MednafenX-NES - NES Emulator for XBox v9 http://mednafen.com/ http://xport.xbox-scene.com What's New: - Update UI core to most recent feature set Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance, DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X, Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX, PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX, PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX, MekaX, MednafenX-NES, MednafenX-PCE, MednafenX-Lynx, AbuseX, NJamX, XHeroes, PokemonMiniX, Classic99X, SoftVMUX, VirtualBoyX, SuperVisionX, Chip8X, Atari7800X, DidntXSpectrum, CaveStoryX What's next? Enjoy! ----------------------------------------------------------------------- MednafenX-NES - NES Emulator for XBox v8 http://mednafen.com/ http://xport.xbox-scene.com What's New: - Slight speed improvement - about 3-5fps - Fixed "Clip sides" bug - Screen was missing one line of width and height - fixed - More intuitive way to reset the overridden mapper# - Test pattern for game screen resizing Toggle between game screen and test pattern Hide text while resizing Change text color on resizing screen Change size of test pattern on game screen resizing Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance, DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X, Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX, PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX, PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX, MekaX, MednafenX-NES, MednafenX-PCE, MednafenX-Lynx what's next? Enjoy! ----------------------------------------------------------------- MednafenX-NES - NES Emulator for XBox v8 http://mednafen.com/ http://xport.xbox-scene.com What's New: - Override mapper# and mirroring from game configuration menu - Added button definitions for PowerPad 1-12/Family Trainer 1-12 - Added button definitions for HyperShot 1/2, Run/Jump - Added button definitions for QuizKing Buzzers 1-6 - Mapper fixes : 43 - Fixed mirroring problem and reset, fixes the buggy games, menu is still little off 187 - King of Fighters 96 [p1] Sonic 3D Blast 6 (Unl) [h1] Street Fighter Alpha Zero 97 Street Fighter Zero 2 [p1] 196 - Mapped to mapper #4 - for Magical Doropie (J)(TEngl1.00) 225 - Fixed mirroring problem and reset, fixes the buggy games 226 - Fixed mirroring problem and reset, fixes the buggy games 227 - Fixed mirroring problem and reset, fixes the buggy games 229 - Fixed mirroring problem and reset, fixes the buggy games - Mapper additions: 50 - Super Mario Bros 2 (different levels) (Unl) [p2] 57 - 54-in-1 (Game Star - GK-54) (Unl) 6-in-1 (Game Star - GK-L01A) (Unl) 6-in-1 (SuperGK-L02A) (Unl) 58 - 68-in-1 (Game Star - HKX5268) (Unl) 61 - 20-in-1 (Mapper 61) (Unl) [p1] 62 - Super 700-in-1 (Unl) 188 - Karaoke Studio (J) Karaoke Studio Senyou Cassette Vol 1 (J) Karaoke Studio Senyou Cassette Vol 2 (J) 200 - 1200-in-1 (Alt Games) [p1] 230 - 22-in-1 (Unl) [p1] 231 - 20-in-1 (Mapper 231) (Unl) [p1] 241 - Study and Game 32-in-1 (Unl) (Keyboard) Edu (Asia) (Keyboard) Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance, DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X, Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX, PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX, PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX, MekaX, MednafenX-NES, MednafenX-PCE, MednafenX-Lynx what's next? Enjoy! ----------------------------------------------------------------- MednafenX-NES - NES Emulator for XBox v7 http://mednafen.com/ http://xport.xbox-scene.com What's New: - Added mappers (These are all the mappers that FCEUltraX supported that MednafenX did not - so MednafenX can now do everything that FCEUltraX did plus much more.) 40 ( Super Mario Bros 2. J [p1] - Lost Levels FDS converted to INES format) 43 ( 150-in-1) 83 ( dragon ball z 4-in-1) buggy ( Fatal Fury 2 ) buggy ( World Heroes 2) buggy 91 ( Street Fighter III [p1]) 161 ( same as mapper #1, MMC1 - Legend of Zelda, Metroid, etc) 225/255( 64-in-one), same games buggy buggy (1942), galaga, galaxian 226 ( 76-in-1) some games buggy 227 ( 1200-in-1) 229 ( 43-in-1) 240 ( Jing Ke Xin Zhuan) ( Sheng Huo Lie Zhuan) - Trigger rumble via memory now has the following options: + trigger when memory value changes + trigger when memory value decreases + trigger when memory value increases + trigger when memory value = specified value + trigger when memory value != specified value + trigger when memory value > specified value + trigger when memory value < specified value - Jump to Memory Dump from cheat code value - More searchable memory locations for creating cheat codes - Select a custom palette file NOTE THAT THE PREVIOUS RUMBLE SETTINGS WILL NEED TO BE REDONE. The new rumble settings are incompatible with the previous version. You must redo them. Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance, DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X, Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX, PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX, PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX, MekaX, MednafenX-NES, MednafenX-PCE, MednafenX-Lynx what's next? Enjoy! ----------------------------------------------------------------- MednafenX-NES - NES Emulator for XBox v6 http://mednafen.com/ http://xport.xbox-scene.com What's New: - Trigger rumble when game memory changes Idea shamelessly lifted from nes6502 :) - Trigger rumble when pressing emulator button - View all potential cheat code items Cheat Codes -> View Current Potential Matches Cheat Codes -> Continue Search for Cheat Code -> View List of Matches - View memory dump for cheat codes Cheat Codes -> View Memory Dump -> -> Poke value into selection -> -> Poke - Added analog stick sensitivity configuration. Use this to custom define your analog stick deadzones if you are experiencing drifting: Configuration -> Controller Configuration -> Controller # -> Change Analog Stick Sensitivity Important Notes =============== Trigger Rumble by Pressing Emulator Button ------------------------------------------ To assign rumble to an emulator button, go to Configuration -> Controller Configuration -> Controller # -> Change Rumble Config Select the emulator button, then configure the motor intensities and durations. "Continuous" means that the motor will stay on for as long as you have the button pressed. If "continuous" is not set, then the motor will stay on for the time specified in the duration fields. Trigger Rumble when Game Memory Changes --------------------------------------- This works based off of the cheat-code system. Let's say you are playing a beat-em-up type game and your player has 5 slots of health. First, you will want to create a code that represents the players health. Refer to "Cheating System - How To Make Your Own Cheat Codes" in this document for an explanation of how to create cheat codes. Once you have the cheat code set up that represents the health of the player, go to: Cheat Codes -> List Cheat Codes -> -> Rumble Enabled On to select which controller will get the rumble activated. You can also choose to have the rumble activate on all of the controllers. Then go to: Cheat Codes -> List Cheat Codes ->