_butn_sm)
Alert_bkd (Bitmap) (e46fd18) E0 CD 33 81
(ui\shell\bitmaps\alert_bkd)
B_butn_sm (Bitmap) (e46fe18) 60 FB 33 81
(ui\shell\bitmaps\b_butn_sm)
Black (Bitmap) (e470198) 70 75 34 81
(ui\shell\bitmaps\black)
Helpbox_center (Bitmap) (e470378) B4 AE 34 81
(ui\shell\bitmaps\helpbox_center)
Helpbox_left (Bitmap) (e470338) EC A9 34 81
(ui\shell\bitmaps\helpbox_left)
Helpbox_right (Bitmap) (e4703b8) 7C B3 34 81
(ui\shell\bitmaps\helpbox_right)
Loading (Bitmap) (e470878) BC 4E 35 81
(ui\shell\bitmaps\loading)
Menu_bkds (Bitmap) (e46fc58) 08 B9 33 81
(ui\shell\bitmaps\menu_bkds)
Pausebox2_center (Bitmap) (e46faf8) AC 9B 33 81
(ui\shell\bitmaps\pausebox2_center)
Pausebox2_left (Bitmap) (e46fab8) E4 96 33 81
(ui\shell\bitmaps\pausebox2_left)
Pausebox2_right (Bitmap) (e46fb38) 74 A0 33 81
(ui\shell\bitmaps\pausebox2_right)
Pausebox_center (Bitmap) (e46fbb8) 04 AA 33 81
(ui\shell\bitmaps\pausebox_center)
Pausebox_left (Bitmap) (e46fb78) 3C A5 33 81
(ui\shell\bitmaps\pausebox_left)
Pausebox_right (Bitmap) (e46fbf8) CC AE 33 81
(ui\shell\bitmaps\pausebox_right)
Postgame_carnage_report (Bitmap) (e46f0d8) E8 09 30 81
(ui\shell\bitmaps\postgame_carnage_report)
Semi_transparent_grey (Bitmap) (e46fa58) 50 8C 33 81
(ui\shell\bitmaps\semi_transparent_grey)
White (Bitmap) (e46f9f8) 2C 84 33 81
(ui\shell\bitmaps\white)
Xdemos_wait (Bitmap) (e470818) 58 44 35 81
(ui\shell\bitmaps\xdemos_wait)
================================================
ui\shell\error
================================================
Aborting_to_dashboard_please_wait (UI Item) (e4707f8) 94 3F 35 81
(ui\shell\error\aborting_to_dashboard_please_wait)
Confirm_buttons (UI Item) (e46fd58) 30 E7 33 81
(ui\shell\error\confirm_buttons)
Confirm_quit (UI Item) (e470138) DC 67 34 81
(ui\shell\error\confirm_quit)
Confirm_quit_modal_halfscreen (UI Item) (e470118) 80 62 34 81
(ui\shell\error\confirm_quit_modal_halfscreen)
Confirm_quit_text_box (UI Item) (e470158) B8 6C 34 81
(ui\shell\error\confirm_quit_text_box)
Confirm_restartatsave (UI Item) (e46fcd8) 18 C5 33 81
(ui\shell\error\confirm_restartatsave)
Confirm_restartatsave_modal_fullscreen (UI Item) (e46fcb8) BC BF 33 81
(ui\shell\error\confirm_restartatsave_modal_fullscreen)
Confirm_restartatsave_modal_halfscreen (UI Item) (e470098) 18 4F 34 81
(ui\shell\error\confirm_restartatsave_modal_halfscreen)
Confirm_restartatsave_text_box (UI Item) (e46fcf8) F4 C9 33 81
(ui\shell\error\confirm_restartatsave_text_box)
Confirm_restartlevel (UI Item) (e46fed8) FC 0E 34 81
(ui\shell\error\confirm_restartlevel)
Confirm_restartlevel_modal_fullscreen (UI Item) (e46feb8) A0 09 34 81
(ui\shell\error\confirm_restartlevel_modal_fullscreen)
Confirm_restartlevel_modal_halfscreen (UI Item) (e4700d8) A8 58 34 81
(ui\shell\error\confirm_restartlevel_modal_halfscreen)
Confirm_restartlevel_text_box (UI Item) (e46fef8) D8 13 34 81
(ui\shell\error\confirm_restartlevel_text_box)
Error_abort_to_dashboard (UI Item) (e4707d8) 88 3A 35 81
(ui\shell\error\error_abort_to_dashboard)
Error_abort_to_dashboard_you_have_no_choice (UI Item) (e470838) 34 45 35 81
(ui\shell\error\error_abort_to_dashboard_you_have_no_choice)
Error_headers (Unicode String) (e46fe78) 14 04 34 81
(ui\shell\error\error_headers)
Error_modal (UI Item) (e4701d8) B4 77 34 81
(ui\shell\error\error_modal)
Error_modal_fullscreen (UI Item) (e470178) A4 70 34 81
(ui\shell\error\error_modal_fullscreen)
Error_modal_halfscreen (UI Item) (e470258) 78 88 34 81
(ui\shell\error\error_modal_halfscreen)
Error_non_modal (UI Item) (e470298) 10 92 34 81
(ui\shell\error\error_non_modal)
Error_nonmodal_fullscreen (UI Item) (e470278) 44 8D 34 81
(ui\shell\error\error_nonmodal_fullscreen)
Error_nonmodal_halfscreen (UI Item) (e4702b8) 9C 96 34 81
(ui\shell\error\error_nonmodal_halfscreen)
Error_text_box (UI Item) (e4701f8) 90 7C 34 81
(ui\shell\error\error_text_box)
Header_error (UI Item) (e470218) A0 80 34 81
(ui\shell\error\header_error)
Header_saving (UI Item) (e46ff98) AC 2A 34 81
(ui\shell\error\header_saving)
Header_warning (UI Item) (e46fe58) 28 00 34 81
(ui\shell\error\header_warning)
Warning_saving_file_screen_fakery (UI Item) (e46ff58) A4 21 34 81
(ui\shell\error\warning_saving_file_screen_fakery)
Warning_saving_file_screen_ingame (UI Item) (e46ff38) 40 1C 34 81
(ui\shell\error\warning_saving_file_screen_ingame)
Warning_saving_file_text_ingame (UI Item) (e46ff78) C0 26 34 81
(ui\shell\error\warning_saving_file_text_ingame)
================================================
ui\shell\main_menu
================================================
=accept_sm (UI Item) (e46fdb8) 24 F1 33 81
(ui\shell\main_menu\=accept_sm)
=cancel_sm (UI Item) (e46fe38) 3C FC 33 81
(ui\shell\main_menu\=cancel_sm)
=dismiss_sm (UI Item) (e470238) 8C 84 34 81
(ui\shell\main_menu\=dismiss_sm)
=select_sm (UI Item) (e470018) C0 3B 34 81
(ui\shell\main_menu\=select_sm)
A_butn_sm (UI Item) (e46fd78) 5C EC 33 81
(ui\shell\main_menu\a_butn_sm)
B_butn_sm (UI Item) (e46fdf8) 74 F7 33 81
(ui\shell\main_menu\b_butn_sm)
Button_key (Unicode String) (e46fdd8) 10 F5 33 81
(ui\shell\main_menu\button_key)
Button_key_sm (UI Item) (e46fff8) 94 36 34 81
(ui\shell\main_menu\button_key_sm)
Loading_screen (UI Item) (e470858) 40 4A 35 81
(ui\shell\main_menu\loading_screen)
================================================
ui\shell\solo_game\pause_game
================================================
Coop_pause_list (UI Item) (e470058) B8 45 34 81
(ui\shell\solo_game\pause_game\coop_pause_list)
Coop_quit_to_main_menu_button (UI Item) (e4700f8) 04 5E 34 81
(ui\shell\solo_game\pause_game\coop_quit_to_main_menu_button)
Coop_restart_at_save_point_button (UI Item) (e470078) E4 4A 34 81
(ui\shell\solo_game\pause_game\coop_restart_at_save_point_button)
Coop_restart_level_button (UI Item) (e4700b8) 74 54 34 81
(ui\shell\solo_game\pause_game\coop_restart_level_button)
Mission_objective_text (UI Item) (e46ffb8) 98 2E 34 81
(ui\shell\solo_game\pause_game\mission_objective_text)
Mission_objectives_caption (UI Item) (e46ffd8) A8 32 34 81
(ui\shell\solo_game\pause_game\mission_objectives_caption)
Pause_dialog_bkd (UI Item) (e46fa78) 2C 8D 33 81
(ui\shell\solo_game\pause_game\pause_dialog_bkd)
Pause_game (UI Item) (e46fa38) 44 86 33 81
(ui\shell\solo_game\pause_game\pause_game)
Pause_game_options (Unicode String) (e46fc78) 14 BA 33 81
(ui\shell\solo_game\pause_game\pause_game_options)
Pause_game_split_screen (UI Item) (e470038) AC 3F 34 81
(ui\shell\solo_game\pause_game\pause_game_split_screen)
Pause_list (UI Item) (e46fc18) A8 AF 33 81
(ui\shell\solo_game\pause_game\pause_list)
Pausebox2_left (UI Item) (e46fa98) F8 92 33 81
(ui\shell\solo_game\pause_game\pausebox2_left)
Pausebox2_left_center (UI Item) (e46fad8) C0 97 33 81
(ui\shell\solo_game\pause_game\pausebox2_left_center)
Pausebox2_right (UI Item) (e46fb18) 88 9C 33 81
(ui\shell\solo_game\pause_game\pausebox2_right)
Pausebox_left (UI Item) (e46fb58) 50 A1 33 81
(ui\shell\solo_game\pause_game\pausebox_left)
Pausebox_right (UI Item) (e46fbd8) E0 AA 33 81
(ui\shell\solo_game\pause_game\pausebox_right)
Pausebox_right_center (UI Item) (e46fb98) 18 A6 33 81
(ui\shell\solo_game\pause_game\pausebox_right_center)
Quit_to_main_menu_button (UI Item) (e46ff18) C4 17 34 81
(ui\shell\solo_game\pause_game\quit_to_main_menu_button)
Restart_at_save_point_button (UI Item) (e46fc98) 88 BB 33 81
(ui\shell\solo_game\pause_game\restart_at_save_point_button)
Restart_level_button (UI Item) (e46fe98) 6C 05 34 81
(ui\shell\solo_game\pause_game\restart_level_button)
Resume_game_button (UI Item) (e46fc38) D4 B4 33 81
(ui\shell\solo_game\pause_game\resume_game_button)
================================================
ui\shell\solo_game\player_help
================================================
Gameplay_tip (Unicode String) (e470438) 48 C3 34 81
(ui\shell\solo_game\player_help\gameplay_tip)
Gameplay_tip_label (UI Item) (e470418) 5C BF 34 81
(ui\shell\solo_game\player_help\gameplay_tip_label)
Help_dialog_bkd (UI Item) (e4702f8) 24 A1 34 81
(ui\shell\solo_game\player_help\help_dialog_bkd)
Helpbox_center (UI Item) (e470358) C8 AA 34 81
(ui\shell\solo_game\player_help\helpbox_center)
Helpbox_left (UI Item) (e470318) 00 A6 34 81
(ui\shell\solo_game\player_help\helpbox_left)
Helpbox_right (UI Item) (e470398) 90 AF 34 81
(ui\shell\solo_game\player_help\helpbox_right)
Player_help_screen_a10 (UI Item) (e4702d8) 68 9B 34 81
(ui\shell\solo_game\player_help\player_help_screen_a10)
Player_help_screen_a30 (UI Item) (e470498) 44 CC 34 81
(ui\shell\solo_game\player_help\player_help_screen_a30)
Player_help_screen_a50 (UI Item) (e4704f8) A4 DA 34 81
(ui\shell\solo_game\player_help\player_help_screen_a50)
Player_help_screen_b30 (UI Item) (e470558) 50 E5 34 81
(ui\shell\solo_game\player_help\player_help_screen_b30)
Player_help_screen_b40 (UI Item) (e4705b8) 9C EF 34 81
(ui\shell\solo_game\player_help\player_help_screen_b40)
Player_help_screen_c10 (UI Item) (e470618) 30 06 35 81
(ui\shell\solo_game\player_help\player_help_screen_c10)
Player_help_screen_c20 (UI Item) (e470678) DC 10 35 81
(ui\shell\solo_game\player_help\player_help_screen_c20)
Player_help_screen_c40 (UI Item) (e4706d8) 88 1B 35 81
(ui\shell\solo_game\player_help\player_help_screen_c40)
Player_help_screen_d20 (UI Item) (e470718) 30 25 35 81
(ui\shell\solo_game\player_help\player_help_screen_d20)
Player_help_screen_d40 (UI Item) (e470778) DC 2F 35 81
(ui\shell\solo_game\player_help\player_help_screen_d40)
Player_help_screen_text_a10 (UI Item) (e4703d8) 58 B4 34 81
(ui\shell\solo_game\player_help\player_help_screen_text_a10)
Player_help_screen_text_a30 (UI Item) (e4704b8) 00 D2 34 81
(ui\shell\solo_game\player_help\player_help_screen_text_a30)
Player_help_screen_text_a50 (UI Item) (e470518) 60 E0 34 81
(ui\shell\solo_game\player_help\player_help_screen_text_a50)
Player_help_screen_text_b30 (UI Item) (e470578) 0C EB 34 81
(ui\shell\solo_game\player_help\player_help_screen_text_b30)
Player_help_screen_text_b40 (UI Item) (e4705d8) 58 F5 34 81
(ui\shell\solo_game\player_help\player_help_screen_text_b40)
Player_help_screen_text_c10 (UI Item) (e470638) EC 0B 35 81
(ui\shell\solo_game\player_help\player_help_screen_text_c10)
Player_help_screen_text_c20 (UI Item) (e470698) 98 16 35 81
(ui\shell\solo_game\player_help\player_help_screen_text_c20)
Player_help_screen_text_c40 (UI Item) (e4706f8) 44 21 35 81
(ui\shell\solo_game\player_help\player_help_screen_text_c40)
Player_help_screen_text_d20 (UI Item) (e470738) EC 2A 35 81
(ui\shell\solo_game\player_help\player_help_screen_text_d20)
Player_help_screen_text_d40 (UI Item) (e470798) 98 35 35 81
(ui\shell\solo_game\player_help\player_help_screen_text_d40)
Player_help_text_a10 (Unicode String) (e4703f8) 44 B8 34 81
(ui\shell\solo_game\player_help\player_help_text_a10)
Player_help_text_a30 (Unicode String) (e4704d8) EC D5 34 81
(ui\shell\solo_game\player_help\player_help_text_a30)
Player_help_text_a50 (Unicode String) (e470538) 4C E4 34 81
(ui\shell\solo_game\player_help\player_help_text_a50)
Player_help_text_b30 (Unicode String) (e470598) F8 EE 34 81
(ui\shell\solo_game\player_help\player_help_text_b30)
Player_help_text_b40 (Unicode String) (e4705f8) 44 F9 34 81
(ui\shell\solo_game\player_help\player_help_text_b40)
Player_help_text_c10 (Unicode String) (e470658) D8 0F 35 81
(ui\shell\solo_game\player_help\player_help_text_c10)
Player_help_text_c20 (Unicode String) (e4706b8) 84 1A 35 81
(ui\shell\solo_game\player_help\player_help_text_c20)
Player_help_text_c40 (Unicode String) (e46eb78) 5C 79 2F 81
(ui\shell\solo_game\player_help\player_help_text_c40)
Player_help_text_d20 (Unicode String) (e470758) D8 2E 35 81
(ui\shell\solo_game\player_help\player_help_text_d20)
Player_help_text_d40 (Unicode String) (e4707b8) 84 39 35 81
(ui\shell\solo_game\player_help\player_help_text_d40)
Press_a_label (UI Item) (e470478) 58 C8 34 81
(ui\shell\solo_game\player_help\press_a_label)
Press_start_label (UI Item) (e470458) CC C3 34 81
(ui\shell\solo_game\player_help\press_start_label)
================================================
ui\shell\strings
