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//////////////////////////// NeoGenesis Synopsis (February 20th, 2010) /////////////////////////
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                                        Synopsis Compiled By: 

                                   Gilou9999 (32X-A-B-C-D-E-I-Q)
                                      FrankMorris (K-L-M-N-O-P)
                               crash1235 (E-F-G-H-J-R-S-T-U-V-W-X-Y-Z)
                                       RessurectionX (Sega CD)

                                       Edited By: RessurectionX

PLEASE DO NOT EDIT THE MASTER FILE UNLESS YOU'VE BEEN DESIGNATED THE HOLDER OF THE "HOT POTATO".
                                 THANK YOU FOR YOUR COOPERATION

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KEY & TABLE OF CONTENTS:

(TOP)
(1.1.1) USA LICENSED
(1.1.2) MENACER GAMES
(1.1.3) EUROPE LICENSED
(1.1.4) JAPAN LICENSED
(1.2.0) TRANSLATED
(1.3.1) UNLICENSED
(1.3.2) PROTOTYPES
(1.3.2) PIRATES
(1.3.4) UPDATE HACKS
(1.3.5) ORIGINAL HOMEBREW
(1.4.0) Pr0n
(1.X) GENESIS NON-WORKING
(2.1) 32X LICENSED
(2.2) 32X UPDATE HACKS
(2.3) 32X ORIGINAL HOMEBREW
(2.X) 32X NON-WORKING
(3.1) SEGA CD USA LICENSED
(3.2) SEGA CD EUROPE LICENSED
(3.3) SEGA CD JAPAN LICENSED
(3.4) SEGA CD PROTOTYPES
(3.X) SEGA CD NON-WORKING
(X.1) ALTERNATE TITLES
(X.2) NOT INCLUDED IN XTRAS

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BROWSING/EDITING NOTES:

Copy the category above and do a "find" with it to jump to the category.

Looking for a specific letter of the alphabet for a licensed US Genesis game?
Try typing your letter followed by a few astericks into the Find window.....

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The "Players:" List, so far:

1
1 or 2 Alternating
1 or 2 CO-OP
1 or 2 VS
1 or 2 VS; CO-OP
1 to 3 VS
1 to 4 CO-OP
1 to 4 VS
1 to 8 VS

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CURRENTLY USED GENRES: [****NEEDS TO BE UPDATED TO REFLECT ACTIVE GENESIS GENRES****]

Action-Adventure
Beat 'em Up
Board Game
Edutainment
Flight Simulator
Game Show
Graphical Adventure - Point and Click
Light Gun
Movie Adaptation
Party
Platformer
Racing
Role Playing Game
Run and Gun - Top Down
Shoot 'em Up - First Person
Shoot 'em Up - Fixed
Shoot 'em Up - Isometric Scroller
Shoot 'em Up - Horizontally Scrolling
Shoot 'em Up - Multi-Directional
Shoot 'em Up - Vertically Scrolling
Shoot 'em Up - Rail Shooter
Shooting Gallery
Sports - Basketball
Sports - Boxing
Sports - Competitive Events
Sports - Football
Sports - Golf
Sports - Hockey
Sports - Poker
Sports - Skateboarding
Strategy - Turn-Based
Vehicular Combat

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HOW CAN I FIND THE CRC OF MY ROM?

Method 1) Click down on the right thumbstick in the game-select menu.  If you don't have the game, the emulator will tell 
you "No synopsis found" or some similar message with the CRC displayed.

Method 2) If your rom is zipped (file extension in ".zip", or ".rar" or ".7z"),simply "right click" with your mouse on it, 
and choose "open with/winrar archiver", you will see the crc32 on the right side.

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///////////////////////////////////////////////// (1.1.1) USA LICENSED ///////////////////////////////////////////////////
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e5a24999
3 Ninjas Kick Back
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Malibu
Publisher: Psygnosis
Players: 1
_________________________
*
Welcome, humble players to the realm of the ninja. I Mori, will train you in the arts of Ninjitsu. You must be prepared for the amazing journey you are about to take. Never forget... a ninja is heart, body, mind and spirit. When the four work together as one ... a ninja cannot be beaten!

As Rocky, you must be the strength of the team. Use your gifts well to overcome great adversity. As Colt, you must be the speed of the team. Control your temper and use the inner energy as a powerful weapon. As Tum Tum, you are the stealth of the team. Use your small size as an advantage against those who do not know your fury. (Oh, Turn Turn, cut down on the snacks!)

Work well together young ones. Count on each other's strength to help you conquer all of your goals. Learn well and never fear the shadows, for they are like your brothers.

The story unfolds as Grandpa Mori leads the 3 Ninjas (Rocky, the eldest brother, Colt, the middle brother, and Tum Tum, the youngest brother) in the final stages of his Ninjitsu training program. Old Mori may look like an old man, but he sure doesn't move like one as he eludes the young warriors time after time. No one is hurt as they scuffle and toss each other across the forest in the session.

Once the training is complete, Mori tells the youngsters that he must return to his village in Japan to present a ceremonial dagger to the winner of a martial arts tournament. Legend has it that the dagger makes up part of the necessary "key" to unlock a mystical cave of gold. Mori never fell for the legend, but his rival of long ago does. Word has spread of Mori's return to his native land and evil plots have begun to rid Mori of his coveted dagger.

Can the 3 ninjas save their grandfather and deliver the dagger to the rightful owner?

--From the Genesis 3 Ninjas Kick Back instruction manual.

Overview:

Are there really three warriors in this game, or is there just one who is schizophrenic? Like Jethro and Jethrine, we only see one at a time. And for that matter, was there truly a Minnie Mouse or was Micky just filmed with double exposure wearing a dress? The world may never know.

This is a fun game, no real violence. Lots of action on the screen, falling rocks, swinging vines, etc. Plenty to keep you running, fighting and searching. The scenery is incredibly colorful and imaginative. Swords slicing through the air make crisp dangerous sounds in addition to the visual spectacle and even falling rocks make distinctive crumbling noises as they break apart, not just land, on the ground. In all fascinating graphics and sounds. Almost like visiting New York Central Park, except with fewer killers running loose.

There are six stages in the game: The Woods, The Cabin and The Cave (both in stage two), The Hospital, The Japanese Garden, The Dojo and Castle Osaka, all providing interesting and varying battle scenes. Expect the difficulty to increase as you progress through the game. So take care to study how various villains are defeated so that you can minimize the injuries that you incur.

Take notice: Stage One is no cakewalk because if he catches you, Grandpa Mori beats the stuffing out of you for your own good.

Be advised, according to the manual, only when you are playing in the easy mode can you switch to another character and then only after you have won a stage and entered the password that you will receive. So choose wisely. You wouldn't want your friends visiting while you were the character "Tum Tum".

Directions:

Each brother has special weapons, skills, and moves as listed below:

Rocky uses a staff, has a spinning kick and collects Throwing Stars for tossing at enemies. If Rocky finds a Green Mask, he gets an extra life

Colt uses a sword, does a spinning blade and collects daggers for tossing at enemies. If Colt finds a Blue Mask, he gets an extra life.

Tum Tum uses a Sai (jabbing weapon), uses a rolling attack and collects small Sais for tossing at enemies. If Tum Tum finds a Yellow Mask, he gets an extra life.

Controls:

A Button: Attack
B Button: Jump
C Button: Bomb
A + B: Special Move
B + A: Flying Kick
UP + A: Overhead Slash
UP + B: Grab Hang-Ons
DOWN + B: Platform Drop
UP + RIGHT: Crawl Right
DOWN + LEFT: Crawl Left
Start Button: Start / Select

Reviewer: WillyTheRat
http://www.consoleclassix.com/genesis/3_ninjas_kick_back.html
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0C4CD263
688 Attack Sub
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Simulation
Release Year: 1991
Developer: Electronic Arts
Publisher: SEGA
Players: 1
_________________________
*
An early submarine game that allowed you to command both American and Soviet attack submarines. Numerous stations were at your disposal (sonar, weapons, navigation, helm, radio and periscope) with a play style that balanced realism and fun. Graphics were impressive for the day featuring digitized images of surface ships and crew.

http://www.mobygames.com/game/688-attack-sub
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2029f510,fdc80bfc
Aaahh!!! Real Monsters
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1995
Developer: Realtime Associates
Publisher: Viacom New Media
Players: 1
_________________________
*
Greetings, terror-trainees! Ickis, Krumm, and Oblina will have to prove themselves on the Monster midterm exams if they want to call themselves real monsters! They must work together as a team to receive a single gruesome grade on their frightful performance. So...go out and petrify someone!

I know what you're thinking, "A game based on a Nickelodeon cartoon, not good." But you'd be wrong, it's actually not that bad. You can switch between the monsters you control (3 in total), and with each monster you get a different group move, giving advantages such as high jumping and looking ahead.

There was a lot of detail put into these levels, such as broken up pieces of stereos, televisions and God knows what, appearing anyway and everywhere.

The music is very simple, boring and repetitive. However it's very quiet compared to most games, so I'm guessing they knew it was bad and turned down the volume for our benefit. How nice of them!

Directions:

The main objective here is to collect an item that the teacher of your monster academy wants you to find. However, it's really just a simple start-to-finish platformer with a boss at the end. 

There are other items other than the main goal item that you can collect, most that you'd find at a real dump, e.g. open tin cans, broken records, discarded flowers. When you collect these items, the number next to the fish bones will increase. This is for how many times you get to use one of the monsters' specials (see controls for specials). You also get the standard every game power-ups, 1-ups, and health power-ups.

The boss battles are nothing special, just watch how they move, jump over them/run under them, and chuck something.

There are various things to hurt you as you travel through the dump: cats, maggots, sewer pipes, etc. You have a life gauge in the shape of a heart in the top left corner, when that depletes you're dead and you go back to the start of the level or an un-marked checkpoint.

To fend off enemies and bosses, you have 2 main weapons that you can use: throwing trash, and scaring your enemies to make them run away. Scaring them is the limited weapon and trash is unlimited, how that's possible I do not know.

There are various differences with being each monster: for example, if there is a low ceiling of spikes, you can only pass under it safely with a short monster and not the tall one. However, the other main difference is the special moves (I don't know the monsters' names, so bear with me). With the tall candy cane-like monster, you can either get your other monsters to use her as a ladder, or, if you are near a wall, you can boost yourself up onto a ledge. The short fat one with his eyes in his hands can throw his eyes onto another part of the level so that you can see ahead, obviously they were trying to put some strategy into this otherwise easy game. Lastly, the shortest one will throw you ahead if, say, there is a large gap that you cannot jump. 

Controls:

A Button: Scare
B Button: Throw trash
C Button: Jump
Down+A: Switch Character
Up+A: Special move

Reviewer: BOOMGE
http://www.consoleclassix.com/genesis/aaahh_real_monsters.html
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af4a9cd7
Advanced Dungeons & Dragons: Warriors of the Eternal Sun
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role-Playing Game
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
D&D Warriors of the Eternal Sun is an excellent game. Unlike most of the D&D games on the early platforms, this game was a lot of fun to play and fairly easy to control. Round based combat with the option to move your character as well as decide what action to take was a stroke of genius. It gave us D&D players a flashback to playing for real. It also used the same D&D rules we are used to. The graphics were pleasing to the eye and the sounds were wonderful. The score for this game was one of the best I've heard. It really made you want to go out and adventure. There were also a lot of secrets to find with great rewards like magic items and weapons. The map isn't too big, but there is still a lot of game-play to be had. I think you will find yourself walking the length of the map a good many times. D&D Warriors of the Eternal Sun is a great RPG. If you like D&D, or if you are just a fan of all RPG's, give this game a try!

Directions:

Save the kingdom from complete madness and find some allies in this strange new world. 

Controls: 

A Button: Cancel
B Button: Choose
C Button: Advance Roster/Skip Turn
Start Button: Start/Pause (Camp)

Hints:

Easy Experience
Go to any one of the caves and when you get inside kill the monsters there. After you've done that, go outside and come back in. The same monsters will be in the same spots for you to kill again. Do this as long as you like. 

Reviewer: Adrian
http://www.consoleclassix.com/genesis/dd_warriors_eternal_sun.html
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2803a5ca,71f58614
The Addams Family
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1994
Developer: Ocean
Publisher: Flying Edge
Players: 1
_________________________
*
The story of the Addams Family game was unoriginal, with the family being kidnapped. This seems to be the story for so many games, your loved one/ones have been kidnapped and you have to save them.

This game had some very good looking backgrounds along with well drawn sprites. The controls were responsive and easy to learn. The sounds, of course, included that famous and catchy Addams Family theme song. The sound effects were good, although there weren't many.

Directions:

Search the Addams Family mansion for your lost family, fighting monsters and watching out for traps. To win you must beat Tully, who has had the family evicted from their home.

Be careful, because when you first start the game, you only have two hit points. You will find other heart containers later in the game and end up with a total of five.

There are a few other power-ups that you should know about. First, hearts replenish your life. Money, marked by a $, will refill one heart for every 10$ you collect. A fez hat with a propeller will allow you to fly for a short time by tapping the jump button. If you leave the screen or get hit, the hat will disappear. There is also a shield you can get that will protect you for a short time.

Controls:

A Button: None
B Button: Jump
C Button: Attack
Start Button: Start/Pause

Hints:

Cheat Code
Enter this password and get 16 lives and 3 hearts: &1RKD 

Reviewer: Adrian 
http://www.consoleclassix.com/genesis/addams_family.html
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*
9f537a90,0caaa4ac
The Adventures of Batman & Robin
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1995
Developer: Clockwork Games
Publisher: SEGA
Players: 1-2
_________________________
*
Mr. Freeze is going to turn Gotham into an Ice Age! Gotham's heroes, Batman and Robin, must go and stop Freeze before he makes the city a giant iceberg!

Adventures of Batman and Robin had great graphics and responsive, easy-to-use controls. The two player mode was a great feature as well. The gameplay is what it was lacking. It did bring some big hitters to the villain's table: The Joker, Mad Hatter, Two-Face, and Mr. Freeze. The backgrounds are very creative with nice little detailed graphic touches like, cats popping out of the trashcans when destroyed, and you can knock certain badguy's hats off. The Mad Hatter's level was especially cool, looking like a scene from Wonderland. A great musical score fills the background music. Overall it is a good game, it just needed a little more involvement from the player.

Directions:

Every level's gameplay is basically the same, it's a button mashing contest. The game just bombards you with badguy after badguy. No strategy involved, just push that button as fast as you can. Just tap the attack button, and if they are in melee range you will kick and punch them.

If they are far away, you will fire your ranged weapon. The only exception is the stage where your flying over Gotham. For this stage, it plays like a top-down shooter.

Power-ups will be critical. Hearts give you life, and with no defensive power-ups, you'll need every one you can get. A skull will instantly kill all enemies on the screen. A red bat symbol will give you ninja stars, a green one will give you bolos, and the blue will give you batarangs. Each weapon can be upgraded up to six times with the power-up that looks like a fireball. A ball with a pic of batman will give you one-up. The two player mode is an arcade style. You friend can join at any time, except in the middle of a boss fight. You can start as Batman or Robin, and your friend will play the other when he/she joins in. 

Controls:

A Button: Attack
B Button: Jump, attack when in midair
C Button: Attack

Hints:

Skip A Level!
While in play, press Start. Then press B, A, Down, B, A, Down, Left, Up, C, to skip a level! 

Reviewer: Adrian
http://www.consoleclassix.com/genesis/adventures_batman_robin.html
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55f13a00
The Adventures of Mighty Max
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: WJS Design
Publisher: Ocean
Players: 1
_________________________
*
Max is a kid who possesses a magic cap that allows you to travel across different world and to save people who get in trouble in other dimensions. But his archenemy, the demonic Skull Master, has recently locked all the portals Max was using for inter-dimensional travel. However, the Skull Master has kept some of the portals for himself, keeping there some of his destructive weapons. It's time to destroy those weapons and to stop Skull Master!

This is a platform game in which you control Max himself or one of his two side-kicks (that doesn't influence the gameplay). You travel through several different worlds. Your goal is to find Skull Master's weapons, which are scattered around the level, and to destroy them. The levels are timed, and there are also plenty of enemies who will disturb you on your way to the goal.

http://www.mobygames.com/game/adventures-of-mighty-max
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ef02d57b
The Adventures of Rocky and Bullwinkle
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Imagineering Inc
Publisher: Absolute Entertainment
Players: 1
_________________________
*
This is the video game adaptation of the 60's cartoon series staring Bullwinkle, a moose, and Rocky, a flying squirrel. The game plays out much like an episode of the show. The story begins at the dedication of the Frostbite Falls Rocky and Bullwinkle museum. Unfortunately, the not-so-nice Boris and Natasha have disguised themselves as security guards for the museum and managed to steal some of the priceless artifacts.

So, Bullwinkle and Rocky must track down the stolen artifacts and return order to Frostbite Falls. Most of the action is of the side-scrolling platformer variety, but along the way, you will get to play lots of mini-games involving characters from the show.

http://www.mobygames.com/game/adventures-of-rocky-and-bullwinkle
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f3ac3d85,a3a7a8b5
Aero The Acro-bat
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Iguana Entertainment
Publisher: SunSoft
Players: 1
_________________________
*
This is a pretty awesome Genesis game, and you will probably like it if you like Sonic. The game is separated up into acts just like Sonic, but the name Act is even more appropriate in this game since you are a circus performer. Very bright, very colorful, and very fun. I mean, how much more fun can you get than a circus? Run and fly around as a bat (who looks a bit hedge hog-ish I must say) in a cape, avoiding menacing clowns (I mean really, who isn't afraid of clowns?), and doing whatever the mission is for that stage.

With its great graphics, smooth animation, and fun music, I found myself quickly addicted to this little sidescroller. I really hope that everyone out there that enjoyed playing Sonic will get a chance to play this great game.

Directions:

Move Aero with the joystick. Pressing down will make him squat or get into a cannon. Jump with B and throw stars with A. Press C in midair to get Aero to flap his wings and hover for a second. Press C while on a rope to hang from it.

You can then press down to drop off. You will have to pick up some stars before you can throw them, and the amount you have will be displayed at the top of the screen. Stars can be used to destroy enemies. Enemies can also be destroyed by spinning into them (also reminiscent of Sonic, eh?). Do a midair spin by pressing the jump button again while you're in the air. You can only spin from the air. You will spin in whatever direction (diagonals only) you press the joystick, including up! Spin into enemies to take them out. This can be very difficult to do with some enemies, most notably the ball throwing, sliding clown. You will just bounce off of him most of the time. He will also block some of the stars you throw at him. If you do manage to kill him though, it's worth 900 points.

You will see a timer counting down in the lower right corner of the screen. You do not have to finish the act in that amount of time, but you will get bonus points for any time left over at the end!

Pick up food like hot dogs, lolly pops, cup cakes, cheese, and soda pop for points. Enemies you kill are worth points as well. Also you can pick up capital letter A's with little wings on them. A is for Aero and will give you hit points. Every time an enemy hits you you will lose an A. If you don't have any A's left you will lose a life.

You will find various other items to help you. A brown box shape with a red and white umbrella shape on top is a parachute. Use these to float down slowly. A clock will add more time to the timer at the bottom of the screen. Sometimes you will find many small stars twinkling and spinning in a circle in the air. Jump into the center of these to be teleported to another area. You will also find these at the end of levels. Don't stop when you've completed the mission. Keep going until you find the ring of stars. Pick up a red ball with a yellow arrow pointing up on it and now Aero can fly! A box with a lightening bolt in it will allow you to spin twice on one jump. This only lasts a limited time. Pick up a small twinkling group of stars to become invincible for a few moments.

In the bonus act, jump three times on the diving board and Aero will go into a big eyed dive (this will look different from his usual falling). Only if you're diving will you have completed the act successfully and get the points. Pick up as many food items as you can while a pesky guy with a fan blows you off course. Also, watch out that this guy doesn't blow you up against the side when you're close to the bottom or it's SPLAT!

Occasionally there will be hazards to watch out for that aren't enemies. Spikes will kill you if you land on them, no matter how many A's you have! Rings that are on fire will burn you to a crisp instantly if you touch the flame, yet another instance where it doesn't matter how many A's you have.

The first mission you will have will be to jump on star platforms. These are made up of three blue boxes with white stars on them. Jump on them three times and they'll disappear and you'll get credit for them. In the "Fun Park" there will be elevators. You can walk past these without getting on. To get on one you will have to jump on.

At the end of a set of Acts the will be a Boss Act. Here you must defeat a stronger enemy by hitting it multiple times. In the first Boss Act you will face two juggling clowns. The sticks they are juggling don't hurt you until they are tossed out of the arc, so don't worry about jumping into the arc. The sticks will catch the ground on fire for a moment and the fire will cost you an A. You only begin with three A's (just like every other act), so be careful. 

Controls:

A Button: Throw a Star
B Button: Jump/Spin
C Button: Hover/Hang
Start Button: Pause Game
Select Button: N/A

Hints:

First Things First
You will have missions that tell you to jump on the star platforms, but don't make them disappear too quickly. You can use some platforms to reach other areas, areas you can't reach when they're gone! 

Reviewer: fallenrain
http://www.consoleclassix.com/genesis/aero_the_acro_bat.html
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06569f95,39eb74eb
Aero The Acro-bat 2
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Iguana Entertainment
Publisher: SunSoft
Players: 1
_________________________
*
Action You Can Sink Your Teeth Into!

The aerialist extreme, Aero the Acro-Bat bounds back into the spotlight once again to stop the wicked industrialist, Edgar Ektor!

Aero has entered a new realm of enchantment and must now use all his acrobatic prowess to foil a criminal plot known only as "Plan B!"

Join Aero as he discovers new friends (and enemies) in a world custom built for his high-flying adventures!
--from the back cover of Aero the Acro-Bat 2 for Genesis

A great sequel to Aero the Acro-Bat for Genesis. Personally, I loved playing the first Aero just as much as I loved playing Sonic, and that's quite a bit. Aero is very similar to Sonic in many ways, and I think, every bit as fun to play. This sequel is a bit different from the first one for Genesis. The colors aren't nearly as bright and the music not as fun, but hey, we aren't at the circus anymore. Run and fly around as a zany little bat who has plenty of attitude to spare. Face evil clowns (clowns are always creepy, eh?) and the machinations of the evil Ektor (the creepiest of the creepy).

While I have said that it isn't quite as fantastic looking as the first one, it still looks pretty good and the animation is very smooth. I found this one to be a joy to play as well. The levels, or Acts, are good-sized, and finding every hidden thing can be an enjoyable challenge.

Directions:

There are a few notable changes to the controls for this one. You still move Aero with the joystick, jump with B, spin by pressing B again in midair (you will spin diagonally in whatever direction you press the joystick, even up!), and throw stars with A (you will have to pick up stars before you can throw them), but in this one you can press and hold C to look around the screen.

This can be very handy in finding any treasures that are in out-of-the-way places. Also different is the fact that pressing C in midair no longer allows you to hover. Instead, it now allows you to spin straight down. I think this is a much more useful function that makes killing enemies just that much easier. Enemies can be killed by either spinning into them or throwing stars at them.

Pick up food like hamburgers, ice cream cones, and pizza slices for points. Pick up a jet pack (dark blue thingy with fin shapes sticking out of it) and you will gain the ability to spin in the air twice in one jump. It only lasts for a short time, though. The time you have left will be displayed in the lower right corner of the screen. Capital letter A medallions will give you life (you begin each level with three). Each time you are hurt by something you will lose an A. If you are hurt and don't have any A's left, then you will lose a life. You can have a max of 5 A's, so it may benefit you to occasionally leave one behind if you are full, and come back for it if you need it. If you find a black box with a capital A on it you're in luck! These well-hidden treasures contain infinite A's in them. Simply spin into them and they will drop an A medallion. Do this as many times as you need! There are also letters in the acts that aren't on medallions.

If you manage to spell out the word 'AERO' you will get to face Ektor at the end of the stage. Here you will see Ektor's face and hands and three cups. One cup will have an extra man under it, one will have 1,000 points under it, and one will have nothing. Watch as he shifts the cups around and pick the one you want in the end.

Watch out for hazards like nails sticking up out of the floor. Small, pointy gears also hurt if you run into them, but large square ended gears will toss you to otherwise unreachable areas. Watch out for gold bells that will swing in from the darkness to knock you forward and flatten you on the screen (this is really amusing, maybe you want to let it happen just once). You will lose a life if one of these hits you.

Beds will bounce you higher if you jump on them more than once. Swing on bells by pressing back and forth on the joystick at the right time in a rhythmic, slow way. You will swing higher and higher. Swing high enough and you will ring the bell and gain points!

Look for a magician's box like the one that brings you to the beginning of the act, except this one will have the word "Chance" above it. Here you will find food galore! Rack up points in these special places. You will need to find a magician's box just like the one at the beginning of the level to get out of the level. At the end of the level, the amount of food you picked up, enemies you killed and magic stars you picked up will be tallied up in percents and then in a total percent combining all three. Get a high enough total percentage and you will be rewarded with an extra man! 

Controls:

A Button: Throw Stars
B Button: Jump/ Spin
C Button: Look Around/Spin Downward
Start Button: Pause Game

Hints:

Not All Walls Are Walls
Some walls can be walked through and there are goodies to be found hidden behind them!

Don't Fight The System
When using large gears to travel your impulse may be to try to aide your journey. Don't! Gears work best when you leave the joystick neutral and just let them do their thing. Only occasionally will you need to help your progress at the end of the arc they've thrown you on. Don't spin unless you know you aren't going to make it. 

Reviewer: fallenrain
http://www.consoleclassix.com/genesis/aero_the_acro_bat_2.html
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ba5d96ff,cfaa9bce
Aerobiz
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy
Release Year: 1992
Developer: Koei
Publisher: Koei
Players: 1
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As CEO, You Call the Shots

You're ambitious and you strive for excellence. Your goal is to create a global airline network. You know travelers depend on your airline to get them where they want to go. Now convince them your airline is the best way to fly!

A clean safety record, ad campaigns and special services will distinguish you from the rest. As your network expands, establish hub offices and invest in a hotel chain. Tourism will boost income and win passengers away from your competitors. Be aggressive and maintain superiority in the skies. Airlines are your business!
--from the back cover of Aerobiz

http://www.consoleclassix.com/genesis/aerobiz.html
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Aerobiz Supersonic
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy
Release Year: 1994
Developer: Koei
Publisher: Koei
Players: 
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*
It's the beginning of the 21st century and competition in the airline industry is heating up. As a young, ambitious CEO, it's up to you to make sure your airline is a survivor and not just another casualty. To succeed, you will have to make some tough decisions including where to fly, which planes to purchase and how to attract visitors to the cities you service. Your goal: to differentiate your airline from the rest while still turning a profit. Get ready to make some tough decisions! If you make the right ones, your planes will dominate the skies of the 21st century!

http://www.gamefaqs.com/console/genesis/home/586013.html
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907c36b7,ccafe00e
After Burner II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
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Mission: Destroy Satellite Links!

Your once-peaceful nation has been under siege by General Zorbia and his incredibly powerful armed forces from Halvary. They've advanced relentlessly, and you and your countrymen are standing with your backs to the wall - waiting for the inevitable final strike!

According to the latest intelligence reports, the enemy is planning to strike the fatal blow with some outside help. Strong evidence exists that there will be a communiqu sent by Halvary HQ to the allied forces waiting somewhere along the NESW ( Northeast /Southwest) communications network. Could things get any worse?

Actually, there's some good news to tell. In addition to the report regarding the communiqu, the intelligence organization has also been able to approximate the locations of 2 enemy microwave stations in the NESW network! These stations pass radio signals along with the help of signal-boosting equipment. If these locations are put out of commission the enemy will be unable to signal for help and will virtually be at your mercy!

You're the pilot of the "Skycat", an F-14XX fighter that is widely regarded as the baddest bird ever to darken the skies! You're waiting nervously for your orders aboard the carrier Sega Enterprise, stationed some 200 miles (320 km) offshore in international waters. Your mission is to destroy the 2 locations' antennas and signal booster complexes, and return to the carrier. Your super-sophisticated battle computer knows the course, and will guide you directly to your targets. Whether or not you reach them in one piece, though, is entirely up to you! Good luck!

--From the Genesis After Burner 2 instruction manual.

Overview:

You're a pilot of a plane that continuously shoots its machine guns, destroying anything in the path of its cross hairs, and uses missiles to target enemies from afar. Every so many levels you'll refuel and gain more missiles. Eliminate as many enemies level by level, as scenery changes, to gain the high score.

Directions:

At a continuous pace, dodge enemy planes as your machine gun is constantly fired to take them down. Use missiles to destroy oncoming planes and use maneuvers in the sky to protect yourself! Go through many levels of non-stop action.

Controls:

A Button: Speed Up Plane
B Button: Launch Missile At Target
C Button: Slow Plane Down
Start Button: Select Option/Pause

Hints:

Free Continue
Press Left, Left, Left, B, B, B, C, C, C, and Start at the title screen

Level Select
To select a level up to level 21, press and hold A, B, and C and press Start twice. 

http://www.consoleclassix.com/genesis/after_burner_2.html
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Air Buster
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1991
Developer: Kaneko
Publisher: Kaneko
Players: 1-2
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This game is very similar to Hell Fire (also for Genesis), but is not as dark and is much more difficult. Air Buster is a fighter plane shooter with loads of enemies and some cool power ups. The music sounds like something generated on a kid's keyboard, but we don't really expect musical genius from these games, do we? The colors are bright and crisp, and the animation is smooth. It can be occasionally difficult to see some things (like enemy fire that is about to take you down) when there is a lot happening on the screen. Still, it's a pretty fun game and is extremely challenging.

As far as Genesis games go, this game looks really good. The brilliant blue sky will fly past as you meet with small to huge enemy ships that have a very hard core techno look to them.

Directions:

You can fly left, right, up, down, and diagonally, but you cannot change the orientation of the ship. This means that you can't fly backwards... of course..... or do any loops or anything like that. You're always facing forward.

Crashing into a wall, enemy, or enemy fire just once means death. You have no health bar in this game.

Your default weapon doesn't do much damage, but you can get upgrades for it. In addition to your default weapon you can produce a powerful blast that will take all small enemies and enemy fire off the screen. Do this by holding down A until the left bar at the top of the screen is red and your ship begins to flash. When you release it there will be a flash and all small (one shot kill) enemies on screen will be destroyed. This will take a while to recharge before you can do it again so don't immediately start holding the fire button down again.

Power-ups will be capital letters, and you get them by blowing up certain containers that will hover in one general place, drifting slowly up and down. Power-ups are as follows:

M- This power up will allow you to fire two large red missiles along with your normal fire.

R- This one will fire two missiles diagonally (one up and to the left and the other down and to the left)out from behind you.

P- This will add another shot to your normal fire for each you pick up. This will stack with other weapons.

S- This one will bring up an extra weapon to either side of your ship that won't be attached to the ship and will fire in addition to your normal weapon. However, this weapon does take longer to use and therefore doesn't fire as frequently as your default weapon.

B- This will send small bluish dots of fire out from your ship in a circle. This has a very wide range, but is slower to fire than your default weapon.

H- This will bring up a cannon behind your ship that fires black and yellow flashing dots as it rotates in a circle. This one fires on its own constantly, whether you fire or not.

In most cases, picking up a weapon power-up will change your current weapon. By that I mean that if you have an S power-up currently and pick up an R power-up you will lose the S power-up and your weapon will change to R format. The only power-up that stacks with other power-ups is the P.

Most enemies will be defeated easily, but mini-bosses and bosses will be much harder. Occasionally, you will run into mini-bosses. These will be bigger than normal enemies, will fire more shots at once, and will take more hits to bring down. Mini-bosses sometimes come in groups. Don't be frightened when you run into your first boss. You'll recognize it's arrival by the destruction it brings. One minute you'll be flying along merrily, about to charge up to wipe out a screen that is filled with small red and white enemies, and the next minute everything will be exploding as laser blasts fire all around you (don't worry these won't hit you). Next thing you know, your first boss comes down from overhead, and it is impressive. Bosses are alone, huge and very difficult to defeat. Bosses require dodging and strategy and will take much longer to defeat.

Levels will vary drastically from each other. Sometimes you'll be flying through tight tunnels and sometimes you'll be flying in zero gravity. You just don't know what you're going to have to do next. Ability to adapt is a must.

Two-player mode is essentially the same, except you can both team up to defeat the endless hordes of enemies together. You may find that Cooperative play makes things easier. On the other hand, the screen will be that much busier with you and your companion and twice the fire-power blowing around. 

Controls:

A Button: Fires
B Button: Fires
Start Button: Pauses Game
Select Button: N/A

Hints:

Don't Let Your Guard Down
Just because the boss is in its death throes and slowly sinking into the abyss doesn't mean that you can relax now. A boss that is exploding and crashing in defeat can still shoot at you and take you down with it. 

Reviewer: fallenrain
http://www.consoleclassix.com/genesis/air_buster.html
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92e538ad,2041885e
Air Diver
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1990
Developer: Asmik Corporation of America
Publisher: Seismic
Players: 1
_________________________
*
This is a great little first person shooter for the Genesis. The colors are bright and the animation is smooth, though the music is a little wearying. You can see the inside of a very intricate cockpit as you pilot the plane in first person. Swing your plane round and round searching for your enemy. Shoot them down before they shoot you down.

The controls aren't too difficult to get the hang of, but the game itself is very difficult. Beginning enemies are fairly difficult to hit and they only get harder and harder. It is very challenging indeed, but well worth a few hours of focused, intense game play.

Directions:

To begin with you'll be taken to a map screen. As you move the lines around on the screen by pressing the directional buttons, information on the areas will come up. The lower the attack and defense number the easier that area will be to clear.

Choose a mission you feel comfortable with and press A.

Destroy your enemies by lining them up in your crosshairs and pressing B. This will be much more difficult than it sounds. Enemies will weave and roll while firing at you and launching huge missiles that will kill you with one hit. Not to worry. You have a few tricks up your sleeves as well. You can do loops and rolls. Rolling to the left or right can be effective for dodging those huge missiles they fire at you. Looping will get you behind any guys that are behind you so you can shoot at them and not be shot at. To roll simply press and hold left or right and then tap C twice. To loop lift the plane's nose and tap C twice. If you press C while flying normally you will just get a small burst of speed, which might be just what you need sometimes. Be warned, some damage you take will destroy your ability to do these maneuvers. Certain parts of your ship are essential to doing these moves and if they are damaged you won't be able to do them any longer.

In addition to your main weapon you have missiles. These missiles will seek (chase) an enemy to a certain point, but you can only use them when you are locked on to an enemy. The crosshairs will flash and you will hear a beeping sound when you are locked on to an enemy. Now you can press B to launch a missile at them. Missiles do tend to be a bit slow and don't always hit, so don't depend on them too much. Strafing the enemies with your machine gun fire is the best way to take them out.

Not all enemies will behave the same. Some enemies will be much more agile than others, and some will take more hits to bring down. Also, after fighting a bunch of lowly henchmen you'll have to face someone with real talent near the end of the level. These guys will be red and real hard to hit and to avoid. That's not the end either. After that you'll have to face a big bad boss who has big bad weapons that hit hard and will kill you with one shot. Take out the weapons first if you can. 

Controls:

A Button: Fire
B Button: Launch Missile
C Button: Boost
Start Button: Pause Game

Reviewer: fallenrain
http://www.consoleclassix.com/genesis/air_diver.html
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Disney's Aladdin
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Virgin Interactive
Publisher: SEGA
Players: 1
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Stop Jafar from taking the Sultan's kingdom. It is your mission to outsmart Jafar and ruin his nefarious plans. Also, you must rescue Jasmine, a beautiful princess, and win her love in the process.

Aladdin is one of the biggest Disney movies of its time, so of course they made a game of it. This platformer offered great graphics with music that we know and love from the movie. Grabbing on to ledges, throwing apples, and jumping on your opponents to kill them made for great gameplay. Add some bonus levels, and responsive controls, and the result is a very entertaining game.

Directions:

This game puts you in control of Aladdin and Abu his loyal pet monkey. The game begins in the Market Place, where you'll run for your life from angry merchants and other enemies. Next, you'll enter the Cave of Wonders and search for the magical lamp.

After escaping from the cave, you must brave the dangers of three more levels: Inside the Genie's Lamp, The Sultan's Palace, and Jafar's Palace. There is a section of the Cave of Wonders where you have to fly the carpet out to escape. It's pretty difficult, but it's a nice change of pace on the gameplay.

There are five bosses in the game: Gazheem, Rahoul, Shiva Monkey, Iago, and Jafar. The only one that puts up a decent fight is Jafar, though.

The smoke coming out of the lamp in the top left corner is your life meter. Blue hearts will refill the meter. Collecting Genie's faces will give you chances at the bonus game between levels. Apples are your ranged ammunition. Collecting gems will allow you to buy things from the shop-keep from time to time. 

Controls:

A Button: Throw
B Button: Sword
C Button: Jump
Start Button: Start, Pause

Hints:

Swinging is useful
When swinging from a beam, Aladdin can knock enemies over with his feet. 

Reviewer: Adrian
http://www.consoleclassix.com/genesis/aladdin.html
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Alex Kidd In The Enchanted Castle
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1
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The whole Kidd family is upset! Alex's father, King Thor, is missing!

At home on planet Aries, Alex hears a rumor that King Thor's been kidnapped by Ashra, the mean ruler of planet Paperock. Alex speeds to Paperock and starts searching for his dad.

But he runs right into trouble. All the creatures on Paperock decide to keep Alex away from Sky Castle, Ashra's hideaway. They block his path and chase him when he tries to get away. So Alex gets tough! He knows how to jump, punch, and kick. And he finds out how much fun it is when the creatures explode!

Alex uses his power wallops on anything that gets in his way. And then he grabs the gold and treasures that magically appear.

But a big surprise is waiting for this Kidd. Alex finds himself dragged into a game of Janken with the Paperock bullies. In this game, he's got to make a hand signal for paper, scissors, or rock at the same time as his opponent. If not, Alex gets bonked out and loses some of his gold. How embarrassing.

Will Alex make it to the Enchanted Castle and find his dad? Or will the smart-aleck Paperocks get a good laugh? It's up to you!

--From the Genesis Alex Kidd in The Enchanted Castle instruction manual.

Overview:

When this was released it was around the release of big titles for Nintendo and a launch of Sega with Sonic. With all the games going after adults, Sega released this Japanese port to America hoping to appeal to kids. Alex Kidd was actually already famous on the Sega Master System and in Japan. This was the first and only one on Genesis.

This platformer game is really pretty difficult. Killing enemies is often very difficult to time and with just one hit you can die. So, while it looks like a game for little kids, the younger ones may find it to be overly frustrating.

The colors are bright and the detail is pretty good. Animation is as smooth as you'd expect from a Genesis game. The music is bright and jouncy and not that bad. There's a nice variety to the game, since you get to pick up so many different kinds of items that change how you play the game. This is a fairly addictive little game.

Directions:

You start on your way in Rookietown! (Probably named that since you're just getting started) and work your way through the game. If you just tap B Alex will punch at enemies or obstacles. If you press down and B he'll punch from the ground.

You'll need to do this to clear some spaces that are low to the ground so that you can crawl through them. Hitting the blue balls will sending them flying. If they fly into a wall or obstacle they'll break, but if you send them into an enemy, you'll kill that enemy. You cannot punch while in air. Rely on the flying kick for defeating airborne enemies. This often requires careful timing.

As you progress through each level you will find door-ways in which you can enter. Press up in front of a doorway to enter. Almost all of these doorways will lead you to a game of "Rock, Paper, Scissors". In each one you have to wager some gold. If you are successful at beating your opponent you will be given a gift. The gift available is displayed in front of the podium with the monkeys standing on it. If you fail, you pay your loss, get flattened and are on your way, or in some wagers, you must pay with your life. In these cases he will ask before you play if you want to bet your life.

The gifts that you win can help you throughout the game:

Bracelet - Allows you to throw a weapon when you punch or jump!

Motorcycle - Let's you zoom through levels unharmed! Crash into barriers and enemies to destroy them. This only lasts a short time, and you can only go forward (to the right) with it.

Helicopter - Flies you anywhere, but if you run into something, you'll crash. The helicopter will fire a missile when you press B. You must continually tap A or C quickly to keep the helicopter in the air.

Pogo Stick - Gives you extra height in bouncing to reach hard to reach items! Hold down A or C to bounce higher. Also, while on the pogo stick you can bounce on enemies to defeat them.

Cane -Allows you to walk on air! Now you can move wherever you want to on the screen. Press any direction and he'll move that direction (as long as nothing's blocking him) including up! This only lasts a short amount of time and you cannot put it back by unequipping it.

Cape - Partial invulnerability!

Amulet - With this you can read an opponent's mind if you use it before going into a match!

The items you find and win will be in your Start Menu. Press Start and then move the cursor over to an item to choose it. Press A, B, or C to equip it or unequip it. The first box shows your lives and cannot be selected.

Collect gold from treasure boxes, destroying enemies, or gold bags. It's rather simple to gain a high amount of gold fast. Just go out and smash any likely targets. Treasure chests and enemies alike don't take much to destroy. Watch out for bombs that some enemies will drop and some chests will contain. If you're blown up you'll lose a life.

At the end of every level there will be a yellow tear-drop shape with a black box in it. Grab this to go on to the next level. After a series of levels you will have to face off against a Superior "Paper, Rock, Scissors" Boss, and win. Eventually finishing the game and saving the life of your father! 

Controls:

A Button: Jump/Flying Kick
B Button: Punch
C Button: Jump/Flying Kick
Start Button: Pause Menu

Hints:

Skipping Boss Sequence!
To skip the "Rock, Paper, Scissors" sequences, wait until the conversation between to two is finished, then press start to pause the game and press start again to un-pause and the sequence should be over!

False Floor
If you jump on the ground just after the first house and underneath the treasure chest that's on a platform overhead, you'll break the ground. Keep it up and you'll fall through into a secret room with lots of treasure. To get out of the room jump up onto the big brick block floating in the air at the left of the room. Get to it by use of little platforms or the one that is moving back and forth. When up there, jump to knock away the ceiling over your head. Similar secret rooms will be found throughout the levels. 

Reviewer: fallenrain
http://www.consoleclassix.com/genesis/alex_kidd_enchanted_castle.html
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Alien III
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Probe Entertainment Limited
Publisher: Arena
Players: 1
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The Future Is Now

The space ship SULACO, which is carrying the cryotubes that Ripley, Newt and Hicks have been in a state of hypersleep within, is being propelled through space when a malfunction occurs. In response to this malfunction, SULACO's "brain" ejects the EEV containing the cryotubes. We later find out that not only has the synthetic human, Bishop been aboard as well, but an alien has also managed to infest itself within the body of Ripley.

As the SULACO plummets helplessly through space, the EEV is hurled out of its hold and crashes on an isolated section of the mining planet and "penal colony," FIORINA 161. This is a place so dark, so dreary, so deep in space that it has all but been forgotten by civilization, and salvation for its inhabitants seems hopeless.

Upon impact, the EEV is seriously damaged and the cryotubes holding Newt and Hicks are shattered, leaving them dead. Bishop, the android, is shattered and reduced to negative capability, while Ripley is left unconscious, but alive.

The planet FIORINA 161 is inhabited by hard-core individuals who are convicts serving time in this maximum security facility. These outcasts were left on the planet as a maintenance crew. They are joined in this "other-worldly existence" by a medical officer and two supervisors. The men are thieves, rapists, murderers... the worst of the worst, and they have been able to resist any sort of temptation for many years. That includes the temptation of a woman. A woman such as Ripley.

Clemens, the medical officer, is able to rescue Ripley and "bring her back to life." Suspecting that the aliens have followed her to FIORINA 161, Ripley attempts to prove her worst fears are true. She knows that "The Company," the private corporation that financed her many space explorations, considers the Aliens to be an important species and has ordered them not to be harmed. The "Company" has millions of dollars invested in the "Alien Retrieval Project" which would bring this strain of hideous killing machines back to earth to be used for world domination. Ripley is aware of their devious plan and knows that they must be stopped.

Ripley's worst fears have now become true. She has indeed brought the aliens to FIORINA 161 and they are now growing in number and will eventually find a way to leave this barren planet and make their way to a more populated... more civilized world. Earth.

Ripley now takes on her most important assignment. She must rescue the alien's captives, and then find and destroy the aliens themselves.

That thump... is your heartbeat... as you get set to confront the Aliens.

--From the Genesis Alien 3 instruction manual.

Overview:

You are Ellen Ripley (of course), sole survivor of another space ship crash (of course), and your mission is to rescue prisoners (of course) from the Aliens (of course) which you brought with you onto their unfortunate planet (of course).

Alien 3 is a fun sci-fi shoot-em-up game, as could be expected from the title. The graphics are pretty nice, the Aliens are particularly well animated, but the sound effects could use improvement. Pretty generic guns and bombs.

Directions:

Armed with a sweet arsenal of guns and bombs, slug your way through each level, blowing away the nasty bug monster things, and rescuing the poor unfortunate souls who got pasted to the wall with Alien goo, before they burst open with new Alien bug monsters.

Lots of choices for weapons make for a nice variety in your game-play. You have a rifle, grenade launcher, hand grenades, and flamethrower, each with its own ammo supply which you have to renew. There are also med packs to restore your health, you'll need that quite a lot, and one supremely useless feature, which is a battery pack for your radar or whatever. It tells you when aliens or prisoners are nearby, but by the time it lights up you can usually see them onscreen.

Unfortunately, there is some monotony and not much replay value, due to the fact that every mission is the same: rescue all the prisoners before time runs out. Still it's fun to watch and hear the splattering of Alien guts all over the place while searching for their human would-be victims. Every few levels you get a boss instead, but he's just a bigger and tougher Alien with somewhat different attack modes.

Overall Alien 3 is a fun game to try for a while, if you get bored you can stop at any time and no one will think the worse of you. Also try the SNES Version of Alien 3, it has some different features, particularly a better variety of mission styles. 

Controls:

A Button: Select Weapon
B Button: Fire
C Button: Jump
Start Button: Start, Pause

Hints:

Level Skip Code
To use this code, first go into the Options screen from the main menu. On Controller 2 press C, Up, Right, Down, Left, A, Right, Down. A sound will verify if you input the code correctly. After that, start the game. Pause the game, then press C, A, B, Start, to skip the current level and go to the next mission. 

Reviewer: jcooper
http://www.consoleclassix.com/genesis/alien_3.html
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Alien Storm
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat-Em-Up
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 CO-OP
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*
Annihilate the Aliens!

Vicious predators from the far ends of the universe are invading our planet! They're mean and wicked, creating havoc every-where they go! No one is able to end this turmoil, until a group of courageous citizens known as the "Alien Busters" takes charge!

Be a Buster and take on giant winged worms and multi-faced beasts. But beware - they have the ability to turn themselves into whatever they want - even humans! Blast your Fire Blazer and sizzle mutants 'til they smoke! Chase crawly critters down highways with your almighty Thunder Bazooka! If that doesn't work, summon the Gunship or the Ballistic Missile! That should do the trick!

But the battle isn't over yet. In your final mission you face an incredible creature with terrifying powers. You'll need a full load of tricks, weapons, and strength to save the world and come out alive!

--From the Genesis Alien Storm instruction manual.

Overview:

This adventure game has some really ugly aliens. I mean they make Phyllis Diller look good. No warm and fuzzy guys that you might have sympathy for. These guys are so ugly even their mothers would want you to kill them. But the little monsters can disguise themselves, so watch out for trashcans and even mailboxes.
     
There are eight Missions of Mayhem that you must complete to stop their reign of terror, and you better be prepared. Battles take place in warehouses, the streets, labs, spaceships and even in an alien's gut. Aliens apparently don't take coffee breaks, so they keep coming at you. And don't turn your back on them, because like Rocky Balboa, they can get back up. Aliens come in assorted flavors, crawling aliens, walking aliens, running aliens and even flying aliens. So if you want to kill, grab your favorite weapon and attack.

Directions:

You have a choice of three characters, Gordon, Karla and Slammer, each with Attacks and Special Attacks. 

Gordon:
Attack:          Uses A Bazooka
Special Attack:  Gordon Summons a Gunship that blasts Aliens

Karla:
Attack:          Uses a Flame-Thrower
Special Attack:  Karla Summons a Ballistic Missile

Slammer:
Attack:          Uses an Electric Whip
Special Attack:  Uses a Self-Destruct Technique


Special Stunts:

To Run: press the D-Control twice to the left or right

To Use a Running Attack: press the D-Control to the left or right and then press the "B" Button

To Use a Leap Attack: press the "C" Button and then press the "B" Button

To Use a High Jump: press the D-Control to the left or right and then press the "C" Button

You can gain energy by picking up energy drinks and extra lives by picking up emergency kits, by walking into them or shooting them in the Shooting Range. You go to the Shooting Ranges after successfully accomplishing a Mission.

Your only chance and your only choice is to kill them before they kill you. When you clear a screen of the Uglies, the guy inside the computer starts flashing a "Go" sign. Yeah, no rest for the weary, just keep going, attacking and being attacked.

When you finally complete a Mission, you get to go to a shooting match when you gain points and can grab some energy by mowing down aliens with an awesome machine gun.

And don't forget, if you get killed a "Continue 9" appears, click start to continue before it counts down.

Special Notes:

The game only operates properly in Arcade mode since the other two choices require special hardware not associated with emulation.

Buttons "A", "B", "C" can all be used to select characters.

The Option Screen can change the button functionality. 

Controls:

A Button: Special Attack
B Button: Attack
C Button: Roll / Jump
Start Button: Start / Pause / Select

Reviewer: WilleyTheRat
http://www.consoleclassix.com/genesis/alien_storm.html
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Alisia Dragoon
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: Game Arts
Publisher: SEGA
Players: 1
_________________________
*
Alisia Dragoon is a side scrolling fighter with awesome graphics and gorgeous jewel tones that make it very enjoyable to watch. The animation is very smooth and the controls are very simple and easy to use, which adds a bit to the game, not to mention the music is decently composed. Throw in companions like the dragon, raven, fireball and lizard, and this game becomes quite fun. You must learn to use each of you creatures to their full potential to make it through.

Bring the thunder down (look, I know thunder is just a noise and lightning is the real damaging bit, but this is the game's word not mine) on your enemies as you make your way through colorful and interesting places. Search for power-ups and fight bosses. Find the silver star and save the world. I know, not much of a plot, but you'll find out more as you play.

Directions:

Move Alisia with the control pad and press down to make her crouch. Press C to jump. Use your electrical abilities to shock your enemies, (press B to do this) but watch your gauge so you don't run out in pivotal moments.

In the top right hand corner of the screen is your HP (hit points) gauge. It does just what it sounds like, that is, keep track of how much you've been hit. The more damage you take the more HP you lose and when it drops to nothing Alisia will die and you'll be taken to the most annoying Game Over screen ever, before the game shows you a Ranking screen where it'll tell you how you did. If you have picked up a little Alisia doll you'll be able to continue in the stage where she died, but you don't have any of these extra lives unless you find them.

You can gain some items that will give you a bigger HP gauge during the game. Refill your HP gauge with little blue bottles that will drop out of flying circles with a star on them when you hit them. All items will be found in these star-marked circles with wings.

The word LEVEL beneath your HP indicates the level of your thunder magic. You can gain items to increase this as well, to a max of 8. Next to that is the gauge that shows how much thunder energy you currently have to attack with. If you use it continuously, it will run out. However, it does refill while you are not attacking.

In the top left portion of the screen you'll notice a similar set up. This is for your companion and tells you those things about them. Companion's gauges are affected in the same way that Alisia's are except that the companions cannot gain as many levels. Pick up blue stars to increase your companion's level to a max of 3 for each companion. If your companion dies you'll have to revive them with an item before you'll be able to use them again. Refill your companion's HP gauge with meat. You can only have one companion on screen at a time. Alternate through them by pressing A. The word SELECT will then appear on the screen and the game will be paused. Press up or down and the picture of the current monster will change. When you have the one you want just press A again. Each monster companion has their own way to help you out.

The dragon is an attack companion and will shoot fire balls at your enemies. Be careful with him as he is easily damaged since, at his size, they can hardly fail to hit him. The raven has a great screen-clearing blast attack that will take out many small enemies at once. However, it does take forever to recharge and takes a while to execute as well. Also, he is hit easily as well. The fireball doesn't take damage unless its level meter is empty. The fireball deals damage to anything it touches. When it touches an enemy it will shrink in size until it recharges. The lizard recharges the quickest and has a nice range on its boomerang attack as well.

Look around a bit and you will find some helpful power-ups around the place. A circle boxed in by yellow bars will give Alisia another HP bar, and a circle surrounded by squiggly lightening bolts will increase her thunder level. A red fairy will make Alisia invincible for a short time and a blue one will make your thunder gauge refill after every time you use it, giving you more powerful attacks.

At the end of a stage you'll have to fight a boss fight. Bosses will hit harder than other enemies and take more hits to bring down. There may be more than one boss in a boss fight. Decide on the right companion for each boss fight and try very hard not to be hit. Defeat the boss and you'll be given a bit more information on the story, and you'll move on to the next stage. 

Controls:

A Button: Change Monster Companion
B Button: Attack
C Button: Jump
Start Button: Start/Pause

Hints:

Walls Aren't Always Walls
Trying walking through everything! Some walls aren't really there and you can find loads of power-ups behind them. In stages 1-2 you may find a place that had two stars on the outside (one with meat and one with a potion) and then you walked a ways into a column. If you jump and press into the column you'll jump over a hidden obstacle and continue down a hallway. Now you find you just ran into a column and nothing was there. Jump repeatedly while pressing into the column and you'll make your way up to a secret place that has a level for your monster! From there (you should be in a room that has grey bricks and skinny windows) make your way to the back of this room and then turn around when you reach a break in the brick. Notice how there are column shapes between windows and turn around. Jump towards the second column and you'll be able to find another place where you can keep jumping and reach a even higher secret room with an extra HP bar and a thunder level power up for Alisia! 

Reviewer: fallenrain
http://www.consoleclassix.com/genesis/alisia_dragoon.html
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Altered Beast
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat-'Em-Up
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 CO-OP
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It is the time of gods and myths and legends. When men were warriors and courageously fought unnatural enemies in the endless battle of good against evil. It is the time of the Altered Beast.

Summoned by Zeus, God of Thunder, you have been awakened from the dead to challenge the wicked Neff, God of the Underworld, for the fate of Athena. And Athena is no ordinary girl. She is the daughter of Zeus and must take her rightful place among the gods if only you can free her from her place of imprisonment.

Although you were once a brave and awesome Roman Centurion, the rigors of this journey demand a supernatural display of strength. And so you are bestowed with the powers of the Altered Beast. The power to transform your being into a part animal, part human creature of formidable force.

But to achieve this rare form of vitality you must earn it. By conquering foes and capturing spirit balls, you'll muster the energy to transmute from one beast to another. And each time you do, you'll advance one round closer to the realm of the underworld where Neff awaits the final confrontation.

--From the Genesis Altered Beast instruction manual.

Overview:

This game is famous for its opening line, which used a voice sample to say "Wise from your Gwave". Why was Elmer Fudd cast in the roll of Zeus? I don't know. This game is pretty hard and controls are a little loose, fun with friends in two player though, where you can work together to make it through the levels.

The backgrounds are very detailed and the colors are rich. A good bit of effort was obviously put into making this game look good. The music isn't too bad either, heroic and non-intrusive. Sound effects are a bit silly, but they always are in fighting games. For a sidescrolling fighter it's really a fun, if a bit silly, game.

Directions:

To get to the options screen you must hold down B and then press Start. From options you can choose which round you want to play, the level of difficulty the game will be, how much life your Centurion has, and how many lives you get.

You can do a basic punch, kick, low punch, and upward kick, and you can also jump.

To jump higher press the joystick or D-pad upwards and C at the same time. You can move your Centurion around with the joystick and also make him kneel (press down on the D-pad or joystick) and lie on his back and kick by pressing down and B. Kicks can be delivered straight up into the air from your back. These are your only moves in your human form. Once you gain three spheres, called spirit balls, (obtained from three-headed blue wolves), you will transform into a beast and gain new attacks, depending on the level, with a different beast type for every level. The first beast you will be able to change into is the wolf. The wolf can throw a magic fire ball when you press A or zoom across the screen destroying everything (except bosses) in his path by pressing B. In the next level you are a dragon that can electrocute anything that gets within a certain distance of him by pressing B. Also, he can throw lightning bolts across the screen with A. In the third level you change into a bear.

Turn enemies to stone by pressing A or press B to perform a spin that will draw the life of your foes. In level four you are a tiger and can now press A to throw balls of flame or B to perform "Pillar of Fire" and destroy enemies above and below you. In the fifth and final round you will become the golden wolf. Press A to hurl golden balls of fire and B to crush your enemies in waves of golden fire.

Spirit balls can float off the screen, in which case, they're gone for good, and be aware that each time you pick up a spirit ball that there will be a moment when you can't do anything. I personally couldn't resist giving this game a shot since one of my favorite games is Bloody Roar for Playstation. Of course, the beast change in this game is no where near the level of Bloody Roar, but it isn't bad for a Genesis game. When you transform it'll cut to a different screen with a cool picture of what you've become on it. The sound effects for this aren't too shabby either.

Each enemy has a weakness to a certain type of attack. Try different things until you find which attack works best on each. Laying on your back and kicking upwards can be a very effective way to deal with flying enemies.

You will reach the end of the level only after you have successfully changed into a beast by picking up the three spirit balls. Only then will Neff stop running from you and conjure a hideous huge boss monster for you to fight. Bosses will hit hard and each will perform a different special attack that rains destruction around you (or towards you) over and over. The strategy with these guys is generally dodge and smash. Avoid as much of their super damaging barrage attacks as you can and hit them as fast and as hard as possible. Some of their attacks, like the falling heads of the first boss, can be destroyed and removed from your way. I suggest zooming back and forth across the screen and smashing into the boss over and over on the first level. The sooner you fight Neff's monster the more points you will get for it. 100,000 for the first time, 50,000 for the second time, and 20,000 for the third. Win the boss fight and you will move on to the next level.

Be careful! Your health does not fill back up between levels! In fact, it appears that you can't refill your health at all (well, besides it refilling when you die and come back... but that isn't very effective is it?). You can change the amount you start with in the options screen at the beginning of the game, but that's all you'll get. Your health is displayed at the bottom of the screen in the form of blue bars. When all of these are gone you will lose a life. Lives are displayed at the top of the screen in the corners, left for player one and right for player two. 

Controls:

A Button: Punch
B Button: Kick
C Button: Jump
Start Button: Pause

Hints:

Beast Select
At the Press Start screen, hold A+B+C+Down/Left and press Start to select which Beast to turn into on each round. 

Reviewer: fallenrain
http://www.consoleclassix.com/genesis/altered_beast.html
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American Gladiators
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Game Show
Release Year: 1992
Developer: Imagitec Design, Inc.
Publisher: GameTek
Players: 
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Television's most innovative sporting event, AMERICAN GLADIATORS, is now bigger than life in this all new Sega Genesis version. All the action, drama, and competitiveness are here from the hit television show that plays "like a video game come to life." Six events including: THE WALL, THE JOUST, THE ASSAULT, ATLASPHERE, POWER BALL and THE ELIMINATOR all captured with incredible detail. NITRO, ICE, LASER, THUNDER, GOLD, TURBO, ZAP, LACE, BLAZE and GEMINI are here and ready to psyche you out of your game.

--from the back cover of American Gladiators for Genesis

http://www.consoleclassix.com/genesis/american_gladiators.html
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Andre Agassi Tennis
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Tennis
Release Year: 1992
Developer: TecMagik
Publisher: TecMagik
Players: 1-2
_________________________
*
Andre Agassi is my all time favorite Tennis player. I have watched a lot of Agassi vs. Sampras matches in my day. That is why when I saw this game I had to try it out. I found out that just because your favorite name may be on the cover, doesn't mean that the product is going to be as respectable as the athlete.

Andre Agassi's face appears right at the beginning of the game. Bringing back memories of his old hair do. Sadly, this is the best graphics the game has to offer. Playing the actual game is very tough on the eyes. The players look terrible. The graphics are really blocky and the crowd reminds me of the ol' nintendo day crowds. The Worst part about the graphics is the choppy gameplay. You're going to be all over the place. Emeril couldn't chop this much. This makes it near impossible to place a shot where you want it to go.

Reviewer: Mariotroid Flanders
http://www.gamefaqs.com/console/genesis/review/R52319.html
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Animaniacs
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 
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Our story begins...
     
In the 1930s, a period regarded by many as the Golden Age of Animation. Many studios in Hollywood were pumping out reels and reels of new cartoons. During this time, one of the more eccentric and gifted animators at Warner Bros. created the Warner brothers and the Warner sisterspecifically, YAKKO, WAKKO and DOT.

From the beginning, however, these three were labeled too wacky, too wild and just too zany to be let loose on an unsuspecting public. Their comical genius was too far ahead of the times. Behind top-secret closed-door meetings, the studio executives, vice presidents, managers, managing vice presidents, chief executive vice directors of managing, and some people who were really important, decided to lock them up immediately in the Warner Bros. Water Tower.

They remained imprisoned in that water tower for over 60 years, when they escaped! As soon as they got out, the Warner brothers and their sister immediately began to amuse themselves by wreaking havoc upon film stages all across the studio lot.

One day, they found something even more entertaining to do. They decided to collect various items used in movies from Warner Bros. Studio and open their own "hip pop culture" shop. Join them now as they pursue their "life's dream" of the day.

--From the Genesis Animaniacs instruction manual.

Overview:

The Animaniacs adventure game has colorful, interesting graphics and puzzles that can be solved intuitively. That there are three characters adds to the fun, because each exhibits a uniquely individual personality. They rubber-band apart as you begin moving them and they clumsily crash into each other when you stop them. When not in motion, they show signs of boredom.

There are six stages (and in this game they are literally movie stages) that they must complete, each with a different item to be found. The final stage includes Pinky and the Brain, so if you overshoot them on the way, apparently you shouldn't be concerned.

Directions:

You help guide the three animated maniacs through Warner Bros. stage lots looking for missing items. Each Animaniac has particular strengths that will allow you to travel safely through the dangerous situations that they encounter.

On the way, you find goodies and encounter both friends and enemies. Remember, they are vulnerable and they have a time limit on each stage. After all, they are on the loose and being sought by authorities.

Introducing The Animaniacs:

Yakko  he pulls boxes by pressing "A" Button and using the D-Control for direction

        he pushes wooden boxes by just walking into them

        he uses a paddleball as a weapon

Wakko  pounds things, including fuses, switches, blocks and see-saws with his hammer

Dot - uses charm to gets things done  she blows kisses

You choose the particular Animaniac that you need in order to accomplish a specific task by pressing the "C" Button until the required Animaniac appears. The face of the chosen Animaniac will appear near the top left of the screen.

Passwords are given when a part of a stage is completed, so that you can bypass work that you have already accomplished. They come in the form of the faces of the Animaniacs on a three by three board.

Goodies:

1-UP - One More Life

Star  100 For A 1-UP

Timer  Increases Stage Time

Food  Sweet And Glorious Food  Restores Their Power

Stages (1-4) You choose one of the following:

The Adventures of Dirk Rugged VII  Look for Dirk's hat

Space Trucking  Look For Dume Rayder's Helmet

Remember The A La Mode  Look For Jethro Anderson's Badge

To Scream Or Not To Scream  Look For Janus' Mask

Stage 5

Once There Was A Man Named Oscar  Look For The Felix Statue

Stage 6:

Pinky And The Brain Take Over The World  Look For Your Stuff 

Controls:

A Button: Animaniac Action
B Button: Jump
C Button: Select Animaniac
Start Button: Start / Pause

Hints:

The Hand Knows
A pointing Hand will assist you at times 

http://www.consoleclassix.com/genesis/animaniacs.html
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The Aquatic Games with James Pond
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Competitive Events
Release Year: 1992
Developer: Millenium Interactive
Publisher: Electronic Arts
Players: 1 to 4 VS
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James Pond is on a break from baddie bashing to compete in the Aquatic Games in Basselona. Play with Pond's fishy friends as they vie for the coveted Goldfish medal in 10 wet and wacky events.

Practice all you want and qualify for the Official Games, or play with up to four friends in your own maritime match. Your porpoise - uh... purpose - is to be the first across the finish line, but you'll be hooked long before then!

http://www.gamefaqs.com/console/genesis/home/586026.html
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Arcade Classics
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1996
Developer: Al Baker and Associates
Publisher: SEGA
Players: 
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This is a very entertaining game for the Genesis Console. It's almost an entire arcade in one little game. The games that are included are UltraPong, Missile Command, and Centipede. The graphics are colorful and lively, especially on the Sega version. You can also choose to play the Classic versions. Both versions are filled with plenty of MIDI tunes to fill your ears up. The games are very fun, and good to pass the time with. These really are some of the classics that today's kids just don't know about.

Directions:

After the title screen comes up, you are prompted to hit the Start Button. This then takes you to the menu where you can choose from Centipede, Ultrapong, and Missile Command.

If you choose Centipede, you are sent to the Centipede menu.

You can choose one player, two player alternate, two player compete, and team play. For skill level, you can choose between novice, standard, advanced, and expert. In Centipede, you move around the bottom of the screen, and your goal is to destroy the centipede before it kills you. In two player alternate, two players take turns playing, trying to get a collective high score. In two player competition, two players play on the same screen and compete to get the highest score. In two player team, both players play on the same screen to try and get a high score.

If you choose Ultrapong from the main menu, you are sent to the Ultrapong menu. Here, you can choose between pong and hockey, regular, super, hyper, or ultra style, barriers or no barriers, one or two players, and to play the right side or left side. After you choose your setup, you hit start to begin playing.

If you choose Missile Command from the main menu, it sends you to a menu where you can choose between Beginner or Normal. If you choose Beginner, you're sent to a menu with Player 1 and Player 2. Beside Player 1, you can choose easy or hard, and beside Player 2, you can choose easy, hard, or none, if you don't have two players. After you hit the start button, you are taken to the game. All you have to do is move the cross-hair to where you want to fire and hit the A or B button. If you choose Normal, it will send you to a menu with control, cruise, wave speed, and the same player options from the other menu. You choose your options and then hit start to begin the game.

At the bottom of the Main Menu, you can choose between Classic Version and Sega Version. The only difference between the two is the quality of the graphics. 

Controls:

A Button: Fire, Differs According to Game
B Button: Fire, Differs According to Game
Start Button: Pause Game

Reviewer: superdoccy
http://www.consoleclassix.com/genesis/arcade_classics.html
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Arch Rivals
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1992
Developer: Arc Developments
Publisher: Acclaim
Players: 1-2
_________________________
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Arch Rivals is probably what led to NBA Jam since Flying Edge was a part of Midway. There are no rules in this basketball brawl. You can choose from several rival teams and then pick from a slew of characters for each team, all better at something else. The player you pick is who you always are on the court. After every score there are cartoon like shorts of cheerleaders, coaches, players, or refs. This game is just a load of fun, especially knocking people over for the ball!

Directions:

Just as in any other typical basketball game, you just simply try to score more points than the other team, but in Arch Rivals, THERE ARE NO FOULS! Go for the dunk or go for the three, but be careful, they may knock your butt to the floor. 

Controls:

A Button: Info/ Shoot/ Jump/ Deflect
B Button: Other Team Choices/ Pass/ Shove
C Button: Sound Test/ Dive
Start Button: Start Game/Pause

Hints:

Player Choices
There is no single best player in the game, but each one has his own particular speciality. It's important to choose the one that best suits your own style of playing (and winning) the game. 

http://www.consoleclassix.com/genesis/arch_rivals.html
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Arcus Odyssey
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1991
Developer: Wolf Team
Publisher: Renovation
Players: 1
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Arcus Odyssey is a fantasy action game with plenty of worlds to explore and items to pick up. If you like to walk around flinging sword blasts (I would really like to know how a sword is always a long-range weapon in these games) or slinging a chain or shooting a bow or throwing magic, opening chests, and using magical items, you'll probably enjoy this game. The coolest thing is that you get to choose from four different characters that you can play.

The look of the game is pretty good, though it does tend to be boxy and monochromatic. It has your basic generic heroic fantasy music and the sound effects are a bit weak and unimaginative, but that's generally the way games of this era are. Animation runs mostly smoothly, though when you get too many things on the screen at once you will have a bit of a problem with things flashing on and off the screen. Again this is a pretty common problem and won't ruin the game for most people.

Directions:

Choose your character. The first one is Jedda, a swordsman. He's in the middle as far as attack and magic go. The next is Erin and she uses a chain weapon that's pretty awesome since it has the unique ability to swing around you in an arc when you press the attack button twice quickly, taking out all of the enemies standing near you.

Her attack is the strongest of the four. The next is an archer named Diane. She has the highest magic in the beginning and the longest ranged weapon. Her weapon has the added benefit of bouncing off walls. You can use this to take out enemies before they get anywhere near you. The last is Bead, a sorcerer. He also has an unlimited range attack and he is the most powerful magic user. There's something for every playing style.

Your health bar is displayed at the bottom left corner of the screen. Each time you are hit, one of the blue pieces will turn into an empty red outline. When you lose all of these it's game over.... that is unless you have a Doll of Life....

Access your items menu by pressing A. Press A again to equip an item. You will find all the the magical bits and bobs you pick up from defeating enemies and from treasure chests (mostly from treasure chests) here in this menu. Sadly, the game will not post a name over an object to let you know what it is or what it does. I recommend saving and then experimenting. It's the tried and true method. You can only carry six magical items at once. The stars at the top of the items list are called Magical Power Crystals and are what the M in the bubble will use. Select how ever many you wish to equip and you will be ready to use them. They will send balls of flame out from you in four directions. After you have equipped an item or magical object you can leave the menu by pressing C and then use the item by pressing B. Most items only have one use. The number of uses you have will be at the bottom center of the screen along with the picture of the item.

Some items will be used automatically, such as the Doll of Life (a vaguely brown grenade-looking thing) which is activated the moment you lose all of your life. These items will be displayed in your menu as well and can be equipped but cannot be used by pressing B. Game event items that will be used automatically and cannot be equipped are stored in the bottom section of your items menu. Some items will be used automatically when you find them.

Your current score is displayed over your health bar. Pick up points by killing monsters. You will get another health bar every 10,000 points.

At certain points in the game you will run into bosses. Bosses will have more life and stronger attacks than regular enemies. Use the environment to your advantage in these fights and avoid getting hit at all costs. Bosses will do much more damage than the other guys. Every boss will be different and fight in a different way. Figure out a strategy that works with each one.

Other people will come in and out of your party. They will have their own weapons and will use their weapon when you use yours. Some may have useful traits like a longer range to their weapon (though getting them to face the direction you want is another matter entirely).

You may have noticed a bar and box to the right of the screen at the bottom that are always empty. These are the second player's stats. Play with a friend and you can cooperate to make your way through the world of Arcus. In a two player game, there will be more enemies and more treasure chests. 

Controls:

A Button: Open Item Menu/ Equip Item
B Button: Use Item/ Close Menu
C Button: Use Weapon/ Guard/ Close Menu
Start Button: Pause Game

Hints:

Hidden Key
You can spend hours wandering around the bridges area, after you've picked up the guy from the prison who wants you to help him find his friend, looking for a key to open the red doors. This key is not visible and is located at the end of a red wood plank bridge. You will pick the key up just by walking onto the bridge, but only after you have picked the guy up from his cell. 

Reviewer: fallenrain
http://www.consoleclassix.com/genesis/arcus_odyssey.html
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Disney's Ariel: The Little Mermaid
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1992
Developer: Bluesky Innovations
Publisher: SEGA
Players: 1
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Let My Merpeople Go!

"You'll never defeat me! The seven seas bow to my power!' rants Ursula, the evil Sea Witch. In her plan to rule the kingdom, she's turning legions of merpeople into sad little polyps. Worse, she bewitches peaceful sea creatures and kidnaps a member of the royal family. All seems lost, until Ariel or Triton comes to the rescue!

Help Ariel cast her magical voice and rescue her father, King Triton. Or help Triton throw furious thunderbolts and blazing fireballs to save Ariel. You'll battle sea urchins, skeletons, and square off against angry sharks. Test your strength and agility against the molten Lava Monster and the hideous coils of The Medusa.

But fear not  faithful friends Sebastian, Flounder, and the digger fish rush to your side when you call. Open sunken treasure and hunt through dazzling coral reefs and deep caves with hidden dangers. Then gather your courage and enter Ursula's dark lair. There, the most ferocious challenges await before you can liberate the kingdom!

To keep the kingdom safe and rescue Triton or Ariel, on each of four levels you must find and free all the merpeople, then defeat the level's boss. You'll fight bewitched critters in every location. Defend yourself! As Ariel, you make evil creatures disappear with your lovely singing voice and powerful sparkling stars. As Triton, you hurl fireballs and thunderbolts.

--From the Genesis Ariel The Little Mermaid instruction manual.

Overview:

That's the last time I open a can of sardines! I never realized how much was going on below the surface of the oceans until I played this game. Who Knew? It kind of makes me regret pouring all those toxic wastes in the Atlantic Ocean. Oh well, if they hadn't died from poisoning, those fish would have died from old age by now anyway.

You get to choose whether to be Ariel or Triton, which are choices that not even Elton John or Truman Capote got, so consider yourself lucky. Whichever one you choose, you have to rescue the other. Life is funny that way.

There are four levels that you must complete: The Reef, The Sunken Ship, Atlantis and The Cave. There are mean creatures out to do you harm such as Sea Urchins, Crabs, Clams, Sharks, Eels and Skeletons. And just to keep you on your toes, there is the Lava Monster, the Shark Boss, Medusa and of course Ursula. But your little Merpeople are depending on you to save them, so you have no choice but to begin your adventure.

The game has cute graphics and assistance screens to allow finding your way through the underwater environment to save the Merpeople. The violence is minimal, Ariel simply changes color to reflect injury. The meanies are moderate looking in fierceness, so only teenage boys should be frightened.

Directions:

You can choose between the characters Ariel or Triton. Each has their own Normal Protection: Ariel uses her voice whereas Triton, being macho, uses fireballs. Ariel and Triton each have a Special Protection: Ariel throws Magical Stars and Triton throws a Thunderbolt.

Ariel and Triton have Fish Friends who assist them: Sebastien, who protects them, Flounder who pushes rocks out of the way and DiggerFish who helps dig up buried treasure.

But their numbers are limited, so don't call them on a whim.

When underwater, you can press Start to bring up a map which displays where you are (the red object), where the Merpeople are (they are twinkling) and the physical layout of the locale. While using the Map, Press "A", "B" or "C" controller buttons to bring up a screen to choose which Fish Friend you want to call. Select with D-Control LEFT or RIGHT and then press Start.

The bewitched Merpeople look like green polyps. To free them, float over them or use your Normal Protection.

The Information Bar at the bottom of the screen displays your Health, the number of Special Protections, the number of keys, the number of Merpeople that need to be rescued, which Fish Friend is ready to help you and the number of Tries (lives) that you currently have.

Collectibles:

Keys to unlock treasure chests

Treasure Chest loaded with goodies

Little Hearts to make you healthy

Gems and Coins to make you wealthy

Scuttle is a seagull runs a small pawnshop at the bottom of the Ocean. You never know where you might find him but when you do, you can buy goodies from him such as keys, Little Hearts and calls to your Fish Friends. Also more expensive stuff like a Big Heart which completely restores your health, Sparkle which gives you an extra Try and Stars which give Ariel another chance to throw Magic Stars or Triton an extra Thunderbolt.

Controls: 

A Button: Special Protection
B Button: Normal Protection
C Button: Call Fish Friend
Start Button: Start / Select / Map

Hints:

Goodies
Before leaving a completed level to fight the Boss, if you have any wealth, find Scuttle and stock up on goodies.

Reviewer: WileyTheRat
http://www.consoleclassix.com/genesis/ariel_the_little_mermaid.html
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35b995ef
Arnold Palmer Tournament Golf
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Golf
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1
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Tee off! It's time to play in one of the greatest golfing competitions ever: The Arnold Palmer Tournament. And he's not going to make it easy. With only 16 players allowed to compete, you'll have to prove yourself to qualify. You may be playing on lush country courses, but there's plenty of obstacles, from water hazards to sand traps to the ever present rough.

So, pick your club carefully. Check the weather vane for the wind. Settle your feet and angle yourself exactly. Then go for the pin! Whether you're playing a course in the U.S., Japan or Great Britain, you'll need all your skill. Study the hole. Is this an impossible dog leg; will you need to hook or slice down the fairway; how deep are you in the rough? Use the practice mode to prepare yourself. Whether it's the precision of a par three, or the power of a long drive, you'll have to "charge". At least you can rely on your professional caddy as your right hand man. And remember, Arnie's never far away.

http://www.gamefaqs.com/console/genesis/data/586031.html
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f9ddedb3,4d89e66b
Arrow Flash
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Shooter > Scrolling
Release Year: 1990
Developer: SEGA
Publisher: Renovation
Players: 1
_________________________
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This is another great space shooter for Genesis, very similar to Air Buster (also for Genesis). You fly around in your spaceship that can transform into a Gundam-ish human-ish robot as well, shooting down enemies and picking up cool power ups. The look isn't as great as Air Buster, but isn't that bad.

Animation is smooth, though it does get really difficult to tell what's going on on the screen with the tons of weapon fire and crazy psychedelic backgrounds that come around. The music is simple and not too bad, with no horrifyingly bad noises or sound effects involved. Sound effects are what you'd expect from this kind of game.

Directions:

Your default weapon, while unimpressive at first, can be modified to the point of insanity with power ups you will pick up along the way. In addition to the main central firing weapon, you have Arrow Flash.

This powerful weapon sends a wave of powerful shots, in the shape of an arrow, at your enemies when you are in ship form, and allows you to charge your enemies while glowing with the power to destroy them on contact when you are in the robot form. You can change the way the Arrow Flash works on the options screen before you begin the game. You can either choose Stock, which allows you to collect items for it and the number of these that you have picked up will determine the number of times you can use it, or Charge, which allows you to charge it up before shooting and which gives you varying intensities of shot depending on the amount of time you hold the button down. The stock of your Arrow Flash is displayed in the top left side of the screen. The Bar next to the letters AF shows you how many Arrow Flashes you currently have. Blue bars are Arrow Flashes and red dots are empty slots. You can carry a max of 16.

You can pick up many different kinds of power ups that will do different things like affect your weapons. Power ups will be red globes until you shoot them and then will have a letter on them that tells you what they do. They are as follows:

F- This one gives you an extra gun that is outside and unattached to the ship. It will fire simultaneously with your default weapon. Picking up multiple F's will give you multiple extra guns.

I- This one changes your main weapon into a more powerful laser type. Picking up multiple I's will give you multiple laser shots. If you pick up a third I (yeah, pun intended) your F guns will begin firing laser shots as well.

E- This one gives you a shield. As the shield takes hits it will turn pink. This means it is about to vanish.

A- This is will give you another Arrow Flash stock if you have chosen this mode of play in the Options screen.

M- This one gives you missiles that will come out diagonally a bit and then fly straight forward from your ship, and, you guessed it, multiple M's means multiple missiles.

II- This power up gives you a powerful arrow shaped weapon fire.

S- This one seems to only be worth extra points.

Power ups stack with each other to form a truly impressive barrage of weaponry. You keep your weapons until you lose a life, at which point you have to start over picking up power ups. Earn enough points and you'll be rewarded with an extra life.

After fighting you way through a bunch of small one-shot-kill enemies, you will run into a boss. Bosses will take many more hits to bring down and often require that you hit them in specific places to destroy them. Pick up plenty of power ups before the boss battles and you'll be fine. As you progress through the stages enemies will have bigger and meaner weapons and will be harder to hit. 

Controls:

A Button: Transform
B Button: Fire
C Button: Arrow Flash
Start Button: Pauses Game

Reviewer: fallenrain
http://www.consoleclassix.com/genesis/arrow_flash.html
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8234d13a,f1b72cdd
Art Alive!
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Edutainment
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Surprise yourself and impress your friends with astonishing graphics you can make in minutes. Animate them and your TV screen becomes a lively work of art. All with just your television and the 16-bit Genesis system. It's simply the easiest way to be an artist. Create masterpieces that run, jump, and dance! You can even record them on your VCR. It's better than a game... it's ART ALIVE!

Turn your imagination loose with the gallery of tools: A rainbow of colors to paint with; 3 different pencil tips for freehand drawing; Circles, rectangles and squares in 3 different outline widths; Spray cans for shading patterns; An eraser and clear feature to make mistakes vanish; Over 50 supplied graphics and animations, including Sonic the Hedgehog and ToeJam & Earl, or create your own; Predrawn backdrops you can color with the fill bucket.

http://www.gamefaqs.com/console/genesis/home/586033.html
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c9a57e07
Art of Fighting
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting VS
Release Year: 1994
Developer: SNK
Publisher: SEGA
Players: 1-2
_________________________
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Yuri Sakazaki has been kidnapped! Her big brother Ryo Sakazaki and Robert Garcia, his best friend, go search for her on the streets of South Town. As they go deeper and deeper they will find clues as to who ordered the kidnapping, the Sakazaki family's relation to the mob, and a person from their past.

This fighting game is a coin-op conversion of the Neo-Geo hit of the same name, and has all characters, stages, and moves featured in the arcade unit. Unlike the original arcade version, players can now play as Mr. Big and the elusive Mr. Karate.

The gameplay differs from most fighting games. In this game, you have a Spirit meter. A Spirit meter is in the game and will decrease as you perform special moves. It can be recharged, but doing so leaves you open to attack. When your health is almost gone, you can perform a secret combination that will unleash a deadly attack on your opponent - provided you have a full Spirit meter.

http://www.mobygames.com/game/art-of-fighting
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59ae297b,7f112cd8
Asterix And The Great Rescue
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Core Design Ltd.
Publisher: SEGA
Players: 
_________________________
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Way back in history, I mean way back, before microwaves and MTV (man! how did they live?) there lived two good friends, Asterix and Obelix. These two lived in Gaul (which is northern France, before France became a bunch of scaredy babies), and the bad guys at the time were the Romans (a bunch of people with little swords and dresses). Well, these Romans kidnapped the druid of Asterix's village and now it's up to Asterix and Obelix to get him back. Good luck, boys.

Asterix and the Great Rescue is a wonderful game with awesome graphics that reflect not only the French Comic that it was modeled after, but also the TV series that followed. The music closely follows the score from the TV series, and the story line of the game follows the crazy antics that Asterix and Obelix usually get themselves into.

Directions:

Asterix and the Great Rescue is a fun but difficult game that takes you through six levels, each with 4 stages. The levels are the Gaulish Village, the Roman encampment, the Forest, Germany, the Roman Galley, and Rome itself.

After you complete each stage, or if you die, you are given a choice as to whether you want to continue playing with the character you had or choose the other.

The differences between Asterix and Obelix are as follows: Asterix is small and fast, and can jump high and crawl under spaces; whereas Obelix is big and strong, with a harder punch that does more damage, and can break through objects that Asterix can not.

At the end of the fourth stage of each level (except for the Gaulish village) you will have to fight a boss, which is slightly bigger than the normal enemies and usually requires patience and some sort of strategy to beat. Level 2 and 3 you fight a Roman Centurion, Level 4 you fight the Germanic chief, Level 5 you fight Brutus, and Level 6 you fight Julius Caesar, the mastermind behind the kidnap of your druid.

Along your way you will pick up various items that will help you. Getafix (the druid) has left behind potions that do different things, such as create clouds that you can stand on for a short period of time, and others that explode and can be used as bombs, which you can toggle trough by holding "up" and pushing "C". Also along your way you will pick up food, that restores your health, which is located in the top left of the screen; coins, which add to your score and can give you more lives if you collect enough; and sickles, that will make you temporarily invincible, much like the stars in Super Mario Bros. All in all, Asterix and the Great Rescue is a fun game, and you shouldn't let its difficulty discourage you. So sit down, log in, and have fun! 

Controls:

A Button: JUMP
B Button: ATTACK
C Button: THROW WEAPON
Start Button: PAUSE

Hints:

PASSWORDS
2-INSULA
3-CONDOR
4-VIENNA
5-AVALON
6-DULCIS 

Reviewer: grimjockey
http://www.consoleclassix.com/genesis/asterix_great_rescue.html
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d17cef1a,7cd8169e
Atomic Robo-Kid
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1990
Developer: Micronics
Publisher: Treco
Players: 1
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First thing you'll notice for this game is the awesome graphics. Obviously it can't compete with an X Box, but as a Genesis game it is pretty cool looking. The colors are bright and the shapes are interesting and well defined. Things aren't boxy and the animation is nice and smooth. The next thing you'll notice, after playing for a few moments, is that you can fly. Pretty awesome, huh? This gives the game more directions to scroll, and I'm therefore unable to call it a mere side-scroller as it scrolls left, right, and up, and down. This adds a measure more interest to the game than there is in a normal side-scroller. The music is really cool as well with a techno sound (who'd have guessed, eh?) and a fast beat, it really gets your blood pumping. This is one of the very few games that I actually enjoy listening to the music.

After that will come the realization that this game is oh so very difficult. While the controls are simple and easy to learn and use, enemies are numerous and with one hit you can be killed. Still, this game is well worth playing and quite enjoyable as long as you don't give over to fits of throwing controllers.

Directions:

Fact Number One: If you are hit, you are killed. You have no health bar in this game. If just one shot from the enemy hits you, you're toast. Only if you have picked up a special item will you be able to take that hit and keep going.

Fear not. Extra men are fairly easy to come by by gaining points.

Fact Number Two: Enemies re-spawn like some sort of evil bunnies. If you backtrack, sometimes even one step backwards, you will run into the enemies you just killed, redux. This makes running very unwise. Stand your ground is my advice.

Fact Number Three: There are one trillion different kinds of enemies. O.K. So maybe I exaggerated just a little bit, but there are a lot of different kinds of enemies. Each one will move and attack in different ways and take a different number of hits to kill. Aiming for the "eyes", the red globes located usually on the front/center of the enemy, is the best (and sometimes only) way of taking enemies out. Some enemies will also be larger than others. One in particular, a round machine with a red eye in the center and fan blades radiating out from it that turns very quickly, may make you want to yell "Oh no, it's the cleaners!" and run for the hills, but calm down. Just running into an enemy (unless it's a boss) won't hurt you. On the plus side, while you are busy bumping into them, they can't shoot at you, but you can still shoot.

During the game you can pick up power ups in the shape of round, red (mostly), crystals that may have some sort of designating number or letter near them.

Power ups are as follows:

Red Crystal- 1,000 points

Red and Yellow Crystal- Shield (If you pick up three of these crystals you'll be able to take more than just one hit. These crystals are displayed in the upper right corner of the screen next to the letter C and then as yellow bars beneath it. You won't actually have a shield until you have a yellow bar.)

Power ups with designators:

3-will change your weapon into a blue-ish laser that shoots in three directions (diagonally up, center, and diagonally down) with every shot

F-makes your original weapon's fire larger and more powerful and now able to pass through enemies and kill more than one enemy with each shot

M-explosive missile with very limited range that also destroys enemy fire when it explodes (if it's within its range of explosion), slow to reload, and can be aimed by pressing in a direction while firing

R- rapid fire that allows you to hold down the fire button and shoot very rapidly for about thirty seconds (sounds great, but you can shoot fast without this power up by just tapping the button as fast as you can)

S- (crystal is red and S is on the left side of the crystal) a spread shot of your first weapon that can hit many enemies at once, but is fairly weak

S-(crystal has some yellow and S is on right side of crystal) makes you ultra-fast.

In the end, it's up to you which weapon to use, but, personally, I use the F weapon since it gives me the ability to shoot through my enemy (especially bosses) and hit their eye even if it's on the other side of their body. Not only that, but you can take out several small enemies with one shot. The spread weapon sounds great in theory, but in practise the shots are really too weak to be of much use. Monsters that could usually be killed with one hit now take two and therefore the efficacy of the weapon is ruined. The missile weapon is great whenever you need to direct your shots in a direction other than forward (which will be downright, absolutely, necessary to get past certain parts) or if you need to keep the enemy's fire from reaching you. It does not eliminate all forms of enemy fire, only the shots that are simple red flashing circles.

The three way shot can be very useful for those times when you find enemies above and below you or when you are in a boss fight where the eye is just about impossible to hit without an angle shot.

As I've said, hit their eyes. This is the only way to defeat a boss. What are the bosses? Believe me, you'll know them when you see them. They're huge. They almost fill the screen. Thank goodness you aren't in the usual small tunnels when you face the bosses (called governors by the way) or you'd be history. Bosses take many more hits to kill than the run of the mill guys. Each boss will look and behave differently, but I find a general tactic of keeping moving (usually in a circle around the monstrosity) is the best way. The important thing is to have a well stocked arsenal. Pick up every kind of weapon, fill up your shield, and make certain you pick up a speed power up. Remember, when you shoot a power up it will change randomly, and, though this may take a while, you can eventually be carrying everything you want or need (except the rapid fire one which only lasts a limited amount of time and is, in fact, a waste of time, and a waste of a good crystal if you ask me).

After facing a boss you will have to face what I feel is an even worse enemy. Though smaller than the bosses, the next guy you'll have to face will shoot and move very rapidly up and down on one side of the screen. You are separated from each other by a wall of moving rocks. As you (and it) shoot at them they will disappear, leaving an empty space for a shot to get through. One shot will win it for you, if you can manage to just hit him once. Dodge like mad here, and remember, while you've gotten used to moving up and down you can also move backwards. If you see a shot about to hit you, back up while moving up or down away from it. This will make it more apt to miss you. Still, no matter what you do, this part is crazy hard.

Fight your way through each act, killing enemies and avoiding being killed. Eventually you will run into one or more grey hatch doors in the wall. Move over this and you will go on to the next act. Since some acts have several of these doors, an act can look different depending on which door you choose. Not every act has more than one door. 

Controls:

A Button: Shoot
B Button: Jumps/Changes Weapons
Start Button: Pauses Game
Directional Pad Up: Fly

Hints:

Defend Yourself
Using the missile weapon, you can shield yourself somewhat from enemy fire. Now, as I said above, it will only block the red flashing circles, but that can be a life saver. If you find yourself under heavy fire, there are times and places where it might be beneficial to land and then shoot at the ground (by pressing down while you shoot). This will cause the missiles to explode at your feet, creating a blast radius that does not hurt you, but hurts enemies and takes out their fire. While this won't protect you completely, sometimes all you need is a bit of protection. 

Reviewer: fallenrain
http://www.consoleclassix.com/genesis/atomic_robo_kid.html
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0677c210
Atomic Runner
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1992
Developer: Data East
Publisher: Data East
Players: 1
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Fight the evil Deathtarians (the worst named aliens ever) to save the planet and rescue your sister, wearing the suit that your father made to fight them. Just reading this bit will save you many agonizing moments of terrible cornball plot explanation. Just hit the start button to skip it all.

Cornball plot aside, the game's really not half bad. Run your way through all kinds of places with different kinds of themes and lots of textures and details. The enemies and places are varied and so are the different kinds of weapons you can pick up for yourself. The music and sound effects aren't too bad and are mostly unobtrusive. As far as difficulty goes.... this is one difficult game. Not only are the controls fairly difficult to master, but the traps and enemies are no picnic either.

Directions:

The first thing you should realize is that in order to shoot backwards you will have to press C while pressing backwards on the directional pad. While you are travelling forwards, pressing back on the directional pad alone will have no effect.

You must press C with the back (left) directional pad button to turn around. Now Chelnov (the Atomic Runner) is facing backwards. You now move forwards, but can only shoot backwards. You will have to do this to catch enemies that sneak up behind you. In order to get facing forward again, press forward (to the right) and C. You can never back up in the game. If you pass something then you can't go back for it. Whew. Complex, I know. Of course, this is all dependant on the idea that you haven't changed to a different control type. You can do that in the options screen and perhaps find something more comfortable for yourself. Really, the controls are going to be a bit difficult no matter what you do, but you may as well choose the best one for yourself. The main thing is to choose and then stick with it, because it's just gonna take time to get used to.

Once you're used to the controls you'll find that... this is still a really difficult game. You don't get a health bar. Just one hit from anything and you'll die. Enemies will swarm you and shoot at you from all directions. You can shoot right back by pressing B and the direction you want to shoot, remembering the aforementioned backwards shooting bit. Also, jumping on some enemies will kill them and you will bounce harmlessly off.

Enemies will sometimes drop power ups when you kill them. Some power ups will be squares with pictures on them and some will just be the word UP in different colors. The square ones will change your weapon to look like the one displayed in the picture. Different weapons will have different ranges and behave differently. The ball and chain one has a limited range but is pretty powerful. The gun has infinite range and is powerful. The gun is not as common as other weapons. You can even pick up seeker missiles (also more rare) that will do all of the targeting for you! Most weapons can be picked up easily by breaking torches (anything with a fire burning in it) and some other objects. Sometimes Deathtarians (I cringe when I type it, I really do) will be carrying weapon power ups but mostly they carry "UP"s. UPs seem only to be worth points, but hey, if you earn enough points you get extra men.

At the end of every stage will be a boss. Bosses are impressively detailed monsters that will take many more hits to kill. Each boss will have a weak spot that you will have to find and hit repeatedly. You can bounce on bosses as well. Sometimes bouncing on the boss is the only way to maneuver effectively around the screen. 

Controls:

A Button: Jump
B Button: Shoot
C Button + Direction: Change Direction
Start Button: Pause Game

Reviewer: fallenrain
http://www.consoleclassix.com/genesis/atomic_runner.html
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8bf09a1f,8c822884
ATP Tour Championship Tennis
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Tennis
Release Year: 1994
Developer: Sims
Publisher: SEGA
Players: 1-4
_________________________
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Grab your racket and put your tennis skills to the ultimate test on the ATP Tour. Pick from the world's best players, past and present or customize your own. Grass, clay, carpet or hard courts, it's all in this game for 1 to 4 players!

http://www.gamefaqs.com/console/genesis/home/586037.html
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ac5bc26a
Australian Rugby League
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Rugby
Release Year: 1995
Developer: EA Sports
Publisher: Electronic Arts
Players: 1-2
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The game is titled Australian Rugby league but, it pretty much covers the major league Rugby world as a whole. In addition to including every team in the Australian rugby league(circa 95 of course) it also includes, all the teams in the European league, world cup teams, and 2 origin teams which I'm guessing are the two original Australian Rugby league teams. I have no clue if the players on these teams are real people or not, but either way there are plenty of leagues and teams to choose from, which is awesome.

http://www.gamefaqs.com/console/genesis/review/R65266.html
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1f07577f
Awesome Possum
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Tengen
Publisher: Tengen
Players: 1
_________________________
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OK.... OK.... I know what you are all thinking "A game about recycling... how lame is that?" Honestly you will be surprised with the small punch Awesome Possum lays. It's an actually decent game and has a plot, which you can't say about many other games.

Over the last 20 years mankind has destroyed the environment, Dr. Machino plans to take over the world by polluting, cutting down trees, damming water, and much more. It is your job to defeat Dr. Machino any way now!

Awesome's intelligent quips can be quite annoying and make you want to rip your ears off, so will the music... and any other noise for that matter. However, this does not ruin the game. It reminds you of the first Sonic game, just at a slower speed and collecting trash not rings.

Overall it was an enjoyable game, one I believe to be targeted to children, but it was entertaining, definitely worth a laugh or two!

I give Awesome Possum a surprising 8.5 out of 10!

Directions:

Stop the maniacal Dr. Machino and his polluting world-destruction plot as you work your way through each level collecting and recycling trash, destroying evil machines, and collecting special bonuses along the way. At the end of each level you will be asked an environmental question, get it right you receive bonus points. Work your way for a high score and defeat Dr. Machino!

Controls:

A Button: Jump
B Button: Jump
C Button: Jump
Start Button: Start/Pause

Hints:

Secret Options
At the title screen, press C, B, C then hold left on the D pad and press B, C 

http://www.consoleclassix.com/genesis/awesome_possum.html
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f0998e84,707017e5
AWS Pro Moves Soccer
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Soccer
Release Year: 1993
Developer: ASCII Entertainment
Publisher: ASCII Entertainment
Players: 
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Pro Moves Soccer is a great game that just about every soccer fan should enjoy, thanks to the simple controls and the ability to make your own team. Despite the cheesy voices, the rest of the game puts that offside and makes it into an otherwise great game!

The graphics are well drawn for a Genesis game, even if animation is somewhat stiff. You see players performing sliding tackles, head shots, rainbow kicks, and even getting taken down. Referees call players over and hold up the corresponding card that they have been issued. You even get a close up shot of penalty kicks. If a player goes down hard, he may need medical attention, at which the medics will arrive on the field to treat him.

A high, scratchy male's voice calls out what goes on, such as the kickoff, offside, fouls, cards, and penalties. Fortunately, you can turn him off. The crowd doesn't make much noise unless there's a shot on someone's goal. The menu music is alright, but it could be better. Even then, you'll still enjoy the game even if you must turn the sound off.

A six button control pad is recommended, but a three button will work too, just you need to pull off two button combos for some functions. Either way, the players move smoothly, and you can pull off things like speed bursts, sliding tackles, elbows/holding, rainbow kicks, headers, passes, shots, GOALS! (OK, so that last one has to be done with some skill and luck involved!

Reviewer: Tyler
http://www.gamefaqs.com/console/genesis/review/R8402.html
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eac8ded6
Ayrton Senna's Super Monaco GP II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
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Strap yourself into the cockpit and get ready for video racing action like you've never experienced! Push yourself and your car to the limit, and whip through hairpin turns and chicanes at breakneck speeds! Blaze through the field at the straights, and take the checkered flag!

Take a few practice laps on any of the 16 most demanding race courses in the world. Try the Senna GP, or take on the world's top drivers on the championship circuit! Ayrton Senna's Super Monaco GP II brings you the intense action of real Formula 1 racing, from the starting light to the finish line!

Reviewer:

http://www.gamefaqs.com/console/genesis/home/563346.html
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66a388c3
Back To The Future: Part III
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1991
Developer: Probe Entertainment Limited
Publisher: Arena
Players: 1
_________________________
*
1885 WAS NEVER LIKE THIS! The time-travelling adventures of Marty McFly and Doc Brown step up the pace for this, the final and most exciting instalment in the Back to the Future trilogy!

Stranded in Hill Valley, back in the Wild West days of 1885, you play both Marty AND Doc in a frantic race against time to return to 1985 --not easy with Buford "Mad Dog" Tannen and his gang of gunslingers standing in your way!

Re-live the excitement of the movie with four thrill packed action sequences taken directly from the film, complete with digitised scenes from the movie and the original movie score!

--from the back cover of Back to the Future 3 for Genesis

http://www.consoleclassix.com/genesis/back_future_part_3.html
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56675088,b362b705
Ballz 3D: The Battle of the Ballz
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting VS
Release Year: 1994
Developer: PF.Magic
Publisher: Accolade
Players: 1-2
_________________________
*
What is Ballz? Ballz is a killer 3-D fighting game. It's an in-your-face, all out fight to the finish with 8 unique characters and 8 bosses that punch, kick, club, slam, humiliate and fart on their opponents. Ballz even has an instant replay that shows you the damage from almost any angle. And with three times more special moves than those flat 2-D games, you're going to be doing lots of damage.

Our characters will even morph into other characters whenever you want. Ballz also has a bunch of weird sound effects and a wisecracking scoreboard. It's the coolest *#!#@*#! fighting game on the shelf!

http://www.gamefaqs.com/console/genesis/home/586040.html
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81c9662b
Barbie Super Model
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1992
Developer: Tahoe Software
Publisher: Hi Tech Expressions
Players: 1
_________________________
*
Barbie Super Model has three modes of play.

The first is Free Play, a mode in which you can dress Barbie up in one of several outfits and then do her makeup in various ways.  After she is ready, you get to do a quick model routine in which you can not possibly mess any thing up.  This mode seems rather pointless, unless you are into the whole design your own Barbie fad.  This mode is the only mode limited to one player.

The second mode of play is Junior Super Model.  This mode offers every aspect of the game as the third mode, but at a greatly reduced difficulty level. Essentially, everything moves much slower and some hazards do not exist in this mode.  Again, I see no point in doing this mode as the game is not particularly challenging if you are over the age of seven.

The final mode is Super Model.  This is the only difficulty I recommend anyone play the game on.  Hazards move fast enough where you may actually have to move out of instinct, rather than a deliberated evasion plan.

http://www.gamefaqs.com/console/genesis/file/586041/34422
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54eb876c,10e0ba69
Barbie Vacation Adventure
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1994
Developer: Software Creations
Publisher: Hi Tech Expressions
Players: 1-2
_________________________
*
Barbie travels all across the United States for her vacation, visiting states such as Wyoming and Florida. Along the way, she goes camping, throws horseshoes, plays volleyball, rides horses and does all of the usual teenage girl stuff. Puzzles are of the simple kind, such as arranging tent pieces or finding hidden presents.

Still, simple games can have better graphics and sound than this one does. The backgrounds look flat, but at least they're bright. The sounds are the usual kiddy game deal, with really... bouncy music, too.

Barbie's Vacation Adventure is a two player game with six different levels. For each activity, you only have to press one button. It is an incredibly easy game.

Barbie's Vacation Adventure is not worth checking out if you're over the age of 10. But, if your little sister needs something to keep her occupied, pick up Barbie's Vacation Adventure for $5.

Reviewer: RHunter
http://www.gamefaqs.com/console/genesis/review/R993.html
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Barkley: Shut Up And Jam!
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1993
Developer: Accolade
Publisher: Accolade
Players: 1-2
_________________________
*
"HEY, any fool can hoop in some stupid gym. I'm talking STREET BALL!"

"No pretty uniforms. NO REFS protecting your sorry self. Just you and me against some of the toughest street legends I've ever had the pleasure of bustin' a move on. And THEY AIN'T ABOUT TO TAKE TRASH off some two-inch vertical leapin' momma's boy. You got that? So don't embarrass me. SHOW ME WHAT YOU GOT on seven of the nastiest blacktops this side of North Philly."

- 2-on-2 Street basketball: "We can play for points, we can play by the clock, or we can play until your momma calls you home for dinner."

- Play as Charles Barkley: "You can jam like me, but you'll never be as handsome as me."

- 7 Blacktops in 7 Different Cities: "Chain nets. Graffiti. I love playing in the hood."

- Play against 15 Street All-Stars: "They'd be in the pro's if they weren't so mean."

- Real Street Ball Moves: "Monster dunks, reverse 360 jams, pushing, shoving. You got a problem with that?"

- Tournament Mode: "Make it through the streets and you'll get a shot at me in an arena. Bet you can't wait for the floor burns."

- Post-Game Stats: "Two and three point shots, jams, steals, blocked shots, rebounds. You come out ahead in the stats you come up with a 'W'."

- Digitized Commentary from Charles Barkley: "Just shut up and listen." 

--from the back cover of Barkley Shut Up and Jam for Genesis

Hints:

- Breaking the Glass -
Get 3 hanging Dunks in a Row without the Computer Scoring, then make a Super Dunk. The glass/back board will now Break.

http://www.consoleclassix.com/genesis/barkley_shut_up_jam.html
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Barkley: Shut Up and Jam! 2
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1995
Developer: Accolade
Publisher: Accolade
Players: 1-2
_________________________
*
Barkley: Shut Up and Jam 2 is a Basketball game, developed and published by Accolade.

Hints:

- Play as Sir Charles in Tournament Mode -
If you win the tournament by going 8-0 and score a triple-double during the last match, a ''Continue'' message will then appear. Reply, or answer, yes to start over with Charles Barkley.

http://www.gamefaqs.com/console/genesis/home/586043.html
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1efa9d53
Barney's Hide & Seek Game
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Realtime Associates
Publisher: SEGA
Players: 1
_________________________
*
Barney the dinosaur began his life on 1987 but never made a worldwide appearance until 1992. A year after his television debut, he made a game - Barney's Hide and Seek.

Directions:

You're a giant purple dinosaur that must find a bunch of hidden children. When you find them, instead of eating them like a normal dinosaur would, you give them a hug, say you love them and send them off to buy their "I survived Jurassic Park" T-shirt.

Controls:  

A, B or C Button: Action Button, Blow a kiss

http://www.consoleclassix.com/genesis/barneys_hide_seek_game.html
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Bass Masters Classic: Pro Edition
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Fishing
Release Year: 1996
Developer: Black Pearl
Publisher: Black Pearl
Players: 1
_________________________
*
Don't miss your chance to compete in the most realistic fishing game for the Genesis. Featuring pro bass anglers George Cochran, Shaw Grigsby Jr., Gary Klein, Tom Mann Jr., Dee Thomas and Kevin VanDam, BASS MASTERS CLASSIC PRO EDITION brings world championship bass fishing indoors!

Compete as one of six actual pro fishermen or as an amateur enthusiast in the Bass Masters Classic. Fish the waters in five three-day tournaments at five different lakes. Rich graphics recreate the outdoor fishing experience in vivid detail. Choose your rod, reel, lure, and even boat engine.

http://www.gamefaqs.com/console/genesis/home/586046.html
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Bass Masters Classics
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Fishing
Release Year: 1995
Developer: Black Pearl
Publisher: Black Pearl
Players: 1
_________________________
*
The story to this game actually has a pretty interesting premise as compared to other fishing games I've played.  Bass Master's Classic isn't your typical fishing for the sake of fishing game. Now, there's actually something at stake. You can choose which fisherman you are and compete in a tournament to see which one of you reel masters can bag the biggest bass. The fact that there's an actual point to the repetitive gameplay is one of this game's few redeeming qualities.

Like I said in the synopsis: fun for the first five minutes. When you start out, it is kind of fun to be able to buy some equipment, and customize everything (your rods, reels, lures, etc.), and then you'll have fun steering your boat around to find a good place to fish on the lake. Then, you cast your line and the monotony begins. You wait for a fish to bite... and you wait... and you wait.. and you wait. You spend more time waiting in this game than actually playing. Sometimes, you do catch a fish... only to find out that its a trout and doesn't count in your tournament score.

Take my word for it, this game is so beguiling and dull that you'll spend 5 or 10 minutes saying ''Oh! This is going to be so cool!'' But then once you actually start to fish, you'll be ripping your hair out and screaming something along the lines of ''You #$@! stupid punk of a fish! Bite ^&%$ you!'' Oh so very much fun...

DiosaDeJuegos
http://www.gamefaqs.com/console/genesis/review/R35948.html
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c9005cdd,017410ae
Batman
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1990
Developer: SunSoft
Publisher: SunSoft
Players: 1
_________________________
*
Let The Battle Begin.

This is your chance to battle the diabolical Joker for the freedom of Gotham City.

Incredibly strong and armed to the teeth with a vengeance, Batman is prepared to put his life on the line to seek out The Joker and put an end to his evil reign of terror.

But it will not be easy. With the help of the Batmobile, Batwing, and you, Batman will face an army of deadly enemies as he leaps, flies, and dodges their fire on his way to The Joker's hideaway.

Prepare yourself for thrilling excitement, action-packed adventure, and awesome power. The Joker awaits you!

--from the back cover of Batman for Genesis

Hints:

- Defensive position when being shot -
When Batman is being shot, press Start to pause the game. And then hold the B button and press Start to resume the game. Batman will then be in his defensive position.

- Unlimited Men -
In level 3, at the far-right end of the museum's first level is a 1-Up; go and grab it and then jump onto the rising platforms. When you reach the third platform, or until the screen starts to roll up, jump back down and the 1-Up should be there again.

http://www.consoleclassix.com/genesis/batman_the_video_game.html
http://www.gamefaqs.com/console/genesis/home/586047.html
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Batman: Revenge Of The Joker
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1992
Developer: Ringler Studios
Publisher: SunSoft
Players: 1
_________________________
*
The Bat is back in blue and grey, so it's Caped-Crusader to you then, not Dark-Knight. Previous Batman games have more in common with the movies, and Dark Horse comic sty-lings which there based, and the Batman franchise in general.

This time it's a platform-er, again, what else would it be? You have to take on thirteen platform-er levels with the usual assortment of pit-falls and hazards, and four non-DC comic related bosses and two encounters with the Joker. Some of the bosses in this game are so hard it's completely ludicrous, especially the final confrontation with the Joker.

http://www.gamefaqs.com/console/genesis/review/R105069.html
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Batman Forever
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1995
Developer: Probe Entertainment Limited
Publisher: Acclaim
Players: 1-2
_________________________
*
A chance remark inside the high-tech corridors of Wayne Enterprises leads to madness! Join Batman and Robin as they battle Two-Face and a strange new menace who calls himself The Riddler. With his saucy sidekicks Sugar and Spice, Two-face has all the ingredients necessary to make mayhem! You'll see the Dark Knight battle all manner of monstrous malevolents, you'll see a night at the circus turn into a free-for-all with Batman in the center ring! The action takes you from the Gotham City subways to the inner recesses of Wayne Manor as you fight one fierce foe after another to insure that the legend of Batman lives on... forever!

--From the Genesis Batman Forever instruction manual.

The Real Game Begins! BATMAN FOREVER! Brace yourself for endless action with BATMAN FOREVER! BATMAN and ROBIN blast into GOTHAM CITY in a duo-player fighting game!

Armed with over 125 incredible attacks, fierce combat moves, and an arsenal of gadgets, the DYNAMIC DUO are ready to battle the diabolical minds of TWO-FACE and THE RIDDLER! Without question... it's BATMAN FOREVER! Featuring over 80 unbelieveable stages! Incredible 3-D computer-rendered graphics! Real digitized characters and backgrounds! Team up as Batman and Robin and find tons of secret rooms and hidden surprises!

http://www.gamefaqs.com/console/genesis/home/366838.html
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Batman Returns
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 
_________________________
*
Live All the Dazzling Action of the Mega-Hit Movie!

Leap with Batman into wild acrobatic battle! The Penguin has Gotham City gripped in his twisted flippers. Track the Dark Knight's most feared enemies through intense search-and-destroy danger!

Attack the deranged Red Triangle Circus Gang with the Caped Crusader's own weapons. Swing on grappling hooks across collapsing rooftops. Pitch deadly Batarangs. Rage down goon-infested streets in the Batmobile. Waylay mobs of street thugs by hurling smoke bombs, wrist-shields and swarms of bats from Batman's Utility Belt.

Dodge Catwoman's slashing claws and swinging kick. Duel with the homicidal Juggler. Fight murderous Gargoyles and machine-gun toting clowns. Then slog through poisoned sewers to a heart-stopping face-off in The Penguin's Lair!

--from the back cover of Batman Returns for Genesis
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c2d9a871,0feaa8bf
Battle Squadron
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1990
Developer: Innerprise Software
Publisher: Electronic Arts
Players: 
_________________________
*
This game, like all the scrolling shooters out there, can be quite difficult and leave you with a headache after only 10 minutes of play. With so many dots flashing around the screen and enemy craft heading right for you, your eyes won't know what to adjust to and how to take it all in. This in my opinion is the flaw of these types of games, even if that is the only challenge!

The repetitive sounds and music can get annoying at times, but you get so sucked into the animations on screen that you nearly block it out. The game does require most of your attention and a great reaction time. A slight distraction or slow down can kill you in an instant.

Bottom line, if you're a fan of Scrolling Shooters (especially 1942) then you will love this game.

I give Battle Squadron a 8 out Of 10!

Enjoy!

Directions:

If you have ever played 1942, then you know exactly what to do in this game. 

It is just as in any other scrolling air shooter, if you see something moving, shoot it, most likely it isn't going to help you unless it came from an enemy you killed.

Also, as in the others of this genre, you are given 2 weapons. A regular shot, and mega shot which just about destroys everything on the screen. Use the megas sparingly, and kill enemy craft marked X to upgrade your regular shot to dazzling larger and much more distractive.... I mean destructive shots.

As you go through the level you may find caves or passages to go through. Some you may decide and be able to go through and others you may just want to pass up. Though there isn't much distinction between levels, the caves add a nice flare to the game, especially if you miss any. If you enter them, you'll most often fight 2 mini bosses. Throughout the caves are plenty of opportunities to rack up a score, gather mega shots, and upgrade your basic shot. You'll definitely see a lot of X's!

Destroy all the enemies and collect X's from certain shooters, for a maximum score. Defeat mini bosses and make it through alive in each level to beat the game! 

Controls:

A Button: Basic Shot
B Button: Mega Shot
C Button: Basic Shot
Start Button: Pause

Hints:

Bullet Speed
Though it may sound like a good idea to lower the bullet speed to decrease difficulty, it actually works to make it more difficult. This is because, there are more bullets on the screen this way, and that means more to maneuver around, being much more dangerous than if bullets were off screen! 

Reviewer: Aggort
http://www.consoleclassix.com/genesis/battle_squadron.html
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Battlemaster
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1991
Developer: Mirrorsoft
Publisher: Arena
Players: 1
_________________________
*
BATTLEMASTER: The Age of Conflict

Not much is known about the creation of the world. The best we have to go on is the ancient book of Atan, passed down through thousands of generations, whispering to us the secrets of the Legend of Creation. This is its story.

The Four Lords of Creation shaped the world from the random dynamics of time and space. This we know, thanks to the chronicles written by Aran, the first king and potentate of all Magic. It was he who possessed the Keystone of Life set deep into a golden crown. With it he determined the flux of Magical power. He was the chronicler of this world's past, and his chapters are known as the Age of Peace.

Just before his death--after all of his kind had died--he crafted a final entry into the Book of Aran and placed it in a crystal case to protect his words from the scars of time. In a final act of despair, he shattered his crown with the Keystone of Life, splitting it into uncountable shards, left behind in his Tower.

All life ended for a time, but as things go, life returned to our planet, four races led by four kins, wearing crowns bearing the main shards of the splintered Keystone of Life. Each had a queen at his side; all wandered from Aran's Tower to build their kingdoms and weave their own tapestry in the world. And in time, other dark and nameless creatures crept from the cauldrons, bearing the tiny shards of the Keystone that created them, following the kings into a new world.

Four races developed and prospered: Elves, Dwarves, Humans and Orcs. As time passed, the four territories crossed, and their differences spilled out of the shadows. The Elves are a natural people, loving sunlight and forest shade--a tall, fair and elegant species, always vigilant against attack. They have one skill on their side--a knowledge of Magic. They protect their culture with the double-edged sword of defense and art. Theirs is the first great empire, sprawling the central forest of Aldarien and the vast tree belt of the Southlands.

The Dwarves, too, are a solitary race. They are short and stocky, and few in number. As creatures of habit--mainly miners, builders and smiths--their psyche is governed by a desire to delve forever deeper for the magical core metal of the world. They are a disparate, hostile people, going wherever the mining is good, given to territorial defense. Their main settlements are close to the Tower, the place now known as Naugarth, the Dwarf realm.

Men are the Land's farmers. They breed quickly because their lifespan is short, and this makes them more desperate than most. They rejected the power of Magic long, long ago, choosing instead the path of science. They have always been an expansionist species and they soon spread their corruption into the Great Plain and east into Hardor.

Finally, this world hosts Orcs. These creatures, as has been well recorded elsewhere, are warriors--efficient fighting machines who live and die by sword and statecraft, craving power and glory. An Orc runs from battle when it calculates that the odds are against it.

So, the world was divided among the races. The Elves ruled the forests, the Dwarves held the underworld, Men ploughed the plains and the Orcs held sway over the wastes and mountains. The Age of Conflict begins.

After many years of interracial conflict had devastated the land and its inhabitants, the Watcher came and settled in Aran's Tower. From warring and poverty, all four races have slowly declined, their economies and towns crumbling in unison. Once there were great cities here; now there are villages and settlements. Once there were huge nations; now there are dwindling rows of stragglers. Once there were empires; now there are memories.

No one knows from where the Watcher came. Or why. Perhaps he was an emissary from the Lords of Creation-- a restorer of balance. He has withdrawn the gift of Magic--wizards have no power, and the only sorcery in the land emanates from artifacts fashioned before he arrived. It is a time for union: to this end, he has cast a spell of apathy upon the four kings, and spoken this prophecy:

 "Where there is chaos, there will be order;
 where discord, harmony will flourish. From
 the south will come a hero to conquer the land
 and unite the crowns. Where there were
 fragments, there will be a whole. Then will a
 new age begin."

The land awaits its hero.

--From the Genesis Battlemaster instruction manual.

Overview:

Choose from 1 of 4 races to go across the continent town by town, killing off monsters and other armies and their leaders to pass to the next area on your map. You must become the Battle Master!

Directions:

After choosing a race of either human, elf, dwarf, or orc and picking a profession of thief, wizard, warrior, or merchant, you set out on a journey to prove that the words of the watcher are true, and that you are the Battle Master. As you make your way through, you follow the map that is provided to head to your next destination. Use magic to ward off the toughest of enemies or go head-on with your sword or club. Watch out for traps in the ground and other sneaky surprises. Check everywhere you go for potions or hidden items. Rationing health and items, you make your way to the end of your journey. A typical monster killing game that in some ways resembles Zelda.

Controls:

A Button: Attack, Select
B Button: Magic, Previous Menu
C Button: Select Menu
Start Button: Start Game, Pause

Hints:

Passcodes For Human Wizard
Part II
W4W3W/3W3V/3KMX
73WX8/6V85/ZK32
ZWK4L/N83N/6X68
5V7L5/X75V/WLXV
2MWK8/5KW9/NL6M
WWXXN/6KMV/----

Part III
KNM7M/7M7V/3936
ZK9XV/N9MM/ZKMX
33LVZ/LV9V/X6L6
K3V53/LL39/WL25
V884W/6WZZ/ZX87
W986M/85VW/----

Part IV
M9379/L37V/37KK
9Z9V2/3ZVM/ZKMX
W2LVZ/LV98/26LM
33VZ2/LL39/6967
V8LWX/5WZK/7M77
W8VXK/XL76/---- 

http://www.consoleclassix.com/genesis/battlemaster.html
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Battletech: A Game of Armored Combat
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1994
Developer: Malibu
Publisher: Extreme Entertainment Group
Players: 1
_________________________
*
The 31st century is a brutal and violent place. The galaxy is racked by a devastating war waged with gigantic 75-ton BattleMechs teeming with the most ruinous weapons that science can create. MechWarriors like you are needed to pilot the "Madcat" Heavy OmniMech on desperate missions against enemy installations!

This is the world of BATTLETECH! Alone against the relentless onslaught of hordes of enemy defenders, you'll need skill and cunning to knock out your objectives. Steer your lumbering 'Mech into the savage fury of a hornet's nest of attackers, and cut loose with the Madcat's incredible firepower to lay waste to all before you! Fight to the last for a victory that will bring you honor and glory! And if honor isn't motivation enough, it helps to remember that the enemy doesn't take prisoners...

http://www.gamefaqs.com/console/genesis/data/586052.html
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Battletoads
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat-'Em-Up
Release Year: 1991
Developer: Rare
Publisher: Tradewest
Players: 1 or 2 CO-OP
_________________________
*
Battletoads was one of my favorite games as a kid. It's a classic side scroller beat'em-up game with a couple of cool graphic twists. For instance, usually at the end of a combo, your fist or foot will get really big and deliver a devastating blow. You also have the ability to pick up weapons your opponents may drop, kinda like Double Dragon.

The graphics had bright colors and were well drawn. The music was a little aggravating, but the sound effects were great. The gameplay was good because it mixed things up. Some levels were played like a beat'em-up, some were racing, and a couple were like a platformer. The controls were easy to learn, and they reacted well.

The story is pretty unoriginal. A kidnapped princess is the most regurgitated storyline in the video game business. Battletoads is a lot of fun to play though, I suggest trying it at least once.

Directions:

Save Pimple and the Princess from the evil Queen by fighting, racing, and thinking your way through all the levels. 

Choose one or two players. If you choose one player, you'll have to contend with the forces of evil by yourself. In two player mode, you and your friend will take on the forces of darkness together. You may find that having a buddy along to help is... well, helpful.

There are no power-ups to speak of. You can replenish your life by eating flies, just face them and press A. You can pick up weapons off of fallen enemies, and they all work the same. Just take a big swing and try to do some big damage. The weapons aren't as efficient as fighting bare-handed, though, because of the combos you can pull off with your karate skills (kara te means "empty hand").

Most of the levels are played the same. As enemies wander into the screen, Beat-em-up until the arrow appears and tells you which direction to go. A few of the levels you get to drive. In these levels you have to dodge your way through. At the end of each level there will be a boss to contend with. Find the best strategy for your tastes and defeat them accordingly. 

Controls:

A Button: Jump
B Button: Attack, Pick up Weapon
C Button: None
Start Button: Start/Pause

Hints:

Level Select
Enter this code at the title screen: Up, Down, Up, Up, Down, C, A, B. 

Reviewer: Adrian
http://www.consoleclassix.com/genesis/battletoads.html
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Battletoads & Double Dragon
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat-'Em-Up
Release Year: 1993
Developer: Rare Ltd.
Publisher: Tradewest
Players: 1-2
_________________________
*
After picking up the Dragons in the Battlecopter, it's time to play space-cadets and intercept the mighty Colossus. Now's the time to get MAD n' BAD, as you begin your epic quest to save Earth from the bad guys. it's not gonna be easy, team-- the Colossus is a BIG ship and there's bound to be a whole ton of trouble waiting within its neutron shields. And with trouble, comes questions: will the team-up between the 'toads and the dragons be tight enough to defeat the dark hordes? And if so, will the Dark Queen and the Shadow Boss hang around long enough for you to settle the score?

--From the Genesis Battletoads Double Dragon instruction manual.

Overview:

Battletoads and Double Dragon team up in this game to defeat evil. This game was good enough that it needed to be put out on SNES and Genesis. I like this version better. The only major differences were the enemies and the graphics for the background. This game seemed to be much easier to play. The bosses are the same, but the sprites are mostly easier to beat than their SNES counterparts. Give this game a try if you like arcade style beat-em-up games.

Directions:

Choose a character and save the world from evil.

Controls:

A Button: Attack
B Button: Jump
C Button: Attack
Start Button: Start, Pause

Hints:

Five lives
At the character select screen, hold up, A, and B, and press start. 

http://www.consoleclassix.com/genesis/battletoads_double_dragon.html
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Beast Wrestler
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1991
Developer: Telenet
Publisher: Renovation
Players: 
_________________________
*
This story is placed in the 21st century, and is about genetic engineering. This genetic engineering has caused scientists to develop specific life forms called 'the dragon warrior'.

These dragon warriors have been breeded by many trainers, and these trainers have a goal to be the world champion, in the Dragon Warrior tournament. Someone please back me up on the story, because I'm not sure if this is it. The reason I gave it a 7 because the background of the story is unique, but the same concept of the 'tournament of the world' is kinda old. But, it seems like it would make a good anime of some sort.

Reviewer: katraqueyous
http://www.gamefaqs.com/console/genesis/review/R38445.html
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c8411304,befb6fae
Disney's Beauty & the Beast: Belle's Quest
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Software Creations
Publisher: SunSoft
Players: 1
_________________________
*
"Be Our Guest" on this Disney adventure, following the story of Beauty and the Beast, the classic tale of true love. Belle, the imaginative girl with her head in the clouds, must rescue her father from the vicious Beast by trading places with him. Finding that the beast is under a spell, she then tries her luck at breaking it. Beware the would-be hero, Gaston, who secretly loves Belle and will stop at nothing to take her for himself. Along with a whimsical group of animated household objects, Belle searches for the way to break the spell over the beast. Good luck!

Belle's Quest follows the story of the Disney classic animated film Beauty and the Beast. The graphics of this game are wonderful, and made to look like the animation of the movie. The music is wonderful too, and taken right out of the cartoon with whimsical melodies and light hearted tunes. This game is definitely recommended for the Disney fan, and for those who love puzzles and challenges.

Directions:

Belle's Quest is a fun game in which Belle must first help the people of the village find out why the water has stopped flowing. Talk to the people around town to figure out just what is going on, and use Gaston to help you solve it.

After that, make your way through the forbidden woods to find your father, in a maze of trees and thorn bushes. Watch out for the birds and wolves! (Remember what the pumpkin farmer told you and you'll get through). Next, run through Beast's Castle to find out the way to break the spell over him and save him.

Along your way, you will find items that help you in your quest, such as blue books which refill your health, extra lives, keys, and torches. This game has no real bosses, instead to progress in levels you have to meet objectives or solve puzzles.

This game is both fun and entertaining. So sit down, Log in, and Have fun! 

Controls:

A Button: DUCK
B Button: JUMP
C Button: ACTION BUTTON
Start Button: PAUSE

Reviewer: grimjockey
http://www.consoleclassix.com/genesis/beauty_beast_belles_quest.html
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Disney's Beauty & the Beast: Roar of the Beast
Genre: Platformer
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Release Year: 1993
Developer: Software Creations
Publisher: SunSoft
Players: 1
_________________________
*
Unleash the Beast. Now you command all his power and fury--and you'll need every ounce of it. Because unless each battle is won, you'll remain a hideous Beast forever.

First, protect your castle from hordes of vile beings--sinister creatures, vicious rats, blood-thirsty spiders! The battle rages through the dark, dreary castle. Then it spills out into the icy forest, as you leap from tree to tree, branch to branch. But watch out! Packs of hungry wolves are on the prowl.

Now face the wrath of angry villagers who've pillaged your castle. Regain your stolen valuables with the help of Lumiere, Cogsworth and Mrs. Potts. Then escape to the castle rooftop--only to confront Gaston in hand-to-hand combat!

Summon all the brute strength you can, because you're in for the fight of your life... and it's going to get ugly.

--from the back cover of Beauty and the Beast: Roar of the Beast for Genesis

http://www.consoleclassix.com/genesis/beauty_beast_roar_of_beast.html
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2657a72b,f5d7b948
Beavis and Butt-head
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Adventure
Release Year: 1994
Developer: Radical Entertainment
Publisher: Viacom New Media
Players: 
_________________________
*
Based on the popular MTV cartoon, Beavis and Butthead the game is a lot better than you might think. Take on the role of Beavis and/or Butthead in order to solve wacky puzzles, and get the best of Todd, Anderson, the Principal, and other characters from the show. All in a quest to find the missing pieces of Beavis and Butthead's GWAR tickets. Huh-huh. Uh-huh-huh.

The graphics and sound for Beavis and Butthead the game are right in line with the cartoon, meaning it's not done very well but it has the same look, sound, and feel of watching the show, only you're in control now. Which may not be a comfortable place for some of us.

Anyways, give this game a try. Wander around, get into some trouble, blow some stuff up, have a good time. Try not to get your butt kicked, cuz when these two die they are definitely not going to Heaven.

Directions:

This game fits squarely into the category of Platform/Action/Adventure/Puzzler. I think. Is it any good? Well, if you enjoyed the show you're sure to enjoy the game, if not, well, you might like it anyway.

The game doesn't depend heavily on any knowledge of Beavis and Butthead trivia or anything like that, but you do have to be able to think like a couple of teenage morons occasionally. I mean the puzzles are based on the sort of thing these guys would really do, like blowing up a toilet with a cherry bomb, stuff like that. But the point is, the puzzles are actually entertaining and require some thought, unlike a lot of games that would like to be adventure/puzzlers but take themselves way too seriously and aren't any fun.

In two-player mode, you play together, one of you controlling each of our heroes. In one-player mode you control one at a time, while the other mindlessly follows you around. You can switch between Beavis and Butthead from the Items Menu.

You start at the house, sitting on the couch in front of the TV. You have to pick up the remote control, which you then use to navigate through the different levels. Basically your mission is to pick up various items found around the game world, and gather information, then use the items to complete tasks which will help you find bits of the tickets. Along the way you can pawn certain items for cash, which you can spend on weapons and other useful stuff. 

Controls:

A Button: Run
B Button: Jump, Switch Characters from Item Menu
C Button: Use Item
Start Button: Start, Items Menu

Hints:

All Items and Full Tickets
Enter the password XBNEj JDI-x sVpGD to get all the items in the game and complete concert tickets. Use this code if you really love GWAR and want to go to the concert without playing the game at all.

- Enter Burger World -
To enter Burger World type BUTTHEAD in the lock at the employers door.

- Other bomb uses -
The bomb is not only used to blow up the drink machine at the drive-in theater. If you're low on health and you're desperate to get some without risking your life to kill enemies, use the bomb to blow up toilets. It will leave behind food to get a little healthier.

Reviewer:

http://www.gamefaqs.com/console/genesis/home/586058.html
http://www.consoleclassix.com/genesis/beavis_and_butt_head.html
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1f86237b
Berenstain Bears' Camping Adventure
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Realtime Associates
Publisher: SEGA
Players: 
_________________________
*
Everyone's favorite Berenstain Bears take to the hills on a camping adventure. Brother and Sister Bear wander too far and wind up lost! The trail back to camp leads them through sparkling streams, diamond caves, honey orchards, a haunted forest and more!

Play Brother Bear, Sister Bear or both on five fun-packed levels of puzzles, secret prizes, bonus levels and spooky varmints! Gather fish, butterflies, diamonds and honey to unlock hidden trails back to the campsite. Collect all the goodies and visit the haunted forest. Bop bees, birds, wolves and other tricky critters with the high-flying Bear Bottom Bounce! Three skill levels lets everybody win!

http://www.gamefaqs.com/console/genesis/home/586059.html
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ad2af39f,7e27c11a,c3d6a5d4
Best Of The Best: Championship Karate
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: 1993
Developer: Electro Brain
Publisher: Electro Brain
Players: 1-2
_________________________
*
Best of the Best Championship Karate is a realistic fighting game. After you choose your fighter for his parameters (strength, stamina and resistance), you can choose from 55 different moves. You can now train your fighter at a gym before the real fights. To master the game, one must alternate training and fights, as training improves stamina, strength and resistance. Be careful, loosing a fight reduces those parameters, so you have to be ready before getting on the ring ! 

http://www.mobygames.com/game/best-of-the-best-championship-karate
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27de1296,c4728225
Beyond Oasis
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role-Playing Game
Release Year: 1994
Developer: Ancient
Publisher: SEGA
Players: 1
_________________________
*
"You're Prince Ali, and you've decided to take a stand against the evil that has permeated your island of Oasis. Your goal is to release the power of the four Wild Spirits, which will halt the resurrection of a maniacal sorcerer while also saving your empire. As you wander the island in search of evil, you can use your weapons, as well as your feet and fists, to bring the enemy down. There are also Hidden Super Moves to discover, which will make you an unstoppable force. As you progress, you'll be challenged by a myriad of puzzles that will lead you to the bosses at the end of each level, so be sure to save some of your strength for those battles. If you're successful, Oasis will remain a tranquil island; and failure means the end of your empire!"

The colors and textures of this game are pretty awesome. Over all it looks great. The animation is smooth and enemies give a terrific yell when you defeat them. The music is pretty good, though your basic RPG music. There are plenty of different items to make game play interesting and the worlds are creative and fun to explore.

Directions:

This is a fun RPG that has a lot of action. You start in a village that will be attacked. Start by defending the village, and then talk to the nearby villagers, by pressing B. If you look at your map, there will be a flag marking where you should go next.

Attacking is not too difficult. Just tap B continuously to attack with a series of stabs and kicks, or hold down B to do a backhand attack with your knife. Later on, you can obtain different weapons as well as items by defeating enemies and opening treasure chests. To open a treasure chest chest hit it with your sword. To pick up new items press B when you are next to them.

As with other RPGs, as you proceed further in your adventure you will gain experience points and learn new skills from defeating monsters and enemies.

You can pick up various weapons throughout the game. They will be stored in your weapons menu. To change weapons press Start and then access the weapons menu by pressing B. Choose the weapon you wish to use and then press B again. Some weapons have a limited number of times you can use them. This will be shown next to the name of the weapon beneath the menu.

Any items you find, like food, will be kept in your items menu where you can access them and use them. Just select the one you want to use and press B. To exit press A or C, not Start. If you press Start again while over an item you will drop that item. You will have a limited amount of time to pick it back up before it vanishes. Weapons are the same. A bit of information about each item will appear near the bottom of the screen.

In the status screen your Rank (level or how much experience you have), H.P. (hit points or health), S.P. (Spirit Points), and Kills will be listed.

You can find different kinds of spirits throughout the game in temples or dungeons. These guys will help you out. To summon a spirit just fire your light ball at the appropriate thing. I.E. to summon a fire spirit, fire it at a flame.

Controls:

A Button: Exit Menu or Map
B Button: Attack/Talk
C Button Tap: Jump
Hold Down: Crouch
X Button: View Map
Y Button: Select Weapon
Z Button: Select Item
Start Button: Main Menu of weapons, status, etc.

Hints:

- Listening to People -
Talk to and listen to people to get advice on what to do next, especially main characters (such as the king and queen).

Reviewer: fallenrain
http://www.consoleclassix.com/genesis/beyond_oasis.html
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3ed83362
Bill Walsh College Football
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1993
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1-2
_________________________
*
The game features 24 college football teams from the 1993 season and 24 of the all-time college teams since 1978. Play modes include exhibition, playoffs and all-time playoffs and the SNES version also has an eleven week season mode.with the National Championship as the ultimate goal.

The playbook consists of 56 offensive plays and 52 defensive plays. On offense, running backs can dive, spin and hurdle. Also, passing is dealt with by having the receivers in their own windowed boxes . When on defense, defenders can dive at the ball carrier, and raise hands to block kicks or intercept passes.

The game also features four weather conditions (fair, windy, rain and snow), and three different quarter lengths (20, 40 and 60 minutes).

http://www.mobygames.com/game/bill-walsh-college-football-
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a9d42952,a582f45a
Bill Walsh College Football '95
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1994
Developer: High Score Productions
Publisher: EA Sports
Players: 1-2
_________________________
*
Bill Walsh College Football 95 was one of the many football released by Electronic Arts back in the day. This one was a bit different as it includes a full season team and player stats, weekly rankings and a windowless passing mode. It has 38 powerhouse teams, such as Florida, Florida State, Texas and Notre Dame to name a few. There are many offensive and defensive plays, over eleven different offensive formations with close to eight options a piece, and six different defensive formations.

The game is endorsed by the late great Bill Walsh, former college and pro coach who had won three Super Bowls.

http://www.mobygames.com/game/bill-walsh-college-football-95
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1e53d162,d4dc5188
Bimini Run
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1990
Developer: Nuvision Entertainment
Publisher: Nuvision Entertainment
Players: 
_________________________
*
"Kenji Ohara! The evil Dr. Orca's henchmen have kidnapped your sister,Kim. You and your loyal friend, Luka, must pursue and capture the kidnappers before they can return to Dr. Orca's impenetrable island hideout."

As you start, the enemy boat will be fleeing to the right and will direct itself towards the masses of sailboats. You'll get a call on your radio, so pick it up to learn that you'll need to use stun gas to fire at them at short range. The boat will make a path of chaos as it rams into other boats, but since it clears them out of the way, you only need to follow behind it and use it when you accelerate enough to close in. Helicopters will appear on the horizon, but you have an unlimited supply of ammo, so just hold down the button as you cruise. When you finally close in enough to use the stun gas on the kidnappers you'll finish the mission.

Reviewer: Shotgunnova
http://www.gamefaqs.com/console/genesis/file/586064/43900
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dd10dd1a,95b0ea2b
Bio-Hazard Battle
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
*
A global biological war has utterly changed the surface of the planet Avaron. The last human survivors must fly their Bioships to Avaron and search for a safe place to build a colony. You must face all kinds of strange creatures in your search for a new home. To the Bioships!

Hints:

- Dragon-Bio 5 Ship -
Highlight the ship in the top left corner of the ship selection screen and press A + B + Start. Note: This code may only be enabled in the 1990 version of the game.

- Fly Same Ship -
Highlight the ''2 Player'' option at the main menu, hold Right and press Start. Release Start after the ship selection screen is displayed. The ship in the top right should be selected for each player.

- Select Level -
When the Sega logo appears, press and hold the C button. While still holding the C button, ''sweep'' the D-Pad in a clockwise direction starting at up and doing a full circle around it. You should hear a noise confirming the code and then you have to press start so you can select what level you wish to proceed to.

- Unlimited Lives -
Enable the ''Level Select'' code. Highlight the last level on the level select screen and press A + B + C + Left. Then, press A + B + C + Left again when the screen fades.

- Bonus Level -
Locate the caves immediately following the opponents that resmble a pair of lips. Move to the top left corner to lose the current ship and restart in a level consisting of a large asteroid field.

http://www.gamefaqs.com/console/genesis/home/586065.html
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825bacbe,74c65a49
Blades Of Vengence
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1993
Developer: Beam Software
Publisher: Electronic Arts
Players: 
_________________________
*
This is a great game if you enjoy fantasies of any sort, and especially great if you have ever touched Dungeons & Dragons and actually liked it.

Blades Of Vengeance's plot is a little scarce, but it is meant to be that way, leaving you to be your own story teller and leaving a lot to the imagination. This is the idea of every fantasy game, but EA made it stand out quite well in BOV.

The graphics, for the time when this game was made, are fairly decent. Look at the backgrounds, they are sometimes breath taking (especially to know they are pixels)! Hardly ever, if ever, will you see a sliding animation; the speed is choreographed with the image flawlessly. The weapons and enemies look very detailed and feel a lot like a fantasy should.

The sound is poor, however. Weapon movement and treasure box breaking are the only two good sounds. The most annoying noise is when you are hit, especially over and over again. For such great graphics they put little detail into the sounds and music of a game, which kind of drags the game on. Thankfully it doesn't ruin the experience.

EA, for being a sports mogul even then, made a pretty addicting and entertaining fantasy game for their time. Blades Of Vengeance is definitely worth playing regardless of your attitude toward fantasies and D & D.

I give Blades Of Vengeance a 8.5 out Of 10!

Directions:

Begin a quest to help rescue the peaceful land, the white bearded spirit, and your people, from the dark menace Manax, who has quickly come to power and lay wrath on the land. 

Follow the instructions of the spirit as he guides you through the land he once protected and oversaw. He will send you on your way through mythical places as warm as a volcano and as cold as an icy tundra.

Make haste through the levels as you kill off the several demonic hordes that lay in your path. Use all that you have to destroy them and the spells cast over the land.

Replenish your health often, and be wise to keep your chosen warrior safe. Make it through the vast land and finally take out Manax to restore peace and save the populace from certain destruction! 

Controls:

A Button: N/A
B Button: Attack/Select
C Button: Jump
Start Button: Pause/Item Select

Hints:

Be Wise; Use Your Head
As you play through each level, be cautious and take time to think of what you are about to do. Look for any enemies below or above you before you leap. Make sure you're not too high and you kill yourself. Most importantly, pay close attention to your health. If you use your head you can easily beat this game! 

- Secret Level Select -
In the first level, play through the first part of the level all the way until you get to the door that takes you to a new part of the level. This is the door near the button on the ground that pops out a treasure chest behind you. Use your jump attack to jump onto an invisible platform just over the left part of the top of the door. It's fairly difficult to reach, unless you are the girl, but you can reach it with any character. Once you're up there, jump up and to the far right, there's another invisible platform against the wall. Once you're against the wall, just keep jumping up until you get to the secret door! Inside the door there are several chests with gold and silver and all kinds of potions, several power stars, and 7 more doors. The doors will take you to the different levels of the game. The first door takes you to level 2, the second to level 3, etc...

Reviewer: ndreamer
http://www.gamefaqs.com/console/genesis/review/R12319.html
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5587dfd3,cb938872,c11e4ba1
Blaster Master II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Software Creations
Publisher: SunSoft
Players: 1
_________________________
*
Some time has passe since the boy Jason and his tank Sophia defeated the evil Plutonium Boss and his radioactive underground mutant henchmen. However, not all is well. It appears that one of Plutonium Boss' underlings has survived. He has destroyed Sophia and is now using its parts in order to rise to the surface of the Earth and to conquer it. Jason builds a new Sophia tank and is prepared to defend his planet!

This is an action platform game. You control Sophia that can roll, jump, and fire two different kinds of attacks at enemies. being a tank, Sophia cannot perform some actions (such as climbing ladders), so often Jason will have to leave the tank and to fight his way through the level alone.

http://www.mobygames.com/game/blaster-master-2
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f9297f83,5e2966f1
Block Out
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1991
Developer: California Dreams
Publisher: Electronic Arts
Players: 1
_________________________
*
This game is the one of the first, if not the first game, to try and push the puzzle genres into the third dimension, but with one major problem. It was released in 1991, six years before any of the consoles and developers took the leap into said dimension. And just like many games of its time that tried a similar feat with other genres and the same genre alike, it fails. Yes, I understand, I just ruined the end of this review like giving away the ending of the Harry Potter books, but trust me, there is much to say.

Stack falling blocks in your well to clear out a level and earn points. Manipulate blocks in three dimensions to fit into small spaces and clear levels, not just rows, to give you more room. Progress through the game to make it ever more challenging through the ten deeply challenging levels. Control faster moving blocks and increase your skill at manipulating blocks and making sure exactly where they are at on the screen. To add even more of a challenge, go through Options and lower the well size, add more complex blocks and make the game play faster. Rack up a lot of blocks and a high score and show it off to everyone.

The sound in this game, certainly doesn't help it any at all! Constantly the same noises that sound like they were simply the the same noise just changed in pitch. The constant barrage of the same noise is, again, another annoyance. The graphics are done well for being isometric 3-D in this time period, but aren't perfected, leaving you squinting to figure out what exactly is what.

Blockout is essentially Tetris meets the inevitable 3-D. While that sounds like an obvious and great combination, EA and 1991 were not. This game is plagued by technical limitations of the age and by developers who were much more creative at making Road Rash and beefing up EA Sports! These limitations quickly become noticeable within the first two to five minutes of the game.

Overall the game is a smart puzzler that is challenging, just wrapped in a horrible package and feeling very unfinished and incomplete. It had the right concept and brilliant ideas that were thrown right into this mess.

Blockout stacks up 3 (yellow) out of 10 (yellow again)

Directions:

The first thing I noticed is my area might be larger, but it feels much more limited. The blocks all start out flat against the screen, which helps slightly, but you really have to find yourself and where the piece is going to land, which is very difficult and annoying unless you use the sides.

That becomes ever increasingly difficult as pieces with odd shapes begin falling, faster, and faster, and you really need a piece in the middle. You quickly have to learn the three axes, X-Y-Z. Unfortunately, with so many 2-D puzzles and games, working with these axes feels absolutely foreign and gives frequent head-aches. This is because, in order to clear a row you must fill one "flat" level, each of which are color coded, thankfully, and will coordinate accordingly when they stack up. This is very welcomed and make things slightly easier. To fill that flat level you may have to flip a piece into 3-D and slide it between two tight spaces. Try figuring that out when you already have about three levels stacked (yellow) and you need to fill a spot at orange or red. Figuring out exactly which buttons to press is absolutely confusing and a pain.

As if the game wasn't difficult enough already, in Options you can use new pieces that are already stacked and in 3-D or add more room to work with. The real big problem with this game, it's not true 3-D. So starting out with more space won't help much and pieces already in 3-D you might not even notice till it's part of the way down. That's very frustrating, because the entire time you're looking into the well, not around it, making distinguishing heights and dimensions difficult. An example of this, a piece 2 or 3 blocks in height will look the same, and blocks with 1 or 2 pieces on top, in 3-D, are virtually indistinguishable.

This untrue 3-D plagues the game further, because as pieces stack up they are basically forced to grow larger to appear closer. Once you hit the purple or pink levels, the blocks will begin to overlap or completely cover what is below them, even if there isn't anything directly below it. Also, if you drop a connected block on top of at least one empty spot, the whole block will rest on top instead of a piece falling through, as it should. When a level is cleared by being filled all the pieces on top will fall. Even more annoying, because your colors now change and any strategy you had, you're going to have to rework on this new level. 

That becomes ever increasingly difficult as pieces with odd shapes begin falling, faster, and faster, and you really need a piece in the middle. You quickly have to learn the three axes, X-Y-Z. Unfortunately, with so many 2-D puzzles and games, working with these axes feels absolutely foreign and gives frequent head-aches. This is because, in order to clear a row you must fill one "flat" level, each of which are color coded, thankfully, and will coordinate accordingly when they stack up. This is very welcomed and make things slightly easier. To fill that flat level you may have to flip a piece into 3-D and slide it between two tight spaces. Try figuring that out when you already have about three levels stacked (yellow) and you need to fill a spot at orange or red. Figuring out exactly which buttons to press is absolutely confusing and a pain.

As if the game wasn't difficult enough already, in Options you can use new pieces that are already stacked and in 3-D or add more room to work with. The real big problem with this game, it's not true 3-D. So starting out with more space won't help much and pieces already in 3-D you might not even notice till it's part of the way down. That's very frustrating, because the entire time you're looking into the well, not around it, making distinguishing heights and dimensions difficult. An example of this, a piece 2 or 3 blocks in height will look the same, and blocks with 1 or 2 pieces on top, in 3-D, are virtually indistinguishable.

This untrue 3-D plagues the game further, because as pieces stack up they are basically forced to grow larger to appear closer. Once you hit the purple or pink levels, the blocks will begin to overlap or completely cover what is below them, even if there isn't anything directly below it. Also, if you drop a connected block on top of at least one empty spot, the whole block will rest on top instead of a piece falling through, as it should. When a level is cleared by being filled all the pieces on top will fall. Even more annoying, because your colors now change and any strategy you had, you're going to have to rework on this new level. 

That becomes ever increasingly difficult as pieces with odd shapes begin falling, faster, and faster, and you really need a piece in the middle. You quickly have to learn the three axes, X-Y-Z. Unfortunately, with so many 2-D puzzles and games, working with these axes feels absolutely foreign and gives frequent head-aches. This is because, in order to clear a row you must fill one "flat" level, each of which are color coded, thankfully, and will coordinate accordingly when they stack up. This is very welcomed and make things slightly easier. To fill that flat level you may have to flip a piece into 3-D and slide it between two tight spaces. Try figuring that out when you already have about three levels stacked (yellow) and you need to fill a spot at orange or red. Figuring out exactly which buttons to press is absolutely confusing and a pain.

As if the game wasn't difficult enough already, in Options you can use new pieces that are already stacked and in 3-D or add more room to work with. The real big problem with this game, it's not true 3-D. So starting out with more space won't help much and pieces already in 3-D you might not even notice till it's part of the way down. That's very frustrating, because the entire time you're looking into the well, not around it, making distinguishing heights and dimensions difficult. An example of this, a piece 2 or 3 blocks in height will look the same, and blocks with 1 or 2 pieces on top, in 3-D, are virtually indistinguishable.

This untrue 3-D plagues the game further, because as pieces stack up they are basically forced to grow larger to appear closer. Once you hit the purple or pink levels, the blocks will begin to overlap or completely cover what is below them, even if there isn't anything directly below it. Also, if you drop a connected block on top of at least one empty spot, the whole block will rest on top instead of a piece falling through, as it should. When a level is cleared by being filled all the pieces on top will fall. Even more annoying, because your colors now change and any strategy you had, you're going to have to rework on this new level. 

Controls:

A Button: Flip X-Axis
B Button: Flip Y-Axis
C Button: Flip Z-Axis
Start Button: Start/Drop Piece

Hints:

Not 3-D
Be very aware of how items are stacked in this game and be sure not to stack one section particularly high or you'll make it difficult to see and maneuver effectively.

Reviewer: Aggort
http://www.consoleclassix.com/genesis/blockout.html
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e230bb75,eaa2acb7
B.O.B.
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Foley Hi-Tech Systems
Publisher: Electronic Arts
Players: 1
_________________________
*
Just when he thinks it's safe to date... He totals the car! When the star dust settles B.O.B. finds himself marooned on a hostile, back water planet, light years from home. Worse yet, the planet is inhabited by the gnarliest creatures and killer machines he's ever seen.

You've got to help B.O.B. blast his way through the alien goon squads and onward to the rendezvous with his galactic babe! Featuring over 45 grueling levels! Six tricked-out gadgets! Six grades of ammo, including fire and lasers! More than 40 menacing enemies and bosses galore! Lightning-fast rocket rides!

http://www.gamefaqs.com/console/genesis/home/586038.html
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de1a9615,20d1ad4c
Bonanza Bros
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 
_________________________
*
Stop! Thief!

The Bonanza Bros., Mike and Spike, two of the most famous investigators around, get a strange phone call one day. The caller doesn't reveal his name- he only asks the Bonanzas to meet him, at a special time and place. They hesitate at first, but the caller's last words stick in their minds. "I'm certain that this will prove to be a very lucrative partnership..."

Mike and Spike arrive at the boarded-up front of what used to be a grocery store. "He said we should go on in," says Mike, and in they go, wondering just what's going on.

"Yo! Anybody here?" shouts Spike into the darkness. Suddenly a sharp click and a flash of light send the Bonanzas diving for cover.

"It's a set up!" they yell. They lift up their heads slowly to check the room. The TV has been mysteriously turned on, and a figure begins speaking to them.

"I can't give you my name. I'll just tell you that I'm a businessman with a problem. Many of my properties have been targets for robbery recently. I don't know why they've been hit, but it's become quite a costly situation. I need the two of you, the renowned Bonanza Brothers, to test my security forces. I have already had various items- money, papers, and the like- placed randomly in ten of my establishments. Your job is to retrieve every single item. If you succeed, the reward will make Fort Knox look like pocket change. Good luck..."

The figure fades out, and the Bonanzas stare at a screen full of static. "Ya think this guy's on the up an' up?" Mike asks his brother.

"I tell ya what," Spike replies, "we're sure gonna find out!"

--From the Genesis Bonanza Brothers instruction manual.

Overview:

Businesses of a man are being robbed. He offers a job to the Bonanza Brothers. Their job is to test the security force. They must collect certain items from these buildings. If they are collected successfully, they will reward you, the Bonanza Brothers!

Directions:

Go into the building and search for the valuable items you are supposed to steal. You can see those items blinking on the map. These items are located throughout the building. Once you have collected them, you must exit the building. Collecting these items however won't be easy. Security will try to stop you.

Controls:

A Button: Jump
B Button: Shoot
C Button: Jump
Start Button: Pause

Hints:

Invincibility
Step on a rake just before being hit by a bullet. Your character will be invincible until an item is collected. 

http://www.consoleclassix.com/genesis/bonanza_brothers.html
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Disney's Bonkers
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: SEGA
Publisher: Capcom
Players: 1
_________________________
*
This game is based around the old cartoon show Bonkers which has some kind of freaky cat solving crimes and always screwing up somehow in the end! This time you're in control to help Bonkers become the employee of the month. With 4 criminals on the loose you pick which one to nab first and finally go after the big kahuna! This will get you the officer of the month FOR SURE!

Directions:

Go level by level as you try to stop the bandits and crooks after they commit their crimes. The more you arrest the better your score and the higher your rank until you become the officer of the month!

Controls:

A Button: Throw Donut / Throw Brick / Hit Box / Shoot Gum
B Button: Throw Donut / Jump / Hit Box / Drop Oil
C Button: Throw Donut / Show Suspect / Slow Down
Start Button: Pause

http://www.consoleclassix.com/genesis/bonkers.html
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Boogerman: A Pick and Flick Adventure
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Interplay
Publisher: Interplay
Players: 1
_________________________
*
While most superheroes rely on their extraordinary abilities and special talents, Boogerman is more conventional in using his overly powerful mucous and his penchant for flatulence in the fight against evil. Take control of the slightly slimy hero as he tries to thwart the nefarious Booger Meister and his plans for world domination. Battle your way through more than 20 levels of snot-slinging action in places like The Pits, Mucous Mountain, Flatulent Swamps, Sewer City, and Boogerville facing off against four heinous bosses and 20 henchmen. With its tongue-in-cheek perspective on action heroes and plenty of disgustingly funny characters, BOOGERMAN: A Pick and Flick Adventure is a realgas!

Directions:

To complete this disgusting and hilarious adventure you'll need to use your insane assortment of weapons. The most important item in the game is your string of boogers you can use to fling at your enemies. Other means of defense are burping, farting, and stomping. You'll also need to collect plungers for extra lives. So let the snot fly, this game is gonna get you hooked. 8/10

Controls:

A Button: Release Gas
B Button: Mucous Attack
Y Button: Jump
Start Button: Start/Pause 

Hints:

- Fly on screen. -
Anytime during the game, press:
A + B + C and Start on controller 2.
Use controller one and the D=pad to make Boogerman fly around the screen to collect icons and otherwise.
Just do the same input to make Boogerman move again.

- Level Select -
When on the title screen, press: Up, down, left, right, C, B, A. Then, press up and down to select any level. 

- Credits scrolling, let's have fun. -
After you beat the game, while the credits start to scroll, you can walk into the bathroom and change into civilian clothing. You can use the duster and everything too. Anytime you want you can walk back in and change back into BoogerMan. You can even fly around. Just remember that the door on the right is the bathroom. The one on the left just makes you exit.

http://www.gamefaqs.com/console/genesis/home/586071.html
http://www.consoleclassix.com/genesis/boogerman_pick_flick_adventure.html
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Boxing Legends Of The Ring
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Boxing
Release Year: 1993
Developer: Sculptured Software
Publisher: Electro Brain
Players: 
_________________________
*
Boxing Legends of the Ring lets you take control of eight middleweight legends of boxing, Roberto Duran, Tommy "Hitman" Duran, Jake "Raging Bull" La Motta, Rocky Graziano, "Sugar" Ray Robinson, "Sugar" Ray Leonard, "Marveleous" Marvin Hagler and James Toney. You can either compete in an exhibition mode or play in career mode and become the greatest of all time.

The set of punches in the game is pretty much standard, jab, hook, uppercut, even the ever popular but illegal low blow. Also, for each round and every knockdown you score on an opponent, you get a super punch, a straight shot to the face and is almost unstoppable and connected right could knock out your opponent, but if you miss, you lose your punch for the round.

There are two main displays during a fight, a damage inflict meter in the form of two boxing gloves, one on each side and as a player connects a punch, the glove will show a black area of where the glove connected and a damage meter that show's the two fighters faces. As the round progresses, the fighter shows more bruises and cuts and starts to flash red when the fighter is getting tired and is the best time to land your super punch.

Another feature is from round to round, your view will alternate, from looking over your shoulder to the next round and looking at yourself over your opponents shoulder.

http://www.mobygames.com/game/boxing-legends-of-the-ring
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Bram Stoker's Dracula
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1993
Developer: Traveller's Tales
Publisher: Sony Imagesoft
Players: 1
_________________________
*
In the black of night he stalks his unwitting victims with the passion of a prince and the grace of a wild animal. Able to assume the guise of everything from a shadow on the wall to a jagged-toothed wolf beast, he feed on the living. Sinking his pearly fangs into their fair throats for a drink of their life-giving blood.

For he is the Prince of Darkness--Count Dracula--and he's cast his hypnotic spell on your lovely mistress, Mina Murray. Now you, Jonathan Harker, must drive a stake through the heart of this vampire and save the fair Mina from a fate worse than death--eternal life as a vampiress.

--From the Genesis Bram Stoker's Dracula instruction manual.

Overview:

Bram Stoker's Dracula goes straight for the jugular with spine-chilling action so real you won't believe your eyes. Experience 7 terrifying levels - each divided into day and night - and plunge deep into the ultimate interactive movie, complete with incredible 16-bit graphics and great sound that bring to life the cold, dark dungeons of Castle Dracula, the brutal Transylvanian countryside and eerie 19th century London.

During the day you'll search for the weapons while fighting off bloodthirsty bats and poisonous spiders. Then, as the sun sets, the evil Prince of Darkness rises and attacks as a bat, a vicious wolf, even as an old man. But make no mistake... he must be stopped!

Reviewer:

http://www.gamefaqs.com/console/genesis/home/586073.html
http://www.consoleclassix.com/genesis/bram_stokers_dracula.html
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Brett Hull Hockey '95
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Hockey
Release Year: 1994
Developer: Radical Entertainment
Publisher: Accolade
Players: 
_________________________
*
Motion-captured graphics made their first appearance in a hockey game with this Brett Hull license. Al Michaels provides a full running commentary, while a mode allowing the player to improve their game with Brett's help is also included. The game is viewed isometrically, with all the realistic fouls and gameplay situations included. Full pre-match analysis and forecasting is provided, as are post match statistics.

Hints:

- Secret team -
To play as the Trash Pigs Select Anaheim hold A+B+C and press Right.

Reviewer:

http://www.mobygames.com/game/brett-hull-hockey-95
http://www.gamefaqs.com/console/genesis/data/586075.html
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Brutal: Paws Of Fury
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting VS
Release Year: 1994
Developer: Imagitec Design, Inc.
Publisher: GameTek
Players: 1-2
_________________________
*
Though without a deep plot, the game has a short story of an animal fighter, fighting to become their best and the best of all. Using combinations of moves and knowing when to strike are key. The game is very fast-paced as the animals fly at one another. After defeating your opponent, you advance to the next area on the map to face another opponent. At last you will face Dali Llama, the hardest match of the game.

Directions:

After selecting from 1 of 7 available characters and naming them how you wish, you set out to cross the map, defeating opponent animals one by one as your gain new abilities and change your belt color. Your goal, to defeat Dali Llama and become a black belt fighter.

Controls:

A Button: Light Kick
B Button: Medium Kick
C Button: Fierce Kick
X Button: Light Punch
Y Button: Medium Punch
Z Button: Fierce Punch
Start Button: Start/Pause

Hints:

Invincibility
Enter Nine Sprogs as a password.

Fight As Dali Llama
Press C, A, B, A, Right, A at the title screen. A Sound will confirm entry!

Play As Karate Kroc
Press Up, Down, A, B, C, C, B, A, Down, Up a sound will confirm entry. 

http://www.consoleclassix.com/genesis/brutal_paws_of_fury.html
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Bubba N Stix: A Strategy Adventure
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy
Release Year: 1993
Developer: Core Design Ltd.
Publisher: Core Design Ltd.
Players: 
_________________________
*
Bubba and his sidekick Stix are an interesting pair, Bubba is a happy-go-lucky animal delivery guy for the local Zoo here on Earth . One day while going about his daily routine, Bubba is abducted by an alien that plans on delivering him along with several other aliens in their zoo. On the way back to his home planet, the alien spacecraft loses control and crashes, Bubba, the other aliens and Stix (a sentient twig like alien) are able to escape. Bubba and Stix become friends and start on their journey home, They're now on an alien planet, things are a little bit different than they are on Earth. Take control of Bubba as he wields Stix as various puzzle solving tools (including a weapon), as they try to find a way back home. You'll have to solve mind-boggling puzzles and fight all kinds of wacky aliens if you're planning to return to Earth, so you'll have to have fast reflexes and be able to think fast and sometimes sideways.

http://www.mobygames.com/game/bubba-n-stix
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Bubble And Squeek
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1994
Developer: Audiogenic Ltd.
Publisher: SunSoft
Players: 
_________________________
*
Bubble and Squeak starts off similarly to many other platform games. Controlling a bald child, you move through a scrolling array of ledges, avoiding contact with nasties who release coins when shot. There are hidden areas to find as well.

Halfway through the first of the 30 levels, you meet Squeak and the full nature of the game starts. Squeak is a blue alien, who must also be guided through the levels. As he can't jump as high as you, he must sometimes be instructed to wait while you flick a switch or otherwise solve the puzzle of how to guide him through. If you stand on top of Squeak you can be launched into an extra-high jump.

Bubble Mode is an equivalent of Super Mario mode - it allows you to jump higher, run faster and shoot more lethal weaponry (bubbles in this case). It is activated by placing a coin into a Bubblegum machine, and then jumping on Squeak's back.

In between the main platform levels there are side-view shoot 'em up sections taking place underwater  completing these earns bonuses.

http://www.mobygames.com/game/bubble-and-squeak
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Bubsy: Claws Encounters
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Accolade
Publisher: Accolade
Players: 1
_________________________
*
Bubsy is a cartoonish fellow for one amazingly popular game. He is by far one of the first ever well-remembered animal characters in a side scroller and probably gave Sonic a boost, and Sly and Crash a head start! This platformer has very colorful and well drawn graphics. The sound effects are cute and the music is kinda catchy. The controls are simple to learn, but Busby seems to slide a little after you stop pushing the button, so be careful. This game is amusing for a long time of enjoyment. Even when you die, it makes you laugh.

Directions:

The player moves Bubsy left and right along the screen with the D-pad, jumps with the B button, and glides with the A button. Enemies are defeated by jumping on top of them. Touching an enemy while not falling on top of him will cause Bubsy to lose a life.

The player scores points by collecting yarn balls, defeating enemies and finishing the level. T-shirts conferring extra lives, invincibility, and invisiblity are present. Being a cat, Bubsy starts with 9 lives. However, Bubsy is very vulnerable. He'll instantly die if he touches an enemy from the sides, gets hit by an enemy projectile, steps on something pointed, falls too far without gliding, or lands in water, thus making it very hard to survive. Another problem is Bubsy's lack of traction, which makes him hard to control and can result in many deaths. Whenever Bubsy dies, a comical death animation is shown.

Controls:

A Button: Jump/Glide
B Button: Jump High
C Button: Look Around
Start Button: Start/Pause

Hints:

Chapter Passwords
JSSCTS Chapter 01
CKBGMM Chapter 02
SCTWMN Chapter 03
MKBRLN Chapter 04
LBLNRD Chapter 05
JMDKRK Chapter 06
STGRTN Chapter 07
SBBSHC Chapter 08
DBKRRB Chapter 09
MSFCTS Chapter 10
KMGRBS Chapter 11
SLJMBG Chapter 12
TGRTVN Chapter 13
CCLDSL Chapter 14
BTCLMB Chapter 15
STCJDH Chapter 16 

Reviewer: adrian
http://www.consoleclassix.com/genesis/bubsy.html
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Bubsy II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Accolade
Publisher: Accolade
Players: 1
_________________________
*
A Word from Bubsy:

Just think of it. Me. Bubsy Bobcat. Fabulously talented star of game and screen, reduced to pushing Amazatorium Tours for Dr. V. Reality. Why, it seems like it was only yesterday when I was wild. Free. And not committed to wearing a work outfit that comes with a paper hat.

I'm the Official Tour Guide of Dr. Reality's AMAZATORIIUM. Oh sure. It sounds like fun. But maybe you should read the fine print in your travel brochure before making me your trusty travel guide...

--From the Genesis Bubsy 2 instruction manual.

Overview:

If you're familiar with Bubsy 1 then you'll fit right into this game and adapt to the 3 or 4 new features. The various levels make this game a lot more fun, and filled with unique enemies and other opportunities. Being able to fly a plane and shoot down others is loads of fun, or going into space to fight pirates. Collect marbles and have some fun with this one-of-a-kind game!

Directions:

Just like in Bubsy the original. Jump on top of enemies to get rid of them. Glide across big parts of the game. This time you collect marbles, not yarn, and there are various levels to choose from the start. Just be sure not to hurt yourself too badly!

Controls:

A Button: Jump High
B Button: Jump Glide
C Button: Weapons
Start Button: Pause

Hints:

Various Codes
Enter these codes at the title screen.
Right, Up, B, B for 99 portal holes
C, C, Up, Down, C for 99 smart bombs
Up, A, A, A, Down for All Levels Completed
B, Right, Up, B for 99 wet suits
B, A, Left, Left for 99 Nerf Shots
C, A, B , C, Up, Down
B,Up, B, B, A For 50 lives 

http://www.consoleclassix.com/genesis/bubsy_2.html
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Buck Rogers: Countdown To Doomsday
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy
Release Year: 1991
Developer: SSI
Publisher: Electronic Arts
Players: 1
_________________________
*
Blast into the future! Greed, pollution, and cosmic war have brought the earth to the brink of destruction. Now you must join forces with rocketjock Buck Rogers on a combat mission to destroy the evil empire's ultimate weapon, the dreaded Doomsday device. Command intergalactic warriors in heated tactical combat against vicious sand squid and dozens of other alien lifeforms.

Blast hostile RAM ships out of the sky with your lasers, missiles or cannons. Encounter Venusians, Terrans and other extraterrestrial beings from uncharted worlds. A hostile revolution is at hand - combat is no longer a thing of the past!

Controls:

A Button: View Team, Abort
B Button: N/A
C Button: Search, Select
Start Button: Pause

Hints:

Use Strategy
When in battle, if you use a true strategy to eliminate your foe, you can save yourself time and comrades. This will also help determine how much your teammates will like you and listen to you, and how much booty you can score! 

http://www.gamefaqs.com/console/genesis/home/586081.html
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Budokan: The Martial Spirit
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
*
Prepare mind and body for the challenge of the Budokan. Master four deadly martial arts. Learn 25 moves per art. Battle 12 unique opponents. Two-player option - go head-to-head!

http://www.gamefaqs.com/console/genesis/home/586082.html
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Bugs Bunny In Double Trouble
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1996
Developer: Atod AB
Publisher: SEGA
Players: 1
_________________________
*
BUGS BUNNY has dreamed his way into double trouble. A Mad Scientist is after Bugs' brain! To escape, bugs must use the Scientist's Televisor to travel through dreamland and outwit his LOONEY TUNES pals, including DAFFY DUCK, ELMER FUDD, and YOSEMITE SAM. But Bugs' nightmare doesn't end there. Before he can rest, Bugs must rocket to Mars to battle MARVIN THE MARTIAN and his trusty dog K-9. Move fast or... "That's all Folks!"

http://www.gamefaqs.com/console/genesis/home/586083.html
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Bulls Vs Blazers And The NBA Playoffs
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1993
Developer: Electronic Arts
Publisher: EA Sports
Players: 1-2
_________________________
*
Another update in Electronic Arts' basketball series, this time featuring the teams and players from the 1992 NBA playoffs plus the East and West All-Stars.

Features unchanged from the previous games include detailed stats, instant replay, substitutions, free throw T-meter and signature moves, some of which are new.

Exclusive to the Genesis version is the ability to create your own All-Star teams and to call defensive plays.

http://www.mobygames.com/game/bulls-vs-blazers-and-the-nba-playoffs
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Bulls vs Lakers and the NBA Playoffs
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1991
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1-2
_________________________
*
The sequel to EA Sports' classic basketball title Lakers vs. Celtics. The core gameplay of the original is supplemented with a variety of new features, including:

- All 16 1991 NBA Playoff teams (up from 8 in Lakers vs. Celtics) plus the East and West All-Star Teams, plus courts with official team logos/colors.

- Player game stats updated while the game is in progress.

- An Instant Replay mode.

- New "signature moves" for star players.

- Improved defense and passing controls and a foul shooting meter.

Multiplayer options include cooperative and head-to-head modes. 

http://www.mobygames.com/game/bulls-vs-lakers-and-the-nba-playoffs
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Burning Force
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1990
Developer: Namco
Publisher: Namco
Players: 1
_________________________
*
While joy riding on her airbike on a routine patrol, Hiromo discovered that aliens were invading the earth. Now it is up to her alone to stop them, and you only have 5 days to do it. So get on your airbike (sorry guys, the hero in this game is a girl) and go kick some alien butt. Don't worry though, your team will brief you about alien boss's weak points.

Burning Force is a fun game with a 1st person perspective that has good graphics, showing an almost realistic explosion when you kill an enemy. The music in this game is good and keeps a sense of urgency when attacking bosses. This game is fun and worth playing, so start up your airbike and get ready to save the world.

Directions:
Burning Force is a first-person perspective shoot'em-up that is bound to have you playing for hours. Take control of Hiromo as you ride around on your airbike and save the world from aliens. Your bike is equipped with lasers and missiles that you use to kill a variety of different alien invaders, such as hovercraft, planes, subs that jump out of the water, and subterranean craft that jump out of the ground.

Along your way you will pick up ugrades to your lasers that give you four shots, or a strange circular shot that spins towards enemies. You will also find upgrades to your missiles that do more damage. Destroy trees and other terrain features to get green orbs that, if you collect five, will restore one of your three health bars. Be careful though, if you lose all three health bars you will lose a life, and you only have three.

You only have five days to save the world. In one day you will go through 3 areas, at the end of which there is a boss, which is a large craft that is hard to kill. At the end of the 2nd area you will be picked up by your crew and given a briefing about the boss's weak point. Fight your way through to the alien mothership to save the world. At the end of each day you will get the chance to run through a bonus level and collect as many points as you can. Collect enough points and you get an extra life. So good luck, and happy hunting! 

Controls:

A Button: SHOOT LASERS
B Button: SHOOT MISSILES
C Button: NOTHING
Start Button: PAUSE

Reviewer: grimjockey
http://www.consoleclassix.com/genesis/burning_force.html
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Cadash
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
_________________________
*
The king has waited many years for a brave man to come, because Dirzar, his kingdom, was very peaceful. But the evil Balrog came and abducted Princess Salassa. He now trusts in you to go save his land. This is what you're given from the start.

Controls are very hard and overall the game can be frustrating and difficult. Most often the enemies you're up against have longer weaponry or shoot things at you, thus putting you at a great disadvantage.

The game has no creativity and more or less tries to imitate D&D and Legend of Zelda II. My advice to you: go play D&D or Legend of Zelda II!

Directions:

Save the King's daughter and land by destroying The Balrog's minions and himself. Pick up valuables along the way and buy helpful items at the stores (you're gonna need them). Beware of tougher bosses, often signified by a dying person by the entrance. Rack up a score with either the fighter or mage, and save the day.

Controls:

A Button: Attack
B Button: Jump
C Button: Attack
Start Button: Pause

Hints:

Beware of Water
Water, for one strange reason or the other, will hurt you by one or two hp points every few seconds, and is quite hard to get out of! 

http://www.consoleclassix.com/genesis/cadash.html
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Caesars Palace
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Casino
Release Year: 1993
Developer: Illusions Gaming Company
Publisher: Virgin Interactive
Players: 
_________________________
*
Welcome to the fast-paced casino capital of Las Vegas, Nevada -- home of the premier casino, Caesars Palace! Now you can sharpen your skills and practice your poker face in the privacy of your own home with your Sega Genesis and the CAESARS PALACE cartridge. Filled with the most popular games, CAESARS PALACE has everything a High Roller could ask for: Blackjack, Roulette, Craps, Keno, Slots, Video Poker, and Video Horse Racing!

--From the Genesis Caesars Palace instruction manual.

Overview:

Caesars Palace is all about gambling, and the great thing about it is that you don't have to hate yourself for losing $5000 dollars. Caesars Palace contained 5 different games, and very detailed sound effects! This game made you feel like you were actually at the table, the odds were highly realistic! Another good add-on to this game was the videos to teach beginners how to play each game. A great game for the gambler in all of us.

Controls:

A Button: Select
B Button: Cancel

Hints:

$8 million
Enter 9CN6BXHZG3C8-YCG 

- Start with $9,999,999 -
To start with $9,999,999 type in the password 9HS-TSHLH75QJTCG.

http://www.consoleclassix.com/genesis/caesars_palace.html
http://www.gamefaqs.com/console/genesis/home/915983.html
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Cal Ripken Jr Baseball
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1992
Developer: Mindscape
Publisher: Mindscape
Players: 
_________________________
*
Cal Ripken Jr. 1991's Most Valuable Player in the American League. One of only twenty players in Major League Baseball to be MVP twice. An "iron man" in the majors, playing in over 1,600 consecutive games. When Cal plays, he plays for real! Cal Ripken Jr. Baseball brings that realism home. You'll get unequalled animation, accurate strategy-logic and players that respond to real game situations.

You also get all-new, all-star features you won't find anywhere else: Choose your home field -domed, traditional outdoor or one tailored to power hitters. Play on natural grass or artificial turf and get accurate game play effects. Watch cutaway camera angles for realistic close-ups of the game action. Use Cal as a pinch-hitter for either team during the game - or create an "all-Cal" team that can challenge the best of them.

http://www.gamefaqs.com/console/genesis/home/586089.html
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Caliber .50
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1991
Developer: Visco
Publisher: Mentrix Software, Inc.
Players: 1
_________________________
*
This part is simple, there is pretty much no story. All they tell you about the game is that you are a special forces member on a secret mission. Apparently this ''mission'' is so secret not even the player can know about it.

Here is what I figured the story was, but I could be wrong because I didn't have much to work with: You are a Special Forces member of the army and you are either trying to save somebody or recover some secret item. In your way there are hundreds of zombie like soldiers that shoot wildly mostly not in your direction.

Reviewer: Adams16000
http://www.gamefaqs.com/console/genesis/review/R7527.html
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California Games
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Competitive Events
Release Year: 1991
Developer: Novotrade
Publisher: SEGA
Players: 
_________________________
*
Introducing the gnarliest bunch of games under the sun. Games invented on the beaches by sun-baked beach bums with a fondness for ripping, grinding, and shredding. With six radically thrilling events intended to bring you to the edge and blow your mind. And make adrenalin California's most plentiful natural resource.

Wish they all could be California Games.
Get ready to shred the face off an awesomely tubular wave. Turn a "berm" on a BMX bike and spray up a wall of dirt. Launch a few feet off-the-lip with your skateboard tucked high. And while you're up there, dance on the crowd. Or if you're feeling like kicking back a bit, float a flying disk, juggle a foot bag with your heels, or just slalom the boardwalk on skates.

When the going gets weird, the weird turn pro.
But this ain't beach blanket bingo. In fact, before you even set foot on California turf, you'll choose an on-screen sponsor from among the heaviest names on the circuit. Then, hit the competition route. Prizes include trophies for a single event and a top prize in overall competition.

So get air. Go crazy. Welcome to a new state of intensity.

    * Get "amped" to surf, skateboard on the half pipe, bike BMX-style, kick-back with a foot bag, roller-skate and fling the flying disc.
    * Compete on California's beaches, parks, and its rough and tumbly desert turf.
    * Win enough trophies to become a California Champion. 

--from the back cover of California Games

California Games is just what is sounds like: Outdoor, fun in the sun sporting games. Choose from Half Pipe (skateboarding), Surfing, Foot Bag (hacky sack), Skating, or BMX biking. Compete in all events or just choose a few. This also makes a good party game if your friends like old video games because you can play with up to 9 people alternating.

Directions:
Each game is unique and has its own unique controls and maneuvers. 

Half Pipe:
Gain speed and height by pushing down on the control pad while you are heading down, and up when you are going up. Once you get airborne you must do an aerial turn or some kind of trick or you will most likely biff it. To perform an aerial turn press the control pad left or right right at the peak of your jump. You can also do a hand-plant by pressing and holding the the A button for a second, right at the edge of the of the half pipe. There are other stunts and tricks to perform and discover. Practice yourself to discover more.

Foot bag:
Try to keep the bag in the air with your head, shoulders, legs, and feet by using the A, B, and C buttons. Press down on the control pad to turn around. You get various points for performing different tricks, and you get more points the longer you keep the bag up without dropping it.

Surfing:
Gain speed by moving your surfer back and forth steadily. Earn points by staying under the wave without wiping out, doing jumps and stunts outside of the wave, or by hitting balls with the tip of your surf board. The best way to learn what's best to do is to play it yourself.

Skating:
Gain speed by pushing the control pad up and down, and jump by pressing the B button. Avoid obstacles and see how far you can get.

BMX:
Tap C continuously to gain speed and press the B button to jump. Perform stunts by pressing up or down on the control pad + B when you are at the peak of a hill. 

Controls:

A Button: Mostly Stunts
B Button: Stunts, Jump (in Skating & BMX)
C Button: Stunts, pedal (in BMX)
Start: Pause

Hints:

Finding out tricks
If you want to find out some tricks in a particular event try various button and control pad combinations. Most tricks will be done in the air except for in the foot bag event. 

Reviewer: Matt
http://www.consoleclassix.com/genesis/california_games.html
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Captain America & the Avengers
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat-'Em-Up
Release Year: 1992
Developer: OperaHouse
Publisher: SEGA
Players: 1-2
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The Red Skull is using a mind-control device to unite the world's most dreaded super-villains under his command. The call goes out to the world's mightiest team of superheroes: AVENGERS ASSEMBLE! As Captain America, Iron Man, Hawkeye or Vision, it's up to you and a friend to foil the Red Skull's fiendish plan for world domination.

Battle enemies like Whirlwind, Living Laser, Klaw, Grim Reaper and more! Live the Marvel legend in this picture-perfect translation of the blockbuster arcade smash!

http://www.gamefaqs.com/console/genesis/home/586093.html
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Castlevania: Bloodlines
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1
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Journey back to 1897 and the Transylvanian countryside of Romania. It was a time of fear and dread for the simple people of this European country. They lived under the dark rule of Count Dracula for many years. He was a ruthless warrior when he was alive, but he was even more terrifying in death!

For you see, Dracula is king of the vampires!

But even one as powerful as Dracula has enemies. From the early 16th century the Belmonts--including Trevor, Christopher, and the legendary Simon--had been fighting Dracula and his minions throughout Europe. Finally, in 1897 Quincy Morris, a descendant of the House of Belmont, overcame great odds to defeat Dracula and send him to his eternal grave. Unfortunately since Quincy was so badly beaten in his battle with the Count, he lost his own life moments after plunging a wooden stake into Dracula's chest.

Quincy's legacy has continued, however. His son--John Morris--and John's childhood friend Eric Lecarde had witnessed the Quincy/Dracula showdown from the shadows. That scene changed their lives forever--as they grew older they swore to rid the planet of the evil creatures of the underworld.

Twenty years later...

Elizabeth Bartley. The name conjures up images of a regal countess who, in the year 1421, was found kneeling over the body of a dead young man. He had two puncture wounds in his neck. She was tried as a vampire and found guilty. Her sentence was... too gruesome to mention in these pages. What is important is that she was indeed guilty. And not only was she a vampire, she was the niece of Count Dracula!

Now, in the ruins of a mysterious castle in Transylvania, an amateur witch by the name of Drolta Tzuentes dabbles in arcane magic. She casts a spell which inadvertently brings Elizabeth Bartley back to the land of the living!

Now that she has returned, Bartley is bent toward one goal--reviving her dead uncle, Count Dracula!

In a twist of fate, Morris and Lecarde have been drawn towards the ominous castle. Their task is simple--defeat Bartley before she can complete her macabre objective. Completing their task, however, will involve many perilous encounters and life-or-death acts of bravado.

Is your heart strong enough for this challenge?

--From the Genesis Castlevania Bloodlines instruction manual.

Overview:

Castlevania Bloodlines had some major differences from its predecessors. This time, you get to pick from two different Belmont descendants. One, is a guy from Texas with an abnormally large torso. He wields the whip that was passed down from his grandfather. The second Belmont is from Spain. He uses a trident that I think is far superior to the traditional Castlevania whip. There are a couple of reasons for this. First, the trident can be aimed in any direction while the whip is limited to the forward stroke. The trident is also superior due to its twirl technique. This move is a little tricky at first, but once you get it it's not too bad. It comes in handy for a lot of the bosses that like to throw a bunch of little stuff at you. Castlevania Bloodlines was a pretty hard nut to crack, still a lot of fun. If you liked any of the other Castlevanias then try this one!

Directions:

Choose which character you want to play with. Both characters play similarly, with small differences. 

Morris is the regular Castlevania hero. He's got his whip and can swing off objects with it.

Alcarde uses a trident instead of a whip. He can attack in the four cardinal directions, as well as twirl his trident around by pressing A and quickly pressing left and right. If you hold down and press jump, you can spring yourself up with your trident for a super jump! Your life bar is at the top and if it runs out you lose a life. Different enemies will take different amounts of life from you per hit. The stronger they are the more life you'll lose when hit. 

Controls:

A Button: Attack
B Button: Jump
C Button: Special Weapon
Start Button: Pause

Hints:

Out of continues?
When you run out of continues press TAB(reset button) and start a new game. You will be where you left off with 2 continues.

Classic Music
Before you play, go to the sound test in the options menu. Set the sound effect to 73, the music to 5 and play them. Now whenever you get your third weapon upgrade old school Castlevania music from the NES games will play.

Expert Mode
At the title screen, enter the Konami Code (Up up, down down, left right, left right, B A Start)

http://www.consoleclassix.com/genesis/castlevania_bloodlines.html
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Centurion: Defender Of Rome
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy
Release Year: 1991
Developer: Bits of Magic
Publisher: Electronic Arts
Players: 1
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Lead the greatest invasion of all time! Conquer the land, rule the sea and build a mighty Roman Empire. Hear clashing swords and trumpeting elephants as you wage war in real-time battles that you control. Take on the world in this cinematic adventure to become the absolute ruler of Rome.

Conquer, invade and plunder with sheer force or heartless diplomacy. Ram the enemy's hull, launch arrows and catapult fire in real-time sea battles. Win colossal races. Whip your opponents and shatter their chariots. You control the attack: Charge and drive a wedge through the barbarian hordes. No two battles are ever the same.

http://www.gamefaqs.com/console/genesis/home/586096.html
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Chakan: The Forever Man
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: Extended Play Productions
Publisher: SEGA
Players: 1
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As the immortal warrior Chakan, you must purge all evil from the four planes of Earth, Air, Fire and Water.

Chakan: The Forever Man, so called because he duelled with Death himself and won. Now he is immortal, but he can never find rest or peace until he has rid the world of evil once and for all. All right, I'm hooked! There's nothing cooler than a withered, thousand-year-old walking corpse wearing a wide-brim hat and wielding two flaming swords. OK, they're not on fire all the time. Sometimes they're electrified!

Anyway, it's a really cool game. The graphics are great, with lots of detail and texture, and the game-play is very fun and varied. The music is really cool and exotic-sounding, and there's a good variety of sound effects.

Directions:

Chakan's health is displayed in the top right corner of the screen in the form of ghostly faces. As you take damage these faces will disappear. If they all vanish you'll be taken back to the level select part of the game where all the blue doors are.

Hey, he may be immortal, but he's not invulnerable.

In addition to his two swords, Chakan can also acquire several other weapons with various powers and uses: a grappling hook, a scythe, a battle axe, and a mallet. The different weapons will help you get past many obstacles in the game. If you can't get past something, try hitting it with different weapons. Also, they affect different enemies in various ways. Some enemies are immune to certain weapons and quite vulnerable to others. Try different weapons on each enemy until you figure out what works best.

But here's the really cool part: Chakan is not only a great warrior, he's also an Alchemist. Use potions of Air, Earth, Fire and Water in different combinations to produce a variety of effects, from adding the aforementioned flames or lightning to your blades, to boosting your jumping power, even making yourself invisible. You can access materials you've picked up in the start menu. You will need at least two potion jars before you can do anything. After you've collected two you can go into the start menu and there will be a mark on one of the tiles. Move the hand to that tile and press start. Now Chakan will be holding the two potions. Press B to combine them or A to cancel. Two dark green potions will give you electrified swords that are blue and two red ones will give you electrified swords that are green. Not every combination will give you something.

In addition to the controls listed below, there are several special moves you can do. To execute a spinning jump, press the jump button again while in midair. This will make you jump a little higher and help you to reach higher areas. You can also do a spinning attack if you press the attack button while in a spinning jump. To quickly move a short distance along the ground, hold diagonally down and press the jump button to roll. Also, if you hold down the attack button, Chakan will continue to hold his swords in attacking position. You can move the directional pad around while holding the attack button to move into several interesting attack poses. There are areas where you can stand on a platform that you can also drop through. To drop through a platform press down and C.

This is a complex and difficult game, but it's a lot of fun and definitely worth it. There are a total of 24 stages in the game, each of them maze-like, and you can't go through each all at once. You have to go through the first stage in each realm to collect the special weapons. You'll need these weapons to get through the rest of the worlds. This means you go through each blue door once (by standing in front of it and pressing C) to get the weapon and then come back after you have all four. Then you'll have to go through them again and this time they'll be different. Now you should be able to complete each one. As you move through the worlds, it's crucial to remember that you can go through many walls. You'll never find everything if you stick to the obvious paths.

At the end of each world (and sometimes in other places) there will be a boss. Bosses will take many more hits to kill than normal enemies, and will require specific weapons to defeat each one. Persevere and develop a strategy for each one. 

Controls:

A Button: Weapon Select
B Button: Attack
C Button: Jump
Start Button: Alchemy Menu

Hints:

Easy Attack
When you hold down the attack button, Chakan keeps his weapon(s) out in attack position. Many enemies will simply impale themselves on your blades, so you don't have to do the work. This even works on some of the bosses.

Skip to Elemental Plane
You'll need to have one clear and one red potion available to use this cheat. From the starting point on the Terrestrial plane, go to the right and down the stairs to a large platform. Keep going to the right until you reach a small floating platform. Jump onto the platform and cast the Portal spell from there. You will advance to the Elemental Plane and have all the weapons at hand. 

- All the Alchemy Powers -
Start the game than press the C button on both controllers. Hold them down and hit reset. You'll hear a sound when the title screen pops up. Start the game again, hitting start to goto the alchemy screen, and push the pad on controller 2, left, right, up then down. Push start on controller 2 for water alchemy, button a for earth alchemy, button b for fire alchemy and button c for air alchemy.

- All Weapons -
Select practice mode and start the game, position yourself on the small platform above the sky portal, press Start and use the passage spell.

Reviewer: fallenrain

http://www.consoleclassix.com/genesis/chakan.html
http://www.gamefaqs.com/console/genesis/home/563316.html
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Champions World Class Soccer
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Soccer
Release Year: 1993
Developer: Park Place Productions
Publisher: Flying Edge
Players: 
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Champions World Class Soccer is the first soccer game I can remember playing as a child off of the good ol' Sega Channel. Unfortunately it wasn't that great then, and isn't all that great now. Even though I am much more skilled in video games, this one still is very uncontrollable and down right frustrating.

Controls are completely jumpy and very sticky, it's definitely not as fluent as soccer games need to be. The camera in the game isn't much help as its movement is rather clunky as well and will leave you beating up your screen hoping it moves a bit faster and actually catch up to the action so you know if a defender is in front of you. Taking shots can be bothersome, since the movement is so slow, defenders can block with ease.

The many styles of play don't save this game, as horrible sound and an almost impossible to beat defense play a big role in how frustrated you can get with this game. It represents soccer pretty well, but is just too slow and too difficult to control and defeat to make it bearable.

I give Champions World Class Soccer a 6.5 out of 10!

Directions:

One good thing, this game was one of the first soccer games on Genesis and probably fired up EA's FIFA. The many modes in both games show where these ideas could have been taken. The tournament mode is what keeps this game alive, making it feel as if you are actually going to win a world championship.

Five teams stand in your way to victory, can you beat them all? That challenge enough fuels you.

Select from the options menu either a 1 player tournament, exhibition, 2 player exhibition, or input a password. Start off your game by choosing from one of 32 countries all varying in talents, Germany being best and the UAE being the worst. Then select your formation, wait for the coin toss and start the game.

Use your players as you see fit to defend your goal. Make sure you use your fastest runner to take it down field and score the goal. Beware of all kinds of penalties and make sure you know what being onside is!

In Tournament mode, defeat team-by-team and become the "Champions" of the world. 

Controls:

A Button: Kick Long, Kick Block
B Button: Pass, Slide
C Button: Shoot, Change Player
Start Button: Pause

Hints:

Write Down Passwords
Make sure that you write every password down. You never know when the opposing country can come up with an upset win in the final seconds, and after working for hours it is something you don't want to do again! 

http://www.consoleclassix.com/genesis/champions_world_class_soccer.html
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Championship Bowling
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Bowling
Release Year: 1993
Developer: Visco
Publisher: Mentrix Software, Inc.
Players: 
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Striiiiiiiiiike!!! The fun of bowling has now been transferred to the video game world of Sega. Send the ball barreling down the lane at the pins and then knock them all down (funny, that sounds just like playing regular bowling. Imagine that!). This game is simple and fun, and you can play with three of your friends. All in all this is a great game, so go out there and bowl a winning game!

This game is both fun and addicting. The graphics of the game are good for the Sega, and the music is catchy when it is playing. For the most part, however, you are playing in silence. This is without a doubt a fun and entertaining game that is worth playing.

Directions:

Championship Bowling is a simple and fun game that anyone can play. For the most part all you use is one button. First, you must choose your gameplay: Tournament, One on One, or Practice. Practice is straightforward, play by yourself to get better.

One on One can be played with your friends or against the computer, to play for fun against a single opponent. Tournament Mode is to see who is the best in a series of games, eliminating the competition one by one. Unfortunately, Tournament is a one player mode.

After choosing your gameplay and your character, you get started bowling. First line up your shot, then adjust the spin of the ball, and finally choose the power behind your shot. After all is said and done, be sure that you are the best at bowling. Good luck! 

Controls:

A Button: N/A
B Button: N/A
C Button: ACTION
Start Button: PAUSE

http://www.consoleclassix.com/genesis/championship_bowling.html
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Championship Pool
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Pool
Release Year: 1993
Developer: Bitmasters
Publisher: Mindscape
Players: 
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Grab your pool stick, the drink of your choice, and a worthy opponent. Don't worry about a pocket full of quarters, in this game you won't need them, unless of course you're playing on an arcade machine. The classic bar game is now on your console. So, if you consider yourself a pool shark, try your hand at this game.

Championship Pool is a wonderful game that brings all the fun of the classic billiard game to your console. The graphics of this game are alright, however you can't make out the number on the ball. You can, however, tell solids from stripes. This game features no music during game-play, but the music in the stat screen is note-worthy, however unnecessary.

Directions:

Championship pool is a simple game for anyone how knows how to play the billiard game. The game itself is simple, especially in the Sega game: simply choose the ball you wish to hit and the pocket you wish to hit it into.

Then select the strength of your shot. After that line up your shot and hit the "A" button, this will give you a predicted course of the ball. Once you line it up as you want, hit the "A" button again and send your ball flying toward the pocket. The game is as simple as that.

Choose to play Freestyle, where you play by yourself to get the hang of the game; Classic, where you can play with up to 8 players that take turns; or Tournament, where you play against the computer in an all-out championship match to see if you're the best. Play classic pool or 9-ball. It's all up to you, Pool Shark, so dust off that old stick of yours and get to playing. 

Controls:

A Button: PREVIEW SHOT / SHOOT
B Button: SELECT BALL / POCKET
C Button: CUE POWER
Start Button: PAUSE

Reviewer: grimjockey
http://www.consoleclassix.com/genesis/championship_pool.html
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Championship Pro-AM
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1992
Developer: Rare Ltd.
Publisher: Tradewest
Players: 
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If you like racing in simplistic circles, then I've got just the game for you: Championship Pro-Am. Developed by Rare and published by Tradewest, this game will make driving in straight lines a thing of the past. And in case you're wondering, it also happens to be quite a fun little title. Still, any bundle of joy is not without its poo, and the game has plenty of that, too. And so I ask: does the poo outweigh the good? Well, no. But it does come close.

The game's premise is simple: you drive a car around something like 30 tracks, trying to finish in third place or better on each course so that you can advance to the next. The number of laps varies, as does the shape of a given course, but there are typically somewhere around three laps and there are only around six different course patterns.

http://www.gamefaqs.com/console/genesis/review/R72364.html
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Chase HQ II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1992
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 
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The game starts off in the light industrial area of the city with a drug dealer bust, and the highway patrol is just too slow for the job. It's your job to put this guy behind bars. In the next few levels, you travel through tropical beaches, snow-capped mountains, dangerous deserts, and the heavy industrial district chasing everyone from kidnappers to murders. 6 levels may not seem like a lot when you think about it, but once you play the game, you'll understand just how fun they are. You start by just merrily driving through the level in search of your suspect.

Although I suggest keeping the pace rather fast since you need to catch up to him before the first timer runs out. Once you have him in your sights, it's just a matter of not losing him and bumping his car as much as you can. If bumping and trying to keep up with him are too much for you, you can simply use a turbo but be warned, you only get 3 per level so use them wisely. Well, now that you know what the game is all about, you're probably thinking that it sounds pretty boring, but once again, I re-assure you that there is plenty to do in this game.

Reviewer: NES4EVER
http://www.gamefaqs.com/console/genesis/review/R37744.html
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Chester Cheetah: Too Cool to Fool
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: Kaneko
Publisher: Kaneko
Players: 1
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Yo! CHESTER CHEETAH,here. I'm a cool dude in a loose mood - a righteous Kitty, from the heart of Hip City. But right now I'm being held against my will In Four Corners Zoo    like squaresville! I just don't dig this lame zoo gig.
     
What you want to do is help me make it through every stage in Four Corners Zoo. When all stages are mastered without meeting disaster, I can ditch this zoo and ride away to Hip City, USA.

--From the Genesis Chester Cheetah Too Cool To Fool instruction manual.

Overview:

Chester Cheetah is a single player adventure game starring Cheeto's favorite cat. Chester's motorcycle has been disassembled and its parts scattered throughout Four Corners Zoo. He must search the six stages in the zoo (Four Corners Zoo Park, the Monkey Pits, Gator Alley, the Hidden Caves, the Birdhouses and the Bonus Round) to gather up all of the parts. He will find several items that will assist him on his quest, make friends who will help him, and he must avoid enemies who will do him harm.

The graphics are colorful and fun. The sewer scenes are particularly interesting with the cutouts in the piping and the shadow views of Chester and other objects. Chester is a lover, not a fighter, so expect to run from everything.

Directions:

Chester seems to have forgotten that he is a fierce animal, in that he has nothing to defend himself with, other than jumping or running. If you expected him to be able to battle turtles, you were wrong.

Just run or jump. Oh yeah, if you find a guitar, Chester dances and is safe from his enemies. Works for me. Just keep moving, searching for special items and jumping over bad guys. Enter sewers through manhole covers (you really don't have much choice since Chester seems to trip into every one he passes). Each stage will have a motorcycle part, so look carefully. Sneakers allow Chester to run when you use Control Pad left or right and press the "B" button.

Special Items To Look For:

Cheetah Paw  restores power

Sunglasses  darkens screen to reveal invisible items

Guitar  makes Chester safe from enemies

Sneakers  allows Chester to run

Skateboards  allows Chester to proceed to the Bonus stage

Badges  100 allow an additional credit

Friends Who Might Help You:

The Hip-O

Funky Monkey 

Controls:

B Button: Run
C Button: Jump
Up: Climb rope or vine
Down: Duck
Start Button: Start, Pause

Hints:

The sewers can allow you to bypass some problems 

Reviewer: WileyTheRat
http://www.consoleclassix.com/genesis/chester_cheetah_too_cool_to_fool.html
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Chester Cheetah: Wild Wild Quest
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: Kaneko
Publisher: Kaneko
Players: 1
_________________________
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It's a groove to be on the move. But, if you're Chester Cheetah, "chill is the pill." So, when you are spotted in "Not-So-Great-Falls, Montana," "Unclearwater, Florida," and "Little Shock, Arkansas" you follow the "law of the paw," and run for the fun. Pity, these cities can't spot a cat that knows where it's at. They want to bring you down in their town.

Now, follow your feet and take to the street. It's cool to make the rules. "Wild, Wild Quest" features a full 8 Meg, 16 bit platform of adventure. Cool characters and wild-style graphics make this trip a "Wild, Wild Quest" of the best!

http://www.gamefaqs.com/console/genesis/home/586104.html
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Chi Chi's Pro Challenge Golf
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Golf
Release Year: 1993
Developer: Coconuts Japan
Publisher: Virgin Interactive
Players: 1
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Chi Chi's Pro Challenge Golf is a golf game featuring Juan "Chi Chi" Rodriguez. It has options that allow for match, stroke, and tournament play. The player can also choose to play against different levels of opponents, whose skills are measured on that opponent's putting, approach, and control abilities.

The game lets the player choose whether to play on a US or Japanese golf course. Once out on the course, the player must choose which golf club to use, where to make contact with the ball, and where to aim in the direction they want the ball to go. Once that's decided the player fills a swing meter and hits the ball trying to get the ball into the hole.

http://www.mobygames.com/game/chi-chis-pro-challenge-golf
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Chiki Chiki Boys
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: Capcom
Publisher: SEGA
Players: 1-2
_________________________
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No one in peaceful Alurea was ready when the Monsters attacked! Mobs of grimy creatures swarmed over the land. Only the Chiki Chiki Boys survived.

Can these twin princes win back their country from the nasty gnarlies of Monster Palace? Strike out with your sword against Spiky Furballs and Bashing Beansters. Throw Magic Orbs that explode with awesome energy! Snorkel underwater, battling Snapping Sharks and Chicken-Crabs. Fly and fight through gangs of Angel Fiends and Horned Imps. At the end of every world, punch out a huge Monster Menace like the Two-Headed Turtle Dragon! And save the Kingdom!

http://www.gamefaqs.com/console/genesis/home/586106.html
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Chuck Rock
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: Core Design Ltd.
Publisher: Virgin Games
Players: 1
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Holy Neanderthal! There's big trouble in the Rock cavehold. Chubby-hubby Chuck was spending a typical Sunday afternoon guzzling down a case of Boulder root beer in front of the boob tube when all of a sudden he heard his lovely Ophelia grunt for help. Lifting his great gut off the stone couch, Chuck ran to the garden to find his curvaceous cave-babe nowhere in sight. She had been kidnapped. And judging from the size of the footprints on the terra firma, Ophelia's old flame, gruesome Gary Gritter, is the Cro Magnon responsible for this prehistoric tragedy.

Needless to say, Chuck has gone ape! And he's got a brontosaurus-sized bone to pick with the pebble-chewing wife-snatcher.

But first, in order to reach his B.C. bride, Chuck must belly-butt his way through five wild and woolly levels. He's got to tough some treacherous terrain and brave some savage creatures... survive another Ice Age... bob and body-surf through a dangerous water world... and face the terrors of a dinosaur boneyard.

O.K. Chuck. Let's rock!!!

--From the Genesis Chuck Rock instruction manual.

Hints:

- Level Skip -
On the title screen, press: A B right A C A down A B right A
If done correctly, the caveman second to the right will grin. Now, start the game, enter the first level, and press and hold A+B+C, all together. Release, hold down A, and press up. You'll skip to the next level, and you can perform the ''hold A press up'' code again to skip multiple levels if you wish.

http://www.consoleclassix.com/genesis/chuck_rock.html
http://www.gamefaqs.com/console/genesis/home/586107.html
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Chuck Rock II: Son of Chuck
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Core Design Ltd.
Publisher: Virgin Interactive
Players: 1
_________________________
*
Eighteen months after his victory over Gary Gritter, Chuck Rock is now the owner of the hugely successful "Chuck Motors" and has become a father. Kidnapped by his evil enemy Brick Jagger, Chuck Rock is likely to become Chuck Dust, unless somebody rescues him... A sudden crash as Chuck Junior bursts from his play pen "Goo Goo Gaa Gaa, I'll be back."

Hints:

- Skipping Levels -
If you want to skip to other levels, pause the game and press B, A, Right, A, C, Up, Down, A. The game will start, pause it again and advance to different levels by holding A and Right. If you want to skip the entire zone, hold A and Up. If you want to go back a level, hold A and Left or A and Down.

http://www.gamefaqs.com/console/genesis/home/586108.html
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f80929b1,bad5c7e8,b12c1bc1
ClayFighter
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting VS
Release Year: 1994
Developer: Ringler Studios
Publisher: Interplay
Players: 1-2
_________________________
*
A group of fighters made out of clay that are in wacky costumes want to become the king or queen of the circus. Now you take the role of one of these strange characters and try to fight your way to be the best. Being the king of the circus must have its perks!

Directions:

Beat down your clay opponent until they are too weak to continue and you are declared victorious. Pick from a variety of characters and punch, kick and shoot your way to be the circus king!

