a30 Halo
  1. Actor (13)
  2. Actor Variant (21)
  3. Animation Trigger (29)
  4. Antenna (1)
  5. Biped (14)
  6. Bitmap (445)
  7. Camera Track (7)
  8. Collision Model (33)
  9. Color Group (4)
  10. Contrail (8)
  11. Control (1)
  12. Damage (54)
  13. Decal (34)
  14. Detail Object Collection (2)
  15. Dialog (11)
  16. Effect (298)
  17. Equipment (7)
  18. Fog (1)
  19. Font (4)
  20. Game Globals (1)
  21. Garbage (1)
  22. Grenade HUD Interface (2)
  23. HUD Globals (1)
  24. HUD Message Text (2)
  25. HUD Number (1)
  26. Lensflare (31)
  27. Light (43)
  28. Light Volume (7)
  29. Looping Sound (55)
  30. Machine (2)
  31. Material Effects (6)
  32. Meter (2)
  33. Model (56)
  34. Particle (102)
  35. Particle System (8)
  36. Physics (6)
  37. Point Physics (24)
  38. Projectile (13)
  39. Scenario (1)
  40. Scenery (15)
  41. Shader Environment (24)
  42. Shader Glass (9)
  43. Shader Metal (4)
  44. Shader Model (126)
  45. Shader Plasma (2)
  46. Shader Transparency (24)
  47. Shader Transparency Variant (39)
  48. Shader Water (2)
  49. Sky (2)
  50. Sound (1465)
  51. Sound Environment (3)
  52. Sound Scenery (6)
  53. String List (1)
  54. Structure BSP (2)
  55. UI Item (83)
  56. UI Item Collection (1)
  57. Unicode String (19)
  58. Unit HUD Interface (6)
  59. Vehicle (6)
  60. Weapon (10)
  61. Weapon HUD Interface (13)
  62. Wind (2)
================================================ Actor ================================================
Crewman (bc9dcb8) 04 AF EF 80 (characters\crewman\crewman) Elite major (bca0a38) 7C 82 0B 81 (characters\elite\elite major\elite major) Elite minor (bc9f3f8) E8 E8 F9 80 (characters\elite\elite minor\elite minor) Grunt major (bc9f3b8) 98 E1 F9 80 (characters\grunt\grunt major) Grunt minor (bc9e2f8) A0 B3 F0 80 (characters\grunt\grunt minor) Jackal major (bca15f8) 3C C9 15 81 (characters\jackal\jackal major) Jackal minor (bca0a78) CC 89 0B 81 (characters\jackal\jackal minor) Marine (bc9da98) 10 20 EF 80 (characters\marine\marine) Marine major (bc9dc78) D4 A7 EF 80 (characters\marine\marine major) Marine_armored (bca2098) 28 2A 18 81 (characters\marine_armored\marine_armored) Marine_armored major (bca20d8) 58 31 18 81 (characters\marine_armored\marine_armored major) Marine_wounded (bca2058) F8 22 18 81 (characters\marine_wounded\marine_wounded) Cd gun turret gunner (bc9a8f8) D0 7F E0 80 (vehicles\c_dropship\cd_gun\cd gun turret gunner)
================================================
Actor Variant ================================================
Crewman pistol (bc9dc98) CC AC EF 80 (characters\crewman\crewman pistol) Elite major plasma rifle (bca0a18) 24 80 0B 81 (characters\elite\elite major\elite major plasma rifle) Elite minor needler (bca2018) 68 1E 18 81 (characters\elite\elite minor\elite minor needler) Elite minor plasma rifle (bc9f3d8) 90 E6 F9 80 (characters\elite\elite minor\elite minor plasma rifle) Grunt major needler (bca1658) F8 D9 15 81 (characters\grunt\grunt major needler) Grunt major plasma pistol (bc9f398) 40 DF F9 80 (characters\grunt\grunt major plasma pistol) Grunt minor needler (bca1638) C0 D7 15 81 (characters\grunt\grunt minor needler) Grunt minor plasma pistol (bc9e2d8) 68 B1 F0 80 (characters\grunt\grunt minor plasma pistol) Jackal major plasma pistol (bca15d8) E4 C6 15 81 (characters\jackal\jackal major plasma pistol) Jackal minor plasma pistol (bca0a58) 74 87 0B 81 (characters\jackal\jackal minor plasma pistol) Marine assault rifle (bc9da78) D8 1D EF 80 (characters\marine\marine assault rifle) Marine assault rifle major (bc9dc58) 9C A5 EF 80 (characters\marine\marine assault rifle major) Marine_armored assault rifle (bca2078) F0 27 18 81 (characters\marine_armored\marine_armored assault rifle) Marine_armored assault rifle major (bca20b8) 20 2F 18 81 (characters\marine_armored\marine_armored assault rifle major) Marine_armored sniper rifle (bca20f8) 50 36 18 81 (characters\marine_armored\marine_armored sniper rifle) Marine_armored sniper rifle major (bca2138) F0 42 18 81 (characters\marine_armored\marine_armored sniper rifle major) Marine_wounded_sitting_1 assault rifle (bca2038) C0 20 18 81 (characters\marine_wounded\sitting_1\marine_wounded_sitting_1 assault rifle) Banshee pilot (bc99178) 70 7D DC 80 (vehicles\banshee\banshee pilot) C gun turret gunner (bc9a638) 10 33 E0 80 (vehicles\c gun turret\c gun turret gunner) Cd gun turret gunner (bc9a8d8) 98 7D E0 80 (vehicles\c_dropship\cd_gun\cd gun turret gunner) Warthog gunner (bc97fb8) D8 4F D9 80 (vehicles\warthog\warthog gunner)
================================================
Animation Trigger ================================================
Cyborg (bc97458) 68 C9 C8 80 (characters\cyborg\cyborg) Elite (bc9f718) 5C 43 FA 80 (characters\elite\elite) Grunt (bc9e4d8) D8 F0 F0 80 (characters\grunt\grunt) Jackal (bca0cf8) 3C E6 0B 81 (characters\jackal\jackal) Marine (bc907f8) 2C D9 A9 80 (characters\marine\marine) Sitting_1 (bc979b8) 24 3F D7 80 (characters\marine_wounded\sitting_1\sitting_1) B30 (bca3658) BC 98 1A 81 (cinematics\animations\chief\level_specific\b30\b30) X30 (bca37b8) 78 A2 1C 81 (cinematics\animations\marines\x30\x30) X30 (bc97958) F0 93 D6 80 (cinematics\animations\pilot\x30\x30) Assault rifle (bc8e6d8) 24 C7 A6 80 (cinematics\scenery\assault rifle\assault rifle) Beam emitter (bc9c578) C4 63 EA 80 (levels\a30\devices\beam emitter\beam emitter) Torpedo_bridge (bc9c7f8) 7C 93 EA 80 (levels\a30\devices\torpedo_bridge\torpedo_bridge) Tree_pine (bc8e0d8) 4C B0 A2 80 (scenery\trees\tree_pine\tree_pine) Tree_pine_tall (bc8dfd8) 64 6E A2 80 (scenery\trees\tree_pine_tall\tree_pine_tall) Banshee (bc98bf8) D8 58 DB 80 (vehicles\banshee\banshee) C_dropship (bc9a558) DC A7 DF 80 (vehicles\c_dropship\c_dropship) Cd_gun (bc9a958) 40 8E E0 80 (vehicles\c_dropship\cd_gun\cd_gun) Lifepod (bc9ac38) 84 CD E1 80 (vehicles\lifepod\lifepod) Lifepod_entry (bc9aa98) 44 DD E0 80 (vehicles\lifepod_entry\lifepod_entry) Pelican (bc9a078) 14 9A DE 80 (vehicles\pelican\pelican) Warthog (bc97d38) 24 60 D8 80 (vehicles\warthog\warthog) Fp (bc96938) 64 B5 C5 80 (weapons\assault rifle\fp\fp) Fp (bca1978) 1C 33 16 81 (weapons\needler\fp\fp) Fp (bc9beb8) 34 0C E7 80 (weapons\pistol\fp\fp) Pistol (bc9bd78) 60 E5 E6 80 (weapons\pistol\pistol) Fp (bc9d118) 70 F6 EB 80 (weapons\plasma pistol\fp\fp) Fp (bca02d8) 5C FE 08 81 (weapons\plasma rifle\fp\fp) Fp (bc9b398) E4 D6 E3 80 (weapons\sniper rifle\fp\fp) Sniper rifle (bc9b2b8) BC A4 E3 80 (weapons\sniper rifle\sniper rifle)
================================================
Antenna ================================================
Warthog antenna (bc97f38) 94 3F D9 80 (vehicles\warthog\warthog antenna)
================================================
Biped ================================================
Crewman (bc9dcd8) FC B3 EF 80 (characters\crewman\crewman) Cyborg (bca43d8) E4 0D 21 81 (characters\cyborg\cyborg) Cyborg_unarmed (bc97358) AC A0 C8 80 (characters\cyborg\cyborg_unarmed) Elite (bc9f418) E0 ED F9 80 (characters\elite\elite) Grunt (bc9e318) 98 B8 F0 80 (characters\grunt\grunt) Jackal (bca0a98) C4 8E 0B 81 (characters\jackal\jackal) Jackal major (bca1618) 34 CE 15 81 (characters\jackal\jackal major) Marine (bc9dab8) 08 25 EF 80 (characters\marine\marine) Marine_armored (bc90178) FC 30 A9 80 (characters\marine_armored\marine_armored) Marine_armored_sniper (bca2118) 88 38 18 81 (characters\marine_armored\marine_armored_sniper) Marine_armored_unarmed (bc97978) A8 2E D7 80 (characters\marine_armored\marine_armored_unarmed) Sitting_1 (bc97998) D8 37 D7 80 (characters\marine_wounded\sitting_1\sitting_1) Pilot (bc97878) 00 77 D6 80 (characters\pilot\pilot) Cd_gun (bc9a918) C8 84 E0 80 (vehicles\c_dropship\cd_gun\cd_gun)
================================================
Bitmap ================================================
Crewman_body (bc9dd38) D0 DC EF 80 (characters\crewman\bitmaps\crewman_body) Crewman_body_flesh_multipurpose (bc9dd98) 40 E0 EF 80 (characters\crewman\bitmaps\crewman_body_flesh_multipurpose) Crewman_body_multipurpose (bc9dd58) AC DD EF 80 (characters\crewman\bitmaps\crewman_body_multipurpose) Cubemap mirror surface (bc904f8) 3C BA A9 80 (characters\cyborg\bitmaps\cubemap mirror surface) Cyborg (bc973b8) F8 C2 C8 80 (characters\cyborg\bitmaps\cyborg) Cyborg multipurpose (bc97418) D4 C6 C8 80 (characters\cyborg\bitmaps\cyborg multipurpose) Cyborg reflection armor (bc90218) 2C 9F A9 80 (characters\cyborg\bitmaps\cyborg reflection armor) Detail corroded metal light (bc8dbd8) C8 4F A1 80 (characters\cyborg\bitmaps\detail corroded metal light) Spotlight cyborg (bc96698) 04 80 C5 80 (characters\cyborg\bitmaps\spotlight cyborg) Cyborg hands (bca45d8) 3C 62 21 81 (characters\cyborg\fp\bitmaps\cyborg hands) Cyborg hands multipurpose (bca45f8) 18 63 21 81 (characters\cyborg\fp\bitmaps\cyborg hands multipurpose) Cubemap blue tone (bc98b78) 8C 54 DB 80 (characters\elite\bitmaps\cubemap blue tone) Cubemap dark gray (bc8dab8) 78 45 A1 80 (characters\elite\bitmaps\cubemap dark gray) Cubemaps (bc9f4d8) 6C 2D FA 80 (characters\elite\bitmaps\cubemaps) Elite arms (bc9f518) 50 31 FA 80 (characters\elite\bitmaps\elite arms) Elite arms multi (bc9f538) 2C 32 FA 80 (characters\elite\bitmaps\elite arms multi) Elite head (bc9f5d8) 30 38 FA 80 (characters\elite\bitmaps\elite head) Elite head multi (bc9f5f8) 0C 39 FA 80 (characters\elite\bitmaps\elite head multi) Elite head1 (bc9f678) 34 3E FA 80 (characters\elite\bitmaps\elite head1) Elite head1 multi (bc9f698) 10 3F FA 80 (characters\elite\bitmaps\elite head1 multi) Elite legs (bc9f578) C0 34 FA 80 (characters\elite\bitmaps\elite legs) Elite legs multi (bc9f598) 9C 35 FA 80 (characters\elite\bitmaps\elite legs multi) Elite legs1 (bc9f6d8) A4 41 FA 80 (characters\elite\bitmaps\elite legs1) Elite legs1 multi (bc9f6f8) 80 42 FA 80 (characters\elite\bitmaps\elite legs1 multi) Elite teeth (bc9f638) A0 3B FA 80 (characters\elite\bitmaps\elite teeth) Elite torso (bc9f478) FC 29 FA 80 (characters\elite\bitmaps\elite torso) Elite torso multi (bc9f4b8) 90 2C FA 80 (characters\elite\bitmaps\elite torso multi) Plasma shield noise (bc9fb18) C4 DA 07 81 (characters\elite\bitmaps\plasma shield noise) Grunt arms and legs (bc9e438) 44 EA F0 80 (characters\grunt\bitmaps\grunt arms and legs) Grunt arms and legs multi (bc9e458) 50 EB F0 80 (characters\grunt\bitmaps\grunt arms and legs multi) Grunt detail (bc9e3f8) B0 E7 F0 80 (characters\grunt\bitmaps\grunt detail) Grunt head and back (bc9e378) D4 E2 F0 80 (characters\grunt\bitmaps\grunt head and back) Grunt head and back multi (bc9e498) 14 EE F0 80 (characters\grunt\bitmaps\grunt head and back multi) Grunt torso (bc9e3b8) 98 E5 F0 80 (characters\grunt\bitmaps\grunt torso) Grunt torso multi (bc9e3d8) A4 E6 F0 80 (characters\grunt\bitmaps\grunt torso multi) Reflection grunt diffuse (bc99978) 28 D3 DD 80 (characters\grunt\bitmaps\reflection grunt diffuse) Jackal arms (bca0b98) E0 D6 0B 81 (characters\jackal\bitmaps\jackal arms) Jackal head (bca0af8) 00 D0 0B 81 (characters\jackal\bitmaps\jackal head) Jackal legs (bca0c58) C0 DD 0B 81 (characters\jackal\bitmaps\jackal legs) Jackal shield (bc9c538) 0C 62 EA 80 (characters\jackal\bitmaps\jackal shield) Jackal torso (bca0bf8) 50 DA 0B 81 (characters\jackal\bitmaps\jackal torso) Jackal_arms multipurpose (bca0bb8) BC D7 0B 81 (characters\jackal\bitmaps\jackal_arms multipurpose) Jackal_head multipurpose (bca0b38) 94 D2 0B 81 (characters\jackal\bitmaps\jackal_head multipurpose) Jackal_legs multipurpose (bca0c78) 9C DE 0B 81 (characters\jackal\bitmaps\jackal_legs multipurpose) Jackal_torso multipurpose (bca0c18) 2C DB 0B 81 (characters\jackal\bitmaps\jackal_torso multipurpose) Shield mask (bca0cd8) 60 E5 0B 81 (characters\jackal\bitmaps\shield mask) Shield noise (bc9a4f8) 48 A5 DF 80 (characters\jackal\bitmaps\shield noise) Shield offset (bca0cb8) 84 E4 0B 81 (characters\jackal\bitmaps\shield offset) Face_charles (bc90498) CC B6 A9 80 (characters\marine\bitmaps\face_charles) Face_charles_multipurpose (bc904b8) A8 B7 A9 80 (characters\marine\bitmaps\face_charles_multipurpose) Face_chris (bc90538) D0 BC A9 80 (characters\marine\bitmaps\face_chris) Face_chris_multipurpose (bc90558) AC BD A9 80 (characters\marine\bitmaps\face_chris_multipurpose) Face_fred (bc9db98) E0 9D EF 80 (characters\marine\bitmaps\face_fred) Face_marcus (bc903b8) 34 AE A9 80 (characters\marine\bitmaps\face_marcus) Face_marcus_multipurpose (bc903d8) 10 AF A9 80 (characters\marine\bitmaps\face_marcus_multipurpose) Face_matt (bc905f8) 8C C4 A9 80 (characters\marine\bitmaps\face_matt) Face_matt_multipurpose (bc90618) 68 C5 A9 80 (characters\marine\bitmaps\face_matt_multipurpose) Face_paul (bc9dbf8) 2C A2 EF 80 (characters\marine\bitmaps\face_paul) Face_paul multipurpose (bc9dc18) 08 A3 EF 80 (characters\marine\bitmaps\face_paul multipurpose) Face_rob (bc90678) B4 C9 A9 80 (characters\marine\bitmaps\face_rob) Face_rob_multipurpose (bc90698) 90 CA A9 80 (characters\marine\bitmaps\face_rob_multipurpose) Face_shiek (bc906f8) DC CE A9 80 (characters\marine\bitmaps\face_shiek) Face_shiek_multipurpose (bc90718) B8 CF A9 80 (characters\marine\bitmaps\face_shiek_multipurpose) Marine_body (bc9db58) 4C 9B EF 80 (characters\marine\bitmaps\marine_body) Marine_body johnson (bc9db18) B8 98 EF 80 (characters\marine\bitmaps\marine_body johnson) Marine_hats (bc905b8) F8 C1 A9 80 (characters\marine\bitmaps\marine_hats) Face_johnson_sarge (bc907b8) 98 D6 A9 80 (characters\marine_armored\bitmaps\face_johnson_sarge) Gutted torso (bc90438) 5C B3 A9 80 (characters\marine_armored\bitmaps\gutted torso) Gutted torso multi (bc90458) 38 B4 A9 80 (characters\marine_armored\bitmaps\gutted torso multi) Marine_arms (bc90298) E4 A3 A9 80 (characters\marine_armored\bitmaps\marine_arms) Marine_arms_johnson (bc90778) 04 D4 A9 80 (characters\marine_armored\bitmaps\marine_arms_johnson) Marine_arms_multipurpose (bc902b8) C0 A4 A9 80 (characters\marine_armored\bitmaps\marine_arms_multipurpose) Marine_helmet (bc901d8) 74 9D A9 80 (characters\marine_armored\bitmaps\marine_helmet) Marine_helmet_hud (bc90258) 50 A1 A9 80 (characters\marine_armored\bitmaps\marine_helmet_hud) Marine_helmet_multipurpose (bc901f8) 50 9E A9 80 (characters\marine_armored\bitmaps\marine_helmet_multipurpose) Marine_legs (bc902f8) 54 A7 A9 80 (characters\marine_armored\bitmaps\marine_legs) Marine_legs_multipurpose (bc90318) 30 A8 A9 80 (characters\marine_armored\bitmaps\marine_legs_multipurpose) Marine_torso (bc90358) C4 AA A9 80 (characters\marine_armored\bitmaps\marine_torso) Marine_torso_multipurpose (bc90378) A0 AB A9 80 (characters\marine_armored\bitmaps\marine_torso_multipurpose) Pilot_body (bc97918) 38 92 D6 80 (characters\pilot\bitmaps\pilot_body) Pilot_body multi (bc97938) 14 93 D6 80 (characters\pilot\bitmaps\pilot_body multi) Teeth pilot (bc978d8) A4 8F D6 80 (characters\pilot\bitmaps\teeth pilot) Forerunner dark multi (bc9a1d8) CC 3F DF 80 (effects\debris objects\forerunner dark structure\bitmaps\forerunner dark multi) Forerunner dark structure (bc9a1b8) F0 3E DF 80 (effects\debris objects\forerunner dark structure\bitmaps\forerunner dark structure) Blood splat (bc8eef8) E4 8D A7 80 (effects\decals\blood splats\bitmaps\blood splat) Blood splat elite (bc8f438) 04 02 A8 80 (effects\decals\blood splats\bitmaps\blood splat elite) Blood splat engineer (bc99638) 18 2E DD 80 (effects\decals\blood splats\bitmaps\blood splat engineer) Blood splat grunt (bc8f178) 24 C7 A7 80 (effects\decals\blood splats\bitmaps\blood splat grunt) Blood splat hunter (bc8f338) CC E7 A7 80 (effects\decals\blood splats\bitmaps\blood splat hunter) Blood splat hunter glow (bc8f2f8) A4 E4 A7 80 (effects\decals\blood splats\bitmaps\blood splat hunter glow) Dirt pistol (bc8e838) 48 12 A7 80 (effects\decals\bullet holes\bitmaps\dirt pistol) Ice (bc8fbb8) 80 C3 A8 80 (effects\decals\bullet holes\bitmaps\ice) Metal (bc8ee58) 1C 7A A7 80 (effects\decals\bullet holes\bitmaps\metal) Plasma burn (bc99378) 38 B5 DC 80 (effects\decals\bullet holes\bitmaps\plasma burn) Plasma burn inner glow (bc99358) 3C B4 DC 80 (effects\decals\bullet holes\bitmaps\plasma burn inner glow) Plasma burn large (bc99bf8) 1C 06 DE 80 (effects\decals\bullet holes\bitmaps\plasma burn large) Plasma burn outer glow (bc99338) 40 B3 DC 80 (effects\decals\bullet holes\bitmaps\plasma burn outer glow) Plasma green inner glow (bc99bd8) 20 05 DE 80 (effects\decals\bullet holes\bitmaps\plasma green inner glow) Snow (bc8ec58) E8 58 A7 80 (effects\decals\bullet holes\bitmaps\snow) Stone (bc8e9f8) 3C 2C A7 80 (effects\decals\bullet holes\bitmaps\stone) Unbreakable glass (bc8f018) 94 A1 A7 80 (effects\decals\bullet holes\bitmaps\unbreakable glass) Snow treadmarks (bc98738) 3C E2 DA 80 (effects\decals\vehicle marks\bitmaps\snow treadmarks) Grass_field (bc9da18) 80 18 EF 80 (effects\detail_objects\grass_field\grass_field) Grass_small (bc9da58) 3C 1C EF 80 (effects\detail_objects\grass_small\grass_small) Bubbles (bc8e918) 88 1B A7 80 (effects\particles\air\bitmaps\bubbles) Dirt impact (bc8e878) 88 14 A7 80 (effects\particles\air\bitmaps\dirt impact) Sand impact burst (bc8e998) EC 21 A7 80 (effects\particles\air\bitmaps\sand impact burst) Smoke cloud (bc98d38) 98 25 DC 80 (effects\particles\air\bitmaps\smoke cloud) Smoke tank cannon (bc8dc98) 10 40 A2 80 (effects\particles\air\bitmaps\smoke tank cannon) Smoke warthog gun (bc8e8d8) 28 18 A7 80 (effects\particles\air\bitmaps\smoke warthog gun) Charge c energy (bc99d98) 9C 3F DE 80 (effects\particles\energy\bitmaps\charge c energy) Cloud c fire (bc99ad8) 5C EB DD 80 (effects\particles\energy\bitmaps\cloud c fire) Flash c generic muzzle (bc8f818) 64 79 A8 80 (effects\particles\energy\bitmaps\flash c generic muzzle) Light ring expand (bc9a7b8) C4 63 E0 80 (effects\particles\energy\bitmaps\light ring expand) Plasma electric bolts (bc9a7f8) 24 66 E0 80 (effects\particles\energy\bitmaps\plasma electric bolts) Shield c generic (bc8f0f8) FC B1 A7 80 (effects\particles\energy\bitmaps\shield c generic) Shield jackal bolt (bc8f638) 28 3E A8 80 (effects\particles\energy\bitmaps\shield jackal bolt) Shield jackal depletion (bc97698) 24 50 D6 80 (effects\particles\energy\bitmaps\shield jackal depletion) Shield jackal spark (bc8f7d8) A4 76 A8 80 (effects\particles\energy\bitmaps\shield jackal spark) Smoke c generic (bc993b8) 98 B7 DC 80 (effects\particles\energy\bitmaps\smoke c generic) Smoke white c generic (bc9a8b8) 3C 7B E0 80 (effects\particles\energy\bitmaps\smoke white c generic) Sparks c energy (bc99518) 08 DC DC 80 (effects\particles\energy\bitmaps\sparks c energy) Tracers c generic (bc99898) A0 B0 DD 80 (effects\particles\energy\bitmaps\tracers c generic) Burning flame (bc98f78) D0 4D DC 80 (effects\particles\flash\bitmaps\burning flame) Fire cloud (bc98d18) 4C 1C DC 80 (effects\particles\flash\bitmaps\fire cloud) Flash h ar fp (bc8fcb8) 70 D5 A8 80 (effects\particles\flash\bitmaps\flash h ar fp) Flash h generic muzzle (bc8f598) FC 20 A8 80 (effects\particles\flash\bitmaps\flash h generic muzzle) Flash h pistol (bc9ab38) D0 A2 E1 80 (effects\particles\flash\bitmaps\flash h pistol) Flash h pistol detonate (bc9c058) 08 43 E9 80 (effects\particles\flash\bitmaps\flash h pistol detonate) Flash h shield impact (bc8eb38) BC 3C A7 80 (effects\particles\flash\bitmaps\flash h shield impact) Shield charge flares (bca4578) 30 46 21 81 (effects\particles\flash\bitmaps\shield charge flares) Shield charge rings (bca4538) D0 43 21 81 (effects\particles\flash\bitmaps\shield charge rings) Sparks (bc8ea98) CC 36 A7 80 (effects\particles\flash\bitmaps\sparks) Sparks impact (bc8ea58) 0C 34 A7 80 (effects\particles\flash\bitmaps\sparks impact) Flares pr overcharge (bc99a58) B4 DD DD 80 (effects\particles\lens flare\bitmaps\flares pr overcharge) Flares weapon lens (bc8edf8) D4 71 A7 80 (effects\particles\lens flare\bitmaps\flares weapon lens) Flares weapon lens1 (bc99018) F8 60 DC 80 (effects\particles\lens flare\bitmaps\flares weapon lens1) Flares_generic (bc8d938) 98 07 A1 80 (effects\particles\lens flare\bitmaps\flares_generic) Flares_generic2 (bc8e698) 74 C2 A6 80 (effects\particles\lens flare\bitmaps\flares_generic2) Soft flares (bc8fff8) 5C 15 A9 80 (effects\particles\lens flare\bitmaps\soft flares) Blood burst (bc8fa58) C0 B4 A8 80 (effects\particles\solid\bitmaps\blood burst) Blood elite impact burst (bc8f478) 84 05 A8 80 (effects\particles\solid\bitmaps\blood elite impact burst) Blood engineer (bc8f278) 50 D3 A7 80 (effects\particles\solid\bitmaps\blood engineer) Blood generic burst (bc8f1b8) A4 CA A7 80 (effects\particles\solid\bitmaps\blood generic burst) Blood h impact (bc8f878) 14 89 A8 80 (effects\particles\solid\bitmaps\blood h impact) Casings h ar (bc8fd58) A4 E0 A8 80 (effects\particles\solid\bitmaps\casings h ar) Debris shirt (bc983d8) A0 68 DA 80 (effects\particles\solid\bitmaps\debris shirt) Dirt burst (bc98098) A8 78 D9 80 (effects\particles\solid\bitmaps\dirt burst) Flood debris (bc8f6f8) 14 4C A8 80 (effects\particles\solid\bitmaps\flood debris) Glass breakable large (bc8fc18) 74 CA A8 80 (effects\particles\solid\bitmaps\glass breakable large) Glass breakable mask large (bc8fc58) D0 CC A8 80 (effects\particles\solid\bitmaps\glass breakable mask large) Grass impact (bc8fb58) 74 BD A8 80 (effects\particles\solid\bitmaps\grass impact) Gravel (bc8eb78) 6C 3F A7 80 (effects\particles\solid\bitmaps\gravel) Impact bits hunter (bc8f378) EC EA A7 80 (effects\particles\solid\bitmaps\impact bits hunter) Metal chips (bc8f058) 14 A5 A7 80 (effects\particles\solid\bitmaps\metal chips) Needler spike debris (bc99b58) 60 00 DE 80 (effects\particles\solid\bitmaps\needler spike debris) Panel debris (bc98e98) FC 3E DC 80 (effects\particles\solid\bitmaps\panel debris) Panel impact (bc98e38) 2C 37 DC 80 (effects\particles\solid\bitmaps\panel impact) Rubber impact (bc8ef78) 3C 95 A7 80 (effects\particles\solid\bitmaps\rubber impact) Snow bunch (bc8ec98) 28 5B A7 80 (effects\particles\solid\bitmaps\snow bunch) Snow burst (bc8ecd8) 88 5D A7 80 (effects\particles\solid\bitmaps\snow burst) Snow impact (bc8ed18) E8 60 A7 80 (effects\particles\solid\bitmaps\snow impact) Stone bunch (bc99c78) 94 18 DE 80 (effects\particles\solid\bitmaps\stone bunch) Stone debris (bc98f38) 70 4B DC 80 (effects\particles\solid\bitmaps\stone debris) Water burst (bc8faf8) 88 B9 A8 80 (effects\particles\solid\bitmaps\water burst) Water ripple (bc8fa18) C0 B1 A8 80 (effects\particles\solid\bitmaps\water ripple) Wood chips (bc8edb8) B4 6E A7 80 (effects\particles\solid\bitmaps\wood chips) Zmap_noisy_large (bc8ddd8) B0 4F A2 80 (effects\zmaps\zmap_noisy_large) Zmap_noisy_medium (bc8fab8) 48 B7 A8 80 (effects\zmaps\zmap_noisy_medium) Zmap_noisy_small (bc8eaf8) 7C 3A A7 80 (effects\zmaps\zmap_noisy_small) Static blue-v (bc9c558) E8 62 EA 80 (levels\a10\devices\command display\bitmaps\static blue-v) A30_a (bca5838) 48 9D 23 81 (levels\a30\a30_a) A30_b (bca65b8) 5C 76 24 81 (levels\a30\a30_b) Bluelights small strips (bca60f8) 30 1F 24 81 (levels\a30\bitmaps\bluelights small strips) Cell01_ground (bca5878) F8 AE 23 81 (levels\a30\bitmaps\cell01_ground) Cell02_ground (bca65f8) DC 85 24 81 (levels\a30\bitmaps\cell02_ground) Cliff rock (bca59b8) 30 C1 23 81 (levels\a30\bitmaps\cliff rock) Cliff rock bump (bca5978) 10 BD 23 81 (levels\a30\bitmaps\cliff rock bump) Cliff rock fallen (bca6658) 40 8D 24 81 (levels\a30\bitmaps\cliff rock fallen) Cliff rock tiled (bca5938) 58 BB 23 81 (levels\a30\bitmaps\cliff rock tiled) Detail cliff rock (bca5958) 34 BC 23 81 (levels\a30\bitmaps\detail cliff rock) Detail cliff rock smooth (bca5898) D4 AF 23 81 (levels\a30\bitmaps\detail cliff rock smooth) Detail grass (bca58b8) B0 B0 23 81 (levels\a30\bitmaps\detail grass) Detail ground (bc8d7f8) 80 F4 A0 80 (levels\a30\bitmaps\detail ground) Filtrator (bca61f8) 34 26 24 81 (levels\a30\bitmaps\filtrator) Reflection water (bca5e78) 24 02 24 81 (levels\a30\bitmaps\reflection water) River_a (bca6798) 84 9F 24 81 (levels\a30\bitmaps\river_a) River_b (bca67d8) 84 A2 24 81 (levels\a30\bitmaps\river_b) River_c (bca66d8) 84 96 24 81 (levels\a30\bitmaps\river_c) River_cell01 (bca5f78) 68 0F 24 81 (levels\a30\bitmaps\river_cell01) River_central hub (bca6718) 84 99 24 81 (levels\a30\bitmaps\river_central hub) River_falls start (bca6758) 84 9C 24 81 (levels\a30\bitmaps\river_falls start) River_fronta top (bca5ff8) 20 14 24 81 (levels\a30\bitmaps\river_fronta top) Trees_filler (bca5eb8) 44 06 24 81 (levels\a30\bitmaps\trees_filler) Trees_filler_bump (bca5ed8) 20 07 24 81 (levels\a30\bitmaps\trees_filler_bump) Treesclump_filler (bca5f18) 40 0B 24 81 (levels\a30\bitmaps\treesclump_filler) Treesclump_filler_bump (bca5f38) 1C 0C 24 81 (levels\a30\bitmaps\treesclump_filler_bump) Tubes ext (bca5e58) 48 01 24 81 (levels\a30\bitmaps\tubes ext) Waterfall_color (bca6018) FC 14 24 81 (levels\a30\bitmaps\waterfall_color) Waterfalla_mask (bca6058) D8 18 24 81 (levels\a30\bitmaps\waterfalla_mask) Waterfallc_mask (bca6098) B4 1C 24 81 (levels\a30\bitmaps\waterfallc_mask) Waves bump (bca5fb8) 20 11 24 81 (levels\a30\bitmaps\waves bump) Bridge energy field (bc9c7b8) C4 91 EA 80 (levels\a30\devices\torpedo_bridge\bitmaps\bridge energy field) Bridge energy pulse (bc9c7d8) A0 92 EA 80 (levels\a30\devices\torpedo_bridge\bitmaps\bridge energy pulse) Metal flat generic bridge (bc9c758) 30 8C EA 80 (levels\a30\devices\torpedo_bridge\bitmaps\metal flat generic bridge) Metal flat generic bridge_multi (bc9c778) 0C 8D EA 80 (levels\a30\devices\torpedo_bridge\bitmaps\metal flat generic bridge_multi) Metal strips narrow bridge (bc9c6f8) C0 88 EA 80 (levels\a30\devices\torpedo_bridge\bitmaps\metal strips narrow bridge) Metal strips narrow bridge_multi (bc9c718) 9C 89 EA 80 (levels\a30\devices\torpedo_bridge\bitmaps\metal strips narrow bridge_multi) Covenant metal generic bump (bca5cb8) AC E7 23 81 (levels\a50\bitmaps\covenant metal generic bump) Alpha grate (bca5ad8) 24 D0 23 81 (levels\b30\bitmaps\alpha grate) Alpha grate bump (bca5af8) 00 D1 23 81 (levels\b30\bitmaps\alpha grate bump) Cube map forerunner interiors (bc8ff58) 8C 0F A9 80 (levels\b30\bitmaps\cube map forerunner interiors) Cubemap beach (bca5d18) A8 EC 23 81 (levels\b30\bitmaps\cubemap beach) Detail brushed metal (bc8ff38) B0 0E A9 80 (levels\b30\bitmaps\detail brushed metal) Detail cliff rock smooth (bc8e1b8) 7C FA A2 80 (levels\b30\bitmaps\detail cliff rock smooth) Detail metal sratches (bc9a498) A8 9D DF 80 (levels\b30\bitmaps\detail metal sratches) Glass (bca18f8) 7C 2B 16 81 (levels\b30\bitmaps\glass) Lights small strips (bc90078) AC 21 A9 80 (levels\b30\bitmaps\lights small strips) Lights strip1 (bc8ff98) B0 11 A9 80 (levels\b30\bitmaps\lights strip1) Metal flat generic (bca5b38) 20 D5 23 81 (levels\b30\bitmaps\metal flat generic) Metal flat generic bump (bca5b58) FC D5 23 81 (levels\b30\bitmaps\metal flat generic bump) Metal panels ext unearthed (bca5dd8) 08 F9 23 81 (levels\b30\bitmaps\metal panels ext unearthed) Metal panels generator (bca59f8) 50 C5 23 81 (levels\b30\bitmaps\metal panels generator) Metal panels generator bump (bca5a18) 2C C6 23 81 (levels\b30\bitmaps\metal panels generator bump) Metal panels generator glow (bca5a38) 08 C7 23 81 (levels\b30\bitmaps\metal panels generator glow) Metal panels generic bump (bca5df8) E4 F9 23 81 (levels\b30\bitmaps\metal panels generic bump) Metal panels generic ext (bca5cf8) CC EB 23 81 (levels\b30\bitmaps\metal panels generic ext) Metal plate floor (bca5bf8) 18 DF 23 81 (levels\b30\bitmaps\metal plate floor) Metal plate floor bump (bca5c18) F4 DF 23 81 (levels\b30\bitmaps\metal plate floor bump) Metal plate floor ext (bca5d58) C8 F0 23 81 (levels\b30\bitmaps\metal plate floor ext) Metal strips narrow (bca5a78) 28 CB 23 81 (levels\b30\bitmaps\metal strips narrow) Metal strips narrow bump (bca5a98) 04 CC 23 81 (levels\b30\bitmaps\metal strips narrow bump) Metal strips narrow ext (bca5d98) E8 F4 23 81 (levels\b30\bitmaps\metal strips narrow ext) Metal strips wide (bca5b98) 1C DA 23 81 (levels\b30\bitmaps\metal strips wide) Metal strips wide 1 (bca5c58) 14 E4 23 81 (levels\b30\bitmaps\metal strips wide 1) Metal strips wide 1 bump (bca5c78) F0 E4 23 81 (levels\b30\bitmaps\metal strips wide 1 bump) Metal strips wide bump (bca5bb8) F8 DA 23 81 (levels\b30\bitmaps\metal strips wide bump) Reflection water (bca5f98) 44 10 24 81 (levels\b30\bitmaps\reflection water) Static blue band vert (bc9c9d8) 0C 46 EB 80 (levels\b30\devices\interior tech objects\bitmaps\static blue band vert) Holo control (bc9c9f8) E8 46 EB 80 (levels\b30\devices\interior tech objects\holo control\bitmaps\holo control) Holo readout (bc9ca18) C4 47 EB 80 (levels\b30\devices\interior tech objects\holo control\bitmaps\holo readout) Light fixtures (bc8fef8) 98 0C A9 80 (levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps\light fixtures) Light fixtures multi (bc8ff18) A4 0D A9 80 (levels\b30\devices\light fixtures\light fixture ceiling1\bitmaps\light fixtures multi) C10_inv (bc8dd38) A8 4A A2 80 (levels\c10\bitmaps\c10_inv) Fog_noise (bca6238) 9C 28 24 81 (levels\c10\bitmaps\fog_noise) Ar ammo (bc96b78) D0 9B C7 80 (powerups\assault rifle ammo\bitmaps\ar ammo) Ar ammo multipurpose (bc96b98) AC 9C C7 80 (powerups\assault rifle ammo\bitmaps\ar ammo multipurpose) Healthpack (bc9af38) 88 54 E3 80 (powerups\healthpack\bitmaps\healthpack) Healthpack_multi (bc9af58) 64 55 E3 80 (powerups\healthpack\bitmaps\healthpack_multi) Needler ammo (bca1ab8) 14 76 17 81 (powerups\needler ammo\bitmaps\needler ammo) Needler ammo glow (bca1b18) D8 7C 17 81 (powerups\needler ammo\bitmaps\needler ammo glow) Needler ammo glow offset (bca1af8) FC 7B 17 81 (powerups\needler ammo\bitmaps\needler ammo glow offset) P ammo (bc9b018) 5C 68 E3 80 (powerups\pistol ammo\bitmaps\p ammo) P ammo multipurpose (bc9b038) 38 69 E3 80 (powerups\pistol ammo\bitmaps\p ammo multipurpose) Sr ammo (bc9b678) 44 86 E5 80 (powerups\sniper rifle ammo\bitmaps\sr ammo) Sr ammo multipurpose (bc9b698) 20 87 E5 80 (powerups\sniper rifle ammo\bitmaps\sr ammo multipurpose) Active camouflage distortion (bca3f98) E0 4B 1E 81 (rasterizer\active camouflage distortion) Atmospheric fog density (bca3f38) 4C 49 1E 81 (rasterizer\atmospheric fog density) Default 2d (bca3fd8) 98 4D 1E 81 (rasterizer\default 2d) Default 3d (bca3ff8) C4 4F 1E 81 (rasterizer\default 3d) Default cube map (bca4018) F0 51 1E 81 (rasterizer\default cube map) Distance attenuation (bca3ef8) 24 47 1E 81 (rasterizer\distance attenuation) Glow (bca3fb8) BC 4C 1E 81 (rasterizer\glow) Linear corner fade (bca3f78) 04 4B 1E 81 (rasterizer\linear corner fade) Planar fog density (bca3f58) 28 4A 1E 81 (rasterizer\planar fog density) Reference bump (bca4078) D4 55 1E 81 (rasterizer\reference bump) Vector normalization (bca3f18) 00 48 1E 81 (rasterizer\vector normalization) Video mask (bca4098) B0 56 1E 81 (rasterizer\video mask) Video noise (bca4058) F8 54 1E 81 (rasterizer\video noise) Halo_explosion_flares (bc9a138) D4 33 DF 80 (scenery\halo_destroyed\bitmaps\halo_explosion_flares) Boulder_granite_large (bc8e178) C4 F8 A2 80 (scenery\rocks\boulder_granite_large\bitmaps\boulder_granite_large) Boulder_granite_large_multi (bc8e198) A0 F9 A2 80 (scenery\rocks\boulder_granite_large\bitmaps\boulder_granite_large_multi) Detail_tree_leafy (bc8dfb8) 88 6D A2 80 (scenery\trees\tree_leafy\bitmaps\detail_tree_leafy) Tree_pine_bough (bc8e0b8) 70 AF A2 80 (scenery\trees\tree_pine\bitmaps\tree_pine_bough) Tree_pine_trunk (bc8e078) DC AC A2 80 (scenery\trees\tree_pine\bitmaps\tree_pine_trunk) Pine_bark (bc8df18) 60 68 A2 80 (scenery\trees\tree_pine_tall\bitmaps\pine_bark) Pine_tree (bc8df78) D0 6B A2 80 (scenery\trees\tree_pine_tall\bitmaps\pine_tree) Pine_tree_multi (bc8df98) AC 6C A2 80 (scenery\trees\tree_pine_tall\bitmaps\pine_tree_multi) Pinebark detail (bc8df38) 3C 69 A2 80 (scenery\trees\tree_pine_tall\bitmaps\pinebark detail) Lifepod_crashed (bc8daf8) 0C 48 A1 80 (scenery\vehicles\lifepod_crashed\bitmaps\lifepod_crashed) Lifepod_crashed_multi (bc8db18) E8 48 A1 80 (scenery\vehicles\lifepod_crashed\bitmaps\lifepod_crashed_multi) Waterfall_mist (bc8dd98) 74 4E A2 80 (scenery\waterfalls\spray_emitter_medium\bitmaps\waterfall_mist) Basis dusk (bc8d6f8) D0 EA A0 80 (sky\planets\basis dusk) Threshold dusk (bc8d6b8) 24 E9 A0 80 (sky\planets\threshold dusk) Ring dusk (bc8d738) 7C EC A0 80 (sky\ring\ring dusk) Clouds dusk (bc8d8f8) CC FE A0 80 (sky\sky_a30\skydusk0\bitmaps\clouds dusk) Cubemap sky_dusk (bc8d798) A4 F0 A0 80 (sky\sky_a30\skydusk0\bitmaps\cubemap sky_dusk) Horizon land (bc8d818) 5C F5 A0 80 (sky\sky_a30\skydusk0\bitmaps\horizon land) Sky dusk (bc8d8b8) A8 FC A0 80 (sky\sky_a30\skydusk0\bitmaps\sky dusk) Star mask (bc8d858) 14 FA A0 80 (sky\sky_a30\skydusk0\bitmaps\star mask) Star twinkle (bc8d878) F0 FA A0 80 (sky\sky_a30\skydusk0\bitmaps\star twinkle) Stars (bc8d898) CC FB A0 80 (sky\sky_a30\skydusk0\bitmaps\stars) Water dusk (bc8d778) C8 EF A0 80 (sky\sky_a30\skydusk0\bitmaps\water dusk) Waves bump (bc8d7b8) 80 F1 A0 80 (sky\sky_a30\skydusk0\bitmaps\waves bump) Hud_ammo_alphas (bc96a98) 64 80 C7 80 (ui\hud\bitmaps\combined\hud_ammo_alphas) Hud_ammo_meters (bc96ab8) 50 84 C7 80 (ui\hud\bitmaps\combined\hud_ammo_meters) Hud_ammo_outlines (bc96a58) 9C 7B C7 80 (ui\hud\bitmaps\combined\hud_ammo_outlines) Hud_ammo_type_icons (bc96a78) C8 7D C7 80 (ui\hud\bitmaps\combined\hud_ammo_type_icons) Hud_counter_numbers (bca4358) 84 FF 20 81 (ui\hud\bitmaps\combined\hud_counter_numbers) Hud_damage_arrows (bca4298) 88 F7 20 81 (ui\hud\bitmaps\combined\hud_damage_arrows) Hud_msg_icons (bca41f8) 4C DA 20 81 (ui\hud\bitmaps\combined\hud_msg_icons) Hud_reticle_warnings (bc96a18) C4 73 C7 80 (ui\hud\bitmaps\combined\hud_reticle_warnings) Hud_reticles (bc96ad8) 4C 88 C7 80 (ui\hud\bitmaps\combined\hud_reticles) Hud_unit_backgrounds (bc976f8) A8 5A D6 80 (ui\hud\bitmaps\combined\hud_unit_backgrounds) Hud_unit_meters (bc97718) C4 60 D6 80 (ui\hud\bitmaps\combined\hud_unit_meters) Hud_waypoints (bca4258) 54 F0 20 81 (ui\hud\bitmaps\combined\hud_waypoints) Hud_weapon_backgrounds (bc96a38) 00 79 C7 80 (ui\hud\bitmaps\combined\hud_weapon_backgrounds) Hud_health_base (bca4638) AC 65 21 81 (ui\hud\bitmaps\hud_health_base) Hud_msg_icons_sm (bca43b8) F8 03 21 81 (ui\hud\bitmaps\hud_msg_icons_sm) Hud_multiplayer (bca42f8) 9C FA 20 81 (ui\hud\bitmaps\hud_multiplayer) Hud_sensor_blip (bca4378) 40 02 21 81 (ui\hud\bitmaps\hud_sensor_blip) Hud_sensor_blip_custom (bca4398) 1C 03 21 81 (ui\hud\bitmaps\hud_sensor_blip_custom) Hud_sweeper (bca42b8) E4 F8 20 81 (ui\hud\bitmaps\hud_sweeper) Hud_sweeper_mask (bca42d8) C0 F9 20 81 (ui\hud\bitmaps\hud_sweeper_mask) Pistol_scope_mask (bc9bf78) 4C 1D E9 80 (ui\hud\bitmaps\pistol\pistol_scope_mask) Pistol_scope_mask split (bc9bf98) 28 1E E9 80 (ui\hud\bitmaps\pistol\pistol_scope_mask split) Caption (bc9b558) 88 75 E5 80 (ui\hud\bitmaps\sniper\caption) Hud_reticles_scope (bc9b4f8) D4 6E E5 80 (ui\hud\bitmaps\sniper\hud_reticles_scope) Sniper_scope_crosshairs2 (bc9b518) 50 70 E5 80 (ui\hud\bitmaps\sniper\sniper_scope_crosshairs2) Sniper_scope_crosshairs_sm (bc9b538) EC 72 E5 80 (ui\hud\bitmaps\sniper\sniper_scope_crosshairs_sm) Sniper_scope_mask2 (bc9b578) 84 76 E5 80 (ui\hud\bitmaps\sniper\sniper_scope_mask2) Sniper_scope_mask_sm (bc9b598) 60 77 E5 80 (ui\hud\bitmaps\sniper\sniper_scope_mask_sm) A_butn_sm (bca4d18) 78 3B 22 81 (ui\shell\bitmaps\a_butn_sm) Alert_bkd (bca4c98) 10 19 22 81 (ui\shell\bitmaps\alert_bkd) B_butn_sm (bca4d98) 90 46 22 81 (ui\shell\bitmaps\b_butn_sm) Black (bca5118) A0 C0 22 81 (ui\shell\bitmaps\black) Helpbox_center (bca52f8) E4 F9 22 81 (ui\shell\bitmaps\helpbox_center) Helpbox_left (bca52b8) 1C F5 22 81 (ui\shell\bitmaps\helpbox_left) Helpbox_right (bca5338) AC FE 22 81 (ui\shell\bitmaps\helpbox_right) Loading (bca57f8) 6C 9C 23 81 (ui\shell\bitmaps\loading) Menu_bkds (bca4bd8) 38 04 22 81 (ui\shell\bitmaps\menu_bkds) Pausebox2_center (bca4a78) DC E6 21 81 (ui\shell\bitmaps\pausebox2_center) Pausebox2_left (bca4a38) 14 E2 21 81 (ui\shell\bitmaps\pausebox2_left) Pausebox2_right (bca4ab8) A4 EB 21 81 (ui\shell\bitmaps\pausebox2_right) Pausebox_center (bca4b38) 34 F5 21 81 (ui\shell\bitmaps\pausebox_center) Pausebox_left (bca4af8) 6C F0 21 81 (ui\shell\bitmaps\pausebox_left) Pausebox_right (bca4b78) FC F9 21 81 (ui\shell\bitmaps\pausebox_right) Postgame_carnage_report (bca4038) 1C 54 1E 81 (ui\shell\bitmaps\postgame_carnage_report) Semi_transparent_grey (bca49d8) 80 D7 21 81 (ui\shell\bitmaps\semi_transparent_grey) White (bca4978) 5C CF 21 81 (ui\shell\bitmaps\white) Xdemos_wait (bca5798) 08 92 23 81 (ui\shell\bitmaps\xdemos_wait) Banshee (bc98a98) AC 4D DB 80 (vehicles\banshee\bitmaps\banshee) Banshee contrail (bc99058) C0 64 DC 80 (vehicles\banshee\bitmaps\banshee contrail) Banshee multi (bc98ab8) 88 4E DB 80 (vehicles\banshee\bitmaps\banshee multi) Banshee_burned (bc98b38) D4 52 DB 80 (vehicles\banshee\bitmaps\banshee_burned) Banshee_burned multi (bc98b58) B0 53 DB 80 (vehicles\banshee\bitmaps\banshee_burned multi) Cubemap banshee (bc98af8) 40 50 DB 80 (vehicles\banshee\bitmaps\cubemap banshee) Detail banshee (bc98ad8) 64 4F DB 80 (vehicles\banshee\bitmaps\detail banshee) C_gun_turret_contrail (bc9a6b8) D8 51 E0 80 (vehicles\c gun turret\bitmaps\c_gun_turret_contrail) C_dropship (bc9a458) F0 9B DF 80 (vehicles\c_dropship\bitmaps\c_dropship) C_dropship_multi (bc9a478) CC 9C DF 80 (vehicles\c_dropship\bitmaps\c_dropship_multi) Shield mask (bc9a538) 00 A7 DF 80 (vehicles\c_dropship\bitmaps\shield mask) Shield offset (bc9a518) 24 A6 DF 80 (vehicles\c_dropship\bitmaps\shield offset) Cubemap lifepod (bc8da78) BC 42 A1 80 (vehicles\lifepod\bitmaps\cubemap lifepod) Detail_leather_seat (bc8dc18) 5C 52 A1 80 (vehicles\lifepod\bitmaps\detail_leather_seat) Detail_plastic_wall (bc8da58) E0 41 A1 80 (vehicles\lifepod\bitmaps\detail_plastic_wall) Lifepod (bc8da18) 28 40 A1 80 (vehicles\lifepod\bitmaps\lifepod) Lifepod_interior (bc8db78) 58 4C A1 80 (vehicles\lifepod\bitmaps\lifepod_interior) Lifepod_interior_multi (bc8db98) 34 4D A1 80 (vehicles\lifepod\bitmaps\lifepod_interior_multi) Lifepod_multi (bc8da38) 04 41 A1 80 (vehicles\lifepod\bitmaps\lifepod_multi) Lifepod_burn (bc9aa38) A8 D8 E0 80 (vehicles\lifepod_entry\bitmaps\lifepod_burn) Detail boilerplate (bc9a018) A0 95 DE 80 (vehicles\pelican\bitmaps\detail boilerplate) Pelican (bc99e78) 9C 83 DE 80 (vehicles\pelican\bitmaps\pelican) Pelican decals (bc99ed8) 78 87 DE 80 (vehicles\pelican\bitmaps\pelican decals) Pelican_bay (bc99f98) 78 90 DE 80 (vehicles\pelican\bitmaps\pelican_bay) Pelican_bay_multi (bc99fb8) 54 91 DE 80 (vehicles\pelican\bitmaps\pelican_bay_multi) Pelican_multi (bc99e98) 78 84 DE 80 (vehicles\pelican\bitmaps\pelican_multi) Headlight_lens_flare (bc97dd8) 5C 28 D9 80 (vehicles\scorpion\bitmaps\headlight_lens_flare) Antenna (bc97f58) E4 43 D9 80 (vehicles\warthog\bitmaps\antenna) Casings (bc98518) 40 94 DA 80 (vehicles\warthog\bitmaps\casings) Chain gun_blur (bc97d18) 48 5F D8 80 (vehicles\warthog\bitmaps\chain gun_blur) Headlight flares (bc97e78) 44 2E D9 80 (vehicles\warthog\bitmaps\headlight flares) Headlights gel warthog (bc97e18) 98 2A D9 80 (vehicles\warthog\bitmaps\headlights gel warthog) Meter sensor (bc97c98) D8 5A D8 80 (vehicles\warthog\bitmaps\meter sensor) Meter speedometer (bc97c58) B4 58 D8 80 (vehicles\warthog\bitmaps\meter speedometer) Reflection diffuse metal (bc8db38) C4 49 A1 80 (vehicles\warthog\bitmaps\reflection diffuse metal) Warthog (bc97a98) CC 46 D8 80 (vehicles\warthog\bitmaps\warthog) Warthog chaingun (bc97af8) 3C 4A D8 80 (vehicles\warthog\bitmaps\warthog chaingun) Warthog chaingun multipurpose (bc97b18) 18 4B D8 80 (vehicles\warthog\bitmaps\warthog chaingun multipurpose) Warthog diplays (bc97bb8) 40 51 D8 80 (vehicles\warthog\bitmaps\warthog diplays) Warthog multipurpose (bc97ab8) A8 47 D8 80 (vehicles\warthog\bitmaps\warthog multipurpose) Warthog reflection mask (bc97b78) 1C 4F D8 80 (vehicles\warthog\bitmaps\warthog reflection mask) Warthog tires (bc97a38) 5C 43 D8 80 (vehicles\warthog\bitmaps\warthog tires) Warthog tires multipurpose (bc97a58) 38 44 D8 80 (vehicles\warthog\bitmaps\warthog tires multipurpose) Blown_open_damage (bc98bb8) 20 57 DB 80 (vehicles\wraith\bitmaps\blown_open_damage) Wraith_destroyed_multi (bc98bd8) FC 57 DB 80 (vehicles\wraith\bitmaps\wraith_destroyed_multi) Assault rifle_card (bc8e3f8) 64 A1 A6 80 (weapons\assault rifle\bitmaps\assault rifle_card) Assault rifle_card_multipurpose (bc8e418) 40 A2 A6 80 (weapons\assault rifle\bitmaps\assault rifle_card_multipurpose) Bolt (bc8e5f8) 34 B7 A6 80 (weapons\assault rifle\bitmaps\bolt) Tracer contrail (bc8e758) D4 FF A6 80 (weapons\assault rifle\bitmaps\tracer contrail) Assault rifle multipurpose (bc8e478) B0 A5 A6 80 (weapons\assault rifle\fp\bitmaps\assault rifle multipurpose) Assault rifle_fp (bc8e458) D4 A4 A6 80 (weapons\assault rifle\fp\bitmaps\assault rifle_fp) Compass_plate (bc8e558) D8 AD A6 80 (weapons\assault rifle\fp\bitmaps\compass_plate) Diffuse gunmetal (bc8e498) 8C A6 A6 80 (weapons\assault rifle\fp\bitmaps\diffuse gunmetal) Display multipurpose (bc8e518) B4 AB A6 80 (weapons\assault rifle\fp\bitmaps\display multipurpose) Display_fp (bc8e4f8) D8 AA A6 80 (weapons\assault rifle\fp\bitmaps\display_fp) Numbers_plate (bc8e598) 4C B1 A6 80 (weapons\assault rifle\fp\bitmaps\numbers_plate) Frag grenade (bc9ad38) C8 2D E3 80 (weapons\frag grenade\bitmaps\frag grenade) Frag grenade decal (bc9adb8) F0 32 E3 80 (weapons\frag grenade\bitmaps\frag grenade decal) Frag grenade multipurpose (bc9ad58) A4 2E E3 80 (weapons\frag grenade\bitmaps\frag grenade multipurpose) Fuel rod gun multipurpose (bc99958) 4C D2 DD 80 (weapons\fuel rod gun\bitmaps\fuel rod gun multipurpose) Fuelrod gun (bc99938) 70 D1 DD 80 (weapons\fuel rod gun\bitmaps\fuelrod gun) Shadow beam contrail (bc999b8) 80 D6 DD 80 (weapons\fuel rod gun\bitmaps\shadow beam contrail) Needle plasma mask (bca1958) 40 32 16 81 (weapons\needler\bitmaps\needle plasma mask) Needle plasma offset (bca1938) 64 31 16 81 (weapons\needler\bitmaps\needle plasma offset) Needler (bca1758) EC F6 15 81 (weapons\needler\bitmaps\needler) Needler contrail (bca1bf8) 74 A7 17 81 (weapons\needler\bitmaps\needler contrail) Needler multipurpose map (bca1778) C8 F7 15 81 (weapons\needler\bitmaps\needler multipurpose map) Needler needles (bca1bb8) 84 A4 17 81 (weapons\needler\bitmaps\needler needles) Needler needles 3p (bca16d8) C4 F1 15 81 (weapons\needler\bitmaps\needler needles 3p) Needler_card (bca1718) 58 F4 15 81 (weapons\needler\bitmaps\needler_card) Casings (bc9c458) 00 47 EA 80 (weapons\pistol\bitmaps\casings) Pistol cubemap (bc96bb8) 88 9D C7 80 (weapons\pistol\bitmaps\pistol cubemap) Pistol_card (bc9bcb8) 80 DE E6 80 (weapons\pistol\bitmaps\pistol_card) Pistol_card multipurpose (bc9bcd8) 5C DF E6 80 (weapons\pistol\bitmaps\pistol_card multipurpose) Bullet (bc9be98) 58 0B E7 80 (weapons\pistol\fp\bitmaps\bullet) Pistol (bc9bd18) F0 E1 E6 80 (weapons\pistol\fp\bitmaps\pistol) Pistol multipurpose (bc9bd38) CC E2 E6 80 (weapons\pistol\fp\bitmaps\pistol multipurpose) Plasma grenade (bca3bf8) 4C F1 1D 81 (weapons\plasma grenade\bitmaps\plasma grenade) Plasma grenade multipurpose (bca3c38) E0 F3 1D 81 (weapons\plasma grenade\bitmaps\plasma grenade multipurpose) Pistol charged contrail (bc9d5d8) 8C 77 EE 80 (weapons\plasma pistol\bitmaps\pistol charged contrail) Plasma pistol (bc9ce58) F8 AA EB 80 (weapons\plasma pistol\bitmaps\plasma pistol) Plasma pistol multipurpose (bc9ce78) D4 AB EB 80 (weapons\plasma pistol\bitmaps\plasma pistol multipurpose) Plasma pistol_card (bc9cdd8) AC A6 EB 80 (weapons\plasma pistol\bitmaps\plasma pistol_card) Plasma pistol_card multipurpose (bc9cdf8) 88 A7 EB 80 (weapons\plasma pistol\bitmaps\plasma pistol_card multipurpose) Pp display (bc9cef8) 24 B1 EB 80 (weapons\plasma pistol\bitmaps\pp display) Cubemap plasma rifle (bc9ce18) 64 A8 EB 80 (weapons\plasma rifle\bitmaps\cubemap plasma rifle) Plasma rifle contrail (bc99238) 1C A1 DC 80 (weapons\plasma rifle\bitmaps\plasma rifle contrail) Plasma rifle_card (bca0098) A8 AF 08 81 (weapons\plasma rifle\bitmaps\plasma rifle_card) Plasma rifle_card multipurpose (bca00b8) 84 B0 08 81 (weapons\plasma rifle\bitmaps\plasma rifle_card multipurpose) Heat gauge (bca00f8) 64 B2 08 81 (weapons\plasma rifle\fp\bitmaps\heat gauge) Plasma rifle multipurpose (bca0158) D4 B5 08 81 (weapons\plasma rifle\fp\bitmaps\plasma rifle multipurpose) Plasma rifle_fp (bca0138) F8 B4 08 81 (weapons\plasma rifle\fp\bitmaps\plasma rifle_fp) Angle_ticks (bc9b4b8) 1C 6D E5 80 (weapons\sniper rifle\bitmaps\angle_ticks) Angle_ticks2 (bc9b4d8) F8 6D E5 80 (weapons\sniper rifle\bitmaps\angle_ticks2) Angle_ticks_black (bc9b478) 64 6B E5 80 (weapons\sniper rifle\bitmaps\angle_ticks_black) Angle_ticks_mask (bc9b498) 40 6C E5 80 (weapons\sniper rifle\bitmaps\angle_ticks_mask) Sniper contrail (bc9b758) D8 AE E5 80 (weapons\sniper rifle\bitmaps\sniper contrail) Sniper rifle (bc9b138) 58 92 E3 80 (weapons\sniper rifle\bitmaps\sniper rifle) Sniper rifle multipurpose (bc9b158) 34 93 E3 80 (weapons\sniper rifle\bitmaps\sniper rifle multipurpose) Sr bolt (bc9b198) 24 96 E3 80 (weapons\sniper rifle\bitmaps\sr bolt) Sr decal (bc9b1f8) 70 9A E3 80 (weapons\sniper rifle\bitmaps\sr decal) Sr decal multipurpose (bc9b218) 4C 9B E3 80 (weapons\sniper rifle\bitmaps\sr decal multipurpose) Sr subscreen decal (bc9b258) 04 A0 E3 80 (weapons\sniper rifle\bitmaps\sr subscreen decal) Sr subscreen ghost (bc9b278) E0 A0 E3 80 (weapons\sniper rifle\bitmaps\sr subscreen ghost)
================================================
Camera Track ================================================
Airplane_large_loose (bc9a3b8) 48 72 DF 80 (camera\airplane_large_loose) Airplane_large_tight (bc9abb8) 50 B2 E1 80 (camera\airplane_large_tight) Banshee_driver_loose (bc99dd8) 28 44 DE 80 (camera\banshee_driver_loose) Biped_small_tight (bc90c58) 24 3F B9 80 (camera\biped_small_tight) Warthog_driver_loose (bc98578) 6C A0 DA 80 (camera\warthog_driver_loose) Warthog_driver_tight (bc98598) B8 A2 DA 80 (camera\warthog_driver_tight) Default unit camera track (bca3898) 14 91 1D 81 (globals\default unit camera track)
================================================
Collision Model ================================================
Crewman (bc9ddb8) 1C E1 EF 80 (characters\crewman\crewman) Cyborg (bc97638) BC E7 D5 80 (characters\cyborg\cyborg) Elite (bc9fa58) 00 77 07 81 (characters\elite\elite) Grunt (bc9e818) D8 86 F7 80 (characters\grunt\grunt) Jackal (bca0f18) 0C 91 13 81 (characters\jackal\jackal) Marine_armored (bc90bb8) AC DA B8 80 (characters\marine_armored\marine_armored) Forerunner dark structure (bc9a1f8) A8 40 DF 80 (effects\debris objects\forerunner dark structure\forerunner dark structure) Torpedo_bridge (bc9c818) 4C F3 EA 80 (levels\a30\devices\torpedo_bridge\torpedo_bridge) Holo control (bc9ca38) A0 48 EB 80 (levels\b30\devices\interior tech objects\holo control\holo control) Assault rifle ammo (bc96c18) D4 A1 C7 80 (powerups\assault rifle ammo\assault rifle ammo) Healthpack (bc9af78) 40 56 E3 80 (powerups\healthpack\healthpack) Needler ammo (bca1b38) B4 7D 17 81 (powerups\needler ammo\needler ammo) Pistol ammo (bc9b098) 84 6D E3 80 (powerups\pistol ammo\pistol ammo) Sniper rifle ammo (bc9b6f8) 94 8B E5 80 (powerups\sniper rifle ammo\sniper rifle ammo) Boulder_granite_gigantic (bc8e378) 64 69 A5 80 (scenery\rocks\boulder_granite_gigantic\boulder_granite_gigantic) Boulder_granite_large (bc8e1d8) 58 FB A2 80 (scenery\rocks\boulder_granite_large\boulder_granite_large) Boulder_granite_small (bc8e2f8) D4 36 A4 80 (scenery\rocks\boulder_granite_small\boulder_granite_small) Tree_pine (bc8e0f8) 7C C4 A2 80 (scenery\trees\tree_pine\tree_pine) Tree_pine_tall (bc8dff8) 7C 95 A2 80 (scenery\trees\tree_pine_tall\tree_pine_tall) Lifepod_crashed (bc8dc38) 38 53 A1 80 (scenery\vehicles\lifepod_crashed\lifepod_crashed) Banshee (bc98c18) D8 62 DB 80 (vehicles\banshee\banshee) C_dropship (bc9a578) E0 C7 DF 80 (vehicles\c_dropship\c_dropship) Cd_gun (bc9a978) 68 9E E0 80 (vehicles\c_dropship\cd_gun\cd_gun) Lifepod (bc9ac58) 30 D7 E1 80 (vehicles\lifepod\lifepod) Lifepod_entry (bc9aab8) 0C 18 E1 80 (vehicles\lifepod_entry\lifepod_entry) Pelican (bc9a098) 98 A4 DE 80 (vehicles\pelican\pelican) Warthog (bc97d58) BC 80 D8 80 (vehicles\warthog\warthog) Assault rifle (bc96638) 14 6C C5 80 (weapons\assault rifle\assault rifle) Needler (bca17b8) 5C FA 15 81 (weapons\needler\needler) Pistol (bc9bd98) 84 E9 E6 80 (weapons\pistol\pistol) Plasma pistol (bc9cf18) 00 B2 EB 80 (weapons\plasma pistol\plasma pistol) Plasma rifle (bca01d8) D8 BB 08 81 (weapons\plasma rifle\plasma rifle) Sniper rifle (bc9b2d8) D8 A7 E3 80 (weapons\sniper rifle\sniper rifle)
================================================
Color Group ================================================
Internal dialog (bca4158) 38 C9 1F 81 (old tags\internal dialog) Internal editor (bca4138) 7C C7 1F 81 (old tags\internal editor) Internal hud (bca4118) 40 C7 1F 81 (old tags\internal hud) Internal screen (bca40f8) 94 C4 1F 81 (old tags\internal screen)
================================================
Contrail ================================================
Banshee wingtip contrail (bc99038) 44 62 DC 80 (vehicles\banshee\banshee wingtip contrail) C gun turret (bc9a698) 5C 4F E0 80 (vehicles\c gun turret\c gun turret) Bullet (bc8e738) C0 FD A6 80 (weapons\assault rifle\bullet) Tail (bc99998) 04 D4 DD 80 (weapons\fuel rod gun\tail) Needler (bca1bd8) 60 A5 17 81 (weapons\needler\needler) Plasma (bc99218) A0 9E DC 80 (weapons\plasma rifle\plasma) Plasma charged bolt (bc9d5b8) 10 75 EE 80 (weapons\plasma rifle\plasma charged bolt) Sniper (bc9b738) 5C AC E5 80 (weapons\sniper rifle\sniper)
================================================
Control ================================================
Holo control (bc9c978) 38 36 EB 80 (levels\b30\devices\interior tech objects\holo control\holo control)
================================================
Damage ================================================
Elite melee (bc9fb38) A0 DB 07 81 (characters\elite\elite melee) Shock explosion (bca2db8) 24 01 19 81 (effects\damage effects\shock explosion) Distance (bca4738) 88 9E 21 81 (globals\distance) Falling (bca4718) E8 9B 21 81 (globals\falling) Flaming_death (bca47b8) 08 A9 21 81 (globals\flaming_death) Vehicle_collision (bca4798) 68 A6 21 81 (globals\vehicle_collision) Vehicle_hit_environment (bca4758) 28 A1 21 81 (globals\vehicle_hit_environment) Vehicle_killed_unit (bca4778) C8 A3 21 81 (globals\vehicle_killed_unit) Beam (bc9c678) CC 6F EA 80 (levels\a30\devices\beam emitter\beam) Banshee bolt (bc99278) F4 A3 DC 80 (vehicles\banshee\banshee bolt) Fuel rod explosion (bc99a98) DC E1 DD 80 (vehicles\banshee\fuel rod explosion) Fuel rod trigger (bc99db8) 88 41 DE 80 (vehicles\banshee\fuel rod trigger) Trigger (bc998b8) DC B1 DD 80 (vehicles\banshee\trigger) Bolt (bc9a738) 90 57 E0 80 (vehicles\c gun turret\bolt) Pelican shock wave (bc9a238) 40 57 DF 80 (vehicles\pelican\effects\pelican shock wave) Bullet (bc98018) 94 6B D9 80 (vehicles\warthog\bullet) Trigger (bc98558) CC 9D DA 80 (vehicles\warthog\trigger) Destroyed explosion (bc98c78) 8C 0D DC 80 (vehicles\wraith\effects\destroyed explosion) Bullet (bc8e7b8) B4 06 A7 80 (weapons\assault rifle\bullet) Melee (bc96858) B8 9F C5 80 (weapons\assault rifle\melee) Melee_response (bc96898) C0 A3 C5 80 (weapons\assault rifle\melee_response) Trigger (bc96cb8) B8 C6 C7 80 (weapons\assault rifle\trigger) Explosion (bc9ae18) B8 39 E3 80 (weapons\frag grenade\explosion) Shock wave (bc98cb8) 8C 12 DC 80 (weapons\frag grenade\shock wave) Detonation damage (bca1d78) B0 C8 17 81 (weapons\needler\detonation damage) Explosion (bca1c98) 80 B7 17 81 (weapons\needler\explosion) Impact damage (bca1d98) 50 CB 17 81 (weapons\needler\impact damage) Melee (bca1858) 9C 13 16 81 (weapons\needler\melee) Melee_response (bca1898) A4 17 16 81 (weapons\needler\melee_response) Shock wave (bca1c78) E0 B4 17 81 (weapons\needler\shock wave) Trigger (bca1ff8) C8 1B 18 81 (weapons\needler\trigger) Bullet (bc9bff8) 94 36 E9 80 (weapons\pistol\bullet) Melee (bc9bdf8) 20 F9 E6 80 (weapons\pistol\melee) Melee_response (bc9be38) 28 FD E6 80 (weapons\pistol\melee_response) Trigger (bc9c4b8) 90 52 EA 80 (weapons\pistol\trigger) Attached (bca3e78) A8 36 1E 81 (weapons\plasma grenade\attached) Explosion (bca3d38) 58 0E 1E 81 (weapons\plasma grenade\explosion) Shock wave (bca3cf8) DC 08 1E 81 (weapons\plasma grenade\shock wave) Bolt (bc9d2b8) 74 C2 ED 80 (weapons\plasma pistol\bolt) Melee (bc9d098) BC E5 EB 80 (weapons\plasma pistol\melee) Melee_response (bc9d0d8) C4 E9 EB 80 (weapons\plasma pistol\melee_response) Misfire (bc9d4f8) 48 3E EE 80 (weapons\plasma pistol\misfire) Trigger (bc9d4d8) A8 3B EE 80 (weapons\plasma pistol\trigger) Trigger overcharge (bc9d9b8) 94 13 EF 80 (weapons\plasma pistol\trigger overcharge) Bolt (bca0438) 20 A3 0A 81 (weapons\plasma rifle\bolt) Charged bolt (bc9d658) 50 82 EE 80 (weapons\plasma rifle\charged bolt) Melee (bca0278) 6C ED 08 81 (weapons\plasma rifle\melee) Melee_response (bca0298) 0C F0 08 81 (weapons\plasma rifle\melee_response) Misfire (bca0498) F4 B7 0A 81 (weapons\plasma rifle\misfire) Trigger (bca0478) 54 B5 0A 81 (weapons\plasma rifle\trigger) Melee (bc9b338) 68 C8 E3 80 (weapons\sniper rifle\melee) Melee_response (bc9b358) 08 CB E3 80 (weapons\sniper rifle\melee_response) Sniper bullet (bc9b798) F4 AF E5 80 (weapons\sniper rifle\sniper bullet) Trigger (bc9bc38) 04 C6 E6 80 (weapons\sniper rifle\trigger)
================================================
Decal ================================================
Blood elite splat (bc8f418) F8 00 A8 80 (effects\decals\blood splats\blood elite splat) Blood engineer splat (bc99618) 0C 2D DD 80 (effects\decals\blood splats\blood engineer splat) Blood grunt splat (bc8f158) 18 C6 A7 80 (effects\decals\blood splats\blood grunt splat) Blood hunter glow splat (bc8f2d8) 98 E3 A7 80 (effects\decals\blood splats\blood hunter glow splat) Blood hunter splat (bc8f318) C0 E6 A7 80 (effects\decals\blood splats\blood hunter splat) Blood splat (bc8f778) A4 5C A8 80 (effects\decals\blood splats\blood splat) Blood splat hunter small (bc8f6b8) A4 49 A8 80 (effects\decals\blood splats\blood splat hunter small) Blood splat large (bc9d9d8) 34 16 EF 80 (effects\decals\blood splats\blood splat large) Blood splat small (bc8eed8) D8 8C A7 80 (effects\decals\blood splats\blood splat small) Dirt pistol (bc8e818) 3C 11 A7 80 (effects\decals\bullet holes\dirt pistol) Grenade char (bc98d78) 24 2F DC 80 (effects\decals\bullet holes\grenade char) Impact ice (bc8fb98) 74 C2 A8 80 (effects\decals\bullet holes\impact ice) Metal (bc8ee38) 10 79 A7 80 (effects\decals\bullet holes\metal) Plasma blue burn (bc9a778) 54 61 E0 80 (effects\decals\bullet holes\plasma blue burn) Plasma blue burn inner glow (bc99478) CC CB DC 80 (effects\decals\bullet holes\plasma blue burn inner glow) Plasma blue burn outer glow (bc99498) D8 CC DC 80 (effects\decals\bullet holes\plasma blue burn outer glow) Plasma blue snow burn (bc99458) C0 CA DC 80 (effects\decals\bullet holes\plasma blue snow burn) Plasma burn (bc992d8) 1C B0 DC 80 (effects\decals\bullet holes\plasma burn) Plasma burn inner glow (bc992f8) 28 B1 DC 80 (effects\decals\bullet holes\plasma burn inner glow) Plasma burn inner glow large (bc9d778) B0 BD EE 80 (effects\decals\bullet holes\plasma burn inner glow large) Plasma burn large (bc9d758) A4 BC EE 80 (effects\decals\bullet holes\plasma burn large) Plasma burn outer glow (bc99318) 34 B2 DC 80 (effects\decals\bullet holes\plasma burn outer glow) Plasma burn outer glow large (bc9d798) BC BE EE 80 (effects\decals\bullet holes\plasma burn outer glow large) Plasma green burn large (bc99b78) FC 01 DE 80 (effects\decals\bullet holes\plasma green burn large) Plasma green inner glow large (bc99b98) 08 03 DE 80 (effects\decals\bullet holes\plasma green inner glow large) Plasma green outer glow large (bc99bb8) 14 04 DE 80 (effects\decals\bullet holes\plasma green outer glow large) Plasma green snow burn (bc9d338) 10 D8 ED 80 (effects\decals\bullet holes\plasma green snow burn) Sniper (bc9bb98) 08 B2 E6 80 (effects\decals\bullet holes\sniper) Snow (bc8ec38) DC 57 A7 80 (effects\decals\bullet holes\snow) Stone (bc8e9d8) 30 2B A7 80 (effects\decals\bullet holes\stone) Stone med (bc980f8) 10 85 D9 80 (effects\decals\bullet holes\stone med) Unbreakable glass (bc8eff8) 88 A0 A7 80 (effects\decals\bullet holes\unbreakable glass) Ice treadmark (bc98898) 40 05 DB 80 (effects\decals\vehicle marks\ice treadmark) Snow treadmark (bc98718) 30 E1 DA 80 (effects\decals\vehicle marks\snow treadmark)
================================================
Detail Object Collection ================================================
Grass_field (bc9d9f8) 40 17 EF 80 (effects\detail_objects\grass_field\grass_field) Grass_small (bc9da38) 5C 1B EF 80 (effects\detail_objects\grass_small\grass_small)
================================================
Dialog ================================================
Chief (bca4418) 60 19 21 81 (sound\dialog\chief\chief) Crewman (bc9ddd8) 6C 36 F0 80 (sound\dialog\crewman\conditional\crewman) Elite (bc9fb58) 40 DE 07 81 (sound\dialog\elite\conditional\elite) Grunt (bc9e878) D8 F1 F7 80 (sound\dialog\grunt\conditional\grunt) Jackal (bca0f98) 88 80 14 81 (sound\dialog\jackal\jackal) Aussie (bc93938) 38 08 BF 80 (sound\dialog\marines\aussie\conditional\aussie) Bisenti (bc90c78) 70 41 B9 80 (sound\dialog\marines\bisenti\conditional\bisenti) Fitzgerald (bc91b58) D4 F2 BA 80 (sound\dialog\marines\fitzgerald\conditional\fitzgerald) Mendoza (bc947f8) 38 BD C0 80 (sound\dialog\marines\mendoza\conditional\mendoza) Sarge2 (bc956d8) F4 AC C2 80 (sound\dialog\sarge2\conditional\sarge2) Sargeant (bc92a38) E8 EF BC 80 (sound\dialog\sargeant\conditional\sargeant)
================================================
Effect ================================================
Cyborg shield depletion (bc97658) 4C 4C D6 80 (characters\cyborg\cyborg shield depletion) Localized damage (bc90bd8) FC 2F B9 80 (characters\cyborg\localized damage) Elite shield depletion (bc9fad8) 04 D7 07 81 (characters\elite\effects\elite shield depletion) Localized damage (bca0f38) 5C 6D 14 81 (characters\elite\effects\localized damage) Localized damge (bc9e838) AC E3 F7 80 (characters\grunt\effects\localized damge) Shield depletion (bca0f58) 44 7C 14 81 (characters\jackal\effects\shield depletion) Fire bullet (bc8e6f8) 08 CE A6 80 (cinematics\scenery\assault rifle\effects\fire bullet) Blood aoe elite (bc9fa78) 08 D0 07 81 (effects\blood aoe elite) Blood aoe grunt (bc9e858) 24 F0 F7 80 (effects\blood aoe grunt) Blood aoe human (bc90bf8) 28 38 B9 80 (effects\blood aoe human) Blood collision elite (bc9fab8) 70 D5 07 81 (effects\blood collision elite) Blood collision elite large (bc8fa98) FC B5 A8 80 (effects\blood collision elite large) Blood collision engineer large (bc9d898) C8 F0 EE 80 (effects\blood collision engineer large) Blood collision human (bc90c38) 90 3D B9 80 (effects\blood collision human) Blood collision human large (bc9d918) 88 04 EF 80 (effects\blood collision human large) Blood hunter glow collision (bc8f398) 88 EC A7 80 (effects\blood hunter glow collision) Burning large (bc9a218) E4 53 DF 80 (effects\burning large) Coop teleport (bca4478) 88 39 21 81 (effects\coop teleport) Flood bit death (bc8f698) 98 48 A8 80 (effects\flood bit death) Footsteps water (bc96df8) 2C 0D C8 80 (effects\footsteps water) Friction small metal (bc98eb8) A8 40 DC 80 (effects\friction small metal) Glass collision (bc98998) C0 21 DB 80 (effects\glass collision) Panel death (bc98ed8) C8 43 DC 80 (effects\panel death) Retro rockets (bc9aaf8) F8 9E E1 80 (effects\retro rockets) Slip vehicle water (bc98818) C4 FA DA 80 (effects\slip vehicle water) Stone bunch death (bc99cb8) D0 19 DE 80 (effects\stone bunch death) Slip dirt (bc98678) 6C CA DA 80 (effects\vehicle effects\slip dirt) Slip glass (bc98958) 00 1D DB 80 (effects\vehicle effects\slip glass) Slip grass (bc98858) 98 00 DB 80 (effects\vehicle effects\slip grass) Slip ice (bc98878) 0C 03 DB 80 (effects\vehicle effects\slip ice) Slip metal (bc98918) 1C 15 DB 80 (effects\vehicle effects\slip metal) Slip rubber (bc98938) 8C 1A DB 80 (effects\vehicle effects\slip rubber) Slip sand (bc986b8) 6C D9 DA 80 (effects\vehicle effects\slip sand) Slip shield (bc987f8) 0C F8 DA 80 (effects\vehicle effects\slip shield) Slip snow (bc988f8) A8 12 DB 80 (effects\vehicle effects\slip snow) Slip stone (bc988b8) 4C 06 DB 80 (effects\vehicle effects\slip stone) Slip tire glass (bc987d8) 80 F6 DA 80 (effects\vehicle effects\slip tire glass) Slip tire metal (bc98798) 3C F2 DA 80 (effects\vehicle effects\slip tire metal) Slip tire rubber (bc987b8) F4 F4 DA 80 (effects\vehicle effects\slip tire rubber) Slip tire snow (bc986f8) 54 DE DA 80 (effects\vehicle effects\slip tire snow) Slip tire stone (bc986d8) E0 DB DA 80 (effects\vehicle effects\slip tire stone) Slip wood (bc98778) B4 ED DA 80 (effects\vehicle effects\slip wood) Beam hit (bc9c658) C0 6E EA 80 (levels\a30\devices\beam emitter\beam hit) Beam (bc9c5d8) 6C 68 EA 80 (levels\a30\devices\beam emitter\effects\beam) Smoldering_debris (bc8e238) E8 28 A4 80 (scenery\emitters\smoldering_debris\effects\smoldering_debris) Lingering smoke (bc8dc58) 20 3D A2 80 (scenery\vehicles\lifepod_crashed\effects\lingering smoke) Jetspray_medium (bc8dd58) 84 4B A2 80 (scenery\waterfalls\spray_emitter_medium\jetspray_medium) Waterfall (bc8de58) C8 57 A2 80 (scenery\waterfalls\waterfall_emitter\waterfall) Activate_panel (bc9caf8) 90 61 EB 80 (sound\sfx\impulse\panel\activate_panel) Night_vision_off (bca46d8) 74 99 21 81 (sound\sfx\weapons\sniper rifle\night_vision_off) Night_vision_on (bca4698) 00 97 21 81 (sound\sfx\weapons\sniper rifle\night_vision_on) Banshee fuel rod fire (bc99d38) 1C 37 DE 80 (vehicles\banshee\banshee fuel rod fire) Banshee gun fire beam (bc99818) F0 A1 DD 80 (vehicles\banshee\banshee gun fire beam) Antigravity particles (bc99df8) 74 46 DE 80 (vehicles\banshee\effects\antigravity particles) Partial damage (bc98c38) BC ED DB 80 (vehicles\banshee\effects\partial damage) Fuel rod explosion (bc99a78) 90 DE DD 80 (vehicles\banshee\fuel rod explosion) C gun turret beam (bc9a6d8) B4 52 E0 80 (vehicles\c gun turret\effects\c gun turret beam) C gun turret fire (bc9a838) 64 6F E0 80 (vehicles\c gun turret\effects\c gun turret fire) Impact sand (bc9a758) 30 5A E0 80 (vehicles\c gun turret\effects\impact sand) Impact snow (bc9a818) 40 68 E0 80 (vehicles\c gun turret\effects\impact snow) Antigravity particles (bc9a9b8) 64 BC E0 80 (vehicles\c_dropship\effects\antigravity particles) Pelican explosion (bc9a0b8) E8 22 DF 80 (vehicles\pelican\effects\pelican explosion) Pelican landing dust (bc9a3d8) 94 74 DF 80 (vehicles\pelican\effects\pelican landing dust) Impact armored skin (bc98378) 30 52 DA 80 (vehicles\warthog\effects\impact armored skin) Impact c shield (bc981f8) 04 B0 D9 80 (vehicles\warthog\effects\impact c shield) Impact cyborg armor (bc98338) A8 31 DA 80 (vehicles\warthog\effects\impact cyborg armor) Impact cyborg shield (bc98358) B8 39 DA 80 (vehicles\warthog\effects\impact cyborg shield) Impact dirt (bc98038) 34 6E D9 80 (vehicles\warthog\effects\impact dirt) Impact elite armored skin (bc98278) E4 D1 D9 80 (vehicles\warthog\effects\impact elite armored skin) Impact engineer force field (bc982d8) F4 0B DA 80 (vehicles\warthog\effects\impact engineer force field) Impact engineer sack (bc982b8) AC 03 DA 80 (vehicles\warthog\effects\impact engineer sack) Impact floodcarrier (bc98318) 14 29 DA 80 (vehicles\warthog\effects\impact floodcarrier) Impact floodcombat elite (bc982f8) B4 21 DA 80 (vehicles\warthog\effects\impact floodcombat elite) Impact glass (bc981d8) 3C AB D9 80 (vehicles\warthog\effects\impact glass) Impact grunt (bc98218) DC B2 D9 80 (vehicles\warthog\effects\impact grunt) Impact h skin (bc98398) 50 5C DA 80 (vehicles\warthog\effects\impact h skin) Impact hunter shield (bc98478) F4 7B DA 80 (vehicles\warthog\effects\impact hunter shield) Impact hunter skin (bc98258) E0 C7 D9 80 (vehicles\warthog\effects\impact hunter skin) Impact jackal shield (bc98298) 90 E0 D9 80 (vehicles\warthog\effects\impact jackal shield) Impact metal hollow reflect (bc98158) 00 91 D9 80 (vehicles\warthog\effects\impact metal hollow reflect) Impact metal hunter (bc98238) 00 C1 D9 80 (vehicles\warthog\effects\impact metal hunter) Impact metal thick reflect (bc98198) D0 9F D9 80 (vehicles\warthog\effects\impact metal thick reflect) Impact metal thin reflect (bc98178) 68 98 D9 80 (vehicles\warthog\effects\impact metal thin reflect) Impact monitor (bc98438) B4 70 DA 80 (vehicles\warthog\effects\impact monitor) Impact plastic (bc98458) 64 76 DA 80 (vehicles\warthog\effects\impact plastic) Impact rubber pen (bc981b8) C0 A7 D9 80 (vehicles\warthog\effects\impact rubber pen) Impact sand (bc980b8) A4 79 D9 80 (vehicles\warthog\effects\impact sand) Impact sentinel (bc98418) 1C 6A DA 80 (vehicles\warthog\effects\impact sentinel) Impact snow (bc98118) 1C 86 D9 80 (vehicles\warthog\effects\impact snow) Impact stone (bc980d8) 18 7F D9 80 (vehicles\warthog\effects\impact stone) Impact wood (bc98138) 20 8A D9 80 (vehicles\warthog\effects\impact wood) Warthog gun fire (bc98498) E4 83 DA 80 (vehicles\warthog\effects\warthog gun fire) Death explosion (bc98c58) 98 FF DB 80 (vehicles\wraith\effects\death explosion) Empty (bc96c78) 44 C4 C7 80 (weapons\assault rifle\effects\empty) Fire bullet (bc96c38) 20 AA C7 80 (weapons\assault rifle\effects\fire bullet) Flashlight (bc968b8) 60 A6 C5 80 (weapons\assault rifle\effects\flashlight) Impact armored skin (bc8f838) 90 7D A8 80 (weapons\assault rifle\effects\impact armored skin) Impact c shield (bc8f0b8) E0 AD A7 80 (weapons\assault rifle\effects\impact c shield) Impact cyborg armor (bc8f758) 9C 55 A8 80 (weapons\assault rifle\effects\impact cyborg armor) Impact cyborg shield (bc8f798) B0 5D A8 80 (weapons\assault rifle\effects\impact cyborg shield) Impact dirt (bc8e7d8) 54 09 A7 80 (weapons\assault rifle\effects\impact dirt) Impact elite armored skin (bc8f3f8) 54 F3 A7 80 (weapons\assault rifle\effects\impact elite armored skin) Impact engineer force field (bc8f5f8) EC 27 A8 80 (weapons\assault rifle\effects\impact engineer force field) Impact engineer sack (bc8f558) 38 18 A8 80 (weapons\assault rifle\effects\impact engineer sack) Impact floodcarrier (bc8f738) F0 4D A8 80 (weapons\assault rifle\effects\impact floodcarrier) Impact floodcombat elite (bc8f658) D4 3F A8 80 (weapons\assault rifle\effects\impact floodcombat elite) Impact glass (bc8efb8) B8 97 A7 80 (weapons\assault rifle\effects\impact glass) Impact grass (bc8fb18) 84 BA A8 80 (weapons\assault rifle\effects\impact grass) Impact grunt (bc8f118) 28 B5 A7 80 (weapons\assault rifle\effects\impact grunt) Impact h skin (bc8f8f8) 1C 90 A8 80 (weapons\assault rifle\effects\impact h skin) Impact hunter skin (bc8f2b8) 84 DB A7 80 (weapons\assault rifle\effects\impact hunter skin) Impact ice (bc8fb78) 10 BF A8 80 (weapons\assault rifle\effects\impact ice) Impact jackal shield (bc8f4f8) 8C 0C A8 80 (weapons\assault rifle\effects\impact jackal shield) Impact metal hollow reflect (bc8ee18) B0 72 A7 80 (weapons\assault rifle\effects\impact metal hollow reflect) Impact metal hunter (bc8f298) AC D5 A7 80 (weapons\assault rifle\effects\impact metal hunter) Impact metal reflect (bc8fc78) AC CD A8 80 (weapons\assault rifle\effects\impact metal reflect) Impact metal thick reflect (bc8eeb8) F0 85 A7 80 (weapons\assault rifle\effects\impact metal thick reflect) Impact metal thin reflect (bc8ee98) 90 7F A7 80 (weapons\assault rifle\effects\impact metal thin reflect) Impact monitor (bc8f978) 4C A0 A8 80 (weapons\assault rifle\effects\impact monitor) Impact plastic (bc8f998) F4 A4 A8 80 (weapons\assault rifle\effects\impact plastic) Impact rubber pen (bc8ef18) 00 90 A7 80 (weapons\assault rifle\effects\impact rubber pen) Impact sand (bc8e958) 24 1D A7 80 (weapons\assault rifle\effects\impact sand) Impact sentinel (bc8f958) BC 9A A8 80 (weapons\assault rifle\effects\impact sentinel) Impact snow (bc8ebf8) BC 4F A7 80 (weapons\assault rifle\effects\impact snow) Impact stone (bc8e9b8) E8 23 A7 80 (weapons\assault rifle\effects\impact stone) Impact water pen (bc8f9b8) 7C A9 A8 80 (weapons\assault rifle\effects\impact water pen) Impact wood (bc8ed58) A4 63 A7 80 (weapons\assault rifle\effects\impact wood) Dirt reflection (bca3978) 64 B3 1D 81 (weapons\frag grenade\effects\dirt reflection) Energy reflection (bca3ad8) 84 D5 1D 81 (weapons\frag grenade\effects\energy reflection) Explosion (bc9adf8) 14 35 E3 80 (weapons\frag grenade\effects\explosion) Impact metal (bca3a98) CC CE 1D 81 (weapons\frag grenade\effects\impact metal) Impact rubber (bca3ab8) 28 D2 1D 81 (weapons\frag grenade\effects\impact rubber) Impact water pen (bca3af8) A4 D8 1D 81 (weapons\frag grenade\effects\impact water pen) Metal reflection (bca3a58) 