================================================
Displayed_error_messages (Unicode String) (e46fd38) BC CE 33 81
(ui\shell\strings\displayed_error_messages)
================================================
vehicles
================================================
Vehicle (Material Effects) (e463f18) 10 92 EA 80
(vehicles\vehicle)
================================================
vehicles\banshee
================================================
Banshee (Vehicle) (e4633d8) DC 9C E8 80
(vehicles\banshee\banshee)
Banshee (Model) (e4633f8) 68 AA E8 80
(vehicles\banshee\banshee)
Banshee (Animation Trigger) (e463538) 6C C6 E8 80
(vehicles\banshee\banshee)
Banshee (Collision Model) (e463558) 6C D0 E8 80
(vehicles\banshee\banshee)
Banshee (Physics) (e463838) 10 AF E9 80
(vehicles\banshee\banshee)
Banshee bolt (Projectile) (e463a18) 30 DF E9 80
(vehicles\banshee\banshee bolt)
Banshee bolt (Light) (e463a38) 34 F8 E9 80
(vehicles\banshee\banshee bolt)
Banshee bolt (Light Volume) (e463a78) 04 FB E9 80
(vehicles\banshee\banshee bolt)
Banshee bolt (Damage) (e463a98) 00 FD E9 80
(vehicles\banshee\banshee bolt)
Banshee cockpit (Light) (e463858) D8 BB E9 80
(vehicles\banshee\banshee cockpit)
Banshee cockpit (Lensflare) (e463878) 38 BD E9 80
(vehicles\banshee\banshee cockpit)
Banshee fuel rod (Projectile) (e463af8) D0 0A EA 80
(vehicles\banshee\banshee fuel rod)
Banshee fuel rod fire (Effect) (e463e18) 8C 7B EA 80
(vehicles\banshee\banshee fuel rod fire)
Banshee gun (Weapon) (e4639b8) 74 CF E9 80
(vehicles\banshee\banshee gun)
Banshee gun (Weapon HUD Interface) (e4639f8) 0C DC E9 80
(vehicles\banshee\banshee gun)
Banshee gun fire beam (Effect) (e463ab8) A0 FF E9 80
(vehicles\banshee\banshee gun fire beam)
Banshee pilot (Actor Variant) (e4639d8) D4 D9 E9 80
(vehicles\banshee\banshee pilot)
Banshee wing (Light) (e463958) B8 C6 E9 80
(vehicles\banshee\banshee wing)
Banshee wing (Lensflare) (e463978) 18 C8 E9 80
(vehicles\banshee\banshee wing)
Banshee wingtip contrail (Contrail) (e463898) A8 BE E9 80
(vehicles\banshee\banshee wingtip contrail)
Fuel rod explosion (Effect) (e463c78) 08 34 EA 80
(vehicles\banshee\fuel rod explosion)
Fuel rod explosion (Damage) (e463c98) 54 37 EA 80
(vehicles\banshee\fuel rod explosion)
Fuel rod trigger (Damage) (e463e98) F8 85 EA 80
(vehicles\banshee\fuel rod trigger)
Trigger (Damage) (e463ad8) 30 08 EA 80
(vehicles\banshee\trigger)
================================================
vehicles\banshee\bitmaps
================================================
Banshee (Bitmap) (e463438) D4 BD E8 80
(vehicles\banshee\bitmaps\banshee)
Banshee contrail (Bitmap) (e4638b8) 24 C1 E9 80
(vehicles\banshee\bitmaps\banshee contrail)
Banshee multi (Bitmap) (e463458) B0 BE E8 80
(vehicles\banshee\bitmaps\banshee multi)
Banshee_burned (Bitmap) (e463498) 44 C1 E8 80
(vehicles\banshee\bitmaps\banshee_burned)
Banshee_burned multi (Bitmap) (e4634b8) 20 C2 E8 80
(vehicles\banshee\bitmaps\banshee_burned multi)
Cubemap banshee (Bitmap) (e45de98) C0 1D BC 80
(vehicles\banshee\bitmaps\cubemap banshee)
Detail banshee (Bitmap) (e45de78) E4 1C BC 80
(vehicles\banshee\bitmaps\detail banshee)
================================================
vehicles\banshee\effects
================================================
Antigravity particles (Effect) (e464498) 78 56 EB 80
(vehicles\banshee\effects\antigravity particles)
Partial damage (Effect) (e463578) 50 5B E9 80
(vehicles\banshee\effects\partial damage)
================================================
vehicles\banshee\shaders
================================================
Banshee (Shader Model) (e463418) 1C BC E8 80
(vehicles\banshee\shaders\banshee)
Banshee_burned (Shader Model) (e463478) 8C BF E8 80
(vehicles\banshee\shaders\banshee_burned)
================================================
vehicles\c gun turret
================================================
Bolt (Damage) (e464818) 74 2B EC 80
(vehicles\c gun turret\bolt)
C gun turret (Vehicle) (e4644b8) 44 58 EB 80
(vehicles\c gun turret\c gun turret)
C gun turret (Model) (e4644d8) 3C 63 EB 80
(vehicles\c gun turret\c gun turret)
C gun turret (Animation Trigger) (e464618) E4 7C EB 80
(vehicles\c gun turret\c gun turret)
C gun turret (Collision Model) (e464638) E4 92 EB 80
(vehicles\c gun turret\c gun turret)
C gun turret (Physics) (e464658) 20 F3 EB 80
(vehicles\c gun turret\c gun turret)
C gun turret (Weapon HUD Interface) (e464738) 2C 09 EC 80
(vehicles\c gun turret\c gun turret)
C gun turret (Projectile) (e464758) 7C 0B EC 80
(vehicles\c gun turret\c gun turret)
C gun turret (Contrail) (e464778) 40 23 EC 80
(vehicles\c gun turret\c gun turret)
C gun turret gun (Weapon) (e4646f8) E4 FC EB 80
(vehicles\c gun turret\c gun turret gun)
C gun turret gunner (Actor Variant) (e464718) F4 06 EC 80
(vehicles\c gun turret\c gun turret gunner)
Plasma (Light) (e4647d8) 24 28 EC 80
(vehicles\c gun turret\plasma)
Plasma (Lensflare) (e4647f8) 84 29 EC 80
(vehicles\c gun turret\plasma)
================================================
vehicles\c gun turret\bitmaps
================================================
C_gun_turret_contrail (Bitmap) (e464798) BC 25 EC 80
(vehicles\c gun turret\bitmaps\c_gun_turret_contrail)
Gun turret base (Bitmap) (e464518) F8 70 EB 80
(vehicles\c gun turret\bitmaps\gun turret base)
Gun turret base multi (Bitmap) (e464538) D4 71 EB 80
(vehicles\c gun turret\bitmaps\gun turret base multi)
Gun turret weapon (Bitmap) (e464578) 68 74 EB 80
(vehicles\c gun turret\bitmaps\gun turret weapon)
Gun turret weapon multi (Bitmap) (e464598) 44 75 EB 80
(vehicles\c gun turret\bitmaps\gun turret weapon multi)
================================================
vehicles\c gun turret\effects
================================================
C gun turret beam (Effect) (e4647b8) 98 26 EC 80
(vehicles\c gun turret\effects\c gun turret beam)
C gun turret fire (Effect) (e4648d8) E8 40 EC 80
(vehicles\c gun turret\effects\c gun turret fire)
Impact sand (Effect) (e464838) 14 2E EC 80
(vehicles\c gun turret\effects\impact sand)
Impact snow (Effect) (e4648b8) C4 39 EC 80
(vehicles\c gun turret\effects\impact snow)
================================================
vehicles\c gun turret\shaders
================================================
Beam tendril (Shader Transparency) (e4645b8) 20 76 EB 80
(vehicles\c gun turret\shaders\beam tendril)
Gun turret base (Shader Model) (e4644f8) 40 6F EB 80
(vehicles\c gun turret\shaders\gun turret base)
Gun turret weapon (Shader Model) (e464558) B0 72 EB 80
(vehicles\c gun turret\shaders\gun turret weapon)
================================================
vehicles\c_dropship
================================================
C_dropship (Vehicle) (e464938) 40 4C EC 80
(vehicles\c_dropship\c_dropship)
C_dropship (Model) (e464958) D0 64 EC 80
(vehicles\c_dropship\c_dropship)
C_dropship (Animation Trigger) (e464a58) 04 7C EC 80
(vehicles\c_dropship\c_dropship)
C_dropship (Collision Model) (e464a78) 08 9C EC 80
(vehicles\c_dropship\c_dropship)
C_dropship (Physics) (e464a98) 7C F2 EC 80
(vehicles\c_dropship\c_dropship)
================================================
vehicles\c_dropship\bitmaps
================================================
C_dropship (Bitmap) (e464998) D0 71 EC 80
(vehicles\c_dropship\bitmaps\c_dropship)
C_dropship_multi (Bitmap) (e4649b8) AC 72 EC 80
(vehicles\c_dropship\bitmaps\c_dropship_multi)
Shield mask (Bitmap) (e464a38) 28 7B EC 80
(vehicles\c_dropship\bitmaps\shield mask)
Shield offset (Bitmap) (e464a18) 4C 7A EC 80
(vehicles\c_dropship\bitmaps\shield offset)
================================================
vehicles\c_dropship\cd_gun
================================================
Cd gun turret gun (Weapon) (e464bd8) E4 31 ED 80
(vehicles\c_dropship\cd_gun\cd gun turret gun)
Cd gun turret gunner (Actor Variant) (e464b18) 28 FD EC 80
(vehicles\c_dropship\cd_gun\cd gun turret gunner)
Cd gun turret gunner (Actor) (e464b38) 60 FF EC 80
(vehicles\c_dropship\cd_gun\cd gun turret gunner)
Cd_gun (Biped) (e464b58) 58 04 ED 80
(vehicles\c_dropship\cd_gun\cd_gun)
Cd_gun (Model) (e464b78) 90 09 ED 80
(vehicles\c_dropship\cd_gun\cd_gun)
Cd_gun (Animation Trigger) (e464b98) D0 0D ED 80
(vehicles\c_dropship\cd_gun\cd_gun)
Cd_gun (Collision Model) (e464bb8) F8 1D ED 80
(vehicles\c_dropship\cd_gun\cd_gun)
================================================
vehicles\c_dropship\effects
================================================
Antigravity particles (Effect) (e464bf8) F4 3B ED 80
(vehicles\c_dropship\effects\antigravity particles)
================================================
vehicles\c_dropship\shaders
================================================
C_dropship (Shader Model) (e464978) 18 70 EC 80
(vehicles\c_dropship\shaders\c_dropship)
C_dropship_fresnel (Shader Model) (e4649d8) 88 73 EC 80
(vehicles\c_dropship\shaders\c_dropship_fresnel)
Dropshield tractor beam (Shader Transparency) (e4649f8) 40 75 EC 80
(vehicles\c_dropship\shaders\dropshield tractor beam)
================================================
vehicles\ghost
================================================
Ghost (Vehicle) (e464c18) C0 3D ED 80
(vehicles\ghost\ghost)
Ghost (Model) (e464c38) A8 48 ED 80
(vehicles\ghost\ghost)
Ghost (Animation Trigger) (e464d78) 08 6B ED 80
(vehicles\ghost\ghost)
Ghost (Collision Model) (e464d98) 04 73 ED 80
(vehicles\ghost\ghost)
Ghost (Physics) (e464dd8) F0 0A EE 80
(vehicles\ghost\ghost)
Ghost bolt (Projectile) (e464f78) A8 2C EE 80
(vehicles\ghost\ghost bolt)
Ghost bolt (Light) (e464f98) AC 45 EE 80
(vehicles\ghost\ghost bolt)
Ghost bolt (Light Volume) (e464fb8) 0C 47 EE 80
(vehicles\ghost\ghost bolt)
Ghost bolt (Damage) (e464fd8) 08 49 EE 80
(vehicles\ghost\ghost bolt)
Ghost bolt (Lensflare) (e463a58) 94 F9 E9 80
(vehicles\ghost\ghost bolt)
Ghost cockpit (Light) (e464df8) 38 0F EE 80
(vehicles\ghost\ghost cockpit)
Ghost cockpit (Lensflare) (e464e18) 98 10 EE 80
(vehicles\ghost\ghost cockpit)
Ghost gun (Weapon) (e464f18) 70 1F EE 80
(vehicles\ghost\ghost gun)
Ghost gun (Weapon HUD Interface) (e464f58) 58 2A EE 80
(vehicles\ghost\ghost gun)
Ghost gun fire beam (Effect) (e464ff8) A8 4B EE 80
(vehicles\ghost\ghost gun fire beam)
Ghost pilot (Actor Variant) (e464f38) 20 28 EE 80
(vehicles\ghost\ghost pilot)
Ghost running (Light) (e464e38) 08 12 EE 80
(vehicles\ghost\ghost running)
Ghost running (Lensflare) (e464e58) 68 13 EE 80
(vehicles\ghost\ghost running)
Trigger (Damage) (e465018) 38 54 EE 80
(vehicles\ghost\trigger)
================================================
vehicles\ghost\bitmaps
================================================
Ghost (Bitmap) (e464c78) B8 60 ED 80
(vehicles\ghost\bitmaps\ghost)
Ghost multi (Bitmap) (e464c98) 94 61 ED 80
(vehicles\ghost\bitmaps\ghost multi)
Ghost_destroyed (Bitmap) (e464d18) 98 67 ED 80
(vehicles\ghost\bitmaps\ghost_destroyed)
Ghost_destroyed_multi (Bitmap) (e464d38) 74 68 ED 80
(vehicles\ghost\bitmaps\ghost_destroyed_multi)
================================================
vehicles\ghost\shaders
================================================
Damaged ghost hull metal (Shader Model) (e464cf8) E0 65 ED 80
(vehicles\ghost\shaders\damaged ghost hull metal)
Damaged ghost self illuminated (Shader Model) (e464d58) 50 69 ED 80
(vehicles\ghost\shaders\damaged ghost self illuminated)
Ghost hull diffuse shine (Shader Model) (e464cd8) 28 64 ED 80
(vehicles\ghost\shaders\ghost hull diffuse shine)
Ghost hull metal (Shader Model) (e464c58) 00 5F ED 80
(vehicles\ghost\shaders\ghost hull metal)
Ghost self illuminated (Shader Model) (e464cb8) 70 62 ED 80
(vehicles\ghost\shaders\ghost self illuminated)
================================================
vehicles\scorpion\bitmaps
================================================
Headlight_lens_flare (Bitmap) (e459218) 50 07 9C 80
(vehicles\scorpion\bitmaps\headlight_lens_flare)
================================================
vehicles\warthog
================================================
Bullet (Projectile) (e465cd8) 24 CF F1 80
(vehicles\warthog\bullet)
Bullet (Damage) (e465d38) 48 E9 F1 80