Controls:

A Button: Light Kick
B Button: Medium Kick
C Button: Fierce Kick
X Button: Light Punch
Y Button: Medium Punch
Z Button: Fierce Punch
Start Button: Pause/Join In

Hints:

Blob's Buzz Saw
When using Blob's Buzz Saw attack, keep pressing toward your opponent even if he blocks it. This move will keep hitting him several times. 

- Play as N. Boss -
Play through the single player game until you reach the fight against N.Boss. Press Start on the second controller and have that person choose Bad Mr. Frosty as their character. The second player should now be in control of N. Boss.

Reviewer: Aggort
http://www.consoleclassix.com/genesis/clay_fighter.html
http://www.gamefaqs.com/console/genesis/home/586109.html
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9cbf44d3
Cliffhanger
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1993
Developer: Malibu
Publisher: Sony Imagesoft
Players: 1
_________________________
*
Based on the white-knuckle action-adventure movie starring Sylvester Stallone, Cliffhanger challenges you to brave thundering avalanches, icy cliffs, and the head-spinning heights of the Rocky Mountains while you combat a vicious group of well-armed, extremely dangerous fugitives.

You'll hang on for dear life through 7 exciting levels requiring all your strength and skill just to survive. Experience wild new forms of game play like mountain climbing and cave exploration, along with all the excitement of all the incredible hand-to-hand and armed combat action. The adventure isn't over until you find $100 million in stolen loot, defeat the fugitives, and reunite with your friends!

Hints:

- 99 Credits -
Use Controller 2 and press the following at the title screen:
Left, Right, Start, C, A

- 99 Lives -
At the title screen press on controller 2 Up, Left, C, B, and A

- Level Skip -
At the title screen on Controller 2, press:
Start, C, B, A, Right, Left, Right, Left.
When you feel like jumping ahead, press Start and then C to skip levels.

- Secret Mode Unlock -
When the Sony logo appears hold the A, B and C buttons and Gabe should replace the logo. When you go to the main menu there will be a new mode that allows you to throw snowballs and make snowmen.

- Snowboarding Only -
At the title screen on Controller 2, press:
A, B, C, Down, Up

- Time Trial Snowboarding -
At the title screen on Controller 2, press:
C, B, A, Up, Down, Left, Right, Start

http://www.gamefaqs.com/console/genesis/home/586110.html
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Clue
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Board Games
Release Year: 1992
Developer: Sculptured Software
Publisher: Parker Bros.
Players: 
_________________________
*
Clue is a classic board game that they turned into a classic video game. This game is a lot of fun to play if you like Clue. It brings back childhood memories when I try to figure out who killed Mr. Body. Was it Prof. Plum, Col. Mustard, Miss Scarlet, Mrs. White, Mr. Green, or Mrs. Peacock? Did they use the knife, rope, candlestick, revolver, lead pipe, or the wrench? Which room did they do it in?

This was always one of my favorite board games as a kid and now it is one of my favorite classic video games! The gameplay is just like the board game. The graphics looked good because most of it is still, which makes it easier to draw. They did a good job of using the same colors that were in the board game. The controls were easy to use in a menu system. Clue is a lot of fun, so if you like board games, give this a try.

Directions:

Try to beat your opponents in figuring out "who done it" in this classic murder mystery! First, look at your cards, the clues on these cards will not be part of the correct accusation. Roll the dice and move to the room you would like to ask about. Just don't forget to get yourself some pencil and paper if you want to play this game. You'll need them to keep track of the clues. Each time you make a suggestion, a clue will be revealed to you, eliminating one of the possibilities you suggested. Eliminate as many possibilities as you can, then hold your breath and make an accusation. If you're right, you win!

Controls:

A Button: Choose
B Button: Cancel
C Button: None
Start Button: Start/Pause

Hints:

Accusations
Don't forget to make absolutely sure you know what you are talking about before you make an accusation, because if you are wrong, you lose the game. 

Reviewer: Adrian
http://www.consoleclassix.com/genesis/clue.html
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48352d16,67c309c6
Coach K College Basketball
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1995
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 
_________________________
*
Hoops Hysteria! National Championship Final... down by 2 points, 10 seconds left, the crowd is going crazy... do you penetrate the zone for the power 2 or shoot the 3 for the National title? Concentrate to counter the home team's chants and antics. Protect the perimeter with the 1-3-1 zone. Defense wins championships! Coack K guides you through over 50 offensive plays and 14 defensive sets. On-the-fly play calling lets you control the team.

http://www.gamefaqs.com/console/genesis/home/586112.html
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93f5b2ae,b9075385
College Football USA '96
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1995
Developer: High Score Productions
Publisher: EA Sports
Players: 
_________________________
*
College Football USA 96 features gridiron action of the college ranks with 108 Division 1-A teams complete with 45 man rosters for each team. It features the standard game modes including Exhibition and Season along with the ability to play in the four major bowl games (Rose, Orange, Fiesta & Sugar) in an effort to win the National Championship.

The gameplay is virtually identical to many of its competitors by passing, running, special teams, etc. It also featured a 5 receiver window at the top of the screen when the player switches to passing mode to view all available receivers at one time. Player and team stats were up to date at the time and featured classic football plays such as the Hail Mary and the Wishbone.

http://www.mobygames.com/game/college-football-usa-96
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College Football USA '97
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1996
Developer: EA Tiburon
Publisher: EA Sports
Players: 
_________________________
*
College Football USA 97 is a college football game featuring 111 Division 1-A teams. The game has exhibition, season, tournament, and tiebreaker modes. It also contains a create a player feature. Basically it is an updated version of College Football USA 96 with similar gameplay.

Hints:

- View All Team Endings Code -
At the game select screen, press ''B-B-C-A-A-C-A-B''. You will then be able to select from all teams, and view their special ending.

This was found by playing an entire season as ''Division 1-AA'', including a victory in its bowl game. Its special ending has cheerleaders holding up signs that spell the above code.

http://www.mobygames.com/game/college-football-usa-97
http://www.gamefaqs.com/console/genesis/home/915985.html
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College Football's National Championship
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1994
Developer: Bluesky Innovations
Publisher: SEGA
Players: 
_________________________
*
Released about the same time as Bill Walsh College Football 95, this American football game was unlicensed and did not feature any big names to it. It was considered a clone of NFL Football '94 Starring Joe Montana, just an updated version but now with college teams. It features 32 college powerhouses from four major divisions, letting you play exhibition games or letting you compete in a tournament to achieve an #1 ranking, as opposed to competing in a season to obtain it. It also has the option to play it on Team Player letting you control four players at once.

http://www.mobygames.com/game/college-footballs-national-championship
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65b64413
College Football's National Championship II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1995
Developer: Bluesky Innovations
Publisher: SEGA
Players: 
_________________________
*
This is the follow-up to College Football's National Championship with the exact same game engine as before which is essentially a clone of NFL Football starring Joe Montana.

It still has the standard set of modes such as Exhibition, Tournament and Season and updated rosters for the top schools of the time, reflecting the 1994 season. There are 32 teams with five added ones to this version (Wisconsin, North Carolina, Colorado State, Oregon and Washington State), however to add these schools five others were taken out that were in the previous game (San Diego State, Pitt, LSU, Arkansas and Houston). It also keeps track of 19 different stats along with authentic offensive and defensive plays attributed to each team.

It also features a battery backup to keep track of stats and save games along with the ability to let four different players compete utilizing multi-tap. There are also new sound effects added to this version with the announcer from the previous version removed from this one.

http://www.mobygames.com/game/college-footballs-national-championship-ii
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College Slam
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1996
Developer: Iguana Entertainment
Publisher: Acclaim
Players: 
_________________________
*
Part of the NBA Jam series of basketball games, College Slam allows you to choose from over 40 real college teams and take part in head-to-head games, tournament games, and season-long play. The gameplay is arcade-style two-on-two fast action featuring backboard shattering wild dunks, power-ups and other crazy moves. The game also features fight songs from all the available teams.

http://www.mobygames.com/game/genesis/college-slam
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Columns
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Go back in time to a bygone civilization, the ancient world of Phoenicia. And play the game that originated among the Phoenician merchants - Columns. It's incredibly captivating. You'll find yourself losing track of time. Yet it's very simple. You don't have to be a game whiz to play at the hardest level.

--From the Genesis Columns instruction manual.

Overview:

Columns is one of the three games that put not only the Genesis, but Sega on the map. Columns was one of the biggest games to fight off Tetris and if you play you'll know why. It's is just as addictive and very brightly colored, with something other than just blocks!

The feel of the game is wonderful, setting times back to Greek and Roman, with the touch of jewels. It makes you feel like a god as you control the jewels. Sliding your bright colored pieces across the screen is easy and at high speeds, can be mesmerizing. The colors just make it beautiful to look at.

The music keeps you in pace with the game, it speeds up in danger, and when your level increases. Just as in Tetris, Columns allows a choice of music, all with the Greek and Roman feel as well. It keeps you wrapped with the game.

Thankfully in Columns there are tons of bonuses, especially for eliminating several rows of jewels at one time. Their are also special jewels that knock out all of the jewels it touches and and other jewels on the screen that match them. This can be a big help when your stack is getting to the top, and can boost your score a great deal.

The addition of Doubles play and Flash Columns, is warmly welcomed and keeps the game from going stale too fast. With so many varying levels and faster and faster game play, you'll never want to stop. I barely want to stop to write this review, I am addicted to this Columns world.

Genesis did a great job competing with Nintendo for a heck of a puzzler. If there's anything that beat Tetris, it's Columns. I suggest you give this one a try, especially to see why Sega was so amazing

I give Columns a 10 out of 10!

Aggort's Choice Game!

Directions:

In a new form of Tetris, this puzzler's objective is to clear jewels by placing them three or more in a row, which can be horizontal, vertical or diagonal.

Choose from three methods of play, Arcade, Original, or Flash. You can also pick one, two, or co-op players. In Flash, the flashing jewels must be removed. In the other two forms you must keep your columns low enough, so they do not go off the screen or you lose. As the game continues, the speed will increase and jewels become even more scarce. Keep up with the speed and increasing difficulty, and defeat your opponent!

Controls:

A Button: Switch Column Up
B Button: Switch Column Down
C Button: Switch Column
Start Button: Pause

Hints:

Pace Yourself
On the more difficult levels, don't let the fast-falling jewels scare you. Follow them carefully and play it smart. If you get too nervous, you'll lose focus and the game!

- Columns Extra Magic Jewels -
There is a way to trick the game into giving you a second magic jewel. To do this you must set up the screen in a certain way. Have one row of the normal jewels stacked up almost to the top of the playfield. There must be vertical space for only two of the three jewels in the next block to come on the screen. Watch the "Next Block" preview box. When you see that the magic jewel block is next, get ready to quickly move it on top of your prepared stack. After the magic jewel eliminates the 'touching' color jewels, all of the remaining jewels will drop down as will the one magic jewel that was off the screen. This magic jewel will drop down and eliminate another group of colored jewels.

Reviewer: Aggort
http://www.consoleclassix.com/genesis/columns.html
http://www.gamefaqs.com/console/genesis/home/586114.html
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dc678f6d
Columns III: Revenge of Columns
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1993
Developer: Vic Tokai
Publisher: SEGA
Players: 1
_________________________
*
This game is mesmerizing and addictive. Columns is a puzzle block elimination game. Drop three or more like colored blocks on top of each other and they'll vanish. The game pieces are beautiful jewels which are just fun to look at. In this particular Columns game you work your way through a stream of opponents, defeating them by lasting longer, i.e. having their screen pile up before yours.

Directions:

Get three or more like colored blocks in a row to make them vanish and score points. Points allow you to accomplish other tasks like bumping up your opponent's screen. The crush bar is affected by points, magic jewels, items, and flashing jewels.

The crush bar will rise up under your (or your opponent's) jewels causing them to be closer to the ceiling and closer to stacking, and it can also break any jewels currently falling on the screen. Be careful that your opponent doesn't break any special ones that you have. Having at least 10 points will allow you to knock your crush bar down one line and your opponent's up one line, 20 points= two lines and 30 points= three lines. A magic jewel will allow you to do these things and more, but they are rare. A magic jewel has two triangles and a square that flash crazily. When the triangle on the bottom points down you will knock your crush bar down with it. If you rotate the pieces so that the triangle on the bottom points up, you will knock your opponent's crush bar up. Having the square on the bottom allows you to pick a jewel to set it on and all of that type of jewel will vanish.

Pressing start takes you to a new menu where you can use items. Just hit start then B when you have the cursor next to the item you want to use. You will pick items up after defeating enemies. An hour glass allows you to continue if you lose two out of three matches against the computer. A magic gem will get you a magic jewel column to use. The bell will eliminate all jewels on your screen. Awesome huh? The heavy weight knocks your crush bar all the way down. The barrier will prevent your crush bar from being moved up for a time, and the antidote will cure any flashing jewel effects you have.

You will get a flashing jewel if you get a combo of 3 or more. That means that you clear a set of jewels and, as any that were on top of those drop into place, more clear and then any on those drop... and so on. The effects are random, but all bad for your opponent (and you if they do it to you). It can cause the screen to turn black and white and since color is the only distinguishing variable for some of the jewels it can cause mistakes. It can switch the left and right controls, reversing the direction you need to press. It can flip the screen upside down. It can make jewels drop faster. It can up the crush bar. It can make you unable to rotate the jewels. If you get a flashing jewel in the jewels that are already settled on your screen, it will stay there, but if it's falling you only have a limited amount of time to use it.

Play by yourself or against one or two friends. 

Controls:

A Button: Crushes your opponent
B Button: Rotates jewels
Start Button: Start game/ Pause

Hints:

Magic Jewels
When you use it, the best use is determined by circumstance, but when you use the square on the bottom, take quick stock of your board and get rid of the piece that you have the most of on the screen. This increases your chances of combos and lowers your screen the most. There's no need to try to plan it. While it doesn't always gain you combos, it does help to make them more available. 

Reviewer: fallenrain
http://www.consoleclassix.com/genesis/columns_3.html
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de9f37a6,e439b101
Combat Cars
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Vehicular Combat
Release Year: 1994
Developer: Accolade
Publisher: Accolade
Players: 
_________________________
*
Race against many racers. Put them behind by using your vehicle's special!

You can also go head to head with a friend. Win the races, and win a large cash prizes!

Directions:

Race against other cars. Put other racers behind by using your car's weapon, which can be to shoot, drop oil, glue, a mine, etc. You must qualify 6th place or higher to move on. When you do, you will earn a cash prize. Use that money to upgrade your vehicle.

Controls:

A Button: Brake
B Button: Accelerate
C Button: Use vehicle's special
Start Button: Pause

Hints:

- Unlock All Tracks -
Go to Exit in the Options menu end then enter the following code....
A + B + C + Start
If done correctly you should have all of the tracks unlocked

- Stage Skip -
Note; this can only be done with a six button controller
Choose the head to head mode, and select your driver. Next, wait for the race preview screen to show up (the one with the best times etc.). Once there, press X to go back levels, and MODE to go forward levels. 

http://www.consoleclassix.com/genesis/combat_cars.html
http://www.gamefaqs.com/console/genesis/home/915987.html
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e13c197e,17da0354
Comix Zone
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Sketch Turner is an artist in New York. One day Sketch is drawing, and a then there's a thunderstorm in the city. A bolt of lightning hits Sketch's image, and brings it to life. The drawing wants to be a real being, not just a drawing, but that is only possible if Sketch is dead. If the drawing becomes real, it will take over the world. However, the drawing cannot kill Sketch in the regular world, so it sends Sketch to the Comix Zone!

Directions:

The game is like being in a comic book. In each cell there is someone to fight, something to break, and sometimes there's stuff to take that can be used as a weapon. In most cells you will have to fight someone. When you beat him, you can move to another comic cell.

Controls:

A Button: Attack
B Button: Jump
C Button: Block
X Button: Drop or use item
Y Button: Drop or use item
Z Button: Drop or use item
Start Button: Pause
Mode Button: N/A

Hints:

Super Hero Guy
Go to the options screen and select Jukebox and play tunes 1, 3, 5, 6, 3, 9, 6, 4, 9, 5 and press Start. Then play the game and pause it. Now press A, C, B, B, A, C, C, A, B, A, Left, Right, Right, A, B, B, C, Left, Up, Down, A then unpause and you will transform into the superhero guy. Note you must do this code EXTREMELY FAST or it will not work. 

- Stage Select -
Go to the jukebox mode and place the red checker on the following numbers in order, pressing C at each one:
14, 15, 18, 5, 13, 1, 3, 18, 15, 6.
Now, highlight a number from 1 to 6 and press C to warp to the corresponding stage.

- Unlimited health -
If you want unlimited go to jukebox in the options menu and push C on these numbers.3, 12,17,2, 2, 10, 2, 7, 7,11.You should hear skecth say ''oh yeah''.

- View Credits -
At the Options Mode enter the following code...
Press A + B + C
Then as soon as you press them you should view the credits.

- Fart -
In some areas,you can make Sketch fart my constantly pressing DOWN on the D-Pad.

- Sega Plug -
At any time during the main game, press start to pause. After a few seconds, Sketch will yell, ''Sega!''.

- Paper Airplane -
Anytime during the game simply press and hold the Punch Button. After a second or so Sketch will tear a piece of paper from the background and make a paper airplane out of it. The plane will travel to the edge of the panel and circle back around. The plane does massive damage to all enemies, objects, and Sketch himself so be careful. As know that you lose a considerable amount of health when creating the plane.

Reviewer:

http://www.mobygames.com/game/genesis/comix-zone
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Contra: Hard Corps
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
_________________________
*
Five years had passed since the Alien Wars, and mankind was slowly beginning to recover. Nevertheless, civilization was still in turmoil. The extreme concentration of people and goods in the few areas that escaped devastation during the fighting had turned the cities into hotbeds of crime.

Worse, the rapid development of genetic engineering and cyborg technologies during the war had spawned a new, fearsome type of crime unimaginable before the conflict.

To combat this threat, the government set up a special team of elite troops, the "Unified Military Special Mobile Task Force." Taking the name of the heroes who had saved the planet during the Alien Wars, the public called them the "Hard Corps."

It's the Holiday Season. The chaotic city festively decorated, its citizens looked for a respite from the usual hustle and bustle. But unknown to the populace, the forces of evil were using this otherwise peaceful moment to advance their dark plans.

Someone infiltrates the city's defense computer complex and unmanned weapons begin to run amuck on the streets, attacking people at random. receiving orders to destroy these rampaging machines, the Hard Corps heads out. But this was to prove to be only the opening chapter in their fight against an enormous conspiracy of evil.

--From the Genesis Contra Hard Corps instruction manual.

Overview:

WARNING: This game is very difficult. Serious players, proceed at your own risk!

Take control of one of four unique characters and gun everything in sight! Collect up to four new weapons and a bomb and figure out the right weapon for the right situation. Choose your path wisely as there are five different endings.

Directions:

Choose from four unique characters with different weapons:

Ray - Weapon A: Laser. Weapon B: Crash Bombs. Weapon C: Spread. Weapon D: Homing Missiles.

Sheena - Weapon A: Machine Gun. Weapon B: Crash Grenades. Weapon C: Laser. Weapon D: Homing Laser.

Fang - Weapon A: Fire Shooter. Weapon B: Power Punch. Weapon C: Flamethrower. Weapon D: Power Ball.

Browny - Weapon A: Rapid-fire Laser. Weapon B: Boomerang Grenades. Weapon C: Electric Yo-yo. Weapon D: Barrier.

The fourth installment of the Contra games is, in my opinion, the best version of Contra. With the ability to switch between four weapons and a bomb, four unique characters, and the ability to choose your own path, this is a fun Contra game with a high replay value. Try to get all the endings!

Controls:

A Button: Switch Weapon
B Button: Shoot
C Button: Jump
X Button: Change Shot Mode
Y Button: Change Shot Mode
Z Button: Change Shot Mode
Start Button: Pause
Mode Button: n/a

Hints:

- Secret Battle and Ending -
Believe it or not, there are 5 endings. One of them is the secret ending you get at the middle of the game. In order to get the secret ending, you must play through to the Junkyard stage and instead of blasting the door to reach the hacker, jump on the wall and climb up. Someone will ask you to battle for money. If you accept, you appear in an arena and have to face three foes. Then, an unexpected thing happens and... well... no spoilers here! :)

Reviewer: Nestea
http://www.consoleclassix.com/genesis/contra_hard_corps.html
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Cool Spot
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Virgin Interactive
Publisher: Virgin Interactive
Players: 1
_________________________
*
Cool Spot was a low budget game, and was very short. There were only 10 levels and each level was about 5 minutes long. Total game-play was about an hour but a good game more or less. A good thing about it is it had photo realistic graphics and 5 bonus levels!! Cool Spot had some strange level designs, and this game also appeared on the (SNES). The game had some great ideas on enemies they range from birds, crabs and some very strange ones later on. Cool Spot is a game everyone has to try at least once! (6/10 stars)

Directions:

The adorable 7Up mascot has found his way onto Sega Genesis as the star of his own game, COOL SPOT. After seeing all of his friends get kidnapped, the last remaining Spot sets out on an adventure of rescue and redemption through 10 levels of platforming excitement. A game you'll be playing for years to come!

Controls:

A Button: Fire Weapon
B Button: Jump 

Hints:

- Debug Mode -
Enter the following code at the Options screen....
A - A - B - B - C - C - C - C - B - B - A - A - A - A - B - B - C - C
Then when you play the game you should be able to debug it.

- Level Select -
Pause the game and then enter the following code....
A - B - C - B - A - C - A - B - C - B - A - C
Then you should have access to any level

http://www.consoleclassix.com/genesis/cool_spot.html
http://www.gamefaqs.com/console/genesis/home/586116.html
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Cosmic Spacehead
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Adventure
Release Year: 1993
Developer: Supersonic Software
Publisher: Codemasters
Players: 1
_________________________
*
Cosmic needs your help! He has no money, no car, and no respect from his fellow Cosmonaut's! The trouble is, no one believed his tale of discovering a far away planet called "Earth" so it's your job to help him get back there and take some handy snaps! Starting from his home town Old Lino Town, it's Cosmic gameplay all the way in a unique blend of adventure and arcade action plus a whole galaxy of surprises thrown in!

http://www.gamefaqs.com/console/genesis/home/586117.html
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Crack Down
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
*
Crack Down is a port of an older arcade game. In it, you and a friend command two characters, and have to plant bombs in a number of sensitive facilities and escape before the time limit expires. The game is visually uninteresting, has poor sound (Especially the voices! gah!) compared to the arcade version, and isn't very replayable. The real joy comes later, once you start playing the game.

There are a number of smooth control innovations that improve the gameplay -- being able to push yourself up against walls to dodge bullets, swinging doors that can be used to confuse enemies (the AI is rather lame for most enemies, and downright demonic for others). In addition, the levels are graphically diverse -- from a fight in a stereotypical military base to the crumbling rooftop of another building, and through an electrical facility to the eventual conclusion.

The levels are quite obviously designed for two-player use; they are wide-open and provide two paths to complete each map, each with the same number of bomb points. Smooth teams will break up and take each path individually, whereas the lone single player with no friends will have to cut the time limit a bit closer and hoof it to every bomb point. While great in two-player mode, quite obviously this isn't something you want to concern yourself with while the clock is ticking down.

The game's challenge is fairly minimal (except for one highly irritating point where you must dodge electrical bolts that are almost indistinguishable from the floor), and a variety of enemies will keep you occupied. Thankfully, the game gives you a quick readout of each type of enemy in one of the panes when you're playing in one-player mode, so you can quickly figure out which palette swap is the challenging sword-wielding kind and which kind will just shoot at you with a bazooka.

Since this game is relatively cheap nowadays, you should be able to pick it up for a weekend or two of fun with your friends. It's not Shakespeare, and probably won't keep you occupied for longer than the time it takes to play it, but the game has a definite charm under its rough exterior.

Controls:

A Button: Change Weapon
B Button: Shoot
C Button: Super Bomb

Hints:

RELAX!
Try not to be frustrated while playing this game. It will limit your thinking, and you will never see beyond stage 2!

mrseigen
http://www.gamefaqs.com/console/genesis/review/R73181.html
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cc73f3a9,cc73f3a9
CrossFire
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1991
Developer: AI
Publisher: Kyugo Boueki
Players: 
_________________________
*
Cross Fire is a pretty cool hybrid shooter/action game that came out in the early days of the Genesis (around 91 I believe). It combines a vertical shooter with a vertical scrolling action game, picture a mix of Tiger Heli and Commando and you have an idea of what this game is like. It also features some of the best ''engrish'' of the 16bit era, stuff like ''The king of narcotic is vanished from this world'' and ''Hope you make a success! Good luck!'' are worth every penny of the $5 you'll spend on acquiring this little gem.

As I mentioned above, this is a hybrid sort of game. You start out by selecting one of three different missions to tackle (there are 6 in all), then you'll proceed to where you can buy upgrades. You can buy weapons, bombs, and armor for your helicopter, or weapons and extra lives for your soldier. Each mission will award you a different amount of money, I recommend you do the hardest of the first 3 missions right off the bat so you can afford the laser gun, you're practically invincible with it.

After the briefing you'll start out flying through a quick level in your helicopter, blasting everything in sight. You have bombs you can use, or a turbo boost that gives you temporary invincibility. Once you reach the end, you'll see a cinema of your chopper decending, and this is where the game gets interesting. You'll see a close up of your chopper at the bottom of the screen, and you get to fly over the enemy base basically killing everything that moves with impunity, you're invincible in the 10 or 15 seconds this part lasts.

Now you bust out on foot and run through the level like in Commando. The control scheme is pretty good, pressing back or back diagonially makes you shoot forward in the opposite direction, so you can walk backward and shoot everything ahead of you. If you hit B your guy jumps in the air and you can shoot turrets that are up on ledges or walls. The C button calls in the chopper, your guy will dive onto the ground and you'll get the close up chopper view and be able to kill anything that moves for a few seconds.

At the end of each foot level there's a door you have to enter, inside is a super short level where you just need to find the hostage and kill a few enemies. It's quick and easy.

Now you take off again in the chopper and fly through another shooter level, fighting a boss at the end. Once you defeat the boss it's back to the briefing room for some more sweet engrish!

All in all it comes together really well, and has enough variety to keep you entertained. The added bonus of getting to buy new weapons and bombs makes the game even better, you'll need to experiment to find whatever setup you like best.

Reviewer: ArmamentArmedArm
http://www.gamefaqs.com/console/genesis/review/R46872.html
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4b195fc0
Crue Ball
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Pinball
Release Year: 1992
Developer: NuFX
Publisher: Electronic Arts
Players: 
_________________________
*
This is a pin ball game. The Crue bit in the name is for Motley Crue. You'll be hearing Motley Crue as you play, though admittedly nothing like the real thing. If you love Motley Crue, that's not the reason to play this game. Play this game for love of pin ball games.

The sound effects are pretty good and there is a good variety of them. There's also plenty of different kinds of targets to hit. If you're bored with it, it's likely because you haven't figured out the right things to hit to bring out new enemies.

As pin ball games go, this one is pretty good. It's not as flashy and elaborate as Dragon's Fury, but it's still fun to play.

Directions:

Fire the ball with A. The strength of the fire varies with the length of time you hold A. Experiment with different firing strengths. A special amount could win you big points! Operate the right flipper with the C button and the left flipper with any of the directional buttons.

To tilt (which meant to literally tilt the table in a real pinball game, but is simulated in this one) press B. Use this to give the board a little shake that may just keep your ball from going down the drain. In some games you can tilt too much, but not in this one.

If your ball drops down between the flippers in the bottom section of the screen, it's lost and you'll have to start over with a new one, if you have one. Your score doesn't reset until you run out of all of your balls, but the board resets when one goes down the drain. Next to the flippers at the bottom of the screen are Kickstart lanes. Usually a ball would roll down these and down the drain, but in this game you can press and hold the right flipper button for the left lane and the left flipper button for the right lane and, instead, your ball will be fired up and out of it. Keep in mind that the flipper on the opposite side from the lane you want to activate is the one you want to use.

In the center of the table, knock out all of the letters to spell "ROCK" and "ROLL" and the center diamond will raise up. Now knock out all of the pieces of the diamond. Next knock out the letter tiles that say "JUMP RAMP". Now a ramp will appear in the center of the diamond. If you fire the ball straight up it you'll be sent to a bonus round with a different style and layout! The bonus round works more like pong. Bounce the ball at the skeletons that come out of the wall. If you miss the ball or a skeleton gets past you, it will load a bonus ball (if you have any). You could play here infinitely, if you have the skill.

Destroy the three green haired skulls in the center section. Now knock down the tiles that say "HEAD" as well as the skull tile on either end. Now knock out the tiles that say "BANGER". Now shoot the ball into the top section. A head wearing shades will come out. Destroy the head and you'll get an extra ball. It'll take quite a few hits. In the top of the screen there is a volume knob, but you can't get to it until you break the walls that are in the very center of the top of the screen. The head will float back and forth in front of this wall, making it difficult to break. When you break the wall down, shoot the ball around the knob and it'll say "Crank it up!". Now shoot the ball into the door that just opened that has an arrow in front of it.

Keeping knocking down targets, walls, and the dudes that come out on the screen. Figure out the right order and you'll crank the volume up higher and higher (and the points as well). Bring out more and more beasties until you bring out the final one! Destroy him and you win! 

Controls:

A Button: Fire Ball
B Button: Tilt
C Button: Right Flipper
D Pad: Left Flipper
Start Button: Pause Game

Hints:

- Stage Select and Sound Test -
Go to Music Demo and pick ''Twisted Flipper.'' While the words are on the screen, press A, C, A, B, and Start the game. Press Up and B to raise the ''volume level'' to the next stage, you can go all the way to level nine. Press Down and B to lower the volume level. Press A, B, and C at the same time any time during the game to enter a sound test mode.

Reviewer: fallenrain
http://www.consoleclassix.com/genesis/crue_ball.html
http://www.gamefaqs.com/console/genesis/home/586121.html
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9e9c5dc2,41858f6f
Crusader Of Centy
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role-Playing Game
Release Year: 1994
Developer: NexTech
Publisher: Atlus
Players: 1
_________________________
*
This is a great but little known RPG for the Genesis, after the fashion of Zelda. The graphics and textures are great, and the game is very detailed and fun to look at. The music is simple and not bothersome at all. You fight in real time style combat, not turn based. There are a variety of monsters and traps out there to test your wit and skill.

With a large world to explore and controls that are easy to use, you can get hours of fun out of this game. Pick up animal friends to help you along the way, and learn to use them to their fullest.

Directions:

It's your fourteenth birthday! If you talk to people you'll learn that this means that you get access to the training grounds now, so that you can train to become a warrior. Completing the training grounds is the first thing you need to do in the game.

Be careful, they're tricky. Talking to people is very important, as it is in most RPGs. Sometimes you'll need to talk to someone more than once to get what you need. Sometimes more than once in a row! Reading signs is also important.

Your health is displayed in the top left corner of the screen as apples. The word "max" is next to it whenever it is full. Whenever you take damage some apples will disappear. Picking up apples will refill your health.

In addition to the normal slash you get from just tapping A, you can hold A to charge your sword and release it when it's glowing to throw it. You'll have to learn this from someone before you can use it. They'll charge you for the lesson, so you may not be able to get it right away. The game's currency is Malins. You'll need these to buy things to help you on your quest, like skills and health upgrades.

You'll mostly find Malins by cutting grass, opening treasure chests, and killing certain monsters. You can break all kinds of things with your sword, from grass to rocks to doors with big X's on them. Try to break everything! You can jump with B, but only in certain places. There are a few places where it's possible for you to fall into a hole of some sort and all you'll see is two white eyes (your own) in the darkness. You'll have to jump to get out of there. When you meet the hare and have your dog friend with you, you'll learn to jump. Now you'll be able to jump whenever you want. Just be careful that you don't jump into water that's too deep. You will lose health from that. There will be other abilities you can learn from people (or animals) in the game.

You can also climb things. If something has an unusual texture (like a climbing wall that looks like it's covered in ropes or vines) you might be able to climb it.

In the game you'll eventually talk to a fortune teller. Make sure that you have spoken to all of the people you want to speak to before you do that because, after that, you'll only be able to talk to plants and animals until you find her again! You will have animal friends that are crucial to the completion of your quest, and now you will be able to get them by talking to them. Some you'll pick up normally in the main course of the game, but others you'll have to find by going on other missions. Your first one is your very own pet dog! Go back to your house to get him.

When you have picked up animal friends, you can use them by going into your Start menu. When you are in that menu, you can move the cursor to an animal and a short description of what it does will be at the bottom of the screen. Now you can set that animal to A or B by pressing A or B respectively. If you want to remove an animal from one of the slots, then you go to the "Take Off" slots. There is a "Take Off" for A and and for B. Just select the "Take Off" that you want. Also, different animals will do different things in combination with other animals. This special effect will be displayed in a box on the animal menu.

Whenever you leave a town, a map screen will appear. The paths you can take will be lit up with yellow. Press in the direction you want to go. When standing next to an area with a name, press A to enter there. You will have to enter some areas before you will be able to pass them. After you have entered and gone through that way once, you'll no longer have to enter there if you don't want to.

You will have to face many monsters in your quest. Most can be destroyed with one hit in the beginning, but there will be bosses that are much harder. The first boss you will have to face is in Dahlia. There, in an old lady's house (that you'll have to find your way to by use of waterfalls), there will be a wolf. He will take many more hits to defeat than the normal monsters. Every time you hit him his health will be displayed below yours in green apples. This way you can keep track of your progress in defeating him! As you come to new places you will find new and harder enemies there.

There will be many puzzles and problems that you'll have to figure out. That's a lot of the fun in this game. Explore every corner and leave no stone unturned, unbroken, or unthrown.... whichever the case may be. 

Controls:

A Button: Use Sword/ Talk
B Button: Jump
C Button: Use Animal
Start Button: Animal Menu/Pause

Hints:

- Footprints in the Sand -
In sandy areas where you leave footprints behind, you can find things in the sand. Just walk around and things will turn up.

Reviewer: fallenrain
http://www.consoleclassix.com/genesis/crusader_of_centy.html
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03c61eae,6cf7a4df
Crystal's Pony Tale
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Artech Studios
Publisher: SEGA
Players: 1
_________________________
*
A great game for kids with a "My Little Pony" meets Lisa Frank art feel. The colors are very bright, some verging on neon, and fun. Kids will appreciate the quality of the graphics if they aren't already spoiled on a Wii, and maybe even then. Kids can customize their pony before playing. The controls are easy to learn, and the game itself has three difficulty settings.

The music is, even if a little tinker-toy sounding, excellent. Before you even begin the game, you can listen to Brahm's 4th Symphony. Why they give you this option, I have no clue. During the game you'll notice such songs as Flight of the Bumble Bee and other classical favorites. This isn't an incredibly long game, so it is possible for a kid to beat it in one sitting, and not spend all day at it either.

Directions:

There will be plenty of other animal friends to help Crystal along her way. Thought bubbles will appear next to animals that will give her clues to help her figure out puzzles and get through the levels.

Press A or B next to an animal to see if it has a hint to give you.

Every level will have specific things Crystal needs to find and do. At the end of each level there will be a door with a horse shoe over it and a number. Crystal will need that number of horse shoes to get through the door. Whenever Crystal is hurt by anything (like bats) she will lose horse shoes. Watch out for other things that could make you lose horse shoes, like water spouts. She won't die or anything like that if she runs out, but you'll have to find more to get through. Sometimes you can find horse shoes inside of things by doing something special. If you would like to try to do something with an object, press an action button while next to it. Sometimes you'll get horse shoes by eating apples or by jumping up and catching the musical notes a butterfly drops. Try to use the action buttons next to anything you think might do something or that looks a bit different. Besides horse shoes, you'll also need to find keys to open treasure chests with.

There is only one creature you can fight in this game, and that's with the witch. You cannot fight with other creatures in the game. When you do reach the witch, you will have to rear up and kick her when she comes near you. The witch will show up sometimes when you are turning a gem into a pony.

Find the jewels and then change them back into ponies. Whenever you see a pony outline or picture and an empty jewel outline, you can change a gem into a pony there if you have one. The gems will be shown at the bottom of the screen in the seven squares in the middle. When you change a gem, a picture of a pony will appear there instead. Collect all of the ponies, and then defeat the witch one last time to win the game! 

Controls:

A or B Button: Action/Rear Up and Kick
C Button: Jump
Start Button: Pause Game

Reviewer: fallenrain
http://www.consoleclassix.com/genesis/crystals_pony_tale.html
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7b62d910,13795dca
Cutey Suzuki's Ringside Angel
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Wrestling
Release Year: 1990
Developer: Asmik Corporation of America
Publisher: Asmik Ace Entertainment, Inc
Players: 
_________________________
*
Overview:

This game was released for the Sega Genesis (known as Mega Drive in japan) back in 1990 for japan only, based on a japanese woman wrestler named Cuty Suzuki. At this time japanese women's wrestling was getting really popular that they released video games on some consoles.

They made several for the Super Famicom, some which played really good. This one was the only one released for the Sega Genesis. Cuty Suzuki was starting to get popular at the time, but it was only because of her looks than her wrestling ability that got her a big push. I don't know if this game was intended for teenage boys and men or everyone though.

Reviewer:

http://www.gamefaqs.com/console/genesis/review/R114404.html
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ebabbc70
Cutthroat Island
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1995
Developer: Software Creations
Publisher: Acclaim
Players: 1
_________________________
*
Ahoy me hearties! Set sail with Captain Morgan and Bernard Shaw in this high seas adventure to find buried treasure on Cutthroat Island. But beware matey, the wicked pirate captain, Dog, is after the same treasure. So let loose the mooring lines and may the wind fill your sails. Do you have what it takes, or are you a wimpy land lover?

Although the movie that this game is based off of did poorly in the box office, this game did not follow suit. Packed full of action and fighting, this game will have you playing for hours. The awesome graphics featured background animation and well-rendered muzzle flash on gunfire, and the sound effects and music will keep you riveted.

Directions:

Play as either Morgan or Shaw in this side-scroller to find the famed treasure of Cutthroat Island. Whichever character you choose makes little difference, because they both do the same thing. Don't forget the two player mode, which is cooperative with both Morgan and Shaw side by side.

Work together to defeat your foes and earn your reward!

Use your sword or your fists to fight British troops and evil pirates, and don't forget to defend yourself while fighting. It helps greatly because there is no way to heal yourself. When you reach 0 hit points you lose a life and come back at full, but remember you can only do this four times.

Learn new moves and combos from friends along your way that will help you overcome your enemies. Fight through towns and defeat Captain Dog's most trusted crew members to get to your final goal, the Treasure and the infamous Captain Dog. 'Dead Men Tell No Tales,' so fight to win.

Controls:

A Button: PUNCH
B Button: SLASH
C Button: JUMP
X Button: BLOCK
Y Button: BLOCK
Z Button: BLOCK
Start Button: PAUSE
Mode Button: N/A

http://www.consoleclassix.com/genesis/cutthroat_island.html
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0f34d75c,01e719c8
Cyber-cop
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1992
Developer: Core Design Ltd.
Publisher: Virgin Games
Players: 1
_________________________
*
The Universal Cybernetics Corporation's got a huge PR problem. Seems some morbid folks are calling the new domestic robot they've designed "The Ripper" due to a nasty little technical defect - this robot likes to kill. Or is it an accident that the UCC happened to create a genetically engineered killing machine who also happens to have an insatiable appetite for human beings?

Translated from the number one European hit CORPORATION, you're the Cyber Cop who's been chosen by the government to crack the complex security system of the UCC. Your mission: Confiscate the mutant robot they've designed as the ultimate weapon. Just remember Cyber Cop - you're completely on your own. Of course, you'll arm yourself with a whole arsenal of firepower - everything from hologram projectors to infra-red image intensifiers. If all goes well, you'll be a national hero. But if the droid guards, sleeping gas and autolock doors get the best of you - even your own mom will deny that she ever knew you!

Hints:

- Slow enery restoration -
Pause the game and wait for a long time. Unpause the game and your energy will be restored.

http://www.gamefaqs.com/console/genesis/home/586124.html
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8fbea6ea,76120e96
Cyberball
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1990
Developer: Tengen
Publisher: SEGA
Players: 1-2
_________________________
*
Bash your way to the goal post in Cyberball, the national sport of the 21st century. Massive Robots grapple for yardage on this metal-crunching gridiron of the future. And when the action gets critical, the ball explodes!

Hints:

- Easy Goin' -
Password: U2BB GXVG IB7L

- Last Game as Los Angeles Assassins -
To play the last game as the Los Angeles Assassins enter ths password: CGBB B8FB BB2V

- Last Game as the Minnesota Maulers -
To play the last game as the Minnesota Maulers enter this password: P5BB B5PS IHEX

- View the ending for the Chicago Killers -
Enter the password: CGBB B8FB BB2V

- Watch the Ending -
Put in the password: UJBB B5PS OF41

http://www.gamefaqs.com/console/genesis/home/586125.html
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cd83d0dc,599b212e,ab0d1269
Cyborg Justice
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat-'Em-Up
Release Year: 1993
Developer: Novotrade
Publisher: Capcom
Players: 1-2
_________________________
*
Build the ultimate hi-tech soldier. Arm it with lasers, war hammers and steel-ripping hyper saws. Combine a flame thrower with super-powered legs for awesome attack spins and annihilating kicks! Destroy your foe and take its weapons for the next battle!

Build 216 different cyborgs. Combine bodies, legs and arm weapons for murderous power! Battle with brutal acrobatic somersaults, flying kicks, tackles and body slams! In Head-to-Head mode, settle who's THE dominator in a single duel to the death!

Hints:

- Secret Options -
Press start, then quickly press C,B,B,C,C,A,C,B.

http://www.gamefaqs.com/console/genesis/home/586126.html
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a2990031
Dangerous Seed
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1990
Developer: Namco
Publisher: Namco
Players: 1
_________________________
*
Overview:

Dangerous Seed is a Shoot-'Em-Up game, developed and published by Namco, which was released in Japan in 1990.

Hints:

- 99 Lives -
When demonstration mode begins, press Left, Left, Left, Up, Up, Right, Left, Right.

- Expert Mode -
Up, Down, Left, Left, Right, Right, Up, Down and a chime will confirm a correct entry.

Reviewer:

http://www.gamefaqs.com/console/genesis/home/586127.html
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68ccfda0,0464aca4
Dark Castle
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1991
Developer: Artech Studios
Publisher: Electronic Arts
Players: 1
_________________________
*
Move over Donkey Kong, here comes Dark Castle, a game with similar gameplay but with little twists. If you can climb stairs, climb ladders, or climb ropes (man, that's a lot of climbing) then you can play this game with the greatest of ease. Although you will have to dodge rocks thrown by a big guy on a platform and throw knives at little flying eyeballs, not to mention jumping back and forth from moving platforms.

The graphics for this game aren't the best that we have seen from Sega Genesis, and the music is somewhat wanting, however this game is still fun to play. So if you can play Donkey Kong then look at this game as an upgrade.

Directions:

This game plays much like Donkey Kong in the fact that you're climbing from one level to the next, to get to the next board. But don't worry, those of you who are afraid of giant monkeys (even though you killed King Kong in box office sales) this game doesn't have the infamous orangutan, instead there is a guy in black underwear and an executioner's mask throwing rocks at you. Run through all the levels to rescue the Princess. Good luck, man, you'll need it. No upgrades, no power-ups, it's just you against the world.

Controls:

A Button: JUMP
B Button: DUCK
C Button: THROW KNIFE
Start Button: PAUSE

Reviewer: grimjockey
http://www.consoleclassix.com/genesis/dark_castle.html
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645b5e01,dcb76fb7
Dashin' Desperadoes
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1993
Developer: Data East
Publisher: Data East
Players: 1-2
_________________________
*
Dashin' Desperados is an On-foot Racing game, developed and published by Data East, which was released in 1993.

Hints:

- Secret Game -
Before starting a 2-player game go to the password screen and type ''ROCK'' as the password. You will hear a cowboy say ''Okay!'' and you will go to the rock fall game.

- UFO minigame -
Go to the 2 player password screen and type in UFO to play the UFO minigame

http://www.gamefaqs.com/console/genesis/home/586129.html
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a7de9196,9177088c
David Crane's Amazing Tennis
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Tennis
Release Year: 1992
Developer: Farsight Technologies
Publisher: Absolute Entertainment
Players: 1-2
_________________________
*
Trade in your racquet for a game controller. The category of sports home video games has just taken a quantum leap forward into a new dimension of realism - David Crane's Amazing Tennis! Developed by David Crane, an industry pioneer and one of the best-selling game designers of all time, Amazing Tennis redefines the term "state of the art."

Every aspect of play has been re-created to ensure a precision feel and accuracy other tennis video games can't match. Amazing Tennis utilizes 22 different planes of depth and motion-picture-quality animation to provide a revolutionary gaming experience - the next best thing to being out there on the court yourself!

http://www.gamefaqs.com/console/genesis/home/586023.html
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512b7599
David Robinson's Supreme Court
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1992
Developer: ACME Interactive
Publisher: SEGA
Players: 1-2
_________________________
*
Play above the rim! In this game, every dribble, pass, foot-slashing run and elbow-pumping fake is real - all digitized from real basketball. 24 different shots from jumpers to slams, unbelievable speed and rim-rattling sound effects make this the tops in hoop-bending action.

Robinson proves his case with two-handed monster slams and awesome net attcks! 3-on-3 or full-tilt tournament action. Pick up a killer squad from a 20 player draw of slam specialists, board crashers and fast-breaking ball stealers. Catch the Admiral's color commentary at the breaks.

Hints:

- Become MVP -
Enter the following code at the password screen: IIDSREQUS
Then when you play the game you should be the MVP

- LA Passwords -
PasswordEffect
UAR123YCAGame 1 (Detroit)
UAR123YKAGame 2 (New York)
UAR123YSEGame 3 (Chicago)
UAR123YIFGame 4 (David Robinson)

- New York vs. Chicago -
Enter this code to pit New York against Chicago in the finals: ASTURBQIE

- New York vs. Detroit in the Finals -
Enter this code to pit New York against Detroit in the finals: FMJCLJY1B

- Really Short Games -
In the Options menu, go to Minutes Per Quarter. If you hold down A, B, and C, you can set the time all the way down to 20 seconds!

- Start in Championships -
Enter the following code at the password screen: IIDSREQ3R
Then when you play the game you should be in the championships

http://www.gamefaqs.com/console/genesis/home/586130.html
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5ba3ac9b,894686f0
Davis Cup World Tour Tennis
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Tennis
Release Year: 1993
Developer: Loriciels
Publisher: Tengen
Players: 1-2
_________________________
*
This super-realistic action-packed tennis sim has everything you could want, including tournament competitions, fantastic animated graphics, two-player split-screen action, video replays, real speech and mid-match stat screens with player rankings. It's game, set and match to Davis Cup World Tour.

http://www.gamefaqs.com/console/genesis/home/586131.html
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35cbd237
Deadly Moves
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: 1992
Developer: Kaneko
Publisher: Kaneko
Players: 1-2
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Deadly Moves was a fighting game developed by Kaneko in 1993 and was released at the height of the fighting game craze, in which developers released many hacked-up fighting games to catch a profit, the quality of these games wasn't really an issue. Rarely, some of these game had some redeeming qualities to them (Games like Fatal Fury and Art of Fighting), while others (read: most of them) didn't. There was also a middle-ground area in which games had some good ideas, but just didn't execute them well enough. Guess which category this game falls under?

The gameplay in this game is best described a poor-man's Street Fighter II because the gameplay engine is solid enough, but it's a bit too sluggish for my liking, and needs some tuning up. Moves can be a bit of a chore to pull off because of the sluggish game engine, this is the game's fatal flaw because some of the moves (mainly the special moves) are too damned hard to execute. This game does have some very unique features in it, for example, you can only play as one character in the game, you see, the game follows a story, and the main character in it is the character you play is, throughout the game, he gets stronger. The game also takes place in a 3D-esque area, you can move all around the area of a given stage, and you use a jump button to jump at your opponent, too bad this feature makes it harder than it should be to line up attacks on your opponents, the effort was there, and this idea was great in theory, but a little lacking in execution.

Nonetheless, this is one of the bright spots of the game.

The controls in the game are good, but they really needed some work. The controls are responsive enough, and they would be great for a game that only took place on one plane, but this game takes place on many planes, herein lies the problem. The characters have the ability t move all over the place, but the moves in the game don't you have to be really close to your opponent if you hope to land ANYTHING at all in the game. The controls are also a bit unresponsive, this would be tolerable in a 2D fighting game, but not in one in which the characters can move all over the place. The unresponsive control will cause you to miss many, many moves. You can learn to adapt to the control, but you shouldn't have to in the first place.

The graphics in the game are very, very disappointing. It's not that they're bad, it's just that they're very unispired. All of the characters are cliches or stereotypes. The main character is a martial artist, there's a big, lumbering character, and a big silver guy (God, what was it with some developers and big silver characters?) The game does have some very original and well executed backgrounds and playing areas. One of the game's levels takes place on a moving raft, this is a really nice level because it adds to the feel of the fight, and it gets you more into the game, a moving raft level was also used in Virtua Fighter 2, coincidence? Another innovative level in this game takes place on a moving train cart, which is moving down train tracks at an alarming speed, this really helps you get into the frantic feel of the game and adds quite a bit to the feel of the game.

The sound in the game is pretty generic across the board, with the exception of the in-game music. The music in the game is very generic and does nothing to get your blood pumping, nor does it fit the level it's used in. The sound effects for the moves in the game are, for the most part, great. They usually fit the move that they are based on. The sound effects used in menus are very generic and consist of the usual "Whooshes."

Overall, this game is a solid fighting game that comes up a bit short. I can really tell that the developers put a lot of effort into the game, and I respect that, but the game still has some flaws. The game's very innovative ideas are deflated because they weren't executed as well as they could have been. The game is still worth the price of admission just to see the game's innovative features, they might not be done as well as they could have been, but the effort was definitely there.

This game is not Nomad-friendly. The game's "Go anywhere' nature does not translate well to the Nomad due to the system's blurry screen, which will also get in the way of your moves because it makes it harder to judge how far away your opponent is from you. Also, the game's moving backgrounds, particularly the train one, are really hurt by the blurry screen. The sound and control are intact, but the gameplay and graphics take a huge hit due to the Nomad.

http://www.gamefaqs.com/console/genesis/review/R22023.html
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982242d3
The Death and Return of Superman
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat-'Em-Up
Release Year: 1994
Developer: Blizzard Entertainment
Publisher: SunSoft
Players: 1
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If you are a fan of the Superman Comic books you will love how well the followed the storyline of Superman's demise and resurrection. The only real drawback I can see in the fun factor is the repetitive battle system. Some times it seems like the baddies just aren't going to quit. Some of them are tough too. The Punks on the Harleys are a real pain. They are hard to knock off even with flying capabilities.

You use multiple characters through out the game. Super Man himself, The Cyborg Superman, The Last Son of Krypton, Super Boy, and the Man of Steel are all playable characters within the game. The bosses will give you a good challenge in this one. Especially the the last level boss.

Reviewer: Mariotroid Flanders
http://www.gamefaqs.com/console/genesis/review/R52535.html
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Death Duel
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1992
Developer: Razorsoft
Publisher: Razorsoft
Players: 1
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If you go into this game with the misconception that it is a shoot 'em up game where all you have to do is hold down the trigger and spray ammunition at your enemies, you will be very frustrated when you lose time after time. Duel to the death from inside of a giant robot (in first person perspective) that can be equipped with many different kinds of weapons. You will face many strange alien, some human, and some only part human opponents. Each enemy requires strategy, dodging, well-aimed/planned strikes, and the right weapon to destroy them. Fight your enemy, and the time limit, with limited ammunition.

The graphics are a bit pixel-y and the overall look of the game isn't that grand, but the music is O.K. (very techno and heart pumping, but not there during the main fights, so no distraction!) and the noises aren't annoying. Here's the thing... you just can't beat the challenge this game offers. It is very difficult and will require thought and planning as you go into each duel. The game tells you in the beginning (after a lengthy, amusing prologue) "Do not simply hold down the fire button and blast away! If you do, you will not be successful! Dead Duel is not a 'Shooter'!" Now, for a game to say this about itself may be a bit pompous, but, with this game, it is true none the less. The best advice for this game can be found in the prologue as well-"Get to know how your targeting system works and learn to select the proper weapons from the Weapons Shop! No two weapons or opponents are the same. A good warrior studies the weaknesses of his opponent and plans the proper strategy to take advantage of them."

All I can add to that is, indeed, oh and don't throw the controller when you lose.

Directions:

First off you will walk through a cheering crowd. You can skip that by pressing start. After that, a cyborg looking gal will walk out onto the screen between you and your enemy and say something that is supposed to be clever and sometimes suggestive.

Then she'll waggle her hips and walk off. You can cut to the chase by pressing C.

Now the fight begins. The first thing to know about is the time limit. You have 90 seconds in each battle. If time runs out you lose by default, no matter how much damage you have done the enemy. Your time is displayed at the top/center of the screen. Now take note of the fact that there are walls on the screen between you and your enemy. Your enemy can hide behind these for cover. Some parts of the walls can be destroyed in order to create a space through which to hit the enemy, but not all parts of walls can be destroyed. Also note that, while it may effectively protect your enemy, that doesn't mean it will protect you.

You cannot pause during a battle. Pressing the start button will instead change your cross-hair mode. When you see an arrow on either side of your cross-hairs that means that you can move your robot left and right and also move the cross-hairs up and down. Pressing start will change the cross-hairs to an octagonal shape. In this mode you can no longer move the robot, but instead can move the cross-hairs all over the screen. If you move as far to the left or right as you can you will run into the end of the battlefield. At this point, your enemy can move further over than you can move your cross-hairs if you are in arrow mode. Switch to octagonal mode to reach them then. If you move the cross-hairs while in octagonal mode and then, leaving the cross-hairs in a new position, change back to arrow mode, the cross-hairs will be fixed in that new location. One important thing to note is that the cross-hairs are not always the gospel truth.

The trajectory of your weapon (unless the center weapon) will be slightly different than the cross-hairs and so you must be aware of which weapon you are firing and aim accordingly.

At the bottom of the screen are three small representative pictures of your weapons, each followed by a number. The number is how many remaining shots you have in that weapon. If you run out of ammunition, you automatically lose.

In the bottom left corner of the screen is your life bar. If it fills with color you are destroyed. If you can wait a few moments without taking any more damage you will slowly regenerate health. Your enemy's life bar is in the upper right corner of the screen and works similarly. Keep in mind that some enemies can regenerate or replace entire body parts that will have to be blown off again if you give them too much time.

After you defeat your enemy there will be a qualifying round. Here you have to shoot at little things that run or fly across the screen. The smaller and faster an object is, the more pheelae it is worth (Pheelae is the name of their money). DO NOT shoot at smiley faces. They are worth NEGATIVE pheelae (you will lose money). When you meet the qualifying quota, any time you have left will be turned into bonus pheelae. Pressing start will pause during this section of the game.

Now you will be shown a screen with your next enemy's name and stats on it. I'm not sure that this information is useful. Mainly it will be trial and error that helps you to discover how to defeat your opponents.

In the weapon shop you will be greeted by the ugliest cyborg ever and his pet monkey. You don't have an opportunity to buy weapons until after your first battle. Before you go spending all that newly earned pheelae, take a look at the top number on the screen. That's your repair costs. If you took damage, which is highly likely, you will have to repair it before you go into battle again. Be sure to save out enough money for your repairs. If you fail to repair your robot you will be more vulnerable to damage in the next round. Navigate the weapons shop menu by pressing left or right. The weapons are arranged in the same manner that they will be applied to your robot, I.E. the left weapons will be what your left weapon will be in the next fight.

You can purchase up to 3x on a weapon. This means more ammo. Each weapon has a different amount of set ammo. Go to whichever weapon you want and press up or down to rotate through the possibilities. Press C to buy and to buy further sets of ammo. Press A to undo a choice you've already chosen. The amount of pheelae you have left is conveniently located on the screen. You can keep an eye on this to make sure you don't spend your repair money. The repair screen will come up after the shop screen and you can repair your robot by pressing C. Here's a list of the weapons you can buy and how many rounds come with each purchase:

Machine Gun-quickly fires golf ball sized pellets at your enemy, 20 rounds per 1x

Missile- fires slow moving white missiles at your enemy, 6 rounds per 1x

Laser Gun- quickly fires tiny red, translucent circles at the enemy, 24 rounds per 1x

Skimmer-quickly fires large round black spheres at your enemy, 20 per 1x

Lob Grenade- lobs red grenades at your enemy, 3 per 1x

Grenade- lobs silver grenades at your enemy, 6 per 1x

Energy Ring- sends red rings at the enemy which, upon contact, stop the enemy from being able to move for a limited amount of time, 2 per 1x

What kind of weapon you choose will depend on which enemy you are facing, your fighting style, and your ability. Every enemy will take a different amount of damage to kill, and will deal out a different amount of damage. They each require their own specific strategy to defeat and what applies to one may not apply to the others. Well...? Go Play! I'm not telling you how to beat each one! What would be the fun in that? Go figure it out. 

Controls:

A Button: Left Weapon
B Button: Center Weapon
C Button: Right Weapon
Start Button: Change Modes/Pause

Hints:

I Can Shoot an Unarmed... Man
On some enemies it might help to destroy their weapons first. Some will reattach weapons or grow new ones, but it's worth a shot.

Hold Still While I Kill You!!
Try blowing off wings and legs first so that your opponent has to stay right where you want them. This works with most enemies. 

Reviewer: fallenrain
http://www.consoleclassix.com/genesis/death_duel.html
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Decap Attack
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1990
Developer: Vic Tokai
Publisher: SEGA
Players: 1
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When Max D. Cap invades with an army of demons and other monsters, it's up to you, Chuck D. Head, to get out there and stop him. Your home, an island shaped like a skeleton, was broken apart when Max invaded, and your creator, Professor Frank N. Stein, is working on putting it back together, but he needs your help with that too. Now I'm not going to tell you not to lose your head, because as your name implies, your head is your weapon, so lose it all you want. Good Luck, Gamer.

Decap Attack is a fun and zany game that is actually a sequel to the SMS game Psycho Fox and the NES game Kid Kool. Now how the Fox, Chuck D Head, and Kid Kool are all related is beyond me, but the gameplay is practically identical. This game is also the American version of the Japanese game Magical Hat Flying Turban Adventure, which was based on the Anime show Magic Hat, however the name and graphics were released to US so they were changed to the mummy and skull.

This game has good graphics for the 16-bit system and the music keeps you interested in the game and matches the situation with different music for different levels and boss battles.

Directions:

Decap Attack is a fun side-scrolling platform game that takes you through seven levels that are all named after parts of the body such as Abdomainland, Armington, Last Leg Land, El Beau Island, and Eye Land. Run through each level defeating giant slugs, crazy crows, goblins, and ghouls to get to the boss at the end of the level.

The bosses are the same size as Chuck D. Head and use a pattern that should be learned. The bosses include a strange cast, such as the Phantom (who throws his mask), Frogman (who uses his little frogs to attack), Moleman (who burrows up under Chuck), and Max D. Cap (who throws fireballs).

Along your way you will find items that do different things such as refill your health, eliminate all enemies on the screen, and make you temporarily invincible. Also you will find "hearts" which replenish you life (and when I say hearts I mean, it looks like a human heart). All these items can be viewed from the menu. In some of the levels, Professor Frank N. Stein will ask you to find an item he needs to reconnect the land, which has to be found before completing the level.

All in all this is a fun and challenging game that I recommend. So sit down, Log in, and Have fun. 

Controls:

A Button: MENU
B Button: ATTACK
C Button: JUMP
Start Button: PAUSE

Hints:

- Always get extra lives in bonus round -
Get all the coins and put them in the following channels and mash C as they reach the top.
Round 1: Channel 2
Round 2: Channel 5
Round 3: Channel 3
Round 4: Channel 5

- Regain life -
Jump at one of the white segmented poles in game and land directly on top of it.
As you boune on it the segments will turn red and you will get half a heart for each changed segment.

http://en.wikipedia.org/wiki/Decap_Attack
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Demolition Man
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1995
Developer: Alexandria
Publisher: Acclaim
Players: 1
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If you've been acquainted with the movie Demolition Man, than you already know what the plot is. If not, then here's a brief summary: In the early 90's, over-the-top police officer John Spartan, who earns the name ''Demolition Man'' from his peers, is in search for his arch-nemesis, dangerous felon Simon Phoenix. When Spartan is blamed for the deaths of hundreds, he is cryogenically frozen for a given 70-odd year period. As is the captured Phoenix. When Phoenix is awakened in the distant future, in peaceful-as-hell San Angeles, he escapes. Due to the police not knowing how to deal with such a dangerous criminal, Spartan is rethawed and immediately set to bringing in Phoenix. Along with scenery from the movie, the game extends the plot of the movie, adding new levels and such to make the game longer, and in my opinion, better. For the entire game, you play as Spartan.

Hints:

- Free lives -
Pause the game and press C, A, B, A, Left. When you unpause the game you'll gain one life. You can repeat the code as much as you want before unpausing the game to gain one life for each time you press this combination.
You can use also B,A,B,A, Left to get the same result.

- Level Select -
Start a regular game and pause it during gameplay. Then press: left, right, A, B, B.

Reviewer: Bootflap
http://www.gamefaqs.com/console/genesis/review/R61734.html
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Desert Demolition Starring Road Runner and Wile E. Coyote
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1994
Developer: Bluesky Innovations
Publisher: SEGA
Players: 1
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A great little game starring a couple of everyone's favorite Loony Toons headliners. Sound effects, music and paraphernalia all accumulate to give you the impression of watching a cartoon with these two zany characters in it. You get to choose sides... Are you a Wile E. fan, or are you on the Road Runner's side?

The look is as vibrant and colorful as you would want the cartoon to be, with lots of ACME devices to interact with (or avoid). Not only will it make any fan happy with the amount it was true to the cartoon, but the game itself is fun to play. It's not overly challenging or long, but it is still worth trying out.

Directions:

First, you choose which character you prefer to be. Press left and right to highlight the name of the character you want to play, and then press Start. Both characters will have to avoid traps and obstacles.

As Wile E. you can try to catch the Road Runner, though it's not essential to game completion. If you catch the Road Runner then he'll explode into ACME flags and a clock.

As Road Runner you have to try to avoid being caught by Wile E. As you'd expect and hope, you can sneak up behind Wile E. as the Road Runner and BEEP BEEP! behind his back by pressing A. As you'd predict, he'll leap up in surprise, knocking his head on any ceilings over him.

Your health will be displayed as a bar next to your character's face in the top left corner of the screen. As you take damage form running into traps or knocking your head on the ceiling, this bar will decrease. If it completely empties then you'll lose a life. Replenish it with blue bottles for Wile E. and piles of bird seed for Road Runner. Press down while standing next to bird seed to eat it.

There is a clock displayed in the bottom of the screen with a time underneath it. You must complete the level within this time limit, or you'll lose a life. Find clocks in the level to replenish your time.

Flags with the word ACME written on them are worth points. A red circle with a lightening bolt through it is a turbo. If you are Wile E. Coyote, the boxes with the word ACME on them contain different ACME devices to help you along, like roller skates or springs. If you are the Road Runner, you have to avoid these, since Wile E. will come springing up out of them to chase you. Pick up the face of your character for an extra life.

For Wile E. press A and down next to a plunger detonator to detonate dynamite and remove objects from your path. Be careful! If you stand too close to the detonation you'll explode too! Also, keep in mind that what goes up.... must come down.

There will be plenty of other objects to manipulate in the game. If you see something interesting, try standing next to it and pressing A. 

Controls:

A Button: Action
B Button: Turbo
C Button: Jump
Start Button: Pause Game

Hints:

- Invincible -
Pause game play and press C, A, Left(2), Down, A, Down.

Reviewer: fallenrain
http://www.consoleclassix.com/genesis/desert_demolition_starring_road_runner_and_wile_e_coyote.html
http://www.gamefaqs.com/console/genesis/review/R18498.html
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8ace3abc,67a9860b
Desert Strike: Return To The Gulf
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1992
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
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Without warning a madman has emerged in the middle East and threatens to start Armageddon. The international community knows very little about this menace, the self-styled "General" Kilbaba, but we have enough evidence of his military capabilities to take his threats very seriously. The President of the United States has chosen you to fly a series of dangerous preemptive campaigns in the desert to vanquish this inimical despot.

--from the Genesis Desert Strike: Return to the Gulf instruction booklet

Sometimes movies and video games are better than real life. Got a terrorist dictator starting some trouble? Instead of wasting thousands of soldiers, guns, tanks, and planes, not to mention time, just send in Rambo to single-handedly take out all the bad guys. Or in the case of Desert Strike, send in one brave pilot with his trusty Apache attack helicopter. Problem solved!

http://www.consoleclassix.com/genesis/desert_strike_return_gulf.html
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961e09b8,d3f300ac
Devilish: The Next Possession
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1992
Developer: Aisystem Tokyo
Publisher: Sage's Creation
Players: 1-2
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There was a once a happy time when princes and princesses could get together and take the 'live happily ever after' route without being accosted by devil-faced demons with names like &not;I. Back when kids respected their elders and you could leave your house without locking the door, such couples had no fear from monstrosities with names that look like an ASCII hiccup randomly showing up and turning them into stone paddles.

But those days have passed, and the unfortunate young couple in our tale fall foul to such a demoralising fate. Cursed to spend the rest of their lives looking like a slightly more solid version of Pong's infamous paddles (but with sex-identifying colour coding!), hope was lost. From the demon world came the chuckling of &not;I, but from the heavens fell a solitary blue orb. The blue orb of hope and rapture!

Hints:

- Get 99 Lives -
Enter the following code at the Title screen: A + B + C + Left

http://www.gamefaqs.com/console/genesis/review/R102248.html
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47ebd427,525d9ac4,ef887533
Dick Tracy
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
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Dick Tracy, the legendary comic strip hero, is back - and he's tougher than ever!

A call just came in... "Tracy, the streets are in turmoil. Big Boy Caprice has every last one of his slimeballs armed to the teeth! Eyewitness reports have "Lips" Mantis, "Flattop," and "The Brow" roaming the city, with armies of thugs in tow..." It's up to you! Take your pistol and machine gun, and hit the pavement! You've got a city to save!

Controls:

A Button: Pistol / Punch
B Button: Jump / Climb
C Button: Machine Gun
B Button + Up: Jumps Dangerous Places
Start Button: Start, Pause

Hints:

The Kid
If The Kid runs by, bump into him for extra energy 

- Level Select -
At the options screen press Up, Down, A, A, B, C, C, start.

http://www.gamefaqs.com/console/genesis/home/586138.html
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0d0d7953,1312cf22
Dick Vitale's College Hoops
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1994
Developer: Time Warner Interactive
Publisher: Time Warner Interactive
Players: 1-2
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Dick Vitale, the famous college basketball coach and commentator, lent his unique voice to this game for the Sega Genesis. There are four levels of depth to the commentary. Another aspect of the license is that the variety of offensive and defensive strategies and formations for player and AI use are pulled from the pages of Coach Vitale's own playbook.

The game features a 3/4 pseudo-3D perspective similar to that available on the SNES console in Mode 7. There are 32 college teams to choose from in four conferences, and games are played by official NCAA rules. Available gameplay modes include Single Game, 2-on-2, Slamfest (a simple slam-dunk contest), and Tournament. The AI can take control of defense, and the game can be played without foul rules.

http://www.mobygames.com/game/dick-vitales-awesome-baby-college-hoops
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a2adf67f,5fe351b8
Dino Land
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Pinball
Release Year: 1991
Developer: Wolf Team
Publisher: Renovation
Players: 1
_________________________
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Dino Land is a Pinball game, developed and published by Wolf Team, which was released in Japan in 1991. 

Hints:

- Color Test -
When the wolfteam logo appears press A + B + C

- Level Select -
To execute level select, pause the game and press Down, Up, Down, Down, Down, Down, Down, Down, then simultaneously hit the b button and start. When the game restarts, hit the A button to move ahead.

- Morph Anytime -
Pause the game and press Up, Down, Up x 6, Up, Down, Up x 6. Hold B and press Start to resume play and then press B to switch forms.

http://www.gamefaqs.com/console/genesis/data/586140.html
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072fcd5a,39351146
Dinosaurs For Hire
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1993
Developer: Malibu
Publisher: SEGA
Players: 1-2
_________________________
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Basically the game is broken into different sections (likes issues in comic books) and they all have their own plot, The first one is destroying a robot minotaur that is disrupting the cable broadcast from the Empire State Building and irritating the subscribers (probably the best plot ever) and the second one involves you fighting the monster form the fake intro (though he is much harder now). Now these might not be the epic plot of Contra were you have to defeat an evil alien threat to save the earth from destruction but then again the Dinosaurs for Hire was never a comic to be taken serious.

First off let me say that this game is hard and I mean hard like Contra Hard Corps hard (I'm extremely serious) I would recommend a game genie with almost invincibility (wears off around the final few stages) to help through some of those really hard levels (like part B of stage 2) . Now you can play as any one of the 3 Dinosaurs (I know their were four in the comic) Archie (T-Rex) who is fast but has the lowest strength, Lorenzo (Triceratops) the middle man, and Reese (Stegosaurus) the slow moving heavy hitting tank. Once selecting your character of preference (Reese) you are greeted to a scene of a dinosaur like creature with magma for blood climbing up a dam and after a few seconds you are throw directly into action. After you blow his arm and leg off the credits begin to roll (Not Kidding) but then Cyrano appears saying that their has been a malfunction with your genesis's blast processing unit (epic reference) which is a joke and the real game starts.

Reviewer: Curtis_Mayfield
http://www.gamefaqs.com/console/genesis/review/R132025.html
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DJ Boy
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat-'Em-Up
Release Year: 1991
Developer: Kaneko
Publisher: Kaneko
Players: 1
_________________________
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DJ Boy is one of the few beat 'em ups that takes place on roller-skates, Rollergames for the NES is the only other one I know of. You're almost always scrolling across the screen - beating down a bunch of enemies while avoiding obstacles like traffic cones, oil slick, or sticks of dynamite. After beating each stage (which won't be happening very often), you get to spend the coins dropped by fallen enemies on items that restore your health, increase your speed, strength, etc. The ho-hum rating is due to a single issue in DJ Boy - the lack of lives or even a continue system. You're expected to transverse the entire game with a couple of bars of health against swarms of enemies and lethal bosses.

I could have possibly accepted a single life per level, but dying on the third stage and going back to the title screen is ridiculous. Granted there is a lot of health lying around, and you can buy life-bar upgrades between levels - but a single blow from a boss can chip off two sections of your vitality. Even the inclusion of a cheap attack (the jump-kick) doesn't always guarantee you a shot at winning a fight due to the often unpredictable arc your character will travel when using it. It is too bad that an otherwise OK brawler has to suffer because the programmers for this port decided to increase the difficulty in the worst way possible.

Controls:

A Button: Punch
B Button: Kick
C Button: Jump
Start Button: Start, Pause

http://www.gamefaqs.com/console/genesis/review/R116579.html
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Doom Troopers: The Mutant Chronicles
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1995
Developer: Adrenalin Entertainment
Publisher: Playmates
Players: 1-2
_________________________
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You want the rush from taking on an army of mutated warriors single-handed? Then you may have what it takes to make it as a Doomtrooper!!! Take on worlds infested with the mutated hordes of Dark Legion Necromutants and teach them the true meaning of fear!

Join Mitch Hunter and Max Steiner as they take on the galaxy - blazing a trail of smoldering Dark Legion Forces in their onslaught to rid the human outposts of the deadly alien threat. Suit up as a Doomtrooper and get ready for the most action-packed combat you've ever seen! The world is counting on you - don't pass this one up!

Hints:

- Hidden Pluto Code -
At the password screen put in Doomlord.

- Invincibilty -
Enter ''SOUTHPAW'' as the password.
Note: Invincible from everything except for deep pits.

- Level Passwords -
Level 2: IMPERIAL
Level 3: DOOMLORD
Level 4: CYBERTOX

- Level Select Menu -
Enter ARGONATH as the password

- Skip to Last Level -
At the password screen put in Cybertox.

http://www.gamefaqs.com/console/genesis/home/586144.html
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Double Dragon
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat-'Em-Up
Release Year: 1993
Developer: Software Creations
Publisher: Ballistic
Players: 1-2
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You are Billy Lee, a streetwise martial artist in a dangerous town. When your girlfriend is beaten up and kidnapped by a street gang called the Black Warriors, you set out (with the help of your twin brother Jimmy?) to rescue her.

One of the best arcade-to-console ports, Double Dragon on the Genesis was much better than the NES version. The graphics and sound are almost perfectly matched to the original. The gameplay is a little different because the Genesis was so much faster then the arcade machines when Double Dragon was originally made. Everything moves fast and some people find it hard to control.

http://www.consoleclassix.com/genesis/double_dragon.html
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b36ab75c
Double Dragon III: The Arcade Game
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat-'Em-Up
Release Year: 1992
Developer: Software Creations
Publisher: Flying Edge
Players: 1-2
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Only one man knows the real story behind Marion's disappearance... and he's dead!

Now the Double Dragons must rely on a mysterious fortune teller to locate Marion and her ransom--the Sacred Stones of Power!With 1 & 2 player simultaneous action, you'll fend off vicious street thugs, evil Ninja warriors, deadly gladiators, Manchurian barbarians and more!

Defeat your most dreaded enemies and out of pure respect they'll join your side--adding their Iron Claws and Shangai Stars to your all-new martial arts maneuvers--like the awesome Mid-Air Somer-Assault.

--from the back cover of Double Dragon 3: The Sacred Stones

Double Dragon 3: The Arcade Game was a decent port from the arcade to Genesis. There was a loss in the quality of graphics and sound, but that is to be expected from a port from arcade to console. At the beginning of almost every level, you will find a shop where you can buy powerups, tricks, and extra lives. Buy them all. They will definitely help you on your way. This addition to the Double Dragon series featured some pretty cool improvements. One was a new character. He's a really big guy by the name of Roney. He's pretty tough. I especially like his jump back spin kick. Another improvement was the ability to jump on an enemy while they are down. If you knock someone down, you can push the jump button right afterwards and jump on them. You have to be careful though, some enemies will hit you while you are in the air. Just be sure the foe is all alone before trying it. Double Dragon 3: The Arcade Game is a very fun game and it's a great addition to the Double Dragon family. 

Directions:

Find and return all three Rosetta Stones to Egypt. 

Controls:

A Button: Punch
B Button: Jump
C Button: Kick
Start: Start/Pause

Hints:

Defeating Yagyu Ranzou
When Yagyu splits into three images of himself, attack him as quickly as possible. 

- New Menu -
Enter the following code when the brick wall scrolls in the biginning of the game: A + B + C
A new menu should appear giving you many new options

Reviewer: Adrian

http://www.gamefaqs.com/console/genesis/home/586146.html
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Double Dragon V: The Shadow Falls
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting VS
Release Year: 1994
Developer: Leland Interactive Media
Publisher: Tradewest
Players: 1-2
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Double Dragon 5 is very different from its predecessors. This is the first Double Dragon that wasn't a side scroller. This game was actually a fighter. It's a lot like Street Fighter, or Mortal Kombat. There are three modes of gameplay, tournament, versus, and quest mode. In tournament mode, you will fight people at random, it's a good way to prepare for quest mode. In versus mode, you will need a friend to beat up. In quest mode, it will tell you a sort of cheesy story as to why you have to fight all these people. It's not a bad game except for the fact it's been done a million times, but I guess it's a decent change from the same old Double Dragon story. If you are a fan of fighting games or a fan of Double Dragon, this game is for you. The only difference I can see between this one and the SNES version is that this version features blood.

Directions:

Fight your way through tournament mode, or battle head to head with a friend. 

Controls:

A Button: Fast Kick
B Button: Med. Kick
C Button: Strong Kick
X Button: Fast Punch
Y Button: Med. Punch
Z Button: Strong Punch
Start Button: Start/Pause
Mode Button: None

Hints:

- Disable &quot;Dizzies&quot; -
At the Menu Screen, enter Left, A, Down, Down, A, Right. Neither character can become dizzy.

- Disable Throws -
At the Menu Screen, enter B, A, Down, Left, Up, C. Neither character can throw.

- Fight as a Boss -
Enter the following code at the Main Menu screen....
C - Right - A - B - A - B - B - Left
Then go into the Vs. Battle and you should have bosses available.

- Nine Continues -
At the Menu Screen, enter A, Left, Left, Down, A, A, Left, Left, Down, A. You will have nine continues at the start of the game.

- Two More Reserve Points -
Enter the following code at the Main Menu screen....
Up - C - B - A - Down - A - B - C - Left - C - B - A - Right - A - B - C
Then when you play the game you should have two more reserve points.

Reviewer: Adrian

http://www.gamefaqs.com/console/genesis/review/R76045.html
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b476daeb,8352b1d0
Double Dribble: The Playoff Edition
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1-8
_________________________
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Slam dunk your friends! Get ready for the game of your life. You've reached the Playoffs, there's only 16 teams left - the question is can you handle the heat? With eight-player simultaneous action, basketball has never been so tough!

Hints:

- Final Championship game -
You can play as Phoenix against San Antonio in the final championship game. To do this, go to the playoff option and choose the password screen. Enter B01K2Q2N as your password. If you've done it right, you will see the playoff brackets for the playoffs. 

http://www.gamefaqs.com/console/genesis/home/563320.html
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c7ca517f
Dr Robotnik's Mean Bean Machine
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1993
Developer: Compile
Publisher: SEGA
Players: 1-2
_________________________
*
Dr. Robotnik is at it again! This time, he's not stealing little animals, however. Instead, he's been concentrating on the beans in the VERY little-known Mbian town called Beanville, where the beans run free! Dr. Robotnik took them, and it's up to you to save them all!

Directions:

This game is kind of like a Tetris/Dr. Mario like game where you have to match a number of same colored beans in order to gain points. 

There are three modes of play:

In Scenario Mode, you must stop Robotnik's plan for stealing the beans. You face a bunch of enemies throughout 13 stages!

In 1P VS. 2P mode, you and another person go into an all-human Scenario Mode! You can change the skill level, too.

In Exercise Mode, you freely practice your skills. Almost each game like this has one. 

Controls:

A Button: Rotate piece right
B Button: Rotate piece left
C Button: Rotate piece right
Start Button: Pause/Unpause

Hints:

Last Boss in Normal Mode
Select "Continue" in Scenario mode and enter Purple Bean, Yellow Bean, Has Bean (the funny looking orange guy), and Clear Bean.

Make Beans Jump on Title Screen
Press A, B, and C on controller 1 to make "e", "a", and "n" in "Mean" jump. Pressing the buttons on Controller 2 makes the same letters in "Bean" jump. 

http://www.consoleclassix.com/genesis/dr_robotniks_mean_bean_machine.html
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Dragon: The Bruce Lee Story
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: 1993
Developer: Virgin Interactive
Publisher: Acclaim
Players: 1-3
_________________________
*
Enter the world of Dragon. A place where the martial arts legend Bruce Lee lived for 32 troublesome years. A place where you will encounter a multitude of the smartest and fiercest opponents ever to be seen in a Genesis beat-'em-up!

At your disposal is a devastating array of over 35 different fighting moves. You WILL need them... Contains three different fighting styles: Mantis, Fighter, and Nunchaku. Many special secret moves to discover!

Hints:

- Disable Bosses -
Go to the options menu and highlight the "Movies" selection. Press A, B, A, C, A, B or A, B, A, C, A, B(2).Start the game and you will find that the bosses Do not move (except one of them when fighting two at once). This makes the game easier, but you or a friend can use controller two to play as the current Boss. 

http://www.gamefaqs.com/console/genesis/data/586149.html
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b3a8790b,58037bc6
Dragon's Fury
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Pinball
Release Year: 1992
Developer: TechnoSoft
Publisher: Tengen
Players: 1-2
_________________________
*
Dragon's Fury is an awesome pin ball game, and there's just not much I like better than a cool pin ball game. The graphics are really amazing. I haven't found a pin ball game on any system that looks this cool (besides Sonic Spinball, which you should check out if you like this game). The jewel tones and textured backgrounds are real eye candy. Knock the ball into a vortex or open mouth and you'll be taken to a bonus round where there will be some foul creature (one of them looks like it has been turned inside out and one is a hydra... how cool is that?) that you'll have to destroy.

So, the music is terrible 80's rock. I'm willing to overlook it.... this time. This game is loads of fun and quite a challenge. All pin ball games are challenging, but with this one you get cool bosses to beat and not only do you have to have the skill to hit your target, but you also have to figure out where to hit to begin with. Animation is pretty smooth, though sometimes you can lose track of the ball with all the stuff going on on screen.

WARNING! Very, very addictive game!

Directions:

The first thing you probably want to do is to go into options and change the controls. I usually don't mess with this, but this game starts out set up kind of strange. The default has you using the B button for the right flipper, the A button to tilt and the D pad (down) for the left flipper.

You might like having the flippers set up this way, but I found myself very uncomfortable with this configuration, so I changed it. You can go to Options and set the controls as whatever you like by highlighting each thing and then pressing the button you would like that function to be.

To begin with, you probably want to launch the ball all the way to the top. Just pull it back all the way and let it fly. This will put you in the center section of the screen. Here there is a head that can be changed by launching the ball into the red pentacle vortices (that's plural for vortex) and when it is changed fully (into a dragon head) you can enter the mouth to go on to a bonus stage. If a vortex (or any other likely place) has a yellow arrow in front of it, the bonus stages can also be gotten to through there. There's also a top section. Here there is a skeleton stretched out along the top, a clock in the center which little guys will march around occasionally, and several vortices. Hitting one of these vortices or going into the skeleton's mouth when there is a yellow arrow in front of them will take you to a bonus stage. Also there's a bottom section. Don't drop out of the bottom of the screen or you will lose a ball.

In the bonus stages you will have to face different monsters, for example:

Stage 2 Bat Pots

In this stage there will be three gold pots on the screen out of which fly bats. Bats explode when you hit them and can send the ball off in random directions. The object here is to break the pots by hitting them over and over.

Stage 5 The Wizards

In here you will have to hit wizards as they roam around the screen. If you hit them while they are over a black dot on the floor it will turn the dot red. The object on this level is to turn all of the dots red. This level will require a lot of flipper catching to wait for wizards to be where you need them as there are fewer and fewer dots to change. Bust open the doors at the top center of the screen and it will give you another wizard producer. The more wizards on the screen, the better your chances of changing all the dots.

Stage 6 Ewwww

This is the one that looks like an exploded person. Out of the head at the top center of the screen will come a blue snake-like thing. You must hit this snake-thing on the end (head?) 9 or 10 times. Then it will turn loose and begin to fly around. Now hit it 9 or 10 more times and it'll blow up. Now the head at the center of the screen will begin to spout smoke. It's very easy to lose track of the ball at this point so be careful. Now hit the head 9 or 10 times and it'll explode.

Getting to a bonus stage can be tricky. Some places will take you to random stages and some will take you to the same stage over and over. The Hydra at the bottom of the screen will always take you to the Hydra stage and going into the mouth of the helmeted dragon lady in the center of the screen will always take you to the "Ewwwww" stage. Dropping out of the bottom in a bonus stage does not cause you to lose a ball. This only means that you will be transported back to the first screen without having completed that stage. The object of the game is to complete all of the stages, but is 6 all there is?.....

Two players will alternate each time a player loses a ball. Extra balls are awarded by completing special tasks, not necessarily through points. 

Controls:

A Button: Tilt
B Button: Right Flipper
D Pad Down: Left Flipper
Start Button: Pause Game

Hints:

- Hidden Options Menu -
Entering A+B+C+Start at the same time at any point in between the Sega Logo and the Title Screen will open a secret options menu that allows you to reconfigure the control configuration, choose between two ball speeds, and to access a sound test for sound FX and the remarkable BGMs.

Reviewer: fallenrain
http://www.consoleclassix.com/genesis/dragons_fury.html
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Dragon's Revenge
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Pinball
Release Year: 1993
Developer: Tengen
Publisher: Tengen
Players: 1-2
_________________________
*
Dragon's Revenge is the sequel to Dragon's Fury. That being said, this one doesn't look quite as good as Dragon's Fury, I think. The colors are a bit dark and the picture is grainier. Still, it's another pin ball game that's incredibly fun and well worth a try.

Obviously, they tried to put a lot more detail in this one. Personally, I think it's too dark and I prefer the brightness of the first one. The music isn't as great either. WAIT! Don't leave! I really do like the game! O.K.? So I felt that I had to contrast the two... I'm done now and want to say that this game is awesome. I love pin ball games, and this is one of the best I've played.

Directions:

Just like Dragon's Fury, I found the controls on this to be a bit strange, but I did get used to them after a while. For Dragon's Fury it was difficult to get a fast reaction on the D pad for the left flipper, but I found that it was just as quick as the buttons on this game.

So I left the controls alone this time, but you may want to change them. You can change them by selecting Options before starting the game if you like. Set them as whatever you would normally feel comfortable with for a pin ball game.

Just as in Dragon's Fury, you have bonus stages. Kill all of the monsters in a section of the screen and you will open up a portal to a bonus stage. There are three sections. The top has a skull and a crystal. Hit the skull and the screen will go dark for a second. Then enemies will begin to come out of its mouth. Kill them all and you can then shoot the ball into the skull's mouth to get to a bonus stage.

Flip the ball into certain warp points also, and you will be taken to a bonus stage where you have to face some sort of monster. Defeat the monster (or monsters) by bashing them repeatedly with the balls. Then a ball will float down from the sky. This ball represents a warrior that you free by breaking the ball. Breaking it brings this warrior to your aide. The warrior will become a special ball for a short time that you will be able to use in the central game.

There are a few different types of special balls available in the game that you can get by performing certain tasks. Each ball will multiply your points in a different way. You will hear a voice that tells you how many times the points will be multiplied with each special ball as you get them.

Here are a couple of examples of the Bonus Stages and how to get to them and through them. There are many more!

Mountain Stage

In this stage you will have 3 balls. Hit them into the crow that keeps sticking his head out of the mountain while harpies and the tentacles of some sort of creature living in the water try to deflect your ball away (and possibly right down the drain).

Snake Stage

Get into this stage by going into the mouth of the dragon at the bottom of the screen (if you have already defeated the snake it will not be here next time, instead there will be a different monster). In here you will have to hit the snake that is in the center/top of the screen. After a few hits he will explode and there will be a bunch of spikey things on the screen. Explode each of these by hitting them. Then the snake will reappear one more time and you will have to destroy him again. Defeating him will not bring around another hero ball (those orbs with heroes faces on the front) to break.

You may have noticed new pictures of the heroines (and hero) being added to a screen after you complete the bonus stages (and break the ball with the picture of each herione/hero). Completing this one will fill in the snake with color. The object is to fill the whole picture. You still get a special ball from defeating the snake, just like you would in other stages where you break a hero ball.

There are also some special places on the main screen where you can really rack up some points. One of these places is located to the left of the screen and can be gotten to by shooting your ball all the way up to the very top left. This can be difficult to manage, but if you do your ball will go down a chute that has three hearts in it. As you pass over a heart it will turn red. Turn all three red and you'll get mucho points. You can move the red hearts around and switch them to make sure that the section the ball is going through is one that hasn't turned yet by pressing the flipper buttons. If the ball passes over a red heart again the heart will return to normal.

If your ball drops out of the bottom of the screen on the main screen you will lose a ball. However, if it drops out on a bonus stage you will simply be taken back to the main screen without having completed that stage.

Extra balls are awarded in a few different ways. Sometimes it's points, but sometimes you will have to do something special to get them. Two players simply alternate each time one player loses a ball. Can you defeat the evil dragon lady? 

Controls:

A Button: Tilt
B Button: Right Flipper
D Pad Up: Left Flipper
Start Button: Pause Game

Reviewer: fallenrain
http://www.consoleclassix.com/genesis/dragons_revenge.html
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Dune: The Battle For Arrakis
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy
Release Year: 1993
Developer: Westwood Studios
Publisher: Virgin Interactive
Players: 1
_________________________
*
Dune: The Battle for Arrakis. Since this was my first RTS game, I didn't know what to expect. But after playing it for some time, I started to think how incredibly absorbing and challenging it is. There are a couple of problems, but only one of them is really annoying, and the others are tiny enough that it doesn't put a damper on the enjoyment factor. Hell, I'll go as far to say it's one of the Genesis' greatest titles.

Arrakis, it's a planet filled to the rim with spice. This spice can easily be converted into credits (currency), so it's no surprise people have taken interest in the planet. To be more specific, three Houses. They've had many negotiations with the Emperor of Arrakis, but all have failed. Grown impatient, they have decided to take the planet by force. It won't be easy, though, as each House have to fight against the others, and eventually, the Emperor, for dominance of the planet. Thus, the battle for Arrakis, commences.

Right at the start, you get to choose one of the three Houses to wage war with. The "fair and just" Atreides (after hearing the main storyline, though, that's just BS), the sneaky and deceptive Ordos, and the ruthless and brute Harkonnen. Each House has a varying difficulty level to them. Harkonnen being the easiest, as they start out strong early on and have one of the deadliest weapons in the game. Atreides being medium, their forces are pretty average when it comes to fighting, and the Ordos are the hardest to play with, they start out pretty weak and don't exactly have the strongest weaponry in the game.

Hints:

- better game. -
If you go to the password page and type in ''playtester'' you will not have to worry about your unit attacking the other houses and loseing units.

Reviewer: PickHut
http://www.gamefaqs.com/console/genesis/review/R77861.html
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Dynamite Duke
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1990
Developer: Hertz
Publisher: SEGA
Players: 1
_________________________
*
Dynamite Duke ( aka The Double Dynamites ), a port of the arcade game, is a mindless shooter where you just blow up anything in sight. It's a fun game a first couple of times through, but it's an average game that you won't be coming back to a whole lot.

As Duke you must stop ''The Colonel'' and his army of mutant soldiers from taking over the world. So you alone raid his island to stop his terror. Wow!! What a plot! ( sarcasm )

Dynamite Duke is an on-rails shooter, the only direction you'll be going is right the whole game. Your character can be seen on screen with his back facing you, so even if the screen is slowly moving right, you can still move Duke left and right on screen to avoid the onslaught of soldiers and their gunfire that appear. And when I mean an onslaught, I mean every freakin soldier, gun turret, helicopter, tank....anything, will pop out of nowhere to get a shot at you. But you gotta be careful with your ammo since you only have a limited supply. But then you can just shoot at nearly any object to reveal power-ups, from ammo, armor wear, special guns and auto aiming. If you still can't handle the army with those items, then you can use your special attack which come in the form of ''D'' packs ( I'm assuming the D is for Dynamite, hence the title ). And once you charge one of these babies up by holding down the B button, once you let go, every enemy on screen will get hit by it's explosion.

At the end of every level you go in hand to hand combat with the bosses, most of which appear several times in the game under different colors.

The controls in the game are good with fast responses, you can easily move and duck around quickly avoiding gunfire while shooting at the same time. You can do alot at the same time, like dodging, shooting and using those ''D'' packs all at once.

Hints:

- Super Options -
Highlight Options and then enter the following code. A new menu should appear that gives you super options.
C - C - C - C - C - C - C - C - C - C - Start

Reviewer: PickHut
http://www.gamefaqs.com/console/genesis/review/R37468.html
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Dynamite Headdy
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Treasure
Publisher: SEGA
Players: 1
_________________________
*
Wow, the color. The look of this game is spectacular. The colors are bright, crisp, and smooth. It looks as good (if not better than) Sonic and is as much fun and has as much replay value, I think. Walk around as a crazy little creature who's not exactly attached to his head. I know, there are about a thousand jokes here, but I'll forgo them. Most wouldn't be PG anyway. Change the function of his head to change his attack. Find hidden things and beat bosses.

The music is quirky and just downright weird sometimes, but it fits for this game. This is one weird little game. Still, I must admit that I fancy such games. This game is really quite fun and addictive though very difficult at times. Enemies are many and various and the worlds you go through are fantastic creations.

Directions:

The spotlight in the top left corner of the screen is how you tell what kind of condition Headdy is in. As you take damage it will go from green to yellow to orange to red and then to black (death). Keymasters (they carry keys and you must defeat them to gain the keys) will have their own spotlight in the right corner of the screen so you can tell if you are doing them damage and if they are about to be destroyed.

The number of lives you have remaining will be displayed when you restart/start a scene. The only places you won't lose a life when your health turns black are practise and intermission areas.

In addition to the normal controls listed below, you can get Headdy to duck by pressing down on the D pad. Also pressing down and C will allow you to jump off of a platform you are standing on.

The first "boss" type you will have to face will be a bear. He will summon bright white orbs to himself that will hurt you if you touch them. After he has summoned a certain amount of them he will begin to jump up and down. Then he will charge to the left of the screen (you can stand to the right of him and avoid him altogether). Then he'll bounce to the right and the white orbs will fly out around the screen again. Wait for him to start panting and then hit him. Do this twice and you win. Other bosses will require similar "dodge-and-find-the-weak-spot" strategies.

There are a few items you can pick up in this game: Banana- Health; 1 Up- extra Headdy; 500- 500 points; Red T Block- collect enough of these to get another try (a continue); Secret Bonus Points- special things that you can find within the game where the only real function is to give you something to look for.

More important to know about than those pick ups are these, your other heads. Headdy can change his head (or sometimes change himself entirely) to make his attacks more effective. Hit Headcase (you'll be introduced to this head-carrying little guy in the game) to claim whichever head is shown in the box. Here's a small list (the heads are really quite numerous) of what some heads can do: Hammer Head- Looks like a hammer and does twice the damage of your normal head, with the added benefit of still being able to perform all of the normal tasks your default head can perform. Bomb Head-Your head will become a bomb and you will be able to set it down and have it explode about five seconds later. This head will really do massive damage, to you as well if you aren't careful. Throw it before the fuse burns down or it'll explode and kill you. Another drawback to this head is that you can't do some of the things you can usually do with your normal head.

Mini-Head- This head allows you to shrink so that you can get into places you couldn't as your normal size. You cannot cancel this head by pressing A, but you can exchange it with another head.

Note that some heads cannot be canceled by pressing A, and some heads won't be helpful at all (and you can be sure that the worst, most unhelpful heads won't be cancel-able).

Another character you'll run into is Hangman. You'll be able to grab onto Hangman and pull yourself across, up, and over things. Some heads will not be able to grapple Hangman.

Get the basketballs into the hoops in the Intermission stage by hitting them with your head. Couldn't have guessed that, eh? I mean, nothing else in the game is activated by hitting it with your head...... Did my sarcasm help to make an impression? You guessed it. If you think it can be moved, manipulated, or mangled, bop it with your beak. 

Controls:

A Button: Cancel Head
B Button: Attack
C Button: Jump
Start Button: Pause Game

Hints:

- Hard Mode (or 1-hit death mode) -
At the title screen, press Start once, then leave the cursor on &quot;Start Game.&quot; Just like the stage select code, press C, A, Left, Right, B. You will hear headdy say &quot;Nice&quot; when you've entered the code correctly. Then press and HOLD START. Continues holding start until you see the &quot;Opening Demo&quot; scene appear. Now you can release the start button and continue as normal. Be warned, One hit is all it takes to kill you now.

- Head Animations -
At the title screen select ''Options'' and press: C, A, Left, Right, B. You will hear ''NICE'' when you've entered the code correctly. Then press START to view the head animations.

- Stage Select -
When the title screen appears, press START once. Leaving the cursor at Start Game, enter the code: C, A, LEFT, RIGHT, B. If you hear a sound, you've got it! Press START and you'll access the Stage Select! Just choose your level and stage. Then press START to play! (Note: This trick was done on an early version of the game. It may or may not work on later versions)

- Secret final scene -
After the end credits has finished rolling you are prompted to enter a 4 digit secret code on a keypad. The valid code is different each time the game is played , complete the basket ball mini game four times while going through the game to determine your games secret code. 

Reviewer: fallenrain
http://www.consoleclassix.com/genesis/dynamite_headdy.html
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4adb9c40,a243816d,a243816d
Earnest Evans
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1992
Developer: Wolf Team
Publisher: Renovation
Players: 1
_________________________
*
Earnest Evans is the prequel to the classic El Viento. Earnest Evans was released in 1991 by Wolf Team on both the Sega Genesis/Megadrive, and the rather common Mega CD release (it was one of the first titles for the system after all), which was released only in Japan. From what I've gathered, the Mega CD release just adds a CD soundtrack along with animated cut-scenes. Unlike El Viento, this game is just a mess, and should be avoided.

Since I'm a nice and lenient person when it comes to games, I'll start with the good first. The game casts you as Earnest Evans and you are looking around the world for some sort of book that will apparently stop the summoning of a powerful god named Hastur. The ending makes room for a sequel, which is usually a good thing. For this game, I'm not too sure  as the game was bad the first time around, but at least the sequel was improved. The story is just like its prequel, meaning this game's story is involving and told through some pretty decent cut-scenes. It's a shame the Mega CD release didn't make it outside of Japan, because it'd be nice to see the animated cut-scenes. Apart from the story and cut-scenes, the only other thing that is good is the music, which is fitting to the game, but it won't stick with you long after you finish the game.

The game plays a lot like its sequel, which is somewhat of a good thing. The bad thing is that there is more bad than good.

The game's biggest problem is the movement, Earnest moves like a robot, he even looks like one! Getting more in depth, each limb of Earnest rotates much like a 3D model would in games that use 3D graphics. However, being strictly 2D, Earnest looks more robotic than human. Some people hate it, I only like it from the programming aspect but it looks out of place. The enemies have rotating limbs, but its okay, as most of the enemies you are going to face are not human anyway. The other big problem is the fact that at times Earnest will get into poses that aren't so easily reversible and might frustrate newcomers, it's simple to overcome though. This problem is mostly caused by Earnests whip, which causes more trouble than it should.

Just like many other the other games in the genre, this game lacks replay value, which is a good thing as I don't want to play this game anymore.

Earnest Evans had a lot of promise, but these technical and gameplay problems just ruined my enjoyment of the game. Thankfully, everything was almost fixed in the sequel, but for some people, it was too little, too late. The game is rather cheap and somewhat common, so you can easily get it and judge it for yourself.

Hints:

- Skip Current Level -
Pause the game and then enter the following code....
Up - A - Down - B - Left - A - Right - B
Then when you un-pause the game you should go to the next level

Reviewer: asmightyburn2k2
http://www.gamefaqs.com/console/genesis/review/R61651.html
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c5f472ab,df3acf59
Earthworm Jim
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Shiny Entertainment
Publisher: Playmates
Players: 1
_________________________
*
Earthworm Jim is a very amusing game. The graphics and sounds were great, along with a huge amount of comic relief. There were a whole bunch of funny things he would say that were just hilarious. This was also one of the first games I played that featured the very cartoon looking graphics. Earthworm Jim was a very popular game for a while. It even spawned a TV show and a comic book. They didn't run very long, but did okay for a while. Earthworm Jim is a fun game, and if you haven't tried it, I suggest you give it a go right now.

Directions:

Find Princess What's-Her-Name before Psycrow does. 

Controls:

A Button: Fire
B Button: Whip
C Button: Jump
Start Button: Start/Pause

Hints:

- Cheat Menu -
Pause the game and enter:
A + B, C, C, A, A, B, B, B + C

- Cheat Menu -
Any time during the game, pause it and press A and Left, B, B, A and Right, B, B, A. Unpause the game, and the words 'Cheater!' will appear on the screen. Up comes a menu which lets you select your level, give yourself infinite energy and check the map of any level.

- Donkey Kong Head -
Pause the game and press:
Down + C, B, A, A, A, A, B, C

- End Game -
Pause and press:
A + C, A + C, A + C, A, B, C, B, A

- Energy Replenish -
Pause the game and press:
A + C, B, B, C, C, C, A, B

- Extra Life -
Pause and enter the following:
A + Up, B, A, C, A, A, C, B

- Extra Life -
At any time, pause the game and press B and Up simultaneously, then press B, A, C, A, A, A, A. You will hear Earthworm Jim say ''Cheater! Wheee Doggy!.'' When you unpause the game, you will see that you now have an extra life. You can perform this code as many times as you want.

- Full Ammunition -
Pause game play and press A + C, A, B, C, B, C, A, C(2).

- Full Energy -
Pause game play and press A + C, B(2), C(3), A, B.

- Groucho Marx -
Pause the game and enter:
A, A, A, A, A, A, B, C

- Homing Missle -
Pause game play and press Right + A, A(2), B, A, C, B, A.

- Invincibility -
Pause the game and press:
A + B, A + B, C, A, Right, Right, Left, Right

- Last Stage Password -
Buttville pasword on the Difficult setting.
Redball, Cow, Atom, Atom, Cow

- Level Skip -
Pause the game and enter:
B, B, A, C, A + B, A + B, A + B, A + B

- Level Skip -
Begin your game, take controller one and press START to pause at any point, Now press A, B, B, A, A+C, B+C, B+C, A+C. You'll skip to the next level.

- Mick Jagger Lips -
Pause the game and press:
B, B, A, A, A, A, B, C

- One-Time Energy Refill -
Pause the game and enter A,C,C,A,B,B,A,C.

- Plasma Weapon -
Pause game play and press C + Up, A(2), C, A, B, C(2).

- Red Afro -
Pause the game and press:
C, A, A, A, A, B, C

- Refill the plasma gun -
At any time, pause the game and press C and Down simultaneously, then press A, B, C, A, B, A, C. You will hear Earthworm Jim say ''Cheater! Plasma!.'' Now when you unpause the game, you will have nine plasma shots. You can do this as much as you want.

- Skip to Level 2 -
When playing the first level, pause the game and press, L,R,A,B,C,L,R,A.

- Skip to the end of the game -
Pause the game, and press A+C, A+B, C, C, B, B, A, A. You will hear Earthworm Jim yell ''Cheater'' and you will be brought to the ending scene of the game.

- Various Codes -
Press START to pause then enter one of the following codes:
Plasma Shot Weapon: C, A, B, C, A, B, A, C
Earn one continue: A, B+Left, A, B, A, B, C, A
Fill weapon to 1,000 rounds: A, B, B, B, C, A, C, C
One free guy: B, B, C, C, A, A, A, A

- View Ending Sequence -
Pause game play and press A + C, A + C, A + C, A, B, C, B, A.

- View Map -
Pause the game and press:
A + B, C, C, C, A, B, B, B

- Weapon Replenish -
Pause the game and enter:
A + C, A, B, B, C, A, C, C

http://www.consoleclassix.com/genesis/earthworm_jim.html
http://www.gamefaqs.com/console/genesis/home/586155.html
*

*
35f29fc0,d57f8ba7
Earthworm Jim II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1995
Developer: Shiny Entertainment
Publisher: Playmates
Players: 1
_________________________
*
Two times the fun! Two times the excitement! Two times two is four. Too much to list, but keep reading: From Evil the Cat's 'Circus of the Scars' to the planet of Meat, join Jim on a madcap chase across the galaxy. Saving cows, thwarting lawyers and outsmarting Psy-Crow are all in a day's work for Jim.

Are you up to the challenge? Can you handle the awesome new weapons? Excellent! Then stop reading this. Take it up to the front counter and try it at home! Trust no one, play it yourself... or EAT DIRT!

Controls:

A Button: Shoot
B Button: Whip
C Button: Jump
Start Button: Start/Pause

Hints:

- Cheat Codes -
Pause the game and enter the following:

CodeEffect

C, A, C, A, C, A, C, A10 Extra Meal Worms
A, B, C, C, B, A, B, B - while in the levels ''The Villi People'' ''Inflated Head'' or ''Hammer Head"81 Meal Worms
C, C, C, C, A, A, B, CBarn Blaster
A, A, A, A, B, B, B, BBright Pause Screen code
C, C, C, C, A, A, B, BBubble Gun
A, B, C, C, B, A, B, BDebug Mode
C, C, C, C, A, A, B, AHoming Missiles
A, A, A, A, Left, Right, Right, LeftInvincibility
Up + A + BManta Shield
A, C, C, B, A, A, B, UMap View Mode
C, C, C, C, A, A, A, BMega Plasma Gun
A, B, C, C, C, A, A, BObtain an extra life
C, B, B, A, C, B, B, AOne Ammo Refill
A, B, C, A, B, C, A, BOne Energy Refill
A, A, C, C, B, A, Left, RightReceive a continue
A, B, C, A, B, C, A, ARepeated Energy Refills
A, C, C, A, B, A, B, LeftSuper Cheat Screen
B, B, C, A, B, C, Left, RightWarp to Inflated Head
A, B, C, Right, Right, Right, Right, RightWarp to ISO 9000
C, C, Down, Down, A, Right, Right, LeftWarp to Level Ate
C, C, C, C, C, C, A, AWarp to Puppy Love 1
Left, Right, B, C, C, Left, Right, AWarp to Puppy Love 2
Right, RIght, A, B, C, Left, Right, AWarp to Puppy Love 3
B, B, C, Left, Left, Left, Left, RightWarp to See Jim Run - Run Jim Run
A, B, B, A, C, B, B, RightWarp to the end of the current level
C, A, C, A, B, A, A, UpWarp to the end of the game
A, B, C, C, Up, C, Left, RightWarp to The Villi People
Down, A, C, Left, Right, Down, A, CWarp to Udderly Abducted

http://www.gamefaqs.com/console/genesis/home/586156.html
*

*
45547390,479430B1
ECCO the Dolphin
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1993
Developer: Novotrade International
Publisher: SEGA
Players: 1
_________________________
*
A Vast Sea of Discovery...and Danger!

Life was an adventure for Ecco, the young dolphin. The ocean seemed endless, with rolling breakers to race through! At high speed, Ecco could burst through the waves, leaping through the air - almost flying! Then, with a deep gulp of breath, Ecco would plunge down into the blue depths, where Shelled Ones hid in the coral crannies on the ocean floor.

Ecco knew that dolphins couldn't breathe underwater. Fish and coral stayed below the waves. But Ecco's kind needed air. This was a puzzle, and Ecco wanted to learn the answer.

The ocean was full of songs. There were easy ones that came to Ecco naturally. These were the songs for calling dolphins and other singers of the watery world. There were new songs that took time to learn. These songs could open the Shelled Ones and scare off the Hungry Ones who roamed near the dolphins' home. And then there were songs about just being alive and free!

The dolphins also had sad songs about stinging jellyfish, swift currents and rocky walls that trapped singers deep underwater. But the best ones were the proud, powerful songs about teeming schools of fish that filled the oceans and were good to eat, and about submerged, air-filled caves where a smart dolphin could breathe.

Five bright marks shone on Ecco's sleek head. No other dolphin had these silvery spots. When the air was dark, the family would sing that Ecco's markings matched five shining points far up in the sky. The song said that Ecco was special, a favorite of the ocean. Or maybe, it went on, the markings were just for looks, the way some fish had spots.

But the broad sky of the dry side also held a hidden terror. One day it attacked, without warning - a huge gust of swirling wind like a churning whirlpool of air and water. It tore all life from Ecco's Home Bay. Singers and Shelled Ones and even the small fish were ripped, helpless, twisting in fright, into the high nothingness beyond. And then they vanished!

Only Ecco remained. In the flash of one leap, Ecco's safe home, full of life and song, had become strange and silent. Everything had changed.

Now Ecco must fight to stay alive. Deadly hazards fill the wide oceans outside, but Ecco must find the lost dolphin pod. From the rip tides of the southern gulfs to the frozen chill of northern seas, Ecco must search through sunken worlds where razor teeth and poison stingers lurk in the dark depths.

Ecco, all alone, faces a treacherous quest to save the family. Only by fighting to survive can Ecco rescue the singers of the sea, and end a disaster that threatens the entire world.

--From the Genesis Ecco the Dolphin instruction manual.

Overview:

An outstanding game, Ecco the Dolphin combines excellent graphics, great action, and lots of fun and interesting puzzles to solve, as you help Ecco try to save his family and friends.

Directions:

This is by far a very difficult game. You must solve challenging puzzles, and defeat enemies. Oh, I almost forgot! You must watch Ecco's air bar. If it drops below 3 bars or so, go back to the surface! You might find water bubbles in caverns, also. If you find fish, they can recharge health. Use Ecco's sonar to open clams and sponges and find stuff inside.

Controls:

A Button: Send out sonar (projection), talk to other dolphins
B Button: Charge
C Button: Swim faster
Start Button: Pause/Unpause

Hints:

- Enable the Super Cheat Menu -
Begin the game and move Ecco left and right. Press Start to pause the game while Ecco is turning. You have to pause it when Ecco is directly facing you. When you do that, press Right, B, C, B, C, Down, C, Up. If you did it right, a cheat menu that has options such as stage select, message test, sound test, and more, will appear.

- Infinite air, etc -
Enter the code SHARKFIN for infinite air and sonar.

- Invincibility -
Input a valid password, then press Start, and wait for the screen that shows the name of the level you're currently in with your password. Next, hold A and Start. Keep hold of A and Start until Ecco appears on the screen. Now press Start to unpause and you will be invincible.

- Last Fight Password -
AJPPOWAX is the password for this level

Reviewer: LinkOfHyrule
http://www.consoleclassix.com/genesis/ecco_the_dolphin.html
http://www.gamefaqs.com/console/genesis/home/563323.html
*

*
7b1bf89c,ccb21f98
ECCO: The Tides of Time
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1994
Developer: Novotrade International
Publisher: SEGA
Players: 1
_________________________
*
Ecco is older, stronger and engulfed by dangers! The evil Vortex has shattered the mystical Asterite. Ecco and Trellia, a beautiful dolphin of the future, cross 100 million years of time to save the dolphins and all life on Earth! Ecco morphs! Charge a metasphere to become a shark with all its fighting power! Change into a seagull and fly! Safely swim past dangers as a jellyfish! Over 40 levels of spectacular aquatic adventure, with password save.

Five levels of challenging 3-D travel, through the vast waters of the open ocean!

Hints:

- Debug Menu -
When you have control of Ecco and can pause, Try to pause while Ecco is facing you. Once Ecco is facing you, press A, B, C, B, C, A, C, A, and B. If you entered the code correctly, a menu will pop up with all sorts of optionssuch as a sound test, level select, tempo, etc. This code can be entered as many times as you'd like, as long as the game is paused while Ecco is facing you.

- Unlimited Air and Health -
Turn Ecco left or right and pause the game while Ecco is facing towards the screen. Press (A), (B), RIGHT, (A), (C), (A), DOWN, (A), (B), RIGHT, (A), and then unpause. You will now never die from lack of air or injuries.

http://www.gamefaqs.com/console/genesis/home/586157.html
*

*
5b13fc7c,3c517975
Ecco Jr.
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1995
Developer: Novotrade
Publisher: SEGA
Players: 1
_________________________
*
Somewhere there is a giant whale named Big Blue. He lives in a place called the Endless Sea. He is the true king of the ocean. He is friendly and wise, and most of all, BIG. He is the biggest animal the world has ever known!

Ecco the Dolphin heard that to find Big Blue, you have to open the Crystal Doors. These are strange jewels, called Glyphs, that are the doors to the oceans beyond home.

Ecco and his two ocean friends Tara, the young orca, and Kitnee, the baby bottlenose dolphin, are very playful. They are also curious. They are ready to search for the wise, friendly giant, Big Blue.

They found out that the Crystal Doors will open if they perform a task for each Crystal. Some Crystal Doors want them to find lost friends or misplaced toys. Others want them to play tag. Still other Crystal Doors want to hear music.

When the Crystal Doors get their wish from Ecco and his friends, they open up to another part of the ocean, a little closer to the Endless Sea and Big Blue.

Each ocean is a wonderful playground. Rays skim through the water. Seahorses wait to see you. The stonefish look just like rocks, and the jellyfish don't really look like jelly. Search for seals, squids, and crawly crabs. You might even swim into an octopus or a friendly shark!

There are many Crystal Doors to open before you can meet the biggest whale in the world. But the real fun is getting there!

--from the Genesis Ecco Jr. instruction manual

A children's version of Ecco the Dolphin, Ecco Jr. is made to be both fun and educational for younger audiences. The graphics and animation are well-done, with lots of different creatures to see. The music is nice, and of course there are lots of fun underwater sound effects.

Directions:

Discovery Mode lets you explore the undersea world, meeting all sorts of creatures and learning about the ocean. Ecco Jr. also features a variety of mini-games, such as "Hide and Seek," "What's Missing," and "Tickle Tag." Play as Ecco Jr., Tara the Orca, or Kitnee the Bottlenose.

Hints:

- Secret Levels -
To find Ecco Jr's secret levels, go to the title screen. When ''Press Start'' appears, press A, B, and C.
Next, switch the game mode to ''Exploratory''. Set the difficulty to ''Hard''.
Go to ''Start at Level'' and look for the secret levels.

http://www.consoleclassix.com/genesis/ecco_jr.html
http://www.gamefaqs.com/console/genesis/home/586158.html
*

*
53f0e771,070a1ceb
El Viento
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1991
Developer: Wolf Team
Publisher: Renovation
Players: 1
_________________________
*
Enter the world of New York, 1928  a city that stands unknowingly gripped by the machinations of a sinister religious society. Their leader, aided in his efforts by the underworld of organized crime, ultimately seeks to recall the dark god Hastur from his prison in the outer planes. And once Hastur is free, humanity will soon realize the sheer destructive force of Tornado  the deadly influence of the wind, "El Viento."

Such a person will also miss out on the beautiful moment in which our protagonist makes her dramatic appearance, the moment one suddenly realizes that the ill treatment of this cart is in fact SACRILEGE!

Clad all in white, the lovely Annet blazes onto the screen! A Peruvian teenage girl born of the same bloodline as Hastur and drawn in the vein of Japanese anime, our green-haired heroine dashes about the faded streets of New York trouncing hoods with her soaring steel boomerangs and powerful magic spells. Take a moment to soak in the game's smooth little touches; Annet's trailing hair ribbons blow gently at her waist in the passing breeze as she stands idle, only to flutter madly above her head every time she leaps high into the air with arms raised to the sky. As one races though the streets decking gun-toting gangsters left and right, the arresting animation of our heroine's vivid turns and the graceful delivery of her boomerang blows may land you in a bit of trouble; remember to keep your eyes fixed on the many enemies that you're supposed to be paying attention to. That's right  we can't ignore the aforementioned trenchcoated goons, the motorcycling baddies, and the mobster cars that screech to a halt from within the background looking to fire upon us with blazing Thompson machine guns until a few of Annet's fireballs engulf them in massive explosions of vividly colored and pyrotechnic pixels.

Hints:

- Color Test -
As the game starts up, when the wolf team logo screen comes up hold A, B, C and press Up + Start to access the color test option.

- Max Out Your Magic -
Enter the following code at the Pause screen....
Up - Left - Right - Down - C
This should make your magic ability 1 better.
Note: This can be entered infinite times to max it out.

- Skip Current Level -
Enter the following code at the Pause screen....
Up - Left - Right - Down - B
Then when you un-pause the game you should go to the next level

- Slow motion gameplay -
Pause game play and then press Up,Left,Right,Down,A.

http://www.gamefaqs.com/console/genesis/review/R56041.html
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390918c6
Elemental Master
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1993
Developer: TechnoSoft
Publisher: Renovation
Players: 1
_________________________
*
This is my new standard for what a 2D shooter should be. It is really the best one I have ever played.

Ok, basically, there are 5 levels. You can choose the first four. But once you finish your last level, it's on to the boss level. Ok, first, in this game you do not collect weapon power ups. Instead, after you beat a level, you get a new shot type. Also, it's not 1 hit dead. You have bars of health and each hit takes one off. Also, there are several power ups. You have your shield, which absorbs three hits. Your berries, which refill two health bars. Your trophies, that add a bar of health, permanently. Your mirror, that makes two shadow images of you that shoot a single shot. And those are the items you can get by shooting open a treasure chest.

Hints:

- Options menu -
Press the A and Start buttons simultaneously at the title screen.

http://www.gamefaqs.com/console/genesis/review/R49674.html
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*
e88772c8,96d8440c
ESPN Baseball Tonight: Pennant Fever Edition
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1995
Developer: Park Place Productions
Publisher: Sony Interactive Studios America
Players: 1-2
_________________________
*
ESPN Baseball Tonight is a great game. It was released by Sony Imagesoft in 1994 and I first played it in 1999. I have never ever played baseball in real life, but this game lets me enjoy it just as much. I must tell you that this is my first go at a review, so kindly bare with me.

Sports games are not very easy to convert into a video game. But this game does a fine job at that. The controls are very simple to master and although you cannot change the default controls, it is not much of a problem. Batting, pitching and running is not tough at all, but fielding might take a bit of practice. But once you have got it, you will play the game like a pro. There are a moderate variety of shots that you can make, and also the way you can throw the ball. Some more of them are desirable, but that doesn't really matters.

Being an old game and on an old system, the graphics of course are rated on that basis. And these are some of the best I have seen on Genesis. Especially if you compare them with some other sports games like FIFA (sorry if I hurt someone's feelings), they truly shine. I don't think someone would actually be able to recognize there favorite baseball player, but hey, what else do you expect in such an old game.

As with the other Genesis games, the sounds are disappointing. The simple sounds like the ball hitting the bat are OK. The voices of the umpire when he shouts 'Safe' or 'Strike' can also be understood, but the number of sound effects is very limited. What I really hate in the game is the music. There is too little of it, and the little that is there is bad, not to my liking that is.

There are various gameplay modes available. There is of course a 1 player(vs. Computer) and 2 player(vs. human opponent) mode. Apart from them, you can have Exhibition Game(you play a single match vs. computer), Practice match(you can practice either batting or pitching) and Home Run Derby(hit as many home runs as you can).

As with other sports game, you can go on playing this game again and again infinite number of times, provided that you like the game when you play it the first time. Playing the game vs. the computer and trying to score the most number of runs is one of my favorite pass-time. Unlike other games, which I play again only after some time off, I never seem to get tired of playing this game.

http://www.gamefaqs.com/console/genesis/review/R58304.html
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0b0f7b2d,1d08828c
ESPN National Hockey Night
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Ice Hockey
Release Year: 1994
Developer: Park Place Productions
Publisher: Sony Imagesoft
Players: 1-4
_________________________
*
Now you and up to three friends can face off for an entire 84-game NHL season, including the Stanley Cup Playoffs and NHL Skills Challenge. Featuring the ultra-realistic ESPN look and feel, you can choose from two viewpoints during game play. Make on-ice line changes and save every game and player stats, thanks to battery back-up.

Some 2,000 frames of body checks, slap shots and breakaways make you feel like you're into a real ESPN hockey broadcast. ESPN National Hockey Night - everything else is just practice.

Hints:

- Extra Game Options -
Press C,R,B,R,C,R.

- Extra Teams -
At the Game Setup screen, press L,R,C,A,B,B.

- Octopong -
Press A,C,B,U,R,U to play Pong with new options.

- Pong -
Press B,C,C,C,U,D to play Pong with the players.

http://www.gamefaqs.com/console/genesis/data/586162.html
*

*
4e1cb3eb,f50be478
ESPN Speedworld
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1994
Developer: Park Place Productions
Publisher: Sony Imagesoft
Players: 1-2
_________________________
*
ESPN Speed World is a generic racing game that is made to resemble NASCAR. The player is given a stock car and can tune the car from the angle of the spoiler, to the setting of the shocks, and up to the pressure of the tires.

There are three different types of speedways to race on: Super Speedway, Short Track and Road Courses with 5 different tracks for each to choose from. Players can choose to race against the computer that has all 23 other stock cars on the track at once or play head-to-head on a split screen against a friend.

It also featured realistic driving physics. While it didn't have a NASCAR license, it did have ESPN which broadcasted the races and had NASCAR analyst, Dr. Jerry Punch, who lent his voice to the game for the color commentary.

http://www.mobygames.com/game/espn-speed-world
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07527CBF
ESPN Sunday Night NFL
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1994
Developer: Ringler Studios
Publisher: Sony Imagesoft
Players: 1-2
_________________________
*
ESPN Sunday Night NFL was one of the many football games released back in the day. It features all 28 official NFL teams and their respective logos, but doesn't feature a license from the NFLPA, so there are no actual players names in the game.

There are four different game modes to choose from: Playoffs, Single Game, Season and another season mode that lets the player act out the 1994 NFL season schedule. It also had variable weather conditions that the players on the field would react to and a battery back-up to save games. It also featured Chris Berman, who not only graced the front cover but also gives commentary as well.

http://www.mobygames.com/game/genesis/espn-sunday-night-nfl
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773659eb,e72f8a36
ESWAT Cyber Police: City Under Siege
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
ESWAT is: the toughest fighting force alive! ESWAT means: Enhanced Special Weapons and Tactics! You're staring straight into the evil E.Y.E., a power-mad horde of vicious terrorists. But you are the ultimate crimebuster. Decimate their front lines with your lead-belching Gatling gun! Incinerate their mobs with your spinning flame thrower! Start as an ESWAT rookie and blast your way up to become an awesome supercop - more machine than man! Metal attack! Annihilate helicopters, machines, and maniac robots.

Feel the heat while bulldozing crazed "experiments." Hear, see, and smell the danger when sewer ooze turns into man-hungry goo. Grapple with bionic monsters to face the final showdown! Stay glued to your weapons through 8 missions of grueling combat! You have the ultra-tech gear and the guts to survive! The ESWAT force is waiting. Hit the streets!

Hints:

- Level select -
Start a game, the Hero and Mission screen appears. Now hold down A,B,C and press Left, Right, Up, Down on D-Pad. You are now able to select the level by pressing Left/Right.

- Sound Test -
To enable the sound test, first beat the game. Then during the ending sequence, press and hold buttons A, B, C, Down, and Left. Keep holding these and press Start until the sound test screen 

http://www.gamefaqs.com/console/genesis/home/586161.html
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*
fa47a1b0,48f1a42e
Eternal Champions
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: 1993
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
*
Prepare for the ultimate game! Nine HUGE warriors battle for the right to face the Eternal Champion and win the supreme prize - the life that fate stole. Kick, punch and smash through friends and foes alike in the punishing 32-player tournament! Build your own Battle Room. Fight its deadly obstacles plus another warrior.

Each fighter has their own unique Martial Arts fighting styles! Can you overcome Rax's Muay Thai attack? Counter Blade's Full Force attack with over 35 moves per character! Midknight heats up the street. Can you discover the secret Overkills? Play back bone-jarring highlights or the entire slugfest with Instant Play!

http://www.gamefaqs.com/console/genesis/home/366869.html
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*
3581aa52,4fef37c8
Evander Holyfield's Real Deal Boxing
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Boxing
Release Year: 1992
Developer: ACME Interactive
Publisher: SEGA
Players: 1-2
_________________________
*
Pound the stuffing out of your opponent. Take on the computer, tournament style, or fight with a friend. Just keep the fighting in the game, please.

Directions:

This is certainly a great game for boxing fans, and a good game in general really. You have lots of options to tailor your fighter to the style that suits you best. From Right- or Left-Handed, to how much Power, Speed, Stamina, and Defense you want to use. Of course you have different kinds of punches to use during a fight. Just push the punch button to Jab, push forward to Hook, push down to go for the body, and push the punch and block button together for your Uppercut. Body and head damage are tracked separately in this game, so it actually matters where you put in your punches, and some fighters are weaker in the gut or soft in the head (I guess all fighters are soft in the head to some extent). After the fight you get training options, again choose which ones you want based on your priority for improving Power, Speed, Stamina and Defense.

Controls:

A Button: Left Hand Punch
B Button: Defend
C Button: Right Hand Punch
Start Button: Select Option, Start, Pause

Hints:

- Hidden Fighter -
On the Create a Boxer screen enter your name as The Beast to play as a green boxer with all stats perfect.

Reviewer: jcooper
http://www.consoleclassix.com/genesis/evander_real_deal_holyfields_boxing.html
http://www.gamefaqs.com/console/genesis/review/R1019.html
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*
6caf090e,33b1979f
Ex-Mutants
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: Malibu
Publisher: SEGA
Players: 1
_________________________
*
Leaping from the pages of the popular comic book come the Ex-Mutants. Choose Shannon or Ackroyd as you weave your way through the nuclear wasteland to battle the minions of the evil Sluggo and restore the human race!

Hints:

- Cheat Mode -
Enter the options screen. Set the ''Music'' option to ''05'' and the ''Sound FX'' option to ''21''. Highlight ''Exit'', hold A + B + C and press Start. Shannon will say ''Too easy!'' to confirm correct code entry. A new ''Cheater Cheater Mode'' option will appear, which allows level selection, maximum lives, full energy, and unlimited weapons. Note: Only one of these options may be enabled at one time.

http://www.gamefaqs.com/console/genesis/home/586167.html
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*
5ce873ce,1b569dc2
Exile
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role-Playing Game
Release Year: 1991
Developer: Telenet
Publisher: Renovation
Players: 1
_________________________
*
The story is pretty interesting. You are Sadler. The king of a tribe of desert people that are fighting against the Luciel army. Though that is what you are trying to do at the beginning, the story takes some turns and you end up doing something totally different than what you intended to do.

This game is like both an Action game and an RPG. This game is not too long ( It probably didn't even take me 10 hours to finish.) and it is pretty straight forward so you wont need to worry about doing puzzles. It doesn't get any more complicated than finding a person. When you're in towns you move around and talk to people like you would in Final Fantasy. When you go into dungeons it is like it would be in a side scrolling action game. You will gain Experience points and Gold by killing enemies. There is an easy way to get yourself leveled up really fast. There are some spots that if you stand still you kill the enemy and it will keep re-appearing. You have to have a controller with an Auto Turbo button to do it. Just turn it on Auto Turbo and you'll just keep attacking while the enemy keeps re-appearing for you to kill. But if you do, this the game will have almost no challenge at all because you'll be gaining levels while you're in the bathroom taking leak.

http://www.gamefaqs.com/console/genesis/review/R19927.html
*

*
40954e90,10ec03f3
EXO-Squad
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1995
Developer: Novotrade
Publisher: Playmates
Players: 1-2
_________________________
*
Become a member of the awesome ExoSquad in cutting edge combat adventure! Three styles of hard-hitting excitement in one game. Choose from three different ExoTroopers to blast off in your personalized E-Frame through five action levels and multiple fighting levels. Unique two-player cooperative mode lets two players work together to control one ship! Five fantastic levels. Ultra-smooth animation.

http://www.gamefaqs.com/console/genesis/home/586169.html
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*
e2cfad05,1bf67a07
F-117 Stealth: Operation Night Storm
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
*
Fly the world's premiere strike aircraft in tight combat missions from top-secret training grounds in Nevada, through the skies of downtown Baghdad, and into the MiG-infested skies of future global flash points: Cuba, Grenada, Lybia, Panama, Peru, Korea and Bosnia-Herzecovina.

--From the Genesis F-117 Night Storm instruction manual.

Gameplay:

This game allows the player to take control of an F-117A Stealth Fighter. The game is broken down into either an arcade or campaign mode.

In the arcade mode, the player can decide the number of enemy air and ground units, the environment, length of mission, and the difficulty level. This mode allows the player to hone their skills in order to prepare for the campaign mode.

The campaign mode is the main part of the game and contains 30 missions. The game includes nine theaters of combat such as training missions in the Nevada Desert, to the conflict in Panama, and also to the Gulf War. Each mission has a primary object that must be destroyed in order to advance to the next mission.

Hints:

- Misc. Passwords -

Codes for the game: 

6MYT292nd day of practice
PL3YR83rd day of practice
QKNNX7Bosnia
3STLF6Cuba
GL5QH8Grenada
78V4K4Korea
54R378Korea 2
S8JKH4Lybia
YKSKK7Lybia 1
TK7GQ7Lybia 2
UJQ3K6Panama
ZUSKS8Peru
8LWC68Saudiarabia
ZMJY72Saudiarabia 2

http://www.consoleclassix.com/genesis/f_117_night_storm.html
http://www.mobygames.com/game/genesis/f-117-night-storm
http://www.gamefaqs.com/console/genesis/code/915990.html
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*
3ec7dde3,412c4d60
F-15 Strike Eagle II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator
Release Year: 1993
Developer: MicroProse
Publisher: MicroProse
Players: 1
_________________________
*
Scorching through mega-explosive battle worlds! Kicking enemy butt at ear-popping altitudes! That's what you're in for when you grab the controls of F-15 Strike Eagle II for Sega Genesis! from the cockpit of this badboy, you'll blast open sea lanes. You'll challenge foes to cross The Line of Death! You'll pound targets with air-to-ground missiles! And you'll even watch the action from every possible angle! F-15 Strike Eagle II. If you're playing anything else, you're only flying.

Gameplay:

The second in the series features campaigns in Lybia, the Persian Gulf, The Middle East and Vietnam, making for a total of 250,000 miles of potential action and danger. Primary and secondary aerial and ground-based targets must be destroyed on each of these. You are armed with a cannon, AMRAAM long-range air-to-air missile, Sidewinder short-range air-to-air missile, and the Maverick air-to-ground missile.

11 camera angles including internal and external views of the plane exist. To help new players there is a training mode, with options to disable crashes and automate take-off and landing. Enemy AI is responsive, but a targeting computer helps you take them out before they can do it to you. The game incorporates two "Director's Modes" which cuts away from your cockpit to highlight special events occurring elsewhere in the game world, like enemy base launching fighters, SAM sites launching SAMs, and your missiles hitting the target.

Hints:

- Resupply Option -

Gi to the options menu and select ''see credits.'' When the screen comes up push up, left, down, right, up, right, down, left and up. You'll hear a tone: start the game and you'll have a ''Resupply'' option.
http://www.gamefaqs.com/console/genesis/code/586170.html
http://en.wikipedia.org/wiki/F-15_Strike_Eagle_II
http://www.mobygames.com/game/genesis/f-15-strike-eagle-ii
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*
a7895f73,dd19b2b3
F-22 Interceptor
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator
Release Year: 1991
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 
_________________________
*
Take command of America's next generation Air Superiority fighter. Experience the real sensation of flight as you battle land, sea, and air targets in a vivid 3-D world! The F-22 Advanced Tactical Fighter has it all. Fly over 100 unique missions in four combat zones - Iraq, Korea, Russia, and the USA. Or create your own battle with the Mission Generator. Engage 20 types of enemy targets including T-72 tanks, MiG-29 fighters, Hind helicopters, AA guns, SAM sites, and gunships. Arm your aircraft with a variety of high-tech weaponry and countermeasures. Use Sidewinders for dogfighting, or launch TOW anti-tank missiles at distant targets.

Gameplay:

This simulation puts you in the cockpit of the F-22. You can choose from 3 difficulty settings and fly strike missions in 4 theaters of war (United States, Iraq, Korea and Russia) with increasing difficulty. You can also challenge aces from each theater and design custom missions. To complete a mission, you usually have to destroy both ground and air targets, including several MiG types, helicopters and tanks in addition to ground structures. Use realistic weapons like Sidewinder and Maverick missiles.

Hints:

- Cheat Mode -

Press B + C during the game. A menu with unlimited firepower, invincibility, automatic targeting, and other options will appear.

- Difficult Game -

For a harder game, at the password screen, enter the password ''GPRJCM''. You'll face an onslaught of F-22's, KC-135's and even MIGs.

- Iraq Passwords -

Mission 10: E2G3AI
Mission 20: FIKB6I
Mission 26: GMUHAI 

- Iraq Passwords -

(Note: I got these codes from a codebook so I's may be 1's and 1's may be I's)

Mission #

1. = C6G022
2. = CEG06L
3. = GIGOA4
4. = CM60EC
5. = CUG010
6. = D2GOU2
7. = D60IEV
8. = DA01QM
9. = DQG2EJ
11. = E6G428
12. = EAG5E7
13. = EEG5UR
14. = EIG6QS
15. = EUG7MS
16. = F2G7UB
17. = F6G8AS
18. = FAG8UR
19. = FEGAIS
21. = FQGBUL
22. = FUGCEA
23. = G2GDQL
24. = G6UF6E
25. = GIUFUO

- Korea Passwords -

Mission 10: 8U05MV
Mission 20: B20B47
Mission 22: BAFCIL 

- Korea Passwords -

Note: I got these codes out of a codebook so I's may be 1's and 1's may be I's)

Mission #

1 = 7EO02E
2 = 7MO06Q
3 = 7QOIAA
4 = 820IQS
6 = 8A022D
7 = 8102E8
8 = 8MO42R
9 = 8Q04MQ
12 = 9106A9
14 = A2072C
15 = A608E4
16 = AA08IJ
18 = AIF9UU
19 = AMFB6C
21 = B60BMN


- Russia Passwords -

Mission 10: 8U05MV
Mission 19: KNOEIN

- Russia Passwords -

(Note: I got these codes out of a codebook so I's may be 1's and 1's may be I's)

Mission #

2 = HR412H
3 = 1701Q1
4 = IB02EI
5 = IF02U6
7 = 8102EB
8 = 8M042R
12 = 9106A9
14 = A2072C
15 = A608E4

- The Aces Challenge Passwords -

Mission 1: LIG02V
Mission 2: LNG067
Mission 3: LRG0AM
Mission 4: LVGOEU
Mission 5: M3G0I0
Mission 6: M7G0UG
Mission 7: MBG16T
Mission 8: MFG16T
Mission 9: MJG1MS

- United states passwords -

Mission 10: 1TG1UI
Mission 20: 5167QL
Mission 26: 6LGAU

- United States Passwords -

(Note: I got these from a codebook so 1's may be I's, and I's may be 1's)

Mission:

7 = IDG163
8 = ILGIEQ
9 = IPGIM6
11 = 2IG261
12 = 2TG321
13 = 31G3UJ
14 = 35G4A4
15 = 39G56U
16 = 3TG5IC
17 = 41G62K
18 = 45G6MJ
19 = 4TG7A7
21 = 59G8EI
22 = 61Q9EM
23 = 65Q9QA
24 = 69Q9QA
25 = 6HG9UJ
26 = 6LGAIJ 

http://www.mobygames.com/game/genesis/f-22-interceptor
http://www.gamefaqs.com/console/genesis/home/586171.html
http://www.gamefaqs.com/console/genesis/code/586171.html
*

*
60eb3a7c,963f4969
The Faery Tale Adventure: Book I
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1991
Developer: MicroIllusions
Publisher: Electronic Arts
Players: 1
_________________________
*
The talisman is lost and an ancient evil threatens to shatter the land of Holm. You must fulfill the prophecy. Complete the eight fateful quests and defeat the Evil Necromancer. Only your sword and daring can bring you victory.

Gameplay:

Probably the title that Microillusions is best known for. You take on the role of three brothers wandering through the magical land of Holm. Real-time interaction reminiscent of Ultima 7. An extremely large world, touted at the time as the largest game world ever created, about 17,000 computer screens worth of terrain.

Hints:

- To recieve unlimited luck points -
To recieve unlimited luck points, visit the Sorceress. When you do this, she will give you 5 luck points. Then, save the game, and repeat until your character reaches the max amount of luck points.

- To view the end sequence -
To view the end sequence, type in 7R2KUL6RSZXSK6NHGSDCB720663RI2HO785P when you are asked for a password.

http://www.mobygames.com/game/genesis/faery-tale-adventure-book-i
http://www.gamefaqs.com/console/genesis/code/586172.html
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*
a57ac906,1aa628b0
Family Feud
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Game Show
Release Year: 1993
Developer: GameTek
Publisher: GameTek
Players: 1
_________________________
*
Get ready to participate in the wildest feud since the Hatfields and the McCoys. Over 4,000 new survey questions taken right from the hit television show. Play alone, or with up to nine friends. You battle family against family in guessing the top survey responses from people across the country. This all-new version for the Sega Genesis features the Bull's-Eye round from the newest television format, brilliant graphics and authentic theme music and sound effects. Don't just keep up with the Joneses, beat the pants of 'em with this all-new FAMILY FEUD.

Gameplay:

This version differs from others, with over 4,000 survey questions and features comedian Louie Anderson as the host, who also lends his voice to the game. The rules conforms to the shows, divided into rounds until a family reaches 300 points and the "Three Strikes" rule. It also featured the new "Bulls Eye Round" that was introduced to the show at the time.

To answer questions, the player uses the D-pad to move a cursor and pressing the required button in order to select that letter and spell out their answer. Players can also battle each other as well as customize their family to their liking, from their appearance, hobbies, intelligence and occupations and customize the rules to suit the player.

http://en.wikipedia.org/wiki/Family_Feud_(video_game)
http://www.gamefaqs.com/console/genesis/home/586173.html
http://www.mobygames.com/game/genesis/family-feud_
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19896f2b,46447e7a
Fantastic Dizzy
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1991
Developer: Codemasters
Publisher: Codemasters
Players: 1
_________________________
*
Dizzy's cartoon adventure in Zakeria - a magical kingdom ruled by the evil wizard Zaks. Explore the mysterious diamond mines, fabulous caverns, dragon's lair, cloud castle, find secret treasure maps, encounter strange magicians, wizards, trolls, pirates, leprechauns and many other weird and wonderful creatures.

Gameplay:

- Characters -

Fantastic Dizzy contains all of the characters in the series, 16 in total. While most of the Yolkfolk were harmed by Zaks, others have other problems. Other characters include Good Wizard Theodore, which grant an extra life to Dizzy if he completes his puzzle, Blackheart the Pirate, who has his ship docked in Keldor, the Palace Guard, who lets Dizzy get inside the city if he bargains with him, Prince Clumsy, looking for a princess, Rockwart the Troll, Shamus the Leprechaun and the Shop Owner.

- Locations -

There are several places for Dizzy to visit, including the whole complex of the Yolkfolk secret treehouse, with its lifts and houses, the mine, where a dragon lives, the neighbour city of Keldor, where the Pirate ship and the Castle are, the grasslands, Carber Bay, the cemetery (including inside a grave) and finally Zaks' Cloud Castle.

The game engine is able to scroll horizontally, but most areas do not scroll vertically. As soon as Dizzy climbs a ladder or jumps to an off-screen platform, new screens are loaded to memory. It is also able to render day and night cycles and also rain (which gives Dizzy a sad face).

- Concept -

The game is hard to qualify in a genre: while it seems at first a platform game, Dizzy is vulnerable to all enemies while unable to eliminate them, and puzzles are completed by bringing an object to a location (in the same fashion as Gods and adventure games), and also has to capture all 250 stars scattered in the game. The game can also be seen as a union of all the previous games where user can find a lot of familiar puzzles (e.g. Elevators, magic beans) and places (e.g. mines, deep sea) as well has several arcade minigames based on older games in the series (like Bubble Dizzy).

- Stars -

Scattered around the game world are 100 or 250 stars (depends on version) which must be collected to grant access to the final confrontation with Zaks. While most of them are accessible in the regular parts of the game, others are placed inside the minigames, which forces the player to run through them as many times needed to get all stars. If the player tries to reach the tower without the stars, Dizzy is stunned by the electric door. This element of the game is similar to the Super Mario Series.

- Objects -

To complete the game, Dizzy has to carry items (three at a maximum) like keys and objects to be used to solve puzzles like a match, a weight or cymbals to certain spots in the game. Some objects are not meant to be traded, given to another characters or placed, but used to reach other destinations (like the rope, the swimfins or the aqua-lung) or to protect from danger (the umbrella). This element is similar to the game Puggsy, also released for Sega.

- Minigames -

While most of the game is passed in the slower platform sections, there are three minigames required to complete it, plus one to get all the stars.

    - Mine carts: Dizzy can travel in the carts found in the mine into other places in the game, collecting stars along the way. There are a number of dangers in the rails, from falling rocks, dead ends and carts in the opposite direction. Nearing the end, both cart speed and number of dead ends increase.
    - Dizzy Down the Rapids: Some versions of Fantastic Dizzy feature a section where Dizzy must ride a barrel down a river avoiding a pursuing troll and several natural hazards while riding surface currents and attempting to collect stars. This minigame is omitted from several versions, including the Mega Drive/Genesis and PC releases.
    - Castle Capers: A minigame based on the Operation Wolf concept, Dizzy, armed with a crossbow, has to get a 5 hit advantage over the trolls, who are occupying the castle. However, if the trolls get the same advantage, Dizzy loses a life.
    - Bubble Trouble: Dizzy has to reach a small island before his oxygen wears out. To do so, he has to ride air bubbles formed in the sea bed, and jumping into the platforms in the sides or other bubbles before they burst. Larger bubbles endure more, but are slower, while smaller ones are fast but burst shortly after Dizzy rides them. This minigame was adapted into a standalone title, called Bubble Dizzy however due to further development required on Fantastic Dizzy and Dizzy Down the Rapids, Bubble Dizzy was released November 1990.
    - Theodore's magic puzzle: The extra life minigame is a regular 4x4 shuffling puzzle, which has to be completed in inside a time limit. As the number of lives increase, so does the complexity of the puzzles.

- Lives -

Dizzy can be harmed by all enemies in the game, but also by staying underwater for too long without an aqua-lung. He also dies immediately on contact with some parts of the game which require an object to be safely traversed, such as the spikes at ground level in the Yolkfolk tree house or the plant near his house or some other parts in the game where Dizzy isn't supposed to go. While he is unharmed by butterflies of any kind of falls, he becomes dazed and can be harmed by a rat or a snail in a potentially dangerous situation. In some versions contact with a butterfly caused Dizzy to move in reverse to the player's input for a short time. Fruit restores some of Dizzy's health, while a gemstone clears the damage gauge.

- Dead ends -

It is possible to reach a dead end in the game if, for instance :

    - The rope is dropped at a platform that can only be reached with it.
    - The fire to save Denzil is started at the wrong place. (As a consequence, Denzil cannot be saved, you don't get the flippers and so on.)
    - If the crossbow is left inside the trolls' castle, but there was something that still needed to be done (e.g. picking up all the stars and the bridge building kit inside)

Hints:

- Extra life -
Pause the game and press C, Right, A, B, B, A, Left, Left, Start - Extra Life (note: this can only be used once per game)

- Hidden menu -
At title screen press Right, Up, B, A, Down, Up, B, Down, Up, B - Hidden Menu

http://en.wikipedia.org/wiki/Fantastic_Dizzy
http://www.gamefaqs.com/console/genesis/home/586175.html
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98d49170
Fatal Fury
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: 1993
Developer: SNK
Publisher: Takara
Players: 1 or 2 VS
_________________________
*
Are you tough enough for the ultimate fighting challenge? Only the toughest and meanest will survive the King of Fighters Tournament. Battle through South Town as day turns to night. Use your street-fighting skills to beat your opponents. These fighters are tough - some can change shape, and even toss tornadoes or bolts of flame at you. And one can even magically change shape to increase the challenge. Strike hard until all have been defeated. For only through deadly combat can you be crowned the King of Fighters!

Directions:

Southtown City plays host to the King of Fighters Tournament. Andy & Terry Bogard take part in the tournament cause winning the tournament is the only way they can defeat Geese Howard. Geese Howard controls Southtown City and killed their father several years ago. Also taking part is Joe Higashi, a Japanese kickboxer. Select either Joe, Andy or Terry, visit several locations in Southtown City and win that tournament!

Gameplay:

Fatal Fury is a 2D fighter and is the first game in a series of one-on-one fighting games by SNK. It's a conversion of the original Fatal Fury arcade game. This first game does not yet feature the series' trademark pseudo 3D mode (which allows you to move between the foreground & background while fighting). Includes a two-player vs. mode.

Hints:

- Disable the round timer -
In the options menu highlight the "time limit" option. Hold A and left until it reads 00. Now the timer will be blank and the fights will only end when a fighter is knocked out. This cheat works in any mode.

- Infinite Continues -
At the continue screen enter the following code....
Hold Start and press A + B + C
Doing this will give you one more continue
Note: This can be done up to nine times in one continue.

- Select CPU opponent in 1P VS COM mode -
Usually in the player vs. CPU mode, the CPU will randomly select a character for you to fight against. However, whilst highlighting the 1P VS COM, hold the C button on pad 2. With C held down on pad 2, press start on pad 1. You'll now go into the character select screen, and you can choose who you want to fight by using pad 2 to move through the fighters.

- Select fighters in CPU VS CPU Mode code -
Usually when you go on the CPU VS CPU option, the CPU will choose the fighters. However, highlight CPU VS CPU and hold down the C button on pads 1 and 2 and with those held down, press start. You can now choose the fighters you want to watch fight each other.

- Set player to require 99,999 wins in versus mode -
Highlight the "Point" option in the "Control" section of the options menu. Press and hold B and left until the counter reads 0. Now in versus mode that player will have to win 99,999 times to win the fight (effectively making victory impossible). This cheat can be used on one or both players.

- Unlocking Geese Howard -
Choose VS mode, then select your game play (1p vs 2p or either). Right before you select your gameplay, hold LEFT for both players, then press start. Now Geese Howard should be playable on VS mode.
Note: This code works ONLY on VS mode. If you play '1p vs Com' or 'Com vs Com' mode, then you enter this code, it will done. It is possible for CPU to play as Geese Howard in VS mode.

- Extended Ending -
Complete the 1 player game mode under the hard difficulty level setting without using a continue. The ending will have an additional sequence showing all of the fighters.

http://www.mobygames.com/game/genesis/fatal-fury
http://www.gamefaqs.com/console/genesis/home/586176.html
http://www.gamefaqs.com/console/genesis/code/586176.html
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ac5d7610,1b1754cb
Fatal Fury II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: 1994 
Developer: SNK Corporation
Publisher: TAKARA Co., Ltd.
Players: 1 or 2 VS
_________________________
*
Again, the Lone Wolves return!

Geese Howard may have been defeated, but that doesn't mean all is peaceful. A new opponent, Wolfgang Krauser, has come forth to begin a new Fatal Fury tournament. The Lone Wolves return, with new faces amongst them. Only one can be declared the winner though.

Gameplay:

Fatal Fury 2 was the second game in SNK's 100-Mega Shock series, offering improved graphics and gameplay over the original Fatal Fury. The play controls were modified, this time making full use of the Neo-Geo's four button configuration, by including four attack buttons (Light Punch, Light Kick, Hard Punch, and Hard Kick). The player can also dash towards the opponent or retreat by pushing the lever right or left twice.

The two line battles from the first Fatal Fury has been retained. This time, the player can change freely between either lines by pressing the Light Punch and Light Kick buttons simultaneously for the Line Move. The player can also perform a Super Power Attack that will knock the opponent to the other line. When the opponent is another line, the player can press either punch button to jump towards the opponent with a Low Light Move Attack or either kick button for a High Line Move Attack. Certain stages have hazards in the background line, such as electrified wires or a stampede of bulls, and thus the player cannot change lines, but can knock the opponent to the other line, causing extra damage.

Other specialized techniques have been added as well. After the player guards an opponent's attack, they follow it up with a special counterattack technique known as an Evasion Attack. The player can also taunt the opponent by pressing the Hard Punch button from a distance. Fatal Fury 2 also introduces Super Special Moves, a powerful type of Special Moves that can only be used when the player's life gauge is at 25% and flashing red.

The single-player mode has the player facing against all eight characters (including a clone of the player's character), followed by four computer-only boss characters. After every fourth match, the player will participate in a bonus round for more points.

Hints:

- Dipswitch Mode -
At the Takara Logo press Down, Down/Left, Left, Down/Left, Right, Y - Dipswitch Mode (activate in options menu)

- Extra Continues -
After your game is over and the Continue Screen is counting down, you can increase your continues up to nin by pressing UP, A, and B simultaneously. At the same time, press button C for every extra continue you want.

- Play with the Bosses -
To play with Krauser, Laurence, Billy or Axel, on the Takara screen, do a ''Power Geiser'' inverted move + B (directional pad, down, down-right, right, down-right, left + B). If done right, you will hear a Krauser's voice.
Now you can play in the survival, and v.s. mode.
To Play in the arcade mode, on the select fighter screen, put the cursor on Mai, and press down + start and right.

- Second Ending sequence -
Complete the game either with the normal or hard difficulty level without using a continue.

- Set required wins to 99,999 in versus mode -
Highlight the "Point" option in the "Control" section of the options menu for either player. Press and hold B and left until it reads 0. That player will now have to win 99,999 times to win (effectively making it impossible for them to win). This code works for either player, but only in versus mode. "1P" and "Survival" modes are unaffected.

http://www.mobygames.com/game/genesis/fatal-fury-2
http://en.wikipedia.org/wiki/Fatal_Fury_2
http://www.gamefaqs.com/console/genesis/code/586177.html
*

*
d65766b8,f1f05a75,5f0bd984
Fatal Labyrinth
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Dragonia, the castle of doom, has come upon the world and its minions have stolen the Holy Goblet. Without it, the world will be in darkness forever. You play as Trykaar, who must enter the castle and traverse its thirty levels to retrieve the Holy Goblet. There is no other storyline; its dungeons are generated randomly each time you play, like the Rogue-type games which originated on the PC.

Directions:

Help Trykaar to find the Holy Goblet in order to save the world. There are a lot of items to find. You have to watch out for the staffs because you can't tell what they do until after you use them once. After you find out what they do, you will know for the rest of the game unless you die, in which case you will forget. It took me a while to figure this out, but you need to push your joypad in the direction of the enemy you want to hit in order to attack.

Gameplay:

The player controls a nondescript hero that has agreed to enter a forbidden labyrinth, battle various monsters, and make way up to the 30th floor where an evil dragon guards a stolen Holy Goblet. The hero may walk about town talking with the villagers for advice prior to entering the labyrinth. Upon defeating the dragon and reclaiming the Goblet, the player flies back to the village to speak to villagers, who offer praises and congratulations for the hero's efforts.

Although Fatal Labyrinth does have a very basic experience points system, it is not exactly a typical turn-based OR action RPG. It is a graphically enhanced "roguelike", with a much simpler storyline and gameplay. Each level and its contents are randomly generated, similarly to Chunsoft's Mysterious Dungeon series.

On each level of the labyrinth weapons, armor, magic rings, and other items are found, which can be equipped or thrown. Melee weapons includes axes, swords and polearms {although the length of the weapon determines its characteristics}. Short weapons (axes, short swords) are more powerful but hit less while longer weapons (broad swords, polearms) usually hit for less damage. Bows and shurikens are included for projectile combat. Armors include helmets, torso and shields. Magic rings vary from powering up the hero to using them as magical throwing projectiles.

Fatal Labyrinth also has a wide variety of other items including scrolls, canes and potions. A key part of the game revolves around identifying which of these items benefit the character and which ones have curses. Sometimes throwing these items can cause projectile damage. After defeating monsters the hero levels and gains health points, added attack power and receives a better title.

Enemies only move and attack in response to the player's actions; i.e., when the player takes a step, the enemies take a step. Checkpoints exist on every fifth floor; upon dying, the player is returns to those floors if they were reached. If the hero wanders around a level for too long the screen will flash and the monsters will respawn. Some floors have pits in which the character falls down one level and has to fight monsters on that level again. The hero may also step on an alarm and may become trapped by monsters.

Food is an important part of the game. When fed, the hero slowly regenerates health. If unfed for extended periods of time, the hero becomes hungry and loses health. Conversely, if too much food is eaten, the character dies of overeating. Some items can help or hinder the digestion in the hero.

Like many role-playing games, gold is present, though the only role it serves is to provide the player with a better funeral service upon death.

Controls:  

A Button: Back
B Button: None
C Button: Menu/Advance
Start: Start/Pause

Hints:

- Full Armor -
Collect two short bows then equip both of them. Your character's armor will remain at 99 regardless of the actual armor worn.

- Hidden Attack -
Punch opponents that can destroy standard weapons. Select the weapon icon on the options screen, then discard the current weapon. Pick up the weapon after defeating your opponent.

Reviewer: Adrian
http://www.mobygames.com/game/genesis/fatal-labyrinth
http://www.consoleclassix.com/genesis/fatal_labyrinth.html
http://en.wikipedia.org/wiki/Fatal_Labyrinth
*

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f415bba1,e91aed05
Fatal Rewind
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1991
Developer: Raising Hell
Publisher: Electronic Arts
Players: 1
_________________________
*
First prize is your life! It's a game show in the 21st century and you're the entertainment! Equip your armored body with high-tech weaponry. Scale the walls and avoid the rising acid as you make your dash for freedom. Dozens of Hostile Artificial Life Forms have targeted you for extermination. Watch your step, booby traps are everywhere! 12 levels of hot arcade action to climb, jump and blast your way through. Choose from over a dozen different weapons to strap onto your body suit. Fatal rewind - step in and re-direct sections of your previous escape attempts. 3 levels of difficulty - hard, harder and hardest!

Gameplay:

This game is a mixture between platformer and shoot'em up. It looks very similar to the popular computer video game Turrican. Apart from avoiding or shooting enemies moving in different patterns you must make your way from the bottom up to the level exit because after a few seconds toxic liquid will start to rise. At the beginning of each level you may display a map by pressing the Help key (Amiga version). You can jump, run, climb walls and use special weapons or items (keys to open certain gates) to master different sections of these levels. After you lose one life you see a replay and be able to continue at any point by pushing the fire button. You can fast-forward the replay by holding the F10 key pressed. This was a unique and convenient feature because like other Psygnosis titles the game has a high degree of difficulty.

The Genesis version had 6 levels divided into two parts each. and is now available on the Sony PSP.

http://www.gamefaqs.com/console/genesis/home/586179.html
http://en.wikipedia.org/wiki/Fatal_Rewind
*

*
e1c974dd,f73f6bec
Ferrari Grand Prix Challenge
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1992
Developer: Aisystem Tokyo
Publisher: Flying Edge
Players: 1
_________________________
*
It's the ultimate driving competition... the FERRARI GRAND PRIX CHALLENGE. Head-to-head, 2-player "real-time" split-screen action separates Ferrari from the rest of the pack. Choose your team and drivers. Select the weather and road conditions. Customize your car with engine, tire, brakes and manual or automatic transmission. Tune your suspension for the fastest handling. Now you're ready to compete on over 16 tracks across 6 continents at record-breaking speeds! FERRARI GRAND PRIX CHALLENGE... closer to F1 racing than anything you've ever played!

Gameplay:

The player takes the role of a Ferrari team driver who's objective is to become an F1 Champion during the standard 16 round season. The player competes against 25 computer opponents representing different F1 teams. Every round consists of a qualification race (1 lap) and a main race (5 laps). The qualification race determines where the players vehicle will be placed at the beginning of the main race. The player is rewarded points which determine their standings at the end of a main race with more points being given for the higher position finished in the race. Also during a race, the player can make a pit stop to change their worn down tires and to refuel, which involves playing a minigame. There is also a practice mode, where the player can choose the number of practice laps they wish to practice.

Hints:

- Unlock Australian GP -
Go to the passwords screen and enter:
VGFGG:BNX6P
1RGJ4:LR4HR
MWCSK:VNBTC

- Unlock Belgian GP -
Go to the passwords screen and enter:
W4N6L:PHMX6
61KPR:HML2M
NXG32:1FDFN

- Unlock Italian GP -
Go to the passwords screen and enter:
QVVWD:HJZ2F
THPN6:WWL2M
NDXH3:BNCFK

- Unlock Japanese GP -
Go to the passwords screen and enter:
1WRRT:BMSRJ
JF3K4:NKMVX
KQCS3:VJDJH

- Unlock Portugese GP -
Go to the passwords screen and enter:
3WLN6:5FF6K
GVSMC:RG51T
K15DT:6QCSP

- Unlock Spanish GP -
Go to the passwords screen and enter:
WSXWF:3FRDQ
ZBXLR:HML2M
HSSGB:2TCQJ 

http://www.gamefaqs.com/console/genesis/home/586180.html
http://www.mobygames.com/game/genesis/ferrari-grand-prix-challenge
http://www.gamefaqs.com/console/genesis/code/586180.html
*

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c6d4a240,c6d4a240
Fido Dido
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Teeny Weeny Games
Publisher: Kaneko
Players: 1
_________________________
*
Fido Dido is a hip line-art cartoon character animated into various situations. However Fido's animator has fallen asleep and because of that, there is trouble brewing inside of other drawings. Fido must enter each one of these strange worlds and use his laid back attitude to overcome obstacles and solve the problems.

Gameplay:

Fido Dido is a side-scrolling platform game. The player, controlling Fido Dido himself can move left and right, jump, pick up items and use them. If Fido is ever without items, the use button instead causes him to snap his fingers which can open doors and cause things to happen. Fido has an energy meter on the screen, enemies and hazards that touch him will deplete that meter. When it is gone, Fido Dido loses a life. Each level features a new and unique objective as well as items specific to that level.

Hints:

- Level passwords -
ALLISFAIR   Level 2
SOFTWAREWOLF   Level 3
BONETOPICK   Level 4
FEAROFFLYING   Level 5
SINCORSWIM   Level 6
YIPPEEAYEAY   View ending

http://www.mobygames.com/game/genesis/fido-dido
http://www.gamefaqs.com/console/genesis/code/586181.html
*

*
bddbb763,bddbb763
FIFA International Soccer
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1993 
Developer: Extended Play 
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
*
EA Sports has teamed up with the governing body of international soccer to bring you the most realistic soccer game ever created on the Sega Genesis. 16 megs packed with real soccer action - brought to you EA sports style! Incredible goalie saves - lunge or dive after hard to reach shots in the corners! Unique "play-finder" window lets you scope the field on corner kicks and free kicks. Find the open man and hammer the ball into the goal! Drop your opponent onto the turf with a slide tackle. Be careful, slide tackles from behind can result in yellow cards!

Gameplay:

The game that started the best-selling series licensed by football's world governing body, this first installment in the long running series used a dimetric (colloquially known as "isometric") viewpoint, previously unusual in football games but quickly imitated by several titles. The televisual presentation, one of the unique points of the early EA Sports titles, with hosts introducing the matches, was another thing making the game stand out from a market dominated by Sensible Soccer and Kick Off games.

Based on international teams (with fictional player names), their abilities in each skill area rated out of 10 to give the player an overall impression of how good they are. The options available follow the standard set: fouls and offsides can be toggled on and off, the match length can be set, and if the timer operates continuously, or only while the ball is in play. Gameplay privileges quick runs, short passes and blistering shots outside the penalty box, and set pieces are controlled by moving a box into the target area for the ball, and then passed, lobbed or kicked directly. On the tactical side, formations can be selected, with 5 different strategies also available (although not all of these combinations make sense) as can the team Coverage - the areas which defenders, midfielders and strikers cover.

Hints:

- Get to play as the EA All Star Team -
Select Restore mode from the play mode menu, highlight ''From Password'' and press the Start to get to teh password screen.
CGKXWB4YUnlock the EA team and start out with a 1-0 record
CGKXWH6QUnlock the EA team and start out with a 2-0 record
CYDCWRPWQUnlock the EA team and start out with a 3-0 record
CYDCWZ60WUnlock the EA team and start out with a 4-0 record
CYDCW361BQUnlock the EA team and start out with a 5-0 record
J+RCW5H1G*Unlock the EA team and start out with a 6-0 record

http://www.gamefaqs.com/console/genesis/home/586182.html
http://www.gamefaqs.com/console/genesis/code/586182.html
http://www.mobygames.com/game/genesis/fifa-international-soccer
*

*
8a8227e0,b389d036
FIFA Soccer '95
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1994
Developer: Extended Play
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
*
After the first game proved to be a worldwide success, EA developed this sequel exclusively for Sega's 16-bit console. The biggest change from FIFA International Soccer are obviously the dozens of club teams from England, France, Germany, Italy, The Netherlands, United States, Spain and Brazil, taking the team number tally to over 200. This also increased the number of competitions, with each country having it's own League, Tournament and Playoff. Also new, a battery backup allowed to save up to four competitions in the cartridge, replacing passwords. For those who want to settle things the fast way, a Penalty Shootout training mode was added.

While graphically the game only received minor changes to the isometric sprite engine, gameplay feature new moves such as volley kicks and more detailed headers (now more effective), as well as general controls being more responsive facilitating passing play, and goalkeepers now are smarter when chasing balls. Set pieces also received a new format, and instead of just kicking the ball the player can choose to play a predefined set piece.

Hints:

- Cheat Codes -
Start a game, pause, go to Options screen and press one of the codes below to access various cheats:
Invisible Walls : buttons C, C, C, B, A, A, A, B
Curve Ball : buttons B, A, C, B, C, C
Crazy Ball : buttons C, A, B, C, C, B, A, C
Super Power : buttons B, A, B, B, B, B, B, B, B, B
Super Goalie : buttons A, A, A, A, A, B, B, B, B, B
Super Defense : buttons B, B, B, B, B, C, B
Super Offense : buttons A, A, A, A, A, B, C
Dream Team : buttons A, A, B, B, C, C, A, A
Stupid Team : buttons A, B, C, A, B, C
Penalty Shootout: buttons A, B, A, C, A, B
If you did correctly, you'll hear a sound. Now press Start to go back to Main Menu and press A to enter the Cheat Code screen and activate the respective code.

http://www.gamefaqs.com/console/genesis/code/366919.html
http://www.mobygames.com/game/genesis/fifa-soccer-95
*

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bad30ffa
FIFA Soccer '96
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1995
Developer: Extended Play Productions 
Publisher: EA Sports
Players: 1 or 2 VS
_________________________
*
Next generation soccer is here! Features include: Silicon Graphics modeled players utilizing MotionDesign animation technology. New moves including 1-2 passing, fast dribble, volleys, dummies, fakes, and nutmegs! Over 3,500 real players with accurate strengths and weaknesses. Transfer real and custom players to create your dream team. 12 international leagues including English, Scottish, Italian, German and French.

Gameplay:

"Aiming to be the first football simulation that is realistic in the true sense of the word, FIFA Soccer 96 was extremely popular at the time of release. It was hailed as the first really successful FIFA release, and opened the way for yearly revisions of the concept.

There were a number of factors that made FIFA96 stand out from the crowd of other football sims. Firstly, the game's commentary was revolutionary at the time -- the renowned British commentator John Motson comments all the incidents and happenings on the pitch in real-time. The ambient commentary is varied, and systems with more than the minimum memory level get extra commentary phrases.

The Virtual Stadium technology has numerous pre-defined camera angles. The game even has a SVGA mode for better-than-minimum system

FIFA96 boasts eleven leagues from all around the world, ranging from the unknown players of the Malaysian league to the celebrated stars of the English and Italian leagues. 59 International teams are also featured, and it's possible to match the teams you want to against each other through friendlies, or you can also choose to play domestic tournaments or International ones such as the World Cup. If you're not satisfied with the composition of the various teams, you can create your own dream team through the custom team creator.

Hints:

- EA Dream Team -
Press A(2), B(2), C(2), B, C(2), A(2) at the options screen.

- Secret Menu -
In the Match Select, Choose Practice. Now Beat the computer in all the scenarios (playing as both offence or defence). Do this in the 1 player competition mode (all defenders are on the field). Now in friendly mode, Pressing B will bring up a secret menu.

- Super Power -
Press B, A, B(2), C, B, A, C, B(4) at the options screen.

http://www.mobygames.com/game/genesis/fifa-soccer-96
http://www.gamefaqs.com/console/genesis/code/586183.html
*

*
0b50017e,a33d5803
FIFA Soccer '97 Gold Edition
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1996 
Developer: Extended Play
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
*
FIFA Soccer '97 is a Soccer game, developed by Extended Play Productions and published by EA Sports, which was released in 1996.

Gameplay:

This iteration of the FIFA lineage includes commentary from John Motson with summaries from Andy Gray, with the between-match sections covered by Des Lynam. All player moves are from David Ginola using the MotionBlending technology. Full interactive replays are included.

You can play a league or cup tournament, and practice your skills before playing. The game can be tailored to action or simulation style, with fouls, injuries and offsides available to toggle on or off. This version also includes a 6 vs 6 indoor play mode, and various multiplayer options

Hints:

- Max Out Create a Player Stats -
Create a player and change his name to the following:
Brian Plank - Max Stats

- Top players available for transfer -
In the options menu, go to 'Transfer Players' and select the American team Los Angeles. In the team are three strikers with 95 skill (J. Jacecko, G. Simmons, U. Mayer). Transfer them to any team of your choice to make it a lot easier to score! Also, check out Miami and New York for some other great players that you may not have heard of.

http://www.mobygames.com/game/genesis/fifa-soccer-97_
http://www.gamefaqs.com/console/genesis/home/563324.html
http://www.gamefaqs.com/console/genesis/code/563324.html
*

*
96947f57,96947f57
FIFA Soccer '98: Road to World Cup
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1997
Developer: EA Canada
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
*
FIFA 98: Road to World Cup (commonly abbreviated to FIFA 98) is a football video game developed by EA Canada and published by Electronic Arts. It was the fifth game in the FIFA series and the second to be in 3D on the 32-bit machines. A number of different players were featured on the cover, including David Beckham in the UK, Roy Lassiter in the USA and Mexico, David Ginola on the French cover, Ral on the Spanish cover and Andreas Mller on the German cover. FIFA 98 was the last FIFA game released for the Sega Mega Drive in Europe.

Gameplay:

The game marked the start of an upward trend in the series that marked it out as potentially the best gaming simulator for the sport in the world. The game was revolutionised, boasted an official soundtrack, had a refined graphics engine, team and player customisation options, 16 stadiums, better AI and the popular "Road To World Cup" mode, with all FIFA-registered national teams. The most ambitious of the entire series, it even features many accurate team rosters with even national reserves for national callup when playing in the round robin qualification modes. In addition 11 leagues were featured along with 189 clubs. It was also the first FIFA game to contain an in-game player/team editor.

For the first time in a FIFA game, the offside rule was properly implemented. In previous games when a player on the team was in an offside position doing anything except running saw the player of the game penalised for offside even when the ball was passed backwards. The 32-bit version of the game corrected this so only if the ball was passed roughly to where the player in the offside position was, the game would award a free-kick for offside. The game also featured a five-a-side indoor mode, which was very popular with many fans.[citation needed]

The theme music for the game was included, with Blur's Song 2. Four songs from The Crystal Method were also included in the game - More, Now is the Time, Keep Hope Alive and Busy Child - as well as a song by Electric Skychurch entitled Hugga Bear. Des Lynam was retained for the game introduction and John Motson and Andy Gray remained as match commentators.

With the new graphical improvements, players were able to have recognisable faces. The faces looked more like expressions, though, as the starting elevens of Bulgaria and Ukraine could consist of "sad"-looking players, while the starting eleven of Macedonia could have "tough"-looking players.

The game included most teams from the world confederations and is often thought of as being the most complete and well balanced game in the series when it comes to international play, which neither the 2002 or 2006 series have matched.

http://en.wikipedia.org/wiki/FIFA_98:_Road_to_World_Cup
*

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2f1c1068,5f51983b
Fighting Masters
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: 1992
Developer: Almanic Corp.
Publisher: American Treco
Players: 1 or 2 VS
_________________________
*
A Giant Red Sun will go Nova within hours... 12 Star systems will be destroyed... One contest will decide who, or what, survives... Climb into the interstellar ring! Go One-on-One with another player, or battle for the survival of your civilization! 12 different Alien champions to select! From the snapping, tearing claws of Zygrunt to the bludgeoning ecto-clubs of Rotundo, each warrior has a deadly force all their own!

Gameplay:

Fighting Masters is an early one-on-one fighter with limited controls. Three buttons are available in the game: block, attack and jump. The D-pad cannot be used to jump directly. Instead, the player has to walk in a certain direction and then press the jump key to perform it. Although there are no combos available, the attack key offers different moves and a few special moves are available as well. Most of the fighting leads to holds from which massive damage can be inflicted by dropping the opponent or throwing him against the wall. Twelve different fighters have available. Aside from the moves, some are also faster or come with more powerful attacks. The game modes include matches for one or two players and a watch mode to view a computer-computer fight.

- Selectable Characters -

Some of the character names were changed in the 1992 release. The names from the 1991 version are listed first.

- Larry/Dirk: Human lightweight wrestler
- Elepha/Mastodon: Anthropomorphic elephant
- Flamer/Equus: Anthropomorphic kickboxing horse
- Morin: Amazon warrior with tonfa
- Beowolf/Grinder: Razor-clawed machine
- Goldrock: Living rock formation with an Egyptian motif
- Tomahawk/Phoenix: Anthropomorphic hawk, somewhat like a gryphon
- Zygrunt/Zygrunte: Anthropomorphic lobster
- Medusa/Rotundo: Strange obese creature
- Drason/Xenon: Fire-breathing dragon
- D I O: Sentient man-eating plant
- Eyesight/Uppercut: Cyclops boxer

Hints:

- Easy Mode -
Enter the options screen and set the level select to ''Easy'' and continue to ''5''. Enter the music select option and play 8C, 8B, and 8A. Enter the sound select option and play 90.

- Hard Mode -
Enter the options screen and set the level select to ''Hard'' and continue to ''5''. Enter the music select option and play 8C, 8B, and 8A. Enter the sound select option and play 90.

- Same Fighter In Two Player -
Select two player mode. Enter the character selection screen. Have player one highlight any character and press Down + B. The fighter's picture continue to be displayed with a dimmed name. Player two may now select the same character.

http://en.wikipedia.org/wiki/Fighting_Masters
http://www.gamefaqs.com/console/genesis/home/586184.html
http://www.gamefaqs.com/console/genesis/code/586184.html
http://www.mobygames.com/game/genesis/fighting-masters
*

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d2119ab1,731fa4a1
Final Zone
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Isometric Scroller
Release Year: 1990
Developer: Renovation Products
Publisher: Wolf Team
Players: 1
_________________________
*
You are about to be transported 100 years into the future, where wars are no longer fought by missiles and nuclear bombs. With all weapons of mass destruction banned, the latest wave in warfare is the New Age Power-Suit, or NAP - a robotic combat machine which gives the wearer unheard-of fighting ability. Here, you will play the part of Howie Bowie, the finest soldier of the El Shiria Military Nation's foreign legion, leader of the unit called "Undead." You receive your orders via an urgent radio transmission: "Team Undead, occupy and destroy Point A-46K Bloody Axis. Use K-19 Phantom NAP for this operation." Some would call this an impossible mission. But your NAP can be equipped with up to 14 different weapons, out of 20 available - including flame throwers, land mines, and both hand-held and body-mounted firing equipment. With this kind of firepower to command, your only limitation will be your own strategic sense and combat savvy. The ultimate battlefield - the FINAL ZONE - awaits you!

Gameplay:

Players had to traverse various battlefields and destroy a requisite number of specific enemy types in order to proceed to the end level boss. Players could collect a large amount of weapons, but could only equip and use two at a time. Players could equip a primary weapon to the NAP's arm and a side weapon attached to the NAP's back. Doing so would unleash one of two different variations of attack the weapon offered. However, if the NAP suit was too heavily damaged, most of the weapons the player collected previously will be lost as well as the use of their side weapon.

http://www.gamefaqs.com/console/genesis/home/586185.html
http://en.wikipedia.org/wiki/Final_Zone
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9c175146
Fire Shark
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Vertically Scrolling
Release Year: 1990 
Developer: Toaplan
Publisher: Dreamworks
Players: 1
_________________________
*
The back-story indicates that the pilot is from another time and place, who appears suddenly when all hope seems lost in a global conflict against a mysterious, evil army. The pilot uses a biplane known as The Tiger Shark modified to use unique weapons to do battle.

Gameplay:

The mission is divided into ten stages, each possessing a different setting. Players must destroy every enemy that crosses their path between kamikaze enemy monoplanes and, land and sea vehicles. Players can increase their bomb count, the speed via pick-ups. Players can hold up to ten bombs and can acquire extra lives from accumulating their score. The game has a checkpoint system that once a player dies, they have to restart at the closest checkpoint they passed.

The weapon pick-ups include the following:

- Wide Shot - the player's standard weapon, symbolized by a blue diamond, which spreads out in a wide V shape.

- Shark Beam - twin, green lasers, symbolized by a green diamond, which fire straight forward in a helix pattern.

- Super Fire - A single column of fire, symbolized by a red diamond, that multiples and spreads out at different angles independently when powered up. Is the only weapon that covers the plane's sides and tail-end.

Once all ten stages are complete, the player is offered a chance to replay the game at a higher difficulty.

http://en.wikipedia.org/wiki/Fire_Shark
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27d415a5,23a9616d,6f311c83
Flashback: The Quest For Identity
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Delphine Software
Publisher: U.S. Gold
Players: 1
_________________________
*
The game is set in the year 2142 and details the journey of Conrad B. Hart, an agent for the Galaxia Bureau of Investigation, and his attempts to recover his lost memory to save the world. During one of his investigations, Conrad discovers a plot to destroy the Earth involving aliens that disguise themselves as governmental officials. Conrad saves a copy of his memory in a holocube as a precaution against it being erased. As he feared, the aliens do eventually kidnap Conrad and erase his memory. He escapes, but is left stranded in a jungle on Titan. Conrad sees himself in the holocube, ordering him to travel to the New Washington, which is also on Titan, in order to regain his memory from his friend Ian. He eventually meets a stranger that was wounded by the aliens. Conrad finds his teleporter and gives it to him. The man teleports away but leaves behind an ID card, which Conrad later uses. Soon, he buys an anti-G belt in order to jump down a hole that leads to New Washington.

There, he finds Ian being attacked by a pair of corrupt cops. Conrad kills them, and Ian uses a regenerator in order to give Conrad back his memory. Conrad asks Ian what to do in order to return to Earth. Ian says that the ticket price is huge, and the only way would be to be a contestant on the game show Death Tower. Conrad asks if Ian can give him false papers, but Ian tells him that he needs to ask for Jack in the bar. When he gets there, Jack tells him that the cost is 1500 credits. Conrad gets enough credits by getting a work permit and then completing jobs. Jack then gives him the papers, and Conrad enters Death Tower.

Conrad wins the contest. When he returns to Earth, a gang of corrupt cops discover him and try to kill him. As he fends them off and proceeds, he ends up in Paradise Club, which is really the alien's hideout on Earth.

Conrad sees three aliens, all but one in disguise, talking about how they have given the humans the ability to produce their needed power, and how millions of their warriors were soon going to be teleported to Earth to destroy mankind. The vent that Conrad is standing on falls, and the undisguised alien has him thrown in the dungeons and his gun taken from him. Soon, a Death Tower terminator opens Conrad's cell and tries to kill him, but he runs off and finds his gun, which he uses to kill the terminator.

Eventually, Conrad finds a teleporter that leads him to the very distant planet Morphs, which is the home of the aliens. There, Conrad finds a human named Phillip Harvard Clark a prisoner. As Conrad attempts to free him, a Morph shoots Phillip because his door is opened, only to then be killed by Conrad. Just before Phillip dies, he gives Conrad his atomic charge. He eventually finds his diary, which gives him logic information.

Soon, Conrad enters the Master Brain area. Once at a certain spot, Conrad hears Phillip's voice tell him to put the atomic charge at the spot and then flee. Conrad does so as Morphs starts shaking and crumbling. He eventually escapes via a spacecraft and gets out of Morphs's atmosphere just as it explodes. The game then cuts to Conrad making a message in the spacecraft's journal.

Conrad is shown entering suspended animation as the last sentence of the message is shown.

Gameplay:

"Flashback" is a platform action adventure. You navigate Conrad over the platforms, performing various moves. You can simply jump or do a longer run-and-jump, run, climb, hang off ledges, and pick up objects lying on the ground. To defend yourself, you shoot enemies with your gun and also use various objects (such as stones) to harm or to distract them.

Hints:

- Better Weapon -
Enter the following at the password screen:
WEAPON - Better gun

- Easy Passwords -
Enter the following code at the Pasword screen....
Level 1: PIXEL
Level 2: BETSY
Level 3: PANCHO
Level 4: STUDIO
Level 5: TOHO
Level 6: AKANE
Level 7: INCBIN 
Then you should go to your desired level

- Expert Level Ending Code Password -
At the password screen put in CYGNUS.

- Expert Passwords -
Enter the following code at the Pasword screen....
Level 1: CLIO
Level 2: ACRTC
Level 3: BLOB
Level 4: STUN
Level 5: MIMOLO
Level 6: HECTOR
Level 7: KALIMA
Then you should go to your desired level

- Normal Passwords -
Enter the following code at the Pasword screen....
Level 1: FALCON
Level 2: DATA
Level 3: MILORD
Level 4: QUICKY
Level 5: BIJOU
Level 6: BUBBLE
Level 7: CLIP
Then you should go to your diesired level

- View Game Ending -
Enter SANFRA as your code to view the ending of the game.

- Walk through Walls -
When at any wall, turn away from it, hold A and the D-pad away from the wall, and then when Conrad runs, release A and press the D-pad towards the wall.

http://en.wikipedia.org/wiki/Flashback:_The_Quest_for_Identity
http://www.mobygames.com/game/genesis/flashback-the-quest-for-identity
http://www.gamefaqs.com/console/genesis/code/586187.html
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98d41bc8,4291c8ab
Flicky
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Tiger cats prowl on every shelf. Slimy Iggy lizards crawl slowly but surely closer. Flicky, the little blue bird that has a soft spot for Chicks, wants to help them get to the exit. But the cats and lizards stand in their way!

Gameplay:

In the game, the player controls Flicky, a bird who has to save the Chirps (Piopio in Japan), from housecats.

The player has to collect all of the Chirps and guide them through the exit. The player has to avoid the cat, Tiger (Nyannan) and the green iguana, Iggy (Choro). They can also be killed by throwing items at them. Tiger tries to catch Flicky by jumping on platforms or running, while Iggy owns the ability to climb walls and crawl fast along the floors. He debuts in round 10.

Players start with two lives and can gain more lives by acquiring certain scores; however there is a maximum of five lives they can attain.

There are 48 proper levels ("rounds") in the game. Completing these yields a "Congratulations" message, followed by the possibility of playing through the game again at a faster speed. These levels are numbered 49, 50 and so on, and levels which previously did not contain the Iggy now do contain it. Furthermore, some throwable items are replaced with different ones. Once the game has been completed a second time (passing level 96 = fast version of 48), the game repeats again, but there is no speed increase (i.e. level 97 is identical to level 49), and the game simply carries on in this fashion until after the 256th level the game starts over at the very first level and continues from there.

Hints:

- Level Select -
Start a new game, and then hold UP + (A) + (C) + START. When the ''Round 1'' screen appears, release all the buttons. Now you can press UP or DOWN to choose the round that you start on (up to 36).

- Bikini Girl -
If you complete the first 10 rounds of the game in under 20 seconds each and get a perfect score in each bonus round, you should then have over 240,000 points. After you get this feat, you will then see a window at the lower left corner of the screen with a girl in a bikini.

http://en.wikipedia.org/wiki/Flicky
http://www.gamefaqs.com/console/genesis/code/586188.html
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ec8ae0e8,7c982c59
Flintstones
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Ocean Software
Publisher: Ocean Software
Players: 1
_________________________
*
Life is never easy, especially in the stone age. Strange things are happening in Bedrock and it's up to you to set things right. At least Mr. Slate, won't be on back as you battle beasts to get to the bottom of things. Don't be a dodo, Wilma is waiting and there'll be no Brontoburgers for you if you fail.

--From the Genesis Flintstones instruction manual.

Directions:

The manual doesn't prepare us for the dangers that Fred might encounter. Maybe the designers didn't want to frighten us off. "Hey, don't play that game, even Quentin Tarantino thought it was too violent to be made into a movie".

So we must follow Fred to his eventual encounter with Death, with nothing to prepare us for the horrible and unjust outcome. Or maybe it is just a fun-filled way to amuse yourself. Who knows? The manual was written on a Mobius Strip.

Seriously folks, Wilma tells Doofus what to do. So when she starts talking, you and Fred better listen. Otherwise Fred will get slapped upside the head and you won't have a clue as to what you are trying to accomplish. If you can't understand that, then ask your wife. She too might not understand, but it won't stop her from telling you what it means.

And don't be fooled by the cute little creatures. They are deadly. When they come near you beat the daylights out of them until they disappear. If somebody from the SPCA argues with you, throw one of the fuzzy-wuzzys in their face. It'll shut them up.

Jumping On Objects:

- Move to the object's edge and while pressing the D-Control UP, press "A" or "C" - it isn't as easy as it sounds

Goodies:

Apple - 200 points and a heart

Lucky Star - 200 points - get 50 and you get something special

Star - 1000 points - ten will get you another life

A Fred - 100 points and an extra life

A Wilma - invincibility for a short time

Heart - 100 points and new strength - can only collect six

Balloon - 100 points and something special

Pterodactyl Eggs - crack open for a ride

Power Up - strengthens you 

Gameplay:

This is a platform game based on the famous Flintstones series. The game features many original Flintstones characters, such as Fred, Wilma, Barney, and others. Instead of the usual "save the princess" or "liberate the world" kinds of a plot, "The Flintstones" is mainly based on small quests: Fred has to retrieve a lost item, etc. The large levels are divided into smaller stages. In the end of each level there is a boss battle. The gameplay involves mostly jumping and hitting the enemies on the heads with a club. The health is measured by hearts. During the game Fred will find many useful items, including some that will increase his health level.

Controls:

A Button: Jump
B Button: Attack
C Button: Jump
UP + A: Jump on Object
UP + C: Jump on Object
Down: Duck Head
Start Button: Start / Pause

Hints:

- Level Select -
Enter the following code at the title screen.....
Hold A + B + C + Left - then Press Start
If done correctly you should have access to any level you want .

http://www.consoleclassix.com/genesis/flintstones.html
http://www.mobygames.com/game/genesis/flintstones
http://www.gamefaqs.com/console/genesis/code/586190.html
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77075b1e,36248f90
Foreman For Real
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Boxing
Release Year: 1995
Developer: Software Creations
Publisher: Acclaim
Players: 1
_________________________
*
Before marketing fat-reducing grills, boxing legend George Foreman endorsed this boxing game with a 3rd-person view similar to Punch Out. A full range of punches and jabs are available, with full round-by-round scoring from the judges. You can choose from 3-12 rounds, and there are 2 camera views as well as an automatic switch option.

You can play simple exhibition matches or tournaments, or launch into a career mode. In this you start at the bottom of the world rankings, and must reach the top by beating the game's players, who other than George are all fictitious boxers with varying strengths and weaknesses. The coach gives advice before each fight to help highlight weaknesses in your play. There are passwords for each round.

http://www.mobygames.com/game/genesis/foreman-for-real
http://www.gamefaqs.com/console/genesis/data/915991.html
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1c27db9c,95513985
Forgotten Worlds
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
THE TIME: The 29th Century

THE PLACE: A planet somewhere in the swirling gases of space.

Ruins, destruction, wastelands. That's all there is to see, all over the planet. Signs of life? Well, there's Reptilian Thugs roaming what's left of the streets, and repulsive Zipper Worms splashing around in the harbor. But that's not what you're looking for.

Aha! You finally spot the Store, where you load up with weapons. You buy another Satellite Booster, hoist a Napalm Bomb over your shoulder, and grab a Treatment to keep up your strength. You're a Nameless One. You're powerful and quick and you never give up. You've only got one idea: FREE THE PLANET!

You know the history of this desolate world. In ancient times the Human Beings ruled in peace and cooperation. Sure, they had their problems - cold wars, organized crime, nuclear bombs. But their little troubles seemed like nothing when the real War happened.

Without warning space warships broke through the sky, loaded with fiendish aliens. Bombs, missiles, napalm, and fire rained down. The Human Beings weren't ready, and put up only a puny defense before surrendering!

In a few hours it was all over. The vicious predators seized the planet and made it their den. They destroyed the cities and all communication lines. Worst of all, they enslaved all Human Beings into a life of misery and humiliation.

The planet became the Dust World. The Human Beings were reduced to pitiful shreds of their former glory, living in dread of the hostile Aliens who infested their planet. But in a hidden place, a group of brave Human Beings raised two male children in secret. They brought up the young men as Warriors, training them for battle and the specialized use of lethal weapons.

The gamble paid off! The two Warriors emerged as armed machines of might, strength, and super power - the Nameless Ones.

As a Nameless One you've got to move quick, shoot fast, and show no mercy. You face vicious Aliens, repulsive monsters, and fire-belching machines. Your only rest is at the Store, where you load up with ammo and revive your strength.

War is bad, but somebody's got to do it. You swear to destroy the hateful invaders, free the Dust Planet, and restore its ancient name: Earth!

--From the Genesis Forgotten Worlds instruction manual.

Gameplay:

Forgotten Worlds is a one or two player game where the player takes control of armed flying marine fighting alien adversaries. The arcade version's uses an eight-directional joystick to fly the character around the screen and rotatable 360 degrees dial switch that adjust the character's aim and fire at any direction.

The player can accumulate a form of currency named "zennies" by defeating small fry enemies. These zennies can be used in shops located thorough the game to purchase new power-ups that increases the player's offensive and defensive strengths.

The game is composed of five stages and features eight boss characters.

Directions:

You are trying to recover the Earth and free the remaining inhabitants from slavery. You don't use diplomacy, you use war! No need to tell you to shoot, because after about two seconds in the battle, you will figure that out for yourself.

You must defeat the aliens on The Dust Planet, The Pyramid of Terror, The Cosmic World and finally The Tower of Dread doing combat with the Bosses: Paramecium, The Dust Dragon, The Iron Warlord, The Sphinx, Ymesketit, the Iceman (he does cometh) and the War Tyrant.

Don't expect the Bosses to get any easier as you progress. The manual doesn't specify their strengths, but when was the last time things got easier as you went forward?

Zenny is the currency in this part of the Universe and you get them for blasting aliens and their machines. Pick them up by flying over them. The larger the Zenny coin, the more Zennys you get. Seems fair: I got a hernia picking up a big one and it almost paid for the repair surgery.

Bonus Score- There are Bonus Points available when you complete a battle and the faster you complete it, the more bonus points you earn. At the end of the battle, they are converted into Zennys.

You can increase your strength by flying over a POW, a Drum, a Windmill and other special objects. I haven't a clue as to what a POW is and the manual doesn't say. This might be some technical term that gamers know. Not me.

You can't find Mirabella's Store, the equivalent of an intergalactic Super K-Mart; she will find you when she is needed. Well, where was she when I was lying face down in the dirt, my lifeless body growing colder by the minute? Spend your Zennys here since they aren't accepted at the 7-11 down the street.

And be sure to buy a dress if you can, because at the end of the War you will get an extra 1,000,000 points! It is only available in the Temple of Dread Store and only in a petite size 4, so you full figured guys might need to take it to a tailor. Be sure to not get it soiled as you fight monsters, since your mom wants you to wear it to the prom. Yeah, folks, this is real.

Points-
     Alien Fiends     200
     Paramecium       15000
     Dust Dragon      30000
     Iron Warlord     50000
     Sphinx           60000
     Ymesketit        70000
     Iceman           80000
     War Tyrant       100000

Merchandise found in Mirabella's Store
Merchandise       Zennys Action
-All Direction Shooter 3,000 Fires in 8 directions at once
-Armor             3,000 Take up to 3 enemy shots without losing Strength
-Aura Stone       30,000 Doubles your Strength
-Balcan Cannon       50,000 Most powerful weapon
-Flying Stone       100       Boosts speed: Copper normal, Silver high, Gold ultra-high
-Homing Laser       99,900 Tracking laser
-Information       100       Tips on winning the next battle
-Laser             20,000 Light weapon
-Life Pack             600+       Boosts Strength to Maximum level
-Missile             5,000 Auto-tracking explosive
-Napalm Bomb       5,000 Scorches every-thing it touches
Potion of Resurrection 20,000+ Power drink revives you if you die
-Special Armor       5,000 Take up to 5 enemy shots without losing Strength
-Super Beam       80,000 Survive up to 5 enemy hits without being injured.
-Super Booster       50,000 Boosts your shots to maximum damaging power
-Treatment             300+       Restores your Strength
-Wide Shots       50,000 Weapon fires large-caliber ammo 

Special Movement using the Satellite:

A-Button:
     Circles the Warrior to the left and circles the Satellite to the left around the warrior

C-Button:
     Circles the Warrior to the right and circles the Satellite to the right around the warrior

A-Button + B-Button
     Circles Warrior and Satellite to the left
C-Button + B-Button
     Circles Warrior and Satellite to the right 

Controls:  

A Button: Circles Left
B Button: Fires Weapons
C Button: Circles Right
A + B: Circles Left Firing
B + C: Circles Right Firing
Start Button: Start/Select/Pause

Hints:

- Unlimited Continues -
Play in a two player game and press the start button to come back to life.

http://www.gamefaqs.com/console/genesis/home/586191.html
http://www.consoleclassix.com/genesis/forgotten_worlds.html
http://www.gamefaqs.com/console/genesis/code/586191.html
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ccd73738
Formula One
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1993
Developer: Lankhor
Publisher: Domark
Players: 1 or 2 VS
_________________________
*
This isn't just a fast game... IT'S THE FASTEST RACING GAME EVER ON GENESIS! In Formula One, your car could reach a blistering 200mph - and it's speed you can feel. And if that's not fast enough for your lead foot, check out our Turbo Mode - kick in the afterburners and scream past the grandstands at a cool 220! Only Formula One by Domark can give you that rush. Strap on your helmet and buckle-up 'cause you're gonna race against the real pros of Formula One World Championship - on 12 international circuits including England's super-fast Silverstone raceway and the world famous Monaco track at Monte Carlo. Or, go head-to-head against a friend using our simultaneous split-screen technology. Either way, use your experience to "dial-in" wing adjustment and tire style to maximize performance on each track for an experience so real you may forget to take a pit stop...

Gameplay:

F1 (released as Formula One in the USA) is a 1993 racing video game published by Domark, based on Vroom!, a game developed in 1991 for the Atari ST by french company Lankhor. It was released for the Sega Mega Drive/Sega Genesis, Sega Master System and Commodore Amiga. It spawned two sequels in 1994 and 1995 named F1 World Championship Edition, and the game engine was reused in Kawasaki Superbike Challenge. It was one of the most popular racing games in the console, mostly thanks to the smooth and fast game engine

There are no major differences between the European and American Sega versions, except naming (The European version is simply named F1), and the lack of battery save in the American version.

The game is fully licensed by the FIA and Fuji Television, which means all drivers, teams and tracks are fully licensed. The player drives in the fictional Domark team with James Tripp (a programmer within Domark and producer of the game billed as Jim Tripp), facing drivers such as Riccardo Patrese and Michael Schumacher (Benetton), Jean Alesi and Gerhard Berger (Ferrari), Mark Blundell and Martin Brundle (Ligier), Johnny Herbert and Alessandro Zanardi (Lotus), Michael Andretti and Mika Hkkinen (McLaren), Andrea de Cesaris and Ukyo Katayama (Tyrrell) and finally Damon Hill and Alain Prost (Williams). Ayrton Senna (then in McLaren) is absent due to his endorsement to Sega's Ayrton Senna's Super Monaco GP II.

There are 12 tracks (Interlagos, Imola, Barcelona, Monte Carlo, Montreal, Castelet, Silverstone, Hockenheim, Spa, Monza, Estoril and Adelaide. Compared to the real 1993 season, several tracks are missing, such as Kyalami, Donington Park, Magny-Cours (replaced by Castelet), Hungaroring and Suzuka, but the order of the races is correct. While the track layouts are correct as of 1993, due to the impossibility of actually replicate the physics behind a Formula One car all tracks are filled with obstacles close to the track, such as signs, adboards or platforms above the track to increase the difficulty level, and are 7 laps long.

The player can train on a given track, play an arcade mode (where points are given for overtaking and running, and subtracted for being overtaken) or the whole championship, that can be composed by any number of tracks, from just one to the complete twelve. There are four difficulty levels (Novice, Amateur, Professional and Expert), each one of each increases not only the player and competitors' speed, but also decreases the damage tolerance of the car. In addition to a 2 player Split-screen mode, a "turbo" mode allowed to increase the sense of speed by reducing sprites and polygons (making them roughly the same size as in split screen) and running the game at a higher speed.

Before and during the race the player is able to setup tyre hardness, wing angle and the transmission, and can be forced to quit if the player fails to make a pitstop to replace worn out tyres, or simply overheats the engine (which is only possible with automatic gears, although knocking on other cars tyres, making the player car jump, can cause a drastic increase in the RPM noticeable by a loud squaking noise. On the Silverstone track there appears to be two 'retired' cars, one by the pits and one halfway round.

http://www.gamefaqs.com/console/genesis/home/586192.html
http://en.wikipedia.org/wiki/F1_(Domark)
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ea2e48c0
Frogger
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1998
Developer: Morning Star Multimedia
Publisher: Majesco Games
Players: 1
_________________________
*
The object of the game is to direct frogs to their homes one by one. To do this, each frog must avoid cars while crossing a busy road and navigate a river full of hazards. The skillful player may obtain many bonuses along the way.

Directions:

Move Frogger from the bottom to the top while avoiding some obstacles. Eat the fly at the top or touch the second frog on a log and get bonus points. Reach the top before time runs out.

Gameplay:

The player starts with three frogs (lives). The player guides a frog which starts at the bottom of the screen. The lower half of the screen contains a road with motor vehicles, which in various versions include cars, trucks, buses, taxis, bicyclists, and/or motorcycles, speeding along it horizontally. The upper half of the screen consists of a river with logs, alligators, and turtles, all moving horizontally across the screen. The very top of the screen contains five "frog homes" which are the goals for each frog. Every level is timed; the player must act quickly to finish each level before the time expires.

The only player control is the joystick used to navigate the frog; each push in a direction causes the frog to hop once in that direction. On the bottom half of the screen, the player must successfully guide the frog between opposing lanes of trucks, cars, and other vehicles, to avoid becoming roadkill.

The middle of the screen, after the road, contains a median where the player must prepare to navigate the river.

By jumping on swiftly moving logs and the backs of turtles, the player can guide his or her frog safely to one of the empty lilypads. The player must avoid alligators, snakes, and otters in the river, but may catch bugs or escort a lady frog for bonuses. When all five frogs are directed home, the game progresses to the next, harder level.

Frogger is available as a standard upright or cocktail cabinet. The controls consist solely of a 4-direction joystick used to guide the frog's jump direction. The number of simultaneous players is one, and the game has a maximum of two players.

Interestingly, the game's opening tune is the first verse of a Japanese children's song called Inu No Omawarisan (The Policeman's Dog). The song remained intact in the US release. Other Japanese tunes that are played during gameplay include the themes to the anime Hana no Ko Lunlun and Araiguma Rascal.

Hints:  

- Trouble -
If you get into trouble remember that you can hop backwards and start over. 

Reviewer:

http://www.consoleclassix.com/genesis/frogger.html
http://en.wikipedia.org/wiki/Frogger
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fb038e87,b5ae351d
Fun'n'Games
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Edutainment
Release Year: 1993 
Developer: Leland Interactive Media
Publisher: Tradewest
Players: 1
_________________________
*
Fun 'N Games presents a mixture of games and "applications". The main menu is divided into four sections:

    - Paint:

      A paint program that offers different tools and brushes, a few pre-made backgrounds and objects as well as the option to import figures that were created in the sub-games 'Stylin' Stuff' and 'mix 'n match'.

    - Games:

      Mouse Maze: A Pac-Man-clone in which the player guides a mouse through a top-down labyrinth. To complete a level, all cheese symbol have to be collected while cats have to be avoided. Collecting a bone temporarily transforms the mouse into a dog that can kill the cats.

      Space Lazer: A shooter seen from the cockpit of a space-ship. The player controls a crosshair and has to shoot increasingly difficult enemies.

      Whack a Clown: This game is exclusive to the Genesis Version and plays like 'Whac-a-Mole' only with clowns instead of moles.

    - Music:

      Songs can be composed by choosing from several instruments and putting notes onto a stave. It is also possible to add sound effects (animal noises and others) or edit provided songs.

    - Style:

      This section contains two mini-games:

      Stylin' Stuff: Here, the player can edit the sprite of a woman by selecting different clothes, hats or haircuts.

      mix 'n match: Sprites can be created by putting together different heads, torsi and legs. 

http://www.mobygames.com/game/genesis/fun-n-games

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ef3749da,f2af886e
G-loc Air Battle
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator
Release Year: 1990
Developer: SEGA-AM2
Publisher: SEGA
Players: 1
_________________________
*
The enemy has started its attack. They've mobilized their air force and land forces for a major assault. You're stationed on an aircraft carrier on the front line, and it's up to you to show them what an ace pilot can really do!

Gameplay:

The game is split into 8 stages, which are split into sub-stages over land and sea, each of which has a strict time limit, and a target number of planes to shoot down. They take place from behind your plane, which can be controlled with 'up' referring to 'climb' or 'dive', depending on player preference. You are armed with 10 missiles as well as standard weapons. The plane can survive a few hits, so watch the damage report as it goes from red to black.

Fail to complete a section in the time limit and you use up a continue, but the amount of planes previously shot down is not reset, making the second attempt easier Chase HQ style. As you destroy enemies you gain access to better planes, and the rank reported at the end of the game improves - this is also dependent on the skill level you play at.

http://www.gamefaqs.com/console/genesis/home/586211.html
http://en.wikipedia.org/wiki/G-LOC:_Air_Battle
http://www.mobygames.com/game/genesis/g-loc-air-battle
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7ae5e248
Gadget Twins
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1991
Developer: Imagitec Design
Publisher: GameTek
Players: 1
_________________________
*
The Gadget King's gem has been stolen. BOP and BUMP have been summoned to get it back. Follow them on a wild ride through the oceans and the atmosphere in their quest to track down the evil THUMP and return the gem to the Gadget Kingdom. Six levels of the wildest arcade action ever seen on the Sega Genesis. Use any number of BOP and BUMP's strange but effective defenses necessary to defeat their enemies. But watch out, because most of the inhabitants in this world of mechanical madness have a few surprises of their own. GAMETEK'S GADGET TWINS is a masterpiece of mechanical mayhem!

Gameplay:

Gameplay consists of flying through six air and water levels: Gadget Bay, Zeppelin Attack, The Lost City, Sub Attack, The Crystal Lake and Thump's World. Although the game continually scrolls throughout its stages, the player can fly in all directions on the screen. Bop and Bump come equipped with a spring glove mechanism that lets the player punch either up, down, right or left, which is used to defeat enemies.

Defeated enemies drop coins. There are also chests littered throughout the stages which contain coins also. These coins can be spent at a shop where the player can purchase upgrades.

The game also contains bonus stages where the objective is to open all the chests in a limited amount of time.

Hints:

- Level select -
To warp to any level, press C, A, Right, Left, C, A, Right, Left at the title screen.

http://www.gamefaqs.com/console/genesis/home/586197.html
http://www.mobygames.com/game/genesis/gadget-twins
http://www.gamefaqs.com/console/genesis/code/586197.html
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8e0f30b6,5d8bf68b
Gaiares
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1990
Developer: Telenet Japan
Publisher: Renovation Products
Players: 1
_________________________
*
In the year 3000 the Earth has become a toxic dump ravaged by careless humans, leaving an uninhabitable, polluted wasteland. The space terrorists, Gulfer, led by the evil Queen ZZ Badnusty, plan to harvest the pollution to create weapons of mass destruction.

The earth defending United Star Cluster of Leezaluth sent a warning to the Earth about Gulfer's plans, stating that if they could not stop them, they would be forced to supernova Earth's sun to do so themselves. But if they succeeded, Leezaluth would give them a new world to migrate to. Dan Dare, a young pilot from Earth was chosen to be the pilot of a new fighter ship to combat Gulfer. The ship is armed with a powerful experimental weapon from Leezaluth called the TOZ System, which would be operated by Alexis, the emissary from Leezaluth.

