c10 343 Guilty Spark
  1. Actor (16)
  2. Actor Variant (37)
  3. Animation Trigger (39)
  4. Biped (18)
  5. Bitmap (476)
  6. Camera Track (5)
  7. Collision Model (52)
  8. Color Group (4)
  9. Contrail (7)
  10. Control (1)
  11. Damage (59)
  12. Decal (53)
  13. Detail Object Collection (2)
  14. Dialog (11)
  15. Effect (300)
  16. Equipment (10)
  17. Fog (1)
  18. Font (4)
  19. Game Globals (1)
  20. Garbage (9)
  21. Grenade HUD Interface (2)
  22. HUD Globals (1)
  23. HUD Message Text (2)
  24. HUD Number (1)
  25. Lensflare (36)
  26. Light (68)
  27. Light Fixture (3)
  28. Light Volume (7)
  29. Lightning (3)
  30. Looping Sound (55)
  31. Machine (12)
  32. Material Effects (7)
  33. Meter (2)
  34. Model (100)
  35. Particle (103)
  36. Particle System (10)
  37. Physics (2)
  38. Point Physics (25)
  39. Projectile (14)
  40. Scenario (1)
  41. Scenery (64)
  42. Shader Environment (28)
  43. Shader Glass (9)
  44. Shader Metal (2)
  45. Shader Model (140)
  46. Shader Plasma (3)
  47. Shader Transparency (48)
  48. Shader Transparency Variant (21)
  49. Shader Water (2)
  50. Sky (1)
  51. Sound (1346)
  52. Sound Environment (4)
  53. Sound Scenery (4)
  54. String List (1)
  55. Structure BSP (6)
  56. UI Item (83)
  57. UI Item Collection (1)
  58. Unicode String (20)
  59. Unit HUD Interface (2)
  60. Vehicle (2)
  61. Weapon (9)
  62. Weapon HUD Interface (12)
  63. Weather Particle (1)
  64. Wind (1)
================================================ Actor ================================================
Captain (e110c38) 10 BA EF 80 (characters\captain\captain) Flood_infection (e110a38) 00 CA E0 80 (characters\flood_infection\flood_infection) Floodcombat elite (e11a098) 48 FD 22 81 (characters\floodcombat elite\floodcombat elite) Floodcombat_human (e11a218) 8C 2F 23 81 (characters\floodcombat_human\floodcombat_human) Grunt flee major (e119818) 20 40 20 81 (characters\grunt\grunt flee major) Grunt flee minor (e119858) 50 47 20 81 (characters\grunt\grunt flee minor) Grunt major (e119898) A0 4E 20 81 (characters\grunt\grunt major) Jackal major (e119978) 28 64 20 81 (characters\jackal\jackal major) Jackal minor (e119938) D8 5C 20 81 (characters\jackal\jackal minor) Marine (e110a78) 30 D1 E0 80 (characters\marine\marine) Marine major (e110ab8) 60 D8 E0 80 (characters\marine\marine major) Marine_armored (e11ae38) 20 5C 2E 81 (characters\marine_armored\marine_armored) Marine_armored major (e11ae78) 50 63 2E 81 (characters\marine_armored\marine_armored major) Monitor (e111638) 7C D2 F4 80 (characters\monitor\monitor) Sentinel (e1199d8) E4 74 20 81 (characters\sentinel\sentinel) Sentinel_defensive (e11a058) 18 F6 22 81 (characters\sentinel\sentinel_defensive)
================================================
Actor Variant ================================================
Captain (e110c18) D8 B7 EF 80 (characters\captain\captain) Flood_infection (e110a18) C8 C7 E0 80 (characters\flood_infection\flood_infection) Flood_infection nopop (e11a158) 58 0D 23 81 (characters\flood_infection\flood_infection nopop) Floodcombat elite assault rifle (e11a138) 20 0B 23 81 (characters\floodcombat elite\floodcombat elite assault rifle) Floodcombat elite needler (e11a0b8) 40 02 23 81 (characters\floodcombat elite\floodcombat elite needler) Floodcombat elite pistol (e11a0d8) 78 04 23 81 (characters\floodcombat elite\floodcombat elite pistol) Floodcombat elite plasma pistol (e11a0f8) B0 06 23 81 (characters\floodcombat elite\floodcombat elite plasma pistol) Floodcombat elite plasma rifle (e11a118) E8 08 23 81 (characters\floodcombat elite\floodcombat elite plasma rifle) Floodcombat elite shotgun (e11a4b8) F0 7E 2B 81 (characters\floodcombat elite\floodcombat elite shotgun) Floodcombat elite unarmed (e11a078) 10 FB 22 81 (characters\floodcombat elite\floodcombat elite unarmed) Floodcombat_human assault rifle (e11a478) 80 7A 2B 81 (characters\floodcombat_human\floodcombat_human assault rifle) Floodcombat_human needler (e11a3f8) A0 71 2B 81 (characters\floodcombat_human\floodcombat_human needler) Floodcombat_human pistol (e11a418) D8 73 2B 81 (characters\floodcombat_human\floodcombat_human pistol) Floodcombat_human plasma pistol (e11a438) 10 76 2B 81 (characters\floodcombat_human\floodcombat_human plasma pistol) Floodcombat_human plasma rifle (e11a458) 48 78 2B 81 (characters\floodcombat_human\floodcombat_human plasma rifle) Floodcombat_human rocket launcher (e11a4f8) 60 83 2B 81 (characters\floodcombat_human\floodcombat_human rocket launcher) Floodcombat_human shotgun (e11a4d8) 28 81 2B 81 (characters\floodcombat_human\floodcombat_human shotgun) Floodcombat_human unarmed (e11a1f8) 54 2D 23 81 (characters\floodcombat_human\floodcombat_human unarmed) Grunt flee major needler (e1198f8) 28 58 20 81 (characters\grunt\grunt flee major needler) Grunt flee major plasma pistol (e1197f8) C8 3D 20 81 (characters\grunt\grunt flee major plasma pistol) Grunt flee minor needler (e119838) 18 45 20 81 (characters\grunt\grunt flee minor needler) Grunt flee minor plasma pistol (e1198b8) 98 53 20 81 (characters\grunt\grunt flee minor plasma pistol) Grunt major needler (e119878) 48 4C 20 81 (characters\grunt\grunt major needler) Grunt major plasma pistol (e1198d8) D0 55 20 81 (characters\grunt\grunt major plasma pistol) Jackal major plasma pistol (e119958) D0 61 20 81 (characters\jackal\jackal major plasma pistol) Jackal minor plasma pistol (e119918) 80 5A 20 81 (characters\jackal\jackal minor plasma pistol) Marine assault rifle (e110a58) F8 CE E0 80 (characters\marine\marine assault rifle) Marine assault rifle major (e110a98) 28 D6 E0 80 (characters\marine\marine assault rifle major) Marine needler (e11b158) 28 EB 2E 81 (characters\marine\marine needler) Marine plasma rifle (e11b138) F0 E8 2E 81 (characters\marine\marine plasma rifle) Marine shotgun (e11ae18) E8 59 2E 81 (characters\marine\marine shotgun) Marine_armored shotgun major (e11ae58) 18 61 2E 81 (characters\marine_armored\marine_armored shotgun major) Marine_suicidal (e11a498) B8 7C 2B 81 (characters\marine_suicidal\marine_suicidal) Monitor (e111618) 44 D0 F4 80 (characters\monitor\monitor) Sentinel (e1199b8) AC 72 20 81 (characters\sentinel\sentinel) Sentinel major (e11a038) E0 F3 22 81 (characters\sentinel\sentinel major) C gun turret gunner (e116578) F0 85 16 81 (vehicles\c gun turret\c gun turret gunner)
================================================
Animation Trigger ================================================
Captain (e110d38) 84 E7 EF 80 (characters\captain\captain) Cyborg (e104e18) 70 D9 9C 80 (characters\cyborg\cyborg) Flood_infection (e108c38) 1C 60 BE 80 (characters\flood_infection\flood_infection) Floodcombat elite (e108558) C4 29 B4 80 (characters\floodcombat elite\floodcombat elite) Floodcombat_human (e11a278) 1C 72 23 81 (characters\floodcombat_human\floodcombat_human) Grunt (e113678) 60 5A FE 80 (characters\grunt\grunt) Jackal (e1159f8) 04 F1 0B 81 (characters\jackal\jackal) Marine (e109358) AC 45 C0 80 (characters\marine\marine) Jenkins (e110af8) BC 73 E1 80 (characters\marine_cinematic\jenkins\jenkins) Monitor (e10f0b8) 84 D2 DB 80 (characters\monitor\monitor) Sentinel (e119ad8) 4C A6 20 81 (characters\sentinel\sentinel) C10 (e111658) 74 D7 F4 80 (cinematics\animations\chief\level_specific\c10\c10) X50 (e110b38) BC 4A E5 80 (cinematics\animations\chief\x50\x50) X50 (e111318) 24 FF F2 80 (cinematics\animations\flood_infection\x50\x50) Level_specific (e110ad8) 58 DD E0 80 (cinematics\animations\marine_suicidal\level_specific\level_specific) X50 (e110b58) 24 42 EA 80 (cinematics\animations\marines\x50\x50) X50_normal (e111338) 8C B7 F3 80 (cinematics\animations\marines\x50_normal\x50_normal) Teleportation (e110718) 34 64 E0 80 (cinematics\effects\teleportation\teleportation) Assault rifle (e111e58) AC 3F FB 80 (cinematics\scenery\assault rifle\assault rifle) Door small (e1104d8) F4 70 DF 80 (levels\b30\devices\doors\door small\door small) Bridge (e10fe18) 50 25 DE 80 (levels\c10\devices\bridge\bridge) Door_small_bashed (e110398) E8 D3 DE 80 (levels\c10\devices\door_small_bashed\door_small_bashed) Falling lift (e118a78) 58 19 1F 81 (levels\c10\devices\falling lift\falling lift) Lift (e110118) 4C 7C DE 80 (levels\c10\devices\lift\lift) C10_bigplant (e111cd8) 84 BD FA 80 (levels\c10\scenery\c10_bigplant\c10_bigplant) C10_lilypad (e111d78) EC CF FA 80 (levels\c10\scenery\c10_lilypad\c10_lilypad) C10_lilypadcluster (e111e18) 68 F8 FA 80 (levels\c10\scenery\c10_lilypadcluster\c10_lilypadcluster) Mri lightning (e113338) 50 B3 FD 80 (levels\c10\scenery\mri lightning\mri lightning) C gun turret (e116478) E0 FB 15 81 (vehicles\c gun turret\c gun turret) Pelican (e10f7f8) 38 09 DD 80 (vehicles\pelican\pelican) Fp (e105a98) 90 4A AB 80 (weapons\assault rifle\fp\fp) Fp (e117db8) 40 A2 1A 81 (weapons\needler\fp\fp) Fp (e107598) C0 9F AF 80 (weapons\pistol\fp\fp) Pistol (e107458) EC 78 AF 80 (weapons\pistol\pistol) Fp (e114498) 0C 1A 07 81 (weapons\plasma pistol\fp\fp) Fp (e118658) 24 E3 1C 81 (weapons\plasma rifle\fp\fp) Fp (e11a738) C0 DC 2B 81 (weapons\rocket launcher\fp\fp) Fp (e117438) D0 1F 18 81 (weapons\shotgun\fp\fp) Shotgun (e1172f8) 70 E6 17 81 (weapons\shotgun\shotgun)
================================================
Biped ================================================
Captain (e110c58) 08 BF EF 80 (characters\captain\captain) Captain_fatigues (e10f438) 04 3A DC 80 (characters\captain_ingame\fatigues\captain_fatigues) Captain_fatigues_unarmed (e10f558) A4 AE DC 80 (characters\captain_ingame\fatigues\captain_fatigues_unarmed) Cyborg (e104cd8) 58 AD 9C 80 (characters\cyborg\cyborg) Cyborg_unarmed (e10efb8) 64 A7 DB 80 (characters\cyborg\cyborg_unarmed) Flood_infection (e108b58) 5C 43 BE 80 (characters\flood_infection\flood_infection) Flood_infection nopop (e11a178) 90 0F 23 81 (characters\flood_infection\flood_infection nopop) Floodcombat elite (e108418) 84 E5 B3 80 (characters\floodcombat elite\floodcombat elite) Floodcombat_human (e11a238) 84 34 23 81 (characters\floodcombat_human\floodcombat_human) Grunt (e1134b8) 20 22 FE 80 (characters\grunt\grunt) Jackal (e115778) B0 98 0B 81 (characters\jackal\jackal) Jackal major (e119998) 20 69 20 81 (characters\jackal\jackal major) Marine (e108e18) 48 9F BF 80 (characters\marine\marine) Marine unarmed (e10efd8) F0 AF DB 80 (characters\marine\marine unarmed) Marine_armored (e11ae98) 48 68 2E 81 (characters\marine_armored\marine_armored) Marine_suicidal (e113498) 1C 1A FE 80 (characters\marine_suicidal\marine_suicidal) Monitor (e10eff8) A8 B8 DB 80 (characters\monitor\monitor) Sentinel (e1199f8) DC 79 20 81 (characters\sentinel\sentinel)
================================================
Bitmap ================================================
Capn_patches_decal (e110d18) A8 E6 EF 80 (characters\captain\bitmaps\capn_patches_decal) Captain_body (e110cb8) 38 E3 EF 80 (characters\captain\bitmaps\captain_body) Captain_body_multi (e110cd8) 14 E4 EF 80 (characters\captain\bitmaps\captain_body_multi) Captain_eyes (e10f498) 88 55 DC 80 (characters\captain\bitmaps\captain_eyes) Captain_eyes_multi (e10f4b8) 64 56 DC 80 (characters\captain\bitmaps\captain_eyes_multi) Captain_head (e10f518) D4 59 DC 80 (characters\captain\bitmaps\captain_head) Cubemap mirror surface (e104df8) 94 D8 9C 80 (characters\cyborg\bitmaps\cubemap mirror surface) Cyborg (e104d38) 48 D1 9C 80 (characters\cyborg\bitmaps\cyborg) Cyborg multipurpose (e104d98) 24 D5 9C 80 (characters\cyborg\bitmaps\cyborg multipurpose) Cyborg reflection armor (e104578) 7C 47 9C 80 (characters\cyborg\bitmaps\cyborg reflection armor) Detail corroded metal light (e104db8) 00 D6 9C 80 (characters\cyborg\bitmaps\detail corroded metal light) Spotlight cyborg (e105518) 58 A6 AA 80 (characters\cyborg\bitmaps\spotlight cyborg) Cyborg hands (e11c698) 90 1C 34 81 (characters\cyborg\fp\bitmaps\cyborg hands) Cyborg hands multipurpose (e11c6b8) 6C 1D 34 81 (characters\cyborg\fp\bitmaps\cyborg hands multipurpose) Cubemap blue tone (e104c38) 7C A5 9C 80 (characters\elite\bitmaps\cubemap blue tone) Cubemap dark gray (e10f4d8) 40 57 DC 80 (characters\elite\bitmaps\cubemap dark gray) Cubemaps (e104a58) FC 92 9C 80 (characters\elite\bitmaps\cubemaps) Elite arms (e104a18) 44 91 9C 80 (characters\elite\bitmaps\elite arms) Elite arms multi (e104a38) 20 92 9C 80 (characters\elite\bitmaps\elite arms multi) Elite head (e104af8) 50 9A 9C 80 (characters\elite\bitmaps\elite head) Elite head multi (e104b18) 2C 9B 9C 80 (characters\elite\bitmaps\elite head multi) Elite legs (e104a98) E0 96 9C 80 (characters\elite\bitmaps\elite legs) Elite legs multi (e104ab8) BC 97 9C 80 (characters\elite\bitmaps\elite legs multi) Elite teeth (e104b58) C0 9D 9C 80 (characters\elite\bitmaps\elite teeth) Elite torso (e104b98) 54 A0 9C 80 (characters\elite\bitmaps\elite torso) Elite torso multi (e104bb8) 30 A1 9C 80 (characters\elite\bitmaps\elite torso multi) Plasma shield noise (e1054d8) 1C A4 AA 80 (characters\elite\bitmaps\plasma shield noise) Gutted elite torso (e104bf8) C4 A3 9C 80 (characters\elite\elite_corpse\bitmaps\gutted elite torso) Gutted elite torso multi (e104c18) A0 A4 9C 80 (characters\elite\elite_corpse\bitmaps\gutted elite torso multi) Flood_infection (e108bf8) 64 5E BE 80 (characters\flood_infection\bitmaps\flood_infection) Flood_infection multi (e108c18) 40 5F BE 80 (characters\flood_infection\bitmaps\flood_infection multi) Infection_tentacles (e108bb8) D0 5B BE 80 (characters\flood_infection\bitmaps\infection_tentacles) Flood tentacles (e1084d8) 78 25 B4 80 (characters\floodcombat elite\bitmaps\flood tentacles) Floodcombat elite (e108478) F0 22 B4 80 (characters\floodcombat elite\bitmaps\floodcombat elite) Floodcombat elite_damaged (e108518) 0C 28 B4 80 (characters\floodcombat elite\bitmaps\floodcombat elite_damaged) Floodcombat elite_damaged_multi (e108538) E8 28 B4 80 (characters\floodcombat elite\bitmaps\floodcombat elite_damaged_multi) Floodcombat_elite_mutipurpose (e108498) CC 23 B4 80 (characters\floodcombat elite\bitmaps\floodcombat_elite_mutipurpose) Floodhuman (e1088f8) 94 C7 BD 80 (characters\floodcombat_human\bitmaps\floodhuman) Floodhuman_damaged (e108858) 84 B6 BD 80 (characters\floodcombat_human\bitmaps\floodhuman_damaged) Floodhuman_multipurpose (e108918) 70 C8 BD 80 (characters\floodcombat_human\bitmaps\floodhuman_multipurpose) Grunt arms and legs (e1135d8) CC 53 FE 80 (characters\grunt\bitmaps\grunt arms and legs) Grunt arms and legs multi (e1135f8) D8 54 FE 80 (characters\grunt\bitmaps\grunt arms and legs multi) Grunt detail (e113598) 38 51 FE 80 (characters\grunt\bitmaps\grunt detail) Grunt head and back (e113518) 5C 4C FE 80 (characters\grunt\bitmaps\grunt head and back) Grunt head and back multi (e113638) 9C 57 FE 80 (characters\grunt\bitmaps\grunt head and back multi) Grunt torso (e113558) 20 4F FE 80 (characters\grunt\bitmaps\grunt torso) Grunt torso multi (e113578) 2C 50 FE 80 (characters\grunt\bitmaps\grunt torso multi) Reflection grunt diffuse (e115858) 14 DF 0B 81 (characters\grunt\bitmaps\reflection grunt diffuse) Jackal arms (e115898) A8 E1 0B 81 (characters\jackal\bitmaps\jackal arms) Jackal head (e1157d8) EC D9 0B 81 (characters\jackal\bitmaps\jackal head) Jackal legs (e115958) 88 E8 0B 81 (characters\jackal\bitmaps\jackal legs) Jackal torso (e1158f8) 18 E5 0B 81 (characters\jackal\bitmaps\jackal torso) Jackal_arms multipurpose (e1158b8) 84 E2 0B 81 (characters\jackal\bitmaps\jackal_arms multipurpose) Jackal_head multipurpose (e115818) 80 DC 0B 81 (characters\jackal\bitmaps\jackal_head multipurpose) Jackal_legs multipurpose (e115978) 64 E9 0B 81 (characters\jackal\bitmaps\jackal_legs multipurpose) Jackal_torso multipurpose (e115918) F4 E5 0B 81 (characters\jackal\bitmaps\jackal_torso multipurpose) Shield mask (e1159d8) 28 F0 0B 81 (characters\jackal\bitmaps\shield mask) Shield noise (e112df8) 3C 92 FC 80 (characters\jackal\bitmaps\shield noise) Shield offset (e1159b8) 4C EF 0B 81 (characters\jackal\bitmaps\shield offset) Face_charles (e108f78) 48 1D C0 80 (characters\marine\bitmaps\face_charles) Face_charles_multipurpose (e108f98) 24 1E C0 80 (characters\marine\bitmaps\face_charles_multipurpose) Face_chris (e108ff8) 70 22 C0 80 (characters\marine\bitmaps\face_chris) Face_chris_multipurpose (e109018) 4C 23 C0 80 (characters\marine\bitmaps\face_chris_multipurpose) Face_fred (e1090b8) 2C 2A C0 80 (characters\marine\bitmaps\face_fred) Face_marcus (e108ef8) 20 18 C0 80 (characters\marine\bitmaps\face_marcus) Face_marcus_multipurpose (e108f18) FC 18 C0 80 (characters\marine\bitmaps\face_marcus_multipurpose) Face_matt (e109118) 78 2E C0 80 (characters\marine\bitmaps\face_matt) Face_matt_multipurpose (e109138) 54 2F C0 80 (characters\marine\bitmaps\face_matt_multipurpose) Face_paul (e109198) A0 33 C0 80 (characters\marine\bitmaps\face_paul) Face_paul multipurpose (e1091b8) 7C 34 C0 80 (characters\marine\bitmaps\face_paul multipurpose) Face_rob (e109218) C8 38 C0 80 (characters\marine\bitmaps\face_rob) Face_rob_multipurpose (e109238) A4 39 C0 80 (characters\marine\bitmaps\face_rob_multipurpose) Face_shiek (e109298) F0 3D C0 80 (characters\marine\bitmaps\face_shiek) Face_shiek_multipurpose (e1092b8) CC 3E C0 80 (characters\marine\bitmaps\face_shiek_multipurpose) Marine_body (e108eb8) 8C 15 C0 80 (characters\marine\bitmaps\marine_body) Marine_body johnson (e108e78) F8 12 C0 80 (characters\marine\bitmaps\marine_body johnson) Marine_hats (e109078) 98 27 C0 80 (characters\marine\bitmaps\marine_hats) Face_johnson_sarge (e109318) 18 43 C0 80 (characters\marine_armored\bitmaps\face_johnson_sarge) Gutted torso (e11b0b8) A4 E4 2E 81 (characters\marine_armored\bitmaps\gutted torso) Gutted torso multi (e11b0d8) 80 E5 2E 81 (characters\marine_armored\bitmaps\gutted torso multi) Marine_arms (e11af98) 54 DA 2E 81 (characters\marine_armored\bitmaps\marine_arms) Marine_arms_johnson (e11b118) 14 E8 2E 81 (characters\marine_armored\bitmaps\marine_arms_johnson) Marine_arms_multipurpose (e11afb8) 30 DB 2E 81 (characters\marine_armored\bitmaps\marine_arms_multipurpose) Marine_helmet (e11aef8) C0 D4 2E 81 (characters\marine_armored\bitmaps\marine_helmet) Marine_helmet_hires (e104538) C4 45 9C 80 (characters\marine_armored\bitmaps\marine_helmet_hires) Marine_helmet_hires_multipurpose (e104558) A0 46 9C 80 (characters\marine_armored\bitmaps\marine_helmet_hires_multipurpose) Marine_helmet_hud (e11af58) C0 D7 2E 81 (characters\marine_armored\bitmaps\marine_helmet_hud) Marine_helmet_hud_hires (e1044f8) 30 43 9C 80 (characters\marine_armored\bitmaps\marine_helmet_hud_hires) Marine_helmet_multipurpose (e11af18) 9C D5 2E 81 (characters\marine_armored\bitmaps\marine_helmet_multipurpose) Marine_legs (e11aff8) C4 DD 2E 81 (characters\marine_armored\bitmaps\marine_legs) Marine_legs_multipurpose (e11b018) A0 DE 2E 81 (characters\marine_armored\bitmaps\marine_legs_multipurpose) Marine_torso (e11b058) 34 E1 2E 81 (characters\marine_armored\bitmaps\marine_torso) Marine_torso_multipurpose (e11b078) 10 E2 2E 81 (characters\marine_armored\bitmaps\marine_torso_multipurpose) Cube map monitor (e10f098) A8 D1 DB 80 (characters\monitor\bitmaps\cube map monitor) Cube map projection (e10f198) F4 F7 DB 80 (characters\monitor\bitmaps\cube map projection) Monitor_base (e10f058) F0 CF DB 80 (characters\monitor\bitmaps\monitor_base) Monitor_multipurpose (e10f078) CC D0 DB 80 (characters\monitor\bitmaps\monitor_multipurpose) Sentinel (e119a58) 6C A2 20 81 (characters\sentinel\bitmaps\sentinel) Sentinel contrail (e119f38) 3C C6 22 81 (characters\sentinel\bitmaps\sentinel contrail) Sentinel_multipurpose (e119a78) 48 A3 20 81 (characters\sentinel\bitmaps\sentinel_multipurpose) Teleport ring (e1106f8) 58 63 E0 80 (cinematics\effects\teleportation\bitmaps\teleport ring) Forerunner dark multi (e10f9d8) 08 C2 DD 80 (effects\debris objects\forerunner dark structure\bitmaps\forerunner dark multi) Forerunner dark structure (e10f9b8) 2C C1 DD 80 (effects\debris objects\forerunner dark structure\bitmaps\forerunner dark structure) Forerunner light multi (e118bd8) 04 61 1F 81 (effects\debris objects\forerunner light structure\bitmaps\forerunner light multi) Forerunner light structure (e118bb8) 28 60 1F 81 (effects\debris objects\forerunner light structure\bitmaps\forerunner light structure) Blood smear elite lg (e119678) A0 2E 20 81 (effects\decals\blood splats\bitmaps\blood smear elite lg) Blood smear elite med (e119638) 38 2C 20 81 (effects\decals\blood splats\bitmaps\blood smear elite med) Blood smear elite sm (e1195f8) D0 29 20 81 (effects\decals\blood splats\bitmaps\blood smear elite sm) Blood smear grunt lg (e119738) D8 35 20 81 (effects\decals\blood splats\bitmaps\blood smear grunt lg) Blood smear grunt med (e1196f8) 70 33 20 81 (effects\decals\blood splats\bitmaps\blood smear grunt med) Blood smear grunt sm (e1196b8) 08 31 20 81 (effects\decals\blood splats\bitmaps\blood smear grunt sm) Blood splat (e105178) 0C 77 AA 80 (effects\decals\blood splats\bitmaps\blood splat) Blood splat elite (e106938) E8 47 AE 80 (effects\decals\blood splats\bitmaps\blood splat elite) Blood splat engineer (e114a58) D4 77 09 81 (effects\decals\blood splats\bitmaps\blood splat engineer) Blood splat grunt (e106718) 40 16 AE 80 (effects\decals\blood splats\bitmaps\blood splat grunt) Blood splat hunter (e106878) E8 32 AE 80 (effects\decals\blood splats\bitmaps\blood splat hunter) Blood splat hunter glow (e106838) C0 2F AE 80 (effects\decals\blood splats\bitmaps\blood splat hunter glow) Glowingdrip splat (e1124d8) 3C E4 FB 80 (effects\decals\blood splats\bitmaps\glowingdrip splat) Dirt pistol (e105e78) 2C 68 AD 80 (effects\decals\bullet holes\bitmaps\dirt pistol) Ice (e106fb8) 2C FD AE 80 (effects\decals\bullet holes\bitmaps\ice) Metal (e106438) 60 CC AD 80 (effects\decals\bullet holes\bitmaps\metal) Plasma burn (e114838) 6C 04 09 81 (effects\decals\bullet holes\bitmaps\plasma burn) Plasma burn inner glow (e114818) 70 03 09 81 (effects\decals\bullet holes\bitmaps\plasma burn inner glow) Plasma burn large (e114718) 78 F6 08 81 (effects\decals\bullet holes\bitmaps\plasma burn large) Plasma burn outer glow (e112138) F4 91 FB 80 (effects\decals\bullet holes\bitmaps\plasma burn outer glow) Plasma green inner glow (e1146f8) 7C F5 08 81 (effects\decals\bullet holes\bitmaps\plasma green inner glow) Snow (e106238) 2C AB AD 80 (effects\decals\bullet holes\bitmaps\snow) Stone (e106018) 24 80 AD 80 (effects\decals\bullet holes\bitmaps\stone) Unbreakable glass (e1065b8) B0 F0 AD 80 (effects\decals\bullet holes\bitmaps\unbreakable glass) Snow treadmarks (e116938) 40 FD 16 81 (effects\decals\vehicle marks\bitmaps\snow treadmarks) Fungus buds (e1197d8) 3C 3C 20 81 (effects\detail_objects\fungus buds\bitmaps\fungus buds) Swamp pods (e119798) 80 39 20 81 (effects\detail_objects\swamp pods\bitmaps\swamp pods) Lightning noisy (e10f398) DC 11 DC 80 (effects\lightning\bitmaps\lightning noisy) Bubbles (e105f38) 70 6F AD 80 (effects\particles\air\bitmaps\bubbles) Dirt impact (e105eb8) 6C 6A AD 80 (effects\particles\air\bitmaps\dirt impact) Sand impact burst (e105fb8) D4 75 AD 80 (effects\particles\air\bitmaps\sand impact burst) Smoke cloud (e10f8b8) B4 A9 DD 80 (effects\particles\air\bitmaps\smoke cloud) Smoke tank cannon (e105358) B4 8B AA 80 (effects\particles\air\bitmaps\smoke tank cannon) Smoke warthog gun (e1051b8) 8C 7A AA 80 (effects\particles\air\bitmaps\smoke warthog gun) Steam cloud (e112358) 48 C6 FB 80 (effects\particles\air\bitmaps\steam cloud) Charge c energy (e1167d8) 14 CC 16 81 (effects\particles\energy\bitmaps\charge c energy) Cloud c fire (e114e58) A8 50 0A 81 (effects\particles\energy\bitmaps\cloud c fire) Flash c generic muzzle (e106cb8) 7C BB AE 80 (effects\particles\energy\bitmaps\flash c generic muzzle) Light ring expand (e110bd8) 78 B5 EF 80 (effects\particles\energy\bitmaps\light ring expand) Monitor glow rings (e10f278) 60 01 DC 80 (effects\particles\energy\bitmaps\monitor glow rings) Plasma electric bolts (e116738) BC B8 16 81 (effects\particles\energy\bitmaps\plasma electric bolts) Shield c generic (e106698) 18 01 AE 80 (effects\particles\energy\bitmaps\shield c generic) Shield jackal bolt (e106b38) 0C 84 AE 80 (effects\particles\energy\bitmaps\shield jackal bolt) Shield jackal depletion (e105458) B4 9E AA 80 (effects\particles\energy\bitmaps\shield jackal depletion) Shield jackal spark (e105498) 74 A1 AA 80 (effects\particles\energy\bitmaps\shield jackal spark) Smoke c generic (e114758) D8 F8 08 81 (effects\particles\energy\bitmaps\smoke c generic) Smoke white c generic (e1143f8) FC 06 07 81 (effects\particles\energy\bitmaps\smoke white c generic) Sparks c energy (e114918) 4C 20 09 81 (effects\particles\energy\bitmaps\sparks c energy) Tracers c generic (e118338) 78 6F 1C 81 (effects\particles\energy\bitmaps\tracers c generic) Burning flame (e10fa78) BC DB DD 80 (effects\particles\flash\bitmaps\burning flame) Fire cloud (e10f898) 68 A0 DD 80 (effects\particles\flash\bitmaps\fire cloud) Flash h ar fp (e1070d8) 5C 27 AF 80 (effects\particles\flash\bitmaps\flash h ar fp) Flash h generic muzzle (e106a98) E0 66 AE 80 (effects\particles\flash\bitmaps\flash h generic muzzle) Flash h pistol (e107c78) 64 F4 B2 80 (effects\particles\flash\bitmaps\flash h pistol) Flash h pistol detonate (e1078b8) 8C F3 B1 80 (effects\particles\flash\bitmaps\flash h pistol detonate) Flash h shield impact (e1060f8) 24 8E AD 80 (effects\particles\flash\bitmaps\flash h shield impact) Shell flash (e119d58) 80 93 22 81 (effects\particles\flash\bitmaps\shell flash) Shield charge flares (e110778) A8 68 E0 80 (effects\particles\flash\bitmaps\shield charge flares) Shield charge rings (e11c618) 20 FF 33 81 (effects\particles\flash\bitmaps\shield charge rings) Sparks (e1060b8) B4 8A AD 80 (effects\particles\flash\bitmaps\sparks) Sparks impact (e106078) F4 87 AD 80 (effects\particles\flash\bitmaps\sparks impact) Flares pr overcharge (e11bf98) 6C 19 31 81 (effects\particles\lens flare\bitmaps\flares pr overcharge) Flares weapon lens (e1063d8) 18 C4 AD 80 (effects\particles\lens flare\bitmaps\flares weapon lens) Flares weapon lens1 (e119dd8) 00 9B 22 81 (effects\particles\lens flare\bitmaps\flares weapon lens1) Flares_generic (e105558) 24 A9 AA 80 (effects\particles\lens flare\bitmaps\flares_generic) Flares_generic2 (e10f158) 68 F4 DB 80 (effects\particles\lens flare\bitmaps\flares_generic2) Soft flares (e10f2d8) 2C 05 DC 80 (effects\particles\lens flare\bitmaps\soft flares) Black beetle (e11df78) 94 C4 36 81 (effects\particles\solid\bitmaps\black beetle) Blood burst (e106e58) 6C EE AE 80 (effects\particles\solid\bitmaps\blood burst) Blood elite impact burst (e106978) 68 4B AE 80 (effects\particles\solid\bitmaps\blood elite impact burst) Blood engineer (e1052f8) B4 87 AA 80 (effects\particles\solid\bitmaps\blood engineer) Blood generic burst (e106758) C0 19 AE 80 (effects\particles\solid\bitmaps\blood generic burst) Blood h impact (e105238) 08 7F AA 80 (effects\particles\solid\bitmaps\blood h impact) Casings h ar (e107198) 74 34 AF 80 (effects\particles\solid\bitmaps\casings h ar) Dirt burst (e114f18) 5C 6F 0A 81 (effects\particles\solid\bitmaps\dirt burst) Flood debris (e106bf8) F8 91 AE 80 (effects\particles\solid\bitmaps\flood debris) Glass breakable large (e107018) 20 04 AF 80 (effects\particles\solid\bitmaps\glass breakable large) Glass breakable mask large (e107058) 7C 06 AF 80 (effects\particles\solid\bitmaps\glass breakable mask large) Glowingdrip bits (e112478) 00 E0 FB 80 (effects\particles\solid\bitmaps\glowingdrip bits) Grass impact (e106f58) 20 F7 AE 80 (effects\particles\solid\bitmaps\grass impact) Gravel (e106158) B0 91 AD 80 (effects\particles\solid\bitmaps\gravel) Impact bits hunter (e1068b8) 08 36 AE 80 (effects\particles\solid\bitmaps\impact bits hunter) Large insect (e11dff8) FC C7 36 81 (effects\particles\solid\bitmaps\large insect) Metal chips (e1065f8) 30 F4 AD 80 (effects\particles\solid\bitmaps\metal chips) Needler spike debris (e118098) 74 19 1C 81 (effects\particles\solid\bitmaps\needler spike debris) Panel debris (e10fad8) EC E1 DD 80 (effects\particles\solid\bitmaps\panel debris) Panel impact (e118cb8) 68 81 1F 81 (effects\particles\solid\bitmaps\panel impact) Rain (e11dfb8) 70 C6 36 81 (effects\particles\solid\bitmaps\rain) Rubber impact (e106518) 58 E4 AD 80 (effects\particles\solid\bitmaps\rubber impact) Skin burst (e108d38) 08 93 BF 80 (effects\particles\solid\bitmaps\skin burst) Snow bunch (e106278) 6C AD AD 80 (effects\particles\solid\bitmaps\snow bunch) Snow burst (e1062b8) CC AF AD 80 (effects\particles\solid\bitmaps\snow burst) Snow impact (e1062f8) 2C B3 AD 80 (effects\particles\solid\bitmaps\snow impact) Stone bunch (e114f78) 74 7A 0A 81 (effects\particles\solid\bitmaps\stone bunch) Stone debris (e10fb98) B0 F2 DD 80 (effects\particles\solid\bitmaps\stone debris) Water burst (e106ef8) 34 F3 AE 80 (effects\particles\solid\bitmaps\water burst) Water ripple (e106e18) 6C EB AE 80 (effects\particles\solid\bitmaps\water ripple) Wood chips (e106398) F8 C0 AD 80 (effects\particles\solid\bitmaps\wood chips) Zmap_noisy_large (e106118) 70 8F AD 80 (effects\zmaps\zmap_noisy_large) Zmap_noisy_medium (e106eb8) F4 F0 AE 80 (effects\zmaps\zmap_noisy_medium) Zmap_noisy_small (e1051f8) C8 7C AA 80 (effects\zmaps\zmap_noisy_small) Detail ground (e11dad8) 24 84 36 81 (levels\a30\bitmaps\detail ground) Lights small strips (e11e8f8) 70 D7 37 81 (levels\a30\bitmaps\lights small strips) Bridge energy field (e10fdd8) 98 23 DE 80 (levels\a30\devices\torpedo_bridge\bitmaps\bridge energy field) Bridge energy pulse (e10fdf8) 74 24 DE 80 (levels\a30\devices\torpedo_bridge\bitmaps\bridge energy pulse) Covenant metal generic bump (e110498) 3C 6F DF 80 (levels\a50\bitmaps\covenant metal generic bump) Holo control (e1120b8) CC 8B FB 80 (levels\a50\devices\interior tech objects\holo control\bitmaps\holo control) Static covenant (e1120d8) A8 8C FB 80 (levels\a50\devices\interior tech objects\holo control\bitmaps\static covenant) Volumetric dust (e118f58) B4 CE 1F 81 (levels\a50\devices\light_ceiling\bitmaps\volumetric dust) Volumetric gradient (e118f78) 90 CF 1F 81 (levels\a50\devices\light_ceiling\bitmaps\volumetric gradient) Light fixture ground (e118ef8) D8 CA 1F 81 (levels\a50\devices\light_ground\bitmaps\light fixture ground) Light fixture ground multi (e118f18) B4 CB 1F 81 (levels\a50\devices\light_ground\bitmaps\light fixture ground multi) Alpha grate (e11e1d8) 3C 19 37 81 (levels\b30\bitmaps\alpha grate) Alpha grate b (e1100d8) 94 7A DE 80 (levels\b30\bitmaps\alpha grate b) Alpha grate b bump (e1100f8) 70 7B DE 80 (levels\b30\bitmaps\alpha grate b bump) Alpha grate bump (e11e1f8) 18 1A 37 81 (levels\b30\bitmaps\alpha grate bump) Cube map forerunner interiors (e10f9f8) E4 C2 DD 80 (levels\b30\bitmaps\cube map forerunner interiors) Cubemap metal tone (e119a98) 24 A4 20 81 (levels\b30\bitmaps\cubemap metal tone) Detail brushed metal (e10ff18) 5C 66 DE 80 (levels\b30\bitmaps\detail brushed metal) Detail metal sratches (e10fff8) 30 71 DE 80 (levels\b30\bitmaps\detail metal sratches) Detail rock sandstone (e111b78) A4 2B F7 80 (levels\b30\bitmaps\detail rock sandstone) Detail tech panels (e1102f8) C0 CE DE 80 (levels\b30\bitmaps\detail tech panels) Glass (e1104b8) 18 70 DF 80 (levels\b30\bitmaps\glass) Glass grimy (e110058) C8 74 DE 80 (levels\b30\bitmaps\glass grimy) Lights small strips (e110098) 74 76 DE 80 (levels\b30\bitmaps\lights small strips) Lights strip1 (e112638) 2C FD FB 80 (levels\b30\bitmaps\lights strip1) Metal flat generic (e10ffd8) 54 70 DE 80 (levels\b30\bitmaps\metal flat generic) Metal flat generic bump (e110018) 0C 72 DE 80 (levels\b30\bitmaps\metal flat generic bump) Metal panels generator (e110258) 0C C8 DE 80 (levels\b30\bitmaps\metal panels generator) Metal panels generator bump (e110278) E8 C8 DE 80 (levels\b30\bitmaps\metal panels generator bump) Metal panels generator glow (e110298) C4 C9 DE 80 (levels\b30\bitmaps\metal panels generator glow) Metal plate floor (e11d9b8) 30 75 36 81 (levels\b30\bitmaps\metal plate floor) Metal plate floor bump (e11d9d8) 0C 76 36 81 (levels\b30\bitmaps\metal plate floor bump) Metal strips decorative wide (e1102d8) E4 CD DE 80 (levels\b30\bitmaps\metal strips decorative wide) Metal strips decorative wide bump (e110318) 9C CF DE 80 (levels\b30\bitmaps\metal strips decorative wide bump) Metal strips narrow (e10ff78) 58 6B DE 80 (levels\b30\bitmaps\metal strips narrow) Metal strips narrow bump (e10ff98) 34 6C DE 80 (levels\b30\bitmaps\metal strips narrow bump) Metal strips wide (e10fef8) 80 65 DE 80 (levels\b30\bitmaps\metal strips wide) Metal strips wide 1 (e11d958) 34 70 36 81 (levels\b30\bitmaps\metal strips wide 1) Metal strips wide 1 bump (e11d978) 10 71 36 81 (levels\b30\bitmaps\metal strips wide 1 bump) Metal strips wide bump (e10ff38) 38 67 DE 80 (levels\b30\bitmaps\metal strips wide bump) Decal fore symb blue (e119338) D8 14 20 81 (levels\b30\decals-environment\bitmaps\decal fore symb blue) Decal fore symb blue b (e1195b8) E8 27 20 81 (levels\b30\decals-environment\bitmaps\decal fore symb blue b) Decal fore symb cyan (e1193b8) A8 18 20 81 (levels\b30\decals-environment\bitmaps\decal fore symb cyan) Decal fore symb cyan b (e119378) C0 16 20 81 (levels\b30\decals-environment\bitmaps\decal fore symb cyan b) Decal fore symb green (e119438) 78 1C 20 81 (levels\b30\decals-environment\bitmaps\decal fore symb green) Decal fore symb green b (e1193f8) 90 1A 20 81 (levels\b30\decals-environment\bitmaps\decal fore symb green b) Decal fore symb orange (e1194b8) 48 20 20 81 (levels\b30\decals-environment\bitmaps\decal fore symb orange) Decal fore symb orange b (e119478) 60 1E 20 81 (levels\b30\decals-environment\bitmaps\decal fore symb orange b) Decal fore symb purple (e119538) 18 24 20 81 (levels\b30\decals-environment\bitmaps\decal fore symb purple) Decal fore symb purple b (e1194f8) 30 22 20 81 (levels\b30\decals-environment\bitmaps\decal fore symb purple b) Decal fore symb red (e1192f8) F0 12 20 81 (levels\b30\decals-environment\bitmaps\decal fore symb red) Decal fore symb red b (e119578) 00 26 20 81 (levels\b30\decals-environment\bitmaps\decal fore symb red b) Door lock light (e110358) 30 D2 DE 80 (levels\b30\devices\doors\door small\bitmaps\door lock light) Door lock light multi (e110378) 0C D3 DE 80 (levels\b30\devices\doors\door small\bitmaps\door lock light multi) Static blue band vert (e1108b8) D0 A9 E0 80 (levels\b30\devices\interior tech objects\bitmaps\static blue band vert) Holo control (e1108d8) AC AA E0 80 (levels\b30\devices\interior tech objects\holo control\bitmaps\holo control) Holo readout (e1108f8) 88 AB E0 80 (levels\b30\devices\interior tech objects\holo control\bitmaps\holo readout) Light fixture vol (e118e58) 48 BF 1F 81 (levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps\light fixture vol) Light fixtures (e111fb8) 50 7B FB 80 (levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps\light fixtures) Light fixtures multi (e111fd8) 5C 7C FB 80 (levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps\light fixtures multi) B40_foglamp (e1190b8) 84 E4 1F 81 (levels\b40\bitmaps\b40_foglamp) B40_metal panels generator bump (e119038) 18 DE 1F 81 (levels\b40\bitmaps\b40_metal panels generator bump) B40_metal panels generator glow (e119058) F4 DE 1F 81 (levels\b40\bitmaps\b40_metal panels generator glow) B40_metaldamaged (e112f58) D4 C4 FC 80 (levels\b40\scenery\b40_metal_wide\bitmaps\b40_metaldamaged) Bump swamp bark (e11dbd8) 3C 92 36 81 (levels\c10\bitmaps\bump swamp bark) C10 moss1 (e11dd98) B4 AC 36 81 (levels\c10\bitmaps\c10 moss1) C10_beasttree (e11dc18) 5C 96 36 81 (levels\c10\bitmaps\c10_beasttree) C10_canopy (e11dd38) B8 A7 36 81 (levels\c10\bitmaps\c10_canopy) C10_canopy_bump (e11dd58) 94 A8 36 81 (levels\c10\bitmaps\c10_canopy_bump) C10_crashtree (e11dc58) 7C 9A 36 81 (levels\c10\bitmaps\c10_crashtree) C10_fallentree (e11db98) 84 90 36 81 (levels\c10\bitmaps\c10_fallentree) C10_fungal (e11dc98) 9C 9E 36 81 (levels\c10\bitmaps\c10_fungal) C10_fungal_glow (e11dcb8) 78 9F 36 81 (levels\c10\bitmaps\c10_fungal_glow) C10_inv (e110658) 20 38 E0 80 (levels\c10\bitmaps\c10_inv) C10_treeline_bump (e11ddd8) D4 B0 36 81 (levels\c10\bitmaps\c10_treeline_bump) C10_treetrunk (e11dcf8) 98 A3 36 81 (levels\c10\bitmaps\c10_treetrunk) Cubemap swamp (e111b98) 80 2C F7 80 (levels\c10\bitmaps\cubemap swamp) Detail fungal moss (e11da98) 6C 82 36 81 (levels\c10\bitmaps\detail fungal moss) Detail mud (e11dab8) 48 83 36 81 (levels\c10\bitmaps\detail mud) Detail swamp bark (e11dbb8) 60 91 36 81 (levels\c10\bitmaps\detail swamp bark) Detail swamp underwater (e11db38) 20 89 36 81 (levels\c10\bitmaps\detail swamp underwater) Fog_noise (e11df18) 74 BB 36 81 (levels\c10\bitmaps\fog_noise) Mud bump (e11daf8) 00 85 36 81 (levels\c10\bitmaps\mud bump) Swamp pipes (e11da18) 2C 7A 36 81 (levels\c10\bitmaps\swamp pipes) Swamp waves bump (e11de98) 6C B7 36 81 (levels\c10\bitmaps\swamp waves bump) Swamp_a (e11da78) 90 81 36 81 (levels\c10\bitmaps\swamp_a) Swamp_a_water (e11de78) 90 B6 36 81 (levels\c10\bitmaps\swamp_a_water) Swamp_b (e11e878) 3C CF 37 81 (levels\c10\bitmaps\swamp_b) Swamp_b_water (e11e938) BC DA 37 81 (levels\c10\bitmaps\swamp_b_water) C10_exteriora (e11d918) 54 5C 36 81 (levels\c10\c10_exteriora) C10_exteriorb (e11e838) AC C3 37 81 (levels\c10\c10_exteriorb) C10_interiora (e11e178) 9C 02 37 81 (levels\c10\c10_interiora) C10_interiorb (e11e618) A8 59 37 81 (levels\c10\c10_interiorb) C10_interiorc (e11e758) 40 8E 37 81 (levels\c10\c10_interiorc) C10_interiord (e11e7f8) 80 AC 37 81 (levels\c10\c10_interiord) C10_lilypad (e111d58) 10 CF FA 80 (levels\c10\scenery\c10_lilypad\bitmaps\c10_lilypad) Energy tendril mask (e116458) 04 FB 15 81 (levels\c20\devices\index platform\bitmaps\energy tendril mask) Energy tendril offset (e116438) 28 FA 15 81 (levels\c20\devices\index platform\bitmaps\energy tendril offset) Powerups (e116cb8) CC 56 17 81 (powerups\active camoflage\bitmaps\powerups) Powerups multi (e116cf8) 60 59 17 81 (powerups\active camoflage\bitmaps\powerups multi) Ar ammo (e105cb8) 60 2E AD 80 (powerups\assault rifle ammo\bitmaps\ar ammo) Ar ammo multipurpose (e105cd8) 3C 2F AD 80 (powerups\assault rifle ammo\bitmaps\ar ammo multipurpose) Healthpack (e116db8) 80 6A 17 81 (powerups\healthpack\bitmaps\healthpack) Healthpack_multi (e116dd8) 5C 6B 17 81 (powerups\healthpack\bitmaps\healthpack_multi) Needler ammo (e116f98) 58 95 17 81 (powerups\needler ammo\bitmaps\needler ammo) Needler ammo glow (e116ff8) 1C 9C 17 81 (powerups\needler ammo\bitmaps\needler ammo glow) Needler ammo glow offset (e116fd8) 40 9B 17 81 (powerups\needler ammo\bitmaps\needler ammo glow offset) P ammo (e107798) B8 C2 B1 80 (powerups\pistol ammo\bitmaps\p ammo) P ammo multipurpose (e1077b8) 94 C3 B1 80 (powerups\pistol ammo\bitmaps\p ammo multipurpose) Rocket launcher ammo (e11a8b8) F8 B7 2D 81 (powerups\rocket launcher ammo\bitmaps\rocket launcher ammo) Rocket launcher ammo multipurpose (e11a8f8) 8C BA 2D 81 (powerups\rocket launcher ammo\bitmaps\rocket launcher ammo multipurpose) Sg ammo (e116e98) CC 7D 17 81 (powerups\shotgun ammo\bitmaps\sg ammo) Sg ammo multipurpose (e116eb8) A8 7E 17 81 (powerups\shotgun ammo\bitmaps\sg ammo multipurpose) Active camouflage distortion (e11c118) D4 32 31 81 (rasterizer\active camouflage distortion) Atmospheric fog density (e11c0b8) 40 30 31 81 (rasterizer\atmospheric fog density) Default 2d (e11c158) 8C 34 31 81 (rasterizer\default 2d) Default 3d (e11c178) B8 36 31 81 (rasterizer\default 3d) Default cube map (e11c198) E4 38 31 81 (rasterizer\default cube map) Distance attenuation (e11c078) 18 2E 31 81 (rasterizer\distance attenuation) Glow (e11c138) B0 33 31 81 (rasterizer\glow) Linear corner fade (e11c0f8) F8 31 31 81 (rasterizer\linear corner fade) Planar fog density (e11c0d8) 1C 31 31 81 (rasterizer\planar fog density) Reference bump (e11c1f8) C8 3C 31 81 (rasterizer\reference bump) Vector normalization (e11c098) F4 2E 31 81 (rasterizer\vector normalization) Video mask (e11c218) A4 3D 31 81 (rasterizer\video mask) Video noise (e11c1d8) EC 3B 31 81 (rasterizer\video noise) Baton (e113278) 8C 9E FD 80 (scenery\baton\bitmaps\baton) Baton multi (e113298) 68 9F FD 80 (scenery\baton\bitmaps\baton multi) Blood_pool (e104cb8) 7C AC 9C 80 (scenery\blood_pool\bitmaps\blood_pool) C_field_generator (e112d78) C0 89 FC 80 (scenery\c_field_generator\bitmaps\c_field_generator) C_field_generator_multi (e112d98) 9C 8A FC 80 (scenery\c_field_generator\bitmaps\c_field_generator_multi) Shield mask (e112e38) F4 93 FC 80 (scenery\c_field_generator\bitmaps\shield mask) Shield offset (e112e18) 18 93 FC 80 (scenery\c_field_generator\bitmaps\shield offset) C_storage (e111918) 38 CE F6 80 (scenery\c_storage\bitmaps\c_storage) C_storage_multi (e111938) 14 CF F6 80 (scenery\c_storage\bitmaps\c_storage_multi) C_uplink (e1130b8) 10 FF FC 80 (scenery\c_uplink\bitmaps\c_uplink) C_uplink_multi (e1130d8) EC FF FC 80 (scenery\c_uplink\bitmaps\c_uplink_multi) Halo_explosion_flares (e10f938) 10 B6 DD 80 (scenery\halo_destroyed\bitmaps\halo_explosion_flares) Helmetchip (e1045f8) 64 4F 9C 80 (scenery\helmet_chip\bitmaps\helmetchip) Helmetchip_multipurpose (e104618) 40 50 9C 80 (scenery\helmet_chip\bitmaps\helmetchip_multipurpose) Lockpick (e104978) A0 85 9C 80 (scenery\lockpick\bitmaps\lockpick) Lockpick multi (e104998) 7C 86 9C 80 (scenery\lockpick\bitmaps\lockpick multi) Lockpick_light (e104938) 0C 83 9C 80 (scenery\lockpick\bitmaps\lockpick_light) Plant fern (e1119d8) 78 10 F7 80 (scenery\plants\plant fern\bitmaps\plant fern) Plant_broadleaf_leaf (e111a58) 50 1A F7 80 (scenery\plants\plant_broadleaf_tall\bitmaps\plant_broadleaf_leaf) Plant_broadleaf_leaf_multi (e111a78) 2C 1B F7 80 (scenery\plants\plant_broadleaf_tall\bitmaps\plant_broadleaf_leaf_multi) Boulder_granite_large_multi (e111b58) C8 2A F7 80 (scenery\rocks\boulder_granite_large\bitmaps\boulder_granite_large_multi) Boulder_moss_large (e111b38) EC 29 F7 80 (scenery\rocks\boulder_moss_large\bitmaps\boulder_moss_large) Hud_ammo_alphas (e105bd8) F4 12 AD 80 (ui\hud\bitmaps\combined\hud_ammo_alphas) Hud_ammo_meters (e105bf8) E0 16 AD 80 (ui\hud\bitmaps\combined\hud_ammo_meters) Hud_ammo_outlines (e105b98) 2C 0E AD 80 (ui\hud\bitmaps\combined\hud_ammo_outlines) Hud_ammo_type_icons (e105bb8) 58 10 AD 80 (ui\hud\bitmaps\combined\hud_ammo_type_icons) Hud_counter_numbers (e11c4d8) 78 E6 33 81 (ui\hud\bitmaps\combined\hud_counter_numbers) Hud_damage_arrows (e11c418) 7C DE 33 81 (ui\hud\bitmaps\combined\hud_damage_arrows) Hud_msg_icons (e11c378) 40 C1 33 81 (ui\hud\bitmaps\combined\hud_msg_icons) Hud_reticle_warnings (e105b78) F0 08 AD 80 (ui\hud\bitmaps\combined\hud_reticle_warnings) Hud_reticles (e105c18) DC 1A AD 80 (ui\hud\bitmaps\combined\hud_reticles) Hud_unit_backgrounds (e1055f8) 28 B9 AA 80 (ui\hud\bitmaps\combined\hud_unit_backgrounds) Hud_unit_meters (e105618) 44 BF AA 80 (ui\hud\bitmaps\combined\hud_unit_meters) Hud_waypoints (e11c3d8) 48 D7 33 81 (ui\hud\bitmaps\combined\hud_waypoints) Hud_weapon_backgrounds (e105638) E0 C2 AA 80 (ui\hud\bitmaps\combined\hud_weapon_backgrounds) Hud_health_base (e11c6f8) 00 20 34 81 (ui\hud\bitmaps\hud_health_base) Hud_msg_icons_sm (e11c538) EC EA 33 81 (ui\hud\bitmaps\hud_msg_icons_sm) Hud_multiplayer (e11c478) 90 E1 33 81 (ui\hud\bitmaps\hud_multiplayer) Hud_sensor_blip (e11c4f8) 34 E9 33 81 (ui\hud\bitmaps\hud_sensor_blip) Hud_sensor_blip_custom (e11c518) 10 EA 33 81 (ui\hud\bitmaps\hud_sensor_blip_custom) Hud_sweeper (e11c438) D8 DF 33 81 (ui\hud\bitmaps\hud_sweeper) Hud_sweeper_mask (e11c458) B4 E0 33 81 (ui\hud\bitmaps\hud_sweeper_mask) Pistol_scope_mask (e107678) 54 B2 B1 80 (ui\hud\bitmaps\pistol\pistol_scope_mask) Pistol_scope_mask split (e107698) 30 B3 B1 80 (ui\hud\bitmaps\pistol\pistol_scope_mask split) Hud_reticles_scope (e107658) D8 B0 B1 80 (ui\hud\bitmaps\sniper\hud_reticles_scope) A_butn_sm (e11cdd8) CC F5 34 81 (ui\shell\bitmaps\a_butn_sm) Alert_bkd (e11cd58) 64 D3 34 81 (ui\shell\bitmaps\alert_bkd) B_butn_sm (e11ce58) E4 00 35 81 (ui\shell\bitmaps\b_butn_sm) Black (e11d1d8) F4 7A 35 81 (ui\shell\bitmaps\black) Helpbox_center (e11d3b8) 38 B4 35 81 (ui\shell\bitmaps\helpbox_center) Helpbox_left (e11d378) 70 AF 35 81 (ui\shell\bitmaps\helpbox_left) Helpbox_right (e11d3f8) 00 B9 35 81 (ui\shell\bitmaps\helpbox_right) Loading (e11d8d8) 78 5B 36 81 (ui\shell\bitmaps\loading) Menu_bkds (e11cc98) 8C BE 34 81 (ui\shell\bitmaps\menu_bkds) Pausebox2_center (e11cb38) 30 A1 34 81 (ui\shell\bitmaps\pausebox2_center) Pausebox2_left (e11caf8) 68 9C 34 81 (ui\shell\bitmaps\pausebox2_left) Pausebox2_right (e11cb78) F8 A5 34 81 (ui\shell\bitmaps\pausebox2_right) Pausebox_center (e11cbf8) 88 AF 34 81 (ui\shell\bitmaps\pausebox_center) Pausebox_left (e11cbb8) C0 AA 34 81 (ui\shell\bitmaps\pausebox_left) Pausebox_right (e11cc38) 50 B4 34 81 (ui\shell\bitmaps\pausebox_right) Postgame_carnage_report (e11c1b8) 10 3B 31 81 (ui\shell\bitmaps\postgame_carnage_report) Semi_transparent_grey (e11ca98) D4 91 34 81 (ui\shell\bitmaps\semi_transparent_grey) White (e11ca38) B0 89 34 81 (ui\shell\bitmaps\white) Xdemos_wait (e11d878) 14 51 36 81 (ui\shell\bitmaps\xdemos_wait) Cubemap banshee (e111818) F8 C4 F5 80 (vehicles\banshee\bitmaps\cubemap banshee) Detail banshee (e1117f8) 1C C4 F5 80 (vehicles\banshee\bitmaps\detail banshee) C_gun_turret_contrail (e1165f8) B8 A4 16 81 (vehicles\c gun turret\bitmaps\c_gun_turret_contrail) Gun turret base (e116378) F4 EF 15 81 (vehicles\c gun turret\bitmaps\gun turret base) Gun turret base multi (e116398) D0 F0 15 81 (vehicles\c gun turret\bitmaps\gun turret base multi) Gun turret weapon (e1163d8) 64 F3 15 81 (vehicles\c gun turret\bitmaps\gun turret weapon) Gun turret weapon multi (e1163f8) 40 F4 15 81 (vehicles\c gun turret\bitmaps\gun turret weapon multi) C_dropship (e111798) AC C0 F5 80 (vehicles\c_dropship\bitmaps\c_dropship) C_dropship_multi (e1117b8) 88 C1 F5 80 (vehicles\c_dropship\bitmaps\c_dropship_multi) Detail_leather_seat (e10f7b8) 7C 06 DD 80 (vehicles\lifepod\bitmaps\detail_leather_seat) Detail boilerplate (e10f778) E8 03 DD 80 (vehicles\pelican\bitmaps\detail boilerplate) Pelican (e10f5d8) E4 F1 DC 80 (vehicles\pelican\bitmaps\pelican) Pelican decals (e10f638) C0 F5 DC 80 (vehicles\pelican\bitmaps\pelican decals) Pelican_bay (e10f6f8) C0 FE DC 80 (vehicles\pelican\bitmaps\pelican_bay) Pelican_bay_multi (e10f718) 9C FF DC 80 (vehicles\pelican\bitmaps\pelican_bay_multi) Pelican_multi (e10f5f8) C0 F2 DC 80 (vehicles\pelican\bitmaps\pelican_multi) Headlight flares (e10fc58) 8C 03 DE 80 (vehicles\warthog\bitmaps\headlight flares) Reflection diffuse metal (e1046f8) 24 64 9C 80 (vehicles\warthog\bitmaps\reflection diffuse metal) Assault rifle_card (e1046b8) 6C 62 9C 80 (weapons\assault rifle\bitmaps\assault rifle_card) Assault rifle_card_multipurpose (e1046d8) 48 63 9C 80 (weapons\assault rifle\bitmaps\assault rifle_card_multipurpose) Bolt (e1048b8) 3C 78 9C 80 (weapons\assault rifle\bitmaps\bolt) Tracer contrail (e105db8) F8 55 AD 80 (weapons\assault rifle\bitmaps\tracer contrail) Assault rifle multipurpose (e104758) 94 67 9C 80 (weapons\assault rifle\fp\bitmaps\assault rifle multipurpose) Assault rifle_fp (e104738) B8 66 9C 80 (weapons\assault rifle\fp\bitmaps\assault rifle_fp) Compass_plate (e104818) E0 6E 9C 80 (weapons\assault rifle\fp\bitmaps\compass_plate) Diffuse gunmetal (e104638) 1C 51 9C 80 (weapons\assault rifle\fp\bitmaps\diffuse gunmetal) Display multipurpose (e1047d8) BC 6C 9C 80 (weapons\assault rifle\fp\bitmaps\display multipurpose) Display_fp (e1047b8) E0 6B 9C 80 (weapons\assault rifle\fp\bitmaps\display_fp) Numbers_plate (e104858) 54 72 9C 80 (weapons\assault rifle\fp\bitmaps\numbers_plate) Frag grenade (e11ba38) EC 84 30 81 (weapons\frag grenade\bitmaps\frag grenade) Frag grenade decal (e11bab8) 14 8A 30 81 (weapons\frag grenade\bitmaps\frag grenade decal) Frag grenade multipurpose (e11ba58) C8 85 30 81 (weapons\frag grenade\bitmaps\frag grenade multipurpose) Needle plasma mask (e117d98) 64 A1 1A 81 (weapons\needler\bitmaps\needle plasma mask) Needle plasma offset (e117d78) 88 A0 1A 81 (weapons\needler\bitmaps\needle plasma offset) Needler (e117bb8) EC 66 1A 81 (weapons\needler\bitmaps\needler) Needler contrail (e117f18) 34 F9 1B 81 (weapons\needler\bitmaps\needler contrail) Needler multipurpose map (e117bd8) C8 67 1A 81 (weapons\needler\bitmaps\needler multipurpose map) Needler needles (e117ed8) 44 F6 1B 81 (weapons\needler\bitmaps\needler needles) Needler needles 3p (e117b38) C4 61 1A 81 (weapons\needler\bitmaps\needler needles 3p) Needler_card (e117b78) 58 64 1A 81 (weapons\needler\bitmaps\needler_card) Casings (e107d18) 00 00 B3 80 (weapons\pistol\bitmaps\casings) Pistol cubemap (e105cf8) 18 30 AD 80 (weapons\pistol\bitmaps\pistol cubemap) Pistol_card (e107398) 0C 72 AF 80 (weapons\pistol\bitmaps\pistol_card) Pistol_card multipurpose (e1073b8) E8 72 AF 80 (weapons\pistol\bitmaps\pistol_card multipurpose) Bullet (e107578) E4 9E AF 80 (weapons\pistol\fp\bitmaps\bullet) Pistol (e1073f8) 7C 75 AF 80 (weapons\pistol\fp\bitmaps\pistol) Pistol multipurpose (e107418) 58 76 AF 80 (weapons\pistol\fp\bitmaps\pistol multipurpose) Plasma grenade (e11bd58) 64 D7 30 81 (weapons\plasma grenade\bitmaps\plasma grenade) Plasma grenade multipurpose (e11bd98) F8 D9 30 81 (weapons\plasma grenade\bitmaps\plasma grenade multipurpose) Pistol charged contrail (e114dd8) E4 45 0A 81 (weapons\plasma pistol\bitmaps\pistol charged contrail) Plasma pistol (e1141b8) 38 CC 06 81 (weapons\plasma pistol\bitmaps\plasma pistol) Plasma pistol multipurpose (e1141d8) 14 CD 06 81 (weapons\plasma pistol\bitmaps\plasma pistol multipurpose) Plasma pistol_card (e114138) EC C7 06 81 (weapons\plasma pistol\bitmaps\plasma pistol_card) Plasma pistol_card multipurpose (e114158) C8 C8 06 81 (weapons\plasma pistol\bitmaps\plasma pistol_card multipurpose) Pp display (e114258) 64 D2 06 81 (weapons\plasma pistol\bitmaps\pp display) Cubemap plasma rifle (e114178) A4 C9 06 81 (weapons\plasma rifle\bitmaps\cubemap plasma rifle) Plasma rifle contrail (e1187b8) 68 88 1E 81 (weapons\plasma rifle\bitmaps\plasma rifle contrail) Plasma rifle_card (e118418) 70 94 1C 81 (weapons\plasma rifle\bitmaps\plasma rifle_card) Plasma rifle_card multipurpose (e118438) 4C 95 1C 81 (weapons\plasma rifle\bitmaps\plasma rifle_card multipurpose) Heat gauge (e118478) 2C 97 1C 81 (weapons\plasma rifle\fp\bitmaps\heat gauge) Plasma rifle multipurpose (e1184d8) 9C 9A 1C 81 (weapons\plasma rifle\fp\bitmaps\plasma rifle multipurpose) Plasma rifle_fp (e1184b8) C0 99 1C 81 (weapons\plasma rifle\fp\bitmaps\plasma rifle_fp) Exhaust contrail (e11aad8) B4 FA 2D 81 (weapons\rocket launcher\bitmaps\exhaust contrail) Rocket launcher (e11a578) 24 9A 2B 81 (weapons\rocket launcher\bitmaps\rocket launcher) Rocket launcher decal (e11a658) 98 A3 2B 81 (weapons\rocket launcher\bitmaps\rocket launcher decal) Rocket launcher ends (e11a618) 04 A1 2B 81 (weapons\rocket launcher\bitmaps\rocket launcher ends) Rocket launcher multipurpose (e11a598) 00 9B 2B 81 (weapons\rocket launcher\bitmaps\rocket launcher multipurpose) Rocket (e11aa58) 8C F4 2D 81 (weapons\rocket launcher\projectile\bitmaps\rocket) Rocket multipuropse (e11aa78) 68 F5 2D 81 (weapons\rocket launcher\projectile\bitmaps\rocket multipuropse) Casings (e1179f8) 6C 29 1A 81 (weapons\shotgun\bitmaps\casings) Sg loading port (e117238) 90 DF 17 81 (weapons\shotgun\bitmaps\sg loading port) Sg loading port multipurpose (e117258) 6C E0 17 81 (weapons\shotgun\bitmaps\sg loading port multipurpose) Shotgun (e117298) 00 E3 17 81 (weapons\shotgun\bitmaps\shotgun) Shotgun bolt (e1171d8) 20 DC 17 81 (weapons\shotgun\bitmaps\shotgun bolt) Shotgun multipurpose (e1172b8) DC E3 17 81 (weapons\shotgun\bitmaps\shotgun multipurpose) Shotgun_card (e117178) 54 D8 17 81 (weapons\shotgun\bitmaps\shotgun_card) Shotgun_card multipurpose (e117198) 30 D9 17 81 (weapons\shotgun\bitmaps\shotgun_card multipurpose) Shotshell (e1173f8) 18 1E 18 81 (weapons\shotgun\bitmaps\shotshell) Shotshell multipurpose (e117418) F4 1E 18 81 (weapons\shotgun\bitmaps\shotshell multipurpose) Sr bolt (e1171f8) FC DC 17 81 (weapons\sniper rifle\bitmaps\sr bolt)
================================================
Camera Track ================================================
Airplane_large_loose (e10fd38) B0 0E DE 80 (camera\airplane_large_loose) Biped_small_tight (e1055b8) 14 AF AA 80 (camera\biped_small_tight) Vehicle_small_tight (e1167f8) 00 CE 16 81 (camera\vehicle_small_tight) Warthog_gunner_fixed (e116538) 48 7A 16 81 (camera\warthog_gunner_fixed) Default unit camera track (e11b958) 34 6E 30 81 (globals\default unit camera track)
================================================
Collision Model ================================================
Captain (e110d58) 40 36 F2 80 (characters\captain\captain) Captain_ingame (e10f538) B0 5A DC 80 (characters\captain_ingame\captain_ingame) Cyborg (e105118) 44 09 AA 80 (characters\cyborg\cyborg) Flood_infection (e108cb8) 5C 77 BF 80 (characters\flood_infection\flood_infection) Flood_infection nopop (e11a198) D4 16 23 81 (characters\flood_infection\flood_infection nopop) Floodcombat elite (e108758) E0 66 BC 80 (characters\floodcombat elite\floodcombat elite) Floodcombat_human (e11a358) E4 D5 2A 81 (characters\floodcombat_human\floodcombat_human) Grunt (e1139b8) 60 F0 04 81 (characters\grunt\grunt) Jackal (e115c18) D4 9B 13 81 (characters\jackal\jackal) Marine_armored (e1095f8) AC 35 CF 80 (characters\marine_armored\marine_armored) Monitor (e10f0d8) 48 E0 DB 80 (characters\monitor\monitor) Sentinel (e119af8) 50 0C 21 81 (characters\sentinel\sentinel) Sentinel arm bit (e119c58) 64 36 22 81 (characters\sentinel\sentinel arm bit\sentinel arm bit) Sentinel fuselage bit (e119bd8) 00 AB 21 81 (characters\sentinel\sentinel fuselage bit\sentinel fuselage bit) Sentinel head bit (e119cb8) 20 6C 22 81 (characters\sentinel\sentinel head bit\sentinel head bit) Forerunner dark structure (e10fa18) C0 C3 DD 80 (effects\debris objects\forerunner dark structure\forerunner dark structure) Forerunner light structure (e118bf8) E0 61 1F 81 (effects\debris objects\forerunner light structure\forerunner light structure) Door_blast_collision (e113478) 14 15 FE 80 (levels\a10\devices\doors\door_blast_collision\door_blast_collision) Door small (e1104f8) 34 89 DF 80 (levels\b30\devices\doors\door small\door small) Holo control (e110918) 64 AC E0 80 (levels\b30\devices\interior tech objects\holo control\holo control) B40_metal_small (e112f78) B0 C5 FC 80 (levels\b40\scenery\b40_metal_small\b40_metal_small) B40_metal_tall (e112fd8) 48 D4 FC 80 (levels\b40\scenery\b40_metal_tall\b40_metal_tall) B40_metal_wide (e113038) C4 E7 FC 80 (levels\b40\scenery\b40_metal_wide\b40_metal_wide) Bridge (e10fe38) 90 3F DE 80 (levels\c10\devices\bridge\bridge) Door_small_bashed (e1103b8) 64 10 DF 80 (levels\c10\devices\door_small_bashed\door_small_bashed) Lift (e110138) E0 82 DE 80 (levels\c10\devices\lift\lift) Active camoflage (e1170d8) 68 B8 17 81 (powerups\active camoflage\active camoflage) Assault rifle ammo (e105d58) 64 34 AD 80 (powerups\assault rifle ammo\assault rifle ammo) Healthpack (e116df8) 38 6C 17 81 (powerups\healthpack\healthpack) Needler ammo (e117018) F8 9C 17 81 (powerups\needler ammo\needler ammo) Over shield (e116d18) 3C 5A 17 81 (powerups\over shield\over shield) Pistol ammo (e107818) E0 C7 B1 80 (powerups\pistol ammo\pistol ammo) Rocket launcher ammo (e11a938) 20 BD 2D 81 (powerups\rocket launcher ammo\rocket launcher ammo) Shotgun ammo (e116ef8) 3C 81 17 81 (powerups\shotgun ammo\shotgun ammo) C_field_generator (e112e58) D0 94 FC 80 (scenery\c_field_generator\c_field_generator) C_storage (e111958) F0 CF F6 80 (scenery\c_storage\c_storage) C_storage_large (e1131f8) A8 56 FD 80 (scenery\c_storage_large\c_storage_large) C_uplink (e1130f8) C8 00 FD 80 (scenery\c_uplink\c_uplink) Boulder_granite_gigantic (e111c78) B4 8E F9 80 (scenery\rocks\boulder_granite_gigantic\boulder_granite_gigantic) Boulder_granite_large (e111c18) EC 5D F8 80 (scenery\rocks\boulder_granite_large\boulder_granite_large) Boulder_granite_small (e111bb8) 5C 2D F7 80 (scenery\rocks\boulder_granite_small\boulder_granite_small) C_dropship_crashed (e111838) D4 C5 F5 80 (scenery\vehicles\c_dropship_crashed\c_dropship_crashed) Pelican_crashed (e111898) 3C 42 F6 80 (scenery\vehicles\pelican_crashed\pelican_crashed) C gun turret (e116498) E0 11 16 81 (vehicles\c gun turret\c gun turret) Pelican (e10f818) BC 13 DD 80 (vehicles\pelican\pelican) Assault rifle (e105818) 80 06 AB 80 (weapons\assault rifle\assault rifle) Needler (e117c18) 5C 6A 1A 81 (weapons\needler\needler) Pistol (e107478) 10 7D AF 80 (weapons\pistol\pistol) Plasma pistol (e114278) 40 D3 06 81 (weapons\plasma pistol\plasma pistol) Plasma rifle (e118558) A0 A0 1C 81 (weapons\plasma rifle\plasma rifle) Rocket launcher (e11a678) 74 A4 2B 81 (weapons\rocket launcher\rocket launcher) Shotgun (e117318) 1C ED 17 81 (weapons\shotgun\shotgun)
================================================
Color Group ================================================
Internal dialog (e11c2d8) 2C B0 32 81 (old tags\internal dialog) Internal editor (e11c2b8) 70 AE 32 81 (old tags\internal editor) Internal hud (e11c298) 34 AE 32 81 (old tags\internal hud) Internal screen (e11c278) 88 AB 32 81 (old tags\internal screen)
================================================
Contrail ================================================
Beam (e119f18) 28 C4 22 81 (characters\sentinel\beam) C gun turret (e1165d8) 3C A2 16 81 (vehicles\c gun turret\c gun turret) Bullet (e105d98) E4 53 AD 80 (weapons\assault rifle\bullet) Needler (e117ef8) 20 F7 1B 81 (weapons\needler\needler) Plasma (e118798) EC 85 1E 81 (weapons\plasma rifle\plasma) Plasma charged bolt (e114db8) 68 43 0A 81 (weapons\plasma rifle\plasma charged bolt) Exhaust (e11aab8) D0 F7 2D 81 (weapons\rocket launcher\exhaust)
================================================
Control ================================================
Holo control (e110858) FC 99 E0 80 (levels\b30\devices\interior tech objects\holo control\holo control)
================================================
Damage ================================================
Body destroyed (e108dd8) 08 9A BF 80 (characters\flood_infection\body destroyed) Body destroyed nopop (e11a1d8) B4 2A 23 81 (characters\flood_infection\body destroyed nopop) Melee (e108df8) A8 9C BF 80 (characters\flood_infection\melee) Melee (e1089b8) 54 DB BD 80 (characters\floodcombat elite\melee) Melee (e11a3d8) 00 6F 2B 81 (characters\floodcombat_human\melee) Beam (e119f58) 18 C7 22 81 (characters\sentinel\beam) Explosion (e119cd8) 74 8B 22 81 (characters\sentinel\explosion) Shock wave (e119cf8) 14 8E 22 81 (characters\sentinel\shock wave) C10_lift_falling (e118ad8) 6C 45 1F 81 (effects\damage effects\c10_lift_falling) Medium explosion (e11b858) 5C 54 30 81 (effects\damage effects\medium explosion) Distance (e11c7f8) DC 58 34 81 (globals\distance) Falling (e11c7d8) 3C 56 34 81 (globals\falling) Flaming_death (e11c878) 5C 63 34 81 (globals\flaming_death) Vehicle_collision (e11c858) BC 60 34 81 (globals\vehicle_collision) Vehicle_hit_environment (e11c818) 7C 5B 34 81 (globals\vehicle_hit_environment) Vehicle_killed_unit (e11c838) 1C 5E 34 81 (globals\vehicle_killed_unit) Flame (e112158) F0 92 FB 80 (scenery\emitters\burning_flame\flame) Bolt (e116678) 70 AA 16 81 (vehicles\c gun turret\bolt) Pelican shock wave (e10fa98) E8 DD DD 80 (vehicles\pelican\effects\pelican shock wave) Bullet (e105df8) 98 5C AD 80 (weapons\assault rifle\bullet) Melee (e1059f8) 58 37 AB 80 (weapons\assault rifle\melee) Melee_response (e105a38) 60 3B AB 80 (weapons\assault rifle\melee_response) Trigger (e107318) 90 59 AF 80 (weapons\assault rifle\trigger) Explosion (e11b7d8) F8 45 30 81 (weapons\frag grenade\explosion) Shock wave (e118b18) D8 4C 1F 81 (weapons\frag grenade\shock wave) Detonation damage (e1180d8) 70 1D 1C 81 (weapons\needler\detonation damage) Explosion (e117fb8) 40 09 1C 81 (weapons\needler\explosion) Impact damage (e1180f8) 10 20 1C 81 (weapons\needler\impact damage) Melee (e117cb8) 9C 83 1A 81 (weapons\needler\melee) Melee_response (e117cf8) A4 87 1A 81 (weapons\needler\melee_response) Shock wave (e117f98) A0 06 1C 81 (weapons\needler\shock wave) Trigger (e118398) 28 73 1C 81 (weapons\needler\trigger) Bullet (e107858) 18 E7 B1 80 (weapons\pistol\bullet) Melee (e1074d8) AC 8C AF 80 (weapons\pistol\melee) Melee_response (e107518) B4 90 AF 80 (weapons\pistol\melee_response) Trigger (e107d78) 90 0B B3 80 (weapons\pistol\trigger) Attached (e11bff8) 9C 1D 31 81 (weapons\plasma grenade\attached) Explosion (e11be98) 70 F4 30 81 (weapons\plasma grenade\explosion) Shock wave (e11be58) F4 EE 30 81 (weapons\plasma grenade\shock wave) Bolt (e114638) 10 E6 08 81 (weapons\plasma pistol\bolt) Melee (e114418) 58 09 07 81 (weapons\plasma pistol\melee) Melee_response (e114458) 60 0D 07 81 (weapons\plasma pistol\melee_response) Misfire (e114cf8) A0 0C 0A 81 (weapons\plasma pistol\misfire) Trigger (e114cd8) 00 0A 0A 81 (weapons\plasma pistol\trigger) Trigger overcharge (e1152f8) E8 F7 0A 81 (weapons\plasma pistol\trigger overcharge) Bolt (e1187f8) 40 8B 1E 81 (weapons\plasma rifle\bolt) Charged bolt (e114e78) F4 59 0A 81 (weapons\plasma rifle\charged bolt) Melee (e1185f8) 34 D2 1C 81 (weapons\plasma rifle\melee) Melee_response (e118618) D4 D4 1C 81 (weapons\plasma rifle\melee_response) Misfire (e1189d8) D0 F7 1E 81 (weapons\plasma rifle\misfire) Trigger (e1189b8) 30 F5 1E 81 (weapons\plasma rifle\trigger) Explosion (e11a978) 10 CA 2D 81 (weapons\rocket launcher\explosion) Melee (e11a6b8) 50 CD 2B 81 (weapons\rocket launcher\melee) Melee_response (e11a6f8) 58 D1 2B 81 (weapons\rocket launcher\melee_response) Trigger (e11adf8) 48 57 2E 81 (weapons\rocket launcher\trigger) Melee (e117358) 14 0E 18 81 (weapons\shotgun\melee) Melee_response (e117398) 1C 12 18 81 (weapons\shotgun\melee_response) Pellet (e117598) CC 1B 19 81 (weapons\shotgun\pellet) Trigger (e117ab8) B0 49 1A 81 (weapons\shotgun\trigger)
================================================
Decal ================================================
Blood elite smear lg (e119658) 94 2D 20 81 (effects\decals\blood splats\blood elite smear lg) Blood elite smear med (e119618) 2C 2B 20 81 (effects\decals\blood splats\blood elite smear med) Blood elite smear sm (e1195d8) C4 28 20 81 (effects\decals\blood splats\blood elite smear sm) Blood elite splat (e106918) DC 46 AE 80 (effects\decals\blood splats\blood elite splat) Blood engineer splat (e114a38) C8 76 09 81 (effects\decals\blood splats\blood engineer splat) Blood grunt smear lg (e119718) CC 34 20 81 (effects\decals\blood splats\blood grunt smear lg) Blood grunt smear med (e1196d8) 64 32 20 81 (effects\decals\blood splats\blood grunt smear med) Blood grunt smear sm (e119698) FC 2F 20 81 (effects\decals\blood splats\blood grunt smear sm) Blood grunt splat (e1066f8) 34 15 AE 80 (effects\decals\blood splats\blood grunt splat) Blood hunter glow splat (e106818) B4 2E AE 80 (effects\decals\blood splats\blood hunter glow splat) Blood hunter splat (e106858) DC 31 AE 80 (effects\decals\blood splats\blood hunter splat) Blood splat (e105158) 00 76 AA 80 (effects\decals\blood splats\blood splat) Blood splat hunter small (e106bb8) 88 8F AE 80 (effects\decals\blood splats\blood splat hunter small) Blood splat large (e119758) 34 37 20 81 (effects\decals\blood splats\blood splat large) Blood splat small (e1053d8) FC 95 AA 80 (effects\decals\blood splats\blood splat small) Glowingdrip (e1124b8) 30 E3 FB 80 (effects\decals\blood splats\glowingdrip) Dirt pistol (e105e58) 20 67 AD 80 (effects\decals\bullet holes\dirt pistol) Fire glow (e112118) E8 90 FB 80 (effects\decals\bullet holes\fire glow) Grenade char (e1192b8) D8 10 20 81 (effects\decals\bullet holes\grenade char) Impact ice (e106f98) 20 FC AE 80 (effects\decals\bullet holes\impact ice) Metal (e106418) 54 CB AD 80 (effects\decals\bullet holes\metal) Plasma blue burn (e1166b8) 34 B4 16 81 (effects\decals\bullet holes\plasma blue burn) Plasma blue burn inner glow (e1166d8) 40 B5 16 81 (effects\decals\bullet holes\plasma blue burn inner glow) Plasma blue burn outer glow (e1166f8) 4C B6 16 81 (effects\decals\bullet holes\plasma blue burn outer glow) Plasma blue snow burn (e116778) FC C1 16 81 (effects\decals\bullet holes\plasma blue snow burn) Plasma burn (e1147b8) 4C 00 09 81 (effects\decals\bullet holes\plasma burn) Plasma burn inner glow (e1147d8) 58 01 09 81 (effects\decals\bullet holes\plasma burn inner glow) Plasma burn inner glow large (e115078) 38 9F 0A 81 (effects\decals\bullet holes\plasma burn inner glow large) Plasma burn large (e115058) 2C 9E 0A 81 (effects\decals\bullet holes\plasma burn large) Plasma burn outer glow (e1147f8) 64 02 09 81 (effects\decals\bullet holes\plasma burn outer glow) Plasma burn outer glow large (e115098) 44 A0 0A 81 (effects\decals\bullet holes\plasma burn outer glow large) Plasma green burn large (e114698) 58 F2 08 81 (effects\decals\bullet holes\plasma green burn large) Plasma green inner glow large (e1146b8) 64 F3 08 81 (effects\decals\bullet holes\plasma green inner glow large) Plasma green outer glow large (e1146d8) 70 F4 08 81 (effects\decals\bullet holes\plasma green outer glow large) Plasma green snow burn (e114898) 1C 11 09 81 (effects\decals\bullet holes\plasma green snow burn) Snow (e106218) 20 AA AD 80 (effects\decals\bullet holes\snow) Stone (e105ff8) 18 7F AD 80 (effects\decals\bullet holes\stone) Stone med (e1078f8) 10 FE B1 80 (effects\decals\bullet holes\stone med) Unbreakable glass (e106598) A4 EF AD 80 (effects\decals\bullet holes\unbreakable glass) Ice treadmark (e116a98) 44 20 17 81 (effects\decals\vehicle marks\ice treadmark) Snow treadmark (e116918) 34 FC 16 81 (effects\decals\vehicle marks\snow treadmark) Decal fore symb blue (e119318) CC 13 20 81 (levels\b30\decals-environment\decal fore symb blue) Decal fore symb blue b (e119598) DC 26 20 81 (levels\b30\decals-environment\decal fore symb blue b) Decal fore symb cyan (e119398) 9C 17 20 81 (levels\b30\decals-environment\decal fore symb cyan) Decal fore symb cyan b (e119358) B4 15 20 81 (levels\b30\decals-environment\decal fore symb cyan b) Decal fore symb green (e119418) 6C 1B 20 81 (levels\b30\decals-environment\decal fore symb green) Decal fore symb green b (e1193d8) 84 19 20 81 (levels\b30\decals-environment\decal fore symb green b) Decal fore symb orange (e119498) 3C 1F 20 81 (levels\b30\decals-environment\decal fore symb orange) Decal fore symb orange b (e119458) 54 1D 20 81 (levels\b30\decals-environment\decal fore symb orange b) Decal fore symb purple (e119518) 0C 23 20 81 (levels\b30\decals-environment\decal fore symb purple) Decal fore symb purple b (e1194d8) 24 21 20 81 (levels\b30\decals-environment\decal fore symb purple b) Decal fore symb red (e1192d8) E4 11 20 81 (levels\b30\decals-environment\decal fore symb red) Decal fore symb red b (e119558) F4 24 20 81 (levels\b30\decals-environment\decal fore symb red b)
================================================
Detail Object Collection ================================================
Fungus (e1197b8) 5C 3B 20 81 (effects\detail_objects\fungus buds\fungus) Swamp pods (e119778) 40 38 20 81 (effects\detail_objects\swamp pods\swamp pods)
================================================
Dialog ================================================
Chief (e105798) 1C D8 AA 80 (sound\dialog\chief\chief) Flood (e1089d8) F4 DD BD 80 (sound\dialog\flood\flood) Grunt (e113a18) 60 5B 05 81 (sound\dialog\grunt\conditional\grunt) Jackal (e115cd8) E4 90 14 81 (sound\dialog\jackal\jackal) Aussie (e10c2d8) C4 51 D5 80 (sound\dialog\marines\aussie\conditional\aussie) Bisenti (e109618) FC 8A CF 80 (sound\dialog\marines\bisenti\conditional\bisenti) Fitzgerald (e10a4f8) 60 3C D1 80 (sound\dialog\marines\fitzgerald\conditional\fitzgerald) Mendoza (e10d198) C4 06 D7 80 (sound\dialog\marines\mendoza\conditional\mendoza) Monitor (e10f3b8) B8 12 DC 80 (sound\dialog\monitor\monitor) Sarge2 (e10e078) 80 F6 D8 80 (sound\dialog\sarge2\conditional\sarge2) Sargeant (e10b3d8) 74 39 D3 80 (sound\dialog\sargeant\conditional\sargeant)
================================================
Effect ================================================
