// This file was generated by C:\sources\fba_029707\src\scripts\gamelist.pl (perl 5.00503)

// Declaration of all drivers
#define DRV extern struct BurnDriver
#if defined FBA_DEBUG
DRV		BurnDrvEightballact;	// Seatongrove Ltd (Magic Eletronics USA licence) [NOT WORKING]
#endif
DRV		BurnDrvarkanoid;
DRV		BurnDrvAsurabus;
DRV		BurnDrvBagman;
DRV		BurnDrvCkong;
DRV		BurnDrvDkongjr;
DRV		BurnDrvdrivfrcp;
#if defined FBA_DEBUG
DRV		BurnDrvFuncube2;		// Namco [NOT WORKING]
DRV		BurnDrvFuncube4;		// Namco [NOT WORKING]
#endif
DRV		BurnDrvGetStar;
DRV		BurnDrvGprider;
DRV		BurnDrvHunchbak;
DRV		BurnDrvHuncholy;
DRV		BurnDrvLadybug;
#if defined FBA_DEBUG
DRV		BurnDrvManiacsq;		// Gaelco [NOT WORKING]
DRV		BurnDrvMonsterz;		// Nihon [NOT WORKING]
#endif
DRV		BurnDrvMWalk;
DRV		BurnDrvPhoenix;
#if defined FBA_DEBUG
DRV		BurnDrvporky;			// Shinkai Inc. (Magic Eletronics Inc. licence) [NOT WORKING]
DRV		BurnDrvPuzzli2;			// IGS [NOT WORKING]
#endif
DRV		BurnDrvTumblep;
DRV		BurnDrvgames88;
DRV		BurnDrv99lstwar;
DRV		BurnDrv99lstwara;
DRV		BurnDrv99lstwark;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_007shi;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvGtmra;
DRV		BurnDrvGtmr;
DRV		BurnDrvMDg_16zhan;
DRV		BurnDrvMDg_16tjap;
DRV		BurnDrvCps1941j;
DRV		BurnDrvCps1941;
DRV		BurnDrvNineteen42b;
DRV		BurnDrvNineteen42a;
DRV		BurnDrvNineteen42;
DRV		BurnDrvNineteen42w;
DRV		BurnDrvNineteen43kai;
DRV		BurnDrvNineteen43j;
DRV		BurnDrvNineteen43;
DRV		BurnDrvCps1944j;
DRV		BurnDrvCps1944d;
DRV		BurnDrvCps1944;
DRV		BurnDrv1945kiii;
DRV		BurnDrvCps19xxa;
DRV		BurnDrvCps19xxjr1;
DRV		BurnDrvCps19xxd;
DRV		BurnDrvCps19xx;
DRV		BurnDrvCps19xxb;
DRV		BurnDrvCps19xxh;
DRV		BurnDrvCps19xxj;
DRV		BurnDrvbb2020;
DRV		BurnDrvbb2020a;
DRV		BurnDrvbb2020h;
DRV		BurnDrvMDg_2020to;
DRV		BurnDrvcountb3;
DRV		BurnDrvMDg_3ninja;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_3in1fl;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_3in1ro;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvEnraya4;
DRV		BurnDrvFourin1;
DRV		BurnDrv4play;
DRV		BurnDrvFourdwarrio;
DRV		BurnDrvMDg_6pakus;
DRV		BurnDrvSixhundred;
DRV		BurnDrvMDg_688att;
DRV		BurnDrvOrdi7;
DRV		BurnDrvEighthundredfath;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_bioscd;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_biosla;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_biosl1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_biosl2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_biosme;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_biosm1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_biosm2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_biosm3;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_biosm4;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_biosm5;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_biosmu;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_biosse;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bioss1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bioss2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bioss3;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bioss4;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bioswo;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_biosxe;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_aressh;
DRV		BurnDrvAbcop;
DRV		BurnDrvAd2083;
DRV		BurnDrvMDg_aahari;
DRV		BurnDrvMDg_aaahh1;
DRV		BurnDrvabscam;
DRV		BurnDrvAceattac;
DRV		BurnDrvAceattaca;
DRV		BurnDrvAcrobatm;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_action;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_actio1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvAFighter;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_actrp;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_afv;
DRV		BurnDrvMDg_addam2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_addam1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_addam;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_advanc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_advdai;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvHatena;
DRV		BurnDrvMDg_advent;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_adven2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_adven3;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_adven4;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_adven5;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_adven6;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_adven7;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_adven8;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_adven9;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_adve10;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_adve11;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_adve12;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_adve13;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_adven1;
DRV		BurnDrvMDg_advemm;
DRV		BurnDrvMDg_advem1;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_adverb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_adveby;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_aerobl;
DRV		BurnDrvAerofgt;
DRV		BurnDrvAerofgtb;
DRV		BurnDrvAerofgtc;
DRV		BurnDrvsonicwi2;
DRV		BurnDrvsonicwi3;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_aerot1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_aerot2;
DRV		BurnDrvMDg_aero2;
DRV		BurnDrvMDg_aero2u;
DRV		BurnDrvMDg_aerobi;
DRV		BurnDrvMDg_aerobs;
DRV		BurnDrvAburner;
DRV		BurnDrvAburner2;
DRV		BurnDrvMDg_abur2j;		// Sound Problems
DRV		BurnDrvMDg_abur2;		// Sound Problems
DRV		BurnDrvSuperbon;
DRV		BurnDrvaodk;
DRV		BurnDrvAgress;
DRV		BurnDrvAgressb;
DRV		BurnDrvKoshien;
DRV		BurnDrvAirattck;
DRV		BurnDrvAirattcka;
DRV		BurnDrvMDg_airbus;
DRV		BurnDrvMDg_airdvj;
DRV		BurnDrvMDg_airdv;
DRV		BurnDrvAirGallet;
DRV		BurnDrvMDg_airman;
DRV		BurnDrvMDg_airmas;
DRV		BurnDrvAirwolf;
DRV		BurnDrvAirwolfa;
DRV		BurnDrvAjax;
DRV		BurnDrvAjaxj;
#if defined FBA_DEBUG
DRV		BurnDrvHcastljo;		// no comment
DRV		BurnDrvHcastlej;		// no comment
DRV		BurnDrvMDg_akumaj;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_aladdi;
DRV		BurnDrvMDg_aladd1;
DRV		BurnDrvMDg_aladd3;
DRV		BurnDrvMDg_alexk2;
DRV		BurnDrvMDg_alexk1;
DRV		BurnDrvMDg_alexk3;
DRV		BurnDrvMDg_alexkd;
DRV		BurnDrvMDg_alexk4;
DRV		BurnDrvAlexkidd1;
DRV		BurnDrvAlexkidd;
DRV		BurnDrvalibaba;
DRV		BurnDrvMDg_alien1;
DRV		BurnDrvMDg_alienu;
DRV		BurnDrvMDg_aliens;
DRV		BurnDrvMDg_alien2;
DRV		BurnDrvAstormj;
DRV		BurnDrvAstormu;
DRV		BurnDrvAstorm3;
DRV		BurnDrvAstorm;
DRV		BurnDrvMDg_alstm;
DRV		BurnDrvAliensyn1;
DRV		BurnDrvAliensyn2;
DRV		BurnDrvAliensyn3;
DRV		BurnDrvAliensyn;
DRV		BurnDrvAliensyn5;
DRV		BurnDrvCpsAvspa;
DRV		BurnDrvCpsAvspd;
DRV		BurnDrvCpsAvsp;
DRV		BurnDrvCpsAvsph;
DRV		BurnDrvCpsAvspj;
DRV		BurnDrvCpsAvspu;
DRV		BurnDrvAliensa;
DRV		BurnDrvAliensj;
DRV		BurnDrvAliensj2;
DRV		BurnDrvAliensu;
DRV		BurnDrvAliens;
DRV		BurnDrvAliens2;
DRV		BurnDrvAliens3;
DRV		BurnDrvMDg_alisia;
DRV		BurnDrvMDg_alisi1;
DRV		BurnDrvMDg_alisi2;
DRV		BurnDrvalpham2;
DRV		BurnDrvAltbeast2;
DRV		BurnDrvAltbeast4;
DRV		BurnDrvAltbeast5;
DRV		BurnDrvAltbeast;
DRV		BurnDrvMDg_altere;
DRV		BurnDrvAmbush;
DRV		BurnDrvAmbusht;
DRV		BurnDrvAmbushv;
DRV		BurnDrvAnteatg;
DRV		BurnDrvMDg_americ;
DRV		BurnDrvAmidar;
DRV		BurnDrvAmidarb;
DRV		BurnDrvAmidaro;
DRV		BurnDrvAmidars;
DRV		BurnDrvAmidaru;
DRV		BurnDrvAmigo;
DRV		BurnDrvMDg_andrea;
DRV		BurnDrvMDg_andre2;
DRV		BurnDrvMDg_andre1;
DRV		BurnDrvandrodun;
DRV		BurnDrvMDg_animan;
DRV		BurnDrvMDg_anima1;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_anothe;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvAnteater;
DRV		BurnDrvMDg_aokioo;
DRV		BurnDrvAponow;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_aqrenk;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvAquajackj;
DRV		BurnDrvAquajack;
DRV		BurnDrvAquarium;
DRV		BurnDrvMDg_aquati;
DRV		BurnDrvarabian;
DRV		BurnDrvarabiana;
DRV		BurnDrvMDg_arcade;
DRV		BurnDrvMDg_archri;
DRV		BurnDrvMDg_arcusj;
DRV		BurnDrvMDg_arcus;
DRV		BurnDrvCpsArea88;
DRV		BurnDrvLwingsjp;
DRV		BurnDrvRygarj;
DRV		BurnDrvMDg_arielt;
DRV		BurnDrvarkgcbl;
#if defined FBA_DEBUG
DRV		BurnDrvarkmcubl;		// Unsupported MCU [NOT WORKING]
DRV		BurnDrvark1ball;		// Unsupported MCU [NOT WORKING]
#endif
DRV		BurnDrvarkangc;
DRV		BurnDrvarkangc2;
#if defined FBA_DEBUG
DRV		BurnDrvarknoidj;		// Unsupported MCU [NOT WORKING]
#endif
DRV		BurnDrvarkatayt;
DRV		BurnDrvarktayt2;
#if defined FBA_DEBUG
DRV		BurnDrvarknoidu;		// Unsupported MCU [NOT WORKING]
DRV		BurnDrvarknoiuo;		// Unsupported MCU [NOT WORKING]
#endif
DRV		BurnDrvArknid2j;
DRV		BurnDrvArknid2u;
DRV		BurnDrvArknoid2;
DRV		BurnDrvArmedf;
DRV		BurnDrvBatridc;
DRV		BurnDrvBatrid;
DRV		BurnDrvBatridja;
DRV		BurnDrvBatridk;
DRV		BurnDrvBatridu;
DRV		BurnDrvBatridj;
DRV		BurnDrvArmorcar;
DRV		BurnDrvArmorcar2;
DRV		BurnDrvCpsArmwara;
DRV		BurnDrvCpsArmwaru1;
DRV		BurnDrvCpsArmwar1d;
DRV		BurnDrvCpsArmwarr1;
DRV		BurnDrvCpsArmwar;
DRV		BurnDrvCpsArmwaru;
DRV		BurnDrvMDg_arnold;
DRV		BurnDrvMDg_arrowj;
DRV		BurnDrvMDg_arrow;
DRV		BurnDrvMDg_artali;
DRV		BurnDrvMDg_artoff;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_artof1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_artof2;
DRV		BurnDrvaof;
DRV		BurnDrvaof2;
DRV		BurnDrvaof2a;
DRV		BurnDrvaof3k;
DRV		BurnDrvaof3;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_assaul;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_asteri;
DRV		BurnDrvMDg_aster1;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_astepb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_astepg;
DRV		BurnDrvAsurabld;
DRV		BurnDrvacitya;
DRV		BurnDrvAtomicp;
#if defined FBA_DEBUG
DRV		BurnDrvatompunk;		// Preliminary driver [NOT WORKING]
#endif
DRV		BurnDrvMDg_aroboj;
DRV		BurnDrvMDg_arobo;
DRV		BurnDrvMDg_atomrn;
DRV		BurnDrvMDg_atomr1;
DRV		BurnDrvMDg_atptou;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_atpto1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_atpto2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_atpto3;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_atpto4;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_atpto5;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_atpto6;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_atpto7;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_atpto8;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_atpto9;
DRV		BurnDrvAurailj;
DRV		BurnDrvAurail1;
DRV		BurnDrvAurail;
DRV		BurnDrvMDg_austra;
DRV		BurnDrvAvengers;
DRV		BurnDrvAvenger2;
DRV		BurnDrvMDg_aweso;
DRV		BurnDrvMDg_aworgj;
DRV		BurnDrvMDg_awspro;
DRV		BurnDrvMDg_asmgpj;
DRV		BurnDrvMDg_asmgp;
DRV		BurnDrvAzurian;
DRV		BurnDrvBonkadv;
DRV		BurnDrvBcstry;
DRV		BurnDrvBcstrya;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_bobb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_bob;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_babybo;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_babyb1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_babyb2;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_babyd;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_babydo;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvBssoccer;
DRV		BurnDrvMDg_backto;
DRV		BurnDrvMDg_backt1;
#if defined FBA_DEBUG
DRV		BurnDrvbaddudes;		// no comment
DRV		BurnDrvMDg_badome;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvBagmanmc;
DRV		BurnDrvMDg_bahamu;
DRV		BurnDrvbakatono;
DRV		BurnDrvBakubrkr;
DRV		BurnDrvMDg_ballja;
DRV		BurnDrvBallbros;
DRV		BurnDrvMDg_ballzd;
DRV		BurnDrvbangbead;
DRV		BurnDrvbngbeadn;
DRV		BurnDrvbangbedp;
DRV		BurnDrvbankp;
DRV		BurnDrvMDg_barbie;
DRV		BurnDrvMDg_barbi1;
DRV		BurnDrvMDg_bk2b;
DRV		BurnDrvMDg_bk2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_bk3b;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_bk3;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_barkle;		// Gfx Problems
DRV		BurnDrvMDg_bark2b;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bark2;		// Gfx Problems
#endif
DRV		BurnDrvMDg_barney;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_barver;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvbstars2;
DRV		BurnDrvbstars;
DRV		BurnDrvbstarsh;
DRV		BurnDrvMDg_bassma;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_bassmp;		// Gfx Problems
#endif
DRV		BurnDrvMDg_batman;
DRV		BurnDrvMDg_batma1;
DRV		BurnDrvMDg_batma2;
DRV		BurnDrvMDg_batmrd;
DRV		BurnDrvMDg_batmfr;
DRV		BurnDrvBatman2;
DRV		BurnDrvMDg_batmrt;
DRV		BurnDrvBatsugun;
DRV		BurnDrvBatsugna;
DRV		BurnDrvBatsugunSP;
DRV		BurnDrvBattleBkraidj;
DRV		BurnDrvBattleBkraiduj;
DRV		BurnDrvBattleBkraidu;
DRV		BurnDrvCpsBatcira;
DRV		BurnDrvCpsBatcird;
DRV		BurnDrvCpsBatcir;
DRV		BurnDrvCpsBatcirj;
DRV		BurnDrvflipshot;
DRV		BurnDrvBgareghk;
DRV		BurnDrvBgaregga;
DRV		BurnDrvBgaregtw;
DRV		BurnDrvBgaregnv;
DRV		BurnDrvBgaregcn;
DRV		BurnDrvBgaregt2;
DRV		BurnDrvMDg_battle;
DRV		BurnDrvBtlKRoad;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_battma;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_battmd;
DRV		BurnDrvAtlantisb;
DRV		BurnDrvAtlantis;
DRV		BurnDrvAtlantis2;
DRV		BurnDrvBsharkj;
DRV		BurnDrvBshark;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_battsq;		// Sound Problems
DRV		BurnDrvMDg_battms;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_batttc;
DRV		BurnDrvMDg_btoadd;
DRV		BurnDrvMDg_btoads;
DRV		BurnDrvBayroute1;
DRV		BurnDrvBayroutej;
DRV		BurnDrvBayroute;
DRV		BurnDrvbackfirt;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_beaswj;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_beasw;
DRV		BurnDrvbeastf;
DRV		BurnDrvMDg_beauty;
DRV		BurnDrvMDg_beaurb;
DRV		BurnDrvMDg_beavis;
DRV		BurnDrvMDg_beavi2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_beavi1;		// no comment [NOT WORKING]
DRV		BurnDrvDdp2a;			// Incomplete Dump [NOT WORKING]
DRV		BurnDrvDdp2;			// Incomplete Dump [NOT WORKING]
#endif
DRV		BurnDrvBlswhstl;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_beren1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_beren2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_beren3;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_beren4;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_beren5;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_beren6;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_beren7;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_beren8;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_beren9;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bere10;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bere11;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bere12;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bere13;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bere14;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bere15;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bere16;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bere17;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bere18;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bere19;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bere20;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_berens;
DRV		BurnDrvBestbest;
DRV		BurnDrvMDg_bestof;
DRV		BurnDrvMDg_besto1;
DRV		BurnDrvBestri;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_beyonp;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_beyonu;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_beyzt;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_biblea;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvBigbang;
DRV		BurnDrvbigbucks;
DRV		BurnDrvMDg_billwa;
DRV		BurnDrvMDg_bill95;
DRV		BurnDrvMDg_bimini;
DRV		BurnDrvMDg_biohzb;
DRV		BurnDrvMDg_biohz;
DRV		BurnDrvBioship;
DRV		BurnDrvBiomtoy;
DRV		BurnDrvbionicc;
DRV		BurnDrvbionicc1;
DRV		BurnDrvbionicc2;
DRV		BurnDrvMDg_bishou;
DRV		BurnDrvBlkdrgon;
DRV		BurnDrvBlkdrgonb;
DRV		BurnDrvBlkheart;
DRV		BurnDrvBlkheartj;
DRV		BurnDrvBlkhole;
DRV		BurnDrvBlktiger;
DRV		BurnDrvBlktigerb1;
DRV		BurnDrvBktigrb2;
DRV		BurnDrvMDg_blades;
DRV		BurnDrvMDg_blast;
DRV		BurnDrvMDg_blastb;
DRV		BurnDrvBlazeon;
DRV		BurnDrvblazstar;
DRV		BurnDrvarkblock;
DRV		BurnDrvarkbloc2;
DRV		BurnDrvBlockbl;
DRV		BurnDrvBlockj;
DRV		BurnDrvBlock;
DRV		BurnDrvBlockjoy;
DRV		BurnDrvBlockgal;
DRV		BurnDrvBlockhl;
DRV		BurnDrvBlckoutj;
DRV		BurnDrvBlockout;
DRV		BurnDrvBlckout2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_blockb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_blocko;
DRV		BurnDrvBloodbro;
DRV		BurnDrvBloodbra;
DRV		BurnDrvBloodwar;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_bloods;		// no comment [NOT WORKING]
DRV		BurnDrvBloxeed;			// no comment
DRV		BurnDrvMDg_blueal;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvBlueprnj;
DRV		BurnDrvBlueprnt;
DRV		BurnDrvbjourney;
DRV		BurnDrvbwcasino;
DRV		BurnDrvBoblbobl;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_bodyc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bodyca;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bodycb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bodycc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bodycd;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bodyce;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bodycf;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bodycg;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bodych;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvBodyslam;
DRV		BurnDrvBombjack;
DRV		BurnDrvBombjac2;
DRV		BurnDrvBombkick;
#if defined FBA_DEBUG
DRV		BurnDrvbombrman;		// Preliminary driver [NOT WORKING]
#endif
DRV		BurnDrvBjtwin;
DRV		BurnDrvBjtwina;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_bonan1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bonanz;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bonan2;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvBongo;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_bonkra;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bonkrb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bonkrc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bonkrd;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bonkre;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bonkr;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_booger;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_booge1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_boogie;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvBottom9n;
DRV		BurnDrvBottom9;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_boxing;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvBrain;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_bramst;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_brams1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvbreakers;
DRV		BurnDrvbreakrev;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_bretth;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvBreywood;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_brianl;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_brian1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bri96;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bri96a;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvbrix;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_brutal;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bruta1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bubba;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bubbab;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bubbau;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvBubl2000;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_bubble;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bubbl1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvBublbobl;
#if defined FBA_DEBUG
DRV		BurnDrvBub68705;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvBublbobl1;
DRV		BurnDrvBublboblr;
DRV		BurnDrvBublboblr1;
DRV		BurnDrvMDg_bubsy2;
DRV		BurnDrvMDg_bubsy;
DRV		BurnDrvBuccanrs;
DRV		BurnDrvBuccanrsa;
DRV		BurnDrvMDg_buckro;
DRV		BurnDrvMDg_budoka;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_budok1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bugsbu;		// no comment [NOT WORKING]
DRV		BurnDrvBullet;
DRV		BurnDrvBullfgt;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_bullsv;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_bullla;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvBurglarx;
DRV		BurnDrvburningf;
DRV		BurnDrvburningfh;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_burnin;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_burni1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_burni2;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvBbros;
DRV		BurnDrvBuzzard;
DRV		BurnDrvCactus;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_cadash;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsDino;
DRV		BurnDrvCpsDinou;
DRV		BurnDrvCpsDinoh;
#if defined FBA_DEBUG
DRV		BurnDrvCpsDinopic;		// Missing sprites, no sound [NOT WORKING]
DRV		BurnDrvCpsDinopic2;		// Missing sprites, no sound [NOT WORKING]
#endif
DRV		BurnDrvCpsDinoeh;
//		BurnDrvCpsDinob;		// Missing sprites, no sound [NOT WORKING]
DRV		BurnDrvCpsDinoha;
#if defined FBA_DEBUG
DRV		BurnDrvCpsDinohb;		// no comment [NOT WORKING]
//		BurnDrvCpsKl2d;			// no comment
#endif
DRV		BurnDrvCpsDinoj;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_caesar;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_caes2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_caespl;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_calrip;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_calibe;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_califo;
DRV		BurnDrvCalipso;
DRV		BurnDrvCameltryj;
DRV		BurnDrvCameltrya;
DRV		BurnDrvCameltry;
DRV		BurnDrvCameltryua;
DRV		BurnDrvcannonbp;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_cannon;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsCscluba;
DRV		BurnDrvCpsCsclub1;
DRV		BurnDrvCpsCsclubh;
DRV		BurnDrvCpsCsclubj;
DRV		BurnDrvCpsCsclubjr;
DRV		BurnDrvCpsCsclub;
DRV		BurnDrvCworld;
DRV		BurnDrvCpsCworld2j;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_havoce;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_captai;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_capta2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_capta1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsCaptcommu;
DRV		BurnDrvCpsCaptcomm;
DRV		BurnDrvCpsCaptcommj;
#if defined FBA_DEBUG
DRV		BurnDrvCpsCaptcommb;	// Sprite issues [NOT WORKING]
DRV		BurnDrvMDg_captpl;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_captp1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCsilverj;
DRV		BurnDrvCsilver;
DRV		BurnDrvctomaday;
#if defined FBA_DEBUG
DRV		BurnDrvCpsCawingb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsCawingr1;
DRV		BurnDrvCpsCawing;
DRV		BurnDrvCpsCawingu;
DRV		BurnDrvMDg_castlj;
DRV		BurnDrvMDg_castl;
DRV		BurnDrvMDg_cvania;		// no comment [NOT WORKING]
#if defined FBA_DEBUG
DRV		BurnDrvMDg_cvani2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_cvani1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCatacomb;
#if defined FBA_DEBUG
DRV		BurnDrvCatapult;		// Bad dump [NOT WORKING]
#endif
DRV		BurnDrvctrpllrp;
DRV		BurnDrvCatt;
DRV		BurnDrvCavelon;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_centur;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_chakan;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_chamel;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_champi;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_champ1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_champl;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_cpam;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_chaoji;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvPgmdemo;
DRV		BurnDrvCpsCps1demo;
DRV		BurnDrvneodemo;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_chao2p;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_chaose;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvChasehqj;
DRV		BurnDrvChasehqu;
DRV		BurnDrvChasehq;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_chaseh;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_chavez;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCheckman;
DRV		BurnDrvCheckmanj;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_cheese;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_chelno;
DRV		BurnDrvChelnovj;
DRV		BurnDrvChelnovu;
DRV		BurnDrvChelnov;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_chessu;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_cheste;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_chestw;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvChewing;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_chichi;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSeventoitsu;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_chibim;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvmarukodq;
DRV		BurnDrvCpsChikij;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_chikij;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_chiki;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_chines;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_chinf;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_chinfb;		// no comment [NOT WORKING]
DRV		BurnDrvcndi;			// no comment
#endif
DRV		BurnDrvCpsChoko;
DRV		BurnDrvChokChok;
DRV		BurnDrvMDg_chouky;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_chouto;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvLegiono;
DRV		BurnDrvLegion;
DRV		BurnDrvMDg_chuck1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_chuk21;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_chuk2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_chuk23;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_chuk22;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_chucks;		// no comment [NOT WORKING]
DRV		BurnDrvChukataj;
DRV		BurnDrvChukatau;
DRV		BurnDrvChukatai;
DRV		BurnDrvDrgw2j;
DRV		BurnDrvMDg_classi;
DRV		BurnDrvMDg_clayu;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_cliffb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_cliff;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_cliffu;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_clueus;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCltchitrj;
DRV		BurnDrvCltchitr;
DRV		BurnDrvMDg_coachk;
DRV		BurnDrvCobracmj;
DRV		BurnDrvCobracom;
DRV		BurnDrvcnbe;
DRV		BurnDrvMDg_colleg;
DRV		BurnDrvMDg_coll97;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_colle2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_colle3;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_colle4;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_colle5;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_colle6;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_colle7;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_colle8;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_colle9;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_coll10;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_coll11;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_coll12;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_coll13;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_coll14;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_coll15;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_coll16;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_coll17;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_coll18;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_coll19;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_coll20;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_collnc;
DRV		BurnDrvMDg_colln2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_cslam;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvcolumnsn;
DRV		BurnDrvMDg_colum1;
DRV		BurnDrvMDg_column;
DRV		BurnDrvMDg_cols3;
DRV		BurnDrvMDg_cols3a;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_combat;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_combca;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvcombh;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_comix1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_comix;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_comix2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_comix3;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_comix4;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_comix5;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_comix6;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_comix7;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_comix8;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_comix9;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_comi10;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_comi11;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_comi12;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_comi13;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_comi14;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_comi15;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_comi17;		// no comment [NOT WORKING]
#if defined FBA_DEBUG
DRV		BurnDrvMDg_comi16;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCommandb;
DRV		BurnDrvCommandu;
DRV		BurnDrvCommando;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_congou;		// no comment [NOT WORKING]
DRV		BurnDrvConquer;			// Bad dump [NOT WORKING]
#endif
DRV		BurnDrvContcircu;
DRV		BurnDrvContcircua;
DRV		BurnDrvContcirc;
DRV		BurnDrvContrab;
DRV		BurnDrvContrajb;
DRV		BurnDrvContraj;
DRV		BurnDrvContra;
DRV		BurnDrvContra1;
DRV		BurnDrvMDg_contra;		// no comment [NOT WORKING]
#if defined FBA_DEBUG
DRV		BurnDrvMDg_contr1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCookbib;
DRV		BurnDrvCookbib2;
DRV		BurnDrvCookbib3;
DRV		BurnDrvMDg_coolsp;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_cools1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_cools3;
DRV		BurnDrvMDg_cools2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_corpor;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_cosmic;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCottonj;
DRV		BurnDrvCottonu;
DRV		BurnDrvCotton;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_crack1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_crackd;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_crack2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_crayon;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvQcrayon2;
DRV		BurnDrvCclimbr2;
DRV		BurnDrvCclmbr2a;
DRV		BurnDrvCrazycop;
DRV		BurnDrvCkongg;
DRV		BurnDrvKkgalax;
DRV		BurnDrvCkongs;
DRV		BurnDrvCrimfgtj;
DRV		BurnDrvCrimfght;
DRV		BurnDrvCrimfgt2;
DRV		BurnDrvVendettj;
DRV		BurnDrvCroquis;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_crossf;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCrospang;
DRV		BurnDrvcrsword;
DRV		BurnDrvcthd2003;
DRV		BurnDrvct2k3sp;
DRV		BurnDrvct2k3sa;
DRV		BurnDrvMDg_crudeb;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_cruej;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_crue;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_crusad;
DRV		BurnDrvcrushbl;
DRV		BurnDrvcrush3;
DRV		BurnDrvcrush2;
DRV		BurnDrvcrush;
DRV		BurnDrvcrush4;
DRV		BurnDrvcrushs;
DRV		BurnDrvMDg_crying;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_cryst0;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_cryst1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_cryst2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_cryst3;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_cryst4;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_cryst5;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_cryst6;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_cryst7;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_cryst8;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_cryst9;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_crys10;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_crys11;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_crys12;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_crys13;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_crys14;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_crysta;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCuebrckj;
DRV		BurnDrvCuebrick;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_cursej;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_cuties;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_cutthr;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_cyberp;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_cyberc;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvcyberlip;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_cyberb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsCybotsj;
DRV		BurnDrvCpsCybots;
DRV		BurnDrvCpsCybotsu;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_cyborb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_cybor;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvDcon;
DRV		BurnDrvDdcrew1;
DRV		BurnDrvDdcrew2;
DRV		BurnDrvDdcrewu;
DRV		BurnDrvDdcrew;
DRV		BurnDrvDdcrewj;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_daffyb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_daffy;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_dahnak;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_dahnam;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsDaimakair;
DRV		BurnDrvCpsDaimakai;
#if defined FBA_DEBUG
DRV		BurnDrvCpsDaimakb;		// No scroll layers [NOT WORKING]
DRV		BurnDrvMDg_daimak;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_daik;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_daik2;
DRV		BurnDrvDaisenpu;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_daisen;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvDambustruk;
DRV		BurnDrvDambustr;
DRV		BurnDrvDambustra;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_danger;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvDFeveron;
DRV		BurnDrvDaraku;
DRV		BurnDrvDariuse;
DRV		BurnDrvDariuso;
DRV		BurnDrvDariusj;
DRV		BurnDrvDarius;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_darius;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvDarius2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_dariu1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvDarkadv;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_darkca;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvDarkplnt;
DRV		BurnDrvDarkseaj;
DRV		BurnDrvDarksea1;
DRV		BurnDrvDarkseal;
DRV		BurnDrvCpsDstlka;
DRV		BurnDrvCpsDstlk;
DRV		BurnDrvCpsDstlku1d;
DRV		BurnDrvCpsDstlkur1;
DRV		BurnDrvCpsDstlku;
#if defined FBA_DEBUG
DRV		BurnDrvdwi;				// no comment
#endif
DRV		BurnDrvMDg_darwin;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_dashba;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_dash;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_dashb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvDquizgo;
DRV		BurnDrvpowj;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_davidc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_drscj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_drsc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_dcup2a;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_dcup;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_dcupa;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_dcup2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_daze;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_dazeb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvDeadconxj;
DRV		BurnDrvDeadconx;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_deadly;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_deatha;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_deathd;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_debugc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_flavio;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_decapa;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvDeerhunc;
DRV		BurnDrvDeerhunb;
DRV		BurnDrvDeerhuna;
DRV		BurnDrvDeerhunt;
DRV		BurnDrvRedufo;
DRV		BurnDrvDefense;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_demob;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_demo;		// no comment [NOT WORKING]
DRV		BurnDrvDmnfrnt;			// Incomplete Dump [NOT WORKING]
DRV		BurnDrvDmnfrnta;		// Incomplete Dump [NOT WORKING]
#endif
DRV		BurnDrvDesertbr;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_deser0;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_deser1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_deser2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_deser3;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_deser4;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_deser5;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_deser6;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_deser7;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_deser8;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_desert;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_dstrkj;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_dstrk;
DRV		BurnDrvDetatwin;
DRV		BurnDrvDevstor3;
DRV		BurnDrvDevstor2;
DRV		BurnDrvDevstors;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_devilc;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvDevilfsh;
DRV		BurnDrvDevilfsg;
DRV		BurnDrvDevilw;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_devili;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_dialqo;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvDiamond;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_dicktr;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_dickvi;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvdiggerma;
DRV		BurnDrvCpsDimahoo;
DRV		BurnDrvCpsDimahoud;
DRV		BurnDrvCpsDimahoou;
DRV		BurnDrvDingo;
#if defined FBA_DEBUG
DRV		BurnDrvDingoe;			// Encrypted [NOT WORKING]
#endif
DRV		BurnDrvMDg_dinodi;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_dinola;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvDinorexj;
DRV		BurnDrvDinorexu;
DRV		BurnDrvDinorex;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_dinosa;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDd_hirea;
DRV		BurnDrvMDd_hireb;
DRV		BurnDrvMDd_hirec;
DRV		BurnDrvMDd_hire;
DRV		BurnDrvMDg_disney;
DRV		BurnDrvDiverboy;
DRV		BurnDrvDoDonpachi;
DRV		BurnDrvDoDonpachiJ;
DRV		BurnDrvDogyuunk;
DRV		BurnDrvDogyuun;
DRV		BurnDrvDokaben;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_dokido;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_domino;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_dominu;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvdommy;
DRV		BurnDrvDondokodj;
DRV		BurnDrvDondokodu;
DRV		BurnDrvDondokod;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_donald;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_donggu;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvDkongjrm;
DRV		BurnDrvDonpachj;
DRV		BurnDrvDonpachi;
DRV		BurnDrvDonpachk;
DRV		BurnDrvDonpachkr;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_doomtr;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_doraem;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvdotrikun;
DRV		BurnDrvdotriku2;
DRV		BurnDrvDblaxle;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_double;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvDdragonb;
DRV		BurnDrvDdragnba;
DRV		BurnDrvDdragob2;
DRV		BurnDrvDdragon;
DRV		BurnDrvdoubledr;
DRV		BurnDrvDdragonu;
DRV		BurnDrvDdragoua;
DRV		BurnDrvMDg_dd;
DRV		BurnDrvDdragonw;
DRV		BurnDrvDdragnw1;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_dd3;			// no comment [NOT WORKING]
#endif
DRV		BurnDrvDdrago3b;
DRV		BurnDrvDdrago3j;
DRV		BurnDrvDdrago3p;
DRV		BurnDrvDdragon3;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_dd2;			// no comment [NOT WORKING]
#endif
DRV		BurnDrvDdragon2u;
DRV		BurnDrvDdragon2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_dd5;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_ddribl;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvDblpoint;
DRV		BurnDrvDblpoind;
DRV		BurnDrvMDg_drrob2;
DRV		BurnDrvMDg_drrob1;
DRV		BurnDrvDrtomy;
DRV		BurnDrvDrtopplu;
DRV		BurnDrvDrtoppel;
DRV		BurnDrvDrtopplj;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_dragon;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_drago1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_dbz;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_dbzf;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvDragnblz;
DRV		BurnDrvDrgnbowl;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_dslay;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_dslay2;		// no comment [NOT WORKING]
DRV		BurnDrvDrgw3;			// no comment [NOT WORKING]
DRV		BurnDrvDrgw3k;			// no comment [NOT WORKING]
#endif
DRV		BurnDrvDrgw2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_shai3;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_dfury;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_dragrv;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvdremshpr;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_dreamt;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvDriftout;
DRV		BurnDrvDriveout;
DRV		BurnDrvDrivfrcb;
DRV		BurnDrvDrivfrcg;
#if defined FBA_DEBUG
DRV		BurnDrvducki;			// no comment
#endif
DRV		BurnDrvDumpmtmt;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_duneth;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_dune2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_dune2a;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsDdsomjr1;
DRV		BurnDrvCpsDdsomr3;
DRV		BurnDrvCpsDdsomr2;
DRV		BurnDrvCpsDdsomur1;
DRV		BurnDrvCpsDdsomb;
DRV		BurnDrvCpsDdsomr1;
DRV		BurnDrvCpsDdsoma;
DRV		BurnDrvCpsDdsom;
DRV		BurnDrvCpsDdsomj;
DRV		BurnDrvCpsDdsomud;
DRV		BurnDrvCpsDdsomu;
DRV		BurnDrvCpsDdtoda;
DRV		BurnDrvCpsDdtodr1;
DRV		BurnDrvCpsDdtodjr2;
DRV		BurnDrvCpsDdtodur1;
DRV		BurnDrvCpsDdtodhr1;
DRV		BurnDrvCpsDdtodjr1;
DRV		BurnDrvCpsDdtodu;
DRV		BurnDrvCpsDdtodd;
DRV		BurnDrvCpsDdtod;
DRV		BurnDrvCpsDdtodh;
DRV		BurnDrvCpsDdtodj;
DRV		BurnDrvDunkshot;
DRV		BurnDrvMDg_dyna2;		// no comment [NOT WORKING]
DRV		BurnDrvdynablsb;		// Preliminary driver [NOT WORKING]
DRV		BurnDrvdynablst;		// Preliminary driver [NOT WORKING]
DRV		BurnDrvMDg_dynam1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_dynami;		// no comment [NOT WORKING]
DRV		BurnDrvDduxbl;
DRV		BurnDrvDdux1;
DRV		BurnDrvDdux;
DRV		BurnDrvMDg_dheadj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_dheada;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_dhead;		// no comment [NOT WORKING]
DRV		BurnDrvCpsDw;
DRV		BurnDrvCpsDwu;
DRV		BurnDrvEswatbl;
DRV		BurnDrvEswatj;
DRV		BurnDrvEswatu;
DRV		BurnDrvEswat;
DRV		BurnDrvMDg_eahock;
DRV		BurnDrvMDg_eahoc1;
DRV		BurnDrvMDg_easpor;
DRV		BurnDrvEagle;
DRV		BurnDrvEagle2;
DRV		BurnDrvEagle3;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_earnes;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_earthd;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_ejim;
DRV		BurnDrvMDg_ejimu;
DRV		BurnDrvMDg_ejim2u;
DRV		BurnDrvMDg_ecco2b;
DRV		BurnDrvMDg_ecco2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_ecco2x;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_ecco2u;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_ecco2p;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_eccojr;
DRV		BurnDrvMDg_eccoj1;
DRV		BurnDrvMDg_eccoj;
DRV		BurnDrvMDg_ecco;
DRV		BurnDrvCpsEcofghtra;
DRV		BurnDrvCpsEcofghtr;
DRV		BurnDrvCpsEcofghtru1;
DRV		BurnDrvCpsEcofghtru;
DRV		BurnDrveggor;
DRV		BurnDrveggs;
#if defined FBA_DEBUG
DRV		BurnDrvbpm8;			// no comment [NOT WORKING]
#endif
DRV		BurnDrveightman;
DRV		BurnDrvMDg_elvinj;
DRV		BurnDrvMDg_elvin;
DRV		BurnDrvMDg_elemsj;
DRV		BurnDrvMDg_elems;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_elfwor;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_elimin;
DRV		BurnDrvMDg_elit95;
DRV		BurnDrvMDg_elit96;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_empire;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvEndurobl;
DRV		BurnDrvEnduror;
DRV		BurnDrvEnduror1;
DRV		BurnDrvEnforce;
DRV		BurnDrvEsckids;
DRV		BurnDrvEsckidsj;
DRV		BurnDrvEsprade;
DRV		BurnDrvEspradeo;
DRV		BurnDrvEspradej;
DRV		BurnDrvMDg_espnba;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_esphna;		// Gfx Problems
DRV		BurnDrvMDg_esphn;		// Gfx Problems
#endif
DRV		BurnDrvMDg_espsp;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_espspb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_espnf;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_espnfb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_eswatc;
DRV		BurnDrvMDg_etern;
DRV		BurnDrvMDg_eternb;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_eternp;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_eternj;
DRV		BurnDrvMDg_eternu;
DRV		BurnDrvEuroch92;
DRV		BurnDrvMDg_europa;
DRV		BurnDrvMDg_europe;
DRV		BurnDrvMDg_evande;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_exmuta;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_exran;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_exranb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvExctleag;
DRV		BurnDrvExedexes;
DRV		BurnDrvExerizrb;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_exileu;		// Gfx Problems
DRV		BurnDrvMDg_exilet;		// Gfx Problems
#endif
DRV		BurnDrvMDg_exosq2;
DRV		BurnDrvMDg_exosq1;
DRV		BurnDrvExodus;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_exodus;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvExplorer;
DRV		BurnDrvExplbrkr;
DRV		BurnDrvExtrmatj;
DRV		BurnDrvExtrmatu;
DRV		BurnDrvExtrmatn;
DRV		BurnDrveyes;
DRV		BurnDrveyes2;
DRV		BurnDrveyeszac;
DRV		BurnDrvF1dream;
DRV		BurnDrvF1dreamb;
DRV		BurnDrvF1gp;
#if defined FBA_DEBUG
DRV		BurnDrvF1gpb;			// no comment [NOT WORKING]
#endif
DRV		BurnDrvF1gp2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_f117ni;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_f117st;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_f15str;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_f15st2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_f15st1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_f22j;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_f22u;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_f22ub;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_f22o;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_f22;
DRV		BurnDrvFx;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_f1euro;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_f1wc;
DRV		BurnDrvMDg_f1wcb;
DRV		BurnDrvMDg_f1circ;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_faeryt;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_family;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvFancywld;
DRV		BurnDrvFantasia;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_fantas;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_fanta2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_fanta1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvFantsia2;
DRV		BurnDrvFntsia2a;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_fantdz;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_fantd1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvFantsy95;
DRV		BurnDrvFantzone1;
DRV		BurnDrvFantzone;
DRV		BurnDrvFantazia;
DRV		BurnDrvkabukikl;
DRV		BurnDrvFarmer;
DRV		BurnDrvMDg_fastes;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_fatalf;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_fatal1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvfatfury1;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_fatal2;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvfatfury2;
DRV		BurnDrvfatfury3;
DRV		BurnDrvfatfursp;
DRV		BurnDrvfatfursa;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_fatlbx;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_fatlb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_fatalr;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_fatman;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_fengku;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_fengsh;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ferias;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ferrb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ferr;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ferru;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_feverp;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvFeverSOS;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_fidodi;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_fi98;
DRV		BurnDrvMDg_fifa;
DRV		BurnDrvMDg_fi2k;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_fi95k;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_fi95;
DRV		BurnDrvMDg_fi96;
DRV		BurnDrvMDg_fi97;
DRV		BurnDrvMDg_fi99;
DRV		BurnDrvfightfev;
DRV		BurnDrvfightfeva;
DRV		BurnDrvfswords;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_fightj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_fghtm;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_finalb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvFinalbj;
DRV		BurnDrvFinalbu;
DRV		BurnDrvFinalb;
DRV		BurnDrvCpsFfightj2;
DRV		BurnDrvCpsFfightua;
DRV		BurnDrvCpsFfightj1;
DRV		BurnDrvCpsFfightub;
DRV		BurnDrvCpsFfightb;
DRV		BurnDrvCpsFfightj;
DRV		BurnDrvCpsFfightu;
DRV		BurnDrvCpsFfight;
DRV		BurnDrvFstarfrcj;
DRV		BurnDrvFstarfrc;
DRV		BurnDrvFinalttr;
DRV		BurnDrvFirehawk;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_firemu;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_firesh;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_fires1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_fires2;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvFpointbj;
DRV		BurnDrvFpoint1;
DRV		BurnDrvFpoint;
DRV		BurnDrvFpointbl;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_flashb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_flash1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_flash3;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_flash2;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvFlashgal;
DRV		BurnDrvFlashgala;
DRV		BurnDrvFlicky;
DRV		BurnDrvFlickys2;
DRV		BurnDrvFlickyo;
DRV		BurnDrvFlickys1;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_flicky;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_flintj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_flint;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_flintu;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_fluxeu;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvFootchmp;
DRV		BurnDrvfbfrenzy;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_forema;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsForgottnu;
DRV		BurnDrvCpsForgottn;
DRV		BurnDrvMDg_formul;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_frankt;		// no comment [NOT WORKING]
DRV		BurnDrvfreeze;
DRV		BurnDrvFrogf;
DRV		BurnDrvFrogg;
DRV		BurnDrvFroggers;
DRV		BurnDrvCpsCps1frog;
DRV		BurnDrvngfrog;
DRV		BurnDrvPgmfrog;
DRV		BurnDrvFrogger;
DRV		BurnDrvFroggermc;
DRV		BurnDrvFroggers1;
DRV		BurnDrvFroggers2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_frogge;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_fromtv;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_funnga;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_funng1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_funcar;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvfunkybee;
DRV		BurnDrvfunkbeeb;
DRV		BurnDrvfnkyfish;
DRV		BurnDrvFunybubl;
DRV		BurnDrvFunybubc;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_funnyw;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_fushig;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_futbol;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_fzsenk;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvGloc;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_gloc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_glocb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvGlocr360;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_gadget;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvGaia;
DRV		BurnDrvMDg_gaiare;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_gaing1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_gaingr;		// no comment [NOT WORKING]
DRV		BurnDrvGalagamf;
DRV		BurnDrvGalagamw;
DRV		BurnDrvGalagamk;
DRV		BurnDrvGalaga;
DRV		BurnDrvGalagao;
DRV		BurnDrvGalaxbsf;
DRV		BurnDrvGalaxianm;
DRV		BurnDrvGalaxianmo;
DRV		BurnDrvGalaxian;
DRV		BurnDrvGalaxiana;
DRV		BurnDrvGalaxiant;
DRV		BurnDrvGalap4;
DRV		BurnDrvGalapx;
DRV		BurnDrvTstgalx;
DRV		BurnDrvGalturbo;
DRV		BurnDrvgalaxyfg;
DRV		BurnDrvGforce2;
DRV		BurnDrvGforce2j;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_galax1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_galaxy;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvGallag;
DRV		BurnDrvGalhustl;
DRV		BurnDrvGalpanic;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_gamble;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_gamege;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_gameg1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_gameno;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_gameto;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvGinkun;
DRV		BurnDrvGbusters;
DRV		BurnDrvGbustera;
DRV		BurnDrvganryu;
DRV		BurnDrvganryun;
DRV		BurnDrvGardia;
#if defined FBA_DEBUG
DRV		BurnDrvGardiab;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_garfie;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_gargoy;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvGarogun;
DRV		BurnDrvgaroubl;
DRV		BurnDrvgaroun;
DRV		BurnDrvgaroup;
DRV		BurnDrvgarou;
DRV		BurnDrvgarouo;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_garoud;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_garou2;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvGaruka;
DRV		BurnDrvGaryoret;
DRV		BurnDrvGatedom1;
DRV		BurnDrvGatedoom;
DRV		BurnDrvGauntlet2pg1;
DRV		BurnDrvGauntlet2pg;
DRV		BurnDrvGauntlet2pj2;
DRV		BurnDrvGauntlet2pj;
DRV		BurnDrvGauntlet2pr3;
DRV		BurnDrvGauntlet2p;
DRV		BurnDrvGauntletg;
DRV		BurnDrvGauntletgr3;
DRV		BurnDrvGauntletgr6;
DRV		BurnDrvGauntletgr8;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_gauntj;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvGauntletj12;
DRV		BurnDrvGauntletj;
DRV		BurnDrvGauntletr1;
DRV		BurnDrvGauntlet;
DRV		BurnDrvGauntletr2;
DRV		BurnDrvGauntletr4;
DRV		BurnDrvGauntletr5;
DRV		BurnDrvGauntletr7;
DRV		BurnDrvGauntletr9;
DRV		BurnDrvGauntlets;
DRV		BurnDrvGaunt2;
DRV		BurnDrvGaunt22pg;
DRV		BurnDrvGaunt22p1;
DRV		BurnDrvGaunt22p;
DRV		BurnDrvGaunt2g;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_gaunto;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_gaunt;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_gemfir;
DRV		BurnDrvGemini;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_genera;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_gener1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_genelo;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_genghi;
DRV		BurnDrvGenix;
DRV		BurnDrvGensitou;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_george;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_georg1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvGetStarb1;
DRV		BurnDrvGetStarb2;
#if defined FBA_DEBUG
DRV		BurnDrvghostbi;			// no comment
#endif
DRV		BurnDrvgpilots;
DRV		BurnDrvgpilotsh;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_ghost1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ghostb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvghostlop;
DRV		BurnDrvGmgalax;
DRV		BurnDrvGngbl;
DRV		BurnDrvGngblita;
DRV		BurnDrvGngt;
DRV		BurnDrvGng;
DRV		BurnDrvGnga;
DRV		BurnDrvMDg_ghoul1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ghouls;		// no comment [NOT WORKING]
DRV		BurnDrvCpsGhoulsu;
DRV		BurnDrvCpsGhouls;
DRV		BurnDrvCpsGigawinga;
DRV		BurnDrvCpsGigawingb;
DRV		BurnDrvCpsGigawing;
DRV		BurnDrvCpsGwingjd;
DRV		BurnDrvCpsGigawingj;
DRV		BurnDrvGigandes;
DRV		BurnDrvGigandesj;
DRV		BurnDrvGteikoku;
DRV		BurnDrvGteikokb;
DRV		BurnDrvGteikob2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_global;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvgoalx3;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_gods;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_godsj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_godsu;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_godsub;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_golden;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_golde1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvGoldnaxe1;
DRV		BurnDrvGoldnaxe2;
DRV		BurnDrvGoldnaxe3;
DRV		BurnDrvGoldnaxej;
DRV		BurnDrvGoldnaxeu;
DRV		BurnDrvGoldnaxe;
DRV		BurnDrvMDg_gaxea;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_gaxe;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_gaxe2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_gaxe2b;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_gaxe3;		// no comment [NOT WORKING]
DRV		BurnDrvImsorryj;
DRV		BurnDrvGondo;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_goofys;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvgorkans;
DRV		BurnDrvGotcha;
DRV		BurnDrvPowerinj;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_gouket;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvpwrins2j;
DRV		BurnDrvplegendj;
DRV		BurnDrvGprider1;
DRV		BurnDrvGradius2;
DRV		BurnDrvGrdius2a;
DRV		BurnDrvGrdius2b;
DRV		BurnDrvGrdius3a;
DRV		BurnDrvGradius3;
DRV		BurnDrvGrdius3e;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_grana1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_granad;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_grands;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_grand1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvGtmr2u;
DRV		BurnDrvGtmre;
DRV		BurnDrvGtmrusa;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_greatc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_great1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsGreatMahouDaiJ;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_greatw;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ghw;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_ghwj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ghwu;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvGberet;
DRV		BurnDrvGberetb;
DRV		BurnDrvMDg_greend;		// no comment [NOT WORKING]
DRV		BurnDrvGrindStormerA;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_grinds;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvGrindStormer;
DRV		BurnDrvGrowlu;
DRV		BurnDrvMDg_growlu;		// no comment [NOT WORKING]
DRV		BurnDrvGrowl;
DRV		BurnDrvGryzor;
DRV		BurnDrvGryzora;
DRV		BurnDrvGrdnstrm;
DRV		BurnDrvGrdians;
DRV		BurnDrvGumbo;
DRV		BurnDrvGunfront;
DRV		BurnDrvGunfrontj;
DRV		BurnDrvGunsmokj;
DRV		BurnDrvGunsmoku;
DRV		BurnDrvGunsmoka;
DRV		BurnDrvGunsmoke;
DRV		BurnDrvGnbarich;
DRV		BurnDrvGunbirdj;
DRV		BurnDrvGunbirdk;
DRV		BurnDrvGunbird;
DRV		BurnDrvGunbird2;
DRV		BurnDrvGunnail;
DRV		BurnDrvMDg_gunst3;		// no comment [NOT WORKING]
#if defined FBA_DEBUG
DRV		BurnDrvMDg_gunshi;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_gunsta;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_gunst2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_gunst1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvgururin;
DRV		BurnDrvGuwange;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_gynoug;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_gynou1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvGyrodinec;
DRV		BurnDrvGyrodine;
DRV		BurnDrvGyrussce;
DRV		BurnDrvGyruss;
DRV		BurnDrvHachamf;
DRV		BurnDrvHangon1;
DRV		BurnDrvHangon;
DRV		BurnDrvhangly;
DRV		BurnDrvhangly2;
DRV		BurnDrvhangly3;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_harddr;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvHpuncher;
DRV		BurnDrvMDg_hard94;
DRV		BurnDrvMDg_hard95;
DRV		BurnDrvMDg_hard3;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_hardb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvHthero;
DRV		BurnDrvHtchctch;
#if defined FBA_DEBUG
DRV		BurnDrvHcastleo;		// no comment
DRV		BurnDrvHcastle;			// no comment
DRV		BurnDrvMDg_haunti;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvHedpanic;
DRV		BurnDrvHedpanif;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_headon;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_heavyn;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_heavyu;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvHwchamp;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_heitao;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvHellfir1;
DRV		BurnDrvHellfir3;
DRV		BurnDrvHellfire;
DRV		BurnDrvHellfir2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_hellfi;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_hellf1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_hellf2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_hercul;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_herc2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_herzj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_herz;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvHeuksun;
DRV		BurnDrvHexpoola;
DRV		BurnDrvHexpool;
DRV		BurnDrvHexion;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_highse;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvBuraiken;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_hitthe;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_hokuto;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_homeab;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_homea;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_homea2;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvHoneydol;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_honoon;		// no comment [NOT WORKING]
DRV		BurnDrvHookj;			// Preliminary driver
DRV		BurnDrvHooku;			// Preliminary driver
DRV		BurnDrvMDg_hookus;		// no comment [NOT WORKING]
DRV		BurnDrvHook;			// Preliminary driver
#endif
DRV		BurnDrvHotbubl;
DRV		BurnDrvHotshock;
DRV		BurnDrvhotdogst;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_huamul;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_huanle;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_humans;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvHunchbkg;
DRV		BurnDrvHunchbks;
DRV		BurnDrvHncholms;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_hurric;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_hybri;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_hybrib;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_hyokko;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_hyperd;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_hyper2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_hyper1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_hypem;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_hypema;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvHyperpac;
DRV		BurnDrvHyperpacb;
DRV		BurnDrvHypsptsp;
DRV		BurnDrvCpsHsf2j;
DRV		BurnDrvCpsHsf2d;
DRV		BurnDrvCpsHsf2;
DRV		BurnDrvImsorry;
DRV		BurnDrvfr2ch;
DRV		BurnDrvIgmo;
DRV		BurnDrvikari3nr;
DRV		BurnDrvikari3;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_ikazus;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvIkki;
DRV		BurnDrvMDg_imgint;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_immort;		// no comment [NOT WORKING]
DRV		BurnDrvInthuntu;		// Preliminary driver
DRV		BurnDrvInthunt;			// Preliminary driver
DRV		BurnDrvMDg_ictdb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ictd;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_inhulk;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_indian;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_india1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_insecj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_insec;		// no comment [NOT WORKING]
DRV		BurnDrvInsectx;
DRV		BurnDrvironclad;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_inst;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_instb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_intern;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_inter1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_iraqwa;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ishido;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_itcame;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_itchya;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_izzysq;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_jl;
DRV		BurnDrvMDg_jl_ps;
DRV		BurnDrvMDg_jl_psa;
DRV		BurnDrvMDg_jl_ps2;
DRV		BurnDrvMDg_jl_fs;
DRV		BurnDrvMDg_jl_pf;
DRV		BurnDrvMDg_jackni;
DRV		BurnDrvjack;
DRV		BurnDrvjack2;
DRV		BurnDrvjack3;
DRV		BurnDrvMDg_jamesb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jb007;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jb007a;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jamesp;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_james3;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jroboj;
DRV		BurnDrvMDg_jrobo;
DRV		BurnDrvMDg_jp2_realdump;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_jammit;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_janout;
DRV		BurnDrvMDg_janou1;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_jantei;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jashin;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jellyb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jennif;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jeopar;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jeopa1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jeopa2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jerryg;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jwlmsj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jwlms;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jimpow;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jimmyw;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jiujim;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvjockeygp;
DRV		BurnDrvjckygpnd;
DRV		BurnDrvMDg_joemac;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_joemon;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_joem2a;
DRV		BurnDrvMDg_joem2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_ma92;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ma93;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_ma93ce;
DRV		BurnDrvMDg_ma;
DRV		BurnDrvMDg_maj;
DRV		BurnDrvjoinem;
DRV		BurnDrvJojobane;
DRV		BurnDrvJojoba;
DRV		BurnDrvJojoban;
DRV		BurnDrvJojoan;
DRV		BurnDrvJojon;
DRV		BurnDrvJojoa;
DRV		BurnDrvJojo;
DRV		BurnDrvltorb1;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_jorda1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jordan;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jorda2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_joshua;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvjoyman;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_judgeb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_judgea;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_judge;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvJuju;
DRV		BurnDrvJujub;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_jujud1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jujude;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvJumpbug;
DRV		BurnDrvJumpbugb;
DRV		BurnDrvJumpkids;
DRV		BurnDrvjumpshot;
DRV		BurnDrvjumpshtp;
DRV		BurnDrvJumping;
DRV		BurnDrvJpopnics;
DRV		BurnDrvJumppop;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_juncti;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jungle;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jungl1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_jstria;
DRV		BurnDrvMDg_jstrik;
DRV		BurnDrvMDg_jstrib;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_junker;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jurass;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_juras1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_juras3;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_juras2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jprmpa;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jprmpb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jprmpc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jprmpd;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jprmpe;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jprmpf;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jprmpg;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jprmph;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jprmpi;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_jprmp;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_justic;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_juuou1;
DRV		BurnDrvMDg_juuouk;
DRV		BurnDrvAltbeastj3;
DRV		BurnDrvAltbeastj;
DRV		BurnDrvCpsJyangoku;
DRV		BurnDrvjanshin;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_kagekj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_kagek;		// no comment [NOT WORKING]
DRV		BurnDrvKabukizj;		// Bad Graphics & Sound
DRV		BurnDrvKabukiz;			// Bad Graphics & Sound
#endif
DRV		BurnDrvKagekih;
DRV		BurnDrvKagekij;
DRV		BurnDrvKageki;
#if defined FBA_DEBUG
DRV		BurnDrvKaiteids;		// Preliminary driver
#endif
DRV		BurnDrvKamakazi3;
DRV		BurnDrvkangaroo;
DRV		BurnDrvkangaroa;
DRV		BurnDrvkangarob;
DRV		BurnDrvKaratblj;
DRV		BurnDrvKaratblu;
DRV		BurnDrvKaratblz;
DRV		BurnDrvKarianx;
DRV		BurnDrvKarnovj;
DRV		BurnDrvKarnov;
DRV		BurnDrvkarnovr;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_kawab;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_kawa;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_kickbo;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_kickof;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvKikcubicb;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_kidcha;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_kidouk;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_killin;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_killi1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvKingballj;
DRV		BurnDrvKingball;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_kof98;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_kof98a;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvkog;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_kotm;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvkotm;
DRV		BurnDrvkotmh;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_kotmu;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_kotm2;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvkotm2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_kingsj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_kings;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_kingsb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvKingdmGP;
DRV		BurnDrvMDg_kishid;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_kisssh;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvkizuna;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_klaxja;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_klaxus;		// no comment [NOT WORKING]
DRV		BurnDrvCpsKnightsb2;	// Some sprite problems [NOT WORKING]
#endif
DRV		BurnDrvCpsKnightsh;
DRV		BurnDrvCpsKnghtsha;
DRV		BurnDrvCpsKnights;
DRV		BurnDrvCpsKnightsj;
DRV		BurnDrvCpsKnightsu;
DRV		BurnDrvKovj;
DRV		BurnDrvKov115;
DRV		BurnDrvKov;
DRV		BurnDrvKov2;
DRV		BurnDrvKov2106;
DRV		BurnDrvKov2p;
DRV		BurnDrvKov2p205;
DRV		BurnDrvKovplusa;
DRV		BurnDrvKovplus;
#if defined FBA_DEBUG
DRV		BurnDrvkovshp;			// Incomplete dump [NOT WORKING]
#endif
DRV		BurnDrvKovsh;
DRV		BurnDrvKnockout;
DRV		BurnDrvKBash;
DRV		BurnDrvKodure;
DRV		BurnDrvKonami88;
DRV		BurnDrvkorosuke;
DRV		BurnDrvMyangel;
DRV		BurnDrvMyangel2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_koutet;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvStrahl;
DRV		BurnDrvStrahla;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_krust1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_krusty;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_kujaku;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_kuugao;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_kyuuka;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_kyuuky;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_laruss;
DRV		BurnDrvLadybugg;
DRV		BurnDrvMDg_lakers;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_lands1;
DRV		BurnDrvMDg_landst;
DRV		BurnDrvMDg_lands2;
DRV		BurnDrvMDg_lands3;
DRV		BurnDrvMDg_lands4;
DRV		BurnDrvMDg_lands5;
DRV		BurnDrvMDg_langri;
DRV		BurnDrvMDg_lang2b;
DRV		BurnDrvMDg_lang2a;
DRV		BurnDrvMDg_lang2;
DRV		BurnDrvlans2004;
DRV		BurnDrvLvgirl94;
DRV		BurnDrvLghostu;
DRV		BurnDrvLghost;
DRV		BurnDrvMDg_lastac;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_lastba;		// no comment [NOT WORKING]
DRV		BurnDrvlastblad;
DRV		BurnDrvlastbladh;
DRV		BurnDrvlastbld2;
DRV		BurnDrvLsstduelb;
DRV		BurnDrvLastduel;
DRV		BurnDrvLastduelo;
DRV		BurnDrvLastmsnj;
DRV		BurnDrvLastmsno;
DRV		BurnDrvLastmisn;
DRV		BurnDrvlresort;
DRV		BurnDrvKyustrkr;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_lawnmo;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvlbowling;
DRV		BurnDrvMadgearu;
DRV		BurnDrvLedstrm2;
DRV		BurnDrvLegend;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_legend;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvlegendos;
DRV		BurnDrvLwingsb;
DRV		BurnDrvLwings;
DRV		BurnDrvLwings2;
DRV		BurnDrvMDg_legen1;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_lems;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_lemsb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_lemsa;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_lems2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_lems2a;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCrshrace;
DRV		BurnDrvCrshrac2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_le;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_lej;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_leu;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_le2;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_le2u;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvLevers;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_lhxj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_lhx;			// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_libert;
DRV		BurnDrvMDg_lightc;
DRV		BurnDrvMDg_light1;
DRV		BurnDrvMDg_light2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_light3;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_light4;
DRV		BurnDrvMDg_lighte;		// no comment [NOT WORKING]
DRV		BurnDrvLgtnfgha;
DRV		BurnDrvLgtnfghu;
DRV		BurnDrvLgtnfght;
DRV		BurnDrvShangonle;
DRV		BurnDrvLoffirej;
DRV		BurnDrvLoffireu;
DRV		BurnDrvLoffire;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_lion3;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_lionk1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_lionk2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_lionk;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvLiquidku;
DRV		BurnDrvLiquidk;
DRV		BurnDrvLivequiz;
DRV		BurnDrvlizwiz;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_lobous;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvLogicpro;
DRV		BurnDrvLogicpr2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_longch;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_lordmo;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvLosttomb;