Directions:

In Gaiares, you fly around in your ship trying to defeat the enemy ships. Be careful, because if you get hit once it's all over, unless you have a shield on, then you get three hits. You will venture into battle armed with your ship's weapons and the TOZ, which lets you steal enemy technology by docking with them.

There are upgrades such as bombs that clear the screen of enemies, and shields which are your only defense (to name a few), however these upgrade are only temporary.

The levels of this game are rather different in that it's a constant level with bosses placed within it. After defeating the bosses, you continue to the rest of the game without skipping a beat. If you like space shooters, this one is definitely worth your time. 

Gameplay:

Most horizontal shooters require your plane to come in contact with a capsule to gain weapons. Gaiares design was spectacularly different. It featured one of the most original weapon powerup system in the shooters genre to date. A device called TOZ came with the players ship. The TOZ can be fired out like the R-Type capsule, except each time it comes in contact with the enemy, it would inherit and learn that weapon. And repeatedly you can steal from the same enemy until the weapon is maxed out in strength. To this day there is no other shooter that utilizes this same system.

In total there are 18 weapons to be captured, 19 counting the Tektite Blaster, and the appearance of each weapon varies depending on the strength meter.

Gaiares graphics are packed with parallax, wave, and warping effects making it one of the 16-bit platform's premiere shooters. It was one of the first 8MB cartridge games on the Sega Genesis. The bosses are mostly screen-sized and push the Sega hardware to the limit across all 8 stages. The game is notorious for its high level of difficulty.

The stage designs were heavily influenced by Macross, Gradius, and Valis, though some deviation is apparent with bosses like Death Ghetto and Mermaid.

Controls:

A Button: CHANGE SPEED
B Button: FIRES GUNS
C Button: SCOUTS / CHANGE WEAPONS
Start Button: PAUSE

Hints:

- Cheat mode (Level Select, Pick any Weapon, and Unlimited Weapon Power) -
Hold A+B+C+Start at the title screen to enter configuration mode. Set the sound test value to 18. Hold A on controller two and exit configuration mode. Enter the following controller actions to activate the following cheats.

- Level select -
Press Start at the title screen to display the level selection screen.

- Weapon select -
Pause game play. Hold Up and press A to select a weapon.

- Full weapons power - 
Pause game play. Hold Up and press B(2). Resume game play and fire the TOZ.

Note: This doesn't work with Quark Missiles (missiles your ship already has). Those still have to be powered up by capturing ships.

- Legendary Power Weapon -
Fire the TOZ completely six times, then capture an enemy ship that normally awards a weapon to access the Tektite Blaster (T-Braster).

- Invincibility -
During gameplay, Pause, then press and hold... Left, A, and C, then press Start, you will be invincible for the duration of the stage you are on. (Note: There is no sound to confirm code entry.)

- Options menu -
To gain access to the options menu, press and hold A, B and C at the title screen, and press Start.

- Stage select -
First, access the options menu using the appropriate code.

Once in the options menu, select BGM no. 18. Press and hold the ''A'' on the SECOND controller, and exit the options menu. Once back at the title screen, press Start and you'll be able to choose the stage where you begin!

- Bonus Level -
Fire the TOZ 128 times to access a bonus level.

http://en.wikipedia.org/wiki/Gaiares
http://www.consoleclassix.com/genesis/gaiares.html
http://www.gamefaqs.com/console/genesis/code/586198.html
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cbaf384b,8641a2ab,83e7b8ae
Gain Ground
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1991
Developer: SEGA
Publisher: Renovation Products
Players: 1 to 3 VS
_________________________
*
It's the 31st Century, and science and technology have progressed to the point that the human race is approaching perfection: no war, no poverty, and no conflict. With nothing to worry about, the human race seems destined to live forever in harmony; but what if Earth came under attack? By this point in time, people did not know how to cope with problems or conflicts, and had completely lost their survival instincts. In response to this, the United Earth Government created the Gain Ground system, a war simulator that would help humans rediscover their lost instincts. After several terrible malfunctions, the creators became prisoners in their own creation. Now it's up to you and two courageous comrades to go into the Gain Ground system, rescue your fellow humans, and destroy the system. You'll battle through different periods in history as you revive your survival instincts, while trying to live!

Directions:

This game was one of the earliest Genesis titles and is also one of the hardest games to date. The game had a wide release and also was made into an arcade game which allowed 3 players instead of the usual 2 players. The game's music was fantastic, it had some of the best songs I ever heard on the Genesis. Gain ground had some solid gameplay as well. You must rescue team members to help you along your journey. Some of the members are carrying flamethrowers, machine guns, rocket launchers, bombs, and pistols. There are a lot of different enemy designs as well, such as wizards, archers, and gun turrets. Gain Ground was a hard game but practice makes it a lot easier to make it through its many levels! The graphics weren't anything to brag about because they were pretty basic

Gameplay:

In Gain Ground, players control one of a set of characters at a time. There are twenty characters, each with different weapons. To beat a level, players must reach the exit point with at least one character or destroy all enemies on the level before time runs out.

Littered across the level are captive characters, which can be rescued by walking over, then escorting the controlled character to the exit point. If a player controlled character is killed, that character turns into a captive, except that they will disappear if the next active player controlled character dies, exits the level without them, or the player has no characters left in their party.

The game is over when all controlled characters in the party are killed without any reaching the exit. However, there are three continues which allow a player to restart the level with their original three characters.

There are 40 levels in the arcade version of the game. The Master System and the Genesis/MegaDrive have 50 levels in the game. The last level has been known for requiring suicide tactics and the wasting of one's character stock, rather than actual skill.

Controls:

A Button: Fire special weapon
B Button: Fire weapon
Start Button: Pause game 

Hints:

- Level Select -
On the options screen press A, C, B, C. This will take you to a level select screen.

http://www.consoleclassix.com/genesis/gain_ground.html
http://en.wikipedia.org/wiki/Gain_Ground
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0e5093ec,d15f5c3c
Galaxy Force II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Isometric Scroller
Release Year: 1991
Developer: CSK Research Institute
Publisher: SEGA
Players: 1
_________________________
*
"In this distant Galaxy exist many systems harbouring life. Trade and communication have arisen between these star systems, as has a great, dark force threataning these distant civilizations. To fight this dark menace the Space Federation was formed, but has met with little success.

The enemy calls itself THE FOURTH EMPIRE and has now attaked JUNOS, jewel of the Galaxy. The JUNOS star system, once so beautiful... is only ashes now. And on these ashes THE FOURTH EMPIRE is building the strongest fortress of all time, from which to complete their conquest of the galaxy.

The Space Federation must end this evil menace! Thus is launched Galaxy Force, to strike a hammer blow against the forces threataning civilization. Fortunately, having done this duty of saving JUNOS people and destroying THE FOURTH EMPIRE, a combatant of Galaxy Force returned to the ship."

http://www.mobygames.com/game/genesis/galaxy-force-ii
http://en.wikipedia.org/wiki/Galaxy_Force_II
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5aea0f7d,f0ff078e
Garfield: Caught In The Act
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Odie scares Garfield while he is watching television, and he ends up falling on the television. In a rushed effort to repair the television before Jon catches them, Garfield and Odie attempt to put the banged up and broken pieces together. They did actually put something together, but it was far from being a real television. As Garfield throws away the spare pieces, they become an electronic monster...the Glitch. The Glitch transports Garfield into the television. Now he must defeat the Glitch and make his way out.

Gameplay:

The game is a platformer, with Garfield being able to attack enemies up close or throw objects at them (the close-range weapons and objects thrown change between each level). There are also two special stages: one that resembles a Whac-A-Mole game, and one in which Garfield flies through a tunnel, trying to grab Pookies for an extra life or continue.

Hints:

- Level Passcodes -
Old Lady, Garfield, OdieLevel 1
Jon, Pooky, Arlene      Level 3
Old Lady, Pooky, GarfieldLevel 5
Odie, Odie, Arlene      Level 6

http://www.gamefaqs.com/console/genesis/code/586202.html
http://en.wikipedia.org/wiki/Garfield:_Caught_in_the_Act
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efc0f536,2d965364
Gargoyles
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1995
Developer: Buena Vista Interactive
Publisher: SEGA
Players: 1
_________________________
*
In the game, players control Goliath, leader of the Manhattan Clan of gargoyles, in the years 994 and 1994, as he seeks to put an end to a magical, corruptive talisman, the Eye of Odin, which can transform whoever comes to possess it.

The game loosely follows the plot of the show, although only two characters are identified in any substantial fashion -- Goliath, the protagonist, and Demona, who ultimately becomes the main antagonist and the most recent owner of the Eye. No other characters from the show are identified.

Directions:

Goliath can do an impressive array of things. When Goliath moves it's at top speed. Getting him to stop where you want him can be a bit tricky and will take some practice. If you press down on the joystick Goliath will spread out on the ground and you can look down.

Press and hold up and he'll strike a pose and you can look up. Press B after he's been running for a moment and he'll do a cool forward roll. Use this to dodge and to break walls! You can break a wall even if there is a huge gap in the floor! Goliath will shoot right over it! Walls that can be broken will look slightly different than normal walls.

Press B to swipe at your enemies with your powerful clawed arms! Press B three times quickly to perform a slashing combo, with each swipe hitting harder than the last. Or stalk down and then grab them and throw them through the air by pressing A. This is the best way to take out the axe throwing vikings, even though it is a bit touchy. You have to be just the right distance from someone to throw them, but it's worth learning how to do this well, seeing as how it will take many hits to destroy an axe thrower, but throw them once and they're done for.

Press C to jump into the air. Press C again while in the air and Goliath will flap his mighty wings and gain a bit more altitude before dropping back down. You can flap your wings again if you are injured by something. Useful if you are, for example, hit by, oh, I don't know, balls of flames shot out of machines that are in two towers that you have to climb, jumping from one to the next..... Ahem.... You can also attack while in the air by pressing B. Use a diving attack to break floors and things below you by pressing A in midair. Jump onto a wall (and ceilings, though you need to also flap and press up on the joystick to grab a ceiling) that Goliath can climb (which is most walls and ceilings really) and he will latch on. You can now climb it. Most ceilings can be reached easiest by climbing a wall and then simply climbing out from the wall onto the ceiling. Goliath can still swing at enemies while climbing. If you press down Goliath will slide down the wall and if you press C again he will jump or drop off

Make your way through several screens and eventually you will come to a boss fight. Bosses are stronger and have more life than normal enemies. It will take more hits to bring them down. Also, they hit much harder so my recommendation is don't get hit. Strategy is required to get you through these fights, and no small amount of dodging as well.

In the game you will also run into some handy items. The most handy are the golden goblets. These restore some of Goliath's life. The bigger the goblet, the more life you will get back. Silver discs have the awesome function of making Goliath Invincible for a little while. Your life bar will flash as long as you are invincible. If you pick up a red eyed Goliath head it will give you an extra life. A spinning hammer-looking thing will give you the ability to kill enemies with one swipe. This only lasts as for a short time. The music will change when you pick this up and will stay changed until it wears off. Sundry other items can be found.

Goliath can interact with many objects in the game. The first thing you will encounter is a thing in the ceiling that looks like a giant meat tenderizer mallet. When you jump onto the side of it your weight will pull it down, simultaneously raising an iron gate that blocked your way. Also you will find things like catapults which are wooden structures that will fling you across a room after you jump on them. Mess with everything to see what you can get it to do! 

Gameplay:

Throughout the game, Goliath will contend with the Vikings who ransacked Castle Wyvern in the past, as well as new, robotic foes who attack him in the present across various venues, such as Manhattan rooftops and a subway. His arsenal of attacks to defend himself include various strikes with his fists, grapples, throws, and leaping maneuvers. Furthermore, he can pump his wings once to increase his jumping distance, as well as climb along walls and ceilings with his claws. The game contains eighteen levels bookended by short cinematics which explain the story thus far, each level concluding with a boss encounter.

Gargoyles boasts a hand-drawn appearance to Goliath, Demona and the Viking antagonists, not unlike Virgin Interactive's Aladdin also for the Genesis, but also a CGI-modeled look for the robots encountered in the present. Unfortunately, due to the Genesis' low color pallete, the robots have a very dark, washed-out look.

Controls:

A Button: Throw
B Button: Claw
C Button: Jump/ Flap Wings
Start Button: Pause Game

Hints:

- Dedication Screens -
Press START to pause game then press the following codes:
Dedication Screen #1 (with floating spheres):
A, B, RIGHT, A, C, A, DOWN+A then press START.
Dedication Screen #2: A, B, RIGHT, A, C, A, DOWN+C
Dedication Screen #3: A, B, RIGHT, A, C, A, DOWN+A, A, A

- Dedication Screen #1 (Balls) -
-- B, A, Left, Left, B, A, Left, Left
-- C, A, Left, Left, C, A, Left, Left
-- C, A, Left, Left, C, A, B, A, Left
-- C, A, Left, Left, A, B, B, B, B
-- C, A, Left, Left, C, B, B, B, B
-- C, A, Left, Left, Left, Left, Left, Left
-- C, A, Left, Left, B, A, Left, Left

- Dedication Screen #2 (''Gargoyles'') -
-- C, A, Left, Left, C, A, C
-- C, A, Left, Left, C, A, R
-- C, A, Left, Left, C, A, A
-- C, A, Left, Left, C, C
-- C, A, Left, Left, A, A, A
-- C, A, Left, Left, A, C, C

- Dedication Screen #3 (Credits) -
-- A, B, C, A, B, C, A, B, C
-- C, A, Left, Left, C, A, B, A, C
-- C, A, Left, Left, A, B, B, B, C

On the first dedication screen with the balls, you can also change the balls' pattern by tapping A, and you can pause/resume the balls' movement with Start. While the balls are paused, you can zoom in with Up and zoom out with Down.

- Energy Regeneration -
Press START to pause and enter: A,B, RIGHT, A, C, A, DOWN, A, RIGHT, B, A. Unpause and your life bar will rise to 100%

- Fireballs -
Pause the game and press A, B, Right, A, C, A, Down, A, B, and Right. Resume the game and press A to throw fireballs.

- Flying -
Anytime during the game, press Start, then press C, A, Left, Left, A, C, A, B, then press Start again. You can then fly when you hold A, B, and C.

- Invincibility -
Pause the game and press A, B, Right, A, C, A, Down, A, B, Right, and Left. Collecting a shield will disable this code.

- Level Skip -
To gain a Level Skip just press START to pause and enter: A,B, RIGHT, A, C, A, DOWN, A, B, RIGHT. You will skip to the next level.

- Reboot the Game -
Press A, B, and C at the same time then press START

Reviewer:

http://www.consoleclassix.com/genesis/gargoyles.html
http://en.wikipedia.org/wiki/Gargoyles_(video_game)
http://www.gamefaqs.com/console/genesis/code/586203.html
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ad64a80a,3bf46dce
Gauntlet IV
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1994
Developer: Tengen
Publisher: Tengen
Players: 1
_________________________
*
There are many mysteries and Legends in this world. When a mystery is solved, it becomes a legend which will be told over and over again by many people. There are some who seek the challenge of adventure, in spite of the risks, both for themselves and to create their own legend. People call them adventurers.

To this day there still exists one mystery that cannot be solved. We call it 'The mystery protected by the old castle towers.' This ancient castle is deep within the mountains, far from human dwellings. It is surrounded by four high towers. The towers have had a spell cast upon them that protects the castle against intrusion from the outside world. If you cannot break the spell, you will not get near the castle.

Some say that an ancient secret treasure, undisturbed for many aeons, lies deep within the castle walls. There have been many that have sought to solve the castle's mystery. So far, none have succeeded...

--from the Gauntlet 4 game intro 

Directions:

There is an Arcade Mode, which is the classic game, just like earlier Gauntlet titles. But the real gem here is Quest Mode. You follow a somewhat structured story-line, gain experience, improve your stats, and buy weapons and equipment using the gold you collect in dungeons.

Gameplay:

A player may control either Thor the Warrior, Merlin the Wizard, Thyra the Valkyrie or Questor the Elf. The hero being controlled is dictated by the player's position on the cabinet. (There is only one of each hero.) Each hero has a unique specialty/advantage: The Warrior is strongest in hand-to-hand combat, the Wizard has the strongest magic, the Valkyrie has the greatest armour and the Elf is the fastest in movement.

Players must cooperate to traverse the perils of a dungeon via a top-down view. The game has no actual goal. The only way to stop playing is to either die, or wait for the health timer to go down to zero. The NES version does, however, have an end (after 100 levels).

The players traverse the dungeon levels controlling their assigned heroes, attacking monsters and collecting treasure, food, and potions. The monsters of the first Gauntlet game included ghosts, grunts, demons, lobbers, sorcerers, and thieves. Each kind of monster was generated in specific houses spread in each level. A special enemy, "Death", was able to drain the life force of the four heroes. The players must cooperate by sharing food and luring monsters into places where they can be engaged and slaughtered more conveniently. The heroes continuously lose health during gameplay, regardless of what they are doing - even if they are just standing still. Heroes lose even more health when attacked by monsters. Besides finding food in the dungeon, players can add health by depositing more coins.

Gauntlet was thus notorious for being a money gobbler when it first appeared, since players desperately shoved in handfuls of coins in order to avoid being ejected from the game and sometimes waiting hours in line in order to play again.

One of the game's features was the narrator's voice, which was produced by a Texas Instruments TMS5220C speech chip. The narrator would frequently make statements repeating the game's rules, including: "Shots do not hurt other players (yet)," "Remember, don't shoot food!", "Elf -- shot the food!", and "Warrior needs food -- badly!" Occasionally, the narrator would encourage (or mock) the players in the thick of battle by saying, "I've not seen such bravery!" or "Let's see you get out of here!" A memorable statement of the game occurred when a player's "life force" points fell below 200: "Your life force is running out" or "Valkyrie...is about to die!" Some of the game's statements are humorously ambiguous due to limited memory, such as "You are full of bombs and/or keys." 

This referred to the fact that a player could only carry a limited total number of bombs and keys; if there were more doors in the level than the player had keys, the game was programmed to unlock all of the doors if the player rested for a certain period of time, during which his or her health timer would tick down. A similar feature turned all of the walls into exits, although the players had to wait without fighting for a much longer period.

To accommodate up to four players, the cabinet is wider than other standard uprights. Each player had a joystick and two buttons, one for "Fire" (to attack) and one for "Magic". The Magic button also started the game. After Gauntlet's release, other games started using this design, so it was a popular conversion target for newer games after it had its run.

Hints:

- Quest Mode Password -
Enter the password at the QUEST MODE Continue screen.

(NOTE - Be sure to enter your name as AETHER-K; or the password won't work.)

5:8tpyc76xao:5ljl3d846teo63coa- Get More Health

9fywr mp7:9 9oju- xp+5x +kdp= -c3rh- Play as Questor

ylog: j4e97 x-te8 68xop wo9+w 3+cx1- Play as Thor

:ectm l-fu9 f9994 =135g -8+ot x4m:y- Play as Thyra

50FH5 W=J-8 +1KHM CT:A6 3XC:+ W53E8- Start New Quest Mode with Max.Gold (65535)/Max.EP (65535)/Max.Health (99900)/Max.Abilities (18)/Optimum Equipment/All Items.

Reviewer:

http://en.wikipedia.org/wiki/Gauntlet_(arcade_game)
http://www.consoleclassix.com/genesis/gauntlet_4.html
http://www.gamefaqs.com/console/genesis/code/586204.html
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3d36135b
Gemfire
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 1992
Developer: Koei
Publisher: Koei
Players: 1
_________________________
*
The game takes place in the fictitious Isle of Ishmeria. Once upon a time, six wizards, each wielding a unique brand of magic, used their powers to protect the island and maintain peace. This was disrupted when they were collectively challenged by a Fire Dragon, summoned forth by a wizard intent on plunging the country into darkness.

The sea-dwelling dragon of peace known as the Pastha charged the six wizards with the task of fighting back. They succeeded, sealing the Fire Dragon away into a ruby at the top of a crown, and themselves became the six jewels around the crown's base. The crown, called Gemfire, was a symbol of utmost power and authority.

When Gemfire fell into the hands of the now current King of Ishmeria, Eselred, he sought to abuse the object's power, using it to embark on a tyrannical reign, instilling fear within his oppressed subjects. Ishmeria fell into despair as his power flourished. Finally, his young daughter, Princess Robyn, could bear to watch her father's grievous misdeeds no longer--she seized Gemfire and pried the six wizard gems loose, causing them to shoot upward into the sky and circle briefly overhead before scattering themselves to different parts of Ishmeria. When a furious Eselred learned of Robyn's actions, he had her locked her away in a tower; but it was futile as the deed had already been done, and Robyn had taken the crucial first step toward freeing her people.

Meanwhile, the six wizards each take up residence with a prominent family of Ishmeria. The two most powerful of these clans are the Blanches, led by Prince Erin and supported by Zendor, Emerald Wizard and Wielder of Lightning; and the Lyles, led by Prince Ander and backed by Pluvius, Sapphire Wizard and Caster of Meteors. Four other clans (Flax, Coryll, Chrysalis and Molbrew) also have wizards of Gemfire at their disposal in the beginning. With the breaking of the spell on Gemfire, each of these clans sets out to unseat Eselred, claim the throne as their own and restore order and peace to Ishmeria.

Gameplay:

At the outset of the game, the player has the option of selecting a scenario and family. The chosen scenario only changes the relative power and territories of the families, although the minor families are only present in one or two scenarios. Ultimately, the player is charged with conquering the entire map.

Gameplay is divided into the main world map screen and individual battle screens. On the map screen, the player is allowed one action per turn (in-game month) per territory. With that action, the player may hire or move troops, upgrade the territory's economy or defenses, engage in diplomatic actions (such as sabotage or plunder a neighboring territory), or attack an adjacent neighboring territory.

Upon attacking or being attacked by an enemy, the focus then shifts to that battle. The player moves individual companies of troops about the map in a turn-based tactics fashion; certain units may build fences to keep enemies out. One army wins if the enemy base is captured, all enemy units are defeated, or the enemy army runs out of food.

http://en.wikipedia.org/wiki/Gemfire
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fb1dc5f3,f1ecc4df
General Chaos
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy - Turn-Based
Release Year: 1994
Developer: Game Refuge
Publisher: Electronic Arts
Players: 1
_________________________
*
Armchair generals, unite! GENERAL CHAOS for the Sega Genesis gives you the opportunity to run your own war from the comfort of your home. Choose your virtual leader, either General Chaos or General Havoc, and get ready to exhibit your military mastery. There are more than 50 battlefields to fight on, and four different squads to choose from: the Assault Team, the Commandos, the Demolition Squad, and the Brute Force Troop. Once you make your way from the war room to the battlefield, you'll engage in brutal hand-to-hand combat that will determine the superior army. You'll find five distinct weapon types at your disposal, flame throwers, machine guns, bazookas, grenades, and dynamite, that can mean the difference between raising your army's flag in victory and waving the white flag of surrender.

(This overview came from the original Genesis General Chaos game box.)

Directions:

The object of the game is simple. Try to destroy the opposing army and take over their base. As you win battles, you will move toward the enemy's base. If you lose battles, the enemy and you will be moving toward your own base.

Armies are made up of five, four, or in rare cases two men. When the game starts, if you are General Chaos you will get to pick which area to fight in. And it's off to battle! In a normal army of five men, the "A" button will command all men to fire, the "B" button will send the highlighted character to where the cursor is pointing, and the "C" button changes the highlighted character. The control pad will move the cursor so you can move your armies.

If you pick a commando team, you will be in control of two men instead of five. I recommend only fighting in commandos when you are playing with someone else that will be on your team. That way you can have a team of four, with each person controlling two men. If you try to fly solo with a commando, it will be two on five and it will be tough to win. If you're looking for a challenge, then go for it! The advantage of commandos is that when you move the control pad it actually controls a man instead of just a cursor, so you are more free to go where you need to go. In this case, "A" still fires both men, "B" calls the man you are not controlling to the man you are controlling, and "C" switches control between the two men.

If your men are injured you have a limited amount of medics you can use to heal them. Be careful not to use all your medics in one battle or you won't be able to use any in later battles. Check the stats screen at the end of a battle to see how many you have. Move the cursor over the injured man and press "A" to call a medic. If you're in a commando unit, you have to get the other uninjured man to go to the injured man and press "A".

Close Combat -
If you get in close combat with someone "A" will punch, "B" will kick, and "C" will block. Use the control pad to pick the direction of a punch or kick. 

Gameplay:

The game is a quick and dirty battle (or a longer campaign mode that is a series of battles fought over a dynamic strategic map) between two generals, "General Chaos" and "General Havoc". The objective of the game is to capture the enemy's capital city.

Each player has to pick one of 4 teams, 3 of which have 5 soldiers (with differing selections weapons), while one has 2 "commandos" and uses a different control system giving greater control.

The player views the action from an isometric perspective, watching cartoony soldiers duke it out on the battlefield. The game features a balance between action and strategy. For instance, whenever two soldiers on opposite sides get close enough, close combat will ensue. The soldiers can punch, kick, or block the attack. If one of the player's men loses all his health points, he will fall down on the ground. To help the fallen soldier, the player must move the cursor, or another soldier in the case of the commandos, close to the injured soldier and call out for a medic to revive him. However, there is a limit on the number of times that a medic may be called. There are also many items that yield points on the battlefield to pick up.

With a multiplayer adapter (or appropriate settings in the emulator), up to four people can play simultaneously against the computer in campaign mode where each battle is more difficult than the last. The player can also fight other human players without co-operation. Another feature of the game is the tutorial mode. Called "boot camp", this mode explains all the basics of gameplay and user interface in a clear-cut manner.

The director of Hogan's Heroes TV series filed a lawsuit in 1994 based on some of the quotations used in the game. "HOGAN!!!", Col. Klink's infamous line, was used when a soldier was flame broiled on the battlefield. The suit flopped a few months later and EA recovered the blow.

- Classes -

Gunner: The well-rounded unit of the game with a high rate of fire though his gun might jam. It is used primarily for attacking.

Launcher: While the game lacks a "sniper" character, the launcher serves essentially the same purpose with powerful long range attacks and a low rate of fire. Attack may randomly result in an "instant death" of an opposing combatant (reduced to a skeleton and therefore can't call a medic). Can destroy bonus objective targets.

Chucker: Grenades are the primary weapon of this class. They have a low rate of fire but the explosions they cause can damage multiple units. Can destroy bonus objective targets.

Scorcher: Possibly the most dangerous unit in the game, these soldiers use a close-range rapid firing flame thrower to do damage. Once a scorcher is on top of another unit, it is very difficult to survive. Because of this capability, they make excellent flanking and escort units. Attack may randomly result in an "instant death" of an opposing combatant (reduced to a pile of ash and therefore can't call a medic).

Blaster: Considered the weakest unit in the game, the Blaster is similar to the Chucker. Instead of using grenades, they throw dynamite. However, they have an extremely slow rate of fire and a low range, so they are not as useful. Can destroy bonus objective targets.

Controls:

A Button: Fire
B Button: Move/call man
C Button: Select man
Start Button: Pause 

Hints:

- Secret Mode -
To access the game's secret mode, plug in both controllers. Pause the game and hold down buttons A and B on controller 1, and button C on controller 2.

Once this code has been registered, you can go to the next battle, war or get maximum medics as follows.

To execute battle advance, hold down buttons a, c and press up on controller 1, and button b on controller 2.

To execute war advance, hold down buttons a, c and press down on controller 1 and press the b button on controller 2.

To get Maximum Medics, press buttons a and c on controller 1 and button b on controller 2.

- Pause Cheat -
After you have your units to attack, pause the game. Any weapons in the air (i.e. rocket, grenade, TNT) will continue to move while the men on the field remain frozen. Any weapons that hit will damage and possibly kill their targets while the game is still paused. 

http://www.consoleclassix.com/genesis/general_chaos.html
http://en.wikipedia.org/wiki/General_Chaos
http://www.gamefaqs.com/console/genesis/code/586206.html
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bdbba6b9,131f36a6
Generations Lost
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Pacific Softscape
Publisher: Time Warner
Players: 
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How can you arrive where you started, and yet know the place for the first time? That is the enigma of Monobe, of the blood of Keptan, bold lone adventurer of Generations Lost. Your exploring will take you through many intricate levels, strung across the six sectors of a troubled world. What you possess are odd clues and strange powers that you must grow to understand. What you seek is the truth. Generations Lost. It's a quest for the identity not just of one, but of all. A strategy adventure enfolded in a riddle. And a gaming experience that will intrigue you... thrill you... and reward you like no other.

Gameplay:

In "Generations Lost" you take the role of Monobe, an adventurer on the search for the past of his people.

The figure of Monobe is drawn with many details. Because of his magic armour he is able to do a huge number of movement possibilities. Beside running and jumping, Monobe can roll on the ground, deliver blows with hands and feet and he can shot energy balls. With the help of an energy rope Monobe can swing from platform to platform.

Most of the time, Monobe has to solve several puzzles, find secret switches and survive deadly traps.

The game is split into six areas which you can reach with the "Magic Box" teleporter. 

Hints:

- Level Codes -
Enter these codes at the password screen in the options menu to reach the desired level.
AGES - Level 2
DUTY - Level 3

http://www.gamefaqs.com/console/genesis/home/586207.html
http://www.mobygames.com/game/genesis/generations-lost
http://www.gamefaqs.com/console/genesis/code/586207.html
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Genghis Khan II: Clan of Gray Wolf
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy - Turn-Based
Release Year: 1993
Developer: Koei
Publisher: Koei
Players: 1
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Genghis Khan II: Clan of the Grey Wolf (Aoki Ookami to Shiroki Mejika: Genchou Hishi in Japan) is a video game developed by Koei. It is part of Koei's Historical Simulation Series of games, and is the sequel to Genghis Khan. Genghis Khan II was developed and published for DOS, X68000, PC-98, PC-88, Sega Genesis, and the SNES.

Gameplay:

The player is given the option to conquer either the country of Mongolia as Genghis Khan himself, or to play as a world leader and take over the known world of the time. Both conquests are made through the balance of economy, population, buying and selling manufactured goods, family relations, promoting and demoting generals, developing military, all in a turn-based fashion. All of these actions can happen only within a given amount of "turn points", so some actions are given priority while others are overlooked. The game also includes a turn-based battle sequence, allowing specific control to the player or delegated to a general.

- Scenarios -

- Scenario 1: Playing as Genghis Khan -

In the first scenario, it is the year 1184 AD in Mongolia, the player has the option of controlling four different characters (Temujin, Jamuga, Togurul Khan, and Tayan Khan. Your job is to become ruler of the Mongolian steppes (basically control all of Mongolia). At the end of this scenario, if you beat it by 1212 AD, you can take on the rest of the world in the fourth scenario, World Conquest. You get to lead the fight with the ruler you chose, and your choice of eight generals, and an advisor.

Players are given the option also of leading various other nations in all of the world-wide scenarios. These nations suffer from a lack of relatives as a generals, and significantly weaker leaders. Also absent is the ability to hire the elite Mongol units, largely viewed as the most powerful of all units in the game.

- Scenario 2: Genghis Khan's Great Ambition -

This scenario enables the player to take over the world (that was known at the time, including Europe, northern Africa, and mainland Asia). The player can select to lead various countries which are: Mongol Empire, Kamakura Shogun, Khorezm Empire, Ghore Sultanate, Angevin Kingdom, Capetian Kingdom, each with their varying strengths and weaknesses (for example, only when occupying Japan can you draft Samurai, and Japan is the starting point for the Kamakura Shogun). In the Korean version of the game the player is able to play as the Goryeo Kingdom, the Korean dynasty during the Mongol invasions.

- Scenario 3 and Scenario 4 -

In the third scenario, you are at the point of the Yuan Dynasty (1274 AD), where Kublai Khan is the ruler of Mongolia, and China. You are trying to rule the world.

The fourth scenario, World Conquest, is unlocked for the year 1185 AD. Genghis Khan starts taking over the world with his Mongol hordes. In this scenario, Genghis Khan is the default leader of the Mongol Empire, with the eight best generals and the best advisor of all the scenarios.

- Events -

- Random Occurrences -

During play, the player can expect some random events, including typhoons, droughts, epidemics, sand storms and blizzards. It also as bountiful harvests in some countries in the autumn.

- Family Relations -

An important aspect to the game is to raise your family; choose who your daughter is going to marry and who will succeed your ruler when he dies. As is the case with any scenario, without any successors, the game is over. A strong family-oriented empire is less susceptible to revolutions. The US version of the game removed the harem subgame entirely, in which you raised your affinity with one of your wives, much like a dating simulation game.

- Revolutions -

Appointing one's son as a general or governor or marrying one's daughter to an already appointed general or governor guarantees that province will not have a revolution and break away from a player's territories. This is especially important when controlling large amounts of provinces, as multiple governors may decide to revolt at the same time.

When a revolt occurs, the player relies on surrounding nations under his or her control to keep the state. If armies in surrounding states are large enough, a revolt may be put down. However, if most territories surrounding the revolting nation have low armies, the revolting nation has a high chance of winning.

http://en.wikipedia.org/wiki/Genghis_Khan_2
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George Foreman's KO Boxing
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Boxing
Release Year: 1992
Developer: Flying Edge
Publisher: Acclaim
Players: 1 or 2 VS
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You're "Big George" Foreman and you've got an appetite for BIG action that only KO BOXING can satisfy. Battle the computer or go toe-to-toe against a friend! Take on a roster of 15 heavyweight contenders as you go for the World Championship. Rook your opponents with stinging left-right combos! Pound your way to the title with a spectacular "Big George" Super Punch - while the computer "judge" tracks the action! GEORGE FOREMAN'S KO BOXING puts the power of the greatest knockout artist in your hands!

Gameplay:

Featuring heavyweight champion George Foreman, this is a boxing simulation where players, taking the role of Foreman, go through a series of twelve rounds against different boxers to win the championship title belt.

Played from an third-person perspective using a view from right over the shoulders over the boxer, players can move left and right to dodge incoming punches, block and throw left and right punches. The standard punch is a cross, but by holding the Up-key pressed, jabs can also be thrown.

By avoiding punches and hitting them, a superpunch often becomes available, inflicting much more damage. A fight consists of a maximum of three rounds of three minutes each. When a boxer is knocked down four times, the match is over (technical knock-out). The same happens when a boxer goes down three times in a single round (regular knock-out). When down, players need to press both punch buttons in rapid succession to get back to their feet. The screen shows an energy meter drained when punches are received. After being knocked down and during intermissions, some energy is restored.

All versions, except for the Game Boy, can be played with two players. A password system is used to save the progress.

http://www.gamefaqs.com/console/genesis/home/941525.html
http://en.wikipedia.org/wiki/George_Foreman%27s_KO_Boxing
http://www.mobygames.com/game/genesis/george-foremans-ko-boxing_
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d8ff0110,792df93b
Ghostbusters
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1990
Developper: Sega
Publisher: SEGA
Players: 1
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If you thought the Ghostbusters went out of business after their last victory - you're wrong! The ghosts are back in town! Peter, Raymond and Egon are back on their feet and ready to save the world. But again ghostbusting requires a lot of money, a lot of equipment and of course, a lot of guts. Are you daring enough to guide the Ghostbusters throughout their mission? Are you determined enough to solve the dreaded mystery of the missing stone tablet? Once you step into the world of fiends, there's no turning back! Ghosts, ghouls, goblins - you name it. They all await your arrival. So before you head out, don't forget to stock up on powerful weapons. It's the only way to take control!

Gameplay:

Set after the events of the first movie, Sega's "Ghostbusters" follows the further adventures of Peter, Ray and Egon, as the make their way through six cases in an attempt to piece together a mysterious stone tablet.

Completely different than the Activision title of the same name, the Genesis "Ghostbusters" is a side-scrolling platformer that has the boys in gray running through houses, apartments, a burning house and a high-rise for starters as they battle a myriad of ghosts with their proton blasters. When the Ghostbusters face off against a boss ghost, they have the ability to trap them the traditional way.

Peter, Ray and Egon, each have different abilities, and can purchase weapon and life upgrades from shops throughout the levels. Other familiar faces make an appearance, as Slimer offers power-ups, and the Stay-Puft Marshmallow Man returns to settle the score from the movie.

Solve the mystery of the tablet, and the Ghostbusters have to face off against Jenna, the Goddess of Death and Destruction. Can the boys save New York one more time?

Hints:

- Unlimited money -
Go to the high rise building and take the money from the safe. Exit and reenter and take money again and again till you get how much you want

http://www.gamefaqs.com/console/genesis/home/586209.html
http://www.mobygames.com/game/genesis/ghostbusters-
http://www.gamefaqs.com/console/genesis/code/586209.html
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Ghouls 'n Ghosts
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1989
Developper: Capcom
Publisher: SEGA
Players: 1
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Three years have passed since Arthur defeated the Demon King Astaroth and rescued his beloved Princess Prin-Prin (see Ghosts 'N Goblins). A new villain, the Great Demon King Lucifer (Loki in some versions) has become the new leader of Ghoul Realm. While returning from a journey, Arthur sees the Princess' castle and her village under attack by Lucifer's forces. While rushing towards her beloved knight, the Princess is struck by one of Lucifer's laser beams.

Now, Arthur must venture back to the Lucifer's palace and destroy the demon in order to rescue the Princess' soul and bring her back to life! And it won't matter whether he fights in his shining armor or in his underwear alone...the bravest Knight in the land isn't going to be stopped by some monsters! Although the game starts with graveyard and marsh territory familiar from the first game, later levels are set in a tower, a mass of skeletons, and a castle.

Players progress from left to right (from bottom to top in level 3), and have to hack down the aforementioned monsters with a sword. The journey includes ledges, ladders, lava pits and slippery slopes. Different weapons can be collected, by finding suits of armor inside chests. Each of the five stages has its own setting and a final boss.

Directions:

You play Arthur, a knight on a mission to save his girl from the evil Lucifer (Loki). Battle your way through five levels, defeating each boss, to make it to his chamber. Along the way you will meet several foes, mostly undead creatures (ghouls and ghosts, thus the name).
 
There are some new features in this installment. First, you can press up while you fire and Arthur will shoot up. You can also press down and fire while jumping, and he will shoot down. Secondly, they added a suit of gold armor you can find. Also, Arthur can jump around randomly to try and discover hidden treasure chests. Treasure chests can contain a suit of armor, a weapon, or an evil wizard. There are two kinds of armor, grey and gold. The grey armor is the one that you start with. It gives you one hit point. If you get hit once, it will be gone, leaving you naked and vulnerable to another attack that will mean the death of Arthur. The gold is magic. It doesn't give you any more hit points, but it will give your weapon its magic ability.

The evil wizard will try to turn you into a lady, a baby, a duck, or an old man. Kill him as soon as you see him, before he gets a chance to fire his spell.

There are several weapons available in the game:

Lance-
Arthur begins with this weapon. It moves in a straight line across the screen. The Lance's magic power is a lightning spell, which causes Arthur to fire lighting bolts to his left, right, and directly above himself.

Dagger-
The dagger behaves like the lance, but it is much faster, and Arthur can throw three at once, instead of just two. The Dagger's magic causes Arthur to create a mirror image of himself for a short time, which will follow Arthur's every move. This can be used to attack twice as fast as normal.

Torch-
Arthur lobs a torch a short distance in front of himself, which burns the ground for a short period of time. Generally considered a difficult weapon to use effectively. The Torch's magic causes four fireballs to encircle Arthur and spread out.

Axe-
The axe travels very slowly, but it can cut through enemies, allowing you to attack multiple enemies at once. Arthur can only throw a single axe at a time. The Axe's magic causes explosions to erupt in the area near Arthur.

Sword-
The only non-projectile weapon. Arthur simply swings the sword in front of himself. To make up for its short range, the sword is twice as powerful as Arthur's other weapons. The sword's magic causes a dragon to appear and attack enemies.

Discus-
The discus is similar to the Lance, but if you kneel while throwing it, it will hug the ground, which is useful on hilly terrain. The Discus' magic makes a mirror appear directly in front of Arthur, which will protect him, and damage any enemies that come in contact with it.

Psycho Cannon-
The Psycho Cannon can only be obtained on Arthur's second time through the game, and it is the only weapon that can defeat Lucifer. He can find it by opening a treasure chest while wearing the gold armor. Arthur throws a blast of magic directly in front of himself. The attack's range is dependent on what armor Arthur is wearing. If he's in his boxers, the range is extremely short, while it's more respectable when he's wearing gold armor. Additionally, with the gold armor, it can destroy enemy projectiles. The strength of the Psycho Cannon depends on how close Arthur is to an enemy when he uses it. If Arthur attacks from close range, it is easily the most powerful weapon in the game.

There are also items that are carried on the back of enemies. The baddie will have a basket on his back, and if you kill him, it's contents will fall onto the ground. It can contain many different things, but they all equal extra points for Arthur. Keep an eye on the time limit too, because if it runs out, it will mean a death for Arthur.

Gameplay:

The gameplay for Ghouls 'n Ghosts is similar to that of Ghosts 'n Goblins. The player controls the knight Arthur, who must advance through a series of eerie levels and defeat a number of undead and demonic creatures in his quest to restore the souls stolen by Lucifer (Loki in the English-language Sega Genesis and Sega Master System versions), including the soul of his lover, Princess Prin Prin. Along the way, Arthur can pick up a variety of weapons and armor to help him in his quest.

While the core gameplay remains the same as its predecessor, the game now allows Arthur to fire directly upward and directly downward.

By jumping in certain spots, players can cause a treasure chest to erupt from the ground. By firing his weapon at the chest, players may uncover new weapons, gold armor or an evil magician that changes Arthur into an elderly man or a helpless duck. The gold armor allows players to charge up the weapon to release a powerful magical attack. Each weapon has its own special attack.

Controls:

A Button: Jump
B Button: Shoot
C Button: None
Start Button: Start/Pause

Hints:

- Debug Mode -
At the title screen, while the words are flashing "Press Start Button", input "A, A, A, A, Up, Down, Left, Right" and you should hear a chime. Start the game and you will be in debug mode. Three functions can be accessed from the pause menu now.

Tap C during pause - Frame Advance
Pause, A, Pause -Invincibility Toggle (falling is still fatal)
Hold B during pause - Slow Motion

- Japanese Mode -
Enter the Options menu. Choose ''26'' for the music and ''56'' for sound selections, then hold Down/Left + A + B + C + Start.

- Level Select -
Press [Up, Down, Left, Right] repeatedly at the title screen. You'll hear a harp if you did it right. Enter one of the following controller actions to select the corresponding level.

The Execution Place: Press Start.

The Floating Island: Press A, Start.

The Village of Decay: Press Up, Start.

Town of Fire: Press Up + A, Start.

Baron Rankle's Tower: Press Down, Start.

Horrible Faced Mountain: Press Down + A, Start.

The Crystal Forest: Press Left, Start.

The Ice Slopes: Press Left + A, Start.

Beginning of Castle: Press Right, Start.

Middle of Castle: Press Right + A, Start.

Loki: Press Down/Right, Start.

- Slow-Mo Cheat -
At the title screen press Up, A, Down, A, Left, A, Right, A. Begin the game, press start to pause, and hold B and unpause to resume gameplay in Slow-Motion.

http://www.mobygames.com/game/genesis/ghouls-n-ghosts
http://en.wikipedia.org/wiki/Ghouls_%27n_Ghosts
http://www.consoleclassix.com/genesis/ghouls_n_ghosts.html
http://www.gamefaqs.com/console/genesis/code/563325.html
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c5ecc54f,fd234ccd
GODS
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: Bitmap Brothers/Graftgold
Publisher: Mindscape
Players: 1
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As Hercules, step forward to fight for immortality by pushing your intellect to its limits. Explore magnificent temples, lost cities, hidden underworlds and fiendish labyrinths confronting deviously intelligent adversaries all the way. The entire quest adjusts to your skill level, monitoring your every move to the thumping Bitmap Brothers soundtrack. Experiment wisely, for there are endless ways to conquer each level. GODS; it's all in your mind.

Gameplay:

Although at first Gods might seem a "jump and run" platformer, it soon becomes evident that while precise and timed jumping are required to progress, planning each move carefully yields better results health-wise than attempting to speedrun a level, and there are some puzzles (often involving levers and objects) which require the player to go back and forth in the level, since there's only a three space inventory where objects required to get bonuses (such as keys) or to complete a level can be carried. The console versions (especially the Mega Drive/Genesis port) run at a considerably higher speed, which increases the difficulty level greatly. A rumored Gameboy Advance ROM has been rumored to exist but at this stage it is not commercially available. It should also be noted that the console versions do not share the same opening theme music as the PC versions of the game. They do, however, have background music throughout the game, which is notably missing in the PC versions(The PC version only has background music throughout the game with a Roland LAPC-I).

Weapons work somewhat like those found in shoot 'em ups. There are several weapons available in the levels or to buy, and up to three of each can be used simultaneously. It is also possible to vary the focus of the weapons: to destroy more enemies at the same horizontal level as the player, a tight angle is advisable, but in levels with open spaces and enemies in higher places, a diffuse aim might prove more useful. There are also other weapons, such as bouncing axes that can be used to take on enemies at a lower level or fireballs.

There are four levels, each with a Guardian at the end. After completion of a level the player meets a trader, and depending on the wealth accumulated during the game (by catching diamond-shaped jewels or bags) can buy more powerful weapons or items (Xenon 2 Megablast uses the same idea).

Hints:

- Invincibility -
On the password screen enter MESIENTOTANFELIZ, start the game and you will be invinsible.

- Level Passwords -
Passwords to take you to different levels are.
1:NASHWAN
2:COYOTE
3:FOXX

http://en.wikipedia.org/wiki/Gods_(video_game)
http://www.gamefaqs.com/console/genesis/home/586213.html
http://www.gamefaqs.com/console/genesis/code/586213.html
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4a2f238e,665d7df9
Golden Axe
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1989
Developper: Sega
Publisher: SEGA
Players: 1
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Yuria is a strange land, with evil oppressors. Death Adder's soldiers have invaded every village. And Death Adder himself has massacred thousands.

Finally, he's kidnapped the King and his Daughter, the Princess, and seized the Golden Axe. Only the strongest and the craftiest warriors now have any chance of defeating him

Three warriors appear to challenge Death Adder. Ax-Battler, the terrible Barbarian, arrives from the far plains. His mighty strength and courage is a match for any enemy.

Tyris-Flare, the Amazon, appears from the deep jungles to overcome the oppressors. With sword-skill and Lightning Magic she vows to save the Kingdom.

Gilius-Thunderhead, the Dwarf, swings a deadly axe. His tricks and speed in battle can outwit even the most brutal giant.

These three, like many others, have lost cherished loved ones in the war against the reptile fiend, Death Adder. Now they swear to defeat him--even at the cost of their lives.

The challenge is overwhelming: defeat all of Death Adder's soldiers and beasts, travel the treacherous route to his castle, demolish Death Adder Jr., and then face their most powerful enemy, Death Adder himself.

The reward: saving the lives of the King and Princess and returning peace to the Kingdom.

That's the plan. But there could be a suprise ending!

--From the Genesis Golden Axe instruction manual.

Directions:

Fight many foes, and make your way to Death Adder, the evilest foe of all. He is a a really bad guy who likes to terrorize the countryside and kidnap its rulers. On the way to fighting Death Adder there are, of course, about a million bad guys that need killin'.

There is a wonderful sense of humor in the game, though. In one scene between levels, your character is chillin' by the fire, only to be disturbed by thieving rabbits! The rabbits have come to steal vials you have collected, but every time you hit one they will drop a vial or some food. You need these vials to whip up magic attacks that would probably be better used against bosses.

You will also come up against enemies riding dragons and other weird creatures. On the other hand, if you knock them off their mount you can ride it! Another cool feature is that you can pick people up and throw them, in some places they can be tossed off cliffs.

Another important feature was multiplayer, in which you and a friend can fight bad guys together. Alas, one major complaint, no save feature. It was really hard to get through the game with the select few "continues" that were given. 

Gameplay:

- Story Mode -
Progress is made through the game by fighting through Death Adder's henchmen, including men armed with clubs and maces, skeleton warriors, and knights. Aiding the characters in their quest is their ability to cast spells that hurt all enemies on the screen. The force of this magic depends on the number of "bars" of magic power currently available. The bars are filled by collecting blue 'magic potions' found throughout the game. The male warrior Ax, limited to 4 bars, is able to cast Earth spells. The dwarf Gilius, limited to 3 bars, casts lightning spells and the female warrior Tyris can cast devastating fire magic, but her most powerful spell costs 6 bars. To balance the differences in magic, each class has differences in the range of their main weapon. The Dwarf which has the least magic capacity has the longest range attacks. Conversely, the female warrior which has most magic, gets the shortest range attack. The male fighter is a balance between the two.

Various steeds are found in the game, which are known as bizarrians. These can be ridden when the enemy rider is knocked off, or if one is found dormant. The least powerful steed is known as a 'Chicken-Leg', which can be used to knock down enemies with a swipe of its tail. The more powerful dragon, which can either shoot fireballs or breathe fire, is found later in the game.
The Duel mode

- The Duel mode -
The Duel is a gameplay mode which was a feature of most ports, but not of the original arcade game. It can be played either single or two-player.

In the single-player mode, the player battles enemies in stages. A handful of enemies attack, and when they are defeated the player moves on to the next group of enemies. Sometimes even bosses appeared to challenge the player. The player had to make do with the health they started with for the duration of the game, and magic could not be used at all. At some stages enemies rode on bizarrians, which could be stolen and used to fight with.

If played in two-player mode, The Duel became a one-on-one battle against the other player with no enemies or stages. Like the single-player duel mode, health could not be regained, nor magic used.

Controls:

A Button: Magic
B Button: Attack
C Button: Jump
Start Button: Start/Pause

Hints:

- 9 continues -
Hold Down Left + A + C. Release and press start. 

- Level select -
Select arcade mode. Hold Down/Left + B and press Start at the character selection screen. A number that corresponds to the starting level will appear in the upper left corner of the screen. Use the D-pad to change it to the level you want.

http://www.mobygames.com/game/genesis/golden-axe
http://www.consoleclassix.com/genesis/golden_axe.html
http://www.gamefaqs.com/console/genesis/code/563326.html
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c912059b,725e0a18
Golden Axe II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1991
Developper: Sega
Publisher: SEGA
Players: 1
_________________________
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SAVE THE WORLD FROM CHAOS!

The evil lord Dark Guld should have been put away for good the last time he was defeated in battle. But now he has recouped and is back in full force. And he's accompanied by his clan of evil followers who are creepier, slimier and more disgusting than ever.

Dark Guld has come for revenge and he is driven by the desire to see this world revert to chaos. He has taken the powerful Golden Axe, which is a symbol of peace and prosperity, to use for his own evil purposes. His creatures terrorize every town they descend upon. Someone must put a stop to this horror!

Once again, three warriors stand up to face the oppressors. One is Axe- Battler, the fierce barbarian; the second is Tyris-Flare, the ferocious Amazon; and the third is Gilius Thunderhead, the fearless dwarf. They are willing to risk their lives to put a stop to the terror. They won't rest easy until the Golden Axe is returned to its rightful place.

It's time to start the long journey through enemy-infested territory. Don't let the strange reptilian enemy creatures frighten you, because you'll need every ounce of courage you can muster. Fight onward until you reach the final showdown, a battle with Dark Guld himself!

--From the Genesis Golden Axe 2 instruction manual.

Gameplay:

Golden Axe II is a side-scrolling arcade hack 'n' slash game, very similar to the previous Golden Axe. The player is given a choice of three fighters: a battle axe-wielding dwarf, Gilius Thunderhead; a barbarian, Ax Battler, wielding a two handed broadsword; and long-sword wielding Tyris Flare, an amazon. Each of the fighters has a unique magic which can be used at any time in the game to inflict damage upon enemies. Each player is given a set of life bars which are lost one by one if the player is hit.

Though the characters and gameplay were virtually unchanged from the first game, there were a few improvements. The "back attack" (performed by pressing the Jump and Attack buttons simultaneously) for each character was changed to a more useful attack that hit enemies on all sides. Enemies could now be thrown in either direction by pressing right or left on the D-pad immediately after picking them up, allowing you to hit other enemies with them. Most importantly, the magic system was overhauled. Whereas in the first game, pressing the magic button used all of a player's magic pots, one could now use part or all of one's magic by holding the button and releasing it when the meter had reached the desired level. The magic was also changed - Ax Battler's exploding magic from the first game was replaced with wind magic, and Gillius Thunderhead now used rock magic instead of lightning. Tyris Flare retained her fire magic, but was still given entirely new animations for it. Finally, there were small cosmetic changes in the form of a shoulder guard for Ax Battler and black gauntlets for Gillius Thunderhead.

There are two types of game modes, one is "The Duel" where players are pitted against enemies in one arena, battling one after the other and gradually getting more difficult. The other is normal mode, where players must navigate through different areas battling various enemies.

Between each level a rating is awarded to the player(s) based on their performance, with a final rating awarded at the end of the game. A small exposition of the main story is also given.

- Normal mode -
Normal mode puts the player into the story of the game, where they must recover the golden axe from Dark Guld. The player must navigate through multiple areas until eventually they reach Dark Guld's castle. Each area ends with a boss where the player must battle a large group of enemies at once. Magic books are also gathered along the way allowing the player to increase their magic meter.

- Duel mode -
The duel mode consists of multiple rounds where the player must stand of an enemy, or a group. Every round is set in the same scenery.

Hints:

- Full Magic -
Enter the options menu and select the ''Special Magic'' option. Begin game play and Hold A when the music for the Bosses on levels 1 to 4 begins to play. Defeat the Boss while holding A. Release the button when the screen turns black and your character is transported to the bonus level. Do not press any buttons or move the D-pad. When the next level begins, player one will cast a spell that will increase the magic points to 255. Note: Do not use more magic points that what your character normally is allowed to use. Doing so will freeze the game.

- Level Select -
While the opening screen scrolls, simultaneously hold down a, b, c and start. Still holding A, realease b and c and press them again. This will bring you to the options screen. Still holding a, let go of the other two, pick 'exit,' and press b and c once more. You'll be back at the main menu. Still holding a, release b and c and hit them again to choose the number of players. Keep all the buttons down and press start. Release only start, select your character, then still holding down a, b and c, press up and hit start. You can now select the level you want to play.

- Level select; 8 credits (ultimate procedure) -
With the cursor go to ''options'' sign.
Now press & hold A+B+C.
In the options screen relase only B & C
Now configure game if you want.
From now on ever use B to confirm successive selections,
until the warrior selection.
For the 8 credits, the cheat is identical, but you must relase only A and use START to confirm successive selections.

http://www.consoleclassix.com/genesis/golden_axe_2.html
http://www.mobygames.com/game/genesis/golden-axe-ii
http://en.wikipedia.org/wiki/Golden_Axe_II
http://www.gamefaqs.com/console/genesis/code/586214.html
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4e1cc833,4e1cc833
Goofy's Hysterical History Tour
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Absolute Entertainment
Publisher: Imagineering
Players: 1
_________________________
*
Goofy finally finds a job that he likes at the Ludwig von Drake History Museum and he turns into a great janitor worker. But his enemy Pete is out to get him fired by sabotaging the exhibits. Goofy must recover the missing pieces of the exhibits, defeat Pete, and save his job all before the curator comes in tomorrow. With Goofy's Extend-O-Hand, you'll have to travel through time in order to complete your mission.

Gameplay:

The game is a platformer, where Goofy must travel through various stages ranging from Prehistoric times, Medieval times, Colonial America and the Wild West among many others, collecting items and power-ups and defeating Pete's henchmen using the Extend-O-Hand. After collecting all the pieces, Goofy then must face Pete himself.

http://www.mobygames.com/game/genesis/goofys-hysterical-history-tour
http://en.wikipedia.org/wiki/Goofy%27s_Hysterical_History_Tour
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9b3b4419,e89d1e66
Granada
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Vehicular Combat
Release Year: 1990
Developer: Wolf Team
Publisher: Renovation Products
Players: 1
_________________________
*
The Super Strategic Defense Initiative of the 1990's banned inter-continental ballistic missiles and nuclear warheads. Now the year is 2016. Weapons today are limited to super strategic mobile weapons.

Enter Granada. Hypertek-Cannon Tank. (HCT).

Firepower as we know it today is all but abandoned with Granada. Granada uses shields and radar to create its defense mechanism. Offensive firepower is provided by the most awesome array of weaponry ever assembled on a battlefield. These include multi-directional interceptors, long-range homing missiles, and a device designed to totally obliterate all opposing forces.

You will command Granada through the peaceful streets of Tobora. Battle the giant flying battleship Astarsha, and Valsic, another HCT.

If you enjoy fast paced action-packed thrills, you'll love the feel and sound of Granada.

--From the Genesis Granada instruction manual.

Directions:

Drive around as Granada and blow the bolts out of whatever gets in your way. 

Gameplay:

Granada is a free-roaming scrolling shooter. You control the titular maneuver cepter Granada as you make your way through each stage, destroying the enemy's weapons. You have a map that tells you where your targets are on the stage, and once all the targets have been destroyed a large boss enemy appears which must also be destroyed. You are equipped with a standard cannon, as well as a more powerful blaster that will actually push your machine backwards with the recoil. There are also assist pickups which will follow you and reflect any shots you fire at it toward the nearest enemies.

Of special note is the fixed cannon feature. Using this feature, you can hold the direction of fire while still moving freely. The game has nine stages and three difficulty levels.

Controls:

A Button: Shoot cannon
B Button: Lock cannon for strafing
C Button: Fire Big cannon
Start Button: Start, Pause

Hints:

- Flying tank -
Play until level 2, then drive the tank off the edge exactly as the timer runs out. Your tank will explode and the timer will reset. Your new tank will be able to fly around and attack from outside the ship until your time runs out again.

http://www.mobygames.com/game/genesis/granada
http://www.consoleclassix.com/genesis/granada.html
http://www.gamefaqs.com/console/genesis/code/586217.html
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b0e179f3,8c5c9388
Great Waldo Search
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Party
Release Year: 1992
Developer: Radiance Software
Publisher: T*HQ
Players: 1
_________________________
*
When Whitebeard the wizard lost his powerful magic scrolls, he knew who to turn to for help - Waldo! Whitebeard asks his good friend to search the Realms of Enchantment to find his missing parchments. Well, you know Waldo's famous love of challenges... so he takes his walking stick, his trusty dog Woof and off he goes! Now it's your turn to help Waldo in his thrilling search across lands filled with hungry ogres, flaming dragons, massive castles, fire druids, wild beasts and plenty more! Find alarm clocks that give you a little extra time, Bonus Points that add to your score, and even Waldo's canine buddy who will take you on a magic carpet ride! All the fun and crazy cartoons are here for Waldo lovers everywhere!

Gameplay:

Based on the popular Where's Waldo series of books, your goal is to find Waldo, who is hidden in various pictures. You must find him before time on the clock runs out. You control a magnifying glass and you click on various items for different effects. Finding a clock adds more time to your search, clicking on a 150 icon adds 150 points to your score.

Each picture consist of 6 adjacent screens containing that pictures theme. The themes are The Carpet Flyers, The Underground Hunters, The Battling Monks, The Unfriendly Giants and The Land of Waldos. You are given the option of playing on Normal difficulty, Expert difficulty or playing the Land of Waldos stage. The only difference between the difficulties is that on expert there are no clock items to give you extra time.

In all of the stages you must find both Waldo and a scroll to complete the stage and Waldo must be found before the scroll in order to complete the stage. Also, Waldo's dog Woof is also in each of these stages (except for the Land of Waldos) and by finding him you get to play a small bonus stage where you collect points as you control the dog on a flying carpet.

Hints:

- Unlimited time -
While playing press B on pad 2 and the timer will stop.

http://www.gamefaqs.com/console/genesis/code/586219.html
http://www.mobygames.com/game/genesis/great-waldo-search
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6e3621d5
Greatest Heavyweights of the Ring
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Boxing
Release Year: 1993
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS
_________________________
*
The game features eight of the most famous and successful heavyweight boxers in history: Muhammad Ali, Jack Dempsey, Joe Frazier, Larry Holmes, Evander Holyfield, Joe Louis, Rocky Marciano, and Floyd Patterson. There are also a total of thirty other imaginary fighters present in the game. The cartridge supports the 6 button control pad (an improvement over the controller options of its predecessor).

Gameplay:

The game is an enhanced version of Evander Holyfield's "Real Deal" Boxing, being also played in a pseudo-3D side view with moving around the ring handled by scrolling the backdrop and moving the ropes. This time, a 2.5D camera is shown at the top of the screen.

There are three game modes -

    - Exhibition: one or two players can fight a single match.

    - Tournament: one player chooses among the eight heavyweight champs available in a eight-man tournament against the remaining seven.

    - Career: one player creates a character who starts as the #30 of the ranking, fighting his way up against fictional characters. During character creation, players can choose the fighter's color of skin (which now includes some unnatural colors such as green and blue), trunks and hair, haircut, size of body and stats emphasis (power, speed and stamina). Between matches, career mode offers various exercises to assign the boxer to improve his stats. After reaching the #1 in the ranking, the player will be challenged by each one of the eight greatest heavyweight champions.

During the fights, besides an energy bar, the fighters have a head and a torso damage meter. This meters are images of their head and torso, which become gradually grey, from top to bottom, as they are hit. If one of these meters becomes totally grey, it will start blinking, warning that it the fighter takes some more punches on that area, he will loose the fight by TKO. Being knocked down tree times in a round also leads to a TKO. During the rounds' breaks, fighters regain strength as the girl with the round sign passes along their sides.

Fighters can perform three types of punches: jabs, hooks and uppers, which can be aimed at the opponent's head or torso. Fighters can also taunt their opponents. Each one of the heavyweight champions has his own set of personal taunts. If by some reason the fighters avoid to fight, the spectators will start to hiss at them. To keep the spectators pleased, the fighters must keep punching each other on a regular basis.

The game plays sensibly faster than Evander Holyfield's, and the character animation is more detailed. There's a replay feature included, and the fights are announced by Michael Buffer's voice.

Hints:

- Secrect Menu -
Using a 6-button controller, hold Z as you enter a fight.

http://en.wikipedia.org/wiki/Greatest_Heavyweights_of_the_Ring
http://www.mobygames.com/game/genesis/greatest-heavyweights
http://www.gamefaqs.com/console/genesis/code/586220.html
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c4820a03
Greendog: The Beached Surfer Dude
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: SEGA Technical Institute
Publisher: SEGA
Players: 1
_________________________
*
Greendog is a cool California surfer that wipes out after hitting a "huge wave", and wakes up with a cursed pendant around his neck. However, the pendant will not come off; it dooms the wearer to be attacked by animals and prohibits surfing. The only way that Greendog can lift the curse is to travel to lost Aztec civilization and track down six pieces of a lost treasure.

The single-player gameplay requires you to survive several side-scrolling levels, armed with only a flying disc that you can shoot at enemies to destroy them or at various objects in order to gain more energy.

The game has some homages to earlier side-scrolling adventure games, such as Pitfall as the character often has to swing on vines to advance and many of the levels take place in a tropical jungle or in an ancient temple. Many levels require the player to use a skateboard or inline skates to advance.

The Ancient Temple levels consist of either platforming your way to a randomly-generated tiki-like boss, each piece that has a special power, or skateboardin' or rollerbladin' your way through an obstacle course. Each piece of the Aztec treasure you collect gets you closer to your goal. Collcting them all reveals that they're actually pieces of an ancient surfboard, thus breaking the curse!

Gameplay:

The gameplay involves you getting from the left end of the level to the right while fighting off wild animals with your trusty Frisbee and using your athletic skills to jump over platforms. 

Hints:

- Codes -
At the title screen -
C - A - B - A - Left - Left      Flying Disc Mode
A + B + C + Start                  Quick Reset
C-Right-A-B-Down-Up            Skip to next level
Down - A - C - Up - Left - LeftSlow Motion
Left - Right - Up - Down - A - CUndo Slow Motion

http://en.wikipedia.org/wiki/Greendog:_The_Beached_Surfer_Dude!
http://www.gamefaqs.com/console/genesis/code/586221.html
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29ea9a6a,7e6bef15
GRIND Stormer
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Vertically Scrolling
Release Year: 1994
Developer: Toaplan
Publisher: Tengen
Players: 1
_________________________
*
The game takes place in the year 2210 where 'the ultimate arcade machine' Grind Stormer/V-V has finally been released. A VR shooting game, Grind Stormer/V-V becomes so addicting that the government assigns a young man to investigate the arcade phenomenon in order to question it's true purpose and to perform the impossible: to beat the game.

Gameplay:

The game was released on the Sega Genesis/Mega Drive as a 2-in-1 package: players could choose to play either V-V or Grind Stormer, but the only real difference was in the power-up system: In Grind Stormer, the players had the normal weapon layout with instant power-ups and Bomb icons. In V-V, the players collected gems that allowed them to choose power-ups, weapons and even a shield icon in a menu screen a la Gradius. The ship also had Options that accompanied it at all times to provide cover fire.

- Weapons -

Shot - The standard Vulcan weapon, the Shot beam could fire in three different directions, but when the ship's Options moved together the smaller shots would converge into one large beam. This was the ship's default weapon.

Search - A weapon that only affected the Options, this would turn the Options into homing devices that sought out any enemies on the screen (even if they were invulnerable). This item would turn the ship a light violet once equipped.

Missile - This weapon actually fired rockets as none of them had homing capabilities: the rocket's advantage was in their incredible firing rate. This item would turn the ship blue once equipped.

Hints:

- Free Play Mode -
At the title screen, hold the A, B, and C buttons. Now press the START button 100 times. After this, let go and press the A button. Move down and switch the Credit Limit to ''Free Play'' for unlimited continues.

- Infinite Continues -
Enter the following code at the Title Screen....
Hold A + B then Press Start 100 times
If done corectly you can go into the options menu and change your credit limit to Free Play

http://en.wikipedia.org/wiki/Grind_Stormer
http://www.gamefaqs.com/console/genesis/code/586222.html
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f60ef143
Growl
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1991
Developer: Taito
Publisher: Taito
Players: 1 to 4 CO-OP
_________________________
*
A mysterious poaching and smuggling syndicate, operating under the cover name Rendow Animal Protection Organization (RAPO), has been stripping the world of its endangered animals. No one knows who Rendow is or the real motives behind his organization. Join the Protectors of Animals' World Society (PAWS) and save the animals before it's too late! Stop RAPO now!

Gameplay:

At the beginning of the game the player selects one of four rangers: Gen, Burn, Khan, or Jack (these names came from the Genesis port and the four were unnamed in the arcade version). Like with most beat em up games each are balanced out with specific strengths and weaknesses in attack, jump, and life.

The action starts immediately as the four heroes fight after their bar is attacked by evil poachers. The game is continuous through six stages of foes wielding various weapons that the player can freely pick up and use as well. Periodically through each of these stages the player will have to rescue animals from abuse and the animals in turn will aid the player for a certain amount of time, either by damaging enemies or killing them outright. One example of this is when you free an elephant at the end of stage four and it follows you into stage five, running over enemies and even decimating a tank ready to destroy you.

Growl is very much like the beat-em-up fighting games of its time. No matter which of the four heroes you choose, their stories are the same and they all have the same ending. But the game itself definitely provides a level of difficulty with its supply of enemies jammed into the screen to fight you.

http://en.wikipedia.org/wiki/Growl_(video_game)
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e82878fc,b813cf0d
Gunstar Heroes
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Scrolling
Release Year: 1993
Developper: Treasure
Publisher: SEGA
Players: 1
_________________________
*
Chaos has broken out on the planet Gunstar-9!!
The mad Colonel Red has discovered four crystals that imprison a deadly being known as GoldenSilver, and plans on unleashing it onto the population of the planet! He must be stopped! Enter...the Gunstar Heroes, Red and Blue!
Unleash some mad blasting action onto the Colonel's army and don't let him bring GoldenSilver to life!! The fate of Gunstar-9 is in your hands!

Directions:

Start out the game by selecting whether to play as Red (controller 1) or Blue (controller 2). Both play very similarly, so the decision is really just your preference. You'll then be asked whether you want Fixed Shot (Shoot and Move separately, allows you too shoot a bit more precisely, but you can't run'n'gun) or Free Shot (Shoot and Run Together, shooting takes a bit more skill, but you can run'n'gun).

After this you have to select your starting gun. You choose between:
Fire - A short-range flame thrower with the highest attack!
Lightning - A narrow blue beam that can go through enemies, great for newbs or multiple enemies!
Force - A rapid fire weapon, standard straight shooter
Chaser - Small green triangles that seek out the closest enemy. Best for new guys!
Lastly you select your beginning level. Let it be noted that it is easiest to go left to right, but for a bit of a challenge, do the two middle first, then left, then right!

This game includes many enhancements to your starting weapon, especially the ability to combine weapons to make interesting combinations to take out your foes. Your characters are quite agile and will jump, throw, shoot in 8 directions while moving or stopping and focusing, slide, flip, and ride on futuristic machines, in 6 long and impressive levels, 4 of which you choose from at the very beginning. Each level ends with a boss, with an array of maneuvers and ways of dishing out damage. You'll have to be quick and smart to get through these invigorating levels, assuring you are using the proper weapons on the right enemies and that you are being quick enough to not die! This game will definitely challenge you, but it's well worth it.

In each level it is your mission to do as much destruction to your enemies as possible, in any way you see fit. Shoot them with your superior weapons or throw them as an insult, it doesn't matter, just do it fast and safe. Shooting helper-bots throughout the levels will give you a second weapon to combine with your primary weapon! You will then be able to cycle between the two separate weapons or use them together for much added force! You'll be running into some massive and difficult bosses and mini bosses, so gauge your health appropriately and play smart!

If you must, play through a level more than once and learn every weakness and what weapons work best at what points! If you play Difficult, you might get frustrated fast, so try to keep your cool and blast your way through, having every bit of fun and driving your score through the roof! 

Gameplay:

Gunstar Heroes is a side scrolling shooter. The player has four weapons to choose from, and they can be combined in various pairs to create a total of 14 unique weapons. In addition to the weapons, the player can engage enemies in close quarters combat. It is possible to grab and toss enemies, perform sliding and jumping attacks and a long-range skid.

Unlike most games in the genre, the player has a life total calculated in numbers. Therefore, death to a player requires multiple hits but just one death will issue the option to continue or to end the game.

The main highlight of the game are its boss encounters, which often feature large enemies made up of multiple sprites allowing for fluid movement.

Controls:

A Button: Select Weapon
B Button: Shoot / Pick Up
C Button: Jump (Double Tap- Attack)
Start Button: Start/Pause

Hints:

- Hidden Special Move -
With either Gunstar Red or Gunstar Blue motion: b, db, d, df, f+shot button to execute a powerful standing slide.

- Make the logo rotate -
Hold Down on controller one before the Gunstar Heroes logo appears on the screen in order to rotate it.

- The Timeron's Secret: A Hidden Easter Egg. -
During the 2nd Timeron encounter (which is in the Space Battle stage) a timer will begin ticking from 00'00''00.
As the timer keeps going, the Timeron's attacks will change, and at every 20 minutes or so, a circular drone will appear, accompanied by Smash Daisaku's laughter. Avoid this drone for about 2 minutes until it self-destructs, for a single hit will reduce your health to zero.
At about 50'00''00 or so, large blue balls will appear. These will rebound once against the screen, and do 11 points of damage instead of the normal 10 points from the smaller ones.
Once the timer gets up to 99'50''00 or so, don't destroy the Timeron yet. Instead, wait out the remaining 10 seconds whilst avoiding the Timeron's attacks, but don't stay too close to the Timeron, or you'll get killed by the drone.
Once the timer reaches 00'00''00 again, you'll hear that nasty laughter again, but this time, ''GIVE UP!!'' appears in the middle of the screen, and the Timeron will self-destruct, accompanied by the message, ''YOU OPENED THE - SATORI MIND -''.
A bit more of that nasty laughter accompanies the next message, ''REPROGRAMMED BY NAMI - 1993''.
Now, instead of getting a Timer Bonus like you usually would, a Soul Bonus of exactly 930410 points is added to your score. That might be the date that Nami reprogrammed the Timeron, I believe.

http://en.wikipedia.org/wiki/Gunstar_Heroes
http://www.mobygames.com/game/genesis/gunstar-heroes
http://www.consoleclassix.com/genesis/gunstar_heroes.html
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a1c98ec6,3225baaf
Hard Drivin'
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Driving
Release Year: 1990
Developer: Atari
Publisher: Tengen
Players: 1 or 2 VS
_________________________
*
Sure, driving a real high performance car can be quite a blast. But where can you go to do vertical loops, high-speed races and high flying jumps? In Hard Drivin', that's where! Hard Drivin' is so real you'll feel like you're burning up the road in a high-powered car. Two tracks provide plenty of challenge - put the pedal to the metal on the Speed Track or get airborne on the radical Stunt Track! Jump a drawbridge! Do a 360 loop! The true 3D screen display will have you hanging on for dear life! If you lose it, you get to see an instant replay of your accident. Like the incredible arcade hit, this Hard Drivin' is looking for a few hard drivers. No license - or cars - required!

Gameplay:

The gameplay resembles a driving game, featuring a car similar in appearance to the Ferrari Testarossa. The screen shows a first person perspective from inside the car, throgh the windshield. To separate it from other driving titles of that era, stunt loops and other road hazards were added. The game generally consists of 1 or 2 laps around the stunt track. In certain modes, the player races against the computer controlled car, Phantom Photon. The game challenges the players in a daredevil fashion and broke away from traditional racing games like Out Run or Pole Position. Stunts, a racing game produced later, has similar visuals, controls and tracks.

It also features a realistic manual transmission mode and force feedback steering wheel, in which the driver would have to properly operate the car as they would in real life.

A notable feature of the game is the "instant replay" display that is presented after a crash, which sets Hard Drivin' apart from most driving games of its time, which after a crash would just put the player back on the road, stopped, and let them accelerate again. Before resuming play after a crash, Hard Drivin' would run an approximately ten second animation, captioned "Instant Replay", which showed a wide aerial view of the movements of the player's car and surrounding vehicles leading up to the crash, with the player's car always centered on the screen. During the replay, the player could not change the action on screen, but the replay could be aborted to immediately get back to active gameplay. The replay would continue for about two or three seconds after the crash, showing a polygon-rendered fireball and the movement of the car, including any spinning, flipping, or bouncing off the struck obstacle. The replays add to the appeal of the game and actually add a motivation to crash in spectacular ways in order to see them played out from the aerial view.

Besides collisions, a non-survivable landing after going airborne (even if the car landed right-side up), or even going too far off-road, could cause a crash which would be replayed like any other crash, with the car even exploding into the same orange fireball. The game tracks the player's progress around the track by invisible waypoints (denoted by flags on the course map showing the player's progress when the game ends due to time running out), and after a crash, the car is placed back on the track at the last waypoint passed; this sometimes is a significant distance back from the point of collision. (One of the waypoints on each track was the marked checkpoint about halfway around, which when passed granted the player extra time.)

Hard Drivin's approach to collisions or unrealistic events-putting the car back on the road at a standstill-was the norm for driving games until later games such as Cruisin' USA and its successors introduced intentionally artificial physics to force a car to always stay near the road and land right-side up pointing forward.

After going off-road, the player has ten seconds to return to the road, or else he will be stopped and returned to the road, at a standstill, at the last waypoint passed (just like when a crash occurs, but without an instant replay).

Hints:

- Traffic in Practice Mode -
Finish a regular game, then go into the Options menu and change the race type to Practice. Then enter the following code....
B + C + Start
If done correctly you should have traffic when you play in Practice Mode

- Cow Trick -
Run into the cow at the beginning of the stunt track, and you'll hear her moo.

- Alternate Way to Race Other Cars in Practice -
Play a normal game and lose on purpose. Now go to the Options Screen and select Practice Mode. There will now be other cars on the track with you.

- Face Phantom Photon -
On the championship lap of the stunt track, turn left rather than going straight. You'll go through the signs and find yourself facing Phantom Photon on the speed course, where your chances of beating him will greatly improve.

http://en.wikipedia.org/wiki/Hard_Drivin%27
http://www.gamefaqs.com/console/genesis/code/586225.html
http://www.gamefaqs.com/console/genesis/home/586225.html
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83fcf261
Hardball '94
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1994
Developer: MindSpan
Publisher: Accolade
Players: 1 or 2 VS
_________________________
*
Hardball '94 is a Baseball game, developed by MindSpan and published by Accolade, which was released in 1994. 

Gameplay:

New features in this edition of the baseball simulation include the Home Run Derby and Pitching Practice. Multiple viewpoints and instant replays are included. 28 pitches are included, each with distinct effects. You can use real or fictitious teams, and even create your own right down to the logo and kit. Statistics such as batting average and RBIs are stored and can be printed out. Also, as in the previous game, announcer Al Michaels says things during the game.

http://www.mobygames.com/game/genesis/hardball-4
http://www.gamefaqs.com/console/genesis/home/586228.html
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343229f8,5ba25382
Hardball '95
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1995
Developer: MindSpan
Publisher: Accolade
Players: 1 or 2 VS
_________________________
*
Action-oriented baseball sim. Hardball 5 is mainly an update to Hardball 4, with the additions coming in the form of adjustable difficulty settings, sharper graphics, more comments by Al Michaels and improved league play which comes with a full set of 1994 major leaguers plus a bonus "legends" league. Includes multiplayer support for up to 2 players.

http://www.mobygames.com/game/genesis/hardball-5
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2c7b1f5f,a4f2f011
Hardball III
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1993
Developer: MindSpan
Publisher: Accolade
Players: 1 or 2 VS
_________________________
*
Hardball III is a multiplatform baseball game (and the only one of the Hardball series released to console systems besides the Sega Genesis release of the first Hardball game). This version is supposed to be a simplified version of the Hardball series found on the personal computers of the time. Season stats are logged through a lengthy password. The game is licensed by the Major League Baseball Players Association.

http://en.wikipedia.org/wiki/Hardball_3
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525cebe6,bd1b9a04
Hardball!
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1991
Developer: Accolade
Publisher: Ballistic
Players: 1 or 2 VS
_________________________
*
Over one million fans can't be wrong. HardBall! is the most fun, the most action-packed and the most realistic baseball simulation ever to step up to the plate. And now with 8-megabits of power, it's in a league by itself. Uncompromising arcade action: Home runs and line drives. Double plays and double steals. Baseball so real, you can almost smell the hotdogs. World Series Championship: Play the best-of-seven fall classic. Save your won-loss record after each contest. Hear the voice of a real National League umpire: 17 year veteran Eddie Montague calls 'em as he sees 'em. Fully-digitized diamond sounds: From the crack of the bat to the roar of the crowd, hear dozens of in-your-ear sounds!

Hints:

- Passwords -

(Note: If a code with an 1,l or a I doesn't work, switch them around)

Texas vs. Boston = iAAEIGbe

Boston vs. Chicago = AEECBGcC

Texas vs. Detroit = icB6JaDb

Seattle vs. Toronto = 3cC6JbDE

Cleveland vs. Kansas City = 0cA7IKDa

Minnesota vs. Cleveland = lcB5IKDa

San Diego vs. Montreal = gAAEGEbk

New York vs. New York = FAleBHbf

San Francisco vs. Texas = fclBGiBA

San Diego vs. Cleveland = gcA7HKDg

New York vs. Atlanta = hAAEHFbh

Oakland vs. New York = jcA2FHD2

Pittsburg vs. San Francisco = fAAEFDb3

LA vs. Philadelphia = eAAEECb5

Houston vs. Boston = ccA7EGD6

Milwaukee vs. Detroit = acA7HJD2

New York vs. Cincinnati = dcA2FHD8

Chicago vs. Chicago = 2AAGGAbf

Chicago vs. Atlanta = 2c36Ahbl

California vs. Baltimore = kcB3GIDi

- Fat Pitch -
At any time during a game, substitute your pitcher with another player that is not a pitcher. This new pitcher will throw a pitch called ''Fat''.

http://www.gamefaqs.com/console/genesis/home/586226.html
http://www.gamefaqs.com/console/genesis/code/586226.html
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cf71d5b2,c9fc876d
Haunting starring Polterguy
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
*
Scare the evil, greedy Sardinis out of their houses by turning everyday household objects into something scary, funny or just plain gross. Or use your special spells to really send 'em shrieking. But you gotta hurry, 'cause your ectoplasm may run out! 16 megs of cool graphics, gross special effects and blood-curdling sounds. Unique 3/4 view perspective. Over 400 scary, funny or gross fright items, each causing something different to happen. Five special spells: Zom-B-Ize, Supr-Scare, Boo-Doo, Ecto-Xtra and Dog-Off. "Killer" dungeon with 12 different paths!

Gameplay:

In the single player game the player controls a rebellious dead teenager (Polterguy) in a house filled with a yuppie family named the Sardini's, through an Isometric perspective. Your job is to scare each family member out of the house by possessing various objects in the house so that you can come back to life and rob them easier. However, the player has to act quickly as your "ecto" energy bar is slowly depleting and when it is gone you are sent down to the underworld.

- Houses -

There are a total of four houses which the player must drive the Sardini family from. Over the four houses the character will encounter approximately 400 objects which he can possess and interact with. When the character is in a house his ecto slowly decreases and can be further decreased by the barks of the family's dog, as well as by the ecto beasts.

- Underworld -

The underworld is the only way in the game to receive a game-over sequence as it is the only place your character may sustain damage. Your health in these stages is represented by a character portrait. Each time the character sustains damage the portrait will shrink until only the characters eyes remain. In the underworld you must collect all the drops of ecto for the stage as well as find the exit. When you pick up a drop of ecto another will drop from the roof and slowly shrink after a short period of time. There is an on-screen arrow that points to the next ecto drop or the exit, if the ecto or exit cannot be seen on-screen. The dungeon is also the place were the character may find special spells; these drop from the room similar to ecto but disappear much faster.

There are 12 unique dungeon paths, once these have all been played they simply rotate through again.

- Hazards -

- Dungeon Encounters -

In the dungeon levels there are several hazards that may reduce the characters life portrait, these include, steam vents, disembodied hands, bats, and bouncing skulls.

- Ecto Beasts -

The ecto beasts are attracted to the ecto that appears after a family member has been chased out of a room by the player. These will pick up the ecto dropped stopping the player from doing so, after which the will attack the player and reduce his ecto meter. At later levels these appear more frequently in the house.

- Family Dog -

The family dog is the only living creature in the game that can detect the player's character in the house. When the dog barks at the character the ecto meter substantially drops, and the fear levels of any family members in the room go down.

Once all the members of the family have left the final house the dog moves to a square vacant room which has no objects the character may possess in it. At this point the dog transforms into a giant version of an Ecto Beast, which the character must defeat to complete the game.

Hints:

- Level Skip and Extra Points -
In the first house, enter the grandfather clock in the dining room with A. While in the clock, press B, C, C, B. then A to exit the clock. You'll be in the second house with 15,000 more points.
In the second house, enter the toilet in the Jacuzzi Room and press C, C, C, B. You'll be in the third house with 15,000 more points.
In the third house, enter the garbage can in the garage. Press B, C, B, B and exit the garage. You'll be in the final house with 45,000 more points.

- No Music -
Pause the game. Hold A, B, and C, then press Start. The music will be off. Do the code again to turn it back on.

http://www.gamefaqs.com/console/genesis/home/586230.html
http://en.wikipedia.org/wiki/Haunting_(video_game)
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d4f91423,dcffa327
Head-on Soccer
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1995
Developer: U.S. Gold
Publisher: U.S. Gold
Players: 1 or 2 VS
_________________________
*
In this isometric football game, 50 national teams are represented to play in two game modes: Exhibition and Tournament (a series of seven games on four continents, with a final against the World All-Stars), with the ability to set time, difficulty level, see cutscenes after goals and if players are free to kick each other around without (many) fouls.

While the game seems short-featured for 1995 standards, the tournament mode includes a twist: depending on how well the player defeats his opponents, he can trade his "standard players", who won't do anything spectacular (but at least fill up the ranks) for star players, who not only look different, are able to cross and backheel the ball but also have a unique ability at the disposal of the player:

    - The Marker: can latch on an opposing player, stopping him from running away with the ball;
    - Goalkeeper 1: more capable of stopping shots than the regular goalkeeper;
    - Barger: this large, muscular player is able to shove everyone in his path;
    - Tricky: capable of jumping (or bunny-hopping, to be more precise) with the ball tucked between his feet, avoiding tackles;
    - The Cheat: while it's hard to talk about fair play in a game where kicking a defenders' leg to gain a corner is (mostly) a legitimate play, this player takes the whole thing into the next level, being able to dig fouls out of nowhere, at the expense of the ball (if he's carrying it or the referee waves play on) or just some stains in his shirt (if he's trying to pull an offensive foul), with the odds of 50/50 (25% for penalties);
    - Passer: capable of feeding forwards with laser-precision passes;
    - Striker 1: capable of unleashing impossibly-sliced shots, scoring from virtually any position in the offensive area;
    - Striker 2: best used from positions directly in front of goal, this striker features a shot that is so powerful the ball ignites as it approaches the goal;
    - Goalkeeper 2: features a better chance of stopping special shots from both Strikers;

In Exhibition games teams start with their own setup of start players, from none to a full team. The playing surface also affects gameplay - playing in wet grass removes all ball bounce, the opposite occurring with sand, and the most dramatic change, a rocky field where the ball can change direction after hitting the ground, turning throw-ins into corners, poor attempts on goals and vice-versa.

http://www.mobygames.com/game/genesis/head-on-soccer

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8c7140b5,f6b6a9d8
Heavy Nova
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1991
Developer: Holocronet
Publisher: Micronet
Players: 1
_________________________
*
The "Heavy Dolls" are the toughest troop in Earth's Armed Forces. Guide your robot through the training camp of these elite fighting cyborgs. There is only one objective - to gain the "Heavy Nova" title, which is only given to the deadliest warrior in the universe. Can you defeat all challengers to become the Heavy Nova?

Gameplay:

You are taking on the simulated proving grounds, which are split into two styles of alternating action. In the first you must progress (initially purely horizontally, though later with vertical flick-scrolling as well) through a hostile environment of enemies, bombs and traps, gaining points for doing it quickly and with lots of energy left. Initially you can fly and kick as needed.

Once this section is complete, you move on to one-on-one combat of the Street Fighter 2 style. The early foes have far less energy than you begin with. As you progress through the game, you are awarded extra attacking moves, in a manner similar to Brutal: Paws of Fury

http://www.mobygames.com/game/genesis/heavy-nova
http://www.gamefaqs.com/console/genesis/home/570493.html
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474fa3bf,184018f9
Hellfire
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1990
Developer: NCS
Publisher: Seismic
Players: 1
_________________________
*
The story to Hellfire takes place in 2998, where man has reached a great point in galactic travel and colonization with the help of a peaceful society. However, a mysterious space matter known as Black Nebula appears and starts engulfing different stars before reaching man's latest colonized galaxy. It is eventually revealed that the force behind this matter is Super Mech, a mysterious robotic dictator from the farthest regions of space with the only intention to destroy any resistance that it and its massive space armada faces.

A Space Federation member known only as Captain Lancer decides to initiate a surprise attack against Super Mech by piloting the only available space fighter craft, the CNCS1, loaded with the strongest weapon available in the galaxy: The Hellfire

Directions:

You can fly up, down, left, right, and diagonally, but you cannot change the orientation of the ship. This means that the ship is always facing forward. You begin the game with a rather puny looking weapon.

Don't worry, this weapon will destroy most enemies with one hit. There are tougher enemies that will require more than one hit or a stronger weapon, though. Your weapon starts out firing small pink blasts straight ahead. Change the direction of your fire by pressing B. The color of your ship will change as well as the weapon fire. Pink fires straight ahead, yellow fires straight behind you, green will fire straight up from the side of your ship and straight down, and blue will fire in an X pattern four shots diagonally at the same time. Use the pink weapon when the enemies are coming straight at you and the yellow when they sneak up behind. The green weapon will help when you are sandwiched between enemies. The blue is very useful since it fires in so many directions and fires the most shots at once. Use this one when the screen is packed with enemies. In addition to these you also have a laser blast that you can use by pressing C. This weapon fires a large, powerful red beam in front of you that will do heavy damage to any enemy. You only have a limited number of these, so don't waste them.

Pick up power-ups by destroying parts of the scenery and some enemies. Not all enemies or destroyable scenery bits will have power-ups. Power-ups will be round balls and will all look different depending on what they do. The triangle with the small flashing multi-colored crystal gives you another laser blast. Picking up a power-up marked with the letter P will change your main weapon into powerful lasers. Things take less hits to blow up with this weapon. You can pick up more of this power up to make it even more powerful. Pick up three and you will fire triple the shots! A globe with a minus sign in it will give you a shield for a while. This shield will not protect you from collisions and only stops one hit. After that it vanishes. A large flashing globe will give you a helper. A little robot will appear that will fly around you and destroy some enemies. The robot will also catch some enemy fire before it reaches you, but this isn't reliable and shouldn't be depended on. The power-ups with the letter B on them seem to just be bonus points. You keep all power-ups until you die. If you die, you lose everything.

The number of ships you have left are displayed at the top of the screen next to a little picture of your ship that will be whatever color you are currently. If you are hit by enemy fire, run into or touch an enemy (particularly tricky to avoid with some bosses), or run into anything else (like the ceiling or floor) you will lose a ship. You can get extra ships by picking up flashing 1UP power-ups, which can be found in the same fashion as other power-ups, though more rarely. Gaining enough points will also get you extra ships.

After you have passed through the level you will have to fight a boss. Bosses are big, mean, and fire many many shots at you at once. You will have to dodge like crazy while trying to take out their weapons. Each boss will act differently and you will have to defeat each one in a different way. The big square boss of the first stage can only be defeated by taking out all of the cannons on it and then shooting the red globe inside of it repeatedly. Other bosses will require various strategies. 

Gameplay:

One of the major features that separated Hellfire out from other space shooters was the ability to fire in different directions by swapping the colour of your ship. With a press of the B button, the ship would cycle through the colours Pink, Yellow, Green and Blue. Pink allowed the ship to fire forwards in a horizontal direction, where yellow did the opposite and fired from the back of the ship also in a horizontal direction. Green allowed two guns to be fired at once, shooting above and below the ship vertically. Blue added two more to this, and fired 4 guns from each corner of the ship diagonally. This added a more tactical feature to the game, as in most areas a different colour is more suitable to use than others. More experienced players of the game can flick through the different colours rapidly, making complete effective use of the 4 different shot systems. No matter which colour you pick though, your ship will always be vulnerable from one direction or another.

Just like any good space shooter, there are many upgrades and powerups that can be found which also change your ships appearance upon collection. These powerups range from upgrading your fire power, creating a shield barrier that protects you from a single attack, spawning a small helper robot to attack your enemies and adding ammunition to your powerful laser cannon which is fired with C.

Controls:

A Button: Fire
B Button: Change Weapons
C Button: Laser Blast
Start Button: Pauses Game

Hints:

- Expert Mode -
In the options menu highlight Hard difficulty. If you wait a minute or so a new difficulty called Yea Right will appear. Highlight that then play the game for an extra challenge.
Note: This also will give you 99 continues

http://www.consoleclassix.com/genesis/hell_fire.html
http://en.wikipedia.org/wiki/Hellfire_(Video_Game)
http://www.gamefaqs.com/console/genesis/code/586233.html
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a605b65b
Herzog Zwei
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy - Turn-Based
Release Year: 1989
Developer: Technosoft
Publisher: Technosoft
Players: 1 or 2 VS
_________________________
*
"Eins! Zwei! Drei!" In the murky dawn the tyrant's troops scuffle towards foxholes and tanks. Taking battle position, they quickly check their equipment and load cannons. Then they hunker down, awaiting the cry: "Attacke!" "Hup! Two! Three! Four!" On your order, rebel soldiers race to their war machines! Jets blast into the dawn, afterburners roaring. Convoys rumble toward the advance bases. Their single purpose: attack! War! You and your opponent face off for control of the world! You're equally matched, man for man, weapon for weapon. You sweat as you order out heavy metal, mobilize troops, and plot the attack! You collide in dogfights, ground frays, and naval clashes! At last, you advance to their home base. Now! Crush the enemy - and become Supreme Commander of the free world!

Gameplay:

Herzog Zwei has eight different land-based units and a unit representing the player, a transformable flying/land-based robot. Units can be picked up and dropped by the player, saving the power of the carried unit. Units are given orders such as "fight from a fixed position", "patrol this area", "fight in fixed radius," "go to/attack/occupy intermediate base" via six "programs" which cost differing amounts of money to activate.

The maximum number of units allowed in the game at once is one hundred (fifty for each player), but after seventy units the console slows down, making play difficult.

In addition to the two main bases are nine outposts or mini-bases, sometimes neutral, that can be captured to provide an additional 40G by ordering infantry units. Outposts act as a refueling station as well, both for the player-controlled transformer (who can only walk or fly for a finite time before running out of fuel, at which point he is destroyed and renewed at home base) and for any units he creates. Units will move and attack for as long as they have the fuel and ammunition to do so, and will come to a complete, vulnerable standstill when they run out.

To complete the game in single-player mode, the player must defeat the computer on each level four times, each time representing an increasing level of difficulty. When the game is completed, the ending offered differs depending on whether the player played as the first player (red), or the second player (blue).

- Levels -

A key aspect of the game play is how the player interacts with the environments of the different levels. Each of the eight levels takes place in a different location that requires a different strategy for attacking the other side. Some levels have a large, physical barrier in the middle of the level that prevents a user from launching a direct ground attack at the main base in a timely fashion. For example, the jungle stage Waldung has a large swamp in the middle of the board that slows troops movement and eats up energy. Other levels, such as the volcano stage Vulkan are covered in lava rivers that will destroy any unit that comes in contact with it. This makes it difficult to launch ground assaults against the main bases as well as the mini-bases as the individual units artificial intelligence is quite limited. Only three of the levels, Strand, Eisfrei, and Oase, have bodies of water that allow boats to be launched against the enemy. The Abgrund level features a river but the player is not allowed to purchase boat units.

On all levels with the exception of Abgrund, the both sides start off with a certain number of mini-bases already claimed. In Abgrund, all bases are neutral, including those directly near the main base.

Hints:

- Passwords -
JLJOIGLAOKNFinal Stage (Round 32) Password
CHGIGBCAGNJLevel 3 Password
BPHOHACAGMLRound 12 Password
NPLOFOCAGKPRound 19 Password
IMLPFEGEMLCRound 22 Password
JAJJBPDNCMCRound 25 Password
LILOPBDPIKJRound 28 Password
JLJOMGJAOKLRound 31 Password
GGGKHAGOKLORound 5 Password
IEJOJEIKNLAView Blue Army Ending

http://www.gamefaqs.com/console/genesis/home/473001.html
http://en.wikipedia.org/wiki/Herzog_Zwei
http://www.gamefaqs.com/console/genesis/code/473001.html
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17be551c
High Seas Havoc
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Data East 
Publisher: Data East
Players: 1
_________________________
*
The story is about a pirate seal named Havoc (Lang in the Japanese version), his young sidekick Tide (Land in the Japanese version), a girl named Bridget, and an evil pirate named Bernardo. Bernardo is looking for Emeralda, a gem with powers that can cause whole armies to be toppled. A map shows where Emeralda is located, and Bernardo is looking for the map. Havoc and Tide discover Bridget unconscious at a beach. When she wakes up in a dwelling, she instructs Havoc to keep her and the map safe. Havoc hides the map in a cliff. After Bernardo's henchmen finds Bridget, he kidnaps Bridget and Tide; this causes Havoc, the playable character, to set off to rescue Bridget and Tide.

Directions:

High Seas Havoc is a fun platform game that will have you jumping, literally. Jumping in the only action you can do in this game. Run through 13 levels of land, ship, and even underwater. At the end of each level is the evil Bernard the Brutal waiting to do battle with you. Save your crew and steal the map from Bernard. Collect coins to raise your score and get more lives. Your health is in the upper right of the screen and you only have 3 lives. So good luck and happy playing!

Controls:

A Button: JUMP
B Button: JUMP
C Button: JUMP
Start Button: PAUSE

http://en.wikipedia.org/wiki/High_Seas_Havoc
http://www.consoleclassix.com/genesis/high_seas_havoc.html
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2447eeb9,85b23606
Hit The Ice
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Hockey
Release Year: 1992
Developer: Taito
Publisher: Taito
Players: 1 to 4 VS
_________________________
*
Hit The Ice is an Ice Hockey game, developed by Aisystem Tokyo and published by Taito Corporation, which was released in 1992.

Gameplay:

Hit the Ice is based on the game of ice hockey, the aim of the game being to outscore your opponent by shooting the puck into the opponent's net more often than your opponent over three periods of play.

Since the game is "the hockey version of Arch Rivals", however, there are very few rules. Players have special moves, most of which are illegal moves in actual ice hockey (such as slashing, tripping, elbowing, or kicking opponents in the groin). Fights are common, though a player losing a fight is not penalized. Instead, he becomes sluggish for a short period. If the player loses several fights in one period, he leaves the game with an injury.

Every player is capable of a "super shot", which must be charged beforehand. If allowed to charge and shoot, the shot will hit the goaltender with such force that he is knocked back into the net along with the puck, counting as a goal. If a team is far enough behind, his team may receive a power-up in the form of a "super drink", making the stick of the player who consumes it flash with energy and turning every shot into a super shot for a short time.

Hints:

- Opponent passwords -
1QQ3Blues
4B13Grays (championship)
3RQ3Greens
2A13Pinks
3AH3Purples
2R93Yellows

http://en.wikipedia.org/wiki/Hit_the_Ice
http://www.gamefaqs.com/console/genesis/code/586235.html
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b8ef6f9b,aa0d4387
Home Alone
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure 
Release Year: 1992
Developer: Imagineering
Publisher: THQ
Players: 1
_________________________
*
Save the neighborhood from Harry and Marv! Kevin's been left home alone, and the two sneaky crooks are prowling his street. Who's in danger now? Kevin - or the bullying housebreakers? Race from house to house on Kevin's sled, keeping your eyes peeled for the villains. Dodge stumps and slick ice 'cuz time's running out. Arm yourself with a BB gun and all the home-made weapons you can find and assemble. Keep the robbers running before they can loot the goods! 5 different houses to save. Set and launch a variety of attacks and ambushes to snare the thieves. Assemble household items to make and use hilarious weapons like a flashbulb shotgun, a snowball bazooka and a glue-bomb launcher. Comic animation and slap-stick action relive all the fast, zany humor of the hit movie.

Gaemplay:

The purpose of the game is to escape the Wet Bandits while bringing all the McCallister's fortunes from the house down to the safe room in the basement. Once all items have been sent down the chute to the basement Kevin must make it past rats, bats, and ghosts he encounters in the basement then fight the spider king so he can make it to the safe room to lock away all his families riches. In the Home Alone game for the PC, the player must set up traps to hurt the Wet Bandits. In the Home Alone title for the NES, the player must avoid being caught by the Wet Bandits in 20 minutes.

20th Century Fox played a vital role in converting the movie into video game form. Still pictures of movie scenes are used in the portions of the game that are meant to tell the story about how the Wet Bandits plan to invade the house of a young boy whose family is on vacation in Europe (Florida in the Home Alone 2 versions).

Hints:

- Freeze a Bandit -
In the Old House, go upstairs and stand in the bathtub. Wait until Marv or Harry comes and let them jump onto the tub, then quickly shoot them. Exit the tub and whoever you hit will start walking into the wall and will not move unless you touch them or leave the house. You can also get both in there if timed correctly.

- Old House Attic -
At the Old House, go to the top floor and into the bedroom, all the way on the right. Jump onto the bed, and place a tire. Jump on the tire to bounce Kevin onto the ledge. Place another tire and jump onto it to bounce Kevin into the attic. Up here are multiple items and the Wet Bandits cannot get up here. Watch out because like on the regular floors, Kevin can make holes in the roof and fall through.

http://www.gamefaqs.com/console/genesis/home/586236.html
http://en.wikipedia.org/wiki/Home_Alone_(video_game)
http://www.gamefaqs.com/console/genesis/code/586236.html
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cbf87c14
Home Alone II: Lost in New York
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1993
Developer: Imagineering
Publisher: THQ
Players: 1
_________________________
*
Home Alone 2 is a video game based on the 1992 movie Home Alone 2: Lost in New York, it was released on the NES, Sega Genesis, Game Boy, MS-DOS and Super NES systems. Though it is based on the movie in terms of plotline and additional dialogue, the game was different from the movie.

Certain changes made the game more interesting in an interactive game than in a static movie, such as use of different weapons and power-ups for protection, level layouts with enemies not seen in the movie, and for the Uncle's House level, usage of hidden keys and locked doors gained only after luring Marv or Harry into specific traps laid out in the various rooms (aka the first two Home Alone movies), as well as an active scene involving the Bird Woman and her birdseed attacks.

The Super NES version, while boasting a soundtrack with the Super NES' traditionally realistic sounding instrument synth, suffered due to slightly post-8-bit graphics and sound effects, as well as a disjointed feel of incontinuity between stages.

The Sega Genesis version, had no connection to the Super Nes, Gameboy, & the Nintendo Nes, it has a few levels missing such as the Plaza Hotel is not in the game and the Christmas tree finale battle is also not in the game.

Trivia:

- Home Alone 2: Lost in New York was awarded Worst Sequel of 1992 by Electronic Gaming Monthly.[1] They also awarded it Worst Movie-to-Game of 1993.

http://en.wikipedia.org/wiki/Home_Alone_2:_Lost_in_New_York_(video_game)
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ddf0936c,2c48e712
Hook
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: Core Design
Publisher: Sony Imagesoft
Players: 1
_________________________
*
Your blood is pumping and a chill races down your spine! You've finally come face-to-face with the most infamous pirate of them all, Captain Hook, the fiend who's kidnapped your children and sworn never to let them go. As Peter Pan, this is the fight of your life. Everything that came before - your duel with Rufio, your battles against the pirates, even your soaring flights high above Neverland - are nothing compared to this moment. Eleven levels of incredible excitement. Multiple destinations: forests, caves, caverns, towns, lagoons, icy regions, and the Nevertree. Magical items that will give you strength and special powers: apples, leaves, and pixie dust.

Gameplay:

This particular interpretation is a side-scrolling action game, in which you must hack your way past Hook's denizens through 11 levels. These include forests, icy regions and towns, and will see Peter having to jump and swim through. Magic items such as apples and pixie dust can be collected for special powers. When enemies are attacked, they simply put their hands up in surrender rather than dying, so as to make the game more child-friendly.

Hints:

- Infinite Lives -
In the first stage, proceed to the flying section where you can go through one of two tunnels. In the lower, spike filled one, there is a 3-Up. Grab it and then die. The 3-Up will reappear. Continue as many times as necessary.

http://www.gamefaqs.com/console/genesis/code/586238.html
http://www.gamefaqs.com/console/genesis/home/586238.html
http://www.mobygames.com/game/genesis/hook
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a0cf4366
The Humans
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy - Turn-Based
Release Year: 1992
Developer: GameTek
Publisher: Imagitec Design
Players: 1
_________________________
*
"Just what the heck are HUMANS?... and what are they doing in a video game anyhow?" We know... we've heard it before, they're strange... they're ugly... they're stupid. But there's more to these HUMANS than meets the eye, for inside each and every one of them is a small but usable brain. Working as a team and discovering new tools is the key to survival in this cruel world of chaos and carnivores. It's an action-filled race against time, where you score points by finishing levels with as many of your tribesmen intact as HUMAN-ly possible (which isn't that easy when it comes down to survival of the fittest). With Gametek's Sega Genesis version of HUMANS, the only missing link is you!

Gameplay:

There are up to eight humans in a level, out of a possibly larger tribe. If a human dies, he is replaced by one from the tribe, if any are left. The amount of tribe members is set per game, not per level, thus it may be worthwhile to replay a level in order to get more humans through. If too few humans are left in the tribe, the game eventually ends as several levels require a minimum number of humans to be solved. Luckily, some levels have prisoners that you can rescue to add to your tribe.

The player controls one human at a time, and can switch back and forth. In many levels, the humans have equipment that they can pick up, use or throw.

- Abilities -

The basic ability of all humans is to form a stack by climbing onto each other's shoulders. This allows them to reach higher platforms, after accounting for wobbling. Flying pterodactyls can be used as transportation to get even higher.

The first item found is the spear. It can be brandished to keep enemy humans (or dinosaurs) at a distance, and can be thrown to kill such (which requires aiming similar to Scorched Earth games). However, the most important trait of the spear is using it to pole-vault over gaps (then throwing it back to let the next human vault over).

The second item is the torch, which is identical to a spear except that it cannot be used to pole-vault. However, some levels contain small bushes that are impassable, but can be burnt down with the torch.

The third item is the rope, which unsurprisingly can be used to climb down ledges.

The fourth and final item is the wheel, which is rather hazardous. It cannot be picked up, but a hapless human can mount the wheel and ride it. When rolling down an incline, this gathers enough speed to jump over large holes.

Some levels contain a shaman as part of the tribe. The shaman cannot use items, but can be used to conjure them after ritual sacrifice of a tribe member.

Hints:

- Final Level Password -
Enter the following code at the Password Screen....
XPMNWJKFNQZC
Then you should go to the final level

- Level Passwords -
Level 2: YHQBSBGTSFXY
Level 3: DGTUQBWXBJNC

- Level Passwords #2 -
Level 4: PBGPGHQZMZGT
Level 5: TMHCPYPCDQHQ
Level 6: DTMFCPWJWFPW

- Level Passwords #3 -
Level 7: FKNMZXDGJKBW
Level 8: XSJKNQLMFHWZ
Level 9: DVDQTNKTMHSF
Level 10: VYJMDMPVXHHD

- Level Passwords #4 -
Level 11: SDKJRGJHDWZQ
Level 12: HCDFWZSNXCPH
Level 13: CBJHXXDMHSVL
Level 14: FPYBCXGPMPMP
Level 15: SRQHNLDRDWPG

- More Level Passwords -
NYZKBLPGZXMFLevel 16
ZGXMLRRNWHLKLevel 17
RKLLKDZHXNQPLevel 18
VCRMFKNSRDMFLevel 19
WDFGNXGRRMPNLevel 20
YXLPSLBXWHBQLevel 21
XQHHWPQBJMPCLevel 22
VYNSJGFQJHCBLevel 23
SDMFCJKBCJGZLevel 24
TKJXCLWLZTWPLevel 25
CUYXWHYRGDWDLevel 26
WTBSDCBXKTWLLevel 27
QXJKDYRMLSTCLevel 28
VSPQXYVCLVCBLevel 29
MFKTJGNSXQJMLevel 30
FHWHHMTCJSPNLevel 31
FTWFSBZLYNXSLevel 32
LWLSTSLVWDRXLevel 33
WXTXBCHBWLDGLevel 34
ZSRGHXCZYFLQLevel 35
ZGHWLXJSXSZMLevel 36
RSBMVGVSTSBLLevel 37
CZQNJYZWLWFQLevel 38
ZFPKPYXJCRGXLevel 39
NSFLKXCBJDWFLevel 40
HQVQNQVMVGPQLevel 41
FCTRRYFMZMVKLevel 42
BYNNYHYTGDTCLevel 43
BDMBGXDYLKHGLevel 44
TNLQVNQPJBZQLevel 45
PZFCTHKXBVXMLevel 46
DFGFGFWRRCXWLevel 47
VNWLGXTRQNCFLevel 48
ZWNSXGFYNMHSLevel 49
PDJTKPCTYXDKLevel 50
HHJYFSXNNPFGLevel 51
BPHGLQXJHWJYLevel 52
BWLPKPNGVFQDLevel 53
WHYNDZMTYNQTLevel 54
QDDGVHPGFWLSLevel 55
NGJFTCRVQXKZLevel 56
KNCFXXKRMHGVLevel 57
WZWZWZSHCJMHLevel 59
YNTBXYJYNWLKLevel 60
FQXKPTYLQJZMLevel 61
TXYNMBQRSFZWLevel 62
BSHJMJTMFCFSLevel 63
LTIJQVMRYZLMLevel 64
NCHQVFQXFQZHLevel 65
MFGLYVGRQVZPLevel 66
QTSDFMBYTMJJLevel 67
CLYBHVQNGBYNLevel 68
ZWXGZQRGLPPNLevel 69
VWPKNRSXXYTYLevel 70
NCHMNXGHZGLSLevel 71
TWJZBHKTMHCPLevel 72
TQVCXVNFFZZNLevel 73
QLMVQJNJMZLQLevel 74
VKPKLSLLYTFCLevel 75
DWJPYHKDGPYTLevel 76
RKLDKFSJBSJZLevel 77
TYZNGBCBWPJVLevel 78
BCDDSNZQZYPCLevel 79

http://www.gamefaqs.com/console/genesis/home/586239.html
http://en.wikipedia.org/wiki/The_Humans
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d90071e9,e04ffc2b
IMG International Tour Tennis
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Tennis
Release Year: 1994
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1-2
_________________________
*
Play as or against 32 of the best pros in tennis. 16 International tournaments plus Tour mode. Grass, clay, hardcourt and indoor surfaces. Exceptional shot selection and control. Coaching mode improves your game. Singles or true doubles with the EA 4 Way Play.

http://www.gamefaqs.com/console/genesis/home/586555.html
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c367b07e,f653c508
The Immortal
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Adventure
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
*
In THE IMMORTAL, you're a young wizard on a quest to find your mentor, who has disappeared suddenly. The best, and incidentally most lethal, place to look for him is the labyrinth, where many men have entered but few have emerged. In the world of THE IMMORTAL, nobody is safe.

Directions:

Engage in real-time combat as you fight to save your life, so that you may save your teacher, mentor, and most of all, friend. You're sure to die at least a few times (the designers created more than 30 death animations), so learn from the past and try not to make the same mistake twice. The controls were very responsive. This game had tons of items and weapons, for you to pick up and use. The Immortal was probably the most difficult game I've ever played.

Controls:

A Button: Throw Fireball
B Button: Cast Spell
C Button: View Powers, Inventory 

Hints:

Pick up as many things as possible
You will need to pick up items and weapons to survive and some of the things enemies drop can be very valuable and maybe even powerful.

Reviewer: Slipknot
http://www.consoleclassix.com/genesis/immortal.html
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2d512205,1f6e574a
Incredible Crash Dummies
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Gray Matter
Publisher: Flying Edge
Players: 1
_________________________
*
Once upon a time the government set out to get kids to buckle their safety belts by showing talking crash dummies getting mashed and destroyed because they didn't buckle their safety belts. In the early 90's, somebody thought kids would buy action figures of those same guys.

They rode on little vehicles that, when you shoved them into a wall, would hit little buttons on the action figure's chest and send his body parts flying in all directions. Apparently the figures didn't sell so well, so they tried to glitz things up by making the dummies superheroes who fought the evil Junkman, a renegade crash dummy who wanted to end crash-testing and take over the world, as shown in a pun-filled and spazzy Saturday morning cartoon.

That's what this game is about, I think. You're a crash dummy out to stop Junkman from doing something bad. He kidnapped the guy who invented crash dummies, who invented some weapon that'll make Junkman invincible. So you get to run and jump your way through a bunch of typical platform game levels to save the day.

What can I say about this game? The hit detection sucks, that's one thing. Like with the toys, your dummy loses arms and legs when he gets hit. This doesn't impair his ability to run and jump and throw wrenches (your only means of defense), but frankly for guys who drive cars into walls at a hundred miles an hour for a living, they don't take damage very well. And those pro-tek suits they got when they started fighting Junkman which are supposed to make them stronger and more resilient don't help any either.

After some levels you crash test some kind of vehicle for bonus points. Funny, I thought you were trying to get to Junkman's hideout and save your creator. But you're still at work? What the heck?

Graphics are at least competant, as the characters look like the dummines the way I remember them from that Saturday morning ten years ago. The sound isn't really worth discussing, except for the way your guys says ''Crash!'' when he dies. It was a cute, if futile, attempt at making the game a little funnier.

The crash dummies were good for getting us to buckle up, but not so good for being sold as toys or as waging war against the forces of evil. At least not in a video game. I can't lay my finger on a single reason why; this whole game is just dumb. Maybe if you didn't get hurt so easily it'd be better, but I'm not putting any money on that.

Reviewer: The Manx
http://www.gamefaqs.com/console/genesis/review/R69824.html
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709575c5,84a5a2dc
Incredible Hulk
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Probe Entertainment Limited
Publisher: U.S. Gold
Players: 1
_________________________
*
Overview:

Busting through a brick wall, Rhino charges the Hulk. KRAASH! As the Rhino closes in, the Hulk prepares to knock him to oblivion. The Hulk lands a gamma-powered uppercut! THWAAP! Bruce Banner contends with The Leader's Robot Warriors' laser blasts. THKOOM! The Leader's Bio-Tech Mutants hurl at the angry Hulk. AAAARRRGGG!!

Controls:

A Button: Punch
B Button: Jump
C Button: Pick Up
Up + A: Upward Punch
Down + A: Downward Punch
Start Button: Start/ Pause

Hints:

- Level Warp -
If you leave the demo screen up (where the computer is playing), it will eventually play a level pretty far into the game. It will die in the demo, and you can play starting on that level!

http://www.gamefaqs.com/console/genesis/data/586243.html
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b9f9187e,3599a3fd
Indiana Jones And The Last Crusade
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1992
Developer: Tiertex Design Studios
Publisher: U.S. Gold
Players: 1
_________________________
*
The chase is on... all the way to the greatest treasure in history - the Holy Grail! And if you can survive the treacherous caves of Colorado, a savage rat attack, and overcome the deadly traps of the Grail temple, then you're ready for anything the Luftwaffe can throw at you!

Hints:

- Level Select -
When the Locusfilm Logo appears enter the following code....
A - B - C - B - C - A - C - A - B
You should hear a ''Shhhh'' in confirmation, and you will have access to all of the levels

http://www.gamefaqs.com/console/genesis/data/586244.html
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0e65e77d,70626304
Insector X
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1990
Developer: Taito Corporation
Publisher: Sage's Creation
Players: 1
_________________________
*
Overview:

They're gonna bug ya... to DEATH! Compared to these guys, killer bees are about as scary as a butterfly. In this awesome insect Empire you've got to be a fast gun! No can of bug spray will help you here.

These giant mechanized insects mean business. Become too enthralled with the beautiful landscape and your daydreams could become a nightmare! Become... Insector X! A moment's delay could be your last!!

Hints:

- Extra Continue -
When the timer is counting down after your game is over, press the D-Pad in the Up-Left diagonal position and press C to receive an extra continue.

Reviewer:

http://www.gamefaqs.com/console/genesis/data/586245.html
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b1de7d5e
Ishido: The Way of the Stones
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Accolade
Publisher: Accolade
Players: 1
_________________________
*
Overview:

Ishido - The Way of the Stones is a Puzzle game, developed and published by Accolade, which was released in 1990. 

Reviewer:

http://www.gamefaqs.com/console/genesis/data/586246.html
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a14f8a10,77b416e4
Izzy's Quest For The Olympic Rings
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1995
Developer: Alexandria
Publisher: U.S. Gold
Players: 
_________________________
*
The flame of the famous Olympic Torch has been stolen and it rests on Izzy's shoulders to recover it. There are six worlds to travel in to search for the Olympic Rings.

Izzy has various special powers you can use such as changing shape and healing himself with Olympic Medals. It'll be a tough fight but if there's ever to be an Olympic Games again then you will have to endure on and succeed!

http://www.neoseeker.com/Games/Products/GENESIS/izzys_quest_for_the_olympic_rings/
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60713538,5545e909
Jack Nicklaus' Power Challenge Golf
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Golf
Release Year: 1993
Developer: Sculptured Software
Publisher: Accolade
Players: 1
_________________________
*
Jack Nicklaus' Power Challenge Golf is a Golf game, published by Accolade, which was released in 1993. 

Hints:

- Space Game Easter Egg -
Go fifty over par on a hole, and the game turns into an action packed space game. Some versions may need 100 over par on the hole.

- Change the wind conditions -
If you are playing a game and you don't like the way the wind is blowing, simply save the game and reload it.

http://www.gamefaqs.com/console/genesis/home/586247.html
http://www.gamefaqs.com/console/genesis/code/586247.html
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ad148226,291a3e4b
James Bond 007: The Duel
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: The Kremlin
Publisher: Domark
Players: 1
_________________________
*
Overview:

James Bond 007 - A name to strike fear in anyone foolish enough to cross him. Now he's back, in a brand new adventure especially for Sega. Four frantic levels of fast and furious action await you! What are you waiting for?

Gameplay:

You are James Bond 007 and you must stop a crazy professor who has the same old dream as everyone else. World domination. You have your trusty Walther PPK and you must go through a few levels with a villian at the end of every level. Such as in the first level, at the end you get to fight Jaws. To put it simply this game is basically a side-scrolling shoot-em-up. You can find women who will give you an extra life, and many other things.

Trivia:

The Duel is notable among Bond games for a number of reasons. Although it was released 4 years after Timothy Dalton's last outing as James Bond (in Licence to Kill) his likeness is used in the game, most notably the opening screens (presumably as Dalton was still under contract to appear in future films), thus making it Dalton's last appearance in a Bond game to date. It was also the final Bond game to be released by Domark, who had released a series of Bond themed games beginning in 1985 with A View to a Kill.

Lastly, and perhaps most importantly, it was the first Bond game not to be directly based on a movie or novel. Instead it featured an original storyline, albeit one featuring familiar villains including Jaws and Oddjob. Though The Duel's storyline was not its strong point, it did blaze a trail for future licence-holders EA, half of whose Bond output would be based on original storylines. One previous Bond game, the Delphine developed, The Stealth Affair, included an original storyline but the game was originally based on a generic Bond-style character named John Glames and only had the licence added for its U.S. release.

Reviewer:

http://www.mobygames.com/game/genesis/james-bond-007-the-duel
http://en.wikipedia.org/wiki/James_Bond_007:_The_Duel
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ea8f499e,87bbcf2a
James Buster Douglas KO Boxing
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Boxing
Release Year: 1990
Developer: Taito
Publisher: Taito
Players: 1
_________________________
*
You're a contendah! James "Buster" Douglas Boxing throws you into the ring with the meanest power-punchers around. Pummel your way to the title in a game designed with all the toughness of James "Buster" Douglas, the Columbus, Ohio boxer who beat Mike Tyson!

Gameplay:

The game is essentially a side scrolling boxing game where the player moves left and right to control a screen sized boxer. When the timing is right, the player can unleash a final blow punch which can sometimes KO the opponent in a single strike. The home versions contained a spectator mode where you can watch your favorite boxers compete.

Hints:

- Sound Test -
To enable the sound test, Press Start on the first player controller and choose either a 1 or 2 player game. Then, on controller 2, press C and Start at the same time.

http://www.gamefaqs.com/console/genesis/home/586249.html
http://www.gamefaqs.com/console/genesis/code/586249.html
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46400d40,d0e7b466
James Pond: Underwater Agent
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1991
Developer: Millennium Interactive
Publisher: Electronic Arts
Players: 1
_________________________
*
When oceans are threatened, only Pond has the guts to save the day! From plugging oil tankers to rescuing mermaids, no mission is too dangerous. He's fearless, he's daring, he's ozone friendly!

Gameplay:

"James Pond" is (obviously) a parody on the famous agent 007 stories. You control Pond, a fish-like creature, who has to complete several missions, while making his way through levels full of dangers and hostile creatures. It is not a typical "jump and run" game: instead of breezing through large levels, Pond has to complete unique missions for each game area: free hostages, detonate a structure, find keys, etc. It is possible to exit a level only after having completed the objective. Many missions are timed.

Hints:

- Open Exit Door -
At the title screen, hold down C and Left, then press Start. While you're playing the game, hold down A, B, and C. Then rotate the control pad in order to open the Exit door.

http://www.gamefaqs.com/console/genesis/home/586252.html
http://www.mobygames.com/game/genesis/james-pond-underwater-agent
http://www.gamefaqs.com/console/genesis/code/586252.html
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James Pond II: Codename Robocod
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platofrmer
Release Year: 1991 
Developer: 
Publisher: 
Players: 
_________________________
*
To: James Pond... For your fish eyes only! Pond, the fiendish Dr. Maybe is back. His bombs are ticking in the North Pole toy factories. No human crime fighter has been able to defeat him. So F.I.S.H. (Finned Investigators of Shady Humans) has designed a special Robosuit for your survival on land. Pond, go to it! Remember, Dr. Maybe has a screw loose, so stay on your fins!

Gameplay:

The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub levels), a boss must be faced.

Hints:

- Invincibility -
At the hub level (the building), run right and stretch up onto a roof. There are five objects a hammer, an apple, earth (a globe), a cake and a tap. Collect them in the following order.

Cake, Hammer, Earth, Apple, Tap.

That spells C.H.E.A.T and James will become invincible for ten minutes. YOu can do this everytime you return to the hub level.

- Level Skip Code -
Enable the Invincibility code first. Then pause game play and press A button 4 times. The game will resume at the exit. Note: Enabling this code may result in an impossible situation that may require a reset.

- Power-Up Code -
To refill your power meter, spell out the word ''power'' by picking up these items in the following order: penguin, oil can, wine glass, Earth and racket.

- Secret Level -
Go to the far right end of level One, climb the tower on the roof, and walk to the left through the wall.

- Unlimited Lives -
At the sports level, spell out the word ''lives'' by picking up these items in this order: lips, ice cream, violin, Earth, snowman.

http://www.gamefaqs.com/console/genesis/home/586251.html
http://www.mobygames.com/game/genesis/james-pond-2-codename-robocod
http://www.gamefaqs.com/console/genesis/code/586251.html
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James Pond III: Operation Starfish
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Millennium Interactive
Publisher: Electronic Arts
Players: 1
_________________________
*
The sinister Dr. Maybe is back and only our slickest Special Agent, James Pond, can stop him. Special Agent Finnius Frog can help you get to those hard to reach places with his powerful jumping abilities. Explore more than 100 levels of outrageous fun! Win using an ocean of FI5H gadgets: suction boots, the fruit gun, X-ray specs, a thruster unit, spring boots and a clever fruit suit disguise. Use a special FI5H rocket pack to defeat Dr. Maybe! Fry over 40 different enemies under Dr. Maybe's control and avoid Maybe's mounted guns and missile launchers!

Gameplay:

The gameplay in Operation Starfish is similar to the SNES game Super Mario World. The map of the Moon consists of many levels connected with pathways. Based on the humorous legend that the Moon is made of cheese, all levels are named after different dairy products. A unique twist to the standard "Super Mario" -style gameplay is that Pond's magno-boots allow him to walk on the Moon's cheesy surface in any orientation, even upside down. Operation Starfish was one of the largest games to be made for the Sega Mega Drive and for some retro gaming fanatics it is considered to be of a higher calibre than Super Mario World; both in gameplay and humour.

Hints:

- Play As Finnius Frog -
Fill the entire password screen with green frogs, then start the game.

- Cheat Mode -
At the password screen, enter the following symbols: Red Cheese, Yellow Mouse, Green Cat, then Blue Dog. After that, add in any of these behind those symbols:
Red Fish for Invincibility
Red Book to have All Areas Unlocked
Red Star to start with five energy
Red Skull to start with one energy and one life
Red Teacup to have All Cheese Mines destroyed
Red Cupcake to have the gun always start with Homing Cupcakes
Red Dog to always have the X-Ray Specs
Then, leave the password screen by selecting the door icon, and start the game. 

- How to get the good ending -
Destroy all the cheese mines and stiltonium machines to get the good ending.

http://www.gamefaqs.com/console/genesis/code/586250.html
http://www.gamefaqs.com/console/genesis/home/586250.html
http://en.wikipedia.org/wiki/James_Pond_3:_Operation_Starfish
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Jammit
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1994
Developer: GTE Vantage
Publisher: Virgin Games
Players: 1 to 4 VS
_________________________
*
As the name implies, this is strictly a basketball game. It has a black-basketball theme (as seen in a lot of odd American movies) and has a myriad of game options (one on one, group etc.). Also, it has a betting option, but other than that it's your typical run-of-the-mill basketball game.

Hints:

- Passwords - 
TZMYNYNChill Game 1
THMSLNSChill Game 2
DNWYGLLChill Game 3
DLMRVNNChill Game 4
MRNLYNGChill Game 5
MKGLSCKChill Game 6
THMSCSYChill Game 7
JRBRGHTChill Game 8
DKRBNSNRoxy Game 1
STPKRNRRoxy Game 2
SSNHYDNRoxy Game 3
JNFRBCNRoxy Game 4
LRNCHLSRoxy Game 5
PLWRHDSRoxy Game 6
STWSPKNRoxy Game 7
BBSKNNRRoxy Game 8
MRKYMCYSlade Game 1
HNSFJLDSlade Game 2
DWGTSTNSlade Game 3
DMDWYDZSlade Game 4
TRYBRNMSlade Game 5
BRNMCMNSlade Game 6
JSPHKSCSlade Game 7
PHLSRGRSlade Game 8

http://www.mobygames.com/game/genesis/jammit
http://www.gamefaqs.com/console/genesis/code/586253.html
*

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f02af29f,ab2abc8e
Jennifer Capriati Tennis
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Tennis
Release Year: 1992
Developer: Telnet Japan
Publisher: Renovation
Players: 1 or 2 VS; CO-OP
_________________________
*
The set count is even at two... you have a 6-5 lead in the final set tie-breaker... opponent serves... you blast a passing shot down the line! Victory! Work on your strokes and movement, try a few practice matches, then go for the championship!

Hints:

- Configuration Mode -
Enter the following Code at the Password Screen:
("CONFIG" followed by dots)
CONFIG.......................................
The config menu allows you to listen to the game's music and alter difficulty and speed settings.

- New Characters -
Enter the following code at the Password Screen....
GRAND.SLAM
Then you should have 12 new men and 12 new women tennis players

- Super Player -
I.$.CAPRIATI

http://www.gamefaqs.com/console/genesis/home/586254.html
http://www.gamefaqs.com/console/genesis/code/586254.html
*

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36dfdd52,56cff3f1
Jeopardy!
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Game Show
Release Year: 1993
Developer: Park Place Productions
Publisher: GameTek
Players: 1 or 2 VS; CO-OP
_________________________
*
There is a fine art to watching Jeopardy!, as any know-it-all could tell you. It used to mean shouting at the television (in question form) or turning to anyone within earshot, nodding and calmly saying "I knew that..." GameTek changes all that by giving Jeopardy! fans everywhere an opportunity to really buzz in. Alex Trebek hosts this all-new video game version of television's longest-running game show. Featuring the digitized TV studio, theme music, voice and photgraphy of Alex himself, this Jeopardy! takes full advantage of the graphic and sound capabilities of the Sega Genesis. With over 3,500 new questions and answers (or is that answers and questions?) and 700 categories, it's sure to last many seasons without reruns!

Gameplay:

A game based on the television quiz show and featuring the show's music and the voice of host Alex Trebek. Multiplayer or vs. the Computer games are available, and the game progresses through two rounds. Categories are made available to the player(s) and the questions are in the form of brief descriptions. Answers are limited to extremely short phrases. The harder the question, the better the cash reward. Answering a question wrong results in a deduction of money from your score.

Hints:

- Catagory Select -
Choose your combinations of catagories
A,B,A,B,B,A,B at title screen
Opens catagory selection menu.

- Failing CPU -
When you get an answer incorrect, hold A+B+C until time runs out to stop the CPU from getting any points.

http://www.gamefaqs.com/console/genesis/home/586255.html
http://www.mobygames.com/game/genesis/jeopardy__
http://www.gamefaqs.com/console/genesis/code/586255.html
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25e2f9d2
Jeopardy! Deluxe Edition
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Game Show
Release Year: 1993
Developer: Park Place Productions
Publisher: GameTek
Players: 1 or 2 VS; CO-OP
_________________________
*
So you think you're good enough to be on Jeopardy!? Well, here's your chance. GameTek's new Jeopardy! Deluxe Edition featuring Alex Trebek puts you on stage, against computer-generated opponents or up to two friends. Choose a category and an amount, and if you can ring in fast enough with the right answer, you're on your way to becoming the new Jeopardy! champion! Features include digitized photography of the TV studio, contestants, and Alex Trebek himself, as well as Alex's digitized voice and that oh-so-familiar theme music. Over 3,500 questions and answers from TV's longest-running game show will provide you with hours of entertainment, from your very first question all the way to Final Jeopardy!

Directions:

Question the answers to win money. If you question an answer correctly, you get the money amount on the screen you picked. Make an incorrect response and you will lose money. Also, keep in mind that there are Daily Doubles, 1 in the Jeopardy round, 2 in Double Jeopardy, and you can risk any amount of money not exceeding your total with a minimum of $500 in the first round and $1000 in the second round, and you alone can respond to the clue. Then the 3rd round, Final Jeopardy, everyone will wager an amount not exceeding their total and not going lower than $0. The man or woman with the most money at the end of the game wins.

Controls:  

A Button: Select letters, options, Ring-in
B Button: Delete letter, Ring-in
C Button: Continue, Choose new categories, Ring-in
Start Button: Go to game setup from menu

Hints:

- If you hate the categories -
You can switch them by hitting the C button before the game starts.

http://www.gamefaqs.com/console/genesis/home/586256.html
http://www.consoleclassix.com/genesis/jeopardy_deluxe_edition.html
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6fa89ff3,13f924d2
Jeopardy! Sports Edition
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Game Show
Release Year: 1994
Developer: Park Place Productions
Publisher: GameTek
Players: 1 or 2 VS; CO-OP
_________________________
*
This version of Jeopardy! focuses more on sports related themes with 700 different categories and 3,500 questions to answer related to sports such as baseball, football, hockey, etc., along with many other sub-categories such as players, sports equipment and the like.

The rules are still the same as the others, there are three rounds where the player buzzes in to answer and spells out the answers using the D-pad. It features digitized photography of sports-themed clad contestants such as baseball, football, volleyball and the like along with authentic digitized studio surroundings and the likeness and voice of long time Jeopardy! host, Alex Trebek.

Hints:

- Block Responses from Computer Opponent -
Choose one joypad, one player, and one computer player for the game. When the computer buzzes in to question an answer, press and hold C before the computer tries to input a response. It will be incorrect and you will have a chance to buzz in. You can do this anytime the computer buzzes in.

http://www.mobygames.com/game/genesis/jeopardy-sports-edition
http://www.gamefaqs.com/console/genesis/code/586257.html
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e7f48d30
Jerry Glanville's Pigskin Footbrawl
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1990
Developer: Developer Resources
Publisher: Midway Games
Players: 1 or 2 VS; CO-OP
_________________________
*
The NFL meets medieval times as you are the captain of a squad of medieval footbrawl players as you compete in a dangerous game involving swords, maces, nooses and traps. For the first half you play on an open field with rocks and water puddles to trip you up and an assortment of weapons laying around, as for the second half you play in a dungeon with weapons laying around, but trap doors to make things interesting. Based on the arcade game made by Midway and actually endorsed by then Atlanta's Falcons head coach Jerry Glanville.

Hints:

- Sound Test -
At the title screen, press A+B+C, all together. Then press start on the options screen.

http://www.mobygames.com/game/genesis/jerry-glanvilles-pigskin-footbrawl
http://www.gamefaqs.com/console/genesis/code/586385.html
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c9d5f820,cee98813
Jewel Master
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
An army of demons terrorizes the land. Bone-hurling skeletons wait to torture your mere flesh and blood. Mythgard's only salvation rests in the hands of the JEWEL MASTER. Capture the rings of Earth, Wind, Fire and Water. Each ring holds an elemental magic. Combine the rings to attain many mystical weapons. But choose carefully - only certain combinations can protect you. Battle an onrush of Sandworms, Moth-Bats, and Subterranean Ogres. Face the fiery heat of the Red Phoenix. Fight Ghouls, Dragons, and giant Scorpions. Force them to taste the fire of the Jewels!

Gameplay:

The game is a sidescrolling action adventure. It introduces the ability to constantly customize your attacks and movement styles through various equippable rings. Using the "A" and "B" buttons as his left and right hands, you can then equip two rings to the corresponding hand. The "C" button is used for jumping. The nature of each attack varies greatly, and as a result, different attacks are suitable for different situations. A player familiar with the game can usually figure out which attack and combination of rings will be effective. For example, one enemy is weak to water and immune to fire, but other than, this enemies are not susceptible to specific elements

- Levels -

    - Forest Ruins: Once a great city, now overrun with goblins and golems lurking in every shadow. Even the wildlife that reside there have a thirst for blood. This stage marks the first challenge of many laid before the Jewel Master on his quest to overthrow the evil Jardine. From thick forests to decaying buildings, crossing the unforgivng land while doing battle with goblins, orcs, carnivorous plants and golems big and small, while dodging flesh-eating ravens and fish. No terrain is truly safe.

    - Desert Of Despair: A vast sea of sand and death riddled with quicksand and hungry sandworms, and the caverns that reside underneath. With the grueling heat and deadly foes, this desert will test any hero's survival skills to their limit. Facing locusts, scorpion rats, sandworms, living statues and reanimated skeletons, the only thing not in short supply... is danger.

    - Frozen Caverns: As The Jewel Master gets closer to Jardine's Castle, we see it takes a drastic effect on the environment. Once a lush forest full of life, now turned into a frozen wasteland, filled with Ice Demons, Frozen Hedgehogs, and even a Fearsome Yeti. As our hero travels through the frozen forest and across the solid lake, he enters the caverns. In here you are greeted with deadly electric jellyfish. You must venture forth through this frigid deathtrap filled with jagged frozen terrain, deadly falling stalactites, and pits filled with sharp stalagmites.

    - Crimson Valley: The Valley is one of the final trials of the Jewel Master. Filled with hundreds of goblins, golems, fire spitting statues, and armored birds. The falling rocks and broken bridges can make short work of The Jewel Master if you're not careful.

    - Castle Jardine: The Embodiment of Darkness itself. This is the final test for those who believe themselves to be true Jewel Masters. Filled with dark dragon statues, and Flail Swinging Skeletons, this is no playground. Before facing Jardine, the Jewel Master must fight the god of each element to test his strength.

- Bosses -

    - Demon Panther ("Spier Tiger"): The White Tiger of the Forest Ruins. This is the first boss, and it will do everything in its power to prevent The Jewel Master from leaving the ruins alive. Jumps when the player is close, and charges when the player is far away.
    - Phoenix ("Firebird"): The second boss, and the ruler of the Desert of Despair. A bird set aflame that flies at high speeds. this is immune to fire but the player is safe in the far left of the screen.
    - Rock Carapace ("King Turtle"): Using its entire body to block the passage in the Frozen Caverns, this deadly turtle will spit beams of ice, and cause frozen rocks to fall and crush The Jewel Master. the player is safe and can attack with fire vipers from the far right of the turtles back.
    - DragonSpawn: The Final Guardian before Jardine's Castle. Using its immense size and speed, it can prove to be very challenging. The one thing this dragon is hungry for... is the flesh of The Jewel Master.
    - Chaos Dragon: Even after its defeat, the Dragon's rage lives on, causing its bones to reanimate for its final showdown against The Jewel Master. unlike the other bosses there is no real means of dodgeing its attacks and it takes a long time to kill, however if the player uses the jewel dropped by the chaos dragon to make "blade weapon" this boss can be defeated before it even starts attacking. Can be destroyed with regular attacks by atting each bone segment approximately 12 times.
    - Demon King, Jardine the Mad: The true face of evil. He commands the darkest of spells, and only truly has one weakness (blade). This is the battle that decides the fate of The Jewel Master and all of Mythgard.

http://www.gamefaqs.com/console/genesis/home/586258.html
http://en.wikipedia.org/wiki/Jewel_Master
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85bcc1c7
Joe & Mac: Caveman Ninja
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Data East
Publisher: Elite Systems
Players: 1 or 2 CO-OP
_________________________
*
You play Joe and Mac, cavemen ninjas, in a multi-level platform area where you have to jump and club your enemies.

Gameplay:

The game stars the green-haired Joe and the blue-haired Mac, cavemen who battle though numerous prehistoric levels using, weapons such as boomerangs, bones, fire, flints, electricity, stone wheels, and clubs. The objective of the game is simply rescuing a group of girls who were kidnapped by a rival tribe of cavemen. The gameplay is somewhat similar to Contra and has a Gauntlet-style health system, where the player loses health over a period of time apart from in boss battles. This health system is also not unlike that of Sega's Wonder Boy. The game could be played in either single player or two player mode. In the two player mode, both characters could hurt each other. The game was also notable for its cartoony graphics, humor, and sound effects.

The original arcade version had the distinction of allowing the player to select between different routes (not unlike Taito's Darius) at the end of a boss battle. Also, after defeating the final boss, the players can choose between three exits, each one leading to a slightly different ending sequence.

http://www.mobygames.com/game/genesis/joe-mac-caveman-ninja
http://en.wikipedia.org/wiki/Joe_%26_Mac
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069baa70,8aa6a1dd
Joe Montana Football
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1991
Developer: Electronic Arts
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
*
Joe Montana Football for the Genesis is an action-oriented football game starring Hall of Fame quarterback Joe Montana of the San Francisco 49'ers. Play a single game, a 2-minute drill or try to win the SEGA Bowl. Play against a friend or against the computer.

Both on the offensive end as well as on the defensive end there are 24 predefined plays for you to choose from (you can't create your own). If you don't know which play is appropriate you can always choose "Joe's Play" - a hint for inexperienced coaches. The nature of the gameplay is very "arcade-like". The game doesn't have GM functions, players statistics, player attributes, substitutions or any other coaching options. Just choose your scheme and execute it.

On the defensive side you can control any player you want, on the attack you control either the quarterback, a receiver, a running back or the kicker.

The game doesn't have a NFL license, so you'll play against Detroit or Chicago instead of the Detroit Lions & the Chicago Bears. Joe Montana is the only NFL player (actually he's the only one with a name).

http://www.mobygames.com/game/genesis/joe-montana-football_

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d4991d9f,8aa6a1dd,0d486ed5
Joe Montana NFL '94
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1993
Developer: Bluesky Innovations
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
*
All the stars of the NFLPA are here - Aikman, Cunningham, Young, Elway, Irvin, Seau, Swilling and many more! Sensational new "Behind the QB" view gives you a total of six different perspectives. Improved passing game and new SPEED BURSTS combine for offensive fireworks. Great features include audibles, screen passes, 360-degree spins, diving catches, team playbooks, instant replays and more! Full 16 game '93 season, playoffs, and Super Bowl. Battery backup allows you to keep team standings plus track league leaders in passing, rushing, sacks, etc.

Gameplay:

After SEGA picked up the license and changed names with last year's edition, they ultimately decided to drop 'Sports Talk' for the simpler title "NFL Football". With over 800 players based on the 1992 season, all of the series trademarks including play-by-play commentary, authentic playbooks and instant replays are intact. Battery backup support is available for season play. This release features significant camera adjustments including a lower perspective and some enhanced zooming features which bring mixed reactions.

http://www.gamefaqs.com/console/genesis/home/586262.html
http://www.mobygames.com/game/genesis/nfl-football-94-starring-joe-montana
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d7d1dfc9,ce0b1fe1
Joe Montana Sports Talk Football
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1991
Developer: BlueSky Software
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
*
Joe's back - now with simultaneous non-stop play-by-play announcing. Control the action on the field and listen to the running commentary from the broadcast booth. It's a whole new game of sound and sight! The field zooms to a dazzling 6X close-up when the players cross the scrimmage line. You see every slamming interception, flying tackle and smash through the defensive wall! Up close and personal! Team up with another guy - you're the quarterback, he's the wide receiver. Call your strategy with over 50 plays in rain/snow, on grass/artificial field. Wide view shows all your receivers at once.

Gameplay:

Sports Talk Football is Sega's second football game on the Genesis, again licensed from San Francisco 49ers quarterback Joe Montana.

As indicated by the title, the game's main innovation is play-by-play commentary speech unique to what is happening on the field.

Playing options include exhibition games and a league mode. The game features 28 teams and a playbook of more than 50 plays. Players can also create a "dream team" from all the players in the game and save it through a password.

The action is seen in a horizontal view of the field, which switches to a zoomed-in view once the line of scrimmage is crossed. Two players can play either against each other or cooperatively on the same team.

Hints:

- Play as 49'ers In Sega Bowl -
Enter the following code to play in the Sega Bowl as San Francisco:
ZABTSSSHII

- Play as Eagles In Sega Bowl -
Enter the following code to play in the Sega Bowl as Philadelphia:
UX3T555HIA

- Play as Lions In Sega Bowl -
Enter the following code to play in the Sega Bowl as Detroit:
HP0T555HIE

- Play as Redskins In Sega Bowl -
Enter the following code to play in the Sega Bowl as Washington:
120T555HIA 

http://www.mobygames.com/game/genesis/joe-montana-ii-sports-talk-football
http://www.gamefaqs.com/console/genesis/home/586260.html
http://www.gamefaqs.com/console/genesis/code/586260.html
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a4c52590,a45da893
Joe Montana Sports Talk Football II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1994
Developer: BlueSky Software, Inc.
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
*
Sports Talk Football is Sega's second football game on the Genesis, again licensed from San Francisco 49ers quarterback Joe Montana.

As indicated by the title, the game's main innovation is play-by-play commentary speech unique to what is happening on the field.

Playing options include exhibition games and a league mode. The game features 28 teams and a playbook of more than 50 plays. Players can also create a "dream team" from all the players in the game and save it through a password.

The action is seen in a horizontal view of the field, which switches to a zoomed-in view once the line of scrimmage is crossed. Two players can play either against each other or cooperatively on the same team.

http://www.mobygames.com/game/genesis/joe-montana-ii-sports-talk-football
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747d61fc,90fb8818
John Madden Football
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1990
Developer: Park Place Productions
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
*
Unlike the first computer versions, this game originated on consoles and focuses on the action on the field instead of detailed strategy. There is still a detailed range of moves available, all grouped for quick selection.

Gameplay:

Game play modes include regular season, playoffs and sudden death. The game features 16 regular teams plus one All-Madden team, each with their own strengths and weaknesses. Play actions include selecting a pass recipient as a play unfolds, block tackles, dives and sackings. Different weather conditions come into play when it's wet, snowy or muddy.

Trivia:

The Sega release was voted as Videogame of the Year at the 1990 InDin (INdustry DINner, a gathering of UK industry people) awards.

Reviewer: Terok Nor
http://www.mobygames.com/game/genesis/john-madden-football_
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ba33c0ea,046e3945
John Madden Football '92
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1991
Developer: Park Place Productions
Publisher: Electronic Arts
Players: 1 or 2 VS; CO-OP
_________________________
*
The tradition continues. The intensity. The passion. All the things that made John Madden Football the best-selling football video game: On-screen playcalling, IsoVision passing camera, audibles, player ratings. Spin. Dive. Jump. Hurdle. Cut back. Break tackles. You control the action! And now Madden '92 brings you even tougher opponents. Get away with your big play once, but go back to it too soon and you'll get stuffed - Big Time!

Gameplay:

This update of the John Madden football series offers several new features over its predecessor: instant replays, different weather conditions, player injuries and the ability to review and overturn pass interference calls.

Play modes include Pre-Season, Regular Season, Playoffs and Sudden Death. There are 28 teams plus one All-Madden team.

Reviewer: Terok Nor
http://www.gamefaqs.com/console/genesis/home/366816.html
http://www.mobygames.com/game/genesis/john-madden-football-92
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88d2b2e5,ca323b3e
John Madden Football '93
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1992
Developer: Looking Glass Studios
Publisher: Electronic Arts
Players: 1 or 2 VS; CO-OP
_________________________
*
Another update in the Madden football series. New this time are some graphics and animations, including an animated coin toss and some player moves. New gameplay features are no-huddle offense and a stop clock play.

There are 28 teams from the '92-'93 season, two All Madden teams and 8 Greatest Ever teams.

Game modes are the usual pre-season, regular season, sudden death and playoffs. A special playoff mode for the 8 greatest teams is also available.

The Genesis version features John Madden's digitized commentary speech and a battery-backed RAM for saving playoff results and player stats.

Trivia:

This game is referenced in the Spice 1 song "Strap on the Side" with the lyrics of "And like John Madden 93, "BOOM!!! He's on his back!" which is also a line often uttered in this game by John Madden.

Reviewer: karttu, Terok Nor
http://www.mobygames.com/game/genesis/john-madden-football-93
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a2a05241,ca534b1a
John Madden Football '93: Championship Edition
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1992
Developer: Looking Glass Studios
Publisher: EA Sports
Players: 1 or 2 VS; CO-OP
_________________________
*
John Madden Football Championship Edition is an exclusive rental-only release featuring 38 championship caliber teams from 1966-91 plus two All-Madden teams: Madden Greats and All-Madden 92. Based on the engine used in John Madden Football '93, the game includes the same number of plays, same split-screen calling system, and same animated graphics showing details like clothesline tackles, head butts after sacks, and shoestring catches.

A vertical perspective of the field is used along with three windows to spot the open man on passing plays. Press the button corresponding to the window and the quarterback will throw to the intended receiver, after which you'll be able to use spins, speed bursts and dives to gain extra yardage. As in John Madden Football '93, the QB Stop Clock play and No Huddle Offense have been added to give players more options on offense.

While the game does not feature an NFL license for real teams or an NFLPA license for actual player names, players are identified by number and possess individual ratings from zero to fifteen based on their real-life counterparts. Uniforms are also the same colors as those in the NFL, although you won't find any logos or team names other than cities. John Madden Football Championship Edition offers battery backup to save progress, team and player statistics tracked during playoffs, and promises more aggressive computer defenses.

Game modes include Season, Playoffs, Preseason (exhibition) and Sudden Death, where the first player to score wins the game. Other notable features include the following: playing head-to-head against a friend or together as teammates, adjustable weather (fair, wind, rain or snow), two playing surfaces (turf or grass), and three quarter lengths (5, 10 or 15 minutes).

Reviewer: Scott Alan Marriott
http://www.answers.com/topic/john-madden-football-championship-edition
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713bc4e0,22d77e6d,4d3ddd7c
Jordan Vs Bird: Super One-on-one
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1992
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
*
Can Jordan Shoot Down Bird? Super one-on-one intense action: Larry's dead-eye outside game against Michael's explosiveness! Jordan's Slam Dunk Contest: Fly high, score higher. Five judges rule the court when Michael takes off! Bird's 3-Point Shootout: Gobble up those 3-pointers like Bird and you'll be the ultimate money ball player!

Gameplay:

While Bird feels right home at the three-point contest, where five racks with five balls each are placed around the three-point arc and the player must pick each ball and throw in the the best timing possible to get as many points as possible during the 60 second window, only Jordan has the air-time to perform on the slam dunk contest, where the player has a number of dunks at his disposal, each requiring different timing to get the best score from all three attempts from the judges, and win the competition.

While they are two completely different players, they can still go one-on-one on a half-court match, played to points or with a time duration. Can Bird's stealing and outside shooting ability be a match to Jordan's speed and jumping abilities?

Hints:

- Extra Time -
When the clock gets to 00:00 in the timed ''One-on-One'' mode, pause the game. Next, press A in order to call a timeout. The game will keep going on with 36 minutes left on the clock.

http://en.wikipedia.org/wiki/Jordan_vs._Bird
http://www.gamefaqs.com/console/genesis/home/586264.html
http://www.mobygames.com/game/genesis/jordan-vs-bird-one-on-one
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4f10dbc3,ea342ed8
Judge Dredd: The Movie
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1995
Developer: Probe Entertainment
Publisher: Acclaim Entertainment
Players: 1
_________________________
*
Mega-City One is in ruins. Corruption is rampant. It's time to take the law into your own hands. Armed with explosive Lawgiver firepower - heat seekers, ricochet rockets, incendiary missiles and more - take on Mean Machine, the ABC Robot and other brutal barriers to justice. Take to the skies on your high-speed Lawmaster motorcycle and pacify even the most persistent perps! You're not above the law. You ARE the law!!!

Hints:

- Before the final password -
Enter password PSTRVJZ 

- Level Passwords -
Enter the following codes at the password screen...
Aspen Penal Colony
KZDVT
Shuttle Crash
JRQWNO
Riots
WDRCNPU
Then when you enter the codes you should go strait to the level you entered.

- Password to Invasion by Gila Munja -
Insert code: HQWVLT

http://www.gamefaqs.com/console/genesis/home/915994.html
http://www.gamefaqs.com/console/genesis/code/915994.html
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21dcc790,94cdce8d
Junction
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Micronet
Publisher: Konami
Players: 1
_________________________
*
Wow! What a puzzler! If you love puzzlers, this is the ultimate one! I'm always hunting for new puzzlers to play, and this one is a gem. Game play is simple, but the solution to each board is far from it.

Guide the red ball through the maze. Movement is similar to one of those little toys that are a frame with little tiles in it, one tile missing, and you have to slide the tiles around to make a picture. Only in this game you have to create a path that the ball can follow, and you only have a limited time.

The graphics in Junction are the best I've seen on a puzzler. It has awesome backgrounds. The game is obviously meant to have background music, but for some reason it doesn't work here.

Directions:

In the beginning....

So let us discuss options for a moment. You can choose to play any of the levels 1-50 in the Options screen, but, according to the manual, "a score of at least 100,000 points is required to se the ending..." We'll assume they meant see when they said se.
 
Here are some other choices you can make from the Options menu: Operation 0 allows you to move the pieces with the directional pad. When you press a direction the tile that can move in that direction will move there. Operation 1 allows you to control the movement of tiles by moving the cursor to the tile you want to move and pressing the C button. BGV mode is just a music and background test. Difficulty: Easy- more time, no enemies; Normal- enemies, mid-length time; Hard- enemies, shortest time.

Stock tells you how many lives (red balls) you have. You'll lose one if your time runs out, it falls off an edge, or if it runs into an enemy. The object of the game is to get your red ball to roll over the check points that are located around the edge of the puzzle. When you have successfully navigated a check point, it will vanish.

Items
As you play, items will appear on the board. Run the ball into them to pick them up. Here's what they do:
Circle= extra red ball
P= decrease ball speed
Fast Forward Arrows= faster ball
Pause Symbol= enemies slowdown
Clock= extra time

Blocks
There are a few different kinds of blocks. There are blocks that have a basic, straightforward path option on them. They are obvious. One has a cross on it. You will travel only along the bar that you started on. Some have two lines that are separate. Again, you will travel only along the bar that you started on. Some blocks just have the barest tail end of a line on them. The ball will reverse its path and head back the way it came when it comes to the end of these. Gold blocks cannot be moved. If a tile is blank, you will lose a ball if you run into it. A tile with a pyramid on it will cause the ball to jump into the air and skip over the tile next to it. Some tiles have more than one path option, a fork in the path. The manual tells us that the path your ball takes depends on how many times you've "moved a block." This is not very helpful, and I'm sorry that I cannot make it much clearer. I would guess that when it says "moved a block," it means the particular block that you're trying to figure out, and not any block at all. Other than that, I couldn't tell you how many times= what. Again, I apologise, but this is very difficult to determine and to explain in words. This is something you will just have to get a feel for and watch carefully.

The Slow Down # on the screen tells you how much slow down time you have left. You can only slow the ball for a limited amount of time. WARNING! If you speed the ball up as it goes up a pyramid, it will stay that fast until it touches the tiles again. 

Controls:

A Button: Slow Down
B Button: Speed Up
C Button: Slow Down (Oper. 0)
          Move Block (Oper. 1)
Start Button: Pause, Start Game

http://www.consoleclassix.com/genesis/junction.html
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0b453e2f,3fb6d92e
Disney's The Jungle Book
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Eurocom Entertainment Software
Publisher: Virgin Interactive
Players: 1
_________________________
*
Get down to the bare necessities of life... and escort Mowgli through the jungle to the safety of the human village. Fight the boggle-eyed snake, Kaa, and defeat Shere Khan the hungry tiger in this exciting adventure based on Disney's classic! It'll drive you ape crazy!

- Activate the Debug Menu -
On the first level, make Mowgli run all the way to the right until you get to the briar patch. When you see Mowgli recoil at the edge of the place, you know you're in the right spot. Jump into the canyon and pause the game right before you're about to fall to your death. While the game is paused, press B, A, Down, C, Right, A, B, Left, A, Right, Down, B, A, Left, Left, C, Up, Right, Left. As soon as you do that, the screen will change to the Debug Menu, which features level select and a host of other options such as invincibility.

- Begin right next to Baloo the bear -
To start right next to Baloo the bear, pause the game and press B, A, Left, Up, Up.

- Change the color of the screen -
To change the color of the screen, pause the game and press A, B, B, A, C, A, B, B. Eventually you will get to the last color, which is blood red.

- Extra Time -
Enter the following code at the Pause Screen: A - B - B - A - A - B - B - A
Then when you un-pause the game you should have added 10 seconds to your time

- Go to King Louie -
To be transported to the boss King Louie, pause the game and then press Left, Up, A, Left, Up, A.

- Go to the Witch Doctor Monkeys -
To go to the Witch Doctor Monkeys, pause the game and then press Right, A, Down, B, A, Down.

- Refill Health -
Enter the following code at the Pause Screen: Up - Up - Down - Down - Left - Right - Left - Right - B - A
Then when you un-pause the game your health should be refilled

- Skip Current Level -
Enter the following code at the Pause Screen: B - A - A - B - B - A - A - B - A - - B - B - A - A - B - B - A
Then when you unpause the game you should go to the next level

- Skip to Last Level -
Enter the following code at the Pause Screen: A - C - A - C - A - C - A - C - B - B - B - B
Then when you un-pause the game you will go to the last level

- Start next to Kaa the snake -
To start the game right next to Kaa the snake, pause the game and then press C, A, A, B, C, A, A.

- Upside-Down Mode -
Enter the following code at the Pause Screen: Left - A - Right - Down - B - A - Left - Left - C - Right - Up - Down
Then when you un-pause the game the screen will be upside-down

- View the ending -
To see the game's ending, pause the game and press B, A, Down, C, A, Right, Left, A, Right, Down.

http://www.gamefaqs.com/console/genesis/home/586267.html
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8a1f6260,a5d29735
Jungle Strike
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Isometric Scroller
Release Year: 1993
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1
_________________________
*
Some time after Operation Desert Strike, Ibn Kilbaba, son of Kilbaba S.R, threatens to annihilate America. After his father was killed, the people who were under his control, sent his son running off, along with his father's money and nuclear weapons program. Kilbaba, more ruthless than his father, longs for revenge of his father's death and decides to shed the blood of those who killed him, the Americans. Already armed, Kilbaba hires Carlos Ortega to help him set up his Nuclear Weapons program, deep in South America. Carlos Ortega, the world's most notorious druglord, also yearns to seek revenge. With his own private army, armed with the most hi-tech weapons, he's ready to fight America at all costs.

Because of this threat, you're hired again to battle these two characters, following their paths in the jungles of South America. Armed with the Commache, numerous other vehicles, and destructive weapons, you must take out their private army. Blow up the enemy with your hellfires, hydras, chain guns. Use the watercraft to launch mines at enemy ships. Pull off a drive-by on the enemy with guns on the side. Take out the evil duo and forever rid this threat.....in the jungle!

Controls:

A Button: Fire HellFire missles, set mine, drop bomb
B Button: Fire Hydra/light rockets, view information
C Button: Fire Machine guns
Start Button: Pause Game 

Hints:

- 23 Lives Passwords -
Input these codes to start with 23 lives, and all but one co-pilot (wild Bill).
7LSPFBVWTWPMountains
X4MFB4MHPH4Night Strike
V6HGY39XVXLPuloso City
N4MK9N6MHM7Return Home
TGB76MGCZCCRiver Raid
WHKBR74SGS9Snow Fortress
RT6CBWNLMM7Sub Attack
9NHDXMGCZCGTraining Ground
BXYTNMGCYDBWashington D.C.

- Campaign Passwords -
Enter the following code at the Password Screen....
Campaign 2: RL6GYKBX6GG
Campaign 3: 9V6CR9WNMCZ
Campaign 4: XTMDR9WNMCJ
Campaign 5: VNPDTL6HDB6
Campaign 6: WSDWHFKB7SS
Campaign 7: THGR7NS6MCJ
Campaign 8: 7GRSD9WT7SS
Campaign 9: N4SF3X7NLMS
Then you should go to your desired campaign

- Co-Pilot Passwords -
Enter one of the following passwords to use any co-pilot in the corresponding level...
L46HKRWT7SWEnd
746HKRWT7SWMountains
X6PBV4HPGFRNight Strike
V46HKRWT7SWPuloso City
N46HKRWT7SWReturn Home
T6PBV4HPGFRRiver Raid
W46HKRWT7SWSnow Fortress
R46HKRWT7SWSub Attack
946HKRWT7SWTraining Ground
B46HKRWT7SWWashington D.C.

- Start any level with 10 lives -
To start on any level with 10 lives:
1 Sub Attack: RXVWT74S6KB
2 Training Ground: 9WT7NL6MHBV
3 Night Strike: X7NL4SHPG94
4 Puloso City: VL4S6MGCZVH
5 Snow Fortress: W6JB9TL4SYW
6 River Raid: TMHPGCFDYN3
7 Mountains: 7PGCZJYK34X
8 Return Home: NCZJFD3BR67 

- Start Campaign 9 with 10 Lives/Copilots Rescued -
Insert: NCZJFD3BR67

- Start each level with 23 lives -
Enter BXYTNMGCYDB at the password screen. This code will also make most co-pilots available to you.

http://www.gamefaqs.com/console/genesis/code/586268.html
http://www.consoleclassix.com/genesis/jungle_strike.html
http://www.mobygames.com/game/genesis/jungle-strike
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bbd5233f,7b31deef
Jurassic Park
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Blue Sky Software
Publisher: SEGA
Players: 1
_________________________
*
Plunge into a heart-wrenching race for survival! On a tropical island, a violent hurricane rips through the dinosaur preserve, trapping the tourists and freeing the most terrifying animals in prehistory! Two bigger-than-life ways to play: Be a dinosaur! As a Raptor, rampage across the island battling other beasts and eluding the traps and weapons of your human enemies. As Grant, the paleontologist, arm yourself with tranquilizer guns, and sleeping-gas grenades. Dodge the slashing jaws of the Tyrannosaurus Rex and the paralyzing spit of the Dilophosaurs! 16 mammoth megs of nerve-shredding action!

Directions:

Throughout the game, you play through a number of levels before reaching the boss at the end. As Grant, you get a cool set of weapons to use, such as darts and tazers. You must use these against the ruthless prehistoric beings that you come in contact with.

Aid will also be available at some points through the scattered first aid kits. You have only three lives! Be sure to keep your eyes open for a dinosaur that could be coming your way...

Playing as Raptor may seem easier than playing as Grant, depending on your preference. You don't need to worry about running out of weapons, because Raptor only uses his feet and his jaws of steel, so to speak. He has an amazing jump height and distance as well. His levels are also shorter, which may be a let down to some. Just like Grant, however, there may be times where you'll be desperate for aid. That's where the pieces of meat come in. Use those to fuel Raptor! 

Gameplay:

Jurassic Park is a standard action game, its level design seemingly putting it in the platform game genre, with the end objective being to reach the end of each level, traveling from left to right using items placed at fixed locations. However, the game features a then-uncommon variation in action games, giving players the option of using two characters that played almost totally differently to one another. The game was playable as either Dr Alan Grant or one of the film's versions of a Velociraptor. Grant is the default character and must be changed using the 'Player' option on the game's main menu.

Grant, while driving a Jeep through the park, is attacked by the T-Rex after the power goes out and with his Jeep wrecked he must now make his way to the Visitors Center to escape. The Weapons he uses (with the exception of a Rocket Launcher) are non-lethal and will only knock out the dinosaurs for a short time, usually causing them to wake up more fierce opponents. Grant has 7 weapons: two kinds of Tranquilizer Darts (Blue is weaker, Red is stronger), three types of grenades (Gas, Flash and exploding Grenades) plus a Tazer Gun and Rocket Launcher, all of which will run out if their relevant items are not picked up with the Tazer Gun being the exception in that without any ammo it will let out a very close range shock. Grant's health item is a medical pack.

The Raptor on the other hand, after lighting struck its pen and turned off the power, it escapes and pursues Grant. The Raptor uses its teeth and claws to stop opponents but Like Grant, it cannot kill dinosaurs easily - or at all - but it can kill any human enemies. Unlike Grant, The Raptor is a fast runner, and can jump higher and farther than him, making The Raptor's game slightly easier. Its health item is generic 'meat', although it has the ability to eat a Compy to refill its health as well.

- Levels -

The Jungle - A generic forest/jungle level with vine swinging. A good deal of both the Jurassic Park novel and film are set in this sort of location (though Jungle and Forest levels were very common in platform games of the era). There are no Velociraptors in this level.

The Power Station - features ladders and boxes, making it quite similar to both it's novel and film depictions. Velociraptors first appear in this level as does the Tyrannosaurus rex who acts as the level's 'boss', his head bursting through the of the final screen causing you to carefully sneak around him or lose a life.

The River - For this level Grant is required to use a motorized raft and players must pick up Fuel Tanks in order to keep the raft moving. The Tyrannosaurus appears again at the water's edge and an angry Triceratops must be passed at the levels finale. The Jungle River ride, while mentioned, does not appear in the motion picture. It was, however, a large part of the novel during which Grant Lex and Tim must evade the Tyrannosaurus at the edge of the river. This Level is omitted if the game is being played as the Raptor.

The Pump House - This level is incredibly similar to a key scene in Crichton's novel where Grant and the Children face the Tyrannosaurus in the Jungle River's pump house behind a waterfall, though the level is much larger than the small area in the scene.

The Canyon - The Canyon is a dry, desert-like area. No such area is mentioned in either the Jurassic park film or novel as being on the Island, which is tropical in nature. These sort of levels were, however, very common in the genre at the time. Raptors appear frequently and almost instantaneously in this level, which is slightly shorter than most.

The Volcano - The Volcano is another area that does not appear in the film, although the novel's end does feature a geologically-active cave system serving as a Raptor nest. Like The Canyon, this level is short and there is even bigger abundance of Raptors. This level is omitted if the game is being played as the Raptor.

The Visitors Center - This level is based very much on the design of the Visitors Center set from the film, and features the game's final boss battle, requiring the player to use the Rocket Launcher to destroy the large Tyrannousaurus skeleton in the main lobby to crush the Velociraptors.

- Dinosaurs featured -

    - Brachiosaurus
    - Cearadactylus
    - Dilophosaurus
    - Procompsognathus
    - Triceratops
    - Tyrannosaurus
    - Velociraptor

Trivia:

    - The final boss of Alan Grant's version of the game was also planned to be the motion picture's finale with the visitor center's giant skeletons crushing the Velociraptors. Spielberg changed the ending at the last moment after deciding the Tyrannosaurus needed to appear again (leading to that scene in the film relying solely on computer animated dinosaurs rather than a mix of animatronics and CGI)

    - When the game starts, at the logo screen, there is a Tyrannosaurus right under the logo that roars "SEGA" once before the game goes to the main menu.

    - A beta version rom image of this game is available for download on some rom image distribution sites. This is the final beta but it is very different from the final version of the game. The main differences include some slightly different music tracks with different precussion from the final. Grenades bounce a few times before exploding. An item not used in the final for Grant but could be used as a way to distract some dinosaurs is the chicken leg item. It only seems to work with the Compys though. It takes over 20 rockets to kill a raptor in this build as to where in the final it only takes one. Also dinosaurs respawn more frequently. Grant can beat the last level of the game by just simply leaving screen. However, Grant is transported to a glitched version of the Raptor's Power Plant with some of the bones from the dinosaur skeletons in the Visitor Center in the background of the Power Plant with incorrect colors. The game will freeze in this level after a few minutes.

Controls:

A Button: Change weapon (Grant), Bite enemy (Raptor)
B Button: Fire selected weapon (Grant), Kick (Raptor)
C Button: Jump
Start Button: Pause game

Hints:

- Super Password -
Enter the following in the Password Entry Screen...
WAGNER93

- View ending -
Enter the following in the password entry screen.
FREIHEIT

- All Weapons Code -
Enter one of the following in the Password Screen for the desired effect.
All Weapons4VTNVVIT
All Weapons (alternate)4VTNVVTI

- Debug Mode -
Enter the following in the Password Entry Screen for the desired effect.
NYUKNYUK - Enable Debug Mode - Use Controller Two to go anywhere in the game.

- Dr. Grant Difficult Mode Passwords -
Enter one of the following in the Password Entry screen.
OVVVVVVQLevel 1
2VVVVVVSLevel 2
4VVVVVVULevel 3
6VVVVVVOLevel 4
8VVVVVV2Level 5
AVVVVVV4Level 6
CVVVVVV6Level 7

- Dr. Grant Easy Mode Passwords -
Enter the following passwords in the Password Entry Screen.
OVVVVVTOLevel 1
2VVVVVTQLevel 2
4VVVVVTQLevel 3
6VVVVVTQLevel 4
8VVVVVTULevel 5
AVVVVVT2Level 6
CVVVVVT4Level 7

- Dr. Grant Normal Mode Passwords -
Enter one of the following in the Passwords Screen.
OVVVVVUPLevel 1
2VVVVVURLevel 2
4VVVVVUTLevel 3
6VVVVVUVLevel 4
8VVVVVU1Level 5
AVVVVVU3Level 6
CVVVVVU5Level 7

- Final Level with Raptor -
Enter the following in the Password Entry screen.
open park

- Raptor Code -
Enter the following in the Password Entry screen.
M21G0O12

- Raptor Difficult Mode Passwords -
Enter the following in the Passwords Entry Screen.
G21G0036Level 1
I21G0038Level 2
K21G003ALevel 3
M21G003CLevel 4
021G003ELevel 5

- Raptor Easy Mode Passwords -
Enter the following in the Passwords Entry screen.
G21G0014Level 1
I21G0016Level 2
K21GOO18Level 3
M21GOO1ALevel 4
O21G001CLevel 5

- Raptor Normal Mode Passwords -
Enter the following in the Password Entry screen.
G21G0025Level 1
I21G0027Level 2
K21G0029Level 3
M21GOO2BLevel 4
021G002DLevel 5

- View Ending -
Enter the following in the Password Entry screen.
BLUESKY1

- Cheat mode -
With Debug Mode on, enter the options screen and highlight "Controls" and press start, you should be at the main menu, press start again, and you should be at a menu where there's level select, sound select, and player select

- Ultimate Level Select Password -
In the password screen, enter JP_O_ARK as your password, with the first blank spot being either a G to be Grant or an R to be the Raptor, and the second blank being a number between 1 and 7 for each stage.
Note: If playing as the Raptor, then only use 1 - 5 on the second blank, because the Raptor only has 5 levels.

- Video Debug -
At the Stage Select Menu, Press Start (on Controller 1) to go to a second menu called ''JP-CD Video Sequences.'' It lets you watch any video clip in the game.

http://en.wikipedia.org/wiki/Jurassic_Park_(Sega_game)
http://www.gamefaqs.com/console/genesis/home/563328.html
http://www.gamefaqs.com/console/genesis/code/563328.html
http://www.consoleclassix.com/genesis/jurassic_park.html
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fbe66bd1,98b4aa1b
Jurassic Park: Rampage Edition
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1994
Developer: Blue Sky Software
Publisher: SEGA
Players: 1
_________________________
*
Rampage Edition is faster, tougher and more dangerous than ever! Take up arms as Dr. Grant to blast through all-new action-packed levels or be a razor-clawed Raptor as you dodge the slashing jaws of the mighty Tyrannosaurus Rex! Man or beast, the goal is the same... escape the island alive before it blows!

Directions:

Grant - Collect dinosaur samples.

Raptor - GO AROUND RAISING HAVOC AND CHAOS! 

Gameplay:

Jurassic Park: Rampage Edition is the sequel to the first Jurassic Park game on Genesis and mostly looks and plays like the predecessor. It is also a side-scroller.

In this game you play as Dr. Grant. The big difference with the first game is that there are more enemies to defeat. In addition to the dinosaurs you have to defeat many InGen agents. The reason is that they are trying to recapture dinosaur DNA and eggs to build a new park or an army of dinosaurs.

Controls:

A Button: Switch weapons(Grant), Bite(Raptor)
B Button: Attack
C Button: Jump

Hints:

- T. Rex -
Don't try to kill T. Rex, it's impossible. Instead just slow him down enough to keep him from getting you. 

http://www.gamefaqs.com/console/genesis/home/586269.html
http://www.consoleclassix.com/genesis/jurassic_park_rampage_edition.html
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140a284c
Jurassic Park II: The Lost World
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1997
Developer: Appaloosa Interactive
Publisher: SEGA
Players: 1
_________________________
*
The game situates itself on the "Isla Sorna" sites of Jurassic Park, a concept originally based on the Steven Spielberg series of movies. You play the role of a bounty hunter trying to catch some prized dinosaurs. This game is not a side scrolling platform game like the other two Jurassic Park games on the Genesis. This is a top-down view game like the SNES version of Jurassic Park, with gameplay similar to The Chaos Engine.

Each of the four Isla Sorna sites contains three missions. Once you have completed the three missions you unlock the boss mission. For a change in the game, the boss missions are 3D look-alike levels. Once the four sites are cleared you get two more final missions to complete the game.

Hints:

- Alternate Uniform -
Enter REDHUNTR as your password to get a red uniform.

- Level Passwords -
Level 2 : AMQ4VL2A
Level 3 : 4A4SOMCK
Level 4 : CAKK4CQK
Level 5 : A8MJ14KM
Level 6 : 9MO5RK58
Level 7 : FOUDISCU
Level 8 : NS22IAH2
Level 9 : NK4Q26TA
Level 10: 4OMIOBD6
Level 11: EM8P1558
Level 12: UEGH1PPG
Level 13: GGUSLMFE
Level 14: 7Q42D9R4
Level 15: V4OLRCPO
Level 16: RA4T9FQK
Level 17: LKAQIE7A

- Level Select -
Enter MAGICBOX as your password. Level selection may then be accessed at the Options screen.

- Two Player Battle -
Enter CIVILWAR as your password. Two players may fight each other on the same screen.

- Various Secret Passwords -
Select the 'password' option in the main menu. Up and Down select characters. Start confirms code entry.
IMMORTALActivates immortality
HUTCHINSAlternate password for level selection
MORTAL**Deactivates immortality
DAVIDHILShows a secret message, activates level selection
JASONFRIShows a secret message, activates level selection

http://www.mobygames.com/game/genesis/lost-world-jurassic-park__
http://www.gamefaqs.com/console/genesis/code/564281.html
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2a60ebe9
Justice League Task Force
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: 1995
Developer: SunSoft
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
*
Darkseid attacks the planet Earth, destroying a military base in the process. A member of the Justice League (that the player chooses to play as) tracks down the other members for information and aid only be to attacked by those heroes in their related locations.

As the hero defeats the other JL members, they deduce that the others aren't the real leaguers. Coming to this conclusion, the hero battles Cheetah and then Despero for more information.

They both lead the hero to Darkseid, who then forces the hero to fight their android clone. Upon defeating the clone, the hero must face Darkseid himself.

After the hero defeats him, the other League members are freed, and the military base is restored.

http://www.gamefaqs.com/console/genesis/data/586270.html
http://en.wikipedia.org/wiki/Justice_League_Task_Force_(games)
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09f08746,effc0fa6
Ka-Ge-Ki: Fists of Steel
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: 1991
Developer: Kaneko
Publisher: Sage's Creation
Players: 1
_________________________
*
Kei is an incredibly powerful Japanese boxer. One day the Boss of the evil Kageki gang sees him in action. Impressed by Kei's pugilistic skills, the Boss asks him to be his right hand man in his organization. Kei, honorable guy that he is, boldly refuses. The Boss swears that he will not be spurned. A few days later, Kei's brother is beaten within an inch of his life. Knowing who is behind this brutal assault, Kei vows revenge.

Gameplay:

As Kei you must fight nine Kageki gang members and four underlings in a series of one-on-one fights before confronting the Boss himself. Your opponents vary in skill and abilities. For example: Ashpit is slow but can slap really hard, and Lizard is a dirty fighter who attacks using sandbags. As a boxer, your offensive moves are limited to a jab (left punch), a super jab (right punch), and a straight (right punch). You can also duck and jump. The action takes place in a garage, a gym, a machine room, a former night club, a fitness club, and other locations inside a high-rise building. Unlike most fighting games, Kageki is designed for only one player.

Controls:

Start: Pause
D-Pad: Move character in all directions
A Button: Jump
B Button: Jab, super jab
C Button: Straight punch
B & C simultaneously: Duck

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=12552
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7796c87d,631cc8e9,55934d1b
Kawasaki Superbike Challenge
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1994
Developer: Lankhor
Publisher: Time Warner Interactive
Players: 1 or 2 VS
_________________________
*
Kawasaki Superbike Challenge is a motorcycle racing game that uses the same engine as F1. It includes 14 standard-length race tracks, plus the Suzuka 8 Hours endurance race, available in both training and Championship modes. The game is unlicensed (except by Kawasaki), so all riders and teams are fictional.

The game now has more polygonal roadside objects than F1, and there is still a Turbo mode, allowing for faster racing at the expense of some of the detail. You have the ability to turn on or off weather (during rainy days the graphics are darker and the bike has less traction). The number of laps on each course can be 5, 10 or 15, and there are 4 skill levels. Some changes have been made to how the vehicle handles, to emphasize the switch from cars to bikes.

Directions:

The object is to grab first place in order to grab top honors at the end.

Trivia:

The sequel, Kawasaki Caribbean Challenge, was apparently not released for the Genesis/Mega Drive. This entry uses the Domark F1 game engine.

Reviewer: Evil Ryu, Luis Silva
http://www.mobygames.com/game/genesis/kawasaki-superbike-challenge
http://en.wikipedia.org/wiki/Kawasaki_Superbike_Challenge
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ce36e6cc,28e7ffa3
Kid Chameleon
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 Alternating
_________________________
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Kid Chameleon is a side-scrolling platform game in which the main character has entered a virtual reality game called "Wild Side" to free the other kids inside that have been captured (*cuckoo*). He can change his shape into various other forms (hence the "Chameleon"). This gives him special abilities which must be used to pass each of the game's 100+ stages.

An interesting point about Kid Chameleon is that the game has 100+ levels (most of which are very, very difficult) which must be played in sequence AND there is no save feature or password feature - which means completing this game would be a major feat of endurance (and patience).

Gameplay:

The player, as Kid Chameleon, progresses through a series of levels. Most levels contain a flag, which is the primary goal of each level, from which the player progresses to the next level. However, a number of teleporters throughout the game can warp the player not only to different places in the same level, but also to different levels, and sometimes to an entirely different path through the game. At the end of the game, Kid fights and defeats the final boss, Heady Metal. Kid Chameleon contains nearly a hundred levels, of which only about half are on the "main path" (traversing levels only by flags), and also counts the two-dozen smaller unnamed levels, simply called "Elsewhere". Despite the game's considerable length, there was no password system or other method of saving the game. However, both Sega Genesis Collection and the Virtual Console service allow players to save their progress mid-game.

As Kid Chameleon moves through the game's levels, he gains access to masks that transform him into different characters. Each character has different special abilities and varying amounts of hit points. The sheer amount of variety in gameplay due to the various characters is part of what gave Kid Chameleon such an addictive style; few levels repeated the same structure and they usually had specific strategies and characters to be beaten. In addition to the offensive abilities of each form, the Kid could also defeat enemies by jumping on them, although he may take damage from some enemies by doing so.

Trivia:

The Axe-thrower shape is a tribute to Rick, the main character from the Splatterhouse games.

Controls:

D-Button:
-Press left/right to move left/right.
-Press down to crouch.
-Press down and left/right to crawl left/right.

A Button:
-Press A to run. When the game is set to "Fast Action", use A to slow
down.

A Button + Start:
-Press these at the same time to use the Diamond Powers. (Note: You must
have a set number of diamonds to use this.)

B Button:
-Press B to jump.

C Button:
-Use your transformation's special power. See the Transformations
section to see what they are.

Hints:

10,000 bonus points:
Complete Blue Lask Woods in under 20 seconds.

5000 Bonus Points:
Complete any level without collecting any special items to get 5000 bonus points.

5000 Bonus Points:
Complete a stage without being hurt by an enemy to earn 5000 bonus points.

Last boss warp:
At the end of Blue lake woods there is a series of blocks just above the flag. Jump to the last one and then press down and right, jump and special together. You will be warped to Plethora, the last level.

Reviewer: Tibes80, gamewarrior,Masvega
http://www.mobygames.com/game/kid-chameleon
http://en.wikipedia.org/wiki/Kid_Chameleon_(video_game)
http://www.gamefaqs.com/console/genesis/file/586273/2789
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708b4eb8,f390d406
King Of The Monsters
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: 1993
Developer: SPS
Publisher: Takara
Players: 1 or 2 VS
_________________________
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Sometime in the future, the world devolves into a place where monsters rule supreme. After years of wreaking having on Earth, these so-called Super Monsters ask the existential question, "Which among us is the most powerful?" After years of fighting, four rise to prominence. 

Gameplay:

They are the superhero Astro Guy, whose Power Weapon is a Flash Wave; Godzilla-like Geon, who is deadly with a Flame Crusher; stone-faced Rockey, who crushes opponents with his Rockey Bomber; and slimy mutant Beetlemania, who attacks his foes with a Beetle Missile. To play this game, you choose one of these four monsters, using him to fight the rest of the monsters one at a time. 

In the two-player mode, you and a friend each choose a monster and fight each other. The two of you can also choose a favorite level: Megaport, Castle City, Dragon City, or Tokyo. Each level consists of two stages. While fighting a monster, you should be on the lookout for tanks, jets, battleships, and laser vehicles that will attack you from all sides. To defeat your opponent, you must weaken him and pin him down for a count of three.

Controls:

A Button: Body slam, bite, bear hug, piledriver, back breaker, neck hanging, suplex, back drop, atomic drop
B Button: Rope lassoo, bite, bear hug, piledriver, neck hanging, back breaker, suplex, back drop, atomic drop
C Button: Knee attack, guillotine drop, somersault drop, elbow drop
contol pad: Moves character around the screen

Reviewer: Tibes80
http://www.allgame.com/game.php?id=226&tab=controls
http://www.mobygames.com/game/genesis/king-of-the-monsters
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8c675cb8,ee1638ac
King Of The Monsters II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: 1994
Developer: SNK
Publisher: Takara
Players: 1 or 2 VS
_________________________
*
Alien super monsters have returned and are trying to invade Earth again! Now, Super Geon, Atomic Guy, and Cyber Woo must fight to retain control of the planet. Each one has special attacks and powers. Take on monsters that have unique abilities never seen before, including fire breath, aerial spins, and radioactive blasts. Challenge a friend, or have him help you out in the two-player option. Battle your way through seven levels of intense action in KING OF THE MONSTERS 2.

Gameplay:

The sequel to King of the Monsters, King of the Monsters 2 features more monsters, more levels, and a new type of character, the minor fighter aliens, who pester you as you do battle. As in the first game, you control a monster and you fight other monsters one at a time using methods from various wrestling and fighting games. The colorful variety of monsters includes Super Geon, a Godzilla look-alike; Atomic Guy, an armor-plated scientist; Cyber Woo, a super robot built for war; Huge Frogger, a reptilian alien; Eifflelyte, a fierce mutant warrior; Claw Head, a crabby fusion of an assortment of creatures; Beetle Master, a super insectoid; Aqua Slug, a slimy sea creature; and Lavicus, a levitating alien maker. While fighting monsters, you'll also have to ward off heavily armed humans who are trying to regain control of the Earth. They come at you in submarines, tanks, and fighter planes. As you work your way through the game, you'll fight in exotic locations such as the Grand Canyon, Tokyo, the desert, and France. A two-player mode allows you and a friend to each pick a monster and go at it head-to-head. The first player to win two rounds wins the game.

Controls:

A Button: Punch
B Button: Kick
C Button: Jump
D-Pad:Move monster
Start Button: Pause

http://www.jjgames.com/product/5970
http://www.allgame.com/game.php?id=12217
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19fe19c1,f516e7d9
King Salmon: The Big Catch
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Fishing
Release Year: 1992
Developer: Sage's Creation
Publisher: Vic Tokai
Players: 1
_________________________
*
In this realistic fishing simulation you'll need to be crafty, cunning, and quick on your seat, especially when you set the hook. These babies aren't dubbed king for nothing, they'll fight to the death, and if you're not good you'll never land a catch. Enter the ultimate fishing derby or drop your line for fun. King Salmon promises to be the catch of your life; hook, line, and sinker! Featuring realistic Chinook fishing environments; Special password memory game resume; Player selectable equipment options; Leisure and Championship modes.

Hints:

Enter password: VDLDNJKCKN to catch the 112 pound salmon.

http://www.gamefaqs.com/console/genesis/home/586275.html
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a50118e2,aa68a92e
King's Bounty
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy - Turn-Based
Release Year: 1991
Developer: New World Computing
Publisher: Electronic Arts
Players: 1
_________________________
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Maximus was a good king. His subjects were happy, businesses were successful, food was tasty, and all seemed right. Since he ruled over four continents with only his wise judgment and Scepter of Order, this was a considerable achievement. Little did the King know, however, that an evil creature named Arech Dragonbreath planned on stealing the scepter to throw the world into chaos.

One night while Maximus slept, Arech teleported inside the Royal Chambers and pulled the Scepter of Order from the King's grip. He then ordered his followers to attack the continents and take as much land as they desired. Meanwhile, Maximus grew seriously ill. It seems the Scepter's return will not only restore the kingdom to its former glory, but also save the King's life.

Arech shattered the magical instrument into 25 pieces, giving sixteen to evil nobles, one for himself, and scattering the remaining eight across the continents. This is where you come in. You'll need to save the dying king and four continents by retrieving all 25 parts of the Scepter of Order. Depending on the difficulty level you select, you'll either have 200, 400, 600 or 900 days to accomplish this.

The four characters you'll choose from include Sir Crimsaun the Knight, Lord Palmer the Paladin, Tynnestra the Sorceress, and Mad Moham the Barbarian. During your quest you'll be able to amass armies (depending on your character's leadership skills), siege castles, obtain contracts, fight turn-based battles and manage your weekly commission. Passwords will allow players to continue their game at any time.

Controls:

Movement

D-Pad: Move in direction you want to sail, ride or fly
B Button: Fly, press again to land over grassy spot

Siege

D-Pad Up or Down: Choose troop to garrison castle
A or C Button: Assign troop
B Button: Leave castle

Combat

A or C Button: Activate arrow target
D-Pad: Move target
A or C Button: Move to selected area or attack enemy (if target is on enemy)

Reviewer: by Scott Alan Marriott
http://www.allgame.com/game.php?id=14677&tab=overview
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248cd09e
KLAX
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Tengen
Publisher: Tengen
Players: 1 or 2 VS
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*
KLAX! The game with the same name as the noise the tiles make as they roll down on the screen! To be honest, KLAX is used a lot in this game.

KLAX is a puzzle game that was meant to capitalize on Columns and Tetris. It now has a large fan base of the gamers who fell in love with this game in the 90's! It's unique, because unlike in most puzzlers you are dealing with one tile at a time in a different way other than sliding down the screen or bouncing up to similar pieces. It doesn't even require knowing shapes or working with a three or four grouped structure. Nope, this game is all on its own as no one has ever tried imitating or restructuring it. That's part of the reason this game is so fun.

A major reason why this game is so fun, though, is its sheer simplicity. It was made with all gamers in mind, which makes it great. The man who designed it wanted it as small, simple and playable as possible. In simplest terms (no pun intended) this game plays out like a cross of Columns and Tic-Tac-Toe, and it gets the same addicting play as in most puzzle games. Though simple, the game has its complexities which stand out in a great way, altering your score, providing level warps and special opportunities. We'll get to those in a second.

Be sure to catch each of the rolling tiles on your plunger! This should be your top priority, as failing to do so will cause you to lose the game quickly. As you stack, drop the tiles below to form groups of three or more tiles of the same color in either horizontal, vertical or diagonal manner to form a KLAX and gain points depending on complexity and number of tiles.

Graphic and sound wise, this game is a little lacking. It was meant to be small so it could be very affordable and fun, so don't expect pretty colors and explosions such as ones you'd find in Mean Bean Machine or Columns 3. The sound is actually pretty good for being a puzzler. Each tile color, as it rolls, makes a unique noise, and every object, plunger and all, makes some sort of noise. Even different score types have different noises. They are all fun, but what the game really is missing is MUSIC. There isn't any to be found, and with some of the creative music you hear in puzzle games, it's a disappointment. Everyone has the Tetris theme stuck in their head, but will never have a KLAX theme to hum.

One big thing this game lacks, and it's a real bummer, is 2-player. You can't challenge a friend unless you keep your hi-score. That's a real drag considering how awesome it would have been to be able to dump tiles on them. One other thing, the plunger, at times, seems to be sticky and doesn't want to move fast enough. This can become very annoying in later levels or when you want to pull off a complex combination. With these minor flaws, KLAX still doesn't lack and is a great pleasure to play. Pick it up if you have a few hours to burn!

KLAX, KLAXes up a score of 8 out of 10.

Directions:

First, let me explain the concept of this game. In KLAX tiles roll down the top conveyor belt in several different colors. As they descend you must catch them on the plunger. The plunger can hold up to five tiles before it overflows and every additional tile "caught" will fall off the screen.

Once your drop-meter fills, you lose. Once tiles are on the plunger, you toss them down to the platform below. Tiles stacked on the plunger will toss as they are ordered top to bottom, allowing you to pull off some interesting combinations. When three or more tiles of the same color touch in either horizontal, vertical or diagonal manner you have formed a KLAX, those tiles tally up a score and disappear, and any remaining tiles on top of the disappearing ones fall again, allowing interesting combinations if you stack properly. If you fill up the platform below, you lose as well, so be sure to catch the tiles, get rid of them quickly, and keep your base clear.

Each level in KLAX is called a Wave. In order to clear a wave you must meet the requirements at the bottom of the screen. Some Waves require you to meet a certain score or KLAX, others require you to collect four tiles, not three, and some require diagonal, horizontal, or vertical only! This makes the game all the more unique and challenging, at the same time remaining fun! Since the rules of the game keep changing, it encourages you to play diligently and pay close attention to every tile! It keeps you very entertained as it's not the same block and same skill every time. This is what makes the game truly stand out, because in most puzzlers you just hit a certain score and it grows in difficulty on the same board, same rules. Having separate waves adds to unknowing! Every so many waves you will have more colors to deal with, a faster conveyor belt, and harsher stipulations. It will keep you coming back for more, intrigued as to what else you can uncover and how far you can go! Every 5 waves you're presented to a warp. Take the warp and you can increase your score with a high bonus and more drops, but it becomes very difficult. This is the great challenge of whether you should leap ahead or not, adding a faster pace to the game and some good decisions. Also, every 5 waves your theme will change, keeping from the same boring screen and adding a bit of interest to what odd designs you can reach!

Be wise as you drop, and form inevitable combinations. Forming combinations will not only help eliminate tiles, but add a multiplier to each consecutive KLAX you earn. This is the quickest way to reach the hi-score! Make sure to meet each Wave's requirements and make your way through each of the 100 waves included in the game! Each wave is important, score as high as possible with the fewest tiles used. At the end of each wave your score is tallied in many ways, so be sure to hold many tiles on your plunger when you win, have minimal tiles on the platform, and win with a combination! This game is simple, score high and go far!

Trivia:

Strictly speaking, this isn't a coin-op conversion per se, as the home and arcade versions were developed alongside each other. The top home versions (PC, Amiga and ST) are identical to the arcade game.

Controls:

A Button: Drop Tile
B Button: Drop Tile
C Button: Drop Tile
Start Button: Start/Pause

Hints:

Easiest Setting
At the Options menu, highlight DIFFICULTY and press C button ten times. This mode is extremely easy!

Warp to Wave 49
On Wave 6 or 11, if you can manage to create an X using the same colored tiles, across the entire platform ( one big X using 9 tiles) you will be warped to Wave 49!

Reviewer: Aggort, keth
http://www.consoleclassix.com/genesis/klax.html
http://www.mobygames.com/game/genesis/klax
http://en.wikipedia.org/wiki/Klax_(video_game)
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56ae995b,0e33fc75
Lakers vs Celtics and the NBA Playoffs
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1991
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 or 2 VS
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Lakers vs. Celtics is a basketball game featuring real NBA teams. Gameplay is action-oriented with an emphasis on offense. Play an exhibition game or try to win the NBA title in the playoff tournament mode. A season mode is not available. You can substitute tired players but there aren't any other management options.

The DOS version has ten '88-'89 NBA teams, including the East and West All-Stars. You can play with some of the biggest names in NBA history including Kareem, Bird, Jordan and Ewing. Several star players have their own signature move. 

The Genesis version, which was released one year later, has ten NBA teams from the '89-'90 season. It also adds more signature moves, different home- and away-jerseys, player portraits for the starting five, voice-samples for the referee and counts the number of personal fouls a players has committed.

Trivia:

- The Genesis version, which was released one year after the DOS version, isn't a port of the DOS version. It's almost a completely new game: it has new animations, sounds, graphics and adds player portraits. Moreover the DOS version has 10 1988-1989 teams while the rosters in the Genesis version are based on the 1989-1990 NBA season.

- '88-'89 was Kareem Abdul Jabbar's last season so unfortunately he and his famous skyhook move are left out of the Genesis version.

- While both versions are called Lakers vs. Celtics, it was actually the Detroit Pistons who won the NBA title in '88-'89 as well as '89-'90.

- This game is one of very few to have Michael Jordan playable in the Bulls' roster due to his expensive contract rights.

PCGamer77, IJan
http://www.mobygames.com/game/genesis/lakers-vs-celtics-and-the-nba-playoffs
http://en.wikipedia.org/wiki/Lakers_versus_Celtics
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b4191bab,fbbb5b97,70483d03,e4726691
Landstalker: The Treasures of King Nole
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Region: USA
Release Year: 1993
Developer: Climax Entertainment
Publisher: SEGA
Players: 1
_________________________
*
Landstalker is an action packed adventure, where you play Nigel, the Elf. You must search for the treasures of King Nole, and face many uncharted areas in your search for riches. Grab your sword and your booty bag, it's off to the island of Mercator to find the treasure. 

The legends of King Nole are known through out the land. Hundreds of years ago, the evil King swept across the continent, amassing hoardes of riches. Many treasure hunters have tried to find the large cache of jewels and other riches, but none have found anything. Returning to the city of Kalva with his latest find, Nigel is exuberant that it sold as well as it did. Planning to live on the coast for a while, he was taken by surprise when a tiny girl with wings and a forked tail sails into his backpack. She says she knows where the treasures are hidden, and is anxious to take you there.

Gameplay:

The player, as Nigel the treasure hunter, is tasked with searching for clues that lead to the treasure of King Nole. This is accomplished primarily by travelling through both outdoor areas and dungeons. All gameplay takes place in an isometric view, including plot-advancing scenes.

From the outset of the game, Nigel may walk, jump, swing his sword, talk to various non-player characters, and pick up and throw various objects. With very few exceptions, these basic actions do not change throughout the game, although Nigel's weapons and armor may be replaced with better versions thereof. There are a variety of items throughout the game, most of which are either restorative in nature or important to advancing the plot or solving puzzles.

The game's dungeons are filled with monsters, puzzles, and traps that require the player to jump from platform to platform. Locked doors inhibit the player's progress, and keys must be found to unlock them. The player has health which is kept track of by hearts; health and the maximum health limit may be increased with items purchased in towns or found in dungeons. The player is not prevented from revisiting old towns and dungeons, and is frequently required to do so to advance the plot.

Trivia:

- There was a scene cut out where Kayla is taking a bath. Nigel can either join or trying leave her, but in the end he will be beaten by Friday or Kaylas Henchmen.
- "Madam Yards Studio" (brothel) was renamed to "Ballet Studio" for NA and European territories.
- The Ending differs slightly from the American and European/Japanese ones. The original ending is that one where all the treasures are gone.
- In 2005, it was announced that Landstalker will be remade for the PlayStation Portable, but the release date was canceled. This game was added to the Wii's Virtual Console in North America on September 3, 2007, and in Europe on October 5, 2007.

Controls:

D-Pad: Move character
D-Pad Up: Climb
Start Button: Bring up inventory screen
A Button: Action
B Button: Jump
C Button: Action

Reviewer: Alex Vo, Guy Chapman
http://www.allgame.com/game.php?id=11759&tab=controls
http://www.mobygames.com/game/genesis/landstalker-treasure-of-king-nole
http://en.wikipedia.org/wiki/Land_Stalker
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15357dde
Last Action Hero
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1993
Developer: Bits Studios
Publisher: Sony Imagesoft
Players: 1
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*
Danny Madigan is watching a sneak preview of the latest film of his favourite hero, Jack Slater, when he is mysteriously catapulted inside the screen; now standing next to his favourite idol. You are Jack Slater, an action movie hero, who takes on the ax maniac "The Ripper", who is holding a school under siege, and Benedict, a villain who wants to use Danny's ticket to bring terror to the real world.

The game, based on the film of the same name, starring Arnold Schwarzenegger, is very different for each platform. For most of them, the gameplay can be split up into two parts: side-scrolling fighting levels and wild car chases on the streets.

MajorDad, totalgridlock, Mike Clarke
http://www.mobygames.com/game/genesis/last-action-hero
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8f7b43e3,bbfaad77
Last Battle
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Last Battle is a side-scrolling beat 'em up released for the Sega Mega Drive in 1989 by Sega. The Japanese version, titled Hokuto no Ken: Shin Seikimatsu Ky?seishu Densetsu, is based on the manga series Hokuto no Ken (Fist of the North Star in English). Since the international version did not retain the Hokuto no Ken license, the graphics and characters' names were altered. It was the second Hokuto no Ken game released by Sega, following the Mark III original (released internationally as Black Belt).

Gameplay:

Due to the game being produced at the beginning of the Mega Drive's life its gameplay is highly simplistic and more akin to 8-bit games of the genre than other Mega Drive examples such as Streets of Rage. The featured levels are flat, two-dimensional and contain very little platform action, with combat restricted to the use of six basic attacks; A kick and a punch which can be performed while standing, crouching or jumping.
The game is known for its difficulty, primarily due to the character's limited offensive abilities, short range, lack of alternative strategies available to the player, highly skilled and far-reaching boss characters and the character's limited health. Also known for the huge 'wall of text' in the intro that's physically impossible to read in one run due to its speed and large phrases.

Trivia:

The Western release is a "tamed" version of the original Japanese game, based on the Fist of the North Star manga/anime series. In the original game enemies died gruesomely as their head exploded, but in the Western version they fly away - think of the Romans in the Astrix comics and you get the picture.

Kabushi, Dwango, Supernintendo Chalmers 
http://www.mobygames.com/game/genesis/last-battle-
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b9f22f26,a7cacd59
The Lawnmower Man
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1994
Developer: Atod AB
Publisher: Time Warner Interactive
Players: 1 or 2 Alternating
_________________________
*
The Lawnmower Man is the game based on the 1992 movie of the same name (itself loosely based on a Stephen King short story) starring pre-Bond fame Pierce Brosnan as Dr. Lawrence Angelo, a scientist working for Virtual Space Industries in "Project 5", a secret research that attempts to increase the intelligence of primates using psychotropic drugs and VR training. 

With his reluctance to aim the research to military purpose, after one of the chimps escapes and shoots a guard in the process he is given a forced vacation, and while taking notes on the need for experiment with a human subject, he notices Jobe Smith (Jeff Fahey), a simpleton who makes his living on odd jobs such as mowing the grass (hence, the title role). The first experiments quickly increase Jobe's intelligence, and while after an accident Angelo stopped the experiments, The Shop, a secret agency overviewing Project 5, reinserted the drugs responsible for violent behaviour into the program and sped up the treatment. As Jobe starts to develop telekinetic powers, he starts to take revenge on those who abused him before he started the treatments, and plots to take over all computers in the world.

While the CD version of the game (PC, Mega CD) is an interactive movie, both cartridge versions are platformers, the player taking control of Dr. Angelo or Carla Parkette (mother of Jobe's best friend) in typical side-scrolling shooting action. The player can collect better weapons or data discs, which after collecting a number of them allow to morph into the Virtual Suit, which gives protection against a first hit. The player visits several locations seen in the movie, such as the gas pump and the VSI headquarters. 

The twists of the game are true-3D level connectors, based on the CG sequences of the movie, usually all involving avoiding obstacles (and the occasional shooting) at high speed in the VR world. There are four different (Virtual World, Cyber War, Cyber Run and Cyber Tube), each taking a slightly different approach (Virtual World is seen in first person, the objective being dodging obstacles such as trees and archs and reach the exit, Cyber War similar to Virtual World but with some shooting stops, Cyber Run is seen in third person and requires occasional shooting of obstacles, while Cyber Tube is a fast travel with plenty of enemies in a VR tunnel).

^LutheR^, Luis Silva
http://www.mobygames.com/game/genesis/lawnmower-man_
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679557bc
Legend of Galahad
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1992
Developer: Psygnosis
Publisher: Electronic Arts
Players: 1
_________________________
*
Galahad travels through this platform adventure game, slashing up mutant creatures with a sword and battling the evil Thanatos in hopes to save the life of Princess Lucanna.

The controls are very simple and easy to understand - jump, walk or attack. Collect icons that will help in the enhancement of your armor, gain an extra life and coins to spend in the shop for new weapons. Be sure not to collect any skull icons or else it will call Thanatos' Ethereal Presence where you will have to use Rune Bombs to destroy it. After you complete one of the 3 worlds, you will be given a password so you can resume later after running out of lives.

Gameplay:

Galahad collects coins throughout each level, with which he can purchase armour, potions and new swords in a shop which appears infrequently during the game. The ultimate aim of each level is to find a certain object named at the start of level (with instructions where to find it). When Galahad finds it, he must find a portal which will lead him on to the next level. If he does not find the object, he cannot enter the portal.
Enemies encountered during the game range from dragons and elves to snakes and giant otters. At the end of each world, Galahad faces a gargantuan boss, whom he must defeat to enter the next world. The first version of this title was called Leander and was written by for the Amiga by Traveller's Tales for Psygnosis.

muesli, skl, Martin Smith
http://www.mobygames.com/game/genesis/leander
http://en.wikipedia.org/wiki/Legend_of_Galahad
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f3ddd8d8,68c70362,f015c2ad
Lemmings
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1992
Developer: Psygnosis
Publisher: Sunsoft
Players: 1 or 2 CO-OP
_________________________
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What is a Lemming?

Lemmings are actually very small rodents that live in Northern Europe. Every so many years an unusual event happens: The Lemmings population explodes and grows to immense proportions. At this time, the multitudes travel across vast spaces of land oblivious to any danger that may confront them. The Lemmings' only concern is to migrate forward, each following the next. Where are they going you ask? In an almost hypnotic state, they plunge, by the thousands, mindlessly into the sea towards certain annihilation.

This is your chance to play a part in a natural phenomenon and possibly help solve a puzzle which has baffled researchers for years.

Our Definition

lem-ming ('lem-ing): adorable yet incredibly stupid furry creatures, lost in a maze of confusion. Known for walking off cliffs, wandering aimlessly into dangerous passageways and drowning by the thousands in small pools of water. Without your help, they have no chance for survival.

Let's Go!