Cyborg shield depletion (e105418) DC 9A AA 80 (characters\cyborg\cyborg shield depletion) Localized damage (e105138) D4 6D AA 80 (characters\cyborg\localized damage) Localized damage (e115c38) 24 78 14 81 (characters\elite\effects\localized damage) Body depleted (e108cd8) 10 8A BF 80 (characters\flood_infection\body depleted) Body destroyed (e108db8) DC 98 BF 80 (characters\flood_infection\body destroyed) Body destroyed nopop (e11a1b8) 88 29 23 81 (characters\flood_infection\body destroyed nopop) Localized damge (e1139d8) 34 4D 05 81 (characters\grunt\effects\localized damge) Shield depletion (e115cb8) 08 8E 14 81 (characters\jackal\effects\shield depletion) Monitor glow rings (e10f238) 70 FE DB 80 (characters\monitor\monitor glow rings) Burning (e119bf8) E0 29 22 81 (characters\sentinel\effects\burning) Damaged (e119b18) 6C 93 21 81 (characters\sentinel\effects\damaged) Death (e119b78) 04 9E 21 81 (characters\sentinel\effects\death) Impact dirt (e119f78) B8 C9 22 81 (characters\sentinel\effects\impact dirt) Impact elite (e119ff8) A0 E6 22 81 (characters\sentinel\effects\impact elite) Impact grunt (e119fb8) 60 D9 22 81 (characters\sentinel\effects\impact grunt) Impact human (e11a018) 40 ED 22 81 (characters\sentinel\effects\impact human) Impact hunter (e119fd8) 00 E0 22 81 (characters\sentinel\effects\impact hunter) Pummel death (e119b38) C8 96 21 81 (characters\sentinel\effects\pummel death) Sentinel shield depletion (e119d78) BC 95 22 81 (characters\sentinel\effects\sentinel shield depletion) Cyborg chip insertion (e110b78) D0 AF EF 80 (cinematics\effects\cyborg chip insertion) Teleport light (e110798) A4 69 E0 80 (cinematics\effects\teleportation\teleport light) Teleportation (e110678) FC 38 E0 80 (cinematics\effects\teleportation\teleportation) Teleportation short (e110818) 04 74 E0 80 (cinematics\effects\teleportation\teleportation short) Fire bullet (e111e78) 90 46 FB 80 (cinematics\scenery\assault rifle\effects\fire bullet) Blood aoe elite (e115c58) 0C 87 14 81 (effects\blood aoe elite) Blood aoe flood (e108778) 64 A0 BD 80 (effects\blood aoe flood) Blood aoe grunt (e1139f8) AC 59 05 81 (effects\blood aoe grunt) Blood aoe human (e105378) 00 8F AA 80 (effects\blood aoe human) Blood collision elite (e115c98) 74 8C 14 81 (effects\blood collision elite) Blood collision elite large (e106e98) A8 EF AE 80 (effects\blood collision elite large) Blood collision engineer large (e115198) 50 D2 0A 81 (effects\blood collision engineer large) Blood collision flood (e1087b8) CC A5 BD 80 (effects\blood collision flood) Blood collision human (e1053b8) 68 94 AA 80 (effects\blood collision human) Blood collision human large (e115218) 10 E6 0A 81 (effects\blood collision human large) Blood collision hunter large (e11acf8) 18 30 2E 81 (effects\blood collision hunter large) Blood hunter glow collision (e1068d8) A4 37 AE 80 (effects\blood hunter glow collision) Burning large (e10fa38) FC D6 DD 80 (effects\burning large) C10_lift_falling_burning large (e118a98) 84 33 1F 81 (effects\c10_lift_falling_burning large) Coop teleport (e11c558) D8 F4 33 81 (effects\coop teleport) Debris floodcombat scabs (e108998) A8 D5 BD 80 (effects\debris floodcombat scabs) B40 falling lift explosion (e118ab8) C8 37 1F 81 (effects\explosions\b40 falling lift explosion) B40 falling lift explosion end (e118cd8) 84 83 1F 81 (effects\explosions\b40 falling lift explosion end) Large explosion no objects (e11b838) 68 4D 30 81 (effects\explosions\large explosion no objects) Medium explosion no objects (e11b878) FC 56 30 81 (effects\explosions\medium explosion no objects) Flood bit death (e106b98) 7C 8E AE 80 (effects\flood bit death) Flood bit h-head explode (e11a378) 2C 65 2B 81 (effects\flood bit h-head explode) Flood bit limb explode (e108938) 4C C9 BD 80 (effects\flood bit limb explode) Flood bit skin explode (e1087d8) 60 A7 BD 80 (effects\flood bit skin explode) Footsteps water (e107eb8) 04 52 B3 80 (effects\footsteps water) Friction small metal (e10faf8) 98 E3 DD 80 (effects\friction small metal) Glass collision (e116b98) C4 3C 17 81 (effects\glass collision) Glowingdrip collision (e112498) 9C E1 FB 80 (effects\glowingdrip collision) Panel death (e10fb38) 08 EB DD 80 (effects\panel death) Slip vehicle water (e116a18) C8 15 17 81 (effects\slip vehicle water) Stone bunch death (e114fb8) B0 7B 0A 81 (effects\stone bunch death) Slip dirt (e116878) 70 E5 16 81 (effects\vehicle effects\slip dirt) Slip glass (e116b58) 04 38 17 81 (effects\vehicle effects\slip glass) Slip grass (e116a58) 9C 1B 17 81 (effects\vehicle effects\slip grass) Slip ice (e116a78) 10 1E 17 81 (effects\vehicle effects\slip ice) Slip metal (e116b18) 20 30 17 81 (effects\vehicle effects\slip metal) Slip rubber (e116b38) 90 35 17 81 (effects\vehicle effects\slip rubber) Slip sand (e1168b8) 70 F4 16 81 (effects\vehicle effects\slip sand) Slip shield (e1169f8) 10 13 17 81 (effects\vehicle effects\slip shield) Slip snow (e116af8) AC 2D 17 81 (effects\vehicle effects\slip snow) Slip stone (e116ab8) 50 21 17 81 (effects\vehicle effects\slip stone) Slip tire glass (e1169d8) 84 11 17 81 (effects\vehicle effects\slip tire glass) Slip tire metal (e116998) 40 0D 17 81 (effects\vehicle effects\slip tire metal) Slip tire rubber (e1169b8) F8 0F 17 81 (effects\vehicle effects\slip tire rubber) Slip tire snow (e1168f8) 58 F9 16 81 (effects\vehicle effects\slip tire snow) Slip tire stone (e1168d8) E4 F6 16 81 (effects\vehicle effects\slip tire stone) Slip wood (e116978) B8 08 17 81 (effects\vehicle effects\slip wood) Mri light flash (e113358) 8C EA FD 80 (levels\c10\scenery\mri lightning\mri light flash) Shield depletion (e112e78) 90 B6 FC 80 (scenery\c_field_generator\effects\shield depletion) Burning (e1120f8) 84 8D FB 80 (scenery\emitters\burning_flame\effects\burning) Glowingdrip (e112438) 10 DD FB 80 (scenery\emitters\glowingdrip\effects\glowingdrip) Heavysmoke (e112538) C4 EE FB 80 (scenery\emitters\heavysmoke\effects\heavysmoke) Sparks constant (e112258) 0C B3 FB 80 (scenery\emitters\sparks constant\effects\sparks constant) Sparks spurt (e113178) 60 4A FD 80 (scenery\emitters\sparks spurt\effects\sparks spurt) B30_door_close (e110558) 4C 22 E0 80 (sound\sfx\impulse\doors\b30_door_close) B30_door_done (e110598) C0 24 E0 80 (sound\sfx\impulse\doors\b30_door_done) B30_door_open (e110518) D8 1F E0 80 (sound\sfx\impulse\doors\b30_door_open) Activate_panel (e1109d8) 54 C5 E0 80 (sound\sfx\impulse\panel\activate_panel) Night_vision_off (e11c798) C8 53 34 81 (sound\sfx\weapons\sniper rifle\night_vision_off) Night_vision_on (e11c758) 54 51 34 81 (sound\sfx\weapons\sniper rifle\night_vision_on) C gun turret beam (e116618) 94 A5 16 81 (vehicles\c gun turret\effects\c gun turret beam) C gun turret fire (e116798) 08 C3 16 81 (vehicles\c gun turret\effects\c gun turret fire) Impact sand (e116698) 10 AD 16 81 (vehicles\c gun turret\effects\impact sand) Impact snow (e116758) D8 BA 16 81 (vehicles\c gun turret\effects\impact snow) Pelican explosion (e10f838) 0C 92 DD 80 (vehicles\pelican\effects\pelican explosion) Pelican landing dust (e10fd58) FC 10 DE 80 (vehicles\pelican\effects\pelican landing dust) Empty (e1072d8) 1C 57 AF 80 (weapons\assault rifle\effects\empty) Fire bullet (e107098) B8 0D AF 80 (weapons\assault rifle\effects\fire bullet) Flashlight (e105578) A0 AC AA 80 (weapons\assault rifle\effects\flashlight) Impact armored skin (e106cd8) A8 BF AE 80 (weapons\assault rifle\effects\impact armored skin) Impact c shield (e106658) FC FC AD 80 (weapons\assault rifle\effects\impact c shield) Impact cyborg armor (e106c58) 80 9B AE 80 (weapons\assault rifle\effects\impact cyborg armor) Impact cyborg shield (e106c78) 88 A2 AE 80 (weapons\assault rifle\effects\impact cyborg shield) Impact dirt (e105e18) 38 5F AD 80 (weapons\assault rifle\effects\impact dirt) Impact elite armored skin (e1068f8) 38 39 AE 80 (weapons\assault rifle\effects\impact elite armored skin) Impact engineer force field (e106af8) D0 6D AE 80 (weapons\assault rifle\effects\impact engineer force field) Impact engineer sack (e106a58) 1C 5E AE 80 (weapons\assault rifle\effects\impact engineer sack) Impact floodcarrier (e106c38) D4 93 AE 80 (weapons\assault rifle\effects\impact floodcarrier) Impact floodcombat elite (e106b58) B8 85 AE 80 (weapons\assault rifle\effects\impact floodcombat elite) Impact glass (e106558) D4 E6 AD 80 (weapons\assault rifle\effects\impact glass) Impact grass (e106f18) 30 F4 AE 80 (weapons\assault rifle\effects\impact grass) Impact grunt (e1066b8) 44 04 AE 80 (weapons\assault rifle\effects\impact grunt) Impact h skin (e106cf8) C8 C9 AE 80 (weapons\assault rifle\effects\impact h skin) Impact hunter skin (e1067f8) A0 26 AE 80 (weapons\assault rifle\effects\impact hunter skin) Impact ice (e106f78) BC F8 AE 80 (weapons\assault rifle\effects\impact ice) Impact jackal shield (e1069f8) 70 52 AE 80 (weapons\assault rifle\effects\impact jackal shield) Impact metal hollow reflect (e1063f8) F4 C4 AD 80 (weapons\assault rifle\effects\impact metal hollow reflect) Impact metal hunter (e1067d8) C8 20 AE 80 (weapons\assault rifle\effects\impact metal hunter) Impact metal reflect (e107078) 58 07 AF 80 (weapons\assault rifle\effects\impact metal reflect) Impact metal thick reflect (e106498) 34 D8 AD 80 (weapons\assault rifle\effects\impact metal thick reflect) Impact metal thin reflect (e106478) D4 D1 AD 80 (weapons\assault rifle\effects\impact metal thin reflect) Impact monitor (e106d78) F8 D9 AE 80 (weapons\assault rifle\effects\impact monitor) Impact plastic (e106d98) A0 DE AE 80 (weapons\assault rifle\effects\impact plastic) Impact rubber pen (e1064b8) 1C DF AD 80 (weapons\assault rifle\effects\impact rubber pen) Impact sand (e105f78) 0C 71 AD 80 (weapons\assault rifle\effects\impact sand) Impact sentinel (e106d58) 68 D4 AE 80 (weapons\assault rifle\effects\impact sentinel) Impact snow (e1061d8) 00 A2 AD 80 (weapons\assault rifle\effects\impact snow) Impact stone (e105fd8) D0 77 AD 80 (weapons\assault rifle\effects\impact stone) Impact water pen (e106db8) 28 E3 AE 80 (weapons\assault rifle\effects\impact water pen) Impact wood (e106338) E8 B5 AD 80 (weapons\assault rifle\effects\impact wood) Dirt reflection (e11bb78) 20 A9 30 81 (weapons\frag grenade\effects\dirt reflection) Energy reflection (e11bc58) 28 BD 30 81 (weapons\frag grenade\effects\energy reflection) Explosion (e11b7b8) 54 41 30 81 (weapons\frag grenade\effects\explosion) Impact metal (e11bc18) 70 B6 30 81 (weapons\frag grenade\effects\impact metal) Impact rubber (e11bc38) CC B9 30 81 (weapons\frag grenade\effects\impact rubber) Impact water pen (e11bc78) 48 C0 30 81 (weapons\frag grenade\effects\impact water pen) Metal reflection (e11bbd8) F0 AE 30 81 (weapons\frag grenade\effects\metal reflection) Smoke (e11bb38) 34 A6 30 81 (weapons\frag grenade\effects\smoke) Snow reflection (e11bbb8) 7C AC 30 81 (weapons\frag grenade\effects\snow reflection) Throw (e11b978) 80 70 30 81 (weapons\frag grenade\effects\throw) Empty (e118358) B4 70 1C 81 (weapons\needler\effects\empty) Explosion (e117f58) 0C FC 1B 81 (weapons\needler\effects\explosion) Fire needle (e1182d8) 24 58 1C 81 (weapons\needler\effects\fire needle) Impact dirt (e118118) B0 22 1C 81 (weapons\needler\effects\impact dirt) Impact elite and jackal (e118218) 84 3F 1C 81 (weapons\needler\effects\impact elite and jackal) Impact engineer (e118238) 54 44 1C 81 (weapons\needler\effects\impact engineer) Impact flood and hunter (e118258) 24 49 1C 81 (weapons\needler\effects\impact flood and hunter) Impact grunt (e1181d8) 94 37 1C 81 (weapons\needler\effects\impact grunt) Impact h skin (e118278) 2C 4D 1C 81 (weapons\needler\effects\impact h skin) Impact hunter glow (e1181f8) 7C 3B 1C 81 (weapons\needler\effects\impact hunter glow) Impact hunter shield (e1182b8) 44 55 1C 81 (weapons\needler\effects\impact hunter shield) Impact ice (e118298) 14 51 1C 81 (weapons\needler\effects\impact ice) Impact rubber (e1181b8) CC 33 1C 81 (weapons\needler\effects\impact rubber) Impact sand (e118158) 24 2B 1C 81 (weapons\needler\effects\impact sand) Needle detonate (e118038) 18 10 1C 81 (weapons\needler\effects\needle detonate) Needle reflect (e118178) 04 2E 1C 81 (weapons\needler\effects\needle reflect) Ready (e117c98) F8 82 1A 81 (weapons\needler\effects\ready) Empty (e107d38) 1C 09 B3 80 (weapons\pistol\effects\empty) Fire bullet (e107c18) B4 E3 B2 80 (weapons\pistol\effects\fire bullet) Impact armored skin (e107b38) 34 AC B2 80 (weapons\pistol\effects\impact armored skin) Impact cyborg armor (e107af8) BC 89 B2 80 (weapons\pistol\effects\impact cyborg armor) Impact cyborg shield (e107b18) B4 92 B2 80 (weapons\pistol\effects\impact cyborg shield) Impact dirt (e107878) B8 E9 B1 80 (weapons\pistol\effects\impact dirt) Impact elite armored skin (e107a58) B0 5A B2 80 (weapons\pistol\effects\impact elite armored skin) Impact engineer force field (e1079d8) 00 2C B2 80 (weapons\pistol\effects\impact engineer force field) Impact engineer sack (e107a98) D0 6B B2 80 (weapons\pistol\effects\impact engineer sack) Impact floodcarrier (e107ad8) 58 7F B2 80 (weapons\pistol\effects\impact floodcarrier) Impact floodcombat elite (e107ab8) 08 76 B2 80 (weapons\pistol\effects\impact floodcombat elite) Impact grunt (e1079f8) D8 39 B2 80 (weapons\pistol\effects\impact grunt) Impact h skin (e107b58) 24 B8 B2 80 (weapons\pistol\effects\impact h skin) Impact hunter shield (e107bf8) DC DA B2 80 (weapons\pistol\effects\impact hunter shield) Impact hunter skin (e107a38) AC 50 B2 80 (weapons\pistol\effects\impact hunter skin) Impact ice (e107bd8) D8 D6 B2 80 (weapons\pistol\effects\impact ice) Impact jackal shield (e107a78) 38 66 B2 80 (weapons\pistol\effects\impact jackal shield) Impact metal hollow reflect (e107958) 1C 0D B2 80 (weapons\pistol\effects\impact metal hollow reflect) Impact metal hunter (e107a18) E4 48 B2 80 (weapons\pistol\effects\impact metal hunter) Impact metal thick reflect (e107998) BC 1D B2 80 (weapons\pistol\effects\impact metal thick reflect) Impact metal thin reflect (e107978) 6C 15 B2 80 (weapons\pistol\effects\impact metal thin reflect) Impact monitor (e107b98) 90 CA B2 80 (weapons\pistol\effects\impact monitor) Impact plastic (e107bb8) 28 D1 B2 80 (weapons\pistol\effects\impact plastic) Impact rubber pen (e1079b8) 94 26 B2 80 (weapons\pistol\effects\impact rubber pen) Impact sentinel (e107b78) 90 C3 B2 80 (weapons\pistol\effects\impact sentinel) Impact snow (e107918) 1C FF B1 80 (weapons\pistol\effects\impact snow) Impact stone (e1078d8) 58 F5 B1 80 (weapons\pistol\effects\impact stone) Impact wood (e107938) 34 05 B2 80 (weapons\pistol\effects\impact wood) Ready (e1074b8) 08 8C AF 80 (weapons\pistol\effects\ready) Reload (e107718) 44 B8 B1 80 (weapons\pistol\effects\reload) Bounce (e11c018) 3C 20 31 81 (weapons\plasma grenade\effects\bounce) Bounce water (e11c058) 20 28 31 81 (weapons\plasma grenade\effects\bounce water) Detonation start (e11bdf8) 44 DE 30 81 (weapons\plasma grenade\effects\detonation start) Explosion (e11be18) E0 E4 30 81 (weapons\plasma grenade\effects\explosion) Material explosion (e11c038) 4C 25 31 81 (weapons\plasma grenade\effects\material explosion) Plasma grenade armed (e11bf18) AC 12 31 81 (weapons\plasma grenade\effects\plasma grenade armed) Throw (e11bcb8) 48 C5 30 81 (weapons\plasma grenade\effects\throw) Fire bolt (e114c38) C0 E5 09 81 (weapons\plasma pistol\effects\fire bolt) Impact dirt (e114658) B0 E8 08 81 (weapons\plasma pistol\effects\impact dirt) Impact elite armored skin (e1149f8) 80 62 09 81 (weapons\plasma pistol\effects\impact elite armored skin) Impact grunt (e114998) 00 4D 09 81 (weapons\plasma pistol\effects\impact grunt) Impact h skin (e114b18) 10 B5 09 81 (weapons\plasma pistol\effects\impact h skin) Impact hunter shield (e114c18) 60 DF 09 81 (weapons\plasma pistol\effects\impact hunter shield) Impact ice (e114bf8) B8 D8 09 81 (weapons\plasma pistol\effects\impact ice) Impact metal hunter (e1149b8) 70 54 09 81 (weapons\plasma pistol\effects\impact metal hunter) Impact metal reflect (e1148d8) 88 18 09 81 (weapons\plasma pistol\effects\impact metal reflect) Impact sentinel (e114b38) 2C C1 09 81 (weapons\plasma pistol\effects\impact sentinel) Impact snow (e114878) B0 0C 09 81 (weapons\plasma pistol\effects\impact snow) Impact stone (e114858) 68 05 09 81 (weapons\plasma pistol\effects\impact stone) Misfire (e114c98) 9C F8 09 81 (weapons\plasma pistol\effects\misfire) Overheated (e1143b8) 6C F9 06 81 (weapons\plasma pistol\effects\overheated) Charged bolt fire (e1152b8) 74 F5 0A 81 (weapons\plasma rifle\effects\charged bolt fire) Charged bolt impact dirt (e114e98) 94 5C 0A 81 (weapons\plasma rifle\effects\charged bolt impact dirt) Charged bolt impact elite (e115118) A0 BB 0A 81 (weapons\plasma rifle\effects\charged bolt impact elite) Charged bolt impact engineer (e115158) 34 C8 0A 81 (weapons\plasma rifle\effects\charged bolt impact engineer) Charged bolt impact flood (e1151b8) 9C D3 0A 81 (weapons\plasma rifle\effects\charged bolt impact flood) Charged bolt impact grunt (e1150d8) 08 AA 0A 81 (weapons\plasma rifle\effects\charged bolt impact grunt) Charged bolt impact human armor (e1151d8) 6C DB 0A 81 (weapons\plasma rifle\effects\charged bolt impact human armor) Charged bolt impact hunter (e1150f8) 48 B3 0A 81 (weapons\plasma rifle\effects\charged bolt impact hunter) Charged bolt impact leaves (e115298) 0C EE 0A 81 (weapons\plasma rifle\effects\charged bolt impact leaves) Charged bolt impact metal (e115018) C4 8D 0A 81 (weapons\plasma rifle\effects\charged bolt impact metal) Charged bolt impact rubber (e115038) 7C 96 0A 81 (weapons\plasma rifle\effects\charged bolt impact rubber) Charged bolt impact sand (e1150b8) 50 A1 0A 81 (weapons\plasma rifle\effects\charged bolt impact sand) Charged bolt impact snow (e114fd8) 3C 7D 0A 81 (weapons\plasma rifle\effects\charged bolt impact snow) Charged bolt impact stone (e114f38) 58 70 0A 81 (weapons\plasma rifle\effects\charged bolt impact stone) Charged bolt impact wood (e114ff8) 0C 85 0A 81 (weapons\plasma rifle\effects\charged bolt impact wood) Charged bolt sparks (e114d78) 5C 2B 0A 81 (weapons\plasma rifle\effects\charged bolt sparks) Detonate (e114e18) BC 48 0A 81 (weapons\plasma rifle\effects\detonate) Impact armored skin (e114af8) 08 AB 09 81 (weapons\plasma rifle\effects\impact armored skin) Impact c shield (e114978) CC 2A 09 81 (weapons\plasma rifle\effects\impact c shield) Impact cyborg armor (e1188f8) 10 BF 1E 81 (weapons\plasma rifle\effects\impact cyborg armor) Impact cyborg shield (e114ad8) 10 93 09 81 (weapons\plasma rifle\effects\impact cyborg shield) Impact dirt (e118818) E0 8D 1E 81 (weapons\plasma rifle\effects\impact dirt) Impact elite armored skin (e1188d8) 38 B3 1E 81 (weapons\plasma rifle\effects\impact elite armored skin) Impact engineer force field (e114a78) F0 79 09 81 (weapons\plasma rifle\effects\impact engineer force field) Impact engineer sack (e114a18) 58 6E 09 81 (weapons\plasma rifle\effects\impact engineer sack) Impact floodcarrier (e114ab8) EC 8B 09 81 (weapons\plasma rifle\effects\impact floodcarrier) Impact floodcombat elite (e114a98) 8C 84 09 81 (weapons\plasma rifle\effects\impact floodcombat elite) Impact glass (e114958) 54 25 09 81 (weapons\plasma rifle\effects\impact glass) Impact grass (e114bd8) BC D5 09 81 (weapons\plasma rifle\effects\impact grass) Impact grunt (e118898) 1C A7 1E 81 (weapons\plasma rifle\effects\impact grunt) Impact h skin (e118918) 60 C6 1E 81 (weapons\plasma rifle\effects\impact h skin) Impact hunter shield (e118978) 3C DF 1E 81 (weapons\plasma rifle\effects\impact hunter shield) Impact hunter skin (e1149d8) 1C 59 09 81 (weapons\plasma rifle\effects\impact hunter skin) Impact ice (e118958) 94 D8 1E 81 (weapons\plasma rifle\effects\impact ice) Impact metal hunter (e1188b8) 8C AE 1E 81 (weapons\plasma rifle\effects\impact metal hunter) Impact metal reflect (e118878) BC A0 1E 81 (weapons\plasma rifle\effects\impact metal reflect) Impact monitor (e114b78) A8 C8 09 81 (weapons\plasma rifle\effects\impact monitor) Impact plastic (e114b98) 50 CD 09 81 (weapons\plasma rifle\effects\impact plastic) Impact rubber pen (e114938) 58 22 09 81 (weapons\plasma rifle\effects\impact rubber pen) Impact sand (e114798) E8 FC 08 81 (weapons\plasma rifle\effects\impact sand) Impact sentinel (e118938) 7C D2 1E 81 (weapons\plasma rifle\effects\impact sentinel) Impact snow (e118858) 50 9C 1E 81 (weapons\plasma rifle\effects\impact snow) Impact stone (e118838) 08 95 1E 81 (weapons\plasma rifle\effects\impact stone) Impact water pen (e114bb8) 60 D2 09 81 (weapons\plasma rifle\effects\impact water pen) Impact wood (e1148b8) 28 12 09 81 (weapons\plasma rifle\effects\impact wood) Misfire (e118a18) 04 0A 1F 81 (weapons\plasma rifle\effects\misfire) Overheated (e1185d8) 70 CE 1C 81 (weapons\plasma rifle\effects\overheated) Plasma rifle lower fire (e1189f8) 70 FA 1E 81 (weapons\plasma rifle\effects\plasma rifle lower fire) Plasma rifle upper fire (e118998) 9C E5 1E 81 (weapons\plasma rifle\effects\plasma rifle upper fire) Exhaust (e11aa98) 44 F6 2D 81 (weapons\rocket launcher\effects\exhaust) Fire rocket (e11adb8) 78 50 2E 81 (weapons\rocket launcher\effects\fire rocket) Impact dirt (e11abb8) 80 07 2E 81 (weapons\rocket launcher\effects\impact dirt) Impact elite and jackal (e11ad18) 4C 32 2E 81 (weapons\rocket launcher\effects\impact elite and jackal) Impact flood bits (e11ad38) 6C 39 2E 81 (weapons\rocket launcher\effects\impact flood bits) Impact grunt (e11ac98) 5C 21 2E 81 (weapons\rocket launcher\effects\impact grunt) Impact human (e11ad78) E4 46 2E 81 (weapons\rocket launcher\effects\impact human) Impact human armored (e11ad58) F4 3D 2E 81 (weapons\rocket launcher\effects\impact human armored) Impact hunter skin (e11acb8) 64 29 2E 81 (weapons\rocket launcher\effects\impact hunter skin) Impact leaves (e11ad98) EC 4E 2E 81 (weapons\rocket launcher\effects\impact leaves) Impact metal (e11ac58) 4C 18 2E 81 (weapons\rocket launcher\effects\impact metal) Impact rubber (e11ac78) D4 1C 2E 81 (weapons\rocket launcher\effects\impact rubber) Impact snow (e11ac18) 70 11 2E 81 (weapons\rocket launcher\effects\impact snow) Impact stone (e11abf8) D4 0D 2E 81 (weapons\rocket launcher\effects\impact stone) Impact water (e115238) 3C E7 0A 81 (weapons\rocket launcher\effects\impact water) Impact wood (e11ac38) 24 14 2E 81 (weapons\rocket launcher\effects\impact wood) Rocket explosion (e11a958) 04 C4 2D 81 (weapons\rocket launcher\effects\rocket explosion) Impact armored skin (e117878) F4 EA 19 81 (weapons\shotgun\effects\impact armored skin) Impact c shield (e1176f8) 30 52 19 81 (weapons\shotgun\effects\impact c shield) Impact cyborg armor (e117838) 5C CC 19 81 (weapons\shotgun\effects\impact cyborg armor) Impact cyborg shield (e117858) 64 D3 19 81 (weapons\shotgun\effects\impact cyborg shield) Impact dirt (e1175b8) 6C 1E 19 81 (weapons\shotgun\effects\impact dirt) Impact elite armored skin (e117778) D8 70 19 81 (weapons\shotgun\effects\impact elite armored skin) Impact engineer force field (e1177d8) 78 A8 19 81 (weapons\shotgun\effects\impact engineer force field) Impact engineer sack (e1177b8) 18 A1 19 81 (weapons\shotgun\effects\impact engineer sack) Impact floodcarrier (e117818) B0 C4 19 81 (weapons\shotgun\effects\impact floodcarrier) Impact floodcombat elite (e1177f8) 50 BD 19 81 (weapons\shotgun\effects\impact floodcombat elite) Impact glass (e1176d8) 20 4D 19 81 (weapons\shotgun\effects\impact glass) Impact grass (e117938) CC 0F 1A 81 (weapons\shotgun\effects\impact grass) Impact grunt (e117718) E8 54 19 81 (weapons\shotgun\effects\impact grunt) Impact h skin (e117898) 0C F4 19 81 (weapons\shotgun\effects\impact h skin) Impact hunter shield (e117958) 40 12 1A 81 (weapons\shotgun\effects\impact hunter shield) Impact hunter skin (e117758) DC 67 19 81 (weapons\shotgun\effects\impact hunter skin) Impact jackal shield (e117798) 7C 7E 19 81 (weapons\shotgun\effects\impact jackal shield) Impact metal hollow reflect (e117658) EC 37 19 81 (weapons\shotgun\effects\impact metal hollow reflect) Impact metal hunter (e117738) 04 62 19 81 (weapons\shotgun\effects\impact metal hunter) Impact metal thick reflect (e117698) AC 44 19 81 (weapons\shotgun\effects\impact metal thick reflect) Impact metal thin reflect (e117678) 4C 3E 19 81 (weapons\shotgun\effects\impact metal thin reflect) Impact monitor (e1178d8) 98 02 1A 81 (weapons\shotgun\effects\impact monitor) Impact plastic (e1178f8) 40 07 1A 81 (weapons\shotgun\effects\impact plastic) Impact rubber pen (e1176b8) 94 4B 19 81 (weapons\shotgun\effects\impact rubber pen) Impact sand (e1175d8) FC 22 19 81 (weapons\shotgun\effects\impact sand) Impact sentinel (e1178b8) 08 FD 19 81 (weapons\shotgun\effects\impact sentinel) Impact snow (e117618) A8 2D 19 81 (weapons\shotgun\effects\impact snow) Impact stone (e1175f8) 60 26 19 81 (weapons\shotgun\effects\impact stone) Impact water pen (e117918) C8 0B 1A 81 (weapons\shotgun\effects\impact water pen) Impact wood (e117638) 14 32 19 81 (weapons\shotgun\effects\impact wood) Shotgun empty (e117a98) A4 48 1A 81 (weapons\shotgun\effects\shotgun empty) Shotgun firing (e117978) 28 19 1A 81 (weapons\shotgun\effects\shotgun firing)
================================================
Equipment ================================================
Active camouflage (e116c38) B8 47 17 81 (powerups\active camouflage) Assault rifle ammo (e105c58) 90 24 AD 80 (powerups\assault rifle ammo\assault rifle ammo) Health pack (e116d58) C0 61 17 81 (powerups\health pack) Needler ammo (e116f38) F0 8B 17 81 (powerups\needler ammo\needler ammo) Over shield (e117058) 54 A9 17 81 (powerups\over shield) Pistol ammo (e107738) E8 B8 B1 80 (powerups\pistol ammo\pistol ammo) Rocket launcher ammo (e11a858) 28 AE 2D 81 (powerups\rocket launcher ammo\rocket launcher ammo) Shotgun ammo (e116e38) 84 74 17 81 (powerups\shotgun ammo\shotgun ammo) Frag grenade (e11b9d8) FC 75 30 81 (weapons\frag grenade\frag grenade) Plasma grenade (e11bcf8) 5C C9 30 81 (weapons\plasma grenade\plasma grenade)
================================================
Fog ================================================
Swamp fog (e11def8) E8 B9 36 81 (levels\c10\swamp fog)
================================================
Font ================================================
Internal system plain (e11c258) 4C 22 32 81 (old tags\internal system plain) Interstate (e11c238) 80 3E 31 81 (ui\interstate) Large_ui (e11c318) B8 B9 32 81 (ui\large_ui) Small_ui (e11c338) D8 4E 33 81 (ui\small_ui)
================================================
Game Globals ================================================
Globals (e104478) 58 C1 9B 80 (globals\globals)
================================================
Garbage ================================================
Flood_bit_h-head (e11a398) 08 68 2B 81 (characters\floodcombat_human\flood_bit_h-head\flood_bit_h-head) Flood_bit_innards (e108898) 2C BC BD 80 (characters\floodcombat_human\flood_bit_innards\flood_bit_innards) Flood_bit_limbs (e108958) 90 CC BD 80 (characters\floodcombat_human\flood_bit_limbs\flood_bit_limbs) Flood_bit_skin (e1087f8) A4 AA BD 80 (characters\floodcombat_human\flood_bit_skin\flood_bit_skin) Sentinel arm bit (e119c18) 3C 2D 22 81 (characters\sentinel\sentinel arm bit\sentinel arm bit) Sentinel fuselage bit (e119b98) E8 A2 21 81 (characters\sentinel\sentinel fuselage bit\sentinel fuselage bit) Sentinel head bit (e119c78) 08 64 22 81 (characters\sentinel\sentinel head bit\sentinel head bit) Forerunner dark structure (e10f958) 5C B7 DD 80 (effects\debris objects\forerunner dark structure\forerunner dark structure) Forerunner light structure (e118b58) 58 56 1F 81 (effects\debris objects\forerunner light structure\forerunner light structure)
================================================
Grenade HUD Interface ================================================
Default (e11b9b8) F4 72 30 81 (ui\hud\default) Plasma_flare (e11bcd8) 54 C6 30 81 (ui\hud\plasma_flare)
================================================
HUD Globals ================================================
Default (e11c2f8) 38 B0 32 81 (ui\hud\default)
================================================
HUD Message Text ================================================
Hud messages (e11b8f8) B0 69 30 81 (levels\c10\hud messages) Hud messages (e11c3b8) 34 D0 33 81 (ui\hud\hud messages)
================================================
HUD Number ================================================
Counter (e11c4b8) 14 E6 33 81 (ui\hud\counter)
================================================
Lensflare ================================================
Flashlight_cyborg (e105538) 34 A7 AA 80 (characters\cyborg\flashlight_cyborg) Monitor eye lense flare (e10f1d8) 30 FA DB 80 (characters\monitor\monitor eye lense flare) Monitor glow lense flare (e10f138) F8 F2 DB 80 (characters\monitor\monitor glow lense flare) Monitor rear lense flare (e10f218) 00 FD DB 80 (characters\monitor\monitor rear lense flare) Tendril flare (e10f2b8) BC 03 DC 80 (characters\monitor\tendril flare) Eyelight (e119db8) 90 99 22 81 (characters\sentinel\eyelight) Sidelight (e119e18) AC 9D 22 81 (characters\sentinel\sidelight) Teleportation (e1107d8) 10 6C E0 80 (cinematics\effects\teleportation\teleportation) Coop teleport (e11c598) 7C F9 33 81 (effects\lights\coop teleport) Coop teleport circular (e11c5d8) 4C FC 33 81 (effects\lights\coop teleport circular) Large explosion (e118c38) C8 7B 1F 81 (effects\lights\large explosion) Fluorescent glow (e11e3d8) 44 28 37 81 (lens flares\fluorescent glow) Light ground spotlight small (e118fb8) CC D1 1F 81 (levels\a50\devices\light_ground\light ground spotlight small) Locklight (e1103f8) B4 5A DF 80 (levels\b30\devices\doors\door small\locklight) B40_big (e119098) 14 E3 1F 81 (levels\b40\devices\b40_spotlight\b40_big) B40_med (e119118) E4 E8 1F 81 (levels\b40\devices\b40_spotlight\b40_med) Light (e112678) 68 FF FB 80 (levels\c10\scenery\cyan point light\light) Light (e112838) D8 20 FC 80 (levels\c10\scenery\green point light\light) Light (e112bb8) B8 63 FC 80 (levels\c10\scenery\orange point light\light) Light (e1129f8) E0 40 FC 80 (levels\c10\scenery\red point light\light) Flame (e112198) F0 96 FB 80 (scenery\emitters\burning_flame\flame) Sparks (e112298) E0 B6 FB 80 (scenery\emitters\sparks constant\sparks) Landing beacon (e112038) 08 80 FB 80 (scenery\landing beacon\landing beacon) Plasma (e116658) 80 A8 16 81 (vehicles\c gun turret\plasma) Afterburn (e10fc38) 1C 02 DE 80 (vehicles\pelican\afterburn) Pelican explosion_core (e10f918) A0 B4 DD 80 (vehicles\pelican\effects\pelican explosion_core) Flashlight_assault rifle (e1145d8) 48 DF 08 81 (weapons\assault rifle\flashlight_assault rifle) Grenade quickflash (e11b818) F8 49 30 81 (weapons\frag grenade\effects\grenade quickflash) Explosion (e117ff8) 40 0D 1C 81 (weapons\needler\explosion) Needler lens flare (e117c78) 88 81 1A 81 (weapons\needler\needler lens flare) Plasma grenade (e11bf78) FC 16 31 81 (weapons\plasma grenade\plasma grenade) Plasma pistol lens flare (e1142d8) 00 F0 06 81 (weapons\plasma pistol\plasma pistol lens flare) Bolt (e118778) 7C 84 1E 81 (weapons\plasma rifle\bolt) Charged bolt (e114d58) EC 29 0A 81 (weapons\plasma rifle\charged bolt) Overcharge (e114318) D0 F2 06 81 (weapons\plasma rifle\overcharge) Plasma rifle lens flare (e1185b8) 00 CD 1C 81 (weapons\plasma rifle\plasma rifle lens flare)
================================================
Light ================================================
Flashlight_cyborg (e1054f8) F8 A4 AA 80 (characters\cyborg\flashlight_cyborg) Flashlight_marine (e105858) 10 19 AB 80 (characters\marine_armored\flashlight_marine) Monitor dynamic (e10f178) 94 F6 DB 80 (characters\monitor\monitor dynamic) Monitor eye light (e10f1b8) D0 F8 DB 80 (characters\monitor\monitor eye light) Monitor glow light (e10f118) 98 F1 DB 80 (characters\monitor\monitor glow light) Monitor rear light (e10f1f8) A0 FB DB 80 (characters\monitor\monitor rear light) Tendril (e10f298) 5C 02 DC 80 (characters\monitor\tendril) Eyelight (e119d98) 30 98 22 81 (characters\sentinel\eyelight) Gunlight (e119e38) 1C 9F 22 81 (characters\sentinel\gunlight) Sidelight (e119df8) 4C 9C 22 81 (characters\sentinel\sidelight) Teleportation (e1107b8) B0 6A E0 80 (cinematics\effects\teleportation\teleportation) Coop teleport (e11c578) 1C F8 33 81 (effects\lights\coop teleport) Coop teleport circular (e11c5b8) EC FA 33 81 (effects\lights\coop teleport circular) Large explosion (e118c18) 68 7A 1F 81 (effects\lights\large explosion) Locklight (e1103d8) 54 59 DF 80 (levels\b30\devices\doors\door small\locklight) Holo light (e110938) 48 B3 E0 80 (levels\b30\devices\interior tech objects\holo light) Generic light (e118e78) 24 C0 1F 81 (levels\b30\devices\light fixtures\generic light) B40_foglight (e1190f8) 84 E7 1F 81 (levels\b40\devices\b40_foglight\b40_foglight) Ground bright (e118f98) 6C D0 1F 81 (levels\c10\devices\ground_bright\ground bright) Blink cyan (e1126b8) A4 04 FC 80 (levels\c10\scenery\cyan point light\blink cyan) Blink cyan dynamic (e1127b8) 84 16 FC 80 (levels\c10\scenery\cyan point light\blink cyan dynamic) Cyan (e112738) 2C 0C FC 80 (levels\c10\scenery\cyan point light\cyan) Cyan dynamic (e1126f8) 68 08 FC 80 (levels\c10\scenery\cyan point light\cyan dynamic) Jitter cyan (e112658) 08 FE FB 80 (levels\c10\scenery\cyan point light\jitter cyan) Jitter cyan dynamic (e112778) 58 11 FC 80 (levels\c10\scenery\cyan point light\jitter cyan dynamic) Blink green (e112878) 14 26 FC 80 (levels\c10\scenery\green point light\blink green) Blink green dynamic (e112978) F4 37 FC 80 (levels\c10\scenery\green point light\blink green dynamic) Green (e1128f8) 9C 2D FC 80 (levels\c10\scenery\green point light\green) Green dynamic (e1128b8) D8 29 FC 80 (levels\c10\scenery\green point light\green dynamic) Jitter green (e112818) 78 1F FC 80 (levels\c10\scenery\green point light\jitter green) Jitter green dynamic (e112938) C8 32 FC 80 (levels\c10\scenery\green point light\jitter green dynamic) Blink orange (e112bf8) F4 68 FC 80 (levels\c10\scenery\orange point light\blink orange) Blink orange dynamic (e112b98) 58 62 FC 80 (levels\c10\scenery\orange point light\blink orange dynamic) Jitter orange (e112c78) 4C 73 FC 80 (levels\c10\scenery\orange point light\jitter orange) Jitter orange dynamic (e112c38) 20 6E FC 80 (levels\c10\scenery\orange point light\jitter orange dynamic) Orange (e112cf8) D4 7A FC 80 (levels\c10\scenery\orange point light\orange) Orange dynamic (e112cb8) 10 77 FC 80 (levels\c10\scenery\orange point light\orange dynamic) Blink red (e112a38) 1C 46 FC 80 (levels\c10\scenery\red point light\blink red) Blink red dynamic (e112b38) 64 59 FC 80 (levels\c10\scenery\red point light\blink red dynamic) Blink red dynamic large (e113418) D8 0E FE 80 (levels\c10\scenery\red point light\blink red dynamic large) Jitter red (e112ab8) 74 50 FC 80 (levels\c10\scenery\red point light\jitter red) Jitter red dynamic (e112a78) 48 4B FC 80 (levels\c10\scenery\red point light\jitter red dynamic) Red (e1129d8) 80 3F FC 80 (levels\c10\scenery\red point light\red) Red dynamic (e112af8) 38 54 FC 80 (levels\c10\scenery\red point light\red dynamic) Baton light dynamic (e1132b8) 44 A0 FD 80 (scenery\baton\baton light dynamic) Flame (e112178) 90 95 FB 80 (scenery\emitters\burning_flame\flame) Sparks flicker (e112278) 80 B5 FB 80 (scenery\emitters\sparks constant\sparks flicker) Landing beacon (e112018) A8 7E FB 80 (scenery\landing beacon\landing beacon) Plasma (e116638) 20 A7 16 81 (vehicles\c gun turret\plasma) Pelican explosion_core (e10f8f8) 40 B3 DD 80 (vehicles\pelican\effects\pelican explosion_core) Pelican afterburn (e10fc18) BC 00 DE 80 (vehicles\pelican\pelican afterburn) Muzzle flash (e105838) B0 17 AB 80 (weapons\assault rifle\muzzle flash) Grenade quickflash (e11b7f8) 98 48 30 81 (weapons\frag grenade\effects\grenade quickflash) Explosion (e11a9d8) F0 D5 2D 81 (weapons\frag grenade\explosion) Frag grenade (e11bb58) C0 A7 30 81 (weapons\frag grenade\frag grenade) Explosion (e117fd8) E0 0B 1C 81 (weapons\needler\explosion) Muzzle flash (e117c38) C8 7E 1A 81 (weapons\needler\muzzle flash) Needle flare (e117c58) 28 80 1A 81 (weapons\needler\needle flare) Explosion (e11beb8) 10 F7 30 81 (weapons\plasma grenade\explosion) Plasma grenade (e11bf58) 9C 15 31 81 (weapons\plasma grenade\plasma grenade) Muzzle flash (e114298) 40 ED 06 81 (weapons\plasma pistol\muzzle flash) Plasma (e1145b8) E8 DD 08 81 (weapons\plasma pistol\plasma) Plasma pistol flare (e1142b8) A0 EE 06 81 (weapons\plasma pistol\plasma pistol flare) Bolt (e118758) 1C 83 1E 81 (weapons\plasma rifle\bolt) Charged bolt (e114d38) 8C 28 0A 81 (weapons\plasma rifle\charged bolt) Muzzle flash (e118578) 40 CA 1C 81 (weapons\plasma rifle\muzzle flash) Overcharge (e1142f8) 70 F1 06 81 (weapons\plasma rifle\overcharge) Plasma rifle flare (e118598) A0 CB 1C 81 (weapons\plasma rifle\plasma rifle flare)
================================================
Light Fixture ================================================
Light fixture wall3 (e118df8) 7C B3 1F 81 (levels\b30\devices\light fixtures\light fixture wall3\light fixture wall3) B40_foglight (e118fd8) 3C D3 1F 81 (levels\b40\devices\b40_foglight\b40_foglight) Ground_bright (e118e98) 84 C1 1F 81 (levels\c10\devices\ground_bright\ground_bright)
================================================
Light Volume ================================================
Flashlight_marine (e105878) 70 1A AB 80 (characters\marine_armored\flashlight_marine) Baton (e1132d8) A4 A1 FD 80 (scenery\baton\baton) Needle (e117f38) 10 FA 1B 81 (weapons\needler\needle) Bolt (e1145f8) 38 E1 08 81 (weapons\plasma pistol\bolt) Bolt (e1187d8) 44 89 1E 81 (weapons\plasma rifle\bolt) Charged bolt (e114df8) C0 46 0A 81 (weapons\plasma rifle\charged bolt) Rocket (e11ab98) 84 05 2E 81 (weapons\rocket launcher\rocket)
================================================
Lightning ================================================
Tendril (e10f378) 58 0E DC 80 (characters\monitor\tendril) Large (e1133b8) 74 F9 FD 80 (levels\c10\scenery\mri lightning\large) Small (e1133d8) C0 FE FD 80 (levels\c10\scenery\mri lightning\small)
================================================
Looping Sound ================================================
