c10 343 Guilty Spark
  1. camera (4)
  2. characters\captain (6)
  3. characters\captain\bitmaps (6)
  4. characters\captain\shaders (4)
  5. characters\captain_ingame (1)
  6. characters\captain_ingame\fatigues (3)
  7. characters\cyborg (9)
  8. characters\cyborg\bitmaps (6)
  9. characters\cyborg\fp (1)
  10. characters\cyborg\fp\bitmaps (2)
  11. characters\cyborg\fp\shaders (2)
  12. characters\cyborg\shaders (5)
  13. characters\elite\bitmaps (13)
  14. characters\elite\effects (1)
  15. characters\elite\elite_corpse (2)
  16. characters\elite\elite_corpse\bitmaps (2)
  17. characters\elite\elite_corpse\shaders (1)
  18. characters\elite\shaders (5)
  19. characters\flood_infection (15)
  20. characters\flood_infection\bitmaps (3)
  21. characters\flood_infection\shaders (2)
  22. characters\floodcombat elite (13)
  23. characters\floodcombat elite\bitmaps (5)
  24. characters\floodcombat elite\shaders (3)
  25. characters\floodcombat_human (14)
  26. characters\floodcombat_human\bitmaps (3)
  27. characters\floodcombat_human\flood_bit_h-head (2)
  28. characters\floodcombat_human\flood_bit_innards (2)
  29. characters\floodcombat_human\flood_bit_limbs (2)
  30. characters\floodcombat_human\flood_bit_skin (2)
  31. characters\floodcombat_human\shaders (2)
  32. characters\grunt (13)
  33. characters\grunt\bitmaps (8)
  34. characters\grunt\effects (1)
  35. characters\grunt\shaders (5)
  36. characters\jackal (9)
  37. characters\jackal\bitmaps (11)
  38. characters\jackal\effects (1)
  39. characters\jackal\shaders (7)
  40. characters\marine (11)
  41. characters\marine\bitmaps (18)
  42. characters\marine\shaders (19)
  43. characters\marine_armored (8)
  44. characters\marine_armored\bitmaps (16)
  45. characters\marine_armored\shaders (11)
  46. characters\marine_cinematic\jenkins (1)
  47. characters\marine_suicidal (2)
  48. characters\monitor (17)
  49. characters\monitor\bitmaps (4)
  50. characters\monitor\shaders (2)
  51. characters\sentinel (19)
  52. characters\sentinel\bitmaps (3)
  53. characters\sentinel\effects (10)
  54. characters\sentinel\sentinel arm bit (3)
  55. characters\sentinel\sentinel fuselage bit (3)
  56. characters\sentinel\sentinel head bit (3)
  57. characters\sentinel\shaders (2)
  58. cinematics\animations\chief\level_specific\c10 (1)
  59. cinematics\animations\chief\x50 (1)
  60. cinematics\animations\flood_infection\x50 (1)
  61. cinematics\animations\marine_suicidal\level_specific (1)
  62. cinematics\animations\marines\x50 (1)
  63. cinematics\animations\marines\x50_normal (1)
  64. cinematics\effects (1)
  65. cinematics\effects\teleport device (1)
  66. cinematics\effects\teleportation (11)
  67. cinematics\effects\teleportation\bitmaps (1)
  68. cinematics\effects\teleportation\shaders (1)
  69. cinematics\scenery\assault rifle (2)
  70. cinematics\scenery\assault rifle\effects (1)
  71. cinematics\scenery\shotgun (1)
  72. effects (27)
  73. effects\damage effects (2)
  74. effects\debris objects\forerunner dark structure (3)
  75. effects\debris objects\forerunner dark structure\bitmaps (2)
  76. effects\debris objects\forerunner dark structure\shaders (1)
  77. effects\debris objects\forerunner light structure (3)
  78. effects\debris objects\forerunner light structure\bitmaps (2)
  79. effects\debris objects\forerunner light structure\shaders (1)
  80. effects\decals\blood splats (16)
  81. effects\decals\blood splats\bitmaps (13)
  82. effects\decals\bullet holes (23)
  83. effects\decals\bullet holes\bitmaps (11)
  84. effects\decals\vehicle marks (2)
  85. effects\decals\vehicle marks\bitmaps (1)
  86. effects\detail_objects\fungus buds (1)
  87. effects\detail_objects\fungus buds\bitmaps (1)
  88. effects\detail_objects\swamp pods (1)
  89. effects\detail_objects\swamp pods\bitmaps (1)
  90. effects\explosions (4)
  91. effects\lightning\bitmaps (1)
  92. effects\lights (6)
  93. effects\particle systems (4)
  94. effects\particles\air (12)
  95. effects\particles\air\bitmaps (7)
  96. effects\particles\energy (16)
  97. effects\particles\energy\bitmaps (14)
  98. effects\particles\flash (18)
  99. effects\particles\flash\bitmaps (12)
  100. effects\particles\lens flare (2)
  101. effects\particles\lens flare\bitmaps (6)
  102. effects\particles\solid (49)
  103. effects\particles\solid\bitmaps (31)
  104. effects\point physics (21)
  105. effects\vehicle effects (16)
  106. effects\zmaps (3)
  107. globals (11)
  108. lens flares (1)
  109. levels\a10\devices\doors\door_blast_collision (3)
  110. levels\a30\bitmaps (2)
  111. levels\a30\devices\torpedo_bridge\bitmaps (2)
  112. levels\a30\devices\torpedo_bridge\shaders (1)
  113. levels\a50\bitmaps (1)
  114. levels\a50\devices\interior tech objects\holo control\bitmaps (2)
  115. levels\a50\devices\interior tech objects\shaders (1)
  116. levels\a50\devices\light_ceiling\bitmaps (2)
  117. levels\a50\devices\light_ground (2)
  118. levels\a50\devices\light_ground\bitmaps (2)
  119. levels\a50\devices\light_ground\shaders (2)
  120. levels\b30 (1)
  121. levels\b30\bitmaps (29)
  122. levels\b30\decals-environment (12)
  123. levels\b30\decals-environment\bitmaps (12)
  124. levels\b30\devices\doors\door small (7)
  125. levels\b30\devices\doors\door small\bitmaps (2)
  126. levels\b30\devices\doors\door small\shaders (1)
  127. levels\b30\devices\interior tech objects (1)
  128. levels\b30\devices\interior tech objects\bitmaps (1)
  129. levels\b30\devices\interior tech objects\holo control (3)
  130. levels\b30\devices\interior tech objects\holo control\bitmaps (2)
  131. levels\b30\devices\interior tech objects\holo control\shaders (1)
  132. levels\b30\devices\interior tech objects\holo display square (2)
  133. levels\b30\devices\interior tech objects\holo display tall (2)
  134. levels\b30\devices\interior tech objects\holo display wide (2)
  135. levels\b30\devices\light fixtures (1)
  136. levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps (3)
  137. levels\b30\devices\light fixtures\light fixture wall3 (2)
  138. levels\b30\devices\light fixtures\shaders (3)
  139. levels\b30\shaders (10)
  140. levels\b40\bitmaps (3)
  141. levels\b40\devices\b40_foglight (3)
  142. levels\b40\devices\b40_spotlight (2)
  143. levels\b40\scenery\b40_metal_small (3)
  144. levels\b40\scenery\b40_metal_tall (3)
  145. levels\b40\scenery\b40_metal_wide (3)
  146. levels\b40\scenery\b40_metal_wide\bitmaps (1)
  147. levels\b40\scenery\b40_metal_wide\shaders (1)
  148. levels\b40\shaders (8)
  149. levels\c10 (19)
  150. levels\c10\bitmaps (25)
  151. levels\c10\devices\bridge (5)
  152. levels\c10\devices\door_small_bashed (4)
  153. levels\c10\devices\falling lift (3)
  154. levels\c10\devices\ground_bright (2)
  155. levels\c10\devices\helmet (2)
  156. levels\c10\devices\lift (4)
  157. levels\c10\music (7)
  158. levels\c10\scenery\c10_bigplant (3)
  159. levels\c10\scenery\c10_lilypad (3)
  160. levels\c10\scenery\c10_lilypad\bitmaps (1)
  161. levels\c10\scenery\c10_lilypad\shaders (1)
  162. levels\c10\scenery\c10_lilypadbunch (2)
  163. levels\c10\scenery\c10_lilypadbunchb (2)
  164. levels\c10\scenery\c10_lilypadcluster (3)
  165. levels\c10\scenery\c10_lilypadclusterb (2)
  166. levels\c10\scenery\c10_plantclump (2)
  167. levels\c10\scenery\c10_smallplant (2)
  168. levels\c10\scenery\cyan point light (14)
  169. levels\c10\scenery\green point light (14)
  170. levels\c10\scenery\mri lightning (6)
  171. levels\c10\scenery\orange point light (14)
  172. levels\c10\scenery\red point light (16)
  173. levels\c10\shaders (48)
  174. levels\c20\devices\index platform\bitmaps (2)
  175. old tags (7)
  176. powerups (3)
  177. powerups\active camoflage (2)
  178. powerups\active camoflage\bitmaps (2)
  179. powerups\active camoflage\shaders (3)
  180. powerups\assault rifle ammo (3)
  181. powerups\assault rifle ammo\bitmaps (2)
  182. powerups\assault rifle ammo\shaders (3)
  183. powerups\healthpack (2)
  184. powerups\healthpack\bitmaps (2)
  185. powerups\healthpack\shaders (1)
  186. powerups\needler ammo (3)
  187. powerups\needler ammo\bitmaps (3)
  188. powerups\needler ammo\shaders (2)
  189. powerups\over shield (2)
  190. powerups\over shield\shaders (2)
  191. powerups\pistol ammo (3)
  192. powerups\pistol ammo\bitmaps (2)
  193. powerups\pistol ammo\shaders (3)
  194. powerups\rocket launcher ammo (3)
  195. powerups\rocket launcher ammo\bitmaps (2)
  196. powerups\rocket launcher ammo\shaders (3)
  197. powerups\shotgun ammo (3)
  198. powerups\shotgun ammo\bitmaps (2)
  199. powerups\shotgun ammo\shaders (2)
  200. rasterizer (13)
  201. scenery\baton (4)
  202. scenery\baton\bitmaps (2)
  203. scenery\baton\shaders (1)
  204. scenery\blood_pool (2)
  205. scenery\blood_pool\bitmaps (1)
  206. scenery\blood_pool\shaders (1)
  207. scenery\c_field_generator (3)
  208. scenery\c_field_generator\bitmaps (4)
  209. scenery\c_field_generator\effects (1)
  210. scenery\c_field_generator\shaders (3)
  211. scenery\c_storage (3)
  212. scenery\c_storage\bitmaps (2)
  213. scenery\c_storage\shaders (1)
  214. scenery\c_storage_large (3)
  215. scenery\c_uplink (3)
  216. scenery\c_uplink\bitmaps (2)
  217. scenery\c_uplink\shaders (1)
  218. scenery\emitters\burning_flame (5)
  219. scenery\emitters\burning_flame\effects (1)
  220. scenery\emitters\glowingdrip (1)
  221. scenery\emitters\glowingdrip\effects (1)
  222. scenery\emitters\heavysmoke (1)
  223. scenery\emitters\heavysmoke\effects (3)
  224. scenery\emitters\single_marker_forward (1)
  225. scenery\emitters\single_marker_up\shaders (1)
  226. scenery\emitters\sparks constant (3)
  227. scenery\emitters\sparks constant\effects (1)
  228. scenery\emitters\sparks spurt (1)
  229. scenery\emitters\sparks spurt\effects (1)
  230. scenery\emitters\steam jets (2)
  231. scenery\halo_destroyed\bitmaps (1)
  232. scenery\helmet_chip (2)
  233. scenery\helmet_chip\bitmaps (2)
  234. scenery\helmet_chip\shaders (1)
  235. scenery\landing beacon (4)
  236. scenery\landing beacon\shaders (1)
  237. scenery\lockpick (2)
  238. scenery\lockpick\bitmaps (3)
  239. scenery\lockpick\shaders (2)
  240. scenery\plants\plant fern (2)
  241. scenery\plants\plant fern\bitmaps (1)
  242. scenery\plants\plant fern\shaders (1)
  243. scenery\plants\plant_broadleaf_tall\bitmaps (2)
  244. scenery\plants\plant_broadleaf_tall\shaders (3)
  245. scenery\rocks\boulder_granite_gigantic (1)
  246. scenery\rocks\boulder_granite_large (1)
  247. scenery\rocks\boulder_granite_large\bitmaps (1)
  248. scenery\rocks\boulder_granite_small (1)
  249. scenery\rocks\boulder_moss_gigantic (2)
  250. scenery\rocks\boulder_moss_large (2)
  251. scenery\rocks\boulder_moss_large\bitmaps (1)
  252. scenery\rocks\boulder_moss_large\shaders (1)
  253. scenery\rocks\boulder_moss_small (2)
  254. scenery\vehicles\c_dropship_crashed (3)
  255. scenery\vehicles\pelican_crashed (3)
  256. sound\dialog\c10 (23)
  257. sound\dialog\chief (3)
  258. sound\dialog\flood (7)
  259. sound\dialog\grunt\conditional (1)
  260. sound\dialog\grunt\conditional\combat2\actions (4)
  261. sound\dialog\grunt\conditional\combat2\armsflailing (1)
  262. sound\dialog\grunt\conditional\combat2\beinghurt (5)
  263. sound\dialog\grunt\conditional\combat2\exclamations (2)
  264. sound\dialog\grunt\conditional\combat2\friendsdying (5)
  265. sound\dialog\grunt\conditional\combat2\groupcomm (11)
  266. sound\dialog\grunt\conditional\combat2\hurtingpeople (3)
  267. sound\dialog\grunt\conditional\combat2\idlecombat (1)
  268. sound\dialog\grunt\conditional\combat2\idlenoncombat (1)
  269. sound\dialog\grunt\conditional\combat2\involuntary (8)
  270. sound\dialog\grunt\conditional\combat2\killingpeople (6)
  271. sound\dialog\grunt\conditional\combat2\postcombatactions (1)
  272. sound\dialog\grunt\conditional\combat2\shouting (5)
  273. sound\dialog\grunt\conditional\combat2\sleeping (1)
  274. sound\dialog\jackal (1)
  275. sound\dialog\jackal\combat2\actions (4)
  276. sound\dialog\jackal\combat2\beinghurt (5)
  277. sound\dialog\jackal\combat2\exclamations (2)
  278. sound\dialog\jackal\combat2\friendsdying (5)
  279. sound\dialog\jackal\combat2\groupcomm (11)
  280. sound\dialog\jackal\combat2\hurtingpeople (3)
  281. sound\dialog\jackal\combat2\idlenoncombat (1)
  282. sound\dialog\jackal\combat2\involuntary (8)
  283. sound\dialog\jackal\combat2\killingpeople (4)
  284. sound\dialog\jackal\combat2\postcombatactions (1)
  285. sound\dialog\jackal\combat2\shouting (5)
  286. sound\dialog\marines\aussie\conditional (1)
  287. sound\dialog\marines\aussie\conditional\combat2\actions (16)
  288. sound\dialog\marines\aussie\conditional\combat2\beinghurt (8)
  289. sound\dialog\marines\aussie\conditional\combat2\exclamations (3)
  290. sound\dialog\marines\aussie\conditional\combat2\friendsdying (8)
  291. sound\dialog\marines\aussie\conditional\combat2\groupcomm (19)
  292. sound\dialog\marines\aussie\conditional\combat2\hurtingpeople (4)
  293. sound\dialog\marines\aussie\conditional\combat2\involuntary (9)
  294. sound\dialog\marines\aussie\conditional\combat2\killingpeople (20)
  295. sound\dialog\marines\aussie\conditional\combat2\playerkillresponses (5)
  296. sound\dialog\marines\aussie\conditional\combat2\postcombatchatter (8)
  297. sound\dialog\marines\aussie\conditional\combat2\postcombatcomments (4)
  298. sound\dialog\marines\aussie\conditional\combat2\shouting (13)
  299. sound\dialog\marines\bisenti\conditional (1)
  300. sound\dialog\marines\bisenti\conditional\combat2\actions (16)
  301. sound\dialog\marines\bisenti\conditional\combat2\beinghurt (8)
  302. sound\dialog\marines\bisenti\conditional\combat2\exclamations (3)
  303. sound\dialog\marines\bisenti\conditional\combat2\friendsdying (8)
  304. sound\dialog\marines\bisenti\conditional\combat2\groupcomm (19)
  305. sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople (4)
  306. sound\dialog\marines\bisenti\conditional\combat2\involuntary (9)
  307. sound\dialog\marines\bisenti\conditional\combat2\killingpeople (21)
  308. sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses (5)
  309. sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter (8)
  310. sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments (4)
  311. sound\dialog\marines\bisenti\conditional\combat2\shouting (13)
  312. sound\dialog\marines\fitzgerald\conditional (1)
  313. sound\dialog\marines\fitzgerald\conditional\combat2\actions (16)
  314. sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt (8)
  315. sound\dialog\marines\fitzgerald\conditional\combat2\exclamations (4)
  316. sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying (8)
  317. sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm (18)
  318. sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople (4)
  319. sound\dialog\marines\fitzgerald\conditional\combat2\involuntary (9)
  320. sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople (21)
  321. sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses (5)
  322. sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter (8)
  323. sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments (4)
  324. sound\dialog\marines\fitzgerald\conditional\combat2\shouting (13)
  325. sound\dialog\marines\mendoza\conditional (1)
  326. sound\dialog\marines\mendoza\conditional\combat2\actions (16)
  327. sound\dialog\marines\mendoza\conditional\combat2\beinghurt (8)
  328. sound\dialog\marines\mendoza\conditional\combat2\exclamations (3)
  329. sound\dialog\marines\mendoza\conditional\combat2\friendsdying (8)
  330. sound\dialog\marines\mendoza\conditional\combat2\groupcomm (19)
  331. sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople (4)
  332. sound\dialog\marines\mendoza\conditional\combat2\involuntary (9)
  333. sound\dialog\marines\mendoza\conditional\combat2\killingpeople (21)
  334. sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses (5)
  335. sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter (8)
  336. sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments (4)
  337. sound\dialog\marines\mendoza\conditional\combat2\shouting (13)
  338. sound\dialog\monitor (4)
  339. sound\dialog\sarge2\conditional (1)
  340. sound\dialog\sarge2\conditional\combat2\actions (16)
  341. sound\dialog\sarge2\conditional\combat2\beinghurt (8)
  342. sound\dialog\sarge2\conditional\combat2\exclamations (3)
  343. sound\dialog\sarge2\conditional\combat2\friendsdying (9)
  344. sound\dialog\sarge2\conditional\combat2\groupcomm (19)
  345. sound\dialog\sarge2\conditional\combat2\hurtingpeople (4)
  346. sound\dialog\sarge2\conditional\combat2\involuntary (12)
  347. sound\dialog\sarge2\conditional\combat2\killingpeople (20)
  348. sound\dialog\sarge2\conditional\combat2\playerkillresponses (5)
  349. sound\dialog\sarge2\conditional\combat2\postcombatchatter (8)
  350. sound\dialog\sarge2\conditional\combat2\postcombatcomments (4)
  351. sound\dialog\sarge2\conditional\combat2\shouting (13)
  352. sound\dialog\sargeant\conditional (1)
  353. sound\dialog\sargeant\conditional\combat2\actions (15)
  354. sound\dialog\sargeant\conditional\combat2\beinghurt (7)
  355. sound\dialog\sargeant\conditional\combat2\exclamations (4)
  356. sound\dialog\sargeant\conditional\combat2\friendsdying (9)
  357. sound\dialog\sargeant\conditional\combat2\groupcomm (19)
  358. sound\dialog\sargeant\conditional\combat2\hurtingpeople (4)
  359. sound\dialog\sargeant\conditional\combat2\involuntary (10)
  360. sound\dialog\sargeant\conditional\combat2\killingpeople (21)
  361. sound\dialog\sargeant\conditional\combat2\playerkillresponses (5)
  362. sound\dialog\sargeant\conditional\combat2\postcombatchatter (8)
  363. sound\dialog\sargeant\conditional\combat2\postcombatcomments (4)
  364. sound\dialog\sargeant\conditional\combat2\shouting (13)
  365. sound\dialog\x50 (50)
  366. sound\music\iron_novox (2)
  367. sound\music\nightmare (3)
  368. sound\music\nightmare3 (3)
  369. sound\music\nightmare_perc (2)
  370. sound\music\rhythm2 (2)
  371. sound\music\spooky3 (3)
  372. sound\music\string_low1 (3)
  373. sound\music\stringvox_hi (3)
  374. sound\music\stringvox_lo (3)
  375. sound\music\strnglp1 (3)
  376. sound\sfx\ambience\b30 (3)
  377. sound\sfx\ambience\c10 (16)
  378. sound\sfx\ambience\computers (2)
  379. sound\sfx\ambience\d20 (6)
  380. sound\sfx\ambience\emitters (7)
  381. sound\sfx\ambience\exteriors\detail (1)
  382. sound\sfx\ambience\exteriors\loops (4)
  383. sound\sfx\ambience\interiors (6)
  384. sound\sfx\ambience\multiplayer (4)
  385. sound\sfx\impulse\animations\cyborg (20)
  386. sound\sfx\impulse\animations\flood_combat_elite (6)
  387. sound\sfx\impulse\animations\flood_combat_human (3)
  388. sound\sfx\impulse\animations\grunt (20)
  389. sound\sfx\impulse\animations\jackal (10)
  390. sound\sfx\impulse\animations\marine (18)
  391. sound\sfx\impulse\bodyfalls\floodcombat (5)
  392. sound\sfx\impulse\bodyfalls\grunt (4)
  393. sound\sfx\impulse\bodyfalls\jackal (6)
  394. sound\sfx\impulse\bodyfalls\marines (3)
  395. sound\sfx\impulse\coolant (3)
  396. sound\sfx\impulse\doors (11)
  397. sound\sfx\impulse\flood\combat (7)
  398. sound\sfx\impulse\flood\infection (4)
  399. sound\sfx\impulse\footsteps\cyborg\cleancement (5)
  400. sound\sfx\impulse\footsteps\cyborg\dirt (5)
  401. sound\sfx\impulse\footsteps\cyborg\grass (4)
  402. sound\sfx\impulse\footsteps\cyborg\grating (5)
  403. sound\sfx\impulse\footsteps\cyborg\gravel (5)
  404. sound\sfx\impulse\footsteps\cyborg\grtcement (5)
  405. sound\sfx\impulse\footsteps\cyborg\jump (1)
  406. sound\sfx\impulse\footsteps\cyborg\marble (5)
  407. sound\sfx\impulse\footsteps\cyborg\snow (5)
  408. sound\sfx\impulse\footsteps\cyborg\water (5)
  409. sound\sfx\impulse\footsteps\cyborg\wood (5)
  410. sound\sfx\impulse\footsteps\flood\mud (4)
  411. sound\sfx\impulse\footsteps\grunt\dirt (5)
  412. sound\sfx\impulse\footsteps\grunt\grass (4)
  413. sound\sfx\impulse\footsteps\grunt\gravel (5)
  414. sound\sfx\impulse\footsteps\grunt\hard_surface (5)
  415. sound\sfx\impulse\footsteps\grunt\snow (5)
  416. sound\sfx\impulse\footsteps\grunt\water (5)
  417. sound\sfx\impulse\footsteps\grunt\wood (5)
  418. sound\sfx\impulse\glass (3)
  419. sound\sfx\impulse\impacts (42)
  420. sound\sfx\impulse\material_effects (10)
  421. sound\sfx\impulse\melee (18)
  422. sound\sfx\impulse\panel (2)
  423. sound\sfx\impulse\shellcasings (11)
  424. sound\sfx\impulse\weapon_drops (5)
  425. sound\sfx\ui (13)
  426. sound\sfx\vehicles (18)
  427. sound\sfx\weapons\assault rifle (4)
  428. sound\sfx\weapons\frag grenade (4)
  429. sound\sfx\weapons\needler (4)
  430. sound\sfx\weapons\pistol (3)
  431. sound\sfx\weapons\plasma grenade (3)
  432. sound\sfx\weapons\plasma rifle (8)
  433. sound\sfx\weapons\rocket launcher (3)
  434. sound\sfx\weapons\shield fx (4)
  435. sound\sfx\weapons\shotgun (1)
  436. sound\sfx\weapons\sniper rifle (6)
  437. sound\sfx\weapons\weapon_anims (34)
  438. sound\sfx\weapons\weapon_pickup_ammo (7)
  439. sound\sinomatixx_foley (12)
  440. sound\sinomatixx_music (10)
  441. sound\sound environments (4)
  442. ui (4)
  443. ui\hud (15)
  444. ui\hud\bitmaps (7)
  445. ui\hud\bitmaps\combined (13)
  446. ui\hud\bitmaps\pistol (2)
  447. ui\hud\bitmaps\sniper (1)
  448. ui\shell (1)
  449. ui\shell\bitmaps (19)
  450. ui\shell\error (29)
  451. ui\shell\main_menu (9)
  452. ui\shell\solo_game\pause_game (21)
  453. ui\shell\solo_game\player_help (38)
  454. ui\shell\strings (1)
  455. vehicles (1)
  456. vehicles\banshee\bitmaps (2)
  457. vehicles\c gun turret (13)
  458. vehicles\c gun turret\bitmaps (5)
  459. vehicles\c gun turret\effects (4)
  460. vehicles\c gun turret\shaders (3)
  461. vehicles\c_dropship\bitmaps (2)
  462. vehicles\c_dropship\shaders (2)
  463. vehicles\lifepod\bitmaps (1)
  464. vehicles\pelican (7)
  465. vehicles\pelican\bitmaps (6)
  466. vehicles\pelican\effects (8)
  467. vehicles\pelican\shaders (11)
  468. vehicles\warthog\bitmaps (2)
  469. weapons\assault rifle (12)
  470. weapons\assault rifle\bitmaps (4)
  471. weapons\assault rifle\effects (34)
  472. weapons\assault rifle\fp (2)
  473. weapons\assault rifle\fp\bitmaps (7)
  474. weapons\assault rifle\fp\shaders (7)
  475. weapons\assault rifle\shaders (2)
  476. weapons\frag grenade (7)
  477. weapons\frag grenade\bitmaps (3)
  478. weapons\frag grenade\effects (16)
  479. weapons\frag grenade\shaders (4)
  480. weapons\needler (19)
  481. weapons\needler\bitmaps (8)
  482. weapons\needler\effects (18)
  483. weapons\needler\fp (2)
  484. weapons\needler\projectile (1)
  485. weapons\needler\shaders (7)
  486. weapons\pistol (10)
  487. weapons\pistol\bitmaps (4)
  488. weapons\pistol\effects (30)
  489. weapons\pistol\fp (2)
  490. weapons\pistol\fp\bitmaps (3)
  491. weapons\pistol\fp\shaders (3)
  492. weapons\pistol\shaders (1)
  493. weapons\plasma grenade (10)
  494. weapons\plasma grenade\bitmaps (2)
  495. weapons\plasma grenade\effects (8)
  496. weapons\plasma grenade\shaders (4)
  497. weapons\plasma pistol (16)
  498. weapons\plasma pistol\bitmaps (6)
  499. weapons\plasma pistol\effects (14)
  500. weapons\plasma pistol\fp (2)
  501. weapons\plasma pistol\shaders (5)
  502. weapons\plasma rifle (26)
  503. weapons\plasma rifle\bitmaps (4)
  504. weapons\plasma rifle\effects (50)
  505. weapons\plasma rifle\fp (2)
  506. weapons\plasma rifle\fp\bitmaps (3)
  507. weapons\plasma rifle\fp\shaders (5)
  508. weapons\plasma rifle\shaders (1)
  509. weapons\rocket launcher (11)
  510. weapons\rocket launcher\bitmaps (5)
  511. weapons\rocket launcher\effects (18)
  512. weapons\rocket launcher\fp (2)
  513. weapons\rocket launcher\projectile (1)
  514. weapons\rocket launcher\projectile\bitmaps (2)
  515. weapons\rocket launcher\projectile\shaders (1)
  516. weapons\rocket launcher\shaders (5)
  517. weapons\shotgun (10)
  518. weapons\shotgun\bitmaps (10)
  519. weapons\shotgun\effects (32)
  520. weapons\shotgun\fp (2)
  521. weapons\shotgun\shaders (6)
  522. weapons\sniper rifle\bitmaps (1)
================================================ camera ================================================
Airplane_large_loose (Camera Track) (e10fd38) B0 0E DE 80 (camera\airplane_large_loose) Biped_small_tight (Camera Track) (e1055b8) 14 AF AA 80 (camera\biped_small_tight) Vehicle_small_tight (Camera Track) (e1167f8) 00 CE 16 81 (camera\vehicle_small_tight) Warthog_gunner_fixed (Camera Track) (e116538) 48 7A 16 81 (camera\warthog_gunner_fixed)
================================================
characters\captain ================================================
Captain (Actor Variant) (e110c18) D8 B7 EF 80 (characters\captain\captain) Captain (Actor) (e110c38) 10 BA EF 80 (characters\captain\captain) Captain (Biped) (e110c58) 08 BF EF 80 (characters\captain\captain) Captain (Model) (e110c78) EC C5 EF 80 (characters\captain\captain) Captain (Animation Trigger) (e110d38) 84 E7 EF 80 (characters\captain\captain) Captain (Collision Model) (e110d58) 40 36 F2 80 (characters\captain\captain)
================================================
characters\captain\bitmaps ================================================
Capn_patches_decal (Bitmap) (e110d18) A8 E6 EF 80 (characters\captain\bitmaps\capn_patches_decal) Captain_body (Bitmap) (e110cb8) 38 E3 EF 80 (characters\captain\bitmaps\captain_body) Captain_body_multi (Bitmap) (e110cd8) 14 E4 EF 80 (characters\captain\bitmaps\captain_body_multi) Captain_eyes (Bitmap) (e10f498) 88 55 DC 80 (characters\captain\bitmaps\captain_eyes) Captain_eyes_multi (Bitmap) (e10f4b8) 64 56 DC 80 (characters\captain\bitmaps\captain_eyes_multi) Captain_head (Bitmap) (e10f518) D4 59 DC 80 (characters\captain\bitmaps\captain_head)
================================================
characters\captain\shaders ================================================
Captain_body (Shader Model) (e110c98) 80 E1 EF 80 (characters\captain\shaders\captain_body) Captain_eyes (Shader Model) (e10f478) D0 53 DC 80 (characters\captain\shaders\captain_eyes) Captain_head (Shader Model) (e10f4f8) 1C 58 DC 80 (characters\captain\shaders\captain_head) Captain_patches (Shader Model) (e110cf8) F0 E4 EF 80 (characters\captain\shaders\captain_patches)
================================================
characters\captain_ingame ================================================
Captain_ingame (Collision Model) (e10f538) B0 5A DC 80 (characters\captain_ingame\captain_ingame)
================================================
characters\captain_ingame\fatigues ================================================
Captain_fatigues (Biped) (e10f438) 04 3A DC 80 (characters\captain_ingame\fatigues\captain_fatigues) Captain_fatigues_unarmed (Biped) (e10f558) A4 AE DC 80 (characters\captain_ingame\fatigues\captain_fatigues_unarmed) Fatigues (Model) (e10f458) 0C 42 DC 80 (characters\captain_ingame\fatigues\fatigues)
================================================
characters\cyborg ================================================
Cyborg (Animation Trigger) (e104e18) 70 D9 9C 80 (characters\cyborg\cyborg) Cyborg (Collision Model) (e105118) 44 09 AA 80 (characters\cyborg\cyborg) Cyborg (Biped) (e104cd8) 58 AD 9C 80 (characters\cyborg\cyborg) Cyborg (Model) (e104cf8) 88 B7 9C 80 (characters\cyborg\cyborg) Cyborg shield depletion (Effect) (e105418) DC 9A AA 80 (characters\cyborg\cyborg shield depletion) Cyborg_unarmed (Biped) (e10efb8) 64 A7 DB 80 (characters\cyborg\cyborg_unarmed) Flashlight_cyborg (Light) (e1054f8) F8 A4 AA 80 (characters\cyborg\flashlight_cyborg) Flashlight_cyborg (Lensflare) (e105538) 34 A7 AA 80 (characters\cyborg\flashlight_cyborg) Localized damage (Effect) (e105138) D4 6D AA 80 (characters\cyborg\localized damage)
================================================
characters\cyborg\bitmaps ================================================
Cubemap mirror surface (Bitmap) (e104df8) 94 D8 9C 80 (characters\cyborg\bitmaps\cubemap mirror surface) Cyborg (Bitmap) (e104d38) 48 D1 9C 80 (characters\cyborg\bitmaps\cyborg) Cyborg multipurpose (Bitmap) (e104d98) 24 D5 9C 80 (characters\cyborg\bitmaps\cyborg multipurpose) Cyborg reflection armor (Bitmap) (e104578) 7C 47 9C 80 (characters\cyborg\bitmaps\cyborg reflection armor) Detail corroded metal light (Bitmap) (e104db8) 00 D6 9C 80 (characters\cyborg\bitmaps\detail corroded metal light) Spotlight cyborg (Bitmap) (e105518) 58 A6 AA 80 (characters\cyborg\bitmaps\spotlight cyborg)
================================================
characters\cyborg\fp ================================================
Fp (Model) (e11c658) 80 01 34 81 (characters\cyborg\fp\fp)
================================================
characters\cyborg\fp\bitmaps ================================================
Cyborg hands (Bitmap) (e11c698) 90 1C 34 81 (characters\cyborg\fp\bitmaps\cyborg hands) Cyborg hands multipurpose (Bitmap) (e11c6b8) 6C 1D 34 81 (characters\cyborg\fp\bitmaps\cyborg hands multipurpose)
================================================
characters\cyborg\fp\shaders ================================================
Armor hands (Shader Model) (e11c6d8) 48 1E 34 81 (characters\cyborg\fp\shaders\armor hands) Rubber hands (Shader Model) (e11c678) D8 1A 34 81 (characters\cyborg\fp\shaders\rubber hands)
================================================
characters\cyborg\shaders ================================================
Armor (Shader Model) (e104d78) 6C D3 9C 80 (characters\cyborg\shaders\armor) Light shield (Shader Transparency Variant) (e104d18) 00 D0 9C 80 (characters\cyborg\shaders\light shield) Light shield generator (Shader Transparency Variant) (e104d58) 24 D2 9C 80 (characters\cyborg\shaders\light shield generator) Shield hit (Shader Plasma) (e1054b8) D0 A2 AA 80 (characters\cyborg\shaders\shield hit) Visor (Shader Model) (e104dd8) DC D6 9C 80 (characters\cyborg\shaders\visor)
================================================
characters\elite\bitmaps ================================================
Cubemap blue tone (Bitmap) (e104c38) 7C A5 9C 80 (characters\elite\bitmaps\cubemap blue tone) Cubemap dark gray (Bitmap) (e10f4d8) 40 57 DC 80 (characters\elite\bitmaps\cubemap dark gray) Cubemaps (Bitmap) (e104a58) FC 92 9C 80 (characters\elite\bitmaps\cubemaps) Elite arms (Bitmap) (e104a18) 44 91 9C 80 (characters\elite\bitmaps\elite arms) Elite arms multi (Bitmap) (e104a38) 20 92 9C 80 (characters\elite\bitmaps\elite arms multi) Elite head (Bitmap) (e104af8) 50 9A 9C 80 (characters\elite\bitmaps\elite head) Elite head multi (Bitmap) (e104b18) 2C 9B 9C 80 (characters\elite\bitmaps\elite head multi) Elite legs (Bitmap) (e104a98) E0 96 9C 80 (characters\elite\bitmaps\elite legs) Elite legs multi (Bitmap) (e104ab8) BC 97 9C 80 (characters\elite\bitmaps\elite legs multi) Elite teeth (Bitmap) (e104b58) C0 9D 9C 80 (characters\elite\bitmaps\elite teeth) Elite torso (Bitmap) (e104b98) 54 A0 9C 80 (characters\elite\bitmaps\elite torso) Elite torso multi (Bitmap) (e104bb8) 30 A1 9C 80 (characters\elite\bitmaps\elite torso multi) Plasma shield noise (Bitmap) (e1054d8) 1C A4 AA 80 (characters\elite\bitmaps\plasma shield noise)
================================================
characters\elite\effects ================================================
Localized damage (Effect) (e115c38) 24 78 14 81 (characters\elite\effects\localized damage)
================================================
characters\elite\elite_corpse ================================================
Elite_corpse (Scenery) (e1049b8) 58 87 9C 80 (characters\elite\elite_corpse\elite_corpse) Elite_corpse (Model) (e1049d8) 04 8A 9C 80 (characters\elite\elite_corpse\elite_corpse)
================================================
characters\elite\elite_corpse\bitmaps ================================================
Gutted elite torso (Bitmap) (e104bf8) C4 A3 9C 80 (characters\elite\elite_corpse\bitmaps\gutted elite torso) Gutted elite torso multi (Bitmap) (e104c18) A0 A4 9C 80 (characters\elite\elite_corpse\bitmaps\gutted elite torso multi)
================================================
characters\elite\elite_corpse\shaders ================================================
Gutted elite torso (Shader Model) (e104bd8) 0C A2 9C 80 (characters\elite\elite_corpse\shaders\gutted elite torso)
================================================
characters\elite\shaders ================================================
Elite arms (Shader Model) (e1049f8) 8C 8F 9C 80 (characters\elite\shaders\elite arms) Elite head (Shader Model) (e104ad8) 98 98 9C 80 (characters\elite\shaders\elite head) Elite legs (Shader Model) (e104a78) 28 95 9C 80 (characters\elite\shaders\elite legs) Elite teeth (Shader Model) (e104b38) 08 9C 9C 80 (characters\elite\shaders\elite teeth) Elite torso (Shader Model) (e104b78) 9C 9E 9C 80 (characters\elite\shaders\elite torso)
================================================
characters\flood_infection ================================================
Body depleted (Effect) (e108cd8) 10 8A BF 80 (characters\flood_infection\body depleted) Body destroyed (Effect) (e108db8) DC 98 BF 80 (characters\flood_infection\body destroyed) Body destroyed (Damage) (e108dd8) 08 9A BF 80 (characters\flood_infection\body destroyed) Body destroyed nopop (Effect) (e11a1b8) 88 29 23 81 (characters\flood_infection\body destroyed nopop) Body destroyed nopop (Damage) (e11a1d8) B4 2A 23 81 (characters\flood_infection\body destroyed nopop) Flood_infection (Biped) (e108b58) 5C 43 BE 80 (characters\flood_infection\flood_infection) Flood_infection (Model) (e108b78) A0 4A BE 80 (characters\flood_infection\flood_infection) Flood_infection (Animation Trigger) (e108c38) 1C 60 BE 80 (characters\flood_infection\flood_infection) Flood_infection (Collision Model) (e108cb8) 5C 77 BF 80 (characters\flood_infection\flood_infection) Flood_infection (Actor Variant) (e110a18) C8 C7 E0 80 (characters\flood_infection\flood_infection) Flood_infection (Actor) (e110a38) 00 CA E0 80 (characters\flood_infection\flood_infection) Flood_infection nopop (Actor Variant) (e11a158) 58 0D 23 81 (characters\flood_infection\flood_infection nopop) Flood_infection nopop (Biped) (e11a178) 90 0F 23 81 (characters\flood_infection\flood_infection nopop) Flood_infection nopop (Collision Model) (e11a198) D4 16 23 81 (characters\flood_infection\flood_infection nopop) Melee (Damage) (e108df8) A8 9C BF 80 (characters\flood_infection\melee)
================================================
characters\flood_infection\bitmaps ================================================
Flood_infection (Bitmap) (e108bf8) 64 5E BE 80 (characters\flood_infection\bitmaps\flood_infection) Flood_infection multi (Bitmap) (e108c18) 40 5F BE 80 (characters\flood_infection\bitmaps\flood_infection multi) Infection_tentacles (Bitmap) (e108bb8) D0 5B BE 80 (characters\flood_infection\bitmaps\infection_tentacles)
================================================
characters\flood_infection\shaders ================================================
Flood_infection (Shader Model) (e108bd8) AC 5C BE 80 (characters\flood_infection\shaders\flood_infection) Infection_tentacles (Shader Model) (e108b98) 18 5A BE 80 (characters\flood_infection\shaders\infection_tentacles)
================================================
characters\floodcombat elite ================================================
Floodcombat elite (Animation Trigger) (e108558) C4 29 B4 80 (characters\floodcombat elite\floodcombat elite) Floodcombat elite (Collision Model) (e108758) E0 66 BC 80 (characters\floodcombat elite\floodcombat elite) Floodcombat elite (Actor) (e11a098) 48 FD 22 81 (characters\floodcombat elite\floodcombat elite) Floodcombat elite (Biped) (e108418) 84 E5 B3 80 (characters\floodcombat elite\floodcombat elite) Floodcombat elite (Model) (e108438) F4 EE B3 80 (characters\floodcombat elite\floodcombat elite) Floodcombat elite assault rifle (Actor Variant) (e11a138) 20 0B 23 81 (characters\floodcombat elite\floodcombat elite assault rifle) Floodcombat elite needler (Actor Variant) (e11a0b8) 40 02 23 81 (characters\floodcombat elite\floodcombat elite needler) Floodcombat elite pistol (Actor Variant) (e11a0d8) 78 04 23 81 (characters\floodcombat elite\floodcombat elite pistol) Floodcombat elite plasma pistol (Actor Variant) (e11a0f8) B0 06 23 81 (characters\floodcombat elite\floodcombat elite plasma pistol) Floodcombat elite plasma rifle (Actor Variant) (e11a118) E8 08 23 81 (characters\floodcombat elite\floodcombat elite plasma rifle) Floodcombat elite shotgun (Actor Variant) (e11a4b8) F0 7E 2B 81 (characters\floodcombat elite\floodcombat elite shotgun) Floodcombat elite unarmed (Actor Variant) (e11a078) 10 FB 22 81 (characters\floodcombat elite\floodcombat elite unarmed) Melee (Damage) (e1089b8) 54 DB BD 80 (characters\floodcombat elite\melee)
================================================
characters\floodcombat elite\bitmaps ================================================
Flood tentacles (Bitmap) (e1084d8) 78 25 B4 80 (characters\floodcombat elite\bitmaps\flood tentacles) Floodcombat elite (Bitmap) (e108478) F0 22 B4 80 (characters\floodcombat elite\bitmaps\floodcombat elite) Floodcombat elite_damaged (Bitmap) (e108518) 0C 28 B4 80 (characters\floodcombat elite\bitmaps\floodcombat elite_damaged) Floodcombat elite_damaged_multi (Bitmap) (e108538) E8 28 B4 80 (characters\floodcombat elite\bitmaps\floodcombat elite_damaged_multi) Floodcombat_elite_mutipurpose (Bitmap) (e108498) CC 23 B4 80 (characters\floodcombat elite\bitmaps\floodcombat_elite_mutipurpose)
================================================
characters\floodcombat elite\shaders ================================================
Flood fronds (Shader Transparency) (e1084b8) A8 24 B4 80 (characters\floodcombat elite\shaders\flood fronds) Floodcombat elite skin (Shader Model) (e108458) 38 21 B4 80 (characters\floodcombat elite\shaders\floodcombat elite skin) Floodelite_damaged (Shader Model) (e1084f8) 54 26 B4 80 (characters\floodcombat elite\shaders\floodelite_damaged)
================================================
characters\floodcombat_human ================================================
Floodcombat_human (Actor) (e11a218) 8C 2F 23 81 (characters\floodcombat_human\floodcombat_human) Floodcombat_human (Biped) (e11a238) 84 34 23 81 (characters\floodcombat_human\floodcombat_human) Floodcombat_human (Model) (e11a258) 58 3C 23 81 (characters\floodcombat_human\floodcombat_human) Floodcombat_human (Animation Trigger) (e11a278) 1C 72 23 81 (characters\floodcombat_human\floodcombat_human) Floodcombat_human (Collision Model) (e11a358) E4 D5 2A 81 (characters\floodcombat_human\floodcombat_human) Floodcombat_human assault rifle (Actor Variant) (e11a478) 80 7A 2B 81 (characters\floodcombat_human\floodcombat_human assault rifle) Floodcombat_human needler (Actor Variant) (e11a3f8) A0 71 2B 81 (characters\floodcombat_human\floodcombat_human needler) Floodcombat_human pistol (Actor Variant) (e11a418) D8 73 2B 81 (characters\floodcombat_human\floodcombat_human pistol) Floodcombat_human plasma pistol (Actor Variant) (e11a438) 10 76 2B 81 (characters\floodcombat_human\floodcombat_human plasma pistol) Floodcombat_human plasma rifle (Actor Variant) (e11a458) 48 78 2B 81 (characters\floodcombat_human\floodcombat_human plasma rifle) Floodcombat_human rocket launcher (Actor Variant) (e11a4f8) 60 83 2B 81 (characters\floodcombat_human\floodcombat_human rocket launcher) Floodcombat_human shotgun (Actor Variant) (e11a4d8) 28 81 2B 81 (characters\floodcombat_human\floodcombat_human shotgun) Floodcombat_human unarmed (Actor Variant) (e11a1f8) 54 2D 23 81 (characters\floodcombat_human\floodcombat_human unarmed) Melee (Damage) (e11a3d8) 00 6F 2B 81 (characters\floodcombat_human\melee)
================================================
characters\floodcombat_human\bitmaps ================================================
Floodhuman (Bitmap) (e1088f8) 94 C7 BD 80 (characters\floodcombat_human\bitmaps\floodhuman) Floodhuman_damaged (Bitmap) (e108858) 84 B6 BD 80 (characters\floodcombat_human\bitmaps\floodhuman_damaged) Floodhuman_multipurpose (Bitmap) (e108918) 70 C8 BD 80 (characters\floodcombat_human\bitmaps\floodhuman_multipurpose)
================================================
characters\floodcombat_human\flood_bit_h-head ================================================
Flood_bit_h-head (Garbage) (e11a398) 08 68 2B 81 (characters\floodcombat_human\flood_bit_h-head\flood_bit_h-head) Flood_bit_h-head (Model) (e11a3b8) C0 6B 2B 81 (characters\floodcombat_human\flood_bit_h-head\flood_bit_h-head)
================================================
characters\floodcombat_human\flood_bit_innards ================================================
Flood_bit_innards (Garbage) (e108898) 2C BC BD 80 (characters\floodcombat_human\flood_bit_innards\flood_bit_innards) Flood_bit_innards (Model) (e1088b8) F4 BF BD 80 (characters\floodcombat_human\flood_bit_innards\flood_bit_innards)
================================================
characters\floodcombat_human\flood_bit_limbs ================================================
Flood_bit_limbs (Garbage) (e108958) 90 CC BD 80 (characters\floodcombat_human\flood_bit_limbs\flood_bit_limbs) Flood_bit_limbs (Model) (e108978) 48 D0 BD 80 (characters\floodcombat_human\flood_bit_limbs\flood_bit_limbs)
================================================
characters\floodcombat_human\flood_bit_skin ================================================
Flood_bit_skin (Garbage) (e1087f8) A4 AA BD 80 (characters\floodcombat_human\flood_bit_skin\flood_bit_skin) Flood_bit_skin (Model) (e108818) 5C AE BD 80 (characters\floodcombat_human\flood_bit_skin\flood_bit_skin)
================================================
characters\floodcombat_human\shaders ================================================
Floodhuman (Shader Model) (e1088d8) DC C5 BD 80 (characters\floodcombat_human\shaders\floodhuman) Floodhuman_damaged (Shader Model) (e108838) CC B4 BD 80 (characters\floodcombat_human\shaders\floodhuman_damaged)
================================================
characters\grunt ================================================
Grunt (Collision Model) (e1139b8) 60 F0 04 81 (characters\grunt\grunt) Grunt (Biped) (e1134b8) 20 22 FE 80 (characters\grunt\grunt) Grunt (Model) (e1134d8) 80 28 FE 80 (characters\grunt\grunt) Grunt (Animation Trigger) (e113678) 60 5A FE 80 (characters\grunt\grunt) Grunt flee major (Actor) (e119818) 20 40 20 81 (characters\grunt\grunt flee major) Grunt flee major needler (Actor Variant) (e1198f8) 28 58 20 81 (characters\grunt\grunt flee major needler) Grunt flee major plasma pistol (Actor Variant) (e1197f8) C8 3D 20 81 (characters\grunt\grunt flee major plasma pistol) Grunt flee minor (Actor) (e119858) 50 47 20 81 (characters\grunt\grunt flee minor) Grunt flee minor needler (Actor Variant) (e119838) 18 45 20 81 (characters\grunt\grunt flee minor needler) Grunt flee minor plasma pistol (Actor Variant) (e1198b8) 98 53 20 81 (characters\grunt\grunt flee minor plasma pistol) Grunt major (Actor) (e119898) A0 4E 20 81 (characters\grunt\grunt major) Grunt major needler (Actor Variant) (e119878) 48 4C 20 81 (characters\grunt\grunt major needler) Grunt major plasma pistol (Actor Variant) (e1198d8) D0 55 20 81 (characters\grunt\grunt major plasma pistol)
================================================
characters\grunt\bitmaps ================================================
Grunt arms and legs (Bitmap) (e1135d8) CC 53 FE 80 (characters\grunt\bitmaps\grunt arms and legs) Grunt arms and legs multi (Bitmap) (e1135f8) D8 54 FE 80 (characters\grunt\bitmaps\grunt arms and legs multi) Grunt detail (Bitmap) (e113598) 38 51 FE 80 (characters\grunt\bitmaps\grunt detail) Grunt head and back (Bitmap) (e113518) 5C 4C FE 80 (characters\grunt\bitmaps\grunt head and back) Grunt head and back multi (Bitmap) (e113638) 9C 57 FE 80 (characters\grunt\bitmaps\grunt head and back multi) Grunt torso (Bitmap) (e113558) 20 4F FE 80 (characters\grunt\bitmaps\grunt torso) Grunt torso multi (Bitmap) (e113578) 2C 50 FE 80 (characters\grunt\bitmaps\grunt torso multi) Reflection grunt diffuse (Bitmap) (e115858) 14 DF 0B 81 (characters\grunt\bitmaps\reflection grunt diffuse)
================================================
characters\grunt\effects ================================================
Localized damge (Effect) (e1139d8) 34 4D 05 81 (characters\grunt\effects\localized damge)
================================================
characters\grunt\shaders ================================================
Grunt arms and legs (Shader Model) (e1135b8) 14 52 FE 80 (characters\grunt\shaders\grunt arms and legs) Grunt diffuse (Shader Model) (e113658) A8 58 FE 80 (characters\grunt\shaders\grunt diffuse) Grunt head and back (Shader Model) (e113618) E4 55 FE 80 (characters\grunt\shaders\grunt head and back) Grunt inset lights (Shader Transparency) (e1134f8) 8C 4B FE 80 (characters\grunt\shaders\grunt inset lights) Grunt torso (Shader Model) (e113538) 68 4D FE 80 (characters\grunt\shaders\grunt torso)
================================================
characters\jackal ================================================
Jackal (Biped) (e115778) B0 98 0B 81 (characters\jackal\jackal) Jackal (Model) (e115798) 3C A2 0B 81 (characters\jackal\jackal) Jackal (Animation Trigger) (e1159f8) 04 F1 0B 81 (characters\jackal\jackal) Jackal (Collision Model) (e115c18) D4 9B 13 81 (characters\jackal\jackal) Jackal major (Actor) (e119978) 28 64 20 81 (characters\jackal\jackal major) Jackal major (Biped) (e119998) 20 69 20 81 (characters\jackal\jackal major) Jackal major plasma pistol (Actor Variant) (e119958) D0 61 20 81 (characters\jackal\jackal major plasma pistol) Jackal minor (Actor) (e119938) D8 5C 20 81 (characters\jackal\jackal minor) Jackal minor plasma pistol (Actor Variant) (e119918) 80 5A 20 81 (characters\jackal\jackal minor plasma pistol)
================================================
characters\jackal\bitmaps ================================================
Jackal arms (Bitmap) (e115898) A8 E1 0B 81 (characters\jackal\bitmaps\jackal arms) Jackal head (Bitmap) (e1157d8) EC D9 0B 81 (characters\jackal\bitmaps\jackal head) Jackal legs (Bitmap) (e115958) 88 E8 0B 81 (characters\jackal\bitmaps\jackal legs) Jackal torso (Bitmap) (e1158f8) 18 E5 0B 81 (characters\jackal\bitmaps\jackal torso) Jackal_arms multipurpose (Bitmap) (e1158b8) 84 E2 0B 81 (characters\jackal\bitmaps\jackal_arms multipurpose) Jackal_head multipurpose (Bitmap) (e115818) 80 DC 0B 81 (characters\jackal\bitmaps\jackal_head multipurpose) Jackal_legs multipurpose (Bitmap) (e115978) 64 E9 0B 81 (characters\jackal\bitmaps\jackal_legs multipurpose) Jackal_torso multipurpose (Bitmap) (e115918) F4 E5 0B 81 (characters\jackal\bitmaps\jackal_torso multipurpose) Shield mask (Bitmap) (e1159d8) 28 F0 0B 81 (characters\jackal\bitmaps\shield mask) Shield noise (Bitmap) (e112df8) 3C 92 FC 80 (characters\jackal\bitmaps\shield noise) Shield offset (Bitmap) (e1159b8) 4C EF 0B 81 (characters\jackal\bitmaps\shield offset)
================================================
characters\jackal\effects ================================================
Shield depletion (Effect) (e115cb8) 08 8E 14 81 (characters\jackal\effects\shield depletion)
================================================
characters\jackal\shaders ================================================
Jackal arms (Shader Model) (e115878) F0 DF 0B 81 (characters\jackal\shaders\jackal arms) Jackal eyes (Shader Model) (e115838) 5C DD 0B 81 (characters\jackal\shaders\jackal eyes) Jackal head (Shader Model) (e1157f8) C8 DA 0B 81 (characters\jackal\shaders\jackal head) Jackal legs (Shader Model) (e115938) D0 E6 0B 81 (characters\jackal\shaders\jackal legs) Jackal shield (Shader Transparency) (e115998) 40 EA 0B 81 (characters\jackal\shaders\jackal shield) Jackal teeth and spikes (Shader Model) (e1157b8) 34 D8 0B 81 (characters\jackal\shaders\jackal teeth and spikes) Jackal torso (Shader Model) (e1158d8) 60 E3 0B 81 (characters\jackal\shaders\jackal torso)
================================================
characters\marine ================================================
Marine (Biped) (e108e18) 48 9F BF 80 (characters\marine\marine) Marine (Model) (e108e38) 78 A7 BF 80 (characters\marine\marine) Marine (Actor) (e110a78) 30 D1 E0 80 (characters\marine\marine) Marine (Animation Trigger) (e109358) AC 45 C0 80 (characters\marine\marine) Marine assault rifle (Actor Variant) (e110a58) F8 CE E0 80 (characters\marine\marine assault rifle) Marine assault rifle major (Actor Variant) (e110a98) 28 D6 E0 80 (characters\marine\marine assault rifle major) Marine major (Actor) (e110ab8) 60 D8 E0 80 (characters\marine\marine major) Marine needler (Actor Variant) (e11b158) 28 EB 2E 81 (characters\marine\marine needler) Marine plasma rifle (Actor Variant) (e11b138) F0 E8 2E 81 (characters\marine\marine plasma rifle) Marine shotgun (Actor Variant) (e11ae18) E8 59 2E 81 (characters\marine\marine shotgun) Marine unarmed (Biped) (e10efd8) F0 AF DB 80 (characters\marine\marine unarmed)
================================================
characters\marine\bitmaps ================================================
Face_charles (Bitmap) (e108f78) 48 1D C0 80 (characters\marine\bitmaps\face_charles) Face_charles_multipurpose (Bitmap) (e108f98) 24 1E C0 80 (characters\marine\bitmaps\face_charles_multipurpose) Face_chris (Bitmap) (e108ff8) 70 22 C0 80 (characters\marine\bitmaps\face_chris) Face_chris_multipurpose (Bitmap) (e109018) 4C 23 C0 80 (characters\marine\bitmaps\face_chris_multipurpose) Face_fred (Bitmap) (e1090b8) 2C 2A C0 80 (characters\marine\bitmaps\face_fred) Face_marcus (Bitmap) (e108ef8) 20 18 C0 80 (characters\marine\bitmaps\face_marcus) Face_marcus_multipurpose (Bitmap) (e108f18) FC 18 C0 80 (characters\marine\bitmaps\face_marcus_multipurpose) Face_matt (Bitmap) (e109118) 78 2E C0 80 (characters\marine\bitmaps\face_matt) Face_matt_multipurpose (Bitmap) (e109138) 54 2F C0 80 (characters\marine\bitmaps\face_matt_multipurpose) Face_paul (Bitmap) (e109198) A0 33 C0 80 (characters\marine\bitmaps\face_paul) Face_paul multipurpose (Bitmap) (e1091b8) 7C 34 C0 80 (characters\marine\bitmaps\face_paul multipurpose) Face_rob (Bitmap) (e109218) C8 38 C0 80 (characters\marine\bitmaps\face_rob) Face_rob_multipurpose (Bitmap) (e109238) A4 39 C0 80 (characters\marine\bitmaps\face_rob_multipurpose) Face_shiek (Bitmap) (e109298) F0 3D C0 80 (characters\marine\bitmaps\face_shiek) Face_shiek_multipurpose (Bitmap) (e1092b8) CC 3E C0 80 (characters\marine\bitmaps\face_shiek_multipurpose) Marine_body (Bitmap) (e108eb8) 8C 15 C0 80 (characters\marine\bitmaps\marine_body) Marine_body johnson (Bitmap) (e108e78) F8 12 C0 80 (characters\marine\bitmaps\marine_body johnson) Marine_hats (Bitmap) (e109078) 98 27 C0 80 (characters\marine\bitmaps\marine_hats)