Lemmings may be mindless but are luckily equipped with special skills that you must assign to them so that they can travel safely through many dangerous terrains. An experienced player will know precisely where and when to assign these skills to the token Lemmings who will build a safe path towards an exit and save the rest of their buddies. Your success is measured by the percentage you save.

It will take all your brain power to rescue as many Lemmings as possible from impending doom! As you see hordes of these cute little fellows march to their sad fate, a guilty conscience is not the only thing you will develop--it's sure to become an addictive obsession!

--from the Genesis Lemmings game manual

Gameplay:

This is a really good game. The game might seem easy, but it takes a lot of thinking in the later levels. I prefer this version over the one on the SNES because it is closer to the original PC version. The game's music has the "springy" noise found in almost every Genesis game, unlike the SNES version.

Directions:

What they're trying to say in the manual is that you have to get those little green-haired Lemmings through an obstacle course to the exit before time runs out. The "special skills" are Blocker, Builder, Climber, Floater, Bomber, Basher, Miner, and Digger. Make sure they don't drown, fall, get burned, sliced, or smashed, depending on what's in the level.

Controls:

A Button: Change Rating at Level Info Screen
B Button: Select Menu Items
C Button: Select Tasks and Lemmings
Start Button: Pause

Hints:

Fun Level 15 Password
RTDVM

Mayhem Level 22 Password
BMKHG

Present Level 10 Password
XFNMH

Sunsoft Level 25 Password
VBHFC

Taxing Level 6 Password
BSLPB

Tricky Level 30 Password
SCKFG

Reviewer: MethodOne
http://www.consoleclassix.com/genesis/lemmings.html
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630ad549,de59a3a3
Lemmings II: The Tribes
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1994
Developer: DMA Design
Publisher: Psygnosis
Players: 1
_________________________
*
Guide 12 Tribes of Lemmings across Lemming Island on an incredible Journey.

The Lemmings are in trouble and only their ancient talisman and a huge amount of skills can save them in this long-awaited follow-up to the Lemmings Saga.

Meet the Highland Lemmings, Space Lemmings, Beach-Bum Lemmings, Circus Lemmings and many, many more on a quest to save their island...

--from the cover of Lemmings 2: The Tribes

Gameplay:

This sequel to the overwhelmingly popular Lemmings game actually includes a storyline to go along with the puzzles. It seems the Lemmings of Lemming Island are split into twelve unique tribes, each with their own distinctive look and variety of special skills. Due to a mysterious catastrophe, the tribes must get back together and reassemble the Lemming Talisman which was split among them.

Your task is to get as many of each tribe as possible to the center of Lemming Island by navigating through several puzzles. Use their unique skills to overcome obstacles and avoid traps, saving as many of the Lemmings Tribes as possible.

http://www.consoleclassix.com/genesis/lemmings_2_the_tribes.html
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Lethal Enforcers
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Light Gun
Genre: Light Gun
Release Year: 1992
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
_________________________
*
Lethal Enforcers is a 1992 shooting game released for the arcades by Konami. It is best known for its revolver-shaped light gun known as the Konami Justifier, its digitized graphics, and the controversy over its content.

Home versions were released for the Super NES, Sega Genesis and Sega CD during the following year. The home versions makes use of a revolver-shaped light gun known as the Konami Justifier, which came packaged with the game. A standard controller can be also used in lieu of the light gun in these versions. A second-player Justifier light gun, pink in color, was available only by mail order from Konami, and is very hard to find today.

Lethal Enforcers was followed by Lethal Enforcers II: Gunfighters, followed by the much different (and fully computer-generated) Lethal Enforcers 3. The game is also featured alongside Lethal Enforcers II in the two-in-one compilation Lethal Enforcers I & II, released for the PlayStation in 1997.

Gameplay:

The player takes control of a police officer named "Don Marshall", who has been assigned to stop a growing crime wave that puts the city's security in jeopardy.

Lethal Enforcers has five stages or 'assignments': 'The Bank Robbery', 'Chinatown Assault' ("Downtown Assault" in Super Nintendo), 'The Hijackers', 'The Drug Dealers' ("The Gunrunners" in Super Nintendo), and 'The Chemical Plant'. During each stage, the player must shoot the armed criminals without harming any innocent bystanders or fellow officers. The innocents often warn the player of their presence with a plea of "Don't Shoot!", "Help Me!" or "I don't wanna die." If the player does hit one of them, the computer will issue an admonishment, "What are you doing?!" with an incredulous, rebuking tone, and forcing a life loss, but no removal of any special weapons.

One shot is usually enough to kill most enemies, announcing their appearance with "You missed me!", "You can't shoot me!", "You can't kill me", and "Eat Lead!". At the end of each stage, there is a boss that must be defeated in order to complete the assignment. Bosses often shoot projectiles at the player.

The player's gun can carry up to 6 bullets. To reload, the player must aim their lightgun away from the screen and pull the trigger. In case of the console versions, if a controller is used, the player only needs to press a specific button to reload.

At the beginning of the game, three to five life units are available. In the arcade version, more can be purchased by inserting additional coins. Life units are also awarded based on how many points the player scores while playing the game. Every time the player is shot or an innocent person or officer is shot, one life unit will be lost. The game ends when all life units are gone, but continuous play is available.

There are different ranks that the player can attain, depending on how well the player performs. The ranks are: Patrolman, Detective, Sergeant, Lieutenant, Captain and Commander. When the game begins, the player's rank is Detective, and after each stage the player will be promoted, provided they have not killed any innocents. If the player has killed innocents on any stage, they will either maintain their rank or will be demoted.

Additional weapons can be found throughout the game that will gives better firepower: automatics, Magnum bullets, rifles, shotguns, grenade launchers and machine guns. The grenade launchers and machine guns can each be used only once, but the automatics, the Magnum bullets, the rifles and the shotguns can be reloaded the same way as the regular gun. If the player is shot while they have one of those weapons, however, they lose any special guns they have collected and will return to the regular gun.

In the arcade version, a DIP switch allows users to set the game to "Arcade Mode" or "Street Mode". In Arcade Mode, one assignment follows directly after the other where, between each assignment, there is a target practice session where the goal is to try to shoot all the required targets to improve the player's accuracy. Street Mode gives the player a choice of which stage they would like to go to, including a target practice stage.

Controls:

A Button: Change Rating at Level Info Screen
B Button: Select Menu Items
C Button: Select Tasks and Lemmings
Start Button: Pause

Hints:

Keep Upgraded Weapon
Reload before the ammo runs out on any weapon you collect.

Reviewer: MethodOne

http://en.wikipedia.org/wiki/Lethal_Enforcers
http://www.consoleclassix.com/genesis/lethal_enforcers.html
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Lethal Enforcers II: Gun Fighters
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Light Gun
Genre: Light Gun
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
_________________________
*
Lethal Enforcers II: Gunfighters is a 1994 arcade game that takes place in the American Old West. The object in the game is to shoot outlaws in order to eradicate crime from a stereotypical Old West town. Like in the original Lethal Enforcers, lives can be lost by shooting innocent civilians. The game was ported to the Sega Mega Drive/Sega Genesis and Sega CD.

Gameplay:

Lethal Enforcers 2 has five stages: "The Bank Robbery," "The Stage-Holdup," "Saloon Showdown," "The Train Robbery," and "The Hide-Out." During each stage, the player must shoot the armed outlaws without harming any innocent townsfolk (unlike the "bystanders" in the original 1992 arcade game) or fellow lawmen. One shot is usually enough to kill most enemies. At the end of each stage, a boss that must be defeated in order to complete the stage. Like the enemy bosses in the 1992 arcade game, they often shoot projectiles at the player.

In the game, the player's gun (a six-shooter) can carry up to 6 bullets. To reload, the player must aim his or her lightgun away from the screen and pull the trigger. In case of the Sega console versions, if a controller is used, the player only needs to press a specific button to reload.

At the beginning of the game, three to five life units are available. In the arcade version, more can be purchased by inserting additional coins. Life units are also awarded based on how many points the player scores while playing the game. Every time the player is shot or an innocent townsperson or lawmen is shot, one life unit will be lost. The game ends when all life units are gone, but continuous play is available.

There are different ranks that the player can attain, depending on how well the player performs. The ranks are: Posse, Deputy, Sheriff, Deputy Marshal and U.S. Marshal. When the game begins, the player's rank is Sheriff, and after each stage the player will be promoted, provided they have not killed any innocents. If the player has killed innocents on any stage, they will either maintain their rank or will be demoted. On the SEGA Genesis, your accuracy for each stage corresponds to the rank you are given. 60%-69% will earn you the rank of Deputy. From 70%-79% is Sheriff. 80%-89% is Deputy Marshal and 90% or above is U.S. Marshal.

Additional weaponry can be found throughout the game that will give the player better firepower: 50 calibre sharps, rifles, double rigs, shotguns, gatling guns, and cannons. The gatling guns and cannons can each be used only once but the other four weapons can be reloaded the same way as the regular gun. If a player is shot while he or she has one of those weapons, however, they lose any special guns they have collected and will return to the regular gun.

In the arcade version, a DIP switch allows users to set the game to "Arcade Mode" or "Street Mode." In Arcade Mode, one assignment follows directly after the other where, between each assignment, there is a target practice session where the goal is to try to shoot all the required targets to improve the player's accuracy. Street Mode gives the player a choice of which stage they would like to go to, including a target practice stage.

http://en.wikipedia.org/wiki/Lethal_Enforcers_II:_Gunfighters
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LHX Attack Chopper
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator
Release Year: 1992
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
*
LHX: Attack Chopper is a helicopter simulation with a strong arcade focus. You can freely choose which missions to fly first, and which helicopter to fly in a given mission. There are a total of four helicopters: Apache, Blackhawk, Osprey and LHX. With this fine selection of death machines you will engage countless enemy targets in Libya, East Germany and Vietnam throughout the game.

Trivia:

As of the year 2000, LHX is still the ONLY flight-sim that simulates the V-22 Osprey.

Reviewer: NGC, IJan
http://www.mobygames.com/game/genesis/lhx-attack-chopper
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Liberty Or Death
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy - Turn-Based
Release Year: 1992
Developer: Koei
Publisher: Koei
Players: 1 or 2 VS
_________________________
*
Liberty or Death is a turn-based strategy video game for DOS, Super NES and Mega Drive/Genesis released by Koei in 1993. Liberty or Death is part of Koei's Historical Simulation Series.

Gameplay:

The player can choose to control any of six Commanders-in-Chief, three each on the American Continental Army or British Army sides, during the American Revolutionary War.

For either side, the general objective is to eliminate all enemy troops throughout the Colonies by defeating them in battle. The strategies used to accomplish this change are based on which side you have chosen to play: the American side needs to hold out against the British and slowly gather its strength, while the British need to fortify their existing positions and quickly move against the Americans.

The gameplay focuses mainly on the military aspects of the conflict, but relationships with civilian, and particularly political, entities are of vital importance as their approval determines the budget for military spending, and in the worst-case scenario, they can vote for your ouster as C-in-C. Very historically accurate, the game faithfully reproduces the strategic situation of the war as well as many historical figures in great detail.

This game is known among players for its thoroughly researched historical detail, great complexity, level of difficulty, and the immense amount of time it takes to complete one game (similar to the experience of other Koei games). One could easily spend upwards of 250 hours on one game and might still be defeated in the end. The user interface showed many improvements over previous Koei games, including mouse support. The game can be played in one-player mode, two-player mode, or with two computer-generated players.

http://en.wikipedia.org/wiki/Liberty_or_Death
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Light Crusader
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 1995
Developer: Treasure
Publisher: SEGA
Players: 1
_________________________
*
Fight your way through a dungeon of evil! Innocent people are vanishing, victims of horrifying magic. You, a master swordsman, are challenged to save them. Only your sword and razor sharp mind will help you survive the lethal labyrinth, rescue the people, and save the kingdom!

Gameplay:

In Light Crusader, you play the role of Sir David, a knight in the service of King Frederick. You are sent to the town Green Row to help your king's brother, King Weeden, to discover what has caused the mysterious disappearance of his town people. You must enter and explore huge dungeons in order to find out about an ancient story that has happened many years ago, and to face evil forces who threaten the land.

Light Crusader is an isometric action/puzzle adventure with RPG elements, along the lines of Landstalker. You can talk to townspeople, buy weapons and items, etc. You spend most of the game in dungeons, which are populated by enemies (whom you fight in real-time combat), and which are full of various types of traps and puzzles. You'll often have to jump to access higher levels or platforms, push switches and other objects to help you advance, and solve various physical puzzles.

Reviewer: Sciere, JazzOleg
http://www.gamefaqs.com/console/genesis/home/586289.html
http://www.mobygames.com/game/genesis/light-crusader
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Lightening Force: Quest for Darkstar
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1992
Developer: TechnoSoft
Publisher: TechnoSoft
Players: 1
_________________________
*
You must lead the battle against the evil Lohun Empire. Their computer system is poised to destroy your Galaxy Federation's defenses. Lead the attack on their heavily defended military planet. Knock out the planet's command center to pave the way for the invasion force. Take the fight underwater to destroy massive marine battlecruisers. Launch magnetically-charged photon blasts at alien bio-machines. Twist through the labyrinthine structure of the enemy's Bio-Base. There you'll meet your final objective, the destructive regenerating computer. Cut loose with the Thunder Sword, your most powerful energy beam, as you battle this ultimate weapon!

Hints:

99 Lives:
At the Title Screen, wait for the words "Press Start" to appear. When they do, press A and Start simulanteously. Go to the config screen and set "Stock Ship" to zero. Start the game and you'll now have 99 lives.

All Weapons:
Enter the following code at the Pause Screen:
Up - Right - A - Down - Right - A - Down - Right - A - C - Left - Up - B - Up
When you un-pause the game you should have all of the weapons

Omake BGM:
Complete the game once on any difficulty. Then go to the options screen (A+Start during the opening or title screen) and go to the Music option. You will notice that in addition to the added staff roll and ending songs, you also get to listen to 10 really cool songs that can't be found anywhere else in the game.

http://www.gamefaqs.com/console/genesis/home/586290.html
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Disney's The Lion King
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1994
Developer: Westwood Studios
Publisher: Virgin Interactive
Players: 1
_________________________
*
You think you want to be King? Get real. You're starting life as Simba, the cub. To survive and grow into a powerful adult lion, you must perfect your savage pounce, reckless roar and master fighting with all four paws. If you survive the challenge, you'll grow into a strong, ferocious adult lion.

So prepare to scrap with hyenas. Blast through an elephant graveyard. Battle an in-your-face stampede of trampling wildebeests. And you'd better quit hanging with slackers like Timon and Pumbaa, unless you want to be scarfing bugs the rest of your life! Are you sure you want to be King? Then it's time to cut loose in the deadliest one-on-one brawl ever. Defeat your evil Uncle Scar. Recapture the Pridelands. And reclaim your rightful place in the Circle of Life!

Controls:

A Button: Roar
B Button: Slash (Adult Simba)
C Button: Jump
X Button: Standing slash, throw, maul
Y Button: Standing slash, throw, maul
Z Button: Standing slash, throw, maul
Start Button: Pause game

Hints:

- Cheat Screen -
In the options screen Press Right, A, A, B, Start and the Cheat screen will appear. It gives level select and invicibility.

- Unlimited Roars -
Press Right, A, B, C and then Start in the options section. Simba will roar as an adult to confirm correct code entry.

- Secrets -
Special move- beating Scar
If you have a six-button contoller, you can knock Scar off the cliff by pressing the X button

http://www.gamefaqs.com/console/genesis/home/586291.html
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110e12bc,7ba49edb
The Lost Vikings
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1992
Developer: Silicon & Synapse
Publisher: Interplay
Players: 1 or 2 CO-OP
_________________________
*
Lost Vikings is a different kind of platformer. It adds an element of puzzle to it by having each character have special abilities and making you figure out how to get them all out by using their abilities together. The graphics are very colorful and are pretty well drawn. The controls are a little hard to figure out at first. I especially had trouble getting them to use a bomb. I found the sounds annoying and repetitive. I found the storyline to be kinda stupid and farfetched, I mean come on, an intergalactic zoo? This game is only moderatley amusing. 

Directions:

In the game, the three Vikings get kidnapped by Tomator, an extraterrestrial emperor of the Croutonian empire, for an inter-galactic zoo and become lost in various periods of time. The purpose of the game is to control the three characters (who all have separate abilities) in order to solve puzzles to escape and get back home.
All three Vikings have 3 health points which they can lose by getting hurt by enemies or by falling from great heights, and the ability to carry and use items, mainly keys, bombs, and food. None of them can swim.

Character abilitites

- Erik can run faster than the other two, can jump, and can bash through some walls (and even some enemies) with his helmet.

- Baleog can kill enemies with his sword, or from a distance with his bow (and a "life-time supply of arrows"). The bow can also be used to hit switches from a distance.

- Olaf can block enemies and their projectiles with his shield, use his shield as a hang glider, or as a stepping stone for Erik to enable him to reach high grounds which is not possible without the shield.

Trivia:

In World of Warcraft, there is a dungeon called "Uldaman" where the three vikings appear as NPCs (non-playable characters), related to a quest called "The Lost Dwarves".

Controls:

A Button: Action
B Button: Use Primary Ability
C Button: Change Character
Start: Pause

Hints:

Skip to the last level:
At the title screen select password and enter MSTR to go to level 41.

Reviewer: PCGamer77, Kartanym
http://www.consoleclassix.com/genesis/lost_vikings.html
http://www.mobygames.com/game/genesis/lost-vikings
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Lotus II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1993
Developer: Gremlin Interactive
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
*
This sequel to Lotus Esprit Turbo Challenge is again a behind-the-car viewed racing game. It takes in eight distinct circuits, adding surface and weather effects such as desert and snow. Later in the game, you must race through two-way motorways with oncoming traffic, (incorporating civilian cars and trucks), and face tough levels aided by speed and time boost pick-ups.

You are no longer racing directly against other cars or over laps; instead, racing is on time as you have limited time to reach each checkpoint. Reaching each of these extends your time, and any remaining time is turned into bonus points if you successfully complete the track.

You have two cars at your disposal, which the game chooses automatically for each level, hence the loss of the word 'Esprit' from the title. The Lotus Esprit form the original is joined by a Lotus Elan convertible, which is slower but has better grip. 

You can play through the set of tracks either full-screen or in split-screen mode with another player

Corn Popper, Terok Nor, MAT 
http://www.mobygames.com/game/genesis/lotus-turbo-challenge-2
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Lotus Turbo Challenge
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1992
Developer: Gremlin Interactive
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
*
Two incredible mean machines await you... The Lotus Elan or the Lotus Esprit Turbo! Warning: This game is fast! Play head-to-head on split-screen and race in rain, fog or snow. Eight huge stages with over 60 checkpoints!

Hints:

Qualify for Next Race:
Enter the following code at the Password Screen:
MANSELL
Then you should be automatically qualified for your next race.

Track Passwords:
Enter the following code at the Password Screen:
Track 2: SLEEPERS 
Track 3: HERBERT 
Track 4: BUSINESS 
Track 5: APPLEPIE 
Track 6: STANDISH 
Track 7: MALLOW 
Track 8: TEA CUP 
Then you should go to your desired track.

Turbo Mode:
Enter the following code at the Password Screen:
SLUGPACE 
Then when you play the game your cars should be more powerful.

http://www.gamefaqs.com/console/genesis/home/586295.html
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M-1 Abrams Battle Tank
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Vehicular Combat
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Take the most powerful NATO tank, the M-1 Abrams, in 8 difficult missions against the Warsaw Pact forces. The four tank stations and the other aspects of the tank are quite nicely simulated, with different types of cannon rounds, coax machine guns, and all that. There's also the independent turret and track rotation commands. 

The controls are difficult at first But once you get that part down it gets pretty fun.

Directions:

You've got 3 different types of ammo, though I can't figure out how to switch between them & There are separate controls for the tracks & turret

Trivia:

This is the first game Dynamix tried (and applied) its proprietary 3D engine, which later caused so much excitement when used in Betrayal at Krondor.

Controls:

A Button: Fires the gun
B Button: Brings up the in-game menu
C Button: Hold to turn the turret independently
D-pad Left & Right: Turn tank
D-pad Up and Down: Control the throttle

Reviewer: Kasey Chang, Robbb
http://www.mobygames.com/game/genesis/abrams-battle-tank
http://www.consoleclassix.com/genesis/abrams_battle_tank.html
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Madden NFL '94
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1994
Developer: High Score Productions
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
*
Madden NFL '94 features 80 teams, including all 28 1993 NFL teams playing a full 16-game schedule. It also features 12 all-time great franchise teams, 38 Super Bowl teams since 1966 and two "All-Madden" teams. These are the greatest teams ever assembled! If you've ever wondered how the rugged teams of old would match up against the flashy teams of today, Madden NFL '94 will give you some insight. All we're missing are the grass stains on the uniforms.

--From the Genesis Madden NFL 94 instruction manual.

http://www.consoleclassix.com/genesis/madden_nfl_94.html
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Madden NFL '95
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1994
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1 or 2 VS; CO-OP
_________________________
*
John Madden's back in the 1995 version of Madden NFL.

Play exhibition, Super Bowl, playoffs or full season with any of the 1994 teams or all Madden teams.

This time around, you can select whether or not to include weather conditions, new player animations (high steppin', QB slides), a bigger field and over 100 injuries.

Also includes windowless passing, all new Madden-designed strategies and team match-up that shows how your players stack up to the other team in their position.

Reviewer: LepricahnsGold
http://www.mobygames.com/game/genesis/madden-nfl-95
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Madden NFL '96
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1995
Developer: High Score Productions
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
*
All 30 NFL teams, including Jacksonville and Carolina. Hidden codes reveal secret teams and players. Create Player Combine Scouting - Game within the game. All-new 3-D rendered graphics and animations: over-the-top dives, kneeling catches, logos in the end zone, clothesline tackles, left-handed QB/kickers. General Manager feature - trade and sign players. Over 20 new offensive and defensive plays. Full season with Playoffs and Super Bowl.

http://www.gamefaqs.com/console/genesis/home/366825.html
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c4b4e112
Madden NFL '97
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1996
Developer: High Score Productions
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
*
Madden NFL '97 reloads with an arsenal of new and classic features to field the most complete Madden ever. This is NFL football... MADDEN STYLE! Motion-captured Graphics: Herman Moore skies one over the D to haul one in. Multiple Offensive Sets: The Broken-I gives your offense a new look. Create Players: Build your own dream team. Iso-Cam: Control any player! Take Rice deep against Brown? Player Trades: How about Emmit Smith for Barry Sanders?

http://www.gamefaqs.com/console/genesis/home/366826.html
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e051ea62
Madden NFL '98
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1997
Developer: Tiertex Design Studios
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
*
Playcalling expert John Madden again licenses Electronic Arts' flagship football simulation. New features for 1998 include more advanced Quarterback functions such as the ability to play lob passes and adjust timing patterns, and more instinctive AI features to adjust as the match goes on. Squad features have also been advanced, with the opportunity to create plays and trade them.

Gameplay:

Gameplay is much the same as the other editions, with the full season on offer as well as playoffs and the Superbowl. Everything is presented TV-style, with play-by-play analysis and reports. The contemporary NFL teams are joined by great squads of the past.

Controls:

A Button: Spin/Swap player
B Button: Snap/Charge/Hurdle
C Button: Call audible/Dive

http://www.mobygames.com/game/genesis/madden-nfl-98
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Scholastic's The Magic School Bus: Space Exploration Game
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Book Adaptation
Release Year: 1995
Developer: Novotrade International
Publisher: SEGA
Players: 1
_________________________
*
Blast off on a field trip to the solar system, where every adventure happens on a different planet! Scholastic's THE MAGIC SCHOOL BUS game is based on the best-selling book series and hit PBS TV show. Hitch a ride with zany Ms. Frizzle and Liz the Lizard on an ever-expanding space mission... and you're the pilot! Snap photos for your space journal. Learn about satellites, rockets, asteroids, comets and... hey, what's that baseball doing up here? Apply your fascinating discoveries to solving puzzles. Even build your own solar system!

Hints:

Planet Warp:
Enter the password section and enter these codes to warp to differant levels.

Moon: DHIAGC 
Venus: WKOJAV 
Mercury: SUPERR 
Mars: JIKQOA 
Jupiter: EDRPLS 
Saturn: DULBWA 
Uranus: WOUQJM 
Neptune: EOAGHI 
Pluto: HIRJKL

http://www.gamefaqs.com/console/genesis/home/586298.html
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84eae081,79eba28a
Marble Madness
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
*
I've lost my marbles. Well, play this game and you'll never lose them again. This rolly polly puzzle game will have you playing for hours, just moving your marbles around on raised platforms, ramps, and tubes.

This game is the remake from the NES game Marble Madness. The interface was pretty much the same, although the graphics and music are much better in that there is more detail on the marble and the course, not to mention that the music is more grooving than the 8-bit sound from the NES game. This game is a fun way to spend hours just rolling around the puzzle course trying to get your marbles in the hole.

Directions:

Move your marble around with the directional pad to get it to the goal at the end of the course. However, due to the angle of the view the directions are front, back, left and right rather than up, down, left and right.

Or, if you switch the Control to Grid Mode, the directions are all set to diagonals, which just makes things confusing and difficult, so don't do that. The course is laid out with arrows that help direct you to the end.

If you fall off the edge or into a pit of spikes, your marble will die. Don't forget there are other things to worry about than just ramps and falls, you also have to worry about other marbles, jumping tubes, and other enemies trying to stop you. Don't die too many times or the game will be over.

Controls:

D-Pad: Guide marble through the course.
A, B, C: You don't need the buttons in this game.
Start Button: Pause

Reviewer: GrimJockey
http://www.consoleclassix.com/genesis/marble_madness.html
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0732f825,7f1dc0aa
Mario Andretti Racing
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1994
Developer: Stormfront Studios
Publisher: EA Sports
Players: 1 or 2 VS
_________________________
*
Italian-born Mario Andretti is one of the most successful racing drivers in the US scene, and five of his relatives have also raced professionally. This game allows you to sample Indy cars, stock cars and sprint cars, all of which have been graced by Andrettis. The physics are customized to each of these, so expect sprint cars to slide around on the dirt tracks, and the slipstream effect is detectable.

There are 27 computer-controlled cars with individual profiles, and 8 cars to choose from in each race, with varying engine, grip, brakes and pit crew standards. You can view the action either from behind the car, or from the nose. In longer races you must monitor the pit strategy, with the options of a splash 'n' dash stop if your tires are still fine.

Reviewer: Martin Smith
http://www.mobygames.com/game/genesis/mario-andretti-racing-
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Mario Lemieux Hockey
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Hockey
Release Year: 1991
Developer: Ringler Studios
Publisher: SEGA
Players: 1 or 2 VS; CO-OP
_________________________
*
Check him out... Mario rips towards you. Check him into the glass. Nab the puck. Pass to an open winger for the give-&-go. Then break free at mid-ice to connect. And slam home a 90mph slapshot. It's life-sized, gut-tightening action. He steals the puck, turns it up ice. You unload a body-crushing check. He drops his gloves... It's a fight! A jab. An uppercut. A roundhouse. And there's the whistle! Lose, and you chill out in the penalty box. Play on one of 16 fast and furious teams from Montreal to L.A. Pull from three sets of frontliners. Between periods, flip through 14 pages of hot stats. Major stuff. Major mayhem. After all, you're playing with Mario Lemieux!

Hints:

Black Ice:
Enter CEMENTBLADES and press start. When the Bad Password Text appears, highlight cancel, press start, Choode Exibition Mode, select your teams, then press start again.

http://www.gamefaqs.com/console/genesis/home/586303.html
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Marko's Magic Football
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: The Kremlin
Publisher: Domark
Players: 1
_________________________
*
Colonel Brown, the evil owner of a toy factory, has created a substance that can turn people and animals into mutant sludge monsters. When Marko's football comes in touch with the substance it gets magical powers, giving Marko the power to stop Colonel Brown.

Now Marko has to find his way through numerous platform levels filled with enemies and obstacles. Using his magic football, he can perform various moves and attacks. He can kill his enemies with different kicks, header shots or even bicycle kicks and also use his ball as a trampoline. 

The SNES version features two additional moves for Marko (the ability to balance on the ball and a different method of returning it to him), but they do not have a great impact on gameplay.

Reviewer: B.L. Stryker, Supernintendo Chalmers
http://www.mobygames.com/game/genesis/marko_
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Marsupilami
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Based on the character developed by Belgian cartoon artist Franquin, this platform features the player controlling Marsupilami, a strange animal with a large tail, who was poached along with Bonelli the Elephant from the Palombian jungle by Bring M. Backalive and sold to a Circus. Seizing the opportunity when the animal trainer fell asleep, Marsupilami got the key using his long tail and released all animals, and with the help of their Palombian friends No, Bip and Sarah tries to return to Palombia.

While it might seem a typical platform game at first sight, it includes a twist: Instead of dozens of enemies, Marsupilami has to guide Bonelli through gaps and other obstacles (not much different than the Earthworm Jim levels where Jim has to steer Peter Puppy to safety), by shaping his tail intro stairs, bridges or an umbrella, but to do so, he must first collect an icon with the abilities required to complete the level, up to four on each. Always available is the ability to shape into a giant fist not only to swat guards and other enemies away, but also to change Bonelli's direction. The player also collects fruits along the way, which not only provide extra points at the end of the level, but can be dropped out to slow down Bonelli. Each level is timed, so the player can't make many mistakes, even if some time bonus items are occasionally available.

Hints:

Stage 1 Password:
Enter the following at the password screen: CATG

Stage 2 Password:
Enter the following at the password screen: NKEM

Stage 3 Password:
Enter the following at the password screen: YKRZ

Stage 4 Password:
Enter the following at the password screen: GWQB

Stage 5 Password:
Enter the following at the password screen: RPMJ

Stage 6 Password:
Enter the following at the password screen: PNNX

http://www.mobygames.com/game/genesis/marsupilami
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6a14463c,cd7eeeb7
Marvel Land
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1991
Developer: Namco
Publisher: Namco
Players: 1
_________________________
*
In 1989, Namco released an arcade game called Marvel Land. The game featured beautiful graphics and platforming elements while you take the role of a dragon man, as he sets out on a journey to save the amusement park Marvel Land. Since arcade games were designed to eat as many of your coins as possible, Marvel Land has very high difficulty and longetivity, so it's unlikely someone will finish this game in one sitting (especially when in an arcade).

Trivia:

The European port was re-titled Talmit's Adventure.

http://marvelland.doublemole.com/about/
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16e18786,48993dc3
Mary Shelley's Frankenstein
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1994
Developer: Bits Studios
Publisher: Sony Imagesoft
Players: 1
_________________________
*
Based of the 1994 movie remake of Frankenstein, you play as the artificial man created by Victor Frankenstein. After Victor rejects you due to your hideous appearance, you flee from Victor and you swear your revenge on him.

You go through a number of levels battling anything that attacks you with your wooden stick. You can light the tip of the stick on fire if you swing it at fire which are always located a wall. You can use a special attack too on your attackers which The Creature holds up his hands and a blue ball comes out when you release the button. That takes some of your life away. You have to solve some simple puzzles in order to get through the level as well.

Reviewer: Stephen Reed
http://www.mobygames.com/game/genesis/mary-shelleys-frankenstein
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f08f9542,91354820
Master Of Monsters
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy - Turn-Based
Release Year: 1991
Developer: OperaHouse
Publisher: Renovation
Players: 1
_________________________
*
Master of Monsters is a turn-based strategy game in which you choose one of five different wizards and fight the other wizards for domination of the land that stands without a ruler after the master wizard's death. You can play in two campaigns against the computer which requires you to defeat the enemy wizards on all maps and allows you to take all units that have survived a battle into the next one. You can also play all maps individually with up two four human players. In battles, you can summon different monsters and cast spells. Which monsters you can summon and which spells you can use depends on which wizard you have chosen. Your aim in every battle is to defeat all other wizards and thus conquering the land (In the campaigns you only have a limited number of turns to do so). Your wizard and monsters gain experience from fighting and your monsters' abilities differ largely from one-another. For example some monsters can execute long-range attacks, some have strong magic attacks but are physically weak.
Furthermore, their movement is affected by different terrain types. While flying monsters can move freely, most of the other monster have a preferred terrain type (lizards move best in water etc.). You can summon up two 30 monsters per battle, but how many monsters you can summon each turn is not only determined by the amount of MP, but also by the number of towers that you control, which makes conquering and defending towers a key-element in battles.

Trivia:

Master of Monsters is in fact a fantasy spin-off of Systemsoft's more successful Daisenryaku series, with military units replaced by monsters and cities replaced by warlocks and towers.

Hints:

Sound Test
Do the following at the title screen:
Hold A, B, and C and then press Start

Reviewer: Kaminari, Supernintendo Chalmers, ???? ?????
http://www.mobygames.com/game/genesis/master-of-monsters
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d055a462
Math Blaster: Episode I
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Edutainment
Release Year: 1994
Developer: Western Technologies, Inc.
Publisher: Davidson & Associates
Players: 1
_________________________
*
A follow-up to the original Math Blaster! games, Math Blaster: In Search of Spot is an educational title with arcade elements designed to help students learn maths while having fun.

The game allows students to practice basic addition, subtraction, multiplication, and division skills in addition to fractions, decimals, percents, estimation, and number patterns. The subjects can be practiced separately or together in review. Six levels of difficulty are provided. Like the previous titles, the game also includes an editor to create new problem sets (present in the PC version only).

Math Blaster's friend and assistant, Spot, is kidnapped by the evil Trash Alien at the beginning of the game. The Galactic Commander gives Math Blaster the mission to follow the Trash Alien to his home planet and rescue Spot.

The game starts with a complete mission (story mode). The mission consists of a series of four (three in the console versions) math activities (mini-games) strung together with cut-scenes. The activities can also be played separately, for practice or for score.

The activities are as follows:
Trash Zapper - Solve equations to gain tractor beam power, then use the tractor beam to collect space trash.

Number Recycler (PC version only) - Create equations by pushing around columns of numbers and operators. Correct equations allow you to turn the trash you collected into fuel.

Cave Runner - Use Math Blaster's jet pack to fly through a cave. He has a number on his chest, and it must be arithmetically between the numbers on each side of an opening in order for him to pass through. Droplets of water falling from above can change this number by performing an operation on it. There are also gems which can be collected for bonus points, and in higher levels, monsters appear that can knock Math Blaster down.

Math Blaster - The Trash Alien's spaceship displays an equation, and the four portholes serve as multiple-choice answers. Use the jet pack to fly into the correct portholes while avoiding floating trash and energy blasts from the ship. Bonus gems also appear at random, and after five problems a bonus round occurs where players get a chance to collect as many gems as they can within a time limit.
Upon finishing the complete mission, the player is presented with a certificate that can be printed out (PC version only). Their final score is also added to a high score board for their account.

Reviewer: chirinea, Halleck, jonathan basinger
http://www.mobygames.com/game/genesis/math-blaster-episode-1-in-search-of-spot
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1bd9fef1
Mazin Saga: Mutant Fighter
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1993
Developer: Almanic Corp.
Publisher: Vic Tokai
Players: 1
_________________________
*
The story takes place in 1999 where a Bio-Beast by the name of Godkaiser Hell has reigned supreme over Earth, after a nuclear and biological holocaust has disfigured most of the population and formed an army called the Steelmask Force. The survivors have fled underground and are constantly attacked by the Bio-Beast horde until one day a scientist by the name of Dr. Kabuto creates a mech, the Mazinger-Z, that can be used against the monsters. This is where the player takes control of the games protagonist and pilots the suit in an attempt to reclaim the Earth.

The gameplay is a hack-n-slash game, where the player controls the suit by using the D-pad and using the face buttons to slash at enemy monsters. There is also a Super Attack that the player can use, but it will decrease their health after each use. The enemies consist of mutant animals such as dogs and beetles as well as the Bio-Beast soldiers that can range from regular soldiers, female fighters and even ninjas.

There are five levels in all (Tokyo, Asia, Europe, New York and Egypt) divided into three stages with a mini-boss and a main boss the player must defeat to advance to the next level. There are also items scattered throughout the levels that will give the player extra points, health refills, an extra life and even a brief stint of invincibility.

Hints:

Fight the Bosses:
In the game option screen, highlight Sound test, select Sound 18. The choose Sound effect test option and select Sound 72. Exit out of the sound mode and press start. This trick will allow you to fight the bosses without fighting through the levels.

Reviewer: Big John WV
http://www.mobygames.com/game/genesis/mazin-saga-mutant-fighter
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246d5938,04ef4899
Mcdonald's Treasure Land Adventure
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1993
Developer: Treasure
Publisher: SEGA
Players: 1
_________________________
*
Ronald McDonald, the famous clown, is fired from his job at the McDonald's. So here he goes into the magical forest to say goodbye to all his friends, when he finds part of a treasure map. He then thinks, "If I was able to find this treasure, and use it to pay for all the damage I caused to the restaurant's equipment, I'll be hired again!"

If only the story were like that. Actually, the story goes something like this: Ronald McDonald goes walking through the forest when he finds part of the treasure map. He decides to go and find the rest. But considering the dangers ahead, can he?

Directions:

Find the last 3 pieces of the treasure map and find the treasure.

Controls:

A Button: Use Scarf
B Button: Use Magic
C Button: Jump
Start Button: Start game, select options

Hints:

Extra items
Save up your money to buy sweet items such as magic power-ups and extra lives.

http://www.consoleclassix.com/genesis/mcdonalds_treasure_land_adventure.html
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35e0548f,4bd6667d
Mega Bomberman
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1994
Developer: Hudson
Publisher: SEGA
Players: 1 to 4 VS
_________________________
*
BOOM! Here it is! This frantic arcade classic is a guaranteed blast. Bomb your way around scrolling mazes collecting power-ups in search of the magical locket. Or plug-in up to 4 Players to unleash a hugely addictive blast-a-thon of multiplay mayhem! 

--from the back cover of Mega Bomberman for Genesis

The game intro shows the Earth being broken into five pieces. The point of the game is to gain pieces of medallions by defeating all enemies in every world. When you collect all the pieces, you then fight a boss (by blowing him up, obviously). When you defeat him, that slice of the world will return to where it should be.

The graphics are fun and bright. This is much more fun to look at than the original Bomberman, though perhaps a bit more difficult to control. The music is more sophisticated than the original Bomberman as well, but I must say I loved that corny old music. Still, this music isn't bad.

Directions:

This Bomberman is very different from the original. You get harder baddies, kangaroos to ride on, bosses, and if you have any blocks left that could have been blown up at the end of the stage you get 15 seconds to go collect the coins they turn into (no worries, you don't have to make it back to the exit).

If it was a split level where you left one room and went into another but still had the same time limit, you won't be able to go back and get coins from blocks left in the other rooms. You can only collect coins in the room with the exit ramp. The coins are worth 500 points a piece.

In addition to the usual Bomberman goodies (power-ups that give you more bombs, bigger blasts, more speed, etc.) in this game you can find eggs. These strange, differently colored little kangaroos come out of the eggs, and you jump on their back. They allow you to do different things (being able to get hit once and only lose the 'roo instead of a life is the handiest). Press the B button while on your 'roo to see what it can do. Some kick bombs and some kick baddies, but that's not all they do.

As always, you can detonate your bombs remotely if, and only if, you have picked up the power-up that looks like a heart with a bomb in it.

Blow up the grey globes on pedestals to break the glass covering the piece of medallion. Run up the ramp and get it before time runs out. If you run out of time you will have to start the level over (unlike the original Bomberman in which red coins came out that were very hard to kill or avoid). Also unlike the original Bomberman, you can bomb the exit without consequences (no harder enemies will appear) and the only bad thing that happens when you bomb a power up is it vanishes.

Play with friends and blow each other up!

Controls:

A Button: Remote Detonate Bombs
B Button: Use Kangaroo Power
C Button: Place a Bomb
Start Button: Start Game/Pause

Hints:

Can't get out?
In the third stage of the very first world, you may find yourself stuck. The exit can be very difficult to spot. The exit is located in the top portion of the right arm of this cross-shaped stage. It's a slightly darker round area in the jungle around you. When you go through, there's more of Stage Three on the other side!

Final area
Put in the password 0515 to get to the Final Area.

http://www.consoleclassix.com/genesis/mega_bomberman.html
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Mega SWIV
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1994
Developer: Sales Curve Interactive
Publisher: Time Warner Interactive
Players: 1 or 2 VS; CO-OP
_________________________
*
A secret underground race on an island in the Atlantic ocean has stolen top military vehicles and equipment from around the world and have rebuilt powerful war machines from them. They are even piloted by robots with one mission: to destroy. Military and intelligence officials of major countries have detected them, but they are afraid that they will be unable to prepare against an assault by this underground race. Their plan is to send you in to infiltrate their base and destroy them before they have a chance to unleash the war upon the rest of the world.

You can choose to control either the Helicopter or the Jeep, which have different advantages -- for instance, the Helicopter is not stopped by obstacles but the Jeep can fire in any direction. There are nine weapons (five permanent, four short-lasting specials) you can pick up along the way to help you destroy the enemy.

Trivia:

- The game was also released on the SNES as Super SWIV (Europe) and Firepower 2000 (USA), and on various home computer formats as SWIV.

- The music used for boss battles and the entire final level of the SNES version is lifted from a scene in the film "The Terminator" where Reese and a female fellow Tech-Com soldier engage an HK tank.

http://en.wikipedia.org/wiki/Mega_SWIV
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Mega Turrican
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1994
Developer: Factor 5
Publisher: Data East
Players: 1
_________________________
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Mega Turrican is a 16-bit shooter game, developed by Factor 5, and marketed in 1995 by Data East. This game of the Turrican series was initially designed for the Mega Drive/Genesis, and later followed by an Amiga port under the title of Turrican 3. However, despite not being the original, the Amiga version was the one that was first commercially released in 1993, published by Rainbow Arts in Germany and Renegade in Europe. The Mega Drive version didn't have a publisher and stayed unreleased until 1994, when Data East carried over its worldwide distribution. Data East itself released the game in North America, and contracted Sony Imagesoft for its distribution in Europe.

The Mega Drive version of the game was rereleased on the Wii's Virtual Console service in Europe and Australia on March 22, 2008 and on April 14, 2008 in North America.

After many generations of peace, the Dark Forces have assembled again, and as Bren McGuire, a member of the USS Freedom Forces, it is your job to defeat them once again. In the future, mankind will have to deal with many powerful alien species - not all of whom will choose to be friendly. That is the reason behind the Turrican suit - a one-man set of power armor that turns any Earth Force soldier into a nearly unstoppable killing machine.

Gameplay:

The player has to complete numerous large levels always searching for secrets to pick up and enemies to shoot. To do this, you can pick up three different, upgradeable shots: a "Multiple" spread gun, a more powerful, single-direction "Laser" and a "Rebound", which fires shots directly up and down that travel along floors and ceilings, while the main forward-firing shot is weaker. You can also go into wheel-mode by pressing jump whilst holding down on the D-Pad (as long as you have enough special energy) and use a rope. In wheel-mode, you are nearly invincible and can lay mines or explore previously unreachable areas, a mechanic similar to "Morph Ball" from the Metroid series and the "Spin Dash" from the Sonic the Hedgehog series.

Development

The German magazine "Amiga Games" published a complete 6 part development diary (The long way from Turrican 2 to Turrican 3) in 1992.

Factor 5 began the work on Turrican 3 for the Amiga right after Turrican II was released in 1991. They had a working demo that already had some features from the final game. However, around this time, the Amiga market was already in decline and together with Rainbow Arts, it was decided to develop the game for the Sega Mega Drive. The game was completely redesigned for the console and it was co-developed by Factor 5 and members of Kaiko. Kaiko then approached Rainbow Arts and asked to develop their own version of Turrican 3 for the Amiga. However, development on this version did not get very far and was stopped after a short time. Development on the Amiga version was restarted, this time as a conversion of the Mega Drive game. The programming was done by Peter Thierolf, formerly of Kaiko (the company was falling apart at the time).

Turrican 3 for the Amiga was finally released in 1993, and even though Mega Turrican for the Mega Drive was finished earlier, its release had to be delayed due to the fact of Factor 5 not having a proper publisher for it. Data East finally published it in 1994.

The main differences between the versions are graphics (the 64 colours of the Mega Drive version had to be downconverted to 32 for the Amiga) and sound (the Amiga had the more advanced sound hardware and thus the music tracks sound more impressive on it). The main gameplay difference is that a secret level in Mega Turrican became a regular level in Turrican 3. In general terms, the game features much smaller levels to the original Amiga Turrican games and has much chunkier sprites, but compensates these with many new effects and graphical improvements, and a major focus on shooting action. The lightning whip from the first two games is gone and is replaced by a grappling hook.

Controls:

A Button: Rope
B Button: Fire
C Button: Jump

http://en.wikipedia.org/wiki/Mega_Turrican
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MERCS
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Run and Gun - Top Down
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
*
Terrorists have their job and you've got yours: CRUSH 'EM ALL! They've kidnapped a former President, and the MERCS are going in for the rescue. Punch through their coastal defenses, snatch enemy weapons and gain firepower. Pick up machine guns, bazookas and heavy artilery as you advance through the smoke of burning metal. Power up a flame thrower, and good-bye, Charlie! Push through a non-stop barrage of lead, grenades, heat seeking missiles and attack choppers. Hijack tanks and gunboats. Shred 'em with their own weapons! They messed with your country - now you're gonna make 'em scream!

Gameplay:

The Mega Drive port of Mercs featured two modes, an arcade mode, which mirrored the arcade release of the game, where the player had one "Merc" (soldier) who could pick up a variety of different weapons throughout the game; and an "original" mode, which included multiple playable characters, each with their own unique weapon. In both modes, the aim was to fight through the levels, defeating each boss at the end of every level.

Although the game is officially the sequel to Commando, the plot makes no connections to the first game. The forthcoming Bionic Commando sequel identifies the returning character of "Super Joe" (who was also the player's character in Commando) as Joseph Gibson, the Player 1 character from Mercs, essentially tying the two games together.

Reviewer:

http://www.gamefaqs.com/console/genesis/home/586313.html
http://en.wikipedia.org/wiki/Mercs
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Michael Jackson's Moonwalker
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1990
Developer: Ultimate Productions
Publisher: SEGA
Players: 1
_________________________
*
Moonwalker is pretty much based on the Michael Jackson movie. Mr. Big has kidnapped the children and has nasty things in store for them, like drugging them and making them slaves. It's up to Michael to use his powers and save his little friends.

MJ can jump, throw magical stars and dance to counter his opponents as he looks for the hidden children. Stages come in shape of some of MJ's videos like streets and graveyards. There are also caves and a final showdown in space as a robot.

Hints:

- Level Select -
Hold Up/Left and A on controller 2. Press start at the title screen with the 1 player controller to start a one player game. The phrase round one will appear on the screen. Press left or right to change rounds and then press start to play.

- Play as a Robot -
In level 5-2, walk up the pair of steps where you first start off. walk to the right until you see the first opening & closing drop .fall through and hold right to land on the surface under it. after that, open the door and rescue child. Then go all the way to the left where you first were but move to the right side of the box door. wait for the star to come and jump up to get it.

Note: This must be the first child rescued in this level.

http://www.mobygames.com/game/genesis/michael-jacksons-moonwalker
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Mick & Mack As The Global Gladiators
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: Virgin Interactive
Publisher: Virgin Interactive
Players: 1
_________________________
*
Global Gladiators (also known as Mick and Mack: Global Gladiators) is a 1992 platform game by Virgin Interactive, originally programmed by David Perry for the Sega Mega Drive/Genesis and eventually ported by other Virgin Interactive teams to the Sega Master System, Sega Game Gear and the Commodore Amiga. A Super Nintendo port was also in development but was never completed for undisclosed reasons, though a prototype exists on the internet. The game is loosely based on the McDonald's fast food chain and has a strong environmentalist message.

A Gameboy port of the title was also fully developed (by Damian Stones, of Climax) but was never released for the same legal reasons as the Super Nintendo port.

Gameplay:

In the single-player game, the player controls Mick or Mack through four worlds; Slime World, Mystical Forest, Toxi-town and Arctic World. Each world has several sub-stages where the character must collect a certain number of Golden Arches to advance.
They are guided in their quest by Ronald McDonald, who appears at the beginning and the end of the game. The characters are armed with Super Soaker-type gun that shoots gooey projectiles.

The game engine is the same used in other Virgin Interactive games such as Cool Spot and Disney's Aladdin, as all of them (Mega Drive/Genesis versions) were handled by David Perry's programming team, which eventually turned into Shiny Entertainment.

Hints:

- Cheat Menu -
Press [C, B, A, Start] four times at the Sega logo to display the cheat menu screen.

- Extra Lives -
Pause game play and press A three times, B three times, C four times, B, and then A.

- Level Select -
Pause the game and press B, C, B, A, B, B, C, B, A, and B.

http://en.wikipedia.org/wiki/Global_Gladiators
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cca74518,629e5963,7fc1bdf0
Mickey Mania: The Timeless Adventures of Mickey Mouse
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Traveller's Tales
Publisher: SCEE
Players: 1
_________________________
*
Mickey Mouse gets a chance to go down memory lane and walk through the timeless adventures he has lived. Mickey Mania is a platformer where all the levels are based on Mickey's most famous cartoons. The levels range about 75 years, starting off with "Steamboat Willie" and going all the way to "The Prince and the Pauper".

Gameplay:

Like many other games of its genre, the player takes the role of Mickey and progresses through each level, defeating enemies in the way and solving the occasional puzzle. Most enemies can be defeated by jumping on them or throwing marbles at them. Frequently, the player must jump from platform to platform to advance, sometimes with a time limit (such as escaping a collapsing tower).

Trivia:

The four versions of the game differ greatly from each other. The Super NES version is missing the Band Concert level and the staircase sequence in the Mad Doctor level, as well as a few special effects and some of Pluto's appearances. It also adds loading screens between each area. In contrast, the Sega CD and Playstation versions add a sequence near the end of the Prince and the Pauper level where Mickey must find pencils to call the other Mickeys from the six main levels to attack Pete, as well as giving Mickey extensive dialogue relevant to situations throughout the game. The Playstation version, meanwhile, enhances the graphics and adds a sequence at the end of the Mickey and the Beanstalk level where Mickey must run away from Willie the Giant (Willie makes no appearance in any of the other versions despite being mentioned in the manuals of all four versions).

Controls:

B Button: Throw
A or C Button: Jump

Reviewer: mandersson, Syed GJ
http://www.mobygames.com/game/genesis/mickey-mania
http://en.wikipedia.org/wiki/Mickey_Mania
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bc84f08b,2895d0c2,adfde883
Castle of Illusion starring Mickey Mouse
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Once upon a time, there was a place called Vera City, where everyone lived a joyful and peaceful life, except one. She is the witch Mizrabel, and she is jealous of Minnie's beauty and popularity. One day Mizrabel kidnaps Minnie! Mickey chases Mizrabel to a castle, where Mickey must rescue Minnie, in the Castle of Illusion!

Directions:

Keep moving down to the right. Avoid getting touched by anything. If you do, you will get hurt, and if that continues, you will die. Collect fruit and use it on enemies. You can shoot the fruit. You can also jump on an enemy, and land on it. You must press the jump button when you are in the air, or else you will hurt yourself.

Controls:

A Button: Shoot
B Button: Shoot
C Button: Jump
Start Button: Pause

Hints:

- Max out your marbles -
At the end of the second level in Toyland, you'll come across a bag of marbles. If you pick the bag up and proceed to the right far enough, when you go back to the left, the bag will reappear. Each time you pick the bag up, you'll receive 1,000 points and extra marbles (up to 30.)

http://www.consoleclassix.com/genesis/castle_of_illusion_starring_mickey_mouse.html
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Fantasia
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1991
Developer: Infogrames
Publisher: SEGA
Players: 1
_________________________
*
Fantasia is the title of a side-scrolling video game developed by Infogrames and produced by Sega for its own Mega Drive/Genesis system. The game was loosely based on the popular Walt Disney musical of the same name.

Gameplay:

In the single-player game, you controlled Mickey Mouse through various side-scrolling levels in an attempt to collect various musical notes that somehow went missing. Each level was based on the Fantasia animated musical. You defeated various enemies by jumping on them up or by collecting magical bubbles that you could use to shoot at enemies as projectives. In each level you needed to collect a certain number of hidden magical notes in order for the Fantasia musical to occur.

Trivia:

Fantasia is also the title of an adult arcade game similar to Taito's Qix.

http://en.wikipedia.org/wiki/Fantasia_(video_game)
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The Great Circus Mystery Starring Mickey & Minnie
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Capcom
Publisher: Capcom
Players: 1
_________________________
*
Mickey and Minnie plan to spend a fun-filled day at the circus but to their dismay all the performers have disappeared. Some unknown force has replaced them with crazy characters who are out to make Mickey and Minnie's day an unpleasant one. And on top of that, Donald Duck and Pluto are nowhere to be seen. As Mickey and Minnie search for clues, the trail leads them beyond the circus. Travel along with our hero and heroine as they explore 6 hostile levels like the Haunted House, Frozen Plains and the Jungle. Use special Safari or Western outfits to fend off the enemy and climb through treacherous terrain looking for Donald and Pluto. Hopefully along the way the happenings at the circus will begin to make sense.

Reviewer:

http://www.gamefaqs.com/console/genesis/home/586218.html
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aa63fff4,921ebd1c
World of Illusion Starring Mickey Mouse & Donald Duck
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
World of Illusion Starring Mickey Mouse and Donald Duck is a Mega Drive/Genesis video game that was produced by Sega of America and released in 1992.

It is a semi-sequel to the previous games that Sega produced based on Walt Disney cartoon characters. In the game, Mickey Mouse and Donald Duck are sucked into a magical world, while preparing for a magic act. Now they must survive over a dozen different side-scrolling levels, in order to return home. In Japan the title of the game was, Alive! Mickey & Donald: Fushigi na Magic Box.

Gameplay:

The game's music, artwork and animation shows influences from classic Disney animated films, including; Aladdin, The Little Mermaid, The Sword in the Stone, Alice in Wonderland and Pinocchio. While often mistaken for a similar platform based video game, this game had many features that broke the mold.

The gameplay changes slightly depending on if the player selects Mickey or Donald, in a one player mode, or if two people want to control both characters at once. Mickey and Donald can run, jump, or attack by flourishing their capes. Enemies defeated in this way turn into doves, cards, or other harmless objects depending on the enemy. After defeating the boss of each level, a new magic spell is learned, allowing the pair to traverse the next level; i.e. flying on a magic carpet or going underwater in an air bubble. This was one of the few Genesis games to feature voice samples.

Magic Spells

Along the way, Mickey and Donald learn new magic to perform in later levels.

- Magic Carpet (Level 1): Allowed Mickey and Donald to fly on a magic carpet in level 2.
- Underwater Bubble (Level 2): Allowed Mickey and Donald to breathe underwater.
- Magic Box Transportation (Level 3): Mickey and Donald could transport to different places using magic boxes.
- Card Control (Level 4) Mickey and Donald put certain large playing cards under their control, making a bridge or a pathway to the other side of a large gap.

Reviewer:

http://en.wikipedia.org/wiki/World_of_Illusion_Starring_Mickey_Mouse_and_Donald_Duck
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c37d651e,30b512ee
Mickey's Ultimate Challenge
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1994
Developer: Designer Software
Publisher: High Tech
Players: 1
_________________________
*
One night, as Mickey (or Minnie) lay in bed reading a book of fairy tales, he started to wonder how it would be to live in a far off land, in a magic castle. As he fell asleep, he woke up in the Kingdom of Beanwick, which is constantly tormented by earthquakes. Then, he offers his help to solve the mystery behind those earthquakes.

Mickey's Ultimate Challenge is a puzzle game in which the player chooses either Mickey or Minnie to play with. They'll find five characters from the Disney's universe in the kingdom, and will be prompted to help them in several tasks.

Each task is a different puzzle, given by a specific character. Daisy, for instance, will ask help to clean the castle's paintings hanging on a wall. The task is in fact a memory game, where Mickey or Minnie must clean the pictures matching pairs. After completing one task, they'll receive a gift.

After completing all tasks, Mickey or Minnie must trade the gifts they won with the right characters. For instance, after finishing Goofy's task, they will receive his hammer. The player must then guess who among the other characters would like to receive that hammer.

Giving the right items to the right characters will allow Mickey or Minnie access to the last puzzle and character.

Gameplay:

First, you choose whether to play as Mickey or Minnie, and then you choose from three difficulty levels. The player then learns of trouble in Beanswick. There is a strange rumbling over the castle and no one can explain it. Mickey (or Minnie) volunteers to investigate. He must go through a series of challenges in various rooms of the castle in order to collect magic beans and items. These tasks can be completed in any order, but all must be finished to beat the game.

Sorting Books

Books are floating up and down in the library of the Beanswick castle and Mickey must sort them in alphabetical order by jumping on them. Depending on difficulty, there are various numbers of books to be sorted and different patterns for the books to float in. Only a portion of the alphabet must be sorted. Once the books have been sorted, you receive an item.

Moving Potions

Mickey is transformed into a tiny size and placed on a chess-like game board. Potion bottles are on this board, as well as block obstacles that must be maneuvered around. The potion bottles are to be pushed into a magic mirror on the board. In harder difficluty games, there are more boards to play in increasing difficulty. Once all potions have been collected, you return to normal size and receive your item.

Picture Matching

This is a timed, memory challenge. Mickey must dust off portraits hanging on the castle walls in matching pairs. Basically, it's the matching card game. He must complete this task before the lights in the castle dim to darkness. Depending on difficulty, there are more or less pictures. For challenges with more pictures, more time is given. He is armed with a feather duster and sliding ladder. Match up all the pictures before time and light run out to receive item.

Playing the Pipes

This is a memory game. Several pipes light up and make different noises in a pattern that builds every turn. Mickey must listen, remember, and repeat what he heard. He can do this by jumping on the top of the pipes and playing the notes back in the proper order. The pipes only play one melody, adding one note after every time Mickey successfully completes the previous one. Difficulty of gameplay determines the length of the melody. Play all the right pipes to receive the item.

Guess the Tools

Goofy wants Mickey to guess what tools are in his toolbox. Mickey has seven attempts to successfully guess the tools and their order inside Goofy's toolbox. After each guess, a clue appears telling you how many and which tools you guessed in the correct order. In easier games, the tools turn red or green to denote correctness. In more difficult games, a small quartered square of red and green pieces tells Mickey which ones are right. Correctly guess what is in Goofy's toolbox to earn your item.

Exchanging Items

This is the segue of the game. The items Mickey collected were of no importance to their previous owners, but would serve useful to others in Beanswick. Mickey must go back to all of the others in each challenge and give them the item that suits them. In return for each correctly placed item, Mickey receives a magic bean. Only after retrieving all five beans can Mickey use them.

Using the Magic beans

After returning the items to their respective owners, Mickey visits the well. The annoying rumbling occurs again and Mickey throws his beans near the well. Suddenly, a giant beanstalk grows straight up into the clouds. A curious Mickey climbs the beanstalk into the clouds and encounters a giant. The giant is sound asleep and snoring. This massive snoring is the cause of all the trouble for Beanswick. There is a scrambled picture of an alarm clock floating next to the giant. Mickey must unscramble the picture by sliding the pieces and wake up the giant. After Mickey wakes up and talks to the giant, the troubles in Beanswick are solved.

Trivia:

Mickey's Ultimate Challenge's plot resembles bits of several fairytales, such as Cinderella and Jack and the Beanstalk.
Because of its simplistic gameplay, graphics, and lack of depth, this has been noted as one of the worst games made for Super NES.
Horace Horsecollar in the game is dressed as he was in The Prince and the Pauper

Reviewer: chirinea
http://www.mobygames.com/game/genesis/mickeys-ultimate-challenge
http://en.wikipedia.org/wiki/Mickey%27s_Ultimate_Challenge
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c809003f,7ffbd1ad,e5cf560d,50081a0b
Micro Machines
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1993
Developer: Codemasters
Publisher: Codemasters
Players: 1 or 2 VS
_________________________
*
Choose your vehicle and go! 27 fantastic circuits, Race Performance sports cars, Power boats, Helicopters, Formula One racing cars, Combat tanks, Highway warriors, 4 x 4's, Monster Trucks and Turbo wheels! Superb playability! Fast, furious, unstoppable racing action!

Gameplay:

Micro Machines on the Genesis was the same as it was on the NES, except the graphics were better. It's a lot like RC Pro AM in the way that it is played. The biggest difference was that you got to choose your own opponents. There were also a lot of different vehicles you could race, instead of just cars. Micro Machines were really big when I was a kid. I only had a couple, but a few of my buddies had a ton! I think the most memorable thing about Micro Machines is the guy on their old commercials that talked really fast. He was crazy. Micro Machines is a whole lot of fun, so give it a try! 

Directions:

Race against other Micro Machines in order to expand your collection.

Controls:

A Button: Gas
B Button: Brake
C Button: None
Start Button: Start/Pause

Hints:

- Shortcuts -
Be careful when taking shortcuts, if you cut too much of the track, the game will blow you up when you try to get back on track.

Reviewer: Adrian
http://www.gamefaqs.com/console/genesis/home/586320.html
http://www.consoleclassix.com/genesis/micro_machines.html
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187c6af6
Midnight Resistance
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1991
Developer: OperaHouse
Publisher: SEGA
Players: 1
_________________________
*
The Midnight Resistance fighters are up against the awesome powers of mad scientist King Crimson and his Crimson Corps. Crimson has kidnapped your scientist grandfather and five more of your relatives, and aims to put his advanced plans to evil use.

Take control of a Resistance fighter in this scrolling shoot 'em up consisting of nine platform-based levels, each ending with a Boss to defeat. Your enemies appear on foot and in vehicles, and Crimson has also planted machine gun bays en route. 

Dead enemies release keys, which can be traded in at shop points for weapons. These weapons include machine guns and flamethrowers, for which ammunition must be bought - weapons are discarded when you have no suitable ammo. The control system is unusual - you can shoot in different directions and crawl along low ledges.

Hints:

- Level Skip -
While you're at the title screen, highlight "Start Game", then hold C and press Start. Next, at any time during gameplay, pause the game and press A to go to the next level.

Reviewer: Ian moran, Martin Smith, Blood
http://www.mobygames.com/game/genesis/midnight-resistance
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3688511a,59ccabb2
MIG-29 Fighter Pilot
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator
Release Year: 1993
Developer: Tiertex Design Studios
Publisher: Domark
Players: 1
_________________________
*
Throughout the Cold War, little was known of the Soviet MiG fighter jets. The only thing the United States knew was that the MiG-29 was the world's most effective fighter. Now that the Cold War is over, you have the chance to be your very own Mig-29 Fighter Pilot and see what you were missing. The first thing you'll want to do is to get familiar with your new jet in the training missions. Once you feel ready for action, you can take on any of the five combat missions in the Middle East. As you engage in dogfights at speeds in excess of Mach 1, remember to keep an eye on your g-forces the last thing you want to do is black out and crash! With working instruments in the cockpit, realistic flight physics, and intense combat action, Mig-29 Fighter Pilot is the ultimate flight simulation.

http://store.videogamecentral.com/segagen043.html
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890636f2,f509145f
Might And Magic II: Gates to Another World
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 1991
Developer: New World Computing
Publisher: Electronic Arts
Players: 1
_________________________
*
The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself.

A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.

Trivia:

A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far.

Reviewer: Quapil
http://www.mobygames.com/game/genesis/might-and-magic-ii-gates-to-another-world
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4e6e82cd,715158a9
Mighty Morphin Power Rangers
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: 1994
Developer: Bandai
Publisher: SEGA
Players: 1 or 2 VS
_________________________
*
An evil empress by the name of Rita Repulsa has made her dark presence felt when she had escaped from a space dumpster. She has devious plans to conquer the planet Earth, alongside her legion of minions. It's up to the Mighty Morphin' Power Rangers, Jason, Zack, Billy, Kimberly, and Trini, to go into battle with Rita and vanquish her forces with their weapons and power. Will they be able to send the queen packing? Or will Earth's fate be spelled out in doom? 

For those who absolutely love fighting games done in a style similar of Mortal Kombat And Street Fighter, I think most will find some enjoyment in Mighty Morphin' Power Rangers for the Sega Genesis. The graphics are done very nicely, each fighting stage detailed as well as the adversaries you face. The sound is pretty neat, too, who doesn't love the nostalgic theme song most of us know and love? If you're a fan of fighting games, the original MMPR, or both, you'll be sure to have hours of fun with this one. Recommended, highly recommended.

Controls:

A Button: Weak Attack
B Button: Strong Attack
C Button: Nothing
X Button: Nothing
Y Button: Nothing
Z Button: Nothing
Start Button: Pause
Mode Button: Nothing

Hints:

- Evil Green Ranger in 2P Battle Mode -
When the Banpresto screen appears, press A, B, and C on the second player control repeatedly. You should hear the sound "Power Rangers". The Evil Green Ranger should now be available for use.

http://www.consoleclassix.com/genesis/mighty_morphin_power_rangers.html
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Mighty Morphin Power Rangers: The Movie
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1995
Developer: Sims
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
*
Long ago and far away, a legendary interdimensional being know as Zordon, came to the city of Angel Grove, to establish a vanguard in the never ending battle against evil. With the aid of his trusted assistant, Alpha 5, the noble master sought out six extraordinary teenagers and gave them power to transform into a superhuman fighting force. In time of great need, the young heroes could call upon colossal assault vehicles known as "Zords". While the identity of the six remain a guarded secret, their courageous exploits soon became the stuff of legend, earning them the title... 

The Mighty Morphin Power Rangers! 

This game plays much like the Mighty Morphin' Power Rangers game for the Super Nintendo. In other words, it is very nice. The graphics are great, good quality for the Genesis. The sounds and music are nice. Music from the TV Show is used when playing through different stages. The game-play is superb as well, fighting various enemies and giving you a good time to keep you going for a while. Give this a try if you're a fan of Power Rangers or platform games.

Directions:

In this game, you play through six stages of karate-kickin', mighty morphin' action! In the beginning, you can pick the ranger of your choice... 

There are six ones you can play as. Tommy the White Ranger, Rocky the Red Ranger, Adam the Black Ranger, Billy the Blue Ranger, Kimberly the Pink Ranger, and Aisha, the Yellow Ranger. 

In each stage, you must be able to make it through in the time given. You are usually encountered by a group of baddies, and you are given a starting time of 60 seconds. When you're able to beat them, the clock gives you more time. 

Power-ups might also be needed. In this case, Power Coins will be dropped when you defeat enemies. Each one gives a unique reward. 

There's also special attacks not listed in the Controls section. To run, tap the desired direction, left or right, twice. To attack when running, press B. When you hold B for a while, you can release it to unleash a more stronger attack. Press B repeatedly to do a combo attack.

Controls:

A Button: Special Move (WILL TAKE AWAY LIFE!)
B Button: Attack
C Button: Jump

Hints:

- Power Coin Uses. -
Mastodon Coin: Adds 1000 points to total 
Pterodactyl Coin: Restores one bar of Health 
Sabertooth Tiger Coin: Adds 3000 points 
Triceratops Coin: Restores half health bar 
Tyrannosaurus Coin: Adds 1 credit 
White Tiger Coin: Restores one full health bar

Reviewer: LinkOfHyrule
http://www.consoleclassix.com/genesis/mighty_morphin_power_rangers_the_movie.html
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b5652bb3,6078b310,de50ca8e
Mike Ditka Power Football
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1991
Developer: Accolade
Publisher: Ballistic
Players: 1
_________________________
*
He was one of the best tight ends the game has ever seen, he won a Super Bowl as the coach of the Chicago Bears, and now Mike Ditka has his own football game in the form of MIKE DITKA POWER FOOTBALL for the Sega Genesis. You'll find all kinds of unique and powerful options at your fingertips with this game: four different passing modes, the ability to make substitutions, 28 teams to choose from, and legendary referee Jim Tunney. As if that weren't enough, you'll also have more than 80 plays to choose from, and a unique behind-the-kicker perspective that makes field goal kicking a more integral part of the game. Strap on the pads and get ready for some hard-nosed football the way it should be played with MIKE DITKA POWER FOOTBALL.

http://store.videogamecentral.com/genesisusedgames032.html
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2e7fec4b,38174f40
Minnesota Fats: Pool Legend
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Pool
Release Year: 1995
Developer: Data East
Publisher: Data East
Players: 1 or 2 VS
_________________________
*
Minnesota Fats: Pool Legend (released for the Japanese Sega Saturn under the title Side Pocket 2) is a Sega Mega Drive/Genesis and Sega Saturn pocket billiards (pool) game featuring the legend himself, Mr. Minnesota Fats. It was released as a sequel to Data East's earlier success, Side Pocket. The object in the game is to defeat the AI-controlled competitors in the game. The player can also take on another human player in order to prove his worthness at the pool table.

http://en.wikipedia.org/wiki/Minnesota_Fats:_Pool_Legend
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2a3985cb,bef9a4f4
The Misadventures Of Flink
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Psygnosis
Publisher: Vic Tokai
Players: 
_________________________
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The Misadventures of Flink is a Jump'n Run set in the fantasy world of Imagica. The evil wizard Wicked Wainwright has captured the four elders and it is up to Flink, a wizard's apprentice, to set them free and defeat Wicked Wainwright.

Apart from the usual platformer elements, the game has a unique feature: Flink's ability to create spells. Whenever the game is paused, Flink can combine three ingredients to create a spell. Ingredients can be collected throughout the game. They are usually carried around by a certain type of enemy or hidden in treasure chests. There are ten different spells, the "recipes" which are contained in scrolls that are given to Flink by rescued elders or found within certain levels. The spells include different attack spells (for example a demon that accompanies Flink and attacks his enemies), a shield spell, a shrink spell, a quick grow spell that lets certain plants grow so that Flink can reach new areas of a level, magic keys that open locked treasure chests and more. Casting spells uses up magic energy that can be replenished by collecting magic bottles or defeating enemies. Similar to the Sonic games, when Flink is hit, he looses all of his magic energy and has only limited time to pick it up again.

If he is hit while having no magic energy, he loses a life.

Hints:

- Cheat Menu -
During gameplay press down and start together, then release down and press: 

Right four times, 

Left four times, 

Right three times 

Left three times 

Right, Right, Left, Left, Right, Left. 

A cheat option should appear if it is entered correctly which will give you lots of goodies.

Reviewer: Martin Smith, Supernintendo Chalmers 
http://www.mobygames.com/game/genesis/misadventures-of-flink
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9add4238,14a8064d
MLBPA Baseball
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS; CO-OP
_________________________
*
The strategy of baseball is merged with a fast-paced arcade game in MLBPA Baseball from Electronic Arts. Details designed to appeal to the die-hard fan include: real players with statistics based on the 1993 season; a full 162 game season mode; stadium music; animated scoreboards; defensive alignments; cut-off plays; run-downs; and even the double switch. Features meant to appeal to the casual fan include: large colorful arcade graphics; one stadium with animated crowds; a simplified pitching interface allowing players to steer the ball; and a batting interface that relies on timing instead of aiming cursors. Secret power-up play modes await so step up to the plate and take some hacks! Season play can be continued using passwords provided at the end of each game.

Reviewer: PCGamer77, Randy Delucchi
http://www.mobygames.com/game/genesis/mlbpa-baseball
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0deb79c2
MLBPA Sports Talk Baseball
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1992
Developer: 
Publisher: 
Players: 
_________________________
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Sports Talk Baseball gives you all the teams and players from the 1991 roster. Choose to play as sluggers like Ruben Sierra or Cecil Fielder, or play as Ken Griffey Jr., and hit those fast balls. You can play as Cal Ripkin Jr, and make him dive.

Seasons stretch up to 162 games, including a Pennant race. You have many batting styles and pitching styles to choose from.

Sports Talk Baseball incorporates Sega's patented "Sports Talk", delivering accurate play-by-play.

Reviewer: JPaterson
http://www.mobygames.com/game/genesis/sports-talk-baseball
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7b73f78a,877c6f52,c10268da,dfbcc3fa
Monopoly
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Board Game
Release Year: 1992
Developer: Sculptured Software
Publisher: Parker Bros
Players: 1 to 8 VS
_________________________
*
Parker Brothers' MONOPOLY Real Estate Trading Game was presented to Parker Brothers during the Depression by Charles B. Darrow of Germantown, Pennsylvania. Darrow had made the first games by hand, given them to friends and sold a few through a Philadelphia department store. But as demand grew, he could not keep up with the orders and arranged for Parker Brothers to acquire the rights to the game in 1935.

Since then, it has become the leading proprietary game not only in the United States but throughout the Western world. It is published under license in 32 countries and in 23 foreign languages!

This Sega Genesis version of the MONOPOLY game conforms to all the rules of the board game and some of the rules used in tournament play. The beauty of this version is that the system acts as the Banker and takes care of all the accounting and money management tasks - which speeds up play and prevents mathematical errors in the High Finance Department!

Note, too, that we've created a special series of 12 Wheel and Deal Preset Games. These four-player game setups assume you have already acquired certain properties and assign all players a certain amount of cash, which varies from scenario to scenario, so you can "cut to the chase" and begin the game at the high-stakes trading level. You may also create your own preset game by selecting "Options"; this way, you decide who gets what.

--From the Genesis Monopoly instruction manual.

Overview:

It was the worst of times, it was the worst of times. The Depression was still rolling on and what game did people love? That's right, one about tossing poor people into the streets. Nothing like "Fuzzy Bear brings Christmas Cheer to the Forest". Nope, nothing about lovable and generous neighbors harvesting your wheat for you. No, this game was about grabbing all of the gusto and chunking little Miss Maybell, the beloved elderly school teacher, out in the cold on her wrinkly butt. So if you are looking for a game with love and compassion, don't play Monopoly, play Resident Evil.

Excellent graphics, sounds and game action. Not much more to say, the computer game plays like the board game. One major problem is that if you make a mistake playing against the computer, you cannot undo it. The computer will blissfully move along ignoring all of your protests.

The great difference between playing the board game and the computer version is that even Charles Manson can play. "Friends? We don't need no stinking friends". So like Solitaire and Pro Basketball, you can play the game alone. Not that you have to. I mean, you can always invite Britney Spears and Lyndsay Lohan over for a spirited game. I do it all the time. Of course I end up playing alone against the computer. As you are likely to, also.

Directions:

Most of the choices that you make will have prompting on the screen telling you the appropriate buttons to select.

If you press the C Button to bring up the Main Menu, you will be asked which player you are. Choose the appropriate player with the D-Control and press the "A" Button. The Main Menu displays Buildings, Mortgages, Trades, Deeds and General. Select which one you want.

When you land on a piece of property, you can buy it or put it up for auction. If you put it up for auction, the Auction Screen opens and you have a chance to bid against the other players in the game.

To see what everybody has: property, cash, "Get Out of Jail Free" card, press the B button on your turn.

To get out of jail, you can chance rolling doubles on your turn or press the C Button to bring up the Main Menu. From the Main Menu, select the "Get Out of Jail" option to either use a "Get Out of Jail Free" card, if you have one, or to pay $50.00 if you don't.

Trading:

The process of trading can appear to be complex but actually isn't. First choose the Main Menu with the C Button, and then naturally select "Trade" with the D-Control and the A Button. Using the D-Control, point the Rich Uncle's hand towards your player and then select Property or Cash. Then using the D-Control and the "A" Button, choose the properties that you want to trade and/or the amount of cash that you are offering (D-Control UP or DOWN allows to change the cash value). If you are playing against the computer, you must do the same for him. Then move the Rich Uncle's hand to your Accept and push the A Button. If trading with a human player, they would do the same. If playing against the computer, he will evaluate the deal and accept it or refuse it. The computer is not stupid, so don't expect to get any easy deals.

Buying Houses or Hotels:

Press the C Button to bring up the Main Menu and choose Buildings. Choose buy houses or hotels. The screen should then allow you to scroll to the property that you want to place the buildings on. Then you should be given a screen allowing you to choose the number of houses to buy.

Selling Houses or Hotels:
Similar to Buying House or Hotels except it is a buyer's market; you sell at a great loss.

Controls:

A Button: Select/Buy/Bid/Menu
B Button: Auction/Assets
C Button: Main Menu
Start Button: Start Game

Hints:

20/20 Hindsight Advice
Don't invest in ENRON

Trivia:

The Sega Master System version (others might, too) of this game uses the classical music piece "The Entertainer", composed by Scott Joplin, for the theme song.

Reviewer: J. Michael Bottorff
http://www.mobygames.com/game/genesis/monopoly
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Mortal Kombat
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: 1993
Developer: Probe Entertainment Limited
Publisher: Arena
Players: 1 or 2 VS
_________________________
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An evil wizard by the name of Shang Tsung held a tournament for the 7 best fighters he selected. Only the best fighter can succeed! But is Shang Tsung someone to be trusted? Play and find out for yourself! Oh, and did I mention all the blood?

Gameplay:

The game was a response by Midway to Capcom's successful Street Fighter II, which spawned a number of fighting games. However, it used a distinctly different fighting system from the Street Fighter formula, which was used in all subsequent sequels until Mortal Kombat: Deadly Alliance. The controls consisted of five buttons arranged in an "X" pattern: a high punch, a high kick, a low punch, a low kick, and a block button, as well as an eight-way joystick.

If the two fighters were standing next to each other, hitting any of the attack buttons would result in a modified strike: a low punch turned into a throw, a high punch turned into a heavy elbow, head butt, or backhand, and either kick turned into a knee strike. Crouching and hitting high punch resulted in an uppercut, which was the most damaging attack of the game. Jump kicking and crouch-kicking were executed in a similar fashion to Street Fighter, although leg sweeps and roundhouse kicks were performed by holding away while pressing the appropriate kick button.

The blocking in Mortal Kombat by itself greatly changed the flow of fighting in comparison to contemporary games which used Street Fighter conventions. Characters do not block while retreating or crouching, but only block when the block button is pushed. Even then, characters take (reduced) damage from any hit while blocking. However, successfully blocking moves is simple - a crouching block can successfully defend against all moves, even aerial attacks such as jump kicks - and blocking characters give very little ground when struck rather than sliding backwards. This style of blocking rewarded dodging to avoid damage but also made counterattacks much easier after a successful block, and the ultimate result was an environment which rewards a more furtive playing style than contemporary games.

Each of the seven playable characters move and fight in the exact same fashion, which led to complaints that the characters lacked distinction. However, each character's moves differed in their hit detection, speed, and damage. For example, Kano's crouching kick dealt more damage than other characters' crouching kicks, while Raiden's jump kick had a longer range than other jump kicks.

The game retained a similar scoring system (based on successful hits, the Test Your Might minigame and other bonuses) to those games; this would be dropped in later entries to the Mortal Kombat series in favor of counting wins.

Another of the game's innovations was the Fatality, a special finishing move executed against a beaten opponent to kill them in a gruesome fashion. For example, Sub-Zero would grasp a defeated opponent by the head, then rip out the head and spine while the body crumpled to the ground in a pool of blood.

Mortal Kombat also introduced the concept of juggling, an idea so popular it has spread to many games and even other genres. Juggling takes advantage of the fact that when a character is knocked into the air, that player is unable to control his or her character and is still vulnerable to other hits, until he or she lands and gets up again. The idea behind juggling is to knock the enemy into the air and then follow up with other combat moves to keep them there. Theoretically, one could juggle one's opponent to death without ever taking damage, though this was difficult to accomplish in practice. In early versions of the game, juggling was extremely easy because the physics caused characters to fly upwards when hit; by version 5.0, however, characters reacted with somewhat more realism, and also fell more rapidly with successive hits, effectively limiting juggles to 3 hits under normal circumstances.

Mortal Kombat also changed the way special moves were performed. Street Fighter (and many other fighting games) performed most special moves in fractions of circles (usually full, half or one-quarter) on the joystick followed by a button press (such as a quarter-circle forward + punch). Mortal Kombat was the first to introduce moves that did not require a button press (such as tap back, tap back, then forward), and only a few of the special moves required circular joystick movement. Finally, Mortal Kombat was the first versus-fighting game to feature a secret character: Reptile.

Directions:

You can fight through a ladder of opponents such as any fighting game today. There is also a VS. mode where players 1 and 2 can go at it! Choose from these seven characters: Liu Kang, Johnny Cage, Kano, Sonya Blade, Sub-Zero, Scorpion, and Raiden! When the person's health is really low, try to use a fatality!

Controls:

A Button: Low Punch
B Button: Block
C Button: Low Kick
X Button: High Punch
Y Button: Block
Z Button: High Kick
Start Button: Start game

Hints:

Cheat Mode
Press Down, Up, Left, Left, A, Right, Down at the start and option screen.

Reviewer: LinkOfHyrule
http://en.wikipedia.org/wiki/Mortal_Kombat_(video_game)
http://www.consoleclassix.com/genesis/mortal_kombat.html
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Mortal Kombat II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: 1994
Developer: Probe Entertainment Limited
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
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NOTHING, NOTHING CAN PREPARE YOU! ALL the fierce kombatants of the #1 arcade smash gather for Mortal Kombat II, a battle to defeat the shape-shifting demon Shang Tsung and his ruthless master, Shao Kahn. Brutal special moves, Friendships, Babalities, hidden surprises, crushing combos and outrageous finishing moves - ALL yours to kommand. Let the Kombat kontinue...

Hints:

Pong:

Win 250 matches in row. You'll get a weird version of Pong, then go right back normal.

Test Mode:

Enter the options menu and highlight the Done selection Press:Left, Down, Left, Right, Down, Right, Left, Left, Right, Right the Test Mode will appear.

Make opponent fall off the spikes:

You have to be on the spiked roof stage (stage 2 usually) Do you character's stage fatality command, and as soon as the fatality "Du du duuuu" music starts hold down. Keep it held until you see the opponent start to fall off the spikes.

http://www.gamefaqs.com/console/genesis/home/563224.html
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Mortal Kombat 3
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: 1995
Developer: Sculptured Software
Publisher: Williams
Players: 1 to 4 VS; CO-OP
_________________________
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Get ready for the fight of your life... 14 selectable fighters, including 8 new characters, 2 new bosses and 1 new fighter hidden within the game! Watch out for this dude. 32 Megs - the most ever for a Mortal Kombat game! Image memory increased by 33% for awesome graphic resolution. 12 new 3D-rendered moving backgrounds to keep you jumping! Secret portals that allow you to smash up and down into different backgrounds for the ultimate bi-level battlefield! Intense, live-action, fully-digitized fight sequences for the most realistic action you've ever encountered!

Hints:

- Secrets Menu: -
At the start screen, press the following:
B, A, Down, Left, A, Down, C, Right, Up, Down.
A secrets option should appear, allowing infinite time, character win screen, and Kombat Zone.

- Cheats Option: -
At the Start Screen, press the following:
A, C, Up, B, Up, B, A, Down. 
An Option should appear allowing you more continues, sound test and bio-screens for all characters.
Always defeated w/ a brutality or fatality:
Lose a single player match and hold Down on controllers 1 and 2. Your opponent will end the match with a fatality or brutality

- Play Secret Game: -
Fight in 2 player mode 100 times and the game, which is similar to galaga will appear

- Endurance Match: -
At the start screen, press the following:
A+B+C+Start.
You'll enter an endurance mode where 4 players can battle it out.

http://www.gamefaqs.com/console/genesis/home/367071.html
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Ms. Pac-Man
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1991
Developer: Innerprise Software
Publisher: Tengen
Players: 1 or 2 VS; CO-OP
_________________________
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The Pacman series is a monster in the classic video game world. It started a new genre when it came out in Japan in 1979. Most games coming out at the time were either space shooters or pong-like sports games. This new genre appealed to both males and females. This made it so popular, it inspired more than thirty officially licensed sequels, numerous bootlegs, home-brews, and clones, a plethora of merchandise, a top forty pop song, and even an animated series. This addition to the series came from an unofficial bootleg called Crazy Otto. Fearing a lawsuit from the Namco, Midway signed the rights to them and Ms. Pacman was born.

It plays just like Pacman, except it has different mazes and the bonus items move around the board. It was a lot of fun to play! The graphics were great, and so were the sounds and controls. The different difficulty levels made this game pretty interesting, too. If you put the difficulty on crazy, it was just that. Everything would be moving so fast, I don't think there is a human that could keep up. Another cool thing about Ms. Pac-Man was the addition of the story scenes. As you play through the game, you will see scenes of Mr. and Ms. Pac-Man meeting, falling in love, and getting visits from the stork. When you beat the game, you get to see all the kids running around. This game is a lot of fun, and if you are a Pacman fan, you will go nuts over this game!

Directions:

Eat all the dots in the maze. There will sometimes be fruit that you can eat for bonus points. Avoid the ghosts. If one touches you, you die. When you eat the big dot, you are able to eat the ghosts during a short period of time.

Once that time is up, it's back to them getting you! They added a Pac-Booster to this game, which was cool. It made you go faster. In the options you could set it to be on when you hit one of the buttons, or you could set it to be always on or off.
The object is to get as many points as you can, but you actually can beat the game. After you beat the last level, a cute little animation will be your reward.

Controls:

D-pad: Choose direction
A, B, or C Button: Pac-booster (when activated)
Start Button: Pause

Hints:

- Easy Levels -
If you put the maze selection on mini, the levels will be smaller and therefore have less dots to eat.

Reviewer: Adrian
http://www.consoleclassix.com/genesis/ms_pac_man.html
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Muhammad Ali Heavyweight Boxing
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Boxing
Release Year: 1992
Developer: Park Place Productions
Publisher: Virgin Interactive
Players: 1 or 2 VS
_________________________
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Muhammad Ali Heavyweight Boxing is a boxing video game that was developed by Park Place Productions and published by Virgin Interactive in 1992. It was released for the Sega Mega Drive / Sega Genesis console.

The game features Muhammad Ali, and 9 fictional heavyweight boxers. The game uses a mixture of 2D sprites and 3D ring to allow boxers to move 360 degrees about the ring.

In career mode, the player can choose to fight as any of the game's 10 boxers. They start at rank 10 in the heavyweight division, and fight their way through all the others in order.

Gameplay:

During fights, available punches to be throw include jabs, hooks, crosses and uppercuts. In simulation mode it is possible to choose to throw any type of punch with either hand, whereas in arcade mode, the player chooses which type of punch to throw and the Megadrive determines which of the boxer's fists is the most appropriate to throw it. Defensive manoeuvers include blocking and clinching. The more punches a boxer throws, the less damage their punches do.

The game can be played in either arcade or simulation mode. Many in-game features are customizeable, including ring length, number of rounds, and the length of time a boxer must be floored to be classed as knocked out.

The visuals of a fight are made up of 2D sprite-based boxers, and a simple 3D rendering of the ring. The boxers' sprites include views of them from a side-on position, and from viewpoints that show them having turned a small distance clockwise or anti-clockwise around the ring. As a boxer attempt to moves around the ring, the appropriate series of sprites are shown, which works to give the illusion of them turning about (or attempting to).

Blood effects simulate the cuts that boxers sometimes suffer during matches. However, the effect is wildly exaggerated in the game, so that huge splashes of blood can sometimes be seen flying off a boxer's face. Blood stains remain on the ring floor for the rest of a match; combined with the amount of blood that comes out of fighters' faces, this often leads to much of the ring being covered in it by the end of a match. The damage received to a boxer's face is shown by close-up pictures that are shown between rounds. Such images show wounds such as bloody noses or black eyes. Such wounds start off semi-realistic, but after sustained punishment, often develop into wildly exaggerated versions of the kind of injuries boxers suffer- in the later rounds of a fight, boxers' faces will sometimes be ripped open by so many large, gaping cuts that they are practically unrecognisable as human beings, let alone individual boxers.

Rather than providing an accurate representation of reality, the game's sound effects reflect an attempt to make the game more exciting by exaggerating the impact force of punches. The effects for hard punches, in particular, sound extremely forceful, being more reminiscent of a car door being slammed shut than boxing-glove covered fists impacting with another person.

The game featured digitised speech effects for the introduction of fighters, knockdown counts, and the announcement of the outcome of a fight. It is also one of the few boxing games to depict an in-game referee.

While after each fight, judges' scorecards are shown for each round, these almost always have no bearing on who the winner is. This is because the winner is decided solely by whichever boxer lands more punches in a fight. The only occasion these scorecards decide an outcome is if both fighters land the exact same number of punches during a fight.

Trivia:

The in-game boxer, Bruno Franko, is a play on the name of real-life heavyweight boxer, Frank Bruno.

http://en.wikipedia.org/wiki/Muhammad_Ali_Heavyweight_Boxing
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M.U.S.H.A.
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Vertically Scrolling
Release Year: 1990
Developer: Compile
Publisher: Seismic
Players: 1
_________________________
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A spin-off from the successful Aleste series by Compile, Musha Aleste takes the same top-down shooter mechanics of it's predecessors but stages the action in a bizarre universe that merges traditional Japanese lore with sci-fi mecha action.

Instead of commanding a ship, you will actually step into the cockpit of a ninja-styled mecha as you fight through the many levels in the game, with several option satellites that can be configured to use different formations.

Hints:

- Five Bonus Lives: -
To earn five bonus lives, pause the game and push Right, Down, Right, Down, Left, Up, Left, Up, B, C, A and than Start.

- Full powered up M.U.S.H.A.: -
To fully power up your M.U.S.H.A., pause the game and push B, B, C, B, B, C, Up, Down and then A.

- Start with Twenty Options: -
To start with twenty options, pause the game then hit up, up, up, down, down, down, Left, Left, Left, Right, Right, Right, C, C, B, A and then Start.

Reviewer: Zovni, Grog Logen
http://www.mobygames.com/game/genesis/musha
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Mutant League Football
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
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Anything can happen when the most awesome mutants battle to prove who rules the galactic gridiron. 16 vicious teams of aliens, robots, trolls, skeletons and super-humans. Set the "Death Index" from Rough, all the way up to Annihilation. Call wild plays or nasty audibles - when the QB throws a bomb, it's the real thing! Watch instant replays to see where the body parts land. Throw TNT at the halftime marching band.

http://www.gamefaqs.com/console/genesis/home/586333.html
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Mutant League Hockey
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Hockey
Release Year: 1994
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 or 2 VS; CO-OP
_________________________
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Hockey with an attitude! It's mutated mayhem on the ice in the wildest, funniest, goriest game ever. 23 wild mutant teams and 23 unique arenas, each with bizarre obstacles like exploding mines and ice pits. Call nasty plays like exploding pucks and rocket packs. Set the level of gory action, then watch the body parts go flying. Unique rules like bribing refs, funny penalties, and 2-point bonus goals. Use wild weapons: axes, sledgehammers and chainsaws. Two types of nets - Standard and Battle (protected by spikes). Substitute tired goalies with the "Demon Net."

http://www.gamefaqs.com/console/genesis/home/586334.html
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Mystic Defender
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1
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Mystic Defender (based on the Japanese title Kujaku? 2: Geneij?) is a side-scrolling platform game. It is the sequel to SpellCaster for the Sega Master System. However, in this sequel the RPG elements have been omitted in favour of side-scrolling platform gameplay.

In this game you play Joe Yamata (Kujaku) on a quest to rescue Alexandra from the villainous Zao, who is using her soul to resurrect his master Zareth in Azuchi castle. You have four types of magic to attack with and you can charge your blasts as well as change the magic type mid-game.

Reviewer: Majestic Lizard
http://www.mobygames.com/game/genesis/mystic-defender
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Mystical Fighter
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1991
Developer: Dreamworks INC.
Publisher: Taito
Players: 1 or 2 CO-OP
_________________________
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Mystical Fighter is a beat 'em up game. This game is known in Japan as Mao Renjishi. Mao literally means demon king in Japanese.

The story, designs, and characters are base on Japanese mythology. Like in most scrolling fighters, the player (who controls a kabuki) can use combos, flips and swings fight against tough opponents. There is also a timed limit, usually about forty seconds, for the player to finish the stage. If the time reaches zero before the player passes the stage it results in a defeat. Similar to Golden Axes the player can use a special magic power, but instead of bottles the player must manually pick up scrolls. The more scrolls the player has the stronger the magic attack will be, however if the player chooses to use this attack all the scrolls will consumed.

Gameplay:

Despite the time limit the player will spend most of the time mashing mainly the A and B button while fighting three to five opponents at in time. There are also hidden bonus stages that can be accessed if the player approaches certain doors or rooms. These bonus stages depend on which level they are located in and contain either magic scrolls or items to increase the character's health bar. The boss fights are often easier than regular enemies. There are also traps and holes that both the player or the enemies could fall in if they are not careful. The traps and pits do not always hinder the player, and in fact can be beneficial if the player throws an enemy directly into the pit.

http://en.wikipedia.org/wiki/Mystical_Fighter_(video_game)
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NBA Action '94
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS; CO-OP
_________________________
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NBA Action '94 lets aspiring superstars play as one of 27 NBA teams with 1993-94 rosters. Game modes include Exhibition, Season (which can be adjusted to 20, 40 or a complete 82 game schedule), and two types of playoffs: Single Elimination or Best of Series (either five or seven games). Marv Albert will provide the color commentary as you play on an isometric view of the court, which rotates whenever the ball crosses the halfway point. The game also includes three Hall of Fame teams filled with 30 all-time greats such as Bill Walton, "Pistol Pete" Maravich, and Dr. J.

Other features include: adjustable quarters (4, 8 and 12 minutes), fouls, instant replay, a Shot Chart, fatigue, an optional ball indicator to help determine the release point, and a Role Play option which allows you to play the entire game as one player! Having some trouble with your offense? Players can call three plays to help them gain an advantage: pick/screen, clear out and the double screen. Battery backup will save team statistics and league standings in your quest to bring home the championship, and up to five players can play at once with a Team Player adaptor.

Controls:

D-Pad: Control player on offense and defense.
A Button: Pass ball, switch defenders.
Start + A Button: Calls pick/screen play.
B Button: Pump fake or steal (when player is stationary), speed burst (when player is running).
Start + B Button: Call clear out.
C Button: Shoot (release at top of jump), block shot.
Start + C Button: Call double screen play.
X Button: Pick/screen.
Y Button: Clear out.
Z Button: Double screen.

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=12617
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NBA Action '95 Starring David Robinson
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1 to 4 VS; CO-OP
_________________________
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NBA Action '95 features a unique vertical view of the court to help show the position of every player. Twenty-seven NBA teams and over 300 players are included with statistics and ratings based on the 1994 season. Game modes include Season, One Game Original Roster, One Game Revised Roster and Cart Roster Management. 

As you might have guessed, you are free to revise the roster of any team and save it to battery. This can be accomplished through trades, signing free agents or creating up to 40 new players. Marv Albert performs the commentary and will punctuate each tough basket with his famous "Yes!" Other noteworthy additions are instant replay, complete statistical tracking for both players and teams, fatigue, injuries, adjustable fouls, as well as three different skill levels.

Controls:

D-Pad: Move player.
Start Button: Pause, display video board.

OFFENSE
BALL HANDLER

A Button: Speed burst.
B Button: Pass.
C Button: Shoot.

WITHOUT THE BALL

A Button: Speed burst.
B Button: Switch players.
C Button: Jump.

REBOUNDING

A Button: Jump to grab the rebound.
B Button: Switch players.
C Button: Jump to tip or dunk the rebound.

DEFENSE
REBOUNDING

A Button: Box out.
B Button: Switch players.
C Button: Jump to grab the rebound.

GENERAL

A Button: Steal, speed burst.
B Button: Switch players.
C Button: Jump, block.

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=7563
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NBA Allstar Challenge
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1992
Developer: Beam Software
Publisher: Flying Edge
Players: 1 or 2 VS
_________________________
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NBA All-Star Challenge offers one-on-one basketball featuring NBA players from the 1991-1992 season. Five different playing modes are available: a single one-on-one match, a free throw competition, a 3 point shootout, a H.O.R.S.E. competition and a one-on-one tournament. You can choose from 27 players (one from every NBA team), including Michael Jordan, Larry Bird, Patrick Ewing, Karl Malone and David Robinson. Each mode can also be played by two players.

Reviewer: Terok Nor
http://www.mobygames.com/game/genesis/nba-all-star-challenge
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NBA Hang Time
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1996
Developer: Funcom
Publisher: Midway
Players: 1 or 2 VS
_________________________
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NBA HangTime is a two-on-two hoops contest in the tradition of NBA Jam and NBA Jam T.E. Choose from 29 NBA teams and 145 professional stars with ratings based on the 1995-96 season, or create your own players and save them to battery. Customize your athlete's head, uniform, attributes, or name, and then build his ratings by winning games or correctly answering trivia questions. Sixteen different heads allow you to create offbeat characters such as aliens or clowns.

Moves include alley oops, spin moves, double dunks, and team "fire" (players get hot after making three shots in a row). Up to four players can compete simultaneously in venues ranging from a rooftop and jungle arena to a harbor and city court. Enter in codes to unlock hidden characters, power-ups, and other bonuses. The game will also keep track of statistics such as points-per-game average, longest winning streak, most games played, and overall winning percentage.

Controls:

Start: Pause; unpause
A Button: Turbo
B Button: Shoot, block/rebound
C Button: Pass, steal
A + B Button: Jump high
A + C Button: Hard contact
D-Pad: Move player

Hints:

Small Players
At the Tonight's Matchup screen, enter the following PIN number: 025

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=7564
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NBA Jam
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1993
Developer: Iguana Entertainment
Publisher: Arena
Players: 1 to 4 VS; CO-OP
_________________________
*
NBA Jam is a two-on-two basketball game You can play any NBA team, and you can play as players like Barkley, Starks, Pippen, and Grant. Each human player controls a single player, so choose your squad wisely to take team-mate skill into account. The game is action-oriented, and players can perform unrealistic slam-dunks. Full performance statistics are automatically recorded. The play clock and 3-point line apply, but other rules are largely overlooked.

Hints:

Always on Fire Mode
At the Tonight's Match-up Screen enter the following code... 

Hit any button 7 times then hold Up and press B + C 

If you entered the code correctly you should be on fire the whole game.

Reviewer: Kartanym,Freeman, Ian Stachowicz
http://www.mobygames.com/game/sega-cd/nba-jam
*

*
e6c8fd30,45ea3fe4,e9ffcb37
NBA Jam: Tournament Edition
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1995
Developer: Iguana Entertainment
Publisher: Acclaim
Players: 1 to 4 VS; CO-OP
_________________________
*
This sequel to the popular NBA Jam doubles the number of NBA players and secret characters, so you can now make substitutions after every quarter. Nine new earth shattering dunks have been added to the lineup and a battery will save your records, ranking and winning percentage against the 27 featured NBA teams. Perhaps the biggest additions are the Hot Spots option, which places random circles on the court with different point values, and Power-Up Icons, which will temporarily affect a player's abilities. Otherwise, it's the same two-on-two dunk fest as the original.

For those unfamiliar with NBA Jam, the action is played from a horizontal view of the court as you control one player on offense. The object is to score as many points as you can while trying to prevent the other team from doing the same. Controls on offense consist of a passing, shooting and turbo button, while defense replaces the shooting button with a jump. By pressing the turbo button, players can not only move faster, but perform special moves such as acrobatic dunks or gravity defying jumps. Grab up to three friends and everyone can play at the same time with an adapter!

Controls:

A: Shoot
B: Turbo
C: Pass
D-Pad: Move player

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=1653
*

*
18c180f0,66018abc
NBA Live '95
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1994
Developer: Hitmen Productions
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
*
Electronic Arts abandons the engine found in their previous four Genesis basketball games with the release of NBA Live 95. The title features a new 30 degree perspective to expand your view of the court and a TV-style presentation that updates player stats, streaks and shooting percentages along the bottom of the screen.

Passing on the run, blocks, alley-oops and dunks are also included to give you complete control of the action. Use the turbo button to streak by defenders trying to stop your drive to the net! Those who prefer a more strategic game will appreciate the 46 offensive plays and four defensive sets. 

Three difficulty levels, four different quarter settings, and thirteen rules (including fatigue and injuries) can be adjusted to suit your style of play. Game modes include playing a full or reduced Season, Exhibition game or Playoffs. This 16-Meg cartridge offers battery backup to save user, team and individual player statistics along with season records and playoff position. 

All 27 NBA teams from the 1994-95 season are included (ratings are based on the 1993-94 season), as well as two All-Star and four custom teams. Key differences from the Super Nintendo version include: complete statistical tracking during season, 4 Way Play support, automatic steals and updated rosters.

Controls:

D-Pad: Move player
Start Button: Pause game
A Button: Turbo

OFFENSE (With the Ball)

B Button: Pass
C Button: Shoot

OFFENSE (Without Ball)

B Button: Switch players
C Button: Jump/rebound

DEFENSE

B Button: Switch to player nearest to the ball
C Button: Jump to rebound/block shot

Hints:

- Golf Mode -
Go into Exibition Mode then in the player select screen press up until you get to Start New then press Start and enter the following code: REFLOG.
Then you should be able to play a round of golf.

- Shooting practice. -
During a game, hold A and press start. 
All of the players, but the one you are currently controlling, will freeze. This allows you to practice with a shot percentage. 

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=1654
*

*
71971aa0,49de0062
NBA Live '96
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1995
Developer: Hitmen Productions
Publisher: Electronic Arts
Players: 1 to 4 VS; CO-OP
_________________________
*
NBA Live 96 contains all of the aspects of NBA basketball. Real teams and players are featured along with a create player option. The create player option allows this game to include all of the NBA superstars who may not be included in the NBA players license. Simply type in a players name who is not in the game and he will be created. This also works with many past NBA players, many of which are now in the Hall of Fame.

Aside from all of the players included, NBA Live 96 has a lot of gameplay options. More than 60 offensive plays and 10 defensive sets. Season, exibition, and playoff modes, including an NBA draft option. You can also play with the 2 all-star teams or create 4 custom teams. There is also 4-Way Play compatibility for 4 player action.

NBA Live 96 provides basketball action with plenty of options and realistic gameplay.

Controls:

D-Pad: Move player
Start Button: Pause
A Button: Turbo

OFFENSE WITH THE BALL

B Button: Pass
C Button: Shoot

OFFENSE WITHOUT THE BALL

B Button: Switch player
C Button: Jump, rebound, tip-in

DEFENSE

B Button: Switch player
C Button: Jump to rebound, block shot

PLAYCALLING

Start Button (hold) + A, B or C Button: Call offensive or defensive set or play

Reviewer: Jonathan Sutyak
http://www.allgame.com/game.php?id=1655
*

*
7024843a
NBA Live '97
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1996
Developer: NuFX
Publisher: EA Sports
Players: 1 or 2 VS; CO-OP
_________________________
*
Basketball returns to the Genesis with NBA Live 97, the third game in Electronic Arts' NBA Live series. In addition to the crossover dribbles, alley-oops, tip slams and behind-the-back passes, there are now reverse layups and dunks. Stealing the ball from an opponent can finally be performed manually, and a new player lock feature allows you the chance to play as one professional throughout the game. Choose from 29 NBA, two All-Star and four custom teams as you embark on a Season, Exhibition game or round of Playoffs. 

While the rosters have been updated to reflect the 1996-97 season (including rookies and Shaquille O'Neal), you can either trade, release or create players and save them to battery. New two-on-two and three-on-three halfcourt games have been added along with three-point and shoot-out competitions. Of course, an EA Sports game would not be complete without stat tracking, and NBA Live 97 lets you record player statistics, team leaders, league leaders and playoff stats. Coaches take note: over 60 offensive plays and 10 defensive sets are here, as is on-the-fly playcalling. Call the intentional foul to stop Shaq from driving down the lane!

Controls:

OFFENSE

D-Pad: Move player
Start Button: Pause/unpause game
A Button: Speed burst
B Button: Pass
C Button: Shoot/call for pass

DEFENSE

D-Pad: Move player
Start Button: Pause game
A Button: Steal
B Button: Switch to defender closest to ball
C Button: Jump

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=7565
*

*
23473a8a
NBA Live '98
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1997
Developer: NuFX
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
*
The fourth and final game in Electronic Arts' NBA Live series on Genesis features new team and player practice modes, trades based on player ratings, and a computer-generated All-Star game decided by the top performers from around the league. The game's 29 teams and 300 players have also been updated to reflect their actual abilities during the 1996-97 season, and the NBA season schedule mirrors the one used during 1997-98.

Returning to the game are both three-on-three and two-on-two half-court modes as well as the option to create, edit, or trade players. Four custom teams are also available, and players can compete in individual three-point and shoot-out contests apart from the main action. The game is still played from a three-quarter perspective with TV-style updates that display the score as well as individual statistics during each quarter. Notable moves include reverse layups, alley-oops, spins, crossover dribbles, and baseball passes.

Up to four players can participate in an exhibition, season, playoff or practice game on one of three difficulty levels: rookie, starter or all-star. Options include adjustable quarters (from three to twelve minutes), a choice of an arcade or a simulation play style (which determines if players tire, get injured, or foul out), and custom rules such as backcourt violations or goal tending. Battery backup saves season progress, user records, roster moves, and custom teams.

Controls:

OFFENSE

D-Pad: Move player
Start: Pause game
A: Turbo
B: Pass
C: Shoot (press to jump, release to shoot)
A (tap twice): Spin move or crossover dribble
B (without ball): Switch players
C (without ball): Jump/rebound/tip-in
Start + A, B, or C: Call offensive plays

DEFENSE

D-Pad: Move player
A: Attempt steal
B: Switch players
C: Jump to rebound or block shot
Start + A, B, or C: Call defensive plays

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=7566
*

*
160b7090,6643a308
NBA Showdown '94
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1994
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 to 2 VS; CO-OP
_________________________
*
NBA Showdown '94 is a continuation of the EA basketball series for the Sega Genesis. With a revamped game engine, NBA Showdown '94 takes 5 on 5 basketball to new heights. All the teams and players from the 1993-1994 season are here, with full skill ratings in 14 categories. Playcalling and matchup designation put you in the coach's seat as you drive for the playoffs.

Play full or reduced seasons and save all standings. New signature moves highlight the razzle dazzle offensive sets you can call on the fly. Build your own tournament and duke it out for the title. 

Also included are new camera perspectives, hot streaks, and 4 player support via a EA Sports 4 Way Play Adapter.

Controls:

OFFENSE

Start Button: Pause game, option menu
D-Pad: Move player with ball
A Button: Shoot the ball
A Button (tap): Fake shot
B Button: Pass to default receiver
C Button: Option button

DEFENSE

Start Button: Pause/unpause game
D-Pad: Move defender
A Button: Jump

Reviewer: Ben Silverman
http://www.allgame.com/game.php?id=11697
*

*
2f316972,081012f0
NCAA College Football
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1994
Developer: Mindscape
Publisher: Mindscape
Players: 1 to 4 VS; CO-OP
_________________________
*
NCAA Football features forty Division I-A teams in your choice of two game modes: Exhibition or Tournament. Exhibition lets you pick any two teams for a single game against either the computer or a friend, while Tournament involves taking your favorite team through sixteen games in an effort to win the Championship.

NCAA Football adopts a horizontal perspective and control scheme not unlike Tecmo Super Bowl -- scroll through your receivers by tapping a button and then fire the pass using a second button. The ball carrier can then run, dive, lateral or spin. On defense, players can switch to the closest defender at any time in order to make the tackle.

Other notable features include: over sixty plays on offense and defense; college teams spanning four decades (from the '60s to the '90s); adjustable quarter lengths; multiple weather conditions; instant replay; and battery backup to save tournament progress after the console is turned off. NCAA Football is also available for the Super Nintendo.

Controls:

OFFENSE (Before Snap)

B: Snap ball
C: Fake snap call
Start: Pause game

OFFENSE (After Snap)

B: Change selected receiver, high step
C: Dive
A: Pass to selected receiver, lateral, spin move
Start: Pause game

DEFENSE

A: Reverse cycle through players
B: Choose player closest to ball
C: Dive/tackle
Start: Pause game

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=7567
*

*
72c9c60d,ed0c1303
NCAA Final Four College Basketball
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1994
Developer: Bitmasters
Publisher: Mindscape
Players: 1 to 4 VS; CO-OP
_________________________
*
The first college basketball game for the Sega Genesis, NCAA Final Four Basketball features 64 NCAA Division I teams, five player support with the use of a multiplayer adapter, and three different play modes: Practice, Tournament and Exhibition. Exhibition is one game against any two teams of your choice, Practice Mode allows you to hone your skills without worrying about a pesky defense (it's just two players and the ball), and Tournament lets you pick one team with the goal of moving past the Regionals and into the Final Four. There's also a mode that involves practicing your three-point shooting skills, with a perspective just behind the player's head looking toward the basket.

NCAA Final Four Basketball offers an in-depth control system, allowing for three different passes (chest, overhead and bounce), fake shots and jumps, intentional fouls, bank shots, and dunks or layups. Players can also choose one of six different defensive formations to keep the offense guessing, including man, zone and pressure defenses from either half or full court. Rounding out the package are fouls (easy going, none or strict), player fatigue, instant replay and adjustable game length (10, 20, 30 or 40 minutes). Battery backup allows tournament progress to be resumed after the console is turned off.

Controls:

OFFENSE (with ball)

D-Pad: Move player
Start: Pause game
C: Shoot
B: Player identification
B + C: Dunk/layup
A: Pass
B, then A: Overhead pass
A, then B: Bounce pass
D-Pad + B: Turbo run

OFFENSE (without ball)

C: Jump/rebound
B: Turbo/shift
B + A: Hands up to receive pass
B + C: Switch players
D-Pad: Control player

DEFENSE

A: Steal
B + A: Hands up
C: Jump/rebound
B + C: Switch to player closest to ball
A + B + C: Intentional foul

SIX-BUTTON PAD

X: Change players
Y: Player identification
Z: Intentional foul

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=12593
*

*
6b5e98ef,1233a229
Newman-Haas IndyCar Racing
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1994
Developer: Gremlin Interactive
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
*
Newman Haas Indy Car is, as the name shows, a racing game endorsed by the CART racing team of the same name and their top driver at the time, Englishman Nigel Mansell. 

The player has the option to drive a single race (where the option to practice is hidden) or go for the crown against 12 other drivers in 15 tracks (with some variety, not only ovals) across North America, with the season opener in Queensland, Australia. It is possible play solo, with a friend in split screen or with split screen against the computer, and if music or engine sounds are played in the race. A key choice in the game is selecting between Arcade and Simulation mode - in the later, the car can take a lot less damage before giving up, fine-tuning must be done by the driver and rules are enforced, under the risk of a disqualification.

Graphically, the game is less sterile than most driving games of the platform (and in 16-bit consoles, generally), thanks to the inclusion of several polygonal buildings scattered around the circuits.

Controls:

RACING SCREEN

D-Pad Left: Steer left
D-Pad Right: Steer right
D-Pad Up: Up shift
D-Pad Down: Down shift
A Button: Accelerate
B Button: Brake

PITSTOP

A Button: Toggle between fueling and no fueling
B Button: Toggle between tires change and no tires change
C Button: Toggle between repairs and no repairs
A + B + C Button: Signify that pit stop is a stop-and-go

Reviewer: Luis Silva 
http://www.mobygames.com/game/genesis/newmanhaas-indycar-featuring-nigel-mansell
*

*
b58e4a81
NFL '95
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1994
Developer: High Score Productions
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
*
NFL '95 improves the passing game of previous Sega football titles by allowing the player to see up to 65 yards down the field. The view is not fixed, however; it will dynamically change during play. Whenever a running back or receiver grabs the ball, the camera will zoom in for a close-up of the action. You can also elect to play as the receiver from the line of scrimmage, so you can run your own route and then signal for the ball. 

Both the NFL and NFLPA licenses are included, so all 28 pro teams are here as well as over 1,500 players rated in thirteen categories based on the 1993 season. Full season play is also available with multiple schedules, instant replays, injuries, trades, free agents and playoffs in your bid to become Super Bowl champion. Battery backup means you can track league leaders and save team standings through an entire season, along with the records of up to seven users.

Controls:

OFFENSE BEFORE SNAP

A Button: Switch receiver (hold to be the receiver)
B Button: Call audible
C Button: Snap ball

OFFENSE AFTER SNAP

PASSING

A Button: Switch receiver
C Button: Pass (hold for bullet pass)

RECEIVING

A Button: Catch
B Button: Speed burst
C Button: Dive

BALL CARRIER

A Button: Spin
B Button: Speed burst/hurdle/highstep when in the clear (hold)
C Button: Dive

DEFENSE BEFORE SNAP

A Button: Switch to next defender
B Button: Call audible
C Button: Talk trash

DEFENSE AFTER SNAP

A Button: Switch to closest defender
B Button: Tackle/speed burst/hurdle
C Button: Dive

KICKING

C Button: Snap/swing/punt

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=7568
*

*
f73ec54c
NFL '98
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1997
Developer: Tiertex Design Studios
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
*
NFL 98, Sega's final football game for the Genesis platform, uses the same engine as found in Prime Time Football starring Deion Sanders. Updates include player statistics and ratings based on the 1996 season, the ability to play a full 1997 schedule, Practice Mode, adjustable artificial intelligence settings, and the option to view both instructions and rules of play within the game.

The most notable new feature is customizing how either the computer or your team plays in the following areas (from zero to six, with six being the highest): player speed, speed burst effect, dive effect, defensive tackling, offensive fumbles, blocking, pass accuracy, aggressiveness, cause interceptions, pass deflections, pass interference, CPU kick accuracy, kick meter speed and injuries. Besides the different settings found within the Rookie, Veteran, All-Pro and Hall of Fame difficulty levels, you can save up to four custom settings per team. 

All other features are carried over from 1995's game, except for the option to play multiple season schedules. Players can still adjust game time (5,10 or 15 minute quarters), weather, field conditions, and even choose their own playbook from any team in the game. Speaking of which, 30 NFL teams are included from the 1996 season, as well as both AFC and NFC Stars, NFL All-Pros and six regional teams featuring stars organized by where they went to college. 

Complete roster management lets you organize your team as you see fit, including trades, substitutions, signing or releasing fee agents, and creating new players. Battery backup will store your season in progress, allow you to create and save up to 15 user records, track each team in 42 different categories and individual players in 32 areas. As in the previous two Sega football games, NFL 98 uses a vertical view of the field that will zoom in for a closeup once the ball crosses the line of scrimmage.

Controls:

OFFENSE BEFORE THE SNAP

A Button: Switch to next primary receiver, call audible a
B Button (tap): Call audible
B Button (hold) + D-Pad Left or Right: Change formation, call audible b
C Button: Snap the ball, call audible c
D-Pad Down or X Button: Cancel audible
Start Button: Options menu

OFFENSE AFTER THE SNAP

A Button: Change primary receiver, change control to primary receiver
Z Button: Change to diagram's primary receiver
C Button: Loft pass to primary receiver, bullet pass to primary receiver
D-Pad: Move player
Start, A + B + C Button: Call time-out

BALL CARRIER

A Button: Spin
B Button: Speed burst, high step
C Button: Dive
Y Button: Straight arm
D-Pad: Move player

RECEIVER BEFORE PASS

A Button: Change to next receiver, change to qb
B Button: Speed burst
C Button: Call for pass
D-Pad: Move player

RECEIVER AFTER THE PASS

A Button: Catch ball
B Button: Speed burst
C Button: Dive
D-Pad: Move player

DEFENSE BEFORE THE SNAP

A Button: Change to next defender, call audible a
B Button: Call audible, call audible b
C Button: Taunt, call audible c
D-Pad: Move player

DEFENSE AFTER THE SNAP

A Button: Change to player closest to ball
B Button: Speed burst
C Button: Dive, talk trash
D-Pad: Move player

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=7569
*

*
B26B7865
NFL Quarterback Club '96
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1996
Developer: Iguana Entertainment
Publisher: Acclaim
Players: 1 to 2 VS; CO-OP
_________________________
*
This game is the next-gen update of NFL Quarterback Club.

Every team from the 1996 NFL season is shown here, with real player numbers and stats. 32 offensive plays and 16 defensive plays are available as you play. Options include setting quarter lengths, from one to 15 minutes, and selecting your mode of play: Preseason, Playoffs, or a full Season, in which you play 18 games towards the goal of the Super Bowl.

http://www.mobygames.com/game/genesis/nfl-quarterback-club-96
*

*
d1f79417,3d8ead7d,94542eaf
NFL Quarterback Club
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1994
Developer: Iguana Entertainment
Publisher: Acclaim
Players: 1 to 2 VS; CO-OP
_________________________
*
The 24-Meg NFL Quarterback Club offers three different ways to play: QB Challenge, Simulation Mode and NFL Play. The QB Challenge has you choosing a quarterback (or creating up to five of your own) as you prepare to compete in four events: distance; accuracy; speed and mobility; and read and recognition. Simulation Mode has you playing through one of thirty different scenarios, while NFL Play lets players embark on a full 16-game Season, Preseason, Playoffs, or Pro Bowl with progress saved to battery. 

While the game does not feature an NFLPA license for real players, it does offer nineteen actual quarterbacks from the 1993 season, including Steve Young, Dan Marino, John Elway and Troy Aikman. Other notable features include: over 430 plays to choose from; instant replay; variable weather (fair, rain or snow); custom audibles; three difficulty levels (rookie, pro or all-pro); adjustable quarter lengths (from one to fifteen minutes); and player animation showing taunts, spikes, high-steps, and various other moves.

Controls:

OFFENSE Before Snap

D-Pad Left or Right: Put tight end in motion
A: Call audible, press A, B or C to select play
B: Fake hike
C: Hike ball

OFFENSE Passing

D-Pad: Move player
A: Bring up pass tags, throw to receiver "A"
B: Throw to receiver "B"
C: Throw to receiver "C"
Start: Pause game, bring up options

OFFENSE Running

D-Pad: Control player
A: Dive
B: Juke, hold for spin
C: Burst

OFFENSE Receiving

D-Pad: Control player
D-Pad + A: Dive for ball
C: Standing catch
Pad + C: Jumping catch

DEFENSE Before Snap

A: Call audible, press A, B or C for play
B: Switch player
C: Switch player

DEFENSE After Snap

B: Control player closest to ball
C: Burst
A: Dive
D-Pad + A (while ball is in air): Diving catch
D-Pad + C (while ball is in air): Jump for interception or block kick

KICKING

C: Start kick meter, press again for distance
D-Pad: Aim kick

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=7585
*

*
e6c0218b
NHL All-Star Hockey '95
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Hockey
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1 to 2 VS; CO-OP
_________________________
*
Sega's second attempt at hockey for the Genesis (after Mario Lemieux Hockey) offers 26 NHL teams and 650 professional players rated in 15 categories. Team rosters and the season schedule are based on the NHL's 1994-95 season. Also noteworthy is the inclusion of broadcaster Marv Albert to provide color commentary. Other features include: one-timers, line changes, adjustable penalties, fighting, speed bursts, cross-checks, instant replay, manual or automatic goalies, and complete statistical tracking saved to battery. Game modes include: Exhibition, Full Season, New Playoffs, and New Playoffs/7 Game. All modes support two players except for the full 84 game season. Special attention was given to the animation, with players having over 1,000 frames to make them look smooth on the ice.

Controls:

MENUS

D-Pad: Highlight option/toggle data.
Start Button: Exit screen.
A/B/C Buttons: Select option.

OFFENSE

D-Pad: Skate, aim pass or shot.
A Button: Shoot.
B Button: Pass.
C Button: Line charge.

DEFENSE

D-Pad: Skate.
A Button: Stick check.
A Button: Activate closest defender, poke check.
C Button: Speed burst, shoulder check.
A + B Buttons: Hold/hook.
B + C Buttons: Trip.

FIGHTING

D-Pad: Move.
A Button: Head punch.
A Button: Block.
C Button: Lunge/hold.
D-Pad Down + A Button: Body punch.
D-Pad Up + A Button: Push.
D-Pad Down + A Button: Duck.
C Button (tap):Health.

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=12620
*

*
2641653f
NHL Hockey
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Hockey
Release Year: 1991
Developer: Park Place Productions
Publisher: Electronic Arts
Players: 1 to 2 VS; CO-OP
_________________________
*
Lace up your skates, grab your stick, and hit the ice with NHL Hockey for the Sega Genesis. The game features 22 NHL teams with players modeled on actual NHL athletes. Once in the rink, you'll need to quickly learn the skills of skating, passing and shooting, or you'll be shutout by the competition. You can play rough, but watch out for the ref. He'll be watching out for any illegal contact like slashing and tripping.

Choose to play a regular season game, or fight your way through the playoffs to the Stanley Cup Finals. A variety of options allow you to tailor the game to your skill level, including the ability select the length of the game and to turn penalties on or off. You can also play against a friend, or decide to team up together against a computer opponent.

Hints:

- N.Y. Islanders vs. San Jose - Stanley Cup -
To play as the New York Is;anders against the San Jose Sharks in the Stanley Cup finals, enter the following at the password screen: 

D7OV6PBC3CJY29F4

Reviewer: Skyler Miller
http://www.allgame.com/game.php?id=1658
*

*
4c03e6ec,f361d0bf,cbbf4262
NHLPA Hockey '93
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Hockey
Release Year: 1992
Developer: Park Place Productions
Publisher: EA Sports
Players: 1 to 2 VS; CO-OP
_________________________
*
NHLPA Hockey 93 follows in the footsteps of NHL Hockey, while offering over 20 new features. Modes include Exhibition, One Game Playoffs and Seven Game Playoffs. New features include more statistic tracking, most valuable players awarded at the game's conclusion, and a crowd noise meter that affects how well your team is playing. This time around full NHLPA rosters are included as well as the ability to create and save team lines via the battery backup. Realistic elements have also been added such as player fights and a pane of glass behind the goal that can now be shattered. Injuries can knock players out of a period or a game, and will cause the injured player to release a small pool of blood onto the ice. Classic features include instant replay and two-player cooperative mode.

Controls:

OFFENSE

A Button: Change lines
B Button: Passes puck
C Button: Wrist shot
C Button (hold): Slap shot
D-Pad: Controls direction of pass/shot and player

DEFENSE

A Button: Holds/hooks
B Button: Poke check/trip
C Button: Speed burst (body check)
D-Pad: Controls skating direction

FIGHTING

A Button: Holds
B Button: Body punch
C Button: Head punch
D-Pad: Move forward/back

Hints:

- Edit the opposition's line for them -
Plug a second pad into the machine. Play a game as normal. Once you are into the game, pause using the second pad. Move the cursor down to 'Edit Lines', and now you can mess with the opposition's lines.

- No opposition Goalie -
Plug a second controller into the machine. Select your teams as normal. Once in the game, pause the game with the second contoller. Move the cursor to 'Change Goalie', and select 'No Goalie'.

Reviewer: Chris Cavanaugh
http://www.allgame.com/game.php?id=11943
*

*
f268ebd2,9438f5dd
NHL Hockey '94
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Hockey
Release Year: 1993
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1 to 2 VS; CO-OP
_________________________
*
The third game in EA SPORTS' acclaimed hockey series for the Genesis, NHL '94 brings together both the NHL and the NHLPA licenses for the first time. Twenty-five new features have been added to the game, including four-player support with the 4 Way Play adapter, manual goalie control, penalty shots, one timers, seventy pieces of organ music (sampled from actual arenas around the league), Shootout Mode, and battery back-up to save individual records (seven in total). 

Player ratings and rosters are based on the 1992-93 season and both expansion teams, Anaheim and Florida, are here as well. Improvements in the graphics include new checking animations, fans pounding the glass and team logos at center ice. Two things are missing from the previous version, however: fighting and blood. Other than these omissions, the game remains faithful to its lineage. Take to the ice and bring home the Stanley Cup!

Controls:

FACE OFF

B Button: Pass puck.
C Button: Speed burst (body check).
D-Pad: Control direction of pass.

OFFENSE

A Button: Change lines/flip pass/clear puck.
B Button: Pass.
C Button: Wrist shot (hold for slap shot).
D-Pad: Control direction of shot, pass and player.

DEFENSE

A Button: Hold/hook
B Button: Poke check/switch to closest player.
C Button + D-Pad: Speed burst (body check).
D-Pad: Controls skating direction.

ONE-TIMERS

B Button: Pass to teammate.
C Button: Activate teammate and attempt goal.

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=12277
*

*
0de8c48e,e8ee917e
NHL Hockey '95
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Hockey
Release Year: 1995
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1 to 4 VS; CO-OP
_________________________
*
NHL '95 is one game in a prolific series of fast-paced hockey simulations from EA Sports. You choose from amongst the 1994 rosters and take the ice with players such as Sergei Federov and Joe Sakic.

In NHL '95, for the Sega Genesis, up to four players face off from an overhead perspective. NHL '95 contains all the trappings of a real game and the graphics are fluid and smooth. You have the option to adjust realistic features such as penalties, off-sides and line changes. In addition, NHL '95 offers a full season mode with in depth statistics, trades, and player creation. You can even practice your breakaway moves on the "shootout" mode.

Controls:

OFFENCE

A: Flip puck down ice.
Hold A: Bring up line menu.
B: Pass, you control the direction with d-pad.
C: Shoot, you control the direction with the d-pad and the power with the duration of your depression.
Start: Pause.

DEFENCE

A: "Stick work"
Hold A: Bring up line change menu.
B: Switch to nearest player to the puck.
C: Speed burst or "check."
Start: Pause.

Hints:

- 0 Second Periods -
At the controller configuration screen, hold A,C, and Start, then release. When the scouting report screen appears, press and hold A,C, and start again. Next select Abort Game, and when the Main Menu appears, the Period length is 30 seconds.

- More players -
When you go into the screen to create players, press A + C then press START and you'll get to choose different people.

Reviewer: Jeff Irwin
http://www.allgame.com/game.php?id=7570
*

*
a04d8a4a,8135702c
NHL Hockey '96
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Hockey
Release Year: 1995
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1 to 4 VS; CO-OP
_________________________
*
Electronic Arts continues its popular hockey series with NHL 96 while including several new enhancements to gameplay. Improved computer intelligence, new player moves, five-minute major penalties for fighting, and multiple difficulty levels are the title's main new additions. Exhibition, playoff, season, and shootout modes are all here and players can still create and trade players, maintain user records, deal with player injuries, and view instant replays. NHL 96 makes full use of NHL and NHLPA licensing to ensure a realistic playing experience.

Controls:

Offense

Dump the puck: Tap A
Pass: B+D-Pad
Give and go: B then A
One-timer pass: B then A+D-Pad
Wrist shot: Tap C
Slapshot: Hold C
One-timer shot: B then C+D-Pad
Spin-o-rama: D-Pad+Start

Additional Offens in the Attack Zone

Fake shot: Tap A
Drop pass: A+D-Pad behind you

Defense

Hold/hook: A
Hit the ice to block shot: Tap A twice
Switch to player closest to puck: B
Poke check/trip: B when closest to puck
Speed up/body check: C

Goaltending

Take control of goalie: Hold B
Position goalie: D-Pad in any direction
Dive: A+D-Pad
Poke check: B when closest to puck
Save attempt: C

Hints:

- 30 second periods -
NHL '96 Shorter Periods
For a much faster game, hold A + C and press Start on the Select screen. The game's periods will shorten to 30 seconds each!

- Change goalie without timeout -
To change any player into a goalie on the fly, simply hold down the C button as if you were taking a slapshot and then press START while releasing the C button. This way you can save your timeouts.

Reviewer: Jonathan Sutyak
http://www.allgame.com/game.php?id=11945
*

*
4ef9775e,f067c103
NHL Hockey '97
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Hockey
Release Year: 1996
Developer: High Score Productions
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
*
NHL 97 hits the ice with an all new Skills Challenge to see how well you perform in the Puck Blast, Rapid Fire, Shooting Accuracy and Puck Handling Relay. Fifteen new signature moves have also been added to better reflect the skills of actual pro hockey players. All-time user records are saved to battery along with four simultaneous seasons, and you can play as or against the United States, Canada or European National teams. Returning to the game are: all 26 NHL teams (rosters reflect the 1996 season) and players (with ratings based on the 1995 season); two All-Star squads; configurable penalties; three difficulty levels; line changes; and the ability to create, trade, sign and release players.

Controls:

OFFENSE

A Button: Dump the puck
B Button: Pass
B Button, A Button: Give and go
B Button, A Button + D-Pad: One-timer pass
C Button: Wrist shot
C Button (hold): Slap shot
B Button, C Button + D-Pad: One-timer shot
D-Pad + Start Button: Signature move, spin-o-rama

IN THE ATTACK ZONE

A Button: Fake shot
A Button + D-Pad: Drop pass

DEFENSE

A Button: Hold, hook
A Button (twice): Hit the ice to block shot
B Button: Control player closest to the puck, poke check, trip
C Button: Speed up, body check

GOALIE

B Button: Take control of goalie
D-Pad: Position goalie
A Button + D-Pad: Dive, flip puck out of zone
B Button: Poke check
B Button + D-Pad: Pass
C Button: Save attempt

Hints:

- Hidden teams -
Press A+B+C+Start at the setup screen. The Renegade and EA Sports teams will be selectable.

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=7571
*

*
7b64cd98,04f6db0f
NHL Hockey '98
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Hockey
Release Year: 1997
Developer: High Score Productions
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
*
Electronic Arts' longstanding hockey franchise comes to a 16-bit end with NHL 98, the seventh game released in the Genesis series. While the same engine found in both NHL 96 and NHL 97 is used in this game, there are a few new features that set this title apart from the rest. These include the following: three different game speeds to choose from; a two-line pass rule; a "Coaching Style" menu allowing players to apply one of five strategies (offense, defense, balanced, all-out offense or all-out defense) to different lines; updated team rosters to reflect the 1997 season; player ratings based on the 1996 season; automatic goalie switching; and enhanced penalty awareness. 

Returning to the game are 26 NHL teams, two All-Star squads, and three National teams (United States, Canada and Europe). Battery backup will track statistics, season progress and All-Time Records in thirteen categories, including "Most Breakaways," "Fastest Goal" and "Best Shooting Percentage." The seven game modes consist of Regular Game, Playoffs, Best-of-Seven Playoffs, Season, Shootout, Practice, and Skills Challenge. Complete roster management lets you trade, create, release or sign players, so you can put yourself in the game if you so desire! Up to four players can play simultaneously with the 4-Way Play adapter.

Controls:

OFFENSE

D-Pad: Move player, control direction of shot
A: Clear puck/flip pass
B: Pass puck
C: Wrist-shot (hold for slap shot) or one-timer without the puck
A + D-Pad Up or Down: Drop pass
Start: Pause game, go to menu screen

DEFENSE

A: Holds/hooks (tap A for a block shot)
B: Poke check/trip/switch to closest man (hold B to switch to goalie in manual control)
C + D-Pad: Speed burst
Pad: Controls skating direction

Hints:

- Hidden teams -
Hold A and B and C and Start at the same time at the game menu screen until the team selection menu appears. The EA Sports and THQ Inc. teams may now selectable. 

- Play with man advantage -
This code only works when you play against the computer, and they only have 2 active goalies. First, you must injure the opponents starting goalie. This works best by running into him many times. It would be helpful to turn penalties off, so you don't get called for interference. Once he is injured, score enough goals for the computer to switch goalies. When this happens, one of their defensemen will be the goalie, but he won't be replaced. The game still treats this as even strength, so icing still applies.

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=7572
*

*
6bc57b2c
Nigel Mansell's World Championship
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1993
Developer: Gremlin Interactive
Publisher: GameTek
Players: 1
_________________________
*
Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps.

Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices - pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.

Reviewer: Kabushi
http://www.mobygames.com/game/genesis/nigel-mansells-world-championship
*

*
a93d39b6,06da3217
Nightmare Circus
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1995
Developer: Funcom
Publisher: SEGA
Players: 1 to 2 VS; CO-OP
_________________________
*
Nightmare Circus is a beat'em-up mixed with elements from platform games and fighting games, made for Sega Genesis/Mega Drive. The hero, Raven, is trying to put an end to the nightmarish circus that only appears on stormy nights. He has to fight twisted and warped circus denizens through a variation of deadly circus levels.

Reviewer: Andr Johansen
http://www.mobygames.com/game/genesis/nightmare-circus
*

*
44ee5f20
No Escape
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1994
Developer: Bits Studios
Publisher: Psygnosis
Players: 1
_________________________
*
Based on the 1994 film of the same name (which starred Ray Liotta), No Escape drops you smack dab in the middle of Absolom Island, a multi-complex penitentiary known for its life sentences and the short life expectancy of its inmates. It seems you murdered your commanding military officer while you were in a dream-induced fit of rage.

You have heard through the grapevine that there is a place on the island called the village. The village is where the civilized inmates live. You want to go there at all costs, because it is your only hope for escape.

You begin the game in the thick of the jungle with nothing more than the clothes on your back and your years of combat training. You must run fast and avoid as many hazards (falling bags of sand, bursts of hot steam, spears in the ground, tree limbs and the like) as you can along the way. While you are on the run, Tree Dwellers, Techno Warriors and other prison thugs will come after you with darts, blowguns, knives and other weapons. Fight them off and avoid their fists and weapons. 

Throughout the game there are more than 150 objects for you to find, including an engine distributor, a hacksaw, tin snips, a rusty compass, shafts of wood, bolts, butane gas, an empty butane lantern, bulbs and an iron crowbar. Many of the objects can be combined to create new weapons and tools, such as a crossbow, sticks of dynamite or woodwork tools. 

A mapping system lets you enter the next destination you would like to explore. The village is a temporary safe haven where you can gain information and trade for new objects. The other four locations are filled with traps and enemies. Each of the sectors has multiple sub-sections to explore. Only when you have successfully completed a sub-sector can you move onto the next sub-sector in that area.

Trivia:

Released in 1994, the action/prison film No Escape starred Ray Liotta and Lance Henriksen.

Controls:

D-Pad: Move character.
D-Pad Left or Right (twice): Run.
Start Button: Starts and pauses the game.
A Button: Fire.
B Button: Jump.
C Button: Access inventory.

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=22293
*

*
2428050a,b9bc07bc
Nobunaga's Ambition
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy - Turn-Based
Release Year: 1993
Developer: Koei
Publisher: Koei
Players: 1
_________________________
*
When Japanese leader Shogun Ashikaga Yoshimasa fell from power in 1467, it basically left Japan without a central government. This lead to a war amongst Japanese fiefs (states). Each fief was ruled by a powerful lord called a daimyo. Each daimyo believed he was the most qualified to be the new Shogun. The war lasted for more than 100 years. Nobunaga's Ambition is based on these events. As a daimyo in this Warring States Period of Japan, it is your job to unify all the fiefs into one sovereign nation. In the first scenario, you must unify central Japan, which is composed of 17 fiefs. In the other three scenarios, the Japanese nation is divided into 50 fiefs, all of which must be conquered.

After you have created a name for you daimyo and chosen your home base, it's time to get to work. Prior to setting out to conquer other territories, you should fortify your home base. This involves cultivating your land, protecting it against floods, and winning the approval of your people. To gain loyalty amongst your population, you should pay your people from the gold you collect from your rice crops. You should also use your gold to hire soldiers.

Other factors important to winning the war include the age, health, drive, luck, charm, and intelligence of your daimyo. Among the ways you can add or subtract to these attributes are by winning battles, conducting successful negotiations, and by earning the loyalty of your people. Fief conditions also apply. You must ensure that your fief has an ample supply of gold, rice, productivity, wealth, men, morale, skill, and arms.

When confronting the surrounding fiefs, you can send a ninja to spy on them, attack them outright, or sign a non-aggression pact. Other things you can do in this game include marrying another daimyo's daughter, bribing rival fief's peasants, borrowing money, deploying troops, and staving off peasant uprisings. The game is over when your daimyo dies from illness, old age, or battle wounds.

Controls:

Start Button: Skip through introduction.
A Button: Switch between main command window and full map display, answer yes to yes or no questions.
B Button: Cancel selections, answer no, end command turn.
C Button: Select highlighted commands and items, answer yes.
D-Pad: Direct cursor across map and through command menus, scroll through lists or flip through pages of information.

MOUSE

Left Button: Select highlighted commands and items, answer yes.
Right Button: Cancel selections, end command turn.
Mouse: Direct cursor across map and command menus.

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=12547
*

*
b56a8220
Normy's Beach Babe-O-Rama
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Realtime Associates
Publisher: Electronic Arts
Players: 1
_________________________
*
The babes of the beach have been abducted by a mysterious spacecraft and it's up to Normy to rescue them. Travel through cartoon worlds with your Slip N' Time suntan lotion and use weapons ranging from rocks to chicken mallets as you battle strange villains. Your journey will take you through 29 wacky levels, back to Prehistoric times, Medieval lands, Transylvania, Heck, and even the far reaches of space. Six bosses will try to end your mission early, so press on and make the beaches beautiful once again!

Controls:

A: Dash/run
B: Jump
C: Use weapon
Pad: Move player
A + B: Super jump
Pad Down + A: Slide
Start: Pause game
Pad Up or Down:Look up or down

Hints:

- Level select -
Hold A + B + C on controller two and power on the Genesis. Keep the buttons held until the title screen appears. Enter the options screen and choose the "Level Test" selection at the bottom to choose a new starting location.

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=12653
*
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*
7c000ebc,339594b4,af639376
Olympic Gold: Barcelona '92
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Competitive Events
Release Year: 1992
Developer: U.S. Gold
Publisher: U.S. Gold
Players: 1 or 2 VS
_________________________
*
You can participate in the 1992 Barcelona Olympic Summer Games with Olympic Gold for the Sega Genesis. Framed by opening, closing, and medal ceremonies and featuring eight different countries' national anthems, you can compete in seven different events. These events include the 100-meters Sprint, the Hammer Throw, Archery, the 110-meters Hurdles, Pole Vaulting, Springboard Diving, and 200m Freestyle Swimming. You can choose Mini Olympic Games, which lets you choose from seven events, and Full Olympic Games, which has you compete in all seven events in the order they appear on the scoreboard. If you're not ready for full-fledged competition, you can train as long as you like.

Controls:

110 Hurdle

A to start then B repeatedly: Run 
C: Jump
C: Dip near finish line

100 Meter Dash

A to start then B repeatedly: Run
C: Dip near finish line

Pole Vault

D: Set height (press any fire button when ready)
A and B repeatedly: Run faster
D Down:Plant pole
C: Release pole
Left on D: Roll over bar

Archery

C: Go to bow tension mode
Left and Right on D: Change tension of bow
C: Change inset to aiming mode
D: Aim
C: Fire arrow, fire another arrow

200m Swimming

C: Dive into water
A and B repeatedly: Swim
C: Make turn at end of lane
C: Stretch for the finish

Hammer Throw

C: Start swing
A and B repeatedly: Swing faster
C: Move across the circle
C: Release hammer

Springboard Diving

Before Dive

A + left or right on D:Move springboard wheel
D left:Start diver off
D up: Start the leap
D down:Bounce on the end of board and start dive

During the Dive

A: Pike
B: Twist
D up: Straight
D left/right: Tuck (somersault)
D down:Entry into water
A,B, and C simultaneously: Restart any event 

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=85
*

*
1bc99537,9e470fb9
Olympic Summer Games: Atlanta '96
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Competitive Events
Release Year: 1996
Developer: Tiertex Design Studios
Publisher: Black Pearl
Players: 1 or 2 VS
_________________________
*
Go for the Gold in this multi-sport release based on the 1996 Atlanta Centennial Olympic Games. Like earlier video games representing such sports, including the Konami arcade classic Track & Field, the control scheme is based on rapidly pressing two or three buttons to make the onscreen athletes perform.

Many field events are featured in Olympic Summer Games, such as Javelin, Discus, Long Jump, High Jump, and even Pole Vault. Track events like the 110 Meter Hurdles and 100 Meter Spring races are included too. Hand-eye coordination is tested in Skeet Shooting and Archery.

Reviewer: T.J. Deci
http://www.allgame.com/game.php?id=7574
*

*
c5834437
Olympic Winter Games: Lillehammer '94
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Competitive Events
Release Year: 1993
Developer: U.S. Gold
Publisher: U.S. Gold
Players: 1 to 2 VS; CO-OP
_________________________
*
Winter Olympic Games lets you realize your dream of participating in the 1994 Lillehammer Olympic Games as you compete in ten events: Biathlon, Speed Skating, Bobsleigh, Downhill, Ski Jump, Super G, Moguls, Luge, Giant Slalom, and Slalom. Since this is an officially licensed product, all of the events feature actual courses used in the 17th Winter Olympics. Game modes include Full Olympics, Mini Olympics, and Training, where you can practice any event as many times as needed. Choose to represent one of 16 countries and prepare yourself for the fanfare of opening ceremony. Up to four players can compete against each other or try to beat the Olympic Game Records. The 16-Meg Winter Olympic Games also supports the following eight languages: English, French, Spanish, Swedish, Italian, Portugese, German and Norwegian.

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=14477
*

*
9f19d6df
Onslaught
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1991
Developer: Nextgrand
Publisher: Ballistic
Players: 1
_________________________
*
As a highly respected warrior, you are attempting to conquer as many regions as possible. This is a three-stage task, as first you must fight through hordes of fighters simply to reach the castle, and then you have to climb the various sections of the castle, before battling with its existing inhabitant.

The bulk of the game is side-scrolling platform hack 'n' slash action, with mines to avoid on the route. You can collect a number of spells, and select them using the function keys. Your physical and mental energy are measured separately throughout the game, and must both be kept high.

Hints:

- End Password -
Enter the following code at the Password Screen: 0000 - 0000 - 00
Then you should have all but the last territory conquered.

Reviewer: B.L. Stryker
http://www.mobygames.com/game/genesis/onslaught_
*

*
0cf52629,1c0dd42f
The Ooze
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
The evil company known only as "The Corporation" has developed a deadly hybrid plague -- a disease so powerful and infectious that it is capable of wiping out the entire population of Earth in just a few days. As Dr. Caine, a research scientist for The Corporation, you suspect foul play. You hack into some classified documents and discover the nefarious plan: The Corporation intends on unleashing this plague so they can force world governments to cough up billions of dollars for the cure.

The director of The Corporation finds you out before you can alert the authorities, and he injects you with a green glowing liquid. Instead of killing you, as the director intended, the green liquid transforms you into a dangerous mass of Ooze, leaving only your head and one fist intact. Equipped with your new powers, you vow to exact revenge on The Corporation, for yourself and for the world.

As the blob of Ooze, you slime your way around a toxic dump, a waste plant, a genetics lab, a power core, and a plague factory, hunting down remnants of your DNA helixes (so you can regain your human form), punching and spitting on mutated creatures, and flipping levers that open doors and shut down deadly machines. To assist you in your oozing, power-ups will boost your speed, give you an extra life, fortify you with industrial strength, and increase your mass. You can also increase your ooze in bonus rounds where you catch mutated rabbits.

Controls:

D: Move in all directions, aim punches and spit attacks
A: Punch
B: Spit
Start: Pause

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=7575
*

*
83e658cb,e7cba1d8
Operation Europe: Path to Victory
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy - Turn-Based
Release Year: 1994
Developer: Koei
Publisher: Koei
Players: 1
_________________________
*
The game is an historical simulation of the European and North African theaters of World War II. The game allows up to two players to role-play as Army commanders for either the Axis or Allied forces. This game emphasizes the military aspects of the war and leaves diplomacy to the politicians.

Reviewer: PCGamer77
http://www.mobygames.com/game/genesis/operation-europe-path-to-victory-1939-45
*

*
3835b258,2da36e01
Out Of This World
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Delphine Software International
Publisher: Virgin Games
Players: 1
_________________________
*
As you wheel your speedy Ferrari along winding roads, huge bolts of lightning arc brilliantly across the sky. You put your lead foot all the way to the floor, and your car moves effortlessly across the slick highway. Slowing down for the turn, you skid into the parking lot of the lab. You are Lester Knight Chaykin, cool scientist extraordinaire.

After passing the standard series of entry tests, you are given the high level of clearance necessary for entry into the lab. With a loud sigh, you collapse into the comfortable plush computer chair and flick on your trusty computer. Opening a can of soda, you take a huge gulp as the machine loads up. With the swiftness that only years of experience can bring, you type in commands and begin the nuclear experiment. Suddenly, a bolt of lightning surges into the lab and collides with your experiment, winking you out of existence.

Seconds later you find yourself sitting in your chair, submerged in a pool of water. You feverishly swim toward the surface as tentacles (!) reach up for you. After a narrow escape, you climb out of the water and look around. You are greeted by an entirely new environment, one of strange animals gone mad. A blood-curdling howl cuts through the silence, and you scramble to your feet. Where are you? You are out of this world.

The action in Out of This World for the Genesis will have you walking, kicking, swinging, ducking, running, jumping, shooting and battling your way through the strange new world in order to get back home. Elevators and transporters can be used to reach different locations of the game. You must solve a variety of puzzles and avoid a number of pitfalls and traps along the way.

Trivia:

The original Out of this World game was released to the PC in 1990. The Genesis version is a straightforward port.

Out of this World was one of the last commercially released games for the Apple IIgs. The port was written by Bill Heineman, who also was responsible for the SNES version (both the IIgs and the SNES share the same main processor). If the screen size was reduced, the game ran extremely smoothly on a stock unaccelerated IIgs.

Controls:

A Button: Kick, fire gun
B Button: Hold down to run
C Button: Jump
D-Pad: Move character right, left and up
D-Pad Down: Crouch
Start Button: Pause, access save codes

Hints:

- Save codes -
To start on the level of your choice, go to the password screen, and enter one of the following passwords: 

Level 1 - LDKD 
Level 2 - HTDC 
Level 3 - CLLD 
Level 4 - LBKG 
Level 5 - XDDJ 
Level 6 - FXLC 
Level 7 - KRFK 
Level 8 - BRTD 
Level 9 - TFBB 
Level 10 - TXHF 
Level 11 - CKJL 
Level 12 - LFCK

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=217
POMAH
http://www.mobygames.com/game/genesis/out-of-this-world
*

*
ef4e6ab4,fe6f2350,c5ba7bbf
Outlander
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 
Developer: Mindscape
Publisher: Mindscape
Players: 1
_________________________
*
Mindscape developed this game hoping to get it licensed as an official Mad Max game, however Warner Bros never made this happen. Anyway, the game closely resembles "The Road Warrior" (Mad Max 2). Your objective is to drive your car through the wasteland, trying to survive motorcycle gang members' attacks and to avoid running out of gas.

The gameplay is a split of two genres: racing and side-scrolling. In the racing parts you have to destroy enemies like motorcycle gang members, gyro-copter captains, red trucks, etc. Your car has a machine-gun installed in its front, and if some guy drives along side of you, a little window pops up, allowing you to shoot them with your shotgun.

Along the road there are several towns, and every time you pass through one of them, an alarm will warn you. As your gas run low, you have to stop on these towns and refuel your reserves of gas and ammo. When doing so, the game turns to a side-scrolling perspective, as you get out of your car, dealing with your enemies in hand-to-hand combats. In the cities you'll also find new equipment to your car, such as missile launchers, nitro, etc.

Controls:

BEHIND THE WHEEL

B Button (hold): Accelerate
D-Pad: Steer
A Button: Brake
D-Pad Down: Reverse
C Button: Fire gun
C Button (three times): Launch heat seeking surface-to-air missiles
A + B + C Buttons: Nitro power
Start Button: See map

SCAVENGING FOR SUPPLIES

D-Pad Left/Right: Move left/right
B Button: Fire gun
A Button: Jump
C Button: Punch
D-Pad Down: Duck/pick up supplies
Start Button: Pause/unpause game

Hints:

- Level Passwords -
Codes to different levels include the following, with non-numerical/alphabetical symbols described in the parentheses. 
Level 1: FYBY1AZFQ240Q0 
Level 2: 71JX10W8PY88K0 
Level 3: FW(heart)(face)11ZD8(face)C96Y 
Level 4: TZZY2159Q9YK80 
Level 5: SD7X128VZ(face)KK.8

Reviewer: chirinea
http://www.mobygames.com/game/genesis/outlander
http://www.allgame.com/game.php?id=214&tab=controls
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23729487,fdd9a8d2
OutRun
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1991
Developer: Sanritsu
Publisher: SEGA
Players: 1
_________________________
*
Featuring an elevated, behind-the-car perspective, a two-speed shifter and a steering wheel that rattles and shakes in conjunction with the onscreen action, Out Run is a high speed racer putting players at the wheel of a Ferrari Testarossa with a blonde riding shotgun. Real-time scaling and gorgeous scenery make the game a graphical marvel. Players race through 5 of 15 timed courses, including Devil's Canyon, Seaside Town and Autobahn. Complementing the breathtaking graphics are three selectable tunes: Passing Breeze, Splash Wave and Magical Sound Shower. Due to the popularity of the game and its rocking music, Sega released an Out Run CD soundtrack. The sit-down simulator version of this raucously enjoyable racer is equipped with a moving, hydraulically enhanced cabinet.

Trivia:

A special edition of "Outrun" on cassette for Commodore 64 was bundled with a cassette containing the music from the original arcade game. The intention being to be listened to while playing the game!

Controls:

D-Pad: Steer
Start Button: Start game, pause
A Button: Brake, accelerate or shift gears
B Button: Brake, accelerate or shift gears
C Button: Brake, accelerate or shift gears

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=1660
Trixter
http://www.mobygames.com/game/genesis/outrun
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0582ddb3,e32e17e2,d2ecddfa
OutRun 2019
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1993
Developer: Sims
Publisher: SEGA
Players: 1
_________________________
*
Out Run 2019 is a Sega Mega Drive/Genesis-only pseudo-sequel to Out Run that takes place in the future. The object is to race against time in a rocket-powered car (with a maximum speed of 682 mph) across five different stages around the world. Like the original Out Run, there is a fork in the road before each checkpoint; however, there can also be forks within a single route.

Out Run 2019 featured four different stages to race across, each one harder than the last. Like in Out Run, at the end of every route, there will be a diverge between the next two routes. Also, throughout most of the stages, some routes will diverge, splitting into two different roadways. Usually, some of the roads will lead onto a bridge over ground, and in some cases, over water. Slipping off the bridges will cost the player precious time.

Sometimes, when the roads split, they will lead to a different kind of road. This is usually seen by means of a three-way diverge sign, which means the player can choose whether to go left, right, or continue forward. For example, on one route in Stage 4, some parts of the road are covered in wet cement. Another features the player driving into a tunnel. The last will lead the player over a bridge.

Finally, there are also secret diverges that can be spotted easily. For example, some areas will have a ramp placed strategically on one side of the road. If hit correctly, the car will fly to one side, and eventually land on a secret roadway. Also, jumping off these ramps can also lead up to overhead bridges on some routes. These secret roads can usually lead to a quicker way to the next route.

Trivia:

Out Run 2019 was originally being developed for the Mega CD/Sega CD as Cyber Road. Development was later moved to the Sega Mega Drive/Genesis, where it was renamed Junker's High before eventually becoming Out Run 2019. In 2005, Out Run 2019 was re-released as a TV Games device - Play TV Legends Outrun 2019 from Radica Games. One notable thing about it was the included steering wheel controller.

http://en.wikipedia.org/wiki/Out_Run_2019
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677f2eb8,ede636b9
OutRunners
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1994
Developer: SEGA
Publisher: Data East
Players: 1 to 2 VS
_________________________
*
OutRunners is a sequel to the classic arcade racer OutRun. It puts you behind the wheel of 8 different race cars with the aim being coming up first on a world-wide cross-country racing tournament.

As mentioned you get to select from 8 differently tuned cars, each with different handling and speed specs. and then ride out in hopes of getting the trophy. At the end of each stage you get to select between different branching routes that determine what your next stage will be, and thus the different routes you take to the end game determine what ending you get (if you manage to beat the other players).

OutRunners places a big emphasis on competitive gameplay as you are always racing against another car, be it an AI or human-controlled one in a perpetual split-screen multiplayer mode.

Trivia:

The arcade original featured up to 8 simultaneous racers by linking four 2-seater cabinets.

Hints:

- Play as the Virtua Formula -
One the title screen, take controller one and enter this code: LEFT, RIGHT, LEFT, RIGHT, B, C, A. You'll hear a noise if it worked. Press START and choose the Arcade Mode with button C. To the left of the first car is the Virtua Formula. Wait for the pictures and stats of the cars and you'll eventually see the Virtua Formula Car. (Note: This trick works on an early version of the game. It may or may not work the same on later versions.)

Reviewer: Zovni
http://www.mobygames.com/game/genesis/outrunners
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5df382f7
Pac-Attack
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1993
Developer: Namco
Publisher: Namco
Players: 1 to 2 VS
_________________________
*
A combination of Pac-Man and Tetris, Pac-Attack mixes the ghost-gobbling action of the former with the falling block puzzle aspects of the latter. Your job is to maneuver the blocks into lines so they will vanish from the screen. Ghosts also fall from the top of the playfield, getting in the way of the solid lines you are trying to form. Luckily, Pac-Man accompanies the falling blocks from time to time, allowing you to maneuver him into a position to munch the ghosts. 

Similar to Tetris, the Normal mode of play in Pac-Attack continues until the blocks and/or ghosts have stacked up to the top of the playfield. Each ghost Pac-Man eats adds a little gold to the Fairy Meter. When the meter is full, a fairy jumps onto the screen and throws a gold dust spell, effectively removing all the ghosts below it. The 2 Player VS Game features head-to-head, split screen action. Here the winner is the player who lasts the longest in two out of three rounds.

Gameplay:

In the Puzzle game you complete a level when you have gotten Pac-Man to eat all of the ghosts. If all of the ghosts have not been eaten after a certain number of blocks and ghosts have fallen from the top of the screen, you lose. You can retry each of the 100 levels again and again, and a password feature lets you save your progress.

Hints:

Enter password JFK, and you get the game ending as well as the credits.

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=12641
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9c00bb2c,fe7a7ed1
Pac-Man II: The New Adventures
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1994
Developer: Namco
Publisher: Namco
Players: 1
_________________________
*
Pac-Man 2: The New Adventures features everyones favorite little gobbler, Pac-Man. Now he is new and improved and out to save his little town from the Witch and her evil ghosts. You must help navigate cute, cuddly Pac-Man through various puzzles and games ranging from mine car races to hangliding. Along the way you will collect items that will aid in your quest and also super berries that turn our hero into a superman who destroys all who oppose him. There are several different locations you will visit such as dark, gloomy caves and abandoned buildings.

Hints:

- Pattern Test -
Enter P[Pac-Man icon]TT[Pac-Man icon]RN as your password.

- Play Hidden Pac Games -
Enter these passwords at the Password Screen and then press START for the following hidden pac-games: 
For the original Pac-man enter: PCMNoRG 
For Pac Jr. enter: PCJRDPW

- Sound Test -
Go to the password screen and enter SO*NDTP to bring up a sound test.

- Time Trial -
Enter TR[Pac-Man icon][Pac-Man icon]LMP as your password.

- View Completion Percentage -
Press Start to display the item description screen. Then, press A + C to view the percentage of the game you've completed.

Reviewer: Glenn Wigmore
http://www.allgame.com/game.php?id=12640
*

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5632c1d9,74bba09b
Pac-Mania
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1991
Developer: Sculptured Software
Publisher: Tengen
Players: 1 or 2 Alternating
_________________________
*
Everyone's favorite yellow chomping circle of a being is back and upgraded in Pac-Mania. Just as in the 1980 classic, you control Pac-Man through a maze as he attempts to gobble up all of the onscreen pellets before a ghost captures him. 

As one might expect from a sequel released seven years after the original, there are several new features in Pac-Mania. Right away you'll notice that what once was a 2D maze with 2D characters is now 3D in both respects with a diagonal tilt. Also, you now have the ability to jump over the ghosts in your way, some of whom will tail you ruthlessly.

The cast of ghosts includes those from Pac-Man and 1982's Ms. Pac-Man -- Clyde, Inky, Pinky, Blinky and Sue -- as well as Funky, a new character blessed with the ability to jump like Pac-Man. Instead of just four ghosts as in the orignial, expect up to six of them onscreen at once, each with his or her own personality.

If things get too hairy, keep in mind that each corner of the maze houses a power pellet that will enable you to turn the ghosts into your next tasty treat. Its effects only last a few seconds, though, so make the best of this time. Other delectable edibles include green power pellets (speed boost), red power pellets (double points) and fruit (extra points).

Once all pellets in a level are devoured, you'll move on to the next, harder one. But if you trust your skills, you have the option of starting as high in the game as round four.

Reviewer: Christopher Michael Baker
http://www.allgame.com/game.php?id=14690
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b92b0690,d9d4c6e2
Pacific Theater Of Operations
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy - Turn-Based
Release Year: 1993
Developer: Koei
Publisher: Koei
Players: 1 or 2 VS
_________________________
*
Although it doesn't offer anything spectacular in the way of graphics or sounds (the music is downright silly for a war game), P.T.O. (Pacific Theater of Operations) is a satisfyingly realistic simulation that lets players act as Supreme Commander in WWII of either the Japanese or Allied Forces. The turn-based action, which relies heavily on tactical maneuvering and strategic command decisions, involves planning attacks, launching air strikes, managing a budget, implementing a draft, and much, much more. The game boasts a sophisticated mapping system for plotting your course, 250 ships based on those that fought during the war, and nine historical scenarios, including the bombing of Pearl Harbor and the Battle of Midway.

Controls:

D-Pad:
Scroll to select commands and sub-commands/mark positions for movement, attack targets and future reference/press left to answer yes and right to answer no to yes or no questions/press left or right to access other info for data summaries.

A:
Input commands and selections/answer. Yes to yes or no questions.

B:
Cancel commands and selections/escape from maps and windows of information/access base data while at port/access information on #1 fleet whil at sea/answer no to yes or no questions.

L/R:
Access map of the pacific/return to a main command screen/scroll through additional screens of information/change speed of scrolling messages.

Select:
Access the options menu from a main command screen.

Start:
Skip to set-up from the.

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=7448
*

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c5dee3b8,75a96d4e,29895e3d
The Pagemaster
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Probe Entertainment Limited
Publisher: Fox Interactive
Players: 1
_________________________
*
Caught in a violent storm, Richard Tyler crashes his bicycle into a tree, leaving him dazed and confused. He shrugs off the wreck and goes to the nearest building which happens to be the library. But this is no ordinary library. This library is a world of horror, fantasy, and adventure, crawling with animated characters derived from the many stories contained in the books lying and flying about. The librarian, a mysterious man called The Pagemaster, informs Richard that in order to return to the outside world of reality, he must find the library exit.

As Richard Tyler you must run and jump your way through 68 levels of bats, ghosts, pirates, skeletons, fire creatures, and other nasties from the world of literature. In addition to jumping on top of and over your enemies, you'll find weapons such as gooey eyeballs, a pirate's sword, and magic dust. To help you in your quest through the magic library, you'll find magic shoes for jumping power, sticky hands for enhanced climbing ability, helmets for temporary invincibility, skulls for extra height, and of course books, which can you can arrange as you like. At the end of each level, a 3D bonus flying game puts you in the air collecting gold tokens (100 gives you an extra life) and magic dust. If you survive until the end of the bonus world you'll receive a special reward, usually an extra life.

Controls:

Start: Pause
D: Walk, climb ladders and ropes, crouch, pick up objects, put objects down, move hand-over-hand while hanging on line or rope
A: Jump
C: Jump
B: Attack, use collected items

Hints:

- Jump Levels -
Press Left, Up, Left, Up, Start, B, Right, A at the start of any world to jump levels.

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=1663
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06fb738d,0a44819b
Paperboy
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1991
Developer: MotiveTime, Ltd.
Publisher: Tengen
Players: 1 or 2 VS
_________________________
*
In Paperboy your job is to ride your bicycle through the neighborhood, throwing newspapers into subscribers' mailboxes or onto their front porches. If you miss one of the target homes, that particular household will drop their subscription. Vengeful paperboy that you are, you can break the windows of nonsubscribers' houses for extra points.

The life of a paperboy in this game is tougher than you might think as the neighborhood is probably a little different than your own. While delivering papers, you will be assaulted by lawn mowers, tornadoes, workmen, breakdancers, dogs, and even the Grim Reaper. You can avoid these enemies or throw papers at them for extra points. There are also obstacles you must deal with such as trees, tires, grates, fire hydrants, fences, garbage cans, and man holes. And if that's not enough, cars, motorcycles, and other vehicles cruise recklessly down the street, hoping to run over you. After you finish each day of your daily route, you will enter a training course. In this timed bonus round, you must avoid obstacles, jump ramps, and throw newspapers at targets.

Controls:

D-Pad Up: Accelerate
D-Pad Down: Brake
D-Pad Left: Move slowly left
D-Pad Right: Move slowly right
D-Pad Diagonally Left: Move quickly left
D-Pad Diagonally Right: Move quickly right
A Button: Throw newspaper
B Button: Throw newspaper
C Button: Throw newspaper

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=12556
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2f84cb7c,1de28bb1
Paperboy II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1992
Developer: Tengen
Publisher: Tengen
Players: 1 or 2 VS
_________________________
*
Who ever said that being a paperboy was an easy job? In Paperboy 2, find out just how hard it can be! As either a paperboy or a papergirl, your objective is to avoid the obstacles that come with the job of delivering papers as you toss them to subscibers' houses. Failing to get the papers to these houses will result in their cancelling their subscriptions and you possibly losing your job. At the end of your route is a bonus round where you can rack up some extra points. Extra points can also be attained by accurate throws, breaking non-subscribers' windows, stopping burglars and runaway baby strollers, and watering sunbathers.

Controls:

D-Pad Up: Accelerate
D-Pad Down: Slow down
D-Pad Right: Move bike right
D-Pad Left: Move bike left
Start: Pause/unpause
A: Throw paper left
B: Throw paper right
C: Jump

Reviewer: Christopher Michael Baker
http://www.allgame.com/game.php?id=12669
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35956eca,3d9318a7,f04765ba
Pat Riley Basketball
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1 to 2 VS
_________________________
*
The first hoops game to appear on the Genesis, Pat Riley Basketball features two modes of play: Exhibition and Tournament. You can choose from three game times (20-minute, 48-minute and 80-minute), two game speeds (Normal and Slow) and two types of defense (Man to Man and Zone).

Due to the lack of an NBA license, no real players appear in the game. Instead, there are eight generic teams (such as the Los Angeles Hoops and the Dallas Wings) with five faux players on each team. Players are rated according to speed, shooting accuracy, passing ability and defensive skill. 

Stats are kept for points scored, shots taken and fouls committed. In addition to fouls, there are numerous infractions you can commit. These include out of bounds, traveling, over and back, 5-second violation, 10-second violation, and 24-second violation. There are no substitutions in the game (therefore no foul-outs), but you can switch the positions of your players as needed.

During slam-dunks, free throws and three-pointers, the camera angle switches to a graphically enhanced close-up of the action. To sink a free throw or dunk, you must accurately stop a ball that moves on a meter bar. On defense, you can block shots (including dunks) and steal the ball.

Trivia:

This game borrows heavily from Double Dribble (1987) for the NES. Pat Riley has coached for the Los Angeles Lakers (where he won four NBA titles), the New York Knicks and the Miami Heat. When not coaching, he is a highly paid motivational speaker.

Controls:

D-Pad: Move player with ball or signal direction of pass attempt when on offense, move player marked with arrow when on defense
Start: Pause/unpause
A: Call time out during dead-ball situations, select players in position-charge situations
B: Shoot or dunk ball, attempt to block dunk shots, move control arrow to player nearest ball when on defense
C: Pass ball to teammate, throw ball in from out of bounds, steal ball from opposing player in mid-dribble
A, B, or C: Tap ball in center-court tip-off before each quarter

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=70
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0d46dff7,95823c43
Pebble Beach Golf Links
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Golf
Release Year: 1993
Developer: T&E Soft
Publisher: SEGA
Players: 1 to 4 VS
_________________________
*
Now you can golf on one of the most famous courses in the world with Pebble Beach Golf Links for the Genesis. Licensed by the Pebble Beach Company, the game features 18 holes of fairways, greens, bunkers, cliffs, water traps (including the ocean!), sand traps and other staples of professional golf. 

Five gameplay options are available: Practice, Skins Game, Stroke Play, Match Play, and Tournament Play vs. 48 Top Golfers. You can create up to ten players and change the names of the fictional pros to anything you want. A battery backup saves stats, such as tournament scores, longest drives, putts per round and much more.

You can choose from 14 different golf clubs. If you need advice, you can rely on your caddy to suggest the club with the most appropriate range. A power meter lets you hit the ball at the desired strength and height, and along with your stance, determines whether you will hit the ball straight, to the right or to the left. Wind speed and direction and the lie of the ball are also things that you should consider when preparing to hit the ball. 

Other features in this game include instant replays, a leaderboard, green grids (for help in aiming putts), hole fly-bys, and multiple camera angles.

Trivia:

Pebble Beach has been rated as the number one rated public golf course in America. It was the site of the 1992 U.S. Open.
Golf videogames have been popular since Golf hit the Atari 2600 in 1980.

Controls:

MENU SCREEN

D-Pad: Highlight selections.
Start: Begin game.
A: Enter selections.
B: Cancel selections and/or return to preceding menus.
C: Enter selections.

GAME SCREEN

D-Pad: Make various selections.
Start: Pause/unpause.
A: See a close-up of the green and surrounding area
C: Make selections and proceed to the next set of options, start swing and press again when meter reaches the desired strength.
D-Pad Up or Down: Change angle from which you view your shot.
D-Pad Left or Right: Change direction you're facing.
D-Pad Left: Put draw on ball.
D-Pad Right: Put fade on ball.
A,B, or C: Exit fly by view.

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=16098
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aaaf3aae,5a8abe51
Pele!
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Soccer
Release Year: 1993
Developer: Accolade
Publisher: Accolade
Players: 1 or 2 VS
_________________________
*
Soccer, the most commonly played sport worldwide, has been brought to your living room via Pele for the Sega Genesis. Pele, the one-named soccer phenom on whom this game is named after, is widely considered the greatest of all time. You can play Pele alone or with a friend in exhibition matches or in a tournament. By yourself you can play in an 18-game season, or you can enter a practice mode, wherein you work on the fundamentals of the game.

In the two-player mode, players must alternate playing one-player games until their two teams are matched up. There are forty teams, each of them represented by countries and cities from all around the globe. Features in this game that are also part of the sport of soccer itself include free kicks, penalty kicks, replays, roster substitutions, formation changes, goal kicks, throw ins, corner kicks, offsides, and game and team statistics.

Trivia:

Widely considered the greatest soccer player of all time, Pel has scored more than 1,000 goals professionally.

Controls:

D-Pad: Move player, dribble.
D-Pad + A Button: Scroll field, aim throw-ins, goal kicks, free kicks and corner kicks.
D-Pad Left/Right: Curve ball left/right after a kick on offense.
Start: Call time out.
A Button: Chip ball, quick soft shot to goal, switch control to player nearest the ball on defense, switch player control while ball is in air.
B Button: Pass to another player on offense, check player on defense, head the ball when ball is in air, throw-in pass.
C Button: Bicycle kick when ball is in air, slide tackle, throw-in pass.
C Button (tap): Punch out a low, hard kick.
C Button (hold): Deliver a long, high kick.

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=14341
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e321fb24,05a486e9
Pele II: World Tournament Soccer
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Soccer
Release Year: 1994
Developer: Radical Entertainment
Publisher: Accolade
Players: 1 to 4 VS; CO-OP
_________________________
*
Edson Arantes do Nascimento, commonly known to us as football legend Pel, licensed a second football game, featuring the 24 qualifiers for the 1994 World Cup, each with summaries and tactical advice from Pel. These can play in either friendly matches or the full tournament. A five-a-side mode is included, taking place on a full-sized field.

The view is isometric, although playing bottom-right to top-left, the opposite of FIFA International Soccer. Weather effects are optional, matches can be between 5 and 45 minutes (in 5-minute increments), and penalty shoot-outs are optional. A full range of formations are available, as well as squads of 22 fictitious players.

Reviewer: Martin Smith
http://www.mobygames.com/game/genesis/pel-ii-world-tournament-soccer
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000a465a,64e2f366,9ef5bbd1,aa8b19bc,94e505b2
Pete Sampras Tennis
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Tennis
Release Year: 1994
Developer: Codemasters
Publisher: Codemasters
Players: 1 or 2 VS; CO-OP
_________________________
*
Pete Sampras Tennis offers a unique way to play with four players without requiring an adaptor: the game has two input plugs at the top! This device is called a J-Cart, which is the first cartridge to include support for two additional joysticks or gamepads.

Besides letting you play with up to four players, the game offers four modes of tennis: Challenge (one singles or doubles match), Tournament (four to eight players with byes), World Tour, where you'll play in 33 cities around the globe, and Tutorial, which explains all of the game's controls.

Pete Sampras Tennis also includes three court types (grass, hard and clay), 32 different computer players with individual skills and appearances, instant replay, and a continue option via passwords. Over 4,000 frames of animation will show dives, backhands, serves, runs, volleys and forehands, and an umpire will call the game as a crowd looks on.

Controls:

D-Pad: Move player

SERVING

A Button: Automatic serve
B Button: Throw ball in air
B Button (again): Hit ball

DURING PLAY

A Button: Performs a lob shot
B Button: Performs a normal shot
C Button: Dive
Start Button: Pause game

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=1664
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8ca45acd
PGA European Tour
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Golf
Release Year: 1994
Developer: Polygames
Publisher: EA Sports
Players: 1 or 2 VS
_________________________
*
The 8-Meg PGA European Tour updates 1992's PGA Tour Golf II with five new courses, ten new professionals to play against, and an eight-player elimination tournament. These features go along with everything found in the previous Genesis PGA Tour game, including the horizontal swing gauge and draw and fade meter. The featured European Tour players are as follows: Seve Ballesteros, Bernhard Langer, J.M. Olazabal, Tony Johnstone, Ian Woosnam, Sandy Lyle, Rodger Davis, Ronan Rafferty, Colin Montgomerie and Constantino Rocca.

Players can participate in a Practice Round, 72-hole Tournament (against an additional fifty European roster players), Skins Challenge, Match Play, Shoot-Out, or work on their long or short game on either the Driving Range or Putting Green. As in PGA Tour Golf II, you can save your golfer to battery along with statistics such as earnings (in pounds), average, Best 18, Best 72 and number of wins. Curious about the European courses? Players can compete at the Wentworth Club, Forest of Arden, Crans-sur-Sierre, Le Golf National and Valderrama.

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=12581
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9448a5c1,9698bbde
PGA Tour '96
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Golf
Release Year: 1995
Developer: NuFX
Publisher: EA Sports
Players: 1 or 2 VS
_________________________
*
PGA Tour 96 represents a significant departure from previous games in Electronic Arts's popular Genesis golf series. The links are now modeled in 3D, allowing for visible slopes and varied terrain instead of the straight, flat courses in earlier titles. A new swing meter replaces the tried-and-true horizontal bar, appearing as a blue arc just behind your digitized golfer.

Once you press the button to begin the shot, a line will move up along the arc simulating the natural motion of a backswing: hit the button again to determine power and once more for accuracy. If you don't time the swing correctly, you'll either hook or slice the ball depending on where the line falls on the arc.

The three authentic courses include the TPC at River Highlands, TPC at Sawgrass and Spyglass Hill GC. Players can create their own golfers or elect to play as or against one of ten different PGA Tour pros (with statistics based on the 1994 season): Brad Faxon, Fuzzy Zoeller, Craig Stadler, Jeff Sluman, Mark O'Meara, Davis Love III, Bruce Lietzke, Tom Kite, Lee Janzen and Peter Jacobsen.

The five play modes consist of Tournament (against 56 additional roster players), Match Play, Skins, EA Shoot-Out and Practice. Those who would rather get a feel for the swing meter can also "visit" a Driving Range or Putting Green to work out the kinks. Rounding out the package is battery backup to record statistics (both individual and course), tournament progress and created golfers.

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=7576
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caf81b5d,c1f0b4e1,0489ff8e
PGA Tour Golf I
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Golf
Release Year: 1991
Developer: Sterling Silver Software
Publisher: Electronic Arts
Players: 1 or 4 VS
_________________________
*
PGA Tour Golf features 60 real PGA Tour pros; ten of them give advice throughout the game. Modes of play include: practice round, tournament, driving range, and putting green.

Tournament mode allows you to compete against all 60 pro golfers and up to three of your friends. Every shot you take in tournament play is compiled in your career statistics. Battery backup saves your tournament at any time and keeps track of all of your statistics.

There is also four courses, three of which are actual PGA courses, multiple camera angles, and instant replay.

Controls:

A Button: Confirms choices
B Button: Hits the ball
C Button: Activates menus
Start: Return to pro shop

Reviewer: Jonathan Sutyak
http://www.allgame.com/game.php?id=12001
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3321143a,e82b8606,16b2d816
PGA Tour Golf II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Golf
Release Year: 1992
Developer: Polygames
Publisher: Electronic Arts
Players: 1 or 4 VS
_________________________
*
Electronic Arts builds on its PGA Tour Golf franchise by including seven courses, five tourament or skins competitions, improved graphics, and the option to play along with 60 famous PGA golfers. Additionally, PGA Tour Golf II offers a wider variety of shot styles as well as battery backup to save your progress.

Controls:

A Button: Display overhead view, show ball lie, show green grid.
B Button: Strike the ball.
C Button: Draw/fade meter.
Start Button: Menu bar, clear ball lie window.
D-Pad Left or Right: Move cross hair.

Reviewer: Jeff Irwin
http://www.allgame.com/game.php?id=55
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ea949e3e,aeb3f65f
PGA Tour Golf III
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Golf
Release Year: 1994
Developer: Polygames
Publisher: EA Sports
Players: 1 or 4 VS
_________________________
*
In PGA Tour Golf III for the Sega Genesis, you can choose from these Tournament Players Club courses: Summerlin, Sawgrass, Avenel, Scottsdale, Southwind, River Highlands, Las Colinas, and Woodlands. Prior to entering a tournament, where you must compete for cash against 60 professional golfers and up to three friends, you can hone your skills in the practice round, the driving range, or the putting green. Tournament play includes a Skins Challenge, Match Play, and the EA Sports Shoot-Out, which is a three-hole elimination contest.

When you are getting ready to hit the ball, you must decide if you want to hook or slice the ball or if you want to hit it straight, depending on the lie of the ball, what obstacles are on the course, and what your follow up shot is going to be like. You must also decide what club to use, how much arc to put on the ball, how hard to hit the ball, and what effect the wind will have on the ball. When putting, you can look at a contour grid, which shows the topography of the putting surface.

Controls:

On the Course

A: Display Overhead View
B: Press three times to hit ball
C: Display ball lie window
D-Pad: Left/right to aim cursor, up/down to change club selection
Start: Display/exit pause menu, pause

The Ball Lie Window

A or B: Cycle through special shots
C: Display/exit ball lie window
D-Pad: Left/right to adjust draw/fade meter, up/down to adjust arc meter

On the Green

A: Display green grid
B: Press three times to hit ball
D-Pad: Left/right to adjust aiming cursor, up/down to rotate green grid or adjust distance
Start: Display exit/pause menu, pause

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=12584
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b4146066,904fa047,5c5311b1,0d07d0ef
Phantasy Star II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
In the dark, vast reaches of space, light years from the planet we call home, floats the Algo Star System. It contains three planets, and the middle one is a green, hospitable world called Mota, gripped in a web of insanity.

Phantasy Star II is a role-playing experience like no other. Featuring complex plot twists, numerous characters, and a mixture of sci-fi and fantasy elements. Join forces with Hugh the Biologist, Shir the Thief, Kain the Wrecker, Rudo the Hunter, and many others as you try to unravel the mystery of why Mother Brain has let the planet fall apart.

Controls:

Start Button: Pause; unpause
D-Pad: Move cursor, move player
A Button: Talk to townspeople, advance dialog box, inspect objects
B Button: Cancel command, close selection box
C Button: Open update box, open selection box, activate commonds in selection box

Hints:

- Become invisible -
In battle, get all of your team members KO-ed except for Nei. Then get Nei to cast Nasak and she should KO herself. Then, your characters will turn invisible and you can walk around dungeons freely. 
(This works in all version of PS2)

- Make the game scroll one frame at a time. -
When paused, press C and one frame should go by.

- Slow motion play -
When paused, press and hold B and play as normal. The game should play very slow.

- Switch game music -
This trick allows you to have different music play in other areas, using the slow motion code. First, you go to the area that has the music you want, like the weapons shop for instance. Next, press start and hold B. The game will move in slow motion with no sound, so you can still move. Now, then go to another place and let go of B, then press Start. The music from the place where you first pressed B and Start now plays in this area! Cool glitch!

- Equip armor glitch -
It is possible to have armor equipped even if it is not in your possession. First make sure you have at least two pieces of armor in a characters possession.
1. Go to the equip screen and highlight the armor you want to keep equipped.
2. This is the tricky part...equip/unequip the armor...when it says ".....takes armor" press a confirm button and then QUICKLY press down to the next armor below it and equip/unequip that armor. You need to do it
fast enough so that you see only a little change in the attack,defense, and/or agility from changing equipment.
3. You'll know if the glitch worked because you won't be able to unequip the first piece of armor. Now you can give the armor to another character! Who says you can't have powerful equipment like the NEIMET on just one character?
To cancel the glitch, simply equip another piece of armor over the affected armor slot.
It may take a few tries to get the glitch working because the equipping/unequipping must be done very quickly.

- No random encounters -
When examining the nearby area with the A (Talk, Examine) button, the next step you take is guaranteed not to take you into a battle. Keep hitting the A button (Talk, Examine) while you walk, so that after every step it will say ''There seems to be nothing unusual here.'' No random encounters will happen, but it will take quite a while to maneuver through dungeons this way.

Reviewer: Chris Cuson
http://www.allgame.com/game.php?id=1665
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55048689,54d99a4f,c6b42b0f
Phantasy Star III: Generation Of Doom
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
It's the day of your wedding, and everyone is very excited, not the least of which is you. You're marrying Maia, the mysterious woman found on the shores of your father's kingdom. Suddenly, a giant dragon swoops into the hall and takes flight with your fiancee! 

Being the noble prince, you give chase to rescue your beloved. Here starts your journey into the savage worlds of Phantasy Star III: Generations of Doom. Starting as Prince Rhys, you must battle your way to save your beloved through seven different worlds, and uncover a conspiracy far worse than you ever expected.

Spanning seven worlds, and three generations, you must find and confront this evil. At the end of each generation, choose who you'll marry, and in turn get a different quest. It's up to you to save the world, you and your following generations. Phantasy Star III: Generations of Doom contains four different endings for added replay value, and numerous quests and challenges.

Hints:

- Improve late-game character stats -

A glitch in the game will allow you to make either Laya or Kara always act first in battle and be immune to physical attacks, as well as moderately improve the speed and defense of the rest of the party.

The glitch is activated in Skyhaven, when changing the Legendary weapons into Nei weapons.

1. Decide who you want to always act first and be immune to physical attacks - Laya or Kara.

2. Remove all items from that person. 

3. Make sure everyone else has their appropriate Legendary weapon equipped (Orakio Sword, Miun Claw, Siren Shot, Laya Bow, Lune Slicer).

4. Speak to the second from the left old man, who says "Nei is the word of ultimate power".

5. Check your status screens. For the person who had no equipment, attack and defense should be in the 64,000 range, and speed in the 220 range. For the others, the attack, defense, and speed bonuses of the Legendary weapon they had equipped will be permenantly added to their base stats. (Unfortunately, none of the increases to the attack statistic have effect on damage dealt in battle).

The only way the person with 64,000 defense will be hurt is from a Gnasher (who will do a whopping 4 damage) or from techniques (which are unaffected). She will always act first.

There are 3 side effects which may appear alarming but are in fact harmless.

1. Colours will be unusual - this will be corrected once you check your menu and leave Skyhaven

2. Last person in line will be shifted out of place - this will be corrected once you leave Skyhaven, and the out-of-line person will not prevent you from moving

3. Characters will be renamed - this is permanent but harmless.

- Skip Nial's Generation -

An escapipe glitch allows players to skip over Nial's generation directly to playing Aron. Aron will need to do some of Nial's quest, but it goes much faster and easier with Aron, thanks to his healing and access to the Aero Parts.

1. As Rhys, before fighting the king of Cille, make sure Wren or Mieu has an escape pipe.

2. After defeating the king, select Nial's route by marrying Lena. (Do not choose Maia as the glitch does not work for Ayn.)

3. As soon as the cinema is over and you can move, go into your menu and use an escapipe.

4. As Nial, you will warp back to Cille dungeon. Walk through it again (you will encounter only Chirpers). The king and Maia are waiting in the same place as for Rhys, defeat him once more (an easy task with full HP/TP and a stronger leader). 

5. Select Aron's route by marrying Alair. (Do not choose Laya because Adan will be unable to complete his quest.)

At this point you play as Aron. The Sub Parts, Laya Pendant, Twins Ruby, and Mystery Star that Aron come with are "fakes" that do not work, so Aron will need to collect the real ones as Nial would have.

6. Collect the Aero Parts as normal.

7. Fly to the rebel hideout and pick up the Sub Parts.

8. Go to Hazatak using the caves to Landen, Aquatica, then Aridia.

9. Get Laya as normal.

10. Go to Mystoke and get the Laya pendant.

From this point on finish the game as normal

Reviewer: Chris Cuson
http://www.allgame.com/game.php?id=221
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beaf3c4d,fe236442
Phantasy Star IV
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
When the central computer system of Palma, Mother Brain, exploded 2000 years ago, the planet was destroyed. Other planets under the control of Mother Brain were affected as well, including Motavia, home of Chaz the Hunter. The deterioration of Motavia most notably included the creation of horrendous Bio-Monsters. As Phantasy Star IV begins, Chaz is not aware that it is in his destiny to not only stop these monsters -- but also to save the galaxy.

Though Chaz is the game's main character, he is by no means the only one. Many characters are under your control in the game, up to four at a time in a single party. Your quest involves performing many tasks for people in various Motavian towns (and other planets later), learning more about a much larger quest as you go along. There are several comic book-like cut scenes that evolve the game's story (along with a fair share of plot twists). As the game progresses, the party will encounter countless enemies, helping them to gain experience and thus become more effective warriors. Chaz's specialty is with blades, but the eclectic abilities of the other characters will enable you to use powerful magic and other weapons as well.

Controls:

D-Pad: Move characters
Start Button: System menu
A Button: Camp menu
B Button: Cancel selection
C Button: Search area, open containers and doors, talk

Hints:

- Music Test -
Complete the game, and then press B at the ''Start/Continue/Erase'' screen.

- Level 99 Glitch -
If you ever happen to get a character to reach level 99, this odd glitch will occur. Instead of putting a level cap, when you reach level 99 all of your characters will be leveled down to around 40~50. And everytime you should go up a level, your character will go down another level. Although your stats screen will still say you are level 99.

Reviewer: Christopher Michael Baker
http://www.allgame.com/game.php?id=1666
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6b5dcb5e,fb36e1f3
Phantom 2040
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1995
Developer: Viacom New Media
Publisher: Viacom New Media
Players: 1
_________________________
*
Rebecca Madison is lurking somewhere in Metropia. This is a problem. She is bent on taking over the world, as so many evil characters are, but this time she has the resources to do it. Rebecca is head of Maximum Incorporated, a business specializing in biotechnology; a business specializing in death. As Kit Walker, aka the Phantom, you must traverse over 60 levels spanning the city of Metropia to stop her.

A map screen will let you choose a sector you want to explore, but don't expect a safe trip. Armies of biots are programmed to attack you! The Phantom can scale walls and swing from ceilings with his inductance rope, fire homing missiles from his smart gun, and even drop special pellets that explode on contact.

There are 14 weapons and five items in total, and you have the ability to control two weapons at a time. An inventory screen allows you to store all of the items and weapons collected for later use. Phantom 2040 also features 20 possible endings based on your performance during the game.

Trivia:

"Phantom 2040" is based on the cartoon series of the same name, which was an early Batman Beyond-like adaptation of the classic Phantom character set in the future.

Created by the legendary Lee Falk and first appearing in february 17th, 1936, The Phantom started his many adventures to rid the world from piracy and evildoers following the footsteps of his ancient lineage as the 21st "Walking Phantom" in the world. In practically no time Falk's newest creation rose to world fame under the King Features Syndicate banner, which placed it in tons of newspapers around the world (Falk was already a major-league player from his earlier success: Mandrake the Magician, and thus commanded true star treatment from his publishers) and remains to this day a well-known classic of comic book history. 

The character also made the leap out of the comic books many times, with a collection of 15 serials in 1943 from Columbia Pictures, an animated series in 1986 (along Flash Gordon and Mandrake) as well as a motion picture starring Billy Zane in 1996 by Paramount (besides the aforementioned Phantom 2040 animated series which had the particularity of being helmed by Peter Chung of Aeon Flux fame). So far this is the only videogame adaptation of the long-running franchise.

Reviewer: 
Scott Alan Marriott
http://www.allgame.com/game.php?id=12562
Syed GJ
http://www.mobygames.com/game/genesis/phantom-2040
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11c79320,4c41ba98
Phelios
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter - Horizontally Scrolling
Release Year: 1990
Developer: Namco
Publisher: Namco
Players: 1
_________________________
*
You are Apollo, the god of the sun. The goddess of the moon, Artemis, has been kidnapped. Being the noble god, who cannot rule the world of light without his other half, you vow to rescue Artemis and make her captor pay dearly. Hopping on Pegasus, the winged steed, you leap to the sky. Suddenly a voice as clear as the moon on a starless night commands your thoughts. It is Artemis, calling to you from the distance. She has been turned to stone, but tells you of the mysterious sword, Phelios, the sword of light. Hoardes of enemies stand in your path, and evil abounds, but you must take your time and survive for is you don't, Artemis is doomed forever!

Reviewer: Chris Cuson
http://www.allgame.com/game.php?id=1667
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b5804771,56087cff
Pink Goes To Hollywood
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: HeadGames
Publisher: TecMagik
Players: 1
_________________________
*
Television is no longer enough for Pink Panther; he wants to be a Hollywood movie star. During his first audition, the Pinkster manages to spoil a scene starring the famous Inspector Clouseau. Feeling like his chances at stardom are ruined, the inspector seeks revenge. He chases Pink Panther through the various back lots of Hollywood studios, wrecking the sites of such movies as Pinkenstein, Pink Beard and Cat on a Hot Pink Roof. While running scared through the movie sets, Pink Panther must dodge or kill everything from rats to dinosaurs to animated cowboy boots. Luckily, he's armed to the teeth. His arsenal includes a detonator, a fly swatter, a sledgehammer, a can of bug spray and other useful weapons. Also, he can jump on the various critters to get rid of them. To assist Pink Panther in his getaway, toll gates are available. When Pink Panther drops a coin in the toll gate, he gains access to another level or platform.

Trivia:

This game features elements of play from Felix the Cat, Super Mario Bros., Bubsy and any number of other action/side-scrolling platform games.

Controls:

D-Pad Left or Right: Move character left or right
D-Pad Left or Right (twice): Run left or right
D-Pad Up: Enter doors and secret passeges
D-Pad Down: Duck
D-Pad Down + Select Button: Look down
A Button: Select
B Button: Attack
C Button: Jump
D-Pad Down + C Button: Jump down

Hints:

- Cheat Mode -
Press A and C on controller 1 and B on controller 2 immediately after you turn on your Genesis. You can now do any of the three cheats below.

- Full Health -
With the Cheat Mode code on, pause the game and press A.

- Invincibility -
With the Cheat Mode code on, pause the game and press B.

- Level Select -
With the Cheat Mode code on, pause the game and press C. Press Left and Right to switch between levels.

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=1668
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cd4128d8
Disney's Pinocchio
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1995
Developer: Virgin Interactive
Publisher: SEGA
Players: 1
_________________________
*
Journey through as Geppetto, the carpenter's live wooden puppet, Pinocchio, as he did in his Disney animated film - which itself was based on a children's novel.

Have Pinocchio run, jump and twist-kick through all the familiar places, including the inside of a whale, and do good deeds enough to become the real human boy he's always wanted to be.

A standard Disney platformer.

Reviewer: Roedie
http://www.mobygames.com/game/genesis/pinocchio
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fbcdf25d,0c45b9f7,0a62de34
The Pirates Of Dark Water
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Iguana Entertainment
Publisher: SunSoft
Players: 1
_________________________
*
Developed for both Genesis and Super NES, this colorful combat game from Sunsoft is based on the Saturday morning cartoon show of the same title, created by David Kirschner. Each of the three main heroes from the animated series is playable: Ren, the beleaguered prince of Octopon; Tula, the supernaturally gifted "Ecomancer"; and Ioz, the battle-hardened former pirate. In the roles of these characters, players fight against the villain Bloth and his nefarious brigands as they side-scroll through eight stages of combat and action, in search of the Treasures of Rule. As in earlier 2D combat games, such as Double Dragon or Final Fight, two gamers can play at once on the same screen.

Reviewer: T.J. Deci
http://www.allgame.com/game.php?id=1669
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ed50e75c,0a525641
Pirates! Gold
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1993
Developer: MicroProse
Publisher: MicroProse
Players: 1
_________________________
*
Sid Meier's classic computer game Pirates! can now be enjoyed on the Sega Genesis with revamped graphics and music in MicroProse's Pirates! Gold. The game offers you the chance to play the role of a pirate in six different game scenarios or careers, each beginning with a different time period in history.

Choose from the following: 1560s' The Silver Empire, 1600s' Merchants and Smugglers, 1620s' The New Colonists, 1640s' War for Profit, 1660s' The Buccaneer Heroes, or 1680s' The Pirates' Sunset. You can also select your nationality, difficulty level and one of five special abilities your character will possess, including fencing, navigation, gunnery, medicine, or wit and charm.

After typing in your family name, you'll have to first win a duel on board a ship before you can start sailing from an overhead view of the Spanish Main. You're then left to your own devices on how to play the game. Earn titles by fighting for kings of different nations, battle ports, attack and acquire bigger ships, hire crew members, sell goods or even search for buried treasure.

Besides starting a new career, you can assume command of one of six famous expeditions, practice sword fighting or view the Hall of Fame of top pirates. Up to four games can be saved to cartridge, so you can resume your buccaneering whenever you feel the urge to pillage and plunder. Just make sure you have enough rations to last your trip and gold to divide among your crew!

Controls:

D-Pad: Move character
Start Button: Pause
A Button: Main selector
B Button: Secondary selector
C Button: Captains cabin

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=14623&tab=controls
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f7fd4060,d48a8b02,1e0e0831
Pit-Fighter
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: 1991
Developer: Sterling Silver Software
Publisher: Tengen
Players: 1 or 2 VS
_________________________
*
Pit-Fighter is a no-rules, unregulated fighting game which lets you control one of three digitized fighters: Buzz, a body builder and former pro wrestler; Ty, a kick-boxing Pit-Fighter veteran; and Kato, a speedy, very agile Karate expert. Each character has three super moves. In addition to fighting with fists and feet, weapons such as sticks, knives, crates, and garbage cans are available throughout the game. As you progress through the levels, you'll eventually face ten different fighters, each of them with unique abilities and fighting techniques. The fights take place in seven different areas: a warehouse, a garage, a subway station, a high-rise building, a bar, a freeway overpass, and a wharf. Like most fighting games, the one-player game is a series of one-on-one fights. The two-player simultaneous mode, however, differs from the norm in that instead of fighting each other, you and your gaming partner fight two of the bad guys. As the fights play out, a crowd of anxious spectators cheer. If you get too close to the audience, you get shoved back into the middle of the action.

Controls:

A Button: Punch (if someone is near)
A Button: Pick up object
B Button: Kick
C Button: Jump
A + B Button: Pick up a weapon or person
B + C Button: Execute a jump kick
A + C Button: Defend
A + B + C Button: Super move
D-Pad Down + A + C Button: Duck
D-Pad: Move player
D-Pad Left/Right (tap twice): Evade move
Start: Start game; pause/unpause game

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=1670
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a3c8403a,f917e34f
Pitfall!: The Mayan Adventure
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Activision
Publisher: Activision
Players: 
_________________________
*
Pitfall: The Mayan Adventure is a side-scrolling action game in which you play adventurer Pitfall Harry Jr in search of his father Pitfall Harry. You battle your way through the Mayan jungles, waterfalls, deserted mines and can bungee jump and boomerang your way to safety. There are 13 levels and the action is fast and gripping. You will need to be attentive-and quick. Or prepare to die.

Trivia:

Pitfall: The Mayan Adventure utilized the initial release of DirectX and was one of the first PC games to be released as a native Windows 95 executable.
Pitfall: The Mayan Adventure is based upon the groundbreaking Pitfall!, which Activision released to the Atari VCS in 1982.

Controls:

D-Pad: Move character, aim weapon, look
A Button: Shoot
B Button: Jump
C Button: Whip sling

Reviewer: Corn Popper
http://www.mobygames.com/game/genesis/pitfall-the-mayan-adventure
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Disney's Pocahontas
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1996
Developer: Funcom
Publisher: Disney Interactive
Players: 1
_________________________
*
Take control of the title character or her little raccoon friend, Meeko, in this adventure based on Pocahontas, the Disney animated film from 1995. Pocahontas must learn the nine special animal spirits as she ventures out into the wilderness to prevent a war between her Powhatan tribe and the English settlers. The game is separated into three acts and takes place in the forest, at the long house of Chief Powhatan, at an English settlement, inside a ship, and in various natural Virginian surroundings. 

When the game begins, Pocahontas can walk, climb, short jump and push objects, while Meeko can run, climb trees, jump, jump into Pocahontas' arms, push small objects and tread water. In order to gain special powers (such as night vision, swimming and sprinting), Pocahontas, with the help of Meeko, must free nine animal friends from various predicaments. Switch between the pair at any time and use each character's strengths to figure out how to reach the end of the level.

Various puzzles appear throughout each level as you explore your surroundings. For example, you cannot simply enter the front door of the long house, so you must find another way in. Ledges sometimes appear to be out of reach and some objects seem impossible to move. These and other puzzles await your gaming expertise. Players can resume progress by entering passwords awarded at the end of each level, and cinematic cut-scenes help further the story as the characters advance through the game.

Trivia:

Released to theaters in 1995, Pocahontas tells the story of a brave and free spirited woman who defied her tribe and her father (Chief Powhatan) by falling in love with an Englishman named John Smith. Voice actors for the film include Irene Bedard, Judy Kuhn and Mel Gibson.

Controls:

D-Pad: Move character
C: Switch control of characters
A: Reach out
B: Jump
D-Pad + B: Skip

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=1672
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Populous
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy - Real-Time
Release Year: 1991
Developer: Bullfrog Productions
Publisher: SEGA
Players: 1
_________________________
*
Populous for the Sega Genesis gives you the power to completely control a world, bestowing you with the gift to control natural disasters like volcanoes, earthquakes, floods, and fires. You must also prepare lands for settlement and expansion. The larger the settlement, the more advanced it becomes.

With great power also comes great responsibility, so it's up to you to defeat the forces of evil in a showdown at the Armageddon. You command a group of loyal followers who obey your every whim. Send them into battle, or make them build a castle for defense. It's your decision. 

As you build strength and gain followers, your powers grow and so does your ability to crush the dark enemy. No one ever said being a god was easy, but Populous makes it possible to live out the ultimate supernatural fantasy. Five hundred worlds are yours for the conquering.

Controls:

D-Pad: Move cursor
A or C Button: Make selections
D-Pad + B Button: Scroll map
Start Button: Pause/unpause

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=1673
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8d83870f,fb599b86
Power Monger
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy - Real-Time
Release Year: 1993
Developer: Sprytes
Publisher: Electronic Arts Victor
Players: 1
_________________________
*
Powermonger takes the basic design and concepts of Bullfrog's previous game Populous, and places it in a war context. The game cast the player as a dispossessed warlord plundering his way through 195 territories on the way to world conquest. Several other leaders have the same goal.

Gameplay:

The gameworld is now made up of polygons, so the view can be rotated and moved with greater freedom than Populous. Trade, diplomacy, inventions, and scorched earth invasions all play a key role in how the player progressed through the game. Two-player games via modem links are available on computer versions.

Hints:

- Conquest Password -
Select the ''Restore Conquest'' option and enter the password 2MNOA2WSD. Now you should be able to select any of the 195 territories on the map.

- Last Level Password -
Use this code to warp to the last level: TJ3DP2TJW7TI5PJ3DJ4PJLIKPHAKJEKOGO 

Reviewer: PCGamer77
http://www.mobygames.com/game/genesis/powermonger
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45ae13a1,7adf232f
Powerball
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Competitive Events
Release Year: 1991
Developer: Namco
Publisher: Namco
Players: 1 or 2 VS
_________________________
*
In this game you take on the role of 1 out of 8 teams who represent various nations vying to become the Powerball champions. Powerball is a game consisting of a hybrid of sports such as American football, soccer and rugby. You play on an 100 yard field trying to score on the opposing team. Scoring consists of either running into your opponent's end zone holding the powerball for a touchdown or kicking the ball into your opponent's net to score a goal. Goals are worth 1 point, and touchdowns are worth 3 points. The game modes are 1 or 2 player exhibition play, and 1 or 2 player league play. League play allows you to use bonus points, and distribute them to your teammates to improve their statistics.

Hints:

- Extra Teams -
To gain access to four extra teams, press B, B, C, B, B, and C during the team display screen.

- Level Passwords -
Enter the following code at the Password Screen.... 
1st Championship: PUDCR 
2nd Championship: CMOPE 
Semi-Finals: BFOOE 
Finals: OADBR 
Then you should go to your desired level

- Sound Test -
Go to the ''League Continue Mode'' and choose China as your team. Now enter the password KWGEN and hit start. You'll now have a Sound Test option.

Reviewer: ALAKA, gamewarrior
http://www.mobygames.com/game/genesis/powerball
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ab7bb991,bdba113e
Predator 2
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Release Year: 1992
Developer: Teeny Weeny Games
Publisher: Arena
Players: 1
_________________________
*
In this game based on the 1990 movie starring Danny Glover, you play the role of Lieutenant Michael P. Harrigan as you investigate the strange murders in the city of Los Angeles. Adding to the difficulty is the ongoing war between Colombian and Jamaican gangs, not to mention reports of some peculiar creature hanging around the area...

Predator 2 is an angled overhead shooter consisting of seven levels. The first level has you blasting gang members while making your way through the urban streets trying to find nine hostages. After rescuing the downed officers, find the exit and you'll be taken to the rooftops to fight it out with armed helicopters and even more gang members. Rescue fourteen hostages and you'll be able to progress to the next level.

Subsequent levels all involve rescuing a certain number of hostages while fending off the repeated shots of rival gang members. You'll also have to deal with the invisible Predator, who will try to target you with its laser sights (resembling a red triangle). Keep moving to avoid it and you just might live long enough to see the next level!

The goal of the game is to eventually confront the creature(s) on board the alien ship. Yet in order to make it that far, you'll have to find the following equipment (Harrigan automatically carries a pistol with unlimited ammo): rifle, scatter gun, sawed-off shotgun, grenades, flak jackets (life meter increases to 100 percent) and first-aid kits (extra life and full health).

Before you are ready to confront an alien, you'll need to first acquire its weapons, including a spear, flying disk and net. As you might have guessed, ordinary guns or grenades cannot harm Predators. Three difficulty levels (normal, hard or easy) will determine how many lives you start with as well as the amount of damage you can take before dying. A password system lets you continue your pursuit of the Predator aliens through seven hostage-filled stages.