C10_01 (e11b398) 80 10 2F 81 (levels\c10\music\c10_01) C10_02 (e11b418) AC 34 2F 81 (levels\c10\music\c10_02) C10_03 (e11b498) F8 54 2F 81 (levels\c10\music\c10_03) C10_04 (e11b558) 70 7C 2F 81 (levels\c10\music\c10_04) C10_05 (e11b5d8) 9C A0 2F 81 (levels\c10\music\c10_05) C10_06 (e11b658) 3C C6 2F 81 (levels\c10\music\c10_06) C10_07 (e11b718) E8 15 30 81 (levels\c10\music\c10_07) Spooky3_c10 (e11e6d8) 44 72 37 81 (sound\music\spooky3\spooky3_c10) B30computer (e118d38) 84 99 1F 81 (sound\sfx\ambience\b30\b30computer) B30computer_detail (e1109b8) F8 C3 E0 80 (sound\sfx\ambience\b30\b30computer_detail) B30computer_no_detail (e110958) A8 B4 E0 80 (sound\sfx\ambience\b30\b30computer_no_detail) A30_bridge_light (e10fe58) 84 51 DE 80 (sound\sfx\ambience\c10\a30_bridge_light) Bigroom2 (e11e4b8) CC 32 37 81 (sound\sfx\ambience\c10\bigroom2) Elevator_room (e11e0f8) 18 01 37 81 (sound\sfx\ambience\c10\elevator_room) Elevator_to_bigroom (e11e478) 64 2D 37 81 (sound\sfx\ambience\c10\elevator_to_bigroom) Factory_to_elevator (e11e598) 84 57 37 81 (sound\sfx\ambience\c10\factory_to_elevator) Factorywind (e11e4f8) 54 3F 37 81 (sound\sfx\ambience\c10\factorywind) Hallways (e11e538) C4 4E 37 81 (sound\sfx\ambience\c10\hallways) Pelican (e1191b8) 5C F4 1F 81 (sound\sfx\ambience\c10\pelican) Pelican_radio (e119158) 98 EC 1F 81 (sound\sfx\ambience\c10\pelican_radio) Swamp (e11e038) 88 C9 36 81 (sound\sfx\ambience\c10\swamp) Swamp_detail (e119278) 7C 01 20 81 (sound\sfx\ambience\c10\swamp_detail) Swamp_to_elevator (e11e0b8) 88 EC 36 81 (sound\sfx\ambience\c10\swamp_to_elevator) Covy_uplink (e113118) 60 43 FD 80 (sound\sfx\ambience\computers\covy_uplink) Flood_rustle (e119218) 68 FB 1F 81 (sound\sfx\ambience\d20\flood_rustle) Heavysmoke (e112598) F4 F1 FB 80 (sound\sfx\ambience\d20\heavysmoke) Sparks (e1122b8) 50 B8 FB 80 (sound\sfx\ambience\d20\sparks) C10_mrilight (e113378) 20 F6 FD 80 (sound\sfx\ambience\emitters\c10_mrilight) Fire (e1121b8) 60 98 FB 80 (sound\sfx\ambience\emitters\fire) Steam_constant (e112398) D4 CF FB 80 (sound\sfx\ambience\emitters\steam_constant) C10lift (e110158) 58 AC DE 80 (sound\sfx\impulse\doors\c10lift) Health_low_heart (e105738) F8 CD AA 80 (sound\sfx\ui\health_low_heart) Shield_charge (e105678) E4 C6 AA 80 (sound\sfx\ui\shield_charge) Shield_depleted (e1056f8) 9C CB AA 80 (sound\sfx\ui\shield_depleted) Shield_low (e1056b8) 40 C9 AA 80 (sound\sfx\ui\shield_low) C_turret (e1164d8) E4 75 16 81 (sound\sfx\vehicles\c_turret) Jetsweet (e10fcf8) 54 0C DE 80 (sound\sfx\vehicles\jetsweet) Monitor_amb (e10f2f8) A8 08 DC 80 (sound\sfx\vehicles\monitor_amb) Monitor_move (e10f338) FC 0B DC 80 (sound\sfx\vehicles\monitor_move) Pel_wind (e10fcb8) 84 08 DE 80 (sound\sfx\vehicles\pel_wind) Pelican_engine (e10fc78) 28 06 DE 80 (sound\sfx\vehicles\pelican_engine) Sent_engine (e119e98) D0 A3 22 81 (sound\sfx\vehicles\sent_engine) Sent_laser (e119e58) 7C A0 22 81 (sound\sfx\vehicles\sent_laser) Plasma_projectile (e11bfb8) 48 1A 31 81 (sound\sfx\weapons\plasma grenade\plasma_projectile) Charging (e114338) 40 F4 06 81 (sound\sfx\weapons\plasma rifle\charging) Rl_projectile (e11ab58) 30 02 2E 81 (sound\sfx\weapons\rocket launcher\rl_projectile) Covy_shield (e112eb8) D4 BA FC 80 (sound\sfx\weapons\shield fx\covy_shield) X50_foley1 (e111538) 54 88 F4 80 (sound\sinomatixx_foley\x50_foley1) X50_foley2 (e110e98) B8 AB F2 80 (sound\sinomatixx_foley\x50_foley2) X50_foley3 (e1111d8) 68 DA F2 80 (sound\sinomatixx_foley\x50_foley3) C10_extraction_music (e1115d8) 48 C2 F4 80 (sound\sinomatixx_music\c10_extraction_music) C10_insertion_music (e11b778) FC 2E 30 81 (sound\sinomatixx_music\c10_insertion_music) X50_music01 (e111578) E8 A2 F4 80 (sound\sinomatixx_music\x50_music01) X50_music02 (e110d78) B4 8D F2 80 (sound\sinomatixx_music\x50_music02) X50_music03 (e1114d8) 4C 7D F4 80 (sound\sinomatixx_music\x50_music03)
================================================
Machine ================================================
Teleportation (e1105f8) B4 2C E0 80 (cinematics\effects\teleportation\teleportation) Teleportation short (e1107f8) 80 6D E0 80 (cinematics\effects\teleportation\teleportation short) Door small (e110438) 8C 5D DF 80 (levels\b30\devices\doors\door small\door small) Door small platform (e1105d8) 34 27 E0 80 (levels\b30\devices\doors\door small\door small platform) Holo display square (e118cf8) 28 91 1F 81 (levels\b30\devices\interior tech objects\holo display square\holo display square) Holo display tall (e118d58) E0 9A 1F 81 (levels\b30\devices\interior tech objects\holo display tall\holo display tall) Holo display wide (e118d98) 5C A3 1F 81 (levels\b30\devices\interior tech objects\holo display wide\holo display wide) Bridge (e10fd78) C8 12 DE 80 (levels\c10\devices\bridge\bridge) Bridge fast (e118dd8) D8 AB 1F 81 (levels\c10\devices\bridge\bridge fast) Door_small_bashed (e1101f8) 8C B3 DE 80 (levels\c10\devices\door_small_bashed\door_small_bashed) Falling lift (e118a38) C8 0D 1F 81 (levels\c10\devices\falling lift\falling lift) Lift (e10fe98) E0 53 DE 80 (levels\c10\devices\lift\lift)
================================================
Material Effects ================================================
Cyborg (e107d98) 30 0E B3 80 (globals\cyborg) Flood (e108ab8) C0 11 BE 80 (globals\flood) Grunt (e115318) 88 FA 0A 81 (globals\grunt) Weapon (e105898) 6C 1C AB 80 (sound\sfx\impulse\material_effects\weapon) Ar_casings (e1071b8) C0 3D AF 80 (sound\sfx\impulse\shellcasings\ar_casings) Shotgun_casings (e117a18) B8 32 1A 81 (sound\sfx\impulse\shellcasings\shotgun_casings) Vehicle (e116858) 78 D7 16 81 (vehicles\vehicle)
================================================
Meter ================================================
Cyborg body (e11c738) 30 47 34 81 (ui\hud\cyborg body) Cyborg shield (e11c718) DC 20 34 81 (ui\hud\cyborg shield)
================================================
Model ================================================
Captain (e110c78) EC C5 EF 80 (characters\captain\captain) Fatigues (e10f458) 0C 42 DC 80 (characters\captain_ingame\fatigues\fatigues) Cyborg (e104cf8) 88 B7 9C 80 (characters\cyborg\cyborg) Fp (e11c658) 80 01 34 81 (characters\cyborg\fp\fp) Elite_corpse (e1049d8) 04 8A 9C 80 (characters\elite\elite_corpse\elite_corpse) Flood_infection (e108b78) A0 4A BE 80 (characters\flood_infection\flood_infection) Floodcombat elite (e108438) F4 EE B3 80 (characters\floodcombat elite\floodcombat elite) Flood_bit_h-head (e11a3b8) C0 6B 2B 81 (characters\floodcombat_human\flood_bit_h-head\flood_bit_h-head) Flood_bit_innards (e1088b8) F4 BF BD 80 (characters\floodcombat_human\flood_bit_innards\flood_bit_innards) Flood_bit_limbs (e108978) 48 D0 BD 80 (characters\floodcombat_human\flood_bit_limbs\flood_bit_limbs) Flood_bit_skin (e108818) 5C AE BD 80 (characters\floodcombat_human\flood_bit_skin\flood_bit_skin) Floodcombat_human (e11a258) 58 3C 23 81 (characters\floodcombat_human\floodcombat_human) Grunt (e1134d8) 80 28 FE 80 (characters\grunt\grunt) Jackal (e115798) 3C A2 0B 81 (characters\jackal\jackal) Marine (e108e38) 78 A7 BF 80 (characters\marine\marine) Marine_armored (e11aeb8) E0 72 2E 81 (characters\marine_armored\marine_armored) Monitor (e10f018) CC C5 DB 80 (characters\monitor\monitor) Sentinel (e119a18) 1C 86 20 81 (characters\sentinel\sentinel) Sentinel arm bit (e119c38) 04 31 22 81 (characters\sentinel\sentinel arm bit\sentinel arm bit) Sentinel fuselage bit (e119bb8) B0 A6 21 81 (characters\sentinel\sentinel fuselage bit\sentinel fuselage bit) Sentinel head bit (e119c98) D0 67 22 81 (characters\sentinel\sentinel head bit\sentinel head bit) Teleport device (e110618) 38 33 E0 80 (cinematics\effects\teleport device\teleport device) Teleportation (e1106b8) 84 5C E0 80 (cinematics\effects\teleportation\teleportation) Forerunner dark structure (e10f978) 24 BB DD 80 (effects\debris objects\forerunner dark structure\forerunner dark structure) Forerunner light structure (e118b78) 20 5A 1F 81 (effects\debris objects\forerunner light structure\forerunner light structure) Door_blast_collision (e113458) 34 12 FE 80 (levels\a10\devices\doors\door_blast_collision\door_blast_collision) Light_ground (e118eb8) BC C4 1F 81 (levels\a50\devices\light_ground\light_ground) Door small (e110458) 0C 63 DF 80 (levels\b30\devices\doors\door small\door small) Holo control (e110878) B8 A3 E0 80 (levels\b30\devices\interior tech objects\holo control\holo control) Holo display square (e118d18) 44 96 1F 81 (levels\b30\devices\interior tech objects\holo display square\holo display square) Holo display tall (e118d78) FC 9F 1F 81 (levels\b30\devices\interior tech objects\holo display tall\holo display tall) Holo display wide (e118db8) 78 A8 1F 81 (levels\b30\devices\interior tech objects\holo display wide\holo display wide) Light fixture wall3 (e118e18) 64 B8 1F 81 (levels\b30\devices\light fixtures\light fixture wall3\light fixture wall3) B40_foglight (e118ff8) 84 D6 1F 81 (levels\b40\devices\b40_foglight\b40_foglight) B40_metal_small (e112f18) 3C C0 FC 80 (levels\b40\scenery\b40_metal_small\b40_metal_small) B40_metal_tall (e112fb8) 68 D1 FC 80 (levels\b40\scenery\b40_metal_tall\b40_metal_tall) B40_metal_wide (e113018) E4 E4 FC 80 (levels\b40\scenery\b40_metal_wide\b40_metal_wide) Bridge (e10fd98) 6C 1A DE 80 (levels\c10\devices\bridge\bridge) Door_small_bashed (e110218) 04 B9 DE 80 (levels\c10\devices\door_small_bashed\door_small_bashed) Falling lift (e118a58) 84 11 1F 81 (levels\c10\devices\falling lift\falling lift) Helmet (e1044b8) B0 3D 9C 80 (levels\c10\devices\helmet\helmet) Lift (e10feb8) 7C 5A DE 80 (levels\c10\devices\lift\lift) C10_bigplant (e111a18) 70 13 F7 80 (levels\c10\scenery\c10_bigplant\c10_bigplant) C10_lilypad (e111d18) 78 CA FA 80 (levels\c10\scenery\c10_lilypad\c10_lilypad) C10_lilypadbunch (e111db8) C8 EE FA 80 (levels\c10\scenery\c10_lilypadbunch\c10_lilypadbunch) C10_lilypadbunchb (e111ef8) 64 68 FB 80 (levels\c10\scenery\c10_lilypadbunchb\c10_lilypadbunchb) C10_lilypadcluster (e111df8) B4 F3 FA 80 (levels\c10\scenery\c10_lilypadcluster\c10_lilypadcluster) C10_lilypadclusterb (e111f38) 50 6D FB 80 (levels\c10\scenery\c10_lilypadclusterb\c10_lilypadclusterb) C10_plantclump (e111eb8) 30 61 FB 80 (levels\c10\scenery\c10_plantclump\c10_plantclump) C10_smallplant (e111cb8) 5C B8 FA 80 (levels\c10\scenery\c10_smallplant\c10_smallplant) Cyan point light (e1125f8) 1C F8 FB 80 (levels\c10\scenery\cyan point light\cyan point light) Green point light (e1127f8) B0 1B FC 80 (levels\c10\scenery\green point light\green point light) Mri lightning (e113318) 00 A8 FD 80 (levels\c10\scenery\mri lightning\mri lightning) Orange point light (e112b78) 90 5E FC 80 (levels\c10\scenery\orange point light\orange point light) Red point light (e1129b8) B8 3B FC 80 (levels\c10\scenery\red point light\red point light) Active camoflage (e117078) 2C AD 17 81 (powerups\active camoflage\active camoflage) Assault rifle ammo (e105c78) 58 28 AD 80 (powerups\assault rifle ammo\assault rifle ammo) Healthpack (e116d78) 88 65 17 81 (powerups\healthpack\healthpack) Needler ammo (e116f58) B0 8F 17 81 (powerups\needler ammo\needler ammo) Over shield (e116c58) 90 4B 17 81 (powerups\over shield\over shield) Pistol ammo (e107758) B0 BC B1 80 (powerups\pistol ammo\pistol ammo) Rocket launcher ammo (e11a878) F0 B1 2D 81 (powerups\rocket launcher ammo\rocket launcher ammo) Shotgun ammo (e116e58) 4C 78 17 81 (powerups\shotgun ammo\shotgun ammo) Baton (e113238) 74 98 FD 80 (scenery\baton\baton) Blood_pool (e104c78) 54 A8 9C 80 (scenery\blood_pool\blood_pool) C_field_generator (e112d38) 40 82 FC 80 (scenery\c_field_generator\c_field_generator) C_storage (e1118d8) 40 C9 F6 80 (scenery\c_storage\c_storage) C_storage_large (e1131d8) C8 53 FD 80 (scenery\c_storage_large\c_storage_large) C_uplink (e113078) F0 F9 FC 80 (scenery\c_uplink\c_uplink) Burning_flame (e112078) B4 85 FB 80 (scenery\emitters\burning_flame\burning_flame) Single_marker_forward (e112238) CC AF FB 80 (scenery\emitters\single_marker_forward\single_marker_forward) Helmet_chip (e1045b8) 6C 4A 9C 80 (scenery\helmet_chip\helmet_chip) Landing beacon (e111f78) D0 75 FB 80 (scenery\landing beacon\landing beacon) Lockpick (e1048f8) 2C 7B 9C 80 (scenery\lockpick\lockpick) Plant fern (e111998) 00 0A F7 80 (scenery\plants\plant fern\plant fern) Boulder_moss_gigantic (e111c58) 14 88 F9 80 (scenery\rocks\boulder_moss_gigantic\boulder_moss_gigantic) Boulder_moss_large (e111bf8) 4C 57 F8 80 (scenery\rocks\boulder_moss_large\boulder_moss_large) Boulder_moss_small (e111af8) 94 21 F7 80 (scenery\rocks\boulder_moss_small\boulder_moss_small) C_dropship_crashed (e111758) 54 BA F5 80 (scenery\vehicles\c_dropship_crashed\c_dropship_crashed) Pelican_crashed (e111878) 40 34 F6 80 (scenery\vehicles\pelican_crashed\pelican_crashed) C gun turret (e116338) 38 E2 15 81 (vehicles\c gun turret\c gun turret) Pelican (e10f598) 18 CE DC 80 (vehicles\pelican\pelican) Assault rifle (e104678) 34 54 9C 80 (weapons\assault rifle\assault rifle) Fp (e105a58) 00 3E AB 80 (weapons\assault rifle\fp\fp) Frag grenade (e11b9f8) CC 79 30 81 (weapons\frag grenade\frag grenade) Fp (e117d18) 44 8A 1A 81 (weapons\needler\fp\fp) Needler (e117af8) F4 58 1A 81 (weapons\needler\needler) Projectile (e117e98) BC F1 1B 81 (weapons\needler\projectile\projectile) Fp (e107538) 54 93 AF 80 (weapons\pistol\fp\fp) Pistol (e107358) B4 65 AF 80 (weapons\pistol\pistol) Plasma grenade (e11bd18) 24 CD 30 81 (weapons\plasma grenade\plasma grenade) Fp (e114478) 00 10 07 81 (weapons\plasma pistol\fp\fp) Plasma pistol (e1140f8) D8 BA 06 81 (weapons\plasma pistol\plasma pistol) Fp (e118638) 74 D7 1C 81 (weapons\plasma rifle\fp\fp) Plasma rifle (e1183d8) B8 84 1C 81 (weapons\plasma rifle\plasma rifle) Fp (e11a718) F8 D3 2B 81 (weapons\rocket launcher\fp\fp) Projectile (e11aa18) 94 EF 2D 81 (weapons\rocket launcher\projectile\projectile) Rocket launcher (e11a538) 1C 8F 2B 81 (weapons\rocket launcher\rocket launcher) Fp (e1173b8) BC 14 18 81 (weapons\shotgun\fp\fp) Shotgun (e117138) 28 CD 17 81 (weapons\shotgun\shotgun)
================================================
Particle ================================================
Bubbles (e105f18) 0C 6E AD 80 (effects\particles\air\bubbles) Bubbles fizz floodcombat (e106ab8) 2C 6C AE 80 (effects\particles\air\bubbles fizz floodcombat) Dirt animated dust (e105ef8) A8 6C AD 80 (effects\particles\air\dirt animated dust) Dirt animated kick (e105e98) 08 69 AD 80 (effects\particles\air\dirt animated kick) Sand impact burst (e105f98) 70 74 AD 80 (effects\particles\air\sand impact burst) Smoke h fp (e107298) 78 55 AF 80 (effects\particles\air\smoke h fp) Smoke h generic animated (e1064d8) 90 E1 AD 80 (effects\particles\air\smoke h generic animated) Smoke h generic animated2 (e108d98) 78 97 BF 80 (effects\particles\air\smoke h generic animated2) Smoke h generic still (e105338) 50 8A AA 80 (effects\particles\air\smoke h generic still) Smoke impact (e105198) 28 79 AA 80 (effects\particles\air\smoke impact) Smoke residual (e106d18) C4 D2 AE 80 (effects\particles\air\smoke residual) Smoke rifle water (e107158) AC 31 AF 80 (effects\particles\air\smoke rifle water) Flash c generic (e106c98) 18 BA AE 80 (effects\particles\energy\flash c generic) Flash c generic med (e114778) 84 FB 08 81 (effects\particles\energy\flash c generic med) Flash c generic small (e114c78) 38 F7 09 81 (effects\particles\energy\flash c generic small) Light ring expand (e110bb8) 14 B4 EF 80 (effects\particles\energy\light ring expand) Monitor glow rings (e10f258) FC FF DB 80 (effects\particles\energy\monitor glow rings) Plasma electric bolts (e116718) 58 B7 16 81 (effects\particles\energy\plasma electric bolts) Plasma overcharge spark (e114d98) 04 42 0A 81 (effects\particles\energy\plasma overcharge spark) Plasma overheat (e1143d8) 98 05 07 81 (effects\particles\energy\plasma overheat) Shield c generic (e106678) B4 FF AD 80 (effects\particles\energy\shield c generic) Shield jackal bolt (e106b18) A8 82 AE 80 (effects\particles\energy\shield jackal bolt) Shield jackal depletion (e105438) 50 9D AA 80 (effects\particles\energy\shield jackal depletion) Shield jackal sparks (e105478) 10 A0 AA 80 (effects\particles\energy\shield jackal sparks) Smoke c generic (e114738) 74 F7 08 81 (effects\particles\energy\smoke c generic) Smoke white c generic (e114b58) 44 C7 09 81 (effects\particles\energy\smoke white c generic) Sparks energy trail (e1148f8) E8 1E 09 81 (effects\particles\energy\sparks energy trail) Tracer c generic (e118318) 14 6E 1C 81 (effects\particles\energy\tracer c generic) Burning flame (e10fa58) 58 DA DD 80 (effects\particles\flash\burning flame) Cyborg chip insertion (e110bf8) 74 B6 EF 80 (effects\particles\flash\cyborg chip insertion) Flash h ar (e1070b8) F8 25 AF 80 (effects\particles\flash\flash h ar) Flash h ar center (e107138) 48 30 AF 80 (effects\particles\flash\flash h ar center) Flash h generic (e1179b8) A4 26 1A 81 (effects\particles\flash\flash h generic) Flash h generic med (e106a78) 7C 65 AE 80 (effects\particles\flash\flash h generic med) Flash h pistol (e107c58) 00 F3 B2 80 (effects\particles\flash\flash h pistol) Flash h pistol center (e107cd8) 38 FD B2 80 (effects\particles\flash\flash h pistol center) Flash h pistol detonate (e107898) 28 F2 B1 80 (effects\particles\flash\flash h pistol detonate) Flash h pistol muzzle (e107cb8) D4 FB B2 80 (effects\particles\flash\flash h pistol muzzle) Flash h pistol side (e107c98) 70 FA B2 80 (effects\particles\flash\flash h pistol side) Flash h shield impact (e1060d8) C0 8C AD 80 (effects\particles\flash\flash h shield impact) H stealth cannon flash large (e119d38) 1C 92 22 81 (effects\particles\flash\h stealth cannon flash large) Shield charge flares (e110758) 44 67 E0 80 (effects\particles\flash\shield charge flares) Sparks impact (e106058) 90 86 AD 80 (effects\particles\flash\sparks impact) Sparks trail (e106098) 50 89 AD 80 (effects\particles\flash\sparks trail) Teleport flares (e11c638) 1C 00 34 81 (effects\particles\flash\teleport flares) Teleport rings (e11c5f8) BC FD 33 81 (effects\particles\flash\teleport rings) Flare h stealth cannon (e1063b8) B4 C2 AD 80 (effects\particles\lens flare\flare h stealth cannon) Grenade explosion flare (e115278) A8 EC 0A 81 (effects\particles\lens flare\grenade explosion flare) Blood bits floodcombat elite (e106b78) 18 8D AE 80 (effects\particles\solid\blood bits floodcombat elite) Blood bits hunter (e106898) A4 34 AE 80 (effects\particles\solid\blood bits hunter) Blood elite burst (e115138) D0 C6 0A 81 (effects\particles\solid\blood elite burst) Blood elite decal causing (e115c78) 10 8B 14 81 (effects\particles\solid\blood elite decal causing) Blood elite impact burst (e106958) 04 4A AE 80 (effects\particles\solid\blood elite impact burst) Blood elite impact mist (e106998) 44 4E AE 80 (effects\particles\solid\blood elite impact mist) Blood elite impact mist med (e1069b8) A8 4F AE 80 (effects\particles\solid\blood elite impact mist med) Blood elite impact mist small (e1069d8) 0C 51 AE 80 (effects\particles\solid\blood elite impact mist small) Blood engineer burst (e115178) EC D0 0A 81 (effects\particles\solid\blood engineer burst) Blood engineer trails (e1052d8) 50 86 AA 80 (effects\particles\solid\blood engineer trails) Blood flood decal causing (e108798) 68 A4 BD 80 (effects\particles\solid\blood flood decal causing) Blood generic impact burst (e106738) 5C 18 AE 80 (effects\particles\solid\blood generic impact burst) Blood generic impact mist (e106778) 9C 1C AE 80 (effects\particles\solid\blood generic impact mist) Blood generic impact mist med (e106798) 00 1E AE 80 (effects\particles\solid\blood generic impact mist med) Blood generic impact mist small (e1067b8) 64 1F AE 80 (effects\particles\solid\blood generic impact mist small) Blood h decal causing (e105398) 04 93 AA 80 (effects\particles\solid\blood h decal causing) Blood h impact burst (e105218) A4 7D AA 80 (effects\particles\solid\blood h impact burst) Blood h impact mist (e105258) E4 81 AA 80 (effects\particles\solid\blood h impact mist) Blood h impact mist med (e105298) 88 83 AA 80 (effects\particles\solid\blood h impact mist med) Blood h impact mist small (e1052b8) EC 84 AA 80 (effects\particles\solid\blood h impact mist small) Blood human burst (e1151f8) AC E4 0A 81 (effects\particles\solid\blood human burst) Blood hunter burst (e11acd8) B4 2E 2E 81 (effects\particles\solid\blood hunter burst) Casing h ar bullet (e107178) 10 33 AF 80 (effects\particles\solid\casing h ar bullet) Casing h pistol (e107cf8) 9C FE B2 80 (effects\particles\solid\casing h pistol) Casing h shotgun (e1179d8) 08 28 1A 81 (effects\particles\solid\casing h shotgun) Debris floodcombat scabs (e106bd8) 94 90 AE 80 (effects\particles\solid\debris floodcombat scabs) Dirt burst (e114ef8) F8 6D 0A 81 (effects\particles\solid\dirt burst) Glass breakable (e116b78) 60 3B 17 81 (effects\particles\solid\glass breakable) Glass death (e116c18) 54 46 17 81 (effects\particles\solid\glass death) Glowingdrip bits (e112458) 9C DE FB 80 (effects\particles\solid\glowingdrip bits) Grass impact (e106f38) BC F5 AE 80 (effects\particles\solid\grass impact) Gravel small (e106138) 4C 90 AD 80 (effects\particles\solid\gravel small) Ice (e106ff8) BC 02 AF 80 (effects\particles\solid\ice) Metal chips (e1065d8) CC F2 AD 80 (effects\particles\solid\metal chips) Needler spike debris (e118078) 10 18 1C 81 (effects\particles\solid\needler spike debris) Panel debris (e10fab8) 88 E0 DD 80 (effects\particles\solid\panel debris) Panel impact (e118c98) 04 80 1F 81 (effects\particles\solid\panel impact) Rubber impact (e1064f8) F4 E2 AD 80 (effects\particles\solid\rubber impact) Skin burst (e108d78) 14 96 BF 80 (effects\particles\solid\skin burst) Skin burst small (e108d18) A4 91 BF 80 (effects\particles\solid\skin burst small) Snow bunch (e106258) 08 AC AD 80 (effects\particles\solid\snow bunch) Snow burst (e106298) 68 AE AD 80 (effects\particles\solid\snow burst) Snow impact (e1062d8) C8 B1 AD 80 (effects\particles\solid\snow impact) Stone bunch (e114f58) 10 79 0A 81 (effects\particles\solid\stone bunch) Stone debris (e10fb78) 4C F1 DD 80 (effects\particles\solid\stone debris) Water burst (e106ed8) D0 F1 AE 80 (effects\particles\solid\water burst) Water burst small (e106e38) 08 ED AE 80 (effects\particles\solid\water burst small) Water ripple (e106df8) 08 EA AE 80 (effects\particles\solid\water ripple) Wood impact (e106378) 94 BF AD 80 (effects\particles\solid\wood impact) Heavysmoke (e112558) 50 F0 FB 80 (scenery\emitters\heavysmoke\effects\heavysmoke) Pelican burning flame (e10fbd8) 10 F5 DD 80 (vehicles\pelican\effects\pelican burning flame) Pelican drifting smoke (e10fbb8) AC F3 DD 80 (vehicles\pelican\effects\pelican drifting smoke) Drifting smoke (e118c78) A0 7E 1F 81 (weapons\frag grenade\effects\drifting smoke) Plasma grenade armed (e11bf38) 38 14 31 81 (weapons\plasma grenade\plasma grenade armed) Plasma rifle charge (e1167b8) B0 CA 16 81 (weapons\plasma rifle\plasma rifle charge)
================================================
Particle System ================================================
Explosion large (e118b38) 78 4F 1F 81 (effects\particle systems\explosion large) Explosion med (e11b8b8) 50 62 30 81 (effects\particle systems\explosion med) Steam (e112318) 28 BF FB 80 (effects\particle systems\steam) Steam fast (e1123f8) 6C D5 FB 80 (effects\particle systems\steam fast) Explosion_pelican (e10f858) 48 99 DD 80 (vehicles\pelican\effects\explosion_pelican) Explosion med (e11a9b8) 10 CF 2D 81 (weapons\frag grenade\effects\explosion med) Explosion (e117f78) C0 FF 1B 81 (weapons\needler\effects\explosion) Explosion (e11be38) 14 E8 30 81 (weapons\plasma grenade\effects\explosion) Charged bolt explosion (e114e38) C8 49 0A 81 (weapons\plasma rifle\effects\charged bolt explosion) Rocket exhaust (e11ab18) D0 FB 2D 81 (weapons\rocket launcher\effects\rocket exhaust)
================================================
Physics ================================================
C gun turret (e1164b8) 1C 72 16 81 (vehicles\c gun turret\c gun turret) Pelican (e10fbf8) 74 F6 DD 80 (vehicles\pelican\pelican)
================================================
Point Physics ================================================
Beetle (e11df58) 54 C4 36 81 (effects\point physics\beetle) Cold smoke cloud (e1051d8) 88 7C AA 80 (effects\point physics\cold smoke cloud) Cold smoke puff (e105ed8) 68 6C AD 80 (effects\point physics\cold smoke puff) Debris shirt (e108d58) D4 95 BF 80 (effects\point physics\debris shirt) Dirt burst (e106e78) 68 EF AE 80 (effects\point physics\dirt burst) Drip (e106ad8) 90 6D AE 80 (effects\point physics\drip) Fire (e11aaf8) 90 FB 2D 81 (effects\point physics\fire) Glass (e107038) 3C 06 AF 80 (effects\point physics\glass) Hot smoke cloud (e106d38) 28 D4 AE 80 (effects\point physics\hot smoke cloud) Hot smoke puff (e105f58) CC 70 AD 80 (effects\point physics\hot smoke puff) Large insect (e11dfd8) BC C7 36 81 (effects\point physics\large insect) Leaf (e106c18) 94 93 AE 80 (effects\point physics\leaf) Projectile smoke (e11ab38) F0 01 2E 81 (effects\point physics\projectile smoke) Rain (e11df98) 30 C6 36 81 (effects\point physics\rain) Rubber (e106538) 94 E6 AD 80 (effects\point physics\rubber) Steam (e112378) 94 CF FB 80 (effects\point physics\steam) Stone bunch (e114f98) 70 7B 0A 81 (effects\point physics\stone bunch) Stones (e105318) 10 8A AA 80 (effects\point physics\stones) Vacuum particle (e105278) 48 83 AA 80 (effects\point physics\vacuum particle) Warm smoke cloud (e1072b8) DC 56 AF 80 (effects\point physics\warm smoke cloud) Wood (e106318) A8 B5 AD 80 (effects\point physics\wood) Cold smoke cloud (e112338) 08 C6 FB 80 (old tags\cold smoke cloud) Heavysmoke (e112578) B4 F1 FB 80 (scenery\emitters\heavysmoke\effects\heavysmoke) Fire explosion (e10f878) 28 A0 DD 80 (weapons\frag grenade\effects\fire explosion) Smoke explosion (e10f8d8) 00 B3 DD 80 (weapons\frag grenade\effects\smoke explosion)
================================================
Projectile ================================================
Beam (e119ef8) 34 AE 22 81 (characters\sentinel\beam) Teleport ring (e110698) 3C 43 E0 80 (cinematics\effects\teleportation\teleport ring) Teleport ring fast (e110838) B4 80 E0 80 (cinematics\effects\teleportation\teleport ring fast) C gun turret (e1165b8) 78 8A 16 81 (vehicles\c gun turret\c gun turret) Bullet (e105d78) B0 3C AD 80 (weapons\assault rifle\bullet) Frag grenade (e11bb18) 98 8E 30 81 (weapons\frag grenade\frag grenade) Needle (e117e78) 68 DA 1B 81 (weapons\needler\needle) Bullet (e107838) 2C D0 B1 80 (weapons\pistol\bullet) Plasma grenade (e11bef8) D0 FA 30 81 (weapons\plasma grenade\plasma grenade) Bolt (e114598) 68 C6 08 81 (weapons\plasma pistol\bolt) Bolt (e118738) 18 6A 1E 81 (weapons\plasma rifle\bolt) Charged bolt (e114d18) 40 0F 0A 81 (weapons\plasma rifle\charged bolt) Rocket (e11a9f8) 50 D7 2D 81 (weapons\rocket launcher\rocket) Pellet (e117578) E0 04 19 81 (weapons\shotgun\pellet)
================================================
Scenario ================================================
C10 (e104438) 10 C1 8B 80 (levels\c10\c10)
================================================
Scenery ================================================
Elite_corpse (e1049b8) 58 87 9C 80 (characters\elite\elite_corpse\elite_corpse) Assault (e111e38) 28 3D FB 80 (cinematics\scenery\assault rifle\assault) Shotgun (e104658) F8 51 9C 80 (cinematics\scenery\shotgun\shotgun) Door_blast_collision (e113438) 38 10 FE 80 (levels\a10\devices\doors\door_blast_collision\door_blast_collision) Metal_small (e112ef8) 28 BE FC 80 (levels\b40\scenery\b40_metal_small\metal_small) Metal_tall (e112f98) 54 CF FC 80 (levels\b40\scenery\b40_metal_tall\metal_tall) Metal_wide (e112ff8) D0 E2 FC 80 (levels\b40\scenery\b40_metal_wide\metal_wide) Helmet (e104498) 94 3B 9C 80 (levels\c10\devices\helmet\helmet) C10_bigplant (e1119f8) 54 11 F7 80 (levels\c10\scenery\c10_bigplant\c10_bigplant) C10_lilypad (e111cf8) 6C C8 FA 80 (levels\c10\scenery\c10_lilypad\c10_lilypad) C10_lilypadbunch (e111d98) BC EC FA 80 (levels\c10\scenery\c10_lilypadbunch\c10_lilypadbunch) C10_lilypadbunchb (e111ed8) 58 66 FB 80 (levels\c10\scenery\c10_lilypadbunchb\c10_lilypadbunchb) C10_lilypadcluster (e111dd8) A8 F1 FA 80 (levels\c10\scenery\c10_lilypadcluster\c10_lilypadcluster) C10_lilypadclusterb (e111f18) 44 6B FB 80 (levels\c10\scenery\c10_lilypadclusterb\c10_lilypadclusterb) C10_plantclump (e111e98) 14 5F FB 80 (levels\c10\scenery\c10_plantclump\c10_plantclump) C10_smallplant (e111c98) 40 B6 FA 80 (levels\c10\scenery\c10_smallplant\c10_smallplant) Light blink cyan (e112698) D8 00 FC 80 (levels\c10\scenery\cyan point light\light blink cyan) Light blink cyan dynamic (e112798) B8 12 FC 80 (levels\c10\scenery\cyan point light\light blink cyan dynamic) Light cyan (e112718) C8 09 FC 80 (levels\c10\scenery\cyan point light\light cyan) Light cyan dynamic (e1126d8) 04 06 FC 80 (levels\c10\scenery\cyan point light\light cyan dynamic) Light jitter cyan (e1125d8) 50 F4 FB 80 (levels\c10\scenery\cyan point light\light jitter cyan) Light jitter cyan dynamic (e112758) 8C 0D FC 80 (levels\c10\scenery\cyan point light\light jitter cyan dynamic) Light blink green (e112858) 48 22 FC 80 (levels\c10\scenery\green point light\light blink green) Light blink green dynamic (e112958) 28 34 FC 80 (levels\c10\scenery\green point light\light blink green dynamic) Light green (e1128d8) 38 2B FC 80 (levels\c10\scenery\green point light\light green) Light green dynamic (e112898) 74 27 FC 80 (levels\c10\scenery\green point light\light green dynamic) Light jitter green (e1127d8) E4 17 FC 80 (levels\c10\scenery\green point light\light jitter green) Light jitter green dynamic (e112918) FC 2E FC 80 (levels\c10\scenery\green point light\light jitter green dynamic) Mri lightning (e1132f8) A0 A3 FD 80 (levels\c10\scenery\mri lightning\mri lightning) Light blink orange (e112bd8) 28 65 FC 80 (levels\c10\scenery\orange point light\light blink orange) Light blink orange dynamic (e112b58) C4 5A FC 80 (levels\c10\scenery\orange point light\light blink orange dynamic) Light jitter orange (e112c58) 80 6F FC 80 (levels\c10\scenery\orange point light\light jitter orange) Light jitter orange dynamic (e112c18) 54 6A FC 80 (levels\c10\scenery\orange point light\light jitter orange dynamic) Light orange (e112cd8) 70 78 FC 80 (levels\c10\scenery\orange point light\light orange) Light orange dynamic (e112c98) AC 74 FC 80 (levels\c10\scenery\orange point light\light orange dynamic) Blink red dynamic nomodel (e1133f8) 2C 0B FE 80 (levels\c10\scenery\red point light\blink red dynamic nomodel) Light blink red (e112a18) 50 42 FC 80 (levels\c10\scenery\red point light\light blink red) Light blink red dynamic (e112b18) 98 55 FC 80 (levels\c10\scenery\red point light\light blink red dynamic) Light jitter red (e112a98) A8 4C FC 80 (levels\c10\scenery\red point light\light jitter red) Light jitter red dynamic (e112a58) 7C 47 FC 80 (levels\c10\scenery\red point light\light jitter red dynamic) Light red (e112998) 54 39 FC 80 (levels\c10\scenery\red point light\light red) Light red dynamic (e112ad8) D4 51 FC 80 (levels\c10\scenery\red point light\light red dynamic) Baton dynamic (e113218) 6C 94 FD 80 (scenery\baton\baton dynamic) Blood_pool (e104c58) 58 A6 9C 80 (scenery\blood_pool\blood_pool) C_field_generator (e112d18) 34 7C FC 80 (scenery\c_field_generator\c_field_generator) C_storage (e1118b8) 88 C6 F6 80 (scenery\c_storage\c_storage) C_storage_large (e1131b8) 10 51 FD 80 (scenery\c_storage_large\c_storage_large) C_uplink (e113058) E0 F6 FC 80 (scenery\c_uplink\c_uplink) Burning_flame (e112058) 78 81 FB 80 (scenery\emitters\burning_flame\burning_flame) Glowingdrip (e112418) CC DA FB 80 (scenery\emitters\glowingdrip\glowingdrip) Heavysmoke (e112518) 38 EC FB 80 (scenery\emitters\heavysmoke\heavysmoke) Sparks constant (e112218) 90 AB FB 80 (scenery\emitters\sparks constant\sparks constant) Sparks spurt (e113158) B4 46 FD 80 (scenery\emitters\sparks spurt\sparks spurt) Steam jets (e1122f8) 9C BC FB 80 (scenery\emitters\steam jets\steam jets) Steam jets fast (e1123d8) 28 D3 FB 80 (scenery\emitters\steam jets\steam jets fast) Helmet_chip (e104598) 58 48 9C 80 (scenery\helmet_chip\helmet_chip) Landing beacon (e111f58) 04 72 FB 80 (scenery\landing beacon\landing beacon) Lockpick (e1048d8) 18 79 9C 80 (scenery\lockpick\lockpick) Plant fern (e111978) B4 07 F7 80 (scenery\plants\plant fern\plant fern) Boulder_moss_gigantic (e111c38) F8 85 F9 80 (scenery\rocks\boulder_moss_gigantic\boulder_moss_gigantic) Boulder_moss_large (e111bd8) 30 55 F8 80 (scenery\rocks\boulder_moss_large\boulder_moss_large) Boulder_moss_small (e111ad8) 78 1F F7 80 (scenery\rocks\boulder_moss_small\boulder_moss_small) C_dropship_crashed (e111738) 28 B8 F5 80 (scenery\vehicles\c_dropship_crashed\c_dropship_crashed) Pelican_crashed (e111858) F4 31 F6 80 (scenery\vehicles\pelican_crashed\pelican_crashed)
================================================
Shader Environment ================================================
Alpha grate b (e1100b8) 50 77 DE 80 (levels\b30\shaders\alpha grate b) Metal flat generic (e10ffb8) 10 6D DE 80 (levels\b30\shaders\metal flat generic) Metal panels generator (e110238) C8 C4 DE 80 (levels\b30\shaders\metal panels generator) Metal plate floor (e11d998) EC 71 36 81 (levels\b30\shaders\metal plate floor) Metal strips decorative wide (e1102b8) A0 CA DE 80 (levels\b30\shaders\metal strips decorative wide) Metal strips narrow (e10ff58) 14 68 DE 80 (levels\b30\shaders\metal strips narrow) Metal strips wide (e10fed8) 3C 62 DE 80 (levels\b30\shaders\metal strips wide) Metal strips wide a (e11d938) F0 6C 36 81 (levels\b30\shaders\metal strips wide a) B40_foglampsource (e119078) D0 DF 1F 81 (levels\b40\shaders\b40_foglampsource) B40_invisible (e11da38) 08 7B 36 81 (levels\b40\shaders\b40_invisible) B40_metal panels generator (e119018) D4 DA 1F 81 (levels\b40\shaders\b40_metal panels generator) Alpha grate (e11e1b8) F8 15 37 81 (levels\c10\shaders\alpha grate) Alpha grate light (e11e778) 2C A7 37 81 (levels\c10\shaders\alpha grate light) C10 moss (e11dd78) 70 A9 36 81 (levels\c10\shaders\c10 moss) C10_beasttree (e11dbf8) 18 93 36 81 (levels\c10\shaders\c10_beasttree) C10_canopy (e11dd18) 74 A4 36 81 (levels\c10\shaders\c10_canopy) C10_crashtree (e11dc38) 38 97 36 81 (levels\c10\shaders\c10_crashtree) C10_fallentree (e11db78) 40 8D 36 81 (levels\c10\shaders\c10_fallentree) C10_fungal (e11dc78) 58 9B 36 81 (levels\c10\shaders\c10_fungal) C10_treeline (e11ddb8) 90 AD 36 81 (levels\c10\shaders\c10_treeline) C10_treetrunk (e11dcd8) 54 A0 36 81 (levels\c10\shaders\c10_treetrunk) Swamp pipes (e11d9f8) E8 76 36 81 (levels\c10\shaders\swamp pipes) Swamp_a (e11da58) 4C 7E 36 81 (levels\c10\shaders\swamp_a) Swamp_a_outer (e11db58) FC 89 36 81 (levels\c10\shaders\swamp_a_outer) Swamp_a_underwater (e11db18) DC 85 36 81 (levels\c10\shaders\swamp_a_underwater) Swamp_b (e11e858) F8 CB 37 81 (levels\c10\shaders\swamp_b) Swamp_b_outer (e11e8b8) 5C D3 37 81 (levels\c10\shaders\swamp_b_outer) Swamp_b_underwater (e11e898) 18 D0 37 81 (levels\c10\shaders\swamp_b_underwater)
================================================
Shader Glass ================================================
Glass floor (e110478) 5C 6D DF 80 (levels\b30\shaders\glass floor) Glass floor dark (e11e198) 18 14 37 81 (levels\b30\shaders\glass floor dark) C10_glass floor dark (e11e218) F4 1A 37 81 (levels\c10\shaders\c10_glass floor dark) Glass floor (e110038) E8 72 DE 80 (levels\c10\shaders\glass floor) Powerup glass (e1170b8) 88 B6 17 81 (powerups\active camoflage\shaders\powerup glass) Needler ammo crystal (e116f78) 78 93 17 81 (powerups\needler ammo\shaders\needler ammo crystal) Powerup glass (e116c98) EC 54 17 81 (powerups\over shield\shaders\powerup glass) Pelican_glass (e10f7d8) 58 07 DD 80 (vehicles\pelican\shaders\pelican_glass) Needler luminous (e117d38) 9C 99 1A 81 (weapons\needler\shaders\needler luminous)
================================================
Shader Metal ================================================
Pp gauge (e114238) 60 D1 06 81 (weapons\plasma pistol\shaders\pp gauge) Gauge (e118458) 28 96 1C 81 (weapons\plasma rifle\fp\shaders\gauge)
================================================
Shader Model ================================================
