a10 The Pillar of Autumn
- Actor (9)
- Actor Variant (16)
- Animation Trigger (49)
- Antenna (3)
- Biped (14)
- Bitmap (485)
- Camera Track (7)
- Collision Model (47)
- Color Group (4)
- Contrail (6)
- Damage (43)
- Decal (62)
- Dialog (10)
- Effect (255)
- Equipment (6)
- Fog (1)
- Font (4)
- Game Globals (1)
- Garbage (2)
- Grenade HUD Interface (2)
- HUD Globals (1)
- HUD Message Text (2)
- HUD Number (1)
- Lensflare (39)
- Light (48)
- Light Volume (7)
- Looping Sound (50)
- Machine (19)
- Material Effects (6)
- Meter (2)
- Model (76)
- Particle (105)
- Particle System (13)
- Physics (5)
- Point Physics (30)
- Projectile (12)
- Scenario (1)
- Scenery (33)
- Shader Environment (45)
- Shader Glass (8)
- Shader Metal (4)
- Shader Model (127)
- Shader Plasma (2)
- Shader Transparency (39)
- Shader Transparency Variant (27)
- Sky (2)
- Sound (1468)
- Sound Environment (2)
- Sound Scenery (7)
- String List (1)
- Structure BSP (9)
- UI Item (83)
- UI Item Collection (1)
- Unicode String (18)
- Unit HUD Interface (9)
- Vehicle (13)
- Weapon (6)
- Weapon HUD Interface (10)
================================================
Actor
================================================
Captain (f88ec78) 94 FE CE 80
(characters\captain\captain)
Crewman (f893f18) A8 F5 E9 80
(characters\crewman\crewman)
Crewman set (f893ed8) 58 EE E9 80
(characters\crewman\crewman set)
Elite major (f895cd8) 7C C0 FC 80
(characters\elite\elite major\elite major)
Elite minor (f893fd8) 58 0B EA 80
(characters\elite\elite minor\elite minor)
Grunt major (f897978) 90 6B 09 81
(characters\grunt\grunt major)
Grunt minor (f895d58) 5C CC FC 80
(characters\grunt\grunt minor)
Marine_armored (f893f58) D8 FC E9 80
(characters\marine_armored\marine_armored)
Marine_armored major (f893f98) 08 04 EA 80
(characters\marine_armored\marine_armored major)
================================================
Actor Variant
================================================
Captain (f88ec58) 5C FC CE 80
(characters\captain\captain)
Crewman command (f897998) 88 70 09 81
(characters\crewman\crewman command)
Crewman engineer (f895cf8) 74 C5 FC 80
(characters\crewman\crewman engineer)
Crewman pilot (f8979b8) E0 72 09 81
(characters\crewman\crewman pilot)
Crewman science (f895d18) CC C7 FC 80
(characters\crewman\crewman science)
Crewman security pistol (f893ef8) 50 F3 E9 80
(characters\crewman\crewman security pistol)
Crewman tech (f893eb8) 00 EC E9 80
(characters\crewman\crewman tech)
Elite major plasma rifle (f895cb8) 24 BE FC 80
(characters\elite\elite major\elite major plasma rifle)
Elite minor plasma rifle (f893fb8) 00 09 EA 80
(characters\elite\elite minor\elite minor plasma rifle)
Elite minor plasma rifle ranged (f8979d8) 18 75 09 81
(characters\elite\elite minor\elite minor plasma rifle ranged)
Grunt major plasma pistol (f897958) 38 69 09 81
(characters\grunt\grunt major plasma pistol)
Grunt minor plasma pistol (f895d38) 24 CA FC 80
(characters\grunt\grunt minor plasma pistol)
Marine_armored assault rifle (f893f38) A0 FA E9 80
(characters\marine_armored\marine_armored assault rifle)
Marine_armored assault rifle major (f893f78) D0 01 EA 80
(characters\marine_armored\marine_armored assault rifle major)
Scorpion pilot (f88db58) DC F7 CC 80
(vehicles\scorpion\scorpion pilot)
Warthog gunner (f88cbf8) D8 71 C9 80
(vehicles\warthog\warthog gunner)
================================================
Animation Trigger
================================================
Captain (f8845d8) 64 EE A5 80
(characters\captain\captain)
Cortana (f884418) 98 97 A4 80
(characters\cortana\cortana)
Cyborg (f88c058) E0 38 BA 80
(characters\cyborg\cyborg)
Elite (f8942f8) CC 65 EA 80
(characters\elite\elite)
Grunt (f895f38) 94 09 FD 80
(characters\grunt\grunt)
Marine (f883018) CC 8E 93 80
(characters\marine\marine)
Prone_1 (f891778) 08 CA DF 80
(characters\marine_wounded\prone_1\prone_1)
Sitting_1 (f8917b8) 6C 9B E0 80
(characters\marine_wounded\sitting_1\sitting_1)
Sitting_2 (f8917f8) D8 63 E1 80
(characters\marine_wounded\sitting_2\sitting_2)
X10 (f88ecf8) 44 80 D0 80
(cinematics\animations\captain\x10\x10)
X20 (f88f658) 90 F6 D3 80
(cinematics\animations\captain\x20\x20)
X20 (f88f678) 30 DD D5 80
(cinematics\animations\chief\x20\x20)
X30 (f890118) 58 6B D8 80
(cinematics\animations\chief\x30\x30)
X20 (f88f718) 6C 90 D6 80
(cinematics\animations\cortana\x20\x20)
X10 (f88ecd8) F4 06 CF 80
(cinematics\animations\crewman\x10\x10)
X30 (f890878) 08 E7 DC 80
(cinematics\animations\lifeboat\x30\x30)
X10 (f88f138) EC 2E D2 80
(cinematics\animations\marines\x10\x10)
X10_normal (f88f158) F4 DC D2 80
(cinematics\animations\marines\x10_normal\x10_normal)
X30 (f890478) 5C 01 DC 80
(cinematics\animations\marines\x30\x30)
X30 (f890218) 98 C7 D9 80
(cinematics\animations\pilot\x30\x30)
Alert_light (f88eb18) 78 E8 CE 80
(levels\a10\devices\alert_light\alert_light)
Chair pilot (f88d7d8) D8 64 CB 80
(levels\a10\devices\chairs\chair pilot\chair pilot)
Chair pod (f88d858) 68 30 CC 80
(levels\a10\devices\chairs\chair pod\chair pod)
Cryotube (f88e498) F0 DE CD 80
(levels\a10\devices\cryotube\cryotube)
Door airlock (f892938) FC E2 E6 80
(levels\a10\devices\doors\door airlock\door airlock)
Door blast (f892ab8) B0 2B E7 80
(levels\a10\devices\doors\door blast\door blast)
Door cryo chamber (f892878) 5C BD E6 80
(levels\a10\devices\doors\door cryo chamber\door cryo chamber)
Door jeff tube (f892c78) 90 96 E7 80
(levels\a10\devices\doors\door jeff tube\door jeff tube)
Door small no glass (f892798) 78 9C E6 80
(levels\a10\devices\doors\door small no glass\door small no glass)
Door small (f892618) EC 67 E6 80
(levels\a10\devices\doors\door small\door small)
Hushed casket (f88e6f8) B8 7E CE 80
(levels\a10\devices\hushed casket\hushed casket)
Lifepod device (f892f18) 2C 01 E8 80
(levels\a10\devices\lifepod device\lifepod device)
Shield charge (f892ff8) 48 95 E8 80
(levels\a10\devices\shield charge\shield charge)
D40_door_small_bashed (f893218) 98 FE E8 80
(levels\d40\devices\d40_door_small_bashed\d40_door_small_bashed)
Halo (f88e698) 2C 75 CE 80
(scenery\halo\halo)
Tubewire (f890ed8) 74 06 DE 80
(scenery\tubewire\tubewire)
Lifepod_atmosphere_entry (f890458) 44 ED DB 80
(scenery\vehicles\lifepod_atmosphere_entry\lifepod_atmosphere_entry)
Sky_x10 (f8814b8) 44 43 90 80
(sky\sky_x10\sky_x10)
Fighterbomber (f882a58) 30 27 93 80
(vehicles\fighterbomber\fighterbomber)
Lifepod (f8903d8) DC D7 DB 80
(vehicles\lifepod\lifepod)
Lifepod_docked (f890338) C4 80 DA 80
(vehicles\lifepod_docked\lifepod_docked)
Pelican (f88c498) 08 FE C7 80
(vehicles\pelican\pelican)
Scorpion (f88da18) 44 AA CC 80
(vehicles\scorpion\scorpion)
Warthog (f88c998) C0 84 C8 80
(vehicles\warthog\warthog)
Fp (f88a938) 04 1B B6 80
(weapons\assault rifle\fp\fp)
Fp (f891e98) 08 02 E3 80
(weapons\pistol\fp\fp)
Pistol (f891d58) 34 DB E2 80
(weapons\pistol\pistol)
Fp (f896cb8) D4 C1 05 81
(weapons\plasma pistol\fp\fp)
Fp (f894fd8) 88 2E F9 80
(weapons\plasma rifle\fp\fp)
================================================
Antenna
================================================
Scorpion medium antenna (f88daf8) F0 E3 CC 80
(vehicles\scorpion\scorpion medium antenna)
Scorpion short antenna (f88dad8) 20 E1 CC 80
(vehicles\scorpion\scorpion short antenna)
Warthog antenna (f88cb78) 94 61 C9 80
(vehicles\warthog\warthog antenna)
================================================
Biped
================================================
Captain (f884458) E4 BF A5 80
(characters\captain\captain)
Cortana (f8842d8) A0 68 A4 80
(characters\cortana\cortana)
Crewman (f882c18) E0 41 93 80
(characters\crewman\crewman)
Cyborg (f899618) 54 B6 0E 81
(characters\cyborg\cyborg)
Cyborg_cinematic (f8900f8) E8 63 D8 80
(characters\cyborg\cyborg_cinematic)
Cyborg_unarmed (f88bf58) 24 10 BA 80
(characters\cyborg\cyborg_unarmed)
Elite (f893ff8) 50 10 EA 80
(characters\elite\elite)
Grunt (f895d78) 54 D1 FC 80
(characters\grunt\grunt)
Marine_armored (f884698) 08 A3 A8 80
(characters\marine_armored\marine_armored)
Marine_armored_unarmed (f88bf38) F4 06 BA 80
(characters\marine_armored\marine_armored_unarmed)
Prone_1 (f891758) BC C2 DF 80
(characters\marine_wounded\prone_1\prone_1)
Sitting_1 (f891798) 20 94 E0 80
(characters\marine_wounded\sitting_1\sitting_1)
Sitting_2 (f8917d8) 8C 5C E1 80
(characters\marine_wounded\sitting_2\sitting_2)
Pilot (f890138) A8 AA D9 80
(characters\pilot\pilot)
================================================
Bitmap
================================================
Capn_patches_decal (f8845b8) 88 ED A5 80
(characters\captain\bitmaps\capn_patches_decal)
Captain_body (f884558) 18 EA A5 80
(characters\captain\bitmaps\captain_body)
Captain_body_multi (f884578) F4 EA A5 80
(characters\captain\bitmaps\captain_body_multi)
Captain_eyes (f8844b8) 14 E4 A5 80
(characters\captain\bitmaps\captain_eyes)
Captain_eyes_multi (f8844d8) F0 E4 A5 80
(characters\captain\bitmaps\captain_eyes_multi)
Captain_head (f884518) 84 E7 A5 80
(characters\captain\bitmaps\captain_head)
Cortana_body (f8843d8) E0 95 A4 80
(characters\cortana\bitmaps\cortana_body)
Cortana_hair (f884358) 0C 90 A4 80
(characters\cortana\bitmaps\cortana_hair)
Cortana_noise_mask (f884338) 30 8F A4 80
(characters\cortana\bitmaps\cortana_noise_mask)
Cortana_teeth (f884398) B8 91 A4 80
(characters\cortana\bitmaps\cortana_teeth)
Particle_stream (f8843f8) BC 96 A4 80
(characters\cortana\bitmaps\particle_stream)
Crewman_body (f882c78) B4 6A 93 80
(characters\crewman\bitmaps\crewman_body)
Crewman_body_flesh_multipurpose (f882cd8) 24 6E 93 80
(characters\crewman\bitmaps\crewman_body_flesh_multipurpose)
Crewman_body_multipurpose (f882c98) 90 6B 93 80
(characters\crewman\bitmaps\crewman_body_multipurpose)
Cubemap mirror surface (f882df8) 50 79 93 80
(characters\cyborg\bitmaps\cubemap mirror surface)
Cyborg (f88bfb8) 70 32 BA 80
(characters\cyborg\bitmaps\cyborg)
Cyborg multipurpose (f88c018) 4C 36 BA 80
(characters\cyborg\bitmaps\cyborg multipurpose)
Cyborg reflection armor (f881798) 7C E8 90 80
(characters\cyborg\bitmaps\cyborg reflection armor)
Detail corroded metal light (f8819f8) 94 28 91 80
(characters\cyborg\bitmaps\detail corroded metal light)
Spotlight cyborg (f88a698) A4 E5 B5 80
(characters\cyborg\bitmaps\spotlight cyborg)
Cyborg hands (f8997d8) B4 08 0F 81
(characters\cyborg\fp\bitmaps\cyborg hands)
Cyborg hands multipurpose (f8997f8) 90 09 0F 81
(characters\cyborg\fp\bitmaps\cyborg hands multipurpose)
Cubemap blue tone (f891358) 20 3C DF 80
(characters\elite\bitmaps\cubemap blue tone)
Cubemap dark gray (f881ad8) DC 32 91 80
(characters\elite\bitmaps\cubemap dark gray)
Cubemaps (f8940b8) DC 4F EA 80
(characters\elite\bitmaps\cubemaps)
Elite arms (f8940f8) C0 53 EA 80
(characters\elite\bitmaps\elite arms)
Elite arms multi (f894118) 9C 54 EA 80
(characters\elite\bitmaps\elite arms multi)
Elite head (f8941b8) A0 5A EA 80
(characters\elite\bitmaps\elite head)
Elite head multi (f8941d8) 7C 5B EA 80
(characters\elite\bitmaps\elite head multi)
Elite head1 (f894258) A4 60 EA 80
(characters\elite\bitmaps\elite head1)
Elite head1 multi (f894278) 80 61 EA 80
(characters\elite\bitmaps\elite head1 multi)
Elite legs (f894158) 30 57 EA 80
(characters\elite\bitmaps\elite legs)
Elite legs multi (f894178) 0C 58 EA 80
(characters\elite\bitmaps\elite legs multi)
Elite legs1 (f8942b8) 14 64 EA 80
(characters\elite\bitmaps\elite legs1)
Elite legs1 multi (f8942d8) F0 64 EA 80
(characters\elite\bitmaps\elite legs1 multi)
Elite teeth (f894218) 10 5E EA 80
(characters\elite\bitmaps\elite teeth)
Elite torso (f894058) 6C 4C EA 80
(characters\elite\bitmaps\elite torso)
Elite torso multi (f894098) 00 4F EA 80
(characters\elite\bitmaps\elite torso multi)
Plasma shield noise (f894718) 98 FE F7 80
(characters\elite\bitmaps\plasma shield noise)
Grunt arms and legs (f895e98) 00 03 FD 80
(characters\grunt\bitmaps\grunt arms and legs)
Grunt arms and legs multi (f895eb8) 0C 04 FD 80
(characters\grunt\bitmaps\grunt arms and legs multi)
Grunt detail (f895e58) 6C 00 FD 80
(characters\grunt\bitmaps\grunt detail)
Grunt head and back (f895dd8) 90 FB FC 80
(characters\grunt\bitmaps\grunt head and back)
Grunt head and back multi (f895ef8) D0 06 FD 80
(characters\grunt\bitmaps\grunt head and back multi)
Grunt torso (f895e18) 54 FE FC 80
(characters\grunt\bitmaps\grunt torso)
Grunt torso multi (f895e38) 60 FF FC 80
(characters\grunt\bitmaps\grunt torso multi)
Reflection grunt diffuse (f894df8) 88 E0 F8 80
(characters\grunt\bitmaps\reflection grunt diffuse)
Shield mask (f890bb8) 48 C2 DD 80
(characters\jackal\bitmaps\shield mask)
Shield noise (f890b78) 90 C0 DD 80
(characters\jackal\bitmaps\shield noise)
Shield offset (f890b98) 6C C1 DD 80
(characters\jackal\bitmaps\shield offset)
Face_charles (f882d98) E0 75 93 80
(characters\marine\bitmaps\face_charles)
Face_charles_multipurpose (f882db8) BC 76 93 80
(characters\marine\bitmaps\face_charles_multipurpose)
Face_chris (f882e38) E4 7B 93 80
(characters\marine\bitmaps\face_chris)
Face_chris_multipurpose (f882e58) C0 7C 93 80
(characters\marine\bitmaps\face_chris_multipurpose)
Face_marcus (f882d18) B8 70 93 80
(characters\marine\bitmaps\face_marcus)
Face_marcus_multipurpose (f882d38) 94 71 93 80
(characters\marine\bitmaps\face_marcus_multipurpose)
Face_matt (f882eb8) 0C 81 93 80
(characters\marine\bitmaps\face_matt)
Face_matt_multipurpose (f882ed8) E8 81 93 80
(characters\marine\bitmaps\face_matt_multipurpose)
Face_rob (f882f38) 34 86 93 80
(characters\marine\bitmaps\face_rob)
Face_rob_multipurpose (f882f58) 10 87 93 80
(characters\marine\bitmaps\face_rob_multipurpose)
Face_shiek (f882fb8) 5C 8B 93 80
(characters\marine\bitmaps\face_shiek)
Face_shiek_multipurpose (f882fd8) 38 8C 93 80
(characters\marine\bitmaps\face_shiek_multipurpose)
Marine_hats (f884918) D4 22 A9 80
(characters\marine\bitmaps\marine_hats)
Face_johnson_sarge (f884998) FC 27 A9 80
(characters\marine_armored\bitmaps\face_johnson_sarge)
Gutted torso (f8848b8) 64 1F A9 80
(characters\marine_armored\bitmaps\gutted torso)
Gutted torso multi (f8848d8) 40 20 A9 80
(characters\marine_armored\bitmaps\gutted torso multi)
Marine_arms (f884798) 14 15 A9 80
(characters\marine_armored\bitmaps\marine_arms)
Marine_arms_johnson (f884958) 68 25 A9 80
(characters\marine_armored\bitmaps\marine_arms_johnson)
Marine_arms_multipurpose (f8847b8) F0 15 A9 80
(characters\marine_armored\bitmaps\marine_arms_multipurpose)
Marine_helmet (f8846f8) 80 0F A9 80
(characters\marine_armored\bitmaps\marine_helmet)
Marine_helmet_hud (f884758) 80 12 A9 80
(characters\marine_armored\bitmaps\marine_helmet_hud)
Marine_helmet_multipurpose (f884718) 5C 10 A9 80
(characters\marine_armored\bitmaps\marine_helmet_multipurpose)
Marine_legs (f8847f8) 84 18 A9 80
(characters\marine_armored\bitmaps\marine_legs)
Marine_legs_multipurpose (f884818) 60 19 A9 80
(characters\marine_armored\bitmaps\marine_legs_multipurpose)
Marine_torso (f884858) F4 1B A9 80
(characters\marine_armored\bitmaps\marine_torso)
Marine_torso_multipurpose (f884878) D0 1C A9 80
(characters\marine_armored\bitmaps\marine_torso_multipurpose)
Pilot_body (f8901d8) E0 C5 D9 80
(characters\pilot\bitmaps\pilot_body)
Pilot_body multi (f8901f8) BC C6 D9 80
(characters\pilot\bitmaps\pilot_body multi)
Teeth pilot (f890198) 4C C3 D9 80
(characters\pilot\bitmaps\teeth pilot)
Cortana base (f881938) E8 FF 90 80
(cinematics\effects\cortana effects\bitmaps\cortana base)
Cortana projections (f88ef78) 14 76 D1 80
(cinematics\effects\cortana effects\bitmaps\cortana projections)
Cortana vol (f881898) 0C FA 90 80
(cinematics\effects\cortana effects\bitmaps\cortana vol)
Cov blast bolt vol (f890bf8) C8 C4 DD 80
(cinematics\effects\lights\covenant blast bolt\bitmaps\cov blast bolt vol)
Covenant blast bolt (f890b38) A8 BA DD 80
(cinematics\effects\lights\covenant blast bolt\bitmaps\covenant blast bolt)
Pipe (f881558) 14 C6 90 80
(cinematics\scenery\pipe\bitmaps\pipe)
Pipe_multi (f881578) F0 C6 90 80
(cinematics\scenery\pipe\bitmaps\pipe_multi)
Blastoff1 (f88ff78) 3C 52 D8 80
(cinematics\scenery\planets\halo_closeup\bitmaps\blastoff1)
Forerunner dark multi (f881dd8) 34 EE 91 80
(effects\debris objects\forerunner dark structure\bitmaps\forerunner dark multi)
Forerunner dark structure (f881db8) 58 ED 91 80
(effects\debris objects\forerunner dark structure\bitmaps\forerunner dark structure)
Forerunner light multi (f8905d8) E4 8E DC 80
(effects\debris objects\forerunner light structure\bitmaps\forerunner light multi)
Forerunner light structure (f8905b8) 08 8E DC 80
(effects\debris objects\forerunner light structure\bitmaps\forerunner light structure)
Blood splat (f883438) D4 EE A2 80
(effects\decals\blood splats\bitmaps\blood splat)
Blood splat elite (f883d38) 58 D3 A3 80
(effects\decals\blood splats\bitmaps\blood splat elite)
Blood splat engineer (f8954b8) CC 68 FB 80
(effects\decals\blood splats\bitmaps\blood splat engineer)
Blood splat grunt (f88b458) 34 D3 B8 80
(effects\decals\blood splats\bitmaps\blood splat grunt)
Blood splat hunter (f88b5b8) DC EF B8 80
(effects\decals\blood splats\bitmaps\blood splat hunter)
Blood splat hunter glow (f88b578) B4 EC B8 80
(effects\decals\blood splats\bitmaps\blood splat hunter glow)
Dirt pistol (f88ad18) 60 3A B8 80
(effects\decals\bullet holes\bitmaps\dirt pistol)
Ice (f88bbb8) F0 A7 B9 80
(effects\decals\bullet holes\bitmaps\ice)
Metal (f88b218) 58 97 B8 80
(effects\decals\bullet holes\bitmaps\metal)
Plasma burn (f88dff8) B0 57 CD 80
(effects\decals\bullet holes\bitmaps\plasma burn)
Plasma burn inner glow (f88df58) 98 4D CD 80
(effects\decals\bullet holes\bitmaps\plasma burn inner glow)
Plasma burn large (f890d78) 28 EA DD 80
(effects\decals\bullet holes\bitmaps\plasma burn large)
Plasma burn outer glow (f88df38) 9C 4C CD 80
(effects\decals\bullet holes\bitmaps\plasma burn outer glow)
Plasma green inner glow (f896eb8) 3C 8F 07 81
(effects\decals\bullet holes\bitmaps\plasma green inner glow)
Snow (f88b018) 24 76 B8 80
(effects\decals\bullet holes\bitmaps\snow)
Stone (f88ae98) 18 52 B8 80
(effects\decals\bullet holes\bitmaps\stone)
Unbreakable glass (f88b398) A8 BB B8 80
(effects\decals\bullet holes\bitmaps\unbreakable glass)
Snow treadmarks (f88d378) 3C 04 CB 80
(effects\decals\vehicle marks\bitmaps\snow treadmarks)
Bubbles (f88adb8) 64 41 B8 80
(effects\particles\air\bitmaps\bubbles)
Dirt impact (f88ad58) A0 3C B8 80
(effects\particles\air\bitmaps\dirt impact)
Sand impact burst (f88ae38) C8 47 B8 80
(effects\particles\air\bitmaps\sand impact burst)
Smoke cloud (f881cb8) E0 D5 91 80
(effects\particles\air\bitmaps\smoke cloud)
Smoke tank cannon (f882198) 88 36 92 80
(effects\particles\air\bitmaps\smoke tank cannon)
Smoke warthog gun (f881ed8) B8 0B 92 80
(effects\particles\air\bitmaps\smoke warthog gun)
Steam cloud (f882698) 74 EB 92 80
(effects\particles\air\bitmaps\steam cloud)
Cloud c fire (f890cb8) 54 D6 DD 80
(effects\particles\energy\bitmaps\cloud c fire)
Flash c generic muzzle (f88b9f8) 08 78 B9 80
(effects\particles\energy\bitmaps\flash c generic muzzle)
Light ring expand (f88fc58) 8C 17 D8 80
(effects\particles\energy\bitmaps\light ring expand)
Plasma electric bolts (f898f98) AC B8 0B 81
(effects\particles\energy\bitmaps\plasma electric bolts)
Shield c generic (f88b3f8) E0 C1 B8 80
(effects\particles\energy\bitmaps\shield c generic)
Shield jackal bolt (f88b838) D8 3D B9 80
(effects\particles\energy\bitmaps\shield jackal bolt)
Shield jackal depletion (f88c298) 9C BF C7 80
(effects\particles\energy\bitmaps\shield jackal depletion)
Shield jackal spark (f88b9b8) 48 75 B9 80
(effects\particles\energy\bitmaps\shield jackal spark)
Smoke c generic (f894ef8) C4 15 F9 80
(effects\particles\energy\bitmaps\smoke c generic)
Smoke white c generic (f894f38) D4 19 F9 80
(effects\particles\energy\bitmaps\smoke white c generic)
Sparks c energy (f895378) 44 11 FB 80
(effects\particles\energy\bitmaps\sparks c energy)
Tracers c generic (f88de58) 1C 45 CD 80
(effects\particles\energy\bitmaps\tracers c generic)
Burning flame (f881e78) E8 07 92 80
(effects\particles\flash\bitmaps\burning flame)
Fire cloud (f881c98) 94 CC 91 80
(effects\particles\flash\bitmaps\fire cloud)
Flash h ar fp (f88bcd8) 20 D2 B9 80
(effects\particles\flash\bitmaps\flash h ar fp)
Flash h generic muzzle (f88b798) AC 20 B9 80
(effects\particles\flash\bitmaps\flash h generic muzzle)
Flash h pistol (f892438) F4 3C E6 80
(effects\particles\flash\bitmaps\flash h pistol)
Flash h pistol detonate (f892098) 28 3D E5 80
(effects\particles\flash\bitmaps\flash h pistol detonate)
Flash h shield impact (f8820b8) 58 2A 92 80
(effects\particles\flash\bitmaps\flash h shield impact)
Shell flash (f88e178) B4 7C CD 80
(effects\particles\flash\bitmaps\shell flash)
Shield charge flares (f8930f8) 48 EA E8 80
(effects\particles\flash\bitmaps\shield charge flares)
Shield charge rings (f8930b8) E8 E7 E8 80
(effects\particles\flash\bitmaps\shield charge rings)
Sparks (f882078) E8 26 92 80
(effects\particles\flash\bitmaps\sparks)
Sparks impact (f88aef8) E8 59 B8 80
(effects\particles\flash\bitmaps\sparks impact)
Flares pr overcharge (f899078) C4 DB 0B 81
(effects\particles\lens flare\bitmaps\flares pr overcharge)
Flares weapon lens (f88b1b8) 10 8F B8 80
(effects\particles\lens flare\bitmaps\flares weapon lens)
Flares_generic (f8813d8) 7C 31 90 80
(effects\particles\lens flare\bitmaps\flares_generic)
Flares_generic2 (f882ab8) E8 2F 93 80
(effects\particles\lens flare\bitmaps\flares_generic2)
Soft flare large (f8914d8) 94 73 DF 80
(effects\particles\lens flare\bitmaps\soft flare large)
Soft flares (f881818) F8 EC 90 80
(effects\particles\lens flare\bitmaps\soft flares)
Blood burst (f883cb8) C4 CF A3 80
(effects\particles\solid\bitmaps\blood burst)
Blood elite impact burst (f88b678) 34 05 B9 80
(effects\particles\solid\bitmaps\blood elite impact burst)
Blood engineer (f883578) 40 FD A2 80
(effects\particles\solid\bitmaps\blood engineer)
Blood generic burst (f88b498) B4 D6 B8 80
(effects\particles\solid\bitmaps\blood generic burst)
Blood h impact (f8834b8) 94 F4 A2 80
(effects\particles\solid\bitmaps\blood h impact)
Casings h ar (f88bd98) 38 DF B9 80
(effects\particles\solid\bitmaps\casings h ar)
Debris shirt (f88d018) A0 8A CA 80
(effects\particles\solid\bitmaps\debris shirt)
Dirt burst (f88ccd8) A8 9A C9 80
(effects\particles\solid\bitmaps\dirt burst)
Flood debris (f88b8f8) C4 4B B9 80
(effects\particles\solid\bitmaps\flood debris)
Glass breakable large (f88bc18) E4 AE B9 80
(effects\particles\solid\bitmaps\glass breakable large)
Glass breakable mask large (f88bc58) 40 B1 B9 80
(effects\particles\solid\bitmaps\glass breakable mask large)
Grass impact (f88bb58) E4 A1 B9 80
(effects\particles\solid\bitmaps\grass impact)
Gravel (f88af38) A8 5C B8 80
(effects\particles\solid\bitmaps\gravel)
Impact bits hunter (f88b5f8) FC F2 B8 80
(effects\particles\solid\bitmaps\impact bits hunter)
Metal chips (f881f58) F8 11 92 80
(effects\particles\solid\bitmaps\metal chips)
Panel debris (f881ff8) 68 1C 92 80
(effects\particles\solid\bitmaps\panel debris)
Panel impact (f890678) 7C AC DC 80
(effects\particles\solid\bitmaps\panel impact)
Rubber impact (f88b2f8) 50 AF B8 80
(effects\particles\solid\bitmaps\rubber impact)
Snow bunch (f88b058) 64 78 B8 80
(effects\particles\solid\bitmaps\snow bunch)
Snow burst (f88b098) C4 7A B8 80
(effects\particles\solid\bitmaps\snow burst)
Snow impact (f88b0d8) 24 7E B8 80
(effects\particles\solid\bitmaps\snow impact)
Stone bunch (f88de98) BC 47 CD 80
(effects\particles\solid\bitmaps\stone bunch)
Stone debris (f882158) 28 34 92 80
(effects\particles\solid\bitmaps\stone debris)
Water burst (f883d78) D8 D6 A3 80
(effects\particles\solid\bitmaps\water burst)
Water ripple (f88baf8) 58 9D B9 80
(effects\particles\solid\bitmaps\water ripple)
Wood chips (f88b178) F0 8B B8 80
(effects\particles\solid\bitmaps\wood chips)
Zmap_noisy_large (f8820d8) A4 2B 92 80
(effects\zmaps\zmap_noisy_large)
Zmap_noisy_medium (f8826d8) 00 F5 92 80
(effects\zmaps\zmap_noisy_medium)
Zmap_noisy_small (f883478) 54 F2 A2 80
(effects\zmaps\zmap_noisy_small)
A10_space (f89b1f8) 80 34 12 81
(levels\a10\a10_space)
A10a (f89aa38) 60 41 11 81
(levels\a10\a10a)
A10b (f89acf8) 9C 88 11 81
(levels\a10\a10b)
A10c (f89ae98) 1C AB 11 81
(levels\a10\a10c)
A10d (f89afb8) 84 C8 11 81
(levels\a10\a10d)
A10e (f89aff8) 90 D9 11 81
(levels\a10\a10e)
A10f (f89b078) 90 F4 11 81
(levels\a10\a10f)
A10g (f89b1b8) 74 1C 12 81
(levels\a10\a10g)
Alpha test (f892c38) D8 94 E7 80
(levels\a10\bitmaps\alpha test)
Alpha test bump (f892c58) B4 95 E7 80
(levels\a10\bitmaps\alpha test bump)
Burn alpha test (f89b138) 10 15 12 81
(levels\a10\bitmaps\burn alpha test)
Burn detail strips (f893398) CC 3C E9 80
(levels\a10\bitmaps\burn detail strips)
Burn detail strips bump (f8933b8) A8 3D E9 80
(levels\a10\bitmaps\burn detail strips bump)
Burn panel generic (f893338) D0 37 E9 80
(levels\a10\bitmaps\burn panel generic)
Burn panel generic bump (f893358) AC 38 E9 80
(levels\a10\bitmaps\burn panel generic bump)
Burn panel scuff (f89b0b8) D0 0C 12 81
(levels\a10\bitmaps\burn panel scuff)
Burn panel scuff bump (f89b0d8) AC 0D 12 81
(levels\a10\bitmaps\burn panel scuff bump)
Burn panels (f8932b8) F8 31 E9 80
(levels\a10\bitmaps\burn panels)
Burn panels bump (f8932d8) D4 32 E9 80
(levels\a10\bitmaps\burn panels bump)
Burn steel (f8933f8) C8 41 E9 80
(levels\a10\bitmaps\burn steel)
Burn tech mount (f893438) E8 45 E9 80
(levels\a10\bitmaps\burn tech mount)
Burn tech mount bump (f893458) C4 46 E9 80
(levels\a10\bitmaps\burn tech mount bump)
C_boarding ship glow (f89af18) 44 C0 11 81
(levels\a10\bitmaps\c_boarding ship glow)
C_boarding ship int (f89aed8) 8C BE 11 81
(levels\a10\bitmaps\c_boarding ship int)
C_boarding ship int bump (f89aef8) 68 BF 11 81
(levels\a10\bitmaps\c_boarding ship int bump)
Chair (f88d6d8) B4 5A CB 80
(levels\a10\bitmaps\chair)
Cryo glass (f88e478) 14 DE CD 80
(levels\a10\bitmaps\cryo glass)
Cube map glass (f88e458) 38 DD CD 80
(levels\a10\bitmaps\cube map glass)
Cube map hazard light (f8932f8) B0 33 E9 80
(levels\a10\bitmaps\cube map hazard light)
Cube map pillar controls (f882418) D0 60 92 80
(levels\a10\bitmaps\cube map pillar controls)
Cube map space (f89adf8) 7C A4 11 81
(levels\a10\bitmaps\cube map space)
Decal bulletin board (f8916d8) 30 B5 DF 80
(levels\a10\bitmaps\decal bulletin board)
Decal bulletin board multi (f8916f8) 0C B6 DF 80
(levels\a10\bitmaps\decal bulletin board multi)
Detail strips (f882578) F0 8C 92 80
(levels\a10\bitmaps\detail strips)
Detail strips bump (f882598) CC 8D 92 80
(levels\a10\bitmaps\detail strips bump)
Door cryo (f892838) A4 BB E6 80
(levels\a10\bitmaps\door cryo)
Door cryo-multi (f892858) 80 BC E6 80
(levels\a10\bitmaps\door cryo-multi)
Door small (f8925d8) 34 66 E6 80
(levels\a10\bitmaps\door small)
Door small-multi (f8925f8) 10 67 E6 80
(levels\a10\bitmaps\door small-multi)
Heated ceramic (f892e58) A0 D2 E7 80
(levels\a10\bitmaps\heated ceramic)
Hushed casket display (f882318) 90 50 92 80
(levels\a10\bitmaps\hushed casket display)
Light (f892e78) 7C D3 E7 80
(levels\a10\bitmaps\light)
Light glow (f89aa98) A0 53 11 81
(levels\a10\bitmaps\light glow)
Monitor glass (f89ae58) 40 AA 11 81
(levels\a10\bitmaps\monitor glass)
Monitor huge (f88e958) 78 AE CE 80
(levels\a10\bitmaps\monitor huge)
Monitors (f89ab98) 58 6B 11 81
(levels\a10\bitmaps\monitors)
Monitors bump (f89abb8) 34 6C 11 81
(levels\a10\bitmaps\monitors bump)
Monitors glow (f89abd8) 10 6D 11 81
(levels\a10\bitmaps\monitors glow)
Obj oxy tank (f882518) F4 87 92 80
(levels\a10\bitmaps\obj oxy tank)
Obj oxy tank multi (f882538) D0 88 92 80
(levels\a10\bitmaps\obj oxy tank multi)
Obj-chair multi (f88d6f8) 90 5B CB 80
(levels\a10\bitmaps\obj-chair multi)
Obj-tech rack multi (f88d7b8) FC 63 CB 80
(levels\a10\bitmaps\obj-tech rack multi)
Panel generic (f892a58) 40 28 E7 80
(levels\a10\bitmaps\panel generic)
Panel generic bump (f892a78) 1C 29 E7 80
(levels\a10\bitmaps\panel generic bump)
Panel scuff (f890f78) 34 27 DE 80
(levels\a10\bitmaps\panel scuff)
Panel strip (f88d738) B0 5F CB 80
(levels\a10\bitmaps\panel strip)
Panel strip bump (f88d758) 8C 60 CB 80
(levels\a10\bitmaps\panel strip bump)
Panels airlock (f892918) 20 E2 E6 80
(levels\a10\bitmaps\panels airlock)
Steel (f8823d8) 18 5F 92 80
(levels\a10\bitmaps\steel)
Steel bump (f8823f8) F4 5F 92 80
(levels\a10\bitmaps\steel bump)
Steel-light (f88eaf8) 9C E7 CE 80
(levels\a10\bitmaps\steel-light)
Tech rack mount (f88d798) 20 63 CB 80
(levels\a10\bitmaps\tech rack mount)
Tech rack mount bump (f8915b8) F4 82 DF 80
(levels\a10\bitmaps\tech rack mount bump)
Tech rack mount glow (f8915d8) D0 83 DF 80
(levels\a10\bitmaps\tech rack mount glow)
Tech rack plate (f882458) F0 64 92 80
(levels\a10\bitmaps\tech rack plate)
Tech rack plate bump (f882478) CC 65 92 80
(levels\a10\bitmaps\tech rack plate bump)
Vending machines (f89ad38) EC 9C 11 81
(levels\a10\bitmaps\vending machines)
Vending machines bump (f89ad58) C8 9D 11 81
(levels\a10\bitmaps\vending machines bump)
Vending machines glow (f89ad78) A4 9E 11 81
(levels\a10\bitmaps\vending machines glow)
Decal caution current (f893998) 04 C5 E9 80
(levels\a10\decals-environment\bitmaps\decal caution current)
Decal com (f893e98) 24 EB E9 80
(levels\a10\decals-environment\bitmaps\decal com)
Decal danger biohazard (f8939d8) EC C6 E9 80
(levels\a10\decals-environment\bitmaps\decal danger biohazard)
Decal danger electric (f893a18) D4 C8 E9 80
(levels\a10\decals-environment\bitmaps\decal danger electric)
Decal danger flammable (f893a58) BC CA E9 80
(levels\a10\decals-environment\bitmaps\decal danger flammable)
Decal eng (f893e58) 3C E9 E9 80
(levels\a10\decals-environment\bitmaps\decal eng)
Decal floor airlock (f8937b8) A0 B6 E9 80
(levels\a10\decals-environment\bitmaps\decal floor airlock)
Decal floor bridge (f8937f8) 88 B8 E9 80
(levels\a10\decals-environment\bitmaps\decal floor bridge)
Decal floor cryo b (f893838) 70 BA E9 80
(levels\a10\decals-environment\bitmaps\decal floor cryo b)
Decal floor lifepod (f893878) 58 BC E9 80
(levels\a10\decals-environment\bitmaps\decal floor lifepod)
Decal floor maint (f8938b8) 40 BE E9 80
(levels\a10\decals-environment\bitmaps\decal floor maint)
Decal floor stair (f8938f8) 28 C0 E9 80
(levels\a10\decals-environment\bitmaps\decal floor stair)
Decal grate (f893a98) A4 CC E9 80
(levels\a10\decals-environment\bitmaps\decal grate)
Decal lg 1 (f893ad8) 8C CE E9 80
(levels\a10\decals-environment\bitmaps\decal lg 1)
Decal lg 2 (f893b18) 74 D0 E9 80
(levels\a10\decals-environment\bitmaps\decal lg 2)
Decal lg 3 (f893b58) 5C D2 E9 80
(levels\a10\decals-environment\bitmaps\decal lg 3)
Decal lg 4 (f893b98) 44 D4 E9 80
(levels\a10\decals-environment\bitmaps\decal lg 4)
Decal lg 5 (f893bd8) 2C D6 E9 80
(levels\a10\decals-environment\bitmaps\decal lg 5)
Decal lg 6 (f893c18) 14 D8 E9 80
(levels\a10\decals-environment\bitmaps\decal lg 6)
Decal lpod (f893dd8) 6C E5 E9 80
(levels\a10\decals-environment\bitmaps\decal lpod)
Decal nav (f893e18) 54 E7 E9 80
(levels\a10\decals-environment\bitmaps\decal nav)
Decal symbol airlock (f893c58) FC D9 E9 80
(levels\a10\decals-environment\bitmaps\decal symbol airlock)
Decal symbol bridge (f893c98) E4 DB E9 80
(levels\a10\decals-environment\bitmaps\decal symbol bridge)
Decal symbol cryo (f893cd8) CC DD E9 80
(levels\a10\decals-environment\bitmaps\decal symbol cryo)
Decal symbol lifepod (f893d18) B4 DF E9 80
(levels\a10\decals-environment\bitmaps\decal symbol lifepod)
Decal symbol maintenance (f893d58) 9C E1 E9 80
(levels\a10\decals-environment\bitmaps\decal symbol maintenance)
Decal symbol stairs (f893958) 1C C3 E9 80
(levels\a10\decals-environment\bitmaps\decal symbol stairs)
Decal tac (f893d98) 84 E3 E9 80
(levels\a10\decals-environment\bitmaps\decal tac)
Cubemap alert_light (f88ebb8) 54 F6 CE 80
(levels\a10\devices\alert_light\bitmaps\cubemap alert_light)
Command display (f88e778) CC 9A CE 80
(levels\a10\devices\command display\bitmaps\command display)
Command nos (f88e7b8) 78 9C CE 80
(levels\a10\devices\command display\bitmaps\command nos)
Static blue-v (f88e7f8) F8 9E CE 80
(levels\a10\devices\command display\bitmaps\static blue-v)
Shield charge force (f892fd8) 6C 94 E8 80
(levels\a10\devices\shield charge\bitmaps\shield charge force)
X10hangar (f89b538) 10 5F 12 81
(levels\a10\x10hangar)
Holo control (f8910d8) 24 01 DF 80
(levels\a50\devices\interior tech objects\holo control\bitmaps\holo control)
Static covenant (f8910f8) 00 02 DF 80
(levels\a50\devices\interior tech objects\holo control\bitmaps\static covenant)
Cube map forerunner interiors (f881df8) 10 EF 91 80
(levels\b30\bitmaps\cube map forerunner interiors)
Detail brushed metal (f882b78) 10 3C 93 80
(levels\b30\bitmaps\detail brushed metal)
Detail metal sratches (f891998) 60 7D E2 80
(levels\b30\bitmaps\detail metal sratches)
Lights strip1 (f882bb8) 34 3E 93 80
(levels\b30\bitmaps\lights strip1)
Static blue band vert (f8818b8) E8 FA 90 80
(levels\b30\devices\interior tech objects\bitmaps\static blue band vert)
Static blue vertical (f88e838) 78 A1 CE 80
(levels\b30\devices\interior tech objects\bitmaps\static blue vertical)
Holo control (f891118) DC 02 DF 80
(levels\b30\devices\interior tech objects\holo control\bitmaps\holo control)
Light fixture vol (f8818f8) 3C FE 90 80
(levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps\light fixture vol)
Light fixtures (f882b38) F8 39 93 80
(levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps\light fixtures)
Light fixtures multi (f882b58) 04 3B 93 80
(levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps\light fixtures multi)
C10_inv (f882638) 78 E3 92 80
(levels\c10\bitmaps\c10_inv)
Large lt steel (f89b578) B0 66 12 81
(levels\d40\bitmaps\large lt steel)
Large lt steel_bump (f89b598) 8C 67 12 81
(levels\d40\bitmaps\large lt steel_bump)
Powerups (f891958) A8 7B E2 80
(powerups\active camoflage\bitmaps\powerups)
Powerups multi (f891978) 84 7C E2 80
(powerups\active camoflage\bitmaps\powerups multi)
Ar ammo (f88ab78) 70 01 B8 80
(powerups\assault rifle ammo\bitmaps\ar ammo)
Ar ammo multipurpose (f88ab98) 4C 02 B8 80
(powerups\assault rifle ammo\bitmaps\ar ammo multipurpose)
Healthpack (f891878) C4 67 E2 80
(powerups\healthpack\bitmaps\healthpack)
Healthpack_multi (f891898) A0 68 E2 80
(powerups\healthpack\bitmaps\healthpack_multi)
P ammo (f891c78) D4 C2 E2 80
(powerups\pistol ammo\bitmaps\p ammo)
P ammo multipurpose (f891c98) B0 C3 E2 80
(powerups\pistol ammo\bitmaps\p ammo multipurpose)
Active camouflage distortion (f8991f8) 2C F5 0B 81
(rasterizer\active camouflage distortion)
Atmospheric fog density (f899198) 98 F2 0B 81
(rasterizer\atmospheric fog density)
Default 2d (f899218) 08 F6 0B 81
(rasterizer\default 2d)
Default 3d (f899238) 34 F8 0B 81
(rasterizer\default 3d)
Default cube map (f899258) 60 FA 0B 81
(rasterizer\default cube map)
Distance attenuation (f899158) 70 F0 0B 81
(rasterizer\distance attenuation)
Glow (f898b18) D8 42 0B 81
(rasterizer\glow)
Linear corner fade (f8991d8) 50 F4 0B 81
(rasterizer\linear corner fade)
Planar fog density (f8991b8) 74 F3 0B 81
(rasterizer\planar fog density)
Reference bump (f8992b8) 44 FE 0B 81
(rasterizer\reference bump)
Vector normalization (f899178) 4C F1 0B 81
(rasterizer\vector normalization)
Video mask (f8992d8) 20 FF 0B 81
(rasterizer\video mask)
Video noise (f899298) 68 FD 0B 81
(rasterizer\video noise)
Baton (f882238) 58 45 92 80
(scenery\baton\bitmaps\baton)
Baton multi (f882258) 34 46 92 80
(scenery\baton\bitmaps\baton multi)
C_field_generator (f8912f8) B0 38 DF 80
(scenery\c_field_generator\bitmaps\c_field_generator)
C_field_generator_multi (f891318) 8C 39 DF 80
(scenery\c_field_generator\bitmaps\c_field_generator_multi)
Shield mask (f8913b8) E4 42 DF 80
(scenery\c_field_generator\bitmaps\shield mask)
Shield offset (f891398) 08 42 DF 80
(scenery\c_field_generator\bitmaps\shield offset)
Cortana_chip (f881758) C4 E6 90 80
(scenery\cortana_chip\bitmaps\cortana_chip)
Cortana_chip_multipupose (f881778) A0 E7 90 80
(scenery\cortana_chip\bitmaps\cortana_chip_multipupose)
Cubemap halo (f88e5d8) BC 6E CE 80
(scenery\halo\bitmaps\cubemap halo)
Halo inner ring (f88e598) 04 6D CE 80
(scenery\halo\bitmaps\halo inner ring)
Halo inner ring multi (f88e5b8) E0 6D CE 80
(scenery\halo\bitmaps\halo inner ring multi)
Halo outer ring (f88e618) 50 71 CE 80
(scenery\halo\bitmaps\halo outer ring)
Halo outer ring multi (f88e638) 2C 72 CE 80
(scenery\halo\bitmaps\halo outer ring multi)
Halo ring inner shadow (f88e678) 50 74 CE 80
(scenery\halo\bitmaps\halo ring inner shadow)
Halo_burning_debris (f88fff8) 94 58 D8 80
(scenery\halo_destroyed\bitmaps\halo_burning_debris)
Halo_explosion_flares (f881d38) 3C E2 91 80
(scenery\halo_destroyed\bitmaps\halo_explosion_flares)
Tubewire black (f890eb8) 98 05 DE 80
(scenery\tubewire\bitmaps\tubewire black)
Lifepod reentry flame (f88fdf8) 5C 36 D8 80