Controls:

D-Pad: Move character
A Button: Fire weapon
B Button: Locks body position
C Button: Scroll through special weapons
Start Button: Pause

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=1676
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ae8b0a1a,2884c6d1
Primal Rage
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: 1995
Developer: Probe Entertainment Limited
Publisher: Time Warner Interactive
Players: 1 or 2 VS
_________________________
*
A meteor struck the Earth, and caused great chaos. Seven gods from ancient times awoke, and are now attempting to take control of the post-apocalyptic world.

Primal Rage is a one-on-one fighting game featuring dinosaurs and giant apes as the fighters. The graphics are done with digitized stop-motion animation. Gameplay is similar to Mortal Kombat in that it is viewed from a side perspective, and features deadly finishing moves at the end of the match.

Trivia:

There was going to be a sequel Primal Rage 2 but due to poor sales it got cancelled. However Atari felt it need a sequel in one form or another so the book written John Vornholt called Primal Rage: The Avatars was made instead of a second game.

Controls:

3-BUTTON CONTROLLER

D-Pad: Move character
Start Button: Upper quick
A Button: Upper fierce
B Button: Lower quick
C Button: Lower fierce

6-BUTTON CONTROLLER

D-Pad: Move character
X Button: Upper quick
Y Button: Upper fierce
A Button: Lower quick
B Button: Lower fierce
Start Button: Pause

Reviewer: PCGamer77
http://www.mobygames.com/game/genesis/primal-rage
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5aa53cbc
Prime Time NFL with Deion Sanders
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1995
Developer: Farsight Technologies
Publisher: SEGA
Players: 1 to 4 VS; CO-OP
_________________________
*
In this sequel to Sega's NFL '95, Prime Time NFL Football starring Deion Sanders increases the difficulty, expands stat tracking to over forty categories, and adds a record book that saves top individual and team performances around the league. 

These complement established features such as the NFL and NFLPA licenses, all thirty teams including Jacksonville and Carolina, star players such as Troy Aikman and Steve Young, as well as player stats based on the 1994 season.

Prime Time also allows you to create, sign or release players, toggle injuries, customize playbooks, choose weather conditions, relocate any team to any city, play multiple schedules, and save up to fifteen user records.

View the action from 65 yards down the field so you won't miss that single coverage on third and long. Make the plays as the quarterback or elect to become the receiver at the line of scrimmage. You've played the other games, but are you ready for Prime Time?

Controls:

D-Pad: Move player
Start Button: Pause

OFFENSE

A Button: Switch, receiver, switch receiver control, catch, spin
B Button: Call audible, speed burst, hurdle
C Button: Pass, dive

DEFENSE

A Button: Next defender, bat pass, switch to closest defender
B Button: Tackle, speed burst
C Button: Dive, power kick

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=12193
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a71ec404,13c181a4
Prince Of Persia
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Broderbund
Publisher: Tengen
Players: 1
_________________________
*
In an hour the princess must decide: marry the Grand Vizier Jaffar or die. You are the only one who can save her, but you've been arrested and thrown in the dank dungeons far below the palace where the princess nervously waits in a room at the top of a tower. You escape the guards' clutches, but you have a long way to go to rescue your true love and depose the cruel tyrant who rules his land with an iron fist. To get there, you'll have to leap across bottomless chasms, avoid spikes which shoot up from the floor, and battle nasty swordsmen.

Played in real time, Prince of Persia gives you exactly one hour of game time to master its secrets and reach your objective. Using animation modelled after the movements of real people, creator Jordan Mechner has crafted an intriguing game which not only looks wonderful, it has the feel of an old adventure film, with you in the title role.

Controls:

D-Pad Left or Right: Turn around, run left or right.
A Button + D-Pad: Take careful steps, strike with sword.
B Button: Jump, block.
D-Pad Up: Jump up to ledge.
D-Pad Down: Climb down ledge, crouch.

Hints:

- Level Passwords -
Enter the following code at the Password Screen....

Level 2: MTUQNM 
Level 3: TYZKRM 
Level 4: STUJJX 
Level 5: ZYZDNX 
Level 6: KJKBWC 
Level 7: CZZGKN 
Level 8: QJKHTS 
Level 9: APPEXS 
Level 10: HUUYAT 
Level 11: ZJKAFL 
Level 12: RZZFTV 

Then you should go to your desired level

Reviewer: Brad Cook
http://www.allgame.com/game.php?id=1678
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8eaa2100,cc8b2b69
Pro Quarterback
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1992
Developer: Tradewest
Publisher: Tradewest
Players: 1 or 2 VS; CO-OP
_________________________
*
Pro Quarterback is an arcade-style football game with a view just behind the quarterback, allowing you to see down the field without the use of passing windows. Choose between 26 professional caliber teams and challenge either the computer or a friend on one of six different field surfaces: grass, mud, dirt, snow, rain and artificial turf. Want to team up against the computer? Pro Quarterback also allows for cooperative play with one person playing QB and the other controlling the receiver. After the kickoff, select from seven plays on defense or up to eight plays on offense, which can be flipped to keep your opponent guessing. The game also has instant replay, adjustable quarters (2, 5, 10 or 15 minutes) and game statistics updated during halftime and at the end of the game. Gridiron fans take note: Pro Quarterback does not feature an NFL or NFLPA license to include real teams or players.

Controls:

OFFENSE

D-Pad: Pan camera to sidelines, adjust kick direction, move player.
D-Pad + B: Dive.
Start: Pause for time out or instant replay.
C: Cycle receivers.
B: Snap, kick, pass, dive, instant replay.
A: QB becomes runner, time out, break tackle.

DEFENSE

D-Pad: Move player.
D-Pad + B: Dive.
Start: Pause for time out or instant replay.
C: Cycle players before snap, choose closest to ball after snap.
B: Dive, block, instant replay.
A: Jump, call time out.

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=12601
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70132168,5D5C9ADE
Puggsy
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1993
Developer: Traveller's Tales
Publisher: Psygnosis
Players: 1
_________________________
*
Puggsy is a platform game with a combination of action and puzzle-solving elements. You control the the creature Puggsy, who has crash landed on an alien planet and had his spaceship stolen. Your goal is find the spaceship so you can get off the planet and return home. To do this, you will need to make your way from the start to the exit of numerous levels which take place in a variety of environments. Throughout each level are a variety of objects which you can pick up; on many of the levels you will need to figure out how to use the objects available to you in order to reach the exit. Some objects can used (like a gun or keys), and objects may be thrown, moved around and stacked. Of course, each level will also have a variety of bad guys wandering about which will cost Puggsy one of his lives if he's caught. On your quest there will also be six evil guardians which will need to be defeated before you get your spaceship back!

Trivia:

The Puggsy character originated in a series of demo animations made for the Amiga in the late 80s and early 90s. As you may gather from this, the game was originally planned for release several years earlier. In the animations Puggsy was silver rather than red; Nik Wild of Psygnosis claimed that the change was made to help people with black and white TVs.

Hints:

- Bonus level password -
Enter this password at the password screen to gain access to a bonus level - 
123,765,444 
177,075,537 
457,337,735 

- In game reset -
During gameplay, press A + B + C to exit the current level.

- Unlock all levels -
Enter this password at the password screen to unlock all the levels in the game - 
600 276 007 
314 325 663 
037 356 576 

Reviewer: Servo, quizzley7
http://www.mobygames.com/game/genesis/puggsy
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05d14885,695cd8b8
The Punisher
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1994
Developer: Sculptured Software
Publisher: Capcom
Players: 1 or 2 CO-OP
_________________________
*
Stepping out of the pages of your favorite Marvel comics come The Punisher and Nick Fury, ready and willing to mete out some lessons from the school of hard knocks as they battle the bad guys on their way to a showdown with the nefarious crime overlord Kingpin.

Gameplay:

Choose either hero and play solo or with a friend. You have an arsenal of attacks at your disposal such as kicks, super kicks, jumps, rolls and sweeps. You can combine your attacks into more lethal ones or pick up such weapons as pistols, grenades, knives, throwing stars and others for even more damage-causing power. Grab random containers and smash them to get power-ups or weapons.

You only have a certain amount of health and can replenish what the bad guys take away by picking up such food items as hot dogs, pizzas, chicken and pudding. Some foods also give you bonus points, as do little treasures like coins, emeralds and rubies. Once your health runs out your game is over unless you drop more coins in the slot to continue on your quest for justice.

You move through various environments such as trains, buildings, prisons and city streets while battling the bad guys. All of your nemeses have special talents which they will use against you; try to remember what they are for future successes. There are six stages in the game with a bonus one after the third. Each has an end-of-level boss; the Kingpin waits for you at the end of the sixth stage.

Trivia:

The Punisher is a Vietnam War veteran named Frank Castle who became a vigilante after his family was killed by the mob. He first appeared in the comic book Amazing Spider-Man #129 in 1973.

Reviewer: Paul Biondich
http://www.allgame.com/game.php?id=27455
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4106a65b,49afed9b,1801098b,a5c946b3
Quackshot Starring Donald Duck
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1991
Developer: Disney Interactive
Publisher: SEGA
Players: 1
_________________________
*
While Uncle Scrooge naps, Donald Duck is flipping through some old books in the library.

Waaack! Out falls a strange piece of paper from one of the books. It's a long-lost message from King Garuzia, the old-time ruler of the Great Duck Kingdom. He's hidden his most prized possession somewhere on earth. And he's left a map that leads to its whereabouts!

"I could be rich! Richer than Uncle Scrooge," Donald thinks to himself. But Big Bad Pete and his Ducky Gang are lurking outside the window. They're about to snatch the map, but Donald dashes away, safe for the moment.

"Donald, you're late!" Daisy scolds. "But Daisy, some-thing fabulous is waiting for me!" Donald squawks. "If I can find it, it will be a terrific surprise for you. I'll tell you all about it when I get back!"

If he comes back! Donald has no idea what dangers surround the hunt for the Great Duck Treasure. He only knows that he'll do anything to find it...

--From the Genesis Quackshot Starring Donald Duck instruction manual.

Overview:

I never knew how ineffective a bathroom plunger was as a weapon until I used one against a man with a bazooka. Sadly, Donald only has such outlandishly stupid weapons to use against people armed with the best weaponry money can buy. Normally I advise to charge forward, but what idiot would do so armed only with bathroom plungers, popcorn shooters and bubblegum blasters? Donald Duck comes to mind.

Yeah that's your arsenal, but if the job were easy a former American President would probably take it. But here we have the famous and frighteningly demented Donald Duck to the rescue. If he doesn't just freak out and bust a hole through your computer screen, you just might win the game.

As the moose should have told you at the entrance, Donald has found a treasure map and is on a worldwide search for Vidalia onions (no, of course not, treasure). He encounters numerous bad guys that he must defeat with his limited weaponry and even more limited intelligence. Donald travels first class on an aircraft piloted by his three nephews Pebbles, Bam Bam and Dino Huey, Dewey and Louie to ten exotic locations (if you consider downtown Duckburg exotic) such as Duckburg, Mexico, some Aztec Ruins, Translyvania, a Viking Ghostship (dark and moonlit - hint, hint), the South Pole, the Maharaja's Palace, Egypt (notice, not the Egypt), Ducky Gang's Hideout and Great Duck Treasure Island.

The game opens like a movie, which is original. Great graphics, as should be expected with most SEGA games. The manner in which you must win the game, moving back and forth through locations, is also original, making the game non-linear. I give it a 90, Mr. Clark. Easy to dance to and the words make a lot of sense.

Directions:

Donald chooses locations from the map to travel to and is transported to them by aircraft. He must fight his way through the locations, finding helpful objects that will assist him in his adventure, until he arrives at a place where he cannot continue without a special weapon or item.

This point is called a "checkpoint," and it is from here that he can call his aircraft. Hopefully a friend there will give him a clue as to what he needs, or the object needed will be obvious. He plants his flag (this is where he will return to when he comes back to the location), calls his aircraft, and travels to another location in search of the object.

Weapons:

- Yellow Plunger - 
only stuns bad guys for a few moments, but you get an unlimited supply

- Red Plunger 
fights foes and lets Donald climb obstacles (he's a Duck that talks but doesn't fly)

- Green Plunger 
sticks to critters that can fly, unlike ducks  Donald finds it on a dark night while looking for his courage

- Popcorn Shooter 
loaded by picking up corn items

- Bubblegum Shooter 
break downs obstacles  Gyro Gearloose has the ammo

Controls:

A + LEFT: Dash Left
A + RIGHT: Dash Right
B Button: Fires Weapon
C Button: Jump / Choose Weapon
Start Button: Start / Weapon Screen
UP: Climb Ladders
DOWN: Duck / Descend Ladders
UP + B: Shoot Upwards
DOWN + LEFT + C: Slide Left
DOWN + RIGHT + C: Slide Right

Hints:

- Pepper Madness -
Pause game play after Donald eats a pepper. Press Up 4 times, Down and resume game play.

- Checkpoint -
The box to the left of the points meter on the information bar will start flashing when Donald is near a checkpoint. 

http://www.gamefaqs.com/console/genesis/home/586403.html
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c218ef0d,74736a80
Quad Challenge
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1991
Developer: Namco
Publisher: Namco
Players: 1-2
_________________________
*
Saddled on a high-performance all-terrain vehicle, you hear the roar of racing engines and scan the brutal dirt track ahead. The unforgiving clock counts down; THREE... strap helmet, TWO... rev it up, ONE... explode from the gate!

Slam into high, and torque up to brain-warping speed! During tight cornering, cut hard, shift low, and fan the brakes. You'll feel huge racing tires claw for traction. Control four-wheel drift or you'll spin out. On straightways, you'll hit rises and go airborne. Throttle down to soften your landing. Challenge a computer-controlled rival, or compete head-to-head against your buddy. Choose from 9 twisting race tracks on practice mode. Choose from 4 vehicles, each with unique horsepower, handling, and acceleration features. Play the Circuit Championship, a 16 track password race to glory!

http://www.gamefaqs.com/console/genesis/home/586404.html
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d737cf3d
Race Drivin'
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1993
Developer: Polygames
Publisher: Tengen
Players: 1 or 2 Alternating
_________________________
*
Here it is... the amazing conversion of the smash arcade sensation brings screaming-fast car racing to the Genesis! Pound the pedal and grind those gears, down the straights and around wicked hairpin turns. Whip through hairy S-curves, gut-flipping loop-the-loops and crazy corkscrews! With three cars to choose from, multiple music tracks and cool sound effects, Race Drivin' brings arcade-style auto speed competition to the Genesis!

Gameplay:

The gameplay resembles a driving game, featuring a car similar in appearance to the Ferrari Testarossa. The screen shows a first person perspective from inside the car, throgh the windshield. To separate it from other driving titles of that era, stunt loops and other road hazards were added. The game generally consists of 1 or 2 laps around the stunt track. In certain modes, the player races against the computer controlled car, Phantom Photon. The game challenges the players in a daredevil fashion and broke away from traditional racing games like Out Run or Pole Position. Stunts, a racing game produced later, has similar visuals, controls and tracks.

It also features a realistic manual transmission mode and force feedback steering wheel, in which the driver would have to properly operate the car as they would in real life.

A notable feature of the game is the "instant replay" display that is presented after a crash, which sets Hard Drivin' apart from most driving games of its time, which after a crash would just put the player back on the road, stopped, and let them accelerate again. Before resuming play after a crash, Hard Drivin' would run an approximately ten second animation, captioned "Instant Replay", which showed a wide aerial view of the movements of the player's car and surrounding vehicles leading up to the crash, with the player's car always centered on the screen. During the replay, the player could not change the action on screen, but the replay could be aborted to immediately get back to active gameplay. The replay would continue for about two or three seconds after the crash, showing a polygon-rendered fireball and the movement of the car, including any spinning, flipping, or bouncing off the struck obstacle.

The replays add to the appeal of the game and actually add a motivation to crash in spectacular ways in order to see them played out from the aerial view. Besides collisions, a non-survivable landing after going airborne (even if the car landed right-side up), or even going too far off-road, could cause a crash which would be replayed like any other crash, with the car even exploding into the same orange fireball. The game tracks the player's progress around the track by invisible waypoints (denoted by flags on the course map showing the player's progress when the game ends due to time running out), and after a crash, the car is placed back on the track at the last waypoint passed; this sometimes is a significant distance back from the point of collision. (One of the waypoints on each track was the marked checkpoint about halfway around, which when passed granted the player extra time.)

Race Drivin's approach to collisions or unrealistic events-putting the car back on the road at a standstill-was the norm for driving games until later games such as Cruisin' USA and its successors introduced intentionally artificial physics to force a car to always stay near the road and land right-side up pointing forward.

After going goes off-road, the player has ten seconds to return to the road, or else he will be stopped and returned to the road, at a standstill, at the last waypoint passed (just like when a crash occurs, but without an instant replay.)

http://en.wikipedia.org/wiki/Race_Drivin%27
http://www.gamefaqs.com/console/genesis/home/586409.html

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457fb915,2e6eec7e
Radical Rex
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Beam Software Pty
Publisher: Activision
Players: 1 or 2 CO-OP
_________________________
*
Radical Rex is a fire-breathing Tyrannosaurus on a skateboard who has to save the dinosaur race under the spell of an evil creature. The game consists of 10 levels set in the prehistoric age. Radical Rex can use a skateboard or glide down hills, jump, kick and breath fire. Tougher enemies need multiple hits and when burnt Rex needs to kick them once more to destroy them or use his scream (hits everything on the screen). While playing Rex collects eggs, health, power-ups for his fire breath and scream refills. Checkpoints are shown as torches that need to be charged with fire. After each level, there is a Bomberman-like sequence to earn an extra continue. Enemies include flies, turtles, toads and all kinds of dinosaurs.

Hints:

- Stage Select -

At the title screen, press the following on Controller 2:

A, C, Down, Right, Up, B

- Stage Select -

Press A, C, Down, Right, Up, B, on Contoller 2 to get a Stage Select.

http://www.mobygames.com/game/genesis/radical-rex
http://www.gamefaqs.com/console/genesis/code/586410.html
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7068e12b,f839a811
Raiden Trad
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Vertically Scrolling
Release Year: 1993
Developer: Seibu Kaihatsu 
Publisher: Micronet 
Players: 1 or 2 CO-OP
_________________________
*
In the year 2090, Earth is invaded by extra-terrestrials. The World Alliance of Nations has developed a supersonic attack fighter, Raiden, to defend the Earth. A pilot must take control of the experimental fighter to destroy the alien warships that just happen to look like odd variations of typical military tanks and planes with gadgets attached to them.

Gameplay:

The formula of the game is simple and typical for the era of this game. The player pilots the "Raiden Supersonic Attack Fighter" through waves of enemies, and several levels. There are two types of weapons, and the player can collect several powerups for them to make them stronger. There are bombs and missile powerups as well as collectable medals which add to the score.

- Fighter -

Raiden fighter always starts with vulcan main weapon.

When player dies, the fighter drops items, based on the former fighter's weapon powers.

- Weapons -

    - Main weapon. There are 8 weapon levels:

        - Vulcan: Fires wide formation shots (max 7 directions).

        - Laser: Fires forward-concentrating shots.

    - Sub weapon. There are 4 weapon levels:

        - Homing Missile: Fires enemy chasing missiles.

        - Nuclear Missile: Fires forward-concentrating missiles. When it hits an enemy, the blast persists for a short period.

    - Bomb: Destroys bullets on screen, and damages enemies in the blast area. There is a moment of delay between pressing bomb button and explosion.

When a player's fighter shoots the other player's fighter, the attacker's projectiles transform into 'stars' that radiates from the attacked fighter.

When player dies, the fighter's fragments become projectiles that damage enemies.

- Items -

    - Red icon: Switches main weapon type to vulcan main shot. If the fighter already uses the weapon, the weapon power level is increased by 1, or gets 5000 points if weapon power is already full.

    - Blue icon: Switches main weapon type to laser main shot. If the fighter already uses the weapon, the weapon power level is increased by 1, or gets 5000 points if weapon power is already full.

    - H: Switches sub-weapon type to homing missile. If the fighter already uses the weapon, the weapon power level is increased by 1, or gets 5000 points if weapon power is already full.

    - M: Switches sub-weapon type to nuclear missile. If the fighter already uses the weapon, the weapon power level is increased by 1, or gets 5000 points if weapon power is already full.

    - 1UP: Increases life stock by 1.

    - P: Maximizes both main shot and sub shot levels, assuming the fighter has the weapon type. If both shot type powers are already full, players gets 10000 points.

    - B: Increases bomb stock by 1. If player already has 7 bombs, player gets 5000 points.

    - Medal: Increases score by 300.

    - Miclus: Increases score by 3000.

    - Fairy: Increases score by 10000.

- Stages -

There are 8 stages in the game.

When continuing after all players are dead, player resumes from a predefined check point.

At the end of each stage, player gains stage bonus equals to the number of medals gained in a stage with current life, multiplied by number of bombs player possesses, multiplied by a 1000. If medal or bomb stock is 0, the count is equal to 1 for each affected field for scoring purposes.

After defeating the Stage 0 boss, the mission is completed, and player receives 1 million points for each completed loop. Afterwards, it will start back to Stage 1. This time around, enemies shoot faster and at a more rapid rate.

Hints:

1. AKWT-AA9J Infinite bombs

2. AE9A-AAF0 Start with 1 bomb

3. A29A-AAF0 Start with 6 bombs

4. BA9A-AAF0 Start with 8 bombs

5. AJFT-AA5C Infinite lives

6. PFCA-BJXG Each bomb power-up item is worth 2

7. AEIT-AAHT Some smaller obstacles easier to explode

8. AHEA-CAGY Some bigger obstacles easier to explode

9. BA9A-AA8E Don't lose missile power when you lose a life

10. A69A-BE8E Permanent invisible missiles

11. BBCT-BA5Y First laser power-up item gives you maximum power.

http://www.cheatbook.de/cfiles/raidentradsega.htm
http://www.mobygames.com/game/genesis/raiden
http://en.wikipedia.org/wiki/Raiden_Trad#Raiden_Trad
*

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344fa1ba,7087c57e,4d47a647
Rambo III
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
- The Rescue -

Hand-to-hand combat! Grenades bursting! Machine guns rattling! Explosions, smoke, and the faces of men suddenly caught dead by a bullet.

These pictures burn in the mind of a man helping to build a simple temple in the mountains. The man is John Rambo, private citizen, former Green Beret. In Vietnam, Rambo earned his rep as a hero who couldn't be stopped, even in the face of impossible danger. Now he spends his days in a forgotten village, struggling with the anguish of memories he can't shake.

But today a stranger appears at the temple. "Rambo" the man says, "I've been looking for you"

Rambo stares at the speaker. The pain of the memories fades as he recognizes his old friend.

"Colonel Trautman!" Rambo says. "Why are you here?"

"Because I need you. I'm going into Afghanistan on a top secret mission. Right now the border is crawling with Russians. But I've got to get in there! You're the only one I can trust to get me across the border alive!"

Rambo's heart cringes at the idea of more war - for what! He gazes into the distance, remembering past horrors.

"Sorry, Colonel. My war is over."

Deep in a night-shrouded mountain pass somewhere between Pakistan and Afghanistan, three jeeps led by Colonel Trautman attempt to cross the border. Suddenly the sound of raging thunder surrounds them. A Russian Hind helicopter is in pursuit and firing! Before they can reach cover, two jeeps are hit and demolished! Then a voice booms out: "You cannot escape! Drop your weapons now!"

"Trautman's been caught!"

Hearing this, Rambo starts to boil with anger. All through Vietnam, Trautman was the only one who understood his deepest feelings. The Colonel was like a father to him. Now his life is at stake! If only Rambo had gone with him into Afghanistan! If only... if only...

Rambo turns to the agent who brought him the news. "I'm going after him! I want you to get my supplies. They've got Trautman, and now they're going to get their worst nightmare!"

--From the Genesis Rambo 3 instruction manual.

Directions:

Your mentor, and the best fry cook the U.S. Marines ever had, has been taken captive, so what must you do? Save the Colonel! Do you need anymore reason that that? So to get you started on your missions I give you the following information:

When you have selected the explosive arrow, the longer that you hold the "B" button down, the more powerful it becomes.

Explosive Arrows work against towers but not ammo dumps and conversely, Time Bombs work against ammo dumps but not towers.

Missions 1, 3, 5 and 6 have bonus rounds that you must win in order to advance.

Charge your explosive arrows to the fullest; jump out at the proper time and fire at the tank and helicopter! Simple Enough!
     
Special Objects-

Smiling Faces in a box give you extra lives

An "A" in a box gives you a Bow and Arrows

A "B" in a box gives you a Time Bomb

Hero or Baby? Which shall it be? Heroes will ignore the following information and just fight like the real Rambo would do while Babies, who just want to win, have no choice but to use these cookbook directions. Babies make me SICK!

Mission One-
After killing all the commies, blast your way through the gate with machine gun fire and explosive arrows. (OK, Baby, aren't you ashamed? You could have figured that out by yourself if you hadn't been so worried about your dirty diaper)

Mission Two-
OK Sissy, you will need to fire your machine gun (not your milk bottle) at the cells until the Secret Agent identifies himself. When he does, the place is about to blow up so get out quickly by blowing up the exit.

Mission Three-
You have to destroy the guard towers with timer bombs (like I was going to use oatmeal) and use machine gun fire to break through the gate.

Mission Four-
This is Real Rambo Rampage Time! You have to destroy EVERYTHING until some hokey ratio reaches 100%. (10,000 dead commies and I still only got a 98%!)

Mission Five-
He's at it again! Destroy the tanks and helicopters using fully charged explosive arrows (is there another kind?) and kill everybody (except for yourself - you are a psychopath, not a suicidal mental patient).

Mission Six-
You Whiny Babies make me so sick I shouldn't even tell you what to do! But here goes: search through the maze until you find the Colonel (you know, the guy that didn't need cheat notes to get here. Wait a second, he has been captured. Maybe cheat notes would have helped him). 

Gameplay:

Based on the film of the same name, this game puts you in John Rambo's shoes as he travels to Afghanistan to free Colonel Trautman from the Soviets.

In six missions, Rambo must complete various objectives. Besides finding the exit of the level, prisoners must be freed and enemy ammunition supplies destroyed. Rambo is controlled from an overhead perspective and has several weapons at his disposal. Besides a machine gun that never runs out of ammo, he can use a knife for close range kills, set off timed bombs and use his famous crossbow with explosive arrows. Ammunition for the bow and the bombs is limited and can be collected from dead enemies.

After some of the missions, the perspective switches to a view behind Rambo and additional boss fights take place. Soviet tanks or helicopters must be destroyed using the crossbow. While aiming the bow, Rambo cannot move, but otherwise he can hide behind rocks or other obstacles from enemy fire.

Controls:

A Button: Select Special Weapon
B Button: Use Special Weapon
C Button: Fire Machine Gun
Start Button: Start / Pause

Hints:

- Your Friend The Knife -
Knifing certain soldiers gives you extra lives

- Limited Invincibility -
In Mission 2, go to the destructable box up and to the far left from the starting point. Proceed to the left until a little shiny bit of the box is showing. Destroy the box with an arrow, making sure there's no enemy soldiers on the screen. As soon as there's an impact, walk left as far as you can with a trail of smoke behind you. You will be invincible until you reach a bonus stage where you can be killed, or until you destroy another box.

Reviewer:WillyTheRat
http://www.consoleclassix.com/genesis/rambo_3.html
http://www.mobygames.com/game/genesis/rambo-iii_
http://www.gamefaqs.com/console/genesis/code/586412.html
*

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9c4dd057
Rampart
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy - Turn-Based
Release Year: 1990
Developer: Atari Games
Publisher: Atari Games
Players: 1 to 3 VS
_________________________
*
A mega-hit in the arcades, RAMPART is now available for play on your Genesis! It combines the best of strategy games with awesome graphics and explosive, lightning-fast action. Become a powerful medieval warlord, build huge fortresses and position your cannons. Then, blast away at enemy fortifications and invading armadas. Once the onslaught ends, quickly rebuild and extend the walls of your fortress before the next battle. Plan well, fight fiercely, and above all, don't lose your head. Because you will - if you lose.

Gameplay:

- Single Player Game -

The single-player game consists of up to six levels, where the ultimate aim is to destroy a fleet of attacking ships, whilst repairing any breaching they cause in your fort.

At the start of each level, the player chooses the location of their fort from a number of options. This location is then surrounded by a wall to form a castle, which the player can then place cannons within. After this, an attacking round commences, followed by a repair round, where any damage to the castle must be repaired. If the player manages to survive the repair phase, he is given a short amount of time to place additional cannons within the walls of his fort (if he made room for them), after which the battle resumes.

This cycle continues until either the player fails a repair round, or enough ships in the enemy's fleet are sunk. When the opposing navy has been sufficiently depleted, the level is won, and the player may then choose another level from the island map.

- Phase One: "Prepare for Battle" -

In an attacking round, the player and enemy ships fire at each other using their respective cannons. The player can sink the enemy ships, whilst the enemy can destroy parts of the player's perimeter. Enemy ships move around while they fire, making it necessary to lead your target like in Missile Command.

The 'battle' phase

Ships come in three types:

    - Single-sailed ships shoot at your walls and move around, but do little else. It takes two shots to sink one.

    - Double-sailed ships require three hits to sink, and if they reach the shore they deposit grunts, small tank-like objects that multiply and move around during the repair phase. They can be shot with cannons and destroyed by surrounding them with walls, but they tend to get in the way and are capable of destroying castles if left unchecked. Grunts adjacent to walls during battle can destroy them to get inside a player's area. (In some home versions of the game, placing a wall on top of a house also creates a grunt.)

    - Red ships require 5 hits to sink, and their shots leave fiery craters whenever they strike a wall. These craters must be built around during the repair phase, and each persists for three rounds. (Some home versions make this a random number of rounds.)

Later levels feature "dark" versions of each of these ships, which are each capable of taking one additional hit before sinking.

- Phase Two: "Build and Repair" -

In the repair round, the player must repair the damage done to the wall surrounding his territory. They are presented with a random series of shapes, and must place them on the island within a time limit to keep their castles surrounded by walls. While superficially similar to Tetris shapes, these pieces have much greater variety, ranging from 1 by 1 squares that can fit almost anywhere to big plus and U-shapes. The pieces do not fall, but may be moved freely around the screen and placed in any spot that does not overlap something already on the board (walls, water, castles, cannons, grunts, craters, or the edge of the board).

At the start of the Repair phase, all the territory that is so damaged that there is no longer a complete, unbroken wall around it is lost. By placing wall pieces, the player attempts to "capture" territory by completing a wall around it. Before the timer expires, the player must have completed a wall around at least one castle (which may or may not be his original, "home" castle) or he loses. It is also advantageous to capture previously-placed cannons, as only cannons within the player's territory may be used in the subsequent battle phase.

- Phase Three: "Place Cannons" - 

After a successful repair round, the player may gain extra cannons (the number depending on the number of castles captured) to be placed in their territory.

In the SNES and PC versions only, the cannons gained can also be converted in powerups:

        - The Balloon floats at the beginning of phase 1 to the most powerful enemy ship (for singleplayer) or cannon (for multiplayer) and converts it to the player side for the successive fighting round.

        - The Supercannon is bigger than the usual cannons and fire red projectiles, which sink any ship in one hit or leave a permanent fire if they hit the landscape

- Multiplayer Game - 

When playing with two or three players the game is similar, except that instead of fighting against enemy ships, the players each have their own area of land separated by a river, and they shoot at each other's walls. In multiplayer mode, cannons can be destroyed if they take enough hits, there are bonus squares that are worth extra points when captured, and there are no grunts or craters, but the game is otherwise similar.

Players shoot at each other's walls during the Battle phase and try to make it difficult for them to survive the next repair round. If a player is unable to repair his wall, he must insert another credit to remain in the game, but cannot do so more than three times. The last player remaining is the winner. If all the players remain in the game for an operator-adjustable number of rounds, they engage in a "Final Battle" at the start of the last combat phase, and if there isn't a clear winner at the end of the following repair phase, the winner is determined based on score.

- Strategy -

Within Rampart each element of the game interacts with the others in subtle ways. It is generally easier to capture an unowned castle than repair the wall around a starting castle, but without the benefit of the home castle's cannons the player will have a tough time. Building close to the water will allow the player better aim, and to get more shots off during battle (each cannon may only have one cannonball in the air at once), but enemy ships will also get more shots and castles close to the water are more vulnerable to grunts. Building more cannons gives the player more shots in battle, but once placed cannons cannot be removed, and too many cannons can make it almost impossible to survive a repair phase. These tradeoffs give Rampart its charm but also make the game difficult to master.

http://www.gamefaqs.com/console/genesis/home/586413.html
http://en.wikipedia.org/wiki/Rampart_(arcade_game)
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9656fdb3,55915915
Ranger-X
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Release Year: 1993 
Developer: GAU Entertainment
Publisher: SEGA
Players: 1
_________________________
*
Engage in airborne combat with jump-jets and weapons of incredible power or link up with your cyber cycle for high speed ground attacks. Each step inches you closer to your goal and the fight of your life. You are Ranger X... A mysterious lone warrior who has risen from the ashes to return peace and justice to a failed society. Eight post-apocalyptic levels of high-intensity action! Monstrous mechanical bosses await your every move. Use jump-jets to attack by air or transform into the Super Cyber Cycle and roll to victory!

Gameplay:

Ranger X was released fairly late in the lifetime of the megadrive. Coming from an unknown developer it was released with little fanfare and advertising but has become one of the best demonstrations of what the genesis/megadrive is capable of.

The game is a side scrolling shooter of sorts. You control a large mech (robot) which has a smaller side-kick mech which is a bit like a car. The two can join together providing an alternate shooting mode. Whilst controlling just the main mech however, the player can shoot both forward and back by using different buttons. The mech can also use it's rocket pack to boost off of the ground and hover for a short while. Levels are not necessarily left to right moving (although for the most part they are) and the game is an interesting blend of platform game and shoot-em-up.

The game features innovative graphics given the hardware limitations - there is a 3D introduction to most levels (remembering that the console had no 3D capability and a tile-based renderer) and some levels use a line-based scrolling effect to give the impression of 3D backgrounds.

Hints:

- Cheat Mode -
Pause game play and press Up, Down, Up, Down, Up, Down, C, B, A, Right, Left. The music will resume to confirm correct code entry. Enter one of the following controller actions to enable the corresponding effect.

- Level skip -
Press B.
Slow motion
Press A. Press Start to return to normal speed.

- Skip Current Level -
Enter the following code at the Pause Screen....
Up - Down - Up - Down - Up - Down - C - B - A - Right - Left
To skip to the next level just press B

- Slow Motion -
During gameplay, pause the game then press U,D,U,D,U,D,C,A,R,L. Then prees A to go into slow motion.

- Secret level -
At the options screen press A, B, C, A, B, C, A, B, C. Select Easy and start the game.

http://www.gamefaqs.com/console/genesis/code/586414.html
http://www.mobygames.com/game/genesis/ranger-x
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c7ee8965
Rastan Saga II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1990
Developer: Taito
Publisher: Taito
Players: 1
_________________________
*
The "Rastania" was a sacred place, in which the sacred temple, "Skyscraper", soared into the sky. It is said that whoever conquer the "Skyscraper" would rule the "Rastania". A wicked group has invaded the "Skyscraper" and has tried to make it their own. If the situation is left as it is, the place would eventually be controlled by the wicked group.

Gameplay:

Rastan Saga 2 is the sequel to Rastan, containing the same hack-em'/slash-'em gameplay as the original. You are a warrior who must get through a number of levels, and trying to collect gems which can only be obtained by defeating the end-of-level bosses. Collecting power-ups along the way awards you with extra life or better weapons.

http://www.mobygames.com/game/genesis/rastan-saga-2

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201f76d4,beafce84
RBI Baseball '93
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1993
Developer: Tengen
Publisher: Tengen
Players: 1
_________________________
*
R.B.I. '93 puts you into the big leagues with nearly 700 REAL Major League Baseball Players from all 28 professional rosters, including Colorado and Florida. Plus you'll face them on their own turf - from Chicago's friendly confines to the big Green Monster of Boston. Improved and upgraded gameplay features, including Home Run Derby, Fielding Practice, and Individual Player Performance Stats.

Hints:

- See the Credits -
At the Options screen, press A, B, and C simultaneously 256 times. That's 256 times. No, it's not worth it unless you have a rapid fire controller.

http://www.gamefaqs.com/console/genesis/home/586407.html

*

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4eb4d5e4
RBI Baseball '94
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1994
Developer: Atari Games
Publisher: Tengen
Players: 1 or 2 VS
_________________________
*
R.B.I. Baseball (Run Batted In Baseball) is a baseball video game for the Nintendo Entertainment System. It was produced by Tengen and originally released in 1987. RBI spawned two sequels on the NES as well as versions for the Mega Drive/Genesis, Sega 32X, Commodore Amiga, Super NES, Sega Game Gear, and Atari ST.

Gameplay:

Though RBI did not have an MLB license (giving them the right to use team nicknames or logos), they still gave you the selection of 8 MLB teams listed by city name - Boston, California, Detroit, Houston, Minnesota, New York, St. Louis, and San Francisco. There were also two All-Star teams, American League and National League, featuring players from teams other than the eight represented in the game. The eight teams were chosen because they were the playoff teams from the 1986 (Boston, California, Houston, New York) and 1987 (Detroit, Minnesota, St. Louis, San Francisco) MLB seasons. The All-Star teams featured such established veterans as George Brett, Dale Murphy and Andre Dawson, none of whom appeared on any of the other teams in the game, as well as up-and-coming players like Mark McGwire, Andrs Galarraga and Jos Canseco.

Each player has different capabilities in the game; hitters vary in ability to make solid contact, to hit the ball with power, and their base running speed. Vince Coleman is the fastest player in the game; it is very difficult to catch him stealing second base. Pitchers vary in pitching speed, and the amount by which you can steer the ball left and right during its flight. Pitchers also have varying stamina; as a pitcher gets tired, the ball slows down and is harder to steer. Nolan Ryan and Roger Clemens are by far two of the best pitchers in the game. There is no evidence that fielding abilities correspond to individual players.

The abilities of each player do not necessary correspond with the statistics shown on the screen when the player comes to bat or takes the mound. These statistics are generally accurate, with many exceptions (see below). They do not change during the course of the game or sequence of games.

A rudimentary box score is displayed during and after the game showing composite statistics for each team. A hit batter is credited with a walk, and anyone reaching on an error gets credited for a hit even as the other team is charged with an error. Conversely, a batter thrown out while trying for extra bases is not credited with a hit.

The rosters for the 8 teams are fairly accurate if simplified representations of the playoff rosters from their respective years. Each team has 8 starting batters, four bench players, two starting pitchers and two relievers. The player can start any pitcher they like, though the relievers have very low stamina. But if they play consecutive games without resetting the system, any starting pitcher used in the previous game will be unavailable. For pinch hitters, the player has to wait until the game starts before subbing players. Pinch hitters can substitute for any position player regardless of their actual skills.

In Vs. RBI Baseball, the teams are made up of legends from 10 different franchises. These players were statistically represented with their best seasons. A notable exception was that of McGwire, who was included on the Oakland team, and was statistically represented by his potential numbers. In a remarkable display of foresight, he was projected to hit 62 home runs in his best season. In 1998, he set the major league record for home runs in a season with 70; Barry Bonds would break this record with 73 in 2001.

Hints:

- Play against Tengen Team -
Enter ''TheChallenge'' as your password. You can now play against the people who made the game! Beat this team, and you will face the DREAM TEAM.

http://www.gamefaqs.com/console/genesis/code/586408.html
http://en.wikipedia.org/wiki/RBI_Baseball
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273052f6,4840348c
RBI Baseball III
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1991
Developer: Tengen
Publisher: Tengen
Players: 1 or 2 VS
_________________________
*
In the grand tradition of RBI BASEBALL and RBI BASEBALL 2 comes the most spectacular ball game ever - RBI BASEBALL 3! Just look at some of its fantastic features: All 26 pro teams, each with a roster of 24 real players! Actual 1990 stats for each player! Actual stats for Division Champions from '83 to '89! Instant Replay so you can relive the exciting plays during a game! Plus awesome animation, graphics, music, sound effects, and super realistic gameplay and rules! You're really playing in the big leagues now! RBI 3. It's the best baseball game you'll ever play!

Gameplay:

RBI 3 also has every major league team available from the 1990 season, as well as postseason teams from 1983-1989. A regular season feature was available for RBI 3. Players could choose one team to compete against every other team. All star teams and postseason teams were eligible for this season mode. Passwords were given after each game to help players complete schedules. Once all teams had been defeated, the player had to compete against a fictional all star team from Japan, which included players with incredible HR and AVE stats and pitchers that could not be hit.

http://en.wikipedia.org/wiki/RBI_Baseball_3
http://www.gamefaqs.com/console/genesis/home/586405.html
*

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330bfd25,fecf9b94
RBI Baseball IV
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1992
Developer: Tengen
Publisher: Tengen
Players: 1 or 2 VS
_________________________
*
Good ol' baseball fun! Play against some of the greatest baseball players in history! And with awesome detail, there is no reason not to try this game out! Are you man enough to stand up against the big boys in what is called, "The Great American Past-Time"?

Directions:

This game features 26 real MLB teams and players. It includes a Homerun Derby, which you can face a pitching machine (literally, A pitching machine!) for a long distance shootout! The Game Beakers mode allows you be the team's hero in any situation! So go out there and PLAY BALL!

Controls:  

A Button: Swing bat
B Button: No real use
C Button: Bunt
Start Button: Bring up Time Out Menu while in play

Hints:

- To reveal a secret message -
To reveal a secret message, type in as a password, without quotes:
''RBIBASEBALL4''
If you type that in as a password, a secret message will be shown, and a new password will be given to you. 

http://www.gamefaqs.com/console/genesis/code/586406.html
http://www.consoleclassix.com/genesis/rbi_baseball_4.html
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9784147c,56512ee5
Red Zone
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: 
Release Year: 1994
Developer: Zyrinx
Publisher: Time Warner Interactive, Inc.
Players: 1
_________________________
*
Madman Ivan Retovitz rips off an arsenal of USSR nuclear weapons and threatens to transform the world into a radioactive desert. As the leader of three covert commandos, you must pilot the AH-648 Apache fighter chopper and traverse the underground bunkers to destroy the nuclear madman. Features full-rotating, fully textured background graphics. Real 3D - view enemies, ammo caches and other objects from all sides. A realtime zoomable map for finding targets. Fluid, easy character movement in six different directions.

Gameplay:

Red Zone is a helicopter action shooter in which you pilot an AH-64B Apache into the heart of enemy territory to thwart the plans of a nuclear armed dictator. Under threat of global nuclear war the dictator has begun to annex his neighbor countries, with plans to continue his territorial expansion, so three special operatives are covertly sent in with a lone gunship to remove his ability to wage war.

The majority of the game consists of air-to-ground attack while flying in the Apache, using its hefty loadout of rockets, guided missiles, built-in 30 mm cannon and defensive infrared air-to-air missiles in order to eliminate the hostiles from the air, land and sea. Fuel drums, repair kits and ammunition depletion are both factors to keep in mind, and careful planning of where the pickups are located so that the chopper is able to stay in the air and is able to keep fighting, elements that are very similar in implementation to the Strike series. Differences between the games include the fact that as your systems get damaged, your helicopter becomes harder to control and the weapon and radar systems become affected.

Interspersed with the plentiful in-chopper combat, there are numerous mission-oriented sequences in which the occupants of the helicopter disembark and perform missions on-foot inside of buildings. Each of the three characters have a unique set of weapons, and the player can choose from either of the three to use, so long as none of them have been killed during previous on-foot missions.

Red Zone bears many gameplay similarities to the early entries of the Strike series of games, though while the first three games of that series had a fixed isometric point-of-view, Red Zone has a straight-down POV that rotates along with the helicopter. Red Zone is also highly reminiscent of Zyrinx's earlier and similarly technologically advanced Genesis game Sub-Terrania, with the most notable similarities being in the relative difficulty of the games, and in the manipulation of the Genesis' hardware into providing visual effects not seen in other games, such as simulated video.

Hints:

- Invincibility Mode -
At the password screen enter the following code....
BAABAACBCAA
Then when you play the game you will be invincible and be at the third level.

- Mission Passwords -
Mission 1: ACCCBCABBAB
Mission 2: ABACBCBCABA
Mission 3: ACCCBCABBCA
Mission 4: ABACBCBCACC
Mission 5: BAAABBBCCBB
Mission 6: ABBABCAABCA
Mission 7: BAAABBCAAAA
Mission 8: ABBABCAACAC

- Play an Asteroids Mini-Game -
To play a secret game of Asteroids, enter ABCACACBCAC as a password. This can be two players if you so desire.

http://www.gamefaqs.com/console/genesis/home/586417.html
http://www.gamefaqs.com/console/genesis/code/586417.html
http://www.mobygames.com/game/genesis/red-zone_
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d9503ba5
Ren and Stimpy: Stimpy's Invention
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1993
Developer: Blue Sky Software
Publisher: SEGA
Players: Platformer
_________________________
*
Watch out, man!!!

Stimpy's latest invention, the Mutate-O-Matic, just exploded while Stimpy was trying to turn ordinary household garbage into a delicious glazed ham!

The pieces of the Mutate-O-Matic blew all over the place, Ren & Stimpy's lab was destroyed, and the whole town was warped!!!

Do you know what you have to do now??? YOU DON'T!!! Then read this:

   1. Collect all the pieces of the Mutate-O-Matic.

   2. Reassemble the machine.

   3. Turn it off.

Relax, man. It should be easy.

--From the Genesis Ren & Stimpy Show: Stimpy's Invention instruction manual.

Directions:

As with any place within a video game, there is danger everywhere. Use the boy's individual and teamwork techniques to keep them safe as they look for the missing parts. Look for Goodies as you go (as if I had to tell you). You get an extra life for every 50,000 points that you have (don't we all?) and Powdered Toast will save you if you fall through the cracks of society (or at least the sidewalk).

     Ren and Stimpy need to find the "Beaver Power" in the Neighborhood, the "Gauge" in the Zoo, the "Thingy" in the City, the "TV" in the Pound and the "Gizmo" in the Great Outdoors. Shouldn't be too hard. After all, all of the pieces must be hidden somewhere inside your computer. So if you hear some chainsaws running or smell burning circuitry, just understand that boys gotta do what boys gotta do.

     In One-Player mode, Ren and Stimpy must always work together. No wandering off while the other gets run over by a deranged lawnmower. No, if one gets hit by a John Deere, so does the other. But for those of you playing in Two-Player mode, you get twice-the-insanity. You get to use the flyswatter and the wet towel, but you also get to wander about alone endangering not only yourself but possibly your partner as well. What happens when one of you dies and not the other? Never tried that one, but I assume that your best buddy just has to wait until you get killed also.

Gameplay:

In one player the player controls either Ren or Stimpy and the computer controls the other character who will simply follow; however, the player can swap the character they control at almost any time during game play. In two player, players controls one character each, both within the same screen (no split screen). In one or two player several special moves can be performed by both characters standing close and a player pressing certain buttons simultaneously, the move differs depending on which buttons are pressed and whether the player is controlling Ren or Stimpy. The ability of swapping characters during game play in one player means the player can perform all the special moves not just those available for one character. The moves include: Stimpy throwing Ren to cover long distance such as over a hole.

Ren pulling off Stimpy's nose and throwing it to attack enemies (his nose regrows instantly). Ren slapping Stimpy across the face whilst shouting "You stupid idiot!" having no purpose other than amusement. The Powdered Toast Man has the ability to rescue the player's character(s) from bottomless pits. However, the rescue costs the player a portion of their health. If the player's health is low enough to die with one more hit, no amount of health is taken away when the Powered Toast Man rescues the player. Other hazards that are traditionally considered enemies can cause damage to the player; like water at the zoo level for example.

Controls:

A Button:      Team-Work Move
B Button:      Attack
C Button:      Jump
UP:            Move Up / Climb
DOWN:          Move Down / Crouch
A + LEFT:      Run Leftward
A + RIGHT:     Run Rightward
C + LEFT:      Jump Leftward
C + RIGHT:     Jump Rightward
Start + LEFT:  Switch Characters
Start + RIGHT: Switch Characters
Start Button:  Start / Pause / Resume

Hints:

- Level Passwords -
Enter the following code at the Password Screen....
Level 2: 8BZ0000 - 003B2WN
Level 3: 8C00003 - T33F2WF
Level 4: 831000B - C3322WB
Level 5: 652000G - YCM5UWV 

http://www.consoleclassix.com/genesis/ren_stimpy_show_stimpys_invention.html
http://en.wikipedia.org/wiki/Ren_%26_Stimpy:_Stimpy%27s_Invention
http://www.gamefaqs.com/console/genesis/code/563337.html
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645f0317,05f27994,4d35ebe4
Revenge Of Shinobi
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
The Neo Zeed has assassinated your sensei and kidnapped your beautiful fiance, Naoko. You are Joe Musashi, the master ninja. The secrets of Shinobi are at your disposal; the art of stealth and Ninjitsu (the ninja magic). You must destroy a vicious army while rescuing her from the clutches of their evil leader.

The graphics in Revenge of Shinobi were state-of-the-art. It features exotic locations, multi-scrolling game-play, cool backgrounds, and sprites galore! The character animation is great too, as Musashi and his foes have many unique moves. All the way around, The Revenge of Shinobi was an excellent game.

Directions:

Using the secrets of Shinobi, fight through the levels to avenge your master and rescue your fiance.

The controls of this game were excellent. The Revenge of Shinobi has a simple control system which can be learned quickly. At your disposal are Ninjitsu (ninja Magic), attack (different types depending on position and power-up), and jump. You can also crouch, double jump (for extra height), 8 shuriken spread, and jump down.

You'll come across Power Packs that will increase strength and abilities. Some of the jumps needed to advance are tricky, but the tight control and practice will get you there. The eight districts you'll need to navigate are Ibaraki Province, Tokyo, The Military Base, Detroit, Area Code 818, Chinatown, New York, and the Neo Zeed Marine Stronghold. Each has a unique look, and is chock full of various enemies and bosses. My favorite locale is the Tokyo Waterfall. I was amazed at the graphic that makes the water move and it appeared very realistic. 

Gameplay:

The game is a traditional side-scrolling platform game. The player controls Joe Musashi and must complete 8 districts before the final confrontation with the head of Neo Zeed. Each district consists of 3 scenes, the last of which is a battle against a unique boss-character.

The D-pad moves Musashi around while the A, B and C buttons are used to perform a ninjitsu technique, attack and jump respectively. A key move in The Revenge of Shinobi is the somersault, performed by pressing the jump button and then pressing it again at the height of a jump. The somersault maximizes Musashi's jumping height and enables him to throw 8 shuriken at once in mid-air. Additionally, some stages consist of multiple layers, such as the first scene of the Military Base and the freeway in Area Code 818. Switching between layer (outdoor/indoor, or on-the-highway/next-to-it) is also done with the somersault move.

- Ninjutsu Techniques -

Besides his regular assortment of moves and attacks, Musashi has the ability to perform four special ninjutsu techniques. Only one can be used in each level, unless an additional bonus was picked up or the ninjutsu of Mijin was used to reset your life total. The four ninpo techniques employed by Joe Musashi are as follows:

    - Ninjutsu of Ikazuchi (the art of thunder): Envelopes Musashi with a shield of lightning energy that sustains damage for four consecutive hits.

    - Ninjutsu of Karyu (the art of fire): Summons four dragon-shaped columns of flame that move across the screen and damage all enemies in their path.

    - Ninjutsu of Fushin (the art of floating): Improves Musashi's agility by heightening his jumping capability.

    - Ninjutsu of Mijin (the art of pulverizing): The most powerful ninjutsu technique in the game. Musashi explodes, damaging all enemies on screen at the cost of one life. If the player does not have a life to spare Mijin becomes inaccessible.

- Bonus Crates -

A variety of bonus crates can be found in each level, some hidden in the scenery. These include simple power-ups such as extra shuriken or health packs, as well as special items to gain lives or extra ninjutsu turns. Besides power-ups, some crates may contain time bombs: explosives that detonate when their fuse runs out or if Musashi comes too close (though he can walk out of the blast radius if the player is quick enough).

- Options -

The game is divided into four difficulties: Easy, Normal, Hard, and Hardest. As difficulty increases, more enemies appear per stage, Musashi's life bar grows shorter and the amount of starting lives decreases from 10 to 1. From the options menu, the player can also choose the amount of starting shurikens from 0 to 90.

- Stages -

    - Ibaraki Province, Japan: This bamboo forest is where the game begins. Through these ancient ruins Musashi must make his way to The House of Confusion. At the end of this district, he is confronted by the mighty samurai Blue Lobster.

    - Tokyo: Musashi begins this stage near a rocky canyon. Winged ninja swoop down from the sky to attack Joe. Once he makes it past the waterfalls, the district moves on to the darkened roof tops of Tokyo, and eventually into a blinding disco where Shinobi must battle with the Shadow Dancer.

    - The Military Base: This military complex of Neo Zeed is heavily guarded by armed soldiers. Musashi will encounter light infantry as well as flame throwers and attack dogs. The second scene takes Musashi on board an air carrier. If he touches one of the air locks, he dies. The aircraft is controlled by a powerful supercomputer that houses a human brain.

    - Detroit: Detroit is one big junkyard, heaps upon heaps of cars, running through conveyor belts and into a melting furnace. A tough Terminator-like android guards this wreckage.

    - Area code 818: This stage takes Musashi past skyscrapers and freeways. The final battle is fought on top of an armoured vehicle carrying a gigantic ballistic missile.

    - Chinatown: After a showdown with the kung-fu gangs of Chinatown, Musashi hops on board a speeding train. Eventually he finds himself in the clutches of characters resembling Spider-Man and Batman.

    - New York: Ninja and machine gunners guard the breakwater of New York's dockside. Leaping from boat to boat, Joe infiltrates Neo Zeed's container ship and comes face to face with a flame-spewing monster.

    - Neo Zeed Marine Stronghold: Here is where Musashi faces his final enemy, who appears to be the leader of Zeed himself. The beautiful Naoko is trapped somewhere beneath the cellar maze of this stronghold, and Joe must terminate Zeed quickly before the cell trap kills Naoko.

Controls:

A Button: Ninjitsu
B Button: Attack
C Button: Jump
Start Button: Start/Pause

Hints:

- Unlimited Knives -
At The very beginning of the game go to the options menu and change the number of weapons to 00, then do not do ANYTHING for ten seconds, then the 00 will become an infinity sign and your weapons will never run out.

Reviewer: Adrian
http://www.consoleclassix.com/genesis/revenge_of_shinobi.html
http://en.wikipedia.org/wiki/The_Revenge_of_Shinobi
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e021d676,7bb60c3f
Richard Scarry's Busytown
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Edutainment
Release Year: 1993 
Developer: Pearson Software
Publisher: Simon & Schuster
Players: 1
_________________________
*
Richard Scarry's Busytown is a Sega Genesis and MS-DOS game that was released for a younger generation of gamers. The game consists of an interactive story book that was written by Richard Scarry. Most of the game is spent exploring Busytown looking for things to interact with using either the gamepad or a special mouse that could be purchased separately from the game and the console system. Young gamers will do everything from building things to delivering something to repair a ship. Games are relatively short and can be finished in about an hour. Familiar faces from Richard Scarry's works of literature include Huckle Cat and Lowly Worm.

There is also a game where the player controls the wind and can cause controlled havoc at the city park. All games offer basic vocabulary practice as simple puzzles help improve basic problem solving and English language skills. The voice quality of this game is realistic when compared to the cartoons of that era. All of the characters act and talk like their counterparts in the books and the cartoon series. If the player puts too much lemonade or soda in the glass and spills some out of the glass, then one of the characters asks the player "Are you blind?" in a gentle voice. Delivering stuff allows the town to slowly come to life; similar to a juvenile version of SimCity.

http://en.wikipedia.org/wiki/Richard_Scarry%27s_Busytown
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88f3ff64,41fcc497
Rings Of Power
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 1 
Developer: Naughty Dog
Publisher: Electronic Arts
Players: 1
_________________________
*
For a long time, our world was in darkness. The sun shone as always, but our souls were dark and lacked the true enlightenment. Then the holy Nexus arrived, and changed everything. With his Rod of Creation, he blessed the people with the gift of the six Arts. The Red Priests - the people he chose among the others - established an order of the six Guilds. The world entered the era of prosperity. But the evil demon Void stole the Rod of Creation and drove the world to chaos again. In a cosmic battle, Nexus faced Void. None was victorious, and the Rod of Power was broken during the battle. It was divided into eleven rings, known as the Rings of Power. The young sorcerer Buc is now sent on a quest to retrieve those rings, and to unite the Rod of Power that will eventually banish Void forever!

Gameplay:

Unlike most console role-playing games of the time such as Final Fantasy and Dragon Quest, Rings of Power has a style that was very unique for its time. Certainly other games had attempted and succeeded in producing open world exploration, and the suggestion of a 3D environement, but Rings of Power took this further than many PC games of the time, and certanly any other console game had ever done. The game is very open ended, contains hundreds of Non-player characters with many different dialog choices, and dozens of quests and random events. Practically every location is available from very early in the game. The game world is exactly that, an entire world, all fully explorable by the player. It contains dozens of Cities, as well as smaller towns, villages and isolated hamlets, all fully populated, although one never sees anybody walking around these places on the world map (you need to enter buildings or 'zoom in' onto the specific area you are standing on to see any people who may be there.

This world is no small world all tightly packed together, everything is greatly spaced out. Not too much to make travelling boring, but enough for the player to get a sense of scale, to appreciate just how big the world is and just how much effort Naughty Dog Software put into creating this masterpiece.

Due to the fact that the ingame map did not have any locations marked and there was no quest journal, many players criticized the game's difficulty as the goal of the game was achieved through careful attention to detail and constant exploration.

There was a glossy paper map sold separately from the game itself that aided in game play.

Visually, this is not the best game, indeed one of the biggest complaints was how rigid everything was and how jerky the movement was. If you imagine a game where every time you press forward, you move one square, then turn off all but basic animations, then add some serous lag, you will get an idea. Yes the visuals were not great, and certainly hampered the movement of everythinig in the world and for many players, hampered enjoyment. However once you get past that, accept it or embrace it, then get into the meat of the game, you can understand why the game is as it is. This is a game world that is easily bigger in size than other, modern, open world rpg's such as Oblivion. And it is also fully 3D rendered, with 1 caviat, that you could not move the camera.

However, if you imagine an isometric 3d game, such as Baldur's gate, taken at a 45 degree angle, with a static camera, then you have an idea of what this game was like, in its entire world, including all interiors, of which there were hundreds of variations. Yes, visually the sprites were not a clear and crips as other games of the time. and yes, whilst it took the cutesy, bright coloured approach similar to games such as Shining Force, the trade off is having this entire gameworld that is entirely 3D. An incredible achievement for its time. This game is truly worth the time to play just to experience what Naughty Dog Software were bringing to the genre.

Hints:

- New Logo (Mature Audiences Only) -
To get an alternate Naughty Dog Games logo during the opening splash sequence, before you turn on you Genesis hold down A + B + C + Down-Right + Start, then turn your power on.

- Refill Any Chest -
To Refill any chest you have opened, simply look at your map. When you close the map, any chests you have opened will be closed and will have a random item inside. 

- Teleport Cheat -
View the map and press A C and Start on pad 2 together to teleport to wherever the cursor is.

http://www.mobygames.com/game/genesis/rings-of-power
http://en.wikipedia.org/wiki/Rings_of_Power_(game)
http://www.gamefaqs.com/console/genesis/code/586420.html
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01c8b8eb,80416d0d
RISK
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Board Game
Release Year: 1994
Developer: Sculptured Software
Publisher: Parker Bros
Players: 1 to 4 VS
_________________________
*
You're the General, so defend your countries, capture new territories, occupy vast continents... and keep building your armies so you can conquer the world! Fast Setup: Touch one button and the computer deploys your troops. Computer Intelligence: Battle your friends or the A.I. of 6 computer enemies. Fast Play: Pick the classic attack or a computer fight to the finish. Arcade Competition: Where your skill determines the outcome of the attack! Battlefield Sound Effects and Music: Bringing the battlefield to life!

Directions:

Use your stradegy skills to conquer the world!

Controls:  

A Button: Choose
B Button: Back
C Button: None
Start Button: Start/End Turn

Hints:  

- Don't Spread Yourself Too Thin - 
To make the best use out of your turn, remember that you only need one victory to get a card. Don't make so many attacks in one turn that your territories end up with just one or two battalions on them. It'll just make it easier for an opponent to come behind you and take them.

http://www.gamefaqs.com/console/genesis/home/586421.html
http://www.consoleclassix.com/genesis/risk.html
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d975e93c
Risky Woods
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: Dinamic Multimedia
Publisher: Electronic Arts
Players: 1
_________________________
*
Prepare to risk it all! The ancient monks who preserve the wisdom of the Lost Lands have been frozen in stone. Young Rohan must plunge into the Risky Woods to release them. Only then can wisdom triumph once again! Battle your way through Risky Woods and murky caves. Encounter stomping skeletons and treacherous traps. Overcome terrifying flying fiends as they attack from above. Rescue the monks, but... be prepared for one last battle up ahead!

Gameplay:

Most of Risky Woods involves Rohan running, jumping ledges and fighting monsters while freeing the monks from stone. Most of the bosses are gigantic floating insects encircled by projectiles orbs, who attack Rohan in caves after finishing certain levels. These insect bosses drop treasure chests when defeated, which are filled with hundreds of silver coins for Rohan to collect before moving on.

During the game, a number of other elements present themselves, such as evil monks who were also trapped in stone. Freeing them will cost you and even hurt you; they can be distinguished from regular stone monks by how their stone looks. There are also various valve pieces held by stone gargoyles who you must play a memory game with; match the arrow sequence to destroy them.

The game has no real ending to speak of, and there are no cinematics; Rohan begins his quest in the Woods and ends it in the final castle. There is also a level that takes place in what appears to be Hell.

Hints:

- Level Select -
Get killed and make sure you have a high score. Put in EOA as a name, and when you select options, you can choose which level you want to start on!

http://www.gamefaqs.com/console/genesis/home/586422.html
http://en.wikipedia.org/wiki/Risky_Woods
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7284ee98,6511aa61
Ristar: The Shooting Star
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1995
Developer: Sonic Team
Publisher: SEGA
Players: 1
_________________________
*
An evil alien leader by the name of Greedy has been causing major anarchy. He has made the leaders of every known planet evil, created an army of devastating orb creatures and captured an ancient hero as well. This hero just happens to be the father of Ristar, who must go beyond all lengths to travel to each planet and bring Greedy down and rescue his father. Can he rise to the occasion?

Ristar being one of Sega's later releases for the Genesis, it didn't quite get enough recognition. But also being one of the later creations, it came out just wonderful. The graphics are nicely sized and everything in the game is vibrant and colorful, not to mention detailed.

The music tracks are fitting, being very upbeat and cheerful to match the mood. Game-play is wonderful, too, Ristar being your side-scroller with a few little twists as well. If you're curious, give this game a go. You won't be disappointed.

Directions:

Yep, more classic side-scrolling action packed in Ristar! Unlike Sonic, though, you'll have to rely on technique and patience to be able to venture through the vast worlds in this game. There are many treasures to be found, so make sure you find everything!

This game is separated into six different worlds you have to venture in: Flora, Undertow, Scorch, Sonata, Freon, and Automaton.

The final area is a sort of spaceship level. During the first six areas, you'll encounter mini bosses who you'll have to fight.

Ristar has a different way of fighting and getting around. Using his super long arms, he's able to latch onto enemies and strike or latch onto a branch and pull himself up or climb up walls. There are also aquatic levels, in which Ristar swims, but he's good in that environment also.

Controls:

A Button: Jump
B Button: Hold to grab, release to attack enemies
C Button: Jump
Start Button: Pause game

Hints:

- Code List -
AGES - Copyright info is shown.
DOFEEL - Play bonus stage timed mode.
ILOVEU - Level select function.
MAGURO - "Onchi Music" mode enabled, two new tunes.
MIEMIE - Hit blue stars to receive a treasure.
MUSEUM - "Boss Rush" mode enabled. (Timed)
XXXXXX - Deactivates passwords.

Reviewer: LinkOfHyrule   
http://www.consoleclassix.com/genesis/ristar.html
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17662a83,ec6cd5f0
Road Blasters
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1991
Developer: Sterling Silver Software
Publisher: Tengen
Players: 1
_________________________
*
Grab the controls of your sleek and deadly high-performance racing machine and head into an action packed race of the future, where survival is the only law. Roar down the straightaways and spin around turns while dodging land mines and toxic spills. Blast enemies out of your way with your high-calibre machine guns and other special weapons dropped by your support jet.

Your object is to reach the Rally Point at the end of each level - 5O in all. The further you get, the more difficult it becomes. Avoid crashing into enemy cars. Watch out for crossfire from gun turrets. And if that's not enough for you, some levels are mined!

To help you reach the Rally Point, you get refueled at the Check point (the halfway point of each level). You can also get extra fuel by picking up green globes you find along the way or by blasting certain enemies to force them to give up their fuel (shown as a red globe).

Keep a close eye on your fuel level! If you run out, it'll cost you one of five lives.

--From the Genesis Road Blasters instruction manual.

Directions:

     Run and Gun! Use your weapons to destroy everything that moves, except for the green balls on the road, which are extra fuel. Run over them and continue on your merry killing-spree way. You have 50 levels of car-crashing, missile-launching, machine gun firing insanity ahead of you.

Have a blast!

     You get to play with high tech weapons like Cruise Missiles, an Electro Shield that protects your car, Nitro Injector for increased speed and an U.Z. Cannon. And sometimes there is a jet that brings these goodies to you just like Santa. Free and everything. Yeah, at first I thought it was an alien space ship come to probe me, but it wasn't. Just drive under the plane and the goodies come to you. If you've been a good little boy.

For the bean Counters:
     Stingers             50 points
     Command Cars         100 points
     Rat Jeeps            50 points
     Cycles               100 points
     Gun Turrets          200 points

Special Controller Options:
     Option A:
     Speed is pre-set
     Option B:
     Use B-Button or UP to control speed 

Gameplay:

- Object of the Game -

The object of the game is to complete all 50 rallies without running out of fuel. There is no limit to how many vehicles a player can receive to complete a rally, as long as they have fuel. However, the destruction of the vehicle will subtract a small amount from the player's fuel tank. In the arcade version, players could start the game at a higher rally, with additional opportunities to jump several levels from time to time. Players can continue their game from where they left off, however the player has only one chance to complete the 50th and final rally.

- Fuel -

Players can get fuel in four ways: green globes, red globes, a checkpoint, and the rally point. Green globes are on the road, and fill the main gas tank. Red globes are revealed by shooting enemies on the road. After completing each rally, the player is awarded extra reserve fuel determined by how many enemies were destroyed during the level. Each consecutive kill shot increases the multiplier, from 1 up to 10. A miss lowers that multiplier by 1. Whatever the multiplier is at when the finish line is crossed is multiplied by the value of the enemies slain, and that much fuel is awarded.

Each rally features a midway point, denoted by a line on the road which the vehicle crosses. At this point, the amount of fuel in the main tank is restored to what it was at the beginning of the rally (the amount of fuel in the main tank given at the rally's start fluctuates throughout the game). The amount of fuel in the reserve tank, however, is not restored.

When a player gets low on fuel in their main tank, a fuel light will blink on and an alarm will sound on the display. Using up the main tank will mean the vehicle then uses what reserve fuel is stored.

- Enemies - 

There are various enemies that appear throughout the rallies.

    - Stingers (orange cars)

    - Command Cars (purple) - bulletproof bumpers, must be killed by a cruise missile

    - Cycles

    - Rat Jeeps - comes in from the left, stops, then swerves to the right

    - Gun Turrets - stationary on the side of the road

    - Mines - set on the road, cannot be destroyed. A special alarm on the display alerts players when mines have been laid ahead.

    - Toxic Spills (driving the vehicle over them will spin the car out)

- Special Weapons -

At various points along the course, an airplane will come into view and drop a weapon from its underbelly. If the player lines up the car to catch the weapon, the secondary weapon is activated. That weapon is kept until it is used up, the car crashed or another weapon picked up. If a player catches a special weapon while using another one, the first will be replaced by the newest weapon.

    - UZ Cannon: A rapid fire gun that does not deplete the multiplier. A limited amount of ammunition is supplied.

    - Cruise Missile: Detonation eliminates all enemies on the screen. Three missiles are included.

    - Nitro Inject: Increases the speed of the car from 210 to 298 km/h for a limited distance. Three nitros to a pack.

    - Electro Shield: Allows the car to drive through any enemy or obstacle unharmed for a short distance. Three to a pack.

- Production -

The game's creators originally intended for an electronicized version of the '50s pop song "Mr. Sandman" to play during one of the levels. This was never implemented into the game.

A promotional giveaway was accessible on the original arcade version, where players could send in their score (when all 50 levels are completed) and receive a free RoadBlasters T-shirt.

During gameplay, a slightly robotic-sounding female voice gives the player advice in the form of several short phrases, often related to using the Nitro Inject, or when a player destroys several enemies in a few seconds. These phrases include "Hit it" and "Eat lead, roadhog".

When a player has the Nitro Inject activated when crossing the rally's finish line, the vehicle will drive off into the horizon, and the female voice will state, "Now that's cruising."

Controls:  

A Button: Regular Gunfire
C Button: Fire Special Weapon
Down: Slow Car Down
Start Button: Start / Select

http://en.wikipedia.org/wiki/Road_Blasters
http://www.consoleclassix.com/genesis/road_blasters.html
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fddcf145,eb420537,dea53d19
Road Rash
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1991
Developer: Electronic Arts, Inc.
Publisher: Electronic Arts, Inc.
Players: 1 or 2 VS
_________________________
*
No Speed Limit? No Rules? No Problem! Blow 14 opponents off the backroads of California in the most illegal, unofficial and dangerous race there is. Kick and punch your opponents outta the way at 150 mph. Snatch a club - if you wanna do some real damage. Avoid cows, road blocks, oil spills and oncoming traffic! Finish the race to take home cash or look for a police escort to your favorite jail. The roads get tougher and your opponents get meaner with each new level - so get used to the abuse. Eight bikes are up for grabs - if you have the cash!

Directions:

Race and fight your way to the top. Just don't forget to spend your cash on new bikes so you can stay ahead of the competition. Oh yea, watch out for the cops too!

Gameplay:

Road Rash boasted a smoothly-rendered vertical element, which was uncommon on consoles at the time. In most traditional older racing games, the player's vehicle remained on the same horizontal plane, negotiating turns essentially by going right or left (see Pole Position). In Road Rash, players had to contend with grade changes, and the physics, though rudimentary compared to today's games, reflected the act of going up or down a hill, as well as turning while climbing, etc. This resulted in the ability to launch one's motorcycle great distances, resulting in often amusing crash animations. Road Rash also introduced an interactive race environment, with street signs, trees and poles, as well as animals (livestock for example) which could interact with the player's vehicle. This was also one of the earlier games to feature active traffic, which created a more immersive and realistic environment, as the player had to contend with slow moving station wagons and the like while racing against other bikers. Aside from high speed, big-air, and spectacular crashes, what separated Road Rash from other racing games was its combat element. The player could fight other bikers with a variety of hand weapons. The player would initially start off with just his hands and feet, but if the gamer timed a punch right, they could grab a weapon from another rider. The weapons themselves ranged from clubs, crowbars, nunchakus, cattle prods and even police batons. Fights between riders to knock each other off the bike would often go on at high speeds through traffic, pedestrians and roadside obstacles, with the victor gaining place and the loser sustaining bike damage and losing time.

The motorcycle police officers have dual antagonistic roles. They fight the player as another opponent, and they also serve as game play enforcers by policing the back of the pack and culling players who fall too far behind or choose to explore the world rather than race in it. The stakes are higher for losing a fight with a police officer than for losing to another player: Losing a fight with an officer would cause the player to be fined and "busted" and the race would end. Players could also be "busted" by getting caught by an officer while off one's motorcycle.

Players could choose between three categories of motorcycles in each price level: Sport/GT bikes, Race replicas and Cruisers. The Sport/GT bikes were designed after European Grand Touring bikes-they handled well, were of moderate weight and had moderate power. Race Replicas were the Japanese style super bikes-very quick, very light. The cruisers are American style-a little heavy, don't turn too well, but lots of straight line power. The 32-bit versions introduced a fourth type called a Rat bike which was a stripped down Frankenstein-style bike which was nimble and had a lot of durability. Select bikes at the higher levels had N2O boosts.

In addition, later editions of Road Rash became some of the first video games to include licensed music tracks from major recording artists in gameplay. Soundgarden was one such artist included. In addition, a billboard in many of the maps has an EA logo.

Controls:  

A Button: Brake
B Button: Gas
C Button: Attack
Start Button: Start/Pause

Hints:

- Various & Final Level Passwords -
Enter the following at the password screen:
00000 5UILC 5UIBN 17MN1 - Start game at Level 1 with Diablo 1000/64 Million+ Cash/Rank #1
00000 5UHDC 5VI76 27D3E - Start game at Level 2 with Diablo 1000/64 Million+ Cash/Rank #1
00000 5VU3D 5USOI 37I9R - Start game at Level 3 with Diablo 1000/64 Million+ Cash/Rank #1
00000 5VRJD 5VSEI 47V0V - Start game at Level 4 with Diablo 1000/64 Million+ Cash/Rank #1
00000 5VM9D 5VTCB 57GO8 - Start game at Level 5 with Diablo 1000/64 Million+ Cash/Rank #1
11110 5VM9D 4VRDN 57G2I - Start game at Level 5 with Diablo 1000/64 Million+ Cash/Rank #1/Final Race at Grass Valley
10111 5VM9D 4VRDN 57G2I - Start game at Level 5 with Diablo 1000/64 Million+ Cash/Rank #1/Final Race at Pacific Coast
11101 5VM9D 4VRDN 57G2I - Start game at Level 5 with Diablo 1000/64 Million+ Cash/Rank #1/Final Race at Palm Desert
11011 5VM9D 4VRDN 57G2I - Start game at Level 5 with Diablo 1000/64 Million+ Cash/Rank #1/Final Race at Redwood Forest
01111 5VM9D 4VRDN 57G2I - Start game at Level 5 with Diablo 1000/64 Million+ Cash/Rank #1/Final Race at Sierra Nevada

http://www.gamefaqs.com/console/genesis/code/586425.html
http://www.consoleclassix.com/genesis/road_rash.html
http://www.gamefaqs.com/console/genesis/home/586425.html
http://en.wikipedia.org/wiki/Road_Rash
*

*
38e1bc8b,7b29c209,0876e992
Road Rash II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1992 
Developer: Electronic Arts, Inc.
Publisher: Electronic Arts, Inc.
Players: 1 or 2 VS
_________________________
*
Road Rashing isn't just a sport. It's an attitude! Road Rash II is the ultimate 2-player racing game with a radically unique split-screen for distinguishing between racers. Cruising cross-country was never this hairy! Spectacular new body-torquing wipe outs! More obstacles to crash into than ever before. Terrorize your opponents on 5 new tracks, each with 5 different levels. Swing a steel chain for some real heavy metal damage! 15 brand new, lightning-fast cycles, including nitro-equipped Super-Bikes!

Directions:

Race and fight your way through the tracks while periodically buying new bikes and watching out for the cops. 

Gameplay:

A motorcycle racing game with an attitude. You race in varying environments for ever increasing sums of money. With that money you can buy faster and better bikes. There are many objects on the road to watch out for, from cars to rocks to signs, if you hit one you'll go flying and loose valuable time. If you crash too often your bike can get wrecked. You can also attack other racers. The default attack is a punch, but some racers have weapons, which you can steal and use against them. The police patrol the various courses, so if you're not careful you can get busted. Road Rash II is not just a racing game but also a fighting game.

Controls:  

A Button: Brake
B Button: Gas
C Button: Attack
Start Button: Start/Pause

Hints:

- Get any Bike -
This code is to get any bike any in the game. Takes a little bit of work though.
1. Go to options
2. Select mano-e-mano
3. Ignore level and weapon selection
4. Go to the bike shop and select any bike for player 1 and 2
5. Go back to options
6. Select take turns
And viola'. The bike which you chose in mano-e-mano will be your starting bike.

- Level 1 first place codes -
To get a first place win in level 1, use the following codes.
Level 1:
Alaska: 00D8 110N
Hawaii: 00DH 101B
Tennesse: 035P 1130
Arizona: 02J0 117G
Vermont: 02U9 10F5

- Level 2 first place codes -
To get a first place win in level 2, use the following codes.
Level 2:
Alaska: 05BH Q10S
Hawaii: 038B 1MIV
Tennesse: 041Q AN33
Arizona: 05RB 2N73
Vermont: 06IR QMFC

- Level 3 first place codes -
To get a first place win in level 3, use the following codes.
Level 3:
Alaska: 08DA 3NOP
Hawaii: OAUB 3M1D
Tennesse: 06A4 3M1D
Arizona: 08T4 RD7M
Vermont: 0DE5 RCF8

- Level 4 first place codes -
To get a first place win in level 4, use the following codes.
Level 4
Alaska: 0G04 KC0K
Hawaii: 09ET C918
Tennessee: 0DQD 49FE
Arizona: 0J4T 4976
Vermont: 0NGD 49FE

- Level 5 first place codes -
To get a first place win in level 5, use the following codes.
Level 5
Alaska: 0QQT 590V
Hawaii: 0F6L 5J13
Tennessee: 0M44 5J3L
Arizona: 0U1K 517D
Vermont: 25U5 5JFD

- Start With Any Bike -
Choose a two-player head-to-head game and choose a bike from the shop. Go back to the Game Select menu and choose the two-player ''Take Turns'' mode. Then pick a one-player game and press Start. Now you should be able to pick any bike from the shop.

- Wild Thing -
To get the hidden bike, known as the Wild Thing, hold Up, A and C on the title screen. Press start to enter the Race Select screen, then release the buttons. You will start the first race with the Wild Thing.

- Difficult Games -
Put the following codes as your password on the options screen:
001K 110NLevel 1, $100, Shuriken 400
001K 210OLevel 2, $100, Shuriken 400
001K 310PLevel 3, $100, Shuriken 400
001K 410QLevel 4, $100, Shuriken 400
001K 510RLevel 5, $100, Shuriken 400

- Various Level & Final Level Passwords -
Enter the following passwords at the password screen...
EVVU 1U09Start game at Level 1 with Wild Thing 2000/327,670 Cash
EVVU 2U0AStart game at Level 2 with Wild Thing 2000/327,670 Cash
EVVU 3U0BStart game at Level 3 with Wild Thing 2000/327,670 Cash
EVVU 4U0CStart game at Level 4 with Wild Thing 2000/327,670 Cash
EVVU 5U0DStart game at Level 5 with Wild Thing 2000/327,670 Cash
EVVU 5UUJStart game at Level 5 with Wild Thing 2000/327,670 Cash/Final Race in Alaska
EVVU 5UNQStart game at Level 5 with Wild Thing 2000/327,670 Cash/Final Race in Arizona
EVVU 5UTGStart game at Level 5 with Wild Thing 2000/327,670 Cash/Final Race in Hawaii
EVVU 5URMStart game at Level 5 with Wild Thing 2000/327,670 Cash/Final Race in Tennessee
EVVU 5UF2Start game at Level 5 with Wild Thing 2000/327,670 Cash/Final Race in Vermont

http://www.gamefaqs.com/console/genesis/home/586426.html
http://www.consoleclassix.com/genesis/road_rash_2.html
http://www.gamefaqs.com/console/genesis/code/586426.html
http://www.mobygames.com/game/genesis/road-rash-ii
*

*
319373aa,15785956
Road Rash III
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1995 
Developer: Electronic Arts 
Publisher: Electronic Arts 
Players: 1 or 2 VS
_________________________
*
The Rash is back in the latest, nastiest, baddest race game for your Genesis. This time there's five NEW weapons, including the cattle-prod and crow bar. NEW race tracks take you across the globe, from the Aussie Outback to nighttime urban Japan. NEW modes raise the ante with the other Rashers while the NEW digitized graphics and interactive obstacles charge NEW life into the gameplay!

Directions:

Race against others on motorcycles. Punch, kick, and hit others with a weapon to push you closer to first place. The higher your rank, the better the pay you get! Avoid crashing into cars, and watch out for cops, or you will get busted!

Gameplay:

Following the previous two Road Rash games, the player has conquered the US illegal motorcycle championship. But why settle for that when one can take over the World; racing in the peaceful streets of the UK, dodging the animals in Kenya, blaze through the night in Japan or jump in the hilly circuits in Italy?

Keeping the same spirit of the previous two games, Road Rash 3 adds all new digitized sprites (based on the 32-bit remake released an year earlier), bike upgrades, more weapons and meaner police. Most other aspects of the game remain unchanged: the player starts on the lowest division with a small amount of cash and a slow, hard to handle bike. To get more money (and get a faster bike) the player must beat as many of the other 15 racers to the finish line, using all means possible, even kicking and punching them into knockout. By clearing (finishing on the top three spots) all five races on a level, the player advances to the next, where opponents are faster and tougher, the police is more active and a longer race.

As for new gameplay elements in the final title in the series released for Sega's 16-bit console, bikes can also be improved by choosing cheaper upgrades (instead of simply buying new ones) such as tires (less skidding), engine (improves acceleration and top speed), suspension (allows better control while landing after jumps) and body (bike takes more hits before turning into smoking metal). Instead on relying on simple motorbike patrols, the police now has helicopters at their disposal (which try to land on the player) and patrol cars, which attempt to block the path of the bike, forcing it to stop or collide to get a bust. To make things easier (or harder), new weapons were added, some of which allow the carrier to stun an opponent for a few seconds, making him the perfect victim for an incoming vehicle. Also new, if the player finishes the race with a weapon, carries it to the next race.

Each track has it's own features: in the UK, cars drive left on a rainy day, in Australia and Kenya animals wander into the road, in Brazil bikers can get themselves a close-encounter with a car on a crossing, in Italy the hills allow a lot of air-time for light and speedy bikes, Germany, where the icy roads and sharp turns make a deadly combination and finally in Japan the race goes during the night under the neon lights.

Controls:  

A Button: Brake
B Button: Accelerate
C Button: punch/kicks if holding c and down/uses weapon
X Button: N/A
Y Button: N/A
Z Button: N/A
Start Button: Starts game/Pauses game
Mode Button: N/A

Hints:

- Level 5, Wild Thing 2000, lots of Cash -
Enter The Following Password at the password Screen:
R7EF TU0R
The ''0'' is a Zero, not The Letter O.

- Level Codes, loads of money, Wild Thing 2000 -
Enter these codes at the password screen for $300,000 and the Wild Thing 2000:
Level 1: 8CKE 1U0M
Level 2: 8CKE 2U0N
Level 3: 8CKE 3U0O
Level 4: 8CKE 4U0P
Level 5: 8CKE 5U0Q
Note: Most of the 0's are the number, but the O at the very end of the Level 3 code is the letter.

- Super Password -
Enter the following code at the Password Screen....
15S9 - PU03
Then when you play the game you will have $200 000 and the Wild Thing 2000

- Cheat Mode - 
To go to Level 3 with the DMG 1000, $20000 in your pocket, and a range of weapons, press ABRACADABRA on the title screen (where R is Right and D is Down). If put in correctly then a police siren will go off.

- Difficult Games - 
Enter the below codes at the "Game Options" screen:
K000 100MLevel 1, $100, Perro 125
K000 200NLevel 2, $100, Perro 125
K000 300OLevel 3, $100, Perro 125
K000 400PLevel 4, $100, Perro 125
K000 500QLevel 5, $100, Perro 125

- Various and Final Level Passwords -
Enter the following passwords at the password screen...
DDEF PU0F - Start game at Level 1 with Wild Thing 2000/Max.Upgrades/305,660 Cash
DDEF QU0G - Start game at Level 2 with Wild Thing 2000/Max.Upgrades/305,660 Cash
DDEF RU0H - Start game at Level 3 with Wild Thing 2000/Max.Upgrades/305,660 Cash
DDEF SU0I - Start game at Level 4 with Wild Thing 2000/Max.Upgrades/305,660 Cash
DDEF TU0J - Start game at Level 5 with Wild Thing 2000/Max.Upgrades/305,660 Cash
DDEF TUUD - Start game at Level 5 with Wild Thing 2000/Max.Upgrades/305,660 Cash/Final Race at Brazil
DDEF TURA - Start game at Level 5 with Wild Thing 2000/Max.Upgrades/305,660 Cash/Final Race at Italy
DDEF TUFU - Start game at Level 5 with Wild Thing 2000/Max.Upgrades/305,660 Cash/Final Race at Japan
DDEF TUN6 - Start game at Level 5 with Wild Thing 2000/Max.Upgrades/305,660 Cash/Final Race at Kenya
DDEF TUTG - Start game at Level 5 with Wild Thing 2000/Max.Upgrades/305,660 Cash/Final Race at U.K.

http://www.consoleclassix.com/genesis/road_rash_3.html
http://www.gamefaqs.com/console/genesis/code/586427.html
http://www.mobygames.com/game/genesis/road-rash-3-tour-de-force
*

*
34fb7b27
RoboCop III
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1993
Developer: Ocean Software Ltd.
Publisher: Flying Edge, Inc.
Players: 1
_________________________
*
RoboCop 3 is a side-scrolling platform shooter. You get missions (such as rescuing your colleagues who are being kept hostages), which are divided into several smaller levels. The levels usually consist of several platforms, and are heavily populated by enemies who shoot at you. You can gather special repair kits, which will be used to restore your health after you've completed a level. "RoboCop 3" is more of a shooter than its predecessors, having more and tougher enemies.

Gameplay:

The Amiga version comes with a choice of three languages: English, French and German. There are two game modes "Movie Adventure" that follows a story-line and "Arcade Action" where the player can choose between five different single levels. The "Movie Adventure" mode opens up with a cut-scene (the cut-scenes are made with subtitled 2D panels and movies with a mix of 2D and 3D graphics) where a newscasts details how the building of the new Delta City is creating a new class of homeless people and a wave of crime by a new gang called "Splatterpunks". A new police unit named "Rehabs" have been set up in response to this. The newscast then reports of a hostage situation in the city and the game cuts to the action where RoboCop is in pursuit of a stolen van. The player (represented by a green dot on the ingame map) is to stop the van (represented by an orange dot) by ramming it with his police car. If approached from the rear, the residents of the van will open fire lowering the health (called "Efficiency" in the game) of the player. Other obstacles include civilian cars on the road, terrain and buildings. After the van has been stopped the player's next goal is to assist officer Lewis inside an apartment building (represented by a white dot on the ingame map). The controls for driving the car is the keyboard cursor keys and the mouse. Somewhat different from most other racing games is the fact that no loss of speed occurs when turning only when moving the steering wheel.

Once the player has driven there, a first person shooter sequence follows where the player must find officer Lewis (who is being held hostage) in under two minutes. The only guide to where Lewis is a beeping noise that gets more frequent the closer the player gets to the goal. The level consists of corridors where the player must avoid shooting civilians (doing so lowers health) and shoot the opposing Splatterpunks who can attack by shooting and throwing handgrenades. Getting hit by a handgrenade lowers the health to zero immediately but the grenades can be shot out of the air as well. The controls are somewhat peculiar compared to what is standard today. Holding the right mouse button moves the player forward, left clicking fires the gun (unlimited ammo) and moving the cursor to the sides turns the perspective. There is no keyboard control and no "strafing" (sideways movement) that is common in other FPS games.

http://en.wikipedia.org/wiki/RoboCop_3_(video_game)#RoboCop_3
http://www.mobygames.com/game/genesis/robocop-3
*

*
ecebff29,bbad77a4
Robocop vs the Terminator
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1993
Developer: Interplay Entertainment
Publisher: Virgin Games
Players: 1
_________________________
*
In the crumbling ruins of a world under siege, man-machine meets machine-man as legendary cyborgs clash to decide the fate of the Earth. As Robocop, you must travel across time into a bloody future ruled by the mechanical forces of Skynet. You'll face attack from every angle, every moment. An unwavering army of Terminators, robotic dogs, spiders, Endoskeletons and a relentless arsenal of automated weapons await you in this veritable hell on earth. To destroy this enemy, free its hostages and finally pierce the dark heart of a killer computer. It will take something more powerful than plasma rifles and laser guns: the human mind that still burns within you.

Gameplay:

The Dark Horse comic book crossover of the two famous 80s cyborgs spawned various different game adaptations. RoboCop versus The Terminator on the Genesis is only loosely based on the comic.

The player controls RoboCop who during his duty of policing the streets of Detroit is lured into a trap by Terminators sent from the future. By uploading himself into the computer network, he becomes the seed from which the malevolent Skynet grows. Years later, in the post-apocalyptic future, RoboCop is reactivated and must help the human resistance by attacking and defeating Skynet once and for all.

The game is a platformer with heavy shooting elements and consists of 10 levels. Many enemies stand in RoboCop's way and must be destroyed via 8 different weapons. RoboCop begins the game with only a basic pistol, but other weapons can be found, including flame and grenade throwers, laser guns, self-seeking missiles and others. While all guns have unlimited ammo, only two can be carried at the same time and being killed means the currently equipped gun is lost.

The game is evenly split between present and future levels. Enemies in present Detroit include mostly street punks and other criminal elements while the future is of course populated by deadly machines: Terminators, robotic dogs and spiders and many automated guns. Each level ends with a boss battle, featuring Terminators, heavy tanks and RoboCop's famous adversaries ED-209 and Cain (aka RoboCop 2).

Some levels feature optional goals besides getting to the exit, like freeing hostages or destroying security cameras.

Hints:

- Fall Through the Floor -
Pause the game then press A,B,C,C,C,B,A. Hold down the D-Pad and press C.

- Immortality Level -
Enter Turbo Cop mode, begin the trainer level, then move RoboCop all the way to the left. Hold Up on the D-Pad and press C to jump to find the new level.

- Run faster and jump higher -
Pause the game and press A, B, C, C, B, A, C, B, A, C, B, A, A, A, C, A, C, B, C, A, C, A, C,A, B, C, B. This will let you run faster and jump higher.

- Start with 54 Lives -
Enter the following code at the Pause Screen....
C - C - A - A - B - B - C - C - A - A - B - B
Then when you play the game you should have 54 lives

- Unlock All Weapons -
Enter the following code at the Pause Screen....
B - A - C - C - C - A - B - B - A - C - C - C - A - B
Then when you play the game you will have all of the weapons

- Violent Mode -
Enter the following code at the Pause Screen....
C - B - A - B - B - A - B - B - C - B - B - C - C - B - B - C - B - C - A - C - C - A - A - A - B - B - B - A - C - A
Then when you play the game there should me more enemies with more gore.

http://www.gamefaqs.com/console/genesis/home/586429.html
http://www.gamefaqs.com/console/genesis/code/586429.html
http://www.mobygames.com/game/genesis/robocop-versus-the-terminator_
*

*
647203b5,6abab577
Rock N' Roll Racing
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1993 
Developer: Silicon & Synapse
Publisher: Interplay Entertainment
Players: 1 or 2 VS
_________________________
*
Rock 'n Roll Racing is an arcade combat racing game. Combat plays a heavy role in the game, as each car has a frontal weapon, such as a laser or missile, and a drop weapon, such as spikes or mines. As you complete races, you get more money to upgrade your car.

Gameplay:

The game pits four racers against each other, with up to two of them being player-controlled and the rest being AI opponents. Races are viewed from an isometric viewpoint.

While it is a racing game, there is heavy emphasis on attacking competitor's vehicles; since the cars always reappear with full health just a few seconds after blowing up, the only "harm" done is falling behind in the race. Players are rewarded with a monetary "attack bonus" each time they provide the finishing blow against another car using their projectile weapons (and a similar "lapping bonus" when they gain a full one-lap lead on an opponent during the race). To this end (the continual destruction and restoration of the racing vehicles), the tracks are littered with mines and health power-ups, as well as money power-ups. Other hazards include oil slicks, snow drifts, and lava, depending on which planet is hosting the race.

Players are updated on the race by commentator "Loudmouth Larry" (Larry "Supermouth" Huffman), who makes comments like "The stage is set, the green flag drops!" (or "Let the carnage begin!"), and "Rip: is about to blow!" in an enthusiastic tone at appropriate moments during the race. (There is a slight pause between a character's name and any given phrase, as each name and each phrase is its own sound effect, which can be heard in the F/X screen.)

Between races, players can spend the money they've earned on more advanced equipment for their vehicle (engines, tires, shocks, and shielding) or on increasing their capacity for the frontal weapon (energy blasts or missiles), rear weapon (slip sauce or mines), and turbo boost (jump jets or nitro boosts), each of which can max out at seven. Despite their limited capacity, every racer will have their weapon and boost charges replenished at the start of each lap in a race.

Each race goes on for four laps, and the final standings provide rewards. Money is used to buy upgrades and new cars, while points are used to advance to the next racing division or the next planet. In two-player mode, when only one player has sufficient points, the character in charge of advancement asks "Leave your loser friend behind?", allowing that player to continue alone by removing the other player from the game. Once left behind, the player has no choice but to hope that they had written down their most recent password (available from the F/X screen) and that the other player will reset the game and let them try again at some point.

- Selectable characters -

    - Snake Sanders (Earth)
    - Tarquinn (Aurora)
    - Jake Badlands (Xeno Prime)
    - Katarina Lyons (Panteros V)
    - Ivanzypher (Fleagull)
    - Cyberhawk (Serpentis)
    - Olaf from The Lost Vikings (Valhalla)

There are six characters that are readily selectable, each of which has a +1 enhancement for two of the four skills that are related to how well their vehicle handles: acceleration, top speed, cornering, and jumping. Olaf, from The Lost Vikings, another Silicon & Synapse game that was in development at the same time, is a hidden character, requiring a code to access him, and instead of two skills, Olaf has three. At the character selection screen (with Snake showing on the screen), while holding down L, R, and Select, press left then right on the d-pad, and Olaf will appear. There is an eighth character, also hidden, who has no picture or name but has the +1 bonus for all four of the available skills. This character is sometimes called the "Phantom", and he/she/it is only accessible using specially-crafted passwords.

Many of the characters, location names, etc. take their name or likeness from hard rock music. Snake Sanders is based on Whitesnake vocalist David Coverdale, Jake Badlands is named for Jake E. Lee, guitarist for a band called Badlands, and Cyberhawk is most likely a reference to the cover art for the Judas Priest album Screaming for Vengeance.

 - Music -

Song running order (Sega Mega Drive/Genesis):

    - "Paranoid" by Black Sabbath
    - "The Peter Gunn Theme" by Henry Mancini
    - "Highway Star" by Deep Purple
    - "Radar Love" by Golden Earring (only in the Mega Drive/Genesis version)
    - "Born to Be Wild" by Steppenwolf
    - "Bad to the Bone" by George Thorogood

Hints:

- Codes for any character and powered up cars in any division -
These codes allow you to play with any player including Olaf the Last Viking (hidden character) with a fully powered up car.
RM20 RS!V XWJ!Rookie - Flea
8M2H RSYV XWJ!Rookie - Hawk
RM1H RSKV XWJ!Rookie - Jake
8M20 RS6V XWJ!Rookie - Katarina
RM10 RSTV XWJ!Rookie - Olaf
RM2H RS2V XWJ!Rookie - Snake
8M1H RSFV XWJ!Rookie - Tarquinn
HM2W RS!V XWJ!Veteran - Flea
0M2C RSYV XWJ!Veteran - Hawk
HM1C RSKV XWJ!Veteran - Jake
OM2W RS6V XWJ!Veteran - Katarina
HM1W RSTV XWJ!Veteran - Olaf
HM2C RS2V XWJ!Veteran - Snake
0M1C RSFV XWJ!Veteran - Tarquinn
8M28 RS!V XWJ!Warrior - Flea
RM2R RSYV XWJ!Warrior - Hawk
8M1R RSKV XWJ!Warrior - Jake
RM28 RS6V XWJ!Warrior - Katarina
8M18 RSTV XWJ!Warrior - Olaf
8M2R RS2V XWJ!Warrior - Snake
RM1R RSFV XWJ!Warrior - Tarquinn

- Passwords for Veteran skill level -
6!!W R429 RJ6Qpart 1 of planet 2
3KWW C92J RJ6Qpart 1 of planet 3
4SBW Z52N 8S8Ppart 1 of planet 4
7!7V 7G1X 8S8Ppart 1 of planet 5
XFDW S60V WS6Mpart 2 of planet 1
Y26W M609 RJ6Qpart 2 of planet 2
WHGW CL0D 8S8Ppart 2 of planet 3
X0NV MT0N 8S8Ppart 2 of planet 4
3LLW RGZX 5TF9part 2 of planet 5

- Play as Snake, fully loaded car, any difficulty, any planet, any division -
These codes allow you to play as Snake with loads of money and a fully powered up car.
SPFH 7G2B XWJ!Rookie - Bogmire
J5YH Z70B XWJ!Rookie - Bogmire, Div A
Q40H HT23 XWJ!Rookie - Bogmire, Div B
HQWH T80V XWJ!Rookie - Chem IV, Div A
G!!H JN03 XWJ!Rookie - Drakonis, Div A
Q40H HT23 XWJ!Rookie - Drakonis, Div B
S5YC Z70B XWJ!Veteran - Bogmire, Div A
JPFC YG2B XWJ!Veteran - Bogmire, Div B
RQWC T80V XWJ!Veteran - Chem IV, Div A
Q!!C JN03 XWJ!Veteran - Drakonis, Div A
G40C HT23 XWJ!Veteran - Drakonis, Div B
T5YC Z70L XWJ!Veteran - New Mojave, Div A
K5YC Z72L XWJ!Veteran - New Mojave, Div B
L5YC Z7ZV XWJ!Veteran - NHO, Div A
B5YC Z71C XWJ!Veteran - NHO, Div B
15YR Z70B XWJ!Warrior - Bogmire, Div A
9PFR 7G2B XWJ!Warrior - Bogmire, Div B
0QWR T80V XWJ!Warrior - Chem IV, Div A
Z!!R JN03 XWJ!Warrior - Drakonis, Div A
740R HT23 XWJ!Warrior - Drakonis, Div B
W5YR Z723 XWJ!Warrior - Inferno, Div A
45YR Z713 XWJ!Warrior - Inferno, Div B
25YR Z70L XWJ!Warrior - New Mojave, Div A
!5YR Z72L XWJ!Warrior - New Mojave, Div B
V5YR Z7ZV XWJ!Warrior - NHO, Div A
35YR 271V XWJ!Warrior - NHO, Div B

http://en.wikipedia.org/wiki/Rock_N%27_Roll_Racing
http://www.mobygames.com/game/genesis/rock-n-roll-racing
http://www.gamefaqs.com/console/genesis/code/586430.html
*

*
03256ad3,a6efec47
Rocket Knight Adventures
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
You play as the Rocket Knight, Sparkster. The Rocket Knights are a group of elite fighters who protect the empire from all dangers. One day, the empire is attacked by a rival nation and the princess Sherry is kidnapped by the rival's leader, Axle! Axle plans to unleash a powerful weapon that will decide the fate of this war! Sparkster now must find Axle and flush him out!

Directions:

If you read the "Controls" section, you learned that you can charge up Sparkster's jetpack. While it's fully charged, you can push the directional buttons in the way of where you want to go, which works well for high places. As some games, you'll find a boss to fight, which will take a while to destroy!

Gameplay:

Gameplay is often a side scrolling platform, with linear runs through levels. The player is able to jump, attack with Sparkster's sword, either directly or by "shooting" energy forward when swung, or charge up their rocket pack and go flying in one of the 8 standard directions, depending of the direction the player presses (if no direction is pressed, Sparkster performs a stationary spinning attack).

Levels are occasionally switched up with alternate styles of gameplay. Some levels are horizontal scrolling shooters (akin to Gradius, often with in-level references to that game), while one level has the player control a large machine to duel with Axel Gear.

Playing on the easiest difficulty mode, Children, drops the final level from the game, and prevents the player from getting the 'true' ending. Selecting 'Hard' gives you less lives and less continues. There are also extra difficulties that can be unlocked by inputting codes on the Konami loading screen. The hardest of which is 'Crazy Hard' which leaves you with one life, no continues and all attacks however small are an instant kill.

Controls:

A Button: Press to attack, hold to chrage up rocket
B Button: Jump
C Button: Same as A button

Hints:

- Build Your Own Demo -
Pause the game and press Up, Up, Up, Up, Up, Up, Up, Down, Left, Left, Left, Right. You will see the word 'PAUSE' in reverse if you did it correctly. Now get yourself killed in whatever entertaining way pleases you. After the Game Over screen, wait until the game goes into demo mode. The demo should look hauntingly familiar... 

http://en.wikipedia.org/wiki/Rocket_Knight_Adventures
http://www.consoleclassix.com/genesis/rocket_knight_adventures.html
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83699e34
Roger Clements' MVP Baseball
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1992 
Developer: Sculptured Software
Publisher: Flying Edge
Players: 1 or 2 VS
_________________________
*
Roger Clemens is known by some as the greatest pitcher in baseball history. In  Roger Clemens MPV Baseball players play a standard a 9 innings baseball game in Exhibition mode and a full regular season can be played including the World Championship Playoffs in the Regular Season mode. While playing in Regular Season mode the player can see their chosen team's progress by using the in game calendar showing all the games.

Players select a fictional team from the following groups:

    - National Division West: San Francisco Quakes, Los Angeles Apaches, Cincinnati Big Cats, San Diego Suns, Houston Mustangs, and Atlanta Condors.

    - National Division East: Chicago Swords, Montreal Lumberjacks, New York Buffalos, St. Louis Commandos, Pittsburgh Panthers, and Philadelphia Generals.

    - American Division West: Oakland Bashers, Seattle Pioneers, Minnesota Hounds, California Waves, Texas Cowboys, Chicago Red Birds, and Kansas City Kings.

    - American Division East: Toronto Bears, Boston Hornets, New York Rebels, Detroit Wheels, Milwaukee Marshals, Baltimore Eagles, and Cleveland Tomahawks.

Each team has a set of players the make up the team each with their own skill level and statistics which, like the teams, is fictional other then Clemens himself who is on the Boston Hornets team.

When controlling the pitcher the player can control the speed and spin of the pitch as well as the pitchers position on the plate. The pitcher can also stop the opponent stealing a base which can be seen via windows showing the positions of all the baserunners. When controlling the batter the player has to time the hit to successfully hit the ball so it will not be a missed hit or a foul, or has the option to not hit in case of a 'ball'. The player can also steal a base while batting. After the ball is hit the game goes into fielding mode where the camera shifts to a view that is lower than the normal 45 degree angle (the fielder gets smaller as he moves away from the camera). The player then controls the closest fielder to get or catch the ball and then throw it to the selected base.

There are many different cameras angles that the game selects depending on the location of the ball. The camera can be on the left, center, or right side of the field in ether infield or outfield position and all cameras can pan to follow the ball.

The player can use a password to save their progress in Regular Season mode. An exhibition match can be played in two player mode with the use of two controllers.

http://www.mobygames.com/game/genesis/roger-clemens-mvp-baseball

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e63624ef,3ace429b
Rolling Thunder II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1992 
Developer: Namco 
Publisher: Namco 
Players: 1 or 2 CO-OP
_________________________
*
- INTO THE MAELSTROM -

To: Albatross
From: WPCO HQ

Once again we are in need of your services.

Situation Report:

Communication satellites destroyed. Disruption of global information flow seriously damaging world economy. Analysts expect further economic and political deterioration.

Terrorist organization Geldra claims responsibility. No demands have been made. At this time, Geldra's motives are unknown. Intelligence indicates that rogue arms merchant Gimdo may be involved.

We offer the standard contract and disclaimer. Your controller will be JC-KAL, authorization code OMEGA. You will be contacted. Looks like a tough one.

Good Luck.

End Message

After reading the message you try to concentrate on the Bach playing in the background but you're troubled. Images of the previous missions creep through your mind; the adrenaline, the smell of gun powder, carnage...

The phone rings.
"Albatross?"
"Yes."
"It's started again."
"I know, Leila."
After an awkward pause she hangs up. As you oil your 9 mm, you prepare yourself for the task ahead of you.

--From the Genesis Rolling Thunder 2 instruction manual.

Gameplay:

Set sometime during the 1990s, the Geldra organization (now known as Neo-Geldra and led by a new leader named Gimdo), thought to had been destroyed during the first game, returns and are destroying several of the worlds' satellites in outer space. Like the previous game, the player takes control of a member of the Interpol's fictional Rolling Thunder task force. Up to two players can now play simultaneously, while a single player now has a choice between former damsel-in-distress Leila (as Player 1) or returning hero Albatross (as Player 2). Although outside their different visual appearance (including different handguns), the two characters otherwise play the same.

The graphics are noticeably improved over the previous game and have a decidedly more futuristic look to go along with the game's modern setting. The game's common enemy character, the Masker, which were previously designed to look like hooded terrorists or KKK members, are now cyborgs. Like wise, the game has more varied stage designs, with the first four stages taking place in a seaside resort in Florida and the last four stages in a pyramid in Egypt (both locations are actually camouflaged Geldra bases).

The player's character are armed with a default pistol that has only limited ammo. When bullets run out, the player's gun will fire a slow chase bullet instead. The player can also upgrade to a semi-automatic rifle by entering marked doors. When entering one of these marked doors, a counter will displayed showing the remaining bullets left to be picked up (allow one player to leave ammo for the other). There are also hidden power-ups such as time extension and life recovery behind certain unmarked doors. Specific weapon like flame thrower and a "spread laser" is available at certain mission.

Hints:

- High Difficulty Level Passwords -
Level 1: A ROLLING PROGRAM SMASHED THE GENIUS
Level 2: A CURIOUS RAINBOW LEARNED THE FUTURE
Level 3: A MAGICAL ISOTOPE BLASTED THE DEVICE
Level 4: A PRIVATE LEOPARD PUNCHED THE NEURON
Level 5: A SLENDER FIGHTER ELECTED THE GENIUS
Level 6: A DIGITAL RAINBOW MUFFLED THE SECRET

- Level Passwords -
Level 1 - 'A ROLLING PROGRAM SMASHED THE GENIUS'
Level 2 - 'A MAGICAL THUNDER LEARNED THE SECRET'
Level 3 - 'A NATURAL FIGHTER CREATED THE GENIUS'
Level 4 - 'A ROLLING NUCLEUS SMASHED THE NEURON'
Level 5 - 'A CURIOUS PROGRAM PUNCHED THE POWDER'
Level 6 - 'A LOGICAL LEOPARD BLASTED THE SECRET'
Level 7 - 'A PRIVATE ISOTOPE DESIRED THE TARGET'
Level 8 - 'A NATURAL RAINBOW ELECTED THE FUTURE'
Level 9 - 'A MAGICAL MACHINE MUFFLED THE KILLER'
Level 10 - 'A DIGITAL NUCLEUS PUNCHED THE DEVICE'
Level 11 - 'A PRIVATE THUNDER CREATED THE POWDER'

http://en.wikipedia.org/wiki/Rolling_Thunder_2
http://www.consoleclassix.com/genesis/rolling_thunder_2.html
http://www.gamefaqs.com/console/genesis/code/586434.html
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64fb13aa
Rolling Thunder III
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1993
Developer: Namco
Publisher: Namco
Players: 1
_________________________
*
The game's plot is set around the same time period as its predecessor Rolling Thunder 2. With Albatross and Leila currently assigned to tracking down Gimdo, a new Rolling Thunder agent codenamed Jay is given the task to track down Geldra's second-in-command, Dread (a green skinned humanoid resembling Maboo from the first game). The story is presented in a more cinematic fashion than the previous games, featuring animated cut scenes between stages and on-screen text dialogue between the characters. Jay is assisted via radio by a contact named Ellen, who provides him with mission objectives.

Gameplay:

The game maintains the "shoot-and-take cover" formula of the previous installments. In Rolling Thunder 3, the player progresses through 10 levels and 3 secret areas (including an abandoned version of the original game's first stage) mostly by shooting hostile enemies, replenishing ammo by entering specially marked doors, and dodging or crouching under enemy fire by hiding behind objects such as crates. Unlike Rolling Thunder 2, the game features only a single-player mode. However, Rolling Thunder 3 builds upon the formula by adding additional elements to the series.

Rolling Thunder 3 offers its fair share of new features to the series. Players now have the option to select one weapon from a total nine before beginning each level. In addition to the sub-machine gun, there's a flamethrower and laser gun similar to the ones in the Genesis version of Rolling Thunder 2 and three different types of grenades: regular, flash and cracker. Once the player's starting special weapon has been chosen in one stage, it cannot be chosen again in later stages.

There are now two separate fire buttons, with one button mapped for the standard pistol and the other for the special weapon. The player also has the ability to shoot at angles or slash enemies with a knife when no special weapon is equipped. As they progress through the game, players will also be introduced to fast-paced vehicle stages, controlling Jay as he rides either a motorcycle on slick highways or jet-skis across rapid waters.

The game does not require the player to complete the stages within a time limit and thus eliminates the time bonus doors. However, taking too long summons a sniper who begins shooting at Jay. Fortunately, the player's health bar consists of three health units instead of one, giving Jay the ability to endure more hits before dying. In addition, when Jay dies, the game allows the player to restart from the exact position he died at, rather than forcing the player to continue from a check point or the beginning of the stage as the prequels had done.

As with the console versions of the previous games, the game gives player a password to begin a harder second quest that features a slightly extended ending once the game has been finished once. There are also another hidden password that replaces Jay's sprite in the game with that of Ellen dressed as a female agent. She has no cut scenes and the ending remains unchanged.

Hints:

- Extra Lives -
Enter 'ANNOY' as a password to start out with 5 lives instead of the usual 3 lives.

- Level Passwords -
Factory
SSEPP

Highway
APEOO
AKEOP

Las Vegas Night
FXEOA

Dread's Building
AIKEJ
AHEOU

Pacific Ocean
SLUEJ
SFEKF

Easter Island
KISZO

Underground Base
LOSZU
SFBZI

Highjack
BZSSZ

Dread's Castle
HJSAJ

- Play as Ellen -
Enter the following code at the Password Screen....
GREED
You should begin the game with Ellen instead of Jay

- Play expert mode -
Enter password as RISKY.

- Level Select - 
Enter the following code at the Password Screen....
REIGN

http://en.wikipedia.org/wiki/Rolling_Thunder_3
http://www.gamefaqs.com/console/genesis/code/586435.html
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abf9caf5,306861a2
Rolo To The Rescue
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: Vectordean 
Publisher: Electronic Arts 
Players: 1
_________________________
*
Rolo to the Rescue is a classic platformer.

You play the role of Rolo the elephant who escaped from the circus. As you find your way through the world you will also find a squirrel, a rabbit, a beaver, and a mole. Each of those friends have special abilities that can help you along the way -- the squirrel can climb, the rabbit jumps, the beaver swims, and the mole digs.

Eventually, Rolo will find his way home.

Hints:

- Cheat menu -
At the title screen, hold Up/Left, A and C. Keep the buttons down and press reset. Keep holding the buttons and press B when the title screen comes up. A cheat menu will appear with options like invaunerable, open the whole map, infinite lives, a sound test and some version information.

http://www.gamefaqs.com/console/genesis/code/586436.html
http://www.mobygames.com/game/genesis/rolo-to-the-rescue
http://en.wikipedia.org/wiki/Rolo_to_the_Rescue
*

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3c59d10f,3d842478
Romance of the Three Kingdoms II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy - Turn-Based
Release Year: 1991
Developer: Koei
Publisher: Koei
Players: 1 to 8 VS
_________________________
*
In this sequel, you must once again try to unite China under a single dominant ruler. It's really more of an update than a sequel, since all the Romance of the Three Kingdoms games have the same story. It is history, after all... 

Gameplay:

Upon starting the game, players choose from one of six scenarios that determine the initial layout of power in ancient China. The scenarios loosely depict allegiances and warlord holdings in the novel, although gameplay does not follow events after the game begins:

    - Dong Zhuo Seizes Loyang (189 A.D.)
    - Rivals Struggle for Power (194 A.D.)
    - Aged Liu Bei Hides (201 A.D.)
    - Cao Cao Covets Control of China (208 A.D.)
    - Nation Breaks into 3 Divisions (215 A.D.)
    - The Three-way Contest (220 A.D.)

After choosing the scenario, players determine which warlord(s) they will control. Custom characters may be inserted into territories unoccupied by other forces, as well. A total of 41 different provinces exist, as well as over 200 unique characters. Each character has three statistics, which range from 1 to 100 (higher is better). A warlord's Intelligence, War Ability and Charm influence how successful he or she will be when performing certain tasks, such as dueling or increasing land value in a province.

The goal of the game is to conquer China. This is accomplished by holding every province on the map.

http://en.wikipedia.org/wiki/Romance_of_the_Three_Kingdoms_II
http://www.consoleclassix.com/genesis/romance_three_kingdoms_2.html
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7e41c8fe
Romance of the Three Kingdoms III: Dragon of Destiny
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy - Turn-Based
Release Year: 1992
Developer: Koei
Publisher: Koei
Players: 1 to 8 VS
_________________________
*
Fight to expand your territory and eventually unite all of China.

In this edition of the Romance of the Three Kingdoms series, you have the option of Historical mode, or Fictional mode. In Fictional mode the generals are randomly placed and you an create your own characters, while in Historical mode all the leaders are based on historical figures and tied to certain cities.

Vast improvements were made over the graphics of RTK 2, as well as slight changes to the interface, commands and tactics. RTK 3 is the only version that includes a strong component of naval warfare.

Overall, one of the strongest titles in a truly great progression of classic games.

Gameplay:

Upon starting the game, players choose from one of six scenarios that determine the initial layout of power in ancient China. The scenarios loosely depict allegiances and warlord holdings in the novel, although gameplay does not follow events after the game begins:

    - Dong Zhuo's rivals unite (189 A.D.)
    - The chaotic era begins (194 A.D.)
    - Cao Cao's power expands (201 A.D.)
    - Zhuge Liang plots strategy (208 A.D.)
    - Liu Bei builds Shu kingdom (221 A.D.)
    - Three kingdoms fight decay (235 A.D.)

After choosing the scenario, players determine which warlord(s) they will control. Custom characters may be inserted into territories unoccupied by other forces, as well. A total of 41 different provinces exist, as well as hundreds of unique characters. Each character has several statistics (War ability, Intelligence, Politics, Army Command, Naval Command, Charisma), which range from 1 to 100.

The goal of the game is to conquer China. This is accomplished by holding every province on the map.

http://www.consoleclassix.com/genesis/romance_three_kingdoms_3_dragon_destiny.html
http://en.wikipedia.org/wiki/Romance_of_the_Three_Kingdoms_III:_Dragon_of_Destiny

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aae98ea1,61f90a8a
Rugby World Cup '95
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Rugby 
Release Year: 1994 
Developer: Electronic Arts, Inc.
Publisher: Electronic Arts, Inc.
Players: 
_________________________
*
The official game of the 1995 IRB Rugby Union World Cup in South Africa. Featuring all 20 international teams that took part in the World Cup including the All Blacks of New Zealand and the Springboks of South Africa, as well as an EA All Stars team and a few other minor rugby nations

The game shares a lot with EA Sports' early FIFA titles. It uses an isometric perspective, with buttons to pass and kick the ball, and a timed gauge for place kicks.

The menus are structured in the same way as FIFA, with options including arcade and simulation modes, changing the firmness of the ground, and the weather.

Hints:

- World Cup Final -
Here is the code for the world cup final between Australia and Ivory Coast:
KLJC TC2F K2IC HFKC VND-

http://www.gamefaqs.com/console/genesis/code/586438.html
http://www.mobygames.com/game/genesis/rugby-world-cup-95
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cd183447,f1e22f43
Sagaia
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1991
Developer: Taito Corporation
Publisher: Taito Corporation 
Players: 1
_________________________
*
The planet Darius, which formerly boasted a very advanced civilization, has been destroyed. Proco and Tiat escaped from Darius in search of a New World. They started a new civilization on the planet Orga. The descendants of Proco and Tiat happened to pick up strange radio waves being emitted from the Milky Way galaxy. The strange radio waves were an SOS from the planet Darius where their ancestors used to live. Having discovered the source of the strange radio waves, they immediately boarded the Silver Hawk, whose power had been greatly increased, and took off for the Milky Way. A fierce battle ensued on the planets of the Milky Way and in outer space in order to save the inhabitants of Darius from destruction.

You have boarded the Silver Hawk as a member of the rescue team and the battle is about to begin!

--From the Genesis Sagaia instruction manual.

Directions:

You can choose in the Options whether to use the Silver Hawk Red (Proco Jr) or the Silver Hawk Blue (Tiat Young). The Blue has more initial armament and is meant for beginners. Fight when you can, run when you must.

Blast away without compassion or conscience.

There are 7 rounds of action with 28 total zones in the game. You must defeat a Boss at the end of each zone to advance to the next round. There are 12 Bosses and if you want to meet them personally, join the party.

Pick-Ups:       If you totally destroy the special enemies that appear during the game, the power increasing units appear:
Red:            Missile power increases
Green:          Bomb power increases
Blue:           Defensive capability increases
Yellow:         Laser power increases
Small Rainbow:  Missile, bomb and laser power increases
Large Rainbow:  Level for missile, bomb and laser increases by two stages
1 UP:           Number of Vessels increases 

Gameplay:

Sagaia is a warp-speed space adventure with vibrant, colorful, complex scenery and high-energy background music. The Silver Hawk, our Heroes' spacecraft, changes into various elaborate shapes as it attains higher power levels. The enemies' crafts are highly detailed, with interesting shapes and colors, and complicated movements. The Silver Hawk's weapon fire, which includes missiles, bombs and lasers, has a distinctive staccato sound to it.

Difficulty of play is what you make of it. I simply fired non-stop and moved when I had to. OK, I went through every spaceship I had and killed half-a-dozen crews, but computer people have no rights, so tough luck. They should have been born real if they wanted Life, Liberty and the Pursuit of Happiness.

Controls:

A Button: Missile / Laser
B Button: Bombs
C Button: Missile / Laser

Hints:

- Big Hi-Score List -
In title screen, enter A,B,C,A,B,C,A,B,C,A,B,C

- Infinite Continues -
Enter the following code at the Title Screen....
B - B - B - C - A - A - A - B - B - C - C - C
Then when you play the game you should never run out of continues

- Level Select -
Enter the following code at the Title Screen....
C - A - C - B - C - A - B - A - B - C - A - C
Then you should have access to any level

- Sound Test -
To enable the sound test, earn a high score while playing and enter the initials ZZT.

- Super Hard Mode -
Enter the following code at the Title Screen....
C - C - C - C - C - C - C - C - C - C - C - C
Then when you play the game it will be harder than normal

- Invincibility -
During the intro sequence...
A, B, A, C, B, C, C, B, C, A, B, A, A
The phrase "No hit" will appear and you will have invincibility.

http://www.consoleclassix.com/genesis/sagaia.html
http://www.gamefaqs.com/console/genesis/code/586439.html
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9af793fd,44f66bff
Saint Sword
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1991
Developer: Taito
Publisher: Taito
Players: 1
_________________________
*
You are Macress, a mythical warrior, and you have been called upon to destroy the evil demon, Gorgon before the world succumbs to his power. This is a platform style, hack 'n slash adventure where you gain powerups by destroying wee mythical beasties. These powerups provide you with special physical attributes like angel wings and the body of a horse.

Hints:

- Level Passwords -

GOQJHJChapter 1
HYZD4WChapter 2
GSOGIAChapter 3
NZNFWLChapter 4
MQOFA1Chapter 5
UZKGMHChapter 6
VWJFSKChapter 7

http://www.mobygames.com/game/genesis/saint-sword
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48063837,5bb8b2d4
Samurai Shodown
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: 
Release Year: 1994
Developer: Saurus
Publisher: Takara
Players: 1 or 2 VS
_________________________
*
Draw your sword and prepare to defend your honor against the world's supreme 11 Samurai warriors. Clash with an opponent in two-player versus mode or enter the ultimate showdown in arcade mode, packed with special power moves and interactive scenery.

Gameplay:

The game is set in the late 18th century and all the characters wield weapons. The game uses comparatively authentic music from the time period, rife with sounds of traditional Japanese instruments, such as the shakuhachi and shamisen, and a refined version of the camera zoom first found in Art of Fighting. True to its use of bladed weapons, the game also included copious amounts of blood.

The game quickly became renowned for its fast pace, focused more on quick, powerful strikes than the combos. As to emphasize the distinction of this gameplay system, slow motion was added to intensify damage dealt from hard hits. Also during a match, a referee held flags representing each player (player 1 was white; player 2 red). When a player landed a successful hit, the referee would lift the corresponding flag, letting everyone watching know who dealt the blow. To lessen the repetition of fights, a delivery man running in the background threw items such as chicken (that healed) or bombs, which could significantly change the outcome of a play.

- Characters -

The cast of characters, like many other fighting games of its time, spanned from fighters across the globe, allowing a wide range of weaponry open for the players' enjoyment. Playable characters include:

    - Haohmaru - the main hero; a ronin who travels to sharpen his swordsmanship and his sense of bushido.

    - Nakoruru - an Ainu miko who fights to protect Mother Nature.

    - Ukyo Tachibana - an ailing swordsman who searches for the perfect flower for his loved one, Kei.

    - Wan-fu - a power general from the Qing dynasty seeking to recruit powerful warriors for the unification of China.

    - Tam Tam - renowned hero from the Amazon jungle (referred to as "Green hell" in the game); he fights to retrieve the sacred artifact, the Palenke Stone.

    - Charlotte Christine Colde - a noblewoman fencer from Versailles who fights to save her country from Amakusa.

    - Galford D. Weller - American surfer turned ninja who fights in the name of justice.

    - Kyoshiro Senryo - famed kabuki performer who wishes to strengthen his dances through swordplay.

    - Earthquake - American ninja flunkie turned bandit, he wants to steal all the world's treasure.

    - Hanzo Hattori - ninja serving Ieyasu Tokugawa. In this fictional account, he fights to save his son, Shinzo.

    - Jubei Yagyu - similar to other fictional accounts, he is a ronin hired by the Shogunate to execute a demon.

    - Genan Shiranui - an eccentric member of the Shiranui clan, he strives to make himself more evil.

    - Shiro Tokisada Amakusa - last boss and villain of the game; in this fictional account, he is resurrected years after his death by the demon, Ambrosia. Due to a pact made with the demon, he wants to revive Ambrosia thus destroying the world.

    - Kuroko - exclusive playable character in the Game Boy port. He is the background referee who acknowledge the winner of the match, in the GB game he wield two flag blades as his weapon. He did not get a console debut until Samurai Shodown II, in which he imitates moves of all the other fighters. The Game Boy port is the only game where he had his own original moves and weapons unlike his console counterpart.

    - Hikyaku - exclusive playable character in the Game Boy port. He is the delivery man running in the background of stages who is forced to disrupt fights by Amakusa.

Hints:

- No Music During First Round of Any Match -
During any match intro, wait until both characters jump out at the same time and the screen begins to turn white, then press Start. The music will be silent for the first round.

http://www.gamefaqs.com/console/genesis/home/563339.html
http://en.wikipedia.org/wiki/Samurai_Shodown
http://www.gamefaqs.com/console/genesis/code/563339.html
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2fb4eaba
Saturday Night Slam Masters
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Wrestling
Release Year: 1994 
Developer: Capcom
Publisher: Capcom
Players: 1 to 4 VS
_________________________
*
It's Saturday night and the Slam Masters have arrived! Ten of the biggest and beefiest wrestlers ever to step into the ring have gathered for one bone-crushing, back-breaking tournament where there are NO RULES! Step into the ring and get ready for no-holds barred wrestling as you bounce your opponents off the ropes and clotheline the fools! Or dare them to take the fight outside the ring where brawls with tables, chairs and bottles are all part of the action. And just when you've got enough muscle, grab a friend and try out the sinister Death Match, where only the ultimate Slam Master can survive the barbed wire ropes and the booby-trapped floor!

Directions:

Wrestling is an easy enough concept to understand. You try to pin your opponent for 3 seconds to win the match. However, this is an objective which will make this game a whole lot of fun.

To be able to pin your opponent, you need to beat on him until his energy bar slowly drains down to nothing and then knock him down, afterwards attempting the 1-2-3. If you can do so, you win the match. However, if both opponents fail to score a pinfall in the time given in the match, the player who has the most health remaining is declared the winner. If both have the same amount of health in an occasion, then the match is considered a "draw."

In a match, you will probably need to break out the whole arsenal of moves to win. Some moves consist of running. In order to run, you have to double tap either left or right to charge in the respective direction. Whether you bounce off of the ropes or hit your opponent, the directionals will lead you there. If you bounce off of the ropes, however, you gain another level of speed. Another technique that takes a little more time to master is the art of grappling. To be able to pull this move off, you must be standing next to your opponent and then hit the right and attack buttons. You can now either pull off either an Irish Whip (a throw at the ropes) or a body slam, depending on which button you press.

Gameplay:

The original Slam Masters plays like a traditional wrestling game, only the game used a view similar to that commonly used in the fighting game genre. The game uses a three button configuration (grab, attack, and jump).

Each character has two special attacks: a non-grappling technique and a finisher. When an opponent's life meter is depleted, he must either be pinned for a three-count or forced to submit. Defeating all of the other wrestlers results in winning the championship belt, which must then be defended against the entire roster.

There are two game modes: Single Match, where the player fights in a series one-on-one matches against the CPU; and Team Battle Royale, where the player and another partner (controlled by another player or by the CPU) competes in a series of two-on-two matches. The game can be played by up to four players.

Controls:  

A Button: Attack, Pick up a nearby weapon
B Button: Jump
C Button: Pin
Start Button: Pause game

Hints:

- Increase the damage of your moves -
Pause the game right as your move lands, doing this will add to the amount of damage it inflicts.

http://www.gamefaqs.com/console/genesis/home/586441.html
http://en.wikipedia.org/wiki/Saturday_Night_Slam_Masters
http://www.consoleclassix.com/genesis/saturday_night_slam_masters.html
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cf7f985e,7bb9dd9b
Scooby Doo Mystery
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1995 
Developer: Sunsoft 
Publisher: Acclaim Entertainment
Players: 1
_________________________
*
Rev up the Mystery Machine because Shaggy, Scooby and the rest of the gang have some mysteries to solve. Put yourself in the shoes of Shaggy, as he and Scooby venture off in search of snacks while Freddy, Daphne and Velma head in another direction. Unfortunately, Shaggy and Scooby find more than snacks - they also find trouble.

At Blake's Hotel, find the clues that will trap the so-called ghost of an ancient chieftain that is scaring away all of the guests of Daphne's Uncle.

A fun-filled day at the carnival turns into a mission to find a clown bent on revenge and rescue Fred, Daphne and Velma. These interactive mysteries let Shaggy pick-up and examine objects, and eventually use them to set a trap. Scooby will help out by pointing and sniffing around. Put all the clues together and you've solved the mystery!

--From the Genesis Scooby Doo Mystery instruction manual.

Directions:

Directions-
Listen to the introductions to the games, look at everything and use the Actions. You have unlimited time, lives and energy.

Actions-

To select an action from the list at the bottom of the screen: press the B-Button to change from Shaggy to the cursor, move the cursor with the D-Control to the action that you want to use (it will appear in a blue rectangle) and then press the B-Button again and the action will turn white. Then using the D-Control, move the cursor to the object that you want to use the action on and press the B-Button to actually use the action. It is a lot easier to do it than to describe it.

Two Word Special Actions-

Use___With___ that allows Shaggy to direct an Action of one object to another object.
Example- "Use Scissors with Paper"

Give___To___ that allows Shaggy to give an object from the Inventory to a person or animal
Example: "Give food To Scooby-Doo.

Inventory-

You collect items that you find using the "Take" action that adds them to your inventory. You view the items in the Inventory by pressing the C-Button. You select them the same way that you select an Action.

Gameplay:

The player controls Norville "Shaggy" Rogers as well as Scooby Doo simultaneously (he automatically mimics any movements that the player makes as Shaggy} making gameplay unique. The object of the game is to find clues to solve the 4 mysteries in the game. These clues can be obtained by finding them in the open, completing a specific task, or having Scooby "sniff out" hidden clues in each area. These clues give the players Mystery points and more points can be earned in the bonus levels. If the player accumulates 10,000 points, they will receive an extra life. In addition, the player must avoid hazards such as small creatures, falls from high areas, or the level Monster. Each of these will add to the players "Fright Meter" which, if full, will result in the player losing a life. Once enough clues have been gathered, Velma will send you to Fred to help him build a trap to catch the monster. The player then has to lure the monster to the trap before the end of level cutscene plays.

At the beginning of each level, only a small portion will be accessible, but as more clues are found, more of the level can be explored. Between each case, a game clip of the Mystery Machine driving along with on-screen dialogue from the gang inside is shown. The mysteries themselves don't have much plot before or after each case, and the person in the monster suit is usually never met until they are unmasked.

- Characters -

The other three members of Mystery Inc. are there to help solve the case as well, though they are not playable. They do each serve a specific task however:

Fred Jones - The leader of the group, he will usually provide information on the mystery as well as help Shaggy and Scooby open locked doors. At the end of each mystery, the player must find specific items which Fred will use to build a trap to catch the monster.

Daphne Blake - The beauty of the group, Daphne may not help with the case itself, but she will provide Shaggy and Scooby with a supply of Scooby Snacks which will help keeps the players "Fright Meter" down. She will only give a Scooby Snack if the player has found enough clues.

Velma Dinkley - The brains of the group, the player must bring any clues they find to her for analysis. Each clue adds to the players point total which will give them a life for gaining enough of them.

- Levels -

There are four levels in the game, and the player receives a password after each one to allow them to return at any time.

1) Spooky Shipwreck - This is the Red Ryan which is being haunted by a ghostly pirate named One-Eyed Matt. He is actually after treasure on sunken ships nearby which he planned to melt down and steal .

2) Haunted Amusement Park - The Fun Fair is being haunted by an Evil Clown who seeks to close the park as revenge for being fired when he was the parks janitor.

3) Abandoned Ranch - The Tar Monster is scaring everyone away from this ranch in order to buy the land cheap and then sell it at a profit due to it containing valuable minerals.

4) Haunted House - A house belonging to Daphne's Uncle which is being haunted by a vampire named Count Bagosi. He is trying to scare everyone away to protect his illegal counterfeiting operation.

- Bonus Levels -

There are two bonus levels hidden in each mystery.

The first is found in the kitchen area. In this level, the player controls Scooby Doo who is standing on his hind legs holding a slice of bread in each hand. Shaggy is behind him in a refrigerator with his back to the screen. Shaggy throws food items out which the player must catch by moving Scooby side to side. The food stacks up as it is caught but if Scooby moves too fast some of it will fall. If the sandwich is large enough, then the player will be awarded with a Scooby Bonus.

The second is found randomly in each level, but usually appears upon entering a new area of the level. On this level, Shaggy plays a game of "Whack a Mole" with a mallet on three vases. The player must use the directional buttons to tell Shaggy where to swing. The object is to hit as many monsters (ghosts, vampires, knights, etc) as possible without hitting Scooby or the other members of the gang. Points are added for monsters hits and subtracted for hits to friends. Time Bonus, Time Freeze, and Speed Boost can also be collected from the vases to prolong the game and get more points. If the player scores enough points in the time limit, they receive a Scooby Bonus.

Controls:  

A Button: Select Shaggy / Use Action
B Button: Cursor / Select Action / Select Inventory
C Button: Action / Inventory
Start Button: Start / Pause / Get Password

Hints:

- Ending passwords -
Blake's Hotel Chapter
D*OX% AZY%# YM*UV NTKSH !MCLE
%TU!T SOJZH E#TSO JZHE# TSOJY
(Use the medallion with the hook to see the ending.)

- Ha Ha Carnival Chapter -
CN?NE L*QG* UM*I* IFEJC HW*++
PN%XW *++PN %XW*+ +PN%X W*++P
(Just use the dart with the ball to see the ending.)

http://www.consoleclassix.com/genesis/scooby_doo_mystery.html
http://en.wikipedia.org/wiki/Scooby-Doo_Mystery
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ae56a848,25b05480
Seaquest DSV
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1994
Developer: Sculptured Software, Inc. 
Publisher: Black Pearl Software
Players: 1
_________________________
*
Based on the first season of the TV series of the same, your character is an officer of the UEO: The Underwater Earth Organization. You begin the game inside a training simulation, which upon successful completion ensures your transfer to the crew of the SeaQuest DSV where you will be called upon to perform the same duties.

Primarily, your function is to navigate the SeaQuest Deep Submergence Vessel around the underwater map to various 'mission areas' where you will be called upon to use the on board vehicles to accomplish some task. Typical missions include salvage operations, rescue operations, disarmament of underwater explosives, termination of enemies and exploration. Damage of underwater property is deducted from your budget and completion of objectives adds to it. The money must be used to resupply weapons and buy additional vehicles. Underwater is a dangerous place.

The vehicles you have at your command include

    - The Speeder: A simple two-man vessel designed entirely for speed. It is also a combat vessel and may fire forwards, move up & down and change orientation between facing left and facing right

    - Stinger: A prototype "next generation" attack vessel, this one-man sub allows you to orientate in any direction to fire your weapon accurately.

    - Sea Truck: Slow and bulky, this vessel may move up and down and change it's orientation between left and right. It's weapons are torpedoes and mines which may be dropped behind it. Furthermore it is the only vessel that can pick up undersea objects for transport

    - Remote (HR) Probe: Small and agile, this vehicle contains only a very simple weapon. It's main purpose however is underwater welding and repair of objects. It can also activate switches

    - Darwin - Intelligent Dolphin and SeaQuest mascot: Darwin the dolphin is perhaps the most agile of the vehicles, and may take off in bursts of speed. However Darwin has no weapons with which to defend himself and is very vulnerable. Darwin is able to get into tiny spaces that none of the other vehicles can reach. Darwin is able to activate switches.

Gameplay:

The game is divided into two parts; one in which you control the seaQuest in an isometric perspective overworld and are able to buy equipment and weapons and travel the ocean quadrant, and the actual horizontal scrolling shooter style missions, in which you are to achieve various objectives using a complement of mini-subs, robots, and even a trained dolphin wearing an aqua-lung. Some of the missions are simplistic and require you to make use of only one of the seaQuest's vessels, others have you make use of several of them in succession. For example, there's a mission in the first ocean quadrants where you have to rescue the crew of an exploration vessel trapped in a caved-in underwater cave, and have to use armed subs to clear several cave-ins before you can bring in the only mini-sub you have that's equipped to rescue personnel from other subs.

The missions also typically involve combat between your mini-subs and the units of pirates, eco-terrorists, and other foes, but also more often than not require you to perform some sort of non-combat task such as the aforementioned rescue operation.

The other part of the game is the overworld where the player controls the seaQuest herself. These areas give you access to several menus in which you can replace lost equipment, buy new weapons for the seaQuest, and read up on the various missions you will receive while in your quadrant. While traveling your quadrant, you will also come across minefields, automated torpedo launchers and hostile submarines, many of which you need to destroy in order to achieve missions you are assigned in their area. For example, there's a mission in which you are to seal the leaks in an oil tanker sunk by ecological terrorists. In addition to accomplish this objective with your mini-subs, you need to not only complete the mission itself, but also to use the seaQuest herself to sink every terrorist submarine near the oil tanker wreck.

The game features a currency system, and awards you money for destroying enemy targets and completing objectives. The player can also lose money for destroying underwater settlements and killing animals present in some missions. Money is spent on weapons, countermeasures and mines for your seaQuest submarine, as well as replacements for lost vessels in missions. You don't need to spend money on repairs, though, as the seaQuest and her complement subs repair themselves over time.

http://www.mobygames.com/game/genesis/seaquest-dsv
http://en.wikipedia.org/wiki/SeaQuest_DSV_(video_game)
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c567a8ca,713d377b
Shadow Blasters
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1990
Developer: Sage's Creation
Publisher: Sigma Enterprises
Players: 1 or 2 CO-OP
_________________________
*
At some time in either the past or the future... once again an evil force from the sky is descending down upon us. Its aim is to subjugate all human beings with its diabolic forces. Only those of us with a sound mind and a strong body will be able to endure this evil force and banish it from the face of the Earth.

Meanwhile, in another dimension not known to us mere mortals, is a heavenly haven enjoyed only by gods. These benevolent gods had been the proprietous protectors of mankind, but as time went on, our morals eroded and wickedness set in hard.

At this, the gods were terribly shocked and disconcerted, so they closed and locked the two doors of their sanctuary.

Ashura, the King of the Evil World, saw this as his golden opportunity. He sent in his minions of malice who faced no resistance in taking over the already debaucherous human race. The Earth was now under the spell of Ashura.

Saddened by this tragic event, the good gods gathered around and thought about what to do.

Said one kindly god:

"Ashura is trying to rule not only the Evil World but the lowly human world as well. Shouldn't we help these humans?"

Said another not-so-kindly god:

"Let them suffer!"

After much debate, they decided to try to save the humans.

Among the good gods Hyprion was the greatest. He ordered the assemblage:
 
"Choose four worthy humans on whom I will bestow my power. Through them we may save the Earth."

Suddenly, the clouds parted and with a flash of lightening Hyprion's supreme power and message were injected into the bodies of these four humans.

--From the Genesis Shadow Blasters instruction manual.

Directions:

Shadow Blasters has nine stages and you can choose the sequence of play of the first six stages. You have a choice of four Warriors. You will see their capabilities when you make your choice. Choose wisely.

I chose Don Knotts. Not too wise. Actually you can use the Start-Button to change Warriors during the game. If you are wondering the names of the standard weapons that each Warrior uses, so am I. Nothing that I can find gives them names. But they have great sounds and exciting effects.

Each Warrior has a Special Weapon that will kill all opponents on the screen when you press the C-Button. But each Warrior can use their Special Weapon only once in each round. So don't press the C-Button casually. Which means, if my math is right, that you actually have four Special Weapons in each round. Just change Warriors when you need some really heavy artillery. And if you make it through the round, voila: each Warrior gets a new, freshly minted, hot off the press Special Weapon!

Emblems: Taken when Certain Enemies Are Defeated:
     Red         Increases speed but can only use three at a time
     Blue        Increases jump height
     White       Nine will increase power
     Crimson     Adds one life
     Explosive   Complete recovery

Battle Sites and the Monsters Who Love Them:
     Mountain          Boss Skeltar
     Street            Boss Brutus
     Glen              Boss Kallus
     Harbor            Boss Tarman
     Forest            Boss Vallevo
     Future            Boss Gyrrina
     Wicked World      Boss Hawkus
     Heavenly Sky      Boss Wortan
     Space             Ashura 

Gameplay:

- Mechanics -

The game is a standard sidescrolling platform game. The player can control one character at a time and can choose from a pool of four characters. Each character is able to walk, jump, crouch, and fire a projectile weapon unique to that character. For the most part, the player is free to move forward and backward through a given level as desired. As the player progresses, characters become more powerful by picking up power-ups for the attributes of speed, jump, and power. Power-ups do not "roll over" into the character pool if the current character is at the maximum for the respective attribute - a character can only gain attribute points from a power-up if that character is in play when the power-up is collected.

- Characters -

There are four characters that player can choose from. Each character has 4 distinct stages to his or her weapon. The player can switch characters at any point during game play simply by going to the character select screen and choosing a different character. While this is a powerful asset, once a character dies, he or she cannot ever be revived. This effectively limits the total "lives" of the player to 4. Once the last character is dead, the game is over.

- Levels -

- Part I
Level selection screen.

The first part of the game consists of six levels: Mountain, Street, Glenn, Harbor, Forest, and Future. One unique aspect of this game is that these six levels may be played in any order the player desires.

- Part II

The second part of the game consists of two levels and a final battle, arranged in a predetermined order.

Controls:  

A Button: Use Weapon
B Button: Jump Up / Down
C Button: Use Special Weapon
Down: Warriors Kneel
Start Button: Start / Select / Change Warrior

Hints:

- Invincibility -
To be invincible, start a two player game, when one of the characters used run out of life points and their death animation begins, have the other player press the start button. (If player 1 dies, player 2 should press start or vice versa.) Then have the player choose that character again, the character will then be alive but have no life points, and thus be invincible. 

http://www.consoleclassix.com/genesis/shadow_blasters.html
http://en.wikipedia.org/wiki/Shadow_Blasters
http://www.gamefaqs.com/console/genesis/code/586449.html
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Shadow Dancer: The Secret of Shinobi
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 Alternating
_________________________
*
REVENGE IN THE BIG APPLE!

Having destroyed the evil Neo Zeed empire, Shinobi (Joe Musashi) was not heard from again. Joe Musashi could now relax as his ninja skills and techniques were not needed. However, one day a school seemed to have been attacked and children were held as hostages. Kato, Joe's former martial arts student, when to investigate and try to help but was almost killed by the ones that over took the school: The Union Lizard.

Joe went to the hospital Kato had been put in, but Kato died before Joe arrived. All that Kato left was his faithful dog, called Yamamoto. Joe swore revenge to Kato's mother and left with Yamamoto to destroy the Union Lizard, which had now taken over almost all of New York and taken many hostages. Shinobi's mission was to rescue them all and destroy Union Lizard.

--From the Genesis Shadow Dancer: The Secret of Shinobi instruction manual.

Gameplay:

The gameplay is very similar to previous Shinobi games except with the addition of the dog as a game mechanic. The dog can harass enemies, allowing the player to kill them more easily. Some enemy types are designed in such a way that killing them is extremely difficult without the assistance of the dog. In the arcade version, the player can press down and attack to call the dog. It is not possible to summon the dog while standing up. When the dog is hurt, it shrinks into a puppy, incapable of attacking until the next power-up. In the home versions, the dog is always present, and must be given manual attack orders by holding down the attack button to charge a meter. If the dog is hurt, it automatically heals after a short amount of time.

Bombs (or hostages in the home versions) are scattered across the stage waiting to be disarmed. The goal of each stage is to disarm a certain number of bombs before facing the boss.

The player character's standard weapons are an unlimited supply of throwing stars, along with punches and kicks when attacking at close range. He can also perform "ninja magic," which may be used only once per stage and kills (or damages, in the case of bosses) all enemies on the screen. A single power-up exists, which upgrades the shuriken into energy bolts and changes the close-range attacks to more powerful sword slashes.

The game contains 4 rounds divided into sub sections totaling 15 stages. The Sega Master System port is the shortest game among all versions. Every round has only one regular and one boss stage.

The arcade version of Shadow Dancer featured bonus stages where the PC will go up against a group of ninjas climbing down a building in the style of a first person shooter. The bonus stage is the same on all the ports except for Mega Drive version. In this version, the PC is depicted free-falling between two buildings while enemies wall-jump back and forth between them. The player moves left and right, throwing shuriken to hit the enemies before they jump past the top of the screen. The SMS version has both bonus rounds.

Hints:

- Earning 200,000 points -
To earn 200,000 points when you battle any boss (except Stavros) reduce your foe to within a flame or two of destruction, then stay out of reach until the last ten seconds. At the very last second, use ninja magic to destroy the boss.

- Practice on Any Stage -
Enter the following code at the Title Screen....
A + B + C - Start
A new option should appear allowing you to practice on any level

- Extra Life -
In the bonus round where you have to shoot the ninjas, you can either kill none or all ninjas. This will give you an extra life.

http://www.consoleclassix.com/genesis/shadow_dancer_secret_shinobi.html
http://en.wikipedia.org/wiki/Shadow_Dancer:_The_Secret_of_Shinobi
http://www.gamefaqs.com/console/genesis/code/519116.html
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83a3eb38,bd385c27,713d377b
Shadow Of The Beast
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1989
Developer: Psygnosis Limited
Publisher: Electronic Arts, Inc.
Players: 1
_________________________
*
While very young, Aarbron was kidnapped and enslaved by the Priests of the Beast Lord. He grew up on drugs made to destroy his own will and turn him into the Beast Messenger, a powerful creature serving Maletoth, The Beast Lord himself. He did his job, until one day he noticed a man about to be sacrificed in a ritual, his face triggering ancient memories... and as the sacrificial knife descended into the man's body, Aarbron recognizes the face. Of his father. As his father dies in the altar, memories of his childhood and tormented past at the hands of the Beast Lord emerged, and as feelings of hate over his captors took over him, he swore revenge and fled the temple, knowing the road to avenge his father and redemption would be hard.

Gameplay:

Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit computer era is a side-scrolling platformer best known for the use of parallax scrolling along lush graphics, a musical score by David Whittaker, a iconic cover by Roger Dean and what many consider to be unforgiving gameplay, balancing between the "very challenging" and the "impossible". The player has to navigate through several areas filled with enemies and traps, collecting keys and activating triggers than open new areas or give Aarbron the means to overcome a sub-boss. The number of moves the player has at disposal is limited: duck, jump and only two attacks: punch and a flying kick. While most enemies die with just one hit, the player must time each attack accurately. However, there are also traps of objects that cannot be destroyed, and these require the player to jump, duck or move according the sequence. The player has only one life with 12 hit points that can be replenished by collecting some objects hidden in the level (like an off-route location or a under a megalith), which also contributes to the difficulty level.

Hints:

- Extra Lives -
Drop a coin down the well to receive an extra life

- Invincibility -
Play the game, so you get a high enough score to get on the High Score list. Enter your name as ZQX. At the Title Screen, press A, B, C and Start.
While your life meter will still count down, it will replenish when it reaches 0.

- Extra Credits -
To view the extra credits, press A, B, C and Start at the same time while the Psycognis logo is on the screen. 

http://www.mobygames.com/game/genesis/shadow-of-the-beast
http://www.gamefaqs.com/console/genesis/code/586450.html
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0c98810e,2dede3db
Shadow Of The Beast 2
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: Reflections Interactive Limited
Publisher: Electronic Arts, Inc., Psygnosis Limited
Players: 1
_________________________
*
Shadow of the Beast II finds the hero in half-beast form, wandering the lands of Karamoon in search of his kidnapped sister. She had been taken away from her mother's cottage by the dragon-form of the Beast Mage, Zelek, servant to Maletoth. Along the way, Aarbron befriends the wise dragon Barloom and must defeat the evil dragon Ishran. Tree Pygmies in the forest and the goblins in the Crystal Caverns serve as interactive, complicated foes. For example, a bottle of booze picked up at the Karamoon oasis must be given to the goblin jailer to free Aarbron from his cell. Only after Aarbron gives the old man his ring and his parchment does he obtain a spell powerful enough to harm Zelek.

Gameplay:

The game initially received praise for its high level cosmetics, although graphically inferior to the first game lacking the groundbreaking multi-layer paralax scrolling, it still provided much eye candy for the player and Tim Wrights soundtrack succeeded in creating a grim and sinister atmosphere, particularly the emotional 'death scene' music with its synth layer and sampled electric guitar melody which created a stunning tragic mood. Supposedly, many players died on purpose just to hear it. The booklet cover for Glasgow death metal band 'REGORGE' for their debut album "KINGDOMS OF DERISION" bore an uncanny influence to the death scene artwork.

The game itself is very difficult, and with no ability for the player to continue if killed, many felt that Psygnosis had neglected to consider the players who wanted it to be easier. For example, in several of the game's puzzles the player only received one attempt at solving it. This meant that if the player got the puzzle wrong, then he or she had to restart all over again. Another complaint was that the game was programmed in such a way as to allow players to get ahead of themselves by entering certain areas of the game without having first obtained the necessary equipment beforehand. Thus, many players believed they had no option but to cheat in order to see more than a fraction of it, by asking the first Pygmy to his right about "ten pints".

As in the first game, the cover art for Shadow of the Beast II was created by Roger Dean and the game was packaged with a promotional black T-Shirt that featured Dean's artwork.

Hints:

- View Credits -
Enter the following code at the Psygnosis Screen....
A + B + C - Start
If done correctly you should see a list of the programmers names

http://www.mobygames.com/game/genesis/shadow-of-the-beast-ii
http://en.wikipedia.org/wiki/Shadow_of_the_Beast
http://www.gamefaqs.com/console/genesis/code/586451.html
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Shadowrun
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 1994
Developer: BlueSky Software
Publisher: SEGA Entertainment
Players: 1
_________________________
*
The year is 2050 and the megacorps rule by the power of information. everyone is on file in the global mainframe... everyone but you and a handful of "invisible" outlaws called shadowrunners. Move through the grim and magical realities of futuristic Seattle and uncover a diabolical plot that could destroy the world. Team up with spell casting mages, wire-headed deckers, or mythic orcs and trolls of the distant past. Take on a variety of shadowruns including: Cleaning up the streets, jacking into the Matrix for a big time cyber-heist or pulling off a risky "Corporate Extraction." Stalk the cities in real-time combat and glide through the virtual battlefield of the Matrix, where an encounter with Black ICE may be your last!

Gameplay:

Shadowrun offers the player an open style of gameplay, where one controls the main character, Joshua, in third person perspective during both exploration and combat. Battles are real time, and although of varying difficulty, tend to be relatively short. Initially, the player is restricted to a single area of the game, but shortly gains access to almost all other areas. Access to other areas is accomplished primarily by taxi, although various restrictions and other modes of travel also exist, such as requiring a visa or bypassing the visa check with the use of a helicopter.

As in most RPG videogames, the characters' skills and attributes can be improved. However, Shadowrun uses a unique "Karma" system, which allows full character customization. Karma, roughly equivalent to experience, is earned for successfully completing a run, killing enough enemies, or advancing the game's plot. Karma is then spent on specific stats as determined by the player.

To earn money and Karma, the player must participate in shadowruns, illegal jobs provided by pseudo-anonymous contractors who are, within the legal boundaries of their work, referred to simply as Mr. Johnsons. Mr. Johnsons usually are corporate liaisons who want their bosses' dirty work done without compromising them. All Mr. Johnsons work in backroom booths in different clubs and bars through the city. Depending on the Johnson, they will randomly offer one of four types of jobs: courier missions, Ghoul hunting, Matrix runs, or infiltrating a corporate headquarters. Different Mr. Johnsons have varying levels of difficulty and pay for their jobs, which can be influenced by the player's negotiation statistic.

At the start of the game, the player can choose for Joshua to be either a samurai, a decker, or a gator shaman. These only determine Joshua's beginning statistics and equipment; samurai begin focused on combat, deckers on use of the Matrix and electronics, and shamans on the use of magic. Over the course of the game, the player may choose to continue to focus on one particular skill or set of skills or branch out into other areas; however, only characters who choose to start as a shaman (and allied mages) can use magic and getting too many "cyberware" implants can reduce its effectiveness.

To help the player make things easier during hard shadowruns, Joshua can also recruit other characters to help him in his shadowruns. These are called shadowrunners, and can also be customized as Joshua can. The price of hiring a shadowrunner depends on the duration of the contract, as well as the runner's attitude toward the player. Shadowrunners can be hired for a single run or for a lifetime for ten times the price. The player can only directly control one character at a time; other characters (including Joshua) are controlled by the computer's AI.

The primary method of combat in Shadowrun is the use of firearms, although magic plays a significant role in combat in both an offensive and defensive capacity. Shadowrun keeps track of ammunition; if a character runs out they may have to resort to melee. The use of magic, on the other hand, is kept in check by damaging the player for casting high-level spells: the player can mitigate or even eliminate this through the use of items, or by reducing the success chance and/or power of the spell.

A variety of shops exist throughout the game, providing guns and modifications, cyberware, spells and spell upgrades, cyberdecks and utilities, and other miscellaneous items. In addition to the numerous shops in the game, the player can collect a variety of contacts who provide the player with information, services, or (frequently illegal) goods.

- The Matrix -

In tone with the Shadowrun pen-and-paper universe, certain characters can also explore the Matrix, a global computer network that can be accessed through cyberterminals. It is there that the player, in a third person perspective, can hack networked systems for various purposes. However, in order to do so, a series of intrusion countermeasures must be dealt with, the difficulty of which is proportionate to the system being attacked: the high-end systems of law enforcement and influential corporations will be significantly more difficult to break than that of a nameless hotel.

The cyberdeck, carried by Joshua, can be used by any shadowrunner, and like real computers has a variety of statistics, such as memory, storage, and loading speed. These can be improved individually through upgrades or all at once by purchasing a more advanced model. Primarily, the cyberdeck's use, aside from entering the Matrix, is to hold various utilities to hack the networks properly (such as Masking, Attack, and Analyzing programs) and to save data downloaded from the Matrix itself.
Shadowrun's Matrix system gameplay.

While inside the Matrix, the interface changes. The shadowrunner that entered it is replaced by a chromed character - referred to as persona, its reflection in the cyberworld - which navigates through the network. Networks are made up of a series of nodes: geometric shapes representing different facets of the system, such as the CPU or data stores. Each node has a different function: the CPU, for example, can cancel system alerts and crash the entire system. The difficultly of defeating a particular node is determined by its color: blue (unprotected node), green (weak and occasionally unprotected), orange (average), and red (strong).

Each node is (usually) protected by intrusion countermeasures called ICs (pronounced "Ice"). These are designed to forcibly dump the persona from the system by various means. ICs appear as different figures covering the nodes, and have different effects depending on their type. Trace IC, for example, will force the player out of the system after a certain period of time. Other forms will attempt to trigger alerts, thereby increasing the strength of other IC, or attack the player until they are forced to log out. Tar IC, which hide behind other forms of IC, can even permanently delete the player's utilities, effectively making further progress impossible.

Matrix runs consist of stealing or erasing data, or crashing a system via the CPU. During corporate infiltrations, the player can use internal cyberterminals to shut off the building's security, making the run easier. In addition to its role in shadowruns, the Matrix can be used as a direct source of income by pilfering data from systems and selling it. Files sell for a semi-random price based on the system of origin and difficultly rating of the node the data was stolen from; a single file can sell for as much as 10,000 nuyen, or turn out to be completely worthless.

- Gangs -

In Seattle, there are three local racial gangs that have well-defined territories and many influences on corporation affairs. These gangs are:

Halloweeners Humans Redmond Barrens    Yakuza
Eye-Fivers       Elves Penumbra District    Mafia
Orks             Orcs       Puyallup Barrens    Lone Star

The player can visit each of these gangs, and pay to speak with their leaders (or be asked to do so, depending on his reputation). There, he can ask for protection from the gangs' random attacks, as well as for the phone number of their allegiance bosses. After Joshua's reputation has been highly upgraded, and after he obtains the numbers of these bosses, he can contact the Yakuza and Mafia, and pledge loyalty to either one of them himself, obtaining specific benefits and exclusive items and discounts. Of course, after he sides with any of these criminal organizations, the rival gangs will attack him indiscriminately. On the other hand Lone Star, the government's police force, can't be contacted directly.

Hints:

- Cheat Menu -
Enter the following code at the Title Screen....
A - B - B - A - C - A - B
Then fo into the pocket secratary, below the Save/Load is a blank line. Go into that option and you can unlock some awesome cheats

- Lower Shadowrunner Hiring Costs at No Risk -
Complete a moderate or advanced Shadowrun that requires you to collect payment from the Johnson you contracted with. Then hire a shadowrunner for the short-term BEFORE collecting your payment. Upon receiving payment, the game will treat your hired shadowrunner like he/she successfully completed the contract with you, and will lower his/her hiring price anyway.

- Easy Stolen Package Corp Run -
Stolen packages are always randomly located in safes in corporate buildings. Each time you exit and reenter a corp building, the package relocates to a different safe.
That said, always take the Corp Run that requires you to retrieve a stolen package from Lone Star Security. The Lone Star building has a safe right next to the exit. Enter, check the safe, exit the building, and repeat the procedure until the package appears in that safe. It is the easiest Corp Run in the game.

http://www.gamefaqs.com/console/genesis/code/366854.html
http://www.gamefaqs.com/console/genesis/home/366854.html
http://en.wikipedia.org/wiki/Shadowrun_(Sega)
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Shanghai II: Dragon's Eye
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1994
Developer: Activision
Publisher: Activision
Players: 1 or 2 Alternating
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The ancient fascination of Mah-Jongg meets the cutting edge of video games in the most captivating strategy game to challenge the Western world - Shanghai II: Dragon's Eye. Calculate your moves! Beware the art of maneuver. An intricate ever-changing layout of ancient tiles marked with mysteriously eye-catching designs challenges your every move. Think before you make your move - it could be your last. Clear the board! Snap off matching pairs until the board is empty. Looks simple enough... but looks can be deceiving. The next tile you need may be buried five deep. Choose from 13 deceptively simple tile formations and 9 unshakably addictive tile sets with surprising animation, exciting sounds and enchanting musical themes. Master the basics, and then confront the ultimate challenge: Dragon's Eye!

http://www.gamefaqs.com/console/genesis/home/586453.html
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Shaq-Fu
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: 1994
Developer: Home Data
Publisher: Activision
Players: Beat 'em Up
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Shaq brings his awesome skill and size to a multiworld fighting game! As Shaq, use your lightning-fast shuriken and other martial art techniques to prevail over 11 intensely evil warriors in the enforcement of justice. Or choose any of the 12 warriors and fight head to head. Summon Voodoo's bone-shattering earthquake, rebound with Rajah's shockwave sword or lash out with Sett's terrifying mummy wrap! Scores of secret power moves to discover and master!

Directions:

In Duel mode, take control of Shaq, Kaori, Beast, Mephis, Voodoo, Rajah, Colonel, Diesel, Auroch, Nezu, Leotsu, or Sett Ra as you battle one-on-one against a human opponents or a set of computer opponents.

In Story mode, control Shaq as you quest through the Second World to fight various computer opponents in a storyline.

In Tournament mode, take up to you and up to seven other fighters and pin them in an elimination tournament. 

Controls:  

A Button: Move Boost
B Button: Fast Kick
C Button: Power Kick
X Button: Taunt
Y Button: Fast Punch
Z Button: Power Punch
Start Button: Pause / Switch ABC to XYZ on 3-button controllers
Mode Button: n/a

Hints:

- Blood Mode -
Enter the following code at the Options Screen....
A - B - C - C - B - A
Then when you fight the fighters will bleed

- Unlock bonus fight -
When in the ''Story'' level, go to the right-hand corner of Gargoyle's Peak. A set of stairs is there, which is leading to the Cliff, and move Shaq down these stairs, until he reaches the black door. Then, press Start, you'll face a blue version of ''Beast''. 

- Use Any Character in Story Mode -
At the Options screen, choose the fighter you wish to use in Story Mode by picking a number in the Music Test as follows:
1=Mephis, 2=Sett, 3=Nezu, 4=Kaori, 5=Beast, 6=Auroch, 7=Voodoo, 8=Colonel, 9=Diesel, 10=Leotsu, 11=Rajah, 12=Shaq
Then press Up, Down, B, Left, Right, B while still at the Options screen. The screen should flash if you did it correctly.

- Unlock Second Bonus Fight -
In Story mode, after opening up the path to the Second World, head under South Gate until you cannot move any farther (You should be at the southern-most tip of the Second World), press the C button, and you will be treated to a Bonus fight -- a purple and black version of Sett. Like the Beast bonus fight in the First World, this battle does not have any dialogue and has no relevance to the plot.

http://www.gamefaqs.com/console/genesis/data/562309.html
http://www.gamefaqs.com/console/genesis/code/562309.html
http://www.consoleclassix.com/genesis/shaq_fu.html
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Shining Force
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy - Turn-Based
Release Year: 1992
Developer: Camelot Software Planning
Publisher: SEGA
Players: 1
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You are a young swordsman from Guardiana, which is invaded by the evil forces of Rune who are after the keys to a door left by the Ancients. After your kingdom's forces are decimated and both your mentor and your king killed, you take the remaining forces, the Shining Force, after the forces of Rune. With them, you pursue the mysteries left by the Ancients, seeking the means to save your world from peril.

Directions:

This is a turn-based strategy game. In it, there are two modes. Outside of battle, you talk to people and convince people to enlist in your Shining Force, or choose which members you want to use in the next fight, buy supplies, and equip them.

During battle, each member and each enemy gets their own turn, in which they can select options according to where they are (e.g. you must be near a person to attack or even to heal them). Proper placement of your forces is essential to victory.

If the hero dies, it's curtains for your party, but he can always cast his special "egress" spell to retreat from combat, and you can see a priest to revive characters, heal poison or curse, or even to promote them to more powerful classes once they reach level ten. Note that you do not have to heal HP or MP between battles, only death, poison and curse last after battle.

Controls:

A Button: Selects or confirms options. Also brings up options menu.
B Button: Cancels selections.
C Button: Same as A.
Start Button: Starts game.

Hints:

- How to get the first few additions to your party. -
Before you leave the first town, talk to the old warrior at the tavern, and listen to his story. When you get into the first battle, use the hero's "egress" spell and go to the tiny house near the gate. Talk to the monk there and he will join you. Talk to the hamster thing and he will join you much later (sadly, he's useless). When you return to town after the first two battles or so, talk to the old warrior (who is still in the tavern) and he will join you.

- How to get Domingo to join. -
Search in Manarina to find the Domingo Egg. Later, after Pao has moved once, talk to everyone until you find the man with the egg-hatching machine to hatch the egg and have Domingo join your party.

- The sugoi mizugi ("awesome swimsuit"). -
Look at the screen shot above to see where to find this item (it's near where you find the Moon Stone, and make the Lunar Dew to cure Zylo), then give it to Tao. She will then become a bit more... kawaii. There is also supposed to be a kitsui fuku ("daring dress") for Anri in a corner of the hill on Pao bridge, to the left where the archers are, but I couldn't get there outside of battle. 

Reviewer: Xeno
http://www.consoleclassix.com/genesis/shining_force.html
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4815e075,d3f1bc51,abd4c1b9
Shining Force II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy - Turn-Based
Release Year: 1993
Developer: Camelot Software Planning
Publisher: SEGA
Players: 1
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The citizens of Granseal are hard at work. Inside the castle grounds, the centaurs concentrate on jousting and target practice while the spellcasters compare teleportation and healing spells. Granseal isn't at war, but there has been trouble with monsters on the outskirts of the kingdom, and the king has ordered troops to sweep the area and drive the creatures away.

All notice the thunderclouds that gather above the castle. Not only is rain unusual for the season, but the storm does not look to be an ordinary one.

The storm is a harbinger of coming events - events which will change Granseal and its neighboring kingdoms forever. An ancient evil has broken free, and is spreading over the land of Rune, devastating all that it touches. Is there anyone, or anything, that can stop it? Start the adventure and find out!

--From the Genesis Shining Force 2 instruction manual.

Overview:

In this installment of the Shining Force series, you must once again save the land of Rune from an ancient and terrible curse which threatens to spread across the land and swallow all in its path with terror and darkness!

This is an awesome game! In most ways it's an update of the first Shining Force. Game-play is very similar, but you have a whole new range of cool characters, classes, weapons, spells, and items. Also the plot is much better, not as linear as the original, plus of course it's longer and much more involved and interesting. The graphics and sounds are new and improved as well, to awesome effect. I suggest you start at the beginning and play the entire series! Have Fun!

Controls:

A Button: Open Menus, Speed Up Messages
B Button: Cancel Selection, Speed Messages, Character Cursor in battle
C Button: Open Menus, Select, Talk, Search
Start Button: Skip Opening, Start Game

Hints:  

- Rename Characters -
Generally you can only name the main character as the hero of these types of game, but in Shining Force II you can name all the characters. After you name the main character, hold the Start button as you press A to select 'End". This will bring up the next character, and you can now name them all.

- Fast Levels -
This is especially easy for Priests and healing types. Use Healing Herbs or cast healing spells on yourself, whether or not you need the healing. You will always get a good amount of experience for this. For other characters, there are items you can use to emulate certain spells, which will also give big XP when you use them.

- Search Everywhere!! -
There are many items hidden in various places throughout the world. Anything that looks suspicious, anywhere that there is a small space, behind other objects, etc. You get the point. Everywhere!

http://www.consoleclassix.com/genesis/shining_force_2.html
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b77fc90d,4d2785bc
Shining In The Darkness
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role-Playing Game
Release Year: 1991
Developer: Climax Entertainment
Publisher: SEGA
Players: 1
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Shining in the Darkness was actually the first installment in the series by Climax, with Shining Force as the second. I say that because most people actually played Shining Force first. Shining in the Darkness was also one of the earliest 3D RPGs ever made.

Dark Sol has kidnapped the daughter of the King of Thornwood. The King, following the advice of his wizard, charges you with rescuing her . The King knows that your father was a great knight and expects the same from you. You have a couple of friends that are going to help you on your quest: Milo and Pyra. From what you guys can gather Dark Sol has taken the princess somewhere inside the Labyrinth.

I liked the 3D looking graphics. I don't think they were really 3D like we mean today, but it's the end result that really counts. The backgrounds in the game looked exceptionally good. One of the main things you'll probably remember about Shining in the Darkness is the sound. Besides music, Climax threw in some sound bytes for certain attacks and magic, and the infamous booming ring of an enemy appearing on screen. I thought Shining in the Darkness was an excellent game, and I recommend it to anyone that likes RPG's.

Directions:

Thornwood has three basic destinations - Town, Castle, and Labyrinthe. In the Town you can shop, talk to NPCs at the Tavern, revive or cure characters and save. At the Castle you're given clues as to your next objective.

The Labyrinthe is the game's massive, sprawling dungeon that spans somewhere from eight to nine floors with several traps, hidden items, and secret rooms. It is also chock full of countless monsters that just can't wait to eat you and your friends.

The enemies in the Labyrinthe pop up through random encounters. The battle system is the same as most RPG's, menus that consist of Spell, Attack, Item, or Run. Milo and Pyra are your spell users. Milo focuses on healing while Pyra focuses on elemental. There are several side quests and hidden items that give it good replayability.

Controls:

A Button: Back
B Button: Select
C Button: None
Start Button: Start/Pause

Hints:

- Flails -
These weapons aren't always the strongest weapon for Milo, but they will ALWAYS attack twice per turn. Unlike the whips, the flail can not only attack more than 1 enemy in the same group, but it can also attack enemies in other groups and hit the same enemy twice on the same turn. The "Great Flail" is the best of the flails and is technically the "best" weapon for Milo to use throughout the game. 

Reviewer: Adrian
http://www.consoleclassix.com/genesis/shining_in_the_darkness.html
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1a8546e3,5381506f
Shinobi III: Return of Ninja Master
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat-'Em-Up > Action
Release Year: 1993
Developer: SEGA
Publisher: SEGA
Players: 1
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Joe Musashi (code name Shinobi) of the Oboro School of Ninjutsu has long been in a struggle against the forces of evil. Years ago, the nemesis of the Oboro school, the Neo Zeed organization, was defeated by Shinobi, It's leaders killed or put in prison, and its criminal activities stopped cold.

Joe Musashi decides to return to Japan and recuperate after the battle in Neo City. But while he is training in the mountains of Japan, working to improve his already formidable Ninja techniques, the Neo Zeed leaders are secretly rebuilding their organization. Shinobi senses the evil power growing and starts to make his way back to fight this new danger.

Neo Zeed's minions have been ordered to stop Shinobi at all costs. The rewards they've promised - riches and power. The punishment for failure - slow, agonizing torture and death at the fangs and claws of Neo Zeed's war demons. The stakes are the highest yet, and you as Joe Musashi - Shinobi - you know that unless you succeed, the world will fall into clutches of Neo Zeed ! You must not fail!

--from the Genesis Shinobi III: Return of the Ninja Master game manual

Directions:

Similar to the Ninja Gaiden games (NES), Shinobi is about cool looking action. The ninja you play as can do various moves.
Throw Dagger: Unless you are close to an enemy, you will throw a dagger with the attack button.
Jump Slash: Double tap the direction you want to go to run. If you hit the attack button while running you'll perform a leaping slash.

Dragon Kick: Jump in the air(not a spinning jump) and press down and attack. This will cause you to swiftly kick downward diagonally.

Wall Jump: Jump into a wall and press the jump button, you will kick off the wall.
Shuriken Rain: While spinning(double jump) press the attack button. The ninja will throw dozens of Shurikens. 

Controls:

A Button: Use Power
B Button: Attack
C Button: Jump
Start Button: Pause/Switch power

Hints:

- Invincibility -
Play these songs at the sound test in the options menu, then start a new game.
He runs, Japonesque, Shinboi walk, Sakura, Getufu

- Infinite Shurikens -
In the options menu, set the Shurikens to 0, then play the Shuriken Sound Effect. Go back up to Shurikens and it will have changed from 0 to the infinity symbol(?). Start a new game to always have 999 shurikens.

Reviewer: Agoaj
http://www.consoleclassix.com/genesis/shinobi_3.html
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Shove It!: The Warehouse Game
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Dreamworks/NCS
Publisher: Dreamworks/NCS
Players: 1
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*
"Get back to work you lazy scum or I'll fire your sorry butt!" Ever had encouraging words like those shouted at you? If not, then apparently you've never been a blue-collar worker. Well, here is your chance to find out how it feels to be one of the over-worked and under-paid people who actually get the job done. And you don't even have to break a sweat. 

Gameplay:

Shove It! The Warehouse Game is a top-down puzzle game based on the original gameplay of Soko-Ban Hiroyuki Imabayashi wrote for Thinking Rabbit. The player controls Stevedore, a warehouse keeper, from a top-down view. As shown on the title screen, shoving boxes will earn him money to make his dreams come true, a lovely girlfriend and a fiery red sports car.

The game consists of 16 stages with 10 rounds each. At a certain stage, any of the 10 rounds can be selected while playing but a new stage will only be opened up when all rounds have been successfully completed. To complete a round, Stevedore needs to push all boxes on the designated spots. This will turn them into a different colour. This is no easy task as the level design will obstruct many moves and cornered boxes can no longer be moved. While playing it is possible to restart the round, undo the last step and the game keeps track of the number of steps taken.

The game supports passwords and includes an edit mode where new levels can be designed and played.

Hints:

- Final Level Password -
Enter the following code at the Password Screen....
!AYASAM!
Then you should go to the final level

- Level 25 password -
Enter password:IMPERIAL

- Levels 2 & 3 Access Codes -
Below are the codes for Levels 2 & 3. Enter these in the ''Continue'' option:
Level 2: MARINA!!
Level 3: MALIBU

- Misc. Passwords -
?VALLEY?Level 20
GLENDALELevel 21
FOOTHILLLevel 22
VANNUYSLevel 23
CRENSHAWLevel 24

- Password -
In The Password Screen Type:
SUNSETGo To Level 15

http://www.mobygames.com/game/genesis/shove-it-the-warehouse-game
http://www.gamefaqs.com/console/genesis/code/586456.html
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75f4655d,af9f275d
Side Pocket
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Pool
Release Year: 1992
Developer: Data East Corporation
Publisher: Data East USA, Inc.
Players: 1 or 2 VS
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*
The main objective is to cross different USA cities and reach the predetermined scores to go ahead. But remember: you'll have only 16 balls and every error can be lethal!

The game also comes with modes for 2 players with two variants: 2P Pocket Game (the traditional mode) and 2P 9-Ball Game, where the premise is to sink 9 balls before the other player makes them first. If you prefer, test your target in Trick Game or even hear your favorite song in Jukebox.

After each stage completed (and some luck), a bonus stage will appear, as well as the chance to earn extra balls. You will only need a good target in the parquet block!

http://www.mobygames.com/game/genesis/side-pocket
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2dd4eb8e,db70e8ca
The Simpsons: Bart vs The Space Mutants
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1992
Developer: Imagineering/Arc Developments
Publisher: Acclaim/Ocean Software
Players: 1
_________________________
*
Hello, fellow humans! Barthlomew J. Simpson here, with a very important secret: SPACE MUTANTS ARE INVADING SPRINGFIELD! That's right, man! A buncha slimy, horrible, totally gross and putrid monsters are taking over the bodies of the people who live here and they wanna build a weapon that's gonna take over the entire planet! Pretty cool, huh? Anyway, yours truly is the only one who can see 'em 'cause of my X-ray glasses - so it's up to me to stop 'em! I've gotta spraypaint things, get radical on my skateboard, use my trusty slingshot, and in general behave like a nuisance, man. Plus, with evil dudes like Nelson the bully and Sideshow Bob getting in my way, it's a good thing I've got the rest of the Simpsons to help me out! So if you're a decent person, a patriot, and somebody who cares about this sorry planet, you'll do the right thing. Save the Earth! BUY THIS GAME! Thanks, man!

Gameplay:

In the single player game, Bart Simpson is the only one who knows of the aliens' secret plan and he has to stop them from collecting the items they need to build their weapons to take over the world. In each level, Bart must collect a certain number of a specific item (e.g., purple objects, hats, balloons, exit signs, nuclear rods), before he meets up with a boss at the end of the level.

The bosses, like the levels, are familiar to fans of the Simpsons animated series and some of the television humor does appear in the game: in the first level Bart can make a prank call to Moe in order for him to run outside so that the player can spray paint his purple shirt.

Although Bart fights aliens in this game, he does not fight Kang and Kodos, the two aliens that appear regularly on the show in Treehouse of Horror and other episodes.

- Equipment -

Bart is able to utilize a variety of items in the game.

    - Xray Glasses: The major defensive weapons are x-ray glasses that reveal which of the Springfield citizens are human and which are aliens in disguise (similar to the film They Live). Jumping on the aliens will force them to flee the human body and leave behind an icon that begins to spell one of the Simpson's family names (i.e. Homer, Maggie, Marge or Lisa). If Bart manages to jump on enough aliens to spell out the family member's name, that family member will appear to assist him in defeating the boss. However, if Bart jumps on a human being, he will take damage.

    - Spray Paint: Bart uses spray paint in Level 1 to turn a variety of purple items red.

    - Slingshot: Bart uses a slingshot in Level 3 to hit balloons, and for certain carnival games.

    - Dart Gun: The dart gun is used in the Museum. It can hit exit signs and is the only fire arm that can stun enemies.

    - Wrench: The wrench is used in level one to activate fire hydrants.

    - Cherry bombs: Can startle animals when dropped on the ground. However, the player runs the risk of summoning angry, damage-inflicting pitbull dogs if used.

    - Rockets: Rockets are toy fireworks that can be used to launch at signs, windows, and other items.

    - Key: Can be used as a warp item in Level 1.

    - Whistle: The whistle is used to get Grandpa Simpson to give you coins in Level 1. However, the player runs the risk of summoning angry, damage-inflicting pitbull dogs if used.

    - Doughnuts: Boxes of these are found only in the final level. If used, Homer will eliminate any enemies on the screen.

    - Other Items: Bart is only able to withstand two direct hits per life, and after three lives it is Game Over. Collecting Krusty icons give an extra life, Bart can also collect coins to purchase weapons or to gain an extra life (after reaching 15 coins, but ten are deducted upon receiving the extra life). Busts of Jebadiah Springfield give Bart a brief few seconds of invincibility.

- Levels -

- Springfield

Bart first must collect, hide, or destroy all purple things he finds: trash cans, flower pots, doors, hydrants, and signs. Special appearances are made here by Grampa Simpson, Moe Syzlak, and Jimbo Jones. The final boss of the level is Nelson Muntz, who attacks Bart with water balloons. However, Bart is aided by Maggie if he collects the letters of her name. Bart also rides his skateboard halfway through this level.

- Springfield Shopping Center

Inside the mall, Bart collects all kinds of hats, from top hats, to helmets, to baseball caps. Unlike the previous level, there are three mini-bosses. Each one is an alien that attacks Bart in sync with the floor he is on (the first attacks him with candy, the second in a shoe, the last one with magic cards). The player will have to avoid obstacles such as living sneakers, giant marshmallows and doughnuts, and towels. Ms. Botz, a thief disguised as a babysitter, is the boss. Marge helps Bart in the mall.

- Krustyland

Bart must collect balloons in the amusement park. Some are stationary, others are flying. Here Bart can play carnival games and make lots of extra lives. Lisa is Bart's helper in this level. The boss is Sideshow Bob, who Bart defeats by stomping on his feet.

- Museum

The museum is comprised of museum displays-some of which hold useful items. Like the mall, the museum has three mini-bosses that correspond to a specific display. The first is a giant plant in the jungle area. In the Egypt display, there is a mummy, and a Tyrannosaurus-Rex is at the end of Prehistoric. Dr. Marvin Monroe is the boss, and Homer will help Bart defeat him with enough evidence.

- Power Plant

Bart must collect a number of rods which he puts in the nuclear reactor. They are scattered all over the plant. In this level, all the Simpsons help Bart out in various ways: Lisa gives him door combinations, Marge carries rods to the basement for him, Homer stomps all enemies if fed donuts, and Maggie wins the game.

Hints:

- Unlock Sound Test -

Shoot the E in the Kwik-E-Mart sign with a rocket. If done correctly, a Krusty face will appear and you should be able to access the sound test.

http://www.gamefaqs.com/console/genesis/home/586458.html
http://en.wikipedia.org/wiki/The_Simpsons:_Bart_vs._the_Space_Mutants
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The Simpsons: Bart's Nightmare
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1993
Developer: Sculptured Software
Publisher: Acclaim Entertainment
Players: 1
_________________________
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I can hear you saying: "Bart Simpson lost his homework? Suuure. What's his lame excuse this time?" Hey, I swear, I fell asleep! What a nightmare. Eight levels, each one scarier than the last, with villains like Homer Kong, Momthra, and Barney Gumble riding a pink elephant. I have to collect a page on each level, before I wake up and blow the whole assignment. You're my only hope, man.

Gameplay:

The game is split in two parts. The first is set on a street (probably Evergreen Terrace, but referred to as Windy World). Bart walks around and has to find pages of his homework while avoiding enemies such as post boxes, Lisa and various characters from the show. Bart can collect his skateboard, which acts as a power-up and temporarily increases the player's speed.

Principal Skinner occasionally appears and tries to dress Bart in his Sunday suit. If the player walks into Skinner, Bart will change appearance and become very slow and not be able to fire at enemies. The suit will also protect him from all enemies and will not take damage.

When a page is found in Windy World, the player must jump onto it, where Bart will shrink down on the page, and the player has to choose one out of a selection of two randomly chosen mini-games. The player must point Bart to one of the two color-coded doors to play a mini-game and retrieve a lost page of Bart's homework (if the player doesn't choose, Bart will automatically select the left-hand side door). The doors and games are:

    - The blue door: Bartman, where Bart flies over Springfield as a superhero. Along the way he fights many bosses, including Sherri and Terri, Barney Gumble, Waylon Smithers (you face him twice), and eventually Mr. Burns. Bart also receives power-ups from Apu in this level.

    - The orange door: Indiana Bart, where Bart must navigate the maze-like "Temple of Maggie"

    - The green door: Bartzilla, where Bart must stomp through the streets of Springfield, eventually climbing the Springfield State Building and fighting "Homer Kong" and "Momthra."

    - The yellow door: Itchy and Scratchy, where Bart must avoid the manic duo, as well as various other household objects that become enemies (the oven shoots fire, the telephone explodes, Pyro-Vacuums etc.) This is the only mini-game divided in two; Bart must play one half first and the other half next.

    - The violet door: A journey into Bart's blood stream, where Bart must use an air pump to inflate and destroy germs. This mini-game has a cameo appearance from Smiling Joe Fission (a character from the first-season episode "Homer's Odyssey").

The mini-games can be played in any order; the pages awarded will be 1 through 8 depending on the order they were retrieved.

Upon either losing all the lives in the respective mini-game (and not getting the page back) or completing the mini-game (and receiving the page as a reward), the screen will flash back to Bart's room at night, which shows the amount of points the player has and the number of pages collected, while Bart snores. The completed mini-game will not resurface later in the game. If there is only one mini-game left, both doors will be the same color.

The game ends when Bart dies (thus ending his dream) by losing all of his Zs (Windy World will be covered in a white fog, suggesting Bart is about to wake up) and taking damage one more time, or if he accomplishes all the mini-games. The first shot is a pic of Bart asleep at his desk in his room; if not all pages are recovered, Bart's homework will end in a scrawl, but recovering all pages will have the words "THE END" written on Bart's paper. Depending on how many mini-games Bart finishes and how many points he gets, he is awarded a letter grade. Bart will hold it up for the player to see, and then we see the family's reactions to Bart's grade by having the paper affixed to the refrigerator. An "F" grade would have the entire family upset at him, but a slightly higher grade would cause at least Homer to be pleased with Bart's work.

If one manages to beat all the mini-games and thus collect all the lost pages, the aforementioned room will turn from night to day, Bart will wake up on his own and the proper "ending" is shown.

This mini-game orientated gameplay gave the game an arcade style. Although much of the game could be categorized as platformer, some of the mini-games could fit in the shoot-em-up genre, particularly the Bartman and Bartzilla stages.

Hints:

- Level Select -
During the opening section when Bart is falling, press:
A, B, B, A, DOWN, UP, RIGHT, RIGHT, A - Level Select

http://www.gamefaqs.com/console/genesis/home/586459.html
http://en.wikipedia.org/wiki/Bart%27s_Nightmare
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6813c6ac,81b7725d
The Simpsons: Itchy And Scratchy Game
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1995
Developer: Bits Studios
Publisher: Acclaim
Players: 1
_________________________
*
The Itchy and Scratchy Game is a 1995 video game that was released for multiple systems. It stars Itchy and Scratchy from FOX's The Simpsons and featured the classic gory violence from the TV show. In most versions, the main character is Itchy, who has to escape from Scratchy's multiple traps.

There are 7 levels to the game:

   1. Juracid Bath (Prehistoric world)

   2. The Medieval Dead (Medieval Castle)

   3. Mutilation on the Bounty (Pirate Ship)

   4. The Pusseidon Adventure (Under the Sea)

   5. The Magnificent Severed (The Old West)

   6. A Site For Sawed Eyes (Construction Site)

   7. Disassembly Line (Factory)

The game is played by running around the level, and killing various enemies. Both Itchy and Scratchy carry mallets as their standard weapons, although various other weapons, coordinating with the theme of the level can also be used. Every few moments, Scratchy will come onto the screen and then run away after attacking Itchy or Itchy has inflicted damage on Scratchy. Once Scratchy's health has been depleted, a boss battle will ensue.

http://en.wikipedia.org/wiki/The_Itchy_and_Scratchy_Game
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06afc653,56976261
The Simpsons: Krusty's Super Funhouse
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1993 
Developer: Fox Williams
Publisher: Acclaim Entertainment 
Players: 1
_________________________
*
Krusty's Fun House (also released as Krusty's Super Fun House) is a video game based on the cartoon series The Simpsons. The player directs small rats to an extermination area through complicated maze-like levels. The game was released in 1992-1993 for the Amiga, NES, IBM PC, Sega Master System, Game Boy, Super NES, and Mega Drive/Genesis. Originally named Rat-Trap, it was developed by Fox William for the British software house Audiogenic, who licensed it to Acclaim Entertainment, the US-based publishers of a range of games based on The Simpsons. Acclaim published the console versions, and sub-licensed the home computer versions to Virgin.

Gameplay:

The player controls Krusty the Clown who must navigate through his Krusty Brand Fun House. Each level is a puzzle in which a number of rats must be exterminated. Using different objects and obstacles, Krusty must create a path for the rats to follow, and guide them towards an extermination device. Other creatures such as snakes and flying pigs attempt to hinder Krusty's progress by injuring him; he must throw pies in order to defeat them.

In each stage the extermination devices are run by a different character, including Bart, Homer, Corporal Punishment, and Sideshow Mel.

The game has a password system, notably all the passwords are the names of actual Simpsons characters. The only exception is the best password in the SNES game, which is "_Joshua_", a reference to the film WarGames.

http://en.wikipedia.org/wiki/Krusty%27s_Fun_House
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8db9f378
The Simpsons: Virtual Bart
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1994
Developer: Sculptured Software
Publisher: Acclaim
Players: 1
_________________________
*
Bart Simpson is stuck in a virtual reality machine. You'll help him explore and defeat six different worlds or Bart's brain will be fried with sensory overload. As Dino Bart, you will have to create mayhem in a prehistoric world. Doomsday Bart will battle Nelson in a post-apocalyptic Springfield. Experience the thrills of a waterslide as you go sliding down Mt. Splashmore. Finally, become Baby and use a diaper-chute to float to safety. On all of these adventures, characters from the television series are along for the ride including Barney, Principal Skinner, Milhouse, and Chief Wiggum. Join Bart as he goes on a wild ride through virtual reality in VIRTUAL BART.

Gameplay:

At a science fair, Bart wanders into a virtual reality exhibit and must pass all the "virtual worlds" (levels) to escape the machine. Passing a set of virtual worlds grants an ending sequence, and completing all the levels without losing all lives remaining wins the game. The format is similar to the previously released Bart's Nightmare, save for the lack of a hub world from which the levels were accessed. Gameplay for most of the levels consisted of standard platforming elements; others took advantage of the SNES' Mode7 abilities. The levels were as follows:

- "Dinosaur": Bart is a dinosaur that somewhat resembles a velociraptor, on top of Mt. Springfield in the primeval era. The player must survive the various platforming hazards while fighting off other dinosaurs and neanderthalic versions of various Simpsons characters. Homer, as a caveman, is particularly persistent, and appears as a boss along with Moe, attempting to knock Bart into a freezing lake. Sending the two into the lake ends the stage; an ending is played of a frozen Homer on display at the Springfield Museum of Natural History, sighing "D'oh" as Dr. J. Loren Pryor passes by with a plateful of donuts.

- "Baby": Bart "relives" his infancy, escaping from his bedroom at the Simpsons' residence to explore. The player must guide Baby Bart through complex platforming sequences while avoiding hazards and animals. Bart eventually ends up in a live circus act, and is safely launched back home via cannon without his parents realizing his absence.

- "Pig": Bart is an escaped pig at Krusty the Klown's pork factory. The player must rescue Bart's swine brethren while again surviving platforming hazards and fending off clowns and corporate thugs. After defeating the owners of the factory, an ending sequence plays of Pig-Bart freeing all the captive pigs.

- "Water Slide": Bart slides down a massive, surreal waterside tube at a waterpark, dodging hazards and other waterpark patrons. The slide sometimes forks, with only one path the correct one. Taking the wrong fork will either force the player back (courtesy of a pudgy Homer blocking the way), or ejected from the slide into a bizzare death such as falling off a cliff or being eaten by a lion. Reaching the end of the level grants an ending sequence of a triumphant Bart soaking the twins Sherri and Terri. Blinky the Three-Eyed Fish makes a cameo as both a hazard and a marker for the level's progression meter.

- "Vandal": Bart, from his hiding spot, must hurl tomatoes and eggs at his Springfield Elementary classmates, striking each one. Running out of throwing objects with classmates remaining results in failure, as does hitting any passing adult (the exception is Principal Skinner, who can be hit in the posterior when he is bent over).

- "Post-Apocalypse": A spoof of the Mad Max films, Bart is a road warrior attempting to survive a post-nuclear holocaust Springfield. The level plays similarly to such game classics as Road Rash and Mach Rider. The player bikes through a highway while fighting off attacks from bullies Jimbo Jones, Kearney, and Dolph, each in their own vehicles. Completing the level sees Bart return to his home on Evergreen Terrance. Bart's family is revealed to have been long dead, reduced to a group of skeletons on the living room couch. An uncaring Bart shoves their bones out of the way as Krusty's post-apocalyptic TV show is about to air ("Hey, surviving kids!").

If the player runs out of lives, game over occurs (with Bart getting embarrassing nausea from the virtual-reality machine). If the player successfully passes all of the levels, a final ending sequence shows Bart safely escaping the machine, while a gullible Homer tries the machine himself to immediate disaster.

http://au.cheats.ign.com/objects/491/491109.html
http://en.wikipedia.org/wiki/Virtual_Bart
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Skeleton Krew
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Isometric Scroller
Release Year: 1995
Developer: Core Design Ltd.
Publisher: Front Street Publishing
Players: 1
_________________________
*
The game takes place in the year 2062. A baddy named Moribund Kadaver has assumed control of a cryogenics plant near Monstro City. Kadaver is apparently a former mortician who has dabbled in cryogenics ever since he purchased Deadly Enforcement Aggressive Destruction Incorporated, aka DEAD Inc. Now he has the power to unleash mutants called Psykogenix on the population of Monstro City! The Military Ascertainment Department (MAD) has decided to call upon the world's most vicious mercenaries: the Skeleton Krew.

Skeleton Krew has you choosing between three members of the deadly organization: Spine, Joint, and Rib. The object of the game is to make it through four planets on your way to stop Kadaver's nefarious plans.

The areas include Earth, Mars, Venus and finally the Psykogenesis Planet, where you will infiltrate DEAD HQ. A second player can join in for simultaneous play, and you can continue your game via passwords. Skeleton Krew features three difficulty levels.

Hints:

- Stage 2 Password -
Enter this password: BGWY
Then you'll go to stage 2.

- Stage 3 Password -
Enter this password: PSKJ
Then you'll go to stage 3.

- Stage 4 Password -
Enter this password: HDZT
Then you'll go to stage 4.

- Stage 5 Password -
Enter this password: WGBX
Then you'll go to stage 5.

- Stage 6 Password -
Enter this password: RDFK
Then you'll go to stage 6.

http://www.gamefaqs.com/console/genesis/code/586461.html
http://www.mobygames.com/game/genesis/skeleton-krew
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2002ec0a,f785f9d7
Skitchin'
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Skating
Release Year: 1993 
Developer: Electronic Arts 
Publisher: Electronic Arts
Players: 1
_________________________
*
How about trying a new extreme sport? Bring it on! Hop on your deck and grab a hold of a bumper, any bumper, in this video game take on illegal street surfing. Designed by the folks who created the motorcycle massacre, ROAD RASH, SKITCHIN' lets you race in a dozen different locales across the United States. Realistic cityscapes serve as the backdrop for this exciting title, and a complete police force is present just to keep things interesting. Use weapons like baseball bats, crowbars, chains, pipes, and more to fend off opponents. If you earn enough dough, you can upgrade your parts and build yourself a better ride. Packed with cool tricks, unexpected tumbles, and heated competition, SKITCHIN' is a genuine original to say the least.

--from the Genesis Skitchin' box summary 

Directions:

This game is kind of similar to Road Rash series except you're on rollerblades instead of motorcycles. The objective is to complete a series of illegal races by hanging from the back of moving cars, and gaining enough speed to finish first.

The game is full of jumps where you can perform stunts, and like the Road Rash series, full of fighting and weapons.

Once you've started racing, hold down "B" to start rollerblading. Check your rear view at the bottom of the screen to see when cars are coming behind you then when one is nearby press "A" + the control pad left or right to attempt to grab on the back of one. Be careful not to stand directly in front of the car or you will get hit. Once you're hanging from a car the best thing to do is stay on it until the car is directly behind at least one other car, then fling yourself up to cars further up by holding down "B" and moving off the car. Press "C" to attack either with your fist or with a weapon. To Pick up weapons off the ground duck down and press "A", or you can steal them from others when they're trying to whack you with them.

When approaching a jump, it's usually a good idea to use it because it will let you gain more speed and it looks cool. When you are in the air press different game-pad buttons with different control pad directions to do different stunts. The best way to learn your favorite stunts is by trial and error. Be sure to give yourself enough time to land or your your stunt will not prove to be worthwhile.

Gameplay:

It has a very similar Road Rash playability and shares the same software engine, but the players are put on violent races involving inline skating, instead of motorbikes. You can grab onto (skitch) cars, bikes and trucks to earn speed advantage over the competitors and you can pick up weapons from armed enemies and from the ground. Cash is earned winning races, doing tricks, defeating enemies and skitching cars, and you can spend it on better Inline gear (such as more resistant Elbow Pads to protect you from injuries).

You can be put out of the race wearing out your Inline skates, accumulating injuries in eventual accidents or being under arrest (in a similar Road Rash fashion, including funny animations according to the case).

Upon turning on the game, players are warned not to attempt in real life any stunt portrayed in the game (such as skate hitching onto vehicles).

Controls:  

A Button: Hang onto cars (with control pad left or right), pick up weapons (with control pad down)
B Button: Rollerblade, fling off of cars
C Button: Attack
Start Button: Pause

Hints:  

- Cheat Mode -
At the warning screen, press B, A, Down, A, Start, Start. A shout will confirm you did it right. Then you will be in cheat mode and can enter in a number of words in the password screen to boost your game such as "Money", "Thrash", "Armor", or "Speed".

- $2000 -
Enter the Master Code. Proceed to the password screen and enter the following code:
MONEY
You will start with $2000 in your account.

- 3 Nitro Bursts -
To start the game with 3 Nitros, enter the Master Code. At the Password screen, enter the following code:
SPEED
Note: Do not use this in conjunction with the weapons code. It is a case of either/or.

- Bald Player -
After doing the Master Code, go to the Password screen and enter BALD as your password.
Your player will now look like one of your many skinheaded opponents.

- Master Code -
At the Warning screen (the one telling you the implications of Skitchin' in real life) press the folling combination:
B, A, Down, A, Start, Start.
This will allow you to enter special codes at the Password screen.

- Start at Chicago -
To start at the Windy City, enter the Master Code, then go to the Password screen and enter the following code:
PIZZA

- Start at Detroit -
To start at the Motor City, enter the Master Code, then go to the Password screen and enter the following code:
CARS

- Start at New York -
To Start at New York, enter the Master Code, then go to the Password screen and enter the following code:
LIBERTY

- Start at San Diego -
To start at San Diego, enter the Master Code, then go to the Password screen and enter the following code:
BEACH

- Start at San Francisco -
To start at San Francisco, enter the Master Code, then go to the Password screen and enter the following code:
HILLS

- Start at Vancouver -
To start (or return to) Vancouver, enter the Master Code, then go to the Password screen and enter the following code:
TOTEM

- Start at Washington DC -
To start at Washington DC, Enter the Master Code, then go to the Password screen and enter the following code:
CAPITAL

- Start in Denver -
To start in Denver, enter the Master Code, then go to the Password screen and enter the following code:
BRONCOS

- Start in Los Angeles -
To start in the City of Angels, enter the Master Code, then go to the Password screen and enter the following code:
STARS

- Start in Miami -
To start in Miami, enter the Master Code, then go to the Password screen and enter the following code:
PALMS

- Start in Toronto -
To start in Toronto, enter the Master Code, then go to the Password screen and enter the following code:
JAYS

- The best 3 weapons -
Enter the Master Code. Proceed to the Password Screen and enter the following password:
THRASH
You will now start the game with the best three weapons.

- Top Equipment -
To start the game with the best (Grade 5) equipment, enter the Master Code. Proceed to the Password screen and enter the following code:

ARMOR

http://www.consoleclassix.com/genesis/skitchin.html
http://www.mobygames.com/game/genesis/skitchin
http://en.wikipedia.org/wiki/Skitchin%27
http://www.gamefaqs.com/console/genesis/code/586462.html
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d5a1e6c9,af9f9d9c
Slaughter Sport
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: 1991
Developer: Activision
Publisher: Razorsoft
Players: 1
_________________________
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The year is 2550 A.D., and fighters from around the universe come to the fight palace of the champion, known as Mondu.

In 1989, Activision releases Tongue of the Fatman for the PC. (also known as Mondu's Fight Palace) Although it was on-par with the original Street Fighter, it was underrated. (of course, Street Fighter II blew it away) During the craze of what SF2 caused, Sanritsu Denki releases a Megadrive port, known as Fat Man, in 1990. Razorsoft releases it as Slaugher Sport for the Sega Genesis in 1991.

Although it was the only fighting game for the Genesis at that time, it's still not a decent fighting game, even at their standards.

Although you have the ability to buy health, strength, and various magic abilities to fight your way through the tournament. It isn't easy. In fact, good luck getting through the second match as Rex. Though, it might be interesting when playing with a friend.

Directions:

Control Rex (or one of the others, if you use a code) as you fight your way through the Slaughter Sport tournament, proving your skills and becoming a hero. 

Controls:  

A Button: Normal Attack
B Button: Special Attack
C Button: Use Magic
X Button: n/a
Y Button: n/a
Z Button: n/a
Start Button: Start / Choose
Mode Button: n/a

Hints:  

- Unlock Fighters for 1-Player Mode. -
At the title screen, press a combination of the following to play as that character in 1-Player Mode:
EDWINA - Left, B+C, C
GUANO - Up, Right, A+B
BONAPART - A, Up, C
ROBOCHIC - Right, Up, Down
STUMP - A+C, Right, C
RAMSES - Right, Left, A
WEBRA - (UNKNOWN)
M C FIRE - Down, C, Right
SHEBA - B+C, B, B
WEEZIL - Down, Right, Up
SKINNY - Right, Down, Right
BRANIAC - Right, Right, C
BUFF - Left, C, B
EL TORO - B+C, A, Up
SPIDRA - A, Down, B
MANDU - A+B, Down, Left 

http://www.consoleclassix.com/genesis/slaughter_sport.html
http://www.gamefaqs.com/console/genesis/data/563342.html
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0f949156
Socket
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993 
Developer: Vic Tokai, Inc.
Publisher: Vic Tokai Corporation
Players: 1
_________________________
*
A fast-paced platform game in the vein of the classic Sonic the Hedgehog. The evil overlord Time Dominator has constructed a time machine and is using it to steal treasures from the past, creating a warp in the flow of time. The Time Warp Patrol, created to prevent this sort of thing from happening, sends the special time-traveling duck Socket (or Minutes in the Japanese version) to fix the flow of time and stop Time Dominator.

Socket has reasonably basic abilities: he can jump, kick to the side or straight upward, and run quite fast. As Socket is a robot, his energy level continually drains from simply being in operation; thankfully, there are a liberal amount of electric bolts strewn about each stage, which will refill his health when picked up. Getting hit by enemies will take a chunk out of his life bar.

There are seven different themed zones, each with four separate parts. First up is the High Speed Zone, which is a gateway level leading to the next zone, and as the name suggests it encourages high speed play. Next is the Athletic Zone, which generally entails lots of jumping, and the Labyrinth Zone, which is focused on exploration and simply finding a path to the exit. At the end of each Labyrinth Zone, Socket faces off against Time Dominator in a boss round, then moves on to the next High Speed Zone.

The game also features a sound test mode and a time trial mode, where the High Speed Zone stages can be played without any enemies present with times being recorded.

http://www.mobygames.com/game/genesis/socket
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Sol-Deace
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1992
Developer: Wolf Team
Publisher: Renovation Products 
Players: 1
_________________________
*
In the year 3300, human technology advances drastically when a super computer known as GCS-WT is created after an AI circuit is developed and utilized. GCS-WT's purpose was to ultimately unify every human society using the power of diplomacy, but GCS-WT has other plans: rather than unify mankind, GCS-WT turns societies into a dystopia after becoming an all-powerful dictator who controls all military action as it sees fit and oppressess mankind of various liberties; anyone who spoke against GCS-WT's will did not live very long.

Only one man was the most successful in running a campaign against GCS-WT: a scientist known as Edwin Feace. Feace had fled SOL completely and stationed himself near a recently discovered planet dubbed Cilius that awaited colonization. It was there that Feace secretly established a resistance group against GCS-WT and developed a multi-directional, dual-occupant space fighter called the Sol-Feace. The Sol-Feace was Edwin's plan to use against the GCS-WT and any who fell under its militaristic order in hopes of releasing human suppression. However, Edwin was assassinated under GCS-WT's command before the ship could be mass produced in a violent manhunt in space. Two survivors escaped the destruction that followed Edwin:

    - Eric Williams - A young pilot prodigy who was selected by Edwin to control the Sol-Feace and to organise its armaments.

