PCSXBox - PSX Emulator for XBox v10 http://xport.xbox-scene.com/ http://home.t-online.de/home/PeteBernert/ http://www.pcsx.net What's New: - Update to current UI bugfixes/features - Music Control Menu - press LTHUMB anywhere to bring up the music control menu. This is also a customizable controller action while in-game. Configure it via the Controller Configuration -> UI Mappings menu. - Can now save any string setting (like Samba/Relax share names) and directory locations via menus. To change Samba/relax share names, go to Configuration -> Network/Netplay Configuration. To change the default directories, go to Configuration -> Change Default Directories - Can enter descriptions for cheat codes using virtual keyboard or real keyboard. - Can now wrap backwards from first screenshot to last screenshot Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance, DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X... what's next? Enjoy! ------------------------------------------------------------- PCSXBox - PSX Emulator for XBox v9 http://xport.xbox-scene.com/ http://home.t-online.de/home/PeteBernert/ http://www.pcsx.net What's New: - Relax sharing works now - Turning off background music option works now - Fixed little bug that was making everything very quiet ---------------------------------------------- PCSXBox - PSX Emulator for XBox v8 http://xport.xbox-scene.com/ http://home.t-online.de/home/PeteBernert/ http://www.pcsx.net What's New: - Cleaned up video handling and rewrote some video routines resulting in about 10-20% framerate improvement. For example, Castlevania SOTN ran at about 52 fps before, and now it runs at over 60fps with dips to 58fps from time to time. - Implemented P.E.Op.S. PSX Soft GPU v1.15 - relevant changes : + Fixed frame limitation if "old skipping method" is used + Added sprite x coord wrap (skullmonkey) - Many miscellaneous bug fixes that were applied to the other recent emu releases - Relax support - Basically the same set of features as the most recent other emu ports I've done ---------------------------------------------- PCSXBox - PSX Emulator for XBox v7 What's New: - Fixed freezing during loading of XBE (see below) - Fixed freezing during loading of game (see below) - Press Y from any file listing to go up one directory - Settings files (STG) will be saved with graphics filter now. The settings file format should remain static. - Background Music should stay stopped or stay started when entering/exiting a game now. - New Configure Skin menu option - Show Available Memory Shows how much memory is currently available. Please remember that sometimes an emulator will allocate memory the first time it is run - so when you are making a skin be sure to run the emulator at least once before determining how much memory you have left for your skin. - Small change to Samba routine - but it's not likely it changes much. ===== Samba ===== moneyshotz has reported that the following SMB share format worked for him: smbshare=smb://MSHOME/moneyshotz/PSXRoms smb_nameserver=192.168.2.242 MSHOME = workgroup name moneyshotz = computer name PSXRoms = share name 192.168.2.242 = IP address of the computer which is sharing PSXRoms So please try that method as well as those listed below. ================================================================== If PCSXBox was freezing on you before it even got to the Main Menu ================================================================== - Remove the E:/UDATA/ffff051f/0FC41366546E/ directory as well as everything inside it. (There should only be one SaveMeta.XBX file in that directory and it is probably 0-length.) Be sure that you remove the 0FC41366546E directory completely. Don't just delete the SaveMeta.XBX file. - Delete E:/SAVES/PCSXBOX/PCSX.INI and E:/SAVES/PCSXBOX/SKIN_SETTINGS.INI - Install PCSXBox v7 ================================================================= If PCSXBox was freezing on games that worked in previous versions ================================================================= - Remove the E:/UDATA/ffff051f/0FC41366546E/ directory as well as everything inside it. (There should only be one SaveMeta.XBX file in that directory and it is probably 0-length.) Be sure that you remove the 0FC41366546E directory completely. Don't just delete the SaveMeta.XBX file. - Delete E:/SAVES/PCSXBOX/PCSX.INI and E:/SAVES/PCSXBOX/SKIN_SETTINGS.INI - Delete the STG and KEY files associated with the game you are trying to play. For example, if your game is called CASTLE.BIN, then delete the following files : E:/SAVES/PCSXBOX/CASTLE.STG and E:/SAVES/PCSXBOX/CASTLE.KEY - Install PCSXBox v7 Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens, Z26, StepmaniaX, PCSXBox....what's