================================================
characters\marine\shaders ================================================
Eyes_charles (Shader Model) (e108fb8) 00 1F C0 80 (characters\marine\shaders\eyes_charles) Eyes_chris (Shader Model) (e109038) 28 24 C0 80 (characters\marine\shaders\eyes_chris) Eyes_fred (Shader Model) (e1090d8) 08 2B C0 80 (characters\marine\shaders\eyes_fred) Eyes_marcus (Shader Model) (e108f38) D8 19 C0 80 (characters\marine\shaders\eyes_marcus) Eyes_matt (Shader Model) (e109158) 30 30 C0 80 (characters\marine\shaders\eyes_matt) Eyes_paul (Shader Model) (e1091d8) 58 35 C0 80 (characters\marine\shaders\eyes_paul) Eyes_rob (Shader Model) (e109258) 80 3A C0 80 (characters\marine\shaders\eyes_rob) Eyes_shiek (Shader Model) (e1092d8) A8 3F C0 80 (characters\marine\shaders\eyes_shiek) Face_charles (Shader Model) (e108f58) 90 1B C0 80 (characters\marine\shaders\face_charles) Face_chris (Shader Model) (e108fd8) B8 20 C0 80 (characters\marine\shaders\face_chris) Face_fred (Shader Model) (e109098) 74 28 C0 80 (characters\marine\shaders\face_fred) Face_marcus (Shader Model) (e108ed8) 68 16 C0 80 (characters\marine\shaders\face_marcus) Face_matt (Shader Model) (e1090f8) C0 2C C0 80 (characters\marine\shaders\face_matt) Face_paul (Shader Model) (e109178) E8 31 C0 80 (characters\marine\shaders\face_paul) Face_rob (Shader Model) (e1091f8) 10 37 C0 80 (characters\marine\shaders\face_rob) Face_shiek (Shader Model) (e109278) 38 3C C0 80 (characters\marine\shaders\face_shiek) Marine_body (Shader Model) (e108e98) D4 13 C0 80 (characters\marine\shaders\marine_body) Marine_body johnson (Shader Model) (e108e58) 40 11 C0 80 (characters\marine\shaders\marine_body johnson) Marine_hats (Shader Model) (e109058) E0 25 C0 80 (characters\marine\shaders\marine_hats)
================================================
characters\marine_armored ================================================
Flashlight_marine (Light) (e105858) 10 19 AB 80 (characters\marine_armored\flashlight_marine) Flashlight_marine (Light Volume) (e105878) 70 1A AB 80 (characters\marine_armored\flashlight_marine) Marine_armored (Actor) (e11ae38) 20 5C 2E 81 (characters\marine_armored\marine_armored) Marine_armored (Biped) (e11ae98) 48 68 2E 81 (characters\marine_armored\marine_armored) Marine_armored (Model) (e11aeb8) E0 72 2E 81 (characters\marine_armored\marine_armored) Marine_armored (Collision Model) (e1095f8) AC 35 CF 80 (characters\marine_armored\marine_armored) Marine_armored major (Actor) (e11ae78) 50 63 2E 81 (characters\marine_armored\marine_armored major) Marine_armored shotgun major (Actor Variant) (e11ae58) 18 61 2E 81 (characters\marine_armored\marine_armored shotgun major)
================================================
characters\marine_armored\bitmaps ================================================
Face_johnson_sarge (Bitmap) (e109318) 18 43 C0 80 (characters\marine_armored\bitmaps\face_johnson_sarge) Gutted torso (Bitmap) (e11b0b8) A4 E4 2E 81 (characters\marine_armored\bitmaps\gutted torso) Gutted torso multi (Bitmap) (e11b0d8) 80 E5 2E 81 (characters\marine_armored\bitmaps\gutted torso multi) Marine_arms (Bitmap) (e11af98) 54 DA 2E 81 (characters\marine_armored\bitmaps\marine_arms) Marine_arms_johnson (Bitmap) (e11b118) 14 E8 2E 81 (characters\marine_armored\bitmaps\marine_arms_johnson) Marine_arms_multipurpose (Bitmap) (e11afb8) 30 DB 2E 81 (characters\marine_armored\bitmaps\marine_arms_multipurpose) Marine_helmet (Bitmap) (e11aef8) C0 D4 2E 81 (characters\marine_armored\bitmaps\marine_helmet) Marine_helmet_hires (Bitmap) (e104538) C4 45 9C 80 (characters\marine_armored\bitmaps\marine_helmet_hires) Marine_helmet_hires_multipurpose (Bitmap) (e104558) A0 46 9C 80 (characters\marine_armored\bitmaps\marine_helmet_hires_multipurpose) Marine_helmet_hud (Bitmap) (e11af58) C0 D7 2E 81 (characters\marine_armored\bitmaps\marine_helmet_hud) Marine_helmet_hud_hires (Bitmap) (e1044f8) 30 43 9C 80 (characters\marine_armored\bitmaps\marine_helmet_hud_hires) Marine_helmet_multipurpose (Bitmap) (e11af18) 9C D5 2E 81 (characters\marine_armored\bitmaps\marine_helmet_multipurpose) Marine_legs (Bitmap) (e11aff8) C4 DD 2E 81 (characters\marine_armored\bitmaps\marine_legs) Marine_legs_multipurpose (Bitmap) (e11b018) A0 DE 2E 81 (characters\marine_armored\bitmaps\marine_legs_multipurpose) Marine_torso (Bitmap) (e11b058) 34 E1 2E 81 (characters\marine_armored\bitmaps\marine_torso) Marine_torso_multipurpose (Bitmap) (e11b078) 10 E2 2E 81 (characters\marine_armored\bitmaps\marine_torso_multipurpose)
================================================
characters\marine_armored\shaders ================================================
Eyes_johnson sarge (Shader Model) (e109338) F4 43 C0 80 (characters\marine_armored\shaders\eyes_johnson sarge) Face_johnson sarge (Shader Model) (e1092f8) 60 41 C0 80 (characters\marine_armored\shaders\face_johnson sarge) Gutted torso (Shader Model) (e11b098) EC E2 2E 81 (characters\marine_armored\shaders\gutted torso) Marine_arms (Shader Model) (e11af78) 9C D8 2E 81 (characters\marine_armored\shaders\marine_arms) Marine_arms_johnson (Shader Model) (e11b0f8) 5C E6 2E 81 (characters\marine_armored\shaders\marine_arms_johnson) Marine_helmet (Shader Model) (e11aed8) 08 D3 2E 81 (characters\marine_armored\shaders\marine_helmet) Marine_helmet_hires (Shader Model) (e104518) 0C 44 9C 80 (characters\marine_armored\shaders\marine_helmet_hires) Marine_helmet_hud_hires (Shader Model) (e1044d8) 78 41 9C 80 (characters\marine_armored\shaders\marine_helmet_hud_hires) Marine_hud (Shader Transparency Variant) (e11af38) 78 D6 2E 81 (characters\marine_armored\shaders\marine_hud) Marine_legs (Shader Model) (e11afd8) 0C DC 2E 81 (characters\marine_armored\shaders\marine_legs) Marine_torso (Shader Model) (e11b038) 7C DF 2E 81 (characters\marine_armored\shaders\marine_torso)
================================================
characters\marine_cinematic\jenkins ================================================
Jenkins (Animation Trigger) (e110af8) BC 73 E1 80 (characters\marine_cinematic\jenkins\jenkins)
================================================
characters\marine_suicidal ================================================
Marine_suicidal (Biped) (e113498) 1C 1A FE 80 (characters\marine_suicidal\marine_suicidal) Marine_suicidal (Actor Variant) (e11a498) B8 7C 2B 81 (characters\marine_suicidal\marine_suicidal)
================================================
characters\monitor ================================================
Monitor (Actor Variant) (e111618) 44 D0 F4 80 (characters\monitor\monitor) Monitor (Actor) (e111638) 7C D2 F4 80 (characters\monitor\monitor) Monitor (Biped) (e10eff8) A8 B8 DB 80 (characters\monitor\monitor) Monitor (Model) (e10f018) CC C5 DB 80 (characters\monitor\monitor) Monitor (Animation Trigger) (e10f0b8) 84 D2 DB 80 (characters\monitor\monitor) Monitor (Collision Model) (e10f0d8) 48 E0 DB 80 (characters\monitor\monitor) Monitor dynamic (Light) (e10f178) 94 F6 DB 80 (characters\monitor\monitor dynamic) Monitor eye lense flare (Lensflare) (e10f1d8) 30 FA DB 80 (characters\monitor\monitor eye lense flare) Monitor eye light (Light) (e10f1b8) D0 F8 DB 80 (characters\monitor\monitor eye light) Monitor glow lense flare (Lensflare) (e10f138) F8 F2 DB 80 (characters\monitor\monitor glow lense flare) Monitor glow light (Light) (e10f118) 98 F1 DB 80 (characters\monitor\monitor glow light) Monitor glow rings (Effect) (e10f238) 70 FE DB 80 (characters\monitor\monitor glow rings) Monitor rear lense flare (Lensflare) (e10f218) 00 FD DB 80 (characters\monitor\monitor rear lense flare) Monitor rear light (Light) (e10f1f8) A0 FB DB 80 (characters\monitor\monitor rear light) Tendril (Light) (e10f298) 5C 02 DC 80 (characters\monitor\tendril) Tendril (Lightning) (e10f378) 58 0E DC 80 (characters\monitor\tendril) Tendril flare (Lensflare) (e10f2b8) BC 03 DC 80 (characters\monitor\tendril flare)
================================================
characters\monitor\bitmaps ================================================
Cube map monitor (Bitmap) (e10f098) A8 D1 DB 80 (characters\monitor\bitmaps\cube map monitor) Cube map projection (Bitmap) (e10f198) F4 F7 DB 80 (characters\monitor\bitmaps\cube map projection) Monitor_base (Bitmap) (e10f058) F0 CF DB 80 (characters\monitor\bitmaps\monitor_base) Monitor_multipurpose (Bitmap) (e10f078) CC D0 DB 80 (characters\monitor\bitmaps\monitor_multipurpose)
================================================
characters\monitor\shaders ================================================
Monitor (Shader Model) (e10f038) 38 CE DB 80 (characters\monitor\shaders\monitor) Shield plasma (Shader Plasma) (e10f0f8) 4C F0 DB 80 (characters\monitor\shaders\shield plasma)
================================================
characters\sentinel ================================================
Beam (Projectile) (e119ef8) 34 AE 22 81 (characters\sentinel\beam) Beam (Contrail) (e119f18) 28 C4 22 81 (characters\sentinel\beam) Beam (Damage) (e119f58) 18 C7 22 81 (characters\sentinel\beam) Explosion (Damage) (e119cd8) 74 8B 22 81 (characters\sentinel\explosion) Eyelight (Light) (e119d98) 30 98 22 81 (characters\sentinel\eyelight) Eyelight (Lensflare) (e119db8) 90 99 22 81 (characters\sentinel\eyelight) Gunlight (Light) (e119e38) 1C 9F 22 81 (characters\sentinel\gunlight) Sentinel (Weapon) (e119ed8) 24 A7 22 81 (characters\sentinel\sentinel) Sentinel (Actor Variant) (e1199b8) AC 72 20 81 (characters\sentinel\sentinel) Sentinel (Actor) (e1199d8) E4 74 20 81 (characters\sentinel\sentinel) Sentinel (Biped) (e1199f8) DC 79 20 81 (characters\sentinel\sentinel) Sentinel (Model) (e119a18) 1C 86 20 81 (characters\sentinel\sentinel) Sentinel (Animation Trigger) (e119ad8) 4C A6 20 81 (characters\sentinel\sentinel) Sentinel (Collision Model) (e119af8) 50 0C 21 81 (characters\sentinel\sentinel) Sentinel major (Actor Variant) (e11a038) E0 F3 22 81 (characters\sentinel\sentinel major) Sentinel_defensive (Actor) (e11a058) 18 F6 22 81 (characters\sentinel\sentinel_defensive) Shock wave (Damage) (e119cf8) 14 8E 22 81 (characters\sentinel\shock wave) Sidelight (Light) (e119df8) 4C 9C 22 81 (characters\sentinel\sidelight) Sidelight (Lensflare) (e119e18) AC 9D 22 81 (characters\sentinel\sidelight)
================================================
characters\sentinel\bitmaps ================================================
Sentinel (Bitmap) (e119a58) 6C A2 20 81 (characters\sentinel\bitmaps\sentinel) Sentinel contrail (Bitmap) (e119f38) 3C C6 22 81 (characters\sentinel\bitmaps\sentinel contrail) Sentinel_multipurpose (Bitmap) (e119a78) 48 A3 20 81 (characters\sentinel\bitmaps\sentinel_multipurpose)
================================================
characters\sentinel\effects ================================================
Burning (Effect) (e119bf8) E0 29 22 81 (characters\sentinel\effects\burning) Damaged (Effect) (e119b18) 6C 93 21 81 (characters\sentinel\effects\damaged) Death (Effect) (e119b78) 04 9E 21 81 (characters\sentinel\effects\death) Impact dirt (Effect) (e119f78) B8 C9 22 81 (characters\sentinel\effects\impact dirt) Impact elite (Effect) (e119ff8) A0 E6 22 81 (characters\sentinel\effects\impact elite) Impact grunt (Effect) (e119fb8) 60 D9 22 81 (characters\sentinel\effects\impact grunt) Impact human (Effect) (e11a018) 40 ED 22 81 (characters\sentinel\effects\impact human) Impact hunter (Effect) (e119fd8) 00 E0 22 81 (characters\sentinel\effects\impact hunter) Pummel death (Effect) (e119b38) C8 96 21 81 (characters\sentinel\effects\pummel death) Sentinel shield depletion (Effect) (e119d78) BC 95 22 81 (characters\sentinel\effects\sentinel shield depletion)
================================================
characters\sentinel\sentinel arm bit ================================================
Sentinel arm bit (Garbage) (e119c18) 3C 2D 22 81 (characters\sentinel\sentinel arm bit\sentinel arm bit) Sentinel arm bit (Model) (e119c38) 04 31 22 81 (characters\sentinel\sentinel arm bit\sentinel arm bit) Sentinel arm bit (Collision Model) (e119c58) 64 36 22 81 (characters\sentinel\sentinel arm bit\sentinel arm bit)
================================================
characters\sentinel\sentinel fuselage bit ================================================
Sentinel fuselage bit (Garbage) (e119b98) E8 A2 21 81 (characters\sentinel\sentinel fuselage bit\sentinel fuselage bit) Sentinel fuselage bit (Model) (e119bb8) B0 A6 21 81 (characters\sentinel\sentinel fuselage bit\sentinel fuselage bit) Sentinel fuselage bit (Collision Model) (e119bd8) 00 AB 21 81 (characters\sentinel\sentinel fuselage bit\sentinel fuselage bit)
================================================
characters\sentinel\sentinel head bit ================================================
Sentinel head bit (Garbage) (e119c78) 08 64 22 81 (characters\sentinel\sentinel head bit\sentinel head bit) Sentinel head bit (Model) (e119c98) D0 67 22 81 (characters\sentinel\sentinel head bit\sentinel head bit) Sentinel head bit (Collision Model) (e119cb8) 20 6C 22 81 (characters\sentinel\sentinel head bit\sentinel head bit)
================================================
characters\sentinel\shaders ================================================
Sentinel_metal (Shader Model) (e119a38) B4 A0 20 81 (characters\sentinel\shaders\sentinel_metal) Sentinel_shield (Shader Plasma) (e119ab8) 00 A5 20 81 (characters\sentinel\shaders\sentinel_shield)
================================================
cinematics\animations\chief\level_specific\c10 ================================================
C10 (Animation Trigger) (e111658) 74 D7 F4 80 (cinematics\animations\chief\level_specific\c10\c10)
================================================
cinematics\animations\chief\x50 ================================================
X50 (Animation Trigger) (e110b38) BC 4A E5 80 (cinematics\animations\chief\x50\x50)
================================================
cinematics\animations\flood_infection\x50 ================================================
X50 (Animation Trigger) (e111318) 24 FF F2 80 (cinematics\animations\flood_infection\x50\x50)
================================================
cinematics\animations\marine_suicidal\level_specific ================================================
Level_specific (Animation Trigger) (e110ad8) 58 DD E0 80 (cinematics\animations\marine_suicidal\level_specific\level_specific)
================================================
cinematics\animations\marines\x50 ================================================
X50 (Animation Trigger) (e110b58) 24 42 EA 80 (cinematics\animations\marines\x50\x50)
================================================
cinematics\animations\marines\x50_normal ================================================
X50_normal (Animation Trigger) (e111338) 8C B7 F3 80 (cinematics\animations\marines\x50_normal\x50_normal)
================================================
cinematics\effects ================================================
Cyborg chip insertion (Effect) (e110b78) D0 AF EF 80 (cinematics\effects\cyborg chip insertion)
================================================
cinematics\effects\teleport device ================================================
Teleport device (Model) (e110618) 38 33 E0 80 (cinematics\effects\teleport device\teleport device)
================================================
cinematics\effects\teleportation ================================================
Teleport light (Effect) (e110798) A4 69 E0 80 (cinematics\effects\teleportation\teleport light) Teleport ring (Projectile) (e110698) 3C 43 E0 80 (cinematics\effects\teleportation\teleport ring) Teleport ring fast (Projectile) (e110838) B4 80 E0 80 (cinematics\effects\teleportation\teleport ring fast) Teleportation (Machine) (e1105f8) B4 2C E0 80 (cinematics\effects\teleportation\teleportation) Teleportation (Effect) (e110678) FC 38 E0 80 (cinematics\effects\teleportation\teleportation) Teleportation (Model) (e1106b8) 84 5C E0 80 (cinematics\effects\teleportation\teleportation) Teleportation (Animation Trigger) (e110718) 34 64 E0 80 (cinematics\effects\teleportation\teleportation) Teleportation (Light) (e1107b8) B0 6A E0 80 (cinematics\effects\teleportation\teleportation) Teleportation (Lensflare) (e1107d8) 10 6C E0 80 (cinematics\effects\teleportation\teleportation) Teleportation short (Machine) (e1107f8) 80 6D E0 80 (cinematics\effects\teleportation\teleportation short) Teleportation short (Effect) (e110818) 04 74 E0 80 (cinematics\effects\teleportation\teleportation short)
================================================
cinematics\effects\teleportation\bitmaps ================================================
Teleport ring (Bitmap) (e1106f8) 58 63 E0 80 (cinematics\effects\teleportation\bitmaps\teleport ring)
================================================
cinematics\effects\teleportation\shaders ================================================
Teleport ring (Shader Transparency) (e1106d8) 44 61 E0 80 (cinematics\effects\teleportation\shaders\teleport ring)
================================================
cinematics\scenery\assault rifle ================================================
Assault (Scenery) (e111e38) 28 3D FB 80 (cinematics\scenery\assault rifle\assault) Assault rifle (Animation Trigger) (e111e58) AC 3F FB 80 (cinematics\scenery\assault rifle\assault rifle)
================================================
cinematics\scenery\assault rifle\effects ================================================
Fire bullet (Effect) (e111e78) 90 46 FB 80 (cinematics\scenery\assault rifle\effects\fire bullet)
================================================
cinematics\scenery\shotgun ================================================
Shotgun (Scenery) (e104658) F8 51 9C 80 (cinematics\scenery\shotgun\shotgun)
================================================
effects ================================================
Blood aoe elite (Effect) (e115c58) 0C 87 14 81 (effects\blood aoe elite) Blood aoe flood (Effect) (e108778) 64 A0 BD 80 (effects\blood aoe flood) Blood aoe grunt (Effect) (e1139f8) AC 59 05 81 (effects\blood aoe grunt) Blood aoe human (Effect) (e105378) 00 8F AA 80 (effects\blood aoe human) Blood collision elite (Effect) (e115c98) 74 8C 14 81 (effects\blood collision elite) Blood collision elite large (Effect) (e106e98) A8 EF AE 80 (effects\blood collision elite large) Blood collision engineer large (Effect) (e115198) 50 D2 0A 81 (effects\blood collision engineer large) Blood collision flood (Effect) (e1087b8) CC A5 BD 80 (effects\blood collision flood) Blood collision human (Effect) (e1053b8) 68 94 AA 80 (effects\blood collision human) Blood collision human large (Effect) (e115218) 10 E6 0A 81 (effects\blood collision human large) Blood collision hunter large (Effect) (e11acf8) 18 30 2E 81 (effects\blood collision hunter large) Blood hunter glow collision (Effect) (e1068d8) A4 37 AE 80 (effects\blood hunter glow collision) Burning large (Effect) (e10fa38) FC D6 DD 80 (effects\burning large) C10_lift_falling_burning large (Effect) (e118a98) 84 33 1F 81 (effects\c10_lift_falling_burning large) Coop teleport (Effect) (e11c558) D8 F4 33 81 (effects\coop teleport) Debris floodcombat scabs (Effect) (e108998) A8 D5 BD 80 (effects\debris floodcombat scabs) Flood bit death (Effect) (e106b98) 7C 8E AE 80 (effects\flood bit death) Flood bit h-head explode (Effect) (e11a378) 2C 65 2B 81 (effects\flood bit h-head explode) Flood bit limb explode (Effect) (e108938) 4C C9 BD 80 (effects\flood bit limb explode) Flood bit skin explode (Effect) (e1087d8) 60 A7 BD 80 (effects\flood bit skin explode) Footsteps water (Effect) (e107eb8) 04 52 B3 80 (effects\footsteps water) Friction small metal (Effect) (e10faf8) 98 E3 DD 80 (effects\friction small metal) Glass collision (Effect) (e116b98) C4 3C 17 81 (effects\glass collision) Glowingdrip collision (Effect) (e112498) 9C E1 FB 80 (effects\glowingdrip collision) Panel death (Effect) (e10fb38) 08 EB DD 80 (effects\panel death) Slip vehicle water (Effect) (e116a18) C8 15 17 81 (effects\slip vehicle water) Stone bunch death (Effect) (e114fb8) B0 7B 0A 81 (effects\stone bunch death)
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effects\damage effects ================================================
C10_lift_falling (Damage) (e118ad8) 6C 45 1F 81 (effects\damage effects\c10_lift_falling) Medium explosion (Damage) (e11b858) 5C 54 30 81 (effects\damage effects\medium explosion)
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effects\debris objects\forerunner dark structure ================================================
Forerunner dark structure (Garbage) (e10f958) 5C B7 DD 80 (effects\debris objects\forerunner dark structure\forerunner dark structure) Forerunner dark structure (Model) (e10f978) 24 BB DD 80 (effects\debris objects\forerunner dark structure\forerunner dark structure) Forerunner dark structure (Collision Model) (e10fa18) C0 C3 DD 80 (effects\debris objects\forerunner dark structure\forerunner dark structure)
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effects\debris objects\forerunner dark structure\bitmaps ================================================
Forerunner dark multi (Bitmap) (e10f9d8) 08 C2 DD 80 (effects\debris objects\forerunner dark structure\bitmaps\forerunner dark multi) Forerunner dark structure (Bitmap) (e10f9b8) 2C C1 DD 80 (effects\debris objects\forerunner dark structure\bitmaps\forerunner dark structure)
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effects\debris objects\forerunner dark structure\shaders ================================================
Forerunner dark structure (Shader Model) (e10f998) 74 BF DD 80 (effects\debris objects\forerunner dark structure\shaders\forerunner dark structure)
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effects\debris objects\forerunner light structure ================================================
Forerunner light structure (Garbage) (e118b58) 58 56 1F 81 (effects\debris objects\forerunner light structure\forerunner light structure) Forerunner light structure (Model) (e118b78) 20 5A 1F 81 (effects\debris objects\forerunner light structure\forerunner light structure) Forerunner light structure (Collision Model) (e118bf8) E0 61 1F 81 (effects\debris objects\forerunner light structure\forerunner light structure)
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effects\debris objects\forerunner light structure\bitmaps ================================================
Forerunner light multi (Bitmap) (e118bd8) 04 61 1F 81 (effects\debris objects\forerunner light structure\bitmaps\forerunner light multi) Forerunner light structure (Bitmap) (e118bb8) 28 60 1F 81 (effects\debris objects\forerunner light structure\bitmaps\forerunner light structure)
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effects\debris objects\forerunner light structure\shaders ================================================
Forerunner light structure (Shader Model) (e118b98) 70 5E 1F 81 (effects\debris objects\forerunner light structure\shaders\forerunner light structure)
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effects\decals\blood splats ================================================
Blood elite smear lg (Decal) (e119658) 94 2D 20 81 (effects\decals\blood splats\blood elite smear lg) Blood elite smear med (Decal) (e119618) 2C 2B 20 81 (effects\decals\blood splats\blood elite smear med) Blood elite smear sm (Decal) (e1195d8) C4 28 20 81 (effects\decals\blood splats\blood elite smear sm) Blood elite splat (Decal) (e106918) DC 46 AE 80 (effects\decals\blood splats\blood elite splat) Blood engineer splat (Decal) (e114a38) C8 76 09 81 (effects\decals\blood splats\blood engineer splat) Blood grunt smear lg (Decal) (e119718) CC 34 20 81 (effects\decals\blood splats\blood grunt smear lg) Blood grunt smear med (Decal) (e1196d8) 64 32 20 81 (effects\decals\blood splats\blood grunt smear med) Blood grunt smear sm (Decal) (e119698) FC 2F 20 81 (effects\decals\blood splats\blood grunt smear sm) Blood grunt splat (Decal) (e1066f8) 34 15 AE 80 (effects\decals\blood splats\blood grunt splat) Blood hunter glow splat (Decal) (e106818) B4 2E AE 80 (effects\decals\blood splats\blood hunter glow splat) Blood hunter splat (Decal) (e106858) DC 31 AE 80 (effects\decals\blood splats\blood hunter splat) Blood splat (Decal) (e105158) 00 76 AA 80 (effects\decals\blood splats\blood splat) Blood splat hunter small (Decal) (e106bb8) 88 8F AE 80 (effects\decals\blood splats\blood splat hunter small) Blood splat large (Decal) (e119758) 34 37 20 81 (effects\decals\blood splats\blood splat large) Blood splat small (Decal) (e1053d8) FC 95 AA 80 (effects\decals\blood splats\blood splat small) Glowingdrip (Decal) (e1124b8) 30 E3 FB 80 (effects\decals\blood splats\glowingdrip)
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effects\decals\blood splats\bitmaps ================================================
Blood smear elite lg (Bitmap) (e119678) A0 2E 20 81 (effects\decals\blood splats\bitmaps\blood smear elite lg) Blood smear elite med (Bitmap) (e119638) 38 2C 20 81 (effects\decals\blood splats\bitmaps\blood smear elite med) Blood smear elite sm (Bitmap) (e1195f8) D0 29 20 81 (effects\decals\blood splats\bitmaps\blood smear elite sm) Blood smear grunt lg (Bitmap) (e119738) D8 35 20 81 (effects\decals\blood splats\bitmaps\blood smear grunt lg) Blood smear grunt med (Bitmap) (e1196f8) 70 33 20 81 (effects\decals\blood splats\bitmaps\blood smear grunt med) Blood smear grunt sm (Bitmap) (e1196b8) 08 31 20 81 (effects\decals\blood splats\bitmaps\blood smear grunt sm) Blood splat (Bitmap) (e105178) 0C 77 AA 80 (effects\decals\blood splats\bitmaps\blood splat) Blood splat elite (Bitmap) (e106938) E8 47 AE 80 (effects\decals\blood splats\bitmaps\blood splat elite) Blood splat engineer (Bitmap) (e114a58) D4 77 09 81 (effects\decals\blood splats\bitmaps\blood splat engineer) Blood splat grunt (Bitmap) (e106718) 40 16 AE 80 (effects\decals\blood splats\bitmaps\blood splat grunt) Blood splat hunter (Bitmap) (e106878) E8 32 AE 80 (effects\decals\blood splats\bitmaps\blood splat hunter) Blood splat hunter glow (Bitmap) (e106838) C0 2F AE 80 (effects\decals\blood splats\bitmaps\blood splat hunter glow) Glowingdrip splat (Bitmap) (e1124d8) 3C E4 FB 80 (effects\decals\blood splats\bitmaps\glowingdrip splat)
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effects\decals\bullet holes ================================================
Dirt pistol (Decal) (e105e58) 20 67 AD 80 (effects\decals\bullet holes\dirt pistol) Fire glow (Decal) (e112118) E8 90 FB 80 (effects\decals\bullet holes\fire glow) Grenade char (Decal) (e1192b8) D8 10 20 81 (effects\decals\bullet holes\grenade char) Impact ice (Decal) (e106f98) 20 FC AE 80 (effects\decals\bullet holes\impact ice) Metal (Decal) (e106418) 54 CB AD 80 (effects\decals\bullet holes\metal) Plasma blue burn (Decal) (e1166b8) 34 B4 16 81 (effects\decals\bullet holes\plasma blue burn) Plasma blue burn inner glow (Decal) (e1166d8) 40 B5 16 81 (effects\decals\bullet holes\plasma blue burn inner glow) Plasma blue burn outer glow (Decal) (e1166f8) 4C B6 16 81 (effects\decals\bullet holes\plasma blue burn outer glow) Plasma blue snow burn (Decal) (e116778) FC C1 16 81 (effects\decals\bullet holes\plasma blue snow burn) Plasma burn (Decal) (e1147b8) 4C 00 09 81 (effects\decals\bullet holes\plasma burn) Plasma burn inner glow (Decal) (e1147d8) 58 01 09 81 (effects\decals\bullet holes\plasma burn inner glow) Plasma burn inner glow large (Decal) (e115078) 38 9F 0A 81 (effects\decals\bullet holes\plasma burn inner glow large) Plasma burn large (Decal) (e115058) 2C 9E 0A 81 (effects\decals\bullet holes\plasma burn large) Plasma burn outer glow (Decal) (e1147f8) 64 02 09 81 (effects\decals\bullet holes\plasma burn outer glow) Plasma burn outer glow large (Decal) (e115098) 44 A0 0A 81 (effects\decals\bullet holes\plasma burn outer glow large) Plasma green burn large (Decal) (e114698) 58 F2 08 81 (effects\decals\bullet holes\plasma green burn large) Plasma green inner glow large (Decal) (e1146b8) 64 F3 08 81 (effects\decals\bullet holes\plasma green inner glow large) Plasma green outer glow large (Decal) (e1146d8) 70 F4 08 81 (effects\decals\bullet holes\plasma green outer glow large) Plasma green snow burn (Decal) (e114898) 1C 11 09 81 (effects\decals\bullet holes\plasma green snow burn) Snow (Decal) (e106218) 20 AA AD 80 (effects\decals\bullet holes\snow) Stone (Decal) (e105ff8) 18 7F AD 80 (effects\decals\bullet holes\stone) Stone med (Decal) (e1078f8) 10 FE B1 80 (effects\decals\bullet holes\stone med) Unbreakable glass (Decal) (e106598) A4 EF AD 80 (effects\decals\bullet holes\unbreakable glass)
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effects\decals\bullet holes\bitmaps ================================================
Dirt pistol (Bitmap) (e105e78) 2C 68 AD 80 (effects\decals\bullet holes\bitmaps\dirt pistol) Ice (Bitmap) (e106fb8) 2C FD AE 80 (effects\decals\bullet holes\bitmaps\ice) Metal (Bitmap) (e106438) 60 CC AD 80 (effects\decals\bullet holes\bitmaps\metal) Plasma burn (Bitmap) (e114838) 6C 04 09 81 (effects\decals\bullet holes\bitmaps\plasma burn) Plasma burn inner glow (Bitmap) (e114818) 70 03 09 81 (effects\decals\bullet holes\bitmaps\plasma burn inner glow) Plasma burn large (Bitmap) (e114718) 78 F6 08 81 (effects\decals\bullet holes\bitmaps\plasma burn large) Plasma burn outer glow (Bitmap) (e112138) F4 91 FB 80 (effects\decals\bullet holes\bitmaps\plasma burn outer glow) Plasma green inner glow (Bitmap) (e1146f8) 7C F5 08 81 (effects\decals\bullet holes\bitmaps\plasma green inner glow) Snow (Bitmap) (e106238) 2C AB AD 80 (effects\decals\bullet holes\bitmaps\snow) Stone (Bitmap) (e106018) 24 80 AD 80 (effects\decals\bullet holes\bitmaps\stone) Unbreakable glass (Bitmap) (e1065b8) B0 F0 AD 80 (effects\decals\bullet holes\bitmaps\unbreakable glass)
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effects\decals\vehicle marks ================================================
Ice treadmark (Decal) (e116a98) 44 20 17 81 (effects\decals\vehicle marks\ice treadmark) Snow treadmark (Decal) (e116918) 34 FC 16 81 (effects\decals\vehicle marks\snow treadmark)
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effects\decals\vehicle marks\bitmaps ================================================
Snow treadmarks (Bitmap) (e116938) 40 FD 16 81 (effects\decals\vehicle marks\bitmaps\snow treadmarks)
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effects\detail_objects\fungus buds ================================================
Fungus (Detail Object Collection) (e1197b8) 5C 3B 20 81 (effects\detail_objects\fungus buds\fungus)
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effects\detail_objects\fungus buds\bitmaps ================================================
Fungus buds (Bitmap) (e1197d8) 3C 3C 20 81 (effects\detail_objects\fungus buds\bitmaps\fungus buds)
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effects\detail_objects\swamp pods ================================================
Swamp pods (Detail Object Collection) (e119778) 40 38 20 81 (effects\detail_objects\swamp pods\swamp pods)
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effects\detail_objects\swamp pods\bitmaps ================================================
Swamp pods (Bitmap) (e119798) 80 39 20 81 (effects\detail_objects\swamp pods\bitmaps\swamp pods)
================================================
effects\explosions ================================================
B40 falling lift explosion (Effect) (e118ab8) C8 37 1F 81 (effects\explosions\b40 falling lift explosion) B40 falling lift explosion end (Effect) (e118cd8) 84 83 1F 81 (effects\explosions\b40 falling lift explosion end) Large explosion no objects (Effect) (e11b838) 68 4D 30 81 (effects\explosions\large explosion no objects) Medium explosion no objects (Effect) (e11b878) FC 56 30 81 (effects\explosions\medium explosion no objects)
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effects\lightning\bitmaps ================================================
Lightning noisy (Bitmap) (e10f398) DC 11 DC 80 (effects\lightning\bitmaps\lightning noisy)
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effects\lights ================================================
Coop teleport (Light) (e11c578) 1C F8 33 81 (effects\lights\coop teleport) Coop teleport (Lensflare) (e11c598) 7C F9 33 81 (effects\lights\coop teleport) Coop teleport circular (Light) (e11c5b8) EC FA 33 81 (effects\lights\coop teleport circular) Coop teleport circular (Lensflare) (e11c5d8) 4C FC 33 81 (effects\lights\coop teleport circular) Large explosion (Light) (e118c18) 68 7A 1F 81 (effects\lights\large explosion) Large explosion (Lensflare) (e118c38) C8 7B 1F 81 (effects\lights\large explosion)
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effects\particle systems ================================================
Explosion large (Particle System) (e118b38) 78 4F 1F 81 (effects\particle systems\explosion large) Explosion med (Particle System) (e11b8b8) 50 62 30 81 (effects\particle systems\explosion med) Steam (Particle System) (e112318) 28 BF FB 80 (effects\particle systems\steam) Steam fast (Particle System) (e1123f8) 6C D5 FB 80 (effects\particle systems\steam fast)
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effects\particles\air ================================================
Bubbles (Particle) (e105f18) 0C 6E AD 80 (effects\particles\air\bubbles) Bubbles fizz floodcombat (Particle) (e106ab8) 2C 6C AE 80 (effects\particles\air\bubbles fizz floodcombat) Dirt animated dust (Particle) (e105ef8) A8 6C AD 80 (effects\particles\air\dirt animated dust) Dirt animated kick (Particle) (e105e98) 08 69 AD 80 (effects\particles\air\dirt animated kick) Sand impact burst (Particle) (e105f98) 70 74 AD 80 (effects\particles\air\sand impact burst) Smoke h fp (Particle) (e107298) 78 55 AF 80 (effects\particles\air\smoke h fp) Smoke h generic animated (Particle) (e1064d8) 90 E1 AD 80 (effects\particles\air\smoke h generic animated) Smoke h generic animated2 (Particle) (e108d98) 78 97 BF 80 (effects\particles\air\smoke h generic animated2) Smoke h generic still (Particle) (e105338) 50 8A AA 80 (effects\particles\air\smoke h generic still) Smoke impact (Particle) (e105198) 28 79 AA 80 (effects\particles\air\smoke impact) Smoke residual (Particle) (e106d18) C4 D2 AE 80 (effects\particles\air\smoke residual) Smoke rifle water (Particle) (e107158) AC 31 AF 80 (effects\particles\air\smoke rifle water)
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effects\particles\air\bitmaps ================================================
Bubbles (Bitmap) (e105f38) 70 6F AD 80 (effects\particles\air\bitmaps\bubbles) Dirt impact (Bitmap) (e105eb8) 6C 6A AD 80 (effects\particles\air\bitmaps\dirt impact) Sand impact burst (Bitmap) (e105fb8) D4 75 AD 80 (effects\particles\air\bitmaps\sand impact burst) Smoke cloud (Bitmap) (e10f8b8) B4 A9 DD 80 (effects\particles\air\bitmaps\smoke cloud) Smoke tank cannon (Bitmap) (e105358) B4 8B AA 80 (effects\particles\air\bitmaps\smoke tank cannon) Smoke warthog gun (Bitmap) (e1051b8) 8C 7A AA 80 (effects\particles\air\bitmaps\smoke warthog gun) Steam cloud (Bitmap) (e112358) 48 C6 FB 80 (effects\particles\air\bitmaps\steam cloud)
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effects\particles\energy ================================================
Flash c generic (Particle) (e106c98) 18 BA AE 80 (effects\particles\energy\flash c generic) Flash c generic med (Particle) (e114778) 84 FB 08 81 (effects\particles\energy\flash c generic med) Flash c generic small (Particle) (e114c78) 38 F7 09 81 (effects\particles\energy\flash c generic small) Light ring expand (Particle) (e110bb8) 14 B4 EF 80 (effects\particles\energy\light ring expand) Monitor glow rings (Particle) (e10f258) FC FF DB 80 (effects\particles\energy\monitor glow rings) Plasma electric bolts (Particle) (e116718) 58 B7 16 81 (effects\particles\energy\plasma electric bolts) Plasma overcharge spark (Particle) (e114d98) 04 42 0A 81 (effects\particles\energy\plasma overcharge spark) Plasma overheat (Particle) (e1143d8) 98 05 07 81 (effects\particles\energy\plasma overheat) Shield c generic (Particle) (e106678) B4 FF AD 80 (effects\particles\energy\shield c generic) Shield jackal bolt (Particle) (e106b18) A8 82 AE 80 (effects\particles\energy\shield jackal bolt) Shield jackal depletion (Particle) (e105438) 50 9D AA 80 (effects\particles\energy\shield jackal depletion) Shield jackal sparks (Particle) (e105478) 10 A0 AA 80 (effects\particles\energy\shield jackal sparks) Smoke c generic (Particle) (e114738) 74 F7 08 81 (effects\particles\energy\smoke c generic) Smoke white c generic (Particle) (e114b58) 44 C7 09 81 (effects\particles\energy\smoke white c generic) Sparks energy trail (Particle) (e1148f8) E8 1E 09 81 (effects\particles\energy\sparks energy trail) Tracer c generic (Particle) (e118318) 14 6E 1C 81 (effects\particles\energy\tracer c generic)
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effects\particles\energy\bitmaps ================================================
Charge c energy (Bitmap) (e1167d8) 14 CC 16 81 (effects\particles\energy\bitmaps\charge c energy) Cloud c fire (Bitmap) (e114e58) A8 50 0A 81 (effects\particles\energy\bitmaps\cloud c fire) Flash c generic muzzle (Bitmap) (e106cb8) 7C BB AE 80 (effects\particles\energy\bitmaps\flash c generic muzzle) Light ring expand (Bitmap) (e110bd8) 78 B5 EF 80 (effects\particles\energy\bitmaps\light ring expand) Monitor glow rings (Bitmap) (e10f278) 60 01 DC 80 (effects\particles\energy\bitmaps\monitor glow rings) Plasma electric bolts (Bitmap) (e116738) BC B8 16 81 (effects\particles\energy\bitmaps\plasma electric bolts) Shield c generic (Bitmap) (e106698) 18 01 AE 80 (effects\particles\energy\bitmaps\shield c generic) Shield jackal bolt (Bitmap) (e106b38) 0C 84 AE 80 (effects\particles\energy\bitmaps\shield jackal bolt) Shield jackal depletion (Bitmap) (e105458) B4 9E AA 80 (effects\particles\energy\bitmaps\shield jackal depletion) Shield jackal spark (Bitmap) (e105498) 74 A1 AA 80 (effects\particles\energy\bitmaps\shield jackal spark) Smoke c generic (Bitmap) (e114758) D8 F8 08 81 (effects\particles\energy\bitmaps\smoke c generic) Smoke white c generic (Bitmap) (e1143f8) FC 06 07 81 (effects\particles\energy\bitmaps\smoke white c generic) Sparks c energy (Bitmap) (e114918) 4C 20 09 81 (effects\particles\energy\bitmaps\sparks c energy) Tracers c generic (Bitmap) (e118338) 78 6F 1C 81 (effects\particles\energy\bitmaps\tracers c generic)
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effects\particles\flash ================================================
Burning flame (Particle) (e10fa58) 58 DA DD 80 (effects\particles\flash\burning flame) Cyborg chip insertion (Particle) (e110bf8) 74 B6 EF 80 (effects\particles\flash\cyborg chip insertion) Flash h ar (Particle) (e1070b8) F8 25 AF 80 (effects\particles\flash\flash h ar) Flash h ar center (Particle) (e107138) 48 30 AF 80 (effects\particles\flash\flash h ar center) Flash h generic (Particle) (e1179b8) A4 26 1A 81 (effects\particles\flash\flash h generic) Flash h generic med (Particle) (e106a78) 7C 65 AE 80 (effects\particles\flash\flash h generic med) Flash h pistol (Particle) (e107c58) 00 F3 B2 80 (effects\particles\flash\flash h pistol) Flash h pistol center (Particle) (e107cd8) 38 FD B2 80 (effects\particles\flash\flash h pistol center) Flash h pistol detonate (Particle) (e107898) 28 F2 B1 80 (effects\particles\flash\flash h pistol detonate) Flash h pistol muzzle (Particle) (e107cb8) D4 FB B2 80 (effects\particles\flash\flash h pistol muzzle) Flash h pistol side (Particle) (e107c98) 70 FA B2 80 (effects\particles\flash\flash h pistol side) Flash h shield impact (Particle) (e1060d8) C0 8C AD 80 (effects\particles\flash\flash h shield impact) H stealth cannon flash large (Particle) (e119d38) 1C 92 22 81 (effects\particles\flash\h stealth cannon flash large) Shield charge flares (Particle) (e110758) 44 67 E0 80 (effects\particles\flash\shield charge flares) Sparks impact (Particle) (e106058) 90 86 AD 80 (effects\particles\flash\sparks impact) Sparks trail (Particle) (e106098) 50 89 AD 80 (effects\particles\flash\sparks trail) Teleport flares (Particle) (e11c638) 1C 00 34 81 (effects\particles\flash\teleport flares) Teleport rings (Particle) (e11c5f8) BC FD 33 81 (effects\particles\flash\teleport rings)
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effects\particles\flash\bitmaps ================================================
Burning flame (Bitmap) (e10fa78) BC DB DD 80 (effects\particles\flash\bitmaps\burning flame) Fire cloud (Bitmap) (e10f898) 68 A0 DD 80 (effects\particles\flash\bitmaps\fire cloud) Flash h ar fp (Bitmap) (e1070d8) 5C 27 AF 80 (effects\particles\flash\bitmaps\flash h ar fp) Flash h generic muzzle (Bitmap) (e106a98) E0 66 AE 80 (effects\particles\flash\bitmaps\flash h generic muzzle) Flash h pistol (Bitmap) (e107c78) 64 F4 B2 80 (effects\particles\flash\bitmaps\flash h pistol) Flash h pistol detonate (Bitmap) (e1078b8) 8C F3 B1 80 (effects\particles\flash\bitmaps\flash h pistol detonate) Flash h shield impact (Bitmap) (e1060f8) 24 8E AD 80 (effects\particles\flash\bitmaps\flash h shield impact) Shell flash (Bitmap) (e119d58) 80 93 22 81 (effects\particles\flash\bitmaps\shell flash) Shield charge flares (Bitmap) (e110778) A8 68 E0 80 (effects\particles\flash\bitmaps\shield charge flares) Shield charge rings (Bitmap) (e11c618) 20 FF 33 81 (effects\particles\flash\bitmaps\shield charge rings) Sparks (Bitmap) (e1060b8) B4 8A AD 80 (effects\particles\flash\bitmaps\sparks) Sparks impact (Bitmap) (e106078) F4 87 AD 80 (effects\particles\flash\bitmaps\sparks impact)
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effects\particles\lens flare ================================================
Flare h stealth cannon (Particle) (e1063b8) B4 C2 AD 80 (effects\particles\lens flare\flare h stealth cannon) Grenade explosion flare (Particle) (e115278) A8 EC 0A 81 (effects\particles\lens flare\grenade explosion flare)
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effects\particles\lens flare\bitmaps ================================================
Flares pr overcharge (Bitmap) (e11bf98) 6C 19 31 81 (effects\particles\lens flare\bitmaps\flares pr overcharge) Flares weapon lens (Bitmap) (e1063d8) 18 C4 AD 80 (effects\particles\lens flare\bitmaps\flares weapon lens) Flares weapon lens1 (Bitmap) (e119dd8) 00 9B 22 81 (effects\particles\lens flare\bitmaps\flares weapon lens1) Flares_generic (Bitmap) (e105558) 24 A9 AA 80 (effects\particles\lens flare\bitmaps\flares_generic) Flares_generic2 (Bitmap) (e10f158) 68 F4 DB 80 (effects\particles\lens flare\bitmaps\flares_generic2) Soft flares (Bitmap) (e10f2d8) 2C 05 DC 80 (effects\particles\lens flare\bitmaps\soft flares)
================================================
effects\particles\solid ================================================
Blood bits floodcombat elite (Particle) (e106b78) 18 8D AE 80 (effects\particles\solid\blood bits floodcombat elite) Blood bits hunter (Particle) (e106898) A4 34 AE 80 (effects\particles\solid\blood bits hunter) Blood elite burst (Particle) (e115138) D0 C6 0A 81 (effects\particles\solid\blood elite burst) Blood elite decal causing (Particle) (e115c78) 10 8B 14 81 (effects\particles\solid\blood elite decal causing) Blood elite impact burst (Particle) (e106958) 04 4A AE 80 (effects\particles\solid\blood elite impact burst) Blood elite impact mist (Particle) (e106998) 44 4E AE 80 (effects\particles\solid\blood elite impact mist) Blood elite impact mist med (Particle) (e1069b8) A8 4F AE 80 (effects\particles\solid\blood elite impact mist med) Blood elite impact mist small (Particle) (e1069d8) 0C 51 AE 80 (effects\particles\solid\blood elite impact mist small) Blood engineer burst (Particle) (e115178) EC D0 0A 81 (effects\particles\solid\blood engineer burst) Blood engineer trails (Particle) (e1052d8) 50 86 AA 80 (effects\particles\solid\blood engineer trails) Blood flood decal causing (Particle) (e108798) 68 A4 BD 80 (effects\particles\solid\blood flood decal causing) Blood generic impact burst (Particle) (e106738) 5C 18 AE 80 (effects\particles\solid\blood generic impact burst) Blood generic impact mist (Particle) (e106778) 9C 1C AE 80 (effects\particles\solid\blood generic impact mist) Blood generic impact mist med (Particle) (e106798) 00 1E AE 80 (effects\particles\solid\blood generic impact mist med) Blood generic impact mist small (Particle) (e1067b8) 64 1F AE 80 (effects\particles\solid\blood generic impact mist small) Blood h decal causing (Particle) (e105398) 04 93 AA 80 (effects\particles\solid\blood h decal causing) Blood h impact burst (Particle) (e105218) A4 7D AA 80 (effects\particles\solid\blood h impact burst) Blood h impact mist (Particle) (e105258) E4 81 AA 80 (effects\particles\solid\blood h impact mist) Blood h impact mist med (Particle) (e105298) 88 83 AA 80 (effects\particles\solid\blood h impact mist med) Blood h impact mist small (Particle) (e1052b8) EC 84 AA 80 (effects\particles\solid\blood h impact mist small) Blood human burst (Particle) (e1151f8) AC E4 0A 81 (effects\particles\solid\blood human burst) Blood hunter burst (Particle) (e11acd8) B4 2E 2E 81 (effects\particles\solid\blood hunter burst) Casing h ar bullet (Particle) (e107178) 10 33 AF 80 (effects\particles\solid\casing h ar bullet) Casing h pistol (Particle) (e107cf8) 9C FE B2 80 (effects\particles\solid\casing h pistol) Casing h shotgun (Particle) (e1179d8) 08 28 1A 81 (effects\particles\solid\casing h shotgun) Debris floodcombat scabs (Particle) (e106bd8) 94 90 AE 80 (effects\particles\solid\debris floodcombat scabs) Dirt burst (Particle) (e114ef8) F8 6D 0A 81 (effects\particles\solid\dirt burst) Glass breakable (Particle) (e116b78) 60 3B 17 81 (effects\particles\solid\glass breakable) Glass death (Particle) (e116c18) 54 46 17 81 (effects\particles\solid\glass death) Glowingdrip bits (Particle) (e112458) 9C DE FB 80 (effects\particles\solid\glowingdrip bits) Grass impact (Particle) (e106f38) BC F5 AE 80 (effects\particles\solid\grass impact) Gravel small (Particle) (e106138) 4C 90 AD 80 (effects\particles\solid\gravel small) Ice (Particle) (e106ff8) BC 02 AF 80 (effects\particles\solid\ice) Metal chips (Particle) (e1065d8) CC F2 AD 80 (effects\particles\solid\metal chips) Needler spike debris (Particle) (e118078) 10 18 1C 81 (effects\particles\solid\needler spike debris) Panel debris (Particle) (e10fab8) 88 E0 DD 80 (effects\particles\solid\panel debris) Panel impact (Particle) (e118c98) 04 80 1F 81 (effects\particles\solid\panel impact) Rubber impact (Particle) (e1064f8) F4 E2 AD 80 (effects\particles\solid\rubber impact) Skin burst (Particle) (e108d78) 14 96 BF 80 (effects\particles\solid\skin burst) Skin burst small (Particle) (e108d18) A4 91 BF 80 (effects\particles\solid\skin burst small) Snow bunch (Particle) (e106258) 08 AC AD 80 (effects\particles\solid\snow bunch) Snow burst (Particle) (e106298) 68 AE AD 80 (effects\particles\solid\snow burst) Snow impact (Particle) (e1062d8) C8 B1 AD 80 (effects\particles\solid\snow impact) Stone bunch (Particle) (e114f58) 10 79 0A 81 (effects\particles\solid\stone bunch) Stone debris (Particle) (e10fb78) 4C F1 DD 80 (effects\particles\solid\stone debris) Water burst (Particle) (e106ed8) D0 F1 AE 80 (effects\particles\solid\water burst) Water burst small (Particle) (e106e38) 08 ED AE 80 (effects\particles\solid\water burst small) Water ripple (Particle) (e106df8) 08 EA AE 80 (effects\particles\solid\water ripple) Wood impact (Particle) (e106378) 94 BF AD 80 (effects\particles\solid\wood impact)
================================================
effects\particles\solid\bitmaps ================================================
Black beetle (Bitmap) (e11df78) 94 C4 36 81 (effects\particles\solid\bitmaps\black beetle) Blood burst (Bitmap) (e106e58) 6C EE AE 80 (effects\particles\solid\bitmaps\blood burst) Blood elite impact burst (Bitmap) (e106978) 68 4B AE 80 (effects\particles\solid\bitmaps\blood elite impact burst) Blood engineer (Bitmap) (e1052f8) B4 87 AA 80 (effects\particles\solid\bitmaps\blood engineer) Blood generic burst (Bitmap) (e106758) C0 19 AE 80 (effects\particles\solid\bitmaps\blood generic burst) Blood h impact (Bitmap) (e105238) 08 7F AA 80 (effects\particles\solid\bitmaps\blood h impact) Casings h ar (Bitmap) (e107198) 74 34 AF 80 (effects\particles\solid\bitmaps\casings h ar) Dirt burst (Bitmap) (e114f18) 5C 6F 0A 81 (effects\particles\solid\bitmaps\dirt burst) Flood debris (Bitmap) (e106bf8) F8 91 AE 80 (effects\particles\solid\bitmaps\flood debris) Glass breakable large (Bitmap) (e107018) 20 04 AF 80 (effects\particles\solid\bitmaps\glass breakable large) Glass breakable mask large (Bitmap) (e107058) 7C 06 AF 80 (effects\particles\solid\bitmaps\glass breakable mask large) Glowingdrip bits (Bitmap) (e112478) 00 E0 FB 80 (effects\particles\solid\bitmaps\glowingdrip bits) Grass impact (Bitmap) (e106f58) 20 F7 AE 80 (effects\particles\solid\bitmaps\grass impact) Gravel (Bitmap) (e106158) B0 91 AD 80 (effects\particles\solid\bitmaps\gravel) Impact bits hunter (Bitmap) (e1068b8) 08 36 AE 80 (effects\particles\solid\bitmaps\impact bits hunter) Large insect (Bitmap) (e11dff8) FC C7 36 81 (effects\particles\solid\bitmaps\large insect) Metal chips (Bitmap) (e1065f8) 30 F4 AD 80 (effects\particles\solid\bitmaps\metal chips) Needler spike debris (Bitmap) (e118098) 74 19 1C 81 (effects\particles\solid\bitmaps\needler spike debris) Panel debris (Bitmap) (e10fad8) EC E1 DD 80 (effects\particles\solid\bitmaps\panel debris) Panel impact (Bitmap) (e118cb8) 68 81 1F 81 (effects\particles\solid\bitmaps\panel impact) Rain (Bitmap) (e11dfb8) 70 C6 36 81 (effects\particles\solid\bitmaps\rain) Rubber impact (Bitmap) (e106518) 58 E4 AD 80 (effects\particles\solid\bitmaps\rubber impact) Skin burst (Bitmap) (e108d38) 08 93 BF 80 (effects\particles\solid\bitmaps\skin burst) Snow bunch (Bitmap) (e106278) 6C AD AD 80 (effects\particles\solid\bitmaps\snow bunch) Snow burst (Bitmap) (e1062b8) CC AF AD 80 (effects\particles\solid\bitmaps\snow burst) Snow impact (Bitmap) (e1062f8) 2C B3 AD 80 (effects\particles\solid\bitmaps\snow impact) Stone bunch (Bitmap) (e114f78) 74 7A 0A 81 (effects\particles\solid\bitmaps\stone bunch) Stone debris (Bitmap) (e10fb98) B0 F2 DD 80 (effects\particles\solid\bitmaps\stone debris) Water burst (Bitmap) (e106ef8) 34 F3 AE 80 (effects\particles\solid\bitmaps\water burst) Water ripple (Bitmap) (e106e18) 6C EB AE 80 (effects\particles\solid\bitmaps\water ripple) Wood chips (Bitmap) (e106398) F8 C0 AD 80 (effects\particles\solid\bitmaps\wood chips)