Captain_body (e110c98) 80 E1 EF 80 (characters\captain\shaders\captain_body) Captain_eyes (e10f478) D0 53 DC 80 (characters\captain\shaders\captain_eyes) Captain_head (e10f4f8) 1C 58 DC 80 (characters\captain\shaders\captain_head) Captain_patches (e110cf8) F0 E4 EF 80 (characters\captain\shaders\captain_patches) Armor hands (e11c6d8) 48 1E 34 81 (characters\cyborg\fp\shaders\armor hands) Rubber hands (e11c678) D8 1A 34 81 (characters\cyborg\fp\shaders\rubber hands) Armor (e104d78) 6C D3 9C 80 (characters\cyborg\shaders\armor) Visor (e104dd8) DC D6 9C 80 (characters\cyborg\shaders\visor) Gutted elite torso (e104bd8) 0C A2 9C 80 (characters\elite\elite_corpse\shaders\gutted elite torso) Elite arms (e1049f8) 8C 8F 9C 80 (characters\elite\shaders\elite arms) Elite head (e104ad8) 98 98 9C 80 (characters\elite\shaders\elite head) Elite legs (e104a78) 28 95 9C 80 (characters\elite\shaders\elite legs) Elite teeth (e104b38) 08 9C 9C 80 (characters\elite\shaders\elite teeth) Elite torso (e104b78) 9C 9E 9C 80 (characters\elite\shaders\elite torso) Flood_infection (e108bd8) AC 5C BE 80 (characters\flood_infection\shaders\flood_infection) Infection_tentacles (e108b98) 18 5A BE 80 (characters\flood_infection\shaders\infection_tentacles) Floodcombat elite skin (e108458) 38 21 B4 80 (characters\floodcombat elite\shaders\floodcombat elite skin) Floodelite_damaged (e1084f8) 54 26 B4 80 (characters\floodcombat elite\shaders\floodelite_damaged) Floodhuman (e1088d8) DC C5 BD 80 (characters\floodcombat_human\shaders\floodhuman) Floodhuman_damaged (e108838) CC B4 BD 80 (characters\floodcombat_human\shaders\floodhuman_damaged) Grunt arms and legs (e1135b8) 14 52 FE 80 (characters\grunt\shaders\grunt arms and legs) Grunt diffuse (e113658) A8 58 FE 80 (characters\grunt\shaders\grunt diffuse) Grunt head and back (e113618) E4 55 FE 80 (characters\grunt\shaders\grunt head and back) Grunt torso (e113538) 68 4D FE 80 (characters\grunt\shaders\grunt torso) Jackal arms (e115878) F0 DF 0B 81 (characters\jackal\shaders\jackal arms) Jackal eyes (e115838) 5C DD 0B 81 (characters\jackal\shaders\jackal eyes) Jackal head (e1157f8) C8 DA 0B 81 (characters\jackal\shaders\jackal head) Jackal legs (e115938) D0 E6 0B 81 (characters\jackal\shaders\jackal legs) Jackal teeth and spikes (e1157b8) 34 D8 0B 81 (characters\jackal\shaders\jackal teeth and spikes) Jackal torso (e1158d8) 60 E3 0B 81 (characters\jackal\shaders\jackal torso) Eyes_charles (e108fb8) 00 1F C0 80 (characters\marine\shaders\eyes_charles) Eyes_chris (e109038) 28 24 C0 80 (characters\marine\shaders\eyes_chris) Eyes_fred (e1090d8) 08 2B C0 80 (characters\marine\shaders\eyes_fred) Eyes_marcus (e108f38) D8 19 C0 80 (characters\marine\shaders\eyes_marcus) Eyes_matt (e109158) 30 30 C0 80 (characters\marine\shaders\eyes_matt) Eyes_paul (e1091d8) 58 35 C0 80 (characters\marine\shaders\eyes_paul) Eyes_rob (e109258) 80 3A C0 80 (characters\marine\shaders\eyes_rob) Eyes_shiek (e1092d8) A8 3F C0 80 (characters\marine\shaders\eyes_shiek) Face_charles (e108f58) 90 1B C0 80 (characters\marine\shaders\face_charles) Face_chris (e108fd8) B8 20 C0 80 (characters\marine\shaders\face_chris) Face_fred (e109098) 74 28 C0 80 (characters\marine\shaders\face_fred) Face_marcus (e108ed8) 68 16 C0 80 (characters\marine\shaders\face_marcus) Face_matt (e1090f8) C0 2C C0 80 (characters\marine\shaders\face_matt) Face_paul (e109178) E8 31 C0 80 (characters\marine\shaders\face_paul) Face_rob (e1091f8) 10 37 C0 80 (characters\marine\shaders\face_rob) Face_shiek (e109278) 38 3C C0 80 (characters\marine\shaders\face_shiek) Marine_body (e108e98) D4 13 C0 80 (characters\marine\shaders\marine_body) Marine_body johnson (e108e58) 40 11 C0 80 (characters\marine\shaders\marine_body johnson) Marine_hats (e109058) E0 25 C0 80 (characters\marine\shaders\marine_hats) Eyes_johnson sarge (e109338) F4 43 C0 80 (characters\marine_armored\shaders\eyes_johnson sarge) Face_johnson sarge (e1092f8) 60 41 C0 80 (characters\marine_armored\shaders\face_johnson sarge) Gutted torso (e11b098) EC E2 2E 81 (characters\marine_armored\shaders\gutted torso) Marine_arms (e11af78) 9C D8 2E 81 (characters\marine_armored\shaders\marine_arms) Marine_arms_johnson (e11b0f8) 5C E6 2E 81 (characters\marine_armored\shaders\marine_arms_johnson) Marine_helmet (e11aed8) 08 D3 2E 81 (characters\marine_armored\shaders\marine_helmet) Marine_helmet_hires (e104518) 0C 44 9C 80 (characters\marine_armored\shaders\marine_helmet_hires) Marine_helmet_hud_hires (e1044d8) 78 41 9C 80 (characters\marine_armored\shaders\marine_helmet_hud_hires) Marine_legs (e11afd8) 0C DC 2E 81 (characters\marine_armored\shaders\marine_legs) Marine_torso (e11b038) 7C DF 2E 81 (characters\marine_armored\shaders\marine_torso) Monitor (e10f038) 38 CE DB 80 (characters\monitor\shaders\monitor) Sentinel_metal (e119a38) B4 A0 20 81 (characters\sentinel\shaders\sentinel_metal) Forerunner dark structure (e10f998) 74 BF DD 80 (effects\debris objects\forerunner dark structure\shaders\forerunner dark structure) Forerunner light structure (e118b98) 70 5E 1F 81 (effects\debris objects\forerunner light structure\shaders\forerunner light structure) Light fixture ground (e118ed8) 20 C9 1F 81 (levels\a50\devices\light_ground\shaders\light fixture ground) Door lock light (e110338) 78 D0 DE 80 (levels\b30\devices\doors\door small\shaders\door lock light) Light frame (e111f98) 98 79 FB 80 (levels\b30\devices\light fixtures\shaders\light frame) B40_metaldamaged (e112f38) 1C C3 FC 80 (levels\b40\scenery\b40_metal_wide\shaders\b40_metaldamaged) C10_lilypad (e111d38) 58 CD FA 80 (levels\c10\scenery\c10_lilypad\shaders\c10_lilypad) Powerup edge (e116cd8) A8 57 17 81 (powerups\active camoflage\shaders\powerup edge) Ar ammo bag (e105c98) A8 2C AD 80 (powerups\assault rifle ammo\shaders\ar ammo bag) Ar ammo decal (e105d18) F4 30 AD 80 (powerups\assault rifle ammo\shaders\ar ammo decal) Ar ammo handle (e105d38) AC 32 AD 80 (powerups\assault rifle ammo\shaders\ar ammo handle) Healthpack (e116d98) C8 68 17 81 (powerups\healthpack\shaders\healthpack) P ammo bag (e1077d8) 70 C4 B1 80 (powerups\pistol ammo\shaders\p ammo bag) P ammo decal (e1077f8) 28 C6 B1 80 (powerups\pistol ammo\shaders\p ammo decal) P ammo handle (e107778) 00 C1 B1 80 (powerups\pistol ammo\shaders\p ammo handle) Rl ammo body (e11a8d8) D4 B8 2D 81 (powerups\rocket launcher ammo\shaders\rl ammo body) Rl ammo decal (e11a898) 40 B6 2D 81 (powerups\rocket launcher ammo\shaders\rl ammo decal) Rl ammo tubes (e11a918) 68 BB 2D 81 (powerups\rocket launcher ammo\shaders\rl ammo tubes) Sg ammo decal (e116ed8) 84 7F 17 81 (powerups\shotgun ammo\shaders\sg ammo decal) Sg ammo metal (e116e78) 14 7C 17 81 (powerups\shotgun ammo\shaders\sg ammo metal) Baton_cutscene (e113258) D4 9C FD 80 (scenery\baton\shaders\baton_cutscene) Generator engine (e112d58) 08 88 FC 80 (scenery\c_field_generator\shaders\generator engine) Generator shell (e112db8) 78 8B FC 80 (scenery\c_field_generator\shaders\generator shell) C_storage (e1118f8) 80 CC F6 80 (scenery\c_storage\shaders\c_storage) C_uplink (e113098) 58 FD FC 80 (scenery\c_uplink\shaders\c_uplink) Helmet_chip (e1045d8) AC 4D 9C 80 (scenery\helmet_chip\shaders\helmet_chip) Lockpick (e104958) E8 83 9C 80 (scenery\lockpick\shaders\lockpick) Plant fern (e1119b8) C0 0E F7 80 (scenery\plants\plant fern\shaders\plant fern) Broadleaf bottom (e111ab8) C0 1D F7 80 (scenery\plants\plant_broadleaf_tall\shaders\broadleaf bottom) Broadleaf stem (e111a38) 98 18 F7 80 (scenery\plants\plant_broadleaf_tall\shaders\broadleaf stem) Broadleaf top (e111a98) 08 1C F7 80 (scenery\plants\plant_broadleaf_tall\shaders\broadleaf top) Boulder_moss_large (e111b18) 34 28 F7 80 (scenery\rocks\boulder_moss_large\shaders\boulder_moss_large) Gun turret base (e116358) 3C EE 15 81 (vehicles\c gun turret\shaders\gun turret base) Gun turret weapon (e1163b8) AC F1 15 81 (vehicles\c gun turret\shaders\gun turret weapon) C_dropship (e111778) F4 BE F5 80 (vehicles\c_dropship\shaders\c_dropship) C_dropship_fresnel (e1117d8) 64 C2 F5 80 (vehicles\c_dropship\shaders\c_dropship_fresnel) Bay_cargo_net (e10f798) C4 04 DD 80 (vehicles\pelican\shaders\bay_cargo_net) Bay_floor (e10f758) 30 02 DD 80 (vehicles\pelican\shaders\bay_floor) Cockpit (e10f6b8) 50 FB DC 80 (vehicles\pelican\shaders\cockpit) Decals (e10f738) 78 00 DD 80 (vehicles\pelican\shaders\decals) Hull (e10f5b8) 2C F0 DC 80 (vehicles\pelican\shaders\hull) Pelican_bay (e10f6d8) 08 FD DC 80 (vehicles\pelican\shaders\pelican_bay) Display (e104798) 28 6A 9C 80 (weapons\assault rifle\fp\shaders\display) Grip (e104718) 00 65 9C 80 (weapons\assault rifle\fp\shaders\grip) Gun (e104778) 70 68 9C 80 (weapons\assault rifle\fp\shaders\gun) Ar lod (e104698) B4 60 9C 80 (weapons\assault rifle\shaders\ar lod) Frag decal (e11ba98) 5C 88 30 81 (weapons\frag grenade\shaders\frag decal) Frag metal (e11ba18) 34 83 30 81 (weapons\frag grenade\shaders\frag metal) Frag plastic (e11ba78) A4 86 30 81 (weapons\frag grenade\shaders\frag plastic) Needler dull (e117bf8) A4 68 1A 81 (weapons\needler\shaders\needler dull) Needler gun (e117b98) 34 65 1A 81 (weapons\needler\shaders\needler gun) Needler lod (e117b58) A0 62 1A 81 (weapons\needler\shaders\needler lod) Black (e107438) 34 77 AF 80 (weapons\pistol\fp\shaders\black) Bullet (e107558) 2C 9D AF 80 (weapons\pistol\fp\shaders\bullet) Silver (e1073d8) C4 73 AF 80 (weapons\pistol\fp\shaders\silver) P lod (e107378) 54 70 AF 80 (weapons\pistol\shaders\p lod) Pg body (e11bd78) 40 D8 30 81 (weapons\plasma grenade\shaders\pg body) Pg button (e11bdb8) D4 DA 30 81 (weapons\plasma grenade\shaders\pg button) Pg light (e11bdd8) 8C DC 30 81 (weapons\plasma grenade\shaders\pg light) Pp dull (e114198) 80 CA 06 81 (weapons\plasma pistol\shaders\pp dull) Pp lod (e114118) 34 C6 06 81 (weapons\plasma pistol\shaders\pp lod) Pp luminous (e114218) A8 CF 06 81 (weapons\plasma pistol\shaders\pp luminous) Pp shiney (e1141f8) F0 CD 06 81 (weapons\plasma pistol\shaders\pp shiney) Amber (e118538) E8 9E 1C 81 (weapons\plasma rifle\fp\shaders\amber) Dull (e118498) 08 98 1C 81 (weapons\plasma rifle\fp\shaders\dull) Gun (e1184f8) 78 9B 1C 81 (weapons\plasma rifle\fp\shaders\gun) Luminous (e118518) 30 9D 1C 81 (weapons\plasma rifle\fp\shaders\luminous) Pr lod (e1183f8) B8 92 1C 81 (weapons\plasma rifle\shaders\pr lod) Rocket launcher hull (e11aa38) D4 F2 2D 81 (weapons\rocket launcher\projectile\shaders\rocket launcher hull) Rocket launcher body (e11a5b8) DC 9B 2B 81 (weapons\rocket launcher\shaders\rocket launcher body) Rocket launcher decal (e11a638) E0 A1 2B 81 (weapons\rocket launcher\shaders\rocket launcher decal) Rocket launcher ends (e11a5f8) 4C 9F 2B 81 (weapons\rocket launcher\shaders\rocket launcher ends) Rocket launcher grip (e11a558) 6C 98 2B 81 (weapons\rocket launcher\shaders\rocket launcher grip) Rocket launcher tubes (e11a5d8) 94 9D 2B 81 (weapons\rocket launcher\shaders\rocket launcher tubes) Shotgun decal (e117218) D8 DD 17 81 (weapons\shotgun\shaders\shotgun decal) Shotgun gun (e117278) 48 E1 17 81 (weapons\shotgun\shaders\shotgun gun) Shotgun light (e1172d8) B8 E4 17 81 (weapons\shotgun\shaders\shotgun light) Shotgun shell (e1173d8) 60 1C 18 81 (weapons\shotgun\shaders\shotgun shell) Shotgun_card (e117158) 9C D6 17 81 (weapons\shotgun\shaders\shotgun_card)
================================================
Shader Plasma ================================================
Shield hit (e1054b8) D0 A2 AA 80 (characters\cyborg\shaders\shield hit) Shield plasma (e10f0f8) 4C F0 DB 80 (characters\monitor\shaders\shield plasma) Sentinel_shield (e119ab8) 00 A5 20 81 (characters\sentinel\shaders\sentinel_shield)
================================================
Shader Transparency ================================================
Flood fronds (e1084b8) A8 24 B4 80 (characters\floodcombat elite\shaders\flood fronds) Grunt inset lights (e1134f8) 8C 4B FE 80 (characters\grunt\shaders\grunt inset lights) Jackal shield (e115998) 40 EA 0B 81 (characters\jackal\shaders\jackal shield) Teleport ring (e1106d8) 44 61 E0 80 (cinematics\effects\teleportation\shaders\teleport ring) A50 holo control (e112098) 54 89 FB 80 (levels\a50\devices\interior tech objects\shaders\a50 holo control) Holo control (e110898) 58 A7 E0 80 (levels\b30\devices\interior tech objects\holo control\shaders\holo control) Light fixture vol (e118e38) 34 BD 1F 81 (levels\b30\devices\light fixtures\shaders\light fixture vol) B40_light_25green (e11e798) 70 AA 37 81 (levels\b40\shaders\b40_light_25green) B40_light_25orange (e11e3b8) 04 27 37 81 (levels\b40\shaders\b40_light_25orange) B40_light_inv_5green (e11e7b8) B0 AB 37 81 (levels\b40\shaders\b40_light_inv_5green) B40_light_inv_5orange (e11e3f8) B4 29 37 81 (levels\b40\shaders\b40_light_inv_5orange) C10_light_60orange (e11e658) 24 6E 37 81 (levels\c10\shaders\c10_light_60orange) C10_light_fungal_green (e11deb8) 48 B8 36 81 (levels\c10\shaders\c10_light_fungal_green) C10light 100blue (e11e378) 64 25 37 81 (levels\c10\shaders\c10light 100blue) C10light 100green (e11e6b8) 04 71 37 81 (levels\c10\shaders\c10light 100green) C10light 100paleblue (e11e398) 34 26 37 81 (levels\c10\shaders\c10light 100paleblue) C10light 100white (e11e2d8) 54 21 37 81 (levels\c10\shaders\c10light 100white) C10light 150paleblue (e11e418) F4 2A 37 81 (levels\c10\shaders\c10light 150paleblue) C10light 200blue (e11e318) F4 22 37 81 (levels\c10\shaders\c10light 200blue) C10light 200white (e11e458) 94 2C 37 81 (levels\c10\shaders\c10light 200white) C10light 25blue (e11e678) 64 6F 37 81 (levels\c10\shaders\c10light 25blue) C10light 25paleblue (e11e298) B4 1F 37 81 (levels\c10\shaders\c10light 25paleblue) C10light 25white (e11e438) C4 2B 37 81 (levels\c10\shaders\c10light 25white) C10light 300white (e11e338) C4 23 37 81 (levels\c10\shaders\c10light 300white) C10light bright overhead (e11de18) 80 B2 36 81 (levels\c10\shaders\c10light bright overhead) C10light bright white (e11e258) 14 1E 37 81 (levels\c10\shaders\c10light bright white) C10light brightspotgreen (e11e638) E4 6C 37 81 (levels\c10\shaders\c10light brightspotgreen) C10light brightspotred (e11e238) D4 1C 37 81 (levels\c10\shaders\c10light brightspotred) C10light dim blue (e110078) A4 75 DE 80 (levels\c10\shaders\c10light dim blue) C10light dim white (e11e278) E4 1E 37 81 (levels\c10\shaders\c10light dim white) C10light inv5bluish (e11ded8) 18 B9 36 81 (levels\c10\shaders\c10light inv5bluish) C10light inv5white (e11e2f8) 24 22 37 81 (levels\c10\shaders\c10light inv5white) C10light pin bright (e11ddf8) B0 B1 36 81 (levels\c10\shaders\c10light pin bright) C10light_inv_10paleblue (e11e2b8) 84 20 37 81 (levels\c10\shaders\c10light_inv_10paleblue) C10light_inv_5blue (e11e698) 34 70 37 81 (levels\c10\shaders\c10light_inv_5blue) C10light_inv_5white (e11e358) 94 24 37 81 (levels\c10\shaders\c10light_inv_5white) C10lightbrighter (e11de38) 50 B3 36 81 (levels\c10\shaders\c10lightbrighter) Swamp pipe lights (e11e8d8) A0 D6 37 81 (levels\c10\shaders\swamp pipe lights) Active camoflage (e117098) 7C B1 17 81 (powerups\active camoflage\shaders\active camoflage) Needler ammo glow (e116fb8) 34 96 17 81 (powerups\needler ammo\shaders\needler ammo glow) Over shield (e116c78) E0 4F 17 81 (powerups\over shield\shaders\over shield) Generator shield (e112dd8) 30 8D FC 80 (scenery\c_field_generator\shaders\generator shield) Beacon light (e111ff8) 68 7D FB 80 (scenery\landing beacon\shaders\beacon light) Beam tendril (e116418) 1C F5 15 81 (vehicles\c gun turret\shaders\beam tendril) Bolt (e104898) 28 76 9C 80 (weapons\assault rifle\shaders\bolt) Needler core (e117d58) 7C 9B 1A 81 (weapons\needler\shaders\needler core) Pg decal (e11bd38) 94 D6 30 81 (weapons\plasma grenade\shaders\pg decal) Shotgun primary (e1171b8) 0C DA 17 81 (weapons\shotgun\shaders\shotgun primary)
================================================
Shader Transparency Variant ================================================
Light shield (e104d18) 00 D0 9C 80 (characters\cyborg\shaders\light shield) Light shield generator (e104d58) 24 D2 9C 80 (characters\cyborg\shaders\light shield generator) Marine_hud (e11af38) 78 D6 2E 81 (characters\marine_armored\shaders\marine_hud) Torpedo bridge (e10fdb8) BC 1F DE 80 (levels\a30\devices\torpedo_bridge\shaders\torpedo bridge) Volumetric light cone ground (e118f38) 90 CC 1F 81 (levels\a50\devices\light_ground\shaders\volumetric light cone ground) Area lights (e112618) E4 FB FB 80 (levels\b30\devices\light fixtures\shaders\area lights) B40_foglamp (e1190d8) 60 E5 1F 81 (levels\b40\shaders\b40_foglamp) Blood_pool (e104c98) 34 AB 9C 80 (scenery\blood_pool\shaders\blood_pool) Marker (e110638) D8 36 E0 80 (scenery\emitters\single_marker_up\shaders\marker) Lockpicklight (e104918) C4 81 9C 80 (scenery\lockpick\shaders\lockpicklight) Hover thrusters (e10f618) 9C F3 DC 80 (vehicles\pelican\shaders\hover thrusters) Jet thrusters (e10f658) 9C F6 DC 80 (vehicles\pelican\shaders\jet thrusters) Lights (e10f678) C0 F8 DC 80 (vehicles\pelican\shaders\lights) Lights flashing (e10f698) 08 FA DC 80 (vehicles\pelican\shaders\lights flashing) Ar data (e104878) E0 74 9C 80 (weapons\assault rifle\fp\shaders\ar data) Compass (e1047f8) 98 6D 9C 80 (weapons\assault rifle\fp\shaders\compass) Icons (e105a78) 48 49 AB 80 (weapons\assault rifle\fp\shaders\icons) Numbers (e104838) 0C 71 9C 80 (weapons\assault rifle\fp\shaders\numbers) Frag light (e11bad8) F0 8A 30 81 (weapons\frag grenade\shaders\frag light) Needler luminous (e117eb8) FC F4 1B 81 (weapons\needler\shaders\needler luminous) Needler luminous 3p (e117b18) 7C 60 1A 81 (weapons\needler\shaders\needler luminous 3p)
================================================
Shader Water ================================================
Swamp_a_water (e11de58) 20 B4 36 81 (levels\c10\shaders\swamp_a_water) Swamp_b_water (e11e918) 4C D8 37 81 (levels\c10\shaders\swamp_b_water)
================================================
Sky ================================================
Swamp atmosphere (e104458) 14 C0 9B 80 (levels\c10\swamp atmosphere)
================================================
Sound ================================================
C10_050_crazymarine (e11b1d8) A8 F3 2E 81 (sound\dialog\c10\c10_050_crazymarine) C10_060_crazymarine (e11b1f8) 84 F5 2E 81 (sound\dialog\c10\c10_060_crazymarine) C10_070_crazymarine (e11b218) 3C F7 2E 81 (sound\dialog\c10\c10_070_crazymarine) C10_080_crazymarine (e11b238) F4 F8 2E 81 (sound\dialog\c10\c10_080_crazymarine) C10_090_crazymarine (e11b258) B4 FA 2E 81 (sound\dialog\c10\c10_090_crazymarine) C10_100_crazymarine (e11b278) 74 FC 2E 81 (sound\dialog\c10\c10_100_crazymarine) C10_110_crazymarine (e11b298) AC FE 2E 81 (sound\dialog\c10\c10_110_crazymarine) C10_120_crazymarine (e11b2b8) 90 00 2F 81 (sound\dialog\c10\c10_120_crazymarine) C10_130_crazymarine (e11b2d8) 40 02 2F 81 (sound\dialog\c10\c10_130_crazymarine) C10_140_crazymarine (e11b2f8) 6C 05 2F 81 (sound\dialog\c10\c10_140_crazymarine) C10_150_crazymarine (e11b318) F4 06 2F 81 (sound\dialog\c10\c10_150_crazymarine) C10_191_aussie (e11b358) 94 0B 2F 81 (sound\dialog\c10\c10_191_aussie) C10_200_pilot (e11b338) FC 08 2F 81 (sound\dialog\c10\c10_200_pilot) C10_230_pilot (e11b378) 2C 0E 2F 81 (sound\dialog\c10\c10_230_pilot) C10_captpilot (e119178) 54 ED 1F 81 (sound\dialog\c10\c10_captpilot) C10_extract_010_monitor (e111678) 20 AC F5 80 (sound\dialog\c10\c10_extract_010_monitor) C10_extract_020_monitor (e111698) 38 AE F5 80 (sound\dialog\c10\c10_extract_020_monitor) C10_extract_030_monitor (e1116b8) CC AF F5 80 (sound\dialog\c10\c10_extract_030_monitor) C10_extract_040_monitor (e1116d8) D4 B1 F5 80 (sound\dialog\c10\c10_extract_040_monitor) C10_extract_050_pilot (e1116f8) 64 B3 F5 80 (sound\dialog\c10\c10_extract_050_pilot) C10_insert_030_pilot (e11b178) 60 ED 2E 81 (sound\dialog\c10\c10_insert_030_pilot) C10_insert_040_pilot (e11b198) D8 EF 2E 81 (sound\dialog\c10\c10_insert_040_pilot) C10_insert_050_pilot (e11b1b8) 14 F2 2E 81 (sound\dialog\c10\c10_insert_050_pilot) Deathquiet (e1057b8) 2C E8 AA 80 (sound\dialog\chief\deathquiet) Deathviolent (e1057d8) 64 ED AA 80 (sound\dialog\chief\deathviolent) Death (e108a58) 5C 00 BE 80 (sound\dialog\flood\death) Flood_idle_combat (e108a18) CC F1 BD 80 (sound\dialog\flood\flood_idle_combat) Flood_idle_noncombat (e1089f8) 04 EE BD 80 (sound\dialog\flood\flood_idle_noncombat) Leap (e108a78) A0 06 BE 80 (sound\dialog\flood\leap) Melee (e108a98) D0 0A BE 80 (sound\dialog\flood\melee) Pain (e108a38) 00 FC BD 80 (sound\dialog\flood\pain) Alert_noncombat (e113f38) B4 4B 06 81 (sound\dialog\grunt\conditional\combat2\actions\alert_noncombat) Flee_leader_died (e114058) BC 8D 06 81 (sound\dialog\grunt\conditional\combat2\actions\flee_leader_died) Flee_re (e114038) 7C 85 06 81 (sound\dialog\grunt\conditional\combat2\actions\flee_re) Taunt (e114018) BC 7D 06 81 (sound\dialog\grunt\conditional\combat2\actions\taunt) Panic_run_away (e113a78) D8 79 05 81 (sound\dialog\grunt\conditional\combat2\armsflailing\panic_run_away) Hurt_enemy (e113c18) 2C B5 05 81 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy) Hurt_enemy_melee (e113c78) 2C C1 05 81 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy_melee) Hurt_enemy_needler (e113c38) C4 BA 05 81 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy_needler) Hurt_enemy_plasma (e113c58) FC BD 05 81 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy_plasma) Hurt_friend (e113bf8) 50 B2 05 81 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_friend) Dive (e114098) 64 98 06 81 (sound\dialog\grunt\conditional\combat2\exclamations\dive) Surprise (e114078) E4 91 06 81 (sound\dialog\grunt\conditional\combat2\exclamations\surprise) Friend_died (e113d58) 18 01 06 81 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_died) Friend_killed_by_enemy_player (e113d98) E4 0A 06 81 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_enemy_player) Friend_killed_by_flood (e113db8) 00 11 06 81 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_flood) Friend_killed_by_friend (e113d78) F4 05 06 81 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_friend) Friend_killed_by_sentinel (e113dd8) 08 16 06 81 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_sentinel) Cover (e113ff8) FC 79 06 81 (sound\dialog\grunt\conditional\combat2\groupcomm\cover) Group_uncover (e113f98) 68 5A 06 81 (sound\dialog\grunt\conditional\combat2\groupcomm\group_uncover) Group_uncover_re (e113fb8) FC 62 06 81 (sound\dialog\grunt\conditional\combat2\groupcomm\group_uncover_re) New_enemy_far_re (e113f18) 4C 47 06 81 (sound\dialog\grunt\conditional\combat2\groupcomm\new_enemy_far_re) New_enemy_near_re (e113ef8) 20 43 06 81 (sound\dialog\grunt\conditional\combat2\groupcomm\new_enemy_near_re) Old_enemy_sighted (e113e38) 74 25 06 81 (sound\dialog\grunt\conditional\combat2\groupcomm\old_enemy_sighted) Retreat (e113fd8) B0 66 06 81 (sound\dialog\grunt\conditional\combat2\groupcomm\retreat) Search_query (e113f58) E4 50 06 81 (sound\dialog\grunt\conditional\combat2\groupcomm\search_query) Search_query_re (e113f78) 48 55 06 81 (sound\dialog\grunt\conditional\combat2\groupcomm\search_query_re) Sighted_enemy_recent_combat (e113e18) 0C 21 06 81 (sound\dialog\grunt\conditional\combat2\groupcomm\sighted_enemy_recent_combat) Sighted_new_enemy (e113df8) 08 1A 06 81 (sound\dialog\grunt\conditional\combat2\groupcomm\sighted_new_enemy) Damaged_enemy (e113bb8) F4 A6 05 81 (sound\dialog\grunt\conditional\combat2\hurtingpeople\damaged_enemy) Damaged_enemy_cm (e113bd8) A8 AE 05 81 (sound\dialog\grunt\conditional\combat2\hurtingpeople\damaged_enemy_cm) Damaged_friend (e113b98) 6C A3 05 81 (sound\dialog\grunt\conditional\combat2\hurtingpeople\damaged_friend) Idle_combat (e113a58) B4 72 05 81 (sound\dialog\grunt\conditional\combat2\idlecombat\idle_combat) Idle_non_combat (e113a38) 70 6B 05 81 (sound\dialog\grunt\conditional\combat2\idlenoncombat\idle_non_combat) Death_flying (e113b58) 60 9C 05 81 (sound\dialog\grunt\conditional\combat2\involuntary\death_flying) Death_instant (e113b78) 70 9F 05 81 (sound\dialog\grunt\conditional\combat2\involuntary\death_instant) Death_quiet (e113b18) F8 93 05 81 (sound\dialog\grunt\conditional\combat2\involuntary\death_quiet) Death_violent (e113b38) 90 98 05 81 (sound\dialog\grunt\conditional\combat2\involuntary\death_violent) Pain_body_major (e113ab8) 08 87 05 81 (sound\dialog\grunt\conditional\combat2\involuntary\pain_body_major) Pain_body_minor (e113a98) C0 7E 05 81 (sound\dialog\grunt\conditional\combat2\involuntary\pain_body_minor) Scream_falling (e113ad8) F8 8B 05 81 (sound\dialog\grunt\conditional\combat2\involuntary\scream_falling) Scream_pain (e113af8) 80 8E 05 81 (sound\dialog\grunt\conditional\combat2\involuntary\scream_pain) Killed_enemy (e113c98) DC D0 05 81 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy) Killed_enemy_cm (e113cb8) 78 D8 05 81 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_cm) Killed_enemy_grenade (e113d18) B8 EF 05 81 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_grenade) Killed_enemy_mounted_weapon (e113d38) 60 FB 05 81 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_mounted_weapon) Killed_enemy_player (e113cd8) F8 DE 05 81 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_player) Killed_enemy_player_cm (e113cf8) A0 EA 05 81 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_player_cm) Celebration (e1140b8) B8 9D 06 81 (sound\dialog\grunt\conditional\combat2\postcombatactions\celebration) Grenade_danger_enemy (e113eb8) 8C 38 06 81 (sound\dialog\grunt\conditional\combat2\shouting\grenade_danger_enemy) Grenade_danger_self (e113ed8) 64 3E 06 81 (sound\dialog\grunt\conditional\combat2\shouting\grenade_danger_self) Grenade_sighted (e113e78) B0 32 06 81 (sound\dialog\grunt\conditional\combat2\shouting\grenade_sighted) Grenade_startle (e113e98) 68 36 06 81 (sound\dialog\grunt\conditional\combat2\shouting\grenade_startle) Grenade_throwing (e113e58) F8 2C 06 81 (sound\dialog\grunt\conditional\combat2\shouting\grenade_throwing) Idle_sleeping (e113998) E8 EA 04 81 (sound\dialog\grunt\conditional\combat2\sleeping\idle_sleeping) Alert_noncombat (e116178) 04 8B 15 81 (sound\dialog\jackal\combat2\actions\alert_noncombat) Flee_leader_died (e116298) 24 C2 15 81 (sound\dialog\jackal\combat2\actions\flee_leader_died) Flee_re (e116278) CC BE 15 81 (sound\dialog\jackal\combat2\actions\flee_re) Taunt (e116258) A4 B8 15 81 (sound\dialog\jackal\combat2\actions\taunt) Hurt_enemy (e115e98) A4 E9 14 81 (sound\dialog\jackal\combat2\beinghurt\hurt_enemy) Hurt_enemy_melee (e115ef8) E0 FC 14 81 (sound\dialog\jackal\combat2\beinghurt\hurt_enemy_melee) Hurt_enemy_needler (e115eb8) 88 F1 14 81 (sound\dialog\jackal\combat2\beinghurt\hurt_enemy_needler) Hurt_enemy_plasma (e115ed8) E4 F7 14 81 (sound\dialog\jackal\combat2\beinghurt\hurt_enemy_plasma) Hurt_friend (e115e78) 80 E3 14 81 (sound\dialog\jackal\combat2\beinghurt\hurt_friend) Dive (e1162d8) EC CA 15 81 (sound\dialog\jackal\combat2\exclamations\dive) Surprise (e1162b8) 50 C8 15 81 (sound\dialog\jackal\combat2\exclamations\surprise) Friend_died (e115f98) 7C 2A 15 81 (sound\dialog\jackal\combat2\friendsdying\friend_died) Friend_killed_by_enemy_player (e115fd8) 3C 37 15 81 (sound\dialog\jackal\combat2\friendsdying\friend_killed_by_enemy_player) Friend_killed_by_flood (e115ff8) F8 3F 15 81 (sound\dialog\jackal\combat2\friendsdying\friend_killed_by_flood) Friend_killed_by_friend (e115fb8) 74 31 15 81 (sound\dialog\jackal\combat2\friendsdying\friend_killed_by_friend) Friend_killed_by_sentinel (e116018) 44 48 15 81 (sound\dialog\jackal\combat2\friendsdying\friend_killed_by_sentinel) Cover (e116238) 40 B2 15 81 (sound\dialog\jackal\combat2\groupcomm\cover) Group_uncover (e1161d8) BC 9B 15 81 (sound\dialog\jackal\combat2\groupcomm\group_uncover) Group_uncover_re (e1161f8) 64 A1 15 81 (sound\dialog\jackal\combat2\groupcomm\group_uncover_re) New_enemy_far_re (e116158) E4 85 15 81 (sound\dialog\jackal\combat2\groupcomm\new_enemy_far_re) New_enemy_near_re (e116138) 5C 7D 15 81 (sound\dialog\jackal\combat2\groupcomm\new_enemy_near_re) Old_enemy_sighted (e116078) E8 5B 15 81 (sound\dialog\jackal\combat2\groupcomm\old_enemy_sighted) Retreat (e116218) 74 A6 15 81 (sound\dialog\jackal\combat2\groupcomm\retreat) Search_query (e116198) CC 90 15 81 (sound\dialog\jackal\combat2\groupcomm\search_query) Search_query_re (e1161b8) 68 96 15 81 (sound\dialog\jackal\combat2\groupcomm\search_query_re) Sighted_enemy_recent_combat (e116058) F0 54 15 81 (sound\dialog\jackal\combat2\groupcomm\sighted_enemy_recent_combat) Sighted_new_enemy (e116038) E4 4F 15 81 (sound\dialog\jackal\combat2\groupcomm\sighted_new_enemy) Damaged_enemy (e115e38) B0 CF 14 81 (sound\dialog\jackal\combat2\hurtingpeople\damaged_enemy) Damaged_enemy_cm (e115e58) AC DC 14 81 (sound\dialog\jackal\combat2\hurtingpeople\damaged_enemy_cm) Damaged_friend (e115e18) 94 C9 14 81 (sound\dialog\jackal\combat2\hurtingpeople\damaged_friend) Idle_non_combat (e115cf8) F4 A0 14 81 (sound\dialog\jackal\combat2\idlenoncombat\idle_non_combat) Death_flying (e115dd8) 08 C3 14 81 (sound\dialog\jackal\combat2\involuntary\death_flying) Death_instant (e115df8) 00 C6 14 81 (sound\dialog\jackal\combat2\involuntary\death_instant) Death_quiet (e115d98) BC BB 14 81 (sound\dialog\jackal\combat2\involuntary\death_quiet) Death_violent (e115db8) 8C BF 14 81 (sound\dialog\jackal\combat2\involuntary\death_violent) Pain_body_major (e115d38) 8C B0 14 81 (sound\dialog\jackal\combat2\involuntary\pain_body_major) Pain_body_minor (e115d18) 3C AB 14 81 (sound\dialog\jackal\combat2\involuntary\pain_body_minor) Scream_falling (e115d58) 08 B4 14 81 (sound\dialog\jackal\combat2\involuntary\scream_falling) Scream_pain (e115d78) 58 B6 14 81 (sound\dialog\jackal\combat2\involuntary\scream_pain) Killed_enemy (e115f18) 60 05 15 81 (sound\dialog\jackal\combat2\killingpeople\killed_enemy) Killed_enemy_grenade (e115f58) 8C 1E 15 81 (sound\dialog\jackal\combat2\killingpeople\killed_enemy_grenade) Killed_enemy_mounted_weapon (e115f78) BC 25 15 81 (sound\dialog\jackal\combat2\killingpeople\killed_enemy_mounted_weapon) Killed_enemy_player_cm (e115f38) EC 10 15 81 (sound\dialog\jackal\combat2\killingpeople\killed_enemy_player_cm) Celebration (e1162f8) 88 D0 15 81 (sound\dialog\jackal\combat2\postcombatactions\celebration) Grenade_danger_enemy (e1160f8) A4 73 15 81 (sound\dialog\jackal\combat2\shouting\grenade_danger_enemy) Grenade_danger_self (e116118) D4 78 15 81 (sound\dialog\jackal\combat2\shouting\grenade_danger_self) Grenade_sighted (e1160b8) 30 6B 15 81 (sound\dialog\jackal\combat2\shouting\grenade_sighted) Grenade_startle (e1160d8) 78 70 15 81 (sound\dialog\jackal\combat2\shouting\grenade_startle) Grenade_throwing (e116098) 58 65 15 81 (sound\dialog\jackal\combat2\shouting\grenade_throwing) Flee (e10ce78) 70 A0 D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\flee) Fleere (e10ce98) 6C A3 D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\fleere) Hidingfinished (e10ced8) 3C AB D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\hidingfinished) Lostcontact (e10ceb8) 24 A7 D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\lostcontact) Nothingthere (e10cf98) 1C BC D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\nothingthere) Partiallysighted (e10cf78) 58 B9 D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\partiallysighted) Shooting (e10cdd8) 38 90 D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shooting) Shootingberserk (e10ce18) 30 95 D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shootingberserk) Shootinggroup (e10ce38) 58 99 D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shootinggroup) Shootingtraitor (e10ce58) 44 9C D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shootingtraitor) Shootingvehicle (e10cdf8) 68 92 D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (e10cdb8) 6C 8C D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (e10cef8) 00 AE D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\vehicleentry) Vehicleexit (e10cf18) B8 B0 D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\vehicleexit) Vehiclescared (e10cf58) B0 B5 D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (e10cf38) 8C B3 D6 80 (sound\dialog\marines\aussie\conditional\combat2\actions\vehiclewoohoo) Hurtenemy (e10c4f8) A0 8F D5 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (e10c558) C4 96 D5 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (e10c578) 9C 99 D5 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (e10c518) C8 91 D5 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (e10c538) 94 94 D5 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (e10c498) 8C 85 D5 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (e10c4d8) CC 8C D5 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (e10c4b8) D4 88 D5 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtfriendre) Berserk (e10cfd8) D0 C0 D6 80 (sound\dialog\marines\aussie\conditional\combat2\exclamations\berserk) Surprise (e10cfb8) 44 BE D6 80 (sound\dialog\marines\aussie\conditional\combat2\exclamations\surprise) Uncoverexclamation (e10cff8) 94 C5 D6 80 (sound\dialog\marines\aussie\conditional\combat2\exclamations\uncoverexclamation) Friendbetrayed (e10c998) 74 21 D6 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendbetrayed) Frienddied (e10c8b8) 04 0B D6 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (e10c958) C0 1B D6 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (e10c918) 44 15 D6 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (e10c938) 18 18 D6 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (e10c978) 88 1E D6 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (e10c8f8) BC 11 D6 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyfriend) Friendplayerdied (e10c8d8) 44 0E D6 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendplayerdied) Advance (e10cd38) F8 7D D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\advance) Alertfriend (e10cb98) F4 56 D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertfriend) Alertfriendre (e10cbb8) 44 5A D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (e10cbd8) E4 5C D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (e10cbf8) 98 5F D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertlostcontactre) Blocked (e10cc18) FC 63 D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\blocked) Blockedre (e10cc38) 6C 67 D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\blockedre) Cover (e10cd98) 4C 88 D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\cover) Groupuncover (e10ccf8) 44 77 D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (e10cd18) 88 7A D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (e10cb58) 18 51 D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (e10cb78) 50 54 D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (e10cd58) FC 81 D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\retreat) Retreatre (e10cd78) 98 85 D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\retreatre) Searchabandon (e10ccd8) 90 74 D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchabandon) Searchquery (e10cc78) 04 6D D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchquery) Searchqueryre (e10cc98) 0C 6F D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchqueryre) Searchreport (e10ccb8) 18 71 D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchreport) Searchstart (e10cc58) AC 69 D6 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchstart) Damagedenemy (e10c458) 5C 78 D5 80 (sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (e10c478) 34 82 D5 80 (sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (e10c418) 78 72 D5 80 (sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (e10c438) B0 75 D5 80 (sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedfriendplayer) Deathagonizing (e10c3f8) E0 70 D5 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathagonizing) Deathfalling (e10c3d8) 68 6F D5 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathfalling) Deathflying (e10c358) FC 67 D5 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathflying) Deathquiet (e10c398) 68 6C D5 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathquiet) Deathviolent (e10c3b8) E4 6D D5 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathviolent) Painfalling (e10c338) F4 65 D5 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\painfalling) Painmajor (e10c318) D8 63 D5 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\painmajor) Painminor (e10c2f8) D4 61 D5 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\painminor) Screampain (e10c378) 98 69 D5 