4C C7 1D 81 (weapons\frag grenade\effects\metal reflection) Smoke (bca3938) 78 B0 1D 81 (weapons\frag grenade\effects\smoke) Snow reflection (bca3a18) B0 C0 1D 81 (weapons\frag grenade\effects\snow reflection) Throw (bca38b8) 60 93 1D 81 (weapons\frag grenade\effects\throw) Fuel rod tail sparks (bc999d8) 5C D7 DD 80 (weapons\fuel rod gun\effects\fuel rod tail sparks) Impact dirt (bc99b18) 8C F6 DD 80 (weapons\fuel rod gun\effects\impact dirt) Impact generic (bc99d18) AC 2E DE 80 (weapons\fuel rod gun\effects\impact generic) Impact metal (bc99cf8) 4C 24 DE 80 (weapons\fuel rod gun\effects\impact metal) Impact sand (bc99c18) 18 07 DE 80 (weapons\fuel rod gun\effects\impact sand) Impact stone (bc99c38) 88 0F DE 80 (weapons\fuel rod gun\effects\impact stone) Impact wood (bc99cd8) 5C 1B DE 80 (weapons\fuel rod gun\effects\impact wood) Empty (bca1fb8) 54 19 18 81 (weapons\needler\effects\empty) Explosion (bca1c38) 4C AA 17 81 (weapons\needler\effects\explosion) Fire needle (bca1f78) 64 03 18 81 (weapons\needler\effects\fire needle) Impact dirt (bca1db8) F0 CD 17 81 (weapons\needler\effects\impact dirt) Impact elite and jackal (bca1eb8) C4 EA 17 81 (weapons\needler\effects\impact elite and jackal) Impact engineer (bca1ed8) 94 EF 17 81 (weapons\needler\effects\impact engineer) Impact flood and hunter (bca1ef8) 64 F4 17 81 (weapons\needler\effects\impact flood and hunter) Impact grunt (bca1e78) D4 E2 17 81 (weapons\needler\effects\impact grunt) Impact h skin (bca1f18) 6C F8 17 81 (weapons\needler\effects\impact h skin) Impact hunter glow (bca1e98) BC E6 17 81 (weapons\needler\effects\impact hunter glow) Impact hunter shield (bca1f58) 84 00 18 81 (weapons\needler\effects\impact hunter shield) Impact ice (bca1f38) 54 FC 17 81 (weapons\needler\effects\impact ice) Impact rubber (bca1e58) 0C DF 17 81 (weapons\needler\effects\impact rubber) Impact sand (bca1df8) 64 D6 17 81 (weapons\needler\effects\impact sand) Needle detonate (bca1d18) 58 BE 17 81 (weapons\needler\effects\needle detonate) Needle reflect (bca1e18) 44 D9 17 81 (weapons\needler\effects\needle reflect) Ready (bca1838) F8 12 16 81 (weapons\needler\effects\ready) Empty (bc9c478) 1C 50 EA 80 (weapons\pistol\effects\empty) Fire bullet (bc9c398) 24 32 EA 80 (weapons\pistol\effects\fire bullet) Impact armored skin (bc9c2b8) A4 FA E9 80 (weapons\pistol\effects\impact armored skin) Impact cyborg armor (bc9c278) 2C D8 E9 80 (weapons\pistol\effects\impact cyborg armor) Impact cyborg shield (bc9c298) 24 E1 E9 80 (weapons\pistol\effects\impact cyborg shield) Impact dirt (bc9c018) 34 39 E9 80 (weapons\pistol\effects\impact dirt) Impact elite armored skin (bc9c1d8) 20 A9 E9 80 (weapons\pistol\effects\impact elite armored skin) Impact engineer force field (bc9c158) 70 7A E9 80 (weapons\pistol\effects\impact engineer force field) Impact engineer sack (bc9c218) 40 BA E9 80 (weapons\pistol\effects\impact engineer sack) Impact floodcarrier (bc9c258) C8 CD E9 80 (weapons\pistol\effects\impact floodcarrier) Impact floodcombat elite (bc9c238) 78 C4 E9 80 (weapons\pistol\effects\impact floodcombat elite) Impact grunt (bc9c178) 48 88 E9 80 (weapons\pistol\effects\impact grunt) Impact h skin (bc9c2d8) 94 06 EA 80 (weapons\pistol\effects\impact h skin) Impact hunter shield (bc9c378) 4C 29 EA 80 (weapons\pistol\effects\impact hunter shield) Impact hunter skin (bc9c1b8) 1C 9F E9 80 (weapons\pistol\effects\impact hunter skin) Impact ice (bc9c358) 48 25 EA 80 (weapons\pistol\effects\impact ice) Impact jackal shield (bc9c1f8) A8 B4 E9 80 (weapons\pistol\effects\impact jackal shield) Impact metal hollow reflect (bc9c0d8) 8C 5B E9 80 (weapons\pistol\effects\impact metal hollow reflect) Impact metal hunter (bc9c198) 54 97 E9 80 (weapons\pistol\effects\impact metal hunter) Impact metal thick reflect (bc9c118) 2C 6C E9 80 (weapons\pistol\effects\impact metal thick reflect) Impact metal thin reflect (bc9c0f8) DC 63 E9 80 (weapons\pistol\effects\impact metal thin reflect) Impact monitor (bc9c318) 00 19 EA 80 (weapons\pistol\effects\impact monitor) Impact plastic (bc9c338) 98 1F EA 80 (weapons\pistol\effects\impact plastic) Impact rubber pen (bc9c138) 04 75 E9 80 (weapons\pistol\effects\impact rubber pen) Impact sentinel (bc9c2f8) 00 12 EA 80 (weapons\pistol\effects\impact sentinel) Impact snow (bc9c098) 8C 4D E9 80 (weapons\pistol\effects\impact snow) Impact stone (bc9c078) D4 44 E9 80 (weapons\pistol\effects\impact stone) Impact wood (bc9c0b8) A4 53 E9 80 (weapons\pistol\effects\impact wood) Ready (bc9bdd8) 7C F8 E6 80 (weapons\pistol\effects\ready) Reload (bc9bfb8) 04 1F E9 80 (weapons\pistol\effects\reload) Bounce (bca3e98) 48 39 1E 81 (weapons\plasma grenade\effects\bounce) Bounce water (bca3ed8) 2C 41 1E 81 (weapons\plasma grenade\effects\bounce water) Detonation start (bca3c98) 2C F8 1D 81 (weapons\plasma grenade\effects\detonation start) Explosion (bca3cb8) C8 FE 1D 81 (weapons\plasma grenade\effects\explosion) Material explosion (bca3eb8) 58 3E 1E 81 (weapons\plasma grenade\effects\material explosion) Plasma grenade armed (bca3db8) 94 2C 1E 81 (weapons\plasma grenade\effects\plasma grenade armed) Throw (bca3b58) 30 DF 1D 81 (weapons\plasma grenade\effects\throw) Fire bolt (bc9d478) 24 1C EE 80 (weapons\plasma pistol\effects\fire bolt) Impact dirt (bc9d2d8) 14 C5 ED 80 (weapons\plasma pistol\effects\impact dirt) Impact elite armored skin (bc9d3d8) 10 F1 ED 80 (weapons\plasma pistol\effects\impact elite armored skin) Impact grunt (bc9d398) F4 E4 ED 80 (weapons\plasma pistol\effects\impact grunt) Impact h skin (bc9d3f8) E8 FC ED 80 (weapons\plasma pistol\effects\impact h skin) Impact hunter shield (bc9d458) C4 15 EE 80 (weapons\plasma pistol\effects\impact hunter shield) Impact ice (bc9d438) 1C 0F EE 80 (weapons\plasma pistol\effects\impact ice) Impact metal hunter (bc9d3b8) 64 EC ED 80 (weapons\plasma pistol\effects\impact metal hunter) Impact metal reflect (bc9d358) 1C D9 ED 80 (weapons\plasma pistol\effects\impact metal reflect) Impact sentinel (bc9d418) 04 09 EE 80 (weapons\plasma pistol\effects\impact sentinel) Impact snow (bc9d318) A4 D3 ED 80 (weapons\plasma pistol\effects\impact snow) Impact stone (bc9d2f8) 5C CC ED 80 (weapons\plasma pistol\effects\impact stone) Misfire (bc9d498) 44 2A EE 80 (weapons\plasma pistol\effects\misfire) Overheated (bc9d058) 2C D8 EB 80 (weapons\plasma pistol\effects\overheated) Charged bolt fire (bc9d998) 88 12 EF 80 (weapons\plasma rifle\effects\charged bolt fire) Charged bolt impact dirt (bc9d678) F0 84 EE 80 (weapons\plasma rifle\effects\charged bolt impact dirt) Charged bolt impact elite (bc9d818) 18 DA EE 80 (weapons\plasma rifle\effects\charged bolt impact elite) Charged bolt impact engineer (bc9d858) AC E6 EE 80 (weapons\plasma rifle\effects\charged bolt impact engineer) Charged bolt impact flood (bc9d8b8) 14 F2 EE 80 (weapons\plasma rifle\effects\charged bolt impact flood) Charged bolt impact grunt (bc9d7d8) 80 C8 EE 80 (weapons\plasma rifle\effects\charged bolt impact grunt) Charged bolt impact human armor (bc9d8d8) E4 F9 EE 80 (weapons\plasma rifle\effects\charged bolt impact human armor) Charged bolt impact hunter (bc9d7f8) C0 D1 EE 80 (weapons\plasma rifle\effects\charged bolt impact hunter) Charged bolt impact leaves (bc9d978) 20 0B EF 80 (weapons\plasma rifle\effects\charged bolt impact leaves) Charged bolt impact metal (bc9d718) 3C AC EE 80 (weapons\plasma rifle\effects\charged bolt impact metal) Charged bolt impact rubber (bc9d738) F4 B4 EE 80 (weapons\plasma rifle\effects\charged bolt impact rubber) Charged bolt impact sand (bc9d7b8) C8 BF EE 80 (weapons\plasma rifle\effects\charged bolt impact sand) Charged bolt impact snow (bc9d6d8) B4 9B EE 80 (weapons\plasma rifle\effects\charged bolt impact snow) Charged bolt impact stone (bc9d6b8) FC 92 EE 80 (weapons\plasma rifle\effects\charged bolt impact stone) Charged bolt impact wood (bc9d6f8) 84 A3 EE 80 (weapons\plasma rifle\effects\charged bolt impact wood) Charged bolt sparks (bc9d578) 04 5D EE 80 (weapons\plasma rifle\effects\charged bolt sparks) Detonate (bc9d618) 64 7A EE 80 (weapons\plasma rifle\effects\detonate) Impact armored skin (bc996f8) 9C 68 DD 80 (weapons\plasma rifle\effects\impact armored skin) Impact c shield (bc99558) 10 E1 DC 80 (weapons\plasma rifle\effects\impact c shield) Impact cyborg armor (bc996b8) 54 49 DD 80 (weapons\plasma rifle\effects\impact cyborg armor) Impact cyborg shield (bc996d8) A4 50 DD 80 (weapons\plasma rifle\effects\impact cyborg shield) Impact dirt (bc99298) 94 A6 DC 80 (weapons\plasma rifle\effects\impact dirt) Impact elite armored skin (bc995d8) C4 18 DD 80 (weapons\plasma rifle\effects\impact elite armored skin) Impact engineer force field (bc99658) 34 30 DD 80 (weapons\plasma rifle\effects\impact engineer force field) Impact engineer sack (bc995f8) 9C 24 DD 80 (weapons\plasma rifle\effects\impact engineer sack) Impact floodcarrier (bc99698) 30 42 DD 80 (weapons\plasma rifle\effects\impact floodcarrier) Impact floodcombat elite (bc99678) D0 3A DD 80 (weapons\plasma rifle\effects\impact floodcombat elite) Impact glass (bc9d378) 7C DF ED 80 (weapons\plasma rifle\effects\impact glass) Impact grass (bc997b8) EC 91 DD 80 (weapons\plasma rifle\effects\impact grass) Impact grunt (bc99578) 44 03 DD 80 (weapons\plasma rifle\effects\impact grunt) Impact h skin (bc99718) A4 72 DD 80 (weapons\plasma rifle\effects\impact h skin) Impact hunter shield (bc997f8) 90 9B DD 80 (weapons\plasma rifle\effects\impact hunter shield) Impact hunter skin (bc995b8) 60 0F DD 80 (weapons\plasma rifle\effects\impact hunter skin) Impact ice (bc997d8) E8 94 DD 80 (weapons\plasma rifle\effects\impact ice) Impact metal hunter (bc99598) B4 0A DD 80 (weapons\plasma rifle\effects\impact metal hunter) Impact metal reflect (bc994d8) 44 D4 DC 80 (weapons\plasma rifle\effects\impact metal reflect) Impact monitor (bc99758) D8 84 DD 80 (weapons\plasma rifle\effects\impact monitor) Impact plastic (bc99778) 80 89 DD 80 (weapons\plasma rifle\effects\impact plastic) Impact rubber pen (bc99538) 14 DE DC 80 (weapons\plasma rifle\effects\impact rubber pen) Impact sand (bc993f8) A8 BB DC 80 (weapons\plasma rifle\effects\impact sand) Impact sentinel (bc99738) C0 7E DD 80 (weapons\plasma rifle\effects\impact sentinel) Impact snow (bc99438) 54 C6 DC 80 (weapons\plasma rifle\effects\impact snow) Impact stone (bc99418) 0C BF DC 80 (weapons\plasma rifle\effects\impact stone) Impact water pen (bc99798) 90 8E DD 80 (weapons\plasma rifle\effects\impact water pen) Impact wood (bc994b8) E4 CD DC 80 (weapons\plasma rifle\effects\impact wood) Misfire (bca04d8) 28 CA 0A 81 (weapons\plasma rifle\effects\misfire) Overheated (bca0258) A8 E9 08 81 (weapons\plasma rifle\effects\overheated) Plasma rifle lower fire (bca04b8) 94 BA 0A 81 (weapons\plasma rifle\effects\plasma rifle lower fire) Plasma rifle upper fire (bca0458) C0 A5 0A 81 (weapons\plasma rifle\effects\plasma rifle upper fire) Impact dirt (bca39b8) C0 B6 1D 81 (weapons\rocket launcher\effects\impact dirt) Impact leaves (bca3b38) A4 DD 1D 81 (weapons\rocket launcher\effects\impact leaves) Impact stone (bca39f8) 14 BD 1D 81 (weapons\rocket launcher\effects\impact stone) Impact water (bc9d938) B4 05 EF 80 (weapons\rocket launcher\effects\impact water) Impact wood (bca3a38) 24 C3 1D 81 (weapons\rocket launcher\effects\impact wood) Fire bullet (bc9bbd8) FC B9 E6 80 (weapons\sniper rifle\effects\fire bullet) Impact armored skin (bc9ba98) F8 86 E6 80 (weapons\sniper rifle\effects\impact armored skin) Impact c shield (bc9b918) 94 EA E5 80 (weapons\sniper rifle\effects\impact c shield) Impact cyborg armor (bc9ba58) C0 64 E6 80 (weapons\sniper rifle\effects\impact cyborg armor) Impact cyborg shield (bc9ba78) 68 6F E6 80 (weapons\sniper rifle\effects\impact cyborg shield) Impact dirt (bc9b7b8) 94 B2 E5 80 (weapons\sniper rifle\effects\impact dirt) Impact elite armored skin (bc9b998) 3C 09 E6 80 (weapons\sniper rifle\effects\impact elite armored skin) Impact engineer force field (bc9b9f8) DC 40 E6 80 (weapons\sniper rifle\effects\impact engineer force field) Impact engineer sack (bc9b9d8) 7C 39 E6 80 (weapons\sniper rifle\effects\impact engineer sack) Impact floodcarrier (bc9ba38) 14 5D E6 80 (weapons\sniper rifle\effects\impact floodcarrier) Impact floodcombat elite (bc9ba18) B4 55 E6 80 (weapons\sniper rifle\effects\impact floodcombat elite) Impact glass (bc9b8f8) 84 E5 E5 80 (weapons\sniper rifle\effects\impact glass) Impact grunt (bc9b938) 4C ED E5 80 (weapons\sniper rifle\effects\impact grunt) Impact h skin (bc9bab8) 18 91 E6 80 (weapons\sniper rifle\effects\impact h skin) Impact hunter shield (bc9bbb8) 14 B3 E6 80 (weapons\sniper rifle\effects\impact hunter shield) Impact hunter skin (bc9b978) 40 00 E6 80 (weapons\sniper rifle\effects\impact hunter skin) Impact ice (bc9bb78) A4 AE E6 80 (weapons\sniper rifle\effects\impact ice) Impact jackal shield (bc9b9b8) E0 16 E6 80 (weapons\sniper rifle\effects\impact jackal shield) Impact leaves (bc9bb58) 30 AC E6 80 (weapons\sniper rifle\effects\impact leaves) Impact metal hollow reflect (bc9b878) 50 D0 E5 80 (weapons\sniper rifle\effects\impact metal hollow reflect) Impact metal hunter (bc9b958) 68 FA E5 80 (weapons\sniper rifle\effects\impact metal hunter) Impact metal thick reflect (bc9b8b8) 10 DD E5 80 (weapons\sniper rifle\effects\impact metal thick reflect) Impact metal thin reflect (bc9b898) B0 D6 E5 80 (weapons\sniper rifle\effects\impact metal thin reflect) Impact monitor (bc9baf8) A4 9F E6 80 (weapons\sniper rifle\effects\impact monitor) Impact plastic (bc9bb18) 4C A4 E6 80 (weapons\sniper rifle\effects\impact plastic) Impact rubber pen (bc9b8d8) F8 E3 E5 80 (weapons\sniper rifle\effects\impact rubber pen) Impact sand (bc9b7d8) 44 B7 E5 80 (weapons\sniper rifle\effects\impact sand) Impact sentinel (bc9bad8) 14 9A E6 80 (weapons\sniper rifle\effects\impact sentinel) Impact snow (bc9b838) 44 C5 E5 80 (weapons\sniper rifle\effects\impact snow) Impact stone (bc9b7f8) B0 BB E5 80 (weapons\sniper rifle\effects\impact stone) Impact water pen (bc9bb38) D4 A8 E6 80 (weapons\sniper rifle\effects\impact water pen) Impact wood (bc9b858) 90 C9 E5 80 (weapons\sniper rifle\effects\impact wood)
================================================
Equipment ================================================
Assault rifle ammo (bc96b18) 00 92 C7 80 (powerups\assault rifle ammo\assault rifle ammo) Health pack (bc9aed8) C8 4B E3 80 (powerups\health pack) Needler ammo (bca1a58) AC 6C 17 81 (powerups\needler ammo\needler ammo) Pistol ammo (bc9afb8) 8C 5E E3 80 (powerups\pistol ammo\pistol ammo) Sniper rifle ammo (bc9b618) 74 7C E5 80 (powerups\sniper rifle ammo\sniper rifle ammo) Frag grenade (bc9acd8) D8 1E E3 80 (weapons\frag grenade\frag grenade) Plasma grenade (bca3b98) 44 E3 1D 81 (weapons\plasma grenade\plasma grenade)
================================================
Fog ================================================
Valley (bca6218) 10 27 24 81 (levels\a30\valley)
================================================
Font ================================================
Internal system plain (bca40d8) 58 3B 1F 81 (old tags\internal system plain) Interstate (bca40b8) 8C 57 1E 81 (ui\interstate) Large_ui (bca4198) C4 D2 1F 81 (ui\large_ui) Small_ui (bca41b8) E4 67 20 81 (ui\small_ui)
================================================
Game Globals ================================================
Globals (bca3838) 08 14 1D 81 (globals\globals)
================================================
Garbage ================================================
Forerunner dark structure (bc9a158) 20 35 DF 80 (effects\debris objects\forerunner dark structure\forerunner dark structure)
================================================
Grenade HUD Interface ================================================
Default (bca38f8) D4 95 1D 81 (ui\hud\default) Plasma_flare (bca3b78) 3C E0 1D 81 (ui\hud\plasma_flare)
================================================
HUD Globals ================================================
Default (bca4178) 44 C9 1F 81 (ui\hud\default)
================================================
HUD Message Text ================================================
Hud messages (bca3818) 30 0A 1D 81 (levels\a30\hud messages) Hud messages (bca4238) 40 E9 20 81 (ui\hud\hud messages)
================================================
HUD Number ================================================
Counter (bca4338) 20 FF 20 81 (ui\hud\counter)
================================================
Lensflare ================================================
Flashlight_cyborg (bc966b8) E0 80 C5 80 (characters\cyborg\flashlight_cyborg) Coop teleport (bca44b8) 2C 3E 21 81 (effects\lights\coop teleport) Coop teleport circular (bca44f8) FC 40 21 81 (effects\lights\coop teleport circular) Large explosion (bc98db8) 90 31 DC 80 (effects\lights\large explosion) Beam (bc9c5b8) FC 66 EA 80 (levels\a30\devices\beam emitter\beam) Emitter (bc9c858) 80 29 EB 80 (levels\a30\devices\torpedo_bridge\emitter) Holo indicator (bc8e678) 04 C1 A6 80 (levels\a30\scenery\holo control indicator\holo indicator) Light (bc8ffd8) EC 13 A9 80 (levels\c10\scenery\orange point light\light) Blue landing beacon (bc900b8) E8 23 A9 80 (scenery\blue landing beacon\blue landing beacon) Landing beacon (bc90158) 8C 2F A9 80 (scenery\landing beacon\landing beacon) Sun (bc8d998) 10 19 A1 80 (sky\dusk\sun) Sun (bc8d918) A8 FF A0 80 (sky\sky_a30\skydusk0\sun) Banshee cockpit (bc98ff8) 88 5F DC 80 (vehicles\banshee\banshee cockpit) Banshee wing (bc99118) B4 6B DC 80 (vehicles\banshee\banshee wing) Plasma (bc9a718) A0 55 E0 80 (vehicles\c gun turret\plasma) Ghost bolt (bc991f8) 30 9D DC 80 (vehicles\ghost\ghost bolt) Afterburn (bc9a2d8) 50 68 DF 80 (vehicles\pelican\afterburn) Pelican explosion_core (bc9a118) 64 32 DF 80 (vehicles\pelican\effects\pelican explosion_core) Headlights (bc97db8) EC 26 D9 80 (vehicles\warthog\headlights) Tailights (bc97e58) D4 2C D9 80 (vehicles\warthog\tailights) Flashlight_assault rifle (bc9d258) AC BB ED 80 (weapons\assault rifle\flashlight_assault rifle) Grenade quickflash (bc9ae98) F8 45 E3 80 (weapons\frag grenade\effects\grenade quickflash) Fuel rod exhaust (bc99a18) 48 DA DD 80 (weapons\fuel rod gun\fuel rod exhaust) Explosion (bca1cd8) 80 BB 17 81 (weapons\needler\explosion) Needler lens flare (bca1818) 88 11 16 81 (weapons\needler\needler lens flare) Plasma grenade (bca3e18) E4 30 1E 81 (weapons\plasma grenade\plasma grenade) Plasma pistol lens flare (bc9cf78) C0 CE EB 80 (weapons\plasma pistol\plasma pistol lens flare) Bolt (bca03f8) B4 9F 0A 81 (weapons\plasma rifle\bolt) Charged bolt (bc9d558) 94 5B EE 80 (weapons\plasma rifle\charged bolt) Overcharge (bc9cfb8) 90 D1 EB 80 (weapons\plasma rifle\overcharge) Plasma rifle lens flare (bca0238) 38 E8 08 81 (weapons\plasma rifle\plasma rifle lens flare)
================================================
Light ================================================
Flashlight_cyborg (bc976b8) 80 51 D6 80 (characters\cyborg\flashlight_cyborg) Flashlight_marine (bc96678) A4 7E C5 80 (characters\marine_armored\flashlight_marine) Coop teleport (bca4498) CC 3C 21 81 (effects\lights\coop teleport) Coop teleport circular (bca44d8) 9C 3F 21 81 (effects\lights\coop teleport circular) Large explosion (bc98d98) 30 30 DC 80 (effects\lights\large explosion) Beam (bc9c598) 9C 65 EA 80 (levels\a30\devices\beam emitter\beam) Light emitter (bc9c878) F0 2A EB 80 (levels\a30\devices\torpedo_bridge\light emitter) Light emitter flares (bc9c838) 20 28 EB 80 (levels\a30\devices\torpedo_bridge\light emitter flares) Holo indicator (bc8e658) A4 BF A6 80 (levels\a30\scenery\holo control indicator\holo indicator) Holo light (bc9ca58) 84 4F EB 80 (levels\b30\devices\interior tech objects\holo light) Blink orange dynamic (bc8ffb8) 8C 12 A9 80 (levels\c10\scenery\orange point light\blink orange dynamic) Blue landing beacon (bc90098) 88 22 A9 80 (scenery\blue landing beacon\blue landing beacon) Landing beacon (bc90138) 2C 2E A9 80 (scenery\landing beacon\landing beacon) Banshee bolt (bc991d8) D0 9B DC 80 (vehicles\banshee\banshee bolt) Banshee cockpit (bc98fd8) 28 5E DC 80 (vehicles\banshee\banshee cockpit) Banshee wing (bc990f8) 54 6A DC 80 (vehicles\banshee\banshee wing) Plasma (bc9a6f8) 40 54 E0 80 (vehicles\c gun turret\plasma) Light_dash (bc9acb8) 78 1D E3 80 (vehicles\lifepod\light_dash) Light_overhead (bc9ac98) 18 1C E3 80 (vehicles\lifepod\light_overhead) Pelican explosion_core (bc9a0f8) 04 31 DF 80 (vehicles\pelican\effects\pelican explosion_core) Pelican afterburn (bc9a2b8) F0 66 DF 80 (vehicles\pelican\pelican afterburn) Headlights (bc97d98) 8C 25 D9 80 (vehicles\warthog\headlights) Headlights light (bc97df8) 38 29 D9 80 (vehicles\warthog\headlights light) Taillights (bc97e38) 74 2B D9 80 (vehicles\warthog\taillights) Muzzle flash (bc96658) 44 7D C5 80 (weapons\assault rifle\muzzle flash) Grenade quickflash (bc9ae78) 98 44 E3 80 (weapons\frag grenade\effects\grenade quickflash) Explosion (bc9ae58) 38 43 E3 80 (weapons\frag grenade\explosion) Frag grenade (bca3958) 04 B2 1D 81 (weapons\frag grenade\frag grenade) Fuel rod exhaust (bc999f8) E8 D8 DD 80 (weapons\fuel rod gun\fuel rod exhaust) Explosion (bca1cb8) 20 BA 17 81 (weapons\needler\explosion) Muzzle flash (bca17d8) C8 0E 16 81 (weapons\needler\muzzle flash) Needle flare (bca17f8) 28 10 16 81 (weapons\needler\needle flare) Explosion (bca3d58) F8 10 1E 81 (weapons\plasma grenade\explosion) Plasma grenade (bca3df8) 84 2F 1E 81 (weapons\plasma grenade\plasma grenade) Muzzle flash (bc9cf38) 00 CC EB 80 (weapons\plasma pistol\muzzle flash) Plasma (bc9d238) 4C BA ED 80 (weapons\plasma pistol\plasma) Plasma pistol flare (bc9cf58) 60 CD EB 80 (weapons\plasma pistol\plasma pistol flare) Bolt (bca03d8) 54 9E 0A 81 (weapons\plasma rifle\bolt) Charged bolt (bc9d538) 34 5A EE 80 (weapons\plasma rifle\charged bolt) Muzzle flash (bca01f8) 78 E5 08 81 (weapons\plasma rifle\muzzle flash) Overcharge (bc9cf98) 30 D0 EB 80 (weapons\plasma rifle\overcharge) Plasma rifle flare (bca0218) D8 E6 08 81 (weapons\plasma rifle\plasma rifle flare) Muzzle flash (bc9b2f8) A0 C5 E3 80 (weapons\sniper rifle\muzzle flash)
================================================
Light Volume ================================================
Flashlight_marine (bc966d8) D0 82 C5 80 (characters\marine_armored\flashlight_marine) Banshee bolt (bc99258) F8 A1 DC 80 (vehicles\banshee\banshee bolt) Hunter fuel rod (bc99a38) B8 DB DD 80 (weapons\fuel rod gun\hunter fuel rod) Needle (bca1c18) 50 A8 17 81 (weapons\needler\needle) Bolt (bc9d278) 9C BD ED 80 (weapons\plasma pistol\bolt) Bolt (bca0418) 24 A1 0A 81 (weapons\plasma rifle\bolt) Charged bolt (bc9d5f8) 68 78 EE 80 (weapons\plasma rifle\charged bolt)
================================================
Looping Sound ================================================
A30_01 (bca2dd8) C4 03 19 81 (levels\a30\music\a30_01) A30_02 (bca2e58) CC 1C 19 81 (levels\a30\music\a30_02) A30_03 (bca2ed8) D0 26 19 81 (levels\a30\music\a30_03) A30_04 (bca2f58) F4 4B 19 81 (levels\a30\music\a30_04) A30_05 (bca2fb8) 14 73 19 81 (levels\a30\music\a30_05) A30_06 (bca3078) 3C 01 1A 81 (levels\a30\music\a30_06) A30_07 (bca30b8) 9C 12 1A 81 (levels\a30\music\a30_07) A30_beam (bc9cd38) 0C 86 EB 80 (sound\sfx\ambience\a30\a30_beam) Bigroom (bca6498) 00 6C 24 81 (sound\sfx\ambience\a30\bigroom) Birds1_detail (bc9cc78) 10 77 EB 80 (sound\sfx\ambience\a30\birds1_detail) Falls (bc9cc18) 78 71 EB 80 (sound\sfx\ambience\a30\falls) Forest_day_gusts (bca62f8) 94 3F 24 81 (sound\sfx\ambience\a30\forest_day_gusts) Forest_day_wind (bca6338) B4 46 24 81 (sound\sfx\ambience\a30\forest_day_wind) Forest_to_ice (bca6298) B8 2A 24 81 (sound\sfx\ambience\a30\forest_to_ice) Hall_to_broom (bca64f8) 5C 72 24 81 (sound\sfx\ambience\a30\hall_to_broom) Hall_to_jungle (bca6518) F0 73 24 81 (sound\sfx\ambience\a30\hall_to_jungle) Hallway (bca6458) 30 68 24 81 (sound\sfx\ambience\a30\hallway) Ice_birds (bca6378) DC 53 24 81 (sound\sfx\ambience\a30\ice_birds) Ice_birds_gusts (bca6398) D0 54 24 81 (sound\sfx\ambience\a30\ice_birds_gusts) Ice_birds_wind (bca63b8) 2C 56 24 81 (sound\sfx\ambience\a30\ice_birds_wind) Ice_to_hall (bca64d8) C8 70 24 81 (sound\sfx\ambience\a30\ice_to_hall) Jungle_day (bca63d8) C0 57 24 81 (sound\sfx\ambience\a30\jungle_day) Jungle_day_gusts (bca6418) 40 65 24 81 (sound\sfx\ambience\a30\jungle_day_gusts) Jungle_day_wind (bca6438) 9C 66 24 81 (sound\sfx\ambience\a30\jungle_day_wind) River (bc9cb58) 48 66 EB 80 (sound\sfx\ambience\a30\river) Stream (bc9cbb8) E0 6B EB 80 (sound\sfx\ambience\a30\stream) B30computer_detail (bc9cad8) 34 60 EB 80 (sound\sfx\ambience\b30\b30computer_detail) B30computer_no_detail (bc9ca78) E4 50 EB 80 (sound\sfx\ambience\b30\b30computer_no_detail) A30_broom_devices (bc9ccd8) F8 7F EB 80 (sound\sfx\ambience\computers\a30_broom_devices) Beam_emitter (bc9c618) 64 6C EA 80 (sound\sfx\ambience\emitters\beam_emitter) A30_bridge (bc9c898) 50 2C EB 80 (sound\sfx\impulse\doors\a30_bridge) A30_bridge_light (bc9c918) 74 32 EB 80 (sound\sfx\impulse\doors\a30_bridge_light) Health_low_heart (bc97818) DC 6C D6 80 (sound\sfx\ui\health_low_heart) Shield_charge (bc97758) C8 65 D6 80 (sound\sfx\ui\shield_charge) Shield_depleted (bc977d8) 80 6A D6 80 (sound\sfx\ui\shield_depleted) Shield_low (bc97798) 24 68 D6 80 (sound\sfx\ui\shield_low) Banshee_contrail (bc990b8) F8 67 DC 80 (sound\sfx\vehicles\banshee_contrail) Banshee_engine (bc99078) 9C 65 DC 80 (sound\sfx\vehicles\banshee_engine) Covydrop (bc9a5b8) 9C 24 E0 80 (sound\sfx\vehicles\covydrop) Jetsweet (bc9a378) EC 6F DF 80 (sound\sfx\vehicles\jetsweet) Lifeboat (bc9ab78) FC AE E1 80 (sound\sfx\vehicles\lifeboat) Pel_wind (bc9a338) 1C 6C DF 80 (sound\sfx\vehicles\pel_wind) Pelican_engine (bc9a2f8) C0 69 DF 80 (sound\sfx\vehicles\pelican_engine) Warthog_7_engine (bc97e98) E0 30 D9 80 (sound\sfx\vehicles\warthog_7_engine) Plasma_projectile (bca3e38) 54 33 1E 81 (sound\sfx\weapons\plasma grenade\plasma_projectile) Charging (bc9cfd8) 00 D3 EB 80 (sound\sfx\weapons\plasma rifle\charging) A30_bridge_music (bca3678) 6C 70 1C 81 (sound\sinomatixx\a30_bridge_music) A30_ext_cliff_foley (bca33f8) 94 56 1A 81 (sound\sinomatixx\a30_ext_cliff_foley) A30_ext_cliff_music (bca3438) 3C 5F 1A 81 (sound\sinomatixx\a30_ext_cliff_music) A30_ext_river_foley (bca35d8) 8C 83 1A 81 (sound\sinomatixx\a30_ext_river_foley) A30_ext_river_music (bca3618) A8 8D 1A 81 (sound\sinomatixx\a30_ext_river_music) A30_ext_rubble_foley (bca3558) A0 75 1A 81 (sound\sinomatixx\a30_ext_rubble_foley) A30_ext_rubble_music (bca3598) D4 7C 1A 81 (sound\sinomatixx\a30_ext_rubble_music) A30_insertion_foley (bca36b8) AC 85 1C 81 (sound\sinomatixx\a30_insertion_foley) A30_insertion_music (bca36f8) 4C 8F 1C 81 (sound\sinomatixx\a30_insertion_music)
================================================
Machine ================================================
Beam emitter (bc9c4d8) 30 55 EA 80 (levels\a30\devices\beam emitter\beam emitter) Torpedo_bridge (bc9c698) 6C 72 EA 80 (levels\a30\devices\torpedo_bridge\torpedo_bridge)
================================================
Material Effects ================================================
Cyborg (bc96cd8) 58 C9 C7 80 (globals\cyborg) Elite (bca04f8) EC CD 0A 81 (globals\elite) Grunt (bc9ef38) 18 41 F9 80 (globals\grunt) Weapon (bc966f8) CC 84 C5 80 (sound\sfx\impulse\material_effects\weapon) Ar_casings (bc8fd78) F0 E9 A8 80 (sound\sfx\impulse\shellcasings\ar_casings) Vehicle (bc98658) 74 BC DA 80 (vehicles\vehicle)
================================================
Meter ================================================
Cyborg body (bca4678) DC 8C 21 81 (ui\hud\cyborg body) Cyborg shield (bca4658) 88 66 21 81 (ui\hud\cyborg shield)
================================================
Model ================================================
Crewman (bc9dcf8) E8 BC EF 80 (characters\crewman\crewman) Cyborg (bc97378) 38 A9 C8 80 (characters\cyborg\cyborg) Fp (bca4598) 2C 47 21 81 (characters\cyborg\fp\fp) Elite (bc9f438) 94 F5 F9 80 (characters\elite\elite) Grunt (bc9e338) F8 BE F0 80 (characters\grunt\grunt) Jackal (bca0ab8) 50 98 0B 81 (characters\jackal\jackal) Marine (bc9dad8) 38 2D EF 80 (characters\marine\marine) Marine_armored (bc90198) 94 3B A9 80 (characters\marine_armored\marine_armored) Pilot (bc97898) 14 7C D6 80 (characters\pilot\pilot) Forerunner dark structure (bc9a178) E8 38 DF 80 (effects\debris objects\forerunner dark structure\forerunner dark structure) Beam emitter (bc9c4f8) 6C 5B EA 80 (levels\a30\devices\beam emitter\beam emitter) Torpedo_bridge (bc9c6b8) 78 7C EA 80 (levels\a30\devices\torpedo_bridge\torpedo_bridge) Holo control indicator (bc8e638) 04 BC A6 80 (levels\a30\scenery\holo control indicator\holo control indicator) Holo control (bc9c998) F4 3F EB 80 (levels\b30\devices\interior tech objects\holo control\holo control) Orange point light (bc8feb8) 18 07 A9 80 (levels\c10\scenery\orange point light\orange point light) Assault rifle ammo (bc96b38) C8 95 C7 80 (powerups\assault rifle ammo\assault rifle ammo) Healthpack (bc9aef8) 90 4F E3 80 (powerups\healthpack\healthpack) Needler ammo (bca1a78) 6C 70 17 81 (powerups\needler ammo\needler ammo) Pistol ammo (bc9afd8) 54 62 E3 80 (powerups\pistol ammo\pistol ammo) Sniper rifle ammo (bc9b638) 3C 80 E5 80 (powerups\sniper rifle ammo\sniper rifle ammo) Blue landing beacon (bc90038) A4 1C A9 80 (scenery\blue landing beacon\blue landing beacon) Single_marker_up (bc8e218) A8 25 A4 80 (scenery\emitters\single_marker_up\single_marker_up) Landing beacon (bc900f8) 24 29 A9 80 (scenery\landing beacon\landing beacon) Boulder_granite_gigantic (bc8e338) 0C 61 A5 80 (scenery\rocks\boulder_granite_gigantic\boulder_granite_gigantic) Boulder_granite_large (bc8e138) 6C F0 A2 80 (scenery\rocks\boulder_granite_large\boulder_granite_large) Boulder_granite_small (bc8e2b8) 7C 2E A4 80 (scenery\rocks\boulder_granite_small\boulder_granite_small) Tree_pine (bc8e038) 20 A7 A2 80 (scenery\trees\tree_pine\tree_pine) Tree_pine_tall (bc8ded8) 64 5D A2 80 (scenery\trees\tree_pine_tall\tree_pine_tall) Lifepod_crashed (bc8d9d8) 38 25 A1 80 (scenery\vehicles\lifepod_crashed\lifepod_crashed) Spray_emitter_medium (bc8dcf8) E0 45 A2 80 (scenery\waterfalls\spray_emitter_medium\spray_emitter_medium) Waterfall_emitter (bc8de18) D0 52 A2 80 (scenery\waterfalls\waterfall_emitter\waterfall_emitter) Skydusk0 (bc8d678) 4C DD A0 80 (sky\sky_a30\skydusk0\skydusk0) Skydusk1 (bc8d978) CC 0C A1 80 (sky\sky_a30\skydusk1\skydusk1) Banshee (bc98a58) 40 3A DB 80 (vehicles\banshee\banshee) C_dropship (bc9a418) F0 8E DF 80 (vehicles\c_dropship\c_dropship) Cd_gun (bc9a938) 00 8A E0 80 (vehicles\c_dropship\cd_gun\cd_gun) Lifepod (bc9abf8) E8 BA E1 80 (vehicles\lifepod\lifepod) Lifepod_entry (bc9a9f8) F0 C5 E0 80 (vehicles\lifepod_entry\lifepod_entry) Pelican (bc99e38) D0 5F DE 80 (vehicles\pelican\pelican) Warthog (bc979f8) 30 10 D8 80 (vehicles\warthog\warthog) Assault rifle (bc8e3b8) 2C 93 A6 80 (weapons\assault rifle\assault rifle) Fp (bc968f8) D4 A8 C5 80 (weapons\assault rifle\fp\fp) Frag grenade (bc9acf8) A8 22 E3 80 (weapons\frag grenade\frag grenade) Projectile (bc998f8) 78 CC DD 80 (weapons\fuel rod gun\projectile\projectile) Fp (bca18b8) 44 1A 16 81 (weapons\needler\fp\fp) Needler (bca1698) F4 E8 15 81 (weapons\needler\needler) Projectile (bca1b78) FC 9F 17 81 (weapons\needler\projectile\projectile) Fp (bc9be58) C8 FF E6 80 (weapons\pistol\fp\fp) Pistol (bc9bc78) 28 D2 E6 80 (weapons\pistol\pistol) Plasma grenade (bca3bb8) 0C E7 1D 81 (weapons\plasma grenade\plasma grenade) Fp (bc9d0f8) 64 EC EB 80 (weapons\plasma pistol\fp\fp) Plasma pistol (bc9cd98) 98 99 EB 80 (weapons\plasma pistol\plasma pistol) Fp (bca02b8) AC F2 08 81 (weapons\plasma rifle\fp\fp) Plasma rifle (bca0058) F0 9F 08 81 (weapons\plasma rifle\plasma rifle) Fp (bc9b378) A8 CD E3 80 (weapons\sniper rifle\fp\fp) Sniper rifle (bc9b0f8) 2C 82 E3 80 (weapons\sniper rifle\sniper rifle)
================================================
Particle ================================================
