*
7th Saga, The
7417-87AD: Human fighter has 50 HP
1017-87AD: Human fighter has 100 HP
A617-87AD: Human fighter has 200 HP
7416-8FAD: Tetujin has 50 HP
1016-8FAD: Tetujin has 100 HP
A616-8FAD: Tetujin has 200 HP
7419-8D0D: Dwarf has 50 HP
1019-8D0D: Dwarf has 100 HP
A619-8D0D: Dwarf has 200 HP
741B-840D: Human mage has 50 HP
101B-840D: Human mage has 100 HP
A61B-840D: Human mage has 200 HP
7411-8DAD: Elf has 50 HP
1011-8DAD: Elf has 100 HP
A611-8DAD: Elf has 200 HP
741C-84AD: Demon has 50 HP
101C-84AD: Demon has 100 HP
A61C-84AD: Demon has 200 HP
7415-8F0D: Alien has 50 HP
1015-8F0D: Alien has 100 HP
A615-8F0D: Alien has 200 HP
F010-8DAD: Human fighter has 20 power
F016-84AD: Tetujin has 20 power
F019-8F0D: Dwarf has 20 power
F01B-870D: Human mage has 20 power
F011-8FAD: Elf has 20 power
F01C-87AD: Demon has 20 power
F015-840D: Alien has 20 power
F310-8D0D: Human fighter has 30 MP
F316-840D: Tetujin has 30 MP
F319-8DAD: Dwarf has 30 MP
F31B-84AD: Human mage has 30 MP
F311-8F0D: Elf has 30 MP
F31C-870D: Demon has 30 MP
F315-8FAD: Alien has 30 MP
F010-8F6D: Human fighter has 20 speed
F016-876D: Tetujin has 20 speed
F019-84DD: Dwarf has 20 speed
F01C-8DDD: Human mage has 20 speed
F011-846D: Elf has 20 speed
F018-8D6D: Demon has 20 speed
F015-87DD: Alien has 20 speed
4ABD-84AD+DFBD-87DD: Start with 297 gold
E0BD-84AD+DFBD-87DD: Start with 62,708 gold
2DBD-84AD+D5BD-87DD: Start with 2000 gold
1B10-870D: Human fighter starts with Sword of Anger
1A10-870D: Human fighter starts with Sword of Courage
1E10-870D: Human fighter starts with Sword of Fire
1C19-87AD: Dwarf starts with Sword of Nature
1A19-87AD: Dwarf starts with Sword of Courage
1E19-87AD: Dwarf starts with Sword of Fire
631C-8FAD: Human mage starts with petrified staff
6E1C-8FAD: Human mage starts with Rod of Tide
6315-8D0D: Elf starts with petrified staff
BF15-8D0D: Elf starts with Staff of Brilliance
1B18-840D: Demon starts with Sword of Anger
1218-840D: Demon starts with Sword of Despair
1E18-840D: Demon starts with Sword of Fire
*

*
AAAHH!!! Real Monsters
C282-04A7: Infinite energy
DD8E-4DD7: Infinite garbage
DDC8-0FAF: Get nothing for each trash bag
4DC8-0FAF: Get 20 for each trash bag
88C8-0FAF: Get 100 for each trash bag
DDC0-3FDF: Infinite lives
DDAA-1464: Infinite scares
DDCE-6F6D: 1-ups worth nothing
D7CE-6F6D: 1-ups worth 3
D9CE-6F6D: 1-ups worth 5
DFC7-17FC: Start with 1 life
DBC7-17FC: Start with 10 lives
0BC7-17FC: Start with 50 lives
DD69-37BF: Start with 0 special scares
FD69-37BF: Start with 10 special scares
4D69-37BF: Start with 20 special scares
DDCA-AF0D: Monster books are worth nothing
D4CA-AF0D: Monster books are worth 2
FDCA-AF0D: Monster books are worth 10
DDCB-A7DD: Most health power-ups worth nothing
D4CB-A7DD: Most health power-ups worth more
*

*
ActRaiser
2264-6FD4: Almost invincible in action sequences
D081-6DD8: Start with 1/2 energy - 1st game only
DD8B-D4D8: Stop timer
FD86-D4A8: Faster timer
9D86-D4A8: Slower timer
*

*
ActRaiser 2
D727-4DD1: Start with 3 lives on Easy
FD27-4DD1: Start with 10 lives on Easy
9D27-4DD1: Start with 50 lives on Easy
DF27-4D61: Start with 1 life on Normal
D927-4D61: Start with 5 lives on Normal
FD27-4D61: Start with 10 lives on Normal
9D27-4D61: Start with 50 lives on Normal
DF27-4FD1: Start with 1 life on Hard
D927-4FD1: Start with 5 lives on Hard
FD27-4FD1: Start with 10 lives on Hard
9D27-4FD1: Start with 50 lives on Hard
DD67-4468: Infinite lives
D484-1F66: Start with 2 magic pts. on Easy
D584-1F66: Start with 7 magic pts. on Easy
DB84-1F66: Start with 9 magic pts. on Easy
DF8F-1766: Start with 1 magic pts. on Normal or Hard
D98F-1766: Start with 5 magic pts. on Normal or Hard
D58F-1766: Start with 7 magic pts. on Normal or Hard
DB8F-1766: Start with 9 magic pts. on Normal or Hard
3C65-CFA8: Infinite magic pts. (must have 1 to cast)
DC8F-1F06: Start with 1/2 health
DE8F-1F06: Start with 3/4 health
C2B0-CF07: Protection from most enemies
C2B2-C7D3: Protection from some ground hazards
D7C0-37A7: Small magic power-up adds 3 instead of 1
D9C0-37A7: Small magic power-up adds 5
DBC0-37A7: Small magic power-up adds 9
DFC9-3407: Large magic power-up adds 1 instead of 3
D9C9-3407: Large magic power-up adds 5
DBC9-3407: Large magic power-up adds 9
DFC7-3D67: Small health power-ups add 1 instead of 2
D0C7-3D67: Small health power-ups add 4
F9C7-3D67: Small health power-ups add 15
F0C7-3D67: Small health power-ups heal completely
D4C9-3FD7: Medium health power-ups add 2 instead of 5
D6C9-3FD7: Medium health power-ups add 8
F9C9-3FD7: Medium health power-ups add 15
F0C9-3FD7: Medium health power-ups heal completely
D4C7-3FA7: Large health power-ups add 2 instead of 10
D0C7-3FA7: Large health power-ups add 5
F9C7-3FA7: Large health power-ups add 15
F0C7-3FA7: Large health power-ups heal completely
DDB3-C764: All enemies take 1 hit to kill
DD33-476F: Infinite time
*

*
Addams Family, The
DFB8-6F04: Start with 1 life instead of 5
D7B8-6F04: Start with 3 lives
DBB8-6F04: Start with 9 lives
4DB8-6F04: Start with 20 lives
9DB8-6F04: Start with 50 lives
BBB8-6F04: Start with 99 lives
DDA1-A4A7: Infinite lives
3CA7-A467: Invincibility
D9CF-DDAF: Each $ worth 5
FDCF-DDAF: Each $ worth 10
49CF-DDAF: Each $ worth 25
3CAD-A4D4: Invisible Gomez
DF61-0F0D+DF61-0F6D: Start with 1 heart instead of 2
D761-0F0D+D761-0F6D: Start with 3 hearts
D061-0F0D+D061-0F6D: Start with 4 hearts
D961-0F0D+D961-0F6D: Start with 5 hearts
*

*
Adventures of Batman and Robin, The
DB86-4FC9: Start with 9 lives - not on easy
D186-4FC9: Start with 6 lives - not on easy mode
DD86-4FC9: Start with 1 life - not on easy mode
DB86-4D19: Start with 9 credits
D186-4D19: Start with 6 credits
DD86-4D19: No credits
C988-340D: Infinite lives
DD8A-4D6D: No damage from enemies
DDB3-376F: Don't start with any stars & spray gun ammo
FBB3-376F: Start with 25 stars & spray gun ammo when starting game
77B3-376F: Start with 50 stars & spray gun ammo when starting game
DDBE-3F0F: Don't start with any explosives & smoke bomb ammo
FBBE-3F0F: Start with 25 explosives & smoke bomb ammo
77BE-3F0F: Start with 50 explosives & smoke bomb ammo
C9A1-34AF: Infinite stars
C9A5-34DF: Infinite spray gun ammo
C9AB-3D6F: Infinite plastic explosives
C9A6-3F0F: Infinite smoke bombs
466B-4494: Get full energy from hearts
4DAF-14DF: Moon jumping
E6C7-34DF: Super jumping
DD8D-C765+EE8F-CDD5: Move slower
D08D-C765+E88F-CDD5: Move faster
D58D-C765+E68F-CDD5: Move even faster
E38D-C765+DF8F-CDD5: Moon-walk
E88D-C765+D08F-CDD5: Moon-walk faster
E68D-C765+E58F-CDD5: Moon-walk even faster
*

*
Aerobiz
DDA6-0DFD: In scenario 1, Tokyo starts with $649,280,000
D9A6-0DFD: In scenario 1, Tokyo starts with $7,202,880,000
94A6-0D2D: In scenario 1, Beijing starts with $420,160,000
D9A6-0FFD: In scenario 1, Beijing starts with $7,393,600,000
95A6-0F2D: In scenario 1, Hong Kong starts with $449,440,000
D9A6-04FD: In scenario 1, Hong Kong starts with $7,453,600,000
03A6-042D: In scenario 1, Singapore starts with $400,640,000
D9A6-07FD: In scenario 1, Singapore starts with $7,353,600,000
7CA6-072D: In scenario 1, Sydney starts with $297,920,000
D9AB-0DFD: In scenario 1, Sydney starts with $7,153,600,000
73AB-0D2D: In scenario 1, Delhi starts with $317,440,000
D9AB-0FFD: In scenario 1, Delhi starts with $7,193,600,000
43AB-0F2D: In scenario 1, Tehran starts with $239,360,000
D9AB-04FD: In scenario 1, Tehran starts with $7,033,600,000
7DAB-042D: In scenario 1, Cairo starts with $249,120,000
D9AB-07FD: In scenario 1, Cairo starts with $7,053,600,000
45AB-072D: In scenario 1, Nairobi starts with $200,320,000
D9AC-0DFD: In scenario 1, Nairobi starts with $6,953,600,000
4AAC-0D2D: In scenario 1, Lagos starts with $229,600,000
D9AC-0FFD: In scenario 1, Lagos starts with $7,013,600,000
DDAC-04FD: In scenario 1, Moscow starts with $289,280,000
D9AC-04FD: In scenario 1, Moscow starts with $6,842,880,000
DDAC-07FD: In scenario 1, London starts with $949,280,000
D9AC-07FD: In scenario 1, London starts with $7,502,880,000
DDA8-0DFD: In scenario 1, Paris starts with $289,280,000
D9A8-0DFD: In scenario 1, Paris starts with $6,842,880,000
06A8-0D2D: In scenario 1, Rome starts with $371,360,000
D9A8-0FFD: In scenario 1, Rome starts with $7,293,600,000
DDA8-04FD: In scenario 1, New York starts with $189,280,000
D9A8-04FD: In scenario 1, New York starts with $6,742,880,000
74A8-042D: In scenario 1, Vancouver starts with $258,880,000
D9A8-07FD: In scenario 1, Vancouver starts with $7,073,600,000
DDAA-0DFD: In scenario 1, Los Angeles starts with $649,280,000
D9AA-0DFD: In scenario 1, Los Angeles starts with $7,202,880,000
70AA-0D2D: In scenario 1, Honolulu starts with $268,640,000
D9AA-0FFD: In scenario 1, Honolulu starts with $7,093,600,000
74AA-0F2D: In scenario 1, Mexico City starts with $258,880,000
D9AA-04FD: In scenario 1, Mexico City starts with $7,073,600,000
47AA-042D: In scenario 1, Lima starts with $180,800,000
D9AA-07FD: In scenario 1, Lima starts with $6,913,600,000
73AA-072D: In scenario 1, Rio de Janeiro starts with $317,440,000
D9A2-0DFD: In scenario 1, Rio de Janeiro starts with $7,193,600,000
4BA2-0D2D: In scenario 1, Buenos Aires starts with $210,080,000
D9A2-0FFD: In scenario 1, Buenos Aires starts with $6,973,600,000
DDA2-04FD: In scenario 2, Tokyo starts with $1,149,280,000
D9A2-04FD: In scenario 2, Tokyo starts with $7,702,880,000
1FA2-042D: In scenario 2, Beijing starts with $498,240,000
D9A2-07FD: In scenario 2, Beijing starts with $7,553,600,000
53A2-072D: In scenario 2, Hong Kong starts with $649,760,000
D9A3-0DFD: In scenario 2, Hong Kong starts with $7,853,600,000
18A3-0D2D: In scenario 2, Singapore starts with $552,160,000
D9A3-0FFD: In scenario 2, Singapore starts with $7,653,600,000
5FA3-0F2D: In scenario 2, Sydney starts with $581,440,000
D9A3-04FD: In scenario 2, Sydney starts with $7,713,600,000
19A3-042D: In scenario 2, Delhi starts with $517,760,000
D9A3-07FD: In scenario 2, Delhi starts with $7,593,600,000
7CA3-072D: In scenario 2, Tehran starts with $297,920,000
D9AE-0DFD: In scenario 2, Tehran starts with $7,153,600,000
0AAE-0D2D: In scenario 2, Cairo starts with $390,880,000
D9AE-0FFD: In scenario 2, Cairo starts with $7,333,600,000
7DAE-0F2D: In scenario 2, Nairobi starts with $249,120,000
D9AE-04FD: In scenario 2, Nairobi starts with $7,053,600,000
7CAE-042D: In scenario 2, Lagos starts with $299,040,000
D9AE-07FD: In scenario 2, Lagos starts with $7,149,600,000
DDAD-6DFD: In scenario 2, Moscow starts with $689,280,000
D9AD-6DFD: In scenario 2, Moscow starts with $7,242,880,000
DDAD-6FFD: In scenario 2, London starts with $38,560,000
D9AD-6FFD: In scenario 2, London starts with $6,592,160,000
DDAD-64FD: In scenario 2, Paris starts with $909,280,000
D9AD-64FD: In scenario 2, Paris starts with $7,462,880,000
1EAD-642D: In scenario 2, Rome starts with $571,680,000
D9AD-67FD: In scenario 2, Rome starts with $7,693,600,000
DDAF-6DFD: In scenario 2, New York starts with $829,280,000
D9AF-6DFD: In scenario 2, New York starts with $7,382,880,000
94AF-6D2D: In scenario 2, Vancouver starts with $420,160,000
D9AF-6FFD: In scenario 2, Vancouver starts with $7,393,600,000
DDAF-64FD: In scenario 2, Los Angeles starts with $1,109,280,000
D9AF-64FD: In scenario 2, Los Angeles starts with $7,662,880,000
0CAF-642D: In scenario 2, Honolulu starts with $381,120,000
D9AF-67FD: In scenario 2, Honolulu starts with $7,313,600,000
98AF-672D: In scenario 2, Mexico City starts with $468,960,000
D9A4-6DFD: In scenario 2, Mexico City starts with $7,493,600,000
74A4-6D2D: In scenario 2, Lima starts with $258,880,000
D9A4-6FFD: In scenario 2, Lima starts with $7,073,600,000
58A4-6F2D: In scenario 2, Rio de Janeiro starts with $630,240,000
D9A4-64FD: In scenario 2, Rio de Janeiro starts with $7,813,600,000
01A4-642D: In scenario 2, Buenos Aires starts with $361,600,000
D9A4-67FD: In scenario 2, Buenos Aires starts with $7,273,600,000
BDE3-D463: Master code - necessary for any of the following codes to work
DDDF-FEDD: Player 1 Save Game 1 Saved money equals less than $655,350,000
D9DF-FEDD: Player 1 Save Game 1 Saved money equals over $327,680,000
D6DF-FEDD: Player 1 Saved money equals over $5,242,880,000
FDDF-FEDD: Player 1 Save Game 1 Saved money equals over $10,485,760,000
4DDF-FEDD: Player 1 Save Game 1 Saved money equals over $20,971,520,000
0DDF-FEDD: Player 1 Save Game 1 Saved money equals over $41,943,040,000
DDD9-FEDD: Player 2 Save Game 1 Saved money equals less than $655,350,000
D9D9-FEDD: Player 2 Save Game 1 Saved money equals over $327,680,000
D6D9-FEDD: Player 2 Save Game 1 Saved money equals over $5,242,880,000
FDD9-FEDD: Player 2 Save Game 1 Saved money equals over $10,485,760,000
4DD9-FEDD: Player 2 Save Game 1 Saved money equals over $20,971,520,000
0DD9-FEDD: Player 2 Save Game 1 Saved money equals over $41,943,040,000
DDDB-FEDD: Player 3 Save Game 1 Saved money equals less than $655,350,000
D9DB-FEDD: Player 3 Save Game 1 Saved money equals over $327,680,000
D6DB-FEDD: Player 3 Save Game 1 Saved money equals over $5,242,880,000
FDDB-FEDD: Player 3 Save Game 1 Saved money equals over $10,485,760,000
4DDB-FEDD: Player 3 Save Game 1 Saved money equals over $20,971,520,000
0DDB-FEDD: Player 3 Save Game 1 Saved money equals over $41,943,040,000
DDD2-FEDD: Player 4 Save Game 1 Saved money equals less than $655,350,000
D9D2-FEDD: Player 4 Save Game 1 Saved money equals over $327,680,000
D6D2-FEDD: Player 4 Save Game 1 Saved money equals over $5,242,880,000
FDD2-FEDD: Player 4 Save Game 1 Saved money equals over $10,485,760,000
4DD2-FEDD: Player 4 Save Game 1 Saved money equals over $20,971,520,000
0DD2-FEDD: Player 4 Save Game 1 Saved money equals over $41,943,040,000
DDFF-FEDD: Player 1 Save Game 2 Saved money equals less than $655,350,000
D9FF-FEDD: Player 1 Save Game 2 Saved money equals over $327,680,000
D6FF-FEDD: Player 1 Save Game 2 Saved money equals over $5,242,880,000
FDFF-FEDD: Player 1 Save Game 2 Saved money equals over $10,485,760,000
4DFF-FEDD: Player 1 Save Game 2 Saved money equals over $20,971,520,000
0DFF-FEDD: Player 1 Save Game 2 Saved money equals over $41,943,040,000
DDF9-FEDD: Player 2 Save Game 2 Saved money equals less than $655,350,000
D9F9-FEDD: Player 2 Save Game 2 Saved money equals over $327,680,000
D6F9-FEDD: Player 2 Save Game 2 Saved money equals over $5,242,880,000
FDF9-FEDD: Player 2 Save Game 2 Saved money equals over $10,485,760,000
4DF9-FEDD: Player 2 Save Game 2 Saved money equals over $20,971,520,000
0DF9-FEDD: Player 2 Save Game 2 Saved money equals over $41,943,040,000
DDFB-FEDD: Player 3 Save Game 2 Saved money equals less than $655,350,000
D9FB-FEDD: Player 3 Save Game 2 Saved money equals over $327,680,000
D6FB-FEDD: Player 3 Save Game 2 Saved money equals over $5,242,880,000
FDFB-FEDD: Player 3 Save Game 2 Saved money equals over $10,485,760,000
4DFB-FEDD: Player 3 Save Game 2 Saved money equals over $20,971,520,000
0DFB-FEDD: Player 3 Save Game 2 Saved money equals over $41,943,040,000
DDF2-FEDD: Player 4 Save Game 2 Saved money equals less than $655,350,000
D9F2-FEDD: Player 4 Save Game 2 Saved money equals over $327,680,000
D6F2-FEDD: Player 4 Save Game 2 Saved money equals over $5,242,880,000
FDF2-FEDD: Player 4 Save Game 2 Saved money equals over $10,485,760,000
4DF2-FEDD: Player 4 Save Game 2 Saved money equals over $20,971,520,000
0DF2-FEDD: Player 4 Save Game 2 Saved money equals over $41,943,040,000
*

*
Aero the Acro-Bat 2
DD24-476E: Infinite shots
D7C8-17D3: Stars worth 3
D9C8-17D3: Stars worth 5
D5C8-17D3: Stars worth 7
C287-CFAE: Almost infinite energy
BBC2-C463: Double Drill icon lasts 99 seconds
D0C2-CD03: Double Drill icon lets you drill 4 times instead of 2
DBC2-CD03: Double Drill icon lets you drill 9 times instead of 2
D936-4DF1: Can drill 5 times in the air until you pick up a drill icon
DB36-4DF1: Can drill 9 times in the air until you pick up a drill icon
C26E-4F03: Drill as many times as you want without hitting the ground
D468-CDAA+E26A-CD0A: Move faster
D768-CDAA+EA6A-CD0A: Move even faster
FD67-3DD2: Jump higher
E66E-4F62+E661-C762: Super jump when standing still
BBC3-3D63: Flying icon worth 99 seconds of flight time
D939-14F1: Start each life with maximum energy
*

*
Alien 3
EE26-37D4: Slower fuel consumption for flame thrower
7D26-37D4: Faster fuel consumption for flame thrower
FD36-44D1: Start with more rifle clips
4D36-44D1: Start with even more rifle clips
D036-44D1: Start with fewer rifle clips
FD3B-4F01: Start with more grenade clips
4D3B-4F01: Start with even more grenade clips
D03B-4F01: Start with fewer grenade clips
3C28-44D4: Infinite ammo for pulse rifle
3C22-3D64: Infinite ammo for grenade launcher
3C25-3704: Infinite oil for flame thrower
D464-1D60: Take less damage
DD6D-1700: Maximum energy from medi-kits
D76D-1DA0: Less energy from medi-kits
EE6B-CD00: Longer invulnerability after being hit
DD64-1D60: Most attacks do no damage - can switch on and off
742A-44A4: Less ammo in extra rifle clips
CD2A-44A4: More ammo in extra rifle clips
D923-3D64: Less ammo in extra grenade clips
F023-3D64: More ammo in extra grenade clips
*

*
Alien v/s Predator
D4EE-A766: Start on level 1-2
D7EE-A766: Start on level 2-1
D0EE-A766: Start on level 3-1
D9EE-A766: Start on level 4-1
D1EE-A766: Start on level 5-1
D5EE-A766: Start on level 5-2
D6EE-A766: Start on level 5-3
DBEE-A766: Start on level 6-1
DCEE-A766: Start on level 6-2
EEB5-6404+EEB5-64A4: Full health on Standard level
EEB5-6704+EEB5-67A4: Full health on Novice level
EEB6-6D04+EEB6-6DA4: Full health on Advanced level
EEB6-6F04+EEB6-6FA4: Full health on Expert level
DB8F-AD9D: Start with up to 9 lives on Options screen (selecting downward from 1 goes to 6)
F38F-AD2D: Start with up to 30 continues on Options screen (selecting downward from 0 goes to 3)
C286-A70D: Infinite lives
3CEA-67D8: Infinite continues
C236-0DDD: No damage taken from punches
C238-0FDD: No damage taken from jumping attacks, tail attacks, rushes
DF83-64AF: Disc power-ups give 1 disc instead of 6
D783-64AF: Disc power-ups give 3 discs
DC83-64AF: Disc power-ups give 10 discs
FB83-64AF: Disc power-ups give 25 discs
DF8E-6D6F: Spear power-ups give 1 spear instead of 6
D78E-6D6F: Spear power-ups give 3 spears
DC8E-6D6F: Spear power-ups give 10 spears
FB8E-6D6F: Spear power-ups give 25 spears
EDCA-0DD4: Spear and disc power-ups last until end of level (can't pick up other power-ups)
C282-6FDF: Rhynth(tm) meat doesn't add to your maximum health
D08A-6F6F: Rhynth meat adds 1/2 as much to maximum health (handicap)
FD8A-6F6F: Rhynth meat adds 2x as much to maximum health
4D8A-6F6F: Rhynth meat adds 4x as much to maximum health
DD82-67DF: Rhynth meat adds nothing to your current health
D082-67DF: Rhynth meat adds half as much to current health
FD82-67DF: Rhynth meat adds 2x as much to current health
4D82-67DF: Rhynth meat adds 4x as much to current health
C28D-A40F: Ptera(tm) meat doesn't heal
1D8D-A7AF: Blue bottles don't heal at all
3C8F-A76F: Blue bottles heal 1/2 of your health instead of 1/4
DD84-A4DF: Blue bottles heal completely
DFB1-A4D7: Light laser can be fired instantly
F6B1-A707: Medium laser is fired above 3rd line instead of 2nd
D9B5-ADD7: Medium laser can be fired above 1st line
DCB1-A4A7: Medium laser can be fired below 1st line - eliminates light laser
F6B5-AF07: No damage is taken from using heavy laser
DFB5-AD67: Heavy laser can be fired above 2nd line - eliminates medium laser
F6B5-AD67: Heavy laser can be fired above 3rd line (without waiting for bar to change color)
*

*
Amazing Tennis
EA8B-AFDD+D085-A7DD: Faster side-to-side movement
EC8B-AFDD+D185-A7DD: Even faster side-to-side movement
*

*
Animaniacs
DFC8-3D0C: Every coin gives you 999 saved slot rotations
D4CE-37AC: Every second coin gives you 99 continues
D9CE-37AC: Every slot machine roll gives you 99 continues
CBBF-47DA+D6BF-470A+DFBF-476A: Super jump and float
*

*
Arcana
1D69-AFD0+3C69-AF00: Start with 60,000 gold pieces
EC69-AFD0+DD69-AF00: Start with 250 gold pieces
C225-0F02: Infinite money for weapons
C22A-0402: Infinite money for items
C229-640E: Infinite money for rooms
C22F-A7DE: Infinite money for elixir
B387-DFF2: Level and statistics for all characters in group are increased after each battle you win
828B-AF2E: Magic points don't decrease
*

*
Axelay
D766-D7A7: Start with 1 credit instead of 5
D066-D7A7: Start with 2 credits
D966-D7A7: Start with 3 credits
D166-D7A7: Start with 4 credits
D666-D7A7: Start with 6 credits
DB66-D7A7: Start with 7 credits 
DC66-D7A7: Start with 8 credits
D866-D7A7: Start with 9 credits
C2C5-DDDF: Infinite credits
DF21-AD04: Start with 1 life instead of 3
D421-AD04: Start with 2 lives
D921-AD04: Start with 5 lives
D521-AD04: Start with 7 lives
DB21-AD04: Start with 9 lives
DE21-AD04: Start with 15 lives
FB21-AD04: Start with 25 lives
7421-AD04: Start with 50 lives
0821-AD04: Start with 75 lives
1721-AD04: Start with 99 lives
C2AE-DF6D: Infinite lives
CBB7-AFA7: Start on Stage 2
CBB7-AFA7: Start on Stage 3
CBB7-AFA7: Start on Stage 4
C2AE-DF6D+C28F-04D7: Infinite lives
CBB7-AFA7+DFB7-A4D7+DDB7-A407: Start on Stage 2
CBB7-AFA7+D4B7-A4D7+DDB7-A407: Start on Stage 3
CBB7-AFA7+D7B7-A4D7+DDB7-A407: Start on Stage 4
CBB7-AFA7+D0B7-A4D7+DDB7-A407: Start on Stage 5
CBB7-AFA7+D9B7-A4D7+DDB7-A407: Start on Stage 6
*

*
Ballz
CB82-EF0D+D082-EF6D+DD82-EFAD: Always fight Kronk
CB82-EF0D+D682-EF6D+DD82-EFAD: Always fight Boomer
CB82-EF0D+DA82-EF6D+DD82-EFAD: Always fight Bruiser
CB82-EF0D+FD82-EF6D+DD82-EFAD: Always fight Turbo
CB82-EF0D+F082-EF6D+DD82-EFAD: Always fight Tsunami
CB82-EF0D+F682-EF6D+DD82-EFAD: Always fight Yoko
CB82-EF0D+FA82-EF6D+DD82-EFAD: Always fight Divine
CB82-EF0D+4D82-EF6D+DD82-EFAD: Always fight Crusher
DC78-E7AD: Start rounds with 10 seconds
F078-E7AD: Start rounds with 20 seconds
F378-E7AD: Start rounds with 30 seconds
4678-E7AD: Start rounds with 40 seconds
7478-E7AD: Start rounds with 50 seconds
7A78-E7AD: Start rounds with 60 seconds
0178-E7AD: Start rounds with 70 seconds
C295-ED64+C296-E7D4: Infinite time
4EDC-7760: Start with 1/4 energy
9EDC-7760: Start with 1/2 energy
BEDC-7760: Start with 3/4 energy
CDE8-87AF: Death match
*

*
Batman Forever
EE22-C70B: Straight low punches are super strong
EE20-3D0B: Straight high punches are super strong
EE29-4F0B: Straight low kicks are super strong
EE2C-44AB: Straight high kicks are super strong
EE26-14AC: Crouching low punches are super strong
EE30-3FA6: Crouching high punches are super strong
EE3F-3D06: Crouching low kicks are super strong
EE3A-CF06: Crouching high kicks are super strong
DD22-C70B: Straight low punches do no damage
DD20-3D0B: Straight high punches do no damage
DD29-4F0B: Straight low kicks do no damage
DD2C-44AB: Straight high kicks do no damage
DD26-14AC: Crouching low punches do no damage
DD30-3FA6: Crouching high punches do no damage
DD3F-3D06: Crouching low kicks do no damage
DD3A-CF06: Crouching high kicks do no damage
4D2C-4D07+4DCE-1465: Start with half energy after your first life
DDB3-47D4: Start with 1 life
D4B3-47D4: Start with 3 lives
DBB3-47D4: Start with 10 lives
F43C-3B10: Play as an Inmate
F03C-3B10: Play as a Clown
F63C-3B10: Play as Two-Face
FC3C-3B10: Play as a Riddler Thug
FA3C-3B10: Play as the Muscle Riddler
*

*
Batman Returns
DB68-4F00: Start with 9 lives instead of 3
C9A5-1764: Infinite lives (only 3/4 view levels)
D16F-4464+D1C0-4DD7: Start with 6 test tubes
DB6F-4464+DBC0-4DD7: Start with 9 test tubes
C9A7-C404: Protection from some hazards
DDAE-3707: Cape sweep uses up no energy
DD2F-4FAD: Spear gun uses up no energy
FDAE-3707: Cape sweep uses up more energy
FD2F-4FAD: Spear gun uses up more energy
DD2E-3D6B: Maximum energy from hearts
F9CF-4F05: Cape sweep does more damage
F9CD-4705: Normal punch does more damage
F9CD-4765: Normal knee does more damage
7DCF-4F05: Cape sweep does mega-damage
7DCD-4705: Normal punch does mega-damage
7DCD-4765: Normal knee does mega-damage
D4CF-4F05: Cape sweep does less damage
D4CD-4705: Normal punch does less damage
D4CD-4765: Normal knee does less damage
7DCF-4D05 +7DCF-4DD5: Jump kick does mega-damage
F9CF-4D05+F9CF-4DD5: Jump kick does more damage
D4CF-4D05+D4CF-4DD5: Jump kick does less damage
*

*
Battletoads in Battlemaniacs
DF6D-0D0D: Start with 2 lives
D96D-0D0D: Start with 6 lives
DB6D-0D0D: Start with 10 lives
8986-CF01: Infinite lives - both players - Except Level 2, doesn't work on falling
8026-CD08: Infinite lives when falling
DD6D-04AD: Start with 0 continues
D96D-04AD: Start with 5 continues
DB6D-04AD: Start with 9 continues
6D20-34A8: After getting hurt, for a while enemies won't attack and you're invisible
8280-4DD9: Take less damage from hits
82A7-3FAF: Protection against most strength level 1 hits
8982-CFD1: Protection against most strength level 2 hazards
C96A-346F: Infinite continues - player 1. You may continue with various numbers of lives
C96B-34DF: Infinite continues - player 2. You may continue with various numbers of lives
*

*
Battletoads/Double Dragon
DF60-D76D: Start with 2 lives
DB60-D76D: Start with 10 lives
DE6E-1466: Enemies have less energy
40B8-04AF: Infinite lives
DD65-DD0D+CB66-D46D+DF66-D4AD: Start on level 2 with 11 lives
DD65-DD0D+CB66-D46D+D466-D4AD: Start on level 3 with 11 lives
DD65-DD0D+CB66-D46D+D766-D4AD: Start on level 4 with 11 lives
DD65-DD0D+CB66-D46D+D066-D4AD: Start on level 5 with 11 lives
DD65-DD0D+CB66-D46D+D966-D4AD: Start on level 6 with 11 lives
4EB7-1DD6: Abobo has less energy
4EB3-C4DB: Big Blag has less energy
D7BA-3FA8: Roper has less energy
D7C5-3F66: Robo-Manus has less energy
*

*
Battle Clash
C234-3FD3: Protection from most enemy attacks
D9A9-1DA7: Weapon charges faster
FDA9-1DA7: Weapon charges much faster
1DAA-3FAF: Once charged, weapon always stays charged
33EE-3D1F: Start in Cairo instead of New Yor
CBAB-CDA0+DDAB-CF00+DDAB-CFD0: Fight Garam at New Yor
CBAB-CDA0+DDAB-CF00+DFAB-CFD0: Fight Scarab at Cairo
CBAB-CDA0+DDAB-CF00+D4AB-CFD0: Fight Lorca at London
CBAB-CDA0+DDAB-CF00+D7AB-CFD0: Fight Artemis at Andes
CBAB-CDA0+DDAB-CF00+D0AB-CFD0: Fight Schneider at Kyoto
CBAB-CDA0+DDAB-CF00+D9AB-CFD0: Fight Ivan at Oceania
CBAB-CDA0+DDAB-CF00+D1AB-CFD0: Fight Valius at Babel
CBAB-CDA0+DDAB-CF00+D5AB-CFD0: Fight Baron at Moonbase Luna
CBAB-CDA0+DDAB-CF00+D6AB-CFD0: Fight Thanatos at last stage
*

*
Bazooka Blitzkrieg
D9AC-1706: Fewer missiles picked up
F0AC-1706: More missiles picked up
DCAB-14A6+DCAB-17A6: Only 10 missiles picked up - Set missiles to 10
F3AB-14A6+F3AB-17A6: 30 missiles allowed
4AB5-3DAF: Immune to most damage
D4AF-1406: Less energy picked up from 'L' pods
DCAF-1406: More energy picked up from 'L' pods
4EAF-1406: A lot more energy picked up from 'L' pods
*

*
Disney's Beauty and the Beast
3CC8-3D0A: Don't take damage from some enemies
4AC8-47A8: No loss of light when the candle runs off the screen
C265-6407: Infinite flower time
3C6F-4F00: Invincibleafter getting hit
3CC0-376A+3CC0-37AA: invincible-turn off to pick rocks up-spikes still do damage
EE66-4FAA: Death flash time is longer
C2E0-DF0F: Infinite continues
*

*
Beavis and Butthead
D16C-0D0D: Start with half energy - 1st life
D161-AF0D: Start with half energy - after 1st life
C22C-AF08: Almost infinite energy
7DA8-C7DC: Gun power-ups worth 30
D9A8-C7DC: Gun power-ups worth 5
C267-A70D: Infinite lives
DF6C-040D: Start with 2 life
D76C-040D: Start with 4 lives
DB6C-040D: Start with 10 lives
82EA-A4D1: 1 hit and you're invincible
DDEA-AFA1+DDA0-04A8: Everyone is invincible - including enemies
*

*
Best of the Best
828D-D409: Infinite special moves
BAC3-6F69: No special moves for player 2
DFC3-6D69: Start with 1 special move
D6C3-6D69: Start with 8 special moves 
D4C3-0DAD: Player 1 can play with any boxer - Can't use special moves or get a password
DCC3-0FDD: Less strength
DCC3-0F0D: Less resistance
DCC3-0F6D: Less reflexes
74C3-0FDD: More strength
74C3-0F0D: More resistance
74C3-0F6D: More reflexes
D68F-AD65: Virtually infinite energy
*

*
Bill Laimbeer's Combat Basketball
76BF-A4AF: 2-point shots worth 3, 3-point shots worth 4
1BBF-A7DF+DFBF-A70F: All shots worth 1 point
1BBF-A7DF+D7BF-A70F: All shots worth 3 points
1BBF-A7DF+D0BF-A70F: All shots worth 4 points
1BBF-A7DF+D9BF-A70F: All shots worth 5 points
1BBF-A7DF+D1BF-A70F: All shots worth 6 points
DDB4-67DF: Each half is 0: 30 instead of 1: 30
D4B4-67DF: Each half is 2: 30
D7B4-67DF: Each half is 3: 30
D0B4-67DF: Each half is 4: 30
EEC5-6F16: Start with $65,296 instead of $10,000
6DC5-64C6: Start with $8,398,608
EEC5-64C6: Start with $16,721,680
C2BE-6D4B+C2BE-644B: No money is deducted from your total when you trade a player (but you must have enough money to make the trade)
C2BE-6D4B+C2BE-644B+6DBE-AD4B: Trade players for free
DDB7-67DF: Timer continues to count when it is normally stopped (time-out by pressing START)
*

*
BlaZeon
C2B4-D4DD+C2BD-64AD: Infinite lives
DD6E-6707: Start with 1 ship
DF6E-6707: Start with 2 ships
D76E-6707: Start with 4 ships
D06E-6707: Start with 5 ships
D16E-6707: Start with 7 ships
DB6E-6707: Start with 10 ships
FB6E-6707: Start with 26 ships
DF6D-6D07: Start on Stage 2
D46D-6D07: Start on Stage 3
D76D-6D07: Start on Stage 4
D06D-6D07: Start on Stage 5
C2C7-D7A7: Mars has infinite atomic shields
C2C3-DF67: Neptune has infinite hyper bombs
*

*
B.O.B.
3C37-A7D4: Infinite weapons - except for flame
DDC0-C770: Maximum weapons on pick up
CD61-0D64: Slow down timer
7961-0D64: Speed up timer
3CC7-3F85: Infinite remotes
F0A6-1D59: Start with 20 3-way
F0A6-1FE9: Start with 20 flame
F0A6-1759: Start with 20 rocket
F0AB-1DE9: Start with 20 bolt
F0AB-1459: Start with 20 wave
D1A8-1479: Start with 6 of selected remote
DEA8-1479: Start with 15 of selected remote
D666-0DDD: Start with 9 lives
D966-0DDD: Start with 6 lives
DD66-0DDD: Start with 1 life
4A6E-0F0D: Infinite lives
DDA8-1F89: Start with 3 flash
DFA8-1F89: Start with 3 shield
D4A8-1F89: Start with 3 umbrella
D0A8-1F89: Start with 3 helicopter hat
D9A8-1F89: Start with 3 floating bomb
*

*
Boxing Legends of the Ring
DF8D-CDA7: Each round is 1 minute
D48D-CDA7: Each round is 2 minutes
C2BA-A7A7: Infinite time per round (must get knockout)
D08D-CDA7: Each round is 4 minutes
D98D-CDA7: Each round is 5 minutes
D18D-CDA7: Each round is 6 minutes
338F-C7A4: Start on round 5
A38F-C7A4: Start on round 12
DD87-C4D4: Both fighters start with no super punches
D487-C4D4: Both fighters start with 2 super punches
D787-C4D4: Both fighters start with 3 super punches
C26D-3F05: Infinite super punches for player 1
C260-C4A9: Infinite super punches for player 2 or computer
6DEE-CF4E: Create a stronger left jab
6DEE-CFCE: Create a stronger left hook body
6DEE-C44E: Create a stronger left hook head
6DEE-C4CE: Create a stronger left uppercut
6DEE-C74E: Create a stronger right cross body
6DEE-C7CE: Create a stronger right cross head
6DED-3D4E: Create a stronger right uppercut
DD2B-17D9+C229-C4D9: Infinite strength beads
*

*
Bram Stoker's Dracula
C263-0F2F: Infinite energy
3CC2-6F6D: Turbo walking
C927-D762: Infinite missile weapon
6D68-DFFF: 1 hit kills all enemies - Except bosses
4AA8-64D4: Freeze most ground enemies
4AAB-6F64: Freeze most aerial enemies
*

*
Breath of Fire
D9BF-CD69: Create a new character that starts at level 5
BBBF-CFD9: Create a new character that starts with 153 max H.P.
BBBF-CF69: Create a new character that starts with 153 H.P.
F0BF-C4D9: Create a new character that starts with 20 max A.P.
F0BF-C469: Create a new character that starts with 20 A.P.
F1B4-CD09: Create a new character that starts with INT. at 22
F1B4-CD69: Create a new character that starts with Agility at 22
46B4-CFD9: Create a new character that starts with Fate at 40
74BF-C7A9: Create a new character that starts with strength at 50
74B4-CDD9: Create a new character that starts with Vigor at 50
*

*
Breath of Fire 2
46DA-87D4: Main character is different
45DA-87D4: Main character is different
FDDA-87D4: Main character is different
F4DA-87D4: Main character is different
F0DA-87D4: Main character is different
74DA-8F64: Start with 50 HP
10DA-8F64: Start with 100 HP
B1DA-8F64: Start with 150 HP
ECDA-8F64: Start with 250 HP
DFDA-8FA4+E0DA-8F64: Start with 500 HP
D4DA-8FA4+33DA-8F64: Start with 750 HP
FEDA-8FA4: Start with a lot of HP
74DA-8464: Start with 50 AP
10DA-8464: Start with 100 AP
B1DA-8464: Start with 150 AP
ECDA-8464: Start with 250 AP
DFDA-84A4+E0DA-8464: Start with 500 AP
D4DA-84A4+33DA-8464: Start with 750 AP
FEDA-84A4: Start with a lot of AP
DDDA-8704: Start with 0 strength
EEDA-8704: Start with MEGA strength
DDDA-8764: Start with 0 stamina
EEDA-8764: Start with MEGA stamina
DDDA-87A4: Start with 0 agility
EEDA-87A4: Start with MEGA agility
DDD3-84D4: Start with 0 wisdom
EED3-84D4: Start with MEGA wisdom
DDD3-8404: Start with 0 luck
EED3-8404: Start with MEGA luck
EED3-87D4: Start with MEGA experience points
C9FA-EFA6: Infinite HP in battle scenes
*

*
Bubsy
766C-1766: Numbered t-shirts worth one more
DDB1-175C: Infinite lives
DD34-4D6D: Start with 1 life
D034-4D6D: Start with 5 lives
4034-4D6D: Start with 25 lives
9D34-4D6D: Start with 50 lives
5934-4D6D: Start with 75 lives
DD60-1FD6: Each yarn ball worth 0
D960-1FD6: Each yarn ball worth 5
FD60-1FD6: Each yarn ball worth 10
DD69-4F6C: Crate of yarn holds 0 instead of 25
9D69-4F6C: Crate of yarn holds 50
5969-4F6C: Crate of yarn holds 75
BB69-4F6C: Crate of yarn holds 99
DF6D-472A: Start on chapter 2
D46D-472A: Start on chapter 3
D76D-472A: Start on chapter 4
D06D-472A: Start on chapter 5
D96D-472A: Start on chapter 6
D16D-472A: Start on chapter 7
D66D-472A: Start on chapter 8
DC6D-472A: Start on chapter 9
DA6D-472A: Start on chapter 10
D26D-472A: Start on chapter 11
D36D-472A: Start on chapter 12
DE6D-472A: Start on chapter 13
FD6D-472A: Start on chapter 14
FF6D-472A: Start on Chapter 15
F46D-472A: Start on Chapter 16
946B-1D8B: Bogus jump
716B-1D8B: Super jump
436B-1D8B: Mega-jump
DDB4-3404: Infinite time
*

*
Bugs Bunny in Rabbit Rampage
C28C-4FAF: Infinite energy
DC60-CD0D: Start and continue with 10 lives
D460-CD0D: Start and continue with 2 lives
DDA3-3D07: Infinite lives
A38C-4FAF: Take minimal damage
DD88-476F: Full energy from carrots
F0B4-1404: Moon-jumping Bugs
0DB4-1404+E0B7-1DD4: Super jumping Bugs
*

*
Castlevania Dracula X
C96D-17FF: Infinite energy
4D21-1707: Start with half energy
F421-1707: Start with 1/4 energy
7D21-1707: Start with 3/4 energy
DD29-1763: Small hearts worth 0
FD29-1763: Small hearts worth 10
4929-1763: Small hearts worth 25
C9A6-3D94: Item Crash doesn't use hearts
6D81-170F: Start with 99 hearts
9D81-170F: Start with 50 hearts
4981-170F: Start with 25 hearts
DD85-1D6F: Start with 1 life
DB85-1D6F: Start with 10 lives
4085-1D6F: Start with 25 lives
0B85-1D6F: Start with 50 lives
BB85-1D6F: Start with 99 lives
C9AF-47A7: Infinite lives
49A4-44D7: Start with 25 hearts after you die
9DA4-44D7: Start with 50 hearts after you die
BBA4-44D7: Start with 99 hearts after you die
DD6F-CFBF: No Invincibility after getting hit
EE6F-CFBF: More invincibility after getting hit
C969-CD2D: 1 hit and you're invincible
*

*
Chessmaster
C9C7-D76F: White player's timer is stopped
C9C9-DFDF: Black player's timer is stopped
56C4-D46F: Timers count 2x as slow
80C4-D46F: Timers count 3x times as slow
F3C4-D46F: Timers count 2x as fast
F0C4-D46F: Timers count 3x times as fast
*

*
Chester Cheetah: Too Cool to Fool
3CBF-0D69: Infinite life points
D469-DFD9: Start with 2 life points
DD69-DFD9: Start with 0 life points
D965-D7DB: Badges worth 5
4965-D7DB: Badges worth 25
9D65-D7DB: Badges worth 50
A26F-04D4: Infinite credits
3C60-04D9: Invincibility (Chester blinks)
*

*
Chrono Trigger
EEDD-7F5D: Start with a higher max. HP
63DD-745D: Start with a higher max. MP
BDDD-74ED: Start with max. power
BDDD-777D: Start with max. stamina
BDDD-775D: Start with max. speed
BDDD-778D: Start with max. magic
BDDD-77ED: Start with max. hit ratio
BDDF-7D7D: Start with max. evade
BDDF-7D5D: Start with max. magic defense
*

*
Clay Fighter
6280-DD6F: Enable Blob's Bomb move (away, away+down, down, towards+down, towards, punch) 
DD4A-8548+DD9C-E53E: Always fight Bad Mr. Frosty after 1st match. You must continue after each match whether you win or lose.
DD4A-8548+DF9C-E53E: Always fight Taffy after 1st match. You must continue after each match whether you win or lose.
DD4A-8548+D49C-E53E: Always fight Tiny after 1st match. You must continue after each match whether you win or lose.
DD4A-8548+D79C-E53E: Always fight The Blob after 1st match. You must continue after each match whether you win or lose.
DD4A-8548+D09C-E53E: Always fight Blue Suede Goo after 1st match. You must continue after each match whether you win or lose.
DD4A-8548+D99C-E53E: Always fight Ickybod Clay after 1st match. You must continue after each match whether you win or lose.
DD4A-8548+D19C-E53E: Always fight Helga after 1st match. You must continue after each match whether you win or lose.
DD4A-8548+D59C-E53E: Always fight Bonker after 1st match. You must continue after each match whether you win or lose.
DD4A-8548+D69C-E53E: Always fight N. Boss after 1st match. You must continue after each match whether you win or lose.
FDF7-E5CE: Start with 1/6 health - 1st round
4DF7-E5CE: Start with 1/3 health - 1st round
7DF7-E5CE: Start with 1/2 health - 1st round
0DF7-E5CE: Start with 2/3 health - 1st round
9DF7-E5CE: Start with 5/6 health - 1st round
FD4A-E01C: Start with 1/6 health - 2nd and later rounds
4D4A-E01C: Start with 1/3 health - 2nd and later rounds
7D4A-E01C: Start with 1/2 health - 2nd and later rounds
0D4A-E01C: Start with 2/3 health - 2nd and later rounds
9D4A-E01C: Start with 5/6 health - 2nd and later rounds
7D46-E1C2+7D46-E132+7D46-E542+7D46-E512+7D46-E5C2: Bad Mr. Frosty's Brutal Punches do more damage
7D46-E532+7D4B-E042+7D4B-E012+7D4B-E0C2+7D4B-E032: Bad Mr. Frosty's Medium Punches do more damage
7D4B-E942+7D4B-E912+7D4B-E9C2+7D4B-E932+7D4B-E142: Bad Mr. Frosty's Quick Punches do more damage
7D4B-E112+7D4B-E1C2+7D4B-E132+7D4B-E542+7D4B-E512: Bad Mr. Frosty's Brutal Kicks do more damage
7D4B-E5C2+7D4B-E532+7D4C-E042+7D4C-E012+7D4C-E0C2: Bad Mr. Frosty's Medium Kicks do more damage
7D4C-E032+7D4C-E942+7D4C-E912+7D4C-E9C2+7D4C-E932: Bad Mr. Frosty's Quick Kicks do more damage
7D4C-E142: Bad Mr. Frosty's Snow Ball (all punches) does more damage
7D48-E0C2+7D48-E032+7D48-E942+7D48-E912+7D48-E9C2: Taffy's Brutal Punches do more damage
7D48-E932+7D48-E142+7D48-E112+7D48-E1C2+7D48-E132: Taffy's Medium Punches do more damage
7D48-E542+7D48-E512+7D48-E5C2+7D48-E532+7D4A-E042: Taffy's Quick Punches do more damage
7D4A-E012 +7D4A-E0C2+7D4A-E032+7D4A-E942+7D4A-E912 Taffy's Brutal Kicks do more damage
7D4A-E9C2+7D4A-E932+7D4A-E142+7D4A-E112+7D4A-E1C2: Taffy's Medium kick does more damage
7D4A-E132+7D4A-E542+7D4A-7513+7D4A-E5C2+7D4A-E532: Taffy's Quick Kicks do more damage - Not in crouch
7D42-E912: Taffy's Whack (all punches) does more damage
7D42-E9C2: Taffy's Whack (all kicks) does more damage
7D42-E1C2+7D42-E132 +7D42-E542+7D42-E512+7D42-E5C2: Tiny's Brutal Punches do more damage
7D42-E532+7D43-E042+7D43-E012+7D43-E0C2+7D43-E032: Tiny's Medium Punches do more damage
7D43-E942+7D43-E912+7D43-E9C2+7D43-E932 +7D43-E142: Tiny's Quick Punches do more damage
7D43-E112+7D43-E1C2+7D43-E132+7D43-E542+7D43-E512: Tiny's Brutal Kicks do more damage
7D43-E5C2+7D43-E532+7D4E-E042+7D4E-E012+7D4E-E0C2: Tiny's Medium Kicks do more damage
7D4E-E032+7D4E-E942+7D4E-E912+7D4E-E9C2+7D4E-E932: Tiny's Quick Kicks do more damage
7D4E-E142: Tiny's Medicine Ball Does more damage
7D4E-E512: Tiny's Sucker Punch does more damage
7D4D-70C3+7D4D-7033+7D4D-7943+7D4D-7913+7D4D-79C3: Blob's Brutal Punches do more damage
7D4D-7933+7D4D-7143+7D4D-7113+7D4D-71C3+7D4D-7133: Blob's Medium Punches do more damage
7D4D-7543+7D4D-7513+7D4D-75C3+7D4D-7533+7D4F-7043: Blob's Quick Punches do more damage
7D4F-7013+7D4F-70C3+7D4F-7033+7D4F-7943 +7D4F-7913: Blob's Brutal kick does more damage
7D4F-79C3+7D4F-7933+7D4F-7143+7D4F-7113 +7D4F-71C3: Blob's Medium Kicks do more damage
7D4F-7133+7D4F-7543+7D4F-7513+7D4F-75C3 +7D4F-7533: Blob's Quick Kicks do more damage
7D44-71C3+7D44-7133+7D44-7543+7D44-7513+7D44-75C3: Blue Suede Goo's Brutal Punches do more damage
7D44-7533+7D47-7043+7D47-7013+7D47-70C3+7D47-7033: Blue Suede Goo's Medium Punches do more damage
7D47-7943+7D47-7913+7D47-79C3+7D47-7933 +7D47-7143: Blue Suede Goo's Quick Punches do more damage
7D47-7113+7D47-71C3+7D47-7133+7D47-7543+7D47-7513: Blue Suede Goo's Brutal Kicks do more damage
7D47-75C3+7D47-7533+7D40-7043+7D40-7013+7D40-70C3: Blue Suede Goo's Medium Kicks do more damage
7D40-7033+7D40-7943+7D40-7913+7D40-79C3+7D40-7933: Blue Suede Goo's Quick Kicks do more damage
7D49-70C3+7D49-7033+7D49-7943+7D49-7913+7D49-79C3: Ickybod Clay's Brutal Punches do more damage
7D49-7933+7D49-7143+7D49-7113+7D49-71C3+7D49-7133: Ickybod Clay's Medium Punches do more damage
7D49-7543+7D49-7513+7D49-75C3+7D49-7533+7D41-7043: Ickybod Clay's Quick Punches do more damage
7D41-7013+7D41-70C3+7D41-7033+7D41-7943 +7D41-7913: Ickybod Clay's Brutal Kicks do more damage
7D41-79C3+7D41-7933+7D41-7143+7D41-7113+7D41-71C3: Ickybod Clay's Medium Kicks do more damage
7D41-7133+7D41-7543+7D41-7513+7D41-75C3+7D41-7533: Ickybod Clay's Quick Kicks do more damage
7D45-7013: Ickybod Clay's Ecto Punch does more damage
7D45-71C3+7D45-7133+7D45-7543+7D45-7513+7D45-75C3: Helga's Brutal Punches do more damage
7D45-7533+7D46-7043+7D46-7013+7D46-70C3+7D46-7033: Helga's Medium Punches do more damage
7D46-7943+7D46-7913+7D46-79C3+7D46-7933+7D46-7143: Helga's Quick Punches do more damage
7D46-7113+7D46-71C3+7D46-7133+7D46-7543+7D46-7513: Helga's Brutal Kicks do more damage
7D46-75C3+7D46-7533+7D4B-7043+7D4B-7013+7D4B-70C3: Helga's Medium Kicks do more damage
7D46-5033+7D4B-7943+7D4B-7913+7D4B-79C3+7D4B-7933: Helga's Quick Kicks do more damage - Not far away
7D4B-71C3: Helga's Viking Ram does more damage
7D4C-70C3+7D4C-7033+7D4C-7943+7D4C-7913+7D4C-79C3: Bonker's Brutal Punches do more damage
7D4C-7933+7D4C-7143+7D4C-7113+7D4C-71C3+7D4C-7133: Bonker's Medium Punches do more damage
7D4C-7543+7D4C-7513+7D4C-75C3+7D4C-7533+7D48-7043: Bonker's Quick Punches do more damage
7D48-7013+7D48-70C3+7D48-7033+7D48-7943+7D48-7913: Bonker's Brutal Kicks do more damage
7D48-79C3+7D48-7933+7D48-7143+7D48-7113+7D48-71C3: Bonker's Medium Kicks do more damage
7D48-7133+7D48-7543+7D48-7513+7D48-75C3+7D48-7533: Bonker's Quick Kicks do more damage
7D4A-7043: Bonker's Cutting Cartwheel does more damage
*

