cxbx website: http://www.caustik.com/xbox/

The Cxbx "Trace" build contains oodles of additional debug output. You
can either redirect output to the debug console(s), or to a file. There
are two cautions you should heed when using the "Trace" build:

a) Kernel debug log files get *Massive* very quickly. If you leave this
   unattended for even a few minutes, you'll wind up with a log file that
   is dozens of megabytes. You are safe if you output to the debug console,
   since it automatically flushes the buffer when the log gets too large.

b) Trace builds are typically a little slower than non-trace, because of
   the overhead of printing out the trace information. This is especially
   true if the kernel debug console is displayed, as execution "waits" for
   each line to print before continuing.
