// AlbumArtTunnel.vtx
// Author - MrC

Tunnel tunnel;


void Render()
{

	gfxSetTexture(TEXTURE_ALBUMART);
	tunnel.Update((1 + TREBLE) * 8 * TIMEPASS, 1 * TIMEPASS * BASS * 2);
	tunnel.Render(20, 1, 1, 2);

}