Bubbles (bc8e8f8) 24 1A A7 80 (effects\particles\air\bubbles) Bubbles fizz floodcombat (bc8f5b8) 48 26 A8 80 (effects\particles\air\bubbles fizz floodcombat) Dirt animated dust (bc8e8b8) C4 16 A7 80 (effects\particles\air\dirt animated dust) Dirt animated kick (bc8e858) 24 13 A7 80 (effects\particles\air\dirt animated kick) Rock dust (bc9b818) E0 C3 E5 80 (effects\particles\air\rock dust) Sand impact burst (bc8e978) 88 20 A7 80 (effects\particles\air\sand impact burst) Smoke h fp (bc8fe58) A8 01 A9 80 (effects\particles\air\smoke h fp) Smoke h generic animated (bc8ef38) 74 92 A7 80 (effects\particles\air\smoke h generic animated) Smoke h generic animated2 (bc98f98) FC 4F DC 80 (effects\particles\air\smoke h generic animated2) Smoke h generic still (bc8f3d8) F0 F1 A7 80 (effects\particles\air\smoke h generic still) Smoke impact (bc8ead8) 18 39 A7 80 (effects\particles\air\smoke impact) Smoke residual (bc8f918) 18 99 A8 80 (effects\particles\air\smoke residual) Smoke rifle water (bc8fd18) DC DD A8 80 (effects\particles\air\smoke rifle water) Beam smoke (bc9c5f8) 00 6B EA 80 (effects\particles\energy\beam smoke) Charge c energy (bc99d78) 38 3E DE 80 (effects\particles\energy\charge c energy) Flash c generic (bc8f7f8) 00 78 A8 80 (effects\particles\energy\flash c generic) Flash c generic med (bc993d8) 44 BA DC 80 (effects\particles\energy\flash c generic med) Flash c generic small (bc99858) D8 AD DD 80 (effects\particles\energy\flash c generic small) Light ring expand (bc9a798) 60 62 E0 80 (effects\particles\energy\light ring expand) Plasma electric bolts (bc9a7d8) C0 64 E0 80 (effects\particles\energy\plasma electric bolts) Plasma overcharge spark (bc9d598) AC 73 EE 80 (effects\particles\energy\plasma overcharge spark) Plasma overheat (bc9d078) 58 E4 EB 80 (effects\particles\energy\plasma overheat) Shield c generic (bc8f0d8) 98 B0 A7 80 (effects\particles\energy\shield c generic) Shield jackal bolt (bc8f618) C4 3C A8 80 (effects\particles\energy\shield jackal bolt) Shield jackal depletion (bc97678) C0 4E D6 80 (effects\particles\energy\shield jackal depletion) Shield jackal sparks (bc8f7b8) 40 75 A8 80 (effects\particles\energy\shield jackal sparks) Smoke c generic (bc99398) 34 B6 DC 80 (effects\particles\energy\smoke c generic) Smoke white c generic (bc9a898) D8 79 E0 80 (effects\particles\energy\smoke white c generic) Sparks energy trail (bc994f8) A4 DA DC 80 (effects\particles\energy\sparks energy trail) Tracer c generic (bc99878) 3C AF DD 80 (effects\particles\energy\tracer c generic) Burning flame (bc98f58) 6C 4C DC 80 (effects\particles\flash\burning flame) Flash h ar (bc8fc98) 0C D4 A8 80 (effects\particles\flash\flash h ar) Flash h ar center (bc8fcf8) 78 DC A8 80 (effects\particles\flash\flash h ar center) Flash h generic (bc984d8) 78 91 DA 80 (effects\particles\flash\flash h generic) Flash h generic med (bc8f578) 98 1F A8 80 (effects\particles\flash\flash h generic med) Flash h pistol (bc9c3d8) 70 41 EA 80 (effects\particles\flash\flash h pistol) Flash h pistol center (bc9c418) 38 44 EA 80 (effects\particles\flash\flash h pistol center) Flash h pistol detonate (bc9c038) A4 41 E9 80 (effects\particles\flash\flash h pistol detonate) Flash h pistol muzzle (bc9c3f8) D4 42 EA 80 (effects\particles\flash\flash h pistol muzzle) Flash h pistol side (bc9ab18) 6C A1 E1 80 (effects\particles\flash\flash h pistol side) Flash h shield impact (bc8eb18) 58 3B A7 80 (effects\particles\flash\flash h shield impact) Flash h sniper muzzle break (bc9bc18) A0 C4 E6 80 (effects\particles\flash\flash h sniper muzzle break) Sparks impact (bc8ea38) A8 32 A7 80 (effects\particles\flash\sparks impact) Sparks trail (bc8ea78) 68 35 A7 80 (effects\particles\flash\sparks trail) Teleport flares (bca4558) CC 44 21 81 (effects\particles\flash\teleport flares) Teleport rings (bca4518) 6C 42 21 81 (effects\particles\flash\teleport rings) Flare h stealth cannon (bc8edd8) 70 70 A7 80 (effects\particles\lens flare\flare h stealth cannon) Grenade explosion flare (bc98dd8) 00 33 DC 80 (effects\particles\lens flare\grenade explosion flare) Blood bits floodcombat elite (bc8f678) 34 47 A8 80 (effects\particles\solid\blood bits floodcombat elite) Blood bits hunter (bc8f358) 88 E9 A7 80 (effects\particles\solid\blood bits hunter) Blood elite burst (bc9d838) 48 E5 EE 80 (effects\particles\solid\blood elite burst) Blood elite decal causing (bc9fa98) 0C D4 07 81 (effects\particles\solid\blood elite decal causing) Blood elite impact burst (bc8f458) 20 04 A8 80 (effects\particles\solid\blood elite impact burst) Blood elite impact mist (bc8f498) 60 08 A8 80 (effects\particles\solid\blood elite impact mist) Blood elite impact mist med (bc8f4b8) C4 09 A8 80 (effects\particles\solid\blood elite impact mist med) Blood elite impact mist small (bc8f4d8) 28 0B A8 80 (effects\particles\solid\blood elite impact mist small) Blood engineer burst (bc9d878) 64 EF EE 80 (effects\particles\solid\blood engineer burst) Blood engineer trails (bc8f258) EC D1 A7 80 (effects\particles\solid\blood engineer trails) Blood generic impact burst (bc8f198) 40 C9 A7 80 (effects\particles\solid\blood generic impact burst) Blood generic impact mist (bc8f1d8) 80 CD A7 80 (effects\particles\solid\blood generic impact mist) Blood generic impact mist med (bc8f218) 24 CF A7 80 (effects\particles\solid\blood generic impact mist med) Blood generic impact mist small (bc8f238) 88 D0 A7 80 (effects\particles\solid\blood generic impact mist small) Blood h decal causing (bc90c18) 2C 3C B9 80 (effects\particles\solid\blood h decal causing) Blood h impact burst (bc8f858) B0 87 A8 80 (effects\particles\solid\blood h impact burst) Blood h impact mist (bc8f898) F0 8B A8 80 (effects\particles\solid\blood h impact mist) Blood h impact mist med (bc8f8b8) 54 8D A8 80 (effects\particles\solid\blood h impact mist med) Blood h impact mist small (bc8f8d8) B8 8E A8 80 (effects\particles\solid\blood h impact mist small) Blood human burst (bc9d8f8) 24 03 EF 80 (effects\particles\solid\blood human burst) Casing h ar bullet (bc8fd38) 40 DF A8 80 (effects\particles\solid\casing h ar bullet) Casing h pistol (bc9c438) 9C 45 EA 80 (effects\particles\solid\casing h pistol) Debris floodcombat scabs (bc8f6d8) B0 4A A8 80 (effects\particles\solid\debris floodcombat scabs) Debris shirt (bc983b8) 3C 67 DA 80 (effects\particles\solid\debris shirt) Dirt burst (bc98078) 44 77 D9 80 (effects\particles\solid\dirt burst) Glass breakable (bc98978) 5C 20 DB 80 (effects\particles\solid\glass breakable) Glass death (bc98a18) 50 2B DB 80 (effects\particles\solid\glass death) Grass impact (bc8fb38) 10 BC A8 80 (effects\particles\solid\grass impact) Gravel small (bc8eb58) 08 3E A7 80 (effects\particles\solid\gravel small) Ice (bc8fbf8) 10 C9 A8 80 (effects\particles\solid\ice) Metal chips (bc8f038) B0 A3 A7 80 (effects\particles\solid\metal chips) Needler spike debris (bc99b38) FC FE DD 80 (effects\particles\solid\needler spike debris) Panel debris (bc98e78) 98 3D DC 80 (effects\particles\solid\panel debris) Panel impact (bc98e18) C8 35 DC 80 (effects\particles\solid\panel impact) Rubber impact (bc8ef58) D8 93 A7 80 (effects\particles\solid\rubber impact) Snow bunch (bc8ec78) C4 59 A7 80 (effects\particles\solid\snow bunch) Snow burst (bc8ecb8) 24 5C A7 80 (effects\particles\solid\snow burst) Snow impact (bc8ecf8) 84 5F A7 80 (effects\particles\solid\snow impact) Stone bunch (bc99c58) 30 17 DE 80 (effects\particles\solid\stone bunch) Stone debris (bc98f18) 0C 4A DC 80 (effects\particles\solid\stone debris) Water burst (bc8fad8) 24 B8 A8 80 (effects\particles\solid\water burst) Water burst small (bc8fa38) 5C B3 A8 80 (effects\particles\solid\water burst small) Water ripple (bc8f9f8) 5C B0 A8 80 (effects\particles\solid\water ripple) Wood impact (bc8ed98) 50 6D A7 80 (effects\particles\solid\wood impact) Smoldering_debris (bc8e258) 74 2A A4 80 (scenery\emitters\smoldering_debris\effects\smoldering_debris) Lingering smoke (bc8dc78) AC 3E A2 80 (scenery\vehicles\lifepod_crashed\effects\lingering smoke) Waterspray (bc8dd78) 10 4D A2 80 (scenery\waterfalls\spray_emitter_medium\waterspray) Water_falling (bc8de78) 54 59 A2 80 (scenery\waterfalls\waterfall_emitter\water_falling) Pelican burning flame (bc9a278) 44 5B DF 80 (vehicles\pelican\effects\pelican burning flame) Pelican drifting smoke (bc9a258) E0 59 DF 80 (vehicles\pelican\effects\pelican drifting smoke) Warthog gun casing par (bc984f8) DC 92 DA 80 (vehicles\warthog\warthog gun casing par) Drifting smoke (bc98df8) 64 34 DC 80 (weapons\frag grenade\effects\drifting smoke) Plasma grenade armed (bca3dd8) 20 2E 1E 81 (weapons\plasma grenade\plasma grenade armed) Plasma rifle charge (bc9a878) 74 78 E0 80 (weapons\plasma rifle\plasma rifle charge)
================================================
Particle System ================================================
Burning big debris (bc9ab58) DC A8 E1 80 (effects\particle systems\burning big debris) Explosion large (bc98cd8) 2C 15 DC 80 (effects\particle systems\explosion large) Explosion_pelican (bc9a0d8) 24 2A DF 80 (vehicles\pelican\effects\explosion_pelican) Explosion med (bc9ae38) 58 3C E3 80 (weapons\frag grenade\effects\explosion med) Hunter fuel rod explosion (bc99ab8) 7C E4 DD 80 (weapons\fuel rod gun\effects\hunter fuel rod explosion) Explosion (bca1c58) 00 AE 17 81 (weapons\needler\effects\explosion) Explosion (bca3cd8) FC 01 1E 81 (weapons\plasma grenade\effects\explosion) Charged bolt explosion (bc9d638) 70 7B EE 80 (weapons\plasma rifle\effects\charged bolt explosion)
================================================
Physics ================================================
Banshee (bc98fb8) 60 51 DC 80 (vehicles\banshee\banshee) Banshee_oldplayback (bc9aad8) B0 97 E1 80 (vehicles\banshee\banshee_oldplayback) C_dropship (bc9a598) 54 1E E0 80 (vehicles\c_dropship\c_dropship) Lifepod (bc9ac78) 50 19 E3 80 (vehicles\lifepod\lifepod) Pelican (bc9a298) A8 5C DF 80 (vehicles\pelican\pelican) Warthog (bc97d78) 44 1C D9 80 (vehicles\warthog\warthog)
================================================
Point Physics ================================================
Cold smoke cloud (bc8e778) B0 00 A7 80 (effects\point physics\cold smoke cloud) Cold smoke puff (bc8e898) 84 16 A7 80 (effects\point physics\cold smoke puff) Debris shirt (bc983f8) DC 69 DA 80 (effects\point physics\debris shirt) Dirt burst (bc8fa78) BC B5 A8 80 (effects\point physics\dirt burst) Drip (bc8f5d8) AC 27 A8 80 (effects\point physics\drip) Glass (bc8fc38) 90 CC A8 80 (effects\point physics\glass) Hot smoke cloud (bc8f938) 7C 9A A8 80 (effects\point physics\hot smoke cloud) Hot smoke puff (bc8e938) E4 1C A7 80 (effects\point physics\hot smoke puff) Leaf (bc8f718) B0 4D A8 80 (effects\point physics\leaf) Lightweight particle (bc9b778) B4 AF E5 80 (effects\point physics\lightweight particle) Rubber (bc8ef98) 78 97 A7 80 (effects\point physics\rubber) Stone bunch (bc99c98) 90 19 DE 80 (effects\point physics\stone bunch) Stones (bc8eab8) D8 38 A7 80 (effects\point physics\stones) Vacuum particle (bc8f1f8) E4 CE A7 80 (effects\point physics\vacuum particle) Warm smoke cloud (bc8fe78) 0C 03 A9 80 (effects\point physics\warm smoke cloud) Wood (bc8ed38) 64 63 A7 80 (effects\point physics\wood) Stones (bc98538) 8C 9D DA 80 (old tags\stones) Smoldering_debris (bc8e278) D8 2B A4 80 (scenery\emitters\smoldering_debris\effects\smoldering_debris) Lingering smoke cloud (bc8dcb8) 5C 43 A2 80 (scenery\vehicles\lifepod_crashed\effects\lingering smoke cloud) Waterspray (bc8ddb8) 70 4F A2 80 (scenery\waterfalls\spray_emitter_medium\waterspray) Falling_water (bc8de98) B8 5A A2 80 (scenery\waterfalls\waterfall_emitter\falling_water) Warthog antenna steel (bc97f78) 40 45 D9 80 (vehicles\warthog\warthog antenna steel) Fire explosion (bc98cf8) 0C 1C DC 80 (weapons\frag grenade\effects\fire explosion) Smoke explosion (bc98d58) E4 2E DC 80 (weapons\frag grenade\effects\smoke explosion)
================================================
Projectile ================================================
Banshee bolt (bc991b8) CC 82 DC 80 (vehicles\banshee\banshee bolt) Banshee fuel rod (bc998d8) 7C B4 DD 80 (vehicles\banshee\banshee fuel rod) C gun turret (bc9a678) 98 37 E0 80 (vehicles\c gun turret\c gun turret) Bullet (bc97ff8) 60 54 D9 80 (vehicles\warthog\bullet) Bullet (bc8e718) 8C E6 A6 80 (weapons\assault rifle\bullet) Frag grenade (bca3918) DC 98 1D 81 (weapons\frag grenade\frag grenade) Needle (bca1b58) A8 88 17 81 (weapons\needler\needle) Bullet (bc9bfd8) A8 1F E9 80 (weapons\pistol\bullet) Plasma grenade (bca3d98) B8 14 1E 81 (weapons\plasma grenade\plasma grenade) Bolt (bc9d218) CC A2 ED 80 (weapons\plasma pistol\bolt) Bolt (bca03b8) 50 85 0A 81 (weapons\plasma rifle\bolt) Charged bolt (bc9d518) E8 40 EE 80 (weapons\plasma rifle\charged bolt) Sniper bullet (bc9b718) 28 95 E5 80 (weapons\sniper rifle\sniper bullet)
================================================
Scenario ================================================
A30 (bc8d638) 04 D0 94 80 (levels\a30\a30)
================================================
Scenery ================================================
Assault (bc8e6b8) A0 C4 A6 80 (cinematics\scenery\assault rifle\assault) Shotgun (bc8e398) F0 90 A6 80 (cinematics\scenery\shotgun\shotgun) Holo control indicator (bc8e618) 10 B8 A6 80 (levels\a30\scenery\holo control indicator\holo control indicator) Light blink orange dynamic (bc8fe98) 4C 03 A9 80 (levels\c10\scenery\orange point light\light blink orange dynamic) Blue landing beacon (bc90018) D8 18 A9 80 (scenery\blue landing beacon\blue landing beacon) Smoldering_debris (bc8e1f8) 64 23 A4 80 (scenery\emitters\smoldering_debris\smoldering_debris) Landing beacon (bc900d8) 58 25 A9 80 (scenery\landing beacon\landing beacon) Boulder_granite_gigantic (bc8e318) A8 5E A5 80 (scenery\rocks\boulder_granite_gigantic\boulder_granite_gigantic) Boulder_granite_large (bc8e118) 08 EE A2 80 (scenery\rocks\boulder_granite_large\boulder_granite_large) Boulder_granite_small (bc8e298) 18 2C A4 80 (scenery\rocks\boulder_granite_small\boulder_granite_small) Tree_pine (bc8e018) 70 A4 A2 80 (scenery\trees\tree_pine\tree_pine) Tree_pine_tall (bc8deb8) F8 5A A2 80 (scenery\trees\tree_pine_tall\tree_pine_tall) Lifepod_crashed (bc8d9b8) 00 21 A1 80 (scenery\vehicles\lifepod_crashed\lifepod_crashed) Spray_emitter_medium (bc8dcd8) 9C 43 A2 80 (scenery\waterfalls\spray_emitter_medium\spray_emitter_medium) Waterfall_emitter (bc8ddf8) 8C 50 A2 80 (scenery\waterfalls\waterfall_emitter\waterfall_emitter)
================================================
Shader Environment ================================================
Cell01_ground (bca58d8) 8C B1 23 81 (levels\a30\shaders\cell01_ground) Cell01_ground_highland (bca5858) B4 AB 23 81 (levels\a30\shaders\cell01_ground_highland) Cell02_ground (bca6678) 1C 8E 24 81 (levels\a30\shaders\cell02_ground) Cell02_ground_highland (bca65d8) 98 82 24 81 (levels\a30\shaders\cell02_ground_highland) Cell02_riverbed (bca6618) B8 86 24 81 (levels\a30\shaders\cell02_riverbed) Cliff rock (bca5998) EC BD 23 81 (levels\a30\shaders\cliff rock) Cliff rock fallen (bca6638) FC 89 24 81 (levels\a30\shaders\cliff rock fallen) Cliff rock tiled (bca5918) 14 B8 23 81 (levels\a30\shaders\cliff rock tiled) Invisible_metal (bca5e18) C0 FA 23 81 (levels\a30\shaders\invisible_metal) Riverbed (bca58f8) D0 B4 23 81 (levels\a30\shaders\riverbed) Trees_filler (bca5e98) 00 03 24 81 (levels\a30\shaders\trees_filler) Treesclump_filler (bca5ef8) FC 07 24 81 (levels\a30\shaders\treesclump_filler) Tubes ext (bca5e38) 04 FE 23 81 (levels\a30\shaders\tubes ext) Alpha grate (bca5ab8) E0 CC 23 81 (levels\b30\shaders\alpha grate) Metal flat generic (bca5b18) DC D1 23 81 (levels\b30\shaders\metal flat generic) Metal panels ext unearthed (bca5db8) C4 F5 23 81 (levels\b30\shaders\metal panels ext unearthed) Metal panels generator (bca59d8) 0C C2 23 81 (levels\b30\shaders\metal panels generator) Metal panels generic ext (bca5cd8) 88 E8 23 81 (levels\b30\shaders\metal panels generic ext) Metal plate floor (bca5bd8) D4 DB 23 81 (levels\b30\shaders\metal plate floor) Metal plate floor ext (bca5d38) 84 ED 23 81 (levels\b30\shaders\metal plate floor ext) Metal strips narrow (bca5a58) E4 C7 23 81 (levels\b30\shaders\metal strips narrow) Metal strips narrow ext (bca5d78) A4 F1 23 81 (levels\b30\shaders\metal strips narrow ext) Metal strips wide (bca5b78) D8 D6 23 81 (levels\b30\shaders\metal strips wide) Metal strips wide a (bca5c38) D0 E0 23 81 (levels\b30\shaders\metal strips wide a)
================================================
Shader Glass ================================================
Glass floor (bca5c98) CC E5 23 81 (levels\b30\shaders\glass floor) Needler ammo crystal (bca1a98) 34 74 17 81 (powerups\needler ammo\shaders\needler ammo crystal) Sr ammo clear (bc9b6b8) FC 87 E5 80 (powerups\sniper rifle ammo\shaders\sr ammo clear) Lifepod_glass_crashed (bc8da98) 98 43 A1 80 (scenery\vehicles\lifepod_crashed\shaders\lifepod_glass_crashed) Lifepod_glass (bc9aa78) 64 DB E0 80 (vehicles\lifepod\shaders\lifepod_glass) Lifepod_burn_glass (bc9aa58) 84 D9 E0 80 (vehicles\lifepod_entry\shaders\lifepod_burn_glass) Pelican_glass (bc9a058) 34 98 DE 80 (vehicles\pelican\shaders\pelican_glass) Warthog windshield (bc97b58) 3C 4D D8 80 (vehicles\warthog\shaders\warthog windshield) Needler luminous (bca18d8) 9C 29 16 81 (weapons\needler\shaders\needler luminous)
================================================
Shader Metal ================================================
Meter engine (bc97c38) B0 57 D8 80 (vehicles\warthog\shaders\meter engine) Meter speedometer (bc97cb8) B4 5B D8 80 (vehicles\warthog\shaders\meter speedometer) Pp gauge (bc9ced8) 20 B0 EB 80 (weapons\plasma pistol\shaders\pp gauge) Gauge (bca00d8) 60 B1 08 81 (weapons\plasma rifle\fp\shaders\gauge)
================================================
Shader Model ================================================
Crewman_body (bc9dd18) 18 DB EF 80 (characters\crewman\shaders\crewman_body) Crewman_body_flesh (bc9dd78) 88 DE EF 80 (characters\crewman\shaders\crewman_body_flesh) Armor hands (bca4618) F4 63 21 81 (characters\cyborg\fp\shaders\armor hands) Rubber hands (bca45b8) 84 60 21 81 (characters\cyborg\fp\shaders\rubber hands) Armor (bc973f8) 1C C5 C8 80 (characters\cyborg\shaders\armor) Visor (bc97438) B0 C7 C8 80 (characters\cyborg\shaders\visor) Elite arms (bc9f4f8) 98 2F FA 80 (characters\elite\shaders\elite arms) Elite head (bc9f5b8) 78 36 FA 80 (characters\elite\shaders\elite head) Elite heada (bc9f658) 7C 3C FA 80 (characters\elite\shaders\elite heada) Elite legs (bc9f558) 08 33 FA 80 (characters\elite\shaders\elite legs) Elite legsa (bc9f6b8) EC 3F FA 80 (characters\elite\shaders\elite legsa) Elite teeth (bc9f618) E8 39 FA 80 (characters\elite\shaders\elite teeth) Elite torso (bc9f498) D8 2A FA 80 (characters\elite\shaders\elite torso) Grunt arms and legs (bc9e418) 8C E8 F0 80 (characters\grunt\shaders\grunt arms and legs) Grunt diffuse (bc9e4b8) 20 EF F0 80 (characters\grunt\shaders\grunt diffuse) Grunt head and back (bc9e478) 5C EC F0 80 (characters\grunt\shaders\grunt head and back) Grunt torso (bc9e398) E0 E3 F0 80 (characters\grunt\shaders\grunt torso) Jackal arms (bca0b78) 28 D5 0B 81 (characters\jackal\shaders\jackal arms) Jackal eyes (bca0b58) 70 D3 0B 81 (characters\jackal\shaders\jackal eyes) Jackal head (bca0b18) DC D0 0B 81 (characters\jackal\shaders\jackal head) Jackal legs (bca0c38) 08 DC 0B 81 (characters\jackal\shaders\jackal legs) Jackal teeth and spikes (bca0ad8) 48 CE 0B 81 (characters\jackal\shaders\jackal teeth and spikes) Jackal torso (bca0bd8) 98 D8 0B 81 (characters\jackal\shaders\jackal torso) Eyes_charles (bc904d8) 84 B8 A9 80 (characters\marine\shaders\eyes_charles) Eyes_chris (bc90578) 88 BE A9 80 (characters\marine\shaders\eyes_chris) Eyes_fred (bc9dbb8) BC 9E EF 80 (characters\marine\shaders\eyes_fred) Eyes_marcus (bc903f8) EC AF A9 80 (characters\marine\shaders\eyes_marcus) Eyes_matt (bc90638) 44 C6 A9 80 (characters\marine\shaders\eyes_matt) Eyes_paul (bc9dc38) E4 A3 EF 80 (characters\marine\shaders\eyes_paul) Eyes_rob (bc906b8) 6C CB A9 80 (characters\marine\shaders\eyes_rob) Eyes_shiek (bc90738) 94 D0 A9 80 (characters\marine\shaders\eyes_shiek) Face_charles (bc90478) 14 B5 A9 80 (characters\marine\shaders\face_charles) Face_chris (bc90518) 18 BB A9 80 (characters\marine\shaders\face_chris) Face_fred (bc9db78) 28 9C EF 80 (characters\marine\shaders\face_fred) Face_marcus (bc90398) 7C AC A9 80 (characters\marine\shaders\face_marcus) Face_matt (bc905d8) D4 C2 A9 80 (characters\marine\shaders\face_matt) Face_paul (bc9dbd8) 74 A0 EF 80 (characters\marine\shaders\face_paul) Face_rob (bc90658) FC C7 A9 80 (characters\marine\shaders\face_rob) Face_shiek (bc906d8) 24 CD A9 80 (characters\marine\shaders\face_shiek) Marine_body (bc9db38) 94 99 EF 80 (characters\marine\shaders\marine_body) Marine_body johnson (bc9daf8) 00 97 EF 80 (characters\marine\shaders\marine_body johnson) Marine_hats (bc90598) 40 C0 A9 80 (characters\marine\shaders\marine_hats) Eyes_johnson sarge (bc907d8) 74 D7 A9 80 (characters\marine_armored\shaders\eyes_johnson sarge) Face_johnson sarge (bc90798) E0 D4 A9 80 (characters\marine_armored\shaders\face_johnson sarge) Gutted torso (bc90418) A4 B1 A9 80 (characters\marine_armored\shaders\gutted torso) Marine_arms (bc90278) 2C A2 A9 80 (characters\marine_armored\shaders\marine_arms) Marine_arms_johnson (bc90758) 4C D2 A9 80 (characters\marine_armored\shaders\marine_arms_johnson) Marine_helmet (bc901b8) BC 9B A9 80 (characters\marine_armored\shaders\marine_helmet) Marine_legs (bc902d8) 9C A5 A9 80 (characters\marine_armored\shaders\marine_legs) Marine_torso (bc90338) 0C A9 A9 80 (characters\marine_armored\shaders\marine_torso) Pilot_body (bc978f8) 80 90 D6 80 (characters\pilot\shaders\pilot_body) Teeth pilot (bc978b8) EC 8D D6 80 (characters\pilot\shaders\teeth pilot) Forerunner dark structure (bc9a198) 38 3D DF 80 (effects\debris objects\forerunner dark structure\shaders\forerunner dark structure) Metal flat generic bridge (bc9c738) 78 8A EA 80 (levels\a30\devices\torpedo_bridge\shaders\metal flat generic bridge) Metal strips narrow bridge (bc9c6d8) 08 87 EA 80 (levels\a30\devices\torpedo_bridge\shaders\metal strips narrow bridge) Light frame (bc8fed8) E0 0A A9 80 (levels\b30\devices\light fixtures\shaders\light frame) Ar ammo bag (bc96b58) 18 9A C7 80 (powerups\assault rifle ammo\shaders\ar ammo bag) Ar ammo decal (bc96bd8) 64 9E C7 80 (powerups\assault rifle ammo\shaders\ar ammo decal) Ar ammo handle (bc96bf8) 1C A0 C7 80 (powerups\assault rifle ammo\shaders\ar ammo handle) Healthpack (bc9af18) D0 52 E3 80 (powerups\healthpack\shaders\healthpack) P ammo bag (bc9b058) 14 6A E3 80 (powerups\pistol ammo\shaders\p ammo bag) P ammo decal (bc9b078) CC 6B E3 80 (powerups\pistol ammo\shaders\p ammo decal) P ammo handle (bc9aff8) A4 66 E3 80 (powerups\pistol ammo\shaders\p ammo handle) Sr ammo decal (bc9b6d8) DC 89 E5 80 (powerups\sniper rifle ammo\shaders\sr ammo decal) Sr ammo metal (bc9b658) 8C 84 E5 80 (powerups\sniper rifle ammo\shaders\sr ammo metal) Boulder_granite_gigantic (bc8e358) AC 67 A5 80 (scenery\rocks\boulder_granite_gigantic\shaders\boulder_granite_gigantic) Boulder_granite_large (bc8e158) 0C F7 A2 80 (scenery\rocks\boulder_granite_large\shaders\boulder_granite_large) Boulder_granite_small (bc8e2d8) 1C 35 A4 80 (scenery\rocks\boulder_granite_small\shaders\boulder_granite_small) Pine_bough (bc8e098) B8 AD A2 80 (scenery\trees\tree_pine\shaders\pine_bough) Pine_trunk (bc8e058) 24 AB A2 80 (scenery\trees\tree_pine\shaders\pine_trunk) Pine bark (bc8def8) A8 66 A2 80 (scenery\trees\tree_pine_tall\shaders\pine bark) Pine tree (bc8df58) 18 6A A2 80 (scenery\trees\tree_pine_tall\shaders\pine tree) Lifepod_hull_crashed (bc8dad8) 54 46 A1 80 (scenery\vehicles\lifepod_crashed\shaders\lifepod_hull_crashed) Invisible (bc8de38) 10 56 A2 80 (scenery\waterfalls\spray_emitter_medium\shader\invisible) Banshee (bc98a78) F4 4B DB 80 (vehicles\banshee\shaders\banshee) Banshee_burned (bc98b18) 1C 51 DB 80 (vehicles\banshee\shaders\banshee_burned) C_dropship (bc9a438) 38 9A DF 80 (vehicles\c_dropship\shaders\c_dropship) C_dropship_fresnel (bc9a4b8) 84 9E DF 80 (vehicles\c_dropship\shaders\c_dropship_fresnel) Interior_metal (bc8dbb8) 10 4E A1 80 (vehicles\lifepod\shaders\interior_metal) Interior_seats (bc8dbf8) A4 50 A1 80 (vehicles\lifepod\shaders\interior_seats) Interior_vinyl (bc8db58) A0 4A A1 80 (vehicles\lifepod\shaders\interior_vinyl) Lifepod_hull (bc9ac18) CC CB E1 80 (vehicles\lifepod\shaders\lifepod_hull) Lifepod_hull_lod (bc8d9f8) 70 3E A1 80 (vehicles\lifepod\shaders\lifepod_hull_lod) Lifepod_burn (bc9aa18) F0 D6 E0 80 (vehicles\lifepod_entry\shaders\lifepod_burn) Bay_cargo_net (bc9a038) 7C 96 DE 80 (vehicles\pelican\shaders\bay_cargo_net) Bay_floor (bc99ff8) E8 93 DE 80 (vehicles\pelican\shaders\bay_floor) Cockpit (bc99f58) 08 8D DE 80 (vehicles\pelican\shaders\cockpit) Decals (bc99fd8) 30 92 DE 80 (vehicles\pelican\shaders\decals) Hull (bc99e58) E4 81 DE 80 (vehicles\pelican\shaders\hull) Pelican_bay (bc99f78) C0 8E DE 80 (vehicles\pelican\shaders\pelican_bay) Decal buttons (bc97bd8) 1C 52 D8 80 (vehicles\warthog\shaders\decal buttons) Decal sensor (bc97bf8) D4 53 D8 80 (vehicles\warthog\shaders\decal sensor) Warthog chain gun (bc97ad8) 84 48 D8 80 (vehicles\warthog\shaders\warthog chain gun) Warthog hull (bc97a78) 14 45 D8 80 (vehicles\warthog\shaders\warthog hull) Warthog tires (bc97a18) A4 41 D8 80 (vehicles\warthog\shaders\warthog tires) Wraith_destroyed (bc98b98) 68 55 DB 80 (vehicles\wraith\shaders\wraith_destroyed) Display (bc8e4d8) 20 A9 A6 80 (weapons\assault rifle\fp\shaders\display) Grip (bc8e438) 1C A3 A6 80 (weapons\assault rifle\fp\shaders\grip) Gun (bc8e4b8) 68 A7 A6 80 (weapons\assault rifle\fp\shaders\gun) Ar lod (bc8e3d8) AC 9F A6 80 (weapons\assault rifle\shaders\ar lod) Frag decal (bc9ad98) 38 31 E3 80 (weapons\frag grenade\shaders\frag decal) Frag metal (bc9ad18) 10 2C E3 80 (weapons\frag grenade\shaders\frag metal) Frag plastic (bc9ad78) 80 2F E3 80 (weapons\frag grenade\shaders\frag plastic) Fuel rod ammo (bc99918) B8 CF DD 80 (weapons\fuel rod gun\shaders\fuel rod ammo) Needler dull (bca1798) A4 F8 15 81 (weapons\needler\shaders\needler dull) Needler gun (bca1738) 34 F5 15 81 (weapons\needler\shaders\needler gun) Needler lod (bca16f8) A0 F2 15 81 (weapons\needler\shaders\needler lod) Black (bc9bd58) A8 E3 E6 80 (weapons\pistol\fp\shaders\black) Bullet (bc9be78) A0 09 E7 80 (weapons\pistol\fp\shaders\bullet) Silver (bc9bcf8) 38 E0 E6 80 (weapons\pistol\fp\shaders\silver) P lod (bc9bc98) C8 DC E6 80 (weapons\pistol\shaders\p lod) Pg body (bca3c18) 28 F2 1D 81 (weapons\plasma grenade\shaders\pg body) Pg button (bca3c58) BC F4 1D 81 (weapons\plasma grenade\shaders\pg button) Pg light (bca3c78) 74 F6 1D 81 (weapons\plasma grenade\shaders\pg light) Pp dull (bc9ce38) 40 A9 EB 80 (weapons\plasma pistol\shaders\pp dull) Pp lod (bc9cdb8) F4 A4 EB 80 (weapons\plasma pistol\shaders\pp lod) Pp luminous (bc9ceb8) 68 AE EB 80 (weapons\plasma pistol\shaders\pp luminous) Pp shiney (bc9ce98) B0 AC EB 80 (weapons\plasma pistol\shaders\pp shiney) Amber (bca01b8) 20 BA 08 81 (weapons\plasma rifle\fp\shaders\amber) Dull (bca0118) 40 B3 08 81 (weapons\plasma rifle\fp\shaders\dull) Gun (bca0178) B0 B6 08 81 (weapons\plasma rifle\fp\shaders\gun) Luminous (bca0198) 68 B8 08 81 (weapons\plasma rifle\fp\shaders\luminous) Pr lod (bca0078) F0 AD 08 81 (weapons\plasma rifle\shaders\pr lod) Sniper rifle decal (bc9b1d8) B8 98 E3 80 (weapons\sniper rifle\shaders\sniper rifle decal) Sniper rifle grip (bc9b1b8) 00 97 E3 80 (weapons\sniper rifle\shaders\sniper rifle grip) Sniper rifle metal (bc9b118) A0 90 E3 80 (weapons\sniper rifle\shaders\sniper rifle metal)
================================================
Shader Plasma ================================================
Shield hit (bca43f8) 14 18 21 81 (characters\cyborg\shaders\shield hit) Shield plasma (bc9faf8) 78 D9 07 81 (characters\elite\shaders\shield plasma)
================================================
Shader Transparency ================================================
Elite inset lights (bc9f458) 2C 29 FA 80 (characters\elite\shaders\elite inset lights) Grunt inset lights (bc9e358) 04 E2 F0 80 (characters\grunt\shaders\grunt inset lights) Jackal shield (bca0c98) 78 DF 0B 81 (characters\jackal\shaders\jackal shield) Beam (bc9c518) 68 60 EA 80 (levels\a30\devices\beam emitter\shaders\beam) A30light bright overhead (bca6118) 0C 20 24 81 (levels\a30\shaders\a30light bright overhead) A30light bright white (bca6158) AC 21 24 81 (levels\a30\shaders\a30light bright white) A30light dim blue (bca60b8) 90 1D 24 81 (levels\a30\shaders\a30light dim blue) A30light dim white (bca60d8) 60 1E 24 81 (levels\a30\shaders\a30light dim white) A30lightbrighter (bca6138) DC 20 24 81 (levels\a30\shaders\a30lightbrighter) Light large bright (bca6198) 4C 23 24 81 (levels\a30\shaders\light large bright) Light large thin dim (bca61b8) 1C 24 24 81 (levels\a30\shaders\light large thin dim) Light pin bright (bca6178) 7C 22 24 81 (levels\a30\shaders\light pin bright) Holo control (bc9c9b8) 94 43 EB 80 (levels\b30\devices\interior tech objects\holo control\shaders\holo control) Needler ammo glow (bca1ad8) F0 76 17 81 (powerups\needler ammo\shaders\needler ammo glow) Blue beacon light (bc90058) 6C 20 A9 80 (scenery\blue landing beacon\shaders\blue beacon light) Beacon light (bc90118) EC 2C A9 80 (scenery\landing beacon\shaders\beacon light) Basis dusk (bc8d6d8) 00 EA A0 80 (sky\sky_a30\skydusk0\shaders\basis dusk) Ring dusk (bc8d718) AC EB A0 80 (sky\sky_a30\skydusk0\shaders\ring dusk) Threshold dusk (bc8d698) 54 E8 A0 80 (sky\sky_a30\skydusk0\shaders\threshold dusk) Dropshield tractor beam (bc9a4d8) 3C A0 DF 80 (vehicles\c_dropship\shaders\dropshield tractor beam) Bolt (bc8e5d8) 20 B5 A6 80 (weapons\assault rifle\shaders\bolt) Needler core (bca1918) 58 2C 16 81 (weapons\needler\shaders\needler core) Pg decal (bca3bd8) 7C F0 1D 81 (weapons\plasma grenade\shaders\pg decal) Sniper rifle primary (bc9b178) 10 94 E3 80 (weapons\sniper rifle\shaders\sniper rifle primary)
================================================
Shader Transparency Variant ================================================
Light shield (bc97398) B0 C1 C8 80 (characters\cyborg\shaders\light shield) Light shield generator (bc973d8) D4 C3 C8 80 (characters\cyborg\shaders\light shield generator) Marine_hud (bc90238) 08 A0 A9 80 (characters\marine_armored\shaders\marine_hud) Torpedo bridge (bc9c798) E8 8D EA 80 (levels\a30\devices\torpedo_bridge\shaders\torpedo bridge) Filtrator (bca61d8) EC 24 24 81 (levels\a30\shaders\filtrator) River_a (bca6778) 60 9D 24 81 (levels\a30\shaders\river_a) River_b (bca67b8) 60 A0 24 81 (levels\a30\shaders\river_b) River_c (bca66b8) 60 94 24 81 (levels\a30\shaders\river_c) River_central hub (bca66f8) 60 97 24 81 (levels\a30\shaders\river_central hub) River_falls start (bca6738) 60 9A 24 81 (levels\a30\shaders\river_falls start) River_frontatop (bca5fd8) FC 11 24 81 (levels\a30\shaders\river_frontatop) Waterfall_cliff (bca6698) 60 91 24 81 (levels\a30\shaders\waterfall_cliff) Waterfall_fronta (bca6038) D8 15 24 81 (levels\a30\shaders\waterfall_fronta) Waterfall_frontc (bca6078) B4 19 24 81 (levels\a30\shaders\waterfall_frontc) Waterfall_start (bca67f8) 60 A3 24 81 (levels\a30\shaders\waterfall_start) Area lights (bc8ff78) 68 10 A9 80 (levels\b30\devices\light fixtures\shaders\area lights) Marker (bc8dd18) 60 49 A2 80 (scenery\emitters\single_marker_up\shaders\marker) Clouds dusk (bc8d8d8) 84 FD A0 80 (sky\sky_a30\skydusk0\shaders\clouds dusk) Horizon land (bc8d7d8) 5C F2 A0 80 (sky\sky_a30\skydusk0\shaders\horizon land) Sky dusk (bc8d838) 38 F6 A0 80 (sky\sky_a30\skydusk0\shaders\sky dusk) Hover thrusters (bc99eb8) 54 85 DE 80 (vehicles\pelican\shaders\hover thrusters) Jet thrusters (bc99ef8) 54 88 DE 80 (vehicles\pelican\shaders\jet thrusters) Lights (bc99f18) 78 8A DE 80 (vehicles\pelican\shaders\lights) Lights flashing (bc99f38) C0 8B DE 80 (vehicles\pelican\shaders\lights flashing) Chain gun belt ammo (bc97cd8) B8 5C D8 80 (vehicles\warthog\shaders\chain gun belt ammo) Decal speedometer (bc97b98) F8 4F D8 80 (vehicles\warthog\shaders\decal speedometer) Decal velocity (bc97c18) 8C 55 D8 80 (vehicles\warthog\shaders\decal velocity) Meter sensor (bc97c78) 90 59 D8 80 (vehicles\warthog\shaders\meter sensor) Warthog chain gun_blur (bc97cf8) 00 5E D8 80 (vehicles\warthog\shaders\warthog chain gun_blur) Warthog lights (bc97b38) F4 4B D8 80 (vehicles\warthog\shaders\warthog lights) Ar data (bc8e5b8) D8 B3 A6 80 (weapons\assault rifle\fp\shaders\ar data) Compass (bc8e538) 90 AC A6 80 (weapons\assault rifle\fp\shaders\compass) Icons (bc96918) 1C B4 C5 80 (weapons\assault rifle\fp\shaders\icons) Numbers (bc8e578) 04 B0 A6 80 (weapons\assault rifle\fp\shaders\numbers) Frag light (bc9add8) CC 33 E3 80 (weapons\frag grenade\shaders\frag light) Needler luminous (bca1b98) 3C A3 17 81 (weapons\needler\shaders\needler luminous) Needler luminous 3p (bca16b8) 7C F0 15 81 (weapons\needler\shaders\needler luminous 3p) Sniper rifle screen (bc9b298) BC A1 E3 80 (weapons\sniper rifle\shaders\sniper rifle screen) Sniper rifle subscreen (bc9b238) 28 9C E3 80 (weapons\sniper rifle\shaders\sniper rifle subscreen)
================================================
Shader Water ================================================
River_fronta (bca5f58) F8 0C 24 81 (levels\a30\shaders\river_fronta) Water dusk (bc8d758) 58 ED A0 80 (sky\sky_a30\skydusk0\shaders\water dusk)
================================================
Sky ================================================
Skydusk0 (bc8d658) 94 DB A0 80 (sky\sky_a30\skydusk0\skydusk0) Skydusk1 (bc8d958) 14 0B A1 80 (sky\sky_a30\skydusk1\skydusk1)
================================================
Sound ================================================