*
Clay Fighter 2: Judgment Clay
4D08-E4A1: Select more speed in options
DB0B-E4D1: Select more difficulty in options
8F59-EDA7: Both players jump off the screen
CB51-7D64+6251-7F04+4651-7F64+F651-7FA4: Infinite energy and infinite time
EE0C-77E9: Blob spit kills
EE0E-7479: Buzz saw kills
EE09-5789: Rocket-anvil attack kills
EEB0-5D7C: Spinning carrot kills
EEBB-5F8C: Spin kick towards(special move) kills
EE1C-5785: Brutal cartwheel kills (when close)
EE15-8DE5: Ground spin kills
*

*
Clue
CBBC-0D07+3CBC-0DA7+DDBC-0D67: Always roll a 1
CBBC-0D07+3CBC-0DA7+DFBC-0D67: Always roll a 2
CBBC-0D07+3CBC-0DA7+D4BC-0D67: Always roll a 3
CBBC-0D07+3CBC-0DA7+D7BC-0D67: Always roll a 4
CBBC-0D07+3CBC-0DA7+D0BC-0D67: Always roll a 5
CBBC-0D07+3CBC-0DA7+D9BC-0D67: Always roll a 6
BDBA-D464: Allow no interrogations instead of 2
DFBA-D4D4: Allow only 1 interrogation
D7BA-D4D4: Allow 3 interrogations
D0BA-D4D4: Allow 4 interrogations
D9BA-D4D4: Allow 5 interrogations
8B83-070F: Infinite interrogations
*

*
Congo's Capers
DDAC-4F09: Start with 1 life
D9AC-4F09: Start with 6 lives
D6AC-4F09: Start with 9 lives
DDB0-44D4: 1 life after continue
D9B0-44D4: 6 lives after continue
D6B0-44D4: 9 lives after continue
DDEC-CF6D: Infinite lives
64B9-4FD4: Start as Super Congo
CB69-34D7: Stay as Super Congo (you may change if you walk on spikes)
CBB2-340D+D4B2-346D: 1 ruby turns you into Super Congo
*

*
Contra 3: The Alien Wars
22BB-AD01: Infinite lives -  side-view levels
2264-D760: Infinite bombs -  side-view levels
22B8-0766: Infinite bombs -  top-view levels
22BB-6F0B+6DBB-64DB: Infinite lives -  top-view levels
D9BB-AFA1+D9CE-6D0D: Start with 5 bombs on each life -  side-view levels
DBBB-AFA1+DBCE-6D0D: Start with 9 bombs on each life -  side-view levels
D963-6708+D9CE-6D0F: Start with 5 bombs on each life -  top-view levels
DB63-6708+DBCE-6D0F: Start with 9 bombs on each life -  top-view levels
*

*
Cool Spot
402C-D7D1: Infinite lives
DF28-D404: Start with 1 life
D128-D404: Start with 6 lives
DB28-D404: Start with 9 lives
FE89-DF69: Less invincibility time
EE89-DF69: More invincibility time
D98C-0D05: 5 seconds picked up
7A8C-0D05: 1 minute picked up
FD89-07D5: 16% picked up from '7up'
DD26-D4D9: Be able to free fellow spot right away
*

*
Cutthroat Island
C92C-47D8: No enemies and bosses are invisible
50C7-3DD8: 1 hit kills almost everything
DFEA-34A1: Start with 1 life
D9EA-34A1: Start with 5 lives
DBEA-34A1: Start with 9 lives
DEEA-34A1: Start with 15 lives
FBEA-34A1: Start with 25 lives
CBC1-3D60: Infinite lives
FD68-34C7+FD82-370B: Start with 1/2 energy
F268-34C7+F282-370B: Start with 3/4 energy
*

*
Cybernator
D4BD-176F: Start on level 3.1
D7BD-176F: Start on level 3.2
D0BD-176F: Start on level 3.3
D9BD-176F: Start on level 4.1
D1BD-176F: Start on level 4.2
D5BD-176F: Start on level 5.1
D6BD-176F: Start on level 5.2
DBBD-176F: Start on level 6.1
FDBD-176F: Start on level 7.3
FFBD-176F: Start on level 7.4
F4BD-176F: View the failed ending
F7BD-176F: View the successful ending
62BF-17AF: Start with lasers
62BF-17DF: Start with homing missiles
62B4-1D6F: Start with napalm
D4BF-1FDF: Weapons start at level 2
D7BF-1FDF: Weapons start at level 3
DFB1-17AF: Start with 2 credits
D9B1-17AF: Start with 6 credits
DBB1-17AF: Start with 10 credits
C234-4FDD: Infinite credits
D461-4D62: Only 2 P's needed for level 2 vulcan
D061-4FD2: Only 4 P's needed for level 3 vulcan
D761-4462: Only 3 P's needed for level 3 laser
D765-4DD2: Only 3 P's needed for level 3 missile
D465-4FD2: Only 2 P's needed for level 2 napalm
D065-4F62: Only 4 P's needed for level 3 napalm
D465-4462: Only 2 P's needed for level 2 punch
D765-47D2: Only 3 P's needed for level 3 punch
DD3F-1406: Energy chip worth nothing
CD3F-1406: Energy chip worth more
82C9-470C+82C7-4FDC: Protection against some hazards
*

*
D-Force
7168-D5F6+C668-D596: Start with 10 lives
C868-D5F6+C068-D596: Start with 12 lives
CF68-D5F6+EF68-D596: Start with 14 lives
49E68-D5F6+C068-D596: Start with 16 lives
3CCA-D4DD: Infinite lives
7168-D70F+C668-D76F: Continue with 10 lives
C868-D70F+C068-D76F: Continue with 12 lives
CF68-D70F+EF68-D76F: Continue with 14 lives
9E68-D70F+C068-D76F: Continue with 16 lives
DFB6-DF6D: Start with cannon power at level 2 instead of 1
D4B6-DF6D: Start with cannon power at level 3
D7B6-DF6D: Start with cannon power at level 4
D9B6-DF6D: Start with cannon power at level 6
D5B6-DF6D: Start with cannon power at level 8
DBB6-DF6D: Start with cannon power at level 10
D8B6-DF6D: Start with cannon power at level 12
DF68-DF0F+DE68-DD6F: Continue with cannon power at level 2 instead of 1
D468-DF0F+DE68-DD6F: Continue with cannon power at level 3
D768-DF0F+DE68-DD6F: Continue with cannon power at level 4
D968-DF0F+DE68-DD6F: Continue with cannon power at level 6
D568-DF0F+DE68-DD6F: Continue with cannon power at level 8
DB68-DF0F+DE68-DD6F: Continue with cannon power at level 10
D868-DF0F+DE68-DD6F: Continue with cannon power at level 12
DAB6-D76D+FDB6-D4AD: Start equipped with unguided missiles
7D6C-D40F+2C6C-D46F+FD6C-D7DF: Continue equipped with unguided missiles
DDC7-DD0F: Loss of a life does not decrease cannon power at normal difficulty - except on continues: 
DDC0-D4DF: Loss of a life does not decrease cannon power at hard difficulty - except on continues
DA3D-6464: Pink power-up increases missile power along with cannon power
*

*
Daffy Duck: The Marvin Missions
DFBD-1DA4: Start with 1 life
DBBD-1DA4: Start with 9 lives
49BD-1DA4: Start with 25 lives
9FBD-1DA4: Start with 51 lives
DDB3-3404: Infinite lives
DDA8-4466: Extra lives cost $500
DFA8-4466: Extra lives cost $1,500
DD23-34D4: Extra life power-ups don't work
D423-34D4: Extra life power-ups worth 2
D923-34D4: Extra life power-ups worth 5
DDA3-3FA6: Extra lives can't be bought
D4A3-3FA6: 2 extra lives for each life you buy
D9A3-3FA6: 5 extra lives for each life you buy
C283-3D6F: Invincibility
D1B4-3DD7: Start with 1/2 health
DBB4-3DD7: Start with 3/4 health
D121-CD64: Juice cans set health to 1/2
DB21-CD64: Juice cans set health to 3/4
DDB4-C764: Start with 0 gems
FDB4-C764: Start with 10 gems (2 continues)
49B4-C764: Start with 25 gems (5 continues)
DDA2-C76C: Infinite continues
DD3C-446D: Gem power-ups worth 0
D93C-446D: Gem power-ups worth 5 (1 continue)
DDA6-34A6: Bought gems worth 0
D9A6-34A6: Bought gems worth 5 (1 continue)
DDA8-44D6: Gems are free
FDBF-CF64: Start with 10 ammo for all guns (except blaster)
9DBF-CF64: Start with 50 ammo for all guns
BDBF-CF64: Start with 90 ammo for all guns
DD85-17DD: Infinite ammo (must have some ammo for the gun to be selectable - use Code 29 start with infinite ammo)
DDAC-4406: Freeze gun ammo is free
4DAC-4406: Freeze gun ammo is $200
DDAC-44A6: Electricity gun ammo is free
F9AC-44A6: Electricity gun ammo is $150
DDAC-4706: Three-way gun ammo is free
F9AC-4706: Three-way gun ammo is $150
DDAC-47A6: Bomb gun ammo is free
F9AC-47A6: Bomb gun ammo is $150
DDA8-4D06: Antimatter gun ammo is free
4DA8-4D06: Antimatter gun ammo is $200
4DAE-44D6: Bought Freeze gun ammo is worth 20 instead of 10
4DA9-1406: Bought Electricity gun ammo is worth 20
4DA8-1466: Bought Three-way gun ammo is worth 20
4DAF-C4A6: Bought Bomb gun ammo is worth 20
4DA5-C7D6: Bought Anti matter gun ammo is worth 20
4D28-4FA7: Freeze gun ammo power-ups are worth 20 instead of 10
4D26-1DA7: Electricity gun ammo power-ups are worth 20
4D20-C7A7: Three-way gun ammo power-ups are worth 20
4D2F-34A7: Bomb gun ammo power-ups are worth 20
4D23-3FA7: Antimatter gun ammo power-ups are worth 20
DDBD-CF04: Start with no nutty attacks
D7BD-CF04: Start with 3 nutty attacks
D9BD-CF04: Start with 5 nutty attacks
D5BD-CF04: Start with 7 nutty attacks
C287-34AD: Infinite nutty attacks
DDA8-4F06: Nutty attacks are free
0DA8-4F06: Nutty attacks are $400
D4BD-C7D4: Start with $2500 instead of $1500
D7BD-C7D4: Start with $3,500
DBBD-C7D4: Start with $9,500
7DBD-C7D4: Start with $30,500
DDB4-C404: Start with almost no fuel
F8B4-C404: Start with 2x fuel
45B4-C404: Start with 3x fuel
DDA8-4DA6: Jetpack fuel is free
D1C8-14A7: Fuel is consumed at 1/4 normal rate
DAC8-14A7: Fuel is consumed at 1/2 normal rate
F4C8-14A7: Fuel is consumed at 3/4 normal rate
D12B-17D4: Fuel power-ups are worth 1/2 as much
FC2B-17D4: Fuel power-ups are worth 2x
D1A2-C7A6: Bought fuel is worth 1/2 as much
FCA2-C7A6: Bought fuel is worth 2x as much
DFB9-1D04: Start on level 1-2
D4B9-1D04: Start on level 1-3
D7B9-1D04: Start on level 1-4
D0B9-1D04: Start on level 2-1
D9B9-1D04: Start on level 2-2
D1B9-1D04: Start on level 2-3
D5B9-1D04: Start on level 2-4
D6B9-1D04: Start on level 3-1
DBB9-1D04: Start on level 3-2
DCB9-1D04: Start on level 3-3
D8B9-1D04: Start on level 3-4
DAB9-1D04: Start on level 4-1
D2B9-1D04: Start on level 4-2
D3B9-1D04: Start on level 4-3
DEB9-1D04: Start on level 4-4
FDB9-1D04: Start on level 5-1
FFB9-1D04: Start on level 5-2
F4B9-1D04: Start on level 5-3
F7B9-1D04: Start on level 5-4
*

*
Darius Twin
DFB0-A7DD+CDB0-A4AD+DDB0-A70D+6AB0-A76D: Start on planet B
D4B0-A7DD+CDB0-A4AD+DDB0-A70D+6AB0-A76D: Start on planet C
D7B0-A7DD+CDB0-A4AD+DDB0-A70D+6AB0-A76D: Start on planet D
D0B0-A7DD+CDB0-A4AD+DDB0-A70D+6AB0-A76D: Start on planet E
D9B0-A7DD+CDB0-A4AD+DDB0-A70D+6AB0-A76D: Start on planet F: 
D1B0-A7DD+CDB0-A4AD+DDB0-A70D+6AB0-A76D: Start on planet G
D5B0-A7DD+CDB0-A4AD+DDB0-A70D+6AB0-A76D: Start on planet H
D6B0-A7DD+CDB0-A4AD+DDB0-A70D+6AB0-A76D: Start on planet I
DBB0-A7DD+CDB0-A4AD+DDB0-A70D+6AB0-A76D: Start on planet J
DCB0-A7DD+CDB0-A4AD+DDB0-A70D+6AB0-A76D: Start on planet K
D8B0-A7DD+CDB0-A4AD+DDB0-A70D+6AB0-A76D: Start on planet L
FDC3-6D67+CBC3-6D07+3CC3-6DA7: Both players start with 10 lives
F9C3-6D67+CBC3-6D07+3CC3-6DA7: Both players start with 15 lives
4DC3-6D67+CBC3-6D07+3CC3-6DA7: Both players start with 20 lives
49C3-6D67+CBC3-6D07+3CC3-6DA7: Both players start with 25 lives
DFC3-6D67+D9C3-6DA7+C4C3-6D07+63C3-6FD7+C2C3-6FA7: Player 1 starts with 1 life, player 2 with 5 lives
DFC3-6D67+FDC3-6DA7+C4C3-6D07+63C3-6FD7+C2C3-6FA7: Player 1 starts with 1 life, player 2 with 10 lives
D4C3-6D67+D9C3-6DA7+C4C3-6D07+63C3-6FD7+C2C3-6FA7: Player 1 starts with 2 lives, player 2 with 5 lives
D4C3-6D67+FDC3-6DA7+C4C3-6D07+63C3-6FD7+C2C3-6FA7: Player 1 starts with 2 lives, player 2 with 10 lives
D9C3-6D67+DFC3-6DA7+C4C3-6D07+63C3-6FD7+C2C3-6FA7: Player 1 starts with 5 lives, player 2 with 1 life
FDC3-6D67+DFC3-6DA7+C4C3-6D07+63C3-6FD7+C2C3-6FA7: Player 1 starts with 10 lives, player 2 with 1 life
D9C3-6D67+D4C3-6DA7+C4C3-6D07+63C3-6FD7+C2C3-6FA7: Player 1 starts with 5 lives, player 2 with 2 lives
FDC3-6D67+D4C3-6DA7+C4C3-6D07+63C3-6FD7+C2C3-6FA7: Player 1 starts with 10 lives, player 2 with 2 lives
DD35-6FA5: Player 1 has infinite lives
DD3B-6FA5: Player 2 has infinite lives
62CD-AF67+4ACE-64D7: Player 1 starts with 1 green power cube instead of none
62CD-A407+4ACE-64D7: Player 2 starts with 1 green power cube instead of none
C22D-67D9: Invincibility - player 1
C23C-AF60: Invincibility - player 2
*

*
Demons Crest
DB67-C703: First enemy takes longer to kill
D467-C703: First enemy take less time to kill
EE3A-1DAF: More flash time
C92A-44A7: Invincible after hit
6927-CDA7: 1 hit and you die
*

*
Desert Strike
223B-07D9: Infinite ammo
DFB1-0F6C: Start with 1 life
D9B1-0F6C: Start with 5 lives
D5B1-0F6C: Start with 7 lives
DCB1-0F6C: Start with 10 lives
F0B1-0F6C: Start with 20 lives
74B1-0F6C: Start with 50 lives
17B1-0F6C: Start with 99 lives
4A68-04A1: Infinite lives
FBB1-07DC: Fuel starts at 25
74B1-07DC: Fuel starts at 50
08B1-07DC: Fuel starts at 75
B1B1-07DC: Fuel starts at 150
A6B1-07DC: Fuel starts at 200
D7B1-070C: Fuel starts at 868
DD63-A409: Infinite fuel
D063-A409: 2x fuel consumption
DFBC-64A9+DF64-64D1: Armor starts at 344 
D7BC-64A9+D764-64D1: Armor starts at 856
D0BC-64A9+D064-64D1: Armor starts at 1,112
D6BC-64A9+D664-64D1: Armor starts at 2,136: 
F0BC-64A9+F064-64D1: Armor starts at 5,208
DD38-6D0F: Guns start at 154 rounds remaining
D438-6D0F: Guns start at 666 rounds remaining
DB38-6D0F: Guns start at 2,458 rounds remaining
F738-6D0F: Guns start at 5,018 rounds remaining
4138-6D0F: Guns start at 9,882 rounds remaining
DC3A-676F: Start with 10 hydras
743A-676F: Start with 50 hydras
103A-676F: Start with 100 hydras
EC3A-676F: Start with 250 hydras
DF33-67DF: Start with 1 missile: 
F033-67DF: Start with 20 missiles
7433-67DF: Start with 50 missiles
1033-67DF: Start with 100 missiles
EC33-67DF: Start with 250 missiles
DF3C-676F: Faster gun auto-repeat speed: 
F63C-676F: Slower gun auto-repeat speed
D032-6D6F: Missiles fly faster
D03E-6DDF: Hydras fly faster
1038-6D6F: Guns do as much damage as missiles 
1032-6DDF: Hydras do as much damage as missiles
EC33-676F: Missiles do 250 points of damage
DF39-DF64: AK47's do 1 point of damage
D439-DF64: AK47's do 1/2x damage
DC39-DF64: AK47's do 2x damage
DF3E-A7DF: APHIDs do 1 point of damage
493E-A7DF: APHIDs do 1/2x damage
B13E-A7DF: APHIDs do 2x damage
DF3D-A7DF: AAA's do 1 point of damage 
DC3D-A7DF: AAA's do 1/2x damage
463D-A7DF: AAA's do 2x damage
DF3C-AD6F: Rapiers do 1 point of damage
743C-AD6F: Rapiers do 1/2x damage
A63C-AD6F: Rapiers do 2x damage
DF34-A46F: VDA's do 1 point of damage
DA34-A46F: VDA's do 1/2x damage
7434-A46F: VDA's do 2x damage
DF31-AF6F: ZSU's do 1 point of damage
F031-AF6F: ZSU's do 1/2x damage: 
9D31-AF6F: ZSU's do 2x damage
DF3F-D464: Speedboats do 1 point of damage
FB3F-D464: Speedboats do 1/2x damage
103F-D464: Speedboats do 2x damage
DF37-D4D4: Choppers do 1 point of damage
7437-D4D4: Choppers do 1/2x damage
A637-D4D4: Choppers do 2x damage
DF32-A76F: M48's do 1 point of damage
7432-A76F: M48's do 1/2x damage: 
A632-A76F: M48's do 2x damage
DF3A-ADDF: Crotales do 1 point of damage
743A-ADDF: Crotales do 1/2x damage
A63A-ADDF: Crotales do 2x damage
DF29-0FDD: AK47's have 1 armor point
D929-0FDD: AK47's have 1/2x armor points
F029-0FDD: AK47's have 2x armor points
DFA7-D76D: APHIDs have 1 armor points
DAA7-D76D: APHIDs have 1/2x armor points
74A7-D76D: APHIDs have 2x armor points
DF83-ADD7: AAA's have 1 armor points
FB83-ADD7: AAA's have 1/2x armor points
1083-ADD7: AAA's have 2x armor points
DFAE-6F6D: Rapiers have 1 armor points
49AE-6F6D: Rapiers have 1/2x armor points
B1AE-6F6D: Rapiers have 2x armor points
DFA9-AFDD: VDA's have 1 armor points
74A9-AFDD: VDA's have 1/2x armor points
A6A9-AFDD: VDA's have 2x armor points 
DFAD-DFDF: ZSU's have 1 armor points
08AD-DFDF: ZSU's have 1/2x armor points
EEAD-DFDF: ZSU's have 2x armor points
DFAB-DDDD: Speedboats have 1 armor points
08AB-DDDD: Speedboats have 1/2x armor points
EEAB-DDDD: Speedboats have 2x armor points
DFA7-0DDD: Choppers have 1 armor points
08A7-0DDD: Choppers have 1/2x armor points
EEA7-0DDD: Choppers have 2x armor points
DFA0-646D: M48's have 1 armor points
10A0-646D: M48's have 1/2x armor points
DFA0-64AD: M48's have 2x armor points
DFA3-07DD: Crotales have 1 armor points: 
52A3-07DD: Crotales have 1/2x armor points
DFA3-070D: Crotales have 2x armor points
DD39-D4D4: AK47 bullets fly slower
DD3E-A76F: APHID bullets fly slower
DD3D-A76F: AAA bullets fly slower
DD3C-AFDF: Rapier bullets fly slower
DD34-A7DF: VDA bullets fly slower  
DD31-A4DF: ZSU bullets fly slower
DD3F-D7D4: Speedboat bullets fly slower
DD37-D464: Chopper bullets fly slower
DD33-ADDF: M48 bullets fly slower
*

*
DinoCity
DFC2-A494: 1 credit instead of 3 - player 1
D4C2-A494: 2 credits - player 1
D9C2-A494: 5 credits - player 1
D5C2-A494: 7 credits - player 1 
DBC2-A494: 9 credits - player 1
DDC2-A494: No credits - player 1
DFCF-DFF7: 1 credit instead of 3 - player 2
D4CF-DFF7: 2 credits - player 2
D9CF-DFF7: 5 credits - player 2
D5CF-DFF7: 7 credits - player 2 
DBCF-DFF7: 9 credits - player 2
DDCF-DFF7: No credits - player 2
C260-67F7: Infinite credits - both players
7A64-D420: Clock runs faster
ED64-D420: Clock runs slower
ED64-D420+DF64-D7F0: Clock runs much slower
8269-DF90: Freeze clock - must switch off effects in bonus stage
DF6D-D7BD: 1 play per game instead of 3 -  both players
D46D-D7BD: 2 plays per game - both players
D06D-D7BD: 4 plays per game - both players
D96D-D7BD: 5 plays per game - both players
D56D-D7BD: 7 plays per game - both players
DB6D-D7BD: 9 plays per game - both players
C26E-6D2D: Infinite plays - both players
6DA6-6D69: No harm from most enemies
C23B-A7F9+C232-67B1: No harm if swallowed by a monster
D427-6D2D: Collect 2 eggs for extra play instead of 50
D927-6D2D: Collect 5 eggs for extra play
FD27-6D2D: Collect 10 eggs for extra play
F927-6D2D: Collect 15 eggs for extra play
4927-6D2D: Collect 25 eggs for extra play
5927-6D2D: Collect 75 eggs for extra play
BB27-6D2D: Collect 99 eggs for extra play
EC6B-DFBE: Rex jumps higher
E66B-DFBE: Rex jumps much higher
EC8A-D793: Tops jumps higher
E68A-D793: Tops jumps much higher
EC22-DF22: Timmy and Jamie jump higher
E622-DF22: Timmy and Jamie jump much higher
*

*
Disney's Aladdin
DF64-1DD0: Start with 1 life (Do not use passwords with this code)
D964-1DD0: Start with 5 lives(Do not use passwords with this code)
F064-1DD0: Start with 20 lives(Do not use passwords with this code)
C221-4FA5: Infinite lives
DFB8-3F07: Start with 1 continue
D9B8-3F07: Start with 5 continues
DCB8-3F07: Start with 9 continues
C283-37DD: Infinite continues
D464-14A0: Start with 2 health(Do not use passwords with this code)
D964-14A0: Start with 5 health(Do not use passwords with this code)
D564-14A0: Start with 7 health(Do not use passwords with this code)
C267-4D0A: Almost invincible
FA80-44AE: Emeralds worth 2 instead of 1
FB80-44AE: Emeralds worth 3
A381-4F0E: Rubies worth 1 instead of 3
C281-4F0E: Rubies worth 2
FD86-4F6E: Only 10 gems needed for health increase/free life
4D86-4F6E: Only 20 gems needed for health increase/free life
7D86-4F6E: Only 30 gems needed for health increase/free life
0D86-4F6E: Only 40 gems needed for health increase/free life
9D86-4F6E: Only 50 gems needed for health increase/free life
1D86-4F6E: Only 60 gems needed for health increase/free life
BD86-4F6E: Only 90 gems needed for health increase/free life
D967-1F60: Start with 5 apples(Do not use passwords with this code)
4D67-1F60: Start with 20 apples(Do not use passwords with this code)
3CA9-C4A5: Infinite apples
4D8B-4DD3: Apple power-ups worth 20 instead of 10
9D8B-4DD3: Apple power-ups worth 50
BD8B-4DD3: Apple power-ups worth 90
DDB5-3467+DDBA-3FA7: Level select on main menu - use R+Up/Down to change level, R+Left/Right to change sub-level
DDA7-4DD5: Bonus round played after every level
*

*
Disney's The Jungle Book
DBEF-1F67: Start with 9 hearts - Normal game
D1EF-1F67: Start with 6 hearts - Normal game
DFEF-1F67: Start with 1 heart - Normal game
DBEF-1DD7: Start with 10 lives - Normal game
DFEF-1DD7: Start with 2 lives - Normal game
C2CC-4704: Infinite lives
DD6F-4DD4: Infinite weapons
DDCF-3F6D: Hearts from big jungle fruit restore all energy
D4C0-1FAF: 20 seconds from hourglass
D7C0-1FAF: 30 seconds from hourglass
E8CA-3DA4: Super-jumping Mowgli
ECCA-3DA4: Mega-jumping Mowgli
DD65-47AD: The amazing rock! (Just for fun)
D4CA-4DDF: Bonus gems worth 2
D7CA-4DDF: Bonus gems worth 3
D0CA-4DDF: Bonus gems worth 4
D4C2-4FAF: Red gems worth 2
D7C2-4FAF: Red gems worth 3
D0C2-4FAF: Red gems worth 4
*

*
Donkey Kong Country
C2C9-4E2C: Infinite lives
C2C1-4A9C: Infinite lives
D568-C34D: Start with 8 lives
D568-C33D: Start with 8 lives
DC68-C34D: Start with 11 lives
DC68-C33D: Start with 11 lives
DE68-C34D: Start with 16 lives
DE68-C33D: Start with 16 lives
FB68-C34D: Start with 26 lives
FB68-C33D: Start with 26 live
7468-C34D: Start with 51 lives
7468-C33D: Start with 51 lives
0868-C34D: Start with 76 lives
0868-C33D: Start with 76 lives
1768-C34D: Start with 100 lives
1768-C33D: Start with 100 lives
EE65-C37E: When your last Kong is hit, the other one returns - must have had both Kongs at some point in the level for code to work - reset if you get stuck
EE66-C27E: When your last Kong is hit, the other one returns - must have had both Kongs at some point in the level for code to work - reset if you get stuck
1DCC-CA7A: Almost invincible - Switch off if you get stuck
1DCA-C2EA: Almost invincible - Switch off if you get stuck
DBC1-3D6D+DCC1-34AD: 10 bananas needed for an extra life
DBC9-340D+DCC1-3D6D: 10 bananas needed for an extra life
F6C1-3D6D+FBC1-34AD: 25 bananas needed for an extra life
F6C9-340D+FBC1-3D6D: 25 bananas needed for an extra life
7FC1-3D6D+74C1-34AD" 50 bananas needed for an extra life
7FC9-340D+74C1-3D6D: 50 bananas needed for an extra life
0CC1-3D6D+08C1-34AD: 75 bananas needed for an extra life
0CC9-340D+08C1-3D6D: 75 bananas needed for an extra life
1D6B-3FDD+196A-333D: Keep animals between stages
1D6B-3D6D+166A-3ECD: Keep animals between stages (keeping fish on a non-water stage or others on a water stage will cause problems)
A081-1273: High jump for Donkey Kong
A086-13E3: High jump for Donkey Kong
2D81-1273: Super jump for Donkey Kong
2D86-13E3: Super jump for Donkey Kong
3D81-1273: Mega-jump for Donkey Kong
3D86-13E3: Mega-jump for Donkey Kong
8081-1E73: High jump for Diddy Kong
808B-1AE3: High jump for Diddy Kong
AD81-1E73: Super jump for Diddy Kong
AD8B-1AE3: Super jump for Diddy Kong
2D81-1E73: Mega-jump for Diddy Kong
2D8B-1AE3: Mega-jump for Diddy Kong
A08F-C273: High jump for all animals
A087-C3E3: High jump for all animals
2D8F-C273: Super jump for all animals
2D87-C3E3: Super jump for all animals
3D8F-C273: Mega-jump for all animals
3087-C3E3: Mega-jump for all animals
D76B-337E: Get both Kongs back on the map screen after dying (doesn't work when you fall off screen)
D76C-327E: Get both Kongs back on the map screen after dying (doesn't work when you fall off screen)
DD8B-C28A: In the 2-player team mode, the inactive player can get control at any time by pressing A or Select on their controller
DD88-CE5A: In the 2-player team mode, the inactive player can get control at any time by pressing A or Select on their controller
DDB9-3DD4: Pressing Start and then Select will exit any level, not just completed levels
DDB0-34A4: Pressing Start and then Select will exit any level, not just completed levels
*

*
Donkey Kong Country 2: Diddy's Kong Quest
E6EE-A7D7+6DAF-12EB+6D8D-C33E / E6EE-A7D7+6DA4-1A8B+6D8F-C33E: Master code-Must be entered
C2A1-CE5B: Infinite lives
C2A5-C37B: Infinite lives
D465-3D67: Start with 3 lives
D46C-3D07: Start with 3 lives
DB65-3D67: Start with 10 lives
DB6C-3D07: Start with 10 lives
F665-3D67: Start with 25 lives
F66C-3D07: Start with 25 lives
7F65-3D67: Start with 50 lives
7F6C-3D07: Start with 50 lives
1765-3D67: Start with 99 lives
176C-3D07: Start with 99 lives
D4A1-437C: Getting 100 bananas gives you 2 extra lives
D4A5-4AEC: Getting 100 bananas gives you 2 extra lives
D9A1-437C: Getting 100 bananas gives you 5 extra lives
D9A5-4AEC: Getting 100 bananas gives you 5 extra lives
EEC2-1A1D: When your last Kong is hit, the other one returns.
EECC-CA4D: When your last Kong is hit, the other one returns.
DD6C-C7D4: Pressing Select while paused exits any level, not just completed ones
DD62-C4A4: Pressing Select while paused exits any level, not just completed ones
626D-4EBD: Start with more Kong Family Coins 
C2B9-13B7: Kong Family Coins don't get used up
C2B1-13F7: Kong Family Coins don't get used u
626D-432D: Start a new game with more Kremcoins
C2B9-1297: Kremcoins don't get used up
C2B1-1A27: Kremcoins don't get used up
EDD0-735A: Mega-jump for Diddy
E7D0-735A: Super-jump for Diddy
E1D0-735A: Diddy jumps higher
EBD0-735A: Diddy doesn't jump as high
ECD0-735A: Diddy jumps much lower
EDD7-5AEA: Mega-jump for Dixie
E7D7-5AEA: Super-jump for Dixie
E5D7-5AEA: Dixie jumps higher
EBD7-5AEA: Dixie doesn't jump as high
ECD7-5AEA: Dixie jumps much lower
EFDD-535A: Mega-jump for Rambi with Diddy riding
E7DD-535A: Super-jump for Rambi with Diddy riding
E5DD-535A: Rambi jumps higher with Diddy riding
ECDD-535A: Rambi doesn't jump as high with Diddy riding
*

*
Doom
BDEA-B053+62EA-B953: Start with MEGA health and MEGA armor!
E3EA-B153: Start with more ammo
CBD3-B17F: Heat vision/color blind mode
D7CF-F953: Select "The Shores of Hell" or "Inferno" in any skill level
*

*
Doomsday Warrior
82C7-046F: Infinite health - matches last forever
CBB2-ADDD+D0B2-AD0D+6DB2-A46D: Always get 4 bonus points for improving abilities
D9B9-64DD: On normal level, start with all stats at 2 bars instead of 0
DDB0-ADAD+6DB0-AFDD+E9B0-AF0D: 1st 6 fights are against Sledge
DFB0-ADAD+6DB0-AFDD+E9B0-AF0D: 1st 6 fights are against Layban
D4B0-ADAD+6DB0-AFDD+E9B0-AF0D: 1st 6 fights are against Amon
D7B0-ADAD+6DB0-AFDD+E9B0-AF0D: 1st 6 fights are against Daisy
D0B0-ADAD+6DB0-AFDD+E9B0-AF0D: 1st 6 fights are against P-Lump
D9B0-ADAD+6DB0-AFDD+E9B0-AF0D: 1st 6 fights are against Grimrock
D1B0-ADAD+6DB0-AFDD+E9B0-AF0D: 1st 6 fights are against Nuform
D5B0-ADAD+6DB0-AFDD+E9B0-AF0D: 1st 7 fights are against Shadow
D6B0-ADAD+6DB0-AFDD+E9B0-AF0D: 1st 6 fights are against Ashura
DBB0-ADAD+6DB0-AFDD+E9B0-AF0D: 1st 6 fights are against Main
DDB7-AFAD: All fights are in order (you don't choose your opponent)
DD83-D4AF: You can heal completely, not just to the top of each segment
3C8E-DDAF: Don't heal at all
*

*
Double Dragon 5
B3C8-CFBF+B3C6-CDBF+BAC9-3FBF: Computer (player 2) can't perform special moves
DBBC-1F27: Allows you to pick up to 9 points of any attribute instead of 5
46C6-340D: Both characters start with 50% energy
F0C6-340D: Both characters start with 25% energy
DDAB-3DAE: Player 1 always wins
3C85-CF07: Harder to recover from dizziness
D685-C407: Dizziness doesn't last long
*

*
Dragon's Lair
3C8C-0FA4: Protection from most hazards
DD89-0404: Start with 1 life
D989-0404: Start with 6 lives
D689-0404: Start with 9 lives
3C62-D70F: Infinite lives
5D89-6D04: Slow timer
4989-6D04: Faster timer
4A84-64D4: Stop timer
DF86-0DD4: Start with the dagger
D486-0DD4: Start with the shuriken
DF88-0F64: 1 coin gives 10
*

*
Drakkhen
8E3D-696D+8E30-A408+8EA2-0113: Protection from some attacks
7433-6FD8: Magic points restored 50 points at a time while player is on screen
DC33-6FD8: Magic points restored 10 points at a time while player is on screen
8E27-6D28: Magic points don't decrease except in battle
*

*
Dream TV
8FA6 3DA8+8FAA 3FA8: Almost infinite energy
DDCE C7DC: Infinite lives
D9B8 1F04: Start with 5 lives
DFB8 1F04: Start with 1 life
D6B8 1F04: Start with 8 lives
8F23 3768: Monsters take only 1 hit to kill - except skeletons
8F84 17D8: Mega-jump - switch off to land again
DDC7 1DD8: Can't get hit - some characters are white
4DBD CF04: Start with 2/3 energy - 1st life
4DCE CD0C: Start with 2/3 energy - after 1st life
FDBD CF04: Start with1st life has 1/3 energy - 1st life
FDCE CD0C: Start with 1/3 energy - after 1st life
*

*
Dungeon Master
85B5-07D9: Almost no mana loss - Must have enough to cast
85CF-0F29: Food meter doesn't go down
85C5-0FB9: Water meter doesn't go down
ECDC-F26F: 1st character has 250 maximum hit points
ECDA-220F: 2nd character has 250 maximum hit points
ECD3-B2D4: 3rd character has 250 maximum hit points
ECDD-BAA7: 4th character has 250 maximum hit points
A0DC-F36F+DBDC-F3AF: 1st character has 250 maximum stamina
A0DA-230F+DBDA-236F: 2nd character has 250 maximum stamina
A0D3-B3D4+DBD3-B304: 3rd character has 250 maximum stamina
A0DD-B2A7+DBDD-B3D7: 4th character has 250 maximum stamina
ECDC-FE6F: 1st character has 250 maximum mana
ECDA-2E0F: 2nd character has 250 maximum mana
ECD3-BED4: 3rd character has 250 maximum mana
ECDD-B3A7: 4th character has 250 maximum mana
17D8-F36F: 1st character has 99 current strength
17D2-230F: 2nd character has 99 current strength
17DE-B3D4: 3rd character has 99 current strength
17DF-B2A7: 4th character has 99 current strength
17D8-F30F: 1st character has 99 maximum strength
17D2-23DF: 2nd character has 99 maximum strength
17DE-B2A4: 3rd character has 99 maximum strength
17DF-B267: 4th character has 99 maximum strength
17D8-FE0F: 1st character has 99 current dexterity
17D2-2EDF: 2nd character has 99 current dexterity
17DE-B3A4: 3rd character has 99 current dexterity
17DF-B367: 4th character has 99 current dexterity
17D8-FEDF: 1st character has 99 maximum dexterity
17D2-23AF: 2nd character has 99 maximum dexterity
17DE-B364: 3rd character has 99 maximum dexterity
17DF-B307: 4th character has 99 maximum dexterity
17DA-FADF: 1st character has 99 current wisdom
17D2-2EAF: 2nd character has 99 current wisdom
17DE-BE64: 3rd character has 99 current wisdom
17DF-BE07: 4th character has 99 current wisdom
17D8-FEAF: 1st character has 99 maximum wisdom
17D2-2E6F: 2nd character has 99 maximum wisdom
17DE-BE04: 3rd character has 99 maximum wisdom
17DF-BED7: 4th character has 99 maximum wisdom
17DA-FAAF: 1st character has 99 current vitality
17D3-2A6F: 2nd character has 99 current vitality
17DD-2A04: 3rd character has 99 current vitality
17D4-BAD7: 4th character has 99 current vitality
17DA-FA6F: 1st character has 99 maximum vitality
17D3-2A0F: 2nd character has 99 maximum vitality
17DD-2AD4: 3rd character has 99 maximum vitality
17DF-BEA7: 4th character has 99 maximum vitality
17DA-F26F: 1st character has 99 current anti-magic
17D3-220F: 2nd character has 99 current anti-magic
17DD-22D4: 3rd character has 99 current anti-magic
17D4-BAA7: 4th character has 99 current anti-magic
17DA-F20F: 1st character has 99 maximum anti-magic
17D3-22DF: 2nd character has 99 maximum anti-magic
17DD-2AA4: 3rd character has 99 maximum anti-magic
17D4-BA67: 4th character has 99 maximum anti-magic
17DA-F30F: 1st character has 99 current anti-fire
17D3-23DF: 2nd character has 99 current anti-fire
17DD-22A4: 3rd character has 99 current anti-fire
17D4-B267: 4th character has 99 current anti-fire
17DA-F3DF: 1st character has 99 maximum anti-fire
17D3-22AF: 2nd character has 99 maximum anti-fire
17DD-2264: 3rd character has 99 maximum anti-fire
17D4-B207: 4th character has 99 maximum anti-fire
5EDA-FEAF: 1st character is a level 15 fighter
5ED2-F20F: 1st character is a level 15 ninja
5ED2-F3AF: 1st character is a level 15 healer
5ED3-FA0F: 1st character is a level 15 wizard
5ED3-2E6F: 2nd character is a level 15 fighter
5EDE-22DF: 2nd character is a level 15 ninja
5EDE-236F: 2nd character is a level 15 healer
5EDD-FAD4: 2nd character is a level 15 wizard
5EDD-2E04: 3rd character is a level 15 fighter
5EDF-2AA4: 3rd character is a level 15 ninja
5EDF-2304: 3rd character is a level 15 healer
5EDF-2EA4: 3rd character is a level 15 wizard
5ED4-BED7: 4th character is a level 15 fighter
5ED7-BA67: 4th character is a level 15 ninja
5ED7-B3D7: 4th character is a level 15 healer
5ED7-BE67: 4th character is a level 15 wizard
D5D8-FAAF: 1st character has a nearly full food meter
D5D8-F20F: 1st character has a nearly full water meter
D5D2-2A6F: 2nd character has a nearly full food meter
D5D2-22DF: 2nd character has a nearly full water meter
D5DE-BA04: 3rd character has a nearly full food meter
D5DE-BAA4: 3rd character has a nearly full water meter
D5DF-BAD7: 4th character has a nearly full food meter
D5DF-BA67: 4th character has a nearly full water meter
*

*
Earthbound
DB23-77D1: Start with a level 9 character
DE23-77D1: Start with a level 15 character
7423-77D1: Start with a level 50 character
1723-77D1: Start with a level 100 character
EE23-77D1: Start with a level 255 character
EE2E-7D01: Start with a super strong character
BB2D-5461: Start with a lot of H.P.
BB2F-54A1: Start with a lot of PSI
*

*
Earthworm Jim
2235-EFAF: Infinite ammo
A23F-7464: Infinite energy
A26A-87A7: Infinite lives
7D33-8FDF: Start with 1 life
7033-8FDF: Start with 5 lives
7B33-8FDF: Start with 10 lives. Ignore the lives counter
0633-8FDF: Start with 25 lives. Ignore the lives counter
1F33-8FDF: Start with 50 lives. Ignore the lives counter
7D37-7F64: 1 hit and you die
7737-7F64: Start with 300% suit energy
7937-7F64: Start with 500% suit energy
7B37-7F64: Start with 900% suit energy
*

*
Earthworm Jim 2
7D55-5F06: Start with 1 life and no continues
7055-5F06: Start with 5 lives
7155-5F06: Start with 7 lives
7655-5F06: Start with 9 lives
CBF0-7464: Infinite lives
749E-54B4: Start with 2000 bullets
779E-54B4: Start with 3000 bullets
709E-54B4: Start with 4000 bullets
799E-54B4: Start with 5000 bullets
759E-54B4: Start with 7000 bullets
7B9E-54B4: Start with 9000 bullets
D798-74F7+3B98-7F27: Get 1000 bullets on pickup
D598-74F7+3D98-7F27: Get 2000 bullets on pickup
7450-770B: Start with 200% energy
7750-770B: Start with 300% energy
7050-770B: Start with 400% energy
7950-770B: Start with 500% energy
7550-770B: Start with 700% energy
7B50-770B: Start with 900% energy
CB57-7D0B: Infinite energy
*

*
Earth Defense Force
DF37-DDDD+CB34-D7AD+DD37-DD0D: Start at stage 2
D437-DDDD+CB34-D7AD+DD37-DD0D: Start at stage 3
D737-DDDD+CB34-D7AD+DD37-DD0D: Start at stage 4
D037-DDDD+CB34-D7AD+DD37-DD0D: Start at stage 5
D937-DDDD+CB34-D7AD+DD37-DD0D: Start at stage 6
7123-A4A7+3D23-A7D7: Start with 4 shields
2B23-A4A7+B823-A7D7: Start with 5 shields
C263-6FAF: Infinite shields
D42E-A7A7: Start at experience level 2
D72E-A7A7: Start at experience level 3  
D02E-A7A7: Start at experience level 4
D92E-A7A7: Start at experience level 5
4D21-6F0F: Advancing experience levels is easier: 
DA21-6F0F: Advancing experience levels is  much easier
DF2E-AF67+CB2E-AF07+DD2E-AFA7: 2 credits
D42E-AF67+CB2E-AF07+DD2E-AFA7: 3 credits
D92E-AF67+CB2E-AF07+DD2E-AFA7: 6 credits
D52E-AF67+CB2E-AF07+DD2E-AFA7: 8 credits
DB2E-AF67+CB2E-AF07+DD2E-AFA7: 10 credits
DD2E-AF67+CB2E-AF07+DD2E-AFA7: 1 credit
C268-A491: Infinite credits 
C223-AFD7+C223-AFA7: Keep current score when game is continued
*

*
Equinox
C28F-AF4D: Protection from most small monsters
3CA0-0DC7: Infinite life energy
CEAE-0D17: Infinite magic-must have enough MP for spell to work
CB2A-C4D9: More energy from apples
4F27-1F00+4020-1FD0: Super jump
FC27-1F00+4020-1FD0: Mega-jump
DD86-674F+3C86-671F: Colored doors don't need keys
B32C-4FA0+CD2C-4700: Super speed
D9AC-6437: 'Slow' spell lasts 2x as long
D6AC-6437: 'Slow' spell lasts 3x as long
D9AB-6FC7: 'Freeze' spell lasts 2x as long
D6AB-6FC7: 'Freeze' spell lasts 3x as long
*

*
E.V.O.
C96E-07FB: Protection from most hazards
DD60-D18B: Food replenishes hit points to full
D566-A7F8: Less damage from stronger creatures
C964-A726: Horn never breaks
*

*
Extra Innings
DFBE-ADAD+DFBF-DF6F+DFB4-0FDF: Game lasts 1 inning
D4BE-ADAD+D4BF-DF6F+D4B4-0FDF: Game lasts 2 innings
D7BE-ADAD+D7BF-DF6F+D7B4-0FDF: Game lasts 3 innings
D0BE-ADAD+D0BF-DF6F+D0B4-0FDF: Game lasts 4 innings
D9BE-ADAD+D9BF-DF6F+D9B4-0FDF: Game lasts 5 innings
D5BE-ADAD+D5BF-DF6F+D5B4-0FDF: Game lasts 7 innings
DF67-DF07+DD60-A4D7: 1 strike and batter's out
D467-DF07+DF60-A4D7: 2 strikes and batter's out
C264-D767+C260-A4A7: Batter never strikes out
DF6A-DFA7: 1 ball and batter walks
D46A-DFA7: 2 balls and batter walks
D76A-DFA7: 3 balls and batter walks
C26A-DDD7: Batter never walks
DF67-AD67+DF61-D4A7: 1 out per inning
D467-AD67+D461-D4A7: 2 outs per inning
*

*
Eye of the Beholder
8285 6D2C+82DE 049B: Infinite HP
828D A798: No waiting to hit again
CBAA A726+3CA2 AD96: Kill with 1 hit - works for monsters too
D68B-A474: Pick a lawful, human male fighter and he will be at Level 8
D18B-A474: Pick a lawful, human male fighter and he will be at level 6
*

*
F-Zero
A96E-A4A4: Infinite spare machines
DF6C-0F0A: Start with 1 spare machine
D96C-0F0A: Start with 5 spare machines
DB6C-0F0A: Start with 9 spare machines
D484-D404: Infinite turbos
CB3C-0FA4+DF3C-04D4: Always rank #1 - except if you blow up
*

*
F1 ROC - Race of Champions
BA26-A44F: Start player with no money instead of $500
3C26-AF4F+CB26-AF1F+D426-AF3F: Start player with $5,240
3C26-AF4F+CB26-AF1F+D626-AF3F: Start player with $20,600
3C26-AF4F+CB26-AF1F+0D26-AF3F: Start player with $163,960
3C26-AF4F+CB26-AF1F+6D26-AF3F: Start player with $327,800
3C26-AF4F+CB26-AF1F+EE26-AF3F: Start player with $652,920
C9A8-07DD: No damage when hitting walls
C922-0FDD: No damage when hitting other cars
DDEE-6F21: Normal tires are free
DDEE-6491: Hi-grip tires are free 
DDEE-6F91: Rain tires are free 
DDED-A491: 2L nitro is free
DDED-A421: 3L nitro is free
DDED-A791: 4L nitro is free
DDEE-6721+DDED-ADF1: Ford V-8 engine is free 
DDED-AD91+DDED-ADB1: Ilmoa V-8 engine is free
DDED-AD21+DDED-AFF1: Remart V-10 engine is free
DDE3-6791: Low DF rear wing is free
DDEE-6D91+DDEE-6DB1: High DF rear wing is free
DDE3-6D21: Low DF front wing is free
DDE3-6F21+DDE3-64F1: High DF front wing is free
DDE3-6491+DDE3-64B1: Special-L front wing is free
DDE2-6421: Small diffuser is free
DDE2-6721: Large diffuser is free
DDE3-6D91+DDE3-6DB1: Special diffuser is free
DDE2-6F21: Hard suspension is free
DDE2-6491+DDE2-64B1: Active suspension is free: 
DDE2-6D91: Carbon brakes are free
DDE2-6D21+DDE2-6FF1: Antilock brakes are free
DDEA-6491: 5-speed transmission is free
DDEA-6421+DDEA-67F1: 6-speed transmission is free
DDEA-6791+DDEA-67B1: 7-speed transmission is free
DDEA-6D21+DDEA-6FF1: Type 2 chassis is free
DDEA-6F91+DDEA-6FB1: Type 3 chassis is free
*

*
Faceball 2000
DFB6-6461: Start with 1 life instead of 3
D9B6-6461: Start with 5 lives
D5B6-6461: Start with 7 lives
DBB6-6461: Start with 9 lives
FBB6-6461: Start with 25 lives
74B6-6461: Start with 50 lives
08B6-6461: Start with 75 lives
17B6-6461: Start with 99 lives
EEB6-6461: Start with 255 lives
89AB-D708: Infinite lives
CBB5-6406+DFB5-6466: Start each Cyberzone level with 1 tag required
CBB5-6406+D9B5-6466: Start each Cyberzone level with 5 tags required
CBB5-6406+F0B5-6466: Start each Cyberzone level with 20 tags required: 
CBB5-6406+F3B5-6466: Start each Cyberzone level with 30 tags required
CBB5-6406+7AB5-6466: Start each Cyberzone level with 60 tags required
CBB5-6406+9CB5-6466: Start each Cyberzone level with 90 tags required
C282-0706+DFCE-0468: Start Cyberzone mode on zone 1 level 2
C282-0706+D4CE-0468: Start Cyberzone mode on zone 1 level 3
C282-0706+D7CE-0468: Start Cyberzone mode on zone 1 level 4
C282-0706+D0CE-0468: Start Cyberzone mode on zone 1 level 5
C282-0706+D9CE-0468: Start Cyberzone mode on zone 1 bonus level
C282-0706+D1CE-0468: Start Cyberzone mode on zone 2 level 6
C282-0706+D5CE-0468: Start Cyberzone mode on zone 2 level 7
C282-0706+D6CE-0468: Start Cyberzone mode on zone 2 level 8
C282-0706+DBCE-0468: Start Cyberzone mode on zone 2 level 9
C282-0706+DCCE-0468: Start Cyberzone mode on zone 2 level 10: 
C282-0706+D8CE-0468: Start Cyberzone mode on zone 2 bonus level 
C282-0706+DACE-0468: Start Cyberzone mode on zone 3 level 11
C282-0706+D2CE-0468: Start Cyberzone mode on zone 3 level 12
C282-0706+D3CE-0468: Start Cyberzone mode on zone 3 level 13
C282-0706+DECE-0468: Start Cyberzone mode on zone 3 level 14
C282-0706+FDCE-0468: Start Cyberzone mode on zone 3 level 15: 
C282-0706+FFCE-0468: Start Cyberzone mode on zone 3 bonus level 
C282-0706+F4CE-0468: Start Cyberzone mode on zone 4 level 16
C282-0706+F7CE-0468: Start Cyberzone mode on zone 4 level 17
C282-0706+F0CE-0468: Start Cyberzone mode on zone 4 level 18
C282-0706+F9CE-0468: Start Cyberzone mode on zone 4 level 19
C282-0706+F1CE-0468: Start Cyberzone mode on zone 4 level 20
C282-0706+F5CE-0468: Start Cyberzone mode on zone 4 bonus level 
C282-0706+F6CE-0468: Start Cyberzone mode on zone 5 level 21
C282-0706+FBCE-0468: Start Cyberzone mode on zone 5 level 22
C282-0706+FCCE-0468: Start Cyberzone mode on zone 5 level 23
C282-0706+F8CE-0468: Start Cyberzone mode on zone 5 level 24
C282-0706+FACE-0468: Start Cyberzone mode on zone 5 level 25
C282-0706+F2CE-0468: Start Cyberzone mode on zone 5 bonus level 
C282-0706+F3CE-0468: Start Cyberzone mode on zone 6 level 26
C282-0706+FECE-0468: Start Cyberzone mode on zone 6 level 27
C282-0706+4DCE-0468: Start Cyberzone mode on zone 6 level 28
C282-0706+4FCE-0468: Start Cyberzone mode on zone 6 level 29
C282-0706+44CE-0468: Start Cyberzone mode on zone 6 level 30
C282-0706+47CE-0468: Start Cyberzone mode on zone 6 bonus level 
C282-0706+40CE-0468: Start Cyberzone mode on zone 7 level 31
C282-0706+49CE-0468: Start Cyberzone mode on zone 7 level 32
C282-0706+41CE-0468: Start Cyberzone mode on zone 7 level 33
C282-0706+45CE-0468: Start Cyberzone mode on zone 7 level 34
C282-0706+46CE-0468: Start Cyberzone mode on zone 7 level 35
C282-0706+4BCE-0468: Start Cyberzone mode on zone 7 bonus level 
C282-0706+4CCE-0468: Start Cyberzone mode on zone 8 level 36
C282-0706+48CE-0468: Start Cyberzone mode on zone 8 level 37
C282-0706+4ACE-0468: Start Cyberzone mode on zone 8 level 38
C282-0706+42CE-0468: Start Cyberzone mode on zone 8 level 39
C282-0706+43CE-0468: Start Cyberzone mode on zone 8 level 40
C282-0706+4ECE-0468: Start Cyberzone mode on zone 8 level 41
1061-DD52: Allow 98 seconds in zone 1 bonus level
1069-6752: Allow 98 seconds in zone 2 bonus level
1068-DDE3: Allow 98 seconds in zone 3 bonus level
1061-A473: Allow 98 seconds in zone 4 bonus level
A66C-047E: Allow 198 seconds in zone 5 bonus level
A6B1-D45A: Allow 198 seconds in zone 6 bonus level
A6B0-AF7A: Allow 198 seconds in zone 7 bonus level
B9B1-6F01: Only need 8 tags to win in arena mode instead of 10 (start with 2 instead of 0)
*

