
DWORD sleep[] = {
	0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,
	0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,
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	0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,
	0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,
	0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0,
	0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,
	0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,
	0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,
	0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,
	0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,
	0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,
	0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0
};

DWORD vertical[] = {
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,
	0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,
	0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,
	0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,
	0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,
	0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,
	0,0,1,0,0,1,1,1,1,1,1,0,0,1,0,0,
	0,0,1,0,0,1,1,1,1,1,1,0,0,1,0,0,
	0,0,1,0,0,1,1,1,1,1,1,0,0,1,0,0,
	0,0,1,0,0,1,1,1,1,1,1,0,0,1,0,0,
	0,0,1,0,0,1,1,1,1,1,1,0,0,1,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
};

DWORD horizontal[] = {
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,
	0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,
	0,0,1,1,1,1,1,1,1,1,0,0,1,1,0,0,
	0,0,1,1,1,1,1,1,1,1,0,1,1,1,1,0,
	0,0,1,1,1,1,1,1,1,1,0,1,1,1,1,0,
	0,0,1,1,1,1,1,1,1,1,0,0,1,1,0,0,
	0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,
	0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,
	0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
};

DWORD circle1[] = {
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,
	0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,
	0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,
	0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
};
DWORD circle2[] = {
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,
	0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,
	0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,
	0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,
	0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,
	0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,
	0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,
	0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
};
DWORD circle3[] = {
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	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,
	0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,
	0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,
	0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,
	0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,
	0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,
	0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,
	0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,
	0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,
	0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,
	0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,
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	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
};