next? Enjoy! ----------------------------------------------------------------------- PCSXBox - PSX Emulator for XBox v6 What's New: - Samba/NetBIOS fix. This should hopefully fix the problems that some people have been having with Samba/NetBIOS shares. - New SKIN features : + Can specify 2 sprites to surround the selected menu option Be sure to re-install the PCSXBOX_DEFAULT skin in this package to see an example. + Option to have a transparent select-bar color (from select-color menu) - Fixed bug where MP3 would start up again after game ends even if it was stopped. - All *.PNG screenshots in screenshots dir will be displayed on game select screen regardless of filename now. - Fixed bug where fade speed of 0 resulted in game-loading screen not displaying - New graphics filters : + 2xSai Scanline + Super 2xSai Scanline + Eagle Scanline + Super Eagle Scanline + SuperScale Scanline - New netplay option to allow for smoother netplay : netplay skip. When server starts netplay, you can select a netplay skip value. This number specifies how often it should skip checking for network data. The higher the number, the less often it checks for network data, but the result will be a less responsive controller. Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens, Z26, StepmaniaX, PCSXBox....what's next? Enjoy! ----------------------------------------------------------------------- PCSXBox - PSX Emulator for XBox v5 What's New: - Fixed bug when reloading favorites list containing files with spaces in them - Fixed bug where screenshots were not displaying on favorites list - Samba/NetBIOS library updated and added option for a nameserver - XBE should now load regardless of any screwy settings - New option - see full path or just filename on favorites list - Changed location of save files to E:\SAVES\PCSXBOX Existing save files will be moved there. - User definable save directory. If you don't like the default of E:\SAVES\PCSXBOX you can change it via the PCSX.INI file - New option - overwrite D:\PCSX.INI and D:\EMUSKINS\SKINNAME\SETTINGS.INI files with current settings. Makes it easier to package up your custom skins. - Loading a new skin should work correctly now - Record/Playback feature - record your gameplay in the emu and then play it back again. Record up to 10 minutes of gameplay. - New main menu option "Configure Game" Set all configuration for a game from the main menu so you can just click on the game to play it. ============================ Note on Samba/NetBIOS Shares ============================ There are two INI file settings relating to Samba/NetBIOS sharing and they both reside in the [GENERAL] section of PCSX.INI: smbshare=smb://username:password@workgroup:ip_address/computername/sharename smb_nameserver=192.168.0.1 The smbshare parameter accepts many different formats. Here are the most common: smbshare=smb://username:password@workgroup/computername/sharename smbshare=smb://username:password@workgroup:ip_address/computername/sharename smbshare=smb://username:password@computername/sharename smbshare=smb://username:password@computername:ip_address/sharename Please try all of the above combinations before deciding it does not work. Also be aware that some people have to select their SMB drive in PCSXBox a few times before any files appear. If it's still not working, then set the nameserver equal to the IP address of the computer you are trying to reach or set it equal to your NetBIOS name server. (If you don't know what a NetBIOS name server is, then just set it to the IP address of the computer you are trying to reach.) Also remember that when you make changes to PCSX.INI, you have to do a "Force Reload of D:\*.INI" from the Configuration Menu or else the changes you made to PCSX.INI will not be loaded. ============================= User Definable Save Directory ============================= There is another new INI file setting that can be placed in the PCSX.INI [GENERAL] section : save_dir=E:\SAVES\PCSXBOX This specifies the directory where you want PCSXBox to save your files. Please note that the PCSX.INI and SKIN_SETTINGS.INI files that reflect your actual PCSXbox settings and skin settings will *always* reside in the default save directory which is E:\SAVeS\PCSXBOX If you already have saved games, don't worry. PCSXBox will move those save game files to the new directory automatically the first time you run v5. Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens, Z26, StepmaniaX, PCSXBox....what's next? Enjoy! ----------------------------------------------------------------------- PCSXBox - PSX Emulator for XBox v4 This is a completely new UI which I plan on incorporating into most of my other releases. I tried to include as much customization and as many features as possible, but I'm sure there will still be changes and additions that people will want to see. Please provide feedback on the xbox-scene.com emulation forums so that this UI can be refined and then placed into the other ports. What's New : - Customizable skins - Backgrounds - Sounds - Background Music - Sprites - Text position (right/left/center, top/bottom/center) - Text color, select bar color - Font - Fading speed - Screenshot position - If you want to change the way something looks in this new UI, chances are that you can change it via the Configuration menu. - Default Castlevania:SOTN skin gives example of what you can do. - Netplay (2 players) - Samba/NetBIOS support (read CD images from your PC) - Every single in-game command is fully customizable on any of the four joypad controllers. - Map any emulator or UI command to a single button or a combination of two buttons. (e.g. RTrigger+LTrigger = Save State) - Autofire capabilities for any emulator button on any controller - One-button combos (define a series of emulator commands to be played back when you press a user-definable XBox controller combination.) (E.g. Press RTrigger+LTrigger to run the series of commands that will cast Soul Steal in Castlevania) - Traverse any directory on any drive ( Continue selecting the parent directory entry on the file selection list to get the drive selection list. Selectable drives are C, D, E, F, R, X, Y, Z, and SMB. R is the CDROM drive. SMB is the samba share you have defined in your pcsx.ini file.) - 10 save state slots - Take in-game screenshots which can later be browsed and can also be viewed on the game-selection list. - All UI commands (save state, load state, screenshot, etc) can be invoked from the Options/Pause menu as well as in-game via your customized joypad mappings. - New graphics filters : - 2xSai - Super 2xSai - Eagle - Super Eagle - SuperScale - AdvanceMame 2x - Simple 2x - Can be invoked from a command-line to directly run a game from a front-end or dashboard and bypass the user-selection screens. (Only if the frontend or dashboard supports this feature.) - Can return to the launching program *if* the launching program supports this feature. For example, if the custom-launch routines are incorporated into a new frontend, that frontend could launch PCSXBox and when you exit PCSXBox, that frontend can be automatically reloaded. - Support for M3U playlists of MP3 files. (Currently only supports MP3 files) (Can also read MP3/M3U from across Samba shares.) - Favorites list - Save Game management - delete save game files - CD-Changing should hopefully be fixed - Schmoke and a pancake What's Not New: - Compatibility - this version does not fix or break any games from v2/v3. Various Important Notes: ============= Configuration ============= Almost everything can be changed from the configuration menu. Here are the things that require manual modifications to the PCSX.INI file included in the package: Samba share name - goes in the [GENERAL] section. Example: smbshare=SMB://USERNAME:PASSWORD@COMPUTERNAME/SHARENAME Screenshot directory - default is E:\SCREENSHOTS - goes in [GENERAL] section Example: screenshot_dir=E:\SCREENSHOTS Skin directory - where skins can be found. Default is D:\EMUSKINS - goes in [GENERAL] section. Example: skin_dir=D:\EMUSKINS If you change any of the above items, then you must upload the new PCSX.INI file to your XBox, load up PCSXBox, then select "Force Reload D:\\*.ini Settings" from the Configuration menu. Please note that this will overwrite any of the setting changes you might have made after you first loaded PCSXBox. =============== Menu Navigation =============== Select menu options with the DPAD or with R/LTrigger. The speed of R/LTrigger movements can be controlled by : Configuration -> Menu Scroll Speed There are some places where you can enter or change values. This can usually be done in a variety of ways include DPAD Left/Right, R/L Trigger, and L/R Thumb. Try all of them if the values are changing too slowly. ======= Netplay ======= In order to netplay with someone, follow these steps: - Go to the Configuration menu - Select Netplay options - Turn netplay on - Add a server if you are going to connect to someone else - Select the game to play - If netplay is on, it will ask you if you want to be the client or the server. One person is the client, and the other is the server. If you are the server, the game will wait until the client has joined. If you are the client, make sure the server is ready to accept your connection before continuing. - Once a connection has been made, it should work