(scenery\vehicles\lifepod_atmosphere_entry\bitmaps\lifepod reentry flame)
Lifepod_crashed_multi (f88fd98) 90 30 D8 80
(scenery\vehicles\lifepod_crashed\bitmaps\lifepod_crashed_multi)
Poa-a (f89b2b8) 18 41 12 81
(scenery\vehicles\poa\bitmaps\poa-a)
Poa-a bump (f89b2d8) F4 41 12 81
(scenery\vehicles\poa\bitmaps\poa-a bump)
Poa-a glow (f89b2f8) D0 42 12 81
(scenery\vehicles\poa\bitmaps\poa-a glow)
Poa-b (f89b438) 08 55 12 81
(scenery\vehicles\poa\bitmaps\poa-b)
Poa-b bump (f89b458) E4 55 12 81
(scenery\vehicles\poa\bitmaps\poa-b bump)
Poa-b glow (f89b478) C0 56 12 81
(scenery\vehicles\poa\bitmaps\poa-b glow)
Poa-c (f89b3b8) 30 4F 12 81
(scenery\vehicles\poa\bitmaps\poa-c)
Poa-c bump (f89b3d8) 0C 50 12 81
(scenery\vehicles\poa\bitmaps\poa-c bump)
Poa-c glow (f89b3f8) E8 50 12 81
(scenery\vehicles\poa\bitmaps\poa-c glow)
Poa-d (f89b238) 40 3B 12 81
(scenery\vehicles\poa\bitmaps\poa-d)
Poa-d bump (f89b258) 1C 3C 12 81
(scenery\vehicles\poa\bitmaps\poa-d bump)
Poa-d glow (f89b278) F8 3C 12 81
(scenery\vehicles\poa\bitmaps\poa-d glow)
Poa-marathon (f89b358) 34 4A 12 81
(scenery\vehicles\poa\bitmaps\poa-marathon)
Poa-marathon bump (f89b378) 10 4B 12 81
(scenery\vehicles\poa\bitmaps\poa-marathon bump)
Poa-registry (f89b4b8) E0 5A 12 81
(scenery\vehicles\poa\bitmaps\poa-registry)
Poa-registry bump (f89b4d8) BC 5B 12 81
(scenery\vehicles\poa\bitmaps\poa-registry bump)
Poa-tile (f89adb8) C4 A2 11 81
(scenery\vehicles\poa\bitmaps\poa-tile)
Poa-tile bump (f89add8) A0 A3 11 81
(scenery\vehicles\poa\bitmaps\poa-tile bump)
Basis space (f881358) 0C 27 90 80
(sky\planets\basis space)
Threshold space (f881318) 60 25 90 80
(sky\planets\threshold space)
Galaxy (f881398) 30 29 90 80
(sky\sky_x10\bitmaps\galaxy)
Space (f881458) C8 40 90 80
(sky\sky_x10\bitmaps\space)
Star mask (f8812b8) D8 22 90 80
(sky\space\bitmaps\star mask)
Stars (f8812d8) B4 23 90 80
(sky\space\bitmaps\stars)
Hud_ammo_alphas (f88aa98) 04 E6 B7 80
(ui\hud\bitmaps\combined\hud_ammo_alphas)
Hud_ammo_meters (f88aab8) F0 E9 B7 80
(ui\hud\bitmaps\combined\hud_ammo_meters)
Hud_ammo_outlines (f88aa58) 3C E1 B7 80
(ui\hud\bitmaps\combined\hud_ammo_outlines)
Hud_ammo_type_icons (f88aa78) 68 E3 B7 80
(ui\hud\bitmaps\combined\hud_ammo_type_icons)
Hud_counter_numbers (f899598) F4 A7 0E 81
(ui\hud\bitmaps\combined\hud_counter_numbers)
Hud_damage_arrows (f8994d8) F8 9F 0E 81
(ui\hud\bitmaps\combined\hud_damage_arrows)
Hud_msg_icons (f899438) BC 82 0E 81
(ui\hud\bitmaps\combined\hud_msg_icons)
Hud_reticle_warnings (f88aa18) 64 D9 B7 80
(ui\hud\bitmaps\combined\hud_reticle_warnings)
Hud_reticles (f88aad8) EC ED B7 80
(ui\hud\bitmaps\combined\hud_reticles)
Hud_unit_backgrounds (f88c2f8) 20 CA C7 80
(ui\hud\bitmaps\combined\hud_unit_backgrounds)
Hud_unit_meters (f88c318) 3C D0 C7 80
(ui\hud\bitmaps\combined\hud_unit_meters)
Hud_waypoints (f899498) C4 98 0E 81
(ui\hud\bitmaps\combined\hud_waypoints)
Hud_weapon_backgrounds (f88aa38) A0 DE B7 80
(ui\hud\bitmaps\combined\hud_weapon_backgrounds)
Hud_health_base (f899838) 24 0C 0F 81
(ui\hud\bitmaps\hud_health_base)
Hud_msg_icons_sm (f8995f8) 68 AC 0E 81
(ui\hud\bitmaps\hud_msg_icons_sm)
Hud_multiplayer (f899538) 0C A3 0E 81
(ui\hud\bitmaps\hud_multiplayer)
Hud_sensor_blip (f8995b8) B0 AA 0E 81
(ui\hud\bitmaps\hud_sensor_blip)
Hud_sensor_blip_custom (f8995d8) 8C AB 0E 81
(ui\hud\bitmaps\hud_sensor_blip_custom)
Hud_sweeper (f8994f8) 54 A1 0E 81
(ui\hud\bitmaps\hud_sweeper)
Hud_sweeper_mask (f899518) 30 A2 0E 81
(ui\hud\bitmaps\hud_sweeper_mask)
Pistol_scope_mask (f891f78) 9C 14 E5 80
(ui\hud\bitmaps\pistol\pistol_scope_mask)
Pistol_scope_mask split (f891f98) 78 15 E5 80
(ui\hud\bitmaps\pistol\pistol_scope_mask split)
Hud_reticles_scope (f891f58) 20 13 E5 80
(ui\hud\bitmaps\sniper\hud_reticles_scope)
A_butn_sm (f899f18) F0 E1 0F 81
(ui\shell\bitmaps\a_butn_sm)
Alert_bkd (f899e98) 88 BF 0F 81
(ui\shell\bitmaps\alert_bkd)
B_butn_sm (f899f98) 08 ED 0F 81
(ui\shell\bitmaps\b_butn_sm)
Black (f89a318) 18 67 10 81
(ui\shell\bitmaps\black)
Helpbox_center (f89a4f8) 5C A0 10 81
(ui\shell\bitmaps\helpbox_center)
Helpbox_left (f89a4b8) 94 9B 10 81
(ui\shell\bitmaps\helpbox_left)
Helpbox_right (f89a538) 24 A5 10 81
(ui\shell\bitmaps\helpbox_right)
Loading (f89a9f8) 84 40 11 81
(ui\shell\bitmaps\loading)
Menu_bkds (f899dd8) B0 AA 0F 81
(ui\shell\bitmaps\menu_bkds)
Pausebox2_center (f899c78) 54 8D 0F 81
(ui\shell\bitmaps\pausebox2_center)
Pausebox2_left (f899c38) 8C 88 0F 81
(ui\shell\bitmaps\pausebox2_left)
Pausebox2_right (f899cb8) 1C 92 0F 81
(ui\shell\bitmaps\pausebox2_right)
Pausebox_center (f899d38) AC 9B 0F 81
(ui\shell\bitmaps\pausebox_center)
Pausebox_left (f899cf8) E4 96 0F 81
(ui\shell\bitmaps\pausebox_left)
Pausebox_right (f899d78) 74 A0 0F 81
(ui\shell\bitmaps\pausebox_right)
Postgame_carnage_report (f899278) 8C FC 0B 81
(ui\shell\bitmaps\postgame_carnage_report)
Semi_transparent_grey (f899bd8) F8 7D 0F 81
(ui\shell\bitmaps\semi_transparent_grey)
White (f899b78) D4 75 0F 81
(ui\shell\bitmaps\white)
Xdemos_wait (f89a998) 20 36 11 81
(ui\shell\bitmaps\xdemos_wait)
Cubemap banshee (f89af38) 20 C1 11 81
(vehicles\banshee\bitmaps\cubemap banshee)
Afterburners (f8828f8) A8 18 93 80
(vehicles\fighterbomber\bitmaps\afterburners)
Fb_bay (f882898) CC 14 93 80
(vehicles\fighterbomber\bitmaps\fb_bay)
Fb_bay_multi (f8828b8) A8 15 93 80
(vehicles\fighterbomber\bitmaps\fb_bay_multi)
Fb_cockpit (f882938) 3C 1B 93 80
(vehicles\fighterbomber\bitmaps\fb_cockpit)
Fb_cockpit_multi (f882958) 18 1C 93 80
(vehicles\fighterbomber\bitmaps\fb_cockpit_multi)
Fb_computers (f882818) 80 10 93 80
(vehicles\fighterbomber\bitmaps\fb_computers)
Fb_computers_multi (f882838) 5C 11 93 80
(vehicles\fighterbomber\bitmaps\fb_computers_multi)
Fb_monitor (f882a38) 54 26 93 80
(vehicles\fighterbomber\bitmaps\fb_monitor)
Fighterbomber (f8827b8) 10 0D 93 80
(vehicles\fighterbomber\bitmaps\fighterbomber)
Fighterbomber-multi (f8827d8) EC 0D 93 80
(vehicles\fighterbomber\bitmaps\fighterbomber-multi)
Cubemap lifepod (f882858) 38 12 93 80
(vehicles\lifepod\bitmaps\cubemap lifepod)
Detail_leather_seat (f881bd8) 2C 3D 91 80
(vehicles\lifepod\bitmaps\detail_leather_seat)
Detail_plastic_wall (f882998) AC 1E 93 80
(vehicles\lifepod\bitmaps\detail_plastic_wall)
Lifepod (f88e3d8) 80 D8 CD 80
(vehicles\lifepod\bitmaps\lifepod)
Lifepod_interior (f890298) BC 79 DA 80
(vehicles\lifepod\bitmaps\lifepod_interior)
Lifepod_interior_multi (f8902b8) 98 7A DA 80
(vehicles\lifepod\bitmaps\lifepod_interior_multi)
Lifepod_multi (f88e3f8) 5C D9 CD 80
(vehicles\lifepod\bitmaps\lifepod_multi)
Lifepod_burn (f88fd78) B4 2F D8 80
(vehicles\lifepod_entry\bitmaps\lifepod_burn)
Detail boilerplate (f881b98) 98 3A 91 80
(vehicles\pelican\bitmaps\detail boilerplate)
Pelican (f8819b8) DC 26 91 80
(vehicles\pelican\bitmaps\pelican)
Pelican decals (f881a38) 94 2B 91 80
(vehicles\pelican\bitmaps\pelican decals)
Pelican_bay (f881b18) 70 35 91 80
(vehicles\pelican\bitmaps\pelican_bay)
Pelican_bay_multi (f881b38) 4C 36 91 80
(vehicles\pelican\bitmaps\pelican_bay_multi)
Pelican_multi (f8819d8) B8 27 91 80
(vehicles\pelican\bitmaps\pelican_multi)
Headlight_lens_flare (f88ca38) F8 4C C9 80
(vehicles\scorpion\bitmaps\headlight_lens_flare)
Headlights gel scorpion (f88f038) C4 15 D2 80
(vehicles\scorpion\bitmaps\headlights gel scorpion)
Scorpion_body (f88d8f8) 3C 9E CC 80
(vehicles\scorpion\bitmaps\scorpion_body)
Scorpion_multipurpose (f88d918) 18 9F CC 80
(vehicles\scorpion\bitmaps\scorpion_multipurpose)
Scorpion_treads (f88d9b8) D4 A6 CC 80
(vehicles\scorpion\bitmaps\scorpion_treads)
Scorpion_treads_multipurpose (f88d9d8) B0 A7 CC 80
(vehicles\scorpion\bitmaps\scorpion_treads_multipurpose)
Shell dirt burst (f88ddd8) BC 3B CD 80
(vehicles\scorpion\bitmaps\shell dirt burst)
Smoke cannon (f88e218) 5C 83 CD 80
(vehicles\scorpion\bitmaps\smoke cannon)
Antenna (f88cb98) E4 65 C9 80
(vehicles\warthog\bitmaps\antenna)
Casings (f88d158) 40 B6 CA 80
(vehicles\warthog\bitmaps\casings)
Chain gun_blur (f88c978) E4 83 C8 80
(vehicles\warthog\bitmaps\chain gun_blur)
Headlight flares (f88c518) A4 15 C8 80
(vehicles\warthog\bitmaps\headlight flares)
Headlights gel warthog (f88ca78) 34 4F C9 80
(vehicles\warthog\bitmaps\headlights gel warthog)
Meter sensor (f88c8f8) 74 7F C8 80
(vehicles\warthog\bitmaps\meter sensor)
Meter speedometer (f88c8b8) 50 7D C8 80
(vehicles\warthog\bitmaps\meter speedometer)
Reflection diffuse metal (f881598) CC C7 90 80
(vehicles\warthog\bitmaps\reflection diffuse metal)
Warthog (f88c6f8) 68 6B C8 80
(vehicles\warthog\bitmaps\warthog)
Warthog chaingun (f88c758) D8 6E C8 80
(vehicles\warthog\bitmaps\warthog chaingun)
Warthog chaingun multipurpose (f88c778) B4 6F C8 80
(vehicles\warthog\bitmaps\warthog chaingun multipurpose)
Warthog diplays (f88c818) DC 75 C8 80
(vehicles\warthog\bitmaps\warthog diplays)
Warthog multipurpose (f88c718) 44 6C C8 80
(vehicles\warthog\bitmaps\warthog multipurpose)
Warthog reflection mask (f88c7d8) B8 73 C8 80
(vehicles\warthog\bitmaps\warthog reflection mask)
Warthog tires (f88c698) F8 67 C8 80
(vehicles\warthog\bitmaps\warthog tires)
Warthog tires multipurpose (f88c6b8) D4 68 C8 80
(vehicles\warthog\bitmaps\warthog tires multipurpose)
Assault rifle_card (f88a418) 08 BB B5 80
(weapons\assault rifle\bitmaps\assault rifle_card)
Assault rifle_card_multipurpose (f88a438) E4 BB B5 80
(weapons\assault rifle\bitmaps\assault rifle_card_multipurpose)
Bolt (f88a618) D8 D0 B5 80
(weapons\assault rifle\bitmaps\bolt)
Tracer contrail (f88ac58) 2C 28 B8 80
(weapons\assault rifle\bitmaps\tracer contrail)
Assault rifle multipurpose (f88a498) 54 BF B5 80
(weapons\assault rifle\fp\bitmaps\assault rifle multipurpose)
Assault rifle_fp (f88a478) 78 BE B5 80
(weapons\assault rifle\fp\bitmaps\assault rifle_fp)
Compass_plate (f88a578) 7C C7 B5 80
(weapons\assault rifle\fp\bitmaps\compass_plate)
Diffuse gunmetal (f88a4b8) 30 C0 B5 80
(weapons\assault rifle\fp\bitmaps\diffuse gunmetal)
Display multipurpose (f88a538) 58 C5 B5 80
(weapons\assault rifle\fp\bitmaps\display multipurpose)
Display_fp (f88a518) 7C C4 B5 80
(weapons\assault rifle\fp\bitmaps\display_fp)
Numbers_plate (f88a5b8) F0 CA B5 80
(weapons\assault rifle\fp\bitmaps\numbers_plate)
Frag grenade (f891a98) 64 9C E2 80
(weapons\frag grenade\bitmaps\frag grenade)
Frag grenade decal (f891b18) 8C A1 E2 80
(weapons\frag grenade\bitmaps\frag grenade decal)
Frag grenade multipurpose (f891ab8) 40 9D E2 80
(weapons\frag grenade\bitmaps\frag grenade multipurpose)
Casings (f8924d8) 90 48 E6 80
(weapons\pistol\bitmaps\casings)
Pistol cubemap (f8816b8) 54 DC 90 80
(weapons\pistol\bitmaps\pistol cubemap)
Pistol_card (f881618) 2C D7 90 80
(weapons\pistol\bitmaps\pistol_card)
Pistol_card multipurpose (f881638) 08 D8 90 80
(weapons\pistol\bitmaps\pistol_card multipurpose)
Bullet (f891e78) 2C 01 E3 80
(weapons\pistol\fp\bitmaps\bullet)
Pistol (f881678) 9C DA 90 80
(weapons\pistol\fp\bitmaps\pistol)
Pistol multipurpose (f881698) 78 DB 90 80
(weapons\pistol\fp\bitmaps\pistol multipurpose)
Plasma grenade (f898eb8) CC A9 0B 81
(weapons\plasma grenade\bitmaps\plasma grenade)
Plasma grenade multipurpose (f898ef8) 60 AC 0B 81
(weapons\plasma grenade\bitmaps\plasma grenade multipurpose)
Pistol charged contrail (f897198) F4 34 08 81
(weapons\plasma pistol\bitmaps\pistol charged contrail)
Plasma pistol (f896a58) 90 7A 05 81
(weapons\plasma pistol\bitmaps\plasma pistol)
Plasma pistol multipurpose (f896a78) 6C 7B 05 81
(weapons\plasma pistol\bitmaps\plasma pistol multipurpose)
Plasma pistol_card (f8969f8) 20 77 05 81
(weapons\plasma pistol\bitmaps\plasma pistol_card)
Plasma pistol_card multipurpose (f896a18) FC 77 05 81
(weapons\plasma pistol\bitmaps\plasma pistol_card multipurpose)
Pp display (f896af8) BC 80 05 81
(weapons\plasma pistol\bitmaps\pp display)
Cubemap plasma rifle (f894cd8) 34 D5 F8 80
(weapons\plasma rifle\bitmaps\cubemap plasma rifle)
Plasma rifle contrail (f895158) 98 DC FA 80
(weapons\plasma rifle\bitmaps\plasma rifle contrail)
Plasma rifle_card (f894c98) 7C D3 F8 80
(weapons\plasma rifle\bitmaps\plasma rifle_card)
Plasma rifle_card multipurpose (f894cb8) 58 D4 F8 80
(weapons\plasma rifle\bitmaps\plasma rifle_card multipurpose)
Heat gauge (f894d18) 14 D7 F8 80
(weapons\plasma rifle\fp\bitmaps\heat gauge)
Plasma rifle multipurpose (f894d78) 84 DA F8 80
(weapons\plasma rifle\fp\bitmaps\plasma rifle multipurpose)
Plasma rifle_fp (f894d58) A8 D9 F8 80
(weapons\plasma rifle\fp\bitmaps\plasma rifle_fp)
Sniper contrail (f88dbd8) E8 16 CD 80
(weapons\sniper rifle\bitmaps\sniper contrail)
================================================
Camera Track
================================================
Airplane_large_loose (f88c5f8) C8 20 C8 80
(camera\airplane_large_loose)
Airplane_large_tight (f890418) 50 E4 DB 80
(camera\airplane_large_tight)
Biped_small_tight (f8849f8) E0 7F A9 80
(camera\biped_small_tight)
Scorpion_driver_loose (f88e358) A4 C5 CD 80
(camera\scorpion_driver_loose)
Warthog_driver_loose (f88d1b8) 6C C2 CA 80
(camera\warthog_driver_loose)
Warthog_driver_tight (f88d1d8) B8 C4 CA 80
(camera\warthog_driver_tight)
Default unit camera track (f898b98) 94 4E 0B 81
(globals\default unit camera track)
================================================
Collision Model
================================================
Captain (f8845f8) 20 3D A8 80
(characters\captain\captain)
Cortana (f884438) E0 A9 A5 80
(characters\cortana\cortana)
Crewman (f8833d8) 4C 90 A2 80
(characters\crewman\crewman)
Cyborg (f88c238) 34 57 C7 80
(characters\cyborg\cyborg)
Elite (f894638) 70 99 F7 80
(characters\elite\elite)
Grunt (f896278) 94 9F 03 81
(characters\grunt\grunt)
Marine_armored (f8849d8) 90 2A A9 80
(characters\marine_armored\marine_armored)
Forerunner dark structure (f881e18) EC EF 91 80
(effects\debris objects\forerunner dark structure\forerunner dark structure)
Forerunner light structure (f8905f8) C0 8F DC 80
(effects\debris objects\forerunner light structure\forerunner light structure)
Alert_light (f88eb38) E0 EA CE 80
(levels\a10\devices\alert_light\alert_light)
Chair pilot (f88d7f8) 1C 6A CB 80
(levels\a10\devices\chairs\chair pilot\chair pilot)
Chair pod (f88d878) AC 35 CC 80
(levels\a10\devices\chairs\chair pod\chair pod)
Cryo vis test (f892e98) 58 D4 E7 80
(levels\a10\devices\cryo vis test\cryo vis test)
Cryotube (f88e4d8) 40 EE CD 80
(levels\a10\devices\cryotube\cryotube)
Door airlock (f892958) 3C E5 E6 80
(levels\a10\devices\doors\door airlock\door airlock)
Door blast closed (f892bb8) 70 7F E7 80
(levels\a10\devices\doors\door blast closed\door blast closed)
Door blast half (f892dd8) 20 B7 E7 80
(levels\a10\devices\doors\door blast half\door blast half)
Door blast (f892ad8) 60 2F E7 80
(levels\a10\devices\doors\door blast\door blast)
Door cryo chamber (f892898) 6C BF E6 80
(levels\a10\devices\doors\door cryo chamber\door cryo chamber)
Door jeff tube burnt (f8934d8) FC 54 E9 80
(levels\a10\devices\doors\door jeff tube burnt\door jeff tube burnt)
Door jeff tube (f892c98) A0 98 E7 80
(levels\a10\devices\doors\door jeff tube\door jeff tube)
Door small no glass (f8927b8) 88 9E E6 80
(levels\a10\devices\doors\door small no glass\door small no glass)
Door small (f892638) FC 69 E6 80
(levels\a10\devices\doors\door small\door small)
Door_blast_collision (f891658) 7C A9 DF 80
(levels\a10\devices\doors\door_blast_collision\door_blast_collision)
H computer bank (f8915f8) AC 84 DF 80
(levels\a10\devices\h computer bank\h computer bank)
H gun rack (f882498) A8 66 92 80
(levels\a10\devices\h gun rack\h gun rack)
H oxy tank (f8825b8) A8 8E 92 80
(levels\a10\devices\h oxy tank\h oxy tank)
Lifepod device (f892f38) 34 03 E8 80
(levels\a10\devices\lifepod device\lifepod device)
Shield charge (f893018) A8 97 E8 80
(levels\a10\devices\shield charge\shield charge)
D40_door_small_noglass_bashed (f893238) C0 0D E9 80
(levels\d40\devices\d40_door_small_noglass_bashed\d40_door_small_noglass_bashed)
Active camoflage (f8919f8) 28 85 E2 80
(powerups\active camoflage\active camoflage)
Assault rifle ammo (f88abf8) 98 06 B8 80
(powerups\assault rifle ammo\assault rifle ammo)
Healthpack (f8918b8) 7C 69 E2 80
(powerups\healthpack\healthpack)
Pistol ammo (f891cf8) FC C7 E2 80
(powerups\pistol ammo\pistol ammo)
C_field_generator (f8913d8) C0 43 DF 80
(scenery\c_field_generator\c_field_generator)
H_barricade_large (f890f98) 10 28 DE 80
(scenery\h_barricade_large\h_barricade_large)
H_barricade_large_gap (f890ff8) 1C 75 DE 80
(scenery\h_barricade_large_gap\h_barricade_large_gap)
H_barricade_small_visor (f891058) 8C C6 DE 80
(scenery\h_barricade_small_visor\h_barricade_small_visor)
Lifepod_atmosphere_entry (f88fe18) 38 37 D8 80
(scenery\vehicles\lifepod_atmosphere_entry\lifepod_atmosphere_entry)
Lifepod (f890358) B0 8C DA 80
(vehicles\lifepod\lifepod)
Pelican (f881c18) E8 3F 91 80
(vehicles\pelican\pelican)
Scorpion (f88eff8) C8 A2 D1 80
(vehicles\scorpion\scorpion)
Warthog (f88c9b8) 58 A5 C8 80
(vehicles\warthog\warthog)
Assault rifle (f88a638) B4 D1 B5 80
(weapons\assault rifle\assault rifle)
Pistol (f891d78) 58 DF E2 80
(weapons\pistol\pistol)
Plasma pistol (f896b18) 98 81 05 81
(weapons\plasma pistol\plasma pistol)
Plasma rifle (f894e18) 64 E1 F8 80
(weapons\plasma rifle\plasma rifle)
================================================
Color Group
================================================
Internal dialog (f899398) A8 71 0D 81
(old tags\internal dialog)
Internal editor (f899378) EC 6F 0D 81
(old tags\internal editor)
Internal hud (f899358) B0 6F 0D 81
(old tags\internal hud)
Internal screen (f899338) 04 6D 0D 81
(old tags\internal screen)
================================================
Contrail
================================================
Beam (f898ad8) 60 3E 0B 81
(levels\a30\devices\beam emitter\beam)
Bullet (f88e2b8) D0 9F CD 80
(vehicles\scorpion\bullet)
Shell (f88dbb8) 6C 14 CD 80
(vehicles\scorpion\shell)
Bullet (f88ac38) 18 26 B8 80
(weapons\assault rifle\bullet)
Plasma (f895138) 1C DA FA 80
(weapons\plasma rifle\plasma)
Plasma charged bolt (f897178) 78 32 08 81
(weapons\plasma rifle\plasma charged bolt)
================================================
Damage
================================================
Elite melee (f894738) 74 FF F7 80
(characters\elite\elite melee)
Medium explosion (f8908b8) F4 66 DD 80
(effects\damage effects\medium explosion)
Medium explosion cinematic (f8904f8) 70 75 DC 80
(effects\damage effects\medium explosion cinematic)
Distance (f899938) 00 45 0F 81
(globals\distance)
Falling (f899918) 60 42 0F 81
(globals\falling)
Flaming_death (f8999b8) 80 4F 0F 81
(globals\flaming_death)
Vehicle_collision (f899998) E0 4C 0F 81
(globals\vehicle_collision)
Vehicle_hit_environment (f899958) A0 47 0F 81
(globals\vehicle_hit_environment)
Vehicle_killed_unit (f899978) 40 4A 0F 81
(globals\vehicle_killed_unit)
Zapper (f898638) 58 E3 0A 81
(levels\a10\devices\shield charge\zapper)
Flame (f891178) 28 08 DF 80
(scenery\emitters\burning_flame\flame)
Pelican shock wave (f881f18) F4 0D 92 80
(vehicles\pelican\effects\pelican shock wave)
Bullet (f88e2d8) E4 A1 CD 80
(vehicles\scorpion\bullet)
Secondary trigger (f88e338) 04 C3 CD 80
(vehicles\scorpion\secondary trigger)
Shell explosion (f88dc38) 10 1E CD 80
(vehicles\scorpion\shell explosion)
Shell shock wave (f88e278) FC 85 CD 80
(vehicles\scorpion\shell shock wave)
Bullet (f88cc58) 94 8D C9 80
(vehicles\warthog\bullet)
Trigger (f88d198) CC BF CA 80
(vehicles\warthog\trigger)
Bullet (f88ac98) CC 2E B8 80
(weapons\assault rifle\bullet)
Melee (f88a858) 58 05 B6 80
(weapons\assault rifle\melee)
Melee_response (f88a898) 60 09 B6 80
(weapons\assault rifle\melee_response)
Trigger (f88bf18) 54 04 BA 80
(weapons\assault rifle\trigger)
Explosion (f891b78) 54 A8 E2 80
(weapons\frag grenade\explosion)
Shock wave (f88dc78) 10 23 CD 80
(weapons\frag grenade\shock wave)
Bullet (f892038) B4 30 E5 80
(weapons\pistol\bullet)
Melee (f891dd8) F4 EE E2 80
(weapons\pistol\melee)
Melee_response (f891e18) FC F2 E2 80
(weapons\pistol\melee_response)
Trigger (f892538) 20 54 E6 80
(weapons\pistol\trigger)
Attached (f8990d8) F4 DF 0B 81
(weapons\plasma grenade\attached)
Explosion (f890d18) 1C E5 DD 80
(weapons\plasma grenade\explosion)
Shock wave (f890cd8) A0 DF DD 80
(weapons\plasma grenade\shock wave)
Bolt (f896e18) 30 82 07 81
(weapons\plasma pistol\bolt)
Melee (f896c58) 88 B2 05 81
(weapons\plasma pistol\melee)
Melee_response (f896c78) 28 B5 05 81
(weapons\plasma pistol\melee_response)
Misfire (f8970b8) B0 FB 07 81
(weapons\plasma pistol\misfire)
Trigger (f897098) 10 F9 07 81
(weapons\plasma pistol\trigger)
Trigger overcharge (f8974d8) 70 C8 08 81
(weapons\plasma pistol\trigger overcharge)
Bolt (f8951b8) 4C E2 FA 80
(weapons\plasma rifle\bolt)
Charged bolt (f897218) B8 3F 08 81
(weapons\plasma rifle\charged bolt)
Melee (f894f58) 30 1C F9 80
(weapons\plasma rifle\melee)
Melee_response (f894f98) 38 20 F9 80
(weapons\plasma rifle\melee_response)
Misfire (f895738) F4 F5 FB 80
(weapons\plasma rifle\misfire)
Trigger (f895718) 54 F3 FB 80
(weapons\plasma rifle\trigger)
================================================
Decal
================================================
Blood elite splat (f883d18) 4C D2 A3 80
(effects\decals\blood splats\blood elite splat)
Blood engineer splat (f895498) C0 67 FB 80
(effects\decals\blood splats\blood engineer splat)
Blood grunt splat (f88b438) 28 D2 B8 80
(effects\decals\blood splats\blood grunt splat)
Blood hunter glow splat (f88b558) A8 EB B8 80
(effects\decals\blood splats\blood hunter glow splat)
Blood hunter splat (f88b598) D0 EE B8 80
(effects\decals\blood splats\blood hunter splat)
Blood splat (f883418) C8 ED A2 80
(effects\decals\blood splats\blood splat)
Blood splat hunter small (f88b8b8) 54 49 B9 80
(effects\decals\blood splats\blood splat hunter small)
Blood splat large (f893918) 04 C1 E9 80
(effects\decals\blood splats\blood splat large)
Blood splat small (f883618) FC 07 A3 80
(effects\decals\blood splats\blood splat small)
Dirt pistol (f88acf8) 54 39 B8 80
(effects\decals\bullet holes\dirt pistol)
Fire glow (f891158) 1C 07 DF 80
(effects\decals\bullet holes\fire glow)
Grenade char (f88dcd8) D0 2C CD 80
(effects\decals\bullet holes\grenade char)
Impact ice (f88bb98) E4 A6 B9 80
(effects\decals\bullet holes\impact ice)
Metal (f88b1f8) 4C 96 B8 80
(effects\decals\bullet holes\metal)
Plasma blue burn (f88df98) 8C 54 CD 80
(effects\decals\bullet holes\plasma blue burn)
Plasma blue burn inner glow (f88dfb8) 98 55 CD 80
(effects\decals\bullet holes\plasma blue burn inner glow)
Plasma blue burn outer glow (f88dfd8) A4 56 CD 80
(effects\decals\bullet holes\plasma blue burn outer glow)
Plasma blue snow burn (f8952f8) 14 02 FB 80
(effects\decals\bullet holes\plasma blue snow burn)
Plasma burn (f895218) 74 EE FA 80
(effects\decals\bullet holes\plasma burn)
Plasma burn inner glow (f895238) 80 EF FA 80
(effects\decals\bullet holes\plasma burn inner glow)
Plasma burn inner glow large (f88def8) 84 4A CD 80
(effects\decals\bullet holes\plasma burn inner glow large)
Plasma burn large (f890d58) 1C E9 DD 80
(effects\decals\bullet holes\plasma burn large)
Plasma burn outer glow (f895258) 8C F0 FA 80
(effects\decals\bullet holes\plasma burn outer glow)
Plasma burn outer glow large (f88df18) 90 4B CD 80
(effects\decals\bullet holes\plasma burn outer glow large)
Plasma green burn large (f896e58) 18 8C 07 81
(effects\decals\bullet holes\plasma green burn large)
Plasma green inner glow large (f896e78) 24 8D 07 81
(effects\decals\bullet holes\plasma green inner glow large)
Plasma green outer glow large (f896e98) 30 8E 07 81
(effects\decals\bullet holes\plasma green outer glow large)
Plasma green snow burn (f896f18) EC 9B 07 81
(effects\decals\bullet holes\plasma green snow burn)
Snow (f88aff8) 18 75 B8 80
(effects\decals\bullet holes\snow)
Stone (f88ae78) 0C 51 B8 80
(effects\decals\bullet holes\stone)
Stone med (f88cd38) 10 A7 C9 80
(effects\decals\bullet holes\stone med)
Unbreakable glass (f88b378) 9C BA B8 80
(effects\decals\bullet holes\unbreakable glass)
Ice treadmark (f88d4d8) 40 27 CB 80
(effects\decals\vehicle marks\ice treadmark)
Snow treadmark (f88d358) 30 03 CB 80
(effects\decals\vehicle marks\snow treadmark)
Decal caution current (f893978) F8 C3 E9 80
(levels\a10\decals-environment\decal caution current)
Decal com (f893e78) 18 EA E9 80
(levels\a10\decals-environment\decal com)
Decal danger biohazard (f8939b8) E0 C5 E9 80
(levels\a10\decals-environment\decal danger biohazard)
Decal danger electric (f8939f8) C8 C7 E9 80
(levels\a10\decals-environment\decal danger electric)
Decal danger flammable (f893a38) B0 C9 E9 80
(levels\a10\decals-environment\decal danger flammable)
Decal eng (f893e38) 30 E8 E9 80
(levels\a10\decals-environment\decal eng)
Decal floor airlock (f893798) 94 B5 E9 80
(levels\a10\decals-environment\decal floor airlock)
Decal floor bridge (f8937d8) 7C B7 E9 80
(levels\a10\decals-environment\decal floor bridge)
Decal floor cryo b (f893818) 64 B9 E9 80
(levels\a10\decals-environment\decal floor cryo b)
Decal floor lifepod (f893858) 4C BB E9 80
(levels\a10\decals-environment\decal floor lifepod)
Decal floor maint (f893898) 34 BD E9 80
(levels\a10\decals-environment\decal floor maint)
Decal floor stair (f8938d8) 1C BF E9 80
(levels\a10\decals-environment\decal floor stair)
Decal grate (f893a78) 98 CB E9 80
(levels\a10\decals-environment\decal grate)
Decal lg 1 (f893ab8) 80 CD E9 80
(levels\a10\decals-environment\decal lg 1)
Decal lg 2 (f893af8) 68 CF E9 80
(levels\a10\decals-environment\decal lg 2)
Decal lg 3 (f893b38) 50 D1 E9 80
(levels\a10\decals-environment\decal lg 3)
Decal lg 4 (f893b78) 38 D3 E9 80
(levels\a10\decals-environment\decal lg 4)
Decal lg 5.decal (f893bb8) 20 D5 E9 80
(levels\a10\decals-environment\decal lg 5.decal)
Decal lg 6 (f893bf8) 08 D7 E9 80
(levels\a10\decals-environment\decal lg 6)
Decal lpod.decal (f893db8) 60 E4 E9 80
(levels\a10\decals-environment\decal lpod.decal)
Decal nav (f893df8) 48 E6 E9 80
(levels\a10\decals-environment\decal nav)
Decal symbol airlock (f893c38) F0 D8 E9 80
(levels\a10\decals-environment\decal symbol airlock)
Decal symbol bridge (f893c78) D8 DA E9 80
(levels\a10\decals-environment\decal symbol bridge)
Decal symbol cryo (f893cb8) C0 DC E9 80
(levels\a10\decals-environment\decal symbol cryo)
Decal symbol lifepod (f893cf8) A8 DE E9 80
(levels\a10\decals-environment\decal symbol lifepod)
Decal symbol maintenance (f893d38) 90 E0 E9 80
(levels\a10\decals-environment\decal symbol maintenance)
Decal symbol stairs (f893938) 10 C2 E9 80
(levels\a10\decals-environment\decal symbol stairs)
Decal tac (f893d78) 78 E2 E9 80
(levels\a10\decals-environment\decal tac)
================================================
Dialog
================================================
Chief (f899658) D0 C1 0E 81
(sound\dialog\chief\chief)
Crewman (f883658) DC 0C A3 80
(sound\dialog\crewman\conditional\crewman)
Elite (f894758) 14 02 F8 80
(sound\dialog\elite\conditional\elite)
Grunt (f8962d8) 94 0A 04 81
(sound\dialog\grunt\conditional\grunt)
Aussie (f8876d8) F4 48 AF 80
(sound\dialog\marines\aussie\conditional\aussie)
Bisenti (f884a18) 2C 82 A9 80
(sound\dialog\marines\bisenti\conditional\bisenti)
Fitzgerald (f8858f8) 90 33 AB 80
(sound\dialog\marines\fitzgerald\conditional\fitzgerald)
Mendoza (f888598) F4 FD B0 80
(sound\dialog\marines\mendoza\conditional\mendoza)
Sarge2 (f889478) B0 ED B2 80
(sound\dialog\sarge2\conditional\sarge2)
Sargeant (f8867d8) A4 30 AD 80
(sound\dialog\sargeant\conditional\sargeant)
================================================
Effect
================================================
Cyborg shield depletion (f88c258) C4 BB C7 80
(characters\cyborg\cyborg shield depletion)
Localized damage (f8833f8) 9C E5 A2 80
(characters\cyborg\localized damage)
Elite shield depletion (f8946d8) D8 FA F7 80
(characters\elite\effects\elite shield depletion)
Localized damge (f896298) 68 FC 03 81
(characters\grunt\effects\localized damge)
Cortana on off (f88ef18) 54 71 D1 80
(cinematics\effects\cortana effects\cortana on off)
Cyborg chip insertion (f88fbf8) E4 11 D8 80
(cinematics\effects\cyborg chip insertion)
Explosion (f890c78) 70 CA DD 80
(cinematics\effects\lights\covenant blast bolt\effects\explosion)
Blood aoe elite (f894658) 78 F2 F7 80
(effects\blood aoe elite)
Blood aoe grunt (f8962b8) E0 08 04 81
(effects\blood aoe grunt)
Blood aoe human (f8835b8) 00 01 A3 80
(effects\blood aoe human)
Blood collision elite (f8946b8) 44 F9 F7 80
(effects\blood collision elite)
Blood collision elite large (f883cf8) 00 D1 A3 80
(effects\blood collision elite large)
Blood collision engineer large (f8973d8) A8 A9 08 81
(effects\blood collision engineer large)
Blood collision human (f8835f8) 68 06 A3 80
(effects\blood collision human)
Blood collision human large (f897458) 68 BD 08 81
(effects\blood collision human large)
Blood hunter glow collision (f88b618) 98 F4 B8 80
(effects\blood hunter glow collision)
Burning large (f881e38) 28 03 92 80
(effects\burning large)
Space beam (f898a98) 90 25 0B 81
(effects\bursts\space beam)
Space beam large (f890ab8) 34 9C DD 80
(effects\bursts\space beam large)
Coop teleport (f8996b8) F8 E1 0E 81
(effects\coop teleport)
Large explosion (f890898) C8 5E DD 80
(effects\explosions\large explosion)
Medium explosion (f890918) 40 75 DD 80
(effects\explosions\medium explosion)
Medium explosion cinematic (f8904d8) 2C 6E DC 80
(effects\explosions\medium explosion cinematic)
Medium explosion no objects cinematic (f890938) 84 7C DD 80
(effects\explosions\medium explosion no objects cinematic)
Flood bit death (f88b898) 48 48 B9 80
(effects\flood bit death)
Footsteps water (f883c78) AC CB A3 80
(effects\footsteps water)
Friction small metal (f882018) 14 1E 92 80
(effects\friction small metal)
Glass collision (f88d5d8) C0 43 CB 80
(effects\glass collision)
Panel death (f8820f8) 80 2C 92 80
(effects\panel death)
Slip vehicle water (f88d458) C4 1C CB 80
(effects\slip vehicle water)
Stone bunch death (f88ded8) F8 48 CD 80
(effects\stone bunch death)
Slip dirt (f88d2b8) 6C EC CA 80
(effects\vehicle effects\slip dirt)
Slip glass (f88d598) 00 3F CB 80
(effects\vehicle effects\slip glass)
Slip grass (f88d498) 98 22 CB 80
(effects\vehicle effects\slip grass)
Slip ice (f88d4b8) 0C 25 CB 80
(effects\vehicle effects\slip ice)
Slip metal (f88d558) 1C 37 CB 80
(effects\vehicle effects\slip metal)
Slip rubber (f88d578) 8C 3C CB 80
(effects\vehicle effects\slip rubber)
Slip sand (f88d2f8) 6C FB CA 80
(effects\vehicle effects\slip sand)
Slip shield (f88d438) 0C 1A CB 80
(effects\vehicle effects\slip shield)
Slip snow (f88d538) A8 34 CB 80
(effects\vehicle effects\slip snow)
Slip stone (f88d4f8) 4C 28 CB 80
(effects\vehicle effects\slip stone)
Slip tire glass (f88d418) 80 18 CB 80
(effects\vehicle effects\slip tire glass)
Slip tire metal (f88d3d8) 3C 14 CB 80
(effects\vehicle effects\slip tire metal)
Slip tire rubber (f88d3f8) F4 16 CB 80
(effects\vehicle effects\slip tire rubber)
Slip tire snow (f88d338) 54 00 CB 80
(effects\vehicle effects\slip tire snow)
Slip tire stone (f88d318) E0 FD CA 80
(effects\vehicle effects\slip tire stone)
Slip wood (f88d3b8) B4 0F CB 80
(effects\vehicle effects\slip wood)
Explosion (f890798) 58 D5 DC 80
(levels\a10\devices\lifepod device\effects\explosion)
Shield charge ring (f893078) 10 E4 E8 80
(levels\a10\devices\shield charge\effects\shield charge ring)
Space_battle (f88e9d8) 40 BC CE 80
(levels\a10\devices\space_battle\space_battle)
Spewing debris (f890098) 8C 5F D8 80
(levels\a10\poa_explosions\spewing debris)
Spewing debris large (f88ffb8) A4 55 D8 80
(levels\a10\poa_explosions\spewing debris large)
Shield depletion (f8913f8) 80 65 DF 80
(scenery\c_field_generator\effects\shield depletion)
Burning (f891138) B8 03 DF 80
(scenery\emitters\burning_flame\effects\burning)
Smoldering_debris (f898898) 58 05 0B 81
(scenery\emitters\smoldering_debris\effects\smoldering_debris)
Sparks spurt (f891258) 74 24 DF 80
(scenery\emitters\sparks spurt\effects\sparks spurt)
Door_jeff_closed (f892d58) E4 A9 E7 80
(sound\sfx\impulse\doors\door_jeff_closed)
Door_jeff_open (f892cb8) 94 A3 E7 80
(sound\sfx\impulse\doors\door_jeff_open)
Door_jeff_opened (f892d18) 70 A7 E7 80
(sound\sfx\impulse\doors\door_jeff_opened)
Small_door3_close (f892698) 6C 8B E6 80
(sound\sfx\impulse\doors\small_door3_close)
Small_door3_done_close (f892718) 54 90 E6 80
(sound\sfx\impulse\doors\small_door3_done_close)
Small_door3_done_open (f8926d8) E0 8D E6 80
(sound\sfx\impulse\doors\small_door3_done_open)
Small_door3_open (f892658) F8 88 E6 80
(sound\sfx\impulse\doors\small_door3_open)
Night_vision_off (f8998d8) EC 3F 0F 81
(sound\sfx\weapons\sniper rifle\night_vision_off)
Night_vision_on (f899898) 78 3D 0F 81
(sound\sfx\weapons\sniper rifle\night_vision_on)
Pelican explosion (f881c38) 38 BE 91 80
(vehicles\pelican\effects\pelican explosion)
Pelican landing dust (f88c618) 14 23 C8 80
(vehicles\pelican\effects\pelican landing dust)
Scorpion cannon fire (f88e0f8) DC 71 CD 80
(vehicles\scorpion\scorpion cannon fire)
Secondary fire bullet (f88e318) 6C AB CD 80
(vehicles\scorpion\secondary fire bullet)
Shell explosion (f88dc18) 04 18 CD 80
(vehicles\scorpion\shell explosion)
Shell impact dirt (f88dd98) D4 35 CD 80
(vehicles\scorpion\shell impact dirt)
Impact armored skin (f88cfb8) 30 74 CA 80
(vehicles\warthog\effects\impact armored skin)
Impact c shield (f88ce38) 04 D2 C9 80
(vehicles\warthog\effects\impact c shield)
Impact cyborg armor (f88cf78) A8 53 CA 80
(vehicles\warthog\effects\impact cyborg armor)
Impact cyborg shield (f88cf98) B8 5B CA 80
(vehicles\warthog\effects\impact cyborg shield)
Impact dirt (f88cc78) 34 90 C9 80
(vehicles\warthog\effects\impact dirt)
Impact elite armored skin (f88ceb8) E4 F3 C9 80
(vehicles\warthog\effects\impact elite armored skin)
Impact engineer force field (f88cf18) F4 2D CA 80
(vehicles\warthog\effects\impact engineer force field)
Impact engineer sack (f88cef8) AC 25 CA 80
(vehicles\warthog\effects\impact engineer sack)
Impact floodcarrier (f88cf58) 14 4B CA 80
(vehicles\warthog\effects\impact floodcarrier)
Impact floodcombat elite (f88cf38) B4 43 CA 80
(vehicles\warthog\effects\impact floodcombat elite)
Impact glass (f88ce18) 3C CD C9 80
(vehicles\warthog\effects\impact glass)
Impact grunt (f88ce58) DC D4 C9 80
(vehicles\warthog\effects\impact grunt)
Impact h skin (f88cfd8) 50 7E CA 80
(vehicles\warthog\effects\impact h skin)
Impact hunter shield (f88d0b8) F4 9D CA 80
(vehicles\warthog\effects\impact hunter shield)
Impact hunter skin (f88ce98) E0 E9 C9 80
(vehicles\warthog\effects\impact hunter skin)
Impact jackal shield (f88ced8) 90 02 CA 80
(vehicles\warthog\effects\impact jackal shield)
Impact metal hollow reflect (f88cd98) 00 B3 C9 80
(vehicles\warthog\effects\impact metal hollow reflect)
Impact metal hunter (f88ce78) 00 E3 C9 80
(vehicles\warthog\effects\impact metal hunter)
Impact metal thick reflect (f88cdd8) D0 C1 C9 80
(vehicles\warthog\effects\impact metal thick reflect)
Impact metal thin reflect (f88cdb8) 68 BA C9 80
(vehicles\warthog\effects\impact metal thin reflect)
Impact monitor (f88d078) B4 92 CA 80
(vehicles\warthog\effects\impact monitor)
Impact plastic (f88d098) 64 98 CA 80
(vehicles\warthog\effects\impact plastic)
Impact rubber pen (f88cdf8) C0 C9 C9 80
(vehicles\warthog\effects\impact rubber pen)
Impact sand (f88ccf8) A4 9B C9 80
(vehicles\warthog\effects\impact sand)
Impact sentinel (f88d058) 1C 8C CA 80
(vehicles\warthog\effects\impact sentinel)
Impact snow (f88cd58) 1C A8 C9 80
(vehicles\warthog\effects\impact snow)
Impact stone (f88cd18) 18 A1 C9 80
(vehicles\warthog\effects\impact stone)
Impact wood (f88cd78) 20 AC C9 80
(vehicles\warthog\effects\impact wood)
Warthog gun fire (f88d0d8) E4 A5 CA 80
(vehicles\warthog\effects\warthog gun fire)
Impact ice (f88e058) BC 61 CD 80
(vehicles\wraith\effects\impact ice)
Impact snow (f88df78) 94 4E CD 80
(vehicles\wraith\effects\impact snow)
Impact stone (f88de18) F8 3C CD 80
(vehicles\wraith\effects\impact stone)
Impact wood (f88e018) AC 58 CD 80
(vehicles\wraith\effects\impact wood)
Empty (f88bed8) E0 01 BA 80
(weapons\assault rifle\effects\empty)
Fire bullet (f88bc98) 7C B8 B9 80
(weapons\assault rifle\effects\fire bullet)
Flashlight (f88a8b8) 00 0C B6 80
(weapons\assault rifle\effects\flashlight)
Impact armored skin (f88ba18) 34 7C B9 80
(weapons\assault rifle\effects\impact armored skin)
Impact c shield (f88b3b8) C4 BD B8 80
(weapons\assault rifle\effects\impact c shield)
Impact cyborg armor (f88b958) 4C 55 B9 80
(weapons\assault rifle\effects\impact cyborg armor)
Impact cyborg shield (f88b978) 54 5C B9 80
(weapons\assault rifle\effects\impact cyborg shield)
Impact dirt (f88acb8) 6C 31 B8 80
(weapons\assault rifle\effects\impact dirt)
Impact elite armored skin (f88b638) 2C F6 B8 80
(weapons\assault rifle\effects\impact elite armored skin)
Impact engineer force field (f88b7f8) 9C 27 B9 80