(vehicles\warthog\bullet)
Headlights (Light) (e465a78) CC 9F F1 80
(vehicles\warthog\headlights)
Headlights (Lensflare) (e465a98) 2C A1 F1 80
(vehicles\warthog\headlights)
Headlights light (Light) (e465ab8) 9C A2 F1 80
(vehicles\warthog\headlights light)
Tailights (Lensflare) (e465b18) 38 A6 F1 80
(vehicles\warthog\tailights)
Taillights (Light) (e465af8) D8 A4 F1 80
(vehicles\warthog\taillights)
Trigger (Damage) (e466438) 94 3C F3 80
(vehicles\warthog\trigger)
Warthog (Vehicle) (e4656b8) 84 7A F0 80
(vehicles\warthog\warthog)
Warthog (Model) (e4656d8) 70 8A F0 80
(vehicles\warthog\warthog)
Warthog (Animation Trigger) (e465a18) 64 DA F0 80
(vehicles\warthog\warthog)
Warthog (Collision Model) (e465a38) FC FA F0 80
(vehicles\warthog\warthog)
Warthog (Physics) (e465a58) 84 96 F1 80
(vehicles\warthog\warthog)
Warthog antenna (Antenna) (e465bf8) F8 B8 F1 80
(vehicles\warthog\warthog antenna)
Warthog antenna steel (Point Physics) (e465c38) A4 BE F1 80
(vehicles\warthog\warthog antenna steel)
Warthog gun (Weapon) (e465c58) E4 BE F1 80
(vehicles\warthog\warthog gun)
Warthog gun (Weapon HUD Interface) (e465cb8) D4 CC F1 80
(vehicles\warthog\warthog gun)
Warthog gun casing par (Particle) (e4663d8) A4 31 F3 80
(vehicles\warthog\warthog gun casing par)
Warthog gunner (Actor Variant) (e465c98) 9C CA F1 80
(vehicles\warthog\warthog gunner)
================================================
vehicles\warthog\bitmaps
================================================
Antenna (Bitmap) (e465c18) 48 BD F1 80
(vehicles\warthog\bitmaps\antenna)
Casings (Bitmap) (e4663f8) 08 33 F3 80
(vehicles\warthog\bitmaps\casings)
Chain gun_blur (Bitmap) (e4659f8) 88 D9 F0 80
(vehicles\warthog\bitmaps\chain gun_blur)
Headlight flares (Bitmap) (e465b38) A8 A7 F1 80
(vehicles\warthog\bitmaps\headlight flares)
Headlights gel warthog (Bitmap) (e465ad8) FC A3 F1 80
(vehicles\warthog\bitmaps\headlights gel warthog)
Meter sensor (Bitmap) (e465978) 18 D5 F0 80
(vehicles\warthog\bitmaps\meter sensor)
Meter speedometer (Bitmap) (e465938) F4 D2 F0 80
(vehicles\warthog\bitmaps\meter speedometer)
Reflection diffuse metal (Bitmap) (e458f58) CC E5 9B 80
(vehicles\warthog\bitmaps\reflection diffuse metal)
Warthog (Bitmap) (e465778) 0C C1 F0 80
(vehicles\warthog\bitmaps\warthog)
Warthog chaingun (Bitmap) (e4657d8) 7C C4 F0 80
(vehicles\warthog\bitmaps\warthog chaingun)
Warthog chaingun multipurpose (Bitmap) (e4657f8) 58 C5 F0 80
(vehicles\warthog\bitmaps\warthog chaingun multipurpose)
Warthog diplays (Bitmap) (e465898) 80 CB F0 80
(vehicles\warthog\bitmaps\warthog diplays)
Warthog multipurpose (Bitmap) (e465798) E8 C1 F0 80
(vehicles\warthog\bitmaps\warthog multipurpose)
Warthog reflection mask (Bitmap) (e465858) 5C C9 F0 80
(vehicles\warthog\bitmaps\warthog reflection mask)
Warthog tires (Bitmap) (e465718) 9C BD F0 80
(vehicles\warthog\bitmaps\warthog tires)
Warthog tires multipurpose (Bitmap) (e465738) 78 BE F0 80
(vehicles\warthog\bitmaps\warthog tires multipurpose)
================================================
vehicles\warthog\effects
================================================
Impact armored skin (Effect) (e4661d8) E0 E2 F2 80
(vehicles\warthog\effects\impact armored skin)
Impact c shield (Effect) (e466038) 54 3E F2 80
(vehicles\warthog\effects\impact c shield)
Impact cyborg armor (Effect) (e466198) 58 C2 F2 80
(vehicles\warthog\effects\impact cyborg armor)
Impact cyborg shield (Effect) (e4661b8) 68 CA F2 80
(vehicles\warthog\effects\impact cyborg shield)
Impact dirt (Effect) (e465d58) E8 EB F1 80
(vehicles\warthog\effects\impact dirt)
Impact elite armored skin (Effect) (e4660b8) 34 60 F2 80
(vehicles\warthog\effects\impact elite armored skin)
Impact engineer force field (Effect) (e466138) A4 9C F2 80
(vehicles\warthog\effects\impact engineer force field)
Impact engineer sack (Effect) (e466118) 5C 94 F2 80
(vehicles\warthog\effects\impact engineer sack)
Impact floodcarrier (Effect) (e466178) C4 B9 F2 80
(vehicles\warthog\effects\impact floodcarrier)
Impact floodcombat elite (Effect) (e466158) 64 B2 F2 80
(vehicles\warthog\effects\impact floodcombat elite)
Impact glass (Effect) (e466018) 8C 39 F2 80
(vehicles\warthog\effects\impact glass)
Impact grunt (Effect) (e466058) 2C 41 F2 80
(vehicles\warthog\effects\impact grunt)
Impact h skin (Effect) (e4661f8) 00 ED F2 80
(vehicles\warthog\effects\impact h skin)
Impact hunter shield (Effect) (e466358) BC 1A F3 80
(vehicles\warthog\effects\impact hunter shield)
Impact hunter skin (Effect) (e466098) 30 56 F2 80
(vehicles\warthog\effects\impact hunter skin)
Impact jackal shield (Effect) (e4660d8) E0 6E F2 80
(vehicles\warthog\effects\impact jackal shield)
Impact metal hollow reflect (Effect) (e465f58) 28 1C F2 80
(vehicles\warthog\effects\impact metal hollow reflect)
Impact metal hunter (Effect) (e466078) 50 4F F2 80
(vehicles\warthog\effects\impact metal hunter)
Impact metal thick reflect (Effect) (e465fd8) 20 2E F2 80
(vehicles\warthog\effects\impact metal thick reflect)
Impact metal thin reflect (Effect) (e465fb8) B8 26 F2 80
(vehicles\warthog\effects\impact metal thin reflect)
Impact monitor (Effect) (e466298) 64 01 F3 80
(vehicles\warthog\effects\impact monitor)
Impact plastic (Effect) (e4662b8) 14 07 F3 80
(vehicles\warthog\effects\impact plastic)
Impact rubber pen (Effect) (e465ff8) 10 36 F2 80
(vehicles\warthog\effects\impact rubber pen)
Impact sand (Effect) (e465df8) D4 F8 F1 80
(vehicles\warthog\effects\impact sand)
Impact sentinel (Effect) (e466278) CC FA F2 80
(vehicles\warthog\effects\impact sentinel)
Impact snow (Effect) (e465ed8) 64 0C F2 80
(vehicles\warthog\effects\impact snow)
Impact stone (Effect) (e465e38) A0 01 F2 80
(vehicles\warthog\effects\impact stone)
Impact wood (Effect) (e465f18) 74 11 F2 80
(vehicles\warthog\effects\impact wood)
Warthog gun fire (Effect) (e466378) AC 22 F3 80
(vehicles\warthog\effects\warthog gun fire)
================================================
vehicles\warthog\shaders
================================================
Chain gun belt ammo (Shader Transparency Variant) (e4659b8) F8 D6 F0 80
(vehicles\warthog\shaders\chain gun belt ammo)
Decal buttons (Shader Model) (e4658b8) 5C CC F0 80
(vehicles\warthog\shaders\decal buttons)
Decal sensor (Shader Model) (e4658d8) 14 CE F0 80
(vehicles\warthog\shaders\decal sensor)
Decal speedometer (Shader Transparency Variant) (e465878) 38 CA F0 80
(vehicles\warthog\shaders\decal speedometer)
Decal velocity (Shader Transparency Variant) (e4658f8) CC CF F0 80
(vehicles\warthog\shaders\decal velocity)
Meter engine (Shader Metal) (e465918) F0 D1 F0 80
(vehicles\warthog\shaders\meter engine)
Meter sensor (Shader Transparency Variant) (e465958) D0 D3 F0 80
(vehicles\warthog\shaders\meter sensor)
Meter speedometer (Shader Metal) (e465998) F4 D5 F0 80
(vehicles\warthog\shaders\meter speedometer)
Warthog chain gun (Shader Model) (e4657b8) C4 C2 F0 80
(vehicles\warthog\shaders\warthog chain gun)
Warthog chain gun_blur (Shader Transparency Variant) (e4659d8) 40 D8 F0 80
(vehicles\warthog\shaders\warthog chain gun_blur)
Warthog hull (Shader Model) (e465758) 54 BF F0 80
(vehicles\warthog\shaders\warthog hull)
Warthog lights (Shader Transparency Variant) (e465818) 34 C6 F0 80
(vehicles\warthog\shaders\warthog lights)
Warthog tires (Shader Model) (e4656f8) E4 BB F0 80
(vehicles\warthog\shaders\warthog tires)
Warthog windshield (Shader Glass) (e465838) 7C C7 F0 80
(vehicles\warthog\shaders\warthog windshield)
================================================
vehicles\wraith
================================================
Explosion (Damage) (e465458) 9C 0F F0 80
(vehicles\wraith\explosion)
Shock wave (Damage) (e465498) 1C 19 F0 80
(vehicles\wraith\shock wave)
Wraith (Vehicle) (e465058) 24 59 EE 80
(vehicles\wraith\wraith)
Wraith (Model) (e465078) A0 65 EE 80
(vehicles\wraith\wraith)
Wraith (Animation Trigger) (e465198) 1C 7E EE 80
(vehicles\wraith\wraith)
Wraith (Collision Model) (e4651b8) B0 8F EE 80
(vehicles\wraith\wraith)
Wraith (Physics) (e4651d8) 24 B3 EF 80
(vehicles\wraith\wraith)
Wraith mortar (Light Volume) (e465418) 6C 09 F0 80
(vehicles\wraith\wraith mortar)
Wraith mortar (Weapon) (e465318) D4 DD EF 80
(vehicles\wraith\wraith mortar)
Wraith mortar (Weapon HUD Interface) (e465358) 6C E7 EF 80
(vehicles\wraith\wraith mortar)
Wraith mortar (Projectile) (e465378) BC E9 EF 80
(vehicles\wraith\wraith mortar)
Wraith pilot (Actor Variant) (e465338) 34 E5 EF 80
(vehicles\wraith\wraith pilot)
================================================
vehicles\wraith\bitmaps
================================================
Blown_open_damage (Bitmap) (e4634f8) B4 C4 E8 80
(vehicles\wraith\bitmaps\blown_open_damage)
Wraith (Bitmap) (e4650b8) 84 75 EE 80
(vehicles\wraith\bitmaps\wraith)
Wraith multipurpose (Bitmap) (e4650d8) 60 76 EE 80
(vehicles\wraith\bitmaps\wraith multipurpose)
Wraith_burned (Bitmap) (e465138) AC 7A EE 80
(vehicles\wraith\bitmaps\wraith_burned)
Wraith_burned_multi (Bitmap) (e465158) 88 7B EE 80
(vehicles\wraith\bitmaps\wraith_burned_multi)
Wraith_destroyed_multi (Bitmap) (e463518) 90 C5 E8 80
(vehicles\wraith\bitmaps\wraith_destroyed_multi)
================================================
vehicles\wraith\effects
================================================
Burning (Effect) (e4651f8) 6C BC EF 80
(vehicles\wraith\effects\burning)
Death explosion (Effect) (e463598) 2C 6D E9 80
(vehicles\wraith\effects\death explosion)
Destroyed explosion (Damage) (e4635b8) 20 7B E9 80
(vehicles\wraith\effects\destroyed explosion)
Impact dirt (Effect) (e4654b8) BC 1B F0 80
(vehicles\wraith\effects\impact dirt)
Impact engineer (Effect) (e4655d8) 28 53 F0 80
(vehicles\wraith\effects\impact engineer)
Impact grunt (Effect) (e465598) 98 44 F0 80
(vehicles\wraith\effects\impact grunt)
Impact human (Effect) (e465618) B8 61 F0 80
(vehicles\wraith\effects\impact human)
Impact hunter and flood (Effect) (e4655f8) 70 5A F0 80
(vehicles\wraith\effects\impact hunter and flood)
Impact ice (Effect) (e465578) E4 3E F0 80
(vehicles\wraith\effects\impact ice)
Impact jackal and elite (Effect) (e4655b8) E0 4B F0 80
(vehicles\wraith\effects\impact jackal and elite)
Impact metal (Effect) (e465558) 04 38 F0 80
(vehicles\wraith\effects\impact metal)
Impact sand (Effect) (e4654d8) B4 21 F0 80
(vehicles\wraith\effects\impact sand)
Impact snow (Effect) (e465518) 84 2D F0 80
(vehicles\wraith\effects\impact snow)
Impact stone (Effect) (e4654f8) C4 26 F0 80
(vehicles\wraith\effects\impact stone)
Impact wood (Effect) (e465538) 7C 33 F0 80
(vehicles\wraith\effects\impact wood)
Partial damage (Effect) (e464db8) E0 FA ED 80
(vehicles\wraith\effects\partial damage)
Wraith fire (Effect) (e465638) 00 69 F0 80
(vehicles\wraith\effects\wraith fire)
Wraith mortar (Effect) (e465398) 58 01 F0 80
(vehicles\wraith\effects\wraith mortar)
Wraith mortar explosion (Effect) (e465438) 68 0B F0 80
(vehicles\wraith\effects\wraith mortar explosion)
Wraith mortar explosion (Particle System) (e465478) 3C 12 F0 80
(vehicles\wraith\effects\wraith mortar explosion)
================================================
vehicles\wraith\shaders
================================================
Wraith burned diffuse (Shader Model) (e465178) 64 7C EE 80
(vehicles\wraith\shaders\wraith burned diffuse)
Wraith diffuse (Shader Model) (e4650f8) 3C 77 EE 80
(vehicles\wraith\shaders\wraith diffuse)
Wraith shiny (Shader Model) (e465098) CC 73 EE 80
(vehicles\wraith\shaders\wraith shiny)
Wraith_burned (Shader Model) (e465118) F4 78 EE 80
(vehicles\wraith\shaders\wraith_burned)
Wraith_destroyed (Shader Model) (e4634d8) FC C2 E8 80
(vehicles\wraith\shaders\wraith_destroyed)
================================================
weapons\assault rifle
================================================
Assault rifle (Model) (e458ed8) DC D5 9B 80
(weapons\assault rifle\assault rifle)
Assault rifle (Weapon) (e468b78) A0 4B FD 80
(weapons\assault rifle\assault rifle)
Assault rifle (Collision Model) (e468b98) DC 59 FD 80
(weapons\assault rifle\assault rifle)
Assault rifle (Weapon HUD Interface) (e468d38) 40 32 FF 80
