Controls - Menu Navigation:
Digital Pad Up/Down: Menu Navigation
A: Menu Select
B: Exit to previous menu

Controls - Menu Options:
Digital Pad Up/Down: Menu Navigation
A: Select or increase value
X: Decrease value
B: Exit

Controls - Rom Browser:
Digital Pad Up/Down: Move up/down one item
Left/Right Trigger: Move fast through the ROM list
A: Start game
Y: Go to the top of the directory
B: Exit

Controls - Pro Action Replay Codes:
Y: Fix incorrect code. Only try this after you have 
tested the code and it does not work. This may or may
not fix it.
X: Edit codes
A: Enable/Disable code
B: Exit

Controls - Game Genie/Cheat Search Codes:
X: Edit codes
A: Enable/Disable code
B: Exit

Controls - In Game Emulation:
Right Thumb Stick Click: Exit Emulation
(All controls can be changed in the Controller
Options Menu)

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Frequently Asked Questions:

Q: The games show up in the rom browser, but when I
start one, the Xbox freezes. 
A: You most likely edited the Path.ini rompath value
and put a "\" at the end of it. Delete the ending 
backslash to solve this problem. Another reason  
this will happen is if you try to load a rom in 7z, 
jma, or rar format. The rom could also be corrupt.
It can be verified with NSRT and goodsnes.

Q: When I start ZsnexBox, the skin doesn't load.
A: Delete the ZsnexBox.ini on the save partition
and make sure all the skin files are present. Then
restart the emulator.

Q: Some of the text is not aligned correctly or how I 
would prefer.
A: Nearly all the text can be adjusted in the "Text
Options" menu.

Q: How do I get previews to work?
A: Put previews in the E:\ZsnexBox\prev folder. If you 
changed the partition letter in the Path.ini to F or G,
then put the previews in the F:\ZsnexBox\prev or 
G:\ZsnexBox\prev folder. 

Q: Where can I get previews?
A: http:\\xbox.nugnugnug.com

Q: My previews don't show up
A: They must match the game name exactly. SMW.zip must 
have a preview named SMW.png. They also must be in the 
prev folder created by ZsnexBox. If they still don't 
show up, try changing the partition ZsnexBox uses in 
the Path.ini. You may have a corrupt filesystem on the 
default partition.

Q: Where can I get ROMs?
A: No idea. All requests will be ignored.

Q: Is there going to be netplay support?
A: No

Q: Why isn't there going to be netplay support?
A: I hate Network programming

Q: Is there going to be SMB support?
A: No. There doesn't seem to be a real need for this. 
It would be a lot of work for something that isn't
really needed (in my opinion). After all, the entire
USA set will fit on one CD-R.

Q: How fast is ZsnexBox?
A: Blazingly fast! Auto frame skipping is set to on
by default. This means that if the emulator can't 
keep up it will skip frames and the FPS display will 
drop below 60. You will be hard-pressed to find ANY 
games (other than SuperFX) that drop below 60 FPS 
for more than a second or two (even with most 
graphics filters turned on).

Q: Are you going to implement <insert feature here>
in the next release?
A: Maybe. Maybe not. Maybe never.

Q: What version of ZSNES is this?
A: Currently the code is using the 2-28-05 WIP version.

Q: Why aren't you using the latest ZSNES code?
A: Because it is not stable enough. However, versions 
1.0 - 1.2 use code from around 3-29-06. If you are 
having trouble with a game, you could try one of 
these versions since they have a newer ZSNES core.

Q: Are you ever going to update ZSNES to newer code?
A: Yes. This will be done through a multi-core 
architecture. The user will be able to select 
the core they wish to use on a per game basis. 
This will most likely be done last.

Q: When is the next release coming out?
A: When it's ready.

Q: Can I be a beta tester?
A: Thanks, but I will send out requests for beta
testers if I need some in the future.

Q: Are you going to release the source?
A: Yes. I will release the source when I am finished 
with the project (worst case scenario) or maybe 
earlier. The code needs a lot of cleanup, 
optimizations, etc... and it would be most beneficial 
to future developers if the code was released later 
rather than sooner.