A30_010_cortana (bca2158) 28 45 18 81 (sound\dialog\a30\a30_010_cortana) A30_020_cortana (bca2178) CC 46 18 81 (sound\dialog\a30\a30_020_cortana) A30_030_cortana (bca2198) 8C 48 18 81 (sound\dialog\a30\a30_030_cortana) A30_040_cortana (bca21b8) 74 4A 18 81 (sound\dialog\a30\a30_040_cortana) A30_050_cortana (bca21d8) B8 4C 18 81 (sound\dialog\a30\a30_050_cortana) A30_060_cortana (bca21f8) 84 4E 18 81 (sound\dialog\a30\a30_060_cortana) A30_070_cortana (bca2218) A8 50 18 81 (sound\dialog\a30\a30_070_cortana) A30_080_cortana (bca2238) 98 52 18 81 (sound\dialog\a30\a30_080_cortana) A30_090_cortana (bca2258) 68 54 18 81 (sound\dialog\a30\a30_090_cortana) A30_1000_cortana (bca3298) A4 41 1A 81 (sound\dialog\a30\a30_1000_cortana) A30_100_cortana (bca2278) 84 56 18 81 (sound\dialog\a30\a30_100_cortana) A30_1010_cortana (bca2d38) 60 F7 18 81 (sound\dialog\a30\a30_1010_cortana) A30_1030_pilot (bca32b8) 5C 43 1A 81 (sound\dialog\a30\a30_1030_pilot) A30_1040_pilot (bca32d8) 08 45 1A 81 (sound\dialog\a30\a30_1040_pilot) A30_1050_pilot (bca32f8) B8 46 1A 81 (sound\dialog\a30\a30_1050_pilot) A30_1060_cortana (bca3318) C4 48 1A 81 (sound\dialog\a30\a30_1060_cortana) A30_1070_pilot (bca3338) D4 4A 1A 81 (sound\dialog\a30\a30_1070_pilot) A30_1080_pilot (bca3358) C4 4C 1A 81 (sound\dialog\a30\a30_1080_pilot) A30_1090_cortana (bca3378) BC 4E 1A 81 (sound\dialog\a30\a30_1090_cortana) A30_1100_cortana (bca3398) 8C 50 1A 81 (sound\dialog\a30\a30_1100_cortana) A30_110_cortana (bca2298) 44 58 18 81 (sound\dialog\a30\a30_110_cortana) A30_1110_pilot (bca33b8) 60 52 1A 81 (sound\dialog\a30\a30_1110_pilot) A30_1120_cortana (bca33d8) 5C 54 1A 81 (sound\dialog\a30\a30_1120_cortana) A30_1130_cortana (bca2d58) 9C FA 18 81 (sound\dialog\a30\a30_1130_cortana) A30_1140_cortana (bca2d78) 98 FD 18 81 (sound\dialog\a30\a30_1140_cortana) A30_1141_cortana (bca3518) 18 72 1A 81 (sound\dialog\a30\a30_1141_cortana) A30_120_cortana (bca22b8) 10 5A 18 81 (sound\dialog\a30\a30_120_cortana) A30_130_cortana (bca22d8) 6C 5C 18 81 (sound\dialog\a30\a30_130_cortana) A30_140_cortana (bca22f8) 78 5E 18 81 (sound\dialog\a30\a30_140_cortana) A30_150_bisenti (bca2318) 5C 60 18 81 (sound\dialog\a30\a30_150_bisenti) A30_150_fitzgerald (bca2338) 08 62 18 81 (sound\dialog\a30\a30_150_fitzgerald) A30_150_mendoza (bca2358) E8 63 18 81 (sound\dialog\a30\a30_150_mendoza) A30_160_sarge (bca2378) 9C 65 18 81 (sound\dialog\a30\a30_160_sarge) A30_180_cortana (bca2398) D8 67 18 81 (sound\dialog\a30\a30_180_cortana) A30_190_cortana (bca23b8) A8 69 18 81 (sound\dialog\a30\a30_190_cortana) A30_200_cortana (bca23d8) C4 6B 18 81 (sound\dialog\a30\a30_200_cortana) A30_210_bisenti (bca23f8) CC 6D 18 81 (sound\dialog\a30\a30_210_bisenti) A30_210_fitzgerald (bca2418) 94 6F 18 81 (sound\dialog\a30\a30_210_fitzgerald) A30_220_bisenti (bca2438) 8C 71 18 81 (sound\dialog\a30\a30_220_bisenti) A30_220_fitzgerald (bca2458) 78 73 18 81 (sound\dialog\a30\a30_220_fitzgerald) A30_240_sarge (bca2478) 3C 75 18 81 (sound\dialog\a30\a30_240_sarge) A30_250_pilot (bca2498) 18 77 18 81 (sound\dialog\a30\a30_250_pilot) A30_260_cortana (bca24f8) 8C 7D 18 81 (sound\dialog\a30\a30_260_cortana) A30_260_fitzgerald (bca24d8) 6C 7B 18 81 (sound\dialog\a30\a30_260_fitzgerald) A30_260_sarge (bca24b8) 58 79 18 81 (sound\dialog\a30\a30_260_sarge) A30_261_pilot (bca2518) 84 7F 18 81 (sound\dialog\a30\a30_261_pilot) A30_262_cortana (bca2578) 6C 85 18 81 (sound\dialog\a30\a30_262_cortana) A30_262_fitzgerald (bca2558) 44 83 18 81 (sound\dialog\a30\a30_262_fitzgerald) A30_262_sarge (bca2538) 44 81 18 81 (sound\dialog\a30\a30_262_sarge) A30_300_pilot (bca2598) 2C 87 18 81 (sound\dialog\a30\a30_300_pilot) A30_310_cortana (bca25b8) C8 88 18 81 (sound\dialog\a30\a30_310_cortana) A30_330_cortana (bca25d8) 7C 8A 18 81 (sound\dialog\a30\a30_330_cortana) A30_331_cortana (bca25f8) 48 8C 18 81 (sound\dialog\a30\a30_331_cortana) A30_340_pilot (bca2618) 68 8E 18 81 (sound\dialog\a30\a30_340_pilot) A30_350_pilot (bca2638) FC 8F 18 81 (sound\dialog\a30\a30_350_pilot) A30_360_cortana (bca2658) E8 91 18 81 (sound\dialog\a30\a30_360_cortana) A30_370_pilot (bca2678) D0 93 18 81 (sound\dialog\a30\a30_370_pilot) A30_380_cortana (bca2698) DC 95 18 81 (sound\dialog\a30\a30_380_cortana) A30_390_fitzgerald (bca26d8) C4 99 18 81 (sound\dialog\a30\a30_390_fitzgerald) A30_390_sarge (bca26b8) A4 97 18 81 (sound\dialog\a30\a30_390_sarge) A30_400_bisenti (bca26f8) EC 9B 18 81 (sound\dialog\a30\a30_400_bisenti) A30_410_mendoza (bca2718) 6C 9D 18 81 (sound\dialog\a30\a30_410_mendoza) A30_420_cortana (bca2738) FC 9E 18 81 (sound\dialog\a30\a30_420_cortana) A30_430_cortana (bca2758) F4 A0 18 81 (sound\dialog\a30\a30_430_cortana) A30_440_cortana (bca2d18) 50 F4 18 81 (sound\dialog\a30\a30_440_cortana) A30_460_cortana (bca2778) B4 A2 18 81 (sound\dialog\a30\a30_460_cortana) A30_470_cortana (bca2798) CC A4 18 81 (sound\dialog\a30\a30_470_cortana) A30_480_cortana (bca27b8) C0 A6 18 81 (sound\dialog\a30\a30_480_cortana) A30_490_bisenti (bca27d8) 90 A8 18 81 (sound\dialog\a30\a30_490_bisenti) A30_490_fitzgerald (bca27f8) E0 AA 18 81 (sound\dialog\a30\a30_490_fitzgerald) A30_490_mendoza (bca2818) 2C AD 18 81 (sound\dialog\a30\a30_490_mendoza) A30_500_cortana (bca2d98) 74 FF 18 81 (sound\dialog\a30\a30_500_cortana) A30_520_cortana (bca2838) 18 AF 18 81 (sound\dialog\a30\a30_520_cortana) A30_521_fitzgerald (bca2858) B0 B0 18 81 (sound\dialog\a30\a30_521_fitzgerald) A30_540_cortana (bca2878) 90 B2 18 81 (sound\dialog\a30\a30_540_cortana) A30_550_cortana (bca2898) 48 B4 18 81 (sound\dialog\a30\a30_550_cortana) A30_560_cortana (bca28b8) FC B5 18 81 (sound\dialog\a30\a30_560_cortana) A30_570_cortana (bca28d8) 3C B8 18 81 (sound\dialog\a30\a30_570_cortana) A30_580_cortana (bca28f8) EC B9 18 81 (sound\dialog\a30\a30_580_cortana) A30_590_cortana (bca2918) 04 BC 18 81 (sound\dialog\a30\a30_590_cortana) A30_600_cortana (bca2938) 08 BE 18 81 (sound\dialog\a30\a30_600_cortana) A30_610_cortana (bca2958) D4 BF 18 81 (sound\dialog\a30\a30_610_cortana) A30_650_cortana (bca2978) E0 C1 18 81 (sound\dialog\a30\a30_650_cortana) A30_660_cortana (bca2998) 74 C3 18 81 (sound\dialog\a30\a30_660_cortana) A30_670_cortana (bca29b8) 30 C5 18 81 (sound\dialog\a30\a30_670_cortana) A30_680_cortana (bca29d8) 74 C7 18 81 (sound\dialog\a30\a30_680_cortana) A30_690_cortana (bca29f8) 20 C9 18 81 (sound\dialog\a30\a30_690_cortana) A30_700_bisenti (bca2b58) B4 DB 18 81 (sound\dialog\a30\a30_700_bisenti) A30_700_fitzgerald (bca2b78) 58 DD 18 81 (sound\dialog\a30\a30_700_fitzgerald) A30_700_mendoza (bca2b98) 04 DF 18 81 (sound\dialog\a30\a30_700_mendoza) A30_720_bisenti (bca2a18) E8 CA 18 81 (sound\dialog\a30\a30_720_bisenti) A30_720_fitzgerald (bca2a38) 9C CC 18 81 (sound\dialog\a30\a30_720_fitzgerald) A30_720_mendoza (bca2a58) 4C CE 18 81 (sound\dialog\a30\a30_720_mendoza) A30_730_bisenti (bca2a78) 08 D0 18 81 (sound\dialog\a30\a30_730_bisenti) A30_730_fitzgerald (bca2a98) A4 D1 18 81 (sound\dialog\a30\a30_730_fitzgerald) A30_730_mendoza (bca2ab8) 5C D3 18 81 (sound\dialog\a30\a30_730_mendoza) A30_740_bisenti (bca2ad8) EC D4 18 81 (sound\dialog\a30\a30_740_bisenti) A30_740_fitzgerald (bca2af8) 98 D6 18 81 (sound\dialog\a30\a30_740_fitzgerald) A30_740_mendoza (bca2b18) 50 D8 18 81 (sound\dialog\a30\a30_740_mendoza) A30_750_cortana (bca2b38) FC D9 18 81 (sound\dialog\a30\a30_750_cortana) A30_760_cortana (bca2bb8) BC E0 18 81 (sound\dialog\a30\a30_760_cortana) A30_770_mendoza (bca2bd8) 7C E2 18 81 (sound\dialog\a30\a30_770_mendoza) A30_780_cortana (bca2bf8) 68 E4 18 81 (sound\dialog\a30\a30_780_cortana) A30_790_fitzgerald (bca2c18) 08 E6 18 81 (sound\dialog\a30\a30_790_fitzgerald) A30_790_mendoza (bca2c38) 00 E8 18 81 (sound\dialog\a30\a30_790_mendoza) A30_800_cortana (bca2c58) E0 E9 18 81 (sound\dialog\a30\a30_800_cortana) A30_810_cortana (bca2c78) 74 EB 18 81 (sound\dialog\a30\a30_810_cortana) A30_820_cortana (bca2c98) 08 ED 18 81 (sound\dialog\a30\a30_820_cortana) A30_830_cortana (bca2cb8) 30 EF 18 81 (sound\dialog\a30\a30_830_cortana) A30_840_cortana (bca2cd8) 04 F1 18 81 (sound\dialog\a30\a30_840_cortana) A30_850_cortana (bca2cf8) 98 F2 18 81 (sound\dialog\a30\a30_850_cortana) A30_860_cortana (bca3118) A8 2C 1A 81 (sound\dialog\a30\a30_860_cortana) A30_870_cortana (bca3138) 4C 2E 1A 81 (sound\dialog\a30\a30_870_cortana) A30_880_cortana (bca3158) F8 2F 1A 81 (sound\dialog\a30\a30_880_cortana) A30_890_cortana (bca3178) 9C 31 1A 81 (sound\dialog\a30\a30_890_cortana) A30_900_cortana (bca3198) 54 33 1A 81 (sound\dialog\a30\a30_900_cortana) A30_930_pilot (bca31b8) 20 35 1A 81 (sound\dialog\a30\a30_930_pilot) A30_940_cortana (bca31d8) EC 36 1A 81 (sound\dialog\a30\a30_940_cortana) A30_950_pilot (bca31f8) D0 38 1A 81 (sound\dialog\a30\a30_950_pilot) A30_960_pilot (bca3218) 88 3A 1A 81 (sound\dialog\a30\a30_960_pilot) A30_970_pilot (bca3238) 54 3C 1A 81 (sound\dialog\a30\a30_970_pilot) A30_980_pilot (bca3258) F8 3D 1A 81 (sound\dialog\a30\a30_980_pilot) A30_990_pilot (bca3278) B0 3F 1A 81 (sound\dialog\a30\a30_990_pilot) A30_extract_010_cortana (bca3498) 3C 6A 1A 81 (sound\dialog\a30\a30_extract_010_cortana) A30_extract_020_pilot (bca34b8) CC 6B 1A 81 (sound\dialog\a30\a30_extract_020_pilot) A30_extract_030_cortana (bca34d8) 7C 6D 1A 81 (sound\dialog\a30\a30_extract_030_cortana) A30_extract_040_cortana (bca34f8) 18 70 1A 81 (sound\dialog\a30\a30_extract_040_cortana) A30_extract_050_pilot (bca3538) C8 73 1A 81 (sound\dialog\a30\a30_extract_050_pilot) A30_extract_060_cortana (bca3478) 60 68 1A 81 (sound\dialog\a30\a30_extract_060_cortana) A30_insert_010_cortana (bca3738) D4 9B 1C 81 (sound\dialog\a30\a30_insert_010_cortana) A30_insert_020_lifeboatpilot (bca3758) 78 9D 1C 81 (sound\dialog\a30\a30_insert_020_lifeboatpilot) A30_insert_030_lifeboatpilot (bca3778) 40 9F 1C 81 (sound\dialog\a30\a30_insert_030_lifeboatpilot) Deathquiet (bca4438) 70 29 21 81 (sound\dialog\chief\deathquiet) Deathviolent (bca4458) A8 2E 21 81 (sound\dialog\chief\deathviolent) Flee (bc9e1b8) 4C 93 F0 80 (sound\dialog\crewman\conditional\combat\actions\flee) Partiallysighted (bc9e1d8) 8C 97 F0 80 (sound\dialog\crewman\conditional\combat\actions\partiallysighted) Shooting (bc9e198) 00 90 F0 80 (sound\dialog\crewman\conditional\combat\actions\shooting) Hurtenemy (bc9ded8) 60 58 F0 80 (sound\dialog\crewman\conditional\combat\beinghurt\hurtenemy) Hurtfriend (bc9de78) 9C 4F F0 80 (sound\dialog\crewman\conditional\combat\beinghurt\hurtfriend) Hurtfriendplayer (bc9deb8) C8 56 F0 80 (sound\dialog\crewman\conditional\combat\beinghurt\hurtfriendplayer) Hurtfriendre (bc9de98) F8 51 F0 80 (sound\dialog\crewman\conditional\combat\beinghurt\hurtfriendre) Friendbetrayed (bc9e078) 74 76 F0 80 (sound\dialog\crewman\conditional\combat\friendsdying\friendbetrayed) Frienddied (bc9dfd8) 80 6C F0 80 (sound\dialog\crewman\conditional\combat\friendsdying\frienddied) Friendkilledbycovenant (bc9e058) EC 74 F0 80 (sound\dialog\crewman\conditional\combat\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (bc9e018) 28 71 F0 80 (sound\dialog\crewman\conditional\combat\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (bc9e038) C4 72 F0 80 (sound\dialog\crewman\conditional\combat\friendsdying\friendkilledbyenemyplayer) Friendkilledbyfriend (bc9dff8) BC 6E F0 80 (sound\dialog\crewman\conditional\combat\friendsdying\friendkilledbyfriend) Blocked (bc9e118) A4 84 F0 80 (sound\dialog\crewman\conditional\combat\groupcomm\blocked) Blockedre (bc9e138) BC 86 F0 80 (sound\dialog\crewman\conditional\combat\groupcomm\blockedre) Cover (bc9e178) C8 8B F0 80 (sound\dialog\crewman\conditional\combat\groupcomm\cover) Newcombatgroupre (bc9e0f8) 84 82 F0 80 (sound\dialog\crewman\conditional\combat\groupcomm\newcombatgroupre) Retreat (bc9e158) 48 88 F0 80 (sound\dialog\crewman\conditional\combat\groupcomm\retreat) Damagedenemy (bc9de38) FC 4B F0 80 (sound\dialog\crewman\conditional\combat\hurtingpeople\damagedenemy) Damagedenemycm (bc9de58) 7C 4D F0 80 (sound\dialog\crewman\conditional\combat\hurtingpeople\damagedenemycm) Damagedfriend (bc9ddf8) 7C 46 F0 80 (sound\dialog\crewman\conditional\combat\hurtingpeople\damagedfriend) Damagedfriendplayer (bc9de18) CC 49 F0 80 (sound\dialog\crewman\conditional\combat\hurtingpeople\damagedfriendplayer) Killedenemy (bc9df78) 54 65 F0 80 (sound\dialog\crewman\conditional\combat\killingpeople\killedenemy) Killedenemycm (bc9df98) 4C 69 F0 80 (sound\dialog\crewman\conditional\combat\killingpeople\killedenemycm) Killedenemyplayercm (bc9dfb8) E4 6A F0 80 (sound\dialog\crewman\conditional\combat\killingpeople\killedenemyplayercm) Killedfriend (bc9def8) 30 5B F0 80 (sound\dialog\crewman\conditional\combat\killingpeople\killedfriend) Killedfriendcm (bc9df18) F8 5D F0 80 (sound\dialog\crewman\conditional\combat\killingpeople\killedfriendcm) Killedfriendplayer (bc9df38) C4 60 F0 80 (sound\dialog\crewman\conditional\combat\killingpeople\killedfriendplayer) Killedfriendplayercm (bc9df58) 68 62 F0 80 (sound\dialog\crewman\conditional\combat\killingpeople\killedfriendplayercm) Alone (bc9e238) 7C A2 F0 80 (sound\dialog\crewman\conditional\combat\postcombatchatter\alone) Nearmassacre (bc9e298) 0C A9 F0 80 (sound\dialog\crewman\conditional\combat\postcombatchatter\nearmassacre) Nearmassacrere (bc9e2b8) F8 AD F0 80 (sound\dialog\crewman\conditional\combat\postcombatchatter\nearmassacrere) Seriouslywoundedre (bc9e278) EC A6 F0 80 (sound\dialog\crewman\conditional\combat\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (bc9e258) 38 A5 F0 80 (sound\dialog\crewman\conditional\combat\postcombatchatter\unscathedslightlywoundedre) Celebration (bc9e1f8) 58 9B F0 80 (sound\dialog\crewman\conditional\combat\postcombatcomments\celebration) Shootingdeadenemy (bc9e218) E0 9E F0 80 (sound\dialog\crewman\conditional\combat\postcombatcomments\shootingdeadenemy) Newcombatalone (bc9e098) B8 7A F0 80 (sound\dialog\crewman\conditional\combat\shouting\newcombatalone) Newenemyrecentcombat (bc9e0b8) E8 7C F0 80 (sound\dialog\crewman\conditional\combat\shouting\newenemyrecentcombat) Unexpectedenemy (bc9e0d8) 10 7F F0 80 (sound\dialog\crewman\conditional\combat\shouting\unexpectedenemy) Taunt (bc9ffb8) D4 82 08 81 (sound\dialog\elite\conditional\combat2\actions\taunt) Hurtenemy (bc9fd38) 40 47 08 81 (sound\dialog\elite\conditional\combat2\beinghurt\hurtenemy) Hurtenemymelee (bc9fd58) 94 4B 08 81 (sound\dialog\elite\conditional\combat2\beinghurt\hurtenemymelee) Hurtfriend (bc9fd18) A8 44 08 81 (sound\dialog\elite\conditional\combat2\beinghurt\hurtfriend) Berserk (bc9ffd8) 98 89 08 81 (sound\dialog\elite\conditional\combat2\exclamations\berserk) Dive (bca0018) 70 8E 08 81 (sound\dialog\elite\conditional\combat2\exclamations\dive) Meleeattack (bc9fff8) E0 8B 08 81 (sound\dialog\elite\conditional\combat2\exclamations\meleeattack) Frienddied (bc9fdf8) C0 5E 08 81 (sound\dialog\elite\conditional\combat2\friendsdying\frienddied) Friendkilledbyenemyplayer (bc9fe38) 30 64 08 81 (sound\dialog\elite\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (bc9fe58) 50 66 08 81 (sound\dialog\elite\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (bc9fe18) 74 61 08 81 (sound\dialog\elite\conditional\combat2\friendsdying\friendkilledbyfriend) Groupuncover (bc9ff98) D4 7E 08 81 (sound\dialog\elite\conditional\combat2\groupcomm\groupuncover) Newenemynearre (bc9ff38) F0 76 08 81 (sound\dialog\elite\conditional\combat2\groupcomm\newenemynearre) Oldenemysighted (bc9feb8) 54 6D 08 81 (sound\dialog\elite\conditional\combat2\groupcomm\oldenemysighted) Searchquery (bc9ff58) 80 79 08 81 (sound\dialog\elite\conditional\combat2\groupcomm\searchquery) Searchqueryre (bc9ff78) 28 7C 08 81 (sound\dialog\elite\conditional\combat2\groupcomm\searchqueryre) Sightedenemyrecentcombat (bc9fe98) 24 6B 08 81 (sound\dialog\elite\conditional\combat2\groupcomm\sightedenemyrecentcombat) Sightednewenemy (bc9fe78) 6C 68 08 81 (sound\dialog\elite\conditional\combat2\groupcomm\sightednewenemy) Damagedenemy (bc9fcd8) F0 3F 08 81 (sound\dialog\elite\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (bc9fcf8) F0 41 08 81 (sound\dialog\elite\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (bc9fcb8) 64 3D 08 81 (sound\dialog\elite\conditional\combat2\hurtingpeople\damagedfriend) Idlenoncombat (bc9fb78) 50 EE 07 81 (sound\dialog\elite\conditional\combat2\idlenoncombat\idlenoncombat) Deathfalling (bc9fc58) 88 25 08 81 (sound\dialog\elite\conditional\combat2\involuntary\deathfalling) Deathflying (bc9fc98) A4 36 08 81 (sound\dialog\elite\conditional\combat2\involuntary\deathflying) Deathinstant (bc9fc78) 1C 2C 08 81 (sound\dialog\elite\conditional\combat2\involuntary\deathinstant) Deathquiet (bc9fc18) 18 14 08 81 (sound\dialog\elite\conditional\combat2\involuntary\deathquiet) Deathviolent (bc9fc38) A4 1A 08 81 (sound\dialog\elite\conditional\combat2\involuntary\deathviolent) Painfalling (bc9fbd8) 9C 04 08 81 (sound\dialog\elite\conditional\combat2\involuntary\painfalling) Painmajor (bc9fbb8) 84 FB 07 81 (sound\dialog\elite\conditional\combat2\involuntary\painmajor) Painminor (bc9fb98) C0 F1 07 81 (sound\dialog\elite\conditional\combat2\involuntary\painminor) Screampain (bc9fbf8) 60 0B 08 81 (sound\dialog\elite\conditional\combat2\involuntary\screampain) Killedenemy (bc9fd78) C0 4D 08 81 (sound\dialog\elite\conditional\combat2\killingpeople\killedenemy) Killedenemycm (bc9fd98) B4 53 08 81 (sound\dialog\elite\conditional\combat2\killingpeople\killedenemycm) Killedenemyplayer (bc9fdb8) 80 56 08 81 (sound\dialog\elite\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (bc9fdd8) E4 5B 08 81 (sound\dialog\elite\conditional\combat2\killingpeople\killedenemyplayercm) Grenadedangerenemy (bc9ff18) 14 74 08 81 (sound\dialog\elite\conditional\combat2\shouting\grenadedangerenemy) Grenadesighted (bc9fef8) 10 72 08 81 (sound\dialog\elite\conditional\combat2\shouting\grenadesighted) Grenadethrowing (bc9fed8) 04 70 08 81 (sound\dialog\elite\conditional\combat2\shouting\grenadethrowing) Alert_noncombat (bc9ed98) 2C E2 F8 80 (sound\dialog\grunt\conditional\combat2\actions\alert_noncombat) Flee_leader_died (bc9eeb8) 34 24 F9 80 (sound\dialog\grunt\conditional\combat2\actions\flee_leader_died) Flee_re (bc9ee98) F4 1B F9 80 (sound\dialog\grunt\conditional\combat2\actions\flee_re) Taunt (bc9ee78) 34 14 F9 80 (sound\dialog\grunt\conditional\combat2\actions\taunt) Panic_run_away (bc9e8d8) 50 10 F8 80 (sound\dialog\grunt\conditional\combat2\armsflailing\panic_run_away) Hurt_enemy (bc9ea78) A4 4B F8 80 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy) Hurt_enemy_melee (bc9ead8) A4 57 F8 80 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy_melee) Hurt_enemy_needler (bc9ea98) 3C 51 F8 80 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy_needler) Hurt_enemy_plasma (bc9eab8) 74 54 F8 80 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_enemy_plasma) Hurt_friend (bc9ea58) C8 48 F8 80 (sound\dialog\grunt\conditional\combat2\beinghurt\hurt_friend) Dive (bc9eef8) DC 2E F9 80 (sound\dialog\grunt\conditional\combat2\exclamations\dive) Surprise (bc9eed8) 5C 28 F9 80 (sound\dialog\grunt\conditional\combat2\exclamations\surprise) Friend_died (bc9ebb8) 90 97 F8 80 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_died) Friend_killed_by_enemy_player (bc9ebf8) 5C A1 F8 80 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_enemy_player) Friend_killed_by_flood (bc9ec18) 78 A7 F8 80 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_flood) Friend_killed_by_friend (bc9ebd8) 6C 9C F8 80 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_friend) Friend_killed_by_sentinel (bc9ec38) 80 AC F8 80 (sound\dialog\grunt\conditional\combat2\friendsdying\friend_killed_by_sentinel) Cover (bc9ee58) 74 10 F9 80 (sound\dialog\grunt\conditional\combat2\groupcomm\cover) Group_uncover (bc9edf8) E0 F0 F8 80 (sound\dialog\grunt\conditional\combat2\groupcomm\group_uncover) Group_uncover_re (bc9ee18) 74 F9 F8 80 (sound\dialog\grunt\conditional\combat2\groupcomm\group_uncover_re) New_enemy_far_re (bc9ed78) C4 DD F8 80 (sound\dialog\grunt\conditional\combat2\groupcomm\new_enemy_far_re) New_enemy_near_re (bc9ed58) 98 D9 F8 80 (sound\dialog\grunt\conditional\combat2\groupcomm\new_enemy_near_re) Old_enemy_sighted (bc9ec98) EC BB F8 80 (sound\dialog\grunt\conditional\combat2\groupcomm\old_enemy_sighted) Retreat (bc9ee38) 28 FD F8 80 (sound\dialog\grunt\conditional\combat2\groupcomm\retreat) Search_query (bc9edb8) 5C E7 F8 80 (sound\dialog\grunt\conditional\combat2\groupcomm\search_query) Search_query_re (bc9edd8) C0 EB F8 80 (sound\dialog\grunt\conditional\combat2\groupcomm\search_query_re) Sighted_enemy_recent_combat (bc9ec78) 84 B7 F8 80 (sound\dialog\grunt\conditional\combat2\groupcomm\sighted_enemy_recent_combat) Sighted_new_enemy (bc9ec58) 80 B0 F8 80 (sound\dialog\grunt\conditional\combat2\groupcomm\sighted_new_enemy) Damaged_enemy (bc9ea18) 6C 3D F8 80 (sound\dialog\grunt\conditional\combat2\hurtingpeople\damaged_enemy) Damaged_enemy_cm (bc9ea38) 20 45 F8 80 (sound\dialog\grunt\conditional\combat2\hurtingpeople\damaged_enemy_cm) Damaged_friend (bc9e9f8) E4 39 F8 80 (sound\dialog\grunt\conditional\combat2\hurtingpeople\damaged_friend) Idle_combat (bc9e8b8) 2C 09 F8 80 (sound\dialog\grunt\conditional\combat2\idlecombat\idle_combat) Idle_non_combat (bc9e898) E8 01 F8 80 (sound\dialog\grunt\conditional\combat2\idlenoncombat\idle_non_combat) Death_flying (bc9e9b8) D8 32 F8 80 (sound\dialog\grunt\conditional\combat2\involuntary\death_flying) Death_instant (bc9e9d8) E8 35 F8 80 (sound\dialog\grunt\conditional\combat2\involuntary\death_instant) Death_quiet (bc9e978) 70 2A F8 80 (sound\dialog\grunt\conditional\combat2\involuntary\death_quiet) Death_violent (bc9e998) 08 2F F8 80 (sound\dialog\grunt\conditional\combat2\involuntary\death_violent) Pain_body_major (bc9e918) 80 1D F8 80 (sound\dialog\grunt\conditional\combat2\involuntary\pain_body_major) Pain_body_minor (bc9e8f8) 38 15 F8 80 (sound\dialog\grunt\conditional\combat2\involuntary\pain_body_minor) Scream_falling (bc9e938) 70 22 F8 80 (sound\dialog\grunt\conditional\combat2\involuntary\scream_falling) Scream_pain (bc9e958) F8 24 F8 80 (sound\dialog\grunt\conditional\combat2\involuntary\scream_pain) Killed_enemy (bc9eaf8) 54 67 F8 80 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy) Killed_enemy_cm (bc9eb18) F0 6E F8 80 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_cm) Killed_enemy_grenade (bc9eb78) 30 86 F8 80 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_grenade) Killed_enemy_mounted_weapon (bc9eb98) D8 91 F8 80 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_mounted_weapon) Killed_enemy_player (bc9eb38) 70 75 F8 80 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_player) Killed_enemy_player_cm (bc9eb58) 18 81 F8 80 (sound\dialog\grunt\conditional\combat2\killingpeople\killed_enemy_player_cm) Celebration (bc9ef18) 30 34 F9 80 (sound\dialog\grunt\conditional\combat2\postcombatactions\celebration) Grenade_danger_enemy (bc9ed18) 04 CF F8 80 (sound\dialog\grunt\conditional\combat2\shouting\grenade_danger_enemy) Grenade_danger_self (bc9ed38) DC D4 F8 80 (sound\dialog\grunt\conditional\combat2\shouting\grenade_danger_self) Grenade_sighted (bc9ecd8) 28 C9 F8 80 (sound\dialog\grunt\conditional\combat2\shouting\grenade_sighted) Grenade_startle (bc9ecf8) E0 CC F8 80 (sound\dialog\grunt\conditional\combat2\shouting\grenade_startle) Grenade_throwing (bc9ecb8) 70 C3 F8 80 (sound\dialog\grunt\conditional\combat2\shouting\grenade_throwing) Idle_sleeping (bc9e7f8) 60 81 F7 80 (sound\dialog\grunt\conditional\combat2\sleeping\idle_sleeping) Alert_noncombat (bca1438) A8 7A 15 81 (sound\dialog\jackal\combat2\actions\alert_noncombat) Flee_leader_died (bca1558) C8 B1 15 81 (sound\dialog\jackal\combat2\actions\flee_leader_died) Flee_re (bca1538) 70 AE 15 81 (sound\dialog\jackal\combat2\actions\flee_re) Taunt (bca1518) 48 A8 15 81 (sound\dialog\jackal\combat2\actions\taunt) Hurt_enemy (bca1158) 48 D9 14 81 (sound\dialog\jackal\combat2\beinghurt\hurt_enemy) Hurt_enemy_melee (bca11b8) 84 EC 14 81 (sound\dialog\jackal\combat2\beinghurt\hurt_enemy_melee) Hurt_enemy_needler (bca1178) 2C E1 14 81 (sound\dialog\jackal\combat2\beinghurt\hurt_enemy_needler) Hurt_enemy_plasma (bca1198) 88 E7 14 81 (sound\dialog\jackal\combat2\beinghurt\hurt_enemy_plasma) Hurt_friend (bca1138) 24 D3 14 81 (sound\dialog\jackal\combat2\beinghurt\hurt_friend) Dive (bca1598) 90 BA 15 81 (sound\dialog\jackal\combat2\exclamations\dive) Surprise (bca1578) F4 B7 15 81 (sound\dialog\jackal\combat2\exclamations\surprise) Friend_died (bca1258) 20 1A 15 81 (sound\dialog\jackal\combat2\friendsdying\friend_died) Friend_killed_by_enemy_player (bca1298) E0 26 15 81 (sound\dialog\jackal\combat2\friendsdying\friend_killed_by_enemy_player) Friend_killed_by_flood (bca12b8) 9C 2F 15 81 (sound\dialog\jackal\combat2\friendsdying\friend_killed_by_flood) Friend_killed_by_friend (bca1278) 18 21 15 81 (sound\dialog\jackal\combat2\friendsdying\friend_killed_by_friend) Friend_killed_by_sentinel (bca12d8) E8 37 15 81 (sound\dialog\jackal\combat2\friendsdying\friend_killed_by_sentinel) Cover (bca14f8) E4 A1 15 81 (sound\dialog\jackal\combat2\groupcomm\cover) Group_uncover (bca1498) 60 8B 15 81 (sound\dialog\jackal\combat2\groupcomm\group_uncover) Group_uncover_re (bca14b8) 08 91 15 81 (sound\dialog\jackal\combat2\groupcomm\group_uncover_re) New_enemy_far_re (bca1418) 88 75 15 81 (sound\dialog\jackal\combat2\groupcomm\new_enemy_far_re) New_enemy_near_re (bca13f8) 00 6D 15 81 (sound\dialog\jackal\combat2\groupcomm\new_enemy_near_re) Old_enemy_sighted (bca1338) 8C 4B 15 81 (sound\dialog\jackal\combat2\groupcomm\old_enemy_sighted) Retreat (bca14d8) 18 96 15 81 (sound\dialog\jackal\combat2\groupcomm\retreat) Search_query (bca1458) 70 80 15 81 (sound\dialog\jackal\combat2\groupcomm\search_query) Search_query_re (bca1478) 0C 86 15 81 (sound\dialog\jackal\combat2\groupcomm\search_query_re) Sighted_enemy_recent_combat (bca1318) 94 44 15 81 (sound\dialog\jackal\combat2\groupcomm\sighted_enemy_recent_combat) Sighted_new_enemy (bca12f8) 88 3F 15 81 (sound\dialog\jackal\combat2\groupcomm\sighted_new_enemy) Damaged_enemy (bca10f8) 54 BF 14 81 (sound\dialog\jackal\combat2\hurtingpeople\damaged_enemy) Damaged_enemy_cm (bca1118) 50 CC 14 81 (sound\dialog\jackal\combat2\hurtingpeople\damaged_enemy_cm) Damaged_friend (bca10d8) 38 B9 14 81 (sound\dialog\jackal\combat2\hurtingpeople\damaged_friend) Idle_non_combat (bca0fb8) 98 90 14 81 (sound\dialog\jackal\combat2\idlenoncombat\idle_non_combat) Death_flying (bca1098) AC B2 14 81 (sound\dialog\jackal\combat2\involuntary\death_flying) Death_instant (bca10b8) A4 B5 14 81 (sound\dialog\jackal\combat2\involuntary\death_instant) Death_quiet (bca1058) 60 AB 14 81 (sound\dialog\jackal\combat2\involuntary\death_quiet) Death_violent (bca1078) 30 AF 14 81 (sound\dialog\jackal\combat2\involuntary\death_violent) Pain_body_major (bca0ff8) 30 A0 14 81 (sound\dialog\jackal\combat2\involuntary\pain_body_major) Pain_body_minor (bca0fd8) E0 9A 14 81 (sound\dialog\jackal\combat2\involuntary\pain_body_minor) Scream_falling (bca1018) AC A3 14 81 (sound\dialog\jackal\combat2\involuntary\scream_falling) Scream_pain (bca1038) FC A5 14 81 (sound\dialog\jackal\combat2\involuntary\scream_pain) Killed_enemy (bca11d8) 04 F5 14 81 (sound\dialog\jackal\combat2\killingpeople\killed_enemy) Killed_enemy_grenade (bca1218) 30 0E 15 81 (sound\dialog\jackal\combat2\killingpeople\killed_enemy_grenade) Killed_enemy_mounted_weapon (bca1238) 60 15 15 81 (sound\dialog\jackal\combat2\killingpeople\killed_enemy_mounted_weapon) Killed_enemy_player_cm (bca11f8) 90 00 15 81 (sound\dialog\jackal\combat2\killingpeople\killed_enemy_player_cm) Celebration (bca15b8) 2C C0 15 81 (sound\dialog\jackal\combat2\postcombatactions\celebration) Grenade_danger_enemy (bca13b8) 48 63 15 81 (sound\dialog\jackal\combat2\shouting\grenade_danger_enemy) Grenade_danger_self (bca13d8) 78 68 15 81 (sound\dialog\jackal\combat2\shouting\grenade_danger_self) Grenade_sighted (bca1378) D4 5A 15 81 (sound\dialog\jackal\combat2\shouting\grenade_sighted) Grenade_startle (bca1398) 1C 60 15 81 (sound\dialog\jackal\combat2\shouting\grenade_startle) Grenade_throwing (bca1358) FC 54 15 81 (sound\dialog\jackal\combat2\shouting\grenade_throwing) Flee (bc944d8) E4 56 C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\flee) Fleere (bc944f8) E0 59 C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\fleere) Hidingfinished (bc94538) B0 61 C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\hidingfinished) Lostcontact (bc94518) 98 5D C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\lostcontact) Nothingthere (bc945f8) 90 72 C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\nothingthere) Partiallysighted (bc945d8) CC 6F C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\partiallysighted) Shooting (bc94438) AC 46 C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shooting) Shootingberserk (bc94478) A4 4B C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shootingberserk) Shootinggroup (bc94498) CC 4F C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shootinggroup) Shootingtraitor (bc944b8) B8 52 C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shootingtraitor) Shootingvehicle (bc94458) DC 48 C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (bc94418) E0 42 C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (bc94558) 74 64 C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\vehicleentry) Vehicleexit (bc94578) 2C 67 C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\vehicleexit) Vehiclescared (bc945b8) 24 6C C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (bc94598) 00 6A C0 80 (sound\dialog\marines\aussie\conditional\combat2\actions\vehiclewoohoo) Hurtenemy (bc93b58) 14 46 BF 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (bc93bb8) 38 4D BF 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (bc93bd8) 10 50 BF 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (bc93b78) 3C 48 BF 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (bc93b98) 08 4B BF 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (bc93af8) 00 3C BF 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (bc93b38) 40 43 BF 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (bc93b18) 48 3F BF 80 (sound\dialog\marines\aussie\conditional\combat2\beinghurt\hurtfriendre) Berserk (bc94638) 44 77 C0 80 (sound\dialog\marines\aussie\conditional\combat2\exclamations\berserk) Surprise (bc94618) B8 74 C0 80 (sound\dialog\marines\aussie\conditional\combat2\exclamations\surprise) Uncoverexclamation (bc94658) 08 7C C0 80 (sound\dialog\marines\aussie\conditional\combat2\exclamations\uncoverexclamation) Friendbetrayed (bc93ff8) E8 D7 BF 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendbetrayed) Frienddied (bc93f18) 78 C1 BF 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (bc93fb8) 34 D2 BF 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (bc93f78) B8 CB BF 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (bc93f98) 8C CE BF 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (bc93fd8) FC D4 BF 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (bc93f58) 30 C8 BF 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendkilledbyfriend) Friendplayerdied (bc93f38) B8 C4 BF 80 (sound\dialog\marines\aussie\conditional\combat2\friendsdying\friendplayerdied) Advance (bc94398) 6C 34 C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\advance) Alertfriend (bc941f8) 68 0D C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertfriend) Alertfriendre (bc94218) B8 10 C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (bc94238) 58 13 C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (bc94258) 0C 16 C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\alertlostcontactre) Blocked (bc94278) 70 1A C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\blocked) Blockedre (bc94298) E0 1D C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\blockedre) Cover (bc943f8) C0 3E C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\cover) Groupuncover (bc94358) B8 2D C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (bc94378) FC 30 C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (bc941b8) 8C 07 C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (bc941d8) C4 0A C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (bc943b8) 70 38 C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\retreat) Retreatre (bc943d8) 0C 3C C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\retreatre) Searchabandon (bc94338) 04 2B C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchabandon) Searchquery (bc942d8) 78 23 C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchquery) Searchqueryre (bc942f8) 80 25 C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchqueryre) Searchreport (bc94318) 8C 27 C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchreport) Searchstart (bc942b8) 20 20 C0 80 (sound\dialog\marines\aussie\conditional\combat2\groupcomm\searchstart) Damagedenemy (bc93ab8) D0 2E BF 80 (sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (bc93ad8) A8 38 BF 80 (sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (bc93a78) EC 28 BF 80 (sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (bc93a98) 24 2C BF 80 (sound\dialog\marines\aussie\conditional\combat2\hurtingpeople\damagedfriendplayer) Deathagonizing (bc93a58) 54 27 BF 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathagonizing) Deathfalling (bc93a38) DC 25 BF 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathfalling) Deathflying (bc939b8) 70 1E BF 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathflying) Deathquiet (bc939f8) DC 22 BF 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathquiet) Deathviolent (bc93a18) 58 24 BF 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\deathviolent) Painfalling (bc93998) 68 1C BF 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\painfalling) Painmajor (bc93978) 4C 1A BF 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\painmajor) Painminor (bc93958) 48 18 BF 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\painminor) Screampain (bc939d8) 0C 20 BF 80 (sound\dialog\marines\aussie\conditional\combat2\involuntary\screampain) Killedenemy (bc93c78) 00 62 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (bc93db8) 2C 93 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (bc93c98) FC 67 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (bc93cf8) A8 75 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (bc93d58) 68 85 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (bc93d78) 04 8B BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (bc93d18) 0C 7B BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (bc93d38) 18 81 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (bc93df8) 74 99 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (bc93e38) F0 9F BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (bc93dd8) EC 95 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (bc93cb8) 4C 6F BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (bc93cd8) C4 72 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (bc93d98) 64 8E BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (bc93e18) 64 9C BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedenemyshotgun) Killedfriend (bc93bf8) FC 52 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (bc93c18) 74 56 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (bc93c38) B4 58 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (bc93c58) 8C 5D BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (bc93e58) DC A6 BF 80 (sound\dialog\marines\aussie\conditional\combat2\killingpeople\killingspree) Anyonekillgrenadecm (bc93e98) DC AC BF 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (bc93eb8) 24 B4 BF 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (bc93ef8) 5C BD BF 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (bc93e78) B0 AA BF 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (bc93ed8) 84 B8 BF 80 (sound\dialog\marines\aussie\conditional\combat2\playerkillresponses\playerkillvehiclecm) Alone (bc946f8) FC 99 C0 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\alone) Nearmassacre (bc94778) 64 AA C0 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (bc94798) C0 B1 C0 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\nearmassacrere) Rout (bc947b8) 28 B5 C0 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\rout) Routre (bc947d8) 28 BB C0 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\routre) Seriouslywounded (bc94738) 14 A1 C0 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (bc94758) 4C A6 C0 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (bc94718) 40 9D C0 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatchatter\unscathedslightlywoundedre) Celebration (bc94678) A8 7E C0 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (bc94698) 04 85 C0 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (bc946b8) 3C 8D C0 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemyplayer (bc946d8) EC 91 C0 80 (sound\dialog\marines\aussie\conditional\combat2\postcombatcomments\shootingdeadenemyplayer) Alliancebroken (bc940b8) 48 ED BF 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\alliancebroken) Alliancereformed (bc940d8) 5C F1 BF 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\alliancereformed) Deadfriendfound (bc94098) 80 EA BF 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (bc94158) 74 FD BF 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (bc94198) 84 03 C0 