DRV		BurnDrvLosttombh;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_lvik;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_lvikb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_lviku;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_lostwo;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsLostwrld;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_lot2b;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_lot2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_lotus_realdump;// Gfx and Sound Problems
DRV		BurnDrvMDg_lotust;		// Gfx and Sound Problems
#endif
DRV		BurnDrvloverboy;
DRV		BurnDrvLuctoday;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_m1abra;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMiaj;
DRV		BurnDrvMia2;
DRV		BurnDrvMia;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_majian;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_maqiao;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMadgearj;
DRV		BurnDrvMadgear;
DRV		BurnDrvMDg_madden;
DRV		BurnDrvMDg_mad95;
DRV		BurnDrvMDg_mad96;
DRV		BurnDrvMDg_mad97;
DRV		BurnDrvMDg_mad98;
DRV		BurnDrvMDg_madoum;
DRV		BurnDrvmbrush;
DRV		BurnDrvMagicbub;
DRV		BurnDrvMagicbuba;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_msbpa;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_msbpb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_msbpc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_msbpd;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_msbpe;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_msbpf;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_msbpg;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_msbph;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_msbpi;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_msbpj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_msbpk;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_msbpl;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_msb;			// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsMswordj;
DRV		BurnDrvCpsMswordr1;
DRV		BurnDrvCpsMsword;
DRV		BurnDrvCpsMswordu;
DRV		BurnDrvMcatadv;
DRV		BurnDrvMcatadvj;
DRV		BurnDrvMgcrsytlj;
DRV		BurnDrvMgcrsytlo;
DRV		BurnDrvMgcrsytl;
DRV		BurnDrvmagdrop2;
DRV		BurnDrvmagdrop3;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_mhat;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mtaru;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvmaglord;
DRV		BurnDrvmaglordh;
DRV		BurnDrvttmahjng;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_mahjon;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMjgtaste;
DRV		BurnDrvMgakuen;
DRV		BurnDrvMgakuen2;
DRV		BurnDrvmahretsu;
DRV		BurnDrvMjnquest;
DRV		BurnDrvMjnquestb;
DRV		BurnDrvMahouDai;
DRV		BurnDrvMstadium;
DRV		BurnDrvMajest12;
DRV		BurnDrvMjleague;
DRV		BurnDrvMajuu;
DRV		BurnDrvMakaimuc;
DRV		BurnDrvMakaimug;
DRV		BurnDrvMakaimur;
DRV		BurnDrvmaketrax;
DRV		BurnDrvmaketrxb;
DRV		BurnDrvMakyosen;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_mamono;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_manove;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMangchi;
#if defined FBA_DEBUG
DRV		BurnDrvManiacsp;		// Missing GFXs
#endif
DRV		BurnDrvManybloc;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_maoure;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_marble;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMariner;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_marioa;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mariol;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_marko;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_markob;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_markou;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMars;
DRV		BurnDrvCpsMarsMatrixJ;
DRV		BurnDrvCpsMarsMatrixd;
DRV		BurnDrvCpsMarsMatrix;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_marsup;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_marsu1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMartmasc;
DRV		BurnDrvMartmast;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_mvlndj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mvlnd;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsMsha;
DRV		BurnDrvCpsMsh;
DRV		BurnDrvCpsMshjr1;
DRV		BurnDrvCpsMshud;
DRV		BurnDrvCpsMshu;
DRV		BurnDrvCpsMshb;
DRV		BurnDrvCpsMshh;
DRV		BurnDrvCpsMshj;
DRV		BurnDrvCpsMshvsfa1;
DRV		BurnDrvCpsMshvsfa;
DRV		BurnDrvCpsMshvsfb1;
DRV		BurnDrvCpsMshvsf;
DRV		BurnDrvCpsMshvsfh;
DRV		BurnDrvCpsMshvsfj2;
DRV		BurnDrvCpsMshvsfu1;
DRV		BurnDrvCpsMshvsfj1;
DRV		BurnDrvCpsMshvsfj;
DRV		BurnDrvCpsMshvsfb;
DRV		BurnDrvCpsMshvsfu;
DRV		BurnDrvCpsMvscar1;
DRV		BurnDrvCpsMvscr1;
DRV		BurnDrvCpsMvscjr1;
DRV		BurnDrvCpsMvsca;
DRV		BurnDrvCpsMvscb;
DRV		BurnDrvCpsMvsc;
DRV		BurnDrvCpsMvsch;
DRV		BurnDrvCpsMvscj;
DRV		BurnDrvCpsMvscud;
DRV		BurnDrvCpsMvscu;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_marysh;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_master;
DRV		BurnDrvMDg_maste1;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_mweap;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_matenn;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_mathbl;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvmatrim;
DRV		BurnDrvmatrimbl;
DRV		BurnDrvmatrimnd;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_mazins;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mazin1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mazin2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mazinw;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvmazinger;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_mcdona;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mcdon2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mcdon1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mcdon3;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_medalc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_megaan;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMegabj;
DRV		BurnDrvMegab;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_megabo;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_megab1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mbm8;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_megaga;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_megag1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_megag2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_megag3;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_megag4;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_megag5;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_megag6;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsMegaman;
DRV		BurnDrvCpsMmancp2u;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_megama;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsMegaman2a;
DRV		BurnDrvCpsMegamn2d;
DRV		BurnDrvCpsMegaman2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_mswivb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mswiv;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_megatu;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_megat1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsMtwins;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_megal1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_megalo;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_megal2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_megal3;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMegadon;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_megami;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_megane;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_megapa;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_megatr;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMeijinsn;
DRV		BurnDrvKikcubic;
DRV		BurnDrvMeikyuh;
DRV		BurnDrvMeikyuha;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_menace;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_menghu;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsMercs;
DRV		BurnDrvCpsMercsu;
DRV		BurnDrvCpsMercsua;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_mercs;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMetalbj;
DRV		BurnDrvMetalb;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_metalf;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMetlsavr;
DRV		BurnDrvmslug;
DRV		BurnDrvmslug2;
DRV		BurnDrvmslug3;
DRV		BurnDrvmslug3h;
DRV		BurnDrvmslug3hd;
DRV		BurnDrvmslug4nd;
DRV		BurnDrvmslug4;
DRV		BurnDrvmslug4h;
DRV		BurnDrvms4plus;
DRV		BurnDrvmslug5;
DRV		BurnDrvmslug5h;
DRV		BurnDrvmslug5nd;
DRV		BurnDrvms5pcb;
DRV		BurnDrvms5pcbnd;
DRV		BurnDrvms5plus;
DRV		BurnDrvmslug3b6;
DRV		BurnDrvmslugx;
DRV		BurnDrvmetmqstr;
DRV		BurnDrvMWalkbl;
DRV		BurnDrvMDg_micha1;
DRV		BurnDrvMDg_michae;
DRV		BurnDrvMDg_mickm;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mickmb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mickey;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_micke3;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_micke2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mickuc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_micma;
DRV		BurnDrvMDg_micm;
DRV		BurnDrvMDg_micmb;
DRV		BurnDrvMDg_micmc;
DRV		BurnDrvMDg_micm2a;
DRV		BurnDrvMDg_micm2;
DRV		BurnDrvMDg_mmm;
DRV		BurnDrvMDg_mmma;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_mic96a;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_mic96b;
DRV		BurnDrvMDg_mic96;
DRV		BurnDrvMDg_midrsj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_midrs;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_midway;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mig2fi;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mig2f2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mighta;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_mm3p;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMimonkey;
DRV		BurnDrvMimonscr;
DRV		BurnDrvMimonsco;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_pr;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_prpa;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_prpb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_prpc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_prpd;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_prpe;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_prpf;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pru;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_prtm;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_prtmpa;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_prtmpb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_prtmpc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_prtmpd;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_prtmu;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsMPangr1;
DRV		BurnDrvCpsMPang;
DRV		BurnDrvCpsMPangu;
DRV		BurnDrvCpsMPangj;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_miked1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mikedi;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvGtmr2a;
DRV		BurnDrvGtmr2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_minato;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMinefld;
DRV		BurnDrvminivadr;
DRV		BurnDrvminasan;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_minnes;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_miracl;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMsbingo;
DRV		BurnDrvMissmw96;
DRV		BurnDrvMspuzzle;
DRV		BurnDrvMspuzzlg;
DRV		BurnDrvMspuzzlen;
DRV		BurnDrvMissw96;
DRV		BurnDrvMrviking;
DRV		BurnDrvMrvikingj;
DRV		BurnDrvMizubaku;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_mk5mor;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mk5mo1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mlbpab;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvGundamex;
DRV		BurnDrvMole;
DRV		BurnDrvmiexchng;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_mono;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_monob;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_monste;
DRV		BurnDrvMstworld;
DRV		BurnDrvMoonaln;
DRV		BurnDrvMoonal2;
DRV		BurnDrvMoonal2b;
DRV		BurnDrvMooncrsb;
DRV		BurnDrvMooncrs2;
DRV		BurnDrvMooncrs3;
DRV		BurnDrvMooncrgx;
DRV		BurnDrvMooncrstg;
DRV		BurnDrvMooncrst;
DRV		BurnDrvMooncrsto;
DRV		BurnDrvMooncrstu;
DRV		BurnDrvMoonqsr;
DRV		BurnDrvMshuttlej2;
DRV		BurnDrvMshuttlej;
DRV		BurnDrvMshuttle;
DRV		BurnDrvMooncmw;
DRV		BurnDrvMoonwar;
DRV		BurnDrvMoonwara;
DRV		BurnDrvMoremore;
DRV		BurnDrvMoremorp;
DRV		BurnDrvMDg_mka;
DRV		BurnDrvMDg_mk;
DRV		BurnDrvMDg_mk3a;
DRV		BurnDrvMDg_mk2;
DRV		BurnDrvmrdo;
DRV		BurnDrvmrdofix;
DRV		BurnDrvmrdoy;
DRV		BurnDrvmrdot;
DRV		BurnDrvmrdu;
DRV		BurnDrvMrgoemon;
DRV		BurnDrvMrkougar;
DRV		BurnDrvMrkougb;
DRV		BurnDrvMrkougb2;
DRV		BurnDrvMrkougar2;
DRV		BurnDrvmrlo;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_mrnutz;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvmrtnt;
DRV		BurnDrvmspacman;
DRV		BurnDrvmspacmab;
DRV		BurnDrvmspacmat;
DRV		BurnDrvmspacmbe;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_mspac1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mspacm;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvmspacmnf;
DRV		BurnDrvmspacpls;
DRV		BurnDrvmschamp;
DRV		BurnDrvrocktrv2;
DRV		BurnDrvMugsmash;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_mugens;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_muhamm;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_muham2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_muham1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSemibase;
DRV		BurnDrvNmg5;
DRV		BurnDrvNmg5e;
DRV		BurnDrvMultchmk;
DRV		BurnDrvMultchmp;
DRV		BurnDrvMchampdx;
DRV		BurnDrvMchampda;
DRV		BurnDrvCpsMbomberj;
//		BurnDrvCpsMbombdje;		// no comment
DRV		BurnDrvCpsMbombrdj;
//		BurnDrvCpsMbombrda;		// no comment
DRV		BurnDrvCpsMbombrd;
//		BurnDrvCpsMbombrdh;		// no comment
//		BurnDrvCpsMbombrdu;		// no comment
DRV		BurnDrvMDg_musham;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mushaa;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mutant;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mutan1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mlhock;		// no comment [NOT WORKING]
DRV		BurnDrvmutnat;
DRV		BurnDrvMvpj;
DRV		BurnDrvMvp;
DRV		BurnDrvMyherok;
DRV		BurnDrvMyhero;
DRV		BurnDrvmystston;
DRV		BurnDrvmyststno;
DRV		BurnDrvMDg_mysti1;		// no comment [NOT WORKING]
#if defined FBA_DEBUG
DRV		BurnDrvMDg_mystic;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_mysti2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nakaji;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nakaj1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_nakaj2;
DRV		BurnDrvnam1975;
#if defined FBA_DEBUG
DRV		BurnDrvNaname;			// no comment
DRV		BurnDrvMDg_naomic;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvnmouse;
DRV		BurnDrvnmouseb;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_naa95a;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_naa95b;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_naa95c;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_naa95d;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_naa95e;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_naa95f;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_naa95g;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_naa95h;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_naa95i;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_naa95j;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_naa95k;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_naa95l;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_naa95m;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_naa95n;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_naa95o;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_naa95p;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_naa95q;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_naa95r;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_naa95s;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_naa95t;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_naa95u;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_naa95v;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_naa95w;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_naa95x;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_naa95y;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_naa95;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_nbaap1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nbaap2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nbaap3;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_nbaa;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_nbaall;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nbahan;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nbaha1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nbajj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nbaja;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nbaj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nbajt;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nbajta;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nbl95k;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_nbl95;
DRV		BurnDrvMDg_nbal96;
DRV		BurnDrvMDg_nbal97;
DRV		BurnDrvMDg_nbal98;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_nbapla;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nbapl1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_nbapro;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_nbapr1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_nbashb;
DRV		BurnDrvMDg_nbash;
DRV		BurnDrvMDg_ncaafi;
DRV		BurnDrvMDg_ncaafo;
DRV		BurnDrvKuniokunb;
DRV		BurnDrvKuniokun;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_nekket;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsNemoj;
DRV		BurnDrvCpsNemo;
DRV		BurnDrvneo2500;
DRV		BurnDrvneobombe;
DRV		BurnDrvneodrift;
DRV		BurnDrvNeoGeo;
DRV		BurnDrvneomrdo;
DRV		BurnDrvneonopon;
DRV		BurnDrvneopong;
DRV		BurnDrvsyscheck;
DRV		BurnDrvturfmast;
DRV		BurnDrvneocup98;
DRV		BurnDrvMDg_new3dg;
DRV		BurnDrvMDg_new3d2;
DRV		BurnDrvMDg_new3d3;
DRV		BurnDrvNewfant;
DRV		BurnDrvnewpuckx;
DRV		BurnDrvNewsin7;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_newzea;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_newman;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvnewpuc2;
DRV		BurnDrvnewpuc2b;
DRV		BurnDrvNews;
DRV		BurnDrvNewsa;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_nfl95a;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nfl95b;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nfl95c;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nfl95d;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nfl95e;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nfl95f;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nfl95g;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nfl95h;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nfl95i;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nfl95j;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nfl95k;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nfl95l;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nfl95m;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nfl95n;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nfl95o;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nfl95p;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nfl95q;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nfl95r;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nfl95s;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nfl95t;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nfl95u;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_nfl95;
DRV		BurnDrvMDg_nfl98;
DRV		BurnDrvMDg_nfl94j;
DRV		BurnDrvMDg_nfl94;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_nflqua;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nflq96;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_nflspo;
DRV		BurnDrvngem2k;
DRV		BurnDrvMDg_nhktai;
DRV		BurnDrvMDg_nhl94;
DRV		BurnDrvMDg_nhl95;
DRV		BurnDrvMDg_nhl96;
DRV		BurnDrvMDg_nhl97;
DRV		BurnDrvMDg_nhl98;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_nhlasa;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nhlasb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nhlasc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nhlasd;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nhlase;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nhlasf;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nhlasg;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nhlash;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nhlasi;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nhlasj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nhlask;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nhlasl;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nhlasm;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nhlasn;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nhlaso;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nhlasp;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nhlas;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_nhlhoc;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_nhlpa1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nhlpah;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nigelm;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_nigel1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvNightstrj;
DRV		BurnDrvNightstru;
DRV		BurnDrvNightstr;
DRV		BurnDrvCpsNwarra;
DRV		BurnDrvCpsNwarr;
DRV		BurnDrvCpsNwarrb;
DRV		BurnDrvCpsNwarrh;
DRV		BurnDrvCpsNwarrud;
DRV		BurnDrvCpsNwarru;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_ncirc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ncircb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ncircp;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvnitd;
DRV		BurnDrvnitdbl;
DRV		BurnDrvnitdn;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_nikkan;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvNinja;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_ninjab;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvncombat;
DRV		BurnDrvncombath;
DRV		BurnDrvncommand;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_ninjag;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvGaiden;
DRV		BurnDrvninjamas;
DRV		BurnDrvNprinces;
DRV		BurnDrvNprincesb;
DRV		BurnDrvNprinceso;
DRV		BurnDrvNprincesu;
DRV		BurnDrvRyukendn;
DRV		BurnDrvRyukenda;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_noesca;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvNob;
DRV		BurnDrvNobb;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_nobbus;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_nobhao;
DRV		BurnDrvMDg_nobzen;
DRV		BurnDrvMDg_nobamb;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_normys;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvNost;
DRV		BurnDrvNostj;
DRV		BurnDrvNostk;
DRV		BurnDrvNouryoku;
DRV		BurnDrvOhmygod;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_olympi;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_olymp1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_olymp3;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_olymp2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_olsum;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvOmega;
DRV		BurnDrvOmni;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_ondalj;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvnmaster;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_onslau;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_oozepa;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ooze;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_oozeju;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_oozepb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_oozepc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_oozepd;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_oozepe;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_oozetf;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_oozetg;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvOpwolfb;
DRV		BurnDrvMDg_operat;
DRV		BurnDrvOpwolfj;
DRV		BurnDrvOpwolfu;
DRV		BurnDrvOpwolf;
DRV		BurnDrvOpwolfa;
DRV		BurnDrvOrbitron;
DRV		BurnDrvOrld105k;
DRV		BurnDrvOrld111c;
DRV		BurnDrvOrlegnde;
DRV		BurnDrvOrlegndc;
DRV		BurnDrvOrlegend;
#if defined FBA_DEBUG
DRV		BurnDrvoldsplus;		// Incomplete Dump [NOT WORKING]
#endif
DRV		BurnDrvOlds100a;
DRV		BurnDrvOlds100;
DRV		BurnDrvOlds;
DRV		BurnDrvMDg_osomat;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ottifa;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ottif1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ootwb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ootw;		// no comment [NOT WORKING]
DRV		BurnDrvOutrunb;
DRV		BurnDrvOutrundx;
DRV		BurnDrvOutruno;
DRV		BurnDrvOutrunra;
DRV		BurnDrvOutrun;
DRV		BurnDrvOutZone;
DRV		BurnDrvOutZonea;
DRV		BurnDrvOutZoneb;
DRV		BurnDrvOutZonec;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_outlan;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_outla1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_oruna;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_orun;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_o2019;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_o2019j;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_o2019u;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_o2019b;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_orunrj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_orunr;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvovertop;
DRV		BurnDrvOzon1;
DRV		BurnDrvPgemeni;
DRV		BurnDrvpow;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_pacatt;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvpacgal;
DRV		BurnDrvPacmanbl;
DRV		BurnDrvPacmanbla;
DRV		BurnDrvpacheart;
DRV		BurnDrvpacman;
DRV		BurnDrvpacmod;
DRV		BurnDrvpacmanf;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_pacman;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvpacplus;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_pmania;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pachin;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_pacifi;
DRV		BurnDrvpaddle2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_paddle;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_paddl1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pagema;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pagem2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pagem1;		// no comment [NOT WORKING]
DRV		BurnDrvpaintrlr;		// no comment
#endif
DRV		BurnDrvPangb;
DRV		BurnDrvPangbold;
DRV		BurnDrvPang;
DRV		BurnDrvPangpang;
DRV		BurnDrvCpsPang3;
DRV		BurnDrvCpsPang3j;
DRV		BurnDrvpanicbom;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_panora;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvPaprazzi;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_paperb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_paper1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_paper2;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvParodisj;
DRV		BurnDrvParodius;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_partyq;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvPpchamp;
DRV		BurnDrvPass;
#if defined FBA_DEBUG
DRV		BurnDrvPassshtb;		// no comment
#endif
DRV		BurnDrvPassshtj;
DRV		BurnDrvPasssht16a;
DRV		BurnDrvPasssht;
DRV		BurnDrvPassshta;
DRV		BurnDrvMDg_patril;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pebble;
DRV		BurnDrvMDg_pebbl1;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_peleii;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_peleus;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvPenbros;
DRV		BurnDrvpkunwarj;
DRV		BurnDrvpkunwar;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_pepeng;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_petes2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_petesa;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_petes1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_pgaeur;
DRV		BurnDrvMDg_pga96;
DRV		BurnDrvMDg_pgaa;
DRV		BurnDrvMDg_pga;
DRV		BurnDrvMDg_pga2b;
DRV		BurnDrvMDg_pga2a;
DRV		BurnDrvMDg_pga2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_pga3;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvPgm;
DRV		BurnDrvMDg_pstr4j;
DRV		BurnDrvMDg_pstr2a;
DRV		BurnDrvMDg_pstr2b;
DRV		BurnDrvMDg_pstr2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_ps2aa;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ps2ab;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ps2ac;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_pstr2j;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_ps2ad;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ps2ae;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ps2af;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ps2ag;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ps2ah;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_pstr3;
DRV		BurnDrvMDg_pstr3a;
DRV		BurnDrvMDg_pstr3b;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_pstr4a;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pstr4b;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pstr4c;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pstr4d;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pstr4e;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_pstr4;
DRV		BurnDrvMDg_phanto;
DRV		BurnDrvMDg_phan22;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_phelio;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pheli1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pheli2;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvPhoenxp2;
DRV		BurnDrvPhotoy2k;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_pink;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pinkb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pinocc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pinoc1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvpiranha;
DRV		BurnDrvpiranhah;
DRV		BurnDrvpiranhao;
DRV		BurnDrvhigemaru;
DRV		BurnDrvPirates;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_pirate;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pirat1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pgold;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pgoldb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvPisces;
DRV		BurnDrvPiscesb;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_pitfi1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pitfig;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pitfal;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pitfa1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvPitfall2;
DRV		BurnDrvPitfall2a;
DRV		BurnDrvPitfall2u;
DRV		BurnDrvpgoal;
DRV		BurnDrvPlumppop;
DRV		BurnDrvCpsPnickj;
//		BurnDrvCpsPnicku;		// no comment
#if defined FBA_DEBUG
DRV		BurnDrvMDg_pocaho;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pocah1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvpnyaa;
DRV		BurnDrvpnyaand;
DRV		BurnDrvCpsPfghtj;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_pocket;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pocke1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pocke2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pokemo;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pokem1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvPkladies;
DRV		BurnDrvPkladiesla;
DRV		BurnDrvPkladiesl;
DRV		BurnDrvpoknight;
DRV		BurnDrvPompingw;
DRV		BurnDrvponpoko;
DRV		BurnDrvponpokov;
DRV		BurnDrvPootan;
DRV		BurnDrvPooyan;
DRV		BurnDrvPooyans;
DRV		BurnDrvpopbounc;
DRV		BurnDrvPopspops;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_populo;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_popul1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_popul2;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvPorter;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_powera;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvPdriftj;
DRV		BurnDrvPdrifta;
DRV		BurnDrvPdrifte;
DRV		BurnDrvPdrift;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_powerd;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvPowerins;
DRV		BurnDrvPowerina;
DRV		BurnDrvPowerinb;
DRV		BurnDrvpwrinst2;
DRV		BurnDrvplegends;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_pmongj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pmong;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvpspikes2;
DRV		BurnDrvPwheelsj;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_powerb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsPgearr1;
DRV		BurnDrvCpsPgear;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_predat;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvpreisle2;
DRV		BurnDrvpreisl2n;
DRV		BurnDrvPrehislu;
DRV		BurnDrvPrehisle;
DRV		BurnDrvMDg_premie;
DRV		BurnDrvMDg_prem97;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_pretty;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSailorMoon;
DRV		BurnDrvSailorMoonB;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_primal;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_primet;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_prinp;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_prinp2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_prinp1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_prinp3;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_prin2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_proact;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_proa2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_proa2a;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_proqua;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_proyak;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_probot;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsProgeara;
DRV		BurnDrvCpsProgear;
DRV		BurnDrvCpsProgerjd;
DRV		BurnDrvCpsProgearj;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_psyobl;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_psycho;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_psych1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvOscarj1;
DRV		BurnDrvOscarj2;
DRV		BurnDrvOscaru;
DRV		BurnDrvOscar;
DRV		BurnDrvpuckmanh;
DRV		BurnDrvpuckmanf;
DRV		BurnDrvpuckman;
DRV		BurnDrvpuckmana;
DRV		BurnDrvpuckmod;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_puggsb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_puggs;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_puggsu;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvPulirulaj;
DRV		BurnDrvPulirula;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_pulsem;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvpulstar;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_punish;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_punis1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvPunkshtj;
DRV		BurnDrvPunksht2;
DRV		BurnDrvPunkshot;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_putter;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_putte1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_puyopu;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_puyo2a;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_puyo2;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsPzloop2j;
DRV		BurnDrvCpsPzloop2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_ichir;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tantr;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvpbobblenb;
DRV		BurnDrvpbobblen;
DRV		BurnDrvpbobbl2n;
DRV		BurnDrvPclubys;
DRV		BurnDrvPclubysa;
DRV		BurnDrvPzlbowl;
DRV		BurnDrvpuzzledp;
DRV		BurnDrvpuzzldpr;
DRV		BurnDrvFourin1boot;
DRV		BurnDrvPuzlstar;
DRV		BurnDrvUoPoko;
DRV		BurnDrvjoyjoy;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_pyrami;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pyram1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pyram2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pyram3;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_pyram4;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_quack2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_quacks;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_quack1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_quadch;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvQuarteta;
DRV		BurnDrvQuartet;
DRV		BurnDrvQuartet2;
DRV		BurnDrvQuartet2a;
DRV		BurnDrvQuarth;
DRV		BurnDrvCpsQadj;
DRV		BurnDrvCpsQad;
DRV		BurnDrvQzchikyu;
DRV		BurnDrvQcrayon;
DRV		BurnDrvquizdais;
DRV		BurnDrvQgakumon;
DRV		BurnDrvQuizhq;
DRV		BurnDrvQjinsei;
DRV		BurnDrvquizkof;
DRV		BurnDrvquizdai2;
DRV		BurnDrvCpsQndream;
DRV		BurnDrvQuizo;
DRV		BurnDrvQzquest;
DRV		BurnDrvQsangoku;
DRV		BurnDrvQtono1;
DRV		BurnDrvCpsQtono2;
DRV		BurnDrvQtorimon;
#if defined FBA_DEBUG
DRV		BurnDrvRtypelej;		// Preliminary driver [NOT WORKING]
DRV		BurnDrvRtypeleo;		// Preliminary driver [NOT WORKING]
DRV		BurnDrvMDg_rbi93;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_rbi94;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_rbi4;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_rbi4b;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_rbi4j;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_rbi4u;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_racedr;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvRachero;
DRV		BurnDrvRacknrol;
DRV		BurnDrvMDradicasf;
DRV		BurnDrvMDradicav1;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_radica;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_radic1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvRaflesia;
DRV		BurnDrvrotd;
DRV		BurnDrvrotdnd;
DRV		BurnDrvMDg_ragnac;
DRV		BurnDrvragnagrd;
DRV		BurnDrvRaiden;
DRV		BurnDrvRaidena;
DRV		BurnDrvRaidenk;
DRV		BurnDrvRaident;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_raiden;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvRaiga;
DRV		BurnDrvStratof;
DRV		BurnDrvRchase;
DRV		BurnDrvRainbowe;
DRV		BurnDrvRainbow;
DRV		BurnDrvRainbowo;
DRV		BurnDrvMDg_rainbo;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_rambo1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ramboi;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ranger;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_range1;		// no comment [NOT WORKING]
DRV		BurnDrvRaphero;
DRV		BurnDrvRastanu;
DRV		BurnDrvRastanu2;
DRV		BurnDrvRastan;
DRV		BurnDrvRastsaga1;
DRV		BurnDrvRastsaga;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_rastj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_rast;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvRaf102j;
DRV		BurnDrvrbff1;
DRV		BurnDrvrbff1a;
DRV		BurnDrvrbff2k;
DRV		BurnDrvrbff2;
DRV		BurnDrvrbff2h;
DRV		BurnDrvrbffspec;
DRV		BurnDrvRedearth;
DRV		BurnDrvRedeartn;
DRV		BurnDrvRedhawke;
DRV		BurnDrvRedhawki;
DRV		BurnDrvRedhawk;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_redzon;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvReguluso;
DRV		BurnDrvRegulus;
DRV		BurnDrvRegulusu;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_rensti;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_renst2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_renst1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvRenegade;
DRV		BurnDrvMDg_rentah;
DRV		BurnDrvRepulse;
DRV		BurnDrvRescue;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_resqeu;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvRetofinv;
DRV		BurnDrvRetofin1;
DRV		BurnDrvRetofin2;
DRV		BurnDrvMDg_reveng;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_reven2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_reven1;		// no comment [NOT WORKING]
DRV		BurnDrvRevenger;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_revolu;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_rsbtpa;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_rsbtpb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_rsbtpc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_rsbtpd;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_rsbtpe;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_rsbtpf;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_rsbtpg;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_rsbt;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_riddle;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvridhero;
DRV		BurnDrvridheroh;
DRV		BurnDrvRingohja;
DRV		BurnDrvCpsRingdstd;
DRV		BurnDrvCpsRingdest;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_ringso;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvRiot;
DRV		BurnDrvRiotcity;
DRV		BurnDrvMDg_riseof;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_rise_realdump;// no comment [NOT WORKING]
DRV		BurnDrvMDg_riskus;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_riskyw;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ristpa;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ristpb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ristpc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ristpd;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_risto;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_rist;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_ristj;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_roadra;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_rrsh3a;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_rrsh3;
DRV		BurnDrvMDg_rrsh2b;
DRV		BurnDrvMDg_rrsh2a;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_roadbj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_roadb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvroboarmy;
#if defined FBA_DEBUG
DRV		BurnDrvrobocopi;		// no comment
DRV		BurnDrvrobocopb;		// no comment
DRV		BurnDrvrobocop;			// no comment
DRV		BurnDrvMDg_roboco;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_robtea;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_robte;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_robteb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_robtec;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_robotb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_robotw;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvRockclim;
DRV		BurnDrvrockduck;
DRV		BurnDrvMDg_rocknr;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_rockn1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_rocket;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_rocke1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_rocke2;		// no comment [NOT WORKING]
DRV		BurnDrvCpsRockmanj;
DRV		BurnDrvCpsRckman2j;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_rockm1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_rockma;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_rmx3;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsRmancp2j;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_rogerc;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvRollergj;
DRV		BurnDrvRollerg;
DRV		BurnDrvMDg_rth2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_rth2j;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_rth2u;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_roloto;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_r3k2;
DRV		BurnDrvMDg_r3k3;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_ronald;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvroute16;
DRV		BurnDrvroute16b;
DRV		BurnDrvroute16a;
DRV		BurnDrvroutex;
#if defined FBA_DEBUG
DRV		BurnDrvRascot2;			// no comment
#endif
DRV		BurnDrvMDg_royalb;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_rugbyw;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvRunark;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_runark;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvRushcrsh;
DRV		BurnDrvRushatck;
DRV		BurnDrvRygar;
DRV		BurnDrvRygar2;
DRV		BurnDrvRygar3;
DRV		BurnDrvRyukyu;
DRV		BurnDrvMDg_ryuuko;
DRV		BurnDrvSpyu;
DRV		BurnDrvSpy;
DRV		BurnDrvSrdmissn;
DRV		BurnDrvSsmissin;
#if defined FBA_DEBUG
DRV		BurnDrvSvg;				// Incomplete Dump [NOT WORKING]
#endif
DRV		BurnDrvSabotenb;
DRV		BurnDrvSabotenba;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_sagaia;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sswrdj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sswrd;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_samesa;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sampra;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSamuraiA;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_samura;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_samur1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvsamsho;
DRV		BurnDrvsamshoh;
DRV		BurnDrvsamsho2;
DRV		BurnDrvsamsho3;
DRV		BurnDrvsamsho3h;
DRV		BurnDrvsamsho4;
DRV		BurnDrvsamsho5b;
DRV		BurnDrvsamsh5nd;
DRV		BurnDrvsamsho5;
DRV		BurnDrvsamsho5h;
DRV		BurnDrvss5shnd;
DRV		BurnDrvsamsh5sp;
DRV		BurnDrvsamsh5sph;
DRV		BurnDrvsamsh5spn;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_samur2;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_sanguo;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_sangu1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsWofa;
DRV		BurnDrvCpsWofah;
#if defined FBA_DEBUG
DRV		BurnDrvCpsWofaha;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_sangok;
DRV		BurnDrvCpsWofhfh;
DRV		BurnDrvCpsWof3js;
#if defined FBA_DEBUG
DRV		BurnDrvCpsWof3sj;		// no comment [NOT WORKING]
DRV		BurnDrvCpsWof3sja;		// no comment [NOT WORKING]
DRV		BurnDrvCpsWofh;			// no comment [NOT WORKING]
DRV		BurnDrvCpsWofha;		// no comment [NOT WORKING]
DRV		BurnDrvCpsWofsj;		// no comment [NOT WORKING]
DRV		BurnDrvCpsWofsja;		// no comment [NOT WORKING]
DRV		BurnDrvCpsWofsjb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_sango1;
DRV		BurnDrvMDg_sango2;
DRV		BurnDrvSsanchan;
DRV		BurnDrvsercharj;
DRV		BurnDrvsercharu;
DRV		BurnDrvsearchar;
//		BurnDrvCpsSlammasa;		// no comment
DRV		BurnDrvCpsSlammast;
//		BurnDrvCpsSlammash;		// no comment
DRV		BurnDrvCpsSlammastu;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_saturd;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_satur1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSaturn;
DRV		BurnDrvSavgbees;
DRV		BurnDrvsavagere;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_scooby;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvScotrsht;
DRV		BurnDrvScorpionmc;
DRV		BurnDrvScorpion;
DRV		BurnDrvScorpiona;
DRV		BurnDrvScorpionb;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_scrabb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvScramble;
DRV		BurnDrvScramblb;
DRV		BurnDrvScramb2;
DRV		BurnDrvScrambles;
DRV		BurnDrvscregg;
DRV		BurnDrvSdfight;
DRV		BurnDrvSdgndmps;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_sdvali;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSdibl;
DRV		BurnDrvSdi;
DRV		BurnDrvSdib;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_seaque;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_seaqu1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSearchey;
DRV		BurnDrvSearchp2;
DRV		BurnDrvMDg_second;
DRV		BurnDrvSectionz;
DRV		BurnDrvSctionza;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_segach;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSeganinj;
DRV		BurnDrvSeganinju;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_segasp;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_segato;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSscandal;
DRV		BurnDrvGrdnstrmk;
DRV		BurnDrvsengoku;
DRV		BurnDrvsengokh;
DRV		BurnDrvsengoku2;
DRV		BurnDrvsengoku3;
DRV		BurnDrvsngoku3n;
DRV		BurnDrvSngkAce;
DRV		BurnDrvCpsMercsj;
DRV		BurnDrvCommandj;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_sensib;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_sensi;
DRV		BurnDrvMDg_sensii;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_sesame;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSfx;
DRV		BurnDrvShackled;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_shadow;		// no comment [NOT WORKING]
DRV		BurnDrvShdancbl;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvShdancer1;
DRV		BurnDrvShdancerj;
DRV		BurnDrvShdancer;
DRV		BurnDrvMDg_shdanc;		// no comment [NOT WORKING]
DRV		BurnDrvShadfrcjv2;
DRV		BurnDrvShadfrcj;
DRV		BurnDrvShadfrce;
DRV		BurnDrvbeast;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_beast;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_beastj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_beast2;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvShadoww;
DRV		BurnDrvShadowwa;
DRV		BurnDrvMDg_shdwrj;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_shdwra;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_shdwrb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_shdwrc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_shdwrd;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_shdwr;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_shanew;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_shai2b;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_shai2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_shai2a;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_shaqfu;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_shijie;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_shinom;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_shijou;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_shikin;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_shinso;
DRV		BurnDrvMDg_shinin;
DRV		BurnDrvMDg_shnf;
DRV		BurnDrvMDg_shnfa;
DRV		BurnDrvMDg_shnfb;
DRV		BurnDrvMDg_shf2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_shf2pa;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_shf2pb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_shf2u;
DRV		BurnDrvMDg_shf2j;
DRV		BurnDrvMDg_sitd;
DRV		BurnDrvShinobi1;
DRV		BurnDrvShinobi2;
DRV		BurnDrvShinobi3;
DRV		BurnDrvShinobi4;
DRV		BurnDrvShinobi5;
DRV		BurnDrvShinobi;
DRV		BurnDrvShinobls;
DRV		BurnDrvMDg_shin3;
DRV		BurnDrvMDg_shin3u;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_shipun;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvShippuMD;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_shiten;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvshocktro;
DRV		BurnDrvshocktra;
DRV		BurnDrvshocktr2;
DRV		BurnDrvShocking;
DRV		BurnDrvshootbul;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_shougi;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_shovei;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sdm;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_sdm2a;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sdm2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_shuihu;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_shuih1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_shuran;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sidepo;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sidep1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sidep2;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSilkworm;
DRV		BurnDrvSilkwrm2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_simps1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_simpso;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_simpbn;		// no comment [NOT WORKING]
DRV		BurnDrvSkelagon;		// Bad Dump [NOT WORKING]
DRV		BurnDrvMDg_skelet;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_skele1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_skitch;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSkybase;
DRV		BurnDrvSkyfox;
DRV		BurnDrvskylancr;
DRV		BurnDrvskylance;
DRV		BurnDrvSkyraidr;
DRV		BurnDrvSkysmash;
DRV		BurnDrvSkywolf;
DRV		BurnDrvSkywolf2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_slamsh;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSlapFghtr;
DRV		BurnDrvSlapBtUK;
DRV		BurnDrvSlapBtJP;
DRV		BurnDrvSlapFigh;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_slapfi;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_slaugh;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_slimew;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_smf2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_smurfs;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_snaker;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSnapper;
DRV		BurnDrvsvc;
DRV		BurnDrvsvcboot;
DRV		BurnDrvsvcnd;
DRV		BurnDrvsvcpcb;
DRV		BurnDrvsvcpcbnd;
DRV		BurnDrvsvcpcba;
DRV		BurnDrvsvcplus;
DRV		BurnDrvsvcplusa;
DRV		BurnDrvsvcsplus;
DRV		BurnDrvSnowbrod;
DRV		BurnDrvSnowbroj;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_snowbr;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSnowbros;
DRV		BurnDrvSnowbroa;
DRV		BurnDrvSnowbrob;
DRV		BurnDrvSnowbroc;
DRV		BurnDrvSnowbro2;
DRV		BurnDrvSnowbro3;
DRV		BurnDrvsocbrawl;
DRV		BurnDrvsocbrawla;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_socket;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSoldivid;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_soldea;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_soldie;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_soleil;
DRV		BurnDrvMDg_solei1;
DRV		BurnDrvMDg_solei2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_solei3;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_solei4;
DRV		BurnDrvSolfigtr;
DRV		BurnDrvSolomonj;
DRV		BurnDrvSolomon;
DRV		BurnDrvSonofphx;
DRV		BurnDrvSonson;
DRV		BurnDrvSonsonj;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_skh;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_ski;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_skj;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_skk;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_skl;			// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_sk;
DRV		BurnDrvMDg_sks1;
DRV		BurnDrvMDg_sks2;
DRV		BurnDrvMDg_sks3;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_s3da;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_s3db;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_s3dc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_s3dd;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_s3de;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_s3df;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_s3dg;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_s3dh;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_s3d;
DRV		BurnDrvSonicbom;
DRV		BurnDrvMDg_comp;
DRV		BurnDrvMDg_compa;
DRV		BurnDrvMDg_scrack;
DRV		BurnDrvMDg_sonice;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_sonicj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sonij2;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_sspin;
DRV		BurnDrvMDg_sspina;
DRV		BurnDrvMDg_sspind;
DRV		BurnDrvMDg_sspinb;
DRV		BurnDrvMDg_sspinc;
DRV		BurnDrvMDg_sonica;
DRV		BurnDrvMDg_sonic;
DRV		BurnDrvMDg_soni2h;
DRV		BurnDrvMDg_soni2j;
DRV		BurnDrvMDg_soni2a;
DRV		BurnDrvMDg_soni2;
DRV		BurnDrvMDg_soni3b;
DRV		BurnDrvMDg_soni3c;
DRV		BurnDrvMDg_soni3;
DRV		BurnDrvSonicwi;
DRV		BurnDrvMDg_sorcer;
DRV		BurnDrvSStriker;
DRV		BurnDrvSStrikrA;
DRV		BurnDrvMDg_skinga;
DRV		BurnDrvMDg_sking;
DRV		BurnDrvMDg_sorcn;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_soulbl;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSpacbatt;
DRV		BurnDrvSpacbat2;
DRV		BurnDrvSbsgomo;
DRV		BurnDrvSbomberb;
DRV		BurnDrvSpcdrag;
DRV		BurnDrvSpcdraga;
DRV		BurnDrvspacecho;
DRV		BurnDrvSpacempr;
DRV		BurnDrvSpacegun;
DRV		BurnDrvSharrier1;
DRV		BurnDrvSharrier;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_sharrj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sharr;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_si90;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_si91;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvGalap1;
DRV		BurnDrvSinvasnb;
DRV		BurnDrvSinvasn;
DRV		BurnDrvSpctbird;
DRV		BurnDrvMDg_sparks;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_spark1;		// no comment [NOT WORKING]
DRV		BurnDrvSpatter;
DRV		BurnDrvspeakres;
DRV		BurnDrvScij;
DRV		BurnDrvScinegro;
DRV		BurnDrvSciu;
DRV		BurnDrvSci;
DRV		BurnDrvScia;
DRV		BurnDrvSpec2k;
DRV		BurnDrvSpdcoin;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_speedb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_speed1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_speed2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_spidmb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_spidma;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_spidm;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sp_mc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sp_sa;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sp_xm;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sp_kp;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvspinmast;
DRV		BurnDrvSpinlbrj;
DRV		BurnDrvSpinlbru;
DRV		BurnDrvSpinlbrk;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_spirit;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_spirou;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_splatt;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_splata;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_splh3;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_splatb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_splh3a;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_splh3b;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sportg;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sports;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_spotgo;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_spotg1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_squirr;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvStagger1;
DRV		BurnDrvstakwin;
DRV		BurnDrvstakwin2;
DRV		BurnDrvMDg_starco;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_starcr;
DRV		BurnDrvStarfght;
DRV		BurnDrvStarjack;
DRV		BurnDrvStarjacks;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_stds9;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_stds9u;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sttngb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sttngc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sttngd;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sttnge;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sttngf;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sttngg;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_sttnga;
DRV		BurnDrvMDg_sttng;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_starf1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_starfl;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_stargb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_starg;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_steele;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_stalnj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_stalnb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_staln;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_slordj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_slord;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_storyo;
DRV		BurnDrvMDg_story1;
DRV		BurnDrvMDg_story2;
DRV		BurnDrvMDg_story3;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_story4;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_story5;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_story6;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_story7;
DRV		BurnDrvMDg_story8;
DRV		BurnDrvStrfbomb;
DRV		BurnDrvStratgyx;
DRV		BurnDrvStratgys;
DRV		BurnDrvstratvox;
DRV		BurnDrvstratvob;
DRV		BurnDrvStreakng;
DRV		BurnDrvsfjp;
DRV		BurnDrvsfp;
DRV		BurnDrvsfus;
DRV		BurnDrvsf;
DRV		BurnDrvCpsSfach;		// no comment
DRV		BurnDrvCpsSfar3;
DRV		BurnDrvCpsSfar2;
DRV		BurnDrvCpsSfau;
DRV		BurnDrvCpsSfar1;
DRV		BurnDrvCpsSfad;
DRV		BurnDrvCpsSfa;
DRV		BurnDrvCpsSfa2;
DRV		BurnDrvCpsSfa2u;
DRV		BurnDrvCpsSfa3b;
DRV		BurnDrvCpsSfa3ur1;
DRV		BurnDrvCpsSfa3;
DRV		BurnDrvCpsSfa3ud;
DRV		BurnDrvCpsSfa3u;
DRV		BurnDrvCpsSf2ua;
DRV		BurnDrvCpsSf2eb;
DRV		BurnDrvCpsSf2ebbl;
DRV		BurnDrvCpsSf2ja;
DRV		BurnDrvCpsSf2ub;
DRV		BurnDrvCpsSf2ue;
DRV		BurnDrvCpsSf2jc;
DRV		BurnDrvCpsSf2ud;
DRV		BurnDrvCpsSf2uf;
DRV		BurnDrvCpsSf2;
DRV		BurnDrvCpsSf2ui;
DRV		BurnDrvCpsSf2uk;
DRV		BurnDrvCpsSf2j;
#if defined FBA_DEBUG
DRV		BurnDrvCpsSf2b;			// Resets itself [NOT WORKING]
#endif
DRV		BurnDrvCpsSf2qp1;
#if defined FBA_DEBUG
DRV		BurnDrvCpsSf2th;		// Resets itself [NOT WORKING]
#endif
DRV		BurnDrvCpsSf2accp2;
DRV		BurnDrvCpsSf2acc;
//		BurnDrvCpsSf2cebr;		// no comment
//		BurnDrvCpsSf2ceh;		// no comment
#if defined FBA_DEBUG
DRV		BurnDrvCpsSf2m1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsSf2m10;
DRV		BurnDrvCpsSf2m11;
DRV		BurnDrvCpsSf2m12;
DRV		BurnDrvCpsSf2m13;
DRV		BurnDrvCpsSf2m2;
DRV		BurnDrvCpsSf2m3;
DRV		BurnDrvCpsSf2m4;
DRV		BurnDrvCpsSf2m5;
DRV		BurnDrvCpsSf2m6;
DRV		BurnDrvCpsSf2m7;
DRV		BurnDrvCpsSf2m8;
DRV		BurnDrvCpsSf2m9;
DRV		BurnDrvCpsSf2rb;
DRV		BurnDrvCpsSf2rb2;
DRV		BurnDrvCpsSf2rb3;
DRV		BurnDrvCpsSf2red;
DRV		BurnDrvCpsSf2tlona;
DRV		BurnDrvCpsSf2tlonb;
DRV		BurnDrvCpsSf2v004;
DRV		BurnDrvCpsSf2yyc;
DRV		BurnDrvCpsKouryu;
//		BurnDrvCpsSf2ce13;		// no comment [NOT WORKING]
//		BurnDrvCpsSf2tlonc;		// no comment
//		BurnDrvCpsSf2turyu;		// no comment
//		BurnDrvCpsSf2tury2;		// no comment
DRV		BurnDrvCpsSf2ce;
DRV		BurnDrvCpsSf2ceua;
DRV		BurnDrvCpsSf2cej;
DRV		BurnDrvCpsSf2ceub;
DRV		BurnDrvCpsSf2ceuc;
DRV		BurnDrvCpsSf2hf;
DRV		BurnDrvCpsSf2t;
DRV		BurnDrvMDg_sf2;
DRV		BurnDrvMDg_sf2u;
DRV		BurnDrvMDg_sf2p;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_sf2tb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsSf2tj;
DRV		BurnDrvSfiii2n;
DRV		BurnDrvSfiii2j;
DRV		BurnDrvSfiii2;
DRV		BurnDrvSfiii3an;
DRV		BurnDrvSfiii3n;
DRV		BurnDrvSfiii3a;
DRV		BurnDrvSfiii3;
DRV		BurnDrvSfiiin;
DRV		BurnDrvSfiiij;
DRV		BurnDrvSfiii;
DRV		BurnDrvCpsSfzjr2;
DRV		BurnDrvCpsSfza;
DRV		BurnDrvCpsSfzh;
DRV		BurnDrvCpsSfzjr1;
//		BurnDrvCpsSfzbch;		// no comment
DRV		BurnDrvCpsSfzbr1;
DRV		BurnDrvCpsSfzj;
DRV		BurnDrvCpsSfzch;
DRV		BurnDrvCpsSfzb;
DRV		BurnDrvCpsSfz2ad;
DRV		BurnDrvCpsSfz2a;
DRV		BurnDrvCpsSfz2j;
DRV		BurnDrvCpsSfz2n;
DRV		BurnDrvCpsSfz2br1;
DRV		BurnDrvCpsSfz2h;
DRV		BurnDrvCpsSfz2b;
DRV		BurnDrvCpsSfz2alj;
DRV		BurnDrvCpsSfz2alb;
DRV		BurnDrvCpsSfz2alh;
DRV		BurnDrvCpsSfz2ald;
DRV		BurnDrvCpsSfz2al;
DRV		BurnDrvCpsSfz3jr2;
DRV		BurnDrvCpsSfz3ar1;
DRV		BurnDrvCpsSfz3jr1;
DRV		BurnDrvCpsSfz3a;
DRV		BurnDrvCpsSfz3j;
DRV		BurnDrvstrhoop;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_sracer;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvstreetsj;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_ssmart;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvstreets1;
DRV		BurnDrvstreetsm;
DRV		BurnDrvstreetsw;
DRV		BurnDrvMDg_sor2;
DRV		BurnDrvMDg_sor3a;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_sor3pa;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sor3pb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sor3pc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sor3pd;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sor3pe;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_sor3;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_sor3pf;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sor3pg;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sor3ph;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sor3pi;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sor3pj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sor3pk;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sor3pl;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sor3pm;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sor3pn;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sor3po;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_sor3u;
DRV		BurnDrvMDg_sora;
DRV		BurnDrvMDg_sor;
DRV		BurnDrvCpsStrider;
DRV		BurnDrvCpsStriderua;
DRV		BurnDrvMDg_stride;		// no comment [NOT WORKING]
DRV		BurnDrvCpsStriderjr;
DRV		BurnDrvCpsStriderj;
DRV		BurnDrvMDg_strid1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_stri2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_stri2u;		// no comment [NOT WORKING]
DRV		BurnDrvStrkfgtr;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_strkrb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_strkr;		// Gfx Problems
#endif
DRV		BurnDrvS1945;
DRV		BurnDrvS1945a;
DRV		BurnDrvS1945j;
DRV		BurnDrvS1945jn;
DRV		BurnDrvS1945k;
DRV		BurnDrvS1945ii;
DRV		BurnDrvS1945iii;
DRV		BurnDrvs1945p;
DRV		BurnDrvs1945pn;
DRV		BurnDrvStrongx;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_subt;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_subtj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_subtp;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_subtu;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_subtub;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_subtua;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSjryuko1;
DRV		BurnDrvSjryuko;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_summer;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSunaq;
DRV		BurnDrvSsrdrabd;
DRV		BurnDrvSsrdrebc;
DRV		BurnDrvSsrdrebd;
DRV		BurnDrvSsrdrjbd;
DRV		BurnDrvSsrdrubc;
DRV		BurnDrvSsrdradd;
DRV		BurnDrvSsrdreaa;
DRV		BurnDrvSsriders;
DRV		BurnDrvSsrdruac;
DRV		BurnDrvSsrdruda;
DRV		BurnDrvSunsetbl;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_sunset;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sunse1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_s15in1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_s19in1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_supera;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_sb2020;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_sbs;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_sbt;			// no comment [NOT WORKING]
#endif
DRV		BurnDrvSboblboa;
DRV		BurnDrvSboblbob;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_supbub;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSbbros;
DRV		BurnDrvsucasino;
DRV		BurnDrvScobra;
DRV		BurnDrvScobrab;
DRV		BurnDrvScobrase;
DRV		BurnDrvScobras;
DRV		BurnDrvScontra;
DRV		BurnDrvScontraj;
DRV		BurnDrvMDg_superd;
DRV		BurnDrvsdodgeb;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_sdk99;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sdk99a;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sfz;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_sfzj;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSuperg;
DRV		BurnDrvCpsSgemfa;
DRV		BurnDrvCpsSgemfh;
DRV		BurnDrvCpsSgemfd;
DRV		BurnDrvCpsSgemf;
DRV		BurnDrvSuprglob;
DRV		BurnDrvsprglobp;
DRV		BurnDrvsprglbpg;
#if defined FBA_DEBUG
DRV		BurnDrvSupergx;			// Bad Dump [NOT WORKING]
DRV		BurnDrvMDg_superh;		// no comment [NOT WORKING]
DRV		BurnDrvShangupb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvShangon2;
DRV		BurnDrvShangon3;
DRV		BurnDrvShangon;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_shanga;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_shang;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSuprheli;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_shi;			// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_suphy;
DRV		BurnDrvMDg_suphyj;
DRV		BurnDrvMDg_suphyu;
DRV		BurnDrvMDg_superk;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_skk99;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_suplg;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSuprleag;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_suplgj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_superm;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_supe16;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_supe17;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_supe18;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMarukin;
DRV		BurnDrvSupmodel;
DRV		BurnDrvMDg_smgpj;
DRV		BurnDrvMDg_smgpb;
DRV		BurnDrvMDg_smgpa;
DRV		BurnDrvSmgpja;
DRV		BurnDrvSmgpj;
DRV		BurnDrvSmgpu3;
DRV		BurnDrvSmgpu2;
DRV		BurnDrvSmgpu1;
DRV		BurnDrvSmgpu;
DRV		BurnDrvSmgp5;
DRV		BurnDrvSmgp6;
DRV		BurnDrvSmgp;
DRV		BurnDrvMDg_smgp;
DRV		BurnDrvSmooncrs;
DRV		BurnDrvCpsSmbombr1;
DRV		BurnDrvCpsSmbomb;
DRV		BurnDrvMDg_supero;
DRV		BurnDrvSpangj;
DRV		BurnDrvSpang;
DRV		BurnDrvCpsSpf2ta;
DRV		BurnDrvCpsSpf2t;
DRV		BurnDrvCpsSpf2xjd;
DRV		BurnDrvCpsSpf2xj;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_srb;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_srbj;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSrdarwnj;
DRV		BurnDrvSrdarwin;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_sups2b;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sups2a;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sups2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_supshi;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvssideki;
DRV		BurnDrvssideki2;
DRV		BurnDrvssideki3;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_sskidb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sskid;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sstv;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSsi;
DRV		BurnDrvMacross;
DRV		BurnDrvMacross2;
DRV		BurnDrvMDg_ssf2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_ssf2j;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsSsf2jr2;
DRV		BurnDrvCpsSsf2;
DRV		BurnDrvCpsSsf2jr1;
DRV		BurnDrvCpsSsf2ud;
DRV		BurnDrvCpsSsf2u;
DRV		BurnDrvCpsSsf2ar1;
DRV		BurnDrvCpsSsf2a;
DRV		BurnDrvCpsSsf2j;
DRV		BurnDrvMDg_ssf2u;
DRV		BurnDrvCpsSsf2tbr1;
DRV		BurnDrvCpsSsf2tbj;
DRV		BurnDrvCpsSsf2tbd;
DRV		BurnDrvCpsSsf2tb;
DRV		BurnDrvCpsSsf2ta;
DRV		BurnDrvCpsSsf2t;
DRV		BurnDrvCpsSsf2tur1;
DRV		BurnDrvCpsSsf2tu;
DRV		BurnDrvCpsSsf2xjd;
DRV		BurnDrvCpsSsf2xj;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_stbj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_stb;			// no comment [NOT WORKING]
#endif
DRV		BurnDrvSuprtrio;
DRV		BurnDrvstriv;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_svbjx;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_svbj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_svbjy;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_svb;			// no comment [NOT WORKING]
#endif
DRV		BurnDrvSuperman;
DRV		BurnDrvSupermanj;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_spman;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_spmanb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_spmane;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_surgin;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvSuratka;
DRV		BurnDrvSuratkj;
DRV		BurnDrvSuratk;
DRV		BurnDrvSwarm;
DRV		BurnDrvSwat;
DRV		BurnDrvSwatpolc;
DRV		BurnDrvMDg_swordo;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sword1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_swdv;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_sydofv;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sylves;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_sylve1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_syndic;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvmosyougi;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_t2term;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_t2agj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_t2agb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_t2ag;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_taikou;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_taiwan;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_talesp;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_talmit;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvTangtang;
DRV		BurnDrvTaotaido;
DRV		BurnDrvTaotaida;
DRV		BurnDrvMDg_target;		// no comment [NOT WORKING]
DRV		BurnDrvTharrier;
DRV		BurnDrvTharrierj;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_tfhj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tfh;			// no comment [NOT WORKING]
#endif
DRV		BurnDrvTrojanj;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_tatsuj;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_tazem;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_tazema;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tazemb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tazemc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tazemd;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tazeme;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tazemf;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tazemg;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tazemh;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tazemi;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tazemj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tazemk;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_tazemu;
DRV		BurnDrvMDg_tazman;
DRV		BurnDrvTazzmang;
DRV		BurnDrvTazmania;
DRV		BurnDrvTazmani2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_tc2000;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_teamus;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_techno;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tcop;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tecmoc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tecmo1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvTknight;
DRV		BurnDrvMDg_tecmos;
DRV		BurnDrvMDg_tsbj;
DRV		BurnDrvMDg_tsb;
DRV		BurnDrvMDg_tsbo;
DRV		BurnDrvMDg_tsb2j;
DRV		BurnDrvMDg_tsb2;
DRV		BurnDrvMDg_tsb3;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_tsh;			// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_tsbbj;
DRV		BurnDrvMDg_tsbb;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_tecmow;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tecm11;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvtws96;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_teddyb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvTeddybb;
DRV		BurnDrvTeddybbo;
DRV		BurnDrvTmht2p;
DRV		BurnDrvTmht2pa;
DRV		BurnDrvTmht;
DRV		BurnDrvMDg_tmhsh;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tmtf;		// no comment [NOT WORKING]
DRV		BurnDrvTmht22pe;
#if defined FBA_DEBUG
DRV		BurnDrvtmnti;			// no comment
#endif
DRV		BurnDrvTmht2pj;
DRV		BurnDrvTmntj;
DRV		BurnDrvTmht2po;
DRV		BurnDrvTmntu;
DRV		BurnDrvTmntua;
DRV		BurnDrvTmnt;
DRV		BurnDrvMDg_tmhshj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tmhshu;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tmtfj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tmtfu;		// no comment [NOT WORKING]
DRV		BurnDrvTmnt22pu;
DRV		BurnDrvTmnt2a;
DRV		BurnDrvTmnt2;
DRV		BurnDrvMDg_teitok;
DRV		BurnDrvTekiPaki;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_tk3sp;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_telmah;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_telsta;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_telebr;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsDwj;
DRV		BurnDrvCpsWofch;
DRV		BurnDrvCpsWofjh;
DRV		BurnDrvCpsWofj;
DRV		BurnDrvTengai;
DRV		BurnDrvTengaij;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_termin;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_termi1;		// no comment [NOT WORKING]
DRV		BurnDrvTerrafb;			// imperfect graphics [NOT WORKING]
#endif
DRV		BurnDrvTerraf;
DRV		BurnDrvTerrafa;
DRV		BurnDrvTerrafu;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_testdr;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvTetrisbl;
#if defined FBA_DEBUG
DRV		BurnDrvtetrsark;		// Wrong colors
DRV		BurnDrvMDg_tetris;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvTetris1;
DRV		BurnDrvTetris2;
DRV		BurnDrvTetris3;
DRV		BurnDrvTetris;
DRV		BurnDrvTgm2;
DRV		BurnDrvTgm2p;
DRV		BurnDrvAnteatgb;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_redclf;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvBerlwall;