*
Fatal Fury
DFA5-64DF: Win 1 bout to win the match instead of 2 out of 3 - Turn the code off on bonus rounds
FDC7-AFAF: 10 seconds to complete bonus rounds
7DC7-AFAF: 30 seconds to complete bonus rounds
09C7-AFAF: 45 seconds to complete bonus rounds
1DC7-AFAF: 60 seconds to complete bonus rounds
BDC7-AFAF: 90 seconds to complete bonus rounds
F6CD-A4AF: Both players start with 1/4 health
7DCD-A4AF: Both players start with 1/2 health
06CD-A4AF: Both players start with 3/4 health
C2A9-D40F: Player 1 takes minimum damage
C2A2-DF6F: Player 2 or computer takes minimum damage
BAB4-6DAD+D7BC-A46D: Always fight Richard Myer
BAB4-6DAD+D0BC-A46D: Always fight Michael Max
BAB4-6DAD+D9BC-A46D: Always fight Duck King
BAB4-6DAD+D1BC-A46D: Always fight Tung Fu Rue
BAB4-6DAD+D5BC-A46D: Always fight Hwa Jai
BAB4-6DAD+D6BC-A46D: Always fight Raiden
BAB4-6DAD+DBBC-A46D: Always fight Billy Kane
BAB4-6DAD+DCBC-A46D: Always fight Geese Howard
*

*
Fatal Fury 2
DD7E 7FDD: Infinite time
D47E 7FDD: Timer is 2x fast
D77E 7FDD: Timer is 3x fast
C250 7FA7: Computer can't win a round - except last round - game ends after 4 rounds
CB85 E40F+D685 E46F+DD85 E4AF: Player 1 is Billy Kane
DB85 E46F+CB85 E40F+DD85 E4AF: Player 1 is Axel Hawk
CB85 E40F +DD85-E4AF+DC85-E46F: Player 1 is Lawrence B
D885 E46F+CB85 E40F+DD85 E4AF: Player 1 is Wolfgang Krauser
CB82 E40F+D682 E46F+DD82 E4AF: Player 2 is Billy Kane
DB82 E46F+CB82-E40F+DD82-E4AF: Player 2 is Axel Hawk
DC82 E46F+CB82-E40F+DD82-E4AF: Player 2 is Lawrence B
D882 E46F+CB82 E40F+DD82 E4AF: Player 2 is Wolfgang Krauser
FDD5-EFCB: Super jump - player 1, straight-up jumps only
EED5-EFCB: Bogus jump - player 1, straight-up jumps only
6D7D-54AD: Infinite energy - player 1
7D78-770D: Start with 1/2 energy (Turn effects off after you press Start in the codescreen and keep off until Character Select screen)
*

*
Final Fantasy 2
82A3-6F63: Almost infinite hit points - can make big monsters invincible - switch off to defeat them
82AE-6F63: Almost infinite hit points - can make big monsters invincible - switch off to defeat them
8267-0D62: Magic power doesn't go down - only in battles, doesn't work for twins
8267-0D62: Magic power doesn't go down - only in battles, doesn't work for twins
C2AD-AD69+C3AD-AFA9 /C2AD-AD69+C3AD-AFA9: Money doesn't decrease in shops 
1B39-070E+B139-076E+3C39-07AE: Get at least 150 gold pieces after each battle
1B35-0D6E+B135-0DAE+3C35-0FDE: Get at least 150 gold pieces after each battle
1B39-070E+EE39-076E+3C39-07AE: Get at least 255 gold pieces after each battle
3335-076E: Get at least 255 gold pieces after each battle
3335-0D6E: Get at least 65,536 gold pieces after each battle
3336-0FAE: Get at least 65,536 gold pieces after each battle
C262-DF03+C262-D763: Money doesn't decrease if you run away from a battle
C262-DF03+C262-D763: Money doesn't decrease if you run away from a battle
*

*
Final Fantasy 3
D15C-78E5: Start Terra with Man-eater equipped
F65C-78E5: Start Terra with Excalibur equipped
FC5C-78E5: Start Terra with Illumina equipped
FA5C-78E5: Start Terra with Atma equipped
435C-78E5: Start Terra with Tempest equipped
D35C-78E5: Start Terra with Blizzard equipped
F75C-78E5: Start Terra with Enhancer equipped
9A58-7675: Start Terra with Mithril shield equipped
9258-7675: Start Terra with Gold shield equipped
1F58-7675: Start Terra with Ice shield equipped
1D58-7675: Start Terra with Fire shield equipped
1C58-7655: Start Terra with Hairband equipped
1B58-7655: Start Terra with Leather hat equipped
5C58-7655: Start Terra with Circlet equipped
5B58-7655: Start Terra with Mystery veil equipped
5658-7655: Start Terra with Red cap equipped
6658-7685: Start Terra with Silk robe equipped
6B58-7685: Start Terra with Mithril vest equipped
6858-7685: Start Terra with White dress equipped
BC58-7685: Start Terra with Genji armor equipped
B058-7685: Start Terra with Force armor equipped
108C-EF03+108C-E4A3: All items in shops are free - Switch off to sell items for gold
DDA4-8767: Party always has sprint shoes
ED30-E944: 'Tonic' gives 240 HP
3CB8-5DAE: Most items can be used infinitely - Not in battle mode - Switch off to exit menu
*

*
Final Fantasy Mystic Quest
83AF-D40D: Infinite cure potions
DDA4-D40D: Cure potion restores life points to maximu
C96B-64AB: Infinite life points - can make enemies invincible - switch off to defeat the enemies
C9B8-D4A6: Infinite ninja stars
C9B0-D7A6: Infinite bombs - only in battle
*

*
Final Fight
A9C3-6F66+D433-0D6F: Infinite lives
29A1-0DA1+DDCF-A4AC: Infinite energy, except against special weapons 
A2C0-A7D0: Stop timer
D4C9-AFD0: Slower timer
DDC9-AFD0: Faster timer
DD8D-6F06: Any food restores all energy
DFC8-D4A1: Start with 2 credits
D9C8-D4A1: Start with 6 credits: 
DBC8-D4A1: Start with 10 credits
*

*
Final Fight 2
DDCE-1D6B: Infinite lives 
DDCF-C7D6: Start with 1 life
D4CF-C7D6: Start with 3 lives
D1CF-C7D6: Start with 7 lives
DBCF-C7D6: Start with 10 lives
DDA0-1DDC: Infinite time
D4A0-1DDC: Faster timer
0DED-1DAC: Barbecue restores vitality 50% instead of 95%
DDED-1DAC: Barbecue worth nothing
6DEE-470C: Soft drink restores vitality 95%
DDEE-470C: Soft drink worth nothing
33C5-1404: Both players can select same character
DDB4-4708: Players 1 and 2 can't harm each other in a 2-player game
D46A-14AF: Slow motion - Switch off code until play begins
DFCC-C4DB: Hitting someone with your super move makes you invincible
0DCC-C4DB: Hitting someone with your super move uses all your energy
*

*
Final Fight 3
C2F9-84DF: Infinite time
3C6C-84AF: Infinite lives
106E-5467: Everyone does massive damage
CBB5-5D07+46B5-5D67+DDB5-5DA7+4BB5-5F07: Instant super energy
*

*
Firepower 2000
D4B3-1764: Start at level 2
D7B3-1764: Start at level 3
D0B3-1764: Start at level 4
D9B3-1764: Start at level 5
D1B3-1764: Start at level 6
DF69-1DAF: Start with 1 life instead of 4
D469-1DAF: Start with 2 lives
D769-1DAF: Start with 3 lives
D969-1DAF: Start with 5 lives
D569-1DAF: Start with 7 lives
DC69-1DAF: Start with 10 lives
DE69-1DAF: Start with 15 lives
FB69-1DAF: Start with 25 lives
7469-1DAF: Start with 50 lives
0869-1DAF: Start with 75 lives
1069-1DAF: Start with 100 lives
8263-4DDF: Infinite lives
D765-146F: Start with bullet strength at 3 instead of 1
D165-146F: Start with bullet strength at 6
D761-14DF: Start with flame strength at 3 instead of 1
D161-14DF: Start with flame strength at 6
DD61-14DF: Start with flame strength at 0
D761-176F: Start with plasma strength at 3 instead of 1
D161-176F: Start with plasma strength at 6
DD61-176F: Start with plasma strength at 0
DF65-1FDF: Start with laser strength at 1 instead of 0
D765-1FDF: Start with laser strength at 3
D165-1FDF: Start with laser strength at 6
DF66-1DDF: Start with ionic strength at 1 instead of 0
D766-1DDF: Start with ionic strength at 3
D166-1DDF: Start with ionic strength at 6
8267-170F: Loss of vehicle does not reduce bullet strength
826E-470F: Loss of vehicle does not reduce flame strength
826D-170F: Loss of vehicle does not reduce plasma strength
826F-170F: Loss of vehicle does not reduce laser strength
8264-170F: Loss of vehicle does not reduce ionic strength
DF8B-CD07: Bubble shield lasts for 4 seconds instead of 12
D48B-CD07: Bubble shield lasts for 8 seconds
D08B-CD07: Bubble shield lasts for 16 seconds
D68B-CD07: Bubble shield lasts for 32 seconds
FD8B-CD07: Bubble shield lasts for 64 seconds
C2CB-3FD4: Bubble shield on jeep lasts until end of level
C2CF-1464: Bubble shield on helicopter lasts until end of level
*

*
First Samurai
DB6A-676F: Start with 9 lives
D46A-676F: Start with 2 lives
406E-D461: Infinite lives
D783-0F09: Full weapon power for dagger on pick up
D4C5-AFA5: Less force picked up from baddies
D6C5-AFA5: More force picked up from baddies
F9C5-AFA5: Lots more power picked up from baddies
C9B6-6700+C9BE-6D00: Infinite axe
C9BF-D4D1: Infinite life force
C96D-04A5: Infinite warp lantern
D789-AFA9: Less life force from food
FD89-AFA9: More life force from food
*

*
Flashback
3C1F-EDAC: Never lose a shield when shot - Switch off effects to kill enemies
8511-ED6C: Don't die from most falls
D4D4-5F78: Start with 1 shield
D7D4-5F78: Start with 2 shields
D0D4-5F78: Start with 3 shields
D1D4-5F78: Start with 5 shields
D8D4-5F78: Start with 1 shields
F9D4-5F78: Start with 20 shields
77D4-5F78: Start with 50 shields
19D4-5F78: Start with 100 shields
74F0-5F7B: Start with 50 credits
10F0-5F7B: Start with 100 credits
ECF0-5F7B: Start with 250 credits
D4F0-5DEB: Start with 512 credits
D0F0-5DEB: Start with 1024 credits
*

*
George Foreman's KO Boxing
566D-07DD: Time goes slower
DC6D-07DD: Time speeds up
CB62-040F+5662-046F: Time stands still
6D25-A464: Infinite super punch after getting it 
4D6C-D70D: Both players start with 1/2x energy
C228-A764+5728-A7A4+622A-AFA4+572A-A4D4: Damage inflicted by your opponent affects him (your energy may go down slightly, too)
*

*
Goof Troop
D0C0-3FA8+B3C9-3DD8: 4 hearts give you a life
D4C0-3FA8+B3C9-3DD8: 2 hearts give you a life
D4A8-4762: 2 hearts from cherries
D0A8-47A2: 4 hearts from bananas
DFA8-47A2: 1 heart from bananas
C96F-3F6C: Infinite lives
DBCD-146D: Start with 9 lives
D1CD-146D: Start with 6 lives
DFCD-146D: Start with 1 life
D46F-C70E+E264-C70E: Goofy has quicker left-right movement
D46E-170E+E26D-C70E: Max has quicker left-right movement.
*

*
Gradius 3
DD8B-6DA4: Start with 1 life instead of 3
DF8B-6DA4: Start with 2 lives
D78B-6DA4: Start with 4 lives
D08B-6DA4: Start with 5 lives
D68B-6DA4: Start with 9 lives
DE8B-6DA4: Start with 16 lives
F38B-6DA4: Start with 31 lives
3C8E-DDD7+3C8E-DD07: Infinite lives
DFC3-DF0D: Start with 1 credit instead of 4 - use for 1-player game only
D4C3-DF0D: Start with 2 credits
D1C3-DF0D: Start with 6 credits
D5C3-DF0D: Start with 7 credits 
D6C3-DF0D: Start with 8 credits
DBC3-DF0D: Start with 9 credits
C227-6DDD: Infinite credits: 
DFBB-A766: Makes Earwig Scorpion (Stage 1 mayor) much easier to defeat
DFB1-6F6C: Makes Bubble Brain (Stage 2 mayor) easier to defeat
3C29-0704+3C29-0764: Weapons status gauge remains at current level after a weapon is selected
CBAF-D7AD+DFA4-DDDD: Enemies shoot at you more
*

*
Hal's Hole In One Golf
4A6C-6D69: No penalty if you land in water or out of bounds
DF6F-0D00: Always start hole with 1-shot penalty
D56C-A401: Max 7 strokes per hole
D96C-A401: Max 5 strokes per hole
*

*
Harley's Humungous Adventure
DFCF-A7F1: Start with 2 lives
D9CF-A7F1: Start with 6 lives
FDCF-A7F1: Start with 11 lives
49CF-A7F1: Start with 26 lives
9DCF-A7F1: Start with 51 lives
BBCF-A7F1: Start with 100 lives
C2C8-07B5: Infinite lives
D6CF-ADB1: Start with 4 hearts
DCCF-ADB1: Start with 5 hearts
C2C0-0DB5: Protection against some hazards
FD22-6415: Start with 10 of every weapon
4922-6415: Start with 25 of every weapon
9D22-6415: Start with 50 of every weapon
BB22-6415: Start with 99 of every weapon
D98D-DDB9: Get only 5 ammo from a weapon power-up
4D8D-DDB9: Get 20 ammo from a weapon power-up
7D8D-DDB9: Get 30 ammo from a weapon power-up
0D8D-DDB9: Get 40 ammo from a weapon power-up
9D8D-DDB9: Get 50 ammo from a weapon power-up
DD87-A4B0: Infinite ammo
F08C-A704: 20 seconds to collect power-ups on level 1
7A8C-A704: 60 seconds to collect power-ups on level 1
9C8C-A704: 90 seconds to collect power-ups on level 1
7A88-A7D4: 60 seconds to complete the Vent level
3C83-ADA4: Infinite time on Vent level
6DCF-04B1: Start with maximum fuel on every level
DDC4-6495: Any fuel power-up gives maximum amount
DDCD-6DF5: Infinite jet fuel - must already have some to fly
D43E-046F: Hit X on the title screen with the house to get level select menu
*

*
Home Alone
DF2B-AFD4: Start with 1 life instead of 3
D42B-AFD4: Start with 2 lives
D92B-AFD4: Start with 5 lives
DB2B-AFD4: Start with 9 lives
492B-AFD4: Start with 25 lives
9D2B-AFD4: Start with 50 lives
BB2B-AFD4: Start with 99 lives
DD21-DFD4: Infinite lives
C220-D464: Infinite power
DF66-04A7: Extra life with 1 pizza slice instead of 8
D466-04A7: Extra life with 2 pizza slices
D766-04A7: Extra life with 3 pizza slices
D066-04A7: Extra life with 4 pizza slices
D966-04A7: Extra life with 5 pizza slices
D166-04A7: Extra life with 6 pizza slices
D566-04A7: Extra life with 7 pizza slices
DD2A-A76F: Infinite baseballs, slingshot ammo and rifle bullets
3DB1-07D5: Power boost on jumps
ADB1-07D5: Super power boost on jumps
DF23-A764: Need 1 item (instead of 24) to complete level 1
D923-A764: Need 5 items to complete level 1
FD23-A764: Need 10 items to complete level 1
F923-A764: Need 15 items to complete level 1
4D23-A764: Need 20 items to complete level 1
DF23-A7A4: Need 1 item (instead of 30) to complete level 2 
D923-A7A4: Need 5 items to complete level 2
FD23-A7A4: Need 10 items to complete level 2
F923-A7A4: Need 15 items to complete level 2
4D23-A7A4: Need 20 items to complete level 2
4923-A7A4: Need 25 items to complete level 2
DF2E-ADD4: Need 1 item (instead of 35) to complete level 3
D92E-ADD4: Need 5 items to complete level 3
FD2E-ADD4: Need 10 items to complete level 3
F92E-ADD4: Need 15 items to complete level 3
4D2E-ADD4: Need 20 items to complete level 3
492E-ADD4: Need 25 items to complete level 3
DF2E-AD04: Need 1 item (instead of 35) to complete level 4
D92E-AD04: Need 5 items to complete level 4
FD2E-AD04: Need 10 items to complete level 4
F92E-AD04: Need 15 items to complete level 4
4D2E-AD04: Need 20 items to complete level 4
492E-AD04: Need 25 items to complete level 4
DF69-DFAD+AB69-D40D+D769-D46D: Start on level 2
D469-DFAD+AB69-D40D+D769-D46D: Start on level 3
D769-DFAD+AB69-D40D+D769-D46D: Start on level 4
*

*
Home Alone 2: Lost in New York
C22E-AF9D: Infinite power - some things can still kill you
DFB5-6FA7: Start with 1 life instead of 3
D9B5-6FA7: Start with 5 lives
DBB5-6FA7: Start with 9 lives
FBB5-6FA7: Start with 25 lives
74B5-6FA7: Start with 50 lives
17B5-6FA7: Start with 99 lives
C264-D464: Infinite lives
DF2B-AFBF: Extra life from 1 pizza slice instead of 6
D42B-AFBF: Extra life from 2 pizza slices
D72B-AFBF: Extra life from 3 pizza slices
D02B-AFBF: Extra life from 4 pizza slices
D92B-AFBF: Extra life from 5 pizza slices
7427-AF2F+7429-AD9F: Dart guns have 50 shots
3CB7-6DA4: Infinite ammo
*

*
Hook
3CA5-D70F: Infinite power - if you fall, switch off effects, then switch back on to die
A268-6F03: Stop timer
D56B-ADA2: Time starts at 7 min. - stage 1
D76B-ADA2: Time starts at 3 min. - stage 1
D066-0FDD: Start with 3 leaves
D466-0FDD: Start with 1 leaf (you still see 2 leaves, but you can only fill 1)
*

*
Hunt for Red October, The
DD34-4761: Start with 0 bombs instead of 40
1734-4761: Start with 99 bombs
C2AE-1404: Infinite bombs
DD3F-47D1: Start with 0 torpedoes instead of 60
173F-47D1: Start with 99 torpedoes
C2A0-1D64: Infinite torpedoes
DD34-44D1: Start with 0 Surface-to-Air Missiles (SAMs) instead of 25
7434-44D1: Start with 50 SAMs
1734-44D1: Start with 99 SAMs
C2AB-CFD4: Infinite SAMs
DD34-4D61: Start with 0 Surface-to-Surface Missiles (SSMs) instead of 25
7434-4D61: Start with 50 SSMs
1734-4D61: Start with 99 SSMs
C2A7-3D64: Infinite SSMs
DD3F-4F61: Start with 0 Electronic Countermeasures (ECMs) instead of 2
743F-4F61: Start with 50 ECMs
173F-4F61: Start with 99 ECMs
C2AC-34D4: Infinite ECMs
D4BA-1F64: Start in theatre I: Caribbean
D1BA-1F64: Start in theatre II: North Pacific
DABA-1F64: Start in theatre III: Mediterranean
FDBA-1F64: Start on the final mission: Return to the USSR
*

*
HyperZone
D5C4-DFD1: Start with 8 lives
DDC4-DFD1: Start with 1 life
D76A-D7D5: Restore energy more quickly
DD6A-D7D5: Restore energy more slowly
4A8A-DFD1: Infinite energy
*

*
Illusion of Gaia
C2A5-44A2: Infinite energy
D98F-4F0C: Less charge time for psycho dash
D98B-4DDC: Less charge time for dark friar
F061-44DD: Start with a lot more energy
F065-4D0D: Start with 20 strength points
7465-4D0D: Start with 50 strength points
9D65-4D0D: Start with 80 strength points
D9AA-1F0B+E8A5-14AB: Super run-left/right only
EAA7-1D6B+D0A3-446B: Super run-up/down only
FD6B-47A3: Get 2x the energy from herbs
F66B-47A3: Get 3x the energy from herbs
*

*
Imperium
DFA2-D4A4: Start with 1 life point
D7A2-D4A4: Start with 3 life points
D9BD-64D7: Start with 5 bombs
DBBD-64D7: Start with 9 bombs
1D34-D4A1+1DC3-DDF7: Invincible against lesser robots, weapons and lasers
*

*
Incredible Hulk, The
DFBD-CD6F: Start with 1 life
D1BD-CD6F: Start with 6 lives
DBBD-CD6F: Start with 9 lives
D0BC-173B: Get 4 shots from gun
DBBC-173B: Get 9 shots from gun
F0BC-173B: Get 20 shots from gun
4DB0-1F4B: Get 20 seconds from time icon
0DB0-1F4B: Get 40 seconds from time icon
8260-1465+C2E9-44DF: Don't take damage from most enemies
F3BE-144B: 2x energy from gamma capsules
DDB8-171B: Gamma capsules act as mega-gamma capsules
C96D-CDC6: Infinite transformation capsules once picked up
DA25-34A7+DA34-47AD: Super jump - sometimes
FB25-34A7+FB34-47AD: Mega-jump - sometimes
DCB7-44D0: MEGA damage from Hulk's uppercut
DCB1-4FD0: MEGA damage from Hulk's head butt
D0B7-44D0: x4 damage from Hulk's upper cut
D0B1-4FD0: x4 damage from Hulk's head-butt
C260-4746: Energy doesn't go down when Hulked-out
DDB2-1F0F: Start on level 2
4DB2-1F0F: Start on level 3
0DB2-1F0F: Start on level 4
6DB2-1F0F: Start on level 5
*

*
Indiana Jones' Greatest Adventures
CB24-4D64: Infinite energy
DFC1-3707: Start with very little energy
D7C1-3707: Start with about 1/2x energy
DEC1-3701: Start with more energy-ignore energy meter
C2B6-440F: Hearts don't restore energy
C2B6-370F: Infinite grenades
D9C7-CF0F: Start with 5 grenades
DBC7-CF0F: Start with 9 grenades
DEC7-CF0F: Start with 15 grenades
C2B9-37DF: Can't collect any more grenades
DFCC-1E83: Start with 2 lives
D0CC-1E83: Start with 5 lives
DBCC-1E83: Start with 10 lives
D1C8-13E3: Start with no continues
3CAB-CE82: Infinite continues
*

*
Inspector Gadget
D74B-E7D7: Start with 3 plungers
C216-5DD4: Infinite lives
C297-8F0F: Infinite timer
C269-5D0D: Keep coat in collisions (invincibility)
*

*
Jack Nicklaus Golf
82BF-6707: Infinite mulligans
6DB2-0D07: Mulligan can be taken after any stroke
DDBA-0467: No mulligans allowed
DF33-076F+DDEB-D40A: Each round ends after hole 1 
D433-076F+DFEB-D40A: Each round ends after hole 2
D733-076F+D4EB-D40A: Each round ends after hole 3
D033-076F+D7EB-D40A: Each round ends after hole 4
D933-076F+D0EB-D40A: Each round ends after hole 5
D133-076F+D9EB-D40A: Each round ends after hole 6
D533-076F+D1EB-D40A: Each round ends after hole 7
D633-076F+D5EB-D40A: Each round ends after hole 8
DB33-076F+D6EB-D40A: Each round ends after hole 9
DC33-076F+DBEB-D40A: Each round ends after hole 10
D833-076F+DCEB-D40A: Each round ends after hole 11
DA33-076F+D8EB-D40A: Each round ends after hole 12
D233-076F+DAEB-D40A: Each round ends after hole 13
D333-076F+D2EB-D40A: Each round ends after hole 14
DE33-076F+D3EB-D40A: Each round ends after hole 15
FD33-076F+DEEB-D40A: Each round ends after hole 16
FF33-076F+FDEB-D40A: Each round ends after hole 17
*

*
James Bond Jr.
DFA0-670D: Start with 1 life on the ground instead of 5
D7A0-670D: Start with 3 lives on the ground
D5A0-670D: Start with 7 lives on the ground
DBA0-670D: Start with 9 lives on the ground
C2E0-6F0D: Infinite lives on the ground
DF68-DDAD: Start with 1 life in the air instead of 5
D768-DDAD: Start with 3 lives in the air
D568-DDAD: Start with 7 lives in the air
DB68-DDAD: Start with 9 lives in the air
C26C-6F08: Infinite lives in the air
DDE7-6F6D: Start with 0 grenades and darts instead of 10
D9E7-6F6D: Start with 5 grenades and darts
FBE7-6F6D: Start with 25 grenades and darts
74E7-6F6D: Start with 50 grenades and darts
17E7-6F6D: Start with 99 grenades and darts
DDA9-640D+CEE7-64AD: Start with 0 darts instead of 10
D9A9-640D+CEE7-64AD: Start with 5 darts
FBA9-640D+CEE7-64AD: Start with 25 darts
74A9-640D+CEE7-64AD: Start with 50 darts
17A9-640D+CEE7-64AD: Start with 99 darts
C22A-6FBC: Infinite grenades
C227-DDF8: Infinite darts
C23D-6FBC: Hearts worth 0
CE2B-D4B6: Infinite health - but you can still be hurt by some things
DD34-679C: Large red grenade worth 0 instead of 5
DC34-679C: Large red grenade worth 10
F034-679C: Large red grenade worth 20
F334-679C: Large red grenade worth 30
4634-679C: Large red grenade worth 40
3C3A-ADFC: Small silver grenade worth 0 instead of 1
CBAC-6D0D+DFAC-6D6D: Start on level 3
CBAC-6D0D+D4AC-6D6D: Start on level 5
CBAC-6D0D+D7AC-6D6D: Start on level 7
CBAB-67AD+D0AC-6DDD+6DAC-6D0D: Start on level 3, part 2
CBAB-67AD+D9AC-6DDD+6DAC-6D0D: Start on level 5, part 2
CBAB-67AD+D1AC-6DDD+6DAC-6D0D: Start on level 7, part 2
CBAB-67AD+D5AC-6DDD+6DAC-6D0D: Start on level 3, part 3
CBAB-67AD+D6AC-6DDD+6DAC-6D0D: Start on level 5, part 3
CBAB-67AD+DBAC-6DDD+6DAC-6D0D: Start on level 7, part 3
*

*
Joe and Mac
DD36-D40D: Infinite lives
2BBA-64D7: Infinite energy
DDE0-0F6F: All food fully restores energy
CBC8-6404+DFC8-6464: Start with 2 lives
CBC8-6404+D9C8-6464: Start with 6 lives
CBC8-6404+DBC8-6464: Start with 10 lives
*

*
John Madden Football
F0A2-A4DD: Play clock is 20 seconds instead of 45
F3A2-A4DD: Play clock is 30 seconds
7AA2-A4DD: Play clock is 60 seconds
9CA2-A4DD: Play clock is 90 seconds
D4A3-6D04: Only have 3 plays to get a first down or TD (down counter starts at 2)
D7A3-6D04: Only have 2 plays to get a first down or TD (down counter starts at 3)
D0A3-6D04: Only have 1 play to get a first down or TD (down counter starts at 4)
C2AB-64A4: Have infinite plays to get a first down or TD (always 1st down)
3C24-A70D: Infinite time-outs
DD69-A407: No time-outs instead of 3 - player 1
D169-A407: 6 time-outs - player 1 
DB69-A407: 9 time-outs - player 1
DD69-A467: No time-outs - player 2
D169-A467: 6 time-outs - player 2
DB69-A467: 9 time-outs - player 2
82A6-AF64: Safeties worth 1 point instead of 2
82A6-AF64+82A6-A404: Safeties worth zero
DDA4-0767: Touchdowns worth 0 points instead of 6
DFA4-0767: Touchdowns worth 1 point
D4A4-0767: Touchdowns worth 2 points
D7A4-0767: Touchdowns worth 3 points
D0A4-0767: Touchdowns worth 4 points
D9A4-0767: Touchdowns worth 5 points
D5A4-0767: Touchdowns worth 7 points
D6A4-0767: Touchdowns worth 8 points
DBA4-0767: Touchdowns worth 9 points
3CA7-A707+3CA7-A767: Extra points and field goals worth zero
B3A7-A7A7: Extra point or field goal resets score to 0
CB6C-6D07+626C-6FD7+486C-6F07+ED6C-6467+D76C-6D67: Player 2 starts with 3 points
CB6C-6D07+626C-6FD7+486C-6F07+ED6C-6467: Player 2 starts with 5 points
CB6C-6D07+626C-6FD7+486C-6F07+ED6C-6467+DB6C-6D67: Player 2 starts with 9 points
CB6C-6D07+626C-6FD7+486C-6F07+ED6C-6467+DA6C-6D67: Player 2 starts with 12 points
CB6C-6D07+626C-6FD7+486C-6F07+ED6C-6467+DE6C-6D67: Player 2 starts with 15 points
CB6C-6D07+626C-6FD7+486C-6F07+ED6C-6467+F06C-6D67: Player 2 starts with 20 points
CB6C-6D07+626C-6FD7+416C-6F07+ED6C-6467+D76C-6D67: Player 1 starts with 3 points
CB6C-6D07+626C-6FD7+416C-6F07+ED6C-6467: Player 1 starts with 5 points
CB6C-6D07+626C-6FD7+416C-6F07+ED6C-6467+DB6C-6D67: Player 1 starts with 9 points
CB6C-6D07+626C-6FD7+416C-6F07+ED6C-6467+DA6C-6D67: Player 1 starts with 12 points
CB6C-6D07+626C-6FD7+416C-6F07+ED6C-6467+DE6C-6D67: Player 1 starts with 15 points
CB6C-6D07+626C-6FD7+416C-6F07+ED6C-6467+F06C-6D67: Player 1 starts with 20 points
*

*
John Madden Football '93
DB30-D43A: 9 timeouts - player 1
D130-D43A: 6 timeouts - player 1
DF30-D43A: 1 timeout - player 1
DB30-D74A: 9 timeouts - player 2
D130-D74A: 6 timeouts - player 2
DF30-D74A: 1 timeout - player 2
3C3A-0FAD: Infinite timeouts - both players
*

*
Judge Dredd
EE63-1318: Start with all weapons and almost infinite ammo
DF62-1A38: Start with 1 life
D962-1A38: Start with 5 lives
DB62-1A38: Start with 9 lives
C2BE-4A4B: Almost infinite ammo
C2A9-1627: Almost infinite energy
C22C-1B2D: Invincible after getting hit
DDA9-1CB7: Don't flash after getting hit
74A9-1CB7: Don't flash as long after getting hit
EEA9-1CB7: Flash longer after getting hit
DE6D-C338: Start with very little energy on your first life 
6D6D-C338: Start with half energy on your first life 
A16D-C338: Start with about 3/4 energy on your first life 
DE3A-48B7: Start with very little energy after first life
6D3A-48B7: Start with half energy after first life
A13A-48B7: Start with about 3/4 energy after first life
*

*
Jungle Strike
C2A5-476F: Infinite ammo
CEBE-C4D4: Infinite lives
7485-C7D1: Start with less fuel
7485-C7D1: Start with more fuel
7485-C701: Start with mega fuel
DD86-C761: Start with 0 hellfires
B186-C761: Start with more hellfires
B186-C7A1: Start with mega hellfires
DD8B-C4A1: Start with less gun ammo
F18B-C4A1: Start with more gun ammo
748B-C4A1: Start with mega gun ammo
FB8B-CFD1: Start with less hydras
EE8B-CFD1: Start with more hydras
748B-CF01: Start with mega hydras
*

*
Jurassic Park
DF2E-3DD9: Start with 2 lives
D72E-3DD9: Start with 4 lives
C26A-4700: Infinite lives
F682-CFAD: Cattle Prod energy recharges to about 3/4 full when outside
FD82-CFAD: Cattle Prod energy recharges to about 1/2 full when outside
D682-CFAD: Cattle Prod energy recharges to about 1/4 full when outside
C285-C76D: Infinite Cattle Prod energy when outside
C2CB-3407: Infinite 1st weapons when outside
8289-4DAD: Infinite 2nd weapons when outside - Except gas grenade
EDEA-4767: Cattle Prod energy recharges to 1/2 full when inside
C282-4B65: Infinite Cattle Prod energy when inside
3CC4-3C65+3CCA-36D5: Infinite 1st weapons when inside
C2C6-3BD1: Infinite 2nd weapons when inside - Except gas grenade
C2B8-C4D0: Infinite continues with 4 lives
D0BC-CDA0: Continue 1st time with 5 lives
D0BC-C7D0: Continue with 5 lives after 1st continue
DF23-3469: Start with 1 egg needed
*

*
Jurassic Park Part 2: The Chaos Continues
DEC0-397D: Start with less machine gun ammo
10C0-31ED: Start with more shotgun ammo
FDC9-315D: Start with less tranquilizer gun ammo
10C1-307D: Start with more tranquilizer missiles
8BEB-C22D+8B65-1C67: Almost invincible
82B6-C704: Get hit and you become invisible until you enter a new screen
EE30-1DAF: Flash longer after getting hit
DD30-1DAF: Dont flash after getting hit
6DED-3A9D: Dont take damage from some larger dinosaurs
0D6A-106E: Regular gun is super strong
D462-48DD: Some dinosaurs die with one hit
4DC5-C67C: Velociraptor takes more damage
DF2E-3DD9: Start with 2 lives
D72E-3DD9: Start with 4 lives
C26A-4700: Infinite lives
F682-CFAD: Cattle Prod energy recharges to about 3/4 full when outside
FD82-CFAD: Cattle Prod energy recharges to about 1/2 full when outside
D682-CFAD: Cattle Prod energy recharges to about 1/4 full when outside
C285-C76D: Infinite Cattle Prod energy when outside
C2CB-3407: Infinite 1st weapons when outside
8289-4DAD: Infinite 2nd weapons when outside - Except gas grenade
EDEA-4767: Cattle Prod energy recharges to 1/2 full when inside
C282-4B65: Infinite Cattle Prod energy when inside
3CC4-3C65+3CCA-36D5: Infinite 1st weapons when inside
C2C6-3BD1: Infinite 2nd weapons when inside - Except gas grenade
C2B8-C4D0: Infinite continues with 4 lives
D0BC-CDA0: Continue 1st time with 5 lives
D0BC-C7D0: Continue with 5 lives after 1st continue
DF23-3469: Start with 1 egg needed
*

*
Ka-Blooey
C261-0F0D: Infinite lives
DF6B-D76D: Start with 1 life instead of 5
D76B-D76D: Start with 3 lives
DC6B-D76D: Start with 10 lives
FB6B-D76D: Start with 25 lives
746B-D76D: Start with 50 lives 
086B-D76D: Start with 75 lives
146B-D76D: Start with 98 lives
3C27-6D0D: Bonus timer doesn't count down
BAC8-07D4: Level is completed after only 1 bomb goes off
BA25-07D7+DF25-04D7: Start on level 2
BA25-07D7+D425-04D7: Start on level 3
BA25-07D7+D725-04D7: Start on level 4
BA25-07D7+D025-04D7: Start on level 5
BA25-07D7+D925-04D7: Start on level 6
BA25-07D7+D125-04D7: Start on level 7
BA25-07D7+D525-04D7: Start on level 8
BA25-07D7+D625-04D7: Start on level 9
BA25-07D7+DB25-04D7: Start on level 10
BA25-07D7+DC25-04D7: Start on level 11
BA25-07D7+D825-04D7: Start on level 12
BA25-07D7+DA25-04D7: Start on level 13
BA25-07D7+D225-04D7: Start on level 14
BA25-07D7+D325-04D7: Start on level 15
BA25-07D7+DE25-04D7: Start on level 16
BA25-07D7+FD25-04D7: Start on level 17
BA25-07D7+FF25-04D7: Start on level 18
BA25-07D7+F425-04D7: Start on level 19
BA25-07D7+F725-04D7: Start on level 20
BA25-07D7+F025-04D7: Start on level 21
BA25-07D7+F925-04D7: Start on level 22
BA25-07D7+F125-04D7: Start on level 23
BA25-07D7+F525-04D7: Start on level 24
BA25-07D7+F625-04D7: Start on level 25
BA25-07D7+FB25-04D7: Start on level 26
BA25-07D7+FC25-04D7: Start on level 27
BA25-07D7+F825-04D7: Start on level 28
BA25-07D7+FA25-04D7: Start on level 29
BA25-07D7+F225-04D7: Start on level 30
BA25-07D7+F325-04D7: Start on level 31
BA25-07D7+FE25-04D7: Start on level 32
BA25-07D7+4D25-04D7: Start on level 33
BA25-07D7+4F25-04D7: Start on level 34
BA25-07D7+4425-04D7: Start on level 35
BA25-07D7+4725-04D7: Start on level 36
BA25-07D7+4025-04D7: Start on level 37
BA25-07D7+4925-04D7: Start on level 38
BA25-07D7+4125-04D7: Start on level 39
BA25-07D7+4525-04D7: Start on level 40
BA25-07D7+4625-04D7: Start on level 41
BA25-07D7+4B25-04D7: Start on level 42
BA25-07D7+4C25-04D7: Start on level 43
BA25-07D7+4825-04D7: Start on level 44
BA25-07D7+4A25-04D7: Start on level 45
BA25-07D7+4225-04D7: Start on level 46
BA25-07D7+4325-04D7: Start on level 47
BA25-07D7+4E25-04D7: Start on level 48
BA25-07D7+7D25-04D7: Start on level 49
BA25-07D7+7F25-04D7: Start on level 50
BA25-07D7+7425-04D7: Start on level 51
BA25-07D7+7725-04D7: Start on level 52
BA25-07D7+7025-04D7: Start on level 53
BA25-07D7+7925-04D7: Start on level 54
BA25-07D7+7125-04D7: Start on level 55
BA25-07D7+7525-04D7: Start on level 56
BA25-07D7+7625-04D7: Start on level 57
BA25-07D7+7B25-04D7: Start on level 58
BA25-07D7+7C25-04D7: Start on level 59
BA25-07D7+7825-04D7: Start on level 60
BA25-07D7+7A25-04D7: Start on level 61
BA25-07D7+7225-04D7: Start on level 62
BA25-07D7+7325-04D7: Start on level 63
BA25-07D7+7E25-04D7: Start on level 64
BA25-07D7+0D25-04D7: Start on level 65
BA25-07D7+0F25-04D7: Start on level 66
BA25-07D7+0425-04D7: Start on level 67
BA25-07D7+0725-04D7: Start on level 68
BA25-07D7+0025-04D7: Start on level 69
BA25-07D7+0925-04D7: Start on level 70
BA25-07D7+0125-04D7: Start on level 71
BA25-07D7+0525-04D7: Start on level 72
BA25-07D7+0625-04D7: Start on level 73
BA25-07D7+0B25-04D7: Start on level 74
BA25-07D7+0C25-04D7: Start on level 75
BA25-07D7+0825-04D7: Start on level 76
BA25-07D7+0A25-04D7: Start on level 77
BA25-07D7+0225-04D7: Start on level 78
BA25-07D7+0325-04D7: Start on level 79
BA25-07D7+0E25-04D7: Start on level 80
BA25-07D7+9D25-04D7: Start on level 81
BA25-07D7+9F25-04D7: Start on level 82
BA25-07D7+9425-04D7: Start on level 83
BA25-07D7+9725-04D7: Start on level 84
BA25-07D7+9025-04D7: Start on level 85
BA25-07D7+9925-04D7: Start on level 86
BA25-07D7+9125-04D7: Start on level 87
BA25-07D7+9525-04D7: Start on level 88
BA25-07D7+9625-04D7: Start on level 89
BA25-07D7+9B25-04D7: Start on level 90
BA25-07D7+9C25-04D7: Start on level 91
BA25-07D7+9825-04D7: Start on level 92
BA25-07D7+9A25-04D7: Start on level 93
BA25-07D7+9225-04D7: Start on level 94
BA25-07D7+9325-04D7: Start on level 95
BA25-07D7+9E25-04D7: Start on level 96
BA25-07D7+1D25-04D7: Start on level 97
BA25-07D7+1F25-04D7: Start on level 98: 
BA25-07D7+1425-04D7: Start on level 99
BA25-07D7+1725-04D7: Start on level 100
BA25-07D7+1025-04D7: Start on level 101
BA25-07D7+1925-04D7: Start on level 102
BA25-07D7+1125-04D7: Start on level 103
BA25-07D7+1525-04D7: Start on level 104
BA25-07D7+1625-04D7: Start on level 105
BA25-07D7+1B25-04D7: Start on level 106
BA25-07D7+1C25-04D7: Start on level 107
BA25-07D7+1825-04D7: Start on level 108
BA25-07D7+1A25-04D7: Start on level 109
BA25-07D7+1225-04D7: Start on level 110
BA25-07D7+1325-04D7: Start on level 111
BA25-07D7+1E25-04D7: Start on level 112
BA25-07D7+5D25-04D7: Start on level 113
BA25-07D7+5F25-04D7: Start on level 114
BA25-07D7+5425-04D7: Start on level 115
BA25-07D7+5725-04D7: Start on level 116
BA25-07D7+5025-04D7: Start on level 117
BA25-07D7+5925-04D7: Start on level 118
BA25-07D7+5125-04D7: Start on level 119
BA25-07D7+5525-04D7: Start on level 120
BA25-07D7+5625-04D7: Start on level 121
BA25-07D7+5B25-04D7: Start on level 122
BA25-07D7+5C25-04D7: Start on level 123
BA25-07D7+5825-04D7: Start on level 124
BA25-07D7+5A25-04D7: Start on level 125
BA25-07D7+5225-04D7: Start on level 126
BA25-07D7+5325-04D7: Start on level 127
BA25-07D7+5E25-04D7: Start on level 128
BA25-07D7+6D25-04D7: Start on level 129
BA25-07D7+6F25-04D7: Start on level 130
*

*
Kawasaki Carribean Challenge
DF6F-64AD: Only 1 lap required to qualify instead of 2
DF67-676D: Races are 1 lap instead of 5
D467-676D: Races are 2 laps
D767-676D: Races are 3 laps
D067-676D: Races are 4 laps
DB82-0DD7: Coming in first is worth 9 points instead of 5
D982-0FD7: Coming in last is worth 5 points instead of 0
DB82-0FD7: Coming in last is worth 9 points
6D80-DD04: Always advance to the next island regardless of points
D7C2-0F04: Each island requires 3 points instead of 5
D0C2-0F04: Each island requires 4 points
D1C2-0F04: Each island requires 6 points
D5C2-0F04: Each island requires 7 points
6967-07AD: Opponents drive erratically - player is guaranteed 1st place
6967-070D: Start the Challenge with the 2nd motorcycle and jet ski
*

*
Ken Griffey Jr. Presents Major League Baseball
DFC3 170F: 1 ball and you walk
D4C3 170F: 2 balls and you walk
CBB3 1D2D: Can't walk a player
DFCE 1F0F: 1 strike and you're out
D4CE 1F0F: 2 strikes and you're out
C2BE 179D: Can't strike out
DF27 CFA4: Invisible baserunners
D4C3 170F: 2 outs and whole team is out
C2A2 4D94+C2AA 47B4: No outs except strike outs
C28A-3FA7+CBB0-4797+C283-34D7: Computer can't score
*

*
Killer Instinct
3C61-D4DF: Master code - Must be entered
CBEC-37AF+6DE8-3D0F+6D64-44D5: Play as Eyedol
CB64-4D61: Start a game and watch the ending (use practice mode to select different characters)
CCE8-47D2: Win after 1 victory
C8E8-47D2: Win after 2 victories
CAE8-47D2: Win after 3 victories
C2E8-47D2: Win after 4 victories
C3E8-47D2: Win after 5 victories
EEC1-34AF: Player one takes all damage
1D1B-1DA7: Players can pass through each other
C265-1467+60E6-47D2: Always fight Jago
C265-1467+6EE6-47D2: Always fight Combo
C265-1467+6BE6-47D2: Always fight Thunder
C265-1467+6FE6-47D2: Always fight Glacius
C265-1467+6DE6-47D2: Always fight Cinder
C265-1467+64E6-47D2: Always fight Orchid
C265-1467+BOE6-47D2: Always fight Riptor
C265-1467+CBE6-4702: Always fight Sabrewulf
C265-1467+CBEC-4702: Always fight Spinal
C265-1467+CBE8-4D62: Always fight Fulgore
C265-1467+CBE8-4FA2: Always fight Eyedol
*

*
King Arthur's World
F561-DD86: Start on training level 2
FB61-DD86: Start on training level 3
F161-DD86: Start on training level 4
F261-DD86: Start on training level 5
F361-DD86: Start on training level 6
FE61-DD86: Start on training level 7
4D61-DD86: Start on training level 8
FC61-DD86: Start on training level 9
DF61-DD86: Start on real world level 1
D461-DD86: Start on real world level 2
D761-DD86: Start on real world level 3
D061-DD86: Start on real world level 4
D961-DD86: Start on goblin underworld level 1
D161-DD86: Start on goblin underworld level 2
D561-DD86: Start on goblin underworld level 3
D661-DD86: Start on goblin underworld level 4
DA61-DD86: Start on cloud world level 1
D261-DD86: Start on cloud world level 2
D361-DD86: Start on cloud world level 3
DE61-DD86: Start on cloud world level 4
FD61-DD86: Start on cloud world level 5
FF61-DD86: Start on cloud world level 6
F461-DD86: Start on cloud world level 7
8EA8-642F+8EAC-6F2F: Unlimited men - if you have at least one of that type
CBEB-6405+F0EB-6465+DDEB-64A5: Start with many men
8EBC-6DEC: Unlimited spells - must have at least one to use
C4EE-6D79+7DEE-6D59+D4EE-6D89: Start with 4 of each type of spell
*

*
King of the Monsters
F5AF-D5A1: Faster timer
1DAF-DFA1: Slower timer
6DB2-AF67: Player 1 starts with less energy
6DC4-D764: Player 2 starts with less energy
D7A1-0DA1: 3 power points needed to get to next power level
*

*
Kirby's Avalanche
80A8-C4CD: Boulder warnings don't appear
CB60-C737+DD69-CD47+DD69-CD17: Only red blobs fall
CB60-C737+DF69-CD47+DF69-CD17: Only yellow blobs fall
CB60-C737+D769-CD47+D769-CD17: Only green blobs fall
CB60-C737+D069-CD47+D069-CD17: Only purple blobs fall
CB60-C737+D969-CD47+D969-CD17: Only blue blobs fall
CB60-C737+DD69-CD47+DF69-CD17: Only red and yellow blobs fall
CB60-C737+DD69-CD47+D769-CD17: Only red and green blobs fall
CB60-C737+DD69-CD47+D069-CD17: Only red and purple blobs fall
CB60-C737+DD69-CD47+D969-CD17: Only red and blue blobs fall
CB60-C737+DD69-CD47+D169-CD17: Only red blobs with a boulder fall
CB60-C737+DF69-CD47+DD69-CD17: Only yellow and red blobs fall
CB60-C737+DF69-CD47+D769-CD17: Only yellow and green blobs fall
CB60-C737+DF69-CD47+D069-CD17: Only yellow and purple blobs fall
CB60-C737+DF69-CD47+D969-CD17: Only yellow and blue blobs fall
CB60-C737+DF69-CD47+D169-CD17: Only yellow blobs with a boulder fall
CB60-C737+D769-CD47+DF69-CD17: Only green and yellow blobs fall
CB60-C737+D769-CD47+DD69-CD17: Only green and red blobs fall
CB60-C737+D769-CD47+D069-CD17: Only green and purple blobs fall
CB60-C737+D769-CD47+D969-CD17: Only green and blue blobs fall
CB60-C737+D769-CD47+D169-CD17: Only green blobs with a boulder fall
CB60-C737+D069-CD47+DF69-CD17: Only purple and yellow blobs fall
CB60-C737+D069-CD47+D769-CD17: Only purple and green blobs fall
CB60-C737+D069-CD47+DD69-CD17: Only purple and red blobs fall
CB60-C737+D069-CD47+D969-CD17: Only purple and blue blobs fall
CB60-C737+D069-CD47+D169-CD17: Only purple blobs with a boulder fall
CB60-C737+D969-CD47+DF69-CD17: Only blue and yellow blobs fall
CB60-C737+D969-CD47+D769-CD17: Only blue and green blobs fall
CB60-C737+D969-CD47+D069-CD17: Only blue and purple blobs fall
CB60-C737+D969-CD47+DD69-CD17: Only blue and red blobs fall
CB60-C737+D969-CD47+D169-CD17: Only blue blobs with a boulder fall
CB60-C737+D169-CD47+DF69-CD17: Only a boulder and yellow blobs fall
CB60-C737+D169-CD47+D769-CD17: Only a boulder and green blobs fall
CB60-C737+D169-CD47+D069-CD17: Only a boulder and purple blobs fall
CB60-C737+D169-CD47+D969-CD17: Only a boulder and blue blobs fall
CB60-C737+D169-CD47+DD69-CD17: Only a boulder and red blobs fall
CB60-C737+D169-CD47+D169-CD17: Only boulders fall
CBB7-4D4D+3CB7-4DCD+CBB7-4F1D+3CB7-4F3D: Disable the "next" box
*

*
Kirby's Dream Course
D0A9-4F6D: Start with 5 lives
D1A9-4F6D: Start with 7 lives
D6A9-4F6D: Start with 9 lives
DFAD-1F0D: Start with 1 strawberry
D4AD-1F0D: Start with 2 strawberries
D7AD-1F0D: Start with 3 strawberries
82CF-4D6E: Infinite strawberries
82CD-4D0E: Don't ever gain any strawberries
82E2-4DD4: Don't lose a life from falling out of bounds
*

*
Knights of the Round
3C81-4461+CB81-44A1+DF81-47D1: Start on stage 2
3C81-4461+CB81-44A1+D481-47D1: Start on stage 3
3C81-4461+CB81-44A1+D781-47D1: Start on stage 4
3C81-4461+CB81-44A1+D081-47D1: Start on stage 5
3C81-4461+CB81-44A1+D981-47D1: Start on stage 6
EE2C-C7DC: More invincibility time after successful block
DAC9-1DDB: Super jump - Arthur
DAC0-17DB: Super jump - Lancelot
DAC9-1FDB: Super jump - Percival
DD2A-3406: No energy lost from special move
D12A-3406: Less energy lost from special move
F02A-3406: More energy lost from special move
1D6B-47AF: Slower timer
F36B-47AF: Faster timer
4029-4DD5+4022-1DD5: Almost infinite energy
DDAD-17BF: Maximum energy from most food
*

*
Krusty's Super Fun House
DD65-67DF+6D65-670F+D965-676F: Start with section 1 finished
DF65-67DF+6D65-670F+D965-676F: Start with section 2 finished
D465-67DF+6D65-670F+D965-676F: Start with section 3 finished
D765-67DF+6D65-670F+D965-676F: Start with section 4 finished
D065-67DF+6D65-670F+D965-676F: Start with access to all sections
DF6C-D704: Start with 1 life instead of 3
D46C-D704: Start with 2 lives
D96C-D704: Start with 5 lives
D56C-D704: Start with 7 lives
DB6C-D704: Start with 9 lives
C265-0FA7: Infinite lives
DD6B-D764: Start with 0 custard pies 
D46B-D764: Start with 2 custard pies
D96B-D764: Start with 5 custard pies
D46B-D764+DF6C-DDA4: Start with 2 superballs instead of 10 custard pies
D96B-D764+DF6C-DDA4: Start with 5 superballs
DF6C-DDA4: Start with 10 superballs
D43D-67D7: Custard pie bonus worth 2 pies instead of 10
D93D-67D7: Custard pie bonus worth 5 pies
D03D-6767: Custard pie bonus same as superball bonus
6D3F-6DA7+E03F-6FD7: Superball bonus same as custard pie bonus
D43F-6F67: Superball bonus worth 2 balls instead of 5
DC3F-6F67: Superball bonus worth 10 balls
C1E1-D7DD: Infinite custard pies
C1E2-D76D: Infinite superballs
D53E-0407: Food bonuses restore less strength
F33E-0407: Food bonuses restore more strength
173E-0407: Food bonuses restore Krusty to full strength
D03D-6FD7: Food bonuses also get custard pie bonus
D33D-6FD7: Food bonuses also get superball bonus
3134-6D67+6D34-6D07: Doll bonus same as custard pie bonus
ED34-6D67+6D34-6D07: Doll bonus same as superball bonus
2F34-6D67+6D34-6D07: Doll bonus same as food bonus
8725-0D64: Krusty invincibility
FD3C-D704: Krusty jumps higher
D63C-D704: Krusty jumps much higher
*