(weapons\assault rifle\assault rifle)
Bullet (Projectile) (e468d58) F8 35 FF 80
(weapons\assault rifle\bullet)
Bullet (Damage) (e468d78) 2C 4D FF 80
(weapons\assault rifle\bullet)
Bullet (Contrail) (e465cf8) 58 E6 F1 80
(weapons\assault rifle\bullet)
Flashlight_assault rifle (Lensflare) (e462638) 8C 8A E6 80
(weapons\assault rifle\flashlight_assault rifle)
Melee (Damage) (e468c18) D0 6F FD 80
(weapons\assault rifle\melee)
Melee_response (Damage) (e468c58) D8 73 FD 80
(weapons\assault rifle\melee_response)
Muzzle flash (Light) (e465c78) 3C C9 F1 80
(weapons\assault rifle\muzzle flash)
Trigger (Damage) (e4690b8) 74 EE FF 80
(weapons\assault rifle\trigger)
================================================
weapons\assault rifle\bitmaps
================================================
Assault rifle_card (Bitmap) (e458f18) 14 E4 9B 80
(weapons\assault rifle\bitmaps\assault rifle_card)
Assault rifle_card_multipurpose (Bitmap) (e458f38) F0 E4 9B 80
(weapons\assault rifle\bitmaps\assault rifle_card_multipurpose)
Bolt (Bitmap) (e459138) C0 FA 9B 80
(weapons\assault rifle\bitmaps\bolt)
Tracer contrail (Bitmap) (e465d18) 6C E8 F1 80
(weapons\assault rifle\bitmaps\tracer contrail)
================================================
weapons\assault rifle\effects
================================================
Empty (Effect) (e469098) 68 ED FF 80
(weapons\assault rifle\effects\empty)
Fire bullet (Effect) (e468fd8) D4 C4 FF 80
(weapons\assault rifle\effects\fire bullet)
Flashlight (Effect) (e45b938) 0C 86 B0 80
(weapons\assault rifle\effects\flashlight)
Impact armored skin (Effect) (e468f38) 94 A5 FF 80
(weapons\assault rifle\effects\impact armored skin)
Impact c shield (Effect) (e464118) E0 DE EA 80
(weapons\assault rifle\effects\impact c shield)
Impact cyborg armor (Effect) (e462838) 90 C8 E6 80
(weapons\assault rifle\effects\impact cyborg armor)
Impact cyborg shield (Effect) (e464198) FC FD EA 80
(weapons\assault rifle\effects\impact cyborg shield)
Impact dirt (Effect) (e468d98) CC 4F FF 80
(weapons\assault rifle\effects\impact dirt)
Impact elite armored skin (Effect) (e464138) 98 E1 EA 80
(weapons\assault rifle\effects\impact elite armored skin)
Impact engineer force field (Effect) (e468f18) BC 90 FF 80
(weapons\assault rifle\effects\impact engineer force field)
Impact engineer sack (Effect) (e464158) 3C EF EA 80
(weapons\assault rifle\effects\impact engineer sack)
Impact floodcarrier (Effect) (e45eab8) 7C DD C7 80
(weapons\assault rifle\effects\impact floodcarrier)
Impact floodcombat elite (Effect) (e464178) 9C F6 EA 80
(weapons\assault rifle\effects\impact floodcombat elite)
Impact glass (Effect) (e4686d8) 70 51 FC 80
(weapons\assault rifle\effects\impact glass)
Impact grass (Effect) (e463dd8) 90 71 EA 80
(weapons\assault rifle\effects\impact grass)
Impact grunt (Effect) (e4640f8) C4 D1 EA 80
(weapons\assault rifle\effects\impact grunt)
Impact h skin (Effect) (e4641b8) 8C 15 EB 80
(weapons\assault rifle\effects\impact h skin)
Impact hunter skin (Effect) (e468ed8) 20 85 FF 80
(weapons\assault rifle\effects\impact hunter skin)
Impact ice (Effect) (e466318) 84 13 F3 80
(weapons\assault rifle\effects\impact ice)
Impact jackal shield (Effect) (e468ef8) 34 8D FF 80
(weapons\assault rifle\effects\impact jackal shield)
Impact metal hollow reflect (Effect) (e468e38) 2C 69 FF 80
(weapons\assault rifle\effects\impact metal hollow reflect)
Impact metal hunter (Effect) (e468eb8) 48 7F FF 80
(weapons\assault rifle\effects\impact metal hunter)
Impact metal reflect (Effect) (e468fb8) 74 BE FF 80
(weapons\assault rifle\effects\impact metal reflect)
Impact metal thick reflect (Effect) (e468e78) EC 75 FF 80
(weapons\assault rifle\effects\impact metal thick reflect)
Impact metal thin reflect (Effect) (e468e58) 8C 6F FF 80
(weapons\assault rifle\effects\impact metal thin reflect)
Impact monitor (Effect) (e468f78) 44 B5 FF 80
(weapons\assault rifle\effects\impact monitor)
Impact plastic (Effect) (e468f98) EC B9 FF 80
(weapons\assault rifle\effects\impact plastic)
Impact rubber pen (Effect) (e468e98) D4 7C FF 80
(weapons\assault rifle\effects\impact rubber pen)
Impact sand (Effect) (e468db8) 5C 54 FF 80
(weapons\assault rifle\effects\impact sand)
Impact sentinel (Effect) (e468f58) B4 AF FF 80
(weapons\assault rifle\effects\impact sentinel)
Impact snow (Effect) (e468df8) 08 5F FF 80
(weapons\assault rifle\effects\impact snow)
Impact stone (Effect) (e468dd8) C0 57 FF 80
(weapons\assault rifle\effects\impact stone)
Impact water pen (Effect) (e4662d8) A4 0C F3 80
(weapons\assault rifle\effects\impact water pen)
Impact wood (Effect) (e468e18) 54 63 FF 80
(weapons\assault rifle\effects\impact wood)
================================================
weapons\assault rifle\fp
================================================
Fp (Model) (e468c78) 78 76 FD 80
(weapons\assault rifle\fp\fp)
Fp (Animation Trigger) (e468cb8) 08 83 FD 80
(weapons\assault rifle\fp\fp)
================================================
weapons\assault rifle\fp\bitmaps
================================================
Assault rifle multipurpose (Bitmap) (e458fb8) 3C E9 9B 80
(weapons\assault rifle\fp\bitmaps\assault rifle multipurpose)
Assault rifle_fp (Bitmap) (e458f98) 60 E8 9B 80
(weapons\assault rifle\fp\bitmaps\assault rifle_fp)
Compass_plate (Bitmap) (e459098) 64 F1 9B 80
(weapons\assault rifle\fp\bitmaps\compass_plate)
Diffuse gunmetal (Bitmap) (e458fd8) 18 EA 9B 80
(weapons\assault rifle\fp\bitmaps\diffuse gunmetal)
Display multipurpose (Bitmap) (e459058) 40 EF 9B 80
(weapons\assault rifle\fp\bitmaps\display multipurpose)
Display_fp (Bitmap) (e459038) 64 EE 9B 80
(weapons\assault rifle\fp\bitmaps\display_fp)
Numbers_plate (Bitmap) (e4590d8) D8 F4 9B 80
(weapons\assault rifle\fp\bitmaps\numbers_plate)
================================================
weapons\assault rifle\fp\shaders
================================================
Ar data (Shader Transparency Variant) (e4590f8) 64 F7 9B 80
(weapons\assault rifle\fp\shaders\ar data)
Compass (Shader Transparency Variant) (e459078) 1C F0 9B 80
(weapons\assault rifle\fp\shaders\compass)
Display (Shader Model) (e459018) AC EC 9B 80
(weapons\assault rifle\fp\shaders\display)
Grip (Shader Model) (e458f78) A8 E6 9B 80
(weapons\assault rifle\fp\shaders\grip)
Gun (Shader Model) (e458ff8) F4 EA 9B 80
(weapons\assault rifle\fp\shaders\gun)
Icons (Shader Transparency Variant) (e468c98) C0 81 FD 80
(weapons\assault rifle\fp\shaders\icons)
Numbers (Shader Transparency Variant) (e4590b8) 90 F3 9B 80
(weapons\assault rifle\fp\shaders\numbers)
================================================
weapons\assault rifle\shaders
================================================
Ar lod (Shader Model) (e458ef8) 5C E2 9B 80
(weapons\assault rifle\shaders\ar lod)
Bolt (Shader Transparency) (e459118) AC F8 9B 80
(weapons\assault rifle\shaders\bolt)
================================================
weapons\energy sword
================================================
C energy sword glow (Glow) (e46dfb8) 8C EE 2C 81
(weapons\energy sword\c energy sword glow)
C energy sword glow lower (Glow) (e46df78) 3C EC 2C 81
(weapons\energy sword\c energy sword glow lower)
Energy sword (Weapon) (e46de98) AC D7 2C 81
(weapons\energy sword\energy sword)
Energy sword (Model) (e46deb8) AC DE 2C 81
(weapons\energy sword\energy sword)
Energy sword detonation (Effect) (e46e038) A0 F4 2C 81
(weapons\energy sword\energy sword detonation)
Energy sword dispersal (Effect) (e46dfd8) E0 EF 2C 81
(weapons\energy sword\energy sword dispersal)
Energy sword dynamic (Light) (e46df58) DC EA 2C 81
(weapons\energy sword\energy sword dynamic)
Explosion (Particle System) (e46e058) AC F8 2C 81
(weapons\energy sword\explosion)
Melee (Damage) (e46e0d8) 8C 02 2D 81
(weapons\energy sword\melee)
================================================
weapons\energy sword\bitmaps
================================================
Energy sword (Bitmap) (e46def8) 70 E7 2C 81
(weapons\energy sword\bitmaps\energy sword)
================================================
weapons\energy sword\shaders
================================================
Es blade bottom (Shader Transparency Variant) (e46df38) 94 E9 2C 81
(weapons\energy sword\shaders\es blade bottom)
Es blade top (Shader Transparency Variant) (e46df18) 4C E8 2C 81
(weapons\energy sword\shaders\es blade top)
Es handle (Shader Model) (e46ded8) B8 E5 2C 81
(weapons\energy sword\shaders\es handle)
================================================
weapons\frag grenade
================================================
Explosion (Damage) (e466ab8) 2C D7 F3 80
(weapons\frag grenade\explosion)
Explosion (Light) (e465258) 48 D4 EF 80
(weapons\frag grenade\explosion)
Frag grenade (Equipment) (e466978) 4C BC F3 80
(weapons\frag grenade\frag grenade)
Frag grenade (Model) (e466998) 1C C0 F3 80
(weapons\frag grenade\frag grenade)
Frag grenade (Projectile) (e46ec78) 24 91 2F 81
(weapons\frag grenade\frag grenade)
Frag grenade (Light) (e46ecb8) 4C AA 2F 81
(weapons\frag grenade\frag grenade)
Shock wave (Damage) (e4635f8) 20 80 E9 80
(weapons\frag grenade\shock wave)
================================================
weapons\frag grenade\bitmaps
================================================
Frag grenade (Bitmap) (e4669d8) 3C CB F3 80
(weapons\frag grenade\bitmaps\frag grenade)
Frag grenade decal (Bitmap) (e466a58) 64 D0 F3 80
(weapons\frag grenade\bitmaps\frag grenade decal)
Frag grenade multipurpose (Bitmap) (e4669f8) 18 CC F3 80
(weapons\frag grenade\bitmaps\frag grenade multipurpose)
================================================
weapons\frag grenade\effects
================================================
Dirt reflection (Effect) (e46ecd8) AC AB 2F 81
(weapons\frag grenade\effects\dirt reflection)
Drifting smoke (Particle) (e4636d8) 08 97 E9 80
(weapons\frag grenade\effects\drifting smoke)
Energy reflection (Effect) (e46edb8) B4 BF 2F 81
(weapons\frag grenade\effects\energy reflection)
Explosion (Effect) (e466a98) 88 D2 F3 80
(weapons\frag grenade\effects\explosion)
Explosion med (Particle System) (e466818) 58 9B F3 80
(weapons\frag grenade\effects\explosion med)
Fire explosion (Point Physics) (e462ab8) F8 55 E7 80
(weapons\frag grenade\effects\fire explosion)
Grenade quickflash (Light) (e466ad8) CC D9 F3 80
(weapons\frag grenade\effects\grenade quickflash)
Grenade quickflash (Lensflare) (e466af8) 2C DB F3 80
(weapons\frag grenade\effects\grenade quickflash)
Impact metal (Effect) (e46ed78) FC B8 2F 81
(weapons\frag grenade\effects\impact metal)
Impact rubber (Effect) (e46ed98) 58 BC 2F 81
(weapons\frag grenade\effects\impact rubber)
Impact water pen (Effect) (e46edd8) D4 C2 2F 81
(weapons\frag grenade\effects\impact water pen)
Metal reflection (Effect) (e46ed38) 7C B1 2F 81
(weapons\frag grenade\effects\metal reflection)
Smoke (Effect) (e46ec98) C0 A8 2F 81
(weapons\frag grenade\effects\smoke)
Smoke explosion (Point Physics) (e463658) EC 92 E9 80
(weapons\frag grenade\effects\smoke explosion)
Snow reflection (Effect) (e46ed18) 08 AF 2F 81
(weapons\frag grenade\effects\snow reflection)
Throw (Effect) (e46ec18) A8 8B 2F 81
(weapons\frag grenade\effects\throw)
================================================
weapons\frag grenade\shaders
================================================
Frag decal (Shader Model) (e466a38) AC CE F3 80
(weapons\frag grenade\shaders\frag decal)
Frag light (Shader Transparency Variant) (e466a78) 40 D1 F3 80
(weapons\frag grenade\shaders\frag light)
Frag metal (Shader Model) (e4669b8) 84 C9 F3 80
(weapons\frag grenade\shaders\frag metal)
Frag plastic (Shader Model) (e466a18) F4 CC F3 80
(weapons\frag grenade\shaders\frag plastic)
================================================
weapons\fuel rod gun
================================================
Explosion (Damage) (e46bc58) D8 DE 0A 81
(weapons\fuel rod gun\explosion)
Fuel rod (Weapon) (e46bb78) 08 BA 0A 81
(weapons\fuel rod gun\fuel rod)
Fuel rod (Projectile) (e46bc78) 78 E1 0A 81
(weapons\fuel rod gun\fuel rod)
Fuel rod exhaust (Light) (e463bf8) 60 2E EA 80