================================================
effects\point physics ================================================
Beetle (Point Physics) (e11df58) 54 C4 36 81 (effects\point physics\beetle) Cold smoke cloud (Point Physics) (e1051d8) 88 7C AA 80 (effects\point physics\cold smoke cloud) Cold smoke puff (Point Physics) (e105ed8) 68 6C AD 80 (effects\point physics\cold smoke puff) Debris shirt (Point Physics) (e108d58) D4 95 BF 80 (effects\point physics\debris shirt) Dirt burst (Point Physics) (e106e78) 68 EF AE 80 (effects\point physics\dirt burst) Drip (Point Physics) (e106ad8) 90 6D AE 80 (effects\point physics\drip) Fire (Point Physics) (e11aaf8) 90 FB 2D 81 (effects\point physics\fire) Glass (Point Physics) (e107038) 3C 06 AF 80 (effects\point physics\glass) Hot smoke cloud (Point Physics) (e106d38) 28 D4 AE 80 (effects\point physics\hot smoke cloud) Hot smoke puff (Point Physics) (e105f58) CC 70 AD 80 (effects\point physics\hot smoke puff) Large insect (Point Physics) (e11dfd8) BC C7 36 81 (effects\point physics\large insect) Leaf (Point Physics) (e106c18) 94 93 AE 80 (effects\point physics\leaf) Projectile smoke (Point Physics) (e11ab38) F0 01 2E 81 (effects\point physics\projectile smoke) Rain (Point Physics) (e11df98) 30 C6 36 81 (effects\point physics\rain) Rubber (Point Physics) (e106538) 94 E6 AD 80 (effects\point physics\rubber) Steam (Point Physics) (e112378) 94 CF FB 80 (effects\point physics\steam) Stone bunch (Point Physics) (e114f98) 70 7B 0A 81 (effects\point physics\stone bunch) Stones (Point Physics) (e105318) 10 8A AA 80 (effects\point physics\stones) Vacuum particle (Point Physics) (e105278) 48 83 AA 80 (effects\point physics\vacuum particle) Warm smoke cloud (Point Physics) (e1072b8) DC 56 AF 80 (effects\point physics\warm smoke cloud) Wood (Point Physics) (e106318) A8 B5 AD 80 (effects\point physics\wood)
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effects\vehicle effects ================================================
Slip dirt (Effect) (e116878) 70 E5 16 81 (effects\vehicle effects\slip dirt) Slip glass (Effect) (e116b58) 04 38 17 81 (effects\vehicle effects\slip glass) Slip grass (Effect) (e116a58) 9C 1B 17 81 (effects\vehicle effects\slip grass) Slip ice (Effect) (e116a78) 10 1E 17 81 (effects\vehicle effects\slip ice) Slip metal (Effect) (e116b18) 20 30 17 81 (effects\vehicle effects\slip metal) Slip rubber (Effect) (e116b38) 90 35 17 81 (effects\vehicle effects\slip rubber) Slip sand (Effect) (e1168b8) 70 F4 16 81 (effects\vehicle effects\slip sand) Slip shield (Effect) (e1169f8) 10 13 17 81 (effects\vehicle effects\slip shield) Slip snow (Effect) (e116af8) AC 2D 17 81 (effects\vehicle effects\slip snow) Slip stone (Effect) (e116ab8) 50 21 17 81 (effects\vehicle effects\slip stone) Slip tire glass (Effect) (e1169d8) 84 11 17 81 (effects\vehicle effects\slip tire glass) Slip tire metal (Effect) (e116998) 40 0D 17 81 (effects\vehicle effects\slip tire metal) Slip tire rubber (Effect) (e1169b8) F8 0F 17 81 (effects\vehicle effects\slip tire rubber) Slip tire snow (Effect) (e1168f8) 58 F9 16 81 (effects\vehicle effects\slip tire snow) Slip tire stone (Effect) (e1168d8) E4 F6 16 81 (effects\vehicle effects\slip tire stone) Slip wood (Effect) (e116978) B8 08 17 81 (effects\vehicle effects\slip wood)
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effects\zmaps ================================================
Zmap_noisy_large (Bitmap) (e106118) 70 8F AD 80 (effects\zmaps\zmap_noisy_large) Zmap_noisy_medium (Bitmap) (e106eb8) F4 F0 AE 80 (effects\zmaps\zmap_noisy_medium) Zmap_noisy_small (Bitmap) (e1051f8) C8 7C AA 80 (effects\zmaps\zmap_noisy_small)
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globals ================================================
Cyborg (Material Effects) (e107d98) 30 0E B3 80 (globals\cyborg) Default unit camera track (Camera Track) (e11b958) 34 6E 30 81 (globals\default unit camera track) Distance (Damage) (e11c7f8) DC 58 34 81 (globals\distance) Falling (Damage) (e11c7d8) 3C 56 34 81 (globals\falling) Flaming_death (Damage) (e11c878) 5C 63 34 81 (globals\flaming_death) Flood (Material Effects) (e108ab8) C0 11 BE 80 (globals\flood) Globals (Game Globals) (e104478) 58 C1 9B 80 (globals\globals) Grunt (Material Effects) (e115318) 88 FA 0A 81 (globals\grunt) Vehicle_collision (Damage) (e11c858) BC 60 34 81 (globals\vehicle_collision) Vehicle_hit_environment (Damage) (e11c818) 7C 5B 34 81 (globals\vehicle_hit_environment) Vehicle_killed_unit (Damage) (e11c838) 1C 5E 34 81 (globals\vehicle_killed_unit)
================================================
lens flares ================================================
Fluorescent glow (Lensflare) (e11e3d8) 44 28 37 81 (lens flares\fluorescent glow)
================================================
levels\a10\devices\doors\door_blast_collision ================================================
Door_blast_collision (Scenery) (e113438) 38 10 FE 80 (levels\a10\devices\doors\door_blast_collision\door_blast_collision) Door_blast_collision (Model) (e113458) 34 12 FE 80 (levels\a10\devices\doors\door_blast_collision\door_blast_collision) Door_blast_collision (Collision Model) (e113478) 14 15 FE 80 (levels\a10\devices\doors\door_blast_collision\door_blast_collision)
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levels\a30\bitmaps ================================================
Detail ground (Bitmap) (e11dad8) 24 84 36 81 (levels\a30\bitmaps\detail ground) Lights small strips (Bitmap) (e11e8f8) 70 D7 37 81 (levels\a30\bitmaps\lights small strips)
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levels\a30\devices\torpedo_bridge\bitmaps ================================================
Bridge energy field (Bitmap) (e10fdd8) 98 23 DE 80 (levels\a30\devices\torpedo_bridge\bitmaps\bridge energy field) Bridge energy pulse (Bitmap) (e10fdf8) 74 24 DE 80 (levels\a30\devices\torpedo_bridge\bitmaps\bridge energy pulse)
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levels\a30\devices\torpedo_bridge\shaders ================================================
Torpedo bridge (Shader Transparency Variant) (e10fdb8) BC 1F DE 80 (levels\a30\devices\torpedo_bridge\shaders\torpedo bridge)
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levels\a50\bitmaps ================================================
Covenant metal generic bump (Bitmap) (e110498) 3C 6F DF 80 (levels\a50\bitmaps\covenant metal generic bump)
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levels\a50\devices\interior tech objects\holo control\bitmaps ================================================
Holo control (Bitmap) (e1120b8) CC 8B FB 80 (levels\a50\devices\interior tech objects\holo control\bitmaps\holo control) Static covenant (Bitmap) (e1120d8) A8 8C FB 80 (levels\a50\devices\interior tech objects\holo control\bitmaps\static covenant)
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levels\a50\devices\interior tech objects\shaders ================================================
A50 holo control (Shader Transparency) (e112098) 54 89 FB 80 (levels\a50\devices\interior tech objects\shaders\a50 holo control)
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levels\a50\devices\light_ceiling\bitmaps ================================================
Volumetric dust (Bitmap) (e118f58) B4 CE 1F 81 (levels\a50\devices\light_ceiling\bitmaps\volumetric dust) Volumetric gradient (Bitmap) (e118f78) 90 CF 1F 81 (levels\a50\devices\light_ceiling\bitmaps\volumetric gradient)
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levels\a50\devices\light_ground ================================================
Light ground spotlight small (Lensflare) (e118fb8) CC D1 1F 81 (levels\a50\devices\light_ground\light ground spotlight small) Light_ground (Model) (e118eb8) BC C4 1F 81 (levels\a50\devices\light_ground\light_ground)
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levels\a50\devices\light_ground\bitmaps ================================================
Light fixture ground (Bitmap) (e118ef8) D8 CA 1F 81 (levels\a50\devices\light_ground\bitmaps\light fixture ground) Light fixture ground multi (Bitmap) (e118f18) B4 CB 1F 81 (levels\a50\devices\light_ground\bitmaps\light fixture ground multi)
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levels\a50\devices\light_ground\shaders ================================================
Light fixture ground (Shader Model) (e118ed8) 20 C9 1F 81 (levels\a50\devices\light_ground\shaders\light fixture ground) Volumetric light cone ground (Shader Transparency Variant) (e118f38) 90 CC 1F 81 (levels\a50\devices\light_ground\shaders\volumetric light cone ground)
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levels\b30 ================================================
Outside (Wind) (e11e018) 48 C9 36 81 (levels\b30\outside)
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levels\b30\bitmaps ================================================
Alpha grate (Bitmap) (e11e1d8) 3C 19 37 81 (levels\b30\bitmaps\alpha grate) Alpha grate b (Bitmap) (e1100d8) 94 7A DE 80 (levels\b30\bitmaps\alpha grate b) Alpha grate b bump (Bitmap) (e1100f8) 70 7B DE 80 (levels\b30\bitmaps\alpha grate b bump) Alpha grate bump (Bitmap) (e11e1f8) 18 1A 37 81 (levels\b30\bitmaps\alpha grate bump) Cube map forerunner interiors (Bitmap) (e10f9f8) E4 C2 DD 80 (levels\b30\bitmaps\cube map forerunner interiors) Cubemap metal tone (Bitmap) (e119a98) 24 A4 20 81 (levels\b30\bitmaps\cubemap metal tone) Detail brushed metal (Bitmap) (e10ff18) 5C 66 DE 80 (levels\b30\bitmaps\detail brushed metal) Detail metal sratches (Bitmap) (e10fff8) 30 71 DE 80 (levels\b30\bitmaps\detail metal sratches) Detail rock sandstone (Bitmap) (e111b78) A4 2B F7 80 (levels\b30\bitmaps\detail rock sandstone) Detail tech panels (Bitmap) (e1102f8) C0 CE DE 80 (levels\b30\bitmaps\detail tech panels) Glass (Bitmap) (e1104b8) 18 70 DF 80 (levels\b30\bitmaps\glass) Glass grimy (Bitmap) (e110058) C8 74 DE 80 (levels\b30\bitmaps\glass grimy) Lights small strips (Bitmap) (e110098) 74 76 DE 80 (levels\b30\bitmaps\lights small strips) Lights strip1 (Bitmap) (e112638) 2C FD FB 80 (levels\b30\bitmaps\lights strip1) Metal flat generic (Bitmap) (e10ffd8) 54 70 DE 80 (levels\b30\bitmaps\metal flat generic) Metal flat generic bump (Bitmap) (e110018) 0C 72 DE 80 (levels\b30\bitmaps\metal flat generic bump) Metal panels generator (Bitmap) (e110258) 0C C8 DE 80 (levels\b30\bitmaps\metal panels generator) Metal panels generator bump (Bitmap) (e110278) E8 C8 DE 80 (levels\b30\bitmaps\metal panels generator bump) Metal panels generator glow (Bitmap) (e110298) C4 C9 DE 80 (levels\b30\bitmaps\metal panels generator glow) Metal plate floor (Bitmap) (e11d9b8) 30 75 36 81 (levels\b30\bitmaps\metal plate floor) Metal plate floor bump (Bitmap) (e11d9d8) 0C 76 36 81 (levels\b30\bitmaps\metal plate floor bump) Metal strips decorative wide (Bitmap) (e1102d8) E4 CD DE 80 (levels\b30\bitmaps\metal strips decorative wide) Metal strips decorative wide bump (Bitmap) (e110318) 9C CF DE 80 (levels\b30\bitmaps\metal strips decorative wide bump) Metal strips narrow (Bitmap) (e10ff78) 58 6B DE 80 (levels\b30\bitmaps\metal strips narrow) Metal strips narrow bump (Bitmap) (e10ff98) 34 6C DE 80 (levels\b30\bitmaps\metal strips narrow bump) Metal strips wide (Bitmap) (e10fef8) 80 65 DE 80 (levels\b30\bitmaps\metal strips wide) Metal strips wide 1 (Bitmap) (e11d958) 34 70 36 81 (levels\b30\bitmaps\metal strips wide 1) Metal strips wide 1 bump (Bitmap) (e11d978) 10 71 36 81 (levels\b30\bitmaps\metal strips wide 1 bump) Metal strips wide bump (Bitmap) (e10ff38) 38 67 DE 80 (levels\b30\bitmaps\metal strips wide bump)
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levels\b30\decals-environment ================================================
Decal fore symb blue (Decal) (e119318) CC 13 20 81 (levels\b30\decals-environment\decal fore symb blue) Decal fore symb blue b (Decal) (e119598) DC 26 20 81 (levels\b30\decals-environment\decal fore symb blue b) Decal fore symb cyan (Decal) (e119398) 9C 17 20 81 (levels\b30\decals-environment\decal fore symb cyan) Decal fore symb cyan b (Decal) (e119358) B4 15 20 81 (levels\b30\decals-environment\decal fore symb cyan b) Decal fore symb green (Decal) (e119418) 6C 1B 20 81 (levels\b30\decals-environment\decal fore symb green) Decal fore symb green b (Decal) (e1193d8) 84 19 20 81 (levels\b30\decals-environment\decal fore symb green b) Decal fore symb orange (Decal) (e119498) 3C 1F 20 81 (levels\b30\decals-environment\decal fore symb orange) Decal fore symb orange b (Decal) (e119458) 54 1D 20 81 (levels\b30\decals-environment\decal fore symb orange b) Decal fore symb purple (Decal) (e119518) 0C 23 20 81 (levels\b30\decals-environment\decal fore symb purple) Decal fore symb purple b (Decal) (e1194d8) 24 21 20 81 (levels\b30\decals-environment\decal fore symb purple b) Decal fore symb red (Decal) (e1192d8) E4 11 20 81 (levels\b30\decals-environment\decal fore symb red) Decal fore symb red b (Decal) (e119558) F4 24 20 81 (levels\b30\decals-environment\decal fore symb red b)
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levels\b30\decals-environment\bitmaps ================================================
Decal fore symb blue (Bitmap) (e119338) D8 14 20 81 (levels\b30\decals-environment\bitmaps\decal fore symb blue) Decal fore symb blue b (Bitmap) (e1195b8) E8 27 20 81 (levels\b30\decals-environment\bitmaps\decal fore symb blue b) Decal fore symb cyan (Bitmap) (e1193b8) A8 18 20 81 (levels\b30\decals-environment\bitmaps\decal fore symb cyan) Decal fore symb cyan b (Bitmap) (e119378) C0 16 20 81 (levels\b30\decals-environment\bitmaps\decal fore symb cyan b) Decal fore symb green (Bitmap) (e119438) 78 1C 20 81 (levels\b30\decals-environment\bitmaps\decal fore symb green) Decal fore symb green b (Bitmap) (e1193f8) 90 1A 20 81 (levels\b30\decals-environment\bitmaps\decal fore symb green b) Decal fore symb orange (Bitmap) (e1194b8) 48 20 20 81 (levels\b30\decals-environment\bitmaps\decal fore symb orange) Decal fore symb orange b (Bitmap) (e119478) 60 1E 20 81 (levels\b30\decals-environment\bitmaps\decal fore symb orange b) Decal fore symb purple (Bitmap) (e119538) 18 24 20 81 (levels\b30\decals-environment\bitmaps\decal fore symb purple) Decal fore symb purple b (Bitmap) (e1194f8) 30 22 20 81 (levels\b30\decals-environment\bitmaps\decal fore symb purple b) Decal fore symb red (Bitmap) (e1192f8) F0 12 20 81 (levels\b30\decals-environment\bitmaps\decal fore symb red) Decal fore symb red b (Bitmap) (e119578) 00 26 20 81 (levels\b30\decals-environment\bitmaps\decal fore symb red b)
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levels\b30\devices\doors\door small ================================================
Door small (Machine) (e110438) 8C 5D DF 80 (levels\b30\devices\doors\door small\door small) Door small (Model) (e110458) 0C 63 DF 80 (levels\b30\devices\doors\door small\door small) Door small (Animation Trigger) (e1104d8) F4 70 DF 80 (levels\b30\devices\doors\door small\door small) Door small (Collision Model) (e1104f8) 34 89 DF 80 (levels\b30\devices\doors\door small\door small) Door small platform (Machine) (e1105d8) 34 27 E0 80 (levels\b30\devices\doors\door small\door small platform) Locklight (Light) (e1103d8) 54 59 DF 80 (levels\b30\devices\doors\door small\locklight) Locklight (Lensflare) (e1103f8) B4 5A DF 80 (levels\b30\devices\doors\door small\locklight)
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levels\b30\devices\doors\door small\bitmaps ================================================
Door lock light (Bitmap) (e110358) 30 D2 DE 80 (levels\b30\devices\doors\door small\bitmaps\door lock light) Door lock light multi (Bitmap) (e110378) 0C D3 DE 80 (levels\b30\devices\doors\door small\bitmaps\door lock light multi)
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levels\b30\devices\doors\door small\shaders ================================================
Door lock light (Shader Model) (e110338) 78 D0 DE 80 (levels\b30\devices\doors\door small\shaders\door lock light)
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levels\b30\devices\interior tech objects ================================================
Holo light (Light) (e110938) 48 B3 E0 80 (levels\b30\devices\interior tech objects\holo light)
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levels\b30\devices\interior tech objects\bitmaps ================================================
Static blue band vert (Bitmap) (e1108b8) D0 A9 E0 80 (levels\b30\devices\interior tech objects\bitmaps\static blue band vert)
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levels\b30\devices\interior tech objects\holo control ================================================
Holo control (Control) (e110858) FC 99 E0 80 (levels\b30\devices\interior tech objects\holo control\holo control) Holo control (Model) (e110878) B8 A3 E0 80 (levels\b30\devices\interior tech objects\holo control\holo control) Holo control (Collision Model) (e110918) 64 AC E0 80 (levels\b30\devices\interior tech objects\holo control\holo control)
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levels\b30\devices\interior tech objects\holo control\bitmaps ================================================
Holo control (Bitmap) (e1108d8) AC AA E0 80 (levels\b30\devices\interior tech objects\holo control\bitmaps\holo control) Holo readout (Bitmap) (e1108f8) 88 AB E0 80 (levels\b30\devices\interior tech objects\holo control\bitmaps\holo readout)
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levels\b30\devices\interior tech objects\holo control\shaders ================================================
Holo control (Shader Transparency) (e110898) 58 A7 E0 80 (levels\b30\devices\interior tech objects\holo control\shaders\holo control)
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levels\b30\devices\interior tech objects\holo display square ================================================
Holo display square (Machine) (e118cf8) 28 91 1F 81 (levels\b30\devices\interior tech objects\holo display square\holo display square) Holo display square (Model) (e118d18) 44 96 1F 81 (levels\b30\devices\interior tech objects\holo display square\holo display square)
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levels\b30\devices\interior tech objects\holo display tall ================================================
Holo display tall (Machine) (e118d58) E0 9A 1F 81 (levels\b30\devices\interior tech objects\holo display tall\holo display tall) Holo display tall (Model) (e118d78) FC 9F 1F 81 (levels\b30\devices\interior tech objects\holo display tall\holo display tall)
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levels\b30\devices\interior tech objects\holo display wide ================================================
Holo display wide (Machine) (e118d98) 5C A3 1F 81 (levels\b30\devices\interior tech objects\holo display wide\holo display wide) Holo display wide (Model) (e118db8) 78 A8 1F 81 (levels\b30\devices\interior tech objects\holo display wide\holo display wide)
================================================
levels\b30\devices\light fixtures ================================================
Generic light (Light) (e118e78) 24 C0 1F 81 (levels\b30\devices\light fixtures\generic light)
================================================
levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps ================================================
Light fixture vol (Bitmap) (e118e58) 48 BF 1F 81 (levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps\light fixture vol) Light fixtures (Bitmap) (e111fb8) 50 7B FB 80 (levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps\light fixtures) Light fixtures multi (Bitmap) (e111fd8) 5C 7C FB 80 (levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps\light fixtures multi)
================================================
levels\b30\devices\light fixtures\light fixture wall3 ================================================
Light fixture wall3 (Model) (e118e18) 64 B8 1F 81 (levels\b30\devices\light fixtures\light fixture wall3\light fixture wall3) Light fixture wall3 (Light Fixture) (e118df8) 7C B3 1F 81 (levels\b30\devices\light fixtures\light fixture wall3\light fixture wall3)
================================================
levels\b30\devices\light fixtures\shaders ================================================
Area lights (Shader Transparency Variant) (e112618) E4 FB FB 80 (levels\b30\devices\light fixtures\shaders\area lights) Light fixture vol (Shader Transparency) (e118e38) 34 BD 1F 81 (levels\b30\devices\light fixtures\shaders\light fixture vol) Light frame (Shader Model) (e111f98) 98 79 FB 80 (levels\b30\devices\light fixtures\shaders\light frame)
================================================
levels\b30\shaders ================================================
Alpha grate b (Shader Environment) (e1100b8) 50 77 DE 80 (levels\b30\shaders\alpha grate b) Glass floor (Shader Glass) (e110478) 5C 6D DF 80 (levels\b30\shaders\glass floor) Glass floor dark (Shader Glass) (e11e198) 18 14 37 81 (levels\b30\shaders\glass floor dark) Metal flat generic (Shader Environment) (e10ffb8) 10 6D DE 80 (levels\b30\shaders\metal flat generic) Metal panels generator (Shader Environment) (e110238) C8 C4 DE 80 (levels\b30\shaders\metal panels generator) Metal plate floor (Shader Environment) (e11d998) EC 71 36 81 (levels\b30\shaders\metal plate floor) Metal strips decorative wide (Shader Environment) (e1102b8) A0 CA DE 80 (levels\b30\shaders\metal strips decorative wide) Metal strips narrow (Shader Environment) (e10ff58) 14 68 DE 80 (levels\b30\shaders\metal strips narrow) Metal strips wide (Shader Environment) (e10fed8) 3C 62 DE 80 (levels\b30\shaders\metal strips wide) Metal strips wide a (Shader Environment) (e11d938) F0 6C 36 81 (levels\b30\shaders\metal strips wide a)
================================================
levels\b40\bitmaps ================================================
B40_foglamp (Bitmap) (e1190b8) 84 E4 1F 81 (levels\b40\bitmaps\b40_foglamp) B40_metal panels generator bump (Bitmap) (e119038) 18 DE 1F 81 (levels\b40\bitmaps\b40_metal panels generator bump) B40_metal panels generator glow (Bitmap) (e119058) F4 DE 1F 81 (levels\b40\bitmaps\b40_metal panels generator glow)
================================================
levels\b40\devices\b40_foglight ================================================
B40_foglight (Light Fixture) (e118fd8) 3C D3 1F 81 (levels\b40\devices\b40_foglight\b40_foglight) B40_foglight (Model) (e118ff8) 84 D6 1F 81 (levels\b40\devices\b40_foglight\b40_foglight) B40_foglight (Light) (e1190f8) 84 E7 1F 81 (levels\b40\devices\b40_foglight\b40_foglight)
================================================
levels\b40\devices\b40_spotlight ================================================
B40_big (Lensflare) (e119098) 14 E3 1F 81 (levels\b40\devices\b40_spotlight\b40_big) B40_med (Lensflare) (e119118) E4 E8 1F 81 (levels\b40\devices\b40_spotlight\b40_med)
================================================
levels\b40\scenery\b40_metal_small ================================================
B40_metal_small (Model) (e112f18) 3C C0 FC 80 (levels\b40\scenery\b40_metal_small\b40_metal_small) B40_metal_small (Collision Model) (e112f78) B0 C5 FC 80 (levels\b40\scenery\b40_metal_small\b40_metal_small) Metal_small (Scenery) (e112ef8) 28 BE FC 80 (levels\b40\scenery\b40_metal_small\metal_small)
================================================
levels\b40\scenery\b40_metal_tall ================================================
B40_metal_tall (Model) (e112fb8) 68 D1 FC 80 (levels\b40\scenery\b40_metal_tall\b40_metal_tall) B40_metal_tall (Collision Model) (e112fd8) 48 D4 FC 80 (levels\b40\scenery\b40_metal_tall\b40_metal_tall) Metal_tall (Scenery) (e112f98) 54 CF FC 80 (levels\b40\scenery\b40_metal_tall\metal_tall)
================================================
levels\b40\scenery\b40_metal_wide ================================================
B40_metal_wide (Model) (e113018) E4 E4 FC 80 (levels\b40\scenery\b40_metal_wide\b40_metal_wide) B40_metal_wide (Collision Model) (e113038) C4 E7 FC 80 (levels\b40\scenery\b40_metal_wide\b40_metal_wide) Metal_wide (Scenery) (e112ff8) D0 E2 FC 80 (levels\b40\scenery\b40_metal_wide\metal_wide)
================================================
levels\b40\scenery\b40_metal_wide\bitmaps ================================================
B40_metaldamaged (Bitmap) (e112f58) D4 C4 FC 80 (levels\b40\scenery\b40_metal_wide\bitmaps\b40_metaldamaged)
================================================
levels\b40\scenery\b40_metal_wide\shaders ================================================
B40_metaldamaged (Shader Model) (e112f38) 1C C3 FC 80 (levels\b40\scenery\b40_metal_wide\shaders\b40_metaldamaged)
================================================
levels\b40\shaders ================================================
B40_foglamp (Shader Transparency Variant) (e1190d8) 60 E5 1F 81 (levels\b40\shaders\b40_foglamp) B40_foglampsource (Shader Environment) (e119078) D0 DF 1F 81 (levels\b40\shaders\b40_foglampsource) B40_invisible (Shader Environment) (e11da38) 08 7B 36 81 (levels\b40\shaders\b40_invisible) B40_light_25green (Shader Transparency) (e11e798) 70 AA 37 81 (levels\b40\shaders\b40_light_25green) B40_light_25orange (Shader Transparency) (e11e3b8) 04 27 37 81 (levels\b40\shaders\b40_light_25orange) B40_light_inv_5green (Shader Transparency) (e11e7b8) B0 AB 37 81 (levels\b40\shaders\b40_light_inv_5green) B40_light_inv_5orange (Shader Transparency) (e11e3f8) B4 29 37 81 (levels\b40\shaders\b40_light_inv_5orange) B40_metal panels generator (Shader Environment) (e119018) D4 DA 1F 81 (levels\b40\shaders\b40_metal panels generator)
================================================
levels\c10 ================================================
C10 (Scenario) (e104438) 10 C1 8B 80 (levels\c10\c10) C10_exteriora (Structure BSP) (e11d8f8) 0 (levels\c10\c10_exteriora) C10_exteriora (Bitmap) (e11d918) 54 5C 36 81 (levels\c10\c10_exteriora) C10_exteriorb (Structure BSP) (e11e818) 0 (levels\c10\c10_exteriorb) C10_exteriorb (Bitmap) (e11e838) AC C3 37 81 (levels\c10\c10_exteriorb) C10_interiora (Structure BSP) (e11e158) 0 (levels\c10\c10_interiora) C10_interiora (Bitmap) (e11e178) 9C 02 37 81 (levels\c10\c10_interiora) C10_interiorb (Structure BSP) (e11e5f8) 0 (levels\c10\c10_interiorb) C10_interiorb (Bitmap) (e11e618) A8 59 37 81 (levels\c10\c10_interiorb) C10_interiorc (Structure BSP) (e11e738) 0 (levels\c10\c10_interiorc) C10_interiorc (Bitmap) (e11e758) 40 8E 37 81 (levels\c10\c10_interiorc) C10_interiord (Structure BSP) (e11e7d8) 0 (levels\c10\c10_interiord) C10_interiord (Bitmap) (e11e7f8) 80 AC 37 81 (levels\c10\c10_interiord) Custom object names (Unicode String) (e11b8d8) 30 69 30 81 (levels\c10\custom object names) Hud messages (HUD Message Text) (e11b8f8) B0 69 30 81 (levels\c10\hud messages) Ingame help text (Unicode String) (e111718) 48 B5 F5 80 (levels\c10\ingame help text) Swamp atmosphere (Sky) (e104458) 14 C0 9B 80 (levels\c10\swamp atmosphere) Swamp bugs and rain (Weather Particle) (e11df38) 10 BD 36 81 (levels\c10\swamp bugs and rain) Swamp fog (Fog) (e11def8) E8 B9 36 81 (levels\c10\swamp fog)
================================================
levels\c10\bitmaps ================================================
Bump swamp bark (Bitmap) (e11dbd8) 3C 92 36 81 (levels\c10\bitmaps\bump swamp bark) C10 moss1 (Bitmap) (e11dd98) B4 AC 36 81 (levels\c10\bitmaps\c10 moss1) C10_beasttree (Bitmap) (e11dc18) 5C 96 36 81 (levels\c10\bitmaps\c10_beasttree) C10_canopy (Bitmap) (e11dd38) B8 A7 36 81 (levels\c10\bitmaps\c10_canopy) C10_canopy_bump (Bitmap) (e11dd58) 94 A8 36 81 (levels\c10\bitmaps\c10_canopy_bump) C10_crashtree (Bitmap) (e11dc58) 7C 9A 36 81 (levels\c10\bitmaps\c10_crashtree) C10_fallentree (Bitmap) (e11db98) 84 90 36 81 (levels\c10\bitmaps\c10_fallentree) C10_fungal (Bitmap) (e11dc98) 9C 9E 36 81 (levels\c10\bitmaps\c10_fungal) C10_fungal_glow (Bitmap) (e11dcb8) 78 9F 36 81 (levels\c10\bitmaps\c10_fungal_glow) C10_inv (Bitmap) (e110658) 20 38 E0 80 (levels\c10\bitmaps\c10_inv) C10_treeline_bump (Bitmap) (e11ddd8) D4 B0 36 81 (levels\c10\bitmaps\c10_treeline_bump) C10_treetrunk (Bitmap) (e11dcf8) 98 A3 36 81 (levels\c10\bitmaps\c10_treetrunk) Cubemap swamp (Bitmap) (e111b98) 80 2C F7 80 (levels\c10\bitmaps\cubemap swamp) Detail fungal moss (Bitmap) (e11da98) 6C 82 36 81 (levels\c10\bitmaps\detail fungal moss) Detail mud (Bitmap) (e11dab8) 48 83 36 81 (levels\c10\bitmaps\detail mud) Detail swamp bark (Bitmap) (e11dbb8) 60 91 36 81 (levels\c10\bitmaps\detail swamp bark) Detail swamp underwater (Bitmap) (e11db38) 20 89 36 81 (levels\c10\bitmaps\detail swamp underwater) Fog_noise (Bitmap) (e11df18) 74 BB 36 81 (levels\c10\bitmaps\fog_noise) Mud bump (Bitmap) (e11daf8) 00 85 36 81 (levels\c10\bitmaps\mud bump) Swamp pipes (Bitmap) (e11da18) 2C 7A 36 81 (levels\c10\bitmaps\swamp pipes) Swamp waves bump (Bitmap) (e11de98) 6C B7 36 81 (levels\c10\bitmaps\swamp waves bump) Swamp_a (Bitmap) (e11da78) 90 81 36 81 (levels\c10\bitmaps\swamp_a) Swamp_a_water (Bitmap) (e11de78) 90 B6 36 81 (levels\c10\bitmaps\swamp_a_water) Swamp_b (Bitmap) (e11e878) 3C CF 37 81 (levels\c10\bitmaps\swamp_b) Swamp_b_water (Bitmap) (e11e938) BC DA 37 81 (levels\c10\bitmaps\swamp_b_water)
================================================
levels\c10\devices\bridge ================================================
Bridge (Machine) (e10fd78) C8 12 DE 80 (levels\c10\devices\bridge\bridge) Bridge (Model) (e10fd98) 6C 1A DE 80 (levels\c10\devices\bridge\bridge) Bridge (Animation Trigger) (e10fe18) 50 25 DE 80 (levels\c10\devices\bridge\bridge) Bridge (Collision Model) (e10fe38) 90 3F DE 80 (levels\c10\devices\bridge\bridge) Bridge fast (Machine) (e118dd8) D8 AB 1F 81 (levels\c10\devices\bridge\bridge fast)
================================================
levels\c10\devices\door_small_bashed ================================================
Door_small_bashed (Animation Trigger) (e110398) E8 D3 DE 80 (levels\c10\devices\door_small_bashed\door_small_bashed) Door_small_bashed (Collision Model) (e1103b8) 64 10 DF 80 (levels\c10\devices\door_small_bashed\door_small_bashed) Door_small_bashed (Machine) (e1101f8) 8C B3 DE 80 (levels\c10\devices\door_small_bashed\door_small_bashed) Door_small_bashed (Model) (e110218) 04 B9 DE 80 (levels\c10\devices\door_small_bashed\door_small_bashed)
================================================
levels\c10\devices\falling lift ================================================
Falling lift (Machine) (e118a38) C8 0D 1F 81 (levels\c10\devices\falling lift\falling lift) Falling lift (Model) (e118a58) 84 11 1F 81 (levels\c10\devices\falling lift\falling lift) Falling lift (Animation Trigger) (e118a78) 58 19 1F 81 (levels\c10\devices\falling lift\falling lift)
================================================
levels\c10\devices\ground_bright ================================================
Ground bright (Light) (e118f98) 6C D0 1F 81 (levels\c10\devices\ground_bright\ground bright) Ground_bright (Light Fixture) (e118e98) 84 C1 1F 81 (levels\c10\devices\ground_bright\ground_bright)
================================================
levels\c10\devices\helmet ================================================
Helmet (Scenery) (e104498) 94 3B 9C 80 (levels\c10\devices\helmet\helmet) Helmet (Model) (e1044b8) B0 3D 9C 80 (levels\c10\devices\helmet\helmet)
================================================
levels\c10\devices\lift ================================================
Lift (Machine) (e10fe98) E0 53 DE 80 (levels\c10\devices\lift\lift) Lift (Model) (e10feb8) 7C 5A DE 80 (levels\c10\devices\lift\lift) Lift (Animation Trigger) (e110118) 4C 7C DE 80 (levels\c10\devices\lift\lift) Lift (Collision Model) (e110138) E0 82 DE 80 (levels\c10\devices\lift\lift)
================================================
levels\c10\music ================================================
C10_01 (Looping Sound) (e11b398) 80 10 2F 81 (levels\c10\music\c10_01) C10_02 (Looping Sound) (e11b418) AC 34 2F 81 (levels\c10\music\c10_02) C10_03 (Looping Sound) (e11b498) F8 54 2F 81 (levels\c10\music\c10_03) C10_04 (Looping Sound) (e11b558) 70 7C 2F 81 (levels\c10\music\c10_04) C10_05 (Looping Sound) (e11b5d8) 9C A0 2F 81 (levels\c10\music\c10_05) C10_06 (Looping Sound) (e11b658) 3C C6 2F 81 (levels\c10\music\c10_06) C10_07 (Looping Sound) (e11b718) E8 15 30 81 (levels\c10\music\c10_07)
================================================
levels\c10\scenery\c10_bigplant ================================================
C10_bigplant (Scenery) (e1119f8) 54 11 F7 80 (levels\c10\scenery\c10_bigplant\c10_bigplant) C10_bigplant (Model) (e111a18) 70 13 F7 80 (levels\c10\scenery\c10_bigplant\c10_bigplant) C10_bigplant (Animation Trigger) (e111cd8) 84 BD FA 80 (levels\c10\scenery\c10_bigplant\c10_bigplant)
================================================
levels\c10\scenery\c10_lilypad ================================================
C10_lilypad (Scenery) (e111cf8) 6C C8 FA 80 (levels\c10\scenery\c10_lilypad\c10_lilypad) C10_lilypad (Model) (e111d18) 78 CA FA 80 (levels\c10\scenery\c10_lilypad\c10_lilypad) C10_lilypad (Animation Trigger) (e111d78) EC CF FA 80 (levels\c10\scenery\c10_lilypad\c10_lilypad)
================================================
levels\c10\scenery\c10_lilypad\bitmaps ================================================
C10_lilypad (Bitmap) (e111d58) 10 CF FA 80 (levels\c10\scenery\c10_lilypad\bitmaps\c10_lilypad)
================================================
levels\c10\scenery\c10_lilypad\shaders ================================================
C10_lilypad (Shader Model) (e111d38) 58 CD FA 80 (levels\c10\scenery\c10_lilypad\shaders\c10_lilypad)
================================================
levels\c10\scenery\c10_lilypadbunch ================================================
C10_lilypadbunch (Scenery) (e111d98) BC EC FA 80 (levels\c10\scenery\c10_lilypadbunch\c10_lilypadbunch) C10_lilypadbunch (Model) (e111db8) C8 EE FA 80 (levels\c10\scenery\c10_lilypadbunch\c10_lilypadbunch)
================================================
levels\c10\scenery\c10_lilypadbunchb ================================================
C10_lilypadbunchb (Scenery) (e111ed8) 58 66 FB 80 (levels\c10\scenery\c10_lilypadbunchb\c10_lilypadbunchb) C10_lilypadbunchb (Model) (e111ef8) 64 68 FB 80 (levels\c10\scenery\c10_lilypadbunchb\c10_lilypadbunchb)
================================================
levels\c10\scenery\c10_lilypadcluster ================================================
C10_lilypadcluster (Scenery) (e111dd8) A8 F1 FA 80 (levels\c10\scenery\c10_lilypadcluster\c10_lilypadcluster) C10_lilypadcluster (Model) (e111df8) B4 F3 FA 80 (levels\c10\scenery\c10_lilypadcluster\c10_lilypadcluster) C10_lilypadcluster (Animation Trigger) (e111e18) 68 F8 FA 80 (levels\c10\scenery\c10_lilypadcluster\c10_lilypadcluster)
================================================
levels\c10\scenery\c10_lilypadclusterb ================================================
C10_lilypadclusterb (Scenery) (e111f18) 44 6B FB 80 (levels\c10\scenery\c10_lilypadclusterb\c10_lilypadclusterb) C10_lilypadclusterb (Model) (e111f38) 50 6D FB 80 (levels\c10\scenery\c10_lilypadclusterb\c10_lilypadclusterb)
================================================
levels\c10\scenery\c10_plantclump ================================================
C10_plantclump (Scenery) (e111e98) 14 5F FB 80 (levels\c10\scenery\c10_plantclump\c10_plantclump) C10_plantclump (Model) (e111eb8) 30 61 FB 80 (levels\c10\scenery\c10_plantclump\c10_plantclump)
================================================
levels\c10\scenery\c10_smallplant ================================================
C10_smallplant (Scenery) (e111c98) 40 B6 FA 80 (levels\c10\scenery\c10_smallplant\c10_smallplant) C10_smallplant (Model) (e111cb8) 5C B8 FA 80 (levels\c10\scenery\c10_smallplant\c10_smallplant)
================================================
levels\c10\scenery\cyan point light ================================================
Blink cyan (Light) (e1126b8) A4 04 FC 80 (levels\c10\scenery\cyan point light\blink cyan) Blink cyan dynamic (Light) (e1127b8) 84 16 FC 80 (levels\c10\scenery\cyan point light\blink cyan dynamic) Cyan (Light) (e112738) 2C 0C FC 80 (levels\c10\scenery\cyan point light\cyan) Cyan dynamic (Light) (e1126f8) 68 08 FC 80 (levels\c10\scenery\cyan point light\cyan dynamic) Cyan point light (Model) (e1125f8) 1C F8 FB 80 (levels\c10\scenery\cyan point light\cyan point light) Jitter cyan (Light) (e112658) 08 FE FB 80 (levels\c10\scenery\cyan point light\jitter cyan) Jitter cyan dynamic (Light) (e112778) 58 11 FC 80 (levels\c10\scenery\cyan point light\jitter cyan dynamic) Light (Lensflare) (e112678) 68 FF FB 80 (levels\c10\scenery\cyan point light\light) Light blink cyan (Scenery) (e112698) D8 00 FC 80 (levels\c10\scenery\cyan point light\light blink cyan) Light blink cyan dynamic (Scenery) (e112798) B8 12 FC 80 (levels\c10\scenery\cyan point light\light blink cyan dynamic) Light cyan (Scenery) (e112718) C8 09 FC 80 (levels\c10\scenery\cyan point light\light cyan) Light cyan dynamic (Scenery) (e1126d8) 04 06 FC 80 (levels\c10\scenery\cyan point light\light cyan dynamic) Light jitter cyan (Scenery) (e1125d8) 50 F4 FB 80 (levels\c10\scenery\cyan point light\light jitter cyan) Light jitter cyan dynamic (Scenery) (e112758) 8C 0D FC 80 (levels\c10\scenery\cyan point light\light jitter cyan dynamic)
================================================
levels\c10\scenery\green point light ================================================
Blink green (Light) (e112878) 14 26 FC 80 (levels\c10\scenery\green point light\blink green) Blink green dynamic (Light) (e112978) F4 37 FC 80 (levels\c10\scenery\green point light\blink green dynamic) Green (Light) (e1128f8) 9C 2D FC 80 (levels\c10\scenery\green point light\green) Green dynamic (Light) (e1128b8) D8 29 FC 80 (levels\c10\scenery\green point light\green dynamic) Green point light (Model) (e1127f8) B0 1B FC 80 (levels\c10\scenery\green point light\green point light) Jitter green (Light) (e112818) 78 1F FC 80 (levels\c10\scenery\green point light\jitter green) Jitter green dynamic (Light) (e112938) C8 32 FC 80 (levels\c10\scenery\green point light\jitter green dynamic) Light (Lensflare) (e112838) D8 20 FC 80 (levels\c10\scenery\green point light\light) Light blink green (Scenery) (e112858) 48 22 FC 80 (levels\c10\scenery\green point light\light blink green) Light blink green dynamic (Scenery) (e112958) 28 34 FC 80 (levels\c10\scenery\green point light\light blink green dynamic) Light green (Scenery) (e1128d8) 38 2B FC 80 (levels\c10\scenery\green point light\light green) Light green dynamic (Scenery) (e112898) 74 27 FC 80 (levels\c10\scenery\green point light\light green dynamic) Light jitter green (Scenery) (e1127d8) E4 17 FC 80 (levels\c10\scenery\green point light\light jitter green) Light jitter green dynamic (Scenery) (e112918) FC 2E FC 80 (levels\c10\scenery\green point light\light jitter green dynamic)
================================================
levels\c10\scenery\mri lightning ================================================
Large (Lightning) (e1133b8) 74 F9 FD 80 (levels\c10\scenery\mri lightning\large) Mri light flash (Effect) (e113358) 8C EA FD 80 (levels\c10\scenery\mri lightning\mri light flash) Mri lightning (Scenery) (e1132f8) A0 A3 FD 80 (levels\c10\scenery\mri lightning\mri lightning) Mri lightning (Model) (e113318) 00 A8 FD 80 (levels\c10\scenery\mri lightning\mri lightning) Mri lightning (Animation Trigger) (e113338) 50 B3 FD 80 (levels\c10\scenery\mri lightning\mri lightning) Small (Lightning) (e1133d8) C0 FE FD 80 (levels\c10\scenery\mri lightning\small)
================================================
levels\c10\scenery\orange point light ================================================
Blink orange (Light) (e112bf8) F4 68 FC 80 (levels\c10\scenery\orange point light\blink orange) Blink orange dynamic (Light) (e112b98) 58 62 FC 80 (levels\c10\scenery\orange point light\blink orange dynamic) Jitter orange (Light) (e112c78) 4C 73 FC 80 (levels\c10\scenery\orange point light\jitter orange) Jitter orange dynamic (Light) (e112c38) 20 6E FC 80 (levels\c10\scenery\orange point light\jitter orange dynamic) Light (Lensflare) (e112bb8) B8 63 FC 80 (levels\c10\scenery\orange point light\light) Light blink orange (Scenery) (e112bd8) 28 65 FC 80 (levels\c10\scenery\orange point light\light blink orange) Light blink orange dynamic (Scenery) (e112b58) C4 5A FC 80 (levels\c10\scenery\orange point light\light blink orange dynamic) Light jitter orange (Scenery) (e112c58) 80 6F FC 80 (levels\c10\scenery\orange point light\light jitter orange) Light jitter orange dynamic (Scenery) (e112c18) 54 6A FC 80 (levels\c10\scenery\orange point light\light jitter orange dynamic) Light orange (Scenery) (e112cd8) 70 78 FC 80 (levels\c10\scenery\orange point light\light orange) Light orange dynamic (Scenery) (e112c98) AC 74 FC 80 (levels\c10\scenery\orange point light\light orange dynamic) Orange (Light) (e112cf8) D4 7A FC 80 (levels\c10\scenery\orange point light\orange) Orange dynamic (Light) (e112cb8) 10 77 FC 80 (levels\c10\scenery\orange point light\orange dynamic) Orange point light (Model) (e112b78) 90 5E FC 80 (levels\c10\scenery\orange point light\orange point light)
================================================
levels\c10\scenery\red point light ================================================
Blink red (Light) (e112a38) 1C 46 FC 80 (levels\c10\scenery\red point light\blink red) Blink red dynamic (Light) (e112b38) 64 59 FC 80 (levels\c10\scenery\red point light\blink red dynamic) Blink red dynamic large (Light) (e113418) D8 0E FE 80 (levels\c10\scenery\red point light\blink red dynamic large) Blink red dynamic nomodel (Scenery) (e1133f8) 2C 0B FE 80 (levels\c10\scenery\red point light\blink red dynamic nomodel) Jitter red (Light) (e112ab8) 74 50 FC 80 (levels\c10\scenery\red point light\jitter red) Jitter red dynamic (Light) (e112a78) 48 4B FC 80 (levels\c10\scenery\red point light\jitter red dynamic) Light (Lensflare) (e1129f8) E0 40 FC 80 (levels\c10\scenery\red point light\light) Light blink red (Scenery) (e112a18) 50 42 FC 80 (levels\c10\scenery\red point light\light blink red) Light blink red dynamic (Scenery) (e112b18) 98 55 FC 80 (levels\c10\scenery\red point light\light blink red dynamic) Light jitter red (Scenery) (e112a98) A8 4C FC 80 (levels\c10\scenery\red point light\light jitter red) Light jitter red dynamic (Scenery) (e112a58) 7C 47 FC 80 (levels\c10\scenery\red point light\light jitter red dynamic) Light red (Scenery) (e112998) 54 39 FC 80 (levels\c10\scenery\red point light\light red) Light red dynamic (Scenery) (e112ad8) D4 51 FC 80 (levels\c10\scenery\red point light\light red dynamic) Red (Light) (e1129d8) 80 3F FC 80 (levels\c10\scenery\red point light\red) Red dynamic (Light) (e112af8) 38 54 FC 80 (levels\c10\scenery\red point light\red dynamic) Red point light (Model) (e1129b8) B8 3B FC 80 (levels\c10\scenery\red point light\red point light)
================================================
levels\c10\shaders ================================================
Alpha grate (Shader Environment) (e11e1b8) F8 15 37 81 (levels\c10\shaders\alpha grate) Alpha grate light (Shader Environment) (e11e778) 2C A7 37 81 (levels\c10\shaders\alpha grate light) C10 moss (Shader Environment) (e11dd78) 70 A9 36 81 (levels\c10\shaders\c10 moss) C10_beasttree (Shader Environment) (e11dbf8) 18 93 36 81 (levels\c10\shaders\c10_beasttree) C10_canopy (Shader Environment) (e11dd18) 74 A4 36 81 (levels\c10\shaders\c10_canopy) C10_crashtree (Shader Environment) (e11dc38) 38 97 36 81 (levels\c10\shaders\c10_crashtree) C10_fallentree (Shader Environment) (e11db78) 40 8D 36 81 (levels\c10\shaders\c10_fallentree) C10_fungal (Shader Environment) (e11dc78) 58 9B 36 81 (levels\c10\shaders\c10_fungal) C10_glass floor dark (Shader Glass) (e11e218) F4 1A 37 81 (levels\c10\shaders\c10_glass floor dark) C10_light_60orange (Shader Transparency) (e11e658) 24 6E 37 81 (levels\c10\shaders\c10_light_60orange) C10_light_fungal_green (Shader Transparency) (e11deb8) 48 B8 36 81 (levels\c10\shaders\c10_light_fungal_green) C10_treeline (Shader Environment) (e11ddb8) 90 AD 36 81 (levels\c10\shaders\c10_treeline) C10_treetrunk (Shader Environment) (e11dcd8) 54 A0 36 81 (levels\c10\shaders\c10_treetrunk) C10light 100blue (Shader Transparency) (e11e378) 64 25 37 81 (levels\c10\shaders\c10light 100blue) C10light 100green (Shader Transparency) (e11e6b8) 04 71 37 81 (levels\c10\shaders\c10light 100green) C10light 100paleblue (Shader Transparency) (e11e398) 34 26 37 81 (levels\c10\shaders\c10light 100paleblue) C10light 100white (Shader Transparency) (e11e2d8) 54 21 37 81 (levels\c10\shaders\c10light 100white) C10light 150paleblue (Shader Transparency) (e11e418) F4 2A 37 81 (levels\c10\shaders\c10light 150paleblue) C10light 200blue (Shader Transparency) (e11e318) F4 22 37 81 (levels\c10\shaders\c10light 200blue) C10light 200white (Shader Transparency) (e11e458) 94 2C 37 81 (levels\c10\shaders\c10light 200white) C10light 25blue (Shader Transparency) (e11e678) 64 6F 37 81 (levels\c10\shaders\c10light 25blue) C10light 25paleblue (Shader Transparency) (e11e298) B4 1F 37 81 (levels\c10\shaders\c10light 25paleblue) C10light 25white (Shader Transparency) (e11e438) C4 2B 37 81 (levels\c10\shaders\c10light 25white) C10light 300white (Shader Transparency) (e11e338) C4 23 37 81 (levels\c10\shaders\c10light 300white) C10light bright overhead (Shader Transparency) (e11de18) 80 B2 36 81 (levels\c10\shaders\c10light bright overhead) C10light bright white (Shader Transparency) (e11e258) 14 1E 37 81 (levels\c10\shaders\c10light bright white) C10light brightspotgreen (Shader Transparency) (e11e638) E4 6C 37 81 (levels\c10\shaders\c10light brightspotgreen) C10light brightspotred (Shader Transparency) (e11e238) D4 1C 37 81 (levels\c10\shaders\c10light brightspotred) C10light dim blue (Shader Transparency) (e110078) A4 75 DE 80 (levels\c10\shaders\c10light dim blue) C10light dim white (Shader Transparency) (e11e278) E4 1E 37 81 (levels\c10\shaders\c10light dim white) C10light inv5bluish (Shader Transparency) (e11ded8) 18 B9 36 81 (levels\c10\shaders\c10light inv5bluish) C10light inv5white (Shader Transparency) (e11e2f8) 24 22 37 81 (levels\c10\shaders\c10light inv5white) C10light pin bright (Shader Transparency) (e11ddf8) B0 B1 36 81 (levels\c10\shaders\c10light pin bright) C10light_inv_10paleblue (Shader Transparency) (e11e2b8) 84 20 37 81 (levels\c10\shaders\c10light_inv_10paleblue) C10light_inv_5blue (Shader Transparency) (e11e698) 34 70 37 81 (levels\c10\shaders\c10light_inv_5blue) C10light_inv_5white (Shader Transparency) (e11e358) 94 24 37 81 (levels\c10\shaders\c10light_inv_5white) C10lightbrighter (Shader Transparency) (e11de38) 50 B3 36 81 (levels\c10\shaders\c10lightbrighter) Glass floor (Shader Glass) (e110038) E8 72 DE 80 (levels\c10\shaders\glass floor) Swamp pipe lights (Shader Transparency) (e11e8d8) A0 D6 37 81 (levels\c10\shaders\swamp pipe lights) Swamp pipes (Shader Environment) (e11d9f8) E8 76 36 81 (levels\c10\shaders\swamp pipes) Swamp_a (Shader Environment) (e11da58) 4C 7E 36 81 (levels\c10\shaders\swamp_a) Swamp_a_outer (Shader Environment) (e11db58) FC 89 36 81 (levels\c10\shaders\swamp_a_outer) Swamp_a_underwater (Shader Environment) (e11db18) DC 85 36 81 (levels\c10\shaders\swamp_a_underwater) Swamp_a_water (Shader Water) (e11de58) 20 B4 36 81 (levels\c10\shaders\swamp_a_water) Swamp_b (Shader Environment) (e11e858) F8 CB 37 81 (levels\c10\shaders\swamp_b) Swamp_b_outer (Shader Environment) (e11e8b8) 5C D3 37 81 (levels\c10\shaders\swamp_b_outer) Swamp_b_underwater (Shader Environment) (e11e898) 18 D0 37 81 (levels\c10\shaders\swamp_b_underwater) Swamp_b_water (Shader Water) (e11e918) 4C D8 37 81 (levels\c10\shaders\swamp_b_water)
================================================
levels\c20\devices\index platform\bitmaps ================================================
Energy tendril mask (Bitmap) (e116458) 04 FB 15 81 (levels\c20\devices\index platform\bitmaps\energy tendril mask) Energy tendril offset (Bitmap) (e116438) 28 FA 15 81 (levels\c20\devices\index platform\bitmaps\energy tendril offset)
================================================
old tags ================================================
Cold smoke cloud (Point Physics) (e112338) 08 C6 FB 80 (old tags\cold smoke cloud) Internal dialog (Color Group) (e11c2d8) 2C B0 32 81 (old tags\internal dialog) Internal editor (Color Group) (e11c2b8) 70 AE 32 81 (old tags\internal editor) Internal hud (Color Group) (e11c298) 34 AE 32 81 (old tags\internal hud) Internal screen (Color Group) (e11c278) 88 AB 32 81 (old tags\internal screen) Internal string localization (String List) (e11c498) 6C E2 33 81 (old tags\internal string localization) Internal system plain (Font) (e11c258) 4C 22 32 81 (old tags\internal system plain)
================================================
powerups ================================================
Active camouflage (Equipment) (e116c38) B8 47 17 81 (powerups\active camouflage) Health pack (Equipment) (e116d58) C0 61 17 81 (powerups\health pack) Over shield (Equipment) (e117058) 54 A9 17 81 (powerups\over shield)
================================================
powerups\active camoflage ================================================