(weapons\assault rifle\effects\impact engineer force field)
Impact engineer sack (f88b758) E8 17 B9 80
(weapons\assault rifle\effects\impact engineer sack)
Impact floodcarrier (f88b938) A0 4D B9 80
(weapons\assault rifle\effects\impact floodcarrier)
Impact floodcombat elite (f88b858) 84 3F B9 80
(weapons\assault rifle\effects\impact floodcombat elite)
Impact glass (f88b338) CC B1 B8 80
(weapons\assault rifle\effects\impact glass)
Impact grass (f88bb18) F4 9E B9 80
(weapons\assault rifle\effects\impact grass)
Impact grunt (f88b418) 0C C5 B8 80
(weapons\assault rifle\effects\impact grunt)
Impact h skin (f884618) 94 94 A8 80
(weapons\assault rifle\effects\impact h skin)
Impact hunter shield (f88e2f8) 84 A4 CD 80
(weapons\assault rifle\effects\impact hunter shield)
Impact hunter skin (f88b538) 94 E3 B8 80
(weapons\assault rifle\effects\impact hunter skin)
Impact ice (f88bb78) 80 A3 B9 80
(weapons\assault rifle\effects\impact ice)
Impact jackal shield (f88b6f8) 3C 0C B9 80
(weapons\assault rifle\effects\impact jackal shield)
Impact metal hollow reflect (f88b1d8) EC 8F B8 80
(weapons\assault rifle\effects\impact metal hollow reflect)
Impact metal hunter (f88b518) BC DD B8 80
(weapons\assault rifle\effects\impact metal hunter)
Impact metal reflect (f88bc78) 1C B2 B9 80
(weapons\assault rifle\effects\impact metal reflect)
Impact metal thick reflect (f88b278) 2C A3 B8 80
(weapons\assault rifle\effects\impact metal thick reflect)
Impact metal thin reflect (f88b258) CC 9C B8 80
(weapons\assault rifle\effects\impact metal thin reflect)
Impact monitor (f88ba58) E4 8B B9 80
(weapons\assault rifle\effects\impact monitor)
Impact plastic (f88ba78) 8C 90 B9 80
(weapons\assault rifle\effects\impact plastic)
Impact rubber pen (f88b298) 14 AA B8 80
(weapons\assault rifle\effects\impact rubber pen)
Impact sand (f88adf8) 00 43 B8 80
(weapons\assault rifle\effects\impact sand)
Impact sentinel (f88ba38) 54 86 B9 80
(weapons\assault rifle\effects\impact sentinel)
Impact snow (f88afb8) F8 6C B8 80
(weapons\assault rifle\effects\impact snow)
Impact stone (f88ae58) C4 49 B8 80
(weapons\assault rifle\effects\impact stone)
Impact water pen (f88ba98) 14 95 B9 80
(weapons\assault rifle\effects\impact water pen)
Impact wood (f88b118) E0 80 B8 80
(weapons\assault rifle\effects\impact wood)
Dirt reflection (f898c78) E4 70 0B 81
(weapons\frag grenade\effects\dirt reflection)
Energy reflection (f898dd8) 04 93 0B 81
(weapons\frag grenade\effects\energy reflection)
Explosion (f891b58) B0 A3 E2 80
(weapons\frag grenade\effects\explosion)
Impact metal (f898d98) 4C 8C 0B 81
(weapons\frag grenade\effects\impact metal)
Impact rubber (f898db8) A8 8F 0B 81
(weapons\frag grenade\effects\impact rubber)
Impact water pen (f88e0b8) DC 6C CD 80
(weapons\frag grenade\effects\impact water pen)
Metal reflection (f898d58) CC 84 0B 81
(weapons\frag grenade\effects\metal reflection)
Smoke (f898c38) F8 6D 0B 81
(weapons\frag grenade\effects\smoke)
Snow reflection (f898d18) 30 7E 0B 81
(weapons\frag grenade\effects\snow reflection)
Throw (f898bb8) E0 50 0B 81
(weapons\frag grenade\effects\throw)
Empty (f8924f8) AC 51 E6 80
(weapons\pistol\effects\empty)
Fire bullet (f8923d8) 44 2C E6 80
(weapons\pistol\effects\fire bullet)
Impact armored skin (f8922f8) C4 F4 E5 80
(weapons\pistol\effects\impact armored skin)
Impact cyborg armor (f8922b8) 4C D2 E5 80
(weapons\pistol\effects\impact cyborg armor)
Impact cyborg shield (f8922d8) 44 DB E5 80
(weapons\pistol\effects\impact cyborg shield)
Impact dirt (f892058) 54 33 E5 80
(weapons\pistol\effects\impact dirt)
Impact elite armored skin (f892218) 40 A3 E5 80
(weapons\pistol\effects\impact elite armored skin)
Impact engineer force field (f892198) 90 74 E5 80
(weapons\pistol\effects\impact engineer force field)
Impact engineer sack (f892258) 60 B4 E5 80
(weapons\pistol\effects\impact engineer sack)
Impact floodcarrier (f892298) E8 C7 E5 80
(weapons\pistol\effects\impact floodcarrier)
Impact floodcombat elite (f892278) 98 BE E5 80
(weapons\pistol\effects\impact floodcombat elite)
Impact grunt (f8921b8) 68 82 E5 80
(weapons\pistol\effects\impact grunt)
Impact h skin (f892318) B4 00 E6 80
(weapons\pistol\effects\impact h skin)
Impact hunter shield (f8923b8) 6C 23 E6 80
(weapons\pistol\effects\impact hunter shield)
Impact hunter skin (f8921f8) 3C 99 E5 80
(weapons\pistol\effects\impact hunter skin)
Impact ice (f892398) 68 1F E6 80
(weapons\pistol\effects\impact ice)
Impact jackal shield (f892238) C8 AE E5 80
(weapons\pistol\effects\impact jackal shield)
Impact metal hollow reflect (f892118) AC 55 E5 80
(weapons\pistol\effects\impact metal hollow reflect)
Impact metal hunter (f8921d8) 74 91 E5 80
(weapons\pistol\effects\impact metal hunter)
Impact metal thick reflect (f892158) 4C 66 E5 80
(weapons\pistol\effects\impact metal thick reflect)
Impact metal thin reflect (f892138) FC 5D E5 80
(weapons\pistol\effects\impact metal thin reflect)
Impact monitor (f892358) 20 13 E6 80
(weapons\pistol\effects\impact monitor)
Impact plastic (f892378) B8 19 E6 80
(weapons\pistol\effects\impact plastic)
Impact rubber pen (f892178) 24 6F E5 80
(weapons\pistol\effects\impact rubber pen)
Impact sentinel (f892338) 20 0C E6 80
(weapons\pistol\effects\impact sentinel)
Impact snow (f8920d8) AC 47 E5 80
(weapons\pistol\effects\impact snow)
Impact stone (f8920b8) F4 3E E5 80
(weapons\pistol\effects\impact stone)
Impact wood (f8920f8) C4 4D E5 80
(weapons\pistol\effects\impact wood)
Ready (f891db8) 50 EE E2 80
(weapons\pistol\effects\ready)
Reload (f891ff8) 24 19 E5 80
(weapons\pistol\effects\reload)
Bounce (f8990f8) 94 E2 0B 81
(weapons\plasma grenade\effects\bounce)
Bounce water (f899138) 78 EA 0B 81
(weapons\plasma grenade\effects\bounce water)
Detonation start (f898f58) AC B0 0B 81
(weapons\plasma grenade\effects\detonation start)
Explosion (f8988f8) 88 08 0B 81
(weapons\plasma grenade\effects\explosion)
Material explosion (f899118) A4 E7 0B 81
(weapons\plasma grenade\effects\material explosion)
Plasma grenade armed (f898ff8) 04 D5 0B 81
(weapons\plasma grenade\effects\plasma grenade armed)
Throw (f898e18) B0 97 0B 81
(weapons\plasma grenade\effects\throw)
Fire bolt (f897058) EC DB 07 81
(weapons\plasma pistol\effects\fire bolt)
Impact dirt (f896e38) D0 84 07 81
(weapons\plasma pistol\effects\impact dirt)
Impact elite armored skin (f896f98) 74 AF 07 81
(weapons\plasma pistol\effects\impact elite armored skin)
Impact grunt (f896f58) 58 A3 07 81
(weapons\plasma pistol\effects\impact grunt)
Impact h skin (f896fb8) 4C BB 07 81
(weapons\plasma pistol\effects\impact h skin)
Impact hunter shield (f897038) 8C D5 07 81
(weapons\plasma pistol\effects\impact hunter shield)
Impact ice (f897018) E4 CE 07 81
(weapons\plasma pistol\effects\impact ice)
Impact metal hunter (f896f78) C8 AA 07 81
(weapons\plasma pistol\effects\impact metal hunter)
Impact metal reflect (f896f38) F8 9C 07 81
(weapons\plasma pistol\effects\impact metal reflect)
Impact sentinel (f896fd8) 68 C7 07 81
(weapons\plasma pistol\effects\impact sentinel)
Impact snow (f896ef8) 80 97 07 81
(weapons\plasma pistol\effects\impact snow)
Impact stone (f896ed8) 38 90 07 81
(weapons\plasma pistol\effects\impact stone)
Misfire (f897078) 0C EA 07 81
(weapons\plasma pistol\effects\misfire)
Overheated (f896c38) 5C A6 05 81
(weapons\plasma pistol\effects\overheated)
Charged bolt fire (f897498) FC C5 08 81
(weapons\plasma rifle\effects\charged bolt fire)
Charged bolt impact dirt (f897238) 58 42 08 81
(weapons\plasma rifle\effects\charged bolt impact dirt)
Charged bolt impact elite (f897378) 5C 94 08 81
(weapons\plasma rifle\effects\charged bolt impact elite)
Charged bolt impact engineer (f897398) 8C 9F 08 81
(weapons\plasma rifle\effects\charged bolt impact engineer)
Charged bolt impact flood (f8973f8) F4 AA 08 81
(weapons\plasma rifle\effects\charged bolt impact flood)
Charged bolt impact grunt (f897338) C4 82 08 81
(weapons\plasma rifle\effects\charged bolt impact grunt)
Charged bolt impact human armor (f897418) C4 B2 08 81
(weapons\plasma rifle\effects\charged bolt impact human armor)
Charged bolt impact hunter (f897358) 04 8C 08 81
(weapons\plasma rifle\effects\charged bolt impact hunter)
Charged bolt impact leaves (f897478) 94 BE 08 81
(weapons\plasma rifle\effects\charged bolt impact leaves)
Charged bolt impact metal (f8972d8) A4 69 08 81
(weapons\plasma rifle\effects\charged bolt impact metal)
Charged bolt impact rubber (f8972f8) 5C 72 08 81
(weapons\plasma rifle\effects\charged bolt impact rubber)
Charged bolt impact sand (f897318) 0C 7A 08 81
(weapons\plasma rifle\effects\charged bolt impact sand)
Charged bolt impact snow (f897298) 1C 59 08 81
(weapons\plasma rifle\effects\charged bolt impact snow)
Charged bolt impact stone (f897278) 64 50 08 81
(weapons\plasma rifle\effects\charged bolt impact stone)
Charged bolt impact wood (f8972b8) EC 60 08 81
(weapons\plasma rifle\effects\charged bolt impact wood)
Charged bolt sparks (f897138) 6C 1A 08 81
(weapons\plasma rifle\effects\charged bolt sparks)
Detonate (f8971d8) CC 37 08 81
(weapons\plasma rifle\effects\detonate)
Impact armored skin (f895578) 50 A3 FB 80
(weapons\plasma rifle\effects\impact armored skin)
Impact c shield (f8953d8) C4 1B FB 80
(weapons\plasma rifle\effects\impact c shield)
Impact cyborg armor (f895538) 08 84 FB 80
(weapons\plasma rifle\effects\impact cyborg armor)
Impact cyborg shield (f895558) 58 8B FB 80
(weapons\plasma rifle\effects\impact cyborg shield)
Impact dirt (f8951d8) EC E4 FA 80
(weapons\plasma rifle\effects\impact dirt)
Impact elite armored skin (f895458) 78 53 FB 80
(weapons\plasma rifle\effects\impact elite armored skin)
Impact engineer force field (f8954d8) E8 6A FB 80
(weapons\plasma rifle\effects\impact engineer force field)
Impact engineer sack (f895478) 50 5F FB 80
(weapons\plasma rifle\effects\impact engineer sack)
Impact floodcarrier (f895518) E4 7C FB 80
(weapons\plasma rifle\effects\impact floodcarrier)
Impact floodcombat elite (f8954f8) 84 75 FB 80
(weapons\plasma rifle\effects\impact floodcombat elite)
Impact glass (f8953b8) 4C 16 FB 80
(weapons\plasma rifle\effects\impact glass)
Impact grass (f895638) A0 CC FB 80
(weapons\plasma rifle\effects\impact grass)
Impact grunt (f8953f8) F8 3D FB 80
(weapons\plasma rifle\effects\impact grunt)
Impact h skin (f895598) 58 AD FB 80
(weapons\plasma rifle\effects\impact h skin)
Impact hunter shield (f895678) 44 D6 FB 80
(weapons\plasma rifle\effects\impact hunter shield)
Impact hunter skin (f895438) 14 4A FB 80
(weapons\plasma rifle\effects\impact hunter skin)
Impact ice (f895658) 9C CF FB 80
(weapons\plasma rifle\effects\impact ice)
Impact metal hunter (f895418) 68 45 FB 80
(weapons\plasma rifle\effects\impact metal hunter)
Impact metal reflect (f895338) 80 09 FB 80
(weapons\plasma rifle\effects\impact metal reflect)
Impact monitor (f8955d8) 8C BF FB 80
(weapons\plasma rifle\effects\impact monitor)
Impact plastic (f8955f8) 34 C4 FB 80
(weapons\plasma rifle\effects\impact plastic)
Impact rubber pen (f895398) 50 13 FB 80
(weapons\plasma rifle\effects\impact rubber pen)
Impact sand (f895298) FC F2 FA 80
(weapons\plasma rifle\effects\impact sand)
Impact sentinel (f8955b8) 74 B9 FB 80
(weapons\plasma rifle\effects\impact sentinel)
Impact snow (f8952d8) A8 FD FA 80
(weapons\plasma rifle\effects\impact snow)
Impact stone (f8952b8) 60 F6 FA 80
(weapons\plasma rifle\effects\impact stone)
Impact water pen (f895618) 44 C9 FB 80
(weapons\plasma rifle\effects\impact water pen)
Impact wood (f895318) 20 03 FB 80
(weapons\plasma rifle\effects\impact wood)
Misfire (f895778) 28 08 FC 80
(weapons\plasma rifle\effects\misfire)
Overheated (f894eb8) 9C 10 F9 80
(weapons\plasma rifle\effects\overheated)
Plasma rifle lower fire (f895758) 94 F8 FB 80
(weapons\plasma rifle\effects\plasma rifle lower fire)
Plasma rifle upper fire (f895698) A4 DC FB 80
(weapons\plasma rifle\effects\plasma rifle upper fire)
Impact dirt (f898cb8) 40 74 0B 81
(weapons\rocket launcher\effects\impact dirt)
Impact leaves (f898df8) 24 96 0B 81
(weapons\rocket launcher\effects\impact leaves)
Impact metal (f88e038) 34 5D CD 80
(weapons\rocket launcher\effects\impact metal)
Impact stone (f898cf8) 94 7A 0B 81
(weapons\rocket launcher\effects\impact stone)
Impact water (f88e078) 70 67 CD 80
(weapons\rocket launcher\effects\impact water)
Impact wood (f898d38) A4 80 0B 81
(weapons\rocket launcher\effects\impact wood)
================================================
Equipment
================================================
Assault rifle ammo (f88ab18) A0 F7 B7 80
(powerups\assault rifle ammo\assault rifle ammo)
Health pack (f891818) 04 5F E2 80
(powerups\health pack)
Over shield (f8918f8) C8 71 E2 80
(powerups\over shield)
Pistol ammo (f891c18) 04 B9 E2 80
(powerups\pistol ammo\pistol ammo)
Frag grenade (f891a38) 74 8D E2 80
(weapons\frag grenade\frag grenade)
Plasma grenade (f898e58) C4 9B 0B 81
(weapons\plasma grenade\plasma grenade)
================================================
Fog
================================================
Smoke (f89ac38) A0 72 11 81
(levels\a10\fog\smoke)
================================================
Font
================================================
Internal system plain (f899318) C8 E3 0C 81
(old tags\internal system plain)
Interstate (f8992f8) FC FF 0B 81
(ui\interstate)
Large_ui (f8993d8) 34 7B 0D 81
(ui\large_ui)
Small_ui (f8993f8) 54 10 0E 81
(ui\small_ui)
================================================
Game Globals
================================================
Globals (f8814d8) 2C 45 90 80
(globals\globals)
================================================
Garbage
================================================
Forerunner dark structure (f881d58) 88 E3 91 80
(effects\debris objects\forerunner dark structure\forerunner dark structure)
Forerunner light structure (f890558) 38 84 DC 80
(effects\debris objects\forerunner light structure\forerunner light structure)
================================================
Grenade HUD Interface
================================================
Default (f898bf8) 54 53 0B 81
(ui\hud\default)
Plasma_flare (f898e38) BC 98 0B 81
(ui\hud\plasma_flare)
================================================
HUD Globals
================================================
Default (f8993b8) B4 71 0D 81
(ui\hud\default)
================================================
HUD Message Text
================================================
Hud messages (f88f5b8) 28 D4 D3 80
(levels\a10\hud messages)
Hud messages (f899478) B0 91 0E 81
(ui\hud\hud messages)
================================================
HUD Number
================================================
Counter (f899578) 90 A7 0E 81
(ui\hud\counter)
================================================
Lensflare
================================================
Flashlight_cyborg (f88a6b8) 80 E6 B5 80
(characters\cyborg\flashlight_cyborg)
Coop teleport (f8996f8) 9C E6 0E 81
(effects\lights\coop teleport)
Coop teleport circular (f899738) 6C E9 0E 81
(effects\lights\coop teleport circular)
Large explosion (f890638) A8 A9 DC 80
(effects\lights\large explosion)
Fluorescent glow (f89aa78) 30 52 11 81
(lens flares\fluorescent glow)
Fluorescent glow-flicker (f89ac18) 30 71 11 81
(lens flares\fluorescent glow-flicker)
Hazard light (f89b038) 20 F3 11 81
(lens flares\hazard light)
Alert_light2 (f88eb78) 84 F3 CE 80
(levels\a10\devices\alert_light\alert_light2)
Lifepod explosion (f890818) F4 E3 DC 80
(levels\a10\devices\lifepod device\effects\lifepod explosion)
Shield charge (f893058) A0 E2 E8 80
(levels\a10\devices\shield charge\shield charge)
Shield charge ring (f893138) A4 EC E8 80
(levels\a10\devices\shield charge\shield charge ring)
Explosion_space (f88ea58) 70 D3 CE 80
(levels\a10\devices\space_battle\explosion_space)
Poa_fireflash (f8900d8) 78 62 D8 80
(levels\a10\poa_explosions\poa_fireflash)
Poa_fireflash large (f890058) 90 5B D8 80
(levels\a10\poa_explosions\poa_fireflash large)
Poa large exhaust (f88fef8) 30 4A D8 80
(levels\a10\scenery\poa large exhaust)
Poa small exhaust (f88fe98) 1C 45 D8 80
(levels\a10\scenery\poa small exhaust)
Beam (f890c38) 04 C7 DD 80
(levels\a30\devices\beam emitter\beam)
Locklight (f88e138) E0 79 CD 80
(levels\b30\devices\doors\door small\locklight)
Light (f882bf8) 70 40 93 80
(levels\c10\scenery\red point light\light)
Chip lense flare (f8817f8) 88 EB 90 80
(scenery\cortana_chip\chip lense flare)
Flame (f8911b8) 28 0C DF 80
(scenery\emitters\burning_flame\flame)
Light lens flare green (f891538) 14 78 DF 80
(scenery\light lens flare\light lens flare green)
Light lens flare yellow (f8914b8) 24 72 DF 80
(scenery\light lens flare\light lens flare yellow)
Sun in space (f8813b8) 0C 2A 90 80
(sky\space\sun in space)
Fighterbomber exhaust (f882a98) 78 2E 93 80
(vehicles\fighterbomber\fighterbomber exhaust)
Afterburn (f88c4f8) 34 14 C8 80
(vehicles\pelican\afterburn)
Pelican explosion_core (f881d18) CC E0 91 80
(vehicles\pelican\effects\pelican explosion_core)
Headlights scorpion (f88f058) A0 16 D2 80
(vehicles\scorpion\headlights scorpion)
Shell explosion (f88dd18) 3C 2F CD 80
(vehicles\scorpion\shell explosion)
Headlights (f88ca18) 88 4B C9 80
(vehicles\warthog\headlights)
Tailights (f88cab8) 70 51 C9 80
(vehicles\warthog\tailights)
Flashlight_assault rifle (f896dd8) 44 7E 07 81
(weapons\assault rifle\flashlight_assault rifle)
Grenade quickflash (f891bd8) 34 B3 E2 80
(weapons\frag grenade\effects\grenade quickflash)
Plasma grenade (f899058) 54 D9 0B 81
(weapons\plasma grenade\plasma grenade)
Plasma pistol lens flare (f896b78) 58 9E 05 81
(weapons\plasma pistol\plasma pistol lens flare)
Bolt (f895118) AC D8 FA 80
(weapons\plasma rifle\bolt)
Charged bolt (f897118) FC 18 08 81
(weapons\plasma rifle\charged bolt)
Overcharge (f896bb8) 28 A1 05 81
(weapons\plasma rifle\overcharge)
Plasma rifle lens flare (f894e78) C4 0D F9 80
(weapons\plasma rifle\plasma rifle lens flare)
================================================
Light
================================================
Flashlight_cyborg (f88c2b8) F8 C0 C7 80
(characters\cyborg\flashlight_cyborg)
Flashlight_marine (f88a678) 44 E4 B5 80
(characters\marine_armored\flashlight_marine)
Coop teleport (f8996d8) 3C E5 0E 81
(effects\lights\coop teleport)
Coop teleport circular (f899718) 0C E8 0E 81
(effects\lights\coop teleport circular)
Large explosion (f890618) 48 A8 DC 80
(effects\lights\large explosion)
Alert_light (f88eb98) F4 F4 CE 80
(levels\a10\devices\alert_light\alert_light)
Alert_light flare (f88eb58) 24 F2 CE 80
(levels\a10\devices\alert_light\alert_light flare)
Command display (f88e978) 54 AF CE 80
(levels\a10\devices\command display\command display)
Lifepod explosion (f8907f8) 94 E2 DC 80
(levels\a10\devices\lifepod device\effects\lifepod explosion)
Shield charge (f893038) 40 E1 E8 80
(levels\a10\devices\shield charge\shield charge)
Shield charge ring (f893118) 44 EB E8 80
(levels\a10\devices\shield charge\shield charge ring)
Explosion_space (f88ea38) 10 D2 CE 80
(levels\a10\devices\space_battle\explosion_space)
Poa_fireflash (f8900b8) 18 61 D8 80
(levels\a10\poa_explosions\poa_fireflash)
Poa_fireflash large (f890038) 30 5A D8 80
(levels\a10\poa_explosions\poa_fireflash large)
Poa large exhaust (f88fed8) D0 48 D8 80
(levels\a10\scenery\poa large exhaust)
Poa small exhaust (f88fe78) BC 43 D8 80
(levels\a10\scenery\poa small exhaust)
Beam (f890c18) A4 C5 DD 80
(levels\a30\devices\beam emitter\beam)
Locklight (f88e118) 80 78 CD 80
(levels\b30\devices\doors\door small\locklight)
Red (f882bd8) 10 3F 93 80
(levels\c10\scenery\red point light\red)
Baton light (f882278) 10 47 92 80
(scenery\baton\baton light)
Chip light (f8817d8) 28 EA 90 80
(scenery\cortana_chip\chip light)
Flame (f891198) C8 0A DF 80
(scenery\emitters\burning_flame\flame)
Light lens flare green (f891518) B4 76 DF 80
(scenery\light lens flare\light lens flare green)
Light lens flare yellow (f891498) C4 70 DF 80
(scenery\light lens flare\light lens flare yellow)
Exhaust (f882a78) 18 2D 93 80
(vehicles\fighterbomber\exhaust)
Light_dash (f890398) 30 D0 DB 80
(vehicles\lifepod\light_dash)
Light_overhead (f890378) D0 CE DB 80
(vehicles\lifepod\light_overhead)
Pelican explosion_core (f881cf8) 6C DF 91 80
(vehicles\pelican\effects\pelican explosion_core)
Pelican afterburn (f88c4d8) D4 12 C8 80
(vehicles\pelican\pelican afterburn)
Headlight scorpion (f88f018) 64 14 D2 80
(vehicles\scorpion\headlight scorpion)
Shell explosion (f88dcf8) DC 2D CD 80
(vehicles\scorpion\shell explosion)
Headlights (f88c9f8) 28 4A C9 80
(vehicles\warthog\headlights)
Headlights light (f88ca58) D4 4D C9 80
(vehicles\warthog\headlights light)
Taillights (f88ca98) 10 50 C9 80
(vehicles\warthog\taillights)
Muzzle flash (f88a658) E4 E2 B5 80
(weapons\assault rifle\muzzle flash)
Grenade quickflash (f891bb8) D4 B1 E2 80
(weapons\frag grenade\effects\grenade quickflash)
Explosion (f8907d8) 34 E1 DC 80
(weapons\frag grenade\explosion)
Frag grenade (f898c58) 84 6F 0B 81
(weapons\frag grenade\frag grenade)
Explosion (f890d38) BC E7 DD 80
(weapons\plasma grenade\explosion)
Plasma grenade (f899038) F4 D7 0B 81
(weapons\plasma grenade\plasma grenade)
Muzzle flash (f896b38) 98 9B 05 81
(weapons\plasma pistol\muzzle flash)
Plasma (f896db8) E4 7C 07 81
(weapons\plasma pistol\plasma)
Plasma pistol flare (f896b58) F8 9C 05 81
(weapons\plasma pistol\plasma pistol flare)
Bolt (f8950f8) 4C D7 FA 80
(weapons\plasma rifle\bolt)
Charged bolt (f8970f8) 9C 17 08 81
(weapons\plasma rifle\charged bolt)
Muzzle flash (f894e38) 04 0B F9 80
(weapons\plasma rifle\muzzle flash)
Overcharge (f896b98) C8 9F 05 81
(weapons\plasma rifle\overcharge)
Plasma rifle flare (f894e58) 64 0C F9 80
(weapons\plasma rifle\plasma rifle flare)
================================================
Light Volume
================================================
Flashlight_marine (f88a6d8) 70 E8 B5 80
(characters\marine_armored\flashlight_marine)
Covenant blast bolt (f890c58) 74 C8 DD 80
(cinematics\effects\lights\covenant blast bolt\covenant blast bolt)
Beam (f898af8) DC 40 0B 81
(levels\a30\devices\beam emitter\beam)
Baton (f882298) 70 48 92 80
(scenery\baton\baton)
Bolt (f896df8) 34 80 07 81
(weapons\plasma pistol\bolt)
Bolt (f895178) 74 DD FA 80
(weapons\plasma rifle\bolt)
Charged bolt (f8971b8) D0 35 08 81
(weapons\plasma rifle\charged bolt)
================================================
Looping Sound
================================================
A10_01 (f897cd8) 7C 9F 09 81
(levels\a10\music\a10_01)
A10_02 (f897fd8) A8 83 0A 81
(levels\a10\music\a10_02)
A10_03 (f897d58) 10 D6 09 81
(levels\a10\music\a10_03)
A10_04 (f897dd8) 2C DD 09 81
(levels\a10\music\a10_04)
A10_05 (f897e38) 68 F1 09 81
(levels\a10\music\a10_05)
A10_06 (f897ef8) E8 36 0A 81
(levels\a10\music\a10_06)
A10_07 (f897f38) 78 61 0A 81
(levels\a10\music\a10_07)
X20_music_1 (f88f5f8) FC E7 D3 80
(sound\music\x20_music\x20_music_1)
X20_music_2 (f88f818) E8 AA D7 80
(sound\music\x20_music\x20_music_2)
X20_music_3 (f88f938) 84 C3 D7 80
(sound\music\x20_music\x20_music_3)
X20_music_4 (f88fa38) 68 DF D7 80
(sound\music\x20_music\x20_music_4)
Klaxon (f88ebd8) 30 F7 CE 80
(sound\sfx\ambience\a10\klaxon)
Shipambience (f89ac58) 2C 74 11 81
(sound\sfx\ambience\a10\shipambience)
Scmp1 (f893718) 98 AF E9 80
(sound\sfx\ambience\computers\scmp1)
Scmp1_nodet (f893778) A0 B4 E9 80
(sound\sfx\ambience\computers\scmp1_nodet)
Scmp2 (f893598) 78 9B E9 80
(sound\sfx\ambience\computers\scmp2)
Scmp3 (f8935f8) 80 A0 E9 80
(sound\sfx\ambience\computers\scmp3)
Scmp4 (f893658) 88 A5 E9 80
(sound\sfx\ambience\computers\scmp4)
Scmp5 (f8936b8) 90 AA E9 80
(sound\sfx\ambience\computers\scmp5)
Scmp6 (f893518) E4 89 E9 80
(sound\sfx\ambience\computers\scmp6)
Fire (f8911d8) 98 0D DF 80
(sound\sfx\ambience\emitters\fire)
Steam_constant (f8826f8) DC F5 92 80
(sound\sfx\ambience\emitters\steam_constant)
A10_shield_generator (f893158) 14 EE E8 80
(sound\sfx\impulse\doors\a10_shield_generator)
Airlock (f892978) 20 0E E7 80
(sound\sfx\impulse\doors\airlock)
Blast_door (f892af8) 14 70 E7 80
(sound\sfx\impulse\doors\blast_door)
Health_low_heart (f88c418) 54 DC C7 80
(sound\sfx\ui\health_low_heart)
Shield_charge (f88c358) 40 D5 C7 80
(sound\sfx\ui\shield_charge)
Shield_depleted (f88c3d8) F8 D9 C7 80
(sound\sfx\ui\shield_depleted)
Shield_low (f88c398) 9C D7 C7 80
(sound\sfx\ui\shield_low)
Jetsweet (f88c5b8) 6C 1E C8 80
(sound\sfx\vehicles\jetsweet)
Pel_wind (f88c578) 9C 1A C8 80
(sound\sfx\vehicles\pel_wind)
Pelican_engine (f88c538) 40 18 C8 80
(sound\sfx\vehicles\pelican_engine)
Warthog engine (f88da58) 40 D9 CC 80
(sound\sfx\vehicles\warthog engine)
Warthog_7_engine (f88cad8) E0 52 C9 80
(sound\sfx\vehicles\warthog_7_engine)
Plasma_projectile (f899098) A0 DC 0B 81
(sound\sfx\weapons\plasma grenade\plasma_projectile)
Charging (f896bd8) 98 A2 05 81
(sound\sfx\weapons\plasma rifle\charging)
Covy_shield (f891438) C4 69 DF 80
(sound\sfx\weapons\shield fx\covy_shield)
X10_music01 (f88f578) 24 A8 D3 80
(sound\sinomatixx\x10_music01)
X10_music02 (f88f178) 08 2C D3 80
(sound\sinomatixx\x10_music02)
X10_music03 (f88f3b8) D4 74 D3 80
(sound\sinomatixx\x10_music03)
X10_music04 (f88f498) 1C 8F D3 80
(sound\sinomatixx\x10_music04)
X30_music (f8906f8) 60 B3 DC 80
(sound\sinomatixx\x30_music)
A10_cryoexit_foley (f8983b8) FC BE 0A 81
(sound\sinomatixx_foley\a10_cryoexit_foley)
X10_foley1 (f88edb8) 5C 4F D1 80
(sound\sinomatixx_foley\x10_foley1)
X10_foley2 (f88f1b8) A4 45 D3 80
(sound\sinomatixx_foley\x10_foley2)
X10_foley3 (f88f458) 10 83 D3 80
(sound\sinomatixx_foley\x10_foley3)
X30_foley1 (f890498) 10 64 DC 80
(sound\sinomatixx_foley\x30_foley1)
X30_foley2 (f890978) 54 84 DD 80
(sound\sinomatixx_foley\x30_foley2)
X30_foley3 (f8909f8) B4 8F DD 80
(sound\sinomatixx_foley\x30_foley3)
X30_foley4 (f890d98) 24 EB DD 80
(sound\sinomatixx_foley\x30_foley4)
================================================
Machine
================================================
Alert_light (f88ea78) E0 D4 CE 80
(levels\a10\devices\alert_light\alert_light)
Command display (f88e718) B0 80 CE 80
(levels\a10\devices\command display\command display)
Cryo vis test (f892df8) 54 C8 E7 80
(levels\a10\devices\cryo vis test\cryo vis test)
Cryotube (f892558) C0 56 E6 80
(levels\a10\devices\cryotube\cryotube)
Door airlock (f8928b8) 20 D1 E6 80
(levels\a10\devices\doors\door airlock\door airlock)
Door blast closed (f892b78) 40 75 E7 80
(levels\a10\devices\doors\door blast closed\door blast closed)
Door blast half (f892d98) 58 AC E7 80
(levels\a10\devices\doors\door blast half\door blast half)
Door blast (f8929f8) 4C 13 E7 80
(levels\a10\devices\doors\door blast\door blast)
Door cryo chamber (f8927d8) 3C B0 E6 80
(levels\a10\devices\doors\door cryo chamber\door cryo chamber)
Door jeff tube burnt (f893498) E4 4A E9 80
(levels\a10\devices\doors\door jeff tube burnt\door jeff tube burnt)
Door jeff tube (f892bd8) F4 86 E7 80
(levels\a10\devices\doors\door jeff tube\door jeff tube)
Door small burnt (f893258) D4 22 E9 80
(levels\a10\devices\doors\door small burnt\door small burnt)
Door small no glass (f892758) C8 92 E6 80
(levels\a10\devices\doors\door small no glass\door small no glass)
Door small (f892578) 44 5A E6 80
(levels\a10\devices\doors\door small\door small)
Door_small_noglass_bashed (f8931d8) 40 F3 E8 80
(levels\a10\devices\doors\door_small_noglass_bashed\door_small_noglass_bashed)
Hushed_casket (f88e6b8) B4 78 CE 80
(levels\a10\devices\hushed casket\hushed_casket)
Lifepod device (f892eb8) 84 F4 E7 80
(levels\a10\devices\lifepod device\lifepod device)
Shield charge (f892f58) 58 7E E8 80
(levels\a10\devices\shield charge\shield charge)
Space_battle (f88e998) B4 B0 CE 80
(levels\a10\devices\space_battle\space_battle)
================================================
Material Effects
================================================
Cyborg (f883b58) D8 87 A3 80
(globals\cyborg)
Elite (f895798) EC 0B FC 80
(globals\elite)
Grunt (f8974f8) 10 CB 08 81
(globals\grunt)
Weapon (f88a6f8) 6C EA B5 80
(sound\sfx\impulse\material_effects\weapon)
Ar_casings (f88bdb8) 84 E8 B9 80
(sound\sfx\impulse\shellcasings\ar_casings)
Vehicle (f88d298) 74 DE CA 80
(vehicles\vehicle)
================================================
Meter
================================================
Cyborg body (f899878) 54 33 0F 81
(ui\hud\cyborg body)
Cyborg shield (f899858) 00 0D 0F 81
(ui\hud\cyborg shield)
================================================
Model
================================================
Captain (f884478) C8 C6 A5 80
(characters\captain\captain)
Cortana (f8842f8) 4C 6F A4 80
(characters\cortana\cortana)
Crewman (f882c38) CC 4A 93 80
(characters\crewman\crewman)
Cyborg (f88bf78) B0 18 BA 80
(characters\cyborg\cyborg)
Fp (f899798) A4 ED 0E 81
(characters\cyborg\fp\fp)
Elite (f894018) 04 18 EA 80
(characters\elite\elite)
Grunt (f895d98) B4 D7 FC 80
(characters\grunt\grunt)
Marine_armored (f8846b8) A0 AD A8 80
(characters\marine_armored\marine_armored)
Pilot (f890158) BC AF D9 80
(characters\pilot\pilot)
Cortana effects (f881858) 70 F2 90 80
(cinematics\effects\cortana effects\cortana effects)
Covenant blast bolt (f890af8) 54 B3 DD 80
(cinematics\effects\lights\covenant blast bolt\covenant blast bolt)
Pipe (f881518) 7C C1 90 80
(cinematics\scenery\pipe\pipe)
Halo_closeup (f88ff38) A4 4D D8 80
(cinematics\scenery\planets\halo_closeup\halo_closeup)
Forerunner dark structure (f881d78) 50 E7 91 80
(effects\debris objects\forerunner dark structure\forerunner dark structure)
Forerunner light structure (f890578) 00 88 DC 80
(effects\debris objects\forerunner light structure\forerunner light structure)
Alert_light (f88ea98) 34 DD CE 80
(levels\a10\devices\alert_light\alert_light)
Bulletin board (f891698) 98 B0 DF 80
(levels\a10\devices\bulletin board\bulletin board)
Chair pilot (f88d698) 24 54 CB 80
(levels\a10\devices\chairs\chair pilot\chair pilot)
Chair pod (f88d838) 18 2C CC 80
(levels\a10\devices\chairs\chair pod\chair pod)
Command display (f88e738) BC 88 CE 80
(levels\a10\devices\command display\command display)
Cryo vis test (f892e18) A0 CB E7 80
(levels\a10\devices\cryo vis test\cryo vis test)
Cryotube (f88e398) 5C CE CD 80
(levels\a10\devices\cryotube\cryotube)
Door airlock (f8928d8) 18 D9 E6 80
(levels\a10\devices\doors\door airlock\door airlock)
Door blast closed (f892b98) 78 7A E7 80
(levels\a10\devices\doors\door blast closed\door blast closed)
Door blast half (f892db8) A0 B1 E7 80
(levels\a10\devices\doors\door blast half\door blast half)
Door blast (f892a18) BC 1B E7 80
(levels\a10\devices\doors\door blast\door blast)
Door cryo chamber (f8927f8) 54 B5 E6 80
(levels\a10\devices\doors\door cryo chamber\door cryo chamber)
Door jeff tube burnt (f8934b8) D4 4F E9 80
(levels\a10\devices\doors\door jeff tube burnt\door jeff tube burnt)
Door jeff tube (f892bf8) E4 8B E7 80
(levels\a10\devices\doors\door jeff tube\door jeff tube)
Door small burnt (f893278) F4 27 E9 80
(levels\a10\devices\doors\door small burnt\door small burnt)
Door small no glass (f892778) E0 97 E6 80
(levels\a10\devices\doors\door small no glass\door small no glass)
Door small (f892598) 5C 5F E6 80
(levels\a10\devices\doors\door small\door small)
Door_blast_collision (f891638) 9C A6 DF 80
(levels\a10\devices\doors\door_blast_collision\door_blast_collision)
H computer bank (f891578) C0 7B DF 80
(levels\a10\devices\h computer bank\h computer bank)
H gun rack (f882398) 6C 58 92 80
(levels\a10\devices\h gun rack\h gun rack)
H oxy tank (f8824d8) C4 81 92 80
(levels\a10\devices\h oxy tank\h oxy tank)
Hushed casket-off (f882358) 68 53 92 80
(levels\a10\devices\hushed casket-off\hushed casket-off)
Hushed casket-on (f8822d8) 68 4C 92 80
(levels\a10\devices\hushed casket-on\hushed casket-on)
Hushed casket (f88e6d8) D8 7B CE 80
(levels\a10\devices\hushed casket\hushed casket)
Lifepod device (f892ed8) C8 F7 E7 80
(levels\a10\devices\lifepod device\lifepod device)
Shield charge (f892f78) 74 87 E8 80
(levels\a10\devices\shield charge\shield charge)
Space_battle (f88e9b8) 20 B4 CE 80
(levels\a10\devices\space_battle\space_battle)
Red point light (f882af8) 78 34 93 80
(levels\c10\scenery\red point light\red point light)
D40_door_small_noglass_bashed (f8931f8) 10 F8 E8 80
(levels\d40\devices\d40_door_small_noglass_bashed\d40_door_small_noglass_bashed)
Active camoflage (f891918) A0 75 E2 80
(powerups\active camoflage\active camoflage)
Assault rifle ammo (f88ab38) 68 FB B7 80
(powerups\assault rifle ammo\assault rifle ammo)
Healthpack (f891838) CC 62 E2 80
(powerups\healthpack\healthpack)
Pistol ammo (f891c38) CC BC E2 80
(powerups\pistol ammo\pistol ammo)
Baton (f8821f8) 40 3F 92 80
(scenery\baton\baton)
C_field_generator (f8912b8) 30 31 DF 80
(scenery\c_field_generator\c_field_generator)
Cortana_chip (f881718) 44 E1 90 80
(scenery\cortana_chip\cortana_chip)
Burning_flame (f891098) 0C FB DE 80
(scenery\emitters\burning_flame\burning_flame)
Single_marker_forward (f8825f8) F0 DE 92 80
(scenery\emitters\single_marker_forward\single_marker_forward)
H_barricade_large (f890f38) 00 20 DE 80
(scenery\h_barricade_large\h_barricade_large)
H_barricade_large_gap (f890fd8) 2C 71 DE 80
(scenery\h_barricade_large_gap\h_barricade_large_gap)
H_barricade_small_visor (f891038) 24 C3 DE 80
(scenery\h_barricade_small_visor\h_barricade_small_visor)
Halo (f88e558) 5C 67 CE 80
(scenery\halo\halo)
Tubewire (f890e78) 94 FD DD 80
(scenery\tubewire\tubewire)
Lifepod_atmosphere_entry (f88fd18) 54 22 D8 80
(scenery\vehicles\lifepod_atmosphere_entry\lifepod_atmosphere_entry)
Sky_x10 (f881418) D4 36 90 80
(sky\sky_x10\sky_x10)
Space (f881278) C0 19 90 80
(sky\space\space)
Fighterbomber (f882758) 5C FD 92 80
(vehicles\fighterbomber\fighterbomber)
Lifepod (f890258) 20 67 DA 80
(vehicles\lifepod\lifepod)
Pelican (f881978) 10 03 91 80
(vehicles\pelican\pelican)
Scorpion (f88d8b8) 58 7C CC 80
(vehicles\scorpion\scorpion)
Warthog (f88c658) CC 34 C8 80
(vehicles\warthog\warthog)
Assault rifle (f88a3d8) D0 AC B5 80
(weapons\assault rifle\assault rifle)
Fp (f88a8f8) 74 0E B6 80
(weapons\assault rifle\fp\fp)
Frag grenade (f891a58) 44 91 E2 80
(weapons\frag grenade\frag grenade)
Fp (f891e38) 9C F5 E2 80
(weapons\pistol\fp\fp)
Pistol (f8815d8) D4 CA 90 80
(weapons\pistol\pistol)
Plasma grenade (f898e78) 8C 9F 0B 81
(weapons\plasma grenade\plasma grenade)
Fp (f896c98) C8 B7 05 81
(weapons\plasma pistol\fp\fp)
Plasma pistol (f8969b8) 0C 6A 05 81
(weapons\plasma pistol\plasma pistol)
Fp (f894fb8) D8 22 F9 80
(weapons\plasma rifle\fp\fp)
Plasma rifle (f894c58) C4 C3 F8 80
(weapons\plasma rifle\plasma rifle)
================================================
Particle
================================================
Cortana projections (f88ef58) B0 74 D1 80
(cinematics\effects\cortana effects\cortana projections)
Bubbles (f88ad98) 00 40 B8 80
(effects\particles\air\bubbles)
Bubbles fizz floodcombat (f88b7b8) F8 25 B9 80
(effects\particles\air\bubbles fizz floodcombat)
Dirt animated dust (f88ad78) 9C 3E B8 80
(effects\particles\air\dirt animated dust)
Dirt animated kick (f88ad38) 3C 3B B8 80
(effects\particles\air\dirt animated kick)
Sand impact burst (f88ae18) 64 46 B8 80
(effects\particles\air\sand impact burst)
Smoke h fp (f88be98) 3C 00 BA 80
(effects\particles\air\smoke h fp)
Smoke h generic animated (f88b2b8) 88 AC B8 80
(effects\particles\air\smoke h generic animated)
Smoke h generic animated2 (f881eb8) 54 0A 92 80
(effects\particles\air\smoke h generic animated2)
Smoke h generic still (f883598) 9C FF A2 80
(effects\particles\air\smoke h generic still)
Smoke impact (f883458) F0 F0 A2 80
(effects\particles\air\smoke impact)
Smoke residual (f884658) 64 A1 A8 80
(effects\particles\air\smoke residual)
Smoke rifle water (f88bd58) 70 DC B9 80
(effects\particles\air\smoke rifle water)
Flash c generic (f88b9d8) A4 76 B9 80
(effects\particles\energy\flash c generic)
Flash c generic med (f895278) 98 F1 FA 80
(effects\particles\energy\flash c generic med)
Flash c generic small (f8956d8) 90 EF FB 80
(effects\particles\energy\flash c generic small)
Light ring expand (f88fc38) 28 16 D8 80
(effects\particles\energy\light ring expand)
Plasma electric bolts (f898f78) 48 B7 0B 81
(effects\particles\energy\plasma electric bolts)
Plasma overcharge spark (f897158) 14 31 08 81
(effects\particles\energy\plasma overcharge spark)
Plasma overheat (f894f18) 70 18 F9 80
(effects\particles\energy\plasma overheat)
Shield c generic (f88b3d8) 7C C0 B8 80
(effects\particles\energy\shield c generic)
Shield jackal bolt (f88b818) 74 3C B9 80
(effects\particles\energy\shield jackal bolt)
Shield jackal depletion (f88c278) 38 BE C7 80
(effects\particles\energy\shield jackal depletion)
Shield jackal sparks (f88b998) E4 73 B9 80
(effects\particles\energy\shield jackal sparks)
Smoke c generic (f894ed8) 60 14 F9 80
(effects\particles\energy\smoke c generic)