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\screampain) Killedenemy (e10c618) 8C AB D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (e10c758) B8 DC D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (e10c638) 88 B1 D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (e10c698) 34 BF D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (e10c6f8) F4 CE D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (e10c718) 90 D4 D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (e10c6b8) 98 C4 D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (e10c6d8) A4 CA D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (e10c798) 00 E3 D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (e10c7d8) 7C E9 D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (e10c778) 78 DF D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (e10c658) D8 B8 D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (e10c678) 50 BC D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (e10c738) F0 D7 D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (e10c7b8) F0 E5 D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyshotgun) Killedfriend (e10c598) 88 9C D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (e10c5b8) 00 A0 D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (e10c5d8) 40 A2 D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (e10c5f8) 18 A7 D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (e10c7f8) 68 F0 D5 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killingspree) Anyonekillgrenadecm (e10c838) 68 F6 D5 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (e10c858) B0 FD D5 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (e10c898) E8 06 D6 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (e10c818) 3C F4 D5 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (e10c878) 10 02 D6 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillvehiclecm) Alone (e10d098) 88 E3 D6 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\alone) Nearmassacre (e10d118) F0 F3 D6 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (e10d138) 4C FB D6 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\nearmassacrere) Rout (e10d158) B4 FE D6 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\rout) Routre (e10d178) B4 04 D7 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\routre) Seriouslywounded (e10d0d8) A0 EA D6 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (e10d0f8) D8 EF D6 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (e10d0b8) CC E6 D6 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\unscathedslightlywoundedre) Celebration (e10d018) 34 C8 D6 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (e10d038) 90 CE D6 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (e10d058) C8 D6 D6 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemyplayer (e10d078) 78 DB D6 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\shootingdeadenemyplayer) Alliancebroken (e10ca58) D4 36 D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\alliancebroken) Alliancereformed (e10ca78) E8 3A D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\alliancereformed) Deadfriendfound (e10ca38) 0C 34 D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (e10caf8) 00 47 D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (e10cb38) 10 4D D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (e10cb18) B4 49 D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadedangerself) Grenadesighted (e10cab8) 88 40 D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadesighted) Grenadestartle (e10cad8) F4 43 D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadestartle) Grenadethrowing (e10ca98) C8 3D D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadethrowing) Newcombatalone (e10c9b8) 3C 24 D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (e10c9d8) 8C 28 D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (e10c9f8) 10 2D D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (e10ca18) 50 30 D6 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\unexpectedenemy) Flee (e10a1d8) 24 DB D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\flee) Fleere (e10a1f8) 00 E0 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\fleere) Hidingfinished (e10a238) 50 E9 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\hidingfinished) Lostcontact (e10a218) 40 E5 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\lostcontact) Nothingthere (e10a2f8) 74 FE D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\nothingthere) Partiallysighted (e10a2d8) 10 FB D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\partiallysighted) Shooting (e10a138) 44 C8 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shooting) Shootingberserk (e10a178) 50 CE D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shootingberserk) Shootinggroup (e10a198) 60 D2 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shootinggroup) Shootingtraitor (e10a1b8) 40 D5 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shootingtraitor) Shootingvehicle (e10a158) E0 CA D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (e10a118) 80 C3 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (e10a258) 10 EC D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\vehicleentry) Vehicleexit (e10a278) C8 EE D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\vehicleexit) Vehiclescared (e10a2b8) 98 F5 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (e10a298) 10 F2 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\vehiclewoohoo) Hurtenemy (e109838) 84 CA CF 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (e109898) 58 D2 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (e1098b8) 50 D5 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (e109858) A4 CC CF 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (e109878) 7C CF CF 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (e1097d8) F8 BF CF 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (e109818) 20 C7 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (e1097f8) 28 C3 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtfriendre) Berserk (e10a338) CC 03 D1 80 (sound\dialog\marines\bisenti\conditional\combat2\exclamations\berserk) Surprise (e10a318) C8 01 D1 80 (sound\dialog\marines\bisenti\conditional\combat2\exclamations\surprise) Uncoverexclamation (e10a358) F0 07 D1 80 (sound\dialog\marines\bisenti\conditional\combat2\exclamations\uncoverexclamation) Friendbetrayed (e109cf8) BC 52 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendbetrayed) Frienddied (e109c18) 48 3B D0 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (e109cb8) F4 4C D0 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (e109c78) 0C 46 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (e109c98) DC 48 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (e109cd8) D0 4F D0 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (e109c58) 48 43 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyfriend) Friendplayerdied (e109c38) 2C 3F D0 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendplayerdied) Advance (e10a098) 54 B6 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\advance) Alertfriend (e109ef8) 90 86 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertfriend) Alertfriendre (e109f18) C4 89 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (e109f38) 6C 8C D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (e109f58) 28 8F D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertlostcontactre) Blocked (e109f78) A8 93 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\blocked) Blockedre (e109f98) 0C 97 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\blockedre) Cover (e10a0f8) 50 C0 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\cover) Groupuncover (e10a058) 4C AC D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (e10a078) 48 B1 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (e109eb8) 9C 7F D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (e109ed8) 5C 83 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (e10a0b8) 34 BA D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\retreat) Retreatre (e10a0d8) A0 BD D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\retreatre) Searchabandon (e10a038) F4 A8 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchabandon) Searchquery (e109fd8) E4 9D D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchquery) Searchqueryre (e109ff8) 90 A0 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchqueryre) Searchreport (e10a018) 9C A2 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchreport) Searchstart (e109fb8) DC 99 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchstart) Damagedenemy (e109798) 04 B7 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (e1097b8) 50 BD CF 80 (sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (e109758) 9C B0 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (e109778) 5C B4 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedfriendplayer) Deathagonizing (e109738) 64 AE CF 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathagonizing) Deathfalling (e109718) 60 AC CF 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathfalling) Deathflying (e109698) 30 A1 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathflying) Deathquiet (e1096d8) 8C A7 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathquiet) Deathviolent (e1096f8) 9C A9 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathviolent) Painfalling (e109678) 20 9F CF 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\painfalling) Painmajor (e109658) 0C 9D CF 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\painmajor) Painminor (e109638) 0C 9B CF 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\painminor) Screampain (e1096b8) 7C A3 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\screampain) Killedenemy (e109958) E0 E5 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (e109a98) 50 0B D0 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (e109978) B8 E9 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (e1099d8) B0 F2 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (e109a38) AC 01 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (e109a58) 1C 05 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (e1099f8) A8 F7 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (e109a18) 34 FD CF 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (e109af8) 7C 16 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (e109b38) 48 1E D0 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (e109ab8) 1C 0E D0 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (e109998) F4 EC CF 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (e1099b8) 80 F0 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (e109a78) 34 07 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (e109b18) B8 1A D0 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyshotgun) Killedenemysniper (e109ad8) B4 11 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemysniper) Killedfriend (e1098d8) 34 D8 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (e1098f8) F8 DA CF 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (e109918) BC DD CF 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (e109938) 14 E2 CF 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (e109b58) 2C 24 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killingspree) Anyonekillgrenadecm (e109b98) 90 29 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (e109bb8) A8 2F D0 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (e109bf8) 30 37 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (e109b78) 08 28 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (e109bd8) C0 33 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillvehiclecm) Alone (e10a3f8) 78 1D D1 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\alone) Nearmassacre (e10a478) 00 2E D1 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (e10a498) 7C 31 D1 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\nearmassacrere) Rout (e10a4b8) 38 34 D1 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\rout) Routre (e10a4d8) F8 38 D1 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\routre) Seriouslywounded (e10a438) BC 24 D1 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (e10a458) 74 29 D1 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (e10a418) E0 20 D1 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\unscathedslightlywoundedre) Celebration (e10a378) 84 0A D1 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (e10a398) 6C 10 D1 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (e10a3b8) F4 15 D1 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemy (e10a3d8) F4 19 D1 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\shootingdeadenemy) Alliancebroken (e109db8) F4 66 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\alliancebroken) Alliancereformed (e109dd8) 7C 6A D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\alliancereformed) Deadfriendfound (e109d98) 3C 64 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (e109e58) 1C 76 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (e109e98) 1C 7C D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (e109e78) BC 78 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadedangerself) Grenadesighted (e109e18) E0 70 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadesighted) Grenadestartle (e109e38) 84 73 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadestartle) Grenadethrowing (e109df8) 1C 6E D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadethrowing) Newcombatalone (e109d18) 88 55 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\newcombatalone) Newcombatrecentenemy (e109d38) F4 59 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\newcombatrecentenemy) Oldenemysighted (e109d58) 34 5D D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (e109d78) 08 61 D0 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\unexpectedenemy) Flee (e10b098) 7C BC D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\flee) Fleere (e10b0b8) CC C1 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\fleere) Hidingfinished (e10b0f8) DC C9 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\hidingfinished) Lostcontact (e10b0d8) 24 C5 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\lostcontact) Nothingthere (e10b1b8) 38 E9 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\nothingthere) Partiallysighted (e10b198) 08 E4 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\partiallysighted) Shooting (e10aff8) C0 A9 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shooting) Shootingberserk (e10b038) C0 AF D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootingberserk) Shootinggroup (e10b058) B4 B3 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootinggroup) Shootingtraitor (e10b078) 2C B7 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootingtraitor) Shootingvehicle (e10b018) 6C AC D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (e10afd8) 00 A5 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (e10b118) 34 CF D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehicleentry) Vehicleexit (e10b138) 14 D3 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehicleexit) Vehiclescared (e10b178) 78 DB D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (e10b158) FC D6 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehiclewoohoo) Hurtenemy (e10a718) A4 82 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (e10a778) 18 8B D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (e10a798) EC 8E D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (e10a738) 54 85 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (e10a758) 3C 88 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (e10a6b8) E0 75 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (e10a6f8) B4 7E D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (e10a6d8) 6C 7B D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtfriendre) Berserk (e10b1f8) A0 EF D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\berserk) Meleeattack (e10b218) A8 F5 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\meleeattack) Surprise (e10b1d8) 88 EC D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\surprise) Uncoverexclamation (e10b238) A8 F7 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\uncoverexclamation) Friendbetrayed (e10abd8) D8 24 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendbetrayed) Frienddied (e10aaf8) 28 08 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (e10ab98) 60 1D D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (e10ab58) 94 16 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (e10ab78) 54 19 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (e10abb8) F8 21 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (e10ab38) 78 12 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyfriend) Friendplayerdied (e10ab18) 0C 0D D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendplayerdied) Advance (e10af58) 70 96 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\advance) Alertfriend (e10add8) 88 62 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\alertfriend) Alertfriendre (e10adf8) C4 65 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\alertfriendre) Alertlostcontactre (e10ae18) E4 68 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\alertlostcontactre) Blocked (e10ae38) 54 6D D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\blocked) Blockedre (e10ae58) E8 71 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\blockedre) Cover (e10afb8) 78 A0 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\cover) Groupuncover (e10af18) 20 8B D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (e10af38) B0 90 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (e10ad98) 64 59 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (e10adb8) 30 5E D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (e10af78) 58 9A D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\retreat) Retreatre (e10af98) 14 9D D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\retreatre) Searchabandon (e10aef8) CC 87 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchabandon) Searchquery (e10ae98) 4C 79 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchquery) Searchqueryre (e10aeb8) 84 7C D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchqueryre) Searchreport (e10aed8) 20 7F D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchreport) Searchstart (e10ae78) 60 75 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchstart) Damagedenemy (e10a678) 24 67 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (e10a698) 70 71 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (e10a638) 54 61 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (e10a658) 88 64 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedfriendplayer) Deathagonizing (e10a618) 3C 5F D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathagonizing) Deathfalling (e10a5f8) 40 5D D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathfalling) Deathflying (e10a578) 78 52 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathflying) Deathquiet (e10a5b8) A0 58 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathquiet) Deathviolent (e10a5d8) 24 5B D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathviolent) Painfalling (e10a558) 7C 50 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\painfalling) Painmajor (e10a538) 6C 4E D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\painmajor) Painminor (e10a518) 70 4C D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\painminor) Screampain (e10a598) 58 55 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\screampain) Killedenemy (e10a838) EC A2 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (e10a978) 34 CF D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (e10a858) 4C A9 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (e10a8b8) 64 B5 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (e10a918) B4 C3 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (e10a938) 7C C8 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (e10a8d8) B8 B9 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (e10a8f8) 40 BF D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (e10a9d8) 24 DB D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (e10aa18) 9C E5 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (e10a998) EC D1 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (e10a878) 40 AE D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (e10a898) 20 B3 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (e10a958) 24 CB D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (e10a9f8) BC E2 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyshotgun) Killedenemysniper (e10a9b8) 14 D6 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemysniper) Killedfriend (e10a7b8) D0 91 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (e10a7d8) B4 95 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (e10a7f8) 80 9A D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (e10a818) 3C 9F D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (e10aa38) E8 EC D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killingspree) Anyonekillgrenadecm (e10aa78) 94 F2 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (e10aa98) 40 F8 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (e10aad8) 04 01 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (e10aa58) 14 F1 D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (e10aab8) EC FC D1 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillvehiclecm) Alone (e10b2d8) 68 11 D3 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\alone) Nearmassacre (e10b358) 3C 24 D3 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (e10b378) F0 2A D3 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\nearmassacrere) Rout (e10b398) 84 2F D3 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\rout) Routre (e10b3b8) 88 35 D3 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\routre) Seriouslywounded (e10b318) 0C 1B D3 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (e10b338) B4 1F D3 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (e10b2f8) 94 16 D3 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\unscathedslightlywoundedre) Celebration (e10b258) 4C FA D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (e10b278) 9C 02 D3 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (e10b298) B4 08 D3 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemy (e10b2b8) A8 0C D3 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\shootingdeadenemy) Alliancebroken (e10ac98) 60 3A D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\alliancebroken) Alliancereformed (e10acb8) E0 3D D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\alliancereformed) Deadfriendfound (e10ac78) 04 37 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (e10ad38) 14 4B D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (e10ad78) 48 52 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (e10ad58) F0 4E D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadedangerself) Grenadesighted (e10acf8) 24 44 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadesighted) Grenadestartle (e10ad18) D4 46 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadestartle) Grenadethrowing (e10acd8) D8 40 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadethrowing) Newcombatalone (e10abf8) E0 28 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (e10ac18) 4C 2D D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (e10ac38) 9C 30 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (e10ac58) D8 33 D2 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\unexpectedenemy) Flee (e10dd58) 74 83 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\flee) Fleere (e10dd78) F0 88 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\fleere) Hidingfinished (e10ddb8) B8 93 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\hidingfinished) Lostcontact (e10dd98) CC 8E D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\lostcontact) Nothingthere (e10de78) 6C AE D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\nothingthere) Partiallysighted (e10de58) 84 AA D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\partiallysighted) Shooting (e10dcb8) A0 70 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shooting) Shootingberserk (e10dcf8) C0 76 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shootingberserk) Shootinggroup (e10dd18) FC 7A D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shootinggroup) Shootingtraitor (e10dd38) A4 7E D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shootingtraitor) Shootingvehicle (e10dcd8) 58 73 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (e10dc98) 1C 6B D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (e10ddd8) 24 97 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\vehicleentry) Vehicleexit (e10ddf8) CC 9B D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\vehicleexit) Vehiclescared (e10de38) 3C A4 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (e10de18) D4 9F D8 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\vehiclewoohoo) Hurtenemy (e10d3b8) C0 53 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (e10d418) F8 5A D7 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (e10d438) 64 5E D7 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (e10d3d8) F4 55 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (e10d3f8) C0 58 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (e10d358) F0 43 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (e10d398) 58 4E D7 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (e10d378) 54 4A D7 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtfriendre) Berserk (e10deb8) F4 B4 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\exclamations\berserk) Surprise (e10de98) 5C B2 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\exclamations\surprise) Uncoverexclamation (e10ded8) 04 BA D8 80 (sound\dialog\marines\mendoza\conditional\combat2\exclamations\uncoverexclamation) Friendbetrayed (e10d878) C4 F2 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendbetrayed) Frienddied (e10d798) 3C D5 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (e10d838) 50 EB D7 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (e10d7f8) 50 E4 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (e10d818) 34 E7 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (e10d858) B8 EF D7 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (e10d7d8) 38 E0 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyfriend) Friendplayerdied (e10d7b8) 78 DA D7 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendplayerdied) Advance (e10dc18) 84 5C D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\advance) Alertfriend (e10da78) 74 2B D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertfriend) Alertfriendre (e10da98) C8 2E D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (e10dab8) 84 31 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (e10dad8) 48 34 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertlostcontactre) Blocked (e10daf8) E0 37 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\blocked) Blockedre (e10db18) 08 3C D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\blockedre) Cover (e10dc78) BC 67 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\cover) Groupuncover (e10dbd8) E4 52 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (e10dbf8) 50 57 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (e10da38) 40 24 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (e10da58) 18 28 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (e10dc38) 1C 62 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\retreat) Retreatre (e10dc58) 00 65 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\retreatre) Searchabandon (e10dbb8) 88 4F D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchabandon) Searchquery (e10db58) 58 43 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchquery) Searchqueryre (e10db78) 8C 46 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchqueryre) Searchreport (e10db98) A8 48 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchreport) Searchstart (e10db38) 6C 3F D8 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchstart) Damagedenemy (e10d318) B8 35 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (e10d338) 80 3E D7 80 (sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (e10d2d8) 24 2E D7 80 (sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (e10d2f8) 7C 32 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedfriendplayer) Deathagonizing (e10d2b8) F0 2B D7 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathagonizing) Deathfalling (e10d298) 58 29 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathfalling) Deathflying (e10d218) B0 1E D7 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathflying) Deathquiet (e10d258) 78 24 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathquiet) Deathviolent (e10d278) 08 27 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathviolent) Painfalling (e10d1f8) 18 1C D7 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\painfalling) Painmajor (e10d1d8) 7C 19 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\painmajor) Painminor (e10d1b8) D4 16 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\painminor) Screampain (e10d238) E0 20 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\screampain) Killedenemy (e10d4d8) 48 71 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (e10d618) 34 A2 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (e10d4f8) FC 79 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (e10d558) D8 87 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (e10d5b8) B8 96 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (e10d5d8) 18 9B D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (e10d578) 98 8C D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (e10d598) 28 92 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (e10d678) E8 AC D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (e10d6b8) 08 B6 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (e10d638) F8 A4 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (e10d518) F4 81 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (e10d538) 94 85 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (e10d5f8) 2C 9F D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (e10d698) E4 B1 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyshotgun) Killedenemysniper (e10d658) F4 A7 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemysniper) Killedfriend (e10d458) 58 61 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (e10d478) D0 64 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (e10d498) 78 68 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (e10d4b8) B4 6C D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (e10d6d8) 3C BD D7 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killingspree) Anyonekillgrenadecm (e10d718) 04 C3 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (e10d738) F0 C8 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (e10d778) 14 D1 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (e10d6f8) 7C C1 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (e10d758) 58 CC D7 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillvehiclecm) Alone (e10df78) 6C D4 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\alone) Nearmassacre (e10dff8) A8 E4 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (e10e018) 10 E9 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\nearmassacrere) Rout (e10e038) 74 EC D8 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\rout) Routre (e10e058) FC F2 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\routre) Seriouslywounded (e10dfb8) CC DB D8 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (e10dfd8) A8 E0 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (e10df98) D4 D7 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\unscathedslightlywoundedre) Celebration (e10def8) 48 BD D8 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (e10df18) B8 C2 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\checkbodyenemy) Checkdeadfriend (e10df38) 20 C9 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\checkdeadfriend) Shootingdeadenemy (e10df58) 3C CD D8 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\shootingdeadenemy) Alliancebroken (e10d938) 24 08 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\alliancebroken) Alliancereformed (e10d958) 04 0B D8 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\alliancereformed) Deadfriendfound (e10d918) 60 05 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (e10d9d8) 20 18 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (e10da18) FC 1E D8 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (e10d9f8) 80 1B D8 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadedangerself) Grenadesighted (e10d998) 80 11 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadesighted) Grenadestartle (e10d9b8) 94 15 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadestartle) Grenadethrowing (e10d978) FC 0D D8 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadethrowing) Newcombatalone (e10d898) 44 F6 D7 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (e10d8b8) 1C FA D7 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (e10d8d8) 24 FE D7 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (e10d8f8) 98 01 D8 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\unexpectedenemy) Getting shot (e10f3f8) 28 2F DC 80 (sound\dialog\monitor\getting shot) Monitor humming (e10f3d8) C8 22 DC 80 (sound\dialog\monitor\monitor humming) Player dead1 (e10f418) 40 34 DC 80 (sound\dialog\monitor\player dead1) Flee (e10ec98) 00 06 DB 80 (sound\dialog\sarge2\conditional\combat2\actions\flee) Fleere (e10ecb8) DC 08 DB 80 (sound\dialog\sarge2\conditional\combat2\actions\fleere) Hidingfinished (e10ecf8) 3C 1C DB 80 (sound\dialog\sarge2\conditional\combat2\actions\hidingfinished) Lostcontact (e10ecd8) C4 14 DB 80 (sound\dialog\sarge2\conditional\combat2\actions\lostcontact) Nothingthere (e10edb8) B0 37 DB 80 (sound\dialog\sarge2\conditional\combat2\actions\nothingthere) Partiallysighted (e10ed98) 64 34 DB 80 (sound\dialog\sarge2\conditional\combat2\actions\partiallysighted) Shooting (e10ebf8) 88 EB DA 80 (sound\dialog\sarge2\conditional\combat2\actions\shooting) Shootingberserk (e10ec38) 78 F6 DA 80 (sound\dialog\sarge2\conditional\combat2\actions\shootingberserk) Shootinggroup (e10ec58) 58 FA DA 80 (sound\dialog\sarge2\conditional\combat2\actions\shootinggroup) Shootingtraitor (e10ec78) E8 FF DA 80 (sound\dialog\sarge2\conditional\combat2\actions\shootingtraitor) Shootingvehicle (e10ec18) BC F1 DA 80 (sound\dialog\sarge2\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (e10ebd8) A4 E8 DA 80 (sound\dialog\sarge2\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (e10ed18) 14 20 DB 80 (sound\dialog\sarge2\conditional\combat2\actions\vehicleentry) Vehicleexit (e10ed38) 9C 24 DB 80 (sound\dialog\sarge2\conditional\combat2\actions\vehicleexit) Vehiclescared (e10ed78) 84 2D DB 80 (sound\dialog\sarge2\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (e10ed58) 54 29 DB 80 (sound\dialog\sarge2\conditional\combat2\actions\vehiclewoohoo) Hurtenemy (e10e2f8) 04 53 D9 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (e10e358) BC 5B D9 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (e10e378) D8 5E D9 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (e10e318) 78 56 D9 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (e10e338) 70 59 D9 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (e10e298) FC 