DRV		BurnDrvBerlwallt;
DRV		BurnDrvBilliard;
DRV		BurnDrvCtribeb;
DRV		BurnDrvCtribeb2;
DRV		BurnDrvCtribej;
DRV		BurnDrvCtribe;
DRV		BurnDrvCtribe1;
DRV		BurnDrvDealer;
DRV		BurnDrvTheend;
DRV		BurnDrvTheends;
DRV		BurnDrvFroundl;
DRV		BurnDrvFround;
#if defined FBA_DEBUG
DRV		BurnDrvTheglad;			// Incomplete Dump [NOT WORKING]
DRV		BurnDrvTheglada;		// Incomplete Dump [NOT WORKING]
#endif
DRV		BurnDrvTheglob;
DRV		BurnDrvTheglob2;
DRV		BurnDrvtheglobp;
DRV		BurnDrvTheglob3;
DRV		BurnDrvirrmaze;
DRV		BurnDrvKillbld;
DRV		BurnDrvKillbldt;
#if defined FBA_DEBUG
DRV		BurnDrvKillbldp;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsKod;
#if defined FBA_DEBUG
DRV		BurnDrvCpsKodb;			// No Sprites [NOT WORKING]
#endif
DRV		BurnDrvCpsKodh;
DRV		BurnDrvCpsKodj;
DRV		BurnDrvCpsKodu;
DRV		BurnDrvkof94;
DRV		BurnDrvkof95;
DRV		BurnDrvkof95h;
DRV		BurnDrvkof96;
DRV		BurnDrvkof96h;
DRV		BurnDrvkof97;
DRV		BurnDrvkof97h;
DRV		BurnDrvkof97pls;
DRV		BurnDrvkof98;
DRV		BurnDrvkof98k;
DRV		BurnDrvkof98n;
DRV		BurnDrvkof99nd;
DRV		BurnDrvkof99e;
DRV		BurnDrvkof99n;
DRV		BurnDrvkof99p;
DRV		BurnDrvkof99;
DRV		BurnDrvkof99a;
DRV		BurnDrvkof10th;
DRV		BurnDrvkf2k5uni;
DRV		BurnDrvkf10thep;
DRV		BurnDrvkof2000;
DRV		BurnDrvkof2knd;
DRV		BurnDrvkof2000n;
DRV		BurnDrvkof2k1nd;
DRV		BurnDrvkof2001;
DRV		BurnDrvkof2001h;
DRV		BurnDrvkof2002;
DRV		BurnDrvkof2002b;
DRV		BurnDrvkof2k2nd;
DRV		BurnDrvkf2k2mp;
DRV		BurnDrvkf2k2mp2;
DRV		BurnDrvkf2k2pls;
DRV		BurnDrvkf2k2pla;
DRV		BurnDrvkf2k3bl;
DRV		BurnDrvkf2k3bla;
DRV		BurnDrvkof2k3nd;
DRV		BurnDrvkf2k3pcb;
DRV		BurnDrvk2k3pcbd;
DRV		BurnDrvkof2003h;
DRV		BurnDrvkof2003;
DRV		BurnDrvkf2k3pl;
DRV		BurnDrvkf2k3upl;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_thekin;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvkof2k4se;
DRV		BurnDrvlastsold;
DRV		BurnDrvLkage;
DRV		BurnDrvLkageb;
DRV		BurnDrvLkageb2;
DRV		BurnDrvLkageb3;
DRV		BurnDrvLkageo;
DRV		BurnDrvLkageoo;
DRV		BurnDrvSilkroad;
DRV		BurnDrvMainev2p;
DRV		BurnDrvMainevto;
DRV		BurnDrvMainevt;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_flinke;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvtnzsj;
DRV		BurnDrvTnzsjo;
DRV		BurnDrvtnzs;
DRV		BurnDrvTnzso;
DRV		BurnDrvTnzsop;
DRV		BurnDrvNinjakj;
DRV		BurnDrvNinjaku;
DRV		BurnDrvNinjak;
DRV		BurnDrvNinjawj;
DRV		BurnDrvNinjaw;
DRV		BurnDrvCpsPunisher;
DRV		BurnDrvCpsPunisherj;
DRV		BurnDrvCpsPunisheru;
#if defined FBA_DEBUG
DRV		BurnDrvCpsPunipic;		// no comment [NOT WORKING]
DRV		BurnDrvCpsPunipic2;		// no comment [NOT WORKING]
DRV		BurnDrvCpsPunipic3;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvGhostb;
DRV		BurnDrvGhostb3;
DRV		BurnDrvSimp2pa;
DRV		BurnDrvSimps2pj;
DRV		BurnDrvSimpsn2p;
DRV		BurnDrvSimps2pa;
DRV		BurnDrvSimpsons;
DRV		BurnDrvSimps4pa;
DRV		BurnDrvSrumbler;
DRV		BurnDrvSrumblr2;
DRV		BurnDrvsuperspy;
DRV		BurnDrvThetogyu;
DRV		BurnDrvWintbob;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_themep;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_thomas;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvtrally;
DRV		BurnDrvCps3wondersh;
DRV		BurnDrvCps3wonders;
DRV		BurnDrvCps3wondersu;
DRV		BurnDrvThndrbld1;
DRV		BurnDrvThndrbld;
DRV		BurnDrvThnderxj;
DRV		BurnDrvThunderx;
DRV		BurnDrvThnderxa;
DRV		BurnDrvThnderxb;
DRV		BurnDrvThndrx2a;
DRV		BurnDrvThndrx2j;
DRV		BurnDrvThndrx2;
DRV		BurnDrvTdragon1;
DRV		BurnDrvTdragon;
DRV		BurnDrvTdragonb;
DRV		BurnDrvTdragon2a;
DRV		BurnDrvTdragon2;
DRV		BurnDrvMDg_tfii;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tfiij;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tfiii;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tfiv;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tfivj;		// no comment [NOT WORKING]
DRV		BurnDrvTheroes;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_tpwres;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tickth;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvTigerHB1;
DRV		BurnDrvTigerHB2;
DRV		BurnDrvTigerHB3;
DRV		BurnDrvTigerH;
DRV		BurnDrvTigerodb;
DRV		BurnDrvTigeroad;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_timedo;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_timeki;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_timek1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvTimescan1;
DRV		BurnDrvTimescan;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_tinhea;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tintin;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tinyk;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tacme;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tacmeu;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tiny;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tinyu;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_tnnbas;
DRV		BurnDrvMDg_tnnout;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_toddsa;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_toeja1;
DRV		BurnDrvMDg_toejam;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_tje2g;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tje2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tje2j;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tje2u;		// no comment [NOT WORKING]
DRV		BurnDrvTokib;			// no comment
#endif
DRV		BurnDrvTokiu;
DRV		BurnDrvToki;
DRV		BurnDrvTokia;
DRV		BurnDrvMDg_tomand;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_toman1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tommyl;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_topgea;		// no comment [NOT WORKING]
DRV		BurnDrvtophuntr;
DRV		BurnDrvtophuntrh;
DRV		BurnDrvtpgolf;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_tpglf;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tpglf2;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvtopsecrt;
DRV		BurnDrvToppyrap;
DRV		BurnDrvToramich;
DRV		BurnDrvToryumon;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_totalf;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvTturfu;
DRV		BurnDrvTturf;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_toughm;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_tougio;
#if defined FBA_DEBUG
DRV		BurnDrvarkatour;		// Unsupported MCU [NOT WORKING]
DRV		BurnDrvMDg_toxicc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_toysto;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_toyst1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_toysus;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_trampo;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_traysi;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvtreahunt;
DRV		BurnDrvtripool;
DRV		BurnDrvtripoola;
DRV		BurnDrvTrigon;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_triple;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tpgld;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tpglda;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvTriplep;
DRV		BurnDrvTrojanr;
DRV		BurnDrvTrojan;
DRV		BurnDrvTrophyh;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_troubl;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_troyai;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_truc96;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_trueli;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvTruxton2;
DRV		BurnDrvTruxton;
DRV		BurnDrvTumbleb;
DRV		BurnDrvTumbleb2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_tunshi;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_tunsh1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvTurbofrc;
DRV		BurnDrvToutrun;
DRV		BurnDrvToutrunu;
DRV		BurnDrvToutrun2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_turboo;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvTurkhunt;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_turmad;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvTurpin;
DRV		BurnDrvTurpins;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_turric;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvTurtles;
DRV		BurnDrvTwinactn;
DRV		BurnDrvTwinadvk;
DRV		BurnDrvTwinadv;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_twinco;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvTwinhawku;
DRV		BurnDrvTwinhawk;
DRV		BurnDrvTwinkle;
DRV		BurnDrvtwinspri;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_twinkl;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_twiste;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_twocru;
DRV		BurnDrvMDg_twocr1;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_twotri;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvTyphoon;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_tyrant;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsUnsquad;
DRV		BurnDrvCpsCawingj;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_uchuus;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvssideki4;
DRV		BurnDrvCpsUecology;
DRV		BurnDrvMDg_umk3a;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_uqix;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_usoccr;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvUballoon;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_ultram;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvUltraman;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_unchw;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_unchw2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_undead;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_univer;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvUniwars;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_unknow;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_unnece;
DRV		BurnDrvUoPokoj;
DRV		BurnDrvUpndown;
DRV		BurnDrvUpndownu;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_urbans;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMustangs;
DRV		BurnDrvMustang;
DRV		BurnDrvMustangb;
DRV		BurnDrvMustangb2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_uzukeo;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_vvjapa;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvVFive;
DRV		BurnDrvvliner;
DRV		BurnDrvvlinero;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_valisu;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_val3j;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_val3;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsVampjr1;
DRV		BurnDrvCpsVampj;
DRV		BurnDrvCpsVampja;
DRV		BurnDrvCpsVhuntjr2;
DRV		BurnDrvCpsVhuntjr1;
DRV		BurnDrvCpsVhuntj;
DRV		BurnDrvCpsVhunt2r1;
DRV		BurnDrvCpsVhunt2;
DRV		BurnDrvCpsVsava;
DRV		BurnDrvCpsVsavd;
DRV		BurnDrvCpsVsav;
DRV		BurnDrvCpsVsavh;
DRV		BurnDrvCpsVsavj;
DRV		BurnDrvCpsVsavu;
DRV		BurnDrvCpsVsav2;
DRV		BurnDrvvanvan;
DRV		BurnDrvvanvank;
DRV		BurnDrvvanvanb;
DRV		BurnDrvVandykeb;
DRV		BurnDrvVandykejal;
DRV		BurnDrvVandykejal2;
DRV		BurnDrvVandyke;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_vaport;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsVarthr1;
DRV		BurnDrvCpsVarthu;
DRV		BurnDrvCpsVarth;
DRV		BurnDrvCpsVarthj;
DRV		BurnDrvMDg_vmana;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_vmanc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_vman;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_vman2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_vman2a;		// no comment [NOT WORKING]
DRV		BurnDrvVendtaso;
DRV		BurnDrvVendetas;
DRV		BurnDrvVendet2p;
DRV		BurnDrvVendetao;
DRV		BurnDrvVendetta;
DRV		BurnDrvVenus;
DRV		BurnDrvMDg_vermil;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_veryte;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvHustler;
DRV		BurnDrvHustlerb;
DRV		BurnDrvVpool;
DRV		BurnDrvviewpoin;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_viewp;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_viewpb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvVigilantj;
DRV		BurnDrvVigilantu;
DRV		BurnDrvVigilant;
DRV		BurnDrvRedhawkb;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_vf2a;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_vf2b;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_vf2c;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_vf2d;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_vf2e;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_vf2f;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_vf2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_vf2tek;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_vra;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_vr;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_vrj;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_vru;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_vbart;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_virtpb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_vixenj;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_volfie;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvgowcaizr;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_vrtroo;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvVulcan;
DRV		BurnDrvvulgusj;
DRV		BurnDrvvulgus;
DRV		BurnDrvvulgus2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_wackyr;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wwa;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_wwb;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_wwc;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_ww;			// no comment [NOT WORKING]
#endif
DRV		BurnDrvMj4simai;
DRV		BurnDrvwakuwak7;
DRV		BurnDrvWallc;
DRV		BurnDrvWallca;
DRV		BurnDrvWwallyja;
DRV		BurnDrvWwallyj;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_waniwa;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvWarofbug;
DRV		BurnDrvWarzard;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_wardne;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wardn1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_warlkb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_warlk;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_warpsp;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_warrio;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_warri1;
DRV		BurnDrvCpsWof;
DRV		BurnDrvCpsWofu;
#if defined FBA_DEBUG
DRV		BurnDrvCpsWofb;			// no comment [NOT WORKING]
//		BurnDrvCpsWoffr;		// no comment
#endif
DRV		BurnDrvMDg_warson;
DRV		BurnDrvWmatch;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_waterw;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wayneg;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_waynes;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_weapon;		// no comment [NOT WORKING]
DRV		BurnDrvWeststry;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_whacac;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wheelo;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wwlrdb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wwlrd;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wtimeb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wtime;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_whipru;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_whipr1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvWildfang;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_wildsn;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_willia;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsWillowje;
DRV		BurnDrvCpsWillowj;
DRV		BurnDrvCpsWillow;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_wimble;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wimbl1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wimbl3;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wimbl2;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvwjammers;
DRV		BurnDrvWschampa;
DRV		BurnDrvWschamp;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_wingso;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wintcb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wintca;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wintc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_winto;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wintoe;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wintoj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wiznli;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wiznl1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wizard;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wolfch;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wolver;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsWonder3;
DRV		BurnDrvWboyu;
DRV		BurnDrvWboyo;
DRV		BurnDrvWboy;
DRV		BurnDrvWboy2;
DRV		BurnDrvWboy2u;
DRV		BurnDrvWboy3;
DRV		BurnDrvWboy4;
DRV		BurnDrvWbdeluxe;
#if defined FBA_DEBUG
DRV		BurnDrvWb3bbl;			// no comment
DRV		BurnDrvMDg_wonder;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvWb31;
DRV		BurnDrvWb32;
DRV		BurnDrvWb33;
DRV		BurnDrvWb34;
DRV		BurnDrvWb3;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_wbmw;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wboy5;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvWondl96;
DRV		BurnDrvWlstar;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_wondli;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvWndrplnt;
DRV		BurnDrvWondstck;
DRV		BurnDrvwoodpeck;
#if defined FBA_DEBUG
DRV		BurnDrvwoodpeka;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcs2a;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcs2b;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcs2c;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcs2d;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcs2e;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcs2f;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcs2g;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcs2h;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcs2i;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcs2j;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcs2k;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcs2l;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcs2m;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcs2n;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcs2o;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcs2p;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcs2q;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcs2r;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcs2s;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcs2t;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcs2;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcs2u;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcl;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcla;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvWc90a;
DRV		BurnDrvWc90b;
DRV		BurnDrvWc90t;
DRV		BurnDrvWc90;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_wc90;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcsb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcs;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcsa;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wcup94;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wherob;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wheroc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wherod;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wheroe;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wherof;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wherog;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wheroh;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wheroa;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvwh1;
DRV		BurnDrvwh1h;
DRV		BurnDrvwh1ha;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_wheroi;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wheroj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wherok;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wherol;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wherom;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wheron;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wheroo;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wherop;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wheroq;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wheror;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wheros;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wherot;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_whero;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvwh2;
DRV		BurnDrvwh2j;
DRV		BurnDrvwh2jh;
DRV		BurnDrvwhp;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_wolj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_woljb;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_wol;
DRV		BurnDrvMDg_wolu;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_wsb95a;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb95b;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb95c;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb95d;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb95e;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb95f;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb95g;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb95h;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb95i;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb95j;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb95k;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb95l;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb95m;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb95n;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb95o;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb95p;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb95q;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb95r;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb95s;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb95t;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb95u;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb95v;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb95w;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb95;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb96;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_wsb98;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_wsba;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsbb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsbc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsbd;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsbe;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsbf;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsbg;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsbh;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsbi;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsbj;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wsb;			// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_worldt;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_worms;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wormsb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wreswb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wresw;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvWrestwar1;
DRV		BurnDrvWrestwar2;
DRV		BurnDrvWrestwar;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_wball;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wukong;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wwfraw;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wwfroy;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wwfsup;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvWwfsstar;
DRV		BurnDrvWwfsstarj;
DRV		BurnDrvWwfsstaru;
DRV		BurnDrvWwfsstara;
DRV		BurnDrvWwfwfestj;
DRV		BurnDrvWwfwfestb;
DRV		BurnDrvWwfwfest;
DRV		BurnDrvWwfwfesta;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_wwfaga;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_wwfag;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvXmen2p;
DRV		BurnDrvXmen2pe;
DRV		BurnDrvXmen2pj;
DRV		BurnDrvXmenj;
DRV		BurnDrvXmen;
DRV		BurnDrvXmen6p;
DRV		BurnDrvXmen6pu;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_xmen;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xmenus;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsXmcotajr;
DRV		BurnDrvCpsXmcotaa;
DRV		BurnDrvCpsXmcotaj2;
DRV		BurnDrvCpsXmcotaj1;
DRV		BurnDrvCpsXmcotaj;
DRV		BurnDrvCpsXmcotad;
DRV		BurnDrvCpsXmcota;
DRV		BurnDrvCpsXmcotau;
DRV		BurnDrvCpsXmcotah;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_xmen2a;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xmen2b;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xmen2c;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xmen2d;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xmen2e;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xmen2f;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xmen2g;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xmen2h;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xmen2i;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xmen2j;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xmen2k;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xmen2l;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xmen2m;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xmen2n;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xmen2o;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xmen2p;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xmen2q;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xmen2r;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xmen2s;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xmen2;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvCpsXmvsfjr2;
DRV		BurnDrvCpsXmvsfr1;
DRV		BurnDrvCpsXmvsfjr1;
DRV		BurnDrvCpsXmvsfar1;
DRV		BurnDrvCpsXmvsf;
DRV		BurnDrvCpsXmvsfh;
DRV		BurnDrvCpsXmvsfj;
DRV		BurnDrvCpsXmvsfu1d;
DRV		BurnDrvCpsXmvsfur1;
DRV		BurnDrvCpsXmvsfa;
DRV		BurnDrvCpsXmvsfb;
DRV		BurnDrvCpsXmvsfu;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_xpertp;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xpert;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xdrxda;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xenonm;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvThreein1semi;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_xiaomo;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xinqig;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_xinqi1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_yasech;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_yangji;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvyankeedo;
DRV		BurnDrvYesnoj;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_yogibe;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_yindyh;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_yindyb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_yindya;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_yindyc;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_yindyd;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_yindye;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_yindyf;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_yindyg;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_yindy;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvMDg_yswand;
DRV		BurnDrvMDg_ysiiiu;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_yuusf;		// Gfx and Sound Problems
DRV		BurnDrvMDg_yuusfb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_yuugai;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvYuyugogo;
DRV		BurnDrvMDg_zanyas;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_zanyg1;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_zanygo;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvzedblade;
DRV		BurnDrvZeropnt;
DRV		BurnDrvZeropnta;
DRV		BurnDrvZeropnt2;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_zeroth;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_zerot1;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvZerotime;
DRV		BurnDrvMDg_zeroto;
DRV		BurnDrvZerowing;
DRV		BurnDrvZerowng2;
DRV		BurnDrvMDg_zerowi;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_zerow1;		// no comment [NOT WORKING]
DRV		BurnDrvZerozone;
DRV		BurnDrvDrgw2c;
#if defined FBA_DEBUG
DRV		BurnDrvMDg_zhuogu;		// no comment [NOT WORKING]
#endif
DRV		BurnDrvZigzag;
DRV		BurnDrvZigzag2;
DRV		BurnDrvzintrckb;
DRV		BurnDrvzintrkcd;
DRV		BurnDrvZipzap;			// Imperfect GFXs, No Sound
DRV		BurnDrvMDg_zhs;			// no comment [NOT WORKING]
DRV		BurnDrvMDg_zomb;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_zombu;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_zool;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_zoolu;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_zoop;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_zoopus;		// no comment [NOT WORKING]
DRV		BurnDrvMDg_zouzou;		// no comment [NOT WORKING]
DRV		BurnDrvzupapa;
DRV		BurnDrvzupapan;
DRV		BurnDrvzzyzzyxx;
DRV		BurnDrvzzyzzyx2;
#undef DRV

// Structure containing addresses of all drivers
// Needs to be kept sorted (using the full game name as the key) to prevent problems with the gamelist in Kaillera
static struct BurnDriver* pDriver[] = {
#if defined FBA_DEBUG
	&BurnDrvEightballact,		// "8ballact" [Seatongrove Ltd (Magic Eletronics USA licence), NOT WORKING]
#endif
	&BurnDrvarkanoid,			// "arkanoid"
	&BurnDrvAsurabus,			// "asurabus" [Fuuki, NOT WORKING]
	&BurnDrvBagman,				// "bagman" [Valadon Automation, NOT WORKING]
	&BurnDrvCkong,				// "ckong" [Falcon, NOT WORKING]
	&BurnDrvDkongjr,			// "dkongjr" [Nintendo of America, NOT WORKING]
	&BurnDrvdrivfrcp,			// "drivfrcp" [Shinkai Inc. (Magic Eletronics Inc. licence), NOT WORKING]
#if defined FBA_DEBUG
	&BurnDrvFuncube2,			// "funcube2" [Namco, NOT WORKING]
	&BurnDrvFuncube4,			// "funcube4" [Namco, NOT WORKING]
#endif
	&BurnDrvGetStar,			// "getstar" [Taito, NOT WORKING]
	&BurnDrvGprider,			// "gprider" [Sega, NOT WORKING]
	&BurnDrvHunchbak,			// "hunchbak" [Century Electronics, NOT WORKING]
	&BurnDrvHuncholy,			// "huncholy" [Seatongrove Ltd, NOT WORKING]
	&BurnDrvLadybug,			// "ladybug" [Universal, NOT WORKING]
#if defined FBA_DEBUG
	&BurnDrvManiacsq,			// "maniacsq" [Gaelco, NOT WORKING]
	&BurnDrvMonsterz,			// "monsterz" [Nihon, NOT WORKING]
#endif
	&BurnDrvMWalk,				// "mwalk" [Sega, NOT WORKING]
	&BurnDrvPhoenix,			// "phoenix" [Amstar, NOT WORKING]
#if defined FBA_DEBUG
	&BurnDrvporky,				// "porky" [Shinkai Inc. (Magic Eletronics Inc. licence), NOT WORKING]
	&BurnDrvPuzzli2,			// "puzzli2" [IGS, NOT WORKING]
#endif
	&BurnDrvTumblep,			// "tumblep" [Data East Corporation, NOT WORKING]
	&BurnDrvgames88,			// '88 Games
	&BurnDrv99lstwar,			// '99: The Last War
	&BurnDrv99lstwara,			// '99: The Last War (alternate)
	&BurnDrv99lstwark,			// '99: The Last War (Kyugo)
#if defined FBA_DEBUG
	&BurnDrvMDg_007shi,			// 007 Shitou - The Duel (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvGtmra,				// 1000 Miglia: Great 1000 Miles Rally (94/06/13)
	&BurnDrvGtmr,				// 1000 Miglia: Great 1000 Miles Rally (94/07/18)
	&BurnDrvMDg_16zhan,			// 16 Zhang Ma Jiang (China) (Unl)
	&BurnDrvMDg_16tjap,			// 16t (Japan) (SegaNet)
	&BurnDrvCps1941j,			// 1941 - Counter Attack (Japan)
	&BurnDrvCps1941,			// 1941 - Counter Attack (World)
	&BurnDrvNineteen42b,		// 1942 (First Version)
	&BurnDrvNineteen42a,		// 1942 (Revision A)
	&BurnDrvNineteen42,			// 1942 (Revision B)
	&BurnDrvNineteen42w,		// 1942 (Williams Electronics license)
	&BurnDrvNineteen43kai,		// 1943 Kai: Midway Kaisen (Japan)
	&BurnDrvNineteen43j,		// 1943: Midway Kaisen (Japan)
	&BurnDrvNineteen43,			// 1943: The Battle of Midway (US)
	&BurnDrvCps1944j,			// 1944 - the loop master (000620 Japan)
	&BurnDrvCps1944d,			// 1944 - the loop master (000620 USA Phoenix Edition)
	&BurnDrvCps1944,			// 1944 - the loop master (000620 USA)
	&BurnDrv1945kiii,			// 1945k III
	&BurnDrvCps19xxa,			// 19XX - the war against destiny (951207 Asia)
	&BurnDrvCps19xxjr1,			// 19XX - the war against destiny (951207 Japan)
	&BurnDrvCps19xxd,			// 19XX - the war against destiny (951207 USA Phoenix Edition)
	&BurnDrvCps19xx,			// 19XX - the war against destiny (951207 USA)
	&BurnDrvCps19xxb,			// 19XX - the war against destiny (951218 Brazil)
	&BurnDrvCps19xxh,			// 19XX - the war against destiny (951218 Hispanic)
	&BurnDrvCps19xxj,			// 19XX - the war against destiny (951225 Japan)
	&BurnDrvbb2020,				// 2020 Super Baseball (set 1)
	&BurnDrvbb2020a,			// 2020 Super Baseball (set 2)
	&BurnDrvbb2020h,			// 2020 Super Baseball (set 3)
	&BurnDrvMDg_2020to,			// 2020 Toshi Super Baseball (Japan)
	&BurnDrvcountb3,			// 3 Count Bout / Fire Suplex
	&BurnDrvMDg_3ninja,			// 3 Ninjas Kick Back (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_3in1fl,			// 3-in-1 Flashback - World Champ. Soccer - Tecmo World Cup 92 [p1][!] [no comment, NOT WORKING]
	&BurnDrvMDg_3in1ro,			// 3-in-1 Road Rash - Ms. Pac-Man - Block Out [p1][!] [no comment, NOT WORKING]
#endif
	&BurnDrvEnraya4,			// 4 En Raya
	&BurnDrvFourin1,			// 4 Fun in 1
	&BurnDrv4play,				// 4 player input test
	&BurnDrvFourdwarrio,		// 4-D Warriors (315-5162)
	&BurnDrvMDg_6pakus,			// 6-Pak (USA)
	&BurnDrvSixhundred,			// 600
	&BurnDrvMDg_688att,			// 688 Attack Sub (USA, Europe)
	&BurnDrvOrdi7,				// 7 Ordi (Korea)
	&BurnDrvEighthundredfath,	// 800 Fathoms
#if defined FBA_DEBUG
	&BurnDrvMDg_bioscd,			// [BIOS] CDX (USA) (v2.21X) [no comment, NOT WORKING]
	&BurnDrvMDg_biosla,			// [BIOS] LaserActive (Japan) (v0.98) [no comment, NOT WORKING]
	&BurnDrvMDg_biosl1,			// [BIOS] LaserActive (USA) (v0.98) [no comment, NOT WORKING]
	&BurnDrvMDg_biosl2,			// [BIOS] LaserActive (USA) (v1.04) [no comment, NOT WORKING]
	&BurnDrvMDg_biosme,			// [BIOS] Mega-CD (Europe) (v1.00) [no comment, NOT WORKING]
	&BurnDrvMDg_biosm1,			// [BIOS] Mega-CD (Japan) (v1.00P) [no comment, NOT WORKING]
	&BurnDrvMDg_biosm2,			// [BIOS] Mega-CD (Japan) (v1.00S) [no comment, NOT WORKING]
	&BurnDrvMDg_biosm3,			// [BIOS] Mega-CD 2 (Europe) (v2.00) [no comment, NOT WORKING]
	&BurnDrvMDg_biosm4,			// [BIOS] Mega-CD 2 (Europe) (v2.00W) [no comment, NOT WORKING]
	&BurnDrvMDg_biosm5,			// [BIOS] Mega-CD 2 (Japan) (v2.00C) [no comment, NOT WORKING]
	&BurnDrvMDg_biosmu,			// [BIOS] Multi-Mega (Europe) (v2.21X) [no comment, NOT WORKING]
	&BurnDrvMDg_biosse,			// [BIOS] Sega CD (USA) (v1.10) [no comment, NOT WORKING]
	&BurnDrvMDg_bioss1,			// [BIOS] Sega CD 2 (USA) (v2.00) [b] [no comment, NOT WORKING]
	&BurnDrvMDg_bioss2,			// [BIOS] Sega CD 2 (USA) (v2.00W) [no comment, NOT WORKING]
	&BurnDrvMDg_bioss3,			// [BIOS] Sega CD 2 (USA) (v2.11X) [no comment, NOT WORKING]
	&BurnDrvMDg_bioss4,			// [BIOS] Sega TMSS (World) [no comment, NOT WORKING]
	&BurnDrvMDg_bioswo,			// [BIOS] WonderMega (Japan) (v1.00) (Sega) [no comment, NOT WORKING]
	&BurnDrvMDg_biosxe,			// [BIOS] X'Eye (USA) (v2.00) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_aressh,			// A Ressha de Ikou MD (Japan)
	&BurnDrvAbcop,				// A.B. Cop (FD1094 317-0169b)
	&BurnDrvAd2083,				// A.D. 2083
	&BurnDrvMDg_aahari,			// Aa Harimanada (Japan)
	&BurnDrvMDg_aaahh1,			// AAAHH!!! Real Monsters (USA)
	&BurnDrvabscam,				// Abscam
	&BurnDrvAceattac,			// Ace Attacker (FD1094 317-0059) [no comment, NOT WORKING]
	&BurnDrvAceattaca,			// Ace Attacker (Japan, System 16A, FD1094 317-0060)
	&BurnDrvAcrobatm,			// Acrobat Mission
#if defined FBA_DEBUG
	&BurnDrvMDg_action,			// Action 52 (USA) (Alt) (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_actio1,			// Action 52 (USA) (Unl) [no comment, NOT WORKING]
#endif
	&BurnDrvAFighter,			// Action Fighter, FD1089A 317-0018
#if defined FBA_DEBUG
	&BurnDrvMDg_actrp,			// Action Replay (Europe) (Program) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_afv,			// Addams Family Values (Europe) (En,Fr,De)
	&BurnDrvMDg_addam2,			// Addams Family, The (USA) (Beta)
#if defined FBA_DEBUG
	&BurnDrvMDg_addam1,			// Addams Family, The (USA) (Beta) (Alt) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_addam,			// Addams Family, The (USA, Europe)
#if defined FBA_DEBUG
	&BurnDrvMDg_advanc,			// Advanced Busterhawk Gleylancer (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_advdai,			// Advanced Daisenryaku - Deutsch Dengeki Sakusen (Japan) (Rev A) [no comment, NOT WORKING]
#endif
	&BurnDrvHatena,				// Adventure Quiz 2 Hatena Hatena no Dai-Bouken (Japan 900228)
	&BurnDrvMDg_advent,			// Adventures of Batman & Robin, The (Europe)
#if defined FBA_DEBUG
	&BurnDrvMDg_adven2,			// Adventures of Batman & Robin, The (Prototype - Apr 06, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_adven3,			// Adventures of Batman & Robin, The (Prototype - Apr 10, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_adven4,			// Adventures of Batman & Robin, The (Prototype - Apr 11, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_adven5,			// Adventures of Batman & Robin, The (Prototype - Apr 18, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_adven6,			// Adventures of Batman & Robin, The (Prototype - Apr 19, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_adven7,			// Adventures of Batman & Robin, The (Prototype - Apr 21, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_adven8,			// Adventures of Batman & Robin, The (Prototype - Apr 22, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_adven9,			// Adventures of Batman & Robin, The (Prototype - Apr 24, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_adve10,			// Adventures of Batman & Robin, The (Prototype - Apr 26, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_adve11,			// Adventures of Batman & Robin, The (Prototype - Apr 27, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_adve12,			// Adventures of Batman & Robin, The (Prototype - Apr 28, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_adve13,			// Adventures of Batman & Robin, The (Prototype - May 01, 1995) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_adven1,			// Adventures of Batman & Robin, The (USA)
	&BurnDrvMDg_advemm,			// Adventures of Mighty Max, The (Europe)
	&BurnDrvMDg_advem1,			// Adventures of Mighty Max, The (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_adverb,			// Adventures of Rocky and Bullwinkle and Friends, The (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_adveby,			// Adventurous Boy - Mao Xian Xiao Zi (China) (Unl) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_aerobl,			// Aero Blasters (Japan)
	&BurnDrvAerofgt,			// Aero Fighters
	&BurnDrvAerofgtb,			// Aero Fighters (Turbo Force hardware set 1)
	&BurnDrvAerofgtc,			// Aero Fighters (Turbo Force hardware set 2)
	&BurnDrvsonicwi2,			// Aero Fighters 2 / Sonic Wings 2
	&BurnDrvsonicwi3,			// Aero Fighters 3 / Sonic Wings 3
#if defined FBA_DEBUG
	&BurnDrvMDg_aerot1,			// Aero the Acro-Bat (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_aerot2,			// Aero the Acro-Bat (USA)
	&BurnDrvMDg_aero2,			// Aero the Acro-Bat 2 (Europe)
	&BurnDrvMDg_aero2u,			// Aero the Acro-Bat 2 (USA)
	&BurnDrvMDg_aerobi,			// Aerobiz (USA)
	&BurnDrvMDg_aerobs,			// Aerobiz Supersonic (USA)
	&BurnDrvAburner,			// After Burner (Japan)
	&BurnDrvAburner2,			// After Burner II
	&BurnDrvMDg_abur2j,			// After Burner II (Japan) [Sound Problems]
	&BurnDrvMDg_abur2,			// After Burner II (USA, Europe) [Sound Problems]
	&BurnDrvSuperbon,			// Agent Super Bond (scobra hardware)
	&BurnDrvaodk,				// Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku
	&BurnDrvAgress,				// Agress
	&BurnDrvAgressb,			// Agress (English bootleg)
	&BurnDrvKoshien,			// Ah Eikou no Koshien (Japan)
	&BurnDrvAirattck,			// Air Attack (set 1)
	&BurnDrvAirattcka,			// Air Attack (set 2)
	&BurnDrvMDg_airbus,			// Air Buster (USA)
	&BurnDrvMDg_airdvj,			// Air Diver (Japan)
	&BurnDrvMDg_airdv,			// Air Diver (USA)
	&BurnDrvAirGallet,			// Air Gallet
	&BurnDrvMDg_airman,			// Air Management - Oozora ni Kakeru (Japan)
	&BurnDrvMDg_airmas,			// Air Management II - Koukuuou o Mezase (Japan)
	&BurnDrvAirwolf,			// Airwolf
	&BurnDrvAirwolfa,			// Airwolf (US)
	&BurnDrvAjax,				// Ajax
	&BurnDrvAjaxj,				// Ajax (Japan)
#if defined FBA_DEBUG
	&BurnDrvHcastljo,			// Akuma-Jou Dracula (Japan version N) [no comment]
	&BurnDrvHcastlej,			// Akuma-Jou Dracula (Japan version P) [no comment]
	&BurnDrvMDg_akumaj,			// Akumajou Dracula - Vampire Killer (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_aladdi,			// Aladdin (Europe)
	&BurnDrvMDg_aladd1,			// Aladdin (Japan)
	&BurnDrvMDg_aladd3,			// Aladdin (USA)
	&BurnDrvMDg_alexk2,			// Alex Kidd - Cheongong Maseong (Korea)
	&BurnDrvMDg_alexk1,			// Alex Kidd - Tenkuu Majou (Japan)
	&BurnDrvMDg_alexk3,			// Alex Kidd in the Enchanted Castle (Europe)
	&BurnDrvMDg_alexkd,			// Alex Kidd in the Enchanted Castle (Europe) (Rev A)
	&BurnDrvMDg_alexk4,			// Alex Kidd in the Enchanted Castle (USA)
	&BurnDrvAlexkidd1,			// Alex Kidd: The Lost Stars (set 1, FD1089A 317-unknown)
	&BurnDrvAlexkidd,			// Alex Kidd: The Lost Stars (set 2, unprotected)
	&BurnDrvalibaba,			// Ali Baba and 40 Thieves
	&BurnDrvMDg_alien1,			// Alien 3 (USA, Europe)
	&BurnDrvMDg_alienu,			// Alien 3 (USA, Europe) (Rev A)
	&BurnDrvMDg_aliens,			// Alien Soldier (Europe)
	&BurnDrvMDg_alien2,			// Alien Soldier (Japan)
	&BurnDrvAstormj,			// Alien Storm (set 1, Japan, 2 Players, FD1094 317-0146)
	&BurnDrvAstormu,			// Alien Storm (set 2, US, 3 Players, FD1094 317-0147)
	&BurnDrvAstorm3,			// Alien Storm (set 3, World, 3 Players, FD1094 317-0148)
	&BurnDrvAstorm,				// Alien Storm (set 4, World, 2 Players, FD1094 317-0154)
	&BurnDrvMDg_alstm,			// Alien Storm (World)
	&BurnDrvAliensyn1,			// Alien Syndrome (set 1, System 16A, FD1089A 317-0033)
	&BurnDrvAliensyn2,			// Alien Syndrome (set 2, System 16A, FD1089A 317-0033)
	&BurnDrvAliensyn3,			// Alien Syndrome (set 3, System 16B, FD1089A 317-0033)
	&BurnDrvAliensyn,			// Alien Syndrome (set 4, System 16B, unprotected)
	&BurnDrvAliensyn5,			// Alien Syndrome (set 5, System 16A, FD1089B 317-0037)
	&BurnDrvCpsAvspa,			// Alien vs Predator (940520 Asia)
	&BurnDrvCpsAvspd,			// Alien vs Predator (940520 Euro Phoenix Edition)
	&BurnDrvCpsAvsp,			// Alien vs Predator (940520 Euro)
	&BurnDrvCpsAvsph,			// Alien vs Predator (940520 Hispanic)
	&BurnDrvCpsAvspj,			// Alien vs Predator (940520 Japan)
	&BurnDrvCpsAvspu,			// Alien vs Predator (940520 USA)
	&BurnDrvAliensa,			// Aliens (Asia)
	&BurnDrvAliensj,			// Aliens (Japan set 1)
	&BurnDrvAliensj2,			// Aliens (Japan set 2)
	&BurnDrvAliensu,			// Aliens (US)
	&BurnDrvAliens,				// Aliens (World set 1)
	&BurnDrvAliens2,			// Aliens (World set 2)
	&BurnDrvAliens3,			// Aliens (World set 3)
	&BurnDrvMDg_alisia,			// Alisia Dragoon (Europe)
	&BurnDrvMDg_alisi1,			// Alisia Dragoon (Japan)
	&BurnDrvMDg_alisi2,			// Alisia Dragoon (USA)
	&BurnDrvalpham2,			// Alpha Mission II / ASO II - Last Guardian
	&BurnDrvAltbeast2,			// Altered Beast (set 2, MC-8123B 317-0066)
	&BurnDrvAltbeast4,			// Altered Beast (set 4, MC-8123B 317-0066)
	&BurnDrvAltbeast5,			// Altered Beast (set 5, 8751 317-0076)
	&BurnDrvAltbeast,			// Altered Beast (set 7, 8751 317-0078)
	&BurnDrvMDg_altere,			// Altered Beast (USA, Europe)
	&BurnDrvAmbush,				// Ambush
	&BurnDrvAmbusht,			// Ambush (Tecfri)
	&BurnDrvAmbushv,			// Ambush (Volt Elec co-ltd)
	&BurnDrvAnteatg,			// Ameisenbaer (German)
	&BurnDrvMDg_americ,			// American Gladiators (USA)
	&BurnDrvAmidar,				// Amidar
	&BurnDrvAmidarb,			// Amidar (bootleg)
	&BurnDrvAmidaro,			// Amidar (Olympia)
	&BurnDrvAmidars,			// Amidar (Scramble hardware)
	&BurnDrvAmidaru,			// Amidar (Stern)
	&BurnDrvAmigo,				// Amigo
	&BurnDrvMDg_andrea,			// Andre Agassi Tennis (Europe)
	&BurnDrvMDg_andre2,			// Andre Agassi Tennis (USA)
	&BurnDrvMDg_andre1,			// Andre Agassi Tennis (USA) (Beta)
	&BurnDrvandrodun,			// Andro Dunos
	&BurnDrvMDg_animan,			// Animaniacs (Europe) (En,Fr,De)
	&BurnDrvMDg_anima1,			// Animaniacs (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_anothe,			// Another World (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvAnteater,			// Anteater
	&BurnDrvMDg_aokioo,			// Aoki Ookami to Shiroki Meshika - Genchou Hishi (Japan)
	&BurnDrvAponow,				// Apocaljpse Now
#if defined FBA_DEBUG
	&BurnDrvMDg_aqrenk,			// Aq Renkan Awa (China) (Unl) [no comment, NOT WORKING]
#endif
	&BurnDrvAquajackj,			// Aquajack (Japan)
	&BurnDrvAquajack,			// Aquajack (World)
	&BurnDrvAquarium,			// Aquarium (Japan)
	&BurnDrvMDg_aquati,			// Aquatic Games Starring James Pond and the Aquabats, The (USA, Europe)
	&BurnDrvarabian,			// Arabian
	&BurnDrvarabiana,			// Arabian (Atari)
	&BurnDrvMDg_arcade,			// Arcade Classics (USA, Europe)
	&BurnDrvMDg_archri,			// Arch Rivals - The Arcade Game (USA, Europe)
	&BurnDrvMDg_arcusj,			// Arcus Odyssey (Japan)
	&BurnDrvMDg_arcus,			// Arcus Odyssey (USA)
	&BurnDrvCpsArea88,			// Area 88 (Japan)
	&BurnDrvLwingsjp,			// Ares no Tsubasa (Japan)
	&BurnDrvRygarj,				// Argus no Senshi (Japan)
	&BurnDrvMDg_arielt,			// Ariel the Little Mermaid (USA, Europe)
	&BurnDrvarkgcbl,			// Arkanoid (bootleg on Block hardware)
#if defined FBA_DEBUG
	&BurnDrvarkmcubl,			// Arkanoid (bootleg with MCU) [Unsupported MCU, NOT WORKING]
	&BurnDrvark1ball,			// Arkanoid (bootleg with MCU, harder) [Unsupported MCU, NOT WORKING]
#endif
	&BurnDrvarkangc,			// Arkanoid (Game Corporation bootleg, set 1)
	&BurnDrvarkangc2,			// Arkanoid (Game Corporation bootleg, set 2)
#if defined FBA_DEBUG
	&BurnDrvarknoidj,			// Arkanoid (Japan) [Unsupported MCU, NOT WORKING]
#endif
	&BurnDrvarkatayt,			// Arkanoid (Tayto bootleg)
	&BurnDrvarktayt2,			// Arkanoid (Tayto bootleg, harder)
#if defined FBA_DEBUG
	&BurnDrvarknoidu,			// Arkanoid (US) [Unsupported MCU, NOT WORKING]
	&BurnDrvarknoiuo,			// Arkanoid (US, older) [Unsupported MCU, NOT WORKING]
#endif
	&BurnDrvArknid2j,			// Arkanoid - Revenge of DOH (Japan)
	&BurnDrvArknid2u,			// Arkanoid - Revenge of DOH (US)
	&BurnDrvArknoid2,			// Arkanoid - Revenge of DOH (World)
	&BurnDrvArmedf,				// Armed Formation
	&BurnDrvBatridc,			// Armed Police Batrider (China) (Fri Feb 13 1998)
	&BurnDrvBatrid,				// Armed Police Batrider (Europe) (Fri Feb 13 1998)
	&BurnDrvBatridja,			// Armed Police Batrider (Japan) (Mon Dec 22 1997)
	&BurnDrvBatridk,			// Armed Police Batrider (Korea) (Fri Feb 13 1998)
	&BurnDrvBatridu,			// Armed Police Batrider (U.S.A.) (Fri Feb 13 1998)
	&BurnDrvBatridj,			// Armed Police Batrider - B Version (Japan) (Fri Feb 13 1998)
	&BurnDrvArmorcar,			// Armored Car (set 1)
	&BurnDrvArmorcar2,			// Armored Car (set 2)
	&BurnDrvCpsArmwara,			// Armored Warriors (940920 Asia)
	&BurnDrvCpsArmwaru1,		// Armored Warriors (940920 USA)
	&BurnDrvCpsArmwar1d,		// Armored Warriors (941011 Europe Phoenix Edition)
	&BurnDrvCpsArmwarr1,		// Armored Warriors (941011 Europe)
	&BurnDrvCpsArmwar,			// Armored Warriors (941024 Europe)
	&BurnDrvCpsArmwaru,			// Armored Warriors (941024 USA)
	&BurnDrvMDg_arnold,			// Arnold Palmer Tournament Golf (USA, Europe)
	&BurnDrvMDg_arrowj,			// Arrow Flash (Japan)
	&BurnDrvMDg_arrow,			// Arrow Flash (USA, Europe)
	&BurnDrvMDg_artali,			// Art Alive (World)
	&BurnDrvMDg_artoff,			// Art of Fighting (Europe)
#if defined FBA_DEBUG
	&BurnDrvMDg_artof1,			// Art of Fighting (Prototype - Jul 11, 1994) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_artof2,			// Art of Fighting (USA)
	&BurnDrvaof,				// Art of Fighting / Ryuuko no Ken
	&BurnDrvaof2,				// Art of Fighting 2 / Ryuuko no Ken 2 (set 1)
	&BurnDrvaof2a,				// Art of Fighting 2 / Ryuuko no Ken 2 (set 2)
	&BurnDrvaof3k,				// Art of Fighting 3 - The Path of the Warrior (Korean release)
	&BurnDrvaof3,				// Art of Fighting 3 - The Path of the Warrior / Art of Fighting - Ryuuko no Ken Gaiden
#if defined FBA_DEBUG
	&BurnDrvMDg_assaul,			// Assault Suit Leynos (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_asteri,			// Asterix and the Great Rescue (Europe) (En,Fr,De,Es,It)
	&BurnDrvMDg_aster1,			// Asterix and the Great Rescue (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_astepb,			// Asterix and the Power of the Gods (Europe) (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_astepg,			// Asterix and the Power of the Gods (Europe) (En,Fr,De,Es)
	&BurnDrvAsurabld,			// Asura Blade - Sword of Dynasty (Japan)
	&BurnDrvacitya,				// Atlantic City Action
	&BurnDrvAtomicp,			// Atomic Point (Korea)
#if defined FBA_DEBUG
	&BurnDrvatompunk,			// Atomic Punk (US) [Preliminary driver, NOT WORKING]
#endif
	&BurnDrvMDg_aroboj,			// Atomic Robo-Kid (Japan)
	&BurnDrvMDg_arobo,			// Atomic Robo-Kid (USA)
	&BurnDrvMDg_atomrn,			// Atomic Runner (Europe)
	&BurnDrvMDg_atomr1,			// Atomic Runner (USA)
	&BurnDrvMDg_atptou,			// ATP Tour (Europe)
#if defined FBA_DEBUG
	&BurnDrvMDg_atpto1,			// ATP Tour Championship Tennis (Prototype - Aug 02, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_atpto2,			// ATP Tour Championship Tennis (Prototype - Aug 05, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_atpto3,			// ATP Tour Championship Tennis (Prototype - Aug 08, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_atpto4,			// ATP Tour Championship Tennis (Prototype - Jul 19, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_atpto5,			// ATP Tour Championship Tennis (Prototype - Jul 23, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_atpto6,			// ATP Tour Championship Tennis (Prototype - Jul 25, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_atpto7,			// ATP Tour Championship Tennis (Prototype - May 09, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_atpto8,			// ATP Tour Championship Tennis (Prototype - Sep 08, 1994) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_atpto9,			// ATP Tour Championship Tennis (USA)
	&BurnDrvAurailj,			// Aurail (set 1, Japan, FD1089A 317-0167)
	&BurnDrvAurail1,			// Aurail (set 2, World, FD1089B 317-0168)
	&BurnDrvAurail,				// Aurail (set 3, US, unprotected)
	&BurnDrvMDg_austra,			// Australian Rugby League (Europe)
	&BurnDrvAvengers,			// Avengers (US set 1)
	&BurnDrvAvenger2,			// Avengers (US set 2)
	&BurnDrvMDg_aweso,			// Awesome Possum (USA)
	&BurnDrvMDg_aworgj,			// Aworg (Japan) (SegaNet)
	&BurnDrvMDg_awspro,			// AWS Pro Moves Soccer (USA)
	&BurnDrvMDg_asmgpj,			// Ayrton Senna's Super Monaco GP II (Japan, Europe) (En,Ja)
	&BurnDrvMDg_asmgp,			// Ayrton Senna's Super Monaco GP II (USA) (En,Ja)
	&BurnDrvAzurian,			// Azurian Attack
	&BurnDrvBonkadv,			// B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin
	&BurnDrvBcstry,				// B.C. Story (set 1)
	&BurnDrvBcstrya,			// B.C. Story (set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_bobb,			// B.O.B. (USA) (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_bob,			// B.O.B. (USA, Europe)
#if defined FBA_DEBUG
	&BurnDrvMDg_babybo,			// Baby Boom (Prototype - Aug 11, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_babyb1,			// Baby Boom (Prototype - Jun 03, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_babyb2,			// Baby Boom (Prototype - Jun 06, 1994) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_babyd,			// Baby's Day Out (USA) (Proto)
#if defined FBA_DEBUG
	&BurnDrvMDg_babydo,			// Baby's Day Out (USA) (Proto) (Earlier) [no comment, NOT WORKING]
#endif
	&BurnDrvBssoccer,			// Back Street Soccer
	&BurnDrvMDg_backto,			// Back to the Future Part III (Europe)
	&BurnDrvMDg_backt1,			// Back to the Future Part III (USA)
#if defined FBA_DEBUG
	&BurnDrvbaddudes,			// Bad Dudes vs. Dragonninja (US) [no comment]
	&BurnDrvMDg_badome,			// Bad Omen (Japan, Korea) [no comment, NOT WORKING]
#endif
	&BurnDrvBagmanmc,			// Bagman (Moon Cresta hardware)
	&BurnDrvMDg_bahamu,			// Bahamut Senki (Japan)
	&BurnDrvbakatono,			// Bakatonosama Mahjong Manyuki
	&BurnDrvBakubrkr,			// Bakuretsu Breaker
	&BurnDrvMDg_ballja,			// Ball Jacks (Japan, Europe)
	&BurnDrvBallbros,			// Balloon Brothers
	&BurnDrvMDg_ballzd,			// Ballz 3D - Fighting at Its Ballziest (USA, Europe)
	&BurnDrvbangbead,			// Bang Bead
	&BurnDrvbngbeadn,			// Bang Bead (decrypted C)
	&BurnDrvbangbedp,			// Bang Bead (Prototype?)
	&BurnDrvbankp,				// Bank Panic
	&BurnDrvMDg_barbie,			// Barbie Super Model (USA)
	&BurnDrvMDg_barbi1,			// Barbie Vacation Adventure (USA) (Proto)
	&BurnDrvMDg_bk2b,			// Bare Knuckle II (Japan) (Beta)
	&BurnDrvMDg_bk2,			// Bare Knuckle II - Shitou heno Chingonka ~ Streets of Rage II (Japan, Europe)
#if defined FBA_DEBUG
	&BurnDrvMDg_bk3b,			// Bare Knuckle III (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_bk3,			// Bare Knuckle III (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_barkle,			// Barkley Shut Up and Jam! (USA, Europe) [Gfx Problems]
	&BurnDrvMDg_bark2b,			// Barkley Shut Up and Jam! 2 (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_bark2,			// Barkley Shut Up and Jam! 2 (USA) [Gfx Problems]
#endif
	&BurnDrvMDg_barney,			// Barney's Hide & Seek Game (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_barver,			// Barver Battle Saga - Tai Kong Zhan Shi (China) (Unl) [no comment, NOT WORKING]
#endif
	&BurnDrvbstars2,			// Baseball Stars 2
	&BurnDrvbstars,				// Baseball Stars Professional (set 1)
	&BurnDrvbstarsh,			// Baseball Stars Professional (set 2)
	&BurnDrvMDg_bassma,			// Bass Masters Classic (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_bassmp,			// Bass Masters Classic - Pro Edition (USA) [Gfx Problems]
#endif
	&BurnDrvMDg_batman,			// Batman (Europe)
	&BurnDrvMDg_batma1,			// Batman (Japan)
	&BurnDrvMDg_batma2,			// Batman (USA)
	&BurnDrvMDg_batmrd,			// Batman - Revenge of the Joker (USA)
	&BurnDrvMDg_batmfr,			// Batman Forever (World)
	&BurnDrvBatman2,			// Batman Part 2
	&BurnDrvMDg_batmrt,			// Batman Returns (World)
	&BurnDrvBatsugun,			// Batsugun (set 1)
	&BurnDrvBatsugna,			// Batsugun (set 2)
	&BurnDrvBatsugunSP,			// Batsugun Special Ver.
	&BurnDrvBattleBkraidj,		// Battle Bakraid (Japan) (Wed Apr 7 1999)
	&BurnDrvBattleBkraiduj,		// Battle Bakraid - Unlimited Version (Japan) (Tue Jun 8 1999)
	&BurnDrvBattleBkraidu,		// Battle Bakraid - Unlimited Version (U.S.A.) (Tue Jun 8 1999)
	&BurnDrvCpsBatcira,			// Battle Circuit (970319 Asia)
	&BurnDrvCpsBatcird,			// Battle Circuit (970319 Euro Phoenix Edition)
	&BurnDrvCpsBatcir,			// Battle Circuit (970319 Euro)
	&BurnDrvCpsBatcirj,			// Battle Circuit (970319 Japan)
	&BurnDrvflipshot,			// Battle Flip Shot
	&BurnDrvBgareghk,			// Battle Garegga (Austria / Hong Kong) (Sat Feb 3 1996)
	&BurnDrvBgaregga,			// Battle Garegga (Europe / USA / Japan / Asia) (Sat Feb 3 1996)
	&BurnDrvBgaregtw,			// Battle Garegga (Taiwan / Germany) (Thu Feb 1 1996)
	&BurnDrvBgaregnv,			// Battle Garegga - New Version (Austria / Hong Kong) (Sat Mar 2 1996)
	&BurnDrvBgaregcn,			// Battle Garegga - Type 2 (Denmark / China) (Tue Apr 2 1996)
	&BurnDrvBgaregt2,			// Battle Garegga - Type 2 (Europe / USA / Japan / Asia) (Sat Mar 2 1996)
	&BurnDrvMDg_battle,			// Battle Golfer Yui (Japan)
	&BurnDrvBtlKRoad,			// Battle K-Road
#if defined FBA_DEBUG
	&BurnDrvMDg_battma,			// Battle Mania (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_battmd,			// Battle Mania Daiginjou (Japan, Korea)
	&BurnDrvAtlantisb,			// Battle of Atlantis (bootleg)
	&BurnDrvAtlantis,			// Battle of Atlantis (set 1)
	&BurnDrvAtlantis2,			// Battle of Atlantis (set 2)
	&BurnDrvBsharkj,			// Battle Shark (Japan)
	&BurnDrvBshark,				// Battle Shark (US)
#if defined FBA_DEBUG
	&BurnDrvMDg_battsq,			// Battle Squadron (USA, Europe) [Sound Problems]
	&BurnDrvMDg_battms,			// Battlemaster (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_batttc,			// BattleTech - A Game of Armored Combat (USA)
	&BurnDrvMDg_btoadd,			// Battletoads & Double Dragon (USA)
	&BurnDrvMDg_btoads,			// Battletoads (World)
	&BurnDrvBayroute1,			// Bay Route (set 1, US, unprotected)
	&BurnDrvBayroutej,			// Bay Route (set 2, Japan, FD1094 317-0115)
	&BurnDrvBayroute,			// Bay Route (set 3, World, FD1094 317-0116)
	&BurnDrvbackfirt,			// BBack Fire (Tecmo) (Japan, Bootleg, Prototype?)
#if defined FBA_DEBUG
	&BurnDrvMDg_beaswj,			// Beast Warriors (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_beasw,			// Beast Wrestler (USA)
	&BurnDrvbeastf,				// Beastie Feastie
	&BurnDrvMDg_beauty,			// Beauty and the Beast - Belle's Quest (USA)
	&BurnDrvMDg_beaurb,			// Beauty and the Beast - Roar of the Beast (USA)
	&BurnDrvMDg_beavis,			// Beavis and Butt-Head (Europe)
	&BurnDrvMDg_beavi2,			// Beavis and Butt-Head (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_beavi1,			// Beavis and Butt-Head (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvDdp2a,				// Bee Storm - DoDonPachi II (V100) [Incomplete Dump, NOT WORKING]
	&BurnDrvDdp2,				// Bee Storm - DoDonPachi II (V102) [Incomplete Dump, NOT WORKING]
#endif
	&BurnDrvBlswhstl,			// Bells & Whistles (Version L)
#if defined FBA_DEBUG
	&BurnDrvMDg_beren1,			// Berenstain Bears' Camping Adventure, The (Prototype - Apr 28, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_beren2,			// Berenstain Bears' Camping Adventure, The (Prototype - Apr 29, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_beren3,			// Berenstain Bears' Camping Adventure, The (Prototype - Aug 01, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_beren4,			// Berenstain Bears' Camping Adventure, The (Prototype - Aug 02, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_beren5,			// Berenstain Bears' Camping Adventure, The (Prototype - Aug 03, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_beren6,			// Berenstain Bears' Camping Adventure, The (Prototype - Aug 05, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_beren7,			// Berenstain Bears' Camping Adventure, The (Prototype - Aug 08, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_beren8,			// Berenstain Bears' Camping Adventure, The (Prototype - Jul 09, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_beren9,			// Berenstain Bears' Camping Adventure, The (Prototype - Jul 16, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_bere10,			// Berenstain Bears' Camping Adventure, The (Prototype - Jul 20, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_bere11,			// Berenstain Bears' Camping Adventure, The (Prototype - Jun 02, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_bere12,			// Berenstain Bears' Camping Adventure, The (Prototype - Jun 10, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_bere13,			// Berenstain Bears' Camping Adventure, The (Prototype - Mar 23, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_bere14,			// Berenstain Bears' Camping Adventure, The (Prototype - May 06, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_bere15,			// Berenstain Bears' Camping Adventure, The (Prototype - May 11, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_bere16,			// Berenstain Bears' Camping Adventure, The (Prototype - May 17, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_bere17,			// Berenstain Bears' Camping Adventure, The (Prototype - May 19, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_bere18,			// Berenstain Bears' Camping Adventure, The (Prototype - May 23, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_bere19,			// Berenstain Bears' Camping Adventure, The (Prototype - May 26, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_bere20,			// Berenstain Bears' Camping Adventure, The (Prototype - May 30, 1994) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_berens,			// Berenstain Bears' Camping Adventure, The (USA)
	&BurnDrvBestbest,			// Best Of Best
	&BurnDrvMDg_bestof,			// Best of the Best - Championship Karate (Europe)
	&BurnDrvMDg_besto1,			// Best of the Best - Championship Karate (USA)
	&BurnDrvBestri,				// Bestri (Korea)
#if defined FBA_DEBUG
	&BurnDrvMDg_beyonp,			// Beyond Oasis (Prototype - Nov 01, 1994) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_beyonu,			// Beyond Oasis (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_beyzt,			// Beyond Zero Tolerance (USA) (Proto) [no comment, NOT WORKING]
	&BurnDrvMDg_biblea,			// Bible Adventures (USA) (Unl) [no comment, NOT WORKING]
#endif
	&BurnDrvBigbang,			// Big Bang (9th Nov. 1993)
	&BurnDrvbigbucks,			// Big Bucks
	&BurnDrvMDg_billwa,			// Bill Walsh College Football (USA, Europe)
	&BurnDrvMDg_bill95,			// Bill Walsh College Football 95 (USA)
	&BurnDrvMDg_bimini,			// Bimini Run (USA)
	&BurnDrvMDg_biohzb,			// Bio Hazard Battle (USA) (Beta)
	&BurnDrvMDg_biohz,			// Bio Hazard Battle (USA, Europe)
	&BurnDrvBioship,			// Bio-ship Paladin
	&BurnDrvBiomtoy,			// Biomechanical Toy (unprotected)
	&BurnDrvbionicc,			// Bionic Commando (Euro)
	&BurnDrvbionicc1,			// Bionic Commando (US set 1)
	&BurnDrvbionicc2,			// Bionic Commando (US set 2)
	&BurnDrvMDg_bishou,			// Bishoujo Senshi Sailor Moon (Japan)
	&BurnDrvBlkdrgon,			// Black Dragon
	&BurnDrvBlkdrgonb,			// Black Dragon (bootleg)
	&BurnDrvBlkheart,			// Black Heart
	&BurnDrvBlkheartj,			// Black Heart (Japan)
	&BurnDrvBlkhole,			// Black Hole
	&BurnDrvBlktiger,			// Black Tiger
	&BurnDrvBlktigerb1,			// Black Tiger (bootleg set 1)
	&BurnDrvBktigrb2,			// Black Tiger (bootleg set 2)
	&BurnDrvMDg_blades,			// Blades of Vengeance (USA, Europe)
	&BurnDrvMDg_blast,			// Blaster Master 2 (USA)
	&BurnDrvMDg_blastb,			// Blaster Master 2 (USA) (Beta)
	&BurnDrvBlazeon,			// Blaze On (Japan)
	&BurnDrvblazstar,			// Blazing Star
	&BurnDrvarkblock,			// Block (Game Corporation bootleg, set 1)
	&BurnDrvarkbloc2,			// Block (Game Corporation bootleg, set 2)
	&BurnDrvBlockbl,			// Block Block (bootleg)
	&BurnDrvBlockj,				// Block Block (Japan 910910)
	&BurnDrvBlock,				// Block Block (World 910910)
	&BurnDrvBlockjoy,			// Block Block (World 911116 Joystick)
	&BurnDrvBlockgal,			// Block Gal (MC-8123B, 317-0029)
	&BurnDrvBlockhl,			// Block Hole
	&BurnDrvBlckoutj,			// Block Out (Japan)
	&BurnDrvBlockout,			// Block Out (set 1)
	&BurnDrvBlckout2,			// Block Out (set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_blockb,			// Blockbuster World Video Game Championship II (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_blocko,			// Blockout (World)
	&BurnDrvBloodbro,			// Blood Bros. (set 1)
	&BurnDrvBloodbra,			// Blood Bros. (set 2)
	&BurnDrvBloodwar,			// Blood Warrior
#if defined FBA_DEBUG
	&BurnDrvMDg_bloods,			// Bloodshot (Europe) (En,Fr,De,Es) [no comment, NOT WORKING]
	&BurnDrvBloxeed,			// Bloxeed (Japan, FD1094 317-0139) [no comment]
	&BurnDrvMDg_blueal,			// Blue Almanac (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvBlueprnj,			// Blue Print (Jaleco)
	&BurnDrvBlueprnt,			// Blue Print (Midway)
	&BurnDrvbjourney,			// Blue's Journey / Raguy
	&BurnDrvbwcasino,			// Boardwalk Casino
	&BurnDrvBoblbobl,			// Bobble Bobble
#if defined FBA_DEBUG
	&BurnDrvMDg_bodyc,			// Body Count (Europe) (En,Fr,De,Es,It) [no comment, NOT WORKING]
	&BurnDrvMDg_bodyca,			// Body Count (Europe) (En,Fr,De,Es,It) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_bodycb,			// Body Count (Prototype - Feb 08, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_bodycc,			// Body Count (Prototype - Feb 28, 1994 - U) [no comment, NOT WORKING]
	&BurnDrvMDg_bodycd,			// Body Count (Prototype - Jan 27, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_bodyce,			// Body Count (Prototype - Mar 03, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_bodycf,			// Body Count (Prototype - Mar 08, 1994 - A) [no comment, NOT WORKING]
	&BurnDrvMDg_bodycg,			// Body Count (Prototype - Mar 08, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_bodych,			// Body Count (Prototype - Mar 09, 1994) [no comment, NOT WORKING]
#endif
	&BurnDrvBodyslam,			// Body Slam (8751 317-0015)
	&BurnDrvBombjack,			// Bomb Jack (set 1)
	&BurnDrvBombjac2,			// Bomb Jack (set 2)
	&BurnDrvBombkick,			// Bomb Kick
#if defined FBA_DEBUG
	&BurnDrvbombrman,			// Bomber Man (Japan) [Preliminary driver, NOT WORKING]
#endif
	&BurnDrvBjtwin,				// Bombjack Twin (set 1)
	&BurnDrvBjtwina,			// Bombjack Twin (set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_bonan1,			// Bonanza Bros. (Japan, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_bonanz,			// Bonanza Bros. (Japan, Europe) (Rev A) [no comment, NOT WORKING]
	&BurnDrvMDg_bonan2,			// Bonanza Bros. (USA, Korea) [no comment, NOT WORKING]
#endif
	&BurnDrvBongo,				// Bongo
#if defined FBA_DEBUG
	&BurnDrvMDg_bonkra,			// Bonkers (Prototype - Mar 28, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_bonkrb,			// Bonkers (Prototype - May 03, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_bonkrc,			// Bonkers (Prototype - Oct 04, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_bonkrd,			// Bonkers (Prototype - Oct 25, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_bonkre,			// Bonkers (Prototype - Oct 29, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_bonkr,			// Bonkers (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_booger,			// Boogerman - A Pick and Flick Adventure (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_booge1,			// Boogerman - A Pick and Flick Adventure (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_boogie,			// Boogie Woogie Bowling (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvBottom9n,			// Bottom of the Ninth (version N)
	&BurnDrvBottom9,			// Bottom of the Ninth (version T)
#if defined FBA_DEBUG
	&BurnDrvMDg_boxing,			// Boxing Legends of the Ring (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvBrain,				// Brain
#if defined FBA_DEBUG
	&BurnDrvMDg_bramst,			// Bram Stoker's Dracula (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_brams1,			// Bram Stoker's Dracula (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvbreakers,			// Breakers
	&BurnDrvbreakrev,			// Breakers Revenge
#if defined FBA_DEBUG
	&BurnDrvMDg_bretth,			// Brett Hull Hockey '95 (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvBreywood,			// Breywood (Japan revision 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_brianl,			// Brian Lara Cricket (Europe) (June 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_brian1,			// Brian Lara Cricket (Europe) (March 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_bri96,			// Brian Lara Cricket 96 (Europe) (April 1996) [no comment, NOT WORKING]
	&BurnDrvMDg_bri96a,			// Brian Lara Cricket 96 (Europe) (March 1996) [no comment, NOT WORKING]
#endif
	&BurnDrvbrix,				// Brix
#if defined FBA_DEBUG
	&BurnDrvMDg_brutal,			// Brutal - Paws of Fury (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_bruta1,			// Brutal - Paws of Fury (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_bubba,			// Bubba'n'Stix (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_bubbab,			// Bubba'n'Stix (Europe) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_bubbau,			// Bubba'n'Stix - A Strategy Adventure (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvBubl2000,			// Bubble 2000
#if defined FBA_DEBUG
	&BurnDrvMDg_bubble,			// Bubble and Squeak (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_bubbl1,			// Bubble and Squeak (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvBublbobl,			// Bubble Bobble
#if defined FBA_DEBUG
	&BurnDrvBub68705,			// Bubble Bobble (boolteg with 68705) [no comment, NOT WORKING]
#endif
	&BurnDrvBublbobl1,			// Bubble Bobble (older)
	&BurnDrvBublboblr,			// Bubble Bobble (US with mode select)
	&BurnDrvBublboblr1,			// Bubble Bobble (US)
	&BurnDrvMDg_bubsy2,			// Bubsy II (USA, Europe)
	&BurnDrvMDg_bubsy,			// Bubsy in Claws Encounters of the Furred Kind (USA, Europe)
	&BurnDrvBuccanrs,			// Buccaneers (set 1)
	&BurnDrvBuccanrsa,			// Buccaneers (set 2)
	&BurnDrvMDg_buckro,			// Buck Rogers - Countdown to Doomsday (USA, Europe)
	&BurnDrvMDg_budoka,			// Budokan - The Martial Spirit (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_budok1,			// Budokan - The Martial Spirit (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_bugsbu,			// Bugs Bunny in Double Trouble (USA) [no comment, NOT WORKING]
	&BurnDrvBullet,				// Bullet (FD1094 317-0041)
	&BurnDrvBullfgt,			// Bullfight (315-5065)
#if defined FBA_DEBUG
	&BurnDrvMDg_bullsv,			// Bulls versus Blazers and the NBA Playoffs (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_bullla,			// Bulls Vs Lakers and the NBA Playoffs (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvBurglarx,			// Burglar X
	&BurnDrvburningf,			// Burning Fight (set 1)
	&BurnDrvburningfh,			// Burning Fight (set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_burnin,			// Burning Force (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_burni1,			// Burning Force (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_burni2,			// Burning Force (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvBbros,				// Buster Bros. (US)
	&BurnDrvBuzzard,			// Buzzard
	&BurnDrvCactus,				// Cactus (bootleg of Saboten Bombers)
#if defined FBA_DEBUG
	&BurnDrvMDg_cadash,			// Cadash (USA, Asia) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsDino,			// Cadillacs & Dinosaurs (930201 etc)
	&BurnDrvCpsDinou,			// Cadillacs & Dinosaurs (930201 USA)
	&BurnDrvCpsDinoh,			// Cadillacs and Dinosaurs (930223 Asia TW bootleg)
#if defined FBA_DEBUG
	&BurnDrvCpsDinopic,			// Cadillacs and Dinosaurs (bootleg with PIC16c57, set 1) [Missing sprites, no sound, NOT WORKING]
	&BurnDrvCpsDinopic2,		// Cadillacs and Dinosaurs (bootleg with PIC16c57, set 2) [Missing sprites, no sound, NOT WORKING]
#endif
	&BurnDrvCpsDinoeh,			// Cadillacs and Dinosaurs (hack)
//	&BurnDrvCpsDinob,			// Cadillacs and Dinosaurs (identical to dinopic) [Missing sprites, no sound, NOT WORKING]
	&BurnDrvCpsDinoha,			// Cadillacs and Dinosaurs Turbo (930223 Asia TW bootleg)
#if defined FBA_DEBUG
	&BurnDrvCpsDinohb,			// Cadillacs and Dinosaurs Turbo (bootleg with PIC16c57) [no comment, NOT WORKING]
//	&BurnDrvCpsKl2d,			// Cadillacs and Dinosaurs Turbo (identical to dinoha) [no comment]
#endif
	&BurnDrvCpsDinoj,			// Cadillacs Kyouryuu-Shinseiki (Cadillacs 930201 Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_caesar,			// Caesar no Yabou (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_caes2,			// Caesar no Yabou II (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_caespl,			// Caesars Palace (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_calrip,			// Cal Ripken Jr. Baseball (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_calibe,			// Caliber .50 (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_califo,			// California Games (USA, Europe)
	&BurnDrvCalipso,			// Calipso
	&BurnDrvCameltryj,			// Cameltry (Japan, YM2610)
	&BurnDrvCameltrya,			// Cameltry (US, YM2203 + M6295)
	&BurnDrvCameltry,			// Cameltry (US, YM2610)
	&BurnDrvCameltryua,			// Cameltry (World, YM2203 + M6295)
	&BurnDrvcannonbp,			// Cannon Ball (Pacman Hardware)
#if defined FBA_DEBUG
	&BurnDrvMDg_cannon,			// Cannon Fodder (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsCscluba,			// Capcom Sports Club (970722 Asia)
	&BurnDrvCpsCsclub1,			// Capcom Sports Club (970722 Euro)
	&BurnDrvCpsCsclubh,			// Capcom Sports Club (970722 Hispanic)
	&BurnDrvCpsCsclubj,			// Capcom Sports Club (970722 Japan)
	&BurnDrvCpsCsclubjr,		// Capcom Sports Club (970722 Japan, Rent version)
	&BurnDrvCpsCsclub,			// Capcom Sports Club (971017 Euro)
	&BurnDrvCworld,				// Capcom World (Japan)
	&BurnDrvCpsCworld2j,		// Capcom World 2 (920611 Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_havoce,			// Capt'n Havoc (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_captai,			// Captain America and the Avengers (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_capta2,			// Captain America and the Avengers (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_capta1,			// Captain America and the Avengers (USA) (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsCaptcommu,		// Captain Commando (910928 USA)
	&BurnDrvCpsCaptcomm,		// Captain Commando (911014 other country)
	&BurnDrvCpsCaptcommj,		// Captain Commando (911202 Japan)
#if defined FBA_DEBUG
	&BurnDrvCpsCaptcommb,		// Captain Commando (bootleg) [Sprite issues, NOT WORKING]
	&BurnDrvMDg_captpl,			// Captain Planet and the Planeteers (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_captp1,			// Captain Planet and the Planeteers (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvCsilverj,			// Captain Silver (Japan)
	&BurnDrvCsilver,			// Captain Silver (World)
	&BurnDrvctomaday,			// Captain Tomaday
#if defined FBA_DEBUG
	&BurnDrvCpsCawingb,			// Carrier Air Wing (bootleg) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsCawingr1,		// Carrier Air Wing (U.S. navy 901009 etc)
	&BurnDrvCpsCawing,			// Carrier Air Wing (U.S. navy 901012 etc)
	&BurnDrvCpsCawingu,			// Carrier Air Wing (U.S. navy 901012 USA)
	&BurnDrvMDg_castlj,			// Castle of Illusion - Fushigi no Oshiro Daibouken (Japan)
	&BurnDrvMDg_castl,			// Castle of Illusion Starring Mickey Mouse (USA, Europe)
	&BurnDrvMDg_cvania,			// Castlevania - Bloodlines (USA) [no comment, NOT WORKING]
#if defined FBA_DEBUG
	&BurnDrvMDg_cvani2,			// Castlevania - The New Generation (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_cvani1,			// Castlevania - The New Generation (Europe) (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvCatacomb,			// Catacomb
#if defined FBA_DEBUG
	&BurnDrvCatapult,			// Catapult [Bad dump, NOT WORKING]
#endif
	&BurnDrvctrpllrp,			// Caterpillar Pacman Hack
	&BurnDrvCatt,				// Catt (Japan)
	&BurnDrvCavelon,			// Cavelon
#if defined FBA_DEBUG
	&BurnDrvMDg_centur,			// Centurion - Defender of Rome (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_chakan,			// Chakan (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_chamel,			// Chameleon Kid (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_champi,			// Champions World Class Soccer (World) (En,Fr,De,Es) [no comment, NOT WORKING]
	&BurnDrvMDg_champ1,			// Championship Bowling (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_champl,			// Championship Pool (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_cpam,			// Championship Pro-Am (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_chaoji,			// Chao Ji Da Fu Weng (China) (Unl) [no comment, NOT WORKING]
#endif
	&BurnDrvPgmdemo,			// Chaos (PGM Demo)
	&BurnDrvCpsCps1demo,		// Chaos Demo (CPS-1)
	&BurnDrvneodemo,			// Chaos Demo (Neo Geo)
#if defined FBA_DEBUG
	&BurnDrvMDg_chao2p,			// Chaos Engine 2, The (Europe) (Proto) [no comment, NOT WORKING]
	&BurnDrvMDg_chaose,			// Chaos Engine, The (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvChasehqj,			// Chase H.Q. (Japan)
	&BurnDrvChasehqu,			// Chase H.Q. (US)
	&BurnDrvChasehq,			// Chase H.Q. (World)
#if defined FBA_DEBUG
	&BurnDrvMDg_chaseh,			// Chase H.Q. II (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_chavez,			// Chavez II (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvCheckman,			// Check Man
	&BurnDrvCheckmanj,			// Check Man (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_cheese,			// Cheese Cat-Astrophe Starring Speedy Gonzales (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_chelno,			// Chelnov (Japan)
	&BurnDrvChelnovj,			// Chelnov - Atomic Runner (Japan)
	&BurnDrvChelnovu,			// Chelnov - Atomic Runner (US)
	&BurnDrvChelnov,			// Chelnov - Atomic Runner (World)
#if defined FBA_DEBUG
	&BurnDrvMDg_chessu,			// Chess (Unl) [!] [no comment, NOT WORKING]
	&BurnDrvMDg_cheste,			// Chester Cheetah - Too Cool to Fool (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_chestw,			// Chester Cheetah - Wild Wild Quest (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvChewing,			// Chewing Gum
#if defined FBA_DEBUG
	&BurnDrvMDg_chichi,			// Chi Chi's Pro Challenge Golf (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvSeventoitsu,		// Chi-Toitsu
#if defined FBA_DEBUG
	&BurnDrvMDg_chibim,			// Chibi Maruko-chan - Wakuwaku Shopping (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvmarukodq,			// Chibi Marukochan Deluxe Quiz
	&BurnDrvCpsChikij,			// Chiki Chiki Boys (900619 Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_chikij,			// Chiki Chiki Boys (Japan, Korea) [no comment, NOT WORKING]
	&BurnDrvMDg_chiki,			// Chiki Chiki Boys (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_chines,			// Chinese Chess (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_chinf,			// Chinese Fighter III (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_chinfb,			// Chinese Fighter III (Unl) (bootleg) [no comment, NOT WORKING]
	&BurnDrvcndi,				// Chip n Dale (Intro demo) [no comment]
#endif
	&BurnDrvCpsChoko,			// Choko (010820 Japan)
	&BurnDrvChokChok,			// Choky! Choky!