Active camoflage (Model) (e117078) 2C AD 17 81 (powerups\active camoflage\active camoflage) Active camoflage (Collision Model) (e1170d8) 68 B8 17 81 (powerups\active camoflage\active camoflage)
================================================
powerups\active camoflage\bitmaps ================================================
Powerups (Bitmap) (e116cb8) CC 56 17 81 (powerups\active camoflage\bitmaps\powerups) Powerups multi (Bitmap) (e116cf8) 60 59 17 81 (powerups\active camoflage\bitmaps\powerups multi)
================================================
powerups\active camoflage\shaders ================================================
Active camoflage (Shader Transparency) (e117098) 7C B1 17 81 (powerups\active camoflage\shaders\active camoflage) Powerup edge (Shader Model) (e116cd8) A8 57 17 81 (powerups\active camoflage\shaders\powerup edge) Powerup glass (Shader Glass) (e1170b8) 88 B6 17 81 (powerups\active camoflage\shaders\powerup glass)
================================================
powerups\assault rifle ammo ================================================
Assault rifle ammo (Equipment) (e105c58) 90 24 AD 80 (powerups\assault rifle ammo\assault rifle ammo) Assault rifle ammo (Model) (e105c78) 58 28 AD 80 (powerups\assault rifle ammo\assault rifle ammo) Assault rifle ammo (Collision Model) (e105d58) 64 34 AD 80 (powerups\assault rifle ammo\assault rifle ammo)
================================================
powerups\assault rifle ammo\bitmaps ================================================
Ar ammo (Bitmap) (e105cb8) 60 2E AD 80 (powerups\assault rifle ammo\bitmaps\ar ammo) Ar ammo multipurpose (Bitmap) (e105cd8) 3C 2F AD 80 (powerups\assault rifle ammo\bitmaps\ar ammo multipurpose)
================================================
powerups\assault rifle ammo\shaders ================================================
Ar ammo bag (Shader Model) (e105c98) A8 2C AD 80 (powerups\assault rifle ammo\shaders\ar ammo bag) Ar ammo decal (Shader Model) (e105d18) F4 30 AD 80 (powerups\assault rifle ammo\shaders\ar ammo decal) Ar ammo handle (Shader Model) (e105d38) AC 32 AD 80 (powerups\assault rifle ammo\shaders\ar ammo handle)
================================================
powerups\healthpack ================================================
Healthpack (Model) (e116d78) 88 65 17 81 (powerups\healthpack\healthpack) Healthpack (Collision Model) (e116df8) 38 6C 17 81 (powerups\healthpack\healthpack)
================================================
powerups\healthpack\bitmaps ================================================
Healthpack (Bitmap) (e116db8) 80 6A 17 81 (powerups\healthpack\bitmaps\healthpack) Healthpack_multi (Bitmap) (e116dd8) 5C 6B 17 81 (powerups\healthpack\bitmaps\healthpack_multi)
================================================
powerups\healthpack\shaders ================================================
Healthpack (Shader Model) (e116d98) C8 68 17 81 (powerups\healthpack\shaders\healthpack)
================================================
powerups\needler ammo ================================================
Needler ammo (Equipment) (e116f38) F0 8B 17 81 (powerups\needler ammo\needler ammo) Needler ammo (Model) (e116f58) B0 8F 17 81 (powerups\needler ammo\needler ammo) Needler ammo (Collision Model) (e117018) F8 9C 17 81 (powerups\needler ammo\needler ammo)
================================================
powerups\needler ammo\bitmaps ================================================
Needler ammo (Bitmap) (e116f98) 58 95 17 81 (powerups\needler ammo\bitmaps\needler ammo) Needler ammo glow (Bitmap) (e116ff8) 1C 9C 17 81 (powerups\needler ammo\bitmaps\needler ammo glow) Needler ammo glow offset (Bitmap) (e116fd8) 40 9B 17 81 (powerups\needler ammo\bitmaps\needler ammo glow offset)
================================================
powerups\needler ammo\shaders ================================================
Needler ammo crystal (Shader Glass) (e116f78) 78 93 17 81 (powerups\needler ammo\shaders\needler ammo crystal) Needler ammo glow (Shader Transparency) (e116fb8) 34 96 17 81 (powerups\needler ammo\shaders\needler ammo glow)
================================================
powerups\over shield ================================================
Over shield (Model) (e116c58) 90 4B 17 81 (powerups\over shield\over shield) Over shield (Collision Model) (e116d18) 3C 5A 17 81 (powerups\over shield\over shield)
================================================
powerups\over shield\shaders ================================================
Over shield (Shader Transparency) (e116c78) E0 4F 17 81 (powerups\over shield\shaders\over shield) Powerup glass (Shader Glass) (e116c98) EC 54 17 81 (powerups\over shield\shaders\powerup glass)
================================================
powerups\pistol ammo ================================================
Pistol ammo (Equipment) (e107738) E8 B8 B1 80 (powerups\pistol ammo\pistol ammo) Pistol ammo (Model) (e107758) B0 BC B1 80 (powerups\pistol ammo\pistol ammo) Pistol ammo (Collision Model) (e107818) E0 C7 B1 80 (powerups\pistol ammo\pistol ammo)
================================================
powerups\pistol ammo\bitmaps ================================================
P ammo (Bitmap) (e107798) B8 C2 B1 80 (powerups\pistol ammo\bitmaps\p ammo) P ammo multipurpose (Bitmap) (e1077b8) 94 C3 B1 80 (powerups\pistol ammo\bitmaps\p ammo multipurpose)
================================================
powerups\pistol ammo\shaders ================================================
P ammo bag (Shader Model) (e1077d8) 70 C4 B1 80 (powerups\pistol ammo\shaders\p ammo bag) P ammo decal (Shader Model) (e1077f8) 28 C6 B1 80 (powerups\pistol ammo\shaders\p ammo decal) P ammo handle (Shader Model) (e107778) 00 C1 B1 80 (powerups\pistol ammo\shaders\p ammo handle)
================================================
powerups\rocket launcher ammo ================================================
Rocket launcher ammo (Equipment) (e11a858) 28 AE 2D 81 (powerups\rocket launcher ammo\rocket launcher ammo) Rocket launcher ammo (Model) (e11a878) F0 B1 2D 81 (powerups\rocket launcher ammo\rocket launcher ammo) Rocket launcher ammo (Collision Model) (e11a938) 20 BD 2D 81 (powerups\rocket launcher ammo\rocket launcher ammo)
================================================
powerups\rocket launcher ammo\bitmaps ================================================
Rocket launcher ammo (Bitmap) (e11a8b8) F8 B7 2D 81 (powerups\rocket launcher ammo\bitmaps\rocket launcher ammo) Rocket launcher ammo multipurpose (Bitmap) (e11a8f8) 8C BA 2D 81 (powerups\rocket launcher ammo\bitmaps\rocket launcher ammo multipurpose)
================================================
powerups\rocket launcher ammo\shaders ================================================
Rl ammo body (Shader Model) (e11a8d8) D4 B8 2D 81 (powerups\rocket launcher ammo\shaders\rl ammo body) Rl ammo decal (Shader Model) (e11a898) 40 B6 2D 81 (powerups\rocket launcher ammo\shaders\rl ammo decal) Rl ammo tubes (Shader Model) (e11a918) 68 BB 2D 81 (powerups\rocket launcher ammo\shaders\rl ammo tubes)
================================================
powerups\shotgun ammo ================================================
Shotgun ammo (Equipment) (e116e38) 84 74 17 81 (powerups\shotgun ammo\shotgun ammo) Shotgun ammo (Model) (e116e58) 4C 78 17 81 (powerups\shotgun ammo\shotgun ammo) Shotgun ammo (Collision Model) (e116ef8) 3C 81 17 81 (powerups\shotgun ammo\shotgun ammo)
================================================
powerups\shotgun ammo\bitmaps ================================================
Sg ammo (Bitmap) (e116e98) CC 7D 17 81 (powerups\shotgun ammo\bitmaps\sg ammo) Sg ammo multipurpose (Bitmap) (e116eb8) A8 7E 17 81 (powerups\shotgun ammo\bitmaps\sg ammo multipurpose)
================================================
powerups\shotgun ammo\shaders ================================================
Sg ammo decal (Shader Model) (e116ed8) 84 7F 17 81 (powerups\shotgun ammo\shaders\sg ammo decal) Sg ammo metal (Shader Model) (e116e78) 14 7C 17 81 (powerups\shotgun ammo\shaders\sg ammo metal)
================================================
rasterizer ================================================
Active camouflage distortion (Bitmap) (e11c118) D4 32 31 81 (rasterizer\active camouflage distortion) Atmospheric fog density (Bitmap) (e11c0b8) 40 30 31 81 (rasterizer\atmospheric fog density) Default 2d (Bitmap) (e11c158) 8C 34 31 81 (rasterizer\default 2d) Default 3d (Bitmap) (e11c178) B8 36 31 81 (rasterizer\default 3d) Default cube map (Bitmap) (e11c198) E4 38 31 81 (rasterizer\default cube map) Distance attenuation (Bitmap) (e11c078) 18 2E 31 81 (rasterizer\distance attenuation) Glow (Bitmap) (e11c138) B0 33 31 81 (rasterizer\glow) Linear corner fade (Bitmap) (e11c0f8) F8 31 31 81 (rasterizer\linear corner fade) Planar fog density (Bitmap) (e11c0d8) 1C 31 31 81 (rasterizer\planar fog density) Reference bump (Bitmap) (e11c1f8) C8 3C 31 81 (rasterizer\reference bump) Vector normalization (Bitmap) (e11c098) F4 2E 31 81 (rasterizer\vector normalization) Video mask (Bitmap) (e11c218) A4 3D 31 81 (rasterizer\video mask) Video noise (Bitmap) (e11c1d8) EC 3B 31 81 (rasterizer\video noise)
================================================
scenery\baton ================================================
Baton (Model) (e113238) 74 98 FD 80 (scenery\baton\baton) Baton (Light Volume) (e1132d8) A4 A1 FD 80 (scenery\baton\baton) Baton dynamic (Scenery) (e113218) 6C 94 FD 80 (scenery\baton\baton dynamic) Baton light dynamic (Light) (e1132b8) 44 A0 FD 80 (scenery\baton\baton light dynamic)
================================================
scenery\baton\bitmaps ================================================
Baton (Bitmap) (e113278) 8C 9E FD 80 (scenery\baton\bitmaps\baton) Baton multi (Bitmap) (e113298) 68 9F FD 80 (scenery\baton\bitmaps\baton multi)
================================================
scenery\baton\shaders ================================================
Baton_cutscene (Shader Model) (e113258) D4 9C FD 80 (scenery\baton\shaders\baton_cutscene)
================================================
scenery\blood_pool ================================================
Blood_pool (Scenery) (e104c58) 58 A6 9C 80 (scenery\blood_pool\blood_pool) Blood_pool (Model) (e104c78) 54 A8 9C 80 (scenery\blood_pool\blood_pool)
================================================
scenery\blood_pool\bitmaps ================================================
Blood_pool (Bitmap) (e104cb8) 7C AC 9C 80 (scenery\blood_pool\bitmaps\blood_pool)
================================================
scenery\blood_pool\shaders ================================================
Blood_pool (Shader Transparency Variant) (e104c98) 34 AB 9C 80 (scenery\blood_pool\shaders\blood_pool)
================================================
scenery\c_field_generator ================================================
C_field_generator (Collision Model) (e112e58) D0 94 FC 80 (scenery\c_field_generator\c_field_generator) C_field_generator (Scenery) (e112d18) 34 7C FC 80 (scenery\c_field_generator\c_field_generator) C_field_generator (Model) (e112d38) 40 82 FC 80 (scenery\c_field_generator\c_field_generator)
================================================
scenery\c_field_generator\bitmaps ================================================
C_field_generator (Bitmap) (e112d78) C0 89 FC 80 (scenery\c_field_generator\bitmaps\c_field_generator) C_field_generator_multi (Bitmap) (e112d98) 9C 8A FC 80 (scenery\c_field_generator\bitmaps\c_field_generator_multi) Shield mask (Bitmap) (e112e38) F4 93 FC 80 (scenery\c_field_generator\bitmaps\shield mask) Shield offset (Bitmap) (e112e18) 18 93 FC 80 (scenery\c_field_generator\bitmaps\shield offset)
================================================
scenery\c_field_generator\effects ================================================
Shield depletion (Effect) (e112e78) 90 B6 FC 80 (scenery\c_field_generator\effects\shield depletion)
================================================
scenery\c_field_generator\shaders ================================================
Generator engine (Shader Model) (e112d58) 08 88 FC 80 (scenery\c_field_generator\shaders\generator engine) Generator shell (Shader Model) (e112db8) 78 8B FC 80 (scenery\c_field_generator\shaders\generator shell) Generator shield (Shader Transparency) (e112dd8) 30 8D FC 80 (scenery\c_field_generator\shaders\generator shield)
================================================
scenery\c_storage ================================================
C_storage (Scenery) (e1118b8) 88 C6 F6 80 (scenery\c_storage\c_storage) C_storage (Model) (e1118d8) 40 C9 F6 80 (scenery\c_storage\c_storage) C_storage (Collision Model) (e111958) F0 CF F6 80 (scenery\c_storage\c_storage)
================================================
scenery\c_storage\bitmaps ================================================
C_storage (Bitmap) (e111918) 38 CE F6 80 (scenery\c_storage\bitmaps\c_storage) C_storage_multi (Bitmap) (e111938) 14 CF F6 80 (scenery\c_storage\bitmaps\c_storage_multi)
================================================
scenery\c_storage\shaders ================================================
C_storage (Shader Model) (e1118f8) 80 CC F6 80 (scenery\c_storage\shaders\c_storage)
================================================
scenery\c_storage_large ================================================
C_storage_large (Scenery) (e1131b8) 10 51 FD 80 (scenery\c_storage_large\c_storage_large) C_storage_large (Model) (e1131d8) C8 53 FD 80 (scenery\c_storage_large\c_storage_large) C_storage_large (Collision Model) (e1131f8) A8 56 FD 80 (scenery\c_storage_large\c_storage_large)
================================================
scenery\c_uplink ================================================
C_uplink (Scenery) (e113058) E0 F6 FC 80 (scenery\c_uplink\c_uplink) C_uplink (Model) (e113078) F0 F9 FC 80 (scenery\c_uplink\c_uplink) C_uplink (Collision Model) (e1130f8) C8 00 FD 80 (scenery\c_uplink\c_uplink)
================================================
scenery\c_uplink\bitmaps ================================================
C_uplink (Bitmap) (e1130b8) 10 FF FC 80 (scenery\c_uplink\bitmaps\c_uplink) C_uplink_multi (Bitmap) (e1130d8) EC FF FC 80 (scenery\c_uplink\bitmaps\c_uplink_multi)
================================================
scenery\c_uplink\shaders ================================================
C_uplink (Shader Model) (e113098) 58 FD FC 80 (scenery\c_uplink\shaders\c_uplink)
================================================
scenery\emitters\burning_flame ================================================
Burning_flame (Scenery) (e112058) 78 81 FB 80 (scenery\emitters\burning_flame\burning_flame) Burning_flame (Model) (e112078) B4 85 FB 80 (scenery\emitters\burning_flame\burning_flame) Flame (Damage) (e112158) F0 92 FB 80 (scenery\emitters\burning_flame\flame) Flame (Light) (e112178) 90 95 FB 80 (scenery\emitters\burning_flame\flame) Flame (Lensflare) (e112198) F0 96 FB 80 (scenery\emitters\burning_flame\flame)
================================================
scenery\emitters\burning_flame\effects ================================================
Burning (Effect) (e1120f8) 84 8D FB 80 (scenery\emitters\burning_flame\effects\burning)
================================================
scenery\emitters\glowingdrip ================================================
Glowingdrip (Scenery) (e112418) CC DA FB 80 (scenery\emitters\glowingdrip\glowingdrip)
================================================
scenery\emitters\glowingdrip\effects ================================================
Glowingdrip (Effect) (e112438) 10 DD FB 80 (scenery\emitters\glowingdrip\effects\glowingdrip)
================================================
scenery\emitters\heavysmoke ================================================
Heavysmoke (Scenery) (e112518) 38 EC FB 80 (scenery\emitters\heavysmoke\heavysmoke)
================================================
scenery\emitters\heavysmoke\effects ================================================
Heavysmoke (Effect) (e112538) C4 EE FB 80 (scenery\emitters\heavysmoke\effects\heavysmoke) Heavysmoke (Particle) (e112558) 50 F0 FB 80 (scenery\emitters\heavysmoke\effects\heavysmoke) Heavysmoke (Point Physics) (e112578) B4 F1 FB 80 (scenery\emitters\heavysmoke\effects\heavysmoke)
================================================
scenery\emitters\single_marker_forward ================================================
Single_marker_forward (Model) (e112238) CC AF FB 80 (scenery\emitters\single_marker_forward\single_marker_forward)
================================================
scenery\emitters\single_marker_up\shaders ================================================
Marker (Shader Transparency Variant) (e110638) D8 36 E0 80 (scenery\emitters\single_marker_up\shaders\marker)
================================================
scenery\emitters\sparks constant ================================================
Sparks (Lensflare) (e112298) E0 B6 FB 80 (scenery\emitters\sparks constant\sparks) Sparks constant (Scenery) (e112218) 90 AB FB 80 (scenery\emitters\sparks constant\sparks constant) Sparks flicker (Light) (e112278) 80 B5 FB 80 (scenery\emitters\sparks constant\sparks flicker)
================================================
scenery\emitters\sparks constant\effects ================================================
Sparks constant (Effect) (e112258) 0C B3 FB 80 (scenery\emitters\sparks constant\effects\sparks constant)
================================================
scenery\emitters\sparks spurt ================================================
Sparks spurt (Scenery) (e113158) B4 46 FD 80 (scenery\emitters\sparks spurt\sparks spurt)
================================================
scenery\emitters\sparks spurt\effects ================================================
Sparks spurt (Effect) (e113178) 60 4A FD 80 (scenery\emitters\sparks spurt\effects\sparks spurt)
================================================
scenery\emitters\steam jets ================================================
Steam jets (Scenery) (e1122f8) 9C BC FB 80 (scenery\emitters\steam jets\steam jets) Steam jets fast (Scenery) (e1123d8) 28 D3 FB 80 (scenery\emitters\steam jets\steam jets fast)
================================================
scenery\halo_destroyed\bitmaps ================================================
Halo_explosion_flares (Bitmap) (e10f938) 10 B6 DD 80 (scenery\halo_destroyed\bitmaps\halo_explosion_flares)
================================================
scenery\helmet_chip ================================================
Helmet_chip (Scenery) (e104598) 58 48 9C 80 (scenery\helmet_chip\helmet_chip) Helmet_chip (Model) (e1045b8) 6C 4A 9C 80 (scenery\helmet_chip\helmet_chip)
================================================
scenery\helmet_chip\bitmaps ================================================
Helmetchip (Bitmap) (e1045f8) 64 4F 9C 80 (scenery\helmet_chip\bitmaps\helmetchip) Helmetchip_multipurpose (Bitmap) (e104618) 40 50 9C 80 (scenery\helmet_chip\bitmaps\helmetchip_multipurpose)
================================================
scenery\helmet_chip\shaders ================================================
Helmet_chip (Shader Model) (e1045d8) AC 4D 9C 80 (scenery\helmet_chip\shaders\helmet_chip)
================================================
scenery\landing beacon ================================================
Landing beacon (Light) (e112018) A8 7E FB 80 (scenery\landing beacon\landing beacon) Landing beacon (Lensflare) (e112038) 08 80 FB 80 (scenery\landing beacon\landing beacon) Landing beacon (Scenery) (e111f58) 04 72 FB 80 (scenery\landing beacon\landing beacon) Landing beacon (Model) (e111f78) D0 75 FB 80 (scenery\landing beacon\landing beacon)
================================================
scenery\landing beacon\shaders ================================================
Beacon light (Shader Transparency) (e111ff8) 68 7D FB 80 (scenery\landing beacon\shaders\beacon light)
================================================
scenery\lockpick ================================================
Lockpick (Scenery) (e1048d8) 18 79 9C 80 (scenery\lockpick\lockpick) Lockpick (Model) (e1048f8) 2C 7B 9C 80 (scenery\lockpick\lockpick)
================================================
scenery\lockpick\bitmaps ================================================
Lockpick (Bitmap) (e104978) A0 85 9C 80 (scenery\lockpick\bitmaps\lockpick) Lockpick multi (Bitmap) (e104998) 7C 86 9C 80 (scenery\lockpick\bitmaps\lockpick multi) Lockpick_light (Bitmap) (e104938) 0C 83 9C 80 (scenery\lockpick\bitmaps\lockpick_light)
================================================
scenery\lockpick\shaders ================================================
Lockpick (Shader Model) (e104958) E8 83 9C 80 (scenery\lockpick\shaders\lockpick) Lockpicklight (Shader Transparency Variant) (e104918) C4 81 9C 80 (scenery\lockpick\shaders\lockpicklight)
================================================
scenery\plants\plant fern ================================================
Plant fern (Scenery) (e111978) B4 07 F7 80 (scenery\plants\plant fern\plant fern) Plant fern (Model) (e111998) 00 0A F7 80 (scenery\plants\plant fern\plant fern)
================================================
scenery\plants\plant fern\bitmaps ================================================
Plant fern (Bitmap) (e1119d8) 78 10 F7 80 (scenery\plants\plant fern\bitmaps\plant fern)
================================================
scenery\plants\plant fern\shaders ================================================
Plant fern (Shader Model) (e1119b8) C0 0E F7 80 (scenery\plants\plant fern\shaders\plant fern)
================================================
scenery\plants\plant_broadleaf_tall\bitmaps ================================================
Plant_broadleaf_leaf (Bitmap) (e111a58) 50 1A F7 80 (scenery\plants\plant_broadleaf_tall\bitmaps\plant_broadleaf_leaf) Plant_broadleaf_leaf_multi (Bitmap) (e111a78) 2C 1B F7 80 (scenery\plants\plant_broadleaf_tall\bitmaps\plant_broadleaf_leaf_multi)
================================================
scenery\plants\plant_broadleaf_tall\shaders ================================================
Broadleaf bottom (Shader Model) (e111ab8) C0 1D F7 80 (scenery\plants\plant_broadleaf_tall\shaders\broadleaf bottom) Broadleaf stem (Shader Model) (e111a38) 98 18 F7 80 (scenery\plants\plant_broadleaf_tall\shaders\broadleaf stem) Broadleaf top (Shader Model) (e111a98) 08 1C F7 80 (scenery\plants\plant_broadleaf_tall\shaders\broadleaf top)
================================================
scenery\rocks\boulder_granite_gigantic ================================================
Boulder_granite_gigantic (Collision Model) (e111c78) B4 8E F9 80 (scenery\rocks\boulder_granite_gigantic\boulder_granite_gigantic)
================================================
scenery\rocks\boulder_granite_large ================================================
Boulder_granite_large (Collision Model) (e111c18) EC 5D F8 80 (scenery\rocks\boulder_granite_large\boulder_granite_large)
================================================
scenery\rocks\boulder_granite_large\bitmaps ================================================
Boulder_granite_large_multi (Bitmap) (e111b58) C8 2A F7 80 (scenery\rocks\boulder_granite_large\bitmaps\boulder_granite_large_multi)
================================================
scenery\rocks\boulder_granite_small ================================================
Boulder_granite_small (Collision Model) (e111bb8) 5C 2D F7 80 (scenery\rocks\boulder_granite_small\boulder_granite_small)
================================================
scenery\rocks\boulder_moss_gigantic ================================================
Boulder_moss_gigantic (Scenery) (e111c38) F8 85 F9 80 (scenery\rocks\boulder_moss_gigantic\boulder_moss_gigantic) Boulder_moss_gigantic (Model) (e111c58) 14 88 F9 80 (scenery\rocks\boulder_moss_gigantic\boulder_moss_gigantic)
================================================
scenery\rocks\boulder_moss_large ================================================
Boulder_moss_large (Scenery) (e111bd8) 30 55 F8 80 (scenery\rocks\boulder_moss_large\boulder_moss_large) Boulder_moss_large (Model) (e111bf8) 4C 57 F8 80 (scenery\rocks\boulder_moss_large\boulder_moss_large)
================================================
scenery\rocks\boulder_moss_large\bitmaps ================================================
Boulder_moss_large (Bitmap) (e111b38) EC 29 F7 80 (scenery\rocks\boulder_moss_large\bitmaps\boulder_moss_large)
================================================
scenery\rocks\boulder_moss_large\shaders ================================================
Boulder_moss_large (Shader Model) (e111b18) 34 28 F7 80 (scenery\rocks\boulder_moss_large\shaders\boulder_moss_large)
================================================
scenery\rocks\boulder_moss_small ================================================
Boulder_moss_small (Scenery) (e111ad8) 78 1F F7 80 (scenery\rocks\boulder_moss_small\boulder_moss_small) Boulder_moss_small (Model) (e111af8) 94 21 F7 80 (scenery\rocks\boulder_moss_small\boulder_moss_small)
================================================
scenery\vehicles\c_dropship_crashed ================================================
C_dropship_crashed (Scenery) (e111738) 28 B8 F5 80 (scenery\vehicles\c_dropship_crashed\c_dropship_crashed) C_dropship_crashed (Model) (e111758) 54 BA F5 80 (scenery\vehicles\c_dropship_crashed\c_dropship_crashed) C_dropship_crashed (Collision Model) (e111838) D4 C5 F5 80 (scenery\vehicles\c_dropship_crashed\c_dropship_crashed)
================================================
scenery\vehicles\pelican_crashed ================================================
Pelican_crashed (Scenery) (e111858) F4 31 F6 80 (scenery\vehicles\pelican_crashed\pelican_crashed) Pelican_crashed (Model) (e111878) 40 34 F6 80 (scenery\vehicles\pelican_crashed\pelican_crashed) Pelican_crashed (Collision Model) (e111898) 3C 42 F6 80 (scenery\vehicles\pelican_crashed\pelican_crashed)
================================================
sound\dialog\c10 ================================================
C10_050_crazymarine (Sound) (e11b1d8) A8 F3 2E 81 (sound\dialog\c10\c10_050_crazymarine) C10_060_crazymarine (Sound) (e11b1f8) 84 F5 2E 81 (sound\dialog\c10\c10_060_crazymarine) C10_070_crazymarine (Sound) (e11b218) 3C F7 2E 81 (sound\dialog\c10\c10_070_crazymarine) C10_080_crazymarine (Sound) (e11b238) F4 F8 2E 81 (sound\dialog\c10\c10_080_crazymarine) C10_090_crazymarine (Sound) (e11b258) B4 FA 2E 81 (sound\dialog\c10\c10_090_crazymarine) C10_100_crazymarine (Sound) (e11b278) 74 FC 2E 81 (sound\dialog\c10\c10_100_crazymarine) C10_110_crazymarine (Sound) (e11b298) AC FE 2E 81 (sound\dialog\c10\c10_110_crazymarine) C10_120_crazymarine (Sound) (e11b2b8) 90 00 2F 81 (sound\dialog\c10\c10_120_crazymarine) C10_130_crazymarine (Sound) (e11b2d8) 40 02 2F 81 (sound\dialog\c10\c10_130_crazymarine) C10_140_crazymarine (Sound) (e11b2f8) 6C 05 2F 81 (sound\dialog\c10\c10_140_crazymarine) C10_150_crazymarine (Sound) (e11b318) F4 06 2F 81 (sound\dialog\c10\c10_150_crazymarine) C10_191_aussie (Sound) (e11b358) 94 0B 2F 81 (sound\dialog\c10\c10_191_aussie) C10_200_pilot (Sound) (e11b338) FC 08 2F 81 (sound\dialog\c10\c10_200_pilot) C10_230_pilot (Sound) (e11b378) 2C 0E 2F 81 (sound\dialog\c10\c10_230_pilot) C10_captpilot (Sound) (e119178) 54 ED 1F 81 (sound\dialog\c10\c10_captpilot) C10_extract_010_monitor (Sound) (e111678) 20 AC F5 80 (sound\dialog\c10\c10_extract_010_monitor) C10_extract_020_monitor (Sound) (e111698) 38 AE F5 80 (sound\dialog\c10\c10_extract_020_monitor) C10_extract_030_monitor (Sound) (e1116b8) CC AF F5 80 (sound\dialog\c10\c10_extract_030_monitor) C10_extract_040_monitor (Sound) (e1116d8) D4 B1 F5 80 (sound\dialog\c10\c10_extract_040_monitor) C10_extract_050_pilot (Sound) (e1116f8) 64 B3 F5 80 (sound\dialog\c10\c10_extract_050_pilot) C10_insert_030_pilot (Sound) (e11b178) 60 ED 2E 81 (sound\dialog\c10\c10_insert_030_pilot) C10_insert_040_pilot (Sound) (e11b198) D8 EF 2E 81 (sound\dialog\c10\c10_insert_040_pilot) C10_insert_050_pilot (Sound) (e11b1b8) 14 F2 2E 81 (sound\dialog\c10\c10_insert_050_pilot)
================================================
sound\dialog\chief ================================================
Chief (Dialog) (e105798) 1C D8 AA 80 (sound\dialog\chief\chief) Deathquiet (Sound) (e1057b8) 2C E8 AA 80 (sound\dialog\chief\deathquiet) Deathviolent (Sound) (e1057d8) 64 ED AA 80 (sound\dialog\chief\deathviolent)
================================================
sound\dialog\flood ================================================
Death (Sound) (e108a58) 5C 00 BE 80 (sound\dialog\flood\death) Flood (Dialog) (e1089d8) F4 DD BD 80 (sound\dialog\flood\flood) Flood_idle_combat (Sound) (e108a18) CC F1 BD 80 (sound\dialog\flood\flood_idle_combat) Flood_idle_noncombat (Sound) (e1089f8) 04 EE BD 80 (sound\dialog\flood\flood_idle_noncombat) Leap (Sound) (e108a78) A0 06 BE 80 (sound\dialog\flood\leap) Melee (Sound) (e108a98) D0 0A BE 80 (sound\dialog\flood\melee) Pain (Sound) (e108a38) 00 FC BD 80 (sound\dialog\flood\pain)
================================================
sound\dialog\grunt\conditional ================================================
Grunt (Dialog) (e113a18) 60 5B 05 81 (sound\dialog\grunt\conditional\grunt)
================================================
sound\dialog\grunt\conditional\combat2\actions ================================================
Alert_noncombat (Sound) (e113f38) B4 4B 06 81 (sound\dialog\grunt\conditional\combat2\actions\alert_noncombat) Flee_leader_died (Sound) (e114058) BC 8D 06 81 (sound\dialog\grunt\conditional\combat2\actions\flee_leader_died) Flee_re (Sound) (e114038) 7C 85 06 81 (sound\dialog\grunt\conditional\combat2\actions\flee_re) Taunt (Sound) (e114018) BC 7D 06 81 (sound\dialog\grunt\conditional\combat2\actions\taunt)
================================================
sound\dialog\grunt\conditional\combat2\armsflailing ================================================
Panic_run_away (Sound) (e113a78) D8 79 05 81 (sound\dialog\grunt\conditional\combat2\armsflailing\panic_run_away)
================================================
sound\dialog\grunt\conditional\combat2\beinghurt ================================================
Hurt_enemy (Sound) (e113c18) 2C B5 05 81 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy) Hurt_enemy_melee (Sound) (e113c78) 2C C1 05 81 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy_melee) Hurt_enemy_needler (Sound) (e113c38) C4 BA 05 81 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy_needler) Hurt_enemy_plasma (Sound) (e113c58) FC BD 05 81 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy_plasma) Hurt_friend (Sound) (e113bf8) 50 B2 05 81 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_friend)
================================================
sound\dialog\grunt\conditional\combat2\exclamations ================================================
Dive (Sound) (e114098) 64 98 06 81 (sound\dialog\grunt\conditional\combat2\exclamations\dive) Surprise (Sound) (e114078) E4 91 06 81 (sound\dialog\grunt\conditional\combat2\exclamations\surprise)
================================================
sound\dialog\grunt\conditional\combat2\friendsdying ================================================
Friend_died (Sound) (e113d58) 18 01 06 81 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_died) Friend_killed_by_enemy_player (Sound) (e113d98) E4 0A 06 81 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_enemy_player) Friend_killed_by_flood (Sound) (e113db8) 00 11 06 81 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_flood) Friend_killed_by_friend (Sound) (e113d78) F4 05 06 81 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_friend) Friend_killed_by_sentinel (Sound) (e113dd8) 08 16 06 81 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_sentinel)
================================================
sound\dialog\grunt\conditional\combat2\groupcomm ================================================
Cover (Sound) (e113ff8) FC 79 06 81 (sound\dialog\grunt\conditional\combat2\groupcomm\cover) Group_uncover (Sound) (e113f98) 68 5A 06 81 (sound\dialog\grunt\conditional\combat2\groupcomm\group_uncover) Group_uncover_re (Sound) (e113fb8) FC 62 06 81 (sound\dialog\grunt\conditional\combat2\groupcomm\group_uncover_re) New_enemy_far_re (Sound) (e113f18) 4C 47 06 81 (sound\dialog\grunt\conditional\combat2\groupcomm\new_enemy_far_re) New_enemy_near_re (Sound) (e113ef8) 20 43 06 81 (sound\dialog\grunt\conditional\combat2\groupcomm\new_enemy_near_re) Old_enemy_sighted (Sound) (e113e38) 74 25 06 81 (sound\dialog\grunt\conditional\combat2\groupcomm\old_enemy_sighted) Retreat (Sound) (e113fd8) B0 66 06 81 (sound\dialog\grunt\conditional\combat2\groupcomm\retreat) Search_query (Sound) (e113f58) E4 50 06 81 (sound\dialog\grunt\conditional\combat2\groupcomm\search_query) Search_query_re (Sound) (e113f78) 48 55 06 81 (sound\dialog\grunt\conditional\combat2\groupcomm\search_query_re) Sighted_enemy_recent_combat (Sound) (e113e18) 0C 21 06 81 (sound\dialog\grunt\conditional\combat2\groupcomm\sighted_enemy_recent_combat) Sighted_new_enemy (Sound) (e113df8) 08 1A 06 81 (sound\dialog\grunt\conditional\combat2\groupcomm\sighted_new_enemy)
================================================
sound\dialog\grunt\conditional\combat2\hurtingpeople ================================================
Damaged_enemy (Sound) (e113bb8) F4 A6 05 81 (sound\dialog\grunt\conditional\combat2\hurtingpeople\damaged_enemy) Damaged_enemy_cm (Sound) (e113bd8) A8 AE 05 81 (sound\dialog\grunt\conditional\combat2\hurtingpeople\damaged_enemy_cm) Damaged_friend (Sound) (e113b98) 6C A3 05 81 (sound\dialog\grunt\conditional\combat2\hurtingpeople\damaged_friend)
================================================
sound\dialog\grunt\conditional\combat2\idlecombat ================================================
Idle_combat (Sound) (e113a58) B4 72 05 81 (sound\dialog\grunt\conditional\combat2\idlecombat\idle_combat)
================================================
sound\dialog\grunt\conditional\combat2\idlenoncombat ================================================
Idle_non_combat (Sound) (e113a38) 70 6B 05 81 (sound\dialog\grunt\conditional\combat2\idlenoncombat\idle_non_combat)
================================================
sound\dialog\grunt\conditional\combat2\involuntary ================================================
Death_flying (Sound) (e113b58) 60 9C 05 81 (sound\dialog\grunt\conditional\combat2\involuntary\death_flying) Death_instant (Sound) (e113b78) 70 9F 05 81 (sound\dialog\grunt\conditional\combat2\involuntary\death_instant) Death_quiet (Sound) (e113b18) F8 93 05 81 (sound\dialog\grunt\conditional\combat2\involuntary\death_quiet) Death_violent (Sound) (e113b38) 90 98 05 81 (sound\dialog\grunt\conditional\combat2\involuntary\death_violent) Pain_body_major (Sound) (e113ab8) 08 87 05 81 (sound\dialog\grunt\conditional\combat2\involuntary\pain_body_major) Pain_body_minor (Sound) (e113a98) C0 7E 05 81 (sound\dialog\grunt\conditional\combat2\involuntary\pain_body_minor) Scream_falling (Sound) (e113ad8) F8 8B 05 81 (sound\dialog\grunt\conditional\combat2\involuntary\scream_falling) Scream_pain (Sound) (e113af8) 80 8E 05 81 (sound\dialog\grunt\conditional\combat2\involuntary\scream_pain)
================================================
sound\dialog\grunt\conditional\combat2\killingpeople ================================================
Killed_enemy (Sound) (e113c98) DC D0 05 81 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy) Killed_enemy_cm (Sound) (e113cb8) 78 D8 05 81 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_cm) Killed_enemy_grenade (Sound) (e113d18) B8 EF 05 81 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_grenade) Killed_enemy_mounted_weapon (Sound) (e113d38) 60 FB 05 81 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_mounted_weapon) Killed_enemy_player (Sound) (e113cd8) F8 DE 05 81 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_player) Killed_enemy_player_cm (Sound) (e113cf8) A0 EA 05 81 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_player_cm)
================================================
sound\dialog\grunt\conditional\combat2\postcombatactions ================================================
Celebration (Sound) (e1140b8) B8 9D 06 81 (sound\dialog\grunt\conditional\combat2\postcombatactions\celebration)
================================================
sound\dialog\grunt\conditional\combat2\shouting ================================================
Grenade_danger_enemy (Sound) (e113eb8) 8C 38 06 81 (sound\dialog\grunt\conditional\combat2\shouting\grenade_danger_enemy) Grenade_danger_self (Sound) (e113ed8) 64 3E 06 81 (sound\dialog\grunt\conditional\combat2\shouting\grenade_danger_self) Grenade_sighted (Sound) (e113e78) B0 32 06 81 (sound\dialog\grunt\conditional\combat2\shouting\grenade_sighted) Grenade_startle (Sound) (e113e98) 68 36 06 81 (sound\dialog\grunt\conditional\combat2\shouting\grenade_startle) Grenade_throwing (Sound) (e113e58) F8 2C 06 81 (sound\dialog\grunt\conditional\combat2\shouting\grenade_throwing)
================================================
sound\dialog\grunt\conditional\combat2\sleeping ================================================
Idle_sleeping (Sound) (e113998) E8 EA 04 81 (sound\dialog\grunt\conditional\combat2\sleeping\idle_sleeping)
================================================
sound\dialog\jackal ================================================
Jackal (Dialog) (e115cd8) E4 90 14 81 (sound\dialog\jackal\jackal)
================================================
sound\dialog\jackal\combat2\actions ================================================
Alert_noncombat (Sound) (e116178) 04 8B 15 81 (sound\dialog\jackal\combat2\actions\alert_noncombat) Flee_leader_died (Sound) (e116298) 24 C2 15 81 (sound\dialog\jackal\combat2\actions\flee_leader_died) Flee_re (Sound) (e116278) CC BE 15 81 (sound\dialog\jackal\combat2\actions\flee_re) Taunt (Sound) (e116258) A4 B8 15 81 (sound\dialog\jackal\combat2\actions\taunt)
================================================
sound\dialog\jackal\combat2\beinghurt ================================================
Hurt_enemy (Sound) (e115e98) A4 E9 14 81 (sound\dialog\jackal\combat2\beinghurt\hurt_enemy) Hurt_enemy_melee (Sound) (e115ef8) E0 FC 14 81 (sound\dialog\jackal\combat2\beinghurt\hurt_enemy_melee) Hurt_enemy_needler (Sound) (e115eb8) 88 F1 14 81 (sound\dialog\jackal\combat2\beinghurt\hurt_enemy_needler) Hurt_enemy_plasma (Sound) (e115ed8) E4 F7 14 81 (sound\dialog\jackal\combat2\beinghurt\hurt_enemy_plasma) Hurt_friend (Sound) (e115e78) 80 E3 14 81 (sound\dialog\jackal\combat2\beinghurt\hurt_friend)
================================================
sound\dialog\jackal\combat2\exclamations ================================================
Dive (Sound) (e1162d8) EC CA 15 81 (sound\dialog\jackal\combat2\exclamations\dive) Surprise (Sound) (e1162b8) 50 C8 15 81 (sound\dialog\jackal\combat2\exclamations\surprise)
================================================
sound\dialog\jackal\combat2\friendsdying ================================================
Friend_died (Sound) (e115f98) 7C 2A 15 81 (sound\dialog\jackal\combat2\friendsdying\friend_died) Friend_killed_by_enemy_player (Sound) (e115fd8) 3C 37 15 81 (sound\dialog\jackal\combat2\friendsdying\friend_killed_by_enemy_player) Friend_killed_by_flood (Sound) (e115ff8) F8 3F 15 81 (sound\dialog\jackal\combat2\friendsdying\friend_killed_by_flood) Friend_killed_by_friend (Sound) (e115fb8) 74 31 15 81 (sound\dialog\jackal\combat2\friendsdying\friend_killed_by_friend) Friend_killed_by_sentinel (Sound) (e116018) 44 48 15 81 (sound\dialog\jackal\combat2\friendsdying\friend_killed_by_sentinel)
================================================
sound\dialog\jackal\combat2\groupcomm ================================================
Cover (Sound) (e116238) 40 B2 15 81 (sound\dialog\jackal\combat2\groupcomm\cover) Group_uncover (Sound) (e1161d8) BC 9B 15 81 (sound\dialog\jackal\combat2\groupcomm\group_uncover) Group_uncover_re (Sound) (e1161f8) 64 A1 15 81 (sound\dialog\jackal\combat2\groupcomm\group_uncover_re) New_enemy_far_re (Sound) (e116158) E4 85 15 81 (sound\dialog\jackal\combat2\groupcomm\new_enemy_far_re) New_enemy_near_re (Sound) (e116138) 5C 7D 15 81 (sound\dialog\jackal\combat2\groupcomm\new_enemy_near_re) Old_enemy_sighted (Sound) (e116078) E8 5B 15 81 (sound\dialog\jackal\combat2\groupcomm\old_enemy_sighted) Retreat (Sound) (e116218) 74 A6 15 81 (sound\dialog\jackal\combat2\groupcomm\retreat) Search_query (Sound) (e116198) CC 90 15 81 (sound\dialog\jackal\combat2\groupcomm\search_query) Search_query_re (Sound) (e1161b8) 68 96 15 81 (sound\dialog\jackal\combat2\groupcomm\search_query_re) Sighted_enemy_recent_combat (Sound) (e116058) F0 54 15 81 (sound\dialog\jackal\combat2\groupcomm\sighted_enemy_recent_combat) Sighted_new_enemy (Sound) (e116038) E4 4F 15 81 (sound\dialog\jackal\combat2\groupcomm\sighted_new_enemy)
================================================
sound\dialog\jackal\combat2\hurtingpeople ================================================
Damaged_enemy (Sound) (e115e38) B0 CF 14 81 (sound\dialog\jackal\combat2\hurtingpeople\damaged_enemy) Damaged_enemy_cm (Sound) (e115e58) AC DC 14 81 (sound\dialog\jackal\combat2\hurtingpeople\damaged_enemy_cm) Damaged_friend (Sound) (e115e18) 94 C9 14 81 (sound\dialog\jackal\combat2\hurtingpeople\damaged_friend)
================================================
sound\dialog\jackal\combat2\idlenoncombat ================================================
Idle_non_combat (Sound) (e115cf8) F4 A0 14 81 (sound\dialog\jackal\combat2\idlenoncombat\idle_non_combat)
================================================
sound\dialog\jackal\combat2\involuntary ================================================
Death_flying (Sound) (e115dd8) 08 C3 14 81 (sound\dialog\jackal\combat2\involuntary\death_flying) Death_instant (Sound) (e115df8) 00 C6 14 81 (sound\dialog\jackal\combat2\involuntary\death_instant) Death_quiet (Sound) (e115d98) BC BB 14 81 (sound\dialog\jackal\combat2\involuntary\death_quiet) Death_violent (Sound) (e115db8) 8C BF 14 81 (sound\dialog\jackal\combat2\involuntary\death_violent) Pain_body_major (Sound) (e115d38) 8C B0 14 81 (sound\dialog\jackal\combat2\involuntary\pain_body_major) Pain_body_minor (Sound) (e115d18) 3C AB 14 81 (sound\dialog\jackal\combat2\involuntary\pain_body_minor) Scream_falling (Sound) (e115d58) 08 B4 14 81 (sound\dialog\jackal\combat2\involuntary\scream_falling) Scream_pain (Sound) (e115d78) 58 B6 14 81 (sound\dialog\jackal\combat2\involuntary\scream_pain)
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sound\dialog\jackal\combat2\killingpeople ================================================
Killed_enemy (Sound) (e115f18) 60 05 15 81 (sound\dialog\jackal\combat2\killingpeople\killed_enemy) Killed_enemy_grenade (Sound) (e115f58) 8C 1E 15 81 (sound\dialog\jackal\combat2\killingpeople\killed_enemy_grenade) Killed_enemy_mounted_weapon (Sound) (e115f78) BC 25 15 81 (sound\dialog\jackal\combat2\killingpeople\killed_enemy_mounted_weapon) Killed_enemy_player_cm (Sound) (e115f38) EC 10 15 81 (sound\dialog\jackal\combat2\killingpeople\killed_enemy_player_cm)
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sound\dialog\jackal\combat2\postcombatactions ================================================
Celebration (Sound) (e1162f8) 88 D0 15 81 (sound\dialog\jackal\combat2\postcombatactions\celebration)
================================================
sound\dialog\jackal\combat2\shouting ================================================
Grenade_danger_enemy (Sound) (e1160f8) A4 73 15 81 (sound\dialog\jackal\combat2\shouting\grenade_danger_enemy) Grenade_danger_self (Sound) (e116118) D4 78 15 81 (sound\dialog\jackal\combat2\shouting\grenade_danger_self) Grenade_sighted (Sound) (e1160b8) 30 6B 15 81 (sound\dialog\jackal\combat2\shouting\grenade_sighted) Grenade_startle (Sound) (e1160d8) 78 70 15 81 (sound\dialog\jackal\combat2\shouting\grenade_startle) Grenade_throwing (Sound) (e116098) 58 65 15 81 (sound\dialog\jackal\combat2\shouting\grenade_throwing)
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sound\dialog\marines\aussie\conditional ================================================
Aussie (Dialog) (e10c2d8) C4 51 D5 80 (sound\dialog\marines\aussie\conditional\aussie)
================================================
sound\dialog\marines\aussie\conditional\combat2\actions ================================================
Flee (Sound) (e10ce78) 70 A0 D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\flee) Fleere (Sound) (e10ce98) 6C A3 D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\fleere) Hidingfinished (Sound) (e10ced8) 3C AB D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\hidingfinished) Lostcontact (Sound) (e10ceb8) 24 A7 D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\lostcontact) Nothingthere (Sound) (e10cf98) 1C BC D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\nothingthere) Partiallysighted (Sound) (e10cf78) 58 B9 D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\partiallysighted) Shooting (Sound) (e10cdd8) 38 90 D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shooting) Shootingberserk (Sound) (e10ce18) 30 95 D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shootingberserk) Shootinggroup (Sound) (e10ce38) 58 99 D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shootinggroup) Shootingtraitor (Sound) (e10ce58) 44 9C D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shootingtraitor) Shootingvehicle (Sound) (e10cdf8) 68 92 D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (Sound) (e10cdb8) 6C 8C D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (Sound) (e10cef8) 00 AE D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\vehicleentry) Vehicleexit (Sound) (e10cf18) B8 B0 D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\vehicleexit) Vehiclescared (Sound) (e10cf58) B0 B5 D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (Sound) (e10cf38) 8C B3 D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\vehiclewoohoo)
================================================
sound\dialog\marines\aussie\conditional\combat2\beinghurt ================================================
Hurtenemy (Sound) (e10c4f8) A0 8F D5 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (Sound) (e10c558) C4 96 D5 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (Sound) (e10c578) 9C 99 D5 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (Sound) (e10c518) C8 91 D5 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (Sound) (e10c538) 94 94 D5 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (Sound) (e10c498) 8C 85 D5 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (Sound) (e10c4d8) CC 8C D5 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (Sound) (e10c4b8) D4 88 D5 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtfriendre)
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sound\dialog\marines\aussie\conditional\combat2\exclamations ================================================
Berserk (Sound) (e10cfd8) D0 C0 D6 80 (sound\dialog\marines\aussie\conditional\combat2\exclamations\berserk) Surprise (Sound) (e10cfb8) 44 BE D6 80 (sound\dialog\marines\aussie\conditional\combat2\exclamations\surprise) Uncoverexclamation (Sound) (e10cff8) 94 C5 D6 80 (sound\dialog\marines\aussie\conditional\combat2\exclamations\uncoverexclamation)
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sound\dialog\marines\aussie\conditional\combat2\friendsdying ================================================
Friendbetrayed (Sound) (e10c998) 74 21 D6 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendbetrayed) Frienddied (Sound) (e10c8b8) 04 0B D6 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (Sound) (e10c958) C0 1B D6 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (Sound) (e10c918) 44 15 D6 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (Sound) (e10c938) 18 18 D6 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (Sound) (e10c978) 88 1E D6 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (Sound) (e10c8f8) BC 11 D6 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyfriend) Friendplayerdied (Sound) (e10c8d8) 44 0E D6 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendplayerdied)
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sound\dialog\marines\aussie\conditional\combat2\groupcomm ================================================
Advance (Sound) (e10cd38) F8 7D D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\advance) Alertfriend (Sound) (e10cb98) F4 56 D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertfriend) Alertfriendre (Sound) (e10cbb8) 44 5A D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (Sound) (e10cbd8) E4 5C D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (Sound) (e10cbf8) 98 5F D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertlostcontactre) Blocked (Sound) (e10cc18) FC 63 D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\blocked) Blockedre (Sound) (e10cc38) 6C 67 D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\blockedre) Cover (Sound) (e10cd98) 4C 88 D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\cover) Groupuncover (Sound) (e10ccf8) 44 77 D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (Sound) (e10cd18) 88 7A D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (Sound) (e10cb58) 18 51 D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (Sound) (e10cb78) 50 54 D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (Sound) (e10cd58) FC 81 D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\retreat) Retreatre (Sound) (e10cd78) 98 85 D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\retreatre) Searchabandon (Sound) (e10ccd8) 90 74 D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchabandon) Searchquery (Sound) (e10cc78) 04 6D D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchquery) Searchqueryre (Sound) (e10cc98) 0C 6F D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchqueryre) Searchreport (Sound) (e10ccb8) 18 71 D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchreport) Searchstart (Sound) (e10cc58) AC 69 D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchstart)