    - Misao Hatanaka - The cannon-gunner of the Sol-Feace, Misao is a weapons engineer who, with her knowledge in computers, contributed to the Sol-Feace project.

Together, the two go on to continue Edwin's mission: pilot the Sol-Feace and destroy GCS-WT.

Gameplay:

Players pilot the Sol-Feace in a fight against strategic enemy fighters. Players use a dual cannon pick-up weapon that can fire shots in diagonal angles. The cannons can be positioned to fire straight or diagonally only when the ship is not firing its weapons and can fire different shots depending on the weapon.

Weapon power-ups include the following:

    - Blaster - Standard vulcan type weapon.

    - Wide Blaster - Bi-directional weapon that can fire from the top or bottom of the ship under each cannon.

    - Melt ray - Laser weapon, fires long beams of semi-powerful lasers.

    - Burn Bullet - A stream of rocket-fire that explodes on impact and can spread partially behind the ship against ground forces as the shots bow outward when fired. Obviously, the strongest weapon in the game, but not entirely the fastest.

- Levels -

The levels of Sol-Feace take the players across two galaxies on various seek and destroy missions.

    - Level 1: Sirius - The largest colony of humans was set here, but GCS-WT's order left the vastly populated colony a cloud of metallic parts floating adrift in space.

    - Level 2: Sirius Moon Weapon Facility - Simply put, a large weapon facility used by GCS-WT.

    - Level 3: Artificial Sun - A sun made entirely by GCS-WT for an unknown purpose.

    - Level 4: Microcosm P-1 - An unused cruise ship that was thrown into battle once Sol-Feace continued its strikes.

    - Level 5: A Station on Pluto - A supposedly weak space station that's under construction set near Pluto.

    - Level 6: The Moon Amalthea - The strongest base developed under GCS-WT's rule set on Amalthea (moon) as the primary defense against any outside forces (in this case, the Sol-Feace).

    - Level 7: Earth - an unknown location in which GCS-WT is stationed.

Hints:

- Level Skip -
To skip levels while you are playing, enter the ninety-nine lives and level select code. Then hit A, B and C during gameplay to skip a level.

- Ninety-nine lives and Level Select -
To obtain ninety-nine lives and execute level select, press the following sequence at the title screen, A, B, C, A, B, C, B, C, B, A, then start. This will take you to configuration mode, where you can use the cursor to select any level you want. If you move it to mode, push right until ''MY99'' appears for 99 lives.

- Invulnerability -
On the options menu enable the the level skip and the ninety-nine lives cheat, while the mode says my99, hold down a and keep pressing right until the word "muteki" appears
Hold a and keep pressing right until the word "muteki" appears

http://en.wikipedia.org/wiki/Sol-Deace
http://www.gamefaqs.com/console/genesis/code/586466.html
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a84d28a1
Soldiers of Fortune
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1993
Developer: Bitmap Brothers
Publisher: Spectrum Holobyte
Players: 1
_________________________
*
High Risk. High Pay. Deadly Play. It's eight miles of bubbling mud pits to the compound. Once inside, you're up against the deadly Chaos Engine. It has the power to create any kind of trap, any type of monster. If you can make it back, you'll never need to work again. Going solo would be lethal. Who to take? The Thug and his sawed-off? That Mercenary with the Gatling gun? Be sure to take the right cover man 'cause this could either be your last day of work or your last day of life.

Gameplay:

- Characters and weaponry -

The player(s) choose two mercenaries from the group of six to take on the task of defeating the mad Baron Fortesque and the Chaos Engine itself. In one-player mode, the computer artificial intelligence controls the second player (in a co-operative fashion), so that one never has to fight the chaos alone.

The predetermined weapons of the six "heroes" are as follows:

The Cannon (Navvie) and the Rifle (Brigand) act like like a powerful forward shot. At their full power both weapons will have a tight 4 bullet spread.

The Shotgun (Thug) and the Machine Gun (Mercenary) are similar to one another. The shot gun has a wider spread, shoots more bullets in one go but and a slower rate of fire. The Machine gun however has a continuous fire rate and closer spread.

The Pistol (Gentleman) and the Lightening Gun (Preacher) are different to the other weapons. They do not fire bullets, except they have their own "shots," exclusive to each other. They both pass through monsters which in turn can cause damage to any monster or spawn device behind it. The Pistol's Flame shot can be upgraded to fire two shots at once where as the Lightning Gun's Lightning will only have one shot that eventually grows to a larger size.

Sub-Weapons/items can also be bought in the shop, as well as stats and lives, after every 2 stages. Each character will have one Sub-weapon/items each at the start. Only 2 Sub-weapons/items can be held at one time (one for each character) which, in 1 player mode, can be swapped by pressing the space bar. Holding down the fire button activates a Sub-weapon/items.

Sub-weapons/items include screen clearing sticks of dynamite, Bombs, Maps, First Aid Boxes, Molotov Cocktails and 8 way bursts of bullets. Items will similar effects are found in game as well.

- Levels of play -
There are four worlds, each consisting of four levels. The worlds (in order of visitation) are "Forest", "Workshops", "Fortesque Mansion", and "Sewers", each with its own dynamic industrial music score. The players must traverse through each level, picking up power-ups, gold and keys to pass through the various puzzles and mazes. A number of "nodes" must be activated via weapon fire to open the final doors at the end of the level. Secret routes and hidden items are plentiful along the way. At the end of every second level the player has a chance to spend their collected riches to upgrade their weapons, increase the number of hit points of their character, purchase new items and improve other character attributes. Finally, at the end of the sewers the players will face up to the Chaos Engine itself in a last battle. Upon its destruction, the narrator of the game is revealed to be the Baron himself, trapped within the machine and studded with implants. His final words are: "I have guided you here so that you might set me free. The Chaos has ended... you will be remembered."

Hints:

- Level Select for Brug and CPU Thug -
World 2
Password - M8HT3WJ8KQ44
World 3
Password - 8HBBTX2MCHTJ
WOrld 4
Password - RCT7C4MYR854

- Level Select for Gentleman and CPY Navvie -
World 2
Password - Q3BK7PYNS794
World 3
Password - LV6W7QK0NYB5
World 4
Password - RW#75#FJ40TH

- Level Select for Navvie and CPU Scientist -
World 2
Password - LQ1LX2#81Q59
World 3
Password - C48YLCVLM0GM
World 4
Password - CRR56F82GN5K

- Level Select Scientist and CPU Navvie -
World 2
Password - 7LJLHPHMWBN1
World 3
Password - 3B5YXP5D#8H9
World 4
Password - H485R95CQT93B

- Over $40,000 in 2-player mode -
Enter the following at the password screen:
LQYDH8223VL6 - $40,000 for a 2-player game

http://www.gamefaqs.com/console/genesis/home/586467.html
http://www.gamefaqs.com/console/genesis/code/586467.html
http://en.wikipedia.org/wiki/The_Chaos_Engine
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e01f6ed5
Sonic & Knuckles and Sonic the Hedgehog
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Sonic Team
Publisher: SEGA
Players: 1
_________________________
*
Placing the first Sonic game, or most other Genesis/Mega Drive games, into the Sonic & Knuckles cartridge will display a screen                              depicting Sonic, Tails, Knuckles and Robotnik underneath scrolling text that repeats "No way? No way!". By pressing the A, B and C buttons together, a minigame based on the Chaos Emerald bonus levels is unlocked, called "Blue Sphere". There are over 100 million unique levels. The last level, "Special Stage", repeats itself once the level is beaten. Only by locking the original Sonic the Hedgehog or Sonic Compilation in the Sonic & Knuckles cart can one play through all the stages. The other Genesis/Mega Drive games will only play one level each, which will infinitely repeat. Despite being near randomly generated, the levels are playable for the most part, even if many bits and pieces of levels get recycled. On another note, some levels may be nearly impossible to complete while others are not as difficult.

http://en.wikipedia.org/wiki/Sonic_&_Knuckles
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2AC1E7C6
Sonic & Knuckles and Sonic II
Original Title: Sonic the Hedgehog II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Sonic Team
Publisher: SEGA
Players: 1
_________________________
*
Hack to allow the Sonic & Knuclkes addon to work with the Sonic the Hedgehog II rom.  ~Rx
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63522553
Sonic & Knuckles and Sonic III
Original Title: Sonic the Hedgehog II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Sonic Team
Publisher: SEGA
Players: 1
_________________________
*
Hack to allow the Sonic & Knuclkes addon to work with the Sonic the Hedgehog III rom.  ~Rx
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0658f691
Sonic & Knuckles
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Sonic Team
Publisher: SEGA
Players: 
_________________________
*
Sonic and Knuckles plays a lot like the other Sonic Games. You only use one of the buttons. The one button does different actions at different times. The coolest thing about it was the ability to plug Sonic 2 or 3 into it and play them as Knuckles, which was a first in America.

The graphics have a lot of bright colors and are well drawn without looking too pixelated. The story was kinda uninteresting. Again, you have to stop Dr. Robotnik from getting the chaos emeralds. This game is a lot of fun. If you like Sonic games, you'll love this.

Gameplay:

Gameplay focuses on Sonic and Knuckles, Knuckles not being playable in Sonic the Hedgehog 3 because of Knuckles' role as an antagonist towards Sonic and Tails. In addition, Tails has now been removed from play. Essentially there are two separate games to tackle, depending on which character is selected at the start of the game. Although the appearance of the Zones is the same for either character, their layout and some of the bosses' tricks differs noticeably at a number of points in the game (an especially noticeable difference is that Knuckles fights EggRobo, who has different and particularly smarter strategies). Zone differences increase starting from the Lava Reef Zone onwards. Style of play, however, does not differ significantly from one character to the next as it does, for example, in Sonic Adventure.

Despite no save file slots, gameplay is much expanded than in other games, as Sonic and Knuckles do not play all of the same levels. A significant difference between Sonic and Knuckles is that they don't have all of the same moves: Sonic can jump higher and run a little faster than Knuckles, and Sonic has the Insta-Shield, while Knuckles can climb walls and break through some of the blocked entry ways. While Sonic has the gift of speed, Knuckles can glide through the air with the greatest of ease.

As in Sonic the Hedgehog 3, there are two types of Stages: Bonus Stages and Special Stages. The Bonus Stages are entered by collecting at least 20 rings (or at least 50 to access the second Bonus Stage), and jumping through the bright ring of stars that appears above each checkpoint in the Zones. This time however, the gumball stage has been replaced by two new Bonus Stages. The first combines the slot machines of Sonic the Hedgehog 2's Casino Night Zone and the 360 tumbling labyrinth Special Stage (to retrieve the Chaos Emeralds) of the first Sonic the Hedgehog. If three Robotniks appear on the slot machine, the player will lose 100 rings, or all the rings below 100. The second Bonus Stage is a large vertical course, with magnetic orbs that Sonic can use to propel himself upward. Along the way he can pick up shields, rings or lives. He is chased by a horizontal force field that slowly moves up and, when Sonic is caught in it, ends the stage, and reaching the top of the stage ends it as well.

Controls:

A, B, or C Buttons: Jump
Down and A, B, or C: Super Spin
A, B, and C x2: Special Midair attack

Hints:

- Level Select -
In Mushroom Hill Zone, while hanging off one of the pulling machines, press left three times, right three times, and up three times. You should hear the ring sound. Pause and press A to be taken to the title screen. Highlight either Sonic or Knuckles as your character, and press start while holding A. The menu shows all levels in the game, but some are specific to a certain character, so you can't play those if you picked an incompatible character. Any time you want to exit and select a different level, just repeat the code from right after the pulling machine part. 

http://en.wikipedia.org/wiki/Sonic_%26_Knuckles
http://www.consoleclassix.com/genesis/sonic_knuckles.html
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95d5a6c7,44a2ca44
Sonic 3D Blast
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1996
Developer: Traveller's Tales
Publisher: SEGA
Players: 1
_________________________
*
Dr. Robotnik is at it again! But this time, he's got hold of all the Flickies and turned them into robots. Only Sonic The Hedgehog can save them!

Sonic 3-D Blast is a lot of fun once you get used to playing a 3-D Sonic game. The graphics were pretty good for the Genesis. I think they got the idea for this game from the 3-D looking bonus levels from Sonic 2 and 3. Sonic 3-D blast is a lot fun to play and pleasing to the eyes, so give it a try!

Directions:

Kinda similar to the other Sonic games. You have to jump on enemies to kill them, but you have to collect the Flickies, too. Once you collect them all, go to the ring, and go to the next level.

Gameplay:

The game is played from an isometric viewpoint in a 2D environment and uses pre-rendered 3D sprites. Sonic must collect Flickies (first featured in the 1984 Sega arcade game Flicky) and bring them to a warp ring in order to advance in a zone. Each zone consists of two regular acts and one boss act. There are 10 or 15 Flickies in each zone's regular acts, barring Panic Puppet's, while in each zone's third act the player faces Doctor Robotnik (Dr Eggman in some regions) in one of his many machines.

- Chaos Emeralds -
The Chaos Emeralds seen in the Mega Drive version are Emerald cut instead of the usual Brilliant cut (coincidentally, the Sol Emeralds are also Emerald cut).

To warp to a bonus level where the player can try for a Chaos Emerald, either Knuckles or Tails must be located within the regular levels. The player must have 50 rings or more, and must stand next to either Tails or Knuckles. At this point, the player's rings will be absorbed, and the player will be transported to the Chaos Emerald level.

Sega Genesis Bonus Level: Sonic must run down a bridge, collecting rings and avoiding bombs.

- Flicky Types -
The Flickies Sonic rescues in each level come in four different colours. Each colour has its own personality.

    - Blue Flickies make a conscious effort to find Sonic. If they cannot find him, they fly around in a tight circle, making them easy to locate.

    - Pink Flickies act largely like blue ones, but fly around in bigger circles if unable to find Sonic. In the Volcano Valley Zone in the Mega Drive version, the pink Flickies are replaced with bright orange, flaming Flickies, presumably due to colour palette limitations.

    - Red Flickies constantly move between two close points, not making any effort to find Sonic. Their movement range is small, but they jump very high and can thus be hard to catch.

    - Green Flickies wander randomly with no interest in finding Sonic, they even sometimes appear to try to avoid Sonic.

Hints:

- Level Select -
Go to the Press Start screen and enter the code: B,A, Right, A, C, Up, Down, A (or baracuda). You should then be taken to the main screen. Press the Start Option ad the level select will appear next. Choose your level and begin play. 

Reviewer: Adrian
http://www.consoleclassix.com/genesis/sonic_3_d_blast.html
http://en.wikipedia.org/wiki/Sonic_3D
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7bbaf95f,677206cb
Sonic Spinball
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1993
Developer: SEGA
Publisher: SEGA
Players: 
_________________________
*
The evil scientist Dr. Robotnik has unleashed his most diabolical plot yet to turn the animals of Planet Mobius into robots. His monstrous contraption, the Veg-O-Fortress, built on Mt. Mobius, is already transforming happy creatures into mindless slaves!

Robotnik's fiendish machine draws its power from the mountain's volcano. Fiery lava fuels the lethal Pinball Defense System that protects the Fortress.

Sonic and his pal Tails mount an air assault on the Fortress, only to be blasted in mid-flight by Robotnik's cannons. Sonic is knocked into deep waters near the volcano. But he has friends in wet places -- and is saved at the last moment!

Sonic sneaks into the Toxic Caves below the Fortress. From there, he infiltrates Robotnik's vast and deadly defenses. In no time at all, Sonic starts swiping Emeralds, freeing the animals of Mobius and dishing out hedgehog justice!

Yo, Robotnik! You're in for a mountain of trouble now. Sonic is spinning into action!

--from the Genesis Sonic Spinball instruction booklet

Sonic Spinball is a lot of fun to play! It mixes two things people love: Sonic the Hedgehog, and Pinball. The graphics and sounds were pretty good. I used to play this game a lot. It's cool because you can try to beat the game, or you can just see who can get the highest score. If you like Sonic or Pinball, Sonic Spinball is right up your alley!

Directions:

The evil Dr Robotnik is back again. Now Sonic (and you) must stop him, in this pinball style game!

Gameplay:

Sonic Spinball is essentially the logical continuation of a tradition of pinball themed levels that started with Spring Yard Zone on Sonic the Hedgehog. The game features four large pinball 'tables' - a sewer level, a geothermal power station, a robot factory, and a launchpad system. The player must guide Sonic through each of the four levels and collect all of the Chaos Emeralds, then fight Dr. Robotnik.

Once all of the Chaos Emeralds in a level are collected (3 in the first two levels, 5 in the last two levels), Sonic gains access to the boss room and has to defeat a boss to advance onwards.

The main difference between this game and an actual pinball game is the ability to influence the "ball" (Sonic) directly by using the D-pad. The A, B and C buttons operate the flippers and can be assigned in the Options menu. Sometimes the player can control Sonic on foot, but for the majority of the time he is rolled into a ball controlled by the flippers. The traditional Sonic the Hedgehog platformer gameplay is kept to a very low minimum.

- Levels -
Sonic in The Machine Zone.

- Zones -
    - Toxic Caves (known as Toxic Pools on the 8-bit versions): Sonic is flushed into a cavern full of toxic waste and mine carts, which happens to be the place where Robotnik dumps all of the industrial waste. There are 3 Chaos Emeralds to collect here that must be obtained by hitting multiple switches. In 8-bit versions, the design for this level has completely changed.

    - Lava Powerhouse: Sonic ascends to the next level, a power station of sorts that uses magma and steam energy to run various machines. There are 3 emeralds here.

    - The Machine: There are 5 emeralds here in this high-tech level. Sonic can also find a giant-sized animal prison in the very middle of this zone.

    - Showdown: Sonic has to find 5 Chaos Emeralds and reach the top of the Launch site to defeat Dr. Robotnik before he manages to escape.

- Special stages -
At the end of each of the first three stages, Sonic gets to play a bonus round. These bonus rounds are set up like real pinball machines, with Sonic at the controls. The player is given a task to complete and three balls to play with. Flipper controls are the same as in the normal game, but the ball cannot be controlled with the D-pad like Sonic. Pressing all the flipper buttons at once will make Sonic shake the machine, though repeated shakes will cause a tilt and lock the flippers.

Completing the bonus stages are optional and serves only to increase the player's score. The three bonus rounds, in corresponding order to the normal zones, are:

The Game Gear version of Toxic Caves (renamed Toxic Pools in this version).

    - Trapped Alive: The object is to destroy all the robot machines and free the helpless animals trapped inside them and then destroy Robotnik. Among the prisoners are Sonic's Freedom Fighter pals from the SatAM cartoon: Tails, Bunnie Rabbot, Sally Acorn, and Rotor Walrus.
    - Robo Smile: A grinning Robotnik face moves across the machine. The objective is to knock out all of Robotnik's teeth.
    - The March: Similar to Trapped Alive, the object is to destroy the capsule and free the animals and Freedom Fighters within. The capsule is circled by a ring of Scratch robots.

Additionally, a hidden multi-ball bonus game, called The Clucker's Defense, can be played on any stage, but only if the player manages to collect every ring in the zone. Several star circles will appear in the stage, hidden at various points on the board. By leaping into them Sonic will be warped to this bonus round. The object is to destroy a crab Badnik who is protected by a pair of Cluckers.

Reviewer: Adrian
http://www.consoleclassix.com/genesis/sonic_spinball.html
http://en.wikipedia.org/wiki/Sonic_Spinball
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f9394e97,afe05eee
Sonic The Hedgehog
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1991
Developer: Sonic Team
Publisher: SEGA
Players: 1
_________________________
*
Dr. Ivo Robotnik, the mad scientist, is snatching innocent animals and turning them into evil robots! Only one tough dude can put an end to the demented scientist's fiendish scheme. It's Sonic, the real cool hedgehog with the spiked haircut and power sneakers that give him super speed.

Help Sonic fight hordes of metal maniacs and do the loop with the Super Sonic Spin Attack. Speed down twisting tunnels and swing over dangerous booby traps. Leap across lava pits and dodge burning rocks. Then splash through the chilling waters in an underground cavern. And if you're lucky, you can warp to the secret zone where you spin around in a floating maze! your greatest challenge lurks in a secret lab where you come face to face with Dr. Robotnik himself!

Spin through space, loop 'til you're dizzy, save the animals and become the super hero. Be Sonic! Be atomic!

--From the Genesis Sonic The Hedgehog instruction manual.

Overview:

Sonic the Hedgehog is Sega's number one claim to fame. As one of the biggest games ever, it carried Sega through some rough times. While the Sega Genesis sold like hotcakes, its younger brothers (Saturn and Dreamcast) flopped. Sega is now out of the console business, and Sonic The Hedgehog is still alive. That's almost all Sega does today. They have released a Sonic game on almost every system out right now.

Sonic the Hedgehog is a lot of fun to play. I always thought of it as Mario on crack. It was a platformer that was just super fast. There were plenty of levels and a lot of baddies to get through. The bosses were always Dr. Robotnik in a new machine. Sonic the Hedgehog is a cornerstone of classic gaming, and if you've never played it, I suggest you get going!

Directions:

Save all the woodland animals from the evil Dr. Robotnik, he is using them to do his bidding by enslaving them in robots. On your way through seven zones that are split up into sections, and five bonus levels, there are several items of interest.

First are rings. Rings need to be collected for two reasons, points and life. The more rings you have at the end of a level, the more points you will get. While you have rings on you, if you get hit you won't die but you'll have them knocked out of you. Try to get as many back as you can. You will also get an extra life for every hundred you collect.

The other items will be found in TVs after jumping on them. The super ring gives you ten rings. The speed shoes give you super sonic speed. The shield wraps you in a protective layer of energy that is good for one hit. There is also an invincibility power-up that will make you invulnerable for a short time. You will still be able to be crushed or fall off the edge, though. There is also a Sonic face that is good for a one-up. At the end of each zone you will have to go up against Dr. Robotnik and his latest creation.

Gameplay:

-Overview-

In the game, Sonic has to prevent Dr. Robotnik from collecting six (seven in the later games) of the Chaos Emeralds in an attempt to rule South Island. He must traverse six "zones", each comprising three stages or "acts", until he confronts Robotnik for the last time in the Final Zone.

The gameplay centers around elements that exploit the increased performance of the 16-bit console over its 8-bit forebears. It is notable for being both simplistic and engaging for players.

Sonic could run, jump, and roll at significantly higher speeds than most platformers of the time. Unlike other platformers, the game's levels were designed to encourage the player to progress quickly. Springs, slopes, high falls and loop-de-loops were all available to both boost and challenge the player to reach high speeds. This was all accomplished without any slowdown in framerates, adding to the experience.

- Features -

Essential to the gameplay are the golden rings the player collects along his/her way in each level; a feature which would become one of the defining characteristics of the series. These items are regularly placed around the level map and serve multiple functions. First, the player collects rings to protect Sonic. As long as they have at least one ring, the player will not lose a life when injured. Instead, when hit, up to 40 of the rings the player has collected will fly outward and scatter around the immediate area, some of which can then be retrieved before they disappear. If the player runs into an enemy without a single ring, they will lose a life. If the player collects 100 rings they will gain a life, and gain an additional life for every 100 rings after that, provided the rings are not lost.

If the player has at least 50 rings at the end of an act, a giant golden ring will float above the finishing sign which can be jumped through to enter one of the Special Stages (this excludes the final act of a stage, when Sonic will enter a boss fight). At the end of each act, the total number of rings the player has is multiplied by 100 and added to the player's score. During the score-tallying, the player can also jump through the air to find hidden emblems which can range from 100 to 10,000 points.

Also scattered throughout each level are monitors which, when broken by the character, reward the player with one of a variety of bonuses. These include a shield which will protect Sonic from a single hit, a 10-ring bonus, an extra life, temporary invincibility (accompanied with a temporary change in music), and "Super Sneakers", which give the player a temporary speed boost (and increase the tempo of the music for the duration). The item monitors have become another long-lasting feature in the series, though they have been changed to bubble-like containers in later games.

Despite the various types of protection available, neither the shield, rings, nor invincibility will prevent the player losing a life if Sonic is crushed (by a trap or between a wall and a moving platform), drowned, runs out of time (each act has a ten-minute time limit), or falls into a bottomless pit.

Progression through the game is made easier for the player by lamp posts that act as checkpoints. When Sonic passes a lamp post, its color changes from blue to red, and the next time a life is lost, gameplay will restart at that point rather than at the beginning of the act. In the Japanese version, if a checkpoint is activated and a life is lost as a result of running out of time, the time at the checkpoint will reset to 0:00.

Hazards the player experiences include a wide variety of "badniks" - these appear as animals trapped inside mechanical bodies which are released the moment the player hits them. Each badnik takes one hit to destroy, but they vary greatly from Zone to Zone; some will walk in a set path, others will try blasting the player, and some cannot be avoided at all. The player must also avoid rows of sharp spikes, cliffs, and elaborate death traps. There is also the threat of drowning, as the player can only survive approximately 30 seconds underwater (locating air bubbles can extend this).

The game features no game saves or passwords. This means that the game has to be restarted from the beginning when the player runs out of continues or turns off the system unless the player uses a cheat code to access the level select screen.

Controls:

A Button: Jump
B Button: Jump
C Button: Jump
Start Button: Pause

Hints:

- Level Select -
Press up down left right on the title screen, then hold A and press start.

- Debug Mode -
At the title screen press- UP, C, DOWN, C, LEFT, C, RIGHT, C then hold A and press start. You will be in debug mode. In Debug mode, you use B to turn into the cursor. Press A to change the item, and press C to place it. Hitting B will return you to Sonic.

- Mess up Computer -
While the computer is playing during demos, you can hold down A+B+C to make the computer mess up and run into enemies, etc. 

Reviewer: Adrian
http://www.consoleclassix.com/genesis/sonic_the_hedgehog.html
http://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(16-bit)#Gameplay
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d8b6d8f0,7b905383
Sonic The Hedgehog 2
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: Sonic Team
Publisher: SEGA 
Players: 1-2
_________________________
*
Robotnik Returns!

All was peaceful and quiet on South Island after Sonic The Hedgehog crushed the plans of the diabolical Dr. Ivo Robotnik for the first time. Far too quiet, in fact, for a hyper young hedgehog who craves action. So Sonic left South Island in search of other adventures.

When he returned, Sonic found no sign of his friends anywhere. Confused, he went back to his digs to think and found a note waiting for him. It was from Miles (or "Tails" as he is called), a two tailed fox who is one of Sonic's closest friends.

"Dear Sonic, Robotnik is back and he's captured all the animals on the islands! He is holding me in a place called the crystal egg. In order to free me you have to find and bring the six chaos emeralds. Robotnik made me write this. He says he's waiting for you and he's created six really nasty robots in order to 'get rid of you once and for all.' I don't know what he has planned, but Sonic, please be careful! Sincerely, Tails"

There was no time to waste! The letter fluttered to the floor as Sonic dashed off to find the Chaos Emeralds and save his friends. Once again, help Sonic to save his woodland friends from the evil Dr. Robotnik. This game went on to sell just as well as, or better than, its predecessor. Many Sega Genesis consoles came with it. Sonic the Hedgehog 2 is a great game. If you like Sonic games, you'll love this one.

Directions:

Sonic the Hedgehog 2 had all the cool aspects from Sonic 1, but with some awesome additions. One of the coolest was the ability to hold down one of the buttons to spin out so you can get a boost up to full speed without the need for room to get a running start. Another big improvement was the ability to play with a friend. The half-pipe bonus levels on Sonic the Hedgehog 2 added to the cool factor as well.

Gameplay:

- Single player -
The gameplay of Sonic the Hedgehog 2 builds upon the basic set-up of the original Sonic the Hedgehog game. The player finishes each level, generally moving from left to right, within a time limit of 10 minutes (Sonic dies one second after the timer reaches 9:59, though it does not actually click up to 10:00). Along the way, rings are collected and Badniks are defeated. Star posts serve as checkpoints, where if the player were to lose a life then he or she would return to one. When the player has collected at least 50 rings, star posts can be run past for an optional Special Stage. At the end of act 2 of each zone, Sonic confronts Dr. Robotnik, although there is an exception in the Metropolis level in which there are 3 acts. In addition, both Sky Chase Zone and Wing Fortress Zone have one act, and Sky Chase Zone does not have a boss.

The game contains a total of 11 zones. These include: Emerald Hill Zone, Chemical Plant Zone, Aquatic Ruin Zone, Casino Night Zone, Hill Top Zone, Mystic Cave Zone, Oil Ocean Zone, Metropolis Zone, Sky Chase Zone, Wing Fortress Zone and Death Egg Zone. Although zones have grown significantly in size since Sonic the Hedgehog, they now consist of two acts instead of three (with the exception of the Metropolis Zone, which has three acts, and the final three zones, which each have one), and there is greater emphasis on variety between levels. The gameplay has also become even faster; to that end, Sonic is able to perform a new special move referred to as the Super Spin Dash Attack. The Super Spin Dash attack allows Sonic to spin in place, as if revving up an engine, before taking off at high speeds from a stationary start. Sonic's running motion also features longer strides.

From the options menu, players can select to either play as Sonic alone, Tails alone or Sonic and Tails. By default, players control Sonic while Tails tags along unhindered. However, a second player may control Tails separately. He can collect rings and attack badniks, but can't break open item boxes. Should Tails move off-screen, he will eventually return. Every time Tails dies (except when playing as Tails alone), he returns to Sonic by flying down to the ground.

- Super Sonic -
Obtaining all seven Chaos Emeralds by clearing all of the special stages will unlock a new feature; Sonic's ability to change into Super Sonic. Sonic changes into his Super Form when he has collected at least 50 rings and jumps into the air. At this point, he glows yellow and is virtually invincible, although he can still get killed by drowning, getting crushed, falling off the screen, or running out of time. His speed, acceleration, and jump height are all increased as well. This means that it is much more difficult to control Sonic in this form, especially when the player needs to make precise jumps. However, his Spin Dash Attack is decreased in effectiveness as the initial velocity is decreased rapidly. Super Sonic consumes one ring per second and when he has no rings left or he reaches the end of the act, he reverts to his normal state.

This severely cripples the player if the former happens as they are left with no rings; if the latter happens the player's level bonus is reduced due to not having as many rings as they could have had.

- Two player -
In two player versus mode, players compete against each other or together to fight Dr.Robotnik (to do this plug in two controllers then select one player the second player should be able to control tails if the settings are Sonic & Tails) - either as Sonic or Tails - in a split-screen race through three regular zones and one special stage. Regular zones include Emerald Hill, Casino Night and Mystic Cave and have different music from their one player counterparts, while the Special Stage is similar to the Emerald Stage in single player. In the regular levels, players are ranked in five areas (score, time, rings held at the end of the level, total rings collected, and number of item boxes broken), with the player scoring highest in the most levels winning the round, while in the Special Stage, players compete to obtain the most rings. Once one player finishes one of the regular levels, the other player must finish the zone within 60 seconds or lose a life.

In case of a tie, an additional Special Stage round must be completed. Also, to heighten the stakes, there are two unique items in versus-mode: a teleport item that instantly switches positions between players in a zone, and a Robotnik item that damages the unlucky player. Furthermore, an optional setting allows that all item boxes in two-player mode are only teleports.

- Special Stages -
In Sonic the Hedgehog 2, there are 7 special stages. When Sonic has collected at least 50 rings and he hits a Star Post, a red halo of stars will briefly float above it, which Sonic can then jump through to get to a special stage.

Special Stages track Sonic from behind while he runs through a three-dimensional half-pipe course filled with rings and bombs. A set amount of rings must be collected to pass through three checkpoints and eventually obtain the emerald itself. When nearing a checkpoint a reminder will appear to inform you how many more rings you require to pass the point. Should Sonic run into a bomb he will lose several rings and will be immobilised for a brief moment. The order of stages is fixed in rising difficulty, and Sonic cannot enter the next stage without passing the previous (unlike Sonic 1). Whether the player is able to obtain the emerald or not, Sonic is transported back to the last star post he hit in the zone when the special stage is over and has zero rings.[3] However, any rings obtained prior to entering the Special Stage will be replaced on the level as if they were never collected.

Controls:

A, B, or C Button: Jump
A, B, or C Button while holding Down: Spin Dash
Start Button: Pause

Hints:

- Level Select -
At the title screen, press down twice and press a to enter the options menu. Play 19 65 09 17 in the sound test. Then press C + Start to go back to the title screen. Hold A and press start to enter Level Select.

- Debug Mode -
Enter the Level select code, then, on the Level Select sound test, play 1,9,9,2,1,1,2,4. Now hold A when starting a Level to use Debug mode. B-Turn Debug on/off A-Switch object C-Put down object selected

- Super Sonic -
Collect all the Chaos Emeralds, get 50 rings, and hit A when in the air to transform into Super Sonic. You will be invincible and super fast, but will drain 1 ring every second.

Reviewer: Adrian
http://www.consoleclassix.com/genesis/sonic_the_hedgehog_2.html
http://en.wikipedia.org/wiki/Sonic_the_Hedgehog_2_(16-bit)#Gameplay
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Sonic The Hedgehog 3
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 
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Sonic The Hedgehog 3 takes place on the mysterious Floating Island which holds many special powers. The source of these powers are Chaos Emeralds. In Sonic The Hedgehog 2, Sonic and Tails thought that they had destroyed the Death Egg, which was Dr. Robotnik's heavily armored ship. Instead, Dr. Robotnik managed to crash land on the Floating Island. After learning that the island is able to float in the sky by harnessing the power of the emeralds, the Doc decides to steal the emeralds so he can repair his Death Egg ship.

To obtain the emeralds, Dr. Robotnik tricks Knuckles, the guardian of the Floating Island's Chaos Emeralds. He also tells Knuckles that Sonic and Tails are the ones trying to steal the emeralds.

Between battling the new types of Badniks and trying to outsmart Knuckles, Sonic and Tails have their work cut out for them once they arrive on the Floating Island and search for Dr. Robotnik.

--From the Genesis Sonic The Hedgehog 3 instruction manual.

Overview:

The third in the "original trilogy" of Sonic The Hedgehog games, this one certainly delivers, and it remains a favorite to this very day. The graphics have been improved from the previous game in a few ways, Sonic sporting a brand new look as well as many other new enemies that just look great.

Every stage is designed well. The music is just as great, fitting to the series, and enhances the gaming experience. From the original Power Shoe speedup music to the new stage tunes, it just rocks in general. Most important to any Sonic game, the speed is still there, even heightened a few notches. Bottom line, if you love Sonic and haven't even played this title, it's a must!

Directions:

Everything that you love about Sonic is still there, along with a couple of additions. The object of the game remains: to reach the end of the level as fast as you can to advance. In order to effectively clear a level, you'll need to collect rings which will serve as a lifeline of sorts.

As long as you hold at least one, you'll be able to be hit without dying. However, once you do get hit, your rings fall all over, which leaves you just a chance of retrieving them before they vanish. If you manage to keep them and reach a total of 100 rings, you have earned an extra life.

Just like the previous game, after the end of the two acts you are greeted to a fight with Dr. Robotnik and it's up to you to defeat him to move on. If you take the time to strategize his attack patterns, then you'll have an easier time.

Power-ups are scattered about in the levels in the form of computer monitors which you have to jump on to activate. While some monitors just give you rings, others have the infamous Power Shoe that grants you super speed for a limited time, or the Stars that grant you temporary invincibility. There are also ones that were new at the time, each one working as a defense shield, good for one hit. The Flame grants you a fire shield that you can also use in a fireball technique to zoom across, the Bubble which lets you breath underwater and gives the ability of a bounce jump, or the Lightning that causes you to attract nearby rings.

If you're spent on the single player adventure, you can go to a two player game where you and another player can compete head to head in different fields. You can choose from three characters: Sonic, Tails and Knuckles. The first to accomplish the set number of laps wins. 

Gameplay:

In single player mode, the player can choose to play solo, as either Sonic or Tails, or as a team, controlling Sonic, with the AI controlling Tails, which is the default configuration. Another player may take control of Tails at any time by using a controller plugged into port 2. The object of the game is to progress through the levels. In order to completely finish the game, seven Chaos Emeralds must also be collected from the special stages.

The gameplay builds on the formula laid down in Sonic 2. Sonic and Tails are now equipped with special moves that are activated by pressing the jump button a second time while in mid air. Tails will fly if he's out of water, or swim if he's in water, both for a limited amount of time. In a team game, a second player can use Tails to "airlift" Sonic for a short amount of time. Both characters can gain one of three elemental shields (fire, lightning, and water) which protects against damage from that element, with sonic gaining an additional attack from each one. If Sonic has no shield equipped, he can generate an Insta-Shield, giving him a split second burst of protection from projectiles and increasing Sonic's attack radius.

Based on an improved Sonic 2 game-engine, Sonic 3 included more scope than any other game in the series to date: the play fields were three times larger than previous games, with multiple paths for different characters, more environmental elements with which to interact, faster maximum speeds, more end-of-level bosses, and more set pieces, all without any of the framerate issues that plagued certain parts of Sonic 2.

The game introduced many staples to the series, such as an increasingly story-driven game, multiple shield types, several musical indents and themes used in most subsequent games, and introduced Jun Senoue to the series, who would later become sound director of the 3D Sonic games, lending them their signature rock-inspired soundtracks.

Each stage connects to the next, via continuation or a cutscene, to convey spatial relation between the levels. The game conveys a sense of existing in an interconnected geographical location, as opposed to separate, disconnected zones. With these transitions between the levels, the game developer expanded the idea initiated in the 8-bit version of Sonic 1. Knuckles has also become a firm fan favourite, alternating roles between rival, antagonist, and partner.

- Bonus & Special Stages -

As in previous Sonic games, star posts are scattered throughout each level to act as restart points. If Sonic has collected at least 50 rings when touching a star post, a bright halo of stars will float above it, which Sonic can then jump through to access a bonus stage based on a gumball machine, where rings, 1-Ups and shields can be won.

A diagram of how rings may be generated by walking the perimeter of a group of blue spheres.

Hidden in most acts, are multiple large golden rings, which act as special stage entrances.

Each of the special stages are based on a 3-dimensional, checkered sphere, of which only a small surface portion is visible at any given time. The surface of this sphere is covered in rings and smaller spheres which the player can collect. The smaller spheres are coloured blue, which need to be collected, red, which results in instant retirement, or red-and-white stars, which act as bumpers, and will send the player backwards.

The player moves across the surface automatically, following the edges of the checkered squares. At each corner, they can turn left, right, carry on straight, or jump forward by a distance of one square. As players collect blue spheres, they will turn into red spheres behind him. However, if the player goes around the outline of a group of spheres with at least one blue sphere inside (see diagram), all the spheres in that group will turn into rings. As time goes on, the player will move increasingly faster, making it easier to make a wrong move and run into a red sphere.

The stage ends when all the blue spheres are collected, which results in a Chaos Emerald, or a red sphere is touched, which prematurely ends the stage. In addition, earning 50 rings grants the player a continue, and collecting the maximum amount of rings in a stage results in a perfect clear, which adds 50,000 points to the total score, granting an automatic extra life.

There are 7 special stages, one for each emerald. When all emeralds are collected, Sonic can become Super Sonic by collecting 50 rings and performing a double jump. At this point, any addition giant rings found will add 50 rings to the player's total, instead of starting a special stage.

Super Sonic is nigh-invulnerable, and can run faster and jump higher than normal Sonic. Whilst playing as Super Sonic, the ring count is drained down to zero at a rate of one ring per second, and once all rings are lost, Sonic reverts to his normal form.

- Multi-player -
Sonic 3 has a head-to-head, split-screen 2-player mode similar to the one in Sonic the Hedgehog 2. However, Instead of using levels from the single player game, a set of short wrap-around tracks and scaled-down character sprites were created, in addition to making Knuckles a playable character. Players can select to play a Grand Prix of all five tracks, a single track to race on, or race the clock in time trial. The aim of all modes is to complete 5 laps of the track as fast as possible.

Controls:

A, B, or C Buttons: Jump
Down and A, B, or C: Super Spin
A, B, and C x2: Special Midair attack

Hints:

- Infinite Lives -
Get up to Launch Base Zone. Sound any of the alarms, so that the Kamikaze birds come after you. Charge up a Super Sonic Dash in between the alarm, but do not let go of the button. The birds will continually crash into you. After about 30 seconds, you will have gained enough points to get an extra life. Continue the process for as many lives as you want.

Reviewer: LinkOfHyrule
http://www.consoleclassix.com/genesis/sonic_the_hedgehog_3.html
http://en.wikipedia.org/wiki/Sonic_the_Hedgehog_3
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Sorcerer's Kingdom
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 1992
Developer: Treco
Publisher: Treco
Players: 1
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Overview:

The ear-splitting cry of a Griffin wracks your brain and echoes down the long dark corridors of Sorcerer's Kingdom. Only your sense of duty to your King gives you the courage to venture forth. As you defeat foe after foe in this precarious land, you feel your muscles growing stronger and your reflexes getting swifter. Up ahead you finally glimpse the daylight and run for fear of what is closing in behind you. You find yourself at the edge of a towering cliff where your only hope for escape is to don your magical wings and fly...

Gameplay:

Sorcerer's Kingdom is a mix of RPG and strategy game. You play a young adventurer, who is sent out by the king to find out the reason for the increasing number of monsters that threaten the land and restore peace to the kingdom. Starting out as an Adventurer you are eventually given higher titles by the king, as a reward for completing quests.

The game plays like a typical RPG but the battles are a little unusual. Whenever you are attacked or attack a monster that is within your current range, a turn-based battle starts immediately without taking you to a separate fighting area, and you have to fight all enemies that were visible the moment the battle started.

Hints:

- Sound Test -
Right before the Sorcerers kingdom title page comes up imput this code in and hold them untill you get to a black screen with the soundeffects and music.
ABC+Start

Reviewer:

http://www.gamefaqs.com/console/genesis/home/586473.html
http://www.mobygames.com/game/genesis/sorcerers-kingdom
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Space Harrier 2
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Rail Shooter
Release Year: 1988
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
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HELP! Deep in the 214th sector of the universe, a distress signal is sent from a land in turmoil. Under attack and besieged by countless monstrous beings, Fantasyland is fighting a losing battle. But wait, help is on the way! The heroic Space Harrier has jettisoned into their time warp via intergalactic teleportation. Armed with the same laser blaster that made Space Harrier victorious in the Land of the Dragons, you've got a host of vicious enemies to destroy. Space phantoms, multi-headed reptiles and wicked wizards are just a few of the targets to set your sights on. And they're everywhere. So keep your eyes on 'em, shoot straight, and keep moving. One false move and it's the end for you and Fantasyland!

Gameplay:

Like the original, the game involves a super human hero who runs and flies towards a forever distant background on a checkerboard-styled ground. The player can hit any of the controllers buttons to cause the Space Harrier character to fire his large laser cannon (four shots at a time). There is also an option to turn on auto-fire in the game menu. As the playing field moves forward, enemies come from behind and from the far distance to attack the character, by either firing a projectile or trying to crash into him. The player must also dodge large objects in his path, some of which can be destroyed, such as trees, and others that can not be, such as ionic columns and pylons. One hit from an enemy or a crash into these large objects will cause the player to lose a life. Smaller objects, such as foliage, will only cause the character to trip; however, this leaves him vulnerable to attack for two seconds.

There are a total of 12 stages, each with its own end boss. A stage usually consists of different landscapes (small objects vs. large objects), and can also move at different speeds (slow vs fast). Some stages, such as Stuna Area, have a mid-level boss that can be easily defeated. Although the player can select any stage to start the game at, all twelve levels must be completed before moving on to the Final Chapter stage. It is here that the player must defeat all the main bosses over again, and then fight the Dark Harrier.

Enemies move onto the screen in uniform clusters. A signal tone is played to alert the player that there is a non-stationary enemy now in the playing field. In many cases, the enemies move in a straight line along a pre-determined, pseudo-three-dimensional path. Waves of enemies also often come in pairs: one group will come from the left in the distance or foreground, followed by the same type and same number of enemies coming in from the right. Due to the early technical deficiencies of the Sega Genesis, enemy, landscape, and shadow sprites are pre-rendered at different sizes, rather than scaled by the hardware as they move closer to the screen like in the original arcade version.

Hints:

- Secret Option/Sound test -
Wait for the title screen to appear, then hold the A button on Controller 2

http://www.gamefaqs.com/console/genesis/home/586474.html
http://en.wikipedia.org/wiki/Space_Harrier_II
http://www.gamefaqs.com/console/genesis/code/586474.html
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Space Invaders '91
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Fixed
Release Year: 1990
Developer: Taito Corporation 
Publisher: Midway
Players: 1
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The classic arcade hit, remade for the... 90's. Still a very simple idea, but this edition features animated sprites rather than just moving back and forth. The background music is modern and fast, designed to make the game feel even more exiting than it actually is.

The biggest change with this version is that the UFO drops power-ups instead of just being worth extra points. Unfortunately, there seems to be no two-player mode, so although the High Score is still the Holy Grail of arcade games, you can't compete directly with your friends.

Gameplay:

Space Invaders is a two-dimensional, fixed shooter game in which the player controls a laser cannon by moving it horizontally across the bottom of the screen and firing at aliens. The aim is to defeat five rows of eleven aliens-some versions feature different numbers-that move horizontally back and forth across the screen as they descend towards the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon. As more aliens are defeated, the aliens' movement and the game's heartbeat sound both speed up. Defeating the aliens brings another wave that is more difficult; a cycle which can continue indefinitely.[1][2][3][4]

The aliens attempt to destroy the cannon by firing at it while they are approaching the bottom of the screen. If they reach the bottom, the alien invasion is successful and the game ends. A special "mystery ship" will sometimes move across the top of the screen and will award bonus points if destroyed. The laser cannon is partially protected by several stationary defense bunkers-the number varies by version-that are gradually destroyed by alien fire.

Hints:

- Level Select -
Enter the following code at the Title screen....
Press A + C + Start
Then when you start the game, it will be paused, then enter the following code....
B - A - C - A
Then the level select screen should appear.

http://www.consoleclassix.com/genesis/space_invaders_91.html
http://en.wikipedia.org/wiki/Space_Invaders_%2791#Remakes_and_sequels
http://www.gamefaqs.com/console/genesis/code/586475.html
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d63e9f2d,6bdb14ed
Sparkster: Rocket Knight Adventures 2
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1
_________________________
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He's back, and he's one oppumped-up opposum! SPARKSTER is jet-packin' into action as the toughest Rocket Knight to ever swing a sword. Grab the controls and blast through 8 wild stages in your quest to rid the world of the evil King Gedol and his allies - a pack of lizards that are tougher than a suitcase! Oh yeah, and before you get too comfortable - Axel Gear is here. This Rocket-Knight-gone-bad has a score to settle with Sparkster. Our hero will need his revved-up new rocket pack and powerful new attack moves to kick Axel's tail back to the dark side of the planet.

Gameplay:

Sparkster's gameplay is very similar to its precursor. The game largely functions as a 2D sidescrolling platformer, with an autoscrolling airship stage being the lone exception. The player is able to jump, attack with Sparkster's sword, or use his rocket pack to fly. Unlike in Rocket Knight Adventures, Sparkster's rocket pack charges up automatically.

A duel with Sparkster's arch rival Axel Gear occurs, much like in the first game.

- Gold Sparkster -

The main difference between this game and the rest of the series is the inclusion of six secret swords hidden within the levels. A player who can obtain all seven will face the final boss as Gold Sparkster. Gold Sparkster hits harder than normal Sparkster and his rocket pack charges faster. However, unlike Super Sonic from the Sonic the Hedgehog games, he can still get hurt.

Completing the game as Gold Sparkster is necessary if players want to see the 'True' ending. If the game is completed without transforming into Gold Sparkster, a message will appear saying 'Try Again.'

Hints:

- Level passwords -
Enter the following passwords at the password screen:

Green Rocketpack, Green rocketpack, Red Sparkster, Red Gems, Yellow Rocketpack, Green Gems, Red sword, Yellow Rocketpack - Final Level

Green Sparkster, Green rocketpack, Yellow Sparkster, Red Gems, Red Sparkster, Green Sparkster, Blue Sparkster, Yellow Sword - Level 2

Yellow Sparkster, Green rocketpack, Yellow Sparkster, Red Gems, Red Sparkster, Green Sparkster, Red Sparkster, Yellow Sword - Level 3

Blue Sparkster, Green rocketpack, Green Sparkster, Red Gems, Red Sparkster, Green Gems, Green Rocketpack, Yellow Rocketpack - Level 4

Red Rocketpack, Green rocketpack, Red Sparkster, Red Gems, Red Sparkster, Green Gems, Green Rocketpack, Yellow Rocketpack - Level 5

http://www.gamefaqs.com/console/genesis/home/586476.html
http://en.wikipedia.org/wiki/Sparkster:_Rocket_Knight_Adventures_2
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9fc340a7
Speedball II: Brutal Deluxe
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Fictional
Release Year: 1990
Developer: Bitmap Brothers
Publisher: Arena
Players: 1 or 2 VS
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According to the game story, the first Speedball league (founded in the year 2095) fails due to violence and corruption. As the organisation gives place to anarchy the game is forced underground, but five years later, in an attempt to regain public interest, Speedball 2 is born. The game starts in 2105 with the emergence of a new team, Brutal Deluxe.

The game was released for several platforms, including the Amiga, Amiga CD 32, PC, Atari ST, Commodore 64, NES, Sega Mega Drive, Sega Master System (to save memory, the Master System version's management section used symmetrical faces for the players)[citation needed], Game Boy and Game Boy Advance.[3] The first version was released in 1990, the final version ten years later.

Speedball 2 makes several changes over the original Speedball. Teams have nine players on court rather than five, and targets on the floor and walls can be hit to receive bonus points. The amount of points that a team receives for scoring a goal starts at 10 but can be increased to 15 or 20 via the use of score multipliers located on the walls of the pitch. The same amount of points for scoring a goal is given for injuring a player from the opposing team. When a player is injured, he is replaced by one of three substitutes. If all three substitutes are injured, the injured player will be forced to return to the game and play on in spite of his injuries. There are five game modes: knockout, cup, league, practise and multiplayer. Each game lasts for 180 seconds.

Gameplay:

Brutal Deluxe doesn't live up to their name - in fact they're the worst team Speedball has ever seen. As their manager, it is your job to transform their fortunes. As well as the league system, which consists of 2 8-team divisions and challenges you to advance to the top, there are also 2 cup tournaments, one of which is played out over 2 'legs' with the aggregate score deciding who progresses.

You can play the matches as well, which is the real meat of the game. They consist of 2 90-second periods, and the gameplay is futuristic, fast and frantic, with heavy tackling encouraged to retrieve the ball. Power-ups and tokens appear on the pitch, including ones to make your players extra-tough or freeze the opponents.

The sides of the pitch each include a score multiplier, which you can run the ball through to increase the value of your scoring - the opposition can sometimes immediately grab the ball and nullify this. There are also 5 stars which are worth 2 points each if you hit them (more if you have the multiplier activated), but these can also be cancelled out by the opposition hitting the same star, and their points values only become set after the half. Next to the stars there are 'portals' which throw the ball out the opposite side of the pitch, in the direction it was going.

You get money for the results, and by collecting the silver tokens which appear on the pitch at random intervals. Between each match you can spend these either on improving your existing players as far as they can go, or on buying better ones and fitting them into the team. Your original players can only be improved to a certain extent, so remembering where your signed players are and making use of them is important.

A variety of tokens also appear during the match, some of which boost your team's power for a short period of time, and one freezes the opposition.

Hints:

Enter at the password screen

PasswordEffect
FFD5AA0008Electro Mode
FF009F00XXFreezes timer
FFODEE000Score mulitplier inactive
FFOFA7FFFTop Score
FF00FA7FFFUnlimited Cash

http://www.gamefaqs.com/console/genesis/code/586477.html
http://en.wikipedia.org/wiki/Speedball_(video_game)
http://www.mobygames.com/game/genesis/speedball-2-brutal-deluxe
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15a6bc1e,4a4414ea
Spider-Man & The X-Men: Arcade's Revenge
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993 
Developer: Software Creations
Publisher: Flying Edge
Players: 1
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Spider-Man and members of the X-Men have teamed up in this side-scrolling action game to fight against Arcade, who has built a giant amusement park for the sole purpose of trapping and destroying the super-heroes. You first play as Spider-Man, who sees the X-Men get kidnapped by Arcade and follows them. Once you make it inside Arcade's park you can choose to play as Spider-Man, Cyclops, Storm, Gambit, or Wolverine, each of whom are trapped in a different part of Arcade's maze of deadly traps. You must navigate all five of them safely out, using their different skills and abilities while defeating baddies and bosses along the way.

Directions:

This is truly one one the most fun games I've played, in terms of pure action. Five different characters, each contributing his own part to the story, and each with unique game-play, make this an especially interesting and challenging experience.

Start out as Spiderman, on a mission to rescue the missing X-men from a suspicious trap.

Spiderman must break into Arcade's lair by disabling the security system. But the fun is just beginning, because Arcade has something special in store for each of our heroes.

Spiderman must now use his web-slinging and wall-crawling skills to navigate a creepy construction site, rigged up with exploding concrete and grenade-lobbing robots.

Wolverine gets dropped into a circus gone mad. Luckily he has regenerative power (when not using his claws), cuz he's gonna need it. Slash your way through crazy clowns, Tommy-gun toting Jack-in-the-boxes, and a host of angry toy soldiers.

Cyclops is going to wish he could see the light of day. Arcade sends him underground, where in addition to Genoshian guards there are Subterraneans who are immune to his Energy Beam! Also be careful of the trolley tracks, their high voltage spells instant death if you miss your ride.

Storm has also lost a major advantage: to neutralize her flying ability, Arcade has locked her in a water-filled dam! Swim through, busting all the generators along the way to free her. Her air supply is the real limitation here, so watch it carefully and try to keep some air spaces free as you move.

Gambit's challenge is a world of robotic Chess men. Use explosive playing cards to blast your way through enemies and obstacles, and catch 100 Stars to earn an extra life. But wait, there's more! If you don't keep moving fast enough, the Doom Ball will roll right over you! Grab the blue circles to push it back a bit. In a sticky situation, your Jokers will take out all enemies in a close range around you, but you can only carry two.

There are two levels for each hero, but the basics are about the same, with the following exceptions. In Wolverine's second mission, Juggernaut is constantly on your tail. If you rush, he just speeds up, so keep turning and attacking but don't let him touch you. Drop anvils on him for extra damage. If you don't beat him by the end of the level you'll be stuck between him and a bottomless pit. On Gambit's second mission, you scroll upward instead of right, but you must still keep moving because the floor will rise to crush you against the obstacles in your way.

You can beat the missions in any order, but you must beat both missions for each hero to move on to the final confrontation. Then after another mini-level for each of the X-men, Spiderman ultimately takes on Arcade himself. 

Gameplay:

In the first level, the player controls Spider-Man who must use his spider sense to disarm several bombs located throughout the immediate exterior and maze-like entrance to an abandoned building. After the player completes this level Spider-Man learns that the evil Arcade has kidnapped Storm, Cyclops, Wolverine, and Gambit. The player must successfully complete each character's level (each set in Arcade's deadly "Murderworld") in order to get to control Spider-Man in a final battle with Arcade.

    - Spider-Man's Levels: New York City rooftops with the bosses being the flying demon N'astirh and Shocker in the First stage, with Rhino and Carnage in the Second stage.

    - Storm's Levels: Underwater level with Storm having a limited air supply. Her bosses were various machines used to control the giant tank-like levels.

    - Wolverine's Levels: Circus-themed First level with the boss being Apocalypse at the end of the First stage, and a rampaging Juggernaut chasing him throughout the Second stage.

    - Gambit's Levels: Two stages, both of which take place in a cave where a giant spiked ball is chasing him; the first level boss being a giant playing card, the final boss a gigantic version of Black Queen.

    - Cyclops' Levels: Two stages, plus a final "Boss stage" after the Second stage; the First and Second in a giant mine complete with mine carts and multiple Sentinel, with the final boss being the Master Mold within its' own Final stage.

After completing each stage, the player controls each hero as they fight in similar-designed mini-levels themed after the "Behind-the-Scenes" of Murderworld. The only character to have a signifigant change is Storm, who now walks, shoots multiple bolts of lightning rapidly and calls upon gusts of wind, and jumps about four times the height of the other characters. The last level takes place inside a large room, where Arcade chases Spider-Man back and forth in a large Arcade-shaped robot, which operates like a Matryoshka Doll, until Arcade is finally defeated. The X-Men stand-by at the edges of the room, occasionally attacking on their own.

The two 16-bit editions of the game were nearly identical, except the Sega edition removed the buzzing sound that occurred whenever Spider-Man's Spider-Sense occurred. The feature had existed in the Super Nintendo version.

Controls:  

Start Button: Start/Pause Game

Spider-man
A Button: Shoot Web Weapon
B Button: Jump
C Button: Shoot Web Rope

Wolverine
A Button: Uppercut
Up + A Button: Extend or Retract Claws
B Button: Jump
C Button: Punch or Slash

Cyclops
A Button: Kick or Punch
B Button: Jump
C Button: Laser Eyes

Storm
A Button: Shoot Lightning
B Button: Whirlwind
C Button: Lightning Burst

Gambit
A Button: Throw Card
B Button: Jump
C Button: Wild Card

Hints:

- Level skip -
Hold C and press A, Up, B, A, Up, Down, Left, A, B, Right during game play to advance to the next level.

http://www.gamefaqs.com/console/genesis/code/586479.html
http://www.mobygames.com/game/genesis/spider-man-and-the-x-men-arcades-revenge
http://www.consoleclassix.com/genesis/spider_man_x_men_arcades_revenge.html
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0d6b5e41,8fa0b6e6
Spider-Man & Venom: Maximum Carnage
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1994
Developer: Software Creations
Publisher: Acclaim Entertainment
Players: 1
_________________________
*
Only one maniacal madman can force Spider-Man to unite with his sinister, arch-nemesis Venom: CARNAGE! His deadly rampage is tearing New York City apart! Only wild web-slinging maneuvers, crushing combat moves and Super Hero allies can save the city from total obliteration! It's maximum mayhem! It's Maximum Carnage! Paint the town red!

Gameplay:

In this single-player side-scrolling beat 'em up (with a format similar to Final Fight, Streets of Rage, and De-Cap Attack) the player controls Spider-Man (but in some levels have the option to play as Venom) through various levels in an effort to stop the supervillain Carnage and his gang, as well as hundreds of criminals they inspire in their wake, from taking over the city. The two 16-bit versions are identical.
One of the game's comic-styled cutscenes.

Spider-Man's wallcrawling plays an important part in the game. It can be used to find secret items, temporarily escape from difficult enemies and is even the basis for the second level.

The other Marvel heroes can be summoned by collecting appropriate items hidden within certain levels. Their effects vary greatly, and some of them have different effects depending on who the player is. Of note is the rarity and set locations of the power-ups necessary to summon aid, and that each character has a unique set of music to accompany their appearance.

In order of appearance, the other characters and their powers:

    - Cloak stops all movement and removes all enemies on screen.

    - Black Cat (for Spider-Man) hits all enemies on screen, (for Venom) lands on one enemy and hits all enemies between herself and the far edge of the screen.

    - Dagger hits all enemies, but the animation differs between Spider-Man and Venom.

    - Firestar (for Venom) blasts all on ground enemies, (for Spider-Man) hits all enemies (aerial enemies included).

    - Spider-Man/Venom (depending on the player character) fires the Sonic Gun.

    - Morbius the Living Vampire (for Spider-Man) distracts all enemies, (for Venom) reduces all enemies to low health.

    - Deathlok hits all enemies on screen.

    - Iron Fist (for Spider-Man) completely heals him, (for Venom) kicks all enemies on screen.

    - Captain America throws his shield, (for Venom)often hitting only one or zero enemies.(for Spider-Man) Hits all Enemies.

It should be noted the damage they inflict is considerably lessened for the super-villains (especially Cloak's power, for example,) farther into the game. The effect of the heroes on villains can vary depending on the character used against. Spider-Man's Morbius, for example is useless against bosses. Black Cat is a terrible choice to kill Carrion because he flies. Conversely though, certain heroes can have dramatic effects on some villains. For example, Firestar and Spider-Man/Venom deal considerable damage to Carnage (It is noted in the game that Carnage and Venom both are extremely susceptible to fire and/or sonic blasts). Also, the use of the Sonic Gun while in control of Venom is more harmful to Venom than Carnage as you continue on later into the game. This is due to the fact that at this time in the story, Carnage has developed an immunity to Sonic weapons, while Venom has not.

Hints:

- Knock Bosses Out Quickly; Gain Life and Continue -
If you double-smash a pair of non-superpowered bosses without punching or kicking either of them beforehand, you can instantly knock them out. Doing so will also get you an extra life and continue.
To double-smash, have Spider-Man/Venom exactly between your two targets, and shoot a web.

- Secret Statue of Liberty Level -
This will enable you to access the secret Statue of Liberty Level. When Venom is tied up and above the fire, press the 'B' and 'C' buttons rapidly while Carnage is talking to have Venom attack the Sonic Gun, and Gain access to the Secret Level.

http://en.wikipedia.org/wiki/Spider-Man_%26_Venom:_Maximum_Carnage
http://www.gamefaqs.com/console/genesis/home/586308.html
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948cf796,512ade32
Spider-Man & Venom: Separation Anxiety
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1995
Developer: Software Creations
Publisher: Acclaim Entertainment
Players: 1 or 2 CO-OP
_________________________
*
Parting is such sweet sorrow! Venom has been violently split from his living costume, spawning five deadly alien Symbiotes. In fierce two-player action, Venom joins forces with his arch-enemy, Spider-Man, to face the new strain of evil brought to life by chilling, computer-rendered graphics. Between the merciless Jury and awesome allies like Ghost Rider and Daredevil, Venom's out to part his Symbiote offspring from their newfound life!

Directions:

Spiderman and Venom have identical move sets, however, as you can expect Spiderman is fast and weaker while Venom is slower and stronger.

You can use your basic attack to combo enemies. To use a more powerful attack, press jump and attack at the same time.

Using your web power, you can stop them in their tracks, grapple them into a grab, or create a shield to protect yourself. If two enemies are on either side of you, pressing the web button will grapple both of them into each other. The last special ability you have is the web swing. You can swing left or right, or swing straight up. If you are just hanging there you can press the direction you want to go, to swing that way. 

Gameplay:

- Main characters -

    - Spider-Man - The titular hero of the series, Spider-Man is weaker and faster than his teammate, Venom. As in the comic, he is able to punch, kick, swing from webs and cling to walls. In combat, his special moves are oriented toward agility and finesse rather than brute strength.

    - Venom - As a symbiote, Venom is a combination of both human and alien organism. He has all of Spider-Man's generic abilities (web-swinging and wall-crawling), but unlike Spider-Man, his combat moves are primarily based on raw power. He also takes less damage per hit than Spider-Man.

    - The Jury - Unlike the Symbiotes, these level bosses are not superhuman; instead, they are extremely well-armed and well-equipped mercenaries. They appear singly and in pairs at the end of selected levels, and again together at the end of the game. The members are Sentry, Ramshot, Screech, Bomblast, Firearm and Wysper.

    - Symbiotes - Like the Jury, these hybrid alien/human level bosses possess varied combat skills and attack either alone or in pairs until the end of the game. The symbiotes are Riot, Agony, Lasher, Scream and Phage.

    - Carnage- The main antagonist of the game, Carnage appears as the final boss.

- Plot -

The game's plot loosely follows Lethal Protector in the following ways:

    - Appearance of Spider-Man (in LP#1.)

    - Confronting the digger in San Francisco (as seen in LP#1.)

    - Discovering the underground city (as seen in LP#1.)

    - Appearance of The Jury (as seen in LP#2.)

    - Removal of five symbiote seeds to create five new symbiotes (as seen in LP#4.)

    - Spider-Man and Venom's escape from the Life Foundation (as seen in LP#4.)

    - Confronting the five symbiotes at the Life Foundation Headquarters (as seen in LP#5.)

Controls:  

A Button: Attack
B Button: Jump
C Button: Web Shot/Web Grapple/Web Shield
Y Button: Web Swing
Start Button: Pause

Hints:

- Harder Game -
Enter MRRYPN at the password screen.

- Level Select -
Enter as a password: SCBCRS.

- Level Password -
4 DCCPMH
8 MDRKJP
12 STSPPC
13 QPMJCV

http://www.gamefaqs.com/console/genesis/home/586480.html
http://en.wikipedia.org/wiki/Spider-Man_%26_Venom:_Separation_Anxiety
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11b5b590
Spider-Man: The Animated Series
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Acclaim 
Publisher: Acclaim
Players: 1 
_________________________
*
Spider-Man's past comes back to haunt him when more maniacal madmen than you can count on two webbed hands bust out of prison and team up to settle the score against him! Only your Spider-Sense, wall-climbing ability, web-swinging maneuvers and a little help from the Fantastic Four can even the odds! The hunt is on... but who's the prey?

Hints:

- Level select -
In the intro where spider-man speaks press A(2),b, then c to access level select.

http://www.gamefaqs.com/console/genesis/home/580605.html

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22a5a485,70ab775f
Spider-Man vs The Kingpin
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
The city of New York is certainly a great place to be, but not when there's the criminal element running about. Lucky for the NYPD, there's also the heroic Spider-Man on their side!

But now one of the biggest criminals in the city, Wilson Fisk, a.k.a. The Kingpin, has pulled of the ultimate plot! He announces to New York that a bomb has been planted somewhere in the city, and that it'll go off in 24 hours! What's worse, he lays the blame on Spider-Man, and now the webslinger is on his own, and on the run from the police. Spidey smells a rat, and he knows what he must do.

Spidey has 24 hours to find and disarm that bomb. And he must also clear his name, so he takes his camera to take convincing photos for his Spider-Man hating boss, J. Jonah Jameson, and the police, to prove his innocence. Along the way, he just may run into a few of his *AHEM* "old friends", including Dr. Octopus, Electro, Mysterio, and ultimately Kingpin himself!

Gameplay:

The Sega Genesis version was released in 1991 and was widely popular with comic book fans, helping to establish the success of the 16-bit Mega Drive/Genesis system. Critics noted that the game had superior graphics, sound and faithfully recreated the characters for the video game universe, even allowing the player to take pictures of the major and minor enemies in the video game to sell at the Daily Bugle to buy more web fluid. The game had four different difficult levels and a contest was held to see who could successfully complete the game in the ultra-hard nightmare mode. The additional ultra-hard challenge was that at the end of each round, the popular Spider-Man villain Venom would appear briefly and you had to fight him before you got to the actual boss.

According to developer Randel B. Reiss, this version was a huge commercial success: two thirds of all Genesis owners at the time also bought the game, and single-handedly convinced Marvel Comics not to cancel the licensing deal they had with Sega.

http://www.mobygames.com/game/genesis/amazing-spider-man-vs-the-kingpin
http://en.wikipedia.org/wiki/The_Amazing_Spider-Man_vs._The_Kingpin
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2d1766e9
Splatterhouse 2
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1992 
Developer: Namco Limited 
Publisher: Namco Hometek Inc.
Players: 1
_________________________
*
Excerpted from The Journal of Paranormal Phenomena, August 1989

"In the thick Jungles of Cancun I discovered the site of an ancient Mayan temple. Most unusual was the discovery of a mask quite unlike anything that has been found before.

Carved from a bone like material it seems to be a representation of a deity. This mask was attached to the wearer's head with interesting straps that were fashioned to look like skeletal hands. Ruins found in the area refer to this relic as the 'terror head' or perhaps a better translation would be the terror mask. This is a breakthrough discovery."

Excerpted from a letter of Dr. Mueller to a friend:

Dear Klaus,

"This mask is incredible. You mentioned reading my piece in JOPP. However, I couldn't mention in the article the aura of power surrounding this thing. You pick it up and shiver. A primal wave rushes up your spine. When you visit we'll have to go over it. The lake is lovely this fall and the fish are biting. See you."

You've come to dread the night. In the clutches of sleep the nightmares begin. Always the same, Jennifer screaming in the dark until suddenly she stops. Silence, then the infernal whisperings of the mask begin again.

"Rick, we can save her.... you know we can... remember the power... remember how much you liked it? The house, Rick.... Jennifer's waiting.... and I'm waiting for you."

Awake in a sweat with your heart racing you can almost remember the last time. Locked into the mask, body surging with feral rage and an insatiable hunger. The cold steel pipe in your hands slick with gore. Under the mask you were smiling. You know you have to go, to save Jennifer....or so you say.

--From the Genesis Splatterhouse 2 instruction manual.

Directions:

Pick up sticks. And pipes and bones and chainsaws and shotguns and potassium bombs. Where the in the world are we at? An Al Qaeda birthday party for Osama bin Laden? Whatever. Just grab anything that looks like a weapon and use it.

How do they expect zombies to get a nourishing meal, when there is nothing for us, the psycho-killers in the K-Mart masks and their main food supply, to find except weapons? Not a single real Goodie, like a candybar, to be found.

Nothing. Couldn't the crummy designers have at least put in a candybar?

OK, you got Zombies, Screaming Mimis and Ghouls to kill or avoid. Not a great selection. Although when they jump you, you better either get away quick or kill them if you can, cause they can be quite deadly. Avoidance pays off.

And what's that? NO POINTS! Oh, this game really stinks! If I am going to invest three weeks of my life defeating this game I expect to at least have some points next to my initials at the end. Otherwise what was it all for? The last game I played, I spent so much time winning it that my wife divorced me. I lost my job, my house and my kids, but at least I got some points next to my initials.

You can use Option to change the button configuration, so for the following instead of naming the button, I am using ATTACK and JUMP.

Special Moves: 
Low Kick      Press DOWN then ATTACK
Jump Kick     Press JUMP and while in the air Press ATTACK
Slide Kick    Hold D-Control Diagonally in desired direction and Press JUMP
              Then when Rick hits the ground:
              Press ATTACK and Hold D-Control Diagonally in desired direction
     
OK, everybody who thinks they can actually perform a Slide Kick raise their hand. Liar!
               
Oh yeah, don't forget Jennifer. 

Controls:  

A Button: Jump
B Button: Attack
C Button: Jump
DOWN: Crouch
DOWN: Picks Up Weapon
DOWN + B: Low Kick
Start Button: Start / Pause

Hints:

- Level Passwords -
Enter the following code at the Password screen....
Level 2: EDK - NAI - ZOL - LDL
Level 3: IDO - GEM - IAL - LDL
Level 4: ADE - XOE - ZOL - OME
Level 5: EFH - WEI - RAG - ORD
Level 6: ADE - NAI - WRA - LKA
Level 7: EFH - XOE - IAL - LDL
level 8: EDK - VEI - IAL - LDL
Then you should go to your desired level.

http://www.consoleclassix.com/genesis/splatterhouse_2.html
http://www.mobygames.com/game/genesis/splatterhouse-2
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Splatterhouse 3
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1993
Developer: Now Production Co., Ltd.
Publisher: Namco Limited
Players: 1
_________________________
*
It has been a while since the escape in Splatterhouse 2 and Rick is slowly regaining his sanity. At night, he is still haunted by nightmares from the place. Rick has married Jennifer and they have a son, David. In the final chapter of this horror trilogy, Rick finds out that an entity called The Evil One has kidnapped his beloved family members. He has no choice but to wear the demon mask with the supernatural powers to save Jennifer and David from the demon-infested Splatterhouse.

The third title in the series builds upon the gameplay of its predecessors. The game consists of six consecutive levels in a huge mansion. In a race against time, you have to wipe the demons from each room and find the quickest path to the boss area. After clearing a room, you can use an in-game map to decide upon the quickest route. Improvements over the second title include moving between rooms in multiple directions, multiple endings based on your performance, special moves for Rick and crisper graphics.

It still has a horror theme and maintains the same level of gore and violence. You can collect weapons such as a skull-smashing baseball bat, an ax and cement blocks. If you get knocked down, a ghost will try to snatch your weapon and drop it in another room of the house. Other collectible items include extra lives, health meat or orbs. These orbs build up a power meter. Upon completion, you have the ability to transform into a berserk mutant for a short time. The cutscenes feature real actors who act out the characters.

Gameplay:

In this single-player action game you control Rick, who has once again donned the accursed Terror Mask to gain the strength needed to enter a haunted house and save his wife (Jennifer) and son (David) from various evil monsters. As Rick you have to race against time through various floors in the mansion and jump, kick, and punch an assortment of monsters to save your wife and child.

Occasionally, Rick is able to pick up weapons (i.e. a baseball bat or a cleaver, among others) to use against the monsters. Once you defeat all the monsters in the room an in-game map appears to give you some choice in how you get to the end of each level. The game's storyline alters significantly if you fail to finish levels before the allotted time runs out. For example; in the second level you are tasked with saving Rick's wife Jennifer from being devoured by a boreworm. In order to save her, you must reach the end of the level to confront and defeat the boreworm within the time limit. Failing to do so before time runs out will result in Jennifer being devoured internally by the boreworm planted inside of her body.

This installment of the Splatterhouse series also introduced another power of the Terror Mask. During gameplay, you will periodically find Eldritch Orbs which will fill a power meter at the bottom of the screen when collected. When the appropriate button is pressed while the power meter is charged, you will witness Rick transforming into a hulking and more monstrous version of himself with the Terror Mask being seemingly fused to his head. In this state Rick is significantly stronger and can execute a special attack that involves pieces of his flesh extending from his chest area and acting as a weapon, injuring any monster in the vicinity of their reach. Also, instead of actually wielding the weapons he finds, the mutated version of Rick simply flings them at enemies, dealing a fair bit more damage than swinging the weapons as normal Rick would have.

As was the case in the first two games, the game featured many homages to popular horror films and helped to pave the way for the survival horror genre of video games.

Hints:

- Level Passwords -
Enter the following code at the Password screen....
Level 2: REISOR
Level 3: ETLBUD
Level 4: TEKROH
Level 5: ELPIEB
Level 6: LILITH
Level X: GOFMTS
Then you should go to your desired level.

http://www.consoleclassix.com/genesis/splatterhouse_3.html
http://en.wikipedia.org/wiki/Splatterhouse_3
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fc2688c6,bdad1cbc
Spot Goes To Hollywood
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1995
Developer: Eurocom Entertainment Software
Publisher: Virgin Interactive Entertainment, Inc
Players: 1
_________________________
*
Underwater or underground! Pirates or jungle beasts! Flying into the future or hovering in horror! SPOT is out to steal the spotlight and win the "Best SPOT" award. See SPOT fly a space craft, swim underwater and even ride a motorcycle through every level of unpredictable movie madness! From danger SPOT to hot SPOT... it's non-stop SPOT!

Hints:

- Level Passwords -
Here are some helpful passwords:
02: FEWJS4TM
03: JNGFTKWS
04: DAPWWDHR
05: LBPGVDRO
06: BAER3JCH
07: DEM75ADL
08: HY7QUUB7
09: DMMY5HAR
11: YDGKVMUC
12: BUMB5STV
13: J6NVLDHY

http://www.gamefaqs.com/console/genesis/code/586485.html
http://en.wikipedia.org/wiki/Spot_Goes_To_Hollywood
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361419e0,8e2bceaf
Star Control
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy - Turn-Based
Release Year: 1991
Developer: Eurocom
Publisher: Virgin Games
Players: 1 or 2 Alternating
_________________________
*
Star Control is a science-fiction wargame which pits the forces of the Alliance of Free Stars against those of the predatory Ur-Quan Hierarchy. The games are designed so that you can ease into play, familiarizing yourself with menus, options and player controls. The Alliance and Hierarchy each possess different types of warships. Each vessel has its own maneuvering and firing characteristics, plus a unique special power that you can employ when circumstances dictate.

Gameplay:

The game featured the basic Spacewar!-style combat engine, Mle (as it was called due to the close combat involved, even though the ships actually fired projectile weapons at each other and engage one by one) as well as a strategic game engine with a three-dimensional cluster of stars as the terrain. There was no real story component to the game, aside from a cursory background story explaining the existence of two alliances of alien races at war, the Alliance of Free Stars and the Hierarchy of Battle Thralls. However, the main attraction to this game was the well thought-out spacecraft design, resulting in a highly effective balance between the two sides. It could be played by one or two players as the complete game, or purely as either melee or strategy. Single player mode pitted the player against the computer AI, that featured a selectable ferocity.

As in the later games, the various races' ships have widely differing appearances and abilities. The ships' sizes, maneuverability, and speed vary; in addition, each ship has a distinct primary weapon and a secondary ability. For instance, the Ur-Quan Dreadnought has a powerful main gun and the ability to launch independent fighters; while the Mmrnmhrm Transformer has the ability to change between two forms, a slow but quickly-turning one with a short-range laser as its main weapon, and the other quick but slowly-turning with long-range guided missiles. Despite the mishmash of unique ships the designers were able to create a finely-tuned balance.

Hints:

- Add Precursor relics to any Full Game scenario -
In the Full Game module, select a scenario to play, choose visible or hidden stars, then tap the B button to read through the scenario description. As the ''ENTERING NEW STAR CLUSTER'' screen appears, immediately press and hold the left arrow on the controller's directional pad (''D-pad''). Continue to hold the D-pad in the left direction until the star cluster appears, then release it.
There will now be Precursor relics at most of the unexplored stars in the cluster.

http://www.mobygames.com/game/genesis/star-control
http://en.wikipedia.org/wiki/Star_Control
http://www.gamefaqs.com/console/genesis/code/586486.html
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cc2e1ebb,a771e1a4
Star Trek: Deep Space Nine
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1995
Developer: Novotrade International
Publisher: Playmates Interactive Entertainment, Inc.
Players: 1
_________________________
*
"Star Trek: Deep Space Nine - Crossroads of Time" is a 2D action adventure based on the famous TV series.

You play Benjamin Sisko, commander of Federation space station Deep Space Nine. When the station is attacked by Bajoran terrorists, your mission to uncover their plot leads you from DS9 to Bajor, beyond the wormhole and even through time itself.

Moving through the side-scrolling environments of DS9 and other places, Sisko must complete several missions like disarming bombs or rescuing hostages. If necessary, Sisko can use a phaser to stun enemies. To solve puzzles, he can use a tricorder and other items. The plot is often carried forward by interacting with other characters from the TV series.

Hints:

- Enable Level Select -
At Password Entry Screen, enter the following password:
DAVIDL
Level Select will now be an option on the Options menu.

http://www.mobygames.com/game/genesis/star-trek-deep-space-nine-crossroads-of-time
http://www.gamefaqs.com/console/genesis/code/586487.html
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c9633084,ef840ef2
Star Trek: The Next Generation - Echoes from the Past
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1994
Developer: Spectrum Holobyte, Inc.
Publisher: SEGA
Players:
_________________________
*
The Romulans request permission to enter the Neutral Zone in order to search for a team of their researchers that they claim has gone missing. The USS Enterprise is sent to monitor their activities and find out their real motives.

Gameplay is divided into three parts: commanding the Enterprise from the bridge, controlling an away team on a planetary mission and combat with other ships.

From the bridge you can control all of the ships main functions. Conn: Set course to a different planet or sector. Communication: Communicate: with other ships. Sensors: Receive information on your surroundings or planets you are orbiting. Computer: Access a database that contains lots of information on planets, races, technology, your crew etc. Engineering: If the Enterprise got damaged during combat, you can use this command to allocate resources to the different parts of the ship that need to be repaired. Briefing Room: Receive orders and information on your current mission. Tactical Station: Engage in combat. Transporter: Assemble an away team and beam it down to a planet (which is only possible if your current mission requires it).

Before starting an away mission, you have to assemble a team of four crew members that differ in strength and in tactical and technical ability. Some crew members also have special abilities, Dr. Crusher can heal other crew members, Geordi and Data can see in the dark and Data can survive without air. Away missions are shown from a top-down perspective and you can control each team member individually or order different members to follow your currently selected character around. Most away missions are a mixture of simple (real time) combat and puzzle solving that usually consists getting hints from tricorder readings and finding objects that have to be used in the correct way.

Ship battles are also seen from a top-down perspective and let you attack enemy ships with phasers and photon torpedoes, while keeping an eye or your shields and trying to dodge you enemy's torpedoes. If your ship too heavily damaged you can surrender and hope that your enemy spares you.

While the SNES and Genesis versions are essentially the same games, there are some noticeable differences. The Genesis version plays considerably faster during ship battles and on away missions as well as on the bridge (meaning it takes much less time to repair the ship). There are many graphical differences and the map layout for away missions is slightly different from the SNES version as well.

Trivia:

Though information on a Borg cube is present in the ship's database, and a sprite set for the vessel is resident in the game's memory, it does not appear in-game at all.

The game misspells Senatorious several times, providing a confusing list of spellings for the race.

This is one of the few Star Trek games in which Klingons do not make an appearance.

This game was released for both the SNES and Sega Genesis; though the plot and most gameplay elements were maintained, there are many significant differences that cause gameplay discrepancies. The Genesis version has diplomatic sequences wherein the player reasons with various entities (ranging from Romulan commanders to miners on a desolate moon), and the results have profound outcomes on the course of play. The SNES lacks this feature entirely, and the sequence at the end of the game where Jean-Luc Picard speaks with the IFD's interface-analogue is eschewed, and replaced with what amounts to a single "congratulations" screen, with no resolution to the story. Also, the SNES version makes mandatory a mission that is secret in the Genesis version (it is very difficult to unlock and requires a lengthy diplomatic exchange with a Chodak captain; the mission is exceptionally difficult, and is made more harrowing by the fact that only one attempt at the mission is allowed and failure means the opportunity to complete the mission is lost forever, but it is not part of the Genesis storyline and the game can be completed in its entirety without the player even knowing about this mission). It is a mark of pride to be able to complete this mission at all, and due to its uncalled-for level of difficulty, it nearly renders the SNES version unplayable. Other differences include the order in which events occur, changes to level maps, a limited amount of phaser energy and an unbreathable atmosphere in the Oriens Gamma IIIB mines in the SNES version (which further augmented its already obscene difficulty, the latter forcing the player to begin each of its sections, which were thickly-laden with monsters, using Lieutenant Commander Data, who, being an android, is not required to respirate, to restore air circulation for other crew members), and the absence of Dr. Beverly Crusher's medkit in the Genesis version, which allowed the player to heal other members of the awayteam during the course of away missions.

The spud-like monsters resident in the Oriens Gamma IIIB mines do not attack Deanna Troi. Ostensibly this is because she is an empath.

The game sports a number of ensigns and lesser crewmen who do not appear in the televised series and in fact were created specifically for this game. Each of these crewmen is actually one of the game's designers, dressed in Starfleet uniforms, their visage pixelized and incorporated into the game as portraits seen when selecting crewmen for awayteams. Incidentally, there are two mutually-exclusive sets of non-canon crewmen for each game, and the SNES version includes Ed Semrad, who was then an editor for Electronic Gaming Monthly. His reason for appearing in the game is not known.

http://www.mobygames.com/game/genesis/star-trek-the-next-generation-echoes-from-the-past
http://en.wikipedia.org/wiki/Star_Trek:_The_Next_Generation:_Echoes_of_the_Past
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40b17c73,1217dbea
Starflight
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 1991
Developer: Binary Systems
Publisher: Electronic Arts
Players: 1
_________________________
*
A long time ago, a great empire comprised of Humans, Velox, Thrynn and Elowan ruled the stars. The Empire's currency was an energy source called Endurium. But something happened and this empire is no more. Furthermore, the small colony world named Arth has forgotten this heritage and technology. 1000 years have since passed and the people of Arth have rediscovered archaeological evidence of their empire. Using these discoveries, they create spaceships and form the Interstel corporation to govern the fleet. It's time to take the first steps back into space... but could it be the same enemy that destroyed the Empire still exists?

Gameplay:

Starflight is a futuristic shooter/role-playing game hybrid set in outer space. Much of the game takes place within a small starship which is seen from a top-down perspective. The ship navigates across the game's universe at the expense of endurium (a mineral which serves as fuel).[1] It is initially equipped only to haul minerals, though it can be modified into a dogfighter through costly upgrading. Also included onboard is a Terrain Vehicle for exploration and mining on a planet's surface. Before the game begins, players must name their ship and assign a crew to operate it. The ship has six posts: Captain, Navigator, Science Officer, Engineer, Communications Officer, and Doctor. There are a total of five species (including androids) from which to hire crew members; each person's proficiency is measured by their skill stat, which in turn is partly determined by their species.

The main hub of the game is Starport, the Interstel headquarters, a space station which orbits the planet Arth.[1] From here players receive MUs ("monetary units," a fictional currency), recruit and train crew members, upgrade parts of the ship, and buy or sell minerals and artifacts. The most lucrative source of MUs is the colonization of planets. The Science Officer can be consulted in order to determine whether a planet is capable of sustaining human life. Once the planet is logged, players may return to Interstel HQ to receive a reward; if the planet proves to be unsuitable, a hefty fine is issued instead. Player also incur fines for sending out distress signals or becoming stranded on planets, both of which result in a rescue ship being sent.

While in space, players can enter any of the game's numerous solar systems, each indicated by a blue 'star'. Once this is done, the game shifts to a smaller map containing 0-8 planets, with the star in the center. When a landing is ordered, pixelated map shows the various topography of each planet, as well as a cursor to select a landing point. The Terrain Vehicle can be deployed once the ship is parked on the ground, allowing the crew to drive across the terrain and scan for minerals. As is the case in outer space, a heads-up display monitors the Terrain Vehicle's current fuel level, which is replenished by simply re-entering the ship. If the Terrain Vehicle is destroyed or irrevocably lost, a fee is automatically deducted for a replacement.

At any time while traveling through space, the ship may encounter an alien spacecraft. Most alien races (Velox, Thrynn) begin by scanning the ship for potential danger, while others (Uhlek) merely start shooting. If the player chooses to arm weapons or raise shields prematurely, the aliens will interpret that action as aggressive and begin firing. Alternatively, the Communications Officer can hail oncoming ships in an effort to be friendly.

Hints:

- Easy money -
Land on the planet and capture any life forms that are present. Return to the spaceport and sell the captured creatures. Leave the space port and immediately return. The life forms will re-appear in the cargo hold. Sell the creatures and repeat this process to accumulate an unlimited amount of money.

http://www.mobygames.com/game/genesis/starflight
http://en.wikipedia.org/wiki/Starflight
http://www.gamefaqs.com/console/genesis/code/586489.html
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e587069e
Stargate
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1994
Developer: Probe Entertainment
Publisher: Acclaim Entertainment
Players: 1
_________________________
*
Based on the movie of the same name, A mystical circular portal called a "Stargate" has been uncovered. In attempting to unlock it's secrets, it's power is unlocked creating a passageway to a different world named Abydos. A special forces team is sent to the new world to investigate but is soon ambushed and it's supplies taken including a powerful nuclear bomb.

As Colonel O'Neil, a variety of objectives must be met starting with the recovery of supplies and the finding of other teammates, including civilian archaeologist Daniel Jackson. Once regrouped, O'Neil must lead the attack on the god, Ra and escape back to Earth before the power of the nuclear bomb can be unleashed on this new world.

The game is a side-scroller platform adventure. The player controls O'Neil on a variety of objectives and is armed with a rifle weapon and grenades. Embarking through desert, caverns and nomad towns... eventually to the palace of Ra.

Hints:

- Level Passwords -
Enter the passwords screen and input the following:
Level 2- Blank, Blank, Blank, Blank, Blank, Blank, Arch
Level 3- Blank, Blank, Arch, Blank, Beetle, Arch, Blank
Level 4- Blank, Blank, Arch, Blank, Beetle, Arch, Arch
Level 5- Blank, Eye, Blank, Blank, Beetle, Beetle, Blank 

- Level 6-8 -
EYE-B-ARCH-B-BEETLE-ARCH      Level 6
B-EYE-B-ARCH-BEETLE-BOOT-BLANKLevel 7
B-EYE-ARCH-ARCH-BEETLE--BOOT-ARCH Level 8

http://www.mobygames.com/game/genesis/stargate_
http://www.gamefaqs.com/console/genesis/code/916002.html
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ae5fae93,d0e7a0b6
Steel Empire
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1992
Developer: Hot B
Publisher: Flying Edge
Players: 1
_________________________
*
It is the age of steel. Mammoth battleships cruise the skies. Armored locomotives carry cannons the size of railway cars. Invincible fortresses float on air... and military might rules the day. The Motorhead Empire has conquered and enslaved most of the world. Only one hope remains... The Republic of Silverhead. Their Z-01 Zeppelin flying ship launches lethal aerial-mines. Their Striker airplane fires armor piercing missiles. Their Lightning Bomb will reduce Motorhead's flame-shooting juggernauts to crumbling hulks of burning metal. Enter a future that might have been. It's time to wage the war of the Steel Empire!

Gameplay:

Steel Empire is a fast-paced scrolling shooter. Gameplay is linear in that the player is restricted to flying in only one direction, and the player will meet enemies in a predesignated order. However, unlike many scrolling shooters, Steel Empire allows players to fire from behind as well as ahead.

Ammunition is unlimited and players have the ability to collect level powerups, which increase their firepower strength from level one to level 20. These and other powerups may be collected by flying into them.

Players are given a certain number of "lives" and "continues". If a player loses a life, his craft simply reappears where it was destroyed. If the player loses all of his lives, then he must spend a "continue" and restart at the beginning of the level. Firepower level data is retained however throughout the course of the game. When all continues are expended, the game is over.

Hints:

- 100 Ships -
Go to the Options menu and set up the options as follows:
Difficulty - Hard
Ships - 2
Continues - 1
Then select Sound 65 in Sound Test and press A. There won't be a sound, but when you start playing, you'll start with 99 ships.

- Skip first level -
Hold down B and press the Start button on the title screen.
You should start on the second level now.

- Stage Select -
Highlight ''Sound Test'' in the Options menu. Then press A to listen to the sounds in this order: Sound 1, Sound 1, Sound 9, Sound 2. A stage select option should appear at the bottom of the screen.

- Start with 99 Bombs -

Press C, A, C, A, Start, B on controller two at the ship select screen.

- Weapon Power-Up -
Go to the Options menu and set up the options as follows:
Difficulty - Hard
Ships - 3
Continues - 2
Then select Sound 77 from Sound Test and press A. No sound will be heard, but when you start playing you can gain Level 20 firepower by pressing B on controller two.

http://www.gamefaqs.com/console/genesis/code/586490.html

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b197a8b9,10e4ec63
Steel Talons
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator
Release Year: 1992
Developer: Atari Games
Publisher: Tengen
Players: 1
_________________________
*
Steel Talons brought realism-oriented helicopter combat to the arcades, and later to home systems. The action is viewed from behind your helicopter, with the 3D polygon world rotating around you, taking in mountains, rivers and deserts.

There are 12 missions in total, each of which requires you to destroy targets in a set time limit. There are also training and head-to-head (against a CPU-controlled drone) modes.

You have a limited number of automatically-targeting missiles as well as a cannon. A tracking map tells you where you are on the level, and where the enemies are.Contact with the ground, mountains or other vehicles will damage or destroy your helicopter.

Gamestory:

The player takes on the role of a pilot for a "AT1196 Steel Talons combat helicopter." The game's helicopter is equipped with a machine gun, rockets, and a limited number of air-to-surface guided missiles. Several missions are available for play. Completing early missions unlocks later missions.

http://en.wikipedia.org/wiki/Steel_Talons
http://www.mobygames.com/game/genesis/steel-talons
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Stormlord
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1990
Developer: Punk Development 
Publisher: Razorsoft
Players: 1
_________________________
*
THE STORM BREWS:

Prepare to enter worlds of terror, where daylight battles the darkened night. As thunder roars its ravenous call throughout the land, streaks of lightening crackle through the dimly lit sky.

You, StormLord, have been summoned to the valley of the Enchanted Realm to rescue the entombed princesses captured by the Evil Rotting Crone.

As StormLord, you embark upon your most perilous journey. Only you possess the power and fury necessary to vanquish all who dare oppose you. Prepare to charge into battle with the Dreaded Draconian Fire Dogs. Thrust your mighty sword at Barbaric Killer Bees. Keep an eye out for Pearsbteh, the mutated man-munching moss, for they are hungrily eyeing you.

Rescue the entombed princesses hidden throughout the desolate world. Locate the treasures hidden within the labyrinth so the legend of StormLord will be told for centuries.

--From the Genesis Storm Lord instruction manual.

Trivia:

- Censorship -
An urban legend surrounds the Sega Genesis edition of the game. According to the legend, Sega of America pulled the game off the market and forced Ravorsoft to give clothing to cover up the faries breasts. Indeed, certain advertisements for the game often made note of the controversy.

Yet, programmer Kevin Seghetti stated that the changes on the Genesis version were done voluntarily.

However, When Amstrad Action gave the complete CPC version of the game away on their free covertape they edited the code of the game to cover up the fairies with a black square. This was due to avoid controversy with their young readership, or their parents.

Hints:

- More Lives -
Enter the following code at the Pause screen....
A - A - A - A - C - C - B - B - B - C - A
Then you should have gotten 9 more lives

- More Time -
Enter the following code at the Pause screen....
B - A - A - A - C - Up - Up - Up - A - A - A
Then you should have more time to complete the level

- Skip Current Level -
Enter the following code at the Pause screen....
C - B - B - B - A - A - A - A - C - C - A - A - A - A
Then you should skip to the next level

http://www.consoleclassix.com/genesis/storm_lord.html
http://www.gamefaqs.com/console/genesis/code/586492.html
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13fe08a1
Street Fighter II: Special Champion Edition
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: 1993
Developer: Capcom
Publisher: Capcom
Players: 1 or 2 VS
_________________________
*
Twelve fighters from across the globe have come together to face one another to see which of them has the strength, skill and courage to be crowned champion. Each fighter has mastered different skills and special moves, but it will take more than brute strength to defeat the others and earn the title of Grand Master.
--from the Street Fighter 2 Special Champion Edition game manual 

Gameplay:

Street Fighter II - Champion Edition, known in Japan as Street Fighter II Dash, was released on April 1992. It was the first of several updated versions of Street Fighter II (hence the Japanese title Street Fighter II Dash, a derivative of the original Street Fighter II). The four boss characters from the first edition became selectable characters and a feature was added that allowed two players to select the same character, with one character being distinguished from the other with an alternate color scheme. Characters using their alternate color scheme have their names printed in blue below their lifebar. The number of opponents in the single-player mode increased to twelve due to the addition of clone matches. Some of the artwork was redrawn, as well and the stages' backgrounds were recolored. Much of the gameplay was revised to balance the characters out.

Hints:

- Alternate Character Colors -
When picking a character, press Start to select him/her. He/she will have an alternate colored uniform/shorts/etc.

- Change Button Configuration in Arcade Mode -
After choosing your fighter, when the plane flies to the next location, press and hold Start to bring up the controls. You can then change your controls as you see fit.

- Choose Same Character Twice in Group Mode -
Go to group mode. Where it has the 2 modes to choose from, on Controller 2, press Down,Z,Up,X,A,Y,B,C. You should here Chun Li say her voice as if she was doing her whirlwind kick. It can also be done by using controller 2 and pressing Down,C,Up,A,A,B,B,C.

- Five Star Mode in Champion mode -
When the Capcom logo fades, the building will show up with the Street Fighter II logo. When the screen stops going up and you can see the logo, on a 6 button controller, press Down, Z, Up, X, A, Y, B, C. If right, you should here a short Zangief sound. It can also be done on a 3 button controller by pressing Down, C, Up, A, A, B, B, C

- Hidden Ending -
Complete the game with any character with the difficulty level on 4 or higher.

- Only Special Moves -
Press Down+Z, Up+X, A, Y, B,C. Now you can only use special moves when fighting.

http://www.consoleclassix.com/genesis/street_fighter_2_special_champion_edition.html
http://www.gamefaqs.com/console/genesis/code/586494.html
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b1dedfad,edc8f222
Street Smart
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: 1991
Developer: SNK
Publisher: Treco
Players: 1 or 2 VS
_________________________
*
An arcade beat 'em up, Street Smart puts you in the shoes of the ass-kicking "Karate Man" who decides to deliver a can of whup-ass to the reigning gang bangers in town.

Gameplay:

The gameplay resembles other fighting games like Double Dragon where the player can move in all eight directions in an arena fight and the player can kick, punch or do special moves. The player can choose to fight as "Karate-Man", a martial arts expert with lightning quick moves, or "Wrestler" (sometimes known as "Crusher"[citation needed]) with a powerful punch. Unlike most side-scrolling fighters, the players fight in an enclosed arena space,If two players are present, they can take on the enemy together but will always have a "Grudge Match" in the next round to determine who gets a bonus life/points. The two players can play through the entire game together.

- Opponents -

    - "Slippery" Sam Santana (Age: 38; Weight: 205 lbs.)

    - "Tiptoes" Tommy (Age: 45; Weight: 310 lbs.)

    - Jake "The Wrench" (Age: 40; Weight: 185 lbs.)

    - Larry "Legbreaker" Lubinski (Age: 19; Weight: 220 lbs.)

    - Antonio "Crybaby" Palermo (Age: 25; Weight: 265 lbs.)

    - Mike "The Muscle" McDermit (Age: 30; Weight: 290 lbs.)

    - Bobby Brown (Age: 21; Weight: 175 lbs.)

http://www.mobygames.com/game/genesis/street-smart
http://en.wikipedia.org/wiki/Street_Smart_(video_game)
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c41fb35b,bff227c6,d79cf342,4052e845
Streets Of Rage
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat-'Em-Up
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
What was once a happy, peaceful, productive city, full of life and activity, has fallen into the hands of a secret criminal syndicate. The leader of the syndicate has somehow managed to keep his identity a secret. The organization soon absorbed the city government (anyone can be had if the price is right). They even have the metropolitan police force in their back pocket. Looting, random violence ands destruction are rampant. No one is safe walking the streets, day or night...

As the chaos continued at full strength, three young police officers tried to establish a special attack unit. They were repeatedly refused by their superiors, most of whom had either been bought by the organization or were too afraid to make a stand.

One day, when they could no longer stand by and watch their city being demolished, they quit the force!

Adam Hunter, Axel Stone and Blaze Fielding decided to forego their careers in legal law enforcement and put their lives on the line. They are without weapons, but each possesses great hand-to-hand combat abilities. Take them into the heart of the city and battle the most dangerous wave of bad dudes and chicks ever assembled. Make the city a place where people no longer have to walk the Streets of Rage!

--from the Genesis Streets of Rage instruction manual

Directions:

Keep moving down the street. Attack and kill the people, or they will try to kill you. Pick up and use weapons to defeat your enemies, otherwise you must fight. Break objects found in the street to find weapons or food. Walk as far right as you can in the stage, until you reach the end. There, you must defeat the boss to move on to the next level.

Controls:

A Button: Police car help
B Button: Attack
C Button: Jump
Start Button: Pause

Hints:

- Bonus -
On Level 3 after defeating the boss use the police car help before he hits the ground and you will get a 5,000 point bonus! Be sure to save your power till you defeat the boss

Reviewer: Rimz
http://www.consoleclassix.com/genesis/streets_of_rage.html
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7b34b573,e01fa526
Streets Of Rage 2
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat-'Em-Up > Action
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
One year has passed since ex-peace officers Adam hunter, Axel Stone and Blaze Fielding broke the Syndicate's hold and destroyed its leader, the mysterious "Mr. X." Peace has returned to the streets, people are moving back into the once-vacant neighborhoods, and the city has returned to prosperity.

On the anniversary of the Syndicate's destruction, Adam, Axel and Blaze meet at their favorite nightspot to commemorate the occasion and catch up on the latest news. Both Axel and Blaze have moved out of the city. Axel is working as a bodyguard, and Blaze is teaching dance. Adam has rejoined the police force, and has moved into a small house on the edge of the city with his kid brother. The three celebrate until late in the night, and make plans to meet at the same place next year.

As he plans to check out of his hotel the next day, Axel receives a frantic phone call from Eddie "Skate" Hunter. He had arrived home from school to find the house a total ruin. He'd called the police department, but nobody there had seen or heard from his brother since early that morning.

Both Axel and Blaze rush to Adam's home. Windows had been shattered and furniture smashed. Stuck on the remains of the splintered front door is a photo: Adam in chains, lying at the feet of the man they recognize only too well!

Adam's disappearance marks the beginning of the nightmare. Criminal elements swarm out to reclaim the streets. Gangs roam the parks, and bomb-wielding bikers make the roads deadly to travel at night. Beatings and lootings take place regularly and in broad daylight. Chaos reigns in the city, far worse than ever before!

Axel and Blaze try to contact their old friends at the force, the ones who once provided backup with heavy artillery. But everyone they know has either been fired or transferred elsewhere. This time the Syndicate is in complete control, and the two ex-cops are on their own!

Assisted by Adam's brother Skate and Axel's friend Max, Axel and Blaze set out to rescue Adam and destroy Mr. X once and for all. Standing in their way is the nastiest collection of punks and brawlers ever assembled. Add to that a force of professional fighters specially groomed to take them out of the picture!

As one of the four young vigilantes -- or together with a friend -- you'll battle with your fists and feet, and attack with whatever weapon you come across. Once more, you walk the Streets of Rage!

--From the Genesis Streets of Rage 2 instruction manual.

Overview:

A big step up form the original Streets of Rage, this game provided four characters to choose from, all with unique characteristics and techniques. Now for the first time you could use a special attack, even more than once throughout a level, rather than simply call on the police and have them desert you afterward.

Every character was scaled slightly larger, giving a more in-the-face feel, and more enemies were added (notably Donavon and The Weird Ninjas).

Bosses grew out of their boring stage into mini-bosses and huge end of level bosses. A ride gone mad alien head will attack as well as a guy with daggers a many.

The bottle was removed from the game, but the weapons are still there, even a new shuriken was added... just what the bad ninjas needed... and a nice sword! Now you could hack your way through the levels.

The storyline keeps you involved this time, as you progress through each level, knowing where you are heading next. Save Adam and rescue the city, all in under 2 hours... Life is Sweet, Very Sweet!

Directions:

Walk the streets (of rage ... I couldn't help it), alley, bars, ships, and anything else you can walk over, as man by man and piece by piece, you take the Syndicate out of commission once again. Use your fists and feet, ground or air, and tear apart each enemy as they try to stop you on your path to save Adam, who has been kidnapped.

Controls:

A Button: Special Attack
B Button: Normal Attack
C Button: Jump
Start Button: Start/Pause

Hints:

- Lives and Level Select -
Go to the main menu. Hold down A & B on controller 2 while selecting Options. You can now select how many lives you start with and which stage to start on.

- Same Character in 2 Player -
At the title screen hold Right & B on Controller 1 and hold Left & A on Controller 2. Press C on Controller 2 with everything else still held down. Now both players can be the same character.

Reviewer: Aggort
http://www.consoleclassix.com/genesis/streets_of_rage_2.html
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00f85ca3,d5bb15d9,5d09236f
Streets Of Rage 3
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat-'Em-Up
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
The story involves several mind-jarring twists, such as Mr. X's robot and the mayor being kidnapped and replaced by a bot himself, makes you question if you went the wrong way or what you could have done to change the story even more!

The game takes you through several levels, some even hidden from the players. From the alleyway to the night club, then a construction site to a lab of maniac robots, the game is sure to tickle anyone's fancy.

Play the game many times to see the differing endings (4 of them in all) and use my secrets at the bottom for added fun and possibly faster play! You are sure to want to play this game for hours wanting to defeat Shiva, Roo, and Mona and Lisa the twins (Mona LISA ha Sega is brilliant).

The grown move list, the more weapons, the great amount of oddly similar enemies, the damage by bombs, the insanely difficult bosses, everything will keep you wrapped to your computer just to say you've truly beaten Streets Of Rage 3!

Music and Sound made SOR3 above all else, alongside its flawless animation! The sound makes you feel as if you're actually in the streets, slashing up bad guys. The music is intense and sets the mood for each level, keeping you interested in the game, without annoying repetitiveness! I'd love to have this game as a soundtrack!

Directions:

It's your average beat-em-up game from the 90's. You walk down the streets beating up bad guys as you go along. This time Streets Of Rage has gone to a whole new level!

With a wide variety of weapons to obtain from enemies or mysteriously placed on the ground of each level, as well as fruit and meat lying around to help your health, and many secret areas, this time the game has gotten much more inclusive! Run, roll, walk, and jump your way through each level as you take on many characters such as Garcia, Goldie, Jack, and Ice or the ladies, Glorie and Grace! Select from:

Axel- One of the main characters who plays an important role in this game!

Blaze- The female main character who's a crowd favorite.

Skate- Making his second appearance now a bit older and bit more involved!

Zan- Dr. Zan is a major key to this game and a unique character! As well as 2 secret characters to help you take out the Syndicate's bosses from ruling and destroying the streets once again! Rack up points, save the day, and get a high score. Nothing much better! 

Gameplay:

The gameplay features a large increase in pace from Streets of Rage 2. The heroes move and attack faster, but so do the enemies. Enemy attacks can also be avoided with new running and vertical-dodge moves, though most player attacks deal less damage than in the predecessor. The level timer has been removed and was replaced with a "power meter" (see below). The end-of-level 'Time bonus' has been replaced with a "Life Bonus", determined by the amount of life a player has at the end of a level.

A significant change is that special moves no longer always drain the player's life bar, thanks to the power meter. The power meter takes a few seconds to fill, and when empty, the player is weaker in attacking, and takes more damage when hit and when using special moves. When full however, the player attacks and defends at full strength, and use of a special move will not drain the player's life bar at all, though it will drain the power meter to empty again. However, although the power meter makes a large difference to the player's strength in Bare Knuckle 3, in Streets of Rage 3 the difference is barely noticeable. The change means special moves can be used much more often, extending a character's normal repertoire. Though this is balanced by the moves being weaker.

Two new combat characteristics were given to hero characters: weapon special attacks and team attacks. Each character can have specific special attacks with particular weapons (any but the grenade). Exceptions are Zan (which converts any weapon into throwable plasma balls) and secret characters Roo, Shiva and Ash (since these cannot use any weapons). Such attacks, however, drain the weapon's "life bar" once the attack hits at least one enemy (in SOR3, any successful attack, be it standard or special, drains the weapon's "life bar"). The weapon disappears after expending its "life" or being dropped 3 times. Team attacks can only be done between 2 players, and consists on one player grabbing the other (either by front or back) and follow it by vaulting over (in the case, the grabbing player performs the attack) or performing a throw move (which causes the grabbed player to barge at the enemies).

The grabbed player, when held behind by the partner, can perform the shoulder throw technique to toss the partner into barging at the enemies lurking ahead of them. However, if the grabbing player executes a non-throw move, the grabbed player may be hurt and take heavy damage.

The semi-special (blitz) moves are also much weaker than in the previous game initially, but can be upgraded, with the 'power star' system. On gaining 40,000 points on a single life, the player receives a power star (maximum 3), enabling a more powerful blitz attack. Losing a life will cost the player a power star, making them difficult to preserve later in the game.

Traps in stages are brought back from the original game; enemies can once again be thrown into pits or off the side of an elevator. Trains and various electric/laser devices also make appearances. Other features to make a return from the first game in the series are co-operative attacks, and the inability to throw the heavy fire-breathers, where attempting to do so will fail, with the player taking damage.

There are also increases in enemy intelligence: more enemies can pick up weapons, block attacks, employ co-operative attacks, and some enemies can even steal exposed food items to regain health.

Controls:

A Button: Special Attack
B Button: Basic Attack
C Button: Jump/Vault In Grapple
X Button: N/A
Y Button: Double Hit
Z Button: Back Hit
Start Button: Start/Pause

Hints:

- Obtain Roo -
At the title screen, hold Up and B, then press Start. Roo will now be available at the character select screen.

- Obtain Roo Alternative Method -
When you fight the clown and Roo, defeat the clown first and Roo should hop away off the screen. When you lose all your lives and continue, cycle through the characters and Roo will now be available. 

Reviewer: Aggort
http://www.consoleclassix.com/genesis/streets_of_rage_3.html
http://en.wikipedia.org/wiki/Streets_of_Rage_3
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7733df23,23d4fd4c
Strider
Genre: Platformer
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
You're Strider, a crunching hulk of muscle with a grappling hook and laser sword. You're in a future land of backward time, and its evil Master is taunting you with defeat.

Can you survive 8 megs of incredible danger? Hang-glide into the citadel, then clang your hook into metal to stiff-arm up to safety. Stay alive by slashing armies, winged robots, and prehistoric monsters into shuddering heaps! Battle alluring Amazons who sling vicious boomerangs and drum out a war chant to turn your mind manic.

Slide, duck, and cartwheel past lasers, spikes and bombs. Screech to a halt in the face of giant metal monkeys and centipedes. Feel your biceps burst as you grapple with snarling musclemen. Cling to battleship bulkheads. Leap from Tyrannosaurus Rex. It's Strider! The Master awaits!

Hints:

- Get 3 Continues -
During the opening screen press,
A, C, B, C, A, Start

- Infinite Continues -
In order to get infinite continues, first put in the Genesis game "Altered Beast." As soon as the title screen comes up, pull the game out of the system (without turning it off). Then, put in "Strider" and reset the system. To check to see if the trick worked, go into the option mode. If you cannot move with the directional buttons (meaning if no option is highlighted yellow in the option mode), then the trick worked. Play through the game, and you can use as many continues as you need to beat the game.

http://www.gamefaqs.com/console/genesis/home/586497.html
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42589b79,289fa863,e85e5270
Journey From Darkness: Strider Returns
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Tiertex Ltd.
Publisher: U.S. Gold Ltd.
Players: 1
_________________________
*
Strider has been called into action to save the people of the planet Magenta, armed with a Gyro laser and matter converter. He must fight his way through a forest, a ruined city, underground colonies, a roof-top battle, and finally the prison ship in which the Megantan leader is held.

Gameplay:

The gameplay is similar to the original, consisting of running, jumping and attacking, with a very dynamic central character. The laser gun can be used while standing still; moving attacks with the sword are still possible, with the two weapons combining similarly to the Switchblade games. Tokens can be collected, which will turn you into a robot to face the end-of-level enemies if enough are collected.

http://www.mobygames.com/game/genesis/strider-2_
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e0a24467,dc3c6c45
Sub-Terrania
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1993 
Developer: Accolade 
Publisher: Accolade
Players: 1
_________________________
*
THE PRESSURE IS ON!

On an offworld asteroid, a red fire wipes the sky as headquarters explodes! Hostile alien forces have invaded the vital subterranean mining colony. The operation is blown sky high. Workers are trapped in crevices and chasms, helpless against the clouds of radioactive dust swirling toward them!

Take control of the experimental attack fighter, the only weapon even remotely powerful enough to repel the alien attack. Begin each mission from a combat base. Return to base with "MISSION ACCOMPLISHED" or count yourself a failure.

Pick up special weapons, fuel and shield recharges. Don't expect much help. Your one-of-a-kind fighter is still in the research stage. Indispensable equipment will be delivered to every area, but you have to find it!

MISSION REPORTS

Before you enter a stage, Mission Control will contact you via satellite. You'll see the Mission Report screen, which displays a stage map, a readout of your mission orders, verified data, suppositions about the combat situation, and strategy when available. Study the map and read the reports carefully; they contain vital information. You must begin and end the mission at the combat base and fulfill all mission orders to clear the area and advance.

--From the Genesis Sub Terrania instruction manual.

Directions:
     
Each Mission begins with a briefing that includes the tasks to be performed, a map of the terrain, locations that you must go to accomplish your goals, alien strengths and other pertinent information.

Of course if you read the Storyline you would already know this.

You must return to base to actually complete a mission. None of that usual magic where you kill the last aliens and are transported back safely to home. No, you better have fuel or you are toast.

Since you are deep inside a mine, you can use the miners' rail system. They aren't likely to complain because you are there to save them. Just position your vehicle at the end of the rail and press the D-Control UP/DOWN to move. Press Forward Thrust at the end to disconnect.

If you see a Support Pod or Support Capsule, lower your craft onto them to get their supplies.

- Goodies -
     
Life Capsules - an extra life
Missile Capsules - 10 missiles
Laser Capsules - laser enhancements

Fuel Pods - extra fuel
Shield Pods - recharges shields

Deflector Shields deflect laser fire.
     
You might find unknown weapons that even Mission Control doesn't know about. The A-Button allows selection of weapons, but don't expect Mission Control to know about them either because but apparently the game designers didn't know about them because they never described them. So select weapons at your own risk.

Gameplay:

The game takes place in a side-scrolling underground environment. The controls are based on the classic computer game Thrust, with the player rotating the ship with the directional pad and thrusting forward by pressing the B button. At all times, gravity is pulling down on the player's ship.

To beat each of the game's 10 levels, the player must complete various mission objectives, which are outlined before the level begins (with the exception of the last three levels). The bulk of the missions involve rescuing prisoners, collecting sub modules (to allow your attack ship to go underwater), and defeating alien bosses. To make things more challenging, your ship has a limited fuel tank, which must be constantly recharged by collecting fuel canisters, which are scattered throughout the levels.

Controls:  

A Button: Weapon Select
B Button: Forward Thrust
C Button: Weapon Fire
LEFT: Left Rotation
RIGHT: Right Rotation
DOWN: Back Thrust
Start Button: Start / Pause / Resume

http://en.wikipedia.org/wiki/Subterrania
http://www.consoleclassix.com/genesis/sub_terrania.html
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d7d53dc1
Summer Challenge
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Competitive Events
Release Year: 1993 
Developer: MindSpan
Publisher: Accolade
Players: 1 to 8 VS
_________________________
*
How badly to you want to win the Summer Games? It's time to test your mettle, as you try your hand at eight awesome events in SUMMER CHALLENGE. Conquer the rapids in Kayak, show your skills with animals in Equestrian, showcase your arm in Javelin, and see how you stack up at Hurdles, High Jump, Archery, and Pole Vault. Get your fill of practice in Training mode, or jump into competition in the intense Tournament mode. You can watch your performances repeatedly by using the included Instant Replay feature, and multiple camera angles give you the best seat in the house. Up to 10 players can get in on the action, so break out the sports drink, and get some friends over for a SUMMER CHALLENGE party.

http://www4.shopping.com/xPF-Summer-Challenge
http://www.gamefaqs.com/console/genesis/data/586499.html
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d4961696,ac30c297
Sunset Riders
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: Konami
Publisher: Konami
Players: 1 or 2 VS; CO-OP
_________________________
*
The dusty badlands of the Wild West are crawling with more than just snakes, salamanders and prairie dogs. There's nasty vermin like the lowdown bandito Paco Loco, the bankrupt banker Simon Greedwell, and that dapper English diablo Sir Richard Rose. Each has a hefty price on his head. And there can be no peace in the valleys until the bounty hunters hit the trail!

Billy, believed to be the fastest gun in the West, and Cormano, rifle marksman extraordinaire, are ready to ride. Their reward for success is cold, hard cash. Their reward for failure is a cold, hard tombstone.

--From the Genesis Sunset Riders instruction manual.

Directions:

Shoot first, shoot fast! With only a single shot to kill you, you better be quick.

Now you're talking! Although the manual doesn't tell you this, don't choose Doofus Billy Cool cause he's a fool! Doofus uses a six-shooter.

What a moron! My man Cormano Wild uses a SHOTGUN baby! Even Mr. Magoo could hit outlaws with a shotgun. Yeah, somewhere down the line there might be something that Billy Boy can do better Cormano, but who cares? That shotgun makes me equal to anybody. Even Festus and Chester.

Four Outlaws to Look Four in Four Locations-

Simon Greedwell in Reechforem Gulch

Paco Loco in the Chatahoochie Choo-Choo

Chief Scalpen in T.P. City

Sir Richard Rose in Powder Keg Pines & the Rose Mansion

Goodies-

Bullet - gives six-shooter rapid firing capability

Dynamite - throw quickly, the fuse is already lit

Gun - a gun for both hands

Leather pouch - holds different things - shoot to open

Coins - money

Star - allows entry to bonus round at end of stage

When shooting using the A-Button, you stop moving but when using the B-Button you can continue to move. 

Gameplay:

Sunset Riders is similar to other run and guns, such as Konami's Contra, but with less emphasis on jumping and a greater focus on shooting. The game includes a total of four playable characters to choose from: Steve, Billy, Bob, and Cormano. The characters are slightly differentiated: Steve and Billy use revolvers, Bob carries a rifle, and Cormano is armed with a shotgun. The rifle and shotgun shoot somewhat slower than their revolver counterparts, but have a wider spread, making them ideal for taking out enemies without too much precise aiming. On the full-size arcade cabinet up to four players can play simultaneously, each as a different character.

The player can fire in 8 directions, slide to avoid bullets, and perform surprisingly acrobatic jumps onto and from rooftops, offering additional vantage points from which to fight. Many enemies can do the same. Unlike Contra (but similar to Metal Slug), colliding with enemies does not kill the player; only bullets, pits and other obstacles are fatal. Throughout the levels there are doors that can be opened, as in the games Rolling Thunder and Shinobi. Enemies may come out of some doors, while others yield power-ups. When the player emerges from one of doors containing a power-up a short animation plays, showing the protagonist being kissed on the cheek by a female bar fly or taking a swig from a bottle of liquor, and when done, throws it away, making a shattered glass noise.

Some enemies use stick-dynamite as a weapon; if quick enough, this can can be picked up and thrown by the players. Once thrown, the dynamite will start to blink at an accelerated pace, which represents the remaining length of the fuse. When it explodes it will eliminate both players and enemies, even if the enemies initially threw the dynamite. In addition, there are many opportunely placed boulders, barrels, and torches suspended above ground that can be used to the player's advantage. At the end of each level, the cash bounty is awarded to the player who inflicted the most damage on the boss.

Hints:

- Start with 99 Continues -
Go to ''Options'' from the title screen and set the sound to 0E and press A to listen to it. Start the game and pick your character. When your character looks up, press A, B, and C at the same time.

http://www.gamefaqs.com/console/genesis/data/586500.html
http://www.consoleclassix.com/genesis/sunset_riders.html
http://www.gamefaqs.com/console/genesis/code/586500.html
*

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26836223,c17acee5
Super Baseball 2020
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1993
Developer: SNK
Publisher: Capcom
Players: 1 or 2 VS; CO-OP
_________________________
*
In the year 2020, baseball finally evolved. There is no longer conventional professional baseball in 2020. Baseball designed by the Super Baseball Association has been very popular and is the best sport.

However, the truth is that the association has used a colossal sum of money to promote Super Baseball as show business. They have manipulated each player's ability using the control computer to secretly decide victory or defeat in every game. The players who knew this removed the connecting parts of the computer to play their own game of baseball. Finally, a fair game is going to be played at Cyber Egg Stadium.

Gameplay:

- Players -

Different from real baseball and other baseball video games, this game consists of both male and female characters, as well as robots. All three types of players have the same basic abilities and vary only on their personal strengths. In many cases, human players are better than their robot counterparts. One major difference between the human and robot characters is that the robot characters can blow up (or lose all their power) if they are worked too hard during a game. That can happen if you constantly make them dive for a ball, run extra bases, or even if they get hit by a pitch. Under no stress whatsoever, some robots, especially pitchers, will naturally run out of power as the game progresses. When this happens, they will lose all their abilities and be useless, both offensively and defensively. When that occurs, you can either power them up or replace them with another person on the roster. Human players do not blow up, but human pitchers can tire out.

When they are tired, they will pant heavily and throw the ball very slowly. This can be remedied by either an upgrade or, as in real baseball, switching to a relief pitcher.

- Powering up -

One thing that makes Super Baseball 2020 different from other games is the ability to power-up any character. During the game, you can earn money doing certain things, ranging from throwing a strike ($100) to hitting a grand slam ($10,000). Players can earn money both on defense and offense, and the money earned gets saved for use at any time during the game. Money does not get carried over to the next game, so it is wise to use it all before the game's end. Money can also be deducted during the game, in the event that you get out. However, earning money is far easier than losing money. You can lose $10 for every strike thrown against you and up to $100 for being put out.

At any point in the game, as long as you have enough money, you can spend it to upgrade your players. For human players, you can upgrade three different abilities: hitting, fielding, and pitching. Upgrading hitting power will allow your character to hit the ball farther; fielding power will allow them to run and throw the ball faster when on defense; and pitching upgrades (used only for pitchers) will allow a player to pitch the ball faster and more accurate. Robots can only be upgraded to a more powerful robot, and human players can also be upgraded to robots. When upgrading to a robot, the character is actually replaced with a more powerful robot that glows with power.

For all four categories of upgrades, there are three different levels of upgrade you can purchase, known as A, B, and C (C being the most powerful and expensive). Every category has different prices for their upgrades, and the upgrades offer a higher percentage of power increase. The most inexpensive upgrade is fielding A (12%) for $1,000, and the most expensive is robot C (80%) for $30,000. Keep in mind when using the robot upgrade that it powers up all attributes of a character an equal amount corresponding to the upgrade level. The power received from a non-robot upgrade for a human character adds on to the character's already existing powers. Therefore, if two players, one with a hitting power of two and the other nine, both receive a hitting C upgrade, the latter will still be considerably stronger.

After powering up a player, they retain that upgrade throughout the duration of the game. However, if that player gets overworked during the game, they may "blow up" and lose their upgrade. When human players blow up, they return to their normal state before the upgrade. Conversely, when a robot upgrade blows up, it turns into a dead robot. A dead robot turns gray and loses all its attributes, giving it a zero in all four categories (hitting, fielding, pitching, and chance). It can still be used during the game, but it is essentially a worthless player. After blowing up, an upgraded player can always be re-upgraded as long as you have the money. When you upgrade a player to A, you can also spend the money to have them further upgraded to B or C, although you pay full price for the upgrade (you don't get a discount for having previously upgraded). You cannot upgrade a player with the same upgrade they already have until they lose their power.

http://en.wikipedia.org/wiki/Super_Baseball_2020
http://www.mobygames.com/game/genesis/super-baseball-2020
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af6dd73c,b0b5e3c9
Super Battle Tank: War In The Gulf
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Vehicular Combat
Release Year: 1992
Developer: Absolute Entertainment 
Publisher: Absolute Entertainment
Players: 1
_________________________
*
Brace yourself for one of the most realistic, authentic military gameplaying experiences ever!

In Super Battletank: War in the Gulf, you are an Allied Forces tank commander, in charge of the awesome M1A1 battletank, armored warfare champion of Operation Desert Storm.

At your disposal is all of the state-of-the-art weaponry that gives the M1A1 its fearsome reputation: Smoke grenades. Night vision. 7.62mm machine guns. 120mm armor-piercing shells controlled by a laser range-finder.

Add to that power a first-person out-of-tank view, searing sound effects, and spectacular graphics, and you'll feel you're right at the core of the Persian gulf War!

    - Actual Operation Desert Storm military maneuvers re-create the experience of the 100-hour war!

    - 10 action-packed missions!

    - Take on the Soviet-made Mi-24 HIND helicopters, T-72 tanks, and SCUD launchers!

    - Assaults on major enemy targets, including: oil refineries, chemical weapons facilities, tank and troop bunkers, and ammo dumps!

    - Digitized graphics for extraordinary realism!

    - Digitized sound effects! 

--from the back cover of Super Battletank: War in the Gulf for Genesis 

Gameplay:

The player battles helicopter gunships, T72's, and Scud launchers, in pursuit of a military victory. The player had to use only M1 Abrams tank to play.

http://en.wikipedia.org/wiki/Super_Battletank
http://www.consoleclassix.com/genesis/super_battletank_war_gulf.html
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abc4260e,99ca1bfb
Super Battleship
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy - Turn-Based
Release Year: 1993
Developer: Synergistic
Publisher: Mindscape
Players: 
_________________________
*
Super Battleship is a World War II themed video game released for the Sega Genesis and the Super Nintendo.

Gameplay:

The game had two modes: Super Battleship mode and Classic Battleship mode. Classic Battleship mode is essentially an electronic version of the board game Battleship. Super Battleship is a naval simulator played by sailing ships to a close enough range to shoot one's opponent's ships. Ships have four different weapons: missiles, torpedoes, depth charges, and guns.

http://www.gamefaqs.com/console/genesis/code/563345.html
http://en.wikipedia.org/wiki/Super_Battleship
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cb2201a3
Super Hang-On
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Countdown to excitement, Hang-On's back with two awesome races that are guaranteed to rev your engine. Whether you're racing against time as you beat a path across four continents, or battling guts with an opponent on a specially designed circuit, there's no better thrill than the roar of your pipes as they beat a steady rhythm in sync with your fast-paced driving. Your driving's got to red-line to beat the pack. And there's more at stake than a checkered flag. There's money. The kind of money that can transform your bike from an ordinary machine into an unbeatable screaming machine. But that's not all. The glory of victory isn't lost here: during a grueling time trial it's you against the clock, racing for the sheer pleasure of it. So grab your helmet, don your leathers, and get up your courage. It's time to burn some rubber and become king of the asphalt!

Gameplay:

- Arcade Mode -

The arcade mode is Super Hang-On is similar to the original Hang-On. However, there is a choice 4 tracks to race on which are based on continents, each containing a different amount of stages. Each stage is roughly half the length of a stage in the original Hang-On. Africa is the easiest and shortest out of the four courses (6 stages). Asia is the second easiest and is similar in length to the course from the original Hang-On at 10 stages long. The Americas is the second to toughest course, containing 14 stages and Europe is the hardest course, being 18 stages long. When the player starts a race, they have their choice of 4 songs that will play during the race, a feature borrowed from Out Run.

- Original Mode (only found in home versions) -

This mode is much more in depth than the arcade mode, though the gameplay in the races is the same. The main screen is a menu where the player has several options, much like the main screen in Rock N' Roll Racing. The player can buy new parts for their bike, hire a new mechanic, or start a race. This screen displays the player's current money as well as password for continuing their game

- Parts Guide -

These are the parts in order of worst to best:
Frame: Determines bike maneuverability.
Iron Cradle $1200;
Double Cradle $2000;
Aluminum Double Cradle $8000;
Aluminum Space $128000;
Titanium Space $5000000;
Titanium Monocoque $8000000;

Engine: Determines acceleration.
OHC Normal $600;
DOHC Normal $2000;
DOHC V4 $8000;
Turbo V4 $32000;
Ceramic Turbo $512000;
Twin Turbo $8192000;

Brake: Slows down bike.
Drum $400;
Disc $1500;
Ventilated Disc $6000;
Double Disc $24000;
Anti-Skid $90000;

Muffler: Increases acceleration.
Normal; $300;
Col; $1500;
Works Original $6000;
Private Original $90000;

Oil: Increases acceleration.
Regular $100;
Manual $200;
Top $3200;
Private Original $14000;

Tires Determines bike's grip on the road.
Normal $300;
Radial $400;
High Performance $1500;
Slick $6000;
Original Slick $24000;

Hints:

- More Options -
Enter the following code at the Title screen....
A + Start
Then a new menu should appear with many new options

- Original mode with over $18Million -
5FZ09000300000
3FJJDO9D6FGDRL

http://www.gamefaqs.com/console/genesis/home/586503.html
http://en.wikipedia.org/wiki/Super_Hang-On
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f4a52a84,b870c2f7
Super High Impact
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1992 
Developer: Beam Software
Publisher: Acclaim Entertainment
Players: 1 or 2 VS
_________________________
*
This isn't just football; it's SUPER HIGH IMPACT! It'a all the fast-paced action of the bone-crunching arcade smash! Quick-Action play selections get you into the action before you can say "WICKED HIT!" Choose from 18 hard-charging teams and over 30 plays, from a red-dog blitz to a never-say-die superfly! "YER TOAST" if the HIT-O-METER rates your tackle "DWEEB", but you can settle the score the ol' fashioned way with an all-out team brawl. When you're tired of watching football from the sidelines... get into the button-pounding arcade action of SUPER HIGH IMPACT!

Hints:

- Extra Time Out -
After running out of regular time outs, pause the game and press A to call a extra time. 

- Easily block kicks -
When the computer is going for a field goal or extra point, take control of one of the defensive players all the way in the back of the field goal block formation. When the ball is snapped, run at the long snapper, then turbo at the kicker and jump. The glitch comes in the form is the long snapper never bothering to try blocking you, and you'll be able to block virtually any kick with ease.

- Easy defense -
When on defense, pick the Suicide defense and take control of either one of the two nose guards. Hold down the Turbo button and direction yourself at the quarterback before the ball is even snapped. On virtually every single play, you'll blast through the line and nail the quarterback before he can even move regardless of whether or not the play is a run or pass, simply because the offensive line never bothers to block you when this trick is performed.

http://www.gamefaqs.com/console/genesis/code/586504.html
http://www.gamefaqs.com/console/genesis/home/586504.html
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f5f6980d,1335ddaa
Super Hydlide
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 1990
Developer: T&E Soft
Publisher: Seismic
Players: 1
_________________________
*
The Fairyland Council feared that the same evil in the legends was back again. A wise old oracle was among them. He predicted the second coming of evil. He also spoke of a young man who could save Fairyland from its gravest crisis. A young man was chosen to find the reason and source of the evil. As the people gathered to bid him good luck, they couldn't help but wonder if they had chosen the right one. What fate awaits our hero and Fairyland? Only you can answer those questions.

Gameplay:

Super Hydlide is the second sequel to the NES game Hydlide, and a port of Hydlide 3: The Space Memories (released in Japan for the MSX and Famicom). The game was made by T&E Soft, makers of the original Hydlide and Hylide II: The Space Memories, and released on the Sega Mega Drive/Genesis in early 1990 in the United States, October 6, 1989 in Japan, and 1991 in Europe. This sequel evidences substantial upgrades to every aspect of the original Hydlide. Interestingly before its release, it was called Hollo Fighter in some Sega advertising material for the Mega Drive.

This game incorporates a 'good/evil character' system. The game has both good and evil monsters. The evil ones attack the player on sight, while the good ones only attack if the player gets in their way or attacks them first. If the player kills a good monster (which gives more XP and gold) points are lost from a statistic called "MF". If the player's MF stat drops to zero, frequent traps will appear across the world. If the player manages to keep it over 100, rewards appear in the form of random items found around Fairyland. This aspect the game was first introduced in Hydlide 3: The Space Memories.

Another aspect of the game is the weight system. Every item in the game (including money) has a weight to it; the more items the player carries, the slower the character moves. The character also has to eat and sleep regularly; if the player fails to do this, health and strength are lost over time. As consequence of a loss of strength, the player will be unable to cause any damage to enemies or carry more than a certain number of items, will be slowed down marginally, and will become "sleepy" and unable to move without first dropping items.

Hints:

- Sound Test -
Go left from the City of the Forest to a small building to unlcock the Sound Test.

http://www.gamefaqs.com/console/genesis/home/586505.html
http://en.wikipedia.org/wiki/Super_Hydlide
http://www.gamefaqs.com/console/genesis/code/586505.html
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97830768,725018ee
Super Monaco GP
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Fry up the track on long straightaways, or downshift into neck-wrenching hairpin curves. Super Monaco GP sends you screaming around the most demanding tracks on earth in the hottest racecar ever built, the Formula 1. Choose your car's transmission. Slide through a practice run with an automatic, battle rival drivers with a 4-speed, or grind gears to victory piloting a 7-speed machine. Super Monaco GP's World Championship sends you and your pit crew on a 16-race international circuit. Burn rubber with the best drivers around in a piston-pounding test of speed, road savvy, and endurance!

Gameplay:

Super Monaco GP is a modified conversion of the arcade game, a first-person perspective racing game. As well as the famous Monaco course, others from around the world have been added, to give the game a longer shelf life. You must complete qualification sessions and the races as fast as possible.

The Genesis version of Super Monaco adds a complete career mode, however. In the career mode, your goal is to win a season of races. Unfortunately, you start with a relatively slow car. By challenging other drivers, you can move to a better team and car, and ultimately win the F1 World Title.

Hints:

- Lose Your Head! - 
In arcade mode, cross the finish line in the top three while pressing A,B and C. When your driver holds aloft his trophy, he holds up his head instead!

- Maddona Team Password -
To start the game on Maddona Team enter the password below:

15G2 B3E4 DJ00 0000
000H 00J2 C4H7 658A
B9DE FOH9 1000 0041
0000 0000 F200 71D7

http://www.gamefaqs.com/console/genesis/data/586506.html
http://www.mobygames.com/game/genesis/super-monaco-gp
http://www.gamefaqs.com/console/genesis/code/586506.html
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c20bfa9e,8f2fdada
Super Off Road
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1994
Developer: Tradewest
Publisher: Ballistic 
Players: 1 to 4 VS
_________________________
*
Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which are based around flipped and reversed versions of a core selection. Fame, glory and bikini clad women await your victories and the taste of dirt awaits if you fail. Let a computer car beat you and you lose one of your 3 credits.

Successful races bring more money, which can be used to soup up their machine. Boosts to top speed, grip and acceleration can be purchased, and your nitro boost must be kept topped up. If you are desperate for upgrades, you can buy into your spare credits

Only your off-road driving abilities will be enough to pull you to first place in these races. Play alone or with up to 3 other players (depending on the version) in this conversion of a classic arcade game.

Gameplay:

In the game, up to 3 players (4 in the NES version through use of either the NES Satellite or NES Four Score) compete against each other or the computer in racing around several top-view indoor off-road truck tracks of increasing difficulty. Good results earn the player points to continue in the championship and money with which to upgrade their truck or buy more nitro boosters. The goal is to reach the end of the season with the most money earned. Continues are available but whereas players can get extra money in the arcade version, in the home versions, the player's money is reset to 0. This is one of the first games where the player could upgrade his or her vehicle by earning points or money (although in Atari Games' Sprint series, one could upgrade their racer using wrenches), a system that is used in most arcade-style racing games today.

Hints:

- Super Off Road Slower Opponents -
To slow down your opponents, use the same initials as the computer driver.

http://en.wikipedia.org/wiki/Super_Off_Road
http://www.cheatscodesguides.com/super-nes-cheats/super-off-road/
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d44cd504,4ff1fd41,f22412b6
Super Smash TV
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Multi-Directional
Release Year: 1992 
Developer: Probe Entertainment Limited 
Publisher: Flying Edge
Players: 1 or 2 VS
_________________________
*
The play mechanic is very similar to that of Eugene Jarvis' earlier Robotron: 2084, with dual-joystick controls and series of single screen areas. The theme of the game, borrowing from The Running Man[1][2], involves players competing in a violent game show, set in the then-future of 1999. Moving from one room to the next within the studio/arena, players have to shoot down hordes of enemies as they advance from all sides, while at the same time collecting weapons, power-up items, and assorted bonus prizes.

The game features verbal interjections from the gameshow host such as "Total Carnage! I love it!" This quote gives itself to the title of the 1991 follow-up, Total Carnage, which, while not a direct sequel, features similar gameplay.

The announcer in the game is voiced by sound designer Paul Heitsch. The script was created by the game's sole composer and sound designer Jon Hey. The voice of General Ahkboob in the sequel Total Carnage is Ed Boon, coding creator of Mortal Kombat. In the Smash TV flyer image [right] the hands at the console are Ed Boon's and Jon Hey's.

This game is known for its graphic nature and for its later versions, where players can enter the Pleasure Dome if they collected 10 keys.

http://en.wikipedia.org/wiki/Smash_TV

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165defbf
Super Street Fighter II: The New Challengers
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: 194
Developer: Capcom
Publisher: Capcom
Players: 1 or 2 VS
_________________________
*
It's SUPER STREET FIGHTER II! Featuring four all-new fighters and 16 challengers in total! New moves with improved animation. Time Challenge, Score Challenge, and Tournament battle modes. Loaded with 40 megs of fighting power!

Gameplay:

This is the sequel to the super hit Street Fighter II Turbo and Street Fighter II Championship games for the SNES and Genesis. This port of the arcade game featured all 4 new characters and stages making a total of 16 playable. The game was packed into massive 32Meg and 40Meg cartridges for the SNES and Genesis. Featured many multiplayer modes in addition to the single player mode. There was the returning elimination group battle where you and a group of people played until one person was the champ. The Point Battle where the person with the most points wins. Newer modes included Tournament where you had an 8 man double elimination tournament. Finally the Challenge mode, where you tried to get the most points on a CPU opponent or beat them real fast trying to surpass records.

Hints:

- Choose the same character -
Get eight of the same fighter in the Group Battle Mode of Super SF II. Choose Group from the title screen. Now, at the Battle Mode Select Screen, enter the following sequence on controller two: A, B, A, B, A, B, B, A. Now select the number of characters to be eight in one of the mode and then go to the selection screen. Each player may now choose up to eight characters

- Speed Up Computer Battles -
At the title screen, choose Tournament. In the Tournament Battle Screen, highlight the word END. Press START. All of the matches will be fought by computer opponents. Press a button to speed up the match.

http://www.gamefaqs.com/console/genesis/home/586509.html
http://www.mobygames.com/game/genesis/super-street-fighter-ii
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b13087ee
Super Thunder Blade
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Vertically Scrolling
Release Year: 1988 
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Weatherded and damaged, Thunder Blade returned victorious from its last mission against the renegade troops. But, this was not to be its last flight.

Reorganized with mega amounts of devastating militar electronics and weapons, the renegade troops have once again focused their sights on dominating the free world. From a secret power base in the East, they unleash their deadly troops who will take to land, sea, and air power- fully armed.

But so are you. From the cockpit of this remodified bird, you've got a state-of-the-art defense system at your fingertips. An aerodynamically designed alloy body flies up to 523 kph while a 20 mm Gatling Gun fires up to 4,800 shots a minute. A computer-aided flight system takes you through even the most hostile environments. Don't worry, you're firing cannons and dropping air-to-surface AATM missiles from your skids, so there's no stopping you and the greatest chopper in the sky.

Your objective is to blow the central enemy base sky high. But getting there is easier said than done. There are four stages to this game where you'll encounter cities, deserts, caves, oceans, and refineries. The strategy is easy, shoot straight, be brave, and just maybe you'll get your wings out of this mission. The free world as we know it, depends on you.

--From the Genesis Super Thunder Blade instruction manual.

Gameplay:

As in its predecessor, the player takes control of an helicopter which is used to attack a group of guerrillas. The helicopter itself uses guns and missiles, and can also air brake. A distinctive feature that also appears in the arcade game is the use of different viewpoints during the entire game; during normal gameplay and when fighting sub-bosses, the game utilizes a third-person perspective from behind the helicopter, similar to Space Harrier, but the camera changes to a top-down perspective when fighting bosses. Super Thunder Blade had four stages of play.

Hints:

- Avoid Enemy Fire -
Begin the game with hard difficulty. Stay in the upper right or left corners and fire your weapon continuously in levels 1 through 3.

- Extra Lives -
Enable the level select code and get a continue. Highlight ''Option'' and hold A + B + C, and press Start. A picture of a panda will appear on the ''Player'' selection to confirm the code.

- Level Select -
Press these controller actions at the title screen to begin at the desired level.

Level 2
Press A, Up, Down, Left, Right, Right, Left, Down, Up, Start.

Level 3
Press A, A, Up, Down, Left, Right, Right, Left, Down, Up, Start.

Level 4
Press A, A, A, Up, Down, Left, Right, Right, Left, Down, Up, Start.

Level 5
Press A, A, A, A, Up, Down, Left, Right, Right, Left, Down, Up, Start. 

http://www.consoleclassix.com/genesis/super_thunder_blade.html
http://www.gamefaqs.com/console/genesis/code/586510.html
http://en.wikipedia.org/wiki/Super_Thunder_Blade
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e67381f3,a88fee44
Super Volleyball
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Vollyball
Release Year: 1991
Developer: Micronics
Publisher: Video System
Players: 1
_________________________
*
The court heats up for the most competitive volleyball action this side of the Olympics. Handpick a team of expert setters and ace attackers, and then enter your squad into international tournaments. Packed with fierce spikes, killer serves, and knuckle-scraping saves, Super Volleyball is an awesome mixture of strategy and action. Coach the best teams in the world China, Brazil, Italy, the U.S. and four others making substitutions to adjust to the opposition's strategy. Variable ball speed allows you to ease into the game, turning up the heat, as your skills get sharper. If you're ready for volleyball excitement, Super Volleyball is the way to go.

Hints:

- Passwords for the USA Team -

China: HLXLA
Japan: RLVLK
Italy: RMXRU
France: RUFOR
Holland: RSAAV
Brazil: RQVA2
Russia: RP.VE

- Lightning Serve -

Hold Up+B and press A to start the serve, then hold Down+B and press A when the ball turns red to finish the serve.

The serve will look like a normal underhand serve until it reaches the opponents side, then zig-zag unexpectedly catching them off guard. This can only be used once per set.

- Super High Serve -

Hold Up+B and press A to start the serve, then hold Up+B and press A when the ball turns red to finish the serve.

The serve will start like a normal underhand serve but will go straight up into the next screen before coming back down on the opponent's side. This can only be used once per set.

http://www.gamefaqs.com/console/genesis/data/586511.html
http://cgi.ebay.com/Super-Volleyball-for-Sega-Genesis_W0QQitemZ150332874724QQcmdZViewItemQQimsxZ20090317?IMSfp=TL090317202001r20977
http://www.gamefaqs.com/console/genesis/code/586511.html
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e23efc58,8e20e757,543a5869
Superman
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1992
Developer: SunSoft
Publisher: SunSoft
Players: 1 
_________________________
*
Superman, the Man of Steel, has a mission: protect the city of Metropolis. Born on another planet, he has super powers here on earth. Using the identity of Clark Kent, reporter for the Daily News newspaper, he conceals his true identity until needed.

"Look, up in the sky! Is it a bird? Is it a plane? No, it's Superman!"

--From the Genesis Superman instruction manual.

Directions:

You have three rounds that you must complete, each with multiple stages:

     1) In Metropolis, children have suddenly started disappearing and you suspect that The Prankster is at the bottom of this evil plot.

     2) Bodies of Metropolis' city employees are found and it appears that Metallo might be attempting to rob the Metropolis City Bank.

     3) And could it truly be? Lois Lane has been kidnapped! Only Brainaic could be involved in such a dastardly crime.

     And to make matters worse, Superman must contend with the criminal genius, Mr. Mxyzptlk throughout his three endeavors. Man that really ticks me off!

Stages 1-1, 1-3, 2-1, 2-2, 3-2, 4: Superman's uses the following Controls:
     A-Button : Sonic Punch
     B-Button : Punch
     C-Button : Jump

Stages 1-2, 3-1, 5: Superman's uses the following Controls:
     A-Button : Heat Vision
     B-Button : Punch
     C-Button : Heat Vision

Stages 3-3: Superman's uses the following Controls:
     A-Button : Heat Vision
     B-Button : Punch
     C-Button : Jump

Hyper Spin-
     You must first get the Blue Shield for Hyper Spin. There will be a sign on the screen where it can be used. After spinning downward, you must pick up a Red Shield to again be able to use the Sonic Punch. Used to drill down into the Earth.

Superman's Powers-
     These depend upon whether he is in a flying stage or a ground stage. When flying he uses his Heat Vision and when on the ground he uses his Sonic Punch. However, he can use the Heat Vision continually, but it might not be very effective. His Super Power will automatically recharge after being used. So if necessary, hang loose until it is completely charged.
Punch Up:
     Superman punches upward as he jumps. He also inflicts harm when he jumps down on an enemy

Pickups:

Yellow and Red Shield Increases life

Blue Shield Fills Hyper Spin - Changes to Hyper Spin

Black and White Shield 3000 points

Red Shield Fills up Sonic Punch - Changes to Sonic Punch

You get a new continue for 40000, 80000, 160000, 240000 and 320000 points

Disclaimer: This information is provided from the manual. Anything not covered was not in the manual. You are on your own kids, now place nice.

Gameplay:

Each level of the game begins with a front page of the Daily Planet announcing that some supervillain is wreaking havok on the city, and with Clark Kent a.k.a. Superman leaping into a phonebooth in order to start the level.

The game limited the powers of Superman to jumping, punching and kicking. He could only use his famous superpowers by collecting certain icons scattered throughout the level that were required to accomplish a certain task, i.e. a superpunch icon to break down a wall in order to further advance in the level. At the end of each level, Superman battled one of the a super villain from the comics and the intermission between each level was a congratulatory message from the Daily Planet newspaper.

The final level involved Superman flying up into Brainiac's space station for a repeat battle with the previous super villain bosses and then a final battle with Brainiac.

Controls:  

A Button: Sonic/Spin/HeatVision
B Button: Punch
C Button: Jump / Heat Vision
UP + C: Jump Higher
2*RIGHT: Run Rightward
2*LEFT: Run Leftward
2*LEFT + C: Running Left Jump
2*RIGHT + C: Running Left Jump
Start Button: Start / Pause

http://en.wikipedia.org/wiki/Superman_(Sega_Genesis_game)
http://www.gamefaqs.com/console/genesis/data/586512.html
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9cb8468f
Sword of Sodan
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1990
Developer: Innerprise
Publisher: Electronic Arts
Players: 1
_________________________
*
Revenge is best written in BLOOD! Featuring 7 challenging levels of terror and mayhem. Bloodthirsty foes - fire-breathing zombies, warriors with spikes, swarms of demon insects, armored militia. Digitized sound effects - hear the screams of your fallen foes. Collect magic potions and learn their spells. Dual role-playing - battle Zoras' minions as hero or heroine. Three-level background and graphics for 3D action!

Directions:

Start by choosing either the male or female barbarian (not that there is any real difference, but you still have to choose one). Then fight your way through eight side scrolling levels, if you can stand it.

You have three attacks, a slash, a chop, and a poke. The poke will be used more often than not, because it causes the most damage and has the longest reach. You can also jump, but it will only result in your death. There is no jumping attack, and there are no pits to jump over until late in the game where there is a pit level.

Enemies will attack you en masse and sometimes from both sides. If this happens, you are as good as dead. Turning around is a chore. You have to push the control pad in that direction and another button, meanwhile, your back is being beaten to death. Trying this game on easy may be a good idea, so the frequency of enemies will be decreased. You can also choose to start with more lives.

There is a potion system in the game where you get to mix and match different potion elements. There are three rules when making potions. First, you can only hold four potions at once. If you already have four potions, enemies won't drop any more. Second, you can't have greater than 9 lives. Third, you can't skip level 6 or 7. There are four base potions to make potions out of. Vitalium(Vm) increases your hit strength by fifteen. Etherium(Em) is only good for mixing, it does nothing on its own. Solarium(Sm) will give you a Magic Zapper that will hit one enemy pretty hard. Hydrium(Hm) will restore stamina. There are several "recipes" you can make by mixing the various potions: Vm and Em will produce an extra life, Sm and Em will fire brand your sword, Hm and Em will produce a temporary damage reducing shield, four Em will skip the level you're in, Vm and Sm will flame brand your sword, Hm and Sm is poison.

To use potions, press Start to pause the game, then choose which potions you want in the mix by pressing A. After you resume the game, press A again to drink your potion.

This game is filled to the brim with bad design. If you manage to beat the game by defeating a near impossible sub-boss, followed by an impossible final boss, your reward will be three lines of text to read. I should probably put them here, just to further discourage you from playing through this game to find out what they say... You will also NOT be able to put your name on the Top Score list, that's only possible when you get killed. 

Controls:

A Button: Jump
B Button: Turn Around
C Button: Attack
Start: Start/Pause

Hints:

- Skip Current Level -
Enter the following code at the High Score screen....
HINANP
Then in your next game press Start on controller 2 to skip the level.
Note: You muct get the high score for this code to work

http://www.gamefaqs.com/console/genesis/home/586514.html
http://www.consoleclassix.com/genesis/sword_of_sodan.html
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ea1bc9ab
Sword of Vermilion
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Plying Game
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Eighteen years ago, the evil King Tsarkon of Cartahena ivaded Excalabra, destroying the fertile fields and peaceful folk of that once-prosperous land. King Erik of Excalabra saw that he could do nothing to stop the hordes that stormed his castle walls. He ordered his bravest kinght, Blade, to escape with the king's infant son and raise him far from the land of his birth.

Blade journeyed far, at last settling in the isolated village of Wyclif. There he raised the prince, never telling him of his royal heritage. Eighteen years passed, and the young prince grew into a strong, skillful warrior. On the day of Blade's death, the prince learned of his true identity. He vowed to fulfill his destiny and avenge his father's death.

--From the Genesis Sword of Vermilion instruction manual.

Gameplay:

The gameplay features different views and play style from the more traditional RPGs at the time.

    - The Town View would utilize the typical overhead angle found in most RPGs. This is the only view where the player's status cannot be viewed during gameplay.

    - The Battle View would be a tilt overhead view where the player takes full control of the character in real-time combat action. The player can use weapons and magic. There is nothing that is menu-based.

    - The Dungeon View would be in a first person perspective where an array of sprites represent the maze corridors' walls.

    - The Boss View puts the player up against a boss resembling a platform game.

Hints:

- Quick Cash -

In Keltwick, when Bearwulf gives you the dungeon key to get to Malaga, sell it. It's worth 1000 kims and Bearwulf has an unlimited amount of them. Just go back, talk to him and he'll say ''Did you lose the key? I have another one.'' He'll give it to you, and you can repeat the process as much as you want.

- Test Menu -

During any time during the game, simultaneously press and hold the A, B and C buttons and press Start on controller 2.

A test menu should appear with Input, Sound and C.R.T tests. And when you exit, it will send you back to the Sega logo screen.

http://www.gamefaqs.com/console/genesis/code/586515.html
http://www.consoleclassix.com/genesis/sword_of_vermilion.html
http://en.wikipedia.org/wiki/Sword_of_Vermilion
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37dc0108
Syd of Valis
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: Telenet Japan
Publisher: Renovation
Players: 1
_________________________
*
Yuko Ahso is an ordinary grammar school student, but she is also the Valis.

"I defeated King Rogles of the Dark World with the Sword which was given to me by Queen Valia, but my friend Reiko died in the process..."

Yuko hasn't the slightest idea if she will be summoned to fight again.

"YUKO..."

"That voice is... uh...!? Reiko?
Why?! Reiko is Dead, isn't she..?!"

"Go and see Queen Valia, Yuko..."

Who is Megas, Yuko's new enemy? Now, the new adventure for Yuko has begun!

--from the Sega Genesis Syd of Valis instruction manual

Gameplay:

SYD of Valis is a reworked version of the action-platformer Valis II with simplified gameplay and a "Super Deformed" and kid-friendlier graphic design.

In the game you play as Yuko (Syd in the localized version), a teenage schoolgirl that can wield the magical sword of Valis and must travel to the dreamworld of Vekanti to defeat the evil lurking within it.

The game plays as a side-scrolling action platformer, in which you avoid obstacles by running and jumping around, and must defeat enemies by striking them with your blade. You can collect power-ups that include different weapons and armor types, all of which you can equip at any time during the game. 

Hints:

- Get Rid of Music -
To get rid of the music, simultaneously press B and Start at the title screen. You have to reinput the code each time you lose a life.

- Invincibility -
Enter the following code at the Title screen....
Up - Down - Left - Right - A - B - Up - Down
Then when you play the game you will be invincible

http://www.mobygames.com/game/genesis/syd-of-valis
http://www.consoleclassix.com/genesis/syd_of_valis.html
http://www.gamefaqs.com/console/genesis/code/586516.html
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623ee73a,89fc54ce
Sylvester & Tweety in Cagey Capers
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Alexandria, Inc. 
Publisher: TecMagik Entertainment Ltd.
Players: 1
_________________________
*
Another Warner Bros licensed title. You are Sylvester (the cat) and you have to catch Tweety (the bird)

This game is a 2d side-scrolling action, platform and reflexion game. In order to catch tweety you will have to solve many puzzles, which become more and more difficult as you progress into the game.

Gameplay:

Players play as Sylvester and he must try and catch Tweety in each level. You must chase Tweety to the end of the level until Sylvester finally catches him. There are however characters from the Looney Tunes universe such as Granny, Hippety Hopper and Big Tweety who will try to stop you. Sylvester can pick up things such as boxing gloves and bones to fight these enemies. He can also use things such as umbrellas and boxes to try and reach Tweety. He also has "Tweety scope" which locates where Tweety is.

Sylvester can also hide from his enemies behind lamps or in barrels. Depeding on what difficulty you choose at the beginning of the game depends on how far you can get. If you only put the difficulty at 0% you can only do 1 level. You can also gain points by knocking things off the shelves or from bags of catnip.

- Levels -

Domestic Devils- The first level is in Granny's house, which means that Granny and Spike are guarding Tweety. The player chases Tweety from the living room all the way to the attic.

Domestic Devils 2- The backyard is full of different challenges. From the picket fence to the clothesline and electrical wires, Sylvester must calm Spike down in order to pursue Tweety up into the heights of his bird house.

Mayhem Express- From the luggage car to the train roof, Sylvester must pursue Tweety out of the train. But beware of freight doors which suck Sylvester back to the beginning of the level. Figure out how Hipperty Hopper actually helps Sylvester out of the level!

Back Alley Blues- A fence and an alleyway hide a huge apartment building which Tweety is trying to get to. Sylvester has to use flag polls and window ledges to trap Tweety and also avoid the alley cats, which pelt Sylevester with boots and books. Rocky and Mugsy can be seen as a silhouette in the apartment windows, as well as Spike the Bulldog and Chester the Terrier and Hipperty Hopper.

Hyde and Shriek- Sylvester has followed Tweety into Dr Jekyll's lab, and Tweety has swallowed some of the formula which turns him into a giant Tweety. The only thing to use against the monster is a bottle of Antidote potion. Avoid the Tweety monster, but resume the chase when Tweety shrinks down to his original size.

Hyde and Shriek 2- Sylevster has swallowed another of Jekyll's potions which shrinks him down. The smallest of beaks now becomes the biggest of obstacles in this oversized version of the lab. Watch out for bunsen burners and electric sparks. Use the transporter to change locations quickly.

Oceans of Trouble- This is the last level which takes place on a boat. Sylevester must fight his old enemies again for the last time to reach Tweety. Jump from the dock to a maze of portholes. Head up to the deck to eventually capture Tweety.

Hints:

- Become Invincible -
To become invincible, you need to pause the game and enter the following:
B, B, Up, A, Left, Right, Down, Right, B, B, C
Although, this only lasts for a short time.

- Extra Time -
Extra Time- Press Start to pause, then press Up, A, B, C, C, A, Up, C, C, C, Up. The clock will be reset to zero.

- Get 10,000 Points -
To get 10,000 points, you need to pause the game and enter the following:
C, C, C, C, B, C, A, A, C, B, A.

- Get Another Continue -
To get another continue, you need to pause the game and enter the following
Right, Left, A, A, B, Up, C, A, B, B, C.

- Reset The Game Clock -
To reset the game clock, you need to pause the game and enter the following:
Up, A, B, C, C, A, Up, C, C, C, Up.

- Skip To Level 4 -
To skip to level four, you need to pause the game and enter the following from level three:
C, C, B, C, A, B, C, A, B, C, Down.

- Skip To Level 5 -
To skip to level five, you need to pause the game and enter the following
If on level 1: A, B, B, A, A, B, B, A, A.
If on another level: A, A, A, B, B, B, A, B, C.

- Sylvester Full Health -
To get full health for Sylvester, you need to pause the game and enter the following:
A, A, A, B, B, , A, B, C.

-View The Credits -
To view the credits, you need to pause the game and enter the following:
Down, Right, A, B, B, B, C, C, B, A, A. 

http://www.gamefaqs.com/console/genesis/code/586517.html
http://www.mobygames.com/game/genesis/sylvester-and-tweety-in-cagey-capers
http://en.wikipedia.org/wiki/Sylvester_and_Tweety_in_Cagey_Capers
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95bbf87b
Syndicate
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 
Developer: Bullfrog Productions
Publisher: Electronic Arts
Players: 1
_________________________
*
In the future, the world is controlled by a handful of global corporations (syndicates). You are the Marketing director (hit man) for one of these companies. It is your job to take control away from the competitors. The job is not one of diplomacy, but one of brute force and physical control. Advance your way to the top of the corporation by successfully completing your missions and managing the money you make from your territories.

Gameplay:

The game puts the player in charge of a self-named corporation in a gritty near-future cyberpunk-style world. Game play involves ordering a four-person team of cyborg agents around cities displayed in a fixed-view isometric style, in pursuit of mission goals such as assassinating executives of a rival syndicate, rescuing captured allies, "persuading" civilians and scientists to join the player's company or simply killing all enemy agents.

As the player progresses through the game, they must manage the research and development of new weaponry and cyborg upgrades. The player has only limited funds, requiring taxation of the conquered territories while ensuring that they are not so over-taxed that they revolt against the player. The player begins the game with simple pistols, progressing through increasingly destructive weaponry that includes Uzis, miniguns, flamethrowers, sniper rifles, time bombs, lasers and the enormously destructive Gauss gun (a rocket launcher). In addition, the player can use items such as medikits to heal his agents, scanners to locate pedestrians/vehicles and the "Persuadatron" to brainwash the player's targets into blind obedience.

Hints:

- Mega Agents and More Money -
Enter HACKER5QVAD as your password.

- 16 Agents, all Weapons and 31 Territories -
Enter FCMTZ 00000 0132W VOG as your password.

http://www.gamefaqs.com/console/genesis/code/916003.html
http://www.mobygames.com/game/genesis/syndicate
http://en.wikipedia.org/wiki/Syndicate_(computer_game)
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f5c0c8d0
TaleSpin
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Soar into the wild blue yonder with Kit and Baloo, your madcap buddies. Scramble to win the world's zaniest flying contest ever, in Higher for Hire's famous flying machine, the Sea Duck. The prize: a lucrative air-transport contract and glory for all! Fly in the face of adversity as you compete against Shere Khan. Fend off lowdown high-altitude strikes by Air Pirate Don Karnage. This airborne bully will stop at nothing to see you fail! You've got non-stop ground action, too. Leap quagmires, ford rivers, and swing from vines through a treacherous jungle. So strap on your goggles, and hang on for dear life as you soar into the wildest adventure in aviation history!

Gameplay

You basically fly around in an airplane as Baloo Bear, shooting at and dodging oncoming enemies. The game is a 2 dimensional scroller. You have the ability to fly foward, vertically, or backwards upside down.

Hints:

- Have Infinite Energy -
Type in the Password: AAXEGPTA

http://www.gamefaqs.com/console/genesis/home/586519.html
http://www.gamefaqs.com/console/genesis/code/586519.html
http://en.wikipedia.org/wiki/TaleSpin_(video_game)
*

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cddf62d3
Target Earth
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1990
Developer: Nippon Computer Systems Corporation 
Publisher: DreamWorks
Players: 1
_________________________
*
A forgotten bit of history has come back to haunt the Earth and all her space bases. In 2101 a Space Exploration Team was sent out to search the farthest reaches of the galaxy for new life. The news of their launch was lost in the breakdown of communi-cation between the world's most powerful nations. War was declared and the resources devoted to tracking the Space Team were diverted to making nuclear warheads. The last communication from the Space Exploration team came from beyond Venus..."Help us! We have lost engine power. Help..." The rest was lost in static as the first bombs began to fall.

It took years for the dust to settle. Out of the ashes emerged an Earth unified in peace. Expanding technologies gave man the power to live anywhere in space and shortly thereafter the planets had frontier colonies. The Earth Defense League was formed to protect these colonies and the mother planet. At the heart of the defensive movement was the ASSAULT SUIT... a twelve foot tall armored battle machine with awesome fighting capabilities.

You joined the Earth Defense League as a buck private. Now you command an ASSAULT SUIT WING at Jupiter's Ganymede Base. Your name is Rex and you are a master at assault suit combat. And your special skills are being called for because a new enemy is attacking Earth and all her bases!

Little is known about their nature or purpose. Only their name, Chron, and that they fight with lightning fury! Your mission is to protect the interests of Earth and discover just who the enemy is. If you can defeat their evil power the Earth will be safe. Fail and all will be doomed! So gear up your Assault Suit. Load your weapons. It's battle time!

Gameplay:

Much of the games mechanics fall in line with a platform game. Depending on how well you performed in the previous stage, you are rewarded with more weapons and ammo in the next stage. The game features 15 weapons, which was considered a lot of firepower for a platform game in the early 90s. Adding accessories like shields, armors and hover packs, the game adds replay value depending on what you bring to battle.

Trivia:

    - The game is labeled as one player, however you can control the enemies with the 2nd player controller.

    - Upon finishing the US version of Target Earth, the very final credit roll screen will show the Japanese name "Assault Suits Leynos".

    - Unknown to the common public, Target Earth received a prequel that went by the name of Cybernator. Cybernator was released on the Super Nintendo Entertainment system, which was one of the reasons why the games may have been considered separate entities. The true game names made more sense though, with Target Earth's being "Assault Suit Leynos", and Cybernator's being "Assault Suit Valken". Although the American names were different, the games possessed a lot of similarities. Much of the mecha and technology seemed to have similar roots, as did the gameplay mechanics. Both games were also story driven by way of text being displayed at the bottom of the screen entailing conversations between characters.

Target Earth and Cybernator shared a number of common themes:

    - Both featured variable weapons systems that the player could equip while on the fly. Additionally, there was 360 degree (or close to it) aiming, and the ability to engage in aerial or Zero-G combat.

    - The enemy in both games was predominantly colored green.

    - Both games offered mission briefings and interaction/involvement with NPCs (Non-Player Characters). This helped to convey the notion that the Player was involved in an actual war, and wasn't so much a one-man army. Although simple in nature, the support of friendly mecha or a fly-by made by friendly aircraft served to help with immersion.

    - Both games pitted the protagonist against a formidable nemesis who would plague the Player until the final level.

    - The ending of both games brought about the destruction of the player's Assault Suit.

    - There were a number of instances involving similar levels: Zero-G combat culminating in a battle with an enemy artillery-ship, a free fall drop to Earth with the Player fighting the enemy on the way down, Zero-G combat pitting the Player against massive enemy warships, underground assaults on enemy bases to destroy heavy/secret weapons, a final battle involving a confrontation with the "nemesis" and later the "political leader" of the enemy forces.

    - Certain scenes in the U.S. versions of both games were censored: in Target Earth, the scene where a comrade doesn't make it back to the ship (and burns up in the atmosphere) was removed. In Cybernator, the scene where the enemy commander commits suicide after his defeat, was cut.

Hints:

- All Weapons -
Do not collect any bonus weapons or destroy anything except the ship at the end of the first level. Your score after the level is completed should be more than 2,800 points.

- Control the Logo -
Press A + C + (Left or Right) on the second controller at the logo screen. Use the D-pad, A, and C to change the size and rotation of the logo.

- Invincibility -
Durind the game press Start on controller two and you should be invincible

- Nine Lives -
Begin playing the game and get past level 2. After it's over, enter the options screen and press Start. A woman will appear and say ''Continue Up'' to confirm correct code entry. This may be repeated at any time if your lives have dropped below three.

- Two Players -
Wait until the first green alien appears on the right side of the screen in the first level. Press Start on controller two. One player can control the normal robot while the other player controls the enemy robot.

Reviewer:

http://en.wikipedia.org/wiki/Assault_Suits_Leynos
http://en.wikipedia.org/wiki/Target_Earth_(video_game)
http://www.consoleclassix.com/genesis/target_earth.html
http://www.gamefaqs.com/console/genesis/home/586520.html
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a380f307,c8bb0257
Task Force Harrier Ex
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Vertically Scrolling
Release Year: 1991
Developer: Treco
Publisher: Treco
Players: 1
_________________________
*
Your mission is to penetrate a hostile communist military force situated inside Russian territory. The player takes control of a Harrier fighter jet with two types of main weapons. The first type can only shoot flying opponents, such as enemy planes and copters; the second, a bomb-type weapon, can only hit ground enemies, such as tanks and turrets. The player can also acquire escorts to increase fire power. Changing the formation of the escort fighters results in different shot patterns and also affects the maneuvering speed.

Hints:

- Level Skip -
Before you turn on your Genesis hold Down + A. When the title screen appears release Down + A and press Up, Down, Left, Right, A, B, A, C, B. - Level Skip (press Start + A while playing)

http://en.wikipedia.org/wiki/Task_Force_Harrier_EX
http://www.gamefaqs.com/console/genesis/code/586521.html
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62083ffd,62009f8c
Taz in Escape From Mars
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: SEGA
Publisher: SEGA 
Players: 1
_________________________
*
Hot-tempered TAZ is kidnapped and caged... in a zoo... on Mars! But Marvin the Martian is messing with the wrong Earthling! TAZ is whirling his way outta there - even if he has to gobble the whole planet! Gigantic levels of interplanetary TAZ-tantrums! TAZ fights snorting bulls, flying eyeballs, loop-de-loops on a maze of pipes, and rattles up mine shafts. There's even a mini-TAZ and a jumbo-TAZ! Side-splitting cartoon-quality slapstick, super animations, and totally radical gameplay!

Directions:

The levels - 

There are 6 worlds, each with 2 or 3 levels and a boss at the end. Each world has a set of unique challenges, many of which closely related. The enemies, though with different shapes and appearances, commonly have the same action for the same type (such as a space ship shooting light rays). There are numerous enemies and powerups.

Mars - 

Taz begins on Mars in the Martian zoo Marvin brought Taz to. Scattered around are teleporters to teleport Taz to different parts of the level. The boss is an alien with long spines going around in circles then shooting exploding mines that bounce around.

Moleworld - 

Moleworld has hunters in the form of moles. There is also dirt, of which Taz can dig into, often litered with spiky mines. The second level involves a large tunnel-boring machine that constantly moves forward and takes Taz's life away instantly. The boss is a mole in a large spaceship in an area where Taz constantly falls with rocks along the way.

Planet X - 

Planet X involves some flying, and a little water. The first half of the first level involves land exploration with sliding along waterfalls and fast-moving rivers at the last half. The second level is entirely extensive waterfalls. The third level is entirely flying. The boss is a large green centipede-like creature with spikes covering it's body making several curves and zigzags each time it comes out of the ground.

Mexico - 

Having arrived back on Earth, Taz is placed on a long, fast-moving wagon train pulled by mules with occasional cows and bulls along the pathway. Falling off this causes Taz to lose health and get dragged back slowly. Yosemite Sam sometimes appears here as well with a bird flying along that drops sticks of dynamite from the air. The second level involves Taz exploring a Mexican town. Yosemite Sam fires his guns wildly in two places and it is the first level that introduces going indoors. The boss is a bull fight, of which the bull needs to slam into the walls of the stadium.

Haunted castle - 

The haunted castle is the last world visited while Taz is on Earth. The first level is outdoors. The last two levels are both indoors. The last indoor level is in a laboratory. The boss is an evil scientist with Gossamer.

Marvin's House - 

Taz visits Marvin's house to find and defeat him. The first level is outside where the level is drifting along the stars. The dog, K-9, is seen in two occasions as is even twice as powerful than any boss. The second level is a laser maze where Taz must shut off four lasers in order to access Marvin. Touching the lasers causes Taz to take damage. Gravity in the laser maze level is also varies on any of four basic directions: the usual straight down, but also up, left, and right. The boss is Marvin himself in a Lex Luthor style mechanical exoskeleton.

Gameplay:

Taz jumps, spins, and does other various actions. By spinning and colliding with an enemy, Taz can defeat his enemies and dig into the ground. The actions can be flipping a switch, spitting a rock, breathing out a flame, or picking up something.

Most enemies take one hit, others take two. Most bosses take 6 to 8 hits. Only one nonboss enemy takes more than two hits to destroy. From touching an enemy without spinning, or one of their attacks, Taz loses one hit point of damage. Taz can sustain 12 hit points. Some boss enemies take two hit points and Marvin's dog, K-9, takes four hit points. Some enemies, like the fly or armored soldier (in the haunted castle world) cannot be defeated by the spin, but only by rocks or the flame. Others, like Yosemite Sam, cannot be defeated at all.

Completing a level involves either defeating the boss of that level or Taz eating an exit sign.

The most common type of powerup is food. Food replenishes Taz's health. By spinning into the food, the food is destroyed. Food items include burgers (+1 hit point), bread, fruit, ham, and cakes. A special powerup is a medipack which replenishes 6 hit points if eaten, half of Taz's health. Other powerups include a box of rocks and gas containers. By eating the box o' rocks, Taz can spit out rocks at his enemies. By eating the gas container, Taz can breathe out fire. Each gives ten shots. Extra lives and continues are scattered around in the levels.

Also, there are various power-downs as well that take one hit point away. The most common of which are small black bombs. Others include a time bomb, and a cake with dynamite. When eaten, the object explodes making Taz lose one hit point and become black momentarily.

Other objects include shrink and grow potions. While enlarged, Taz can destroy any enemy by simply touching it and enemy attacks do not damage Taz. While shrunk, Taz cannot destroy anything, but can get through narrow passageways.

By contacting these items in a spin, they are destroyed, useful on the explosives, but bad on the healing items.

Hints:

- Cheat Menu -
When the sega logo appear press and hold A+B on controller 1 and B+C on controller 2.When the game starts ,press start to pause.Hit any button and the cheat menu will appear.

- More Continues -
In the Moving Platforms Level on Mars, touch the Taz statue and right after the bird comes after you, spin down between the two poles. Shrink yourself and move completely to the right. Go up and collect the continue. Die on the spikes. Repeat until you're out of lives.

http://www.gamefaqs.com/console/genesis/home/563347.html
http://en.wikipedia.org/wiki/Taz_in_Escape_from_Mars
http://www.gamefaqs.com/console/genesis/code/563347.html
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e5facd89,0e901f45
Taz-Mania
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Adeventure
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Watch TAZ's dust! That spinning superstar with the short fuse and gigantic appetite! TAZ whirls across Tasmania, hunting for the lost giant seabird egg to make the world's largest omelet! TAZ gobbles up everything! Snacks like chilli peppers really burn up his enemies. The hungrier he is, the wilder he gets. Explosive TAZ blasts through 17 levels of high-energy adventure. He rides waterspouts, skids on ice and whizzes through mine shafts in a runaway cart! Villains from the Warner Bros. hit TV series join the mischief, including the Bush Rats, Francis X, Bushlad, Bull Gator and others.

Directions:

The player must direct Taz through 5 stages in search of the Lost Valley and its Giant Bird.

Gameplay:

Taz can Jump, perform a Spinning Jump and a Spin Attack. Munch roast chickens to replenish life. Gain extra points by moving quickly through the levels - there are six stages and each stage has two rounds.

- Items / Objects - 

There are a few items and pickups such as;

Springp- Bounces Taz up to high ledges

Blocks- Destructible with a spin attack. Usually contain secret areas with 1-UPs/Chickens. However, some are natural and unavoidable obstacles to completing the level.

1-UP- Extra life

Continue- Gives 3 continues.

Star- Invulnerability from enemies. The only things that can damage Taz with a star is falling off the bottom of the screen.

Bomb- If Taz eats one it blows up in his stomach in a typical Looney Tunes fashion. Once you pick it up, it countdowns to 5 seconds before its explodes.

Chicken- Gives Taz some health back, much to his visual delight.

Weed Killer- Used for destroying giant venus flytraps however if Taz eats a bag he will spit in disgust.

Water Gallon-  Gives Taz some health back, much to his visual delight.

Hints:

- Invincibility -
Pause the game and then press B. When you unpause it, you will be invincible.

- Level Skip -
Press Start to pause the game, and then press A, B, and C at the same time to go to the next level.

- Mega cheats -
At the title screen, hold A, B, and C on both controllers while pressing Start on controller one. If you do it correctly, you will hear a chime. Now start the game. Pause the game and press A in order to have your health meter refilled when you unpause the game. If you press B while the game is paused, you will get partial invincibility. Press C while it's paused in order to view the number of the current stage, which you can change by pressing Left or Right. Change to a different stage number if you want to be warped to that stage when you unpause the game.

http://www.gamefaqs.com/console/genesis/home/586522.html
http://en.wikipedia.org/wiki/Taz-Mania_(video_game)
http://www.mobygames.com/game/genesis/taz-mania
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a0caf97e,cc237c47
Team USA Basketball
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 or 2 VS; CO-OP
_________________________
*
A team like this comes along once in a lifetime! Give the world a driving lesson it will never forget. Each team USA member's style of play is authentic, right down to individual signature moves. Dominate in Barcelona and teach the world how to sing our national anthem. Rule the world court. Team USA Basketball is full 5-on-5 action with international rules. See how well the American brand of hoops translates!

Directions:

It's basketball, but in video game form. Make the ball into basket beyond the arch for 3, inside for 2 and dunk for 2 and applause! Select which country to start out at first as you play with the U.S. to be best in the world!

Gameplay:

The game could be played in various ways: players could play against each other, or against the computer. Games against the computer were divided into two levels, "exhibition" or "tournament". Players could pick from one of the countries around the world to represent in the olympic: USA, Yugoslavia, Angola, Australia, Canada, China, the CIS, Croatia, France, Italy, Lithuania, Slovenia, Netherland, Spain.

Games could be configured for international 20 minute halves. The paint was also different from the usual NBA game since it followed international dimension. Clock settings were all adjusted for international play.

Trivia:

-Ron Barr was the game announcer.

-The 1992 Summer Olympics were held in Barcelona in Spain. Yet the center court logo showed USA Basketball regardless of the country playing.

Controls:  

A Button: Shoot/Jump
B Button: Pass/Change Player
C Button: Shoot/Shove
Start Button: Pause

Hints:

- USA Vs. Lithuania in Finals -
Enter the following code at the Password screen....
FNT7RBQ 
Then you should be playing against Lithuania in the gold medal game

- USA Vs. Netherlands in Finals -
Enter the following code at the Password screen....
#XT7RB6 
Then you should play the gold medal game vs. the Netherlands

- USA Passwords - 
FMT7RCOClosing Ceremonies
LJGCRCXGame 1 (Croatia)
LHJCRRPGame 2 (Italy)
LKKCRGQGame 3 (CIS)
LGLWRFDGame 4 (Lituania)
LJL3RBXGame 5 (China)
LKL7RHHGame 6 (Yugoslavia)
LGT7RFPGame 7 (Italy)
LJT7RBYGame 8 (France)
LHT7RKYGold Medal Ceremony

http://www.consoleclassix.com/genesis/team_usa_basketball.html
http://www.gamefaqs.com/console/genesis/code/586523.html
http://en.wikipedia.org/wiki/Team_USA_Basketball_(video_game)
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4e65e483
TechnoClash
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year:1993 
Developer: Blue Sky Software
Publisher: Electronic Arts
Players: 1
_________________________
*
As Ronaan, Wizard Prince of the Inner Realm, your task is clear: Defend your world from the technoscourge unleashed by the Robot Lord. With your loyal bodyguards at your side, you step through an interdimensional portal to Earth, a world where the evil of technology runs rampant. Prepare for the ultimate battle between magic and machines - prepare for TECHNOCLASH!

Gameplay:

TechnoClash is a top-down scrolling action/adventure game for the Sega Genesis. The player controls Ronaan, whose goal is to track down and defeat the Engine Man. Ronaan is accompanied by two computer-controlled bodyguards who help him in combat situations; he can scout out the tactical situation using Indar, a falcon who can fly anywhere; and he can cast spells to accomplish many tasks, including attacking his foes, teleporting out of danger, and healing himself.

Hints:

- Level Passwords -
PP503PALLevel 2
C5GG4PZTLevel 3
35409YZKLevel 4
TCTMTYP4Level 5
5YMGMPC0Level 6
HKMKTYZYLevel 7

http://www.gamefaqs.com/console/genesis/home/916004.html
http://en.wikipedia.org/wiki/Technoclash
http://www.mobygames.com/game/genesis/technoclash
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7459ad06
TechnoCop
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1988
Developer: Gremlin Graphics
Publisher: Gremlin Graphics
Players: 1
_________________________
*
CRIME LOG

ENTRY: 080509.1

Welcome to the nuclear wastelands of the 21st Century where a society ravaged by lawlessness makes its last stand against the hordes of mutated goons known as the D.O.A.

The D.O.A., self-named in honor of the fate met by most who cross their path, are led by a mind-crazed kingpin whose real identity remains unknown. An army of D.O.A. punks stand ready to crush, without mercy, any attempt to eradicate their leaders... no price too high to pay.

To my knowledge, I am one of few surviving members of the Enforcers, a once elite crime fighting legion... they call me TECHNOCOP. I operate alone, packing state-of-the-art firepower: the .95 AutoMag, designed for internal explosion of human targets. A Tonari snare gun and criminal target locator round out my hand held arsenal.

My VMAX Twin Turbo Interceptor is capable of cruising at 200 MPH plus. Equipped with Apache side-mounted cannons and Pulse long range nuclear torpedoes, the VMAX transports me down treacherous highways to D.O.A. infested tenement buildings to hunt my prey. On-board crime computers provide me with vital updates on crimes in progress... still, nothing can replace that unmistakable gut feeling I get.

I must remain razor sharp. Flying axes, rabid rats, whips, bombs, and brute force lurk around every corner. Any sign of weakness and the blood on my boots could be my own.
I have witnessed countless atrocities committed without conscience by these renegade killers. My orders are to avenge these violations of society.

I log this entry with the hope that it won't be my last.

Gameplay:

Techno Cop is set in the near future. You are a cop who seeks to clear his town of all the criminal scum. The game consists of two parts; one driving-action and one sidescrolling-action. In the first part you drive around in your red Ferrari and destroy hostile cars; in the second part, you turn somersaults over gaps, use elevators and shoot lots of enemies until you reach the boss. After having killed / caught the villain, it's back to the road again for the next mission.

Trivia:

- Violent Content -
Techno Cop was allowed to have blood in it, provided that it had a parental advisory label on the game's box. The violent content was when a police officer shot a criminal, with the criminal being blown apart. However, when Razorsoft tried to translate Stormlord, another one of its computer games, they were required to replace partial female nudity with partial - if provocative - attire.

Hints:

- Refill Life -
Enter the following code at the Pause screen....
C - C - C - C - C - C - C - C - C - C - A - A - A - A - A - B - B - A - A - A - A - A - A - A - A - A - A
You should hear ''Technocop'' in confirmation and your health should be refilled.

http://www.consoleclassix.com/genesis/technocop.html
http://www.gamefaqs.com/console/genesis/home/586524.html
http://en.wikipedia.org/wiki/Techno_Cop
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227a1178
Tecmo Super Baseball
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1994
Developer: Tecmo
Publisher: Tecmo
Players: 1 or 2 VS; CO-OP
_________________________
*
Tecmo Super Baseball is a professional baseball video game that was released in 1994 for the Super NES and Sega Mega Drive gaming systems. It features all 28 MLB teams that existed at the time. However, the only license the game has is the MLBPA license. This means that while the game does feature actual players, there are no team names or logos. The teams wear uniforms without logos and are only named by their city (the teams that share the cities of Chicago and New York are separated by having either an A or N after their name, denoting their league).

Gameplay:

- Pre-Season -
This is a single exhibition game between any two teams. The player can face the computer, play against another player, or let the computer go at it. In addition, there is the coach option, which allows the player to act as a manager. In this mode, the player selects what kind of pitches will be thrown and what kind of batting swings will be taken, but then lets the computer execute the actions.

- Season -
The player selects the status of all 28 teams (play, coach, watch, or skip) and goes through a complete season (the schedule is based on the 1993 season), ending with the playoffs and finally the World Championship Series. Along the way, stats are kept for every team and player in the league.

- Super Stars -
A game can be played between the Super Star teams (a copyright-free name for the All-Star teams). Players can use either the All-Star teams from 1993 or draft their own team.

- Team Data -
Here, players can view all of the players' statistics from 1993, as well as their statistics for the game's current season, if one is in progress.

http://en.wikipedia.org/wiki/Tecmo_Super_Baseball
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21f27d34
Tecmo Super Bowl
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1993 
Developer: Tecmo
Publisher: Tecmo
Players: 1 or 2 VS; CO-OP
_________________________
*
What do you get when you take one of the greatest sports games for the platform and add improved graphics, more players, more plays and lifelike AI? You get Tecmo Super Bowl, a superb football game that is the precusor to any modern day football game. Choose your team from the 28 NFL teams (this is 1991) with real players from those teams and the ability to sub in offensive players! Unlike its predecessor, in Tecmo Super Bowl, you can pick your plays from a playbook for a total of eight different plays! You can also save your season stats as the season goes on, along with your game via battery. All your favorite NFL players are here. But on some eye black, don your pads and get ready for bone-crushing football action!

Gameplay:

Tecmo Super Bowl expanded on the features used first in Tecmo Bowl. To do this, TSB replicated certain aspects of the National Football League's version of American football.

Every team in TSB was modeled after a real life NFL franchise. The teams used the same logos and the same city affiliations used by the NFL. As in real life, each team had its own offensive playbook, but unlike real life the defense must simply chose from the offensive team's plays in an attempt to anticipate specific plays (thus, there are no specific defensive plays or formations).

In the original NES Tecmo Bowl, each team had 20 players on its roster, with nine players for offense, nine players for defense, a kicker, and a punter. In Tecmo Super Bowl, each roster had roughly 30 different players. Each team had eleven defensive players, which could not be substituted, nor injured. Each team had seventeen offensive players, which included eleven starters and six substitutes. At any given time, eleven players were on the field for each team, consistent with NFL rules. A kicker and a punter were also on the roster.[2][3]

In addition to using real teams and players, TSB incorporated the full-length 1991 NFL regular season schedule for the game. The playoff format, including the Super Bowl and the post-season Pro Bowl games, was also used.

Tecmo Super Bowl retained the arcade-style football gameplay of the original which included the ability to break tackles (many players had "94" hitting power ratings, giving them the ability break any non-sliding tackles). However, the game added new features, such as statistics tracking that included All-Time NFL season records, expanded and editable playbooks[4], the ability to substitute players, varying conditions of players, fumbles, and player injuries. As it had previously, the game used cutscenes for important events like touchdowns and halftime shows. Tecmo Super Bowl also added cutscenes when injuries or big plays occurred.

http://www.gamefaqs.com/console/genesis/home/586525.html
http://en.wikipedia.org/wiki/Tecmo_Super_Bowl
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Tecmo Super Bowl II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1994 
Developer: Tecmo
Publisher: Tecmo
Players: 1 or 2 VS; CO-OP
_________________________
*
Tecmo Super Bowl 2 was an update of the previous Tecmo Super Bowl released on Nintendo, Super Nintendo, and Mega Drive/Genesis. TSB 2 was released on Super Nintendo and Sega Mega Drive/Genesis in 1994. The game still had all of Tecmo's revolutionary features (breaking tackles), but now teamed with the NFL Players Association, the game had names for nearly all of its players, with a few players still under generic names (Like WR Niners).

The game also added a new feature, Player Trades. Gamers were allowed to trade for four weeks before the season. For the first time, Jerry Rice could play for the Cowboys, or Deion Sanders could play for the Pittsburgh Steelers. The game was somewhat well known when it was released, but now, the game is relatively rare.

http://en.wikipedia.org/wiki/Tecmo_Super_Bowl_2
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Tecmo Super Bowl III: Final Edition
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1994
Developer: Tecmo
Publisher: Tecmo
Players: 1 or 2 VS; CO-OP
_________________________
*
A late entry in what was once the premiere football simulation, TSB III has updated rosters and teams for the 1994-1995 season and is licensed by both the NFL and the Players group. Features real NFLP players and photos, the real NFL schedule, and weekly standings. You can change defensive and offensive formations, create your own Pro Bowl, fake punts and field goals, go for the two point conversion, and call audibles. Updates to the game itself include new cinema screens, superstar mode, free agency system, improved graphics, larger field simulation, passing modes, and improved speech and music. Horizontal scrolling. Also features battery back-up.

Gameplay:

Tecmo Super Bowl 3 is the final Tecmo football game to be released on the Super Nintendo Entertainment System and the Sega Genesis. Nintendo Power magazine featured it on its short-lived feature that specialized in sports games. The full NFL license is used and the action is realistic for a side-view football game.

The game is closer to the real-life sport in comparison to its NES predecessors in several ways. Each team has a playbook of 8 passing plays and 8 running plays, any one of which can be switched out and another put in its place in the middle of a game. It also included some of the more nuanced strategies of football, such as attempting two-point conversions, and onside kicks. Also setting itself apart from the NES-era games was the in-game presentation, which is more akin to the realistic "TV style" presentation of modern football games like the Madden series. After a big offensive play, or a turnover or sack on defense, a box would appear on screen with a small grayscale picture of the player involved alongside his current statistics for the game.

The series' shift towards greater realism is also reflected in the game's season mode, which included a full 16-game NFL schedule and playoffs. Firstly, it records fairly detailed statistics of each game, and records and save cumulative statistics for each team in the league throughout the season. Also throughout the season the game would maintain a list of leaders across the league in each major statistical category, and would record when a player or team broke an NFL record. The rosters for each team can also be customized by the user, and the stating lineup of a user-controlled team can be changed at any point in Season mode. Tecmo Super Bowl III's season mode also features occasional injuries, which would last for varied amounts of time just as in real life.

http://en.wikipedia.org/wiki/Tecmo_Super_Bowl_3
http://www.mobygames.com/game/genesis/tecmo-super-bowl-iii-final-edition
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Tecmo Super Hockey
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Hockey
Release Year: 1994
Developer: Tecmo
Publisher: Tecmo
Players: 1 or 2 VS; CO-OP
_________________________
*
Tecmo's first and only hockey game for the Genesis features an NHLPA license for real players with ratings based on the 1993-94 season. Players are rated in speed, agility, stamina, passing, shot accuracy and stick handling, while goalies have additional ratings in defending left and right. The game is played from a horizontal view of the ice as one or two players compete in a Season, All-Star or Preseason game. Options include three levels of difficulty, three game speeds, adjustable period lengths (5, 10, 15 or 20 minutes), line changes (none, automatic or manual), fights and penalties (icing, offsides, interference and personal fouls).

Individual team statistics, standings and season progress are saved to battery, as well as league leaders in total goals, goal percentage, GAA, total assists, save percentage, total points, number of shutouts and PIM. Cinema screens will appear whenever you lay out an opponent with a devastating check or blast a slapshot past the goalie, and you can also review your shots with instant replay. Sports fans take note: Tecmo Super Hockey does not include an NHL license for authentic teams and logos, so clubs are represented by city name only. Unlike Tecmo's other 16-bit sports titles, this game was only released on the Genesis platform.

Gameplay:

Tecmo's take on ice hockey, Tecmo Super Hockey features the license from the NHLPA, having the top players of the game at the time. It offers exhibition and regular games as well as playing a season with updated stats and the ability to play in the All-Star game as well. Gameplay is similar to other games, with buttons to pass, shoot, making slap-shots and fake shots, as well as fighting, which is not a common feature. It can be played by two players simultaneously.

http://www.gamefaqs.com/console/genesis/data/916006.html
http://www.answers.com/topic/tecmo-super-hockey - Scott Alan Marriott, All Game Guide
http://www.mobygames.com/game/genesis/tecmo-super-hockey
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Tecmo Super NBA Basketball
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball 
Release Year: 1993
Developer: Tecmo
Publisher: Tecmo
Players: 1 or 2 VS; CO-OP
_________________________
*
Are you ready to take your favorite NBA team to the NBA Finals? In Tecmo Super NBA Basketball you're in TOTAL CONTROL. It's the most complete basketball game ever created for the Sega Genesis System. From the tip-off to the final buzzer you control the plays, the players, the offense, the defense and the bench. Whether you want to play a single game or an entire season, only Tecmo Super NBA Basketball delivers REAL NBA ACTION!

http://www.gamefaqs.com/console/genesis/home/916007.html
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Tecmo World Cup
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1990
Developer: Tecmo 
Publisher: Tecmo
Players: 1 or 2 VS; CO-OP
_________________________
*
Tecmo World Cup is a Soccer Sim game, developed by Sims and published by Tecmo, which was released in 1990. 

http://www.gamefaqs.com/console/genesis/home/570449.html
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31a629be
The Terminator
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platform
Release Year: 1992 
Developer: Virgin Interactive 
Publisher: Virgin Interactive
Players: 1
_________________________
*
Kyle Reese, a lone warrior from the future, returns to the past to protect the one woman who holds the key to the survival of the human race. Together they must face not only everything Los Angeles has to throw at them, but also the terrifying might of a cyborg known as the Terminator... who will stop at nothing to kill them both!

Gameplay:

The Terminator is an action shooter game. The main character, Kyle Reese, traverses through levels that closely parallel the movie's environment. In all levels, the main character has a jump and has various weapons throughout the game. The first level takes place in the future and the main character has hand grenades, timed bombs, and a machine gun as weapon choices. The later levels take place in modern settings and the primary weapon is a shotgun only. The final level takes place inside the Cyberdyne factory, where you battle the Terminator alone. The objective of this level is to lead the Terminator into a compactor which destroys him.

Hints:

- Cheat Menu- 
At the title screen, hold Right on the D-pad and press:
B, C, B, B
The cursor will change from an arrow into a square, press start to access the cheat menu.

- Cinema Scene Select -
At the Options menu, hold the C button and press:
Right, Left
Release C.
Choose the Sound Test option and you'll find a new option called Cinema Sequences.

- Infinite Health -
Enable the secret menu. Now hold B and press left,right,right,left. The arrow should change to a square.

- Level select -
Enable the secret menu. Now hold the d-pad left and press b,c,b,c. The arrow should change to a square. now start the game. The level select menu should pop up.

- Secrets Menu -
Higlight the start game option. Hold the D-pad right. While holding d-pad right, press b,c,b,b. the pointer should change into a square.Now press start.

- See Opening Cinema Without Text -
Enter the following code at the Title screen....
Start, then quickly press Up
You should see the opening cinema without the words

http://www.gamefaqs.com/console/genesis/home/586529.html
http://en.wikipedia.org/wiki/The_Terminator_(1992_video_game)
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Terminator 2: Judgment Day
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1994 
Developer: Bits Studios, Probe Entertainment, Arc Developments 
Publisher: Flying Edge, LJN 
Players: 1
_________________________
*
An action-adventure game developed by Bits Studios, Probe Entertainment, and Arc Developments and published by Flying Edge and LJN for the Sega Genesis/Mega Drive and Super NES. respectively in 1993. Based on the film of the same name.

Gameplay:

One plays as the T-800 sent back in time to 1994 in order to protect John and Sarah Connor from the T-1000. There are two gameplay types: side-scrolling and driving. During the side-scrolling levels, the player's objective is to locate and retrieve all future objects (gray boxes with a flashing light on top) and complete all objectives for that mission. Once all objectives are completed, the player goes back to the beginning of the level to finish the mission. Between the side-scrolling levels are the driving levels. During the driving levels, the player's objective is to drive to the next mission location while avoiding pursuers.

In the side-scrolling levels, the T-800 has 100% health to begin with, but gets 50% health from the secondary power supply if its health drops to 0%. If the secondary power supply drops to 0%, the T-800 dies and the game ends. In the driving levels, the T-800 has 100% vehicular health, but the game ends if the health reaches 0%.

Starting with Level 3, the T-1000 will appear (or Level 2 if the alarm is tripped or too much time is spent there). The T-1000 attacks using a pistol and arms morphed into stabbing weapons. The T-1000 will mold back into shape if shot, but it will be temporarily incapacitated if it suffers enough damage. The T-1000 does not appear in levels 6 and 7.

The T-800 must also protect John Connor starting with Level 3, and Sarah Connor starting with Level 4. If either one loses all of their health, they will start dying, and the T-800 must heal them by ducking down over them and transferring some of its health to them. If they are left alone for too long, they die and the game ends. However, Sarah Connor wields a pistol for extra defense. Neither one appears in levels 5 or 6.

Hints:

- Skip Current Level -
Enter the following code at the Title screen....
Up - Down - Left - Right - Up - Down - Left - Right
Then pause the game and press B + C to skip to the next level.

http://en.wikipedia.org/wiki/Terminator_2:_Judgment_Day_(Platform_Video_game)#Terminator_2.3A_Judgment_Day_.28LJN.29
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The Duel: Test Drive II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1992
Developer: Distinctive Software
Publisher: Accolade 
Players: 1
_________________________
*
Like the original Test Drive, the focus of The Duel is driving exotic cars through dangerous highways, evading traffic, and trying to escape police pursuits. While the first game in the series had the player simply racing for time in a single scenario, Test Drive II improves upon its predecessor by introducing varied scenery, and giving the player the option of racing against the clock or competing against a computer-controlled opponent.

Directions:

Take the ultimate car on the road for a test drive. Put the pedal the metal and speed past the opposition, watch for traffic and make sure that you do not get caught by the police for speeding. Select scenery to drive by and blow past it to take first place!

Gameplay:

The player initially is given the opportunity to choose a car to drive and a level of difficulty, which in turn determines whether the car will use and automatic or manual transmission--the number of difficulty options varies between gaming platforms. Levels begin with the player's car (and the computer opponent, if selected) idling on a roadway. Primarily these are two to four lane public highways with many turns; each level is different, and they include obstacles such as bridges, cliffs, and tunnels in addition to the other cars already on the road. Each level also has one or more police cars along the course.

The goal of each level is to reach the gas station at the end of the course in the least amount of time. Stopping at the gas station is not mandatory, and one could drive past it if inattentive. The consequence of not stopping results in running out of gas, a thus losing a car (life). The player begins the game with 5 lives, one of which is lost each time that the player crashes into something. If the player completes a level without crashing or running out of gas, then he or she is awarded a bonus life. In addition to losing a life, crashing adds thirty seconds to the player's time. Cars could crash into other traffic or off-road obstacles such as trees; they could crash by falling off the cliff on one of the mountain levels, or they could sustain too much damage by staying off the roadway for too long on the flatland levels. Players could also lose a life when using a manual transmission by redlining and consequently blowing the engine. Crashing into a police car instantly ends the game, regardless of the number of lives the player has left.

Police cars appear in every level, and if the player is driving faster than the speed limit when encountering one of them, the police car will follow in pursuit. If at any point while being pursued the police car is able to pass the player's car get in front of it, the player is forced to pull over and receives a ticket stating the offense and the speed of the vehicle. While this doesn't cost the player a life, it does take away valuable time. Players can avoid being pursued by police by slowing down before encountering them, anticipating them through the aid of a radar detector, which comes standard in all vehicles in the game.

In the standard version of Test Drive II, the player has the option of using one of two vehicles (three in the SNES and Genesis versions of the game). These vehicles are presented at the beginning of the game with technical specifications, including top speed, torque, and acceleration rates. The cars included are:

- Porsche 959
- Ferrari F40
- Lamborghini Diablo (only in the SNES and Genesis versions)

For non-console versions, Accolade later released two data disks, which included more playable cars. These were released on many platforms.

The Supercars car disk included cars from the previous game in the series, some in slightly different versions:
- Corvette ZR1
- Ferrari Testarossa
- Lamborghini Countach
- Lotus Turbo Esprit (1988 model)
- Ruf "Yellowbird" Twin Turbo - a modified Porsche 911

The Musclecars car disk included five muscle cars from the 60's:
- Camaro C.O.P.O. 9560 ZL-1 (1969)
- Corvette Stingray (1963)
- Dodge Charger Daytona (1969)
- Mustang Shelby GT500 Cobra (1968)
- Pontiac GTO (1967)

The computer versions of the game provided one course, referred to by the game as "Master Scenery", consisting of several stages. Each stage had one of three possible locations: a desert, with cacti along the side of the road; a mountain, with a sheer rock wall on one side of the highway and a cliff on the other, and occasionally a tunnel through the mountain; and a grassy area with trees.

Later, two "scenery disks" were released, each containing an additional course:

- California Challenge, which included seven stages, each representing a section of a southbound crossing of the state of California.
- European Challenge, which allowed players to travel through six different European countries: the Netherlands, Germany, Switzerland, Italy, France, and Spain.

There are four available courses in the console versions of the game, each of varying length and difficulty. Each is a route on a public highway in a different part of the continental United States. The courses included are:

- "Desert Blast (Easy)" - Seemingly takes place somewhere in the US Southwest.
- "City Bound (Medium)" - It is not entirely clear where this takes place, but in various parts of the course, Mount Rushmore can be seen.
- "East Coast (Hard)" - Takes place in the eastern U.S., with the last section of the course including a view of the New England coast.
- "West Coast (Hardest)" - Takes place in the United States West Coast and is the longest and most difficult course in the game. The Seattle skyline and Space Needle can be seen in the beginning parts of the course.

Controls:

A Button: Brake
B Button: Accelerate
C Button: N/A
Start Button: Pause

Hints:  

- Sound Options -
Hold A, B, and C while driving to open an options screen. You can turn the music and sound effects on or off from here. 

- Turbo Thrust -
For a quick burst of turbo speed during a race, hit A on Controller Two.

- Custom Car -
During a race, simultaneously hit L, R, Y, X, B, and A on Controller Two. Release all buttons, and you can now make changes on the Customize Car screen that appears. Press Start on Controller Two to return to the race. 

http://www.consoleclassix.com/genesis/the_duel_test_drive_2.html
http://en.wikipedia.org/wiki/Test_Drive_2:_The_Duel
http://www.gamefaqs.com/console/genesis/code/586532.html
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Theme Park
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: 
Release Year: 1995 
Developer: Bullfrog Productions 
Publisher: Electronic Arts 
Players: 1 
_________________________
*
Create and manage the biggest and best theme park in the world. Build the highest and fastest roller coaster ever and watch the kids create "pavement pizza", but keep them happy at all costs or your profit and loss will take a turn for the worse! 30 different rides to operate, 10 shops to manage, compete with 19 other parks, hire and fire staff.

Directions:

Dominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides.

Shops must also be included, so that the visitors can buy food, drinks and souvenirs - the cunning player will combine salt, sugar and caffeine settings to maximize consumer interest. Staff must be hired to keep everything running smoothly, and they will only work for what they consider a fair rate of pay.

You are competing against other Theme Parks, so don't let them get an advantage over you - monitor your success in attracting customers and financial viability closely using the supplied statistics pages. More important, ensure that research is adequately funded to produce new rides.

It can be played in three modes - Sandbox level lets you concentrate on the park design elements, while Sim and Full add more strategic features.

Gameplay:

Starting with a free plot of land in the United Kingdom and few hundred thousand dollars, the player must build a profitable amusement park, making money by opening rides and selling merchandise and refreshments. The goal is to increase the park's value and available cash so that the park can be sold and a new lot can be bought from another part of the world and start building a new theme park.[1] Newer products can be bought after researching them. Once enough money has been made the player can move on to newer plots. Plots are located all over the world and have many different factors that affect gameplay, including the economy, terrain and land value.

There are over thirty attractions available in the game. Depending on the platform, it is possible to tour the park or the rides. There are simple rides like the bouncy castle and tree house, and more complicated and expensive rides like the roller coaster and the Ferris wheel.


There is a focus in the staff side of the park as well. People employed in the park include entertainers, security guards, mechanics, and cleaners. Lack of staff can cause problems, including messy parks, blown up rides, crime and sad visitors. Occasionally wages must be renegotiated; failure to renegotiate results in staff strikes. Theme Park offers several levels of simulation, with higher difficulties requiring more management of aspects such as logistics.

Hints:

- Australia and lotsa cash -
Go to the password screen and enter the following.
Name: zarkon
Password: pan6caa85t9

- Megabucks -
For a cool $33,000,000, go to the Password screen, enter your name as DST, and enter the password 5AKCQSEBDS4.