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (bc94178) 28 00 C0 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadedangerself) Grenadesighted (bc94118) FC F6 BF 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadesighted) Grenadestartle (bc94138) 68 FA BF 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadestartle) Grenadethrowing (bc940f8) 3C F4 BF 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\grenadethrowing) Newcombatalone (bc94018) B0 DA BF 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (bc94038) 00 DF BF 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (bc94058) 84 E3 BF 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (bc94078) C4 E6 BF 80 (sound\dialog\marines\aussie\conditional\combat2\shouting\unexpectedenemy) Flee (bc91838) 98 91 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\flee) Fleere (bc91858) 74 96 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\fleere) Hidingfinished (bc91898) C4 9F BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\hidingfinished) Lostcontact (bc91878) B4 9B BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\lostcontact) Nothingthere (bc91958) E8 B4 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\nothingthere) Partiallysighted (bc91938) 84 B1 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\partiallysighted) Shooting (bc91798) B8 7E BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shooting) Shootingberserk (bc917d8) C4 84 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shootingberserk) Shootinggroup (bc917f8) D4 88 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shootinggroup) Shootingtraitor (bc91818) B4 8B BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shootingtraitor) Shootingvehicle (bc917b8) 54 81 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (bc91778) F4 79 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (bc918b8) 84 A2 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\vehicleentry) Vehicleexit (bc918d8) 3C A5 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\vehicleexit) Vehiclescared (bc91918) 0C AC BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (bc918f8) 84 A8 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\actions\vehiclewoohoo) Hurtenemy (bc90e98) F8 80 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (bc90ef8) CC 88 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (bc90f18) C4 8B B9 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (bc90eb8) 18 83 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (bc90ed8) F0 85 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (bc90e38) 6C 76 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (bc90e78) 94 7D B9 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (bc90e58) 9C 79 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\beinghurt\hurtfriendre) Berserk (bc91998) 40 BA BA 80 (sound\dialog\marines\bisenti\conditional\combat2\exclamations\berserk) Surprise (bc91978) 3C B8 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\exclamations\surprise) Uncoverexclamation (bc919b8) 64 BE BA 80 (sound\dialog\marines\bisenti\conditional\combat2\exclamations\uncoverexclamation) Friendbetrayed (bc91358) 30 09 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendbetrayed) Frienddied (bc91278) BC F1 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (bc91318) 68 03 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (bc912d8) 80 FC B9 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (bc912f8) 50 FF B9 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (bc91338) 44 06 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (bc912b8) BC F9 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendkilledbyfriend) Friendplayerdied (bc91298) A0 F5 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\friendsdying\friendplayerdied) Advance (bc916f8) C8 6C BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\advance) Alertfriend (bc91558) 04 3D BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertfriend) Alertfriendre (bc91578) 38 40 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (bc91598) E0 42 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (bc915b8) 9C 45 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\alertlostcontactre) Blocked (bc915d8) 1C 4A BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\blocked) Blockedre (bc915f8) 80 4D BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\blockedre) Cover (bc91758) C4 76 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\cover) Groupuncover (bc916b8) C0 62 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (bc916d8) BC 67 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (bc91518) 10 36 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (bc91538) D0 39 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (bc91718) A8 70 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\retreat) Retreatre (bc91738) 14 74 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\retreatre) Searchabandon (bc91698) 68 5F BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchabandon) Searchquery (bc91638) 58 54 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchquery) Searchqueryre (bc91658) 04 57 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchqueryre) Searchreport (bc91678) 10 59 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchreport) Searchstart (bc91618) 50 50 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\groupcomm\searchstart) Damagedenemy (bc90df8) 78 6D B9 80 (sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (bc90e18) C4 73 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (bc90db8) 10 67 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (bc90dd8) D0 6A B9 80 (sound\dialog\marines\bisenti\conditional\combat2\hurtingpeople\damagedfriendplayer) Deathagonizing (bc90d98) D8 64 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathagonizing) Deathfalling (bc90d78) D4 62 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathfalling) Deathflying (bc90cf8) A4 57 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathflying) Deathquiet (bc90d38) 00 5E B9 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathquiet) Deathviolent (bc90d58) 10 60 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\deathviolent) Painfalling (bc90cd8) 94 55 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\painfalling) Painmajor (bc90cb8) 80 53 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\painmajor) Painminor (bc90c98) 80 51 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\painminor) Screampain (bc90d18) F0 59 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\involuntary\screampain) Killedenemy (bc90fb8) 54 9C B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (bc910f8) C4 C1 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (bc90fd8) 2C A0 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (bc91038) 24 A9 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (bc91098) 20 B8 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (bc910b8) 90 BB B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (bc91058) 1C AE B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (bc91078) A8 B3 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (bc91158) F0 CC B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (bc91198) BC D4 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (bc91118) 90 C4 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (bc90ff8) 68 A3 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (bc91018) F4 A6 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (bc910d8) A8 BD B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (bc91178) 2C D1 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemyshotgun) Killedenemysniper (bc91138) 28 C8 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedenemysniper) Killedfriend (bc90f38) A8 8E B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (bc90f58) 6C 91 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (bc90f78) 30 94 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (bc90f98) 88 98 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (bc911b8) A0 DA B9 80 (sound\dialog\marines\bisenti\conditional\combat2\killingpeople\killingspree) Anyonekillgrenadecm (bc911f8) 04 E0 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (bc91218) 1C E6 B9 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (bc91258) A4 ED B9 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (bc911d8) 7C DE B9 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (bc91238) 34 EA B9 80 (sound\dialog\marines\bisenti\conditional\combat2\playerkillresponses\playerkillvehiclecm) Alone (bc91a58) EC D3 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\alone) Nearmassacre (bc91ad8) 74 E4 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (bc91af8) F0 E7 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\nearmassacrere) Rout (bc91b18) AC EA BA 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\rout) Routre (bc91b38) 6C EF BA 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\routre) Seriouslywounded (bc91a98) 30 DB BA 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (bc91ab8) E8 DF BA 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (bc91a78) 54 D7 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatchatter\unscathedslightlywoundedre) Celebration (bc919d8) F8 C0 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (bc919f8) E0 C6 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (bc91a18) 68 CC BA 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemy (bc91a38) 68 D0 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\postcombatcomments\shootingdeadenemy) Alliancebroken (bc91418) 68 1D BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\alliancebroken) Alliancereformed (bc91438) F0 20 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\alliancereformed) Deadfriendfound (bc913f8) B0 1A BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (bc914b8) 90 2C BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (bc914f8) 90 32 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (bc914d8) 30 2F BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadedangerself) Grenadesighted (bc91478) 54 27 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadesighted) Grenadestartle (bc91498) F8 29 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadestartle) Grenadethrowing (bc91458) 90 24 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\grenadethrowing) Newcombatalone (bc91378) FC 0B BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\newcombatalone) Newcombatrecentenemy (bc91398) 68 10 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\newcombatrecentenemy) Oldenemysighted (bc913b8) A8 13 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (bc913d8) 7C 17 BA 80 (sound\dialog\marines\bisenti\conditional\combat2\shouting\unexpectedenemy) Flee (bc926f8) F0 72 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\flee) Fleere (bc92718) 40 78 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\fleere) Hidingfinished (bc92758) 50 80 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\hidingfinished) Lostcontact (bc92738) 98 7B BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\lostcontact) Nothingthere (bc92818) AC 9F BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\nothingthere) Partiallysighted (bc927f8) 7C 9A BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\partiallysighted) Shooting (bc92658) 34 60 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shooting) Shootingberserk (bc92698) 34 66 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootingberserk) Shootinggroup (bc926b8) 28 6A BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootinggroup) Shootingtraitor (bc926d8) A0 6D BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootingtraitor) Shootingvehicle (bc92678) E0 62 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (bc92638) 74 5B BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (bc92778) A8 85 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehicleentry) Vehicleexit (bc92798) 88 89 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehicleexit) Vehiclescared (bc927d8) EC 91 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (bc927b8) 70 8D BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\actions\vehiclewoohoo) Hurtenemy (bc91d78) 18 39 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (bc91dd8) 8C 41 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (bc91df8) 60 45 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (bc91d98) C8 3B BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (bc91db8) B0 3E BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (bc91d18) 54 2C BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (bc91d58) 28 35 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (bc91d38) E0 31 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\beinghurt\hurtfriendre) Berserk (bc92858) 14 A6 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\berserk) Meleeattack (bc92878) 1C AC BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\meleeattack) Surprise (bc92838) FC A2 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\surprise) Uncoverexclamation (bc92898) 1C AE BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\uncoverexclamation) Friendbetrayed (bc92238) 4C DB BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendbetrayed) Frienddied (bc92158) 9C BE BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (bc921f8) D4 D3 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (bc921b8) 08 CD BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (bc921d8) C8 CF BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (bc92218) 6C D8 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (bc92198) EC C8 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendkilledbyfriend) Friendplayerdied (bc92178) 80 C3 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\friendsdying\friendplayerdied) Advance (bc925b8) E4 4C BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\advance) Alertfriend (bc92438) FC 18 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\alertfriend) Alertfriendre (bc92458) 38 1C BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\alertfriendre) Alertlostcontactre (bc92478) 58 1F BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\alertlostcontactre) Blocked (bc92498) C8 23 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\blocked) Blockedre (bc924b8) 5C 28 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\blockedre) Cover (bc92618) EC 56 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\cover) Groupuncover (bc92578) 94 41 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (bc92598) 24 47 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (bc923f8) D8 0F BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (bc92418) A4 14 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (bc925d8) CC 50 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\retreat) Retreatre (bc925f8) 88 53 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\retreatre) Searchabandon (bc92558) 40 3E BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchabandon) Searchquery (bc924f8) C0 2F BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchquery) Searchqueryre (bc92518) F8 32 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchqueryre) Searchreport (bc92538) 94 35 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchreport) Searchstart (bc924d8) D4 2B BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\groupcomm\searchstart) Damagedenemy (bc91cd8) 98 1D BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (bc91cf8) E4 27 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (bc91c98) C8 17 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (bc91cb8) FC 1A BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\hurtingpeople\damagedfriendplayer) Deathagonizing (bc91c78) B0 15 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathagonizing) Deathfalling (bc91c58) B4 13 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathfalling) Deathflying (bc91bd8) EC 08 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathflying) Deathquiet (bc91c18) 14 0F BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathquiet) Deathviolent (bc91c38) 98 11 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\deathviolent) Painfalling (bc91bb8) F0 06 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\painfalling) Painmajor (bc91b98) E0 04 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\painmajor) Painminor (bc91b78) E4 02 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\painminor) Screampain (bc91bf8) CC 0B BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\involuntary\screampain) Killedenemy (bc91e98) 60 59 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (bc91fd8) A8 85 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (bc91eb8) C0 5F BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (bc91f18) D8 6B BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (bc91f78) 28 7A BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (bc91f98) F0 7E BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (bc91f38) 2C 70 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (bc91f58) B4 75 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (bc92038) 98 91 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (bc92078) 10 9C BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (bc91ff8) 60 88 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (bc91ed8) B4 64 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (bc91ef8) 94 69 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (bc91fb8) 98 81 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (bc92058) 30 99 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemyshotgun) Killedenemysniper (bc92018) 88 8C BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemysniper) Killedfriend (bc91e18) 44 48 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (bc91e38) 28 4C BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (bc91e58) F4 50 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (bc91e78) B0 55 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (bc92098) 5C A3 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killingspree) Anyonekillgrenadecm (bc920d8) 08 A9 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (bc920f8) B4 AE BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (bc92138) 78 B7 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (bc920b8) 88 A7 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (bc92118) 60 B3 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\playerkillresponses\playerkillvehiclecm) Alone (bc92938) DC C7 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\alone) Nearmassacre (bc929b8) B0 DA BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (bc929d8) 64 E1 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\nearmassacrere) Rout (bc929f8) F8 E5 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\rout) Routre (bc92a18) FC EB BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\routre) Seriouslywounded (bc92978) 80 D1 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (bc92998) 28 D6 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (bc92958) 08 CD BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatchatter\unscathedslightlywoundedre) Celebration (bc928b8) C0 B0 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (bc928d8) 10 B9 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (bc928f8) 28 BF BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemy (bc92918) 1C C3 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\postcombatcomments\shootingdeadenemy) Alliancebroken (bc922f8) D4 F0 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\alliancebroken) Alliancereformed (bc92318) 54 F4 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\alliancereformed) Deadfriendfound (bc922d8) 78 ED BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (bc92398) 88 01 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (bc923d8) BC 08 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (bc923b8) 64 05 BC 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadedangerself) Grenadesighted (bc92358) 98 FA BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadesighted) Grenadestartle (bc92378) 48 FD BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadestartle) Grenadethrowing (bc92338) 4C F7 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\grenadethrowing) Newcombatalone (bc92258) 54 DF BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (bc92278) C0 E3 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (bc92298) 10 E7 BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (bc922b8) 4C EA BB 80 (sound\dialog\marines\fitzgerald\conditional\combat2\shouting\unexpectedenemy) Flee (bc953b8) E8 39 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\flee) Fleere (bc953d8) 64 3F C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\fleere) Hidingfinished (bc95418) 2C 4A C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\hidingfinished) Lostcontact (bc953f8) 40 45 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\lostcontact) Nothingthere (bc954d8) E0 64 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\nothingthere) Partiallysighted (bc954b8) F8 60 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\partiallysighted) Shooting (bc95318) 14 27 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shooting) Shootingberserk (bc95358) 34 2D C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shootingberserk) Shootinggroup (bc95378) 70 31 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shootinggroup) Shootingtraitor (bc95398) 18 35 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shootingtraitor) Shootingvehicle (bc95338) CC 29 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (bc952f8) 90 21 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (bc95438) 98 4D C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\vehicleentry) Vehicleexit (bc95458) 40 52 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\vehicleexit) Vehiclescared (bc95498) B0 5A C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (bc95478) 48 56 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\actions\vehiclewoohoo) Hurtenemy (bc94a18) 34 0A C1 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (bc94a78) 6C 11 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (bc94a98) D8 14 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (bc94a38) 68 0C C1 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (bc94a58) 34 0F C1 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (bc949b8) 64 FA C0 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (bc949f8) CC 04 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (bc949d8) C8 00 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\beinghurt\hurtfriendre) Berserk (bc95518) 68 6B C2 80 (sound\dialog\marines\mendoza\conditional\combat2\exclamations\berserk) Surprise (bc954f8) D0 68 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\exclamations\surprise) Uncoverexclamation (bc95538) 78 70 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\exclamations\uncoverexclamation) Friendbetrayed (bc94ed8) 38 A9 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendbetrayed) Frienddied (bc94df8) B0 8B C1 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (bc94e98) C4 A1 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (bc94e58) C4 9A C1 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (bc94e78) A8 9D C1 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (bc94eb8) 2C A6 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (bc94e38) AC 96 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendkilledbyfriend) Friendplayerdied (bc94e18) EC 90 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\friendsdying\friendplayerdied) Advance (bc95278) F8 12 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\advance) Alertfriend (bc950d8) E8 E1 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertfriend) Alertfriendre (bc950f8) 3C E5 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (bc95118) F8 E7 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (bc95138) BC EA C1 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\alertlostcontactre) Blocked (bc95158) 54 EE C1 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\blocked) Blockedre (bc95178) 7C F2 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\blockedre) Cover (bc952d8) 30 1E C2 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\cover) Groupuncover (bc95238) 58 09 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (bc95258) C4 0D C2 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (bc95098) B4 DA C1 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (bc950b8) 8C DE C1 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (bc95298) 90 18 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\retreat) Retreatre (bc952b8) 74 1B C2 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\retreatre) Searchabandon (bc95218) FC 05 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchabandon) Searchquery (bc951b8) CC F9 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchquery) Searchqueryre (bc951d8) 00 FD C1 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchqueryre) Searchreport (bc951f8) 1C FF C1 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchreport) Searchstart (bc95198) E0 F5 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\groupcomm\searchstart) Damagedenemy (bc94978) 2C EC C0 80 (sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (bc94998) F4 F4 C0 80 (sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (bc94938) 98 E4 C0 80 (sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (bc94958) F0 E8 C0 80 (sound\dialog\marines\mendoza\conditional\combat2\hurtingpeople\damagedfriendplayer) Deathagonizing (bc94918) 64 E2 C0 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathagonizing) Deathfalling (bc948f8) CC DF C0 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathfalling) Deathflying (bc94878) 24 D5 C0 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathflying) Deathquiet (bc948b8) EC DA C0 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathquiet) Deathviolent (bc948d8) 7C DD C0 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\deathviolent) Painfalling (bc94858) 8C D2 C0 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\painfalling) Painmajor (bc94838) F0 CF C0 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\painmajor) Painminor (bc94818) 48 CD C0 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\painminor) Screampain (bc94898) 54 D7 C0 80 (sound\dialog\marines\mendoza\conditional\combat2\involuntary\screampain) Killedenemy (bc94b38) BC 27 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (bc94c78) A8 58 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (bc94b58) 70 30 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (bc94bb8) 4C 3E C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (bc94c18) 2C 4D C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (bc94c38) 8C 51 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (bc94bd8) 0C 43 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (bc94bf8) 9C 48 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (bc94cd8) 5C 63 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (bc94d18) 7C 6C C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (bc94c98) 6C 5B C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (bc94b78) 68 38 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (bc94b98) 08 3C C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (bc94c58) A0 55 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (bc94cf8) 58 68 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemyshotgun) Killedenemysniper (bc94cb8) 68 5E C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedenemysniper) Killedfriend (bc94ab8) CC 17 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (bc94ad8) 44 1B C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (bc94af8) EC 1E C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (bc94b18) 28 23 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (bc94d38) B0 73 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\killingpeople\killingspree) Anyonekillgrenadecm (bc94d78) 78 79 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (bc94d98) 64 7F C1 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (bc94dd8) 88 87 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (bc94d58) F0 77 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (bc94db8) CC 82 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\playerkillresponses\playerkillvehiclecm) Alone (bc955d8) E0 8A C2 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\alone) Nearmassacre (bc95658) 1C 9B C2 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (bc95678) 84 9F C2 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\nearmassacrere) Rout (bc95698) E8 A2 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\rout) Routre (bc956b8) 70 A9 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\routre) Seriouslywounded (bc95618) 40 92 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (bc95638) 1C 97 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (bc955f8) 48 8E C2 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatchatter\unscathedslightlywoundedre) Celebration (bc95558) BC 73 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (bc95578) 2C 79 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\checkbodyenemy) Checkdeadfriend (bc95598) 94 7F C2 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\checkdeadfriend) Shootingdeadenemy (bc955b8) B0 83 C2 80 (sound\dialog\marines\mendoza\conditional\combat2\postcombatcomments\shootingdeadenemy) Alliancebroken (bc94f98) 98 BE C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\alliancebroken) Alliancereformed (bc94fb8) 78 C1 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\alliancereformed) Deadfriendfound (bc94f78) D4 BB C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (bc95038) 94 CE C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (bc95078) 70 D5 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (bc95058) F4 D1 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadedangerself) Grenadesighted (bc94ff8) F4 C7 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadesighted) Grenadestartle (bc95018) 08 CC C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadestartle) Grenadethrowing (bc94fd8) 70 C4 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\grenadethrowing) Newcombatalone (bc94ef8) B8 AC C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (bc94f18) 90 B0 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (bc94f38) 98 B4 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (bc94f58) 0C B8 C1 80 (sound\dialog\marines\mendoza\conditional\combat2\shouting\unexpectedenemy) Flee (bc962f8) 74 BC C4 80 (sound\dialog\sarge2\conditional\combat2\actions\flee) Fleere (bc96318) 50 BF C4 80 (sound\dialog\sarge2\conditional\combat2\actions\fleere) Hidingfinished (bc96358) B0 D2 C4 80 (sound\dialog\sarge2\conditional\combat2\actions\hidingfinished) Lostcontact (bc96338) 38 CB C4 80 (sound\dialog\sarge2\conditional\combat2\actions\lostcontact) Nothingthere (bc96418) 24 EE C4 80 (sound\dialog\sarge2\conditional\combat2\actions\nothingthere) Partiallysighted (bc963f8) D8 EA C4 80 (sound\dialog\sarge2\conditional\combat2\actions\partiallysighted) Shooting (bc96258) FC A1 C4 80 (sound\dialog\sarge2\conditional\combat2\actions\shooting) Shootingberserk (bc96298) EC AC C4 80 (sound\dialog\sarge2\conditional\combat2\actions\shootingberserk) Shootinggroup (bc962b8) CC B0 C4 80 (sound\dialog\sarge2\conditional\combat2\actions\shootinggroup) Shootingtraitor (bc962d8) 5C B6 C4 80 (sound\dialog\sarge2\conditional\combat2\actions\shootingtraitor) Shootingvehicle (bc96278) 30 A8 C4 80 (sound\dialog\sarge2\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (bc96238) 18 9F C4 80 (sound\dialog\sarge2\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (bc96378) 88 D6 C4 80 (sound\dialog\sarge2\conditional\combat2\actions\vehicleentry) Vehicleexit (bc96398) 10 DB C4 80 (sound\dialog\sarge2\conditional\combat2\actions\vehicleexit) Vehiclescared (bc963d8) F8 E3 C4 80 (sound\dialog\sarge2\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (bc963b8) C8 DF C4 80 (sound\dialog\sarge2\conditional\combat2\actions\vehiclewoohoo) Hurtenemy (bc95958) 78 09 C3 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (bc959b8) 30 12 C3 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemymountedweapon (bc959d8) 4C 15 C3 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemymountedweapon) Hurtenemyneedler (bc95978) EC 0C C3 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (bc95998) E4 0F C3 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (bc958f8) 70 F5 C2 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (bc95938) D0 03 C3 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (bc95918) 1C FD C2 80 (sound\dialog\sarge2\conditional\combat2\beinghurt\hurtfriendre) Berserk (bc96458) AC F7 C4 80 (sound\dialog\sarge2\conditional\combat2\exclamations\berserk) Surprise (bc96438) 78 F3 C4 80 (sound\dialog\sarge2\conditional\combat2\exclamations\surprise) Uncoverexclamation (bc96478) FC FC C4 80 (sound\dialog\sarge2\conditional\combat2\exclamations\uncoverexclamation) Friendbetrayed (bc95e18) D0 ED C3 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendbetrayed) Frienddied (bc95d18) F8 AE C3 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (bc95dd8) 44 DE C3 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (bc95d98) A4 D3 C3 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (bc95db8) FC D6 C3 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (bc95df8) 24 E6 C3 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (bc95d58) 44 C5 C3 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyfriend) Friendkilledbyfriendlyplayer (bc95d78) D8 CF C3 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyfriendlyplayer) Friendplayerdied (bc95d38) 44 B7 C3 80 (sound\dialog\sarge2\conditional\combat2\friendsdying\friendplayerdied) Advance (bc961b8) BC 82 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\advance) Alertfriend (bc96018) 14 3D C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\alertfriend) Alertfriendre (bc96038) 64 40 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (bc96058) 08 43 