*
Lagoon
D42D-6D6C: Start with 612 gold
D92D-6D6C: Start with 1,380 gold
D62D-6D6C: Start with 2,148 gold: 
4D2D-6D6C: Start with 8,292 gold
912D-6D6C: Start with 22,116 gold
D422-040C: Start on level 2, MP= 8/8, HP= 17/17, EXP= 0/40  
D722-040C: Start on level 3, MP= 10/10, HP= 23/23, EXP= 0/90
D022-040C: Start on level 4, MP= 12/12, HP= 28/28, EXP= 0/170 
D922-040C: Start on level 5, MP= 19/19, HP= 36/36, EXP= 0/280
1BB5-D769+10B5-D7A9+3CB6-DDD9: Get 100 gold pieces for each creature killed
1BB5-D769+DFB5-D7A9+3CB6-DDD9: Get 1 gold piece for each creature killed
1BB5-D769+A6B5-D7A9+3CB6-DDD9: Get 200 gold pieces for each creature killed
*

*
Lamborghini American Challenge
DD6E-440D+D96E-446D: Start with $128,000
5D6E-440D+D76E-446D: Start with $88,000
6D6E-440D: Start with $12,800
C224-CF8F: Repair 10% of car for $100
3324-C45F: Repair 10% of car for free
C22A-377D: Free turbos
D169-443B: Start with 6-speed transmission
8B81-34D7: Don't take damage in races
DC28-348D+DD28-34ED: Turbos for $1000 - you must have enough money to buy it
F028-348D+DD28-34ED: Turbos for $2000 - you must have enough money to buy it
*

*
The Lawnmower Man
40BE-1DAD: Infinite lives
ECB6-4FD7: Super jump
D785-376F: Energize icon effect is 2x longer
D985-376F: Energize icon effect is 4x longer
D1BB-4F64: Bitstream powers up instantly - Don't shoot too many bitstreams at once
DDB5-CDAD: Keep weapon power ups once gained
CEB7-CFAD: Never lose homing bullets once gained
CEB7-CDAD: Never lose rear bullets once gained
*

*
Legend of the Mystical Ninja
3CA6-A764: Infinite lives - top-view stages
D927-A464: Start with 6 lives
D627-A464: Start with 9 lives
DDCF-0429: Die if you get hit once
9DAF-DD6E: Pick up more coins from bad guys: 
DDED-D4D4: No coins used up when thrown
89CF-0729: Infinite energy
40C0-04F9: Don't lose most weapons when hit: 
F0BE-AF20: Faster timer
1DBE-AF20: Slower timer
*

*
Legend of Zelda: A Link to the Past
AEEC-A586: Some shops don't take your money: 
AE67-0D30: Infinite bombs
AE6E-DF2A: Almost infinite energy
AE8A-D4FA+AE8D-0D9A: Almost infinite magic
*

*
Lemmings
C984-A467: Infinite climbers if you start with at least 1
C98F-AD07: Infinite floaters if you start with at least 1
C987-A407: Infinite bombers if you start with at least 1
C984-6DA7: Infinite blockers if you start with at least 1
C98E-6D07: Infinite builders if you start with at least 1
C982-6FD7: Infinite bashers if you start with at least 1
C981-67D7: Infinite miners if you start with at least 1
C98B-64A7: Infinite diggers if you start with at least 1
31B6-6FAF+18B6-64DF: Each saved lemming counts as two
CBCC-DD05+DFCC-DD65+C9C8-0FD5: Start on Level 2 
CBCC-DD05+D4CC-DD65+C9C8-0FD5: Start on Level 3 
CBCC-DD05+D7CC-DD65+C9C8-0FD5: Start on Level 4 
CBCC-DD05+D0CC-DD65+C9C8-0FD5: Start on Level 5 
CBCC-DD05+D9CC-DD65+C9C8-0FD5: Start on Level 6 
CBCC-DD05+D1CC-DD65+C9C8-0FD5: Start on Level 7 
CBCC-DD05+D5CC-DD65+C9C8-0FD5: Start on Level 8 
CBCC-DD05+D6CC-DD65+C9C8-0FD5: Start on Level 9 
CBCC-DD05+DBCC-DD65+C9C8-0FD5: Start on Level 10 
CBCC-DD05+DCCC-DD65+C9C8-0FD5: Start on Level 11 
CBCC-DD05+D8CC-DD65+C9C8-0FD5: Start on Level 12 
CBCC-DD05+DACC-DD65+C9C8-0FD5: Start on Level 13 
CBCC-DD05+D2CC-DD65+C9C8-0FD5: Start on Level 14 
CBCC-DD05+D3CC-DD65+C9C8-0FD5: Start on Level 15 
CBCC-DD05+DECC-DD65+C9C8-0FD5: Start on Level 16 
CBCC-DD05+FDCC-DD65+C9C8-0FD5: Start on Level 17   
CBCC-DD05+FFCC-DD65+C9C8-0FD5: Start on Level 18 
CBCC-DD05+F4CC-DD65+C9C8-0FD5: Start on Level 19 
CBCC-DD05+F7CC-DD65+C9C8-0FD5: Start on Level 20 
CBCC-DD05+F0CC-DD65+C9C8-0FD5: Start on Level 21 
CBCC-DD05+F9CC-DD65+C9C8-0FD5: Start on Level 22 
CBCC-DD05+F1CC-DD65+C9C8-0FD5: Start on Level 23 
CBCC-DD05+F5CC-DD65+C9C8-0FD5: Start on Level 24 
CBCC-DD05+F6CC-DD65+C9C8-0FD5: Start on Level 25 
CBCC-DD05+FBCC-DD65+C9C8-0FD5: Start on Level 26 
CBCC-DD05+FCCC-DD65+C9C8-0FD5: Start on Level 27 
CBCC-DD05+F8CC-DD65+C9C8-0FD5: Start on Level 28 
CBCC-DD05+FACC-DD65+C9C8-0FD5: Start on Level 29 
CBCC-DD05+F2CC-DD65+C9C8-0FD5: Start on Level 30 
CBCC-DD05+F3CC-DD65+C9C8-0FD5: Start on Level 1 
CBCC-DD05+FECC-DD65+C9C8-0FD5: Start on Level 2 
CBCC-DD05+4DCC-DD65+C9C8-0FD5: Start on Level 3 
CBCC-DD05+4FCC-DD65+C9C8-0FD5: Start on Level 4  
CBCC-DD05+44CC-DD65+C9C8-0FD5: Start on Level 5 
CBCC-DD05+47CC-DD65+C9C8-0FD5: Start on Level 6 
CBCC-DD05+40CC-DD65+C9C8-0FD5: Start on Level 7 
CBCC-DD05+49CC-DD65+C9C8-0FD5: Start on Level 8 
CBCC-DD05+41CC-DD65+C9C8-0FD5: Start on Level 9 
CBCC-DD05+45CC-DD65+C9C8-0FD5: Start on Level 10 
CBCC-DD05+46CC-DD65+C9C8-0FD5: Start on Level 11 
CBCC-DD05+4BCC-DD65+C9C8-0FD5: Start on Level 12 
CBCC-DD05+4CCC-DD65+C9C8-0FD5: Start on Level 13 
CBCC-DD05+48CC-DD65+C9C8-0FD5: Start on Level 14 
CBCC-DD05+4ACC-DD65+C9C8-0FD5: Start on Level 15 
CBCC-DD05+42CC-DD65+C9C8-0FD5: Start on Level 16 
CBCC-DD05+43CC-DD65+C9C8-0FD5: Start on Level 17 
CBCC-DD05+4ECC-DD65+C9C8-0FD5: Start on Level 18 
CBCC-DD05+7DCC-DD65+C9C8-0FD5: Start on Level 19 
CBCC-DD05+7FCC-DD65+C9C8-0FD5: Start on Level 20 
CBCC-DD05+74CC-DD65+C9C8-0FD5: Start on Level 21 
CBCC-DD05+77CC-DD65+C9C8-0FD5: Start on Level 22 
CBCC-DD05+70CC-DD65+C9C8-0FD5: Start on Level 23 
CBCC-DD05+79CC-DD65+C9C8-0FD5: Start on Level 24 
CBCC-DD05+71CC-DD65+C9C8-0FD5: Start on Level 25 
CBCC-DD05+75CC-DD65+C9C8-0FD5: Start on Level 26 
CBCC-DD05+76CC-DD65+C9C8-0FD5: Start on Level 27 
CBCC-DD05+7BCC-DD65+C9C8-0FD5: Start on Level 28 
CBCC-DD05+7CCC-DD65+C9C8-0FD5: Start on Level 29 
CBCC-DD05+78CC-DD65+C9C8-0FD5: Start on Level 30 
CBCC-DD05+7ACC-DD65+C9C8-0FD5: Start on Level 1 
CBCC-DD05+72CC-DD65+C9C8-0FD5: Start on Level 2   
CBCC-DD05+73CC-DD65+C9C8-0FD5: Start on Level 3 
CBCC-DD05+7ECC-DD65+C9C8-0FD5: Start on Level 4 
CBCC-DD05+0DCC-DD65+C9C8-0FD5: Start on Level 5 
CBCC-DD05+0FCC-DD65+C9C8-0FD5: Start on Level 6 
CBCC-DD05+04CC-DD65+C9C8-0FD5: Start on Level 7 
CBCC-DD05+07CC-DD65+C9C8-0FD5: Start on Level 8 
CBCC-DD05+00CC-DD65+C9C8-0FD5: Start on Level 9 
CBCC-DD05+09CC-DD65+C9C8-0FD5: Start on Level 10 
CBCC-DD05+01CC-DD65+C9C8-0FD5: Start on Level 11 
CBCC-DD05+05CC-DD65+C9C8-0FD5: Start on Level 12 
CBCC-DD05+06CC-DD65+C9C8-0FD5: Start on Level 13 
CBCC-DD05+0BCC-DD65+C9C8-0FD5: Start on Level 14 
CBCC-DD05+0CCC-DD65+C9C8-0FD5: Start on Level 15 
CBCC-DD05+08CC-DD65+C9C8-0FD5: Start on Level 16 
CBCC-DD05+0ACC-DD65+C9C8-0FD5: Start on Level 17 
CBCC-DD05+02CC-DD65+C9C8-0FD5: Start on Level 18 
CBCC-DD05+03CC-DD65+C9C8-0FD5: Start on Level 19
CBCC-DD05+0ECC-DD65+C9C8-0FD5: Start on Level 20 
CBCC-DD05+9DCC-DD65+C9C8-0FD5: Start on Level 21 
CBCC-DD05+9FCC-DD65+C9C8-0FD5: Start on Level 22 
CBCC-DD05+94CC-DD65+C9C8-0FD5: Start on Level 23 
CBCC-DD05+97CC-DD65+C9C8-0FD5: Start on Level 24 
CBCC-DD05+90CC-DD65+C9C8-0FD5: Start on Level 25 
CBCC-DD05+99CC-DD65+C9C8-0FD5: Start on Level 26 
CBCC-DD05+91CC-DD65+C9C8-0FD5: Start on Level 27 
CBCC-DD05+95CC-DD65+C9C8-0FD5: Start on Level 28 
CBCC-DD05+96CC-DD65+C9C8-0FD5: Start on Level 29 
CBCC-DD05+9BCC-DD65+C9C8-0FD5: Start on Level 30 
CBCC-DD05+9CCC-DD65+C9C8-0FD5: Start on Level 1
CBCC-DD05+98CC-DD65+C9C8-0FD5: Start on Level 2
CBCC-DD05+9ACC-DD65+C9C8-0FD5: Start on Level 3
CBCC-DD05+92CC-DD65+C9C8-0FD5: Start on Level 4
CBCC-DD05+93CC-DD65+C9C8-0FD5: Start on Level 5
CBCC-DD05+9ECC-DD65+C9C8-0FD5: Start on Level 6
CBCC-DD05+1DCC-DD65+C9C8-0FD5: Start on Level 7
CBCC-DD05+1FCC-DD65+C9C8-0FD5: Start on Level 8
CBCC-DD05+14CC-DD65+C9C8-0FD5: Start on Level 9
CBCC-DD05+17CC-DD65+C9C8-0FD5: Start on Level 10
CBCC-DD05+10CC-DD65+C9C8-0FD5: Start on Level 11
CBCC-DD05+19CC-DD65+C9C8-0FD5: Start on Level 12
CBCC-DD05+11CC-DD65+C9C8-0FD5: Start on Level 13
CBCC-DD05+15CC-DD65+C9C8-0FD5: Start on Level 14
CBCC-DD05+16CC-DD65+C9C8-0FD5: Start on Level 15
CBCC-DD05+1BCC-DD65+C9C8-0FD5: Start on Level 16
CBCC-DD05+1CCC-DD65+C9C8-0FD5: Start on Level 17
CBCC-DD05+18CC-DD65+C9C8-0FD5: Start on Level 18
CBCC-DD05+1ACC-DD65+C9C8-0FD5: Start on Level 19
CBCC-DD05+12CC-DD65+C9C8-0FD5: Start on Level 20
CBCC-DD05+13CC-DD65+C9C8-0FD5: Start on Level 21
CBCC-DD05+1ECC-DD65+C9C8-0FD5: Start on Level 22
CBCC-DD05+5DCC-DD65+C9C8-0FD5: Start on Level 23
CBCC-DD05+5FCC-DD65+C9C8-0FD5: Start on Level 24
CBCC-DD05+54CC-DD65+C9C8-0FD5: Start on Level 25
CBCC-DD05+57CC-DD65+C9C8-0FD5: Start on Level 26
CBCC-DD05+50CC-DD65+C9C8-0FD5: Start on Level 27
CBCC-DD05+59CC-DD65+C9C8-0FD5: Start on Level 28
CBCC-DD05+51CC-DD65+C9C8-0FD5: Start on Level 29
CBCC-DD05+55CC-DD65+C9C8-0FD5: Start on Level 30
CBCC-DD05+56CC-DD65+C9C8-0FD5: Start on Level 1 
CBCC-DD05+5BCC-DD65+C9C8-0FD5: Start on Level 2 
CBCC-DD05+5CCC-DD65+C9C8-0FD5: Start on Level 3 
CBCC-DD05+58CC-DD65+C9C8-0FD5: Start on Level 4 
CBCC-DD05+5ACC-DD65+C9C8-0FD5: Start on Level 5 
*

*
Lester the Unlikely
C2C6-7F58: Infinite lives
C2C2-8DEB: Don't take damage from most enemies
D0C2-848B: Flashing after getting hit, lasts a long time
DAC2-848B: Flashing after getting hit, lasts a real long time
0DCA-5D5B: Lighter gravity effect-Must turn off effects switch 
49CA-5D5B: Even lighter gravity effect - right after pressing Start and don't turn on until 1st game play screen
F9CA-5D5B: Amazingly lighter gravity effect - right after pressing Start and don't turn on until 1st game play screen
*

*
Lethal Enforcer
3CCE C4AB: Infinite bullets
3CB5 140C: No damage from bad guys
3CB2 446C: No energy loss when you hit civilians
3CB2 446C: 1/2 your energy is lost when you hit civilians
F365 CF64+F362 CD64: Play with more energy
6DBF 1FAC: Keep weapon until you die
DAA3 4F60: Magnum - more shots per round
DAA3 4D60: Normal gun - more shots per round
DAA3 4460: Shotgun  - more shots per round
*

*
Lethal Weapon
DB8F-DF64: More bullets in magazine
DD8D-D7A4: Infinite magazines
D4CA-A7AF: Pick up 2 magazines for 1
D0CA-A7AF: Pick up 4 magazines for 1
DB6A-AF6F: Start with more magazine clips
DF6A-AF6F: Start with less magazine clips
148B-6F0F: Slower timer
FE8B-6F0F: Faster timer
C285-670F: Stop timer
4ABE-AFD7: Infinite badges
D162-A7DF: Start with more badges
DD62-A7DF: Start with fewer badges
3CBD-04DF: Super jump - can get stuck
*

*
Lion King, The
C291-5763: Roaring doesn't decrease your roar meter
C289-5D6F: Roar meter doesn't fill up with time
C293-E703: Don't lose roar power when you get hit
C298-7DDE: Almost infinite energy
CE6E-8464: Infinite lives
*

*
Lord of the Rings
DBCE-C360+DBCE-C4A0: Start with 908 H.P.
BBCE-C360+BBCE-C4A0: Start with 9908 H.P.
82A2-CF6D: All your characters are invincible
62CD-34D0: Start the game with more strength
*

*
Lufia and the Fortress of Doom
4DB4-D401: Move around caves and world map quicker (except when leaving a vehicle - for example, the boat)
8236-0F34: Infinite hit points
823A-0FC4: Infinite magic points in battle mode
DDB8-6FD9: No HP lost when walking over swamp ground
D0B8-6FD9: More HP lost when walking over swamp ground
DF30-A718: Cheap bombs - 1 gold each
DF3C-0D18: Cheap smokeballs - 1 gold each
6D8F-0DC4: Immune to all petrifying effects (stone, poison, confused, etc.)
95A8-67A4: Shopkeepers don't charge for purchases - some shops only
FD34-0448: More agility points from speed potion
FD30-0438: More intelligence points from mind potion
FD31-07C8: More strength points from great potion
FD3D-0F18: Higher max level of magic points from spell potion
FD33-DDC8: Higher max level of hit points from power potion
*

*
Madden NFL '94
DDAA-5D0F: Touchdowns worth 0 points
D7AA-5D0F: Touchdowns worth 3 points
D9AA-5D0F: Touchdowns worth 5 points
DBAA-5D0F: Touchdowns worth 9 points
DDAE-ED0F: Extra points worth 0 points
D7AE-ED0F: Extra points worth 3 points
D9AE-ED0F: Extra points worth 5 points
D5AE-ED0F: Extra points worth 7 points
DDAB-8DAD: Safeties worth 0 points
D7AB-8DAD: Safeties worth 3 points
D9AB-8DAD: Safeties worth 5 points
D5AB-8DAD: Safeties worth 7 points
DDAE-E76F: Field goals worth 0 points
D4AE-E76F: Field goals worth 2 points
D9AE-E76F: Field goals worth 5 points
D5AE-E76F: Field goals worth 7 points
DBAE-E76F: Field goals worth 9 points
D93F-7D0F+DE3F-7D6F: Visitors start with a 5-point lead
D53F-7D0F+DE3F-7D6F: Visitors start with a 7-point lead
DC3F-7D0F+DE3F-7D6F: Visitors start with a 10-point lead
D33F-7D0F+DE3F-7D6F: Visitors start with a 14-point lead
473F-7D0F+DE3F-7D6F: Visitors start with a 35-point lead
D73F-7D0F+DE3F-7F6F: Home team starts with a 3-point lead
D53F-7D0F+DE3F-7F6F: Home team starts with a 7-point lead
DC3F-7D0F+DE3F-7F6F: Home team starts with a 10-point lead
D33F-7D0F+DE3F-7F6F: Home team starts with a 14-point lead
473F-7D0F+DE3F-7F6F: Home team starts with a 35-point lead
CBA2-8F6D+DFA2-8FAD: TD, FG, PAT, S worth 1 point - home team
CBA2-8F6D+D7A2-8FAD: TD, FG, PAT, S worth 3 points - home team
CBA2-8F6D+D9A2-8FAD: TD, FG, PAT, S worth 5 points - home team
CBA2-8F6D+D5A2-8FAD: TD, FG, PAT, S worth 7 points - home team
CBA2-8F6D+D3A2-8FAD: TD, FG, PAT, S worth 14 points - home team
CBA2-8F6D+F9A2-8FAD: TD, FG, PAT, S worth 21 points - home team
CBA2-8F6D+47A2-8FAD: TD, FG, PAT, S worth 35 points - home team
CBAD-ED0D+DFAD-ED6D: TD, FG, PAT, S worth 3 points - visitor
CBAD-ED0D+D9AD-ED6D: TD, FG, PAT, S worth 5 points - visitor
CBAD-ED0D+D5AD-ED6D: TD, FG, PAT, S worth 7 points - visitor
CBAD-ED0D+D3AD-ED6D: TD, FG, PAT, S worth 14 points - visitor
CBAD-ED0D+F9AD-ED6D: TD, FG, PAT, S worth 21 points - visitor
CBAD-ED0D+47AD-ED6D: TD, FG, PAT, S worth 35 points - visitor
3CAC-5DDD: Always 1st down
D4A8-54AD: 1 play to get a 1st down
D7A8-54AD: 2 plays to get a 1st down
D0A8-54AD: 3 plays to get a 1st down
D1A8-54AD: 5 plays to get a 1st down
D6A8-54AD: 7 plays to get a 1st down
*

*
Madden NFL '95
DE55-84DF: Start with 15 seconds on the play clock
DFD0-7DAD: Start with 1 timeout - player 1
DFD0-7FDD: Start with 1 timeout - player 2
8250-5700: Infinite timeouts - both players - may cause slight graphic errors
DD6F-77AF: Safeties worth 0 points
DF6F-77AF: Safeties worth 1 points
D06F-77AF: Safeties worth 5 points
D56F-77AF: Safeties worth 7 points
DD62-E4DF: Touchdowns worth 0 points
DF62-E4DF: Touchdowns worth 1 points
D062-E4DF: Touchdowns worth 5 points
DB62-E4DF: Touchdowns worth 9 points
DD6F-8404: Field goals worth 0 points
DF6F-8404: Field goals worth 1 points
D06F-8404: Field goals worth 5 points
DB6F-8404: Field goals worth 9 points
C267-E46D: Always 1st down
*

*
Madden NFL '96
C2D2-8F0D: Infinite time (use 2 player mode only)
DD65-E7A7: Start with 5 downs each posession
D765-E7A7: Start with 3 downs each posession
D465-E7A7: Start with 2 downs each posession
DF65-E7A7: Start with 1 down each posession
C26A-8767: Infinite downs
DD62-EFA7: Safeties are worth 0 points
DF62-EFA7: Safeties are worth 1 point
D462-EFA7: Safeties are worth 3 points
D962-EFA7: Safeties are worth 5 points
D562-EFA7: Safeties are worth 7 points
DB62-EFA7: Safeties are worth 9 points
DDBB-8DAF: Field Goals are worth 0 points
DFBB-8DAF: Field Goals are worth 1 point
D4BB-8DAF: Field Goals are worth 2 points
D9BB-8DAF: Field Goals are worth 5 points
D5BB-8DAF: Field Goals are worth 7 points
DBBB-8DAF: Field Goals are worth 9 points
8297-7F09: Infinite timeouts
*

*
Magical Quest Starring Mickey Mouse, The
DD69-07A0: Start with 1 life instead of 3
D169-07A0: Start with 7 lives
DB69-07A0: Start with 10 lives
C22B-ADA5: Infinite lives
C2E7-D462: Protection from most hits (lose no hearts) - switch off if you get stuck
C23E-6405: Infinite magic - wizard's costume only
DFE7-0708: Each gold coin worth 10 (if you pick up too much, you may go back to 0) 
C23D-6FA0: Longer invincibility after getting hit (Mickey blinks)
CB3D-6D60: No invincibility after getting hit
1B2D-6765+4A2D-67A5: Super jump
1B2D-6765+4D2D-67A5: Mega jump
1B2D-6765+F02D-67A5: Leap tall buildings in a single bound
6DE6-04A8+48E6-07D8: Items in general store are free if you can afford them 
DFAE-D4D7: Start with 1 heart instead of 3
D9AE-D4D7: Start with 5 hearts
D5AE-D4D7: Start with 7 hearts
DCAE-D4D7: Start with 10 hearts
622F-DDD6+C22F-DF06: Small heart fills health meter completely
*

*
Magic Sword
5ECC-0D67: Slower magic counter countdown
EECC-0D67: Faster magic counter countdown
C2CC-0F67: No magic counter countdown
C2BC-D7A5+C280-D7DD: No energy loss on collision with enemies
C2B4-6FD9: No energy loss when magic is used
*

*
Mario's Time Machine
DD6A-1405: Bonus timer doesn't count down in the whole game
CB64-3FA9+DD64-34D7+DD64-3409: Don't lose mushrooms in collisions
DF24-1704: 1 wrong answer to questions allowed
EE24-1704: 255 wrong answers allowed-ignore sad face icon
*

*
Mario is Missing!
CB8D-17DF+EE8D-170F+3C8D-176F: Talk to someone once to learn all they know (all 4 checks appear on  computer for that person)
6D8D-C4AF+DD80-C70F+DD85-C4DF: Use computer to access any facts except pamphlets (no checks appear on computer)
6D82-17AF: Use computer to view: pamphlets on any artifact (no checks appear on computer)
DFED-4D04: Always get Yoshi after using Globulator
CB8E-47AF+EE8D-1DDF+3C8D-1D0F: Pick up one artifact and get all three
*

*
Mask, The
C282-1F0D: Infinite mask power
DF6E-44AD: Start with 100 mask energy
D76E-44AD: Start with 300 mask energy
DB6E-44AD: Start with 900 mask energy
8EBF-3DD4: Mallet doesn't use any power
FDC6-3707: Green hearts worth 10
7DC6-3707: Green hearts worth 30
CDC6-3707: Green hearts worth 100
C2CC-3F07: Green hearts worth 0
CB63-446D+DD63-44AD +DD63-47DD: Start with 1 life
CB63-446D+D963-44AD +DD63-47DD: Start with 5 lives
CB63-446D+DB63-44AD +DD63-47DD: Start with 9 lives
C961-146F: Infinite lives
EE88-140D: Flash longer
DD88-140D: Don't flash at all
82C0-476F: Get hit and you're invincible
C9C4-3467: "M"s worth 0
FDCF-37A7: "M"s worth 10
7DCF-37A7: "M"s worth 30
CDCF-37A7: "M"s worth 100
*

*
Maximum Carnage
1DCC-C460: Start with 2x energy
BDCC-C460: Start with 3x energy
C2BB-1D61: Infinite lives
DFC8-CDD0: Start with 1 life
D1C8-CDD0: Start with 6 lives
DBC8-CDD0: Start with 9 lives
DBC8-CF60: Start with 9 continues
D1C8-CF60: Start with 6 continues
8220-47AB: Infinite hero icons on pick up
DBA6-17F5: Super punch
D06A-4F09: 'Power Hit' lasts longer
7D80-3F61: Jump higher
*

*
MechWarrior
103E-C4AD: Start with 100,000 C-bills
EC3E-C4AD: Start with 250,000 C-bills
D43E-C7DD: Start with 562,000 C-bills
D03E-C7DD: Start with 1,074,000 C-bills
F03E-C7DD: Start with 5,170,000 C-bills
463E-C7DD: Start with 10,290,000 C-bills
DD38-146D: Getting any money sets money to 32 million C-bills
102F-C7A4: 100 ammo for short-range missiles
1024-CD04: 100 ammo for short-range homing missiles
9D24-CDA4: 80 ammo for medium-range missiles
9D24-CF04: 80 ammo for medium-range homing missiles
4624-CFA4: 40 ammo for long-range missiles
4624-C404: 40 ammo for long-range homing missiles
A62F-C7A4: 200 short-range missiles
A624-CD04: 200 short-range homing missiles
1024-CDA4: 100 medium-range missiles
1024-CF04: 100 medium-range homing missiles
1024-CFA4: 100 long-range missiles
1024-C404: 100 long-range homing missiles
EE2F-C7A4: Infinite short-range missiles
EE24-CD04: Infinite short-range homing missiles
EE24-CDA4: Infinite medium-range missiles
EE24-CF04: Infinite medium-range homing missiles
EE24-CFA4: Infinite long-range missiles
EE24-C404: Infinite long-range homing missiles
EE24-C4A4: Infinite machine gun ammo
3CCD-4404: Never run out of any ammo
628C-4F20: Protection from most hazards
CBED-34F7+3CED-34B7: Mech isn't slowed down as much by most obstacles
*

*
MechWarrior 3050
C295-5FAD: Almost infinite ammo
1D9E-ED6D: Almost invincible (Switch off to kill some enemies)
CB6B-5464+CB6B-5704: Coolant does nothing
DC09-7998: Guass Rifle starts at 10
7409-7998: Guass Rifle starts at 50
1009-7998: Guass Rifle starts at 100
F009-7028: Arrow VI Missiles start at 20
7409-7028: Arrow VI Missiles start at 50
1009-7028: Arrow VI Missiles start at 100
DC00-7528: Particle Projection Cannon start at 10
7400-7528: Particle Projection Cannon start at 50
1000-7528: Particle Projection Cannon start at 100
DD00-79B8+1000-7998: Machine Gun starts at 100
D700-79B8+3600-7998: Machine Gun starts at 1000
4100-79B8+FD00-7998: Machine Gun starts at 10,000
7400-7928: Auto Cannon starts at 50
1000-7928: Auto Cannon starts at 100
EC00-7928: Auto Cannon starts at 250
7400-7128+DD00-75F8: Large Laser starts at 50
3600-7128+D700-75F8: Large Laser starts at 1000
FD00-7128+4100-75F8: Large Laser starts at 10,000
DC00-7198: "Inferno" Short-Range Missiles start at 10
7400-7198: "Inferno" Short-Range Missiles start at 50
EC00-7198: "Inferno" Short-Range Missiles start at 250
F009-7098: "Maelstrom" Long-Range Missiles start at 20
1009-7098: "Maelstrom" Long-Range Missiles start at 100
EC09-7098: "Maelstrom" Long-Range Missiles start at 250
DC00-7598: "Thunder" Time-Delay Mines start at 10
1000-7598: "Thunder" Time-Delay Mines start at 100
EC00-7598: "Thunder" Time-Delay Mines start at 250
*

*
Mega Man X
DBBE-446F: Start with 10 lives
D1BE-446F: Start with 7 lives
D0BE-446F: Start with 5 lives
DDBE-446F: Start with 1 life
C2B9-3404: Infinite lives
D6BE-47AF: Start with less energy
4DBE-47AF: Start with more energy
C2B9-1FF7: Infinite energy
6DB5-CD97: Most enemies are defeated with one shot
23BD-3F07: Start with all weapons and all enemies defeated - Except Sigma
C9B3-4769: Infinite weapons once you have them
D08A-1FBC: Bogus jump
D58A-1FBC: Super jump
DB8A-1FBC: Mega-jump
DDB0-4FA1: Disable weapon charging
DDB1-4F61: Weapon charges to 1st power level faster
*

*
Michael Jordan: Chaos in the Windy City
DBC8-5700: Start with 10 lives
D1C8-5700: Start with 7 lives
DfC8-5700: Start with 2 lives
C2D2-746D: Infinite lives
4DAB-5FA5: Invincibility shoes last longer
D74E-57DF+D745-54DD+D74B-5FA4: Super jump
*

*
Mickey Mania: The Timeless Adventures of Mickey Mouse
C2B8-CAC3: Infinite energy
DDAA-3869: 1 hit and you're dead
D4AA-3869: Start with less energy
DBAA-3869: Start with more energy
C2B3-C313: Infinite lives
DDA3-36D9: Start with 1 life
D1A3-36A9: Start with 7 lives
DBA3-36A9: Start with 10 lives
CB8C-C27A: Each marble worth 99
C2A8-CA32: Infinite marbles
*

*
Mighty Morphin Power Rangers
AD82-64DD: Start game with full energy
AD64-6465: More energy from capsule
DD8A-6DDD: Start with 1 life
D98A-6DDD: Start with 6 lives
D68A-6DDD: Start with 9 lives
C286-6DF4: Infinite energy
3CAA-DFDF: Infinite lives
C2B7-0FF7: Infinite bombs on pick-up
EC6A-ADF7: Mega-jump
D468-04BF: Trini moves faster - Use before Morphing
D46C-0DBF: Billy moves faster - Use before Morphing
D46B-04BF: Jason moves faster - Use before Morphing
AD6C-049F: Kimberley moves faster - Use before Morphing
D468-0DBF: Zach moves faster - Use before Morphing
EE62-0DBF: Trini moves faster - Use after Morphing
EE6A-049F: Billy moves faster - Use after Morphing
D46A-0D9F: Jason moves faster - Use after Morphing
AD62-0D9F: Kimberley moves faster - Use after Morphing
EE62-04BF: Zach moves faster, but the wrong way - Use after Morphing
*

*
Mighty Morphin Power Rangers: The Movie
DBA2-04AD: Start with a lot of energy - first life only
DFA2-04AD: Start with very little energy - first life only
8B26-07A2: Almost infinite life force
DF29-07DA: Start with very little energy after first life
DB29-07DA: Start with more energy after first life
DBA8-0DDD: Start with 9 continues
DDA8-0DDD: No continues
D7AA-0DDD: Start with mega-points
DB6E-0D6D: Start with 9 lives
D96E-0D6D: Start with 5 lives
DF6E-0D6D: Start with 1 life
C2E0-DF0A: Infinite continues in 1 player mode
C2B1-AFAA: Infinite continues in 2 player mode
F620-0FA2: Large main power up box gives max power
3C8D-6D67+3CA4-64DA: Main collectable power doesnt go down after ranger powerup as fast
*

*
Monopoly
1D85-6FDF: Land, rent and some other things are free - all players: 
3B85-6FDF+7485-6F0F+DD85-6F6F: Land, rent, and some other things are $50 - all players
3B85-6FDF+1085-6F0F+DD85-6F6F: Land, rent, and some other things are $100 - all players: 
B85-6FDF+A685-6F0F+DD85-6F6F: Land, rent, and some other things are $200 - all players
3B85-6FDF+E085-6F0F+DD85-6F6F: Land, rent, and some other things are $500 - all players
CBB3-AF0D+D1B3-AF6D+D1B3-AFAD: Always throw double 6's
CBB3-AF0D+D9B3-AF6D+D9B3-AFAD: Always throw double 5's
CBB3-AF0D+D0B3-AF6D+D0B3-AFAD: Always throw double 4's
CBB3-AF0D+D4B3-AF6D+D7B3-AFAD: Always throw double 3's 
CBB3-AF0D+D4B3-AF6D+D4B3-AFAD: Always throw double 2's
CBB3-AF0D+DFB3-AF6D+DFB3-AFAD: Always throw double 1's
* 

*
Mortal Kombat
C9B2-17AF: Infinite time
D466-3D04: Each round is 199 seconds (time counts down twice)
BF66-3DD4+DD66-3D04: Each round is 90 seconds
6F66-3DD4+DD66-3D04: Each round is 80 seconds
5F66-3DD4+DD66-3D04: Each round is 70 seconds
1F66-3DD4+DD66-3D04: Each round is 60 seconds
9F66-3DD4+DD66-3D04: Each round is 50 seconds
0F66-3DD4+DD66-3D04: Each round is 40 seconds
7F66-3DD4+DD66-3D04: Each round is 30 seconds
4F66-3DD4+DD66-3D04: Each round is 20 seconds
FF66-3DD4+DD66-3D04: Each round is 10 seconds
DD6A-47AF: Always fight in the Courtyard
CB6A-44AF+DF6A-47DF: After 1st match, almost always fight at the Palace Gates - switch off effects after rounds start, then switch back on after rounds end
CB6A-44AF+D46A-47DF: After 1st match, almost always fight in the Warrior Shrine - switch off effects after rounds start, then switch back on after rounds end
CB6A-44AF+D76A-47DF: After 1st match, almost always fight in the Pit - switch off effects after rounds start, then switch back on after rounds end
CB6A-44AF+D06A-47DF: After 1st match, almost always fight in the Throne Room - switch off effects after rounds start, then switch back on after rounds end
CB6A-44AF+D96A-47DF: After 1st match, almost always fight in Goro's Lair - switch off effects after rounds start, then switch back on after rounds end
CB6A-44AF+D16A-47DF: After 1st match, almost always fight in the bottom of the pit (screen says Goro's Lair) - switch off effects after rounds start, then switch back on after rounds end
CBBA-394F+DDBA-391F: Almost always fight Johnny Cage - switch off effects when you're supposed to be fighting Shang Tsung
CBBA-394F+DFBA-391F: Almost always fight Kano - switch off effects when you're supposed to be fighting Shang Tsung
CBBA-394F+D4BA-391F: Almost always fight Rayden - switch off effects when you're supposed to be fighting Shang Tsung
CBBA-394F+D7BA-391F: Almost always fight Liu Kang - switch off effects when you're supposed to be fighting Shang Tsung
CBBA-394F+D0BA-391F: Almost always fight Scorpion - switch off effects when you're supposed to be fighting Shang Tsung
CBBA-394F+D9BA-391F: Almost always fight Sub-Zero - switch off effects when you're supposed to be fighting Shang Tsung
CBBA-394F+D1BA-391F: Almost always fight Sonya Blade - switch off effects when you're supposed to be fighting Shang Tsung
CBBA-394F+D5BA-391F: Almost always fight Goro - Don't use Kano's or Johnny Cage's finishing move on Goro switch off effects when you're supposed to be fighting Shang Tsung
DF61-14DD: Start on Match 2
D461-14DD: Start on Match 3
D761-14DD: Start on Match 4
D061-14DD: Start on Match 5
D961-14DD: Start on Match 6
D161-14DD: Start on Mirror Match(tm)
D561-14DD: Start on Endurance 1 match
D661-14DD: Start on Endurance 2 match
DB61-14DD: Start on Endurance 3 match
DC61-14DD: Start on match with Goro
D861-14DD: Start on match with Shang Tsung
6DB8-3D67: Always get Flawless Victory bonus
DDBC-370F: First strike of any kind wins round
DDBF-1FA4: All strikes do minimal damage (all equal to 1 hit point) - 2-Player game only, Don't choose handicap for either player
D881-404F: Can make player 1 nearly invincible in 2-player game (After entering code ove player 1'S handicap bar all the way to the right (11 TIMES) )
56B9-4DAD: All throws do more damage
F320-1914: Kano's High Punch does more damage
F320-15C4: Kano's Low Punch does more damage
0626-1514: Kano's High Kick does more damage
062B-19C4: Kano's Low Kick does more damage
0621-1044: Kano's Head Blow does more damage
0629-1934: Kano's Knee does more damage
7A26-1944: Kano's Crouched Kick does more damage
5625-1134: Kano's Uppercut does more damage
1D27-1544: Kano's Roundhouse Kick does more damage
7A25-10C4: Kano's Foot Sweep does more damage
082C-1144: Kano's Flying Punch does more damage
0824-11C4: Kano's Knife does more damage - Only at close distance
F32C-4944: Johnny Cage's High Punch does more damage
F32C-4514: Johnny Cage's Low Punch does more damage
062B-40C4: Johnny Cage's High Kick does more damage
042B-4134: Johnny Cage's Low Kick does more damage
7A2A-4144: Johnny Cage's Head Blow does more damage
0622-4014: Johnny Cage's Knee does more damage
F628-4534: Johnny Cage's Crouched Kick does more damage
5622-41C4: Johnny Cage's Uppercut does more damage
1D26-4114: Johnny Cage's Roundhouse Kick does more damage
7A28-49C4: Johnny Cage's Foot Sweep does more damage
0826-4044: Johnny Cage's Flying Punch does more damage
9C20-41C4: Johnny Cage's Shadow Kick does more damage
0821-4914: Johnny Cage's Fireball does more damage - Only at close distance
1129-4544: Johnny Cage's Split Punch does more damage
F323-C034: Liu Kang's High Punch does more damage
F323-C544: Liu Kang's Low Punch does more damage
0624-30C4: Liu Kang's High Kick does more damage
0624-3134: Liu Kang's Low Kick does more damage
7A28-C534: Liu Kang's Head Blow does more damage
062E-C914: Liu Kang's Knee does more damage
7A2F-3114: Liu Kang's Crouched Kick does more damage
562F-3044: Liu Kang's Uppercut does more damage
1D22-C1C4: Liu Kang's Roundhouse Kick does more damage
7A2D-3934: Liu Kang's Foot Sweep does more damage
0827-3514: Liu Kang's Flying Punch does more damage
9C28-C9C4: Liu Kang's Special Flying Kick does more damage
082A-C144: Liu Kang's Fireball does more damage - Only at close distance
F32F-393F: Sonya Blade's High Punch does more damage
F324-304F: Sonya Blade's Low Punch does more damage
9023-C01F: Sonya Blade's High Kick does more damage
9F23-C1CF: Sonya Blade's Low Kick does more damage
7A2E-C03F: Sonya Blade's Head Blow does more damage
062E-C54F: Sonya Blade's Knee does more damage
7A2D-35CF: Sonya Blade's Crouched Kick does more damage
5624-311F: Sonya Blade's Uppercut does more damage
1122-C14F: Sonya Blade's Roundhouse Kick does more damage
7A2A-C53F: Sonya Blade's Foot Sweep does more damage
0827-313F: Sonya Blade's Flying Punch does more damage
5620-17A7: Sonya Blade's Leg Grab does more damage
0822-C13F: Sonya Blade's Sonic Rings does more damage - Only at close distance
0827-313F: Sonya Blade's Special Flying Kick does more damage
F324-C914: Rayden's High Punch does more damage
F327-C934: Rayden's Low Punch does more damage
092F-C034: Rayden's High Kick does more damage
042F-C544: Rayden's Low Kick does more damage
7A29-C0C4: Rayden's Head Blow does more damage
0629-C134: Rayden's Knee does more damage
F620-C114: Rayden's Crouched Kick does more damage
5621-C944: Rayden's Uppercut does more damage
9C2D-C1C4: Rayden's Roundhouse Kick does more damage
7A20-C044: Rayden's Foot Sweep does more damage
082D-C014: Rayden's Flying Punch does more damage
9C22-1514: Rayden's Flying Thunderbolt does more damage
0823-19C4: Rayden's Lightning does more damage - Only at close distance
F328-3934: Scorpion's, Sub-Zero's and Reptile's High Punch do more damage
F32A-3044: Scorpion's, Sub-Zero's and Reptile's Low Punch do more damage
062E-39C4: Scorpion's, Sub-Zero's and Reptile's High Kick do more damage
062E-3534: Scorpion's, Sub-Zero's and Reptile's Low Kick do more damage
7A22-30C4: Scorpion's, Sub-Zero's and Reptile's Head  Blow do more damage
062A-3114: Scorpion's, Sub-Zero's and Reptile's Knee do more damage
F62F-41C7: Scorpion's, Sub-Zero's and Reptile's Crouched Kick do more damage
562C-35C4: Scorpion's, Sub-Zero's and Reptile's Uppercut do more damage
1D2F-4017: Scorpion's, Sub-Zero's and Reptile's Roundhouse Kick do more damage
7A2D-4147: Scorpion's, Sub-Zero's and Reptile's Foot Sweep do more damage
0823-3944: Scorpion's, Sub-Zero's and Reptile's Flying Punch do more damage
462C-3914: Sub-Zero's and Reptile's Deep Freeze do damage
4525-3144: Sub-Zero's and Reptile's Slide do more damage
F626-31C4: Scorpion's and Reptile's Harpoon do more damage
0823-3944: Scorpion's and Reptile's Scorpion Split do more damage
*

*
Mortal Kombat 2
C2C4-47AA: Infinite continues
DF8C-CDDA: Start with 0 continues
D78C-CDDA: Start with 2 continues
D58C-CDDA: Start with 6 continues
DB8C-CDDA: Start with 8 continues
C2B1-14F7: Player 1 is invincible
DDB5-1FF7: Player 2 or computer is killed by one hit
C2B5-14F7: Player 2 or computer is invincible
DDB1-1FF7: Player 1 is killed by one hit
622B-C7AC: Disable throws - 2-player mode
6DC7-1DAA: Infinite time
06E1-17D4: Mileena's Sai Throw does massive damage
06E9-1DD7: Liu Kang's High Fireball does massive damage
06E2-1767: Kung Lao's Hat Throw does massive damage
06EF-4767: Cage's Shadow Kick does massive damage
06EB-17AF: Reptile's Force Ball does massive damage
06E0-4FA4: Shang Tsung's Flaming Skull attack does massive damage
06E9-17A4: Kitana's Fan Throw does massive damage
06EE-C4A4: Baraka's Blade Spark does massive damage
06E4-34DF: Rayden's Lightning Bolt does massive damage
CBC6-3D6E+DDC6-3DAE: Always fight Kung Lao
CBC6-3D6E+DFC6-3DAE: Always fight Liu Kang
CBC6-3D6E+D4C6-3DAE: Always fight Cage
CBC6-3D6E+D7C6-3DAE: Always fight Baraka
CBC6-3D6E+D0C6-3DAE: Always fight Kitana
CBC6-3D6E+D9C6-3DAE: Always fight Mileena
CBC6-3D6E+D1C6-3DAE: Always fight Shang Tsung
CBC6-3D6E+D5C6-3DAE: Always fight Rayden
CBC6-3D6E+D6C6-3DAE: Always fight Sub-Zero
CBC6-3D6E+DBC6-3DAE: Always fight Reptile
CBC6-3D6E+DCC6-3DAE: Always fight Scorpion
CBC6-3D6E+D8C6-3DAE: Always fight Jax
CBC6-3D6E+DAC6-3DAE: Always fight Kintaro
CBC6-3D6E+D2C6-3DAE: Always fight Shao Kahn
CBC6-3D6E+D3C6-3DAE: Always fight Smoke
CBC6-3D6E+DEC6-3DAE: Always fight Noob Saibot
CBC6-3D6E+FDC6-3DAE: Always fight Jade
*

*
Mortal Kombat 3
D42E-44D8: Press A on main menu for Sound Test
D424-17D8: Press Up on main menu for Kool Stuff Menu
D421-1DD8: Press Select on main menu for Kooler Stuff Menu
D42B-1FD8: Press X on main menu for Scott's Menu
6D37-CF02: Player 2 takes all damage
DD37-CF62: Player 1 takes all damage
C230-CD62: Player 1 takes no damage
C239-CD62: Player 2 takes no damage
CE8F-3FB7+BA23-3727+DDAE-4FFF: Always fight Kano - MASTER mode must be selected
CE8F-3FB7+BA23-3727+DFAE-4FFF: Always fight Sonya - MASTER mode must be selected
CE8F-3FB7+BA23-3727+D4AE-4FFF: Always fight Jax - MASTER mode must be selected
CE8F-3FB7+BA23-3727+D7AE-4FFF: Always fight Nightwolf - MASTER mode must be selected
CE8F-3FB7+BA23-3727+D0AE-4FFF: Always fight Sub-Zero - MASTER mode must be selected
CE8F-3FB7+BA23-3727+D9AE-4FFF: Always fight Stryker - MASTER mode must be selected
CE8F-3FB7+BA23-3727+D1AE-4FFF: Always fight Sindel - MASTER mode must be selected
CE8F-3FB7+BA23-3727+D5AE-4FFF: Always fight Sektor - MASTER mode must be selected
CE8F-3FB7+BA23-3727+D6AE-4FFF: Always fight Cyrax - MASTER mode must be selected
CE8F-3FB7+BA23-3727+DBAE-4FFF: Always fight Kung Lao - MASTER mode must be selected
CE8F-3FB7+BA23-3727+DCAE-4FFF: Always fight Kabal - MASTER mode must be selected
CE8F-3FB7+BA23-3727+D8AE-4FFF: Always fight Sheeva - MASTER mode must be selected
CE8F-3FB7+BA23-3727+DAAE-4FFF: Always fight Shang Tsung - MASTER mode must be selected
CE8F-3FB7+BA23-3727+D2AE-4FFF: Always fight Liu Kang - MASTER mode must be selected
CE8F-3FB7+BA23-3727+D3AE-4FFF: Always fight Smoke - MASTER mode must be selected
CE8F-3FB7+BA23-3727+DEAE-4FFF: Always fight Motaro - MASTER mode must be selected
CE8F-3FB7+BA23-3727+FDAE-4FFF: Always fight Shao Kahn - MASTER mode must be selected
CE8F-3FB7+BA23-3727+FFAE-4FFF: Always fight Noob-Saibot - MASTER mode must be selected
*

*
NBA All-Star Challenge
123B-3F0D: Player 1 can't score in the one-on-one, free throw or tournament stages
A238-340D: Player 2 or computer can't score in the one-on-one, free throw or tournament events
A239-1F0D+A237-176D: Player 1 can't score in 3-point shootout
A23F-176D+A23D-1FAD: Player 2 or computer can't score in 3-point shootout
A2C6-3F07+6DC6-3DA7: Stop shot clock in the 1-on-1 and 1-on-1 tournament modes
DFC3-34D7+D4C3-3DA7: 12-second shot clock in the 1-on-1 and 1-on-1 tournament modes
D0C3-34D7+D6C3-3DA7: 48-second shot clock - after the 1st shot in the 1-on-1 and 1-on-1 tournament modes
*

*
NBA Jam
BBCC-0F6F: Visitor's baskets worth 1
34CC-0F6F: Visitor's baskets worth 2
30CC-0F6F: Visitor's baskets worth 3
39CC-0F6F: Visitor's baskets worth 4
35CC-0F6F: Visitor's baskets worth 5
36CC-0F6F: Visitor's baskets worth 6
3CCC-0F6F: Visitor's baskets worth 7
3ACC-0F6F: Visitor's baskets worth 8
BBC6-A7AF: Home's baskets worth 1
34C6-A7AF: Home's baskets worth 2
30C6-A7AF: Home's baskets worth 3
39C6-A7AF: Home's baskets worth 4
35C6-A7AF: Home's baskets worth 5
36C6-A7AF: Home's baskets worth 6
3CC6-A7AF: Home's baskets worth 7
3AC6-A7AF: Home's baskets worth 8
D8E8-C718: All players have super dunk ability
D8E7-C448: All players have super dunk ability
D6E3-C748: All players have infinite turbo
D6E1-CF38: All players have infinite turbo
D6E2-CFC8: All players always "on fire"
D6E9-CD18: All players always "on fire"
D8E6-C7C8: All players have super interception ability
D8ED-C418: All players have super interception ability
D6ED-3DC8: "Juice" mode
D6E5-C718: "Juice" mode
D6EC-CF38: Shot success percentages displayed for non-dunk shots
D6E4-CDC8: Shot success percentages displayed for non-dunk shots
D4BD-3038+D4BA-C948: Only need 2 baskets to be "on fire"
D0BD-3038: Need 4 baskets to be "on fire"
D9BD-3038: Need 5 baskets to be "on fire"
D1BD-3038: Need 6 baskets to be "on fire"
D5BD-3038: Need 7 baskets to be "on fire"
D6BD-3038: Need 8 baskets to be "on fire"
DBBD-3038: Need 9 baskets to be "on fire"
DCBD-3038: Need 10 baskets to be "on fire"
D4BD-3038: Need 2 baskets to stay "on fire" until an opponent goes "on fire"
DDE6-3B2A: Turbo bar never goes up (until next quarter)
DDE1-3C2A: Turbo bar never goes up (until next quarter)
D3E6-3B2A: Turbo bar restores very slowly
D3E1-3C2A: Turbo bar restores very slowly
F9E6-3B2A: Turbo bar restores much slower
F9E1-3C2A: Turbo bar restores much slower
F2E6-3B2A: Turbo bar restores slower
F2E1-3C2A: Turbo bar restores slower
0DE6-3B2A: Turbo bar restores faster
0DE1-3C2A: Turbo bar restores faster
9DE6-3B2A: Turbo bar restores much faster
9DE1-3C2A: Turbo bar restores much faster
6FE6-3B2A: Turbo bar restores extremely fast
6FE1-3C2A: Turbo bar restores extremely fast
D0E5-3CFA: Turbo drains very slowly
D0E9-38FA: Turbo drains very slowly
D6E5-3CFA: Turbo drains slower
D6E9-38FA: Turbo drains slower
FDE5-3CFA: Turbo drains slightly slower
FDE9-38FA: Turbo drains slightly slower
44E5-3CFA: Turbo drains slightly faster
44E9-38FA: Turbo drains slightly faster
42E5-3CFA: Turbo drains faster
42E9-38FA: Turbo drains faster
76E5-3CFA: Turbo drains very fast
76E9-38FA: Turbo drains very fast
*