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sound\dialog\marines\aussie\conditional\combat2\hurtingpeople ================================================
Damagedenemy (Sound) (e10c458) 5C 78 D5 80 (sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (Sound) (e10c478) 34 82 D5 80 (sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (Sound) (e10c418) 78 72 D5 80 (sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (Sound) (e10c438) B0 75 D5 80 (sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedfriendplayer)
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sound\dialog\marines\aussie\conditional\combat2\involuntary ================================================
Deathagonizing (Sound) (e10c3f8) E0 70 D5 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathagonizing) Deathfalling (Sound) (e10c3d8) 68 6F D5 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathfalling) Deathflying (Sound) (e10c358) FC 67 D5 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathflying) Deathquiet (Sound) (e10c398) 68 6C D5 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathquiet) Deathviolent (Sound) (e10c3b8) E4 6D D5 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathviolent) Painfalling (Sound) (e10c338) F4 65 D5 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\painfalling) Painmajor (Sound) (e10c318) D8 63 D5 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\painmajor) Painminor (Sound) (e10c2f8) D4 61 D5 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\painminor) Screampain (Sound) (e10c378) 98 69 D5 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\screampain)
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sound\dialog\marines\aussie\conditional\combat2\killingpeople ================================================
Killedenemy (Sound) (e10c618) 8C AB D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (Sound) (e10c758) B8 DC D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (Sound) (e10c638) 88 B1 D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (Sound) (e10c698) 34 BF D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (Sound) (e10c6f8) F4 CE D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (Sound) (e10c718) 90 D4 D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (Sound) (e10c6b8) 98 C4 D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (Sound) (e10c6d8) A4 CA D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (Sound) (e10c798) 00 E3 D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (Sound) (e10c7d8) 7C E9 D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (Sound) (e10c778) 78 DF D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (Sound) (e10c658) D8 B8 D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (Sound) (e10c678) 50 BC D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (Sound) (e10c738) F0 D7 D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (Sound) (e10c7b8) F0 E5 D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyshotgun) Killedfriend (Sound) (e10c598) 88 9C D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (Sound) (e10c5b8) 00 A0 D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (Sound) (e10c5d8) 40 A2 D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (Sound) (e10c5f8) 18 A7 D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (Sound) (e10c7f8) 68 F0 D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killingspree)
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sound\dialog\marines\aussie\conditional\combat2\playerkillresponses ================================================
Anyonekillgrenadecm (Sound) (e10c838) 68 F6 D5 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (Sound) (e10c858) B0 FD D5 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (Sound) (e10c898) E8 06 D6 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (Sound) (e10c818) 3C F4 D5 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (Sound) (e10c878) 10 02 D6 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillvehiclecm)
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sound\dialog\marines\aussie\conditional\combat2\postcombatchatter ================================================
Alone (Sound) (e10d098) 88 E3 D6 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\alone) Nearmassacre (Sound) (e10d118) F0 F3 D6 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (Sound) (e10d138) 4C FB D6 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\nearmassacrere) Rout (Sound) (e10d158) B4 FE D6 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\rout) Routre (Sound) (e10d178) B4 04 D7 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\routre) Seriouslywounded (Sound) (e10d0d8) A0 EA D6 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (Sound) (e10d0f8) D8 EF D6 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (Sound) (e10d0b8) CC E6 D6 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
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sound\dialog\marines\aussie\conditional\combat2\postcombatcomments ================================================
Celebration (Sound) (e10d018) 34 C8 D6 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (Sound) (e10d038) 90 CE D6 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (Sound) (e10d058) C8 D6 D6 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemyplayer (Sound) (e10d078) 78 DB D6 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\shootingdeadenemyplayer)
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sound\dialog\marines\aussie\conditional\combat2\shouting ================================================
Alliancebroken (Sound) (e10ca58) D4 36 D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\alliancebroken) Alliancereformed (Sound) (e10ca78) E8 3A D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\alliancereformed) Deadfriendfound (Sound) (e10ca38) 0C 34 D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (Sound) (e10caf8) 00 47 D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (Sound) (e10cb38) 10 4D D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (Sound) (e10cb18) B4 49 D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadedangerself) Grenadesighted (Sound) (e10cab8) 88 40 D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadesighted) Grenadestartle (Sound) (e10cad8) F4 43 D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadestartle) Grenadethrowing (Sound) (e10ca98) C8 3D D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadethrowing) Newcombatalone (Sound) (e10c9b8) 3C 24 D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (Sound) (e10c9d8) 8C 28 D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (Sound) (e10c9f8) 10 2D D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (Sound) (e10ca18) 50 30 D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\unexpectedenemy)
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sound\dialog\marines\bisenti\conditional ================================================
Bisenti (Dialog) (e109618) FC 8A CF 80 (sound\dialog\marines\bisenti\conditional\bisenti)
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sound\dialog\marines\bisenti\conditional\combat2\actions ================================================
Flee (Sound) (e10a1d8) 24 DB D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\flee) Fleere (Sound) (e10a1f8) 00 E0 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\fleere) Hidingfinished (Sound) (e10a238) 50 E9 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\hidingfinished) Lostcontact (Sound) (e10a218) 40 E5 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\lostcontact) Nothingthere (Sound) (e10a2f8) 74 FE D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\nothingthere) Partiallysighted (Sound) (e10a2d8) 10 FB D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\partiallysighted) Shooting (Sound) (e10a138) 44 C8 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shooting) Shootingberserk (Sound) (e10a178) 50 CE D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shootingberserk) Shootinggroup (Sound) (e10a198) 60 D2 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shootinggroup) Shootingtraitor (Sound) (e10a1b8) 40 D5 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shootingtraitor) Shootingvehicle (Sound) (e10a158) E0 CA D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (Sound) (e10a118) 80 C3 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (Sound) (e10a258) 10 EC D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\vehicleentry) Vehicleexit (Sound) (e10a278) C8 EE D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\vehicleexit) Vehiclescared (Sound) (e10a2b8) 98 F5 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (Sound) (e10a298) 10 F2 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\vehiclewoohoo)
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sound\dialog\marines\bisenti\conditional\combat2\beinghurt ================================================
Hurtenemy (Sound) (e109838) 84 CA CF 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (Sound) (e109898) 58 D2 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (Sound) (e1098b8) 50 D5 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (Sound) (e109858) A4 CC CF 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (Sound) (e109878) 7C CF CF 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (Sound) (e1097d8) F8 BF CF 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (Sound) (e109818) 20 C7 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (Sound) (e1097f8) 28 C3 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtfriendre)
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sound\dialog\marines\bisenti\conditional\combat2\exclamations ================================================
Berserk (Sound) (e10a338) CC 03 D1 80 (sound\dialog\marines\bisenti\conditional\combat2\exclamations\berserk) Surprise (Sound) (e10a318) C8 01 D1 80 (sound\dialog\marines\bisenti\conditional\combat2\exclamations\surprise) Uncoverexclamation (Sound) (e10a358) F0 07 D1 80 (sound\dialog\marines\bisenti\conditional\combat2\exclamations\uncoverexclamation)
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sound\dialog\marines\bisenti\conditional\combat2\friendsdying ================================================
Friendbetrayed (Sound) (e109cf8) BC 52 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendbetrayed) Frienddied (Sound) (e109c18) 48 3B D0 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (Sound) (e109cb8) F4 4C D0 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (Sound) (e109c78) 0C 46 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (Sound) (e109c98) DC 48 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (Sound) (e109cd8) D0 4F D0 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (Sound) (e109c58) 48 43 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyfriend) Friendplayerdied (Sound) (e109c38) 2C 3F D0 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendplayerdied)
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sound\dialog\marines\bisenti\conditional\combat2\groupcomm ================================================
Advance (Sound) (e10a098) 54 B6 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\advance) Alertfriend (Sound) (e109ef8) 90 86 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertfriend) Alertfriendre (Sound) (e109f18) C4 89 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (Sound) (e109f38) 6C 8C D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (Sound) (e109f58) 28 8F D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertlostcontactre) Blocked (Sound) (e109f78) A8 93 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\blocked) Blockedre (Sound) (e109f98) 0C 97 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\blockedre) Cover (Sound) (e10a0f8) 50 C0 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\cover) Groupuncover (Sound) (e10a058) 4C AC D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (Sound) (e10a078) 48 B1 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (Sound) (e109eb8) 9C 7F D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (Sound) (e109ed8) 5C 83 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (Sound) (e10a0b8) 34 BA D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\retreat) Retreatre (Sound) (e10a0d8) A0 BD D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\retreatre) Searchabandon (Sound) (e10a038) F4 A8 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchabandon) Searchquery (Sound) (e109fd8) E4 9D D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchquery) Searchqueryre (Sound) (e109ff8) 90 A0 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchqueryre) Searchreport (Sound) (e10a018) 9C A2 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchreport) Searchstart (Sound) (e109fb8) DC 99 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchstart)
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sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople ================================================
Damagedenemy (Sound) (e109798) 04 B7 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (Sound) (e1097b8) 50 BD CF 80 (sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (Sound) (e109758) 9C B0 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (Sound) (e109778) 5C B4 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedfriendplayer)
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sound\dialog\marines\bisenti\conditional\combat2\involuntary ================================================
Deathagonizing (Sound) (e109738) 64 AE CF 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathagonizing) Deathfalling (Sound) (e109718) 60 AC CF 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathfalling) Deathflying (Sound) (e109698) 30 A1 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathflying) Deathquiet (Sound) (e1096d8) 8C A7 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathquiet) Deathviolent (Sound) (e1096f8) 9C A9 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathviolent) Painfalling (Sound) (e109678) 20 9F CF 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\painfalling) Painmajor (Sound) (e109658) 0C 9D CF 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\painmajor) Painminor (Sound) (e109638) 0C 9B CF 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\painminor) Screampain (Sound) (e1096b8) 7C A3 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\screampain)
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sound\dialog\marines\bisenti\conditional\combat2\killingpeople ================================================
Killedenemy (Sound) (e109958) E0 E5 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (Sound) (e109a98) 50 0B D0 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (Sound) (e109978) B8 E9 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (Sound) (e1099d8) B0 F2 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (Sound) (e109a38) AC 01 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (Sound) (e109a58) 1C 05 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (Sound) (e1099f8) A8 F7 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (Sound) (e109a18) 34 FD CF 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (Sound) (e109af8) 7C 16 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (Sound) (e109b38) 48 1E D0 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (Sound) (e109ab8) 1C 0E D0 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (Sound) (e109998) F4 EC CF 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (Sound) (e1099b8) 80 F0 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (Sound) (e109a78) 34 07 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (Sound) (e109b18) B8 1A D0 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyshotgun) Killedenemysniper (Sound) (e109ad8) B4 11 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemysniper) Killedfriend (Sound) (e1098d8) 34 D8 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (Sound) (e1098f8) F8 DA CF 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (Sound) (e109918) BC DD CF 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (Sound) (e109938) 14 E2 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (Sound) (e109b58) 2C 24 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killingspree)
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sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses ================================================
Anyonekillgrenadecm (Sound) (e109b98) 90 29 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (Sound) (e109bb8) A8 2F D0 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (Sound) (e109bf8) 30 37 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (Sound) (e109b78) 08 28 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (Sound) (e109bd8) C0 33 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillvehiclecm)
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sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter ================================================
Alone (Sound) (e10a3f8) 78 1D D1 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\alone) Nearmassacre (Sound) (e10a478) 00 2E D1 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (Sound) (e10a498) 7C 31 D1 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\nearmassacrere) Rout (Sound) (e10a4b8) 38 34 D1 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\rout) Routre (Sound) (e10a4d8) F8 38 D1 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\routre) Seriouslywounded (Sound) (e10a438) BC 24 D1 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (Sound) (e10a458) 74 29 D1 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (Sound) (e10a418) E0 20 D1 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
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sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments ================================================
Celebration (Sound) (e10a378) 84 0A D1 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (Sound) (e10a398) 6C 10 D1 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (Sound) (e10a3b8) F4 15 D1 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemy (Sound) (e10a3d8) F4 19 D1 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\shootingdeadenemy)
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sound\dialog\marines\bisenti\conditional\combat2\shouting ================================================
Alliancebroken (Sound) (e109db8) F4 66 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\alliancebroken) Alliancereformed (Sound) (e109dd8) 7C 6A D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\alliancereformed) Deadfriendfound (Sound) (e109d98) 3C 64 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (Sound) (e109e58) 1C 76 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (Sound) (e109e98) 1C 7C D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (Sound) (e109e78) BC 78 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadedangerself) Grenadesighted (Sound) (e109e18) E0 70 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadesighted) Grenadestartle (Sound) (e109e38) 84 73 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadestartle) Grenadethrowing (Sound) (e109df8) 1C 6E D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadethrowing) Newcombatalone (Sound) (e109d18) 88 55 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\newcombatalone) Newcombatrecentenemy (Sound) (e109d38) F4 59 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\newcombatrecentenemy) Oldenemysighted (Sound) (e109d58) 34 5D D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (Sound) (e109d78) 08 61 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\unexpectedenemy)
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sound\dialog\marines\fitzgerald\conditional ================================================
Fitzgerald (Dialog) (e10a4f8) 60 3C D1 80 (sound\dialog\marines\fitzgerald\conditional\fitzgerald)
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sound\dialog\marines\fitzgerald\conditional\combat2\actions ================================================
Flee (Sound) (e10b098) 7C BC D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\flee) Fleere (Sound) (e10b0b8) CC C1 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\fleere) Hidingfinished (Sound) (e10b0f8) DC C9 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\hidingfinished) Lostcontact (Sound) (e10b0d8) 24 C5 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\lostcontact) Nothingthere (Sound) (e10b1b8) 38 E9 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\nothingthere) Partiallysighted (Sound) (e10b198) 08 E4 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\partiallysighted) Shooting (Sound) (e10aff8) C0 A9 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shooting) Shootingberserk (Sound) (e10b038) C0 AF D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootingberserk) Shootinggroup (Sound) (e10b058) B4 B3 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootinggroup) Shootingtraitor (Sound) (e10b078) 2C B7 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootingtraitor) Shootingvehicle (Sound) (e10b018) 6C AC D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (Sound) (e10afd8) 00 A5 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (Sound) (e10b118) 34 CF D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehicleentry) Vehicleexit (Sound) (e10b138) 14 D3 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehicleexit) Vehiclescared (Sound) (e10b178) 78 DB D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (Sound) (e10b158) FC D6 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehiclewoohoo)
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sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt ================================================
Hurtenemy (Sound) (e10a718) A4 82 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (Sound) (e10a778) 18 8B D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (Sound) (e10a798) EC 8E D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (Sound) (e10a738) 54 85 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (Sound) (e10a758) 3C 88 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (Sound) (e10a6b8) E0 75 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (Sound) (e10a6f8) B4 7E D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (Sound) (e10a6d8) 6C 7B D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtfriendre)
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sound\dialog\marines\fitzgerald\conditional\combat2\exclamations ================================================
Berserk (Sound) (e10b1f8) A0 EF D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\berserk) Meleeattack (Sound) (e10b218) A8 F5 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\meleeattack) Surprise (Sound) (e10b1d8) 88 EC D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\surprise) Uncoverexclamation (Sound) (e10b238) A8 F7 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\uncoverexclamation)
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sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying ================================================
Friendbetrayed (Sound) (e10abd8) D8 24 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendbetrayed) Frienddied (Sound) (e10aaf8) 28 08 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (Sound) (e10ab98) 60 1D D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (Sound) (e10ab58) 94 16 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (Sound) (e10ab78) 54 19 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (Sound) (e10abb8) F8 21 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (Sound) (e10ab38) 78 12 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyfriend) Friendplayerdied (Sound) (e10ab18) 0C 0D D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendplayerdied)
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sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm ================================================
Advance (Sound) (e10af58) 70 96 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\advance) Alertfriend (Sound) (e10add8) 88 62 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\alertfriend) Alertfriendre (Sound) (e10adf8) C4 65 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\alertfriendre) Alertlostcontactre (Sound) (e10ae18) E4 68 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\alertlostcontactre) Blocked (Sound) (e10ae38) 54 6D D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\blocked) Blockedre (Sound) (e10ae58) E8 71 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\blockedre) Cover (Sound) (e10afb8) 78 A0 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\cover) Groupuncover (Sound) (e10af18) 20 8B D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (Sound) (e10af38) B0 90 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (Sound) (e10ad98) 64 59 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (Sound) (e10adb8) 30 5E D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (Sound) (e10af78) 58 9A D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\retreat) Retreatre (Sound) (e10af98) 14 9D D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\retreatre) Searchabandon (Sound) (e10aef8) CC 87 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchabandon) Searchquery (Sound) (e10ae98) 4C 79 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchquery) Searchqueryre (Sound) (e10aeb8) 84 7C D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchqueryre) Searchreport (Sound) (e10aed8) 20 7F D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchreport) Searchstart (Sound) (e10ae78) 60 75 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchstart)
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sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople ================================================
Damagedenemy (Sound) (e10a678) 24 67 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (Sound) (e10a698) 70 71 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (Sound) (e10a638) 54 61 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (Sound) (e10a658) 88 64 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedfriendplayer)
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sound\dialog\marines\fitzgerald\conditional\combat2\involuntary ================================================
Deathagonizing (Sound) (e10a618) 3C 5F D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathagonizing) Deathfalling (Sound) (e10a5f8) 40 5D D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathfalling) Deathflying (Sound) (e10a578) 78 52 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathflying) Deathquiet (Sound) (e10a5b8) A0 58 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathquiet) Deathviolent (Sound) (e10a5d8) 24 5B D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathviolent) Painfalling (Sound) (e10a558) 7C 50 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\painfalling) Painmajor (Sound) (e10a538) 6C 4E D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\painmajor) Painminor (Sound) (e10a518) 70 4C D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\painminor) Screampain (Sound) (e10a598) 58 55 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\screampain)
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sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople ================================================
Killedenemy (Sound) (e10a838) EC A2 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (Sound) (e10a978) 34 CF D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (Sound) (e10a858) 4C A9 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (Sound) (e10a8b8) 64 B5 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (Sound) (e10a918) B4 C3 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (Sound) (e10a938) 7C C8 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (Sound) (e10a8d8) B8 B9 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (Sound) (e10a8f8) 40 BF D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (Sound) (e10a9d8) 24 DB D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (Sound) (e10aa18) 9C E5 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (Sound) (e10a998) EC D1 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (Sound) (e10a878) 40 AE D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (Sound) (e10a898) 20 B3 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (Sound) (e10a958) 24 CB D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (Sound) (e10a9f8) BC E2 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyshotgun) Killedenemysniper (Sound) (e10a9b8) 14 D6 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemysniper) Killedfriend (Sound) (e10a7b8) D0 91 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (Sound) (e10a7d8) B4 95 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (Sound) (e10a7f8) 80 9A D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (Sound) (e10a818) 3C 9F D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (Sound) (e10aa38) E8 EC D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killingspree)
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sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses ================================================
Anyonekillgrenadecm (Sound) (e10aa78) 94 F2 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (Sound) (e10aa98) 40 F8 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (Sound) (e10aad8) 04 01 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (Sound) (e10aa58) 14 F1 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (Sound) (e10aab8) EC FC D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillvehiclecm)
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sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter ================================================
Alone (Sound) (e10b2d8) 68 11 D3 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\alone) Nearmassacre (Sound) (e10b358) 3C 24 D3 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (Sound) (e10b378) F0 2A D3 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\nearmassacrere) Rout (Sound) (e10b398) 84 2F D3 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\rout) Routre (Sound) (e10b3b8) 88 35 D3 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\routre) Seriouslywounded (Sound) (e10b318) 0C 1B D3 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (Sound) (e10b338) B4 1F D3 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (Sound) (e10b2f8) 94 16 D3 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
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sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments ================================================
Celebration (Sound) (e10b258) 4C FA D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (Sound) (e10b278) 9C 02 D3 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (Sound) (e10b298) B4 08 D3 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemy (Sound) (e10b2b8) A8 0C D3 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\shootingdeadenemy)
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sound\dialog\marines\fitzgerald\conditional\combat2\shouting ================================================
Alliancebroken (Sound) (e10ac98) 60 3A D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\alliancebroken) Alliancereformed (Sound) (e10acb8) E0 3D D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\alliancereformed) Deadfriendfound (Sound) (e10ac78) 04 37 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (Sound) (e10ad38) 14 4B D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (Sound) (e10ad78) 48 52 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (Sound) (e10ad58) F0 4E D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadedangerself) Grenadesighted (Sound) (e10acf8) 24 44 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadesighted) Grenadestartle (Sound) (e10ad18) D4 46 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadestartle) Grenadethrowing (Sound) (e10acd8) D8 40 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadethrowing) Newcombatalone (Sound) (e10abf8) E0 28 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (Sound) (e10ac18) 4C 2D D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (Sound) (e10ac38) 9C 30 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (Sound) (e10ac58) D8 33 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\unexpectedenemy)
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sound\dialog\marines\mendoza\conditional ================================================
Mendoza (Dialog) (e10d198) C4 06 D7 80 (sound\dialog\marines\mendoza\conditional\mendoza)
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sound\dialog\marines\mendoza\conditional\combat2\actions ================================================
Flee (Sound) (e10dd58) 74 83 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\flee) Fleere (Sound) (e10dd78) F0 88 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\fleere) Hidingfinished (Sound) (e10ddb8) B8 93 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\hidingfinished) Lostcontact (Sound) (e10dd98) CC 8E D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\lostcontact) Nothingthere (Sound) (e10de78) 6C AE D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\nothingthere) Partiallysighted (Sound) (e10de58) 84 AA D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\partiallysighted) Shooting (Sound) (e10dcb8) A0 70 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shooting) Shootingberserk (Sound) (e10dcf8) C0 76 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shootingberserk) Shootinggroup (Sound) (e10dd18) FC 7A D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shootinggroup) Shootingtraitor (Sound) (e10dd38) A4 7E D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shootingtraitor) Shootingvehicle (Sound) (e10dcd8) 58 73 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (Sound) (e10dc98) 1C 6B D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (Sound) (e10ddd8) 24 97 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\vehicleentry) Vehicleexit (Sound) (e10ddf8) CC 9B D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\vehicleexit) Vehiclescared (Sound) (e10de38) 3C A4 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (Sound) (e10de18) D4 9F D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\vehiclewoohoo)
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sound\dialog\marines\mendoza\conditional\combat2\beinghurt ================================================
Hurtenemy (Sound) (e10d3b8) C0 53 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (Sound) (e10d418) F8 5A D7 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (Sound) (e10d438) 64 5E D7 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (Sound) (e10d3d8) F4 55 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (Sound) (e10d3f8) C0 58 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (Sound) (e10d358) F0 43 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (Sound) (e10d398) 58 4E D7 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (Sound) (e10d378) 54 4A D7 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtfriendre)
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sound\dialog\marines\mendoza\conditional\combat2\exclamations ================================================
Berserk (Sound) (e10deb8) F4 B4 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\exclamations\berserk) Surprise (Sound) (e10de98) 5C B2 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\exclamations\surprise) Uncoverexclamation (Sound) (e10ded8) 04 BA D8 80 (sound\dialog\marines\mendoza\conditional\combat2\exclamations\uncoverexclamation)
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sound\dialog\marines\mendoza\conditional\combat2\friendsdying ================================================
Friendbetrayed (Sound) (e10d878) C4 F2 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendbetrayed) Frienddied (Sound) (e10d798) 3C D5 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (Sound) (e10d838) 50 EB D7 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (Sound) (e10d7f8) 50 E4 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (Sound) (e10d818) 34 E7 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (Sound) (e10d858) B8 EF D7 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (Sound) (e10d7d8) 38 E0 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyfriend) Friendplayerdied (Sound) (e10d7b8) 78 DA D7 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendplayerdied)
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sound\dialog\marines\mendoza\conditional\combat2\groupcomm ================================================
Advance (Sound) (e10dc18) 84 5C D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\advance) Alertfriend (Sound) (e10da78) 74 2B D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertfriend) Alertfriendre (Sound) (e10da98) C8 2E D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (Sound) (e10dab8) 84 31 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (Sound) (e10dad8) 48 34 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertlostcontactre) Blocked (Sound) (e10daf8) E0 37 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\blocked) Blockedre (Sound) (e10db18) 08 3C D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\blockedre) Cover (Sound) (e10dc78) BC 67 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\cover) Groupuncover (Sound) (e10dbd8) E4 52 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (Sound) (e10dbf8) 50 57 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (Sound) (e10da38) 40 24 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (Sound) (e10da58) 18 28 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (Sound) (e10dc38) 1C 62 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\retreat) Retreatre (Sound) (e10dc58) 00 65 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\retreatre) Searchabandon (Sound) (e10dbb8) 88 4F D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchabandon) Searchquery (Sound) (e10db58) 58 43 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchquery) Searchqueryre (Sound) (e10db78) 8C 46 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchqueryre) Searchreport (Sound) (e10db98) A8 48 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchreport) Searchstart (Sound) (e10db38) 6C 3F D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchstart)
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sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople ================================================
Damagedenemy (Sound) (e10d318) B8 35 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (Sound) (e10d338) 80 3E D7 80 (sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (Sound) (e10d2d8) 24 2E D7 80 (sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (Sound) (e10d2f8) 7C 32 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedfriendplayer)
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sound\dialog\marines\mendoza\conditional\combat2\involuntary ================================================
Deathagonizing (Sound) (e10d2b8) F0 2B D7 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathagonizing) Deathfalling (Sound) (e10d298) 58 29 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathfalling) Deathflying (Sound) (e10d218) B0 1E D7 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathflying) Deathquiet (Sound) (e10d258) 78 24 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathquiet) Deathviolent (Sound) (e10d278) 08 27 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathviolent) Painfalling (Sound) (e10d1f8) 18 1C D7 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\painfalling) Painmajor (Sound) (e10d1d8) 7C 19 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\painmajor) Painminor (Sound) (e10d1b8) D4 16 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\painminor) Screampain (Sound) (e10d238) E0 20 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\screampain)
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sound\dialog\marines\mendoza\conditional\combat2\killingpeople ================================================
Killedenemy (Sound) (e10d4d8) 48 71 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (Sound) (e10d618) 34 A2 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (Sound) (e10d4f8) FC 79 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (Sound) (e10d558) D8 87 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (Sound) (e10d5b8) B8 96 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (Sound) (e10d5d8) 18 9B D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (Sound) (e10d578) 98 8C D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (Sound) (e10d598) 28 92 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (Sound) (e10d678) E8 AC D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (Sound) (e10d6b8) 08 B6 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (Sound) (e10d638) F8 A4 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (Sound) (e10d518) F4 81 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (Sound) (e10d538) 94 85 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (Sound) (e10d5f8) 2C 9F D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (Sound) (e10d698) E4 B1 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyshotgun) Killedenemysniper (Sound) (e10d658) F4 A7 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemysniper) Killedfriend (Sound) (e10d458) 58 61 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (Sound) (e10d478) D0 64 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (Sound) (e10d498) 78 68 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (Sound) (e10d4b8) B4 6C D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (Sound) (e10d6d8) 3C BD D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killingspree)
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sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses ================================================
Anyonekillgrenadecm (Sound) (e10d718) 04 C3 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (Sound) (e10d738) F0 C8 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (Sound) (e10d778) 14 D1 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (Sound) (e10d6f8) 7C C1 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (Sound) (e10d758) 58 CC D7 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillvehiclecm)
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sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter ================================================
Alone (Sound) (e10df78) 6C D4 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\alone) Nearmassacre (Sound) (e10dff8) A8 E4 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (Sound) (e10e018) 10 E9 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\nearmassacrere) Rout (Sound) (e10e038) 74 EC D8 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\rout) Routre (Sound) (e10e058) FC F2 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\routre) Seriouslywounded (Sound) (e10dfb8) CC DB D8 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (Sound) (e10dfd8) A8 E0 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (Sound) (e10df98) D4 D7 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
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sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments ================================================
Celebration (Sound) (e10def8) 48 BD D8 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (Sound) (e10df18) B8 C2 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\checkbodyenemy) Checkdeadfriend (Sound) (e10df38) 20 C9 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\checkdeadfriend) Shootingdeadenemy (Sound) (e10df58) 3C CD D8 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\shootingdeadenemy)
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sound\dialog\marines\mendoza\conditional\combat2\shouting ================================================
Alliancebroken (Sound) (e10d938) 24 08 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\alliancebroken) Alliancereformed (Sound) (e10d958) 04 0B D8 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\alliancereformed) Deadfriendfound (Sound) (e10d918) 60 05 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (Sound) (e10d9d8) 20 18 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (Sound) (e10da18) FC 1E D8 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (Sound) (e10d9f8) 80 1B D8 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadedangerself) Grenadesighted (Sound) (e10d998) 80 11 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadesighted) Grenadestartle (Sound) (e10d9b8) 94 15 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadestartle) Grenadethrowing (Sound) (e10d978) FC 0D D8 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadethrowing) Newcombatalone (Sound) (e10d898) 44 F6 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (Sound) (e10d8b8) 1C FA D7 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (Sound) (e10d8d8) 24 FE D7 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (Sound) (e10d8f8) 98 01 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\unexpectedenemy)
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sound\dialog\monitor ================================================
Getting shot (Sound) (e10f3f8) 28 2F DC 80 (sound\dialog\monitor\getting shot) Monitor (Dialog) (e10f3b8) B8 12 DC 80 (sound\dialog\monitor\monitor) Monitor humming (Sound) (e10f3d8) C8 22 DC 80 (sound\dialog\monitor\monitor humming) Player dead1 (Sound) (e10f418) 40 34 DC 80 (sound\dialog\monitor\player dead1)
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sound\dialog\sarge2\conditional ================================================
Sarge2 (Dialog) (e10e078) 80 F6 D8 80 (sound\dialog\sarge2\conditional\sarge2)
================================================
sound\dialog\sarge2\conditional\combat2\actions ================================================
Flee (Sound) (e10ec98) 00 06 DB 80 (sound\dialog\sarge2\conditional\combat2\actions\flee) Fleere (Sound) (e10ecb8) DC 08 DB 80 (sound\dialog\sarge2\conditional\combat2\actions\fleere) Hidingfinished (Sound) (e10ecf8) 3C 1C DB 80 (sound\dialog\sarge2\conditional\combat2\actions\hidingfinished) Lostcontact (Sound) (e10ecd8) C4 14 DB 80 (sound\dialog\sarge2\conditional\combat2\actions\lostcontact) Nothingthere (Sound) (e10edb8) B0 37 DB 80 (sound\dialog\sarge2\conditional\combat2\actions\nothingthere) Partiallysighted (Sound) (e10ed98) 64 34 DB 80 (sound\dialog\sarge2\conditional\combat2\actions\partiallysighted) Shooting (Sound) (e10ebf8) 88 EB DA 80 (sound\dialog\sarge2\conditional\combat2\actions\shooting) Shootingberserk (Sound) (e10ec38) 78 F6 DA 80 (sound\dialog\sarge2\conditional\combat2\actions\shootingberserk) Shootinggroup (Sound) (e10ec58) 58 FA DA 80 (sound\dialog\sarge2\conditional\combat2\actions\shootinggroup) Shootingtraitor (Sound) (e10ec78) E8 FF DA 80 (sound\dialog\sarge2\conditional\combat2\actions\shootingtraitor) Shootingvehicle (Sound) (e10ec18) BC F1 DA 80 (sound\dialog\sarge2\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (Sound) (e10ebd8) A4 E8 DA 80 (sound\dialog\sarge2\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (Sound) (e10ed18) 14 20 DB 80 (sound\dialog\sarge2\conditional\combat2\actions\vehicleentry) Vehicleexit (Sound) (e10ed38) 9C 24 DB 80 (sound\dialog\sarge2\conditional\combat2\actions\vehicleexit) Vehiclescared (Sound) (e10ed78) 84 2D DB 80 (sound\dialog\sarge2\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (Sound) (e10ed58) 54 29 DB 80 (sound\dialog\sarge2\conditional\combat2\actions\vehiclewoohoo)
================================================
sound\dialog\sarge2\conditional\combat2\beinghurt ================================================
Hurtenemy (Sound) (e10e2f8) 04 53 D9 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (Sound) (e10e358) BC 5B D9 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (Sound) (e10e378) D8 5E D9 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (Sound) (e10e318) 78 56 D9 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (Sound) (e10e338) 70 59 D9 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (Sound) (e10e298) FC 3E D9 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (Sound) (e10e2d8) 5C 4D D9 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (Sound) (e10e2b8) A8 46 D9 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtfriendre)
================================================
sound\dialog\sarge2\conditional\combat2\exclamations ================================================
Berserk (Sound) (e10edf8) 38 41 DB 80 (sound\dialog\sarge2\conditional\combat2\exclamations\berserk) Surprise (Sound) (e10edd8) 04 3D DB 80 (sound\dialog\sarge2\conditional\combat2\exclamations\surprise) Uncoverexclamation (Sound) (e10ee18) 88 46 DB 80 (sound\dialog\sarge2\conditional\combat2\exclamations\uncoverexclamation)
================================================
sound\dialog\sarge2\conditional\combat2\friendsdying ================================================
Friendbetrayed (Sound) (e10e7b8) 5C 37 DA 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendbetrayed) Frienddied (Sound) (e10e6b8) 84 F8 D9 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (Sound) (e10e778) D0 27 DA 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (Sound) (e10e738) 30 1D DA 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (Sound) (e10e758) 88 20 DA 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (Sound) (e10e798) B0 2F DA 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (Sound) (e10e6f8) D0 0E DA 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyfriend) Friendkilledbyfriendlyplayer (Sound) (e10e718) 64 19 DA 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyfriendlyplayer) Friendplayerdied (Sound) (e10e6d8) D0 00 DA 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendplayerdied)