(weapons\fuel rod gun\fuel rod exhaust)
Fuel rod exhaust (Lensflare) (e463c18) C0 2F EA 80
(weapons\fuel rod gun\fuel rod exhaust)
Fuel rod gun (Model) (e46bb98) E0 C2 0A 81
(weapons\fuel rod gun\fuel rod gun)
Fuel rod gun detonating (Effect) (e46bc18) C0 D2 0A 81
(weapons\fuel rod gun\fuel rod gun detonating)
Hunter fuel rod (Weapon) (e46cef8) 94 DA 1D 81
(weapons\fuel rod gun\hunter fuel rod)
Hunter fuel rod (Light Volume) (e463c38) 30 31 EA 80
(weapons\fuel rod gun\hunter fuel rod)
Illumination (Light) (e46cd58) C4 87 1D 81
(weapons\fuel rod gun\illumination)
Tail (Contrail) (e463b98) 7C 29 EA 80
(weapons\fuel rod gun\tail)
================================================
weapons\fuel rod gun\bitmaps
================================================
Fuel rod gun multipurpose (Bitmap) (e463b78) A0 28 EA 80
(weapons\fuel rod gun\bitmaps\fuel rod gun multipurpose)
Fuelrod gun (Bitmap) (e463b58) C4 27 EA 80
(weapons\fuel rod gun\bitmaps\fuelrod gun)
Shadow beam contrail (Bitmap) (e463bb8) F8 2B EA 80
(weapons\fuel rod gun\bitmaps\shadow beam contrail)
================================================
weapons\fuel rod gun\effects
================================================
Explosion (Effect) (e46bc38) 8C DB 0A 81
(weapons\fuel rod gun\effects\explosion)
Fuel rod fire (Effect) (e46bc98) 74 F9 0A 81
(weapons\fuel rod gun\effects\fuel rod fire)
Fuel rod tail sparks (Effect) (e463bd8) D4 2C EA 80
(weapons\fuel rod gun\effects\fuel rod tail sparks)
Hunter fuel rod explosion (Particle System) (e463cb8) F4 39 EA 80
(weapons\fuel rod gun\effects\hunter fuel rod explosion)
Impact dirt (Effect) (e463cf8) B8 42 EA 80
(weapons\fuel rod gun\effects\impact dirt)
Impact generic (Effect) (e463df8) 1C 73 EA 80
(weapons\fuel rod gun\effects\impact generic)
Impact metal (Effect) (e463db8) 30 67 EA 80
(weapons\fuel rod gun\effects\impact metal)
Impact sand (Effect) (e463d58) 28 4E EA 80
(weapons\fuel rod gun\effects\impact sand)
Impact stone (Effect) (e463d78) 98 56 EA 80
(weapons\fuel rod gun\effects\impact stone)
Impact wood (Effect) (e463d98) 40 5E EA 80
(weapons\fuel rod gun\effects\impact wood)
================================================
weapons\fuel rod gun\projectile
================================================
Projectile (Model) (e463b18) CC 22 EA 80
(weapons\fuel rod gun\projectile\projectile)
================================================
weapons\fuel rod gun\shaders
================================================
Fuel rod ammo (Shader Model) (e463b38) 0C 26 EA 80
(weapons\fuel rod gun\shaders\fuel rod ammo)
Fuel rod case (Shader Model) (e46bbf8) 08 D1 0A 81
(weapons\fuel rod gun\shaders\fuel rod case)
Fuel rod dull (Shader Model) (e46bbb8) 98 CD 0A 81
(weapons\fuel rod gun\shaders\fuel rod dull)
Fuel rod metal (Shader Model) (e46bbd8) 50 CF 0A 81
(weapons\fuel rod gun\shaders\fuel rod metal)
================================================
weapons\needler
================================================
Detonation damage (Damage) (e46b798) 38 41 0A 81
(weapons\needler\detonation damage)
Explosion (Damage) (e46b6b8) 08 30 0A 81
(weapons\needler\explosion)
Explosion (Light) (e46b6d8) A8 32 0A 81
(weapons\needler\explosion)
Explosion (Lensflare) (e46b6f8) 08 34 0A 81
(weapons\needler\explosion)
Impact damage (Damage) (e46b7b8) D8 43 0A 81
(weapons\needler\impact damage)
Melee (Damage) (e46b318) A0 94 08 81
(weapons\needler\melee)
Melee_response (Damage) (e46b358) A8 98 08 81
(weapons\needler\melee_response)
Muzzle flash (Light) (e46b298) CC 8F 08 81
(weapons\needler\muzzle flash)
Needle (Projectile) (e46b598) 0C 02 0A 81
(weapons\needler\needle)
Needle (Light Volume) (e46b638) D8 20 0A 81
(weapons\needler\needle)
Needle (Damage) (e45c6d8) 80 35 B2 80
(weapons\needler\needle)
Needle flare (Light) (e46b2b8) 2C 91 08 81
(weapons\needler\needle flare)
Needler (Weapon) (e46b138) 54 5D 08 81
(weapons\needler\needler)
Needler (Model) (e46b158) F8 69 08 81
(weapons\needler\needler)
Needler (Collision Model) (e46b278) 60 7B 08 81
(weapons\needler\needler)
Needler (Weapon HUD Interface) (e46b458) F0 E0 09 81
(weapons\needler\needler)
Needler (Contrail) (e46b618) C4 1E 0A 81
(weapons\needler\needler)
Needler lens flare (Lensflare) (e46b2d8) 8C 92 08 81
(weapons\needler\needler lens flare)
Shock wave (Damage) (e46b698) 68 2D 0A 81
(weapons\needler\shock wave)
Trigger (Damage) (e46ba18) 50 94 0A 81
(weapons\needler\trigger)
================================================
weapons\needler\bitmaps
================================================
Needle plasma mask (Bitmap) (e45e198) 54 C6 BD 80
(weapons\needler\bitmaps\needle plasma mask)
Needle plasma offset (Bitmap) (e45e178) 78 C5 BD 80
(weapons\needler\bitmaps\needle plasma offset)
Needler (Bitmap) (e46b218) F0 77 08 81
(weapons\needler\bitmaps\needler)
Needler contrail (Bitmap) (e45c438) 40 AC B1 80
(weapons\needler\bitmaps\needler contrail)
Needler multipurpose map (Bitmap) (e46b238) CC 78 08 81
(weapons\needler\bitmaps\needler multipurpose map)
Needler needles (Bitmap) (e46b5f8) E8 1D 0A 81
(weapons\needler\bitmaps\needler needles)
Needler needles 3p (Bitmap) (e46b198) C8 72 08 81
(weapons\needler\bitmaps\needler needles 3p)
Needler_card (Bitmap) (e46b1d8) 5C 75 08 81
(weapons\needler\bitmaps\needler_card)
================================================
weapons\needler\effects
================================================
Empty (Effect) (e46b9d8) DC 91 0A 81
(weapons\needler\effects\empty)
Explosion (Effect) (e46b658) D4 22 0A 81
(weapons\needler\effects\explosion)
Explosion (Particle System) (e46b678) 88 26 0A 81
(weapons\needler\effects\explosion)
Fire needle (Effect) (e46b998) EC 7B 0A 81
(weapons\needler\effects\fire needle)
Impact dirt (Effect) (e46b7d8) 78 46 0A 81
(weapons\needler\effects\impact dirt)
Impact elite and jackal (Effect) (e46b8d8) 4C 63 0A 81
(weapons\needler\effects\impact elite and jackal)
Impact engineer (Effect) (e46b8f8) 1C 68 0A 81
(weapons\needler\effects\impact engineer)
Impact flood and hunter (Effect) (e46b918) EC 6C 0A 81
(weapons\needler\effects\impact flood and hunter)
Impact grunt (Effect) (e46b898) 5C 5B 0A 81
(weapons\needler\effects\impact grunt)
Impact h skin (Effect) (e46b938) F4 70 0A 81
(weapons\needler\effects\impact h skin)
Impact hunter glow (Effect) (e46b8b8) 44 5F 0A 81
(weapons\needler\effects\impact hunter glow)
Impact hunter shield (Effect) (e46b978) 0C 79 0A 81
(weapons\needler\effects\impact hunter shield)
Impact ice (Effect) (e46b958) DC 74 0A 81
(weapons\needler\effects\impact ice)
Impact rubber (Effect) (e46b878) 94 57 0A 81
(weapons\needler\effects\impact rubber)
Impact sand (Effect) (e46b818) EC 4E 0A 81
(weapons\needler\effects\impact sand)
Needle detonate (Effect) (e46b738) E0 36 0A 81
(weapons\needler\effects\needle detonate)
Needle reflect (Effect) (e46b838) CC 51 0A 81
(weapons\needler\effects\needle reflect)
Ready (Effect) (e46b2f8) FC 93 08 81
(weapons\needler\effects\ready)
================================================
weapons\needler\fp
================================================
Fp (Model) (e46b378) 48 9B 08 81
(weapons\needler\fp\fp)
Fp (Animation Trigger) (e46b3b8) 80 AC 08 81
(weapons\needler\fp\fp)
================================================
weapons\needler\projectile
================================================
Projectile (Model) (e46b5b8) 60 19 0A 81
(weapons\needler\projectile\projectile)
================================================
weapons\needler\shaders
================================================
Needler core (Shader Transparency) (e45e158) 6C C0 BD 80
(weapons\needler\shaders\needler core)
Needler dull (Shader Model) (e46b258) A8 79 08 81
(weapons\needler\shaders\needler dull)
Needler gun (Shader Model) (e46b1f8) 38 76 08 81
(weapons\needler\shaders\needler gun)
Needler lod (Shader Model) (e46b1b8) A4 73 08 81
(weapons\needler\shaders\needler lod)
Needler luminous (Shader Glass) (e46b398) A0 AA 08 81
(weapons\needler\shaders\needler luminous)
Needler luminous (Shader Transparency Variant) (e46b5d8) A0 1C 0A 81
(weapons\needler\shaders\needler luminous)
Needler luminous 3p (Shader Transparency Variant) (e46b178) 80 71 08 81
(weapons\needler\shaders\needler luminous 3p)
================================================
weapons\pistol
================================================
Bullet (Projectile) (e468538) E4 F0 FB 80
(weapons\pistol\bullet)
Bullet (Damage) (e468578) 94 0D FC 80
(weapons\pistol\bullet)
Melee (Damage) (e468398) 14 CC F9 80
(weapons\pistol\melee)
Melee_response (Damage) (e4683d8) 1C D0 F9 80
(weapons\pistol\melee_response)
Pistol (Weapon) (e4681f8) 98 9B F9 80
(weapons\pistol\pistol)
Pistol (Model) (e468218) 1C A5 F9 80
(weapons\pistol\pistol)
Pistol (Animation Trigger) (e468318) 54 B8 F9 80
(weapons\pistol\pistol)
Pistol (Collision Model) (e468338) 78 BC F9 80
(weapons\pistol\pistol)
Pistol (Weapon HUD Interface) (e4684f8) 28 EA FB 80
(weapons\pistol\pistol)
Trigger (Damage) (e468b58) 00 49 FD 80
(weapons\pistol\trigger)
================================================
weapons\pistol\bitmaps
================================================
Casings (Bitmap) (e468a38) 20 27 FD 80
(weapons\pistol\bitmaps\casings)
Pistol cubemap (Bitmap) (e466738) A0 86 F3 80
(weapons\pistol\bitmaps\pistol cubemap)
Pistol_card (Bitmap) (e468258) 74 B1 F9 80
(weapons\pistol\bitmaps\pistol_card)
Pistol_card multipurpose (Bitmap) (e468278) 50 B2 F9 80
(weapons\pistol\bitmaps\pistol_card multipurpose)
================================================
weapons\pistol\effects
================================================
Empty (Effect) (e468b38) F4 47 FD 80
(weapons\pistol\effects\empty)
Fire bullet (Effect) (e468978) C4 11 FD 80
(weapons\pistol\effects\fire bullet)
Impact armored skin (Effect) (e468898) 44 DA FC 80
(weapons\pistol\effects\impact armored skin)
Impact cyborg armor (Effect) (e468858) CC B7 FC 80
(weapons\pistol\effects\impact cyborg armor)
Impact cyborg shield (Effect) (e468878) C4 C0 FC 80
(weapons\pistol\effects\impact cyborg shield)
Impact dirt (Effect) (e468598) 34 10 FC 80
(weapons\pistol\effects\impact dirt)
Impact elite armored skin (Effect) (e4687b8) C0 88 FC 80
(weapons\pistol\effects\impact elite armored skin)
Impact engineer force field (Effect) (e468738) 10 5A FC 80
(weapons\pistol\effects\impact engineer force field)
Impact engineer sack (Effect) (e4687f8) E0 99 FC 80
(weapons\pistol\effects\impact engineer sack)
Impact floodcarrier (Effect) (e468838) 68 AD FC 80
(weapons\pistol\effects\impact floodcarrier)
Impact floodcombat elite (Effect) (e468818) 18 A4 FC 80
(weapons\pistol\effects\impact floodcombat elite)
Impact grunt (Effect) (e468758) E8 67 FC 80
(weapons\pistol\effects\impact grunt)
Impact h skin (Effect) (e4688b8) 34 E6 FC 80
(weapons\pistol\effects\impact h skin)
Impact hunter shield (Effect) (e468958) EC 08 FD 80
(weapons\pistol\effects\impact hunter shield)
Impact hunter skin (Effect) (e468798) BC 7E FC 80
(weapons\pistol\effects\impact hunter skin)
Impact ice (Effect) (e468938) E8 04 FD 80
(weapons\pistol\effects\impact ice)
Impact jackal shield (Effect) (e4687d8) 48 94 FC 80
(weapons\pistol\effects\impact jackal shield)
Impact metal hollow reflect (Effect) (e468658) 8C 32 FC 80
(weapons\pistol\effects\impact metal hollow reflect)
Impact metal hunter (Effect) (e468778) F4 76 FC 80
(weapons\pistol\effects\impact metal hunter)
Impact metal thick reflect (Effect) (e468698) 2C 43 FC 80
(weapons\pistol\effects\impact metal thick reflect)
Impact metal thin reflect (Effect) (e468678) DC 3A FC 80
(weapons\pistol\effects\impact metal thin reflect)
Impact monitor (Effect) (e4688f8) A0 F8 FC 80
(weapons\pistol\effects\impact monitor)
Impact plastic (Effect) (e468918) 38 FF FC 80
(weapons\pistol\effects\impact plastic)
Impact rubber pen (Effect) (e4686b8) 04 4C FC 80
(weapons\pistol\effects\impact rubber pen)
Impact sentinel (Effect) (e4688d8) A0 F1 FC 80
(weapons\pistol\effects\impact sentinel)
Impact snow (Effect) (e468618) 8C 24 FC 80
(weapons\pistol\effects\impact snow)
Impact stone (Effect) (e4685f8) D4 1B FC 80