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (bc96078) C4 45 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\alertlostcontactre) Blocked (bc96098) EC 4F C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\blocked) Blockedre (bc960b8) 54 53 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\blockedre) Cover (bc96218) 80 98 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\cover) Groupuncover (bc96178) D4 71 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (bc96198) 4C 7C C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (bc95fd8) 00 33 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (bc95ff8) 94 38 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (bc961d8) 68 90 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\retreat) Retreatre (bc961f8) 2C 95 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\retreatre) Searchabandon (bc96158) DC 6B C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchabandon) Searchquery (bc960f8) F4 5B C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchquery) Searchqueryre (bc96118) E0 60 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchqueryre) Searchreport (bc96138) 8C 65 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchreport) Searchstart (bc960d8) D0 56 C4 80 (sound\dialog\sarge2\conditional\combat2\groupcomm\searchstart) Damagedenemy (bc958b8) 40 E6 C2 80 (sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (bc958d8) 1C EF C2 80 (sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (bc95878) 54 DD C2 80 (sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (bc95898) F0 E2 C2 80 (sound\dialog\sarge2\conditional\combat2\hurtingpeople\damagedfriendplayer) Deathagonizing (bc95818) 70 D6 C2 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathagonizing) Deathfalling (bc957f8) E0 D4 C2 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathfalling) Deathflying (bc95858) 2C DB C2 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathflying) Deathinstant (bc95838) 94 D8 C2 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathinstant) Deathquiet (bc957b8) 8C CF C2 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathquiet) Deathviolent (bc957d8) 54 D3 C2 80 (sound\dialog\sarge2\conditional\combat2\involuntary\deathviolent) Painbodymajor (bc95718) 88 BF C2 80 (sound\dialog\sarge2\conditional\combat2\involuntary\painbodymajor) Painbodyminor (bc956f8) 04 BD C2 80 (sound\dialog\sarge2\conditional\combat2\involuntary\painbodyminor) Painfalling (bc95758) E0 C6 C2 80 (sound\dialog\sarge2\conditional\combat2\involuntary\painfalling) Painshield (bc95738) CC C3 C2 80 (sound\dialog\sarge2\conditional\combat2\involuntary\painshield) Screamfear (bc95778) 0C CA C2 80 (sound\dialog\sarge2\conditional\combat2\involuntary\screamfear) Screampain (bc95798) 30 CC C2 80 (sound\dialog\sarge2\conditional\combat2\involuntary\screampain) Killedenemy (bc95a78) 14 32 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (bc95bb8) 3C 71 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (bc95a98) 40 3B C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (bc95af8) CC 4B C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (bc95b58) C0 5D C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (bc95b78) D8 63 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (bc95b18) 18 53 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (bc95b38) 8C 58 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (bc95bf8) A4 77 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (bc95c38) 24 82 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (bc95bd8) 6C 73 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (bc95ab8) D4 41 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (bc95ad8) EC 48 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (bc95b98) 20 6D C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (bc95c18) 38 7D C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyshotgun) Killedfriend (bc959f8) CC 18 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (bc95a18) 2C 1E C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (bc95a38) 58 22 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (bc95a58) 58 29 C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (bc95c58) 28 8C C3 80 (sound\dialog\sarge2\conditional\combat2\killingpeople\killingspree) Anyonekillgrenadecm (bc95c98) B8 94 C3 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (bc95cb8) 48 9C C3 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (bc95cf8) 54 A7 C3 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (bc95c78) 98 92 C3 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (bc95cd8) B8 A1 C3 80 (sound\dialog\sarge2\conditional\combat2\playerkillresponses\playerkillvehiclecm) Alone (bc96518) B8 21 C5 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\alone) Nearmassacre (bc96598) EC 37 C5 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (bc965b8) 80 46 C5 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\nearmassacrere) Rout (bc965d8) B4 4A C5 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\rout) Routre (bc965f8) 3C 56 C5 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\routre) Seriouslywounded (bc96558) AC 2B C5 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (bc96578) C4 2D C5 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (bc96538) 8C 26 C5 80 (sound\dialog\sarge2\conditional\combat2\postcombatchatter\unscathedslightlywoundedre) Celebration (bc96498) 40 00 C5 80 (sound\dialog\sarge2\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (bc964b8) 3C 06 C5 80 (sound\dialog\sarge2\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (bc964d8) FC 0C C5 80 (sound\dialog\sarge2\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemy (bc964f8) 94 16 C5 80 (sound\dialog\sarge2\conditional\combat2\postcombatcomments\shootingdeadenemy) Alliancebroken (bc95ed8) 54 04 C4 80 (sound\dialog\sarge2\conditional\combat2\shouting\alliancebroken) Alliancereformed (bc95ef8) D4 09 C4 80 (sound\dialog\sarge2\conditional\combat2\shouting\alliancereformed) Deadfriendfound (bc95eb8) 9C 01 C4 80 (sound\dialog\sarge2\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (bc95f78) BC 20 C4 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (bc95fb8) 88 2A C4 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (bc95f98) A4 24 C4 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadedangerself) Grenadesighted (bc95f38) 88 18 C4 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadesighted) Grenadestartle (bc95f58) 14 1D C4 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadestartle) Grenadethrowing (bc95f18) 54 12 C4 80 (sound\dialog\sarge2\conditional\combat2\shouting\grenadethrowing) Newcombatalone (bc95e38) 3C F1 C3 80 (sound\dialog\sarge2\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (bc95e58) 28 F6 C3 80 (sound\dialog\sarge2\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (bc95e78) FC F9 C3 80 (sound\dialog\sarge2\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (bc95e98) 34 FD C3 80 (sound\dialog\sarge2\conditional\combat2\shouting\unexpectedenemy) Flee (bc93618) 70 95 BE 80 (sound\dialog\sargeant\conditional\combat2\actions\flee) Fleere (bc93638) 7C 97 BE 80 (sound\dialog\sargeant\conditional\combat2\actions\fleere) Lostcontact (bc93658) 50 A1 BE 80 (sound\dialog\sargeant\conditional\combat2\actions\lostcontact) Nothingthere (bc93718) C0 BB BE 80 (sound\dialog\sargeant\conditional\combat2\actions\nothingthere) Partiallysighted (bc936f8) D0 B7 BE 80 (sound\dialog\sargeant\conditional\combat2\actions\partiallysighted) Shooting (bc93578) 94 7D BE 80 (sound\dialog\sargeant\conditional\combat2\actions\shooting) Shootingberserk (bc935b8) FC 85 BE 80 (sound\dialog\sargeant\conditional\combat2\actions\shootingberserk) Shootinggroup (bc935d8) BC 8C BE 80 (sound\dialog\sargeant\conditional\combat2\actions\shootinggroup) Shootingtraitor (bc935f8) 94 8F BE 80 (sound\dialog\sargeant\conditional\combat2\actions\shootingtraitor) Shootingvehicle (bc93598) A0 82 BE 80 (sound\dialog\sargeant\conditional\combat2\actions\shootingvehicle) Sightedfriendlyplayer (bc93558) 04 7C BE 80 (sound\dialog\sargeant\conditional\combat2\actions\sightedfriendlyplayer) Vehicleentry (bc93678) 4C A5 BE 80 (sound\dialog\sargeant\conditional\combat2\actions\vehicleentry) Vehicleexit (bc93698) 8C A8 BE 80 (sound\dialog\sargeant\conditional\combat2\actions\vehicleexit) Vehiclescared (bc936d8) 64 B0 BE 80 (sound\dialog\sargeant\conditional\combat2\actions\vehiclescared) Vehiclewoohoo (bc936b8) 0C AD BE 80 (sound\dialog\sargeant\conditional\combat2\actions\vehiclewoohoo) Hurtenemy (bc92c78) A4 47 BD 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemy) Hurtenemygrenade (bc92cd8) F4 4F BD 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemygrenade) Hurtenemyneedler (bc92c98) F4 4A BD 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemyneedler) Hurtenemyplasma (bc92cb8) C0 4D BD 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtenemyplasma) Hurtfriend (bc92c18) 40 31 BD 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtfriend) Hurtfriendplayer (bc92c58) 78 40 BD 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtfriendplayer) Hurtfriendre (bc92c38) 68 39 BD 80 (sound\dialog\sargeant\conditional\combat2\beinghurt\hurtfriendre) Berserk (bc93758) 94 C1 BE 80 (sound\dialog\sargeant\conditional\combat2\exclamations\berserk) Meleeattack (bc93778) 18 C7 BE 80 (sound\dialog\sargeant\conditional\combat2\exclamations\meleeattack) Surprise (bc93738) 08 BF BE 80 (sound\dialog\sargeant\conditional\combat2\exclamations\surprise) Uncoverexclamation (bc93798) AC CA BE 80 (sound\dialog\sargeant\conditional\combat2\exclamations\uncoverexclamation) Friendbetrayed (bc93138) B4 F2 BD 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendbetrayed) Frienddied (bc93038) C0 CD BD 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\frienddied) Friendkilledbycovenant (bc930f8) 98 EA BD 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbycovenant) Friendkilledbyenemy (bc930b8) D8 E3 BD 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyenemy) Friendkilledbyenemyplayer (bc930d8) A8 E6 BD 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyenemyplayer) Friendkilledbyflood (bc93118) 04 EE BD 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyflood) Friendkilledbyfriend (bc93078) 98 DC BD 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyfriend) Friendkilledbyfriendlyplayer (bc93098) 38 E2 BD 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyfriendlyplayer) Friendplayerdied (bc93058) 2C D5 BD 80 (sound\dialog\sargeant\conditional\combat2\friendsdying\friendplayerdied) Advance (bc934d8) 30 66 BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\advance) Alertfriend (bc93338) 4C 2C BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\alertfriend) Alertfriendre (bc93358) 88 2F BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\alertfriendre) Alertlostcontact (bc93378) 34 32 BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\alertlostcontact) Alertlostcontactre (bc93398) 90 35 BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\alertlostcontactre) Blocked (bc933b8) AC 3B BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\blocked) Blockedre (bc933d8) 30 40 BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\blockedre) Cover (bc93538) 4C 78 BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\cover) Groupuncover (bc93498) B8 59 BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\groupuncover) Groupuncoverre (bc934b8) 50 5F BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\groupuncoverre) Newcombatgroupre (bc932f8) 2C 24 BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\newcombatgroupre) Newcombatnearbyre (bc93318) F4 27 BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\newcombatnearbyre) Retreat (bc934f8) C0 6F BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\retreat) Retreatre (bc93518) 6C 74 BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\retreatre) Searchabandon (bc93478) CC 55 BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchabandon) Searchquery (bc93418) C8 48 BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchquery) Searchqueryre (bc93438) 7C 4C BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchqueryre) Searchreport (bc93458) 24 4F BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchreport) Searchstart (bc933f8) 38 44 BE 80 (sound\dialog\sargeant\conditional\combat2\groupcomm\searchstart) Damagedenemy (bc92bd8) 50 22 BD 80 (sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedenemy) Damagedenemycm (bc92bf8) 94 2B BD 80 (sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedenemycm) Damagedfriend (bc92b98) 90 18 BD 80 (sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedfriend) Damagedfriendplayer (bc92bb8) FC 1D BD 80 (sound\dialog\sargeant\conditional\combat2\hurtingpeople\damagedfriendplayer) Deathagonizing (bc92b58) 68 14 BD 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathagonizing) Deathfalling (bc92b38) 5C 12 BD 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathfalling) Deathflying (bc92ab8) BC 06 BD 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathflying) Deathinstant (bc92b78) 98 16 BD 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathinstant) Deathquiet (bc92af8) 80 0D BD 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathquiet) Deathviolent (bc92b18) 80 0F BD 80 (sound\dialog\sargeant\conditional\combat2\involuntary\deathviolent) Painfalling (bc92a98) AC 04 BD 80 (sound\dialog\sargeant\conditional\combat2\involuntary\painfalling) Painmajor (bc92a78) 90 02 BD 80 (sound\dialog\sargeant\conditional\combat2\involuntary\painmajor) Painminor (bc92a58) F8 FF BC 80 (sound\dialog\sargeant\conditional\combat2\involuntary\painminor) Screampain (bc92ad8) 60 09 BD 80 (sound\dialog\sargeant\conditional\combat2\involuntary\screampain) Killedenemy (bc92d78) AC 69 BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemy) Killedenemybullet (bc92eb8) 9C 97 BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemybullet) Killedenemycm (bc92d98) 20 6E BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemycm) Killedenemycovenant (bc92df8) 70 7D BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemycovenant) Killedenemyfloodcarrier (bc92e58) 54 8C BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcarrier) Killedenemyfloodcarriercm (bc92e78) B4 8F BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcarriercm) Killedenemyfloodcombat (bc92e18) 64 82 BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcombat) Killedenemyfloodcombatcm (bc92e38) F0 87 BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyfloodcombatcm) Killedenemygrenade (bc92f18) 24 A3 BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemygrenade) Killedenemymountedweapon (bc92f58) 38 AE BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemymountedweapon) Killedenemyneedler (bc92ed8) 50 9A BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyneedler) Killedenemyplayer (bc92db8) 88 74 BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyplayer) Killedenemyplayercm (bc92dd8) 38 7B BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyplayercm) Killedenemysentinel (bc92e98) 84 93 BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemysentinel) Killedenemyshotgun (bc92f38) D8 AA BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemyshotgun) Killedenemysniper (bc92ef8) 68 9E BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedenemysniper) Killedfriend (bc92cf8) 10 53 BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriend) Killedfriendcm (bc92d18) 8C 59 BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriendcm) Killedfriendplayer (bc92d38) B4 5D BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriendplayer) Killedfriendplayercm (bc92d58) E0 63 BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killedfriendplayercm) Killingspree (bc92f78) A8 B5 BD 80 (sound\dialog\sargeant\conditional\combat2\killingpeople\killingspree) Anyonekillgrenadecm (bc92fb8) FC B9 BD 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\anyonekillgrenadecm) Playerkillflamecm (bc92fd8) BC BF BD 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillflamecm) Playerkillingspreecm (bc93018) C0 C7 BD 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillingspreecm) Playerkillsnipercm (bc92f98) 7C B8 BD 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillsnipercm) Playerkillvehiclecm (bc92ff8) A4 C3 BD 80 (sound\dialog\sargeant\conditional\combat2\playerkillresponses\playerkillvehiclecm) Alone (bc93838) 04 E8 BE 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\alone) Nearmassacre (bc938b8) B8 F6 BE 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\nearmassacre) Nearmassacrere (bc938d8) BC F9 BE 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\nearmassacrere) Rout (bc938f8) EC FB BE 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\rout) Routre (bc93918) 70 03 BF 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\routre) Seriouslywounded (bc93878) 8C ED BE 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\seriouslywounded) Seriouslywoundedre (bc93898) 30 F2 BE 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\seriouslywoundedre) Unscathedslightlywoundedre (bc93858) 7C EB BE 80 (sound\dialog\sargeant\conditional\combat2\postcombatchatter\unscathedslightlywoundedre) Celebration (bc937b8) 00 CE BE 80 (sound\dialog\sargeant\conditional\combat2\postcombatcomments\celebration) Checkbodyenemy (bc937d8) 0C D4 BE 80 (sound\dialog\sargeant\conditional\combat2\postcombatcomments\checkbodyenemy) Checkbodyfriend (bc937f8) 28 DA BE 80 (sound\dialog\sargeant\conditional\combat2\postcombatcomments\checkbodyfriend) Shootingdeadenemyplayer (bc93818) 68 E3 BE 80 (sound\dialog\sargeant\conditional\combat2\postcombatcomments\shootingdeadenemyplayer) Alliancebroken (bc931f8) A0 08 BE 80 (sound\dialog\sargeant\conditional\combat2\shouting\alliancebroken) Alliancereformed (bc93218) D4 0C BE 80 (sound\dialog\sargeant\conditional\combat2\shouting\alliancereformed) Deadfriendfound (bc931d8) EC 05 BE 80 (sound\dialog\sargeant\conditional\combat2\shouting\deadfriendfound) Grenadedangerenemy (bc93298) A0 17 BE 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadedangerenemy) Grenadedangerfriend (bc932d8) 58 1E BE 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadedangerfriend) Grenadedangerself (bc932b8) E0 1A BE 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadedangerself) Grenadesighted (bc93258) F8 12 BE 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadesighted) Grenadestartle (bc93278) 9C 15 BE 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadestartle) Grenadethrowing (bc93238) 5C 10 BE 80 (sound\dialog\sargeant\conditional\combat2\shouting\grenadethrowing) Newcombatalone (bc93158) 7C F8 BD 80 (sound\dialog\sargeant\conditional\combat2\shouting\newcombatalone) Newenemyrecentcombat (bc93178) E0 FC BD 80 (sound\dialog\sargeant\conditional\combat2\shouting\newenemyrecentcombat) Oldenemysighted (bc93198) 1C 00 BE 80 (sound\dialog\sargeant\conditional\combat2\shouting\oldenemysighted) Unexpectedenemy (bc931b8) 5C 03 BE 80 (sound\dialog\sargeant\conditional\combat2\shouting\unexpectedenemy) Alt_loops (bca2f38) 90 3A 19 81 (sound\music\battle1\alt_loops) In (bca2ef8) C4 27 19 81 (sound\music\battle1\in) Loops (bca2f18) 1C 2B 19 81 (sound\music\battle1\loops) In (bca2f78) E8 4C 19 81 (sound\music\haloperc_alt\in) Loops (bca2f98) BC 50 19 81 (sound\music\haloperc_alt\loops) In (bca30d8) 90 13 1A 81 (sound\music\iron_lp\in) Loops (bca30f8) 4C 1A 1A 81 (sound\music\iron_lp\loops) Open2b (bca3098) 30 02 1A 81 (sound\music\misc\open2b) Alt_loops (bca3038) 9C D9 19 81 (sound\music\spooky1\alt_loops) Alt_out (bca3058) 78 FB 19 81 (sound\music\spooky1\alt_out) In (bca2fd8) 08 74 19 81 (sound\music\spooky1\in) Loops (bca2ff8) B4 7C 19 81 (sound\music\spooky1\loops) Out (bca3018) 54 D4 19 81 (sound\music\spooky1\out) In (bca2e78) C0 1D 19 81 (sound\music\string_low1\in) Loops (bca2e98) 18 21 19 81 (sound\music\string_low1\loops) Out (bca2eb8) F4 23 19 81 (sound\music\string_low1\out) In (bca2df8) B8 04 19 81 (sound\music\strnglp2\in) Loops (bca2e18) 94 07 19 81 (sound\music\strnglp2\loops) Out (bca2e38) 6C 1A 19 81 (sound\music\strnglp2\out) A30_beam_lp (bc9cd58) 00 87 EB 80 (sound\sfx\ambience\a30\a30_beam_lp) A30falls_big (bc9cc38) 6C 72 EB 80 (sound\sfx\ambience\a30\a30falls_big) A30river (bc9cb78) 3C 67 EB 80 (sound\sfx\ambience\a30\a30river) A30stream (bc9cbd8) D4 6C EB 80 (sound\sfx\ambience\a30\a30stream) A30_broom_devices (bc9ccf8) EC 80 EB 80 (sound\sfx\ambience\computers\a30_broom_devices) Beam_emitter (bc9c638) 58 6D EA 80 (sound\sfx\ambience\emitters\beam_emitter) Birds1_detail (bc9cc98) 6C 78 EB 80 (sound\sfx\ambience\exteriors\detail\birds1_detail) Whistlegusts (bca6318) F0 40 24 81 (sound\sfx\ambience\exteriors\detail\whistlegusts) Forestday (bca62b8) 4C 2C 24 81 (sound\sfx\ambience\exteriors\loops\forestday) Icebirds (bca62d8) 7C 34 24 81 (sound\sfx\ambience\exteriors\loops\icebirds) Jungleday (bca63f8) B4 58 24 81 (sound\sfx\ambience\exteriors\loops\jungleday) Windswirl (bca6358) 48 48 24 81 (sound\sfx\ambience\exteriors\loops\windswirl) 07largeroom2 (bca64b8) F4 6C 24 81 (sound\sfx\ambience\interiors\07largeroom2) 29lasercomputer (bc9ca98) 40 52 EB 80 (sound\sfx\ambience\interiors\29lasercomputer) 42lowroom (bca6478) 24 69 24 81 (sound\sfx\ambience\interiors\42lowroom) Compdetail (bc9cab8) A0 54 EB 80 (sound\sfx\ambience\interiors\compdetail) B_driver_enter (bc97478) 0C D4 D5 80 (sound\sfx\impulse\animations\cyborg\b_driver_enter) B_driver_exit (bc97498) 74 D5 D5 80 (sound\sfx\impulse\animations\cyborg\b_driver_exit) G_driver_enter (bc974b8) DC D6 D5 80 (sound\sfx\impulse\animations\cyborg\g_driver_enter) G_driver_exit (bc974d8) 44 D8 D5 80 (sound\sfx\impulse\animations\cyborg\g_driver_exit) Gt_gunner_enter (bc90af8) 3C D2 B8 80 (sound\sfx\impulse\animations\cyborg\gt_gunner_enter) Gt_gunner_exit (bc90b18) A4 D3 B8 80 (sound\sfx\impulse\animations\cyborg\gt_gunner_exit) P_rider_lf_enter (bc90b38) 0C D5 B8 80 (sound\sfx\impulse\animations\cyborg\p_rider_lf_enter) P_rider_lf_exit (bc90b58) 74 D6 B8 80 (sound\sfx\impulse\animations\cyborg\p_rider_lf_exit) P_rider_rf_enter (bc90b78) DC D7 B8 80 (sound\sfx\impulse\animations\cyborg\p_rider_rf_enter) P_rider_rf_exit (bc90b98) 44 D9 B8 80 (sound\sfx\impulse\animations\cyborg\p_rider_rf_exit) Scorpion_driver_enter (bc974f8) AC D9 D5 80 (sound\sfx\impulse\animations\cyborg\scorpion_driver_enter) Scorpion_driver_exit (bc97518) 14 DB D5 80 (sound\sfx\impulse\animations\cyborg\scorpion_driver_exit) W_driver_enter (bc97538) 7C DC D5 80 (sound\sfx\impulse\animations\cyborg\w_driver_enter) W_driver_exit (bc97558) E4 DD D5 80 (sound\sfx\impulse\animations\cyborg\w_driver_exit) W_gunner_enter (bc97578) 4C DF D5 80 (sound\sfx\impulse\animations\cyborg\w_gunner_enter) W_gunner_exit (bc97598) B4 E0 D5 80 (sound\sfx\impulse\animations\cyborg\w_gunner_exit) W_rider_enter (bc975b8) 1C E2 D5 80 (sound\sfx\impulse\animations\cyborg\w_rider_enter) W_rider_exit (bc975d8) 84 E3 D5 80 (sound\sfx\impulse\animations\cyborg\w_rider_exit) Wraith_driver_enter (bc975f8) EC E4 D5 80 (sound\sfx\impulse\animations\cyborg\wraith_driver_enter) Wraith_driver_exit (bc97618) 54 E6 D5 80 (sound\sfx\impulse\animations\cyborg\wraith_driver_exit) Alert_pistol_move_front (bc9fa18) 38 73 07 81 (sound\sfx\impulse\animations\elite\alert_pistol_move_front) B-driver_enter (bc9f7d8) 18 54 07 81 (sound\sfx\impulse\animations\elite\b-driver_enter) Bdriverexit (bc9f7f8) 80 55 07 81 (sound\sfx\impulse\animations\elite\bdriverexit) Crouch_pistol_move_back (bc9f9f8) D8 70 07 81 (sound\sfx\impulse\animations\elite\crouch_pistol_move_back) Crouch_pistol_move_front (bc9f9d8) 78 6E 07 81 (sound\sfx\impulse\animations\elite\crouch_pistol_move_front) Crouch_pistol_move_left (bc9f9b8) 18 6C 07 81 (sound\sfx\impulse\animations\elite\crouch_pistol_move_left) Crouch_pistol_move_right (bc9f998) B8 69 07 81 (sound\sfx\impulse\animations\elite\crouch_pistol_move_right) Crouch_sword_move_back (bc9f978) 58 67 07 81 (sound\sfx\impulse\animations\elite\crouch_sword_move_back) Crouch_sword_move_front (bc9f958) F8 64 07 81 (sound\sfx\impulse\animations\elite\crouch_sword_move_front) Gdriverenter (bc9f818) E8 56 07 81 (sound\sfx\impulse\animations\elite\gdriverenter) Gdriverexit (bc9f838) 50 58 07 81 (sound\sfx\impulse\animations\elite\gdriverexit) Gtgunnerenter (bc9f858) B8 59 07 81 (sound\sfx\impulse\animations\elite\gtgunnerenter) Gtgunnerexit (bc9f878) 20 5B 07 81 (sound\sfx\impulse\animations\elite\gtgunnerexit) Stand_pistol_evade_left (bc9f898) 88 5C 07 81 (sound\sfx\impulse\animations\elite\stand_pistol_evade_left) Stand_pistol_evade_right (bc9f8b8) F0 5D 07 81 (sound\sfx\impulse\animations\elite\stand_pistol_evade_right) Stand_pistol_melee (bc9f8d8) 58 5F 07 81 (sound\sfx\impulse\animations\elite\stand_pistol_melee) Stand_pistol_melee_2 (bc9f8f8) C0 60 07 81 (sound\sfx\impulse\animations\elite\stand_pistol_melee_2) Stand_sword_melee.mov (bc9f918) 28 62 07 81 (sound\sfx\impulse\animations\elite\stand_sword_melee.mov) Stand_sword_melee_oh (bc9fa38) 98 75 07 81 (sound\sfx\impulse\animations\elite\stand_sword_melee_oh) Stand_up_roll (bc9f938) 90 63 07 81 (sound\sfx\impulse\animations\elite\stand_up_roll) Alert_pistol_move_front (bc9e678) E0 64 F7 80 (sound\sfx\impulse\animations\grunt\alert_pistol_move_front) Crouch_pistol_move_front (bc9e698) 40 67 F7 80 (sound\sfx\impulse\animations\grunt\crouch_pistol_move_front) Crouch_pistol_move_left (bc9e6b8) A0 69 F7 80 (sound\sfx\impulse\animations\grunt\crouch_pistol_move_left) Crouch_pistol_move_right (bc9e6d8) 00 6C F7 80 (sound\sfx\impulse\animations\grunt\crouch_pistol_move_right) Flee_pistol_move_front (bc9e6f8) 60 6E F7 80 (sound\sfx\impulse\animations\grunt\flee_pistol_move_front) Onfire_idle (bc9e578) A0 59 F7 80 (sound\sfx\impulse\animations\grunt\onfire_idle) Stand_missile_move_front (bc9e718) C0 70 F7 80 (sound\sfx\impulse\animations\grunt\stand_missile_move_front) Stand_missile_move_left (bc9e738) 20 73 F7 80 (sound\sfx\impulse\animations\grunt\stand_missile_move_left) Stand_missile_move_right (bc9e758) 80 75 F7 80 (sound\sfx\impulse\animations\grunt\stand_missile_move_right) Stand_pistol_dive (bc9e598) 08 5B F7 80 (sound\sfx\impulse\animations\grunt\stand_pistol_dive) Stand_pistol_evade_left (bc9e5b8) 70 5C F7 80 (sound\sfx\impulse\animations\grunt\stand_pistol_evade_left) Stand_pistol_evade_right (bc9e5d8) D8 5D F7 80 (sound\sfx\impulse\animations\grunt\stand_pistol_evade_right) Stand_pistol_move_back (bc9e778) E0 77 F7 80 (sound\sfx\impulse\animations\grunt\stand_pistol_move_back) Stand_pistol_move_front (bc9e798) 40 7A F7 80 (sound\sfx\impulse\animations\grunt\stand_pistol_move_front) Stand_pistol_move_left (bc9e7b8) A0 7C F7 80 (sound\sfx\impulse\animations\grunt\stand_pistol_move_left) Stand_pistol_move_right (bc9e7d8) 00 7F F7 80 (sound\sfx\impulse\animations\grunt\stand_pistol_move_right) Stand_pistol_reload_1 (bc9e5f8) 40 5F F7 80 (sound\sfx\impulse\animations\grunt\stand_pistol_reload_1) Stand_pistol_surprise_back (bc9e618) A8 60 F7 80 (sound\sfx\impulse\animations\grunt\stand_pistol_surprise_back) Stand_pistol_surprise_front (bc9e638) 10 62 F7 80 (sound\sfx\impulse\animations\grunt\stand_pistol_surprise_front) Stand_pistol_throw_grenade (bc9e658) 78 63 F7 80 (sound\sfx\impulse\animations\grunt\stand_pistol_throw_grenade) Alert_pistol_move_front (bca0dd8) 4C 79 13 81 (sound\sfx\impulse\animations\jackal\alert_pistol_move_front) Crouch_pistol_move_back (bca0df8) AC 7B 13 81 (sound\sfx\impulse\animations\jackal\crouch_pistol_move_back) Crouch_pistol_move_front (bca0e18) 0C 7E 13 81 (sound\sfx\impulse\animations\jackal\crouch_pistol_move_front) Crouch_pistol_move_left (bca0e38) 6C 80 13 81 (sound\sfx\impulse\animations\jackal\crouch_pistol_move_left) Crouch_pistol_move_right (bca0e58) CC 82 13 81 (sound\sfx\impulse\animations\jackal\crouch_pistol_move_right) Flee_pistol_move_front (bca0e78) 2C 85 13 81 (sound\sfx\impulse\animations\jackal\flee_pistol_move_front) Stand_pistol_move_back (bca0e98) 8C 87 13 81 (sound\sfx\impulse\animations\jackal\stand_pistol_move_back) Stand_pistol_move_front (bca0eb8) EC 89 13 81 (sound\sfx\impulse\animations\jackal\stand_pistol_move_front) Stand_pistol_move_left (bca0ed8) 4C 8C 13 81 (sound\sfx\impulse\animations\jackal\stand_pistol_move_left) Stand_pistol_move_right (bca0ef8) AC 8E 13 81 (sound\sfx\impulse\animations\jackal\stand_pistol_move_right) P_rider_lb01_enter (bc908f8) BC BB B8 80 (sound\sfx\impulse\animations\marine\p_rider_lb01_enter) P_rider_lb01_exit (bc90918) 24 BD B8 80 (sound\sfx\impulse\animations\marine\p_rider_lb01_exit) P_rider_lb02_exit (bc90938) 8C BE B8 80 (sound\sfx\impulse\animations\marine\p_rider_lb02_exit) P_rider_lb_enter (bc908b8) EC B8 B8 80 (sound\sfx\impulse\animations\marine\p_rider_lb_enter) P_rider_lb_exit (bc908d8) 54 BA B8 80 (sound\sfx\impulse\animations\marine\p_rider_lb_exit) P_rider_lm_enter (bc90958) F4 BF B8 80 (sound\sfx\impulse\animations\marine\p_rider_lm_enter) P_rider_lm_exit (bc90978) 5C C1 B8 80 (sound\sfx\impulse\animations\marine\p_rider_lm_exit) P_rider_rb01_enter (bc909d8) 94 C5 B8 80 (sound\sfx\impulse\animations\marine\p_rider_rb01_enter) P_rider_rb01_exit (bc909f8) FC C6 B8 80 (sound\sfx\impulse\animations\marine\p_rider_rb01_exit) P_rider_rb02_exit (bc90a18) 64 C8 B8 80 (sound\sfx\impulse\animations\marine\p_rider_rb02_exit) P_rider_rb_enter (bc90998) C4 C2 B8 80 (sound\sfx\impulse\animations\marine\p_rider_rb_enter) P_rider_rb_exit (bc909b8) 2C C4 B8 80 (sound\sfx\impulse\animations\marine\p_rider_rb_exit) P_rider_rm_enter (bc90a38) CC C9 B8 80 (sound\sfx\impulse\animations\marine\p_rider_rm_enter) P_rider_rm_exit (bc90a58) 34 CB B8 80 (sound\sfx\impulse\animations\marine\p_rider_rm_exit) W_gunner_enter (bc90a78) 9C CC B8 80 (sound\sfx\impulse\animations\marine\w_gunner_enter) W_gunner_exit (bc90a98) 04 CE B8 80 (sound\sfx\impulse\animations\marine\w_gunner_exit) W_rider_enter (bc90ab8) 6C CF B8 80 (sound\sfx\impulse\animations\marine\w_rider_enter) W_rider_exit (bc90ad8) D4 D0 B8 80 (sound\sfx\impulse\animations\marine\w_rider_exit) Hkillbackgut (bc9f738) 10 4D 07 81 (sound\sfx\impulse\bodyfalls\elite\hkillbackgut) Hkillfrontgut (bc9f7b8) B0 52 07 81 (sound\sfx\impulse\bodyfalls\elite\hkillfrontgut) Skillfrontbackgut (bc9f798) 48 51 07 81 (sound\sfx\impulse\bodyfalls\elite\skillfrontbackgut) Skillleftgut (bc9f778) E0 4F 07 81 (sound\sfx\impulse\bodyfalls\elite\skillleftgut) Skillrightgut (bc9f758) 78 4E 07 81 (sound\sfx\impulse\bodyfalls\elite\skillrightgut) Hkillfrontgut (bc9e4f8) 00 54 F7 80 (sound\sfx\impulse\bodyfalls\grunt\hkillfrontgut) Skillbackgut (bc9e518) 68 55 F7 80 (sound\sfx\impulse\bodyfalls\grunt\skillbackgut) Skillfrontgut (bc9e538) D0 56 F7 80 (sound\sfx\impulse\bodyfalls\grunt\skillfrontgut) Skillleftgut (bc9e558) 38 58 F7 80 (sound\sfx\impulse\bodyfalls\grunt\skillleftgut) Hkillbackgut (bca0d18) DC 70 13 81 (sound\sfx\impulse\bodyfalls\jackal\hkillbackgut) Hkillfrontgut (bca0d98) 7C 76 13 81 (sound\sfx\impulse\bodyfalls\jackal\hkillfrontgut) Skillbackgut (bca0d78) 14 75 13 81 (sound\sfx\impulse\bodyfalls\jackal\skillbackgut) Skillfrontbackgut (bca0db8) E4 77 13 81 (sound\sfx\impulse\bodyfalls\jackal\skillfrontbackgut) Skillleftgut (bca0d58) AC 73 13 81 (sound\sfx\impulse\bodyfalls\jackal\skillleftgut) Skillrightgut (bca0d38) 44 72 13 81 (sound\sfx\impulse\bodyfalls\jackal\skillrightgut) General (bc90898) AC B2 B8 80 (sound\sfx\impulse\bodyfalls\marines\general) Hkillfronthead (bc90878) 44 B1 B8 80 (sound\sfx\impulse\bodyfalls\marines\hkillfronthead) Skillfrontgut (bc90858) DC AF B8 80 (sound\sfx\impulse\bodyfalls\marines\skillfrontgut) Enter_water (bca3858) 44 8E 1D 81 (sound\sfx\impulse\coolant\enter_water) Exit_water (bca3878) AC 8F 1D 81 (sound\sfx\impulse\coolant\exit_water) Bridge_in (bc9c8b8) 44 2D EB 80 (sound\sfx\impulse\doors\bridge_in) Bridge_light (bc9c958) D0 34 EB 80 (sound\sfx\impulse\doors\bridge_light) Bridge_light_in (bc9c938) 68 33 EB 80 (sound\sfx\impulse\doors\bridge_light_in) Bridge_loop (bc9c8d8) AC 2E EB 80 (sound\sfx\impulse\doors\bridge_loop) Bridge_out (bc9c8f8) 0C 31 EB 80 (sound\sfx\impulse\doors\bridge_out) Jump (bc972d8) 24 98 C8 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\jump) Jump_up (bc97198) 28 78 C8 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\jump_up) Run (bc96f18) 04 2E C8 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\run) Shuffle (bc97058) D8 52 C8 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\shuffle) Walk (bc96db8) 84 05 C8 80 (sound\sfx\impulse\footsteps\cyborg\cleancement\walk) Jump (bc97218) 70 88 C8 80 (sound\sfx\impulse\footsteps\cyborg\dirt\jump) Jump_up (bc970d8) 30 61 C8 80 (sound\sfx\impulse\footsteps\cyborg\dirt\jump_up) Run (bc96e58) 0C 17 C8 80 (sound\sfx\impulse\footsteps\cyborg\dirt\run) Shuffle (bc96f98) 4C 3E C8 80 (sound\sfx\impulse\footsteps\cyborg\dirt\shuffle) Walk (bc96cf8) 8C EE C7 80 (sound\sfx\impulse\footsteps\cyborg\dirt\walk) Jump (bc97338) 4C 9E C8 80 (sound\sfx\impulse\footsteps\cyborg\grass\jump) Run (bc96f78) 78 3A C8 80 (sound\sfx\impulse\footsteps\cyborg\grass\run) Shuffle (bc970b8) 5C 5D C8 80 (sound\sfx\impulse\footsteps\cyborg\grass\shuffle) Walk (bc96e38) 38 13 C8 80 (sound\sfx\impulse\footsteps\cyborg\grass\walk) Jump (bc972b8) C4 95 C8 80 (sound\sfx\impulse\footsteps\cyborg\grating\jump) Jump_up (bc97178) 54 74 C8 80 (sound\sfx\impulse\footsteps\cyborg\grating\jump_up) Run (bc96ef8) 30 2A C8 80 (sound\sfx\impulse\footsteps\cyborg\grating\run) Shuffle (bc97038) 78 50 C8 80 (sound\sfx\impulse\footsteps\cyborg\grating\shuffle) Walk (bc96d98) B0 01 C8 80 (sound\sfx\impulse\footsteps\cyborg\grating\walk) Jump (bc97238) D0 8A C8 80 (sound\sfx\impulse\footsteps\cyborg\gravel\jump) Jump_up (bc970f8) 04 65 C8 80 (sound\sfx\impulse\footsteps\cyborg\gravel\jump_up) Run (bc96e78) E0 1A C8 80 (sound\sfx\impulse\footsteps\cyborg\gravel\run) Shuffle (bc96fb8) 20 42 C8 80 (sound\sfx\impulse\footsteps\cyborg\gravel\shuffle) Walk (bc96d18) 60 F2 C7 80 (sound\sfx\impulse\footsteps\cyborg\gravel\walk) Jump (bc97258) 30 8D C8 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\jump) Jump_up (bc97118) D8 68 C8 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\jump_up) Run (bc96e98) B4 1E C8 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\run) Shuffle (bc96fd8) F4 45 C8 