	&BurnDrvMDg_chouky,			// Chou Kyuukai Miracle Nine (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_chouto,			// Chou Touryuu Retsuden Dino Land (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvLegiono,			// Chouji Meikyuu Legion (ver 1.05)
	&BurnDrvLegion,				// Chouji Meikyuu Legion (ver 2.03)
	&BurnDrvMDg_chuck1,			// Chuck Rock (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_chuk21,			// Chuck Rock II (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_chuk2,			// Chuck Rock II - Son of Chuck (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_chuk23,			// Chuck Rock II - Son of Chuck (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_chuk22,			// Chuck Rock II - Son of Chuck (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_chucks,			// Chuck's Excellent Art Tool Animator (U) [no comment, NOT WORKING]
	&BurnDrvChukataj,			// Chuka Taisen (Japan)
	&BurnDrvChukatau,			// Chuka Taisen (US)
	&BurnDrvChukatai,			// Chuka Taisen (World)
	&BurnDrvDrgw2j,				// Chuugokuryuu II (V100J, Japan)
	&BurnDrvMDg_classi,			// Classic Collection (Europe)
	&BurnDrvMDg_clayu,			// Clay Fighter (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_cliffb,			// Cliffhanger (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_cliff,			// Cliffhanger (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_cliffu,			// Cliffhanger (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_clueus,			// Clue (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvCltchitrj,			// Clutch Hitter (set 1, Japan, FD1094 317-0175)
	&BurnDrvCltchitr,			// Clutch Hitter (set 2, US, FD1094 317-0176)
	&BurnDrvMDg_coachk,			// Coach K College Basketball (USA)
	&BurnDrvCobracmj,			// Cobra-Command (Japan)
	&BurnDrvCobracom,			// Cobra-Command (World revision 5)
	&BurnDrvcnbe,				// Codename - Blut Engel (2006-01-19)
	&BurnDrvMDg_colleg,			// College Football USA 96 (USA)
	&BurnDrvMDg_coll97,			// College Football USA 97 (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_colle2,			// College Football's National Championship (Prototype - Apr 13, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_colle3,			// College Football's National Championship (Prototype - Apr 18, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_colle4,			// College Football's National Championship (Prototype - Apr 19, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_colle5,			// College Football's National Championship (Prototype - Apr 29, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_colle6,			// College Football's National Championship (Prototype - Jun 01, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_colle7,			// College Football's National Championship (Prototype - Jun 03, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_colle8,			// College Football's National Championship (Prototype - Jun 07, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_colle9,			// College Football's National Championship (Prototype - Jun 08, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_coll10,			// College Football's National Championship (Prototype - Jun 14, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_coll11,			// College Football's National Championship (Prototype - Jun 15, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_coll12,			// College Football's National Championship (Prototype - Jun 18, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_coll13,			// College Football's National Championship (Prototype - Jun 20, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_coll14,			// College Football's National Championship (Prototype - May 03, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_coll15,			// College Football's National Championship (Prototype - May 06, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_coll16,			// College Football's National Championship (Prototype - May 11, 1994 - A) [no comment, NOT WORKING]
	&BurnDrvMDg_coll17,			// College Football's National Championship (Prototype - May 17, 1994 - A) [no comment, NOT WORKING]
	&BurnDrvMDg_coll18,			// College Football's National Championship (Prototype - May 20, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_coll19,			// College Football's National Championship (Prototype - May 25, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_coll20,			// College Football's National Championship (Prototype - May 31, 1994) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_collnc,			// College Football's National Championship (USA)
	&BurnDrvMDg_colln2,			// College Football's National Championship II (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_cslam,			// College Slam (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvcolumnsn,			// Columns (Neo Geo)
	&BurnDrvMDg_colum1,			// Columns (World)
	&BurnDrvMDg_column,			// Columns (World) (v1.1)
	&BurnDrvMDg_cols3,			// Columns III - Revenge of Columns (USA)
	&BurnDrvMDg_cols3a,			// Columns III - Taiketsu! Columns World (Japan, Korea)
#if defined FBA_DEBUG
	&BurnDrvMDg_combat,			// Combat Aces (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_combca,			// Combat Cars (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvcombh,				// Combat Hawk
#if defined FBA_DEBUG
	&BurnDrvMDg_comix1,			// Comix Zone (E) (Prototype - Jun 28, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_comix,			// Comix Zone (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_comix2,			// Comix Zone (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_comix3,			// Comix Zone (K) (Prototype - Jun 09, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_comix4,			// Comix Zone (Prototype - Jul 12, 1995 - FULSCR) [no comment, NOT WORKING]
	&BurnDrvMDg_comix5,			// Comix Zone (Prototype - Jul 12, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_comix6,			// Comix Zone (Prototype - Jun 01, 1995 - B) [no comment, NOT WORKING]
	&BurnDrvMDg_comix7,			// Comix Zone (Prototype - Jun 01, 1995 - C) [no comment, NOT WORKING]
	&BurnDrvMDg_comix8,			// Comix Zone (Prototype - Jun 01, 1995 - D) [no comment, NOT WORKING]
	&BurnDrvMDg_comix9,			// Comix Zone (Prototype - Jun 01, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_comi10,			// Comix Zone (Prototype - Jun 02, 1995 - B) [no comment, NOT WORKING]
	&BurnDrvMDg_comi11,			// Comix Zone (Prototype - Jun 02, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_comi12,			// Comix Zone (Prototype - Jun 03, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_comi13,			// Comix Zone (Prototype - May 26, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_comi14,			// Comix Zone (Prototype - May 30, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_comi15,			// Comix Zone (Sega Channel) (Prototype - Jun 12, 1995) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_comi17,			// Comix Zone (USA) [no comment, NOT WORKING]
#if defined FBA_DEBUG
	&BurnDrvMDg_comi16,			// Comix Zone (USA) (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvCommandb,			// Commando (bootleg)
	&BurnDrvCommandu,			// Commando (US)
	&BurnDrvCommando,			// Commando (World)
#if defined FBA_DEBUG
	&BurnDrvMDg_congou,			// Congo (Unknown) (Proto) [no comment, NOT WORKING]
	&BurnDrvConquer,			// Conquer [Bad dump, NOT WORKING]
#endif
	&BurnDrvContcircu,			// Continental Circus (US set 1)
	&BurnDrvContcircua,			// Continental Circus (US set 2)
	&BurnDrvContcirc,			// Continental Circus (World)
	&BurnDrvContrab,			// Contra (bootleg)
	&BurnDrvContrajb,			// Contra (Japan bootleg)
	&BurnDrvContraj,			// Contra (Japan)
	&BurnDrvContra,				// Contra (US, Set 1)
	&BurnDrvContra1,			// Contra (US, Set 2)
	&BurnDrvMDg_contra,			// Contra - Hard Corps (USA, Korea) [no comment, NOT WORKING]
#if defined FBA_DEBUG
	&BurnDrvMDg_contr1,			// Contra - The Hard Corps (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvCookbib,			// Cookie & Bibi
	&BurnDrvCookbib2,			// Cookie & Bibi 2
	&BurnDrvCookbib3,			// Cookie & Bibi 3
	&BurnDrvMDg_coolsp,			// Cool Spot (Europe)
#if defined FBA_DEBUG
	&BurnDrvMDg_cools1,			// Cool Spot (Japan, Korea) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_cools3,			// Cool Spot (USA)
	&BurnDrvMDg_cools2,			// Cool Spot (USA) (Beta)
#if defined FBA_DEBUG
	&BurnDrvMDg_corpor,			// Corporation (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_cosmic,			// Cosmic Spacehead (USA, Europe) (En,Fr,De,Es) [no comment, NOT WORKING]
#endif
	&BurnDrvCottonj,			// Cotton (set 1, Japan, FD1094 317-0179a))
	&BurnDrvCottonu,			// Cotton (set 2, US, FD1094 317-0180)
	&BurnDrvCotton,				// Cotton (set 3, World, FD1094 317-0181a)
#if defined FBA_DEBUG
	&BurnDrvMDg_crack1,			// Crack Down (Japan, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_crackd,			// Crack Down (Japan, Europe) (Rev A) [no comment, NOT WORKING]
	&BurnDrvMDg_crack2,			// Crack Down (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_crayon,			// Crayon Shin-chan - Arashi o Yobu Enji (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvQcrayon2,			// Crayon Shinchan Orato Asobo (Japan)
	&BurnDrvCclimbr2,			// Crazy Climber 2 (Japan)
	&BurnDrvCclmbr2a,			// Crazy Climber 2 (Japan, Harder)
	&BurnDrvCrazycop,			// Crazy Cop (Japan)
	&BurnDrvCkongg,				// Crazy Kong (bootleg on Galaxian hardware, set 1)
	&BurnDrvKkgalax,			// Crazy Kong (bootleg on Galaxian hardware, set 2)
	&BurnDrvCkongs,				// Crazy Kong (Scramble hardware)
	&BurnDrvCrimfgtj,			// Crime Fighters (Japan 2 Players)
	&BurnDrvCrimfght,			// Crime Fighters (US 4 players)
	&BurnDrvCrimfgt2,			// Crime Fighters (World 2 Players)
	&BurnDrvVendettj,			// Crime Fighters 2 (Japan 2 Players ver. P)
	&BurnDrvCroquis,			// Croquis (Germany)
#if defined FBA_DEBUG
	&BurnDrvMDg_crossf,			// Cross Fire (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvCrospang,			// Cross Pang
	&BurnDrvcrsword,			// Crossed Swords
	&BurnDrvcthd2003,			// Crouching Tiger Hidden Dragon 2003 (The King of Fighters 2001 bootleg)
	&BurnDrvct2k3sp,			// Crouching Tiger Hidden Dragon 2003 Super Plus (The King of Fighters 2001 bootleg)
	&BurnDrvct2k3sa,			// Crouching Tiger Hidden Dragon 2003 Super Plus alternate (The King of Fighters 2001 bootleg)
	&BurnDrvMDg_crudeb,			// Crude Buster (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_cruej,			// Crue Ball (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_crue,			// Crue Ball - Heavy Metal Pinball (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_crusad,			// Crusader of Centy (USA)
	&BurnDrvcrushbl,			// Crush Roller (bootleg)
	&BurnDrvcrush3,				// Crush Roller (Kural - bootleg?)
	&BurnDrvcrush2,				// Crush Roller (Kural Esco - bootleg?)
	&BurnDrvcrush,				// Crush Roller (Kural Samno)
	&BurnDrvcrush4,				// Crush Roller (Kural TWT)
	&BurnDrvcrushs,				// Crush Roller (Sidam bootleg)
	&BurnDrvMDg_crying,			// Crying - Aseimei Sensou (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_cryst0,			// Crystal's Pony Tale (Prototype - Jul 01, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_cryst1,			// Crystal's Pony Tale (Prototype - Jul 02, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_cryst2,			// Crystal's Pony Tale (Prototype - Jul 03, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_cryst3,			// Crystal's Pony Tale (Prototype - Jul 12, 1994 - B) [no comment, NOT WORKING]
	&BurnDrvMDg_cryst4,			// Crystal's Pony Tale (Prototype - Jul 12, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_cryst5,			// Crystal's Pony Tale (Prototype - Jul 13, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_cryst6,			// Crystal's Pony Tale (Prototype - Jun 01, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_cryst7,			// Crystal's Pony Tale (Prototype - Jun 06, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_cryst8,			// Crystal's Pony Tale (Prototype - Jun 10, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_cryst9,			// Crystal's Pony Tale (Prototype - Jun 23, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_crys10,			// Crystal's Pony Tale (Prototype - Jun 28, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_crys11,			// Crystal's Pony Tale (Prototype - Jun 30, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_crys12,			// Crystal's Pony Tale (Prototype - May 11, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_crys13,			// Crystal's Pony Tale (Prototype - May 19, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_crys14,			// Crystal's Pony Tale (Prototype - May 26, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_crysta,			// Crystal's Pony Tale (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvCuebrckj,			// Cue Brick (Japan)
	&BurnDrvCuebrick,			// Cue Brick (World version D)
#if defined FBA_DEBUG
	&BurnDrvMDg_cursej,			// Curse (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_cuties,			// Cutie Suzuki no Ringside Angel (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_cutthr,			// CutThroat Island (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_cyberp,			// Cyber Police ESWAT (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_cyberc,			// Cyber-Cop (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvcyberlip,			// Cyber-Lip
#if defined FBA_DEBUG
	&BurnDrvMDg_cyberb,			// CyberBall (World) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsCybotsj,			// Cyberbots - fullmetal madness (950420 Japan)
	&BurnDrvCpsCybots,			// Cyberbots - fullmetal madness (950424 Euro)
	&BurnDrvCpsCybotsu,			// Cyberbots - fullmetal madness (950424 USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_cyborb,			// Cyborg Justice (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_cybor,			// Cyborg Justice (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvDcon,				// D-Con
	&BurnDrvDdcrew1,			// D. D. Crew (set 1, World, 4 Player, FD1094 317-?)
	&BurnDrvDdcrew2,			// D. D. Crew (set 2, World, 2 Player, FD1094 317-0184)
	&BurnDrvDdcrewu,			// D. D. Crew (set 3, US, 4 Player, FD1094 317-0186)
	&BurnDrvDdcrew,				// D. D. Crew (set 4, World, 3 Player, FD1094 317-0190)
	&BurnDrvDdcrewj,			// D. D. Crew (set 5, Japan, 2 Player, FD1094 317-0182)
#if defined FBA_DEBUG
	&BurnDrvMDg_daffyb,			// Daffy Duck in Hollywood (Europe) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_daffy,			// Daffy Duck in Hollywood (Europe) (En,Fr,De,Es,It) [no comment, NOT WORKING]
	&BurnDrvMDg_dahnak,			// Dahna (Korea) [no comment, NOT WORKING]
	&BurnDrvMDg_dahnam,			// Dahna Megami Tanjou (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsDaimakair,		// Dai Makai-Mura (Japan Resale Ver.)
	&BurnDrvCpsDaimakai,		// Dai Makai-Mura (Japan)
#if defined FBA_DEBUG
	&BurnDrvCpsDaimakb,			// Dai Makai-Mura (Japan, bootleg) [No scroll layers, NOT WORKING]
	&BurnDrvMDg_daimak,			// Dai Makaimura (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_daik,			// Daikoukai Jidai (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_daik2,			// Daikoukai Jidai II (Japan)
	&BurnDrvDaisenpu,			// Daisenpu (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_daisen,			// Daisenpuu ~ Twin Hawk (Japan, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvDambustruk,			// Dambusters (UK)
	&BurnDrvDambustr,			// Dambusters (US, set 1)
	&BurnDrvDambustra,			// Dambusters (US, set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_danger,			// Dangerous Seed (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvDFeveron,			// Dangun Feveron (Japan ver. Thu Sep 17 1998)
	&BurnDrvDaraku,				// Daraku Tenshi - The Fallen Angels
	&BurnDrvDariuse,			// Darius (Extra) (Japan)
	&BurnDrvDariuso,			// Darius (Japan old version)
	&BurnDrvDariusj,			// Darius (Japan)
	&BurnDrvDarius,				// Darius (World)
#if defined FBA_DEBUG
	&BurnDrvMDg_darius,			// Darius II (J) [a1] [no comment, NOT WORKING]
#endif
	&BurnDrvDarius2,			// Darius II (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_dariu1,			// Darius II (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvDarkadv,			// Dark Adventure
#if defined FBA_DEBUG
	&BurnDrvMDg_darkca,			// Dark Castle (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvDarkplnt,			// Dark Planet
	&BurnDrvDarkseaj,			// Dark Seal (Japan)
	&BurnDrvDarksea1,			// Dark Seal (World revision 1)
	&BurnDrvDarkseal,			// Dark Seal (World revision 3)
	&BurnDrvCpsDstlka,			// Darkstalkers - the night warriors (940705 Asia)
	&BurnDrvCpsDstlk,			// Darkstalkers - the night warriors (940705 Euro)
	&BurnDrvCpsDstlku1d,		// Darkstalkers - the night warriors (940705 USA Phoenix Edition)
	&BurnDrvCpsDstlkur1,		// Darkstalkers - the night warriors (940705 USA)
	&BurnDrvCpsDstlku,			// Darkstalkers - the night warriors (940818 USA)
#if defined FBA_DEBUG
	&BurnDrvdwi,				// DarkWing Duck (Intro demo) [no comment]
#endif
	&BurnDrvMDg_darwin,			// Darwin 4081 (Japan, Korea)
#if defined FBA_DEBUG
	&BurnDrvMDg_dashba,			// Dashin' Desperadoes (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_dash,			// Dashin' Desperadoes (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_dashb,			// Dashin' Desperadoes (USA) (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvDquizgo,			// Date Quiz Go Go (Korea)
	&BurnDrvpowj,				// Datsugoku - Prisoners of War (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_davidc,			// David Crane's Amazing Tennis (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_drscj,			// David Robinson Basketball (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_drsc,			// David Robinson's Supreme Court (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_dcup2a,			// Davis Cup II (USA) (Proto) [no comment, NOT WORKING]
	&BurnDrvMDg_dcup,			// Davis Cup World Tour (USA, Europe) (July 1993) [no comment, NOT WORKING]
	&BurnDrvMDg_dcupa,			// Davis Cup World Tour (USA, Europe) (June 1993) [no comment, NOT WORKING]
	&BurnDrvMDg_dcup2,			// Davis Cup World Tour Tennis 2 (Beta 1) [no comment, NOT WORKING]
	&BurnDrvMDg_daze,			// Daze Before Christmas (Australia) [no comment, NOT WORKING]
	&BurnDrvMDg_dazeb,			// Daze Before Christmas (Australia) (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvDeadconxj,			// Dead Connection (Japan)
	&BurnDrvDeadconx,			// Dead Connection (World)
#if defined FBA_DEBUG
	&BurnDrvMDg_deadly,			// Deadly Moves (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_deatha,			// Death and Return of Superman, The (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_deathd,			// Death Duel (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_debugc,			// DEBUG - Charles Window Bug Example (PD) [no comment, NOT WORKING]
	&BurnDrvMDg_flavio,			// DEBUG Flavio's DMA Test (PD) [no comment, NOT WORKING]
	&BurnDrvMDg_decapa,			// DecapAttack (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvDeerhunc,			// Deer Hunting USA V2
	&BurnDrvDeerhunb,			// Deer Hunting USA V4.0
	&BurnDrvDeerhuna,			// Deer Hunting USA V4.2
	&BurnDrvDeerhunt,			// Deer Hunting USA V4.3
	&BurnDrvRedufo,				// Defend the Terra Attack on the Red UFO
	&BurnDrvDefense,			// Defense (System 16B, FD1089A 317-0028)
#if defined FBA_DEBUG
	&BurnDrvMDg_demob,			// Demolition Man (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_demo,			// Demolition Man (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvDmnfrnt,			// Demon Front (V102) [Incomplete Dump, NOT WORKING]
	&BurnDrvDmnfrnta,			// Demon Front (V105, China) [Incomplete Dump, NOT WORKING]
#endif
	&BurnDrvDesertbr,			// Desert Breaker (FD1094 317-0196)
#if defined FBA_DEBUG
	&BurnDrvMDg_deser0,			// Desert Demolition (Prototype - Dec 06, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_deser1,			// Desert Demolition (Prototype - Dec 08, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_deser2,			// Desert Demolition (Prototype - Dec 12, 1994 - B) [no comment, NOT WORKING]
	&BurnDrvMDg_deser3,			// Desert Demolition (Prototype - Dec 12, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_deser4,			// Desert Demolition (Prototype - Dec 13, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_deser5,			// Desert Demolition (Prototype - Dec 14, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_deser6,			// Desert Demolition (Prototype - Dec 15, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_deser7,			// Desert Demolition (Prototype - Dec 16, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_deser8,			// Desert Demolition (Prototype - Dec 19, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_desert,			// Desert Demolition Starring Road Runner and Wile E. Coyote (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_dstrkj,			// Desert Strike (Japan, Korea) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_dstrk,			// Desert Strike (USA, Europe)
	&BurnDrvDetatwin,			// Detana!! Twin Bee (Japan ver. J)
	&BurnDrvDevstor3,			// Devastators (ver. V)
	&BurnDrvDevstor2,			// Devastators (ver. X)
	&BurnDrvDevstors,			// Devastators (ver. Z)
#if defined FBA_DEBUG
	&BurnDrvMDg_devilc,			// Devil Crash MD (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvDevilfsh,			// Devil Fish
	&BurnDrvDevilfsg,			// Devil Fish (Galaxian hardware, bootleg?)
	&BurnDrvDevilw,				// Devil World
#if defined FBA_DEBUG
	&BurnDrvMDg_devili,			// Devilish - The Next Possession (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_dialqo,			// Dial Q o Mawase! (Japan) (Unl) [no comment, NOT WORKING]
#endif
	&BurnDrvDiamond,			// Diamond Run
#if defined FBA_DEBUG
	&BurnDrvMDg_dicktr,			// Dick Tracy (World) [no comment, NOT WORKING]
	&BurnDrvMDg_dickvi,			// Dick Vitale's 'Awesome, Baby!' College Hoops (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvdiggerma,			// Digger Man
	&BurnDrvCpsDimahoo,			// Dimahoo (000121 Euro)
	&BurnDrvCpsDimahoud,		// Dimahoo (000121 USA Phoenix Edition)
	&BurnDrvCpsDimahoou,		// Dimahoo (000121 USA)
	&BurnDrvDingo,				// Dingo
#if defined FBA_DEBUG
	&BurnDrvDingoe,				// Dingo (encrypted) [Encrypted, NOT WORKING]
#endif
	&BurnDrvMDg_dinodi,			// Dino Dini's Soccer (Europe)
#if defined FBA_DEBUG
	&BurnDrvMDg_dinola,			// Dino Land (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvDinorexj,			// Dino Rex (Japan)
	&BurnDrvDinorexu,			// Dino Rex (US)
	&BurnDrvDinorex,			// Dino Rex (World)
#if defined FBA_DEBUG
	&BurnDrvMDg_dinosa,			// Dinosaur's Tale, A (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvMDd_hirea,			// Dinosaurs for Hire (Prototype - Apr 26, 1993)
	&BurnDrvMDd_hireb,			// Dinosaurs for Hire (Prototype - Apr 27, 1993)
	&BurnDrvMDd_hirec,			// Dinosaurs for Hire (Prototype - May 02, 1993)
	&BurnDrvMDd_hire,			// Dinosaurs for Hire (USA)
	&BurnDrvMDg_disney,			// Disney Collection, The (Europe)
	&BurnDrvDiverboy,			// Diver Boy
	&BurnDrvDoDonpachi,			// DoDonPachi (1997 2/5 master ver, international)
	&BurnDrvDoDonpachiJ,		// DoDonPachi (1997 2/5 master ver, Japan)
	&BurnDrvDogyuunk,			// Dogyuun (Licensed to Unite Trading For Korea)
	&BurnDrvDogyuun,			// Dogyuun
	&BurnDrvDokaben,			// Dokaben (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_dokido,			// Doki Doki Penguin Land MD (SN) (GNKO) (J) [!] [no comment, NOT WORKING]
	&BurnDrvMDg_domino,			// Domino (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_dominu,			// Dominus (USA) (Proto) [no comment, NOT WORKING]
#endif
	&BurnDrvdommy,				// Dommy
	&BurnDrvDondokodj,			// Don Doko Don (Japan)
	&BurnDrvDondokodu,			// Don Doko Don (US)
	&BurnDrvDondokod,			// Don Doko Don (World)
#if defined FBA_DEBUG
	&BurnDrvMDg_donald,			// Donald in Maui Mallard (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_donggu,			// Dong Gu Ri Te Chi Jak Jeon (Korea) [no comment, NOT WORKING]
#endif
	&BurnDrvDkongjrm,			// Donkey Kong Jr. (Moon Cresta hardware)
	&BurnDrvDonpachj,			// DonPachi (ver. 1.01 1995/05/11, Japan)
	&BurnDrvDonpachi,			// DonPachi (ver. 1.01 1995/05/11, U.S.A)
	&BurnDrvDonpachk,			// DonPachi (ver. 1.12 1995/05/2x, Hong Kong)
	&BurnDrvDonpachkr,			// DonPachi (ver. 1.12 1995/05/2x, Korea)
#if defined FBA_DEBUG
	&BurnDrvMDg_doomtr,			// Doom Troopers - The Mutant Chronicles (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_doraem,			// Doraemon - Yume Dorobou to 7 Nin no Gozans (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvdotrikun,			// Dottori Kun (new version)
	&BurnDrvdotriku2,			// Dottori Kun (old version)
	&BurnDrvDblaxle,			// Double Axle (US)
#if defined FBA_DEBUG
	&BurnDrvMDg_double,			// Double Clutch (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvDdragonb,			// Double Dragon (bootleg with HD6309)
	&BurnDrvDdragnba,			// Double Dragon (bootleg with M6803)
	&BurnDrvDdragob2,			// Double Dragon (bootleg)
	&BurnDrvDdragon,			// Double Dragon (Japan)
	&BurnDrvdoubledr,			// Double Dragon (Neo-Geo)
	&BurnDrvDdragonu,			// Double Dragon (US set 1)
	&BurnDrvDdragoua,			// Double Dragon (US set 2)
	&BurnDrvMDg_dd,				// Double Dragon (USA, Europe)
	&BurnDrvDdragonw,			// Double Dragon (World set 1)
	&BurnDrvDdragnw1,			// Double Dragon (World set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_dd3,			// Double Dragon 3 - The Arcade Game (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvDdrago3b,			// Double Dragon 3 - The Rosetta Stone (bootleg)
	&BurnDrvDdrago3j,			// Double Dragon 3 - The Rosetta Stone (Japan)
	&BurnDrvDdrago3p,			// Double Dragon 3 - The Rosetta Stone (prototype)
	&BurnDrvDdragon3,			// Double Dragon 3 - The Rosetta Stone (US)
#if defined FBA_DEBUG
	&BurnDrvMDg_dd2,			// Double Dragon II - The Revenge (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvDdragon2u,			// Double Dragon II - The Revenge (US)
	&BurnDrvDdragon2,			// Double Dragon II - The Revenge (World)
#if defined FBA_DEBUG
	&BurnDrvMDg_dd5,			// Double Dragon V - The Shadow Falls (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_ddribl,			// Double Dribble - The Playoff Edition (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvDblpoint,			// Double Point
	&BurnDrvDblpoind,			// Double Point (Dong Bang Electron, bootleg?)
	&BurnDrvMDg_drrob2,			// Dr. Robotnik's Mean Bean Machine (USA)
	&BurnDrvMDg_drrob1,			// Dr. Robotnik's Mean Bean Machine (USA) (Beta)
	&BurnDrvDrtomy,				// Dr. Tomy
	&BurnDrvDrtopplu,			// Dr. Toppel's Adventure (US)
	&BurnDrvDrtoppel,			// Dr. Toppel's Adventure (World)
	&BurnDrvDrtopplj,			// Dr. Toppel's Tankentai (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_dragon,			// Dragon - The Bruce Lee Story (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_drago1,			// Dragon - The Bruce Lee Story (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_dbz,			// Dragon Ball Z - Buyuu Retsuden (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_dbzf,			// Dragon Ball Z - L'Appel du Destin (France) [no comment, NOT WORKING]
#endif
	&BurnDrvDragnblz,			// Dragon Blaze
	&BurnDrvDrgnbowl,			// Dragon Bowl
#if defined FBA_DEBUG
	&BurnDrvMDg_dslay,			// Dragon Slayer - Eiyuu Densetsu (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_dslay2,			// Dragon Slayer - Eiyuu Densetsu II (Japan) [no comment, NOT WORKING]
	&BurnDrvDrgw3,				// Dragon World 3 (V100J, Japan) [no comment, NOT WORKING]
	&BurnDrvDrgw3k,				// Dragon World 3 (V106, Korea) [no comment, NOT WORKING]
#endif
	&BurnDrvDrgw2,				// Dragon World II (V110X, World)
#if defined FBA_DEBUG
	&BurnDrvMDg_shai3,			// Dragon's Eye Plus - Shanghai III (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_dfury,			// Dragon's Fury (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_dragrv,			// Dragon's Revenge (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvdremshpr,			// Dream Shopper
#if defined FBA_DEBUG
	&BurnDrvMDg_dreamt,			// Dream Team USA (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvDriftout,			// Drift Out (Japan)
	&BurnDrvDriveout,			// Drive Out
	&BurnDrvDrivfrcb,			// Driving Force (Galaxian conversion bootleg)
	&BurnDrvDrivfrcg,			// Driving Force (Galaxian conversion)
#if defined FBA_DEBUG
	&BurnDrvducki,				// Duck Tales (Intro demo) [no comment]
#endif
	&BurnDrvDumpmtmt,			// Dump Matsumoto (Japan, 8751 317-unknown)
#if defined FBA_DEBUG
	&BurnDrvMDg_duneth,			// Dune - The Battle for Arrakis (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_dune2,			// Dune II - Kampf um den Wustenplaneten (Germany) [no comment, NOT WORKING]
	&BurnDrvMDg_dune2a,			// Dune II - The Battle for Arrakis (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsDdsomjr1,		// Dungeons & Dragons - shadow over mystara (960206 Japan)
	&BurnDrvCpsDdsomr3,			// Dungeons & Dragons - shadow over mystara (960208 Euro)
	&BurnDrvCpsDdsomr2,			// Dungeons & Dragons - shadow over mystara (960209 Euro)
	&BurnDrvCpsDdsomur1,		// Dungeons & Dragons - shadow over mystara (960209 USA)
	&BurnDrvCpsDdsomb,			// Dungeons & Dragons - shadow over mystara (960223 Brazil)
	&BurnDrvCpsDdsomr1,			// Dungeons & Dragons - shadow over mystara (960223 Euro)
	&BurnDrvCpsDdsoma,			// Dungeons & Dragons - shadow over mystara (960619 Asia)
	&BurnDrvCpsDdsom,			// Dungeons & Dragons - shadow over mystara (960619 Euro)
	&BurnDrvCpsDdsomj,			// Dungeons & Dragons - shadow over mystara (960619 Japan)
	&BurnDrvCpsDdsomud,			// Dungeons & Dragons - shadow over mystara (960619 USA Phoenix Edition)
	&BurnDrvCpsDdsomu,			// Dungeons & Dragons - shadow over mystara (960619 USA)
	&BurnDrvCpsDdtoda,			// Dungeons & Dragons - tower of doom (940113 Asia)
	&BurnDrvCpsDdtodr1,			// Dungeons & Dragons - tower of doom (940113 Euro)
	&BurnDrvCpsDdtodjr2,		// Dungeons & Dragons - tower of doom (940113 Japan)
	&BurnDrvCpsDdtodur1,		// Dungeons & Dragons - tower of doom (940113 USA)
	&BurnDrvCpsDdtodhr1,		// Dungeons & Dragons - tower of doom (940125 Hispanic)
	&BurnDrvCpsDdtodjr1,		// Dungeons & Dragons - tower of doom (940125 Japan)
	&BurnDrvCpsDdtodu,			// Dungeons & Dragons - tower of doom (940125 USA)
	&BurnDrvCpsDdtodd,			// Dungeons & Dragons - tower of doom (940412 Euro Phoenix Edition)
	&BurnDrvCpsDdtod,			// Dungeons & Dragons - tower of doom (940412 Euro)
	&BurnDrvCpsDdtodh,			// Dungeons & Dragons - tower of doom (940412 Hispanic)
	&BurnDrvCpsDdtodj,			// Dungeons & Dragons - tower of doom (940412 Japan)
	&BurnDrvDunkshot,			// Dunk Shot (FD1089 317-0022)
	&BurnDrvMDg_dyna2,			// Dyna Brothers 2 (Japan) [no comment, NOT WORKING]
	&BurnDrvdynablsb,			// Dynablaster (bootleg) [Preliminary driver, NOT WORKING]
	&BurnDrvdynablst,			// Dynablaster / Bomber Man [Preliminary driver, NOT WORKING]
	&BurnDrvMDg_dynam1,			// Dynamite Duke (World) [no comment, NOT WORKING]
	&BurnDrvMDg_dynami,			// Dynamite Duke (World) (Rev A) [no comment, NOT WORKING]
	&BurnDrvDduxbl,				// Dynamite Dux (bootleg)
	&BurnDrvDdux1,				// Dynamite Dux (set 1, 8751 317-0095)
	&BurnDrvDdux,				// Dynamite Dux (set 2, FD1094 317-0096)
	&BurnDrvMDg_dheadj,			// Dynamite Headdy (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_dheada,			// Dynamite Headdy (Japan) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_dhead,			// Dynamite Headdy (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvCpsDw,				// Dynasty Wars (US set 1)
	&BurnDrvCpsDwu,				// Dynasty Wars (US set 2)
	&BurnDrvEswatbl,			// E-Swat - Cyber Police (bootleg)
	&BurnDrvEswatj,				// E-Swat - Cyber Police (set 1, Japan, FD1094 317-0128)
	&BurnDrvEswatu,				// E-Swat - Cyber Police (set 2, US, FD1094 317-0129)
	&BurnDrvEswat,				// E-Swat - Cyber Police (set 3, World, FD1094 317-0130)
	&BurnDrvMDg_eahock,			// EA Hockey (Europe)
	&BurnDrvMDg_eahoc1,			// EA Hockey (Japan)
	&BurnDrvMDg_easpor,			// EA Sports Double Header (Europe)
	&BurnDrvEagle,				// Eagle (set 1)
	&BurnDrvEagle2,				// Eagle (set 2)
	&BurnDrvEagle3,				// Eagle (set 3)
#if defined FBA_DEBUG
	&BurnDrvMDg_earnes,			// Earnest Evans (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_earthd,			// Earth Defense (USA) (Unl) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_ejim,			// Earthworm Jim (Europe)
	&BurnDrvMDg_ejimu,			// Earthworm Jim (USA)
	&BurnDrvMDg_ejim2u,			// Earthworm Jim 2 (USA)
	&BurnDrvMDg_ecco2b,			// Ecco - The Tides of Time (Beta)
	&BurnDrvMDg_ecco2,			// Ecco - The Tides of Time (Europe)
#if defined FBA_DEBUG
	&BurnDrvMDg_ecco2x,			// Ecco - The Tides of Time (Prototype X11 - Apr 13, 1994) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_ecco2u,			// Ecco - The Tides of Time (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_ecco2p,			// Ecco - The Tides of Time (USA) (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_eccojr,			// Ecco Jr. (USA, Australia) (February 1995)
	&BurnDrvMDg_eccoj1,			// Ecco Jr. (USA, Australia) (March 1995)
	&BurnDrvMDg_eccoj,			// Ecco the Dolphin (Japan)
	&BurnDrvMDg_ecco,			// Ecco the Dolphin (USA, Europe)
	&BurnDrvCpsEcofghtra,		// Eco Fighters (931203 Asia)
	&BurnDrvCpsEcofghtr,		// Eco Fighters (931203 etc)
	&BurnDrvCpsEcofghtru1,		// Eco Fighters (931203 USA)
	&BurnDrvCpsEcofghtru,		// Eco Fighters (940215 USA)
	&BurnDrveggor,				// Eggor
	&BurnDrveggs,				// Eggs
#if defined FBA_DEBUG
	&BurnDrvbpm8,				// Eight Ball Action (Pac-Man conversion) [no comment, NOT WORKING]
#endif
	&BurnDrveightman,			// Eight Man
	&BurnDrvMDg_elvinj,			// El Viento (Japan)
	&BurnDrvMDg_elvin,			// El Viento (USA)
	&BurnDrvMDg_elemsj,			// Elemental Master (Japan)
	&BurnDrvMDg_elems,			// Elemental Master (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_elfwor,			// Elf Wor (China) (Unl) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_elimin,			// Eliminate Down (Japan)
	&BurnDrvMDg_elit95,			// Elitserien 95 (Sweden)
	&BurnDrvMDg_elit96,			// Elitserien 96 (Sweden)
#if defined FBA_DEBUG
	&BurnDrvMDg_empire,			// Empire of Steel (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvEndurobl,			// Enduro Racer (bootleg set 1)
	&BurnDrvEnduror,			// Enduro Racer (YM2151, FD1089B 317-0013A)
	&BurnDrvEnduror1,			// Enduro Racer (YM2203, FD1089B 317-0013A)
	&BurnDrvEnforce,			// Enforce (Japan)
	&BurnDrvEsckids,			// Escape Kids (Asia, 4 Players)
	&BurnDrvEsckidsj,			// Escape Kids (Japan, 2 Players)
	&BurnDrvEsprade,			// ESP Ra.De. (1998 4/22 international ver.)
	&BurnDrvEspradeo,			// ESP Ra.De. (Japan, 1998 4/14 master ver.)
	&BurnDrvEspradej,			// ESP Ra.De. (Japan, 1998 4/21 master ver.)
	&BurnDrvMDg_espnba,			// ESPN Baseball Tonight (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_esphna,			// ESPN National Hockey Night (USA) (Beta) [Gfx Problems]
	&BurnDrvMDg_esphn,			// ESPN National Hockey Night (USA) [Gfx Problems]
#endif
	&BurnDrvMDg_espsp,			// ESPN Speed World (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_espspb,			// ESPN Speed World (USA) (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_espnf,			// ESPN Sunday Night NFL (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_espnfb,			// ESPN Sunday Night NFL (USA) (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_eswatc,			// ESWAT - City Under Siege (USA)
	&BurnDrvMDg_etern,			// Eternal Champions (Europe)
	&BurnDrvMDg_eternb,			// Eternal Champions (Europe) (Beta)
#if defined FBA_DEBUG
	&BurnDrvMDg_eternp,			// Eternal Champions (J) (Prototype - Nov 17, 1993) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_eternj,			// Eternal Champions (Japan, Korea)
	&BurnDrvMDg_eternu,			// Eternal Champions (USA)
	&BurnDrvEuroch92,			// Euro Champ '92 (World)
	&BurnDrvMDg_europa,			// Europa Sensen (Japan)
	&BurnDrvMDg_europe,			// European Club Soccer (Europe)
	&BurnDrvMDg_evande,			// Evander Holyfield's 'Real Deal' Boxing (World)
#if defined FBA_DEBUG
	&BurnDrvMDg_exmuta,			// Ex-Mutants (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_exran,			// Ex-Ranza (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_exranb,			// Ex-Ranza (Japan) (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvExctleag,			// Excite League (FD1094 317-0079)
	&BurnDrvExedexes,			// Exed Exes
	&BurnDrvExerizrb,			// Exerizer (Japan) (bootleg)
#if defined FBA_DEBUG
	&BurnDrvMDg_exileu,			// Exile (USA) [Gfx Problems]
	&BurnDrvMDg_exilet,			// Exile - Toki no Hazama he (Japan) [Gfx Problems]
#endif
	&BurnDrvMDg_exosq2,			// Exo Squad (USA)
	&BurnDrvMDg_exosq1,			// Exo Squad (USA) (Beta)
	&BurnDrvExodus,				// Exodus (bootleg?)
#if defined FBA_DEBUG
	&BurnDrvMDg_exodus,			// Exodus - Journey to the Promised Land (USA) (Unl) [no comment, NOT WORKING]
#endif
	&BurnDrvExplorer,			// Explorer
	&BurnDrvExplbrkr,			// Explosive Breaker
	&BurnDrvExtrmatj,			// Extermination (Japan)
	&BurnDrvExtrmatu,			// Extermination (US)
	&BurnDrvExtrmatn,			// Extermination (World)
	&BurnDrveyes,				// Eyes (Digitrex Techstar)
	&BurnDrveyes2,				// Eyes (Techstar)
	&BurnDrveyeszac,			// Eyes (Zaccaria)
	&BurnDrvF1dream,			// F-1 Dream
	&BurnDrvF1dreamb,			// F-1 Dream (bootleg)
	&BurnDrvF1gp,				// F-1 Grand Prix
#if defined FBA_DEBUG
	&BurnDrvF1gpb,				// F-1 Grand Prix (Playmark bootleg) [no comment, NOT WORKING]
#endif
	&BurnDrvF1gp2,				// F-1 Grand Prix Part II
#if defined FBA_DEBUG
	&BurnDrvMDg_f117ni,			// F-117 Night Storm (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_f117st,			// F-117 Stealth - Operation Night Storm (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_f15str,			// F-15 Strike Eagle II (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_f15st2,			// F-15 Strike Eagle II (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_f15st1,			// F-15 Strike Eagle II (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_f22j,			// F-22 Interceptor (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_f22u,			// F-22 Interceptor (U) (Sep 1991) [a1][c][!] [no comment, NOT WORKING]
	&BurnDrvMDg_f22ub,			// F-22 Interceptor (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_f22o,			// F-22 Interceptor (USA, Europe) (June 1992) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_f22,			// F-22 Interceptor (USA, Europe) (September 1991)
	&BurnDrvFx,					// F-X
#if defined FBA_DEBUG
	&BurnDrvMDg_f1euro,			// F1 (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_f1wc,			// F1 - World Championship Edition (Europe)
	&BurnDrvMDg_f1wcb,			// F1 - World Championship Edition (Europe) (Beta)
	&BurnDrvMDg_f1circ,			// F1 Circus MD (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_faeryt,			// Faery Tale Adventure, The (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_family,			// Family Feud (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvFancywld,			// Fancy World - Earth of Crisis
	&BurnDrvFantasia,			// Fantasia
#if defined FBA_DEBUG
	&BurnDrvMDg_fantas,			// Fantasia (U) (REV00) [!] [no comment, NOT WORKING]
	&BurnDrvMDg_fanta2,			// Fantasia (World) [no comment, NOT WORKING]
	&BurnDrvMDg_fanta1,			// Fantasia (World) (Rev A) [no comment, NOT WORKING]
#endif
	&BurnDrvFantsia2,			// Fantasia II (Explicit)
	&BurnDrvFntsia2a,			// Fantasia II (Less Explicit)
#if defined FBA_DEBUG
	&BurnDrvMDg_fantdz,			// Fantastic Dizzy (UE) (M5) [a1] [no comment, NOT WORKING]
	&BurnDrvMDg_fantd1,			// Fantastic Dizzy (USA, Europe) (En,Fr,De,Es,It) [no comment, NOT WORKING]
#endif
	&BurnDrvFantsy95,			// Fantasy '95
	&BurnDrvFantzone1,			// Fantasy Zone (set 1, unprotected)
	&BurnDrvFantzone,			// Fantasy Zone (set 2, unprotected)
	&BurnDrvFantazia,			// Fantazia (bootleg?)
	&BurnDrvkabukikl,			// Far East of Eden - Kabuki Klash / Tengai Makyou - Shin Den
	&BurnDrvFarmer,				// Farmers Rebellion
	&BurnDrvMDg_fastes,			// Fastest 1 (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_fatalf,			// Fatal Fury (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_fatal1,			// Fatal Fury (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvfatfury1,			// Fatal Fury - King of Fighters / Garou Densetsu - shukumei no tatakai
#if defined FBA_DEBUG
	&BurnDrvMDg_fatal2,			// Fatal Fury 2 (USA, Korea) [no comment, NOT WORKING]
#endif
	&BurnDrvfatfury2,			// Fatal Fury 2 / Garou Densetsu 2 - arata-naru tatakai
	&BurnDrvfatfury3,			// Fatal Fury 3 - Road to the Final Victory / Garou Densetsu 3 - haruka-naru tatakai
	&BurnDrvfatfursp,			// Fatal Fury Special / Garou Densetsu Special (set 1)
	&BurnDrvfatfursa,			// Fatal Fury Special / Garou Densetsu Special (set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_fatlbx,			// Fatal Labirynth (GNKO) (J) [!] [no comment, NOT WORKING]
	&BurnDrvMDg_fatlb,			// Fatal Labyrinth (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_fatalr,			// Fatal Rewind (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_fatman,			// Fatman (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_fengku,			// Feng Kuang Tao Hua Yuan (China) (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_fengsh,			// Feng Shen Ying Jie Chuan (China) (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_ferias,			// Ferias Frustradas do Pica-Pau (Brazil) [no comment, NOT WORKING]
	&BurnDrvMDg_ferrb,			// Ferrari Grand Prix Challenge (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_ferr,			// Ferrari Grand Prix Challenge (Europe) (Rev A) [no comment, NOT WORKING]
	&BurnDrvMDg_ferru,			// Ferrari Grand Prix Challenge (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_feverp,			// Fever Pitch Soccer (Europe) (En,Fr,De,Es,It) [no comment, NOT WORKING]
#endif
	&BurnDrvFeverSOS,			// Fever SOS (International ver. Fri Sep 25 1998)
#if defined FBA_DEBUG
	&BurnDrvMDg_fidodi,			// Fido Dido (USA) (Proto) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_fi98,			// FIFA 98 - Road to World Cup (Europe) (En,Fr,Es,It,Sv)
	&BurnDrvMDg_fifa,			// FIFA International Soccer (USA, Europe) (En,Fr,De,Es)
	&BurnDrvMDg_fi2k,			// FIFA Soccer 2000 Gold Edition (Unl) (M6) [!]
#if defined FBA_DEBUG
	&BurnDrvMDg_fi95k,			// FIFA Soccer 95 (Korea) (En,Fr,De,Es) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_fi95,			// FIFA Soccer 95 (USA, Europe) (En,Fr,De,Es)
	&BurnDrvMDg_fi96,			// FIFA Soccer 96 (USA, Europe) (En,Fr,De,Es,It,Sv)
	&BurnDrvMDg_fi97,			// FIFA Soccer 97 (USA, Europe) (En,Fr,De,Es,It,Sv)
	&BurnDrvMDg_fi99,			// FIFA Soccer 99 (R) [!]
	&BurnDrvfightfev,			// Fight Fever (set 1)
	&BurnDrvfightfeva,			// Fight Fever (set 2)
	&BurnDrvfswords,			// Fighters Swords (Korean release of Samurai Shodown III)
#if defined FBA_DEBUG
	&BurnDrvMDg_fightj,			// Fighting Masters (Japan, Korea) [no comment, NOT WORKING]
	&BurnDrvMDg_fghtm,			// Fighting Masters (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_finalb,			// Final Blow (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvFinalbj,			// Final Blow (Japan)
	&BurnDrvFinalbu,			// Final Blow (US)
	&BurnDrvFinalb,				// Final Blow (World)
	&BurnDrvCpsFfightj2,		// Final Fight (900112 Japan)
	&BurnDrvCpsFfightua,		// Final Fight (900112 USA)
	&BurnDrvCpsFfightj1,		// Final Fight (900305 Japan)
	&BurnDrvCpsFfightub,		// Final Fight (900613 USA)
	&BurnDrvCpsFfightb,			// Final Fight (Bootleg)
	&BurnDrvCpsFfightj,			// Final Fight (Japan)
	&BurnDrvCpsFfightu,			// Final Fight (USA)
	&BurnDrvCpsFfight,			// Final Fight (World)
	&BurnDrvFstarfrcj,			// Final Star Force (Japan)
	&BurnDrvFstarfrc,			// Final Star Force (US)
	&BurnDrvFinalttr,			// Final Tetris
	&BurnDrvFirehawk,			// Fire Hawk
#if defined FBA_DEBUG
	&BurnDrvMDg_firemu,			// Fire Mustang (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_firesh,			// Fire Shark (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_fires1,			// Fire Shark (U) [!] [no comment, NOT WORKING]
	&BurnDrvMDg_fires2,			// Fire Shark (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvFpointbj,			// Flash Point (Japan, bootleg)
	&BurnDrvFpoint1,			// Flash Point (set 1, Japan, FD1094 317-0127A)
	&BurnDrvFpoint,				// Flash Point (set 2, Japan, FD1094 317-0127A)
	&BurnDrvFpointbl,			// Flash Point (World, bootleg)
#if defined FBA_DEBUG
	&BurnDrvMDg_flashb,			// Flashback (Europe) (Rev A) [no comment, NOT WORKING]
	&BurnDrvMDg_flash1,			// Flashback (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_flash3,			// Flashback - The Quest for Identity (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_flash2,			// Flashback - The Quest for Identity (USA) (Alt) [no comment, NOT WORKING]
#endif
	&BurnDrvFlashgal,			// Flashgal (set 1)
	&BurnDrvFlashgala,			// Flashgal (set 2)
	&BurnDrvFlicky,				// Flicky (128k Version, System 2, 315-5051)
	&BurnDrvFlickys2,			// Flicky (128k Version, System 2, not encrypted)
	&BurnDrvFlickyo,			// Flicky (64k Version, System 1, 315-5051, set 1)
	&BurnDrvFlickys1,			// Flicky (64k Version, System 1, 315-5051, set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_flicky,			// Flicky (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_flintj,			// Flintstone (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_flint,			// Flintstones, The (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_flintu,			// Flintstones, The (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_fluxeu,			// Flux (Europe) (Requires MegaCD) (Program) [no comment, NOT WORKING]
#endif
	&BurnDrvFootchmp,			// Football Champ (World)
	&BurnDrvfbfrenzy,			// Football Frenzy
#if defined FBA_DEBUG
	&BurnDrvMDg_forema,			// Foreman for Real (World) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsForgottnu,		// Forgotten Worlds (US)
	&BurnDrvCpsForgottn,		// Forgotten Worlds (World)
	&BurnDrvMDg_formul,			// Formula One (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_frankt,			// Frank Thomas Big Hurt Baseball (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvfreeze,				// Freeze
	&BurnDrvFrogf,				// Frog (Falcon bootleg)
	&BurnDrvFrogg,				// Frog (Galaxian hardware)
	&BurnDrvFroggers,			// Frog
	&BurnDrvCpsCps1frog,		// Frog Feast (CPS-1)
	&BurnDrvngfrog,				// Frog Feast (Neo Geo)
	&BurnDrvPgmfrog,			// Frog Feast (PGM)
	&BurnDrvFrogger,			// Frogger
	&BurnDrvFroggermc,			// Frogger (Moon Cresta hardware)
	&BurnDrvFroggers1,			// Frogger (Sega set 1)
	&BurnDrvFroggers2,			// Frogger (Sega set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_frogge,			// Frogger (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_fromtv,			// From TV Animation Slam Dunk - Kyougou Makkou Taiketsu! (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_funnga,			// Fun 'N' Games (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_funng1,			// Fun 'N' Games (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_funcar,			// Fun Car Rally (USA) (Proto) [no comment, NOT WORKING]
#endif
	&BurnDrvfunkybee,			// Funky Bee
	&BurnDrvfunkbeeb,			// Funky Bee (bootleg, harder)
	&BurnDrvfnkyfish,			// Funky Fish
	&BurnDrvFunybubl,			// Funny Bubble
	&BurnDrvFunybubc,			// Funny Bubble (Comad version)
#if defined FBA_DEBUG
	&BurnDrvMDg_funnyw,			// Funny World & Balloon Boy (USA) (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_fushig,			// Fushigi no Umi no Nadia (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_futbol,			// Futbol Argentino 98 - Pasion de Multitudes (Unl)
#if defined FBA_DEBUG
	&BurnDrvMDg_fzsenk,			// FZ Senki Axis ~ Final Zone (Japan, USA) [no comment, NOT WORKING]
#endif
	&BurnDrvGloc,				// G-LOC Air Battle (US)
#if defined FBA_DEBUG
	&BurnDrvMDg_gloc,			// G-LOC Air Battle (World) [no comment, NOT WORKING]
	&BurnDrvMDg_glocb,			// G-LOC Air Battle (World) (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvGlocr360,			// G-LOC R360
#if defined FBA_DEBUG
	&BurnDrvMDg_gadget,			// Gadget Twins (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvGaia,				// Gaia Crusaders
	&BurnDrvMDg_gaiare,			// Gaiares (Japan, USA) [no comment, NOT WORKING]
	&BurnDrvMDg_gaing1,			// Gain Ground (World) [no comment, NOT WORKING]
	&BurnDrvMDg_gaingr,			// Gain Ground (World) (Alt) [no comment, NOT WORKING]
	&BurnDrvGalagamf,			// Galaga (Midway set 1 with fast shoot hack)
	&BurnDrvGalagamw,			// Galaga (Midway set 1)
	&BurnDrvGalagamk,			// Galaga (Midway set 2)
	&BurnDrvGalaga,				// Galaga (Namco rev. B)
	&BurnDrvGalagao,			// Galaga (Namco)
	&BurnDrvGalaxbsf,			// Galaxian (bootleg)
	&BurnDrvGalaxianm,			// Galaxian (Midway set 1)
	&BurnDrvGalaxianmo,			// Galaxian (Midway set 2)
	&BurnDrvGalaxian,			// Galaxian (Namco set 1)
	&BurnDrvGalaxiana,			// Galaxian (Namco set 2)
	&BurnDrvGalaxiant,			// Galaxian (Taito)
	&BurnDrvGalap4,				// Galaxian Part 4 (hack)
	&BurnDrvGalapx,				// Galaxian Part X (moonaln hack)
	&BurnDrvTstgalx,			// Galaxian Test ROM
	&BurnDrvGalturbo,			// Galaxian Turbo (superg hack)
	&BurnDrvgalaxyfg,			// Galaxy Fight - Universal Warriors
	&BurnDrvGforce2,			// Galaxy Force 2
	&BurnDrvGforce2j,			// Galaxy Force 2 (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_galax1,			// Galaxy Force II (World) [no comment, NOT WORKING]
	&BurnDrvMDg_galaxy,			// Galaxy Force II (World) (Rev B) [no comment, NOT WORKING]
#endif
	&BurnDrvGallag,				// Gallag
	&BurnDrvGalhustl,			// Gals Hustler
	&BurnDrvGalpanic,			// Gals Panic (Unprotected)
#if defined FBA_DEBUG
	&BurnDrvMDg_gamble,			// Gambler Jiko Chuushinha - Katayama Masayuki no Mahjong Doujou (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_gamege,			// Game Genie (USA, Europe) (Program) [no comment, NOT WORKING]
	&BurnDrvMDg_gameg1,			// Game Genie (USA, Europe) (Rev A) (Program) [no comment, NOT WORKING]
	&BurnDrvMDg_gameno,			// Game no Kandume Otokuyou (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_gameto,			// Game Toshokan (Japan) (Rev A) (Program) [no comment, NOT WORKING]
#endif
	&BurnDrvGinkun,				// Ganbare Ginkun
	&BurnDrvGbusters,			// Gang Busters (set 1)
	&BurnDrvGbustera,			// Gang Busters (set 2)
	&BurnDrvganryu,				// Ganryu / Musashi Ganryuki
	&BurnDrvganryun,			// Ganryu / Musashi Ganryuki (decrypted C)
	&BurnDrvGardia,				// Gardia (317-0006)
#if defined FBA_DEBUG
	&BurnDrvGardiab,			// Gardia (317-0007?, bootleg) [no comment, NOT WORKING]
	&BurnDrvMDg_garfie,			// Garfield - Caught in the Act (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_gargoy,			// Gargoyles (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvGarogun,			// Garogun Seroyang (Korea)
	&BurnDrvgaroubl,			// Garou - Mark of the Wolves (bootleg)
	&BurnDrvgaroun,				// Garou - Mark of the Wolves (decrypted C)
	&BurnDrvgaroup,				// Garou - Mark of the Wolves (prototype)
	&BurnDrvgarou,				// Garou - Mark of the Wolves (set 1)
	&BurnDrvgarouo,				// Garou - Mark of the Wolves (set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_garoud,			// Garou Densetsu - Shukumei no Tatakai (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_garou2,			// Garou Densetsu 2 - Aratanaru Tatakai (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvGaruka,				// Garuka (Japan ver. W)
	&BurnDrvGaryoret,			// Garyo Retsuden (Japan)
	&BurnDrvGatedom1,			// Gate of Doom (US revision 1)
	&BurnDrvGatedoom,			// Gate of Doom (US revision 4)
	&BurnDrvGauntlet2pg1,		// Gauntlet (2 Players, German, rev 1)
	&BurnDrvGauntlet2pg,		// Gauntlet (2 Players, German, rev 4)
	&BurnDrvGauntlet2pj2,		// Gauntlet (2 Players, Japanese rev 2)
	&BurnDrvGauntlet2pj,		// Gauntlet (2 Players, Japanese, rev 5)
	&BurnDrvGauntlet2pr3,		// Gauntlet (2 Players, rev 3)
	&BurnDrvGauntlet2p,			// Gauntlet (2 Players, rev 6)
	&BurnDrvGauntletg,			// Gauntlet (German, rev 10)
	&BurnDrvGauntletgr3,		// Gauntlet (German, rev 3)
	&BurnDrvGauntletgr6,		// Gauntlet (German, rev 6)
	&BurnDrvGauntletgr8,		// Gauntlet (German, rev 8)
#if defined FBA_DEBUG
	&BurnDrvMDg_gauntj,			// Gauntlet (Japan) (En,Ja) [no comment, NOT WORKING]
#endif
	&BurnDrvGauntletj12,		// Gauntlet (Japanese, rev 12)
	&BurnDrvGauntletj,			// Gauntlet (Japanese, rev 13)
	&BurnDrvGauntletr1,			// Gauntlet (rev 1)
	&BurnDrvGauntlet,			// Gauntlet (rev 14)
	&BurnDrvGauntletr2,			// Gauntlet (rev 2)
	&BurnDrvGauntletr4,			// Gauntlet (rev 4)
	&BurnDrvGauntletr5,			// Gauntlet (rev 5)
	&BurnDrvGauntletr7,			// Gauntlet (rev 7)
	&BurnDrvGauntletr9,			// Gauntlet (rev 9)
	&BurnDrvGauntlets,			// Gauntlet (Spanish, rev 15)
	&BurnDrvGaunt2,				// Gauntlet II
	&BurnDrvGaunt22pg,			// Gauntlet II (2 Players, German)
	&BurnDrvGaunt22p1,			// Gauntlet II (2 Players, rev 1)
	&BurnDrvGaunt22p,			// Gauntlet II (2 Players, rev 2)
	&BurnDrvGaunt2g,			// Gauntlet II (German)
#if defined FBA_DEBUG
	&BurnDrvMDg_gaunto,			// Gauntlet IV (USA, Europe) (En,Ja) (August 1993) [no comment, NOT WORKING]
	&BurnDrvMDg_gaunt,			// Gauntlet IV (USA, Europe) (En,Ja) (September 1993) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_gemfir,			// Gemfire (USA)
	&BurnDrvGemini,				// Gemini Wing
#if defined FBA_DEBUG
	&BurnDrvMDg_genera,			// General Chaos (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_gener1,			// General Chaos Daikonsen (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_genelo,			// Generations Lost (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_genghi,			// Genghis Khan II - Clan of the Gray Wolf (USA)
	&BurnDrvGenix,				// Genix Family
	&BurnDrvGensitou,			// Genshi-Tou 1930's (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_george,			// George Foreman's KO Boxing (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_georg1,			// George Foreman's KO Boxing (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvGetStarb1,			// Get Star (bootleg, set 1)
	&BurnDrvGetStarb2,			// Get Star (bootleg, set 2)
#if defined FBA_DEBUG
	&BurnDrvghostbi,			// Ghost Busters (Intro demo) [no comment]
#endif
	&BurnDrvgpilots,			// Ghost Pilots (set 1)
	&BurnDrvgpilotsh,			// Ghost Pilots (set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_ghost1,			// Ghostbusters (World) [no comment, NOT WORKING]
	&BurnDrvMDg_ghostb,			// Ghostbusters (World) (v1.1) [no comment, NOT WORKING]
#endif
	&BurnDrvghostlop,			// Ghostlop (prototype)
	&BurnDrvGmgalax,			// Ghostmuncher Galaxian (bootleg)
	&BurnDrvGngbl,				// Ghosts'n Goblins (bootleg with Cross)
	&BurnDrvGngblita,			// Ghosts'n Goblins (Italian bootleg, harder)
	&BurnDrvGngt,				// Ghosts'n Goblins (US)
	&BurnDrvGng,				// Ghosts'n Goblins (World? set 1)
	&BurnDrvGnga,				// Ghosts'n Goblins (World? set 2)
	&BurnDrvMDg_ghoul1,			// Ghouls 'n Ghosts (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_ghouls,			// Ghouls 'n Ghosts (USA, Europe) (Rev A) [no comment, NOT WORKING]
	&BurnDrvCpsGhoulsu,			// Ghouls'n Ghosts (US)
	&BurnDrvCpsGhouls,			// Ghouls'n Ghosts (World)
	&BurnDrvCpsGigawinga,		// Giga Wing (990222 Asia)
	&BurnDrvCpsGigawingb,		// Giga Wing (990222 Brazil)
	&BurnDrvCpsGigawing,		// Giga Wing (990222 USA)
	&BurnDrvCpsGwingjd,			// Giga Wing (990223 Japan Phoenix Edition)
	&BurnDrvCpsGigawingj,		// Giga Wing (990223 Japan)
	&BurnDrvGigandes,			// Gigandes
	&BurnDrvGigandesj,			// Gigandes (Japan)
	&BurnDrvGteikoku,			// Gingateikoku No Gyakushu
	&BurnDrvGteikokb,			// Gingateikoku No Gyakushu (bootleg set 1)
	&BurnDrvGteikob2,			// Gingateikoku No Gyakushu (bootleg set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_global,			// Global Gladiators (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvgoalx3,				// Goal! Goal! Goal!