Smoke white c generic (f896ff8) 80 CD 07 81
(effects\particles\energy\smoke white c generic)
Sparks energy trail (f895358) E0 0F FB 80
(effects\particles\energy\sparks energy trail)
Tracer c generic (f88de38) B8 43 CD 80
(effects\particles\energy\tracer c generic)
Burning flame (f881e58) 84 06 92 80
(effects\particles\flash\burning flame)
Cyborg chip insertion (f88fc78) 88 18 D8 80
(effects\particles\flash\cyborg chip insertion)
Flash h ar (f88bcb8) BC D0 B9 80
(effects\particles\flash\flash h ar)
Flash h ar center (f88bd38) 0C DB B9 80
(effects\particles\flash\flash h ar center)
Flash h generic (f88d118) 78 B3 CA 80
(effects\particles\flash\flash h generic)
Flash h generic med (f88b778) 48 1F B9 80
(effects\particles\flash\flash h generic med)
Flash h pistol (f892418) 90 3B E6 80
(effects\particles\flash\flash h pistol)
Flash h pistol center (f892498) C8 45 E6 80
(effects\particles\flash\flash h pistol center)
Flash h pistol detonate (f892078) C4 3B E5 80
(effects\particles\flash\flash h pistol detonate)
Flash h pistol muzzle (f892478) 64 44 E6 80
(effects\particles\flash\flash h pistol muzzle)
Flash h pistol side (f892458) 00 43 E6 80
(effects\particles\flash\flash h pistol side)
Flash h shield impact (f882098) F4 28 92 80
(effects\particles\flash\flash h shield impact)
Shield charge flares (f8930d8) E4 E8 E8 80
(effects\particles\flash\shield charge flares)
Shield charge rings (f893098) 84 E6 E8 80
(effects\particles\flash\shield charge rings)
Sparks impact (f88aed8) 84 58 B8 80
(effects\particles\flash\sparks impact)
Sparks trail (f882058) 84 25 92 80
(effects\particles\flash\sparks trail)
Teleport flares (f899778) 40 EC 0E 81
(effects\particles\flash\teleport flares)
Teleport rings (f899758) DC EA 0E 81
(effects\particles\flash\teleport rings)
Flare h stealth cannon (f88b198) AC 8D B8 80
(effects\particles\lens flare\flare h stealth cannon)
Grenade explosion flare (f88dd38) AC 30 CD 80
(effects\particles\lens flare\grenade explosion flare)
Blood bits floodcombat elite (f88b878) E4 46 B9 80
(effects\particles\solid\blood bits floodcombat elite)
Blood bits hunter (f88b5d8) 98 F1 B8 80
(effects\particles\solid\blood bits hunter)
Blood elite burst (f894678) 7C F6 F7 80
(effects\particles\solid\blood elite burst)
Blood elite decal causing (f894698) E0 F7 F7 80
(effects\particles\solid\blood elite decal causing)
Blood elite impact burst (f88b658) D0 03 B9 80
(effects\particles\solid\blood elite impact burst)
Blood elite impact mist (f88b698) 10 08 B9 80
(effects\particles\solid\blood elite impact mist)
Blood elite impact mist med (f88b6b8) 74 09 B9 80
(effects\particles\solid\blood elite impact mist med)
Blood elite impact mist small (f88b6d8) D8 0A B9 80
(effects\particles\solid\blood elite impact mist small)
Blood engineer burst (f8973b8) 44 A8 08 81
(effects\particles\solid\blood engineer burst)
Blood engineer trails (f883558) DC FB A2 80
(effects\particles\solid\blood engineer trails)
Blood generic impact burst (f88b478) 50 D5 B8 80
(effects\particles\solid\blood generic impact burst)
Blood generic impact mist (f88b4b8) 90 D9 B8 80
(effects\particles\solid\blood generic impact mist)
Blood generic impact mist med (f88b4d8) F4 DA B8 80
(effects\particles\solid\blood generic impact mist med)
Blood generic impact mist small (f88b4f8) 58 DC B8 80
(effects\particles\solid\blood generic impact mist small)
Blood h decal causing (f8835d8) 04 05 A3 80
(effects\particles\solid\blood h decal causing)
Blood h impact burst (f883498) 30 F3 A2 80
(effects\particles\solid\blood h impact burst)
Blood h impact mist (f8834d8) 70 F7 A2 80
(effects\particles\solid\blood h impact mist)
Blood h impact mist med (f883518) 14 F9 A2 80
(effects\particles\solid\blood h impact mist med)
Blood h impact mist small (f883538) 78 FA A2 80
(effects\particles\solid\blood h impact mist small)
Blood human burst (f897438) 04 BC 08 81
(effects\particles\solid\blood human burst)
Casing h ar bullet (f88bd78) D4 DD B9 80
(effects\particles\solid\casing h ar bullet)
Casing h pistol (f8924b8) 2C 47 E6 80
(effects\particles\solid\casing h pistol)
Debris floodcombat scabs (f88b8d8) 60 4A B9 80
(effects\particles\solid\debris floodcombat scabs)
Debris shirt (f88cff8) 3C 89 CA 80
(effects\particles\solid\debris shirt)
Dirt burst (f88ccb8) 44 99 C9 80
(effects\particles\solid\dirt burst)
Glass breakable (f88d5b8) 5C 42 CB 80
(effects\particles\solid\glass breakable)
Glass death (f88d658) 50 4D CB 80
(effects\particles\solid\glass death)
Grass impact (f88bb38) 80 A0 B9 80
(effects\particles\solid\grass impact)
Gravel small (f88af18) 44 5B B8 80
(effects\particles\solid\gravel small)
Ice (f88bbf8) 80 AD B9 80
(effects\particles\solid\ice)
Metal chips (f881f38) 94 10 92 80
(effects\particles\solid\metal chips)
Panel debris (f881fd8) 04 1B 92 80
(effects\particles\solid\panel debris)
Panel impact (f890658) 18 AB DC 80
(effects\particles\solid\panel impact)
Rubber impact (f88b2d8) EC AD B8 80
(effects\particles\solid\rubber impact)
Snow bunch (f88b038) 00 77 B8 80
(effects\particles\solid\snow bunch)
Snow burst (f88b078) 60 79 B8 80
(effects\particles\solid\snow burst)
Snow impact (f88b0b8) C0 7C B8 80
(effects\particles\solid\snow impact)
Stone bunch (f88de78) 58 46 CD 80
(effects\particles\solid\stone bunch)
Stone debris (f882138) C4 32 92 80
(effects\particles\solid\stone debris)
Water burst (f883d58) 74 D5 A3 80
(effects\particles\solid\water burst)
Water burst small (f883c98) 60 CE A3 80
(effects\particles\solid\water burst small)
Water ripple (f88bad8) F4 9B B9 80
(effects\particles\solid\water ripple)
Wood impact (f88b158) 8C 8A B8 80
(effects\particles\solid\wood impact)
Lifepod panel debris (f890838) 64 E5 DC 80
(levels\a10\devices\lifepod device\effects\lifepod panel debris)
Smoldering_debris (f8988b8) E4 06 0B 81
(scenery\emitters\smoldering_debris\effects\smoldering_debris)
Halo small burning debris (f88ffd8) 30 57 D8 80
(scenery\halo_destroyed\effects\halo small burning debris)
Pelican burning flame (f8821b8) D4 39 92 80
(vehicles\pelican\effects\pelican burning flame)
Pelican drifting smoke (f882178) 24 35 92 80
(vehicles\pelican\effects\pelican drifting smoke)
Cannon flash large (f88e1d8) 94 80 CD 80
(vehicles\scorpion\cannon flash large)
Cannon flash med (f88e1b8) 30 7F CD 80
(vehicles\scorpion\cannon flash med)
Cannon flash small (f88e158) 50 7B CD 80
(vehicles\scorpion\cannon flash small)
Cannon smoke (f88e1f8) F8 81 CD 80
(vehicles\scorpion\cannon smoke)
Cannon smoke trail (f88e258) 98 84 CD 80
(vehicles\scorpion\cannon smoke trail)
Shell dirt burst (f88ddb8) 58 3A CD 80
(vehicles\scorpion\shell dirt burst)
Warthog gun casing par (f88d138) DC B4 CA 80
(vehicles\warthog\warthog gun casing par)
Drifting smoke (f88dd58) 10 32 CD 80
(weapons\frag grenade\effects\drifting smoke)
Plasma grenade armed (f899018) 90 D6 0B 81
(weapons\plasma grenade\plasma grenade armed)
================================================
Particle System
================================================
Explosion (f890c98) 74 CF DD 80
(cinematics\effects\lights\covenant blast bolt\effects\explosion)
Combustion smoke (f891738) 24 BB DF 80
(effects\particle systems\combustion smoke)
Explosion large (f8908f8) 60 6E DD 80
(effects\particle systems\explosion large)
Explosion med (f890538) 58 7D DC 80
(effects\particle systems\explosion med)
Steam (f882658) 54 E4 92 80
(effects\particle systems\steam)
Steam constant (f890ef8) B4 17 DE 80
(effects\particle systems\steam constant)
Explosion lifepod (f8907b8) 54 DA DC 80
(levels\a10\devices\lifepod device\effects\explosion lifepod)
Ship_explosion (f88e9f8) F0 CA CE 80
(levels\a10\devices\space_battle\ship_explosion)
Explosion_pelican (f881c58) 74 C5 91 80
(vehicles\pelican\effects\explosion_pelican)
Shell explosion (f88dc98) B0 25 CD 80
(vehicles\scorpion\shell explosion)
Explosion med (f891b98) F4 AA E2 80
(weapons\frag grenade\effects\explosion med)
Explosion (f898918) BC 0B 0B 81
(weapons\plasma grenade\effects\explosion)
Charged bolt explosion (f8971f8) D8 38 08 81
(weapons\plasma rifle\effects\charged bolt explosion)
================================================
Physics
================================================
Fighterbomber (f88e518) 74 59 CE 80
(vehicles\fighterbomber\fighterbomber)
Lifepod (f8903f8) 88 E1 DB 80
(vehicles\lifepod\lifepod)
Pelican (f88c4b8) 8C 08 C8 80
(vehicles\pelican\pelican)
Scorpion (f88da38) 78 CE CC 80
(vehicles\scorpion\scorpion)
Warthog (f88c9d8) E0 40 C9 80
(vehicles\warthog\warthog)
================================================
Point Physics
================================================
Cold smoke cloud (f881ef8) B4 0D 92 80
(effects\point physics\cold smoke cloud)
Cold smoke puff (f881e98) 14 0A 92 80
(effects\point physics\cold smoke puff)
Debris shirt (f88d038) DC 8B CA 80
(effects\point physics\debris shirt)
Dirt burst (f883cd8) C0 D0 A3 80
(effects\point physics\dirt burst)
Drip (f88b7d8) 5C 27 B9 80
(effects\point physics\drip)
Glass (f88bc38) 00 B1 B9 80
(effects\point physics\glass)
Hot smoke cloud (f884678) C8 A2 A8 80
(effects\point physics\hot smoke cloud)
Hot smoke puff (f88add8) C0 42 B8 80
(effects\point physics\hot smoke puff)
Leaf (f88b918) 60 4D B9 80
(effects\point physics\leaf)
Lightweight particle (f88dbf8) C4 17 CD 80
(effects\point physics\lightweight particle)
Rubber (f88b318) 8C B1 B8 80
(effects\point physics\rubber)
Steam (f8826b8) C0 F4 92 80
(effects\point physics\steam)
Stone bunch (f88deb8) B8 48 CD 80
(effects\point physics\stone bunch)
Stones (f881f78) 14 14 92 80
(effects\point physics\stones)
Vacuum particle (f8834f8) D4 F8 A2 80
(effects\point physics\vacuum particle)
Warm smoke cloud (f88beb8) A0 01 BA 80
(effects\point physics\warm smoke cloud)
Wood (f88b0f8) A0 80 B8 80
(effects\point physics\wood)
Space lifepod debris (f890858) C8 E6 DC 80
(levels\a10\devices\lifepod device\effects\space lifepod debris)
Cold smoke cloud (f882678) 34 EB 92 80
(old tags\cold smoke cloud)
Stones (f88d178) 8C BF CA 80
(old tags\stones)
Smoldering_debris (f8988d8) 48 08 0B 81
(scenery\emitters\smoldering_debris\effects\smoldering_debris)
Space debris (f890018) F0 59 D8 80
(scenery\halo_destroyed\effects\space debris)
Space explosion (f88ea18) D0 D1 CE 80
(scenery\halo_destroyed\effects\space explosion)
Cannon fire cloud (f88e198) F0 7E CD 80
(vehicles\scorpion\cannon fire cloud)
Cannon smoke cloud (f88e238) 58 84 CD 80
(vehicles\scorpion\cannon smoke cloud)
Shell dirt burst (f88ddf8) B8 3C CD 80
(vehicles\scorpion\shell dirt burst)
Shell fire explosion hot (f88dcb8) 90 2C CD 80
(vehicles\scorpion\shell fire explosion hot)
Warthog antenna steel (f88cbb8) 40 67 C9 80
(vehicles\warthog\warthog antenna steel)
Fire explosion (f881c78) 54 CC 91 80
(weapons\frag grenade\effects\fire explosion)
Smoke explosion (f881cd8) 2C DF 91 80
(weapons\frag grenade\effects\smoke explosion)
================================================
Projectile
================================================
Covenant blast bolt (f890ad8) 40 9D DD 80
(cinematics\effects\lights\covenant blast bolt\covenant blast bolt)
Beam (f898ab8) 9C 26 0B 81
(levels\a30\devices\beam emitter\beam)
Bullet (f88e298) 9C 88 CD 80
(vehicles\scorpion\bullet)
Tank shell (f88db98) 38 FD CC 80
(vehicles\scorpion\tank shell)
Bullet (f88cc38) 60 76 C9 80
(vehicles\warthog\bullet)
Bullet (f88ac18) E4 0E B8 80
(weapons\assault rifle\bullet)
Frag grenade (f898c18) 5C 56 0B 81
(weapons\frag grenade\frag grenade)
Bullet (f892018) C8 19 E5 80
(weapons\pistol\bullet)
Plasma grenade (f898fd8) 28 BD 0B 81
(weapons\plasma grenade\plasma grenade)
Bolt (f896d98) 64 65 07 81
(weapons\plasma pistol\bolt)
Bolt (f8950d8) 48 BE FA 80
(weapons\plasma rifle\bolt)
Charged bolt (f8970d8) 50 FE 07 81
(weapons\plasma rifle\charged bolt)
================================================
Scenario
================================================
A10 (f881238) F8 BA 83 80
(levels\a10\a10)
================================================
Scenery
================================================
Cortana vol (f881838) 74 F0 90 80
(cinematics\effects\cortana effects\cortana vol)
Pipe (f8814f8) 68 BF 90 80
(cinematics\scenery\pipe\pipe)
Pistol (f8815b8) A8 C8 90 80
(cinematics\scenery\pistol\pistol)
Halo_closeup (f88ff18) A0 4B D8 80
(cinematics\scenery\planets\halo_closeup\halo_closeup)
Shotgun (f88fe38) 3C 3F D8 80
(cinematics\scenery\shotgun\shotgun)
Bulletin board (f891678) 84 AE DF 80
(levels\a10\devices\bulletin board\bulletin board)
Door_blast_collision (f891618) A0 A4 DF 80
(levels\a10\devices\doors\door_blast_collision\door_blast_collision)
H computer bank (f891558) 84 79 DF 80
(levels\a10\devices\h computer bank\h computer bank)
H gun rack (f882378) 48 56 92 80
(levels\a10\devices\h gun rack\h gun rack)
H oxy tank (f8824b8) 00 7F 92 80
(levels\a10\devices\h oxy tank\h oxy tank)
Hushed casket-off (f882338) 6C 51 92 80
(levels\a10\devices\hushed casket-off\hushed casket-off)
Hushed casket-on (f8822b8) 6C 4A 92 80
(levels\a10\devices\hushed casket-on\hushed casket-on)
Poa_fire_emitter (f890078) 00 5D D8 80
(levels\a10\poa_explosions\poa_fire_emitter)
Poa_fire_emitter large (f88ff98) 18 53 D8 80
(levels\a10\poa_explosions\poa_fire_emitter large)
Large exhaust (f88feb8) 8C 46 D8 80
(levels\a10\scenery\large exhaust)
Small exhaust (f88fe58) 78 41 D8 80
(levels\a10\scenery\small exhaust)
Light red (f882ad8) 14 32 93 80
(levels\c10\scenery\red point light\light red)
Baton (f8821d8) 38 3B 92 80
(scenery\baton\baton)
C_field_generator (f891298) 24 2B DF 80
(scenery\c_field_generator\c_field_generator)
Cortana_chip (f8816f8) E8 DE 90 80
(scenery\cortana_chip\cortana_chip)
Burning_flame (f891078) D0 F6 DE 80
(scenery\emitters\burning_flame\burning_flame)
Burning_flame_nondynamic (f891718) E8 B6 DF 80
(scenery\emitters\burning_flame_nondynamic\burning_flame_nondynamic)
Sparks spurt (f891238) C8 20 DF 80
(scenery\emitters\sparks spurt\sparks spurt)
Steam jets (f8825d8) 64 DC 92 80
(scenery\emitters\steam jets\steam jets)
H_barricade_large (f890f18) D4 1D DE 80
(scenery\h_barricade_large\h_barricade_large)
H_barricade_large_gap (f890fb8) 00 6F DE 80
(scenery\h_barricade_large_gap\h_barricade_large_gap)
H_barricade_small_visor (f891018) 08 C1 DE 80
(scenery\h_barricade_small_visor\h_barricade_small_visor)
Light lens flare green (f8914f8) 70 74 DF 80
(scenery\light lens flare\light lens flare green)
Light lens flare yellow (f891478) 18 6D DF 80
(scenery\light lens flare\light lens flare yellow)
Tubewire (f890e58) 00 FB DD 80
(scenery\tubewire\tubewire)
Lifepod_atmosphere_entry (f88fcf8) D0 1E D8 80
(scenery\vehicles\lifepod_atmosphere_entry\lifepod_atmosphere_entry)
Pelican (f881958) C4 00 91 80
(scenery\vehicles\pelican\pelican)
Fighterbomber_scenery (f882738) 30 F9 92 80
(vehicles\fighterbomber\fighterbomber_scenery)
================================================
Shader Environment
================================================
+ladder stair (f89ab58) D0 64 11 81
(levels\a10\shaders\+ladder stair)
Alpha test (f892c18) 94 91 E7 80
(levels\a10\shaders\alpha test)
Burn alpha test (f89b118) CC 11 12 81
(levels\a10\shaders\burn alpha test)
Burn detail strips (f893378) 88 39 E9 80
(levels\a10\shaders\burn detail strips)
Burn panel generic (f893318) 8C 34 E9 80
(levels\a10\shaders\burn panel generic)
Burn panel scuff (f89b098) 8C 09 12 81
(levels\a10\shaders\burn panel scuff)
Burn panels (f893298) B4 2E E9 80
(levels\a10\shaders\burn panels)
Burn pipes (f89b158) EC 15 12 81
(levels\a10\shaders\burn pipes)
Burn steel (f8933d8) 84 3E E9 80
(levels\a10\shaders\burn steel)
Burn tech mount (f893418) A4 42 E9 80
(levels\a10\shaders\burn tech mount)
Burn tech plate (f89b0f8) 88 0E 12 81
(levels\a10\shaders\burn tech plate)
C board floor (f89aeb8) 48 BB 11 81
(levels\a10\shaders\c board floor)
C board light (f89af78) 40 C5 11 81
(levels\a10\shaders\c board light)
C board wall (f89af58) FC C1 11 81
(levels\a10\shaders\c board wall)
Detail strips (f882558) AC 89 92 80
(levels\a10\shaders\detail strips)
Flourescent (f89aa58) EC 4E 11 81
(levels\a10\shaders\flourescent)
Flourescent flicker (f89abf8) EC 6D 11 81
(levels\a10\shaders\flourescent flicker)
Flourescent off (f893478) A0 47 E9 80
(levels\a10\shaders\flourescent off)
Halogen off (f89ab18) 48 5E 11 81
(levels\a10\shaders\halogen off)
Halogen on (f89ab38) 8C 61 11 81
(levels\a10\shaders\halogen on)
Hazard light off (f89aab8) 7C 54 11 81
(levels\a10\shaders\hazard light off)
Hazard light on (f89b018) DC EF 11 81
(levels\a10\shaders\hazard light on)
Light-door closed (f89b178) 30 19 12 81
(levels\a10\shaders\light-door closed)
Monitor glow (f89ae18) 58 A5 11 81
(levels\a10\shaders\monitor glow)
Monitors (f89ab78) 14 68 11 81
(levels\a10\shaders\monitors)
Panel generic (f892a38) FC 24 E7 80
(levels\a10\shaders\panel generic)
Panel scuff (f890f58) F0 23 DE 80
(levels\a10\shaders\panel scuff)
Panel strip (f88d718) 6C 5C CB 80
(levels\a10\shaders\panel strip)
Panels airlock (f8928f8) DC DE E6 80
(levels\a10\shaders\panels airlock)
Pipes (f89aad8) C0 57 11 81
(levels\a10\shaders\pipes)
Poaa (f89ad98) 80 9F 11 81
(levels\a10\shaders\poaa)
Red light dim (f89aaf8) 04 5B 11 81
(levels\a10\shaders\red light dim)
Steel (f8823b8) D4 5B 92 80
(levels\a10\shaders\steel)
Steel light (f88ead8) 58 E4 CE 80
(levels\a10\shaders\steel light)
Tech rack mount (f891598) B0 7F DF 80
(levels\a10\shaders\tech rack mount)
Tech rack plate (f882438) AC 61 92 80
(levels\a10\shaders\tech rack plate)
Vending machine (f89ad18) A8 99 11 81
(levels\a10\shaders\vending machine)
Large lt steel (f89b558) 6C 63 12 81
(levels\d40\shaders\large lt steel)
Poa-a (f89b298) D4 3D 12 81
(scenery\vehicles\poa\shaders\poa-a)
Poa-b (f89b418) C4 51 12 81
(scenery\vehicles\poa\shaders\poa-b)
Poa-c (f89b398) EC 4B 12 81
(scenery\vehicles\poa\shaders\poa-c)
Poa-d (f89b218) FC 37 12 81
(scenery\vehicles\poa\shaders\poa-d)
Poa-marathon (f89b338) F0 46 12 81
(scenery\vehicles\poa\shaders\poa-marathon)
Poa-registry (f89b498) 9C 57 12 81
(scenery\vehicles\poa\shaders\poa-registry)
Poa-tile (f89b318) AC 43 12 81
(scenery\vehicles\poa\shaders\poa-tile)
================================================
Shader Glass
================================================
Monitor huge (f88e938) 98 AC CE 80
(levels\a10\shaders\monitor huge)
Powerup glass (f8919d8) 48 83 E2 80
(powerups\active camoflage\shaders\powerup glass)
Fb_glass (f882778) 78 09 93 80
(vehicles\fighterbomber\shaders\fb_glass)
Lifepod_glass (f8902d8) 74 7B DA 80
(vehicles\lifepod\shaders\lifepod_glass)
Lifepod_glass_docked (f892ef8) 4C FF E7 80
(vehicles\lifepod\shaders\lifepod_glass_docked)
Lifepod_burn_glass (f88fd38) 1C 2C D8 80
(vehicles\lifepod_entry\shaders\lifepod_burn_glass)
Pelican_glass (f881bf8) 08 3E 91 80
(vehicles\pelican\shaders\pelican_glass)
Warthog windshield (f88c7b8) D8 71 C8 80
(vehicles\warthog\shaders\warthog windshield)
================================================
Shader Metal
================================================
Meter engine (f88c898) 4C 7C C8 80
(vehicles\warthog\shaders\meter engine)
Meter speedometer (f88c918) 50 80 C8 80
(vehicles\warthog\shaders\meter speedometer)
Pp gauge (f896ad8) B8 7F 05 81
(weapons\plasma pistol\shaders\pp gauge)
Gauge (f894cf8) 10 D6 F8 80
(weapons\plasma rifle\fp\shaders\gauge)
================================================
Shader Model
================================================
Captain_body (f884538) 60 E8 A5 80
(characters\captain\shaders\captain_body)
Captain_eyes (f884498) 5C E2 A5 80
(characters\captain\shaders\captain_eyes)
Captain_head (f8844f8) CC E5 A5 80
(characters\captain\shaders\captain_head)
Captain_patches (f884598) D0 EB A5 80
(characters\captain\shaders\captain_patches)
Crewman_body (f882c58) FC 68 93 80
(characters\crewman\shaders\crewman_body)
Crewman_body_flesh (f882cb8) 6C 6C 93 80
(characters\crewman\shaders\crewman_body_flesh)
Armor hands (f899818) 6C 0A 0F 81
(characters\cyborg\fp\shaders\armor hands)
Rubber hands (f8997b8) FC 06 0F 81
(characters\cyborg\fp\shaders\rubber hands)
Armor (f88bff8) 94 34 BA 80
(characters\cyborg\shaders\armor)
Visor (f88c038) 28 37 BA 80
(characters\cyborg\shaders\visor)
Elite arms (f8940d8) 08 52 EA 80
(characters\elite\shaders\elite arms)
Elite head (f894198) E8 58 EA 80
(characters\elite\shaders\elite head)
Elite heada (f894238) EC 5E EA 80
(characters\elite\shaders\elite heada)
Elite legs (f894138) 78 55 EA 80
(characters\elite\shaders\elite legs)
Elite legsa (f894298) 5C 62 EA 80
(characters\elite\shaders\elite legsa)
Elite teeth (f8941f8) 58 5C EA 80
(characters\elite\shaders\elite teeth)
Elite torso (f894078) 48 4D EA 80
(characters\elite\shaders\elite torso)
Grunt arms and legs (f895e78) 48 01 FD 80
(characters\grunt\shaders\grunt arms and legs)
Grunt diffuse (f895f18) DC 07 FD 80
(characters\grunt\shaders\grunt diffuse)
Grunt head and back (f895ed8) 18 05 FD 80
(characters\grunt\shaders\grunt head and back)
Grunt torso (f895df8) 9C FC FC 80
(characters\grunt\shaders\grunt torso)
Eyes_charles (f882dd8) 98 77 93 80
(characters\marine\shaders\eyes_charles)
Eyes_chris (f882e78) 9C 7D 93 80
(characters\marine\shaders\eyes_chris)
Eyes_marcus (f882d58) 70 72 93 80
(characters\marine\shaders\eyes_marcus)
Eyes_matt (f882ef8) C4 82 93 80
(characters\marine\shaders\eyes_matt)
Eyes_rob (f882f78) EC 87 93 80
(characters\marine\shaders\eyes_rob)
Eyes_shiek (f882ff8) 14 8D 93 80
(characters\marine\shaders\eyes_shiek)
Face_charles (f882d78) 28 74 93 80
(characters\marine\shaders\face_charles)
Face_chris (f882e18) 2C 7A 93 80
(characters\marine\shaders\face_chris)
Face_marcus (f882cf8) 00 6F 93 80
(characters\marine\shaders\face_marcus)
Face_matt (f882e98) 54 7F 93 80
(characters\marine\shaders\face_matt)
Face_rob (f882f18) 7C 84 93 80
(characters\marine\shaders\face_rob)
Face_shiek (f882f98) A4 89 93 80
(characters\marine\shaders\face_shiek)
Marine_hats (f8848f8) 1C 21 A9 80
(characters\marine\shaders\marine_hats)
Eyes_johnson sarge (f8849b8) D8 28 A9 80
(characters\marine_armored\shaders\eyes_johnson sarge)
Face_johnson sarge (f884978) 44 26 A9 80
(characters\marine_armored\shaders\face_johnson sarge)
Gutted torso (f884898) AC 1D A9 80
(characters\marine_armored\shaders\gutted torso)
Marine_arms (f884778) 5C 13 A9 80
(characters\marine_armored\shaders\marine_arms)
Marine_arms_johnson (f884938) B0 23 A9 80
(characters\marine_armored\shaders\marine_arms_johnson)
Marine_helmet (f8846d8) C8 0D A9 80
(characters\marine_armored\shaders\marine_helmet)
Marine_legs (f8847d8) CC 16 A9 80
(characters\marine_armored\shaders\marine_legs)
Marine_torso (f884838) 3C 1A A9 80
(characters\marine_armored\shaders\marine_torso)
Pilot_body (f8901b8) 28 C4 D9 80
(characters\pilot\shaders\pilot_body)
Teeth pilot (f890178) 94 C1 D9 80
(characters\pilot\shaders\teeth pilot)
Pipe (f881538) 5C C4 90 80
(cinematics\scenery\pipe\shaders\pipe)
Halo_closeup (f88ff58) 84 50 D8 80
(cinematics\scenery\planets\halo_closeup\shaders\halo_closeup)
Forerunner dark structure (f881d98) A0 EB 91 80
(effects\debris objects\forerunner dark structure\shaders\forerunner dark structure)
Forerunner light structure (f890598) 50 8C DC 80
(effects\debris objects\forerunner light structure\shaders\forerunner light structure)
Bulletin board (f8916b8) 78 B3 DF 80
(levels\a10\shaders\bulletin board)
Light siren (f88eab8) A0 E2 CE 80
(levels\a10\shaders\light siren)
Light-eye test (f892e38) E8 D0 E7 80
(levels\a10\shaders\light-eye test)
Obj oxy tank (f8824f8) 3C 86 92 80
(levels\a10\shaders\obj oxy tank)
Obj-chair (f88d6b8) FC 58 CB 80
(levels\a10\shaders\obj-chair)
Obj-door cryo (f892818) EC B9 E6 80
(levels\a10\shaders\obj-door cryo)
Obj-door small (f8925b8) 7C 64 E6 80
(levels\a10\shaders\obj-door small)
Obj-light lock (f892a98) F8 29 E7 80
(levels\a10\shaders\obj-light lock)
Obj-shield charge (f892f98) F8 8E E8 80
(levels\a10\shaders\obj-shield charge)
Obj-tech rack mount (f88d778) 68 61 CB 80
(levels\a10\shaders\obj-tech rack mount)
Light frame (f882b18) 40 38 93 80
(levels\b30\devices\light fixtures\shaders\light frame)
Powerup edge (f891938) F0 79 E2 80
(powerups\active camoflage\shaders\powerup edge)
Ar ammo bag (f88ab58) B8 FF B7 80
(powerups\assault rifle ammo\shaders\ar ammo bag)
Ar ammo decal (f88abb8) 28 03 B8 80
(powerups\assault rifle ammo\shaders\ar ammo decal)
Ar ammo handle (f88abd8) E0 04 B8 80
(powerups\assault rifle ammo\shaders\ar ammo handle)
Healthpack (f891858) 0C 66 E2 80
(powerups\healthpack\shaders\healthpack)
P ammo bag (f891cb8) 8C C4 E2 80
(powerups\pistol ammo\shaders\p ammo bag)
P ammo decal (f891cd8) 44 C6 E2 80
(powerups\pistol ammo\shaders\p ammo decal)
P ammo handle (f891c58) 1C C1 E2 80
(powerups\pistol ammo\shaders\p ammo handle)
Baton_cutscene (f882218) A0 43 92 80
(scenery\baton\shaders\baton_cutscene)
Generator engine (f8912d8) F8 36 DF 80
(scenery\c_field_generator\shaders\generator engine)
Generator shell (f891338) 68 3A DF 80
(scenery\c_field_generator\shaders\generator shell)
Cortana_chip (f881738) 0C E5 90 80
(scenery\cortana_chip\shaders\cortana_chip)
Halo inner ring (f88e578) 4C 6B CE 80
(scenery\halo\shaders\halo inner ring)
Halo outer ring (f88e5f8) 98 6F CE 80
(scenery\halo\shaders\halo outer ring)
Tubewire (f890e98) E0 03 DE 80
(scenery\tubewire\shaders\tubewire)
Fb_cockpit_floor (f882918) 84 19 93 80
(vehicles\fighterbomber\shaders\fb_cockpit_floor)
Fb_cockpit_metal (f8829b8) 88 1F 93 80
(vehicles\fighterbomber\shaders\fb_cockpit_metal)
Fb_computers (f8827f8) C8 0E 93 80
(vehicles\fighterbomber\shaders\fb_computers)
Fb_console (f882978) F4 1C 93 80
(vehicles\fighterbomber\shaders\fb_console)
Fb_hull (f882798) 58 0B 93 80
(vehicles\fighterbomber\shaders\fb_hull)
Fb_ramp_floor (f8829f8) F8 22 93 80
(vehicles\fighterbomber\shaders\fb_ramp_floor)
Fb_ramp_metal (f882878) 14 13 93 80
(vehicles\fighterbomber\shaders\fb_ramp_metal)
Fb_seats (f8829d8) 40 21 93 80
(vehicles\fighterbomber\shaders\fb_seats)
Interior_metal (f8902f8) 54 7D DA 80
(vehicles\lifepod\shaders\interior_metal)
Interior_seats (f890318) 0C 7F DA 80
(vehicles\lifepod\shaders\interior_seats)
Interior_vinyl (f890278) 04 78 DA 80
(vehicles\lifepod\shaders\interior_vinyl)
Lifepod_hull (f88e3b8) C8 D6 CD 80
(vehicles\lifepod\shaders\lifepod_hull)
Lifepod_burn (f88fd58) FC 2D D8 80
(vehicles\lifepod_entry\shaders\lifepod_burn)
Bay_cargo_net (f881bb8) 74 3B 91 80
(vehicles\pelican\shaders\bay_cargo_net)
Bay_floor (f881b78) E0 38 91 80
(vehicles\pelican\shaders\bay_floor)
Cockpit (f881ab8) 24 31 91 80
(vehicles\pelican\shaders\cockpit)
Decals (f881b58) 28 37 91 80
(vehicles\pelican\shaders\decals)
Hull (f881998) 24 25 91 80
(vehicles\pelican\shaders\hull)
Pelican_bay (f881af8) B8 33 91 80
(vehicles\pelican\shaders\pelican_bay)
Headlight (f88d958) AC A1 CC 80
(vehicles\scorpion\shaders\headlight)
Hull_darkened (f88d978) 64 A3 CC 80
(vehicles\scorpion\shaders\hull_darkened)
Hull_non_reflective (f88d938) F4 9F CC 80
(vehicles\scorpion\shaders\hull_non_reflective)
Hull_reflective (f88d8d8) 84 9C CC 80
(vehicles\scorpion\shaders\hull_reflective)
Tread_left (f88d998) 1C A5 CC 80
(vehicles\scorpion\shaders\tread_left)
Tread_right (f88d9f8) 8C A8 CC 80
(vehicles\scorpion\shaders\tread_right)
Decal buttons (f88c838) B8 76 C8 80
(vehicles\warthog\shaders\decal buttons)
Decal sensor (f88c858) 70 78 C8 80
(vehicles\warthog\shaders\decal sensor)
Warthog chain gun (f88c738) 20 6D C8 80
(vehicles\warthog\shaders\warthog chain gun)
Warthog hull (f88c6d8) B0 69 C8 80
(vehicles\warthog\shaders\warthog hull)
Warthog tires (f88c678) 40 66 C8 80
(vehicles\warthog\shaders\warthog tires)
Display (f88a4f8) C4 C2 B5 80
(weapons\assault rifle\fp\shaders\display)
Grip (f88a458) C0 BC B5 80
(weapons\assault rifle\fp\shaders\grip)
Gun (f88a4d8) 0C C1 B5 80
(weapons\assault rifle\fp\shaders\gun)
Ar lod (f88a3f8) 50 B9 B5 80
(weapons\assault rifle\shaders\ar lod)
Frag decal (f891af8) D4 9F E2 80
(weapons\frag grenade\shaders\frag decal)
Frag metal (f891a78) AC 9A E2 80
(weapons\frag grenade\shaders\frag metal)
Frag plastic (f891ad8) 1C 9E E2 80
(weapons\frag grenade\shaders\frag plastic)
Black (f8816d8) 30 DD 90 80
(weapons\pistol\fp\shaders\black)
Bullet (f891e58) 74 FF E2 80
(weapons\pistol\fp\shaders\bullet)
Silver (f881658) E4 D8 90 80
(weapons\pistol\fp\shaders\silver)
P lod (f8815f8) 74 D5 90 80
(weapons\pistol\shaders\p lod)
Pg body (f898ed8) A8 AA 0B 81
(weapons\plasma grenade\shaders\pg body)
Pg button (f898f18) 3C AD 0B 81
(weapons\plasma grenade\shaders\pg button)
Pg light (f898f38) F4 AE 0B 81
(weapons\plasma grenade\shaders\pg light)
Pp dull (f896a38) D8 78 05 81
(weapons\plasma pistol\shaders\pp dull)
Pp lod (f8969d8) 68 75 05 81
(weapons\plasma pistol\shaders\pp lod)
Pp luminous (f896ab8) 00 7E 05 81
(weapons\plasma pistol\shaders\pp luminous)
Pp shiney (f896a98) 48 7C 05 81
(weapons\plasma pistol\shaders\pp shiney)
Amber (f894dd8) D0 DE F8 80
(weapons\plasma rifle\fp\shaders\amber)
Dull (f894d38) F0 D7 F8 80
(weapons\plasma rifle\fp\shaders\dull)
Gun (f894d98) 60 DB F8 80
(weapons\plasma rifle\fp\shaders\gun)
Luminous (f894db8) 18 DD F8 80
(weapons\plasma rifle\fp\shaders\luminous)
Pr lod (f894c78) C4 D1 F8 80
(weapons\plasma rifle\shaders\pr lod)
================================================
Shader Plasma
================================================
Shield hit (f899638) 84 C0 0E 81
(characters\cyborg\shaders\shield hit)
Shield plasma (f8946f8) 4C FD F7 80
(characters\elite\shaders\shield plasma)
================================================
Shader Transparency
================================================
Cortana_body (f8843b8) 94 92 A4 80
(characters\cortana\shaders\cortana_body)
Cortana_hair (f884318) 1C 8D A4 80
(characters\cortana\shaders\cortana_hair)
Cortana_teeth (f884378) E8 90 A4 80
(characters\cortana\shaders\cortana_teeth)
Elite inset lights (f894038) 9C 4B EA 80
(characters\elite\shaders\elite inset lights)
Grunt inset lights (f895db8) C0 FA FC 80
(characters\grunt\shaders\grunt inset lights)
Jackal shield (f890b58) 84 BB DD 80
(characters\jackal\shaders\jackal shield)
Cortana base (f881918) 18 FF 90 80
(cinematics\effects\cortana effects\shaders\cortana base)
Cortana vol (f881878) C0 F6 90 80
(cinematics\effects\cortana effects\shaders\cortana vol)
Cortana vol plain (f8818d8) C4 FB 90 80
(cinematics\effects\cortana effects\shaders\cortana vol plain)
Cov blast bolt vol (f890bd8) 24 C3 DD 80
(cinematics\effects\lights\covenant blast bolt\shaders\cov blast bolt vol)
Gas giant grid top left (f88e758) FC 99 CE 80
(levels\a10\devices\command display\shaders\gas giant grid top left)
Halo grid (f88e858) 54 A2 CE 80
(levels\a10\devices\command display\shaders\halo grid)
Indicators (f88e7d8) 54 9D CE 80
(levels\a10\devices\command display\shaders\indicators)
No 1s (f88e798) A8 9B CE 80
(levels\a10\devices\command display\shaders\no 1s)
Poa (f88e878) 24 A3 CE 80
(levels\a10\devices\command display\shaders\poa)
Poa peremeter grid (f88e818) D4 9F CE 80
(levels\a10\devices\command display\shaders\poa peremeter grid)
Trajectory a (f88e898) 64 A4 CE 80
(levels\a10\devices\command display\shaders\trajectory a)
Trajectory b (f88e918) F4 AA CE 80
(levels\a10\devices\command display\shaders\trajectory b)
Trajectory c (f88e8f8) 50 A9 CE 80
(levels\a10\devices\command display\shaders\trajectory c)
Trajectory d (f88e8d8) AC A7 CE 80
(levels\a10\devices\command display\shaders\trajectory d)
Trajectory e (f88e8b8) 08 A6 CE 80
(levels\a10\devices\command display\shaders\trajectory e)
Shield charge force (f892fb8) B0 90 E8 80
(levels\a10\devices\shield charge\shaders\shield charge force)
Cryo glass (f88e418) 38 DA CD 80
(levels\a10\shaders\cryo glass)
Cryo glass tint (f88e438) 5C DC CD 80
(levels\a10\shaders\cryo glass tint)
Monitor glass (f89ae38) 9C A8 11 81
(levels\a10\shaders\monitor glass)
A50 holo control (f8910b8) AC FE DE 80
(levels\a50\devices\interior tech objects\shaders\a50 holo control)
Active camoflage (f8919b8) 3C 7E E2 80
(powerups\active camoflage\shaders\active camoflage)
Generator shield (f891378) FC 3C DF 80
(scenery\c_field_generator\shaders\generator shield)
Cortana_chip_center (f8817b8) 58 E9 90 80
(scenery\cortana_chip\shaders\cortana_chip_center)
Lifepod entry heat flame (f88fdd8) 54 34 D8 80
(scenery\vehicles\lifepod_atmosphere_entry\shaders\lifepod entry heat flame)
Lifepod entry vol (f88fdb8) 6C 31 D8 80
(scenery\vehicles\lifepod_atmosphere_entry\shaders\lifepod entry vol)
Poa engine exhaust (f89b4f8) 98 5C 12 81
(scenery\vehicles\poa\shaders\poa engine exhaust)
Basis (f881498) 74 42 90 80
(sky\sky_x10\shaders\basis)
Threshold (f881478) A4 41 90 80
(sky\sky_x10\shaders\threshold)
Basis (f881338) 3C 26 90 80
(sky\space\shaders\basis)
Threshold (f8812f8) 90 24 90 80
(sky\space\shaders\threshold)
Fb_monitor (f882a18) B0 24 93 80
(vehicles\fighterbomber\shaders\fb_monitor)
Bolt (f88a5f8) C4 CE B5 80
(weapons\assault rifle\shaders\bolt)
Pg decal (f898e98) FC A8 0B 81
(weapons\plasma grenade\shaders\pg decal)
================================================
Shader Transparency Variant
================================================
Light shield (f88bf98) 28 31 BA 80
(characters\cyborg\shaders\light shield)
Light shield generator (f88bfd8) 4C 33 BA 80
(characters\cyborg\shaders\light shield generator)
Marine_hud (f884738) 38 11 A9 80
(characters\marine_armored\shaders\marine_hud)
Covenant blast bolt (f890b18) 60 B9 DD 80
(cinematics\effects\lights\covenant blast bolt\shaders\covenant blast bolt)
Hushed casket (f8822f8) 48 4F 92 80
(levels\a10\shaders\hushed casket)
Area lights (f882b98) EC 3C 93 80
(levels\b30\devices\light fixtures\shaders\area lights)
Marker (f882618) 30 E2 92 80
(scenery\emitters\single_marker_up\shaders\marker)
Halo inner ring shadow (f88e658) 08 73 CE 80
(scenery\halo\shaders\halo inner ring shadow)
Galaxy (f881378) E8 27 90 80
(sky\sky_x10\shaders\galaxy)
Space (f881438) C8 3D 90 80
(sky\sky_x10\shaders\space)
Space (f881298) B4 20 90 80
(sky\space\shaders\space)
Afterburners (f8828d8) 84 16 93 80
(vehicles\fighterbomber\shaders\afterburners)
Hover thrusters (f881a18) 70 29 91 80
(vehicles\pelican\shaders\hover thrusters)
Jet thrusters (f881a58) 70 2C 91 80
(vehicles\pelican\shaders\jet thrusters)
Lights (f881a78) 94 2E 91 80
(vehicles\pelican\shaders\lights)
Lights flashing (f881a98) DC 2F 91 80
(vehicles\pelican\shaders\lights flashing)
Chain gun belt ammo (f88c938) 54 81 C8 80
(vehicles\warthog\shaders\chain gun belt ammo)
Decal speedometer (f88c7f8) 94 74 C8 80
(vehicles\warthog\shaders\decal speedometer)
Decal velocity (f88c878) 28 7A C8 80
(vehicles\warthog\shaders\decal velocity)
Meter sensor (f88c8d8) 2C 7E C8 80
(vehicles\warthog\shaders\meter sensor)
Warthog chain gun_blur (f88c958) 9C 82 C8 80
(vehicles\warthog\shaders\warthog chain gun_blur)
Warthog lights (f88c798) 90 70 C8 80
(vehicles\warthog\shaders\warthog lights)
Ar data (f88a5d8) 7C CD B5 80
(weapons\assault rifle\fp\shaders\ar data)
Compass (f88a558) 34 C6 B5 80
(weapons\assault rifle\fp\shaders\compass)
Icons (f88a918) BC 19 B6 80
(weapons\assault rifle\fp\shaders\icons)
Numbers (f88a598) A8 C9 B5 80
(weapons\assault rifle\fp\shaders\numbers)
Frag light (f891b38) 68 A2 E2 80
(weapons\frag grenade\shaders\frag light)
================================================
Sky
================================================
Space_x10 (f8813f8) F8 34 90 80
(sky\sky_x10\space_x10)
Space (f881258) 08 18 90 80
(sky\space\space)
================================================
Sound
================================================
A10_010_cryotech (f8982b8) 34 B1 0A 81
(sound\dialog\a10\a10_010_cryotech)
A10_011_cryoassist (f898298) 84 AF 0A 81
(sound\dialog\a10\a10_011_cryoassist)
A10_020_cryotech (f8982d8) 08 B3 0A 81
(sound\dialog\a10\a10_020_cryotech)
A10_030_cryoassist (f8982f8) B0 B4 0A 81
(sound\dialog\a10\a10_030_cryoassist)
A10_040_cryotech (f898318) 6C B6 0A 81
(sound\dialog\a10\a10_040_cryotech)
A10_050_cryotech (f898338) 68 B8 0A 81
(sound\dialog\a10\a10_050_cryotech)
A10_051_cryoassist (f898358) F4 B9 0A 81
(sound\dialog\a10\a10_051_cryoassist)
A10_052_cryotech (f898378) A0 BB 0A 81
(sound\dialog\a10\a10_052_cryotech)
A10_070_cryotech (f898398) 4C BD 0A 81
(sound\dialog\a10\a10_070_cryotech)
A10_080_cryotech (f8983f8) 48 C3 0A 81
(sound\dialog\a10\a10_080_cryotech)
A10_090_cryotech (f898418) 78 C5 0A 81
(sound\dialog\a10\a10_090_cryotech)
A10_101_cryotech (f898258) 2C AC 0A 81
(sound\dialog\a10\a10_101_cryotech)
A10_130_cryotech (f898438) 0C C7 0A 81
(sound\dialog\a10\a10_130_cryotech)
A10_140_cryotech (f898458) 00 C9 0A 81
(sound\dialog\a10\a10_140_cryotech)
A10_150_cryotech (f898478) F4 CA 0A 81
(sound\dialog\a10\a10_150_cryotech)
A10_160_cryoassist (f898498) 90 CC 0A 81
(sound\dialog\a10\a10_160_cryoassist)
A10_170_cryoassist (f8984b8) AC CE 0A 81