(weapons\pistol\effects\impact stone)
Impact wood (Effect) (e468638) A4 2A FC 80
(weapons\pistol\effects\impact wood)
Ready (Effect) (e468378) 70 CB F9 80
(weapons\pistol\effects\ready)
Reload (Effect) (e468518) 40 F0 FB 80
(weapons\pistol\effects\reload)
================================================
weapons\pistol\fp
================================================
Fp (Model) (e4683f8) BC D2 F9 80
(weapons\pistol\fp\fp)
Fp (Animation Trigger) (e468458) 28 DF F9 80
(weapons\pistol\fp\fp)
================================================
weapons\pistol\fp\bitmaps
================================================
Bullet (Bitmap) (e468438) 4C DE F9 80
(weapons\pistol\fp\bitmaps\bullet)
Pistol (Bitmap) (e4682b8) E4 B4 F9 80
(weapons\pistol\fp\bitmaps\pistol)
Pistol multipurpose (Bitmap) (e4682d8) C0 B5 F9 80
(weapons\pistol\fp\bitmaps\pistol multipurpose)
================================================
weapons\pistol\fp\shaders
================================================
Black (Shader Model) (e4682f8) 9C B6 F9 80
(weapons\pistol\fp\shaders\black)
Bullet (Shader Model) (e468418) 94 DC F9 80
(weapons\pistol\fp\shaders\bullet)
Silver (Shader Model) (e468298) 2C B3 F9 80
(weapons\pistol\fp\shaders\silver)
================================================
weapons\pistol\shaders
================================================
P lod (Shader Model) (e468238) BC AF F9 80
(weapons\pistol\shaders\p lod)
================================================
weapons\plasma grenade
================================================
Attached (Damage) (e46ef18) 74 EC 2F 81
(weapons\plasma grenade\attached)
Explosion (Damage) (e466cd8) 10 0C F4 80
(weapons\plasma grenade\explosion)
Explosion (Light) (e466cf8) B0 0E F4 80
(weapons\plasma grenade\explosion)
Plasma grenade (Projectile) (e46ee58) E8 CB 2F 81
(weapons\plasma grenade\plasma grenade)
Plasma grenade (Light) (e46ee98) 50 E5 2F 81
(weapons\plasma grenade\plasma grenade)
Plasma grenade (Lensflare) (e46eeb8) B0 E6 2F 81
(weapons\plasma grenade\plasma grenade)
Plasma grenade (Equipment) (e466b38) FC E0 F3 80
(weapons\plasma grenade\plasma grenade)
Plasma grenade (Model) (e466b58) C4 E4 F3 80
(weapons\plasma grenade\plasma grenade)
Plasma grenade armed (Particle) (e46e018) 3C F3 2C 81
(weapons\plasma grenade\plasma grenade armed)
Shock wave (Damage) (e466c98) 94 06 F4 80
(weapons\plasma grenade\shock wave)
================================================
weapons\plasma grenade\bitmaps
================================================
Plasma grenade (Bitmap) (e466b98) 04 EF F3 80
(weapons\plasma grenade\bitmaps\plasma grenade)
Plasma grenade multipurpose (Bitmap) (e466bd8) 98 F1 F3 80
(weapons\plasma grenade\bitmaps\plasma grenade multipurpose)
================================================
weapons\plasma grenade\effects
================================================
Bounce (Effect) (e46ef38) 14 EF 2F 81
(weapons\plasma grenade\effects\bounce)
Bounce water (Effect) (e46ef78) F8 F6 2F 81
(weapons\plasma grenade\effects\bounce water)
Detonation start (Effect) (e466c38) E4 F5 F3 80
(weapons\plasma grenade\effects\detonation start)
Explosion (Effect) (e466c58) 80 FC F3 80
(weapons\plasma grenade\effects\explosion)
Explosion (Particle System) (e466c78) B4 FF F3 80
(weapons\plasma grenade\effects\explosion)
Material explosion (Effect) (e46ef58) 24 F4 2F 81
(weapons\plasma grenade\effects\material explosion)
Plasma grenade armed (Effect) (e46ee78) C4 E3 2F 81
(weapons\plasma grenade\effects\plasma grenade armed)
Throw (Effect) (e46ee18) D4 C7 2F 81
(weapons\plasma grenade\effects\throw)
================================================
weapons\plasma grenade\shaders
================================================
Pg body (Shader Model) (e466bb8) E0 EF F3 80
(weapons\plasma grenade\shaders\pg body)
Pg button (Shader Model) (e466bf8) 74 F2 F3 80
(weapons\plasma grenade\shaders\pg button)
Pg decal (Shader Transparency) (e466b78) 34 EE F3 80
(weapons\plasma grenade\shaders\pg decal)
Pg light (Shader Model) (e466c18) 2C F4 F3 80
(weapons\plasma grenade\shaders\pg light)
================================================
weapons\plasma pistol
================================================
Bolt (Projectile) (e4625f8) AC 71 E6 80
(weapons\plasma pistol\bolt)
Bolt (Light Volume) (e462658) 7C 8C E6 80
(weapons\plasma pistol\bolt)
Bolt (Damage) (e462678) 78 8E E6 80
(weapons\plasma pistol\bolt)
Melee (Damage) (e4624b8) D0 BE E4 80
(weapons\plasma pistol\melee)
Melee_response (Damage) (e4624d8) 70 C1 E4 80
(weapons\plasma pistol\melee_response)
Misfire (Damage) (e462958) F0 11 E7 80
(weapons\plasma pistol\misfire)
Muzzle flash (Light) (e462398) E0 A7 E4 80
(weapons\plasma pistol\muzzle flash)
Plasma (Light) (e462618) 2C 89 E6 80
(weapons\plasma pistol\plasma)
Plasma pistol (Weapon) (e4621f8) 1C 66 E4 80
(weapons\plasma pistol\plasma pistol)
Plasma pistol (Model) (e462218) 54 76 E4 80
(weapons\plasma pistol\plasma pistol)
Plasma pistol (Collision Model) (e462378) E0 8D E4 80
(weapons\plasma pistol\plasma pistol)
Plasma pistol (Weapon HUD Interface) (e4625d8) 88 6E E6 80
(weapons\plasma pistol\plasma pistol)
Plasma pistol flare (Light) (e4623b8) 40 A9 E4 80
(weapons\plasma pistol\plasma pistol flare)
Plasma pistol lens flare (Lensflare) (e4623d8) A0 AA E4 80
(weapons\plasma pistol\plasma pistol lens flare)
Trigger (Damage) (e462938) 50 0F E7 80
(weapons\plasma pistol\trigger)
Trigger overcharge (Damage) (e462f58) 14 FC E7 80
(weapons\plasma pistol\trigger overcharge)
================================================
weapons\plasma pistol\bitmaps
================================================
Pistol charged contrail (Bitmap) (e462a38) 34 4B E7 80
(weapons\plasma pistol\bitmaps\pistol charged contrail)
Plasma pistol (Bitmap) (e4622b8) D8 86 E4 80
(weapons\plasma pistol\bitmaps\plasma pistol)
Plasma pistol multipurpose (Bitmap) (e4622d8) B4 87 E4 80
(weapons\plasma pistol\bitmaps\plasma pistol multipurpose)
Plasma pistol_card (Bitmap) (e462258) 68 83 E4 80
(weapons\plasma pistol\bitmaps\plasma pistol_card)
Plasma pistol_card multipurpose (Bitmap) (e462278) 44 84 E4 80
(weapons\plasma pistol\bitmaps\plasma pistol_card multipurpose)
Pp display (Bitmap) (e462358) 04 8D E4 80
(weapons\plasma pistol\bitmaps\pp display)
================================================
weapons\plasma pistol\effects
================================================
Fire bolt (Effect) (e4628f8) 2C F2 E6 80
(weapons\plasma pistol\effects\fire bolt)
Impact dirt (Effect) (e462698) 18 91 E6 80
(weapons\plasma pistol\effects\impact dirt)
Impact elite armored skin (Effect) (e462818) B8 BC E6 80
(weapons\plasma pistol\effects\impact elite armored skin)
Impact grunt (Effect) (e4627d8) 9C B0 E6 80
(weapons\plasma pistol\effects\impact grunt)
Impact h skin (Effect) (e462878) F0 D2 E6 80
(weapons\plasma pistol\effects\impact h skin)
Impact hunter shield (Effect) (e4628d8) CC EB E6 80
(weapons\plasma pistol\effects\impact hunter shield)
Impact ice (Effect) (e4628b8) 24 E5 E6 80
(weapons\plasma pistol\effects\impact ice)
Impact metal hunter (Effect) (e4627f8) 0C B8 E6 80
(weapons\plasma pistol\effects\impact metal hunter)
Impact metal reflect (Effect) (e4627b8) 3C AA E6 80
(weapons\plasma pistol\effects\impact metal reflect)
Impact sentinel (Effect) (e462898) 0C DF E6 80
(weapons\plasma pistol\effects\impact sentinel)
Impact snow (Effect) (e462778) C4 A4 E6 80
(weapons\plasma pistol\effects\impact snow)
Impact stone (Effect) (e462758) 7C 9D E6 80
(weapons\plasma pistol\effects\impact stone)
Misfire (Effect) (e462918) 4C 00 E7 80
(weapons\plasma pistol\effects\misfire)
Overheated (Effect) (e462498) A4 B2 E4 80
(weapons\plasma pistol\effects\overheated)
================================================
weapons\plasma pistol\fp
================================================
Fp (Model) (e4624f8) 10 C4 E4 80
(weapons\plasma pistol\fp\fp)
Fp (Animation Trigger) (e462518) 1C CE E4 80
(weapons\plasma pistol\fp\fp)
================================================
weapons\plasma pistol\shaders
================================================
Pp dull (Shader Model) (e462298) 20 85 E4 80
(weapons\plasma pistol\shaders\pp dull)
Pp gauge (Shader Metal) (e462338) 00 8C E4 80
(weapons\plasma pistol\shaders\pp gauge)
Pp lod (Shader Model) (e462238) B0 81 E4 80
(weapons\plasma pistol\shaders\pp lod)
Pp luminous (Shader Model) (e462318) 48 8A E4 80
(weapons\plasma pistol\shaders\pp luminous)
Pp shiney (Shader Model) (e4622f8) 90 88 E4 80
(weapons\plasma pistol\shaders\pp shiney)
================================================
weapons\plasma rifle
================================================
Bolt (Projectile) (e460298) 18 79 D9 80
(weapons\plasma rifle\bolt)
Bolt (Light) (e4602b8) 1C 92 D9 80
(weapons\plasma rifle\bolt)
Bolt (Lensflare) (e4602d8) 7C 93 D9 80
(weapons\plasma rifle\bolt)
Bolt (Light Volume) (e460358) 20 99 D9 80
(weapons\plasma rifle\bolt)
Bolt (Damage) (e460398) F8 9D D9 80
(weapons\plasma rifle\bolt)
Charged bolt (Light Volume) (e462a58) 10 4C E7 80
(weapons\plasma rifle\charged bolt)
Charged bolt (Damage) (e462b18) C4 5F E7 80
(weapons\plasma rifle\charged bolt)
Charged bolt (Projectile) (e462978) 90 14 E7 80
(weapons\plasma rifle\charged bolt)
Charged bolt (Light) (e462998) DC 2D E7 80
(weapons\plasma rifle\charged bolt)
Charged bolt (Lensflare) (e4629b8) 3C 2F E7 80
(weapons\plasma rifle\charged bolt)
Melee (Damage) (e460058) 64 BE D7 80
(weapons\plasma rifle\melee)
Melee_response (Damage) (e460098) 6C C2 D7 80
(weapons\plasma rifle\melee_response)
Misfire (Damage) (e460ff8) C8 11 DB 80
(weapons\plasma rifle\misfire)
Muzzle flash (Light) (e45fe18) 10 96 D7 80
(weapons\plasma rifle\muzzle flash)
Overcharge (Light) (e4623f8) 10 AC E4 80
(weapons\plasma rifle\overcharge)
Overcharge (Lensflare) (e462418) 70 AD E4 80
(weapons\plasma rifle\overcharge)
Plasma (Contrail) (e460318) C8 95 D9 80
(weapons\plasma rifle\plasma)
Plasma charged bolt (Contrail) (e462a18) B8 48 E7 80
(weapons\plasma rifle\plasma charged bolt)
Plasma rifle (Weapon) (e45fc18) E0 3F D7 80
(weapons\plasma rifle\plasma rifle)
Plasma rifle (Model) (e45fc38) D0 4E D7 80
(weapons\plasma rifle\plasma rifle)
Plasma rifle (Collision Model) (e45fdf8) 70 6C D7 80
(weapons\plasma rifle\plasma rifle)
Plasma rifle (Weapon HUD Interface) (e460198) 8C 54 D9 80
(weapons\plasma rifle\plasma rifle)
Plasma rifle charge (Particle) (e4648f8) 90 48 EC 80
(weapons\plasma rifle\plasma rifle charge)
Plasma rifle flare (Light) (e45fe38) 70 97 D7 80
(weapons\plasma rifle\plasma rifle flare)
Plasma rifle lens flare (Lensflare) (e45fe58) D0 98 D7 80
(weapons\plasma rifle\plasma rifle lens flare)
Trigger (Damage) (e460fd8) 28 0F DB 80
(weapons\plasma rifle\trigger)
================================================
weapons\plasma rifle\bitmaps
================================================
Cubemap plasma rifle (Bitmap) (e45fcb8) 40 60 D7 80
(weapons\plasma rifle\bitmaps\cubemap plasma rifle)
Plasma rifle contrail (Bitmap) (e460338) 44 98 D9 80
(weapons\plasma rifle\bitmaps\plasma rifle contrail)
Plasma rifle_card (Bitmap) (e45fc78) 88 5E D7 80
(weapons\plasma rifle\bitmaps\plasma rifle_card)
Plasma rifle_card multipurpose (Bitmap) (e45fc98) 64 5F D7 80
(weapons\plasma rifle\bitmaps\plasma rifle_card multipurpose)
================================================
weapons\plasma rifle\effects
================================================
Charged bolt explosion (Particle System) (e462a98) 18 4F E7 80
(weapons\plasma rifle\effects\charged bolt explosion)
Charged bolt fire (Effect) (e462f18) A0 F9 E7 80
(weapons\plasma rifle\effects\charged bolt fire)
Charged bolt impact dirt (Effect) (e462b38) 64 62 E7 80
(weapons\plasma rifle\effects\charged bolt impact dirt)
Charged bolt impact elite (Effect) (e462d98) 30 C1 E7 80
(weapons\plasma rifle\effects\charged bolt impact elite)
Charged bolt impact engineer (Effect) (e462db8) 60 CC E7 80
(weapons\plasma rifle\effects\charged bolt impact engineer)
Charged bolt impact flood (Effect) (e462e18) C8 D7 E7 80