3E D9 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (e10e2d8) 5C 4D D9 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (e10e2b8) A8 46 D9 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtfriendre) Berserk (e10edf8) 38 41 DB 80 (sound\dialog\sarge2\conditional\combat2\exclamations\berserk) Surprise (e10edd8) 04 3D DB 80 (sound\dialog\sarge2\conditional\combat2\exclamations\surprise) Uncoverexclamation (e10ee18) 88 46 DB 80 (sound\dialog\sarge2\conditional\combat2\exclamations\uncoverexclamation) Friendbetrayed (e10e7b8) 5C 37 DA 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendbetrayed) Frienddied (e10e6b8) 84 F8 D9 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (e10e778) D0 27 DA 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (e10e738) 30 1D DA 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (e10e758) 88 20 DA 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (e10e798) B0 2F DA 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (e10e6f8) D0 0E DA 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyfriend) Friendkilledbyfriendlyplayer (e10e718) 64 19 DA 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyfriendlyplayer) Friendplayerdied (e10e6d8) D0 00 DA 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendplayerdied) Advance (e10eb58) 48 CC DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\advance) Alertfriend (e10e9b8) A0 86 DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\alertfriend) Alertfriendre (e10e9d8) F0 89 DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (e10e9f8) 94 8C DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (e10ea18) 50 8F DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\alertlostcontactre) Blocked (e10ea38) 78 99 DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\blocked) Blockedre (e10ea58) E0 9C DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\blockedre) Cover (e10ebb8) 0C E2 DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\cover) Groupuncover (e10eb18) 60 BB DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (e10eb38) D8 C5 DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (e10e978) 8C 7C DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (e10e998) 20 82 DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (e10eb78) F4 D9 DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\retreat) Retreatre (e10eb98) B8 DE DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\retreatre) Searchabandon (e10eaf8) 68 B5 DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchabandon) Searchquery (e10ea98) 80 A5 DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchquery) Searchqueryre (e10eab8) 6C AA DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchqueryre) Searchreport (e10ead8) 18 AF DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchreport) Searchstart (e10ea78) 5C A0 DA 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchstart) Damagedenemy (e10e258) CC 2F D9 80 (sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (e10e278) A8 38 D9 80 (sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (e10e218) E0 26 D9 80 (sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (e10e238) 7C 2C D9 80 (sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedfriendplayer) Deathagonizing (e10e1b8) FC 1F D9 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathagonizing) Deathfalling (e10e198) 6C 1E D9 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathfalling) Deathflying (e10e1f8) B8 24 D9 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathflying) Deathinstant (e10e1d8) 20 22 D9 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathinstant) Deathquiet (e10e158) 18 19 D9 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathquiet) Deathviolent (e10e178) E0 1C D9 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathviolent) Painbodymajor (e10e0b8) 14 09 D9 80 (sound\dialog\sarge2\conditional\combat2\involuntary\painbodymajor) Painbodyminor (e10e098) 90 06 D9 80 (sound\dialog\sarge2\conditional\combat2\involuntary\painbodyminor) Painfalling (e10e0f8) 6C 10 D9 80 (sound\dialog\sarge2\conditional\combat2\involuntary\painfalling) Painshield (e10e0d8) 58 0D D9 80 (sound\dialog\sarge2\conditional\combat2\involuntary\painshield) Screamfear (e10e118) 98 13 D9 80 (sound\dialog\sarge2\conditional\combat2\involuntary\screamfear) Screampain (e10e138) BC 15 D9 80 (sound\dialog\sarge2\conditional\combat2\involuntary\screampain) Killedenemy (e10e418) A0 7B D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (e10e558) C8 BA D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (e10e438) CC 84 D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (e10e498) 58 95 D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (e10e4f8) 4C A7 D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (e10e518) 64 AD D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (e10e4b8) A4 9C D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (e10e4d8) 18 A2 D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (e10e598) 30 C1 D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (e10e5d8) B0 CB D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (e10e578) F8 BC D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (e10e458) 60 8B D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (e10e478) 78 92 D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (e10e538) AC B6 D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (e10e5b8) C4 C6 D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyshotgun) Killedfriend (e10e398) 58 62 D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (e10e3b8) B8 67 D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (e10e3d8) E4 6B D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (e10e3f8) E4 72 D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (e10e5f8) B4 D5 D9 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killingspree) Anyonekillgrenadecm (e10e638) 44 DE D9 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (e10e658) D4 E5 D9 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (e10e698) E0 F0 D9 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (e10e618) 24 DC D9 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (e10e678) 44 EB D9 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillvehiclecm) Alone (e10eeb8) 44 6B DB 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\alone) Nearmassacre (e10ef38) 78 81 DB 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (e10ef58) 0C 90 DB 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\nearmassacrere) Rout (e10ef78) 40 94 DB 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\rout) Routre (e10ef98) C8 9F DB 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\routre) Seriouslywounded (e10eef8) 38 75 DB 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (e10ef18) 50 77 DB 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (e10eed8) 18 70 DB 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\unscathedslightlywoundedre) Celebration (e10ee38) CC 49 DB 80 (sound\dialog\sarge2\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (e10ee58) C8 4F DB 80 (sound\dialog\sarge2\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (e10ee78) 88 56 DB 80 (sound\dialog\sarge2\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemy (e10ee98) 20 60 DB 80 (sound\dialog\sarge2\conditional\combat2\postcombatcomments\shootingdeadenemy) Alliancebroken (e10e878) E0 4D DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\alliancebroken) Alliancereformed (e10e898) 60 53 DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\alliancereformed) Deadfriendfound (e10e858) 28 4B DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (e10e918) 48 6A DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (e10e958) 14 74 DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (e10e938) 30 6E DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadedangerself) Grenadesighted (e10e8d8) 14 62 DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadesighted) Grenadestartle (e10e8f8) A0 66 DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadestartle) Grenadethrowing (e10e8b8) E0 5B DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadethrowing) Newcombatalone (e10e7d8) C8 3A DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (e10e7f8) B4 3F DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (e10e818) 88 43 DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (e10e838) C0 46 DA 80 (sound\dialog\sarge2\conditional\combat2\shouting\unexpectedenemy) Flee (e10bfb8) FC DE D4 80 (sound\dialog\sargeant\conditional\combat2\actions\flee) Fleere (e10bfd8) 08 E1 D4 80 (sound\dialog\sargeant\conditional\combat2\actions\fleere) Lostcontact (e10bff8) DC EA D4 80 (sound\dialog\sargeant\conditional\combat2\actions\lostcontact) Nothingthere (e10c0b8) 4C 05 D5 80 (sound\dialog\sargeant\conditional\combat2\actions\nothingthere) Partiallysighted (e10c098) 5C 01 D5 80 (sound\dialog\sargeant\conditional\combat2\actions\partiallysighted) Shooting (e10bf18) 20 C7 D4 80 (sound\dialog\sargeant\conditional\combat2\actions\shooting) Shootingberserk (e10bf58) 88 CF D4 80 (sound\dialog\sargeant\conditional\combat2\actions\shootingberserk) Shootinggroup (e10bf78) 48 D6 D4 80 (sound\dialog\sargeant\conditional\combat2\actions\shootinggroup) Shootingtraitor (e10bf98) 20 D9 D4 80 (sound\dialog\sargeant\conditional\combat2\actions\shootingtraitor) Shootingvehicle (e10bf38) 2C CC D4 80 (sound\dialog\sargeant\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (e10bef8) 90 C5 D4 80 (sound\dialog\sargeant\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (e10c018) D8 EE D4 80 (sound\dialog\sargeant\conditional\combat2\actions\vehicleentry) Vehicleexit (e10c038) 18 F2 D4 80 (sound\dialog\sargeant\conditional\combat2\actions\vehicleexit) Vehiclescared (e10c078) F0 F9 D4 80 (sound\dialog\sargeant\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (e10c058) 98 F6 D4 80 (sound\dialog\sargeant\conditional\combat2\actions\vehiclewoohoo) Hurtenemy (e10b618) 30 91 D3 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (e10b678) 80 99 D3 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemyneedler (e10b638) 80 94 D3 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (e10b658) 4C 97 D3 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (e10b5b8) CC 7A D3 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (e10b5f8) 04 8A D3 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (e10b5d8) F4 82 D3 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtfriendre) Berserk (e10c0f8) 20 0B D5 80 (sound\dialog\sargeant\conditional\combat2\exclamations\berserk) Meleeattack (e10c118) A4 10 D5 80 (sound\dialog\sargeant\conditional\combat2\exclamations\meleeattack) Surprise (e10c0d8) 94 08 D5 80 (sound\dialog\sargeant\conditional\combat2\exclamations\surprise) Uncoverexclamation (e10c138) 38 14 D5 80 (sound\dialog\sargeant\conditional\combat2\exclamations\uncoverexclamation) Friendbetrayed (e10bad8) 40 3C D4 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendbetrayed) Frienddied (e10b9d8) 4C 17 D4 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (e10ba98) 24 34 D4 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (e10ba58) 64 2D D4 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (e10ba78) 34 30 D4 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (e10bab8) 90 37 D4 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (e10ba18) 24 26 D4 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyfriend) Friendkilledbyfriendlyplayer (e10ba38) C4 2B D4 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyfriendlyplayer) Friendplayerdied (e10b9f8) B8 1E D4 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendplayerdied) Advance (e10be78) BC AF D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\advance) Alertfriend (e10bcd8) D8 75 D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\alertfriend) Alertfriendre (e10bcf8) 14 79 D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (e10bd18) C0 7B D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (e10bd38) 1C 7F D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\alertlostcontactre) Blocked (e10bd58) 38 85 D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\blocked) Blockedre (e10bd78) BC 89 D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\blockedre) Cover (e10bed8) D8 C1 D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\cover) Groupuncover (e10be38) 44 A3 D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (e10be58) DC A8 D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (e10bc98) B8 6D D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (e10bcb8) 80 71 D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (e10be98) 4C B9 D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\retreat) Retreatre (e10beb8) F8 BD D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\retreatre) Searchabandon (e10be18) 58 9F D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchabandon) Searchquery (e10bdb8) 54 92 D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchquery) Searchqueryre (e10bdd8) 08 96 D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchqueryre) Searchreport (e10bdf8) B0 98 D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchreport) Searchstart (e10bd98) C4 8D D4 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchstart) Damagedenemy (e10b578) DC 6B D3 80 (sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (e10b598) 20 75 D3 80 (sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (e10b538) 1C 62 D3 80 (sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (e10b558) 88 67 D3 80 (sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedfriendplayer) Deathagonizing (e10b4f8) F4 5D D3 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathagonizing) Deathfalling (e10b4d8) E8 5B D3 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathfalling) Deathflying (e10b458) 48 50 D3 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathflying) Deathinstant (e10b518) 24 60 D3 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathinstant) Deathquiet (e10b498) 0C 57 D3 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathquiet) Deathviolent (e10b4b8) 0C 59 D3 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathviolent) Painfalling (e10b438) 38 4E D3 80 (sound\dialog\sargeant\conditional\combat2\involuntary\painfalling) Painmajor (e10b418) 1C 4C D3 80 (sound\dialog\sargeant\conditional\combat2\involuntary\painmajor) Painminor (e10b3f8) 84 49 D3 80 (sound\dialog\sargeant\conditional\combat2\involuntary\painminor) Screampain (e10b478) EC 52 D3 80 (sound\dialog\sargeant\conditional\combat2\involuntary\screampain) Killedenemy (e10b718) 38 B3 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (e10b858) 28 E1 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (e10b738) AC B7 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (e10b798) FC C6 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (e10b7f8) E0 D5 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (e10b818) 40 D9 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (e10b7b8) F0 CB D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (e10b7d8) 7C D1 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (e10b8b8) B0 EC D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (e10b8f8) C4 F7 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (e10b878) DC E3 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (e10b758) 14 BE D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (e10b778) C4 C4 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (e10b838) 10 DD D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (e10b8d8) 64 F4 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyshotgun) Killedenemysniper (e10b898) F4 E7 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemysniper) Killedfriend (e10b698) 9C 9C D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (e10b6b8) 18 A3 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (e10b6d8) 40 A7 D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (e10b6f8) 6C AD D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (e10b918) 34 FF D3 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killingspree) Anyonekillgrenadecm (e10b958) 88 03 D4 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (e10b978) 48 09 D4 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (e10b9b8) 4C 11 D4 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (e10b938) 08 02 D4 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (e10b998) 30 0D D4 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillvehiclecm) Alone (e10c1d8) 90 31 D5 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\alone) Nearmassacre (e10c258) 44 40 D5 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (e10c278) 48 43 D5 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\nearmassacrere) Rout (e10c298) 78 45 D5 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\rout) Routre (e10c2b8) FC 4C D5 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\routre) Seriouslywounded (e10c218) 18 37 D5 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (e10c238) BC 3B D5 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (e10c1f8) 08 35 D5 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\unscathedslightlywoundedre) Celebration (e10c158) 8C 17 D5 80 (sound\dialog\sargeant\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (e10c178) 98 1D D5 80 (sound\dialog\sargeant\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (e10c198) B4 23 D5 80 (sound\dialog\sargeant\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemyplayer (e10c1b8) F4 2C D5 80 (sound\dialog\sargeant\conditional\combat2\postcombatcomments\shootingdeadenemyplayer) Alliancebroken (e10bb98) 2C 52 D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\alliancebroken) Alliancereformed (e10bbb8) 60 56 D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\alliancereformed) Deadfriendfound (e10bb78) 78 4F D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (e10bc38) 2C 61 D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (e10bc78) E4 67 D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (e10bc58) 6C 64 D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadedangerself) Grenadesighted (e10bbf8) 84 5C D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadesighted) Grenadestartle (e10bc18) 28 5F D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadestartle) Grenadethrowing (e10bbd8) E8 59 D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadethrowing) Newcombatalone (e10baf8) 08 42 D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (e10bb18) 6C 46 D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (e10bb38) A8 49 D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (e10bb58) E8 4C D4 80 (sound\dialog\sargeant\conditional\combat2\shouting\unexpectedenemy) Bis01 (e110e18) A0 A4 F2 80 (sound\dialog\x50\bis01) Bis02 (e110f38) F4 B5 F2 80 (sound\dialog\x50\bis02) Bis04 (e111398) 04 6D F4 80 (sound\dialog\x50\bis04) Bis06 (e1113d8) 28 70 F4 80 (sound\dialog\x50\bis06) Key01 (e110ff8) 48 C0 F2 80 (sound\dialog\x50\key01) Key02 (e111038) D4 C3 F2 80 (sound\dialog\x50\key02) Key03 (e111078) 28 C7 F2 80 (sound\dialog\x50\key03) Key04 (e1110b8) B0 CA F2 80 (sound\dialog\x50\key04) Key05 (e111178) 94 D4 F2 80 (sound\dialog\x50\key05) Key06 (e111298) A4 F8 F2 80 (sound\dialog\x50\key06) Key07 (e1113f8) BC 71 F4 80 (sound\dialog\x50\key07) Key08 (e111498) F8 79 F4 80 (sound\dialog\x50\key08) Mar101 (e111158) DC D2 F2 80 (sound\dialog\x50\mar101) Mar102 (e111198) 40 D6 F2 80 (sound\dialog\x50\mar102) Mar201 (e111358) A4 69 F4 80 (sound\dialog\x50\mar201) Mar202 (e111378) 5C 6B F4 80 (sound\dialog\x50\mar202) Men01 (e110db8) 98 9E F2 80 (sound\dialog\x50\men01) Men02 (e110df8) 7C A2 F2 80 (sound\dialog\x50\men02) Men05 (e110f78) 0C B9 F2 80 (sound\dialog\x50\men05) Men06 (e110f98) DC BA F2 80 (sound\dialog\x50\men06) Men07 (e110fd8) 58 BE F2 80 (sound\dialog\x50\men07) Men08 (e111058) 98 C5 F2 80 (sound\dialog\x50\men08) Men09 (e111098) DC C8 F2 80 (sound\dialog\x50\men09) Men10 (e1110f8) BC CD F2 80 (sound\dialog\x50\men10) Men11 (e111118) 3C CF F2 80 (sound\dialog\x50\men11) Men12 (e111238) A4 F3 F2 80 (sound\dialog\x50\men12) Men13 (e111278) E8 F6 F2 80 (sound\dialog\x50\men13) Men14 (e1112d8) E0 FB F2 80 (sound\dialog\x50\men14) Men15 (e1112f8) 80 FD F2 80 (sound\dialog\x50\men15) Men16 (e111438) 18 75 F4 80 (sound\dialog\x50\men16) Men17 (e111478) 5C 78 F4 80 (sound\dialog\x50\men17) Pilot01 (e110e58) 64 A8 F2 80 (sound\dialog\x50\pilot01) Sgt01 (e110dd8) 60 A0 F2 80 (sound\dialog\x50\sgt01) Sgt02 (e110e38) 4C A6 F2 80 (sound\dialog\x50\sgt02) Sgt03 (e110e78) 2C AA F2 80 (sound\dialog\x50\sgt03) Sgt04 (e110ed8) FC B0 F2 80 (sound\dialog\x50\sgt04) Sgt04b (e110ef8) 8C B2 F2 80 (sound\dialog\x50\sgt04b) Sgt05 (e110f58) 70 B7 F2 80 (sound\dialog\x50\sgt05) Sgt06 (e110f18) 24 B4 F2 80 (sound\dialog\x50\sgt06) Sgt09 (e110fb8) B4 BC F2 80 (sound\dialog\x50\sgt09) Sgt10 (e111018) E4 C1 F2 80 (sound\dialog\x50\sgt10) Sgt11 (e111138) 20 D1 F2 80 (sound\dialog\x50\sgt11) Sgt13 (e1111b8) B8 D8 F2 80 (sound\dialog\x50\sgt13) Sgt14 (e111218) 98 F1 F2 80 (sound\dialog\x50\sgt14) Sgt15 (e111258) 2C F5 F2 80 (sound\dialog\x50\sgt15) Sgt16 (e1112b8) 44 FA F2 80 (sound\dialog\x50\sgt16) Sgt17 (e1113b8) A8 6E F4 80 (sound\dialog\x50\sgt17) Sgt18 (e111418) 68 73 F4 80 (sound\dialog\x50\sgt18) Sgt19 (e111458) B8 76 F4 80 (sound\dialog\x50\sgt19) Sgt20 (e1114b8) D0 7B F4 80 (sound\dialog\x50\sgt20) In (e11b738) DC 16 30 81 (sound\music\iron_novox\in) Loops (e11b758) 98 1D 30 81 (sound\music\iron_novox\loops) In (e11b3b8) 74 11 2F 81 (sound\music\nightmare3\in) Loops (e11b3d8) 40 16 2F 81 (sound\music\nightmare3\loops) Out (e11b3f8) E0 2F 2F 81 (sound\music\nightmare3\out) In (e11b5f8) 90 A1 2F 81 (sound\music\nightmare\in) Loops (e11b618) C0 A9 2F 81 (sound\music\nightmare\loops) Out (e11b638) F4 C0 2F 81 (sound\music\nightmare\out) Loops (e11b518) FC 5E 2F 81 (sound\music\nightmare_perc\loops) Out (e11b538) 9C 78 2F 81 (sound\music\nightmare_perc\out) Loops (e11b6d8) AC F1 2F 81 (sound\music\rhythm2\loops) Out (e11b6f8) 90 12 30 81 (sound\music\rhythm2\out) Loops (e11e6f8) 38 73 37 81 (sound\music\spooky3\loops) Out (e11e718) 74 89 37 81 (sound\music\spooky3\out) In (e11b4b8) EC 55 2F 81 (sound\music\string_low1\in) Loops (e11b4d8) 44 59 2F 81 (sound\music\string_low1\loops) Out (e11b4f8) 20 5C 2F 81 (sound\music\string_low1\out) In (e11b678) 30 C7 2F 81 (sound\music\stringvox_hi\in) Loops (e11b698) 14 C9 2F 81 (sound\music\stringvox_hi\loops) Out (e11b6b8) 54 EE 2F 81 (sound\music\stringvox_hi\out) In (e11b438) A0 35 2F 81 (sound\music\stringvox_lo\in) Loops (e11b458) 84 37 2F 81 (sound\music\stringvox_lo\loops) Out (e11b478) A0 51 2F 81 (sound\music\stringvox_lo\out) In (e11b578) 64 7D 2F 81 (sound\music\strnglp1\in) Loops (e11b598) BC 80 2F 81 (sound\music\strnglp1\loops) Out (e11b5b8) C8 9C 2F 81 (sound\music\strnglp1\out) Bridge_light (e10fe78) 78 52 DE 80 (sound\sfx\ambience\c10\bridge_light) Covey_uplink (e113138) 54 44 FD 80 (sound\sfx\ambience\computers\covey_uplink) Flood_rustle (e119238) 5C FC 1F 81 (sound\sfx\ambience\d20\flood_rustle) Heavysmoke (e1125b8) E8 F2 FB 80 (sound\sfx\ambience\d20\heavysmoke) B40_powerlines (e113398) 14 F7 FD 80 (sound\sfx\ambience\emitters\b40_powerlines) Fire_detail (e1121f8) 1C 9C FB 80 (sound\sfx\ambience\emitters\fire_detail) Fire_loop (e1121d8) BC 99 FB 80 (sound\sfx\ambience\emitters\fire_loop) Steam_constant (e1123b8) C8 D0 FB 80 (sound\sfx\ambience\emitters\steam_constant) C10_swamp_detail (e119298) D8 02 20 81 (sound\sfx\ambience\exteriors\detail\c10_swamp_detail) 6039lava (e11e098) 98 DC 36 81 (sound\sfx\ambience\exteriors\loops\6039lava) Daymarsh2 (e11e058) BC CB 36 81 (sound\sfx\ambience\exteriors\loops\daymarsh2) Rain_metal (e1191d8) 50 F5 1F 81 (sound\sfx\ambience\exteriors\loops\rain_metal) Rainleaves2 (e11e078) 50 D7 36 81 (sound\sfx\ambience\exteriors\loops\rainleaves2) 05ventroom (e11e558) 58 50 37 81 (sound\sfx\ambience\interiors\05ventroom) 07largeroom2 (e11e498) F8 2E 37 81 (sound\sfx\ambience\interiors\07largeroom2) 29lasercomputer (e110978) 04 B6 E0 80 (sound\sfx\ambience\interiors\29lasercomputer) Compdetail (e110998) 64 B8 E0 80 (sound\sfx\ambience\interiors\compdetail) Sparks (e1122d8) 44 B9 FB 80 (sound\sfx\ambience\interiors\sparks) Sparks_detail (e113198) 3C 4D FD 80 (sound\sfx\ambience\interiors\sparks_detail) Factorywind (e11e518) 48 40 37 81 (sound\sfx\ambience\multiplayer\factorywind) Flucrumble (e11e0d8) BC EE 36 81 (sound\sfx\ambience\multiplayer\flucrumble) Rumblingglass (e11e4d8) C0 33 37 81 (sound\sfx\ambience\multiplayer\rumblingglass) Tonalghost (e11e578) 2C 54 37 81 (sound\sfx\ambience\multiplayer\tonalghost) B_driver_enter (e104e98) 24 ED A9 80 (sound\sfx\impulse\animations\cyborg\b_driver_enter) B_driver_exit (e104eb8) 8C EE A9 80 (sound\sfx\impulse\animations\cyborg\b_driver_exit) G_driver_enter (e104ed8) F4 EF A9 80 (sound\sfx\impulse\animations\cyborg\g_driver_enter) G_driver_exit (e104ef8) 5C F1 A9 80 (sound\sfx\impulse\animations\cyborg\g_driver_exit) Gt_gunner_enter (e104f18) C4 F2 A9 80 (sound\sfx\impulse\animations\cyborg\gt_gunner_enter) Gt_gunner_exit (e104f38) 2C F4 A9 80 (sound\sfx\impulse\animations\cyborg\gt_gunner_exit) P_rider_lf_enter (e104f58) 94 F5 A9 80 (sound\sfx\impulse\animations\cyborg\p_rider_lf_enter) P_rider_lf_exit (e104f78) FC F6 A9 80 (sound\sfx\impulse\animations\cyborg\p_rider_lf_exit) P_rider_rf_enter (e104f98) 64 F8 A9 80 (sound\sfx\impulse\animations\cyborg\p_rider_rf_enter) P_rider_rf_exit (e104fb8) CC F9 A9 80 (sound\sfx\impulse\animations\cyborg\p_rider_rf_exit) Scorpion_driver_enter (e104fd8) 34 FB A9 80 (sound\sfx\impulse\animations\cyborg\scorpion_driver_enter) Scorpion_driver_exit (e104ff8) 9C FC A9 80 (sound\sfx\impulse\animations\cyborg\scorpion_driver_exit) W_driver_enter (e105018) 04 FE A9 80 (sound\sfx\impulse\animations\cyborg\w_driver_enter) W_driver_exit (e105038) 6C FF A9 80 (sound\sfx\impulse\animations\cyborg\w_driver_exit) W_gunner_enter (e105058) D4 00 AA 80 (sound\sfx\impulse\animations\cyborg\w_gunner_enter) W_gunner_exit (e105078) 3C 02 AA 80 (sound\sfx\impulse\animations\cyborg\w_gunner_exit) W_rider_enter (e105098) A4 03 AA 80 (sound\sfx\impulse\animations\cyborg\w_rider_enter) W_rider_exit (e1050b8) 0C 05 AA 80 (sound\sfx\impulse\animations\cyborg\w_rider_exit) Wraith_driver_enter (e1050d8) 74 06 AA 80 (sound\sfx\impulse\animations\cyborg\wraith_driver_enter) Wraith_driver_exit (e1050f8) DC 07 AA 80 (sound\sfx\impulse\animations\cyborg\wraith_driver_exit) Stand_pistol_leap_melee (e108718) 10 64 BC 80 (sound\sfx\impulse\animations\flood_combat_elite\stand_pistol_leap_melee) Stand_pistol_melee_1 (e1086f8) A8 62 BC 80 (sound\sfx\impulse\animations\flood_combat_elite\stand_pistol_melee_1) Stand_pistol_melee_2 (e1086d8) 40 61 BC 80 (sound\sfx\impulse\animations\flood_combat_elite\stand_pistol_melee_2) Stand_pistol_melee_airborne (e108738) 78 65 BC 80 (sound\sfx\impulse\animations\flood_combat_elite\stand_pistol_melee_airborne) Stand_pistol_onfire (e1086b8) D8 5F BC 80 (sound\sfx\impulse\animations\flood_combat_elite\stand_pistol_onfire) Stand_pistol_surprise_front (e108698) 70 5E BC 80 (sound\sfx\impulse\animations\flood_combat_elite\stand_pistol_surprise_front) Stand_pistol_airborne_melee (e11a2f8) AC D1 2A 81 (sound\sfx\impulse\animations\flood_combat_human\stand_pistol_airborne_melee) Stand_pistol_leap_melee (e11a318) 14 D3 2A 81 (sound\sfx\impulse\animations\flood_combat_human\stand_pistol_leap_melee) Stand_pistol_melee (e11a338) 7C D4 2A 81 (sound\sfx\impulse\animations\flood_combat_human\stand_pistol_melee) Alert_pistol_move_front (e113818) 68 CE 04 81 (sound\sfx\impulse\animations\grunt\alert_pistol_move_front) Crouch_pistol_move_front (e113838) C8 D0 04 81 (sound\sfx\impulse\animations\grunt\crouch_pistol_move_front) Crouch_pistol_move_left (e113858) 28 D3 04 81 (sound\sfx\impulse\animations\grunt\crouch_pistol_move_left) Crouch_pistol_move_right (e113878) 88 D5 04 81 (sound\sfx\impulse\animations\grunt\crouch_pistol_move_right) Flee_pistol_move_front (e113898) E8 D7 04 81 (sound\sfx\impulse\animations\grunt\flee_pistol_move_front) Onfire_idle (e113718) 28 C3 04 81 (sound\sfx\impulse\animations\grunt\onfire_idle) Stand_missile_move_front (e1138b8) 48 DA 04 81 (sound\sfx\impulse\animations\grunt\stand_missile_move_front) Stand_missile_move_left (e1138d8) A8 DC 04 81 (sound\sfx\impulse\animations\grunt\stand_missile_move_left) Stand_missile_move_right (e1138f8) 08 DF 04 81 (sound\sfx\impulse\animations\grunt\stand_missile_move_right) Stand_pistol_dive (e113738) 90 C4 04 81 (sound\sfx\impulse\animations\grunt\stand_pistol_dive) Stand_pistol_evade_left (e113758) F8 C5 04 81 (sound\sfx\impulse\animations\grunt\stand_pistol_evade_left) Stand_pistol_evade_right (e113778) 60 C7 04 81 (sound\sfx\impulse\animations\grunt\stand_pistol_evade_right) Stand_pistol_move_back (e113918) 68 E1 04 81 (sound\sfx\impulse\animations\grunt\stand_pistol_move_back) Stand_pistol_move_front (e113938) C8 E3 04 81 (sound\sfx\impulse\animations\grunt\stand_pistol_move_front) Stand_pistol_move_left (e113958) 28 E6 04 81 (sound\sfx\impulse\animations\grunt\stand_pistol_move_left) Stand_pistol_move_right (e113978) 88 E8 04 81 (sound\sfx\impulse\animations\grunt\stand_pistol_move_right) Stand_pistol_reload_1 (e113798) C8 C8 04 81 (sound\sfx\impulse\animations\grunt\stand_pistol_reload_1) Stand_pistol_surprise_back (e1137b8) 30 CA 04 81 (sound\sfx\impulse\animations\grunt\stand_pistol_surprise_back) Stand_pistol_surprise_front (e1137d8) 98 CB 04 81 (sound\sfx\impulse\animations\grunt\stand_pistol_surprise_front) Stand_pistol_throw_grenade (e1137f8) 00 CD 04 81 (sound\sfx\impulse\animations\grunt\stand_pistol_throw_grenade) Alert_pistol_move_front (e115ad8) 14 84 13 81 (sound\sfx\impulse\animations\jackal\alert_pistol_move_front) Crouch_pistol_move_back (e115af8) 74 86 13 81 (sound\sfx\impulse\animations\jackal\crouch_pistol_move_back) Crouch_pistol_move_front (e115b18) D4 88 13 81 (sound\sfx\impulse\animations\jackal\crouch_pistol_move_front) Crouch_pistol_move_left (e115b38) 34 8B 13 81 (sound\sfx\impulse\animations\jackal\crouch_pistol_move_left) Crouch_pistol_move_right (e115b58) 94 8D 13 81 (sound\sfx\impulse\animations\jackal\crouch_pistol_move_right) Flee_pistol_move_front (e115b78) F4 8F 13 81 (sound\sfx\impulse\animations\jackal\flee_pistol_move_front) Stand_pistol_move_back (e115b98) 54 92 13 81 (sound\sfx\impulse\animations\jackal\stand_pistol_move_back) Stand_pistol_move_front (e115bb8) B4 94 13 81 (sound\sfx\impulse\animations\jackal\stand_pistol_move_front) Stand_pistol_move_left (e115bd8) 14 97 13 81 (sound\sfx\impulse\animations\jackal\stand_pistol_move_left) Stand_pistol_move_right (e115bf8) 74 99 13 81 (sound\sfx\impulse\animations\jackal\stand_pistol_move_right) P_rider_lb01_enter (e1093f8) 2C 1F CF 80 (sound\sfx\impulse\animations\marine\p_rider_lb01_enter) P_rider_lb01_exit (e109418) 94 20 CF 80 (sound\sfx\impulse\animations\marine\p_rider_lb01_exit) P_rider_lb02_exit (e109438) FC 21 CF 80 (sound\sfx\impulse\animations\marine\p_rider_lb02_exit) P_rider_lb_enter (e1093b8) 5C 1C CF 80 (sound\sfx\impulse\animations\marine\p_rider_lb_enter) P_rider_lb_exit (e1093d8) C4 1D CF 80 (sound\sfx\impulse\animations\marine\p_rider_lb_exit) P_rider_lm_enter (e109458) 64 23 CF 80 (sound\sfx\impulse\animations\marine\p_rider_lm_enter) P_rider_lm_exit (e109478) CC 24 CF 80 (sound\sfx\impulse\animations\marine\p_rider_lm_exit) P_rider_rb01_enter (e1094d8) 04 29 CF 80 (sound\sfx\impulse\animations\marine\p_rider_rb01_enter) P_rider_rb01_exit (e1094f8) 6C 2A CF 80 (sound\sfx\impulse\animations\marine\p_rider_rb01_exit) P_rider_rb02_exit (e109518) D4 2B CF 80 (sound\sfx\impulse\animations\marine\p_rider_rb02_exit) P_rider_rb_enter (e109498) 34 26 CF 80 (sound\sfx\impulse\animations\marine\p_rider_rb_enter) P_rider_rb_exit (e1094b8) 9C 27 CF 80 (sound\sfx\impulse\animations\marine\p_rider_rb_exit) P_rider_rm_enter (e109538) 3C 2D CF 80 (sound\sfx\impulse\animations\marine\p_rider_rm_enter) P_rider_rm_exit (e109558) A4 2E CF 80 (sound\sfx\impulse\animations\marine\p_rider_rm_exit) W_gunner_enter (e109578) 0C 30 CF 80 (sound\sfx\impulse\animations\marine\w_gunner_enter) W_gunner_exit (e109598) 74 31 CF 80 (sound\sfx\impulse\animations\marine\w_gunner_exit) W_rider_enter (e1095b8) DC 32 CF 80 (sound\sfx\impulse\animations\marine\w_rider_enter) W_rider_exit (e1095d8) 44 34 CF 80 (sound\sfx\impulse\animations\marine\w_rider_exit) Skillbackgut (e1085f8) 68 57 BC 80 (sound\sfx\impulse\bodyfalls\floodcombat\skillbackgut) Skillfrontbackgut (e108618) D0 58 BC 80 (sound\sfx\impulse\bodyfalls\floodcombat\skillfrontbackgut) Skillfrontgut (e1085d8) 00 56 BC 80 (sound\sfx\impulse\bodyfalls\floodcombat\skillfrontgut) Skillleftgut (e108658) A0 5B BC 80 (sound\sfx\impulse\bodyfalls\floodcombat\skillleftgut) Skillrightgut (e108638) 38 5A BC 80 (sound\sfx\impulse\bodyfalls\floodcombat\skillrightgut) Hkillfrontgut (e113698) 88 BD 04 81 (sound\sfx\impulse\bodyfalls\grunt\hkillfrontgut) Skillbackgut (e1136b8) F0 BE 04 81 (sound\sfx\impulse\bodyfalls\grunt\skillbackgut) Skillfrontgut (e1136d8) 58 C0 04 81 (sound\sfx\impulse\bodyfalls\grunt\skillfrontgut) Skillleftgut (e1136f8) C0 C1 04 81 (sound\sfx\impulse\bodyfalls\grunt\skillleftgut) Hkillbackgut (e115a18) A4 7B 13 81 (sound\sfx\impulse\bodyfalls\jackal\hkillbackgut) Hkillfrontgut (e115a98) 44 81 13 81 (sound\sfx\impulse\bodyfalls\jackal\hkillfrontgut) Skillbackgut (e115a78) DC 7F 13 81 (sound\sfx\impulse\bodyfalls\jackal\skillbackgut) Skillfrontbackgut (e115ab8) AC 82 13 81 (sound\sfx\impulse\bodyfalls\jackal\skillfrontbackgut) Skillleftgut (e115a58) 74 7E 13 81 (sound\sfx\impulse\bodyfalls\jackal\skillleftgut) Skillrightgut (e115a38) 0C 7D 13 81 (sound\sfx\impulse\bodyfalls\jackal\skillrightgut) General (e104e78) E4 E6 A9 80 (sound\sfx\impulse\bodyfalls\marines\general) Hkillfronthead (e104e58) 7C E5 A9 80 (sound\sfx\impulse\bodyfalls\marines\hkillfronthead) Skillfrontgut (e104e38) 14 E4 A9 80 (sound\sfx\impulse\bodyfalls\marines\skillfrontgut) Enter_water (e11b918) 64 6B 30 81 (sound\sfx\impulse\coolant\enter_water) Exit_water (e11b938) CC 6C 30 81 (sound\sfx\impulse\coolant\exit_water) Green_drips (e1124f8) F8 E5 FB 80 (sound\sfx\impulse\coolant\green_drips) B30_door_close (e110578) 58 23 E0 80 (sound\sfx\impulse\doors\b30_door_close) B30_door_done (e1105b8) CC 25 E0 80 (sound\sfx\impulse\doors\b30_door_done) B30_door_open (e110538) E4 20 E0 80 (sound\sfx\impulse\doors\b30_door_open) C10elevator_done (e1101b8) BC B0 DE 80 (sound\sfx\impulse\doors\c10elevator_done) C10elevator_loop (e110198) 54 AF DE 80 (sound\sfx\impulse\doors\c10elevator_loop) C10elevator_start (e110178) EC AD DE 80 (sound\sfx\impulse\doors\c10elevator_start) Elevator_sweet_loop (e1101d8) 24 B2 DE 80 (sound\sfx\impulse\doors\elevator_sweet_loop) 24 (e11a2d8) 4C CF 2A 81 (sound\sfx\impulse\flood\combat\24) 48 (e11a2b8) F4 CB 2A 81 (sound\sfx\impulse\flood\combat\48) 56 (e11a298) 9C C8 2A 81 (sound\sfx\impulse\flood\combat\56) Alertpistolmovefront (e108578) C8 51 BC 80 (sound\sfx\impulse\flood\combat\alertpistolmovefront) Fleepistolmovefront (e108598) 30 53 BC 80 (sound\sfx\impulse\flood\combat\fleepistolmovefront) Standpistolmovefront1 (e1085b8) 98 54 BC 80 (sound\sfx\impulse\flood\combat\standpistolmovefront1) Standpistolmovefront2 (e108678) 08 5D BC 80 (sound\sfx\impulse\flood\combat\standpistolmovefront2) Die (e108cf8) 44 8F BF 80 (sound\sfx\impulse\flood\infection\die) Move (e108c58) 28 63 BF 80 (sound\sfx\impulse\flood\infection\move) Stand_unarmed_feeding (e108c78) 9C 72 BF 80 (sound\sfx\impulse\flood\infection\stand_unarmed_feeding) Stand_unarmed_melee (e108c98) FC 74 BF 80 (sound\sfx\impulse\flood\infection\stand_unarmed_melee) Jump (e108398) FC DC B3 