*
NBA Jam Tournament Edition
33E0-4DAC: Player 1 starts with 1 point
33E0-47AC: Player 2 starts with 1 point
C2C9-1467: Infinite shot clock time
DF62-1B1B: Lets you set shot clock option down to 1
C28B-1DA5: Player 1 has almost infinite turbo
C286-1B2B: Player 2 has almost infinite turbo
DF8A-1D65: Player 1 turbo recharges quicker
0D8A-1FA5: Player 1 has twice as much turbo
DF88-1BBB: Player 2 turbo recharges quicker
0D88-1C2B: Player 2 has twice as much turbo
76C2-6DDF: Player 1's shots worth more
76C3-DF04: Player 2's shots worth more
D0BF-11C8: Player is on fire after 2 baskets instead of 3
CB88-1565: Player 1 has no turbo - except in tournament mode
CB88-16BB: Player 2 has no turbo - except in tournament mode
DDE4-0B28+D1E4-08F8: All players are much faster - except in tournament mode
DDE4-0B28+DBE4-08F8: All players are super fast - except in tournament mode
D1E9-DC98: Hot spots and Power ups are on in tournament mode automatically (don't select the Special Features Menu)
DDE5-C74C+6DEB-CD4C: All secret power-ups on for all human players
DDE5-C74C+6DEB-CD4C+41E5-F47D: All secret power-ups except slippery floors on for all human players
EEEA-1FDC+EEEA-1F0C: All secret power-ups on for player 1
EEEA-1FDC: Player one has Power push, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands
EEEA-1F0C: Player one has Power-up offense, speed up, block opponent to make both fall, teleport pass, and high shots.
DFEA-1FDC: Player one has power push
D4EA-1FDC: Player one has powered up 3 pointers
D0EA-1FDC: Player one has infinite turbo
D6EA-1FDC: Player one is always on fire
FDEA-1FDC: Player one has super dunks
4DEA-1FDC: Player one has max power
0DEA-1FDC: Player one has powered up goal tending
6DEA-1FDC: Player one has quick hands
DFEA-1F0C: Player one has powered up offense
D4EA-1F0C: Player one moves very quickly
D0EA-1F0C: Player one knocks down both opponents by pushing one
D6EA-1F0C: Player one has teleport passes
FDEA-1F0C: Player one knocks down opposite opponent
4DEA-1F0C: Player one has high shots
EEE1-C46C+EEE1-C4AC: All secret power-ups on for player 2
EEE1-C46C: Player two has Power Block, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands
EEE1-C4AC: Player two has Power-up offense, speed up, block opponent to make both fall, teleport pass, and high shots.
DFE1-C46C: Player two has Power Block
D4E1-C46C: Player two has powered up 3 pointers
D0E1-C46C: Player two has infinite turbo
D6E1-C46C: Player two is always on fire
FDE1-C46C: Player two has super dunks
4DE1-C46C: Player two has max power
0DE1-C46C: Player two has powered up goal tending
6DE1-C46C: Player two has quick hands
DFE1-C4AC: Player two has powered up offense
D4E1-C4AC: Player two moves very quickly
D0E1-C4AC: Player two knocks down both opponents by pushing two
D6E1-C4AC: Player two has teleport passes
FDE1-C4AC: Player two knocks down opposite opponent
4DE1-C4AC: Player two has high shots
EEEF-3DDC+EEEF-3D0C: All secret power-ups on for player 3
EEEF-3DDC: Player three has Power Block, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands
EEEF-3D0C: Player three has Power-up offense, speed up, block opponent to make both fall, teleport pass, and high shots.
DFEF-3DDC: Player three has Power Block
D4EF-3DDC: Player three has powered up 3 pointers
D0EF-3DDC: Player three has infinite turbo
D6EF-3DDC: Player three is always on fire
FDEF-3DDC: Player three has super dunks
4DEF-3DDC: Player three has max power
0DEF-3DDC: Player three has powered up goal tending
6DEF-3DDC: Player three has quick hands
DFEF-3D0C: Player three has powered up offense
D4EF-3D0C: Player three moves very quickly
D0EF-3D0C: Player three knocks down both opponents by pushing three
D6EF-3D0C: Player three has teleport passes
FDEF-3D0C: Player three knocks down opposite opponent
4DEF-3D0C: Player three has high shots
EEE8-3F6C+EEE8-3FAC: All secret power-ups on for player 4
EEE8-3F6C: Player four has Power Block, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands
EEE8-3FAC: Player four has Power-up offense, speed up, block opponent to make both fall, teleport pass, and high shots.
DFE8-3F6C: Player four has Power Block
D4E8-3F6C: Player four has powered up 3 pointers
D0E8-3F6C: Player four has infinite turbo
D6E8-3F6C: Player four is always on fire
FDE8-3F6C: Player four has super dunks
4DE8-3F6C: Player four has max power
0DE8-3F6C: Player four has powered up goal tending
6DE8-3F6C: Player four has quick hands
DFE8-3FAC: Player four has powered up offense
D4E8-3FAC: Player four moves very quickly
D0E8-3FAC: Player four knocks down both opponents by pushing four
D6E8-3FAC: Player four has teleport passes
FDE8-3FAC: Player four knocks down opposite opponent
4DE8-3FAC: Player four has high shots
*

*
NBA Showdown
C23B-44A8: No personal fouls-both teams
DAE3-14AA+DAB7-37DA+DA3F-140F: 12-sec. shot clock when ball is in-bounded-player 1
DAE3-14AA+DA6E-47D8+DA84-CDDB: 12-sec. shot clock when ball is in-bounded-computer
C220-4FDF: Infinite shot clock-computer
C224-4DA4: Infinite time
DFED-342C: 1-min. quarters
D7E1-1D6A: 3 time-outs
C239-1F6D: Infinite time-outs
*

*
NCAA Basketball
FDBB-DDD9: Shot timer starts at 10 sec. instead of 45: 
4DBB-DDD9: Shot timer starts at 20 sec.
7DBB-DDD9: Shot timer starts at 30 sec.
1DBB-DDD9: Shot timer starts at 60 sec.
BDBB-DDD9: Shot timer starts at 90 sec.
C2B5-DDA9: Infinite time to shoot
C224-6FDF: Infinite timeouts - player 1
C224-676F: Infinite timeouts - player 2
DD34-A767: 3-point shots worth 0 - both players
DF34-A767: 3-point shots worth 1 point
D434-A767: 3-point shots worth 2 points
D034-A767: 3-point shots worth 4 points
D934-A767: 3-point shots worth 5 points
D134-A767: 3-point shots worth 6 points
D534-A767: 3-point shots worth 7 points
D634-A767: 3-point shots worth 8 points
DB34-A767: 3-point shots worth 9 points
76BA-A404+76B9-6FA7: Player 1 shots worth 1 extra point (2-pt. shots worth 3, 3-pt. shots worth 4)
76B0-64A7+76B8-A704: Player 2 shots worth 1 extra point (2-pt. shots worth 3, 3-pt. shots worth 4)
76BD-0D07: Player 1 free throws worth 2 instead of 1
76BE-DF07: Player 2 free throws worth 2
C265-D4D7: No 5-second violations
*

*
NHLPA Hockey '93
F160-4776: Period clock runs faster
D060-4776: Period clock runs slower
0D60-4776: Period clock runs much faster
DF60-4776: Period clock runs much slower
C269-4D86: Period clock is frozen (no time limit)
7AE8-4D98+DDE8-4DB8: Each period lasts 1 minute instead of 10 minutes
56E8-4D98+DDE8-4DB8: Each period lasts 2 minutes
80E8-4D98+DDE8-4DB8: Each period lasts 3 minutes
EDE8-4D98+DDE8-4DB8: Each period lasts 4 minutes
60E8-4D98+D7E8-4DB8: Each period lasts 15 minutes
D6E8-4D98+D5E8-4DB8: Each period lasts 30 minutes
1DE8-4D98+DBE8-4DB8: Each period lasts 40 minutes
FDE8-4D98+D3E8-4DB8: Each period lasts 60 minutes
DF31-3F64+CB31-3F04: All penalties last 1 minute
D431-3F64+CB31-3F04: All penalties last 2 minutes
D731-3F64+CB31-3F04: All penalties last 3 minutes
D031-3F64+CB31-3F04: All penalties last 4 minutes
D931-3F64+CB31-3F04: All penalties last 5 minutes
D531-3F64+CB31-3F04: All penalties last 7 minutes
DB31-3F64+CB31-3F04: All penalties last 9 minutes
*

*
NHL Stanley Cup
DF67-CDA4+D667-CFA4+E667-CF64: Visitor starts with 1 point - exhibition mode only
DF67-CDA4+D667-CFA4+EC67-CF64: Home starts with 1 point - exhibition mode only
D767-CDA4+D667-CFA4+E667-CF64: Visitor starts with 3 points - exhibition mode onl
D767-CDA4+D667-CFA4+EC67-CF64: Home starts with 3 points - exhibition mode onl
D967-CDA4+D667-CFA4+E667-CF64: Visitor starts with 5 points - exhibition mode onl
D967-CDA4+D667-CFA4+EC67-CF64: Home starts with 5 points - exhibition mode onl
D567-CDA4+D667-CFA4+E667-CF64: Visitor starts with 7 points - exhibition mode onl
D567-CDA4+D667-CFA4+EC67-CF64: Home starts with 7 points - exhibition mode onl
DB67-CDA4+D667-CFA4+E667-CF64: Visitor starts with 9 points - exhibition mode onl
DB67-CDA4+D667-CFA4+EC67-CF64: Home starts with 9 points - exhibition mode onl
1BA1-4D01: Visitor scores 1 point for goals, Home scores 3
DFE0-CD0F: Periods are 1 min (choose 5 minutes from Options)
D7E0-CD0F: Periods are 3 min (choose 5 minutes from Options)
D5E0-CD0F: Periods are 7 min (choose 5 minutes from Options)
DBE0-CD0F: Periods are 9 min (choose 5 minutes from Options)
94ED-C46F: Periods are 15 min (choose 10 minutes from Options)
D7E0-C76F: Periods are 30 min (choose 10 minutes from Options)
7A2B-3F00: Penalty for charging is 1 minute instead of 2
7A2B-3760: Penalty for holding is 1 minute instead of 2
7A2C-3FA0: Penalty for tripping is 1 minute instead of 2
7A28-3DD0: Penalty for high sticking is 1 minute instead of 2
7A28-3400: Penalty for elbowing is 1 minute instead of 2
7A2A-3D60: Penalty for hooking is 1 minute instead of 2
7A2A-34A0: Penalty for roughing is 1 minute instead of 2
7A22-3FD0: Penalty for slashing is 1 minute instead of 4
7A22-3700: Penalty for spearing is 1 minute instead of 2
F32B-3F00: Penalty for charging is 30 seconds
F32B-3760: Penalty for holding is 30 seconds
F32C-3FA0: Penalty for tripping is 30 seconds
F328-3DD0: Penalty for high sticking is 30 seconds
F328-3400: Penalty for elbowing is 30 seconds
F32A-3D60: Penalty for hooking is 30 seconds
F32A-34A0: Penalty for roughing is 30 seconds
F322-3FD0: Penalty for slashing is 30 seconds
F322-3700: Penalty for spearing is 30 seconds
802B-3F00: Penalty for charging is 3 minutes
802B-3760: Penalty for holding is 3 minutes
802C-3FA0: Penalty for tripping is 3 minutes
8028-3DD0: Penalty for high sticking is 3 minutes
8028-3400: Penalty for elbowing is 3 minutes
802A-3D60: Penalty for hooking is 3 minutes
802A-34A0: Penalty for roughing is 3 minutes
8022-3FD0: Penalty for slashing is 3 minutes
8022-3700: Penalty for spearing is 3 minutes
*

*
Nigel Mansell's World Championship Racing
C96B-1705+C9B1-4D61: Almost no tire wear (causes graphic distortion in the pits)
E481-3467: Only 1 lap required on all tracks
D461-4FBA: Only 3 laps required in South Africa
D461-44FA: Only 3 laps required in Mexico
D461-44BA: Only 3 laps required in Brazil
D461-47FA: Only 3 laps required in Spain
D461-47BA: Only 3 laps required in San Marino
D465-4DFA: Only 3 laps required in Monaco
D465-4DBA: Only 3 laps required in Canada
D465-4FFA: Only 3 laps required in France
D465-4FBA: Only 3 laps required in Britain
D465-44FA: Only 3 laps required in Germany
D465-44BA: Only 3 laps required in Hungary
D465-47FA: Only 3 laps required in Belgium
D465-47BA: Only 3 laps required in Italy
D466-4DFA: Only 3 laps required in Portugal
D466-4DBA: Only 3 laps required in Japan
D466-4FFA: Only 3 laps required in Australia
DF62-0953: Start in Mexico in the Full Season
D462-0953: Start in Brazil
D762-0953: Start in Spain
D062-0953: Start in San Marino
D962-0953: Start in Monaco
D162-0953: Start in Canada
D562-0953: Start in France
D662-0953: Start in Britain
DB62-0953: Start in Germany
DC62-0953: Start in Hungary
D862-0953: Start in Belgium
DA62-0953: Start in Italy
D262-0953: Start in Portugal
D362-0953: Start in Japan
DE62-0953: Start in Australia
FD62-0953: Start on extra course (stats are for South Africa but the course is different)
DF3E-015A: Full season ends after South Africa
D43E-015A: Full season ends after Mexico
D73E-015A: Full season ends after Brazil
D03E-015A: Full season ends after Spain
D93E-015A: Full season ends after San Marino
D13E-015A: Full season ends after Monaco
D53E-015A: Full season ends after Canada
D63E-015A: Full season ends after France
DB3E-015A: Full season ends after Britain
DC3E-015A: Full season ends after Germany
D83E-015A: Full season ends after Hungary
DA3E-015A: Full season ends after Belgium
D23E-015A: Full season ends after Italy
D33E-015A: Full season ends after Portugal
DE3E-015A: Full season ends after Japan
*

*
Ninja Gaiden Trilogy
DFCE-142F: Start with very little energy-after first life
DFCE-142F: Start with about half energy-after first life
DD81-1F97: Infinite time
B1C8-3DF8: Start with very little time
EEC8-3DF8: Start with lots of time
DDC5-4DF4: Start with 1 life
D7C5-4DF4: Start with 5 lives
D6C5-4DF4: Start with 9 lives
C9CF-CFBF: Infinite lives
C9C3-3F2D: Infinite energy
DFB3-144F: Start with very little energy - Ninja Gaiden II
D6B3-144F: Start with about half energy - Ninja Gaiden II 
C9BB-441F: Infinite energy - Ninja Gaiden II 
C96F-1FC7: Infinite time - Ninja Gaiden II 
DFC4-1F47: Throwing stars don't use energy (ignore counter) - Ninja Gaiden II
DDB3-C4CF: Start with 1 life - Ninja Gaiden II 
DD6B-CF87: Start with 1 life - Ninja Gaiden III
D76B-CF87: Start with 5 lives - Ninja Gaiden III 
D66B-CF87: Start with 9 lives - Ninja Gaiden III
DF68-CD77: Start with very little energy - Ninja Gaiden III
D668-CD77: Start with about half energy - Ninja Gaiden III
C92A-CFED: Infinite energy - Ninja Gaiden III
CB69-CD57: Infinite lives - Ninja Gaiden III
C9A7-C757: Almost infinite ninja power - Ninja Gaiden III
*

*
Nolan Ryan's Baseball
A3BF-6DD1: 1 strike and batter is out
C2BF-6DD1: Batter never strikes out
A3BE-0D61: 1 ball and batter walks
C2BE-0D61: Batter never walks
76AC-0D65: Each run worth 2 - player 1
76A8-04D5: Each run worth 2 - player 2
766D-67A5: Short game (play only odd-numbered innings)
DDC8-D706: Increasing a player's power setting does not decrease the power number excess (use to maximize stats for a player)
4DBF-A7A8: Maximum power for a player is 32 instead of 25  
46BF-A7A8: Maximum power for a player is 40 instead of 25
7DBF-A7A8: Maximum power for a player is 48
*

*
Nosferatu
C9BA-1F04: Almost infinite energy
DFB2-34D7: Start with very little energy
D7B2-34D7: Start with less energy
DBB2-34D7: Start with more energy
DEB2-34D7: Start with a lot more energy
CBCE-CDAD+44CE-CFDD+DDCE-CF0D: Start with more time
C127-4D67: Infinite time 
D1B3-3DA7: Start on stage 1-2
DBB3-3DA7: Start on stage 1-3
DCB3-3DA7: Start on stage 2
FDB3-3DA7: Start on stage 2-2
FFB3-3DA7: Start on stage 2-3
F5B3-3DA7: Start on stage 2-4
F6B3-3DA7: Start on stage 3
4DB3-3DA7: Start on stage 3-2
40B3-3DA7: Start on stage 3-3
45B3-3DA7: Start on stage 4
42B3-3DA7: Start on stage 4-2
43B3-3DA7: Start on stage 4-3
70B3-3DA7: Start on stage 4-4
79B3-3DA7: Start on stage 5
78B3-3DA7: Start on stage 5-2
7AB3-3DA7: Start on stage 5-3
09B3-3DA7: Start on stage 5-4
01B3-3DA7: Start on stage 6
03B3-3DA7: Start on stage 6-2
90B3-3DA7: Start on the final stage
91B3-3DA7: Watch the ending 
90B3-3DA7+62B3-3FA7: Start on the final stage with more crystals
C265-3DBD: Don't lose crystals when you get hit
*

*
On the Ball
DF66-DDA0: Start with 2 credits
D966-DDA0: Start with 6 credits
D566-DDA0: Start with 8 credits
DB66-DDA0: Start with 10 credits
C2AE-DF65: Infinite credits
D4BB-D404: Faster timer
DDBB-D404: Stop timer - not lap timer (can still lose time by hitting hazards)Outlander
D980-47A1: Start with more car ammo
DD80-47A1: Start with less car ammo
1A89-4FD1: Start with more handgun ammo
FD89-4FD1: Start with less handgun ammo
DD69-45A4: Infinite handgun ammo
DD67-C1A4: Car ammo worth nothing on pick-up
D467-C5D4: Car ammo worth more on pick-up
DD63-C0A4: Water worth nothing on pick-up
DF63-C9D4: Water worth more on pick-up
DD66-C064: Hand gun ammo worth nothing on pick-up
DD6A-C0D4: Food worth nothing on pick-up
C260-CF07+C260-6F07: Infinite health while in the car
C9B6-450D: Almost infinite health while out of the car (except when you eat poisonous food)
D480-4F61: Start with more fuel
DD6F-C004: Gas can worth nothing on pick-up
D46F-C064: Gas can worth more on pick-up
C285-C7D9: Infinite surface-to-air missiles if you have at least one
C2BA-D7D4: Minus blocks and bricks worth 0
DDB7-0DA5: Minus 2 second block worth 0
FDB7-0DA5: Minus 2 second block worth minus 1
7DB7-0DA5: Minus 2 second block worth minus 3
0DB7-0DA5: Minus 2 second block worth minus 4
9DB7-0DA5: Minus 2 second block worth minus 5
1DB7-0DA5: Minus 2 second block worth minus 6
5DB7-0DA5: Minus 2 second block worth minus 7
6DB7-0DA5: Minus 2 second block worth minus 8
BDB7-0DA5: Minus 2 second block worth minus 9
DDB0-0F65: Minus 5 second block worth 0
FDB0-0F65: Minus 5 second block worth minus 1
4DB0-0F65: Minus 5 second block worth minus 2
7DB0-0F65: Minus 5 second block worth minus 3
0DB0-0F65: Minus 5 second block worth minus 4
1DB0-0F65: Minus 5 second block worth minus 6
5DB0-0F65: Minus 5 second block worth minus 7
6DB0-0F65: Minus 5 second block worth minus 8
BDB0-0F65: Minus 5 second block worth minus 9
DDB9-0405: Minus 3 second brick worth 0
FDB9-0405: Minus 3 second brick worth minus 1
4DB9-0405: Minus 3 second brick worth minus 2
0DB9-0405: Minus 3 second brick worth minus 4
9DB9-0405: Minus 3 second brick worth minus 5
1DB9-0405: Minus 3 second brick worth minus 6
5DB9-0405: Minus 3 second brick worth minus 7
6DB9-0405: Minus 3 second brick worth minus 8
BDB9-0405: Minus 3 second brick worth minus 9
C2B8-DFA4: Plus bricks worth 0
DDBB-0DA5: Plus 3 bricks worth 0
FDBB-0DA5: Plus 3 bricks worth plus 1
4DBB-0DA5: Plus 3 bricks worth plus 2
0DBB-0DA5: Plus 3 bricks worth plus 4
9DBB-0DA5: Plus 3 bricks worth plus 5
1DBB-0DA5: Plus 3 bricks worth plus 6
5DBB-0DA5: Plus 3 bricks worth plus 7
6DBB-0DA5: Plus 3 bricks worth plus 8
BDBB-0DA5: Plus 3 bricks worth plus 9
DDBC-0F65: Plus 5 bricks worth 0
FDBC-0F65: Plus 5 bricks worth plus 1
4DBC-0F65: Plus 5 bricks worth plus 2
7DBC-0F65: Plus 5 bricks worth plus 3
0DBC-0F65: Plus 5 bricks worth plus 4
1DBC-0F65: Plus 5 bricks worth plus 6
5DBC-0F65: Plus 5 bricks worth plus 7
6DBC-0F65: Plus 5 bricks worth plus 8
BDBC-0F65: Plus 5 bricks worth plus 9
*

*
Operation Logic Bomb
33C6-C704: Take minimal damage
C2B5-4DD0: Infinite energy
DFB4-1FD4: 1 continue
D1B4-1FD4: 6 continues
DBB4-1FD4: 9 continues
D7BD-1D64+4DBE-4DD4+40BD-1FD4: Start game with tracking missiles
D0BD-1D64+4DBE-4DD4+40BD-1FD4: Start game with reflecting laser
D9BD-1D64+4DBE-4DD4+40BD-1FD4: Start game with flame thrower
DFBF-1FD4+BABF-14D4+BABF-14A4: Start game with hologram weapon
D4BF-1FD4+BABF-14D4+BABF-14A4: Start game with directional mines
E2B2-1F00+D4BA-1700: Faster left-to-right movement
E2BD-CFA0+D4B3-1FA0: Faster up-and-down movement
1DB2-44D9: Reflecting laser fire travels longer
EEB2-44D9: Reflecting laser fire travels a lot longer
*

*
Paladin's Quest
EEEB-6D1F: Chezni starts with 255 max. H.P.
EEE6-673F: Chezni starts with 255 present H.P.
46EB-6D3F: Chezni starts with 40 Power, 42 Attack
7AEB-6D3F: Chezni starts with 60 Power, 62 Attack
F3EB-6F3F: Chezni starts with 42 Defense, 30 Endurance
7AEB-6F3F: Chezni starts with 72 Defense, 60 Endurance
F3EB-6F1F: Chezni starts with 30 Speed
7AEB-6F1F: Chezni starts with 60 Speed
D6EA-6F1D: Chezni starts with a bow
D2EA-6F1D: Chezni starts with a light sword
FDEA-6F1D: Chezni starts with a mid sword
FCEA-6F1D: Chezni starts with a Aybro Spear
F5EA-6F1D: Chezni starts with a heavy sword
7DEA-6F1D: Chezni starts with a wind sword
70EA-6F1D: Chezni starts with HST
9FEA-6F1D: Chezni starts with Gomutai
54EA-6F1D: Chezni starts with a Psych Beam
57EA-6F1D: Chezni starts with a flame thrower
D8EA-6FCD: Chezni starts with light armor
DEEA-6FCD: Chezni starts with mid armor
FAEA-6FCD: Chezni starts with heavy armor
7FEA-6FCD: Chezni starts with storm armor
77EA-6FCD: Chezni starts with bib
D4EA-6F3D: Chezni starts with wood boots
F8EA-6F3D: Chezni starts with long boots
40EA-6F3D: Chezni starts with knife boots
F9EA-6F3D: Chezni starts with mid boots
74EA-6D3D: Chezni starts with sun helm
D9EA-6D3D: Chezni starts with leather helm
DAEA-6D3D: Chezni starts with helmet
4AEA-6D3D: Chezni starts with rage helmet
F1EA-6D3D: Chezni starts with power helmet
55EA-6D3D: Chezni starts with cosmo helmet
79EA-6F4D: Chezni starts with gabni shield
71EA-6F4D: Chezni starts with leather shield
DBEA-6F4D: Chezni starts with pick-axe
F0EA-6F4D: Chezni starts with gauntlet
FBEA-6F4D: Chezni starts with fire shield
59EA-6F4D: Chezni starts with Rft shield 
BA88-6481: No money needed in toolhouse and weapon shop
BA3A-04BE: No money needed in learning center
D063-D401: Spell power increases at 2x normal rate
D163-D401: Spell power increases at 3x normal rate
10B5-6405: Infinite energy
108E-AF00: Spells use up no HP
*

*
Paper Boy
DFBF-A767: Paperboy starts with 1 life instead of 5
D7BF-A767: Paperboy starts with 3 lives
D5BF-A767: Paperboy starts with 7 lives
DBBF-A767: Paperboy starts with 9 lives
FBBF-A767: Paperboy starts with 25 lives
74BF-A767: Paperboy starts with 50 lives
17BF-A767: Paperboy starts with 99 lives
DFB5-ADD7: Papergirl starts with 1 life instead of 5
D7B5-ADD7: Papergirl starts with 3 lives
D5B5-ADD7: Papergirl starts with 7 lives
DBB5-ADD7: Papergirl starts with 9 lives
FBB5-ADD7: Papergirl starts with 25 lives
74B5-ADD7: Papergirl starts with 50 lives
17B5-ADD7: Papergirl starts with 99 lives
DDBE-6404: Infinite lives - but game still ends when all subscriptions are canceled
FBC6-DFAD: Start with 25 papers instead of 10
74C6-DFAD: Start with 50 papers
17C6-DFAD: Start with 99 papers
DD6D-6F60: Paper bundles worth 0 if you have less than 10
D96D-6F60: Paper bundles worth 5 if you have less than 10
F06D-6F60: Paper bundles worth 20 if you have less than 10
F36D-6F60: Paper bundles worth 30 if you have less than 10
466D-6F60: Paper bundles worth 40 if you have less than 10
746D-6F60: Paper bundles worth 50 if you have less than 10
DFC1-0FAF: Continue next life with 1 paper if you had less than 10
D9C1-0FAF: Continue next life with 5 papers if you had less than 10
F0C1-0FAF: Continue next life with 20 papers if you had less than 10
F3C1-0FAF: Continue next life with 30 papers if you had less than 10
46C1-0FAF: Continue next life with 40 papers if you had less than 10
74C1-0FAF: Continue next life with 50 papers if you had less than 10
DD88-D464: Infinite papers
DB6A-ADA0: Start with 79 seconds instead of 39 in Week 1 training course
D56A-ADA0: Start with 59 seconds in Week 1 training course
D76A-ADA0: Start with 19 seconds in Week 1 training course
DD67-D4D9: Infinite time in training course
*

*
Pebble Beach Golf Links
CE65-D763: All holes are par 4 
8665-D7A3+D728-04DA: Course is generally harder (par goes down randomly for some holes)
*

*
PGA Tour Golf
D235-6D07+D22A-D40F: Allow 14 clubs for full set instead of 13
D335-6D07+D32A-D40F: Allow 15 clubs for full set
DE35-6D07+DE2A-D40F: Allow 16 clubs for full set
CBC8-6DD7+DDC8-6D67+DCC8-6D07: Constant wind of 10 mph 
6DC8-6DD7: No wind
BACA-64D7: Constant wind direction to the left
DFA7-A704: Each round ends after hole 1
D4A7-A704: Each round ends after hole 2
D7A7-A704: Each round ends after hole 3
D0A7-A704: Each round ends after hole 4
D9A7-A704: Each round ends after hole 5
D1A7-A704: Each round ends after hole 6
D5A7-A704: Each round ends after hole 7
D6A7-A704: Each round ends after hole 8
DBA7-A704: Each round ends after hole 9
DCA7-A704: Each round ends after hole 10
D8A7-A704: Each round ends after hole 11
DAA7-A704: Each round ends after hole 12
D2A7-A704: Each round ends after hole 13
D3A7-A704: Each round ends after hole 14
DEA7-A704: Each round ends after hole 15
FDA7-A704: Each round ends after hole 16
FFA7-A704: Each round ends after hole 17
*

*
Phalanx
DD63-DD04: Infinite credits
DFA8-05E3+DF2D-015A: Start with 1 credit instead of 4
D4A8-05E3+D42D-015A: Start with 2 credits
D7A8-05E3+D72D-015A: Start with 3 credits
D9A8-05E3+D92D-015A: Start with 5 credits
D5A8-05E3+D52D-015A: Start with 7 credits: 
FDA8-05E3+FD2D-015A: Start with 10 credits
D42F-007A+D4AA-01E3: Start on mission 2
D72F-007A+D7AA-01E3: Start on mission 3
D02F-007A+D0AA-01E3: Start on mission 4
D92F-007A+D9AA-01E3: Start on mission 5
D12F-007A+D1AA-01E3: Start on mission 6
D52F-007A+D5AA-01E3: Start on mission 7
D62F-007A+D6AA-01E3: Start on mission 8
D4A8-00E3+D42D-008A: Start with 2 strikefighters
D7A8-00E3+D72D-008A: Start with 3 strikefighters
D0A8-00E3+D02D-008A: Start with 4 strikefighters
D1A8-00E3+D12D-008A: Start with 6 strikefighters
FFA8-00E3+FF2D-008A: Start with 11 strikefighters
41A8-00E3+412D-008A: Start with 26 strikefighters
9FA8-00E3+9F2D-008A: Start with 51 strikefighters
BCA8-00E3+BC2D-008A: Start with 100 strikefighters
DFA8-00E3+DF2D-008A: Start with 1 strikefighter
DD2A-64AF: Infinite strikefighters
3C21-AD0F: Armor cannot be damaged
C229-D7A4: Once power-up has been obtained, it is not lost until you continue -  doesn't work for weapon, only power-ups
1D23-6D6F: Power capsule has no effect on armor or power-up
9D23-6DAF+6723-6FDF: Power capsule restores armor to full strength
*

*
Pilotwings
108D-0FA7: Infinite fuel
4DE7-CD0F: Reduce gravity  
CDE7-CD0F: Increase gravity
E2EF-6F0F: Increase rocket pack thrust power 3x
DD8E-AFD5: Infinite time - switch off to detach hang glider from plane
*

*
Pirates of Dark Water
4F82-17AF+D583 1DDF: Energy bar refills itself about every 15 seconds
DD82-14AF: Infinite energy
C280-1F6F: Infinite lives
D9C8-4DA4: Start with 6 lives-not when joining in
DFC8-4DA4: Start with 2 lives-not when joining in
DDA5-1DDF: Don't lose energy from doing a special attack
4D65-1FF5+4D63-440E: 1/2 energy for 1st life-you must get hit once
4DB0-CFDF: Start with less energy-after 1st life
*

*
Pit-Fighter
EEBF-A4D0: Start with more energy
74BF-A4D0: Start with less energy
D4BF-A760: Start with a lot more energy
D7B3-D769: Start with 3 super powers
DD32-6700: Infinite super powers after gaining one
10C6-07DF: Executioner in match 1 has less energy
DFC6-070F: Executioner in match 1 has more energy
10CB-07DF+DDCB-070F: C.C. has less energy in match 2
D4CB-070F: C.C. has more energy in match 2
10C8-07DF: Angel has less energy in match 3
DFC8-070F: Angel has more energy in match 3
C485-0DD7+DD85-0D07+10C6-07DF: All opponents have less energy
C485-0DD7+DD85-0D07+10C6-07DF+D4C6-070F: All opponents have more energy
*

*
Pitfall:  The Mayan Adventure
DB6B-C4A1+DBC6-34DE: Start with 10 lives
D16B-C4A1+D1C6-34DE: Start with 7 lives
DF6B-C4A1+DFC6-34DE: Start with 2 lives
746B-4D6A: Get 2x energy from sacred hearts
086B-4D6A: Get 3x energy from sacred hearts
74A4-CF69: Sling stones do mega-damage
ED6C-CDDA+D46C-CD0A: Time keeper power-up lasts longer
F06D-1D0A: Pick up 20 Stones of Pacal for every 1
DDA6-3D69: Infinite Stones of Pacal
DDA5-1709: Infinite sling stones
DDA5-3700: Infinite boomerangs
DD6F-C7A1: Moon-jump
*

*
Pocky and Rocky
CB2D-DFDF: Stop timer
DDA7-AD65: Infinite lives - Pocky
DD35-0761: Infinite lives - Rocky
DF62-A7D4: 1 life - Pocky
D162-A7D4: 6 lives - Pocky
DB62-A7D4: 9 lives - Pocky
DF62-A704: 1 life - Rocky
D162-A704: 6 lives - Rocky
DB62-A704: 9 lives - Rocky
C933-A794: Infinite energy - Pocky
C93E-A797: Infinite energy - Rocky
4032-A4F4: Weapons don't deplete when hit - Pocky
4033-AFF7: Weapons don't deplete when hit - Pocky
D43F-6FF4: Blue ball acts as red ball - Pocky
DF3D-6424: Red ball acts as blue ball - Pocky
D43B-6F27: Blue ball acts as red ball - Rocky
DF36-67B7: Red ball acts as blue ball - Rocky
DBAA-AD60: 9 lives stolen from Rocky
DB3A-DD69: 9 lives stolen from Pocky
*

*
Populous
DD30-64DD: Allows you to select any world from the Conquer screen with the B and X buttons
DC6C-6F09: Your population starts at 10 instead of 3 for battles 0 thru 4
F06C-6F09: Your population starts at 20 for battles 0 thru 4
F36C-6F09: Your population starts at 30 for battles 0 thru 4
DC6C-6F69: His population starts at 10 instead of 3 for battles 0 thru 4
F06C-6F69: His population starts at 20 for battles 0 thru 4
F36C-6F69: His population starts at 30 for battles 0 thru 4
DD6C-6D69: You have no Supreme Commands available for battles 0 thru 4
7E6C-6D09: He has all Supreme Commands available for battles 0 thru 4
DC6C-67A9: Your population starts at 10 instead of 3 for battles 5 thru 9
F06C-67A9: Your population starts at 20 for battles 5 thru 9
F36C-67A9: Your population starts at 30 for battles 5 thru 9
DC68-6DD9: His population starts at 10 instead of 3 for battles 5 thru 9
F068-6DD9: His population starts at 20 for battles 5 thru 9
F368-6DD9: His population starts at 30 for battles 5 thru 9
DD6C-67D9: You have no Supreme Commands available for battles 5 thru 9
7E6C-64A9: He has all Supreme Commands available for battles 5 thru 9
DC68-6409: Your population starts at 10 instead of 2 for battles 10 thru 14
F068-6409: Your population starts at 20 for battles 10 thru 14
F368-6409: Your population starts at 30 for battles 10 thru 14
DC68-6469: His population starts at 10 instead of 2 for battles 10 thru 14
F068-6469: His population starts at 20 for battles 10 thru 14
F368-6469: His population starts at 30 for battles 10 thru 14
DD68-6F69: You have no Supreme Commands available for battles 10 thru 14
7E68-6F09: He has all Supreme Commands available for battles 10 thru 14
*

*
Porky Pig's Haunted Holiday
DDC6-DFAD: Start with 1 life
D1C6-DFAD: Start with 7 lives
DBC6-DFAD: Start with 10 lives
DFC6-D46D: Start with 1 heart
D4C6-D46D: Start with 2 hearts
D6C6-D46D: Start with 8 hearts
DCC6-D46D: Start with 10 hearts
DD26-D4DB: Don't flash after getting hit
F426-D4DB: Don't flash as long after getting hit
EE26-D4DB: Flash longer after getting hit
C9C3-D708: Invincible
DD6F-6FDE: Cupcakes are worth 0
D46F-6FDE: Cupcakes are worth 2
D96F-6FDE: Cupcakes are worth 5
DC6F-6FDE: Cupcakes are worth 10
DE6F-6FDE: Cupcakes are worth 15
*

*
Primal Rage
D925-846F: Press down 3 times then start at the "Start/Options" screen for a hidden menu
0DA5-876D: Start with less energy
BB54-87AB: Able to select as many credits as you want in the options screen
FD1D-7DD4: Select different times in the options screen
C20F-E767: Infinite time
*

*
Prince of Persia
6D32-0FA1+DC32-04D1: Freeze timer
D430-04A5: Start with 2 health points instead of 3
D030-04A5: Start with 4 health points
D930-04A5: Start with 5 health points
D130-04A5: Start with 6 health points
D530-04A5: Start with 7 health points
D630-04A5: Start with 8 health points
DB30-04A5: Start with 9 health points
FD30-04A5: Start with 15 health points
BAA6-ADA5: Non-fatal injuries do no damage
43C9-6D61: Non-fatal falls do no damage
D4C1-6701: Non-fatal falls do 2 points of damage instead of 1
6DC0-6701: Falls do no damage - except onto spikes (You can get stuck.  Choose End Game and use a password to start the level over)
C260-A701+DF6C-DFA0: All enemies have 1 health point
C260-A701+D46C-DFA0: All enemies have 2 health points
C260-A701+D76C-DFA0: All enemies have 3 health points
C260-A701+D06C-DFA0: All enemies have 4 health points
C260-A701+D96C-DFA0: All enemies have 5 health points
C260-A701+DC6C-DFA0: All enemies have 10 health points
BA69-ADA1: Enemies drop dead immediately (Using on certain bosses will prevent you from moving. Choose End Game and use a password to start the level over)
DFB7-D46E: Start on level 2
D4B7-D46E: Start on level 3
D7B7-D46E: Start on level 4
D0B7-D46E: Start on level 5
D9B7-D46E: Start on level 6
D1B7-D46E: Start on level 7
D5B7-D46E: Start on level 8
D6B7-D46E: Start on level 9
DBB7-D46E: Start on level 10
DCB7-D46E: Start on level 11
D8B7-D46E: Start on level 12
DAB7-D46E: Start on level 13
D2B7-D46E: Start on level 14
D3B7-D46E: Start on level 15
DEB7-D46E: Start on level 16
FDB7-D46E: Start on level 17
FFB7-D46E: Start on level 18
F4B7-D46E: Start on level 19
F7B7-D46E: Start on level 20
*

*
Pugsley's Scavenger Hunt
DDED-D76D: Start with 1 heart. Don't change hearts on options screen
DFED-D76D: Start with 2 hearts. Don't change hearts on options screen
D0ED-D76D: Start with 5 hearts (can only see the last 3 on screen). Don't change hearts on options screen
3CCC-446D: Infinite hearts
DDED-D40D: Start with 4 lives
DBED-D40D: Start with 16 lives
7DED-D40D: Start with 64 lives
DDB6-1FA7: Infinite lives
D9C9-476D: Each dollar worth 5
49C9-476D: Each dollar worth 25
DDB0-C767: Get 0 lives for each 100 dollars and 1-Up
D4B0-C767: Get 2 lives for each 100 dollars and 1-Up
3BA5-37D4+D9A5-3704: Higher jump
3BA5-37D4+D5A5-3704: Super jump
3BA5-37D4+DBA5-3704: Mega-jump
5EC8-4DDD: Longer invulnerability time after being hit
D6C8-4DDD: Shorter invulnerability time after being hit
*

*
Push-Over
6D6B-6F0F: Still can complete level even if time runs out
3366-6F0F: Tokens aren't lost when used to undo a push
3367-A4AF: Tokens aren't lost when used to  advance when time runs out
CB66-AD6F+6266-AF0F+DF66-ADAF: Start on level 2
CB66-AD6F+6266-AF0F+D466-ADAF: Start on level 3
CB66-AD6F+6266-AF0F+D766-ADAF: Start on level 4
CB66-AD6F+6266-AF0F+D066-ADAF: Start on level 5
CB66-AD6F+6266-AF0F+D966-ADAF: Start on level 6: 
CB66-AD6F+6266-AF0F+D166-ADAF: Start on level 7
CB66-AD6F+6266-AF0F+D566-ADAF: Start on level 8
CB66-AD6F+6266-AF0F+D666-ADAF: Start on level 9
CB66-AD6F+6266-AF0F+DB66-ADAF: Start on level 10
CB66-AD6F+6266-AF0F+DC66-ADAF: Start on level 11
CB66-AD6F+6266-AF0F+D866-ADAF: Start on level 12
CB66-AD6F+6266-AF0F+DA66-ADAF: Start on level 13
CB66-AD6F+6266-AF0F+D266-ADAF: Start on level 14
CB66-AD6F+6266-AF0F+D366-ADAF: Start on level 15
CB66-AD6F+6266-AF0F+DE66-ADAF: Start on level 16
CB66-AD6F+6266-AF0F+FD66-ADAF: Start on level 17
CB66-AD6F+6266-AF0F+FF66-ADAF: Start on level 18
CB66-AD6F+6266-AF0F+F466-ADAF: Start on level 19
CB66-AD6F+6266-AF0F+F766-ADAF: Start on level 20
CB66-AD6F+6266-AF0F+F066-ADAF: Start on level 21
CB66-AD6F+6266-AF0F+F966-ADAF: Start on level 22
CB66-AD6F+6266-AF0F+F166-ADAF: Start on level 23
CB66-AD6F+6266-AF0F+F566-ADAF: Start on level 24
CB66-AD6F+6266-AF0F+F666-ADAF: Start on level 25
CB66-AD6F+6266-AF0F+FB66-ADAF: Start on level 26
CB66-AD6F+6266-AF0F+FC66-ADAF: Start on level 27
CB66-AD6F+6266-AF0F+F866-ADAF: Start on level 28
CB66-AD6F+6266-AF0F+FA66-ADAF: Start on level 29
CB66-AD6F+6266-AF0F+F266-ADAF: Start on level 30
CB66-AD6F+6266-AF0F+F366-ADAF: Start on level 31
CB66-AD6F+6266-AF0F+FE66-ADAF: Start on level 32
CB66-AD6F+6266-AF0F+4D66-ADAF: Start on level 33
CB66-AD6F+6266-AF0F+4F66-ADAF: Start on level 34
CB66-AD6F+6266-AF0F+4466-ADAF: Start on level 35
CB66-AD6F+6266-AF0F+4766-ADAF: Start on level 36
CB66-AD6F+6266-AF0F+4066-ADAF: Start on level 37
CB66-AD6F+6266-AF0F+4966-ADAF: Start on level 38
CB66-AD6F+6266-AF0F+4166-ADAF: Start on level 39
CB66-AD6F+6266-AF0F+4566-ADAF: Start on level 40
CB66-AD6F+6266-AF0F+4666-ADAF: Start on level 41
CB66-AD6F+6266-AF0F+4B66-ADAF: Start on level 42
CB66-AD6F+6266-AF0F+4C66-ADAF: Start on level 43
CB66-AD6F+6266-AF0F+4866-ADAF: Start on level 44
CB66-AD6F+6266-AF0F+4A66-ADAF: Start on level 45
CB66-AD6F+6266-AF0F+4266-ADAF: Start on level 46
CB66-AD6F+6266-AF0F+4366-ADAF: Start on level 47
CB66-AD6F+6266-AF0F+4E66-ADAF: Start on level 48
CB66-AD6F+6266-AF0F+7D66-ADAF: Start on level 49
CB66-AD6F+6266-AF0F+7F66-ADAF: Start on level 50
CB66-AD6F+6266-AF0F+7466-ADAF: Start on level 51
CB66-AD6F+6266-AF0F+7766-ADAF: Start on level 52
CB66-AD6F+6266-AF0F+7066-ADAF: Start on level 53
CB66-AD6F+6266-AF0F+7966-ADAF: Start on level 54
CB66-AD6F+6266-AF0F+7166-ADAF: Start on level 55
CB66-AD6F+6266-AF0F+7566-ADAF: Start on level 56
CB66-AD6F+6266-AF0F+7666-ADAF: Start on level 57
CB66-AD6F+6266-AF0F+7B66-ADAF: Start on level 58
CB66-AD6F+6266-AF0F+7C66-ADAF: Start on level 59
CB66-AD6F+6266-AF0F+7866-ADAF: Start on level 60
CB66-AD6F+6266-AF0F+7A66-ADAF: Start on level 61
CB66-AD6F+6266-AF0F+7266-ADAF: Start on level 62
CB66-AD6F+6266-AF0F+7366-ADAF: Start on level 63
CB66-AD6F+6266-AF0F+7E66-ADAF: Start on level 64
CB66-AD6F+6266-AF0F+0D66-ADAF: Start on level 65
CB66-AD6F+6266-AF0F+0F66-ADAF: Start on level 66
CB66-AD6F+6266-AF0F+0466-ADAF: Start on level 67
CB66-AD6F+6266-AF0F+0766-ADAF: Start on level 68
CB66-AD6F+6266-AF0F+0066-ADAF: Start on level 69
CB66-AD6F+6266-AF0F+0966-ADAF: Start on level 70
CB66-AD6F+6266-AF0F+0166-ADAF: Start on level 71
CB66-AD6F+6266-AF0F+0566-ADAF: Start on level 72
CB66-AD6F+6266-AF0F+0666-ADAF: Start on level 73
CB66-AD6F+6266-AF0F+0B66-ADAF: Start on level 74
CB66-AD6F+6266-AF0F+0C66-ADAF: Start on level 75
CB66-AD6F+6266-AF0F+0866-ADAF: Start on level 76
CB66-AD6F+6266-AF0F+0A66-ADAF: Start on level 77
CB66-AD6F+6266-AF0F+0266-ADAF: Start on level 78
CB66-AD6F+6266-AF0F+0366-ADAF: Start on level 79
CB66-AD6F+6266-AF0F+0E66-ADAF: Start on level 80
CB66-AD6F+6266-AF0F+9D66-ADAF: Start on level 81
CB66-AD6F+6266-AF0F+9F66-ADAF: Start on level 82
CB66-AD6F+6266-AF0F+9466-ADAF: Start on level 83
CB66-AD6F+6266-AF0F+9766-ADAF: Start on level 84
CB66-AD6F+6266-AF0F+9066-ADAF: Start on level 85
CB66-AD6F+6266-AF0F+9966-ADAF: Start on level 86
CB66-AD6F+6266-AF0F+9166-ADAF: Start on level 87
CB66-AD6F+6266-AF0F+9566-ADAF: Start on level 88
CB66-AD6F+6266-AF0F+9666-ADAF: Start on level 89
CB66-AD6F+6266-AF0F+9B66-ADAF: Start on level 90
CB66-AD6F+6266-AF0F+9C66-ADAF: Start on level 91
CB66-AD6F+6266-AF0F+9866-ADAF: Start on level 92
CB66-AD6F+6266-AF0F+9A66-ADAF: Start on level 93
CB66-AD6F+6266-AF0F+9266-ADAF: Start on level 94
CB66-AD6F+6266-AF0F+9366-ADAF: Start on level 95
CB66-AD6F+6266-AF0F+9E66-ADAF: Start on level 96
CB66-AD6F+6266-AF0F+1D66-ADAF: Start on level 97
CB66-AD6F+6266-AF0F+1F66-ADAF: Start on level 98
CB66-AD6F+6266-AF0F+1466-ADAF: Start on level 99
*

*
Q*bert 3
DF66-D7DD: Start with 1 life instead of 5
D766-D7DD: Start with 3 lives
D566-D7DD: Start with 7 lives 
DB66-D7DD: Start with 9 lives
FB66-D7DD: Start with 25 lives
1066-D7DD: Start with 100 lives
C2C5-AF6F: Infinite lives
DF61-D76D: Start on level 1-2
D461-D76D: Start on level 1-3
D761-D76D: Start on level 1-4
D061-D76D: Start on level 2-1
D961-D76D: Start on level 2-2
D161-D76D: Start on level 2-3
D561-D76D: Start on level 2-4
D661-D76D: Start on level 3-1
DB61-D76D: Start on level 3-2
DC61-D76D: Start on level 3-3
D861-D76D: Start on level 3-4
DA61-D76D: Start on level 4-1
D261-D76D: Start on level 4-2
D361-D76D: Start on level 4-3
DE61-D76D: Start on level 4-4
FD61-D76D: Start on level 5-1
FF61-D76D: Start on level 5-2
F461-D76D: Start on level 5-3
F761-D76D: Start on level 5-4
F061-D76D: Start on level 6-1
F961-D76D: Start on level 6-2
F161-D76D: Start on level 6-3
F561-D76D: Start on level 6-4
F661-D76D: Start on level 7-1
FB61-D76D: Start on level 7-2
FC61-D76D: Start on level 7-3
F861-D76D: Start on level 7-4
FA61-D76D: Start on level 8-1
F261-D76D: Start on level 8-2
F361-D76D: Start on level 8-3
FE61-D76D: Start on level 8-4
4D61-D76D: Start on level 9-1
4F61-D76D: Start on level 9-2
4461-D76D: Start on level 9-3
4761-D76D: Start on level 9-4
4061-D76D: Start on level 10-1
4961-D76D: Start on level 10-2
4161-D76D: Start on level 10-3
4561-D76D: Start on level 10-4
4661-D76D: Start on level 11-1
4B61-D76D: Start on level 11-2
4C61-D76D: Start on level 11-3
4861-D76D: Start on level 11-4
4A61-D76D: Start on level 12-1
4261-D76D: Start on level 12-2
4361-D76D: Start on level 12-3
4E61-D76D: Start on level 12-4
7D61-D76D: Start on level 13-1
7F61-D76D: Start on level 13-2
7461-D76D: Start on level 13-3
7761-D76D: Start on level 13-4
7061-D76D: Start on level 14-1
7961-D76D: Start on level 14-2
7161-D76D: Start on level 14-3
7561-D76D: Start on level 14-4
7661-D76D: Start on level 15-1
7B61-D76D: Start on level 15-2 
7C61-D76D: Start on level 15-3
7861-D76D: Start on level 15-4
7A61-D76D: Start on level 16-1
7261-D76D: Start on level 16-2
7361-D76D: Start on level 16-3
7E61-D76D: Start on level 16-4
0D61-D76D: Start on level 17-1
0F61-D76D: Start on level 17-2
0461-D76D: Start on level 17-3
0761-D76D: Start on level 17-4
0061-D76D: Start on level 18-1
0961-D76D: Start on level 18-2
0161-D76D: Start on level 18-3
0561-D76D: Start on level 18-4
0661-D76D: Start on level 19-1
0B61-D76D: Start on level 19-2
0C61-D76D: Start on level 19-3
0861-D76D: Start on level 19-4
0A61-D76D: Start on level 20-1
0261-D76D: Start on level 20-2
0361-D76D: Start on level 20-3
0E61-D76D: Start on level 20-4
9D61-D76D: Start on level x1
9F61-D76D: Start on level x2
9461-D76D: Start on level x3
9761-D76D: Start on level x4
9061-D76D: Start on level x5
9961-D76D: Start on level x6
9161-D76D: Start on level x7
9561-D76D: Start on level x8
9661-D76D: Start on level x9
9B61-D76D: Start on level x10
9C61-D76D: Start on level x11
9861-D76D: Start on level x12
9A61-D76D: Start on level x13
9261-D76D: Start on level x14
9361-D76D: Start on level x15
9E61-D76D: Start on level x16
1D61-D76D: Start on level x17
1F61-D76D: Start on level x18
1461-D76D: Start on level x19
1761-D76D: Start on level x20
*

*
Race Drivin
A266-07AD: Stop timer
8066-04DD: Slow timer
4266-04DD: Fast timer
2B6C-07AD: Freeze lap timer
1968-0DAD: Slow lap timer
*

*
Radical Psycho Machine Racing
DDB8-0465: Sturdy tires are free: 
DDB1-0F65: 4-liter high output engine is free
0BBA-0FA5: Sell sturdy tires for $4,910 instead of $10 
BBB5-0DA5: Sell 4-liter high output engine for $9,925 instead of $25
BBCB-DF61: Start new game with $9,910 instead of $4,910
62CB-D701: Start new game with $49,104,910
BBCB-DF61+62CB-D701: Start new game with $99,109,910
*

*
Raiden Trad
B6BD-D76F: Both players start with 1 life
8BBD-D70F+60BD-D76F: Both players start with 7 lives
8FBD-D70F+62BD-D76F: Both players start with 9 lives
3CBD-DDD7: Infinite lives - player 1
3CB5-0467: Infinite lives - player 2
DDEF-0F1B: Both players are invincible
CEBF-D7AF+62B4-DDDF: Player 1 starts with 0 bombs
91BF-D7AF+6BB4-DDDF: Player 1 starts with 6 bombs
8FBF-D7AF+62B4-DDDF: Player 1 starts with 9 bombs
CEB7-D7DF+62B7-D70F: Player 2 starts with 0 bombs
91B7-D7DF+6BB7-D70F: Player 2 starts with 6 bombs
8FB7-D7DF+62B7-D70F: Player 2 starts with 9 bombs
CEB7-DFD7+62B7-DF07: Player 1 replacement planes carry 0 bombs
91B7-DFD7+6BB7-DF07: Player 1 replacement planes carry 6 bombs
8FB7-DFD7+62B7-DF07: Player 1 replacement planes carry 9 bombs
CEBC-0707+62BC-0767: Player 2 replacement planes carry 0 bombs
91BC-0707+6BBC-0767: Player 2 replacement planes carry 6 bombs
8FBC-0707+62BC-0767: Player 2 replacement planes carry 9 bombs
EDE8-67A4+D9EA-6DD4+3CEA-6D04+23EA-6DA4 Infinite bombs - player 1
2DE8-67A4+D9EA-6DD4+3CEA-6D04+23EA-6DA4 Infinite bombs - player 2
3CEA-6D64: Infinite bombs - both players
D4BF-6F6F: Start with 3 credits
D7BF-6F6F: Start with 4 credits
D9BF-6F6F: Start with 6 credits: 
D5BF-6F6F: Start with 8 credits
DBBF-6F6F: Start with 10 credits
DDBF-6F6F: Start with 1 credit
*

*
Rampart
C284-DD07: Infinite continues 
3C6B-D467: Infinite cannons
CBAA-67DD+DDAA-676D+DFAA-670D: Start on battlefield 2
CBAA-67DD+DDAA-676D+D4AA-670D: Start on battlefield 3
CBAA-67DD+DDAA-676D+D7AA-670D: Start on battlefield 4
CBAA-67DD+DDAA-676D+D0AA-670D: Start on battlefield 5
CBAA-67DD+DDAA-676D+D9AA-670D: Start on battlefield 6
CBAA-67DD+DDAA-676D+D1AA-670D: Start on battlefield 7
*