#if defined FBA_DEBUG
	&BurnDrvMDg_gods,			// Gods (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_godsj,			// Gods (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_godsu,			// Gods (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_godsub,			// Gods (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_golden,			// Golden 10-in-1 (bad dump) [no comment, NOT WORKING]
	&BurnDrvMDg_golde1,			// Golden 10-in-1 (Unl) [!] [no comment, NOT WORKING]
#endif
	&BurnDrvGoldnaxe1,			// Golden Axe (set 1, World, FD1094 317-0110)
	&BurnDrvGoldnaxe2,			// Golden Axe (set 2, US, 8751 317-0112)
	&BurnDrvGoldnaxe3,			// Golden Axe (set 3, World, FD1094 317-0120)
	&BurnDrvGoldnaxej,			// Golden Axe (set 4, Japan, FD1094 317-0121)
	&BurnDrvGoldnaxeu,			// Golden Axe (set 5, US, FD1094 317-0122)
	&BurnDrvGoldnaxe,			// Golden Axe (set 6, US, 8751 317-123A)
	&BurnDrvMDg_gaxea,			// Golden Axe (World) [no comment, NOT WORKING]
	&BurnDrvMDg_gaxe,			// Golden Axe (World) (v1.1) [no comment, NOT WORKING]
	&BurnDrvMDg_gaxe2,			// Golden Axe II (World) [no comment, NOT WORKING]
	&BurnDrvMDg_gaxe2b,			// Golden Axe II (World) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_gaxe3,			// Golden Axe III (Japan) [no comment, NOT WORKING]
	&BurnDrvImsorryj,			// Gonbee no I'm Sorry (315-5110, Japan)
	&BurnDrvGondo,				// Gondomania (US)
#if defined FBA_DEBUG
	&BurnDrvMDg_goofys,			// Goofy's Hysterical History Tour (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvgorkans,			// Gorkans
	&BurnDrvGotcha,				// Got-cha Mini Game Festival
	&BurnDrvPowerinj,			// Gouketsuji Ichizoku (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_gouket,			// Gouketsuji Ichizoku (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvpwrins2j,			// Gouketsuji Ichizoku 2 (Japan, Ver. 94/04/08)
	&BurnDrvplegendj,			// Gouketsuji Ichizoku Saikyou Densetsu (Japan, Ver. 95/06/20)
	&BurnDrvGprider1,			// GP Rider (set 1, US, FD1094 317-0162)
	&BurnDrvGradius2,			// Gradius II - GOFER no Yabou (Japan New Ver.)
	&BurnDrvGrdius2a,			// Gradius II - GOFER no Yabou (Japan Old Ver.)
	&BurnDrvGrdius2b,			// Gradius II - GOFER no Yabou (Japan Older Ver.)
	&BurnDrvGrdius3a,			// Gradius III (Asia)
	&BurnDrvGradius3,			// Gradius III (Japan)
	&BurnDrvGrdius3e,			// Gradius III (World ?)
#if defined FBA_DEBUG
	&BurnDrvMDg_grana1,			// Granada (Japan, USA) [no comment, NOT WORKING]
	&BurnDrvMDg_granad,			// Granada (Japan, USA) (v1.1) [no comment, NOT WORKING]
	&BurnDrvMDg_grands,			// GrandSlam - The Tennis Tournament '92 (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_grand1,			// GrandSlam - The Tennis Tournament (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvGtmr2u,				// Great 1000 Miles Rally 2 USA (95/05/18)
	&BurnDrvGtmre,				// Great 1000 Miles Rally: Evolution Model!!! (94/09/06)
	&BurnDrvGtmrusa,			// Great 1000 Miles Rally: U.S.A Version! (94/09/06)
#if defined FBA_DEBUG
	&BurnDrvMDg_greatc,			// Great Circus Mystery - Mickey to Minnie Magical Adventure 2 (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_great1,			// Great Circus Mystery Starring Mickey & Minnie, The (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsGreatMahouDaiJ,	// Great Mahou Daisakusen (000121 Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_greatw,			// Great Waldo Search, The (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_ghw,			// Greatest Heavyweights (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_ghwj,			// Greatest Heavyweights (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_ghwu,			// Greatest Heavyweights (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvGberet,				// Green Beret
	&BurnDrvGberetb,			// Green Beret (bootleg)
	&BurnDrvMDg_greend,			// Greendog - The Beached Surfer Dude! (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvGrindStormerA,		// Grind Stormer (older set)
#if defined FBA_DEBUG
	&BurnDrvMDg_grinds,			// Grind Stormer (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvGrindStormer,		// Grind Stormer
	&BurnDrvGrowlu,				// Growl (US)
	&BurnDrvMDg_growlu,			// Growl (USA) [no comment, NOT WORKING]
	&BurnDrvGrowl,				// Growl (World)
	&BurnDrvGryzor,				// Gryzor (Set 1)
	&BurnDrvGryzora,			// Gryzor (Set 2)
	&BurnDrvGrdnstrm,			// Guardian Storm
	&BurnDrvGrdians,			// Guardians\0Denjin Makai II
	&BurnDrvGumbo,				// Gumbo
	&BurnDrvGunfront,			// Gun & Frontier (World)
	&BurnDrvGunfrontj,			// Gun Frontier (Japan)
	&BurnDrvGunsmokj,			// Gun. Smoke (Japan)
	&BurnDrvGunsmoku,			// Gun. Smoke (US set 1)
	&BurnDrvGunsmoka,			// Gun. Smoke (US set 2)
	&BurnDrvGunsmoke,			// Gun. Smoke (World)
	&BurnDrvGnbarich,			// Gunbarich
	&BurnDrvGunbirdj,			// Gunbird (Japan)
	&BurnDrvGunbirdk,			// Gunbird (Korea)
	&BurnDrvGunbird,			// Gunbird (World)
	&BurnDrvGunbird2,			// Gunbird 2
	&BurnDrvGunnail,			// GunNail (28th May. 1992)
	&BurnDrvMDg_gunst3,			// Gunstar Heroes (USA) [no comment, NOT WORKING]
#if defined FBA_DEBUG
	&BurnDrvMDg_gunshi,			// Gunship (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_gunsta,			// Gunstar Heroes (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_gunst2,			// Gunstar Heroes (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_gunst1,			// Gunstar Heroes (Japan) (Sample) [no comment, NOT WORKING]
#endif
	&BurnDrvgururin,			// Gururin
	&BurnDrvGuwange,			// Guwange (Japan, 1999 6/24 master ver.)
#if defined FBA_DEBUG
	&BurnDrvMDg_gynoug,			// Gynoug (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_gynou1,			// Gynoug (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvGyrodinec,			// Gyrodine
	&BurnDrvGyrodine,			// Gyrodine (Taito Corporation license)
	&BurnDrvGyrussce,			// Gyruss (Centuri)
	&BurnDrvGyruss,				// Gyruss (Konami)
	&BurnDrvHachamf,			// Hacha Mecha Fighter (19th Sep. 1991)
	&BurnDrvHangon1,			// Hang-On
	&BurnDrvHangon,				// Hang-On (rev A)
	&BurnDrvhangly,				// Hangly-Man (set 1)
	&BurnDrvhangly2,			// Hangly-Man (set 2)
	&BurnDrvhangly3,			// Hangly-Man (set 3)
#if defined FBA_DEBUG
	&BurnDrvMDg_harddr,			// Hard Drivin' (World) [no comment, NOT WORKING]
#endif
	&BurnDrvHpuncher,			// Hard Puncher (Japan)
	&BurnDrvMDg_hard94,			// HardBall '94 (USA, Europe)
	&BurnDrvMDg_hard95,			// HardBall '95 (USA)
	&BurnDrvMDg_hard3,			// HardBall III (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_hardb,			// HardBall! (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvHthero,				// Hat Trick Hero (Japan)
	&BurnDrvHtchctch,			// Hatch Catch
#if defined FBA_DEBUG
	&BurnDrvHcastleo,			// Haunted Castle (version K) [no comment]
	&BurnDrvHcastle,			// Haunted Castle (version M) [no comment]
	&BurnDrvMDg_haunti,			// Haunting Starring Polterguy (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvHedpanic,			// Head Panic (ver. 0117, 17/01/2000)
	&BurnDrvHedpanif,			// Head Panic (ver. 0315, 15/03/2000)
#if defined FBA_DEBUG
	&BurnDrvMDg_headon,			// Head-On Soccer (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_heavyn,			// Heavy Nova (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_heavyu,			// Heavy Unit - Mega Drive Special (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvHwchamp,			// Heavyweight Champ
#if defined FBA_DEBUG
	&BurnDrvMDg_heitao,			// Hei Tao 2 - Super Big 2 (China) (Unl) [no comment, NOT WORKING]
#endif
	&BurnDrvHellfir1,			// Hellfire (1P Ver.)
	&BurnDrvHellfir3,			// Hellfire (1P Ver., alt)
	&BurnDrvHellfire,			// Hellfire (2P Ver.)
	&BurnDrvHellfir2,			// Hellfire (2P Ver., first edition)
#if defined FBA_DEBUG
	&BurnDrvMDg_hellfi,			// Hellfire (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_hellf1,			// Hellfire (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_hellf2,			// Hellfire (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_hercul,			// Hercules (Unl) [!] [no comment, NOT WORKING]
	&BurnDrvMDg_herc2,			// Hercules 2 (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_herzj,			// Herzog Zwei (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_herz,			// Herzog Zwei (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvHeuksun,			// Heuk Sun Baek Sa (Korea)
	&BurnDrvHexpoola,			// Hex Pool (Senko)
	&BurnDrvHexpool,			// Hex Pool (Shinkai)
	&BurnDrvHexion,				// Hexion (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_highse,			// High Seas Havoc (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvBuraiken,			// Hissatsu Buraiken (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_hitthe,			// Hit the Ice (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_hokuto,			// Hokuto no Ken - Shin Seikimatsu Kyuuseishu Densetsu (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_homeab,			// Home Alone (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_homea,			// Home Alone (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_homea2,			// Home Alone 2 - Lost in New York (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvHoneydol,			// Honey Dolls
#if defined FBA_DEBUG
	&BurnDrvMDg_honoon,			// Honoo no Toukyuuji Dodge Danpei (Japan) [no comment, NOT WORKING]
	&BurnDrvHookj,				// Hook (Japan) [Preliminary driver]
	&BurnDrvHooku,				// Hook (US) [Preliminary driver]
	&BurnDrvMDg_hookus,			// Hook (USA) [no comment, NOT WORKING]
	&BurnDrvHook,				// Hook (World) [Preliminary driver]
#endif
	&BurnDrvHotbubl,			// Hot Bubble
	&BurnDrvHotshock,			// Hot Shocker
	&BurnDrvhotdogst,			// Hotdog Storm (International)
#if defined FBA_DEBUG
	&BurnDrvMDg_huamul,			// Hua Mu Lan - Mulan (China) (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_huanle,			// Huan Le Tao Qi Shu - Smart Mouse (China) (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_humans,			// Humans, The (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvHunchbkg,			// Hunchback (Galaxian hardware)
	&BurnDrvHunchbks,			// Hunchback (Scramble hardware)
	&BurnDrvHncholms,			// Hunchback Olympic (Scramble hardware)
#if defined FBA_DEBUG
	&BurnDrvMDg_hurric,			// Hurricanes (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_hybri,			// Hybrid Front, The (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_hybrib,			// Hybrid Front, The (Japan) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_hyokko,			// Hyokkori Hyoutanjima - Daitouryou wo Mezase! (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_hyperd,			// Hyper Dunk (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_hyper2,			// Hyper Dunk - The Playoff Edition (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_hyper1,			// Hyper Dunk - The Playoff Edition (Japan) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_hypem,			// Hyper Marbles (Japan) (SegaNet) [no comment, NOT WORKING]
	&BurnDrvMDg_hypema,			// Hyper Marbles (SN) (GNKO) (J) [!] [no comment, NOT WORKING]
#endif
	&BurnDrvHyperpac,			// Hyper Pacman
	&BurnDrvHyperpacb,			// Hyper Pacman (bootleg)
	&BurnDrvHypsptsp,			// Hyper Sports Special (Japan)
	&BurnDrvCpsHsf2j,			// Hyper Street Fighter 2: The Anniversary Edition (031222 Japan)
	&BurnDrvCpsHsf2d,			// Hyper Street Fighter 2: The Anniversary Edition (040202 Asia Phoenix Edition)
	&BurnDrvCpsHsf2,			// Hyper Street Fighter 2: The Anniversary Edition (040202 Asia)
	&BurnDrvImsorry,			// I'm Sorry (315-5110, US)
	&BurnDrvfr2ch,				// Idol Mahjong - final romance 2 (CD to MVS Conversion)
	&BurnDrvIgmo,				// IGMO
	&BurnDrvikari3nr,			// Ikari III - The Rescue (8-Way Joystick)
	&BurnDrvikari3,				// Ikari III - The Rescue (Rotary Joystick)
#if defined FBA_DEBUG
	&BurnDrvMDg_ikazus,			// Ikazuse! Koi no Doki Doki Penguin Land MD (Japan) (SegaNet) [no comment, NOT WORKING]
#endif
	&BurnDrvIkki,				// Ikki (Japan)
	&BurnDrvMDg_imgint,			// IMG International Tour Tennis (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_immort,			// Immortal, The (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvInthuntu,			// In The Hunt (US) [Preliminary driver]
	&BurnDrvInthunt,			// In The Hunt (World) [Preliminary driver]
	&BurnDrvMDg_ictdb,			// Incredible Crash Dummies, The (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_ictd,			// Incredible Crash Dummies, The (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_inhulk,			// Incredible Hulk, The (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_indian,			// Indiana Jones and the Last Crusade (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_india1,			// Indiana Jones and the Last Crusade (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_insecj,			// Insector X (Japan, Korea) [no comment, NOT WORKING]
	&BurnDrvMDg_insec,			// Insector X (USA) [no comment, NOT WORKING]
	&BurnDrvInsectx,			// Insector X (World)
	&BurnDrvironclad,           // Iron Clad
#if defined FBA_DEBUG
	&BurnDrvMDg_inst,			// Instruments of Chaos Starring Young Indiana Jones (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_instb,			// Instruments of Chaos Starring Young Indiana Jones (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_intern,			// International Rugby (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_inter1,			// International Superstar Soccer Deluxe (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_iraqwa,			// Iraq War 2003 (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_ishido,			// Ishido - The Way of Stones (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_itcame,			// It Came from the Desert (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_itchya,			// Itchy and Scratchy Game, The (USA) (Proto) [no comment, NOT WORKING]
	&BurnDrvMDg_izzysq,			// Izzy's Quest for the Olympic Rings (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_jl,				// J. League Champion Soccer (Japan)
	&BurnDrvMDg_jl_ps,			// J. League Pro Striker (Japan) (v1.0)
	&BurnDrvMDg_jl_psa,			// J. League Pro Striker (Japan) (v1.3)
	&BurnDrvMDg_jl_ps2,			// J. League Pro Striker 2 (Japan)
	&BurnDrvMDg_jl_fs,			// J. League Pro Striker Final Stage (Japan)
	&BurnDrvMDg_jl_pf,			// J. League Pro Striker Perfect (Japan)
	&BurnDrvMDg_jackni,			// Jack Nicklaus' Power Challenge Golf (USA, Europe)
	&BurnDrvjack,				// Jack the Giantkiller (set 1)
	&BurnDrvjack2,				// Jack the Giantkiller (set 2)
	&BurnDrvjack3,				// Jack the Giantkiller (set 3)
	&BurnDrvMDg_jamesb,			// James 'Buster' Douglas Knockout Boxing (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_jb007,			// James Bond 007 - The Duel (Europe) (Rev A) [no comment, NOT WORKING]
	&BurnDrvMDg_jb007a,			// James Bond 007 - The Duel (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_jamesp,			// James Pond - Underwater Agent (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_james3,			// James Pond 3 - Operation Starfish (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_jroboj,			// James Pond II - Codename Robocod (Japan, Korea)
	&BurnDrvMDg_jrobo,			// James Pond II - Codename Robocod (USA, Europe)
	&BurnDrvMDg_jp2_realdump,	// James Pond II - Codename Robocod (USA, Europe) (proper dump)
#if defined FBA_DEBUG
	&BurnDrvMDg_jammit,			// Jammit (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_janout,			// Janou Touryumon (J) [!]
	&BurnDrvMDg_janou1,			// Janou Touryuumon (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_jantei,			// Jantei Monogatari (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_jashin,			// Jashin Draxos (Japan, Korea) [no comment, NOT WORKING]
	&BurnDrvMDg_jellyb,			// Jelly Boy (Europe) (Proto) [no comment, NOT WORKING]
	&BurnDrvMDg_jennif,			// Jennifer Capriati Tennis (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_jeopar,			// Jeopardy! (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_jeopa1,			// Jeopardy! Deluxe (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_jeopa2,			// Jeopardy! Sports Edition (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_jerryg,			// Jerry Glanville's Pigskin Footbrawl (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_jwlmsj,			// Jewel Master (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_jwlms,			// Jewel Master (USA, Europe) (Rev A) [no comment, NOT WORKING]
	&BurnDrvMDg_jimpow,			// Jim Power - The Arcade Game (USA) (Proto) [b] [no comment, NOT WORKING]
	&BurnDrvMDg_jimmyw,			// Jimmy White's Whirlwind Snooker (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_jiujim,			// Jiu Ji Ma Jiang II - Ye Yan Bian (China) (Unl) [no comment, NOT WORKING]
#endif
	&BurnDrvjockeygp,			// Jockey Grand Prix
	&BurnDrvjckygpnd,			// Jockey Grand Prix (decrypted C)
	&BurnDrvMDg_joemac,			// Joe & Mac (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_joemon,			// Joe Montana Football (World) [no comment, NOT WORKING]
	&BurnDrvMDg_joem2a,			// Joe Montana II Sports Talk Football (World)
	&BurnDrvMDg_joem2,			// Joe Montana II Sports Talk Football (World) (Rev A)
#if defined FBA_DEBUG
	&BurnDrvMDg_ma92,			// John Madden Football '92 (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_ma93,			// John Madden Football '93 (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_ma93ce,			// John Madden Football '93 - Championship Edition (USA)
	&BurnDrvMDg_ma,				// John Madden Football (USA, Europe)
	&BurnDrvMDg_maj,			// John Madden Football - Pro Football (Japan)
	&BurnDrvjoinem,				// Joinem
	&BurnDrvJojobane,			// JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyouna Bouken: Miraie no Isan (Euro 990913, NO CD)
	&BurnDrvJojoba,				// JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyouna Bouken: Miraie no Isan (Japan 990913)
	&BurnDrvJojoban,			// JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyouna Bouken: Miraie no Isan (Japan 990913, NO CD)
	&BurnDrvJojoan,				// JoJo's Venture / JoJo no Kimyouna Bouken (Asia 981202, NO CD)
	&BurnDrvJojon,				// JoJo's Venture / JoJo no Kimyouna Bouken (Asia 990108, NO CD)
	&BurnDrvJojoa,				// JoJo's Venture / JoJo no Kimyouna Bouken (Japan 981202)
	&BurnDrvJojo,				// JoJo's Venture / JoJo no Kimyouna Bouken (Japan 990108)
	&BurnDrvltorb1,				// Jonas Indiana and the Lost Temple of RA (20050717)
#if defined FBA_DEBUG
	&BurnDrvMDg_jorda1,			// Jordan Vs Bird (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_jordan,			// Jordan Vs Bird (USA, Europe) (v1.1) [no comment, NOT WORKING]
	&BurnDrvMDg_jorda2,			// Jordan Vs Bird - One on One (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_joshua,			// Joshua & The Battle of Jericho (USA) (Unl) [no comment, NOT WORKING]
#endif
	&BurnDrvjoyman,				// Joyman
#if defined FBA_DEBUG
	&BurnDrvMDg_judgeb,			// Judge Dredd (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_judgea,			// Judge Dredd (USA) (Beta) (Alt) [no comment, NOT WORKING]
	&BurnDrvMDg_judge,			// Judge Dredd (World) [no comment, NOT WORKING]
#endif
	&BurnDrvJuju,				// JuJu Densetsu (Japan)
	&BurnDrvJujub,				// JuJu Densetsu (Japan, bootleg)
#if defined FBA_DEBUG
	&BurnDrvMDg_jujud1,			// JuJu Densetsu ~ Toki - Going Ape Spit (World) [no comment, NOT WORKING]
	&BurnDrvMDg_jujude,			// JuJu Densetsu ~ Toki - Going Ape Spit (World) (Rev A) [no comment, NOT WORKING]
#endif
	&BurnDrvJumpbug,			// Jump Bug
	&BurnDrvJumpbugb,			// Jump Bug (bootleg)
	&BurnDrvJumpkids,			// Jump Kids
	&BurnDrvjumpshot,			// Jump Shot
	&BurnDrvjumpshtp,			// Jump Shot Engineering Sample
	&BurnDrvJumping,			// Jumping
	&BurnDrvJpopnics,			// Jumping Pop (Nics, Korean bootleg of Plump Pop)
	&BurnDrvJumppop,			// Jumping Pop
#if defined FBA_DEBUG
	&BurnDrvMDg_juncti,			// Junction (Japan, USA) [no comment, NOT WORKING]
	&BurnDrvMDg_jungle,			// Jungle Book, The (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_jungl1,			// Jungle Book, The (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_jstria,			// Jungle Strike (USA) (Beta)
	&BurnDrvMDg_jstrik,			// Jungle Strike (USA, Europe)
	&BurnDrvMDg_jstrib,			// Jungle Strike - Uketsugareta Kyouki (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_junker,			// Junker's High (Japan) (Beta) [b] [no comment, NOT WORKING]
	&BurnDrvMDg_jurass,			// Jurassic Park (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_juras1,			// Jurassic Park (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_juras3,			// Jurassic Park (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_juras2,			// Jurassic Park (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_jprmpa,			// Jurassic Park - Rampage Edition (Prototype - Jul 08, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_jprmpb,			// Jurassic Park - Rampage Edition (Prototype - Jul 13, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_jprmpc,			// Jurassic Park - Rampage Edition (Prototype - Jul 14, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_jprmpd,			// Jurassic Park - Rampage Edition (Prototype - Jul 15, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_jprmpe,			// Jurassic Park - Rampage Edition (Prototype - Jul 17, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_jprmpf,			// Jurassic Park - Rampage Edition (Prototype - Jul 18, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_jprmpg,			// Jurassic Park - Rampage Edition (Prototype - Jun 20, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_jprmph,			// Jurassic Park - Rampage Edition (Prototype - Jun 22, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_jprmpi,			// Jurassic Park - Rampage Edition (Prototype - Jun 30, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_jprmp,			// Jurassic Park - Rampage Edition (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_justic,			// Justice League Task Force (World) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_juuou1,			// Juuouki (Japan)
	&BurnDrvMDg_juuouk,			// Juuouki (Japan) (v1.1)
	&BurnDrvAltbeastj3,			// Juuouki (set 3, Japan, FD1094 317-0068)
	&BurnDrvAltbeastj,			// Juuouki (set 6, Japan, 8751 317-0077)
	&BurnDrvCpsJyangoku,		// Jyangokushi  -Haoh no Saihai- (990527 Japan)
	&BurnDrvjanshin,			// Jyanshin Densetsu - Quest of Jongmaster
#if defined FBA_DEBUG
	&BurnDrvMDg_kagekj,			// Ka-Ge-Ki (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_kagek,			// Ka-Ge-Ki - Fists of Steel (USA) [no comment, NOT WORKING]
	&BurnDrvKabukizj,			// Kabuki-Z (Japan) [Bad Graphics & Sound]
	&BurnDrvKabukiz,			// Kabuki-Z (World) [Bad Graphics & Sound]
#endif
	&BurnDrvKagekih,			// Kageki (hack)
	&BurnDrvKagekij,			// Kageki (Japan)
	&BurnDrvKageki,				// Kageki (US)
#if defined FBA_DEBUG
	&BurnDrvKaiteids,			// Kaitei Daisensou (Japan) [Preliminary driver]
#endif
	&BurnDrvKamakazi3,			// Kamakazi III (superg hack)
	&BurnDrvkangaroo,			// Kangaroo
	&BurnDrvkangaroa,			// Kangaroo (Atari)
	&BurnDrvkangarob,			// Kangaroo (bootleg)
	&BurnDrvKaratblj,			// Karate Blazers (Japan)
	&BurnDrvKaratblu,			// Karate Blazers (US)
	&BurnDrvKaratblz,			// Karate Blazers (World?)
	&BurnDrvKarianx,			// Karian Cross (Rev. 1.0)
	&BurnDrvKarnovj,			// Karnov (Japan)
	&BurnDrvKarnov,				// Karnov (US)
	&BurnDrvkarnovr,			// Karnov's Revenge / Fighter's History Dynamite
#if defined FBA_DEBUG
	&BurnDrvMDg_kawab,			// Kawasaki Superbike Challenge (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_kawa,			// Kawasaki Superbike Challenge (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_kickbo,			// Kick Boxing, The (Japan, Korea)
#if defined FBA_DEBUG
	&BurnDrvMDg_kickof,			// Kick Off 3 - European Challenge (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvKikcubicb,			// Kickle Cubele
#if defined FBA_DEBUG
	&BurnDrvMDg_kidcha,			// Kid Chameleon (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_kidouk,			// Kidou Keisatsu Patlabor - 98-Shiki Kidou Seyo! (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_killin,			// Killing Game Show, The (J) [no comment, NOT WORKING]
	&BurnDrvMDg_killi1,			// Killing Game Show, The (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvKingballj,			// King & Balloon (Japan)
	&BurnDrvKingball,			// King & Balloon (US)
#if defined FBA_DEBUG
	&BurnDrvMDg_kof98,			// King of Fighters '98, The (Unl) [!] [no comment, NOT WORKING]
	&BurnDrvMDg_kof98a,			// King of Fighters '98, The (Unl) [p1][!] [no comment, NOT WORKING]
#endif
	&BurnDrvkog,				// King of Gladiator (The King of Fighters '97 bootleg)
#if defined FBA_DEBUG
	&BurnDrvMDg_kotm,			// King of the Monsters (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvkotm,				// King of the Monsters (set 1)
	&BurnDrvkotmh,				// King of the Monsters (set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_kotmu,			// King of the Monsters (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_kotm2,			// King of the Monsters 2 (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvkotm2,				// King of the Monsters 2 - The Next Thing
#if defined FBA_DEBUG
	&BurnDrvMDg_kingsj,			// King Salmon (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_kings,			// King Salmon - The Big Catch (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_kingsb,			// King's Bounty - The Conqueror's Quest (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvKingdmGP,			// Kingdom Grandprix (World)
	&BurnDrvMDg_kishid,			// Kishi Densetsu (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_kisssh,			// Kiss Shot (Japan) (SegaNet) [no comment, NOT WORKING]
#endif
	&BurnDrvkizuna,				// Kizuna Encounter - Super Tag Battle / Fu'un Super Tag Battle
#if defined FBA_DEBUG
	&BurnDrvMDg_klaxja,			// Klax (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_klaxus,			// Klax (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvCpsKnightsb2,		// Knights of the Round (911127 etc bootleg set 2) [Some sprite problems, NOT WORKING]
#endif
	&BurnDrvCpsKnightsh,		// Knights of the Round (911127 etc bootleg set 3)
	&BurnDrvCpsKnghtsha,		// Knights of the Round (911127 etc hack)
	&BurnDrvCpsKnights,			// Knights of the Round (911127 etc)
	&BurnDrvCpsKnightsj,		// Knights of the Round (911127 Japan)
	&BurnDrvCpsKnightsu,		// Knights of the Round (911127 USA)
	&BurnDrvKovj,				// Knights of Valour - Sangoku Senki (V100, Japan)
	&BurnDrvKov115,				// Knights of Valour - Sangoku Senki (V115)
	&BurnDrvKov,				// Knights of Valour - Sangoku Senki (V117)
	&BurnDrvKov2,				// Knights of Valour 2 (V100)
	&BurnDrvKov2106,			// Knights of Valour 2 (V106)
	&BurnDrvKov2p,				// Knights of Valour 2 Plus - Nine Dragons (VM204XX)
	&BurnDrvKov2p205,			// Knights of Valour 2 Plus - Nine Dragons (VM205XX, China)
	&BurnDrvKovplusa,			// Knights of Valour Plus - Sangoku Senki Plus (V119 alt)
	&BurnDrvKovplus,			// Knights of Valour Plus - Sangoku Senki Plus (V119)
#if defined FBA_DEBUG
	&BurnDrvkovshp,				// Knights of Valour Super Heroes Plus / Sangoku Senki Super Heroes Plus (ver. 100) [Incomplete dump, NOT WORKING]
#endif
	&BurnDrvKovsh,				// Knights of Valour Superheroes\0Sangoku Senki Superheroes (V104)
	&BurnDrvKnockout,			// Knock Out!!
	&BurnDrvKBash,				// Knuckle Bash
	&BurnDrvKodure,				// Kodure Ookami (Japan)
	&BurnDrvKonami88,			// Konami '88
	&BurnDrvkorosuke,			// Korosuke Roller
	&BurnDrvMyangel,			// Kosodate Quiz My Angel (Japan)
	&BurnDrvMyangel2,			// Kosodate Quiz My Angel 2 (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_koutet,			// Koutetsu Teikoku (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvStrahl,				// Koutetsu Yousai Strahl (Japan set 1)
	&BurnDrvStrahla,			// Koutetsu Yousai Strahl (Japan set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_krust1,			// Krusty's Super Fun House (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_krusty,			// Krusty's Super Fun House (USA, Europe) (v1.1) [no comment, NOT WORKING]
	&BurnDrvMDg_kujaku,			// Kujaku Ou 2 - Geneijou (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_kuugao,			// Kuuga - Operation Code 'Vapor Trail' (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_kyuuka,			// Kyuukai Douchuuki (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_kyuuky,			// Kyuukyoku Tiger (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_laruss,			// La Russa Baseball 95 (USA, Australia)
	&BurnDrvLadybugg,			// Lady Bug (bootleg on Galaxian hardware)
	&BurnDrvMDg_lakers,			// Lakers versus Celtics and the NBA Playoffs (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_lands1,			// Landstalker (USA)
	&BurnDrvMDg_landst,			// Landstalker (USA) (Beta)
	&BurnDrvMDg_lands2,			// Landstalker - Die Schatze von Konig Nolo (Germany)
	&BurnDrvMDg_lands3,			// Landstalker - Koutei no Zaihou (Japan)
	&BurnDrvMDg_lands4,			// Landstalker - Le Tresor du Roi Nole (France)
	&BurnDrvMDg_lands5,			// Landstalker - The Treasures of King Nole (Europe)
	&BurnDrvMDg_langri,			// Langrisser (Japan)
	&BurnDrvMDg_lang2b,			// Langrisser II (Japan)
	&BurnDrvMDg_lang2a,			// Langrisser II (Japan) (v1.1)
	&BurnDrvMDg_lang2,			// Langrisser II (Japan) (v1.2)
	&BurnDrvlans2004,			// Lansquenet 2004 (Shock Troopers - 2nd Squad bootleg)
	&BurnDrvLvgirl94,			// Las Vegas Girl (Girl '94)
	&BurnDrvLghostu,			// Laser Ghost (set 1, US, 317-0165)
	&BurnDrvLghost,				// Laser Ghost (set 2, World, 317-0166)
	&BurnDrvMDg_lastac,			// Last Action Hero (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_lastba,			// Last Battle (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvlastblad,			// Last Blade / Bakumatsu Roman - Gekka no Kenshi, The (set 1)
	&BurnDrvlastbladh,			// Last Blade / Bakumatsu Roman - Gekka no Kenshi, The (set 2)
	&BurnDrvlastbld2,			// Last Blade 2 / Bakumatsu Roman - Dai Ni Maku Gekka no Kenshi, The
	&BurnDrvLsstduelb,			// Last Duel (bootleg)
	&BurnDrvLastduel,			// Last Duel (US New Ver.)
	&BurnDrvLastduelo,			// Last Duel (US Old Ver.)
	&BurnDrvLastmsnj,			// Last Mission (Japan)
	&BurnDrvLastmsno,			// Last Mission (US revision 5)
	&BurnDrvLastmisn,			// Last Mission (US revision 6)
	&BurnDrvlresort,			// Last Resort
	&BurnDrvKyustrkr,			// Last Striker / Kyuukyoku no Striker
#if defined FBA_DEBUG
	&BurnDrvMDg_lawnmo,			// Lawnmower Man, The (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvlbowling,			// League Bowling
	&BurnDrvMadgearu,			// Led Storm (US)
	&BurnDrvLedstrm2,			// Led Storm Rally 2011 (US)
	&BurnDrvLegend,				// Legend
#if defined FBA_DEBUG
	&BurnDrvMDg_legend,			// Legend of Galahad, The (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvlegendos,			// Legend of Success Joe / Ashitano Joe Densetsu
	&BurnDrvLwingsb,			// Legendary Wings (bootleg)
	&BurnDrvLwings,				// Legendary Wings (US set 1)
	&BurnDrvLwings2,			// Legendary Wings (US set 2)
	&BurnDrvMDg_legen1,			// Legende de Thor, La (France)
#if defined FBA_DEBUG
	&BurnDrvMDg_lems,			// Lemmings (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_lemsb,			// Lemmings (Japan, USA) [no comment, NOT WORKING]
	&BurnDrvMDg_lemsa,			// Lemmings (Japan, USA) (v1.1) [no comment, NOT WORKING]
	&BurnDrvMDg_lems2,			// Lemmings 2 - The Tribes (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_lems2a,			// Lemmings 2 - The Tribes (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvCrshrace,			// Lethal Crash Race (set 1)
	&BurnDrvCrshrac2,			// Lethal Crash Race (set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_le,				// Lethal Enforcers (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_lej,			// Lethal Enforcers (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_leu,			// Lethal Enforcers (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_le2,			// Lethal Enforcers II - Gun Fighters (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_le2u,			// Lethal Enforcers II - Gun Fighters (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvLevers,				// Levers
#if defined FBA_DEBUG
	&BurnDrvMDg_lhxj,			// LHX Attack Chopper (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_lhx,			// LHX Attack Chopper (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_libert,			// Liberty or Death (USA)
	&BurnDrvMDg_lightc,			// Light Crusader (Europe) (En,Fr,De,Es)
	&BurnDrvMDg_light1,			// Light Crusader (Japan)
	&BurnDrvMDg_light2,			// Light Crusader (Korea) (En,Ko)
#if defined FBA_DEBUG
	&BurnDrvMDg_light3,			// Light Crusader (Prototype - Jun 08, 1995) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_light4,			// Light Crusader (USA)
	&BurnDrvMDg_lighte,			// Lightening Force - Quest for the Darkstar (USA) [no comment, NOT WORKING]
	&BurnDrvLgtnfgha,			// Lightning Fighters (Asia)
	&BurnDrvLgtnfghu,			// Lightning Fighters (US)
	&BurnDrvLgtnfght,			// Lightning Fighters (World)
	&BurnDrvShangonle,			// Limited Edition Hang-On
	&BurnDrvLoffirej,			// Line of Fire / Bakudan Yarou (Japan, FD1094 317-0134)
	&BurnDrvLoffireu,			// Line of Fire / Bakudan Yarou (US, FD1094 317-0135)
	&BurnDrvLoffire,			// Line of Fire / Bakudan Yarou (World, FD1094 317-0136)
#if defined FBA_DEBUG
	&BurnDrvMDg_lion3,			// Lion King 3 (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_lionk1,			// Lion King II, The (Unl) [!] [no comment, NOT WORKING]
	&BurnDrvMDg_lionk2,			// Lion King II, The (Unl) [p1][!] [no comment, NOT WORKING]
	&BurnDrvMDg_lionk,			// Lion King, The (World) [no comment, NOT WORKING]
#endif
	&BurnDrvLiquidku,			// Liquid Kids (US)
	&BurnDrvLiquidk,			// Liquid Kids (World)
	&BurnDrvLivequiz,			// Live Quiz Show
	&BurnDrvlizwiz,				// Lizard Wizard
#if defined FBA_DEBUG
	&BurnDrvMDg_lobous,			// Lobo (USA) (Proto) [no comment, NOT WORKING]
#endif
	&BurnDrvLogicpro,			// Logic Pro (Japan)
	&BurnDrvLogicpr2,			// Logic Pro 2 (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_longch,			// Long (China) (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_lordmo,			// Lord Monarch - Tokoton Sentou Densetsu (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvLosttomb,			// Lost Tomb (Easy)
	&BurnDrvLosttombh,			// Lost Tomb (Hard)
#if defined FBA_DEBUG
	&BurnDrvMDg_lvik,			// Lost Vikings, The (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_lvikb,			// Lost Vikings, The (Europe) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_lviku,			// Lost Vikings, The (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_lostwo,			// Lost World, The - Jurassic Park (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsLostwrld,		// Lost Worlds (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_lot2b,			// Lotus II (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_lot2,			// Lotus II (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_lotus_realdump,	// Lotus Turbo Challenge (USA, Europe) (proper dump) [Gfx and Sound Problems]
	&BurnDrvMDg_lotust,			// Lotus Turbo Challenge (USA, Europe) [Gfx and Sound Problems]
#endif
	&BurnDrvloverboy,			// Lover Boy
	&BurnDrvLuctoday,			// Lucky Today
#if defined FBA_DEBUG
	&BurnDrvMDg_m1abra,			// M-1 Abrams Battle Tank (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvMiaj,				// M.I.A. - Missing in Action (Japan)
	&BurnDrvMia2,				// M.I.A. - Missing in Action (version S)
	&BurnDrvMia,				// M.I.A. - Missing in Action (version T)
#if defined FBA_DEBUG
	&BurnDrvMDg_majian,			// Ma Jiang Qing Ren - Ji Ma Jiang Zhi (China) (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_maqiao,			// Ma Qiao E Mo Ta - Devilish Mahjong Tower (China) (Unl) [no comment, NOT WORKING]
#endif
	&BurnDrvMadgearj,			// Mad Gear (Japan)
	&BurnDrvMadgear,			// Mad Gear (US)
	&BurnDrvMDg_madden,			// Madden NFL '94 (USA, Europe)
	&BurnDrvMDg_mad95,			// Madden NFL 95 (USA, Europe)
	&BurnDrvMDg_mad96,			// Madden NFL 96 (USA, Europe)
	&BurnDrvMDg_mad97,			// Madden NFL 97 (USA, Europe)
	&BurnDrvMDg_mad98,			// Madden NFL 98 (USA)
	&BurnDrvMDg_madoum,			// Madou Monogatari I (Japan)
	&BurnDrvmbrush,				// Magic Brush
	&BurnDrvMagicbub,			// Magic Bubble
	&BurnDrvMagicbuba,			// Magic Bubble (Adult version)
#if defined FBA_DEBUG
	&BurnDrvMDg_msbpa,			// Magic School Bus, The (Prototype - Apr 11, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_msbpb,			// Magic School Bus, The (Prototype - Apr 21, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_msbpc,			// Magic School Bus, The (Prototype - Apr 25, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_msbpd,			// Magic School Bus, The (Prototype - Apr 28, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_msbpe,			// Magic School Bus, The (Prototype - Feb 02, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_msbpf,			// Magic School Bus, The (Prototype - Feb 17, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_msbpg,			// Magic School Bus, The (Prototype - Jan 12, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_msbph,			// Magic School Bus, The (Prototype - Mar 07, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_msbpi,			// Magic School Bus, The (Prototype - Mar 14, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_msbpj,			// Magic School Bus, The (Prototype - Mar 27, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_msbpk,			// Magic School Bus, The (Prototype - Mar 31, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_msbpl,			// Magic School Bus, The (Prototype - May 05, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_msb,			// Magic School Bus, The (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsMswordj,			// Magic Sword (23.06.1990 Japan)
	&BurnDrvCpsMswordr1,		// Magic Sword - heroic fantasy (23.06.1990 other country)
	&BurnDrvCpsMsword,			// Magic Sword - heroic fantasy (25.07.1990 other country)
	&BurnDrvCpsMswordu,			// Magic Sword - heroic fantasy (25.07.1990 USA)
	&BurnDrvMcatadv,			// Magical Cat Adventure
	&BurnDrvMcatadvj,			// Magical Cat Adventure (Japan)
	&BurnDrvMgcrsytlj,			// Magical Crystals (Japan, 92/01/13)
	&BurnDrvMgcrsytlo,			// Magical Crystals (World, 91/12/10)
	&BurnDrvMgcrsytl,			// Magical Crystals (World, 92/01/10)
	&BurnDrvmagdrop2,			// Magical Drop II
	&BurnDrvmagdrop3,			// Magical Drop III
#if defined FBA_DEBUG
	&BurnDrvMDg_mhat,			// Magical Hat no Buttobi Turbo! Daibouken (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_mtaru,			// Magical Taruruuto-kun (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvmaglord,			// Magician Lord (set 1)
	&BurnDrvmaglordh,			// Magician Lord (set 2)
	&BurnDrvttmahjng,			// Mahjong
#if defined FBA_DEBUG
	&BurnDrvMDg_mahjon,			// Mahjong Cop Ryuu - Shiro Ookami no Yabou (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvMjgtaste,			// Mahjong G-Taste
	&BurnDrvMgakuen,			// Mahjong Gakuen
	&BurnDrvMgakuen2,			// Mahjong Gakuen 2 Gakuen-chou no Fukushuu
	&BurnDrvmahretsu,			// Mahjong Kyoretsuden
	&BurnDrvMjnquest,			// Mahjong Quest (Japan)
	&BurnDrvMjnquestb,			// Mahjong Quest (No Nudity)
	&BurnDrvMahouDai,			// Mahou Daisakusen (Japan)
	&BurnDrvMstadium,			// Main Stadium (Japan)
	&BurnDrvMajest12,			// Majestic Twelve - The Space Invaders Part IV (Japan)
	&BurnDrvMjleague,			// Major League
	&BurnDrvMajuu,				// Majuu no Ohkoku
	&BurnDrvMakaimuc,			// Makai-Mura (Japan revision C)
	&BurnDrvMakaimug,			// Makai-Mura (Japan revision G)
	&BurnDrvMakaimur,			// Makai-Mura (Japan)
	&BurnDrvmaketrax,			// Make Trax (set 1)
	&BurnDrvmaketrxb,			// Make Trax (set 2)
	&BurnDrvMakyosen,			// Makyou Senshi (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_mamono,			// Mamono Hunter Youko - Dai 7 no Keishou (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_manove,			// Man Overboard! (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvMangchi,			// Mang-Chi
#if defined FBA_DEBUG
	&BurnDrvManiacsp,			// Maniac Square (prototype) [Missing GFXs]
#endif
	&BurnDrvManybloc,			// Many Block
#if defined FBA_DEBUG
	&BurnDrvMDg_maoure,			// Maou Renjishi (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_marble,			// Marble Madness (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvMariner,			// Mariner
#if defined FBA_DEBUG
	&BurnDrvMDg_marioa,			// Mario Andretti Racing (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_mariol,			// Mario Lemieux Hockey (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_marko,			// Marko's Magic Football (Europe) (En,Fr,De,Es) [no comment, NOT WORKING]
	&BurnDrvMDg_markob,			// Marko's Magic Football (Europe) (En,Fr,De,Es) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_markou,			// Marko's Magic Football (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvMars,				// Mars
	&BurnDrvCpsMarsMatrixJ,		// Mars Matrix (000412 Japan)
	&BurnDrvCpsMarsMatrixd,		// Mars Matrix (000412 USA Phoenix Edition)
	&BurnDrvCpsMarsMatrix,		// Mars Matrix (000412 USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_marsup,			// Marsupilami (Europe) (En,Fr,De,Es,It) [no comment, NOT WORKING]
	&BurnDrvMDg_marsu1,			// Marsupilami (USA) (En,Fr,De,Es,It) [no comment, NOT WORKING]
#endif
	&BurnDrvMartmasc,			// Martial Masters (V101, China)
	&BurnDrvMartmast,			// Martial Masters (V104, USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_mvlndj,			// Marvel Land (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_mvlnd,			// Marvel Land (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsMsha,			// Marvel Super Heroes (951024 Asia)
	&BurnDrvCpsMsh,				// Marvel Super Heroes (951024 Euro)
	&BurnDrvCpsMshjr1,			// Marvel Super Heroes (951024 Japan)
	&BurnDrvCpsMshud,			// Marvel Super Heroes (951024 USA Phoenix Edition)
	&BurnDrvCpsMshu,			// Marvel Super Heroes (951024 USA)
	&BurnDrvCpsMshb,			// Marvel Super Heroes (951117 Brazil)
	&BurnDrvCpsMshh,			// Marvel Super Heroes (951117 Hispanic)
	&BurnDrvCpsMshj,			// Marvel Super Heroes (951117 Japan)
	&BurnDrvCpsMshvsfa1,		// Marvel Super Heroes vs Street Fighter (970620 Asia)
	&BurnDrvCpsMshvsfa,			// Marvel Super Heroes vs Street Fighter (970625 Asia)
	&BurnDrvCpsMshvsfb1,		// Marvel Super Heroes vs Street Fighter (970625 Brazil)
	&BurnDrvCpsMshvsf,			// Marvel Super Heroes vs Street Fighter (970625 Euro)
	&BurnDrvCpsMshvsfh,			// Marvel Super Heroes vs Street Fighter (970625 Hispanic)
	&BurnDrvCpsMshvsfj2,		// Marvel Super Heroes vs Street Fighter (970625 Japan)
	&BurnDrvCpsMshvsfu1,		// Marvel Super Heroes vs Street Fighter (970625 USA)
	&BurnDrvCpsMshvsfj1,		// Marvel Super Heroes vs Street Fighter (970702 Japan)
	&BurnDrvCpsMshvsfj,			// Marvel Super Heroes vs Street Fighter (970707 Japan)
	&BurnDrvCpsMshvsfb,			// Marvel Super Heroes vs Street Fighter (970827 Brazil)
	&BurnDrvCpsMshvsfu,			// Marvel Super Heroes vs Street Fighter (970827 USA)
	&BurnDrvCpsMvscar1,			// Marvel vs Capcom - clash of super heroes (980112 Asia)
	&BurnDrvCpsMvscr1,			// Marvel vs Capcom - clash of super heroes (980112 Euro)
	&BurnDrvCpsMvscjr1,			// Marvel vs Capcom - clash of super heroes (980112 Japan)
	&BurnDrvCpsMvsca,			// Marvel vs Capcom - clash of super heroes (980123 Asia)
	&BurnDrvCpsMvscb,			// Marvel vs Capcom - clash of super heroes (980123 Brazil)
	&BurnDrvCpsMvsc,			// Marvel vs Capcom - clash of super heroes (980123 Euro)
	&BurnDrvCpsMvsch,			// Marvel vs Capcom - clash of super heroes (980123 Hispanic)
	&BurnDrvCpsMvscj,			// Marvel vs Capcom - clash of super heroes (980123 Japan)
	&BurnDrvCpsMvscud,			// Marvel vs Capcom - clash of super heroes (980123 USA Phoenix Edition)
	&BurnDrvCpsMvscu,			// Marvel vs Capcom - clash of super heroes (980123 USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_marysh,			// Mary Shelley's Frankenstein (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_master,			// Master of Monsters (Japan)
	&BurnDrvMDg_maste1,			// Master of Monsters (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_mweap,			// Master of Weapon (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_matenn,			// Maten no Soumetsu (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_mathbl,			// Math Blaster - Episode 1 (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvmatrim,				// Matrimelee / Shin Gouketsuji Ichizoku Toukon
	&BurnDrvmatrimbl,			// Matrimelee / Shin Gouketsuji Ichizoku Toukon (bootleg)
	&BurnDrvmatrimnd,			// Matrimelee / Shin Gouketsuji Ichizoku Toukon (decrypted C)
#if defined FBA_DEBUG
	&BurnDrvMDg_mazins,			// Mazin Saga (Asia) [no comment, NOT WORKING]
	&BurnDrvMDg_mazin1,			// Mazin Saga (Japan, Korea) [no comment, NOT WORKING]
	&BurnDrvMDg_mazin2,			// Mazin Saga Mutant Fighter (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_mazinw,			// Mazin Wars (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvmazinger,			// Mazinger Z (International/Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_mcdona,			// McDonald's Treasure Land Adventure (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_mcdon2,			// McDonald's Treasure Land Adventure (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_mcdon1,			// McDonald's Treasure Land Adventure (Japan) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_mcdon3,			// McDonald's Treasure Land Adventure (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_medalc,			// Medal City (Japan) (SegaNet) [no comment, NOT WORKING]
	&BurnDrvMDg_megaan,			// Mega Anser (Japan) (Program) [no comment, NOT WORKING]
#endif
	&BurnDrvMegabj,				// Mega Blast (Japan)
	&BurnDrvMegab,				// Mega Blast (World)
#if defined FBA_DEBUG
	&BurnDrvMDg_megabo,			// Mega Bomberman (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_megab1,			// Mega Bomberman (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_mbm8,			// Mega Bomberman - 8 Player Demo (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_megaga,			// Mega Games 10 (Brazil) [no comment, NOT WORKING]
	&BurnDrvMDg_megag1,			// Mega Games 2 (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_megag2,			// Mega Games 3 (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_megag3,			// Mega Games 6 Vol. 1 (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_megag4,			// Mega Games 6 Vol. 2 (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_megag5,			// Mega Games 6 Vol. 3 (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_megag6,			// Mega Games I (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsMegaman,			// Mega Man - the power battle (951006 Asia)
	&BurnDrvCpsMmancp2u,		// Mega Man - The Power Battle (951006 USA, SAMPLE Version)
#if defined FBA_DEBUG
	&BurnDrvMDg_megama,			// Mega Man - The Wily Wars (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsMegaman2a,		// Mega Man 2 - the power fighters (960708 Asia)
	&BurnDrvCpsMegamn2d,		// Mega Man 2 - the power fighters (960708 USA Phoenix Edition)
	&BurnDrvCpsMegaman2,		// Mega Man 2 - the power fighters (960708 USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_mswivb,			// Mega SWIV (E) [p1][!] [no comment, NOT WORKING]
	&BurnDrvMDg_mswiv,			// Mega SWIV (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_megatu,			// Mega Turrican (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_megat1,			// Mega Turrican (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsMtwins,			// Mega Twins (chiki chiki boys 900619 etc)
#if defined FBA_DEBUG
	&BurnDrvMDg_megal1,			// Mega-Lo-Mania (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_megalo,			// Mega-Lo-Mania (Europe) (v1.1) [no comment, NOT WORKING]
	&BurnDrvMDg_megal2,			// Mega-Lo-Mania (France) [no comment, NOT WORKING]
	&BurnDrvMDg_megal3,			// Mega-Lo-Mania (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvMegadon,			// Megadon
#if defined FBA_DEBUG
	&BurnDrvMDg_megami,			// MegaMind (Japan) (SegaNet) [no comment, NOT WORKING]
	&BurnDrvMDg_megane,			// MegaNet (Brazil) (Program) [no comment, NOT WORKING]
	&BurnDrvMDg_megapa,			// MegaPanel (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_megatr,			// MegaTrax (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvMeijinsn,			// Meijinsen
	&BurnDrvKikcubic,			// Meikyu Jima (Japan)
	&BurnDrvMeikyuh,			// Meikyuu Hunter G (Japan, set 1)
	&BurnDrvMeikyuha,			// Meikyuu Hunter G (Japan, set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_menace,			// Menacer 6-Game Cartridge (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_menghu,			// Meng Huan Shui Guo Pan - 777 Casino (China) (Unl) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsMercs,			// Mercs (900302 etc)
	&BurnDrvCpsMercsu,			// Mercs (900302 USA)
	&BurnDrvCpsMercsua,			// Mercs (900608 USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_mercs,			// Mercs ~ Senjou no Ookami II (World) [no comment, NOT WORKING]
#endif
	&BurnDrvMetalbj,			// Metal Black (Japan)
	&BurnDrvMetalb,				// Metal Black (World)
#if defined FBA_DEBUG
	&BurnDrvMDg_metalf,			// Metal Fangs (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvMetlsavr,			// Metal Saver
	&BurnDrvmslug,				// Metal Slug - Super Vehicle-001
	&BurnDrvmslug2,				// Metal Slug 2 - Super Vehicle-001/II
	&BurnDrvmslug3,				// Metal Slug 3
	&BurnDrvmslug3h,			// Metal Slug 3 (not encrypted)
	&BurnDrvmslug3hd,			// Metal Slug 3 (not encrypted, decrpyted C)
	&BurnDrvmslug4nd,			// Metal Slug 4 (decrypted C)
	&BurnDrvmslug4,				// Metal Slug 4 (set 1)
	&BurnDrvmslug4h,			// Metal Slug 4 (set 2)
	&BurnDrvms4plus,			// Metal Slug 4 Plus (bootleg)
	&BurnDrvmslug5,				// Metal Slug 5
	&BurnDrvmslug5h,			// Metal Slug 5 (AES Cart)
	&BurnDrvmslug5nd,			// Metal Slug 5 (decrypted C)
	&BurnDrvms5pcb,				// Metal Slug 5 (JAMMA PCB)
	&BurnDrvms5pcbnd,			// Metal Slug 5 (JAMMA PCB, decrypted C)
	&BurnDrvms5plus,			// Metal Slug 5 Plus (bootleg)
	&BurnDrvmslug3b6,			// Metal Slug 6 (Metal Slug 3 bootleg)
	&BurnDrvmslugx,				// Metal Slug X - Super Vehicle-001
	&BurnDrvmetmqstr,			// Metamoqester (International)
	&BurnDrvMWalkbl,			// Michael Jackson's Moonwalker (bootleg)
	&BurnDrvMDg_micha1,			// Michael Jackson's Moonwalker (World)
	&BurnDrvMDg_michae,			// Michael Jackson's Moonwalker (World) (Rev A)
	&BurnDrvMDg_mickm,			// Mick & Mack as the Global Gladiators (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_mickmb,			// Mick & Mack as the Global Gladiators (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_mickey,			// Mickey Mania - The Timeless Adventures of Mickey Mouse (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_micke3,			// Mickey Mania - The Timeless Adventures of Mickey Mouse (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_micke2,			// Mickey Mania - The Timeless Adventures of Mickey Mouse (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_mickuc,			// Mickey's Ultimate Challenge (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_micma,			// Micro Machines (C)
	&BurnDrvMDg_micm,			// Micro Machines (USA, Europe)
	&BurnDrvMDg_micmb,			// Micro Machines (USA, Europe) (Alt)
	&BurnDrvMDg_micmc,			// Micro Machines (USA, Europe) (MDMM ACD3)
	&BurnDrvMDg_micm2a,			// Micro Machines 2 - Turbo Tournament (Europe) (J-Cart)
	&BurnDrvMDg_micm2,			// Micro Machines 2 - Turbo Tournament (Europe) (J-Cart) (Alt)
	&BurnDrvMDg_mmm,			// Micro Machines Military (Europe) (J-Cart)
	&BurnDrvMDg_mmma,			// Micro Machines Military - It's a Blast! (E) [x]
#if defined FBA_DEBUG
	&BurnDrvMDg_mic96a,			// Micro Machines Turbo Tournament 96 (Europe) (J-Cart) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_mic96b,			// Micro Machines Turbo Tournament 96 (Europe) (v1.1) (J-Cart)
	&BurnDrvMDg_mic96,			// Micro Machines Turbo Tournament 96 (V1.1) (E)
	&BurnDrvMDg_midrsj,			// Midnight Resistance (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_midrs,			// Midnight Resistance (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_midway,			// Midway Presents Arcade's Greatest Hits (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_mig2fi,			// Mig-29 Fighter Pilot (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_mig2f2,			// Mig-29 Fighter Pilot (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_mighta,			// Might and Magic - Gates to Another World (USA, Europe)
#if defined FBA_DEBUG
	&BurnDrvMDg_mm3p,			// Might and Magic III - Isles of Terra (USA) (Proto) [no comment, NOT WORKING]
#endif
	&BurnDrvMimonkey,			// Mighty Monkey
	&BurnDrvMimonscr,			// Mighty Monkey (bootleg on Scramble hardware)
	&BurnDrvMimonsco,			// Mighty Monkey (bootleg on Super Cobra hardware)
#if defined FBA_DEBUG
	&BurnDrvMDg_pr,				// Mighty Morphin Power Rangers (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_prpa,			// Mighty Morphin Power Rangers (Prototype - Aug 04, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_prpb,			// Mighty Morphin Power Rangers (Prototype - Aug 08, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_prpc,			// Mighty Morphin Power Rangers (Prototype - Aug 09, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_prpd,			// Mighty Morphin Power Rangers (Prototype - Aug 10, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_prpe,			// Mighty Morphin Power Rangers (Prototype - Jul 08, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_prpf,			// Mighty Morphin Power Rangers (Prototype - Jul 18, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_pru,			// Mighty Morphin Power Rangers (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_prtm,			// Mighty Morphin Power Rangers - The Movie (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_prtmpa,			// Mighty Morphin Power Rangers - The Movie (Prototype - Jul 13, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_prtmpb,			// Mighty Morphin Power Rangers - The Movie (Prototype - Jul 17, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_prtmpc,			// Mighty Morphin Power Rangers - The Movie (Prototype - Jul 22, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_prtmpd,			// Mighty Morphin Power Rangers - The Movie (Prototype - Jul 24, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_prtmu,			// Mighty Morphin Power Rangers - The Movie (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsMPangr1,			// Mighty! Pang (000925 Euro)
	&BurnDrvCpsMPang,			// Mighty! Pang (001010 Euro)
	&BurnDrvCpsMPangu,			// Mighty! Pang (001010 USA)
	&BurnDrvCpsMPangj,			// Mighty! Pang (001011 Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_miked1,			// Mike Ditka Power Football (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_mikedi,			// Mike Ditka Power Football (USA, Europe) (Alt) [no comment, NOT WORKING]
#endif
	&BurnDrvGtmr2a,				// Mille Miglia 2: Great 1000 Miles Rally (95/04/04)
	&BurnDrvGtmr2,				// Mille Miglia 2: Great 1000 Miles Rally (95/05/24)
#if defined FBA_DEBUG
	&BurnDrvMDg_minato,			// Minato no Traysia (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvMinefld,			// Minefield
	&BurnDrvminivadr,			// Minivader
	&BurnDrvminasan,			// Minnasanno Okagesamadesu
#if defined FBA_DEBUG
	&BurnDrvMDg_minnes,			// Minnesota Fats - Pool Legend (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_miracl,			// Miracle Piano Teaching System (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvMsbingo,			// Miss Bingo
	&BurnDrvMissmw96,			// Miss Mister World '96 (Nude)
	&BurnDrvMspuzzle,			// Miss Puzzle
	&BurnDrvMspuzzlg,			// Miss Puzzle (Clone of Gumbo)
	&BurnDrvMspuzzlen,			// Miss Puzzle (Nudes) [no comment, NOT WORKING]
	&BurnDrvMissw96,			// Miss World '96 (Nude)
	&BurnDrvMrviking,			// Mister Viking (315-5041)
	&BurnDrvMrvikingj,			// Mister Viking (315-5041, Japan)
	&BurnDrvMizubaku,			// Mizubaku Daibouken (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_mk5mor,			// MK 5 - Mortal Combat - SubZero (Unl) [!] [no comment, NOT WORKING]
	&BurnDrvMDg_mk5mo1,			// MK 5 - Mortal Combat - SubZero (Unl) [p1][!] [no comment, NOT WORKING]
	&BurnDrvMDg_mlbpab,			// MLBPA Baseball (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvGundamex,			// Mobile Suit Gundam EX Revue
	&BurnDrvMole,				// Mole Attack
	&BurnDrvmiexchng,			// Money Puzzle Exchanger / Money Idol Exchanger
#if defined FBA_DEBUG
	&BurnDrvMDg_mono,			// Monopoly (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_monob,			// Monopoly (USA) (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_monste,			// Monster World IV (Japan)
	&BurnDrvMstworld,			// Monsters World
	&BurnDrvMoonaln,			// Moon Alien
	&BurnDrvMoonal2,			// Moon Alien Part 2
	&BurnDrvMoonal2b,			// Moon Alien Part 2 (older version)
	&BurnDrvMooncrsb,			// Moon Cresta (bootleg set 1)
	&BurnDrvMooncrs2,			// Moon Cresta (bootleg set 2)
	&BurnDrvMooncrs3,			// Moon Cresta (bootleg set 3)
	&BurnDrvMooncrgx,			// Moon Cresta (Galaxian hardware)
	&BurnDrvMooncrstg,			// Moon Cresta (Gremlin)
	&BurnDrvMooncrst,			// Moon Cresta (Nichibutsu)
	&BurnDrvMooncrsto,			// Moon Cresta (Nichibutsu, old rev)
	&BurnDrvMooncrstu,			// Moon Cresta (Nichibutsu, unencrypted)
	&BurnDrvMoonqsr,			// Moon Quasar
	&BurnDrvMshuttlej2,			// Moon Shuttle (Japan set 2)
	&BurnDrvMshuttlej,			// Moon Shuttle (Japan)
	&BurnDrvMshuttle,			// Moon Shuttle (US?)