- Unlimited Money - 
To get unlimited money in all aspects of this game, go to the password screen.
Enter your name as: ''ZARKON'' (without quotes)
and Enter your password as: ''8AAACAA9999'' (also without quotes).

http://www.mobygames.com/game/genesis/theme-park
http://www.gamefaqs.com/console/genesis/home/563349.html
http://en.wikipedia.org/wiki/Theme_Park_(game)
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Thomas the Tank Engine & Friends
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure 
Release Year: 1993
Developer: Britt Alcroft 
Publisher: THQ
Players: 1
_________________________
*
Take a trip to the Island of Sodor with Thomas, Percy, Bertie, Sir Topham Hatt, and other friends from the PBS hit show, SHINING TIME STATION. Eight different adventures await you, as the game lets you explore the entire island on a network of various tracks. You can even design your own custom courses for Thomas and company to travel on! In Race mode, you play as Thomas against either Percy or Bertie in a test of your quickness. Younger players will find assistance in Special mode, and Sir Topham Hatt is along to pose some tricky trivia questions to everyone throughout the game. There are plenty of video puzzles to unscramble and lots of clues to uncover throughout this friendly collection of games for the younger set

Directions:

Control Thomas the Tank Engine as he's got to take special trips he has to organise: Take children to the seaside, medicine to the hospital or deliver the mail. Beware of dead ends, level crossings, other trains and vehicles through your route! Based on the famous television and railway series, this game is designed for ages 3 and up.

http://en.wikipedia.org/wiki/Thomas_the_Tank_Engine_%26_Friends_(video_game)
http://www.mobygames.com/game/genesis/thomas-the-tank-engine-friends
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Thunder Force II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1989
Developer: TechnoSoft
Publisher: SEGA
Players: 1
_________________________
*
The dates have changed, but the situation is the same. The Lone Star System has once again waged war against the peaceful Planet Nebula. Her wounds only recently healed, it's taken eighteen years for the planet to reverse the decimation and destruction the last attack left behind. Led once again by Reficul, Emperor of Lone, he's launched a fleet of attack ships to thwart any attempts to stop him. And that includes you.
The mother ship Plealos is docked at Nebula's spaceport. She and her crew are commanded by Reficul inside the ship. It's your mission to pilot the super space jet Thunder Force II and guide it strategically to the port deep below the planet's surface. To succeed, you need to survive. And it won't be easy with five levels of intricate places to pass through where ultra combat weapon forces wait to demolish your ship.
But first you've got to get there. Flying high above Nebula, the scene below looks very bad. And if staying out of the line of fire seems difficult now, be prepared for the worst later. Because once you're underground, even obstacles pose a threat to your chances for survival. This is stuff that separates the men from the boys. So good luck brave one, and remember, heads up!
--From the Genesis Thunder Force 2 instruction manual.

Gameplay:

Stages in the game are split into two formats: the free-directional scrolling, overhead stage format from the previous game (referred to in game as "top-view stages"), and horizontal, forward-scrolling, R-Type-esque stages (referred to as "side-view" stages). Each stage begins in the top-view perspective, where the player has to locate the cores of a certain number of major enemy bases and destroy them. After this is accomplished, the stage continues from the side-view perspective, which plays like a traditional horizontal scrolling shooter. After the boss of the side-view sub stage is defeated, the player moves on to the next stage.

Building upon its predecessor, Thunder Force II introduced a weapon system that would become the staple for the rest of the series. The player's ship now has default arsenal of weapons which include a twin, forward firing shot (the "Twin" shot), a single forward, and single backward firing shot (the "Back" shot), and a bomb shot in the top-view stages. By collecting certain items, the default weapons can be upgraded to more a powerful level. Also, the player could obtain a certain number of new weapons with various unique abilities by collecting the weapon's corresponding item (the "Hunter", a signature weapon of the series, debuts in this game).

Once obtained, the weapons can be switched between at the player's desire, but if the ship is destroyed, all weapons are lost except for the defaults. The top-view and the side-view stages have different sets of weapons; losing weapons in the top-view stages do not affect the weapons equipped in the side-view stages and vice versa.

Thunder Force II also introduced the CLAW add-ons; small pods which revolve around the ship. The function of the CLAWs is to block weak incoming bullets, and to provide extra firepower by firing single, normal shots. The player may acquire up to two CLAWs at a time, but will lose them upon ship destruction. Exclusive to this game is an item which temporally increases their orbit speed, making them more likely to block bullets.

Hints:

- Options menu -
At the title screen, press and hold A, B, C, and then press Start. 

http://www.consoleclassix.com/genesis/thunder_force_2.html
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Thunder Force III
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1990
Developer: TechnoSoft
Publisher: TechnoSoft
Players: 1
_________________________
*
This masterpiece of shooting games takes you to a world of extraordinary proportions. It's the sequel to the explosive conflict that erupted in Thunder Force II. The unique backdrops scroll in three dimensions and offer you numerous surprises beyond imagination. Battle the enemy with a wide array of highly sophisticated weaponry. The menacing boss vehicles at the end of every stage have abilities unlike anything you've ever experienced.

Gameplay:

For Thunder Force III, the free-directional, overhead stage format featured in the previous two games is removed and replaced entirely by the horizontally aligned stage format. The horizontal format becomes the new standard for the following games.

The player is allowed to choose which of the initial five planets (Hydra, Gorgon, Seiren, Haides, and Ellis), to start on. After the first five stages are completed, the game continues for a few more stages into ORN headquarters.

The weapon system from Thunder Force II returns in this game, with some modifications. Some weapons from Thunder Force II are reused or modified slightly (the enhanceable Twin shot and Back shot remain the defaults), while others are completely new and exclusive to the game.

This time, when the player's ship is destroyed, only the weapon that was currently in use is lost (unless it is a default weapon and assuming the game is operating of the default difficulty settings). CLAWs also make their return and have the same behavior and functions, except now when the player collects the CLAW item, the ship automatically receives its maximum two CLAWs (again, CLAWs are lost upon ship destruction). Also, when using most weapons, the CLAWs will mimic the ship and fire the same weapon (similar to the Options in Gradius games). The final new addition is that the player's ship now has a speed setting, which can be increased or decreased across four levels at the press of a button.

Hints:

- Enable Special Weapons -
While playing pause and press up 10 times, B, Down 2 times, then continously tap B until the weapon meter is replenished. Press A for the claw. This secret only works with each new life.

- Two Player Mode -
Plug in the second remote and you can both control the ship.

- Unlock More Options -
During the title screen first hold A+B+C, finally press Start

http://en.wikipedia.org/wiki/Thunder_Force_III
http://www.gamefaqs.com/console/genesis/home/586535.html
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Thunder Fox
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1991
Developer: Taito 
Publisher: Taito
Players: 1
_________________________
*
199X. A wave of terror swept the world.
On land, from the air, across seas,
terrorists knew no bounds.
But two brave men stood
up to put an end to this aggression.
They were the Thunder Fox team.

The Anti-Terrorist Team, "Thunder Fox"

Thunder-
This character specializes in firearms. He makes full use of the weapon (items) capabilities as he collects them during the game.
Fox-
This character specializes in hand-to-hand combat. Though not as skilled in the use of firearms as THUNDER, he is also able to use all firearms.

Directions:

Walk through the levels and destroy enemies using your knife and defeat the end-of-level bosses. Various weapons are at your disposal, including flamethrowers, bazookas, machine guns, and grenades. You can also pistol-whip enemies as well. Smash open crates for 500 points, 1000 points, and extra life + 5000 points.

Hints:

- Unlock Cheat Mode -
Enter the configuration menu and put the cursor on Music Select and press: A (13 times). Then put the cursor on Sound Select and press A (24 times). Afterwards put the cursor on exit and press: A, B, C. 

http://www.gamefaqs.com/console/genesis/home/586537.html
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The Tick
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Release Year: 1994
Developer: Software Creations
Publisher: Fox Interactive 
Players: 1
_________________________
*
There's a new superhero in town, and he's a seven-foot tall, 400-pound arachnid! Join the tongue-in-cheek action, as you guide the unlikely hero through colorful levels of high-stress action. Based on the hit cartoon series of the same name, THE TICK pits you against some rather unusual enemies--ninjas, hoods, and clowns--who all seem to have it in for you in this extensive tale of crime fighting. You do have some extremely rare combat techniques, but thenyou're not exactly the most common savior. Back-to-back fighting lets you control two characters at the same time, while detailed characters give the title the look and feel of real arcade game. Do you have what it takes to save the world? Let's hope so.

Directions:

Begin your super hero quest with Chapter One, "The Night of a Million Zillion Ninjas". Oh, they mean it. Ninjas galore. O.K. So there may not be a million zillion exactly, but I'm sure it's close. Give those ninjas a super hero spanking by punching and kicking them over and over.

The main thing here is not to fall off the bus. Other than that, those puny little ninjas do little damage to the nigh-invulnerable Tick, though this won't always be the case as newer and stronger ninjas appear in later chapters. Oh, and don't worry. You will eventually be fighting goons other than ninjas.

Land three punches and the fourth will be a power punch. Land two kicks and the third will be a power kick. Tick also has one air move. Press C while in the air to do a kick in the air. In addition to these heavy handed tactics you can call on your trusty sidekick Aurthur. Press C and B at the same time to call for Arthur. Arthur will fly across the screen and take out all of the enemies on the screen. You can only do this a limited number of times. The number of times you can do it is in the upper left corner of the screen with Arthur's head beside it. Pick up Arthur heads on the screen to replenish these.

You'll also find some items to help you out along the way. Extra men will look like Tick's head, and while your health refills in between each section (with the remaining health adding onto your score) there are no pick-ups that refill your health. Pick up a fist icon and a super friend will come to your aide. They will put their back to yours and every time you attack, they'll attack. Besides that, some things in the game can be interacted with, like mailboxes. Walk up to a mailbox and press B to pick it up. You can then carry it around and then throw it at an enemy to kill them with one hit (if you can manage to hit them with it, it's pretty difficult).

Hitting a ninja once will cause him to drop his weapon. Now he's less dangerous (especially those star throwing ones) and can be taken out more leisurely. Keep this in mind when you are swarmed with many enemies at once. Also watch out for a crazy super hero that will zoom across the screen, taking out enemies, and you as well if you aren't careful. There's always a high-pitched trilling whistle before this dope zooms across the screen.

You're probably thinking the ninjas on the bus will never end, but they will. Then you'll be able to move on to fighting ninjas on rooftops, and then in yards, then in alley ways, and well, you get the idea. Of course, first you'll have to make your way across an obstacle course of knives, stars, spears, and even axes being thrown at you as you jump from roof to roof. Don't worry about falling here. If you fall you will get a "Sub Plot" and you will fight someone down in the alleyway. This will make sense to anyone who ever watched the cartoon and saw Tick fall off buildings all the time. Still, it's only O.K. to fall on these screens and not on screens where you are actively fighting someone. Falling on a screen where you have enemies to combat means death.

Occasionally you will have to face super villains. These guys are all much tougher than the ninjas and you will have to avoid getting hit more seriously. Hit and run is the best tactic with these guys. They will take more hits to bring down as well. 

Controls:

A Button: Jump
B Button: Punch
C Button: Kick
Start Button: Pauses Game

Hints:

- More Bang for Your Buck -
Wait to pick up the fists until there are a few enemies on the screen. When you pick it up they will all be knocked down and lose their weapons.

Reviewer: fallenrain
http://www.consoleclassix.com/genesis/the_tick.html
http://en.wikipedia.org/wiki/The_Tick_(video_game)
http://www.neoseeker.com/Games/Products/GENESIS/the_tick/

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Time Killers
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1992 
Developer: Incredible Technologies
Publisher: Strata
Players: 1 or 2 VS
_________________________
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Life and Death, the two prime forces of nature, have fought a timeless struggle for dominance over All That Is. The incarnate forces of Life and Death clash constantly, within and without all dimensions, planes and times. Both Life and Death enjoy victories and mourn losses in their struggle, but for the most part the two entities are evenly matched.

Death is not content with this celestial balance and craves power and domination over all things. Throughout time Death has launched his most devious, brutal and destructive plans in pursuit of the elimination of Life and the gaining of Eternal Domination. Death infused a portion of his being into mortal creatures of power and evil who performed his horrible machinations. And, to his eternal chagrin, Death has been soundly defeated by an individual and seemingly inconsequential agent of the Life Force.

Throughout time, these warriors have triumphed over Death's earthly incarnations, weakening Death's cosmic balance and enraging it to unfounded heights of frustration and resolve. From these great losses Death plots a devious new scheme that will exact his revenge on those who defeated it and severely weaken the Life Force at the same time.

Death plucks each hero from the time stream at the moment of victory. He approaches the heroes separately, disguised as Chronos, Master of Time and Messenger for Good. Death lies to each mortal, spinning moral fantasies and catering to individual secret desires. Death convinces each warrior to fight seven messengers of Death throughout the time stream in order to defeat evil and preserve Life. A promise of immortality is offered to each mortal if he or she is successful in this false mission. The TIME KILLERS heroes, still fatigued and disoriented from their previous encounters, believe the Master of Deceit and agree to meet the challenge.

Death has orchestrated events that will pit eternity's greatest warriors and Death's greatest enemies against each other. Whichever TIME KILLERS warrior survives these bloody battles will have to face a fully powered and vengeful Death in his own dark underworld. Will Death be victorious and reclaim a hold on All That Is? Or will one of the TIME KILLERS heroes overcome the power of this prime force and become forever immortal? Only time will tell...

Gameplay:

Time Killers plays much like Mortal Kombat, albeit slightly more complex, with some similarities to the also-popular Street Fighter II. Rather than the standard layout of punches and kicks of various strengths, a specific button is used to attack with the corresponding body part: left arm, right arm, left leg, right leg, and the head. A stronger attack can be executed by pressing both limb buttons at the same time.

One of the most notable aspects of the game is how damage is sustained to the characters during battle. If enough damage is done to an arm, that limb will be torn completely off from the character's body, rendering it useless in combat. It is possible for both limbs to be lost, thus forcing the character to fight with only their legs and head. Damage can also be done to the legs, but unlike the arms they cannot be removed. Sometimes, depending on when the blow is landed, an arm can be taken off with one or two hits.

Another notorious aspect of Time Killers is its Instant Kills or 'Death Move', which, if executed and hit successfully, will lop off the opponent's head and immediately end the round. It is simply done by pressing all five buttons at once. Unlike MK's 'Fatalities', which can be done only after the opponent has been defeated in 2 rounds, they can be done any time the player desires. There is also a 'Super Death Move', which can only be done while next to the opponent and by pressing all five buttons while s/he is stunned while holding the joystick in the direction that moves the character toward the opponent. This attack removes both the arms and the head. When the round ends, any lost body parts (including the head) are 'magically' restored in a display of deus ex machina as though nothing had happened.

Each of the characters in the game hails from a different period, bringing his/her own origins and weapons into the battle. The handbook that was made for the game goes into detail that explains the origins and background of each. A few of the characters are based on historical figures and legends.

Rancid - A streetwise punk, framed for murder. He is from New Chicago in 2024 AD and carries a chainsaw. His 'X' shaped scar is from a battle he had with a man who was behind the X murders, which Rancid was being accused of. He managed to kill the man before disappearing. With this in mind, it is possible his backstory was somewhat inspired from Charles Manson, who had carved a swastika into his forehead with a knife.

Orion - A space hero of sorts who was supposedly grown in a test tube and loves riding in the vastness of space in the future period of A.D. 2885. He became a fugitive after escaping from police out of fear when he tried to report an alien attack that left no traces of evidence and now journeys to locate the aliens responsible. He fights with an electric sabre.

Thugg - A large, very powerful prehistoric caveman who wields a stone axe, having emerged from beyond "The Edge". He led a fierce and bloody battle against a reptilian alien race known as the Troglodytes, who were harvesting humans as cattle for food and slavery.

Lord Wlf - A heroic knight from the medieval ages. His family was murdered by Count Morbid, who tried to conquer England before he was destroyed by Wlf. He is supposedly based on King Arthur, even hailing from Camelot, England and wields the legendary sword known as Excalibur.

Leif - An adventurous Viking who carries a large battle axe. He was a constant thorn in the side of the mysterious and undead legions of the Black Army, led by Black Thorn, who aspired to take over the world. It is most likely that he is based on Leif Erikson.

Musashi - A samurai who fights with a sword. Musashi is a brilliant strategist and the finest general in Japan who lost his once-undefeated army to a horrifying dragon. Musashi himself was protected by the dragon's scale he wore and traveled for many years to find it and avenge his loss. Supposedly based on Miyamoto Musashi.

Mantazz - A mutant creature, resembling a praying mantis in appearance. She is the queen (as is implied in her background story) of a race of unknown origin from the far-off future of 4002 AD. Having overwhelmed an entire area and spreading quickly, these creatures wanted nothing but to cause death and destruction to humankind; after a fearsome war and the disappearance of their queen, both races managed to coexist peacefully. She fights with her razor claws.

Matrix - A female soldier from the future time of 3297 AD with a bionic arm in place of a limb she lost in a battle, giving her the ability to tap into the commands of cybernetic foes as a result. She uses a sword made of plasma as her weapon. In her period, all of the robots went mysteriously berserk and began to massacre humankind. She managed to defeat the Master Drone, but vanished shortly after her victory.

Death - The final boss of the game and the one responsible for the entire tournament and taking each of the fighters from their periods. Being the grim reaper, he carries a scythe. He cannot be defeated in a 2-out-of-3 match normally, and must be decapitated with a Death Move or a Super Death Move in order to beat the game.

http://en.wikipedia.org/wiki/Time_Killers
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TinHead
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platform
Release Year: 1994
Developer: Spectrum Holobyte
Publisher: Microprose
Players: 1
_________________________
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The evil Grim Squidge has stolen all of the stars in the Galaxy, and now he's threatening to hurl everyone into the bleak Cosmic Void. Somebody's got to stop him, and that somebody is Tinhead.

Gameplay:

The gameplay is somewhat different than your typical platformer. There is some exploration required to find the exit or if you want to get health or points. You attack your enemies by shooting them with small metal orbs that come out of TinHead's head. You can shoot them in three different directions: diagonal upward, straight, or just let them jump out and bounce over the ground. The direction is chosen by using a specific button.

Hints:

- Level Passwords - 
World 1, Section 2 LAMBDA
World 1, Section 3 SARTRE
World 2, Section 1 QUANTA
World 2, Section 2 MESONS
World 2, Section 3 TENSOR
World 3, Section 1 LEPTON
World 3, Section 2 GORGON
World 3, Section 3 BOSONS
World 4, Section 1 BARYON
World 4, Section 2 GIBSON
World 4, Section 3 NEUMAN 

http://www.gamefaqs.com/console/genesis/review/R51512.html
http://www.gamefaqs.com/console/genesis/code/586541.html
http://www.mobygames.com/game/genesis/tinhead
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Tiny Toon Adventures: ACME All-Stars
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports
Release Year: 1994 
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
Acme Looniversity is holding soccer and baketball tournments from which the champions in each sport are selected. Buster Bunny and his friends head for the Stadium, but naturally his arch enemy Montana Max is going to enter too.

Gameplay:

ACME All-Stars is a sports title that allows you to make a team out of a bunch of characters from the show, which include Buster Bunny, Plucky Duck, Hamton J. Pig, Fifi Le Fume, Calamity, Little Beeper, Furrball, and others. Players can choose between basketball or soccer and can even choose the setting. There are other events players can participate in including obstacle race, bowling, and Monty bashing.

# Features both Soccer and Basketball
# 3 Mini-games: An Obstacle Course, Bowling and "Montana Hitting"
# The entire cast of Tiny Toon Adventures, nearly all of which are playable

Hints:

Plucky Duck / Montana Max / Elmyra / Buster Bunny2nd Match

Elmyra / Babs Bunny / Hamton / Plucky Duck      3rd Match

Babs Bunny / Buster Bunny / Montana Max / Elmyra4th Match

Buster Bunny / Hamton / Plucky Duck / Montana Max5th Match

Elmyra / Plucky Duck / Babs Bunny / Hamton      6th Match

Plucky Duck / Elmyra / Hamton / Babs Bunny      7th Match

Montana Max / Plucky Duck / Elmyra / Buster Bunny8th Match

Hamton / Babs Bunny / Buster Bunny / Montana Max9th Match

Babs Bunny / Plucky Duck / Buster Bunny / Hamton

http://www.neoseeker.com/Games/Products/GENESIS/tiny_toon_adventures_acme_allstars/
http://en.wikipedia.org/wiki/Tiny_Toon_Adventures:_ACME_All-Stars
http://www.gamefaqs.com/console/genesis/code/586542.html
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Tiny Toon Adventures: Buster's Hidden Treasure
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platform 
Release Year: 1993
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
Hit it big when you join Buster Bunny on a 33 stage hunt for treasure. So loaded with hare-raising animation, it's like playing in a whacked-out Tiny Toon cartoon! Do you dare to set paw on this mysterious island? Trip through 7 tangly territories that include an overly-enchanted forest, caverns of bubbling lava-lava, secret underground seas, plains that are just plain crazy, a freaky factory, a mega mountain and a spooky shipwreck rumored to be dripping in 14 carrot gold! Save Babs Bunny and the rest of your pals along the way and you'll really see some kooky island hopping. With Gogo Dodo as your guide, you can be sure this adventure is packed with tricks, traps, and hidden bonus areas!

Directions:

As mentioned in the overview, Tiny Toon Adventures: Buster's Hidden Treasure plays very much like Sonic The Hedgehog in a few aspects. To begin, as Buster Bunny moves, he slowly speeds up and his legs move in quick circles in typical cartoon fashion.

Another similarity is the way you defeat enemies. You only have to avoid attacks coming at you and jump on the heads of the baddies, knocking them for a loop. There are also some features new to gamers, such as the ability to bounce wall to wall when they close in. To perform a wall bounce, jump up to a wall and then once more against it. Jumping again will perform the wall bounce which will come in handy at some points.

The typical "currency" of this game is carrots, which works in quite a big way. When you collect 50 carrots in one stage, this gives you what is called a helper. Either in the form of Lil' Beeper, Sneezer or Concord Condor, the helper can be called on to appear and take out all of the on screen enemies. Keep one close, because you never know when you'll find yourself in a bind. You begin with a life span of three hearts. To enhance your heart meter with more, you can find gold bells. Finding diamonds will make you invincible for a short period of time.

At the end of every few levels, you'll be met with certain boss fights that take the form of Tiny Toon characters such as Dizzy Devil and Montana Max. There are certain ways to fight through these and it's up to you to figure out the patterns so you can defeat them and move on. 

Controls:  

A Button: Call helper
B Button: Slide when running (attack)
C Button: Jump
Start Button: Start game

Hints:  

- Level Passwords -
Dizzy Devil: BYBG-LDDL-LDBD-DLDD-LDTG
Plucky Duck: XHBG-HZGL-LDBQ-HZDD-LLGM
Toxic Revenger: GJBQ-HZZG-LLBQ-HZZL-DDMR
Pirate Ship: QJBW-HZZB-DLBW-HZZK-LLMG Hamton: DTBQ-HZZQ-WGBQ-HZZQ-QDVR
End: PDBW-HZZQ-ZKBQ-HZZW-ZGJN 

http://www.gamefaqs.com/console/genesis/home/586543.html
http://en.wikipedia.org/wiki/Tiny_Toon_Adventures:_Buster%27s_Hidden_Treasure
http://www.consoleclassix.com/genesis/tiny_toon_adventures_busters_hidden_treasure.html
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Teenage Mutant Ninja Turtles: The Hyperstone Heist
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat em Up
Release Year: 1992
Developer: Konami
Publisher: Konami
Players: 1
_________________________
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Far below the morning rush hour in New York City, four youths are watching their favorite news reporter--April O'Neil--on television. Things are pretty comfortable for these boys in their well-furnished subterranean hideout. That is, well-furnished if you're a turtle. A mutant turtle. Teenaged, no less. And a ninja. Okay, so you and I may not be comfortable, but these guys think the place is, like, mondo to the max. April is reporting a story from nearby Ellis Island.

Suddenly, there is a bright flash behind her. She doesn't seem to notice, but the television viewers do. "Whoa dudes! Did you see that?" Michaelangelo asked the others. Leonardo and Raphael stop their ninja practice and look at the screen. "What? Did some jerk in the crowd moon the camera again?" Donatello asks from his workbench. "No way, man." Mike answers. "But there was a most spectacular flash. It looked like an expl..." Mikey stops talking. His mouth hangs open as he stares at the screen. His eyes growing wider. Leonardo rubs his eyes. "Am I seeing things, or is April growing?"

"Your perception is growing, my son." Comments Splinter. The large humanoid rat--who also serves as a teacher and mentor to the boys--is standing in the doorway at the back of the room, watching the events unfold on TV. "If you will observe, the city is actually shrinking."

On the television, April has been alerted to the commotion. She turns and watches in amazement as Manhattan and the Statue of Liberty grow smaller and smaller and... with a flash the picture scrambles then resumes. Now, instead of April reporting from Ellis Island, the screen is filled with the face of Shredder, the Turtles' long time nemesis, master criminal and an all-around geek in general. "Listen to me now New York City!" Shredder's voice booms out from the speaker. "I have in my possession the treasure of Dimension X. It will allow me to take control of New York City today, and soon, the entire world. In my hand is the Hyperstone. I know you're watching, Turtles. You've gotten lucky in the past, but you won't stop me this time! Ha ha ha!" The screen fades to black.

"Oh man, he really burns my shorts," Raphael exclaims. Mike taps Raph on the shoulder. "You're a turtle dude. You don't wear shorts." "We know what you mean, man," Don says. "Shredder has really gone too far this time. It's time we put a stop to this, turtle-style!" He raises his hand in the air, and the other three turtles rally around, giving him high-threes. "COWABUNGA!" 

Directions:

Go through each level defeating more and more of the Foot Clan as you work your way to the boss of each level. Use your moves and many skills to eliminate all possible to get a free man. Run through levels if your in a hurry to get to Shredder!

Trivia:

- Critical Response -
By itself, The Hyperstone Heist is considered a good adaptation of the TMNT show into game form. Even being somewhat short the game makes up for it with high replay value. When compared to Turtles in Time, The Hyperstone Heist is shorter, has less special effects, louder and somewhat raspy digitized voices and loud sound effects, which are smoother but barely audible on the SNES. Thanks to the superior color palette of the SNES, Turtles in Time looks brighter and more colorful and uses special zooming effects in some areas and with some moves, but the Genesis includes more background layers, faster and smoother animation frames and overall faster gameplay. Both games share nearly the same soundtrack and sound effects, but the songs play faster in The Hyperstone Heist. Though there are fewer than half the levels in the Genesis game compared to the SNES game, each level is longer. Furthermore, The Hyperstone Heist is arguably more difficult, thanks to a more aggressive enemy AI and faster-moving characters.

Controls:  

A Button: Attack
B Button: Jump
C Button: Run
Start Button: Pause

Hints:

- Level Select -
At The Title Screen Press: A, B, B, C, C, C, B, A, START 

http://en.wikipedia.org/wiki/Teenage_Mutant_Ninja_Turtles:_The_Hyperstone_Heist
http://www.consoleclassix.com/genesis/teenage_mutant_ninja_turtles_the_hyperstone_heist.html
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Teenage Mutant Ninja Turtles: Tournament Fighters
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1 or 2 VS
_________________________
*
Trash the surf board and heave the 'za. It's a whole new breed of Turtles and they're fixated on fighting. We're dead serious, Tournament Fighters takes dude-on-dude demolition to new heights of intensity with 4 modes of pain-producing battles, deadly warriors, secret arenas, astounding graphics and sound effects that'll make you cringe! Clash with Krang-created clones of the Turtles, Casey Jones, April O'Neil, Ray Filet and Sisyphus, plus bosses Triceraton, Krang's Android and Karai. There's flying body presses, knee drops, head butts, rocket punches, elbow smashes, somersault throws, you'll feel and inflict them all. And the settings include Magma Ocean Planet, Jungle Planet, and every other bizarre corner of Dimension X!

Gameplay:

http://en.wikipedia.org/wiki/Teenage_Mutant_Ninja_Turtles:_Tournament_Fighters
http://www.consoleclassix.com/genesis/teenage_mutant_ninja_turtles_tournament_fighters.html
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TNN Outdoors Bass Tournament '96
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Fishing
Release Year: 1996
Developer: Imagitec Design, Inc. 
Publisher: American Softworks
Players: 1 or 2 CO-OP
_________________________
*
During the summer of 1996, Saturdays were traditionally spent on The Nashville Network with programming related to fishing, and this game made everyday a Saturday afternoon watching TNN on the player's cable TV or satellite TV. Even players who were stuck with terrestrial TV were interested in fishing and found it interesting, even though they couldn't afford the huge satellite dishes at the time, or lived with trees in their western angle, which made satellite broadcasting impossible until late 1998.

Hints:

- Senior Tournament - 
This is the password you put in to reach the senior tournament

JJJFISH: Senior Tournament

http://en.wikipedia.org/wiki/TNN_Outdoors_Bass_Tournament_%2796
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Todd's Adventures in Slime World
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platform
Release Year: 1991 
Developer: Epyx 
Publisher: Atari
Players: 1 to 8 VS
_________________________
*
Your ship has crash landed on an odd sticky slime planet appropriately named Slime World! Now it is your objective to escape, intact, and stay very alive.

Directions:

Using your squirt gun, jet pack and slime shield try escaping Slime World without being killed by the horrible toxic slime. Watch out for enemies that will eat you, and especially their slime. Make it out alive!

Gameplay:

Players in Slime World are armed with a water cannon that can be fired at many angles and can kill most enemies in one hit, and they can also cling to and climb most walls, as well as perform high and long jumps. Although nominally an action game, many rooms require excellent knowledge of the player's abilities and can only be navigated in certain ways, frequently giving it an air of a puzzle game.

The design of Slime World is especially unique for its use of carefully moderated levels of danger. A player can sustain ordinary damage from many sources, and it adds up quickly, but there are also common invulnerability shields and pools of water that remove all damage taken when used. But there are also red enemies that, when shot, result in a spray of red slime that can instantly kill even a shielded player, creating circumstances when it is best not to shoot foes.

There is also a type of enemy called a Hidden Snapper, that instantly kills players that step over it. Snappers are often undetectable until triggered, and instantly fatal if set off. Canny players, however, may often detect subtle design cues left in the world by the designer, and safely jump over the lethal spots of ground. Players (usually) have infinite lives to explore the world, but lose all their inventory items and are also sent back to the last checkpoint arrow passed.

The game contains seven "levels" that are more akin to game variations, each possessing not just its own map but its own variation on the basic rules. The variations are:

    - Easy: A relatively simple mode with little red slime or snapjaws, good for learning the game.

    - Exploration: Players are given a huge map with a great number of secret passages, and many enemies.

    - Action: The hardest level in terms of enemy opposition.

    - Logic: A slower-paced, solo-only mode in which the water gun doesn't work. Players must instead avoid, dodge or outrun foes, or find other ways of defeating them like mega bombs. While checkpoint arrows work, everything else in the world is reset when you die.

    - Suspense: The player is given a severe time limit within which to escape Slime World. It starts at 3 minutes, but it can be extended by one minute for each mushroom collected. While the route to the exit is mostly linear, there are a number of false routes to confound players.

    - Combat: Most of the modes can be played cooperatively, but this one is competitive. Everyone gets five lives, and the last player in the game wins. Players may find slime guns to replace their water guns, that are capable of directly harming the other players. There are also other weapons to use, with room-destroying mega bombs at the top of the list. The Combat map is also just as packed with environmental dangers as the other modes.

    - Arcade: The greatest challenge of Slime World, in this mode the map is almost as dangerous as Action, but the checkpoint arrows don't work. While the map is shorter than some of the other modes, it's still fairly substantial, and the player must start over from the beginning every time a life is lost. In the Lynx version of the game, there is a second, secret exit from the map that, if found, gives the player an address to write to at Epyx Games for a special reward.

The items in the game are:

    - Slime Gem: Very common items that award a large score bonus and also heal the player a bit.

    - Red Slime Gem: Rarer bonus item that awards a tremendous number of points, completely heals the player and gives him an invincibility shield for a while, but if accidentally shot, pops in a spray of deadly red slime.

    - Triple Shot: Upgrades the water gun to fire three streams of water, useful for tough foes and crowded rooms.

    - Slime Gun: Changes the player's ammo to slime, capable of harming the other players instead of cleaning them off. Strangely, the many slime monsters of the game are still killed by it.

    - Shield: Makes the player invulnerable to slime for a limited period and completely heals all damage, but provides no protection against red slime or Snappers. (It does protect against red monsters, though.)

    - Cleanser: Permanently turns a pool of normal, damaging slime into pure water, capable of healing the player.

    - Enemy Bait: Draws enemies in the room to its location, where they are killed automatically. Doesn't work on some monsters, and red monsters still burst in a spray of red slime when killed in this way.

    - Mega Bomb: When used, is thrown onto the ground a short distance in front of the player, waits a few seconds, then destroys everything in its room in a gigantic explosion. While the explosion doesn't work on Hidden Snappers (since they lurk in the ground, not in the room), everything else in the game can be destroyed by bombs: monsters, players, items, pools of slime and water, and even checkpoint arrows.

    - Jet Pack: Gives the player the ability to fly for a limited time. Players cannot fire while flying, and pools are incredibly dangerous while using a Jet Pack, causing an explosion like a Mega Bomb if one is flown into liquid.

Controls:

A Button: Computer
B Button: Shoot
C Button: Jump
Start Button: Pause

http://www.consoleclassix.com/genesis/todds_adventures_in_slime_world.html
http://en.wikipedia.org/wiki/Todd%27s_Adventures_in_Slime_World
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Toejam & Earl
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1992
Developer: Johnson Voorsanger Productions
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
*
Check it out... We're ToeJam and Earl. And we ran into a small problem. More specifically, a large planet (I shoulda never let Earl drive...). Help us hunt down the pieces to our rocket ship and we'll let you jam out some tunes on our megawatt rapmaster. Deal? WHOAH!! We're bumpin' into some of the weirdest creatures in the universe: Earthlings. Boogie down with bewitching hula girls. Block a nerd herd. Or hurl tomatoes at a crazed dentist with a drill. Split up and scope things out. Or hang together to share your stuff. Pick up presents you can use - like wings, rocket skates and inner tubes. Or ones you'll wish you hadn't opened - like bees, tomato rain and school books. So grab a friend - or join the jamminest party you'll ever play!

Directions:

Spaced-out music lovers, ToeJam and Earl, are missing some vital pieces to their rocket ship. Play as the hilarious alien pair, as you make your way through level after level of fungi jumping, tomato rain, a nerd herd, a crazed dentist, and flying school books in this laugh out loud game. Using your Funkscan, super wings, rocket skates, and inner tubes, you'll take on all enemies in your immediate surroundings (and there will be plenty of them). From underwater passages to secret lairs, this is one detailed, hilarious, original game. Play alone, or challenge a friend to a head-to-head match-up.

Gameplay:

The game's premise starts with ToeJam & Earl cruising the stars in their spaceship, when ToeJam decides to let Earl drive. As a result, the pair crash-land on Earth, their spaceship broken into ten pieces. They must search for the pieces and reassemble their spaceship in order to return home to the planet Funkotron. As they do so, they face a variety of Earthlings that either stand in their way (by causing the player to lose health in various ways) or help by providing beneficial services (for a small fee).

The gameplay consists of the player controlling the characters around a multitude of levels in a search for their funkotronic space ship parts, while fighting earthlings with tomatoes. During the game, the player will also collect present boxes which contain special items. The items vary from food (to gain or lose health points) to rocket-skate shoes, and each different type of present box contains the same kind item.

Another notable feature of the game is the multi-screen capability. When on two players mode, if the characters get too far away from each other, the screen will split in half leaving each character free to move through the game. The players could even be on different levels at the same time. Players can assist one another by performing a high five, which equalizes health between the two. A special present, Togetherness, allows a player to teleport to the other player's location.

The two characters also talk with each other during the game, if they are close enough and if they're both not moving. When two players get together again, the characters also say things like "Yo, what's up!". They also humorously chat with each other as they ride the elevator between scenes.

To defend against the Earthlings, a variety of power-ups are provided in the form of presents. Each present appears as a differently-wrapped package, which must be identified either by opening it or by other means. Some presents offer increased mobility for a limited time, such as the Super Hi-tops (increased speed), Rocket Skates (really increased speed at the cost of control), Spring Shoes (ability to jump), and Icarus Wings (flight). Other presents provide bonuses, such as extra bucks (which may be used to mail-order presents at mailboxes or to have presents identified by the Wise Man in the Carrot Suit without opening them) or extra lives. Still others are harmful, such as Schoolbook (puts the player to sleep for a time, making them vulnerable to attack) Total Bummer! (kills the player on the spot) or Randomizer (scrambles all identified presents, requiring them to be identified all over again).

Health bonuses in the form of food items are also found; the better the food tastes, the more it heals, so a fudge sundae will heal more than a bowl of cereal. Some food items, however, cause the player to lose health rather than gain it. Most of this type are rotten, like moldy cheese, but some types are foods stereotypically disliked by children, such as cabbage.

The game has thirty main levels, which are arranged vertically, one above the other, and a secret level zero which you can get to through the left bottom corner of level 1. Players progress upward through the levels by means of an elevator, which appears on each map. Levels also have cliff edges, which the unwary player can fall from, landing on the next-lower level. The terrain also presents hazards such as deserts (which acts as quicksand) and lakes. The game could be played through with pre-set levels (Fixed World) or randomly-generated levels (Random World). In Random World mode, the level layout, Earthlings, and presents were randomised, increasing the longevity of the game.

There are various rankings that you aspire to achieve throughout the game, in an RPG-esque system of points gathered by revealing the map and opening present packages (you don't earn points by defeating earthlings). Each ranking raises your life bar and certain rankings earn you an extra life. These are: 1. Wiener, 2. Dufus, 3. Poindexter, 4. Peanut, 5. Dude, 6. Bro, 7. Homey, 8. Rapmaster and 9. Funklord.

The Earthlings represented in Toejam and Earl range from stereotypical humans to bizarre monsters from the imaginations of children. They can be either helpful (for a small fee) or harmful (the majority).

Controls:  

A Button: Use Item
B Button: Toggle List
C Button: Toggle Map
Start Button: Pause Game 

Hints:

- All the ships pieces - 
Pause game play and press up+A+B+C,right+A,down+B,left+C. A sound will confirm correct code entry. Every piece except the final piece will be present when game play resumes. The final piece can be found on the next level played.

Reviewer: Slipknot
http://www.consoleclassix.com/genesis/toe_jam_and_earl.html
http://en.wikipedia.org/wiki/Toe_Jam_%26_Earl

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baae11d8,aa021bdd
Toejam & Earl 2: Panic on Funkotron
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1993
Developer: Johnson Voorsanger Productions 
Publisher: SEGA 
Players: 1 or 2 CO-OP
_________________________
*
ToeJam & Earl, the dynamic duo of funk, have returned home after much interplanetary partying, but all is not well. Pesky Earthlings hitched a ride on their Rapmaster Rocketship and are now causing havoc all over the once peaceful planet of Funkotron... and TJ&E are to blame!!! 17 levels of funkified action, including fungi jumping, arctic sliding and bubble bouncing. Check the scene with the Ultra-cool Funkscan... Hey, what's lurking in the bushes? Everyone into the pool!!! Explore underwater passages to find secret lairs and areas.

Gameplay:

In contrast to its predecessor, ToeJam & Earl in Panic on Funkotron took the form of a side-scrolling platform game. In this game, it is revealed that a number of Earthlings hitchhiked on ToeJam and Earl's spaceship on their trip back home after the first game, and are now infesting Funkotron. ToeJam and Earl must capture the Earthlings in jars, and ship them back to Earth in rocket ships at the end of each level. A side-mission is to find ten beloved objects of Lamont the "Funkapotamus", the source of all funk in the universe, (seen again in ToeJam & Earl III: Mission to Earth) to persuade him to return to Funkotron.

ToeJam and Earl's primary method of capturing the escaped earthlings is through the use of jars. The characters have an unlimited amount of these at their disposal. Initially the earthlings can be captured by just being hit by one or two jars (and then the jar picked up by either ToeJam or Earl), but later in the game earthlings become harder to capture and may require as many as 6 jars before they are captured.

The player also has a variety of "funk powers" to assist in evading and capturing the earthlings, such as Funk Move (allowing the player to pass through walls and other objects) and Funk Scan (revealing hidden items). Other bonuses are also found throughout the game, including minigames such as Jam Out (a rhythm-matching game requiring the player to press the controller buttons to match patterns shown on screen) and Hyperfunk Zones (a time-limited race to pick up bonuses). Presents and food items also show up, in a manner similar to that of the original game. Progress can be saved by means of passwords that are presented at specific points.

To aid their mission, ToeJam and Earl have access to other equipment. Firstly, there are 'SuperJars'. These are a bonus item that can be picked up, and are one use, but will instantly capture any earthling they hit.

Secondly, the characters have access to an ability called 'Funk Move', which teleports the characters a short distance across the screen, allowing them to travel through impassable obstacles. These are a limited use powerup that can be found.

The 'Funk Scan' reveals hidden portals, items and earthlings. They are also limited use.

The 'Panic Button' causes ToeJam and Earl to run about manically for a few seconds, throwing jars in random directions and becoming invulnerable.

Finally, the 'Funk Vac' sucks up all earthlings on the screen and deposits them in jars. These are quite a rare item and so should be saved for tricky situations, such as the woman earthling who has several vicious pet poodles.

Hints:

- Level Passwords -
Enter the following code at the Password screen....

Level 3: R-F411W9Q986
Level 5: PJ04EK-5WT82
Level 7: MW0WEE6JRVF7
Level 9: VANDNEHF9807L
Level 11: MWAAK!8MDT76
Level 15: F!!NEHNW0Q73

Then you should go to your desired level

http://www.consoleclassix.com/genesis/toe_jam_and_earl_in_panic_on_funkotron.html
http://www.gamefaqs.com/console/genesis/home/586547.html
http://en.wikipedia.org/wiki/ToeJam_%26_Earl_in_Panic_on_Funkotron

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7362c3f4
Toki: Going Ape Spit
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platform
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Go Ape WIth Toki! Dr. Stark, the evil genetic engineer, kidnaps your girlfriend then turns you into an ape. You've got to find her before it's too late. Open your mouth and let it fly! Scorch Stark's weird hordes with fireballs and laser blasts. Slog through disgusting ooze bogs, explore lush jungles, jump boiling lava pits, and swim beneath sparkling seas. Go wild! Score a super simian success on your way through this fantastic adventure!

Directions:

Go through each level killing off enemies with your awkward spit balls. Use power ups to change what you spit out into different forms or make it more powerful. Collect fruit to increase your score. Use other power ups, such as jumping shoes, to advance through levels quickly. Defeat each boss to save your love!

Controls:  

A Button: Jump
B Button: Spit
C Button: Jump
Start Button: Pause

Hints:

- Invincibility Code -
Press Up, A, Right, B, Down, C, Left, Start at the title screen. This should make you invincible. 

Reviewer: Aggort
http://www.consoleclassix.com/genesis/toki_going_ape_spit.html
http://www.gamefaqs.com/console/genesis/home/586548.html

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107a37bf,3044460c
Tom And Jerry: Frantic Antics
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure 
Release Year: 1994 
Developer: Beam Software
Publisher: High Tech Expressions
Players: 
_________________________
*
They're back! The world's wildest cat and mouse team returns in an all-new animated adventure filled with non-stop action, frantic antics and an outrageous bunch of baddies. This time out, it's up to you to help both Tom and Jerry save their new friend, Robyn, from some fiendish foes - including cruel Captain Kiddie and the evil Aunty Figg. Together you'll have to conquer 8 completely chaotic levels filled with awesome obstacles and incredible enemies - all while trying to grab as much cheese and fish as you can get your paws on! And remember, you're here to beat the bad guys - not each other! So get it together, guys. Robyn's counting on you!

Directions:

Run through town, houses, or whatever else you need to get through without losing all your health (or nine lives), or falling into holes! Jump over enemies or throw items you have picked up throughout the level, and just make it to the end intact!

Controls:

A Button: Run
B Button: Jump
C Button: Throw Item
Start Button: Pause

Hints:  

- Level 4 Password -
Enter Heart, Rock, Bell, Clock to skip to level 4. 

http://www.gamefaqs.com/console/genesis/home/586549.html
http://www.consoleclassix.com/genesis/tom_jerry_frantic_antics.html

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4fb50304
Tommy Lasorda Baseball
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS
_________________________
*
It's batter-up and time for Tommy Lasorda's version of Pro-Ball. Whether you're infield or outfield, at the plate or on the mound, stealing bases or catching fly-balls, the competition is hot and you're even hotter now that you're playing with a big leaguer like Lasorda. And you've got control. Curve balls, fastballs or sliders are some of the wind-ups you'll pitch to outwit your batter. But be prepared when he connects, you'll have to think fast to make your players perform like a well-oiled machine. Are you up for a single, double, or even triple play? It all depends on how you throw the ball. But don't worry, you'll get your chance at bat. This is a race for the Pennant, so you better hope Tommy's on your side. Now take your pick, choose your line-up and let's play ball!

Hints:

- Enable Special Effects -
Go to the passwords screen and enter the following:
RGsiopqm2jhZZSUXVtEEAE

- Odd Gameplay Code -
At the passwords screen enter the following code
VU9lrstpomXcZTiebrHWyW

- Play against an Invisible Team -
Go to the passwords screen and enter the following:
Zb6jpqrnmGnYWQXaHuFFAB

http://www.gamefaqs.com/console/genesis/home/586551.html
http://en.wikipedia.org/wiki/Tommy_Lasorda_Baseball
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3f848a92
Tony La Russa Baseball '95
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1994
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
*
Tony La Russa Baseball is a baseball computer and video game console sports game series (1991-1997), designed by Don Daglow, Mark Buchignani, David Bunnett and Hudson Piehl and developed by Stormfront Studios. The game appeared on Commodore 64, PC, and Sega Genesis, and different versions were published by Electronic Arts, SSI and Stormfront Studios. The artificial intelligence for the computer manager was provided by Tony La Russa, then manager of the Oakland Athletics and later the St. Louis Cardinals. The game was one of the best-selling baseball franchises of the 1990s.

The game was based on the baseball simulation methods Daglow evolved through the Baseball mainframe computer game (1971) (the first computer baseball game ever written), Intellivision World Series Baseball (1983) and Earl Weaver Baseball (1987).

http://en.wikipedia.org/wiki/Tony_La_Russa_Baseball
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24629c78
Tony La Russa Baseball
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1993
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
*
At last, real baseball strategy for real baseball fans. Match wits with the major league manager of the year Tony La Russa in the most realistic baseball simulation ever created for the Sega Genesis. Pull your infield in, play your outfield at the warning track, send in a pinch hitter to dig in and crank that hanging curve into another time zone! Send 'em to the showers, put on the hit and run, pull the suicide squeeze - you're the manager - you make the calls! Digitized pitcher and batter animations - is it a slider or a smokin' fastball?

Hints:

- Guaranteed Home Runs Glitch -

Both Francisco Cabrera of the Braves and Joe Magrane of the Cardinals have their slugging percentage listed incorrectly in the game; both are listed as having Slugging Percentages of well over 1.000. Because of this, you are guaranteed to hit a home run when either player makes contact while swinging for power.

Note that in the case of Cabrera, this glitch only works if he's batting 7th in the lineup.

- Nearly one-man team -

In the Texas Rangers roster, Julio Franco is listed six times and all six can be in the starting line-up together.

- Roster Glitch -

Before you start a game, select "See Lineups". Not only can you edit position players and batting order and such in your own lineup, but the game allows you to do so for the other team as well.

This means that you can force the other team to yield a unit of scrubs all in the wrong position and throw out the worst pitcher on their roster on a daily basis. Have fun enjoying all the free wins.

http://www.gamefaqs.com/console/genesis/home/586552.html
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bd3074d2
Top Gear 2
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1994 
Developer: Gremlin Interactive
Publisher: Vic Tokai
Players: 1 or 2 VS
_________________________
*
You are a driver. Race down the track at supersonic speed and earn money to pimp your ride. Use nitros to burst past opponents with huge amounts of speed. Win the race. Beat out the world's best.

Directions:

Race your racecar among 19 others and win. 

Gameplay:

In this sequel, the game becomes more realistic, with a damage bar on the left side of the screen, slower cars, and the possibility to upgrade your machine. The cars become more difficult to handle and the opponents are faster and tougher than in the previous game. The new addition of weather also plays a role, forcing the player to change from dry to wet tires.

The game takes place in 16 countries including 64 cities, starting with Australasia (Australia and New Zealand). After each country is beaten, the player is given a password, which can be later used to pick the game back up from that position.

The actual gameplay is quite simple, there is a map showing which directions the upcoming turns will be, and the player is given 6 "nitro boosts" at the start, which dramatically increase the cars speed for a short period of time. On certain courses there are pickups along the road ranging from a "$" which is $1,000 cash, a "N" which is an extra "nitro boost", and a "S" which is an automatic nitro administered right when picked up and returns each lap. The other pickups can only be collected once per race.

The player has the option of either an automatic or manual gearshift, and can configure the controls as they please at the opening menu of the game.

Hints:

- Using Nitro - 
Only use nitros when the race begins, and on straight stretches. Because if you use the Nitros at the beginning, you'll be able to go through a lot of other cars, and go up the ranks faster. Be careful, because if you hit someone on the way through, it goes on your car as damage, and your car's top speed goes down. And on straight stretches, use them. Because if you use Nitros on curves, you'll risk hitting objects and losing valuable time.

- Your car isn't like an anti virus program with updates -
If you buy a part for a car, make sure you get the best one right away. This minimizes cost but it'll be harder because you're still working with the factory stock parts going up into the more experienced drivers. But remember, if you've got an upgrade, never ever select the stock item, because this will give your upgrade away, and you won't get any money back. 

- Get a Dodge Viper -
At the start screen scroll down to the options and enter. Once there scroll to cheats. At the cheats menu simply enter (5anniversary). No parenthesis are included. This game was themed with the 5th anniversary of the Dodge Viper creation in 1989. Its no better then any other car in the game it just looks different.

5anniversary: Car that looks like a Dodge Viper

http://en.wikipedia.org/wiki/Top_Gear_2
http://www.consoleclassix.com/snes/top_gear_2.html
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e19fbc93
Toughman Contest
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Boxing
Release Year: 1995
Developer: Visual Concepts Entertainment, Inc.
Publisher: Electronic Arts, Inc.
Players: 1 or 2 VS
_________________________
*
Are you TOUGH enough? Bone-crunchingly real, all-corners boxing! 32 Meg graphics and sounds. 24 individually rated boxers and 14 special moves including Windmill Wind-up, Haymaker and Popeye Punch.

Hints:

- All Moves -
Enter MRBUCKEYE as a password. You can use all of the power punches, no matter what fighter you set up.

- Double Game Speed -
Enter HYPER as your password. 

- Fight in the Regionals -
Enter WUSSY as your password.

- Invincibility -
Enter the following code as your password:
MAXX

- Sound Test -
Hold A + B + C, and then press Down at the Game Setup screen. 

- Super Hard CPU -
Enter SUPERG as your password.

- To fight Boxing Midget -
Type in WEASEL in the Restore From Password screen.

- To fight Decapitated Fighter -
Type in RUBE in the Restore From Password screen.

- To fight Shadow Boxer -
Type in FQSTER in the Restore From Password screen.

- To fight Trippy Fighter -
Type in NUCLEAR in the Restore From Password screen.

- Unlimited Time -
Enter 2LT as your password. There will be no time limit. The first player to achievethree knockdowns will win.

- Championship Contender Passwords -
EPQBiff Blublood
EBABruno Maserati
EJZChang Fu
EFDCharlie Ponderosa
ESKCoolio Loc
EDYFreddy Bravo
ECWGavin Grayson
ESTHavana Jones
EBJHiro Sokitome
EFLJabfar El Habib
ECNJacob Jabowitz
EKCJoe Wildhawk
EGBMonsieur Victoire
EKFMuerte Martinez
EMRNickolai Radinski
EVGP.J. Rock
EFXRigo Suave
EPVSydney Dundee
ERST.K. O'Reilly
EDUYong Ah Chi

http://www.gamefaqs.com/console/genesis/home/916008.html
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11fd46ce
Toxic Crusaders
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure 
Release Year: 1992 
Developer: Infogrames
Publisher: SEGA
Players: 1
_________________________
*
Smogulans, the worst polluters in the universe, have busted through the ozone layer! Now they're trying to take over the Earth!

They've sent an army of Radiation Rangers to annihilate the Toxic Crusaders with fighter choppers, radioactive gunk and barrels of nuclear slime. Toxie and his pals have a heap of fighting on their hands!

Clean-freak Toxie incinerates the scum patrol with laser blasts. Never one to leave litter around, he scours up the mess with his mop and the help of his pal Bloobie.

NoZone, the beak-faced crusader, has class - er, make that crass. He spits hot blobs (and can this guy aim!) and speeds around on his wheelie foot. One mule-kick from this bird decorates the slime spreaders with tread marks before they croak.

Junkyard thrives on punching out polluters, spin jumping and licking up the leftover sludge. He really takes the bite out of grime!

The superheroes are in for non-stop combat, especially when they board the Smogulan mothership. Hold your breath (and your nose) when the Toxic Crusaders take their down and dirty war to the most poisonous planet in outer space!

http://www.consoleclassix.com/genesis/toxic_crusaders.html
http://www.mobygames.com/game/genesis/toxic-crusaders
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829fe313
Toy Story
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1996 
Developer: Traveller's Tales
Publisher: Disney Interactive
Players: 1
_________________________
*
Welcome to Toy Story, a world where toys come to life when people are not present. It's an imaginative animated fantasy where a unique assortment of toys take on a life of their own and become involved in a series of comic misadventures.

Central to the story is a pull-string cowboy named Woody - and his other toy friends. Woody is six-year-old Andy's favorite toy and sits in the coveted place of honor on Andy's bed. Life for Woody is pretty good and it looks like he'll remain the favorite toy for years to come.

That is, until Andy's birthday party! Birthdays mean new toys and new toys mean old toys may be forgotten! To be forgotten is one of the biggest fears that all toys share. Anxious to see if Andy received any new toys, Woody sends in the green army men on a recon mission to find out. Soon they hear the news that changes all of their lives as toys - there's a new toy in town named Buzz Lightyear and it looks like he's an instant favorite with Andy!

This comes as a great shock to Woody, who now must cope with being #2 in Andy's world. His answer is to try to knock Buzz behind the dresser and into obscurity by using R. C. Car. Woody's plan backfires and he unintentionally sends Buzz out of Andy's window and into the real world. The rest of the toys see what happens and unite against Woody for sending Buzz to certain doom.

Woody takes it upon himself to rescue Buzz and restore peace to the world of Andy's toys.

Hints:

- Invincibility - 
To turn Woody invincible, just enter the second level, "Red Alert" and collect seven and only seven stars, then jump into the toybox. Press down for about five seconds or until you see the top-left star start spinning. This means you are now invincible.

- Level Skip - 
enter A, B, Right, A, C, A, Down, A, B, Right, A at the title screen. While in the game, press START to pause and hit A.

http://www.consoleclassix.com/genesis/toy_story.html
http://www.gamefaqs.com/console/genesis/home/586557.html
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cbc9951b
Toys: Let the Toy Wars Begin!
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1993
Developer: Imagineering Inc.
Publisher: Absolute Entertainment
Players: 1
_________________________
*
An irresponsible young man wouldn't take over the company and now his father is dying. In order to get his young adult son to accept his new responsibilities, the father must force him to reclaim his toy factory from a strait-laced Army sergeant that he has appointed as part of a "test of maturity." this results in the player fighting against armies of military-style toys with your own action figure armies.

Gameplay:

The player will start each level only possessing a limited supply of toys, whereas the sergeant will have a virtually unlimited supply of toys to throw at the player. Only with skillful strategy can the toy factory be reclaimed from its authoritarian factory manager.

http://en.wikipedia.org/wiki/Toys:_Let_the_Toy_Wars_Begin!
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aabb349f
Trampoline Terror!
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1990
Developer: NCS 
Publisher: DreamWorks
Players: 1
_________________________
*
From space, a menacing fortress appears in the sky. Surrounding it, a "trampoline" sidewalk armed with bombs and patrolled by enemy invaders. You, the Trampoline Terror, have the guts to fight back. Stealthful observation reveals self-destruct switches planted on 32 strongholds. Triggering each one will be no simple task. Powerful alien patrols will thwart your efforts, pushing you to the edge... and beyond! And beware the trampolines, whose very structure weakens with your every jump. Only your bounding skill and sharp cunning can save the day. So hop to it!

Directions:

The objective of the game is to activate every mine/switch in the level without falling off or getting hit by an enemy.

You've got two skills, Jumping and Throwing. There is only one thing you can throw, the black tubs. If you have any just press B to throw them in front of you. Normally they only go one square's distance, but if they land on a trampoline they will keep going.
Jump! The jump is your friend and enemy. By jumping on the trampolines, you wear them out, but you move faster and are harder to hit. If you hold the jump button when you land/jump from a trampoline you will jump extra high and will be able to reach platforms that are farther away. In other words you can jump over one square of empty space.

Controls:  

A Button: Jump
B Button: Throw object
C Button: Jump
Start Button: Jump

Hints:

- Debug Mode -
Enter the following code at the Title screen....
Hold A + B + C + Up and press Start - Start
Then you should go to a debug room where you can choose your level and lives

http://www.consoleclassix.com/genesis/trampoline_terror.html
http://www.gamefaqs.com/console/genesis/home/586559.html
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96184f4f
Traysia
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 1992 
Developer: Williams Entertainment 
Publisher: Telenet 
Players: 1
_________________________
*
Young Roy is left by his uncle at the gates of the mysterious Kingdom of Salon. "I will see you again at Johanna, and I expect you to be a strong, grown-up man by then!" Thus begins an adventure of a lifetime as Roy seeks his destiny as a fortune hunter! As Roy makes friends and gains experience as a swordsman, he uncovers a horrible plot! A group of wizards are determined to unleash chaos and destruction throughout the world. Only Roy and his team of adventurers have the magic and the might to stop the wicked sorcerers!

Hints:

Unlimited gold - Begin game play and reach the Town Of Adventures and successfully complete the treasure game. Leave the Labyrinth and speak to the thief to collect the prize of 20,000 gold. Talk to the thief again without leaving the building to collect another 20,000 in gold. Repeat this to accumulate an unlimited amount of gold.

http://www.gamefaqs.com/console/genesis/home/586560.html
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f1748e91
Triple Play '96
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1995
Developer: Extended Play Productions
Publisher: Electronic Arts, Inc. 
Players: 1
_________________________
*
Triple Play 96 is one of the earliest entries in EA's Triple Play series that featured a full MLB and MLBPA license with many of the top players of the 1995 season along with authentic stadiums from all 28 MLB teams along with 2,500 frames of animation to give the game a more realistic feel. Many of the standard options are present such as exhibition, season, playoffs, etc. along with a battery back-up that can keep extensive track on 25 different stat categories and has 12 unique pitches that can be chosen during the game. Players can also create their own baseball player and use them in the game or go against four friends.

Hints:

- Unlock Babe Ruth -
Go to the custom players option and create a new player with the name: Babe Ruth

- Unlock Jimmie Foxx -
Go to the custom players option, create a new player and enter: Jimmie Foxx


- Unlock Joe DiMaggio -
Go to the custom players option, create a new player and enter: Joe DiMaggio

- Unlock Warren Spahn -
Go to the custom players option, create a new player and enter: Warren Spahn

- Unlock Yogi Berra -
Go to the custom players option and create a new player with the name: Yogi Berra

http://www.mobygames.com/game/genesis/triple-play-96
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bbe69017
Triple Play Gold Edition
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball 
Release Year: 1996
Developer: Extended Play Productions
Publisher: EA Sports
Players: 1
_________________________
*
Think you've got the speed and power to play with the big leaguers? Go for the gold with this ultimate edition of the popular TRIPLE PLAY series for the Genesis. Featuring the complete set of MLB teams and rosters (current circa opening day of the '96 season), Gold Edition has enhanced AI and smoother gameplay than its predecessors. New pitching control interface allows you to get the most out of your aces, and a brand-new Pro mode provides high-stakes challenges. Six different modes in all ensure a massive gaming experience, and you choose how long you want your season to last. Draft, trade, and create any players you can think up, but you'd better hope that the game's incredible hot and cold streaks aren't too much for your rookies to handle.

Hints:

- Hidden players - 
Enter any of these names to reveal their stats. The * denotes the best players from this list.

Chris Taylor*
Kevin Pickell
Jan Tian*
Eric Pauker
David Hards
Conan Reis
George Ashcroft
Margaret Livesey
George Samilski
David Adams
Mike Sokyrka
Bruce McMillan
Ken Lam
Gary Lam
Warren Wall*
Adrienne Travica
Chip Lange
Rick Smith
Jay Weinland
David Lee
David Adams
Scott Blackwood
Donna Wilson
Paul Smith
Erik Whiteford
Nolan Ryan
John Moses
Steve Carlton
John Kruic (two spaces between the N and the K)

http://au.cheats.ign.com/objects/007/007839.html
http://www.gamefaqs.com/console/genesis/home/586562.html
*

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becfc39b
Trouble Shooter
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1992
Developer: Vic Tokai 
Publisher: Vic Tokai
Players: 1
_________________________
*
FOIL THE EVIL BLACKBALL

Cast of Characters

Madison
Wealthy debutante and part-time heroine (but please don't tell Daddy).

Crystal
Madison's best friend and partner in "crime"

King Fredrick
Leader of the newly formed Majestic Republic, currently visiting the U.S. in an effort to establish diplomatic relations.

Prince Eldon
The king's only son and heir to the throne. He is kidnapped during the Royal Family's visit to the U.S.

Col. Patch
Head of Majestic Intelligence (rumored to have a "bionic eye"), assigned to protect the Royal Family during their visit to the States. When the prince is kidnapped, it is Patch who contacts the "Trouble Shooter" to avoid causing an international incident and ruin the possibilty of establishing necessary relations with the U.S.

Blackball
Mutant military weapons genius who was hideously disfigured in a top-secret experiment, after which he disappeared. Years later, he has resurfaced and kidnapped the prince in an effort to have his robotic underworld recognized as an independent country. If his demands aren't met within the next 24 hours, the prince will perish and he will unleash his technically superior weapons on all mankind.

King Frederick's son and heir has been kidnapped and it's up to you to save him. Playing as Madison the heroine you have to stop the militant weapons guru Blackball who is responsible for the kidnapping. With your sidekick Crystal by your side you have to fight your way through 5 dangerous levels in order to find the Prince and stop Blackball.

Directions:

Trouble Shooter has 5 stages, mainly oriented to staying alive, not scoring points. Your mission is to find and free Prince Eldon, who has been kidnapped.

Apparently, the ITEMS have an immediate impact. They come from killing enemies and from a Cargo Pod that flies by overhead. Shoot the Pod and the goodies come out. Fly over them and you are ready for more battle. They are coin objects with different faces on them. Life has an heart, Slow Down has an arrow pointing downward, Speed Up has an "S" on it, the Cargo Pod is a flying vehicle (shoot it and capture the Power-Up) and Firepower has an "F" on it.

You control the action of the Tidal Wave with the D-Control and you switch the direction that Crystal fires in by pressing the C-Button.

Madison chooses a Special Weapon at the beginning of the first 4 stages. The Special Weapon automatically recharges itself. Crystal stays with Madison, you control the both of them at one time.

SPECIAL WEAPON  
Lightning Storm Powerful fields of electricity
Tidal Wave Powerful vertical laser beam that scrolls
Blizzard Circular fields of electro-magnetic
Avalanche Concentrated wall of path-clearing missiles

Big Bad Bosses
STAGE LOCATION BOSS
Stage 1 Central Line Shopping Plaza Chuckles
Stage 2 Underground Hideout Charger
Stage 3 Outside "Colossus" Jack La Pain
Stage 4 Inside "Colossus" Piston
Stage 5 The Escape Winger

ITEMS  
Cargo Pod Power-up
Firepower Increases firepower
Speed Up Increases your speed
Slow Down Temporarily slows game tempo
Life Each will increase your life meter by one

Points for Completing a Stage
COMPLETION The higher the stage completed, the higher your bonus points
WEAPON Based on your firepower
ENERGY Based on Life Meter 

Controls:  

A Button: Special Weapon
B Button: Normal Weapon
C Button: Crystal's Direction

http://www.neoseeker.com/Games/Products/GENESIS/trouble_shooter/
http://www.consoleclassix.com/genesis/trouble_shooter.html
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015f2713
Troy Aikman NFL Football
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1994
Developer: Leland Interactive Media  
Publisher: Tradewest 
Players: 1 or 2 VS; CO-OP
_________________________
*
How would you like to have the best arm in football? You can... all 28 NFL teams. Over 100 real offensive plays and over 50 defensive plays. Battery back-up to save your stats. Design your own plays, team and your own season! Go head-to-head or be the coach. Super smooth animation and life-like stadium sound. Real weather conditions that affect your game play. Troy's a back-to-back Super Bowl champion quarterback. Can you be one?

Gameplay:

Troy Aikman NFL Football is an Atari Jaguar, Super NES and Mega Drive/Genesis American football video game where players can play exhibition matches, season matches, playoff matches, make their own plays for use on the field, and even pays salaries to his players. Each season schedule can either be customized (to the player's exact specifications) or the player can use the schedule from the 1993 NFL season. There is limited voice capability with the referee having a vocabulary of less than 10 words. In newer games, both the referee and the announcer would have a combined vocabulary of more than 1000 different words and nicknames for the players.

Aikman is the first member of the 1993 Dallas Cowboys to have his namesake in a game. Emmitt Smith was the second Dallas Cowboys member to have his own game titled Emmitt Smith Football; that game was released 14 months after Aikman's game.

http://www.gamefaqs.com/console/genesis/home/586565.html
http://en.wikipedia.org/wiki/Troy_Aikman_NFL_Football
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18c09468
True Lies
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1994
Developer: Beam Software
Publisher: Acclaim
Players: 1
_________________________
*
It's not like he's saving the world or anything. Oh, yes it is! As special agent Harry Tasker, it's up to you to prevent a nuclear holocaust and stop the Crimson Jihad! Experience all the explosive intensity of TRUE LIES - including never-before-seen secret missions! All the action of the movie mega hit - and none of the romance!

Hints:

- Full Weapons -
Enter this password to unlock the cheat: BGWPNS

- Infinite Lives -
Enter the following code at the Password screen....
BGLVS
Then when you play the game you will have infinite lives

- Invincibility -
Enter the following code at the Password screen....
BGGRLY
Then when you play the game you will be invincible

- Level Passwords -
Enter the following code at the Password screen....
Level 2: BRMKNRD
Level 3: CXGJMQC
Level 4: FVJBKXF
Level 5: HCHDXVH
Level 6: FBJNDBN
level 7: HJBGBJC
Level 8: JFFFZHB
Then you should go to your desired level

- Level Select -
Type in ''MNCHT'' as a password and then go to ''New Game''. You'll get a list of the levels for you to choose from.

http://en.wikipedia.org/wiki/True_Lies_(video_game)
http://www.gamefaqs.com/console/genesis/home/916009.html
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77604d4b,5bd0882d
Truxton
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Vertically Scrolling
Release Year: 1989 
Developer: Toaplan
Publisher: Romstar, Midway
Players: 1
_________________________
*
Power on! All systems go! Takeoff! Meet the alien attack head-on in your Super Fighter! Before the Gidans overrun your planet, destroy them in an explosive scramble in space. You are the one pilot alive with the guts to do it! The Gidans have blown up your planet's cargo barge and are on their way to Borogo with a swarm of flying fortresses - asteroids loaded with tanks, guns, and explosives for an all-points takeover! Attack them face-to-face in your Super Fighter, the most powerful assault ship in the universe. Blast them to kingdom come with Power Shots. Fire the incredible Truxton Beam to disintegrate their speeding onslaught. And when there's no escape through their force fields, surprise them with the devastating Rainbow Circle Shot! Take on the Gidans in 5 separate battles of space carnage. You CAN save the planet!

Hints:

- Stage Select -
Tap Up, Down (x4), Right (x8), Left (x16) during the title screen. You will hear an explosive to confirm. Press the Start button to go to the level select.

- Super Bomb -
You must have at least one bomb. When you come to a boss/enemy detonate the bomb and instantly pause the game, so the explosion wih the skull is on the screen. Leave it paused for about 15 seconds, and when you unpause, they will be destroyed.

http://www.gamefaqs.com/console/genesis/home/563351.html
http://en.wikipedia.org/wiki/Truxton_(arcade_game)
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634d67a6
Turrican
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Run and Gun
Release Year: 1990
Developer: Loriciels
Publisher: Rainbow Arts
Players: 1
_________________________
*
Three-headed demon Morgul has been influencing people's dreams to create nightmares, but more recently these nightmares have become real. Only Turrican can save them in this fast paced side scrolling shoot-em up. It features 5 worlds and 13 levels of challenging gameplay.

Gameplay:

Gameplay is conceptually simple: just jump, shoot and explore. However, this game puts a lot of emphasis on finding and using the 10 different weapons Turrican can collect.

Hints:

- Infinite Lives and Level Select -
DOWN then A, B, B,A,B,A,A,B,A,A,B,A,A - Infinite Lives and Level Select

http://en.wikipedia.org/wiki/Turrican
http://www.mobygames.com/game/genesis/turrican
http://www.gamefaqs.com/console/genesis/code/586566.html
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2c708248
Twin Cobra
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Vertically Scrolling
Release Year: 1987
Developer: Toaplan
Publisher: Taito
Players: 1
_________________________
*
You pilot the TC-17 Twin Cobra assault helicopter to fight the forces of Commander Anziga, the myopic leader of the nation of Kaban. Your job is to fly into Kaban and take out the entire military base of Commander Anziga.

You will fight small helicopters, tanks and stationary guns, defeat the large helicopters to get power-ups. By picking up colored icons (blue, yellow, red or green) you can change to different weapon types. Blue is a forward spread shot, yellow is a four-way shot, red is a wide forward laser shot and green is a continuous forward laser shot.

At the end of each section, you land on a carrier ship and count up your bonuses.

Hints:

- Full Power/8 Bombs -
During gameplay, press start and enter the following for maximum fire power:
Up, Down, RIght, Left, and A. Unpause, and any weapon you currently have will be upgraded to full power.

During gameplay, press start and enter the following for 8 bombs:
Up, Down, Right, Left, and B. Unpause, and you'll receive up to 8 bombs.

- Game Ending Cheat -
Press start on the title screen then press Up, Down, Right, Left, A, B, C, Start.

- Level select cheat - 
Press Up, Down, Right, Left, Start after the helicopter lands at the title screen. ''Stage Select'' words will then appear. 

http://en.wikipedia.org/wiki/Twin_Cobra
http://www.mobygames.com/game/twin-cobra
http://www.gamefaqs.com/console/genesis/code/586567.html
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721b5744
Two Crude Dudes
Alternate Title: Crude Busters
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1991 
Developer: Data East 
Publisher: Data East
Players: 1 or 2 CO-OP
_________________________
*
After a nuclear explosion, New York needs rebuilding. This has barely started when the 'Big Valley' gang enters and takes full control themselves. The Government sends a pair of heavies known as the Crude Dudes in to clear them out.

Gameplay:

As with most platformers, players control the Two Crude Dudes (individually) by jumping, dodging and attacking their way through legions of enemies. Because the main characters are muscle-bound brawlers, they have the unique ability to pick up objects twice their own weight (ie: cars, traffic lights, stop signs, etc) and use said objects as weapons. While playing co-op, it is also possible for one player to pick up the other to use as a projectile too. Players heal in-real time by punching vending machines filled with 'Power Cola' upon which they must punch the machine in order for the soda cans to fall out, pick up the can and drink it (slowly) in order to heal.

http://www.mobygames.com/game/genesis/two-crude-dudes
http://en.wikipedia.org/wiki/Two_Crude_Dudes
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a4de2926,a744921e
Tyrants: Fight Through Time
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: 
Release Year: 1992
Developer: Sensible Software
Publisher: Virgin Interactive
Players: 1
_________________________
*
Mega-Lo-Mania is a God Simulation like no other. It's madcap mayhem a-go-go as men from all walks of historical life fight each other to control a planet. With crazy speech provided by professional actors, Mega-Lo-Mania is a feast of far-out fun for anyone!

Hints:

- Hidden Game of Asteroids - 
Enter the word JOOLS into the password screen to get a hidden game that plays kind of like Asteroids.

- Epoch Passcodes - 
Select OPTIONS and select LOAD to get to the password entry screen. The password must be 11 letters long.
SIZCSVLOPNLStart Epoch 1 with 200 men
SMLCUQKDKHHStart Epoch 2 with 999 men
WQICAUWQIBNStart Epoch 3 with 999 men
UVICOPEQIBJStart Epoch 4 with 999 men
SAJCSPEFKHVStart Epoch 5 with 999 men
QFJCKRKFKHRStart Epoch 6 with 999 men
OKJCAQEGKHXStart Epoch 7 with 999 men
MPJCDWEGKHKStart Epoch 8 with 999 men
KUJCTYQVLNWStart Epoch 9 with 999 men
IZJCJKXGKHDStart Epoch Megalomania with 999 men

http://www.gamefaqs.com/console/genesis/home/586569.html
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7290770d
Ultimate Mortal Kombat 3
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Release Year: 1996 
Developer: Midway Games
Publisher: Williams Entertainment
Players: 1 or 2 VS 
_________________________
*
The fight of your life... Enter the world of ULTIMATE Mortal Kombat 3 and discover what awaits you... 23 immediately playable fighters and 2 bosses. Meet up with some old adversaries. Think you know them? Guess again. They've got new combos, fatalities, brutalities and babalities and they're looking for you! There's also a few dudes playing their own version of hide and seek - find 'em if you can! Battle against the computer, opt for 2-on-2 fighting, or try out the very cool 8-fighter Tournament mode! Dazzling graphics, incredible sound and motion-capture technology produce the most realistic battles you'll ever fight!

Gameplay:

Ultimate Mortal Kombat 3 combines the best of all the Mortal Kombats into a single cartridge. 23 playable characters are immediately available, such as Reptile, Cyrax, Scorpion, Sub-Zero, Jax, Katana, Sonya, and more. There are two bosses that are unlockable, as well as additional characters.

There is a variety of new levels, some of which are interactive. Characters can uppercut someone, causing them to hit the ground hard and crash through to the bottom floor, or they can knocked someone off a bridge, landing in a pit of spikes.

Players can go against the computer one-on-one, two-on-two, or take part in the 8-fighter tournament.

Gameplay was identical to MK3 but introduced a few new elements. Two new tournament modes were introduced. One was entitled 2-on-2 Kombat Mode which was similar to an Endurance match but with human players on both sides. There was also a new eight player tournament mode. "Chain combos" could be started by using a jump punch (vertical or angled) or a vertical jump kick which created more comboing opportunities. Some characters were given extra combos and some combos were even damage reduced. Combos that knock opponents in the air would no longer send one's opponent to the level above in multi layered levels. Only regular uppercuts would allow for this.

Some characters were given new moves. Stryker now has a "Riot Gun" special move. Kano's cannonball move could be performed in two ways; one would make Kano move straight ahead like in MK3 and the other moved diagonally. Liu Kang and Sonya have new combos which can knock opponents in the air, leading to more combo possibilities.

Some character moves were altered a bit, in most cases to balance the gameplay. Stryker's Baton Throw and Sonya's Leg Grab were given special damage protection propertues. Kabal could not perform his ground saw move after a spin and a certain number of comboed hits, however this makes little difference though as any moves performed on someone after the ground saw can be blocked unless the opponent is in the air. Kabal's ground combo damage was also reduced by approximately 10%. Sub-Zero was toned down a bit as he can no longer create an ice clone next to the opponent to freeze him on the spot. If he tries, the statue will not form. Smoke's spear is disabled after 4 combo hits. Also worth noting, the spear actually comes out of the compartment on his chest, whereas in MK3 it was actually summoned from behind him. When Shang Tsung juggles an opponent with his fireball, there is now a minimum of two other hits needed before another fireball can be performed.

Performing a roundhouse when one's opponent is in the corner pushes the player's character out of the corner. Sonya's MK3 Friendship, which had her waving her arms back-and-forth in a silly manner, is removed. Now she simply does her victory pose and a row of flowers grow out of the ground. Other notable alterations include: Cyrax's air throw adds to the "combo meter" and his bombs cannot be done while his net is on screen. Both Cyrax and Sheeva's ground throw activates damage protection. Performing Liu Kang's bicycle kick special drains the run meter, Jax's projectiles have a longer recovery time, and both Sektor and Robot Smoke's Teleport Punch can now home in on their target better than the previous game. Kung Lao's Spin has better collision detection; no longer causes pushback in the corner; and it also now activates Damage Protection. Nightwolf's bow and arrow has reduced start up time when comboed (which just means situations where your opponent cannot control their character after being hit).

Player 1 side Sektor can fire Dumb Missiles while Homing Missiles are activated (possible glitch or incomplete programming).

Additionally several miscellaneous features were added and changed to UMK3. The original red portal background used for the "Choose Your Destiny" screen is now replaced with a blue portal and an extra "Master" difficulty is added as well. In the additional "Master" difficulty setting, "Endurance Matches" return, in which the player can face as many as three opponents in a given round. These were not seen since the first Mortal Kombat. Shao Kahn's Lost Treasures are introduced after either the main game or the 8-player tournament are completed. These Lost Treasures are selectable prizes, some are extra fights, others lead to various cutscenes or other things. The smallest alterations to the game include character announcements when Shang Tsung transforms and the "Toasty!" sound is now played during the game's end credits, when Dan Forden's image is shown.

While ROMS were added to the game and nothing was actually removed, some elements from MK3 were subsequently missing from UMK3's presenation. The only bios featured are for Kitana, Jade, Scorpion, and Reptile (the ninja characters who weren't featured in the original MK3 and do not have to be unlocked via Ultimate Kombat Kode in this game). All of the bios and the full body portrait of each character from MK3 are missing. The bios that are featured use their versus screen portrait with text on a background of the battleplan/portal. Like the bios, all of the character endings show the player's character's versus screen picture accompanied by text, instead of using original art as MK3 did (a spelling mistake, however, in Sindel's ending is corrected). The storyline pictures and accompanying text are never shown (beginning with "These are the words of Raiden" and explaining the plan to conquer Earth and the Tournament warriors' struggle).

Finally, The Bank, the only stage missing from MK3, was removed completely from gameplay.

In UMK3, the CPU AI was improved. However, it introduced two flaws: while backflipping away from an opponent, if the player performs a jump kick, the CPU will always throw a projectile. This leaves the CPU vulnerable to attacks such as Sektor's teleport-uppercut, which can easily lead into a devastating combo and if the player walks back-and-forth, not getting too close to the CPU opponent and not walking too far away from it, the CPU will mimic the player's walking movements the entire round and never attack. This gameplay flaw remained and was not corrected for Mortal Kombat Trilogy. In addition, UMK3 1.1 AI was used instead of 1.2, which is even less developed AI.

This game is rated M on the Nintendo DS, Xbox 360, Genesis, Saturn, and SNES versions. On the last three versions, it is rated M for Realistic Violence and Realistic Blood and Gore; for the Nintendo DS and Xbox 360 the M rating is for Blood and Gore and Intense Violence.

Hints:

- 8 lives in Galaxian -
Note that you need a six-button controller for this cheat.

Enable the cheat menu and select ''play hidden game''. While the intro screen is running hold (X+A+Z+C) . Hold this down until the game starts. You should know the code has worked if you hear a firing sound and see no laser fire on screen. You now have 8 lives. Enjoy!

- Bonus Level -
Complete the game using anybody, and make sure there's a controller in the second socket. Press Start on controller two when the green lightning appears from Shao Kahn's tower.

- Cheat Mode -
At the title screen that says ''Start and Options, enter B, A, down, left, A, down, C, right, up, down. You will hear a sound if entered correctly and Cheats, Secrets, and Killer Kodes will appear on the main menu.

- Stage Skip -
Start a one-player game. Press Start on controller two after the first round ends to advance to the next opponent.

- Another code for Cheats, Secret and Killer Kombos -
At the screen which says Start and Options:

A, C, Up, B, Up, B, A, Down - Enables Killer Kombo, Cheats and Secret Option.

Random Select - 
At the character select screen, Hold Up and press START.

http://www.mobygames.com/game/genesis/ultimate-mortal-kombat-3
http://www.gamefaqs.com/console/genesis/home/563352.html
http://en.wikipedia.org/wiki/Ultimate_Mortal_Kombat_3
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ab5c1ed4,d83369d9
Ultimate Qix
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: 
Release Year: 1991
Developer: Taito
Publisher: Taito
Players: 1
_________________________
*
Ultimate Qix is a little known game for Genesis, building off of the game Qix in arcades. One of the best Genesis games out there, it is ashame that it did not sell very well.

Gameplay:

Ultimate Qix plays much like the arcade Qix. You slowly box in an entity that is large and strong. While you are moving along your lines, you are safe from attacks, but once you press A, B, or C, and begin tracing a new line segment, you lose your shield and are vulnerable. If a alien (big one or the small ones always buzzing about.) hits you, you die immediately. If your current line segment is hit, a energy ball will streak up the line and if you do not finish the segment fast, will hit you, killing you. Running out of time will cause different things depending on what level of difficulty you are on. If you are on the easiest, an alien known as Balboa will come and attack you. He cannot be killed, and will only go away if you finish the level. All other difficulties will spawn "Sparx." The Sparx will follow your lines and if you are on one and not drawing when it passes your location, you die. They move faster or slower depending on the difficulty yet again.

If you box in a certain percent of the level (depending on the difficulty.) you win, as a massive explosion rocks the screen and bonus points are given.

http://www.gamefaqs.com/console/genesis/review/R84330.html
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4edaec59
Uncharted Waters
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 1992 
Developer: Koei
Publisher: Koei
Players: 1
_________________________
*
Climb aboard your flagship and set sail! As a young Portuguese captain, you are in search of fortune and fame. With your first mate at the helm, navigate the way to distant lands and legendary riches. Port ho! Cast anchor in a new land and barter with stubborn merchants for exotic spices and gems. Use profits to improve your fleet or face the dangers of the sea-pirates, storms and the mysteries of the deep. Win allies for Portugal, and the King will reward you grandly!

Gameplay:

Uncharted Waters is a sailing and trading simulation. Your goal is initially to sail between ports and trade goods between them to make a profit. Along the way, you may be called upon by merchants and royalty to do specific tasks. Several different nations as well as pirates roam the sea and not all have good relations with one another. You can take as long as you want and explore as much of the world as possible to complete your ultimate task of marrying Christiana, which will require your fame rating to be quite high anyway. Available at most ports is a trader for cargo, a supply station for your crew's food and water as well as repairs, a shipbuilder, an item store and finally a pub for gaining information, crew and gambling.

All of the game progresses on an overhead-view, by sea you navigate your fleet by direction and can issue additional orders including landing on any piece of land to search for supplies. A variety of hazards live at sea including storms, other ships, seaweed and simply bad winds and currents.

Hints:

- Initial Stat Increase -
Say No when starting a new game to the stats offered roughly 75 times. After doing so, you'll notice the offered stats have increased exponentially.

http://www.mobygames.com/game/genesis/uncharted-waters
http://www.gamefaqs.com/console/genesis/home/586571.html

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c297b0c1,ead69824
Uncharted Waters II: New Horizons
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 1994
Developer: Koei
Publisher: Koei
Players: 1
_________________________
*
In the first Uncharted Waters game, it was the 15th century and the New World was discovered. Now in New Horizons, it is the early 16th century and the age of exploration and sea trade is underway. Players choose from any one of six adventurers (scenarios), each with their own distinctive but intertwining plot, to embark on a quest of sailing, seamanship and exploration. The six characters are:

- Joao Franco is the son of Duke Leon Franco, the hero of the first Uncharted Waters game and an influential man in Portugal. His father wants to make him into a strong man and so decides to send him out to sea. Young Joao is tasked with learning the skills of the sailor (he is the only character who starts at level one) and embarking on a quest of discovery; reaching the far east and eventually looking for the secret of Atlantis.

- Catalina Erantzo is a Spanish naval officer who believes her beloved and her brother were both murdered by the Portuguese armada. Vowing revenge she turns to a life of piracy and soon becomes a red haired scourge of the seas.

- Pietro Conti is a indebted man, having inherited the financial woes of the Conti family. When the Duchess Franco hires him to spy on her son, he accepts the job and obtains a ship. Pietro hopes to use these resources to seek out valuable treasure and clear up his family's debt.

- Ernst Von Bohr is a geographer who is teaching classes in Holland. But he yearns to leave the classroom and sail the high seas, living a life of adventure that he has only read about in books. When his friend, Mercator offers to finance his initial voyage in exchange for cartography information about the world, Ernst is given the opportunity to live out his dream.

- Ali Vezas is a poor orphaned child living in Istanbul and serving others. He dreams of becoming his own master and making his own fortune across foreign lands. A twist of fate aides in providing him with small loans, with which he is able to afford his first ship and sail out with a cargo hold full of goods...

- Otto Baynes styles himself a Royal Knight of the British Empire, in the service of his majesty the king. Promoted to Admiral of the British fleet, the kingdom is worried about the increased naval power of Spanish fleets. Otto is given a letter of marque by the king and ordered to terrorize the Spanish Fleet. Equipping himself simply at first, Otto strives to become a great Privateer in the name of King and Country.

Regardless of the character chosen, Uncharted Waters: New Horizons is a top-down sailing simulation. At sea, players control the direction of their ship, where speed is affected by the number/health of the crew, the wind and the currents. Players can navigate anywhere there is water (though some ships are not ocean worthy) and discover interesting landmarks and new ports. Upon landing at a port, the view is also top-down and the player can enter different buildings, each with unique services and goods. These include: The Inn, the Item Shop, The Shipyard, The Tavern, The Castle, The Guild Hall, The Church, The Merchant and the Harbor. It's up to the player to earn enough gold to keep the crew fed and financed and keep the fleet repaired. Primary methods of earning money are through sea trade, accepting jobs from the guild, gambling and battle with other ships.

During naval combat, the game becomes a turn-based top-down strategy game, with the player moving ships in order to obtain trajectories needed to fire cannons at enemy ships, or run alongside enemy vessels in order to board them. If the player's flagship attacks the flagship of the enemy fleet, they can challenge the opponent to a duel. If accepted, the game changes to a side-view of the two captains engaged in a fight. During this sequence, the player can only choose which fighting maneuver (strike, thrust, parry, lash) they wish to engage in.

Hints:

- Less attacks -
Enter Black Beard as a name.

- Faster battles -
Hold Y at the battle screen when it is your opponent's turn.

- Black market -
Wait until 2:00 a.m. and go to the item shops at the ports. The Crusader Sword may be found at the shop at Timbuktu.

- Easy money -
Accept the Collect Debt job in the Venice guild after starting a new game. Get the five gold ingots, deposit in the bank, and return to Venice. According to the banker, you have failed the job and reduce your fame, but the gold will remain in the bank.

- Easy experience -
Locate the weak pirate in Tunis and bombard him when he leaves. Challenge him to a duel and weaken him to 50 hit points. After the duel ends, challenge him again to another duel to gain more experience. Repeat this as needed.

- New ship types -
Place $50,000 a month for five months in the Bristol shipyard to gain additional ship types, including a barge. Place $50,000 a month for five months in the Hamburg or Antwerp shipyards to eventually get the full-rig ship.

- Better ships -
You can find better ships to fight with in Sakai and Nagasaki. The easiest way to get there as soon as possible is to trade carpets and arts until you have around 10,000 gold pieces. Then, buy glass beads in Venice and sell them at the port of Madeira. The beads will cost 2 or 3 gold and can be sold them for about 50 gold. In Madeira, buy sugar for 12 gold and sell it at the port of Santa Cruz (1 day of sailing south of Madeira). Buy flax from Santa Cruz and sell it in Amsterdam. From there you can buy glass beads and repeat the process. Do this until you get to 20 gold ingots. Then get some balm in Barcelona and cruise to the far east with a small ship (preferably with rows like a LaReale) with high velocity (such as a Caravella Redonda). First, stop in Nagasaki and invest 50,000 gold at the shipyard. You should do this when you reach the end of a month, as it is faster that way. When the month changes, you should find an Atakkabunde (cheap and efficient). Buy it and remodel it to only support 30 crew members and no cannons. If you have mates that can pilot ships, then buy a couple to speed up things. In Nagasaki, buy silver and sell it in Changan, Zeiton and Sakai. These ports have silk items; buy some to sell in Nagasaki. If there is no silver, buy porcelain. You will get fair price for porcelain in India -- the clove and pepper are cheap in India and sell for ten times higher in the Far East. Five months in a row, invest 50,000 in Sakai or Nagasaki. When they reach 1000 points in the shipyard, you will find a new boat: Tekousen. This is the ultimate battle ship. It is row powered, which is good when the wind dies, and can reach up to 20 knots in speed. Remodelling the Tekousen only permits you to hold 300 crewmen and up to 100 cannons. Another trick: buy a used Tekousen. It will hold 360 crewmen and 80 cannons. It is easier to maneuver in battle, and it has more speed than a Venitian Galeas. It also has as much cargo capacity as a full-rigged ship or even a barge.
Information in this section was contributed by ZEROFREAK.

- Errol's Plate armor -
Go to the Black Market in Copenhagen to get Errol's Plate. That is the star class armor, which is even better the Pull Mail Armor.
Information in this section was contributed by John Bowman.

- Crusader's Armor -
Go to Naples at 2:00 a.m. and purchase the Crusaders Armor. It is also star class armor, but it is a lot better then the Errol's Plate, which is cheaper.
Information in this section was contributed by John Bowman.

- Carronades -
Head towards Bristol and invest in both Shipyards and Trade Market. Keep them both invested with the same amount of money, $50,000. After you have gotten the Barge ship, invest once more in the Shipyard and Trade Market. Return next month and remodel your ship's guns. The message "Your in luck, we have a new specialty today" or something similar should appear. If this does not happen, leave the Shipyard menu and keep returning to remodel guns. The new gun is Carronades. Its attack power is as strong as a Cannon, and its range is as far as a Culverin. This is the most powerful guns in the game.
Information in this section was contributed by Peter Xiong.

- Merchant discounts -
The Merchant will always discount the price of his goods at the rate of 75.0% of the full price. For example: If you were buying Porcelain for 108, do not pay more than 81. You will be able to get this discount even if you do not have a good bookkeeper. The key to getting this discount is to make sure the port is allied with your country (and also not a neutral port). You do not have to have a Tax-Free Permit, but it will reduce your price even more. Also, if you have a bookkeeper, they will do all the work for you. This is a rather short list of the bookkeepers: Esteban Ortega, Jacob Walweik, Antoine Fitch, Benito Gomez, and Tristan Seillo.
Information in this section was contributed by Ben Campbell.

- Shipbuilder discounts -
Any Shipbuilder will always give a you discount of 83.6% of the full price. For example, if a ship costs 10,000 to build, you should not pay more than 8,360. He will accept the price.

http://www.mobygames.com/game/genesis/uncharted-waters-2-new-horizons
http://www.gamewinners.com/snes/UnchartedWatersNewHorizons.htm
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352ebd49
Universal Soldier
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1992
Developer: Carolco
Publisher: Ballistic
Players: 1
_________________________
*
Overview:

Universal Soldier is the licensed video game based on the 1992 movie starring Jean-Claude Van Damme. You control Van Damme's character as he turns against his platoon and attempts to bring down the corrupt government organization that created him.

Gameplay:

This game uses the Turrican engine. It's basically the same as Turrican, but with different graphics and levels.

Hints:

- Invincibility -
Enter PWRZS as your password.

- Level Codes -
Level 2 - CHSGM
Level 3 - MKSMS
Level 4 - SGGBY
Level 5 - JLGPH
Level 6 - JDRSD
Level 7 - PKSND
Level 8 - CWBPN
Level 9 - SFTNP
Level 10 - CMVDG
Level 11 - BYTCM 

- Reveal Hidden Items -
Enter SHBXZ as your password.

- Cheats -
On the password screen, type the following passwords to activate the corresponding cheat
(note: the color in parentheses shows the color the screen will get if the code is correct.
NFTMZ(Blue) Infinite time
STRFT(Brown) Infinite Super Weapons
CDMNK(Dark blue) Infinites lasers
PWRZS(Dark green) Infinite health
LVSFN(Green) Infinite lives
SHBXZ(Grey) Show secrets
CNTZS(Red) Infinite continues

Reviewer:

http://www.mobygames.com/game/genesis/universal-soldier
http://www.gamefaqs.com/console/genesis/code/586573.html
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9920e7b7
Unnecessary Roughness '95
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1994
Developer: Accolade 
Publisher: Accolade
Players: 1 to 4 VS; CO-OP
_________________________
*
Join broadcaster Al Michaels for the one of the roughest, toughest football games ever played. With all of the NFL teams and more than 1,400 licensed players, UNNECESSARY ROUGHNESS has all of the excitement of Pro Football including blind-side sacks, goal line leaps, and some of the most brutal tackles outside of professional wrestling. With two dynamic camera angles, the game takes on the feel of a television event, and digitized player cards provide a cool way to look at stats. As the name would indicate, there's a High-Impact option that pushes the action to the extreme, so get ready to hear some bones crunching when Junior Seau gets fired up. Save all of your game progress with complete battery backup.

Gameplay:

UR95 is your average football game featuring both single plays against the computer or a friend, and full-fledged seasons, including playoffs and Super Bowls.

The main attraction to the game however is a "Construction Set" option which allows you to create everything for your own team, to your playbook and tournaments. You can even do your own team's logo and import/export your creations to trade with your friends.

http://au.cheats.ign.com/objects/552/552276.html
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eeb87e5d,554d658c
Urban Strike
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Isometric Scroller
Release Year: 1994 
Developer: Foley Hi-Tech
Publisher: Electronic Arts
Players: 1
_________________________
*
Save the cities of the U.S.A. from Armageddon in ten spectacular multiple-stage missions! Leave your copter and fight on foot. New choppers and ground assault vehicles. New timed sequences, power-ups and interactive control panels.

Directions:

There are ten missions with at least five campaigns each. Urban Strike is a pretty long, and therefore challenging game. You will get to fly two helicopters and you will also get access to a ground assault vehicle. The controls for Urban Strike were better than that of its predecessors. Shooting is easy and what's more is that you can rotate a full 360 degrees.

Gameplay:

Urban Strike is the third in EA's long running series of helicopter action games. An evil genius named H. R. Malone has started a cult and managed to gather millions of followers. Malone is using his influence and wealth to build a super weapon with which he will overthrow the government. You will once again suit up and take control of various types of helicopters to stop Malone's evil scheme.

Urban Strike is the first, and only, game in the Strike series to feature non-vehicular combat. In some levels you will leave your helicopter and proceed on foot.

Controls:

A Button: Hellfires and Jink
B Button: Hydras
C Button: Guns
Start Button: Start/Pause

Hints: 

- Super password - 
Enter YCZ9NHLGBT7 as a password for ten lives and all co-pilots. 

- Alcatraz Password -
H63PMJT4SYL

- Baja Oilrigs Password -
CNHLGBR4NBF

- Begin in Mexico with 16 lives -
9 G 6 T 9 B R 6 S 3 V - To begin in Mexico with 16 lives.

- Bonus password -
Enter password as 9NHLGBW6SYL

- Casino Password -
BVT4SXYCZLT

- Final Campaign Password -
Enter the following code at the Password screen....

GP4KLD3PFZV
Then you should go to the ending campaign

- Inside Oil Rig Password -
ZLGBWD3PFZD

- Las Vegas Password -
GJ7VT4FKYNM

- Mexico -
BWDR6MJYNM

- Play Campaign #4 with 16 Lives -
Enter the password 9G6T9BR6S3V. You'll start on the Campaign #4 in Mexico with 16 lives.

 - San Fransisco Password -
NDR63P7VZLT

- Vegas Underground -
WR63PMT4SYL

http://www.consoleclassix.com/genesis/urban_strike.html
http://www.gamefaqs.com/console/genesis/home/586575.html
http://www.mobygames.com/game/genesis/urban-strike
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13bc5b72,b40f1f6e
Valis: The Fantasm Soldier
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: Telenet
Publisher: Telenet
Players: 1
_________________________
*
Yuko Ahso was once an ordinary high school girl. Or least her life used to be ordinary. Her friend Reiko went out on a date with a Dark King named Rogles, and has vanished. Immediately, monsters attacked her. She was almost killed...

Until a mystic sword named Valis appeared before her.

Using the sword, Yuko defended herself against the monsters, and was whisked to a strange land, where she was told that she was the chosen Valis Warrior, and she must defeat Rogles, or the human world and the dream world would both be plunged into chaos.

Go forth, brave Valis Warrior, and destroy the evil known as Rogles!

Hints:

Max HP/MP - This requires 2 controllers. At any time during actual gameplay, Pause the game with controller 1, then, on controller 2, press right+a+b. This will fill up your HP/MP to the max. You can do this however many times you like.

Alternative - If you don't have 2 controllers, you can still do the code. After pausing on controller 1, switch it with controller 2's port and then proceed with the rest of the code.

http://www.mobygames.com/game/genesis/valis-the-fantasm-soldier
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59a2a368,1b153e03
Valis III
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 
Developer: Telnet 
Publisher: Renovation
Players: 1
_________________________
*
In the beginning of time, three living worlds emerged: Dreamland, the Dark world, and the Human world. In Dreamland, the Kingdom of Vecanti has been ruled by Queens for centuries. The Dark world has been governed by six powerful Dark lords. The Human world, is the world as we know it. Since the beginning, these three worlds, in addition to the already existing Perfect world and its neighbor Sutherland, have been in a delicate balance of power with each other... until now.

Since its creation, the Dark world has been in trouble. Soon after the six Dark lords took power, a netherspace window was opened up, and it has been slowly absorbing the Dark world ever since. GLAMES, King of the Dark world, realizing that his world is coming to an end, has made several attempts to conquer Dreamland, using his generals, ROGLES and MEGAS. However, both generals have failed, and now GLAMES, himself, has decided to invade Dreamland, before his world is destroyed.

The Two Swords - 
At the dawn of time, two magical swords were forged: The Valis sword and the Leethus sword. Legend has it that only the bravest of warriors can use these powerful magical weapons--and if any one person were to have both, their power could be used for terrible destruction. King Glames owns the Leethus sword and is using its power to conquer Dreamland. Only the fabled warrior of Valis, wielder of the Valis sword can stop him now... the fate of Dreamland hangs in the balance.

The Warrior of Valis - 

Yuko Ahso, who up until recently, was a student living a normal life, is the heroine of our story. One day, not long ago, she discovered that her destiny was to become a warrior in the land called "Dreamland."

Queen Valia, the Ruler of Dreamland, summoned Yuko from the Human world, to save her Kingdom from the Dark King Rogles. Valia told Yuko of her destiny to become the warrior of Valis and bearer of the Valis sword. Yuko assumed her role as the Valis warrior, and managed to defeat the plans of King Rogles and restore peace to Dreamland.

However, this peace didn't last long, and Yuko was soon commanded to return to Dreamland, where she was to fight as the Valis warrior, once again. This time, Dark King Meglas had invaded Dreamland. But, as the Valis warrior, Yuko was once again able to defeat his plans and thwart the invasion.

After the final battle with Megas, Queen Valia passed away. After reading her will, Yuko discovered the truth about her past. Queen Valia had never told her that Yuko was one of Queen Valia's twin daughters. Princess Valna, Valia's heir to the throne of Dreamland, was really her sister. Yuko was so moved by the knowledge of her true identity, and the loss of her mother, that she vowed to restore peace to Dreamland, forever. 

Trivia:

    - There is also a fourth installment in the series, M'aider Maiden, which was apparently not released for any Sega platform of the day.

    - Only Valis I and Valis III made it to the Genesis, as well as Syd of Valis, a super-deformed version of Valis II. Valis II, itself, was only released on the PC Engine, and Valis IV was released on the PC Engine and SNES.

Hints:

- Music Test - 

Hold A + B + C and press Start at the title screen. Japanese version only.

- Sound Test -

Hold B + Down/Right and press Start at the title screen. Japanese version only.

http://www.consoleclassix.com/genesis/valis_3.html
http://www.gamefaqs.com/console/genesis/home/586576.html
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c49e3a0a
Vapor Trail: Hyper Offence Formation
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Vertically Scrolling
Release Year: 1991
Developer: Data East
Publisher: Renovation
Players: 1
_________________________
*
The year is 1999, and a radical terrorist group called DAGGER has neutralized the communication system connecting the world's military bases. They have somehow gained control of the satellite communication network, and are now holding the entire planet hostage under threat of using nuclear bombs to destroy the world's great cities. The superpowers of East and West are paralyzed, and the helpless citizens of Earth hold their breath as the doomsday clock ticks away! A ransom demand has been received on the computer screen at NORAD, the USA's defense command center: "If all governments do not surrender to us within ten days, we will destroy the entire world with nuclear missiles, and all that will remain of your great cities will be piles of ash!" The President makes the decision to call in the Special Forces air unit, code named "Vapor Trail." Somewhere in the Pacific Ocean, alert-sirens wail away inside of a secret Special Forces aircraft carrier.

Operation VAPOR TRAIL has been initiated... and you are the world's last hope for freedom!

Gameplay:

The game features 2 players controlling the jet fighters simultaneously for battle across numerous levels. There are 3 types of jets varying from different classes of speeds and firepower. The Silph is the midrange plane with the most balance. While the Valkyrie carries the most firepower, and the Seylen jet is capable of flying at the highest mach speed. Weapon upgrades are available throughout the game, ranging from homing missiles, ring guns, flame throwers and many more. Each jet may also activate the shield manually in times of trouble.

Players have a choice between four different standard pick-up weapons: Vulcan - the player's default weapon which fires straight forward, but can flare out to destroy larger groups of enemies depending on the jet selected. Bombs - a straight firing, explosive weapon that retains the same firing pattern for all jets, but increases in launch count (number of times it can be fired at once) when upgraded. Defender - an explosive cluster-shot weapon that encircles the player's jet and remains the same when upgraded, but increases in count much like the Bombs. Missiles - homing missiles that fire from multiple directions of the jet. Similar to the Vulcan, the Missiles fire in different directions depending on the jet that is used.

Every jet is equipped with a roll device that allows them to kamikaze safely into other jets. The roll must be re-charged after every use.

Players also have the choice to pick-up the S-Unit, a weapon attachment that empowers the jet's firing no matter what weapon is picked-up previously and every jet's S-Unit attack differs from the others.

Silph S-Unit: Fires diagonal wave shots in a V formation.

Valkyrie's S-Unit: Fires rapid-fire flame blasts in a straight direction.

Seylen's S-Unit: Fires an array of arrow-head shots with four firing from the front, two firing from the sides and front and two firing from behind.

Once the S-Unit is equipped, the player cannot use their previous weapons unless the S-Unit is detonated. Detonating the S-Unit does not harm the player, but it does harm the enemy as the unit will detonate in a large and powerful explosion.

Trivia:

Sound effects from the game were sampled in the Snazin Smith song "Doctor Rhino"

http://www.gamefaqs.com/console/genesis/home/586577.html
http://en.wikipedia.org/wiki/Vapor_Trail:_Hyper_Offence_Formation
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d38b3354
Vectorman
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Release Year: 1995
Developer: Blue Sky Software
Publisher: SEGA
Players: 1
_________________________
*
In 2049, the human population of Earth embarks on a migratory voyage to try to colonize other planets. They leave mechanical "orbots" to clean up the mess they made on Earth through littering and pollution. Raster, a high-level orbot who watches Earth through a planetwide computer network, is accidentally attached to a working nuclear missile by a lesser orbot and goes insane, becoming an evil dictator named Warhead. He declares himself ruler of Earth, and begins preparing to execute any humans who dare return to their planet.

Enter Vectorman, a humble orbot in charge of cleaning up toxic sludge by simply discharging it into the sun. As he lands on Earth after his last trip, he finds chaos and confusion. Because all the other Orbots are controlled by Warhead (Vectorman having not been affected because he was away), Vectorman takes it upon himself to destroy the errant orbot and restore peace to Earth.

Overview:

Vectorman, in my view, is one of the the most technically impressive games on the Sega Genesis. The first thing that kind of sticks out amongst the other games for this platform would be the graphics. Using pre-rendered 3D models, the game is given a very cool look and probably goes beyond the threshold that the Genesis is capable of. For those that dig the techno music genre, the soundtrack of the game will appeal to said demographic. And even to those who aren't fans, they can probably agree the music fits the atmosphere. All in all, this is an awesome title to pick up and play, and I recommend it for those that love side-scrolling games with a twist.

Directions:

Vectorman appears to be your typical platformer game, but as you start to play, nothing can be farther from the truth. Many factors make it much different than the typical Genesis game.

For one, the main character, Vectorman, has one main method of attack: firing energy from the palm of his hand. As you progress through the sixteen levels that the game consists of, you'll find yourself coming across new power ups to give Vectorman new attacks like a machine gun and a triple fire as well. Some of these can come from destroying enemies; however, you can also get some from blowing up the several monitors you see.

Along with his unique appearance and ability to fire energy at will, Vectorman also can shift his body into different forms. For example, his body becomes something that resembles that of a drill and is able to cut through certain surfaces. He can also receive a missile-like form that allows him to soar through ceilings.

Starting off in the game, you'll find yourself with four units for life. There's a chance you might lose some health over time and be in dire need of more. This is where you seek out small orbs to help you. If you spot a green one, you can pick it up and a unit of health is restored. There are also those that replenish all your health and one that does the same but also gives you an extra health capsule.

You'll notice that you have a time limit to complete each level in. You need to hustle, no doubt, but you can also find add-ons to help you along the way. If you find extra time clocks floating around, you can collect them and two more minutes are instantly added on for you. As well, you can find checkpoints that are marked with a blue V. If you cross them, instead of starting at the far beginning of the level, you will begin back at the checkpoint which also helps your adventure.

After every few levels or so, you are greeted by a boss battle. Each one, as you might come to expect from platformers, have their own unique patterns that they follow in, and it's up to you to come up with a strategy to fight them. These bosses become even more defensive, as well as being able to take more hits, if you heighten the difficulty level of the game. So make sure you practice before stepping it up. 

Gameplay:

Vectorman uses pre-rendered 3D models in its level and character designs. This gives the game a smooth, computer-generated feel. The original name of the villain, Warhead, was Raster (as in raster graphics, the opposite of vector graphics). Vectorman was considered the answer to Nintendo's Donkey Kong Country at the time, as they both used graphical tricks to look beyond what the console could do.

The game itself is a straightforward 2D action platformer. Vectorman is an orbot (something like a robot) powered with a ball gun in his hand; powerups include a machine gun, "bolo" gun, and triple-fire guns.

Vectorman possesses the ability to transform, through the use of powerups, into several different forms: including a drill, to cut through floors; a bomb, to destroy all surrounding enemies or breakable walls; and an aquatic form, useful for swimming underwater. In addition to powerup transformations, 3 levels host unique morphed forms with which to combat bosses in. Overall, the game consists of 16 levels.

Controls:  

A Button: Fire Weapon
B Button: Fire Weapon
C Button: Jump; Again To Double Jump
Start Button: Pause Game

Hints:  

Refill Health - Pause the game. Now type in this code: A, B, Right, A, C, A, Down, A, B, Right, A. Your health will now be restored. Keep in mind that the use of this code will not get you the real ending of the game!

Blow Up The SEGA Logo - Wait until you get to the screen where you see Vectorman and the SEGA logo. Move to the right a bit and shoot upwards: there is a hidden monitor there. When you break it, jump up and collect the power up. When you do, the SEGA logo will stop working as will the background. A meaningless code, in retrospect, but fun to see nonetheless.

Satellite Dishes - If you find these, you can destroy them. After doing so, you are whisked away to a bonus round. 

http://en.wikipedia.org/wiki/Vectorman
http://www.consoleclassix.com/genesis/vectorman.html
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8160825c,c1a24088
Vectorman 2
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1996
Developer: Blue Sky Software 
Publisher: SEGA 
Players: 1
_________________________
*
VectorMan is back, and the robot sludge barge pilot is more awesome than ever! New morphs, power-ups, and special weapons equip VectorMan to battle with Earth's most prolific enemy... mutant insects! Change into the shape of mutant insects with the special Assimilation Morph. Blast enemies with VectorMan's deadly Laser Cannon, Pulse Beam, Fire Ball and Super Shot! Experience fluid, real-time "Vector-Piece" animation, pulsating sounds and vibrant graphics through 25 levels of gameplay!

Directions:

Sidescrolling game. You must search around the levels, getting different weapons and powerups. Some will be difficult to get, and will require some time to acquire! Some of the baddies will be difficult to destory, so that will be something to look forward to, if you're a true gamer.

Gameplay:

The gameplay is similar to the previous game. Vectorman has a different set of weapons, including a pulse beam, energy shot, and supershot guns. Vectorman can also now transform into insect forms such as a fire ant, a rhino, and "shield bug" that repels attacks. Unlike the original Vectorman, the full-level transformations featured in this game are not used to combat bosses as that is left to the human-form Vectorman. There are 22 levels divided into 7 parts in all.

Controls:

A Button: Shoot
B Button: Shoot
C Button: Jump, press again to jump in midair

Hints:  

Level Select - Pause the game and press Up, Right, A, B, A, Down, Left, A, Down.

Refill Energy - Pause the game and press B, A, B, A, Left, Up, Up.

Weapon Select - Pause the game and press C, A, Left, Left, Down, A, Down. 

Repeat this code until you get the weapon you want. 

Reviewer: LinkOfHyrule
http://www.consoleclassix.com/genesis/vectorman_2.html
http://en.wikipedia.org/wiki/Vectorman_2
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d3870315,101ef9ab,59c71866
Viewpoint
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Isometric Scroller
Release Year: 1994
Developer: Nexus Productions
Publisher: American Sammy Corporation
Players: 1
_________________________
*
Viewpoint is an arcade isometric shooter, released in 1992 by SNK for the Neo-Geo arcade platform. By default, 1P and 2P can only play one after another; in the Service Mode though, simultaneous gameplay can be enabled.

Directions:

Move your space craft around, trying to dodge enemy attacks and not to clash with other moving objects. Shoot your lasers in defense and try destroying anything you see. Grab power-ups for a boost and use special weapons on enemies that are a bit tougher!

Gameplay:

Viewpoint is a top-down orthographic perspective game in the tradition of Zaxxon. The PlayStation and Saturn versions feature 3D rendered graphics with texture maps, unlike the other versions which primarily feature shaded polygons.

One or two players (in hot-seat or cooperative mode) control a spaceship equipped with a laser cannon which can be charged (by holding the shooting button down) for a stronger blast. Besides the main weapon, three special weapons are available: a wall of fire which wipes the screen up in a wave, a nova-like blast and a circle of spherical-green homing missiles.

Controls:  

A Button: Special Gun
B Button: Shoot
C Button: Special Gun
Start Button: Pause

http://www.mobygames.com/game/genesis/viewpoint
http://www.consoleclassix.com/genesis/viewpoint.html
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937380f3,c07a3c2a
Virtua Fighter 2
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1996 
Developer: SEGA-AM2
Publisher: SEGA
Players: 1 or 2 VS
_________________________
*
One year after after the first tournament Akira, Wolf, Pai, Jeffry, Kage, Jacky, Sarah and defending champion Lau are invited to the World Fighting Tournament, and are joined by the master of drunken Kung-Fu Shun-di, who wants to prove he's more than an old geezer and Lion Rafale, who's fighting for his freedom. Each fighter has his own style, from the lightning fast attacks of Pai to the powerful slams of Jeffry.

Gameplay:

Home port of Sega's popular Model 2A arcade vs. fighter released in 1995. Game modes include classic arcade mode, 2P vs mode, Expert mode (where the computer character progressively learns and counters players' technique), Ranking Mode (similar to Arcade, but at the end, a fighting style analysis is shown based on number of specials and time to knock down an opponent), Team Battle Mode (two teams composed of five fighters go against each other, the first to beat five characters being the winner) and Watch mode (allows choosing two fighters and then see them fighting). Both VF2 and VF2.1 (a tweaked version available only in Japan) modes are included. Gameplay keeps the same style from the first game, adding more moves to each fighters' roll. Using a three-key layout (block, kick and punch, being possible to assign button combinations to the extra keys) the player is able to control their fighter, aiming to knock or push the opponent outside the rink inside the time limit. Combo moves range from the quickest, which require the player to push up to five buttons quickly, to strong moves that require more button presses along d-pad nudges to be successful. As with the previous game, fighting is realistic (except the physics-defying leaps), and each fighter has nothing but their body to harm the opponent.

While in comparison with the arcade version some parts took a hit on graphical quality (such as the texture details and backgrounds), the game uses the Saturn High-Resolution mode and flowing 60-fps to bring the arcade experience home.

Trivia:

 - This was the first Sega Mega Drive game to be released in Japan on Virtual Console for Nintendo Wii.

 - The Sega Genesis port doesn't feature Shun Di and Lion Rafale, the two new characters introduced in the arcade version of Virtua Fighter 2.

Hints:

- Different Costumes -
To play in a character's different costumes, Hold UP and then select your character with the A button or C button. or Hold DOWN and select your character with the A button or C button or Start button.

- Extra Character Selection Time -
Press Down, Up, Right, and A + Left at the Character Selection Screen for 99 seconds of time.

- Hidden options -
Enter the options screen,then highlight the ''Exit'' selection, and tap Left until the hidden options are displayed

- No Damage -
Hold B while highlighting player 1's life selection at the Options screen, until the message ''No Damage'' appears. Then press Start.

- Play as Dural -
Just highlight Akira if using controller one or Jacky if using controller two. Then press Left and then Right on the D-Pad. Repeat this a few times and Dural should then appear as a selectable character. Now you can use him as your character in the game!

http://www.mobygames.com/game/genesis/virtua-fighter-2_
http://www.gamefaqs.com/console/genesis/code/586580.html
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e4fb33e4,d63473aa
Virtual Pinball
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre:  
Release Year: 1993
Developer: BudgeCo
Publisher: Electronic Arts
Players: 1
_________________________
*
Virtual Pinball is the spiritual successor to Bill Budge's classic Pinball Construction Set. Programmed by Bill Budge, this Sega Genesis game allows the player to try different pre-built pinball tables and additionally create, save and play custom tables.

Directions:

First, there are a bunch of options to choose before you start the game. Choose what board you want. There are also a lot of secret boards you can access with cheat codes in the "enter code" section of play mode.

Then choose which background you want to play on. You may also change what the flippers, bumpers, and obstacles theme is.

After you do this, you may choose the music and one or two players. In two player mode, you just take turns playing one ball.

The A button will pull back the plunger. B is used to shake the machine. Shake all you want, because it is impossible to tilt it. The only complaint in the gameplay is the fact that in multiball mode you can't see both balls. The board is so big you can't see the whole thing at once, so the camera will follow your first ball, and you'll lose track of the extra one. 

Gameplay:

A player will start with 4 balls. Once a game is started a ball is placed in the launcher. The ball is launched by pressing and holding the A button, with the time held determing the power of the launch. All left flippers are controlled by the D-pad, while all right flippers are controlled by the C button. Hitting B will nudge the table, and can be used in conjunction with the D-pad to nudge in a certain direction.

Controls:  

A Button: Pull Plunger
B Button: Shake Machine
C Button: Right Flipper
D-pad: Left Flipper
Start Button: Start, Pause

Hints:  

- No Tilt - 
You can't tilt the machine, so be sure to shake all you want to keep the ball from going down the "drain." 

http://www.mobygames.com/game/genesis/virtual-pinball
http://en.wikipedia.org/wiki/Virtual_Pinball
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2f35516e
VR Troopers
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1995
Developer: Saban Inc.
Publisher: Syrox Development
Players: 1 or 2 VS
_________________________
*
Grimlord has sent an arcade game to Tao's Dojo which ends up sucking Ryan Steele, J.B. Reese, and Kaitlin Star into Virtual Reality. For them to get out, they have to get by Grimlord's Skugs and monsters.

Trivia:

- If one were to play as a Trooper against the Clone-Bot in the form of that trooper, the Clone-Bot's Trooper form will appear in a different color.

- The video game contains a creature named Kamelion, as the final boss of the game who can shapeshift into any other playable character in the game and utilize their abilities. This creature does not appear in the series, yet is somewhat similar to the Season 1 robot general, Zelton.

http://en.wikipedia.org/wiki/VR_Troopers_(video_game)
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8af4552d
Wacky Worlds: Creativity Studio
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Edutainment
Release Year: 1994
Developer: Headgames  
Publisher: SEGA
Players: 1
_________________________
*
Creating a masterpiece of pictures and music has never been this much fun... or unpredictable! Build 6 animated worlds of your own design using over 400 zany stickers. Use the picture studio to move, color or erase stickers, start and stop the action and more. Lead the bands in Music Studio to jazz up your worlds, with 48 song stickers and 16 different Robo-Musicians. Personalize your creations - automatically saves! Trade with friends, even create Video Greeting Card-tridges!

Gameplay:

In the educational title Wacky Worlds Creativity Studio, players use any combination of 40 stickers to place animating objects into any of 6 wacky world environments. Stickers include Sonic the Hedgehog, Tails, Ecco the Dolphin, and many other SEGA characters. Then the players paint objects in any color they like. Once the Wacky World has been populated, music can be composed using up to 40 music stickers in the robot musician music factory. The game comes bundled with the Mega Mouse and mouse pad.

http://www.gamefaqs.com/console/genesis/home/586583.html
http://www.mobygames.com/game/genesis/wacky-worlds-creativity-studio
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256b8749,1e369ae2
Wardner
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1991
Developer: Visco
Publisher: Mentrix Software, Inc.
Players: 1 or 2 Alternating
_________________________
*
One day the town of Niknik is invaded by Wardner's henchmen. Wardner's henchmen have the power to turn all humans into crystals. A honeymooning couple, Dover and Mia, get lost in the towns nearby forest. One of Wardner's wards, Terragon, spots them and decides to kidnap Mia. Now it's up to Dover to rescue Mia from Wardner and his minions.

Gameplay:

The game contains 6 stages: The forest entrance, house of tricks, forest of the dead, Wardner's Castle, a tower, and the hidden underground room. Each stage is controlled by a ward of Wardner. Some of these bosses are the Emerald Dragon, Kaja, and Grocko.

Dover uses a magic fireball as his main weapon. Defeating enemies turns them into money. This money can be used at the end of each stage where there are shops that sell items that will help Dover on his journey. Some of the items in the game are the magical cape, thread and needle, magical clock, magical flute, and the highjump shoes.

http://www.mobygames.com/game/genesis/wardner
http://www.gamefaqs.com/console/genesis/data/586584.html
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0a46539b
Warlock
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Realtime Associates
Publisher: Trimark Interactive, Acclaim Entertainment
Players: 1
_________________________
*
When the sun aligns with the moon once every millennium, druid guardians summon their magic of their runestones to prevent the rebirth of the Warlock. The runestones are scattered through time and across the continents and you must find them before the Warlock does.

Gameplay:

The gameplay is simple. You go through different stages fighting of creatures and then finding the runestones. You fight off enemies by simply blasting them with this energy, using this orb you have with you, or you can use a spell to kill them. There are some puzzles in the game too. Some of the battles with the tougher enemies require some strategy to defeat them.

Hints:

- Level Passwords -

Level 2: SRVDR
Level 3: SNGDN
Level 4: BGSTR
Level 5: PLEUP
Level 6: PGBRL
Level 7: BLDVN
Level 8: DINSJ
Level 9: NRVNA
Level 10: NLYNG
Level 12: SPKNS
Level 13: PRDIG
Level 14: SCFSH

http://www.mobygames.com/game/genesis/warlock
http://www.gamefaqs.com/console/genesis/code/586585.html
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143697ed
Warpspeed
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator
Release Year: 1993 
Developer: Accolade
Publisher: Accolade
Players: 1
_________________________
*
The premise of Warpspeed is to rid the current scenario of enemy fighters. Scenarios make use of quadrants in which the player flies sector by sector or uses faster-than-light travel to warp from sector to sector. Most space flight consists of navigating asteroid fields, although some sectors contain mines that must be destroyed. During the course of gameplay, the player receives transmissions regarding various topics, consisting of clearing out minefields to travelling to a specific sector to obtain some manner of space technology before the enemy reaches it. Other transmissions are distress signals from space stations asking for assistance from approaching enemy fighters.

Warpspeed features gameplay that takes simulates all directions of movement, allowing the player to supposedly travel in 360 degrees in flight; however, the quadrant is laid out in a 2-D configuration so that the player only really travels along an X-axis and a Y-axis. Wormholes are also located in various quadrants and allow transport to other quadrants; however, they slowly deplete the vessel's warp drive reserves.

The game allows four different space craft for the player to use, each with progressively stronger weapons. The players accumulated game score eventually allows the player to automatically upgrade to the next available craft. The game also features an award system based on the number of points you have gained from destroying enemy fighters to achieving other goals.

The game also features a damage system that affects the performance of your craft. For instance, if the damage control screen indicates your engines have been damaged, your maximum speed will decrease; if your weapons system has taken damage, your weapons will not always fire correctly, etc.

Throughout the quadrant there may be one or multiple space stations for the player to dock with, refuel and replenish their ship's systems, ammunition, and warp drive reserves. These stations are critical to the player and if they are lost, they can not be replaced.

If the players craft suffers too much damage, the vessel will be destroyed. The player has three lives to complete the chosen scenario. If the player loses all three lives, the game is over.

Hints:

- Level Passwords -

4WH0V9LW4Assault
QCNH34BG3Mosquitoes
4Y?WB64BNSkirmish

http://en.wikipedia.org/wiki/Warpspeed
http://www.gamefaqs.com/console/genesis/code/586586.html
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5be10c6a
Warrior of Rome
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy - Turn-Based
Release Year: 1991
Developer: Micronet
Publisher: Micronet
Players: 1
_________________________
*
Warrior of Rome, also known as Ambition of Caesar or Caesar no Yabou is a real-time strategy war game for the Sega Genesis. The game is a fictional story about the adventures of Julius Caesar and the Roman army during his reign as general.

Hints:

- Passwords -
2:L3FHPOZNGW
3:NXDS55JSWF
4:O5TCJZSP5B
END:GREBDQ3QNE

http://en.wikipedia.org/wiki/Warrior_of_Rome
http://www.gamefaqs.com/console/genesis/code/586587.html
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cd8c472a
Warrior of Rome II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy - Turn-Based
Release Year: 
Developer: Micronet
Publisher: Micronet 
Players: 1
_________________________
*
Warrior of Rome 2 is a real time war simulation strategy game.

Released in '93 till date there is nothing comparable to what it has achieved. Set in the backdrop of the Roman Empire's heyday it tells the story of Caesar and his famous battles.

The game plays like hardly any other game ever made making it strikingly unique. Two armies face each other on a set map and are allowed to construct there own formation of useful buildings while at the same time fighting each other off and growing in skill level. As units gain experience from battles they improve their combat function, speed of movement, building skills, sailing skills, depending of course on what they have been experiencing. If a unit gets killed all of its experience gets lost along with it so the skill balance then tips in favor of the opposing army. If this happens too much a very balanced war then turns into a rout with the quickness. Controlling each unit is done with a host of specific commands allowing you to have pin point control over the movements of your units. You can have your units attack any structure from a peasant's house to the enemies main fortress or move to any point on the map you choose.

Having total control over the movements allows you to micro manage all aspects of your war strategy keeping in mind the bigger picture of what is going on on the map in general. This game plays like nothing else out there.

The story is that of Caesar which has been told many times by Shakespeare in his semi historical play. The only difference here is the ending and the fact that you follow Caesar step by step until he reaches Rome. The ending is a shocker for those of you familiar with the story of Caesar and I won't give it away here because that would be a spoiler of sorts. The symphonic soundtrack feels as though it was written especially for the many moments of suspension and tension through out the game as the story unfolds setting the mood perfectly.

Graphically this game performs on a very high level. The units develop different animations based on there skill levels. If the unit is specialized in speed it gets a horse. If it really is good at speed it gets a imperial white horse. If the unit is specialized in combat it gets a shield and sword but if it is better at aerial attacks it walks around with a bow and arrow. One of the most impressive animations are the volley animations when arrows or napalm are flying around they are executed with a fluidity that is impressive.

As for sound and music this game had some sort of master working on it.

Even though the music loops every 90 seconds it never gets old and it is composed to fit the atmosphere of the game, sort of old school music and it sets the mood perfectly for what goes on as the game develops.

The re-playability of this game is astounding. Mostly due to the 2 player mode that has 44 maps to select from, each one demonstrating a unique complexion of geography that makes you think and evaluate strategy on different levels. The 2 player mode is where this game really shines because the a.i. of this game is the only weak link. complex strategies that develop as you understand how this game functions are never executed by the a.i. but going up against a human player there is no limit to the combinations of strategies that will get played out against each side, creating some of the most outrageous scenarios you could imagine.

My final recommendation is that it takes time to learn how to play this game because of the depth and the unique control scheme that most video game players will find themselves unfamiliar with but once you have figured out how this game works you will realize that this is definitely a masterpiece.

(On a side note Warrior Of Rome 3 was released on the Super Nintendo in Japan and uses the same game engine as 2 except it is upgraded a little bit and has a new story. This is probably the most rare game for that system only 500 of them were printed due to financial constraints of the publisher. Considering how good 2 is 3 is probably real good if someone could find it that would be cool. As for now no one knows where a copy is.)

Hints:

- Tug of war mode -
To access a secret tug of war mode, start a new game, and press start. Go to Load Data, and put the cursor on the right edge of the box. Hold start on the second controller, and press A on controller one. Then press start on controller one. To play, repeatedly tap the C button.

http://www.gamefaqs.com/console/genesis/review/R111810.html
http://www.gamefaqs.com/console/genesis/code/586588.html
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93f025f9,bdce9141,4b680285
Warsong
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 1991
Developer: CareerSoft
Publisher: Treco
Players: 1
_________________________
*
The Dalsis Empire has laid seige upon the Castle of Baltia to seize the legendary sword WARSONG. In a desperate attempt, King Alfador sends his only son, Prince Garett, into the countryside, away from impending death. Now Garett must rally his allies from across the kingdom, and lead their valiant armies in a battle against the Empire to retrieve the sacred sword! But, time is running short! Command troops and choose your mission commanders. Unite with loyal allies and charge into campaigns that forge the destiny of a realm. Between you and the path to victory lie dangerous rogues, the steel of Dalsis, and a confrontation in the ultimate showdown against evil!

Gameplay:

The player controls a group of heroes or commanders to accomplish some goals each phase. They are joined with non-controlled allies to battle with enemies commanders. Before each phase, the player can purchase up to eight army units from a single type for every one of its heroes. The type of the available army depends on the hero class (e.g Griffons can only be purchased by Dragon Knights) and have different prices. At the end of each phase, any survivor army provides some amount of cash for the player to use next time.

After each battle, the winning commander gains experience that allows him to upgrade to a more powerful class. If a hero dies, he is lost forever.

Hints:

- All Items -
When recruiting soldiers or equipping items Hold Up-Left + A + B and Garett must be highlighted as well. All items will be available except for warsong.

Note: You lose all of your cash by doing this.

- Scenerio Select -
To access the scenerio select:

-Zoom the map out
-Move the cursor to the top left corner
-Move the cursor down one space and to the right one space
-Press and hold the B Button until the Scenerio Select appears

NOTE: If you warp to a scenerio where a character first appeared, you may lose all expirence for that character.

- Sound Test -
-Zoom the map in
-Move the cursor to the top left corner
-Move the cursor down one space and to the right one space
-Press and hold the B Button until the Sound Test appears

http://www.gamefaqs.com/console/genesis/home/586591.html
http://en.wikipedia.org/wiki/Warsong_(video_game)
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de62bee8,c2c13b81
Wayne Gretzsky NHLPA All-stars
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Hockey
Release Year: 1995
Developer: Time Warner Interactive
Publisher: Time Warner Interactive
Players: 1 or 2 VS
_________________________
*
Though not revolutionary, this game is enjoyable, especially fighting. You can change your lines at will, show replays to taunt your friends you scored on, or even intimidate to start a fight! This game also has a season mode to run through to win the Stanley Cup. There seems to be no real NHL teams though, I didn't understand that, but it is interesting none the less!

Directions:

Just as in any typical hockey game in real life, get the hockey puck into your opponents' net for a goal. Team with most points after 3 periods is the winner. Watch out for penalties, and no fighting or you'll go to the penalty box!

Gameplay:

Players can play in exhibition mode, regular season mode, playoff mode, and even listen to stereotypical music of each nation in the sound test mode (country music for Canada, rock and roll music for Team USA, for example). In the Sega version, the player's names are formalized (Thomas instead of Tom, David instead of Dave, Steven instead of Steve, etc.).

Players can also have the CPU play some or all of their regular season, but the computer will lose more games than win them so it's important to play as many games as possible manually. In addition to NHL teams, the player can also play as international teams(Sweden, Finland, Czechoslovakia, Russia, United States and Canada).

Controls:  

A Button: N/A
B Button: Pass/Change Player
C Button: Shoot/Check
Start Button:Pause

http://www.consoleclassix.com/genesis/wayne_gretzky_and_the_nhlpa_all_stars.html
http://en.wikipedia.org/wiki/Wayne_Gretzky_and_the_NHLPA_All-Stars
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d2cf6ebe
Wayne's World
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1993 
Developer: Gray Matter
Publisher: THQ
Players: 1
_________________________
*
"Wayne's World, Wayne's World! Party time! Excellent! Woo, woo, woo!"

It's Friday, it's 10:30 and like usual, Wayne and Garth are presenting their TV show. First they start off by reading a top-10 list of the worst games they recently played at the arcade. Then Wayne accounts on how he and Garth were suddenly sucked into a video game, and Garth was vkidnapped by the mysterious Zantar. "Weeuuu, weeuuu, weeuuu!" FLASHBACK, and now you're suddenly in control of Wayne as he must embark upon a quest to save his good pal Garth.

Gameplay:

Not to be confused with the DOS license, this Wayne's World is a platform- style game. You must jump, fight and rock your way through 4 different levels which include Kramer's Music Store, Stan Mikita's Donut Store, Gas Works and Surburbia. Using Wayne's guitar as your sonic weapon, it's most excellent noise will bring death to various enemies. Will you save Garth from the evil purple clutches of Zantar? SCHWING!

http://www.mobygames.com/game/genesis/waynes-world_
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70155b5b
We're Back!: A Dinosaur's Tale
Alternate Title: A Dinosaur's Tale
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1993 
Developer: Funcom 
Publisher: Hi Tech Expressions 
Players: 1
_________________________
*
Captain New Eyes travels back in time and feeds dinosaurs his Brain Grain cereal, which makes them intelligent and non-violent. They agree to go to the Middle Future (our era) in order to grant the wishes of children in New York city. They are to meet Dr. Bleeb of the Museum of Natural History, but get sidetracked with their new children friends and run into the Captain's evil brother, Professor Screw Eyes, who has other plans for the dinosaurs.

http://www.imdb.com/title/tt0108526/plotsummary
http://www.gamefaqs.com/console/genesis/home/586595.html
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b9895365
Weaponlord
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1995
Developer: Visual Concepts
Publisher: Namco
Players: 1
_________________________
*
In an age of conquerors, on a bloody battlefield... a wounded mercenary draws his last breath... and the spirit of a demon enters his body. He is reborn, rising from the dead to challenge the residing war king to a duel. With one blow a new empire is started...10 days and 20 dead rulers later the armies and lands are united by one man's hand. The reign of the DemonLord Zarak has begun.

At the height of the demon's power, the prophecy of his doom was foretold by a tribal shaman...

"When the night turns violent and the moon bleeds, gripped by the skeletal fingers of death...a child will rise to face the demon in combat...and the lord of demons will fall by the hand of...the WeaponLord."

Against the advice of his lieutenants to kill the children born that night, the DemonLord waits to face his foretold killer in fair, one on one combat. The DemonLord Zarak is a true warrior, even evil can have honor.

25 years later...

Sensing the prophecy is at hand, the DemonLord holds a great tournament of champion warriors. The winner will face the demon in a final battle. The Demonlord prepares to meet his destiny head on...and destroy the WeaponLord.

Gameplay:

At its core, WeaponLord is a standard 2D fighting game experience. Where it differs is in its gameplay mechanics, and in some of its aesthetic choices and presentation. Some of WeaponLord's more original features were:

    - Thrust-Blocking - An aggressive blocking system two years ahead of Street Fighter III's similar Parry System.

    - Multiple Endings - Characters would have completely different ending sequences depending if the player beat the Story or Arcade modes.

    - Weapon-To-Weapon - When two player's weapon's clash at the same time, a struggle ensues to see who can overpower the other.

    - Weapon Breaking - Character's weapons can be broken. This occurs when a Weapon-to-weapon struggle happens, and one player immediately Two-in-One's into a special move. This breaks off a portion of their opponent's weapon, greatly reducing their range and damage capabilities.

    - Deflect - Each character has one special move that acts as a Deflect. This is similar to a thrust block, as it collides with an enemy's strike, knocks it backward...but it then automatically hits the character while they're off-guard.

    - Take Downs - Certain special moves that also knock an opponent onto their back. A player can then follow up with additional attacks while their foe is still on the floor.

    - Hair/Clothing Trim - When certain attacks are performed on an opponent in mid-swing, you can cut off a piece of their clothing or their hair. An added humiliation.

    - Password System - A password is given at the end of a match, so the player can always return to the middle of a game, if need be. A secret password is also given so the DemonLord Zarak is playable in Story Mode.

    - Death Combos - Unlike Mortal Kombat or Primal Rage, Death Combos are a certain string of regular and special moves that each have a gory effect on their opponents. These combos take skill and timing to master, and can also be done in a few different sequences. Some effects include disembowellings, decapitations, head splittings which expose the brain, and body pulp; which tears away most of the flesh from the torso.

Hints:

- End Level Passwords -
Enter the passwords for each character below in order to reach their final battle on the hardest difficulty setting.

Korr
AAA BAA BBC BCC BCB

alternate:
BBB BBA CAB CCB AAB AAB

Bane
BCB BCC ABB CCA AAA BCB

Divada
CCB BBC CCB CCA CCC ACB

Jentai
BCC CAB BBA CCC CCA BAA

Talazia
ACB AAA AAA AAC BBA CBB

Zorn
CBC AAA CBB CAA ACB ABA

Zarak
BAC CCC BAB BBB BCB ABA

- Play with Zarak in Story Mode -
Enter the following password in Options Menu:

AAC ACB BBC AAA CCB CAA

Now you can select Zarak, the Demonlord in Story Mode! 

http://en.wikipedia.org/wiki/Weaponlord
http://www.gamefaqs.com/console/genesis/code/586594.html
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c8d8efc3
Wheel of Fortune
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Game Show
Release Year: 1991
Developer: GameTek
Publisher: GameTek
Players: 1 to 3 VS
_________________________
*
A very basic translation of the popular game show Wheel Of Fortune, where you guess letters until you can guess the phrase. This CGA version has three old-school rounds of Wheel of Fortune (where the puzzles are simply "Phrase", "Title", "Person", etc.) and then a bonus round. You can compete against 2 computer players or up to three people can play against each other.

Directions:

Just like in the very popular game show, you spin the wheel with a certain amount of power and land on the money amount. Then guess a consonant and you get that money amount times the number of letters you guess in the word(s). Buy vowels to help you out and solve! Person with most money is victorious!

Controls:  

A Button: N/A
B Button: Select/Spin
C Button: N/A
Start Button: Start/Pause

http://www.mobygames.com/game/genesis/wheel-of-fortune
http://www.consoleclassix.com/genesis/wheel_of_fortune.html
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3cc20954,7d4450ad
Where In The World Is Carmen Sandiego
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Edutainment
Release Year: 1992 
Developer: Broderbund
Publisher: Electronic Arts
Players: 1
_________________________
*
Worldwide Crime Wave!

ACME Detective Agency Hot On The Trail Of Master Thief Carmen Sandiego And Her Henchmen.

WANTED: Detective to locate and capture Carmen and her gang. Must be a hard working, independent, fun-seeking individual willing to travel the world. No experience necessary. 

Gameplay:

Carmen Sandiego is a game that tests the player's knowledge about geography and general knowledge about different countries. Missions will begin with a treasure being stolen and the player flying to that location. A time limit counts down while they must search the area and interview witnesses to find enough clues to figure out what country the thief flew to next. The player always has a limited selection (usually three or four) of flights available in any given country. This process is repeated until either the villain is found or time expires and they are able to get away. Along with finding out where the thief has headed, the player must discover who the thief is, by best matching personal characteristics (gender, hair color, eye color, hobbies, notable features) to dossiers on Carmen's gang. There must be enough characteristics matched in order to obtain a warrant, which is essential to legally arrest the suspect once they have been found.

Progress in arresting VILE members will expose other members, eventually leading up to Carmen Sandiego herself.

Hints:

- Mission Passwords -
After entering your details at the front-end, type in the following codes to commence on a particular mission. (N.B: These codes are cASE sENSITIVE!)
bbvMission 01
dbtMission 02
fbsMission 03
gbrMission 04
kbBMission 05
mbzMission 06
nbxMission 07
pbwMission 08
rbgMission 09
sbfMission 10
WbLMission 30 (Final Level)

- Passwords - 
tbd10 cases solved, Rank: Private Eye
ybb11 cases solved, Rank: Private Eye
wbp12 cases solved, Rank: Investigator
xbn13 cases solved, Rank: Investigator
zbm14 cases solved, Rank: Investigator
Bbk15 cases solved, Rank: Investigator
DbS16 cases solved, Rank: Investigator
FbR17 cases solved, Rank: Investigator
GbP18 cases solved, Rank: Investigator
HbN19 cases solved, Rank: Investigator
JbZ20 cases solved, Rank: Ace Detective
KbX21 cases solved, Rank: Ace Detective
LbW22 cases solved, Rank: Ace Detective
MbT23 cases solved, Rank: Ace Detective
NbH24 cases solved, Rank: Ace Detective
PbG25 cases solved, Rank: Ace Detective
RbF26 cases solved, Rank: Ace Detective
SbD27 cases solved, Rank: Ace Detective
TbM28 cases solved, Rank: Ace Detective

http://www.consoleclassix.com/genesis/where_in_the_world_is_carmen_sandiego.html
http://en.wikipedia.org/wiki/Where_In_The_World_Is_Carmen_Sandiego
http://www.mobygames.com/game/genesis/where-in-the-world-is-carmen-sandiego
http://www.gamefaqs.com/console/genesis/code/586597.html
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a65c54d8,ea19d4a4
Where In Time Is Carmen Sandiego
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Edutainment
Release Year: 1992
Developer: Broderbund
Publisher: Electronic Arts
Players: 1
_________________________
*
Carmen Sandiego and her gang are loose once again, and it is your job to capture her! This time round you not only have to find where she is, but also when she is. Traveling to various locations, you need to assemble clues by questioning witnesses and searching locations to close in and capture Carmen Sandiego. Included with the game is The New America Desk Encyclopedia to help make clues more meaningful (and act as a form of copy protection!).

http://www.mobygames.com/game/genesis/where-in-time-is-carmen-sandiego
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7eb6b86b
Whip Rush 2222 AD
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1990 
Developer: Vic Tokai
Publisher: Renovation Products
Players: 1
_________________________
*
In the year 2222 AD, three exploratory spaceships departed our overpopulated solar system with the goal of finding new worlds to colonize. Five years later, the ships were listed as "Missing and presumed lost" with their last transmission: "We are approaching planet Voltegeus..." Less than a week after the incident, a massive alien vessel materialized in the vicinity of Mars and was heading towards Earth.

Gameplay:

Whip Rush is a side-scrolling (with certain vertically scrolling descents and ascents) shooter similar to Gaiares and R-Type.

You start with 3, 4 or 6 ships depending on the difficulty level you select.

In addition to moving and shooting, your ship has Power Claws that you can rotate and extend for offensive and defensive purposes. Power Claws can be equipped up to two units and can shoot bullets.

The upgradeable weapons are Laser, Missile, Fireball and Power Claw.

Laser is forward firing only but is rapid and strong, missiles can shoot back and forth and when shot from the Power Claw they will home in on enemies. Fireballs shoot in the opposite direction of your ships travel.

Unlike most other games, your ship has variable speed, which comes in handy when negotiating different kinds of obstacles and enemies.

http://en.wikipedia.org/wiki/Whip_Rush
http://www.mobygames.com/game/genesis/whip-rush
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f9142aee
Wimbledon Championship Tennis
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Tennis
Release Year: 1993
Developer: SEGA
Publisher: SEGA 
Players: 1 or 2 VS
_________________________
*
The oldest of the four Grand Slam tournaments, held in London on grass every July, is the basis for this tennis game. The ball comes off the grass surface fast and low, reflecting the surface's reputation for providing the most exciting tennis. It's viewed in the typical third person perspective, although with quite a distinct 3D effect and with shadows. You can play standard 1 or 2 player matches, or play the full tournament from the quarter-final stages onwards. You can play standard shots as well as lobs and drop shots, and full service rules are featured. You can select your character and build up their skills as the game progresses.

http://www.mobygames.com/game/genesis/wimbledon-championship-tennis
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210a2fcd
Wings of Wor
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1991
Developer: NCS
Publisher: SEGA
Players: 1
_________________________
*
You are Wor, a winged battle master with the power to hurl bolts of energy and control the magical forces of nature. Your planet has been taken over by some of the most hideous creatures ever known! Crush these dangerous creatures and free the planet!

Gameplay:

Gynoug is a horror-themed shoot'em up similar to Thunder Force and other horizontal shooters. But other than most of them where you play a spaceship of some sort, here you play as Wor, a member of the so-called 'Flying men' who look quite similar to angels. The home planet of these people, Iccus, has been taken over by a virus that has mutated into a collection of quite horrible creatures, and every previous attempt to battle them has failed. So now it is Wor's turn to save his home planet and destroy these mutants once and for all!

Gynoug consists of 6 levels with no check points, instead you continue right where you died if you have any lifes left. Each level (except the last) has a mid-boss and a large end-boss. There are three types of shots, one that fires in a triangular fashion, one that fires more concentrated in a corridor and a bit to the back and above/below you, and one that fires to the front and back simultaneously. You can power them up in two ways, by shooting more bullets and by strengthening them. Also, feathers can increase your speed like in Gradius.

- Levels -

Boss names are from the instruction manual.

Round 1

The game begins in some caves with deep, dark passageways and a river in the background.

Mid-round boss: Dragoon, a grey, seemingly fossilised tortoise with an elongated neck ending in a toothy skeletal head. It shoots orange spores out of its neck.

End-of-round boss: Locomotive Breath, a locomotive engine with a man's face which spits out missiles.

Round 2

An overground level, with Wor flying through the open air over water and birds (among other enemies) dropping missiles. Eventually the round moves underwater to an encounter with a mini-Oglithan (see below) before meeting the real thing.

Mid-round boss: Oglithan, a conical shell which floats around turning itself inside-out, revealing a fleshy inside and emitting a spray of spores, as well as larger missiles.

End-of-round boss: Masseboth, a wooden ship with a bearded man's face as a figurehead, spitting spores. After a while, the ship sinks before rising up to reveal a much larger face underneath the ship, wearing the ship on its head. Spores are emitted from the rudder as well as from the face's mouth. "Masseboth" is also Hebrew (?????, matz-tsay-baw) for "standing stones" or "column" but this seems to have little to do with this boss itself.

Round 3

A quasi-gothic city, with spitting gargoyles and other enemies.

Mid-round boss: Peeble, a segmented serpentine creature which zooms away from and into the screen to collide with Wor.

End-of-round boss: Gark, an huge engine with a face like Locomotive Breath, which emits a serpentine whip of spores from its eyes. Its lower "jaw", a plough, drops away at times to reveal its "tongue", a fiery sword emitting fireballs.

Round 4

A entirely mechanised level, with engines and pipes in the background.

Mid-round boss: Monotrog, a set of floating heads around a machine with a propeller and missiles.

End-of-round boss: Orrpus, a disembodied human upper body, half-mechanised and half-flesh, with machinery on its shoulder/back. It shoots out red discs (like red blood cells) from its mouth and lower side.

Round 5

A bizarre world with floating aberrations, reminiscent of inside the human body (especially the eye).

Mid-round boss: Slog, a cross-legged grey humanoid orbitted by fast-moving spheres, spitting blue spores. In English, to slog is to hit or strike, possibly referring to the creature's missiles, or else simply an attempt to create a primitive, bestial name (cf. "ug").

End-of-round boss: Perfidy, a bizarre grey individual with an inactive lower body ressembling a whole octopus stretched across the bottom of the screen, joined to the upper body, an armless grey torso and head, by a flexible muscle joint. The upper body moves wildly, emitting red missiles. In English, perfidy is treachery or a betrayal.

Round 6

Another sky-like level, with clouds above and below and rays of light in the background.

Mid-round boss(es): All of the previous mid-bosses one after another: Dragoon, Oglithan, Peeble, Monotrog and Slog.

End-of-round boss(es): Orrpus (Round 4) appears first. Afterwards, the final boss appears: a previously unencountered turquoise humanoid with an exposed rib cage and a jellyfish-like creature on its back, all while curled up in a foetal position but ending in a large clawed hand instead of legs. It shoots white spores from its midsection, which float around slowly and do not disappear until the boss's defeat. The instruction manual gives the last boss no name, simply exhorting the player to "PREPARE FOR THE WORST!".

Hints:

- Easy Mode -
Highlight the ''Game Level'' section on the options screen, then hold A + B + C and press Start.

- Level Select -
Highlight the ''Control'' section on the options screen, then hold A for around ten seconds.

- Unlimited Credits -
Hold Left + A + C when the ''Game Over'' screen appears. Hold the buttons until the continue screen is displayed to continue game play without using any credits.

http://en.wikipedia.org/wiki/Gynoug
http://www.gamefaqs.com/console/genesis/home/586601.html
http://www.mobygames.com/game/genesis/wings-of-wor
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f57c7068
Winter Challenge
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Competitive Events
Release Year: 1991
Developer: Ballistic
Publisher: Accolade
Players: 1 to 10 VS
_________________________
*
Winter Challenge is a video game that portrays seven winter sports that are competed in during the Winter Olympics. This game however was not endorsed by the International Olympic Committee, the United States Olympic Committee, or any similar organization for any other country. It was released for the Mega Drive/Genesis.

Gameplay:

Most of the games consisted of using the directional pad for steering, and the A, B, and C buttons for performing certain functions like shooting, running, braking, or pushing off, as you would for the ski jump. Button mashing was necessary as times for a couple of the events, but most were focused on timing and accuracy. The ski jump was scored by distance, and the biathlon was scored by time and shooting accuracy. All the other events were scored by time.

http://en.wikipedia.org/wiki/Winter_Challenge
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f4bee118,df036b62
Wiz 'n' Liz
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Raising Hell
Publisher: Psygnosis
Players: 1
_________________________
*
Wiz 'n' Liz are magicians. They live on the planet Pum and brew potions and cast spells. They also tend to wabbits. Lots of wabbits. One day, a concoction went awry and sent all the wabbits to distant parts of Pum. Wiz 'n' Liz set off to look for them.

Catch all the wabbits in tons of levels in several difficulty settings. Create magical words and mix ingredients for extra lives, bonus levels and other surprises. Features a password save system so you can take off where you left.

Gameplay:

The game takes place on a series of levels, each divided into eight worlds. Each world has a distinct graphical style and music, but the basic gameplay remains the same. Wiz and/or Liz must run through the landscape collecting the wabbits, against a strict time limit. To win, the player must collect floating letters which appear when a wabbit is collected, to spell out various words. Once collected, the player then must wescue all remaining wabbits on the level, collecting fruit, stars and clocks to increase the time limit. The limit starts at one minute and is only restarted when the player character dies. This time limit can however be extended by collecting a glowing orange orb which appears in the last ten seconds of a countdown and gives 30 seconds of bonus time.

Various kinds of fruit can be mixed in a cauldron, and depending on the fruit, the effect can be bonus points; a minigame; a weird graphical effect; a bit of silliness (such as declaring a "Game Over" and killing your character, only to put them back and sheepishly say "Only joking..."); turning the wabbits wed, bloo, or gween; or "Absolutely Nothing".

Like other Psygnosis games, Wiz'n'Liz features a number of cameo appearances from other Psygnosis characters, including Puggsy and Lemmings.

The Bonus game was featured in the original mid-90s run of competitive gaming television show Games World (broadcast on Sky One in the UK) as one of the challenges. Player took turns to play the Bonus game of collecting the bloo wabbits, and the highest scorer won that particular challenge. The game was not featured when the show was revived in 2000, largely because the Sega Mega Drive had become obsolete.

Hints:

- Bonus Round Cheat -
After completing the first round of any land with more than one round, wait for the words ''Push Start Button'' and ''Yeah!'' to appear. Hold A and C, and press Start. All the bonus letters will light up, letting you go to the bonus stage after you beat that land. Unfortuately, this trick doesn't work on every level.

- Cheat Passwords -
To fight against any of the screen-filling monster bosses in Wiz'n'Liz, enter the password TCDT GBBS. Other interesting passwords include BBBB BBBB, TTTT TTTT, CBSK LGQD and MQHS PKDN. The password MGTP GLLS will take you to the last round of the final level.

- Fight Any Monster Boss -
To fight any screen-filling monster boss, enter TCDT GBBS as a password.

- Half-Priced Items in Shops -
When the word ''Buy'' is highlighted hold Start and press C to cut all prices of items in half.

- New Difficulty Level -
When the Sega logo appears, hold A, B, C and press Start twice. You should hear a voice say ''Yeah!'' if you did it correctly.

- Open Shop and 100 Stars -
Simply press Start and hold C at the last letter of any valid password.

- Skip to Final Level - 
To skip to the last round of the final level, enter MGTP GLLS as a password.

http://www.mobygames.com/game/genesis/wiz-n-liz-the-frantic-wabbit-wescue
http://en.wikipedia.org/wiki/Wiz%27n%27Liz
http://www.gamefaqs.com/console/genesis/code/586604.html
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Wolfchild
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Release Year: 1993
Developer: Core Design Ltd.
Publisher: JVC Musical Industries, Inc.
Players: 1
_________________________
*
Dr. Kal Morrow, expert in genetic research and creation of human-animal hybrids, has been kidnapped and his family brutally murdered by the terrorist organization CHIMERA. His surviving son Saul takes it upon himself to avenge his family. Using his father's research, he turns into a man-wolf and sets out to find CHIMERA's base and defeat their leader Karl Draxx.

As Saul, it is your job to traverse five different areas on your way to Draxx. When Saul collects enough power-ups, he turns into his wolf form and gains a special psychic shot attack, which can be improved by collecting futher power-ups. However, if Saul loses health, he turns back into his human form and only has his fists to fight the numerous enemies.

Gameplay:

Wolfchild was designed by Simon Phipps, also responsible for the earlier Switchblade 2, a rather similar game. The action is viewed from the side and scrolls in eight directions. The player must guide Saul through five levels, negotiating platforms and shooting various monsters, the result of Chimera experiments. Initially, the player character is Saul in his normal, human form. Only when enough energy has been collected does he turn into a wolf-human, giving him much better attack techniques.

http://en.wikipedia.org/wiki/Wolfchild
http://www.mobygames.com/game/genesis/wolfchild
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d2437bb7,326ce8c2
Wolverine: Adamantium Rage
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: 
Release Year: 
Developer: 
Publisher: 
Players: 
_________________________
*
Unbreakable... Unstoppable... Uncontrollable... It's Wolverine in ADAMANTIUM RAGE! Armed with an arsenal of slashing combat moves, the lone X-Man battles his way from the Weapon X lab to the sewers of New York City, searching for clues to his mysterious past in the most dangerous adventure of his life. But remember, bub... he's the best at what he does! 'Nuff said.

Directions:

Keep moving along through the level. Search for an exit to another room, but watch out for enemies. You can attack them to get rid of them. Hurry as fast as you can before the red dot in the bottom right bar reaches the head. If it does, then LCD will reach Wolverine, and you will die.

Gameplay:

The main character has a very large selection of combat moves, and also has great agility and the ability to climb walls using his wrist-spikes. Bonus pickups are provided in the level maps. Many of them are hidden very thoroughly which invites the player to use Wolverine's agility and climbing abilities to explore every corner.

Levels include: The Secret Lab, The ninja training camp, Tokyo, Hallucinogenic world, The inner circle, The mysterious underworld

Some characters and enemies encountered are : The Black Queen, Bloodscream, The crystal dragon, Cyber, Destroyer program, Elsie Dee, Fugue, Geist, Lady Deathstrike, Shinobi Shaw, Trifusion.

Controls:  

A Button: Jump
B Button: Kick
C Button: Claw attack
Start Button: Pause

Hints:

- Level Passwords -
MARIKO: Level 2
SILVER FOX:Level 3
DEPARTMENT H: Level 4
MADRIPOOR: Level 5
ASANO: Level 6
THE HUDSONS: Level 7

http://www.gamefaqs.com/console/genesis/home/586606.html
http://www.consoleclassix.com/genesis/wolverine_adamantium_rage.html
http://www.gamefaqs.com/console/genesis/code/586606.html
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Wonder Boy in Monster World
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1991
Developer: West One
Publisher: SEGA
Players: 1
_________________________
*
Townsfolk cower in fear as legions of deadly monsters invade the planet. Only Wonder Boy can fight smart enough - and tough enough - to wipe out the terrible beasts. Sleuth out secret clues to thwart the undead. Match wits against an evil force of otherwordly dimensions. And prove the awesome strength and courage of the amazing Wonder Boy! Team up with a companion to battle scores of fiendish monsters. Play magical tunes to enter secret rooms and passageways.

Hints:

 - Stay at the Inn for free - 
Any Inn throughout the game will still let you spend the night, even if you don't have enough gold. If you're short, they will take whatever you have, even if you don't have any gold at all.

http://www.gamefaqs.com/console/genesis/home/586607.html
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b01c3d70
World Championship Soccer
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS
_________________________
*
This soccer game lets you choose a team representing one of twenty-four countries around the world to participate in the World Championship tournament. This is identical to the real 1990 World Cup.

Once you pick your team you can also select which players you want on the field, so that you can round out the team's strengths and weaknesses. Also provided are modes for single exhibition matches, either against the computer or against a friend.

Gameplay:

The game presents a top-down view of a simple version of soccer (there are no fouls, substitutions, or strategies). Players must dribble and pass the ball towards one end of the field and try to score a goal by forcing the ball into the opposing team's net. When the player's team has the ball, he or she can either dribble the ball across the field, kick the ball towards the goal, pass the ball in the air to another team member, or kick the ball forward in the direction that the player is currently facing. When the opposing team has the ball, the player can switch between different team members on the field, or slide kick their opponent to dislodge the ball from their control.

When the ball goes out of bounds, the game will switch to a full-screen graphical view for a corner kick or a goal kick. If the game ends in a tie and is not an elimination round match during the championship mode, the game will switch to a graphical penalty kick view.

To start a game, the player must first select which country they would like to be. Teams are rated on a scale from 1 to 5 (5 being the best) based on four different attributes (Speed, Skill, Defense, and Keeper). The best team in the game is Brazil, while the worst two teams are the USA and Japan. Games run for 90 minutes, where each minute in the game is actually 6 seconds. There are three audio tracks during game play, chosen based on the teams in the match.

http://en.wikipedia.org/wiki/World_Championship_Soccer
http://www.mobygames.com/game/genesis/world-championship-soccer
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c1dd1c8e
World Championship Soccer II
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS
_________________________
*
World Championship Soccer II is an update of the first game with improved graphics. It contains the teams from the previous game, but adds the 1994 World Cup teams to use in exhibition and tournament play. It also features eight teams from the 1986 and 1990 World Cups, more formations and strategy options, and a four-way play option so four people can play together.

It does not feature the FIFA logo or license and is more of a violent soccer game without yellow cards and penalties.

http://www.mobygames.com/game/genesis/world-championship-soccer-ii
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a662aadc,53434bab
World Class Leaderboard Golf
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Golf
Release Year: 1992
Developer: Access Software
Publisher: U.S. Gold
Players: 1
_________________________
*
Now you have the opportunity to play the same courses that have challenged the world's greatest golfers. World Class Leader Board features four of the toughest championship courses, each with 14 exciting competition formats. And because the look and feel are so life-like, if you haven't caught the golfing bug by now, you soon will! 

Gameplay:

Before the long-running Links series, Access produced the Leader Board lineage, which concludes here. Wind, snap and power are the main considerations as you dodge the bunkers, water and rough which make for more complex courses than the 8-bit versions of the original.

A course editor is provided. The courses provided include real courses like St. Andrews, a fictional designs such as The Gauntlet, which as the name suggests is designed to push your skills to the maximum.

The PC version revolutionized the use of the PC speaker to reproduce voice samples via their patented "RealSound" process. Quips like "No doubt about it, he's deep in the sandtrap", "Straight onto the fairway", and "Looks like he hit the tree, Jim." are used to provide running commentary on the gameplay. 

http://www.gamefaqs.com/console/genesis/home/586613.html
http://www.mobygames.com/game/genesis/world-class-leader-board
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0171b47f
World Cup USA '94
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1994
Developer: Tiertex Ltd.
Publisher: U.S. Gold Ltd.
Players: 1 or 2 VS
_________________________
*
For the third World Cup in succession, US Gold had the license to produce the official game. They entrusted Tiertex with the task, who produced a top-down game recreating the full tournament. As well as the 24 teams who qualified for the tournament, other significant footballing nations like England, France and Denmark could be drafted in. The presentation of the menus is largely icon-based, with the official mascot featuring prominently. Tackling is difficult and passing is easy, making for a flowing end-to-end style of play.

http://www.mobygames.com/game/genesis/world-cup-usa-94
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0f4d22ec
World Heroes
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS
_________________________
*
An alien entity known as Geegus threatens the Earth in the year 3091. As all of Earth's forces have been defeated, a scientist uses his recently-built time machine to find the greatest fighters of different eras to compete against Geegus.

Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger.

Directions:

Punch, Kick, and Throw your opponent until they just can't take anymore, or their health bar runs out! Defeat enemy after enemy to become the world hero. In death matches watch for the ropes! Be sure to please the scientist who sent you on this trip!

Gameplay:

The game plays like many other fighting games, but instead of a 6-button layout, the original World Heroes uses only 3 of the standard 4 Neo-Geo buttons: one for punching, another for kicking, and the last for throwing. The former two buttons can be held down longer in order to deliver stronger attacks, similar to the first Street Fighter control scheme, with only two levels of strength and using standard buttons instead of pneumatic buttons. In the SNES version (and later games, starting with World Heroes 2 Jet), it is possible to assign the 4 basic attacks to different buttons. In World Heroes Perfect, each character had a traditional four-button attack layout, but could also achieve stronger attacks by pushing down two respective punch or kick buttons at the same time.

In World Heroes Perfect, every character has an ABC Special Move that can be activated by pressing the A, B, and C buttons at the same time. Moves vary by character, though they all require strategic use and are easy to activate, allowing for more tactical battles. For example, the character Fuuma's ABC Special allows him to fake a special move; J. Max's ABC Special allows him to catch, hold onto, and throw back projectiles; and Kim Dragon's ABC Special allows him to perform counters while blocking.

Aside from the normal tournament mode, there is also a popular Deathmatch mode (which was removed in World Heroes 2 Jet and World Heroes Perfect). In it, the arenas are filled with different kinds of traps that can change conditions in the bouts or even damage the characters (such as spikes, bombs, greasy or sticky floors, etc.). Deathmatch mode may have been inspired by the growing popularity of deathmatch style professional wrestling in Japan at the time, mostly made famous by Frontier Martial-Arts Wrestling.

Controls:  

A Button: Punch
B Button: Kick
C Button: Throw
X Button: Punch
Y Button: Kick
Z Button: Throw
Start Button: Start/Pause

http://www.gamefaqs.com/console/genesis/data/586612.html
http://www.consoleclassix.com/genesis/world_heroes.html
http://en.wikipedia.org/wiki/World_Heroes
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World Series Baseball
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1994
Developer: Blusky Software
Publisher: SEGA
Players: 1 or 2 VS
_________________________
*
Real Major League Baseball! All 28 Major League teams in the new six Division alignment. All 700 players, including your favorite stars! Many off-season free agent moves and trades are included. Sports Talk - new, improved play-by-play commentary. All-Star Features: Home Run Derby; Batting Practice; 13/26/52/162 game league play; Battery back-up keeps full statistics!

Gameplay:

World Series Baseball is the first game in the long-running SEGA series. With all 28 teams it featured the then brand new 6 division alignment and had all 700 players. It has a play-by-play feature, the Home Run Derby and players are able to play a 162-game season and are able to keep full statistics for every player, thanks to a battery backup. It also allows players to use the first-person perspective view from the batters box.

Controls:  

A Button: Contact/Curveball
B Button: Normal/Slider
C Button: Power/Sinker
Start Button: Start/Pause

Hints:  

- Easy Homerun -
When you have a power hitter like Griffey or Belle hold down and use your power swing.

http://www.gamefaqs.com/console/genesis/home/916012.html
http://www.mobygames.com/game/genesis/world-series-baseball_
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25130077
World Series Baseball '95
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1995
Developer: Bluesky Software
Publisher: SEGA
Players: 1 or 2 VS
_________________________
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A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb.

http://www.mobygames.com/game/genesis/world-series-baseball-95
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04ee8272
World Series Baseball '96
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball 
Release Year: 1995
Developer: Bluesky Software
Publisher: SEGA
Players: 1 or 2 VS
_________________________
*
The most revered baseball game in Genesis history returns with more realistic action than ever before. Featuring updated rosters and stats (all current through the end of the 1995 season); WORLD SERIES BASEBALL '96 presents gives you access to the actual Major League schedule for the 1996 season. Choose from five different season lengths, or just brush up your skills in an Exhibition game. The game showcases all 28 current Major League teams and accurate stadium graphics, and more than 700 real MLB players are along for the ride. If you're looking for a quick fix, try the all-new Home Run Derby! Battery backup saves all progress, and you can play alone or against a friend.

Hints:

World Series Baseball '96 Easy Out - First walk the batter that is at the plate. then when the batter is walking to first base throw the ball to the first baseman and he will be called out if you do it before the runner reaches first 

Debug mode and Bluesky team - First you have to access the debug screen. To do this wait for the main title screen to start to fade and hit A+B+C+Start. I just hold A, B, and C until it starts tofade and hit start. Once you see the Bluesky screen hit Start twice. Set the options from top to bottom 3, 1, 3. Next, hold A+B+C+Start until the screen fades out and you get the Bluesky screen again. Hit Start twice. There will now be a Bluesky option. Set it to on, and pictures of the games programmers appear on the screen. Now just hit start to exit and you'll find the team in exhibition game mode. Too bad it doesn't let you use the team in season mode

http://au.cheats.ign.com/objects/013/013650.html
http://www.gamefaqs.com/console/genesis/code/586614.html
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05b1ab53
World Series Baseball '98
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball 
Release Year: 1997
Developer: Bluesky Software
Publisher: SEGA
Players: 1 or 2 VS
_________________________
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Put yourself into the middle of the pennant race with WORLD SERIES BASEBALL 98. Play as all 20 teams with 700 players thanks to MLB and MLBPA licenses. All of the teams, rosters, and schedules from the 1997 season have been included. A new graphics engine provides the action. All batters and pitchers have stances and wind-ups that correspond to their real world counterparts. As the game progresses, play-by-play commentary will keep you in tune with the action. You won't miss a moment of the action thanks to several new camera angles. WORLD SERIES BASEBALL 98 allows you to play in the majors, but don't expect a Major League salary.

http://au.cheats.ign.com/objects/001/001787.html
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8825245e,6e3edc7c
World Trophy Soccer
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1992
Developer: Novotrade International
Publisher: Virgin Games, Inc.
Players: 1 or 2 VS
_________________________
*
European Club Soccer brings the Big Match excitement of Europe's favorite sport to the Sega Genesis. Play over 170 teams from around the world and compete for the Super Cup, soccer's highest accolade and exclusive to European Club Soccer!

Directions:

As in any soccer match in real life you simply, while having the ball in possession, try to score a goal by getting the ball into your opponents net. While on defense try to steal the ball. The matches are long and of course best score wins!

Gameplay:

Gameplay is simple, and works only with two of the buttons of the gamepad - "B" is used to pass the ball low, and "C" to lob the ball. While a button to shoot is absent, if a button is held pressed, when released the ball goes at a much higher speed. The directional button can also be used to give after touch in lobbed balls and change direction or touching the ball backwards with the heel in low passes. Optionally, the "A" button can be used to swap to the nearest player, if the automatic option is disabled.

The game puts several tactics at the disposal of the player, while the computer has a predefined tactic for each team. Each tactic has its own advantage: the 4-3-3 tactic using a sweeper is the only one that allows a player to recover if the goalkeeper is beaten and 4-4-2 allows midfield control from the wings, for instance.

Controls:  

A Button: Change Formation
B Button: Pass/Slide
C Button: Shoot/Block Steal
Start Button: Pause

Hints:  

- Unlock All Star Team -
Press A, A, B, A, C, A, B, and A at the main menu

- Password For Final Round -
A63UAA61AA 

http://www.gamefaqs.com/console/genesis/home/586615.html
http://www.consoleclassix.com/genesis/world_trophy_soccer.html
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4ef5d411
WWF RAW
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Genre: Sports - Wrestling 
Release Year: 1995 
Developer: Sculptured Software
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
*
WWF Raw is a professional wrestling game featuring 10 superstars from the World Wrestling Federation. The wrestlers you can choose from include Bret "Hit Man" Hart, Bam Bam Bigelow, 1-2-3 Kid, Diesel, Doink, Lex Luger, Luna Vachon, Owen Hart, Razor Ramon, Shawn Michaels, Undertaker, and Yokozuna.

In this game, you attempt to pin your opponent to the mat by reducing his power meter until he can fight no more. There is a large number of moves to perform, including turnbuckle maneuvers and "illegal" acts such as hitting your opponent with a metal folding chair.

This game supports up to 4 simultaneous players, and has the following game modes: One-on-One, Tag Team, Bedlam, Survivor Series, Royal Rumble, Raw Endurance Match, and Rematch.

Gameplay:

In this game, you attempt to pin your opponent to the mat by reducing his power meter until he can fight no more. There is a large number of moves to perform, including turnbuckle maneuvers and "illegal" acts such as hitting your opponent with a metal folding chair.

This game supports up to 4 simultaneous players, and has the following game modes: One-on-One, Tag Team, Bedlam, Survivor Series, Royal Rumble, Raw Endurance Match, and Rematch.

- Match types - 

In a One-on-One match, two wrestlers (one player versus the computer or two players) square off for a face-to-face bout. One Fall, Brawl, and Tournament variations are available. One Fall matches feature an in-ring referee and are contested under standard rules. Victory is achieved by a 3-count pinfall or a count-out if a wrestler stays outside of the ring for a full 10 count. In a Brawl, however, the referee is absent. This allows unlimited time outside the ring and illegal moves such as eye raking and choking are allowed at all times. The Brawl match doesn't require a pinfall to win; instead, the first player to be entirely drained of their stamina submits in defeat. In a Tournament, a player must battle through the entire roster in a series of One Fall matches to win the championship belt.

A Tag Team match is made up of two teams of two wrestlers (if two players are involved, they can choose to either control opposite teams or be on the same team against the computer). Whenever one wrestler gets tired, they can tag in their partner. A wrestler on the apron can grab an opponent if they get close to the ropes, allowing their partner to attack them. One Fall, Brawl, and Tournament configurations are available. In a standard tag team match, if an illegal wrestler is in the ring for a full 10-count, his/her team will be disqualified. Otherwise, the same rules for the singles One Fall and Brawl matches apply to tag team matches. In the tag team Tournament mode, either one player or two cooperative players will choose two wrestlers to form a team and then must defeat the remaining wrestlers in a series of One Fall tag team matches to win the tag team championship.

A Bedlam match is similar to a Tag Team match, except both team members are allowed in the ring at the same time (Essentially a "Tornado" Tag Team match). A team must defeat both members of the other team to win the match.

A Survivor Series match is also similar to a Tag Team match. Instead of only 2 members on each team, a team can consist of up to four wrestlers. It is also elimination style, in which a team is only victorious when all the opponents' teammates have been eliminated by pinfall, submission, countout, or disqualification. Only one partner can appear on the apron at one time, but the player can change outside partners via a button command.

The Royal Rumble begins with two wrestlers, and more adversaries enter until six wrestlers are in the ring. Additional wrestlers enter as others are eliminated. There are no holds barred, and elimination occurs when a wrestler is thrown out of the ring. A wrestler must be worn down before they can be thrown out, unless they're caught running with a hip toss or back body drop. The last wrestler remaining in the ring after all twelve have entered wins the match. At the end of a Royal Rumble, score rankings are shown giving a wrestler's total time in the ring along with a list of opponents they eliminated.

A Raw Endurance match is a mix between a Survivor Series and a Bedlam. The player picks his first wrestler, then up to five more partners. The choosing of partners is optional, meaning a player can choose to go in with as much as a 6-on-1 handicap. The first team to eliminate all the members of the other team wins the match.

Hints:

- Continue in Rumble -
During Royal Rumble, if you are thrown out, hold A, B, & C. If there are any wrestlers left, you will come back as that person. You should hear a single bell ring if done correctly.


- Full attributes -
Enter the CHANGE STATS code for the wrestler you want. When you are asked to change the attributes, hold Start until you hear a strange noise. You can now set all the attributes to 10!

 - Handicap match -
During a one-on-one match (one fall, brawl, tournament) press A+B+C on controller 2, and a wrestler will come out and help the opponent.

- Play as partner -
In a one player game choose a tag team match, a bedlam or a survivor series. Start the game, then press A+B+C to turn into your partner.

- Play as same character -
To play as a fighter that's already been chosen, move to that wrestler's selection screen. To activate your selection, press Up + A + C.
Note: this code works with 4-player adapters, but you can only have two of any one wrestler.

- Super punch mode -
This code will give you fists of steel. At the copyright screen, hold Start, then press Up, Up, Up, Up. The screen will flash red and you'll hear a crash.

- Three punch KO mode - 
At the copyright screen, hold A+B+C+START and rotate the d-pad clockwise. The screen should flash red if done correctly.

- KO the Referre -
To knockout the ref, either punch him three times or run into him. While he\'s unconcious you can perform illegal moves in the ring.
If you knock him out repeatedly, he\'ll run away and your match will become a brawl. This lasts until one of you runs out of energy.

http://www.mobygames.com/game/genesis/wwf-raw-
http://en.wikipedia.org/wiki/WWF_Raw_(video_game)
http://www.gamefaqs.com/console/genesis/code/919590.html
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e79edbda,b69dc53e
WWF Royal Rumble
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Wrestling
Release Year: 1993
Developer: Sculptured Software
Publisher: LJN, Flying Edge
Players: 1 or 2 VS
_________________________
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Control one of twelve World Wrestling Federation stars in a "no holds barred brawl" -- in other words, do whatever moves you want, from choke holds, piledrivers, and even chair slams, until your opponent is knocked out. You can even go outside the ring if you like. Several modes of play are available, including one-on-one, tag team (two-on-two), and three-on-three tag team. You can play as the following WWF wresters: Bret Hart, Razor Ramon, Randy Savage, Shawn Michaels, The Undertaker, Tatanka, Mr. Perfect, Crush, Ric Flair, Yokozuna, Ted Dibiase, and Lex Luger.

Directions:

There are many game types:

In 1-on-1, you face an opponent alone.

In 2-on-2 tag match, you team with a person to take on two opponents.

In 3-on-3 tag match, it's like 2 on 2, but with 3 people on each team. Duh!

In Royal Rumble, you must fight 11 other guys in an "over-the-top-rope" elimination match. The name speaks for itself. Opponents are thrown out by use of the tie-up and tapping the A button while near the ropes.

Rules can be switched. There are 3 types of rules:

In One Fall, it's a normal match, with count-outs and DQs.

In Brawl, there is no ref, no count-out, and all types of moves are legal

In Tournament, you face an opponent to advance on to face others.


When Grappling, to do the following moves:

Send them to the ropes: Tap "A" a few times

Atomic Drop: Tap "A"+"B"

Gutbuster: Hold Down Press "A"+"B"

Bodyslam: Tap "B"

Head butt: Tap "C"

Suplex: Tap "B"+"C"

Hip toss: Tap "A", then when they approach you, Press "B"

Throw out of ring: Tap "A" near the ropes.

Choke: Tap "A"+"B" Near them.

Face Rake: Tap "A"+"B" At a distance.

When your opponent's bar is low and red, you can use your finisher! When in the right position, press A + B to execute it to give your opponent a beating! It helps a lot!

Gameplay:

- Match types - 

In a One-on-One match, two wrestlers (one player versus the computer or two players) square off for a face-to-face bout. One Fall, Brawl, and Tournament variations are available. One Fall matches feature an in-ring referee and are contested under standard rules. Victory is achieved by a 3-count pinfall or a count-out if a wrestler stays outside of the ring for a full 10 count. In a Brawl, however, the referee is absent. This allows unlimited time outside the ring and illegal moves such as eye raking and choking are allowed at all times. The Brawl match doesn't require a pinfall to win; instead, the first player to be entirely drained of their stamina submits in defeat. In a Tournament, a player must battle through the entire roster in a series of One Fall matches to win the championship belt.

A Tag Team match is made up of two teams of two wrestlers (if two players are involved, they can choose to either control opposite teams or be on the same team against the computer). Whenever one wrestler gets tired, they can tag in their partner. A wrestler on the apron can grab an opponent if they get close to the ropes, allowing their partner to attack them. One Fall, Brawl, and Tournament configurations are available. The same rules for the singles One Fall and Brawl matches apply to tag team matches. In the tag team Tournament mode, either one player or two cooperative players will choose two wrestlers to form a team and then must defeat the remaining wrestlers in a series of One Fall tag team matches to win the tag team championship.

A Triple Tag Team match is similar to a Tag Team match, except instead of two wrestlers to a team, there are three wrestlers on each team. Only one partner for each team appears on the apron at a time. The player can switch outside partners by pressing a button. One Fall and Brawl options are available (with one player or two players head-to-head), with the same rules as singles and tag team matches.

The Royal Rumble begins with two wrestlers, and more adversaries enter until six wrestlers are in the ring. Additional wrestlers enter as others are eliminated. There are no holds barred, and elimination occurs when a wrestler is thrown out of the ring. A wrestler must be worn down before they can be thrown out, unless they're caught running with a hip toss. The last wrestler remaining in the ring after all twelve have entered wins the match. At the end of a Royal Rumble, score rankings are shown giving a wrestler's total time in the ring along with a list of opponents they eliminated.

Controls:  

A Button: Run
B Button: Punch, dropkick while running, grapple while pressing C
C Button: Kick, Grapple while pressing B

Hints:

- Continue match -
Hold A+B+C after being thrown out. The sound of the bell will confirm correct code entry. You will return as one of the remaining wrestlers.

- Same character match -
Highlight any character, hold Start, and press B + Up. The corresponding wrestler may be selected as both characters in a match.

http://www.mobygames.com/game/genesis/wwf-royal-rumble
http://www.consoleclassix.com/genesis/wwf_royal_rumble.html
http://en.wikipedia.org/wiki/WWF_Royal_Rumble
http://www.gamefaqs.com/console/genesis/code/563356.html
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b929d6c5
WWF Super WrestleMania
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Wrestling
Release Year: 1992
Developer: Sculptured Software
Publisher: Flying Edge 
Players: 1 or 2 VS
_________________________
*
This was the first ever WWF licensed game for the SNES and Sega Genesis consoles. It featured one-on-one, tag team, and Survivor Series matches. The two versions were not identical because they featured some different characters for each console. The Genesis had: Hulk Hogan, Papa Shango, Ultimate Warrior, Macho Man, British Bulldog, IRS, Ted Dibiase, Shawn Michaels. Meanwhile the SNES had: Macho Man, Undertaker, Jake The Snake, Hulk Hogan, Earthquake, The Road Warriors, Typhoon, Ted Dibiase, and Sid Justice.

Directions:

Wear down your opponent in the ring blow by blow, suplex by suplex, kick by kick, until he is knocked out and ready to be pinned. If you're in need of help in the right match, tag your partner in for a double dose of beat down. Pin for the 1..2..3.. or get them out of the ring for the ten count and win the title!

Controls:

A Button: Grapple
B Button: Kick
C Button: Punch
Start Button: Start/Pause
A+B: Run/Pin

Hints:

- Hidden Wrestlers -

Highlight Shawn Michaels and press Right:Wrestle as British Bulldog

Highlight Hulk Hogan and press Right(x2):Wrestle as Irwin R. Schyster

Highlight Hulk Hogan and press Right: Wrestle as Macho Man Randy Savage

Highlight Shawn Michaels and press Right(x2): Wrestle as Papa Shango

http://www.mobygames.com/game/genesis/wwf-super-wrestlemania
http://www.consoleclassix.com/genesis/wwf_super_wrestlemania.html
http://www.gamefaqs.com/console/genesis/code/563357.html
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a5d023f9
WWF WrestleMania: The Arcade Game
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Wrestling
Release Year: 1995 
Developer: Sculptured Software
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
*
WWF Wrestlemania: The Arcade Game merges the personalities and action of the popular WWF TV show characters with a Mortal Kombat-style fighting game. This title features digitized graphics of 8 WWF superstars: Doink, Razor Ramon, Bret "Hit Man" Hart, Shawn Michaels, The Undertaker, Yokozuna, Bam Bam Bigelow, and Lex Luger.

Although it is a wrestling title, this game is structured a lot like a one-on-one fighter. It is very fast-paced, and features crazy special moves. Also, each match is divided into a series of rounds, much like a fighting game. Instead of each round ending in a KO, each round simply ends when you force the other wrestler(s) to fall by reducing their energy meter. Game modes include single player arcade mode, tournament mode, and vs mode for 1-on-1 multiplayer.

Gameplay:

Despite being based on professional wrestling, WrestleMania's digitized graphics and fast-paced gameplay make it more of a fighting game in the vein of Midway's Mortal Kombat series. The game is regarded as over the top for its use of attacks. While some actual wrestling moves are present, matches consist primarily of insane combos and special attacks, such as the Undertaker casting spirits at an opponent and Doink shocking the opponent with a joy buzzer. There are other similarities to the Mortal Kombat games, such as the winner being the victor of two out of three rounds and players being awarded flawless victories, which are simply called "perfect" here.

WrestleMania's one-player mode has the player choose one of eight wrestlers (Bam Bam Bigelow, Bret "The Hitman" Hart, Doink the Clown, Lex Luger, Razor Ramon, Shawn Michaels, The Undertaker or Yokozuna) and then go for either the Intercontinental Championship or the WWF Championship by fighting through several matches. In the Intercontinental Championship mode, the player must win four one-on-one matches, two two-on-one matches, and one three-on-one match to win the title. In the more difficult WWF Championship mode, the player must win four two-on-one matches, two three-on-one matches, and finally a "WrestleMania Challenge," where the player must defeat every wrestler in the game in a gauntlet, starting with a three-on-one setup, with each eliminated opponent being replaced with another until all eight have been defeated.

The game also features two multi-player modes; head to head, a one-on-one match between two players, or cooperative, where the two players team up in a tag team version of the WrestleMania Challenge in which they must defeat the game's eight wrestlers in groups of two to become the Tag Team Champions.

Commentary is provided by Vince McMahon and Jerry "the King" Lawler, who also appear in the game sitting at the announcer's table to the right of the ring.

The game was followed up by WWF In Your House for the PlayStation, Sega Saturn, and PC.

Hints:

- Unlimited combos -
Pause game play and press B, A, Down, B, Up, Left(x2). Both characters may execute unlimited combos. 

http://en.wikipedia.org/wiki/WWF_WrestleMania:_The_Arcade_Game
http://www.mobygames.com/game/genesis/wwf-wrestlemania-the-arcade-game
http://www.gamefaqs.com/console/genesis/code/919593.html
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a6689fad,f71b21b4
X-Men
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Western Technologies Inc.
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
*
The evil mutant Magneto has devised the world's deadliest computer virus. Its sole purpose: To destroy the Uncanny X-Men. Now Wolverine, Gambit, Cyclops and Nightcrawler join Storm, Iceman, Archangel, Jean Grey and Rogue to stop Magneto from carrying out his diabolical plan. Their target is Magneto's secret base on Asteroid M. But lying in ambush are the murderous arch villains Juggernaut, Sabretooth, Mojo and Deathbird. Will Wolverine's adamantium claws and Gambit's energy-charged playing cards be enough to defeat the forces of Magneto? That's up to you.

Gameplay:

The game takes place in the Danger Room, a training area for the X-Men inside the X-Mansion. A virus transmitted via satellite has infected the Danger Room, disabling control and safety limits. The X-Men must endure the unpredictable behavior of the Danger Room until the virus can be located and eliminated. Once the virus is eliminated, the X-Men discover that Magneto is behind the computer virus and the final stage involves a battle with him.

Gambit, Nightcrawler, Wolverine, and Cyclops are available to play. Each character can jump and use various unlimited weapons (i.e. punch, kick) and a superpower which had a usefulness limited by a mutant power bar similar to a life meter, making the player rely more on standard attacks. The mutant power bar would slowly regenerate when depleted and when switching characters in mid-game, would revert to the status of the next characters mutant power bar from the last use.

- The four primary characters - 

Wolverine: As in other X-Men games, possessed a healing factor that enabled the character to recover from injury (i.e. replenish the life bar). When utilized properly, he can jump much higher than everyone else.

Wolverine's mutant ability was the use of his adamantium claws. Keeping the claws extended reduced Wolverine's mutant power bar. When the mutant power bar was depleted, Wolverine would go into a "Berserker" rage, slashing wildly and uncontrollably for a few seconds simultaneously depleting the life bar.

Gambit: Gambit made use of his trademark bo staff as a weapon in the game and also was one of the better jumpers.

Gambit's mutant ability was his kinetically charged cards but, unlike other games in which he has appeared, the cards would not launch straight across the screen but rather "track" the nearest enemy and destroy them, even through walls. Gambit's ability could be "charged" for additional effect.

Cyclops: Cyclops made use of his optic blast as his ability. As opposed to a screen long optic beam as one finds in other X-Men games, Cyclops's optic blast could be bounced off of walls to hit enemies from a safe location. His mutant power could be charged for an even more powerful blast. This character is also arguably the highest jumper of the game.

Nightcrawler: Nightcrawler's teleportation ability is made use of to the highest degree in this game. The character can actually teleport through walls and past obstacles, giving Nightcrawler the ability to bypass sections of a level the three other characters cannot. In addition, Nightcrawler could teleport the second player's character when the two stand together. He had arguably the worst jumping ability of the games characters, as he had the lowest ascending jump. This is an ironic twist since out of the four selectable characters, he would really be the best jumper by a large margin, and is typically a better jumper in other X-Men video games.

Other X-Men such as Storm, Rogue, Iceman, and Archangel can be called upon for support. Jean Grey also appears as support to pick up characters that fall. There are several levels, most having boss fights with familiar X-Men villains.

- Resetting the Computer - 

At the time, this game is one of few games which break the 4th wall. Once Mojo is defeated, the player must "reset the computer" for the Danger Room to stop the virus being emitted on Mojo's level. However, there are no switches for doing so. Resetting the computer is meant to be literal, in that the player has to lightly press the reset button on the Sega Mega Drive/Genesis console before the time ran out. This trick was widely panned by both video game magazine critics and consumers. Holding down the reset button too long would simply reset the system as one would normally expect. This also makes the game impossible to complete when playing on the Sega Nomad, as the portable Sega Mega Drive/Genesis has no reset button.

Hints:

- Extending the downtime in the Danger Room -
There is a machine in the upper right corner of the Danger Room. Destroying it will greatly extend the time in between stages.

- Full life -
Enable the ''Level select'' code.Select two-player mode.Hold Down+A+C. Remove the controller from port one and plug it into port two.Press Start.Select characters,a starting level,and begin game play.Press Start(2)for full life.

- Level Select -
Hold Down + A + C and then press (or switch) power on the Genesis. With those buttons held, hold Start when the ''Press Start'' text appears on the opening screen. Continue to hold the buttons until the difficulty selection screen appears.

Select any difficulty level and character, and walk to the right when the game play starts. Eight panels representing the eight game levels will appear on the wall. Crouch in front of a panel and press C to jump to the corresponding level.

Note: This code will not work if a controller is plugged into port two

http://en.wikipedia.org/wiki/X-Men_(Sega_video_game)
http://www.gamefaqs.com/console/genesis/home/586618.html
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20bdccc7,710bc628
X-Men 2: Clone Wars
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: HeadGames
Developer: Headgames 
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
*
The X-Men engage in a battle so world-threatening, even Magneto switches sides! Mutantkind races to the edge of oblivion at the hands of an evil techno-bio cloning organism... the Phalanx! Be Wolverine, Cyclops, Gambit, Nightcrawler, Beast, Psylocke and for the first time ever... play as Magneto! X-Men are at their fiercest with Cyclops' optic blast, Wolverine's slashing adamantium claws and Gambit's hyper-charged cards! Use each mutant's super-powered attack to defend the world!

Gameplay:

The character lineup for the game includes Beast, Psylocke, Gambit, Cyclops, Wolverine, and Nightcrawler. Upon defeating the third level, Magneto becomes a playable character.

Each character has a "mutant power" which can be used in fighting. Some of these can be charged to a greater effect by holding down the power button, and all of them are increased in power when the character has nine or ten bars of health. In addition to these powers, some characters are capable of climbing the walls and ceiling, or grabbing onto the wall. These powers can be used to reach hidden health (which is in the shape of a double helix) or as a shortcut. Also, some characters had attacks that propelled them forward, enabling them to jump further. Finally, some characters had double jumps, useful for shortcuts. Also, Wolverine could heal up to three bars of health if he had only one or two bars remaining. This healing occurs automatically with time, so the player could simply wait until Wolverine healed before continuing.

Trivia

    - This game was innovative in that the player was immediately thrust into the game; the first level begins as soon as the game loads with a random character, leading some players to hit the Restart button on the console repeatedly until the desired character appeared. The first level comprised only one stage, allowing players to switch out characters after the opening stage. The title screen and credits roll only after completing the first level. In emulation outside the Genesis/Megadrive system, the character randomization appears to be non-functional, with the first level always beginning with Cyclops. FUSION emulates character randomization.

    - The game garnered considerable attention through the introduction of X-Man villain Magneto as a playable character.

    - Oddly enough, the European release of the game reused the same cover art of X-Men 2: Game Master's Legacy for the Game Gear, a different and unrelated game.

    - Some levels featured different soundtrack elements depending on the character selected,with the basic structure of the level's musical theme remaining the same.

Hints:

- 99 Lives -
Press C + Down then press Up - Left - Up - Right - Right - C99 Lives

- Change Characters -
First do the Level Skip Code. Pause the game and press Left and C at the same time.Change Characters

- Invincibility -
Pause the game, press up+B. Then up, right, down, up, right, down, down, up, B. Unpause game; pause it again and press up+B

- Level Skip -
Pause the game,then simultaneously press Left,C.Next, press up,up,left,down,down,right,CLevel Skip

- Fight Phalanx-Magneto in the Last Level -
What you need to do is defeat all the Phalanx X-Men clones except for one. It doesn\'t matter what order you do it in just so long as all but one are dead. Now, once you\'ve done that, head back down to the very bottom of the area -- the end of the hallway where the Phalanx mech\'s claws turned into your character(s). Now, hit the wall to the left. If you do this, the wall should emit a circle of explosions which circle around twice and into a sort of close-eyed blank-looking smiley face.(Looks like this -> -_-) Now, head back up into the second room from the bottom on the right. This room should have a wall blocking your progression. However, if you did as I said, if you hit this small wall, it should shatter like glass. Walk into the room, and there, you will fight Phalanx-Magneto!

Note: This does not effect the ending. It is just a nifty little bonus for those of you who like to explore.

http://www.gamefaqs.com/console/genesis/data/366867.html
http://en.wikipedia.org/wiki/X-Men_2:_Clone_Wars
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X-Perts
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1996
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
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Terrorists have taken control of a top-secret undersea weapons facility! Unless the U.N. meets their demands, the terrorists will detonate a deep-sea thermonuclear device that will tear the earth apart. Facing global panic, the U.N. calls the X-PERTS, a 3-person ultra-secret counter-terrorist team. If the X-PERTS fail, the world pays! Play all three X-Perts at the same time and switch X-Perts during the game. Each X-Pert has unique attack weapons, technical skills, kill moves, and torture moves to extract information from human enemies. Use the X-Perts technical skills to hack computers and program robots. Real-world game play, where the game automatically saves the impact of your action and evolves as you play!

Gameplay:

Shadow leads a group of fellow X-perts in sabotage and other various missions. All three characters have character-specific special moves with differing attributes, along with three unique torture moves, which are used to interrogate various enemies.

Players are able to switch characters mid-game in order to carry out different tasks.

Hints:

- Level 2 Password -
QCH45B8YL26WJ6T2Level 2

http://www.gamefaqs.com/console/genesis/home/586621.html
http://en.wikipedia.org/wiki/X-Perts
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Instruments of Chaos starring Young Indiana Jones
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994 
Developer: Waterman Design
Publisher: SEGA
Players: 1
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When The Young Indiana Jones Chronicles debuted on television in the early 1990s, it was not embraced by the public as many Indy fans and Lucasfilm alike had hoped. While it managed to stay afloat as a series of television films and previous episodes re-edited into feature length specials into the mid 1990s, the project eventually folded due to lack of interest from the public. While the idea behind the series was solid and pioneered many new filmmaking techniques, Lucasfilm could not make the boat float and the Young Indiana Jones projects ceased.

There was a small merchandising campaign associated with the series and within this marketing umbrella, two console games were made. Jaleco made the first in 1992 for the Nintendo Entertainment System simply titled The Young Indiana Jones Chronicles, and the game was as devoid of creativity as its title. The second game was produced in 1993, titled Instruments of Chaos: Starring Young Indiana Jones, and was developed by Sega for the Genesis/Mega Drive system. This game proves to be as forgettable as the Nintendo title, but unlike the NES product, this game has a more colorful history.

Gameplay:

The structure of the game is much like the Nintendo title. It is a platform game, with Young Indy running and jumping and using his whip to fight off the baddies while collecting items, power ups, and extra weapons. The graphics are average for the Genesis/Mega Drive with the digitized backgrounds looking very nice at the expense of the foreground animations, which tend to look inferior by comparison. The game is a real step up stylistically from the NES version, both visually and in sound structure. Unfortunately, the game is still an uninspired platform romp. The play control is rather awkward and Indy's whip acts more like a jump rope than a kangaroo hide, lashing weapon. The plot is also nothing too original. Once again, based generally on ideas from the series, Young Indy must try and outwit agents of the German Kaiser during the height of World War I. With this kind of narrative setup, the game takes Indy across the world fighting off the Kaiser's evil agents.

http://www.theraider.net/information/videogames/instruments_chaos.php
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Ys III: Wanderers From Ys
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 
Developer: Riot
Publisher: Renovation
Players: 1
_________________________
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Years have passed since the swordsman Adol saved the kingdom of Ys from certain destruction. Joined by his companion, the ex-thief, Dogi, they set out for new adventures. And just in time...Bizarre tales of monsters and demons wreaking havoc throughout the Kenai Region reach our heroes. Dogi's hometown of Sarina is in the middle of the afflicted kingdom. He inspires Adol to help him rid the world of this new evil. Join them as they battle the forces of darkness - Deep in a haunted coal mine in the heart of an active volcano and on top of a blizzard swept peak. All the while uncovering clues to the identity of the malevolent force that is guiding the evil warriors of the Dark World.

Gameplay:

The gameplay of Ys III is a sharp departure from the previous two games. Instead of the previously used top-down camera view, Ys III has become a side-scrolling platform-action styled game. The combat has also changed: the player must push a button to make Adol swing his sword and attack enemies.

The RPG-style statistics and experience system still exists in Ys III, however. A new addition to this area is the "ring" system: Adol can acquire and equip rings that provide special effects while equipped. A new attribute, "Ring Power", is consumed while rings are active.

Hints:

- Restore Health -
Hold Up on controller two when the Sega logo is displayed. During game play, enter the status screen and hold C. Press Up, then Down.

- Level Up -
Reset the game while holding Up, A, B and C on controller 2.

Start the game with the buttons held down, wait until you can open your status screen. On the status screen, enter the code below

CodeEffect

On controller 2 holding C, press uppressing up raises your level

- Use the Amulet to max out your Levels, HP, and Gold -
When you are on the verge of raising a level, use the third and final charge of the Amulet on the monster that would've raised your level. The game will freeze for a second, the screen will flash, and your levels, HP, and gold should max out, along with the message that your Amulet is exhausted of it's powers. YOU MUST USE THE THIRD AND FINAL CHARGE of the Amulet for this trick to work!

This trick will not work in boss fights.

NOTE: This trick does not work on the SNES version of Y's III.

http://www.gamefaqs.com/console/genesis/home/563358.html
http://en.wikipedia.org/wiki/Ys_III
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ed5d12ea
Zany Golf
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Golf
Release Year: 1990 
Developer: Sandcastle
Publisher: Electronic Arts
Players: 1 to 4 VS
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Overview:

Using the mouse to determine the direction and strength of your putts, you must navigate 9 tricky holes of crazy / mini golf. Try to putt into holes protected by bouncing hamburgers, windmills, etc. Courses have several twists; one is a mad scientists's lab, another is a pinball table. The final hole is especially bizarre, themed around energy.

You start with 3 strokes, but get the par for each hole added on, if you reach it in time - run out of strokes, and your game is over. You can earn bonus strokes by finding hidden bonuses and by completing courses quickly. Up to 4 players at a time can take part in this game, with anyone badly over par being eliminated as the game progresses.

Gameplay:

Zany Golf is a version of mini golf with some features that are impossible in real, physical mini golf. Zany Golf only consists of half a golf course, i.e. 9 holes, although there is a bonus hole. The holes are as follows:

   1. Windmill Hole (Par 2): The ball has to be shot into a windmill, or slide down the ramp below, to enter the second area.

   2. Hamburger Hole (Par 3): The hole is covered by a bouncing hamburger, reached by bouncing the ball off a ketchup bottle that squirts.

   3. Walls (Par 2): Several walls continuously rise from the ground and fall back down. Depending on the timing, these can deflect the ball at different distances.

   4. Pinball (Par 3): The level begins as a game of pinball, where the player can hit the ball with the flippers after shooting it.

   5. Fans (Par 3): Fans positioned along the level allow blowing the ball in a different direction.

   6. Magic Carpet (Par 2): A special "magic" surface covering most of the level allows direct mouse control over the ball.

   7. Castle (Par 3): The ball has to be shot up a hill, to enter into a castle or holes outside it, to enter the second area.

   8. Ant Hill (Par 3): The hole itself moves.

   9. Energy (Par 5): Consists of various contraptions all over the place, with buttons that activate deadly laser beams, energy blasters, teleporters and suction tubes. Widely regarded as the most difficult hole by far.

  10. ???: This bonus hole is accessed by either completing the entire course under par (26), or by putting into a secret hole on the Energy level with exact timing. This level consists of a Breakout-style scenario, followed by a challenge where the ball must be putted across a checkerboard square, where alternate squares when rolled over teleport the ball back to the start.

http://en.wikipedia.org/wiki/Zany_Golf
http://www.mobygames.com/game/genesis/will-harveys-zany-golf
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Zero The Kamikaze Squirrel
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Iguana Entertainment
Publisher: SunSoft
Players: 1
_________________________
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A spinoff of the Aero the Acrobat games, Zero the Kamikaze Squirrel is an over-the-top platformer that plays much like Sonic the Hedgehog. In the Aero the Acrobat games, Zero is one of the villains. However, this time around Zero is fighting to save his homeland from an evil lumberjack.

Hints:

Right, Up, B, A, Down, Up, B, Down, Up, and B - Enable All Codes
A, C, Right, A, and B - Level Select
B, Up, B, B, A - Unlimited Hit Points
B, A, B, and Up - Unlimited Lives
Down, A, and B - Unlimited Shurikens

http://www.gamefaqs.com/console/genesis/code/586625.html
http://www.mobygames.com/game/genesis/zero-the-kamikaze-squirrel
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Zero Tolerance
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - First Person
Release Year: 1994 
Developer: Technopop
Publisher: Accolade
Players: 1 or 2 CO-OP
_________________________
*
The space station Europe-1 has been overrun by aliens. During one of the fights the nuclear cooling system has been damaged, resulting in a meltdown within hours. Your mission, as a team of five of the toughest persons in the Corps, is to infiltrate and gain control of Europe-1. You must sweep the entire station clean of aliens.

Directions:

One of a few first-person-shooters on this console. It is required that you kill every single alien on each of the levels (hence the name). The five members of your team, who have different skills, start out with different weapons, are your five chances of seeing this through. This adds a level of strategy to the game.

Gameplay:

Zero Tolerance is made up of 40 levels spanning three separate areas: the space station Europe-1, the central command building for the Planet Defense Corps, and the sub-basement areas of that building. The object of the game is to kill all of the enemies on a level and then proceed to the exit, which is either a staircase or elevator leading down to the next level. However, nothing prevents the player from heading straight towards the exit without killing all of the enemies. If this is done, the player is simply not given any passwords until the entire area is finished.

- Weapons and Items -
Zero Tolerance contains a healthy selection of weapons. Each one is different and offers its own set of pros and cons. During gameplay, additional weapons can be picked up simply by walking over them as in other first-person shooters. To equip a weapon, the C button is pressed until the desired weapon is selected from the list of inventory items at the top of the HUD.

    - Hand to Hand Combat
    The most basic weapon of the game is your character's own punches and kicks. Selecting an empty item slot on the HUD and hitting the attack button causes the character to throw a punch. This can be modified by holding Up or Down on the D-pad, which will produce either an upper cut or a kick, respectively. Hand to hand combat is really meant to be a last alternative in the game.

    - Pistol
    The pistol offers you a basic projectile weapon. Ammo for it is plentiful, although it is weaker than other weapons.

    - Shotgun
    This weapon offers the advantage of increased power and easier aiming on the player's part. Like the pistol, ammo for the shotgun is easily found throughout the game.

    - Flame thrower
    Useful in creating a wall of fire that can stop a wave of enemies. There are a few drawbacks with the flame thrower, however. First, the ammo supply tends to be drained quickly, and flame throwers aren't as common in the game as other weaponry. On top of this, it is difficult to aim with this weapon.

    - Pulse Laser
    The pulse laser is a cross between a rifle and a laser gun. It fires invisible laser bolts in short bursts. The advantage of this weapon is that it is extremely effective against boss enemies. Unfortunately, it is not a common item in the game.

    - Grenades
    Much like their real-life counterparts, grenades are explosive devices which are thrown at enemies. They have a splash damage effect and are useful for clearing out smaller rooms.