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\shuffle) Walk (bc96d38) 34 F6 C7 80 (sound\sfx\impulse\footsteps\cyborg\grtcement\walk) Genericjump (bc971b8) FC 7B C8 80 (sound\sfx\impulse\footsteps\cyborg\jump\genericjump) Jump (bc972f8) 84 9A C8 80 (sound\sfx\impulse\footsteps\cyborg\marble\jump) Jump_up (bc971d8) D0 7F C8 80 (sound\sfx\impulse\footsteps\cyborg\marble\jump_up) Run (bc96f38) D8 31 C8 80 (sound\sfx\impulse\footsteps\cyborg\marble\run) Shuffle (bc97078) 28 57 C8 80 (sound\sfx\impulse\footsteps\cyborg\marble\shuffle) Walk (bc96dd8) 58 09 C8 80 (sound\sfx\impulse\footsteps\cyborg\marble\walk) Jump (bc97278) 90 8F C8 80 (sound\sfx\impulse\footsteps\cyborg\snow\jump) Jump_up (bc97138) AC 6C C8 80 (sound\sfx\impulse\footsteps\cyborg\snow\jump_up) Run (bc96eb8) 88 22 C8 80 (sound\sfx\impulse\footsteps\cyborg\snow\run) Shuffle (bc96ff8) C8 49 C8 80 (sound\sfx\impulse\footsteps\cyborg\snow\shuffle) Walk (bc96d58) 08 FA C7 80 (sound\sfx\impulse\footsteps\cyborg\snow\walk) Jump (bc97318) 68 9C C8 80 (sound\sfx\impulse\footsteps\cyborg\water\jump) Jump_up (bc971f8) A4 83 C8 80 (sound\sfx\impulse\footsteps\cyborg\water\jump_up) Run (bc96f58) AC 35 C8 80 (sound\sfx\impulse\footsteps\cyborg\water\run) Shuffle (bc97098) 88 59 C8 80 (sound\sfx\impulse\footsteps\cyborg\water\shuffle) Walk (bc96e18) E0 0F C8 80 (sound\sfx\impulse\footsteps\cyborg\water\walk) Jump (bc97298) F0 91 C8 80 (sound\sfx\impulse\footsteps\cyborg\wood\jump) Jump_up (bc97158) 80 70 C8 80 (sound\sfx\impulse\footsteps\cyborg\wood\jump_up) Run (bc96ed8) 5C 26 C8 80 (sound\sfx\impulse\footsteps\cyborg\wood\run) Shuffle (bc97018) 9C 4D C8 80 (sound\sfx\impulse\footsteps\cyborg\wood\shuffle) Walk (bc96d78) DC FD C7 80 (sound\sfx\impulse\footsteps\cyborg\wood\walk) Jump (bca0918) B8 6A 0B 81 (sound\sfx\impulse\footsteps\elite\dirt\jump) Jump_up (bca0818) 18 4C 0B 81 (sound\sfx\impulse\footsteps\elite\dirt\jump_up) Run (bca0618) 44 11 0B 81 (sound\sfx\impulse\footsteps\elite\dirt\run) Shuffle (bca0718) DC 30 0B 81 (sound\sfx\impulse\footsteps\elite\dirt\shuffle) Walk (bca0518) 20 F3 0A 81 (sound\sfx\impulse\footsteps\elite\dirt\walk) Jump (bca09f8) C4 7D 0B 81 (sound\sfx\impulse\footsteps\elite\grass\jump) Run (bca06f8) 08 2D 0B 81 (sound\sfx\impulse\footsteps\elite\grass\run) Shuffle (bca07f8) 44 48 0B 81 (sound\sfx\impulse\footsteps\elite\grass\shuffle) Walk (bca05f8) 70 0D 0B 81 (sound\sfx\impulse\footsteps\elite\grass\walk) Jump (bca09b8) 80 79 0B 81 (sound\sfx\impulse\footsteps\elite\grating\jump) Jump_up (bca08b8) 44 5E 0B 81 (sound\sfx\impulse\footsteps\elite\grating\jump_up) Run (bca06b8) 68 24 0B 81 (sound\sfx\impulse\footsteps\elite\grating\run) Shuffle (bca07b8) 10 42 0B 81 (sound\sfx\impulse\footsteps\elite\grating\shuffle) Walk (bca05b8) 44 06 0B 81 (sound\sfx\impulse\footsteps\elite\grating\walk) Jump (bca0938) 18 6D 0B 81 (sound\sfx\impulse\footsteps\elite\gravel\jump) Jump_up (bca0838) EC 4F 0B 81 (sound\sfx\impulse\footsteps\elite\gravel\jump_up) Run (bca0638) 18 15 0B 81 (sound\sfx\impulse\footsteps\elite\gravel\run) Shuffle (bca0738) B0 34 0B 81 (sound\sfx\impulse\footsteps\elite\gravel\shuffle) Walk (bca0538) F4 F6 0A 81 (sound\sfx\impulse\footsteps\elite\gravel\walk) Jump (bca0958) 78 6F 0B 81 (sound\sfx\impulse\footsteps\elite\hard_surface\jump) Jump_up (bca0858) C0 53 0B 81 (sound\sfx\impulse\footsteps\elite\hard_surface\jump_up) Run (bca0658) EC 18 0B 81 (sound\sfx\impulse\footsteps\elite\hard_surface\run) Shuffle (bca0758) 84 38 0B 81 (sound\sfx\impulse\footsteps\elite\hard_surface\shuffle) Walk (bca0558) C8 FA 0A 81 (sound\sfx\impulse\footsteps\elite\hard_surface\walk) Genericjump (bca08f8) E4 66 0B 81 (sound\sfx\impulse\footsteps\elite\jump\genericjump) Jump (bca0978) 4C 73 0B 81 (sound\sfx\impulse\footsteps\elite\snow\jump) Jump_up (bca0878) 9C 56 0B 81 (sound\sfx\impulse\footsteps\elite\snow\jump_up) Run (bca0678) C0 1C 0B 81 (sound\sfx\impulse\footsteps\elite\snow\run) Shuffle (bca0778) 60 3B 0B 81 (sound\sfx\impulse\footsteps\elite\snow\shuffle) Walk (bca0578) 9C FE 0A 81 (sound\sfx\impulse\footsteps\elite\snow\walk) Jump (bca09d8) E0 7B 0B 81 (sound\sfx\impulse\footsteps\elite\water\jump) Jump_up (bca08d8) 18 62 0B 81 (sound\sfx\impulse\footsteps\elite\water\jump_up) Run (bca06d8) 3C 28 0B 81 (sound\sfx\impulse\footsteps\elite\water\run) Shuffle (bca07d8) 70 44 0B 81 (sound\sfx\impulse\footsteps\elite\water\shuffle) Walk (bca05d8) 18 0A 0B 81 (sound\sfx\impulse\footsteps\elite\water\walk) Jump (bca0998) AC 75 0B 81 (sound\sfx\impulse\footsteps\elite\wood\jump) Jump_up (bca0898) 70 5A 0B 81 (sound\sfx\impulse\footsteps\elite\wood\jump_up) Run (bca0698) 94 20 0B 81 (sound\sfx\impulse\footsteps\elite\wood\run) Shuffle (bca0798) 34 3F 0B 81 (sound\sfx\impulse\footsteps\elite\wood\shuffle) Walk (bca0598) 70 02 0B 81 (sound\sfx\impulse\footsteps\elite\wood\walk) Jump (bc9f2b8) 34 CC F9 80 (sound\sfx\impulse\footsteps\grunt\dirt\jump) Jump_up (bc9f1f8) 3C B5 F9 80 (sound\sfx\impulse\footsteps\grunt\dirt\jump_up) Run (bc9f038) 9C 80 F9 80 (sound\sfx\impulse\footsteps\grunt\dirt\run) Shuffle (bc9f118) 60 9C F9 80 (sound\sfx\impulse\footsteps\grunt\dirt\shuffle) Walk (bc9ef58) 4C 66 F9 80 (sound\sfx\impulse\footsteps\grunt\dirt\walk) Jump (bc9f378) E0 DC F9 80 (sound\sfx\impulse\footsteps\grunt\grass\jump) Run (bc9f0f8) 8C 98 F9 80 (sound\sfx\impulse\footsteps\grunt\grass\run) Shuffle (bc9f1d8) 68 B1 F9 80 (sound\sfx\impulse\footsteps\grunt\grass\shuffle) Walk (bc9f018) C8 7C F9 80 (sound\sfx\impulse\footsteps\grunt\grass\walk) Jump (bc9f2d8) 94 CE F9 80 (sound\sfx\impulse\footsteps\grunt\gravel\jump) Jump_up (bc9f218) 10 B9 F9 80 (sound\sfx\impulse\footsteps\grunt\gravel\jump_up) Run (bc9f058) 70 84 F9 80 (sound\sfx\impulse\footsteps\grunt\gravel\run) Shuffle (bc9f138) 34 A0 F9 80 (sound\sfx\impulse\footsteps\grunt\gravel\shuffle) Walk (bc9ef78) 20 6A F9 80 (sound\sfx\impulse\footsteps\grunt\gravel\walk) Jump (bc9f2f8) F4 D0 F9 80 (sound\sfx\impulse\footsteps\grunt\hard_surface\jump) Jump_up (bc9f238) E4 BC F9 80 (sound\sfx\impulse\footsteps\grunt\hard_surface\jump_up) Run (bc9f078) 44 88 F9 80 (sound\sfx\impulse\footsteps\grunt\hard_surface\run) Shuffle (bc9f158) 08 A4 F9 80 (sound\sfx\impulse\footsteps\grunt\hard_surface\shuffle) Walk (bc9ef98) F4 6D F9 80 (sound\sfx\impulse\footsteps\grunt\hard_surface\walk) Jump (bc9f318) C8 D4 F9 80 (sound\sfx\impulse\footsteps\grunt\snow\jump) Jump_up (bc9f258) C0 BF F9 80 (sound\sfx\impulse\footsteps\grunt\snow\jump_up) Run (bc9f098) 18 8C F9 80 (sound\sfx\impulse\footsteps\grunt\snow\run) Shuffle (bc9f178) E4 A6 F9 80 (sound\sfx\impulse\footsteps\grunt\snow\shuffle) Walk (bc9efb8) C8 71 F9 80 (sound\sfx\impulse\footsteps\grunt\snow\walk) Jump (bc9f358) FC DA F9 80 (sound\sfx\impulse\footsteps\grunt\water\jump) Jump_up (bc9f298) 68 C7 F9 80 (sound\sfx\impulse\footsteps\grunt\water\jump_up) Run (bc9f0d8) C0 93 F9 80 (sound\sfx\impulse\footsteps\grunt\water\run) Shuffle (bc9f1b8) 94 AD F9 80 (sound\sfx\impulse\footsteps\grunt\water\shuffle) Walk (bc9eff8) 70 79 F9 80 (sound\sfx\impulse\footsteps\grunt\water\walk) Jump (bc9f338) 28 D7 F9 80 (sound\sfx\impulse\footsteps\grunt\wood\jump) Jump_up (bc9f278) 94 C3 F9 80 (sound\sfx\impulse\footsteps\grunt\wood\jump_up) Run (bc9f0b8) EC 8F F9 80 (sound\sfx\impulse\footsteps\grunt\wood\run) Shuffle (bc9f198) B8 AA F9 80 (sound\sfx\impulse\footsteps\grunt\wood\shuffle) Walk (bc9efd8) 9C 75 F9 80 (sound\sfx\impulse\footsteps\grunt\wood\walk) Glass_large (bc989f8) F8 27 DB 80 (sound\sfx\impulse\glass\glass_large) Glass_medium (bc989d8) 98 25 DB 80 (sound\sfx\impulse\glass\glass_medium) Glass_small (bc989b8) B4 23 DB 80 (sound\sfx\impulse\glass\glass_small) Ar_water (bc8f9d8) 80 AD A8 80 (sound\sfx\impulse\impacts\ar_water) Blood_splatters (bc8f3b8) 1C EE A7 80 (sound\sfx\impulse\impacts\blood_splatters) Bullet_ricc (bc8f518) 14 10 A8 80 (sound\sfx\impulse\impacts\bullet_ricc) Bullets_projectile (bc8e798) F0 00 A7 80 (sound\sfx\impulse\impacts\bullets_projectile) Dirt_burst (bca39d8) AC BB 1D 81 (sound\sfx\impulse\impacts\dirt_burst) Dirt_skid (bc98698) E0 CC DA 80 (sound\sfx\impulse\impacts\dirt_skid) Dirthits (bc8e7f8) E4 0D A7 80 (sound\sfx\impulse\impacts\dirthits) Fleshhit (bc8f138) 44 C2 A7 80 (sound\sfx\impulse\impacts\fleshhit) Glass_hits (bc8efd8) 30 9D A7 80 (sound\sfx\impulse\impacts\glass_hits) Granhit (bc8ea18) 58 2E A7 80 (sound\sfx\impulse\impacts\granhit) Ice_hits (bc8fbd8) 3C C5 A8 80 (sound\sfx\impulse\impacts\ice_hits) Jeep_hit_solid (bc98638) A0 B8 DA 80 (sound\sfx\impulse\impacts\jeep_hit_solid) Lrgrocks (bc8ebd8) 6C 4B A7 80 (sound\sfx\impulse\impacts\lrgrocks) Med_dirthits (bc98058) EC 73 D9 80 (sound\sfx\impulse\impacts\med_dirthits) Med_splash (bca3b18) C0 DB 1D 81 (sound\sfx\impulse\impacts\med_splash) Medrocks (bc8ebb8) A8 45 A7 80 (sound\sfx\impulse\impacts\medrocks) Metal_chip_med (bc8f098) 88 AA A7 80 (sound\sfx\impulse\impacts\metal_chip_med) Metal_chips (bc8f078) 30 A7 A7 80 (sound\sfx\impulse\impacts\metal_chips) Metalhit (bc8ee78) 38 7C A7 80 (sound\sfx\impulse\impacts\metalhit) Needle_ricc (bca1e38) 38 DB 17 81 (sound\sfx\impulse\impacts\needle_ricc) Needler_projectile (bca1d58) 50 C6 17 81 (sound\sfx\impulse\impacts\needler_projectile) Needler_super_expl (bca1cf8) F0 BC 17 81 (sound\sfx\impulse\impacts\needler_super_expl) Panel_death (bc98ef8) BC 45 DC 80 (sound\sfx\impulse\impacts\panel_death) Panel_details (bc98e58) 48 39 DC 80 (sound\sfx\impulse\impacts\panel_details) Plasrif_projectile (bc9d298) 98 BF ED 80 (sound\sfx\impulse\impacts\plasrif_projectile) Smallrock (bc8eb98) 58 41 A7 80 (sound\sfx\impulse\impacts\smallrock) Snow_hits (bc8ec18) 08 54 A7 80 (sound\sfx\impulse\impacts\snow_hits) Soldier_run (bc90818) C8 A5 B8 80 (sound\sfx\impulse\impacts\soldier_run) Soldier_walk (bc90838) 08 AC B8 80 (sound\sfx\impulse\impacts\soldier_walk) Vehicle_impact (bc988d8) E4 0C DB 80 (sound\sfx\impulse\impacts\vehicle_impact) Warthog_suspension (bc98618) 48 B5 DA 80 (sound\sfx\impulse\impacts\warthog_suspension) Water_burst (bc9d958) B8 09 EF 80 (sound\sfx\impulse\impacts\water_burst) Water_driving (bc98758) 18 E3 DA 80 (sound\sfx\impulse\impacts\water_driving) Water_tires (bc98838) BC FD DA 80 (sound\sfx\impulse\impacts\water_tires) Woodhit (bc8ed78) 7C 69 A7 80 (sound\sfx\impulse\impacts\woodhit) Impacts_concrete (bc96738) 38 8E C5 80 (sound\sfx\impulse\material_effects\impacts_concrete) Impacts_dirt (bc96718) 54 8C C5 80 (sound\sfx\impulse\material_effects\impacts_dirt) Impacts_glass (bc967d8) A4 98 C5 80 (sound\sfx\impulse\material_effects\impacts_glass) Impacts_grass (bc96818) 6C 9C C5 80 (sound\sfx\impulse\material_effects\impacts_grass) Impacts_grating (bc96798) 68 93 C5 80 (sound\sfx\impulse\material_effects\impacts_grating) Impacts_metal (bc967b8) 4C 95 C5 80 (sound\sfx\impulse\material_effects\impacts_metal) Impacts_snow (bc96758) A0 8F C5 80 (sound\sfx\impulse\material_effects\impacts_snow) Impacts_water (bc967f8) 0C 9A C5 80 (sound\sfx\impulse\material_effects\impacts_water) Impacts_wood (bc96778) 08 91 C5 80 (sound\sfx\impulse\material_effects\impacts_wood) Assault_impact (bc96878) 58 A2 C5 80 (sound\sfx\impulse\melee\assault_impact) Melee_armor (bca48f8) 84 C1 21 81 (sound\sfx\impulse\melee\melee_armor) Melee_concrete (bca47f8) 08 AE 21 81 (sound\sfx\impulse\melee\melee_concrete) Melee_dirt (bca47d8) A8 AB 21 81 (sound\sfx\impulse\melee\melee_dirt) Melee_glass (bca48b8) 48 BC 21 81 (sound\sfx\impulse\melee\melee_glass) Melee_grass (bca4938) 44 C6 21 81 (sound\sfx\impulse\melee\melee_grass) Melee_grating (bca4858) 20 B6 21 81 (sound\sfx\impulse\melee\melee_grating) Melee_impact_fleshy (bca48d8) 2C BE 21 81 (sound\sfx\impulse\melee\melee_impact_fleshy) Melee_metal (bca4878) 04 B8 21 81 (sound\sfx\impulse\melee\melee_metal) Melee_rubber (bca4898) E0 BA 21 81 (sound\sfx\impulse\melee\melee_rubber) Melee_snow (bca4818) 60 B1 21 81 (sound\sfx\impulse\melee\melee_snow) Melee_water (bca4918) E4 C3 21 81 (sound\sfx\impulse\melee\melee_water) Melee_wood (bca4838) 44 B3 21 81 (sound\sfx\impulse\melee\melee_wood) Needle_impact (bca1878) 3C 16 16 81 (sound\sfx\impulse\melee\needle_impact) Pistol_impact (bc9be18) C0 FB E6 80 (sound\sfx\impulse\melee\pistol_impact) Plasma_impact (bc9d0b8) 5C E8 EB 80 (sound\sfx\impulse\melee\plasma_impact) Activate_panel (bc9cb18) 9C 62 EB 80 (sound\sfx\impulse\panel\activate_panel) Double_shell_dirt (bc8fdb8) D0 F4 A8 80 (sound\sfx\impulse\shellcasings\double_shell_dirt) Double_shell_metal (bc8fe18) E8 FC A8 80 (sound\sfx\impulse\shellcasings\double_shell_metal) Multi_shell_dirt (bc8fdd8) AC F7 A8 80 (sound\sfx\impulse\shellcasings\multi_shell_dirt) Multi_shell_metal (bc8fe38) C4 FF A8 80 (sound\sfx\impulse\shellcasings\multi_shell_metal) Single_shell_dirt (bc8fd98) 78 F1 A8 80 (sound\sfx\impulse\shellcasings\single_shell_dirt) Single_shell_metal (bc8fdf8) 90 F9 A8 80 (sound\sfx\impulse\shellcasings\single_shell_metal) Assault_impact (bc96838) 50 9E C5 80 (sound\sfx\impulse\weapon_drops\assault_impact) Pistol_impact (bc9bdb8) 14 F7 E6 80 (sound\sfx\impulse\weapon_drops\pistol_impact) Plasma_impact (bc9d038) C4 D6 EB 80 (sound\sfx\impulse\weapon_drops\plasma_impact) Shotgun_impact (bc9b318) 00 C7 E3 80 (sound\sfx\impulse\weapon_drops\shotgun_impact) Forward (bca5138) 7C C1 22 81 (sound\sfx\ui\forward) Health_low_heart (bc97838) D0 6D D6 80 (sound\sfx\ui\health_low_heart) Pickup_health (bc9af98) 24 5D E3 80 (sound\sfx\ui\pickup_health) Shield_charge (bc97778) BC 66 D6 80 (sound\sfx\ui\shield_charge) Shield_depleted (bc977f8) 74 6B D6 80 (sound\sfx\ui\shield_depleted) Shield_hit (bc97738) 60 64 D6 80 (sound\sfx\ui\shield_hit) Shield_low (bc977b8) 18 69 D6 80 (sound\sfx\ui\shield_low) Banshee_contrail (bc990d8) EC 68 DC 80 (sound\sfx\vehicles\banshee_contrail) Banshee_engine (bc99098) 90 66 DC 80 (sound\sfx\vehicles\banshee_engine) Covydrop (bc9a5d8) 30 26 E0 80 (sound\sfx\vehicles\covydrop) Covydrop2 (bc9a5f8) 98 27 E0 80 (sound\sfx\vehicles\covydrop2) Jetsweet (bc9a398) E0 70 DF 80 (sound\sfx\vehicles\jetsweet) Lifeboat_crash (bca3798) 10 A1 1C 81 (sound\sfx\vehicles\lifeboat_crash) Lifeboat_entry (bc9ab98) F0 AF E1 80 (sound\sfx\vehicles\lifeboat_entry) Pelican_engine (bc9a318) B4 6A DF 80 (sound\sfx\vehicles\pelican_engine) Pelican_wind (bc9a358) 10 6D DF 80 (sound\sfx\vehicles\pelican_wind) Warthog_7_engine (bc97ed8) DC 33 D9 80 (sound\sfx\vehicles\warthog_7_engine) Warthog_7_in (bc97eb8) 74 32 D9 80 (sound\sfx\vehicles\warthog_7_in) Warthog_7_out (bc97ef8) 90 37 D9 80 (sound\sfx\vehicles\warthog_7_out) Warthog_engine5 (bc97f18) F8 38 D9 80 (sound\sfx\vehicles\warthog_engine5) Dryfire (bc96c98) 50 C5 C7 80 (sound\sfx\weapons\assault rifle\dryfire) Fire (bc8fcd8) 9C D9 A8 80 (sound\sfx\weapons\assault rifle\fire) Flashlight (bc968d8) 6C A7 C5 80 (sound\sfx\weapons\assault rifle\flashlight) Weapon ready (bc96998) 34 63 C7 80 (sound\sfx\weapons\assault rifle\weapon ready) Fire (bc984b8) 20 8E DA 80 (sound\sfx\weapons\chaingun\fire) Bouncedirt (bca3998) 58 B5 1D 81 (sound\sfx\weapons\frag grenade\bouncedirt) Bouncemetal (bca3a78) 64 CD 1D 81 (sound\sfx\weapons\frag grenade\bouncemetal) Expl (bc98c98) 2C 10 DC 80 (sound\sfx\weapons\frag grenade\expl) Throwgren (bca38d8) 6C 94 1D 81 (sound\sfx\weapons\frag grenade\throwgren) Explosion (bc99af8) A8 F4 DD 80 (sound\sfx\weapons\fuel rod gun\explosion) Fire (bc99d58) D0 3C DE 80 (sound\sfx\weapons\fuel rod gun\fire) Dryfire (bca1fd8) 60 1A 18 81 (sound\sfx\weapons\needler\dryfire) Expl (bca1d38) F0 C3 17 81 (sound\sfx\weapons\needler\expl) Fire (bca1f98) F4 16 18 81 (sound\sfx\weapons\needler\fire) Granite (bca1dd8) 88 D3 17 81 (sound\sfx\weapons\needler\granite) Dryfire (bc9c498) 28 51 EA 80 (sound\sfx\weapons\pistol\dryfire) Eject (bc96c58) 60 C2 C7 80 (sound\sfx\weapons\pistol\eject) Fire (bc9c3b8) 08 40 EA 80 (sound\sfx\weapons\pistol\fire) Plasma_projectile (bca3e58) 48 34 1E 81 (sound\sfx\weapons\plasma grenade\plasma_projectile) Plasmagrenexpl (bca3d18) 7C 0B 1E 81 (sound\sfx\weapons\plasma grenade\plasmagrenexpl) Charge (bc9d018) 5C D5 EB 80 (sound\sfx\weapons\plasma rifle\charge) Chargefire (bc9a858) 0C 77 E0 80 (sound\sfx\weapons\plasma rifle\chargefire) Fire (bc99838) 80 AA DD 80 (sound\sfx\weapons\plasma rifle\fire) Overheat (bc9d4b8) 48 39 EE 80 (sound\sfx\weapons\plasma rifle\overheat) Plasmahit (bc992b8) BC AD DC 80 (sound\sfx\weapons\plasma rifle\plasmahit) Sparks_plasma (bc9d698) 20 90 EE 80 (sound\sfx\weapons\plasma rifle\sparks_plasma) Startcharge (bc9cff8) F4 D3 EB 80 (sound\sfx\weapons\plasma rifle\startcharge) Deplete (bca0f78) 20 7F 14 81 (sound\sfx\weapons\shield fx\deplete) Hits (bc8f538) D8 15 A8 80 (sound\sfx\weapons\shield fx\hits) Fire (bc9bbf8) C4 C1 E6 80 (sound\sfx\weapons\sniper rifle\fire) Sniper_10x_zoom (bc9b5f8) 0C 7B E5 80 (sound\sfx\weapons\sniper rifle\sniper_10x_zoom) Sniper_2x_zoom (bc9b5d8) A4 79 E5 80 (sound\sfx\weapons\sniper rifle\sniper_2x_zoom) Sniper_nightscope_off (bca46f8) 80 9A 21 81 (sound\sfx\weapons\sniper rifle\sniper_nightscope_off) Sniper_nightscope_on (bca46b8) 0C 98 21 81 (sound\sfx\weapons\sniper rifle\sniper_nightscope_on) Ar_melee (bc96978) 50 61 C7 80 (sound\sfx\weapons\weapon_anims\ar_melee) Ar_reload (bc96958) E8 5F C7 80 (sound\sfx\weapons\weapon_anims\ar_reload) Needle_melee (bca19f8) A8 65 17 81 (sound\sfx\weapons\weapon_anims\needle_melee) Needle_posing (bca1998) 70 61 17 81 (sound\sfx\weapons\weapon_anims\needle_posing) Needle_ready (bca19d8) 40 64 17 81 (sound\sfx\weapons\weapon_anims\needle_ready) Needle_reload (bca19b8) D8 62 17 81 (sound\sfx\weapons\weapon_anims\needle_reload) Pistol_melee (bc9bed8) 18 11 E9 80 (sound\sfx\weapons\weapon_anims\pistol_melee) Pistol_posing (bc9bef8) FC 12 E9 80 (sound\sfx\weapons\weapon_anims\pistol_posing) Pistol_ready (bc9bf18) 64 14 E9 80 (sound\sfx\weapons\weapon_anims\pistol_ready) Pistol_reload (bc9bf38) CC 15 E9 80 (sound\sfx\weapons\weapon_anims\pistol_reload) Plaspistol_melee (bc9d198) 14 93 ED 80 (sound\sfx\weapons\weapon_anims\plaspistol_melee) Plaspistol_overheat (bc9d138) DC 8E ED 80 (sound\sfx\weapons\weapon_anims\plaspistol_overheat) Plaspistol_overheat_exit (bc9d1b8) 74 95 ED 80 (sound\sfx\weapons\weapon_anims\plaspistol_overheat_exit) Plaspistol_posing (bc9d158) 44 90 ED 80 (sound\sfx\weapons\weapon_anims\plaspistol_posing) Plaspistol_ready (bc9d178) AC 91 ED 80 (sound\sfx\weapons\weapon_anims\plaspistol_ready) Plasrifle_melee (bca0378) C4 80 0A 81 (sound\sfx\weapons\weapon_anims\plasrifle_melee) Plasrifle_oh_exit (bca0358) 5C 7F 0A 81 (sound\sfx\weapons\weapon_anims\plasrifle_oh_exit) Plasrifle_overheat (bca02f8) 24 7B 0A 81 (sound\sfx\weapons\weapon_anims\plasrifle_overheat) Plasrifle_posing (bca0338) F4 7D 0A 81 (sound\sfx\weapons\weapon_anims\plasrifle_posing) Plasrifle_ready (bca0318) 8C 7C 0A 81 (sound\sfx\weapons\weapon_anims\plasrifle_ready) Sniper_melee (bc9b418) 4C 52 E5 80 (sound\sfx\weapons\weapon_anims\sniper_melee) Sniper_posing (bc9b3b8) 14 4E E5 80 (sound\sfx\weapons\weapon_anims\sniper_posing) Sniper_ready (bc9b438) 30 54 E5 80 (sound\sfx\weapons\weapon_anims\sniper_ready) Sniper_reload_empty (bc9b3f8) E4 50 E5 80 (sound\sfx\weapons\weapon_anims\sniper_reload_empty) Sniper_reload_full (bc9b3d8) 7C 4F E5 80 (sound\sfx\weapons\weapon_anims\sniper_reload_full) Ar_ammo (bc96af8) 98 90 C7 80 (sound\sfx\weapons\weapon_pickup_ammo\ar_ammo) Grenade_ammo (bc9aeb8) 68 49 E3 80 (sound\sfx\weapons\weapon_pickup_ammo\grenade_ammo) Grenade_plas_ammo (bca3d78) 58 12 1E 81 (sound\sfx\weapons\weapon_pickup_ammo\grenade_plas_ammo) Needle_ammo (bca1a38) 44 6B 17 81 (sound\sfx\weapons\weapon_pickup_ammo\needle_ammo) Pistol_ammo (bc9b0b8) D0 75 E3 80 (sound\sfx\weapons\weapon_pickup_ammo\pistol_ammo) Sniper_ammo (bc9b5b8) 3C 78 E5 80 (sound\sfx\weapons\weapon_pickup_ammo\sniper_ammo) A30_bridge_music (bca3698) 60 71 1C 81 (sound\sinomatixx\a30_bridge_music) A30_ext_cliff_foley (bca3418) 88 57 1A 81 (sound\sinomatixx\a30_ext_cliff_foley) A30_ext_cliff_music (bca3458) 30 60 1A 81 (sound\sinomatixx\a30_ext_cliff_music) A30_ext_river_foley (bca35f8) 80 84 1A 81 (sound\sinomatixx\a30_ext_river_foley) A30_ext_river_music (bca3638) 9C 8E 1A 81 (sound\sinomatixx\a30_ext_river_music) A30_ext_rubble_foley (bca3578) 94 76 1A 81 (sound\sinomatixx\a30_ext_rubble_foley) A30_ext_rubble_music (bca35b8) C8 7D 1A 81 (sound\sinomatixx\a30_ext_rubble_music) A30_insertion_foley (bca36d8) A0 86 1C 81 (sound\sinomatixx\a30_insertion_foley) A30_insertion_music (bca3718) 40 90 1C 81 (sound\sinomatixx\a30_insertion_music)
================================================
Sound Environment ================================================
Concert_hall (bca6578) 14 76 24 81 (sound\sound environments\concert_hall) Hallway (bca6558) CC 75 24 81 (sound\sound environments\hallway) Mountains (bca6538) 84 75 24 81 (sound\sound environments\mountains)
================================================
Sound Scenery ================================================
Beam_emitter (bc9cd18) C8 83 EB 80 (sound\sfx\ambience\a30\beam_emitter) Birds1_detail (bc9cc58) CC 74 EB 80 (sound\sfx\ambience\a30\birds1_detail) River (bc9cb38) 04 64 EB 80 (sound\sfx\ambience\a30\river) Stream (bc9cb98) 9C 69 EB 80 (sound\sfx\ambience\a30\stream) Waterfall (bc9cbf8) 34 6F EB 80 (sound\sfx\ambience\a30\waterfall) A30_broom_devices (bc9ccb8) B4 7D EB 80 (sound\sfx\ambience\computers\a30_broom_devices)
================================================
String List ================================================
Internal string localization (bca4318) 78 FB 20 81 (old tags\internal string localization)
================================================
Structure BSP ================================================
A30_a (bca5818) 0 (levels\a30\a30_a) A30_b (bca6598) 0 (levels\a30\a30_b)
================================================
UI Item ================================================
Aborting_to_dashboard_please_wait (bca5778) 44 8D 23 81 (ui\shell\error\aborting_to_dashboard_please_wait) Confirm_buttons (bca4cd8) 60 32 22 81 (ui\shell\error\confirm_buttons) Confirm_quit (bca50b8) 0C B3 22 81 (ui\shell\error\confirm_quit) Confirm_quit_modal_halfscreen (bca5098) B0 AD 22 81 (ui\shell\error\confirm_quit_modal_halfscreen) Confirm_quit_text_box (bca50d8) E8 B7 22 81 (ui\shell\error\confirm_quit_text_box) Confirm_restartatsave (bca4c58) 48 10 22 81 (ui\shell\error\confirm_restartatsave) Confirm_restartatsave_modal_fullscreen (bca4c38) EC 0A 22 81 (ui\shell\error\confirm_restartatsave_modal_fullscreen) Confirm_restartatsave_modal_halfscreen (bca5018) 48 9A 22 81 (ui\shell\error\confirm_restartatsave_modal_halfscreen) Confirm_restartatsave_text_box (bca4c78) 24 15 22 81 (ui\shell\error\confirm_restartatsave_text_box) Confirm_restartlevel (bca4e58) 2C 5A 22 81 (ui\shell\error\confirm_restartlevel) Confirm_restartlevel_modal_fullscreen (bca4e38) D0 54 22 81 (ui\shell\error\confirm_restartlevel_modal_fullscreen) Confirm_restartlevel_modal_halfscreen (bca5058) D8 A3 22 81 (ui\shell\error\confirm_restartlevel_modal_halfscreen) Confirm_restartlevel_text_box (bca4e78) 08 5F 22 81 (ui\shell\error\confirm_restartlevel_text_box) Error_abort_to_dashboard (bca5758) 38 88 23 81 (ui\shell\error\error_abort_to_dashboard) Error_abort_to_dashboard_you_have_no_choice (bca57b8) E4 92 23 81 (ui\shell\error\error_abort_to_dashboard_you_have_no_choice) Error_modal (bca5158) E4 C2 22 81 (ui\shell\error\error_modal) Error_modal_fullscreen (bca50f8) D4 BB 22 81 (ui\shell\error\error_modal_fullscreen) Error_modal_halfscreen (bca51d8) A8 D3 22 81 (ui\shell\error\error_modal_halfscreen) Error_non_modal (bca5218) 40 DD 22 81 (ui\shell\error\error_non_modal) Error_nonmodal_fullscreen (bca51f8) 74 D8 22 81 (ui\shell\error\error_nonmodal_fullscreen) Error_nonmodal_halfscreen (bca5238) CC E1 22 81 (ui\shell\error\error_nonmodal_halfscreen) Error_text_box (bca5178) C0 C7 22 81 (ui\shell\error\error_text_box) Header_error (bca5198) D0 CB 22 81 (ui\shell\error\header_error) Header_saving (bca4f18) DC 75 22 81 (ui\shell\error\header_saving) Header_warning (bca4dd8) 58 4B 22 81 (ui\shell\error\header_warning) Warning_saving_file_screen_fakery (bca4ed8) D4 6C 22 81 (ui\shell\error\warning_saving_file_screen_fakery) Warning_saving_file_screen_ingame (bca4eb8) 70 67 22 81 (ui\shell\error\warning_saving_file_screen_ingame) Warning_saving_file_text_ingame (bca4ef8) F0 71 22 81 (ui\shell\error\warning_saving_file_text_ingame) =accept_sm (bca4d38) 54 3C 22 81 (ui\shell\main_menu\=accept_sm) =cancel_sm (bca4db8) 6C 47 22 81 (ui\shell\main_menu\=cancel_sm) =dismiss_sm (bca51b8) BC CF 22 81 (ui\shell\main_menu\=dismiss_sm) =select_sm (bca4f98) F0 86 22 81 (ui\shell\main_menu\=select_sm) A_butn_sm (bca4cf8) 8C 37 22 81 (ui\shell\main_menu\a_butn_sm) B_butn_sm (bca4d78) A4 42 22 81 (ui\shell\main_menu\b_butn_sm) Button_key_sm (bca4f78) C4 81 22 81 (ui\shell\main_menu\button_key_sm) Loading_screen (bca57d8) F0 97 23 81 (ui\shell\main_menu\loading_screen) Coop_pause_list (bca4fd8) E8 90 22 81 (ui\shell\solo_game\pause_game\coop_pause_list) Coop_quit_to_main_menu_button (bca5078) 34 A9 22 81 (ui\shell\solo_game\pause_game\coop_quit_to_main_menu_button) Coop_restart_at_save_point_button (bca4ff8) 14 96 22 81 (ui\shell\solo_game\pause_game\coop_restart_at_save_point_button) Coop_restart_level_button (bca5038) A4 9F 22 81 (ui\shell\solo_game\pause_game\coop_restart_level_button) Mission_objective_text (bca4f38) C8 79 22 81 (ui\shell\solo_game\pause_game\mission_objective_text) Mission_objectives_caption (bca4f58) D8 7D 22 81 (ui\shell\solo_game\pause_game\mission_objectives_caption) Pause_dialog_bkd (bca49f8) 5C D8 21 81 (ui\shell\solo_game\pause_game\pause_dialog_bkd) Pause_game (bca49b8) 74 D1 21 81 (ui\shell\solo_game\pause_game\pause_game) Pause_game_split_screen (bca4fb8) DC 8A 22 81 (ui\shell\solo_game\pause_game\pause_game_split_screen) Pause_list (bca4b98) D8 FA 21 81 (ui\shell\solo_game\pause_game\pause_list) Pausebox2_left (bca4a18) 28 DE 21 81 (ui\shell\solo_game\pause_game\pausebox2_left) Pausebox2_left_center (bca4a58) F0 E2 21 81 (ui\shell\solo_game\pause_game\pausebox2_left_center) Pausebox2_right (bca4a98) B8 E7 21 81 (ui\shell\solo_game\pause_game\pausebox2_right) Pausebox_left (bca4ad8) 80 EC 21 81 (ui\shell\solo_game\pause_game\pausebox_left) Pausebox_right (bca4b58) 10 F6 21 81 (ui\shell\solo_game\pause_game\pausebox_right) Pausebox_right_center (bca4b18) 48 F1 21 81 (ui\shell\solo_game\pause_game\pausebox_right_center) Quit_to_main_menu_button (bca4e98) F4 62 22 81 (ui\shell\solo_game\pause_game\quit_to_main_menu_button) Restart_at_save_point_button (bca4c18) B8 06 22 81 (ui\shell\solo_game\pause_game\restart_at_save_point_button) Restart_level_button (bca4e18) 9C 50 22 81 (ui\shell\solo_game\pause_game\restart_level_button) Resume_game_button (bca4bb8) 04 00 22 81 (ui\shell\solo_game\pause_game\resume_game_button) Gameplay_tip_label (bca5398) 8C 0A 23 81 (ui\shell\solo_game\player_help\gameplay_tip_label) Help_dialog_bkd (bca5278) 54 EC 22 81 (ui\shell\solo_game\player_help\help_dialog_bkd) Helpbox_center (bca52d8) F8 F5 22 81 (ui\shell\solo_game\player_help\helpbox_center) Helpbox_left (bca5298) 30 F1 22 81 (ui\shell\solo_game\player_help\helpbox_left) Helpbox_right (bca5318) C0 FA 22 81 (ui\shell\solo_game\player_help\helpbox_right) Player_help_screen_a10 (bca5258) 98 E6 22 81 (ui\shell\solo_game\player_help\player_help_screen_a10) Player_help_screen_a30 (bca5418) 74 17 23 81 (ui\shell\solo_game\player_help\player_help_screen_a30) Player_help_screen_a50 (bca5458) 1C 21 23 81 (ui\shell\solo_game\player_help\player_help_screen_a50) Player_help_screen_b30 (bca54b8) C8 2B 23 81 (ui\shell\solo_game\player_help\player_help_screen_b30) Player_help_screen_b40 (bca5518) 14 36 23 81 (ui\shell\solo_game\player_help\player_help_screen_b40) Player_help_screen_c10 (bca5578) A8 4C 23 81 (ui\shell\solo_game\player_help\player_help_screen_c10) Player_help_screen_c20 (bca55d8) 54 57 23 81 (ui\shell\solo_game\player_help\player_help_screen_c20) Player_help_screen_c40 (bca5638) 00 62 23 81 (ui\shell\solo_game\player_help\player_help_screen_c40) Player_help_screen_d20 (bca5698) E0 72 23 81 (ui\shell\solo_game\player_help\player_help_screen_d20) Player_help_screen_d40 (bca56f8) 8C 7D 23 81 (ui\shell\solo_game\player_help\player_help_screen_d40) Player_help_screen_text_a10 (bca5358) 88 FF 22 81 (ui\shell\solo_game\player_help\player_help_screen_text_a10) Player_help_screen_text_a30 (bca5438) 30 1D 23 81 (ui\shell\solo_game\player_help\player_help_screen_text_a30) Player_help_screen_text_a50 (bca5478) D8 26 23 81 (ui\shell\solo_game\player_help\player_help_screen_text_a50) Player_help_screen_text_b30 (bca54d8) 84 31 23 81 (ui\shell\solo_game\player_help\player_help_screen_text_b30) Player_help_screen_text_b40 (bca5538) D0 3B 23 81 (ui\shell\solo_game\player_help\player_help_screen_text_b40) Player_help_screen_text_c10 (bca5598) 64 52 23 81 (ui\shell\solo_game\player_help\player_help_screen_text_c10) Player_help_screen_text_c20 (bca55f8) 10 5D 23 81 (ui\shell\solo_game\player_help\player_help_screen_text_c20) Player_help_screen_text_c40 (bca5658) BC 67 23 81 (ui\shell\solo_game\player_help\player_help_screen_text_c40) Player_help_screen_text_d20 (bca56b8) 9C 78 23 81 (ui\shell\solo_game\player_help\player_help_screen_text_d20) Player_help_screen_text_d40 (bca5718) 48 83 23 81 (ui\shell\solo_game\player_help\player_help_screen_text_d40) Press_a_label (bca53f8) 88 13 23 81 (ui\shell\solo_game\player_help\press_a_label) Press_start_label (bca53d8) FC 0E 23 81 (ui\shell\solo_game\player_help\press_start_label)
================================================
UI Item Collection ================================================
Solo (bca4998) 38 D0 21 81 (ui\shell\solo)
================================================
Unicode String ================================================
Custom_object_names (bca37d8) 2C 05 1D 81 (levels\a30\custom_object_names) Hud_icon_messages (bca4218) F8 E4 20 81 (ui\hud\hud_icon_messages) Hud_item_messages (bca41d8) 60 CC 20 81 (ui\hud\hud_item_messages) Multiplayer_game_text (bca4958) A4 C8 21 81 (ui\multiplayer_game_text) Error_headers (bca4df8) 44 4F 22 81 (ui\shell\error\error_headers) Button_key (bca4d58) 40 40 22 81 (ui\shell\main_menu\button_key) Pause_game_options (bca4bf8) 44 05 22 81 (ui\shell\solo_game\pause_game\pause_game_options) Gameplay_tip (bca53b8) 78 0E 23 81 (ui\shell\solo_game\player_help\gameplay_tip) Player_help_text_a10 (bca5378) 74 03 23 81 (ui\shell\solo_game\player_help\player_help_text_a10) Player_help_text_a30 (bca37f8) 78 05 1D 81 (ui\shell\solo_game\player_help\player_help_text_a30) Player_help_text_a50 (bca5498) C4 2A 23 81 (ui\shell\solo_game\player_help\player_help_text_a50) Player_help_text_b30 (bca54f8) 70 35 23 81 (ui\shell\solo_game\player_help\player_help_text_b30) Player_help_text_b40 (bca5558) BC 3F 23 81 (ui\shell\solo_game\player_help\player_help_text_b40) Player_help_text_c10 (bca55b8) 50 56 23 81 (ui\shell\solo_game\player_help\player_help_text_c10) Player_help_text_c20 (bca5618) FC 60 23 81 (ui\shell\solo_game\player_help\player_help_text_c20) Player_help_text_c40 (bca5678) A8 6B 23 81 (ui\shell\solo_game\player_help\player_help_text_c40) Player_help_text_d20 (bca56d8) 88 7C 23 81 (ui\shell\solo_game\player_help\player_help_text_d20) Player_help_text_d40 (bca5738) 34 87 23 81 (ui\shell\solo_game\player_help\player_help_text_d40) Displayed_error_messages (bca4cb8) EC 19 22 81 (ui\shell\strings\displayed_error_messages)
================================================
Unit HUD Interface ================================================
Banshee (bc99138) A4 6D DC 80 (ui\hud\banshee) Cyborg (bc976d8) E0 52 D6 80 (ui\hud\cyborg) Cyborg_mp (bc97858) 38 6F D6 80 (ui\hud\cyborg_mp) Gunner (bc985f8) DC AF DA 80 (ui\hud\gunner) Passenger_2 (bc985d8) 70 AA DA 80 (ui\hud\passenger_2) Warthog driver (bc985b8) 04 A5 DA 80 (ui\hud\warthog driver)
================================================
Vehicle ================================================
Banshee (bc98a38) B4 2C DB 80 (vehicles\banshee\banshee) C_dropship (bc9a3f8) 60 76 DF 80 (vehicles\c_dropship\c_dropship) Lifepod (bc9abd8) 9C B4 E1 80 (vehicles\lifepod\lifepod) Lifepod_entry (bc9a9d8) 30 BE E0 80 (vehicles\lifepod_entry\lifepod_entry) Pelican (bc99e18) 40 48 DE 80 (vehicles\pelican\pelican) Warthog (bc979d8) 44 00 D8 80 (vehicles\warthog\warthog)
================================================
Weapon ================================================
Banshee gun (bc99158) 10 73 DC 80 (vehicles\banshee\banshee gun) C gun turret gun (bc9a618) 00 29 E0 80 (vehicles\c gun turret\c gun turret gun) Cd gun turret gun (bc9a998) 54 B2 E0 80 (vehicles\c_dropship\cd_gun\cd gun turret gun) Warthog gun (bc97f98) 80 45 D9 80 (vehicles\warthog\warthog gun) Assault rifle (bc96618) D8 5D C5 80 (weapons\assault rifle\assault rifle) Needler (bca1678) 50 DC 15 81 (weapons\needler\needler) Pistol (bc9bc58) A4 C8 E6 80 (weapons\pistol\pistol) Plasma pistol (bc9cd78) 60 89 EB 80 (weapons\plasma pistol\plasma pistol) Plasma rifle (bca0038) 00 91 08 81 (weapons\plasma rifle\plasma rifle) Sniper rifle (bc9b0d8) 38 77 E3 80 (weapons\sniper rifle\sniper rifle)
================================================
Weapon HUD Interface ================================================
Empty (bca4278) 90 F3 20 81 (ui\hud\empty) Master (bc969f8) 74 71 C7 80 (ui\hud\master) Master plasma (bc9d1f8) 00 9A ED 80 (ui\hud\master plasma) Master rounds (bc969d8) 54 68 C7 80 (ui\hud\master rounds) Banshee gun (bc99198) A8 7F DC 80 (vehicles\banshee\banshee gun) C gun turret (bc9a658) 48 35 E0 80 (vehicles\c gun turret\c gun turret) Warthog gun (bc97fd8) 10 52 D9 80 (vehicles\warthog\warthog gun) Assault rifle (bc969b8) 9C 64 C7 80 (weapons\assault rifle\assault rifle) Needler (bca1a18) 8C 67 17 81 (weapons\needler\needler) Pistol (bc9bf58) 34 17 E9 80 (weapons\pistol\pistol) Plasma pistol (bc9d1d8) DC 96 ED 80 (weapons\plasma pistol\plasma pistol) Plasma rifle (bca0398) 2C 82 0A 81 (weapons\plasma rifle\plasma rifle) Sniper rifle (bc9b458) 98 55 E5 80 (weapons\sniper rifle\sniper rifle)
================================================
Wind ================================================
Outside_a30 (bca6258) 38 2A 24 81 (levels\a30\outside_a30) Inside (bca6278) 78 2A 24 81 (levels\b30\inside)
================================================ Utility by Ztranger, HTML by BOLL Output files by PfhorSlayer and Garret Tag definitions by PfhorSlayer and Nick ================================================