fine. NOTE : You both MUST be using the *EXACT* same game and the *EXACT* same settings. I would be *extremely* surprised if the PAL version of a game worked via netplay with an NTSC version of the same game. Make sure you are also using the same emulation method (HLE or BIOS). The CPU and Graphics settings all must be the same. The server player is always player 1. The client player is always player 2. I don't know how well netplay will work across real networks. Two xbox's on the same intranet work very well, though. If your connection is lost during gameplay, just wait 30 seconds and you can return to the game select menu. (Or you can always reboot...) ===== SKINS ===== Instructions for making a new skin: - Create a new directory off of your SKINS directory (default skins directory is D:\EMUSKINS - Place your sound/font/graphic media files in this new directory - Load PCSXBox - Select Configuration - select Configure Skin - Use the menus to select your new media files and change your settings If you wish to use sprites in your new skin, then read the following: - Create a subdirectory off of your new skin directory called SPRITES e.g. D:\EMUSKINS\NEWSKIN\SPRITES - In this new SPRITES directory create a 0-based numeric directory for each sprite you wish to make. This means that if you have 4 sprites you wish to load, the directory names *must* be called 0, 1, 2, and 3. Do not call them 1, 2, 3, and 4. Do not call them 0, 3, 5, 6. Do not call them SPRITE1, SPRITE2, SPRITE3, SPRITE4. Inside each of these new directories, you must place the sprite frames. Each frame is represented by a BMP, PNG, or JPG file. The order of the frames is given by the filenames. These filenames must also be named with 0-based numbers. For example, 0.png, 1.png, 2.png. Look at the sprites directory of the included SOTN default skin to see how it works. Also be aware of memory constraints. Let's say you have a frame of a sprite called 0.png. This picture file is 90 pixels wide and 130 pixels high. This will get rounded up to a 256x256 pixel 32bit picture. This means that it will consume 256x256x4 bytes (256KB) of memory. If your sprite has 10 frames of animation, that's around 2.5MB of memory. Keep this in mind before you make ultra-smooth moving sprites with hundreds of frames of animation. If you make/configure a skin and PCSXbox does not load the next time you play it, then you need to go to the E:\UDATA\ffff051f directory and search for the PCSX.INI and SKIN_SETTINGS.INI files in one of the subdirectories. When you have found them, delete them and PCSXBox should run fine again, but you'll have to configure your skin again. The problem was probably that one of your resources (like a WAV or background file) was specified incorrectly or was never changed from the old skin. Carefully look at the SKIN_SETTINGS.INI file in the subdirectory off of UDATA to make sure that all filenames exist in your skin directory. ============= Samba/NetBIOS ============= You'll need a fast network. :) I've run some tests, and it seems that if you can transfer data to your XBox at a rate of 1.5 megabytes per second or faster, then reading a CD image from across your network should work fine. If the games are running really crappy, then your network is probably not fast enough. To access your Samba share that you defined in your PCSX.INI file (see configuration section above), first choose "Select a Game" from the main menu. Then continue to select the parent directory (always the first entry in the list) until you get to the screen that displays the drives you can access (C, D, E, F, R, X, Y, Z, SMB). Select the SMB item and you should now be browsing your Samba shared files. If you get no items in the SMB listing, then your share is probably not defined correctly in PCSX.INI. (Did you remember to "Force Reload of *.ini files" ? See configuration section. ==================== Controller Remapping ==================== Configuration -> Configure Controllers There are 32 general/all-purpose emulator "buttons" or actions. Each of these buttons can be assigned a specific emulator action. For example, Emu Button 1 can be Cross, or Square, or L1, or Start, or DPad Down, etc. These "emu buttons" can then be assigned XBox triggers. For example, Emu Button 1 (which you have mapped to, for example, SQUARE) can be triggered by XBox controller button B. The default button mappings should provide enough information on how the system works and how it can be used. ========== Autofiring ========== Configuration -> Configure Controllers -> Controller # -> Change Autofire Each "Emu Button" can be set up for autofiring. Simply set the autofire variable to a non-zero value. This