#include "burnint.h"


extern unsigned char* pTileData;
extern int nScreenWidth, nScreenHeight;

extern int GenericTilesVMM;

int GenericTilesInit();
int GenericTilesExit();

void GfxDecode(int num, int numPlanes, int xSize, int ySize, int planeoffsets[], int xoffsets[], int yoffsets[], int modulo, unsigned char *pSrc, unsigned char *pDest);

void RenderZoomedTile(unsigned short *pDestDraw, unsigned char *gfx, int code, int color, int trans_color, int sx, int sy, int flipx, int flipy, int width, int height, int zoomx, int zoomy);

void Render8x8Tile(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nPaletteOffset, unsigned char *pTile);
void Render8x8Tile_Clip(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nPaletteOffset, unsigned char *pTile);
void Render8x8Tile_FlipX(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nPaletteOffset, unsigned char *pTile);
void Render8x8Tile_FlipX_Clip(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nPaletteOffset, unsigned char *pTile);
void Render8x8Tile_FlipY(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nPaletteOffset, unsigned char *pTile);
void Render8x8Tile_FlipY_Clip(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nPaletteOffset, unsigned char *pTile);
void Render8x8Tile_FlipXY(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nPaletteOffset, unsigned char *pTile);
void Render8x8Tile_FlipXY_Clip(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nPaletteOffset, unsigned char *pTile);

void Render8x8Tile_Mask(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nMaskColour, int nPaletteOffset, unsigned char *pTile);
void Render8x8Tile_Mask_Clip(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nMaskColour, int nPaletteOffset, unsigned char *pTile);
void Render8x8Tile_Mask_FlipX(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nMaskColour, int nPaletteOffset, unsigned char *pTile);
void Render8x8Tile_Mask_FlipX_Clip(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nMaskColour, int nPaletteOffset, unsigned char *pTile);
void Render8x8Tile_Mask_FlipY(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nMaskColour, int nPaletteOffset, unsigned char *pTile);
void Render8x8Tile_Mask_FlipY_Clip(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nMaskColour, int nPaletteOffset, unsigned char *pTile);
void Render8x8Tile_Mask_FlipXY(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nMaskColour, int nPaletteOffset, unsigned char *pTile);
void Render8x8Tile_Mask_FlipXY_Clip(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nMaskColour, int nPaletteOffset, unsigned char *pTile);

void Render16x16Tile(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nPaletteOffset, unsigned char *pTile);
void Render16x16Tile_Clip(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nPaletteOffset, unsigned char *pTile);
void Render16x16Tile_FlipX(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nPaletteOffset, unsigned char *pTile);
void Render16x16Tile_FlipX_Clip(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nPaletteOffset, unsigned char *pTile);
void Render16x16Tile_FlipY(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nPaletteOffset, unsigned char *pTile);
void Render16x16Tile_FlipY_Clip(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nPaletteOffset, unsigned char *pTile);
void Render16x16Tile_FlipXY(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nPaletteOffset, unsigned char *pTile);
void Render16x16Tile_FlipXY_Clip(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nPaletteOffset, unsigned char *pTile);

void Render16x16Tile_Mask(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nMaskColour, int nPaletteOffset, unsigned char *pTile);
void Render16x16Tile_Mask_Clip(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nMaskColour, int nPaletteOffset, unsigned char *pTile);
void Render16x16Tile_Mask_FlipX(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nMaskColour, int nPaletteOffset, unsigned char *pTile);
void Render16x16Tile_Mask_FlipX_Clip(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nMaskColour, int nPaletteOffset, unsigned char *pTile);
void Render16x16Tile_Mask_FlipY(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nMaskColour, int nPaletteOffset, unsigned char *pTile);
void Render16x16Tile_Mask_FlipY_Clip(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nMaskColour, int nPaletteOffset, unsigned char *pTile);
void Render16x16Tile_Mask_FlipXY(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nMaskColour, int nPaletteOffset, unsigned char *pTile);
void Render16x16Tile_Mask_FlipXY_Clip(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nMaskColour, int nPaletteOffset, unsigned char *pTile);

void Render32x32Tile(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nPaletteOffset, unsigned char *pTile);
void Render32x32Tile_Clip(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nPaletteOffset, unsigned char *pTile);
void Render32x32Tile_FlipX(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nPaletteOffset, unsigned char *pTile);
void Render32x32Tile_FlipX_Clip(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nPaletteOffset, unsigned char *pTile);
void Render32x32Tile_FlipY(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nPaletteOffset, unsigned char *pTile);
void Render32x32Tile_FlipY_Clip(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nPaletteOffset, unsigned char *pTile);
void Render32x32Tile_FlipXY(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nPaletteOffset, unsigned char *pTile);
void Render32x32Tile_FlipXY_Clip(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nPaletteOffset, unsigned char *pTile);

void Render32x32Tile_Mask(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nMaskColour, int nPaletteOffset, unsigned char *pTile);
void Render32x32Tile_Mask_Clip(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nMaskColour, int nPaletteOffset, unsigned char *pTile);
void Render32x32Tile_Mask_FlipX(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nMaskColour, int nPaletteOffset, unsigned char *pTile);
void Render32x32Tile_Mask_FlipX_Clip(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nMaskColour, int nPaletteOffset, unsigned char *pTile);
void Render32x32Tile_Mask_FlipY(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nMaskColour, int nPaletteOffset, unsigned char *pTile);
void Render32x32Tile_Mask_FlipY_Clip(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nMaskColour, int nPaletteOffset, unsigned char *pTile);
void Render32x32Tile_Mask_FlipXY(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nMaskColour, int nPaletteOffset, unsigned char *pTile);
void Render32x32Tile_Mask_FlipXY_Clip(unsigned short* pDestDraw, int nTileNumber, int StartX, int StartY, int nTilePalette, int nColourDepth, int nMaskColour, int nPaletteOffset, unsigned char *pTile);