================================================
sound\dialog\sarge2\conditional\combat2\groupcomm ================================================
Advance (Sound) (e10eb58) 48 CC DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\advance) Alertfriend (Sound) (e10e9b8) A0 86 DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\alertfriend) Alertfriendre (Sound) (e10e9d8) F0 89 DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (Sound) (e10e9f8) 94 8C DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (Sound) (e10ea18) 50 8F DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\alertlostcontactre) Blocked (Sound) (e10ea38) 78 99 DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\blocked) Blockedre (Sound) (e10ea58) E0 9C DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\blockedre) Cover (Sound) (e10ebb8) 0C E2 DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\cover) Groupuncover (Sound) (e10eb18) 60 BB DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (Sound) (e10eb38) D8 C5 DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (Sound) (e10e978) 8C 7C DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (Sound) (e10e998) 20 82 DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (Sound) (e10eb78) F4 D9 DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\retreat) Retreatre (Sound) (e10eb98) B8 DE DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\retreatre) Searchabandon (Sound) (e10eaf8) 68 B5 DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchabandon) Searchquery (Sound) (e10ea98) 80 A5 DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchquery) Searchqueryre (Sound) (e10eab8) 6C AA DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchqueryre) Searchreport (Sound) (e10ead8) 18 AF DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchreport) Searchstart (Sound) (e10ea78) 5C A0 DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchstart)
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sound\dialog\sarge2\conditional\combat2\hurtingpeople ================================================
Damagedenemy (Sound) (e10e258) CC 2F D9 80 (sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (Sound) (e10e278) A8 38 D9 80 (sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (Sound) (e10e218) E0 26 D9 80 (sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (Sound) (e10e238) 7C 2C D9 80 (sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedfriendplayer)
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sound\dialog\sarge2\conditional\combat2\involuntary ================================================
Deathagonizing (Sound) (e10e1b8) FC 1F D9 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathagonizing) Deathfalling (Sound) (e10e198) 6C 1E D9 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathfalling) Deathflying (Sound) (e10e1f8) B8 24 D9 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathflying) Deathinstant (Sound) (e10e1d8) 20 22 D9 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathinstant) Deathquiet (Sound) (e10e158) 18 19 D9 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathquiet) Deathviolent (Sound) (e10e178) E0 1C D9 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathviolent) Painbodymajor (Sound) (e10e0b8) 14 09 D9 80 (sound\dialog\sarge2\conditional\combat2\involuntary\painbodymajor) Painbodyminor (Sound) (e10e098) 90 06 D9 80 (sound\dialog\sarge2\conditional\combat2\involuntary\painbodyminor) Painfalling (Sound) (e10e0f8) 6C 10 D9 80 (sound\dialog\sarge2\conditional\combat2\involuntary\painfalling) Painshield (Sound) (e10e0d8) 58 0D D9 80 (sound\dialog\sarge2\conditional\combat2\involuntary\painshield) Screamfear (Sound) (e10e118) 98 13 D9 80 (sound\dialog\sarge2\conditional\combat2\involuntary\screamfear) Screampain (Sound) (e10e138) BC 15 D9 80 (sound\dialog\sarge2\conditional\combat2\involuntary\screampain)
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sound\dialog\sarge2\conditional\combat2\killingpeople ================================================
Killedenemy (Sound) (e10e418) A0 7B D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (Sound) (e10e558) C8 BA D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (Sound) (e10e438) CC 84 D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (Sound) (e10e498) 58 95 D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (Sound) (e10e4f8) 4C A7 D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (Sound) (e10e518) 64 AD D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (Sound) (e10e4b8) A4 9C D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (Sound) (e10e4d8) 18 A2 D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (Sound) (e10e598) 30 C1 D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (Sound) (e10e5d8) B0 CB D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (Sound) (e10e578) F8 BC D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (Sound) (e10e458) 60 8B D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (Sound) (e10e478) 78 92 D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (Sound) (e10e538) AC B6 D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (Sound) (e10e5b8) C4 C6 D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyshotgun) Killedfriend (Sound) (e10e398) 58 62 D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (Sound) (e10e3b8) B8 67 D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (Sound) (e10e3d8) E4 6B D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (Sound) (e10e3f8) E4 72 D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (Sound) (e10e5f8) B4 D5 D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killingspree)
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sound\dialog\sarge2\conditional\combat2\playerkillresponses ================================================
Anyonekillgrenadecm (Sound) (e10e638) 44 DE D9 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (Sound) (e10e658) D4 E5 D9 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (Sound) (e10e698) E0 F0 D9 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (Sound) (e10e618) 24 DC D9 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (Sound) (e10e678) 44 EB D9 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillvehiclecm)
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sound\dialog\sarge2\conditional\combat2\postcombatchatter ================================================
Alone (Sound) (e10eeb8) 44 6B DB 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\alone) Nearmassacre (Sound) (e10ef38) 78 81 DB 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (Sound) (e10ef58) 0C 90 DB 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\nearmassacrere) Rout (Sound) (e10ef78) 40 94 DB 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\rout) Routre (Sound) (e10ef98) C8 9F DB 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\routre) Seriouslywounded (Sound) (e10eef8) 38 75 DB 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (Sound) (e10ef18) 50 77 DB 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (Sound) (e10eed8) 18 70 DB 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
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sound\dialog\sarge2\conditional\combat2\postcombatcomments ================================================
Celebration (Sound) (e10ee38) CC 49 DB 80 (sound\dialog\sarge2\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (Sound) (e10ee58) C8 4F DB 80 (sound\dialog\sarge2\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (Sound) (e10ee78) 88 56 DB 80 (sound\dialog\sarge2\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemy (Sound) (e10ee98) 20 60 DB 80 (sound\dialog\sarge2\conditional\combat2\postcombatcomments\shootingdeadenemy)
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sound\dialog\sarge2\conditional\combat2\shouting ================================================
Alliancebroken (Sound) (e10e878) E0 4D DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\alliancebroken) Alliancereformed (Sound) (e10e898) 60 53 DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\alliancereformed) Deadfriendfound (Sound) (e10e858) 28 4B DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (Sound) (e10e918) 48 6A DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (Sound) (e10e958) 14 74 DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (Sound) (e10e938) 30 6E DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadedangerself) Grenadesighted (Sound) (e10e8d8) 14 62 DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadesighted) Grenadestartle (Sound) (e10e8f8) A0 66 DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadestartle) Grenadethrowing (Sound) (e10e8b8) E0 5B DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadethrowing) Newcombatalone (Sound) (e10e7d8) C8 3A DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (Sound) (e10e7f8) B4 3F DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (Sound) (e10e818) 88 43 DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (Sound) (e10e838) C0 46 DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\unexpectedenemy)
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sound\dialog\sargeant\conditional ================================================
Sargeant (Dialog) (e10b3d8) 74 39 D3 80 (sound\dialog\sargeant\conditional\sargeant)
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sound\dialog\sargeant\conditional\combat2\actions ================================================
Flee (Sound) (e10bfb8) FC DE D4 80 (sound\dialog\sargeant\conditional\combat2\actions\flee) Fleere (Sound) (e10bfd8) 08 E1 D4 80 (sound\dialog\sargeant\conditional\combat2\actions\fleere) Lostcontact (Sound) (e10bff8) DC EA D4 80 (sound\dialog\sargeant\conditional\combat2\actions\lostcontact) Nothingthere (Sound) (e10c0b8) 4C 05 D5 80 (sound\dialog\sargeant\conditional\combat2\actions\nothingthere) Partiallysighted (Sound) (e10c098) 5C 01 D5 80 (sound\dialog\sargeant\conditional\combat2\actions\partiallysighted) Shooting (Sound) (e10bf18) 20 C7 D4 80 (sound\dialog\sargeant\conditional\combat2\actions\shooting) Shootingberserk (Sound) (e10bf58) 88 CF D4 80 (sound\dialog\sargeant\conditional\combat2\actions\shootingberserk) Shootinggroup (Sound) (e10bf78) 48 D6 D4 80 (sound\dialog\sargeant\conditional\combat2\actions\shootinggroup) Shootingtraitor (Sound) (e10bf98) 20 D9 D4 80 (sound\dialog\sargeant\conditional\combat2\actions\shootingtraitor) Shootingvehicle (Sound) (e10bf38) 2C CC D4 80 (sound\dialog\sargeant\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (Sound) (e10bef8) 90 C5 D4 80 (sound\dialog\sargeant\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (Sound) (e10c018) D8 EE D4 80 (sound\dialog\sargeant\conditional\combat2\actions\vehicleentry) Vehicleexit (Sound) (e10c038) 18 F2 D4 80 (sound\dialog\sargeant\conditional\combat2\actions\vehicleexit) Vehiclescared (Sound) (e10c078) F0 F9 D4 80 (sound\dialog\sargeant\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (Sound) (e10c058) 98 F6 D4 80 (sound\dialog\sargeant\conditional\combat2\actions\vehiclewoohoo)
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sound\dialog\sargeant\conditional\combat2\beinghurt ================================================
Hurtenemy (Sound) (e10b618) 30 91 D3 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (Sound) (e10b678) 80 99 D3 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemyneedler (Sound) (e10b638) 80 94 D3 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (Sound) (e10b658) 4C 97 D3 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (Sound) (e10b5b8) CC 7A D3 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (Sound) (e10b5f8) 04 8A D3 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (Sound) (e10b5d8) F4 82 D3 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtfriendre)
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sound\dialog\sargeant\conditional\combat2\exclamations ================================================
Berserk (Sound) (e10c0f8) 20 0B D5 80 (sound\dialog\sargeant\conditional\combat2\exclamations\berserk) Meleeattack (Sound) (e10c118) A4 10 D5 80 (sound\dialog\sargeant\conditional\combat2\exclamations\meleeattack) Surprise (Sound) (e10c0d8) 94 08 D5 80 (sound\dialog\sargeant\conditional\combat2\exclamations\surprise) Uncoverexclamation (Sound) (e10c138) 38 14 D5 80 (sound\dialog\sargeant\conditional\combat2\exclamations\uncoverexclamation)
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sound\dialog\sargeant\conditional\combat2\friendsdying ================================================
Friendbetrayed (Sound) (e10bad8) 40 3C D4 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendbetrayed) Frienddied (Sound) (e10b9d8) 4C 17 D4 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (Sound) (e10ba98) 24 34 D4 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (Sound) (e10ba58) 64 2D D4 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (Sound) (e10ba78) 34 30 D4 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (Sound) (e10bab8) 90 37 D4 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (Sound) (e10ba18) 24 26 D4 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyfriend) Friendkilledbyfriendlyplayer (Sound) (e10ba38) C4 2B D4 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyfriendlyplayer) Friendplayerdied (Sound) (e10b9f8) B8 1E D4 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendplayerdied)
================================================
sound\dialog\sargeant\conditional\combat2\groupcomm ================================================
Advance (Sound) (e10be78) BC AF D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\advance) Alertfriend (Sound) (e10bcd8) D8 75 D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\alertfriend) Alertfriendre (Sound) (e10bcf8) 14 79 D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (Sound) (e10bd18) C0 7B D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (Sound) (e10bd38) 1C 7F D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\alertlostcontactre) Blocked (Sound) (e10bd58) 38 85 D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\blocked) Blockedre (Sound) (e10bd78) BC 89 D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\blockedre) Cover (Sound) (e10bed8) D8 C1 D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\cover) Groupuncover (Sound) (e10be38) 44 A3 D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (Sound) (e10be58) DC A8 D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (Sound) (e10bc98) B8 6D D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (Sound) (e10bcb8) 80 71 D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (Sound) (e10be98) 4C B9 D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\retreat) Retreatre (Sound) (e10beb8) F8 BD D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\retreatre) Searchabandon (Sound) (e10be18) 58 9F D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchabandon) Searchquery (Sound) (e10bdb8) 54 92 D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchquery) Searchqueryre (Sound) (e10bdd8) 08 96 D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchqueryre) Searchreport (Sound) (e10bdf8) B0 98 D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchreport) Searchstart (Sound) (e10bd98) C4 8D D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchstart)
================================================
sound\dialog\sargeant\conditional\combat2\hurtingpeople ================================================
Damagedenemy (Sound) (e10b578) DC 6B D3 80 (sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (Sound) (e10b598) 20 75 D3 80 (sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (Sound) (e10b538) 1C 62 D3 80 (sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (Sound) (e10b558) 88 67 D3 80 (sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedfriendplayer)
================================================
sound\dialog\sargeant\conditional\combat2\involuntary ================================================
Deathagonizing (Sound) (e10b4f8) F4 5D D3 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathagonizing) Deathfalling (Sound) (e10b4d8) E8 5B D3 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathfalling) Deathflying (Sound) (e10b458) 48 50 D3 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathflying) Deathinstant (Sound) (e10b518) 24 60 D3 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathinstant) Deathquiet (Sound) (e10b498) 0C 57 D3 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathquiet) Deathviolent (Sound) (e10b4b8) 0C 59 D3 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathviolent) Painfalling (Sound) (e10b438) 38 4E D3 80 (sound\dialog\sargeant\conditional\combat2\involuntary\painfalling) Painmajor (Sound) (e10b418) 1C 4C D3 80 (sound\dialog\sargeant\conditional\combat2\involuntary\painmajor) Painminor (Sound) (e10b3f8) 84 49 D3 80 (sound\dialog\sargeant\conditional\combat2\involuntary\painminor) Screampain (Sound) (e10b478) EC 52 D3 80 (sound\dialog\sargeant\conditional\combat2\involuntary\screampain)
================================================
sound\dialog\sargeant\conditional\combat2\killingpeople ================================================
Killedenemy (Sound) (e10b718) 38 B3 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (Sound) (e10b858) 28 E1 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (Sound) (e10b738) AC B7 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (Sound) (e10b798) FC C6 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (Sound) (e10b7f8) E0 D5 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (Sound) (e10b818) 40 D9 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (Sound) (e10b7b8) F0 CB D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (Sound) (e10b7d8) 7C D1 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (Sound) (e10b8b8) B0 EC D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (Sound) (e10b8f8) C4 F7 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (Sound) (e10b878) DC E3 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (Sound) (e10b758) 14 BE D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (Sound) (e10b778) C4 C4 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (Sound) (e10b838) 10 DD D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (Sound) (e10b8d8) 64 F4 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyshotgun) Killedenemysniper (Sound) (e10b898) F4 E7 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemysniper) Killedfriend (Sound) (e10b698) 9C 9C D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (Sound) (e10b6b8) 18 A3 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (Sound) (e10b6d8) 40 A7 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (Sound) (e10b6f8) 6C AD D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (Sound) (e10b918) 34 FF D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killingspree)
================================================
sound\dialog\sargeant\conditional\combat2\playerkillresponses ================================================
Anyonekillgrenadecm (Sound) (e10b958) 88 03 D4 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (Sound) (e10b978) 48 09 D4 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (Sound) (e10b9b8) 4C 11 D4 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (Sound) (e10b938) 08 02 D4 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (Sound) (e10b998) 30 0D D4 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillvehiclecm)
================================================
sound\dialog\sargeant\conditional\combat2\postcombatchatter ================================================
Alone (Sound) (e10c1d8) 90 31 D5 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\alone) Nearmassacre (Sound) (e10c258) 44 40 D5 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (Sound) (e10c278) 48 43 D5 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\nearmassacrere) Rout (Sound) (e10c298) 78 45 D5 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\rout) Routre (Sound) (e10c2b8) FC 4C D5 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\routre) Seriouslywounded (Sound) (e10c218) 18 37 D5 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (Sound) (e10c238) BC 3B D5 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (Sound) (e10c1f8) 08 35 D5 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
================================================
sound\dialog\sargeant\conditional\combat2\postcombatcomments ================================================
Celebration (Sound) (e10c158) 8C 17 D5 80 (sound\dialog\sargeant\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (Sound) (e10c178) 98 1D D5 80 (sound\dialog\sargeant\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (Sound) (e10c198) B4 23 D5 80 (sound\dialog\sargeant\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemyplayer (Sound) (e10c1b8) F4 2C D5 80 (sound\dialog\sargeant\conditional\combat2\postcombatcomments\shootingdeadenemyplayer)
================================================
sound\dialog\sargeant\conditional\combat2\shouting ================================================
Alliancebroken (Sound) (e10bb98) 2C 52 D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\alliancebroken) Alliancereformed (Sound) (e10bbb8) 60 56 D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\alliancereformed) Deadfriendfound (Sound) (e10bb78) 78 4F D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (Sound) (e10bc38) 2C 61 D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (Sound) (e10bc78) E4 67 D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (Sound) (e10bc58) 6C 64 D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadedangerself) Grenadesighted (Sound) (e10bbf8) 84 5C D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadesighted) Grenadestartle (Sound) (e10bc18) 28 5F D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadestartle) Grenadethrowing (Sound) (e10bbd8) E8 59 D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadethrowing) Newcombatalone (Sound) (e10baf8) 08 42 D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (Sound) (e10bb18) 6C 46 D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (Sound) (e10bb38) A8 49 D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (Sound) (e10bb58) E8 4C D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\unexpectedenemy)
================================================
sound\dialog\x50 ================================================
Bis01 (Sound) (e110e18) A0 A4 F2 80 (sound\dialog\x50\bis01) Bis02 (Sound) (e110f38) F4 B5 F2 80 (sound\dialog\x50\bis02) Bis04 (Sound) (e111398) 04 6D F4 80 (sound\dialog\x50\bis04) Bis06 (Sound) (e1113d8) 28 70 F4 80 (sound\dialog\x50\bis06) Key01 (Sound) (e110ff8) 48 C0 F2 80 (sound\dialog\x50\key01) Key02 (Sound) (e111038) D4 C3 F2 80 (sound\dialog\x50\key02) Key03 (Sound) (e111078) 28 C7 F2 80 (sound\dialog\x50\key03) Key04 (Sound) (e1110b8) B0 CA F2 80 (sound\dialog\x50\key04) Key05 (Sound) (e111178) 94 D4 F2 80 (sound\dialog\x50\key05) Key06 (Sound) (e111298) A4 F8 F2 80 (sound\dialog\x50\key06) Key07 (Sound) (e1113f8) BC 71 F4 80 (sound\dialog\x50\key07) Key08 (Sound) (e111498) F8 79 F4 80 (sound\dialog\x50\key08) Mar101 (Sound) (e111158) DC D2 F2 80 (sound\dialog\x50\mar101) Mar102 (Sound) (e111198) 40 D6 F2 80 (sound\dialog\x50\mar102) Mar201 (Sound) (e111358) A4 69 F4 80 (sound\dialog\x50\mar201) Mar202 (Sound) (e111378) 5C 6B F4 80 (sound\dialog\x50\mar202) Men01 (Sound) (e110db8) 98 9E F2 80 (sound\dialog\x50\men01) Men02 (Sound) (e110df8) 7C A2 F2 80 (sound\dialog\x50\men02) Men05 (Sound) (e110f78) 0C B9 F2 80 (sound\dialog\x50\men05) Men06 (Sound) (e110f98) DC BA F2 80 (sound\dialog\x50\men06) Men07 (Sound) (e110fd8) 58 BE F2 80 (sound\dialog\x50\men07) Men08 (Sound) (e111058) 98 C5 F2 80 (sound\dialog\x50\men08) Men09 (Sound) (e111098) DC C8 F2 80 (sound\dialog\x50\men09) Men10 (Sound) (e1110f8) BC CD F2 80 (sound\dialog\x50\men10) Men11 (Sound) (e111118) 3C CF F2 80 (sound\dialog\x50\men11) Men12 (Sound) (e111238) A4 F3 F2 80 (sound\dialog\x50\men12) Men13 (Sound) (e111278) E8 F6 F2 80 (sound\dialog\x50\men13) Men14 (Sound) (e1112d8) E0 FB F2 80 (sound\dialog\x50\men14) Men15 (Sound) (e1112f8) 80 FD F2 80 (sound\dialog\x50\men15) Men16 (Sound) (e111438) 18 75 F4 80 (sound\dialog\x50\men16) Men17 (Sound) (e111478) 5C 78 F4 80 (sound\dialog\x50\men17) Pilot01 (Sound) (e110e58) 64 A8 F2 80 (sound\dialog\x50\pilot01) Sgt01 (Sound) (e110dd8) 60 A0 F2 80 (sound\dialog\x50\sgt01) Sgt02 (Sound) (e110e38) 4C A6 F2 80 (sound\dialog\x50\sgt02) Sgt03 (Sound) (e110e78) 2C AA F2 80 (sound\dialog\x50\sgt03) Sgt04 (Sound) (e110ed8) FC B0 F2 80 (sound\dialog\x50\sgt04) Sgt04b (Sound) (e110ef8) 8C B2 F2 80 (sound\dialog\x50\sgt04b) Sgt05 (Sound) (e110f58) 70 B7 F2 80 (sound\dialog\x50\sgt05) Sgt06 (Sound) (e110f18) 24 B4 F2 80 (sound\dialog\x50\sgt06) Sgt09 (Sound) (e110fb8) B4 BC F2 80 (sound\dialog\x50\sgt09) Sgt10 (Sound) (e111018) E4 C1 F2 80 (sound\dialog\x50\sgt10) Sgt11 (Sound) (e111138) 20 D1 F2 80 (sound\dialog\x50\sgt11) Sgt13 (Sound) (e1111b8) B8 D8 F2 80 (sound\dialog\x50\sgt13) Sgt14 (Sound) (e111218) 98 F1 F2 80 (sound\dialog\x50\sgt14) Sgt15 (Sound) (e111258) 2C F5 F2 80 (sound\dialog\x50\sgt15) Sgt16 (Sound) (e1112b8) 44 FA F2 80 (sound\dialog\x50\sgt16) Sgt17 (Sound) (e1113b8) A8 6E F4 80 (sound\dialog\x50\sgt17) Sgt18 (Sound) (e111418) 68 73 F4 80 (sound\dialog\x50\sgt18) Sgt19 (Sound) (e111458) B8 76 F4 80 (sound\dialog\x50\sgt19) Sgt20 (Sound) (e1114b8) D0 7B F4 80 (sound\dialog\x50\sgt20)
================================================
sound\music\iron_novox ================================================
In (Sound) (e11b738) DC 16 30 81 (sound\music\iron_novox\in) Loops (Sound) (e11b758) 98 1D 30 81 (sound\music\iron_novox\loops)
================================================
sound\music\nightmare ================================================
In (Sound) (e11b5f8) 90 A1 2F 81 (sound\music\nightmare\in) Loops (Sound) (e11b618) C0 A9 2F 81 (sound\music\nightmare\loops) Out (Sound) (e11b638) F4 C0 2F 81 (sound\music\nightmare\out)
================================================
sound\music\nightmare3 ================================================
In (Sound) (e11b3b8) 74 11 2F 81 (sound\music\nightmare3\in) Loops (Sound) (e11b3d8) 40 16 2F 81 (sound\music\nightmare3\loops) Out (Sound) (e11b3f8) E0 2F 2F 81 (sound\music\nightmare3\out)
================================================
sound\music\nightmare_perc ================================================
Loops (Sound) (e11b518) FC 5E 2F 81 (sound\music\nightmare_perc\loops) Out (Sound) (e11b538) 9C 78 2F 81 (sound\music\nightmare_perc\out)
================================================
sound\music\rhythm2 ================================================
Loops (Sound) (e11b6d8) AC F1 2F 81 (sound\music\rhythm2\loops) Out (Sound) (e11b6f8) 90 12 30 81 (sound\music\rhythm2\out)
================================================
sound\music\spooky3 ================================================
Loops (Sound) (e11e6f8) 38 73 37 81 (sound\music\spooky3\loops) Out (Sound) (e11e718) 74 89 37 81 (sound\music\spooky3\out) Spooky3_c10 (Looping Sound) (e11e6d8) 44 72 37 81 (sound\music\spooky3\spooky3_c10)
================================================
sound\music\string_low1 ================================================
In (Sound) (e11b4b8) EC 55 2F 81 (sound\music\string_low1\in) Loops (Sound) (e11b4d8) 44 59 2F 81 (sound\music\string_low1\loops) Out (Sound) (e11b4f8) 20 5C 2F 81 (sound\music\string_low1\out)
================================================
sound\music\stringvox_hi ================================================
In (Sound) (e11b678) 30 C7 2F 81 (sound\music\stringvox_hi\in) Loops (Sound) (e11b698) 14 C9 2F 81 (sound\music\stringvox_hi\loops) Out (Sound) (e11b6b8) 54 EE 2F 81 (sound\music\stringvox_hi\out)
================================================
sound\music\stringvox_lo ================================================
In (Sound) (e11b438) A0 35 2F 81 (sound\music\stringvox_lo\in) Loops (Sound) (e11b458) 84 37 2F 81 (sound\music\stringvox_lo\loops) Out (Sound) (e11b478) A0 51 2F 81 (sound\music\stringvox_lo\out)
================================================
sound\music\strnglp1 ================================================
In (Sound) (e11b578) 64 7D 2F 81 (sound\music\strnglp1\in) Loops (Sound) (e11b598) BC 80 2F 81 (sound\music\strnglp1\loops) Out (Sound) (e11b5b8) C8 9C 2F 81 (sound\music\strnglp1\out)
================================================
sound\sfx\ambience\b30 ================================================
B30computer (Looping Sound) (e118d38) 84 99 1F 81 (sound\sfx\ambience\b30\b30computer) B30computer_detail (Looping Sound) (e1109b8) F8 C3 E0 80 (sound\sfx\ambience\b30\b30computer_detail) B30computer_no_detail (Looping Sound) (e110958) A8 B4 E0 80 (sound\sfx\ambience\b30\b30computer_no_detail)
================================================
sound\sfx\ambience\c10 ================================================
A30_bridge_light (Looping Sound) (e10fe58) 84 51 DE 80 (sound\sfx\ambience\c10\a30_bridge_light) Bigroom2 (Looping Sound) (e11e4b8) CC 32 37 81 (sound\sfx\ambience\c10\bigroom2) Bridge_light (Sound) (e10fe78) 78 52 DE 80 (sound\sfx\ambience\c10\bridge_light) Elevator_room (Looping Sound) (e11e0f8) 18 01 37 81 (sound\sfx\ambience\c10\elevator_room) Elevator_to_bigroom (Looping Sound) (e11e478) 64 2D 37 81 (sound\sfx\ambience\c10\elevator_to_bigroom) Factory_to_elevator (Looping Sound) (e11e598) 84 57 37 81 (sound\sfx\ambience\c10\factory_to_elevator) Factorywind (Looping Sound) (e11e4f8) 54 3F 37 81 (sound\sfx\ambience\c10\factorywind) Hallways (Looping Sound) (e11e538) C4 4E 37 81 (sound\sfx\ambience\c10\hallways) Pelican (Sound Scenery) (e119198) 18 F2 1F 81 (sound\sfx\ambience\c10\pelican) Pelican (Looping Sound) (e1191b8) 5C F4 1F 81 (sound\sfx\ambience\c10\pelican) Pelican_radio (Sound Scenery) (e119138) 54 EA 1F 81 (sound\sfx\ambience\c10\pelican_radio) Pelican_radio (Looping Sound) (e119158) 98 EC 1F 81 (sound\sfx\ambience\c10\pelican_radio) Swamp (Looping Sound) (e11e038) 88 C9 36 81 (sound\sfx\ambience\c10\swamp) Swamp_detail (Sound Scenery) (e119258) 38 FF 1F 81 (sound\sfx\ambience\c10\swamp_detail) Swamp_detail (Looping Sound) (e119278) 7C 01 20 81 (sound\sfx\ambience\c10\swamp_detail) Swamp_to_elevator (Looping Sound) (e11e0b8) 88 EC 36 81 (sound\sfx\ambience\c10\swamp_to_elevator)
================================================
sound\sfx\ambience\computers ================================================
Covey_uplink (Sound) (e113138) 54 44 FD 80 (sound\sfx\ambience\computers\covey_uplink) Covy_uplink (Looping Sound) (e113118) 60 43 FD 80 (sound\sfx\ambience\computers\covy_uplink)
================================================
sound\sfx\ambience\d20 ================================================
Flood_rustle (Sound Scenery) (e1191f8) 24 F9 1F 81 (sound\sfx\ambience\d20\flood_rustle) Flood_rustle (Looping Sound) (e119218) 68 FB 1F 81 (sound\sfx\ambience\d20\flood_rustle) Flood_rustle (Sound) (e119238) 5C FC 1F 81 (sound\sfx\ambience\d20\flood_rustle) Heavysmoke (Looping Sound) (e112598) F4 F1 FB 80 (sound\sfx\ambience\d20\heavysmoke) Heavysmoke (Sound) (e1125b8) E8 F2 FB 80 (sound\sfx\ambience\d20\heavysmoke) Sparks (Looping Sound) (e1122b8) 50 B8 FB 80 (sound\sfx\ambience\d20\sparks)
================================================
sound\sfx\ambience\emitters ================================================
B40_powerlines (Sound) (e113398) 14 F7 FD 80 (sound\sfx\ambience\emitters\b40_powerlines) C10_mrilight (Looping Sound) (e113378) 20 F6 FD 80 (sound\sfx\ambience\emitters\c10_mrilight) Fire (Looping Sound) (e1121b8) 60 98 FB 80 (sound\sfx\ambience\emitters\fire) Fire_detail (Sound) (e1121f8) 1C 9C FB 80 (sound\sfx\ambience\emitters\fire_detail) Fire_loop (Sound) (e1121d8) BC 99 FB 80 (sound\sfx\ambience\emitters\fire_loop) Steam_constant (Looping Sound) (e112398) D4 CF FB 80 (sound\sfx\ambience\emitters\steam_constant) Steam_constant (Sound) (e1123b8) C8 D0 FB 80 (sound\sfx\ambience\emitters\steam_constant)
================================================
sound\sfx\ambience\exteriors\detail ================================================
C10_swamp_detail (Sound) (e119298) D8 02 20 81 (sound\sfx\ambience\exteriors\detail\c10_swamp_detail)
================================================
sound\sfx\ambience\exteriors\loops ================================================
6039lava (Sound) (e11e098) 98 DC 36 81 (sound\sfx\ambience\exteriors\loops\6039lava) Daymarsh2 (Sound) (e11e058) BC CB 36 81 (sound\sfx\ambience\exteriors\loops\daymarsh2) Rain_metal (Sound) (e1191d8) 50 F5 1F 81 (sound\sfx\ambience\exteriors\loops\rain_metal) Rainleaves2 (Sound) (e11e078) 50 D7 36 81 (sound\sfx\ambience\exteriors\loops\rainleaves2)
================================================
sound\sfx\ambience\interiors ================================================
05ventroom (Sound) (e11e558) 58 50 37 81 (sound\sfx\ambience\interiors\05ventroom) 07largeroom2 (Sound) (e11e498) F8 2E 37 81 (sound\sfx\ambience\interiors\07largeroom2) 29lasercomputer (Sound) (e110978) 04 B6 E0 80 (sound\sfx\ambience\interiors\29lasercomputer) Compdetail (Sound) (e110998) 64 B8 E0 80 (sound\sfx\ambience\interiors\compdetail) Sparks (Sound) (e1122d8) 44 B9 FB 80 (sound\sfx\ambience\interiors\sparks) Sparks_detail (Sound) (e113198) 3C 4D FD 80 (sound\sfx\ambience\interiors\sparks_detail)
================================================
sound\sfx\ambience\multiplayer ================================================
Factorywind (Sound) (e11e518) 48 40 37 81 (sound\sfx\ambience\multiplayer\factorywind) Flucrumble (Sound) (e11e0d8) BC EE 36 81 (sound\sfx\ambience\multiplayer\flucrumble) Rumblingglass (Sound) (e11e4d8) C0 33 37 81 (sound\sfx\ambience\multiplayer\rumblingglass) Tonalghost (Sound) (e11e578) 2C 54 37 81 (sound\sfx\ambience\multiplayer\tonalghost)
================================================
sound\sfx\impulse\animations\cyborg ================================================
B_driver_enter (Sound) (e104e98) 24 ED A9 80 (sound\sfx\impulse\animations\cyborg\b_driver_enter) B_driver_exit (Sound) (e104eb8) 8C EE A9 80 (sound\sfx\impulse\animations\cyborg\b_driver_exit) G_driver_enter (Sound) (e104ed8) F4 EF A9 80 (sound\sfx\impulse\animations\cyborg\g_driver_enter) G_driver_exit (Sound) (e104ef8) 5C F1 A9 80 (sound\sfx\impulse\animations\cyborg\g_driver_exit) Gt_gunner_enter (Sound) (e104f18) C4 F2 A9 80 (sound\sfx\impulse\animations\cyborg\gt_gunner_enter) Gt_gunner_exit (Sound) (e104f38) 2C F4 A9 80 (sound\sfx\impulse\animations\cyborg\gt_gunner_exit) P_rider_lf_enter (Sound) (e104f58) 94 F5 A9 80 (sound\sfx\impulse\animations\cyborg\p_rider_lf_enter) P_rider_lf_exit (Sound) (e104f78) FC F6 A9 80 (sound\sfx\impulse\animations\cyborg\p_rider_lf_exit) P_rider_rf_enter (Sound) (e104f98) 64 F8 A9 80 (sound\sfx\impulse\animations\cyborg\p_rider_rf_enter) P_rider_rf_exit (Sound) (e104fb8) CC F9 A9 80 (sound\sfx\impulse\animations\cyborg\p_rider_rf_exit) Scorpion_driver_enter (Sound) (e104fd8) 34 FB A9 80 (sound\sfx\impulse\animations\cyborg\scorpion_driver_enter) Scorpion_driver_exit (Sound) (e104ff8) 9C FC A9 80 (sound\sfx\impulse\animations\cyborg\scorpion_driver_exit) W_driver_enter (Sound) (e105018) 04 FE A9 80 (sound\sfx\impulse\animations\cyborg\w_driver_enter) W_driver_exit (Sound) (e105038) 6C FF A9 80 (sound\sfx\impulse\animations\cyborg\w_driver_exit) W_gunner_enter (Sound) (e105058) D4 00 AA 80 (sound\sfx\impulse\animations\cyborg\w_gunner_enter) W_gunner_exit (Sound) (e105078) 3C 02 AA 80 (sound\sfx\impulse\animations\cyborg\w_gunner_exit) W_rider_enter (Sound) (e105098) A4 03 AA 80 (sound\sfx\impulse\animations\cyborg\w_rider_enter) W_rider_exit (Sound) (e1050b8) 0C 05 AA 80 (sound\sfx\impulse\animations\cyborg\w_rider_exit) Wraith_driver_enter (Sound) (e1050d8) 74 06 AA 80 (sound\sfx\impulse\animations\cyborg\wraith_driver_enter) Wraith_driver_exit (Sound) (e1050f8) DC 07 AA 80 (sound\sfx\impulse\animations\cyborg\wraith_driver_exit)
================================================
sound\sfx\impulse\animations\flood_combat_elite ================================================
Stand_pistol_leap_melee (Sound) (e108718) 10 64 BC 80 (sound\sfx\impulse\animations\flood_combat_elite\stand_pistol_leap_melee) Stand_pistol_melee_1 (Sound) (e1086f8) A8 62 BC 80 (sound\sfx\impulse\animations\flood_combat_elite\stand_pistol_melee_1) Stand_pistol_melee_2 (Sound) (e1086d8) 40 61 BC 80 (sound\sfx\impulse\animations\flood_combat_elite\stand_pistol_melee_2) Stand_pistol_melee_airborne (Sound) (e108738) 78 65 BC 80 (sound\sfx\impulse\animations\flood_combat_elite\stand_pistol_melee_airborne) Stand_pistol_onfire (Sound) (e1086b8) D8 5F BC 80 (sound\sfx\impulse\animations\flood_combat_elite\stand_pistol_onfire) Stand_pistol_surprise_front (Sound) (e108698) 70 5E BC 80 (sound\sfx\impulse\animations\flood_combat_elite\stand_pistol_surprise_front)
================================================
sound\sfx\impulse\animations\flood_combat_human ================================================
Stand_pistol_airborne_melee (Sound) (e11a2f8) AC D1 2A 81 (sound\sfx\impulse\animations\flood_combat_human\stand_pistol_airborne_melee) Stand_pistol_leap_melee (Sound) (e11a318) 14 D3 2A 81 (sound\sfx\impulse\animations\flood_combat_human\stand_pistol_leap_melee) Stand_pistol_melee (Sound) (e11a338) 7C D4 2A 81 (sound\sfx\impulse\animations\flood_combat_human\stand_pistol_melee)
================================================
sound\sfx\impulse\animations\grunt ================================================
Alert_pistol_move_front (Sound) (e113818) 68 CE 04 81 (sound\sfx\impulse\animations\grunt\alert_pistol_move_front) Crouch_pistol_move_front (Sound) (e113838) C8 D0 04 81 (sound\sfx\impulse\animations\grunt\crouch_pistol_move_front) Crouch_pistol_move_left (Sound) (e113858) 28 D3 04 81 (sound\sfx\impulse\animations\grunt\crouch_pistol_move_left) Crouch_pistol_move_right (Sound) (e113878) 88 D5 04 81 (sound\sfx\impulse\animations\grunt\crouch_pistol_move_right) Flee_pistol_move_front (Sound) (e113898) E8 D7 04 81 (sound\sfx\impulse\animations\grunt\flee_pistol_move_front) Onfire_idle (Sound) (e113718) 28 C3 04 81 (sound\sfx\impulse\animations\grunt\onfire_idle) Stand_missile_move_front (Sound) (e1138b8) 48 DA 04 81 (sound\sfx\impulse\animations\grunt\stand_missile_move_front) Stand_missile_move_left (Sound) (e1138d8) A8 DC 04 81 (sound\sfx\impulse\animations\grunt\stand_missile_move_left) Stand_missile_move_right (Sound) (e1138f8) 08 DF 04 81 (sound\sfx\impulse\animations\grunt\stand_missile_move_right) Stand_pistol_dive (Sound) (e113738) 90 C4 04 81 (sound\sfx\impulse\animations\grunt\stand_pistol_dive) Stand_pistol_evade_left (Sound) (e113758) F8 C5 04 81 (sound\sfx\impulse\animations\grunt\stand_pistol_evade_left) Stand_pistol_evade_right (Sound) (e113778) 60 C7 04 81 (sound\sfx\impulse\animations\grunt\stand_pistol_evade_right) Stand_pistol_move_back (Sound) (e113918) 68 E1 04 81 (sound\sfx\impulse\animations\grunt\stand_pistol_move_back) Stand_pistol_move_front (Sound) (e113938) C8 E3 04 81 (sound\sfx\impulse\animations\grunt\stand_pistol_move_front) Stand_pistol_move_left (Sound) (e113958) 28 E6 04 81 (sound\sfx\impulse\animations\grunt\stand_pistol_move_left) Stand_pistol_move_right (Sound) (e113978) 88 E8 04 81 (sound\sfx\impulse\animations\grunt\stand_pistol_move_right) Stand_pistol_reload_1 (Sound) (e113798) C8 C8 04 81 (sound\sfx\impulse\animations\grunt\stand_pistol_reload_1) Stand_pistol_surprise_back (Sound) (e1137b8) 30 CA 04 81 (sound\sfx\impulse\animations\grunt\stand_pistol_surprise_back) Stand_pistol_surprise_front (Sound) (e1137d8) 98 CB 04 81 (sound\sfx\impulse\animations\grunt\stand_pistol_surprise_front) Stand_pistol_throw_grenade (Sound) (e1137f8) 00 CD 04 81 (sound\sfx\impulse\animations\grunt\stand_pistol_throw_grenade)
================================================
sound\sfx\impulse\animations\jackal ================================================
Alert_pistol_move_front (Sound) (e115ad8) 14 84 13 81 (sound\sfx\impulse\animations\jackal\alert_pistol_move_front) Crouch_pistol_move_back (Sound) (e115af8) 74 86 13 81 (sound\sfx\impulse\animations\jackal\crouch_pistol_move_back) Crouch_pistol_move_front (Sound) (e115b18) D4 88 13 81 (sound\sfx\impulse\animations\jackal\crouch_pistol_move_front) Crouch_pistol_move_left (Sound) (e115b38) 34 8B 13 81 (sound\sfx\impulse\animations\jackal\crouch_pistol_move_left) Crouch_pistol_move_right (Sound) (e115b58) 94 8D 13 81 (sound\sfx\impulse\animations\jackal\crouch_pistol_move_right) Flee_pistol_move_front (Sound) (e115b78) F4 8F 13 81 (sound\sfx\impulse\animations\jackal\flee_pistol_move_front) Stand_pistol_move_back (Sound) (e115b98) 54 92 13 81 (sound\sfx\impulse\animations\jackal\stand_pistol_move_back) Stand_pistol_move_front (Sound) (e115bb8) B4 94 13 81 (sound\sfx\impulse\animations\jackal\stand_pistol_move_front) Stand_pistol_move_left (Sound) (e115bd8) 14 97 13 81 (sound\sfx\impulse\animations\jackal\stand_pistol_move_left) Stand_pistol_move_right (Sound) (e115bf8) 74 99 13 81 (sound\sfx\impulse\animations\jackal\stand_pistol_move_right)
================================================
sound\sfx\impulse\animations\marine ================================================
P_rider_lb01_enter (Sound) (e1093f8) 2C 1F CF 80 (sound\sfx\impulse\animations\marine\p_rider_lb01_enter) P_rider_lb01_exit (Sound) (e109418) 94 20 CF 80 (sound\sfx\impulse\animations\marine\p_rider_lb01_exit) P_rider_lb02_exit (Sound) (e109438) FC 21 CF 80 (sound\sfx\impulse\animations\marine\p_rider_lb02_exit) P_rider_lb_enter (Sound) (e1093b8) 5C 1C CF 80 (sound\sfx\impulse\animations\marine\p_rider_lb_enter) P_rider_lb_exit (Sound) (e1093d8) C4 1D CF 80 (sound\sfx\impulse\animations\marine\p_rider_lb_exit) P_rider_lm_enter (Sound) (e109458) 64 23 CF 80 (sound\sfx\impulse\animations\marine\p_rider_lm_enter) P_rider_lm_exit (Sound) (e109478) CC 24 CF 80 (sound\sfx\impulse\animations\marine\p_rider_lm_exit) P_rider_rb01_enter (Sound) (e1094d8) 04 29 CF 80 (sound\sfx\impulse\animations\marine\p_rider_rb01_enter) P_rider_rb01_exit (Sound) (e1094f8) 6C 2A CF 80 (sound\sfx\impulse\animations\marine\p_rider_rb01_exit) P_rider_rb02_exit (Sound) (e109518) D4 2B CF 80 (sound\sfx\impulse\animations\marine\p_rider_rb02_exit) P_rider_rb_enter (Sound) (e109498) 34 26 CF 80 (sound\sfx\impulse\animations\marine\p_rider_rb_enter) P_rider_rb_exit (Sound) (e1094b8) 9C 27 CF 80 (sound\sfx\impulse\animations\marine\p_rider_rb_exit) P_rider_rm_enter (Sound) (e109538) 3C 2D CF 80 (sound\sfx\impulse\animations\marine\p_rider_rm_enter) P_rider_rm_exit (Sound) (e109558) A4 2E CF 80 (sound\sfx\impulse\animations\marine\p_rider_rm_exit) W_gunner_enter (Sound) (e109578) 0C 30 CF 80 (sound\sfx\impulse\animations\marine\w_gunner_enter) W_gunner_exit (Sound) (e109598) 74 31 CF 80 (sound\sfx\impulse\animations\marine\w_gunner_exit) W_rider_enter (Sound) (e1095b8) DC 32 CF 80 (sound\sfx\impulse\animations\marine\w_rider_enter) W_rider_exit (Sound) (e1095d8) 44 34 CF 80 (sound\sfx\impulse\animations\marine\w_rider_exit)
================================================
sound\sfx\impulse\bodyfalls\floodcombat ================================================
Skillbackgut (Sound) (e1085f8) 68 57 BC 80 (sound\sfx\impulse\bodyfalls\floodcombat\skillbackgut) Skillfrontbackgut (Sound) (e108618) D0 58 BC 80 (sound\sfx\impulse\bodyfalls\floodcombat\skillfrontbackgut) Skillfrontgut (Sound) (e1085d8) 00 56 BC 80 (sound\sfx\impulse\bodyfalls\floodcombat\skillfrontgut) Skillleftgut (Sound) (e108658) A0 5B BC 80 (sound\sfx\impulse\bodyfalls\floodcombat\skillleftgut) Skillrightgut (Sound) (e108638) 38 5A BC 80 (sound\sfx\impulse\bodyfalls\floodcombat\skillrightgut)
================================================
sound\sfx\impulse\bodyfalls\grunt ================================================
Hkillfrontgut (Sound) (e113698) 88 BD 04 81 (sound\sfx\impulse\bodyfalls\grunt\hkillfrontgut) Skillbackgut (Sound) (e1136b8) F0 BE 04 81 (sound\sfx\impulse\bodyfalls\grunt\skillbackgut) Skillfrontgut (Sound) (e1136d8) 58 C0 04 81 (sound\sfx\impulse\bodyfalls\grunt\skillfrontgut) Skillleftgut (Sound) (e1136f8) C0 C1 04 81 (sound\sfx\impulse\bodyfalls\grunt\skillleftgut)
================================================
sound\sfx\impulse\bodyfalls\jackal ================================================
Hkillbackgut (Sound) (e115a18) A4 7B 13 81 (sound\sfx\impulse\bodyfalls\jackal\hkillbackgut) Hkillfrontgut (Sound) (e115a98) 44 81 13 81 (sound\sfx\impulse\bodyfalls\jackal\hkillfrontgut) Skillbackgut (Sound) (e115a78) DC 7F 13 81 (sound\sfx\impulse\bodyfalls\jackal\skillbackgut) Skillfrontbackgut (Sound) (e115ab8) AC 82 13 81 (sound\sfx\impulse\bodyfalls\jackal\skillfrontbackgut) Skillleftgut (Sound) (e115a58) 74 7E 13 81 (sound\sfx\impulse\bodyfalls\jackal\skillleftgut) Skillrightgut (Sound) (e115a38) 0C 7D 13 81 (sound\sfx\impulse\bodyfalls\jackal\skillrightgut)
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sound\sfx\impulse\bodyfalls\marines ================================================
General (Sound) (e104e78) E4 E6 A9 80 (sound\sfx\impulse\bodyfalls\marines\general) Hkillfronthead (Sound) (e104e58) 7C E5 A9 80 (sound\sfx\impulse\bodyfalls\marines\hkillfronthead) Skillfrontgut (Sound) (e104e38) 14 E4 A9 80 (sound\sfx\impulse\bodyfalls\marines\skillfrontgut)
================================================
sound\sfx\impulse\coolant ================================================
Enter_water (Sound) (e11b918) 64 6B 30 81 (sound\sfx\impulse\coolant\enter_water) Exit_water (Sound) (e11b938) CC 6C 30 81 (sound\sfx\impulse\coolant\exit_water) Green_drips (Sound) (e1124f8) F8 E5 FB 80 (sound\sfx\impulse\coolant\green_drips)
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sound\sfx\impulse\doors ================================================
B30_door_close (Effect) (e110558) 4C 22 E0 80 (sound\sfx\impulse\doors\b30_door_close) B30_door_close (Sound) (e110578) 58 23 E0 80 (sound\sfx\impulse\doors\b30_door_close) B30_door_done (Effect) (e110598) C0 24 E0 80 (sound\sfx\impulse\doors\b30_door_done) B30_door_done (Sound) (e1105b8) CC 25 E0 80 (sound\sfx\impulse\doors\b30_door_done) B30_door_open (Effect) (e110518) D8 1F E0 80 (sound\sfx\impulse\doors\b30_door_open) B30_door_open (Sound) (e110538) E4 20 E0 80 (sound\sfx\impulse\doors\b30_door_open) C10elevator_done (Sound) (e1101b8) BC B0 DE 80 (sound\sfx\impulse\doors\c10elevator_done) C10elevator_loop (Sound) (e110198) 54 AF DE 80 (sound\sfx\impulse\doors\c10elevator_loop) C10elevator_start (Sound) (e110178) EC AD DE 80 (sound\sfx\impulse\doors\c10elevator_start) C10lift (Looping Sound) (e110158) 58 AC DE 80 (sound\sfx\impulse\doors\c10lift) Elevator_sweet_loop (Sound) (e1101d8) 24 B2 DE 80 (sound\sfx\impulse\doors\elevator_sweet_loop)
================================================
sound\sfx\impulse\flood\combat ================================================
24 (Sound) (e11a2d8) 4C CF 2A 81 (sound\sfx\impulse\flood\combat\24) 48 (Sound) (e11a2b8) F4 CB 2A 81 (sound\sfx\impulse\flood\combat\48) 56 (Sound) (e11a298) 9C C8 2A 81 (sound\sfx\impulse\flood\combat\56) Alertpistolmovefront (Sound) (e108578) C8 51 BC 80 (sound\sfx\impulse\flood\combat\alertpistolmovefront) Fleepistolmovefront (Sound) (e108598) 30 53 BC 80 (sound\sfx\impulse\flood\combat\fleepistolmovefront) Standpistolmovefront1 (Sound) (e1085b8) 98 54 BC 80 (sound\sfx\impulse\flood\combat\standpistolmovefront1) Standpistolmovefront2 (Sound) (e108678) 08 5D BC 80 (sound\sfx\impulse\flood\combat\standpistolmovefront2)
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sound\sfx\impulse\flood\infection ================================================
Die (Sound) (e108cf8) 44 8F BF 80 (sound\sfx\impulse\flood\infection\die) Move (Sound) (e108c58) 28 63 BF 80 (sound\sfx\impulse\flood\infection\move) Stand_unarmed_feeding (Sound) (e108c78) 9C 72 BF 80 (sound\sfx\impulse\flood\infection\stand_unarmed_feeding) Stand_unarmed_melee (Sound) (e108c98) FC 74 BF 80 (sound\sfx\impulse\flood\infection\stand_unarmed_melee)
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sound\sfx\impulse\footsteps\cyborg\cleancement ================================================
Jump (Sound) (e108398) FC DC B3 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\jump) Jump_up (Sound) (e108258) 00 BD B3 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\jump_up) Run (Sound) (e107fd8) DC 72 B3 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\run) Shuffle (Sound) (e108118) B0 97 B3 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\shuffle) Walk (Sound) (e107e78) 5C 4A B3 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\walk)
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sound\sfx\impulse\footsteps\cyborg\dirt ================================================
Jump (Sound) (e1082d8) 48 CD B3 80 (sound\sfx\impulse\footsteps\cyborg\dirt\jump) Jump_up (Sound) (e108198) 08 A6 B3 80 (sound\sfx\impulse\footsteps\cyborg\dirt\jump_up) Run (Sound) (e107f18) E4 5B B3 80 (sound\sfx\impulse\footsteps\cyborg\dirt\run) Shuffle (Sound) (e108058) 24 83 B3 80 (sound\sfx\impulse\footsteps\cyborg\dirt\shuffle) Walk (Sound) (e107db8) 64 33 B3 80 (sound\sfx\impulse\footsteps\cyborg\dirt\walk)
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sound\sfx\impulse\footsteps\cyborg\grass ================================================
Jump (Sound) (e1083f8) 24 E3 B3 80 (sound\sfx\impulse\footsteps\cyborg\grass\jump) Run (Sound) (e108038) 50 7F B3 80 (sound\sfx\impulse\footsteps\cyborg\grass\run) Shuffle (Sound) (e108178) 34 A2 B3 80 (sound\sfx\impulse\footsteps\cyborg\grass\shuffle) Walk (Sound) (e107ef8) 10 58 B3 80 (sound\sfx\impulse\footsteps\cyborg\grass\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\grating ================================================
