Super Street Fighter II Turbo (c) 1994 Capcom.


- TECHNICAL -
Capcom Play System II hardware (CPS II)
Game ID : CP-S II No. 03
Main CPU : 68000 (@ 11.8 Mhz), Z80 (@ 8 Mhz)
Sound Chips : Q-Sound (@ 4 Mhz)
Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 59.63 Hz
Palette colors : 4096
Players : 2
Control : 8-way joystick
Buttons : 6
= > [1] LP, [2] MP, [3] HP
= > [4] LK, [5] MK, [6] HK

- TRIVIA -
Released in February 1994.

This game is known in Japan as "Super Street Fighter II X - Grand Master
Challenge".

Originally all of the additional features (See Updates section) that
were added in "Super Street Fighter II Turbo" (Akuma, Supers, etc.) were
planned for "Super Street Fighter II - The New Challengers", but were
left out due to time restraints.

Origins of Akuma : The name 'Sheng Long' comes from the Japanese
'shouryuu', meaning 'rising dragon'. The kanji used in 'shouryuu' was
pronounced as if it was Cantonese. One of Ryu's win quotes in the
English version of "Street Fighter II" said, 'You must defeat Sheng Long
to stand a chance'. At the time, fans of Street Fighter II thought that
Sheng Long had referred to a person - the supposed master of Ryu and
Ken, and not one of Ryu's moves (the Shouryuu Ken).

The creation of Akuma comes from an April Fool's joke in Electronic
Gaming Monthly magazine where the editors claimed that you could fight
Sheng Long in the game by not touching M. Bison, the final boss of
"Street Fighter II". Sheng Long would then come out of nowhere and kill
Bison, and you would fight him. Sheng Long was supposed to have the
moves of Ryu and Ken, but did much more damage and was also faster. To
make this joke more believable, fake screenshots were made. Soon after,
many fans, believing that the joke was true, flocked to "Street Fighter
II" machines, hoping that they could fight a nonexistent character. When
asked about whether the joke was true, Capcom did not confirm nor deny
it as the sudden infusion of money into their machines was driving up
business; Capcom USA was taken in by the gag, and actually contact
Capcom Japan and asked if the Sheng Long thing was legit. Only much
later was this joke was revealed as such, by Electronic Gaming Monthly
themselves. Ironically, in "Super Street Fighter II Turbo", parts of
this story became true. Like the joke, Akuma would appear from out of
nowhere and kill Bison, and you would fight him, and similarly, Akuma
had the moves of Ryu and Ken, and was much faster and dealt much more
damage. As many people were accustomed to Sheng Long, many people called
Akuma erroneously by the name Akuma Long. The move that was used to kill
Bison (the Shun Goku Satsu) was also erroneously called the Bison
Killer.

All of Akuma's voice samples are actually recycled voice samples from
the other male characters.

The character select music is a remixed version of the music found in
the attract mode intro of "Street Fighter II - The World Warrior". This
is the first Street Fighter II game not to use some variation of the
character select music from "Street Fighter II - The World Warrior".

Sony Records released a limited-edition soundtrack album for this game
(Super Street Fighter II Arcade Game Track - SRCL-2822) on 21/01/1994.


- UPDATES -
US versions have the "Winners Don't Use Drugs" screen.

In the American version, all of Akuma's dialogue was removed instead of
being translated. If you win with Akuma in SSF2 Turbo, he has no victory
quotes.

Akuma's ending was all but completely removed from the U.S. version,
with only a credit roll if you beat the game with him, along with
pictures of his defeated opponents. But in the Japanese version, he had
two text endings, which translate as follows...

1) -If the last fight is against M. Bison-
Akuma : Evil Emperor, you say... nothing more than words. Real victory
can only come from a fist. That is all.

There was no one to stop Akuma from that moment onwards.

2) -If the last fight is against Akuma-
Akuma : Something within... what's this ?
?? : I am the shadow of the condemned. You have killed the demon of this
curse, and so you shall be condemned no more!
Akuma : I now reside in darkness. Even death is beneath me... excellent!
....That man returned to the darkness and disappeared.

Some characters endings are translated inaccurately (See "Super Street
Fighter II - The New Challengers" entry for details).

Here is a list of changes from "Super Street Fighter II - The New
Challengers" :
* Modified title screen with new music.
* The 'Character Select' screen's background music is changed. The new
song is based on the title screen theme of "Street Fighter II - The
World Warrior" (and the other pre-Super SF2 games).

* After each character's ending, a new piece of artwork is displayed for
that character. In Ryu's new art, the kanji 'Fuurinkazan' are written on
his belt. These are the same kanji that are displayed on the breakable
signs in Ryu's stage in "Street Fighter II - The World Warrior" and
"Hyper Street Fighter II - The Anniversary Edition".