*
Ranma 1/2
D7B4-0DA9+EABF-04D9: Ranma moves faster
E8B7-07D9+D0B7-0769: Ranma jumps faster
E1B7-0769: Ranma's diagonal jumps are higher
F6B7-AD60: Ranma's diagonal kicks are harder
1DB1-D4D9: Ranma's dragon blast kills with 1 hit
D78F-6DD5+EA8D-DFD5: Genma moves faster
E48C-6DD5: Genma's paternal anger (running at enemy) is faster
4689-0465: Genma's verbal punishment is stronger
1D89-0465: Genma's verbal punishment kills with 1 hit
EA81-6760+D7B5-6460: Ryoga moves faster
EA8B-6D60+D78B-6760: Ryoga jumps faster
1DD8-DD05: Ryoga's bandana throw kills with 1 hit
EAC9-D765+D7C1-D465: Shampoo moves faster
E9CF-0765: Shampoo's dragon sky kick is faster
E9CE-D465: Shampoo's super fury charge goes farther
1DCB-A4A1: Shampoo's fury charge 1 hit kill
41C5-67D1: Shampoo's kick is faster
EA84-D4D1+D787-DFD1: Akane moves faster
E880-D7D1+D089-6760: Akane jumps faster
E68E-DFD1: Akane's 2-step whip kick is faster
418B-6D69: Akane's 2-step whip kick is stronger
1D8B-6D69: Akane's 2-step whip kick kills with 1 hit
3E8A-DF61+EE8A-D401: Akane's dust devil uppercut is faster
ECC5-64D9+D0C6-6FD9: Gosunkugi moves faster
E8CB-67D9+D0CC-64D9: Gosunkugi jumps faster
40D8-DD05: Gosunkugi's straw man throw does more damage
1DD8-DD05: Gosunkugi's strawman throw kills with 1 hit
ECB8-64D1+D0BA-6FD1: Ukkyo moves faster
E8B2-67D1+D0B3-64D1: Ukkyo jumps faster
EBC5-0FD0: Mousse's flying egg bombs are faster
1DB1-AF65: Mousse's eagle claw strike - 1 hit kill
D6C1-0460: Mousse's claw strike is quicker
DDD7-8407: Every move kills every opponent with 1 hit
DD6B-D700: No knock back when opponent is cornered.
*

*
Redline: F-1 Racer
C98E 6FDF: Always in 1st place
C98C 6F0F: Don't lose speed when you get off accelerator button
C9BD 0F04: No loss of speed on grass
3CAA AF04: Infinite special fuel
CBC5 D70F+EEC5 D7AF: Instant 255 mph speed-best to get into 6th gear before you activate this code, then you can go 357 mph
*

*
The Ren and Stimpy Show:  Time Warp
EE33-1F62: Flash longer after you die
EE33-1F62: Don't flash after you die
3CB1-14AC: Infinite lives
CBBE-4468+6DBE-47D8+DDBE-4768+62BE-47A8: Don't have to charge special attack
82ED-4DD6: Infinite energy
82EA-34D6: Energy never goes back up
CBEF-440B+17EF-446B+3CEF-47DB+3CEF-470B: Get 1 kitty gritty get 99
DD3A-1DA2: Start with 1 lives
D03A-1DA2: Start with 5 lives
DB3A-1DA2: Start with 10 lives
*

*
Revolution X
CBA0-4DDD: Infinite CDs
D96D-44DA: Gold CDs are worth 5
F96D-44DA: Gold CDs are worth 25
9D6D-44DA: Gold CDs are worth 50
CD6D-44DA: Gold CDs are worth 100
D96D-4FDA: Silver CDs worth 5
F96D-4FDA: Silver CDs worth 25
9D6D-4FDA: Silver CDs worth 50
CD6D-4FDA: Silver CDs worth 100
C2CE-1FAC: Infinite energy
DEB8-1D0D+DEB6-340B: Start with very little energy
00B8-1D0D+00B6-340B: Start with about 1/4 energy
66B8-1D0D+66B6-340B: Start with about 1/2 energy
AAB8-1D0D+AAB6-340B: Start with about 3/4 energy
*

*
Rise of the Robots
DDAC-5767: Infinite time
DF78-57AF: Win one round to advance
CB34-570F: Everyone kills with one hit
CBA2-E4D4+DDA2-E404: No jumping allowed
4D34-576F+3CC7-E4A7+DD34-57AF: Every hit does more damage
*

*
Rival Turf
DDB7-D4A7: Start with 1 life
D5B7-D4A7: Start with 8 lives
DBB0-DF07: Start with 9 continues  
DFB0-DF07: Start with 1 continue
EEC4-OD6F+EE64-646C+EE63-04A7+EE68-A7A1: Start with more energy
FEC4-0D6F+FE64-646C+FE63-04A7+FE68-A7A1: Start with less energy
DD62-A7A6: No score lost when special attack is used
DD6A-AD61: Full energy from all food
C2C3-0F0D: Infinite continues
*

*
Road Riot 4WD
DDBF-07DF: Races are 1 lap instead of 3
DFBF-07DF: Races are 2 laps instead of 3
D7BF-07DF: Races are 4 laps instead of 3
D0BF-07DF: Races are 5 laps instead of 3
D9BF-07DF: Races are 6 laps instead of 3
D1BF-07DF: Races are 7 laps instead of 3
3CB4-0DAF: Beginner track has an extra lap
*

*
Road Runner's Death Valley Rally
C2AC-346F+C2C3-1D28: Protection against most hazards
DFBC-3FD4: Start with 2 lives
D7BC-3FD4: Start with 4 lives
D9BC-3FD4: Start with 6 lives
D5BC-3FD4: Start with 8 lives
DBBC-3FD4: Start with 10 lives
4DBC-3FD4: Start with 21 lives
9DBC-3FD4: Start with 51 lives
59BC-3FD4: Start with 76 lives
BBBC-3FD4: Start with 100 lives
DDB2-4D64: Infinite lives
EE8C-C4DD: Stay invincible longer after getting hit (Road Runner blinks)
0D8C-C4DD: Stay invincible for less time after getting hit (Road Runner blinks)
C2C5-C7AF: Stay invincible after getting hit until you fall & die (Road Runner blinks)
6DC5-C70F: Stay invincible after getting hit until you fall & die (Road Runner does not blink)
7DBD-44D7: Start with more birdseed on the turbo speed meter
FDBD-44D7: Start with less birdseed on the turbo speed meter
7D26-3404: Eating birdseed restores turbo speed meter to maximum
DD26-3404: Eating birdseed does nothing
DDC6-3D67: Using turbo speed does not use up bird seed
DDBB-4467: Stop timer
D7B0-346F: Start timer at 3: 00 instead of 5: 00
D5B0-346F: Start timer at 7: 00
DBB0-346F: Start timer at 9: 00
C229-C707: Hearts worth nothing
F3BB-3FA4+3FBB-3F64+DFBB-3FD4: Start on level 1, sublevel 2
F3BB-3FA4+3FBB-3F64+D4BB-3FD4: Start on level 1, sublevel 3
F3BB-3FA4+3FBB-3F64+D7BB-3FD4: Start on level 1, sublevel 4
F3BB-3FA4+3FBB-3F64+D0BB-3FD4: Start on level 2, sublevel 1
F3BB-3FA4+3FBB-3F64+D9BB-3FD4: Start on level 2, sublevel 2
F3BB-3FA4+3FBB-3F64+D1BB-3FD4: Start on level 2, sublevel 3
F3BB-3FA4+3FBB-3F64+D5BB-3FD4: Start on level 2, sublevel 4
F3BB-3FA4+3FBB-3F64+D6BB-3FD4: Start on level 3, sublevel 1
F3BB-3FA4+3FBB-3F64+DBBB-3FD4: Start on level 3, sublevel 2
F3BB-3FA4+3FBB-3F64+DCBB-3FD4: Start on level 3, sublevel 3
F3BB-3FA4+3FBB-3F64+D8BB-3FD4: Start on level 3, sublevel 4
F3BB-3FA4+3FBB-3F64+DABB-3FD4: Start on level 4, sublevel 1
F3BB-3FA4+3FBB-3F64+D2BB-3FD4: Start on level 4, sublevel 2
F3BB-3FA4+3FBB-3F64+D3BB-3FD4: Start on level 4, sublevel 3
F3BB-3FA4+3FBB-3F64+DEBB-3FD4: Start on level 4, sublevel 4
F3BB-3FA4+3FBB-3F64+FDBB-3FD4: Start on level 5, sublevel 1
F3BB-3FA4+3FBB-3F64+FFBB-3FD4: Start on level 5, sublevel 2
F3BB-3FA4+3FBB-3F64+F4BB-3FD4: Start on level 5, sublevel 3
F3BB-3FA4+3FBB-3F64+F7BB-3FD4: Start on level 5, sublevel 4
DD33-4DDD: 1-up worth nothing
D433-4DDD: 1-up worth 2
D733-4DDD: 1-up worth 3
D033-4DDD: 1-up worth 4
D933-4DDD: 1-up worth 5
7D83-47DD: Bogus jump
FD83-47DD: Better jump
DC83-47DD: Super jump
D983-47DD: Mega jump
*

*
Robocop 3
5D69-6D0F: Slower timer
FE69-6D0F: Faster timer
DDC7-A7A4: Infinite ammo (except flame thrower)
4A6E-6FDD: Infinite lives
DD62-D7DD: Start with 1 life
D962-D7DD: Start with 6 lives
DF37-64A4: Start on stage 2
D437-64A4: Start on stage 3
D737-64A4: Start on stage 4
D037-64A4: Start on stage 5
D4C7-64DD+E3C9-6DAD: Faster Robocop, except on stages 3 and 5  
DFEC-DD67+D4EC-DFD7: Ammo pick-ups worth more: 
7DEC-DD07+DDEC-DFD7+7DEC-DDA7: Ammo pick-ups worth less
*

*
Robocop vs The Terminator
DFB3-CD0D: Start with 1 life
DBB3-CD0D: Start with 9 lives
DEB3-CD0D: Start with 15 lives - IGNORE COUNTER
DDBE-0D05: Infinite lives
DD37-C4D7: Super jump
DE63-C460: Rockets do more damage
DE60-4460: Normal pistol does more damage
7D66-1F00: Plasma Rifle does massive damage
FD64-446F: Only 10 Terminators to kill on the 3-D Stage
7D64-446F: Only 30 Terminators to kill on the 3-D Stage
*

*
Robotrek
BBB9-4D7D: Get 9900 gold when you look into the robot book
C23C-CDC7: Everything is free
BDE6-1DC2: More energy for robot energy
CB34-3D47+D734-3D17: Start at level 3
CB34-3D47+DC34-3D17: Start at level 10
CB34-3D47+F034-3D17: Start at level 20
CB34-3D47+7434-3D17: Start at level 50
CBEB-1FB9+BBEB-1F29+DDEB-14F9+3CEB-1499: Mean robot
*

*
Rocketeer
DF6C-07AF: Start with 1 chance instead of 3
D46C-07AF: Start with 2 chances
D06C-07AF: Start with 4 chances
D96C-07AF: Start with 5 chances
D16C-07AF: Start with 6 chances
D56C-07AF: Start with 7 chances
D66C-07AF: Start with 8 chances
DB6C-07AF: Start with 9 chances
8260-0FA7: Infinite chances
DD62-67AF: Automatically win first race at Bigelow
DF62-67AF: First race at Bigelow is 1 lap instead of 10
D962-67AF: First race at Bigelow is 5 laps 
DE62-67AF: First race at Bigelow is 15 laps
FB62-67AF: First race at Bigelow is 25 laps
7462-67AF: First race at Bigelow is 50 laps: 
1762-67AF: First race at Bigelow is 99 laps
DD63-6DDF: Automatically win second race at Bigelow: 
DF63-6DDF: Second race at Bigelow is 1 lap
D963-6DDF: Second race at Bigelow is 5 laps
DC63-6DDF: Second race at Bigelow is 10 laps
FB63-6DDF: Second race at Bigelow is 25 laps
7463-6DDF: Second race at Bigelow is 50 laps
1763-6DDF: Second race at Bigelow is 99 laps
DD63-6D0F: Automatically win third race at Bigelow 
DF63-6D0F: Third race at Bigelow is 1 lap instead of 10
D963-6D0F: Third race at Bigelow is 5 laps
FB63-6D0F: Third race at Bigelow is 25 laps
7463-6D0F: Third race at Bigelow is 50 laps
1763-6D0F: Third race at Bigelow is 99 laps
C988-0FAD: Protection against guns (only partly against grenades) - only in hangar
0C6D-A4DF: Cliff starts with 2/3 normal energy in hangar
496D-A4DF: Cliff starts with 1/3 normal energy in hangar
0C6D-A7AF: Enemies start with 2/3 normal energy in hangar  
496D-A7AF: Enemies start with 1/3 normal energy in hangar
C98C-DD0F: Protection against Armored Flying Tank(tm)
C961-A767: Infinite super shots on pick-up
DD6B-D76F: Super shots worth nothing on pick-up instead of 3
C964-6FDD: Invincibility in the skies
C9A0-A40F: Protection against enemy rocketmen on the Zeppelin
10A8-DFDF: Easily defeat enemy rocketmen on the Zeppelin: 
10A6-DDDD: Easily defeat Nefarious Villain
D16B-D76F: Super shots worth 6 on pick-up
DB6B-D76F: Super shots worth 9 on pick-up
DA6B-D76F: Super shots worth 12 on pick-up
*

*
Rock N' Roll Racing
D9CF-CDD5: Start with $50,000
FDCF-CDD5: Start with $100,000
9DCF-CDD5: Start with $500,000
BBCF-CDD5: Start with $990,000
D9CF-CD05: Start with $5,020,000
C28C-CF69+C28B-C4A9: Buy items for free if you have enough money
BACB-C465: No points needed to advance to any level
C2BF-476F: Infinite forward weapons
C2BF-1FA4: Infinite power charges
3CE5-CD67: No damage from hitting other cars
DD26-34D7: No damage from most mines
D126-34D7: More damage from mines
DD36-4F0D: Red Cross packages worth nothing
FD36-4F0D: Red Cross packages can blow up
*

*
Roger Clemens' MVP Baseball
C22D-6FAD: Batter never walks
DF2D-676D: 1 ball per wal
D42D-676D: 2 balls per wal
D72D-676D: 3 balls per wal
D92D-676D: 5 balls per walk: 
D12D-676D: 6 balls per wal
D52D-676D: 7 balls per walk
C227-6D6D: Batter never strikes out
DF27-640D: 1 strike per out
D427-640D: 2 strikes per out
D027-640D: 4 strikes per out
D927-640D: 5 strikes per out
7665-0FD1+7669-0F01: Each run counts as 2: 
DFBF-07DF: 1 out per inning per tea
D4BF-07DF: 2 outs per inning per tea
*

*
Romance of the Three Kingdoms 2
7DE7-A465+59E7-A4A5: Start with 30,000 gold pieces - Scenario 1: 
7DE7-A765+59E7-A705: Start with 30,000 rice - Scenario 1
7DE7-A765+59E7-A7A5: Start with 30,000 population - Scenario 1
7D67-A406+596D-A466: Start with 30,000 gold pieces - Scenario 2  
7D67-A4A6+596D-A7D6: Start with 30,000 rice - Scenario 2
7D67-A706+596D-A766: Start with 30,000 population - Scenario 2
7D67-A7DB+5967-A70B: Start with 30,000 gold pieces - Scenario 3  
7D67-A76B+5967-A7AB: Start with 30,000 rice - Scenario 3
7D60-ADDB+5960-AD0B: Start with 30,000 population - Scenario 3
7D67-A70C+5967-A76C: Start with 30,000 gold pieces - Scenario 4: 
7D67-A7AC+5960-ADDC: Start with 30,000 rice - Scenario 4
7D60-AD0C+5960-AD6C: Start with 30,000 population - Scenario 4
7DBB-D7D6+59BB-D706: Start with 30,000 gold pieces - Scenario 5: 
7DBB-D766+59BB-D7A6: Start with 30,000 rice - Scenario 5
7DBC-DDD6+59BC-DD06: Start with 30,000 population - Scenario 5
7DB9-6766+59B9-67A6: Start with 30,000 gold pieces - Scenario 6 
7DB1-6DD6+59B1-6D06: Start with 30,000 rice - Scenario 6
7DB1-6D66+59B1-6DA6: Start with 30,000 population - Scenario 6
*

*
Romance of the Three Kingdoms 3: Dragon of Destiny
CD68-7D22: 160 extra points when creating a ruler under 21
CD68-74B2: 160 extra points when creating a ruler 21 or over
7487-EFC4: Costs 50 gold to hire soldiers
DD87-EFC4: Costs 0 gold to hire soldiers
1084-EF44: Costs 100 food to hire soldiers
7484-EF44: Costs 50 food to hire soldiers
DD84-EF44: Costs 0 food to hire soldiers
*

*
Run Saber
DF3A-6454: Level select and 9 lives selectable on the option menu
DD21-1F6F: Infinite lives - player 1
DD26-1F6F: Infinite lives - player 2
DD29-0474: Start with no super bombs
DF29-0474: Start with 1 super bomb
D929-0474: Start with 5 super bombs
DB29-0474: Start with 9 super bombs
DDE4-39E3: Infinite super bombs - player 1
DDEF-3073: Infinite super bombs - player 2
DDE1-44B5: Bomb power-ups give no super bombs
D4E1-44B5: Bomb power-ups give 2 super bombs
DF25-0D84: Start with 1 health
D025-0D84+D039-0454: Start with 4 health
D925-0D84+D939-0454: Start with 5 health
D625-0D84+D639-0454: Start with 8 health
C2B9-CDA4: Almost invincible - player 1
C2B1-C4A4: Almost invincible - player 2
18B0-C4A4: Almost invincible - both players
DF83-AD84: Start with no continues
D483-AD84: Start with 1 continue
D183-AD84: Start with 5 continues
DC83-AD84: Start with 9 continues
C2E7-4572: Infinite continues
*

*
Samurai Shodown
0D94-7401: Start with 1/2 energy
4D94-7401: Start with 1/4 energy
4F53-74A4: Start with 33 sec. on timer
DFE1-876D: One hit will max out a character's pow meter
*

*
Saturday Night Slam Masters
DDC1-CF6F: Stingray becomes Biff
DFC1-CF6F: Stingray becomes Gunloc
D4C1-CF6F: Stingray becomes Oni
D7C1-CF6F: Stingray becomes Titan
D9C1-CF6F: Stingray becomes Haggar
D1C1-CF6F: Stingray becomes Grater
D5C1-CF6F: Stingray becomes Rasta
D6C1-CF6F: Stingray becomes Jumbo
DBC1-CF6F: Stingray becomes Scorpion
DFC1-CD6F: Biff becomes Gunloc
D4C1-CD6F: Biff becomes Oni
D7C1-CD6F: Biff becomes Titan
D0C1-CD6F: Biff becomes Stingray
D9C1-CD6F: Biff becomes Haggar
D1C1-CD6F: Biff becomes Grater
D5C1-CD6F: Biff becomes Rasta
D6C1-CD6F: Biff becomes Jumbo
DBC1-CD6F: Biff becomes Scorpion
D3DB-5D01: 14-second count outside ring
DCDB-5D01: 10-second count outside ring
DBD6-5DD1: 9-second count for pin
D1D6-5DD1: 6-second count for pin
DFD6-5DD1: 1-second count for pin
F31F-8F0D: Faster timer
1D1F-8F0D: Slower timer
D12D-5765+EB2F-5F05: Stingray has faster jalepeno comet
0C83-17D7+D78E-1F67: Quicker 'pattycake slap' for Grater
0C83-1FA7+D78E-1D07: Quicker 'sonic fist' for Gunloc
0C83-1F67+D78E-1D07: Quicker 'sonic fist' for Biff
0C83-1707+D48E-1FA7: Quicker 'jungle fever' for Rasta
*

*
Scooby-Doo Mystery
DD60-1467: Start with 1 life
D060-1467: Start with 5 lives
D160-1467: Start with 7 lives
DB60-1467: Start with 10 lives
C2BF-3DAD: Infinite lives
DDED-3F01: Infinite energy
EEED-3F01: Most enemies are more frightening
C26D-1FD5: Scooby snacks do nothing
EE64-1DD5: Scooby snacks reduce more fright
*

*
Secret of Evermore
C2A0-CD5A+826B-41DF+D261-400F: Everyone is invincible, including enemies
95B9-34ED: Start with 99 attack points
EEB9-34ED: Start with a lot of attack points
17B5-C75D: Start with 99 defense points
EEB5-C75D: Start with a lot of defense points
17B7-445F: Start with 99 magic defense points
EEB7-445F: Start with a lot of magic defense points
7464-CFE7: Start with 50 evade % points
1764-CFE7: Start with 99 evade % points
746D-3F57: Start with 50 hit % points
176D-3F57: Start with 99 hit % points
1786-CFEB+17BB-17ED: Start with 99 HP
EE86-CFEB+EEBB-17ED: Start with 255 HP
17BF-1FEF: Your dog starts with 99 HP
EEBF-1FEF: Your dog starts with 255 HP
*

*
Secret of Mana
EE28-EDAF: Start new game with 255 GP
6D28-EFDF: Start new game with 32,768 GP
EE28-EFDF: Start new game with 65,280 GP
6F09-8707: Start new game at Level 16
EE6B-8738: Chest in elder's basement in Potos gives you 65360 GP
C274-8764+C277-8DA4: Staying at the inn in Potos is free if you have enough money
CE5F-5767: Items in the shop at Potos are free if you have enough money
DDEB-E544: Candy costs nothing
DDE3-E044: Overalls costs nothing
DDE8-E9C4: Bandanna costs nothing
DDEC-E9C4: Cup of wishes costs nothing
DDEC-E944: Medical herb costs nothing
DDE7-7047: Wristband costs nothing
DDE8-E144: Hair ribbon costs nothing
DDE8-E1C4: Rabite cap costs nothing
DDEC-E0C4+DDEC-E034: Faerie walnut costs nothing
DDEC-E044: Royal jam costs nothing
DDEB-E5C4: Chocolate costs nothing
DDAB-E715: Staying at Neko's(tm) costs nothing instead of 30
8208-776D: Protection from most hits - Switch off to kill enemies
9C06-81AD: Strength for level 16 is 90
9C06-85DD: Agility for level 16 is 90
9C06-850D: Constitution for level 16 is 90
9C06-856D: Intelligence for level 16 is 90
9C06-85AD: Wisdom for level 16 is 90
*

*
Shadowrun
D4BE-4DA4: Start with computer, firearms skills at level 2
D7BE-4DA4: Start with computer, firearms skills at level 3
D0BE-4DA4: Start with computer, firearms skills at level 4
D9BE-4DA4: Start with computer, firearms skills at level 5
D1BE-4DA4: Start with computer, firearms skills at level 6
6DAE-4FA7+FFAE-44D7: Everything is free
CEEF-4DDD: Don't subtract karma for spells/skills (must have enough to advance)
CE6D-47A4: Don't subtract karma for shooting people - ignore message saying you lost karma
8E69-3DA4: Don't subtract spell points (works for all spell casters).
D4BC-4404: Start with 2 strength and charisma
D0BC-4404: Start with 4 strength and charisma
D9BC-4404: Start with 5 strength and charisma
D1BC-4404: Start with 6 strength and charisma
74B8-4DA4: Start with 50 stamina
10B8-4DA4: Start with 100 stamina
F0E1-1FDD: Going up 1 body point adds 20 stamina instead of 10
F3E1-1FDD: Going up 1 body point adds 30 stamina instead of 10
DFBC-17AF+DEB8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Add 65,000 Nuyen (if less than 65,000)
D4BC-17AF+DEB8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Add about 131,000 nuyen (if less than 65,000)
D6BC-17AF+DEB8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Add about 524,000 nuyen (if less than 65,000)
10BC-17AF+DDB8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Set stamina to 100
A6BC-17AF+DDB8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Set stamina to 200
DCBC-17AF+EAB8-1D0F+78B8-1D6F+6EB8-1DDF+53B8-1DAF: Set magic total possible to 10 (and spell points to 100)
F0BC-17AF+EAB8-1D0F+78B8-1D6F+6EB8-1DDF+53B8-1DAF: Set total possible magic to  20 (and spell points to 200)
FBBC-17AF+EAB8-1D0F+78B8-1D6F+6EB8-1DDF+53B8-1DAF: Set total possible magic to 25 (and spell points to 250)
D1BC-17AF+E2B8-1D0F+78B8-1D6F+6EB8-1DDF+53B8-1DAF: Set strength to 6
D1BC-17AF+EEB8-1D0F+78B8-1D6F+6EB8-1DDF+53B8-1DAF: Set charisma to 6
9DBC-17AF+FFB8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Set karma to 10 (if karma is less than 32)
CDBC-17AF+FFB8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Set karma to 20 (if karma is less than 32)
EEBC-17AF+FFB8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Set karma to 31 (if karma is less than 32)
DFBC-17AF+F4B8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Add 32 karma (if karma is less than 32)
D4BC-17AF+F4B8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Add 64 karma (if karma is less than 32)
D7BC-17AF+F4B8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Add 96 karma (if karma is less than 32)
D1BC-17AF+F4B8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Add 192 karma (if karma is less than 32)
D1BC-17AF+D5B8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Learn powerball spell, level 6
D1BC-17AF+D6B8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Learn heal spell, level 6
D1BC-17AF+DBB8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Learn invisibility spell, level 6
D1BC-17AF+DCB8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Learn armor spell, level 6 
D1BC-17AF+D8B8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Learn summon spirit spell, level 6
D1BC-17AF+DAB8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Learn freeze spell, level 6 
D9BC-17AF+DFB8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Learn firearms skill, level 5 
DCBC-17AF+DFB8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Learn firearms skill, level 10 
DEBC-17AF+DFB8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Learn firearms skill, level 15
D1BC-17AF+D0B8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Learn computer skill, level 6
D1BC-17AF+D9B8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Learn leadership skill, level 6 
D1BC-17AF+D7B8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Learn armed combat skill, level 6
D1BC-17AF+D4B8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Learn unarmed combat skill, level 6
D1BC-17AF+D1B8-1D0F+7AB8-1D6F+6EB8-1DDF+53B8-1DAF: Learn negotiation skill, level 6
*

*
Shaq-Fu
DDB6-57AF+DDB3-746F: Blood
DDA6-5D07: Start with no continues
DFA6-5D07: Start with 1 continues
D9A6-5D07: Start with 5 continues
DBA6-5D07: Start with 9 continues
DEA6-5D07: Start with 15 continues
C269-EF0D: Infinite continues in duel mode
*

*
Sid Meier's Civilization
BB04-EF74+BB04-EF54: Start with more money
EE04-EF74+EE04-EF54: Start with a lot more money
*

*
Simpsons: Bart's Nightmare, The
D46A-D521: Start with 2 bubbles
DB6A-D521: Start with 9 bubbles
89CB-D9B5: Infinite bubbles and seeds
C2BE-60EA: Infinite lives - Bartman and Itchy and Scratchy sub-games
C2C3-6925+C2C3-61B5: Infinite Z's - main game
*

*
Sim City
C28A-AD61: Money doesn't decrease for most types of spending
DD67-DFAA: Time goes faster
DE67-DFAA: Time goes slower
0DAB-6D02+BAAB-6D62: Start easy game with $40,000
1DAB-6D02+3CAB-6D62: Start easy game with $60,000: 
86AB-6D02+D8AB-6D62: Start easy game with $3,000
*

*
Skueljagger
FDC3-6DA4: 10 green jemeralds for an extra life
9DC3-6DA4: 50 green jemeralds for an extra life: 
DDC3-6F04: Each green jemerald gives you a life
5D66-DFA7: Slower timer
F366-DFA7: Faster timer
6DCB-A404+6DCC-A4D4: Die when touched (regardless of jemeralds)
DD6B-DF07: Infinite time
D46B-DF07: Time goes by 2x as fast
D06B-DF07: Time goes by 4x as fast
D7C2-6704: Each green jemerald is worth 3
DBC2-6704: Each green jemerald is worth 9
FBC2-6704: Each green jemerald is worth 19
49C2-6704: Each green jemerald is worth 25 (extra life on each one)
DDCA-AD04+DDBB-6D61: Infinite lives
DF83-D765: Start with 1 life instead of 5
D783-D765: Start with 3 lives
DB83-D765: Start with 9 lives
FB83-D765: Start with 19 lives
9D83-D765: Start with 50 lives
BB83-D765: Start with 99 lives
1DCC-A4D4: Walk through enemies if you have no red jemeralds: 
D4CB-A7D4: Don't lose all red jemeralds when you get hit
C2BB-6FA1: Don't lose green jemeralds when you fall and die
8BAB-6DD9: No enemies or jemeralds - good for exploring, switch off effects to advance
FFCB-A7D4: Red jemeralds set to 10 after you get hit - must have at least 1
*

*
SmartBall
DF6D-676D: Start with 1 life instead of 3
D96D-676D: Start with 5 lives 
DC6D-676D: Start with 10 lives
FB6D-676D: Start with 25 lives
746D-676D: Start with 50 lives
176D-676D: Start with 99 lives
C2B9-0F0D: Infinite lives
C2BE-A467: Protection from most enemies (lose no hearts)
C266-04A7: Infinite red balls on pick-up -  until continue
7762-040D+DE62-0FAD: Go to any level 
ECC3-DF6D: Super jump
E1C3-DF6D: Mega-jump
*

*
Soldiers of Fortune
DCE0-87AD: Smaller food power-ups heal twice as much
F0E0-87AD: Smaller food power-ups heal four times as much
F3E9-8FDD: Large food power-ups heal twice as much
7AE9-8FDD: Large food power-ups heal four times as much
D0EB-8DDD: Only 3 special powers can be stored instead of 6 (handicap)
6DEB-8D0D: Special power power-ups are worth 6 (always fill meter)
3CC6-870D: Special powers aren't used up
CBC1-E46F: Infinite lives
1D4E-5475: Mercenary starts with much more health
1D44-87E5: Brigand starts with much more health
1D41-8F85: Gentleman starts with much more health
1D4B-8755: Navvie starts with much more health
1D42-8F75: Thug starts with much more health
1D4D-E4E5: Scientist starts with much more health
DDF6-5D50: Extra lives cost 244 instead of 500
DDF6-5DE0: Skill power-ups cost 44 instead of 300
DFF6-5F70: Health power-ups cost 1 instead of 75
FBF6-5F70: Health power-ups cost 25 instead of 75
DFF6-5F80: Speed power-ups cost 1 instead of 250
10F6-5F80: Speed power-ups cost 100 instead of 250
DFF6-5470: Wisdom power-ups cost 1 instead of 80
FBF6-5470: Wisdom power-ups cost 25 instead of 80
DFF6-5480: Special powers cost 1 instead of 150
74F6-5480: Special powers cost 50 instead of 150
DFF6-5780: Weapon power-ups cost 1 instead of 250
10F6-5780: Weapon power-ups cost 100 instead of 250
DDF6-5750: ??? (New Special powers? costs 44 instead of 300
DB40-EDE5: Brigand gets Party Power as a 4th special power
DB40-EFE5: Mercenary gets Party Power as a 4th special power
DB40-E785: Navvie gets Party Power as a 3rd special power
DB49-ED85: Thug gets Party Power as a 3rd special power
DF40-ED75: Brigand starts with Bomb special power
DF40-EF75: Mercenary starts with Bomb special power
DF40-E475: Gentleman starts with Bomb special power
DF40-E775: Navvie starts with Bomb special power
DF49-ED75: Thug starts with Bomb special power
DF49-EF75: Scientist starts with Bomb special power
D440-ED75: Brigand starts with Shot Burst special power
D440-EF75: Mercenary starts with Shot Burst special power
D440-E475: Gentleman starts with Shot Burst special power
D440-E775: Navvie starts with Shot Burst special power
D449-ED75: Thug starts with Shot Burst special power
D449-EF75: Scientist starts with Shot Burst special power
D740-ED75: Brigand starts with Map special power
D740-EF75: Mercenary starts with Map special power
D740-E475: Gentleman starts with Map special power
D740-E775: Navvie starts with Map special power
D749-ED75: Thug starts with Map special power
D749-EF75: Scientist starts with Map special power
D940-ED75: Brigand starts with Repel Monster special power
D940-EF75: Mercenary starts with Repel Monster special power
D940-E475: Gentleman starts with Repel Monster special power
D940-E775: Navvie starts with Repel Monster special power
D949-ED75: Thug starts with Repel Monster special power
D949-EF75: Scientist starts with Repel Monster special power
D140-ED75: Brigand starts with First Aid special power
D140-EF75: Mercenary starts with First Aid special power
D140-E475: Gentleman starts with First Aid special power
D140-E775: Navvie starts with First Aid special power
D149-ED75: Thug starts with First Aid special power
D149-EF75: Scientist starts with First Aid special power
D540-ED75: Brigand starts with Freeze Monster special power
D540-EF75: Mercenary starts with Freeze Monster special power
D540-E475: Gentleman starts with Freeze Monster special power
D540-E775: Navvie starts with Freeze Monster special power
D549-ED75: Thug starts with Freeze Monster special power
D549-EF75: Scientist starts with Freeze Monster special power
D640-ED75: Brigand starts with Shield special power
D640-EF75: Mercenary starts with Shield special power
D640-E475: Gentleman starts with Shield special power
D640-E775: Navvie starts with Shield special power
D649-ED75: Thug starts with Shield special power
D649-EF75: Scientist starts with Shield special power
DB40-ED75: Brigand starts with Party Power special power
DB40-EF75: Mercenary starts with Party Power special power
DB40-E475: Gentleman starts with Party Power special power
DB40-E775: Navvie starts with Party Power special power
DB49-ED75: Thug starts with Party Power special power
DB49-EF75: Scientist starts with Party Power special power
DC40-ED75: Brigand starts with Air Burst special power
DC40-EF75: Mercenary starts with Air Burst special power
DC40-E475: Gentleman starts with Air Burst special power
DC40-E775: Navvie starts with Air Burst special power
DC49-ED75: Thug starts with Air Burst special power
DC49-EF75: Scientist starts with Air Burst special power
D840-ED75: Brigand starts with Distract Monster special power
D840-EF75: Mercenary starts with Distract Monster special power
D840-E475: Gentleman starts with Distract Monster special power
D840-E775: Navvie starts with Distract Monster special power
D849-ED75: Thug starts with Distract Monster special power
D849-EF75: Scientist starts with Distract Monster special power
DA40-ED75: Brigand starts with Molotov special power
DA40-EF75: Mercenary starts with Molotov special power
DA40-E475: Gentleman starts with Molotov special power
DA40-E775: Navvie starts with Molotov special power
DA49-ED75: Thug starts with Molotov special power
DA49-EF75: Scientist starts with Molotov special power
D240-ED75: Brigand starts with Ground Mine special power
D240-EF75: Mercenary starts with Ground Mine special power
D240-E475: Gentleman starts with Ground Mine special power
D240-E775: Navvie starts with Ground Mine special power
D249-ED75: Thug starts with Ground Mine special power
D249-EF75: Scientist starts with Ground Mine special power
D340-ED75: Brigand starts with Dynamite special power
D340-EF75: Mercenary starts with Dynamite special power
D340-E475: Gentleman starts with Dynamite special power
D340-E775: Navvie starts with Dynamite special power
D349-ED75: Thug starts with Dynamite special power
D349-EF75: Scientist starts with Dynamite special power
D040-ED75: Brigand starts with Destroy Nodes special power
D040-EF75: Mercenary starts with Destroy Nodes special power
D040-E475: Gentleman starts with Destroy Nodes special power
D040-E775: Navvie starts with Destroy Nodes special power
D049-ED75: Thug starts with Destroy Nodes special power
D049-EF75: Scientist starts with Destroy Nodes special power
*

*
Sonic Blast Man
D76B-D46D: Start with 11 lives
DDA5-6F60: Infinite lives
DDAD-ADDF: Start with 0 dynamite punches
D9AD-ADDF: Start with 5 dynamite punches
D5AD-ADDF: Start with 7 dynamite punches 
DBAD-ADDF: Start with 9 dynamite punches 
C2C3-0464: Infinite dynamite punches
7AB9-0DD7: Start with 3/4 energy
46B9-0DD7: Start with 1/2 energy
F0B9-0DD7: Start with 1/4 energy
7AB5-A407: Continue with 3/4 energy
46B5-A407: Continue with 1/2 energy
F0B5-A407: Continue with 1/4 energy
C2A9-04AD: Protection against most enemy hits
C2C3-0DAD: Protection against repeated hits on the head when an enemy is holding you
C2AC-A4A4: Infinite credits
C2A9-0F6F: Super glove worth nothing
DDA4-070F: Hamburger worth nothing
9DA4-070F: Hamburger restores energy fully
DDAF-040F: Apple worth nothing
9DAF-040F: Apple restores energy fully
33BC-0F0F: Start on Stage 2
CBBC-0D6F+3CBC-0FDF+62BC-0F0F+D4BC-0DAF: Start on stage 3
CBBC-0D6F+3CBC-0FDF+62BC-0F0F+D7BC-0DAF: Start on stage 4
CBBC-0D6F+3CBC-0FDF+62BC-0F0F+D0BC-0DAF: Start on stage 5
*

*
Soul Blazer
C26E-6DA7+C223-0D07: Invincible
D0E6-0FB4: Start with 4 hit points
DEE6-0FB4: Start with 15 hit points
FBE6-0FB4: Start with 25 hit points
74E6-0FB4: Start with 50 hit points
08E6-0FB4: Start with 75 hit points
10E6-0FB4: Start with 100 hit points
5EE6-0FB4: Start with 127 hit points
DDE8-64BF: Gems set to 999,999 every time a gem is picked up: 
FDE8-A761+DDE8-A7A1: 10 EXP required instead of 100 for level 2
DFEA-ADA1: 180 EXP required instead of 280 for level 3 
D7EA-AFA1: 380 EXP required instead of 580 for level 4
D1EA-A4A1: 600 EXP required instead of 1,000 for level 5
F4EA-A7A1: 1,200 EXP required instead of 2,000 for level 6
40E2-ADA1: 2,400 EXP required instead of 3,200 for level 7 
79E2-AFA1: 3,500 EXP required instead of 4,500 for level 8
06E2-A4A1: 4,800 EXP required instead of 5,800 for level 9
11E2-A7A1: 6,600 EXP required instead of 7,600 for level 10
61E3-ADA1: 8,600 EXP required instead of 9,600 for level 11
DDE3-AFA1: 10,000 EXP required instead of 12,400 for level 12
7DE3-A4A1: 13,000 EXP required instead of 15,000 for level 13
9DE3-A7A1: 15,000 EXP required instead of 19,000 for level 14
*

*
Space Football
C2C9-D46F: No pushback on firing
1BC9-DFAF: Push forward on firing  
1B26-A7D7: Instant acceleration: 
C2B9-D7AF: Infinite energy
*

*
Space Megaforce
DDC9-DD06: Start with 0 bombs instead of 3
D5C9-DD06: Start with 7 bombs
FDC9-DD06: Start with 10 bombs
49C9-DD06: Start with 25 bombs
9DC9-DD06: Start with 50 bombs
BBC9-DD06: Start with 99 bombs
DD65-AFAB: Infinite bombs
DFBE-A4A8: Start with 2 ships
D5BE-A4A8: Start with 8 ships
FDBE-A4A8: Start with 11 ships
49BE-A4A8: Start with 26 ships
9DBE-A4A8: Start with 51 ships
59BE-A4A8: Start with 76 ships
BBBE-A4A8: Start with 100 ships
DD6D-07AC: Infinite ships
DDCE-D4D6: Each bomb capsule worth 0
D4CE-D4D6: Each bomb capsule worth 2
D0CE-D4D6: Each bomb capsule worth 4
D1CE-D4D6: Each bomb capsule worth 6
CB68-D4AC+D168-D7DC: Protection against enemy hits, and weapon level goes to 2 when hit
CB68-D4AC+D168-D7DC+D16A-D4DC: Protection against enemy hits, and weapon level goes to 6 when hit
CB6A-0D0D+D46A-0D6D: Start in area 2
CB6A-0D0D+D76A-0D6D: Start in area 3
CB6A-0D0D+D06A-0D6D: Start in area 4
CB6A-0D0D+D96A-0D6D: Start in area 5
CB6A-0D0D+D16A-0D6D: Start in area 6
CB6A-0D0D+D56A-0D6D: Start in area 7
CB6A-0D0D+D66A-0D6D: Start in area 8
CB6A-0D0D+DB6A-0D6D: Start in area 9
CB6A-0D0D+DC6A-0D6D: Start in area 10
CB6A-0D0D+D86A-0D6D: Start in area 11
CB6A-0D0D+DA6A-0D6D: Start in area 12
CBC4-0F06+DDC4-0F66: All weapon capsules give you weapon type 1
CBC4-0F06+DFC4-0F66: All weapon capsules give you weapon type 2
CBC4-0F06+D4C4-0F66: All weapon capsules give you weapon type 3
CBC4-0F06+D7C4-0F66: All weapon capsules give you weapon type 4
CBC4-0F06+D0C4-0F66: All weapon capsules give you weapon type 5
CBC4-0F06+D9C4-0F66: All weapon capsules give you weapon type 6
828E-AF6B: Power shots (weapon type 6) last until you pick up another weapon or get hit (Normally, they last only for a couple of seconds)
*

*
Spanky's Quest
40AC-DF08: Infinite lives
DD31-AFAD: Start with 1 life
D931-AFAD: Start with 6 lives
DB31-AFAD: Start with 10 lives
CB3F-0FDF+DF3F-0F0F: Start with 1 key in all areas after 1-1
CB35-A7AD+DF36-ADDD: Start on area 2-1
CB35-A7AD+D436-ADDD: Start on area 3-1
CB35-A7AD+D736-ADDD: Start on area 4-1
CB35-A7AD+D036-ADDD: Start on area 5-1
*

*
Spawn
FDB0-E4DB: Start with 1/4 energy
4CB0-E4DB: Start with 1/2 energy
73B0-E4DB: Start with 3/4 energy
C208-87D1: Infinite energy
C203-84D1: Get hit and become invincible
FDDB-5FB9: Don't flash after getting hit
3C03-8F61: Almost invincible
C2F4-7FD1: Falling doesn't use any life points
C27D-8701: Special moves don't use any life points
D6D7-8F20: Some bullets do 2x damage
DDD7-8F20: Some bullets do no damage
EED7-8F20: Some bullets kill you
DB78-84B0: Some enemy punches electrocute you
DD78-84B0: Some enemy punches do no damage
EE78-84B0: Some enemy punches kill you
DBB0-EFA3+DBCF-8763: Guys with pipes do 2x damage
DDB0-EFA3+DDCF-8763: Guys with pipes do no damage
EEB0-EFA3+EECF-8763: Guys with pipes kill
DB4B-7DF1+DB43-E4F9: Flaming bottles do 2x damage
DD4B-7DF1+DD43-E4F9: Flaming bottles do no damage
EE4B-7DF1+EE43-E4F9: Flaming bottles kill
*

*
Spider-Man and the X-Men: Arcade's Revenge
DD68-646D: Start with 1 life instead of 3
D068-646D: Start with 5 lives
D168-646D: Start with 7 lives
DB68-646D: Start with 10 lives
FB68-646D: Start with 26 lives
7468-646D: Start with 51 lives
1768-646D: Start with 100 lives
C266-D51D: Spider-Man has infinite lives
C26D-090A: Gambit has infinite lives
C2C2-D767: Wolverine, Cyclops and Storm have infinite lives
C261-A044: Spider-Man is invincible after getting hit (blinks)
CB69-0937+E669-0147: Spider-Man jumps higher (if you jump too high in some places you die)
DDCB-6144: Protects Spider-Man from most hits (lose no energy)
C2CC-A917: Protects Spider-Man from ground hazard (looks like silver weeds)
*

*
Spindizzy Worlds
D46F-6FDD: Faster G.E.R.A.L.D.
D0BD-64DF: Slower timer
4D6C-DFD7: More fuel lost from falling off landscape
D96C-DFD7: Less fuel lost from falling off landscape
DD6C-DFD7: Almost zero fuel lost from falling off landscape
4AEC-DDA4: Don't lose fuel from anything!
*

*
Star Trek: Deep Space Nine
FDBF-0F04+FDBF-076F: Start with 1/4 energy
F2BF-0F04+F2BF-076F: Start with 1/2 energy
45BF-0F04+45BF-076F: Start with 3/4 energy
C23C-6545: Infinite energy
C23E-0935: One hit and you're invincible
D0BF-0D6F: Sisko looks like O'brien
3C3E-0915+3C3E-09C5: Invincible
*

*
Star Trek: The Next Generation
DD81-47DB+DD88-4DDB: Medical packs aren't used up
DF2A-1DD7: Start each away mission with 1 medical pack
D42A-1DD7: Start each away mission with 2 medical packs
D02A-1DD7: Start each away mission with 4 medical packs (only 3 shown)
D92A-1DD7: Start each away mission with 5 medical packs (only 3 shown)
DDAF-446C: Phaser power doesn't go down
F62A-1467: Start away missions with phasers at 1/2 power
402A-1467: Start away missions with phasers at 3/4 power
DA2A-1467: Start away missions with phasers at 1/4 power
6D86-4FAB: Medical packs heal more
D486-44DB: Medical packs heal twice as much
D786-44DB: Medical packs heal completely
8EA4-4FD6: Crew members are immune to enemy fire
*

*
Street Fighter 2: Turbo
BDA3-176D: Start with 90 seconds instead of 99
5DA3-176D: Start with 70 seconds
9DA3-176D: Start with 50 seconds
7DA3-176D: Start with 30 seconds
FDA3-176D: Start with 10 seconds
6091-E76D: Start with 3/4 energy
9691-E76D: Start with 1/2 energy
4A91-E76D: Start with 1/4 energy
BBAE-1DDD: 1st bonus round is 99 seconds instead of 40
6DAE-1DDD: 1st bonus round is 80 seconds 
1DAE-1DDD: 1st bonus round is 60 seconds 
4DAE-1DDD: 1st bonus round is 20 seconds 
BBAE-1D6D: 2nd bonus round is 99 seconds
6DAE-1D6D: 2nd bonus round is 80 seconds 
1DAE-1D6D: 2nd bonus round is 60 seconds 
4DAE-1D6D: 2nd bonus round is 20 seconds 
DD05-7F04: Infinite time
DDF1-7D60: Some special moves can be performed in the air - Don't do Vega's Wall Leap
891F-84AD: Most attacks do no damage (throws still work)
C734-7405: Throws do no damage
F034-7405: 1st throws do more damage (if you have enough energy), others do less damage
DD3F-EFAD: Players can walk through each other
DD18-570D: 1st hit of any kind defeats opponent
DF04-5DAF: Winner of 2nd round wins the battle
ADFC-E40D+F9FC-E46D: Allows you to select up to 10 stars instead of 4 for Turbo mode
D071-E460: No charging required for special moves - Except Balrog's turn punch power
DD75-8460: Hard special moves become light
D475-8461: Hard special moves become medium
D675-8462: Hard special moves become disabled
8ED2-87A9: Invisible players
C933-7DA9: Most special moves go nowhere
C9B8-77A5: Fireballs go nowhere
D039-14AD: Hard Hurricane Kicks go faster and farther  - To the right only
DF30-1DAD: Ryu's hard Dragon Punch doesn't go as far
D630-1DAD: Ryu's hard Dragon Punch goes farther
DF30-1D0D: Ryu's medium Dragon Punch doesn't go as far
D630-1D0D: Ryu's medium Dragon Punch goes farther
D637-17AD: Ryu's light Dragon Punch goes farther
D526-1DAF: Ryu jumps backward farther
E525-14AF: Ryu jumps forward farther
D52D-CDAF: Ken jumps backward farther
E52E-14AF: Ken jumps forward farther
DF30-17AD: Ken's hard Dragon Punch doesn't go as far
D330-17AD: Ken's hard Dragon Punch goes farther
DF30-170D: Ken's medium Dragon Punch doesn't go as far
D830-170D: Ken's medium Dragon Punch goes farther
D630-14AD: Ken's light Dragon Punch goes farther
3E31-37AD: Hard projectiles go faster
EE31-37AD: Hard projectiles go slower
3E31-370D: Medium projectiles go faster
EE31-370D: Medium projectiles go slower
3E31-34AD: Light projectiles go faster
EE31-34AD: Light projectiles go slower
DE35-1FAD: Edmond Honda's hard Sumo Head Butts are faster
DF35-1FAD: Edmond Honda's hard Sumo Head Butts are slower
DE35-1F0D: Edmond Honda's medium Sumo Head Butts are faster
DF35-1F0D: Edmond Honda's medium Sumo Head Butts are slower
DE35-1DAD: Edmond Honda's light Sumo Head Butts are faster
DF35-1DAD: Edmond Honda's light Sumo Head Butts are slower
F436-1DDD: Edmond Honda's hard Sumo Smashes are faster
F435-176D: Edmond Honda's medium Sumo Smashes are faster
F435-17DD: Edmond Honda's light Sumo Smashes are faster Sagat Codes
D63B-C70D: Sagat's hard Tiger Uppercut goes farther
D63B-C4AD: Sagat's medium Tiger Uppercut goes farther
D63B-C40D: Sagat's light Tiger Uppercut goes farther
D439-340D: Sagat's high Tiger Shots are disabled -  you can still do the move but no projectile comes out
D838-CF0D: Sagat's hard Tiger Knee goes farther
D83C-C70D: Sagat's medium Tiger Knee goes farther
D83C-CF0D: Sagat's light Tiger Knee goes farther
DF39-C40D: M. Bison's hard Psycho Crusher goes slower
DC39-C40D: M. Bison's hard Psycho Crusher goes faster
DF39-CFAD: M. Bison's medium Psycho Crusher goes slower
DC39-CFAD: M. Bison's medium Psycho Crusher goes faster
DF39-CF0D: M. Bison's light Psycho Crusher goes slower - Not in normal mode
DC39-CF0D: M. Bison's light Psycho Crusher goes faster - Not in normal mode
DF31-CD6D: M. Bison's hard Scissor Kick goes slower - Not in normal mode
DC31-CD6D: M. Bison's hard Scissor Kick goes faster - Not in normal mode
DF31-CDDD: M. Bison's medium Scissor Kick goes slower - Not in normal mode
DC31-CDDD: M. Bison's medium Scissor Kick goes faster - Not in normal mode
DF39-C76D: M. Bison's light Scissor Kick goes slower
DC39-C76D: M. Bison's light Scissor Kick goes faster
D869-7DD1: Balrog's first Dash Punch goes faster
D432-CF0D: Balrog's first Turn Punch goes slower (& a little backward)
DC32-CF0D: Balrog's first Turn Punch goes faster
DC38-1F6D: Chun Li's hard Whirlwind Kick goes farther
DF38-1FDD: Chun Li's medium Whirlwind Kick doesn't go as far 
DC38-1FDD: Chun Li's medium Whirlwind Kick goes farther 
DF38-1D6D: Chun Li's light Whirlwind Kick doesn't go as far
DC38-1D6D: Chun Li's light Whirlwind Kick goes farther
DF3B-14DD: Blanka's hard Rolling Attack goes slower 
DC3B-14DD: Blanka's hard Rolling Attack goes faster
DF3B-1F6D: Blanka's medium Rolling Attack goes slower
DC3B-1F6D: Blanka's medium Rolling Attack goes faster 
DF3B-1FDD: Blanka's light Rolling Attack goes slower
DC3B-1FDD: Blanka's light Rolling Attack goes faster
DF3C-1D0D: Blanka's hard Vertical Rolling Attack doesn't go as far 
DA3C-1D0D: Blanka's hard Vertical Rolling Attack goes out farther 
DF3B-17AD: Blanka's medium Vertical Rolling Attack doesn't go as far
DA3B-17AD: Blanka's medium Vertical Rolling Attack goes out farther 
DF3B-170D: Blanka's light Vertical Rolling Attack doesn't go as far 
DA3B-170D: Blanka's light Vertical Rolling Attack goes out farther 
*