Q: Are you going to merge your changes with the 
official ZSNES?
A: That will be up to the ZSNES developers. They will
receive the source and they can do with it what they 
wish.

Q: <insert game here> crashes, has graphics problems, 
sound distortion, etc...
A: Does it occur in the 2-28-05 windows version? If it
does, then there is nothing I can do about it. 
Otherwise, please post the issue on the xbox-scene 
board.

Q: Do my ROMs have to be zipped?
A: No.

Q: Does ZsnexBox support 7z or rar?
A: No and it will never support them.

Q: Can ZsnexBox be run off a DVD/CD?
A: Yes. An XISO must be made before burning.

Q: Can you change where the ROM path starts initially?
A: Yes. Change the Path.ini

Q: I found <insert problem here> with ZsnexBox?
A: Is it related to the emulation? If so, does it do the 
same thing on the 2-28-05 WIP version? If so, then there 
is nothing I can do about it. Otherwise, post the bug on 
the forum and I will look into it.

Q: Can I change the background music volume?
A: Yes. The right analog stick can be used to increase 
or decrease the volume.

Q: My savestate doesn't work anymore, but I know I have 
one because it was working fine.
A: There is a bug in ZSNES where it will incorrectly 
name the savestates. This usually happens with games 
that have a "." in the name. Like Final Fantasy III 
(1.0).zip. Sometimes ZSNES will name the savestate 
"Final Fantasy III (1.zst0).zst" or something similar. 
It puts the "zst" extension at the wrong place. Just 
rename the savestate to fix the problem. I am looking 
into a fix for this problem. If you are trying to use 
a savestate generated with an earlier version of 
ZsnexBox there may be a savestate compatibility issue.

Q: Does Starfox 2 work correctly?
A: Not currently. Starfox 2 will be supported in a 
later release. The ZSNES developers are making great 
strides in the emulation of this game.

Q: Are you going to continue updating ZsnexBox?
A: Yes. I am trying to make ZsnexBox as polished as 
possible. However, that doesn't mean I'm going to add 
every feature imaginable.

Q: I see there is surround sound. How does that work?
A: This is a 2 channel surround sound emulation 
provided by ZSNES. If the game that is being played has 
a surround sound feature, then disable the ZSNES option 
if the game option is used.

Q: What is the Low Pass Filter?
A: This is a feature that ZSNES provides that will add 
extra bass to the SNES audio. It is not native to the 
SNES.

Q: Some of my games work and some don't.
A: Your ROMs may be corrupt. Verify your ROMs with the 
free tool NSRT. This is the best tool there is to 
determine if an SNES ROM is good or bad.

Q: Can I donate any hardware or money?
A: Thank you, but I must decline. I don't want people to 
get the wrong idea about why I am doing this project. 
It's not for money or anything else. It's for myself as 
well as for all the SNES fans using emulators on the 
XBOX. If you really want to help, the best thing would 
be to help answer questions in the various ZsnexBox 
threads.

Q: What is the best sound frequency to use?
A: 32000. 44100 and 48000 do offer improvements but some
audio will not sound SNES accurate if the frequency is 
increased.

Q: What are all these graphics filters? Which one should 
I use?
A: These are filters that will enhance the SNES graphics
to make them look better than they did on the actual 
SNES. The most popular ones seem to be either Advance 
MAME 2X (produces a high quality look) and Simple 2X
(produces a more authentic SNES look). It is really a 
matter of preference. Try all of them to determine the 
one you like the best. Filters do take extra CPU power 
to use. Using them doesn't usually affect games running 
full speed, but this can happen at times. HQ2X is the most 
CPU intensive and very few games will run full speed with 
this filter. My opinion to get the best looking graphics 
is: Advance MAME 2X + Flicker Filter of 0 + Soften turned 
off + Hardware Filtering set to Bilinear.

Q: Would you be interested in porting something else?
A: Maybe. After I'm done with ZsnexBox, I "might" look 
into porting other projects. That all depends on whether 
Xport (or anyone else) is working on the ones I am 
interested in, my interest is still there, and I have 
time.