Jump (Sound) (e108378) 9C DA B3 80 (sound\sfx\impulse\footsteps\cyborg\grating\jump) Jump_up (Sound) (e108238) 2C B9 B3 80 (sound\sfx\impulse\footsteps\cyborg\grating\jump_up) Run (Sound) (e107fb8) 08 6F B3 80 (sound\sfx\impulse\footsteps\cyborg\grating\run) Shuffle (Sound) (e1080f8) 50 95 B3 80 (sound\sfx\impulse\footsteps\cyborg\grating\shuffle) Walk (Sound) (e107e58) 88 46 B3 80 (sound\sfx\impulse\footsteps\cyborg\grating\walk)
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sound\sfx\impulse\footsteps\cyborg\gravel ================================================
Jump (Sound) (e1082f8) A8 CF B3 80 (sound\sfx\impulse\footsteps\cyborg\gravel\jump) Jump_up (Sound) (e1081b8) DC A9 B3 80 (sound\sfx\impulse\footsteps\cyborg\gravel\jump_up) Run (Sound) (e107f38) B8 5F B3 80 (sound\sfx\impulse\footsteps\cyborg\gravel\run) Shuffle (Sound) (e108078) F8 86 B3 80 (sound\sfx\impulse\footsteps\cyborg\gravel\shuffle) Walk (Sound) (e107dd8) 38 37 B3 80 (sound\sfx\impulse\footsteps\cyborg\gravel\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\grtcement ================================================
Jump (Sound) (e108318) 08 D2 B3 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\jump) Jump_up (Sound) (e1081d8) B0 AD B3 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\jump_up) Run (Sound) (e107f58) 8C 63 B3 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\run) Shuffle (Sound) (e108098) CC 8A B3 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\shuffle) Walk (Sound) (e107df8) 0C 3B B3 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\jump ================================================
Genericjump (Sound) (e108278) D4 C0 B3 80 (sound\sfx\impulse\footsteps\cyborg\jump\genericjump)
================================================
sound\sfx\impulse\footsteps\cyborg\marble ================================================
Jump (Sound) (e1083b8) 5C DF B3 80 (sound\sfx\impulse\footsteps\cyborg\marble\jump) Jump_up (Sound) (e108298) A8 C4 B3 80 (sound\sfx\impulse\footsteps\cyborg\marble\jump_up) Run (Sound) (e107ff8) B0 76 B3 80 (sound\sfx\impulse\footsteps\cyborg\marble\run) Shuffle (Sound) (e108138) 00 9C B3 80 (sound\sfx\impulse\footsteps\cyborg\marble\shuffle) Walk (Sound) (e107e98) 30 4E B3 80 (sound\sfx\impulse\footsteps\cyborg\marble\walk)
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sound\sfx\impulse\footsteps\cyborg\snow ================================================
Jump (Sound) (e108338) 68 D4 B3 80 (sound\sfx\impulse\footsteps\cyborg\snow\jump) Jump_up (Sound) (e1081f8) 84 B1 B3 80 (sound\sfx\impulse\footsteps\cyborg\snow\jump_up) Run (Sound) (e107f78) 60 67 B3 80 (sound\sfx\impulse\footsteps\cyborg\snow\run) Shuffle (Sound) (e1080b8) A0 8E B3 80 (sound\sfx\impulse\footsteps\cyborg\snow\shuffle) Walk (Sound) (e107e18) E0 3E B3 80 (sound\sfx\impulse\footsteps\cyborg\snow\walk)
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sound\sfx\impulse\footsteps\cyborg\water ================================================
Jump (Sound) (e1083d8) 40 E1 B3 80 (sound\sfx\impulse\footsteps\cyborg\water\jump) Jump_up (Sound) (e1082b8) 7C C8 B3 80 (sound\sfx\impulse\footsteps\cyborg\water\jump_up) Run (Sound) (e108018) 84 7A B3 80 (sound\sfx\impulse\footsteps\cyborg\water\run) Shuffle (Sound) (e108158) 60 9E B3 80 (sound\sfx\impulse\footsteps\cyborg\water\shuffle) Walk (Sound) (e107ed8) B8 54 B3 80 (sound\sfx\impulse\footsteps\cyborg\water\walk)
================================================
sound\sfx\impulse\footsteps\cyborg\wood ================================================
Jump (Sound) (e108358) C8 D6 B3 80 (sound\sfx\impulse\footsteps\cyborg\wood\jump) Jump_up (Sound) (e108218) 58 B5 B3 80 (sound\sfx\impulse\footsteps\cyborg\wood\jump_up) Run (Sound) (e107f98) 34 6B B3 80 (sound\sfx\impulse\footsteps\cyborg\wood\run) Shuffle (Sound) (e1080d8) 74 92 B3 80 (sound\sfx\impulse\footsteps\cyborg\wood\shuffle) Walk (Sound) (e107e38) B4 42 B3 80 (sound\sfx\impulse\footsteps\cyborg\wood\walk)
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sound\sfx\impulse\footsteps\flood\mud ================================================
Jump (Sound) (e108b38) FC 40 BE 80 (sound\sfx\impulse\footsteps\flood\mud\jump) Jump_up (Sound) (e108b18) 28 3D BE 80 (sound\sfx\impulse\footsteps\flood\mud\jump_up) Shuffle (Sound) (e108af8) C8 3A BE 80 (sound\sfx\impulse\footsteps\flood\mud\shuffle) Walk (Sound) (e108ad8) F4 36 BE 80 (sound\sfx\impulse\footsteps\flood\mud\walk)
================================================
sound\sfx\impulse\footsteps\grunt\dirt ================================================
Jump (Sound) (e115698) A4 85 0B 81 (sound\sfx\impulse\footsteps\grunt\dirt\jump) Jump_up (Sound) (e1155d8) AC 6E 0B 81 (sound\sfx\impulse\footsteps\grunt\dirt\jump_up) Run (Sound) (e115418) 0C 3A 0B 81 (sound\sfx\impulse\footsteps\grunt\dirt\run) Shuffle (Sound) (e1154f8) D0 55 0B 81 (sound\sfx\impulse\footsteps\grunt\dirt\shuffle) Walk (Sound) (e115338) BC 1F 0B 81 (sound\sfx\impulse\footsteps\grunt\dirt\walk)
================================================
sound\sfx\impulse\footsteps\grunt\grass ================================================
Jump (Sound) (e115758) 50 96 0B 81 (sound\sfx\impulse\footsteps\grunt\grass\jump) Run (Sound) (e1154d8) FC 51 0B 81 (sound\sfx\impulse\footsteps\grunt\grass\run) Shuffle (Sound) (e1155b8) D8 6A 0B 81 (sound\sfx\impulse\footsteps\grunt\grass\shuffle) Walk (Sound) (e1153f8) 38 36 0B 81 (sound\sfx\impulse\footsteps\grunt\grass\walk)
================================================
sound\sfx\impulse\footsteps\grunt\gravel ================================================
Jump (Sound) (e1156b8) 04 88 0B 81 (sound\sfx\impulse\footsteps\grunt\gravel\jump) Jump_up (Sound) (e1155f8) 80 72 0B 81 (sound\sfx\impulse\footsteps\grunt\gravel\jump_up) Run (Sound) (e115438) E0 3D 0B 81 (sound\sfx\impulse\footsteps\grunt\gravel\run) Shuffle (Sound) (e115518) A4 59 0B 81 (sound\sfx\impulse\footsteps\grunt\gravel\shuffle) Walk (Sound) (e115358) 90 23 0B 81 (sound\sfx\impulse\footsteps\grunt\gravel\walk)
================================================
sound\sfx\impulse\footsteps\grunt\hard_surface ================================================
Jump (Sound) (e1156d8) 64 8A 0B 81 (sound\sfx\impulse\footsteps\grunt\hard_surface\jump) Jump_up (Sound) (e115618) 54 76 0B 81 (sound\sfx\impulse\footsteps\grunt\hard_surface\jump_up) Run (Sound) (e115458) B4 41 0B 81 (sound\sfx\impulse\footsteps\grunt\hard_surface\run) Shuffle (Sound) (e115538) 78 5D 0B 81 (sound\sfx\impulse\footsteps\grunt\hard_surface\shuffle) Walk (Sound) (e115378) 64 27 0B 81 (sound\sfx\impulse\footsteps\grunt\hard_surface\walk)
================================================
sound\sfx\impulse\footsteps\grunt\snow ================================================
Jump (Sound) (e1156f8) 38 8E 0B 81 (sound\sfx\impulse\footsteps\grunt\snow\jump) Jump_up (Sound) (e115638) 30 79 0B 81 (sound\sfx\impulse\footsteps\grunt\snow\jump_up) Run (Sound) (e115478) 88 45 0B 81 (sound\sfx\impulse\footsteps\grunt\snow\run) Shuffle (Sound) (e115558) 54 60 0B 81 (sound\sfx\impulse\footsteps\grunt\snow\shuffle) Walk (Sound) (e115398) 38 2B 0B 81 (sound\sfx\impulse\footsteps\grunt\snow\walk)
================================================
sound\sfx\impulse\footsteps\grunt\water ================================================
Jump (Sound) (e115738) 6C 94 0B 81 (sound\sfx\impulse\footsteps\grunt\water\jump) Jump_up (Sound) (e115678) D8 80 0B 81 (sound\sfx\impulse\footsteps\grunt\water\jump_up) Run (Sound) (e1154b8) 30 4D 0B 81 (sound\sfx\impulse\footsteps\grunt\water\run) Shuffle (Sound) (e115598) 04 67 0B 81 (sound\sfx\impulse\footsteps\grunt\water\shuffle) Walk (Sound) (e1153d8) E0 32 0B 81 (sound\sfx\impulse\footsteps\grunt\water\walk)
================================================
sound\sfx\impulse\footsteps\grunt\wood ================================================
Jump (Sound) (e115718) 98 90 0B 81 (sound\sfx\impulse\footsteps\grunt\wood\jump) Jump_up (Sound) (e115658) 04 7D 0B 81 (sound\sfx\impulse\footsteps\grunt\wood\jump_up) Run (Sound) (e115498) 5C 49 0B 81 (sound\sfx\impulse\footsteps\grunt\wood\run) Shuffle (Sound) (e115578) 28 64 0B 81 (sound\sfx\impulse\footsteps\grunt\wood\shuffle) Walk (Sound) (e1153b8) 0C 2F 0B 81 (sound\sfx\impulse\footsteps\grunt\wood\walk)
================================================
sound\sfx\impulse\glass ================================================
Glass_large (Sound) (e116bf8) FC 42 17 81 (sound\sfx\impulse\glass\glass_large) Glass_medium (Sound) (e116bd8) 9C 40 17 81 (sound\sfx\impulse\glass\glass_medium) Glass_small (Sound) (e116bb8) B8 3E 17 81 (sound\sfx\impulse\glass\glass_small)
================================================
sound\sfx\impulse\impacts ================================================
Ar_water (Sound) (e106dd8) 2C E7 AE 80 (sound\sfx\impulse\impacts\ar_water) Blood_splatters (Sound) (e1053f8) 08 97 AA 80 (sound\sfx\impulse\impacts\blood_splatters) Bullet_ricc (Sound) (e106a18) F8 55 AE 80 (sound\sfx\impulse\impacts\bullet_ricc) Bullets_projectile (Sound) (e105dd8) D4 56 AD 80 (sound\sfx\impulse\impacts\bullets_projectile) C10_door_bash (Sound) (e110418) 24 5C DF 80 (sound\sfx\impulse\impacts\c10_door_bash) C10_lift_fall (Sound) (e118c58) 38 7D 1F 81 (sound\sfx\impulse\impacts\c10_lift_fall) Dirt_burst (Sound) (e11abd8) 6C 0C 2E 81 (sound\sfx\impulse\impacts\dirt_burst) Dirt_skid (Sound) (e116898) E4 E7 16 81 (sound\sfx\impulse\impacts\dirt_skid) Dirthits (Sound) (e105e38) C8 63 AD 80 (sound\sfx\impulse\impacts\dirthits) Fleshhit (Sound) (e1066d8) 60 11 AE 80 (sound\sfx\impulse\impacts\fleshhit) Flood_limbs (Sound) (e108878) 60 B7 BD 80 (sound\sfx\impulse\impacts\flood_limbs) Glass_hits (Sound) (e106578) 4C EC AD 80 (sound\sfx\impulse\impacts\glass_hits) Granhit (Sound) (e106038) 40 82 AD 80 (sound\sfx\impulse\impacts\granhit) Ice_hits (Sound) (e106fd8) E8 FE AE 80 (sound\sfx\impulse\impacts\ice_hits) Jeep_hit_solid (Sound) (e116838) A4 D3 16 81 (sound\sfx\impulse\impacts\jeep_hit_solid) Large_explosion (Sound) (e118af8) 0C 48 1F 81 (sound\sfx\impulse\impacts\large_explosion) Lrgrocks (Sound) (e1061b8) B0 9D AD 80 (sound\sfx\impulse\impacts\lrgrocks) Med_dirthits (Sound) (e114ed8) A0 6A 0A 81 (sound\sfx\impulse\impacts\med_dirthits) Med_explosion (Sound) (e11b898) 08 5D 30 81 (sound\sfx\impulse\impacts\med_explosion) Med_splash (Sound) (e11bc98) 64 C3 30 81 (sound\sfx\impulse\impacts\med_splash) Medrocks (Sound) (e106198) EC 97 AD 80 (sound\sfx\impulse\impacts\medrocks) Metal_chip_med (Sound) (e106638) A4 F9 AD 80 (sound\sfx\impulse\impacts\metal_chip_med) Metal_chips (Sound) (e106618) 4C F6 AD 80 (sound\sfx\impulse\impacts\metal_chips) Metalhit (Sound) (e106458) 7C CE AD 80 (sound\sfx\impulse\impacts\metalhit) Needle_ricc (Sound) (e118198) F8 2F 1C 81 (sound\sfx\impulse\impacts\needle_ricc) Needler_projectile (Sound) (e1180b8) 10 1B 1C 81 (sound\sfx\impulse\impacts\needler_projectile) Needler_super_expl (Sound) (e118018) B0 0E 1C 81 (sound\sfx\impulse\impacts\needler_super_expl) Panel_death (Sound) (e10fb58) FC EC DD 80 (sound\sfx\impulse\impacts\panel_death) Panel_details (Sound) (e10fb18) B8 E6 DD 80 (sound\sfx\impulse\impacts\panel_details) Plasrif_projectile (Sound) (e114618) 34 E3 08 81 (sound\sfx\impulse\impacts\plasrif_projectile) Sentinel_death (Sound) (e119b58) 9C 9C 21 81 (sound\sfx\impulse\impacts\sentinel_death) Sentinel_impact (Sound) (e119d18) B4 90 22 81 (sound\sfx\impulse\impacts\sentinel_impact) Smallrock (Sound) (e106178) 9C 93 AD 80 (sound\sfx\impulse\impacts\smallrock) Snow_hits (Sound) (e1061f8) 4C A6 AD 80 (sound\sfx\impulse\impacts\snow_hits) Soldier_run (Sound) (e109378) 48 12 CF 80 (sound\sfx\impulse\impacts\soldier_run) Soldier_walk (Sound) (e109398) 88 18 CF 80 (sound\sfx\impulse\impacts\soldier_walk) Vehicle_impact (Sound) (e116ad8) E8 27 17 81 (sound\sfx\impulse\impacts\vehicle_impact) Warthog_suspension (Sound) (e116818) 4C D0 16 81 (sound\sfx\impulse\impacts\warthog_suspension) Water_burst (Sound) (e115258) 40 EB 0A 81 (sound\sfx\impulse\impacts\water_burst) Water_driving (Sound) (e116958) 1C FE 16 81 (sound\sfx\impulse\impacts\water_driving) Water_tires (Sound) (e116a38) C0 18 17 81 (sound\sfx\impulse\impacts\water_tires) Woodhit (Sound) (e106358) C0 BB AD 80 (sound\sfx\impulse\impacts\woodhit)
================================================
sound\sfx\impulse\material_effects ================================================
Impacts_concrete (Sound) (e1058d8) D8 25 AB 80 (sound\sfx\impulse\material_effects\impacts_concrete) Impacts_dirt (Sound) (e1058b8) F4 23 AB 80 (sound\sfx\impulse\material_effects\impacts_dirt) Impacts_glass (Sound) (e105978) 44 30 AB 80 (sound\sfx\impulse\material_effects\impacts_glass) Impacts_grass (Sound) (e1059b8) 0C 34 AB 80 (sound\sfx\impulse\material_effects\impacts_grass) Impacts_grating (Sound) (e105938) 08 2B AB 80 (sound\sfx\impulse\material_effects\impacts_grating) Impacts_metal (Sound) (e105958) EC 2C AB 80 (sound\sfx\impulse\material_effects\impacts_metal) Impacts_snow (Sound) (e1058f8) 40 27 AB 80 (sound\sfx\impulse\material_effects\impacts_snow) Impacts_water (Sound) (e105998) AC 31 AB 80 (sound\sfx\impulse\material_effects\impacts_water) Impacts_wood (Sound) (e105918) A8 28 AB 80 (sound\sfx\impulse\material_effects\impacts_wood) Weapon (Material Effects) (e105898) 6C 1C AB 80 (sound\sfx\impulse\material_effects\weapon)
================================================
sound\sfx\impulse\melee ================================================
Assault_impact (Sound) (e105a18) F8 39 AB 80 (sound\sfx\impulse\melee\assault_impact) Melee_armor (Sound) (e11c9b8) D8 7B 34 81 (sound\sfx\impulse\melee\melee_armor) Melee_concrete (Sound) (e11c8b8) 5C 68 34 81 (sound\sfx\impulse\melee\melee_concrete) Melee_dirt (Sound) (e11c898) FC 65 34 81 (sound\sfx\impulse\melee\melee_dirt) Melee_glass (Sound) (e11c978) 9C 76 34 81 (sound\sfx\impulse\melee\melee_glass) Melee_grass (Sound) (e11c9f8) 98 80 34 81 (sound\sfx\impulse\melee\melee_grass) Melee_grating (Sound) (e11c918) 74 70 34 81 (sound\sfx\impulse\melee\melee_grating) Melee_impact_fleshy (Sound) (e11c998) 80 78 34 81 (sound\sfx\impulse\melee\melee_impact_fleshy) Melee_metal (Sound) (e11c938) 58 72 34 81 (sound\sfx\impulse\melee\melee_metal) Melee_rubber (Sound) (e11c958) 34 75 34 81 (sound\sfx\impulse\melee\melee_rubber) Melee_snow (Sound) (e11c8d8) B4 6B 34 81 (sound\sfx\impulse\melee\melee_snow) Melee_water (Sound) (e11c9d8) 38 7E 34 81 (sound\sfx\impulse\melee\melee_water) Melee_wood (Sound) (e11c8f8) 98 6D 34 81 (sound\sfx\impulse\melee\melee_wood) Needle_impact (Sound) (e117cd8) 3C 86 1A 81 (sound\sfx\impulse\melee\needle_impact) Pistol_impact (Sound) (e1074f8) 4C 8F AF 80 (sound\sfx\impulse\melee\pistol_impact) Plasma_impact (Sound) (e114438) F8 0B 07 81 (sound\sfx\impulse\melee\plasma_impact) Rlauncher_impact (Sound) (e11a6d8) F0 CF 2B 81 (sound\sfx\impulse\melee\rlauncher_impact) Shotgun_impact (Sound) (e117378) B4 10 18 81 (sound\sfx\impulse\melee\shotgun_impact)
================================================
sound\sfx\impulse\panel ================================================
Activate_panel (Effect) (e1109d8) 54 C5 E0 80 (sound\sfx\impulse\panel\activate_panel) Activate_panel (Sound) (e1109f8) 60 C6 E0 80 (sound\sfx\impulse\panel\activate_panel)
================================================
sound\sfx\impulse\shellcasings ================================================
Ar_casings (Material Effects) (e1071b8) C0 3D AF 80 (sound\sfx\impulse\shellcasings\ar_casings) Double_shell_dirt (Sound) (e1071f8) A0 48 AF 80 (sound\sfx\impulse\shellcasings\double_shell_dirt) Double_shell_metal (Sound) (e107258) B8 50 AF 80 (sound\sfx\impulse\shellcasings\double_shell_metal) Multi_shell_dirt (Sound) (e107218) 7C 4B AF 80 (sound\sfx\impulse\shellcasings\multi_shell_dirt) Multi_shell_metal (Sound) (e107278) 94 53 AF 80 (sound\sfx\impulse\shellcasings\multi_shell_metal) Shotgun_casings (Material Effects) (e117a18) B8 32 1A 81 (sound\sfx\impulse\shellcasings\shotgun_casings) Shotgun_shell_dirt (Sound) (e117a38) 40 3A 1A 81 (sound\sfx\impulse\shellcasings\shotgun_shell_dirt) Shotgun_shell_thick_metal (Sound) (e117a58) 98 3D 1A 81 (sound\sfx\impulse\shellcasings\shotgun_shell_thick_metal) Shotgun_shell_thin_metal (Sound) (e117a78) E8 41 1A 81 (sound\sfx\impulse\shellcasings\shotgun_shell_thin_metal) Single_shell_dirt (Sound) (e1071d8) 48 45 AF 80 (sound\sfx\impulse\shellcasings\single_shell_dirt) Single_shell_metal (Sound) (e107238) 60 4D AF 80 (sound\sfx\impulse\shellcasings\single_shell_metal)
================================================
sound\sfx\impulse\weapon_drops ================================================
Assault_impact (Sound) (e1059d8) F0 35 AB 80 (sound\sfx\impulse\weapon_drops\assault_impact) Pistol_impact (Sound) (e107498) A0 8A AF 80 (sound\sfx\impulse\weapon_drops\pistol_impact) Plasma_impact (Sound) (e114398) 04 F8 06 81 (sound\sfx\impulse\weapon_drops\plasma_impact) Rlauncher_impact (Sound) (e11a698) E8 CB 2B 81 (sound\sfx\impulse\weapon_drops\rlauncher_impact) Shotgun_impact (Sound) (e117338) AC 0C 18 81 (sound\sfx\impulse\weapon_drops\shotgun_impact)
================================================
sound\sfx\ui ================================================
Forward (Sound) (e11d1f8) D0 7B 35 81 (sound\sfx\ui\forward) Health_low_heart (Looping Sound) (e105738) F8 CD AA 80 (sound\sfx\ui\health_low_heart) Health_low_heart (Sound) (e105758) EC CE AA 80 (sound\sfx\ui\health_low_heart) Pickup_dbl_shield (Sound) (e1170f8) 4C BF 17 81 (sound\sfx\ui\pickup_dbl_shield) Pickup_health (Sound) (e116e18) 1C 73 17 81 (sound\sfx\ui\pickup_health) Pickup_invis (Sound) (e116d38) 58 60 17 81 (sound\sfx\ui\pickup_invis) Shield_charge (Looping Sound) (e105678) E4 C6 AA 80 (sound\sfx\ui\shield_charge) Shield_charge (Sound) (e105698) D8 C7 AA 80 (sound\sfx\ui\shield_charge) Shield_depleted (Looping Sound) (e1056f8) 9C CB AA 80 (sound\sfx\ui\shield_depleted) Shield_depleted (Sound) (e105718) 90 CC AA 80 (sound\sfx\ui\shield_depleted) Shield_hit (Sound) (e105658) 7C C5 AA 80 (sound\sfx\ui\shield_hit) Shield_low (Sound) (e1056d8) 34 CA AA 80 (sound\sfx\ui\shield_low) Shield_low (Looping Sound) (e1056b8) 40 C9 AA 80 (sound\sfx\ui\shield_low)
================================================
sound\sfx\vehicles ================================================
C_turret (Looping Sound) (e1164d8) E4 75 16 81 (sound\sfx\vehicles\c_turret) C_turret1 (Sound) (e116518) E0 78 16 81 (sound\sfx\vehicles\c_turret1) C_turret2 (Sound) (e1164f8) 78 77 16 81 (sound\sfx\vehicles\c_turret2) Jetsweet (Looping Sound) (e10fcf8) 54 0C DE 80 (sound\sfx\vehicles\jetsweet) Jetsweet (Sound) (e10fd18) 48 0D DE 80 (sound\sfx\vehicles\jetsweet) Monitor_amb (Looping Sound) (e10f2f8) A8 08 DC 80 (sound\sfx\vehicles\monitor_amb) Monitor_amb (Sound) (e10f318) 9C 09 DC 80 (sound\sfx\vehicles\monitor_amb) Monitor_move (Looping Sound) (e10f338) FC 0B DC 80 (sound\sfx\vehicles\monitor_move) Monitor_move (Sound) (e10f358) F0 0C DC 80 (sound\sfx\vehicles\monitor_move) Pel_wind (Looping Sound) (e10fcb8) 84 08 DE 80 (sound\sfx\vehicles\pel_wind) Pelican_engine (Looping Sound) (e10fc78) 28 06 DE 80 (sound\sfx\vehicles\pelican_engine) Pelican_engine (Sound) (e10fc98) 1C 07 DE 80 (sound\sfx\vehicles\pelican_engine) Pelican_wind (Sound) (e10fcd8) 78 09 DE 80 (sound\sfx\vehicles\pelican_wind) Sent_engine (Looping Sound) (e119e98) D0 A3 22 81 (sound\sfx\vehicles\sent_engine) Sent_engine (Sound) (e119eb8) C4 A4 22 81 (sound\sfx\vehicles\sent_engine) Sent_laser (Looping Sound) (e119e58) 7C A0 22 81 (sound\sfx\vehicles\sent_laser) Sent_laser_impact (Sound) (e119f98) 38 D0 22 81 (sound\sfx\vehicles\sent_laser_impact) Sent_laser_loop (Sound) (e119e78) 70 A1 22 81 (sound\sfx\vehicles\sent_laser_loop)
================================================
sound\sfx\weapons\assault rifle ================================================
Dryfire (Sound) (e1072f8) 28 58 AF 80 (sound\sfx\weapons\assault rifle\dryfire) Fire (Sound) (e1070f8) 88 2B AF 80 (sound\sfx\weapons\assault rifle\fire) Flashlight (Sound) (e105598) AC AD AA 80 (sound\sfx\weapons\assault rifle\flashlight) Weapon ready (Sound) (e105af8) 60 F8 AC 80 (sound\sfx\weapons\assault rifle\weapon ready)
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sound\sfx\weapons\frag grenade ================================================
Bouncedirt (Sound) (e11bb98) 14 AB 30 81 (sound\sfx\weapons\frag grenade\bouncedirt) Bouncemetal (Sound) (e11bbf8) 08 B5 30 81 (sound\sfx\weapons\frag grenade\bouncemetal) Expl (Sound) (e11a998) B0 CC 2D 81 (sound\sfx\weapons\frag grenade\expl) Throwgren (Sound) (e11b998) 8C 71 30 81 (sound\sfx\weapons\frag grenade\throwgren)
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sound\sfx\weapons\needler ================================================
Dryfire (Sound) (e118378) C0 71 1C 81 (sound\sfx\weapons\needler\dryfire) Expl (Sound) (e118058) B0 15 1C 81 (sound\sfx\weapons\needler\expl) Fire (Sound) (e1182f8) B4 6B 1C 81 (sound\sfx\weapons\needler\fire) Granite (Sound) (e118138) 48 28 1C 81 (sound\sfx\weapons\needler\granite)
================================================
sound\sfx\weapons\pistol ================================================
Dryfire (Sound) (e107d58) 28 0A B3 80 (sound\sfx\weapons\pistol\dryfire) Eject (Sound) (e107118) 64 2E AF 80 (sound\sfx\weapons\pistol\eject) Fire (Sound) (e107c38) 98 F1 B2 80 (sound\sfx\weapons\pistol\fire)
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sound\sfx\weapons\plasma grenade ================================================
Plasma_projectile (Looping Sound) (e11bfb8) 48 1A 31 81 (sound\sfx\weapons\plasma grenade\plasma_projectile) Plasma_projectile (Sound) (e11bfd8) 3C 1B 31 81 (sound\sfx\weapons\plasma grenade\plasma_projectile) Plasmagrenexpl (Sound) (e11be78) 94 F1 30 81 (sound\sfx\weapons\plasma grenade\plasmagrenexpl)
================================================
sound\sfx\weapons\plasma rifle ================================================
Charge (Sound) (e114378) 9C F6 06 81 (sound\sfx\weapons\plasma rifle\charge) Chargefire (Sound) (e1152d8) 80 F6 0A 81 (sound\sfx\weapons\plasma rifle\chargefire) Charging (Looping Sound) (e114338) 40 F4 06 81 (sound\sfx\weapons\plasma rifle\charging) Fire (Sound) (e114c58) E0 F3 09 81 (sound\sfx\weapons\plasma rifle\fire) Overheat (Sound) (e114cb8) A0 07 0A 81 (sound\sfx\weapons\plasma rifle\overheat) Plasmahit (Sound) (e114678) F8 EF 08 81 (sound\sfx\weapons\plasma rifle\plasmahit) Sparks_plasma (Sound) (e114eb8) C4 67 0A 81 (sound\sfx\weapons\plasma rifle\sparks_plasma) Startcharge (Sound) (e114358) 34 F5 06 81 (sound\sfx\weapons\plasma rifle\startcharge)
================================================
sound\sfx\weapons\rocket launcher ================================================
Fire (Sound) (e11add8) 64 55 2E 81 (sound\sfx\weapons\rocket launcher\fire) Rl_projectile (Looping Sound) (e11ab58) 30 02 2E 81 (sound\sfx\weapons\rocket launcher\rl_projectile) Rl_projectile (Sound) (e11ab78) 24 03 2E 81 (sound\sfx\weapons\rocket launcher\rl_projectile)
================================================
sound\sfx\weapons\shield fx ================================================
Covy_shield (Looping Sound) (e112eb8) D4 BA FC 80 (sound\sfx\weapons\shield fx\covy_shield) Covy_shield (Sound) (e112ed8) C8 BB FC 80 (sound\sfx\weapons\shield fx\covy_shield) Deplete (Sound) (e112e98) 6C B9 FC 80 (sound\sfx\weapons\shield fx\deplete) Hits (Sound) (e106a38) BC 5B AE 80 (sound\sfx\weapons\shield fx\hits)
================================================
sound\sfx\weapons\shotgun ================================================
Fire (Sound) (e117998) 3C 25 1A 81 (sound\sfx\weapons\shotgun\fire)
================================================
sound\sfx\weapons\sniper rifle ================================================
Night_vision_off (Effect) (e11c798) C8 53 34 81 (sound\sfx\weapons\sniper rifle\night_vision_off) Night_vision_on (Effect) (e11c758) 54 51 34 81 (sound\sfx\weapons\sniper rifle\night_vision_on) Sniper_10x_zoom (Sound) (e1076f8) DC B6 B1 80 (sound\sfx\weapons\sniper rifle\sniper_10x_zoom) Sniper_2x_zoom (Sound) (e1076d8) 74 B5 B1 80 (sound\sfx\weapons\sniper rifle\sniper_2x_zoom) Sniper_nightscope_off (Sound) (e11c7b8) D4 54 34 81 (sound\sfx\weapons\sniper rifle\sniper_nightscope_off) Sniper_nightscope_on (Sound) (e11c778) 60 52 34 81 (sound\sfx\weapons\sniper rifle\sniper_nightscope_on)
================================================
sound\sfx\weapons\weapon_anims ================================================
Ar_melee (Sound) (e105ad8) 7C F6 AC 80 (sound\sfx\weapons\weapon_anims\ar_melee) Ar_reload (Sound) (e105ab8) 14 F5 AC 80 (sound\sfx\weapons\weapon_anims\ar_reload) Needle_melee (Sound) (e117e38) CC D4 1B 81 (sound\sfx\weapons\weapon_anims\needle_melee) Needle_posing (Sound) (e117dd8) 94 D0 1B 81 (sound\sfx\weapons\weapon_anims\needle_posing) Needle_ready (Sound) (e117e18) 64 D3 1B 81 (sound\sfx\weapons\weapon_anims\needle_ready) Needle_reload (Sound) (e117df8) FC D1 1B 81 (sound\sfx\weapons\weapon_anims\needle_reload) Pistol_melee (Sound) (e1075b8) A4 A4 B1 80 (sound\sfx\weapons\weapon_anims\pistol_melee) Pistol_posing (Sound) (e1075d8) 88 A6 B1 80 (sound\sfx\weapons\weapon_anims\pistol_posing) Pistol_ready (Sound) (e1075f8) F0 A7 B1 80 (sound\sfx\weapons\weapon_anims\pistol_ready) Pistol_reload (Sound) (e107618) 58 A9 B1 80 (sound\sfx\weapons\weapon_anims\pistol_reload) Plaspistol_melee (Sound) (e114518) B0 B6 08 81 (sound\sfx\weapons\weapon_anims\plaspistol_melee) Plaspistol_overheat (Sound) (e1144b8) 78 B2 08 81 (sound\sfx\weapons\weapon_anims\plaspistol_overheat) Plaspistol_overheat_exit (Sound) (e114538) 10 B9 08 81 (sound\sfx\weapons\weapon_anims\plaspistol_overheat_exit) Plaspistol_posing (Sound) (e1144d8) E0 B3 08 81 (sound\sfx\weapons\weapon_anims\plaspistol_posing) Plaspistol_ready (Sound) (e1144f8) 48 B5 08 81 (sound\sfx\weapons\weapon_anims\plaspistol_ready) Plasrifle_melee (Sound) (e1186f8) 8C 65 1E 81 (sound\sfx\weapons\weapon_anims\plasrifle_melee) Plasrifle_oh_exit (Sound) (e1186d8) 24 64 1E 81 (sound\sfx\weapons\weapon_anims\plasrifle_oh_exit) Plasrifle_overheat (Sound) (e118678) EC 5F 1E 81 (sound\sfx\weapons\weapon_anims\plasrifle_overheat) Plasrifle_posing (Sound) (e1186b8) BC 62 1E 81 (sound\sfx\weapons\weapon_anims\plasrifle_posing) Plasrifle_ready (Sound) (e118698) 54 61 1E 81 (sound\sfx\weapons\weapon_anims\plasrifle_ready) Rocket_fire (Sound) (e11a758) 40 9D 2D 81 (sound\sfx\weapons\weapon_anims\rocket_fire) Rocket_melee (Sound) (e11a7f8) 48 A4 2D 81 (sound\sfx\weapons\weapon_anims\rocket_melee) Rocket_posing (Sound) (e11a7d8) E0 A2 2D 81 (sound\sfx\weapons\weapon_anims\rocket_posing) Rocket_ready (Sound) (e11a7b8) 78 A1 2D 81 (sound\sfx\weapons\weapon_anims\rocket_ready) Rocket_reload_e (Sound) (e11a798) 10 A0 2D 81 (sound\sfx\weapons\weapon_anims\rocket_reload_e) Rocket_reload_f (Sound) (e11a778) A8 9E 2D 81 (sound\sfx\weapons\weapon_anims\rocket_reload_f) Shotgun_fire (Sound) (e117458) 7C F3 18 81 (sound\sfx\weapons\weapon_anims\shotgun_fire) Shotgun_melee (Sound) (e1174f8) 74 FC 18 81 (sound\sfx\weapons\weapon_anims\shotgun_melee) Shotgun_posing (Sound) (e117538) C0 FF 18 81 (sound\sfx\weapons\weapon_anims\shotgun_posing) Shotgun_ready (Sound) (e117478) E4 F4 18 81 (sound\sfx\weapons\weapon_anims\shotgun_ready) Shotgun_reload1_1 (Sound) (e117498) 4C F6 18 81 (sound\sfx\weapons\weapon_anims\shotgun_reload1_1) Shotgun_reload2_1 (Sound) (e1174b8) AC F8 18 81 (sound\sfx\weapons\weapon_anims\shotgun_reload2_1) Shotgun_reload3 (Sound) (e1174d8) 0C FB 18 81 (sound\sfx\weapons\weapon_anims\shotgun_reload3) Shotgun_reload4 (Sound) (e117518) 58 FE 18 81 (sound\sfx\weapons\weapon_anims\shotgun_reload4)
================================================
sound\sfx\weapons\weapon_pickup_ammo ================================================
Ar_ammo (Sound) (e105c38) 28 23 AD 80 (sound\sfx\weapons\weapon_pickup_ammo\ar_ammo) Grenade_ammo (Sound) (e11baf8) 38 8C 30 81 (sound\sfx\weapons\weapon_pickup_ammo\grenade_ammo) Grenade_plas_ammo (Sound) (e11bed8) 70 F8 30 81 (sound\sfx\weapons\weapon_pickup_ammo\grenade_plas_ammo) Needle_ammo (Sound) (e117038) EC A7 17 81 (sound\sfx\weapons\weapon_pickup_ammo\needle_ammo) Pistol_ammo (Sound) (e1076b8) 0C B4 B1 80 (sound\sfx\weapons\weapon_pickup_ammo\pistol_ammo) Rocket_ammo (Sound) (e11a838) C0 AC 2D 81 (sound\sfx\weapons\weapon_pickup_ammo\rocket_ammo) Shotgun_ammo (Sound) (e116f18) 88 8A 17 81 (sound\sfx\weapons\weapon_pickup_ammo\shotgun_ammo)
================================================
sound\sinomatixx_foley ================================================
Chief_insert_chip (Sound) (e110b98) AC B2 EF 80 (sound\sinomatixx_foley\chief_insert_chip) Teleportation_short (Sound) (e110738) DC 65 E0 80 (sound\sinomatixx_foley\teleportation_short) X50_bisenti (Sound) (e1110d8) 54 CC F2 80 (sound\sinomatixx_foley\x50_bisenti) X50_ffw (Sound) (e110b18) 54 49 E5 80 (sound\sinomatixx_foley\x50_ffw) X50_ffw_play (Sound) (e1115b8) E0 C0 F4 80 (sound\sinomatixx_foley\x50_ffw_play) X50_foley1 (Looping Sound) (e111538) 54 88 F4 80 (sound\sinomatixx_foley\x50_foley1) X50_foley1 (Sound) (e111558) 48 89 F4 80 (sound\sinomatixx_foley\x50_foley1) X50_foley2 (Looping Sound) (e110e98) B8 AB F2 80 (sound\sinomatixx_foley\x50_foley2) X50_foley2 (Sound) (e110eb8) AC AC F2 80 (sound\sinomatixx_foley\x50_foley2) X50_foley3 (Looping Sound) (e1111d8) 68 DA F2 80 (sound\sinomatixx_foley\x50_foley3) X50_foley3 (Sound) (e1111f8) 5C DB F2 80 (sound\sinomatixx_foley\x50_foley3) X50_throw_chip (Sound) (e111518) EC 86 F4 80 (sound\sinomatixx_foley\x50_throw_chip)
================================================
sound\sinomatixx_music ================================================
C10_extraction_music (Looping Sound) (e1115d8) 48 C2 F4 80 (sound\sinomatixx_music\c10_extraction_music) C10_extraction_music (Sound) (e1115f8) 3C C3 F4 80 (sound\sinomatixx_music\c10_extraction_music) C10_insertion_music (Looping Sound) (e11b778) FC 2E 30 81 (sound\sinomatixx_music\c10_insertion_music) C10_insertion_music (Sound) (e11b798) F0 2F 30 81 (sound\sinomatixx_music\c10_insertion_music) X50_music01 (Looping Sound) (e111578) E8 A2 F4 80 (sound\sinomatixx_music\x50_music01) X50_music01 (Sound) (e111598) DC A3 F4 80 (sound\sinomatixx_music\x50_music01) X50_music02 (Looping Sound) (e110d78) B4 8D F2 80 (sound\sinomatixx_music\x50_music02) X50_music02 (Sound) (e110d98) A8 8E F2 80 (sound\sinomatixx_music\x50_music02) X50_music03 (Looping Sound) (e1114d8) 4C 7D F4 80 (sound\sinomatixx_music\x50_music03) X50_music03 (Sound) (e1114f8) 40 7E F4 80 (sound\sinomatixx_music\x50_music03)
================================================
sound\sound environments ================================================
Concert_hall (Sound Environment) (e11e5b8) 18 59 37 81 (sound\sound environments\concert_hall) Forest (Sound Environment) (e11e118) 0C 02 37 81 (sound\sound environments\forest) Hallway (Sound Environment) (e11e5d8) 60 59 37 81 (sound\sound environments\hallway) Stone_room (Sound Environment) (e11e138) 54 02 37 81 (sound\sound environments\stone_room)
================================================
ui ================================================
Interstate (Font) (e11c238) 80 3E 31 81 (ui\interstate) Large_ui (Font) (e11c318) B8 B9 32 81 (ui\large_ui) Multiplayer_game_text (Unicode String) (e11ca18) F8 82 34 81 (ui\multiplayer_game_text) Small_ui (Font) (e11c338) D8 4E 33 81 (ui\small_ui)
================================================
ui\hud ================================================
Counter (HUD Number) (e11c4b8) 14 E6 33 81 (ui\hud\counter) Cyborg (Unit HUD Interface) (e1055d8) 60 B1 AA 80 (ui\hud\cyborg) Cyborg body (Meter) (e11c738) 30 47 34 81 (ui\hud\cyborg body) Cyborg shield (Meter) (e11c718) DC 20 34 81 (ui\hud\cyborg shield) Cyborg_mp (Unit HUD Interface) (e105778) 54 D0 AA 80 (ui\hud\cyborg_mp) Default (Grenade HUD Interface) (e11b9b8) F4 72 30 81 (ui\hud\default) Default (HUD Globals) (e11c2f8) 38 B0 32 81 (ui\hud\default) Empty (Weapon HUD Interface) (e11c3f8) 84 DA 33 81 (ui\hud\empty) Hud messages (HUD Message Text) (e11c3b8) 34 D0 33 81 (ui\hud\hud messages) Hud_icon_messages (Unicode String) (e11c398) EC CB 33 81 (ui\hud\hud_icon_messages) Hud_item_messages (Unicode String) (e11c358) 54 B3 33 81 (ui\hud\hud_item_messages) Master (Weapon HUD Interface) (e105b58) A0 06 AD 80 (ui\hud\master) Master plasma (Weapon HUD Interface) (e114578) 9C BD 08 81 (ui\hud\master plasma) Master rounds (Weapon HUD Interface) (e105b38) 80 FD AC 80 (ui\hud\master rounds) Plasma_flare (Grenade HUD Interface) (e11bcd8) 54 C6 30 81 (ui\hud\plasma_flare)
================================================
ui\hud\bitmaps ================================================
Hud_health_base (Bitmap) (e11c6f8) 00 20 34 81 (ui\hud\bitmaps\hud_health_base) Hud_msg_icons_sm (Bitmap) (e11c538) EC EA 33 81 (ui\hud\bitmaps\hud_msg_icons_sm) Hud_multiplayer (Bitmap) (e11c478) 90 E1 33 81 (ui\hud\bitmaps\hud_multiplayer) Hud_sensor_blip (Bitmap) (e11c4f8) 34 E9 33 81 (ui\hud\bitmaps\hud_sensor_blip) Hud_sensor_blip_custom (Bitmap) (e11c518) 10 EA 33 81 (ui\hud\bitmaps\hud_sensor_blip_custom) Hud_sweeper (Bitmap) (e11c438) D8 DF 33 81 (ui\hud\bitmaps\hud_sweeper) Hud_sweeper_mask (Bitmap) (e11c458) B4 E0 33 81 (ui\hud\bitmaps\hud_sweeper_mask)
================================================
ui\hud\bitmaps\combined ================================================
Hud_ammo_alphas (Bitmap) (e105bd8) F4 12 AD 80 (ui\hud\bitmaps\combined\hud_ammo_alphas) Hud_ammo_meters (Bitmap) (e105bf8) E0 16 AD 80 (ui\hud\bitmaps\combined\hud_ammo_meters) Hud_ammo_outlines (Bitmap) (e105b98) 2C 0E AD 80 (ui\hud\bitmaps\combined\hud_ammo_outlines) Hud_ammo_type_icons (Bitmap) (e105bb8) 58 10 AD 80 (ui\hud\bitmaps\combined\hud_ammo_type_icons) Hud_counter_numbers (Bitmap) (e11c4d8) 78 E6 33 81 (ui\hud\bitmaps\combined\hud_counter_numbers) Hud_damage_arrows (Bitmap) (e11c418) 7C DE 33 81 (ui\hud\bitmaps\combined\hud_damage_arrows) Hud_msg_icons (Bitmap) (e11c378) 40 C1 33 81 (ui\hud\bitmaps\combined\hud_msg_icons) Hud_reticle_warnings (Bitmap) (e105b78) F0 08 AD 80 (ui\hud\bitmaps\combined\hud_reticle_warnings) Hud_reticles (Bitmap) (e105c18) DC 1A AD 80 (ui\hud\bitmaps\combined\hud_reticles) Hud_unit_backgrounds (Bitmap) (e1055f8) 28 B9 AA 80 (ui\hud\bitmaps\combined\hud_unit_backgrounds) Hud_unit_meters (Bitmap) (e105618) 44 BF AA 80 (ui\hud\bitmaps\combined\hud_unit_meters) Hud_waypoints (Bitmap) (e11c3d8) 48 D7 33 81 (ui\hud\bitmaps\combined\hud_waypoints) Hud_weapon_backgrounds (Bitmap) (e105638) E0 C2 AA 80 (ui\hud\bitmaps\combined\hud_weapon_backgrounds)
================================================
ui\hud\bitmaps\pistol ================================================
Pistol_scope_mask (Bitmap) (e107678) 54 B2 B1 80 (ui\hud\bitmaps\pistol\pistol_scope_mask) Pistol_scope_mask split (Bitmap) (e107698) 30 B3 B1 80 (ui\hud\bitmaps\pistol\pistol_scope_mask split)
================================================
ui\hud\bitmaps\sniper ================================================
Hud_reticles_scope (Bitmap) (e107658) D8 B0 B1 80 (ui\hud\bitmaps\sniper\hud_reticles_scope)
================================================
ui\shell ================================================
Solo (UI Item Collection) (e11ca58) 8C 8A 34 81 (ui\shell\solo)
================================================
ui\shell\bitmaps ================================================
A_butn_sm (Bitmap) (e11cdd8) CC F5 34 81 (ui\shell\bitmaps\a_butn_sm) Alert_bkd (Bitmap) (e11cd58) 64 D3 34 81 (ui\shell\bitmaps\alert_bkd) B_butn_sm (Bitmap) (e11ce58) E4 00 35 81 (ui\shell\bitmaps\b_butn_sm) Black (Bitmap) (e11d1d8) F4 7A 35 81 (ui\shell\bitmaps\black) Helpbox_center (Bitmap) (e11d3b8) 38 B4 35 81 (ui\shell\bitmaps\helpbox_center) Helpbox_left (Bitmap) (e11d378) 70 AF 35 81 (ui\shell\bitmaps\helpbox_left) Helpbox_right (Bitmap) (e11d3f8) 00 B9 35 81 (ui\shell\bitmaps\helpbox_right) Loading (Bitmap) (e11d8d8) 78 5B 36 81 (ui\shell\bitmaps\loading) Menu_bkds (Bitmap) (e11cc98) 8C BE 34 81 (ui\shell\bitmaps\menu_bkds) Pausebox2_center (Bitmap) (e11cb38) 30 A1 34 81 (ui\shell\bitmaps\pausebox2_center) Pausebox2_left (Bitmap) (e11caf8) 68 9C 34 81 (ui\shell\bitmaps\pausebox2_left) Pausebox2_right (Bitmap) (e11cb78) F8 A5 34 81 (ui\shell\bitmaps\pausebox2_right) Pausebox_center (Bitmap) (e11cbf8) 88 AF 34 81 (ui\shell\bitmaps\pausebox_center) Pausebox_left (Bitmap) (e11cbb8) C0 AA 34 81 (ui\shell\bitmaps\pausebox_left) Pausebox_right (Bitmap) (e11cc38) 50 B4 34 81 (ui\shell\bitmaps\pausebox_right) Postgame_carnage_report (Bitmap) (e11c1b8) 10 3B 31 81 (ui\shell\bitmaps\postgame_carnage_report) Semi_transparent_grey (Bitmap) (e11ca98) D4 91 34 81 (ui\shell\bitmaps\semi_transparent_grey) White (Bitmap) (e11ca38) B0 89 34 81 (ui\shell\bitmaps\white) Xdemos_wait (Bitmap) (e11d878) 14 51 36 81 (ui\shell\bitmaps\xdemos_wait)
================================================
ui\shell\error ================================================
Aborting_to_dashboard_please_wait (UI Item) (e11d858) 50 4C 36 81 (ui\shell\error\aborting_to_dashboard_please_wait) Confirm_buttons (UI Item) (e11cd98) B4 EC 34 81 (ui\shell\error\confirm_buttons) Confirm_quit (UI Item) (e11d178) 60 6D 35 81 (ui\shell\error\confirm_quit) Confirm_quit_modal_halfscreen (UI Item) (e11d158) 04 68 35 81 (ui\shell\error\confirm_quit_modal_halfscreen) Confirm_quit_text_box (UI Item) (e11d198) 3C 72 35 81 (ui\shell\error\confirm_quit_text_box) Confirm_restartatsave (UI Item) (e11cd18) 9C CA 34 81 (ui\shell\error\confirm_restartatsave) Confirm_restartatsave_modal_fullscreen (UI Item) (e11ccf8) 40 C5 34 81 (ui\shell\error\confirm_restartatsave_modal_fullscreen) Confirm_restartatsave_modal_halfscreen (UI Item) (e11d0d8) 9C 54 35 81 (ui\shell\error\confirm_restartatsave_modal_halfscreen) Confirm_restartatsave_text_box (UI Item) (e11cd38) 78 CF 34 81 (ui\shell\error\confirm_restartatsave_text_box) Confirm_restartlevel (UI Item) (e11cf18) 80 14 35 81 (ui\shell\error\confirm_restartlevel) Confirm_restartlevel_modal_fullscreen (UI Item) (e11cef8) 24 0F 35 81 (ui\shell\error\confirm_restartlevel_modal_fullscreen) Confirm_restartlevel_modal_halfscreen (UI Item) (e11d118) 2C 5E 35 81 (ui\shell\error\confirm_restartlevel_modal_halfscreen) Confirm_restartlevel_text_box (UI Item) (e11cf38) 5C 19 35 81 (ui\shell\error\confirm_restartlevel_text_box) Error_abort_to_dashboard (UI Item) (e11d838) 44 47 36 81 (ui\shell\error\error_abort_to_dashboard) Error_abort_to_dashboard_you_have_no_choice (UI Item) (e11d898) F0 51 36 81 (ui\shell\error\error_abort_to_dashboard_you_have_no_choice) Error_headers (Unicode String) (e11ceb8) 98 09 35 81 (ui\shell\error\error_headers) Error_modal (UI Item) (e11d218) 38 7D 35 81 (ui\shell\error\error_modal) Error_modal_fullscreen (UI Item) (e11d1b8) 28 76 35 81 (ui\shell\error\error_modal_fullscreen) Error_modal_halfscreen (UI Item) (e11d298) FC 8D 35 81 (ui\shell\error\error_modal_halfscreen) Error_non_modal (UI Item) (e11d2d8) 94 97 35 81 (ui\shell\error\error_non_modal) Error_nonmodal_fullscreen (UI Item) (e11d2b8) C8 92 35 81 (ui\shell\error\error_nonmodal_fullscreen) Error_nonmodal_halfscreen (UI Item) (e11d2f8) 20 9C 35 81 (ui\shell\error\error_nonmodal_halfscreen) Error_text_box (UI Item) (e11d238) 14 82 35 81 (ui\shell\error\error_text_box) Header_error (UI Item) (e11d258) 24 86 35 81 (ui\shell\error\header_error) Header_saving (UI Item) (e11cfd8) 30 30 35 81 (ui\shell\error\header_saving) Header_warning (UI Item) (e11ce98) AC 05 35 81 (ui\shell\error\header_warning) Warning_saving_file_screen_fakery (UI Item) (e11cf98) 28 27 35 81 (ui\shell\error\warning_saving_file_screen_fakery) Warning_saving_file_screen_ingame (UI Item) (e11cf78) C4 21 35 81 (ui\shell\error\warning_saving_file_screen_ingame) Warning_saving_file_text_ingame (UI Item) (e11cfb8) 44 2C 35 81 (ui\shell\error\warning_saving_file_text_ingame)
================================================
ui\shell\main_menu ================================================
=accept_sm (UI Item) (e11cdf8) A8 F6 34 81 (ui\shell\main_menu\=accept_sm) =cancel_sm (UI Item) (e11ce78) C0 01 35 81 (ui\shell\main_menu\=cancel_sm) =dismiss_sm (UI Item) (e11d278) 10 8A 35 81 (ui\shell\main_menu\=dismiss_sm) =select_sm (UI Item) (e11d058) 44 41 35 81 (ui\shell\main_menu\=select_sm) A_butn_sm (UI Item) (e11cdb8) E0 F1 34 81 (ui\shell\main_menu\a_butn_sm) B_butn_sm (UI Item) (e11ce38) F8 FC 34 81 (ui\shell\main_menu\b_butn_sm) Button_key (Unicode String) (e11ce18) 94 FA 34 81 (ui\shell\main_menu\button_key) Button_key_sm (UI Item) (e11d038) 18 3C 35 81 (ui\shell\main_menu\button_key_sm) Loading_screen (UI Item) (e11d8b8) FC 56 36 81 (ui\shell\main_menu\loading_screen)
================================================
ui\shell\solo_game\pause_game ================================================
Coop_pause_list (UI Item) (e11d098) 3C 4B 35 81 (ui\shell\solo_game\pause_game\coop_pause_list) Coop_quit_to_main_menu_button (UI Item) (e11d138) 88 63 35 81 (ui\shell\solo_game\pause_game\coop_quit_to_main_menu_button) Coop_restart_at_save_point_button (UI Item) (e11d0b8) 68 50 35 81 (ui\shell\solo_game\pause_game\coop_restart_at_save_point_button) Coop_restart_level_button (UI Item) (e11d0f8) F8 59 35 81 (ui\shell\solo_game\pause_game\coop_restart_level_button) Mission_objective_text (UI Item) (e11cff8) 1C 34 35 81 (ui\shell\solo_game\pause_game\mission_objective_text) Mission_objectives_caption (UI Item) (e11d018) 2C 38 35 81 (ui\shell\solo_game\pause_game\mission_objectives_caption) Pause_dialog_bkd (UI Item) (e11cab8) B0 92 34 81 (ui\shell\solo_game\pause_game\pause_dialog_bkd) Pause_game (UI Item) (e11ca78) C8 8B 34 81 (ui\shell\solo_game\pause_game\pause_game) Pause_game_options (Unicode String) (e11ccb8) 98 BF 34 81 (ui\shell\solo_game\pause_game\pause_game_options) Pause_game_split_screen (UI Item) (e11d078) 30 45 35 81 (ui\shell\solo_game\pause_game\pause_game_split_screen) Pause_list (UI Item) (e11cc58) 2C B5 34 81 (ui\shell\solo_game\pause_game\pause_list) Pausebox2_left (UI Item) (e11cad8) 7C 98 34 81 (ui\shell\solo_game\pause_game\pausebox2_left) Pausebox2_left_center (UI Item) (e11cb18) 44 9D 34 81 (ui\shell\solo_game\pause_game\pausebox2_left_center) Pausebox2_right (UI Item) (e11cb58) 0C A2 34 81 (ui\shell\solo_game\pause_game\pausebox2_right) Pausebox_left (UI Item) (e11cb98) D4 A6 34 81 (ui\shell\solo_game\pause_game\pausebox_left) Pausebox_right (UI Item) (e11cc18) 64 B0 34 81 (ui\shell\solo_game\pause_game\pausebox_right) Pausebox_right_center (UI Item) (e11cbd8) 9C AB 34 81 (ui\shell\solo_game\pause_game\pausebox_right_center) Quit_to_main_menu_button (UI Item) (e11cf58) 48 1D 35 81 (ui\shell\solo_game\pause_game\quit_to_main_menu_button) Restart_at_save_point_button (UI Item) (e11ccd8) 0C C1 34 81 (ui\shell\solo_game\pause_game\restart_at_save_point_button) Restart_level_button (UI Item) (e11ced8) F0 0A 35 81 (ui\shell\solo_game\pause_game\restart_level_button) Resume_game_button (UI Item) (e11cc78) 58 BA 34 81 (ui\shell\solo_game\pause_game\resume_game_button)
================================================
ui\shell\solo_game\player_help ================================================
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================================================
ui\shell\strings ================================================
Displayed_error_messages (Unicode String) (e11cd78) 40 D4 34 81 (ui\shell\strings\displayed_error_messages)
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vehicles ================================================
Vehicle (Material Effects) (e116858) 78 D7 16 81 (vehicles\vehicle)
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vehicles\banshee\bitmaps ================================================
Cubemap banshee (Bitmap) (e111818) F8 C4 F5 80 (vehicles\banshee\bitmaps\cubemap banshee) Detail banshee (Bitmap) (e1117f8) 1C C4 F5 80 (vehicles\banshee\bitmaps\detail banshee)
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vehicles\c gun turret ================================================
Bolt (Damage) (e116678) 70 AA 16 81 (vehicles\c gun turret\bolt) C gun turret (Vehicle) (e116318) 40 D7 15 81 (vehicles\c gun turret\c gun turret) C gun turret (Model) (e116338) 38 E2 15 81 (vehicles\c gun turret\c gun turret) C gun turret (Animation Trigger) (e116478) E0 FB 15 81 (vehicles\c gun turret\c gun turret) C gun turret (Collision Model) (e116498) E0 11 16 81 (vehicles\c gun turret\c gun turret) C gun turret (Physics) (e1164b8) 1C 72 16 81 (vehicles\c gun turret\c gun turret) C gun turret (Weapon HUD Interface) (e116598) 28 88 16 81 (vehicles\c gun turret\c gun turret) C gun turret (Projectile) (e1165b8) 78 8A 16 81 (vehicles\c gun turret\c gun turret) C gun turret (Contrail) (e1165d8) 3C A2 16 81 (vehicles\c gun turret\c gun turret) C gun turret gun (Weapon) (e116558) E0 7B 16 81 (vehicles\c gun turret\c gun turret gun) C gun turret gunner (Actor Variant) (e116578) F0 85 16 81 (vehicles\c gun turret\c gun turret gunner) Plasma (Light) (e116638) 20 A7 16 81 (vehicles\c gun turret\plasma) Plasma (Lensflare) (e116658) 80 A8 16 81 (vehicles\c gun turret\plasma)
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vehicles\c gun turret\bitmaps ================================================
C_gun_turret_contrail (Bitmap) (e1165f8) B8 A4 16 81 (vehicles\c gun turret\bitmaps\c_gun_turret_contrail) Gun turret base (Bitmap) (e116378) F4 EF 15 81 (vehicles\c gun turret\bitmaps\gun turret base) Gun turret base multi (Bitmap) (e116398) D0 F0 15 81 (vehicles\c gun turret\bitmaps\gun turret base multi) Gun turret weapon (Bitmap) (e1163d8) 64 F3 15 81 (vehicles\c gun turret\bitmaps\gun turret weapon) Gun turret weapon multi (Bitmap) (e1163f8) 40 F4 15 81 (vehicles\c gun turret\bitmaps\gun turret weapon multi)
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vehicles\c gun turret\effects ================================================
C gun turret beam (Effect) (e116618) 94 A5 16 81 (vehicles\c gun turret\effects\c gun turret beam) C gun turret fire (Effect) (e116798) 08 C3 16 81 (vehicles\c gun turret\effects\c gun turret fire) Impact sand (Effect) (e116698) 10 AD 16 81 (vehicles\c gun turret\effects\impact sand) Impact snow (Effect) (e116758) D8 BA 16 81 (vehicles\c gun turret\effects\impact snow)
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vehicles\c gun turret\shaders ================================================
Beam tendril (Shader Transparency) (e116418) 1C F5 15 81 (vehicles\c gun turret\shaders\beam tendril) Gun turret base (Shader Model) (e116358) 3C EE 15 81 (vehicles\c gun turret\shaders\gun turret base) Gun turret weapon (Shader Model) (e1163b8) AC F1 15 81 (vehicles\c gun turret\shaders\gun turret weapon)
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vehicles\c_dropship\bitmaps ================================================
C_dropship (Bitmap) (e111798) AC C0 F5 80 (vehicles\c_dropship\bitmaps\c_dropship) C_dropship_multi (Bitmap) (e1117b8) 88 C1 F5 80 (vehicles\c_dropship\bitmaps\c_dropship_multi)
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vehicles\c_dropship\shaders ================================================
C_dropship (Shader Model) (e111778) F4 BE F5 80 (vehicles\c_dropship\shaders\c_dropship) C_dropship_fresnel (Shader Model) (e1117d8) 64 C2 F5 80 (vehicles\c_dropship\shaders\c_dropship_fresnel)
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vehicles\lifepod\bitmaps ================================================
Detail_leather_seat (Bitmap) (e10f7b8) 7C 06 DD 80 (vehicles\lifepod\bitmaps\detail_leather_seat)
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vehicles\pelican ================================================
Afterburn (Lensflare) (e10fc38) 1C 02 DE 80 (vehicles\pelican\afterburn) Pelican (Physics) (e10fbf8) 74 F6 DD 80 (vehicles\pelican\pelican) Pelican (Vehicle) (e10f578) 88 B6 DC 80 (vehicles\pelican\pelican) Pelican (Model) (e10f598) 18 CE DC 80 (vehicles\pelican\pelican) Pelican (Animation Trigger) (e10f7f8) 38 09 DD 80 (vehicles\pelican\pelican) Pelican (Collision Model) (e10f818) BC 13 DD 80 (vehicles\pelican\pelican) Pelican afterburn (Light) (e10fc18) BC 00 DE 80 (vehicles\pelican\pelican afterburn)
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vehicles\pelican\bitmaps ================================================
Detail boilerplate (Bitmap) (e10f778) E8 03 DD 80 (vehicles\pelican\bitmaps\detail boilerplate) Pelican (Bitmap) (e10f5d8) E4 F1 DC 80 (vehicles\pelican\bitmaps\pelican) Pelican decals (Bitmap) (e10f638) C0 F5 DC 80 (vehicles\pelican\bitmaps\pelican decals) Pelican_bay (Bitmap) (e10f6f8) C0 FE DC 80 (vehicles\pelican\bitmaps\pelican_bay) Pelican_bay_multi (Bitmap) (e10f718) 9C FF DC 80 (vehicles\pelican\bitmaps\pelican_bay_multi) Pelican_multi (Bitmap) (e10f5f8) C0 F2 DC 80 (vehicles\pelican\bitmaps\pelican_multi)
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vehicles\pelican\effects ================================================
Explosion_pelican (Particle System) (e10f858) 48 99 DD 80 (vehicles\pelican\effects\explosion_pelican) Pelican burning flame (Particle) (e10fbd8) 10 F5 DD 80 (vehicles\pelican\effects\pelican burning flame) Pelican drifting smoke (Particle) (e10fbb8) AC F3 DD 80 (vehicles\pelican\effects\pelican drifting smoke) Pelican explosion (Effect) (e10f838) 0C 92 DD 80 (vehicles\pelican\effects\pelican explosion) Pelican explosion_core (Light) (e10f8f8) 40 B3 DD 80 (vehicles\pelican\effects\pelican explosion_core) Pelican explosion_core (Lensflare) (e10f918) A0 B4 DD 80 (vehicles\pelican\effects\pelican explosion_core) Pelican landing dust (Effect) (e10fd58) FC 10 DE 80 (vehicles\pelican\effects\pelican landing dust) Pelican shock wave (Damage) (e10fa98) E8 DD DD 80 (vehicles\pelican\effects\pelican shock wave)
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vehicles\pelican\shaders ================================================