(weapons\plasma rifle\effects\charged bolt impact flood)
Charged bolt impact grunt (Effect) (e462d58) 98 AF E7 80
(weapons\plasma rifle\effects\charged bolt impact grunt)
Charged bolt impact human armor (Effect) (e462e38) 98 DF E7 80
(weapons\plasma rifle\effects\charged bolt impact human armor)
Charged bolt impact hunter (Effect) (e462d78) D8 B8 E7 80
(weapons\plasma rifle\effects\charged bolt impact hunter)
Charged bolt impact leaves (Effect) (e462ef8) 38 F2 E7 80
(weapons\plasma rifle\effects\charged bolt impact leaves)
Charged bolt impact metal (Effect) (e462c98) 54 93 E7 80
(weapons\plasma rifle\effects\charged bolt impact metal)
Charged bolt impact rubber (Effect) (e462cb8) 0C 9C E7 80
(weapons\plasma rifle\effects\charged bolt impact rubber)
Charged bolt impact sand (Effect) (e462d38) E0 A6 E7 80
(weapons\plasma rifle\effects\charged bolt impact sand)
Charged bolt impact snow (Effect) (e462c58) CC 82 E7 80
(weapons\plasma rifle\effects\charged bolt impact snow)
Charged bolt impact stone (Effect) (e462bd8) 28 76 E7 80
(weapons\plasma rifle\effects\charged bolt impact stone)
Charged bolt impact wood (Effect) (e462c78) 9C 8A E7 80
(weapons\plasma rifle\effects\charged bolt impact wood)
Charged bolt sparks (Effect) (e4629d8) AC 30 E7 80
(weapons\plasma rifle\effects\charged bolt sparks)
Detonate (Effect) (e462a78) 0C 4E E7 80
(weapons\plasma rifle\effects\detonate)
Impact armored skin (Effect) (e460cd8) 98 AA DA 80
(weapons\plasma rifle\effects\impact armored skin)
Impact c shield (Effect) (e460918) 00 0A DA 80
(weapons\plasma rifle\effects\impact c shield)
Impact cyborg armor (Effect) (e460c98) 50 8B DA 80
(weapons\plasma rifle\effects\impact cyborg armor)
Impact cyborg shield (Effect) (e460cb8) A0 92 DA 80
(weapons\plasma rifle\effects\impact cyborg shield)
Impact dirt (Effect) (e4603b8) 98 A0 D9 80
(weapons\plasma rifle\effects\impact dirt)
Impact elite armored skin (Effect) (e4609f8) 28 46 DA 80
(weapons\plasma rifle\effects\impact elite armored skin)
Impact engineer force field (Effect) (e460b78) 74 6B DA 80
(weapons\plasma rifle\effects\impact engineer force field)
Impact engineer sack (Effect) (e460a78) 2C 56 DA 80
(weapons\plasma rifle\effects\impact engineer sack)
Impact floodcarrier (Effect) (e460c78) 2C 84 DA 80
(weapons\plasma rifle\effects\impact floodcarrier)
Impact floodcombat elite (Effect) (e460b98) 10 76 DA 80
(weapons\plasma rifle\effects\impact floodcombat elite)
Impact glass (Effect) (e4608f8) 88 04 DA 80
(weapons\plasma rifle\effects\impact glass)
Impact grass (Effect) (e460dd8) E8 D6 DA 80
(weapons\plasma rifle\effects\impact grass)
Impact grunt (Effect) (e460998) A8 30 DA 80
(weapons\plasma rifle\effects\impact grunt)
Impact h skin (Effect) (e460cf8) A0 B4 DA 80
(weapons\plasma rifle\effects\impact h skin)
Impact hunter shield (Effect) (e460ed8) B4 E9 DA 80
(weapons\plasma rifle\effects\impact hunter shield)
Impact hunter skin (Effect) (e4609d8) C4 3C DA 80
(weapons\plasma rifle\effects\impact hunter skin)
Impact ice (Effect) (e460e78) 44 E0 DA 80
(weapons\plasma rifle\effects\impact ice)
Impact metal hunter (Effect) (e4609b8) 18 38 DA 80
(weapons\plasma rifle\effects\impact metal hunter)
Impact metal reflect (Effect) (e460818) DC F3 D9 80
(weapons\plasma rifle\effects\impact metal reflect)
Impact monitor (Effect) (e460d38) D4 C6 DA 80
(weapons\plasma rifle\effects\impact monitor)
Impact plastic (Effect) (e460d58) 7C CB DA 80
(weapons\plasma rifle\effects\impact plastic)
Impact rubber pen (Effect) (e460878) AC FD D9 80
(weapons\plasma rifle\effects\impact rubber pen)
Impact sand (Effect) (e460518) 2C B7 D9 80
(weapons\plasma rifle\effects\impact sand)
Impact sentinel (Effect) (e460d18) BC C0 DA 80
(weapons\plasma rifle\effects\impact sentinel)
Impact snow (Effect) (e460638) EC D6 D9 80
(weapons\plasma rifle\effects\impact snow)
Impact stone (Effect) (e460578) F0 BD D9 80
(weapons\plasma rifle\effects\impact stone)
Impact water pen (Effect) (e460d78) 8C D0 DA 80
(weapons\plasma rifle\effects\impact water pen)
Impact wood (Effect) (e460798) F8 E8 D9 80
(weapons\plasma rifle\effects\impact wood)
Misfire (Effect) (e461038) FC 23 DB 80
(weapons\plasma rifle\effects\misfire)
Overheated (Effect) (e45ffd8) 2C B5 D7 80
(weapons\plasma rifle\effects\overheated)
Plasma rifle lower fire (Effect) (e461018) 68 14 DB 80
(weapons\plasma rifle\effects\plasma rifle lower fire)
Plasma rifle upper fire (Effect) (e460f18) D8 F5 DA 80
(weapons\plasma rifle\effects\plasma rifle upper fire)
================================================
weapons\plasma rifle\fp
================================================
Fp (Model) (e4600b8) 0C C5 D7 80
(weapons\plasma rifle\fp\fp)
Fp (Animation Trigger) (e4600d8) BC D0 D7 80
(weapons\plasma rifle\fp\fp)
================================================
weapons\plasma rifle\fp\bitmaps
================================================
Heat gauge (Bitmap) (e45fcf8) 20 62 D7 80
(weapons\plasma rifle\fp\bitmaps\heat gauge)
Plasma rifle multipurpose (Bitmap) (e45fd58) 90 65 D7 80
(weapons\plasma rifle\fp\bitmaps\plasma rifle multipurpose)
Plasma rifle_fp (Bitmap) (e45fd38) B4 64 D7 80
(weapons\plasma rifle\fp\bitmaps\plasma rifle_fp)
================================================
weapons\plasma rifle\fp\shaders
================================================
Amber (Shader Model) (e45fdb8) DC 69 D7 80
(weapons\plasma rifle\fp\shaders\amber)
Dull (Shader Model) (e45fd18) FC 62 D7 80
(weapons\plasma rifle\fp\shaders\dull)
Gauge (Shader Metal) (e45fcd8) 1C 61 D7 80
(weapons\plasma rifle\fp\shaders\gauge)
Gun (Shader Model) (e45fd78) 6C 66 D7 80
(weapons\plasma rifle\fp\shaders\gun)
Luminous (Shader Model) (e45fd98) 24 68 D7 80
(weapons\plasma rifle\fp\shaders\luminous)
================================================
weapons\plasma rifle\shaders
================================================
Pr lod (Shader Model) (e45fc58) D0 5C D7 80
(weapons\plasma rifle\shaders\pr lod)
================================================
weapons\rocket launcher
================================================
Exhaust (Contrail) (e467438) F0 9F F6 80
(weapons\rocket launcher\exhaust)
Explosion (Damage) (e4667f8) B8 98 F3 80
(weapons\rocket launcher\explosion)
Melee (Damage) (e467118) F0 8C F4 80
(weapons\rocket launcher\melee)
Melee_response (Damage) (e467158) F8 90 F4 80
(weapons\rocket launcher\melee_response)
Rocket (Projectile) (e467378) 70 7F F6 80
(weapons\rocket launcher\rocket)
Rocket (Light Volume) (e467518) A4 AD F6 80
(weapons\rocket launcher\rocket)
Rocket launcher (Weapon) (e466f78) 38 45 F4 80
(weapons\rocket launcher\rocket launcher)
Rocket launcher (Model) (e466f98) BC 4E F4 80
(weapons\rocket launcher\rocket launcher)
Rocket launcher (Collision Model) (e4670d8) 14 64 F4 80
(weapons\rocket launcher\rocket launcher)
Rocket_launcher (Weapon HUD Interface) (e467278) 48 66 F6 80
(weapons\rocket launcher\rocket_launcher)
Trigger (Damage) (e467798) D0 00 F7 80
(weapons\rocket launcher\trigger)
================================================
weapons\rocket launcher\bitmaps
================================================
Exhaust contrail (Bitmap) (e467458) D4 A2 F6 80
(weapons\rocket launcher\bitmaps\exhaust contrail)
Rocket launcher (Bitmap) (e466fd8) C4 59 F4 80
(weapons\rocket launcher\bitmaps\rocket launcher)
Rocket launcher decal (Bitmap) (e4670b8) 38 63 F4 80
(weapons\rocket launcher\bitmaps\rocket launcher decal)
Rocket launcher ends (Bitmap) (e467078) A4 60 F4 80
(weapons\rocket launcher\bitmaps\rocket launcher ends)
Rocket launcher multipurpose (Bitmap) (e466ff8) A0 5A F4 80
(weapons\rocket launcher\bitmaps\rocket launcher multipurpose)
================================================
weapons\rocket launcher\effects
================================================
Exhaust (Effect) (e467418) 64 9E F6 80
(weapons\rocket launcher\effects\exhaust)
Fire rocket (Effect) (e467738) 98 F8 F6 80
(weapons\rocket launcher\effects\fire rocket)
Impact dirt (Effect) (e467538) A0 AF F6 80
(weapons\rocket launcher\effects\impact dirt)
Impact elite and jackal (Effect) (e467698) 6C DA F6 80
(weapons\rocket launcher\effects\impact elite and jackal)
Impact flood bits (Effect) (e4676b8) 8C E1 F6 80
(weapons\rocket launcher\effects\impact flood bits)
Impact grunt (Effect) (e467618) 7C C9 F6 80
(weapons\rocket launcher\effects\impact grunt)
Impact human (Effect) (e4676f8) 04 EF F6 80
(weapons\rocket launcher\effects\impact human)
Impact human armored (Effect) (e4676d8) 14 E6 F6 80
(weapons\rocket launcher\effects\impact human armored)
Impact hunter skin (Effect) (e467638) 84 D1 F6 80
(weapons\rocket launcher\effects\impact hunter skin)
Impact leaves (Effect) (e467718) 0C F7 F6 80
(weapons\rocket launcher\effects\impact leaves)
Impact metal (Effect) (e4675d8) 6C C0 F6 80
(weapons\rocket launcher\effects\impact metal)
Impact rubber (Effect) (e4675f8) F4 C4 F6 80
(weapons\rocket launcher\effects\impact rubber)
Impact snow (Effect) (e467598) 90 B9 F6 80
(weapons\rocket launcher\effects\impact snow)
Impact stone (Effect) (e467578) F4 B5 F6 80
(weapons\rocket launcher\effects\impact stone)
Impact water (Effect) (e462e98) 68 EB E7 80
(weapons\rocket launcher\effects\impact water)
Impact wood (Effect) (e4675b8) 44 BC F6 80
(weapons\rocket launcher\effects\impact wood)
Rocket exhaust (Particle System) (e467498) F0 A3 F6 80
(weapons\rocket launcher\effects\rocket exhaust)
Rocket explosion (Effect) (e4667d8) AC 92 F3 80
(weapons\rocket launcher\effects\rocket explosion)
================================================
weapons\rocket launcher\fp
================================================
Fp (Model) (e467178) 98 93 F4 80
(weapons\rocket launcher\fp\fp)
Fp (Animation Trigger) (e467198) 60 9C F4 80
(weapons\rocket launcher\fp\fp)
================================================
weapons\rocket launcher\projectile
================================================
Projectile (Model) (e467398) B4 97 F6 80
(weapons\rocket launcher\projectile\projectile)
================================================
weapons\rocket launcher\projectile\bitmaps
================================================
Rocket (Bitmap) (e4673d8) AC 9C F6 80
(weapons\rocket launcher\projectile\bitmaps\rocket)
Rocket multipuropse (Bitmap) (e4673f8) 88 9D F6 80
(weapons\rocket launcher\projectile\bitmaps\rocket multipuropse)
================================================
weapons\rocket launcher\projectile\shaders
================================================
Rocket launcher hull (Shader Model) (e4673b8) F4 9A F6 80
(weapons\rocket launcher\projectile\shaders\rocket launcher hull)
================================================
weapons\rocket launcher\shaders
================================================
Rocket launcher body (Shader Model) (e467018) 7C 5B F4 80
(weapons\rocket launcher\shaders\rocket launcher body)
Rocket launcher decal (Shader Model) (e467098) 80 61 F4 80
(weapons\rocket launcher\shaders\rocket launcher decal)
Rocket launcher ends (Shader Model) (e467058) EC 5E F4 80
(weapons\rocket launcher\shaders\rocket launcher ends)
Rocket launcher grip (Shader Model) (e466fb8) 0C 58 F4 80
(weapons\rocket launcher\shaders\rocket launcher grip)
Rocket launcher tubes (Shader Model) (e467038) 34 5D F4 80
(weapons\rocket launcher\shaders\rocket launcher tubes)
================================================
weapons\shotgun
================================================
Melee (Damage) (e4679f8) D0 50 F7 80
(weapons\shotgun\melee)
Melee_response (Damage) (e467a38) D8 54 F7 80
(weapons\shotgun\melee_response)
Pellet (Projectile) (e467c18) 9C 47 F8 80
(weapons\shotgun\pellet)
Pellet (Damage) (e467c38) 88 5E F8 80
(weapons\shotgun\pellet)
Shotgun (Weapon) (e4677b8) 70 03 F7 80
(weapons\shotgun\shotgun)
Shotgun (Model) (e4677d8) E4 0F F7 80
(weapons\shotgun\shotgun)
Shotgun (Animation Trigger) (e467998) 2C 29 F7 80
(weapons\shotgun\shotgun)
Shotgun (Collision Model) (e4679b8) D8 2F F7 80
(weapons\shotgun\shotgun)
Shotgun (Weapon HUD Interface) (e467bf8) E4 43 F8 80
(weapons\shotgun\shotgun)