value indicates how long the emulator should wait before releasing and re-pressing the button. A value of 1 might be too fast to register on some games. I suggest setting it to a number like 5 first and them fine-tuning it. ====== Combos ====== Setting up a combo can be kind of tricky because you need to know exactly what the game expects to have happen on the joypads to execute the special move. For example, let's say that we want to map a standard move that is described like this : D, DR, R, X D = Down, DR = Down+Right, R = Right, X = Cross button First, set the delay to a number like 2 or 3. Then set up the moves. In this case, any (or none) of the following might work: Down Down+Right Right Right+X Right OR Down Down+Right Right+x OR Down Down+Right Right Right+X Right+X Right+X You will probably need to fine-tune each combo move before it works, but you'll soon get the knack of it. ================ Graphics Filters ================ As mentioned above, the new filters are : - 2xSai - Super 2xSai - Eagle - Super Eagle - SuperScale - AdvanceMame 2x - Simple 2x Some of them are faster than others, but they're all noticeably slower than "no filtering". I am not responsible for your favorite filter making your game run slower than you'd like. Turn on frameskipping and be happy. :P ================ MP3/M3U Playback ================ Simply select the MP3 or M3U file from the game-selection screen. The M3U file can also just be a regular file with one songfile per line. For example: d:\songs\song1.mp3 e:\moresongs\song2.mp3 smb:\mp3s\song3.mp3 If you are making a playlist of songs on your SMB share, then please note the format: smb:\mp3s\song3.mp3 The smb:\ tells PCSXBox to read from your SMB shared directory. Do not put the SMB share definition in the filename. ----------SMB shared filenames are case sensitive!!!--------- ================================================== Command-Line/Auto-Launching and Return to Launcher ================================================== This section is for the developers of frontends, dashboards, etc. PCSXBox can be started with parameters to automatically launch a game at startup. Example code can be found in the custom_launch_params.cpp file. There is also example code in that same file that will show you how to make PCSXBox load your frontend/dashboard when it exits. Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens, Z26, StepmaniaX, PCSXBox....what's next? Enjoy! ----------------------------------------------------------------------- PCSXBox - PSX Emulator for XBox v3 What's New : - Saves graphics/CPU settings for each game Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens, Z26, StepmaniaX, PCSXBox....what's next? Enjoy! ----------------------------------------------------------------------- PCSXBox - PSX Emulator for XBox v2 What's New : - Used new PCSX 1.5 source code - CDDA playback - Multi-disc support (go to options menu, then press Y to load new disc) - Added more CPU options : + Disable XA sound processing + Always enable SIO IRQ + Black and White movies (speed up movies) + Disable CDDA + Use CPU interpreter (slower, but possibly more compatible) + Always enable SPU IRQ + InuYasha Sengoku Battle fix (might fix other games as well) Here's What's New from the v1.5 PCSX sources : * Added translation support, thanks to Zydio. * Fixed several compatibility issues. * Improved NetPlay code, added NETsetInfo, thanks to JNS. * Fixed SW Ints, thanks to Xeven. * Fixed Mdecs timing issues, thanks to Xeven. * Fixed a bug related to Memcards in Xenogears. * Decode_XA.c now uses fixed point, * added NEGCON type to plugins.c/PsxBios.c * added a mingw32 port (yokota). * Added preliminary MacOSX code (Stefhane Conversy). * Fixed bug in CreateMcd (kitaro). * Added a 'NO PIC' image. * Pcsx now compiles without a recompiler. * Same small speedups. * Fixed RTPS/RTPT SXYP fifo issue, thanks to Xeven. * VSync now has a Start and a End ;), thanks to Pete. If anyone is able to successfully fiddle with all the options to get Ape Escape working on PCSX for Windows (or Linux or any other non-XBox platform), then please let me know and I'll look into adding analog support. Thanks again to Linuzappz and Pete Bernert for making the source available. Obviously this port would not exist without these people. Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens, Z26, StepmaniaX, PCSXBox....what's next? Enjoy! ----------------------------------------------------------------------- PCSXBox - PSX Emulator for XBox v1 http://xport.xb-power.com http://www.pcsx.net/ What's New : - Emulates Playstation - Memory Card manager (select from 10 memory cards) - Save states (LTRIGGER+BLACK and LTRIGGER+WHITE) - Cheat code searching - Gameshark code-compatible - Gameshark cheat code database with codes for over 1700 games - Remappable PSX buttons - Throttle/speed-up - Supports BIN files or GZIP'd BIN files. (GZIP is not the same as ZIP) - Background - Thanks to CandyISO for the background image - True Type Font - Thanks to CandyISO for this PSX font - MP3 support - XPort's Configurable PlayThing :) ----------------------------------------------------------------------- Press Y from the main menu for help. Press LTHUMB from main menu for Configuration Press RTHUMB from main menu to switch between CDROM Drive and Hard Drive Press LTHUMB during gameplay for the options menu ----------------------------------------------------------------------- Many thanks go out to the PCSX team for this great emulator and also to Jens Duttke for his Gameshark cheat code database. Also thanks to Lantus for helping me with the PAL issues I was having. Hopefully PAL users will be able to enjoy this just as much as NTSC users. Further thanks to CandyISO for providing the background and TTF font. ----------------------------------------------------------------------- This version does not support real CDs. There are a different set of technical hurdles involved with PSX cds than with SegaCD and PCE CD/SCD. I was finally able to get the XBox to read XA sectors, but it reads them much too slowly for anyone to want to play games using it. (Reads about 2.5KB per second) For now, create BIN/CUE's of your PSX games and either copy them to your HD or burn them to DVDR/CDRW. Your BIN and CUE files should have the same names: For example: GAMENAME.BIN GAMENAME.CUE is a valid combination and GAMENAME01.BIN GAMENAME.CUE is not. Furthermore, if you use GZIP to compress your BIN image, you will end up with a filename like GAMENAME.BIN.GZ This means that you need to rename your CUE file to be: GAMENAME.BIN.CUE or you could rename the GZ file so that the two files are: GAMENAME.GZ GAMENAME.CUE make sense? ----------------------------------------------------------------------- A note about GZIP'ing your images. Yes, they will work, but you will suffer a performance hit because there's no "true" direct access to any position in the file. Let's say the game is reading sectors 1 to 100 - it'll read them lickity-split, but then when it requests, say, sector 30000 is has to scan through and do some processing on sectors 100 to 30000 before it can read the data instead of just jumping directly to that spot and reading. This is the nature of compression. No, cacheing of data does not help in this case. So, in a nutshell, compression is supported, but I advise against it unless you run from the HD and have replaced the standard XBox HD with a faster one. You can make an XBox ISO with a BIN/CUE image on it, burn it to a disc, run PCSXBox from the HD, then press the RTHUMB button to get a listing of files on the disc. This is to make upgrading easier for those who prefer to keep BIN/CUE images on disc instead of on the HD. ----------------------------------------------------------------------- When you select the BIN file to load, you will be presented with an options menu. You can start the game using one of two different BIOS methods. Using an actual BIOS file for the emulation is the most compatible, however it's a little slower than HLE. Try both and see which one works best for the game you're playing. ----------------------------------------------------------------------- There is also a section for changing the graphics options. If the game you want to play has graphics problems or isn't displaying graphics (but you can hear sound) then you might want to try fiddling with some of the graphics options. There is also a specific CPU option in this section for fixing Parasite Eve and Vandal Hearts 1 and 2. ----------------------------------------------------------------------- Also on this options menu is the memory card manager. From this section, you can change the memory cards that are in slots one and two. You have ten different cards you can use. Please note that changing the card number while playing a game *does not* switch the actual memory card that the game is using. ------------------------------ XPort's Configurable PlayThing ------------------------------ This is part of a project I did many years ago that fiddles with curves and trajectories. I thought it would look nice on the XBox. You be the judge. :) Move the character with the Left Analog stick and fire using the B button. (Hint - fiddle with the X and Y Multipliers on the "Squiggle" effect.) Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens, Z26, StepmaniaX, PCSXBox....what's next? Enjoy!