(sound\dialog\a10\a10_170_cryoassist)
A10_180_cryoassist (f898518) 24 D4 0A 81
(sound\dialog\a10\a10_180_cryoassist)
A10_190_cryoassist (f898538) C8 D5 0A 81
(sound\dialog\a10\a10_190_cryoassist)
A10_200_cryoassist (f898558) 7C D7 0A 81
(sound\dialog\a10\a10_200_cryoassist)
A10_210_cryoassist (f8984d8) 58 D0 0A 81
(sound\dialog\a10\a10_210_cryoassist)
A10_220_cryoassist (f8984f8) 40 D2 0A 81
(sound\dialog\a10\a10_220_cryoassist)
A10_230_cryoassist (f898578) 28 D9 0A 81
(sound\dialog\a10\a10_230_cryoassist)
A10_240_cryotech (f898598) D0 DA 0A 81
(sound\dialog\a10\a10_240_cryotech)
A10_260_cryotech (f8985b8) 7C DC 0A 81
(sound\dialog\a10\a10_260_cryotech)
A10_261_cryotech (f898278) D4 AD 0A 81
(sound\dialog\a10\a10_261_cryotech)
A10_310_cryotech (f8985d8) 30 DE 0A 81
(sound\dialog\a10\a10_310_cryotech)
A10_320_cryoassist (f8985f8) E0 DF 0A 81
(sound\dialog\a10\a10_320_cryoassist)
A10_330_cryotech (f898618) 98 E1 0A 81
(sound\dialog\a10\a10_330_cryotech)
A10_340_cryoassist (f898658) F8 E5 0A 81
(sound\dialog\a10\a10_340_cryoassist)
A10_350_captkeyes (f898678) BC E7 0A 81
(sound\dialog\a10\a10_350_captkeyes)
A10_360_cryotech (f898698) AC E9 0A 81
(sound\dialog\a10\a10_360_cryotech)
A10_370_captkeyes (f8986b8) 68 EB 0A 81
(sound\dialog\a10\a10_370_captkeyes)
A10_380_cryotech (f8986d8) F4 EC 0A 81
(sound\dialog\a10\a10_380_cryotech)
A10_390_cryotech (f8986f8) 74 EE 0A 81
(sound\dialog\a10\a10_390_cryotech)
A10_400_cryoassist (f898718) 40 F0 0A 81
(sound\dialog\a10\a10_400_cryoassist)
A10_410_cryotech (f898738) F8 F1 0A 81
(sound\dialog\a10\a10_410_cryotech)
A10_420_cryoassist (f898758) B0 F3 0A 81
(sound\dialog\a10\a10_420_cryoassist)
A10_430_cryoassist (f898798) E8 F6 0A 81
(sound\dialog\a10\a10_430_cryoassist)
A10_440_cryoassist (f8987b8) F8 F8 0A 81
(sound\dialog\a10\a10_440_cryoassist)
A10_449_cryotech (f8987d8) 00 FB 0A 81
(sound\dialog\a10\a10_449_cryotech)
A10_450_cryotech (f898858) 40 02 0B 81
(sound\dialog\a10\a10_450_cryotech)
A10_460_cryotech (f898878) DC 03 0B 81
(sound\dialog\a10\a10_460_cryotech)
A10_480_crewman (f898938) 9C 12 0B 81
(sound\dialog\a10\a10_480_crewman)
A10_490_crewman2 (f898958) 54 14 0B 81
(sound\dialog\a10\a10_490_crewman2)
A10_500_crewman3 (f898978) 14 16 0B 81
(sound\dialog\a10\a10_500_crewman3)
A10_540_crewman (f8979f8) 70 77 09 81
(sound\dialog\a10\a10_540_crewman)
A10_570_bisenti (f897a18) 58 79 09 81
(sound\dialog\a10\a10_570_bisenti)
A10_580_aussie (f897ab8) AC 81 09 81
(sound\dialog\a10\a10_580_aussie)
A10_610_aussie (f898998) A4 17 0B 81
(sound\dialog\a10\a10_610_aussie)
A10_620_aussie (f8989b8) 28 19 0B 81
(sound\dialog\a10\a10_620_aussie)
A10_641_cortana (f898a38) 20 20 0B 81
(sound\dialog\a10\a10_641_cortana)
A10_642_cortana (f898a58) 18 22 0B 81
(sound\dialog\a10\a10_642_cortana)
A10_643_cortana (f898a78) B0 23 0B 81
(sound\dialog\a10\a10_643_cortana)
A10_650_fitzgerald (f897a38) 10 7B 09 81
(sound\dialog\a10\a10_650_fitzgerald)
A10_660_mendoza (f897a58) BC 7C 09 81
(sound\dialog\a10\a10_660_mendoza)
A10_670_bisenti (f897a78) 58 7E 09 81
(sound\dialog\a10\a10_670_bisenti)
A10_680_mendoza (f897a98) 00 80 09 81
(sound\dialog\a10\a10_680_mendoza)
A10_681_cortana (f8987f8) 90 FC 0A 81
(sound\dialog\a10\a10_681_cortana)
A10_682_cortana (f898818) 68 FE 0A 81
(sound\dialog\a10\a10_682_cortana)
A10_690_captkeyes (f898b38) B4 43 0B 81
(sound\dialog\a10\a10_690_captkeyes)
A10_700_captkeyes (f898b58) F0 45 0B 81
(sound\dialog\a10\a10_700_captkeyes)
A10_710_cortana (f897b58) B0 8A 09 81
(sound\dialog\a10\a10_710_cortana)
A10_730_cortana (f897b78) 4C 8C 09 81
(sound\dialog\a10\a10_730_cortana)
A10_740_cortana (f897b98) 30 8E 09 81
(sound\dialog\a10\a10_740_cortana)
A10_750_cortana (f897bb8) C8 8F 09 81
(sound\dialog\a10\a10_750_cortana)
A10_760_cortana (f897c38) 18 97 09 81
(sound\dialog\a10\a10_760_cortana)
A10_770_cortana (f897c58) D4 98 09 81
(sound\dialog\a10\a10_770_cortana)
A10_780_cortana (f897c78) 90 9A 09 81
(sound\dialog\a10\a10_780_cortana)
A10_790_cortana (f897c98) 3C 9C 09 81
(sound\dialog\a10\a10_790_cortana)
A10_800_cortana (f897cb8) E4 9D 09 81
(sound\dialog\a10\a10_800_cortana)
A10_810_cortana (f897bd8) B8 91 09 81
(sound\dialog\a10\a10_810_cortana)
A10_820_cortana (f897c18) 5C 95 09 81
(sound\dialog\a10\a10_820_cortana)
A10_flavor_010_cortana (f898018) 78 87 0A 81
(sound\dialog\a10\a10_flavor_010_cortana)
A10_flavor_020_cortana (f898038) BC 89 0A 81
(sound\dialog\a10\a10_flavor_020_cortana)
A10_flavor_030_cortana (f898058) D4 8B 0A 81
(sound\dialog\a10\a10_flavor_030_cortana)
A10_flavor_040_cortana (f898078) D8 8D 0A 81
(sound\dialog\a10\a10_flavor_040_cortana)
A10_flavor_050_cortana (f898098) E0 8F 0A 81
(sound\dialog\a10\a10_flavor_050_cortana)
A10_flavor_060_cortana (f8980b8) 24 92 0A 81
(sound\dialog\a10\a10_flavor_060_cortana)
A10_flavor_070_cortana (f8980d8) 34 94 0A 81
(sound\dialog\a10\a10_flavor_070_cortana)
A10_flavor_080_cortana (f8980f8) 68 96 0A 81
(sound\dialog\a10\a10_flavor_080_cortana)
A10_flavor_090_cortana (f898118) C0 98 0A 81
(sound\dialog\a10\a10_flavor_090_cortana)
A10_flavor_100_cortana (f898138) B4 9A 0A 81
(sound\dialog\a10\a10_flavor_100_cortana)
A10_flavor_110_captkeyes (f898158) 8C 9C 0A 81
(sound\dialog\a10\a10_flavor_110_captkeyes)
A10_flavor_120_captkeyes (f898178) 74 9E 0A 81
(sound\dialog\a10\a10_flavor_120_captkeyes)
A10_flavor_130_captkeyes (f898198) 84 A0 0A 81
(sound\dialog\a10\a10_flavor_130_captkeyes)
A10_flavor_140_captkeyes (f8981b8) 88 A2 0A 81
(sound\dialog\a10\a10_flavor_140_captkeyes)
A10_flavor_150_captkeyes (f8981d8) 8C A4 0A 81
(sound\dialog\a10\a10_flavor_150_captkeyes)
A10_flavor_160_captkeyes (f8981f8) 84 A6 0A 81
(sound\dialog\a10\a10_flavor_160_captkeyes)
A10_flavor_170_captkeyes (f898218) 6C A8 0A 81
(sound\dialog\a10\a10_flavor_170_captkeyes)
A10_flavor_210_captkeyes (f898238) 40 AA 0A 81
(sound\dialog\a10\a10_flavor_210_captkeyes)
A10_flavor_230_cortana (f897ad8) 8C 83 09 81
(sound\dialog\a10\a10_flavor_230_cortana)
A10_flavor_240_cortana (f897b38) 14 89 09 81
(sound\dialog\a10\a10_flavor_240_cortana)
A10_flavor_250_cortana (f897af8) AC 85 09 81
(sound\dialog\a10\a10_flavor_250_cortana)
A10_flavor_260_cortana (f897b18) 58 87 09 81
(sound\dialog\a10\a10_flavor_260_cortana)
A10_flavor_270_cortana (f897bf8) 60 93 09 81
(sound\dialog\a10\a10_flavor_270_cortana)
A10_flavor_290_captkeyes (f8989d8) C0 1A 0B 81
(sound\dialog\a10\a10_flavor_290_captkeyes)
A10_flavor_300_captkeyes (f8989f8) 94 1C 0B 81
(sound\dialog\a10\a10_flavor_300_captkeyes)
A10_flavor_310_captkeyes (f898a18) 58 1E 0B 81
(sound\dialog\a10\a10_flavor_310_captkeyes)
A10_flavor_340_cortana (f88fc98) EC 19 D8 80
(sound\dialog\a10\a10_flavor_340_cortana)
A10_flavor_350_chief (f88fcb8) D0 1B D8 80
(sound\dialog\a10\a10_flavor_350_chief)
Deathquiet (f899678) E0 D1 0E 81
(sound\dialog\chief\deathquiet)
Deathviolent (f899698) 18 D7 0E 81
(sound\dialog\chief\deathviolent)
Flee (f883a38) BC 69 A3 80
(sound\dialog\crewman\conditional\combat\actions\flee)
Partiallysighted (f883a58) FC 6D A3 80
(sound\dialog\crewman\conditional\combat\actions\partiallysighted)
Shooting (f883a18) 70 66 A3 80
(sound\dialog\crewman\conditional\combat\actions\shooting)
Hurtenemy (f883758) D0 2E A3 80
(sound\dialog\crewman\conditional\combat\beinghurt\hurtenemy)
Hurtfriend (f8836f8) 0C 26 A3 80
(sound\dialog\crewman\conditional\combat\beinghurt\hurtfriend)
Hurtfriendplayer (f883738) 38 2D A3 80
(sound\dialog\crewman\conditional\combat\beinghurt\hurtfriendplayer)
Hurtfriendre (f883718) 68 28 A3 80
(sound\dialog\crewman\conditional\combat\beinghurt\hurtfriendre)
Friendbetrayed (f8838f8) E4 4C A3 80
(sound\dialog\crewman\conditional\combat\friendsdying\friendbetrayed)
Frienddied (f883858) F0 42 A3 80
(sound\dialog\crewman\conditional\combat\friendsdying\frienddied)
Friendkilledbycovenant (f8838d8) 5C 4B A3 80
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Friendkilledbyenemy (f883898) 98 47 A3 80
(sound\dialog\crewman\conditional\combat\friendsdying\friendkilledbyenemy)
Friendkilledbyenemyplayer (f8838b8) 34 49 A3 80
(sound\dialog\crewman\conditional\combat\friendsdying\friendkilledbyenemyplayer)
Friendkilledbyfriend (f883878) 2C 45 A3 80
(sound\dialog\crewman\conditional\combat\friendsdying\friendkilledbyfriend)
Blocked (f883998) 14 5B A3 80
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Blockedre (f8839b8) 2C 5D A3 80
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Cover (f8839f8) 38 62 A3 80
(sound\dialog\crewman\conditional\combat\groupcomm\cover)
Newcombatgroupre (f883978) F4 58 A3 80
(sound\dialog\crewman\conditional\combat\groupcomm\newcombatgroupre)
Retreat (f8839d8) B8 5E A3 80
(sound\dialog\crewman\conditional\combat\groupcomm\retreat)
Damagedenemy (f8836b8) 6C 22 A3 80
(sound\dialog\crewman\conditional\combat\hurtingpeople\damagedenemy)
Damagedenemycm (f8836d8) EC 23 A3 80
(sound\dialog\crewman\conditional\combat\hurtingpeople\damagedenemycm)
Damagedfriend (f883678) EC 1C A3 80
(sound\dialog\crewman\conditional\combat\hurtingpeople\damagedfriend)
Damagedfriendplayer (f883698) 3C 20 A3 80
(sound\dialog\crewman\conditional\combat\hurtingpeople\damagedfriendplayer)
Killedenemy (f8837f8) C4 3B A3 80
(sound\dialog\crewman\conditional\combat\killingpeople\killedenemy)
Killedenemycm (f883818) BC 3F A3 80
(sound\dialog\crewman\conditional\combat\killingpeople\killedenemycm)
Killedenemyplayercm (f883838) 54 41 A3 80
(sound\dialog\crewman\conditional\combat\killingpeople\killedenemyplayercm)
Killedfriend (f883778) A0 31 A3 80
(sound\dialog\crewman\conditional\combat\killingpeople\killedfriend)
Killedfriendcm (f883798) 68 34 A3 80
(sound\dialog\crewman\conditional\combat\killingpeople\killedfriendcm)
Killedfriendplayer (f8837b8) 34 37 A3 80
(sound\dialog\crewman\conditional\combat\killingpeople\killedfriendplayer)
Killedfriendplayercm (f8837d8) D8 38 A3 80
(sound\dialog\crewman\conditional\combat\killingpeople\killedfriendplayercm)
Alone (f883ab8) EC 78 A3 80
(sound\dialog\crewman\conditional\combat\postcombatchatter\alone)
Nearmassacre (f883b18) 7C 7F A3 80
(sound\dialog\crewman\conditional\combat\postcombatchatter\nearmassacre)
Nearmassacrere (f883b38) 68 84 A3 80
(sound\dialog\crewman\conditional\combat\postcombatchatter\nearmassacrere)
Seriouslywoundedre (f883af8) 5C 7D A3 80
(sound\dialog\crewman\conditional\combat\postcombatchatter\seriouslywoundedre)
Unscathedslightlywoundedre (f883ad8) A8 7B A3 80
(sound\dialog\crewman\conditional\combat\postcombatchatter\unscathedslightlywoundedre)
Celebration (f883a78) C8 71 A3 80
(sound\dialog\crewman\conditional\combat\postcombatcomments\celebration)
Shootingdeadenemy (f883a98) 50 75 A3 80
(sound\dialog\crewman\conditional\combat\postcombatcomments\shootingdeadenemy)
Newcombatalone (f883918) 28 51 A3 80
(sound\dialog\crewman\conditional\combat\shouting\newcombatalone)
Newenemyrecentcombat (f883938) 58 53 A3 80
(sound\dialog\crewman\conditional\combat\shouting\newenemyrecentcombat)
Unexpectedenemy (f883958) 80 55 A3 80
(sound\dialog\crewman\conditional\combat\shouting\unexpectedenemy)
Taunt (f894bb8) A8 A6 F8 80
(sound\dialog\elite\conditional\combat2\actions\taunt)
Hurtenemy (f894938) 14 6B F8 80
(sound\dialog\elite\conditional\combat2\beinghurt\hurtenemy)
Hurtenemymelee (f894958) 68 6F F8 80
(sound\dialog\elite\conditional\combat2\beinghurt\hurtenemymelee)
Hurtfriend (f894918) 7C 68 F8 80
(sound\dialog\elite\conditional\combat2\beinghurt\hurtfriend)
Berserk (f894bd8) 6C AD F8 80
(sound\dialog\elite\conditional\combat2\exclamations\berserk)
Dive (f894c18) 44 B2 F8 80
(sound\dialog\elite\conditional\combat2\exclamations\dive)
Meleeattack (f894bf8) B4 AF F8 80
(sound\dialog\elite\conditional\combat2\exclamations\meleeattack)
Frienddied (f8949f8) 94 82 F8 80
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Friendkilledbyenemyplayer (f894a38) 04 88 F8 80
(sound\dialog\elite\conditional\combat2\friendsdying\friendkilledbyenemyplayer)
Friendkilledbyflood (f894a58) 24 8A F8 80
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Friendkilledbyfriend (f894a18) 48 85 F8 80
(sound\dialog\elite\conditional\combat2\friendsdying\friendkilledbyfriend)
Groupuncover (f894b98) A8 A2 F8 80
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Newenemynearre (f894b38) C4 9A F8 80
(sound\dialog\elite\conditional\combat2\groupcomm\newenemynearre)
Oldenemysighted (f894ab8) 28 91 F8 80
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Searchquery (f894b58) 54 9D F8 80
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Searchqueryre (f894b78) FC 9F F8 80
(sound\dialog\elite\conditional\combat2\groupcomm\searchqueryre)
Sightedenemyrecentcombat (f894a98) F8 8E F8 80
(sound\dialog\elite\conditional\combat2\groupcomm\sightedenemyrecentcombat)
Sightednewenemy (f894a78) 40 8C F8 80
(sound\dialog\elite\conditional\combat2\groupcomm\sightednewenemy)
Damagedenemy (f8948d8) C4 63 F8 80
(sound\dialog\elite\conditional\combat2\hurtingpeople\damagedenemy)
Damagedenemycm (f8948f8) C4 65 F8 80
(sound\dialog\elite\conditional\combat2\hurtingpeople\damagedenemycm)
Damagedfriend (f8948b8) 38 61 F8 80
(sound\dialog\elite\conditional\combat2\hurtingpeople\damagedfriend)
Idlenoncombat (f894778) 24 12 F8 80
(sound\dialog\elite\conditional\combat2\idlenoncombat\idlenoncombat)
Deathfalling (f894858) 5C 49 F8 80
(sound\dialog\elite\conditional\combat2\involuntary\deathfalling)
Deathflying (f894898) 78 5A F8 80
(sound\dialog\elite\conditional\combat2\involuntary\deathflying)
Deathinstant (f894878) F0 4F F8 80
(sound\dialog\elite\conditional\combat2\involuntary\deathinstant)
Deathquiet (f894818) EC 37 F8 80
(sound\dialog\elite\conditional\combat2\involuntary\deathquiet)
Deathviolent (f894838) 78 3E F8 80
(sound\dialog\elite\conditional\combat2\involuntary\deathviolent)
Painfalling (f8947d8) 70 28 F8 80
(sound\dialog\elite\conditional\combat2\involuntary\painfalling)
Painmajor (f8947b8) 58 1F F8 80
(sound\dialog\elite\conditional\combat2\involuntary\painmajor)
Painminor (f894798) 94 15 F8 80
(sound\dialog\elite\conditional\combat2\involuntary\painminor)
Screampain (f8947f8) 34 2F F8 80
(sound\dialog\elite\conditional\combat2\involuntary\screampain)
Killedenemy (f894978) 94 71 F8 80
(sound\dialog\elite\conditional\combat2\killingpeople\killedenemy)
Killedenemycm (f894998) 88 77 F8 80
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Killedenemyplayer (f8949b8) 54 7A F8 80
(sound\dialog\elite\conditional\combat2\killingpeople\killedenemyplayer)
Killedenemyplayercm (f8949d8) B8 7F F8 80
(sound\dialog\elite\conditional\combat2\killingpeople\killedenemyplayercm)
Grenadedangerenemy (f894b18) E8 97 F8 80
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Grenadesighted (f894af8) E4 95 F8 80
(sound\dialog\elite\conditional\combat2\shouting\grenadesighted)
Grenadethrowing (f894ad8) D8 93 F8 80
(sound\dialog\elite\conditional\combat2\shouting\grenadethrowing)
Alert_noncombat (f8967f8) E8 FA 04 81
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Flee_leader_died (f896918) F0 3C 05 81
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Flee_re (f8968f8) B0 34 05 81
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Taunt (f8968d8) F0 2C 05 81
(sound\dialog\grunt\conditional\combat2\actions\taunt)
Panic_run_away (f896338) 0C 29 04 81
(sound\dialog\grunt\conditional\combat2\armsflailing\panic_run_away)
Hurt_enemy (f8964d8) 60 64 04 81
(sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy)
Hurt_enemy_melee (f896538) 60 70 04 81
(sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy_melee)
Hurt_enemy_needler (f8964f8) F8 69 04 81
(sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy_needler)
Hurt_enemy_plasma (f896518) 30 6D 04 81
(sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy_plasma)
Hurt_friend (f8964b8) 84 61 04 81
(sound\dialog\grunt\conditional\combat2\beinghurt\hurt_friend)
Dive (f896958) 98 47 05 81
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Surprise (f896938) 18 41 05 81
(sound\dialog\grunt\conditional\combat2\exclamations\surprise)
Friend_died (f896618) 4C B0 04 81
(sound\dialog\grunt\conditional\combat2\friendsdying\friend_died)
Friend_killed_by_enemy_player (f896658) 18 BA 04 81
(sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_enemy_player)
Friend_killed_by_flood (f896678) 34 C0 04 81
(sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_flood)
Friend_killed_by_friend (f896638) 28 B5 04 81
(sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_friend)
Friend_killed_by_sentinel (f896698) 3C C5 04 81
(sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_sentinel)
Cover (f8968b8) 30 29 05 81
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Group_uncover (f896858) 9C 09 05 81
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Group_uncover_re (f896878) 30 12 05 81
(sound\dialog\grunt\conditional\combat2\groupcomm\group_uncover_re)
New_enemy_far_re (f8967d8) 80 F6 04 81
(sound\dialog\grunt\conditional\combat2\groupcomm\new_enemy_far_re)
New_enemy_near_re (f8967b8) 54 F2 04 81
(sound\dialog\grunt\conditional\combat2\groupcomm\new_enemy_near_re)
Old_enemy_sighted (f8966f8) A8 D4 04 81
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Retreat (f896898) E4 15 05 81
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Search_query (f896818) 18 00 05 81
(sound\dialog\grunt\conditional\combat2\groupcomm\search_query)
Search_query_re (f896838) 7C 04 05 81
(sound\dialog\grunt\conditional\combat2\groupcomm\search_query_re)
Sighted_enemy_recent_combat (f8966d8) 40 D0 04 81
(sound\dialog\grunt\conditional\combat2\groupcomm\sighted_enemy_recent_combat)
Sighted_new_enemy (f8966b8) 3C C9 04 81
(sound\dialog\grunt\conditional\combat2\groupcomm\sighted_new_enemy)
Damaged_enemy (f896478) 28 56 04 81
(sound\dialog\grunt\conditional\combat2\hurtingpeople\damaged_enemy)
Damaged_enemy_cm (f896498) DC 5D 04 81
(sound\dialog\grunt\conditional\combat2\hurtingpeople\damaged_enemy_cm)
Damaged_friend (f896458) A0 52 04 81
(sound\dialog\grunt\conditional\combat2\hurtingpeople\damaged_friend)
Idle_combat (f896318) E8 21 04 81
(sound\dialog\grunt\conditional\combat2\idlecombat\idle_combat)
Idle_non_combat (f8962f8) A4 1A 04 81
(sound\dialog\grunt\conditional\combat2\idlenoncombat\idle_non_combat)
Death_flying (f896418) 94 4B 04 81
(sound\dialog\grunt\conditional\combat2\involuntary\death_flying)
Death_instant (f896438) A4 4E 04 81
(sound\dialog\grunt\conditional\combat2\involuntary\death_instant)
Death_quiet (f8963d8) 2C 43 04 81
(sound\dialog\grunt\conditional\combat2\involuntary\death_quiet)
Death_violent (f8963f8) C4 47 04 81
(sound\dialog\grunt\conditional\combat2\involuntary\death_violent)
Pain_body_major (f896378) 3C 36 04 81
(sound\dialog\grunt\conditional\combat2\involuntary\pain_body_major)
Pain_body_minor (f896358) F4 2D 04 81
(sound\dialog\grunt\conditional\combat2\involuntary\pain_body_minor)
Scream_falling (f896398) 2C 3B 04 81
(sound\dialog\grunt\conditional\combat2\involuntary\scream_falling)
Scream_pain (f8963b8) B4 3D 04 81
(sound\dialog\grunt\conditional\combat2\involuntary\scream_pain)
Killed_enemy (f896558) 10 80 04 81
(sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy)
Killed_enemy_cm (f896578) AC 87 04 81
(sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_cm)
Killed_enemy_grenade (f8965d8) EC 9E 04 81
(sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_grenade)
Killed_enemy_mounted_weapon (f8965f8) 94 AA 04 81
(sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_mounted_weapon)
Killed_enemy_player (f896598) 2C 8E 04 81
(sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_player)
Killed_enemy_player_cm (f8965b8) D4 99 04 81
(sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_player_cm)
Celebration (f896978) EC 4C 05 81
(sound\dialog\grunt\conditional\combat2\postcombatactions\celebration)
Grenade_danger_enemy (f896778) C0 E7 04 81
(sound\dialog\grunt\conditional\combat2\shouting\grenade_danger_enemy)
Grenade_danger_self (f896798) 98 ED 04 81
(sound\dialog\grunt\conditional\combat2\shouting\grenade_danger_self)
Grenade_sighted (f896738) E4 E1 04 81
(sound\dialog\grunt\conditional\combat2\shouting\grenade_sighted)
Grenade_startle (f896758) 9C E5 04 81
(sound\dialog\grunt\conditional\combat2\shouting\grenade_startle)
Grenade_throwing (f896718) 2C DC 04 81
(sound\dialog\grunt\conditional\combat2\shouting\grenade_throwing)
Idle_sleeping (f896258) 1C 9A 03 81
(sound\dialog\grunt\conditional\combat2\sleeping\idle_sleeping)
Flee (f888278) A0 97 B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\flee)
Fleere (f888298) 9C 9A B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\fleere)
Hidingfinished (f8882d8) 6C A2 B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\hidingfinished)
Lostcontact (f8882b8) 54 9E B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\lostcontact)
Nothingthere (f888398) 4C B3 B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\nothingthere)
Partiallysighted (f888378) 88 B0 B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\partiallysighted)
Shooting (f8881d8) 68 87 B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\shooting)
Shootingberserk (f888218) 60 8C B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\shootingberserk)
Shootinggroup (f888238) 88 90 B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\shootinggroup)
Shootingtraitor (f888258) 74 93 B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\shootingtraitor)
Shootingvehicle (f8881f8) 98 89 B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\shootingvehicle)
Sightedfriendlyplayer (f8881b8) 9C 83 B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\sightedfriendlyplayer)
Vehicleentry (f8882f8) 30 A5 B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\vehicleentry)
Vehicleexit (f888318) E8 A7 B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\vehicleexit)
Vehiclescared (f888358) E0 AC B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\vehiclescared)
Vehiclewoohoo (f888338) BC AA B0 80
(sound\dialog\marines\aussie\conditional\combat2\actions\vehiclewoohoo)
Hurtenemy (f8878f8) D0 86 AF 80
(sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemy)
Hurtenemygrenade (f887958) F4 8D AF 80
(sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemygrenade)
Hurtenemymountedweapon (f887978) CC 90 AF 80
(sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemymountedweapon)
Hurtenemyneedler (f887918) F8 88 AF 80
(sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemyneedler)
Hurtenemyplasma (f887938) C4 8B AF 80
(sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemyplasma)
Hurtfriend (f887898) BC 7C AF 80
(sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtfriend)
Hurtfriendplayer (f8878d8) FC 83 AF 80
(sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtfriendplayer)
Hurtfriendre (f8878b8) 04 80 AF 80
(sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtfriendre)
Berserk (f8883d8) 00 B8 B0 80
(sound\dialog\marines\aussie\conditional\combat2\exclamations\berserk)
Surprise (f8883b8) 74 B5 B0 80
(sound\dialog\marines\aussie\conditional\combat2\exclamations\surprise)
Uncoverexclamation (f8883f8) C4 BC B0 80
(sound\dialog\marines\aussie\conditional\combat2\exclamations\uncoverexclamation)
Friendbetrayed (f887d98) A4 18 B0 80
(sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendbetrayed)
Frienddied (f887cb8) 34 02 B0 80
(sound\dialog\marines\aussie\conditional\combat2\friendsdying\frienddied)
Friendkilledbycovenant (f887d58) F0 12 B0 80
(sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbycovenant)
Friendkilledbyenemy (f887d18) 74 0C B0 80
(sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyenemy)
Friendkilledbyenemyplayer (f887d38) 48 0F B0 80
(sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyenemyplayer)
Friendkilledbyflood (f887d78) B8 15 B0 80
(sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyflood)
Friendkilledbyfriend (f887cf8) EC 08 B0 80
(sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyfriend)
Friendplayerdied (f887cd8) 74 05 B0 80
(sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendplayerdied)
Advance (f888138) 28 75 B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\advance)
Alertfriend (f887f98) 24 4E B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertfriend)
Alertfriendre (f887fb8) 74 51 B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertfriendre)
Alertlostcontact (f887fd8) 14 54 B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertlostcontact)
Alertlostcontactre (f887ff8) C8 56 B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertlostcontactre)
Blocked (f888018) 2C 5B B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\blocked)
Blockedre (f888038) 9C 5E B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\blockedre)
Cover (f888198) 7C 7F B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\cover)
Groupuncover (f8880f8) 74 6E B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\groupuncover)
Groupuncoverre (f888118) B8 71 B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\groupuncoverre)
Newcombatgroupre (f887f58) 48 48 B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\newcombatgroupre)
Newcombatnearbyre (f887f78) 80 4B B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\newcombatnearbyre)
Retreat (f888158) 2C 79 B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\retreat)
Retreatre (f888178) C8 7C B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\retreatre)
Searchabandon (f8880d8) C0 6B B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchabandon)
Searchquery (f888078) 34 64 B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchquery)
Searchqueryre (f888098) 3C 66 B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchqueryre)
Searchreport (f8880b8) 48 68 B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchreport)
Searchstart (f888058) DC 60 B0 80
(sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchstart)
Damagedenemy (f887858) 8C 6F AF 80
(sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedenemy)
Damagedenemycm (f887878) 64 79 AF 80
(sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedenemycm)
Damagedfriend (f887818) A8 69 AF 80
(sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedfriend)
Damagedfriendplayer (f887838) E0 6C AF 80
(sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedfriendplayer)
Deathagonizing (f8877f8) 10 68 AF 80
(sound\dialog\marines\aussie\conditional\combat2\involuntary\deathagonizing)
Deathfalling (f8877d8) 98 66 AF 80
(sound\dialog\marines\aussie\conditional\combat2\involuntary\deathfalling)
Deathflying (f887758) 2C 5F AF 80
(sound\dialog\marines\aussie\conditional\combat2\involuntary\deathflying)
Deathquiet (f887798) 98 63 AF 80
(sound\dialog\marines\aussie\conditional\combat2\involuntary\deathquiet)
Deathviolent (f8877b8) 14 65 AF 80
(sound\dialog\marines\aussie\conditional\combat2\involuntary\deathviolent)
Painfalling (f887738) 24 5D AF 80
(sound\dialog\marines\aussie\conditional\combat2\involuntary\painfalling)
Painmajor (f887718) 08 5B AF 80
(sound\dialog\marines\aussie\conditional\combat2\involuntary\painmajor)
Painminor (f8876f8) 04 59 AF 80
(sound\dialog\marines\aussie\conditional\combat2\involuntary\painminor)
Screampain (f887778) C8 60 AF 80
(sound\dialog\marines\aussie\conditional\combat2\involuntary\screampain)
Killedenemy (f887a18) BC A2 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemy)
Killedenemybullet (f887b58) E8 D3 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemybullet)
Killedenemycm (f887a38) B8 A8 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemycm)
Killedenemycovenant (f887a98) 64 B6 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemycovenant)
Killedenemyfloodcarrier (f887af8) 24 C6 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcarrier)
Killedenemyfloodcarriercm (f887b18) C0 CB AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcarriercm)
Killedenemyfloodcombat (f887ab8) C8 BB AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcombat)
Killedenemyfloodcombatcm (f887ad8) D4 C1 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcombatcm)
Killedenemygrenade (f887b98) 30 DA AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemygrenade)
Killedenemymountedweapon (f887bd8) AC E0 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemymountedweapon)
Killedenemyneedler (f887b78) A8 D6 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyneedler)
Killedenemyplayer (f887a58) 08 B0 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyplayer)
Killedenemyplayercm (f887a78) 80 B3 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyplayercm)
Killedenemysentinel (f887b38) 20 CF AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemysentinel)
Killedenemyshotgun (f887bb8) 20 DD AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyshotgun)
Killedfriend (f887998) B8 93 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriend)
Killedfriendcm (f8879b8) 30 97 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriendcm)
Killedfriendplayer (f8879d8) 70 99 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriendplayer)
Killedfriendplayercm (f8879f8) 48 9E AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriendplayercm)
Killingspree (f887bf8) 98 E7 AF 80
(sound\dialog\marines\aussie\conditional\combat2\killingpeople\killingspree)
Anyonekillgrenadecm (f887c38) 98 ED AF 80
(sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\anyonekillgrenadecm)
Playerkillflamecm (f887c58) E0 F4 AF 80
(sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillflamecm)
Playerkillingspreecm (f887c98) 18 FE AF 80
(sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillingspreecm)
Playerkillsnipercm (f887c18) 6C EB AF 80
(sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillsnipercm)
Playerkillvehiclecm (f887c78) 40 F9 AF 80
(sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillvehiclecm)
Alone (f888498) B8 DA B0 80
(sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\alone)
Nearmassacre (f888518) 20 EB B0 80
(sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\nearmassacre)
Nearmassacrere (f888538) 7C F2 B0 80
(sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\nearmassacrere)
Rout (f888558) E4 F5 B0 80
(sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\rout)
Routre (f888578) E4 FB B0 80
(sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\routre)
Seriouslywounded (f8884d8) D0 E1 B0 80
(sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\seriouslywounded)
Seriouslywoundedre (f8884f8) 08 E7 B0 80
(sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\seriouslywoundedre)
Unscathedslightlywoundedre (f8884b8) FC DD B0 80
(sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
Celebration (f888418) 64 BF B0 80
(sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\celebration)
Checkbodyenemy (f888438) C0 C5 B0 80
(sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\checkbodyenemy)
Checkbodyfriend (f888458) F8 CD B0 80
(sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\checkbodyfriend)
Shootingdeadenemyplayer (f888478) A8 D2 B0 80
(sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\shootingdeadenemyplayer)
Alliancebroken (f887e58) 04 2E B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\alliancebroken)
Alliancereformed (f887e78) 18 32 B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\alliancereformed)
Deadfriendfound (f887e38) 3C 2B B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\deadfriendfound)
Grenadedangerenemy (f887ef8) 30 3E B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\grenadedangerenemy)
Grenadedangerfriend (f887f38) 40 44 B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\grenadedangerfriend)
Grenadedangerself (f887f18) E4 40 B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\grenadedangerself)
Grenadesighted (f887eb8) B8 37 B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\grenadesighted)
Grenadestartle (f887ed8) 24 3B B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\grenadestartle)
Grenadethrowing (f887e98) F8 34 B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\grenadethrowing)
Newcombatalone (f887db8) 6C 1B B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\newcombatalone)
Newenemyrecentcombat (f887dd8) BC 1F B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\newenemyrecentcombat)
Oldenemysighted (f887df8) 40 24 B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\oldenemysighted)
Unexpectedenemy (f887e18) 80 27 B0 80
(sound\dialog\marines\aussie\conditional\combat2\shouting\unexpectedenemy)
Flee (f8855d8) 54 D2 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\flee)
Fleere (f8855f8) 30 D7 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\fleere)
Hidingfinished (f885638) 80 E0 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\hidingfinished)
Lostcontact (f885618) 70 DC AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\lostcontact)
Nothingthere (f8856f8) A4 F5 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\nothingthere)
Partiallysighted (f8856d8) 40 F2 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\partiallysighted)
Shooting (f885538) 74 BF AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\shooting)
Shootingberserk (f885578) 80 C5 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\shootingberserk)
Shootinggroup (f885598) 90 C9 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\shootinggroup)
Shootingtraitor (f8855b8) 70 CC AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\shootingtraitor)
Shootingvehicle (f885558) 10 C2 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\shootingvehicle)
Sightedfriendlyplayer (f885518) B0 BA AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\sightedfriendlyplayer)
Vehicleentry (f885658) 40 E3 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\vehicleentry)
Vehicleexit (f885678) F8 E5 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\vehicleexit)
Vehiclescared (f8856b8) C8 EC AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\vehiclescared)
Vehiclewoohoo (f885698) 40 E9 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\actions\vehiclewoohoo)
Hurtenemy (f884c38) B4 C1 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemy)
Hurtenemygrenade (f884c98) 88 C9 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemygrenade)
Hurtenemymountedweapon (f884cb8) 80 CC A9 80
(sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemymountedweapon)
Hurtenemyneedler (f884c58) D4 C3 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemyneedler)
Hurtenemyplasma (f884c78) AC C6 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemyplasma)
Hurtfriend (f884bd8) 28 B7 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtfriend)
Hurtfriendplayer (f884c18) 50 BE A9 80
(sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtfriendplayer)
Hurtfriendre (f884bf8) 58 BA A9 80
(sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtfriendre)
Berserk (f885738) FC FA AA 80
(sound\dialog\marines\bisenti\conditional\combat2\exclamations\berserk)
Surprise (f885718) F8 F8 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\exclamations\surprise)
Uncoverexclamation (f885758) 20 FF AA 80
(sound\dialog\marines\bisenti\conditional\combat2\exclamations\uncoverexclamation)
Friendbetrayed (f8850f8) EC 49 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendbetrayed)
Frienddied (f885018) 78 32 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\friendsdying\frienddied)
Friendkilledbycovenant (f8850b8) 24 44 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbycovenant)
Friendkilledbyenemy (f885078) 3C 3D AA 80
(sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyenemy)
Friendkilledbyenemyplayer (f885098) 0C 40 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyenemyplayer)
Friendkilledbyflood (f8850d8) 00 47 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyflood)
Friendkilledbyfriend (f885058) 78 3A AA 80
(sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyfriend)
Friendplayerdied (f885038) 5C 36 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendplayerdied)
Advance (f885498) 84 AD AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\advance)
Alertfriend (f8852f8) C0 7D AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertfriend)
Alertfriendre (f885318) F4 80 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertfriendre)
Alertlostcontact (f885338) 9C 83 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertlostcontact)
Alertlostcontactre (f885358) 58 86 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertlostcontactre)
Blocked (f885378) D8 8A AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\blocked)
Blockedre (f885398) 3C 8E AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\blockedre)
Cover (f8854f8) 80 B7 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\cover)