* New artwork in Dhalsim's ending. The picture of Dhalsim and his son is
replaced with a new picture of Dhalsim with his wife and son. The
photograph on the wall now shows Dhalsim with Sagat and M. Bison (It
used to show two generic guys).

* All bonus games have been removed.

- TIPS AND TRICKS -
* Play as Old-version Characters : Select your character with LP, then
enter the code below while the plane flies to the top of the screen then
press LP again. If done correctly you should hear a sound and your
character's costume colors in their portrait should change. Old-version
characters have no super combos and cannot reduce throw damage...

Old Chun Li : Down(x3), Up
Old Dee Jay : Down(x2), Up(x2)
Old Bison : Down, Up(x2), Down
Old Dhalsim : Down, Up(x3)
Old Ken : Left(x3), Right
Old Fei Long : Left(x2), Right(x2)
Old Vega : Left, Right(x2), Left
Old T. Hawk : Right(x2), Left(x2)
Old Ryu : Right(x3), Left
Old Guile : Up, Down(x3)
Old Sagat : Up, Down(x2), Up
Old Cammy : Up(x2), Down(x2)
Old Honda : Up(x3), Down
* Play as Akuma : At the character select screen, highlight Ryu and hold
for 3 sec., highlight T. Hawk and hold for 3 sec., highlight Guile and
hold for 3 sec., highlight Cammy and hold for 3 sec., highlight Ryu and
hold for 3 sec., press all 3 punches and Start at the same time at the
end of you counting.

* Akuma as Final Boss : If you reach the final stage on a single credit
(no continues), you will fight Akuma instead of M. Bison.

* Each character has 8 outfit colors. Press LP to choose the new Super
Turbo color, MP for the Champion Edition color, HP for the Turbo color,
any Kick button or the Start button for one of 4 new colors, or hold any
attack button for 3 seconds for the secret color. If you use the old
version of a character, you will see that character's original "Street
Fighter II" outfit.

* End Credits : If you beat the entire game without continuing, you will
get to see the ending credits. If you don't lose a single round, the new
ending artwork for each character is shown during the credits.

Otherwise, you will see demos of the different characters fighting each
other on various stages during the credits.


- SERIES -
1. Street Fighter (1987)
2. Street Fighter II - The World Warrior (1991)
3. Street Fighter II' - Champion Edition (1992)
4. Street Fighter II' - Hyper Fighting (1992)
5. Super Street Fighter II - The New Challengers (1993)
6. Super Street Fighter II Turbo (1994)
7. Street Fighter Alpha - Warriors' Dreams (1995)
8. Street Fighter Alpha 2 (1996)
9. Street Fighter III - New Generation (1997)
10. Street Fighter III - 2nd Impact : Giant Attack (1998)
11. Street Fighter Alpha 3 (1998)
12. Street Fighter III - 3rd Strike : Fight For The Future (1999)
13. Hyper Street Fighter II - The Anniversary Edition (2003)
14. Street Fighter IV (2008)

- STAFF -
Planners : Noritaka Funamizu (Poo), MUCCHI, HASSY, Kimo Kimo
Character designers : Akiman, KURISAN, HAYASHI, TANUKI, ERICHAN, Ikusan
Z, Q, YU-SUKE, YOUJIRO, INUKICHI, FUKUMOYAN, BUPPO, ANGUS, SM, S.

KUWAJIMA, KISABON, Hiroki Ohnishi, TAKKY, MATSUCHAN, MAY, KAZU, IWAI,
N-GAWA, RK., SHOCHAN
Programmers : SHIN., MiN, KID, MITSU, GARAMON, DOMESAN, OUCHI, CHABIN,
KIMOTO, INABA
Music : Syun Nishigaki (SYUN), Isao Abe (Oyaji)
Sound : Nobu. Oouchi, Toshio Kajino

- PORTS -
* Consoles :
Panasonic 3DO (1994)
Commodore Amiga CD32 (1996)
Sega Saturn (1997, "Street Fighter Collection")
Sony PlayStation (1997, "Street Fighter Collection")
Nintendo Game Boy Advance (2001, "Super Street Fighter II Turbo
Revival")
Sony PlayStation 2 (2006, "Capcom Classics Collection, Volume 2")
Microsoft XBOX (2006, "Capcom Classics Collection, Volume 2")
Microsoft XBOX 360 (2008, "Super Street Fighter II Turbo HD Remix" -
"Xbox Live Arcade") : with updated artwork, high resolution graphics and
online mode.

Sony PlayStation 3 (2008, "Super Street Fighter II Turbo HD Remix" - "PS
Network") : with updated artwork, high resolution graphics and online
mode.

* Computers :
PC [MS-DOS, CD-ROM] (1995)