	&BurnDrvMooncmw,			// Moon War (Moon Cresta bootleg)
	&BurnDrvMoonwar,			// Moonwar
	&BurnDrvMoonwara,			// Moonwar (older)
	&BurnDrvMoremore,			// More More
	&BurnDrvMoremorp,			// More More Plus
	&BurnDrvMDg_mka,			// Mortal Kombat (World)
	&BurnDrvMDg_mk,				// Mortal Kombat (World) (v1.1)
	&BurnDrvMDg_mk3a,			// Mortal Kombat 3 (USA)
	&BurnDrvMDg_mk2,			// Mortal Kombat II (World)
	&BurnDrvmrdo,				// Mr. Do!
	&BurnDrvmrdofix,			// Mr. Do! (bugfixed)
	&BurnDrvmrdoy,				// Mr. Do! (prototype)
	&BurnDrvmrdot,				// Mr. Do! (Taito license)
	&BurnDrvmrdu,				// Mr. Du!
	&BurnDrvMrgoemon,			// Mr. Goemon (Japan)
	&BurnDrvMrkougar,			// Mr. Kougar
	&BurnDrvMrkougb,			// Mr. Kougar (bootleg set 1)
	&BurnDrvMrkougb2,			// Mr. Kougar (bootleg set 2)
	&BurnDrvMrkougar2,			// Mr. Kougar (earlier)
	&BurnDrvmrlo,				// Mr. Lo!
#if defined FBA_DEBUG
	&BurnDrvMDg_mrnutz,			// Mr. Nutz (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvmrtnt,				// Mr. TNT
	&BurnDrvmspacman,			// MS Pacman
	&BurnDrvmspacmab,			// MS Pacman (bootleg)
	&BurnDrvmspacmat,			// Ms. Pac Attack
	&BurnDrvmspacmbe,			// Ms. Pac-Man (bootleg, (encrypted))
#if defined FBA_DEBUG
	&BurnDrvMDg_mspac1,			// Ms. Pac-Man (U) [p1][!] [no comment, NOT WORKING]
	&BurnDrvMDg_mspacm,			// Ms. Pac-Man (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvmspacmnf,			// Ms. Pac-Man (with speedup hack)
	&BurnDrvmspacpls,			// Ms. Pac-Man Plus
	&BurnDrvmschamp,			// Ms. Pacman Champion Edition / Super Zola Pac Gal
	&BurnDrvrocktrv2,			// MTV Rock-N-Roll Trivia (Part 2)
	&BurnDrvMugsmash,			// Mug Smashers
#if defined FBA_DEBUG
	&BurnDrvMDg_mugens,			// Mugen Senshi Valis (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_muhamm,			// Muhammad Ali Heavyweight Boxing (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_muham2,			// Muhammad Ali Heavyweight Boxing (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_muham1,			// Muhammad Ali Heavyweight Boxing (USA) (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvSemibase,			// MuHanSeungBu (SemiCom Baseball) (Korea)
	&BurnDrvNmg5,				// Multi 5 / New Multi Game 5
	&BurnDrvNmg5e,				// Multi 5 / New Multi Game 5 (earlier)
	&BurnDrvMultchmk,			// Multi Champ (Korea)
	&BurnDrvMultchmp,			// Multi Champ (World)
	&BurnDrvMchampdx,			// Multi Champ Deluxe (ver. 0106, 06/01/2000)
	&BurnDrvMchampda,			// Multi Champ Deluxe (ver. 1126, 26/11/1999)
	&BurnDrvCpsMbomberj,		// Muscle Bomber - the body explosion (930713 Japan)
//	&BurnDrvCpsMbombdje,		// Muscle Bomber Duo - heat up warriors (931206 Japan E) [no comment]
	&BurnDrvCpsMbombrdj,		// Muscle Bomber Duo - heat up warriors (931206 Japan)
//	&BurnDrvCpsMbombrda,		// Muscle Bomber Duo - ultimate team battle (931206 Asia) [no comment]
	&BurnDrvCpsMbombrd,			// Muscle Bomber Duo - ultimate team battle (931206 etc)
//	&BurnDrvCpsMbombrdh,		// Muscle Bomber Duo - ultimate team battle (931206 Hispanic) [no comment]
//	&BurnDrvCpsMbombrdu,		// Muscle Bomber Duo - ultimate team battle (931206 USA) [no comment]
	&BurnDrvMDg_musham,			// MUSHA - Metallic Uniframe Super Hybrid Armor (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_mushaa,			// Musha Aleste - Full Metal Fighter Ellinor (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_mutant,			// Mutant League Football (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_mutan1,			// Mutant League Football (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_mlhock,			// Mutant League Hockey (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvmutnat,				// Mutation Nation
	&BurnDrvMvpj,				// MVP (set 1, Japan, FD1094 317-0142)
	&BurnDrvMvp,				// MVP (set 2, US, FD1094 317-0143)
	&BurnDrvMyherok,			// My Hero (Korea)
	&BurnDrvMyhero,				// My Hero (US, not encrypted)
	&BurnDrvmystston,			// Mysterious Stones - Dr. John's Adventure
	&BurnDrvmyststno,			// Mysterious Stones - Dr. Kick in Adventure
	&BurnDrvMDg_mysti1,			// Mystic Defender (USA, Europe) [no comment, NOT WORKING]
#if defined FBA_DEBUG
	&BurnDrvMDg_mystic,			// Mystic Defender (USA, Europe) (Rev A) [no comment, NOT WORKING]
	&BurnDrvMDg_mysti2,			// Mystical Fighter (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_nakaji,			// Nakajima Satoru Kanshuu F1 Grand Prix (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_nakaj1,			// Nakajima Satoru Kanshuu F1 Hero MD (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_nakaj2,			// Nakajima Satoru Kanshuu F1 Super License (Japan)
	&BurnDrvnam1975,			// NAM-1975
#if defined FBA_DEBUG
	&BurnDrvNaname,				// Naname de Magic! [no comment]
	&BurnDrvMDg_naomic,			// Naomichi Ozaki no Super Masters (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvnmouse,				// Naughty Mouse (set 1)
	&BurnDrvnmouseb,			// Naughty Mouse (set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_naa95a,			// NBA Action '95 (Prototype - Dec 02, 1994 - B) [no comment, NOT WORKING]
	&BurnDrvMDg_naa95b,			// NBA Action '95 (Prototype - Dec 09, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_naa95c,			// NBA Action '95 (Prototype - Dec 15, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_naa95d,			// NBA Action '95 (Prototype - Dec 22, 1994 - A) [no comment, NOT WORKING]
	&BurnDrvMDg_naa95e,			// NBA Action '95 (Prototype - Dec 24, 1994 - A) [no comment, NOT WORKING]
	&BurnDrvMDg_naa95f,			// NBA Action '95 (Prototype - Dec 29, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_naa95g,			// NBA Action '95 (Prototype - Dec 30, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_naa95h,			// NBA Action '95 (Prototype - Dec 31, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_naa95i,			// NBA Action '95 (Prototype - Feb 01, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_naa95j,			// NBA Action '95 (Prototype - Feb 1, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_naa95k,			// NBA Action '95 (Prototype - Feb 2, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_naa95l,			// NBA Action '95 (Prototype - Jan 03, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_naa95m,			// NBA Action '95 (Prototype - Jan 08, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_naa95n,			// NBA Action '95 (Prototype - Jan 12, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_naa95o,			// NBA Action '95 (Prototype - Jan 15, 1995 - A) [no comment, NOT WORKING]
	&BurnDrvMDg_naa95p,			// NBA Action '95 (Prototype - Jan 21, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_naa95q,			// NBA Action '95 (Prototype - Jan 22, 1995 - B) [no comment, NOT WORKING]
	&BurnDrvMDg_naa95r,			// NBA Action '95 (Prototype - Jan 24, 1995 - B) [no comment, NOT WORKING]
	&BurnDrvMDg_naa95s,			// NBA Action '95 (Prototype - Jan 27, 1995 - A) [no comment, NOT WORKING]
	&BurnDrvMDg_naa95t,			// NBA Action '95 (Prototype - Jan 27, 1995 - B) [no comment, NOT WORKING]
	&BurnDrvMDg_naa95u,			// NBA Action '95 (Prototype - Jan 28, 1995 - A) [no comment, NOT WORKING]
	&BurnDrvMDg_naa95v,			// NBA Action '95 (Prototype - Jan 28, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_naa95w,			// NBA Action '95 (Prototype - Jan 30, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_naa95x,			// NBA Action '95 (Prototype - Nov 18, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_naa95y,			// NBA Action '95 (Prototype - Nov 23, 1994 - A) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_naa95,			// NBA Action '95 Starring David Robinson (USA, Europe)
#if defined FBA_DEBUG
	&BurnDrvMDg_nbaap1,			// NBA Action (Prototype - Jan 04, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nbaap2,			// NBA Action (Prototype - Jan 16, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nbaap3,			// NBA Action (Prototype - Jan 27, 1994) (broken - C08 missing) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_nbaa,			// NBA Action (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_nbaall,			// NBA All-Star Challenge (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_nbahan,			// NBA Hang Time (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_nbaha1,			// NBA Hang Time (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_nbajj,			// NBA Jam (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_nbaja,			// NBA Jam (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_nbaj,			// NBA Jam (USA, Europe) (v1.1) [no comment, NOT WORKING]
	&BurnDrvMDg_nbajt,			// NBA Jam Tournament Edition (W) (REV01) [!] [no comment, NOT WORKING]
	&BurnDrvMDg_nbajta,			// NBA Jam Tournament Edition (World) [no comment, NOT WORKING]
	&BurnDrvMDg_nbl95k,			// NBA Live 95 (Korea) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_nbl95,			// NBA Live 95 (USA, Europe)
	&BurnDrvMDg_nbal96,			// NBA Live 96 (USA, Europe)
	&BurnDrvMDg_nbal97,			// NBA Live 97 (USA, Europe)
	&BurnDrvMDg_nbal98,			// NBA Live 98 (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_nbapla,			// NBA Playoff - Bulls vs Blazers (J) [!] [no comment, NOT WORKING]
	&BurnDrvMDg_nbapl1,			// NBA Playoffs - Bulls Vs Blazers (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_nbapro,			// NBA Pro Basketball '94 (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_nbapr1,			// NBA Pro Basketball - Bulls Vs Lakers (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_nbashb,			// NBA Showdown '94 (USA) (Beta)
	&BurnDrvMDg_nbash,			// NBA Showdown '94 (USA, Europe)
	&BurnDrvMDg_ncaafi,			// NCAA Final Four Basketball (USA)
	&BurnDrvMDg_ncaafo,			// NCAA Football (USA)
	&BurnDrvKuniokunb,			// Nekketsu Kouha Kunio-kun (Japan bootleg)
	&BurnDrvKuniokun,			// Nekketsu Kouha Kunio-kun (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_nekket,			// Nekketsu Koukou Dodgeball Bu - Soccer Hen MD (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsNemoj,			// Nemo (90 11 20 Japan)
	&BurnDrvCpsNemo,			// Nemo (90 11 30 etc)
	&BurnDrvneo2500,			// Neo 2500 Demo
	&BurnDrvneobombe,			// Neo Bomberman
	&BurnDrvneodrift,			// Neo Drift Out - New Technology
	&BurnDrvNeoGeo,				// Neo Geo MVS System [BIOS only, NOT WORKING]
	&BurnDrvneomrdo,			// Neo Mr. Do!
	&BurnDrvneonopon,			// Neo No Panepon (beta)
	&BurnDrvneopong,			// Neo Pong
	&BurnDrvsyscheck,			// Neo System Check (ver 1.0b)
	&BurnDrvturfmast,			// Neo Turf Masters / Big Tournament Golf
	&BurnDrvneocup98,			// Neo-Geo Cup '98 - The Road to the Victory
	&BurnDrvMDg_new3dg,			// New 3D Golf Simulation Devil's Course (Japan)
	&BurnDrvMDg_new3d2,			// New 3D Golf Simulation Pebble Beach no Hatou (Japan)
	&BurnDrvMDg_new3d3,			// New 3D Golf Simulation Waialae no Kiseki (Japan)
	&BurnDrvNewfant,			// New Fantasia
	&BurnDrvnewpuckx,			// New Puck-X
	&BurnDrvNewsin7,			// New Sinbad 7
#if defined FBA_DEBUG
	&BurnDrvMDg_newzea,			// New Zealand Story, The (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_newman,			// Newman Haas Indy Car Featuring Nigel Mansell (World) [no comment, NOT WORKING]
#endif
	&BurnDrvnewpuc2,			// Newpuc2
	&BurnDrvnewpuc2b,			// Newpuc2b
	&BurnDrvNews,				// News (set 1)
	&BurnDrvNewsa,				// News (set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_nfl95a,			// NFL '95 (Prototype - Aug 01, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nfl95b,			// NFL '95 (Prototype - Aug 05, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nfl95c,			// NFL '95 (Prototype - Aug 10, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nfl95d,			// NFL '95 (Prototype - Aug 12, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nfl95e,			// NFL '95 (Prototype - Aug 12, 1994)_ [no comment, NOT WORKING]
	&BurnDrvMDg_nfl95f,			// NFL '95 (Prototype - Aug 17, 1994 - B) [no comment, NOT WORKING]
	&BurnDrvMDg_nfl95g,			// NFL '95 (Prototype - Aug 17, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nfl95h,			// NFL '95 (Prototype - Aug 22, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nfl95i,			// NFL '95 (Prototype - Aug 30, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nfl95j,			// NFL '95 (Prototype - Aug 31, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nfl95k,			// NFL '95 (Prototype - Sep 01, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nfl95l,			// NFL '95 (Prototype - Sep 02, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nfl95m,			// NFL '95 (Prototype - Sep 04, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nfl95n,			// NFL '95 (Prototype - Sep 05, 1994 - B) [no comment, NOT WORKING]
	&BurnDrvMDg_nfl95o,			// NFL '95 (Prototype - Sep 05, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nfl95p,			// NFL '95 (Prototype - Sep 06, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nfl95q,			// NFL '95 (Prototype - Sep 07, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nfl95r,			// NFL '95 (Prototype - Sep 08, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nfl95s,			// NFL '95 (Prototype - Sep 09, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nfl95t,			// NFL '95 (Prototype - Sep 11, 1994 - B) [no comment, NOT WORKING]
	&BurnDrvMDg_nfl95u,			// NFL '95 (Prototype - Sep 11, 1994) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_nfl95,			// NFL '95 (USA, Europe)
	&BurnDrvMDg_nfl98,			// NFL 98 (USA)
	&BurnDrvMDg_nfl94j,			// NFL Football '94 (Japan)
	&BurnDrvMDg_nfl94,			// NFL Football '94 Starring Joe Montana (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_nflqua,			// NFL Quarterback Club (World) [no comment, NOT WORKING]
	&BurnDrvMDg_nflq96,			// NFL Quarterback Club 96 (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_nflspo,			// NFL Sports Talk Football '93 Starring Joe Montana (USA, Europe)
	&BurnDrvngem2k,				// NGEM2K (beta 2006-01-18)
	&BurnDrvMDg_nhktai,			// NHK Taiga Drama - Taiheiki (Japan)
	&BurnDrvMDg_nhl94,			// NHL '94 (USA, Europe)
	&BurnDrvMDg_nhl95,			// NHL 95 (USA, Europe)
	&BurnDrvMDg_nhl96,			// NHL 96 (USA, Europe)
	&BurnDrvMDg_nhl97,			// NHL 97 (USA, Europe)
	&BurnDrvMDg_nhl98,			// NHL 98 (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_nhlasa,			// NHL All-Star Hockey '95 (Prototype - Dec 01, 1994 - B) [no comment, NOT WORKING]
	&BurnDrvMDg_nhlasb,			// NHL All-Star Hockey '95 (Prototype - Dec 01, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nhlasc,			// NHL All-Star Hockey '95 (Prototype - Dec 02, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nhlasd,			// NHL All-Star Hockey '95 (Prototype - Nov 07, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nhlase,			// NHL All-Star Hockey '95 (Prototype - Nov 09, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nhlasf,			// NHL All-Star Hockey '95 (Prototype - Nov 19, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nhlasg,			// NHL All-Star Hockey '95 (Prototype - Nov 21, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nhlash,			// NHL All-Star Hockey '95 (Prototype - Nov 22, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nhlasi,			// NHL All-Star Hockey '95 (Prototype - Nov 23, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nhlasj,			// NHL All-Star Hockey '95 (Prototype - Nov 27, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nhlask,			// NHL All-Star Hockey '95 (Prototype - Nov 28, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nhlasl,			// NHL All-Star Hockey '95 (Prototype - Nov 29, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nhlasm,			// NHL All-Star Hockey '95 (Prototype - Oct 01, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nhlasn,			// NHL All-Star Hockey '95 (Prototype - Oct 21, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nhlaso,			// NHL All-Star Hockey '95 (Prototype - Sep 14, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nhlasp,			// NHL All-Star Hockey '95 (Prototype - Sep 29, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_nhlas,			// NHL All-Star Hockey '95 (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_nhlhoc,			// NHL Hockey (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_nhlpa1,			// NHLPA Hockey 93 (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_nhlpah,			// NHLPA Hockey 93 (USA, Europe) (v1.1) [no comment, NOT WORKING]
	&BurnDrvMDg_nigelm,			// Nigel Mansell's World Championship Racing (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_nigel1,			// Nigel Mansell's World Championship Racing (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvNightstrj,			// Night Striker (Japan)
	&BurnDrvNightstru,			// Night Striker (US)
	&BurnDrvNightstr,			// Night Striker (World)
	&BurnDrvCpsNwarra,			// Night Warriors - darkstalkers' revenge (950302 Asia)
	&BurnDrvCpsNwarr,			// Night Warriors - darkstalkers' revenge (950316 Euro)
	&BurnDrvCpsNwarrb,			// Night Warriors - darkstalkers' revenge (950403 Brazil)
	&BurnDrvCpsNwarrh,			// Night Warriors - darkstalkers' revenge (950403 Hispanic)
	&BurnDrvCpsNwarrud,			// Night Warriors - darkstalkers' revenge (950406 USA Phoenix Edition)
	&BurnDrvCpsNwarru,			// Night Warriors - darkstalkers' revenge (950406 USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_ncirc,			// Nightmare Circus (Brazil) [no comment, NOT WORKING]
	&BurnDrvMDg_ncircb,			// Nightmare Circus (Brazil) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_ncircp,			// Nightmare Circus (Prototype) [no comment, NOT WORKING]
#endif
	&BurnDrvnitd,				// Nightmare in the Dark
	&BurnDrvnitdbl,				// Nightmare in the Dark (bootleg)
	&BurnDrvnitdn,				// Nightmare in the Dark (decrypted C)
#if defined FBA_DEBUG
	&BurnDrvMDg_nikkan,			// Nikkan Sports Pro Yakyuu Van (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvNinja,				// Ninja (315-5102)
#if defined FBA_DEBUG
	&BurnDrvMDg_ninjab,			// Ninja Burai Densetsu (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvncombat,			// Ninja Combat (set 1)
	&BurnDrvncombath,			// Ninja Combat (set 2)
	&BurnDrvncommand,			// Ninja Commando
#if defined FBA_DEBUG
	&BurnDrvMDg_ninjag,			// Ninja Gaiden (Japan) (Proto) [b] [no comment, NOT WORKING]
#endif
	&BurnDrvGaiden,				// Ninja Gaiden (US)
	&BurnDrvninjamas,			// Ninja Master's - haoh-ninpo-cho
	&BurnDrvNprinces,			// Ninja Princess (315-5051, 64k Ver. bootleg?)
	&BurnDrvNprincesb,			// Ninja Princess (315-5051?, 128k Ver. bootleg?)
	&BurnDrvNprinceso,			// Ninja Princess (315-5098, 128k Ver.)
	&BurnDrvNprincesu,			// Ninja Princess (64k Ver. not encrypted)
	&BurnDrvRyukendn,			// Ninja Ryukenden (Japan, set 1)
	&BurnDrvRyukenda,			// Ninja Ryukenden (Japan, set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_noesca,			// No Escape (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvNob,				// Noboranka (Japan) [no comment, NOT WORKING]
	&BurnDrvNobb,				// Noboranka (Japan, bootleg)
#if defined FBA_DEBUG
	&BurnDrvMDg_nobbus,			// Nobunaga no Yabou - Bushou Fuuunroku (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_nobhao,			// Nobunaga no Yabou - Haouden (Japan)
	&BurnDrvMDg_nobzen,			// Nobunaga no Yabou - Zenkoku Ban (Japan)
	&BurnDrvMDg_nobamb,			// Nobunaga's Ambition (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_normys,			// Normy's Beach Babe-O-Rama (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvNost,				// Nostradamus
	&BurnDrvNostj,				// Nostradamus (Japan)
	&BurnDrvNostk,				// Nostradamus (Korea)
	&BurnDrvNouryoku,			// Nouryoku Koujou Iinkai
	&BurnDrvOhmygod,			// Oh My God!
#if defined FBA_DEBUG
	&BurnDrvMDg_olympi,			// Olympic Gold (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_olymp1,			// Olympic Gold (Japan, Korea) [no comment, NOT WORKING]
	&BurnDrvMDg_olymp3,			// Olympic Gold (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_olymp2,			// Olympic Gold (USA) (Alt) [no comment, NOT WORKING]
	&BurnDrvMDg_olsum,			// Olympic Summer Games (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvOmega,				// Omega
	&BurnDrvOmni,				// Omni
#if defined FBA_DEBUG
	&BurnDrvMDg_ondalj,			// On Dal Jang Goon (Korea) [no comment, NOT WORKING]
#endif
	&BurnDrvnmaster,			// Oni - The Ninja Master (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_onslau,			// Onslaught (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_oozepa,			// Ooze, The (E) (Prototype - Jul 28, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_ooze,			// Ooze, The (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_oozeju,			// Ooze, The (Japan, USA) [no comment, NOT WORKING]
	&BurnDrvMDg_oozepb,			// Ooze, The (Prototype - Jun 15, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_oozepc,			// Ooze, The (Prototype - Jun 19, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_oozepd,			// Ooze, The (Prototype - Jun 29, 1995 - B) [no comment, NOT WORKING]
	&BurnDrvMDg_oozepe,			// Ooze, The (Prototype - Jun 29, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_oozetf,			// Ooze, The (Prototype 104 - Jun 22, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_oozetg,			// Ooze, The (Prototype 112 - Jun 26, 1995) [no comment, NOT WORKING]
#endif
	&BurnDrvOpwolfb,			// Operation Bear
	&BurnDrvMDg_operat,			// Operation Europe - Path to Victory 1939-45 (USA)
	&BurnDrvOpwolfj,			// Operation Wolf (Japan)
	&BurnDrvOpwolfu,			// Operation Wolf (US)
	&BurnDrvOpwolf,				// Operation Wolf (World, set 1)
	&BurnDrvOpwolfa,			// Operation Wolf (World, set 2)
	&BurnDrvOrbitron,			// Orbitron
	&BurnDrvOrld105k,			// Oriental Legend (V105, Korea)
	&BurnDrvOrld111c,			// Oriental Legend - Xi Yo Gi Shi Re Zuang (V111, China)
	&BurnDrvOrlegnde,			// Oriental Legend - Xi Yo Gi Shi Re Zuang (V112)
	&BurnDrvOrlegndc,			// Oriental Legend - Xi Yo Gi Shi Re Zuang (V112, China)
	&BurnDrvOrlegend,			// Oriental Legend - Xi Yo Gi Shi Re Zuang (V126)
#if defined FBA_DEBUG
	&BurnDrvoldsplus,			// Oriental Legend Ex - Xi Yo Gi Shi Re Zuang Ex [Incomplete Dump, NOT WORKING]
#endif
	&BurnDrvOlds100a,			// Oriental Legend Special - Xi Yo Gi Shi Re Zuang Super (V100 alt)
	&BurnDrvOlds100,			// Oriental Legend Special - Xi Yo Gi Shi Re Zuang Super (V100)
	&BurnDrvOlds,				// Oriental Legend Super (V101, Korea)
	&BurnDrvMDg_osomat,			// Osomatsu-kun Hachamecha Gekijou (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_ottifa,			// Ottifants, The (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_ottif1,			// Ottifants, The (Germany) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_ootwb,			// Out of this World (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_ootw,			// Out of This World (USA) [no comment, NOT WORKING]
	&BurnDrvOutrunb,			// Out Run (bootleg)
	&BurnDrvOutrundx,			// Out Run (deluxe sitdown)
	&BurnDrvOutruno,			// Out Run (sitdown/upright)
	&BurnDrvOutrunra,			// Out Run (sitdown/upright, Rev A)
	&BurnDrvOutrun,				// Out Run (sitdown/upright, Rev B)
	&BurnDrvOutZone,			// Out Zone (set 1)
	&BurnDrvOutZonea,			// Out Zone (set 2)
	&BurnDrvOutZoneb,			// Out Zone (set 3, prototype?)
	&BurnDrvOutZonec,			// Out Zone (set 4)
#if defined FBA_DEBUG
	&BurnDrvMDg_outlan,			// Outlander (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_outla1,			// Outlander (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_oruna,			// OutRun (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_orun,			// OutRun (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_o2019,			// OutRun 2019 (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_o2019j,			// OutRun 2019 (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_o2019u,			// OutRun 2019 (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_o2019b,			// OutRun 2019 (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_orunrj,			// OutRunners (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_orunr,			// OutRunners (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvovertop,			// Over Top
	&BurnDrvOzon1,				// Ozon I
	&BurnDrvPgemeni,			// P-GeMeni (060123)
	&BurnDrvpow,				// P.O.W. - Prisoners of War (US version 1)
#if defined FBA_DEBUG
	&BurnDrvMDg_pacatt,			// Pac-Attack (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvpacgal,				// Pac-Gal
	&BurnDrvPacmanbl,			// Pac-Man (Galaxian hardware, set 1)
	&BurnDrvPacmanbla,			// Pac-Man (Galaxian hardware, set 2)
	&BurnDrvpacheart,			// Pac-Man (Hearts)
	&BurnDrvpacman,				// Pac-Man (Midway)
	&BurnDrvpacmod,				// Pac-Man (Midway, harder)
	&BurnDrvpacmanf,			// Pac-Man (Midway, with speedup hack)
#if defined FBA_DEBUG
	&BurnDrvMDg_pacman,			// Pac-Man 2 - The New Adventures (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvpacplus,			// Pac-Man Plus
#if defined FBA_DEBUG
	&BurnDrvMDg_pmania,			// Pac-Mania (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_pachin,			// Pachinko Kuunyan (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_pacifi,			// Pacific Theater of Operations (USA)
	&BurnDrvpaddle2,			// Paddle 2 (bootleg on Block hardware)
#if defined FBA_DEBUG
	&BurnDrvMDg_paddle,			// Paddle Fighter (Japan) (SegaNet) [no comment, NOT WORKING]
	&BurnDrvMDg_paddl1,			// Paddle Fighter (SN) (GNKO) (J) [!] [no comment, NOT WORKING]
	&BurnDrvMDg_pagema,			// Pagemaster, The (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_pagem2,			// Pagemaster, The (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_pagem1,			// Pagemaster, The (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvpaintrlr,			// Paint Roller [no comment]
#endif
	&BurnDrvPangb,				// Pang (bootleg, set 1)
	&BurnDrvPangbold,			// Pang (bootleg, set 2)
	&BurnDrvPang,				// Pang (World)
	&BurnDrvPangpang,			// Pang Pang
	&BurnDrvCpsPang3,			// Pang! 3 (950511 Euro)
	&BurnDrvCpsPang3j,			// Pang! 3 (950511 Japan)
	&BurnDrvpanicbom,			// Panic Bomber
#if defined FBA_DEBUG
	&BurnDrvMDg_panora,			// Panorama Cotton (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvPaprazzi,			// Paparazzi
#if defined FBA_DEBUG
	&BurnDrvMDg_paperb,			// Paperboy (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_paper1,			// Paperboy (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_paper2,			// Paperboy 2 (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvParodisj,			// Parodius DA! (Japan)
	&BurnDrvParodius,			// Parodius DA! (World)
#if defined FBA_DEBUG
	&BurnDrvMDg_partyq,			// Party Quiz Mega Q (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvPpchamp,			// Pasha Pasha Champ Mini Game Festival
	&BurnDrvPass,				// Pass
#if defined FBA_DEBUG
	&BurnDrvPassshtb,			// Passing Shot (bootleg, 2 Players) [no comment]
#endif
	&BurnDrvPassshtj,			// Passing Shot (Japan, 4 Players, FD1094 317-0070)
	&BurnDrvPasssht16a,			// Passing Shot (Japan, 4 Players, System 16A, FD1094 317-0071)
	&BurnDrvPasssht,			// Passing Shot (World, 2 Players, FD1094 317-0080)
	&BurnDrvPassshta,			// Passing Shot (World, 4 Players, FD1094 317-0074)
	&BurnDrvMDg_patril,			// Pat Riley Basketball (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_pebble,			// Pebble Beach Golf Links (Europe)
	&BurnDrvMDg_pebbl1,			// Pebble Beach Golf Links (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_peleii,			// Pele II - World Tournament Soccer (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_peleus,			// Pele! (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvPenbros,			// Penguin Brothers (Japan)
	&BurnDrvpkunwarj,			// Penguin-Kun Wars (Japan)
	&BurnDrvpkunwar,			// Penguin-Kun Wars (US)
#if defined FBA_DEBUG
	&BurnDrvMDg_pepeng,			// Pepenga Pengo (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_petes2,			// Pete Sampras Tennis (USA, Europe) (J-Cart) [no comment, NOT WORKING]
	&BurnDrvMDg_petesa,			// Pete Sampras Tennis (USA, Europe) (J-Cart) (MDST6636) [no comment, NOT WORKING]
	&BurnDrvMDg_petes1,			// Pete Sampras Tennis (USA, Europe) (J-Cart) (MDSTEE 13) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_pgaeur,			// PGA European Tour (USA, Europe)
	&BurnDrvMDg_pga96,			// PGA Tour 96 (USA, Europe)
	&BurnDrvMDg_pgaa,			// PGA Tour Golf (USA, Europe) (v1.1)
	&BurnDrvMDg_pga,			// PGA Tour Golf (USA, Europe) (v1.2)
	&BurnDrvMDg_pga2b,			// PGA Tour Golf II (Japan)
	&BurnDrvMDg_pga2a,			// PGA Tour Golf II (USA, Europe)
	&BurnDrvMDg_pga2,			// PGA Tour Golf II (USA, Europe) (v1.1)
#if defined FBA_DEBUG
	&BurnDrvMDg_pga3,			// PGA Tour Golf III (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvPgm,				// PGM (Polygame Master) System BIOS [BIOS only, NOT WORKING]
	&BurnDrvMDg_pstr4j,			// Phantasy Star - Sennenki no Owari ni (Japan)
	&BurnDrvMDg_pstr2a,			// Phantasy Star II (Brazil)
	&BurnDrvMDg_pstr2b,			// Phantasy Star II (USA, Europe)
	&BurnDrvMDg_pstr2,			// Phantasy Star II (USA, Europe) (Rev A)
#if defined FBA_DEBUG
	&BurnDrvMDg_ps2aa,			// Phantasy Star II - Amia's Adventure (Japan) (SegaNet) [no comment, NOT WORKING]
	&BurnDrvMDg_ps2ab,			// Phantasy Star II - Anne's Adventure (Japan) (SegaNet) [no comment, NOT WORKING]
	&BurnDrvMDg_ps2ac,			// Phantasy Star II - Huey's Adventure (Japan) (SegaNet) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_pstr2j,			// Phantasy Star II - Kaerazaru Toki no Owari ni (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_ps2ad,			// Phantasy Star II - Kinds's Adventure (Japan) (SegaNet) [no comment, NOT WORKING]
	&BurnDrvMDg_ps2ae,			// Phantasy Star II - Nei's Adventure (Japan) (SegaNet) [no comment, NOT WORKING]
	&BurnDrvMDg_ps2af,			// Phantasy Star II - Rudger's Adventure (Japan) (SegaNet) [no comment, NOT WORKING]
	&BurnDrvMDg_ps2ag,			// Phantasy Star II - Shilka's Adventure (Japan) (SegaNet) [no comment, NOT WORKING]
	&BurnDrvMDg_ps2ah,			// Phantasy Star II - Yushis's Adventure (Japan) (SegaNet) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_pstr3,			// Phantasy Star III - Generations of Doom (Brazil)
	&BurnDrvMDg_pstr3a,			// Phantasy Star III - Generations of Doom (USA, Europe)
	&BurnDrvMDg_pstr3b,			// Phantasy Star III - Toki no Keishousha (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_pstr4a,			// Phantasy Star IV (Prototype - Aug 15, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_pstr4b,			// Phantasy Star IV (Prototype - Jun 08, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_pstr4c,			// Phantasy Star IV (Prototype - May 30, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_pstr4d,			// Phantasy Star IV (Prototype - Nov 07, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_pstr4e,			// Phantasy Star IV (Prototype - Oct 27, 1994) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_pstr4,			// Phantasy Star IV (USA)
	&BurnDrvMDg_phanto,			// Phantom 2040 (Europe)
	&BurnDrvMDg_phan22,			// Phantom 2040 (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_phelio,			// Phelios (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_pheli1,			// Phelios (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_pheli2,			// Phelios (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvPhoenxp2,			// Phoenix Part 2
	&BurnDrvPhotoy2k,			// Photo Y2K\0Real and Fake (V104)
#if defined FBA_DEBUG
	&BurnDrvMDg_pink,			// Pink Goes to Hollywood (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_pinkb,			// Pink Goes to Hollywood (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_pinocc,			// Pinocchio (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_pinoc1,			// Pinocchio (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvpiranha,			// Piranha
	&BurnDrvpiranhah,			// Piranha (hack)
	&BurnDrvpiranhao,			// Piranha (older)
	&BurnDrvhigemaru,			// Pirate Ship Higemaru
	&BurnDrvPirates,			// Pirates
#if defined FBA_DEBUG
	&BurnDrvMDg_pirate,			// Pirates of Dark Water, The (USA) (January 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_pirat1,			// Pirates of Dark Water, The (USA, Europe) (May 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_pgold,			// Pirates! Gold (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_pgoldb,			// Pirates! Gold (USA) (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvPisces,				// Pisces
	&BurnDrvPiscesb,			// Pisces (bootleg)
#if defined FBA_DEBUG
	&BurnDrvMDg_pitfi1,			// Pit-Fighter (World) [no comment, NOT WORKING]
	&BurnDrvMDg_pitfig,			// Pit-Fighter (World) (Rev A) [no comment, NOT WORKING]
	&BurnDrvMDg_pitfal,			// Pitfall - The Mayan Adventure (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_pitfa1,			// Pitfall - The Mayan Adventure (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvPitfall2,			// Pitfall II (315-5093)
	&BurnDrvPitfall2a,			// Pitfall II (315-5093, Flicky Conversion)
	&BurnDrvPitfall2u,			// Pitfall II (not encrypted)
	&BurnDrvpgoal,				// Pleasure Goal / Futsal - 5 on 5 Mini Soccer
	&BurnDrvPlumppop,			// Plump Pop (Japan)
	&BurnDrvCpsPnickj,			// Pnickies (940608 Japan)
//	&BurnDrvCpsPnicku,			// Pnickies (940608 USA) [no comment]
#if defined FBA_DEBUG
	&BurnDrvMDg_pocaho,			// Pocahontas (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_pocah1,			// Pocahontas (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvpnyaa,				// Pochi and Nyaa
	&BurnDrvpnyaand,			// Pochi and Nyaa (decrypted C)
	&BurnDrvCpsPfghtj,			// Pocket Fighter (970904 Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_pocket,			// Pocket Monsters (Unl) [!] [no comment, NOT WORKING]
	&BurnDrvMDg_pocke1,			// Pocket Monsters (Unl) [a1][!] [no comment, NOT WORKING]
	&BurnDrvMDg_pocke2,			// Pocket Monsters 2 (Unl) [!] [no comment, NOT WORKING]
	&BurnDrvMDg_pokemo,			// Pokemon Crazy Drummer (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_pokem1,			// Pokemon Stadium (Unl) [no comment, NOT WORKING]
#endif
	&BurnDrvPkladies,			// Poker Ladies
	&BurnDrvPkladiesla,			// Poker Ladies (Leprechaun ver. 401)
	&BurnDrvPkladiesl,			// Poker Ladies (Leprechaun ver. 510)
	&BurnDrvpoknight,			// Poker Night
	&BurnDrvPompingw,			// Pomping World (Japan)
	&BurnDrvponpoko,			// Ponpoko
	&BurnDrvponpokov,			// Ponpoko (Venture Line)
	&BurnDrvPootan,				// Pootan
	&BurnDrvPooyan,				// Pooyan
	&BurnDrvPooyans,			// Pooyan (Stern)
	&BurnDrvpopbounc,			// Pop 'n Bounce / Gapporin
	&BurnDrvPopspops,			// Pop's Pop's
#if defined FBA_DEBUG
	&BurnDrvMDg_populo,			// Populous (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_popul1,			// Populous (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_popul2,			// Populous (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvPorter,				// Port Man (bootleg on Moon Cresta hardware)
#if defined FBA_DEBUG
	&BurnDrvMDg_powera,			// Power Athlete (Japan, Korea) [no comment, NOT WORKING]
#endif
	&BurnDrvPdriftj,			// Power Drift (Japan)
	&BurnDrvPdrifta,			// Power Drift (World)
	&BurnDrvPdrifte,			// Power Drift (World, Earlier)
	&BurnDrvPdrift,				// Power Drift (World, Rev A)
#if defined FBA_DEBUG
	&BurnDrvMDg_powerd,			// Power Drive (Europe) (En,Fr,De,Es,Pt) [no comment, NOT WORKING]
#endif
	&BurnDrvPowerins,			// Power Instinct (USA)
	&BurnDrvPowerina,			// Power Instinct (USA, bootleg set 1)
	&BurnDrvPowerinb,			// Power Instinct (USA, bootleg set 2)
	&BurnDrvpwrinst2,			// Power Instinct 2 (US, Ver. 94/04/08)
	&BurnDrvplegends,			// Power Instinct Legends (US, Ver. 95/06/20)
#if defined FBA_DEBUG
	&BurnDrvMDg_pmongj,			// Power Monger (Japan, Korea) [no comment, NOT WORKING]
	&BurnDrvMDg_pmong,			// Power Monger (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvpspikes2,			// Power Spikes II
	&BurnDrvPwheelsj,			// Power Wheels (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_powerb,			// Powerball (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsPgearr1,			// Powered Gear - strategic variant armor equipment (940916 Japan)
	&BurnDrvCpsPgear,			// Powered Gear - strategic variant armor equipment (941024 Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_predat,			// Predator 2 (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvpreisle2,			// Prehistoric Isle 2
	&BurnDrvpreisl2n,			// Prehistoric Isle 2 (decrypted C)
	&BurnDrvPrehislu,			// Prehistoric Isle in 1930 (US)
	&BurnDrvPrehisle,			// Prehistoric Isle in 1930 (World)
	&BurnDrvMDg_premie,			// Premier Manager (Europe)
	&BurnDrvMDg_prem97,			// Premier Manager 97 (Europe)
#if defined FBA_DEBUG
	&BurnDrvMDg_pretty,			// Pretty Girl Mahjongg (Ch) [no comment, NOT WORKING]
#endif
	&BurnDrvSailorMoon,			// Pretty Soldier Sailor Moon (version 95/03/22)
	&BurnDrvSailorMoonB,		// Pretty Soldier Sailor Moon (version 95/03/22B)
#if defined FBA_DEBUG
	&BurnDrvMDg_primal,			// Primal Rage (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_primet,			// Prime Time NFL Starring Deion Sanders (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_prinp,			// Prince of Persia (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_prinp2,			// Prince of Persia (Europe) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_prinp1,			// Prince of Persia (Europe) (Beta) (Earlier) [no comment, NOT WORKING]
	&BurnDrvMDg_prinp3,			// Prince of Persia (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_prin2,			// Prince of Persia 2 - The Shadow and the Flame (Europe) (Proto) [no comment, NOT WORKING]
	&BurnDrvMDg_proact,			// Pro Action Replay (Europe) (Program) [no comment, NOT WORKING]
	&BurnDrvMDg_proa2,			// Pro Action Replay 2 (Europe) (Alt) (Program) [no comment, NOT WORKING]
	&BurnDrvMDg_proa2a,			// Pro Action Replay 2 (Europe) (Program) [no comment, NOT WORKING]
	&BurnDrvMDg_proqua,			// Pro Quarterback (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_proyak,			// Pro Yakyuu Super League '91 (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_probot,			// Probotector (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsProgeara,		// Progear (010117 Asia)
	&BurnDrvCpsProgear,			// Progear (010117 USA)
	&BurnDrvCpsProgerjd,		// Progear No Arashi (010117 Japan Phoenix Edition)
	&BurnDrvCpsProgearj,		// Progear No Arashi (010117 Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_psyobl,			// Psy-O-Blade (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_psycho,			// Psycho Pinball (Europe) (En,Fr,De,Es,It) (October 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_psych1,			// Psycho Pinball (Europe) (En,Fr,De,Es,It) (September 1994) [no comment, NOT WORKING]
#endif
	&BurnDrvOscarj1,			// Psycho-Nics Oscar (Japan revision 1)
	&BurnDrvOscarj2,			// Psycho-Nics Oscar (Japan revision 2)
	&BurnDrvOscaru,				// Psycho-Nics Oscar (US)
	&BurnDrvOscar,				// Psycho-Nics Oscar (World revision 0)
	&BurnDrvpuckmanh,			// Puckman (Falcom?)
	&BurnDrvpuckmanf,			// PuckMan (Japan set 1 with speedup hack)
	&BurnDrvpuckman,			// PuckMan (Japan set 1, Probably Bootleg)
	&BurnDrvpuckmana,			// PuckMan (Japan set 2)
	&BurnDrvpuckmod,			// PuckMan (Japan set 3)
#if defined FBA_DEBUG
	&BurnDrvMDg_puggsb,			// Puggsy (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_puggs,			// Puggsy (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_puggsu,			// Puggsy (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvPulirulaj,			// PuLiRuLa (Japan)
	&BurnDrvPulirula,			// PuLiRuLa (World)
#if defined FBA_DEBUG
	&BurnDrvMDg_pulsem,			// Pulseman (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvpulstar,			// Pulstar
#if defined FBA_DEBUG
	&BurnDrvMDg_punish,			// Punisher, The (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_punis1,			// Punisher, The (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvPunkshtj,			// Punk Shot (Japan 2 Players)
	&BurnDrvPunksht2,			// Punk Shot (US 2 Players)
	&BurnDrvPunkshot,			// Punk Shot (US 4 Players)
#if defined FBA_DEBUG
	&BurnDrvMDg_putter,			// Putter Golf (Japan) (SegaNet) [no comment, NOT WORKING]
	&BurnDrvMDg_putte1,			// Putter Golf (SN) (GNKO) (J) [!] [no comment, NOT WORKING]
	&BurnDrvMDg_puyopu,			// Puyo Puyo (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_puyo2a,			// Puyo Puyo 2 (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_puyo2,			// Puyo Puyo 2 (Japan) (v1.1) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsPzloop2j,		// Puzz Loop 2 (010205 Japan)
	&BurnDrvCpsPzloop2,			// Puzz Loop 2 (010302 Euro)
#if defined FBA_DEBUG
	&BurnDrvMDg_ichir,			// Puzzle & Action - Ichidanto-R (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_tantr,			// Puzzle & Action - Tanto-R (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvpbobblenb,			// Puzzle Bobble / Bust-A-Move (Neo-Geo) (bootleg)
	&BurnDrvpbobblen,			// Puzzle Bobble / Bust-A-Move (Neo-Geo) (set 1)
	&BurnDrvpbobbl2n,			// Puzzle Bobble 2 / Bust-A-Move Again (Neo-Geo)
	&BurnDrvPclubys,			// Puzzle Club (Yun Sung, set 1)
	&BurnDrvPclubysa,			// Puzzle Club (Yun Sung, set 2)
	&BurnDrvPzlbowl,			// Puzzle De Bowling (Japan)
	&BurnDrvpuzzledp,			// Puzzle De Pon!
	&BurnDrvpuzzldpr,			// Puzzle De Pon! R!
	&BurnDrvFourin1boot,		// Puzzle King
	&BurnDrvPuzlstar,			// Puzzle Star (V100MG)
	&BurnDrvUoPoko,				// Puzzle Uo Poko (International)
	&BurnDrvjoyjoy,				// Puzzled / Joy Joy Kid
#if defined FBA_DEBUG
	&BurnDrvMDg_pyrami,			// Pyramid Magic (Japan) (SegaNet) [no comment, NOT WORKING]
	&BurnDrvMDg_pyram1,			// Pyramid Magic (SN) (GNKO) (J) [!] [no comment, NOT WORKING]
	&BurnDrvMDg_pyram2,			// Pyramid Magic II (Japan) (SegaNet) [no comment, NOT WORKING]
	&BurnDrvMDg_pyram3,			// Pyramid Magic III (Japan) (SegaNet) [no comment, NOT WORKING]
	&BurnDrvMDg_pyram4,			// Pyramid Magic Special (Japan) (SegaNet) [no comment, NOT WORKING]
	&BurnDrvMDg_quack2,			// QuackShot Starring Donald Duck ~ QuackShot - Guruzia Ou no Hihou (World) [no comment, NOT WORKING]
	&BurnDrvMDg_quacks,			// QuackShot Starring Donald Duck ~ QuackShot - Guruzia Ou no Hihou (World) (REV01) [a1][c][!] [no comment, NOT WORKING]
	&BurnDrvMDg_quack1,			// QuackShot Starring Donald Duck ~ QuackShot - Guruzia Ou no Hihou (World) (v1.1) [no comment, NOT WORKING]
	&BurnDrvMDg_quadch,			// Quad Challenge (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvQuarteta,			// Quartet (8751 315-5194)
	&BurnDrvQuartet,			// Quartet (Rev A, 8751 317-unknown)
	&BurnDrvQuartet2,			// Quartet 2 (8751 317-0010)
	&BurnDrvQuartet2a,			// Quartet 2 (unprotected)
	&BurnDrvQuarth,				// Quarth (Japan)
	&BurnDrvCpsQadj,			// Quiz & Dragons (940921 Japan)
	&BurnDrvCpsQad,				// Quiz & Dragons (capcom quiz game 920701 USA)
	&BurnDrvQzchikyu,			// Quiz Chikyu Bouei Gun (Japan)
	&BurnDrvQcrayon,			// Quiz Crayon Shinchan (Japan)
	&BurnDrvquizdais,			// Quiz Daisousa Sen - The Last Count Down
	&BurnDrvQgakumon,			// Quiz Gakumon no Susume (Japan ver. JA2 Type L)
	&BurnDrvQuizhq,				// Quiz H.Q. (Japan)
	&BurnDrvQjinsei,			// Quiz Jinsei Gekijoh (Japan)
	&BurnDrvquizkof,			// Quiz King of Fighters
	&BurnDrvquizdai2,			// Quiz Meitantei Neo & Geo - Quiz Daisousa Sen part 2
	&BurnDrvCpsQndream,			// Quiz Nanairo Dreams - nijiirochou no kiseki (nanairo dreams 960826 Japan)
	&BurnDrvQuizo,				// Quiz Olympic
	&BurnDrvQzquest,			// Quiz Quest - Hime to Yuusha no Monogatari (Japan)
	&BurnDrvQsangoku,			// Quiz Sangokushi (Japan)
	&BurnDrvQtono1,				// Quiz Tonosama no Yabou (Japan)
	&BurnDrvCpsQtono2,			// Quiz Tonosama no Yabou 2 Zenkoku-ban (tonosama 2 950123 Japan)
	&BurnDrvQtorimon,			// Quiz Torimonochou (Japan)
#if defined FBA_DEBUG
	&BurnDrvRtypelej,			// R-Type Leo (Japan) [Preliminary driver, NOT WORKING]
	&BurnDrvRtypeleo,			// R-Type Leo (World) [Preliminary driver, NOT WORKING]
	&BurnDrvMDg_rbi93,			// R.B.I. Baseball '93 (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_rbi94,			// R.B.I. Baseball '94 (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_rbi4,			// R.B.I. Baseball 3 (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_rbi4b,			// R.B.I. Baseball 4 (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_rbi4j,			// R.B.I. Baseball 4 (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_rbi4u,			// R.B.I. Baseball 4 (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_racedr,			// Race Drivin' (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvRachero,			// Racing Hero (FD1094 317-0144)
	&BurnDrvRacknrol,			// Rack + Roll
	&BurnDrvMDradicasf,			// Radica: Street Fighter Pack (Street Fighter 2' Special Champion Edition, Ghouls and Ghosts) (EURO)
	&BurnDrvMDradicav1,			// Radica: Volume 1 (Sonic the Hedgehog, Altered Beast, Golden Axe, Dr. Robotnik's Mean Bean Machine, Kid Chameleon, Flicky) (US)
#if defined FBA_DEBUG
	&BurnDrvMDg_radica,			// Radical Rex (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_radic1,			// Radical Rex (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvRaflesia,			// Rafflesia (315-5162)
	&BurnDrvrotd,				// Rage of the Dragons
	&BurnDrvrotdnd,				// Rage of the Dragons (decrypted C)
	&BurnDrvMDg_ragnac,			// Ragnacenty (Korea)
	&BurnDrvragnagrd,			// Ragnagard / Shin-Oh-Ken
	&BurnDrvRaiden,				// Raiden
	&BurnDrvRaidena,			// Raiden (Alternate Hardware)
	&BurnDrvRaidenk,			// Raiden (Korea)
	&BurnDrvRaident,			// Raiden (Taiwan)
#if defined FBA_DEBUG
	&BurnDrvMDg_raiden,			// Raiden Densetsu ~ Raiden Trad (Japan, USA) [no comment, NOT WORKING]
#endif
	&BurnDrvRaiga,				// Raiga - Strato Fighter (Japan)
	&BurnDrvStratof,			// Raiga - Strato Fighter (US)
	&BurnDrvRchase,				// Rail Chase (Japan)
	&BurnDrvRainbowe,			// Rainbow Islands (Extra)
	&BurnDrvRainbow,			// Rainbow Islands (new version)
	&BurnDrvRainbowo,			// Rainbow Islands (old version)
	&BurnDrvMDg_rainbo,			// Rainbow Islands Extra (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_rambo1,			// Rambo III (World) [no comment, NOT WORKING]
	&BurnDrvMDg_ramboi,			// Rambo III (World) (v1.1) [no comment, NOT WORKING]
	&BurnDrvMDg_ranger,			// Ranger-X (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_range1,			// Ranger-X (USA) [no comment, NOT WORKING]
	&BurnDrvRaphero,			// Rapid Hero
	&BurnDrvRastanu,			// Rastan (US set 1)
	&BurnDrvRastanu2,			// Rastan (US set 2)
	&BurnDrvRastan,				// Rastan (World)
	&BurnDrvRastsaga1,			// Rastan Saga (Japan Rev 1)
	&BurnDrvRastsaga,			// Rastan Saga (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_rastj,			// Rastan Saga II (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_rast,			// Rastan Saga II (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvRaf102j,			// Real and Fake\0Photo Y2K (V102, Japan)
	&BurnDrvrbff1,				// Real Bout Fatal Fury / Real Bout Garou Densetsu
	&BurnDrvrbff1a,				// Real Bout Fatal Fury / Real Bout Garou Densetsu (bug fix revision)
	&BurnDrvrbff2k,				// Real Bout Fatal Fury 2 - The Newcomers (Korean release)
	&BurnDrvrbff2,				// Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (set 1)
	&BurnDrvrbff2h,				// Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (set 2)
	&BurnDrvrbffspec,			// Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special
	&BurnDrvRedearth,			// Red Earth / War-Zard (Euro 961121)
	&BurnDrvRedeartn,			// Red Earth / War-Zard (Euro 961121, NO CD)
	&BurnDrvRedhawke,			// Red Hawk (Excellent Co., Ltd)
	&BurnDrvRedhawki,			// Red Hawk (Italy)
	&BurnDrvRedhawk,			// Red Hawk (US)
#if defined FBA_DEBUG
	&BurnDrvMDg_redzon,			// Red Zone (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvReguluso,			// Regulus (315-5033)
	&BurnDrvRegulus,			// Regulus (315-5033, rev. A)
	&BurnDrvRegulusu,			// Regulus (not encrypted)
#if defined FBA_DEBUG
	&BurnDrvMDg_rensti,			// Ren & Stimpy Show Presents Stimpy's Invention, The (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_renst2,			// Ren & Stimpy Show Presents Stimpy's Invention, The (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_renst1,			// Ren & Stimpy Show Presents Stimpy's Invention, The (USA) (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvRenegade,			// Renegade (US)
	&BurnDrvMDg_rentah,			// Rent a Hero (Japan)
	&BurnDrvRepulse,			// Repulse
	&BurnDrvRescue,				// Rescue
#if defined FBA_DEBUG
	&BurnDrvMDg_resqeu,			// Resq (Europe) (Proto) [no comment, NOT WORKING]
#endif
	&BurnDrvRetofinv,			// Return of the Invaders
	&BurnDrvRetofin1,			// Return of the Invaders (bootleg set 1)
	&BurnDrvRetofin2,			// Return of the Invaders (bootleg set 2)
	&BurnDrvMDg_reveng,			// Revenge of Shinobi, The (USA, Europe) (Rev A) [no comment, NOT WORKING]
	&BurnDrvMDg_reven2,			// Revenge of Shinobi, The (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_reven1,			// Revenge of Shinobi, The (USA, Europe) (Rev B) [no comment, NOT WORKING]
	&BurnDrvRevenger,			// Revenger [Bad dump, NOT WORKING]
#if defined FBA_DEBUG
	&BurnDrvMDg_revolu,			// Revolution X (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_rsbtpa,			// Richard Scarry's Busytown (Prototype - Aug 09, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_rsbtpb,			// Richard Scarry's Busytown (Prototype - Aug 15, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_rsbtpc,			// Richard Scarry's Busytown (Prototype - Aug 16, 1994 - B) [no comment, NOT WORKING]
	&BurnDrvMDg_rsbtpd,			// Richard Scarry's Busytown (Prototype - Aug 17, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_rsbtpe,			// Richard Scarry's Busytown (Prototype - Aug 25, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_rsbtpf,			// Richard Scarry's Busytown (Prototype - Aug 26, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_rsbtpg,			// Richard Scarry's Busytown (Prototype - Jul 21, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_rsbt,			// Richard Scarry's BusyTown (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_riddle,			// Riddle Wired (Japan) (SegaNet) [no comment, NOT WORKING]
#endif
	&BurnDrvridhero,			// Riding Hero (set 1)
	&BurnDrvridheroh,			// Riding Hero (set 2)
	&BurnDrvRingohja,			// Ring no Ohja (Japan 2 Players ver. N)
	&BurnDrvCpsRingdstd,		// Ring of Destruction - slammasters II (940902 Euro Phoenix Edition)
	&BurnDrvCpsRingdest,		// Ring of Destruction - slammasters II (940902 Euro)
#if defined FBA_DEBUG
	&BurnDrvMDg_ringso,			// Rings of Power (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvRiot,				// Riot
	&BurnDrvRiotcity,			// Riot City (Japan)
	&BurnDrvMDg_riseof,			// Rise of the Robots (Europe)
#if defined FBA_DEBUG
	&BurnDrvMDg_rise_realdump,	// Rise of the Robots (Europe) (proper dump) [no comment, NOT WORKING]
	&BurnDrvMDg_riskus,			// Risk (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_riskyw,			// Risky Woods (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_ristpa,			// Ristar (Prototype - Aug 12, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_ristpb,			// Ristar (Prototype - Aug 26, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_ristpc,			// Ristar (Prototype - Jul 01, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_ristpd,			// Ristar (Prototype - Jul 18, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_risto,			// Ristar (USA, Europe) (August 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_rist,			// Ristar (USA, Europe) (September 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_ristj,			// Ristar - The Shooting Star (Japan, Korea) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_roadra,			// Road Rash (USA, Europe)
#if defined FBA_DEBUG
	&BurnDrvMDg_rrsh3a,			// Road Rash 3 (USA) (Alpha) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_rrsh3,			// Road Rash 3 (USA, Europe)
	&BurnDrvMDg_rrsh2b,			// Road Rash II (USA, Europe)
	&BurnDrvMDg_rrsh2a,			// Road Rash II (USA, Europe) (v1.2)
#if defined FBA_DEBUG
	&BurnDrvMDg_roadbj,			// RoadBlasters (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_roadb,			// RoadBlasters (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvroboarmy,			// Robo Army
#if defined FBA_DEBUG
	&BurnDrvrobocopi,			// Robocop (Intro demo) [no comment]
	&BurnDrvrobocopb,			// Robocop (World bootleg) [no comment]
	&BurnDrvrobocop,			// Robocop (World revision 4) [no comment]
	&BurnDrvMDg_roboco,			// RoboCop 3 (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_robtea,			// Robocop Versus The Terminator (Beta 1) [no comment, NOT WORKING]
	&BurnDrvMDg_robte,			// RoboCop versus The Terminator (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_robteb,			// RoboCop versus The Terminator (Europe) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_robtec,			// RoboCop versus The Terminator (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_robotb,			// Robot Battler (Japan) (SegaNet) [no comment, NOT WORKING]
	&BurnDrvMDg_robotw,			// Robot Wreckage (USA) (Proto) [no comment, NOT WORKING]
#endif
	&BurnDrvRockclim,			// Rock Climber
	&BurnDrvrockduck,			// Rock Duck (prototype?)