Groupuncover (f885458) 7C A3 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\groupuncover)
Groupuncoverre (f885478) 78 A8 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\groupuncoverre)
Newcombatgroupre (f8852b8) CC 76 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\newcombatgroupre)
Newcombatnearbyre (f8852d8) 8C 7A AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\newcombatnearbyre)
Retreat (f8854b8) 64 B1 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\retreat)
Retreatre (f8854d8) D0 B4 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\retreatre)
Searchabandon (f885438) 24 A0 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchabandon)
Searchquery (f8853d8) 14 95 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchquery)
Searchqueryre (f8853f8) C0 97 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchqueryre)
Searchreport (f885418) CC 99 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchreport)
Searchstart (f8853b8) 0C 91 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchstart)
Damagedenemy (f884b98) 34 AE A9 80
(sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedenemy)
Damagedenemycm (f884bb8) 80 B4 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedenemycm)
Damagedfriend (f884b58) CC A7 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedfriend)
Damagedfriendplayer (f884b78) 8C AB A9 80
(sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedfriendplayer)
Deathagonizing (f884b38) 94 A5 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathagonizing)
Deathfalling (f884b18) 90 A3 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathfalling)
Deathflying (f884a98) 60 98 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathflying)
Deathquiet (f884ad8) BC 9E A9 80
(sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathquiet)
Deathviolent (f884af8) CC A0 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathviolent)
Painfalling (f884a78) 50 96 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\involuntary\painfalling)
Painmajor (f884a58) 3C 94 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\involuntary\painmajor)
Painminor (f884a38) 3C 92 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\involuntary\painminor)
Screampain (f884ab8) AC 9A A9 80
(sound\dialog\marines\bisenti\conditional\combat2\involuntary\screampain)
Killedenemy (f884d58) 10 DD A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemy)
Killedenemybullet (f884e98) 80 02 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemybullet)
Killedenemycm (f884d78) E8 E0 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemycm)
Killedenemycovenant (f884dd8) E0 E9 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemycovenant)
Killedenemyfloodcarrier (f884e38) DC F8 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcarrier)
Killedenemyfloodcarriercm (f884e58) 4C FC A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcarriercm)
Killedenemyfloodcombat (f884df8) D8 EE A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcombat)
Killedenemyfloodcombatcm (f884e18) 64 F4 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcombatcm)
Killedenemygrenade (f884ef8) AC 0D AA 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemygrenade)
Killedenemymountedweapon (f884f38) 78 15 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemymountedweapon)
Killedenemyneedler (f884eb8) 4C 05 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyneedler)
Killedenemyplayer (f884d98) 24 E4 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyplayer)
Killedenemyplayercm (f884db8) B0 E7 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyplayercm)
Killedenemysentinel (f884e78) 64 FE A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemysentinel)
Killedenemyshotgun (f884f18) E8 11 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyshotgun)
Killedenemysniper (f884ed8) E4 08 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemysniper)
Killedfriend (f884cd8) 64 CF A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriend)
Killedfriendcm (f884cf8) 28 D2 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriendcm)
Killedfriendplayer (f884d18) EC D4 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriendplayer)
Killedfriendplayercm (f884d38) 44 D9 A9 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriendplayercm)
Killingspree (f884f58) 5C 1B AA 80
(sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killingspree)
Anyonekillgrenadecm (f884f98) C0 20 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\anyonekillgrenadecm)
Playerkillflamecm (f884fb8) D8 26 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillflamecm)
Playerkillingspreecm (f884ff8) 60 2E AA 80
(sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillingspreecm)
Playerkillsnipercm (f884f78) 38 1F AA 80
(sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillsnipercm)
Playerkillvehiclecm (f884fd8) F0 2A AA 80
(sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillvehiclecm)
Alone (f8857f8) A8 14 AB 80
(sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\alone)
Nearmassacre (f885878) 30 25 AB 80
(sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\nearmassacre)
Nearmassacrere (f885898) AC 28 AB 80
(sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\nearmassacrere)
Rout (f8858b8) 68 2B AB 80
(sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\rout)
Routre (f8858d8) 28 30 AB 80
(sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\routre)
Seriouslywounded (f885838) EC 1B AB 80
(sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\seriouslywounded)
Seriouslywoundedre (f885858) A4 20 AB 80
(sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\seriouslywoundedre)
Unscathedslightlywoundedre (f885818) 10 18 AB 80
(sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
Celebration (f885778) B4 01 AB 80
(sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\celebration)
Checkbodyenemy (f885798) 9C 07 AB 80
(sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\checkbodyenemy)
Checkbodyfriend (f8857b8) 24 0D AB 80
(sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\checkbodyfriend)
Shootingdeadenemy (f8857d8) 24 11 AB 80
(sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\shootingdeadenemy)
Alliancebroken (f8851b8) 24 5E AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\alliancebroken)
Alliancereformed (f8851d8) AC 61 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\alliancereformed)
Deadfriendfound (f885198) 6C 5B AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\deadfriendfound)
Grenadedangerenemy (f885258) 4C 6D AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadedangerenemy)
Grenadedangerfriend (f885298) 4C 73 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadedangerfriend)
Grenadedangerself (f885278) EC 6F AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadedangerself)
Grenadesighted (f885218) 10 68 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadesighted)
Grenadestartle (f885238) B4 6A AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadestartle)
Grenadethrowing (f8851f8) 4C 65 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadethrowing)
Newcombatalone (f885118) B8 4C AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\newcombatalone)
Newcombatrecentenemy (f885138) 24 51 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\newcombatrecentenemy)
Oldenemysighted (f885158) 64 54 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\oldenemysighted)
Unexpectedenemy (f885178) 38 58 AA 80
(sound\dialog\marines\bisenti\conditional\combat2\shouting\unexpectedenemy)
Flee (f886498) AC B3 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\flee)
Fleere (f8864b8) FC B8 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\fleere)
Hidingfinished (f8864f8) 0C C1 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\hidingfinished)
Lostcontact (f8864d8) 54 BC AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\lostcontact)
Nothingthere (f8865b8) 68 E0 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\nothingthere)
Partiallysighted (f886598) 38 DB AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\partiallysighted)
Shooting (f8863f8) F0 A0 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\shooting)
Shootingberserk (f886438) F0 A6 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootingberserk)
Shootinggroup (f886458) E4 AA AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootinggroup)
Shootingtraitor (f886478) 5C AE AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootingtraitor)
Shootingvehicle (f886418) 9C A3 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootingvehicle)
Sightedfriendlyplayer (f8863d8) 30 9C AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\sightedfriendlyplayer)
Vehicleentry (f886518) 64 C6 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehicleentry)
Vehicleexit (f886538) 44 CA AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehicleexit)
Vehiclescared (f886578) A8 D2 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehiclescared)
Vehiclewoohoo (f886558) 2C CE AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehiclewoohoo)
Hurtenemy (f885b18) D4 79 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemy)
Hurtenemygrenade (f885b78) 48 82 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemygrenade)
Hurtenemymountedweapon (f885b98) 1C 86 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemymountedweapon)
Hurtenemyneedler (f885b38) 84 7C AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemyneedler)
Hurtenemyplasma (f885b58) 6C 7F AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemyplasma)
Hurtfriend (f885ab8) 10 6D AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtfriend)
Hurtfriendplayer (f885af8) E4 75 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtfriendplayer)
Hurtfriendre (f885ad8) 9C 72 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtfriendre)
Berserk (f8865f8) D0 E6 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\berserk)
Meleeattack (f886618) D8 EC AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\meleeattack)
Surprise (f8865d8) B8 E3 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\surprise)
Uncoverexclamation (f886638) D8 EE AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\uncoverexclamation)
Friendbetrayed (f885fd8) 08 1C AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendbetrayed)
Frienddied (f885ef8) 58 FF AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\frienddied)
Friendkilledbycovenant (f885f98) 90 14 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbycovenant)
Friendkilledbyenemy (f885f58) C4 0D AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyenemy)
Friendkilledbyenemyplayer (f885f78) 84 10 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyenemyplayer)
Friendkilledbyflood (f885fb8) 28 19 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyflood)
Friendkilledbyfriend (f885f38) A8 09 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyfriend)
Friendplayerdied (f885f18) 3C 04 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendplayerdied)
Advance (f886358) A0 8D AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\advance)
Alertfriend (f8861d8) B8 59 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\alertfriend)
Alertfriendre (f8861f8) F4 5C AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\alertfriendre)
Alertlostcontactre (f886218) 14 60 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\alertlostcontactre)
Blocked (f886238) 84 64 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\blocked)
Blockedre (f886258) 18 69 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\blockedre)
Cover (f8863b8) A8 97 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\cover)
Groupuncover (f886318) 50 82 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\groupuncover)
Groupuncoverre (f886338) E0 87 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\groupuncoverre)
Newcombatgroupre (f886198) 94 50 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\newcombatgroupre)
Newcombatnearbyre (f8861b8) 60 55 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\newcombatnearbyre)
Retreat (f886378) 88 91 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\retreat)
Retreatre (f886398) 44 94 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\retreatre)
Searchabandon (f8862f8) FC 7E AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchabandon)
Searchquery (f886298) 7C 70 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchquery)
Searchqueryre (f8862b8) B4 73 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchqueryre)
Searchreport (f8862d8) 50 76 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchreport)
Searchstart (f886278) 90 6C AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchstart)
Damagedenemy (f885a78) 54 5E AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedenemy)
Damagedenemycm (f885a98) A0 68 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedenemycm)
Damagedfriend (f885a38) 84 58 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedfriend)
Damagedfriendplayer (f885a58) B8 5B AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedfriendplayer)
Deathagonizing (f885a18) 6C 56 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathagonizing)
Deathfalling (f8859f8) 70 54 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathfalling)
Deathflying (f885978) A8 49 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathflying)
Deathquiet (f8859b8) D0 4F AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathquiet)
Deathviolent (f8859d8) 54 52 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathviolent)
Painfalling (f885958) AC 47 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\painfalling)
Painmajor (f885938) 9C 45 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\painmajor)
Painminor (f885918) A0 43 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\painminor)
Screampain (f885998) 88 4C AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\screampain)
Killedenemy (f885c38) 1C 9A AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemy)
Killedenemybullet (f885d78) 64 C6 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemybullet)
Killedenemycm (f885c58) 7C A0 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycm)
Killedenemycovenant (f885cb8) 94 AC AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycovenant)
Killedenemyfloodcarrier (f885d18) E4 BA AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcarrier)
Killedenemyfloodcarriercm (f885d38) AC BF AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcarriercm)
Killedenemyfloodcombat (f885cd8) E8 B0 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcombat)
Killedenemyfloodcombatcm (f885cf8) 70 B6 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcombatcm)
Killedenemygrenade (f885dd8) 54 D2 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemygrenade)
Killedenemymountedweapon (f885e18) CC DC AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemymountedweapon)
Killedenemyneedler (f885d98) 1C C9 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyneedler)
Killedenemyplayer (f885c78) 70 A5 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyplayer)
Killedenemyplayercm (f885c98) 50 AA AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyplayercm)
Killedenemysentinel (f885d58) 54 C2 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemysentinel)
Killedenemyshotgun (f885df8) EC D9 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyshotgun)
Killedenemysniper (f885db8) 44 CD AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemysniper)
Killedfriend (f885bb8) 00 89 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriend)
Killedfriendcm (f885bd8) E4 8C AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriendcm)
Killedfriendplayer (f885bf8) B0 91 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriendplayer)
Killedfriendplayercm (f885c18) 6C 96 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriendplayercm)
Killingspree (f885e38) 18 E4 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killingspree)
Anyonekillgrenadecm (f885e78) C4 E9 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\anyonekillgrenadecm)
Playerkillflamecm (f885e98) 70 EF AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillflamecm)
Playerkillingspreecm (f885ed8) 34 F8 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillingspreecm)
Playerkillsnipercm (f885e58) 44 E8 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillsnipercm)
Playerkillvehiclecm (f885eb8) 1C F4 AB 80
(sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillvehiclecm)
Alone (f8866d8) 98 08 AD 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\alone)
Nearmassacre (f886758) 6C 1B AD 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\nearmassacre)
Nearmassacrere (f886778) 20 22 AD 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\nearmassacrere)
Rout (f886798) B4 26 AD 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\rout)
Routre (f8867b8) B8 2C AD 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\routre)
Seriouslywounded (f886718) 3C 12 AD 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\seriouslywounded)
Seriouslywoundedre (f886738) E4 16 AD 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\seriouslywoundedre)
Unscathedslightlywoundedre (f8866f8) C4 0D AD 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
Celebration (f886658) 7C F1 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\celebration)
Checkbodyenemy (f886678) CC F9 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\checkbodyenemy)
Checkbodyfriend (f886698) E4 FF AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\checkbodyfriend)
Shootingdeadenemy (f8866b8) D8 03 AD 80
(sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\shootingdeadenemy)
Alliancebroken (f886098) 90 31 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\alliancebroken)
Alliancereformed (f8860b8) 10 35 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\alliancereformed)
Deadfriendfound (f886078) 34 2E AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\deadfriendfound)
Grenadedangerenemy (f886138) 44 42 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadedangerenemy)
Grenadedangerfriend (f886178) 78 49 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadedangerfriend)
Grenadedangerself (f886158) 20 46 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadedangerself)
Grenadesighted (f8860f8) 54 3B AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadesighted)
Grenadestartle (f886118) 04 3E AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadestartle)
Grenadethrowing (f8860d8) 08 38 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadethrowing)
Newcombatalone (f885ff8) 10 20 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\newcombatalone)
Newenemyrecentcombat (f886018) 7C 24 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\newenemyrecentcombat)
Oldenemysighted (f886038) CC 27 AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\oldenemysighted)
Unexpectedenemy (f886058) 08 2B AC 80
(sound\dialog\marines\fitzgerald\conditional\combat2\shouting\unexpectedenemy)
Flee (f889158) A4 7A B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\flee)
Fleere (f889178) 20 80 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\fleere)
Hidingfinished (f8891b8) E8 8A B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\hidingfinished)
Lostcontact (f889198) FC 85 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\lostcontact)
Nothingthere (f889278) 9C A5 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\nothingthere)
Partiallysighted (f889258) B4 A1 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\partiallysighted)
Shooting (f8890b8) D0 67 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\shooting)
Shootingberserk (f8890f8) F0 6D B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\shootingberserk)
Shootinggroup (f889118) 2C 72 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\shootinggroup)
Shootingtraitor (f889138) D4 75 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\shootingtraitor)
Shootingvehicle (f8890d8) 88 6A B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\shootingvehicle)
Sightedfriendlyplayer (f889098) 4C 62 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\sightedfriendlyplayer)
Vehicleentry (f8891d8) 54 8E B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\vehicleentry)
Vehicleexit (f8891f8) FC 92 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\vehicleexit)
Vehiclescared (f889238) 6C 9B B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\vehiclescared)
Vehiclewoohoo (f889218) 04 97 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\actions\vehiclewoohoo)
Hurtenemy (f8887b8) F0 4A B1 80
(sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemy)
Hurtenemygrenade (f888818) 28 52 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemygrenade)
Hurtenemymountedweapon (f888838) 94 55 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemymountedweapon)
Hurtenemyneedler (f8887d8) 24 4D B1 80
(sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemyneedler)
Hurtenemyplasma (f8887f8) F0 4F B1 80
(sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemyplasma)
Hurtfriend (f888758) 20 3B B1 80
(sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtfriend)
Hurtfriendplayer (f888798) 88 45 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtfriendplayer)
Hurtfriendre (f888778) 84 41 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtfriendre)
Berserk (f8892b8) 24 AC B2 80
(sound\dialog\marines\mendoza\conditional\combat2\exclamations\berserk)
Surprise (f889298) 8C A9 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\exclamations\surprise)
Uncoverexclamation (f8892d8) 34 B1 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\exclamations\uncoverexclamation)
Friendbetrayed (f888c78) F4 E9 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendbetrayed)
Frienddied (f888b98) 6C CC B1 80
(sound\dialog\marines\mendoza\conditional\combat2\friendsdying\frienddied)
Friendkilledbycovenant (f888c38) 80 E2 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbycovenant)
Friendkilledbyenemy (f888bf8) 80 DB B1 80
(sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyenemy)
Friendkilledbyenemyplayer (f888c18) 64 DE B1 80
(sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyenemyplayer)
Friendkilledbyflood (f888c58) E8 E6 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyflood)
Friendkilledbyfriend (f888bd8) 68 D7 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyfriend)
Friendplayerdied (f888bb8) A8 D1 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendplayerdied)
Advance (f889018) B4 53 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\advance)
Alertfriend (f888e78) A4 22 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertfriend)
Alertfriendre (f888e98) F8 25 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertfriendre)
Alertlostcontact (f888eb8) B4 28 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertlostcontact)
Alertlostcontactre (f888ed8) 78 2B B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertlostcontactre)
Blocked (f888ef8) 10 2F B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\blocked)
Blockedre (f888f18) 38 33 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\blockedre)
Cover (f889078) EC 5E B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\cover)
Groupuncover (f888fd8) 14 4A B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\groupuncover)
Groupuncoverre (f888ff8) 80 4E B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\groupuncoverre)
Newcombatgroupre (f888e38) 70 1B B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\newcombatgroupre)
Newcombatnearbyre (f888e58) 48 1F B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\newcombatnearbyre)
Retreat (f889038) 4C 59 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\retreat)
Retreatre (f889058) 30 5C B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\retreatre)
Searchabandon (f888fb8) B8 46 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchabandon)
Searchquery (f888f58) 88 3A B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchquery)
Searchqueryre (f888f78) BC 3D B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchqueryre)
Searchreport (f888f98) D8 3F B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchreport)
Searchstart (f888f38) 9C 36 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchstart)
Damagedenemy (f888718) E8 2C B1 80
(sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedenemy)
Damagedenemycm (f888738) B0 35 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedenemycm)
Damagedfriend (f8886d8) 54 25 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedfriend)
Damagedfriendplayer (f8886f8) AC 29 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedfriendplayer)
Deathagonizing (f8886b8) 20 23 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathagonizing)
Deathfalling (f888698) 88 20 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathfalling)
Deathflying (f888618) E0 15 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathflying)
Deathquiet (f888658) A8 1B B1 80
(sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathquiet)
Deathviolent (f888678) 38 1E B1 80
(sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathviolent)
Painfalling (f8885f8) 48 13 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\involuntary\painfalling)
Painmajor (f8885d8) AC 10 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\involuntary\painmajor)
Painminor (f8885b8) 04 0E B1 80
(sound\dialog\marines\mendoza\conditional\combat2\involuntary\painminor)
Screampain (f888638) 10 18 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\involuntary\screampain)
Killedenemy (f8888d8) 78 68 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemy)
Killedenemybullet (f888a18) 64 99 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemybullet)
Killedenemycm (f8888f8) 2C 71 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemycm)
Killedenemycovenant (f888958) 08 7F B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemycovenant)
Killedenemyfloodcarrier (f8889b8) E8 8D B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcarrier)
Killedenemyfloodcarriercm (f8889d8) 48 92 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcarriercm)
Killedenemyfloodcombat (f888978) C8 83 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcombat)
Killedenemyfloodcombatcm (f888998) 58 89 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcombatcm)
Killedenemygrenade (f888a78) 18 A4 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemygrenade)
Killedenemymountedweapon (f888ab8) 38 AD B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemymountedweapon)
Killedenemyneedler (f888a38) 28 9C B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyneedler)
Killedenemyplayer (f888918) 24 79 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyplayer)
Killedenemyplayercm (f888938) C4 7C B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyplayercm)
Killedenemysentinel (f8889f8) 5C 96 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemysentinel)
Killedenemyshotgun (f888a98) 14 A9 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyshotgun)
Killedenemysniper (f888a58) 24 9F B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemysniper)
Killedfriend (f888858) 88 58 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriend)
Killedfriendcm (f888878) 00 5C B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriendcm)
Killedfriendplayer (f888898) A8 5F B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriendplayer)
Killedfriendplayercm (f8888b8) E4 63 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriendplayercm)
Killingspree (f888ad8) 6C B4 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killingspree)
Anyonekillgrenadecm (f888b18) 34 BA B1 80
(sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\anyonekillgrenadecm)
Playerkillflamecm (f888b38) 20 C0 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillflamecm)
Playerkillingspreecm (f888b78) 44 C8 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillingspreecm)
Playerkillsnipercm (f888af8) AC B8 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillsnipercm)
Playerkillvehiclecm (f888b58) 88 C3 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillvehiclecm)
Alone (f889378) 9C CB B2 80
(sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\alone)
Nearmassacre (f8893f8) D8 DB B2 80
(sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\nearmassacre)
Nearmassacrere (f889418) 40 E0 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\nearmassacrere)
Rout (f889438) A4 E3 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\rout)
Routre (f889458) 2C EA B2 80
(sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\routre)
Seriouslywounded (f8893b8) FC D2 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\seriouslywounded)
Seriouslywoundedre (f8893d8) D8 D7 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\seriouslywoundedre)
Unscathedslightlywoundedre (f889398) 04 CF B2 80
(sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
Celebration (f8892f8) 78 B4 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\celebration)
Checkbodyenemy (f889318) E8 B9 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\checkbodyenemy)
Checkdeadfriend (f889338) 50 C0 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\checkdeadfriend)
Shootingdeadenemy (f889358) 6C C4 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\shootingdeadenemy)
Alliancebroken (f888d38) 54 FF B1 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\alliancebroken)
Alliancereformed (f888d58) 34 02 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\alliancereformed)
Deadfriendfound (f888d18) 90 FC B1 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\deadfriendfound)
Grenadedangerenemy (f888dd8) 50 0F B2 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadedangerenemy)
Grenadedangerfriend (f888e18) 2C 16 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadedangerfriend)
Grenadedangerself (f888df8) B0 12 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadedangerself)
Grenadesighted (f888d98) B0 08 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadesighted)
Grenadestartle (f888db8) C4 0C B2 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadestartle)
Grenadethrowing (f888d78) 2C 05 B2 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadethrowing)
Newcombatalone (f888c98) 74 ED B1 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\newcombatalone)
Newenemyrecentcombat (f888cb8) 4C F1 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\newenemyrecentcombat)
Oldenemysighted (f888cd8) 54 F5 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\oldenemysighted)
Unexpectedenemy (f888cf8) C8 F8 B1 80
(sound\dialog\marines\mendoza\conditional\combat2\shouting\unexpectedenemy)
Flee (f88a098) 30 FD B4 80
(sound\dialog\sarge2\conditional\combat2\actions\flee)
Fleere (f88a0b8) 0C 00 B5 80
(sound\dialog\sarge2\conditional\combat2\actions\fleere)
Hidingfinished (f88a0f8) 6C 13 B5 80
(sound\dialog\sarge2\conditional\combat2\actions\hidingfinished)
Lostcontact (f88a0d8) F4 0B B5 80
(sound\dialog\sarge2\conditional\combat2\actions\lostcontact)
Nothingthere (f88a1b8) E0 2E B5 80
(sound\dialog\sarge2\conditional\combat2\actions\nothingthere)
Partiallysighted (f88a198) 94 2B B5 80
(sound\dialog\sarge2\conditional\combat2\actions\partiallysighted)
Shooting (f889ff8) B8 E2 B4 80
(sound\dialog\sarge2\conditional\combat2\actions\shooting)
Shootingberserk (f88a038) A8 ED B4 80
(sound\dialog\sarge2\conditional\combat2\actions\shootingberserk)
Shootinggroup (f88a058) 88 F1 B4 80
(sound\dialog\sarge2\conditional\combat2\actions\shootinggroup)
Shootingtraitor (f88a078) 18 F7 B4 80
(sound\dialog\sarge2\conditional\combat2\actions\shootingtraitor)
Shootingvehicle (f88a018) EC E8 B4 80
(sound\dialog\sarge2\conditional\combat2\actions\shootingvehicle)
Sightedfriendlyplayer (f889fd8) D4 DF B4 80
(sound\dialog\sarge2\conditional\combat2\actions\sightedfriendlyplayer)
Vehicleentry (f88a118) 44 17 B5 80
(sound\dialog\sarge2\conditional\combat2\actions\vehicleentry)
Vehicleexit (f88a138) CC 1B B5 80
(sound\dialog\sarge2\conditional\combat2\actions\vehicleexit)
Vehiclescared (f88a178) B4 24 B5 80
(sound\dialog\sarge2\conditional\combat2\actions\vehiclescared)
Vehiclewoohoo (f88a158) 84 20 B5 80
(sound\dialog\sarge2\conditional\combat2\actions\vehiclewoohoo)
Hurtenemy (f8896f8) 34 4A B3 80
(sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemy)
Hurtenemygrenade (f889758) EC 52 B3 80
(sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemygrenade)
Hurtenemymountedweapon (f889778) 08 56 B3 80
(sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemymountedweapon)
Hurtenemyneedler (f889718) A8 4D B3 80
(sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemyneedler)
Hurtenemyplasma (f889738) A0 50 B3 80
(sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemyplasma)
Hurtfriend (f889698) 2C 36 B3 80
(sound\dialog\sarge2\conditional\combat2\beinghurt\hurtfriend)
Hurtfriendplayer (f8896d8) 8C 44 B3 80
(sound\dialog\sarge2\conditional\combat2\beinghurt\hurtfriendplayer)
Hurtfriendre (f8896b8) D8 3D B3 80
(sound\dialog\sarge2\conditional\combat2\beinghurt\hurtfriendre)
Berserk (f88a1f8) 68 38 B5 80
(sound\dialog\sarge2\conditional\combat2\exclamations\berserk)
Surprise (f88a1d8) 34 34 B5 80
(sound\dialog\sarge2\conditional\combat2\exclamations\surprise)
Uncoverexclamation (f88a218) B8 3D B5 80
(sound\dialog\sarge2\conditional\combat2\exclamations\uncoverexclamation)
Friendbetrayed (f889bb8) 8C 2E B4 80
(sound\dialog\sarge2\conditional\combat2\friendsdying\friendbetrayed)
Frienddied (f889ab8) B4 EF B3 80
(sound\dialog\sarge2\conditional\combat2\friendsdying\frienddied)
Friendkilledbycovenant (f889b78) 00 1F B4 80
(sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbycovenant)
Friendkilledbyenemy (f889b38) 60 14 B4 80
(sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyenemy)
Friendkilledbyenemyplayer (f889b58) B8 17 B4 80
(sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyenemyplayer)
Friendkilledbyflood (f889b98) E0 26 B4 80
(sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyflood)
Friendkilledbyfriend (f889af8) 00 06 B4 80
(sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyfriend)
Friendkilledbyfriendlyplayer (f889b18) 94 10 B4 80
(sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyfriendlyplayer)
Friendplayerdied (f889ad8) 00 F8 B3 80
(sound\dialog\sarge2\conditional\combat2\friendsdying\friendplayerdied)
Advance (f889f58) 78 C3 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\advance)
Alertfriend (f889db8) D0 7D B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\alertfriend)
Alertfriendre (f889dd8) 20 81 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\alertfriendre)
Alertlostcontact (f889df8) C4 83 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\alertlostcontact)
Alertlostcontactre (f889e18) 80 86 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\alertlostcontactre)
Blocked (f889e38) A8 90 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\blocked)
Blockedre (f889e58) 10 94 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\blockedre)
Cover (f889fb8) 3C D9 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\cover)
Groupuncover (f889f18) 90 B2 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\groupuncover)
Groupuncoverre (f889f38) 08 BD B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\groupuncoverre)
Newcombatgroupre (f889d78) BC 73 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\newcombatgroupre)
Newcombatnearbyre (f889d98) 50 79 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\newcombatnearbyre)
Retreat (f889f78) 24 D1 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\retreat)
Retreatre (f889f98) E8 D5 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\retreatre)
Searchabandon (f889ef8) 98 AC B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\searchabandon)
Searchquery (f889e98) B0 9C B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\searchquery)
Searchqueryre (f889eb8) 9C A1 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\searchqueryre)
Searchreport (f889ed8) 48 A6 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\searchreport)
Searchstart (f889e78) 8C 97 B4 80
(sound\dialog\sarge2\conditional\combat2\groupcomm\searchstart)
Damagedenemy (f889658) FC 26 B3 80
(sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedenemy)
Damagedenemycm (f889678) D8 2F B3 80
(sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedenemycm)
Damagedfriend (f889618) 10 1E B3 80
(sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedfriend)
Damagedfriendplayer (f889638) AC 23 B3 80
(sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedfriendplayer)
Deathagonizing (f8895b8) 2C 17 B3 80
(sound\dialog\sarge2\conditional\combat2\involuntary\deathagonizing)
Deathfalling (f889598) 9C 15 B3 80
(sound\dialog\sarge2\conditional\combat2\involuntary\deathfalling)
Deathflying (f8895f8) E8 1B B3 80
(sound\dialog\sarge2\conditional\combat2\involuntary\deathflying)
Deathinstant (f8895d8) 50 19 B3 80
(sound\dialog\sarge2\conditional\combat2\involuntary\deathinstant)
Deathquiet (f889558) 48 10 B3 80
(sound\dialog\sarge2\conditional\combat2\involuntary\deathquiet)
Deathviolent (f889578) 10 14 B3 80
(sound\dialog\sarge2\conditional\combat2\involuntary\deathviolent)
Painbodymajor (f8894b8) 44 00 B3 80
(sound\dialog\sarge2\conditional\combat2\involuntary\painbodymajor)
Painbodyminor (f889498) C0 FD B2 80
(sound\dialog\sarge2\conditional\combat2\involuntary\painbodyminor)
Painfalling (f8894f8) 9C 07 B3 80
(sound\dialog\sarge2\conditional\combat2\involuntary\painfalling)
Painshield (f8894d8) 88 04 B3 80
(sound\dialog\sarge2\conditional\combat2\involuntary\painshield)
Screamfear (f889518) C8 0A B3 80
(sound\dialog\sarge2\conditional\combat2\involuntary\screamfear)
Screampain (f889538) EC 0C B3 80
(sound\dialog\sarge2\conditional\combat2\involuntary\screampain)
Killedenemy (f889818) D0 72 B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemy)
Killedenemybullet (f889958) F8 B1 B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemybullet)
Killedenemycm (f889838) FC 7B B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemycm)
Killedenemycovenant (f889898) 88 8C B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemycovenant)
Killedenemyfloodcarrier (f8898f8) 7C 9E B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcarrier)
Killedenemyfloodcarriercm (f889918) 94 A4 B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcarriercm)
Killedenemyfloodcombat (f8898b8) D4 93 B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcombat)
Killedenemyfloodcombatcm (f8898d8) 48 99 B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcombatcm)
Killedenemygrenade (f889998) 60 B8 B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemygrenade)
Killedenemymountedweapon (f8899d8) E0 C2 B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemymountedweapon)
Killedenemyneedler (f889978) 28 B4 B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyneedler)
Killedenemyplayer (f889858) 90 82 B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyplayer)
Killedenemyplayercm (f889878) A8 89 B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyplayercm)
Killedenemysentinel (f889938) DC AD B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemysentinel)
Killedenemyshotgun (f8899b8) F4 BD B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyshotgun)
Killedfriend (f889798) 88 59 B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriend)
Killedfriendcm (f8897b8) E8 5E B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriendcm)
Killedfriendplayer (f8897d8) 14 63 B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriendplayer)
Killedfriendplayercm (f8897f8) 14 6A B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriendplayercm)
Killingspree (f8899f8) E4 CC B3 80
(sound\dialog\sarge2\conditional\combat2\killingpeople\killingspree)
Anyonekillgrenadecm (f889a38) 74 D5 B3 80
(sound\dialog\sarge2\conditional\combat2\playerkillresponses\anyonekillgrenadecm)
Playerkillflamecm (f889a58) 04 DD B3 80
(sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillflamecm)
Playerkillingspreecm (f889a98) 10 E8 B3 80
(sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillingspreecm)
Playerkillsnipercm (f889a18) 54 D3 B3 80
(sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillsnipercm)
Playerkillvehiclecm (f889a78) 74 E2 B3 80
(sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillvehiclecm)
Alone (f88a2b8) 74 62 B5 80
(sound\dialog\sarge2\conditional\combat2\postcombatchatter\alone)
Nearmassacre (f88a338) A8 78 B5 80
(sound\dialog\sarge2\conditional\combat2\postcombatchatter\nearmassacre)
Nearmassacrere (f88a358) 3C 87 B5 80
(sound\dialog\sarge2\conditional\combat2\postcombatchatter\nearmassacrere)
Rout (f88a378) 70 8B B5 80
(sound\dialog\sarge2\conditional\combat2\postcombatchatter\rout)
Routre (f88a398) F8 96 B5 80
(sound\dialog\sarge2\conditional\combat2\postcombatchatter\routre)
Seriouslywounded (f88a2f8) 68 6C B5 80
(sound\dialog\sarge2\conditional\combat2\postcombatchatter\seriouslywounded)
Seriouslywoundedre (f88a318) 80 6E B5 80
(sound\dialog\sarge2\conditional\combat2\postcombatchatter\seriouslywoundedre)
Unscathedslightlywoundedre (f88a2d8) 48 67 B5 80
(sound\dialog\sarge2\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
Celebration (f88a238) FC 40 B5 80
(sound\dialog\sarge2\conditional\combat2\postcombatcomments\celebration)
Checkbodyenemy (f88a258) F8 46 B5 80
(sound\dialog\sarge2\conditional\combat2\postcombatcomments\checkbodyenemy)
Checkbodyfriend (f88a278) B8 4D B5 80
(sound\dialog\sarge2\conditional\combat2\postcombatcomments\checkbodyfriend)
Shootingdeadenemy (f88a298) 50 57 B5 80
(sound\dialog\sarge2\conditional\combat2\postcombatcomments\shootingdeadenemy)
Alliancebroken (f889c78) 10 45 B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\alliancebroken)
Alliancereformed (f889c98) 90 4A B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\alliancereformed)
Deadfriendfound (f889c58) 58 42 B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\deadfriendfound)
Grenadedangerenemy (f889d18) 78 61 B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\grenadedangerenemy)
Grenadedangerfriend (f889d58) 44 6B B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\grenadedangerfriend)
Grenadedangerself (f889d38) 60 65 B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\grenadedangerself)
Grenadesighted (f889cd8) 44 59 B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\grenadesighted)
Grenadestartle (f889cf8) D0 5D B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\grenadestartle)
Grenadethrowing (f889cb8) 10 53 B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\grenadethrowing)
Newcombatalone (f889bd8) F8 31 B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\newcombatalone)
Newenemyrecentcombat (f889bf8) E4 36 B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\newenemyrecentcombat)
Oldenemysighted (f889c18) B8 3A B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\oldenemysighted)
Unexpectedenemy (f889c38) F0 3D B4 80
(sound\dialog\sarge2\conditional\combat2\shouting\unexpectedenemy)
Flee (f8873b8) 2C D6 AE 80
(sound\dialog\sargeant\conditional\combat2\actions\flee)
Fleere (f8873d8) 38 D8 AE 80
(sound\dialog\sargeant\conditional\combat2\actions\fleere)
Lostcontact (f8873f8) 0C E2 AE 80
(sound\dialog\sargeant\conditional\combat2\actions\lostcontact)
Nothingthere (f8874b8) 7C FC AE 80
(sound\dialog\sargeant\conditional\combat2\actions\nothingthere)
Partiallysighted (f887498) 8C F8 AE 80
(sound\dialog\sargeant\conditional\combat2\actions\partiallysighted)
Shooting (f887318) 50 BE AE 80
(sound\dialog\sargeant\conditional\combat2\actions\shooting)
Shootingberserk (f887358) B8 C6 AE 80
(sound\dialog\sargeant\conditional\combat2\actions\shootingberserk)
Shootinggroup (f887378) 78 CD AE 80
(sound\dialog\sargeant\conditional\combat2\actions\shootinggroup)
Shootingtraitor (f887398) 50 D0 AE 80
(sound\dialog\sargeant\conditional\combat2\actions\shootingtraitor)
Shootingvehicle (f887338) 5C C3 AE 80
(sound\dialog\sargeant\conditional\combat2\actions\shootingvehicle)
Sightedfriendlyplayer (f8872f8) C0 BC AE 80
(sound\dialog\sargeant\conditional\combat2\actions\sightedfriendlyplayer)
Vehicleentry (f887418) 08 E6 AE 80
(sound\dialog\sargeant\conditional\combat2\actions\vehicleentry)
Vehicleexit (f887438) 48 E9 AE 80
(sound\dialog\sargeant\conditional\combat2\actions\vehicleexit)
Vehiclescared (f887478) 20 F1 AE 80
(sound\dialog\sargeant\conditional\combat2\actions\vehiclescared)
Vehiclewoohoo (f887458) C8 ED AE 80
(sound\dialog\sargeant\conditional\combat2\actions\vehiclewoohoo)
Hurtenemy (f886a18) 60 88 AD 80
(sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemy)
Hurtenemygrenade (f886a78) B0 90 AD 80
(sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemygrenade)
Hurtenemyneedler (f886a38) B0 8B AD 80
(sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemyneedler)
Hurtenemyplasma (f886a58) 7C 8E AD 80
(sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemyplasma)
Hurtfriend (f8869b8) FC 71 AD 80
(sound\dialog\sargeant\conditional\combat2\beinghurt\hurtfriend)
Hurtfriendplayer (f8869f8) 34 81 AD 80
(sound\dialog\sargeant\conditional\combat2\beinghurt\hurtfriendplayer)
Hurtfriendre (f8869d8) 24 7A AD 80
(sound\dialog\sargeant\conditional\combat2\beinghurt\hurtfriendre)
Berserk (f8874f8) 50 02 AF 80
(sound\dialog\sargeant\conditional\combat2\exclamations\berserk)
Meleeattack (f887518) D4 07 AF 80
(sound\dialog\sargeant\conditional\combat2\exclamations\meleeattack)
Surprise (f8874d8) C4 FF AE 80
(sound\dialog\sargeant\conditional\combat2\exclamations\surprise)
Uncoverexclamation (f887538) 68 0B AF 80
(sound\dialog\sargeant\conditional\combat2\exclamations\uncoverexclamation)
Friendbetrayed (f886ed8) 70 33 AE 80
(sound\dialog\sargeant\conditional\combat2\friendsdying\friendbetrayed)
Frienddied (f886dd8) 7C 0E AE 80
(sound\dialog\sargeant\conditional\combat2\friendsdying\frienddied)
Friendkilledbycovenant (f886e98) 54 2B AE 80
(sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbycovenant)
Friendkilledbyenemy (f886e58) 94 24 AE 80
(sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyenemy)
Friendkilledbyenemyplayer (f886e78) 64 27 AE 80
(sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyenemyplayer)
Friendkilledbyflood (f886eb8) C0 2E AE 80
(sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyflood)
Friendkilledbyfriend (f886e18) 54 1D AE 80
(sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyfriend)
Friendkilledbyfriendlyplayer (f886e38) F4 22 AE 80
(sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyfriendlyplayer)
Friendplayerdied (f886df8) E8 15 AE 80
(sound\dialog\sargeant\conditional\combat2\friendsdying\friendplayerdied)
Advance (f887278) EC A6 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\advance)
Alertfriend (f8870d8) 08 6D AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\alertfriend)
Alertfriendre (f8870f8) 44 70 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\alertfriendre)
Alertlostcontact (f887118) F0 72 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\alertlostcontact)
Alertlostcontactre (f887138) 4C 76 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\alertlostcontactre)
Blocked (f887158) 68 7C AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\blocked)
Blockedre (f887178) EC 80 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\blockedre)
Cover (f8872d8) 08 B9 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\cover)
Groupuncover (f887238) 74 9A AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\groupuncover)
Groupuncoverre (f887258) 0C A0 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\groupuncoverre)
Newcombatgroupre (f887098) E8 64 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\newcombatgroupre)
Newcombatnearbyre (f8870b8) B0 68 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\newcombatnearbyre)
Retreat (f887298) 7C B0 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\retreat)
Retreatre (f8872b8) 28 B5 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\retreatre)
Searchabandon (f887218) 88 96 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\searchabandon)
Searchquery (f8871b8) 84 89 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\searchquery)
Searchqueryre (f8871d8) 38 8D AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\searchqueryre)
Searchreport (f8871f8) E0 8F AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\searchreport)
Searchstart (f887198) F4 84 AE 80
(sound\dialog\sargeant\conditional\combat2\groupcomm\searchstart)
Damagedenemy (f886978) 0C 63 AD 80
(sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedenemy)
Damagedenemycm (f886998) 50 6C AD 80
(sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedenemycm)
Damagedfriend (f886938) 4C 59 AD 80
(sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedfriend)
Damagedfriendplayer (f886958) B8 5E AD 80
(sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedfriendplayer)
Deathagonizing (f8868f8) 24 55 AD 80
(sound\dialog\sargeant\conditional\combat2\involuntary\deathagonizing)
Deathfalling (f8868d8) 18 53 AD 80
(sound\dialog\sargeant\conditional\combat2\involuntary\deathfalling)
Deathflying (f886858) 78 47 AD 80
(sound\dialog\sargeant\conditional\combat2\involuntary\deathflying)
Deathinstant (f886918) 54 57 AD 80
(sound\dialog\sargeant\conditional\combat2\involuntary\deathinstant)
Deathquiet (f886898) 3C 4E AD 80
(sound\dialog\sargeant\conditional\combat2\involuntary\deathquiet)
Deathviolent (f8868b8) 3C 50 AD 80
(sound\dialog\sargeant\conditional\combat2\involuntary\deathviolent)
Painfalling (f886838) 68 45 AD 80
(sound\dialog\sargeant\conditional\combat2\involuntary\painfalling)
Painmajor (f886818) 4C 43 AD 80
(sound\dialog\sargeant\conditional\combat2\involuntary\painmajor)
Painminor (f8867f8) B4 40 AD 80
(sound\dialog\sargeant\conditional\combat2\involuntary\painminor)
Screampain (f886878) 1C 4A AD 80
(sound\dialog\sargeant\conditional\combat2\involuntary\screampain)
Killedenemy (f886b18) 68 AA AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemy)
Killedenemybullet (f886c58) 58 D8 AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemybullet)
Killedenemycm (f886b38) DC AE AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemycm)
Killedenemycovenant (f886b98) 2C BE AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemycovenant)
Killedenemyfloodcarrier (f886bf8) 10 CD AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcarrier)
Killedenemyfloodcarriercm (f886c18) 70 D0 AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcarriercm)
Killedenemyfloodcombat (f886bb8) 20 C3 AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcombat)
Killedenemyfloodcombatcm (f886bd8) AC C8 AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcombatcm)
Killedenemygrenade (f886cb8) E0 E3 AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemygrenade)
Killedenemymountedweapon (f886cf8) F4 EE AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemymountedweapon)
Killedenemyneedler (f886c78) 0C DB AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyneedler)
Killedenemyplayer (f886b58) 44 B5 AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyplayer)
Killedenemyplayercm (f886b78) F4 BB AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyplayercm)
Killedenemysentinel (f886c38) 40 D4 AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemysentinel)
Killedenemyshotgun (f886cd8) 94 EB AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyshotgun)
Killedenemysniper (f886c98) 24 DF AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemysniper)
Killedfriend (f886a98) CC 93 AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriend)
Killedfriendcm (f886ab8) 48 9A AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriendcm)
Killedfriendplayer (f886ad8) 70 9E AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriendplayer)
Killedfriendplayercm (f886af8) 9C A4 AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriendplayercm)
Killingspree (f886d18) 64 F6 AD 80
(sound\dialog\sargeant\conditional\combat2\killingpeople\killingspree)
Anyonekillgrenadecm (f886d58) B8 FA AD 80
(sound\dialog\sargeant\conditional\combat2\playerkillresponses\anyonekillgrenadecm)
Playerkillflamecm (f886d78) 78 00 AE 80
(sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillflamecm)
Playerkillingspreecm (f886db8) 7C 08 AE 80
(sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillingspreecm)
Playerkillsnipercm (f886d38) 38 F9 AD 80
(sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillsnipercm)
Playerkillvehiclecm (f886d98) 60 04 AE 80
(sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillvehiclecm)
Alone (f8875d8) C0 28 AF 80
(sound\dialog\sargeant\conditional\combat2\postcombatchatter\alone)
Nearmassacre (f887658) 74 37 AF 80
(sound\dialog\sargeant\conditional\combat2\postcombatchatter\nearmassacre)
Nearmassacrere (f887678) 78 3A AF 80
(sound\dialog\sargeant\conditional\combat2\postcombatchatter\nearmassacrere)
Rout (f887698) A8 3C AF 80
(sound\dialog\sargeant\conditional\combat2\postcombatchatter\rout)
Routre (f8876b8) 2C 44 AF 80
(sound\dialog\sargeant\conditional\combat2\postcombatchatter\routre)
Seriouslywounded (f887618) 48 2E AF 80
(sound\dialog\sargeant\conditional\combat2\postcombatchatter\seriouslywounded)
Seriouslywoundedre (f887638) EC 32 AF 80
(sound\dialog\sargeant\conditional\combat2\postcombatchatter\seriouslywoundedre)
Unscathedslightlywoundedre (f8875f8) 38 2C AF 80
(sound\dialog\sargeant\conditional\combat2\postcombatchatter\unscathedslightlywoundedre)
Celebration (f887558) BC 0E AF 80
(sound\dialog\sargeant\conditional\combat2\postcombatcomments\celebration)
Checkbodyenemy (f887578) C8 14 AF 80
(sound\dialog\sargeant\conditional\combat2\postcombatcomments\checkbodyenemy)
Checkbodyfriend (f887598) E4 1A AF 80
(sound\dialog\sargeant\conditional\combat2\postcombatcomments\checkbodyfriend)
Shootingdeadenemyplayer (f8875b8) 24 24 AF 80
(sound\dialog\sargeant\conditional\combat2\postcombatcomments\shootingdeadenemyplayer)
Alliancebroken (f886f98) 5C 49 AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\alliancebroken)
Alliancereformed (f886fb8) 90 4D AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\alliancereformed)
Deadfriendfound (f886f78) A8 46 AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\deadfriendfound)
Grenadedangerenemy (f887038) 5C 58 AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\grenadedangerenemy)
Grenadedangerfriend (f887078) 14 5F AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\grenadedangerfriend)
Grenadedangerself (f887058) 9C 5B AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\grenadedangerself)
Grenadesighted (f886ff8) B4 53 AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\grenadesighted)
Grenadestartle (f887018) 58 56 AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\grenadestartle)
Grenadethrowing (f886fd8) 18 51 AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\grenadethrowing)
Newcombatalone (f886ef8) 38 39 AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\newcombatalone)
Newenemyrecentcombat (f886f18) 9C 3D AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\newenemyrecentcombat)
Oldenemysighted (f886f38) D8 40 AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\oldenemysighted)
Unexpectedenemy (f886f58) 18 44 AE 80
(sound\dialog\sargeant\conditional\combat2\shouting\unexpectedenemy)
Ass01 (f88f4d8) 84 9F D3 80
(sound\dialog\x10\ass01)
Ass02 (f88f518) DC A2 D3 80
(sound\dialog\x10\ass02)
Ass03 (f88f538) C8 A4 D3 80
(sound\dialog\x10\ass03)
Ass04 (f88f558) 70 A6 D3 80
(sound\dialog\x10\ass04)
Cor01 (f88ecb8) 54 05 CF 80
(sound\dialog\x10\cor01)
Cor02 (f88ed38) 2C 48 D1 80
(sound\dialog\x10\cor02)
Cor03 (f88ed58) F0 49 D1 80
(sound\dialog\x10\cor03)
Cor04 (f88ed98) 84 4D D1 80
(sound\dialog\x10\cor04)
Cor04b (f88edf8) B4 61 D1 80
(sound\dialog\x10\cor04b)
Cor05 (f88ee38) F8 64 D1 80
(sound\dialog\x10\cor05)
Cor05b (f88ee58) C4 66 D1 80
(sound\dialog\x10\cor05b)
Cor06 (f88eeb8) C8 6C D1 80
(sound\dialog\x10\cor06)
Cor07 (f88ef98) 00 78 D1 80
(sound\dialog\x10\cor07)
Cor08 (f88f118) 60 2D D2 80
(sound\dialog\x10\cor08)
Cor09 (f88f1f8) 04 57 D3 80
(sound\dialog\x10\cor09)
Cor10 (f88f218) E8 58 D3 80
(sound\dialog\x10\cor10)
Cor11 (f88f238) 38 5B D3 80
(sound\dialog\x10\cor11)
Cor12 (f88f3f8) 7C 7D D3 80
(sound\dialog\x10\cor12)
Keyes01 (f88ec98) 8C 03 CF 80
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Keyes02 (f88ed18) 60 46 D1 80
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Keyes03 (f88ed78) E0 4B D1 80
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Keyes04 (f88ee18) 60 63 D1 80
(sound\dialog\x10\keyes04)
Keyes05 (f88ee78) 54 69 D1 80
(sound\dialog\x10\keyes05)
Keyes06 (f88ee98) 30 6B D1 80
(sound\dialog\x10\keyes06)
Keyes07 (f88eed8) 48 6E D1 80
(sound\dialog\x10\keyes07)
Keyes08 (f88eef8) D0 6F D1 80
(sound\dialog\x10\keyes08)
Keyes09 (f88f0f8) AC 2B D2 80
(sound\dialog\x10\keyes09)
Mar01 (f88f378) 64 71 D3 80
(sound\dialog\x10\mar01)
Sgt01 (f88f258) 24 5D D3 80
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Sgt05 (f88f2b8) 6C 62 D3 80
(sound\dialog\x10\sgt05)
Sgt05b (f88f2d8) 6C 65 D3 80
(sound\dialog\x10\sgt05b)
Sgt05c (f88f2f8) 00 67 D3 80
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Sgt05d (f88f318) 2C 6A D3 80
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Sgt05e (f88f338) C8 6B D3 80
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Sgt05f (f88f358) C0 6F D3 80
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Sgt05g (f88f278) D0 5E D3 80
(sound\dialog\x10\sgt05g)
Sgt05h (f88f298) E4 60 D3 80
(sound\dialog\x10\sgt05h)
Sgt06 (f88f398) F8 72 D3 80
(sound\dialog\x10\sgt06)
Sgt07 (f88f418) 9C 7F D3 80
(sound\dialog\x10\sgt07)
Sgt08 (f88f438) 68 81 D3 80
(sound\dialog\x10\sgt08)
Tec01 (f88f4f8) 30 A1 D3 80
(sound\dialog\x10\tec01)
Bigboom (f88f7d8) E4 A5 D7 80
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Chief01 (f88f638) 00 F5 D3 80
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Chief02 (f88f798) A8 A2 D7 80
(sound\dialog\x20\chief02)
Chief03 (f88fab8) 94 FF D7 80
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Cor01 (f88f6f8) 8C 8E D6 80
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Cor01b (f88f738) 08 9E D7 80
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Cor01c (f88f758) A0 9F D7 80
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Cor02 (f88f778) 28 A1 D7 80
(sound\dialog\x20\cor02)
Cor03 (f88f7b8) 58 A4 D7 80
(sound\dialog\x20\cor03)
Cor04 (f88f878) F8 B8 D7 80
(sound\dialog\x20\cor04)
Cor05 (f88f8b8) 8C BC D7 80
(sound\dialog\x20\cor05)
Cor06 (f88f918) DC C1 D7 80
(sound\dialog\x20\cor06)
Cor07 (f88f9b8) 40 D7 D7 80
(sound\dialog\x20\cor07)
Cor08 (f88fa18) E8 DD D7 80
(sound\dialog\x20\cor08)
Cor09 (f88fad8) 18 01 D8 80
(sound\dialog\x20\cor09)
Cor09b (f88faf8) 04 03 D8 80
(sound\dialog\x20\cor09b)
Cor10 (f88fb58) 3C 08 D8 80
(sound\dialog\x20\cor10)
Flightofficer01 (f88f898) CC BA D7 80
(sound\dialog\x20\flightofficer01)
Keyes01 (f88f698) 9C 89 D6 80
(sound\dialog\x20\keyes01)
Keyes02 (f88f6b8) 38 8B D6 80
(sound\dialog\x20\keyes02)
Keyes02b (f88f6d8) CC 8C D6 80
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Keyes03 (f88f858) 70 B7 D7 80
(sound\dialog\x20\keyes03)
Keyes04 (f88f8d8) 38 BE D7 80
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Keyes05 (f88f8f8) 44 C0 D7 80
(sound\dialog\x20\keyes05)
Keyes06 (f88f978) EC D3 D7 80
(sound\dialog\x20\keyes06)
Keyes07 (f88f998) 84 D5 D7 80
(sound\dialog\x20\keyes07)
Keyes08 (f88f9d8) 24 D9 D7 80
(sound\dialog\x20\keyes08)
Keyes09 (f88f9f8) C0 DB D7 80
(sound\dialog\x20\keyes09)
Keyes10 (f88fa78) 70 FB D7 80
(sound\dialog\x20\keyes10)
Keyes10b (f88fa98) 0C FE D7 80
(sound\dialog\x20\keyes10b)
Keyes12 (f88fb18) F4 04 D8 80
(sound\dialog\x20\keyes12)
Keyes12b (f88fb38) B4 06 D8 80
(sound\dialog\x20\keyes12b)
Keyes14 (f88fbb8) EC 0D D8 80
(sound\dialog\x20\keyes14)
X20_unique1 (f88fb78) C0 09 D8 80
(sound\dialog\x20\x20_unique1)
X20_unique2 (f88fb98) 1C 0C D8 80
(sound\dialog\x20\x20_unique2)
X20_unique3 (f88fbd8) 90 0F D8 80
(sound\dialog\x20\x20_unique3)
Che_01 (f890758) 44 D2 DC 80
(sound\dialog\x30\che_01)
Che_02 (f890e18) D4 F7 DD 80
(sound\dialog\x30\che_02)
Cor_01 (f8906d8) B0 B1 DC 80
(sound\dialog\x30\cor_01)
Cor_02 (f8909d8) 3C 8E DD 80
(sound\dialog\x30\cor_02)
Cor_03 (f890a98) 60 9A DD 80
(sound\dialog\x30\cor_03)
Cor_04 (f890df8) 38 F6 DD 80
(sound\dialog\x30\cor_04)
Cor_05 (f890e38) 54 F9 DD 80
(sound\dialog\x30\cor_05)
Lif_01 (f890778) C4 D3 DC 80
(sound\dialog\x30\lif_01)
Lif_02 (f890958) 90 82 DD 80
(sound\dialog\x30\lif_02)
Lif_04 (f890a58) 0C 97 DD 80
(sound\dialog\x30\lif_04)
Lif_05 (f890dd8) 48 F4 DD 80
(sound\dialog\x30\lif_05)
Mar1_01 (f890698) 98 AE DC 80
(sound\dialog\x30\mar1_01)
Mar1_02 (f8906b8) 30 B0 DC 80
(sound\dialog\x30\mar1_02)
Mar1_03 (f8909b8) 80 8C DD 80
(sound\dialog\x30\mar1_03)
Mar1_04 (f890a78) C0 98 DD 80
(sound\dialog\x30\mar1_04)
Mar2_01 (f890a38) 74 95 DD 80
(sound\dialog\x30\mar2_01)
Alt_loops (f897fb8) 1C 77 0A 81
(sound\music\battle2_full\alt_loops)
In (f897f58) 6C 62 0A 81
(sound\music\battle2_full\in)
Loops (f897f78) B4 67 0A 81
(sound\music\battle2_full\loops)
Out (f897f98) CC 72 0A 81
(sound\music\battle2_full\out)
Cstrng1 (f897ff8) 9C 84 0A 81
(sound\music\cstrng\cstrng1)
In (f897cf8) 70 A0 09 81
(sound\music\haloperc\in)
Loops (f897d18) 44 A4 09 81
(sound\music\haloperc\loops)
Loops (f897d38) B8 B3 09 81
(sound\music\haloperc_alt\loops)
Spooky_detail (f897f18) DC 37 0A 81
(sound\music\misc_loops\spooky_detail)
Alt_loops (f897eb8) 10 16 0A 81
(sound\music\rhythm1\alt_loops)
Alt_out (f897ed8) 98 32 0A 81
(sound\music\rhythm1\alt_out)
In (f897e58) 5C F2 09 81
(sound\music\rhythm1\in)
Loops (f897e78) 20 F8 09 81
(sound\music\rhythm1\loops)
Out (f897e98) 34 13 0A 81
(sound\music\rhythm1\out)
In (f897df8) 20 DE 09 81
(sound\music\strnglp3\in)
Loops (f897e18) 04 E0 09 81
(sound\music\strnglp3\loops)
Out (f897db8) C4 DB 09 81
(sound\music\strnglp3\out)
In (f897d78) 04 D7 09 81
(sound\music\strnglp3b\in)
Loops (f897d98) E8 D8 09 81
(sound\music\strnglp3b\loops)
X20_music_1 (f88f618) F0 E8 D3 80
(sound\music\x20_music\x20_music_1)
X20_music_2 (f88f838) DC AB D7 80
(sound\music\x20_music\x20_music_2)
X20_music_3 (f88f958) 78 C4 D7 80
(sound\music\x20_music\x20_music_3)
X20_music_4 (f88fa58) 5C E0 D7 80
(sound\music\x20_music\x20_music_4)
Battleship (f89ac78) 88 75 11 81
(sound\sfx\ambience\a10\battleship)
Doorpound (f898778) 80 F5 0A 81
(sound\sfx\ambience\a10\doorpound)
Klaxonin (f88ebf8) 24 F8 CE 80
(sound\sfx\ambience\a10\klaxonin)
Klaxonlp (f88ec18) 8C F9 CE 80
(sound\sfx\ambience\a10\klaxonlp)
Klaxonout (f88ec38) F4 FA CE 80
(sound\sfx\ambience\a10\klaxonout)
Pillarhits (f88f7f8) 88 A8 D7 80
(sound\sfx\ambience\a10\pillarhits)
Shipcreaks (f89ac98) 80 84 11 81
(sound\sfx\ambience\a10\shipcreaks)
Scmp1 (f893738) F4 B0 E9 80
(sound\sfx\ambience\computers\scmp1)
Scmp2 (f8935b8) D4 9C E9 80
(sound\sfx\ambience\computers\scmp2)
Scmp3 (f893618) DC A1 E9 80
(sound\sfx\ambience\computers\scmp3)
Scmp4 (f893678) E4 A6 E9 80
(sound\sfx\ambience\computers\scmp4)
Scmp5 (f8936d8) EC AB E9 80
(sound\sfx\ambience\computers\scmp5)
Scmp6 (f893538) 40 8B E9 80
(sound\sfx\ambience\computers\scmp6)
Fire_detail (f891218) 54 11 DF 80
(sound\sfx\ambience\emitters\fire_detail)
Fire_loop (f8911f8) F4 0E DF 80
(sound\sfx\ambience\emitters\fire_loop)
Steam_constant (f882718) D0 F6 92 80
(sound\sfx\ambience\emitters\steam_constant)
Compdetail (f893558) A0 8D E9 80
(sound\sfx\ambience\interiors\compdetail)
Sparks_detail (f891278) 50 27 DF 80
(sound\sfx\ambience\interiors\sparks_detail)
Cortana_appear (f88ef38) 48 73 D1 80
(sound\sfx\impulse\animations\cortana\cortana_appear)
B_driver_enter (f88c078) 84 43 C7 80
(sound\sfx\impulse\animations\cyborg\b_driver_enter)
B_driver_exit (f88c098) EC 44 C7 80
(sound\sfx\impulse\animations\cyborg\b_driver_exit)
G_driver_enter (f88c0b8) 54 46 C7 80
(sound\sfx\impulse\animations\cyborg\g_driver_enter)
G_driver_exit (f88c0d8) BC 47 C7 80
(sound\sfx\impulse\animations\cyborg\g_driver_exit)
Gt_gunner_enter (f883318) DC 87 A2 80
(sound\sfx\impulse\animations\cyborg\gt_gunner_enter)
Gt_gunner_exit (f883338) 44 89 A2 80
(sound\sfx\impulse\animations\cyborg\gt_gunner_exit)
P_rider_lf_enter (f883358) AC 8A A2 80
(sound\sfx\impulse\animations\cyborg\p_rider_lf_enter)
P_rider_lf_exit (f883378) 14 8C A2 80
(sound\sfx\impulse\animations\cyborg\p_rider_lf_exit)
P_rider_rf_enter (f883398) 7C 8D A2 80
(sound\sfx\impulse\animations\cyborg\p_rider_rf_enter)
P_rider_rf_exit (f8833b8) E4 8E A2 80
(sound\sfx\impulse\animations\cyborg\p_rider_rf_exit)
Scorpion_driver_enter (f88c0f8) 24 49 C7 80
(sound\sfx\impulse\animations\cyborg\scorpion_driver_enter)
Scorpion_driver_exit (f88c118) 8C 4A C7 80
(sound\sfx\impulse\animations\cyborg\scorpion_driver_exit)
W_driver_enter (f88c138) F4 4B C7 80
(sound\sfx\impulse\animations\cyborg\w_driver_enter)
W_driver_exit (f88c158) 5C 4D C7 80
(sound\sfx\impulse\animations\cyborg\w_driver_exit)
W_gunner_enter (f88c178) C4 4E C7 80
(sound\sfx\impulse\animations\cyborg\w_gunner_enter)
W_gunner_exit (f88c198) 2C 50 C7 80
(sound\sfx\impulse\animations\cyborg\w_gunner_exit)
W_rider_enter (f88c1b8) 94 51 C7 80
(sound\sfx\impulse\animations\cyborg\w_rider_enter)
W_rider_exit (f88c1d8) FC 52 C7 80
(sound\sfx\impulse\animations\cyborg\w_rider_exit)
Wraith_driver_enter (f88c1f8) 64 54 C7 80
(sound\sfx\impulse\animations\cyborg\wraith_driver_enter)
Wraith_driver_exit (f88c218) CC 55 C7 80
(sound\sfx\impulse\animations\cyborg\wraith_driver_exit)
Alert_pistol_move_front (f8945f8) A8 95 F7 80
(sound\sfx\impulse\animations\elite\alert_pistol_move_front)
B-driver_enter (f8943b8) 88 76 F7 80
(sound\sfx\impulse\animations\elite\b-driver_enter)
Bdriverexit (f8943d8) F0 77 F7 80
(sound\sfx\impulse\animations\elite\bdriverexit)
Crouch_pistol_move_back (f8945d8) 48 93 F7 80
(sound\sfx\impulse\animations\elite\crouch_pistol_move_back)
Crouch_pistol_move_front (f8945b8) E8 90 F7 80
(sound\sfx\impulse\animations\elite\crouch_pistol_move_front)
Crouch_pistol_move_left (f894598) 88 8E F7 80
(sound\sfx\impulse\animations\elite\crouch_pistol_move_left)
Crouch_pistol_move_right (f894578) 28 8C F7 80
(sound\sfx\impulse\animations\elite\crouch_pistol_move_right)
Crouch_sword_move_back (f894558) C8 89 F7 80
(sound\sfx\impulse\animations\elite\crouch_sword_move_back)
Crouch_sword_move_front (f894538) 68 87 F7 80
(sound\sfx\impulse\animations\elite\crouch_sword_move_front)
Gdriverenter (f8943f8) 58 79 F7 80
(sound\sfx\impulse\animations\elite\gdriverenter)
Gdriverexit (f894418) C0 7A F7 80
(sound\sfx\impulse\animations\elite\gdriverexit)
Gtgunnerenter (f894438) 28 7C F7 80
(sound\sfx\impulse\animations\elite\gtgunnerenter)
Gtgunnerexit (f894458) 90 7D F7 80
(sound\sfx\impulse\animations\elite\gtgunnerexit)
Stand_pistol_evade_left (f894478) F8 7E F7 80
(sound\sfx\impulse\animations\elite\stand_pistol_evade_left)
Stand_pistol_evade_right (f894498) 60 80 F7 80
(sound\sfx\impulse\animations\elite\stand_pistol_evade_right)
Stand_pistol_melee (f8944b8) C8 81 F7 80
(sound\sfx\impulse\animations\elite\stand_pistol_melee)
Stand_pistol_melee_2 (f8944d8) 30 83 F7 80
(sound\sfx\impulse\animations\elite\stand_pistol_melee_2)
Stand_sword_melee.mov (f8944f8) 98 84 F7 80
(sound\sfx\impulse\animations\elite\stand_sword_melee.mov)
Stand_sword_melee_oh (f894618) 08 98 F7 80
(sound\sfx\impulse\animations\elite\stand_sword_melee_oh)
Stand_up_roll (f894518) 00 86 F7 80
(sound\sfx\impulse\animations\elite\stand_up_roll)
Alert_pistol_move_front (f8960d8) 9C 7D 03 81
(sound\sfx\impulse\animations\grunt\alert_pistol_move_front)
Crouch_pistol_move_front (f8960f8) FC 7F 03 81
(sound\sfx\impulse\animations\grunt\crouch_pistol_move_front)
Crouch_pistol_move_left (f896118) 5C 82 03 81
(sound\sfx\impulse\animations\grunt\crouch_pistol_move_left)
Crouch_pistol_move_right (f896138) BC 84 03 81
(sound\sfx\impulse\animations\grunt\crouch_pistol_move_right)
Flee_pistol_move_front (f896158) 1C 87 03 81
(sound\sfx\impulse\animations\grunt\flee_pistol_move_front)
Onfire_idle (f895fd8) 5C 72 03 81
(sound\sfx\impulse\animations\grunt\onfire_idle)
Stand_missile_move_front (f896178) 7C 89 03 81
(sound\sfx\impulse\animations\grunt\stand_missile_move_front)
Stand_missile_move_left (f896198) DC 8B 03 81
(sound\sfx\impulse\animations\grunt\stand_missile_move_left)
Stand_missile_move_right (f8961b8) 3C 8E 03 81
(sound\sfx\impulse\animations\grunt\stand_missile_move_right)
Stand_pistol_dive (f895ff8) C4 73 03 81
(sound\sfx\impulse\animations\grunt\stand_pistol_dive)
Stand_pistol_evade_left (f896018) 2C 75 03 81
(sound\sfx\impulse\animations\grunt\stand_pistol_evade_left)
Stand_pistol_evade_right (f896038) 94 76 03 81
(sound\sfx\impulse\animations\grunt\stand_pistol_evade_right)
Stand_pistol_move_back (f8961d8) 9C 90 03 81
(sound\sfx\impulse\animations\grunt\stand_pistol_move_back)
Stand_pistol_move_front (f8961f8) FC 92 03 81
(sound\sfx\impulse\animations\grunt\stand_pistol_move_front)
Stand_pistol_move_left (f896218) 5C 95 03 81
(sound\sfx\impulse\animations\grunt\stand_pistol_move_left)
Stand_pistol_move_right (f896238) BC 97 03 81
(sound\sfx\impulse\animations\grunt\stand_pistol_move_right)
Stand_pistol_reload_1 (f896058) FC 77 03 81
(sound\sfx\impulse\animations\grunt\stand_pistol_reload_1)
Stand_pistol_surprise_back (f896078) 64 79 03 81
(sound\sfx\impulse\animations\grunt\stand_pistol_surprise_back)
Stand_pistol_surprise_front (f896098) CC 7A 03 81
(sound\sfx\impulse\animations\grunt\stand_pistol_surprise_front)
Stand_pistol_throw_grenade (f8960b8) 34 7C 03 81
(sound\sfx\impulse\animations\grunt\stand_pistol_throw_grenade)
P_rider_lb01_enter (f883118) 5C 71 A2 80
(sound\sfx\impulse\animations\marine\p_rider_lb01_enter)
P_rider_lb01_exit (f883138) C4 72 A2 80
(sound\sfx\impulse\animations\marine\p_rider_lb01_exit)
P_rider_lb02_exit (f883158) 2C 74 A2 80
(sound\sfx\impulse\animations\marine\p_rider_lb02_exit)
P_rider_lb_enter (f8830d8) 8C 6E A2 80
(sound\sfx\impulse\animations\marine\p_rider_lb_enter)
P_rider_lb_exit (f8830f8) F4 6F A2 80
(sound\sfx\impulse\animations\marine\p_rider_lb_exit)
P_rider_lm_enter (f883178) 94 75 A2 80
(sound\sfx\impulse\animations\marine\p_rider_lm_enter)
P_rider_lm_exit (f883198) FC 76 A2 80
(sound\sfx\impulse\animations\marine\p_rider_lm_exit)
P_rider_rb01_enter (f8831f8) 34 7B A2 80
(sound\sfx\impulse\animations\marine\p_rider_rb01_enter)
P_rider_rb01_exit (f883218) 9C 7C A2 80
(sound\sfx\impulse\animations\marine\p_rider_rb01_exit)
P_rider_rb02_exit (f883238) 04 7E A2 80
(sound\sfx\impulse\animations\marine\p_rider_rb02_exit)
P_rider_rb_enter (f8831b8) 64 78 A2 80
(sound\sfx\impulse\animations\marine\p_rider_rb_enter)
P_rider_rb_exit (f8831d8) CC 79 A2 80
(sound\sfx\impulse\animations\marine\p_rider_rb_exit)
P_rider_rm_enter (f883258) 6C 7F A2 80
(sound\sfx\impulse\animations\marine\p_rider_rm_enter)
P_rider_rm_exit (f883278) D4 80 A2 80
(sound\sfx\impulse\animations\marine\p_rider_rm_exit)
W_gunner_enter (f883298) 3C 82 A2 80
(sound\sfx\impulse\animations\marine\w_gunner_enter)
W_gunner_exit (f8832b8) A4 83 A2 80
(sound\sfx\impulse\animations\marine\w_gunner_exit)
W_rider_enter (f8832d8) 0C 85 A2 80
(sound\sfx\impulse\animations\marine\w_rider_enter)
W_rider_exit (f8832f8) 74 86 A2 80
(sound\sfx\impulse\animations\marine\w_rider_exit)
Hkillbackgut (f894318) 80 6F F7 80
(sound\sfx\impulse\bodyfalls\elite\hkillbackgut)
Hkillfrontgut (f894398) 20 75 F7 80
(sound\sfx\impulse\bodyfalls\elite\hkillfrontgut)
Skillfrontbackgut (f894378) B8 73 F7 80
(sound\sfx\impulse\bodyfalls\elite\skillfrontbackgut)
Skillleftgut (f894358) 50 72 F7 80
(sound\sfx\impulse\bodyfalls\elite\skillleftgut)
Skillrightgut (f894338) E8 70 F7 80
(sound\sfx\impulse\bodyfalls\elite\skillrightgut)
Hkillfrontgut (f895f58) BC 6C 03 81
(sound\sfx\impulse\bodyfalls\grunt\hkillfrontgut)
Skillbackgut (f895f78) 24 6E 03 81
(sound\sfx\impulse\bodyfalls\grunt\skillbackgut)
Skillfrontgut (f895f98) 8C 6F 03 81
(sound\sfx\impulse\bodyfalls\grunt\skillfrontgut)
Skillleftgut (f895fb8) F4 70 03 81
(sound\sfx\impulse\bodyfalls\grunt\skillleftgut)
General (f8830b8) 4C 68 A2 80
(sound\sfx\impulse\bodyfalls\marines\general)
Hkillfronthead (f883098) E4 66 A2 80
(sound\sfx\impulse\bodyfalls\marines\hkillfronthead)
Skillfrontgut (f883078) 7C 65 A2 80
(sound\sfx\impulse\bodyfalls\marines\skillfrontgut)
Enter_water (f88f5d8) 94 E6 D3 80
(sound\sfx\impulse\coolant\enter_water)
Exit_water (f88fcd8) 68 1D D8 80
(sound\sfx\impulse\coolant\exit_water)
A10_shieldgen_in (f893178) 08 EF E8 80
(sound\sfx\impulse\doors\a10_shieldgen_in)
A10_shieldgen_loop (f893198) 70 F0 E8 80
(sound\sfx\impulse\doors\a10_shieldgen_loop)
A10_shieldgen_out (f8931b8) D8 F1 E8 80
(sound\sfx\impulse\doors\a10_shieldgen_out)
Airlock_in (f892998) 14 0F E7 80
(sound\sfx\impulse\doors\airlock_in)
Airlock_loop (f8929b8) 7C 10 E7 80
(sound\sfx\impulse\doors\airlock_loop)
Airlock_out (f8929d8) E4 11 E7 80
(sound\sfx\impulse\doors\airlock_out)