Bay_cargo_net (Shader Model) (e10f798) C4 04 DD 80 (vehicles\pelican\shaders\bay_cargo_net) Bay_floor (Shader Model) (e10f758) 30 02 DD 80 (vehicles\pelican\shaders\bay_floor) Cockpit (Shader Model) (e10f6b8) 50 FB DC 80 (vehicles\pelican\shaders\cockpit) Decals (Shader Model) (e10f738) 78 00 DD 80 (vehicles\pelican\shaders\decals) Hover thrusters (Shader Transparency Variant) (e10f618) 9C F3 DC 80 (vehicles\pelican\shaders\hover thrusters) Hull (Shader Model) (e10f5b8) 2C F0 DC 80 (vehicles\pelican\shaders\hull) Jet thrusters (Shader Transparency Variant) (e10f658) 9C F6 DC 80 (vehicles\pelican\shaders\jet thrusters) Lights (Shader Transparency Variant) (e10f678) C0 F8 DC 80 (vehicles\pelican\shaders\lights) Lights flashing (Shader Transparency Variant) (e10f698) 08 FA DC 80 (vehicles\pelican\shaders\lights flashing) Pelican_bay (Shader Model) (e10f6d8) 08 FD DC 80 (vehicles\pelican\shaders\pelican_bay) Pelican_glass (Shader Glass) (e10f7d8) 58 07 DD 80 (vehicles\pelican\shaders\pelican_glass)
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vehicles\warthog\bitmaps ================================================
Headlight flares (Bitmap) (e10fc58) 8C 03 DE 80 (vehicles\warthog\bitmaps\headlight flares) Reflection diffuse metal (Bitmap) (e1046f8) 24 64 9C 80 (vehicles\warthog\bitmaps\reflection diffuse metal)
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weapons\assault rifle ================================================
Assault rifle (Model) (e104678) 34 54 9C 80 (weapons\assault rifle\assault rifle) Assault rifle (Weapon) (e1057f8) 44 F8 AA 80 (weapons\assault rifle\assault rifle) Assault rifle (Collision Model) (e105818) 80 06 AB 80 (weapons\assault rifle\assault rifle) Assault rifle (Weapon HUD Interface) (e105b18) C8 F9 AC 80 (weapons\assault rifle\assault rifle) Bullet (Projectile) (e105d78) B0 3C AD 80 (weapons\assault rifle\bullet) Bullet (Contrail) (e105d98) E4 53 AD 80 (weapons\assault rifle\bullet) Bullet (Damage) (e105df8) 98 5C AD 80 (weapons\assault rifle\bullet) Flashlight_assault rifle (Lensflare) (e1145d8) 48 DF 08 81 (weapons\assault rifle\flashlight_assault rifle) Melee (Damage) (e1059f8) 58 37 AB 80 (weapons\assault rifle\melee) Melee_response (Damage) (e105a38) 60 3B AB 80 (weapons\assault rifle\melee_response) Muzzle flash (Light) (e105838) B0 17 AB 80 (weapons\assault rifle\muzzle flash) Trigger (Damage) (e107318) 90 59 AF 80 (weapons\assault rifle\trigger)
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weapons\assault rifle\bitmaps ================================================
Assault rifle_card (Bitmap) (e1046b8) 6C 62 9C 80 (weapons\assault rifle\bitmaps\assault rifle_card) Assault rifle_card_multipurpose (Bitmap) (e1046d8) 48 63 9C 80 (weapons\assault rifle\bitmaps\assault rifle_card_multipurpose) Bolt (Bitmap) (e1048b8) 3C 78 9C 80 (weapons\assault rifle\bitmaps\bolt) Tracer contrail (Bitmap) (e105db8) F8 55 AD 80 (weapons\assault rifle\bitmaps\tracer contrail)
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weapons\assault rifle\effects ================================================
Empty (Effect) (e1072d8) 1C 57 AF 80 (weapons\assault rifle\effects\empty) Fire bullet (Effect) (e107098) B8 0D AF 80 (weapons\assault rifle\effects\fire bullet) Flashlight (Effect) (e105578) A0 AC AA 80 (weapons\assault rifle\effects\flashlight) Impact armored skin (Effect) (e106cd8) A8 BF AE 80 (weapons\assault rifle\effects\impact armored skin) Impact c shield (Effect) (e106658) FC FC AD 80 (weapons\assault rifle\effects\impact c shield) Impact cyborg armor (Effect) (e106c58) 80 9B AE 80 (weapons\assault rifle\effects\impact cyborg armor) Impact cyborg shield (Effect) (e106c78) 88 A2 AE 80 (weapons\assault rifle\effects\impact cyborg shield) Impact dirt (Effect) (e105e18) 38 5F AD 80 (weapons\assault rifle\effects\impact dirt) Impact elite armored skin (Effect) (e1068f8) 38 39 AE 80 (weapons\assault rifle\effects\impact elite armored skin) Impact engineer force field (Effect) (e106af8) D0 6D AE 80 (weapons\assault rifle\effects\impact engineer force field) Impact engineer sack (Effect) (e106a58) 1C 5E AE 80 (weapons\assault rifle\effects\impact engineer sack) Impact floodcarrier (Effect) (e106c38) D4 93 AE 80 (weapons\assault rifle\effects\impact floodcarrier) Impact floodcombat elite (Effect) (e106b58) B8 85 AE 80 (weapons\assault rifle\effects\impact floodcombat elite) Impact glass (Effect) (e106558) D4 E6 AD 80 (weapons\assault rifle\effects\impact glass) Impact grass (Effect) (e106f18) 30 F4 AE 80 (weapons\assault rifle\effects\impact grass) Impact grunt (Effect) (e1066b8) 44 04 AE 80 (weapons\assault rifle\effects\impact grunt) Impact h skin (Effect) (e106cf8) C8 C9 AE 80 (weapons\assault rifle\effects\impact h skin) Impact hunter skin (Effect) (e1067f8) A0 26 AE 80 (weapons\assault rifle\effects\impact hunter skin) Impact ice (Effect) (e106f78) BC F8 AE 80 (weapons\assault rifle\effects\impact ice) Impact jackal shield (Effect) (e1069f8) 70 52 AE 80 (weapons\assault rifle\effects\impact jackal shield) Impact metal hollow reflect (Effect) (e1063f8) F4 C4 AD 80 (weapons\assault rifle\effects\impact metal hollow reflect) Impact metal hunter (Effect) (e1067d8) C8 20 AE 80 (weapons\assault rifle\effects\impact metal hunter) Impact metal reflect (Effect) (e107078) 58 07 AF 80 (weapons\assault rifle\effects\impact metal reflect) Impact metal thick reflect (Effect) (e106498) 34 D8 AD 80 (weapons\assault rifle\effects\impact metal thick reflect) Impact metal thin reflect (Effect) (e106478) D4 D1 AD 80 (weapons\assault rifle\effects\impact metal thin reflect) Impact monitor (Effect) (e106d78) F8 D9 AE 80 (weapons\assault rifle\effects\impact monitor) Impact plastic (Effect) (e106d98) A0 DE AE 80 (weapons\assault rifle\effects\impact plastic) Impact rubber pen (Effect) (e1064b8) 1C DF AD 80 (weapons\assault rifle\effects\impact rubber pen) Impact sand (Effect) (e105f78) 0C 71 AD 80 (weapons\assault rifle\effects\impact sand) Impact sentinel (Effect) (e106d58) 68 D4 AE 80 (weapons\assault rifle\effects\impact sentinel) Impact snow (Effect) (e1061d8) 00 A2 AD 80 (weapons\assault rifle\effects\impact snow) Impact stone (Effect) (e105fd8) D0 77 AD 80 (weapons\assault rifle\effects\impact stone) Impact water pen (Effect) (e106db8) 28 E3 AE 80 (weapons\assault rifle\effects\impact water pen) Impact wood (Effect) (e106338) E8 B5 AD 80 (weapons\assault rifle\effects\impact wood)
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weapons\assault rifle\fp ================================================
Fp (Model) (e105a58) 00 3E AB 80 (weapons\assault rifle\fp\fp) Fp (Animation Trigger) (e105a98) 90 4A AB 80 (weapons\assault rifle\fp\fp)
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weapons\assault rifle\fp\bitmaps ================================================
Assault rifle multipurpose (Bitmap) (e104758) 94 67 9C 80 (weapons\assault rifle\fp\bitmaps\assault rifle multipurpose) Assault rifle_fp (Bitmap) (e104738) B8 66 9C 80 (weapons\assault rifle\fp\bitmaps\assault rifle_fp) Compass_plate (Bitmap) (e104818) E0 6E 9C 80 (weapons\assault rifle\fp\bitmaps\compass_plate) Diffuse gunmetal (Bitmap) (e104638) 1C 51 9C 80 (weapons\assault rifle\fp\bitmaps\diffuse gunmetal) Display multipurpose (Bitmap) (e1047d8) BC 6C 9C 80 (weapons\assault rifle\fp\bitmaps\display multipurpose) Display_fp (Bitmap) (e1047b8) E0 6B 9C 80 (weapons\assault rifle\fp\bitmaps\display_fp) Numbers_plate (Bitmap) (e104858) 54 72 9C 80 (weapons\assault rifle\fp\bitmaps\numbers_plate)
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weapons\assault rifle\fp\shaders ================================================
Ar data (Shader Transparency Variant) (e104878) E0 74 9C 80 (weapons\assault rifle\fp\shaders\ar data) Compass (Shader Transparency Variant) (e1047f8) 98 6D 9C 80 (weapons\assault rifle\fp\shaders\compass) Display (Shader Model) (e104798) 28 6A 9C 80 (weapons\assault rifle\fp\shaders\display) Grip (Shader Model) (e104718) 00 65 9C 80 (weapons\assault rifle\fp\shaders\grip) Gun (Shader Model) (e104778) 70 68 9C 80 (weapons\assault rifle\fp\shaders\gun) Icons (Shader Transparency Variant) (e105a78) 48 49 AB 80 (weapons\assault rifle\fp\shaders\icons) Numbers (Shader Transparency Variant) (e104838) 0C 71 9C 80 (weapons\assault rifle\fp\shaders\numbers)
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weapons\assault rifle\shaders ================================================
Ar lod (Shader Model) (e104698) B4 60 9C 80 (weapons\assault rifle\shaders\ar lod) Bolt (Shader Transparency) (e104898) 28 76 9C 80 (weapons\assault rifle\shaders\bolt)
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weapons\frag grenade ================================================
Explosion (Damage) (e11b7d8) F8 45 30 81 (weapons\frag grenade\explosion) Explosion (Light) (e11a9d8) F0 D5 2D 81 (weapons\frag grenade\explosion) Frag grenade (Equipment) (e11b9d8) FC 75 30 81 (weapons\frag grenade\frag grenade) Frag grenade (Model) (e11b9f8) CC 79 30 81 (weapons\frag grenade\frag grenade) Frag grenade (Projectile) (e11bb18) 98 8E 30 81 (weapons\frag grenade\frag grenade) Frag grenade (Light) (e11bb58) C0 A7 30 81 (weapons\frag grenade\frag grenade) Shock wave (Damage) (e118b18) D8 4C 1F 81 (weapons\frag grenade\shock wave)
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weapons\frag grenade\bitmaps ================================================
Frag grenade (Bitmap) (e11ba38) EC 84 30 81 (weapons\frag grenade\bitmaps\frag grenade) Frag grenade decal (Bitmap) (e11bab8) 14 8A 30 81 (weapons\frag grenade\bitmaps\frag grenade decal) Frag grenade multipurpose (Bitmap) (e11ba58) C8 85 30 81 (weapons\frag grenade\bitmaps\frag grenade multipurpose)
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weapons\frag grenade\effects ================================================
Dirt reflection (Effect) (e11bb78) 20 A9 30 81 (weapons\frag grenade\effects\dirt reflection) Drifting smoke (Particle) (e118c78) A0 7E 1F 81 (weapons\frag grenade\effects\drifting smoke) Energy reflection (Effect) (e11bc58) 28 BD 30 81 (weapons\frag grenade\effects\energy reflection) Explosion (Effect) (e11b7b8) 54 41 30 81 (weapons\frag grenade\effects\explosion) Explosion med (Particle System) (e11a9b8) 10 CF 2D 81 (weapons\frag grenade\effects\explosion med) Fire explosion (Point Physics) (e10f878) 28 A0 DD 80 (weapons\frag grenade\effects\fire explosion) Grenade quickflash (Light) (e11b7f8) 98 48 30 81 (weapons\frag grenade\effects\grenade quickflash) Grenade quickflash (Lensflare) (e11b818) F8 49 30 81 (weapons\frag grenade\effects\grenade quickflash) Impact metal (Effect) (e11bc18) 70 B6 30 81 (weapons\frag grenade\effects\impact metal) Impact rubber (Effect) (e11bc38) CC B9 30 81 (weapons\frag grenade\effects\impact rubber) Impact water pen (Effect) (e11bc78) 48 C0 30 81 (weapons\frag grenade\effects\impact water pen) Metal reflection (Effect) (e11bbd8) F0 AE 30 81 (weapons\frag grenade\effects\metal reflection) Smoke (Effect) (e11bb38) 34 A6 30 81 (weapons\frag grenade\effects\smoke) Smoke explosion (Point Physics) (e10f8d8) 00 B3 DD 80 (weapons\frag grenade\effects\smoke explosion) Snow reflection (Effect) (e11bbb8) 7C AC 30 81 (weapons\frag grenade\effects\snow reflection) Throw (Effect) (e11b978) 80 70 30 81 (weapons\frag grenade\effects\throw)
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weapons\frag grenade\shaders ================================================
Frag decal (Shader Model) (e11ba98) 5C 88 30 81 (weapons\frag grenade\shaders\frag decal) Frag light (Shader Transparency Variant) (e11bad8) F0 8A 30 81 (weapons\frag grenade\shaders\frag light) Frag metal (Shader Model) (e11ba18) 34 83 30 81 (weapons\frag grenade\shaders\frag metal) Frag plastic (Shader Model) (e11ba78) A4 86 30 81 (weapons\frag grenade\shaders\frag plastic)
================================================
weapons\needler ================================================
Detonation damage (Damage) (e1180d8) 70 1D 1C 81 (weapons\needler\detonation damage) Explosion (Damage) (e117fb8) 40 09 1C 81 (weapons\needler\explosion) Explosion (Light) (e117fd8) E0 0B 1C 81 (weapons\needler\explosion) Explosion (Lensflare) (e117ff8) 40 0D 1C 81 (weapons\needler\explosion) Impact damage (Damage) (e1180f8) 10 20 1C 81 (weapons\needler\impact damage) Melee (Damage) (e117cb8) 9C 83 1A 81 (weapons\needler\melee) Melee_response (Damage) (e117cf8) A4 87 1A 81 (weapons\needler\melee_response) Muzzle flash (Light) (e117c38) C8 7E 1A 81 (weapons\needler\muzzle flash) Needle (Projectile) (e117e78) 68 DA 1B 81 (weapons\needler\needle) Needle (Light Volume) (e117f38) 10 FA 1B 81 (weapons\needler\needle) Needle flare (Light) (e117c58) 28 80 1A 81 (weapons\needler\needle flare) Needler (Weapon) (e117ad8) 50 4C 1A 81 (weapons\needler\needler) Needler (Model) (e117af8) F4 58 1A 81 (weapons\needler\needler) Needler (Collision Model) (e117c18) 5C 6A 1A 81 (weapons\needler\needler) Needler (Weapon HUD Interface) (e117e58) B0 D6 1B 81 (weapons\needler\needler) Needler (Contrail) (e117ef8) 20 F7 1B 81 (weapons\needler\needler) Needler lens flare (Lensflare) (e117c78) 88 81 1A 81 (weapons\needler\needler lens flare) Shock wave (Damage) (e117f98) A0 06 1C 81 (weapons\needler\shock wave) Trigger (Damage) (e118398) 28 73 1C 81 (weapons\needler\trigger)
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weapons\needler\bitmaps ================================================
Needle plasma mask (Bitmap) (e117d98) 64 A1 1A 81 (weapons\needler\bitmaps\needle plasma mask) Needle plasma offset (Bitmap) (e117d78) 88 A0 1A 81 (weapons\needler\bitmaps\needle plasma offset) Needler (Bitmap) (e117bb8) EC 66 1A 81 (weapons\needler\bitmaps\needler) Needler contrail (Bitmap) (e117f18) 34 F9 1B 81 (weapons\needler\bitmaps\needler contrail) Needler multipurpose map (Bitmap) (e117bd8) C8 67 1A 81 (weapons\needler\bitmaps\needler multipurpose map) Needler needles (Bitmap) (e117ed8) 44 F6 1B 81 (weapons\needler\bitmaps\needler needles) Needler needles 3p (Bitmap) (e117b38) C4 61 1A 81 (weapons\needler\bitmaps\needler needles 3p) Needler_card (Bitmap) (e117b78) 58 64 1A 81 (weapons\needler\bitmaps\needler_card)
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weapons\needler\effects ================================================
Empty (Effect) (e118358) B4 70 1C 81 (weapons\needler\effects\empty) Explosion (Effect) (e117f58) 0C FC 1B 81 (weapons\needler\effects\explosion) Explosion (Particle System) (e117f78) C0 FF 1B 81 (weapons\needler\effects\explosion) Fire needle (Effect) (e1182d8) 24 58 1C 81 (weapons\needler\effects\fire needle) Impact dirt (Effect) (e118118) B0 22 1C 81 (weapons\needler\effects\impact dirt) Impact elite and jackal (Effect) (e118218) 84 3F 1C 81 (weapons\needler\effects\impact elite and jackal) Impact engineer (Effect) (e118238) 54 44 1C 81 (weapons\needler\effects\impact engineer) Impact flood and hunter (Effect) (e118258) 24 49 1C 81 (weapons\needler\effects\impact flood and hunter) Impact grunt (Effect) (e1181d8) 94 37 1C 81 (weapons\needler\effects\impact grunt) Impact h skin (Effect) (e118278) 2C 4D 1C 81 (weapons\needler\effects\impact h skin) Impact hunter glow (Effect) (e1181f8) 7C 3B 1C 81 (weapons\needler\effects\impact hunter glow) Impact hunter shield (Effect) (e1182b8) 44 55 1C 81 (weapons\needler\effects\impact hunter shield) Impact ice (Effect) (e118298) 14 51 1C 81 (weapons\needler\effects\impact ice) Impact rubber (Effect) (e1181b8) CC 33 1C 81 (weapons\needler\effects\impact rubber) Impact sand (Effect) (e118158) 24 2B 1C 81 (weapons\needler\effects\impact sand) Needle detonate (Effect) (e118038) 18 10 1C 81 (weapons\needler\effects\needle detonate) Needle reflect (Effect) (e118178) 04 2E 1C 81 (weapons\needler\effects\needle reflect) Ready (Effect) (e117c98) F8 82 1A 81 (weapons\needler\effects\ready)
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weapons\needler\fp ================================================
Fp (Model) (e117d18) 44 8A 1A 81 (weapons\needler\fp\fp) Fp (Animation Trigger) (e117db8) 40 A2 1A 81 (weapons\needler\fp\fp)
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weapons\needler\projectile ================================================
Projectile (Model) (e117e98) BC F1 1B 81 (weapons\needler\projectile\projectile)
================================================
weapons\needler\shaders ================================================
Needler core (Shader Transparency) (e117d58) 7C 9B 1A 81 (weapons\needler\shaders\needler core) Needler dull (Shader Model) (e117bf8) A4 68 1A 81 (weapons\needler\shaders\needler dull) Needler gun (Shader Model) (e117b98) 34 65 1A 81 (weapons\needler\shaders\needler gun) Needler lod (Shader Model) (e117b58) A0 62 1A 81 (weapons\needler\shaders\needler lod) Needler luminous (Shader Glass) (e117d38) 9C 99 1A 81 (weapons\needler\shaders\needler luminous) Needler luminous (Shader Transparency Variant) (e117eb8) FC F4 1B 81 (weapons\needler\shaders\needler luminous) Needler luminous 3p (Shader Transparency Variant) (e117b18) 7C 60 1A 81 (weapons\needler\shaders\needler luminous 3p)
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weapons\pistol ================================================
Bullet (Projectile) (e107838) 2C D0 B1 80 (weapons\pistol\bullet) Bullet (Damage) (e107858) 18 E7 B1 80 (weapons\pistol\bullet) Melee (Damage) (e1074d8) AC 8C AF 80 (weapons\pistol\melee) Melee_response (Damage) (e107518) B4 90 AF 80 (weapons\pistol\melee_response) Pistol (Collision Model) (e107478) 10 7D AF 80 (weapons\pistol\pistol) Pistol (Weapon HUD Interface) (e107638) C0 AA B1 80 (weapons\pistol\pistol) Pistol (Weapon) (e107338) 30 5C AF 80 (weapons\pistol\pistol) Pistol (Model) (e107358) B4 65 AF 80 (weapons\pistol\pistol) Pistol (Animation Trigger) (e107458) EC 78 AF 80 (weapons\pistol\pistol) Trigger (Damage) (e107d78) 90 0B B3 80 (weapons\pistol\trigger)
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weapons\pistol\bitmaps ================================================
Casings (Bitmap) (e107d18) 00 00 B3 80 (weapons\pistol\bitmaps\casings) Pistol cubemap (Bitmap) (e105cf8) 18 30 AD 80 (weapons\pistol\bitmaps\pistol cubemap) Pistol_card (Bitmap) (e107398) 0C 72 AF 80 (weapons\pistol\bitmaps\pistol_card) Pistol_card multipurpose (Bitmap) (e1073b8) E8 72 AF 80 (weapons\pistol\bitmaps\pistol_card multipurpose)
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weapons\pistol\effects ================================================
Empty (Effect) (e107d38) 1C 09 B3 80 (weapons\pistol\effects\empty) Fire bullet (Effect) (e107c18) B4 E3 B2 80 (weapons\pistol\effects\fire bullet) Impact armored skin (Effect) (e107b38) 34 AC B2 80 (weapons\pistol\effects\impact armored skin) Impact cyborg armor (Effect) (e107af8) BC 89 B2 80 (weapons\pistol\effects\impact cyborg armor) Impact cyborg shield (Effect) (e107b18) B4 92 B2 80 (weapons\pistol\effects\impact cyborg shield) Impact dirt (Effect) (e107878) B8 E9 B1 80 (weapons\pistol\effects\impact dirt) Impact elite armored skin (Effect) (e107a58) B0 5A B2 80 (weapons\pistol\effects\impact elite armored skin) Impact engineer force field (Effect) (e1079d8) 00 2C B2 80 (weapons\pistol\effects\impact engineer force field) Impact engineer sack (Effect) (e107a98) D0 6B B2 80 (weapons\pistol\effects\impact engineer sack) Impact floodcarrier (Effect) (e107ad8) 58 7F B2 80 (weapons\pistol\effects\impact floodcarrier) Impact floodcombat elite (Effect) (e107ab8) 08 76 B2 80 (weapons\pistol\effects\impact floodcombat elite) Impact grunt (Effect) (e1079f8) D8 39 B2 80 (weapons\pistol\effects\impact grunt) Impact h skin (Effect) (e107b58) 24 B8 B2 80 (weapons\pistol\effects\impact h skin) Impact hunter shield (Effect) (e107bf8) DC DA B2 80 (weapons\pistol\effects\impact hunter shield) Impact hunter skin (Effect) (e107a38) AC 50 B2 80 (weapons\pistol\effects\impact hunter skin) Impact ice (Effect) (e107bd8) D8 D6 B2 80 (weapons\pistol\effects\impact ice) Impact jackal shield (Effect) (e107a78) 38 66 B2 80 (weapons\pistol\effects\impact jackal shield) Impact metal hollow reflect (Effect) (e107958) 1C 0D B2 80 (weapons\pistol\effects\impact metal hollow reflect) Impact metal hunter (Effect) (e107a18) E4 48 B2 80 (weapons\pistol\effects\impact metal hunter) Impact metal thick reflect (Effect) (e107998) BC 1D B2 80 (weapons\pistol\effects\impact metal thick reflect) Impact metal thin reflect (Effect) (e107978) 6C 15 B2 80 (weapons\pistol\effects\impact metal thin reflect) Impact monitor (Effect) (e107b98) 90 CA B2 80 (weapons\pistol\effects\impact monitor) Impact plastic (Effect) (e107bb8) 28 D1 B2 80 (weapons\pistol\effects\impact plastic) Impact rubber pen (Effect) (e1079b8) 94 26 B2 80 (weapons\pistol\effects\impact rubber pen) Impact sentinel (Effect) (e107b78) 90 C3 B2 80 (weapons\pistol\effects\impact sentinel) Impact snow (Effect) (e107918) 1C FF B1 80 (weapons\pistol\effects\impact snow) Impact stone (Effect) (e1078d8) 58 F5 B1 80 (weapons\pistol\effects\impact stone) Impact wood (Effect) (e107938) 34 05 B2 80 (weapons\pistol\effects\impact wood) Ready (Effect) (e1074b8) 08 8C AF 80 (weapons\pistol\effects\ready) Reload (Effect) (e107718) 44 B8 B1 80 (weapons\pistol\effects\reload)
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weapons\pistol\fp ================================================
Fp (Model) (e107538) 54 93 AF 80 (weapons\pistol\fp\fp) Fp (Animation Trigger) (e107598) C0 9F AF 80 (weapons\pistol\fp\fp)
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weapons\pistol\fp\bitmaps ================================================
Bullet (Bitmap) (e107578) E4 9E AF 80 (weapons\pistol\fp\bitmaps\bullet) Pistol (Bitmap) (e1073f8) 7C 75 AF 80 (weapons\pistol\fp\bitmaps\pistol) Pistol multipurpose (Bitmap) (e107418) 58 76 AF 80 (weapons\pistol\fp\bitmaps\pistol multipurpose)
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weapons\pistol\fp\shaders ================================================
Black (Shader Model) (e107438) 34 77 AF 80 (weapons\pistol\fp\shaders\black) Bullet (Shader Model) (e107558) 2C 9D AF 80 (weapons\pistol\fp\shaders\bullet) Silver (Shader Model) (e1073d8) C4 73 AF 80 (weapons\pistol\fp\shaders\silver)
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weapons\pistol\shaders ================================================
P lod (Shader Model) (e107378) 54 70 AF 80 (weapons\pistol\shaders\p lod)
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weapons\plasma grenade ================================================
Attached (Damage) (e11bff8) 9C 1D 31 81 (weapons\plasma grenade\attached) Explosion (Damage) (e11be98) 70 F4 30 81 (weapons\plasma grenade\explosion) Explosion (Light) (e11beb8) 10 F7 30 81 (weapons\plasma grenade\explosion) Plasma grenade (Projectile) (e11bef8) D0 FA 30 81 (weapons\plasma grenade\plasma grenade) Plasma grenade (Light) (e11bf58) 9C 15 31 81 (weapons\plasma grenade\plasma grenade) Plasma grenade (Lensflare) (e11bf78) FC 16 31 81 (weapons\plasma grenade\plasma grenade) Plasma grenade (Equipment) (e11bcf8) 5C C9 30 81 (weapons\plasma grenade\plasma grenade) Plasma grenade (Model) (e11bd18) 24 CD 30 81 (weapons\plasma grenade\plasma grenade) Plasma grenade armed (Particle) (e11bf38) 38 14 31 81 (weapons\plasma grenade\plasma grenade armed) Shock wave (Damage) (e11be58) F4 EE 30 81 (weapons\plasma grenade\shock wave)
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weapons\plasma grenade\bitmaps ================================================
Plasma grenade (Bitmap) (e11bd58) 64 D7 30 81 (weapons\plasma grenade\bitmaps\plasma grenade) Plasma grenade multipurpose (Bitmap) (e11bd98) F8 D9 30 81 (weapons\plasma grenade\bitmaps\plasma grenade multipurpose)
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weapons\plasma grenade\effects ================================================
Bounce (Effect) (e11c018) 3C 20 31 81 (weapons\plasma grenade\effects\bounce) Bounce water (Effect) (e11c058) 20 28 31 81 (weapons\plasma grenade\effects\bounce water) Detonation start (Effect) (e11bdf8) 44 DE 30 81 (weapons\plasma grenade\effects\detonation start) Explosion (Effect) (e11be18) E0 E4 30 81 (weapons\plasma grenade\effects\explosion) Explosion (Particle System) (e11be38) 14 E8 30 81 (weapons\plasma grenade\effects\explosion) Material explosion (Effect) (e11c038) 4C 25 31 81 (weapons\plasma grenade\effects\material explosion) Plasma grenade armed (Effect) (e11bf18) AC 12 31 81 (weapons\plasma grenade\effects\plasma grenade armed) Throw (Effect) (e11bcb8) 48 C5 30 81 (weapons\plasma grenade\effects\throw)
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weapons\plasma grenade\shaders ================================================
Pg body (Shader Model) (e11bd78) 40 D8 30 81 (weapons\plasma grenade\shaders\pg body) Pg button (Shader Model) (e11bdb8) D4 DA 30 81 (weapons\plasma grenade\shaders\pg button) Pg decal (Shader Transparency) (e11bd38) 94 D6 30 81 (weapons\plasma grenade\shaders\pg decal) Pg light (Shader Model) (e11bdd8) 8C DC 30 81 (weapons\plasma grenade\shaders\pg light)
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weapons\plasma pistol ================================================
Bolt (Projectile) (e114598) 68 C6 08 81 (weapons\plasma pistol\bolt) Bolt (Light Volume) (e1145f8) 38 E1 08 81 (weapons\plasma pistol\bolt) Bolt (Damage) (e114638) 10 E6 08 81 (weapons\plasma pistol\bolt) Melee (Damage) (e114418) 58 09 07 81 (weapons\plasma pistol\melee) Melee_response (Damage) (e114458) 60 0D 07 81 (weapons\plasma pistol\melee_response) Misfire (Damage) (e114cf8) A0 0C 0A 81 (weapons\plasma pistol\misfire) Muzzle flash (Light) (e114298) 40 ED 06 81 (weapons\plasma pistol\muzzle flash) Plasma (Light) (e1145b8) E8 DD 08 81 (weapons\plasma pistol\plasma) Plasma pistol (Weapon) (e1140d8) A0 AA 06 81 (weapons\plasma pistol\plasma pistol) Plasma pistol (Model) (e1140f8) D8 BA 06 81 (weapons\plasma pistol\plasma pistol) Plasma pistol (Collision Model) (e114278) 40 D3 06 81 (weapons\plasma pistol\plasma pistol) Plasma pistol (Weapon HUD Interface) (e114558) 78 BA 08 81 (weapons\plasma pistol\plasma pistol) Plasma pistol flare (Light) (e1142b8) A0 EE 06 81 (weapons\plasma pistol\plasma pistol flare) Plasma pistol lens flare (Lensflare) (e1142d8) 00 F0 06 81 (weapons\plasma pistol\plasma pistol lens flare) Trigger (Damage) (e114cd8) 00 0A 0A 81 (weapons\plasma pistol\trigger) Trigger overcharge (Damage) (e1152f8) E8 F7 0A 81 (weapons\plasma pistol\trigger overcharge)
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weapons\plasma pistol\bitmaps ================================================
Pistol charged contrail (Bitmap) (e114dd8) E4 45 0A 81 (weapons\plasma pistol\bitmaps\pistol charged contrail) Plasma pistol (Bitmap) (e1141b8) 38 CC 06 81 (weapons\plasma pistol\bitmaps\plasma pistol) Plasma pistol multipurpose (Bitmap) (e1141d8) 14 CD 06 81 (weapons\plasma pistol\bitmaps\plasma pistol multipurpose) Plasma pistol_card (Bitmap) (e114138) EC C7 06 81 (weapons\plasma pistol\bitmaps\plasma pistol_card) Plasma pistol_card multipurpose (Bitmap) (e114158) C8 C8 06 81 (weapons\plasma pistol\bitmaps\plasma pistol_card multipurpose) Pp display (Bitmap) (e114258) 64 D2 06 81 (weapons\plasma pistol\bitmaps\pp display)
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weapons\plasma pistol\effects ================================================
Fire bolt (Effect) (e114c38) C0 E5 09 81 (weapons\plasma pistol\effects\fire bolt) Impact dirt (Effect) (e114658) B0 E8 08 81 (weapons\plasma pistol\effects\impact dirt) Impact elite armored skin (Effect) (e1149f8) 80 62 09 81 (weapons\plasma pistol\effects\impact elite armored skin) Impact grunt (Effect) (e114998) 00 4D 09 81 (weapons\plasma pistol\effects\impact grunt) Impact h skin (Effect) (e114b18) 10 B5 09 81 (weapons\plasma pistol\effects\impact h skin) Impact hunter shield (Effect) (e114c18) 60 DF 09 81 (weapons\plasma pistol\effects\impact hunter shield) Impact ice (Effect) (e114bf8) B8 D8 09 81 (weapons\plasma pistol\effects\impact ice) Impact metal hunter (Effect) (e1149b8) 70 54 09 81 (weapons\plasma pistol\effects\impact metal hunter) Impact metal reflect (Effect) (e1148d8) 88 18 09 81 (weapons\plasma pistol\effects\impact metal reflect) Impact sentinel (Effect) (e114b38) 2C C1 09 81 (weapons\plasma pistol\effects\impact sentinel) Impact snow (Effect) (e114878) B0 0C 09 81 (weapons\plasma pistol\effects\impact snow) Impact stone (Effect) (e114858) 68 05 09 81 (weapons\plasma pistol\effects\impact stone) Misfire (Effect) (e114c98) 9C F8 09 81 (weapons\plasma pistol\effects\misfire) Overheated (Effect) (e1143b8) 6C F9 06 81 (weapons\plasma pistol\effects\overheated)
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weapons\plasma pistol\fp ================================================
Fp (Model) (e114478) 00 10 07 81 (weapons\plasma pistol\fp\fp) Fp (Animation Trigger) (e114498) 0C 1A 07 81 (weapons\plasma pistol\fp\fp)
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weapons\plasma pistol\shaders ================================================
Pp dull (Shader Model) (e114198) 80 CA 06 81 (weapons\plasma pistol\shaders\pp dull) Pp gauge (Shader Metal) (e114238) 60 D1 06 81 (weapons\plasma pistol\shaders\pp gauge) Pp lod (Shader Model) (e114118) 34 C6 06 81 (weapons\plasma pistol\shaders\pp lod) Pp luminous (Shader Model) (e114218) A8 CF 06 81 (weapons\plasma pistol\shaders\pp luminous) Pp shiney (Shader Model) (e1141f8) F0 CD 06 81 (weapons\plasma pistol\shaders\pp shiney)
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weapons\plasma rifle ================================================
Bolt (Projectile) (e118738) 18 6A 1E 81 (weapons\plasma rifle\bolt) Bolt (Light) (e118758) 1C 83 1E 81 (weapons\plasma rifle\bolt) Bolt (Lensflare) (e118778) 7C 84 1E 81 (weapons\plasma rifle\bolt) Bolt (Light Volume) (e1187d8) 44 89 1E 81 (weapons\plasma rifle\bolt) Bolt (Damage) (e1187f8) 40 8B 1E 81 (weapons\plasma rifle\bolt) Charged bolt (Projectile) (e114d18) 40 0F 0A 81 (weapons\plasma rifle\charged bolt) Charged bolt (Light) (e114d38) 8C 28 0A 81 (weapons\plasma rifle\charged bolt) Charged bolt (Lensflare) (e114d58) EC 29 0A 81 (weapons\plasma rifle\charged bolt) Charged bolt (Light Volume) (e114df8) C0 46 0A 81 (weapons\plasma rifle\charged bolt) Charged bolt (Damage) (e114e78) F4 59 0A 81 (weapons\plasma rifle\charged bolt) Melee (Damage) (e1185f8) 34 D2 1C 81 (weapons\plasma rifle\melee) Melee_response (Damage) (e118618) D4 D4 1C 81 (weapons\plasma rifle\melee_response) Misfire (Damage) (e1189d8) D0 F7 1E 81 (weapons\plasma rifle\misfire) Muzzle flash (Light) (e118578) 40 CA 1C 81 (weapons\plasma rifle\muzzle flash) Overcharge (Light) (e1142f8) 70 F1 06 81 (weapons\plasma rifle\overcharge) Overcharge (Lensflare) (e114318) D0 F2 06 81 (weapons\plasma rifle\overcharge) Plasma (Contrail) (e118798) EC 85 1E 81 (weapons\plasma rifle\plasma) Plasma charged bolt (Contrail) (e114db8) 68 43 0A 81 (weapons\plasma rifle\plasma charged bolt) Plasma rifle (Collision Model) (e118558) A0 A0 1C 81 (weapons\plasma rifle\plasma rifle) Plasma rifle (Weapon HUD Interface) (e118718) F4 66 1E 81 (weapons\plasma rifle\plasma rifle) Plasma rifle (Weapon) (e1183b8) C8 75 1C 81 (weapons\plasma rifle\plasma rifle) Plasma rifle (Model) (e1183d8) B8 84 1C 81 (weapons\plasma rifle\plasma rifle) Plasma rifle charge (Particle) (e1167b8) B0 CA 16 81 (weapons\plasma rifle\plasma rifle charge) Plasma rifle flare (Light) (e118598) A0 CB 1C 81 (weapons\plasma rifle\plasma rifle flare) Plasma rifle lens flare (Lensflare) (e1185b8) 00 CD 1C 81 (weapons\plasma rifle\plasma rifle lens flare) Trigger (Damage) (e1189b8) 30 F5 1E 81 (weapons\plasma rifle\trigger)
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weapons\plasma rifle\bitmaps ================================================
Cubemap plasma rifle (Bitmap) (e114178) A4 C9 06 81 (weapons\plasma rifle\bitmaps\cubemap plasma rifle) Plasma rifle contrail (Bitmap) (e1187b8) 68 88 1E 81 (weapons\plasma rifle\bitmaps\plasma rifle contrail) Plasma rifle_card (Bitmap) (e118418) 70 94 1C 81 (weapons\plasma rifle\bitmaps\plasma rifle_card) Plasma rifle_card multipurpose (Bitmap) (e118438) 4C 95 1C 81 (weapons\plasma rifle\bitmaps\plasma rifle_card multipurpose)
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weapons\plasma rifle\effects ================================================
Charged bolt explosion (Particle System) (e114e38) C8 49 0A 81 (weapons\plasma rifle\effects\charged bolt explosion) Charged bolt fire (Effect) (e1152b8) 74 F5 0A 81 (weapons\plasma rifle\effects\charged bolt fire) Charged bolt impact dirt (Effect) (e114e98) 94 5C 0A 81 (weapons\plasma rifle\effects\charged bolt impact dirt) Charged bolt impact elite (Effect) (e115118) A0 BB 0A 81 (weapons\plasma rifle\effects\charged bolt impact elite) Charged bolt impact engineer (Effect) (e115158) 34 C8 0A 81 (weapons\plasma rifle\effects\charged bolt impact engineer) Charged bolt impact flood (Effect) (e1151b8) 9C D3 0A 81 (weapons\plasma rifle\effects\charged bolt impact flood) Charged bolt impact grunt (Effect) (e1150d8) 08 AA 0A 81 (weapons\plasma rifle\effects\charged bolt impact grunt) Charged bolt impact human armor (Effect) (e1151d8) 6C DB 0A 81 (weapons\plasma rifle\effects\charged bolt impact human armor) Charged bolt impact hunter (Effect) (e1150f8) 48 B3 0A 81 (weapons\plasma rifle\effects\charged bolt impact hunter) Charged bolt impact leaves (Effect) (e115298) 0C EE 0A 81 (weapons\plasma rifle\effects\charged bolt impact leaves) Charged bolt impact metal (Effect) (e115018) C4 8D 0A 81 (weapons\plasma rifle\effects\charged bolt impact metal) Charged bolt impact rubber (Effect) (e115038) 7C 96 0A 81 (weapons\plasma rifle\effects\charged bolt impact rubber) Charged bolt impact sand (Effect) (e1150b8) 50 A1 0A 81 (weapons\plasma rifle\effects\charged bolt impact sand) Charged bolt impact snow (Effect) (e114fd8) 3C 7D 0A 81 (weapons\plasma rifle\effects\charged bolt impact snow) Charged bolt impact stone (Effect) (e114f38) 58 70 0A 81 (weapons\plasma rifle\effects\charged bolt impact stone) Charged bolt impact wood (Effect) (e114ff8) 0C 85 0A 81 (weapons\plasma rifle\effects\charged bolt impact wood) Charged bolt sparks (Effect) (e114d78) 5C 2B 0A 81 (weapons\plasma rifle\effects\charged bolt sparks) Detonate (Effect) (e114e18) BC 48 0A 81 (weapons\plasma rifle\effects\detonate) Impact armored skin (Effect) (e114af8) 08 AB 09 81 (weapons\plasma rifle\effects\impact armored skin) Impact c shield (Effect) (e114978) CC 2A 09 81 (weapons\plasma rifle\effects\impact c shield) Impact cyborg armor (Effect) (e1188f8) 10 BF 1E 81 (weapons\plasma rifle\effects\impact cyborg armor) Impact cyborg shield (Effect) (e114ad8) 10 93 09 81 (weapons\plasma rifle\effects\impact cyborg shield) Impact dirt (Effect) (e118818) E0 8D 1E 81 (weapons\plasma rifle\effects\impact dirt) Impact elite armored skin (Effect) (e1188d8) 38 B3 1E 81 (weapons\plasma rifle\effects\impact elite armored skin) Impact engineer force field (Effect) (e114a78) F0 79 09 81 (weapons\plasma rifle\effects\impact engineer force field) Impact engineer sack (Effect) (e114a18) 58 6E 09 81 (weapons\plasma rifle\effects\impact engineer sack) Impact floodcarrier (Effect) (e114ab8) EC 8B 09 81 (weapons\plasma rifle\effects\impact floodcarrier) Impact floodcombat elite (Effect) (e114a98) 8C 84 09 81 (weapons\plasma rifle\effects\impact floodcombat elite) Impact glass (Effect) (e114958) 54 25 09 81 (weapons\plasma rifle\effects\impact glass) Impact grass (Effect) (e114bd8) BC D5 09 81 (weapons\plasma rifle\effects\impact grass) Impact grunt (Effect) (e118898) 1C A7 1E 81 (weapons\plasma rifle\effects\impact grunt) Impact h skin (Effect) (e118918) 60 C6 1E 81 (weapons\plasma rifle\effects\impact h skin) Impact hunter shield (Effect) (e118978) 3C DF 1E 81 (weapons\plasma rifle\effects\impact hunter shield) Impact hunter skin (Effect) (e1149d8) 1C 59 09 81 (weapons\plasma rifle\effects\impact hunter skin) Impact ice (Effect) (e118958) 94 D8 1E 81 (weapons\plasma rifle\effects\impact ice) Impact metal hunter (Effect) (e1188b8) 8C AE 1E 81 (weapons\plasma rifle\effects\impact metal hunter) Impact metal reflect (Effect) (e118878) BC A0 1E 81 (weapons\plasma rifle\effects\impact metal reflect) Impact monitor (Effect) (e114b78) A8 C8 09 81 (weapons\plasma rifle\effects\impact monitor) Impact plastic (Effect) (e114b98) 50 CD 09 81 (weapons\plasma rifle\effects\impact plastic) Impact rubber pen (Effect) (e114938) 58 22 09 81 (weapons\plasma rifle\effects\impact rubber pen) Impact sand (Effect) (e114798) E8 FC 08 81 (weapons\plasma rifle\effects\impact sand) Impact sentinel (Effect) (e118938) 7C D2 1E 81 (weapons\plasma rifle\effects\impact sentinel) Impact snow (Effect) (e118858) 50 9C 1E 81 (weapons\plasma rifle\effects\impact snow) Impact stone (Effect) (e118838) 08 95 1E 81 (weapons\plasma rifle\effects\impact stone) Impact water pen (Effect) (e114bb8) 60 D2 09 81 (weapons\plasma rifle\effects\impact water pen) Impact wood (Effect) (e1148b8) 28 12 09 81 (weapons\plasma rifle\effects\impact wood) Misfire (Effect) (e118a18) 04 0A 1F 81 (weapons\plasma rifle\effects\misfire) Overheated (Effect) (e1185d8) 70 CE 1C 81 (weapons\plasma rifle\effects\overheated) Plasma rifle lower fire (Effect) (e1189f8) 70 FA 1E 81 (weapons\plasma rifle\effects\plasma rifle lower fire) Plasma rifle upper fire (Effect) (e118998) 9C E5 1E 81 (weapons\plasma rifle\effects\plasma rifle upper fire)
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weapons\plasma rifle\fp ================================================
Fp (Model) (e118638) 74 D7 1C 81 (weapons\plasma rifle\fp\fp) Fp (Animation Trigger) (e118658) 24 E3 1C 81 (weapons\plasma rifle\fp\fp)
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weapons\plasma rifle\fp\bitmaps ================================================
Heat gauge (Bitmap) (e118478) 2C 97 1C 81 (weapons\plasma rifle\fp\bitmaps\heat gauge) Plasma rifle multipurpose (Bitmap) (e1184d8) 9C 9A 1C 81 (weapons\plasma rifle\fp\bitmaps\plasma rifle multipurpose) Plasma rifle_fp (Bitmap) (e1184b8) C0 99 1C 81 (weapons\plasma rifle\fp\bitmaps\plasma rifle_fp)
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weapons\plasma rifle\fp\shaders ================================================
Amber (Shader Model) (e118538) E8 9E 1C 81 (weapons\plasma rifle\fp\shaders\amber) Dull (Shader Model) (e118498) 08 98 1C 81 (weapons\plasma rifle\fp\shaders\dull) Gauge (Shader Metal) (e118458) 28 96 1C 81 (weapons\plasma rifle\fp\shaders\gauge) Gun (Shader Model) (e1184f8) 78 9B 1C 81 (weapons\plasma rifle\fp\shaders\gun) Luminous (Shader Model) (e118518) 30 9D 1C 81 (weapons\plasma rifle\fp\shaders\luminous)
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weapons\plasma rifle\shaders ================================================
Pr lod (Shader Model) (e1183f8) B8 92 1C 81 (weapons\plasma rifle\shaders\pr lod)
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weapons\rocket launcher ================================================
Exhaust (Contrail) (e11aab8) D0 F7 2D 81 (weapons\rocket launcher\exhaust) Explosion (Damage) (e11a978) 10 CA 2D 81 (weapons\rocket launcher\explosion) Melee (Damage) (e11a6b8) 50 CD 2B 81 (weapons\rocket launcher\melee) Melee_response (Damage) (e11a6f8) 58 D1 2B 81 (weapons\rocket launcher\melee_response) Rocket (Light Volume) (e11ab98) 84 05 2E 81 (weapons\rocket launcher\rocket) Rocket (Projectile) (e11a9f8) 50 D7 2D 81 (weapons\rocket launcher\rocket) Rocket launcher (Weapon) (e11a518) 98 85 2B 81 (weapons\rocket launcher\rocket launcher) Rocket launcher (Model) (e11a538) 1C 8F 2B 81 (weapons\rocket launcher\rocket launcher) Rocket launcher (Collision Model) (e11a678) 74 A4 2B 81 (weapons\rocket launcher\rocket launcher) Rocket_launcher (Weapon HUD Interface) (e11a818) A8 A6 2D 81 (weapons\rocket launcher\rocket_launcher) Trigger (Damage) (e11adf8) 48 57 2E 81 (weapons\rocket launcher\trigger)
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weapons\rocket launcher\bitmaps ================================================
Exhaust contrail (Bitmap) (e11aad8) B4 FA 2D 81 (weapons\rocket launcher\bitmaps\exhaust contrail) Rocket launcher (Bitmap) (e11a578) 24 9A 2B 81 (weapons\rocket launcher\bitmaps\rocket launcher) Rocket launcher decal (Bitmap) (e11a658) 98 A3 2B 81 (weapons\rocket launcher\bitmaps\rocket launcher decal) Rocket launcher ends (Bitmap) (e11a618) 04 A1 2B 81 (weapons\rocket launcher\bitmaps\rocket launcher ends) Rocket launcher multipurpose (Bitmap) (e11a598) 00 9B 2B 81 (weapons\rocket launcher\bitmaps\rocket launcher multipurpose)
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weapons\rocket launcher\effects ================================================
Exhaust (Effect) (e11aa98) 44 F6 2D 81 (weapons\rocket launcher\effects\exhaust) Fire rocket (Effect) (e11adb8) 78 50 2E 81 (weapons\rocket launcher\effects\fire rocket) Impact dirt (Effect) (e11abb8) 80 07 2E 81 (weapons\rocket launcher\effects\impact dirt) Impact elite and jackal (Effect) (e11ad18) 4C 32 2E 81 (weapons\rocket launcher\effects\impact elite and jackal) Impact flood bits (Effect) (e11ad38) 6C 39 2E 81 (weapons\rocket launcher\effects\impact flood bits) Impact grunt (Effect) (e11ac98) 5C 21 2E 81 (weapons\rocket launcher\effects\impact grunt) Impact human (Effect) (e11ad78) E4 46 2E 81 (weapons\rocket launcher\effects\impact human) Impact human armored (Effect) (e11ad58) F4 3D 2E 81 (weapons\rocket launcher\effects\impact human armored) Impact hunter skin (Effect) (e11acb8) 64 29 2E 81 (weapons\rocket launcher\effects\impact hunter skin) Impact leaves (Effect) (e11ad98) EC 4E 2E 81 (weapons\rocket launcher\effects\impact leaves) Impact metal (Effect) (e11ac58) 4C 18 2E 81 (weapons\rocket launcher\effects\impact metal) Impact rubber (Effect) (e11ac78) D4 1C 2E 81 (weapons\rocket launcher\effects\impact rubber) Impact snow (Effect) (e11ac18) 70 11 2E 81 (weapons\rocket launcher\effects\impact snow) Impact stone (Effect) (e11abf8) D4 0D 2E 81 (weapons\rocket launcher\effects\impact stone) Impact water (Effect) (e115238) 3C E7 0A 81 (weapons\rocket launcher\effects\impact water) Impact wood (Effect) (e11ac38) 24 14 2E 81 (weapons\rocket launcher\effects\impact wood) Rocket exhaust (Particle System) (e11ab18) D0 FB 2D 81 (weapons\rocket launcher\effects\rocket exhaust) Rocket explosion (Effect) (e11a958) 04 C4 2D 81 (weapons\rocket launcher\effects\rocket explosion)
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weapons\rocket launcher\fp ================================================
Fp (Model) (e11a718) F8 D3 2B 81 (weapons\rocket launcher\fp\fp) Fp (Animation Trigger) (e11a738) C0 DC 2B 81 (weapons\rocket launcher\fp\fp)
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weapons\rocket launcher\projectile ================================================
Projectile (Model) (e11aa18) 94 EF 2D 81 (weapons\rocket launcher\projectile\projectile)
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weapons\rocket launcher\projectile\bitmaps ================================================
Rocket (Bitmap) (e11aa58) 8C F4 2D 81 (weapons\rocket launcher\projectile\bitmaps\rocket) Rocket multipuropse (Bitmap) (e11aa78) 68 F5 2D 81 (weapons\rocket launcher\projectile\bitmaps\rocket multipuropse)
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weapons\rocket launcher\projectile\shaders ================================================
Rocket launcher hull (Shader Model) (e11aa38) D4 F2 2D 81 (weapons\rocket launcher\projectile\shaders\rocket launcher hull)
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weapons\rocket launcher\shaders ================================================
Rocket launcher body (Shader Model) (e11a5b8) DC 9B 2B 81 (weapons\rocket launcher\shaders\rocket launcher body) Rocket launcher decal (Shader Model) (e11a638) E0 A1 2B 81 (weapons\rocket launcher\shaders\rocket launcher decal) Rocket launcher ends (Shader Model) (e11a5f8) 4C 9F 2B 81 (weapons\rocket launcher\shaders\rocket launcher ends) Rocket launcher grip (Shader Model) (e11a558) 6C 98 2B 81 (weapons\rocket launcher\shaders\rocket launcher grip) Rocket launcher tubes (Shader Model) (e11a5d8) 94 9D 2B 81 (weapons\rocket launcher\shaders\rocket launcher tubes)
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weapons\shotgun ================================================
Melee (Damage) (e117358) 14 0E 18 81 (weapons\shotgun\melee) Melee_response (Damage) (e117398) 1C 12 18 81 (weapons\shotgun\melee_response) Pellet (Projectile) (e117578) E0 04 19 81 (weapons\shotgun\pellet) Pellet (Damage) (e117598) CC 1B 19 81 (weapons\shotgun\pellet) Shotgun (Weapon) (e117118) B4 C0 17 81 (weapons\shotgun\shotgun) Shotgun (Model) (e117138) 28 CD 17 81 (weapons\shotgun\shotgun) Shotgun (Animation Trigger) (e1172f8) 70 E6 17 81 (weapons\shotgun\shotgun) Shotgun (Collision Model) (e117318) 1C ED 17 81 (weapons\shotgun\shotgun) Shotgun (Weapon HUD Interface) (e117558) 28 01 19 81 (weapons\shotgun\shotgun) Trigger (Damage) (e117ab8) B0 49 1A 81 (weapons\shotgun\trigger)
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weapons\shotgun\bitmaps ================================================
Casings (Bitmap) (e1179f8) 6C 29 1A 81 (weapons\shotgun\bitmaps\casings) Sg loading port (Bitmap) (e117238) 90 DF 17 81 (weapons\shotgun\bitmaps\sg loading port) Sg loading port multipurpose (Bitmap) (e117258) 6C E0 17 81 (weapons\shotgun\bitmaps\sg loading port multipurpose) Shotgun (Bitmap) (e117298) 00 E3 17 81 (weapons\shotgun\bitmaps\shotgun) Shotgun bolt (Bitmap) (e1171d8) 20 DC 17 81 (weapons\shotgun\bitmaps\shotgun bolt) Shotgun multipurpose (Bitmap) (e1172b8) DC E3 17 81 (weapons\shotgun\bitmaps\shotgun multipurpose) Shotgun_card (Bitmap) (e117178) 54 D8 17 81 (weapons\shotgun\bitmaps\shotgun_card) Shotgun_card multipurpose (Bitmap) (e117198) 30 D9 17 81 (weapons\shotgun\bitmaps\shotgun_card multipurpose) Shotshell (Bitmap) (e1173f8) 18 1E 18 81 (weapons\shotgun\bitmaps\shotshell) Shotshell multipurpose (Bitmap) (e117418) F4 1E 18 81 (weapons\shotgun\bitmaps\shotshell multipurpose)
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weapons\shotgun\effects ================================================
Impact armored skin (Effect) (e117878) F4 EA 19 81 (weapons\shotgun\effects\impact armored skin) Impact c shield (Effect) (e1176f8) 30 52 19 81 (weapons\shotgun\effects\impact c shield) Impact cyborg armor (Effect) (e117838) 5C CC 19 81 (weapons\shotgun\effects\impact cyborg armor) Impact cyborg shield (Effect) (e117858) 64 D3 19 81 (weapons\shotgun\effects\impact cyborg shield) Impact dirt (Effect) (e1175b8) 6C 1E 19 81 (weapons\shotgun\effects\impact dirt) Impact elite armored skin (Effect) (e117778) D8 70 19 81 (weapons\shotgun\effects\impact elite armored skin) Impact engineer force field (Effect) (e1177d8) 78 A8 19 81 (weapons\shotgun\effects\impact engineer force field) Impact engineer sack (Effect) (e1177b8) 18 A1 19 81 (weapons\shotgun\effects\impact engineer sack) Impact floodcarrier (Effect) (e117818) B0 C4 19 81 (weapons\shotgun\effects\impact floodcarrier) Impact floodcombat elite (Effect) (e1177f8) 50 BD 19 81 (weapons\shotgun\effects\impact floodcombat elite) Impact glass (Effect) (e1176d8) 20 4D 19 81 (weapons\shotgun\effects\impact glass) Impact grass (Effect) (e117938) CC 0F 1A 81 (weapons\shotgun\effects\impact grass) Impact grunt (Effect) (e117718) E8 54 19 81 (weapons\shotgun\effects\impact grunt) Impact h skin (Effect) (e117898) 0C F4 19 81 (weapons\shotgun\effects\impact h skin) Impact hunter shield (Effect) (e117958) 40 12 1A 81 (weapons\shotgun\effects\impact hunter shield) Impact hunter skin (Effect) (e117758) DC 67 19 81 (weapons\shotgun\effects\impact hunter skin) Impact jackal shield (Effect) (e117798) 7C 7E 19 81 (weapons\shotgun\effects\impact jackal shield) Impact metal hollow reflect (Effect) (e117658) EC 37 19 81 (weapons\shotgun\effects\impact metal hollow reflect) Impact metal hunter (Effect) (e117738) 04 62 19 81 (weapons\shotgun\effects\impact metal hunter) Impact metal thick reflect (Effect) (e117698) AC 44 19 81 (weapons\shotgun\effects\impact metal thick reflect) Impact metal thin reflect (Effect) (e117678) 4C 3E 19 81 (weapons\shotgun\effects\impact metal thin reflect) Impact monitor (Effect) (e1178d8) 98 02 1A 81 (weapons\shotgun\effects\impact monitor) Impact plastic (Effect) (e1178f8) 40 07 1A 81 (weapons\shotgun\effects\impact plastic) Impact rubber pen (Effect) (e1176b8) 94 4B 19 81 (weapons\shotgun\effects\impact rubber pen) Impact sand (Effect) (e1175d8) FC 22 19 81 (weapons\shotgun\effects\impact sand) Impact sentinel (Effect) (e1178b8) 08 FD 19 81 (weapons\shotgun\effects\impact sentinel) Impact snow (Effect) (e117618) A8 2D 19 81 (weapons\shotgun\effects\impact snow) Impact stone (Effect) (e1175f8) 60 26 19 81 (weapons\shotgun\effects\impact stone) Impact water pen (Effect) (e117918) C8 0B 1A 81 (weapons\shotgun\effects\impact water pen) Impact wood (Effect) (e117638) 14 32 19 81 (weapons\shotgun\effects\impact wood) Shotgun empty (Effect) (e117a98) A4 48 1A 81 (weapons\shotgun\effects\shotgun empty) Shotgun firing (Effect) (e117978) 28 19 1A 81 (weapons\shotgun\effects\shotgun firing)
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weapons\shotgun\fp ================================================
Fp (Model) (e1173b8) BC 14 18 81 (weapons\shotgun\fp\fp) Fp (Animation Trigger) (e117438) D0 1F 18 81 (weapons\shotgun\fp\fp)
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weapons\shotgun\shaders ================================================
Shotgun decal (Shader Model) (e117218) D8 DD 17 81 (weapons\shotgun\shaders\shotgun decal) Shotgun gun (Shader Model) (e117278) 48 E1 17 81 (weapons\shotgun\shaders\shotgun gun) Shotgun light (Shader Model) (e1172d8) B8 E4 17 81 (weapons\shotgun\shaders\shotgun light) Shotgun primary (Shader Transparency) (e1171b8) 0C DA 17 81 (weapons\shotgun\shaders\shotgun primary) Shotgun shell (Shader Model) (e1173d8) 60 1C 18 81 (weapons\shotgun\shaders\shotgun shell) Shotgun_card (Shader Model) (e117158) 9C D6 17 81 (weapons\shotgun\shaders\shotgun_card)
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weapons\sniper rifle\bitmaps ================================================
Sr bolt (Bitmap) (e1171f8) FC DC 17 81 (weapons\sniper rifle\bitmaps\sr bolt)
================================================ Utility by Ztranger, HTML by BOLL Output files by PfhorSlayer and Garret Tag definitions by PfhorSlayer and Nick ================================================