Trigger (Damage) (e4681d8) F8 98 F9 80
(weapons\shotgun\trigger)
================================================
weapons\shotgun\bitmaps
================================================
Casings (Bitmap) (e4680f8) 4C 77 F9 80
(weapons\shotgun\bitmaps\casings)
Sg loading port (Bitmap) (e4678d8) 4C 22 F7 80
(weapons\shotgun\bitmaps\sg loading port)
Sg loading port multipurpose (Bitmap) (e4678f8) 28 23 F7 80
(weapons\shotgun\bitmaps\sg loading port multipurpose)
Shotgun (Bitmap) (e467938) BC 25 F7 80
(weapons\shotgun\bitmaps\shotgun)
Shotgun bolt (Bitmap) (e467878) DC 1E F7 80
(weapons\shotgun\bitmaps\shotgun bolt)
Shotgun multipurpose (Bitmap) (e467958) 98 26 F7 80
(weapons\shotgun\bitmaps\shotgun multipurpose)
Shotgun_card (Bitmap) (e467818) 10 1B F7 80
(weapons\shotgun\bitmaps\shotgun_card)
Shotgun_card multipurpose (Bitmap) (e467838) EC 1B F7 80
(weapons\shotgun\bitmaps\shotgun_card multipurpose)
Shotshell (Bitmap) (e467a98) D4 60 F7 80
(weapons\shotgun\bitmaps\shotshell)
Shotshell multipurpose (Bitmap) (e467ab8) B0 61 F7 80
(weapons\shotgun\bitmaps\shotshell multipurpose)
================================================
weapons\shotgun\effects
================================================
Impact armored skin (Effect) (e467f98) 38 3A F9 80
(weapons\shotgun\effects\impact armored skin)
Impact c shield (Effect) (e467e18) 74 A1 F8 80
(weapons\shotgun\effects\impact c shield)
Impact cyborg armor (Effect) (e467f58) A0 1B F9 80
(weapons\shotgun\effects\impact cyborg armor)
Impact cyborg shield (Effect) (e467f78) A8 22 F9 80
(weapons\shotgun\effects\impact cyborg shield)
Impact dirt (Effect) (e467c58) 28 61 F8 80
(weapons\shotgun\effects\impact dirt)
Impact elite armored skin (Effect) (e467e98) 1C C0 F8 80
(weapons\shotgun\effects\impact elite armored skin)
Impact engineer force field (Effect) (e467ef8) BC F7 F8 80
(weapons\shotgun\effects\impact engineer force field)
Impact engineer sack (Effect) (e467ed8) 5C F0 F8 80
(weapons\shotgun\effects\impact engineer sack)
Impact floodcarrier (Effect) (e467f38) F4 13 F9 80
(weapons\shotgun\effects\impact floodcarrier)
Impact floodcombat elite (Effect) (e467f18) 94 0C F9 80
(weapons\shotgun\effects\impact floodcombat elite)
Impact glass (Effect) (e467dd8) 0C 99 F8 80
(weapons\shotgun\effects\impact glass)
Impact grass (Effect) (e468058) 10 5F F9 80
(weapons\shotgun\effects\impact grass)
Impact grunt (Effect) (e467e38) 2C A4 F8 80
(weapons\shotgun\effects\impact grunt)
Impact h skin (Effect) (e467fb8) 50 43 F9 80
(weapons\shotgun\effects\impact h skin)
Impact hunter shield (Effect) (e468078) 84 61 F9 80
(weapons\shotgun\effects\impact hunter shield)
Impact hunter skin (Effect) (e467e78) 20 B7 F8 80
(weapons\shotgun\effects\impact hunter skin)
Impact jackal shield (Effect) (e467eb8) C0 CD F8 80
(weapons\shotgun\effects\impact jackal shield)
Impact metal hollow reflect (Effect) (e467d58) D8 83 F8 80
(weapons\shotgun\effects\impact metal hollow reflect)
Impact metal hunter (Effect) (e467e58) 48 B1 F8 80
(weapons\shotgun\effects\impact metal hunter)
Impact metal thick reflect (Effect) (e467d98) 98 90 F8 80
(weapons\shotgun\effects\impact metal thick reflect)
Impact metal thin reflect (Effect) (e467d78) 38 8A F8 80
(weapons\shotgun\effects\impact metal thin reflect)
Impact monitor (Effect) (e467ff8) DC 51 F9 80
(weapons\shotgun\effects\impact monitor)
Impact plastic (Effect) (e468018) 84 56 F9 80
(weapons\shotgun\effects\impact plastic)
Impact rubber pen (Effect) (e467db8) 80 97 F8 80
(weapons\shotgun\effects\impact rubber pen)
Impact sand (Effect) (e467c78) B8 65 F8 80
(weapons\shotgun\effects\impact sand)
Impact sentinel (Effect) (e467fd8) 4C 4C F9 80
(weapons\shotgun\effects\impact sentinel)
Impact snow (Effect) (e467cf8) C0 75 F8 80
(weapons\shotgun\effects\impact snow)
Impact stone (Effect) (e467c98) 1C 69 F8 80
(weapons\shotgun\effects\impact stone)
Impact water pen (Effect) (e468038) 0C 5B F9 80
(weapons\shotgun\effects\impact water pen)
Impact wood (Effect) (e467d38) 00 7E F8 80
(weapons\shotgun\effects\impact wood)
Shotgun empty (Effect) (e468198) 84 96 F9 80
(weapons\shotgun\effects\shotgun empty)
Shotgun firing (Effect) (e468098) 6C 68 F9 80
(weapons\shotgun\effects\shotgun firing)
================================================
weapons\shotgun\fp
================================================
Fp (Model) (e467a58) 78 57 F7 80
(weapons\shotgun\fp\fp)
Fp (Animation Trigger) (e467ad8) 8C 62 F7 80
(weapons\shotgun\fp\fp)
================================================
weapons\shotgun\shaders
================================================
Shotgun decal (Shader Model) (e4678b8) 94 20 F7 80
(weapons\shotgun\shaders\shotgun decal)
Shotgun gun (Shader Model) (e467918) 04 24 F7 80
(weapons\shotgun\shaders\shotgun gun)
Shotgun light (Shader Model) (e467978) 74 27 F7 80
(weapons\shotgun\shaders\shotgun light)
Shotgun primary (Shader Transparency) (e467858) C8 1C F7 80
(weapons\shotgun\shaders\shotgun primary)
Shotgun shell (Shader Model) (e467a78) 1C 5F F7 80
(weapons\shotgun\shaders\shotgun shell)
Shotgun_card (Shader Model) (e4677f8) 58 19 F7 80
(weapons\shotgun\shaders\shotgun_card)
================================================
weapons\sniper rifle
================================================
Melee (Damage) (e4692f8) 00 40 00 81
(weapons\sniper rifle\melee)
Melee_response (Damage) (e469318) A0 42 00 81
(weapons\sniper rifle\melee_response)
Muzzle flash (Light) (e4692d8) A0 3E 00 81
(weapons\sniper rifle\muzzle flash)
Sniper (Contrail) (e469578) 8C 05 02 81
(weapons\sniper rifle\sniper)
Sniper bullet (Projectile) (e469558) 58 EE 01 81
(weapons\sniper rifle\sniper bullet)
Sniper bullet (Damage) (e4695d8) 24 09 02 81
(weapons\sniper rifle\sniper bullet)
Sniper rifle (Weapon) (e4690d8) 14 F1 FF 80
(weapons\sniper rifle\sniper rifle)
Sniper rifle (Model) (e4690f8) 08 FC FF 80
(weapons\sniper rifle\sniper rifle)
Sniper rifle (Animation Trigger) (e469298) BC 1D 00 81
(weapons\sniper rifle\sniper rifle)
Sniper rifle (Collision Model) (e4692b8) D8 20 00 81
(weapons\sniper rifle\sniper rifle)
Sniper rifle (Weapon HUD Interface) (e469418) 30 CD 01 81
(weapons\sniper rifle\sniper rifle)
Trigger (Damage) (e469a78) 34 1F 03 81
(weapons\sniper rifle\trigger)
================================================
weapons\sniper rifle\bitmaps
================================================
Angle_ticks (Bitmap) (e469478) B4 E4 01 81
(weapons\sniper rifle\bitmaps\angle_ticks)
Angle_ticks2 (Bitmap) (e469498) 90 E5 01 81
(weapons\sniper rifle\bitmaps\angle_ticks2)
Angle_ticks_black (Bitmap) (e469438) FC E2 01 81
(weapons\sniper rifle\bitmaps\angle_ticks_black)
Angle_ticks_mask (Bitmap) (e469458) D8 E3 01 81
(weapons\sniper rifle\bitmaps\angle_ticks_mask)
Sniper contrail (Bitmap) (e469598) 08 08 02 81
(weapons\sniper rifle\bitmaps\sniper contrail)
Sniper rifle (Bitmap) (e469138) 34 0C 00 81
(weapons\sniper rifle\bitmaps\sniper rifle)
Sniper rifle multipurpose (Bitmap) (e469158) 10 0D 00 81
(weapons\sniper rifle\bitmaps\sniper rifle multipurpose)
Sr bolt (Bitmap) (e467898) B8 1F F7 80
(weapons\sniper rifle\bitmaps\sr bolt)
Sr decal (Bitmap) (e4691d8) 70 13 00 81
(weapons\sniper rifle\bitmaps\sr decal)
Sr decal multipurpose (Bitmap) (e4691f8) 4C 14 00 81
(weapons\sniper rifle\bitmaps\sr decal multipurpose)
Sr subscreen decal (Bitmap) (e469238) 04 19 00 81
(weapons\sniper rifle\bitmaps\sr subscreen decal)
Sr subscreen ghost (Bitmap) (e469258) E0 19 00 81
(weapons\sniper rifle\bitmaps\sr subscreen ghost)
================================================
weapons\sniper rifle\effects
================================================
Fire bullet (Effect) (e469a18) 2C 13 03 81
(weapons\sniper rifle\effects\fire bullet)
Impact armored skin (Effect) (e4698d8) 28 E0 02 81
(weapons\sniper rifle\effects\impact armored skin)
Impact c shield (Effect) (e469758) C4 43 02 81
(weapons\sniper rifle\effects\impact c shield)
Impact cyborg armor (Effect) (e469898) F0 BD 02 81
(weapons\sniper rifle\effects\impact cyborg armor)
Impact cyborg shield (Effect) (e4698b8) 98 C8 02 81
(weapons\sniper rifle\effects\impact cyborg shield)
Impact dirt (Effect) (e4695f8) C4 0B 02 81
(weapons\sniper rifle\effects\impact dirt)
Impact elite armored skin (Effect) (e4697d8) 6C 62 02 81
(weapons\sniper rifle\effects\impact elite armored skin)
Impact engineer force field (Effect) (e469838) 0C 9A 02 81
(weapons\sniper rifle\effects\impact engineer force field)
Impact engineer sack (Effect) (e469818) AC 92 02 81
(weapons\sniper rifle\effects\impact engineer sack)
Impact floodcarrier (Effect) (e469878) 44 B6 02 81
(weapons\sniper rifle\effects\impact floodcarrier)
Impact floodcombat elite (Effect) (e469858) E4 AE 02 81
(weapons\sniper rifle\effects\impact floodcombat elite)
Impact glass (Effect) (e469738) B4 3E 02 81
(weapons\sniper rifle\effects\impact glass)
Impact grunt (Effect) (e469778) 7C 46 02 81
(weapons\sniper rifle\effects\impact grunt)
Impact h skin (Effect) (e4698f8) 48 EA 02 81
(weapons\sniper rifle\effects\impact h skin)
Impact hunter shield (Effect) (e4699f8) 44 0C 03 81
(weapons\sniper rifle\effects\impact hunter shield)
Impact hunter skin (Effect) (e4697b8) 70 59 02 81
(weapons\sniper rifle\effects\impact hunter skin)
Impact ice (Effect) (e4699b8) D4 07 03 81
(weapons\sniper rifle\effects\impact ice)
Impact jackal shield (Effect) (e4697f8) 10 70 02 81
(weapons\sniper rifle\effects\impact jackal shield)
Impact leaves (Effect) (e469998) 60 05 03 81
(weapons\sniper rifle\effects\impact leaves)
Impact metal hollow reflect (Effect) (e4696b8) 80 29 02 81
(weapons\sniper rifle\effects\impact metal hollow reflect)
Impact metal hunter (Effect) (e469798) 98 53 02 81
(weapons\sniper rifle\effects\impact metal hunter)
Impact metal thick reflect (Effect) (e4696f8) 40 36 02 81
(weapons\sniper rifle\effects\impact metal thick reflect)
Impact metal thin reflect (Effect) (e4696d8) E0 2F 02 81
(weapons\sniper rifle\effects\impact metal thin reflect)
Impact monitor (Effect) (e469938) D4 F8 02 81
(weapons\sniper rifle\effects\impact monitor)
Impact plastic (Effect) (e469958) 7C FD 02 81
(weapons\sniper rifle\effects\impact plastic)
Impact rubber pen (Effect) (e469718) 28 3D 02 81
(weapons\sniper rifle\effects\impact rubber pen)
Impact sand (Effect) (e469618) 74 10 02 81
(weapons\sniper rifle\effects\impact sand)
Impact sentinel (Effect) (e469918) 44 F3 02 81
(weapons\sniper rifle\effects\impact sentinel)
Impact snow (Effect) (e469678) 74 1E 02 81
(weapons\sniper rifle\effects\impact snow)
Impact stone (Effect) (e469638) E0 14 02 81
(weapons\sniper rifle\effects\impact stone)
Impact water pen (Effect) (e469978) 04 02 03 81
(weapons\sniper rifle\effects\impact water pen)
Impact wood (Effect) (e469698) C0 22 02 81
(weapons\sniper rifle\effects\impact wood)
================================================
weapons\sniper rifle\fp
================================================
Fp (Model) (e469338) 40 45 00 81
(weapons\sniper rifle\fp\fp)
Fp (Animation Trigger) (e469358) 7C 4E 00 81
(weapons\sniper rifle\fp\fp)
================================================
weapons\sniper rifle\shaders
================================================
Sniper rifle decal (Shader Model) (e4691b8) B8 11 00 81
(weapons\sniper rifle\shaders\sniper rifle decal)
Sniper rifle grip (Shader Model) (e469198) 00 10 00 81
(weapons\sniper rifle\shaders\sniper rifle grip)
Sniper rifle metal (Shader Model) (e469118) 7C 0A 00 81
(weapons\sniper rifle\shaders\sniper rifle metal)
Sniper rifle primary (Shader Transparency) (e469178) EC 0D 00 81
(weapons\sniper rifle\shaders\sniper rifle primary)
Sniper rifle screen (Shader Transparency Variant) (e469278) BC 1A 00 81
(weapons\sniper rifle\shaders\sniper rifle screen)
Sniper rifle subscreen (Shader Transparency Variant) (e469218) 28 15 00 81
(weapons\sniper rifle\shaders\sniper rifle subscreen)
================================================
Utility by Ztranger, HTML by BOLL
Output files by PfhorSlayer and Garret
Tag definitions by PfhorSlayer and Nick
================================================