*
Street Fighter 2
BD62-672A: 90 seconds per battle instead of 99
6D62-672A: 80 seconds per battle
5D62-672A: 70 seconds per battle
1D62-672A: 60 seconds per battle
9D62-672A: 50 seconds per battle
0D62-672A: 40 seconds per battle
7D62-672A: 30 seconds per battle
4D62-672A: 20 seconds per battle
FD62-672A: 10 seconds per battle
DF80-AD64: Win 1 bout to win the match instead of 2 out of 3 - must switch off effects before fighting M. Bison
EDBE-0F09: Dizziness wears off very quickly
C9BE-0DA9: Dizziness lasts longer - on harder levels, won't work on computer
BB63-6D2A: 99 seconds in 1st bonus round instead of 40
BD63-6D2A: 90 seconds in 1st bonus round
6D63-6D2A: 80 seconds in 1st bonus round
5D63-6D2A: 70 seconds in 1st bonus round
1D63-6D2A: 60 seconds in 1st bonus round
9D63-6D2A: 50 seconds in 1st bonus round
7D63-6D2A: 30 seconds in 1st bonus round
4D63-6D2A: 20 seconds in 1st bonus round
FD63-6D2A: 10 seconds in 1st bonus round
4DC6-6493: Championship mode on
6DCF-D764+FFCF-D7A4: Advance to next level when you continue (must switch off before you continue on M. Bison stage)
CBA0-AF64+EEA0-AFA4: Always fight Ryu
CBA0-AF64+DDA0-AFA4: Always fight Honda
CBA0-AF64+DFA0-AFA4: Always fight Blanka
CBA0-AF64+D4A0-AFA4: Always fight Guile
CBA0-AF64+D7A0-AFA4: Always fight Ken
CBA0-AF64+D0A0-AFA4: Always fight Chun-Li
CBA0-AF64+D9A0-AFA4: Always fight Zangief
CBA0-AF64+D1A0-AFA4: Always fight Dhalsim
CBA0-AF64+DBA0-AFA4: Always fight Balrog
CBA0-AF64+DCA0-AFA4: Always fight Vega
CBA0-AF64+D6A0-AFA4: Always fight Sagat
B9A0-AF04: Fight M. Bison
DDA4-A404+6DA4-A764: Always fight on bonus stage 1
DDA7-AF04+DDA7-A4A4: Always fight on bonus stage 2
3CA4-DD67+FEA4-DFD7: High throw and grab damage
3CA4-DD67+EEA4-DFD7: Minimum throw and grab damage
503E-04DF: Player dies after getting hit by 2 blows
60AC-AFD4: Both players start with 3/4 energy (1/4 damage)
96AC-AFD4: Both players start with 1/2 energy (1/2 damage)
4AAC-AFD4: Both players start with 1/4 energy (3/4 damage)
C2CC-A7DF: Round number does not advance (can't fight to a draw)
DF81-A704: 1 draw ends fight in VS. battle
893E-04DF: Most punches and kicks do no damage
DDAC-AFD4: Both players start with no energy (1 hit and you're dead)
DDAC-AF64: Player 1 starts with no energy (1 hit and he's dead)
1C65-DF00: Players move faster
D965-DF00: Some special moves are faster
DD61-6DA9: Both players can do special moves in the air
73A5-DF60: Dragon punch does not go as high
2AA5-DF60: Dragon punch goes higher
DD84-DD01: Some special moves are easier to perform (Edmond Honda: Sumo Head Butt; Blanka: Rolling Attack; Guile: Flash Kick; Guile: Sonic Boom; Chun Li: Whirlwind Kick)
DFA0-DDA0+ADA0-DFD0: No pause after throwing a Fireball
6D25-A467+6F25-A4A7: Players can hit each other no matter where they are
DAB8-A761: Do special moves by just pressing buttons (may make Fireballs lower)
DDB8-ADF3: Fireballs are lower to the ground
1DB8-ADF3: Fireballs are higher off the ground
DDE3-DF01: Fireballs, Sonic Booms and Yoga Fires always go to the right (thrown to the left, they go backwards)
EEB8-A793: Light Fireballs, Sonic Booms and Yoga Fires are slower
EBB8-A793: Light Fireballs, Sonic Booms and Yoga Fires are faster
EDB8-A793: Light Fireballs, Sonic Booms and Yoga Fires are super fast
EEB8-A723: Medium Fireballs, Sonic Booms and Yoga Fires are slower
EBB8-A723: Medium Fireballs, Sonic Booms and Yoga Fires are faster
EDB8-A723: Medium Fireballs, Sonic Booms and Yoga Fires are super fast
EEBA-AD93: Hard Fireballs, Sonic Booms and Yoga Fires are slower
EBBA-AD93: Hard Fireballs, Sonic Booms and Yoga Fires are faster
EDBA-AD93: Hard Fireballs, Sonic Booms and Yoga Fires are super fast
DDB1-D4F3+EEB1-D7B3: Light Sumo Head Butts and Rolling Attacks are slower
DBB1-D4F3+EBB1-D7B3: Light Sumo Head Butts and Rolling Attacks are faster
F9B1-D4F3+EDB1-D7B3: Light Sumo Head Butts and Rolling Attacks are super fast
DDB1-D4B3+EEB5-DDF3: Medium Sumo Head Butts and Rolling Attacks are slower
DCB1-D4B3+E5B5-DDF3: Medium Sumo Head Butts and Rolling Attacks are faster
F1B1-D4B3+33B5-DDF3: Medium Sumo Head Butts and Rolling Attacks are super fast
DDB1-D7F3+EEB5-DDB3: Hard Sumo Head Butts and Rolling Attacks are slower
D8B1-D7F3+E9B5-DDB3: Hard Sumo Head Butts and Rolling Attacks are faster
F5B1-D7F3+32B5-DDB3: Hard Sumo Head Butts and Rolling Attacks are super fast
6DA4-6707: Most special moves disabled (computer can still do them, Zangief can still do Spinning Clothesline)
CB61-07A4: Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames
1868-0D6C: No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame invisible
*

*
Strike Gunner S-T-G
C2B4-076F: Infinite lives - player 1
C2B8-046F: Infinite lives - player 2
C262-D9E6: Infinite continues 
C2EA-D46D: Infinite special weapon energy - player 1
C2E4-0DAD: Infinite special weapon energy - player 2
CB69-D40D+DF69-D46D+3C69-D4AD: Start on stage 2
CB69-D40D+D469-D46D+3C69-D4AD: Start on stage 3
CB69-D40D+D769-D46D+3C69-D4AD: Start on stage 4
CB69-D40D+D069-D46D+3C69-D4AD: Start on stage 5
CB69-D40D+D969-D46D+3C69-D4AD: Start on stage 6
CBAA-640A+DBAA-64AA: Player 1's shot power goes to max on pick-up of 1 shot-power unit 
CBAA-640A+DBA2-64AA: Player 2's shot power goes to max on pick-up of 1 shot-power unit
*

*
Super Adventure Island
DD6A-646F: Start with 1 life instead of 3
D06A-646F: Start with 5 lives
DB6A-646F: Start with 10 lives
D36A-646F: Start with 15 lives
F66A-646F: Start with 25 lives
7F6A-646F: Start with 50 lives
146A-646F: Start with 99 lives
C2B3-D46D: Infinite lives
DD6A-67AF: Start with 1 credit
D96A-67AF: Start with 6 credits
C2CD-0F0D: Infinite credits: 
CBBE-DF94+FDBE-DFB4: Fruit restores full energy
798C-DF0D: Super jump
408C-DF0D: Mega-jump
79C0-A7DD+79C6-A4DD: Don't lose all weapon power when you die - may give you unusual weapons
D766-0FD7: Start in area 1, stage 2
D966-0FD7: Start in area 1 bonus round
D566-0FD7: Start in area 1, stage 3
DC66-0FD7: Start in area 2, stage 1
DA66-0FD7: Start in area 2, stage 2
D366-0FD7: Start in area 2 bonus round
FF66-0FD7: Start in area 2, stage 3
F066-0FD7: Start in area 3, stage 1
F666-0FD7: Start in area 3, stage 2
FC66-0FD7: Start in area 3, stage 3
F266-0FD7: Start in area 4, stage 1
FE66-0FD7: Start in area 4, stage 2
4D66-0FD7: Start in area 4 bonus round
4066-0FD7: Start in area 4, stage 3
4566-0FD7: Start in area 5, stage 1
4B66-0FD7: Start in area 5, stage 2
4866-0FD7: Start in area 5, stage 3
4266-0FD7: Start in area 5, bonus round
*

*
Super Adventure Island 2
C29B-EF0F: Infinite energy
C2D6-8FAB: Almost invincible after getting hit
CB45-ED6D: Stacks of cash
C2B4-7D8E: Small potions don't restore energy
DFF1-770B: Fall slowly
DDF1-770B: Dont fall at all - switch off to touch the ground again
*

*
Super Baseball Simulator 1.000
DDCD-646C: Infinite added points
783E-DF6C: Fewer "HR" points to distribute - standard game
9D3E-D4DC: Fewer "R" points to distribute - standard game
F03E-D46C: Fewer "F" points to distribute - standard game
DB3F-070C: More "AV" points to distribute - moderate game
1034-0D6C: More "F" points to distribute - moderate game 
DF3F-07AC+BD3F-076C: More "HR" points to distribute - moderate game
1634-0DDC+DF34-0D0C: More "R" points to distribute - moderate game
*

*
Super Bases Loaded
DDA1-A46D+DFA0-A76D+DFE0-6F6D: Game lasts 1 inning
D4A1-A46D+D7A0-A76D+D7E0-6F6D: Game lasts 2 innings
D0A1-A46D+D9A0-A76D+D9E0-6F6D: Game lasts 3 innings
D6A1-A46D+DBA0-A76D+DBE0-6F6D: Game lasts 5 innings
DAA1-A46D+D2A0-A76D+D2E0-6F6D: Game lasts 7 innings
DFAF-6F67+DDA2-07D7: 1 strike and batter is out
D4AF-6F67+DFA2-07D7: 2 strikes and batter is out
D0AF-6F67+D7A2-07D7: 4 strikes and batter is out
D9AF-6F67+D0A2-07D7: 5 strikes and batter is out
D5AF-6F67+D1A2-07D7: 7 strikes and batter is out
DBAF-6F67+D6A2-07D7: 9 strikes and batter is out
C2E8-DF0D: Batter never strikes out
DFA5-6F07+DDA7-6767: Batter walks on 1 ball
D4A5-6F07+DFA7-6767: Batter walks on 2 balls
D7A5-6F07+D4A7-6767: Batter walks on 3 balls
D9A5-6F07+D0A7-6767: Batter walks on 5 balls
D1A5-6F07+D9A7-6767: Batter walks on 6 balls
DBA5-6F07+D6A7-6767: Batter walks on 9 balls
C2EA-D40D: Batter never walks
DDE7-07AD: 1 out per inning
DFE7-07AD: 2 outs per inning
D7E7-07AD: 4 outs per inning
D0E7-07AD: 5 outs per inning
D1E7-07AD: 7 outs per inning
D6E7-07AD: 9 outs per inning
*

*
Super Batter Up
C2B2-0D6A: Batter never walks
DFB2-040A: 1 ball per walk
D4B2-040A: 2 balls per walk
D7B2-040A: 3 balls per walk
D9B2-040A: 5 balls per walk
D1B2-040A: 6 balls per walk
D5B2-040A: 7 balls per walk
C2BD-64DA: Batter never strikes out
DFBD-67AA: 1 strike per out
D4BD-67AA: 2 strikes per out
D0BD-67AA: 4 strikes per out
D9BD-67AA: 5 strikes per out
*

*
Super Battletank
4ABD-DDA4: Infinite weapon ammo - not for smoke screens or machine gun
C9AC-0D67: Take no damage from most enemies or mines
1022-D7D4: More cannon ammo on each mission
D923-DF04: More laser shells on each mission
D923-D7A4: More smoke screens on each mission
EE2E-D4D4: More machine gun ammo on stages 1 thru 4
FB22-D7D4: Less cannon ammo on each mission
DD23-DF04: No laser shells on each mission
DD23-D7A4: No smoke screens on each mission: 
482E-D4D4: Less machine gun ammo on stages 1 thru 4
*

*
Super Bowling
4ACA-0464: No spin on ball
D1C5-DDAD: Faster spin meter
D4C5-DDAD: Slower spin meter
DFC5-DDAD: Really slow spin meter  
D1C5-D4DD: Faster power meter
D4C5-D4DD: Slower power meter
DFC5-D4DD: Really slow power meter
*

*
Super Buster Bros.
DF61-0DDA: Start with 2 lives
D461-0DDA: Start with 3 lives
D061-0DDA: Start with 5 lives
D961-0DDA: Start with 6 lives
D561-0DDA: Start with 8 lives
DB61-0DDA: Start with 10 lives
DD61-0DDA: Start with 1 life
DDB2-07A4: Infinite lives
FB83-0D64: Clock runs faster
1083-0D64: Clock runs slower
A683-0D64: Clock runs much slower
DD83-0704: Clock is frozen (no time limit)
DD61-0D0A: 1 credit
DF61-0D0A: 2 credits
D461-0D0A: 3 credits
D761-0D0A: 4 credits: 
D961-0D0A: 6 credits
D561-0D0A: 8 credits
EE61-0D0A: No credits
C9B9-6D04: Infinite credits
D42B-A7D0: Extra credit after 2 food items instead of 10
D02B-A7D0: Extra credit after 4 food items
D12B-A7D0: Extra credit after 6 food items 
D62B-A7D0: Extra credit after 8 food items
3C2B-A460: Food items never earn extra credit
D184-ADA8: Double harpoon pick-up gives you machine gun
C96E-6FD6: Retain weapon after dying or advancing thru stages
D780-DDD4+D781-DF04: Panic mode has 2 levels instead of 99
D180-DDD4+D181-DF04: Panic mode has 5 levels
D880-DDD4+D881-DF04: Panic mode has 10 levels
F980-DDD4+F981-DF04: Panic mode has 20 levels
*

*
Super Castlevania IV
DD6C-DD66: Infinite lives - switch off effects to get a password
FDB2-D4AF: Start with 10 lives - first game only
DFB2-D4AF: Start with 1 life - first game only
A689-0FD7: Infinite shots for most weapons
BBB3-D40F: Start with 99 hearts  - 1st life only
9DB3-D40F: Start with 50 hearts  - 1st life only
D22F-07D7: No energy lost when hit by some enemies
6D6D-DF06: Stop timer
5E6D-DDA6: Slower timer
FE6D-DDA6: Faster timer
*

*
Super Double Dragon
DF8C-070B: 1 extra credit - 2-player game A 
DB86-070B: 9 lives - 1-player game
D186-070B: 6 lives - 1-player game
DF86-070B: 1 life - 1-player game
DB88-0D6B: 9 lives - 2-player game A
D188-0D6B: 6 lives - 2-player game A
DF88-0D6B: 1 life - 2-player game A
4A86-6F05: Infinite lives - player 1
DDB3-A7F1: Dragon power increases faster
D7B2-A7B5: Prolonged maximum dragon power
*

*
Super Empire Strikes Back
6DE9-47AF: Infinite thermal detonators
6D23-47F9: Start with all force abilities
C229-14F9: Elevation & Freeze don't drain force bar
DDCC-1DDA: Saber control doesn't drain force bar
C22F-C7F9: Mind control, Slow, Deflect, and Invisible don't drain force bar
C238-C70F: Infinite lives
DF21-C465: Continue with 2 lives on Easy
D921-C465: Continue with 6 lives on Easy
F021-C465: Continue with 21 lives on Easy
7421-C465: Continue with 51 lives on Easy
DF21-C7D5: Start with 2 lives on Brave
D921-C7D5: Start with 6 lives on Brave
F021-C7D5: Start with 21 lives on Brave
1721-C7D5: Start with 100 lives on Brave
DF21-C765: Continue with 2 lives on Jedi(tm)
D921-C765: Continue with 6 lives on Jedi
F021-C765: Continue with 21 lives on Jedi
1721-C765: Continue with 100 lives on Jedi
F425-CDD5: Start with 1/2 as much health on Easy
F625-CDD5: Start with 3/4 as much health on Easy
4C25-CDD5: Start with more health on Easy
7D25-CDD5: Start with much more health on Easy
0025-CDD5: Start with maximum health on Easy
FD25-CD65: Start with 1/2 as much health on Brave
F625-CD65: Start with 3/4 as much health on Brave
4C25-CD65: Start with more health on Brave
7D25-CD65: Start with much more health on Brave
0025-CD65: Start with maximum health on Brave
D325-CFD5: Start with half as much health on Jedi
F925-CFD5: Start with 3/4 as much health on Jedi
483F-376F: Almost invincible - except spikes (works for enemy too)
DD2C-CDA5: Start with no continues
DF2C-CDA5: Start with 1 continue
D92C-CDA5: Start with 5 continues
DB2C-CDA5: Start with 9 continues
C229-4DD1: Infinite continues
4D20-CF2F: Tauntaun(tm) starts with 1/2x usual health
7D20-CF2F: Tauntaun starts with 3/4x usual health
0020-CF2F: Tauntaun starts with a little more health than usual
622C-47D0: Start with Flame gun - 1st life only
C238-CD6F: Keep gun power-ups after dying
DD81-3DD4: Shield power-ups don't last as long
D481-3DD4: Shield power-ups last longer
D781-3DD4: Shield power-ups last much longer
DE81-3DD4: Shield power-ups last a very long time
D484-37A4: Health sword power-ups add 1/2 as much
D684-37A4: Health sword power-ups add 2x as much
FD84-37A4: Health sword power-ups add 4x as much
F68B-3764: Force orbs add 1/2 as much
1D8B-3764: Force orbs add 2x as much
EE8B-3764: Force orbs fill force bar
DF2B-C465: Small hearts heal less on Easy
D12B-C465: Small hearts heal 2x as much on Easy
DA2B-C465: Small hearts heal 4x as much on Easy
4D2B-C465: Small hearts heal very much on Easy
002B-C465: Small hearts heal completely on Easy
DF2B-C7D5: Small hearts heal less on Brave level
D02B-C7D5: Small hearts heal 2x as much on Brave
D62B-C7D5: Small hearts heal 4x as much on Brave
4D2B-C7D5: Small hearts heal very much on Brave
002B-C7D5: Small hearts heal completely on Brave
DF2B-C765: Small hearts heal less on Jedi level
D02B-C765: Small hearts heal 2x as much on Jedi
D62B-C765: Small hearts heal 4x as much on Jedi
4D2B-C765: Small hearts heal very much on Jedi
002B-C765: Small hearts heal completely on Jedi
3C8D-3D04: Big hearts heal 1/2 your health instead of 1/4
DC8D-3D04: Big hearts heal completely
D469-1707: Start on level 1-2
D169-1707: Start on level 1-3
D769-1707: Start on level 1-4
D969-1707: Start on level 1-5
D069-1707: Start on level 1-6
DB69-1707: Start on level 1-7
F969-1707: Start on level 1-8
D569-1707: Start on level 1-10
D369-17D7+DC69-1707: Start on Hoth 3D level
D669-1707: Start on level 1-11
F469-17D7+DD69-1707: Start on Asteroids level
DA69-1707: Start on level 3-1
D269-1707: Start on level 3-2
D369-1707: Start on level 3-3
D369-17D7+FC69-1707: Start on Cloud City 3D level
DE69-1707: Start on level 4-2
F769-1707: Start on level 4-3
F469-1707: Start on level 4-4
FD69-1707: Start on level 4-5
F569-1707: Start on level 4-6
F669-1707: Start on level 4-7
F169-1707: Start on Darth Vader level
*

*
Super Ghouls 'N Ghosts
A2C1-AD01: Infinite lives
DDB6-67FF: Infinite continues 
DFC0-A401: Start with 1 continue
DBC0-A401: Start with 9 continues  
A286-0F01: Stop timer
9386-0D01: Slower timer
FE86-0D01: Faster timer
DBC3-0465: Start with 9 minutes on timer
*

*
Super Mario All-Stars
DFDF-FAAD: Start FILE A game with 2 lives
DBDF-FAAD: Start FILE A game with 10 lives
7FDF-FAAD: Start FILE A game with 50 lives
17DF-FAAD: Start FILE A game with 100 lives
C2C1-D4AA: Infinite lives
6D84-DF03: Infinite time
C26B-0FBF: 1-up worth nothing
D5DF-FADD: Allows you to select any world for FILE A
CB81-0D02+E281-0D62+3C81-0DA2: Jump lower - Switch off effects if you get stuck
CB81-0D02+EC81-0D62+3C81-0DA2: Super jump
CB81-0D02+E681-0D62+3C81-0DA2: Mega-jump
D62F-6DAE: Invincibility does not last as long
9D2F-6DAE: Invincibility lasts longer
DFDF-FEDD: Start FILE A game with 2 lives
DBDF-FEDD: Start FILE A game with 10 lives
7FDF-FEDD: Start FILE A game with 50 lives
17DF-FEDD: Start FILE A game with 100 lives
C2B6-A455: Infinite lives
6D82-0F79: Infinite time
DADF-F30D+D7DF-F36D: Allows you to select any world or level for FILE A
DF61-05D0: 1 life after continue
DB61-05D0: 9 lives after continue
7461-05D0: 50 lives after continue
1761-05D0: 99 lives after continue
C26E-D5A6: Infinite lives
DF6B-A9A1: Continue with 3 hearts instead of 2
D46B-A9A1: Continue with 4 hearts
DD32-6966: Never lose hearts
7A60-A966: Jumping in place charges super jump
D1D4-FA0D: Allows you to select any world for FILE A
DDAF-A8A3: Fly at any time (run meter always full)
EEA4-AB63: You can fly for as long as you want, until you land
E1A3-D60A: Start and continue as Big Mario
CB69-AC07+DF69-AC67: Change to Big Mario whenever you go to the map
CB69-AC07+D469-AC67: Change to Fire Mario whenever you go to the map
CB69-AC07+D769-AC67: Change to Raccoon Mario whenever you go to the map
CB69-AC07+D069-AC67: Change to Frog Mario whenever you go to the map
CB69-AC07+D969-AC67: Change to Tanooki Mario whenever you go to the map
CB69-AC07+D169-AC67: Change to Sledgehammer Mario when you go to the map
1D0A1-6C0A+E1A3-D60A: All power-ups turn you into Shoe Mario - May cause some graphics to mess up
D4A8-6CAA: Collisions turn you into Big Mario
D7A8-6CAA: Collisions turn you into Fire Mario
D0A8-6CAA: Collisions turn you into Raccoon Mario - can make him get "tangled" in collisions - turn off effects to get loose
D9A8-6CAA: Collisions turn you into Frog Mario
D1A8-6CAA: Collisions turn you into Tanooki Mario
D5A8-6CAA: Collisions turn you into Sledgehammer Mario
C23B-680D: After getting a star, invincible until end of level - May have to turn off effects to jump up
DFBB-DBAF: 1 life after continue
DBBB-DBAF: 10 lives after continue
FBBB-DBAF: 26 lives after continue
74BB-DBAF: 51 lives after continue
17BB-DBAF: 100 lives after continue
82BB-0C6D: Infinite lives
D93E-6C49: Gain lots of lives with each 5 coins (up to 99 lives)
D93E-6819: You only need 5 coins for a free extra life
DC3E-6819: You only need 10 coins for a free extra life
FB3E-6819: You only need 25 coins for a free extra life
743E-6819: You only need 50 coins for a free extra life
AD3E-6801: Power jump
863E-6801: Super jump
8D3E-6801: Mega-jump
C63E-6801: Ultra power jump
DDA9-A603: Skywalking (stay up until you release the jump button)
6D3D-6619: Infinite time
D5D4-F36D: Select any world for FILE A game - Doesn't work on World 8
*

*
Super Mario World
DDB4-6F07: Start with 1 life instead of 5
D6B4-6F07: Start with 9 lives
D3B4-6F07: Start with 15 lives
F6B4-6F07: Start with 25 lives
7FB4-6F07: Start with 50 lives
14B4-6F07: Start with 99 lives
C222-D4DD: Infinite lives
D964-A7D7+D967-AFA7: Extra life at 5 coins instead of 100
DC64-A7D7+DC67-AFA7: Extra life at 10 coins
1F064-A7D7+F067-AFA7: Extra life at 20 coins
7464-A7D7+7467-AFA7: Extra life at 50 coins
DD32-6DAD: Start and stay invincible most of the time
CBED-6DDF: Stay as Super Mario, Fire Mario, or Cape Mario when you get hit - extra items may still fall out of box at top of screen 
CB28-DF6D: Stay as Super Mario, Fire Mario or Cape Mario when you fall and die
D02C-AF6F: Low jump
D42C-AF6F: Super jump
DF2C-AF6F: Mega-jump
C264-64D7: Infinite time - Some puzzles use the timer and you might need to switch off effects to continue
D2E5-A7AD: Extra life with every dragon coin instead of 5
31B7-6F07: Start as Super Mario
CBB7-6D67+D4B7-6DA7+3CB7-6FD7+ 69B7-6F07: Start as Cape Mario 
CBB7-6D67+D7B7-6DA7+3CB7-6FD7+ 69B7-6F07: Start as Fire Mario
DFCE-64A0: Little Yoshi grows into big Yoshi after eating just 1 enemy instead of 5
D4CE-64A0: Little Yoshi grows into big Yoshi after eating just 2 enemies
D7CE-64A0: Little Yoshi grows into big Yoshi after eating just 3 enemies
D0CE-64A0: Little Yoshi grows into big Yoshi after eating just 4 enemies
*

*
Super Metroid
DD38-C4A8: Skip intro and start on Planet Zebes when starting a new game
DDCF-4461+6DCC-47A1: Select area when loading a game (press right on map screen to select)
C225-3005: No energy loss from enemies
C22A-456D: Super jumps don't drain energy
C288-C5A7: Almost infinite missiles
C28A-C9D7: Almost infinite super missiles
3CA4-450D: Almost infinite super bombs
62C5-14A6: Start with hyper gun in inventory
FA68-4760+DD6A-C7DF: This code must be used with the rest of the codes - Warning:  If you do not use the Master Code or enter it incorrectly, you may erase a saved game
E7D7-FAAD+DFD7-FA6D: Start with about 500 energy tanks
88D7-FAAD+D4D7-FA6D: Start with about 700 energy tanks
35D7-FAAD+D7D7-FA6D: Start with about 1000 energy tanks
CED7-FAAD+D0D7-FA6D: Start with about 1200 energy tanks
28D7-FAAD+D9D7-FA6D: Start with about 1500 energy tanks
DCD7-F26D: Maximum missiles=10
FBD7-F26D: Maximum missiles=25
74D7-F26D: Maximum missiles=50
08D7-F26D: Maximum missiles=75
10D7-F26D: Maximum missiles=100
52D7-F26D: Maximum missiles=125
B1D7-F26D: Maximum missiles=150
CED7-F26D: Maximum missiles=175
A6D7-F26D: Maximum missiles=200
D9D7-F36D: Maximum super missiles=5
DCD7-F36D: Maximum super missiles=10
FBD7-F36D: Maximum super missiles=25
74D7-F36D: Maximum super missiles=50
D9D7-FE6D: Maximum super bombs=5
DCD7-FE6D: Maximum super bombs=10
FBD7-FE6D: Maximum super bombs=25
74D7-FE6D: Maximum super bombs=50
DDD0-FE6D: Set hours played to 0 (for better ending)
FDDF-F2AD: Add charge beam
DFDF-F26D: Get wave beam
D7DF-F26D: Get ice and wave beams
D5DF-F26D: Get ice, wave, and spazer beam
DEDF-F26D: Get ice, wave, spazer, and plasma beams
D0DF-FA6D: Add ball
D9DF-FA6D: Add ball and varia suit
D5DF-FA6D: Add ball, varia suit, spring ball
45DF-FA6D: Add ball, varia suit, spring ball, gravity suit
4EDF-FA6D: Add ball, varia suit, spring ball, screw attack, gravity suit
FDDF-FAAD: Add bomb
6DDF-FAAD+6DDF-FA0D: Add X-ray
ADDF-FAAD+ADDF-FA0D: Add X-ray and grapple
BDDF-FAAD+BDDF-FA0D: Add X-ray and bomb
2DDF-FAAD+2DDF-FA0D: Add X-ray, grapple, bomb
FFDF-FAAD: Add bomb and hi-jump boots
7FDF-FAAD: Add bomb, hi-jump boots and speed boots
77DF-FAAD: Add bomb, all boots
E7DF-FAAD+E7DF-FA0D: Add all boots, bomb, grapple, X-ray
EED9-93DD: Crateria is already mapped out
EED9-930D: Brinstar is already mapped out
EED9-936D: Norfair is already mapped out
EED9-93AD: Wrecked ship is already mapped out
EED9-9EDD: Maridia is already mapped out
EED9-9E0D: Tourian is already mapped out
*

*
Super Ninja Boy
822E-07B0: Protection from most hazards - makes some side-view enemies invincible
EC81-AF69: Start with 250 cash
6981-A4D9: Start with 40,960 cash
1DAF-D4D6: Don't subtract money (must have enough to buy)
CB2F-A70C+3C2F-A7AC+F02F-A76C: All stats are 20 (attack, defense, energy, max HP, max NP)
CB2F-A70C+3C2F-A7AC+742F-A76C: All stats for every level are 50
CB2F-A70C+3C2F-A7AC+102F-A76C: All stats for every level are 100
CB2F-A70C+3C2F-A7AC+EE2F-A76C: All stats for every level are 255
DF24-A4AC: 1 experience point required for level 2
DF24-A76C: 1 experience point required for level 3
DF27-AD0C: 1 experience point required for level 4
DF27-AFDC: 1 experience point required for level 5
DD61-D725: Don't subtract M's for ninja cyclone attack
DDA5-0421: Don't subtract M's for mighty balls attack
D437-6420: Skulls subtract 2 M's
DD37-6420: Skulls don't subtract an M
DD30-6720: M power-ups worth nothing (handicap)
D430-6720: M power-ups worth 2
D730-6720: M power-ups worth 3
D030-6720: M power-ups worth 4
D930-6720: M power-ups worth 5
F930-6720: M power-ups set to 15
*

*
Super Off-Road
2BCA-6707: Infinite cash - player 1
2B84-DDDD: Infinite cash - player 2 
D987-6D0F: Start with $500,000 
DB87-6D0F: Start with $900,000
D4B7-07AF+22B0-0FDF: Infinite nitros
*

*
Super off Road, The Baja
3CA0-CD6F: Infinite nitros
DBB6-1FDF: $9,000 for brakes
D4B6-1FDF: $2,000 for brakes
DBB6-1F6F: $9,000 for tires
D4B6-1F6F: $2,000 for tires
D4B6-14DF: $2,000 for shocks
DBB6-14DF: $9,000 for shocks
D4B6-146F: $2,000 for lights
DBB6-146F: $9,000 for lights
D4B6-17DF: $2,000 for engine
D0B6-17DF: $4,000 for engine
C283-34D7: Indestructible engine
C28A-3D67: Indestructible shocks
C28C-3DD7: Indestructible tires
1D81-37D7: Vehicle can take only about 60% damage
7D81-37D7: Vehicle can take only about 35% damage
*

*
Super Play Action Football
DFB7-D4D7: 1 timeout each tea
10B7-D407: Player 1 has no timeouts
10B7-D4A7: Player 2 has no timeouts
4067-6FDD: Infinite time to select play
F367-6D0D: Less time to select play
5D67-6D0D: More time to select play
*

*
Super Punch Out!!
C2A4 DFD4: Infinite energy from most punches
D9AD DDA4: Both fighters gain max energy after making a hit
C2AB DFDF: Some special attacks don't hurt as much
C9E3 64DD: Infinite match time
DDB7 0704: No rematches
D1B7 0704: Start with 5 rematches
DBB7 0704: Start with 8 rematches
C2B8 64A5: Infinite rematches
DFAB AFDD: Most opponents stay down for the count
49BC 6F6F: Both players start with half energy
DFBC 6F6F: Both players start with very little energy
CB34 AD07+F834 AD67+3C34 ADA7: Always have K.O. punch after first hit
DB8A D4A1+D48A D7D1+3C8A D701: Start on world circuit
*

*
Super R-Type
C2C7-6D0F: Infinite lives
DF66-0F00+CB66-0FD0+DD66-0F60: Start with 1 life instead of 3
D466-0F00+CB66-0FD0+DD66-0F60: Start with 2 lives
D066-0F00+CB66-0FD0+DD66-0F60: Start with 4 lives
D966-0F00+CB66-0FD0+DD66-0F60: Start with 5 lives
D566-0F00+CB66-0FD0+DD66-0F60: Start with 7 lives
DB66-0F00+CB66-0FD0+DD66-0F60: Start with 9 lives
DF6C-A709+CB6C-A7D9+DD6C-A769: Continue with 1 life instead of 3
D46C-A709+CB6C-A7D9+DD6C-A769: Continue with 2 lives
D06C-A709+CB6C-A7D9+DD6C-A769: Continue with 4 lives
D96C-A709+CB6C-A7D9+DD6C-A769: Continue with 5 lives: 
D56C-A709+CB6C-A7D9+DD6C-A769: Continue with 7 lives
DB6C-A709+CB6C-A7D9+DD6C-A769: Continue with 9 lives
6D80-6DD1+DD80-6D01: Spiral motion gun takes less time to power up
DD80-6DA1: Spiral motion gun takes much less time to power up
6D84-6F01: Spiral motion gun can't get over- charged
DD68-6DDB+CB6C-67AB+7D68-6D6B: All FORCE satellites have 1 unit of power - but can't exceed 1 unit
DF68-6DDB+CB6C-67AB+7D68-6D6B: All FORCE satellites have 2 units of power - but can't exceed 2 units
D468-6DDB+CB6C-67AB+7D68-6D6B: All FORCE satellites have 3 units of power
C267-A4D9: Once FORCE has been obtained, keep it forever
*

*
Super Return of the Jedi
DD82-C7B1: Start with 1 life
D082-C7B1: Start with 5 lives
DB82-C7B1: Start with 10 lives
F682-C7B1: Start with 25 lives
C230-CF0F: Infinite lives
1BBD-C703+EEBD-C763+EEBD-C7A3: Finish the 1st level almost instantly
CB8E-3D21+DF8E-3FF1+DD8E-3F91: Start with very little energy
CB8E-3D21+DE8E-3FF1+DD8E-3F91: Start with about 1/4 energy
CB8E-3D21+FD8E-3FF1+DD8E-3F91: Start with about 1/2 energy
CB8E-3D21+FE8E-3FF1+DD8E-3F91: Start with about 3/4 energy
C234-34AA: Infinite Force power when you use the Force Saber
CB6E-4704: Always have shield
C222-3769: Once you have thermal detonator you keep it - switch off to use force power
C281-3DB9: Infinite Force power when you use the Freeze Force
*

*
Super Scope 6
DFC6-05D4: Add 1 bullets at a time - Blastris A
D7C6-05D4: Add 3 bullets at a time - Blastris A
D9C6-05D4: Add 5 bullets at a time - Blastris A
D5C6-05D4: Add 7 bullets at a time - Blastris A
DBC6-05D4: Add 9 bullets at a time - Blastris A
C9C2-D16F: Infinite bullets - Blastris A
DFC9-056F: Clear 1 line instead of 5 to advance to next level - Blastris A
D4C9-056F: Clear 2 lines to advance to next level - Blastris A
D7C9-056F: Clear 3 lines to advance to next level - Blastris A
D0C9-056F: Clear 4 lines to advance to next level - Blastris A
D968-D100: Select low mode to start on level 5 - Blastris B, Type B
DE68-D100: Select low mode to start on level 15 - Blastris B, Type B
FB68-D100: Select low mode to start on level 25 - Blastris B, Type B
F368-D100: Select low mode to start on level 30 - Blastris B, Type B
4768-D100: Select low mode to start on level 35 - Blastris B, Type B
4668-D100: Select low mode to start on level 40 - Blastris B, Type B
BAA6-01DD: Clear stage after 1 Molian is hit - Mole Patrol
8262-64A1: Take no damage - LazerBlazer, Type A
3CB0-670B: Take no damage - LazerBlazer, Type B
C269-67DE: Take no damage - LazerBlazer, Type C
*

*
Super Smash TV
DD62-076D: Start with 3 lives
DF62-076D: Start with 4 lives
D462-076D: Start with 5 lives
D062-076D: Start with 7 lives
D962-076D: Start with 8 lives
D162-076D: Start with 9 lives
D562-076D: Start with 10 lives
82BB-DD04: Infinite lives
EEB1-D7A4: 2 lives after continue - player 1
DDB1-D7A4: 3 lives after continue - player 1
DFB1-D7A4: 4 lives after continue - player 1
D4B1-D7A4: 5 lives after continue - player 1
D0B1-D7A4: 7 lives after continue - player 1
D9B1-D7A4: 8 lives after continue - player 1
D1B1-D7A4: 9 lives after continue - player 1
D5B1-D7A4: 10 lives after continue - player 1
EEB0-DDA4: 2 lives after continue - player 2
DDB0-DDA4: 3 lives after continue - player 2
DFB0-DDA4: 4 lives after continue - player 2
D4B0-DDA4: 5 lives after continue - player 2
D0B0-DDA4: 7 lives after continue - player 2
D9B0-DDA4: 8 lives after continue - player 2
D1B0-DDA4: 9 lives after continue - player 2: 
D5B0-DDA4: 10 lives after continue - player 2
8284-AF03: Bonus life worth nothing
DD62-0F0D: Start with 0 continues instead of 4
DF62-0F0D: Start with 1 continue
D462-0F0D: Start with 2 continues
D762-0F0D: Start with 3 continues
D962-0F0D: Start with 5 continues
D162-0F0D: Start with 6 continues
D562-0F0D: Start with 7 continues  
D662-0F0D: Start with 8 continues
DB62-0F0D: Start with 9 continues
C223-D78B: Infinite continues (but if continue timer runs out and player starts, a credit gets used up)
6D65-6403+DF65-6463: Once you get a mobile force field, you are invincible (the visible effect can wear off, but you still have invincibility)
8283-67D7: Weapons gauge doesn't lose power until you die
6DB8-D404+DFB8-D464: Don't lose weapon power upgrade when you die, and after you die, weapon power doesn't decrease until you get a new weapon
EEBF-D7A4: Player 1 joins in with 2 lives
DDBF-D7A4: Player 1 joins in with 3 lives
DFBF-D7A4: Player 1 joins in with 4 lives
D4BF-D7A4: Player 1 joins in with 5 lives
D0BF-D7A4: Player 1 joins in with 7 lives
D9BF-D7A4: Player 1 joins in with 8 lives  
D1BF-D7A4: Player 1 joins in with 9 lives
D5BF-D7A4: Player 1 joins in with 10 lives 
*

*
Super Soccer
FC2A-0F65+3C2A-0FA5: Each goal worth 2 - player 1
FC2A-0F65+FC2A-0FA5: Each goal worth 3 - player 1 
1B2A-0F65+D72A-0FA5: Each goal worth 4 - player 1
1B2A-0F65+D02A-0FA5: Each goal worth 5 - player 1
1B2A-0F65+D92A-0FA5: Each goal worth 6 - player 1
1B2A-0F65+D12A-0FA5: Each goal worth 7 - player 1
1B2A-0F65+D52A-0FA5: Each goal worth 8 - player 1
1B2A-0F65+D62A-0FA5: Each goal worth 9 - player 1
FC22-0465+3C22-04A5: Each goal worth 2 - player 2
FC22-0465+FC22-04A5: Each goal worth 3 - player 2
1B22-0465+D722-04A5: Each goal worth 4 - player 2
1B22-0465+D022-04A5: Each goal worth 5 - player 2
1B22-0465+D922-04A5: Each goal worth 6 - player 2
1B22-0465+D122-04A5: Each goal worth 7 - player 2
1B22-0465+D522-04A5: Each goal worth 8 - player 2
1B22-0465+D622-04A5: Each goal worth 9 - player 2
DDA6-0DD1: Timer continues to count when it is normally stopped (pause can still stop time)
*

*
Super Soccer Champ
F32B-D400: Faster timer
5D2B-D400: Slower timer
D4E7-6DEF: Faster Brazil strikers
D4E0-6DEF: Faster USA strikers
D4ED-6DEF: Faster England strikers
D4E3-0DEF: Faster Germany strikers 
D4EF-6DEF: Faster Italy strikers
D4E4-6DEF: Faster Holland strikers
D4EE-0DEF: Faster Argentina strikers
D4E9-6DEF: Faster France strikers
*

*
Super Star Wars
DF35-CDA0: Start with 2 lives
D935-CDA0: Start with 6 lives
D535-CDA0: Start with 8 lives
DC35-CDA0: Start with 11 lives
DE35-CDA0: Start with 16 lives
FB35-CDA0: Start with 26 lives
7435-CDA0: Start with 51 lives
1735-CDA0: Start with 100 lives
C232-14D4+CB6C-3767: Infinite lives
DD3B-C760: Start with no continues
D93B-C760: Start with 5 continues
D53B-C760: Start with 7 continues
DC3B-C760: Start with 10 continues
DE3B-C760: Start with 15 continues
FB3B-C760: Start with 25 continues
743B-C760: Start with 50 continues
173B-C760: Start with 99 continues
4A21-14D5: Infinite continues
F435-CFA0: Start with 1/2 as much health as usual (easy level)
FD35-C400: Start with 1/2 as much health as usual (brave level)
D335-C4A0: Start with 1/2 as much health as usual (Jedi level)
0635-CFA0: Start with twice as much health as usual (easy level)
0D35-C400: Start with twice as much health as usual (brave level)
7635-C4A0: Start with twice as much health as usual (Jedi level)
1D34-C704: Protection against most damage
D43B-CF00: Small hearts restore half as much health as usual (easy level)
DF3B-CFA0: Small hearts restore half as much health as usual (brave level)
DF3B-C400: Small hearts restore half as much health as usual (Jedi level)
D13B-CF00: Small hearts restore twice as much health as usual (easy level)
D03B-CFA0: Small hearts restore twice as much health as usual (brave level)
D03B-C400: Small hearts restore twice as much health as usual (Jedi level)
DA3B-CF00: Small hearts restore 4 times as much health as usual (easy level)
D63B-CFA0: Small hearts restore 4 times as much health as usual (brave level)
D63B-C400: Small hearts restore 4 times as much health as usual (Jedi level)
DDB0-C767: Begin the game with the lightsaber
DD88-37A5: Han Solo & Chewbacca begin with a blaster
D488-37A5: Han Solo & Chewbacca begin with a seeker gun
D788-37A5: Han Solo & Chewbacca begin with a rapid ion gun
D088-37A5: Han Solo & Chewbacca begin with a plasma gun
553A-1764: Blaster power-ups remain after dying
DDB9-CF67: All 3 characters selectable at the beginning of the game
DF67-4FAF+DF60-4D6F: Only 1 Jawa needed to pass landspeeder levels
D967-4FAF+D960-4D6F: Only 5 Jawas needed to pass landspeeder levels
DC67-4FAF+DC60-4D6F: Only 10 Jawas needed to pass landspeeder levels
FB67-4FAF+FB60-4D6F: 25 Jawas needed to pass landspeeder levels
7467-4FAF+7460-4D6F: 50 Jawas needed to pass landspeeder levels 
F467-4D0F: Start with half fuel on landspeeder levels
0667-4D0F: Start with double fuel on landspeeder levels - you can't tell how much you have, but it works
6DA5-4D04: No fuel maximum (for fuel power-ups) - you can't tell how much you have, but it works
40A1-47D4: Fuel power-ups completely refill the landspeeder
*

*
Super Street Fighter 2
D002-EDD5: No charging required for some special moves
DD47-8DD1: Some special moves can be done in the air
3C10-7467+3C10-74A7: Don't take damage except from throws or grabs - both players
DD10-7707: 1st normal hit wins - except throws or grabs
1077-7F61: Dizziness doesn't last
4A9C-7FDF: Both players start with 1/4 health
969C-7FDF: Both players start with 1/2 health
609C-7FDF: Both players start with 3/4 health
CB17-8FAD+7D17-84DD: Every hit sets opponent on fire
CB17-8FAD+F617-84DD: Every hit sets the opponent on fire and knocks him down
CB17-8FAD+FC17-84DD: Every hit zaps the opponent and knocks him down
CB17-8FAD+FA17-84DD: Every hit knocks the opponent down
CB17-8FAD+DC17-84DD: Every hit is a "hard hit" - opponent almost never gets knocked down
CB79-EF61+D579-EFA1: Players jump slower
CB79-EF61+D879-EFA1: Players jump faster
DF81-E404: Each battle lasts only 1 round
FE0C-7FDD: Speed up timer
9C0C-7FDD: Slow down timer
3169-57A5: No delay after throwing fireball - Ryu and Ken
F122-E760: Player 2 starts right in front of player 1
1060-E405: Ryu's and Ken's hurricane kicks rise higher when done in mid-air
D1A9-1DBA: Faster hurricane kicks - roundhouse
DBA9-1DBA: Super fast hurricane kicks - roundhouse
D18C-74D5: Balrog has a faster turn punch - roundhouse
DB8C-74D5: Balrog has a super fast turn punch - roundhouse
D15E-8F60: Chun Li has a faster whirlwind kick - roundhouse
DB5E-8F60: Chun Li has a super fast whirlwind kick - roundhouse
DB2F-CD9A: M. Bison has a super fast psycho crusher - fierce
1086-5D00: M. Bison does his psycho crusher in one place - fierce
D553-5F00: Vega has a super fast claw roll
1053-5760: Vega does his claw roll in one place
DB23-179A: Deejay's dread kick is faster - fierce
DB23-1F9A: Deejay's dread kick is faster - strong
D1BE-E7A0: Cammy has an erratic cannon drill
DDBE-E760: Cammy has a super fast cannon drill
D620-17FA: Cammy has a super fast front kick - fierce
D620-149A: Cammy has a super fast front kick - strong
D620-14FA: Cammy has a super fast front kick - jab
D528-1D2A: Feilong has a super fast rekka-ken - strong
D627-1F2A: Feilong has a super fast rekka-ken - fierce
6E9D-8729: Jab dragon punch, close to opponent - Ryu
6E9B-E429: Fierce red fireballs from far away - Ryu
6E9D-E429: Roundhouse hurricane kick in the air - Ryu
6E96-8721: Fierce dragon punch, close to opponent - Ken
6E92-8F21: Fierce fireballs, close to opponent - Ken
6E9A-5721: Roundhouse hurricane kick while on the ground - Ken
6E1C-E720: Fierce forward ball - Blanka
6E1B-7D29: Beast leap - Blanka
6E15-ED20: Jab zap - Blanka
6E5D-7D20: Fierce fireball - Chun-Li
DE10-5425: Down step - Chun-Li
6E11-8425: Short lightning kick - Chun-Li
6E99-8795: Jab hundred-hand slap - Honda
6E96-E495: Fierce torpedo - Honda
6E92-E795: Fierce sumo splash - Honda
6E16-5491: Fierce sonic boom - Guile
6E1E-7491: Roundhouse sonic kick, extremely close range - Guile
6E51-EF90: Double spinning lariat (only certain hits) - Zangief
6E5F-ED90: Spinning clothesline - Zangief
DE5E-8729: Yoga spear - Dhalsim
6E5E-E429: Strong yoga flame (solid hit) - Dhalsim
6E58-E729: Fierce yoga fire - Dhalsim
6E64-5F20: Roundhouse low tiger, from far away - Sagat
6E62-7720: Fierce high tiger, from far away - Sagat
6E53-ED25: Short tiger knee - Sagat
EE27-479E: Jab projectiles move slower for everyone but Sagat  - Sagat
EE20-4D2E: Jab projectiles move slower for Sagat
EC20-4D9E: Fierce projectiles move faster for everyone but Sagat
E520-4F2E: Fierce projectiles move faster for Sagat
AE6A-8491: Fierce claw dive - Vega
6E62-8F91: Rolling claw attack - Vega
6E6E-EF91: Claw thrust - Vega
6E6A-EF90: Fierce charging punch - Balrog
6E62-E790: Roundhouse charging uppercut - Balrog
6E69-5799: Fierce shoulder butt - Balrog
6EB3-5F20: Fierce spin knuckle - Cammy
6EBB-5720: Roundhouse front kick - Cammy
6EBF-5420: Roundhouse cannon drill, from far away - Cammy
6EB3-5F91: The Hawk
6EC7-5F20: Fierce slide punch (1st hit)
6EC0-5D20: Fierce slide punch (2nd hit)
6EC0-5720: Fierce slide punch (3rd hit)
6ECE-7420: Roundhouse dragon kick
6EC5-EF99: Fierce hyper fist (1st hit)
6ECF-7D91: Fierce Max Out
6EC3-8F99: Roundhouse dread kick
*

*
Super Strike Eagle
DD3F-0F61: Start with 0 chaff instead of 12
D13F-0F61: Start with 6 chaff instead of 12
743F-0F61: Start with 50 chaff instead of 12
173F-0F61: Start with 99 chaff instead of 12
3C2A-4707: Infinite chaff
DD3F-04A1: Start with 0 flares instead of 12
D13F-04A1: Start with 6 flares instead of 12
743F-04A1: Start with 50 flares instead of 12
173F-04A1: Start with 99 flares instead of 12
3C26-4FD7: Infinite flares
D437-0401: Start with 2 sidewinder missiles instead of 12
FB37-0401: Start with 25 sidewinder missiles instead of 12
7437-0401: Start with 50 sidewinder missiles instead of 12
1737-0401: Start with 99 sidewinder missiles instead of 12
C92F-44A7: Infinite sidewinder missiles
0D3D-0701: Start with less fuel
C9BD-47A4: Infinite fuel
82CD-3FD7: Infinite maverick missiles
DD2A-3D64: Infinite ammo - air-to-air mode
DC2A-3D64: Use up ammo faster - air-to-air mode
*

*
Super Tennis
D060-AFAF+D761-AFAF+DD24-07A5: Super speed - Matt
D060-AFAF+D761-AFAF+DD24-A7A5: Super speed - Amy
D060-AFAF+D761-AFAF+DD27-07A5: Super speed - Brian 
D060-AFAF+D761-AFAF+DD27-A7A5: Super speed - Ki
D060-AFAF+D761-AFAF+DD20-07A5: Super speed - Phil
D060-AFAF+D761-AFAF+DD20-A7A5: Super speed - Lisa
D060-AFAF+D761-AFAF+DD29-07A5: Super speed - John
D060-AFAF+D761-AFAF+DD29-A7A5: Super speed - Erin
D060-AFAF+D761-AFAF+DD21-07A5: Super speed - Meyer 
D060-AFAF+D761-AFAF+DD21-A7A5: Super speed - Donna 
D060-AFAF+D761-AFAF+DD25-07A5: Super speed - Rich
D060-AFAF+D761-AFAF+DD25-A7A5: Super speed - Debbie
D060-AFAF+D761-AFAF+DD26-07A5: Super speed - Hiro
D060-AFAF+D761-AFAF+DD26-A7A5: Super speed - Colette
D060-AFAF+D761-AFAF+DD2B-07A5: Super speed - Steve
D060-AFAF+D761-AFAF+DD2B-A7A5: Super speed - Nancy
D060-AFAF+D761-AFAF+DD2C-07A5: Super speed - Rob
D060-AFAF+D761-AFAF+DD2C-A7A5: Super speed - Yuka: 
D060-AFAF+D761-AFAF+DD28-07A5: Super speed - Mar
D060-AFAF+D761-AFAF+DD28-A7A5: Super speed - Barb
*

*
Super Turrican
DD61-6D0D: Start with 1 life - Normal/Hard only
DF61-6D0D: Start with 2 lives - Normal/Hard only
D061-6D0D: Start with 5 lives - Normal/Hard only
DB61-6D0D: Start with 10 lives - Normal/Hard only
F661-6D0D: Start with 25 lives - Normal/Hard only
7F61-6D0D: Start with 50 lives - Normal/Hard only
1461-6D0D: Start with 99 lives - Normal/Hard only
C22D-ADDF: Infinite lives
DF6F-6DDD: Start with 1 continue - Easy/Normal only
D46F-6DDD: Start with 2 continues - Easy/Normal only
D96F-6DDD: Start with 5 continues - Easy/Normal only
DC6F-6DDD: Start with 10 continues - Easy/Normal only
FB6F-6DDD: Start with 25 continues - Easy/Normal only
746F-6DDD: Start with 50 continues - Easy/Normal only
176F-6DDD: Start with 99 continues - Easy/Normal only
C266-DD6F: Infinite continues
D083-6D0D+BA83-67DD: Start with all weapons at maximum power (4 power-ups) 
6D22-640F+F122-646F: Don't decrease weapon power after dying
DF83-6D0D: Start with blue weapon
D483-6D0D: Start with yellow weapon
4A82-AF0D: Never change weapon type
C22D-0404: Infinite wheel time
C226-DDD4: Invincibility (falling in a hole still kills you)
6D28-ADDF: Level timer doesn't count down (infinite time)
DD8E-6DDD: Start with no "smart lines"
DF8E-6DDD: Start with 1 "smart line"
D48E-6DDD: Start with 2 "smart lines"
D08E-6DDD: Start with 4 "smart lines" - only 3 shown at once
D98E-6DDD: Start with 5 "smart lines" - only 3 shown at once
DC8E-6DDD: Start with 10 "smart lines" - only 3 shown at once
FB8E-6DDD: Start with 25 "smart lines" - only 3 shown at once
748E-6DDD: Start with 50 "smart lines" - only 3 shown at once
178E-6DDD: Start with 99 "smart lines" - only 3 shown at once
C226-D704: Infinite "smart lines"
D46D-64DD: Start on level 2
D76D-64DD: Start on level 3
D06D-64DD: Start on level 4
D96D-64DD: Start on level 5
D16D-64DD: Start on level 6
D56D-64DD: Start on level 7
D66D-64DD: Start on level 8
DB6D-64DD: Start on level 9
DC6D-64DD: Start on level 10
D86D-64DD: Start on level 11
DA6D-64DD: Start on level 12
*

*
Super Turrican 2
DDC3-1D05: Start with 0 bombs
DFC3-1D05: Start with 1 bomb
D9C3-1D05: Start with 5 bombs
DCC3-1D05: Start with 10 bombs
DDC3-1FA5: Start with 1 life
D0C3-1FA5: Start with 5 lives
DBC3-1FA5: Start with 10 lives
D3C3-1FA5: Start with 15 lives
DFC3-1705: Start your first life with very little energy
D7C3-1705: Start your first life with 1/4 energy
D5C3-1705: Start your first life with 1/2 energy
DCC3-1705: Start your first life with 3/4 energy
DFC3-34A7: Start all lives after your first with very little energy
D7C3-34A7: Start all lives after your first with 1/4 energy
D5C3-34A7: Start all lives after your first with 1/2 energy
DCC3-34A7: Start all lives after your first with 3/4 energy
C2C6-1FD7: Almost infinite energy
C266-44A5: Infinite smart bombs
C2C5-37A7: Almost infinite lives unless you fall off screen
C2CD-3FA6: Can't pick up anymore smart bombs
D0A7-37D7: Weapon powerups give you full power
D4A0-34A7: Start with flame thrower
82C1-4FAF: Infinite energy wheel energy
D7BC-3F6F: Start with very little energy wheel energy
D8BC-3F6F: Start with 1/4 energy wheel energy
F9BC-3F6F: Start with 1/2 energy wheel energy
44BC-3F6F: Start with 3/4 energy wheel energy
C2C5-CF66: Hearts are worth nothing
C28C-C400: Infinite time
*