	&BurnDrvMDg_rocknr,			// Rock n' Roll Racing (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_rockn1,			// Rock n' Roll Racing (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_rocket,			// Rocket Knight Adventures (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_rocke1,			// Rocket Knight Adventures (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_rocke2,			// Rocket Knight Adventures (USA) [no comment, NOT WORKING]
	&BurnDrvCpsRockmanj,		// Rockman - the power battle (950922 Japan)
	&BurnDrvCpsRckman2j,		// Rockman 2 - the power fighters (960708 Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_rockm1,			// Rockman Mega World (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_rockma,			// Rockman Mega World (Japan) (Alt) [no comment, NOT WORKING]
	&BurnDrvMDg_rmx3,			// Rockman X3 (Unl) [!] [no comment, NOT WORKING]
#endif
	&BurnDrvCpsRmancp2j,		// Rockman: The Power Battle (950922 Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_rogerc,			// Roger Clements MVP Baseball (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvRollergj,			// Rollergames (Japan)
	&BurnDrvRollerg,			// Rollergames (US)
	&BurnDrvMDg_rth2,			// Rolling Thunder 2 (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_rth2j,			// Rolling Thunder 2 (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_rth2u,			// Rolling Thunder 2 (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_roloto,			// Rolo to the Rescue (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_r3k2,			// Romance of the Three Kingdoms II (USA)
	&BurnDrvMDg_r3k3,			// Romance of the Three Kingdoms III - Dragon of Destiny (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_ronald,			// Ronaldinho 98 (B) [c][!] [no comment, NOT WORKING]
#endif
	&BurnDrvroute16,			// Route 16
	&BurnDrvroute16b,			// Route 16 (bootleg)
	&BurnDrvroute16a,			// Route 16 (set 2)
	&BurnDrvroutex,				// Route X (bootleg)
#if defined FBA_DEBUG
	&BurnDrvRascot2,			// Royal Ascot 2 [no comment]
#endif
	&BurnDrvMDg_royalb,			// Royal Blood (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_rugbyw,			// Rugby World Cup 1995 (USA, Europe) (En,Fr,It) [no comment, NOT WORKING]
#endif
	&BurnDrvRunark,				// Runark (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_runark,			// Runark (Japan, Korea) [no comment, NOT WORKING]
#endif
	&BurnDrvRushcrsh,			// Rush & Crash (Japan)
	&BurnDrvRushatck,			// Rush'n Attack (US)
	&BurnDrvRygar,				// Rygar (US set 1)
	&BurnDrvRygar2,				// Rygar (US set 2)
	&BurnDrvRygar3,				// Rygar (US set 3, old version)
	&BurnDrvRyukyu,				// RyuKyu (Japan, FD1094 317-5023)
	&BurnDrvMDg_ryuuko,			// Ryuuko no Ken (Japan)
	&BurnDrvSpyu,				// S.P.Y. - Special Project Y (US ver. M)
	&BurnDrvSpy,				// S.P.Y. - Special Project Y (World ver. N)
	&BurnDrvSrdmissn,			// S.R.D. Mission
	&BurnDrvSsmissin,			// S.S. Mission
#if defined FBA_DEBUG
	&BurnDrvSvg,				// S.V.G. - Spectral vs Generation (V200, China) [Incomplete Dump, NOT WORKING]
#endif
	&BurnDrvSabotenb,			// Saboten Bombers (set 1)
	&BurnDrvSabotenba,			// Saboten Bombers (set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_sagaia,			// Sagaia (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_sswrdj,			// Saint Sword (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_sswrd,			// Saint Sword (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_samesa,			// Same! Same! Same! (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_sampra,			// Sampras Tennis 96 (Europe) (J-Cart) [no comment, NOT WORKING]
#endif
	&BurnDrvSamuraiA,			// Samurai Aces (World)
#if defined FBA_DEBUG
	&BurnDrvMDg_samura,			// Samurai Shodown (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_samur1,			// Samurai Shodown (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvsamsho,				// Samurai Shodown / Samurai Spirits (set 1)
	&BurnDrvsamshoh,			// Samurai Shodown / Samurai Spirits (set 2)
	&BurnDrvsamsho2,			// Samurai Shodown II / Shin Samurai Spirits - Haohmaru jigokuhen
	&BurnDrvsamsho3,			// Samurai Shodown III / Samurai Spirits - Zankurou Musouken (set 1)
	&BurnDrvsamsho3h,			// Samurai Shodown III / Samurai Spirits - Zankurou Musouken (set 2)
	&BurnDrvsamsho4,			// Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin
	&BurnDrvsamsho5b,			// Samurai Shodown V / Samurai Spirits Zero (bootleg)
	&BurnDrvsamsh5nd,			// Samurai Shodown V / Samurai Spirits Zero (decrypted C)
	&BurnDrvsamsho5,			// Samurai Shodown V / Samurai Spirits Zero (set 1)
	&BurnDrvsamsho5h,			// Samurai Shodown V / Samurai Spirits Zero (set 2)
	&BurnDrvss5shnd,			// Samurai Shodown V Special / Samurai Spirits Zero Special (decrypted C)
	&BurnDrvsamsh5sp,			// Samurai Shodown V Special / Samurai Spirits Zero Special (set 1, uncensored)
	&BurnDrvsamsh5sph,			// Samurai Shodown V Special / Samurai Spirits Zero Special (set 2, censored)
	&BurnDrvsamsh5spn,			// Samurai Shodown V Special / Samurai Spirits Zero Special (set 3, less censored)
#if defined FBA_DEBUG
	&BurnDrvMDg_samur2,			// Samurai Spirits (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_sanguo,			// San Guo Zhi Lie Zhuan - Luan Shi Qun Ying (China)
#if defined FBA_DEBUG
	&BurnDrvMDg_sangu1,			// San Guo Zhi V (China) (Unl) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsWofa,			// Sangokushi II (921005 Asia)
	&BurnDrvCpsWofah,			// Sangokushi II (921005 Asia, bootleg set 2)
#if defined FBA_DEBUG
	&BurnDrvCpsWofaha,			// Sangokushi II (921005 Asia, bootleg) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_sangok,			// Sangokushi II (Japan)
	&BurnDrvCpsWofhfh,			// Sangokushi II: Huo Fenghuang (Chinese bootleg)
	&BurnDrvCpsWof3js,			// Sangokushi II: San Jian Sheng (Chinese bootleg)
#if defined FBA_DEBUG
	&BurnDrvCpsWof3sj,			// Sangokushi II: San Sheng Jian (Chinese bootleg set 1) [no comment, NOT WORKING]
	&BurnDrvCpsWof3sja,			// Sangokushi II: San Sheng Jian (Chinese bootleg set 2) [no comment, NOT WORKING]
	&BurnDrvCpsWofh,			// Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 1) [no comment, NOT WORKING]
	&BurnDrvCpsWofha,			// Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 2) [no comment, NOT WORKING]
	&BurnDrvCpsWofsj,			// Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 1) [no comment, NOT WORKING]
	&BurnDrvCpsWofsja,			// Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 2) [no comment, NOT WORKING]
	&BurnDrvCpsWofsjb,			// Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 3) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_sango1,			// Sangokushi III (Japan)
	&BurnDrvMDg_sango2,			// Sangokushi Retsuden - Ransei no Eiyuutachi (Japan)
	&BurnDrvSsanchan,			// Sanrin San Chan (Japan)
	&BurnDrvsercharj,			// SAR - Search And Rescue (Japan)
	&BurnDrvsercharu,			// SAR - Search And Rescue (US)
	&BurnDrvsearchar,			// SAR - Search And Rescue (World)
//	&BurnDrvCpsSlammasa,		// Saturday Night Slam Masters (Slam Masters 930301 Asia) [no comment]
	&BurnDrvCpsSlammast,		// Saturday Night Slam Masters (Slam Masters 930713 etc)
//	&BurnDrvCpsSlammash,		// Saturday Night Slam Masters (Slam Masters 930713 Hispanic) [no comment]
	&BurnDrvCpsSlammastu,		// Saturday Night Slam Masters (slam masters 930713 USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_saturd,			// Saturday Night Slammasters (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_satur1,			// Saturday Night Slammasters (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvSaturn,				// Saturn
	&BurnDrvSavgbees,			// Savage Bees
	&BurnDrvsavagere,			// Savage Reign / Fu'un Mokushiroku - kakutou sousei
#if defined FBA_DEBUG
	&BurnDrvMDg_scooby,			// Scooby Doo Mystery (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvScotrsht,			// Scooter Shooter
	&BurnDrvScorpionmc,			// Scorpion (Moon Cresta hardware)
	&BurnDrvScorpion,			// Scorpion (set 1)
	&BurnDrvScorpiona,			// Scorpion (set 2)
	&BurnDrvScorpionb,			// Scorpion (set 3)
#if defined FBA_DEBUG
	&BurnDrvMDg_scrabb,			// Scrabble (Europe) (Proto) [no comment, NOT WORKING]
#endif
	&BurnDrvScramble,			// Scramble
	&BurnDrvScramblb,			// Scramble (bootleg on Galaxian hardware)
	&BurnDrvScramb2,			// Scramble (bootleg)
	&BurnDrvScrambles,			// Scramble (Stern)
	&BurnDrvscregg,				// Scrambled Egg
	&BurnDrvSdfight,			// SD Fighters (Korea)
	&BurnDrvSdgndmps,			// SD Gundam Psycho Salamander no Kyoui
#if defined FBA_DEBUG
	&BurnDrvMDg_sdvali,			// SD Valis (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvSdibl,				// SDI - Strategic Defense Initiative (bootleg)
	&BurnDrvSdi,				// SDI - Strategic Defense Initiative (Europe, System 16A, FD1089B 317-0027)
	&BurnDrvSdib,				// SDI - Strategic Defense Initiative (System 16B, FD1089A 317-0028)
#if defined FBA_DEBUG
	&BurnDrvMDg_seaque,			// SeaQuest DSV (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_seaqu1,			// SeaQuest DSV (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvSearchey,			// Search Eye
	&BurnDrvSearchp2,			// Search Eye Plus V2.0
	&BurnDrvMDg_second,			// Second Samurai (Europe)
	&BurnDrvSectionz,			// Section Z (set 1)
	&BurnDrvSctionza,			// Section Z (set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_segach,			// Sega Channel (USA) (Program) [no comment, NOT WORKING]
#endif
	&BurnDrvSeganinj,			// Sega Ninja (315-5102)
	&BurnDrvSeganinju,			// Sega Ninja (not encrypted)
#if defined FBA_DEBUG
	&BurnDrvMDg_segasp,			// Sega Sports 1 (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_segato,			// Sega Top Five (Brazil) [no comment, NOT WORKING]
#endif
	&BurnDrvSscandal,			// Seishun Scandal (315-5132, Japan)
	&BurnDrvGrdnstrmk,			// Sen Jin - Guardian Storm (Korea)
	&BurnDrvsengoku,			// Sengoku / Sengoku Denshou (set 1)
	&BurnDrvsengokh,			// Sengoku / Sengoku Denshou (set 2)
	&BurnDrvsengoku2,			// Sengoku 2 / Sengoku Denshou 2
	&BurnDrvsengoku3,			// Sengoku 3
	&BurnDrvsngoku3n,			// Sengoku 3 (decrypted C)
	&BurnDrvSngkAce,			// Sengoku Ace (Japan)
	&BurnDrvCpsMercsj,			// Senjo no Ookami II (Ookami 2 900302 Japan)
	&BurnDrvCommandj,			// Senjou no Ookami
#if defined FBA_DEBUG
	&BurnDrvMDg_sensib,			// Sensible Soccer (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_sensi,			// Sensible Soccer (Europe) (En,Fr,De,It)
	&BurnDrvMDg_sensii,			// Sensible Soccer - International Edition (Europe) (En,Fr,De,It)
#if defined FBA_DEBUG
	&BurnDrvMDg_sesame,			// Sesame Street Counting Cafe (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvSfx,				// SF-X
	&BurnDrvShackled,			// Shackled (US)
#if defined FBA_DEBUG
	&BurnDrvMDg_shadow,			// Shadow Blasters (USA) [no comment, NOT WORKING]
	&BurnDrvShdancbl,			// Shadow Dancer (bootleg) [no comment, NOT WORKING]
#endif
	&BurnDrvShdancer1,			// Shadow Dancer (set 1)
	&BurnDrvShdancerj,			// Shadow Dancer (set 2, Japan)
	&BurnDrvShdancer,			// Shadow Dancer (set 3, US)
	&BurnDrvMDg_shdanc,			// Shadow Dancer - The Secret of Shinobi (World) [no comment, NOT WORKING]
	&BurnDrvShadfrcjv2,			// Shadow Force (Japan Version 2)
	&BurnDrvShadfrcj,			// Shadow Force (Japan Version 3)
	&BurnDrvShadfrce,			// Shadow Force (US Version 2)
	&BurnDrvbeast,				// Shadow of the Beast (Neo Geo demo)
#if defined FBA_DEBUG
	&BurnDrvMDg_beast,			// Shadow of the Beast (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_beastj,			// Shadow of the Beast - Mashou no Okite (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_beast2,			// Shadow of the Beast II (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvShadoww,			// Shadow Warriors (World, set 1)
	&BurnDrvShadowwa,			// Shadow Warriors (World, set 2)
	&BurnDrvMDg_shdwrj,			// Shadowrun (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_shdwra,			// Shadowrun (Prototype - Dec 28, 1993) [no comment, NOT WORKING]
	&BurnDrvMDg_shdwrb,			// Shadowrun (Prototype - Dec 31, 1993) [no comment, NOT WORKING]
	&BurnDrvMDg_shdwrc,			// Shadowrun (Prototype - Jan 25, 1994 - C) [no comment, NOT WORKING]
	&BurnDrvMDg_shdwrd,			// Shadowrun (Prototype - Jan 25, 1994) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_shdwr,			// Shadowrun (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_shanew,			// Shane Warne Cricket (Australia) [no comment, NOT WORKING]
	&BurnDrvMDg_shai2b,			// Shanghai II - Dragon's Eye (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_shai2,			// Shanghai II - Dragon's Eye (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_shai2a,			// Shanghai II - Dragon's Eye (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_shaqfu,			// Shaq Fu (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_shijie,			// Shi Jie Zhi Bang Zheng Ba Zhan - World Pro Baseball 94 (China) (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_shinom,			// Shi no Meikyuu - Labyrinth of Death (Japan) (SegaNet) [no comment, NOT WORKING]
	&BurnDrvMDg_shijou,			// Shijou Saidai no Soukoban (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_shikin,			// Shikinjoh (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_shinso,			// Shin Souseiki Ragnacenty (Japan)
	&BurnDrvMDg_shinin,			// Shining and the Darkness (Japan)
	&BurnDrvMDg_shnf,			// Shining Force (USA)
	&BurnDrvMDg_shnfa,			// Shining Force (USA) (Beta)
	&BurnDrvMDg_shnfb,			// Shining Force - Kamigami no Isan (Japan)
	&BurnDrvMDg_shf2,			// Shining Force II (Europe)
#if defined FBA_DEBUG
	&BurnDrvMDg_shf2pa,			// Shining Force II (Prototype - Apr 04, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_shf2pb,			// Shining Force II (Prototype - Jun 07, 1994) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_shf2u,			// Shining Force II (USA)
	&BurnDrvMDg_shf2j,			// Shining Force II - Koe no Fuuin (Japan)
	&BurnDrvMDg_sitd,			// Shining in the Darkness (USA, Europe)
	&BurnDrvShinobi1,			// Shinobi (set 1, System 16A, FD1094 317-0050)
	&BurnDrvShinobi2,			// Shinobi (set 2, System 16B, FD1094 317-0049)
	&BurnDrvShinobi3,			// Shinobi (set 3, System 16B, MC-8123B 317-0054)
	&BurnDrvShinobi4,			// Shinobi (set 4, System 16B, MC-8123B 317-0054)
	&BurnDrvShinobi5,			// Shinobi (set 5, System 16B, unprotected)
	&BurnDrvShinobi,			// Shinobi (set 6, System 16A, unprotected)
	&BurnDrvShinobls,			// Shinobi (Star bootleg, System 16A)
	&BurnDrvMDg_shin3,			// Shinobi III - Return of the Ninja Master (Europe)
	&BurnDrvMDg_shin3u,			// Shinobi III - Return of the Ninja Master (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_shipun,			// Ship (Unreleased) [no comment, NOT WORKING]
#endif
	&BurnDrvShippuMD,			// Shippu Mahou Daisakusen - kingdom grandprix (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_shiten,			// Shiten Myouou (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvshocktro,			// Shock Troopers (set 1)
	&BurnDrvshocktra,			// Shock Troopers (set 2)
	&BurnDrvshocktr2,			// Shock Troopers - 2nd Squad
	&BurnDrvShocking,			// Shocking
	&BurnDrvshootbul,			// Shoot the Bull
#if defined FBA_DEBUG
	&BurnDrvMDg_shougi,			// Shougi no Hoshi (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_shovei,			// Shove It! ...The Warehouse Game (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_sdm,			// Show do Milhao (Brazil) [no comment, NOT WORKING]
	&BurnDrvMDg_sdm2a,			// Show do Milhao Volume 2 (Brazil) [no comment, NOT WORKING]
	&BurnDrvMDg_sdm2,			// Show do Milhao Volume 2 (Brazil) (Alt) [no comment, NOT WORKING]
	&BurnDrvMDg_shuihu,			// Shui Hu - Feng Yun Zhuan (China) (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_shuih1,			// Shui Hu Zhuan (China) (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_shuran,			// Shura no Mon (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_sidepo,			// Side Pocket (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_sidep1,			// Side Pocket (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_sidep2,			// Side Pocket (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvSilkworm,			// Silk Worm (set 1)
	&BurnDrvSilkwrm2,			// Silk Worm (set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_simps1,			// Simpsons, The - Bart Vs The Space Mutants (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_simpso,			// Simpsons, The - Bart Vs The Space Mutants (USA, Europe) (Rev A) [no comment, NOT WORKING]
	&BurnDrvMDg_simpbn,			// Simpsons, The - Bart's Nightmare (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvSkelagon,			// Skelagon [Bad Dump, NOT WORKING]
	&BurnDrvMDg_skelet,			// Skeleton Krew (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_skele1,			// Skeleton Krew (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_skitch,			// Skitchin (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvSkybase,			// Sky Base
	&BurnDrvSkyfox,				// Sky Fox
	&BurnDrvskylancr,			// Sky Lancer
	&BurnDrvskylance,			// Sky Lancer (Esco Trading Co license)
	&BurnDrvSkyraidr,			// Sky Raiders
	&BurnDrvSkysmash,			// Sky Smasher
	&BurnDrvSkywolf,			// Sky Wolf (set 1)
	&BurnDrvSkywolf2,			// Sky Wolf (set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_slamsh,			// Slam - Shaq vs. the Legends (Prototype) [no comment, NOT WORKING]
#endif
	&BurnDrvSlapFghtr,			// Slap Fight (bootleg)
	&BurnDrvSlapBtUK,			// Slap Fight (English bootleg)
	&BurnDrvSlapBtJP,			// Slap Fight (Japan bootleg)
	&BurnDrvSlapFigh,			// Slap Fight (set 1) [Protection MCU not emulated, NOT WORKING]
#if defined FBA_DEBUG
	&BurnDrvMDg_slapfi,			// Slap Fight MD (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_slaugh,			// Slaughter Sport (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_slimew,			// Slime World (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_smf2,			// Smurfs Travel the World, The (Europe) (En,Fr,De,Es) [no comment, NOT WORKING]
	&BurnDrvMDg_smurfs,			// Smurfs, The (Europe) (En,Fr,De,Es,It) (Rev A) [no comment, NOT WORKING]
	&BurnDrvMDg_snaker,			// Snake Rattle n' Roll (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvSnapper,			// Snapper (Korea)
	&BurnDrvsvc,				// SNK vs. CAPCOM SVC CHAOS
	&BurnDrvsvcboot,			// SNK vs. CAPCOM SVC CHAOS (bootleg)
	&BurnDrvsvcnd,				// SNK vs. CAPCOM SVC CHAOS (decrypted C)
	&BurnDrvsvcpcb,				// SNK vs. CAPCOM SVC CHAOS (JAMMA PCB, set 1)
	&BurnDrvsvcpcbnd,			// SNK vs. CAPCOM SVC CHAOS (JAMMA PCB, set 1, decrypted C)
	&BurnDrvsvcpcba,			// SNK vs. CAPCOM SVC CHAOS (JAMMA PCB, set 2)
	&BurnDrvsvcplus,			// SNK vs. CAPCOM SVC CHAOS Plus (bootleg set 1)
	&BurnDrvsvcplusa,			// SNK vs. CAPCOM SVC CHAOS Plus (bootleg set 2)
	&BurnDrvsvcsplus,			// SNK vs. CAPCOM SVC CHAOS Super Plus (bootleg)
	&BurnDrvSnowbrod,			// Snow Bros. - Nick & Tom (Dooyong license)
	&BurnDrvSnowbroj,			// Snow Bros. - Nick & Tom (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_snowbr,			// Snow Bros. - Nick & Tom (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvSnowbros,			// Snow Bros. - Nick & Tom (set 1)
	&BurnDrvSnowbroa,			// Snow Bros. - Nick & Tom (set 2)
	&BurnDrvSnowbrob,			// Snow Bros. - Nick & Tom (set 3)
	&BurnDrvSnowbroc,			// Snow Bros. - Nick & Tom (set 4)
	&BurnDrvSnowbro2,			// Snow Bros. 2 - with new elves
	&BurnDrvSnowbro3,			// Snow Brothers 3 - Magical Adventure
	&BurnDrvsocbrawl,			// Soccer Brawl (set 1)
	&BurnDrvsocbrawla,			// Soccer Brawl (set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_socket,			// Socket (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvSoldivid,			// Sol Divide - The Sword Of Darkness
#if defined FBA_DEBUG
	&BurnDrvMDg_soldea,			// Sol-Deace (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_soldie,			// Soldiers of Fortune (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_soleil,			// Soleil (Europe)
	&BurnDrvMDg_solei1,			// Soleil (France)
	&BurnDrvMDg_solei2,			// Soleil (Germany)
#if defined FBA_DEBUG
	&BurnDrvMDg_solei3,			// Soleil (Japan) (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_solei4,			// Soleil (Spain)
	&BurnDrvSolfigtr,			// Solitary Fighter (World)
	&BurnDrvSolomonj,			// Solomon's Key (Japan)
	&BurnDrvSolomon,			// Solomon's Key (US)
	&BurnDrvSonofphx,			// Son of Phoenix
	&BurnDrvSonson,				// Son Son
	&BurnDrvSonsonj,			// Son Son (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_skh,			// Sonic & Knuckles (S2K chip) (Prototype 0606 - Jun 05, 1994, 22.25) [no comment, NOT WORKING]
	&BurnDrvMDg_ski,			// Sonic & Knuckles (S2K chip) (Prototype 0608 - Jun 08, 1994, 03.35) [no comment, NOT WORKING]
	&BurnDrvMDg_skj,			// Sonic & Knuckles (S2K chip) (Prototype 0610 - Jun 10, 1994, 03.11) [no comment, NOT WORKING]
	&BurnDrvMDg_skk,			// Sonic & Knuckles (S2K chip) (Prototype 0612 - Jun 12, 1994, 18.18) [no comment, NOT WORKING]
	&BurnDrvMDg_skl,			// Sonic & Knuckles (S2K chip) (Prototype 0618 - Jun 18, 1994, 9.07) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_sk,				// Sonic & Knuckles (World)
	&BurnDrvMDg_sks1,			// Sonic & Knuckles + Sonic the Hedgehog (World)
	&BurnDrvMDg_sks2,			// Sonic & Knuckles + Sonic the Hedgehog 2 (World)
	&BurnDrvMDg_sks3,			// Sonic & Knuckles + Sonic the Hedgehog 3 (World)
#if defined FBA_DEBUG
	&BurnDrvMDg_s3da,			// Sonic 3D Blast (Prototype 73 - Jul 03, 1996, 13.58) [no comment, NOT WORKING]
	&BurnDrvMDg_s3db,			// Sonic 3D Blast (Prototype 814 - Aug 15, 1996, 07.55) [no comment, NOT WORKING]
	&BurnDrvMDg_s3dc,			// Sonic 3D Blast (Prototype 819 - Aug 19, 1996, 19.49) [no comment, NOT WORKING]
	&BurnDrvMDg_s3dd,			// Sonic 3D Blast (Prototype 825 - Aug 26, 1996, 15.46) [no comment, NOT WORKING]
	&BurnDrvMDg_s3de,			// Sonic 3D Blast (Prototype 830 - Aug 31, 1996, 08.19) [no comment, NOT WORKING]
	&BurnDrvMDg_s3df,			// Sonic 3D Blast (Prototype 831 - Sep 03, 1996, 10.07) [no comment, NOT WORKING]
	&BurnDrvMDg_s3dg,			// Sonic 3D Blast (Prototype 94 - Sep 04, 1996, 12.01) [no comment, NOT WORKING]
	&BurnDrvMDg_s3dh,			// Sonic 3D Blast (USA) (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_s3d,			// Sonic 3D Blast ~ Sonic 3D Flickies' Island (USA, Europe)
	&BurnDrvSonicbom,			// Sonic Boom (FD1094 317-0053)
	&BurnDrvMDg_comp,			// Sonic Compilation (Europe)
	&BurnDrvMDg_compa,			// Sonic Compilation (USA, Europe) (v1.1)
	&BurnDrvMDg_scrack,			// Sonic Crackers (Japan) (Proto)
	&BurnDrvMDg_sonice,			// Sonic Eraser (Japan) (SegaNet)
#if defined FBA_DEBUG
	&BurnDrvMDg_sonicj,			// Sonic Jam 6 (Unl) [!] [no comment, NOT WORKING]
	&BurnDrvMDg_sonij2,			// Sonic Jam 6 (Unl) [p1][!] [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_sspin,			// Sonic Spinball (Europe)
	&BurnDrvMDg_sspina,			// Sonic Spinball (Japan)
	&BurnDrvMDg_sspind,			// Sonic Spinball (USA)
	&BurnDrvMDg_sspinb,			// Sonic Spinball (USA) (Alt)
	&BurnDrvMDg_sspinc,			// Sonic Spinball (USA) (Beta)
	&BurnDrvMDg_sonica,			// Sonic the Hedgehog (Japan, Korea)
	&BurnDrvMDg_sonic,			// Sonic the Hedgehog (USA, Europe)
	&BurnDrvMDg_soni2h,			// Sonic The Hedgehog 2 (Prototype) [!]
	&BurnDrvMDg_soni2j,			// Sonic The Hedgehog 2 (W) (REVSC02)
	&BurnDrvMDg_soni2a,			// Sonic the Hedgehog 2 (World)
	&BurnDrvMDg_soni2,			// Sonic the Hedgehog 2 (World) (Rev A)
	&BurnDrvMDg_soni3b,			// Sonic the Hedgehog 3 (Europe)
	&BurnDrvMDg_soni3c,			// Sonic the Hedgehog 3 (Japan, Korea)
	&BurnDrvMDg_soni3,			// Sonic the Hedgehog 3 (USA)
	&BurnDrvSonicwi,			// Sonic Wings (Japan)
	&BurnDrvMDg_sorcer,			// Sorcer Kingdom (Japan)
	&BurnDrvSStriker,			// Sorcer Striker (World)
	&BurnDrvSStrikrA,			// Sorcer Striker (World, alt)
	&BurnDrvMDg_skinga,			// Sorcerer's Kingdom (USA)
	&BurnDrvMDg_sking,			// Sorcerer's Kingdom (USA) (v1.1)
	&BurnDrvMDg_sorcn,			// Sorcerian (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_soulbl,			// Soul Blade (Unl) [!] [no comment, NOT WORKING]
#endif
	&BurnDrvSpacbatt,			// Space Battle (bootleg set 1)
	&BurnDrvSpacbat2,			// Space Battle (bootleg set 2)
	&BurnDrvSbsgomo,			// Space Battle Ship Gomorrah
	&BurnDrvSbomberb,			// Space Bomber (ver. B)
	&BurnDrvSpcdrag,			// Space Dragon (Moon Cresta bootleg, set 1)
	&BurnDrvSpcdraga,			// Space Dragon (Moon Cresta bootleg, set 2)
	&BurnDrvspacecho,			// Space Echo (bootleg)
	&BurnDrvSpacempr,			// Space Empire (bootleg)
	&BurnDrvSpacegun,			// Space Gun (World)
	&BurnDrvSharrier1,			// Space Harrier (8751 315-5163)
	&BurnDrvSharrier,			// Space Harrier (Rev A, 8751 315-5163A)
#if defined FBA_DEBUG
	&BurnDrvMDg_sharrj,			// Space Harrier II (Japan) (Launch Cart) [no comment, NOT WORKING]
	&BurnDrvMDg_sharr,			// Space Harrier II (World) [no comment, NOT WORKING]
	&BurnDrvMDg_si90,			// Space Invaders 90 (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_si91,			// Space Invaders 91 (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvGalap1,				// Space Invaders Galactica (galaxiaj hack)
	&BurnDrvSinvasnb,			// Space Invasion (bootleg)
	&BurnDrvSinvasn,			// Space Invasion (Europe)
	&BurnDrvSpctbird,			// Space Thunderbird
	&BurnDrvMDg_sparks,			// Sparkster (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_spark1,			// Sparkster (USA) [no comment, NOT WORKING]
	&BurnDrvSpatter,			// Spatter
	&BurnDrvspeakres,			// Speak & Rescue
	&BurnDrvScij,				// Special Criminal Investigation (Japan)
	&BurnDrvScinegro,			// Special Criminal Investigation (Negro bootleg)
	&BurnDrvSciu,				// Special Criminal Investigation (US)
	&BurnDrvSci,				// Special Criminal Investigation (World set 1)
	&BurnDrvScia,				// Special Criminal Investigation (World set 2)
	&BurnDrvSpec2k,				// Spectrum 2000 (Euro)
	&BurnDrvSpdcoin,			// Speed Coin (prototype)
#if defined FBA_DEBUG
	&BurnDrvMDg_speedb,			// Speedball 2 (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_speed1,			// Speedball 2 (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_speed2,			// Speedball 2 - Brutal Deluxe (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_spidmb,			// Spider-Man (USA) (Acclaim) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_spidma,			// Spider-Man (USA) (Acclaim) (Beta) (Earlier) [no comment, NOT WORKING]
	&BurnDrvMDg_spidm,			// Spider-Man (USA, Europe) (Acclaim) [no comment, NOT WORKING]
	&BurnDrvMDg_sp_mc,			// Spider-Man and Venom - Maximum Carnage (World) [no comment, NOT WORKING]
	&BurnDrvMDg_sp_sa,			// Spider-Man and Venom - Separation Anxiety (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_sp_xm,			// Spider-Man and X-Men - Arcade's Revenge (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_sp_kp,			// Spider-Man vs. the Kingpin (World) (Sega) [no comment, NOT WORKING]
#endif
	&BurnDrvspinmast,			// Spin Master / Miracle Adventure
	&BurnDrvSpinlbrj,			// Spinal Breakers (Japan)
	&BurnDrvSpinlbru,			// Spinal Breakers (US)
	&BurnDrvSpinlbrk,			// Spinal Breakers (World)
#if defined FBA_DEBUG
	&BurnDrvMDg_spirit,			// Spiritual Warfare (USA) (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_spirou,			// Spirou (Europe) (En,Fr,De,Es) [no comment, NOT WORKING]
	&BurnDrvMDg_splatt,			// Splatterhouse 2 (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_splata,			// Splatterhouse 2 (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_splh3,			// Splatterhouse 3 (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_splatb,			// Splatterhouse Part 2 (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_splh3a,			// Splatterhouse Part 3 (J) [a1] [no comment, NOT WORKING]
	&BurnDrvMDg_splh3b,			// Splatterhouse Part 3 (Japan, Korea) [no comment, NOT WORKING]
	&BurnDrvMDg_sportg,			// Sport Games (Brazil) [no comment, NOT WORKING]
	&BurnDrvMDg_sports,			// Sports Talk Baseball (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_spotgo,			// Spot Goes to Hollywood (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_spotg1,			// Spot Goes to Hollywood (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_squirr,			// Squirrel King (China) (Unl) [no comment, NOT WORKING]
#endif
	&BurnDrvStagger1,			// Stagger I (Japan)
	&BurnDrvstakwin,			// Stakes Winner / Stakes Winner - GI kinzen seihae no michi
	&BurnDrvstakwin2,			// Stakes Winner 2
	&BurnDrvMDg_starco,			// Star Control (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_starcr,			// Star Cruiser (Japan)
	&BurnDrvStarfght,			// Star Fighter
	&BurnDrvStarjack,			// Star Jacker (Sega)
	&BurnDrvStarjacks,			// Star Jacker (Stern)
#if defined FBA_DEBUG
	&BurnDrvMDg_stds9,			// Star Trek - Deep Space Nine - Crossroads of Time (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_stds9u,			// Star Trek - Deep Space Nine - Crossroads of Time (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_sttngb,			// Star Trek - The Next Generation - Echoes from the Past (Prototype - Dec 28, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_sttngc,			// Star Trek - The Next Generation - Echoes from the Past (Prototype - Dec 29, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_sttngd,			// Star Trek - The Next Generation - Echoes from the Past (Prototype - Jan 03, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_sttnge,			// Star Trek - The Next Generation - Echoes from the Past (Prototype - Jan 10, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_sttngf,			// Star Trek - The Next Generation - Echoes from the Past (Prototype - Jan 18, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_sttngg,			// Star Trek - The Next Generation - Echoes from the Past (Prototype - Jan 25, 1994) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_sttnga,			// Star Trek - The Next Generation - Echoes from the Past (USA)
	&BurnDrvMDg_sttng,			// Star Trek - The Next Generation - Echoes from the Past (USA) (v1.1)
#if defined FBA_DEBUG
	&BurnDrvMDg_starf1,			// Starflight (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_starfl,			// Starflight (USA, Europe) (v1.1) [no comment, NOT WORKING]
	&BurnDrvMDg_stargb,			// Stargate (Europe) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_starg,			// Stargate (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_steele,			// Steel Empire (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_stalnj,			// Steel Talons (Japan, Korea) [no comment, NOT WORKING]
	&BurnDrvMDg_stalnb,			// Steel Talons (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_staln,			// Steel Talons (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_slordj,			// Stormlord (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_slord,			// Stormlord (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_storyo,			// Story of Thor, The (Europe)
	&BurnDrvMDg_story1,			// Story of Thor, The (Germany)
	&BurnDrvMDg_story2,			// Story of Thor, The (Japan) (Beta) [b]
	&BurnDrvMDg_story3,			// Story of Thor, The (Korea)
#if defined FBA_DEBUG
	&BurnDrvMDg_story4,			// Story of Thor, The (Prototype - Nov 01, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_story5,			// Story of Thor, The (Prototype - Oct 04, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_story6,			// Story of Thor, The (Prototype - Oct 17, 1994) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_story7,			// Story of Thor, The (Spain)
	&BurnDrvMDg_story8,			// Story of Thor, The - Hikari o Tsugumono (Japan)
	&BurnDrvStrfbomb,			// Strafe Bomb
	&BurnDrvStratgyx,			// Strategy X
	&BurnDrvStratgys,			// Strategy X (Stern)
	&BurnDrvstratvox,			// Stratovox
	&BurnDrvstratvob,			// Stratovox (bootleg)
	&BurnDrvStreakng,			// Streaking
	&BurnDrvsfjp,				// Street Fighter (Japan)
	&BurnDrvsfp,				// Street Fighter (Prototype)
	&BurnDrvsfus,				// Street Fighter (US)
	&BurnDrvsf,					// Street Fighter (World)
	&BurnDrvCpsSfach,			// Street Fighter Alpha (950727 CPS Changer) [no comment]
	&BurnDrvCpsSfar3,			// Street Fighter Alpha - warriors' dreams (950605 Euro)
	&BurnDrvCpsSfar2,			// Street Fighter Alpha - warriors' dreams (950627 Euro)
	&BurnDrvCpsSfau,			// Street Fighter Alpha - warriors' dreams (950627 USA)
	&BurnDrvCpsSfar1,			// Street Fighter Alpha - warriors' dreams (950718 Euro)
	&BurnDrvCpsSfad,			// Street Fighter Alpha - warriors' dreams (950727 Euro Phoenix Edition)
	&BurnDrvCpsSfa,				// Street Fighter Alpha - warriors' dreams (950727 Euro)
	&BurnDrvCpsSfa2,			// Street Fighter Alpha 2 (960229 Euro)
	&BurnDrvCpsSfa2u,			// Street Fighter Alpha 2 (960306 USA)
	&BurnDrvCpsSfa3b,			// Street Fighter Alpha 3 (980629 Brazil)
	&BurnDrvCpsSfa3ur1,			// Street Fighter Alpha 3 (980629 USA)
	&BurnDrvCpsSfa3,			// Street Fighter Alpha 3 (980904 Euro)
	&BurnDrvCpsSfa3ud,			// Street Fighter Alpha 3 (980904 USA Phoenix Edition)
	&BurnDrvCpsSfa3u,			// Street Fighter Alpha 3 (980904 USA)
	&BurnDrvCpsSf2ua,			// Street Fighter II - the world warrior (910206 USA)
	&BurnDrvCpsSf2eb,			// Street Fighter II - the world warrior (910214 etc)
	&BurnDrvCpsSf2ebbl,			// Street Fighter II - the world warrior (910214 etc, TAB Austria bootleg)
	&BurnDrvCpsSf2ja,			// Street Fighter II - the world warrior (910214 Japan)
	&BurnDrvCpsSf2ub,			// Street Fighter II - the world warrior (910214 USA)
	&BurnDrvCpsSf2ue,			// Street Fighter II - the world warrior (910228 USA)
	&BurnDrvCpsSf2jc,			// Street Fighter II - the world warrior (910306 Japan)
	&BurnDrvCpsSf2ud,			// Street Fighter II - the world warrior (910318 USA)
	&BurnDrvCpsSf2uf,			// Street Fighter II - the world warrior (910411 USA)
	&BurnDrvCpsSf2,				// Street Fighter II - the world warrior (910522 etc)
	&BurnDrvCpsSf2ui,			// Street Fighter II - the world warrior (910522 USA)
	&BurnDrvCpsSf2uk,			// Street Fighter II - the world warrior (911101 USA)
	&BurnDrvCpsSf2j,			// Street Fighter II - the world warrior (911210 Japan)
#if defined FBA_DEBUG
	&BurnDrvCpsSf2b,			// Street Fighter II - the world warrior (bootleg) [Resets itself, NOT WORKING]
#endif
	&BurnDrvCpsSf2qp1,			// Street Fighter II - the world warrior (bootleg, Quicken Pt-I)
#if defined FBA_DEBUG
	&BurnDrvCpsSf2th,			// Street Fighter II' - (Turbo Hack) [Resets itself, NOT WORKING]
#endif
	&BurnDrvCpsSf2accp2,		// Street Fighter II' - champion edition (bootleg, Accelerator Pt.II)
	&BurnDrvCpsSf2acc,			// Street Fighter II' - champion edition (bootleg, Accelerator!)
//	&BurnDrvCpsSf2cebr,			// Street Fighter II' - champion edition (bootleg, Brazil) [no comment]
//	&BurnDrvCpsSf2ceh,			// Street Fighter II' - champion edition (bootleg, Hispanic) [no comment]
#if defined FBA_DEBUG
	&BurnDrvCpsSf2m1,			// Street Fighter II' - champion edition (bootleg, M1) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsSf2m10,			// Street Fighter II' - champion edition (bootleg, M10)
	&BurnDrvCpsSf2m11,			// Street Fighter II' - champion edition (bootleg, M11)
	&BurnDrvCpsSf2m12,			// Street Fighter II' - champion edition (bootleg, M12)
	&BurnDrvCpsSf2m13,			// Street Fighter II' - champion edition (bootleg, M13)
	&BurnDrvCpsSf2m2,			// Street Fighter II' - champion edition (bootleg, M2)
	&BurnDrvCpsSf2m3,			// Street Fighter II' - champion edition (bootleg, M3)
	&BurnDrvCpsSf2m4,			// Street Fighter II' - champion edition (bootleg, M4)
	&BurnDrvCpsSf2m5,			// Street Fighter II' - champion edition (bootleg, M5)
	&BurnDrvCpsSf2m6,			// Street Fighter II' - champion edition (bootleg, M6)
	&BurnDrvCpsSf2m7,			// Street Fighter II' - champion edition (bootleg, M7)
	&BurnDrvCpsSf2m8,			// Street Fighter II' - champion edition (bootleg, M8)
	&BurnDrvCpsSf2m9,			// Street Fighter II' - champion edition (bootleg, M9)
	&BurnDrvCpsSf2rb,			// Street Fighter II' - champion edition (bootleg, Rainbow set 1)
	&BurnDrvCpsSf2rb2,			// Street Fighter II' - champion edition (bootleg, Rainbow set 2)
	&BurnDrvCpsSf2rb3,			// Street Fighter II' - champion edition (bootleg, Rainbow set 3)
	&BurnDrvCpsSf2red,			// Street Fighter II' - champion edition (bootleg, Red Wave)
	&BurnDrvCpsSf2tlona,		// Street Fighter II' - champion edition (bootleg, Slay the Dragon set 1)
	&BurnDrvCpsSf2tlonb,		// Street Fighter II' - champion edition (bootleg, Slay the Dragon set 2)
	&BurnDrvCpsSf2v004,			// Street Fighter II' - champion edition (bootleg, V004)
	&BurnDrvCpsSf2yyc,			// Street Fighter II' - champion edition (bootleg, YYC)
	&BurnDrvCpsKouryu,			// Street Fighter II' - champion edition (Chinese bootleg, Xiang Long)
//	&BurnDrvCpsSf2ce13,			// Street Fighter II' - champion edition (identical to sf2m13) [no comment, NOT WORKING]
//	&BurnDrvCpsSf2tlonc,		// Street Fighter II' - champion edition (identical to sf2tlona) [no comment]
//	&BurnDrvCpsSf2turyu,		// Street Fighter II' - champion edition (identical to sf2tlona) [no comment]
//	&BurnDrvCpsSf2tury2,		// Street Fighter II' - champion edition (identical to sf2tlonb) [no comment]
	&BurnDrvCpsSf2ce,			// Street Fighter II' - champion edition (street fighter 2' 920313 etc)
	&BurnDrvCpsSf2ceua,			// Street Fighter II' - champion edition (street fighter 2' 920313 USA)
	&BurnDrvCpsSf2cej,			// Street Fighter II' - champion edition (street fighter 2' 920513 Japan)
	&BurnDrvCpsSf2ceub,			// Street Fighter II' - champion edition (street fighter 2' 920513 USA)
	&BurnDrvCpsSf2ceuc,			// Street Fighter II' - champion edition (street fighter 2' 920803 USA)
	&BurnDrvCpsSf2hf,			// Street Fighter II' - hyper fighting (street fighter 2' T 921209 ETC)
	&BurnDrvCpsSf2t,			// Street Fighter II' - hyper fighting (street fighter 2' T 921209 USA)
	&BurnDrvMDg_sf2,			// Street Fighter II' - Special Champion Edition (Europe)
	&BurnDrvMDg_sf2u,			// Street Fighter II' - Special Champion Edition (USA)
	&BurnDrvMDg_sf2p,			// Street Fighter II' Plus (Japan, Asia)
#if defined FBA_DEBUG
	&BurnDrvMDg_sf2tb,			// Street Fighter II' Turbo (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsSf2tj,			// Street Fighter II' Turbo - hyper fighting (street fighter 2' T 921209 Japan)
	&BurnDrvSfiii2n,			// Street Fighter III 2nd Impact: Giant Attack (Asia 970930, NO CD)
	&BurnDrvSfiii2j,			// Street Fighter III 2nd Impact: Giant Attack (Japan 970930)
	&BurnDrvSfiii2,				// Street Fighter III 2nd Impact: Giant Attack (USA 970930)
	&BurnDrvSfiii3an,			// Street Fighter III 3rd Strike: Fight for the Future (Japan 990512, NO CD)
	&BurnDrvSfiii3n,			// Street Fighter III 3rd Strike: Fight for the Future (Japan 990608, NO CD)
	&BurnDrvSfiii3a,			// Street Fighter III 3rd Strike: Fight for the Future (USA 990512)
	&BurnDrvSfiii3,				// Street Fighter III 3rd Strike: Fight for the Future (USA 990608)
	&BurnDrvSfiiin,				// Street Fighter III: New Generation (Asia 970204, NO CD)
	&BurnDrvSfiiij,				// Street Fighter III: New Generation (Japan 970204)
	&BurnDrvSfiii,				// Street Fighter III: New Generation (USA 970204)
	&BurnDrvCpsSfzjr2,			// Street Fighter Zero (950605 Japan)
	&BurnDrvCpsSfza,			// Street Fighter Zero (950627 Asia)
	&BurnDrvCpsSfzh,			// Street Fighter Zero (950627 Hispanic)
	&BurnDrvCpsSfzjr1,			// Street Fighter Zero (950627 Japan)
//	&BurnDrvCpsSfzbch,			// Street Fighter Zero (950727 Brazil CPS Changer) [no comment]
	&BurnDrvCpsSfzbr1,			// Street Fighter Zero (950727 Brazil)
	&BurnDrvCpsSfzj,			// Street Fighter Zero (950727 Japan)
	&BurnDrvCpsSfzch,			// Street Fighter Zero (951020 CPS Changer)
	&BurnDrvCpsSfzb,			// Street Fighter Zero (951109 Brazil)
	&BurnDrvCpsSfz2ad,			// Street Fighter Zero 2 (960227 Asia Phoenix Edition)
	&BurnDrvCpsSfz2a,			// Street Fighter Zero 2 (960227 Asia)
	&BurnDrvCpsSfz2j,			// Street Fighter Zero 2 (960227 Japan)
	&BurnDrvCpsSfz2n,			// Street Fighter Zero 2 (960229 Oceania)
	&BurnDrvCpsSfz2br1,			// Street Fighter Zero 2 (960304 Brazil)
	&BurnDrvCpsSfz2h,			// Street Fighter Zero 2 (960304 Hispanic)
	&BurnDrvCpsSfz2b,			// Street Fighter Zero 2 (960531 Brazil)
	&BurnDrvCpsSfz2alj,			// Street Fighter Zero 2 Alpha (960805 Japan)
	&BurnDrvCpsSfz2alb,			// Street Fighter Zero 2 Alpha (960813 Brazil)
	&BurnDrvCpsSfz2alh,			// Street Fighter Zero 2 Alpha (960813 Hispanic)
	&BurnDrvCpsSfz2ald,			// Street Fighter Zero 2 Alpha (960826 Asia Phoenix Edition)
	&BurnDrvCpsSfz2al,			// Street Fighter Zero 2 Alpha (960826 Asia)
	&BurnDrvCpsSfz3jr2,			// Street Fighter Zero 3 (980629 Japan)
	&BurnDrvCpsSfz3ar1,			// Street Fighter Zero 3 (980701 Asia)
	&BurnDrvCpsSfz3jr1,			// Street Fighter Zero 3 (980727 Japan)
	&BurnDrvCpsSfz3a,			// Street Fighter Zero 3 (980904 Asia)
	&BurnDrvCpsSfz3j,			// Street Fighter Zero 3 (980904 Japan)
	&BurnDrvstrhoop,			// Street Hoop / Street Slam / Dunk Dream
#if defined FBA_DEBUG
	&BurnDrvMDg_sracer,			// Street Racer (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvstreetsj,			// Street Smart (Japan version 1)
#if defined FBA_DEBUG
	&BurnDrvMDg_ssmart,			// Street Smart (Japan, USA) [no comment, NOT WORKING]
#endif
	&BurnDrvstreets1,			// Street Smart (US version 1)
	&BurnDrvstreetsm,			// Street Smart (US version 2)
	&BurnDrvstreetsw,			// Street Smart (World version 1)
	&BurnDrvMDg_sor2,			// Streets of Rage 2 (USA)
	&BurnDrvMDg_sor3a,			// Streets of Rage 3 (Asia)
#if defined FBA_DEBUG
	&BurnDrvMDg_sor3pa,			// Streets of Rage 3 (E) (Prototype - Apr 12, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_sor3pb,			// Streets of Rage 3 (E) (Prototype - Apr 13, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_sor3pc,			// Streets of Rage 3 (E) (Prototype - Apr 15, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_sor3pd,			// Streets of Rage 3 (E) (Prototype - Apr 20, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_sor3pe,			// Streets of Rage 3 (E) (Prototype - Apr 25, 1994) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_sor3,			// Streets of Rage 3 (Europe)
#if defined FBA_DEBUG
	&BurnDrvMDg_sor3pf,			// Streets of Rage 3 (Prototype - Apr 01, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_sor3pg,			// Streets of Rage 3 (Prototype - Apr 04, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_sor3ph,			// Streets of Rage 3 (Prototype - Apr 08, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_sor3pi,			// Streets of Rage 3 (Prototype - Apr 11, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_sor3pj,			// Streets of Rage 3 (Prototype - Apr 12, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_sor3pk,			// Streets of Rage 3 (Prototype - Apr 13, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_sor3pl,			// Streets of Rage 3 (Prototype - Mar 08, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_sor3pm,			// Streets of Rage 3 (Prototype - Mar 17, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_sor3pn,			// Streets of Rage 3 (Prototype - Mar 18, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_sor3po,			// Streets of Rage 3 (Prototype - Mar 28, 1994) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_sor3u,			// Streets of Rage 3 (USA)
	&BurnDrvMDg_sora,			// Streets of Rage ~ Bare Knuckle - Ikari no Tetsuken (World)
	&BurnDrvMDg_sor,			// Streets of Rage ~ Bare Knuckle - Ikari no Tetsuken (World) (Rev A)
	&BurnDrvCpsStrider,			// Strider (US set 1)
	&BurnDrvCpsStriderua,		// Strider (US set 2)
	&BurnDrvMDg_stride,			// Strider (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvCpsStriderjr,		// Strider Hiryu (Japan Resale Ver.)
	&BurnDrvCpsStriderj,		// Strider Hiryu (Japan)
	&BurnDrvMDg_strid1,			// Strider Hiryuu (Japan, Korea) [no comment, NOT WORKING]
	&BurnDrvMDg_stri2,			// Strider II (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_stri2u,			// Strider Returns - Journey from Darkness (USA) [no comment, NOT WORKING]
	&BurnDrvStrkfgtr,			// Strike Fighter (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_strkrb,			// Striker (Europe) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_strkr,			// Striker (Europe) [Gfx Problems]
#endif
	&BurnDrvS1945,				// Strikers 1945
	&BurnDrvS1945a,				// Strikers 1945 (Alt)
	&BurnDrvS1945j,				// Strikers 1945 (Japan)
	&BurnDrvS1945jn,			// Strikers 1945 (Japan, unprotected)
	&BurnDrvS1945k,				// Strikers 1945 (Korea)
	&BurnDrvS1945ii,			// Strikers 1945 II
	&BurnDrvS1945iii,			// Strikers 1945 III (World) / Strikers 1999 (Japan)
	&BurnDrvs1945p,				// Strikers 1945 Plus
	&BurnDrvs1945pn,			// Strikers 1945 Plus (decrypted C)
	&BurnDrvStrongx,			// Strong X
#if defined FBA_DEBUG
	&BurnDrvMDg_subt,			// SubTerrania (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_subtj,			// SubTerrania (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_subtp,			// SubTerrania (Prototype - Feb 02, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_subtu,			// SubTerrania (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_subtub,			// SubTerrania (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_subtua,			// SubTerrania (USA) (Beta) (Earlier) [no comment, NOT WORKING]
#endif
	&BurnDrvSjryuko1,			// Sukeban Jansi Ryuko (set 1, System 16A, FD1089B 317-5021)
	&BurnDrvSjryuko,			// Sukeban Jansi Ryuko (set 2, System 16B, FD1089B 317-5021)
#if defined FBA_DEBUG
	&BurnDrvMDg_summer,			// Summer Challenge (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvSunaq,				// SunA Quiz 6000 Academy (940620-6)
	&BurnDrvSsrdrabd,			// Sunset Riders (2 Players ver ABD)
	&BurnDrvSsrdrebc,			// Sunset Riders (2 Players ver EBC)
	&BurnDrvSsrdrebd,			// Sunset Riders (2 Players ver EBD)
	&BurnDrvSsrdrjbd,			// Sunset Riders (2 Players ver JBD)
	&BurnDrvSsrdrubc,			// Sunset Riders (2 Players ver UBC)
	&BurnDrvSsrdradd,			// Sunset Riders (4 Players ver ADD)
	&BurnDrvSsrdreaa,			// Sunset Riders (4 Players ver EAA)
	&BurnDrvSsriders,			// Sunset Riders (4 Players ver EAC)
	&BurnDrvSsrdruac,			// Sunset Riders (4 Players ver UAC)
	&BurnDrvSsrdruda,			// Sunset Riders (4 Players ver UDA)
	&BurnDrvSunsetbl,			// Sunset Riders (bootleg 4 Players ver ADD) [no comment, NOT WORKING]
#if defined FBA_DEBUG
	&BurnDrvMDg_sunset,			// Sunset Riders (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_sunse1,			// Sunset Riders (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_s15in1,			// Super 15-in-1 [p1][!] [no comment, NOT WORKING]
	&BurnDrvMDg_s19in1,			// Super 19-in-1 [p1][!] [no comment, NOT WORKING]
	&BurnDrvMDg_supera,			// Super Airwolf (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_sb2020,			// Super Baseball 2020 (USA, Europe)
#if defined FBA_DEBUG
	&BurnDrvMDg_sbs,			// Super Battleship (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_sbt,			// Super Battletank - War in the Gulf (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvSboblboa,			// Super Bobble Bobble (set 1)
	&BurnDrvSboblbob,			// Super Bobble Bobble (set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_supbub,			// Super Bubble Bobble (China) (Unl) [no comment, NOT WORKING]
#endif
	&BurnDrvSbbros,				// Super Buster Bros. (US 901001)
	&BurnDrvsucasino,			// Super Casino
	&BurnDrvScobra,				// Super Cobra
	&BurnDrvScobrab,			// Super Cobra (bootleg)
	&BurnDrvScobrase,			// Super Cobra (Sega)
	&BurnDrvScobras,			// Super Cobra (Stern)
	&BurnDrvScontra,			// Super Contra
	&BurnDrvScontraj,			// Super Contra (Japan)
	&BurnDrvMDg_superd,			// Super Daisenryaku (Japan)
	&BurnDrvsdodgeb,			// Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu
#if defined FBA_DEBUG
	&BurnDrvMDg_sdk99,			// Super Donkey Kong 99 (Unl) (Protected) [no comment, NOT WORKING]
	&BurnDrvMDg_sdk99a,			// Super Donkey Kong 99 (Unl) [!] [no comment, NOT WORKING]
	&BurnDrvMDg_sfz,			// Super Fantasy Zone (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_sfzj,			// Super Fantasy Zone (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvSuperg,				// Super Galaxians (galaxiaj hack)
	&BurnDrvCpsSgemfa,			// Super Gem Fighter Mini Mix (970904 Asia)
	&BurnDrvCpsSgemfh,			// Super Gem Fighter Mini Mix (970904 Hispanic)
	&BurnDrvCpsSgemfd,			// Super Gem Fighter Mini Mix (970904 USA Phoenix Edition)
	&BurnDrvCpsSgemf,			// Super Gem Fighter Mini Mix (970904 USA)
	&BurnDrvSuprglob,			// Super Glob
	&BurnDrvsprglobp,			// Super Glob (Pac-Man hardware)
	&BurnDrvsprglbpg,			// Super Glob (Pac-Man hardware) German
#if defined FBA_DEBUG
	&BurnDrvSupergx,			// Super GX [Bad Dump, NOT WORKING]
	&BurnDrvMDg_superh,			// Super H.Q. (Japan) [no comment, NOT WORKING]
	&BurnDrvShangupb,			// Super Hang-On (Hang-On upgrade, bootleg) [no comment, NOT WORKING]
#endif
	&BurnDrvShangon2,			// Super Hang-On (mini ride-on, Rev A, FD1089B 317-0034)
	&BurnDrvShangon3,			// Super Hang-On (sitdown/upright, FD1089B 317-0034)
	&BurnDrvShangon,			// Super Hang-On (sitdown/upright, unprotected)
#if defined FBA_DEBUG
	&BurnDrvMDg_shanga,			// Super Hang-On (World) (En,Ja) [no comment, NOT WORKING]
	&BurnDrvMDg_shang,			// Super Hang-On (World) (En,Ja) (Rev A) [no comment, NOT WORKING]
#endif
	&BurnDrvSuprheli,			// Super Heli (Super Cobra bootleg)
#if defined FBA_DEBUG
	&BurnDrvMDg_shi,			// Super High Impact (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_suphy,			// Super Hydlide (Europe)
	&BurnDrvMDg_suphyj,			// Super Hydlide (Japan)
	&BurnDrvMDg_suphyu,			// Super Hydlide (USA)
	&BurnDrvMDg_superk,			// Super Kick Off (Europe)
#if defined FBA_DEBUG
	&BurnDrvMDg_skk99,			// Super King Kong 99 (Unl) [!] [no comment, NOT WORKING]
	&BurnDrvMDg_suplg,			// Super League (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvSuprleag,			// Super League (FD1094 317-0045)
#if defined FBA_DEBUG
	&BurnDrvMDg_suplgj,			// Super League (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_superm,			// Super Mario 2 1998 (Unl) [!] [no comment, NOT WORKING]
	&BurnDrvMDg_supe16,			// Super Mario Bros. (Unl) [!] [no comment, NOT WORKING]
	&BurnDrvMDg_supe17,			// Super Mario World (Unl) [!] [no comment, NOT WORKING]
	&BurnDrvMDg_supe18,			// Super Mario World (Unl) [p1][!] [no comment, NOT WORKING]
#endif
	&BurnDrvMarukin,			// Super Marukin-Ban (Japan 901017)
	&BurnDrvSupmodel,			// Super Model
	&BurnDrvMDg_smgpj,			// Super Monaco GP (Japan) (En,Ja)
	&BurnDrvMDg_smgpb,			// Super Monaco GP (Japan, Europe) (En,Ja)
	&BurnDrvMDg_smgpa,			// Super Monaco GP (Japan, Europe) (En,Ja) (Rev A)
	&BurnDrvSmgpja,				// Super Monaco GP (set 1, Japan, Rev A, FD1094 317-0124a)
	&BurnDrvSmgpj,				// Super Monaco GP (set 2, Japan, Rev B, FD1094 317-0124a)
	&BurnDrvSmgpu3,				// Super Monaco GP (set 3, US, FD1094 317-0125a)
	&BurnDrvSmgpu2,				// Super Monaco GP (set 4, US, Rev A, FD1094 317-0125a)
	&BurnDrvSmgpu1,				// Super Monaco GP (set 5, US, Rev B, FD1094 317-0125a)
	&BurnDrvSmgpu,				// Super Monaco GP (set 6, US, Rev C, FD1094 317-0125a)
	&BurnDrvSmgp5,				// Super Monaco GP (set 7, World, 'Air Drive Cabinet', FD1094 317-0126)
	&BurnDrvSmgp6,				// Super Monaco GP (set 8, World, Rev A, FD1094 317-0126a)
	&BurnDrvSmgp,				// Super Monaco GP (set 9, World, Rev B, 'Twin', FD1094 317-0126a)
	&BurnDrvMDg_smgp,			// Super Monaco GP (USA) (En,Ja)
	&BurnDrvSmooncrs,			// Super Moon Cresta
	&BurnDrvCpsSmbombr1,		// Super Muscle Bomber - the international blowout (940808 Japan)
	&BurnDrvCpsSmbomb,			// Super Muscle Bomber - the international blowout (940831 Japan)
	&BurnDrvMDg_supero,			// Super Off Road (USA, Europe)
	&BurnDrvSpangj,				// Super Pang (Japan 901023)
	&BurnDrvSpang,				// Super Pang (World 900914)
	&BurnDrvCpsSpf2ta,			// Super Puzzle Fighter II Turbo (Super Puzzle Fighter 2 Turbo 960529 Asia)
	&BurnDrvCpsSpf2t,			// Super Puzzle Fighter II Turbo (Super Puzzle Fighter 2 Turbo 960620 USA)
	&BurnDrvCpsSpf2xjd,			// Super Puzzle Fighter II X (Super Puzzle Fighter 2 X 960531 Japan Phoenix Edition)
	&BurnDrvCpsSpf2xj,			// Super Puzzle Fighter II X (Super Puzzle Fighter 2 X 960531 Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_srb,			// Super Real Basketball (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_srbj,			// Super Real Basketball (Japan, Korea) [no comment, NOT WORKING]
#endif
	&BurnDrvSrdarwnj,			// Super Real Darwin (Japan)
	&BurnDrvSrdarwin,			// Super Real Darwin (World)
#if defined FBA_DEBUG
	&BurnDrvMDg_sups2b,			// Super Shinobi II, The (Japan) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_sups2a,			// Super Shinobi II, The (Japan) (Beta) (Earlier) [no comment, NOT WORKING]
	&BurnDrvMDg_sups2,			// Super Shinobi II, The (Japan, Korea) [no comment, NOT WORKING]
	&BurnDrvMDg_supshi,			// Super Shinobi, The (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvssideki,			// Super Sidekicks / Tokuten Ou
	&BurnDrvssideki2,			// Super Sidekicks 2 - The World Championship / Tokuten Ou 2 - real fight football
	&BurnDrvssideki3,			// Super Sidekicks 3 - The Next Glory / Tokuten Ou 3 - eikoue no michi
#if defined FBA_DEBUG
	&BurnDrvMDg_sskidb,			// Super Skidmarks (Europe) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_sskid,			// Super Skidmarks (Europe) (J-Cart) [no comment, NOT WORKING]
	&BurnDrvMDg_sstv,			// Super Smash TV (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvSsi,				// Super Space Invaders '91 (World)
	&BurnDrvMacross,			// Super Spacefortress Macross / Chou-Jikuu Yousai Macross
	&BurnDrvMacross2,			// Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II
	&BurnDrvMDg_ssf2,			// Super Street Fighter II - The New Challengers (Europe)
#if defined FBA_DEBUG
	&BurnDrvMDg_ssf2j,			// Super Street Fighter II - The New Challengers (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsSsf2jr2,			// Super Street Fighter II - the new challengers (super street fighter 2 930910 Japan)
	&BurnDrvCpsSsf2,			// Super Street Fighter II - the new challengers (super street fighter 2 930911 etc)
	&BurnDrvCpsSsf2jr1,			// Super Street Fighter II - the new challengers (super street fighter 2 930911 Japan)
	&BurnDrvCpsSsf2ud,			// Super Street Fighter II - the new challengers (super street fighter 2 930911 USA Phoenix Edition)
	&BurnDrvCpsSsf2u,			// Super Street Fighter II - the new challengers (super street fighter 2 930911 USA)
	&BurnDrvCpsSsf2ar1,			// Super Street Fighter II - the new challengers (super street fighter 2 930914 Asia)
	&BurnDrvCpsSsf2a,			// Super Street Fighter II - the new challengers (super street fighter 2 931005 Asia)
	&BurnDrvCpsSsf2j,			// Super Street Fighter II - the new challengers (super street fighter 2 931005 Japan)
	&BurnDrvMDg_ssf2u,			// Super Street Fighter II - The New Challengers (USA)
	&BurnDrvCpsSsf2tbr1,		// Super Street Fighter II - the tournament battle (930911 etc)
	&BurnDrvCpsSsf2tbj,			// Super Street Fighter II - the tournament battle (930911 Japan)
	&BurnDrvCpsSsf2tbd,			// Super Street Fighter II - the tournament battle (931119 etc Phoenix Edition)
	&BurnDrvCpsSsf2tb,			// Super Street Fighter II - the tournament battle (931119 etc)
	&BurnDrvCpsSsf2ta,			// Super Street Fighter II Turbo (super street fighter 2 X 940223 Asia)
	&BurnDrvCpsSsf2t,			// Super Street Fighter II Turbo (super street fighter 2 X 940223 etc)
	&BurnDrvCpsSsf2tur1,		// Super Street Fighter II Turbo (super street fighter 2 X 940223 USA)
	&BurnDrvCpsSsf2tu,			// Super Street Fighter II Turbo (super street fighter 2 X 940323 USA)
	&BurnDrvCpsSsf2xjd,			// Super Street Fighter II X - grand master challenge (super street fighter 2 X 940223 Japan Phoenix Edition)
	&BurnDrvCpsSsf2xj,			// Super Street Fighter II X - grand master challenge (super street fighter 2 X 940223 Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_stbj,			// Super Thunder Blade (Japan) (Launch Cart) [no comment, NOT WORKING]
	&BurnDrvMDg_stb,			// Super Thunder Blade (World) [no comment, NOT WORKING]
#endif
	&BurnDrvSuprtrio,			// Super Trio
	&BurnDrvstriv,				// Super Triv
#if defined FBA_DEBUG
	&BurnDrvMDg_svbjx,			// Super Volley Ball (J) [x] [no comment, NOT WORKING]
	&BurnDrvMDg_svbj,			// Super Volley Ball (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_svbjy,			// Super Volley Ball (U) [c][!] [no comment, NOT WORKING]
	&BurnDrvMDg_svb,			// Super Volley Ball (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvSuperman,			// Superman
	&BurnDrvSupermanj,			// Superman (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_spman,			// Superman (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_spmanb,			// Superman (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_spmane,			// Superman - The Man of Steel (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_surgin,			// Surging Aura (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvSuratka,			// Surprise Attack (Asia ver. L)
	&BurnDrvSuratkj,			// Surprise Attack (Japan ver. M)
	&BurnDrvSuratk,				// Surprise Attack (World ver. K)
	&BurnDrvSwarm,				// Swarm (bootleg?)
