Hyper Pacman (c) 1995 SemiCom.

This is an updated version of Namco's seminal "Pac-Man", featuring
forced-perspective 3-D graphics that allow the players to jump over the
enemy ghosts; in a similar fashion to Namco's "Pac-Mania", released in
1987. There are secret items and food to be found on each level that
increases the player's power and score. The power-ups themselves consist
of a shield, helmet lasers, speed and jump shoes. Players will face a
boss encounter every ten stages and the game ends after the 30th stage.


- TECHNICAL -
Main CPU : 68000 (@ 16 Mhz)
Sound CPU : Z80 (@ 4 Mhz)
Sound Chips : YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)
Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 57.50 Hz
Palette colors : 256
Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -
Released in September 1995.


- TIPS AND TRICKS -
If you eat only the small dots and not the power dots, you will gain
access to a secret stage on each round (with extend, shield, helmet
lasers, speed, and jump shoes). If you play with the second player, the
ghost will chase you less than the first player and you will be closer
to the fixed items on each stage.


- SERIES -
1. Hyper Pacman (1995)
2. Twinkle (1997)

- STAFF -
Executive producer : Jeon Jae Yeon
Game designer : Han Seung Hoon
Main programmer : Kim Hyun Ho
System programmer : Kim Jin Woo
Sound programmer : Oh Gyeong Hun
Graphic designer : Hong Young Joo
Sound composer / S.E : Jeon Seok Gee
