// Screen Window
#include "burner.h"

#define		HORIZONTAL_ORIENTED_RES		0
#define		VERTICAL_ORIENTED_RES		1



int nActiveGame;

static bool bLoading = 0;

void DisplayPopupMenu(int nMenu);

int nWindowPosX = -1, nWindowPosY = -1;					// Window position

int bAutoPause = 1;

bool bMenuEnabled = true;

int nSavestateSlot = 1;

static TCHAR* szClass = _T("FB Alpha");					// Window class name
static bool bMaximised;
static int nPrevWidth, nPrevHeight;

bool bRescanRoms = false;

static bool bDrag = false;
static int nDragX, nDragY;
static int nOldWindowX, nOldWindowY;
static int nLeftButtonX, nLeftButtonY;

int CreateDatfileWindows(int nDatType, int bIncMegadrive)
{
	
}