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\jump) Jump_up (e108258) 00 BD B3 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\jump_up) Run (e107fd8) DC 72 B3 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\run) Shuffle (e108118) B0 97 B3 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\shuffle) Walk (e107e78) 5C 4A B3 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\walk) Jump (e1082d8) 48 CD B3 80 (sound\sfx\impulse\footsteps\cyborg\dirt\jump) Jump_up (e108198) 08 A6 B3 80 (sound\sfx\impulse\footsteps\cyborg\dirt\jump_up) Run (e107f18) E4 5B B3 80 (sound\sfx\impulse\footsteps\cyborg\dirt\run) Shuffle (e108058) 24 83 B3 80 (sound\sfx\impulse\footsteps\cyborg\dirt\shuffle) Walk (e107db8) 64 33 B3 80 (sound\sfx\impulse\footsteps\cyborg\dirt\walk) Jump (e1083f8) 24 E3 B3 80 (sound\sfx\impulse\footsteps\cyborg\grass\jump) Run (e108038) 50 7F B3 80 (sound\sfx\impulse\footsteps\cyborg\grass\run) Shuffle (e108178) 34 A2 B3 80 (sound\sfx\impulse\footsteps\cyborg\grass\shuffle) Walk (e107ef8) 10 58 B3 80 (sound\sfx\impulse\footsteps\cyborg\grass\walk) Jump (e108378) 9C DA B3 80 (sound\sfx\impulse\footsteps\cyborg\grating\jump) Jump_up (e108238) 2C B9 B3 80 (sound\sfx\impulse\footsteps\cyborg\grating\jump_up) Run (e107fb8) 08 6F B3 80 (sound\sfx\impulse\footsteps\cyborg\grating\run) Shuffle (e1080f8) 50 95 B3 80 (sound\sfx\impulse\footsteps\cyborg\grating\shuffle) Walk (e107e58) 88 46 B3 80 (sound\sfx\impulse\footsteps\cyborg\grating\walk) Jump (e1082f8) A8 CF B3 80 (sound\sfx\impulse\footsteps\cyborg\gravel\jump) Jump_up (e1081b8) DC A9 B3 80 (sound\sfx\impulse\footsteps\cyborg\gravel\jump_up) Run (e107f38) B8 5F B3 80 (sound\sfx\impulse\footsteps\cyborg\gravel\run) Shuffle (e108078) F8 86 B3 80 (sound\sfx\impulse\footsteps\cyborg\gravel\shuffle) Walk (e107dd8) 38 37 B3 80 (sound\sfx\impulse\footsteps\cyborg\gravel\walk) Jump (e108318) 08 D2 B3 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\jump) Jump_up (e1081d8) B0 AD B3 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\jump_up) Run (e107f58) 8C 63 B3 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\run) Shuffle (e108098) CC 8A B3 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\shuffle) Walk (e107df8) 0C 3B B3 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\walk) Genericjump (e108278) D4 C0 B3 80 (sound\sfx\impulse\footsteps\cyborg\jump\genericjump) Jump (e1083b8) 5C DF B3 80 (sound\sfx\impulse\footsteps\cyborg\marble\jump) Jump_up (e108298) A8 C4 B3 80 (sound\sfx\impulse\footsteps\cyborg\marble\jump_up) Run (e107ff8) B0 76 B3 80 (sound\sfx\impulse\footsteps\cyborg\marble\run) Shuffle (e108138) 00 9C B3 80 (sound\sfx\impulse\footsteps\cyborg\marble\shuffle) Walk (e107e98) 30 4E B3 80 (sound\sfx\impulse\footsteps\cyborg\marble\walk) Jump (e108338) 68 D4 B3 80 (sound\sfx\impulse\footsteps\cyborg\snow\jump) Jump_up (e1081f8) 84 B1 B3 80 (sound\sfx\impulse\footsteps\cyborg\snow\jump_up) Run (e107f78) 60 67 B3 80 (sound\sfx\impulse\footsteps\cyborg\snow\run) Shuffle (e1080b8) A0 8E B3 80 (sound\sfx\impulse\footsteps\cyborg\snow\shuffle) Walk (e107e18) E0 3E B3 80 (sound\sfx\impulse\footsteps\cyborg\snow\walk) Jump (e1083d8) 40 E1 B3 80 (sound\sfx\impulse\footsteps\cyborg\water\jump) Jump_up (e1082b8) 7C C8 B3 80 (sound\sfx\impulse\footsteps\cyborg\water\jump_up) Run (e108018) 84 7A B3 80 (sound\sfx\impulse\footsteps\cyborg\water\run) Shuffle (e108158) 60 9E B3 80 (sound\sfx\impulse\footsteps\cyborg\water\shuffle) Walk (e107ed8) B8 54 B3 80 (sound\sfx\impulse\footsteps\cyborg\water\walk) Jump (e108358) C8 D6 B3 80 (sound\sfx\impulse\footsteps\cyborg\wood\jump) Jump_up (e108218) 58 B5 B3 80 (sound\sfx\impulse\footsteps\cyborg\wood\jump_up) Run (e107f98) 34 6B B3 80 (sound\sfx\impulse\footsteps\cyborg\wood\run) Shuffle (e1080d8) 74 92 B3 80 (sound\sfx\impulse\footsteps\cyborg\wood\shuffle) Walk (e107e38) B4 42 B3 80 (sound\sfx\impulse\footsteps\cyborg\wood\walk) Jump (e108b38) FC 40 BE 80 (sound\sfx\impulse\footsteps\flood\mud\jump) Jump_up (e108b18) 28 3D BE 80 (sound\sfx\impulse\footsteps\flood\mud\jump_up) Shuffle (e108af8) C8 3A BE 80 (sound\sfx\impulse\footsteps\flood\mud\shuffle) Walk (e108ad8) F4 36 BE 80 (sound\sfx\impulse\footsteps\flood\mud\walk) Jump (e115698) A4 85 0B 81 (sound\sfx\impulse\footsteps\grunt\dirt\jump) Jump_up (e1155d8) AC 6E 0B 81 (sound\sfx\impulse\footsteps\grunt\dirt\jump_up) Run (e115418) 0C 3A 0B 81 (sound\sfx\impulse\footsteps\grunt\dirt\run) Shuffle (e1154f8) D0 55 0B 81 (sound\sfx\impulse\footsteps\grunt\dirt\shuffle) Walk (e115338) BC 1F 0B 81 (sound\sfx\impulse\footsteps\grunt\dirt\walk) Jump (e115758) 50 96 0B 81 (sound\sfx\impulse\footsteps\grunt\grass\jump) Run (e1154d8) FC 51 0B 81 (sound\sfx\impulse\footsteps\grunt\grass\run) Shuffle (e1155b8) D8 6A 0B 81 (sound\sfx\impulse\footsteps\grunt\grass\shuffle) Walk (e1153f8) 38 36 0B 81 (sound\sfx\impulse\footsteps\grunt\grass\walk) Jump (e1156b8) 04 88 0B 81 (sound\sfx\impulse\footsteps\grunt\gravel\jump) Jump_up (e1155f8) 80 72 0B 81 (sound\sfx\impulse\footsteps\grunt\gravel\jump_up) Run (e115438) E0 3D 0B 81 (sound\sfx\impulse\footsteps\grunt\gravel\run) Shuffle (e115518) A4 59 0B 81 (sound\sfx\impulse\footsteps\grunt\gravel\shuffle) Walk (e115358) 90 23 0B 81 (sound\sfx\impulse\footsteps\grunt\gravel\walk) Jump (e1156d8) 64 8A 0B 81 (sound\sfx\impulse\footsteps\grunt\hard_surface\jump) Jump_up (e115618) 54 76 0B 81 (sound\sfx\impulse\footsteps\grunt\hard_surface\jump_up) Run (e115458) B4 41 0B 81 (sound\sfx\impulse\footsteps\grunt\hard_surface\run) Shuffle (e115538) 78 5D 0B 81 (sound\sfx\impulse\footsteps\grunt\hard_surface\shuffle) Walk (e115378) 64 27 0B 81 (sound\sfx\impulse\footsteps\grunt\hard_surface\walk) Jump (e1156f8) 38 8E 0B 81 (sound\sfx\impulse\footsteps\grunt\snow\jump) Jump_up (e115638) 30 79 0B 81 (sound\sfx\impulse\footsteps\grunt\snow\jump_up) Run (e115478) 88 45 0B 81 (sound\sfx\impulse\footsteps\grunt\snow\run) Shuffle (e115558) 54 60 0B 81 (sound\sfx\impulse\footsteps\grunt\snow\shuffle) Walk (e115398) 38 2B 0B 81 (sound\sfx\impulse\footsteps\grunt\snow\walk) Jump (e115738) 6C 94 0B 81 (sound\sfx\impulse\footsteps\grunt\water\jump) Jump_up (e115678) D8 80 0B 81 (sound\sfx\impulse\footsteps\grunt\water\jump_up) Run (e1154b8) 30 4D 0B 81 (sound\sfx\impulse\footsteps\grunt\water\run) Shuffle (e115598) 04 67 0B 81 (sound\sfx\impulse\footsteps\grunt\water\shuffle) Walk (e1153d8) E0 32 0B 81 (sound\sfx\impulse\footsteps\grunt\water\walk) Jump (e115718) 98 90 0B 81 (sound\sfx\impulse\footsteps\grunt\wood\jump) Jump_up (e115658) 04 7D 0B 81 (sound\sfx\impulse\footsteps\grunt\wood\jump_up) Run (e115498) 5C 49 0B 81 (sound\sfx\impulse\footsteps\grunt\wood\run) Shuffle (e115578) 28 64 0B 81 (sound\sfx\impulse\footsteps\grunt\wood\shuffle) Walk (e1153b8) 0C 2F 0B 81 (sound\sfx\impulse\footsteps\grunt\wood\walk) Glass_large (e116bf8) FC 42 17 81 (sound\sfx\impulse\glass\glass_large) Glass_medium (e116bd8) 9C 40 17 81 (sound\sfx\impulse\glass\glass_medium) Glass_small (e116bb8) B8 3E 17 81 (sound\sfx\impulse\glass\glass_small) Ar_water (e106dd8) 2C E7 AE 80 (sound\sfx\impulse\impacts\ar_water) Blood_splatters (e1053f8) 08 97 AA 80 (sound\sfx\impulse\impacts\blood_splatters) Bullet_ricc (e106a18) F8 55 AE 80 (sound\sfx\impulse\impacts\bullet_ricc) Bullets_projectile (e105dd8) D4 56 AD 80 (sound\sfx\impulse\impacts\bullets_projectile) C10_door_bash (e110418) 24 5C DF 80 (sound\sfx\impulse\impacts\c10_door_bash) C10_lift_fall (e118c58) 38 7D 1F 81 (sound\sfx\impulse\impacts\c10_lift_fall) Dirt_burst (e11abd8) 6C 0C 2E 81 (sound\sfx\impulse\impacts\dirt_burst) Dirt_skid (e116898) E4 E7 16 81 (sound\sfx\impulse\impacts\dirt_skid) Dirthits (e105e38) C8 63 AD 80 (sound\sfx\impulse\impacts\dirthits) Fleshhit (e1066d8) 60 11 AE 80 (sound\sfx\impulse\impacts\fleshhit) Flood_limbs (e108878) 60 B7 BD 80 (sound\sfx\impulse\impacts\flood_limbs) Glass_hits (e106578) 4C EC AD 80 (sound\sfx\impulse\impacts\glass_hits) Granhit (e106038) 40 82 AD 80 (sound\sfx\impulse\impacts\granhit) Ice_hits (e106fd8) E8 FE AE 80 (sound\sfx\impulse\impacts\ice_hits) Jeep_hit_solid (e116838) A4 D3 16 81 (sound\sfx\impulse\impacts\jeep_hit_solid) Large_explosion (e118af8) 0C 48 1F 81 (sound\sfx\impulse\impacts\large_explosion) Lrgrocks (e1061b8) B0 9D AD 80 (sound\sfx\impulse\impacts\lrgrocks) Med_dirthits (e114ed8) A0 6A 0A 81 (sound\sfx\impulse\impacts\med_dirthits) Med_explosion (e11b898) 08 5D 30 81 (sound\sfx\impulse\impacts\med_explosion) Med_splash (e11bc98) 64 C3 30 81 (sound\sfx\impulse\impacts\med_splash) Medrocks (e106198) EC 97 AD 80 (sound\sfx\impulse\impacts\medrocks) Metal_chip_med (e106638) A4 F9 AD 80 (sound\sfx\impulse\impacts\metal_chip_med) Metal_chips (e106618) 4C F6 AD 80 (sound\sfx\impulse\impacts\metal_chips) Metalhit (e106458) 7C CE AD 80 (sound\sfx\impulse\impacts\metalhit) Needle_ricc (e118198) F8 2F 1C 81 (sound\sfx\impulse\impacts\needle_ricc) Needler_projectile (e1180b8) 10 1B 1C 81 (sound\sfx\impulse\impacts\needler_projectile) Needler_super_expl (e118018) B0 0E 1C 81 (sound\sfx\impulse\impacts\needler_super_expl) Panel_death (e10fb58) FC EC DD 80 (sound\sfx\impulse\impacts\panel_death) Panel_details (e10fb18) B8 E6 DD 80 (sound\sfx\impulse\impacts\panel_details) Plasrif_projectile (e114618) 34 E3 08 81 (sound\sfx\impulse\impacts\plasrif_projectile) Sentinel_death (e119b58) 9C 9C 21 81 (sound\sfx\impulse\impacts\sentinel_death) Sentinel_impact (e119d18) B4 90 22 81 (sound\sfx\impulse\impacts\sentinel_impact) Smallrock (e106178) 9C 93 AD 80 (sound\sfx\impulse\impacts\smallrock) Snow_hits (e1061f8) 4C A6 AD 80 (sound\sfx\impulse\impacts\snow_hits) Soldier_run (e109378) 48 12 CF 80 (sound\sfx\impulse\impacts\soldier_run) Soldier_walk (e109398) 88 18 CF 80 (sound\sfx\impulse\impacts\soldier_walk) Vehicle_impact (e116ad8) E8 27 17 81 (sound\sfx\impulse\impacts\vehicle_impact) Warthog_suspension (e116818) 4C D0 16 81 (sound\sfx\impulse\impacts\warthog_suspension) Water_burst (e115258) 40 EB 0A 81 (sound\sfx\impulse\impacts\water_burst) Water_driving (e116958) 1C FE 16 81 (sound\sfx\impulse\impacts\water_driving) Water_tires (e116a38) C0 18 17 81 (sound\sfx\impulse\impacts\water_tires) Woodhit (e106358) C0 BB AD 80 (sound\sfx\impulse\impacts\woodhit) Impacts_concrete (e1058d8) D8 25 AB 80 (sound\sfx\impulse\material_effects\impacts_concrete) Impacts_dirt (e1058b8) F4 23 AB 80 (sound\sfx\impulse\material_effects\impacts_dirt) Impacts_glass (e105978) 44 30 AB 80 (sound\sfx\impulse\material_effects\impacts_glass) Impacts_grass (e1059b8) 0C 34 AB 80 (sound\sfx\impulse\material_effects\impacts_grass) Impacts_grating (e105938) 08 2B AB 80 (sound\sfx\impulse\material_effects\impacts_grating) Impacts_metal (e105958) EC 2C AB 80 (sound\sfx\impulse\material_effects\impacts_metal) Impacts_snow (e1058f8) 40 27 AB 80 (sound\sfx\impulse\material_effects\impacts_snow) Impacts_water (e105998) AC 31 AB 80 (sound\sfx\impulse\material_effects\impacts_water) Impacts_wood (e105918) A8 28 AB 80 (sound\sfx\impulse\material_effects\impacts_wood) Assault_impact (e105a18) F8 39 AB 80 (sound\sfx\impulse\melee\assault_impact) Melee_armor (e11c9b8) D8 7B 34 81 (sound\sfx\impulse\melee\melee_armor) Melee_concrete (e11c8b8) 5C 68 34 81 (sound\sfx\impulse\melee\melee_concrete) Melee_dirt (e11c898) FC 65 34 81 (sound\sfx\impulse\melee\melee_dirt) Melee_glass (e11c978) 9C 76 34 81 (sound\sfx\impulse\melee\melee_glass) Melee_grass (e11c9f8) 98 80 34 81 (sound\sfx\impulse\melee\melee_grass) Melee_grating (e11c918) 74 70 34 81 (sound\sfx\impulse\melee\melee_grating) Melee_impact_fleshy (e11c998) 80 78 34 81 (sound\sfx\impulse\melee\melee_impact_fleshy) Melee_metal (e11c938) 58 72 34 81 (sound\sfx\impulse\melee\melee_metal) Melee_rubber (e11c958) 34 75 34 81 (sound\sfx\impulse\melee\melee_rubber) Melee_snow (e11c8d8) B4 6B 34 81 (sound\sfx\impulse\melee\melee_snow) Melee_water (e11c9d8) 38 7E 34 81 (sound\sfx\impulse\melee\melee_water) Melee_wood (e11c8f8) 98 6D 34 81 (sound\sfx\impulse\melee\melee_wood) Needle_impact (e117cd8) 3C 86 1A 81 (sound\sfx\impulse\melee\needle_impact) Pistol_impact (e1074f8) 4C 8F AF 80 (sound\sfx\impulse\melee\pistol_impact) Plasma_impact (e114438) F8 0B 07 81 (sound\sfx\impulse\melee\plasma_impact) Rlauncher_impact (e11a6d8) F0 CF 2B 81 (sound\sfx\impulse\melee\rlauncher_impact) Shotgun_impact (e117378) B4 10 18 81 (sound\sfx\impulse\melee\shotgun_impact) Activate_panel (e1109f8) 60 C6 E0 80 (sound\sfx\impulse\panel\activate_panel) Double_shell_dirt (e1071f8) A0 48 AF 80 (sound\sfx\impulse\shellcasings\double_shell_dirt) Double_shell_metal (e107258) B8 50 AF 80 (sound\sfx\impulse\shellcasings\double_shell_metal) Multi_shell_dirt (e107218) 7C 4B AF 80 (sound\sfx\impulse\shellcasings\multi_shell_dirt) Multi_shell_metal (e107278) 94 53 AF 80 (sound\sfx\impulse\shellcasings\multi_shell_metal) Shotgun_shell_dirt (e117a38) 40 3A 1A 81 (sound\sfx\impulse\shellcasings\shotgun_shell_dirt) Shotgun_shell_thick_metal (e117a58) 98 3D 1A 81 (sound\sfx\impulse\shellcasings\shotgun_shell_thick_metal) Shotgun_shell_thin_metal (e117a78) E8 41 1A 81 (sound\sfx\impulse\shellcasings\shotgun_shell_thin_metal) Single_shell_dirt (e1071d8) 48 45 AF 80 (sound\sfx\impulse\shellcasings\single_shell_dirt) Single_shell_metal (e107238) 60 4D AF 80 (sound\sfx\impulse\shellcasings\single_shell_metal) Assault_impact (e1059d8) F0 35 AB 80 (sound\sfx\impulse\weapon_drops\assault_impact) Pistol_impact (e107498) A0 8A AF 80 (sound\sfx\impulse\weapon_drops\pistol_impact) Plasma_impact (e114398) 04 F8 06 81 (sound\sfx\impulse\weapon_drops\plasma_impact) Rlauncher_impact (e11a698) E8 CB 2B 81 (sound\sfx\impulse\weapon_drops\rlauncher_impact) Shotgun_impact (e117338) AC 0C 18 81 (sound\sfx\impulse\weapon_drops\shotgun_impact) Forward (e11d1f8) D0 7B 35 81 (sound\sfx\ui\forward) Health_low_heart (e105758) EC CE AA 80 (sound\sfx\ui\health_low_heart) Pickup_dbl_shield (e1170f8) 4C BF 17 81 (sound\sfx\ui\pickup_dbl_shield) Pickup_health (e116e18) 1C 73 17 81 (sound\sfx\ui\pickup_health) Pickup_invis (e116d38) 58 60 17 81 (sound\sfx\ui\pickup_invis) Shield_charge (e105698) D8 C7 AA 80 (sound\sfx\ui\shield_charge) Shield_depleted (e105718) 90 CC AA 80 (sound\sfx\ui\shield_depleted) Shield_hit (e105658) 7C C5 AA 80 (sound\sfx\ui\shield_hit) Shield_low (e1056d8) 34 CA AA 80 (sound\sfx\ui\shield_low) C_turret1 (e116518) E0 78 16 81 (sound\sfx\vehicles\c_turret1) C_turret2 (e1164f8) 78 77 16 81 (sound\sfx\vehicles\c_turret2) Jetsweet (e10fd18) 48 0D DE 80 (sound\sfx\vehicles\jetsweet) Monitor_amb (e10f318) 9C 09 DC 80 (sound\sfx\vehicles\monitor_amb) Monitor_move (e10f358) F0 0C DC 80 (sound\sfx\vehicles\monitor_move) Pelican_engine (e10fc98) 1C 07 DE 80 (sound\sfx\vehicles\pelican_engine) Pelican_wind (e10fcd8) 78 09 DE 80 (sound\sfx\vehicles\pelican_wind) Sent_engine (e119eb8) C4 A4 22 81 (sound\sfx\vehicles\sent_engine) Sent_laser_impact (e119f98) 38 D0 22 81 (sound\sfx\vehicles\sent_laser_impact) Sent_laser_loop (e119e78) 70 A1 22 81 (sound\sfx\vehicles\sent_laser_loop) Dryfire (e1072f8) 28 58 AF 80 (sound\sfx\weapons\assault rifle\dryfire) Fire (e1070f8) 88 2B AF 80 (sound\sfx\weapons\assault rifle\fire) Flashlight (e105598) AC AD AA 80 (sound\sfx\weapons\assault rifle\flashlight) Weapon ready (e105af8) 60 F8 AC 80 (sound\sfx\weapons\assault rifle\weapon ready) Bouncedirt (e11bb98) 14 AB 30 81 (sound\sfx\weapons\frag grenade\bouncedirt) Bouncemetal (e11bbf8) 08 B5 30 81 (sound\sfx\weapons\frag grenade\bouncemetal) Expl (e11a998) B0 CC 2D 81 (sound\sfx\weapons\frag grenade\expl) Throwgren (e11b998) 8C 71 30 81 (sound\sfx\weapons\frag grenade\throwgren) Dryfire (e118378) C0 71 1C 81 (sound\sfx\weapons\needler\dryfire) Expl (e118058) B0 15 1C 81 (sound\sfx\weapons\needler\expl) Fire (e1182f8) B4 6B 1C 81 (sound\sfx\weapons\needler\fire) Granite (e118138) 48 28 1C 81 (sound\sfx\weapons\needler\granite) Dryfire (e107d58) 28 0A B3 80 (sound\sfx\weapons\pistol\dryfire) Eject (e107118) 64 2E AF 80 (sound\sfx\weapons\pistol\eject) Fire (e107c38) 98 F1 B2 80 (sound\sfx\weapons\pistol\fire) Plasma_projectile (e11bfd8) 3C 1B 31 81 (sound\sfx\weapons\plasma grenade\plasma_projectile) Plasmagrenexpl (e11be78) 94 F1 30 81 (sound\sfx\weapons\plasma grenade\plasmagrenexpl) Charge (e114378) 9C F6 06 81 (sound\sfx\weapons\plasma rifle\charge) Chargefire (e1152d8) 80 F6 0A 81 (sound\sfx\weapons\plasma rifle\chargefire) Fire (e114c58) E0 F3 09 81 (sound\sfx\weapons\plasma rifle\fire) Overheat (e114cb8) A0 07 0A 81 (sound\sfx\weapons\plasma rifle\overheat) Plasmahit (e114678) F8 EF 08 81 (sound\sfx\weapons\plasma rifle\plasmahit) Sparks_plasma (e114eb8) C4 67 0A 81 (sound\sfx\weapons\plasma rifle\sparks_plasma) Startcharge (e114358) 34 F5 06 81 (sound\sfx\weapons\plasma rifle\startcharge) Fire (e11add8) 64 55 2E 81 (sound\sfx\weapons\rocket launcher\fire) Rl_projectile (e11ab78) 24 03 2E 81 (sound\sfx\weapons\rocket launcher\rl_projectile) Covy_shield (e112ed8) C8 BB FC 80 (sound\sfx\weapons\shield fx\covy_shield) Deplete (e112e98) 6C B9 FC 80 (sound\sfx\weapons\shield fx\deplete) Hits (e106a38) BC 5B AE 80 (sound\sfx\weapons\shield fx\hits) Fire (e117998) 3C 25 1A 81 (sound\sfx\weapons\shotgun\fire) Sniper_10x_zoom (e1076f8) DC B6 B1 80 (sound\sfx\weapons\sniper rifle\sniper_10x_zoom) Sniper_2x_zoom (e1076d8) 74 B5 B1 80 (sound\sfx\weapons\sniper rifle\sniper_2x_zoom) Sniper_nightscope_off (e11c7b8) D4 54 34 81 (sound\sfx\weapons\sniper rifle\sniper_nightscope_off) Sniper_nightscope_on (e11c778) 60 52 34 81 (sound\sfx\weapons\sniper rifle\sniper_nightscope_on) Ar_melee (e105ad8) 7C F6 AC 80 (sound\sfx\weapons\weapon_anims\ar_melee) Ar_reload (e105ab8) 14 F5 AC 80 (sound\sfx\weapons\weapon_anims\ar_reload) Needle_melee (e117e38) CC D4 1B 81 (sound\sfx\weapons\weapon_anims\needle_melee) Needle_posing (e117dd8) 94 D0 1B 81 (sound\sfx\weapons\weapon_anims\needle_posing) Needle_ready (e117e18) 64 D3 1B 81 (sound\sfx\weapons\weapon_anims\needle_ready) Needle_reload (e117df8) FC D1 1B 81 (sound\sfx\weapons\weapon_anims\needle_reload) Pistol_melee (e1075b8) A4 A4 B1 80 (sound\sfx\weapons\weapon_anims\pistol_melee) Pistol_posing (e1075d8) 88 A6 B1 80 (sound\sfx\weapons\weapon_anims\pistol_posing) Pistol_ready (e1075f8) F0 A7 B1 80 (sound\sfx\weapons\weapon_anims\pistol_ready) Pistol_reload (e107618) 58 A9 B1 80 (sound\sfx\weapons\weapon_anims\pistol_reload) Plaspistol_melee (e114518) B0 B6 08 81 (sound\sfx\weapons\weapon_anims\plaspistol_melee) Plaspistol_overheat (e1144b8) 78 B2 08 81 (sound\sfx\weapons\weapon_anims\plaspistol_overheat) Plaspistol_overheat_exit (e114538) 10 B9 08 81 (sound\sfx\weapons\weapon_anims\plaspistol_overheat_exit) Plaspistol_posing (e1144d8) E0 B3 08 81 (sound\sfx\weapons\weapon_anims\plaspistol_posing) Plaspistol_ready (e1144f8) 48 B5 08 81 (sound\sfx\weapons\weapon_anims\plaspistol_ready) Plasrifle_melee (e1186f8) 8C 65 1E 81 (sound\sfx\weapons\weapon_anims\plasrifle_melee) Plasrifle_oh_exit (e1186d8) 24 64 1E 81 (sound\sfx\weapons\weapon_anims\plasrifle_oh_exit) Plasrifle_overheat (e118678) EC 5F 1E 81 (sound\sfx\weapons\weapon_anims\plasrifle_overheat) Plasrifle_posing (e1186b8) BC 62 1E 81 (sound\sfx\weapons\weapon_anims\plasrifle_posing) Plasrifle_ready (e118698) 54 61 1E 81 (sound\sfx\weapons\weapon_anims\plasrifle_ready) Rocket_fire (e11a758) 40 9D 2D 81 (sound\sfx\weapons\weapon_anims\rocket_fire) Rocket_melee (e11a7f8) 48 A4 2D 81 (sound\sfx\weapons\weapon_anims\rocket_melee) Rocket_posing (e11a7d8) E0 A2 2D 81 (sound\sfx\weapons\weapon_anims\rocket_posing) Rocket_ready (e11a7b8) 78 A1 2D 81 (sound\sfx\weapons\weapon_anims\rocket_ready) Rocket_reload_e (e11a798) 10 A0 2D 81 (sound\sfx\weapons\weapon_anims\rocket_reload_e) Rocket_reload_f (e11a778) A8 9E 2D 81 (sound\sfx\weapons\weapon_anims\rocket_reload_f) Shotgun_fire (e117458) 7C F3 18 81 (sound\sfx\weapons\weapon_anims\shotgun_fire) Shotgun_melee (e1174f8) 74 FC 18 81 (sound\sfx\weapons\weapon_anims\shotgun_melee) Shotgun_posing (e117538) C0 FF 18 81 (sound\sfx\weapons\weapon_anims\shotgun_posing) Shotgun_ready (e117478) E4 F4 18 81 (sound\sfx\weapons\weapon_anims\shotgun_ready) Shotgun_reload1_1 (e117498) 4C F6 18 81 (sound\sfx\weapons\weapon_anims\shotgun_reload1_1) Shotgun_reload2_1 (e1174b8) AC F8 18 81 (sound\sfx\weapons\weapon_anims\shotgun_reload2_1) Shotgun_reload3 (e1174d8) 0C FB 18 81 (sound\sfx\weapons\weapon_anims\shotgun_reload3) Shotgun_reload4 (e117518) 58 FE 18 81 (sound\sfx\weapons\weapon_anims\shotgun_reload4) Ar_ammo (e105c38) 28 23 AD 80 (sound\sfx\weapons\weapon_pickup_ammo\ar_ammo) Grenade_ammo (e11baf8) 38 8C 30 81 (sound\sfx\weapons\weapon_pickup_ammo\grenade_ammo) Grenade_plas_ammo (e11bed8) 70 F8 30 81 (sound\sfx\weapons\weapon_pickup_ammo\grenade_plas_ammo) Needle_ammo (e117038) EC A7 17 81 (sound\sfx\weapons\weapon_pickup_ammo\needle_ammo) Pistol_ammo (e1076b8) 0C B4 B1 80 (sound\sfx\weapons\weapon_pickup_ammo\pistol_ammo) Rocket_ammo (e11a838) C0 AC 2D 81 (sound\sfx\weapons\weapon_pickup_ammo\rocket_ammo) Shotgun_ammo (e116f18) 88 8A 17 81 (sound\sfx\weapons\weapon_pickup_ammo\shotgun_ammo) Chief_insert_chip (e110b98) AC B2 EF 80 (sound\sinomatixx_foley\chief_insert_chip) Teleportation_short (e110738) DC 65 E0 80 (sound\sinomatixx_foley\teleportation_short) X50_bisenti (e1110d8) 54 CC F2 80 (sound\sinomatixx_foley\x50_bisenti) X50_ffw (e110b18) 54 49 E5 80 (sound\sinomatixx_foley\x50_ffw) X50_ffw_play (e1115b8) E0 C0 F4 80 (sound\sinomatixx_foley\x50_ffw_play) X50_foley1 (e111558) 48 89 F4 80 (sound\sinomatixx_foley\x50_foley1) X50_foley2 (e110eb8) AC AC F2 80 (sound\sinomatixx_foley\x50_foley2) X50_foley3 (e1111f8) 5C DB F2 80 (sound\sinomatixx_foley\x50_foley3) X50_throw_chip (e111518) EC 86 F4 80 (sound\sinomatixx_foley\x50_throw_chip) C10_extraction_music (e1115f8) 3C C3 F4 80 (sound\sinomatixx_music\c10_extraction_music) C10_insertion_music (e11b798) F0 2F 30 81 (sound\sinomatixx_music\c10_insertion_music) X50_music01 (e111598) DC A3 F4 80 (sound\sinomatixx_music\x50_music01) X50_music02 (e110d98) A8 8E F2 80 (sound\sinomatixx_music\x50_music02) X50_music03 (e1114f8) 40 7E F4 80 (sound\sinomatixx_music\x50_music03)
================================================
Sound Environment ================================================
Concert_hall (e11e5b8) 18 59 37 81 (sound\sound environments\concert_hall) Forest (e11e118) 0C 02 37 81 (sound\sound environments\forest) Hallway (e11e5d8) 60 59 37 81 (sound\sound environments\hallway) Stone_room (e11e138) 54 02 37 81 (sound\sound environments\stone_room)
================================================
Sound Scenery ================================================
Pelican (e119198) 18 F2 1F 81 (sound\sfx\ambience\c10\pelican) Pelican_radio (e119138) 54 EA 1F 81 (sound\sfx\ambience\c10\pelican_radio) Swamp_detail (e119258) 38 FF 1F 81 (sound\sfx\ambience\c10\swamp_detail) Flood_rustle (e1191f8) 24 F9 1F 81 (sound\sfx\ambience\d20\flood_rustle)
================================================
String List ================================================
Internal string localization (e11c498) 6C E2 33 81 (old tags\internal string localization)
================================================
Structure BSP ================================================
C10_exteriora (e11d8f8) 0 (levels\c10\c10_exteriora) C10_exteriorb (e11e818) 0 (levels\c10\c10_exteriorb) C10_interiora (e11e158) 0 (levels\c10\c10_interiora) C10_interiorb (e11e5f8) 0 (levels\c10\c10_interiorb) C10_interiorc (e11e738) 0 (levels\c10\c10_interiorc) C10_interiord (e11e7d8) 0 (levels\c10\c10_interiord)
================================================
UI Item ================================================
Aborting_to_dashboard_please_wait (e11d858) 50 4C 36 81 (ui\shell\error\aborting_to_dashboard_please_wait) Confirm_buttons (e11cd98) B4 EC 34 81 (ui\shell\error\confirm_buttons) Confirm_quit (e11d178) 60 6D 35 81 (ui\shell\error\confirm_quit) Confirm_quit_modal_halfscreen (e11d158) 04 68 35 81 (ui\shell\error\confirm_quit_modal_halfscreen) Confirm_quit_text_box (e11d198) 3C 72 35 81 (ui\shell\error\confirm_quit_text_box) Confirm_restartatsave (e11cd18) 9C CA 34 81 (ui\shell\error\confirm_restartatsave) Confirm_restartatsave_modal_fullscreen (e11ccf8) 40 C5 34 81 (ui\shell\error\confirm_restartatsave_modal_fullscreen) Confirm_restartatsave_modal_halfscreen (e11d0d8) 9C 54 35 81 (ui\shell\error\confirm_restartatsave_modal_halfscreen) Confirm_restartatsave_text_box (e11cd38) 78 CF 34 81 (ui\shell\error\confirm_restartatsave_text_box) Confirm_restartlevel (e11cf18) 80 14 35 81 (ui\shell\error\confirm_restartlevel) Confirm_restartlevel_modal_fullscreen (e11cef8) 24 0F 35 81 (ui\shell\error\confirm_restartlevel_modal_fullscreen) Confirm_restartlevel_modal_halfscreen (e11d118) 2C 5E 35 81 (ui\shell\error\confirm_restartlevel_modal_halfscreen) Confirm_restartlevel_text_box (e11cf38) 5C 19 35 81 (ui\shell\error\confirm_restartlevel_text_box) Error_abort_to_dashboard (e11d838) 44 47 36 81 (ui\shell\error\error_abort_to_dashboard) Error_abort_to_dashboard_you_have_no_choice (e11d898) F0 51 36 81 (ui\shell\error\error_abort_to_dashboard_you_have_no_choice) Error_modal (e11d218) 38 7D 35 81 (ui\shell\error\error_modal) Error_modal_fullscreen (e11d1b8) 28 76 35 81 (ui\shell\error\error_modal_fullscreen) Error_modal_halfscreen (e11d298) FC 8D 35 81 (ui\shell\error\error_modal_halfscreen) Error_non_modal (e11d2d8) 94 97 35 81 (ui\shell\error\error_non_modal) Error_nonmodal_fullscreen (e11d2b8) C8 92 35 81 (ui\shell\error\error_nonmodal_fullscreen) Error_nonmodal_halfscreen (e11d2f8) 20 9C 35 81 (ui\shell\error\error_nonmodal_halfscreen) Error_text_box (e11d238) 14 82 35 81 (ui\shell\error\error_text_box) Header_error (e11d258) 24 86 35 81 (ui\shell\error\header_error) Header_saving (e11cfd8) 30 30 35 81 (ui\shell\error\header_saving) Header_warning (e11ce98) AC 05 35 81 (ui\shell\error\header_warning) Warning_saving_file_screen_fakery (e11cf98) 28 27 35 81 (ui\shell\error\warning_saving_file_screen_fakery) Warning_saving_file_screen_ingame (e11cf78) C4 21 35 81 (ui\shell\error\warning_saving_file_screen_ingame) Warning_saving_file_text_ingame (e11cfb8) 44 2C 35 81 (ui\shell\error\warning_saving_file_text_ingame) =accept_sm (e11cdf8) A8 F6 34 81 (ui\shell\main_menu\=accept_sm) =cancel_sm (e11ce78) C0 01 35 81 (ui\shell\main_menu\=cancel_sm) =dismiss_sm (e11d278) 10 8A 35 81 (ui\shell\main_menu\=dismiss_sm) =select_sm (e11d058) 44 41 35 81 (ui\shell\main_menu\=select_sm) A_butn_sm (e11cdb8) E0 F1 34 81 (ui\shell\main_menu\a_butn_sm) B_butn_sm (e11ce38) F8 FC 34 81 (ui\shell\main_menu\b_butn_sm) Button_key_sm (e11d038) 18 3C 35 81 (ui\shell\main_menu\button_key_sm) Loading_screen (e11d8b8) FC 56 36 81 (ui\shell\main_menu\loading_screen) Coop_pause_list (e11d098) 3C 4B 35 81 (ui\shell\solo_game\pause_game\coop_pause_list) Coop_quit_to_main_menu_button (e11d138) 88 63 35 81 (ui\shell\solo_game\pause_game\coop_quit_to_main_menu_button) Coop_restart_at_save_point_button (e11d0b8) 68 50 35 81 (ui\shell\solo_game\pause_game\coop_restart_at_save_point_button) Coop_restart_level_button (e11d0f8) F8 59 35 81 (ui\shell\solo_game\pause_game\coop_restart_level_button) Mission_objective_text (e11cff8) 1C 34 35 81 (ui\shell\solo_game\pause_game\mission_objective_text) Mission_objectives_caption (e11d018) 2C 38 35 81 (ui\shell\solo_game\pause_game\mission_objectives_caption) Pause_dialog_bkd (e11cab8) B0 92 34 81 (ui\shell\solo_game\pause_game\pause_dialog_bkd) Pause_game (e11ca78) C8 8B 34 81 (ui\shell\solo_game\pause_game\pause_game) Pause_game_split_screen (e11d078) 30 45 35 81 (ui\shell\solo_game\pause_game\pause_game_split_screen) Pause_list (e11cc58) 2C B5 34 81 (ui\shell\solo_game\pause_game\pause_list) Pausebox2_left (e11cad8) 7C 98 34 81 (ui\shell\solo_game\pause_game\pausebox2_left) Pausebox2_left_center (e11cb18) 44 9D 34 81 (ui\shell\solo_game\pause_game\pausebox2_left_center) Pausebox2_right (e11cb58) 0C A2 34 81 (ui\shell\solo_game\pause_game\pausebox2_right) Pausebox_left (e11cb98) D4 A6 34 81 (ui\shell\solo_game\pause_game\pausebox_left) Pausebox_right (e11cc18) 64 B0 34 81 (ui\shell\solo_game\pause_game\pausebox_right) Pausebox_right_center (e11cbd8) 9C AB 34 81 (ui\shell\solo_game\pause_game\pausebox_right_center) Quit_to_main_menu_button (e11cf58) 48 1D 35 81 (ui\shell\solo_game\pause_game\quit_to_main_menu_button) Restart_at_save_point_button (e11ccd8) 0C C1 34 81 (ui\shell\solo_game\pause_game\restart_at_save_point_button) Restart_level_button (e11ced8) F0 0A 35 81 (ui\shell\solo_game\pause_game\restart_level_button) Resume_game_button (e11cc78) 58 BA 34 81 (ui\shell\solo_game\pause_game\resume_game_button) Gameplay_tip_label (e11d458) E0 C4 35 81 (ui\shell\solo_game\player_help\gameplay_tip_label) Help_dialog_bkd (e11d338) A8 A6 35 81 (ui\shell\solo_game\player_help\help_dialog_bkd) Helpbox_center (e11d398) 4C B0 35 81 (ui\shell\solo_game\player_help\helpbox_center) Helpbox_left (e11d358) 84 AB 35 81 (ui\shell\solo_game\player_help\helpbox_left) Helpbox_right (e11d3d8) 14 B5 35 81 (ui\shell\solo_game\player_help\helpbox_right) Player_help_screen_a10 (e11d318) EC A0 35 81 (ui\shell\solo_game\player_help\player_help_screen_a10) Player_help_screen_a30 (e11d4d8) C8 D1 35 81 (ui\shell\solo_game\player_help\player_help_screen_a30) Player_help_screen_a50 (e11d538) 28 E0 35 81 (ui\shell\solo_game\player_help\player_help_screen_a50) Player_help_screen_b30 (e11d598) D4 EA 35 81 (ui\shell\solo_game\player_help\player_help_screen_b30) Player_help_screen_b40 (e11d5f8) 20 F5 35 81 (ui\shell\solo_game\player_help\player_help_screen_b40) Player_help_screen_c10 (e11d658) B4 0B 36 81 (ui\shell\solo_game\player_help\player_help_screen_c10) Player_help_screen_c20 (e11d6b8) 60 16 36 81 (ui\shell\solo_game\player_help\player_help_screen_c20) Player_help_screen_c40 (e11d718) 0C 21 36 81 (ui\shell\solo_game\player_help\player_help_screen_c40) Player_help_screen_d20 (e11d778) EC 31 36 81 (ui\shell\solo_game\player_help\player_help_screen_d20) Player_help_screen_d40 (e11d7d8) 98 3C 36 81 (ui\shell\solo_game\player_help\player_help_screen_d40) Player_help_screen_text_a10 (e11d418) DC B9 35 81 (ui\shell\solo_game\player_help\player_help_screen_text_a10) Player_help_screen_text_a30 (e11d4f8) 84 D7 35 81 (ui\shell\solo_game\player_help\player_help_screen_text_a30) Player_help_screen_text_a50 (e11d558) E4 E5 35 81 (ui\shell\solo_game\player_help\player_help_screen_text_a50) Player_help_screen_text_b30 (e11d5b8) 90 F0 35 81 (ui\shell\solo_game\player_help\player_help_screen_text_b30) Player_help_screen_text_b40 (e11d618) DC FA 35 81 (ui\shell\solo_game\player_help\player_help_screen_text_b40) Player_help_screen_text_c10 (e11d678) 70 11 36 81 (ui\shell\solo_game\player_help\player_help_screen_text_c10) Player_help_screen_text_c20 (e11d6d8) 1C 1C 36 81 (ui\shell\solo_game\player_help\player_help_screen_text_c20) Player_help_screen_text_c40 (e11d738) C8 26 36 81 (ui\shell\solo_game\player_help\player_help_screen_text_c40) Player_help_screen_text_d20 (e11d798) A8 37 36 81 (ui\shell\solo_game\player_help\player_help_screen_text_d20) Player_help_screen_text_d40 (e11d7f8) 54 42 36 81 (ui\shell\solo_game\player_help\player_help_screen_text_d40) Press_a_label (e11d4b8) DC CD 35 81 (ui\shell\solo_game\player_help\press_a_label) Press_start_label (e11d498) 50 C9 35 81 (ui\shell\solo_game\player_help\press_start_label)
================================================
UI Item Collection ================================================
Solo (e11ca58) 8C 8A 34 81 (ui\shell\solo)
================================================
Unicode String ================================================
Custom object names (e11b8d8) 30 69 30 81 (levels\c10\custom object names) Ingame help text (e111718) 48 B5 F5 80 (levels\c10\ingame help text) Hud_icon_messages (e11c398) EC CB 33 81 (ui\hud\hud_icon_messages) Hud_item_messages (e11c358) 54 B3 33 81 (ui\hud\hud_item_messages) Multiplayer_game_text (e11ca18) F8 82 34 81 (ui\multiplayer_game_text) Error_headers (e11ceb8) 98 09 35 81 (ui\shell\error\error_headers) Button_key (e11ce18) 94 FA 34 81 (ui\shell\main_menu\button_key) Pause_game_options (e11ccb8) 98 BF 34 81 (ui\shell\solo_game\pause_game\pause_game_options) Gameplay_tip (e11d478) CC C8 35 81 (ui\shell\solo_game\player_help\gameplay_tip) Player_help_text_a10 (e11d438) C8 BD 35 81 (ui\shell\solo_game\player_help\player_help_text_a10) Player_help_text_a30 (e11d518) 70 DB 35 81 (ui\shell\solo_game\player_help\player_help_text_a30) Player_help_text_a50 (e11d578) D0 E9 35 81 (ui\shell\solo_game\player_help\player_help_text_a50) Player_help_text_b30 (e11d5d8) 7C F4 35 81 (ui\shell\solo_game\player_help\player_help_text_b30) Player_help_text_b40 (e11d638) C8 FE 35 81 (ui\shell\solo_game\player_help\player_help_text_b40) Player_help_text_c10 (e11d698) 5C 15 36 81 (ui\shell\solo_game\player_help\player_help_text_c10) Player_help_text_c20 (e11d6f8) 08 20 36 81 (ui\shell\solo_game\player_help\player_help_text_c20) Player_help_text_c40 (e11d758) B4 2A 36 81 (ui\shell\solo_game\player_help\player_help_text_c40) Player_help_text_d20 (e11d7b8) 94 3B 36 81 (ui\shell\solo_game\player_help\player_help_text_d20) Player_help_text_d40 (e11d818) 40 46 36 81 (ui\shell\solo_game\player_help\player_help_text_d40) Displayed_error_messages (e11cd78) 40 D4 34 81 (ui\shell\strings\displayed_error_messages)
================================================
Unit HUD Interface ================================================
Cyborg (e1055d8) 60 B1 AA 80 (ui\hud\cyborg) Cyborg_mp (e105778) 54 D0 AA 80 (ui\hud\cyborg_mp)
================================================
Vehicle ================================================
C gun turret (e116318) 40 D7 15 81 (vehicles\c gun turret\c gun turret) Pelican (e10f578) 88 B6 DC 80 (vehicles\pelican\pelican)
================================================
Weapon ================================================
Sentinel (e119ed8) 24 A7 22 81 (characters\sentinel\sentinel) C gun turret gun (e116558) E0 7B 16 81 (vehicles\c gun turret\c gun turret gun) Assault rifle (e1057f8) 44 F8 AA 80 (weapons\assault rifle\assault rifle) Needler (e117ad8) 50 4C 1A 81 (weapons\needler\needler) Pistol (e107338) 30 5C AF 80 (weapons\pistol\pistol) Plasma pistol (e1140d8) A0 AA 06 81 (weapons\plasma pistol\plasma pistol) Plasma rifle (e1183b8) C8 75 1C 81 (weapons\plasma rifle\plasma rifle) Rocket launcher (e11a518) 98 85 2B 81 (weapons\rocket launcher\rocket launcher) Shotgun (e117118) B4 C0 17 81 (weapons\shotgun\shotgun)
================================================
Weapon HUD Interface ================================================
Empty (e11c3f8) 84 DA 33 81 (ui\hud\empty) Master (e105b58) A0 06 AD 80 (ui\hud\master) Master plasma (e114578) 9C BD 08 81 (ui\hud\master plasma) Master rounds (e105b38) 80 FD AC 80 (ui\hud\master rounds) C gun turret (e116598) 28 88 16 81 (vehicles\c gun turret\c gun turret) Assault rifle (e105b18) C8 F9 AC 80 (weapons\assault rifle\assault rifle) Needler (e117e58) B0 D6 1B 81 (weapons\needler\needler) Pistol (e107638) C0 AA B1 80 (weapons\pistol\pistol) Plasma pistol (e114558) 78 BA 08 81 (weapons\plasma pistol\plasma pistol) Plasma rifle (e118718) F4 66 1E 81 (weapons\plasma rifle\plasma rifle) Rocket_launcher (e11a818) A8 A6 2D 81 (weapons\rocket launcher\rocket_launcher) Shotgun (e117558) 28 01 19 81 (weapons\shotgun\shotgun)
================================================
Weather Particle ================================================
Swamp bugs and rain (e11df38) 10 BD 36 81 (levels\c10\swamp bugs and rain)
================================================
Wind ================================================
Outside (e11e018) 48 C9 36 81 (levels\b30\outside)
================================================ Utility by Ztranger, HTML by BOLL Output files by PfhorSlayer and Garret Tag definitions by PfhorSlayer and Nick ================================================