==========================
  Quake 2X Beta2 by Repi
==========================

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History
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  Beta 2: 2002/07/12

    First public version. 
    Added sound effect support. 
    Added antialiasing (vid_xboxAntialias),.
    Added TV & HDTV resolutions and removed old PC specific resolutions.
    Added readme.
    Added LTCG linking.
    Movies are now played at their native resolution 320x240 instead of 256x256.
    Fixed bug with dark intro logo.
    Optimized texture loading.
    Optimized dynamic lightmaps.
    Savegames are now saved as xbox savegames on the utility drive.

  Beta 1: 2002/02/01

    Private beta for friends. First working version.

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Installation
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  Just copy the files from the Quake 2X zip to the installed Quake 2 
  directory and overwrite all files that already exists.
  
  Rename default_devkit.xbe to default.xbe or if you're running from a devkit 
  or rename default_retail.xbe if you're running from a reatil kit

  If you want music you must rip the audio tracks from the Quake 2 cd 
  and convert them to WMA and put them in the "Music" directory. 
  The tracks should be named 01.wma, 02.wma, etc.

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Network play
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  Servers can be created on both pc and xbox but in order to join a 
  server from an xbox you must do the following:

  - Get the IP of the server

  - Add the server IP to server address list. The server adress list 
    is saved in baseq2\config.cfg on the "set adr" lines. Pick one 
    of the 8 address entries and put the server ip within the quotes.

  - Restart the game and enter the join server menu, all servers in 
    the server address list will be pinged and if a server responds 
    it will be added to to the server list

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Default Keys
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  Walk & strafe    Left stick
  Look             Right stick
  Attack           Right trigger
  Crouch           Left thumb 
  Jump             Right thumb
  Next weapon      Y
  Prev weapon      X
  Use item         Start
  Back in menu     Back
  Show inventory   Black
  Show score       White

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New console commands
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vid_xboxAntialias
  
  The antialiasing mode to use, the default is "D3DMULTISAMPLE_NONE". 
  These modes are available:
  
    D3DMULTISAMPLE_NONE
    No level of full-scene multisampling is available. 

    D3DMULTISAMPLE_2_SAMPLES_MULTISAMPLE_LINEAR 
    Two samples, multisample, applying a linear filter. 
    
    D3DMULTISAMPLE_2_SAMPLES_MULTISAMPLE_QUINCUNX 
    Two samples, multisample, applying a quincunx filter. 

    D3DMULTISAMPLE_2_SAMPLES_SUPERSAMPLE_HORIZONTAL_LINEAR 
    Two samples, supersample, applying a horizontal linear filter. 

    D3DMULTISAMPLE_2_SAMPLES_SUPERSAMPLE_VERTICAL_LINEAR 
    Two samples, supersample, applying a vertical linear filter. 

    D3DMULTISAMPLE_4_SAMPLES_MULTISAMPLE_LINEAR 
    Four samples, multisample, applying a linear filter. 

    D3DMULTISAMPLE_4_SAMPLES_MULTISAMPLE_GAUSSIAN 
    Four samples, multisample, applying a gaussian filter. 
    
    D3DMULTISAMPLE_4_SAMPLES_SUPERSAMPLE_LINEAR 
    Four samples, supersample, applying a linear filter. 
    
    D3DMULTISAMPLE_4_SAMPLES_SUPERSAMPLE_GAUSSIAN 
    Four samples, supersample, applying a gaussian filter. 
    
    D3DMULTISAMPLE_9_SAMPLES_MULTISAMPLE_GAUSSIAN    
    Nine samples, multisample, applying a gaussian filter. 
    
    D3DMULTISAMPLE_9_SAMPLES_SUPERSAMPLE_GAUSSIAN 
    Nine samples, supersample, applying a gaussian filter. 

in_xboxDeadzone

  The dead zone to use for the gamepads. The default is 0.25 (25%)
  
in_xboxExponent

  This command is used to make the thumbsticks accelerate. 
  Their input is raised to this exponent. The default is 1.15
  
gl_mode

  Sets the screen resolution to use. 
  Not a new command, but i've changed which modes are available. 
  These modes are available:
	  
    Mode 0: 640x480   (480p)
    Mode 1: 720x480
    Mode 2: 720x576   (only for PAL50)
    Mode 3: 800x600   
    Mode 4: 1280x720  (720p)
    Mode 5: 1920x1080 (1080p)
  
  I haven't tested the HDTV modes because I don't have a HDTV, 
  please tell me if they work or not      


I've also added a couple of new keys for the xbox gamepad:

  XB_DPAD_UP
  XB_DPAD_DOWN
  XB_DPAD_LEFT
  XB_DPAD_RIGHT
  XB_START
  XB_BACK
  XB_LTHUMB
  XB_RTHUMB
  XB_A
  XB_B
  XB_X
  XB_Y
  XB_BLACK
  XB_WHITE
  XB_LTRIGGER
  XB_RTRIGGER


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Features
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  - Full singleplayer
  - Full network support (up to 256 clients)
  - Full xbox/pc network compability (xboxes can join pc servers and vice versa)
  - HDTV resolutions (480p, 720p, 1080p)
  - All xbox antialiasing modes are supported (up to 9x supersampling)
  - Movies are played at their native resolution (320x240) instead of 
    being scaled down to 256x256

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Known Issues
--------------------

  - The config file is saved to the same directory as the .xbe so it would 
    probably won't work correctly if you're running Quake 2X from CD/DVD
  - The console and ingame text output can be very hard to read since they 
    are positioned without any safezone

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Known Bugs
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  - Dynamic lightmaps sometimes contain junk data
  - The config file isn't always saved when exiting config menus


Please mail any new bugs/issues/suggestions/feedback to quake2x@hotmail.com
- Repi