	&BurnDrvSwat,				// SWAT (315-5048)
	&BurnDrvSwatpolc,			// SWAT Police
	&BurnDrvMDg_swordo,			// Sword of Sodan (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_sword1,			// Sword of Sodan (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_swdv,			// Sword of Vermilion (USA, Europe)
#if defined FBA_DEBUG
	&BurnDrvMDg_sydofv,			// Syd of Valis (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_sylves,			// Sylvester & Tweety in Cagey Capers (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_sylve1,			// Sylvester and Tweety in Cagey Capers (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_syndic,			// Syndicate (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvmosyougi,			// Syougi No Tatsujin - Master of Syougi
#if defined FBA_DEBUG
	&BurnDrvMDg_t2term,			// T2 - Terminator 2 - Judgment Day (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_t2agj,			// T2 - The Arcade Game (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_t2agb,			// T2 - The Arcade Game (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_t2ag,			// T2 - The Arcade Game (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_taikou,			// Taikou Risshiden (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_taiwan,			// Taiwan Daheng (China) (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_talesp,			// TaleSpin (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_talmit,			// Talmit's Adventure (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvTangtang,			// Tang Tang (ver. 0526, 26/05/2000)
	&BurnDrvTaotaido,			// Tao Taido (set 1)
	&BurnDrvTaotaida,			// Tao Taido (set 2)
	&BurnDrvMDg_target,			// Target Earth (USA) [no comment, NOT WORKING]
	&BurnDrvTharrier,			// Task Force Harrier
	&BurnDrvTharrierj,			// Task Force Harrier (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_tfhj,			// Task Force Harrier EX (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_tfh,			// Task Force Harrier EX (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvTrojanj,			// Tatakai no Banka (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_tatsuj,			// Tatsujin ~ Truxton (World) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_tazem,			// Taz in Escape from Mars (Europe)
#if defined FBA_DEBUG
	&BurnDrvMDg_tazema,			// Taz in Escape from Mars (Prototype - Apr 18, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_tazemb,			// Taz in Escape from Mars (Prototype - Jun 02, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_tazemc,			// Taz in Escape from Mars (Prototype - Jun 07, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_tazemd,			// Taz in Escape from Mars (Prototype - Jun 10, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_tazeme,			// Taz in Escape from Mars (Prototype - Jun 14, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_tazemf,			// Taz in Escape from Mars (Prototype - Jun 18, 1994 - A) [no comment, NOT WORKING]
	&BurnDrvMDg_tazemg,			// Taz in Escape from Mars (Prototype - Jun 20, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_tazemh,			// Taz in Escape from Mars (Prototype - Mar 09, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_tazemi,			// Taz in Escape from Mars (Prototype - May 09, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_tazemj,			// Taz in Escape from Mars (Prototype - May 18, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_tazemk,			// Taz in Escape from Mars (Prototype - May 23, 1994) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_tazemu,			// Taz in Escape from Mars (USA)
	&BurnDrvMDg_tazman,			// Taz-Mania (World)
	&BurnDrvTazzmang,			// Tazz-Mania (Galaxian hardware)
	&BurnDrvTazmania,			// Tazz-Mania (set 1)
	&BurnDrvTazmani2,			// Tazz-Mania (set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_tc2000,			// TC 2000 (Unl) (Argentina) [no comment, NOT WORKING]
	&BurnDrvMDg_teamus,			// Team USA Basketball (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_techno,			// Techno Clash (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_tcop,			// Technocop (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_tecmoc,			// Tecmo Cup (J) [p1][!] [no comment, NOT WORKING]
	&BurnDrvMDg_tecmo1,			// Tecmo Cup (Japan) (Proto) [b] [no comment, NOT WORKING]
#endif
	&BurnDrvTknight,			// Tecmo Knight
	&BurnDrvMDg_tecmos,			// Tecmo Super Baseball (USA)
	&BurnDrvMDg_tsbj,			// Tecmo Super Bowl (Japan)
	&BurnDrvMDg_tsb,			// Tecmo Super Bowl (USA) (October 1993)
	&BurnDrvMDg_tsbo,			// Tecmo Super Bowl (USA) (September 1993)
	&BurnDrvMDg_tsb2j,			// Tecmo Super Bowl II - Special Edition (Japan)
	&BurnDrvMDg_tsb2,			// Tecmo Super Bowl II - Special Edition (USA)
	&BurnDrvMDg_tsb3,			// Tecmo Super Bowl III - Final Edition (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_tsh,			// Tecmo Super Hockey (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_tsbbj,			// Tecmo Super NBA Basketball (Japan)
	&BurnDrvMDg_tsbb,			// Tecmo Super NBA Basketball (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_tecmow,			// Tecmo World Cup '92 (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_tecm11,			// Tecmo World Cup (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvtws96,				// Tecmo World Soccer '96
#if defined FBA_DEBUG
	&BurnDrvMDg_teddyb,			// Teddy Boy Blues (Japan) (SegaNet) [no comment, NOT WORKING]
#endif
	&BurnDrvTeddybb,			// TeddyBoy Blues (315-5115, New Ver.)
	&BurnDrvTeddybbo,			// TeddyBoy Blues (315-5115, Old Ver.)
	&BurnDrvTmht2p,				// Teenage Mutant Hero Turtles (UK 2 Players, set 1)
	&BurnDrvTmht2pa,			// Teenage Mutant Hero Turtles (UK 2 Players, set 2)
	&BurnDrvTmht,				// Teenage Mutant Hero Turtles (UK 4 Players)
	&BurnDrvMDg_tmhsh,			// Teenage Mutant Hero Turtles - The Hyperstone Heist (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_tmtf,			// Teenage Mutant Hero Turtles - Tournament Fighters (Europe) [no comment, NOT WORKING]
	&BurnDrvTmht22pe,			// Teenage Mutant Hero Turtles - Turtles in Time (2 Players ver EBA)
#if defined FBA_DEBUG
	&BurnDrvtmnti,				// Teenage Mutant Ninja Turtles (Intro demo) [no comment]
#endif
	&BurnDrvTmht2pj,			// Teenage Mutant Ninja Turtles (Japan 2 Players)
	&BurnDrvTmntj,				// Teenage Mutant Ninja Turtles (Japan 4 Players)
	&BurnDrvTmht2po,			// Teenage Mutant Ninja Turtles (Oceania 2 Players)
	&BurnDrvTmntu,				// Teenage Mutant Ninja Turtles (US 4 Players, set 1)
	&BurnDrvTmntua,				// Teenage Mutant Ninja Turtles (US 4 Players, set 2)
	&BurnDrvTmnt,				// Teenage Mutant Ninja Turtles (World 4 Players)
	&BurnDrvMDg_tmhshj,			// Teenage Mutant Ninja Turtles - Return of the Shredder (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_tmhshu,			// Teenage Mutant Ninja Turtles - The Hyperstone Heist (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_tmtfj,			// Teenage Mutant Ninja Turtles - Tournament Fighters (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_tmtfu,			// Teenage Mutant Ninja Turtles - Tournament Fighters (USA) [no comment, NOT WORKING]
	&BurnDrvTmnt22pu,			// Teenage Mutant Ninja Turtles - Turtles in Time (2 Players ver UDA)
	&BurnDrvTmnt2a,				// Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver ADA)
	&BurnDrvTmnt2,				// Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver UAA)
	&BurnDrvMDg_teitok,			// Teitoku no Ketsudan (Japan)
	&BurnDrvTekiPaki,			// Teki Paki
#if defined FBA_DEBUG
	&BurnDrvMDg_tk3sp,			// Tekken 3 Special (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_telmah,			// Tel-Tel Mahjong (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_telsta,			// Tel-Tel Stadium (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_telebr,			// Telebradesco Residencia (Brazil) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsDwj,				// Tenchi wo Kurau (Japan)
	&BurnDrvCpsWofch,			// Tenchi wo Kurau II - Sekiheki no Tatakai (921031 CPS Changer)
	&BurnDrvCpsWofjh,			// Tenchi wo Kurau II - Sekiheki no Tatakai (921031 Japan bootleg)
	&BurnDrvCpsWofj,			// Tenchi wo Kurau II - Sekiheki no Tatakai (921031 Japan)
	&BurnDrvTengai,				// Tengai (world)
	&BurnDrvTengaij,			// Tengai\0Sengoku Blade - sengoku ace episode II
#if defined FBA_DEBUG
	&BurnDrvMDg_termin,			// Terminator, The (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_termi1,			// Terminator, The (USA) [no comment, NOT WORKING]
	&BurnDrvTerrafb,			// Terra Force (bootleg with additional Z80) [imperfect graphics, NOT WORKING]
#endif
	&BurnDrvTerraf,				// Terra Force (set 1)
	&BurnDrvTerrafa,			// Terra Force (set 2)
	&BurnDrvTerrafu,			// Terra Force (US)
#if defined FBA_DEBUG
	&BurnDrvMDg_testdr,			// Test Drive II - The Duel (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvTetrisbl,			// Tetris (bootleg)
#if defined FBA_DEBUG
	&BurnDrvtetrsark,			// Tetris (D.R. Korea) [Wrong colors]
	&BurnDrvMDg_tetris,			// Tetris (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvTetris1,			// Tetris (set 1, Japan, System 16B, FD1094 317-0091)
	&BurnDrvTetris2,			// Tetris (set 2, Japan, System 16B, FD1094 317-0092)
	&BurnDrvTetris3,			// Tetris (set 3, Japan, System 16A, FD1094 317-0093a)
	&BurnDrvTetris,				// Tetris (set 4, Japan, System 16A, FD1094 317-0093)
	&BurnDrvTgm2,				// Tetris the Absolute The Grand Master 2
	&BurnDrvTgm2p,				// Tetris the Absolute The Grand Master 2 Plus
	&BurnDrvAnteatgb,			// The Anteater (UK)
#if defined FBA_DEBUG
	&BurnDrvMDg_redclf,			// The Battle of Red Cliffs - Romance of the Three Kingdoms (Unl) [no comment, NOT WORKING]
#endif
	&BurnDrvBerlwall,			// The Berlin Wall
	&BurnDrvBerlwallt,			// The Berlin Wall (bootleg ?)
	&BurnDrvBilliard,			// The Billiards
	&BurnDrvCtribeb,			// The Combatribes (bootleg set 1)
	&BurnDrvCtribeb2,			// The Combatribes (bootleg set 2)
	&BurnDrvCtribej,			// The Combatribes (Japan)
	&BurnDrvCtribe,				// The Combatribes (US)
	&BurnDrvCtribe1,			// The Combatribes (US) - Set 1?
	&BurnDrvDealer,				// The Dealer
	&BurnDrvTheend,				// The End
	&BurnDrvTheends,			// The End (Stern)
	&BurnDrvFroundl,			// The Final Round (version L)
	&BurnDrvFround,				// The Final Round (version M)
#if defined FBA_DEBUG
	&BurnDrvTheglad,			// The Gladiator\0Shen Jian (V100) [Incomplete Dump, NOT WORKING]
	&BurnDrvTheglada,			// The Gladiator\0Shen Jian (V101, Taiwan) [Incomplete Dump, NOT WORKING]
#endif
	&BurnDrvTheglob,			// The Glob
	&BurnDrvTheglob2,			// The Glob (earlier)
	&BurnDrvtheglobp,			// The Glob (Pac-Man hardware)
	&BurnDrvTheglob3,			// The Glob (set 3)
	&BurnDrvirrmaze,			// The Irritating Maze / Ultra Denryu Iraira Bou
	&BurnDrvKillbld,			// The Killing Blade (V104) [Not working, NOT WORKING]
	&BurnDrvKillbldt,			// The Killing Blade (V109, China)
#if defined FBA_DEBUG
	&BurnDrvKillbldp,			// The Killing Blade Plus (V300) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsKod,				// The King of Dragons (910711 etc)
#if defined FBA_DEBUG
	&BurnDrvCpsKodb,			// The King of Dragons (bootleg set 1) [No Sprites, NOT WORKING]
#endif
	&BurnDrvCpsKodh,			// The King of Dragons (bootleg set 2)
	&BurnDrvCpsKodj,			// The King of Dragons (Japan 910805)
	&BurnDrvCpsKodu,			// The King of Dragons (US 910910)
	&BurnDrvkof94,				// The King of Fighters '94
	&BurnDrvkof95,				// The King of Fighters '95 (set 1)
	&BurnDrvkof95h,				// The King of Fighters '95 (set 2)
	&BurnDrvkof96,				// The King of Fighters '96 (set 1)
	&BurnDrvkof96h,				// The King of Fighters '96 (set 2)
	&BurnDrvkof97,				// The King of Fighters '97 (set 1)
	&BurnDrvkof97h,				// The King of Fighters '97 (set 2)
	&BurnDrvkof97pls,			// The King of Fighters '97 Plus (bootleg)
	&BurnDrvkof98,				// The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends
	&BurnDrvkof98k,				// The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (Korean board)
	&BurnDrvkof98n,				// The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (not encrypted)
	&BurnDrvkof99nd,			// The King of Fighters '99 - Millennium Battle (decrypted C)
	&BurnDrvkof99e,				// The King of Fighters '99 - Millennium Battle (earlier)
	&BurnDrvkof99n,				// The King of Fighters '99 - Millennium Battle (not encrypted)
	&BurnDrvkof99p,				// The King of Fighters '99 - Millennium Battle (prototype)
	&BurnDrvkof99,				// The King of Fighters '99 - Millennium Battle (set 1)
	&BurnDrvkof99a,				// The King of Fighters '99 - Millennium Battle (set 2)
	&BurnDrvkof10th,			// The King of Fighters 10th Anniversary (The King of Fighters 2002 bootleg)
	&BurnDrvkf2k5uni,			// The King of Fighters 10th Anniversary 2005 Unique (The King of Fighters 2002 bootleg)
	&BurnDrvkf10thep,			// The King of Fighters 10th Anniversary Extra Plus (The King of Fighters 2002 bootleg)
	&BurnDrvkof2000,			// The King of Fighters 2000
	&BurnDrvkof2knd,			// The King of Fighters 2000 (non encrypted P, decrypted C)
	&BurnDrvkof2000n,			// The King of Fighters 2000 (not encrypted)
	&BurnDrvkof2k1nd,			// The King of Fighters 2001 (decrypted C)
	&BurnDrvkof2001,			// The King of Fighters 2001 (set 1)
	&BurnDrvkof2001h,			// The King of Fighters 2001 (set 2)
	&BurnDrvkof2002,			// The King of Fighters 2002
	&BurnDrvkof2002b,			// The King of Fighters 2002 (bootleg)
	&BurnDrvkof2k2nd,			// The King of Fighters 2002 (decrypted C)
	&BurnDrvkf2k2mp,			// The King of Fighters 2002 Magic Plus (bootleg)
	&BurnDrvkf2k2mp2,			// The King of Fighters 2002 Magic Plus II (bootleg)
	&BurnDrvkf2k2pls,			// The King of Fighters 2002 Plus (bootleg set 1)
	&BurnDrvkf2k2pla,			// The King of Fighters 2002 Plus (bootleg set 2)
	&BurnDrvkf2k3bl,			// The King of Fighters 2003 (bootleg set 1)
	&BurnDrvkf2k3bla,			// The King of Fighters 2003 (bootleg set 2)
	&BurnDrvkof2k3nd,			// The King of Fighters 2003 (decrypted C)
	&BurnDrvkf2k3pcb,			// The King of Fighters 2003 (Japan, JAMMA PCB)
	&BurnDrvk2k3pcbd,			// The King of Fighters 2003 (Japan, JAMMA PCB, decrypted C)
	&BurnDrvkof2003h,			// The King of Fighters 2003 (set 2)
	&BurnDrvkof2003,			// The King of Fighters 2003 (World / US, MVS)
	&BurnDrvkf2k3pl,			// The King of Fighters 2004 Plus / Hero (The King of Fighters 2003 bootleg)
	&BurnDrvkf2k3upl,			// The King of Fighters 2004 Ultra Plus (The King of Fighters 2003 bootleg)
#if defined FBA_DEBUG
	&BurnDrvMDg_thekin,			// The King of Fighters 99 (Unl) [no comment, NOT WORKING]
#endif
	&BurnDrvkof2k4se,			// The King of Fighters Special Edition 2004 (The King of Fighters 2002 bootleg)
	&BurnDrvlastsold,			// The Last Soldier (Korean release of The Last Blade)
	&BurnDrvLkage,				// The Legend of Kage
	&BurnDrvLkageb,				// The Legend of Kage (bootleg set 1)
	&BurnDrvLkageb2,			// The Legend of Kage (bootleg set 2)
	&BurnDrvLkageb3,			// The Legend of Kage (bootleg set 3)
	&BurnDrvLkageo,				// The Legend of Kage (older)
	&BurnDrvLkageoo,			// The Legend of Kage (oldest)
	&BurnDrvSilkroad,			// The Legend of Silkroad
	&BurnDrvMainev2p,			// The Main Event (2 Players ver. X)
	&BurnDrvMainevto,			// The Main Event (4 Players ver. F)
	&BurnDrvMainevt,			// The Main Event (4 Players ver. Y)
#if defined FBA_DEBUG
	&BurnDrvMDg_flinke,			// The Misadventures of Flink (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvtnzsj,				// The NewZealand Story (Japan, new version, newer PCB)
	&BurnDrvTnzsjo,				// The NewZealand Story (Japan, old version) (older PCB)
	&BurnDrvtnzs,				// The NewZealand Story (World, newer)
	&BurnDrvTnzso,				// The NewZealand Story (World, old version) (older PCB)
	&BurnDrvTnzsop,				// The NewZealand Story (World, prototype?) (older PCB)
	&BurnDrvNinjakj,			// The Ninja Kids (Japan)
	&BurnDrvNinjaku,			// The Ninja Kids (US)
	&BurnDrvNinjak,				// The Ninja Kids (World)
	&BurnDrvNinjawj,			// The Ninja Warriors (Japan)
	&BurnDrvNinjaw,				// The Ninja Warriors (World)
	&BurnDrvCpsPunisher,		// The Punisher (930422 etc)
	&BurnDrvCpsPunisherj,		// The Punisher (930422 Japan)
	&BurnDrvCpsPunisheru,		// The Punisher (930422 USA)
#if defined FBA_DEBUG
	&BurnDrvCpsPunipic,			// The Punisher (bootleg with PIC16c57, set 1) [no comment, NOT WORKING]
	&BurnDrvCpsPunipic2,		// The Punisher (bootleg with PIC16c57, set 2) [no comment, NOT WORKING]
	&BurnDrvCpsPunipic3,		// The Punisher (bootleg with PIC16c57, set 3) [no comment, NOT WORKING]
#endif
	&BurnDrvGhostb,				// The Real Ghostbusters (US 2 Players)
	&BurnDrvGhostb3,			// The Real Ghostbusters (US 3 Players)
	&BurnDrvSimp2pa,			// The Simpsons (2 Players Asia)
	&BurnDrvSimps2pj,			// The Simpsons (2 Players Japan)
	&BurnDrvSimpsn2p,			// The Simpsons (2 Players World, set 1)
	&BurnDrvSimps2pa,			// The Simpsons (2 Players World, set 2)
	&BurnDrvSimpsons,			// The Simpsons (4 Players World, set 1)
	&BurnDrvSimps4pa,			// The Simpsons (4 Players World, set 2)
	&BurnDrvSrumbler,			// The Speed Rumbler (set 1)
	&BurnDrvSrumblr2,			// The Speed Rumbler (set 2)
	&BurnDrvsuperspy,			// The Super Spy
	&BurnDrvThetogyu,			// The Togyu (315-5065, Japan)
	&BurnDrvWintbob,			// The Winter Bobble (bootleg)
#if defined FBA_DEBUG
	&BurnDrvMDg_themep,			// Theme Park (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_thomas,			// Thomas the Tank Engine & Friends (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvtrally,				// Thrash Rally
	&BurnDrvCps3wondersh,		// Three Wonders (bootleg)
	&BurnDrvCps3wonders,		// Three Wonders (wonder 3 910520 etc)
	&BurnDrvCps3wondersu,		// Three Wonders (wonder 3 910520 USA)
	&BurnDrvThndrbld1,			// Thunder Blade (deluxe/standing, unprotected)
	&BurnDrvThndrbld,			// Thunder Blade (upright, FD1094 317-0056)
	&BurnDrvThnderxj,			// Thunder Cross (Japan)
	&BurnDrvThunderx,			// Thunder Cross (set 1)
	&BurnDrvThnderxa,			// Thunder Cross (set 2)
	&BurnDrvThnderxb,			// Thunder Cross (set 3)
	&BurnDrvThndrx2a,			// Thunder Cross II (Asia)
	&BurnDrvThndrx2j,			// Thunder Cross II (Japan)
	&BurnDrvThndrx2,			// Thunder Cross II (World)
	&BurnDrvTdragon1,			// Thunder Dragon (4th Jun. 1991)
	&BurnDrvTdragon,			// Thunder Dragon (9th Jan. 1992)
	&BurnDrvTdragonb,			// Thunder Dragon (bootleg)
	&BurnDrvTdragon2a,			// Thunder Dragon 2 (1st Oct. 1993)
	&BurnDrvTdragon2,			// Thunder Dragon 2 (9th Nov. 1993)
	&BurnDrvMDg_tfii,			// Thunder Force II (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_tfiij,			// Thunder Force II MD (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_tfiii,			// Thunder Force III (Japan, USA) [no comment, NOT WORKING]
	&BurnDrvMDg_tfiv,			// Thunder Force IV (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_tfivj,			// Thunder Force IV (Japan) [no comment, NOT WORKING]
	&BurnDrvTheroes,			// Thunder Heroes
#if defined FBA_DEBUG
	&BurnDrvMDg_tpwres,			// Thunder Pro Wrestling Retsuden (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_tickth,			// Tick, The (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvTigerHB1,			// Tiger Heli (bootleg, set 1)
	&BurnDrvTigerHB2,			// Tiger Heli (bootleg, set 2)
	&BurnDrvTigerHB3,			// Tiger Heli (bootleg, set 3)
	&BurnDrvTigerH,				// Tiger Heli (US) [Protection MCU not emulated, NOT WORKING]
	&BurnDrvTigerodb,			// Tiger Road (US bootleg)
	&BurnDrvTigeroad,			// Tiger Road (US)
#if defined FBA_DEBUG
	&BurnDrvMDg_timedo,			// Time Dominator 1st (Japan, Korea) [no comment, NOT WORKING]
	&BurnDrvMDg_timeki,			// Time Killers (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_timek1,			// Time Killers (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvTimescan1,			// Time Scanner (set 1, System 16A, FD1089B 317-0024)
	&BurnDrvTimescan,			// Time Scanner (set 2, System 16B)
#if defined FBA_DEBUG
	&BurnDrvMDg_tinhea,			// TinHead (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_tintin,			// Tintin au Tibet (Europe) (En,Fr,De,Es,Nl,Sv) [no comment, NOT WORKING]
	&BurnDrvMDg_tinyk,			// Tiny Toon Adventures (Korea) [no comment, NOT WORKING]
	&BurnDrvMDg_tacme,			// Tiny Toon Adventures - Acme All-Stars (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_tacmeu,			// Tiny Toon Adventures - Acme All-Stars (USA, Korea) [no comment, NOT WORKING]
	&BurnDrvMDg_tiny,			// Tiny Toon Adventures - Buster's Hidden Treasure (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_tinyu,			// Tiny Toon Adventures - Buster's Hidden Treasure (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_tnnbas,			// TNN Bass Tournament of Champions (USA)
	&BurnDrvMDg_tnnout,			// TNN Outdoors Bass Tournament '96 (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_toddsa,			// Todd's Adventures in Slime World (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_toeja1,			// Toe Jam & Earl (World)
	&BurnDrvMDg_toejam,			// Toe Jam & Earl (World) (Rev A)
#if defined FBA_DEBUG
	&BurnDrvMDg_tje2g,			// Toe Jam & Earl in Panic auf Funkotron (Germany) [no comment, NOT WORKING]
	&BurnDrvMDg_tje2,			// Toe Jam & Earl in Panic on Funkotron (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_tje2j,			// Toe Jam & Earl in Panic on Funkotron (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_tje2u,			// Toe Jam & Earl in Panic on Funkotron (USA) [no comment, NOT WORKING]
	&BurnDrvTokib,				// Toki (bootleg) [no comment]
#endif
	&BurnDrvTokiu,				// Toki (US)
	&BurnDrvToki,				// Toki (World set 1)
	&BurnDrvTokia,				// Toki (World set 2)
	&BurnDrvMDg_tomand,			// Tom and Jerry - Frantic Antics (USA) (1993) [no comment, NOT WORKING]
	&BurnDrvMDg_toman1,			// Tom and Jerry - Frantic Antics (USA) (1994) [no comment, NOT WORKING]
	&BurnDrvMDg_tommyl,			// Tommy Lasorda Baseball (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_topgea,			// Top Gear 2 (USA) [no comment, NOT WORKING]
	&BurnDrvtophuntr,			// Top Hunter - Roddy & Cathy (set 1)
	&BurnDrvtophuntrh,			// Top Hunter - Roddy & Cathy (set 2)
	&BurnDrvtpgolf,				// Top Player's Golf
#if defined FBA_DEBUG
	&BurnDrvMDg_tpglf,			// Top Pro Golf (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_tpglf2,			// Top Pro Golf 2 (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvtopsecrt,			// Top Secret (Japan)
	&BurnDrvToppyrap,			// Toppy & Rappy
	&BurnDrvToramich,			// Tora-he no Michi (Japan)
	&BurnDrvToryumon,			// Toryumon
#if defined FBA_DEBUG
	&BurnDrvMDg_totalf,			// Total Football (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvTturfu,				// Tough Turf (set 1, US, 8751 317-0099)
	&BurnDrvTturf,				// Tough Turf (set 2, Japan, 8751 317-0104)
#if defined FBA_DEBUG
	&BurnDrvMDg_toughm,			// Toughman Contest (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_tougio,			// Tougiou King Colossus (Japan)
#if defined FBA_DEBUG
	&BurnDrvarkatour,			// Tournament Arkanoid (US) [Unsupported MCU, NOT WORKING]
	&BurnDrvMDg_toxicc,			// Toxic Crusaders (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_toysto,			// Toy Story (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_toyst1,			// Toy Story (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_toysus,			// Toys (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_trampo,			// Trampoline Terror! (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_traysi,			// Traysia (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvtreahunt,			// Treasure Hunt (bootleg?)
	&BurnDrvtripool,			// Tri-Pool (Casino Tech)
	&BurnDrvtripoola,			// Tri-Pool (Costal Games)
	&BurnDrvTrigon,				// Trigon (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_triple,			// Triple Play '96 (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_tpgld,			// Triple Play Gold (U) [a1] [no comment, NOT WORKING]
	&BurnDrvMDg_tpglda,			// Triple Play Gold (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvTriplep,			// Triple Punch
	&BurnDrvTrojanr,			// Trojan (Romstar)
	&BurnDrvTrojan,				// Trojan (US)
	&BurnDrvTrophyh,			// Trophy Hunting - Bear & Moose V1.0
#if defined FBA_DEBUG
	&BurnDrvMDg_troubl,			// Trouble Shooter (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_troyai,			// Troy Aikman NFL Football (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_truc96,			// Truco '96 (Argentina) [no comment, NOT WORKING]
	&BurnDrvMDg_trueli,			// True Lies (World) [no comment, NOT WORKING]
#endif
	&BurnDrvTruxton2,			// Truxton II\0Tatsujin Oh
	&BurnDrvTruxton,			// Truxton\0Tatsujin
	&BurnDrvTumbleb,			// Tumble Pop (bootleg set 1)
	&BurnDrvTumbleb2,			// Tumble Pop (bootleg set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_tunshi,			// Tun Shi Tian Di III (China) (Simple Chinese) (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_tunsh1,			// Tun Shi Tian Di III (China) (Unl) [no comment, NOT WORKING]
#endif
	&BurnDrvTurbofrc,			// Turbo Force
	&BurnDrvToutrun,			// Turbo Out Run (cockpit, FD1094 317-0109)
	&BurnDrvToutrunu,			// Turbo Out Run (Out Run upgrade, FD1094 317-0118)
	&BurnDrvToutrun2,			// Turbo Out Run (upright, FD1094 317-unknown)
#if defined FBA_DEBUG
	&BurnDrvMDg_turboo,			// Turbo OutRun (Japan, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvTurkhunt,			// Turkey Hunting USA V1.0
#if defined FBA_DEBUG
	&BurnDrvMDg_turmad,			// Turma da Monica na Terra dos Monstros (Brazil) [no comment, NOT WORKING]
#endif
	&BurnDrvTurpin,				// Turpin
	&BurnDrvTurpins,			// Turpin (bootleg on Scramble hardware)
#if defined FBA_DEBUG
	&BurnDrvMDg_turric,			// Turrican (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvTurtles,			// Turtles
	&BurnDrvTwinactn,			// Twin Action
	&BurnDrvTwinadvk,			// Twin Adventure (Korea)
	&BurnDrvTwinadv,			// Twin Adventure (World)
#if defined FBA_DEBUG
	&BurnDrvMDg_twinco,			// Twin Cobra (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvTwinhawku,			// Twin Hawk (US)
	&BurnDrvTwinhawk,			// Twin Hawk (World)
	&BurnDrvTwinkle,			// Twinkle
	&BurnDrvtwinspri,			// Twinkle Star Sprites
#if defined FBA_DEBUG
	&BurnDrvMDg_twinkl,			// Twinkle Tale (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_twiste,			// Twisted Flipper (USA) (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_twocru,			// Two Crude Dudes (Europe)
	&BurnDrvMDg_twocr1,			// Two Crude Dudes (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_twotri,			// Two Tribes - Populous II (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvTyphoon,			// Typhoon
#if defined FBA_DEBUG
	&BurnDrvMDg_tyrant,			// Tyrants - Fight through Time (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsUnsquad,			// U.N. Squadron (US)
	&BurnDrvCpsCawingj,			// U.S. Navy (901012 Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_uchuus,			// Uchuu Senkan Gomora (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvssideki4,			// Ultimate 11 - The SNK Football Championship / Tokuten Ou - Honoo no Libero, The
	&BurnDrvCpsUecology,		// Ultimate Ecology (931203 Japan)
	&BurnDrvMDg_umk3a,			// Ultimate Mortal Kombat 3 (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_uqix,			// Ultimate Qix (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_usoccr,			// Ultimate Soccer (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvUballoon,			// Ultra Balloon
#if defined FBA_DEBUG
	&BurnDrvMDg_ultram,			// Ultraman (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvUltraman,			// Ultraman (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_unchw,			// Uncharted Waters (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_unchw2,			// Uncharted Waters - New Horizons (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_undead,			// Undead Line (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_univer,			// Universal Soldier (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvUniwars,			// UniWar S
#if defined FBA_DEBUG
	&BurnDrvMDg_unknow,			// Unknown Chinese Game 1 (Ch) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_unnece,			// Unnecessary Roughness 95 (USA)
	&BurnDrvUoPokoj,			// Uo Poko (Japan, ver. 1998 Feb 06)
	&BurnDrvUpndown,			// Up'n Down (315-5030)
	&BurnDrvUpndownu,			// Up'n Down (not encrypted)
#if defined FBA_DEBUG
	&BurnDrvMDg_urbans,			// Urban Strike (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvMustangs,			// US AAF Mustang (25th May. 1990 / Seoul Trading)
	&BurnDrvMustang,			// US AAF Mustang (25th May. 1990)
	&BurnDrvMustangb,			// US AAF Mustang (bootleg)
	&BurnDrvMustangb2,			// US AAF Mustang (TAB Austria bootleg)
#if defined FBA_DEBUG
	&BurnDrvMDg_uzukeo,			// Uzu Keobukseon (Korea) [no comment, NOT WORKING]
	&BurnDrvMDg_vvjapa,			// V-Five (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvVFive,				// V-Five (Japan)
	&BurnDrvvliner,				// V-Liner (set 1)
	&BurnDrvvlinero,			// V-Liner (set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_valisu,			// Valis (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_val3j,			// Valis III (Japan) (Rev A) [no comment, NOT WORKING]
	&BurnDrvMDg_val3,			// Valis III (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsVampjr1,			// Vampire - the night warriors (940630 Japan)
	&BurnDrvCpsVampj,			// Vampire - the night warriors (940705 Japan)
	&BurnDrvCpsVampja,			// Vampire - the night warriors (940705 Japan, alt)
	&BurnDrvCpsVhuntjr2,		// Vampire Hunter - darkstalkers' revenge (950302 Japan)
	&BurnDrvCpsVhuntjr1,		// Vampire Hunter - darkstalkers' revenge (950307 Japan)
	&BurnDrvCpsVhuntj,			// Vampire Hunter - darkstalkers' revenge (950316 Japan)
	&BurnDrvCpsVhunt2r1,		// Vampire Hunter 2 - darkstalkers revenge (970913 Japan)
	&BurnDrvCpsVhunt2,			// Vampire Hunter 2 - darkstalkers revenge (970929 Japan)
	&BurnDrvCpsVsava,			// Vampire Savior - the lord of vampire (970519 Asia)
	&BurnDrvCpsVsavd,			// Vampire Savior - the lord of vampire (970519 Euro Phoenix Edition)
	&BurnDrvCpsVsav,			// Vampire Savior - the lord of vampire (970519 Euro)
	&BurnDrvCpsVsavh,			// Vampire Savior - the lord of vampire (970519 Hispanic)
	&BurnDrvCpsVsavj,			// Vampire Savior - the lord of vampire (970519 Japan)
	&BurnDrvCpsVsavu,			// Vampire Savior - the lord of vampire (970519 USA)
	&BurnDrvCpsVsav2,			// Vampire Savior 2 - the lord of vampire (970913 Japan)
	&BurnDrvvanvan,				// Van-Van Car
	&BurnDrvvanvank,			// Van-Van Car (Karateco)
	&BurnDrvvanvanb,			// Van-Van Car (set 3)
	&BurnDrvVandykeb,			// Vandyke (bootleg with PIC16c57)
	&BurnDrvVandykejal,			// Vandyke (Jaleco, Set 1)
	&BurnDrvVandykejal2,		// Vandyke (Jaleco, Set 2)
	&BurnDrvVandyke,			// Vandyke (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_vaport,			// Vapor Trail (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsVarthr1,			// Varth - operation thunderstorm (920612 etc)
	&BurnDrvCpsVarthu,			// Varth - operation thunderstorm (920612 USA)
	&BurnDrvCpsVarth,			// Varth - operation thunderstorm (920714 etc)
	&BurnDrvCpsVarthj,			// Varth - operation thunderstorm (920714 Japan)
	&BurnDrvMDg_vmana,			// Vectorman (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_vmanc,			// Vectorman (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_vman,			// Vectorman (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_vman2,			// Vectorman 2 (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_vman2a,			// Vectorman 2 (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvVendtaso,			// Vendetta (Asia 2 Players ver. D)
	&BurnDrvVendetas,			// Vendetta (Asia 2 Players ver. U)
	&BurnDrvVendet2p,			// Vendetta (World 2 Players ver. W)
	&BurnDrvVendetao,			// Vendetta (World 4 Players ver. R)
	&BurnDrvVendetta,			// Vendetta (World 4 Players ver. T)
	&BurnDrvVenus,				// Venus
	&BurnDrvMDg_vermil,			// Vermilion (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_veryte,			// Verytex (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvHustler,			// Video Hustler
	&BurnDrvHustlerb,			// Video Hustler (bootleg)
	&BurnDrvVpool,				// Video Pool (bootleg on Moon Cresta hardware)
	&BurnDrvviewpoin,			// Viewpoint
#if defined FBA_DEBUG
	&BurnDrvMDg_viewp,			// Viewpoint (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_viewpb,			// Viewpoint (USA) (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvVigilantj,			// Vigilante (Japan)
	&BurnDrvVigilantu,			// Vigilante (US)
	&BurnDrvVigilant,			// Vigilante (World)
	&BurnDrvRedhawkb,			// Vince (Redhawk bootleg)
#if defined FBA_DEBUG
	&BurnDrvMDg_vf2a,			// Virtua Fighter 2 (Korea) [no comment, NOT WORKING]
	&BurnDrvMDg_vf2b,			// Virtua Fighter 2 (Prototype - Aug 19, 1996) [no comment, NOT WORKING]
	&BurnDrvMDg_vf2c,			// Virtua Fighter 2 (Prototype - Aug 30, 1996) [no comment, NOT WORKING]
	&BurnDrvMDg_vf2d,			// Virtua Fighter 2 (Prototype - Sep 13, 1996) [no comment, NOT WORKING]
	&BurnDrvMDg_vf2e,			// Virtua Fighter 2 (Prototype - Sep 20, 1996) [no comment, NOT WORKING]
	&BurnDrvMDg_vf2f,			// Virtua Fighter 2 (Prototype - Sep 27, 1996) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_vf2,			// Virtua Fighter 2 (USA, Europe)
#if defined FBA_DEBUG
	&BurnDrvMDg_vf2tek,			// Virtua Fighter 2 vs Tekken 2 (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_vra,			// Virtua Racing (E) [a1] [no comment, NOT WORKING]
	&BurnDrvMDg_vr,				// Virtua Racing (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_vrj,			// Virtua Racing (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_vru,			// Virtua Racing (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_vbart,			// Virtual Bart (World) [no comment, NOT WORKING]
	&BurnDrvMDg_virtpb,			// Virtual Pinball (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_vixenj,			// Vixen 357 (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_volfie,			// Volfied (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvgowcaizr,			// Voltage Fighter - Gowcaizer / Choujin Gakuen Gowcaizer
#if defined FBA_DEBUG
	&BurnDrvMDg_vrtroo,			// VR Troopers (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvVulcan,				// Vulcan Venture
	&BurnDrvvulgusj,			// Vulgus (Japan?)
	&BurnDrvvulgus,				// Vulgus (set 1)
	&BurnDrvvulgus2,			// Vulgus (set 2)
#if defined FBA_DEBUG
	&BurnDrvMDg_wackyr,			// Wacky Races (USA) (Proto) [no comment, NOT WORKING]
	&BurnDrvMDg_wwa,			// Wacky Worlds (Prototype - Aug 08, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wwb,			// Wacky Worlds (Prototype - Aug 17, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wwc,			// Wacky Worlds (Prototype - Aug 19, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_ww,				// Wacky Worlds Creativity Studio (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvMj4simai,			// Wakakusamonogatari Mahjong Yonshimai (Japan)
	&BurnDrvwakuwak7,			// Waku Waku 7
	&BurnDrvWallc,				// Wall Crash (set 1)
	&BurnDrvWallca,				// Wall Crash (set 2)
	&BurnDrvWwallyja,			// Wally wo Sagase! (rev A, Japan, FD1094 317-0197A)
	&BurnDrvWwallyj,			// Wally wo Sagase! (rev B, Japan, FD1094 317-0197B)
#if defined FBA_DEBUG
	&BurnDrvMDg_waniwa,			// Wani Wani World (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvWarofbug,			// War of the Bugs or Monsterous Manouvers in a Mushroom Maze
	&BurnDrvWarzard,			// War-Zard / Red Earth (Japan 961121)
#if defined FBA_DEBUG
	&BurnDrvMDg_wardne,			// Wardner (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_wardn1,			// Wardner no Mori Special (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_warlkb,			// Warlock (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_warlk,			// Warlock (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_warpsp,			// Warpspeed (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_warrio,			// Warrior of Rome (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_warri1,			// Warrior of Rome II (USA)
	&BurnDrvCpsWof,				// Warriors of Fate (921002 etc)
	&BurnDrvCpsWofu,			// Warriors of Fate (921031 USA)
#if defined FBA_DEBUG
	&BurnDrvCpsWofb,			// Warriors of Fate (bootleg) [no comment, NOT WORKING]
//	&BurnDrvCpsWoffr,			// Warriors of Fate (French Translation) [no comment]
#endif
	&BurnDrvMDg_warson,			// Warsong (USA)
	&BurnDrvWmatch,				// Water Match (315-5064)
#if defined FBA_DEBUG
	&BurnDrvMDg_waterw,			// Waterworld (Europe) (Proto) [no comment, NOT WORKING]
	&BurnDrvMDg_wayneg,			// Wayne Gretzky and the NHLPA All-Stars (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_waynes,			// Wayne's World (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_weapon,			// Weaponlord (USA) [no comment, NOT WORKING]
	&BurnDrvWeststry,			// West Story [no comment, NOT WORKING]
	&BurnDrvMDg_whacac,			// Whac-a-Critter (USA) (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_wheelo,			// Wheel of Fortune (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_wwlrdb,			// Where in the World Is Carmen Sandiego (Brazil) (Es,Pt) [no comment, NOT WORKING]
	&BurnDrvMDg_wwlrd,			// Where in the World Is Carmen Sandiego (USA, Europe) (En,Fr,De,Es,It) [no comment, NOT WORKING]
	&BurnDrvMDg_wtimeb,			// Where in Time Is Carmen Sandiego (Brazil) (Es,Pt) [no comment, NOT WORKING]
	&BurnDrvMDg_wtime,			// Where in Time Is Carmen Sandiego (USA, Europe) (En,Fr,De,Es,It) [no comment, NOT WORKING]
	&BurnDrvMDg_whipru,			// Whip Rush (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_whipr1,			// Whip Rush - Wakusei Voltegas no Nazo (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvWildfang,			// Wild Fang / Tecmo Knight
#if defined FBA_DEBUG
	&BurnDrvMDg_wildsn,			// Wild Snake (USA) (Proto) [no comment, NOT WORKING]
	&BurnDrvMDg_willia,			// Williams Arcade's Greatest Hits (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsWillowje,		// Willow (Japan, English)
	&BurnDrvCpsWillowj,			// Willow (Japan, Japanese)
	&BurnDrvCpsWillow,			// Willow (US)
#if defined FBA_DEBUG
	&BurnDrvMDg_wimble,			// Wimbledon Championship Tennis (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_wimbl1,			// Wimbledon Championship Tennis (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_wimbl3,			// Wimbledon Championship Tennis (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_wimbl2,			// Wimbledon Championship Tennis (USA) (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvwjammers,			// Windjammers / Flying Power Disc
	&BurnDrvWschampa,			// Wing Shooting Championship V1.01
	&BurnDrvWschamp,			// Wing Shooting Championship V2.00
#if defined FBA_DEBUG
	&BurnDrvMDg_wingso,			// Wings of Wor (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_wintcb,			// Winter Challenge (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_wintca,			// Winter Challenge (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_wintc,			// Winter Challenge (USA, Europe) (Rev 1) [no comment, NOT WORKING]
	&BurnDrvMDg_winto,			// Winter Olympic Games (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_wintoe,			// Winter Olympics (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_wintoj,			// Winter Olympics (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_wiznli,			// Wiz'n'Liz (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_wiznl1,			// Wiz'n'Liz - The Frantic Wabbit Wescue (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_wizard,			// Wizard of the Immortal (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_wolfch,			// Wolfchild (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_wolver,			// Wolverine - Adamantium Rage (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsWonder3,			// Wonder 3 (910520 Japan)
	&BurnDrvWboyu,				// Wonder Boy (not encrypted)
	&BurnDrvWboyo,				// Wonder Boy (set 1, 315-5135)
	&BurnDrvWboy,				// Wonder Boy (set 1, 315-5177)
	&BurnDrvWboy2,				// Wonder Boy (set 2, 315-5178)
	&BurnDrvWboy2u,				// Wonder Boy (set 2, not encrypted)
	&BurnDrvWboy3,				// Wonder Boy (set 3, 315-5135)
	&BurnDrvWboy4,				// Wonder Boy (set 4, 315-5162)
	&BurnDrvWbdeluxe,			// Wonder Boy Deluxe
#if defined FBA_DEBUG
	&BurnDrvWb3bbl,				// Wonder Boy III - Monster Lair (bootleg) [no comment]
	&BurnDrvMDg_wonder,			// Wonder Boy III - Monster Lair (Japan, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvWb31,				// Wonder Boy III - Monster Lair (set 1, System 16A, FD1094 317-0084)
	&BurnDrvWb32,				// Wonder Boy III - Monster Lair (set 2, Japan, System 16B, FD1094 317-0085)
	&BurnDrvWb33,				// Wonder Boy III - Monster Lair (set 3, World, System 16B, FD1094 317-0089)
	&BurnDrvWb34,				// Wonder Boy III - Monster Lair (set 4, Japan, System 16B, FD1094 317-0087)
	&BurnDrvWb3,				// Wonder Boy III - Monster Lair (set 5, World, System 16B, 8751 317-0098)
#if defined FBA_DEBUG
	&BurnDrvMDg_wbmw,			// Wonder Boy in Monster World (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_wboy5,			// Wonder Boy V - Monster World III (Japan, Korea) [no comment, NOT WORKING]
#endif
	&BurnDrvWondl96,			// Wonder League '96 (Korea)
	&BurnDrvWlstar,				// Wonder League Star - Sok-Magicball Fighting (Korea)
#if defined FBA_DEBUG
	&BurnDrvMDg_wondli,			// Wonder Library (Japan) (Program) [no comment, NOT WORKING]
#endif
	&BurnDrvWndrplnt,			// Wonder Planet (Japan)
	&BurnDrvWondstck,			// Wonder Stick
	&BurnDrvwoodpeck,			// Woodpecker (set 1)
#if defined FBA_DEBUG
	&BurnDrvwoodpeka,			// Woodpecker (set 2) [no comment, NOT WORKING]
	&BurnDrvMDg_wcs2a,			// World Championship Soccer II (Prototype - Feb 23, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wcs2b,			// World Championship Soccer II (Prototype - Mar 09, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wcs2c,			// World Championship Soccer II (Prototype - Mar 14, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wcs2d,			// World Championship Soccer II (Prototype - Mar 23, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wcs2e,			// World Championship Soccer II (Prototype - Mar 24, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wcs2f,			// World Championship Soccer II (Prototype - Mar 25, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wcs2g,			// World Championship Soccer II (Prototype - Mar 26, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wcs2h,			// World Championship Soccer II (Prototype - Mar 27, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wcs2i,			// World Championship Soccer II (Prototype - Mar 29, 1994 - B) [no comment, NOT WORKING]
	&BurnDrvMDg_wcs2j,			// World Championship Soccer II (Prototype - Mar 29, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wcs2k,			// World Championship Soccer II (Prototype - Mar 30, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wcs2l,			// World Championship Soccer II (Prototype - May 23, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wcs2m,			// World Championship Soccer II (Prototype G - Feb 22, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wcs2n,			// World Championship Soccer II (Prototype J - Feb 28, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wcs2o,			// World Championship Soccer II (Prototype N - Mar 03, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wcs2p,			// World Championship Soccer II (Prototype O - Mar 03, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wcs2q,			// World Championship Soccer II (Prototype P - Mar 04, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wcs2r,			// World Championship Soccer II (Prototype R - Mar 09, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wcs2s,			// World Championship Soccer II (Prototype U - Mar 14, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wcs2t,			// World Championship Soccer II (Prototype Y - Mar 18, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wcs2,			// World Championship Soccer II (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_wcs2u,			// World Championship Soccer II (USA) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_wcl,			// World Class Leaderboard Golf (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_wcla,			// World Class Leaderboard Golf (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvWc90a,				// World Cup '90 (Euro set 1)
	&BurnDrvWc90b,				// World Cup '90 (Euro set 2)
	&BurnDrvWc90t,				// World Cup '90 (trackball)
	&BurnDrvWc90,				// World Cup '90 (World)
#if defined FBA_DEBUG
	&BurnDrvMDg_wc90,			// World Cup Italia '90 (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_wcsb,			// World Cup Soccer ~ World Championship Soccer (Japan, USA) [no comment, NOT WORKING]
	&BurnDrvMDg_wcs,			// World Cup Soccer ~ World Championship Soccer (Japan, USA) (Rev B) [no comment, NOT WORKING]
	&BurnDrvMDg_wcsa,			// World Cup Soccer ~ World Championship Soccer (Japan, USA) (v1.2) [no comment, NOT WORKING]
	&BurnDrvMDg_wcup94,			// World Cup USA 94 (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_wherob,			// World Heroes (E) (Prototype - Mar 31, 1994 - B) [no comment, NOT WORKING]
	&BurnDrvMDg_wheroc,			// World Heroes (E) (Prototype - Mar 31, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wherod,			// World Heroes (J) (Prototype - Apr 08, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wheroe,			// World Heroes (J) (Prototype - Apr 15, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wherof,			// World Heroes (J) (Prototype - Apr 20, 1994 - B) [no comment, NOT WORKING]
	&BurnDrvMDg_wherog,			// World Heroes (J) (Prototype - Apr 20, 1994) (broken - C05 missing) [no comment, NOT WORKING]
	&BurnDrvMDg_wheroh,			// World Heroes (J) (Prototype - Mar 30, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wheroa,			// World Heroes (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvwh1,				// World Heroes (set 1)
	&BurnDrvwh1h,				// World Heroes (set 2)
	&BurnDrvwh1ha,				// World Heroes (set 3)
#if defined FBA_DEBUG
	&BurnDrvMDg_wheroi,			// World Heroes (U) (Prototype - Feb 23, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wheroj,			// World Heroes (U) (Prototype - Feb 24, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wherok,			// World Heroes (U) (Prototype - Mar 03, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wherol,			// World Heroes (U) (Prototype - Mar 07, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wherom,			// World Heroes (U) (Prototype - Mar 09, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wheron,			// World Heroes (U) (Prototype - Mar 15, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wheroo,			// World Heroes (U) (Prototype - Mar 16, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wherop,			// World Heroes (U) (Prototype - Mar 18, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wheroq,			// World Heroes (U) (Prototype - Mar 22, 1994) (broken - C07 missing) [no comment, NOT WORKING]
	&BurnDrvMDg_wheror,			// World Heroes (U) (Prototype - Mar 23, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wheros,			// World Heroes (U) (Prototype - Mar 24, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wherot,			// World Heroes (U) (Prototype - Mar 30, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_whero,			// World Heroes (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvwh2,				// World Heroes 2
	&BurnDrvwh2j,				// World Heroes 2 Jet (set 1)
	&BurnDrvwh2jh,				// World Heroes 2 Jet (set 2)
	&BurnDrvwhp,				// World Heroes Perfect
#if defined FBA_DEBUG
	&BurnDrvMDg_wolj,			// World of Illusion - Fushigi na Magic Box (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_woljb,			// World of Illusion - Fushigi na Magic Box (Japan) (Beta) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_wol,			// World of Illusion Starring Mickey Mouse and Donald Duck (Europe)
	&BurnDrvMDg_wolu,			// World of Illusion Starring Mickey Mouse and Donald Duck (USA, Korea)
#if defined FBA_DEBUG
	&BurnDrvMDg_wsb95a,			// World Series Baseball '95 (Prototype - Dec 08, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb95b,			// World Series Baseball '95 (Prototype - Dec 14, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb95c,			// World Series Baseball '95 (Prototype - Dec 28, 1994 - SB) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb95d,			// World Series Baseball '95 (Prototype - Feb 02, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb95e,			// World Series Baseball '95 (Prototype - Feb 03, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb95f,			// World Series Baseball '95 (Prototype - Feb 07, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb95g,			// World Series Baseball '95 (Prototype - Feb 09, 1995 - B) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb95h,			// World Series Baseball '95 (Prototype - Feb 09, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb95i,			// World Series Baseball '95 (Prototype - Feb 11, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb95j,			// World Series Baseball '95 (Prototype - Feb 12, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb95k,			// World Series Baseball '95 (Prototype - Feb 13, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb95l,			// World Series Baseball '95 (Prototype - Feb 14, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb95m,			// World Series Baseball '95 (Prototype - Jan 01, 1995 - TST) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb95n,			// World Series Baseball '95 (Prototype - Jan 03, 1995 - TST) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb95o,			// World Series Baseball '95 (Prototype - Jan 05, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb95p,			// World Series Baseball '95 (Prototype - Jan 09, 1995 - TST) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb95q,			// World Series Baseball '95 (Prototype - Jan 10, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb95r,			// World Series Baseball '95 (Prototype - Jan 14, 1995 - RM) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb95s,			// World Series Baseball '95 (Prototype - Jan 16, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb95t,			// World Series Baseball '95 (Prototype - Jan 18, 1995 - RM) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb95u,			// World Series Baseball '95 (Prototype - Jan 20, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb95v,			// World Series Baseball '95 (Prototype - Jan 25, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb95w,			// World Series Baseball '95 (Prototype - Jan 30, 1995) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb95,			// World Series Baseball '95 (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb96,			// World Series Baseball '96 (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_wsb98,			// World Series Baseball '98 (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_wsba,			// World Series Baseball (Prototype - Dec 22, 1993) [no comment, NOT WORKING]
	&BurnDrvMDg_wsbb,			// World Series Baseball (Prototype - Dec 26, 1993) [no comment, NOT WORKING]
	&BurnDrvMDg_wsbc,			// World Series Baseball (Prototype - Dec 29, 1993) [no comment, NOT WORKING]
	&BurnDrvMDg_wsbd,			// World Series Baseball (Prototype - Feb 18, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wsbe,			// World Series Baseball (Prototype - Jan 03, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wsbf,			// World Series Baseball (Prototype - Jan 06, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wsbg,			// World Series Baseball (Prototype - Jan 16, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wsbh,			// World Series Baseball (Prototype - Mar 04, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wsbi,			// World Series Baseball (Prototype - May 27, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_wsbj,			// World Series Baseball (Prototype - Oct 01, 1993) [no comment, NOT WORKING]
	&BurnDrvMDg_wsb,			// World Series Baseball (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_worldt,			// World Trophy Soccer (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_worms,			// Worms (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_wormsb,			// Worms (Europe) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_wreswb,			// Wrestle War (Japan) (Beta) [no comment, NOT WORKING]
	&BurnDrvMDg_wresw,			// Wrestle War (Japan, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvWrestwar1,			// Wrestle War (set 1, Japan, FD1094 317-0090)
	&BurnDrvWrestwar2,			// Wrestle War (set 2, World, FD1094 317-0102)
	&BurnDrvWrestwar,			// Wrestle War (set 3, World, 8751 317-0103)
#if defined FBA_DEBUG
	&BurnDrvMDg_wball,			// Wrestleball (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_wukong,			// Wu Kong Wai Zhuan (China) (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_wwfraw,			// WWF Raw (World) [no comment, NOT WORKING]
	&BurnDrvMDg_wwfroy,			// WWF Royal Rumble (World) [no comment, NOT WORKING]
	&BurnDrvMDg_wwfsup,			// WWF Super WrestleMania (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvWwfsstar,			// WWF Superstars (Europe)
	&BurnDrvWwfsstarj,			// WWF Superstars (Japan) [no comment, NOT WORKING]
	&BurnDrvWwfsstaru,			// WWF Superstars (US)
	&BurnDrvWwfsstara,			// WWF Superstars (US, Newer)
	&BurnDrvWwfwfestj,			// WWF WrestleFest (Japan)
	&BurnDrvWwfwfestb,			// WWF WrestleFest (US bootleg)
	&BurnDrvWwfwfest,			// WWF WrestleFest (US set 1)
	&BurnDrvWwfwfesta,			// WWF WrestleFest (US Tecmo)
#if defined FBA_DEBUG
	&BurnDrvMDg_wwfaga,			// WWF WrestleMania - The Arcade Game (USA) (Alpha) [no comment, NOT WORKING]
	&BurnDrvMDg_wwfag,			// WWF WrestleMania - The Arcade Game (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvXmen2p,				// X-Men (2 Players ver AAA)
	&BurnDrvXmen2pe,			// X-Men (2 Players ver EAA)
	&BurnDrvXmen2pj,			// X-Men (2 Players ver JAA)
	&BurnDrvXmenj,				// X-Men (4 Players ver JBA)
	&BurnDrvXmen,				// X-Men (4 Players ver UBB)
	&BurnDrvXmen6p,				// X-Men (6 Players ver ECB) [no comment, NOT WORKING]
	&BurnDrvXmen6pu,			// X-Men (6 Players ver UCB) [no comment, NOT WORKING]
#if defined FBA_DEBUG
	&BurnDrvMDg_xmen,			// X-Men (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_xmenus,			// X-Men (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsXmcotajr,		// X-Men - children of the atom (941208 Japan, rent version)
	&BurnDrvCpsXmcotaa,			// X-Men - children of the atom (941217 Asia)
	&BurnDrvCpsXmcotaj2,		// X-Men - children of the atom (941217 Japan)
	&BurnDrvCpsXmcotaj1,		// X-Men - children of the atom (941219 Japan)
	&BurnDrvCpsXmcotaj,			// X-Men - children of the atom (941222 Japan)
	&BurnDrvCpsXmcotad,			// X-Men - children of the atom (950105 Euro Phoenix Edition)
	&BurnDrvCpsXmcota,			// X-Men - children of the atom (950105 Euro)
	&BurnDrvCpsXmcotau,			// X-Men - children of the atom (950105 USA)
	&BurnDrvCpsXmcotah,			// X-Men - children of the atom (950331 Hispanic)
#if defined FBA_DEBUG
	&BurnDrvMDg_xmen2a,			// X-Men 2 - Clone Wars (Prototype - Dec 02, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_xmen2b,			// X-Men 2 - Clone Wars (Prototype - Dec 03, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_xmen2c,			// X-Men 2 - Clone Wars (Prototype - Dec 06, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_xmen2d,			// X-Men 2 - Clone Wars (Prototype - Dec 07, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_xmen2e,			// X-Men 2 - Clone Wars (Prototype - Dec 08, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_xmen2f,			// X-Men 2 - Clone Wars (Prototype - Dec 09, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_xmen2g,			// X-Men 2 - Clone Wars (Prototype - Dec 10, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_xmen2h,			// X-Men 2 - Clone Wars (Prototype - Dec 11, 1994 - A) [no comment, NOT WORKING]
	&BurnDrvMDg_xmen2i,			// X-Men 2 - Clone Wars (Prototype - Dec 11, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_xmen2j,			// X-Men 2 - Clone Wars (Prototype - Dec 14, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_xmen2k,			// X-Men 2 - Clone Wars (Prototype - Dec 15, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_xmen2l,			// X-Men 2 - Clone Wars (Prototype - Dec 16, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_xmen2m,			// X-Men 2 - Clone Wars (Prototype - May 06, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_xmen2n,			// X-Men 2 - Clone Wars (Prototype - May 10, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_xmen2o,			// X-Men 2 - Clone Wars (Prototype - Nov 17, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_xmen2p,			// X-Men 2 - Clone Wars (Prototype - Nov 23, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_xmen2q,			// X-Men 2 - Clone Wars (Prototype - Nov 28, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_xmen2r,			// X-Men 2 - Clone Wars (Prototype - Nov 30, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_xmen2s,			// X-Men 2 - Clone Wars (Prototype - Oct 18, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_xmen2,			// X-Men 2 - Clone Wars (USA, Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvCpsXmvsfjr2,		// X-Men vs Street Fighter (960909 Japan)
	&BurnDrvCpsXmvsfr1,			// X-Men vs Street Fighter (960910 Euro)
	&BurnDrvCpsXmvsfjr1,		// X-Men vs Street Fighter (960910 Japan)
	&BurnDrvCpsXmvsfar1,		// X-Men vs Street Fighter (960919 Asia)
	&BurnDrvCpsXmvsf,			// X-Men vs Street Fighter (961004 Euro)
	&BurnDrvCpsXmvsfh,			// X-Men vs Street Fighter (961004 Hispanic)
	&BurnDrvCpsXmvsfj,			// X-Men vs Street Fighter (961004 Japan)
	&BurnDrvCpsXmvsfu1d,		// X-Men vs Street Fighter (961004 USA Phoenix Edition)
	&BurnDrvCpsXmvsfur1,		// X-Men vs Street Fighter (961004 USA)
	&BurnDrvCpsXmvsfa,			// X-Men vs Street Fighter (961023 Asia)
	&BurnDrvCpsXmvsfb,			// X-Men vs Street Fighter (961023 Brazil)
	&BurnDrvCpsXmvsfu,			// X-Men vs Street Fighter (961023 USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_xpertp,			// X-perts (Prototype) [no comment, NOT WORKING]
	&BurnDrvMDg_xpert,			// X-Perts (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_xdrxda,			// XDR - X-Dazedly-Ray (Japan) [no comment, NOT WORKING]
	&BurnDrvMDg_xenonm,			// Xenon 2 Megablast (Europe) [no comment, NOT WORKING]
#endif
	&BurnDrvThreein1semi,		// XESS - The New Revolution (SemiCom 3-in-1)
#if defined FBA_DEBUG
	&BurnDrvMDg_xiaomo,			// Xiao Monv - Magic Girl (China) (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_xinqig,			// Xin Qi Gai Wang Zi (China) (Alt) (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_xinqi1,			// Xin Qi Gai Wang Zi (China) (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_yasech,			// Ya Se Chuan Shuo (China) (Unl) [no comment, NOT WORKING]
	&BurnDrvMDg_yangji,			// Yang Jia Jiang - Yang Warrior Family (China) (Unl) [no comment, NOT WORKING]
#endif
	&BurnDrvyankeedo,			// Yankee DO!
	&BurnDrvYesnoj,				// Yes/No Sinri Tokimeki Chart
#if defined FBA_DEBUG
	&BurnDrvMDg_yogibe,			// Yogi Bear's Cartoon Capers (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_yindyh,			// Young Indiana Jones - Instrument of Chaos (Prototype - Dec 28, 1993) [no comment, NOT WORKING]
	&BurnDrvMDg_yindyb,			// Young Indiana Jones - Instrument of Chaos (Prototype - Dec 28, 1994 - A) [no comment, NOT WORKING]
	&BurnDrvMDg_yindya,			// Young Indiana Jones - Instrument of Chaos (Prototype - Dec 29, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_yindyc,			// Young Indiana Jones - Instrument of Chaos (Prototype - Jan 01, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_yindyd,			// Young Indiana Jones - Instrument of Chaos (Prototype - Jan 03, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_yindye,			// Young Indiana Jones - Instrument of Chaos (Prototype - Jan 26, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_yindyf,			// Young Indiana Jones - Instrument of Chaos (Prototype - Jan 27, 1994) [no comment, NOT WORKING]
	&BurnDrvMDg_yindyg,			// Young Indiana Jones - Instrument of Chaos (Prototype - Sep 23, 1994 - A) [no comment, NOT WORKING]
	&BurnDrvMDg_yindy,			// Young Indiana Jones Chronicles, The (USA) (Proto) [no comment, NOT WORKING]
#endif
	&BurnDrvMDg_yswand,			// Ys - Wanderers from Ys (Japan)
	&BurnDrvMDg_ysiiiu,			// Ys III (USA)
#if defined FBA_DEBUG
	&BurnDrvMDg_yuusf,			// Yuu Yuu Hakusho - Makyou Toitsusen (Japan) [Gfx and Sound Problems]
	&BurnDrvMDg_yuusfb,			// Yuu Yuu Hakusho - Sunset Fighters (Brazil) [no comment, NOT WORKING]
	&BurnDrvMDg_yuugai,			// Yuu Yuu Hakusho Gaiden (Japan) [no comment, NOT WORKING]
#endif
	&BurnDrvYuyugogo,			// Yuuyu no Quiz de GO!GO! (Japan)
	&BurnDrvMDg_zanyas,			// Zan Yasha Enbukyoku (Japan)
#if defined FBA_DEBUG
	&BurnDrvMDg_zanyg1,			// Zany Golf (USA, Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_zanygo,			// Zany Golf (USA, Europe) (v1.1) [no comment, NOT WORKING]
#endif
	&BurnDrvzedblade,			// Zed Blade / Operation Ragnarok
	&BurnDrvZeropnt,			// Zero Point (set 1)
	&BurnDrvZeropnta,			// Zero Point (set 2)
	&BurnDrvZeropnt2,			// Zero Point 2
#if defined FBA_DEBUG
	&BurnDrvMDg_zeroth,			// Zero the Kamikaze Squirrel (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_zerot1,			// Zero the Kamikaze Squirrel (USA) [no comment, NOT WORKING]
#endif
	&BurnDrvZerotime,			// Zero Time
	&BurnDrvMDg_zeroto,			// Zero Tolerance (USA, Europe)
	&BurnDrvZerowing,			// Zero Wing
	&BurnDrvZerowng2,			// Zero Wing (2 player simultaneous ver.)
	&BurnDrvMDg_zerowi,			// Zero Wing (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_zerow1,			// Zero Wing (Japan) [no comment, NOT WORKING]
	&BurnDrvZerozone,			// Zero Zone
	&BurnDrvDrgw2c,				// Zhong Guo Long II (V100C, China)
#if defined FBA_DEBUG
	&BurnDrvMDg_zhuogu,			// Zhuo Gui Da Shi - Ghost Hunter (China) (Unl) [no comment, NOT WORKING]
#endif
	&BurnDrvZigzag,				// Zig Zag (Galaxian hardware, set 1)
	&BurnDrvZigzag2,			// Zig Zag (Galaxian hardware, set 2)
	&BurnDrvzintrckb,			// Zintrick / Oshidashi Zentrix (hack / bootleg)
	&BurnDrvzintrkcd,			// Zintrick / Oshidashi Zentrix (Neo CD conversion)
	&BurnDrvZipzap,				// Zip & Zap [Imperfect GFXs, No Sound]
	&BurnDrvMDg_zhs,			// Zombie High (USA) (Proto) [no comment, NOT WORKING]
	&BurnDrvMDg_zomb,			// Zombies (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_zombu,			// Zombies Ate My Neighbors (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_zool,			// Zool - Ninja of the 'Nth' Dimension (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_zoolu,			// Zool - Ninja of the 'Nth' Dimension (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_zoop,			// Zoop (Europe) [no comment, NOT WORKING]
	&BurnDrvMDg_zoopus,			// Zoop (USA) [no comment, NOT WORKING]
	&BurnDrvMDg_zouzou,			// Zou! Zou! Zou! Rescue Daisakusen (Japan) [no comment, NOT WORKING]
	&BurnDrvzupapa,				// Zupapa!
	&BurnDrvzupapan,			// Zupapa! (decrypted C)
	&BurnDrvzzyzzyxx,			// Zzyzzyxx (set 1)
	&BurnDrvzzyzzyx2,			// Zzyzzyxx (set 2)
};