*
Super Valis IV
042C-ADD7: Allows you to select easy mode on the options screen
DD66-A7A7: Infinite usage for all special attacks
C2AA-0DAF: Protection from most enemy attacks
F684-0F0D: Heart worth more
4684-0F0D: Heart worth much more
CB62-6767+D762-67A7: Item is always search. Don't combine any of the item codes.
CB62-6767+DF62-67A7: Item is always three-way beam. Don't combine any of the item codes.
CB62-6767+D462-67A7: Item is always bomber. Don't combine any of the item codes.
CB62-6767+D062-67A7: Item is always homing. Don't combine any of the item codes.
CB62-6767+D962-67A7: Item is always heart. Don't combine any of the item codes.
CB62-6767+D162-67A7: Item is always armor. Don't combine any of the item codes.
826F-A467: Selecting an item does not remove it from the menu of available items. Don't combine any of the item codes.
*

*
Syndicate
7DC3-1FDD+7DC3-1F0D: Start with MEGA-cash
CBAB-CD01: All agents have infinite ammo for pistols
*

*
T2 The Arcade Game
DD2A-476B: Infinite missiles - player 1
DD2E-4DDB: Infinite missiles - player 2
6D33-47D6: Infinite energy - player 1
6D3F-1DA6: Infinite energy - player 2
5E27-44A7: Shields lasts longer
D62B-4F67: Plasma Pulse Energizer lasts longer - player 1
D628-47D7: Plasma Pulse Energizer lasts longer - player 2
C267-47A5: Keep P.P.E. for that level once picked up - P1
C260-4765: Keep P.P.E. for that level once picked up - P2
D12D-4707: Get 6 missiles for each 1 - player 1
DB2D-4707: Get 9 missiles for each 1 - player 1
D124-4D67: Get 6 missiles for each 1 - player 2
DB24-4D67: Get 6 missiles for each 1 - player 2
C9B7-1407: Infinite gunpower - player 1
C9B9-17D7: Infinite gunpower - player 2
FDB3-476F: Gunpower replenishes slower - player 1
FDB0-1F0F: Gunpower replenishes slower - player 2
FD3E-C7A3: 10 credits
F93E-C7A3: 15 credits
4D3E-C7A3: 20 credits
D12B-44A7: P.P.E. does extra damage - player 1
F42B-44A7: P.P.E. does massive damage - player 1
*

*
Taz-Mania
E389-319C: Each kiwi worth 2. Reduce the number of Kiwis needed to advance.
EA89-319C: Each kiwi worth 4. Reduce the number of Kiwis needed to advance.
E889-319C: Each kiwi worth 5. Reduce the number of Kiwis needed to advance.
EB89-319C: Each kiwi worth 7. Reduce the number of Kiwis needed to advance.
6089-319C: Advance to next level after getting 1 kiwi
4A36-1140+7D36-1110+DF3F-15C0: Start on act 1, level 2
4A36-1140+7D36-1110+D43F-15C0: Start on act 1, level 3
4A36-1140+7D36-1110: Start on act 1 bonus level
4A36-1140+7D36-1110+D03F-15C0: Start on act 2, level 1
4A36-1140+7D36-1110+D93F-15C0: Start on act 2, level 2
4A36-1140+7D36-1110+D13F-15C0: Start on act 2, level 3
4A36-1140+7D36-1110+D53F-15C0: Start on act 2 bonus level
4A36-1140+7D36-1110+D63F-15C0: Start on act 3, level 1
4A36-1140+7D36-1110+DB3F-15C0: Start on act 3, level 2
4A36-1140+7D36-1110+DC3F-15C0: Start on act 3, level 3
4A36-1140+7D36-1110+D83F-15C0: Start on act 3 bonus level
4A36-1140+7D36-1110+DA3F-15C0: Start on act 4, level 1
4A36-1140+7D36-1110+D23F-15C0: Start on act 4, level 2
4A36-1140+7D36-1110+D33F-15C0: Start on act 4, level 3
4A36-1140+7D36-1110+DE3F-15C0: Start on act 4 bonus level 
4A36-1140+7D36-1110+FD3F-15C0: Start on act 5, level 1
4A36-1140+7D36-1110+FF3F-15C0: Start on act 5, level 2
4A36-1140+7D36-1110+F43F-15C0: Start on act 5, level 3
DF3F-15C0: Start with 1 continue instead of 3
D93F-15C0: Start with 5 continues
D53F-15C0: Start with 7 continues
DB3F-15C0: Start with 9 continues
743F-15C0: Start with 50 continues
173F-15C0: Start with 99 continues
C238-1140: Infinite continues
D522-3545: Start with 1/4 normal health
DE22-3545: Start with 1/2 normal health
F922-3545: Start with 3/4 normal health
C935-40C0: Infinite health
DD3B-C0C0: Infinite time - Timer will run down but will reset. Switch off effects to complete bonus stage.
D035-C540: Faster timer
DF64-41C0: You have 1 minute to complete act 1, level 1 
D964-41C0: You have 5 minutes to complete act 1, level 1
DD30-C910: Red bird worth 0 seconds instead of 10
D430-C910: Red bird worth 20 seconds
D730-C910: Red bird worth 30 seconds
D030-C910: Red bird worth 40 seconds
D930-C910: Red bird worth 50 seconds
*

*
Tecmo Super Bowl
DD66-14AC: Player 1 touchdowns worth 0 points
D766-14AC: Player 1 touchdowns worth 3 points
D966-14AC: Player 1 touchdowns worth 5 points
D666-14AC: Player 1 touchdowns worth 8 points
DD61-34DC: Player 1 extra points worth 0 points
D761-34DC: Player 1 extra points worth 3 points
D961-34DC: Player 1 extra points worth 5 points
DB61-34DC: Player 1 extra points worth 9 points
DD63-37AB: Player 1 field goals worth 0 points
DF63-37AB: Player 1 field goals worth 1 points
D963-37AB: Player 1 field goals worth 5 points
DB63-37AB: Player 1 field goals worth 9 points
DDB0-17AB: Player 1 safeties worth 0 points
DFB0-17AB: Player 1 safeties worth 1 points
D9B0-17AB: Player 1 safeties worth 5 points
DBB0-17AB: Player 1 safeties worth 9 points
DDCE-34A8+DDBB-176B: Player 2 touchdowns worth 0 points
D7CE-34A8+D7BB-176B: Player 2 touchdowns worth 3 points
D9CE-34A8+D9BB-176B: Player 2 touchdowns worth 5 points
DBCE-34A8+DBBB-176B: Player 2 touchdowns worth 9 points
DDB5-34AB: Player 2 extra points worth 0 points
D7B5-34AB: Player 2 extra points worth 3 points
D9B5-34AB: Player 2 extra points worth 5 points
DBB5-34AB: Player 2 extra points worth 9 points
DDBD-4DDB: Player 2 field goals worth 0 points
DFBD-4DDB: Player 2 field goals worth 1 points
D9BD-4DDB: Player 2 field goals worth 5 points
DBBD-4DDB: Player 2 field goals worth 9 points
DD67-17DC: Player 2 safeties worth 0 points
DF67-17DC: Player 2 safeties worth 1 points
D967-17DC: Player 2 safeties worth 5 points
DB67-17DC: Player 2 safeties worth 9 points
DDA5-1F2D: Both players get 0 timeouts for the first half
D4A5-1F2D: Both players get 2 timeouts for the first half
D5A5-1F2D: Both players get 7 timeouts for the first half
DBA5-1F2D: Both players get 9 timeouts for the first half
10A5-14FD: Player 1 gets 0 timeouts for the first half
10A5-14BD: Player 2 gets 0 timeouts for the first half
DDAA-14FD: Both players get 0 timeouts for the second half
D4AA-14FD: Both players get 2 timeouts for the second half
D5AA-14FD: Both players get 7 timeouts for the second half
DBAA-14FD: Both players get 9 timeouts for the second half
10AA-149D: Player 1 gets 0 timeouts for the second half
10AA-142D: Player 2 gets 0 timeouts for the second half
C9AA-149D: Player 1's timeouts are not reset at half-time
C9AA-142D: Player 2's timeouts are not reset at half-time
DFBA-170C: 1 play to get a 1st down
D4BA-170C: 2 plays to get a 1st down
D7BA-170C: 3 plays to get a 1st down
D9BA-170C: 5 plays to get a 1st down
D5BA-170C: 7 plays to get a 1st down
C9BA-14DC: Always 1st down
*

*
Tecmo Super Bowl 3
DF67-4709: 3 minute quarters only last 1 minute
C9B7-CD08: Infinite downs
DFBA-17AC: Touchdowns are worth 0
DFBA-17AC: Touchdowns are worth 1
DFBA-17AC: Touchdowns are worth 2
DFBA-17AC: Touchdowns are worth 5
DFBA-17AC: Touchdowns are worth 9
DB63-CDDC: Safety is worth 0
DB63-CDDC: Safety is worth 1
DB63-CDDC: Safety is worth 5
DB63-CDDC: Safety is worth 7
DB63-CDDC: Safety is worth 9
D7AE-4706: Field Goals are worth 0
D7AE-4706: Field Goals are worth 1
D7AE-4706: Field Goals are worth 2
D7AE-4706: Field Goals are worth 5
D7AE-4706: Field Goals are worth 9
C2C0-47DC: Computer can't score
DBA3-172D: Start with 0 time-outs
DBA3-172D: Start with 1 time-out
DBA3-172D: Start with 5 time-outs
DBA3-172D: Start with 7 time-outs
DBA3-172D: Start with 9 time-outs
A9EE-44DB: Infinite time-outs
*

*
Terminator
DCAB-A7FC: 10 grenades on pick-up
D4AB-A7FC: 2 grenades on pick-up
4AA3-0F96: Infinite grenades
C2A5-0D98: Infinite missiles
C28F-042C: Infinite energy - not on car stages
C286-17DD: Infinite lives - not on car stages
EE81-0D9C: Longer invulnerability after being hit
FE81-0D9C: Shorter invulnerability after being hit
DBA2-C4AF: Start with 9 lives
DFA2-C4AF: Start with 1 life
4AA9-04F6: Don't lose grenades on dying
4AA9-0F96: Don't lose missiles on dying
D7A9-0D96: Get rapid fire on dying
D767-CFAD: Start with rapid fire
*

*
Tetris 2
9DBD-3DF4: Select any round (1-player mode only)-at round select meter, keep pressing 'right' on d-pad
CBC5-4FDC+DDC5-4F0C+DDC5-4F6C: Tile speed always at 0
CBC5-4FDC+EEC5-4F0C+DDC5-4F6C: Tile speed always at 255
6DB1-346B: More time to place the blocks where you want them-even after they hit the ground (left and right only once on ground)
*

*
Tetris and Dr. Mario
6DB4-1F65: Level never increases - Tetris
DFB4-1405: After the first level your level increases every line - Tetris
CBB7-C460+D4B7-C4A0+DDB7-C7D0: The same piece always drops - Tetris
CBB2-3DA9 +DCB2-3FD9+3CB2-3F09: Always at high speed - Tetris
CBC9-4466+DCC9-44A6+3CC9-47D6: The same piece always drops-until you hit the change button  - Dr. Mario
CB67-37DC+DC67-370C+3C67-376C: The same piece always drops - Dr. Mario
*

*
Thunder Spirits
C7BF-0DAD: Start with 1 credit instead of 4
84BF-0DAD: Start with 2 credits
B4BF-0DAD: Start with 3 credits
BEBF-0DAD: Start with 5 credits: 
68BF-0D6D+C4BF-0DAD: Start with 8 credits
D0BF-0D6D+C3BF-0DAD: Start with 12 credits
3CAC-67DF: Infinite credits
EEB3-DD0D+CBB3-DDDD: Start with 1 life instead of 3
DDB3-DD0D+CBB3-DDDD: Start with 2 lives
D7B3-DD0D+CBB3-DDDD: Start with 5 lives
D9B3-DD0D+CBB3-DDDD: Start with 7 lives
D5B3-DD0D+CBB3-DDDD: Start with 9 lives
F5B3-DD0D+CBB3-DDDD: Start with 25 lives
7DB3-DD0D+CBB3-DDDD: Start with 50 lives
14B3-DD0D+CBB3-DDDD: Start with 100 lives
CBCC-0407: Infinite lives
BAAD-ADDF: Continue with 1 life instead of 3
DDAE-670F+CBAE-67DF: Continue with 2 lives
D7AE-670F+CBAE-67DF: Continue with 5 lives
D9AE-670F+CBAE-67DF: Continue with 7 lives
D5AE-670F+CBAE-67DF: Continue with 9 lives
DF65-67D4+CB65-64A4+DD65-6704+3C65-6764: Start on stage 2
D465-67D4+CB65-64A4+DD65-6704+3C65-6764: Start on stage 3
D765-67D4+CB65-64A4+DD65-6704+3C65-6764: Start on stage 4
D065-67D4+CB65-64A4+DD65-6704+3C65-6764: Start on stage 5
D965-67D4+CB65-64A4+DD65-6704+3C65-6764: Start on stage 6
D165-67D4+CB65-64A4+DD65-6704+3C65-6764: Start on stage 7
D565-67D4+CB65-64A4+DD65-6704+3C65-6764: Start on stage 8
C2C8-0407+C2C8-0767: Keep captured weapon until game ends (except claw and shield)
*

*
The Tick
DDC7-1F6F: Infinite lives
DA60-1352: Most kicks are stronger
FE60-1352: Most kicks kill most enemies
*

*
Timeslip
CD24 67A7+CD24 6467: Keep gun power-ups after dying
EE6B 670D: Start with 16 lives
C22E 04A7: Infinite lives
C2B7 6DD0: Infinite energy
DE2E 0F67: Start with 4 energy-after 1st life
D52E 0F67: Start with 3 energy-after 1st life
DE6C 6F0D: Start with 4 energy-1st life
D56C 6F0D: Start with 3 energy-1st life
3CC2-D769: Invincibility
6DB7 6460: Flash 2x longer when hit
FDB7 6460: Barely flash at all
C26F 6FD1+C26C 07A1+C26F ADD1+C26C 0FA1: Fewer enemies
*

*
Tiny Toon Adventures Buster Busts Loose
DF6F-14DF: Start with 1 life
D96F-14DF: Start with 5 lives
FD6F-14DF: Start with 10 lives
496F-14DF: Start with 25 lives
9D6F-14DF: Start with 50 lives
BB6F-14DF: Start with 99 lives
DFC0-CFAF: Continue with 1 life
D9C0-CFAF: Continue with 5 lives
FDC0-CFAF: Continue with 10 lives
49C0-CFAF: Continue with 25 lives
9DC0-CFAF: Continue with 50 lives
BBC0-CFAF: Continue with 99 lives
DD34-37D7: Infinite lives - except football level
DDC0-3F07: Infinite lives - football level
DD6D-47D0: Start with no continues on normal level - handicap
D56D-47D0: Start with 7 continues on normal level
DB6D-47D0: Start with 9 continues on normal level
DD6D-4700: Start with no continues on challenge level
D96D-4700: Start with 5 continues on challenge level
D56D-4700: Start with 7 continues on challenge level
DB6D-4700: Start with 9 continues on challenge level
DFCD-4FAF: Start with 1 heart on Children or Normal difficulty levels - Don't pick challenge level
D0CD-4FAF: Start with 4 hearts on Children or Normal difficulty levels, 2 on Challenge
D9CD-4FAF: Start with 5 hearts on Children or Normal difficulty levels, 3 on Challenge
3CE9-448A: Infinite health (when hit, a fake empty heart appears)
D184-C4A1: 5 heart maximum on challenge level
C927-47AD: Dash meter doesn't go down
D46B-CFAF: 1-up gives 2 free guys - not on mystery weight challenge level, or if you get 1-up by collecting stars
D43E-C48E: Small star worth 2 stars
D93E-C48E: Small star worth 5 stars
FD3E-C48E: Small star worth 10 stars
DF64-14AA: Gold Gogo Dodo Trophy(tm) lasts 1/2 as long
D064-14AA: Gold Gogo Dodo Trophy lasts 2x as long
C9CE-1F0F: Choose bonus level after completing a level
7036-C001: Passwords work on any difficulty level (not just Children level)
*

*
TKO Super Championship Boxing
DB60-A7D4: 9 minutes per round
D160-A7D4: 6 minutes per round
DF60-A7D4: 1 minute per round
D7B4-0D6D+D765-A764: Player 1 allowed only 3 punches in punch meter instead of 6
D7B9-04DD+D765-A764: Player 2 allowed only 3 punches in punch meter
4088-AF00: Infinite punch meters - both players 
40BF-04DD: Infinite punch meter - player 1
40B0-076D: Infinite punch meter - player 2
*

*
Teenage Mutant Ninja Turtles IV: Turtles in Time
892F-0DD7: Protection against most enemy attacks
DDAC-6F67: Infinite lives
DD28-67D9: Start with 1 life instead of 3
D028-67D9: Start with 5 lives
DB28-67D9: Start with 10 lives
4028-67D9: Start with 25 lives 
0B28-67D9: Start with 50 lives
5028-67D9: Start with 75 lives 
BB28-67D9: Start with 100 lives
69B8-A42F+6FB8-A7FF+DDB8-A79F+DFB8-A4BF: Start on level 2
69B8-A42F+6FB8-A7FF+DDB8-A79F: Start on level 3
69B8-A42F+6FB8-A7FF+DDB8-A79F+D7B8-A4BF: Start on level 4
69B8-A42F+6FB8-A7FF+DDB8-A79F+D0B8-A4BF: Start on level 5
69B8-A42F+6FB8-A7FF+DDB8-A79F+D9B8-A4BF: Start on level 6
69B8-A42F+6FB8-A7FF+DDB8-A79F+D1B8-A4BF: Start on level 7
69B8-A42F+6FB8-A7FF+DDB8-A79F+D5B8-A4BF: Start on level 8
69B8-A42F+6FB8-A7FF+DDB8-A79F+D6B8-A4BF: Start on level 9
69B8-A42F+6FB8-A7FF+DDB8-A79F+DBB8-A4BF: Start on level 10
*

*
Teenage Mutant Ninja Turtles Tournament Fighters
DCCA-1405: Leonardo is replaced by Rat King
D8CA-1405: Leonardo is replaced by Karai
DCCA-14A5: Raphael is replaced by Rat King
D8CA-14A5: Raphael is replaced by Karai
DCCA-1705: Donatello is replaced by Rat King
D8CA-1705: Donatello is replaced by Karai
F6E9-3D25: Both players start with 1/4 health
7DE9-3D25: Both players start with 1/2 health
06E9-3D25: Both players start with 3/4 health
DDB1-CF60: Start with no continues (leave menu option on 3)
D4B1-CF60: Start with 1 continue
D0B1-CF60: Start with 3 continues
D1B1-CF60: Start with 5 continues
D6B1-CF60: Start with 7 continues
82A6-4FA4: Automatic and infinite continues
FD86-4F00: Matches are 10 seconds long - leave menu option on 60
F986-4F00: Matches are 15 seconds long - leave menu option on 60
4D86-4F00: Matches are 20 seconds long - leave menu option on 60
5986-4F00: Matches are 75 seconds long - leave menu option on 60
DDC1-1D03: Energy bar doesn't go down over time - leave menu option on 60
D4C1-1D03: Energy bar goes down twice as fast - leave menu option on 60
DFCA-44A3: Ultimate attack can be done any time the bar isn't empty
F0CA-44A3: Ultimate attack can be done with about 1/4 energy
46CA-44A3: Ultimate attack can be done with about 1/2 energy
7ACA-44A3: Ultimate attack can be done with about 3/4 energy
F0C3-4463: After doing an ultimate attack, energy bar goes to about 1/4
46C3-4463: After doing an ultimate attack, energy bar goes to about 1/2
7AC3-4463: After doing an ultimate attack, energy bar goes to about 3/4
*

*
Top Gear
972B-0F64: Start with 1/2 fuel
5A2B-0F64: Start with 3/4 fuel
C225-6429: Infinite fuel - player 1
C223-6D95: Infinite fuel - player 2
DD63-6DDD: Start with no nitro boosts instead of 3
DF63-6DDD: Start with 1 nitro boost
D463-6DDD: Start with 2 nitro boosts
D163-6DDD: Start with 6 nitro boosts
DB63-6DDD: Start with 9 nitro boosts
3C84-6D64: Infinite nitro boosts - player 1
3C86-64A4: Infinite nitro boosts - player 2
C280-6FA4: Nitro boost lasts until end of race - player 1
C288-6DD4: Nitro boost lasts until end of race - player 2
6DB7-AFEA: Race in any country
*

*
Top Gear 2
DD2A-4D6D: Start with no nitros instead of 6
D42A-4D6D: Start with 2 nitros
D02A-4D6D: Start with 4 nitros
D62A-4D6D: Start with 8 nitros
DC2A-4D6D: Start with 10 nitros
C267-CD07: Infinite nitros for Player 1
C2CB-CF0F: Infinite nitros for Player 2
C9BD-1F04: Fuel never runs out
7430-398E: 1st place gives $50,000 instead of $10,000
7430-317E: 2nd place gives $50,000 instead of $6,000
7430-318E: 3rd place gives $50,000 instead of $4,000
7430-357E: 4th place gives $50,000 instead of $3,000
7430-358E: 5th place gives $50,000 instead of $2,000
7439-307E: 6th place gives $50,000 instead of $1,000
7439-308E: 7th place gives $50,000 instead of $0
7439-397E: 8th place gives $50,000 instead of $0
7439-398E: 9th place gives $50,000 instead of $0
7439-317E: 10th place gives $50,000 instead of $0
F039-355A: 1st place is worth 20 points instead of 10
F039-35EA: 2nd place is worth 20 points instead of 6
F031-305A: 3rd place is worth 20 points instead of 4
F031-30EA: 4th place is worth 20 points instead of 3
F031-395A: 5th place is worth 20 points instead of 2
F031-39EA: 6th place is worth 20 points instead of 1
F031-315A: 7th place is worth 20 points instead of 0
F031-31EA: 8th place is worth 20 points instead of 0
F031-355A: 9th place is worth 20 points instead of 0
F031-35EA: 10th place is worth 20 points instead of 0
0BC4-49EE+52C3-3083: Everything is free (must have enough to buy)
DFC5-405E: 2nd engine costs $1K instead of $30K
DEC5-405E: 2nd engine costs $15K instead of $30K
DFC5-40EE: 3rd engine costs $1K instead of $50K
FBC5-40EE: 3rd engine costs $25K instead of $50K
DFC5-495E: 4th engine costs $1K instead of $80K
46C5-495E: 4th engine costs $40K instead of $80K
DDC5-415E: 2nd wet tires are free
DDC5-41EE: 3rd wet tires are free
DDC5-455E: 4th wet tires are free
DDC6-405E: 2nd dry tires are free
DDC6-40EE: 3rd dry tires are free
DDC6-495E: 4th dry tires are free
DFC6-415E: 2nd gear box costs $1K instead of $10K
D9C6-415E: 2nd gear box costs $5K instead of $10K
DFC6-41EE: 3rd gear box costs $1K instead of $30K
DEC6-41EE: 3rd gear box costs $15K instead of $30K
DFC6-455E: 4th gear box costs $1K instead of $50K
FBC6-455E: 4th gear box costs $25K instead of $50K
DFCB-405E: 2nd nitro costs $1K instead of $5K
D4CB-405E: 2nd nitro costs $2K instead of $5K
DFCB-40EE: 3rd nitro costs $1K instead of $15K
D5CB-40EE: 3rd nitro costs $7K instead of $15K
DFCB-495E: 4th nitro costs $1K instead of $30K
DECB-495E: 4th nitro costs $15K instead of $30K
DFCC-405E: 2nd side armor costs $1K instead of $5K
D4CC-405E: 2nd side armor costs $2K instead of $5K
DFCC-40EE: 3rd side armor costs $1K instead of $10K
D9CC-40EE: 3rd side armor costs $5K instead of $10K
DFCC-495E: 4th side armor costs $1K instead of $20K
DCCC-495E: 4th side armor costs $10K instead of $20K
DFCC-415E: 2nd rear armor costs $1K instead of $5K
D4CC-415E: 2nd rear armor costs $2K instead of $5K
DFCC-41EE: 3rd rear armor costs $1K instead of $10K
D9CC-41EE: 3rd rear armor costs $5K instead of $10K
DFCC-455E: 4th rear armor costs $1K instead of $20K
DCCC-455E: 4th rear armor costs $10K instead of $20K
DFC8-405E: 2nd front armor costs $1K instead of $5K
D4C8-405E: 2nd front armor costs $2K instead of $5K
DFC8-40EE: 3rd front armor costs $1K instead of $10K
D9C8-40EE: 3rd front armor costs $5K instead of $10K
DFC8-495E: 4th front armor costs $1K instead of $20K
DCC8-495E: 4th front armor costs $10K instead of $20K
*

*
Total Carnage
DFC3-44D2: Start with 2 lives
DBC3-44D2: Start with 10 lives
DFCD-1DD2+40B5-1DD4: Start with 1 time bomb
DBCD-1DD2: Start with 9 time bombs
DFBC-47D4: Join in with 2 lives and 3 time bombs
DBBC-47D4: Join in with 10 lives and 9 time bombs
C932-341E: Infinite lives
4029-3F12: Infinite time bombs
D6B3-C764: Shields last longer
DDB3-C764: Shields don't last as long
6D27-441E: Immune to damage from enemy
C930-4D4A: Weapons don't run out until you die or change weapons
*

*
Toys
C261-3D7B: Infinite lives
DF2D-37AC: Start with 1 life
DB2D-37AC: Start with 9 lives
C2B6-3F5C+C2A4-3F8C: Protection against most hazards
DC85-4D34: Fewer toys gained from floor boxes
1EB5-4D34+EEB5-440F: More toys gained from floor boxes
7985-4D34+EEB5-440F: Lots more toys gained from floor boxes
DC69-CF47: Fewer toys gained from carousel
7969-CF47: More toys gained from carousel
1E69-CF47: Lots more toys gained from carousel
*

*
Toy Story
CEB9-3914: Infinite lives
C2B7-3914: Invincible
D63D-C7BA: Start with 5 more lives than usual
DE3D-C7BA: Start with 10 more lives than usual
F33D-C7BA: Start with 25 more lives than usual
753D-C7BA: Start with 50 more lives than usual
DFA6-3DC4: Start on level 2
D4A6-3DC4: Start on level 3
D7A6-3DC4: Start on level 4
D0A6-3DC4: Start on level 5
D9A6-3DC4: Start on level 6
D1A6-3DC4: Start on level 7
D5A6-3DC4: Start on level 8
D6A6-3DC4: Start on level 9
DBA6-3DC4: Start on level 10
DCA6-3DC4: Start on level 11
D8A6-3DC4: Start on level 12
DAA6-3DC4: Start on level 13
D2A6-3DC4: Start on level 14
D3A6-3DC4: Start on level 15
DEA6-3DC4: Start on level 16
FDA6-3DC4: Start on level 17
*

*
Tuff E Nuff
6D65-14D4: Each round is 80 seconds
1D65-14D4: Each round is 60 seconds
0D65-14D4: Each round is 40 seconds
4D65-14D4: Each round is 20 seconds
DDAE-CDA5: Allows you to select same player vs. same player in a 1-player vs. 2-player game (must select 2nd player using right button, not left)
EEA3-C7A1: Allows you to select any character in a vs. computer game.
F1CE-1FD9: Start with 1/4 health - player 1 only
4ACE-1FD9: Start with 1/2 health - player 1 only
04CE-1FD9: Start with 3/4 health - player 1 only
D066-446F: Play stage 2 in story
D166-446F: Play stage 3 in story
D666-446F: Play stage 4 in story
DC66-446F: Play stage 5 in story
DA66-446F: Play stage 6 in story
D366-446F: Play stage 7 in story
FD66-446F: Play stage 8 in story
F466-446F: Play stage 9 in story
F066-446F: Play final stage in story
F62E-46F3: Syoh and Zazi's High Fist Thrust does more damage
4024-3BF3: Syoh and Zazi's Sliding Heel Kick does more damage
402F-16FE: Syoh and Zazi's Big Head Thrust Punch does more damage - from close up only
DD2F-16FE: Syoh and Zazi's Big Head Thrust Punch does no damage
4020-CCBE: Syoh and Zazi's Flying Side Kick does more damage - from close up only
4030-1B9A: Syoh and Zazi's Ball of Energy does more damage
4C2E-1B2E: Syoh and Zazi's Palm Hit Drop does more damage
403D-3CFA: Zazi's Blue Thunder Punch and Syoh's Dragon Blade does more damage
F322-3617: Kotono's Straight Line Slash does more damage
F623-CC17: Kotono's Sweeping Knee Kick does more damage
F339-3614: Kotono's Flying Swallow Double Drop does more damage
F624-3C37: Kotono's Flying Side Kick does more damage
F332-3B44: Kotono's Flying Swallow Point Break does more damage
F33E-1C3F: Kotono's Drawn Sword Mist Slash does more damage
F633-3B14: Kotono's Double Edge does more damage
403B-364F: Kotono's Special Kick does more damage
4C3B-4BC9: Vortz's Middle Kick does more damage
F630-4B49: Vortz's Low Kick does more damage
4C3C-3830: Vortz's Low Aerial Drop Kick does more damage
4031-CB10: Vortz's Big Double Sledge Hammer does more damage
F33D-3C30: Vortz's Diving Knee Pad does more damage
4C3B-CB30: Vortz's Diving Elbow does more damage
4C30-18C9: Vortz's Lightning Tackle does more damage
*

*
Ultima: Runes of Virtue 2
7760-47D8: Start with Crossbow
7060-47D8: Start with Longbow
7560-47D8: Start with Fireball wand
7660-47D8: Start with Boomerang
4E60-47D8: Start with Shuriken
7D60-4768: Start with 30 intelligence
D960-4768: Start with 5 intelligence
C2C3-47A7: Infinite energy - makes enemies invincible too
DF69-4FD8: Start with less stars
CB3B-1464: Stars never recharge
CB67-3764: Almost infinite stars
CB6C-4D68+4A6C-4DA8: Start with a stronger armor
*

*
Ultraman
4024-6FA7: Infinite chances
DD6C-0467: Start with 1 chance
D96C-0467: Start with 6 chances
DB6C-0467: Start with 9 chances
DBB4-DD6D: 9 minutes per stage
D1B4-DD6D: 6 minutes per stage
D4B4-DD6D: 2 minutes per stage
4ABA-67DF: Infinite energy
DFAC-D76E: Weaker punch
DFA8-DDDE: Weaker ki
DD8F-DF0D: Quicker energy replenishment
3C80-DDDD: Less energy replenishment for enemies
*

*
UN Squadron
A923-DDDF+A923-DD6F: Infinite lives
AD2C-0D0F: Infinite continues
DF89-040D: Start with 1 life and 1 continue
D989-040D: Start with 5 lives and 5 continues
DB89-040D: Start with 9 lives and 9 continues
2238-A72F: Infinite shots for all weapons
A98E-07D4: Infinite money
DD80-0DAD: Start with no money
BD80-0DAD: Start with $9,000
*

*
Urban Strike
C2C9-C4DD: Infinite fuel
3CAC-360F: Infinite ammo
DF84-42D6: Start with 1 life
D984-42D6: Start with 5 lives
DB84-42D6: Start with 9 lives
7484-42D6: Start with 50 lives
1084-42D6: Start with 100 lives
C2C5-4D0F: Infinite lives
DD3C-1682+DD3C-16E2: Start with 0 missiles
103C-1682+DD3C-16E2: Start with 100 missiles
A63C-1682+DD3C-16E2: Start with 200 missiles
E73C-1682+DF3C-16E2: Start with 500 missiles
363C-1682+D73C-16E2: Start with 1000 missiles
EE3C-1682+5E3C-16E2: Start with MEGA missiles
DD35-1B82+DD35-1BE2: Start with 0 rockets
1035-1B82+DD35-1BE2: Start with 100 rockets
A635-1B82+DD35-1BE2: Start with 200 rockets
E735-1B82+DF35-1BE2: Start with 500 rockets
3635-1B82+D735-1BE2: Start with 1000 rockets
EE35-1B82+5E35-1BE2: Start with MEGA rockets
DD3E-4682+DD3E-46E2: Start with 0 shots for the gun
103E-4682+DD3E-46E2: Start with 100 shots for the gun
A63E-4682+DD3E-46E2: Start with 200 shots for the gun
E73E-4682+DF3E-46E2: Start with 500 shots for the gun
363E-4682+D73E-46E2: Start with 1000 shots for the gun
EE3E-4682+5E3E-46E2: Start with MEGA shots for the gun
DD8E-CB72+DD8E-CB52: Start with 0 armor
108E-CB72+DD8E-CB52: Start with 100 armor
A68E-CB72+DD8E-CB52: Start with 200 armor
E78E-CB72+DF8E-CB52: Start with 500 armor
368E-CB72+D78E-CB52: Start with 1000 armor
EE8E-CB72+5E8E-CB52: Start with MEGA armor
*

*
Vegas Stakes
DF81-A4D7: Player 1 starts with $488
DF8B-AF07: Player 2 starts with $488
DF8A-AD67: Player 3 starts with $488
DF83-A7A7: Player 4 starts with $488
D681-A4D7: Player 1 starts with $2280
D68B-AF07: Player 2 starts with $2280
D68A-AD67: Player 3 starts with $2280
D683-A7A7: Player 4 starts with $2280
4181-A4D7: Player 1 starts with $9960
418B-AF07: Player 2 starts with $9960
418A-AD67: Player 3 starts with $9960
4183-A7A7: Player 4 starts with $9960
D481-A707: Player 1 starts with $132,072 (highroller status)
D48B-A467: Player 2 starts with $132,072
D48A-AFA7: Player 3 starts with $132,072
D48E-AFD7: Player 4 starts with $132,072
DD87-04EC: Player wins pushes in blackjack
DF87-04EC: Dealer wins pushes in blackjack
DDA0-A4AD: You only need $34,464 to get highroller status
DDA8-640D: You only need $38,527 to win the game instead of $10 million
0AA8-640D: You only need $5,019,263 to win the game
*

*
Waialae Country Club
1C6A-67D9+D081-046A: Most holes have new par values
CE6A-64A9: All holes are par 5 
CE6A-64A9+1A6A-67D9: All holes are par 4
*

*
Wayne's World
DFAA-A764: Start with 1 life
D7AA-A764: Start with 3 lives
D5AA-A764: Start with 7 lives
DBAA-A764: Start with 9 lives
C28F-0704: Infinite lives
DF87-0764: Start with 1 Worthiness point
D787-0764: Start with 3 Worthiness points
D587-0764: Start with 7 Worthiness points
DB87-0764: Start with 9 Worthiness points
C2BC-D728: Infinite Worthiness
C2B5-04BC: Worthiness item worth nothing on pick-up
C2B0-04BC: Schwing item worth nothing on pick-up
C269-0DBB: Infinite Schwings if you have at least 1
EEB3-DF98: Invincibility lasts longer after getting hit
FDB3-DF98: Invincibility does not last as long after getting hit
82BB-0FF8: Invincibility lasts forever after getting hit (Wayne blinks)
6DBB-D428: Invincibility (Wayne doesn't blink)
DDBB-D4BC: Amp power-up worth nothing on pick-up
D0BB-D4BC: Amp power-up gives you Distortion-type chords
D4BB-D4BC: Amp power-up gives you Mega-Amp-type chords
D7BB-D4BC: Amp power-up gives you Chorus-type chords
D9BB-D4BC: Amp power-up gives you Homer-type chords
DDBD-0DFC: Distortion power-up worth nothing on pick-up
DFBD-0DFC: Distortion power-up gives you Amp-type chords
D4BD-0DFC: Distortion power-up gives you Mega-Amp-type chords
D7BD-0DFC: Distortion power-up gives you Chorus-type-chords
D9BD-0DFC: Distortion power-up gives you Homer-type-chords
C2BB-079C: Heart item worth nothing
*

*
Were Back!: A Dinosaurs Story
FEB1-C14C: Super jump
4EB1-C14C: Mega jump
DB8B-C030: 9 lives
D18B-C030: 6 lives
DF8B-C030: 1 life
C2B2-C54B: Infinite energy
C265-41CB: Infinite lives
D48B-C110+D466-49CC: Start with less energy
D76D-111C: Less grain to get for tail swipe
DB6D-103C: Less grain to get for stomp
C2C6-C148: Infinite vorb when picked up
C2C1-301B: Infinite elsa when picked up
C2C5-4038: Infinite dweebs when picked up
C2C1-194C: Infinite woog when picked up
CB85-1530+D486-1040+DD86-1010: Start on 'Manhattan - zone 2'
CB85-1530+D786-1040+DD86-1010: Start on 'the subway'
CB85-1530+D086-1040+DD86-1010: Start on 'crazy crane'
CB85-1530+D186-1040+DD86-1010: Start on 'construction in the city'
CB85-1530+D586-1040+DD86-1010: Start on 'thanksgiving - zone 1'
CB85-1530+D686-1040+DD86-1010: Start on 'thanksgiving - zone 2'
CB85-1530+DB86-1040+DD86-1010: Start on 'balloon blow - out'
CB85-1530+D886-1040+DD86-1010: Start on 'central park - zone 1'
CB85-1530+DA86-1040+DD86-1010: Start on 'central park - zone 2'
CB85-1530+D286-1040+DD86-1010: Start on 'the zoo'
CB85-1530+D386-1040+DD86-1010: Start on 'prehistoric panic'
CB85-1530+FD86-1040+DD86-1010: Start on 'outside the circus'
CB85-1530+FF86-1040+DD86-1010: Start on 'circus - zone 1'
CB85-1530+F486-1040+DD86-1010: Start on 'circus - zone 2'
CB85-1530+F786-1040+DD86-1010: Start on 'jack in the box'
CB85-1530+F986-1040+DD86-1010: Start on 'empire state building'
CB85-1530+F186-1040+DD86-1010: Start on 'spaceship - zone 1'
CB85-1530+F586-1040+DD86-1010: Start on 'spaceship - zone 2'
*

*
Wheel of Fortune
F3B1-DF64: 3/4 of normal time to choose
F0B1-DF64: 1/2 of normal time to choose
DCB1-DF64: 1/4 of normal time to choose
C264-DF0F: Infinite time to choose
DD62-DF07: Vowels are free is you have at least $250
7462-DF07: Vowels cost $50 if you have at least $250
1062-DF07: Vowels cost $100 if you have at least $250
B162-DF07: Vowels cost $150 if you have at least $250
A662-DF07: Vowels cost $200 if you have at least $250
C2BE-DFDF: Don't lose money when landing on Bankrupt
*

*
Wings 2 - Aces High
828A-040B: Infinite lives - all pilots (you can still get fired)
C2C6-DDD8: Infinite power-ups
*

*
Wing Commander
7ABC-3713: Increase front shield on Hornet
7AB4-4D1E: Increase rear shield on Hornet
0DBB-4F1E: Increase front armor on Hornet
0DBD-141E: Increase rear armor on Hornet
0DBE-1D1E: Increase left side armor on Hornet
0DB5-171E: Increase right side armor on Hornet
17B8-3D13: Increase front shield on Scimitar
17B4-4F1E: Increase rear shield on Scimitar
17BB-441E: Increase front armor on Scimitar
17BD-171E: Increase rear armor on Scimitar
17BE-1F1E: Increase left side armor on Scimitar
17B6-1D1E: Increase right side armor on Scimitar
EEBC-37C3: Mega front shields on Hornet
EEB4-4DCE: Mega rear shields on Hornet
99B8-3DC3: Mega front shields on Scimitar
99B4-4FCE: Mega rear shields on Scimitar
*

*
Wing Commander: The Secret Missions
C2A6 4D0D: Infinite blaster power
C2C8 14AD: Infinite fuel
D668 C402: Start on mission 8
D068 C402: Start on mission 4
3C66 C7A1: Infinite missiles
*

*
Wizardry VI
8288-A491: The whole party doesn't take damage from normal enemy attacks (doesn't protect from poison or certain magic spells)
4DBF-DD27: Create a character and he has a lot of gold
*

*
Wolenstein 3-D
C28D-7D0F: Infinite ammo
C228-E7D4: Infinite lives
DF25-84D4: Start with 1 life
D125-84D4: Start with 6 lives
DB25-84D4: Start with 9 lives
C2CC-5D64: Infinite energy
71729-8704+1728-74D4: Start with more ammo
622C-7764: Start with chain gun
622C-74A4: Start with machine gun
622A-7DD4+D02C-7DA4: Start with special weapon 1 (super machine gun) and ammo
6228-7704+D92C-7DAF: Start with special weapon 2 (rocket launcher) and ammo
C289-77DF: Infinite ammo for special weapon 1
C28F-84DF: Infinite ammo for special weapon 2
*

*
World Heroes
D509-8F04: Player 2 wins a draw
D409-8F04: Player 1 wins a draw
4008-8FAF: Infinite energy - player 1
CD07-84AF: Slow timer down by half
5349-87D4: Player 1 starts with more energy
7D49-87D4: Player 1 starts with 1/2 energy
DF49-87D4: Player 1 starts with very little energy
534A-8F64: Player 2/CPU starts with more energy
7D4A-8F64: Player 2/CPU starts with half energy
DF4A-8F64: Player 2/CPU starts with very little energy
7B86-84A4: Player 1 always wins
FB0C-7D64+DD0B-77A4: 3 hits to win round for either player
7F0C-7D64+DD0B-77A4: 2 hits to win round for either player
1F0C-7D64+DD0B-77A4: 1 hit to win (sudden death) - either player)
*

*
World League Soccer
D4AC-ADA3: Each goal worth 2 - player 1
D7AC-ADA3: Each goal worth 3 - player 1
D0AC-ADA3: Each goal worth 4 - player 1 
D9AC-ADA3: Each goal worth 5 - player 1
D1AC-ADA3: Each goal worth 6 - player 1
D5AC-ADA3: Each goal worth 7 - player 1
D6AC-ADA3: Each goal worth 8 - player 1
DBAC-ADA3: Each goal worth 9 - player 1
D4AD-D7DE: Each goal worth 2 - player 2
D7AD-D7DE: Each goal worth 3 - player 2 
D0AD-D7DE: Each goal worth 4 - player 2
D9AD-D7DE: Each goal worth 5 - player 2
D1AD-D7DE: Each goal worth 6 - player 2
D5AD-D7DE: Each goal worth 7 - player 2
D6AD-D7DE: Each goal worth 8 - player 2
DBAD-D7DE: Each goal worth 9 - player 2
*

*
WWF Raw
D7ED-1C7D: Start with half energy
C231-36E3: Nobody gets hurt
C2E3-C653: No  out of ring timer
*

*
WWF Super Wrestlemania
DAC6-6FDD: Both players start with 1/4 energy
F6C6-6FDD: Both players start with 1/2 energy
40C6-6FDD: Both players start with 3/4 energy
DDB1-DF07: Punches and kicks (except flying drop kick) do no damage
D7B1-DF07: Punches and kicks (except flying drop kick) do more damage
D1B1-DF07: Punches and kicks (except flying drop kick) do a lot more damage
DDB0-0FA7: Stomps do no damage 
D7B0-0FA7: Stomps do more damage: 
D1B0-0FA7: Stomps do a lot more damage
DDEE-DF91: Elbow drops do no damage: 
D9EE-DF91: Elbow drops do more damage 
D6EE-DF91: Elbow drops do a lot more damage
DDEE-DF21: Flying elbow drops do no damage 
D5EE-DF21: Flying elbow drops do more damage: 
DCEE-DF21: Flying elbow drops do a lot more damage
DDBB-0407: Headbutts do no damage  
D1BB-0407: Headbutts do more damage: 
DBBB-0407: Headbutts do a lot more damage
*

*
WWF Wrestlemania: The Arcade Game
4DD0-7D0A+4DD2-740A: Everyone starts with 1/4 energy
OED0-7D0A+0ED2-740A: Everyone starts with 1/2 energy
56D0-7D0A+56D2-740A: Everyone starts with 3/4 energy
C9D2-8FDA: Do mega damage and don't die
3CF0-7B91: Infinite time
4DDF-7D6A: Opponent starts with 1/4 energy
0EDF-7D6A: Opponent starts with 1/2 energy
56DF-7D6A: Opponent starts with 3/4 energy
CBF0-84DE+6DF0-84AE: Combo meter is at max
*

*
Xardion
4A25-0FB4: Immune to most collisions
4A31-6DFD: Immune to most bullets
DDE2-07CD: Start characters at level 12
*

*
Yoshi's Cookie
6D8F-DF3B: In Action mode, passing a stage advances to the next round
D48D-AD36: Immediately complete current Action level whenever effects switch is turned on (keep switch off to play)
14C6-0436: All 99 Action rounds available without the secret code
DF86-A71C: In VS mode, only 1 win is required instead of 3 - player 2 always wins the set (2-player only)
C2A0-DF48: In VS mode, the fuses don't count down
D685-A766+DD86-AF66: In VS mode, play against tougher opponents without the secret code
DD3C-6738: In Puzzle mode, passing a stage advances to the next round
C2EA-671B: Unlimited moves in puzzle mode (turn effects switch off to use up moves if the level becomes impossible)
*

*
Yoshi's Island
C2EE-649F: Infinite lives
C23F-ADDD: Star timer doesn't decrease when hit
D9B7-0023: Start with 5 lives
DCB7-0023: Start with 10 lives
FBB7-0023: Start with 25 lives
74B7-0023: Start with 50 lives
17B7-0023: Start with 99 lives
DC36-010D: Continue with 5 lives
FB36-010D: Continue with 10 lives
7436-010D: Continue with 25 lives
1736-010D: Continue with 50 lives
1736-010D: Continue with 99 lives
CB69-006D+3069-00AD: All levels are completed with 100 points
CB8A-64D5+108A-6405+3C8A-6465: Always score 100 points
1D26-AFA1: Power-ups don't get used up
C2C8-A465: After using the magnifying glass, red coins and hidden items are always revealed
D98A-AF7B: Red !'s stay on for over twice as long
DB8A-AF7B: Red !'s stay on for over four times as long
5E8A-AF7B: Red !'s stay on for a very, very long time
*

*
Yoshi's Safari
DFC9-4F82: 1 minute for stage 1 instead of 4. If you die at a boss stage, you will get 2 minutes
DBC9-4F82: 9 minutes for stage 1. If you die at a boss stage, you will get 2 minutes
DFC9-4472: 1 minute for stage 2 instead of 4. If you die at a boss stage, you will get 2 minutes
DBC9-4472: 9 minutes for stage 2. If you die at a boss stage, you will get 2 minutes
C2E9-47DE: Infinite time
DF6B-1D60+DF26-15DF: Lose power more quickly
D96B-1D00+D926-11AF: Lose power more slowly
DF6C-1460+DF2B-156F: Gain power more quickly
4D6C-1400+4D2B-150F: Gain power more slowly
DD6B-1D00+DD26-11AF: Infinite power
DBEF-1D6E: 1-up with every coin after you get 10
DD67-1D50: Start with 1 life
D067-1D50: Start with 5 lives
DB67-1D50: Start with 10 lives
C228-376D: Infinite lives
C221-116D+C283-4FAE: Almost infinite health
C28F-3D02: Don't lose coins when you miss a jump
F3EF-1D6E: 1-up with every coin after you get 30. After 30 you start with 10
14EF-1D6E: 1-up with every coin after you get 99. After 30 you start with 10
*

*
Young Merlin
D9B7-14F9: Faster Merlin
D46B-1030: Slower mine cart
D186-C1D1: Start with 6 heart containers-new game only
D686-C1D1: Start with 8 heart containers-new game only
D4C0-CD6F: 2 energy hearts from rainbow water bottle
D7C0-CD6F: 3 energy hearts from rainbow water bottle
*

*
Ys - Wanderers from Ys 3
C2B3-D092: Protection from most enemies
DF8E-00BE: Start with 488 gold instead of 1,000
D58E-00BE: Start with 2,024 gold
498E-00BE: Start with 9,704 gold: 
038E-00BE: Start with 20,200 gold
BA8E-00BE: Start with 40,168 gold
EE8E-00BE: Start with 65,512 gold
CBBB-A192: Gain experience quicker 
CBBB-A192+79BB-A1B2: Gain experience much quicker
1082-012E: Start with 100 hit points instead of 20
A682-012E: Start with 200 hit points
6DEB-D46F+DCEB-D4AF: Items are free if you have enough money
*

*
Zombies Ate My Neighbors
DB66-4DD4: Start with 10 lives
D166-4DD4: Start with 7 lives
DD66-4DD4: Start with 1 life
82AA-CF07: Infinite lives
DD30-1FA7: Infinite weapons
DB6B-4F04: Start with 9 first aid kits instead of 1
DD6B-4DA4: Start with 50 shots in squirtgun
DD6B-4D64: Start with 100 shots in squirtgun
D96B-4DA4: Start with 550 shots in squirtgun
DB6B-4DA4: Start with 950 shots in squirtgun
266B-4704: Start with soda pop cans Instead of squirtguns. Press B or Y to get the selected item.
216B-4704: Start with bazookas. Press B or Y to get the selected item.
2C6B-4704: Start with tomatoes. Press B or Y to get the selected item.
A36B-4704: Start with fire extinguishers. Press B or Y to get the selected item.
2A6B-4704: Start with ice pops. Press B or Y to get the selected item.
236B-4704: Start with "peppers". Press B or Y to get the selected item.
2D6B-4704: Start with martian bubble guns. Press B or Y to get the selected item.
246B-4704: Start with weed-eaters. Press B or Y to get the selected item.
206B-4704: Start with ancient artifacts. Press B or Y to get the selected item.
3D6B-4704: Start with plates. Press B or Y to get the selected item.
346B-4704: Start with silverware. Press B or Y to get the selected item.
306B-4704: Start with footballs. Press B or Y to get the selected item.
D36C-4DD4: Start with speed shoes instead if a first aid kit. Press B or Y to get the selected item.
FD6C-4DD4: Start with a monster potion. Press B or Y to get the selected item.
F46C-4DD4: Start with a ghost potion. Press B or Y to get the selected item.
F06C-4DD4: Start with a random potion. Press B or Y to get the selected item.
FA6C-4DD4: Start with a pandora's box. Press B or Y to get the selected item.
F36C-4DD4: Start with a skeleton key. Press B or Y to get the selected item.
4D6C-4DD4: Start with a decoy. Press B or Y to get the selected item.
DD39-34D4: Infinite special items - except keys and random potions
DD3F-1DD4: Infinite keys once you have at least one
DBEC-4704: Package of 99 squirtgun shots worth 999
BBE8-44D4: Package of 20 Soda pop cans worth 99
BBE8-4464: Package of 20 tomatoes worth 99
BBE8-4FA4: Package of 5 bazookas worth 999
DBEF-1F04: Each first aid kit worth 9 on pick up
DBED-1FA4: Each key worth 9 on pick up
D965-4464: Start with 1/2 health
D921-1DD4: Continue with 1/2 health
3C20-4D0D: Infinite health
DF63-14DF: Only 1 victim to rescue per level. You don't get the bonus for rescuing all victims. If the zombies eat 1 victim, the game is over.
BAA1-44A4: Can advance to next level after getting 1 victim. You don't get the bonus for rescuing all victims. If the zombies eat 1 victim, the game is over.
D46E-1D0F: Start on level 2
D76E-1D0F: Start on level 3
D06E-1D0F: Start on level 4
D96E-1D0F: Start on level 5
D16E-1D0F: Start on level 6
D56E-1D0F: Start on level 7
D66E-1D0F: Start on level 8
DB6E-1D0F: Start on level 9
DC6E-1D0F: Start on level 10
D86E-1D0F: Start on level 11
DA6E-1D0F: Start on level 12
D26E-1D0F: Start on level 13
D36E-1D0F: Start on level 14
DE6E-1D0F: Start on level 15
FD6E-1D0F: Start on level 16
FF6E-1D0F: Start on level 17
F46E-1D0F: Start on level 18
F76E-1D0F: Start on level 19
F06E-1D0F: Start on level 20
F96E-1D0F: Start on level 21
F16E-1D0F: Start on level 22
F56E-1D0F: Start on level 23
F66E-1D0F: Start on level 24
FB6E-1D0F: Start on level 25
FC6E-1D0F: Start on level 26
F86E-1D0F: Start on level 27
FA6E-1D0F: Start on level 28
F26E-1D0F: Start on level 29
F36E-1D0F: Start on level 30
FE6E-1D0F: Start on level 31
4D6E-1D0F: Start on level 32
4F6E-1D0F: Start on level 33
446E-1D0F: Start on level 34
476E-1D0F: Start on level 35
406E-1D0F: Start on level 36
496E-1D0F: Start on level 37
416E-1D0F: Start on level 38
456E-1D0F: Start on level 39
466E-1D0F: Start on level 40
4B6E-1D0F: Start on level 41
4C6E-1D0F: Start on level 42
486E-1D0F: Start on level 43
4A6E-1D0F: Start on level 44
426E-1D0F: Start on level 45
436E-1D0F: Start on level 46
4E6E-1D0F: Start on level 47
7D6E-1D0F: Start on level 48
746E-1D0F: Start on bonus level Son of Dr. Tongue
776E-1D0F: Start on bonus level Day of the Tentacle
706E-1D0F: Start on bonus level Someplace Very Warm
796E-1D0F: Start on bonus level Curse of the Pharaohs
716E-1D0F: Start on bonus level Mushroom Men
756E-1D0F: Start on bonus level Cheerleaders vs the Monsters
7F6E-1D0F: Start on credit level Monsters Among Us
*
-EOF