Blast_in (f892b18) 08 71 E7 80
(sound\sfx\impulse\doors\blast_in)
Blast_loop (f892b38) 70 72 E7 80
(sound\sfx\impulse\doors\blast_loop)
Blast_out (f892b58) D8 73 E7 80
(sound\sfx\impulse\doors\blast_out)
Cryotube (f88e4b8) D8 EC CD 80
(sound\sfx\impulse\doors\cryotube)
Door_jeff_close (f892cf8) 08 A6 E7 80
(sound\sfx\impulse\doors\door_jeff_close)
Door_jeff_done_close (f892d78) F0 AA E7 80
(sound\sfx\impulse\doors\door_jeff_done_close)
Door_jeff_done_open (f892d38) 7C A8 E7 80
(sound\sfx\impulse\doors\door_jeff_done_open)
Door_jeff_open (f892cd8) A0 A4 E7 80
(sound\sfx\impulse\doors\door_jeff_open)
Lifepod_door (f890738) DC D0 DC 80
(sound\sfx\impulse\doors\lifepod_door)
Small_door3_close (f8926b8) 78 8C E6 80
(sound\sfx\impulse\doors\small_door3_close)
Small_door3_done_close (f892738) 60 91 E6 80
(sound\sfx\impulse\doors\small_door3_done_close)
Small_door3_done_open (f8926f8) EC 8E E6 80
(sound\sfx\impulse\doors\small_door3_done_open)
Small_door3_open (f892678) 04 8A E6 80
(sound\sfx\impulse\doors\small_door3_open)
Jump (f884258) 18 60 A4 80
(sound\sfx\impulse\footsteps\cyborg\cleancement\jump)
Jump_up (f884118) 1C 40 A4 80
(sound\sfx\impulse\footsteps\cyborg\cleancement\jump_up)
Run (f883e98) F8 F5 A3 80
(sound\sfx\impulse\footsteps\cyborg\cleancement\run)
Shuffle (f883fd8) CC 1A A4 80
(sound\sfx\impulse\footsteps\cyborg\cleancement\shuffle)
Walk (f883c38) 04 C4 A3 80
(sound\sfx\impulse\footsteps\cyborg\cleancement\walk)
Jump (f884198) 64 50 A4 80
(sound\sfx\impulse\footsteps\cyborg\dirt\jump)
Jump_up (f884058) 24 29 A4 80
(sound\sfx\impulse\footsteps\cyborg\dirt\jump_up)
Run (f883dd8) 00 DF A3 80
(sound\sfx\impulse\footsteps\cyborg\dirt\run)
Shuffle (f883f18) 40 06 A4 80
(sound\sfx\impulse\footsteps\cyborg\dirt\shuffle)
Walk (f883b78) 0C AD A3 80
(sound\sfx\impulse\footsteps\cyborg\dirt\walk)
Jump (f8842b8) 40 66 A4 80
(sound\sfx\impulse\footsteps\cyborg\grass\jump)
Run (f883ef8) 6C 02 A4 80
(sound\sfx\impulse\footsteps\cyborg\grass\run)
Shuffle (f884038) 50 25 A4 80
(sound\sfx\impulse\footsteps\cyborg\grass\shuffle)
Walk (f883db8) 2C DB A3 80
(sound\sfx\impulse\footsteps\cyborg\grass\walk)
Jump (f884238) B8 5D A4 80
(sound\sfx\impulse\footsteps\cyborg\grating\jump)
Jump_up (f8840f8) 48 3C A4 80
(sound\sfx\impulse\footsteps\cyborg\grating\jump_up)
Run (f883e78) 24 F2 A3 80
(sound\sfx\impulse\footsteps\cyborg\grating\run)
Shuffle (f883fb8) 6C 18 A4 80
(sound\sfx\impulse\footsteps\cyborg\grating\shuffle)
Walk (f883c18) 30 C0 A3 80
(sound\sfx\impulse\footsteps\cyborg\grating\walk)
Jump (f8841b8) C4 52 A4 80
(sound\sfx\impulse\footsteps\cyborg\gravel\jump)
Jump_up (f884078) F8 2C A4 80
(sound\sfx\impulse\footsteps\cyborg\gravel\jump_up)
Run (f883df8) D4 E2 A3 80
(sound\sfx\impulse\footsteps\cyborg\gravel\run)
Shuffle (f883f38) 14 0A A4 80
(sound\sfx\impulse\footsteps\cyborg\gravel\shuffle)
Walk (f883b98) E0 B0 A3 80
(sound\sfx\impulse\footsteps\cyborg\gravel\walk)
Jump (f8841d8) 24 55 A4 80
(sound\sfx\impulse\footsteps\cyborg\grtcement\jump)
Jump_up (f884098) CC 30 A4 80
(sound\sfx\impulse\footsteps\cyborg\grtcement\jump_up)
Run (f883e18) A8 E6 A3 80
(sound\sfx\impulse\footsteps\cyborg\grtcement\run)
Shuffle (f883f58) E8 0D A4 80
(sound\sfx\impulse\footsteps\cyborg\grtcement\shuffle)
Walk (f883bb8) B4 B4 A3 80
(sound\sfx\impulse\footsteps\cyborg\grtcement\walk)
Genericjump (f884138) F0 43 A4 80
(sound\sfx\impulse\footsteps\cyborg\jump\genericjump)
Jump (f884278) 78 62 A4 80
(sound\sfx\impulse\footsteps\cyborg\marble\jump)
Jump_up (f884158) C4 47 A4 80
(sound\sfx\impulse\footsteps\cyborg\marble\jump_up)
Run (f883eb8) CC F9 A3 80
(sound\sfx\impulse\footsteps\cyborg\marble\run)
Shuffle (f883ff8) 1C 1F A4 80
(sound\sfx\impulse\footsteps\cyborg\marble\shuffle)
Walk (f883c58) D8 C7 A3 80
(sound\sfx\impulse\footsteps\cyborg\marble\walk)
Jump (f8841f8) 84 57 A4 80
(sound\sfx\impulse\footsteps\cyborg\snow\jump)
Jump_up (f8840b8) A0 34 A4 80
(sound\sfx\impulse\footsteps\cyborg\snow\jump_up)
Run (f883e38) 7C EA A3 80
(sound\sfx\impulse\footsteps\cyborg\snow\run)
Shuffle (f883f78) BC 11 A4 80
(sound\sfx\impulse\footsteps\cyborg\snow\shuffle)
Walk (f883bd8) 88 B8 A3 80
(sound\sfx\impulse\footsteps\cyborg\snow\walk)
Jump (f884298) 5C 64 A4 80
(sound\sfx\impulse\footsteps\cyborg\water\jump)
Jump_up (f884178) 98 4B A4 80
(sound\sfx\impulse\footsteps\cyborg\water\jump_up)
Run (f883ed8) A0 FD A3 80
(sound\sfx\impulse\footsteps\cyborg\water\run)
Shuffle (f884018) 7C 21 A4 80
(sound\sfx\impulse\footsteps\cyborg\water\shuffle)
Walk (f883d98) D4 D7 A3 80
(sound\sfx\impulse\footsteps\cyborg\water\walk)
Jump (f884218) E4 59 A4 80
(sound\sfx\impulse\footsteps\cyborg\wood\jump)
Jump_up (f8840d8) 74 38 A4 80
(sound\sfx\impulse\footsteps\cyborg\wood\jump_up)
Run (f883e58) 50 EE A3 80
(sound\sfx\impulse\footsteps\cyborg\wood\run)
Shuffle (f883f98) 90 15 A4 80
(sound\sfx\impulse\footsteps\cyborg\wood\shuffle)
Walk (f883bf8) 5C BC A3 80
(sound\sfx\impulse\footsteps\cyborg\wood\walk)
Jump (f895bb8) B8 A8 FC 80
(sound\sfx\impulse\footsteps\elite\dirt\jump)
Jump_up (f895ab8) 18 8A FC 80
(sound\sfx\impulse\footsteps\elite\dirt\jump_up)
Run (f8958b8) 44 4F FC 80
(sound\sfx\impulse\footsteps\elite\dirt\run)
Shuffle (f8959b8) DC 6E FC 80
(sound\sfx\impulse\footsteps\elite\dirt\shuffle)
Walk (f8957b8) 20 31 FC 80
(sound\sfx\impulse\footsteps\elite\dirt\walk)
Jump (f895c98) C4 BB FC 80
(sound\sfx\impulse\footsteps\elite\grass\jump)
Run (f895998) 08 6B FC 80
(sound\sfx\impulse\footsteps\elite\grass\run)
Shuffle (f895a98) 44 86 FC 80
(sound\sfx\impulse\footsteps\elite\grass\shuffle)
Walk (f895898) 70 4B FC 80
(sound\sfx\impulse\footsteps\elite\grass\walk)
Jump (f895c58) 80 B7 FC 80
(sound\sfx\impulse\footsteps\elite\grating\jump)
Jump_up (f895b58) 44 9C FC 80
(sound\sfx\impulse\footsteps\elite\grating\jump_up)
Run (f895958) 68 62 FC 80
(sound\sfx\impulse\footsteps\elite\grating\run)
Shuffle (f895a58) 10 80 FC 80
(sound\sfx\impulse\footsteps\elite\grating\shuffle)
Walk (f895858) 44 44 FC 80
(sound\sfx\impulse\footsteps\elite\grating\walk)
Jump (f895bd8) 18 AB FC 80
(sound\sfx\impulse\footsteps\elite\gravel\jump)
Jump_up (f895ad8) EC 8D FC 80
(sound\sfx\impulse\footsteps\elite\gravel\jump_up)
Run (f8958d8) 18 53 FC 80
(sound\sfx\impulse\footsteps\elite\gravel\run)
Shuffle (f8959d8) B0 72 FC 80
(sound\sfx\impulse\footsteps\elite\gravel\shuffle)
Walk (f8957d8) F4 34 FC 80
(sound\sfx\impulse\footsteps\elite\gravel\walk)
Jump (f895bf8) 78 AD FC 80
(sound\sfx\impulse\footsteps\elite\hard_surface\jump)
Jump_up (f895af8) C0 91 FC 80
(sound\sfx\impulse\footsteps\elite\hard_surface\jump_up)
Run (f8958f8) EC 56 FC 80
(sound\sfx\impulse\footsteps\elite\hard_surface\run)
Shuffle (f8959f8) 84 76 FC 80
(sound\sfx\impulse\footsteps\elite\hard_surface\shuffle)
Walk (f8957f8) C8 38 FC 80
(sound\sfx\impulse\footsteps\elite\hard_surface\walk)
Genericjump (f895b98) E4 A4 FC 80
(sound\sfx\impulse\footsteps\elite\jump\genericjump)
Jump (f895c18) 4C B1 FC 80
(sound\sfx\impulse\footsteps\elite\snow\jump)
Jump_up (f895b18) 9C 94 FC 80
(sound\sfx\impulse\footsteps\elite\snow\jump_up)
Run (f895918) C0 5A FC 80
(sound\sfx\impulse\footsteps\elite\snow\run)
Shuffle (f895a18) 60 79 FC 80
(sound\sfx\impulse\footsteps\elite\snow\shuffle)
Walk (f895818) 9C 3C FC 80
(sound\sfx\impulse\footsteps\elite\snow\walk)
Jump (f895c78) E0 B9 FC 80
(sound\sfx\impulse\footsteps\elite\water\jump)
Jump_up (f895b78) 18 A0 FC 80
(sound\sfx\impulse\footsteps\elite\water\jump_up)
Run (f895978) 3C 66 FC 80
(sound\sfx\impulse\footsteps\elite\water\run)
Shuffle (f895a78) 70 82 FC 80
(sound\sfx\impulse\footsteps\elite\water\shuffle)
Walk (f895878) 18 48 FC 80
(sound\sfx\impulse\footsteps\elite\water\walk)
Jump (f895c38) AC B3 FC 80
(sound\sfx\impulse\footsteps\elite\wood\jump)
Jump_up (f895b38) 70 98 FC 80
(sound\sfx\impulse\footsteps\elite\wood\jump_up)
Run (f895938) 94 5E FC 80
(sound\sfx\impulse\footsteps\elite\wood\run)
Shuffle (f895a38) 34 7D FC 80
(sound\sfx\impulse\footsteps\elite\wood\shuffle)
Walk (f895838) 70 40 FC 80
(sound\sfx\impulse\footsteps\elite\wood\walk)
Jump (f897878) 2C 56 09 81
(sound\sfx\impulse\footsteps\grunt\dirt\jump)
Jump_up (f8977b8) 34 3F 09 81
(sound\sfx\impulse\footsteps\grunt\dirt\jump_up)
Run (f8975f8) 94 0A 09 81
(sound\sfx\impulse\footsteps\grunt\dirt\run)
Shuffle (f8976d8) 58 26 09 81
(sound\sfx\impulse\footsteps\grunt\dirt\shuffle)
Walk (f897518) 44 F0 08 81
(sound\sfx\impulse\footsteps\grunt\dirt\walk)
Jump (f897938) D8 66 09 81
(sound\sfx\impulse\footsteps\grunt\grass\jump)
Run (f8976b8) 84 22 09 81
(sound\sfx\impulse\footsteps\grunt\grass\run)
Shuffle (f897798) 60 3B 09 81
(sound\sfx\impulse\footsteps\grunt\grass\shuffle)
Walk (f8975d8) C0 06 09 81
(sound\sfx\impulse\footsteps\grunt\grass\walk)
Jump (f897898) 8C 58 09 81
(sound\sfx\impulse\footsteps\grunt\gravel\jump)
Jump_up (f8977d8) 08 43 09 81
(sound\sfx\impulse\footsteps\grunt\gravel\jump_up)
Run (f897618) 68 0E 09 81
(sound\sfx\impulse\footsteps\grunt\gravel\run)
Shuffle (f8976f8) 2C 2A 09 81
(sound\sfx\impulse\footsteps\grunt\gravel\shuffle)
Walk (f897538) 18 F4 08 81
(sound\sfx\impulse\footsteps\grunt\gravel\walk)
Jump (f8978b8) EC 5A 09 81
(sound\sfx\impulse\footsteps\grunt\hard_surface\jump)
Jump_up (f8977f8) DC 46 09 81
(sound\sfx\impulse\footsteps\grunt\hard_surface\jump_up)
Run (f897638) 3C 12 09 81
(sound\sfx\impulse\footsteps\grunt\hard_surface\run)
Shuffle (f897718) 00 2E 09 81
(sound\sfx\impulse\footsteps\grunt\hard_surface\shuffle)
Walk (f897558) EC F7 08 81
(sound\sfx\impulse\footsteps\grunt\hard_surface\walk)
Jump (f8978d8) C0 5E 09 81
(sound\sfx\impulse\footsteps\grunt\snow\jump)
Jump_up (f897818) B8 49 09 81
(sound\sfx\impulse\footsteps\grunt\snow\jump_up)
Run (f897658) 10 16 09 81
(sound\sfx\impulse\footsteps\grunt\snow\run)
Shuffle (f897738) DC 30 09 81
(sound\sfx\impulse\footsteps\grunt\snow\shuffle)
Walk (f897578) C0 FB 08 81
(sound\sfx\impulse\footsteps\grunt\snow\walk)
Jump (f897918) F4 64 09 81
(sound\sfx\impulse\footsteps\grunt\water\jump)
Jump_up (f897858) 60 51 09 81
(sound\sfx\impulse\footsteps\grunt\water\jump_up)
Run (f897698) B8 1D 09 81
(sound\sfx\impulse\footsteps\grunt\water\run)
Shuffle (f897778) 8C 37 09 81
(sound\sfx\impulse\footsteps\grunt\water\shuffle)
Walk (f8975b8) 68 03 09 81
(sound\sfx\impulse\footsteps\grunt\water\walk)
Jump (f8978f8) 20 61 09 81
(sound\sfx\impulse\footsteps\grunt\wood\jump)
Jump_up (f897838) 8C 4D 09 81
(sound\sfx\impulse\footsteps\grunt\wood\jump_up)
Run (f897678) E4 19 09 81
(sound\sfx\impulse\footsteps\grunt\wood\run)
Shuffle (f897758) B0 34 09 81
(sound\sfx\impulse\footsteps\grunt\wood\shuffle)
Walk (f897598) 94 FF 08 81
(sound\sfx\impulse\footsteps\grunt\wood\walk)
Glass_large (f88d638) F8 49 CB 80
(sound\sfx\impulse\glass\glass_large)
Glass_medium (f88d618) 98 47 CB 80
(sound\sfx\impulse\glass\glass_medium)
Glass_small (f88d5f8) B4 45 CB 80
(sound\sfx\impulse\glass\glass_small)
A10_door_bash (f898838) D8 00 0B 81
(sound\sfx\impulse\impacts\a10_door_bash)
Ar_water (f88bab8) 18 99 B9 80
(sound\sfx\impulse\impacts\ar_water)
Blood_splatters (f883638) 08 09 A3 80
(sound\sfx\impulse\impacts\blood_splatters)
Bullet_ricc (f88b718) C4 0F B9 80
(sound\sfx\impulse\impacts\bullet_ricc)
Bullets_projectile (f88ac78) 08 29 B8 80
(sound\sfx\impulse\impacts\bullets_projectile)
Dirt_burst (f898cd8) 2C 79 0B 81
(sound\sfx\impulse\impacts\dirt_burst)
Dirt_skid (f88d2d8) E0 EE CA 80
(sound\sfx\impulse\impacts\dirt_skid)
Dirthits (f88acd8) FC 35 B8 80
(sound\sfx\impulse\impacts\dirthits)
Fleshhit (f884638) 90 9D A8 80
(sound\sfx\impulse\impacts\fleshhit)
Glass_hits (f88b358) 44 B7 B8 80
(sound\sfx\impulse\impacts\glass_hits)
Granhit (f88aeb8) 34 54 B8 80
(sound\sfx\impulse\impacts\granhit)
Ice_hits (f88bbd8) AC A9 B9 80
(sound\sfx\impulse\impacts\ice_hits)
Jeep_hit_solid (f88d278) A0 DA CA 80
(sound\sfx\impulse\impacts\jeep_hit_solid)
Large_explosion (f8908d8) 94 69 DD 80
(sound\sfx\impulse\impacts\large_explosion)
Lrgrocks (f88af98) A8 68 B8 80
(sound\sfx\impulse\impacts\lrgrocks)
Med_dirthits (f88cc98) EC 95 C9 80
(sound\sfx\impulse\impacts\med_dirthits)
Med_explosion (f890518) 10 78 DC 80
(sound\sfx\impulse\impacts\med_explosion)
Med_splash (f88e0d8) F8 6F CD 80
(sound\sfx\impulse\impacts\med_splash)
Medrocks (f88af78) E4 62 B8 80
(sound\sfx\impulse\impacts\medrocks)
Metal_chip_med (f881fb8) AC 17 92 80
(sound\sfx\impulse\impacts\metal_chip_med)
Metal_chips (f881f98) 54 14 92 80
(sound\sfx\impulse\impacts\metal_chips)
Metalhit (f88b238) 74 99 B8 80
(sound\sfx\impulse\impacts\metalhit)
Panel_death (f882118) 74 2E 92 80
(sound\sfx\impulse\impacts\panel_death)
Panel_details (f882038) 34 21 92 80
(sound\sfx\impulse\impacts\panel_details)
Plasrif_projectile (f895198) 70 DF FA 80
(sound\sfx\impulse\impacts\plasrif_projectile)
Scorpion_projectile (f88dd78) 74 33 CD 80
(sound\sfx\impulse\impacts\scorpion_projectile)
Scorpion_suspension (f88f0d8) 54 28 D2 80
(sound\sfx\impulse\impacts\scorpion_suspension)
Smallrock (f88af58) 94 5E B8 80
(sound\sfx\impulse\impacts\smallrock)
Snow_hits (f88afd8) 44 71 B8 80
(sound\sfx\impulse\impacts\snow_hits)
Soldier_run (f883038) 68 5B A2 80
(sound\sfx\impulse\impacts\soldier_run)
Soldier_walk (f883058) A8 61 A2 80
(sound\sfx\impulse\impacts\soldier_walk)
Vehicle_impact (f88d518) E4 2E CB 80
(sound\sfx\impulse\impacts\vehicle_impact)
Warthog_suspension (f88d258) 48 D7 CA 80
(sound\sfx\impulse\impacts\warthog_suspension)
Water_burst (f88e098) 74 6B CD 80
(sound\sfx\impulse\impacts\water_burst)
Water_driving (f88d398) 18 05 CB 80
(sound\sfx\impulse\impacts\water_driving)
Water_tires (f88d478) BC 1F CB 80
(sound\sfx\impulse\impacts\water_tires)
Woodhit (f88b138) B8 86 B8 80
(sound\sfx\impulse\impacts\woodhit)
Impacts_concrete (f88a738) D8 F3 B5 80
(sound\sfx\impulse\material_effects\impacts_concrete)
Impacts_dirt (f88a718) F4 F1 B5 80
(sound\sfx\impulse\material_effects\impacts_dirt)
Impacts_glass (f88a7d8) 44 FE B5 80
(sound\sfx\impulse\material_effects\impacts_glass)
Impacts_grass (f88a818) 0C 02 B6 80
(sound\sfx\impulse\material_effects\impacts_grass)
Impacts_grating (f88a798) 08 F9 B5 80
(sound\sfx\impulse\material_effects\impacts_grating)
Impacts_metal (f88a7b8) EC FA B5 80
(sound\sfx\impulse\material_effects\impacts_metal)
Impacts_snow (f88a758) 40 F5 B5 80
(sound\sfx\impulse\material_effects\impacts_snow)
Impacts_water (f88a7f8) AC FF B5 80
(sound\sfx\impulse\material_effects\impacts_water)
Impacts_wood (f88a778) A8 F6 B5 80
(sound\sfx\impulse\material_effects\impacts_wood)
Assault_impact (f88a878) F8 07 B6 80
(sound\sfx\impulse\melee\assault_impact)
Melee_armor (f899af8) FC 67 0F 81
(sound\sfx\impulse\melee\melee_armor)
Melee_concrete (f8999f8) 80 54 0F 81
(sound\sfx\impulse\melee\melee_concrete)
Melee_dirt (f8999d8) 20 52 0F 81
(sound\sfx\impulse\melee\melee_dirt)
Melee_glass (f899ab8) C0 62 0F 81
(sound\sfx\impulse\melee\melee_glass)
Melee_grass (f899b38) BC 6C 0F 81
(sound\sfx\impulse\melee\melee_grass)
Melee_grating (f899a58) 98 5C 0F 81
(sound\sfx\impulse\melee\melee_grating)
Melee_impact_fleshy (f899ad8) A4 64 0F 81
(sound\sfx\impulse\melee\melee_impact_fleshy)
Melee_metal (f899a78) 7C 5E 0F 81
(sound\sfx\impulse\melee\melee_metal)
Melee_rubber (f899a98) 58 61 0F 81
(sound\sfx\impulse\melee\melee_rubber)
Melee_snow (f899a18) D8 57 0F 81
(sound\sfx\impulse\melee\melee_snow)
Melee_water (f899b18) 5C 6A 0F 81
(sound\sfx\impulse\melee\melee_water)
Melee_wood (f899a38) BC 59 0F 81
(sound\sfx\impulse\melee\melee_wood)
Pistol_impact (f891df8) 94 F1 E2 80
(sound\sfx\impulse\melee\pistol_impact)
Plasma_impact (f894f78) D0 1E F9 80
(sound\sfx\impulse\melee\plasma_impact)
Double_shell_dirt (f88bdf8) 64 F3 B9 80
(sound\sfx\impulse\shellcasings\double_shell_dirt)
Double_shell_metal (f88be58) 7C FB B9 80
(sound\sfx\impulse\shellcasings\double_shell_metal)
Multi_shell_dirt (f88be18) 40 F6 B9 80
(sound\sfx\impulse\shellcasings\multi_shell_dirt)
Multi_shell_metal (f88be78) 58 FE B9 80
(sound\sfx\impulse\shellcasings\multi_shell_metal)
Single_shell_dirt (f88bdd8) 0C F0 B9 80
(sound\sfx\impulse\shellcasings\single_shell_dirt)
Single_shell_metal (f88be38) 24 F8 B9 80
(sound\sfx\impulse\shellcasings\single_shell_metal)
Assault_impact (f88a838) F0 03 B6 80
(sound\sfx\impulse\weapon_drops\assault_impact)
Pistol_impact (f891d98) E8 EC E2 80
(sound\sfx\impulse\weapon_drops\pistol_impact)
Plasma_impact (f894e98) 34 0F F9 80
(sound\sfx\impulse\weapon_drops\plasma_impact)
Forward (f89a338) F4 67 10 81
(sound\sfx\ui\forward)
Health_low_heart (f88c438) 48 DD C7 80
(sound\sfx\ui\health_low_heart)
Pickup_dbl_shield (f891a18) 0C 8C E2 80
(sound\sfx\ui\pickup_dbl_shield)
Pickup_health (f8918d8) 60 70 E2 80
(sound\sfx\ui\pickup_health)
Shield_charge (f88c378) 34 D6 C7 80
(sound\sfx\ui\shield_charge)
Shield_depleted (f88c3f8) EC DA C7 80
(sound\sfx\ui\shield_depleted)
Shield_hit (f88c338) D8 D3 C7 80
(sound\sfx\ui\shield_hit)
Shield_low (f88c3b8) 90 D8 C7 80
(sound\sfx\ui\shield_low)
Jetsweet (f88c5d8) 60 1F C8 80
(sound\sfx\vehicles\jetsweet)
Pelican_engine (f88c558) 34 19 C8 80
(sound\sfx\vehicles\pelican_engine)
Pelican_wind (f88c598) 90 1B C8 80
(sound\sfx\vehicles\pelican_wind)
Warthog_7_engine (f88cb18) DC 55 C9 80
(sound\sfx\vehicles\warthog_7_engine)
Warthog_7_in (f88caf8) 74 54 C9 80
(sound\sfx\vehicles\warthog_7_in)
Warthog_7_out (f88cb38) 90 59 C9 80
(sound\sfx\vehicles\warthog_7_out)
Warthog_engine (f88da98) 9C DB CC 80
(sound\sfx\vehicles\warthog_engine)
Warthog_engine5 (f88cb58) F8 5A C9 80
(sound\sfx\vehicles\warthog_engine5)
Warthog_engine_start (f88da78) 34 DA CC 80
(sound\sfx\vehicles\warthog_engine_start)
Warthog_engine_stop (f88dab8) B8 DF CC 80
(sound\sfx\vehicles\warthog_engine_stop)
Dryfire (f88bef8) EC 02 BA 80
(sound\sfx\weapons\assault rifle\dryfire)
Fire (f88bcf8) 4C D6 B9 80
(sound\sfx\weapons\assault rifle\fire)
Flashlight (f88a8d8) 0C 0D B6 80
(sound\sfx\weapons\assault rifle\flashlight)
Weapon ready (f88a998) D4 C8 B7 80
(sound\sfx\weapons\assault rifle\weapon ready)
Fire (f88d0f8) 20 B0 CA 80
(sound\sfx\weapons\chaingun\fire)
Bouncedirt (f898c98) D8 72 0B 81
(sound\sfx\weapons\frag grenade\bouncedirt)
Bouncemetal (f898d78) E4 8A 0B 81
(sound\sfx\weapons\frag grenade\bouncemetal)
Expl (f88dc58) B0 20 CD 80
(sound\sfx\weapons\frag grenade\expl)
Throwgren (f898bd8) EC 51 0B 81
(sound\sfx\weapons\frag grenade\throwgren)
Dryfire (f892518) B8 52 E6 80
(sound\sfx\weapons\pistol\dryfire)
Eject (f88bd18) 28 D9 B9 80
(sound\sfx\weapons\pistol\eject)
Fire (f8923f8) 28 3A E6 80
(sound\sfx\weapons\pistol\fire)
Plasma_projectile (f8990b8) 94 DD 0B 81
(sound\sfx\weapons\plasma grenade\plasma_projectile)
Plasmagrenexpl (f890cf8) 40 E2 DD 80
(sound\sfx\weapons\plasma grenade\plasmagrenexpl)
Charge (f896c18) F4 A4 05 81
(sound\sfx\weapons\plasma rifle\charge)
Chargefire (f8974b8) 08 C7 08 81
(sound\sfx\weapons\plasma rifle\chargefire)
Fire (f8956b8) 38 EC FB 80
(sound\sfx\weapons\plasma rifle\fire)
Overheat (f8956f8) F4 F0 FB 80
(sound\sfx\weapons\plasma rifle\overheat)
Plasmahit (f8951f8) 14 EC FA 80
(sound\sfx\weapons\plasma rifle\plasmahit)
Sparks_plasma (f897258) 88 4D 08 81
(sound\sfx\weapons\plasma rifle\sparks_plasma)
Startcharge (f896bf8) 8C A3 05 81
(sound\sfx\weapons\plasma rifle\startcharge)
Covy_shield (f891458) B8 6A DF 80
(sound\sfx\weapons\shield fx\covy_shield)
Deplete (f891418) 5C 68 DF 80
(sound\sfx\weapons\shield fx\deplete)
Hits (f88b738) 88 15 B9 80
(sound\sfx\weapons\shield fx\hits)
Sniper_10x_zoom (f891fd8) BC 17 E5 80
(sound\sfx\weapons\sniper rifle\sniper_10x_zoom)
Sniper_2x_zoom (f891fb8) 54 16 E5 80
(sound\sfx\weapons\sniper rifle\sniper_2x_zoom)
Sniper_nightscope_off (f8998f8) F8 40 0F 81
(sound\sfx\weapons\sniper rifle\sniper_nightscope_off)
Sniper_nightscope_on (f8998b8) 84 3E 0F 81
(sound\sfx\weapons\sniper rifle\sniper_nightscope_on)
Ar_melee (f88a978) F0 C6 B7 80
(sound\sfx\weapons\weapon_anims\ar_melee)
Ar_reload (f88a958) 88 C5 B7 80
(sound\sfx\weapons\weapon_anims\ar_reload)
Pistol_melee (f891eb8) EC 06 E5 80
(sound\sfx\weapons\weapon_anims\pistol_melee)
Pistol_posing (f891ed8) D0 08 E5 80
(sound\sfx\weapons\weapon_anims\pistol_posing)
Pistol_ready (f891ef8) 38 0A E5 80
(sound\sfx\weapons\weapon_anims\pistol_ready)
Pistol_reload (f891f18) A0 0B E5 80
(sound\sfx\weapons\weapon_anims\pistol_reload)
Plaspistol_melee (f896d38) 78 5E 07 81
(sound\sfx\weapons\weapon_anims\plaspistol_melee)
Plaspistol_overheat (f896cd8) 40 5A 07 81
(sound\sfx\weapons\weapon_anims\plaspistol_overheat)
Plaspistol_overheat_exit (f896d58) D8 60 07 81
(sound\sfx\weapons\weapon_anims\plaspistol_overheat_exit)
Plaspistol_posing (f896cf8) A8 5B 07 81
(sound\sfx\weapons\weapon_anims\plaspistol_posing)
Plaspistol_ready (f896d18) 10 5D 07 81
(sound\sfx\weapons\weapon_anims\plaspistol_ready)
Plasrifle_melee (f895078) F0 B0 FA 80
(sound\sfx\weapons\weapon_anims\plasrifle_melee)
Plasrifle_oh_exit (f895058) 88 AF FA 80
(sound\sfx\weapons\weapon_anims\plasrifle_oh_exit)
Plasrifle_overheat (f894ff8) 50 AB FA 80
(sound\sfx\weapons\weapon_anims\plasrifle_overheat)
Plasrifle_posing (f895038) 20 AE FA 80
(sound\sfx\weapons\weapon_anims\plasrifle_posing)
Plasrifle_ready (f895018) B8 AC FA 80
(sound\sfx\weapons\weapon_anims\plasrifle_ready)
Ar_ammo (f88aaf8) 38 F6 B7 80
(sound\sfx\weapons\weapon_pickup_ammo\ar_ammo)
Grenade_ammo (f891bf8) A4 B6 E2 80
(sound\sfx\weapons\weapon_pickup_ammo\grenade_ammo)
Grenade_plas_ammo (f898fb8) C8 BA 0B 81
(sound\sfx\weapons\weapon_pickup_ammo\grenade_plas_ammo)
Pistol_ammo (f891d18) 48 D0 E2 80
(sound\sfx\weapons\weapon_pickup_ammo\pistol_ammo)
X10_music01 (f88f598) 18 A9 D3 80
(sound\sinomatixx\x10_music01)
X10_music02 (f88f198) FC 2C D3 80
(sound\sinomatixx\x10_music02)
X10_music03 (f88f3d8) C8 75 D3 80
(sound\sinomatixx\x10_music03)
X10_music04 (f88f4b8) 10 90 D3 80
(sound\sinomatixx\x10_music04)
X30_music (f890718) 54 B4 DC 80
(sound\sinomatixx\x30_music)
A10_cryoexit_foley (f8983d8) F0 BF 0A 81
(sound\sinomatixx_foley\a10_cryoexit_foley)
Chief_insert_chip (f88fc18) C0 14 D8 80
(sound\sinomatixx_foley\chief_insert_chip)
X10_foley1 (f88edd8) 50 50 D1 80
(sound\sinomatixx_foley\x10_foley1)
X10_foley2 (f88f1d8) 98 46 D3 80
(sound\sinomatixx_foley\x10_foley2)
X10_foley3 (f88f478) 04 84 D3 80
(sound\sinomatixx_foley\x10_foley3)
X30_foley1 (f8904b8) 04 65 DC 80
(sound\sinomatixx_foley\x30_foley1)
X30_foley2 (f890998) 48 85 DD 80
(sound\sinomatixx_foley\x30_foley2)
X30_foley3 (f890a18) A8 90 DD 80
(sound\sinomatixx_foley\x30_foley3)
X30_foley4 (f890db8) 18 EC DD 80
(sound\sinomatixx_foley\x30_foley4)
================================================
Sound Environment
================================================
Hallway (f89acb8) 54 88 11 81
(sound\sound environments\hallway)
Hangar (f89b5b8) 68 68 12 81
(sound\sound environments\hangar)
================================================
Sound Scenery
================================================
Scmp1 (f8936f8) 54 AD E9 80
(sound\sfx\ambience\computers\scmp1)
Scmp1_nodet (f893758) 5C B2 E9 80
(sound\sfx\ambience\computers\scmp1_nodet)
Scmp2 (f893578) 34 99 E9 80
(sound\sfx\ambience\computers\scmp2)
Scmp3 (f8935d8) 3C 9E E9 80
(sound\sfx\ambience\computers\scmp3)
Scmp4 (f893638) 44 A3 E9 80
(sound\sfx\ambience\computers\scmp4)
Scmp5 (f893698) 4C A8 E9 80
(sound\sfx\ambience\computers\scmp5)
Scmp6 (f8934f8) A0 87 E9 80
(sound\sfx\ambience\computers\scmp6)
================================================
String List
================================================
Internal string localization (f899558) E8 A3 0E 81
(old tags\internal string localization)
================================================
Structure BSP
================================================
A10_space (f89b1d8) 0
(levels\a10\a10_space)
A10a (f89aa18) 0
(levels\a10\a10a)
A10b (f89acd8) 0
(levels\a10\a10b)
A10c (f89ae78) 0
(levels\a10\a10c)
A10d (f89af98) 0
(levels\a10\a10d)
A10e (f89afd8) 0
(levels\a10\a10e)
A10f (f89b058) 0
(levels\a10\a10f)
A10g (f89b198) 0
(levels\a10\a10g)
X10hangar (f89b518) 0
(levels\a10\x10hangar)
================================================
UI Item
================================================
Aborting_to_dashboard_please_wait (f89a978) 5C 31 11 81
(ui\shell\error\aborting_to_dashboard_please_wait)
Confirm_buttons (f899ed8) D8 D8 0F 81
(ui\shell\error\confirm_buttons)
Confirm_quit (f89a2b8) 84 59 10 81
(ui\shell\error\confirm_quit)
Confirm_quit_modal_halfscreen (f89a298) 28 54 10 81
(ui\shell\error\confirm_quit_modal_halfscreen)
Confirm_quit_text_box (f89a2d8) 60 5E 10 81
(ui\shell\error\confirm_quit_text_box)
Confirm_restartatsave (f899e58) C0 B6 0F 81
(ui\shell\error\confirm_restartatsave)
Confirm_restartatsave_modal_fullscreen (f899e38) 64 B1 0F 81
(ui\shell\error\confirm_restartatsave_modal_fullscreen)
Confirm_restartatsave_modal_halfscreen (f89a218) C0 40 10 81
(ui\shell\error\confirm_restartatsave_modal_halfscreen)
Confirm_restartatsave_text_box (f899e78) 9C BB 0F 81
(ui\shell\error\confirm_restartatsave_text_box)
Confirm_restartlevel (f89a058) A4 00 10 81
(ui\shell\error\confirm_restartlevel)
Confirm_restartlevel_modal_fullscreen (f89a038) 48 FB 0F 81
(ui\shell\error\confirm_restartlevel_modal_fullscreen)
Confirm_restartlevel_modal_halfscreen (f89a258) 50 4A 10 81
(ui\shell\error\confirm_restartlevel_modal_halfscreen)
Confirm_restartlevel_text_box (f89a078) 80 05 10 81
(ui\shell\error\confirm_restartlevel_text_box)
Error_abort_to_dashboard (f89a958) 50 2C 11 81
(ui\shell\error\error_abort_to_dashboard)
Error_abort_to_dashboard_you_have_no_choice (f89a9b8) FC 36 11 81
(ui\shell\error\error_abort_to_dashboard_you_have_no_choice)
Error_modal (f89a358) 5C 69 10 81
(ui\shell\error\error_modal)
Error_modal_fullscreen (f89a2f8) 4C 62 10 81
(ui\shell\error\error_modal_fullscreen)
Error_modal_halfscreen (f89a3d8) 20 7A 10 81
(ui\shell\error\error_modal_halfscreen)
Error_non_modal (f89a418) B8 83 10 81
(ui\shell\error\error_non_modal)
Error_nonmodal_fullscreen (f89a3f8) EC 7E 10 81
(ui\shell\error\error_nonmodal_fullscreen)
Error_nonmodal_halfscreen (f89a438) 44 88 10 81
(ui\shell\error\error_nonmodal_halfscreen)
Error_text_box (f89a378) 38 6E 10 81
(ui\shell\error\error_text_box)
Header_error (f89a398) 48 72 10 81
(ui\shell\error\header_error)
Header_saving (f89a118) 54 1C 10 81
(ui\shell\error\header_saving)
Header_warning (f899fd8) D0 F1 0F 81
(ui\shell\error\header_warning)
Warning_saving_file_screen_fakery (f89a0d8) 4C 13 10 81
(ui\shell\error\warning_saving_file_screen_fakery)
Warning_saving_file_screen_ingame (f89a0b8) E8 0D 10 81
(ui\shell\error\warning_saving_file_screen_ingame)
Warning_saving_file_text_ingame (f89a0f8) 68 18 10 81
(ui\shell\error\warning_saving_file_text_ingame)
=accept_sm (f899f38) CC E2 0F 81
(ui\shell\main_menu\=accept_sm)
=cancel_sm (f899fb8) E4 ED 0F 81
(ui\shell\main_menu\=cancel_sm)
=dismiss_sm (f89a3b8) 34 76 10 81
(ui\shell\main_menu\=dismiss_sm)
=select_sm (f89a198) 68 2D 10 81
(ui\shell\main_menu\=select_sm)
A_butn_sm (f899ef8) 04 DE 0F 81
(ui\shell\main_menu\a_butn_sm)
B_butn_sm (f899f78) 1C E9 0F 81
(ui\shell\main_menu\b_butn_sm)
Button_key_sm (f89a178) 3C 28 10 81
(ui\shell\main_menu\button_key_sm)
Loading_screen (f89a9d8) 08 3C 11 81
(ui\shell\main_menu\loading_screen)
Coop_pause_list (f89a1d8) 60 37 10 81
(ui\shell\solo_game\pause_game\coop_pause_list)
Coop_quit_to_main_menu_button (f89a278) AC 4F 10 81
(ui\shell\solo_game\pause_game\coop_quit_to_main_menu_button)
Coop_restart_at_save_point_button (f89a1f8) 8C 3C 10 81
(ui\shell\solo_game\pause_game\coop_restart_at_save_point_button)
Coop_restart_level_button (f89a238) 1C 46 10 81
(ui\shell\solo_game\pause_game\coop_restart_level_button)
Mission_objective_text (f89a138) 40 20 10 81
(ui\shell\solo_game\pause_game\mission_objective_text)
Mission_objectives_caption (f89a158) 50 24 10 81
(ui\shell\solo_game\pause_game\mission_objectives_caption)
Pause_dialog_bkd (f899bf8) D4 7E 0F 81
(ui\shell\solo_game\pause_game\pause_dialog_bkd)
Pause_game (f899bb8) EC 77 0F 81
(ui\shell\solo_game\pause_game\pause_game)
Pause_game_split_screen (f89a1b8) 54 31 10 81
(ui\shell\solo_game\pause_game\pause_game_split_screen)
Pause_list (f899d98) 50 A1 0F 81
(ui\shell\solo_game\pause_game\pause_list)
Pausebox2_left (f899c18) A0 84 0F 81
(ui\shell\solo_game\pause_game\pausebox2_left)
Pausebox2_left_center (f899c58) 68 89 0F 81
(ui\shell\solo_game\pause_game\pausebox2_left_center)
Pausebox2_right (f899c98) 30 8E 0F 81
(ui\shell\solo_game\pause_game\pausebox2_right)
Pausebox_left (f899cd8) F8 92 0F 81
(ui\shell\solo_game\pause_game\pausebox_left)
Pausebox_right (f899d58) 88 9C 0F 81
(ui\shell\solo_game\pause_game\pausebox_right)
Pausebox_right_center (f899d18) C0 97 0F 81
(ui\shell\solo_game\pause_game\pausebox_right_center)
Quit_to_main_menu_button (f89a098) 6C 09 10 81
(ui\shell\solo_game\pause_game\quit_to_main_menu_button)
Restart_at_save_point_button (f899e18) 30 AD 0F 81
(ui\shell\solo_game\pause_game\restart_at_save_point_button)
Restart_level_button (f89a018) 14 F7 0F 81
(ui\shell\solo_game\pause_game\restart_level_button)
Resume_game_button (f899db8) 7C A6 0F 81
(ui\shell\solo_game\pause_game\resume_game_button)
Gameplay_tip_label (f89a578) EC A9 10 81
(ui\shell\solo_game\player_help\gameplay_tip_label)
Help_dialog_bkd (f89a478) CC 92 10 81
(ui\shell\solo_game\player_help\help_dialog_bkd)
Helpbox_center (f89a4d8) 70 9C 10 81
(ui\shell\solo_game\player_help\helpbox_center)
Helpbox_left (f89a498) A8 97 10 81
(ui\shell\solo_game\player_help\helpbox_left)
Helpbox_right (f89a518) 38 A1 10 81
(ui\shell\solo_game\player_help\helpbox_right)
Player_help_screen_a10 (f89a458) 10 8D 10 81
(ui\shell\solo_game\player_help\player_help_screen_a10)
Player_help_screen_a30 (f89a5f8) D4 B6 10 81
(ui\shell\solo_game\player_help\player_help_screen_a30)
Player_help_screen_a50 (f89a658) 34 C5 10 81
(ui\shell\solo_game\player_help\player_help_screen_a50)
Player_help_screen_b30 (f89a6b8) E0 CF 10 81
(ui\shell\solo_game\player_help\player_help_screen_b30)
Player_help_screen_b40 (f89a718) 2C DA 10 81
(ui\shell\solo_game\player_help\player_help_screen_b40)
Player_help_screen_c10 (f89a778) C0 F0 10 81
(ui\shell\solo_game\player_help\player_help_screen_c10)
Player_help_screen_c20 (f89a7d8) 6C FB 10 81
(ui\shell\solo_game\player_help\player_help_screen_c20)
Player_help_screen_c40 (f89a838) 18 06 11 81
(ui\shell\solo_game\player_help\player_help_screen_c40)
Player_help_screen_d20 (f89a898) F8 16 11 81
(ui\shell\solo_game\player_help\player_help_screen_d20)
Player_help_screen_d40 (f89a8f8) A4 21 11 81
(ui\shell\solo_game\player_help\player_help_screen_d40)
Player_help_screen_text_a10 (f89a558) 00 A6 10 81
(ui\shell\solo_game\player_help\player_help_screen_text_a10)
Player_help_screen_text_a30 (f89a618) 90 BC 10 81
(ui\shell\solo_game\player_help\player_help_screen_text_a30)
Player_help_screen_text_a50 (f89a678) F0 CA 10 81
(ui\shell\solo_game\player_help\player_help_screen_text_a50)
Player_help_screen_text_b30 (f89a6d8) 9C D5 10 81
(ui\shell\solo_game\player_help\player_help_screen_text_b30)
Player_help_screen_text_b40 (f89a738) E8 DF 10 81
(ui\shell\solo_game\player_help\player_help_screen_text_b40)
Player_help_screen_text_c10 (f89a798) 7C F6 10 81
(ui\shell\solo_game\player_help\player_help_screen_text_c10)
Player_help_screen_text_c20 (f89a7f8) 28 01 11 81
(ui\shell\solo_game\player_help\player_help_screen_text_c20)
Player_help_screen_text_c40 (f89a858) D4 0B 11 81
(ui\shell\solo_game\player_help\player_help_screen_text_c40)
Player_help_screen_text_d20 (f89a8b8) B4 1C 11 81
(ui\shell\solo_game\player_help\player_help_screen_text_d20)
Player_help_screen_text_d40 (f89a918) 60 27 11 81
(ui\shell\solo_game\player_help\player_help_screen_text_d40)
Press_a_label (f89a5d8) E8 B2 10 81
(ui\shell\solo_game\player_help\press_a_label)
Press_start_label (f89a5b8) 5C AE 10 81
(ui\shell\solo_game\player_help\press_start_label)
================================================
UI Item Collection
================================================
Solo (f899b98) B0 76 0F 81
(ui\shell\solo)
================================================
Unicode String
================================================
Hud_icon_messages (f899458) 68 8D 0E 81
(ui\hud\hud_icon_messages)
Hud_item_messages (f899418) D0 74 0E 81
(ui\hud\hud_item_messages)
Multiplayer_game_text (f899b58) 1C 6F 0F 81
(ui\multiplayer_game_text)
Error_headers (f899ff8) BC F5 0F 81
(ui\shell\error\error_headers)
Button_key (f899f58) B8 E6 0F 81
(ui\shell\main_menu\button_key)
Pause_game_options (f899df8) BC AB 0F 81
(ui\shell\solo_game\pause_game\pause_game_options)
Gameplay_tip (f89a598) D8 AD 10 81
(ui\shell\solo_game\player_help\gameplay_tip)
Player_help_text_a10 (f898b78) 7C 47 0B 81
(ui\shell\solo_game\player_help\player_help_text_a10)
Player_help_text_a30 (f89a638) 7C C0 10 81
(ui\shell\solo_game\player_help\player_help_text_a30)
Player_help_text_a50 (f89a698) DC CE 10 81
(ui\shell\solo_game\player_help\player_help_text_a50)
Player_help_text_b30 (f89a6f8) 88 D9 10 81
(ui\shell\solo_game\player_help\player_help_text_b30)
Player_help_text_b40 (f89a758) D4 E3 10 81
(ui\shell\solo_game\player_help\player_help_text_b40)
Player_help_text_c10 (f89a7b8) 68 FA 10 81
(ui\shell\solo_game\player_help\player_help_text_c10)
Player_help_text_c20 (f89a818) 14 05 11 81
(ui\shell\solo_game\player_help\player_help_text_c20)
Player_help_text_c40 (f89a878) C0 0F 11 81
(ui\shell\solo_game\player_help\player_help_text_c40)
Player_help_text_d20 (f89a8d8) A0 20 11 81
(ui\shell\solo_game\player_help\player_help_text_d20)
Player_help_text_d40 (f89a938) 4C 2B 11 81
(ui\shell\solo_game\player_help\player_help_text_d40)
Displayed_error_messages (f899eb8) 64 C0 0F 81
(ui\shell\strings\displayed_error_messages)
================================================
Unit HUD Interface
================================================
Cyborg (f88c2d8) 58 C2 C7 80
(ui\hud\cyborg)
Cyborg_mp (f88c458) B0 DE C7 80
(ui\hud\cyborg_mp)
Gunner (f88d238) DC D1 CA 80
(ui\hud\gunner)
Passenger (f88f098) 7C 1D D2 80
(ui\hud\passenger)
Passenger_2 (f88d218) 70 CC CA 80
(ui\hud\passenger_2)
Passenger_3 (f88f0b8) E8 22 D2 80
(ui\hud\passenger_3)
Passenger_4 (f88f078) 10 18 D2 80
(ui\hud\passenger_4)
Scorpion (f88db18) C0 E7 CC 80
(ui\hud\scorpion)
Warthog driver (f88d1f8) 04 C7 CA 80
(ui\hud\warthog driver)
================================================
Vehicle
================================================
Chair pilot (f88d678) B4 4E CB 80
(levels\a10\devices\chairs\chair pilot\chair pilot)
Chair pod (f88d818) B8 26 CC 80
(levels\a10\devices\chairs\chair pod\chair pod)
Cryotube (f88e378) F0 C7 CD 80
(levels\a10\devices\cryotube\cryotube)
Halo (f88e538) 3C 63 CE 80
(scenery\halo\halo)
Lifepod_atmosphere_entry (f890438) 9C E6 DB 80
(scenery\vehicles\lifepod_atmosphere_entry\lifepod_atmosphere_entry)
Fighterbomber (f88e4f8) D8 51 CE 80
(vehicles\fighterbomber\fighterbomber)
Lifepod (f8903b8) 90 D1 DB 80
(vehicles\lifepod\lifepod)
Lifepod_docked (f890238) 50 62 DA 80
(vehicles\lifepod_docked\lifepod_docked)
Pelican (f88efb8) 74 79 D1 80
(vehicles\pelican\pelican)
Pelican_astral (f88c478) 78 E6 C7 80
(vehicles\pelican\pelican_astral)
Scorpion (f88efd8) 04 91 D1 80
(vehicles\scorpion\scorpion)
Scorpion_cinematic (f88d898) 24 6B CC 80
(vehicles\scorpion\scorpion_cinematic)
Warthog (f88c638) E0 24 C8 80
(vehicles\warthog\warthog)
================================================
Weapon
================================================
Scorpion cannon (f88db38) 2C ED CC 80
(vehicles\scorpion\scorpion cannon)
Warthog gun (f88cbd8) 80 67 C9 80
(vehicles\warthog\warthog gun)
Assault rifle (f88a3b8) 94 9E B5 80
(weapons\assault rifle\assault rifle)
Pistol (f891d38) B0 D1 E2 80
(weapons\pistol\pistol)
Plasma pistol (f896998) D4 59 05 81
(weapons\plasma pistol\plasma pistol)
Plasma rifle (f894c38) D4 B4 F8 80
(weapons\plasma rifle\plasma rifle)
================================================
Weapon HUD Interface
================================================
Empty (f8994b8) 00 9C 0E 81
(ui\hud\empty)
Master (f88a9f8) 14 D7 B7 80
(ui\hud\master)
Master plasma (f8950b8) 7C B5 FA 80
(ui\hud\master plasma)
Master rounds (f88a9d8) F4 CD B7 80
(ui\hud\master rounds)
Scorpion cannon (f88db78) 14 FA CC 80
(vehicles\scorpion\scorpion cannon)
Warthog gun (f88cc18) 10 74 C9 80
(vehicles\warthog\warthog gun)
Assault rifle (f88a9b8) 3C CA B7 80
(weapons\assault rifle\assault rifle)
Pistol (f891f38) 08 0D E5 80
(weapons\pistol\pistol)
Plasma pistol (f896d78) 40 62 07 81
(weapons\plasma pistol\plasma pistol)
Plasma rifle (f895098) 58 B2 FA 80
(weapons\plasma rifle\plasma rifle)
================================================
Utility by Ztranger, HTML by BOLL
Output files by PfhorSlayer and Garret
Tag definitions by PfhorSlayer and Nick
================================================