    - Rocket launcher
    Fires an explosive missile. Like the grenades, these missiles also have a splash damage effect.

    - Laser Aimed Gun
    This is essentially an automatic pistol with a laser sight attached to it. It fires in short bursts rather than a single shot. Although it does not appear in the first area of the game, it is quite common in the second and third areas.

    - Mine
    This explosive weapon is difficult to find on the game but can prove very useful if being chased by multiple enemies. A mine can be left anywhere on the floor and will be detonated whenever an enemy walks over it. Like the granades and rocket launcher each mine has a certain amount of splash damage which is useful for clearing groups.

    - Medi-Pack
    This item restores the health of the player when damage is taken from enemies. It's effectiveness can be based on the particular skills of the character chosen by the player.

    - Bullet-Proof Vest
    Every so often a player may come across a bullet-proof vest. This item will shield the player from damage from enemies but only for 10 hits. It cannot be replenished by a medi-pack.

    - Bio-Scanner
    This item will allow players to see all the enemies on the radar without having to actually trigger their attack. This can be very useful for tight corridors where the player will be able to tell how many enemies are waiting ahead and where. However, this item does have a limited battery-life.

    - Night Vision Goggles
    On some levels of Zero Tolerance the distance of the map can appear misty and gray reducing vision into the distance. When a player picks up night vision goggles, this effect will be reduced. The view goes from full colour to green and black, and enemies can be seen more clearly at greater distances. However, this item has a limited battery life.

    - Torch
    Again, on some levels the distance of the map may appear dark and black. However, with the torch equipped the distance seen is increased, making it easier to spot enemies further away. However, this item does have a limited battery life.

    - Fire Extinguisher
    Areas on Zero Tolerance are sometimes blocked off by fire, when equipped the fire extinguisher can clear a path through the fire. Also note that when a player comes into contract with fire it will drain health regardless of whether or not the player has the Bullet-Proof Vest equipped.

http://www.mobygames.com/game/genesis/zero-tolerance
http://en.wikipedia.org/wiki/Zero_Tolerance_(game)
http://www.gamefaqs.com/console/genesis/code/586626.html
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Zombies Ate My Neighbors
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1993
Developer: LucasArts 
Publisher: Konami
Players: 1
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In the game you are a male or female protagonist (Zeke or Julia), fighting the vampires, mummies, zombies, etc. on over 50 levels (not including secrets) and saving all of the people you find. There are defined number of neighbors you save on every level. When they are free then "Exit" door opens and you jump on next level.

The levels differ from mall and grocery store to beaches and football fields. Using different weapons such as bazooka or water gun you have to kill the bosses such as huge babies, dragons or ants at the end of levels. You can play the game with two players cooperatively

Gameplay:

The player chooses between two teenage characters, Zeke and Julie, or both in two-player mode. They navigate suburban neighborhoods, shopping malls, pyramids, and other areas, destroying a variety of horror-movie monsters, including vampires, werewolves, huge demonic babies, and the game's flagship, zombies. In each of the 48 stages (excluding the bonus levels) the goal is to rescue the surviving neighbors, at which point a magical door opens that will take the player to the next stage. However, if the player is not careful, any enemy in the game will kill the neighbors, preventing them from being saved. At least one neighbor must be saved from each level to progress to the next. The game is lost if all of the neighbors in a certain stage are killed or if the player(s) lose all of their lives. Scoring points earns players more neighbors to save (but only up to the maximum of 10) and extra lives.

Each level has a maximum of ten neighbors. If they all die without the player saving at least one throughout the stage, the game is over. The neighbors are saved by touching them. Each neighbor is worth a certain amount of points.

Trivia:

- In the Game -
The monsters in the game are based on horror movies made in the 1950s as well as more modern movies such as Friday the 13th or The Texas Chainsaw Massacre. For example, the man with the chainsaw is based on Jason and Leatherface respectively. The weapons usefulness is also based on these depictions, such that werewolfs die in one attack if attacked with silverware, or vampires die faster if attacked with the crucifix. The crucifix is the most powerful weapon and Pandora's Box is the most powerful special item. In the SNES version of the game, there is a flame thrower which is not incuded in the uncensored Sega Megadrive version.

There is an extra level in which the character is permited to walk around Lucas Arts and talk to the staff responsible for the game.

- Censorship -
Due to the theme of the game, it was subject to some censorship. This game was released before the ESRB came along and before then, Nintendo did not want anything violent in their video games such as blood and gore. Nintendo of America itself ordered all depictions of red blood and gore be removed or changed to green ooze. Censorship committees at several European Nations, i.e. United Kingdom, Italy, France and Germany had the game renamed to just: 'Zombies' and ordered other changes, including making the chainsaw-wielding lunatics replaced with lumberjacks with axes.

Hints:

- Level Passwords -
LCFJLevel 13
BMLKLevel 17
VQBBLevel 21
OLNKLevel 25
QNKRLevel 29
SDHMLevel 33
BKVRLevel 37
BZPMLevel 41
VNYQLevel 45
TYZRLevel 5
CBRKLevel 9
QSDZSee the credits and fight a boss
RCFLStage 12
MMLWStage 16
BQBTStage 20
RLNWStage 24
RNKDStage 28
QDHLStage 32
MKVDStage 36
QYZTStage 4
MZPLStage 40
BNYZStage 44
SBRZStage 8
RLNW and BCDFTwo bonus passwords

http://www.mobygames.com/game/genesis/zombies-ate-my-neighbors
http://en.wikipedia.org/wiki/Zombies_Ate_My_Neighbors
http://www.gamefaqs.com/console/genesis/code/563360.html
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Zool: Ninja of the 'Nth' Dimension 
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Gremlin Graphics
Publisher: GameTek
Players: 1
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Once every year, the games world is rocked by a game so stunning, so fast, so colorful, so big, so demanding, so mega, so awesome, so varied , so incredible, and so full of fabulous features and unexpected treats, that everybody just looks at it and says "THAT'S IT!" This year, ZOOL, THE NINJA FROM THE Nth DIMENSION, is definitely "IT!"

Gameplay:

Zool is a "Ninja Of The "Nth" Dimension" who is forced to land on Earth. In order to gain ninja ranking he has to pass six lands. Gremlin has asserted that the name "Zool" did not refer to the supernatural entity Zuul from the film Ghostbusters.

The game is a pure arcade platform game, relying on smooth, fast moving gameplay, colorful graphics and a popular soundtrack by Patrick Phelan which overlaps with the Lotus 3 soundtrack and has inspired several modern electro/techno remixes. The game also contains a number of embedded minigames, including several arcade games, a scrolling space shooter and a game accessible only by making Zool play a certain tune on an in-game piano.

Zool was also ported to the Atari ST, Game Boy, Sega Mega Drive, SNES, Master System, Sega Game Gear, Amiga CD32, PC, Acorn Archimedes and Jaguar. A Zool coin-op was released in 1993 to cash in on the hype surrounding the Amiga release, but was not well distributed and is now not widely remembered. Zool was also ported to the RISC OS platform.

Reviews for the Amiga version of the game were extremely positive, possibly partly because the need was felt for the Amiga to have a flagship game to rival Sonic. However some criticism was aimed at the blatant and pervasive product placement in the game for lollipop company Chupa Chups, in the first three levels (known as 'Sweet Zone'). Another frequent criticism of the game was that it was excessively difficult. Some contemporary reviewers complained of not being able to get further than the second level (Music Zone).

Hints:

- Extra Energy and Time -
B, A, Right, Right, A, C, Up, Down, and A

- Extra Life -
Down, Up, Left, Left, A, Right, and Down 

- Stage/Level Skip -
Pause the game and press C, Right, A, B, B, A, Left, Left, A, Right, and Down. Press Up to skip a stage or Right to skip a level

- The "Pause" Screen will now be brighter. -
Pause, Hold Start and press Down, Up, Left, Left.

- Tons of Extra Energy and Time -
Hold Start and press Right, A, Down, A, Right, B, Left, Up, Right, and then press A + B + C at the same time.

http://en.wikipedia.org/wiki/Zool
http://www.gamefaqs.com/console/genesis/data/586627.html
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Zoom!
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy - Turn-Based
Release Year: 1989
Developer: Discovery Software
Publisher: SEGA
Players: 1 or 2 Alternating
_________________________
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Did you ever get punched by a banana? Tussle with a mushroom? Tumble into a black hole? You will now! ZOOM into space and race around the play grids, out-running the funny critters who pop up in the strangest places!

Gameplay:

The game has 6 stages with 6 levels in each stage. The levels feature a board with gridlines on it that the player walks on. The lines are painted as the player walks on them. If the player paints all four edges of a square in the grid, the square flashes indicating it has been filled. All the squares must be filled to complete the level.

The player controls a character named Zoomer, who is constantly moving. Various monsters will appear in the levels. Some chase the player while others do other things such as erasing the lines the player has filled. Zoomer can shoot a ball from the back which can knock monsters backwards upon being struck by it.

Several items appear randomly in levels. Some of which simply add points while others may slow down monsters, render the player invincible, or even instantly clear the level.

Hints:

- Debug Mode -
Enter the code below, select the ''Debug'' option, begin game play, and press A. The screen will split and reveal the game code.

Press Start at the title screen to display the player selection screen. Press Up(2), Down(2), Left, Right, Left, Right, A, B.

http://www.gamefaqs.com/console/genesis/home/586628.html
http://en.wikipedia.org/wiki/Zoom_(game)
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0ed1fa27,a899befa
Zoop
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1995
Developer: Hookstone
Publisher: Viacom New Media
Players: 1
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WHY ARE YOU WASTING TIME READING THE BOX WHEN YOU COULD BE PLAYING THE GAME?! Right here inside this little box is the excitement you crave, the challenge you need. Level after level of brain-burning action coming at you from all sides, faster and faster until your thumbs are numb, your eyes are aching and your mind is molten. And there's only ONE thing you know... "I can't stop playing this game!"

Gameplay:

The player controls a triangle in the center of the screen. Every second (or more often in advanced levels), a piece comes in from the side and possibly pushes other pieces forward. Two consecutive pieces will never come in from the same quadrant, and runs of consecutive identical pieces on one row are longer than one might think statistically.

If a piece falls into the center square, the game is over.

If the player shoots a piece of the same color as their triangle, it will be "zooped" (cleared) and points are earned. If the piece behind the target piece is also of the same color, it is also "zooped." The same goes for the next piece, and so on. In the example Image:Zoop genesis.jpg, shooting to the left of the position in the screenshot will "zoop" the green pieces and return the player to the center, facing right (the opposite direction).

If a piece of a different color than the player's current piece is shot, the player's piece will switch colors with it. This is also what happens when a piece of a different color is encountered after zooping one or more pieces of the same color. In the example, shooting down would bounce off the orange piece (leaving a green piece behind), and return with the orange piece.

When the quota of "zooped" pieces is met, the game speeds up and (before level 10) the background changes.

Various special pieces do different things:

    - A proximity bomb (shaped like a lightning bolt) blows up pieces in a 33 area centered at the target piece.

    - A line bomb (often shaped like a gear) clears a whole target line of pieces.

    - A color bomb (often shaped like a paint splotch) clears all the pieces in a quadrant that match the target piece.

    - Collect five spring pieces to clear the whole screen.

    - If a piece is pushed right next to the center square, it immediately disappears. In this way, the player may not lose because of a powerup entering the middle square.

- Points -
Generally speaking, every cleared piece is worth 100 points. In the case of zooping more than one piece at once, each piece is worth 100 points more than the piece before it. For example, zooping 3 pieces results in 100 + 200 + 300 = 600 points. In addition, if a row is full (one more piece being added will cause a loss of game) and all the pieces are of the same color, zooping the row earns a bonus of 5,000 points for the smaller rows on the top and bottom, and 10,000 for the rows on the left and right. All pieces cleared as a result of any of the four powerup items are worth 100 points.

- Opti-Challenge -
To make matters even more difficult, the game also employed what was referred to as "opti-challenge" backgrounds. As the game progressed, the backgrounds would become increasingly distracting. Early on, this would involve the use of contrasting colours, and increasingly intricate colour schemes. Background patterns would also become more intricate and would make subtle use of asymmetrical elements. Ultimately, the background on level 9 employed black and white tiles, roughly the size of the invading pieces, while the center square contained a picture of clouds, which expanded to fill the screen on levels 10 and later. Although the opti-challenge element of the game was used as a selling point, very little information exists about the technique itself, and no other game on the market has ever openly claimed to use opti-challenge graphics.

- Sound and music -
The MS-DOS version of the game supports various sound cards, and features wavetable-like MIDI music. The sound effects have a cartoonish tone to match the vivid colors used through the stages. The music is basically jazz, and "evolves" with the game. The title and options screens, and the first stages, feature "smooth jazz" tunes. As the levels get harder, the music gets more and more tense, adding to the fast-paced atmosphere of the game.

http://www.gamefaqs.com/console/genesis/home/586629.html
http://en.wikipedia.org/wiki/Zoop
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Body Count
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Menacer; Gamepad
Genre: Action
Release Year: 1994
Developer: Probe Entertainment Limited
Publisher: SEGA
Players: 1
_________________________
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"Body Count" has a simple story: aliens have invaded the Earth, and you, a lone soldier who is particularly skilled at shooting and sniping, are called to save the planet.

"Body Count" is an arcade-style shooter. You shoot from a first person perspective at enemies that keep appearing on the screen. Once you have eliminated enough enemies, you are automatically transferred to the next fixed screen. On your way, you can pick special items that allow you to use a powerful all-screen attack a limited number of times.

http://www.mobygames.com/game/body-count
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936b85f7
Menacer 6-Game Cartridge
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Menacer
Genre: Light Gun
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
The Menacer 6-game cartridge was the title Sega bundled with the Menacer for the Sega Mega Drive/Genesis. As the name suggests, the cartridge contains six games that require the Menacer to play. Comparable to Wii Sports, the games mostly aid the player in the process of learning how to use the controller.

Games

- Frontline
- Pest control!
- Ready, aim, tomatoes! , tomato shooter with ToeJam and Earl
- Rockman's zone, G-Man shooter
- Space station defender
- Whackball!

http://en.wikipedia.org/wiki/Menacer_6-game_cartridge
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dfe2298d,5fb0c5d4
Revolution X
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Menacer; Gamepad
Genre: Action
Release Year: 1995
Developer: Midway
Publisher: Acclaim
Players: 1 or 2 CO-OP
_________________________
*
Revolution X is about the ol' Rock & Roll.

There is an evil nation putting the youth down and banning our beloved rock music. Who you gonna call? Aerosmith! With the help of Aerosmith, the player must shoot his/her way through enemy infested levels, (light) guns blazing, collecting power-ups and releasing hostages.

Gameplay:

The game is a standard side-scrolling rail shooter in which the player has to shoot everything on screen to rescue the kidnapped members of the band. The five members of Aerosmith are hidden in the game, and all must be found in order to see the real ending. Each one found adds to the end-of-level-bonus multiplier. The soundtrack consists of several Aerosmith songs continuously looped, including "Eat The Rich", "Sweet Emotion", "Toys in the Attic" and "Walk This Way". Its launch was a success and proved to be a very popular arcade game and was well received by critics and fans alike.

Trivia:

    - Wembley Stadium was the location of the final battle.

    - The game was originally developed to be based on Jurassic Park, but Midway lost the rights of the property to Sega.

    - The NON (New Order Nation) logo is similar to the Nine Inch Nails NIN logo which both have the last N backwards.

    - Aerosmith's car is a black painted Lamborghini Countach.

    - There was also a plan to create a Revolution X game starring Public Enemy, but Midway believed the Aerosmith game lacked sufficient popularity to create another one like it.

    - The Super NES and Sega Genesis ports tone down the blood and the exotic dancers (also played by Kerri Hoskins) who were showing off their thongs have been turned around so they are facing the screen. CD-based console versions feature more blood however, the dancers are still facing the screen.

    - Occasionally after a large in-game explosion, Steven Tyler can be heard saying "Toasty!" in a high-pitched voice; this is a reference to an easter egg in another Midway game, Mortal Kombat II.

    - Most home versions were not light gun compatible.

    - The console versions included loops of Rag Doll for the attract screen, main menu, and score, Fever for the Middle East level, and Dude (Looks Like a Lady) for the ending.

    - A Musak version of Love in an Elevator plays in the elevator part of the Amazon Jungle level.

http://en.wikipedia.org/wiki/Revolution_X
http://www.mobygames.com/game/genesis/revolution-x
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a1264f17,0f1463f0
T2: The Arcade Game
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Menacer; Gamepad
Genre: Light Gun
Release Year: 1991
Developer: Midway
Publisher: Acclaim, Midway
Players: 1 or 2 CO-OP
_________________________
*
The #1 arcade shooting game of all time explodes onto Genesis. You're a T-800 terminator with an awesome array of weapons: rapid-fire machine gun, shotgun, rockets and an M-79 grenade launcher. Blast endoskeletons and Hunter Killers... terminate the liquid-metal T-1000 or be terminated!

Gameplay:

Running on the once-popular Williams/Midway Y-Unit arcade hardware, the 2 players essentially take part in controlling a T-800 model and gun down the terminators of the opposing side in a light gun style fashion, even though the controller was technically a joystick. The gameplay utilizes a first-person perspective, like the rest of the games in the genre, but what was noteworthy about T2 was the use of digitized actors from footage specially shot during the making of the film. This made for realistic 2D sprites in a Light gun game for the time. Arnold Schwarzenegger, Robert Patrick, and Eddie Furlong all reprised their respective roles for the making of the arcade game. Linda Hamilton does not play Sarah Connor in any footage of the game; she is instead played by Debbie Evans.

In the demo sequence, the game has been rated "R" (for Righteous) by the Motion Picture Gaming Association of America.

Hints:

- Level Skip -
When the words 'Press Start' appear on the title screen, press Up, Down, Left and Right twice. You know the cheat will work if Arnie says 'excellent'. To skip the level, pause the game and press B and C together to be taken to the analysis screen.

- Unlimited Firepower -
To get unlimited firepower use a rapid fire controller.

Reviewer:

http://www.gamefaqs.com/console/genesis/code/586531.html
http://www.gamefaqs.com/console/genesis/home/586531.html
http://en.wikipedia.org/wiki/index.html?curid=2669691

http://www.gamefaqs.com/console/genesis/home/586531.html
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50c5e787,b906b992
Addams Family Values
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1994
Developer: Ocean
Publisher: Ocean
Players: 1
_________________________
*
The evil Debbie Jelinksi is harming the Addams family once again... She has kidnapped Baby Pubert, and Uncle Fester is the one who must find him and to bring him back to his loving family.

"Addams Family Values" is an action adventure game with slight RPG elements (you gain more hit points while proceeding in the game, can upgrade your equipment and special attacks). You control Fester, by moving him around, fighting regular enemies and bosses, talking to members of Addams household, and occasionally solving puzzles. The combat is pure action, Zelda-style.

http://www.mobygames.com/game/addams-family-values
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b646f14d,0496e06c
Alien Soldier
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1995
Developer: Treasure
Publisher: SEGA
Players: 1
_________________________
*
As Epsilon-Eagle, you are an alien soldier who has been genetically engineered to produce maximum intelligence and strength. You were once a member of the criminal organization Scarlet, but when you decided to break from the group, you were forced into a showdown with Scarlet's new leader Xi-Tiger, who kills a hostage in his attempt to destroy you. Now it's up to you to take revenge against the bad guys in this side-scrolling action game!

Hints:

- Level Passwords -
Go to the passwords screen and enter the following:

1985-Level 1
8316-Level 10
6402-Level 11
9874-Level 12
1930-Level 13
2623-Level 14
6385-Level 15
7749-Level 16
3278-Level 17
1039-Level 18
9002-Level 19
3698-Level 2
2878-Level 20
3894-Level 21
4913-Level 22
2825-Level 23
7406-Level 24
5289-Level 25
0257-Level 3
3745-Level 4
7551-Level 5
8790-Level 6
5196-Level 7
4569-Level 8
8091-Level 9

Reviewer:

http://www.gamefaqs.com/console/genesis/home/564342.html
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322a32f8,4ff1d83f
Asterix and The Power Of The Gods
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1995
Developer: Core Design Ltd.
Publisher: SEGA
Players: 1
_________________________
*
Based on the French comics series Asterix. Asterix and Obelix are great warriors of Gaul (today's France), that was conquered by the Roman Empire 50 B.C. Vercingetorix, the great leader of the Gauls, was defeated by Julius Caesar, and lost his shield to him. Now it's up to Asterix to recover this shield from the Romans!

In this platform game, you guide Asterix through various levels. You can move on an isometric overview map to access different locations. You can jump, run, and defeat your enemies by spinning and hitting them. There is a variety of items to collect and obstacles to overcome.

http://www.mobygames.com/game/asterix-and-the-power-of-the-gods
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7243338e,f5c3c54f
Ball Jacks
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1993
Developer: Namco
Publisher: Namco
Players: 1
_________________________
*
Ball Jacks is an Action game, developed and published by Namco, which was released in Japan in 1993. 

Hints:

- Galaxy Championship -
At the dim title screen, hold UP-RIGHT on the D-pad while pressing start to access the Galaxy Championship, which is a more challenging single player tournament that will replace the World Championship on the mode selection screen.

http://www.gamefaqs.com/console/genesis/home/570455.html
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d61eba75,f9f2bceb
Battle Frenzy (Bloodshot)
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: First-Person Shooter
Release Year: 1994
Developer: Domark
Publisher: Acclaim
Players: 1
_________________________
*
The year is 2049. An alien armada assaults the Solar System. You are a nameless hero whose mission is to board the enemy's main battle cruiser and to disable all sixteen of its main plasma nodes. A special Battle Frenzy chip (code name Bloodshot) is implanted into your neural net, making you the one ultimate soldier on whom the entire humanity depends now.

This is a 3D first-person shooter. You move through maze-like corridors of the alien ship, getting weapons and items, and blasting everything you encounter on your way. There is also a two players mode with split screens.

http://www.mobygames.com/game/battle-frenzy
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408cf5c3
Brian Lara Cricket
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports - Cricket
Release Year: 1995
Developer: Audiogenic Ltd.
Publisher: Codemasters
Players: 
_________________________
*
Brian Lara wrote his name into the record books with a majestic innings of 375 for West Indies, the highest score ever in a test match. Just weeks later, he was again in record-breaking form reaching a phenomenal 501 not out for Warwickshire, the greatest score achieved in first class cricket.

Now it's your turn to compete against the world's top teams. Whether you play test matches or exciting one day internationals, you'll have full control over batting, bowling and fielding. Brian Lara cricket is the most authentic simulation ever. Real-time 3-D perspective adjustment. Spin, swing and fast bowlers. Superb digitized sound effects. Manual and automatic fielding. Three different skill levels.

http://www.gamefaqs.com/console/genesis/home/586076.html
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Brian Lara Cricket '96
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports - Cricket
Release Year: 1996
Developer: Audiogenic Ltd.
Publisher: Codemasters
Players: 
_________________________
*
Brian Lara Cricket '96 is a Cricket game, developed by Audiogenic Ltd. and published by Codemasters, which was released in Europe in 1996.

http://www.gamefaqs.com/console/genesis/home/917160.html
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b938587d,ad217654
Cannon Fodder
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1994
Developer: Panelcomp
Publisher: Virgin Interactive
Players: 
_________________________
*
You control a small army of guys who increase in rank if they survive each mission. Also more people join you after each mission. Your mission usually involve shooting and killing your soldiers in war fare.Actually I do not think people would care about storyline in a game where people shoot each other and blow up stuff.

Don't wait till you see the whites of their eyes! Don't kid yourself it will all be over by Christmas! Don't try to shut out the screams! And don't forget to wash your hands afterwards. CANNON FODDER. War has never been so much fun!

Hints:

- Laser Trooper -
Press Up, Right 2x, Down 3x, Left 4x, A, Up, B, Down, C, Left, Down, Start at the title screen. Begin game play and use your men to fire three times. Your trooper will spin and disappear. A new laser-equipped trooper named Guido will appear. The laser has the ability to easily destroy most objects. Tanks and other defended targets will require more than one hit though. 

http://www.gamefaqs.com/console/genesis/home/586092.html
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311d5d56,7672efa5
Captain Planet And The Planeteers
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: NovaLogic
Publisher: SEGA
Players: 
_________________________
*
Fight real ecological threats through nine levels of deadly pollution. Five eco-heroes summon Earth, Fire, Wind, Water and Heart to defend our planet from destruction! With magic energy, they combine forces to summon Captain Planet, the champion crusader for Earth safety!

http://www.gamefaqs.com/console/genesis/home/921724.html
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bd9eecf4,9a2d5e96
The Chaos Engine
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1992
Developer: Bitmap Brothers
Publisher: Virgin Interactive
Players: 1-2
_________________________
*
High Risk. High Pay. Deadly Play. It's eight miles of bubbling mud pits to the compound. Once inside, you're up against the deadly Chaos Engine. It has the power to create any kind of trap, any type of monster. If you can make it back, you'll never need to work again.

Going solo would be lethal. Who to take? The Thug and his sawed-off? That Mercenary with the Gatling gun? Be sure to take the right cover man 'cause this could either be your last day of work or your last day of life.

http://www.gamefaqs.com/console/genesis/home/586467.html
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80a603a8,1fdc66b0
Daffy Duck In Hollywood
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Probe Entertainment Limited
Publisher: SEGA
Players: 1
_________________________
*
Yosemite Sam calls on Detective Daffy Duck to attempt to retrieve his precious golden movie awards. Mad Professor Duckbrain has stolen the awards and wants a million bucks to give them back. Daffy Duck grabs his trusty bubble gun and must explore film sets and retrieve the awards. The themed movie worlds range from horror to western and jungle to sci-fi. Along the way Daffy can power up his bubble gun to fire different types of bubbles. Enemies are defeated by capturing them in bubbles and allowing them to float away. You can also attain the help of a fairy duckmother, who will fly around with you and protect you. The scenes are rigged with dynamite that must be deactivated before it goes BOOM!

http://www.mobygames.com/game/genesis/daffy-duck-in-hollywood
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88101f2c,4608f53a
Dino Dini's Soccer
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports - Soccer
Release Year: 1994
Developer: Dini and Dini Productions
Publisher: Virgin Interactive
Players: 1-2
_________________________
*
From the creator of KICK OFF - the best-selling series of football games - comes DINO DINI'S SOCCER. A game so packed-full of features and advanced gameplay, you'll still be at it when France kick off the next World Cup!

http://www.gamefaqs.com/console/genesis/data/939876.html
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b2dd857f
Donald Duck in Maui Mallard
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: Eurocom Entertainment Software
Publisher: SEGA
Players: 1
_________________________
*
Donald Duck as Maui Mallard must recover the Mojo idol of Shabuhm Shabuhm to save this tropical island. An instant classic from the Disney Interactive Studios!

Hints:

- More yin yang for you -
If you have no yin yangs at all and find two or more of these, don't get them all at once. Get only one them and transform. You'll see the yin yang you just got renew itself. Now, get them all and you'll be off with more yin yangs than you would have if you got them all in the first place.

http://www.gamefaqs.com/console/genesis/home/586143.html
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Double Clutch
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1992
Developer: BGS Development
Publisher: ASCII Entertainment
Players: 1-2
_________________________
*
This overhead-view racing game is a challenge like none other! You pick the kind of racer you want to drive. After each race, you buy parts to improve your car's power, acceleration, and more! Get ready for the race of a lifetime!

http://www.gamefaqs.com/console/genesis/home/939875.html
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f035c737,877B4E2A
Dragon Ball Z: L'Appel du Destin
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Fighting VS
Release Year: 1994
Developer: TOSE
Publisher: Bandai
Players: 1-2
_________________________
*
Dragon Ball Z was the only Dragon Ball game released for the Sega Genesis/Mega Drive. It was released in 1994 in Japan. This fighting game is very similar to the Super Famicom Butouden series games. Like those games, this one makes use of a large battlefield. You are able to fly into the sky and move far away from your opponent. When you are far away from your opponent, there is a split-screen. However, this game does feature some characters not found in those games.

These are well-done graphics. All the characters are very detailed and look fine. However, these graphics just are not as good as the Super Famicom Butoudens (excluding the first one). The backgrounds and everything in general is not as colorful as it could be. Still, these are satisfactory graphics. This is especially true when the characters do their meteo (sort of a super combo) attacks. All in all the graphics are decent enough for a 16-bit engine.

The music is pretty poor in my opinion. There aren't even that many tunes in this game to listen to, maybe about four. The sound is a little better. They actually have some voice samples for the characters from the anime, like ''Kamehameha!''

The controls are very good for this game. It is very easy to do the special ki and meteo attacks. A flaw in this game is that the characters move pretty slow, like it was in Butouden 1. Luckily, there is a secret code for a turbo mode to speed things up. Unlike the Super Famicom, there are only 3 buttons. One each for punch, kick, and fly. Ki attack is the same button as punch. It was a little hard for me to adjust to these controls at first because I was used to the Super Famicom Dragon Ball fighter controls, but it is not a big problem.

This game has some very good gameplay. There is a VS. mode (against a friend or the computer) and then there is story mode. Sorry, no Tenkaichi Budokai (tournament) mode here. The VS. mode is basic fighting game stuff. However, the story mode is great. You choose your own character and each character has a different ending when you win the game.

Speaking about the characters, this game has a very good selection indeed. You can choose from Son Goku, Son Gohan, Vegita, Kuririn, Trunks, Piccolo, Cell, Rikum, Ginyuu, Furiza, and Android 18. This is a good cast spanning the Furiza to Cell sagas.

Hints:

- Turbo Mode -
Press and hold A and B before turning on the power . Wait until the screen shows Gokou's face. Now press start and the sky on the title screen turn orange.

- Random Select -
At the character select screen, press X to have the computer select a character for you.

Reviewer:

http://www.gamefaqs.com/console/genesis/review/R16288.html
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837c2046,74cee0a7
F1 World Championship Edition
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1995
Developer: Peakstar Software
Publisher: Domark Software, Inc.
Players: 1
_________________________
*
A Formula 1 game with real teams & drivers, from the 1994 season. Including Benetton, Ferrari, Williams, Jordan, Lotus, Minardi, Tyrrell & McLaren.

Also there are 16 circuits including the Monaco Grand Prix, so you can race for real against the might of Schumacher & Hill. 

http://www.mobygames.com/game/genesis/f1-world-championship-edition
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8d2a2be0,da1440c9
Gunship
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Vehicular Combat
Release Year: 1993
Developer: Probe Entertainment Limited
Publisher: U.S. Gold
Players: 1
_________________________
*
Gunship puts you in control of the US Army's sophisticated helicopter, the Apache AH-64A. Don your helmet and grab the controls, for you must fight your way through four theatres of combat around the world in which the enemy are determined to make sure you fail!

Gameplay:

Gunship 2000 utilised roughly the same format as most of the other MicroProse flight simulators of the time. That is, the player had a profile, chose their combat theatre, and either performed single missions or a campaign. The primary similarity was the randomly-generated 'primary-secondary' mission types where the player was given a primary mission (destroy a target / pickup or drop off troops or cargo / recon an objective) and a less valuable secondary objective that included the same kind of tasks as a primary. The campaign strung these missions together in a 'tug-of-war' system. Victories advanced the player's side towards victory and harder missions, defeat went the other way (though the missions sometimes got harder too).

Initially the player flew a lone gunship to complete missions:

    - AH-1 Cobra
    - AH-64 Apache
    - OH-58D Kiowa Warrior
    - MD 530MG
    - UH-60 Blackhawk

As the player's rank increased, the RAH-66 Comanche and the AH-64B Apache Longbow were unlocked (the 'B' designation is due to the game being designed before the Longbow Apache was in service as the 'D' model).

Using less powerful helicopters resulted in a higher mission score, though this had to be balanced with the likelihood of having enough fuel/weapons to complete the mission. Usually a Forward Arming Refuel Point (FARP) was present in the mission. This was important, as the player may have to refuel or rearm during the course of the mission depending on the density of enemy and distance to objectives.

Planning was often an important part of the game: fuel consumption was unrealistically high (which was a good thing in this context), and the player could rarely lift off with full fuel and the best weapons loaded. Also terrain and enemy presence had to be considered (the intel briefing would often tell the player what to expect near targets). On promotion to the rank of 2nd Lieutenant, the player would gain control of several other helicopter wingmen whose helicopters could also be configured to the same extent as the players. Wingmen could remain with the player or be sent off for separate tasks (such as completing the secondary objective), so a great deal of flexibility was present for tactical planning.

http://en.wikipedia.org/wiki/Gunship_2000
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dfdfe1cb,deccc874
Hurricanes
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Arc Developments
Publisher: U.S. Gold
Players: 1
_________________________
*
Featuring in a children's TV cartoon, The Hurricanes are the most revered team in the World Soccer League. The Gorgons are desperate to beat them in a key match - so desperate that they have made it hard for the team to even get to the stadium. Taking control of one of their star players, you must trek through the jungle, mines and a temple to get them to the stadium on time.

Gameplay:

Soccer Kid seems like a logical game to 'influence' a license of a show about brilliant football players. Arc Developments agreed. The gameplay thus has a football used as a weapon against encroaching foes. There are ropes to move across, precise jumps to time, and traps to avoid.

In The Hurricanes the ball sticks closely to the player's foot, even while he is jumping. It is only released when purposefully kicked, and replaced if it hits something or is lost. It can be flicked up while you are off the ground.

The levels move from left to right but on several different vertical levels, and there is often more than 1 possible path, in a manner similar to Global Gladiators. Power-up tokens can be collected and traded in. Losing one of your 5 lives takes you back tot he last restart point - losing one of your continues takes you to the start of the world.

http://www.mobygames.com/game/genesis/hurricanes
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d97d1699
International Rugby
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports - Rugby
Release Year: 1993
Developer: Tiertex Design Studios
Publisher: Domark
Players: 1-2
_________________________
*
International Rugby is a Rugby game, developed by Tiertex Design Studios and published by Domark, which was released in Europe in 1993.

http://www.gamefaqs.com/console/genesis/data/933785.html
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9bb3b180
International Superstar Soccer Deluxe
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports - Soccer
Release Year: 1996
Developer: Konami
Publisher: Konami
Players: 1-8
_________________________
*
The most playable soccer game of them all has now arrived for your Genesis. Realistic sprites with 36 teams featuring recognizable celebrity players. Increased CPU intelligence to challenge beginners and experts alike. Choose from 16 formations, 8 strategies, 20 players and 9 adjustable player skills. Eight-way play possible with an adapter.

http://www.gamefaqs.com/console/genesis/data/918689.html
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027bc2a8,0aef5b1f
Jimmy White's Whirlwind Snooker
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports - Competitive Events
Release Year: 1994
Developer: Virgin Games
Publisher: Virgin Games
Players: 1 or 2 VS
_________________________
*
A 3D snooker simulator. The table and cue can be turned through almost any angle, with shot strength and spin as required too. An on-screen dotted white line shows the path of your ball, including the next bounce.

There is also a "trick-shot" mode, allowing you to recreate classic snooker trick shots (well, not the one with the basket. Or with the cues lying on the table. Or the one with the girl lying on her back with the pink ball in her mouth. But you know).

And if you dawdle too long, the balls pull faces at you. Honest!

http://www.mobygames.com/game/genesis/jimmy-whites-whirlwind-snooker
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bc37401a
Kick Off III: European Challenge
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports - Soccer
Release Year: 1994
Developer: Anco Software
Publisher: Vic Tokai
Players: 1 or 2 VS; CO-OP
_________________________
*
The third entry in the Kick Off series is the first that offers a isometric view instead of the old top-down view. In the game there are four competitions (World Cup Finals, League, Knock Out Cup and the challenge). There is several options for game speed and ball control to suit both novice and skilled gamers. Each of the 32 teams in the game has a distinct style of play, ensuring that no two games are alike. Each team also has "key players", such as Liberos and Wingers, who play a pivotal role in how that team plays. Kick Off 3 offers two styles of play: Arcade and Simulation. The difference is that in the Arcade mode you can switch of rules to focus purely on reflexes.

Reviewer: Kabushi
http://www.mobygames.com/game/genesis/kick-off-3
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Mega Man: The Wily Wars
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Capcom
Publisher: Capcom
Players: 1
_________________________
*
"I should have melted that meddling robot years ago. But now, with the help of my new Wily machine, I'm going to fix that. I'll just take a quick blast to the past, and I'll make sure that Mega Man will never have survived any of our first three encounters!"

"With Mega Man destroyed in the past, there will be nothing to stop me here in the future. The world will finally be mine!!!"

--From the Genesis Mega Man: The Wily Wars instruction manual.

Overview:

Mega Man: The Wily Wars is one of the most rare Mega Man games to date. This game is very special in the fact that it hosts the first three Mega Man games, and the fact that each game has new surprises throughout the levels. The graphics are far superior to those that are found on its NES counterparts, and the game play has taken a step up. The music has stayed the same as far as the classic Mega Man theme song goes, but it is a bit sharper thanks to the sixteen bit processor. Well, this is a true classic holding many enjoyable hours of game play within its small cartridge. So have fun with this remade classic, Mega Man: the Wily Wars.

Controls:

A Button: Menu
B Button: Fire Weapon
C Button: Jump
Mode Button: Starts Game/Menu

Hints:

Unlock Wily Tower
To unlock Wily Tower, beat Megaman, Megaman 2, and Megaman 3 on the same save file. The mini game, Wily Tower, will now be unlocked in that save file.

Reviewer: Egosolus
http://www.consoleclassix.com/genesis/mega_man_wily_wars.html
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38d215d4,b1759d95,01c22a5d,42bfb7eb
Micro Machines II: Turbo Tournament
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1994
Developer: Codemasters
Publisher: Codemasters
Players: 1 to 16 VS
_________________________
*
The second game of the Micro Machines series. Like in its predecessor, you behind the steering wheel of an extremely small car. You race around on interesting places, like a table, a treehouse and many more. The control of the cars is sometimes quite difficult, especially if you don't know the tracks (the top-down view is not very clear). The CD-ROM version additionally features CD-Audio music and a track editor.

Reviewer: chirinea
http://www.mobygames.com/game/genesis/micro-machines-2-turbo-tournament
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Micro Machines Military
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1996
Developer: Supersonic Software
Publisher: Codemasters
Players: 1 to 16 VS
_________________________
*
This entry in the Micro Machines series flirts with a military theme. Using a top-down view, you race on different scaled-down tracks such as a pond, a kitchen table, a workbench, in the garden, .... The theme is reflected in the vehicles (helicopters, speedboats, tanks, supply trucks...), as well as in the music.

Up to 16 players can participate through the hot-seat party mode, but 8 racers can race simultaneously using the J-Cart and by sharing a part of the joypad. There are different game types, such as regular races (challenges), time trials, and battle arenas, in which you have to survive for a set amount of time while enemy vehicles charge. Other players can be shot to slow them down.

Reviewer: Sciere
http://www.mobygames.com/game/genesis/micro-machines-military
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d9968727,3137b3c4
Micro Machines Turbo Tournament '96
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1995
Developer: Supersonic Software
Publisher: Codemasters
Players: 1 to 16 VS
_________________________
*
Micro Machines: Turbo Tournament 96 is a sequel to Micro Machines 2 and although the gameplay and the typical top-down view still remain the same, this fun racing game offers a great number of new features.

Besides Challenge-Race, Head to Head-Race, League-Race, Time Trial Challenge-Race and Time Trial-Race, an outstanding Multiplayer Mode is included with the J-Cart. Just plug two additional joypads into the cartridge slots and up to 8 (!) players can race simultaneously on the same track (always two players sharing one pad). With an included Construction Kit, you can even create own tracks and store them. Up to nine tracks can be saved.

Reviewer: Floyd Green
http://www.mobygames.com/game/micro-machines-turbo-tournament-96
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88dc36a9,0786ea0b
Mr Nutz
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Ocean
Publisher: Ocean
Players: 1
_________________________
*
You are the cool squirrel of the title, and you must defeat the evil Yeti before he freezes the entire world. Your quest will make you explore many areas such as a forest, a witch's cottage, a volcano, the clouds, a circus...

Mr. Nutz is a platform game, in which Nutz must jump on enemies to kill them. His tail can also be controlled. You move through levels using ledges, ladders, bridges and platforms. There are some simple puzzles involving object manipulation.

Hints:

Level Passwords: 
Adventure Park - MAGICS 
Living Room - GOLDEN 
Volcano Pass - WINDOW 
Mean Streets - CASTER 
Ice Scream - PIZZAS 

Unlock Ending Sequence:
Enter VITAMI as a password and it will Unlock the ending sequence!

Pirou Julien, Terok Nor
http://www.mobygames.com/game/genesis/mr-nutz
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41ac8003,c6e3dd23
The Ottifants
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Graftgold
Publisher: SEGA
Players: 1
_________________________
*
Bruno is a baby Ottifant. It's an ordinary evening, and Bruno's dad is working late at office. Reason enough for Bruno's vivid imagination to run riot, thinking that his dad has been kidnapped by aliens! Jelly babies, that fell from his father's pocket on the way to work, blaze a trail to the office. Now it's up to Bruno to fight his way through hordes of terrorizing toys, Ottifant-eating plants, tear through gloomy caverns of doom and cut across a perilous jungle - workaday objects and boringly normal settings as seen through kids' eyes - and rescue his dad!

Gameplay:

The Ottifants is a 2D side-scrolling platformer where the player controls Bruno through six worlds: starting with the house, the basement and the garden through to the building site, the office and finally the jungle, whereas each world is in turn divided into three stages. Bruno's primary weapon is his trunk, which gives him the ability to blast enemies by firing sweets at them, or suck in objects like out-of-reach platforms or boxes by holding down the Fire-button. In addition to this, enemies can be destroyed by stomping on them. Furthermore, yellow, green and red lollies are spread throughout the stages. Gathering three of them activate one of Bruno's special skills and can - depending on the colour combination - transform the baby Ottifant into Superfant with the ability to fly, boost his speed with Speedy Shoes, give an extra Continue and more. 

Picking up jelly babies and blasting enemies is not the only way to gain points. There are several entrances to secret rooms hidden in the six worlds. By successfully completing a secret room, the player receives a 1,000 point bonus. Finding all jelly babies in a stage is rewarded with 100 extra points.

Hints:

Level Passwords

Level 2: JRHE 
Level 3: GFDE 
Level 4: ZYAP 
Level 5: HMXT 
Level 6: WTYU

Reviewer: Masakari, chirinea
http://www.mobygames.com/game/genesis/ottifants
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Power Drive
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1994
Developer: Rage Software
Publisher: U.S. Gold
Players: 1 to 8 Alternating
_________________________
*
Overview:

Power Drive is an arcade racing game based around rally driving. Handbrake turns and lurid powerslides are both possible, and the steering is suitably loose.

There are 3 types of stages - individual time-trials, head-to-head races against the computer, and some skill tests. There are 8 rounds of gameplay, set across countries ranging from Sweden to Kenya. You get prize money for winning races, and it costs money to repair damage.

Reviewer:

B.L. Stryker
http://www.mobygames.com/game/genesis/power-drive
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Sampras Tennis '96
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports - Tennis
Release Year: 1995
Developer: Codemasters
Publisher: Codemasters
Players: 1 or 2 VS; CO-OP
_________________________
*
The Europe-only sequel to Pete Sampras Tennis, Pete Sampras Tennis '96 includes new features, such as a reworked graphics engine with parallax scrolling, new shots and aftertouch controls, with an Indoor court joins the previously available Grass, Clay and Hard courts. 

Changes to the game go well beyond the graphics - now the ball reacts differently in each court and it's harder to control the direction of the ball, meaning the powerful forehands that could win a game in minutes of the first game are much harder to pull. Services now must be perfectly weighted in both power, direction and timing, facing the risk of hitting the net or going off bounds, with a speedometer showing how fast the best serves went. All these are controlled using the three buttons of the gamepad and the d-pad, with the A button for lobbing the ball, B to make passing shots and C to dive for a direction. By combining the B and A or C buttons it's possible to add top/back or full spin to the ball, with the Y axis changing the power and the X axis the direction. 

The large roster of Pete Sampras Tennis was replaced by only eight players: Pete Sampras himself, Sam Nimitz (German, powerful player best suited for hard courts), Marie Guyennot (French, accurate and fast around the court), Minori Hurosawa (Japanese, fast and agile all around), Dino Turnetti (Italian, with an aggressive style of play), Wanda Tucker (American, all around), Esperanza Delgado (Spanish, powerful serve and volleying abilities) and Richard Potter (English, rookie all-arounder). There are three game modes to square things up - Challenge (single match, pairs or doubles on any court), Tournament ("Party mode" for up to eight players) and World Tour (single player mode, where the player squares against seven computer players, with the option to play singles or doubles. There's a Pro mode which extend the match to three sets and increase the difficulty setting by enhancing computer player AI and allowing them to perform spin shots).

Reviewer: Luis Silva 
http://www.mobygames.com/game/genesis/pete-sampras-tennis-96
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Populous II: Two Tribes
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Strategy - Real-Time
Release Year: 1993
Developer: Panelcomp
Publisher: Virgin Interactive
Players: 1
_________________________
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Populous II: Two Tribes gives players the chance to battle throughout ancient Greece, against the Grecian pantheon of gods, for control of the world. Players can customize their deity, develop devastating elemental powers including a rain of fire, lightning bolts, and summon multiple effects for increased damage.

http://www.allgame.com/game.php?id=14691
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51016631,303b889f
Premier Manager
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sim
Release Year: 1995
Developer: Gremlin Interactive
Publisher: SEGA
Players: 1 or 2 VS
_________________________
*
The first game in Gremlin's series of football management games. You start off managing a team in the Conference (the fifth tier of English football) and aim to progress up the leagues, either by improving your existing team or earning jobs at better clubs elsewhere.

The features at your disposal include selecting training regimes, planning tactics for each match based on your opposition's strengths and weaknesses, scouting for new players including youth prospects, and arranging sponsorship and stadium improvements (so as to attract more fans).

The transfer system is a crucial part of the game, as you aim to sign players (who are broadly rated in each of the main skill areas) up against other teams who want them, and sell off players you don't need. You have an overdraft available, but make sure not to exceed it.

The game supports up to 4 players, whose matches all take place at the same time. You can make tactical changes and substitutions mid-match.

Reviewer: Sciere, Martin Smith
http://www.mobygames.com/game/genesis/premier-manager
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Premier Manager '97
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sim
Release Year: 1996
Developer: Gremlin Interactive
Publisher: SEGA
Players: 1 or 2 VS
_________________________
*
Premier Manager 97 is the second Mega Drive game in the hit football managing game series of the early nineties. Similar to the first run of games in the series (released between 1992 and 1994), the manager starts (in the Full Game mode) as a lowly division 3 (not Conference) manager, where the goal is to get the club to the top divisions, or get signed to better placed teams. In the Demo mode, the player can choose any Premier League team, but only for a season.

In either of the modes, the player is responsible for carefully assembling the team (and unlike other managers, selecting the appropriate tactics is crucial to win the game), get the best from the transfer market by selling the fading stars and outselling the biggest clubs in England in the quest for the stars of the future, improve stadium capacity and quality (including seating, roof, security and others), sign good deals for ground advertising and balance the budget to make the team finish the season out of the red.

Matches are always simulated, with a ruler showing where the ball is, and with text messages showing actions (like "player passes", player tackles" and so on). The chances of goals are shown in LED-style animated clips.

Reviewer: Luis Silva
http://www.mobygames.com/game/genesis/premier-manager-97-
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edfcbf6e,11e9c9f2
Psycho Pinball
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Pinball
Release Year: 1994
Developer: Codemasters
Publisher: Codemasters
Players: 1 to 4 Alternating
_________________________
*
Psycho Pinball is another pinball game in the style first introduced in Pinball Dreams and later popularized in Pinball Fantasies. Standard features of these types of pinball simulations include an animated backglass display, multiple bonuses including a multi-ball, extra ball, etc., and background music that changes based on active specials.

There are three main tables:

- The Abyss (Aquatic theme)
- Trick or Treat (Horror theme)
- Wild West (Western theme)

...but an additional gimmick is a fourth Psycho Pinball table (circus theme) that has bonuses that can launch you to the other three tables, leading to massively high scores (and very long gameplay times).

Hints:

- Extra ball -
To get an extra ball pause the game and press Down, B, C, B, Right, Right.

- Play mini games -
To play the minigamess at any time during the game press: B, A, B, B, A, C, A, C.

Reviewer: Trixter, //dbz:
http://www.mobygames.com/game/genesis/psycho-pinball
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592f66c8,5650780b
Rise Of The Robots
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1994
Developer: Mirage
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
*
REBEL ROBOTS RULE METROPOLIS 4. Half-human, half-machine... It's up to you to crush the android revolution with metal mashing warfare and devastating super-moves. Grind metal against metal in the two-player confrontation. Get ready for turbo-charged 24 meg game play, brutal Artificial Intelligence, and revolutionary 3-D graphics that change the way you look at fighting games!

Gameplay:

The game is divided into a single player mode and a two player versus mode. In single player mode the player controls the ECO32-2 Cyborg as he confronts the Supervisor's minions across the vast facilities of Electrocorp. The order in which each droid is fought is fixed, with each next adversary more difficult than the last. The sixth and final level is a confrontation with the Supervisor droid itself. Each character is introduced by a short CGI sequence, followed by an analysis of potential weaknesses.

In two player versus mode, one player controls the ECO35-2 droid by default, while the other chooses between one of the five droids seen in single player mode (a special cheat code can enable the Supervisor as well). Players then battle out against each other in 2 to 7 rounds.

Although the game boasted original soundtrack music by Brian May (former guitarist of Queen), only a short intro from The Dark appeared in the final release, while the actual in-game score was done by Mirage. While May did in fact record a full soundtrack to the game, his record company EMI requested numerous delays, which consequently prompted Mirage to proceed without the music rather than having to reschedule the release date.

The Electrocorp's plant at Metropolis 4 is alive with all manner of robotics, many of which were worker drones with simplistic CPUs until the Supervisor reprogrammed them with self-awareness and infected them with the EGO virus.

    - ECO35-2: The protagonist of the story, the ECO35-2 named "Coton", is a fully functional bipedal cyborg that mirrors human form. The player takes control of this character to finish single player mode, with only his bare fists to face off against his enemies.

    - Loader: A simple and durable worker droid, the Loader droid is the first enemy the player encounters. Before the riot at Electrocorp, Loader droids were employed in large quantities to lift and transport parts and equipment around the factory. Its primary weapons are two gigantic fork-arms.

    - Builder: The gorilla-like Builder droid was developed as the natural successor of the Loader type. It is a more versatile robot designed to perform heavy assembly tasks. Although weak on its legs, the Builder droid is more than up to combat situations with its large powerful arms.

    - Crusher: Simply put, the Crusher droid was designed as a robot killer, programmed to immobilize and destroy dangerously-malfunctioning production droids. It is noted for its green, insect-like appearance.

    - Military: As its name suggests, the Military droid, also dubbed "Exterminator", is specifically designed for warfare purposes. In appearance it very much resembles a skeletal form of the ECO35-2 himself, albeit with the addition of razor-sharp metal claws.

    - Sentry: Another combat-specific droid, the bright red Sentry stands an intimidating 3.5 meters tall and represents the next generation in security droids. Although large, it is made of lightweight metal and equipped with a jet pack for fast maneuvers.

    - The Supervisor: The antagonist of the story, the Supervisor is a complete departure from conventional robotics, representing the dawn of a new era in metallurgy, artificial intelligence, and robotic engineering. The Supervisor was the first droid designed to replace humans in management rather than production positions, made self-aware, and given a neural learning CPU, giving it the ability to adapt and think on its own. The Supervisor relies on electrical flux physics and the liquid properties of polymetamorphic titanium alloy. By adjusting the flow of the electrical charge, this alloy can reshape and mold itself into any form. The robot and its characteristics bear a striking resemblance to the T-1000 character from Terminator 2: Judgement Day, played by Robert Patrick.

Hints:

- Play as Supervisor in two player mode -
Go into the options menu and press Up, up, down, down, left, left, right, right, A, B, C, A, B, C. If done correctly some text should appear at the bottom of the screen. In the two player vs. mode, player 2 may now select Supervisor.

http://www.gamefaqs.com/console/genesis/home/917737.html
http://en.wikipedia.org/wiki/Rise_of_the_Robots
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67cf4f79,78e92143
Second Samurai
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1994
Developer: Vivid Image
Publisher: Image Works
Players: 1
_________________________
*
At the end of First Samurai, the Demon King was able to flee back in time to ancient Japan, so our hero follows him back in time, and has 10 levels awaiting him. Unlike the original, each world is split into sub-levels, with a boss at the end of each one, emphasising the arcade side of the gameplay, which still combines hacking and slashing with puzzle-solving.

As in the first game, you start without weaponry but can pick up swords and daggers as you progress through the levels. There are lots of hidden sections as you progress, which open up more of the end sequence to you, as well as several subgames including a shoot 'em up mode.

Hints:

- Level Passwords -
1FC1GFBNLV 02
BSI2VSDQLV 03
2SETGKNOLV 04
ESEMGIBOLV 05
DLMACA1FLV 06
TVJW2ZSELV 07
GFD1GFBNLV 08
6LSWDRTJLV 09
OOK5VVYQLV 10
P25KOVWDLV 11
X1CRTJKOLV 12
N16W35T4LV 13
LMNPJJ4VLV 14
MA4DNMICLV 15

http://www.gamefaqs.com/console/genesis/code/586445.html
http://www.mobygames.com/game/genesis/second-samurai
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Sensible Soccer: European Champions
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports - Soccer
Release Year: 1993
Developer: Sensible Software
Publisher: Sony Imagesoft 
Players: 1 or 2 VS
_________________________
*
Take charge of your favorite club or national team from all over Europe in a whole host of different cup and league competitions. With all the atmosphere of European soccer at its highest level, you (and your friends) can take a squad of 15 players on to cup glory! There's no other football game quite like it!

Gameplay:

With the original Sensible Soccer having sold hugely, this updated version was released some months later (and then used as the basis for the later console versions). The teams are updated, with the sides present in the 92-93 European tournaments included, and the player names updated to take transfers into account.

The game was tidied up and changed in a number of areas. The most significant change is the addition of red and yellow cards for discipline (2 yellow card offenses or one 'professional foul' (denying your opponent a clear goal-scoring opportunity) results in that player being sent off). The goalkeepers have been improved in skill, and the 1994 World Cup Qualifying tournament was added.

http://www.gamefaqs.com/console/genesis/home/934683.html
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International Sensible Soccer LE: World Champions
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports - Soccer
Release Year: 1994
Developer: Sensible Software
Publisher: Sony Imagesoft
Players: 1 or 2 VS
_________________________
*
Growing up in Europe, there is no way of escaping soccer. Boys have to play it at school; I hated soccer and looked with envy to the U.S. where they had sports like basketball, football, hockey and baseball. There is a reason why soccer is so popular: it is the level of entertainment. The 90-minute gameplay is interrupted only by a single break and there are no time outs, which means the action is much more continuous than in other sports. Tennis, for example, has a lot of breaks, even though the video game form offers the option to ignore them. Still, it's not very action-packed. Have you ever watched a two-hour Wimbledon match where both players had a strong serve? You see what I'm getting at; there is simply not enough action.

If there is a soccer video game that converts the potential that soccer has, into an arcade style sports game then it is Sensible Soccer. The Genesis version was released in 1992, and there were ports for the SNES and the Amiga 500. In 1993 a special edition was released on the Genesis which featured the world cup teams of 1994. One will find great names among the team members, for instance: the team of Argentina has Diego Maradona, the Dutch team has Marc Overmars and Denis Bergkamp. Many of the players only retired recently, some are still playing others have become coaches.

The 2006 soccer World Championship also seems to have triggered the revival of Sensible Soccer. Just in time (a few weeks before the beginning of the world championship) there will be a release of a 3D version for Xbox, Playstation 2 and PC. The new version will try to capture the flair of the original: fast paced action, simple gameplay and soccer players with big heads (so that they can be spotted easily by the gamer). Nowadays publishers of sports games have to be very careful if they intend to include detailed models of famous players, names or logos in their games. The good old Sensible Soccer series kept it simple and didn't suffer from such a problem - the players look all the same. For instance if you select Argentina as your team and Maradona scores a goal, then it is only the textual indication that you tells you that it was Maradona who made the goal. The players look the same but have different properties. For instance a forward from a strong team like Argentina runs faster than a defender of a rather weak team like let's say Switzerland.

The World Championship mode is not the only way to play, there are the following modes: EUFA Cup, Euro Superleague, Booby League and Turkey Tournament. Once a tournament has started there is an option to save the tables after each game. Of course you don't have to play a tournament at all and can instead just play a friendly exhibition game. The default game length is three minutes (90 seconds for each half), which is about right and leads to reasonable results (ie.: 3:1). The gameplay is easy and intuitive, there are three kinds of shots: the A-button triggers a strong kick, the B-button is for passing the ball on to another player, the C-button is also for passing but for a short distance. The player which one is currently controlling is marked up with his number. As soon as one of your players gets control over the ball one gets control over the player. From a strategic point of view there is not much to do, but before the beginning of the match one can select a specific starting formation.

The multi-player is great too, and it is fun to participate in a tournament with a view friends. Basically there is almost no limit in the number of human players, it is just that the ratio playing/waiting time deteriorates exponentially as the number of human participants grows.

The music in Sensible Soccer is not that great, but after listening to it for hours it simply becomes annoying and one develops the urge to turn it off, in the options menu there is a button for just that. Once the music is switched off, you are left with the noise of a soccer stadium; the sound is not great but does the job. There is not too much anyway, just the bare minimum: a cheering crowed when the teams enter the stadium, the sound of a ball being kicked, the famous “soccer stadium awe? which is an awe performed by thousands of fans when the goal keeper has to dive for a ball. There is also the whistle of the referee, which will sound to start and end a game, as well as many times during a game when there is a foul or when the ball is kicked off the field. The referee has a good eye and fouls will lead to either a free kick, a yellow card, a red card, or a penalty depending on the circumstances of the foul. The rather complicated concept of an off-site play can't be found in International Sensible Soccer, which is good because it keeps the ball in motion.

This is definitely soccer at its best on the Genesis. You don't have to be a soccer fan to enjoy this intallment of Sensible Soccer, as its arcade style and easy handling make it a joy to play. 
Reviewer:

http://www.gamefaqs.com/console/genesis/home/934683.html
http://www.sega-16.com/review_page.php?id=749&title=Sensible%20Soccer:%20International%20Edition
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The Smurfs Travel the World
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1996
Developer: Virtual Studio
Publisher: Infogrames
Players: 1
_________________________
*
Night falls at the Smurf Village. Inquisitive Smurf brings Smurfette along to Papa Smurfs' laboratory to see the Magic Crystal that allows them to travel to anywhere in the world, but suddenly Smurfette breaks it, and they are gone! Now they must face the challenges in all continents in order to retrieve all shards of the Crystal and return home.

A classic platformer, this title allows the player to choose between Inquisitive Smurf and Smurfette (there are no differences between characters) and collect all 10 shards scattered on the playfield. There is a larger emphasis on exploring the levels rather than killing enemies (no score is given for them), so they can be avoided in most occasions, but if the needs arise, be dealt with a kick or in Mario fashion by jumping over them. Some shards can only be obtained by jumping on an enemy, using the sprint jump or using the scenario (ropes, or vines). While large falls don't harm the Smurfs, improper contact with enemies does. Each 1-up has four hearts, and at the fifth contact a life is lost and the player must restart the level.

Once all lives are lost, the game is over - there are no continues. To fill the meter there are hearts and small Smurf icons scattered or hidden somewhere in the level, and on all stages there's a key that unlocks a bonus level if all three are collected at the end of the continent. In these bonus levels the player collects as much objects as possible which translate into hearts when the time closes. If the player fills the meter, a 1-up is awarded.

http://www.mobygames.com/game/genesis/smurfs-travel-the-world
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The Smurfs
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Infogrames
Publisher: Infogrames
Players: 1
_________________________
*
Gargamel has just perfected a terrible plot to kidnap ALL the Smurfs. Four of them have disappeared already. You will have to brave the Angry Smurfs and Buzz flies before smurfing the mountain riding on a sledge, travel on the back of a stork and finally challenge the infamous Gargamel!

http://en.wikipedia.org/wiki/The_Smurfs_(Infogrames)
http://www.gamefaqs.com/console/genesis/home/942145.html
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f345077f,543bed30
Snake Rattle 'n Roll
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1990
Developer: Rare
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
*
Bigfoot's fiendish Footmen have stolen the magic flag from the planet Serpentine! The two brave recruits - Rattle and Roll - have been chosen to battle Bigfoot's army and retrieve the magic flag. 3-D game screens and movement give game play a new level of excitement!

Gameplay:

Snake, Rattle 'n Roll is an isometric 3D platformer. The object of each level is to eat as many Nibbley Pibblies (round creatures of various colours) as possible to make your snake heavy. Once it's heavy enough, you must stand on the scales in the level, and if you're heavy enough, the door will open and you can make your way to the exit.

As with many platform games of its era, Snake, Rattle 'n Roll is incredibly difficult. Foes include Jaws, a monster that's all teeth and will kill you if you stay in the water too long, and Bigfoots, which stomp all over the place and require multiple tongue lashings to defeat. Then there's the many types of Nibblies, such as Pibblesplats, which hop around and splat into puddles, Pibbleboings, which are spring-loaded and jump incredibly high, and Pibblewings, which fly high out of reach.

Two-player mode provides both a co-op and competitive experience: while you are both trying to eat more Nibblies than your opponent, if you both stand on the level's scale at the same time, both of your weights will be counted and it will be possible for you to exit the level more quickly.

http://www.gamefaqs.com/console/genesis/home/929625.html
http://www.mobygames.com/game/genesis/snake-rattle-n-roll
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ff634b28
Speedy Gonzales: Cheese Cat-Astrophe
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1995
Developer: Time Warner Interactive, Inc.
Publisher: SEGA Enterprises Ltd.
Players: 1
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Hola! Sylvester's alter-ego, Dr Cheesefinger, has captured Speedy's girlfriend Carmel and took the whole cheese supply with him. With the help of some other Looney Tunes characters, you can fight back through a large number of platform levels.

Speedy can throw his hat or jump enemies to defeat them. To get an ally, you need to collect certain objects (e.g. carrots for Bugs Bunny) and in the meantime, you also have to free your captured friends. Ay, carumba!

http://www.mobygames.com/game/cheese-cat-astrophe-starring-speedy-gonzales
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6634b130,7060bf1c
Spirou
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1995
Developer: Infogrames
Publisher: Infogrames
Players: 1
_________________________
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Just as he is about to present his inventions to a scientific research symposium in New York, Count Champignac is kidnapped by Cyanida. The evil robot has but one aim, to rule the world. There's not a moment to lose. Spirou will have to scour the streets, subways and skyscrapers of New York and fly to Palombia, a marshy jungle full of surprise... good and bad...

http://www.gamefaqs.com/console/genesis/home/924703.html
http://www.mobygames.com/game/genesis/spirou
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f7b90ff4,cae0e3a6
S.S. Lucifer: Man Overboard!
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Zeppelin Games
Publisher: Zeppelin Premier
Players: 1
_________________________
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You play Kevin Codner, our aquatic hero. You hear that the SS Lucifer has suffered some sort of mishap (the exact nature of the incident is not made clear in the game. Somehow the captain is shown pulling the plug from his bath, and a fountain of water shoots up and starts flooding the ship.). Kevin gets into a yellow submarine and begin saving the passengers.

Gameplay:

Each level has a certain number of passengers on it, and a certain quota to save to pass. Kevin must guide the passengers to their level exit, and then make his way to his own exit. There may be obstacles in the way, and there may also be water pouring into the ship's compartment, forcing the player to play quickly.

Kevin has explosives at his disposal, allowing him to blast open doors or blast apart cargo crates that are blocking the way. There may be gaps that the passengers need to cross to reach their exit. These may be covered by pulling a simple lever and activating the bridge, but other times Kevin will have to build a bridge from cargo crates.

There are conveyor belts and magnetic hoists to help in this task - but the conveyor belts may prevent the passengers from reaching their destination also. Kevin will have to find the correct levers to switch the direction of the belts.

The passengers are very stupid - they will walk into fires or off platforms and get themselves killed. Kevin can use his life-boat to give them a little time in the water - but it will not last forever, and if they have not reached a ladder by the time it deflates, they are back where they started - in the freezing water. If they stay there too long, they will die. There are a few jetpacks that passengers can use for instant escape, but never enough.

The player must patch up burst pipes spraying scalding steam, prevent passengers from falling into pools of acid, and cover up fires with cargo crates.

http://en.wikipedia.org/wiki/Man_Overboard!_S.S._Lucifer
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9edb72dd,1a58d5fe
Street Racer
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Vehicular Combat
Release Year: 1996 
Developer: Vivid Image
Publisher: Ubisoft
Players: 1 to 8 VS
_________________________
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Street Racer is a racing game, similar to Super Mario Kart, released for the Super Nintendo and Sega Mega Drive in 1994, the Sega Saturn, PlayStation and Game Boy in 1996, and also the Amiga, Amiga CD32, and PC. It was made by UbiSoft and Vivid Image, and features nine cartoon characters which you could race with, one of which being a secret character unlockable by completing the game. It was one of the first games to feature multi-tap compatibility, and was the first racing game to allow 8 players to race simultaneously.

Despite the similar logo style Street Racer has no connection to the Street Fighter series by Capcom, nor to the game Street Racing Syndicate by Namco.

Gameplay:

The game features the ability to race the Street Racer Championship, beginning with the Bronze Championship and moving on to the Silver Championship, Gold Championship and Platinum Championship. Each championship gave you, after winning, a new password which could be entered on the Options Screen in order to unlock new tracks. The winner of the championship would be the driver with the most points after every race has been completed. Points are awarded according to the final positioning of each race, with bonus points awarded to the driver with the most punches, the most stars collected, the fastest lap, a record lap and drivers who lapped other drivers. The Championship could be raced in Championship, Head-to-head or Practice mode.

The game also featured the ability to choose the tracks for a Custom Championship, to drive a head-to-head series with a CPU driver, and to drive individual practice races. There was also a racing game called "Rumble", the objective being to knock the drivers out of a ring. It could be played in 3 levels of difficulty. Also, a "Soccer" mode (not in the Playstation version) featured a field to play against all other characters, with a giant soccer ball and a single goal for all. The score wasn't of team play though.

For all modes of play, whether Championship, Custom Championship, Rumble, or Soccer, Street Racer allowed the setting of many of the game parameters.

- Characters -

There were 8 characters who could be raced with in Street Racer. These were:

    - Hodja Nasreddin - A 400 plus year old Turkish magician, described as 'friendly' and 'wise'

    - Frank Instein - A 100 year old, big, green, Frankenstein lookalike

    - Suzulu - A middle-aged African Voodoo specialist

    - Biff - A 19 year old typical 'school bully' figure from America

    - Raphael - A young, 'cool' pimp figure from Italy who 'secretly admired' Surf

    - Surf Sister - A young Australian girl with a 'degree in mechanics'

    - Helmut von Pointenegger - A retired German pilot and veteran of the First World War

    - Sumo-San - A Japanese sumo wrestler from the future

    - Comeeo- A fat pimp from Austin who wants to pimp out the other racers.

Each character has four special moves. They have a defensive move, an attacking move and left and right punches, which vary for each character. These moves are unlimited and do not require pick ups making it unique from most racing games.

After winning the Platinum Championship a ninth character, Rabbit, also becomes available. Rabbit's abilities are similar to Raphael's, but slightly better all around. After Rabbit is unlocked one driver is randomly left out of each championship or race so that there are only eight drivers racing on the track.

- Tracks -

At first there are only eight tracks available on Street Racer. There is one track for each driver, named after the driver with the number one after (for example, Frank 1). After winning the Silver Championship a second track for each driver becomes available, and after winning the Gold Championship a third becomes available. When Rabbit is unlocked after winning the Platinum Championship three more tracks themed around Wonderland also become available.

Each set of tracks is themed around the track they are named after, with in-race music to suit. For example, Hodja's tracks have a magical theme and music, whilst Sumo-San has upbeat, futuristic, oriental music with a very Middle Eastern style of race track.

Hints:

- Edit Stats -
On the character select screen, press: A, B, C, A, B, C, A, B. Now select a character, hold A and use the control pad to edit your driver's stats.

- Gold Cup -
Access to the Options Screen and then scroll down to highlight the Cup Password Option. Enter the password BEFQMR to unlock the Gold Cup.

- Mega Password -
Access to the Options Screen and then scroll down to highlight the Cup Password Option. Enter the mega password HJACUY to unlock all Cups.

- Silver Cup -
Access to the Options Screen and then scroll down to highlight the Cup Password Option. Enter the password JXPSVW to unlock the Silver Cup. 

http://en.wikipedia.org/wiki/Street_Racer
http://www.gamefaqs.com/console/genesis/code/566141.html
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Striker
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1995
Developer: Rage Software Ltd. 
Publisher: SEGA
Players: 1 or 2 VS
_________________________
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The first game in the long-running soccer series, which stood out from the crowd with a unique forced perspective 3D view rather than a simple overhead one. The players are drawn large and there is a large scanner to assist with long passing. However, the standard mode has the ball sticking closely to the feet, which makes mazy runs upfield a more useful strategy. There are 64 international teams on offer, with a European-style knock-out cup competition included. Many different formations and strategies are offered.

http://www.mobygames.com/game/genesis/striker
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927975be
Super Fantasy Zone
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1992
Developer: SEGA
Publisher: Sunsoft
Players: 1
_________________________
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The Fantasy Zone is once again under siege! Dark Menon is back, and his forces are stronger than ever! Guide Opa-Opa through hosts of creepy creatures and stop the Menons for good!

Gameplay:

Opa-Opa must clear the levels by moving through them and shooting down all of the "Enemy Generators". Once every "Enemy Generator" in the level has been destroyed a "Menon Guardian" will appear. These are essentially the bosses of each level. In order to obtain better weapons/equipment, etc, the player needs to collect gold. Gold coins can be collected when an enemy is destroyed. Vast amounts of Gold will also be given when Menon Guardians are defeated.

The Gold Values are as follows:

5000, 2000, 1000, 500, 200, 100, 50, 10 gold

To buy weapons, etc, the player has to fly into the "shop". The shop is shown as a red weather balloon. Here many different items may be purchased to increase Opa-Opa's chances of victory. The items for sale and their prices are as follows:

SPEED UPGRADES-
1: Big Wings, 200 Gold. An upgrade from the small wings.
2: Jet Engine, 5,000 Gold. An upgrade from the Big Wings.
3: Turbo Engine, 20,000 Gold. An upgrade from the Jet Engine.
4: Rocket Engine, 100,000 Gold. Insanely fast; the ultimate upgrade.

WEAPON UPGRADES-

1: Wide Beam, 1,000 Gold. This item shoots off Semi-Circles of energy. Can be useful at close range.
2: Laser Beam, 4,000 Gold. The laser is a powerful weapon that fires a continuous beam of energy that damages enemies greatly.
3: 7-Way Shot, 10,000 Gold. This item has a large range.
4: Cross-Rang, 20,000 Gold. A boomerang-type weapon.

BOMB UPGRADES-
1: Twin Bomb, 200 Gold. Double the firepower of the default weapon.
2: Quartets, 1,000 Gold. Four heat-seeking missiles.

SPECIAL WEAPONS-
1: Ultra Bomb, 2,000 Gold. A powerful bomb, with cumulative damage.
2: Heavy Bomb, 2,000 Gold. A giant weight that kills any enemies that are under the player.
3: Thunder Volt, 2,000 Gold. Random thunderbolts strike across the screen.
4: Hurricane, 2,000 Gold. Whirlwinds spiral out from the player's ship, killing anything that comes in contact with them.
5: Smart Bomb, 2,000 Gold. Destroys all weaker enemies on screen. This does not include Enemy Generators or bosses.
6: BackFire, 2,000 Gold. A burst of flame comes from behind the ship.
7: Shower Bombs, 2,000 Gold. Six bombs are dropped from the player's ship.

OTHER ITEMS-
1: Extra Life, 5,000 Gold. Another chance.
2: Shield, 40,000 Gold. A bubble will surround the player's ship and defend the player from attacks for a short time.
3: Rubber Boots, 5,000 Gold. Useful to insulate electricity.
4: Super Lights, 4,000 Gold. Used to see in the dark.

- Bosses -

LEVEL ONE
The boss for level one is a giant floating pumpkin, which can be seen on the cover art for the game. Its attacks by spitting a seed that splits into eight spiraling projectiles once it lines up with Opa-Opa either vertically or horizontally. It also teleports around the screen, moving to where Opa-Opa has just been.

LEVEL TWO
The boss for level two is a metal face covered with small gun turrets, which all need to be destroyed to defeat it. The gun turrets shoot in turn, and when a couple have been destroyed the rest will start to rotate.

LEVEL THREE
This boss is a floating metal fish, which attacks by sucking the player in and shooting scales at them. It is hard to kill as the only time it is vulnerable is when it is inhaling, and this is when its mouth is open.

LEVEL FOUR
This boss is a metal octopus, which attacks by swinging its axe-like tentacles and shooting at the player. The only vulnerable part of this boss is its face.

LEVEL FIVE
The boss for this level are two square stone heads. They move in sequence, parallel to each other round the screen. As they move they open and close their eyes, and they can only be damaged when their eyes are open.

LEVEL SIX
The boss for this level is a metal ship that conducts electricity from the ground and air, and then uses it to fire balls of energy at the player. When he has run out of energy he charges again, creating bolts of energy at his top and bottom.

LEVEL SEVEN
This Boss is a giant nautilus that fires balls of energy at the player. Once the player destroys him, it multiplies. First into four, then into sixteen. Although the smallest nautili do not shoot at Opa-Opa, they remain on-screen when defeated, still able to kill by collision.

http://en.wikipedia.org/wiki/Super_Fantasy_Zone
http://www.gamefaqs.com/console/genesis/home/565466.html
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91cc01ac,f43793ff
Super Kick Off
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1992
Developer: Tiertex Design Studios
Publisher: U.S. Gold
Players: 1 or 2 VS
_________________________
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Super Kick Off is an enhanced developed version of the popular football game developed by Dino Dini for consoles. It includes 40 teams (16 national and 24 club), along the ability to edit club team names and shirts and player names and looks. Game modes include friendlies, Domestic League and Cup (composed by eight English teams), European League (16 European teams) and International cup (eight team tournament). Training allows to practice free kicks, penalties or to pass, shoot and dribble without opposition. Players can compete head to head, or play cooperatively against the computer in the same team. Other game options include player speed, wind and grass cut, along the typical half length, offside rules, extra time and difficulty setting. All changes, from team edits to options, are stored in the cartridge internal memory.

Gameplay:

About the game itself, it was one of the most popular of the time, featuring a top-down view with the ball not sticking to the players' feet being the most prominent gameplay feature.

http://www.mobygames.com/game/genesis/super-kick-off
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Super Skidmarks
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1995
Developer: Acid Software
Publisher: Codemasters Software Company Limited, The 
Players: 1
_________________________
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A vague descendant of Super Sprint with a mass of features, and one of the last multi-format games to have roots on the Amiga.

A multitude of cars are available, ranging from F1 cars and Sportscars to Minis and VWs were on offer, with the option to have up to 8 of these on more powerful machines - with up to 3 different models of car. You could link 2 Amiga 1200s (or faster) and use them to display the track across 2 separate screens. There were two novelty options of sorts as well - motorized cows, and the chance to have the cars pulling caravans as you race - using the caravan to push an opponent off-line was a skill worth mastering.

24 circuits are provided, all of them with walls around them to ensure crash-bang-wallop racing, and most of them have parts which cross with other parts, making collisions possible if you're much ahead of (or behind) other cars (fortunately there's no car damage). They can be raced forwards or backwards - perhaps the first game with this feature available. You could either run single races, or one of the in-built championships - one for each car, across a specially selected set of tracks.

The customizable nature of the game goes even further - the number of laps can be set, as can the colour and power of the cars. As you repeatedly race a track, the markings on the course are eroded by the cars running over them.

Hints:

- Passwords -
Enter these passwords to obtain what follows:
SPRINTER: gives you access to the Pro League and Nitro speed setting.
GUARDIAN: gives you access to the Acid Grand Prix and allows to select Forula 1 cars in single races.
CHOCMILK: gives you access to the Bovine Warrior league and allows to select the wheeled cows in single races.
SPACEMAN: turns on a low gravity mode racing.

http://www.mobygames.com/game/genesis/super-skidmarks
http://www.gamefaqs.com/console/genesis/code/917231.html
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88FDD060,E889E218
Tecmo Cup Football
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports - Soccer
Region: Europe
Release Year: 1992
Developer: Tecmo
Publisher: Tecmo
Players: 
_________________________
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Tecmo Cup Football Game is a 1993 video game published by Sega with license from Tecmo for the Mega Drive/Genesis and released only in Europe. The game greatly resembles the Captain Tsubasa series and games in appearance of characters and gameplay. A similar game was released a year before for the Nintendo Entertainment System under the title Tecmo Cup Soccer Game.

With the success that Tecmo had with the Captain Tsubasa games in Japan, the company was inspired to release a similar game outside Japan, for the Sega Mega Drive/Genesis. The result was Tecmo Cup Football Game, a Captain Tsubasa clone featuring a nearly identical looking, only avoiding the original Captain Tsubasa characters' and instead replacing them with similar redesigned ones, following characteristics from the German ethnicity (mostly spiky blonde/brown hair and large blue eyes) along with using western names. The Captain Tsubasa game engine was reused.

Features:

Unlike other soccer simulators, Tecmo Cup Football Game plays more like a role-playing game. The player runs around the field normally, but when he comes into contact with an opposing team member, a turn-based 'battle' is initiated. The player then has the option to perform a variety of moves such as dribbling, tackling and shooting, in addition to player-specific moves, some of which are physics-defying and destructive.

Though sporting the addictive novel gameplay of the Captain Tsubasa games, Tecmo Cup Football Game fared poorly in sales due to lack of marketing by Tecmo and its reputation as a mere rip-off [2] of Captain Tsubasa. Thus, this game is virtually unheard of even amongst hardcore fans of the Sega Mega Drive/Genesis.

http://en.wikipedia.org/wiki/Tecmo_Cup_Football_Game
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4243caf3,0d96fb38
Tintin au Tibet
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Region: Europe
Release Year: 1995
Developer: Infogrames
Publisher: Infogrames
Players: 1
_________________________
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Travel with Tintin to the heart of Tibet and help him find his missing friend Tchang! You will need to stay alert and agile if you are to avoid the many hazards of the Himalayas such as dizzy descents, steep rock faces and snow-covered crevasses... From Kathmandu to the Yeti's cave, remember to talk to the many characters along the way, and don't forget to be on the lookout for the many objects essential to the success of your quest. Will you get there in time to save Tchang? His only hope lies with you...

Hints:

- Passwords -
603 - The Mountains
219 - The Wreck 
478 - Snow Storm level

http://www.gamefaqs.com/console/genesis/home/581775.html
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8360b66a
Total Football
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1995
Developer: Domark
Publisher: Acclaim Entertainment, Inc.
Players: 1 or 2 VS
_________________________
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Named after the tactic invented by Rinus Michels and their "Clockwork Oranges" Dutch team of the 70's, Total Football is an International competition game including 52 teams (including an all-star team) and compete in a 16 team league, 32 team knockout and a 32 team tournament similar to the World Cup.

Featuring a low-angle isometric view (not compensated by the d-pad, meaning pressing right will move the player along the half-way line (his right), not in the direction of the right corner flag (the screens' right) like in most games featuring axonometric views, while buttons allow to pass the ball in different strengths or kick at goal. Managing is limited to the choice of eight different formations at the start of the game and half-time.

Options include the usual in the genre: half length (3,5,10,20 and 45 minutes), weather conditions (sunny, rainy, overcast, indoors), referee strictness (full, no cards, no fouls), time stoppages, tie decision (shootout or overtime) and sound (music and sfx, only one of them or none).

http://www.mobygames.com/game/genesis/total-football
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06524ee8,0c661369
Turbo Outrun
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1989 
Developer: SEGA-AM2
Publisher: SEGA
Players: 1
_________________________
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Turbo Outrun the player in control of a male driver sitting alongside his girlfriend in a Ferrari F40, racing against the clock and a computer-controlled opponent in a Porsche 959 in a race across the United States. The goal is to reach Los Angeles from a starting point of New York City. 

Gameplay:

Unlike the original Out Run, however, there are no branch roads to choose from. Instead, there is only one way from the start to the end of the road.

The most notable feature of this game, which most players remember it for, is the fact that the player can increase speed by using turbo boost by pressing a button on the side of the console-mounted shifter and the engine temperature will increase in kind on the on-screen gauge. When the gauge reaches "OVERHEAT!" turbo boost cannot be used until the temperature decreases.

At every sub-goal (reached after passing through about four cities), a power-up can be chosen, the three being: Hi-Power Engine, Special Turbo, and Super Grip Tires. If the CPU opponent reaches the sub-goal before the player, at the next race, the driver's girlfriend will move to the opponent's car. He can still win the girl back if he beats the CPU opponent to the next sub-goal. If the player beats the opponent with the girl in hand, a 1,000,000 point bonus is given. Also, the girl kisses the driver in front of his CPU opponent. If the player reaches the final checkpoint, in the process, the player will pass the CPU opponent and the ending scene is played.

It was available in a stand-up cabinet, and a sit-down cabinet with decals giving it an appearance of a Ferrari F40, the car featured in the game. There were also conversion kits available to convert original Out Run machines to Turbo OutRun.

Computer ports of the game were received with varying degrees of enthusiasm. Commodore 64 version was widely seen as a good game but 16-bit conversions got very negative reviews.

These courses are raced straightforward in 4 sections consisting of 4 stages each.

- Stage 1: New York
- Stage 2: Washington D.C.
- Stage 3: Pittsburgh
- Stage 4: Indianapolis (End of section 1)
- Stage 5: Chicago
- Stage 6: St. Louis
- Stage 7: Memphis
- Stage 8: Atlanta (End of section 2)
- Stage 9: Miami
- Stage 10: New Orleans
- Stage 11: San Antonio
- Stage 12: Dallas (End of section 3)
- Stage 13: Oklahoma City
- Stage 14: Denver
- Stage 15: Grand Canyon (Runs along Route 66)
- Stage 16: Los Angeles (End of game)

Some of the stages are not accurately portrayed to their real life counterparts. For example: Atlanta is nothing more than a field covered in snow and Dallas looks like the Gobi Desert 

http://en.wikipedia.org/wiki/Turbo_Outrun
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A2EC8C67
Twin Hawk
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1993  
Developer: SEGA
Publisher: SEGA
Players: 
_________________________
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Tanks, ships and mad war machines are everywhere, and they're all gunning for you! Fire, dodge, and fire again! If the fighting gets too intense, call on one of your support squadrons and increase your firepower! There's no half-speed in this battle - it's all or nothing!

http://www.gamefaqs.com/console/genesis/home/579636.html
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83db6e58
Ultimate Soccer
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1993  
Developer: SEGA
Publisher: Rage Software 
Players: 1 to 8 VS
_________________________
*
Ultimate Soccer is a football (European) game composed by 64 (unlicensed) international teams, each with it's own values for running, ball control and strength. There are five game modes (friendly, penalty shootout, tournament, playoff and league), but the lack of password or built-in battery means each one of them must be completed in one sitting.

Gameplay:

The gameplay can be tweaked for the players' preference by changing several key aspects of the physics engine, such as wind strength and direction, ball weight (lighter balls travel higher, faster and farther but are more prone to be deflected by winds than heavy balls, who barely lift of the ground and are slowed down by wet grass), tightness of ball control and players speed and momentum. A five-a-side mode, where the ball is never out of play is also included. Thanks to the many options regarding the physics, the game allows a lot of flexibility in playmaking, from building up the play with small passes from the midfield to belting the ball upwards in hope of a goalmouth deflection.

http://www.mobygames.com/game/genesis/ultimate-soccer
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c24bc5e4,e6fd2b03
Wonder Boy III: Monster Lair
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1990 
Developer: Westone Co.
Publisher: SEGA
Players: 1
_________________________
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They're ferocious, beastly, wicked - you name it. That's right. The monsters from the far end of the universe have invaded. They've pillaged Xenobia and now they're headed for your town! Join Leo and Priscila and destroy them before it's too late to save the world!

Directions:

You play a green-haired boy hero (player 1) or a pink-haired girl hero (player 2) who must attack the invaders that attempt to collect weapons and use them to destroy the land. The game starts out like a simple platform game, but it's just when Wonder Boy enters the skull further on that the game is transformed into a shoot 'em up, so basically the gameplay consists of action and shooter scenes.

Gameplay:

The game balances basic concepts found in both platformers and arcade shooters. The player is able to jump and shoot projectiles from a sword. S/he must ride a flying dragon and confront a large boss throughout the second half of each round. The player's life bar steadily diminishes as time passes. Health is gained through collection of fruit and projectile weapons. Some fruits, when shot, will expand and burst into multiple items.

In the action scenes, your vitality decreases as you make your way towards the skull, but this can be restored by collecting fruit. A wide variety of weapons can be picked up, and not only do these allow you to use the weapons for a limited amount of time, but they also increase your vitality. In the shooter scenes, you ride your pink friend as you make your way through the scene. Here, your vitality remains static unless you are hit by an enemy passing by. As usual, there is a boss waiting for you at the end which you must defeat. Every boss changes color to show how much damage has been done to it. You have to defeat some bosses in two stages. If your vitality gets low in each scene, you'll lose a life. You can also choose to have Wonder Girl join you, as two players can play the game

Hints:

- Level Passwords - 
L1ZC: Level 1
2W: Level 10
B6EK: Level 11
73U: Level 12
WE5T:Level 13
ONE: Level 14
0000:Level 15
THC3:Level 16
YTC3:Level 17
DE4U:Level 18
R5H: Level 19
D6W: Level 2
3YGU:Level 20
PYZ: Level 21
YHX: Level 22
XY4V:Level 23
TTH: Level 24
EN7B:Level 3
PA9: Level 4
FW0D:Level 5
F2W: Level 6
AYEK:Level 7
6C2: Level 8
E20D:Level 9

http://www.gamefaqs.com/console/genesis/home/581777.html
http://en.wikipedia.org/wiki/Wonder_Boy_III:_Monster_Lair
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Worms
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Strategy - Turn-Based
Release Year: 1996 
Developer: Team17 Software Limited
Publisher: Ocean Software Ltd.
Players: 1 or 2 Alternating
_________________________
*
Explore the sinister side of nature as you control a troop of armed-up, never-say-die Worms in an arcade-strategy extravaganza! Use Shotguns, Bazookas, Homing missiles and Banana Bombs in your bid for survival and the ultimate accolade... Victory!

Gameplay:

Worms is a turn based artillery game, similar to other early games in the genre such as Scorched Earth. The game is set on a two-dimensional field. The players control a team of worms, each consisting of four members. The objective is to kill every member of the opposing team(s) within a set time limit per round. Each turn, which lasts from 45 to 100 seconds, a player may move a selected worm and use one or more of the available weapons and tools.

The weapons include simple firearms like the shotgun and uzi, alongside a variety of heavy weapons such as the bazooka (the default selection), cluster grenades and airstrikes. The game also includes a number of 'secret' weapons (available through cheat codes on options screens or 'weapon drops' during the game) such as the Banana Bomb and exploding sheep, for which the series has become famous.

Also available are various tools such as the 'drill', 'blowtorch' and 'girders' - often used to add protection, adding additional strategy elements. The 'ninja rope', 'bungee' and 'teleport' are also available for greater movement across the playing field.

http://www.gamefaqs.com/console/genesis/home/926446.html
http://en.wikipedia.org/wiki/Worms_(video_game)
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2d162a85
Wrestle War
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports - Wrestling
Release Year: 1989 
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS
_________________________
*
Wrestle War is a port of the arcade game of the same name. You must take a rookie pro-wrestler, Bruce Blade, through a series of bouts to win the championship. There is no license. You wrestle in the "Sega Wrestling Alliance." However, many of the characters bear a strong resemblance to popular wrestlers or movie characters.

The ring is done in pseudo 3D. The graphics are sprites, but you can move along the Z and X axes and the ring will instantly rotate 90 degrees to give a better view of the action if you are blocked in. Your available moves are punch, kick, and grab. You must try to wear down your opponent's life bar, then pin them.

http://www.mobygames.com/game/genesis/wrestle-war
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59abe7f9
Xenon II: Megablast
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Vertically Scrolling
Release Year: 1990
Developer: The Bitmap Brothers
Publisher: Virgin Games
Players: 1
_________________________
*
A fast action shoot 'em up, Xenon 2 has gorgeous parallax graphics, music by Bomb The Bass (Megablast) and a wealth of visual imagination to add to the appeal. A classic from The Bitmap Brothers - big, slick and still one of the best looking (and sounding) games around.

Gameplay:

Xenon 2 Megablast is a vertically scrolling shoot 'em up. Unusually for the genre, the player's spaceship can reverse the scrolling of the play area for a limited distance, which is useful for escaping from dead ends. This game consists of five levels which are each divided into two sections.

The game has a generic sci-fi theme and almost no plot, focusing instead on presentation and gameplay. Indeed, it was the quality of the music and graphics that led to the game's memorability. The graphics bear the trademark "Bitmap Brothers" appearance, with realistic and detailed renditions of rock and metal objects. The enemies are various nondescript organic creatures.

The player of Xenon 2 Megablast must rely heavily on power-ups, which may be gained by shooting power-up containers that appear through the levels. When an enemy or a wave of enemies are destroyed they leave behind credits in the shape of bubbles. Small bubbles are worth 50 credits and large bubbles are worth 100. When a mid-level boss or end of level boss are destroyed, they explode to reveal lots of credit bubbles. Credits are then spent at a shop owned by Colin The Alien (who bears a remarkable resemblance to the alien from the film Predator). Power-ups of various sorts may be bought there. Accumulating power-ups rewards the player with more heavy-duty firepower. The shop appears mid-level and at the end of the level.

Hints:

- Invincibility -
Begin playing the game and get on the high score screen. Enter ARM as your initials. Play again and qualify for another high score that is lower than the previous attempt. Enter OUR as your initials. Then press the Reset button on the Genesis when demonstration mode begins. Begin a new game with invincibility enabled.

- Unlimited Lives -
Begin playing the game get on the high score screen. Enter OLD as your initials. Play again and qualify for another high score that is lower than the previous attempt. Enter AGE as your initials. Press Reset on the Genesis when demonstration mode begins. Begin a new game, and you'll have unlimited lives enabled.

http://www.bitmap-brothers.co.uk/our-games/past/xenon2.htm
http://en.wikipedia.org/wiki/Xenon_2_Megablast
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204f97d8
Yogi Bear's Cartoon Capers
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platform
Release Year: 1994
Developer: Empire Interactive
Publisher: GameTek
Players: 1
_________________________
*
In this vast multi-level platform game, Yogi is awoken from his winter sleep to discover that work has started on a chemical plant in the heart of Jellystone Park. Yogi's mission to alert Ranger Smith of the danger turns into a true fast-paced hilarious adventure through five different terrains of Jellystone Park!

http://www.gamefaqs.com/console/genesis/home/942356.html
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89b744a3
Zero Wing
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1991
Developer: Toaplan
Publisher: SEGA Europe
Players: 1
_________________________
*
Cats, the leader of a band of swashbuckling space pirates, is terrorizing the galaxy. You must pilot the only remaining Milky Way attack craft into combat and stop Cats and his buccaneers!

Gameplay:

As with other scrolling shooters, the aim of the game is to shoot all enemies that appear on screen and avoid getting obliterated by lasers, crashing into enemies or into foreground scenery. There are mid-level and end-of-level boss enemies that stay with the player until they are defeated.

The player, a "ZIG" star fighter, has several ways to attack:

    - Using the main cannon: scatter-shot (red weapon), lasers (blue weapon), or homing missiles (green weapon). Similar to configuring the Vic Viper in Gradius

    - Ramming smaller enemies with the orbital cannons that appear above and below the ZIG. These cannons fire whatever weapon is equipped on the main ship at the time.

    - Grabbing an enemy using the tractor beam and releasing it at another enemy, similar to the Kirby games.

    - Releasing the spherical front shield once it is collected, like in R-Type.

Soon after starting, the player encounters power-up ships. If destroyed, they leave behind power-ups. These run in the sequence of red weapon, blue weapon, green weapon, and speed-up, and then start with red again. There is also an occasional shield power-up, which attaches to the front of the ship. Once the first weapon power-up is collected, two small ships appear above and below the ZIG, and follow its exact movements. These extra ships are impervious and can be used as shields. As they occasionally move nearer the ZIG when blocked by large enemies or foreground scenery, they can serve as a warning to the player that they should move carefully to avoid a collision.

Each of the three main weapons has three power levels. Each time the same weapon is collected, the power level increases. If a different weapon is collected, it starts back on level 1 power, unless level 3 power was already attained previously. If you have a spherical front shield while you're already holding one, a special power-up will replace it which increase all weapons to a special, otherwise unattainable, level 4. Another way to obtain level 4 is if you're already carrying a bomb and detonate an object that would yield another bomb power up. In the intro scenes, the ZIG's windows are green. In the game itself, the windows change color depending on what weapon the player has.

Trivia:

"All your base are belong to us"

In the Sega Mega Drive version, to expand on the game's plot, an introductory cut scene was added to the game. This introductory scene was translated to English from Japanese rather poorly for the European release, because of the European version being rushed,[citation needed] resulting in dialogue such as "Somebody set up us the bomb", "All your base are belong to us" (often shortened to "All Your Base", "AYBABTU", or simply "AYB"), and "You have no chance of survive make your time." The introduction does not appear in the arcade version.

In 1999, Zero Wing's introduction was re-discovered, culminating in the wildly popular "All your base are belong to us" memetic phenomenon. This also popularized the introductory and Level 3 background music by Tatsuya Uemura.[citation needed]

The console version of Zero Wing was never released in North America for the Turbo Grafx (PC Engine) or Sega Genesis (Mega Drive) due to the release of the arcade version distributed by Williams Electronics, which lacks the AYB intro. However, the European Mega Drive version of the game will play on American consoles due to a lack of region protection.

Hints:

- Alternative Endings -
There are three different endings depending on how many times you beat this game non-stop. No such thing as Expert Mode. Only Easy and Normal(Hard). Beat the game and your back at NATOLS, keep going for more endings.

Beat the Game Once - Worst Ending
Beat the Game Thrice - Best Ending
Beat the Game Twice - 2nd Best Ending

http://www.gamefaqs.com/console/genesis/home/468841.html
http://en.wikipedia.org/wiki/Zero_Wing
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537F04B6
16t
Platform: SegaNET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Action
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
16t is an Action game, developed and published by Sega, which was released in Japan in 1991.

http://www.gamefaqs.com/console/genesis/home/951912.html
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537F04B6
Aworg: Hero in the Sky
Platform: SegaNET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Action
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Aworg is an Action game, developed and published by Sega, which was released in Japan in 1991.

http://www.gamefaqs.com/console/genesis/home/951913.html
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22736650
Doki Doki Penguin Land
Platform: SegaNET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Action
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Doki Doki Penguin Land is a Puzzle game, developed and published by Sega, which was released in Japan in 1991.

http://www.gamefaqs.com/console/genesis/home/951914.html
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83BB2799
Hyper Marbles
Platform: SegaNET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Action
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
The goal of this game is the bump ships into some kind of electrical fences with your own ship.

http://www.hidden-palace.org/?releases/13
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E487088C
Kiss Shot
Platform: SegaNET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Action
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Kiss Shot is a Billiards game, developed and published by Sega, which was released in Japan in 1991.

http://www.gamefaqs.com/console/genesis/home/951916.html
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EBEF05A4
Paddle Fighter
Platform: SegaNET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Action
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Paddle Fighter is an Action game, developed and published by Sega, which was released in Japan in 1991.

http://www.gamefaqs.com/console/genesis/home/951919.html
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20F168A6
Putter Golf
Platform: SegaNET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Sports - Golf
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Like mini golf? Then this is the game for you. It plays much in the same fashion as many billiards titles, with you manipulating the ball's path through a cursor and then deciding how much force goes into each hit. As this is putting only, many of the courses are very complex and offer lots of challenge. As golf games go, it's not all that bad and is a decent way to spend some time. I don't see this one offering too much trouble as a download, and the lack of a two-player game is questionable. Games like this work quite well online, and Putter Golf would probably have run pretty smoothly, since lag would have essentially been a non-factor here. Question: Is this title related to the Game Gear Putt & Putter Golf?

http://www.sega-16.com/feature_page.php?id=106&title=Disconnected:+The+TeleGenesis+Modem
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306d839e
Pyramid Magic
Platform: SegaNET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Puzzle
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Once available only in Japan for early online gamers, Pyramid Magic is now here for everyone to enjoy! In this Lode Runner-style adventure, you must escape the Pharoah's tomb by collecting keys, breaking barriers and solving devious puzzles. But beware...rooms get increasingly more dangerous as you descend into the cursed pyramid!

http://www.gametap.com/video-games/Pyramid-Magic-20000884-0.html
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c9ddac72
Pyramid Magic II
Platform: SegaNET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Puzzle
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
After beating the odds and finding a way out of the pyramid, the archaeologist is back for another trip through the Pharoah's eternal resting place. This time around, the puzzles are more difficult, but even Egypt's craftiest architects can't stop our hero from uncovering the mysteries of this ancient civilization!

http://www.gametap.com/video-games/Pyramid-Magic-II-20000885-0.html
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8329820a
Pyramid Magic III
Platform: SegaNET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Puzzle
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
The archaeologist from the first two Pyramid Magic games is back on the job...but this time, he's brought along a jug of water to quench his thirst as he explores each room in the Pharaoh's long-abandoned tomb. Can he escape the pyramid with both its glittering treasures and the water that keeps him clinging to life?

Like the previous games in the series, the object of Pyramid Magic III is to collect a series of keys that force open the barrier blocking the exit. These keys can be found by kicking open wooden boxes and treasure chests. However, the archaeologist won't be allowed to walk through the exit empty-handed! The large stone pillar will continue to block his path to the next stage until he carries the water jug through it.

http://www.gametap.com/play/gameDetails/120077850
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153A3AFA
Pyramid Magic Special
Platform: SegaNET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Puzzle
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Fans of Solomon's Key would like Pyramid Magic. It sports the same "find the key and leave" gameplay that made Tecmo's classic so addictive. It's also as bare bones as can be. The plot is a single screen long (and that presumably includes gameplay instructions as well), but once you begin playing, no help is needed. Use rocks to get over tall obstacles and to hunch down low enough to pass through small spaces, and jump on the two chests to gather the colored keys needed to access the final exit talisman. There's a ton of levels, and though your bonus is time-based, there's no limit. One word of caution though: there's only a single way out of each room, and you have to be very careful about which rocks you decide to break. Simple yet addictive fun.

http://www.sega-16.com/feature_page.php?id=106&title=Disconnected:+The+TeleGenesis+Modem
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FDF23EFF
Robot Battler
Platform: SegaNET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Action
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
No information about this SegaNET Download online.  ~Rx
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733D2EB3
Teddy Boy Blues
Platform: SegaNET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Puzzle
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Teddy Boy Blues is an Action game, developed and published by Sega, which was released in Japan in 1991.

http://www.gamefaqs.com/console/genesis/home/951935.html
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065F6021
Aa Harimadana
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports - Wrestling
Release Year: 1993
Developer: Unknown
Publisher: SEGA
Players: 1
_________________________
*
Aa Harimadana is a Wrestling game, published by Sega, which was released in Japan in 1993.

http://www.gamefaqs.com/console/genesis/home/570458.html
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c511e8d2
Bio-Ship Paladin
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1991
Developer: Aisystem Tokyo
Publisher: UPL
Players: 1
_________________________
*
Bio-Ship Paladin succeeds where many others have failed; it breathes innovation into a crumbling genre. What makes the game even more special is that the gimmick it relies on never burdens the game, but serves only to highlight the fact that within lies everything you can expect from a competent shooter: you scroll, you shot, you dodge. It's happy to give you all that, and then it smugly offers you even more.

http://www.gamefaqs.com/console/genesis/review/R94103.html
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97FC42D2
Crayon Shin-Chan: Arashi o Yobu Enji
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Unknown
Publisher: Ma-Ba
Players: 1
_________________________
*
No information online about this Japanese Platformer.  Watch Milk Chan on Adult Swim!  ~Rx
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a4fbf9a9
Curse
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1989
Developer: Micronet
Publisher: Micronet
Players: 1
_________________________
*
Released in 1989 very early in the Mega Drive's life, Curse was anything but a ''hit'' Most wanted to play the likes of Altered Beast and so this enjoyable treasure was lost. Recently, its secrets have been discovered by MD collectors and they now sell for around $30.

Cuse features strange organic creatures and wonderful scroll levels. Add in great themes and boss design and you are on your way to shooter bliss. There's only two problems with Curse, unfortunately they keep this title from obtaining a 10. The biggest prob is the lack of levels. Though extremely fun and full of replay value, Curse only has 5 levels which is discouraging. The other is the lack of ANY plot. There isnt an ending, opening or anything...I dont even know what the games about.

However, these problems are over-shadowed by Curses greatness and result into one of the must-own titles for the Genesis/Mega Drive.

Hints:

- Level Select -
TO execute level select, hit reset, then hold down button A and hit start. This will bring you to the configuration mode, where you can pick the level you want.

Reviewer: segasonicfan
http://www.gamefaqs.com/console/genesis/review/R29094.html
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a4fbf9a9
Cutie Suzuki no Ringside Angel
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports - Wrestling
Release Year: 1990
Developer: Asmik Corporation of America
Publisher: MAsmik Ace Entertainment, Inc
Players: 1
_________________________
*
"Cutie Suzuki no Ringside Angel" is a wrestling game in which you can choose to play as one of the nine female wrestlers available. Each girl has her own strengths and weaknesses. There are three modes in the game: you can fight against any of the opponents with the character you have chosen; you can participate in a playoff tournament; and there is an additional "watch" mode in which you can simply watch the fights without participating. Beside the traditional moves, the wrestling style of the girls allows punching the opponents.

http://www.mobygames.com/game/genesis/cutie-suzuki-no-ringside-angel
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4602584F
Dahna: Megami Tanjou
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1991
Developer: Unknown
Publisher: IGS
Players: 
_________________________
*
Dahna: Megami Tanjou is a beat'em up with some RPG elements. The player controls Dahna as she scrolls horizontally or vertically through the levels. Dahna fights her enemies using a sword, and she can jump in two heights, duck and crawl. Dahna has also a magic meter, which has several colored levels. Different levels of her magic will produce different magical effects (as in Golden Axe). Her magic can be replenished by gathering magical orbs, dropped by enemy mages when killed. They will also drop health orbs as well.

She starts the game "riding" a giant, and in other portions of the game, she'll also ride other creatures, such as a horse and a griffin. When riding a creature, Dahna can't use her magic powers.

As she kills enemies and gather orbs, Dahna gains experience points, which grant her level upgrades. Leveling up affects only her health, as she gains more health points.

http://www.mobygames.com/game/genesis/dahna-megami-tanjou
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a4fbf9a9
Dangerous Seed
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1990
Developer: Namco
Publisher: Namco
Players: 1
_________________________
*
It is the 25th century, and the solar system has come under attack by an mysterious alien enemy known as Dangerous Seed. Human forces have been decimated, and the aliens' next target is Earth! The enemy draws closer to the frontline base on the moon by the hour, and the final line of defense for Earth, the fighter ship Moon Diver, has launched.

Dangerous Seed is a vertical scrolling shooter converted from the 1989 Namco coin-op. The player controls the three-part fighter ship Moon Diver through 12 stages to confront the alien menace and secure peace in the solar system. Each of the three parts of the ship, Alpha, Beta, and Gamma, have their own properties which can be combined in various ways. Each type and combination has multiple shot types which can be powered up, and there are also options and bombs available which contribute to Moon Diver's extensive arsenal.

http://www.mobygames.com/game/genesis/dangerous-seed
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7a33b0cb
Darwin 4081
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
The gameplay in Darwin 4081 is very intense. Similar to other shooters, you will get lots of targets coming to you at once. The design of the enemy targets varies from small spacecraft to other ground objects. By killing certain specific targets, you will receive power-ups for your spacecraft. Your spacecraft will then grow larger with improvements in its armaments and overall response.

At the end of a level, you will have to fight a boss. Depending on which level you are in, You will get to fight a giant caterpillar, a telephone, a large hovering pyramid, an octopus or a giant robotic dragon.

For your armaments, You will have a forward firing charge particle gun for air targets and a downward firing cannons for ground objects. Also to add, the armament type you carry can vary depending on the type of power-ups you take.

As for the difficulty, the game gets harder and harder as you progress through the levels. Making you concentrate on every single approaching bullet. One wrong move can sent your spacecraft into a fireball.

Reviewer: Edwin Lim
http://www.gamefaqs.com/console/genesis/review/R60225.html
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10BB359B
Devil Hunter Yohko
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1991
Developer: KLON
Publisher: NCS
Players: 
_________________________
*
"The devils Yohko fights in the cartoon must have made this game to get revenge on her"

I should have trusted my initial instinct. As soon as I laid eyes on this game, three warning signals flashed in my mind. First, the game was by a publisher I had never heard of before. Second, 90% of games based on anime turn out to be mediocre rehashes designed by money-grubbing developers hoping to lure in fans. And last, but far from least, I didn't even know there had been a Devil Hunter Yohko video game. These three facts should have sent me walking in the other direction. But, like all the other times I've come face to face with a game based on one of my favorite animes, my inner otaku won over my common sense, and I wound up trying it. (For those of you who don't know, ''otaku'', basically means ''obsessed anime geek'' in Japanese.) And, as I initially expected, Devil Hunter Yohko's video game turns out to be an uninspired romp through all too familiar territory.

The story of our Devil Hunter heroine is a simple one. Yohko Mano is your average Japanese 16-year-old girl who is trying to lead an average life. You can imagine it is hard to lead an average life when your mom's a nymphomaniac who brings home a new boyfriend every night, and your grandma's a ninja who constantly launches surprise attacks on Yohko, just to keep her on her toes. Despite all this, Yohko is your typical schoolgirl - Struggling to get by day-by-day, and dreaming of introducing herself to the cute guy at school.

Unfortunately, poor Yohko's life becomes even weirder when bizarre events begin to take place. Yohko's nerdy best friend (who has always had a crush on her) begins dressing in cool clothes, and hitting on her sexually, she is attacked by a monster while she is swimming in a public pool, and her other best friend has gone psycho, and is trying to kill her. It is eventually revealed to Yohko, by her grandma, that this is the beginning of Yohko's pre-destined life mission.

Every woman born into the Mano family has taken up the role of the legendary Devil Hunters, warriors who battle demons and other forces of darkness who threaten Earth. The realm of the demons (which is parallel to our world) is in cross-dimensional alignment with our own, which could cause a portal to open, allowing the demons to cross over, and launch an all-out attack. The demons are trying to destroy Yohko before she can take her rightful place as the 108th generation Devil Hunter. She must stop the demons before they can perform the ritual that will mean the end of the human race.

It's certainly easy to see how a story like that could be adapted into a video game. Unfortunately, like most anime-based games, the programmers decided to make a generic example of a popular video game genre, and just stick a popular character in the lead.

Devil Hunter Yohko is a standard side scrolling platformer that we've seen too many times before. There's certainly nothing wrong with that. I could easily see Yohko starring in a Castlevania or Strider-style game. Unfortunately, there's very little imagination in this game. You trek left to right through areas that seem all too familiar (caverns, forests, water-based areas...) fighting enemies that seem all too familiar (wolfmen, fishmen, plant monsters, etc.). The levels are basically straightforward the whole way through. There's a little bit of exploration and hidden areas to discover in some levels, but not enough to save the gameplay from complete mediocrity.

The only part of the game that the programmers seem to have put some original thought into is Yohko's weapon system. The Devil Hunter-in-training is armed with a basic sword that she can use to slash through her opponents. However, she can also use the sword's power to create a shield of energy around her that protects her for a limited time. She can even use the shield as a weapon in a way. After she's summoned it, Yohko can toss the energy-based shield at her enemies, destroying any in her path. She can do this one of two ways - She can either throw it straight out, thereby losing the shield, or she can use it as a boomerang. It does less damage this way, but at least Yohko still has protection when it comes back to her. This is actually a really cool system, and I wish someone else had thought of it, so it could appear in a better game.

As cool as the weapon system is, it's hard to enjoy it with Yohko's sloppy controls. It's not that she doesn't respond well, it's that she moves so slowly. This is quite a switch from the agile and quick Devil Hunter fans are familiar with in the cartoon. It's often hard to dodge attacks in this game, because Yohko reacts so slowly. It's not fair when you find yourself jumping and trying to slash your sword in mid-air to strike an enemy on a platform above you, only to have the enemy attack first, due to Yohko's slow speed. It also seems hard sometimes to switch directions while Yohko is in the middle of jumping. This is a cardinal sin when it comes to platform games. You should be able to make split-second change in directions at any time.

Unfortunately, the gameplay is not the worst part of this game. Where the game really takes a dive is in its presentation aspects. The graphics are probably the worse I've seen in a Genesis game. Yohko herself looks no better than a mid-generation NES character sprite. She's sparsely detailed, has no real distinguishing features, and looks rather blocky. The areas you explore are dull and uninteresting, and don't even look like they push the limited Genesis color palette. The only graphical highlight in this game comes during the title screen, with a large anime-style drawing of Yohko in a cool battle pose. This sets up your expectations, only to have them dashed to bits by the small and blocky characters that appear in the actual game itself.

The sound, unfortunately, is worse than the graphics. Now, a lot of people have criticized the Genesis' sound capabilities in the past, but I know it can do a lot better than this. The music can best be described as high-pitched. It's so high and shrill that it won't be long until you find yourself reaching for the Mute button. The sound effects don't hold up much better, and mainly sound weak and uninspired. The graphics and sound are a deadly combination that pound the final rusty nail into this game's coffin.

Basically, this is another case of wasted opportunity. Like I said earlier, I can easily see the Yohko characters starring in a high-profile action adventure game. The programmers just did not take full advantage of the license. The game makes no effort to capture the action and humor of the 6-part anime series. (Although, the show's humor is a bit racy and sex-driven, so maybe it would have been hard to retain that in a video game.) It seems like the people who made this game came up with a cool weapon system, then just kind of lost interest in the project after that.

I can't recommend this game to anyone, not even to Yohko fans. You're better off just re-watching the anime episodes if you need your fix. It's too bad Yohko couldn't hunt down the devils who made this game, that's all I have to say.

Reviewer's Score: 3/10, Originally Posted: 06/14/02, Updated 06/09/03

Reviewer: YusakuG
http://www.gamefaqs.com/console/genesis/review/R35522.html
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Double Dragon II: The Revenge
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Genre: Beat-'Em-Up
Controller: Gamepad
Release Year: 1991
Developer: Technos Japan
Publisher: PalSoft
Players: 1-2
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Overview:

The basic concept in this version is the same as the other versions of the game. Your girlfriend, Marian is murdered and as one of the Lee boys (Billy or Jimmy), it is your mission to chase after the muderers and get revenge. Unlike the NES and PC Engine versions, this is a straight port (or should I say mockery) of the original Arcade version. There is three buttons (Left Attack, Jump and Right Attack) and certain combinations leads to special attacks like the infamous Elbow Smash and the Cyclone Kick. However, one of the move from the Arcade version was removed in this port, which is the Jumping Side-Kick.

The enemies are same too. All the generic punks are here (Williams, Roper, Linda, Abobo and Bolo), as well as the five bosses (Burnov, Abore, Chin Taimei, Willy and the Shadow Twins). The only guy missing here is Jeff, the evil-looking clone of Billy and Jimmy. All weapons from the Arcade game is here too; Boxes, Whips, Knives and Shovels.

From the previous description, the game seems like an accurate port of the Arcade version, right? Wrong! The first thing wrong with this game that I noticed with this was the graphics. While certainly better than the SMS version of the original Double Dragon, the characters are too small and the colors are too dark. DD2 for the NES looked better than this.

Then I though ''Graphics don't make a game! At least the audio has to be decent''. Wrong again, every audio in this game; Voices, SFX and BGM sounds like they were translated from the Arcade to a blender. Kazunaka Yamane must had felt mocked when he heard the music from this game. Of course, Genesis game aren't known for good audio (except anything by Yuzo Koshiro), this is worse than usual.

My last though was ''As long as the gameplay is there, that's all that matters'' and that is true. But unfortunatelly for this version, the gameplay has been completety tarnished. While the controls are very responsive (the only good thing about this game), the enemies are next to impossible on all three difficulty levels. Enemies usually round up on you and their attacks are almost unavoidable. In order to make it to the end, you gotta set the number of continues and lives as high as you can on the Option Screen and for what? The ending in this game is even worse than the one used in the Arcade version. The ending consist B&W scenes of Billy Lee beating up the four bosses and the words The End.

Well there you have it. Double Dragon II for the Mega Drive has three strikes agaisnt it. It's one of the worst ports in history of Arcade ports. It's no wonder why it was never released outside Japan. If you're looking for an Arcade perfect version of Double Dragon II, buy the Jamma board or the Arcade Machine. There has been several bad ports of Double Dragon games in the past for various computers like the Amiga or Spectrum ZX, but at least they have an excuse for being bad. Palsoft's Double Dragon II for Mega Drive was release for a system that is capable of Arcade-syle A/V and Gameplay. You would think that after three years of the original Arcade release, the Mega Drive version would be Arcade Perfect. Instead it's a big stinker and should be bought for Collection Purpose.

Reviewer: Godai-Kun
http://www.gamefaqs.com/console/genesis/review/R11120.html
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Dragon's Eye Plus: Shanghai III
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Genre: Puzzle
Controller: Gamepad
Release Year: Unknown
Developer: Unknown
Publisher: Home Data
Players: 
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No information online about this Japanese Puzzle game.  ~Rx
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Eliminate Down
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1993
Developer: Aprinet
Publisher: Soft Vision International
Players: 1
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Eliminate Down is a Shoot-'Em-Up game, developed by Aprinet and published by Soft Vision International, which was released in Japan in 1993.

Surviving in this game is a high priority because of the very fewamounts of 1ups you can recieve (I've gotten an average of about 3) and the difficulty level of the game.

So rather than focusing on powerups and pretty backgrounds pay the most attention to bullets and enemies coming at you.

When approaching an enemy that takes multiple hits to kill, get as close as you feel comfortable.  You can save a lot of time and easily break clusters of heavily-armored enemies this way; since your guns reload and fire faster when the distance the bullets travel is shorter.

Study the patterns and movements a boss makes before you rush in and try to destroy it.  Most bosses will unprovokedly make a sudden movement or use an attack you are unfamiliar with.

Use the directional guns to your advantage.  When going backwards, use reverse shots, when traveling up or down drops use vertical shots, and use forward system when going forward.

Even though you're heavily protected, try your hardest not to get hit even WITH a shield on.  Shields are very rare and you'll need to conserve them for later levels.

Reviewer: PIKIRBJO
http://www.gamefaqs.com/console/genesis/file/582073/45570
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F1 Circus MD
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1991
Developer: Nihon Bussan
Publisher: Nichibutsu
Players: 1
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F1 Circus MD is a Sega Mega Drive video game using the vehicles and the basic regulations of the Formula One circuit. The "Circus" part of the title is actually a mistranslation of the word Circuit. The view is top-down which is considered a tricky view for most gamers[4]. Players must try to either win as many races as possible or achieve a podium finish. Every new Grand Prix at worldly destinations like the Canadian Grand Prix and the Japanese Grand Prix requires the player to learn new skills and new turns. The racing action consists of open wheel vehicles capable of going more than 200 miles per hour (321.8 kilometres per hour) on the long straight portions of the track.

While loosely based on the 1991 Formula One season, the game uses drivers and racing teams with similar names to the officially licensed counterparts of that era. Career mode only permits racers to race up to eight seasons; retirement is mandatory after the eighth season. Preparing for each and every indvidual race requires setting up the right racing parts for the individual demands of that particular course (all of them are road courses with no oval courses as seen in the actual Formula One league). Team Lotus is considered to be the official co-sponsor of this video game along with its publisher Nichibutsu.

http://en.wikipedia.org/wiki/F1_Circus_MD
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Fastest 1
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1991
Developer: Human Entertainment
Publisher: Human Entertainment
Players: 1 or 2 VS
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Fastest 1 is a Sega Mega Drive Formula One video game that is exclusive to Japan. The game was released in 1991 and features team and driver names that are similar to the real life namesakes. The language of the game is completely in the English language, even though the game was released only in Japan. Satoru Nakajima makes an appearance here as S. Inakajima. In fact, most of the Formula One starts of the 1990 Formula One season are present with their names almost identical to their proper names. This could be due to either licensing issues or through faulty Japanese-English translation.

Gameplay:

Players can participate in as many seasons that he or she wants in the championship mode. However, the player must start his or her first season with a "D" level (least desirable) team. Only by winning races does the play demonstrate enough maturity and skill to go on the more desirable teams of the "C," "B," and "A" levels. Players can modify the steering, gear box, tires, wings, and color of their chosen racing vehicle.

Unlike racing games during its era, Fastest 1 emphasizes simulated Formula One action over arcade-style gameplay. The cornering is harsher that most games released at this time and the player must actually shift from neutral (even in cars with automatic transmission) in order for the vehicle to actually start moving. All modes of the game can only accommodate a single player (except for battle mode which can have up to two players play against up to two computer opponents). In order to actually race, the player must attend free practice followed by qualifying in the eight (8) positions (although the player is given two chances to do so). If the player fails to qualify for the race, he or she gets to watch from the perspective of a randomly chosen driver.

Zero-player play is also possible with up to four computer opponents in the battle mode of the game. There is a battery save for all progress that is made during the game. Generic advertising signs appear that hinder progress for the racer if he or she manages to hit one. If the player bumps into a billboard on track, he or she proceed to negotiate his or her way out of the advertising banner and back onto the track in a realistic manner.

http://en.wikipedia.org/wiki/Fastest_1
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Fire Mustang
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1991
Developer: NMK
Publisher: Taito
Players: 1
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Fire Mustang is a fast side-scrolling shooter set during World War II. The player controls a P-51D Mustang plane through different missions, with many enemies on the screen at the same time and a large aircraft as a boss at the end of every mission. The Mustang has an unlimited amount of bullets, but one hit is sufficient to lose a life. There are different power-ups to collect, providing additional fire power and new firing patterns. Regardless of the power-ups, the Mustang shoots forward and drops bombs to the ground at the same time, targeting ground troops. There is a limited amount of forgers, large blasts damaging many enemies at once.

Gameplay:

Players were sent around stages in Europe and Asia against either of the two featured Axis powers. Every level was filled with a wide variety of different fighter craft and ground forces that all preceeded the end-level boss (generally a large aircraft).

Players had a typical vulcan weapon that could be upgraded three times in order for the shot pattern to widen. Players also had an unlimited amount of ground force bombs that would increase in firing speed with the vulcan. The player's bomb weapon was a weapon called "The Forcer" that fired a large fireball straight forward.

http://en.wikipedia.org/wiki/Fire_Mustang
http://www.mobygames.com/game/genesis/fire-mustang
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Golden Axe III
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Beat-'Em-Up
Release Year: 1993
Developper: Sega
Publisher: SEGA
Players: 1
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Damud Hellbringer, the Prince of Darkness, has taken away the Golden Axe and put an evil curse over all the warriors. However, one of the heroes has their curse relieved and is sent to set things straight - lift the curse off the others, defeat the villain and return with the Golden Axe.

The gameplay has been expanded slightly but is essentially the same hack n' slash as the previous games. New features to the series include new characters, new moves (special attacks, teamwork attacks and teamwork magic spells) and junction points where you can choose which path to take.

The characters include a giant, Proud Cragger, a humanoid black panther Chronos "Evil" Lait, along with a swordsman, Kain Grinder, that resembles Ax Battler, and a swordswoman Sarah Barn that resemble Tyris Flare. Gilius Thunderhead is the only character that appears from previous games, though he isn't playable and only appears during cut-scenes. Kain Grinder and Sarah Barn are mistakenly referred as Ax Battler and Tyris Flare respectively in the Sega Channel localization of the game.

Gameplay:

While the characters in the two previous games had a relatively limited moveset, Golden Axe III included many new moves including: blocking, sweep attacks, projectile attacks, defensive and offensive special attacks, and an updated grappling system. Furthermore, there are several abilities unique to certain characters: Proud possesses an airslam throw that does severe damage, while Chronos and Sarah can double jump and wall jump. In multiplayer mode, the characters can do team attacks similar to a human slingshot. Finally, each character has a super move that sends a projectile across the screen (except in the case of Chronos who leaps across the screen in an unstoppable lunging attack).

Some features that were removed in the second game were brought back in Golden Axe III: The mischievous elves from the original game who carried magic potions and food have returned in place of the enemy mages from the second game in the series. Extra lives can be earned by freeing a certain number of prisoners scattered throughout the levels; some prisoners are trapped in barrels, or stuck in crystal cells, others are guarded by 1 npc. The magic system returned to the original version, where you cannot choose the amount of magic to use; Golden Axe Two's magic system allowed you to choose how much magic to use by charging the magic-meter. On the other hand, the characters can use devastating new spells with combined casting; on a whole, magic is more effective in GA3 than the other 2, but there is no diversity in the amount of max damage -- each character does the same max magic damage. The mounts in GA3 have turned into a hybrid snail-ostrich, instead of the chicken-leg or the dragon-raptors in the previous games. The mounts are know as Bizarrans. "There are three types of Bizarrans in Golden Axe 3. All are equally unimpressive - except the firewave Bizarran. One uses its tongue to attack, another will bite and throw enemies over its shoudler. The "best" Bizarran is the red Bizarran that shoots firewaves with each press of the ATTACK button, and has a flame breath to begin with for up close fighting." Jump + attack will dismount a player. Players are able to choose their own route to the golden axe. Some courses are easier, while others unlock the complete ending; all are exciting!

- Characters and Moves -

Kain: Kain is the balanced character of the roster. He boasts excellent reach and priority with his sword. Kain possesses no apparent weaknesses. His magic is Ice and shares similar animations with

Sarah Vane: Sarah's short weapon reach is offset by her quickness. Her shortcomings are easily overcome by her powerful spinning kick and elusive nature. Sarah has a double jump (jump twice); she can also jump off of certain walls to either an avoid attack, or gain some battle leverage. She has three power attacks (jump + attack): by holding towards and doing a power attack, she will execute her spinning kick; if she is stationary and does a power attack, she spins around with her swords and attacks enemies on all sides (both of these first power attacks double as a dodge -- if Sarah is about to be stabbed by a spear, and she does a power attack, then she will dodge the spear, giving her enough time to counter attack); and the last of her power attacks is a ranged attack, where she throws her sword like a boomerang (it will return if not thrown off screen, and can hit an enemy on the return; the range is medium and has a minimal range); to execute her ranged, power attack, press towards, away, towards then use the power attack (this does not work as a dodge). Sarah has a low attack, where she slides a short distance, knocking an enemy into the air from their shins (down + attack). Sarah can block as well (away + attack); a block can be held indefinitely and will block any attack once. And, as always, Sarah has a running attack (towards, towards hold, attack); the running attack is a flying dragon kick. Sarah 's magic is, as it has always been throughout the GA series, based around fire; her max magic summons a fire dragon.

Proud - Proud is a slow yet powerful character. He is the only character to have an airslam. He is perhaps the most challenging character to use due to his slow movement speed and lack of a reliable special attack.

Chronos - Chronos is arguably the most powerful character in the game, mainly due to his super move in which he lunges across the screen in an unstoppable, unblockable attack.

Gilius Thunderhead - The Dwarf retired before this adventure; he dropped his axe into the mithril fires of his home land, and stole a walking staff from one of the elves that tried to rob him while he was camping. Through is ancient wisdom, the Dwarf has adopted the role of sage; he guides you on your quest.

Hints:

- Secret Message -
Up, C, Up, C, Up, C, C, C, B, A, Left, Down

http://en.wikipedia.org/wiki/Golden_Axe_3
Paulos
http://www.gamefaqs.com/console/genesis/review/R34364.html
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Gouketuji Ichizoku (AKA Power Instinct)
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Release Year: 1994
Developper: Atlus Co.
Publisher: Atlus Co.
Players: 1
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The time has come for the Gouketsuji clan to celebrate their fighting tournament. Every 5 years the clan (which has spread all over the world) celebrates a one-on-one fighting tournament to see which family gets to rule and now you get to take part in the contest.

Power Instinct is a one-on-one 2D fighting game in the tradition of Street Fighter 2, in which you select your character from a group of unique fighters and attempt to defeat your opponents in successive fashion using your arcade reflexes and your character's unique moves.

Features 8 selectable characters, plus a boss character, and single or 2-player Vs gameplay. Also includes a practice mode, battle mode and time attack and life attack modes for extended gameplay.

http://www.mobygames.com/game/genesis/power-instinct
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Heavy Unit: Mega Drive Special
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1988
Developer: Toho
Publisher: Toho
Players: 1 or 2 Alternating
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Set in 2013, Heavy Unit sees mankind's first artificial star, "Le Tau", come under attack from genetically modified monsters. The player must navigate a "Heavy Unit", a heavily armed, transforming mecha, in order to defeat the onslaught and protect the human colony.

Gameplay:

Heavy Unit is a typical side-scrolling shooter in which you have to fly through several levels filled with enemies, mid and end bosses. Apart from the usual power ups that increase your speed and weapons, there is also one that transforms your spaceship into a large robot that has a different weapon system.

http://en.wikipedia.org/wiki/Heavy_Unit
http://www.mobygames.com/game/genesis/heavy-unit-mega-drive-special
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Honoo no Doukyuuji: Dodge Danpei
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports - Dodgeball
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 
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"THE Most Fun Dodgeball Game You Will Ever Play"

I'm at one of my friend's houses, and he shows me a dodgeball game on his emulator. After losing the first five matches, I started winning and I got hooked. I searched on Ebay for a copy, I modded my Genesis's cartridge slot, and when it arrived, I had a hell of a time. Dodge Danpei-Kuy Kid (known as Hono no tokyuji Dodge Danpei in Japanese) stands for Dodge Ball: Kid on Fire (loosely translated). Apart from being a Japanese only game, it was also a short-lived anime series in Japan. So how does a game this popular not make it to the US? No idea. Game play will tell you how good it is though.

Game Play: 10/10

This is probably the easiest pick up and play game I've ever played. The object of the game (of course) is to play dodge ball, and win. Apart from throwing and dodging, you can also catch, jump, duck, and perform special throws (each player has their own special throw). It is also unique, in that you can utilise your teammates who are out, or who are waiting to be subbed in (the stand along the outer edge of the opponents area). There are 15 teams to choose from, and they range from Unique teams, to teams from Japan, to teams from different countries. There are also 5 modes so the insanity never stops. Story is next.

Story: 10/10

I haven't had it translated for me yet (the in-game story), however the story is apparently about a kid who is the best Dodge Ball player in the world. And on his way to the top, he must (along with his team fo friends) beat many different teams in order to establish himself as the best. Good story, same with the graphics.

Graphics: 10/10

These are Genesis graphics? Way ahead of their time (1992). Each team has unique looking players and unique looking jerseys/playing fields/backgrounds etc. The backgrounds are great and they represent the teams very well (Russia is snowy, Brazil is in the rain forest etc.). The opening video is especially good, probably the best Genesis opening video I've ever seen (yes better than Zero Wing). Is the sound as good?

Sound: 10/10

Another category, another 10. The sounds in this game are the second best element aside from the game play. The soundtrack is one of the best soundtracks I've ever heard from a game, and the sounds are equally enjoyable- you get great satisfaction from hearing the crunching of a ball into the face of an opponent. And again, the opening video music; pure gold. Can replay ability make it 5/5?

Replay ability 10/10

Yes it did. This game will NEVER not be played. Aside from the grueling story mode, you will be playing hours and hours against the computer. The vs mode is also fun, but the heart of the replay ability is the 8 team tournament you can hold. With 7 buddies this game becomes one of the best party games in you arsenal. Finally, the practice mode is a great place to hone you skills.

Buy or rent?

No renting because we don't live in Japan (unless you live in Japan and are reading this). As for buying, again unless you are in Japan, you won't find this game anywhere. Ebay had 2 copies, and I bought one of 'em so there should be one left. If you are in for a fun time, I suggest you snatch it up immediately.

By far one of my top 5 favourite games, and by far one of my top 3 most fun times I've had while playing a video game. The game is pure gold, and I don't know what brought me to discover this gem, but whatever did, I am obliged. Get this game, you will NOT be disappointed. "Game Set!"

Reviewer's Score: 10/10, Originally Posted: 02/26/07, Updated 09/11/09

Game Release: Honoo no Doukyuuji: Dodge Danpei (JP, 07/10/92)

Reviewer: FRIEDSTRUCK
http://www.gamefaqs.com/console/genesis/review/R111012.html
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The Killing Gameshow: 1993 Remix
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Raising Hell
Publisher: Electronic Arts Victor
Players: 
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This is a vertical platformer with horizontal wrap-around. For the entertainment of the futuristic masses, you play a criminal that has been inserted into a mechanical body with the promise that if you succeed in surviving through all the levels (there are many and they are hard), you will be set free. You start each level at the bottom, near pooling liquid which will soon rise, at your immediate peril. Navigate the level from bottom to the exit at the top before the liquid rises and kills you. There are many other foes that fly around, causing you damage and basically annoying you to spit. Most levels must be navigated through a series of keyed gates, doors, or portals. These shaped keys are scattered around the map and must by picked up and used only on the gates they match individually. Twist: You can only carry one special weapon (triple shot, laser beam, or vertical shot) and one tool (key, liquid-freeze, or a red herring) at a time.

This game requires a lot of memorization of enemy movement patterns and optimum routes. A unique feature is that when you die, you can watch a replay and take over at any point to continue your game. You can also hit the HELP button at the start of each level to view a map, helping you plan your route.

It was released in the US as Fatal Rewind This is the Japanese version released in 1993 with remixed baddies/level changes & a nice intro missing from the US version.

http://www.mobygames.com/game/genesis/killing-game-show
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Magical * Taru Ruto-Kun
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: Game Freak
Publisher: SEGA
Players: 
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Based on a popular manga comedy published in Shonen Jump, Magical Taruruuto-kun is about a boy named Edojou Honmaru who is constantly being bullied at school until he calls the titular hero Taruruuto from another world to help him. It is a cutesy platform game that plays similarly to most other games of its genre. There are many hazards to jump over and end of level boss fights, Taruruuto can hit enemies with his wand or pick up items and throw them.

http://www.mobygames.com/game/genesis/magical-taruruuto-kun
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Master of Weapon
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1991
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
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Master of Weapon is a game released by Taito for arcades and for the Sega Genesis/Mega Drive. It is a basic shoot 'em up game in which the player controls a space ship that has upgradeable weapons. These upgrades are collected by destroying green transport vessels which release the upgrade for the player to pick up.

Gameplay:

The spaceship starts with a basic photon cannon and air-to-ground bombs. Both of these weapons can fire continuously without a need for pause. The photon cannon can be upgraded five times for up to five streams of photons by collecting P upgrades. Additionally, the exhaust of the ship can be used as a weapon.

Special Weapons

Special weapons can be collected by picking up boxes with specific labels through destroying transport vessels.
P- Pier- Essentially the same as the conventional air-to-ground bomb. This is the default special weapon.
L- Laser- Very powerful but has a short range. It can attack both air and ground targets.
G- Guide- Shoots several green projectiles that track all targets on screen, self-destruct, and destroy the target.
W- Wide- a somewhat powerful launch of several projectiles in a star pattern.
H- H-Bomb- destroys all enemies on the screen for a few seconds. Can only be used once.
S- Increases the exhaust of the ship, allows it to damage enemies at a further range and increases movement speed of the ship.

http://en.wikipedia.org/wiki/Master_of_Weapon
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MegaPanel
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Namco
Publisher: Namco
Players: 1 or 2 VS
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MegaPanel is a 1990 Puzzle game produced by Namco for the Sega Mega Drive. It was a Japanese only release.

Gameplay:

Overall at a quick glance Megapanel is similar to Tetris. The player must reconfigure coloured blocks that slowly scroll onto the screen, for them to be grouped in sets of the same colour, at which the blocks disappear and points are gained. However there are some major differences that gives the game credibility and separates itself out from been a "Tetris clone."

Instead of the blocks been made up of 3 or 4 squares arranged into various shapes, they are all the same shape, a simple square. Their only variable is the difference in colour. Much like some jigsaw puzzle games, there is one empty square on the screen, at which the player can slide the blocks around one at a time in attempt at getting them to be arranged into 3 colour long strings (vertically or horizontally). The blocks themselves also appear as 1 complete row from the bottom of the screen, rather than the top.

Like Tetris, the player attempts to keep the blocks from reaching the top of the screen before the various required goals are achieved. If that does happen, the player loses a life and has to start the level again. If the player loses all three lives then the game is over.

http://en.wikipedia.org/wiki/Megapanel
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New Zealand Story
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1990
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
_________________________
*
Take to land, sea, and air as you help Tiki rescue twenty of his friends from Wally the hungry walrus. Armed with a bow and arrow, players control Tiki as he travels all over New Zealand in search of his caged pals. Power-ups such as bombs and laser guns will aid Tiki's quest, and players can commandeer flying vehicles to take down enemies and gain access to higher platforms. Spelling "EXTEND" will earn an extra life, and if players lose their final life in later stages they will have a chance to extend their playing time by competing in "Heaven" rounds. 

Reviewer: Chris Cavanaugh
http://www.allgame.com/game.php?id=14688
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2453350C
Osomatsu-kun: Hachamecha Gekijou
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1988
Developer: Unknown
Publisher: SEGA
Players: 1
_________________________
*
One day, Osomatsu's five brothers went missing. The mischievous Iyami, of course, must be behind this! With great haste, Osomatsu grabs his slingshot, and sets out to rescue his brothers and give Iyami a taste of his own medicine.

Osomatsu-kun: Hachamecha Gekijou (Nonsense Theater) is a side-scrolling action platformer based on the manga and anime created by Fujio Akatsuka, which plays similarly to Alex Kidd. The player controls the titular Osomatsu through outlandishly Japanese environments, fighting bizarre enemies, collecting ribbons to buy various items from hidden shops, and searching for his missing brothers. Each stage is made up of multiple areas; falling into holes in the ground leads to underground passages, and jumping onto flying shells leads up into the clouds. A boss waits at the end of each stage, usually just Iyami in some sort of strange disguise.

http://www.mobygames.com/game/genesis/osomatsu-kun-hachamecha-gekijou
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9E57D92E
Panorama Cotton
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1994
Developer: Success
Publisher: SunSoft
Players: 1
_________________________
*
The fairy kingdom has long been threatened by the dark witch Wool, the leader of the Dark Undulation. The queen Velvet sent the cute little fairy Silk to seek aid by the red-haired witch Cotton, the only one who could defeat Wool. Cotton agrees under one condition: she will receive some willows as a reward, since willows are her favorite food. Finally, after defeating Wool, Cotton realized that someone poisoned the promised willows, and swears revenge. Accompanied by Silk, she begins to chase the mysterious enemy.

"Panorama Cotton" is a pseudo-3D scrolling shooter reminiscent of Space Harrier, set in an anim-style fantasy world. Various levels scroll "into the screen", vertically, horizontally, or diagonally. You can move Cotton over the screen, shooting at oncoming enemies and avoiding obstacles on her way. Cotton can upgrade her weapon to higher levels as you advance in the game, and can also cast magical spells by collecting special items.

http://www.mobygames.com/game/genesis/panorama-cotton
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d1e2324b
Pepenga Pengo
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
*
In this translation of the classic arcade-game "Pengo", you must defeat the enemy by pushing ice blocks together to crush them. You also can capture one if they are shocked and dizzy. There is also a time limit to make it a bit more difficult (you must do it in one minute).

Trivia:

The background song of the coin-op version is called "Popcorn". The group that released it originally was called Hot Butter.

Reviewer: Buuks
http://www.mobygames.com/game/game-gear/pengo
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7f26614e,0bdf9bba
Puyo Puyo
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1992
Developer: Compile
Publisher: SEGA
Players: 1 or 2 VS
_________________________
*
Based on an arcade game the objective is to stop your grid from filling up by arranging the falling bricks into various groups which will then cause them to vanish, gaining you points. The longer you carry on, the more points you get, but if your grid fills up completely your game will end, how high can you score?

Hints:

- Sound Test -
To unlock the Sound Test, complete the game on any difficulty. The Sound Test appear in the Options Menu.

http://www.neoseeker.com/Games/Products/GENESIS/puyo_puyo/
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25b7b2aa,51ad7797
Puyo Puyo II
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1994
Developer: Compile
Publisher: Compile
Players: 1 or 2 VS
_________________________
*
A falling block game in which the goal is the combine four or more blocks of the same color which then disappear. The remain blocks will fall down and can produce combos which can cause special blocks (can only be destroyed by eliminating adjunct blocks) to appear at the enemies field.

This game includes a story mode, in which Arle (the main character) fights against computer enemies, a vs player mode, a four player mode (SNES only), and an endless mod

Opipeuter Inconnivus
http://www.mobygames.com/game/genesis/puyo-puyo-2
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416332a2,c74dcb35
Rainbow Islands: Bubble Bobble II
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1987
Developer: Taito
Publisher: Taito
Players: 1 or 2 Alternating 
_________________________
*
Rainbow Islands is a 1987 arcade game from Taito. The game is subtitled "The Story of Bubble Bobble 2" and is the sequel to Taito's hit game Bubble Bobble from the previous year. It is the second of four arcade games in the Bubble Bobble series (followed by Bubble Symphony and Bubble Memories, but itself has two direct sequels: Parasol Stars and Bubble Bobble Part 2). The game was ported for numerous home computers and game consoles.

The basic premise of the game is that each level is an island which is slowly sinking into the sea. The player must therefore get to the top of each level, by jumping on platforms and making use of the game's most distinctive feature: the ability to produce solid rainbows, which are used both as platforms to stand on, and as a weapon.

One of the features which sets this game apart from many others (and has no doubt been responsible for the game's popularity) is its 'hidden depths'. While initially appearing to be quite a simple game, Rainbow Islands in fact has a vast number of secrets for the player to discover, including secret levels, secret power-ups and riddles. Because of these elements, completing the game properly requires a large amount of dedication from the player. The scoring system also has secrets, which allow vastly higher scores to be achieved than normal.

Gameplay:

The game is set on a chain of ten islands, each one with a different theme. Each island provides four rounds of gameplay, and once these are complete the player moves to the next island in the chain. The islands get progressively more difficult, with enemies moving much faster on the later ones. These are depicted on a map screen before the start of each island. The three secret islands are not visible until all 7 big diamonds are collected. Most consumer versions of the game completely lack the secret islands.

The main characters are Bubblun and Bobblun, the protagonists of Bubble Bobble (known as "Bub and Bob" in the western releases). However, in this game they appear in their human forms as "Bubby" and "Bobby", as opposed to the "bubble dragons" of the first game. Also unlike the first game, players must now "alternate" (i.e., take turns), with player one as Bubby (green shirt), and player 2 as Bobby (blue shirt) (as with the first game).

Hints:

- Start the game with virtually infinite lives -

In the option menu, choose number of lives and select '0'. Then you can start your game normally. When you died, instead of Game Over, you get a lot of extra lives like ??, ?! and other symbols in pair as your number of lives. However, it is not really unlimited. After you died a lot of times (about 400 times), your number of lives became 99, and when it reached 0, the game is over.

http://en.wikipedia.org/wiki/Rainbow_Islands
http://www.gamefaqs.com/console/genesis/code/579725.html
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5e246938
Bishoujo Senshi Sailor Moon
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: 1993
Developer: Ma-Ba
Publisher: Ma-Ba
Players: 1
_________________________
*
Sailor Moon, Bishoujo Senshi Sailor Moon) is a beat 'em up arcade game developed by Angel in 1993, and adapted to the SNES. It was translated into French in 1994. The Sega Mega Drive version was developed and published by Ma-Ba, although certain elements were recycled from the Super Famicom version.

The game is set in the first series of Sailor Moon, and you control one or two of the five heroines (Guardian Senshi). Each Senshi has some sequences of blows , three aerial attacks (neutral, moving forward/backward, downward) and a special charge-up projectile.

The game is divided into five stages:

    - Latin Quarter (boss: Bakene)

    - Amusement Park (boss: Muurido)

    - Secret Machine (boss: Zoisite disguised as Sailor Moon)

    - North Pole (boss: Kunzite)

    - Dark Kingdom (boss: Prince Endymion and Queen Beryl)

NOTE: If the game is played on Easy Mode, only Stages 1 and 2 are playable, and the ending only shows a stationary image of the Inner Senshi with Usagi as Princess Serenity from the ending scene although the music does not play at that point.

The five heroines are:

    - Sailor Moon alias Usagi Tsukino; her special attack is Moon Tiara Action

    - Sailor Mercury alias Ami Mizuno; her special attack is Shabon Spray. She is faster than the other Senshi but has a shorter attack. She has a move where she can slam enemies into the ground, making the level shake.

    - Sailor Mars alias Rei Hino; her default attack is the kick, which is stronger than her punch. Her special attack is Fire Soul.

    - Sailor Jupiter alias Makoto Kino; her special attack is Supreme Thunder. She is stronger than any other Senshi and is the only one who jabs enemies with a fist, she does not flip anytime she jumps, and is the second Senshi that can slam enemies on the ground making the level rumble rapidly.

    - Sailor Venus alias Minako Aino; the only Sailor Senshi who uses a weapon (a chain) in battle - her special attack is Crescent Beam. She is the most difficult Senshi to control, but her chain has a better reach than the other Senshi that are unarmed.

The enemies are mostly the youma of the Dark Kingdom that appeared in the anime, but if more than one of the same kind appears at once, the others are coloured differently (a common device for this genre of games):

    - Akan

    - Crane Arashino Joe

    - Garoben

    - Jumeau

    - Jiji

    - Chiffon Puppet (unique to the game)

    - Clown (unique to the game)

    - Female magician (unique to the game)

This game was translated into French in Europe, but was never imported to the United States. In the French translation, there were many errors:

    If the player loses the game, "SIN" is displayed onscreen, rather than "FIN" ("GAME OVER").

    - After each level, Tuxedo Mask appears to grade each Senshi's performance. If the player gets a "C", he says "MOYENE" (a non-existent word) rather than "MOYENNE" ("Average").

    - Sailor Venus was renamed "Sailor Mathilde" on the screen where Tuxedo Mask grades each Senshi's performance.

    - The final scene's dialogue has many incomplete sentences.

The Mega Drive counterpart had most of the stages from the SNES game but a few were removed such as the time dimension but had a new stage where you ride an elevator and a roof stage and has different boss battles along with a hidden final boss, Queen Metallia if playing on Hard Mode. The Mega Drive counterpart did not conain any of the music from the SNES game, with the exception of the main theme song at the title screen, bosses also had their own song rather than sharing the same one. The game had different endings depending on which character you play as.

http://en.wikipedia.org/wiki/Sailor_Moon_video_games
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d6695695
Slap Fight
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1986
Developer: Toaplan
Publisher: Tengen
Players: 1
_________________________
*
Slap Fight, also known as Alcon, is a 1986 vertically scrolling shooter arcade game developed by Toaplan and published by Taito. It takes its inspiration from Xevious (being a vertical scroller) and Gradius (from which it borrows its power-up system). The game takes place in an Earth-type environment with metallic, land-based enemies; some are mobile armor and others are fortifications embedded in natural terrain.

Enemies always appear in the same location, at every new game or wrap of the map. Certain enemies leave power-up stars upon destruction. Collecting these stars "turns on" an upgrade menu at the bottom of the screen and moves a lit cursor through the list of power-ups described below. If any power-up is lit, but a ship is lost before a power-up could be selected, the star is "carried over" and the Speed block is lit on the next life.

Single hits to the unshielded main ship destroy it, and the player loses any accumulated upgrades including Speed. This can make successive lives difficult to keep in the heat of battle.

This game does not support continues with extra credits, and is believed to be endless; that is, after the final boss, gameplay resumes at the beginning of the play map but at successively higher difficulty due to enemies shooting faster and more frequently. This has been tested to at least three "wraps."

http://en.wikipedia.org/wiki/Slap_Fight
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c13c4d24,11b56228
Snow Bros: Nick & Tom
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 
Developer: Toaplan Co., Ltd. 
Publisher: Tengen
Players: 1
_________________________
*
Nick and Tom are two Princes living the dream with two beautiful princesses. When suddenly the evil King Scorch freezes Prince Nick and Tom and kidnaps the Princesses. Now Nick and Tom find themselves with abilities dealing with snow and ice. These two Snow Brothers will need to hunt down the evil King Scorch and rescue the princesses.

Gameplay:

Snow Bros. is a fixed-screen platform game where players must defeat all enemies on each level (screen), 50 altogether. The Snow Bros use snow as their weapon, throwing it at the enemies to stun them. When lots of snow is thrown at an enemy, it becomes covered in a flurry and unable to move. These can be rolled into giant snowballs and pushed or kicked into other enemies. If left alone, enemies will eventually defrost and become angry at the player. The enemy filled snowballs are a much stronger weapon then the regular handful of snow and are the only effective weapon Nick and Tom have against the bosses.

Hints:

- Level Passwords -
FIJLFloor 10 - First Boss
ABSXFloor 11
PBSXFloor 20 - Second Boss
ACSXFloor 21
IJXSFloor 30 - Third Boss
AESXFloor 31
ELFKFloor 40 - Fourth Boss
AJSXFloor 41
PFSXFloor 49
ISAPFloor 51
FCJLFloor 60 - Sixth Boss
IEAPFloor 61

http://www.mobygames.com/game/genesis/snow-bros-nick-tom
http://www.gamefaqs.com/console/genesis/code/565837.html
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24408c73
Thunder Pro Wrestling Retsuden
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Wrestling
Release Year: 1992
Developer: Human Entertainment
Publisher: Human Entertainment
Players: 
_________________________
*
Thunder Pro Wrestling Retsuden is a Wrestling game, developed and published by Human Entertainment, which was released in Japan in 1992.

http://www.gamefaqs.com/console/genesis/home/570450.html
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3c14e15a,7eba7a5c
Time Dominator 1st
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993 
Developer: Vic Tokai, Inc.
Publisher: Vic Tokai Corporation
Players: 1
_________________________
*
This is the Japan version of Socket.  It is unique enough from the US version to warrant it's own place here.  ~Rx


A fast-paced platform game in the vein of the classic Sonic the Hedgehog. The evil overlord Time Dominator has constructed a time machine and is using it to steal treasures from the past, creating a warp in the flow of time. The Time Warp Patrol, created to prevent this sort of thing from happening, sends the special time-traveling duck Socket (or Minutes in the Japanese version) to fix the flow of time and stop Time Dominator.

Socket has reasonably basic abilities: he can jump, kick to the side or straight upward, and run quite fast. As Socket is a robot, his energy level continually drains from simply being in operation; thankfully, there are a liberal amount of electric bolts strewn about each stage, which will refill his health when picked up. Getting hit by enemies will take a chunk out of his life bar.

There are seven different themed zones, each with four separate parts. First up is the High Speed Zone, which is a gateway level leading to the next zone, and as the name suggests it encourages high speed play. Next is the Athletic Zone, which generally entails lots of jumping, and the Labyrinth Zone, which is focused on exploration and simply finding a path to the exit. At the end of each Labyrinth Zone, Socket faces off against Time Dominator in a boss round, then moves on to the next High Speed Zone.

The game also features a sound test mode and a time trial mode, where the High Speed Zone stages can be played without any enemies present with times being recorded.

http://www.mobygames.com/game/genesis/socket
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62BAD606
Top Pro Golf
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports - Golf
Release Year: 1992
Developer: Soft Vision International
Publisher: Soft Vision International
Players: 
_________________________
*
Top Pro Golf is a Golf Sim game, developed and published by Soft Vision International, which was released in Japan in 1992.

http://www.gamefaqs.com/console/genesis/home/570451.html
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83b4d5fb
Ultraman
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure 
Release Year: 1993 
Developer: Tsuburaya 
Publisher: Ma-Ba
Players: 1
_________________________
*
The storyline begins in the near future, as referenced from the mid-1960s. In episode 22, "My Home Is Earth", it is definitively established that the series takes place in the early 1990s, as a plaque shown at the end of the episode displays the current year as being 1993. Sinister aliens and giant monsters constantly threaten civilization during this period. The only Earth organization equipped to handle these disasters is the Science Special Search Party (SSSP), a special police force with branches all over the world, and equipped with high-tech weapons and vehicles, as well as extensive scientific and engineering facilities. The branch of the Science Patrol that is focused on in the series is located in Tokyo, Japan. Led by Captain "Cap" Muramatsu (shortened to "Captain Mura" in the dubbed English-language version), the Science Patrol is always ready to protect the Earth from rampaging monsters, but sometimes finds itself overmatched.

When the situation becomes desperate, Hayata, the Patrol's most capable member, holds the key to salvation in the form of a power-object called a "Beta Capsule", which, when ignited, allows him to transform secretly into the amazing, super-humanoid-powered giant from space-Ultraman.

While active as Ultraman, Hayata's human body goes into a type of deep coma, reviving only after the threat has been neutralized and Ultraman willingly departs. Victory is never assured, however, as Ultraman's powers-his very life force-comes from rapidly depleted, stored solar energy. At the beginning of each transformation from Hayata-to-Ultraman, the warning light on the giant's chest begins as a steady blue color. Yet as Ultraman exerts himself, the Color Timer changes to red, then blinks-slowly at first, then with increasing rapidity-as his energy reserves get closer to exhaustion. As the voice-over narration reminds the viewer-beginning with episode 2 and for each episode thereafter-if Ultraman ever reaches the point of total energy depletion, he "will never rise again."

Ultraman fights an enemy called Zetton, who employs a weapon Ultraman had not expected-one which damages his Color Timer and disables his ability to measure his power supply. As a result, Ultraman stays in his form too long and collapses into a dormant state. Fortunately despite this loss, the Science Patrol's members were able to defeat Zetton on their own. When Zoffy, Ultraman's superior, came to retrieve the fallen hero, Ultraman pleads for Hayata's life and offers his life completely, so that Hayata may live as a normal man. Zoffy then says he brought two lives and that he will give one to Hayata. He then separates them, giving Hayata new life, but Hayata seemed to have no memory between the time he first hit Ultraman's ship and his standing outside Patrol Headquarters as he watched Zoffy take Ultraman home. This is a rather different finish to the series than the English dub which stated Ultraman would return and that Hayata retained his Beta Capsule as he awaited Ultraman's return.

http://en.wikipedia.org/wiki/Ultraman#In_video_games
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Verytex
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Vertically Scrolling
Release Year: 1991
Developer: Opera House
Publisher: Asmik Corporation
Players: 1
_________________________
*
Humanity has long since advanced into space, and colonies have been established on many planets, but humanity has yet to contact any alien life. However, an emergency signal has come from the planet Shirakusa. During a colonization survey, contact was lost with the battleship Aphrodite. As a member of the elite Verytex squad, you are sent to investigate.

Verytex is a vertically scrolling space shooter with vague organic themes. There are six stages and three different weapon types: Normal Shot, a standard multidirectional cannon; Beam Laser, a powerful forward-shooting weapon; and Boomerang Laser, a wide-range forward shot. Each weapon type can be upgraded to three increasing levels of power. Also available are homing missiles, which are also upgradeable, as well as smart bombs and shield pickups.

Gameplay:

Verytex was a very straight-forward Shoot em' Up: it had an easy to learn weapon system with three weapons and three power-up levels for each, shield pick-up icons and the option to shift the ship's speed to three levels. Players had to fight seemingly robotic enemies through six long levels and face a boss at the end of each one with the occasional mini-boss between. Verytex was one of many Shoot em' Ups with a checkpoint system involved; it is often criticized for having long, almost 2 minute stretches in levels, fighting the same waves of enemies again with little difference in attack patterns. Often these sections are longer than the rest of the level. They lead up into the boss, and when you lose a life against the boss, you must restart the 2 minute section over again. Verytex also had a limited number of lives for the player to use and a Continue option was available only on the Main Menu.

Hints:

Extra Lives - Pause the game, then while holding down press start for each extra life you want.

Extra Shields - Pause the game, then hold right and press start for each extra shield you want.

Pause Game - Hold A + B + C + Start

http://en.wikipedia.org/wiki/Verytex
http://www.mobygames.com/game/genesis/verytex
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Wani Wani World
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 
Developer: Kaneko
Publisher: SEGA
Players: 1
_________________________
*
Wani Wani World is a modified conversion of the 1991 Kaneko coin-op The Berlin Wall, itself based on the 1980 coin-op Space Panic. Two small dinosaurs with very large hammers, Charlie and Smiley, make their way through numerous screens of platforms and ladders filled with enemies. Their only method of attack is to bash a hole in the ground, wait for an enemy to fall into it, and then bash the enemy in the head, which causes the enemy to fall and transform into items and delicious food.

There are five worlds, each with several screens and large boss at the end, as well as a minigame between worlds where bonus items can be earned. The game can be played alone or two-player cooperatively.

http://www.mobygames.com/game/genesis/wani-wani-world
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XDR - X-Dazedly-Ray
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 
Developer: Unipacc
Publisher: Unipacc
Players: 1
_________________________
*
On the terrestrial planet Sephiroth, which is homez to a variety of peaceful and prosperous advanced societies, an ancient evil has returned. A long time ago, a warmonger known only as Guardia was banished from the planet, but has finally returned with an entire space military. The Guardia Military soon invades Sephiroth and crushes its defenses with its long hardened space technology. Within time, a space fighter was developed to match the power of the Guardia Military. Based on Guardia's unknown desire for destruction and it's own might, the ship was named the XDR: X-Dazedly Ray.

Gameplay:

XDR was incredibly straight-forward: players piloted the titular ship through six different levels blasting various ground and sky forces. Players could collect power ups such as different firing weapons, Options and items. Rather than having Bomb weapons, the ship was equipped to fire normal shots and missile pick-ups. Players could also change the ship's speed.

http://en.wikipedia.org/wiki/XDR:_X-Dazedly-Ray
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Advanced Military Commander
Original Title: Advanced Daisenryaku
Platform: Sega Genesis
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Strategy
Release Year: 2006
Hacked By: Nebelwurfer HQ
Version: 0.95
Players: 
_________________________
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This patch translates all the dialogue and all briefings completely into English. All that's left are some splash screens, but this patch is marked final, so these apparently won't get translated.

http://www.romhacking.net/trans/564/
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68917751
Bare Knuckle 3
Original Title: Streets of Rage 3
Platform: Sega Genesis
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Beat 'Em Up
Release Year: 2009
Translated By: Twilight Translations
Version: 1.0
Players: 
_________________________
*
Translation Description:

All the text in the game has been translated. This includes both dialogue in the story mode and the win/lose quotes in the Battle mode, and the Engrish in the battle mode has been fixed. The patch has been thoroughly tested and works on the hardware. If you find a platform it doesn't work on, contact the author.

There are currently no known bugs. Please note, however, that the patch has only been tested on an American Sega Genesis Model 2. The code has been written in such a way that it should work on all models, though.

http://www.romhacking.net/trans/1375/
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104B6EF1
Brave Battle Saga: Legend of the Magic Warrior
Original Title: Brave Battle Saga: The Space Fighter
Platform: Sega Genesis
Region: Translated (China)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 2010
Translated By: Djinn, SteveMartin
Version: 0.99 beta 2
Players: 
_________________________
*
Just in time before the years end, the English translation of the Taiwanese unlicensed RPG Barver Battle Saga for the Sega Genesis is finally released! Lots of work has gone into this project, and I hope everyone will enjoy it.

Be sure to check the read me for more about the game, who did what, and all the work that went into getting this game into English :)

About the Game:

Released in 1996 in Taiwan as Barver Battle Saga - Tai Kong Zhan Shi - Mo Fa Zhan Shi, by ChuanPu Technology. The main title, Tai Kong Zhan Shi (literally translated as Space Warrior) is what Final Fantasy is called in Taiwan, a clear attempt the makers made in order to catch peoples attention. After all, Final Fantasy on the Genesis sounds pretty nice :) 

The game was later pirated in Russia under the name Final Fantasy. Unfortunately the company who produced that version were apparently not well versed in Russian, as the resulting translation is notoriously bad, possibly indicating an  automatic translator was used. While making a translation of the Russian version maight have been a much simpler task than its Taiwanese original, due to how horrible the Russian was it just wouldn't have been possible. 

Like many unlicensed Taiwanese Megadrive games, the game uses a lot of copied content from other games, among other things numerous graphics, or "inspriration", from Seiken Densetsu 3 and Romancing Saga 3 for the SNES. The sound engine is also assumingly stolen directly from Data East's High Seas Havoc, the biggest giveaway being that engines trademark organ sound. This same sound engine is actually used in quite a few other Taiwanese originals :) The game engine itself also is reused in other unlicensed titles. 

About the Patch:

This is a 100% translation from Chinese to English. The whole game has gone through a huge process to get where it is now, including in order:

-Disassembly and reassembly of the WHOLE game code  

-Insertion of 3 new fonts. One for dialogs and menus, a smaller one for  

items and magic, and a separate one for the intro text. 

-Completely working new VWF  

-Code modifications of the dialog, intro, shops, inns and battle text routines  

-Modified text windows  

-Modified Z80 code  

-Insertion of new title screen 

Credits:

Romhacking - Jinny - www.magicteam.net

Translation - SteveMartin

Proofreading - zera9924

Titlescreen art - taizou

From the readme and:
http://www.romhacking.net/trans/1467/
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1B744D15
Gleylancer
Original Title: Gleylancer
Platform: Sega Genesis
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 2007
Translated By: MIJET
Version: 1.0
Players: 
_________________________
*
Translation Description:

As usual, this is a "dual-language" patch, meaning that it supports both Japanese and English. It's also got "remixed" music. See the included readme file for more details. Enjoy!

http://www.romhacking.net/trans/1173/
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Advanced Military Commander
Original Title: Advanced Daisenryaku
Platform: Sega Genesis
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Strategy
Release Year: 2006
Translated By: Nebelwurfer HQ
Version: 0.95
Players: 
_________________________
*
Bleh! If you've played one Daisenryaku game, you've played them all I think. This one certainly has a lot more going for it in terms of presentation, that's for sure. Unfortunately, my ineptitude at console wargames is made painfully obvious once again. When you can't win at Fall Weiss, you know you suck.

Translation Description

This patch translates all the dialogue and all briefings completely into English. All that's left are some splash screens, but this patch is marked final, so these apparently won't get translated. 

Reviewer: Spinner 8
http://www.romhacking.net/trans/564/
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FAB20C39
Battle Mania Daiginjou
Original Title: Battle Mania Daiginjou 
Platform: Sega Genesis
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 2006
Translated By: MIJET
Version: 061029
Players: 
_________________________
*
Battle Mania Daiginjou is the sequel to the game we got stateside known as Trouble Shooter, and, like all good things in the video game world, it was left in Japan. Looks fun though.

Overview:

Two mercenary ladies with a need for destruction. The premise is not of the usual kind of shooter. But the rest is fairly common to all of us: containers with power-ups, flashing shots and a gigantic enemy army.

Typical and reasonably challenging shooter action with some quick puzzles around on certain stages to break the ice. The gamer (playing the role of the mercenary Mania Ohtori, also known as ''Madison'') has the partnership of Maria ''Crystal'' Waneda (whom is equipped with a heavy bazooka) and a weapon pod (which the gamer selects amongst four different types and each one is capable of a devastating attack when activated at a full charge weapon bar). The funny and strange elements of the game, such as the little lab hamster - and others that the gamer will find while delving further into the game, frenetic action and ausence of slomo are its gameplay's greatest assets.

Translation Description:

From MIJET's site:

"In what has become a MIJET trademark, this is a "dual-language" patch, meaning that it supports both Japanese and English. However, it goes far beyond simply supporting both English and the original Japanese; it contains two different English translations and a selection of three English fonts.

This patch is contained within two different IPS files, but the only differences between the two are the default script and font to use if none are selected by the user. That's correct; it is possible to select the desired script and font by holding down certain combinations of buttons prior to the Sega logo appearing. See the included documentation for more details."

They even fixed some bugs that were in the original. How 'bout those guys, huh? PLAY THE GAME. :D

Reviewer: RedComet
http://www.romhacking.net/trans/1075/
Reviewer: Light Shower
http://www.gamefaqs.com/console/genesis/review/R52322.html
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003E54E5
Dynamite Headdy
Original Title: Dynamite Headdy
Platform: Sega Genesis
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 2007
Translated By: MIJET
Version: 070428
Players: 
_________________________
*
This game oozes quirky from every pore. That's certainly what I took from it after the credits had rolled. Dynamite Headdy is injected with that nonsensical asian flavour that defies description.

You play as Headdy, a puppet who has escaped from the clutches of Dark Demon, with a physique very much like Rayman and it is up to you to defeat him for woefully obvious reasons.

Gameplay revolves around shooting your head at things to climb around and beat up enemies with various powerups abound which grant your head different abilities.

A credit to the diversity of this game, a series of powerups are used in what amounts to a shoot 'em up series of levels. Also present is a basketball minigame where you bounce balls into the nets with your head.

Very tight controls, colourful, whacky presentation, and solid platforming make Dynamite Headdy among my favourite Genesis titles. Rock on.

Translation Description:

Dynamite Headdy was one of those great games that unfortunately went through a process known as "localization". Nearly all the dialogue was removed, and what little remained was changed. Furthermore, many of the graphics were modified and this already challenging game had its difficulty level pumped up significantly.

Now you can play the original version of one of Treasure's truly innovative games, in English.

Reviewer: Shadowsithe 
http://www.romhacking.net/trans/1113/
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016AFD40
King Colossus
Original Title: Tougi-Ou: King Colossus 
Platform: Sega Genesis
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 2006
Translated By: MIJET
Version: 061030
Players: 
_________________________
*
The story of "King Colossus" is simple: you are a young fighter who lives in a small house somewhere on a fantasy continent and who was raised by the local wise man. Now, when he became skilled at sword fighting, the wise man sends him to the dangerous South Cave, to defeat the monsters populating it. By visiting different places, the hero will battle even more fearsome monsters, until he finally challenges the ultimate evil.

"King Colossus" is a top-down adventure with action combat and light RPG elements. You fight monsters by equipping weapons and swinging them in real time. There is a variety of accessories and items to find in the game, as well as different obstacles to overcome in the dungeons.

Translation Description:

A 100% complete English Genesis translation by our friends at MIJET. It works on a real Genesis and should have no known issues. They took this project very seriously and I expect you'll find this to be a top quality translation.

Reviewer: JazzOleg
http://www.mobygames.com/game/genesis/tougi-ou-king-colossus
http://www.romhacking.net/trans/914/
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C68AA624,BFED56A7
Langrisser II
Original Title: Langrisser Hikari II
Platform: Sega Genesis
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 2008
Translated By: MIJET
Version: 081106
Players: 
_________________________
*
This game is what could be called a Shining Force clone, except that the series has been going on for a long time, spanning various consoles, and it's quite fun. It's also heavily story-driven, but unfortunately, I can't make up much of it because it's in Japanese.

It looks like Shining Force, it plays like Shining Force, but it's much deeper, since you control whole armies using a similar interface. It can get rather tedious, but if you have patience, you can master it.

Translation Description:

This is a translation patch for the Mega Drive game Langrisser II. It is the sequel to Langrisser (known as Warsong in the USA) by Masaya. As usual, it is a "dual-language" patch, meaning that it is capable of displaying the original Japanese script in addition to the English translation, depending on the country code of your machine.

It is loosely based on the older Hiryuu Honyaku / Warui Toransu translation. A few improvements to their original work were made by D et al. before he passed it off to M.I.J.E.T. Aside from the script and a few graphics, almost nothing was taken from the old release. The hacking was completely redone from scratch and is far superior. The script was almost entirely rewritten, edited, and type-set, with quite a bit of it retranslated. If you shied away from the older release, you may find that this version meets your standards.

Reviewer: Kitsune Sniper
http://www.romhacking.net/trans/1314/
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5980ACC1,C94A35BF
Monster World IV
Original Title: Monster World IV
Platform: Sega Genesis
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: 
Release Year: 2001
Translated By: DeJap Translations, Neo Demiforce
Version: 1.02
Players: 
_________________________
*
This is a sequel to Wonder Boy 5: Monster World 3. You control Asha, the green-haired girlfriend of Shion, the hero of the previous game. One day, Asha was standing on a cliff near her home village, and suddenly heard a mysterious voice calling for help. She decided to leave the village and to embark on an adventure to discover the identity of this mysterious person.

Monster World 4 is essentially a platform game, with slight RPG/adventure elements (puzzles, treasure, equipment, etc.) Asha can jump, run, attack or defend (by pressing the "down" button). She can also use items and equip weapons and armor, talk to people, and open treasure chests. Later in the game, she will also be able to use magic, and a little blue pet animal will assist and help her on her journey. The combat system is very similar to the classical Zelda style. Health and mana points are measured in little hearts, and the more you progress in the game, the more hit points you gain.

The game was released only in Japan. It is sometimes erroneously called "Wonder Boy 6".

Translation Description

What do you all think of when you think of Sega games? That's right, you think of Wonderboy, because the Wonderboy games kick ass. All of them. Even Wonderboy in Monsterland. And Monster World 4 is no different.

Some people have told me that Wonderboy and Monster World are two completely different series, but they sure as hell play the same to me, so nyah. Anyway you play a cute girl with green hair, and you walk around and kill stuff. It RULES. And it's really really pretty, especially for such a crap system as the Genesis. Or the Mega Drive, whatever. It just rules, dammit. Go play. Enjoy. Hit Up to talk to people. Use the crystal DIRECTLY in front of the statue. And thank Demi for this kickass translation, which is now free of bugs. No more goddamn flickering. Kickass? Yaya.

Reviewer: JazzOleg
http://www.mobygames.com/game/genesis/monster-world-iv
http://www.romhacking.net/trans/77/
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81D7EF8B
Phantasy Star 2: Anne's Adventure
Original Title: Phantasy Star II Text Adventure: Anne no Bouken 
Platform: Sega Genesis
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 2007
Translated By: MIJET
Version: 1.0
Players: 
_________________________
*
Translation Description:

This is a translation patch for the Mega Drive Sega Net game entitled "Phantasy Star II: Anne's Adventure". It sports a variable-width font engine with kerning and, as usual, it is a "dual-language" patch, meaning that it supports both Japanese and English, depending on the country code of your machine.

http://www.romhacking.net/trans/1221/
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CD012BE4
Phantasy Star 2: Huey's Adventure
Original Title: Phantasy Star II Text Adventure: Huey no Bouken 
Platform: Sega Genesis
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 2008
Translated By: MIJET
Version: 081106
Players: 
_________________________
*
Translation Description:

This is a translation patch for the Mega Drive Sega Net game entitled "Phantasy Star II: Huey's Adventure". It sports a variable-width font engine with kerning and, as usual, it is a "dual-language" patch, meaning that it supports both Japanese and English, depending on the country code of your machine.

http://www.romhacking.net/trans/1337/
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CFE19CE4,6261BE66
Phantasy Star 2: Kind's Adventure
Original Title: Phantasy Star II Text Adventure: Kind no Bouken
Platform: Sega Genesis
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 2008
Translated By: MIJET
Version: 801213
Players: 
_________________________
*
Translation Description:

Full English release in typical MIJET fashion. That means, VWF, dual language support by region, and top quality work. No known issues. A patcher program is available on the author's website if you prefer it over the typical IPS patching solution.

Update:

A major overhaul of what some critics are calling "the Blade Runner of very short text adventures."

http://www.romhacking.net/trans/1150/
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FC3F3624,B909D7CC
Phantasy Star 2: Shilka's Adventure
Original Title: Phantasy Star II Text Adventure: Shilka no Bouken
Platform: Sega Genesis
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 2007
Translated By: MIJET
Version: 1.1
Players: 
_________________________
*
Description

This is a translation patch for the Mega Drive Sega Net game entitled "Phantasy Star II: Shilka's Adventure". It sports a variable-width font engine with kerning and, as usual, it is a "dual-language" patch, meaning that it supports both Japanese and English, depending on the country code of your machine.

http://www.romhacking.net/trans/1159/
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5C5311B1
Phantasy Star II [English Fix]
Platform: Sega Genesis
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 2000
Translated By: Naflign's Ego
Version: 1.0
Players: 1
_________________________
*
Once, long ago, some folks who could both english and japanese realized something. The script for one of the greatest 16-bit RPGs of all-time had been butchered in its English translation. Which is quite a pity, to be sure. So some fellows going by Hirata and Zickefoose rectified it by tranaslating the game into English, and stick it in a text file somewhere. Then Naflign steps in. He adored Phantasy 2 (as anyone in their right mind SHOULD), and set about hacking this script into the game. And guess what?! He met with success. So now, you can enjoy Phantasy Star 2 in it's proper english glory.

http://www.romhacking.net/trans/72/
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A8E0DE99
Pulseman
Original Title: Pulseman
Platform: Sega Genesis
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 2007
Translated By: MIJET
Version: 070226
Players: 
_________________________
*
Pulseman is an electric hero who was created to fight cyber crime. Combat the galaxy gang throughout 7 stages with around 50 levels. Pulseman is best described as a fusion between the gameplay of Sonic the Hedgehog and Mega Man in ways of gameplay.

Translation Description:

As seems to be standard practice with MIJET's work, the patch contains both the original Japanese and the English translation. The correct translation is chosen based on the region of your Genesis or emulator internally thanks to some ROM Hack wizardry. Check the readme if you're interested in getting an inside look at the hacking from the author's perspective.

As for the translation itself, it's stellar work as usual. There wasn't much text in the game (the readme states a mere 22 strings), but it was all handled with tender loving care, which shows brilliantly. Strangely enough, there is some spoken English in the game, but that's translated. In addition, all instances of Engrish have been fixed.

Overall, this is a very nice translation, and since it's the only one for this game, I highly recommend it.

Reviewer: boffin limbuddle
http://www.mobygames.com/game/genesis/pulseman
http://www.romhacking.net/trans/1099/
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26D9BC32
Sonic Eraser
Original Title: Sonic Eraser
Platform: SegaNET
Region: Translated (Japan)
Media: SegaNET Download
Controller: Gamepad
Genre: Puzzle
Release Year: 2004
Translated By: D
Version: 1.0
Players: 
_________________________
*
Sonic Eraser was a puzzle game that was available to owners of the Sega Meganet, a modem for the Sega Mega Drive in Japan. While it is technically a title in the Sonic the Hedgehog series, other than his sprite, there is little that relates the game with the rest of the franchise.

Since the Meganet modem never achieved worldwide availability, Sonic Eraser became a "lost" Sonic game, until February 2004, when research site Sonic CulT found a copy of the ROM image through Sega's Japan-only download service.

In the versus mode, when a player gets a combination of three consecutive lineups of pieces, that player's Sonic attacks the other player's Sonic. The other player momentarily loses control of his pieces.

The game is on Sega's B-Club download service.

Gameplay:

The game offers 4 unique modes of gameplay.

    - Round Mode: This is sort of a puzzle mode consisting of 10 stages (09). Each stage has a bunch of whirlybob ring shapes interspersed with other normal shapes. Just like the other shapes, the whirlybobs disappear when paired. The object is to clear them all from the play field by eliminating the shapes between them. The time limit is three minutes for each round.
    - Normal Mode: This is just the standard low-pressure game. Play for points as long as you like. The better the player performs, the higher his or her level will rise. As the player climbs the ladder, the speed at which clusters fall increases.
    - Doubt Mode: The rules are normal except that white squares will never fall. Instead, a single shape from almost every cluster will turn into a white square when it hits the ground.
    - Block Mode: This mode has clusters stand on-end, allowing for massive chain reactions.

This is one of many Genesis games that were recently released for online play only in Japan by Sega using their online buy and play Emulator service; this game, among others, was recently dumped by Sonic Cult. Surprisingly, this isn't a Columns or Puyo Puyo clone! You earn points by joining two tiles that have the same design. And you move them around using the pad and the buttons. And that's it. There isn't much in the game department.

Except that you get to play as Sonic, against Sonic! Isn't that neat?! I know, it isn't. Oh, and most of the music really sucks. At least the game includes some instructions if you can read Japanese

Translation Description:

Well, D did a great job on this translation there wasn't much to do anyway, just the instructions that appear in the game before starting a match. At least they mamage to make the game much more entertaining. By a bit.

Reviewer: Kitsune Sniper
http://en.wikipedia.org/wiki/Sonic_Eraser
http://www.romhacking.net/trans/799/
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0C43B66B
Twinkle Tale
Original Title: Twinkle Tale
Platform: Sega Genesis
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 2007
Translated By: MIJET
Version: 070328
Players: 
_________________________
*
An overhead scrolling fantasy shoot 'em up, Twinkle Tale casts the player in the role of the young witch Saria, in a quest to rid her magical floating island of the evil creatures that have invaded it.

Gameplay:

The game is played from an overhead perspective, with Saria having complete freedom of movement in all directions and with the objective being to clear out all enemies in all 9 stages, looting whatever treasure you can find and defeating each stage's boss.

Saria's offensive weapons come pre-defined as three different spells, which you can freely switch to at any time and level-up by collecting power stars, as well as screen-clearing bombs.

Hints:

- Level Select - 
At the story book screen when you just start a game, hold up-left, A, and C simultaneously and press start.

Translation Description:

As usual, this MIJET patch is dual language. Which region has auto-detect priority determines whether it's in English or Japanese. The script is polished appropriately and well presented.

As MIJET indicated in the readme, S. Hard appears identical in challenge to Hard. This is almost true. As you go up the difficulty settings, the general trend is an increase in enemy HP, especially boss HP. No such increase is made between Hard and S. Hard. However, the bullets and attacks are somewhat faster in S. Hard. MIJET unlocked this mode for you so you don't have to beat the game once just to do so.

http://www.romhacking.net/trans/1103/
http://www.mobygames.com/game/genesis/twinkle-tale
http://www.gamefaqs.com/console/genesis/home/567055.html
http://www.gamefaqs.com/console/genesis/code/567055.html
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53B9E72F
Undead Line
Original Title: Undead Line
Platform: Sega Genesis
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 2007
Translated By: MIJET
Version: 1.0
Players: 
_________________________
*
Undead Line is a top-down arcade shooter with scrolling screens, like Commando and other games. The player controls a character (from a selection of three on the MSX 2 version) that shoots projectiles at enemy monsters.

The six levels available are presented in a menu and can be selected and played in any order. There is a boss battle at the end of each one.

Chests with power-ups are scattered throughout the levels. They open when shot, and in the Genesis version it is possible to cycle through the available power-ups by keeping firing at them. The power-ups include armor and speed boosts, and several types of projectiles.

Translation Description:

This is a translation patch for the Mega Drive game called "Undeadline". It sports a variable-width font engine with kerning and, as usual, it is a "dual-language" patch, meaning that it supports both Japanese and English, depending on the country code of your machine. There are also two fonts to choose from.

http://www.mobygames.com/game/genesis/undead-line
http://www.romhacking.net/trans/1223/
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0F041D2E
Yuu Yuu Hakusho: Makyo Toitsusen
Original Title: Yuu Yuu Hakusho: Makyo Toitsusen
Platform: Sega Genesis
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Fighting VS
Release Year: 2007
Translated By: MIJET
Version: 1.0
Players: 
_________________________
*
Based on the manga/anim series Yuu Yuu Hakusho. This is a story of a teenager delinquent Yuusuke Urameshi, who was hit by a car while trying to save a child. However, there was no place found for him either in paradise or in hell, and Koenma, the son of the death god Enma, sends him back to our world, where he has to be an "occult detective" and to fight against demons. Several characters join him on his quest: Kazuma Kuwabara, his ex-rival and best friend; Kurama, a 1400-year-old demon fox; and Hiei, formerly a demon who tried to conquer the world and had to repent for his sins by helping Yuusuke.

Gameplay:

You must play the individual chapters of the four playable characters (Yuusuke, Kuwabara, Kurama, and Hiei), until in the final chapter you control them all in the ultimate confrontation against evil forces. The game is a Japanese-style adventure (no puzzles, menu-driven interface) with the addition of battles. The battles are real time; similarly to fighting games, you can kick, punch, defend, and use special techniques. Unlike most Japanese adventures, you view the game world from platform-like third person perspective (although you cannot move physically in adventure mode).

Hints:

- Open The Debug Mode -
At the title screen (echo "press start button"),hold a & b & c buttons,then press start button , move the cursor to "option" item, last hold start & a & b & c buttons untils the option screen displayed, release all the buttons, you 'll find in the bottom of the option list, add another one, enable it.
Then entry the game, on play mode select screen, 1-2 & 1-3 mode has been opened.

- Cheats -
In match ,press start, then hold "left" and press x or y: The fisrt player's life will be full or empty

In match ,press start, then hold "right" and press x or y: The fourth player's life will be full or empty

In match ,press start, then hold "up" and press x or y: The second player's life will be full or empty

In match ,press start, then hold "down" and press x or y: The third player's life will be full or empty

- Extra Mode -
Beat the game in the first mode and you'll receive an extra option in the Main Menu wich allows you to play 1-2 or 1-3 fights.

Translation Description:

This is a translation patch for the Mega Drive game "Yu Yu Hakusho". It sports a variable-width font engine with kerning and, as usual, it is a "dual-language" patch, meaning that it supports both Japanese and English, depending on the country code of your machine.

http://www.mobygames.com/game/genesis/yuu-yuu-hakusho-gaiden
http://www.gamefaqs.com/console/genesis/code/586623.html
http://www.romhacking.net/trans/1222/
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////////////////////////////////////////////////// (1.3.1) UNLICENSED ////////////////////////////////////////////////////
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8EAEDC4C
Action 52
Platform: Sega Genesis
Region: Unlicensed (USA)
Media: Cartridge
Controller: Gamepad
Genre: Multi-Cart
Release Year: 1993
Developer: Farsight Technologies
Publisher: Active
Players: 
_________________________
*
Action 52 features 52 different games in a single cartridge! The games are selected from a colored menu and are mostly side scrolling, platform or shooter action games. Each game is written in one color, yellow meaning "expert", purple "intermediate", green "beginner", blue "two players" and white "special". The games included are:

   1. Go Bonkers
   2. Darksyne
   3. Dyno Tennis
   4. Ooze
   5. Star Ball
   6. Sidewinder
   7. Daytona
   8. 15 Puzzle
   9. Sketch
  10. Star Duel
  11. Haunted Hills
  12. Alfredo
  13. The Cheetahmen
  14. Skirmish
  15. Depth Charge
  16. Minds Eye
  17. Alien Attack
  18. Billy Bob
  19. Sharks
  20. Knockout
  21. Intruder
  22. Echo
  23. Freeway
  24. Mousetrap
  25. Ninja
  26. Slalom
  27. Dauntless
  28. Force One
  29. Spidey
  30. Appleseed
  31. Skater
  32. Sunday Drive
  33. Star Evil
  34. Air Command
  35. Shootout
  36. Bombs Away
  37. Speedboat
  38. Dedant
  39. G Fighter
  40. Man At Arms
  41. Norman
  42. Armor Battle
  43. Magic Bean
  44. Apache
  45. Paratrooper
  46. Sky Avenger
  47. Sharpshooter
  48. Meteor
  49. Black Hole
  50. The Boss
  51. First Video Game (Pong)
  52. Challenge (the most difficult levels of each previous game)

The game also offers a music demo screen and a randomizer, which picks a game at random.

http://www.mobygames.com/game/genesis/action-52_
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51DF933C
Balloon Boy
Platform: Sega Genesis
Region: Unlicensed (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Realtec
Publisher: Realtec
Players: 
_________________________
*
50 awesome levels of balloon-popping action! You are balloon boy - your mission is to blow, pop, demolish and kill as many balloons as possible before they destroy you. Watch out for all of the enemies and evil balloon poppers that will try to prevent you from popping those crazy balloons!

http://www.gamefaqs.com/console/genesis/home/941983.html
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64446b77
Bible Adventures
Platform: Sega Genesis
Region: Unlicensed (USA)
Media: Cartridge
Controller: Gamepad
Genre: Christian
Release Year: 1995
Developer: Color Dreams
Publisher: Wisdom Tree
Players: 
_________________________
*
Noah's Ark

God looked upon the earth, and behold, it was corrupt. So God asked Noah to make an ark of cypress wood and bring into the ark two of every living thing of all flesh; they shall be male and female. Help Noah gather animals and food for his long journey before the flood arrives.

Save Baby Moses

The Pharaoh of Egypt has given orders to his soldiers to cast every male baby born to the Hebrews into the Nile River. A daughter of the house of Levi has given birth to a goodly son. Baby Moses is doomed unless you safely carry him to the weeds at the river's edge. There baby Moses will be placed into a little ark made of bulrushes and pitch.

David and Goliath

Young David is in charge of his family's sheep. After finding all the sheep and carrying them to safety, David faces his greatest challenge. Armed only with his sling and stones, David must defeat Goliath, the giant champion of the Philistine army, and save the nation of Israel.

--From the Genesis Bible Adventures instruction manual.

Overview:

Before getting into the game, let me give you a bit of a background on the game's company, Wisdom Tree. A Christian video game company, Wisdom Tree made religious games for the NES, SNES, Genesis, PC, and a couple of others. But the games made were unauthorized and without any kind of permission from either Nintendo, Sega, or what have you. These games were reportedly sold in Christian bookstores rather than video game retail outlets. Many of Wisdom Tree's games were criticized, though, for being dangerously similar to more well known games like Super Mario, Zelda, and Wolfenstein 3D.

Bible Adventures, originally released on the NES in 1991, had been ported to the Sega Genesis in 1995 to the create the game here, giving it new music and updated graphics. The gameplay is drastically similar to the classic Super Mario Bros 2. in that you pick things up over your head and carry them, as well as just the layout being similar. However, this game isn't as easy to control, and using the character you want can often feel slippery. The sound leaves a bit to be desired, too, the music not being all that memorable, and it might annoy you more than anything. If you're into something different from what major game companies authorize, or a pretty big Christian, you can give this a go, but otherwise I wouldn't recommend it.

Directions:

Bible Adventures consists of three different games for you to play: Noah's Ark, Baby Moses, and David and Goliath. Here is how you play each of them: 

Noah's Ark: In this game, you play as Noah and your goal is round up two of each type of animal: cows, horses, monkeys, snakes, pigs, and oxen. When you retrieve the animals, you must bring them back to the middle where the ark is, and drop them in (press Up to do so). Some animals you can just walk up to and pick them up with ease, but sometimes you need more effort and this results in you knocking them out with what appears to be a honeycomb. If you somehow find yourself low on health, you can read the Bible verses scattered about the levels to help give yourself more health. Your Inventory will tell you which animals you still need to find and which ones you already have. Be aware that the snakes you are trying to catch are not the same as the ones in the trees that try to kill you. There are several stages to this game, each with a different list of animals to find.

Baby Moses: The Pharoah has ordered that all male Hebrew children are to be killed, but with you as the role of Jochebed, you must get your son, Moses, through the level unharmed. To do this, you have to carry Moses over your head in the same way you would the animals in Noah's Ark. However, you must avoid the hunters, for they can attack you as well as capture Moses. Keep this in mind, though: you can complete the game without bringing Moses with you.

David and Goliath: With you taking the role of David, your goal in the beginning is to capture sheep, again in the same way by lifting them over your head, and bringing them to the pen. However, different animals such as lions and bears will come after you, so you may have to dodge them to avoid being struck. After you complete this portion, you must scale a mountain, all the while dodging guards and creatures as well as tumbling rocks. The last part of the game consists of you in a showdown between both the shield-bearer of Goliath as well as Goliath himself. 

Noah's Ark: In this game, you play as Noah and your goal is round up two of each type of animal: cows, horses, monkeys, snakes, pigs, and oxen. When you retrieve the animals, you must bring them back to the middle where the ark is, and drop them in (press Up to do so). Some animals you can just walk up to and pick them up with ease, but sometimes you need more effort and this results in you knocking them out with what appears to be a honeycomb. If you somehow find yourself low on health, you can read the Bible verses scattered about the levels to help give yourself more health. Your Inventory will tell you which animals you still need to find and which ones you already have. Be aware that the snakes you are trying to catch are not the same as the ones in the trees that try to kill you. There are several stages to this game, each with a different list of animals to find.

Baby Moses: The Pharoah has ordered that all male Hebrew children are to be killed, but with you as the role of Jochebed, you must get your son, Moses, through the level unharmed. To do this, you have to carry Moses over your head in the same way you would the animals in Noah's Ark. However, you must avoid the hunters, for they can attack you as well as capture Moses. Keep this in mind, though: you can complete the game without bringing Moses with you.

David and Goliath: With you taking the role of David, your goal in the beginning is to capture sheep, again in the same way by lifting them over your head, and bringing them to the pen. However, different animals such as lions and bears will come after you, so you may have to dodge them to avoid being struck. After you complete this portion, you must scale a mountain, all the while dodging guards and creatures as well as tumbling rocks. The last part of the game consists of you in a showdown between both the shield-bearer of Goliath as well as Goliath himself. 

Controls:

A Button: Jump
B Button: Pick Up/ Throw/ Use Weapon
C Button: Jump
Start Button: Pause/ Bring Up Inventory

Hints:

Bible Pages
Along with being a source of health, they can occasionally leave you with hints to help you if you're stuck in the game. 

Reviewer: LinkOfHyrule
http://www.consoleclassix.com/genesis/bible_adventures.html
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5bc0dbb8
Chavez II
Platform: Sega Genesis
Region: Unlicensed (USA)
Media: Cartridge
Controller: Gamepad
Genre: Sports - Boxing
Release Year: 1993
Developer: Sculptured Software
Publisher: American Softworks
Players: 
_________________________
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Chavez II is a Boxing game, developed by Sculptured Software and published by American Softworks, which was released in 1993. 

http://www.gamefaqs.com/console/genesis/home/586102.html
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47380edd
Chess
Platform: Sega Genesis
Region: Unlicensed (Unknown)
Media: Cartridge
Controller: Gamepad
Genre: Board Game
Release Year: 1998
Developer: PADiS ltd
Publisher: BS Comp ltd
Players: 
_________________________
*
No information online about this Unlicensed game.  ~Rx
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317c9491,b95e25c9
Daze Before Christmas
Platform: Sega Genesis
Region: Unlicensed (Australia)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Funcom
Publisher: SunSoft
Players: 1
_________________________
*
You are Santa Claus. Enemies wish to stop you from making your Christmas run and delivering presents to all the good children of the world.

It is up to you to stop them in order to save Christmas. Even though this sounds like a really basic story, there is one extremely fun differenciation to it. If you drink hot chocolate, you become Satan Claus, or something like that. He sports red horns and looks like a demon, and is invincible. This aspect rules, and it is so warped, it gets 5 points just for the creativity.

http://www.gamefaqs.com/console/genesis/review/R35848.html
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66c35d72,10041ac8
Dominus
Platform: Sega Genesis
Region: Unlicensed
Media: Cartridge
Controller: Gamepad
Genre: Strategy
Release Year: 1994
Developer: Unknown
Publisher: Unknown
Players: 1
_________________________
*
You are an Overlord in the employ of an aged King who has long since tired of battling. Protection and control of the kingdom, its resources, treasures and its force of monster are your obligations.

Neighboring clans are invading the dominion. They are a scourge of ravenous looters, soldiers, and mages. Each group desires some resource that is abundant in the kingdom. The longer they steal from you, the stronger they become.

The clans will attack from every direction. If you do not defeat them at the outskirts of the kingdom they will move toward your castle destroying and pillaging along the way. As they ravage the land and close on the castle they gain strength from the resources they have captured. Each clan is after specific resources. Some are invaders or scouts. Others are powerful mages.

Fight back the invaders with all your resources. Order your generals and monsters into combat. Lay traps. Use Magick to destroy the clans and enhance your own forces. Gain information through interrogation and spies or fight with your own hands.

http://www.mobygames.com/game/dos/dominus
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3519c422
Earth Defend
Platform: Sega Genesis
Region: Unlicensed (USA)
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1995
Developer: Realtec
Publisher: Realtec
Players: 1-2
_________________________
*
Only YOU can come to the Earth's defense! Five colossal, awesome, fantastic levels of shooting, bombing and total destruction! Two-player simultaneous interplanetary combat... or fly solo.

All types of secret weapons, enemies and huge bosses that eagerly attempt to destroy you! It is now the time to bravely climb into the cockpit of the top-secret Phoenix Spitfire and defend the Earth!

http://www.gamefaqs.com/console/genesis/home/580871.html
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22e6fc04
Exodus: Journey to the Promised Land
Platform: Sega Genesis
Region: Unlicensed (USA)
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1993
Developer: Wisdom Tree
Publisher: Wisdom Tree
Players: 1
_________________________
*
Mainly you will be controlling Moses (I'm not joking, that's where then title of the game comes from, the biblic exodus of Moses) which has to collect all the symbols in the levels and hit the romans (well, at least they seem like roman guys!) in order to advance for the next level. Between each level you will need to answer some multiple answer questions which are related to the main subject of the game, and those that you answer correctly will grant you ''bibles''.

Personally I never understood what those are for (in the game, I mean!), but they must be good! This may seem boring, but the game turns to be quite adictive even since the first level, and when you notice it you will already be playing for hours! Finally, the levels are quite easy to play, and even on your first game you will easily know what you have to do.

Reviewer: Mykas0
http://www.gamefaqs.com/console/genesis/review/R71868.html
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BC91ACD7
Funny World
Platform: Sega Genesis
Region: Unlicensed (USA)
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1993
Developer: Realtec
Publisher: Realtec
Players: 1
_________________________
*
Get ready for a challenging and hysterical shooter that the whole family will enjoy! 30 levels of side-splitting mayhem. Shoot the enemies that race across the screen - but beware - no one will be laughing if you shoot the princess!

http://www.gamefaqs.com/console/genesis/home/941983.html
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05d07acf,76c62a8b
Ghost Hunter
Platform: Sega Genesis
Region: Unlicensed (Unknown Region)
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1994
Developer: Senchi Technology 
Publisher: Senchi Technology 
Players: 1
_________________________
*
Ghost Hunter is a wierd little shooter featuring a manga-style ghost hunter who throws his mystic harpoon at various bouncing enemies.

http://www.gamefabrique.com/ghost-hunter.html
http://www.xgd.com/game/Ghost-Hunter/14600
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da9e25aa
Joshua & the Battle of Jericho
Platform: Sega Genesis
Region: Unlicensed (USA)
Media: Cartridge
Controller: Gamepad
Genre: Christian
Release Year: 1994
Developer: Wisdom Tree
Publisher: Wisdom Tree
Players: 1
_________________________
*
You play Joshua, the leader of God's people after Moses. You must lead God's people into the Promised Land, but there are many puzzles and obstacles that stand in your way - falling rocks, bad soldiers and other things. Using your horn and other special weapons to defeat enemies, you will face ancient biblical baddies like the Hitties, the Amorites, the Gibeonites, and the Gezerites.

Hints:

- Level Passwords -
At the initial screen for level one, use the Control Pad up and down to change the letters to those of the password, left and right goes between columns. Press A on the fourth column enters the password.
BZRCLevel 1
CPJOLevel 10
NEXGLevel 100
UVYKLevel 11
KWYXLevel 12
NOTILevel 13
ANPGLevel 14
OWQLLevel 15
FXEELevel 16
XWJYLevel 17
KWOVLevel 18
AEUQLevel 19
CJHKLevel 2
UOFYLevel 20
XDCPLevel 21
RFPSLevel 22
UWTCLevel 23
CFGKLevel 24
WVKPLevel 25
QIBJLevel 26
RJOWLevel 27
VQCKLevel 28
SMALLevel 29
YZJSLevel 3
PXYFLevel 30
JFVJLevel 31
VAWBLevel 32
RZGALevel 33
XHKWLevel 34
GLOTLevel 35
LYTLLevel 36
FNPFLevel 37
AYQTLevel 38
ZKDJLevel 39
CJWVLevel 4
MMNBLevel 40
VJGQLevel 41
PBVBLevel 42
SOUSLevel 43
OAMOLevel 44
CMMTLevel 45
OCBCLevel 46
CDSFLevel 47
GBOCLevel 48
BHNNLevel 49
TNZELevel 5
MUNWLevel 50
NMDHLevel 51
STNFLevel 52
SAUILevel 53
SSGLLevel 54
HXFGLevel 55
WGWKLevel 56
GNTKLevel 57
UOQCLevel 58
XHLYLevel 59
BVLWLevel 6
LIPILevel 60
GXRELevel 61
DNVRLevel 62
TSBWLevel 63
HPXFLevel 64
SQQFLevel 65
LPOJLevel 66
SHFBLevel 67
QTHKLevel 68
XALFLevel 69
MMLQLevel 7
ROYHLevel 70
DTHNLevel 71
RAPQLevel 72
OPBGLevel 73
LJOYLevel 74
RBFJLevel 75
SKGVLevel 76
SHWJLevel 77
JBKPLevel 78
BFAOLevel 79
SKSTLevel 8
DXKOLevel 80
CIXGLevel 81
TASXLevel 82
OBXLLevel 83
IAZOLevel 84
ERXKLevel 85
VQALLevel 86
BWNBLevel 87
OCPILevel 88
SLPRLevel 89
LUZFLevel 9
MLWJLevel 90
YRMYLevel 91
YHDULevel 92
DZFWLevel 93
BFTPLevel 94
DHVJLevel 95
XLFPLevel 96
IUYSLevel 97
IBZELevel 98
MAMWLevel 99

http://www.mobygames.com/game/genesis/joshua-the-battle-of-jericho
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503E0718
Magic Bubble
Platform: Sega Genesis
Region: Unlicensed (China)
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1993
Developer: C&E
Publisher: C&E
Players: 1
_________________________
*
C&E is a company you may have heard of before. It developed the RPG Beggar Prince, which was re-released by Super Fighter Team in 2006. For the NES, it made Mermaids of Atlantis, a game that was later licensed out and reworked into Bubble Bath Babes - a pornographic and ultr@ r@re unlicensed NES game. But, C&E wanted a decent version of the game, so it made a 16-bit version itself. It was for the Sega Mega Drive of course, and the game was this time called Magic Bubble.

The story involves a mysterious nacre who creates magical bubbles of different colours. They can release oxygen to the creatures of the sea, but only if four of the same colour are grouped together. "The naughty bubbles" refuse to do that because an evil goddess controls them. However, YOU can use your control to prevent this and have the creatures of the sea get their precious oxygen.

If you have played any game from the Puyo Puyo or Columns franchises, then there should be no trouble for you to play Magic Bubble. Four bubbles of up to five different colours float upwards. Have four of the same colour link to each other, and they will disappear. What makes the gameplay much harder than, for example, Columns is that the bubbles don't continue to rise if there is space between them and other bubbles or the top. Instead, transparent bubbles take their place. They are hard to remove, but one solution is to sneak the regular bubbles inside them, when possible. The bubbles come in odd formations, making it challenging to flip them and putting them at the right spot. But that is mostly just part of the fun for me. Like in most of these kind of games, the game ends when the entrance for new bubbles is blocked.

There are three modes of play. In Type A, for every two hundred bubbles you pop the level changes, which means the bubbles will rise faster from now on. Occasionally, bubbles with the letters M, A, G, I and G come individually. When all of them are popped, you get a magic, which lets a nice fish pop all transparent bubbles for you. There might also come a shining bubble, and if you pop that one, you will reach a simple bonus level. After many levels, the game ends. In Type B, there is a shining bubble at the top. Your aim is to pop that bubble in order to beat the level. This type is a lot harder than the previous one, simply because there is no magic and you play against time. You might recognize it from other puzzle games. Type C is a versus mode, against the computer or your friend. Your play area here is smaller to fit both opponents.

After twenty bubbles popped, you get an attack. The attack moves your top two rows of bubbles to the field of the other player. The attack system doesn't work too well. It might lead to an attack war between the two players, so you have to be strategic when to use them. This mode consists of up to five rounds. I highly prefer the calm and easy gameplay of Type A, but Type C with a friend is a nice alternative if you've gotten tired of Puyo Puyo. All in all, I would say Magic Bubble suits well to pick up a rainy day where you want something only a little tricky for your mind.

C&E put a lot of care into the design of this game. The fish and other creatures that roam around the screen when you play are not just made up by the designers. No, they exist in reality and look very well drawn and animated. C&E even consulted an expert advisor for this. The rest of the graphical content isn't much to talk about. The bubbles look like you would expect them when you play, and that is just fine. There is also an introduction screen with some dancing bubbles which is mildly amusing.

I really like the music in Magic Bubble. It consists of soft, calm piano ballads that sound both happy and sad at the same time for some reason. There is a special feel to the music that fits perfectly for the aquatic theme. For an unlicensed game, the sound production is far better than for example the load of GEMS crap that plagued the console. There are some voice samples which are of average quality for the console in mind. For the sound effects, there isn't anything special. I just hate the "attack" sound in Type C, it is so irritating.

Magic Bubble is a nice little game. While it isn't too original, at least it has a very atmospheric audio-visual appearance that boosts the experience of it. There is not a lot of content, where the half-assed graphics take the biggest hit. But then again, what can you expect from a puzzle game? Three modes, four difficulty settings and two player option is well enough to grant this a purchase, especially when the game is fun to play. Unfortunately, it comes in a cardboard box which is quite ugly and might be in very bad shape if you manage to find the game. Even though it was completely in English, tracking it down in the western world is still very hard. Let's hope Super Fighter Team re-releases the game with the few enhancements it needs so everyone can get some bubble love!

Reviewer: Carl-Johan Brax
http://www.sega-16.com/review_page.php?id=1246&title=Magic+Bubble
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d9a364ff
Spiritual Warfare
Platform: Sega Genesis
Region: Unlicensed (USA)
Media: Cartridge
Controller: Gamepad
Genre: Christian
Release Year: 1994
Developer: Wisdom Tree, Inc.
Publisher: Wisdom Tree, Inc.
Players: 1
_________________________
*
Spiritual Warfare is a Zelda-like clone where you play as a soldier of God, fighting the forces of darkness in various parts of a modern city to find the armor of God, each one guarded by increasingly difficult demon bosses. When you are dire need, an angel may come down and help you, if you answer Bible questions correctly. The game will take through increasingly difficult levels of play, where in the end you will face off with Satan himself.

http://www.mobygames.com/game/genesis/spiritual-warfare
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9C81E67F
Whac-A-Critter
Platform: Sega Genesis
Region: Unlicensed (USA)
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1995
Developer: Realtec
Publisher: Realtec
Players: 1
_________________________
*
Whac-A-Critter is an Action game, developed and published by Realtec, which was released in 1995.

http://www.gamefaqs.com/console/genesis/home/932228.html
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0c1a49e5
Wild Snake
Platform: Sega Genesis
Region: Unlicensed
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1993
Developer: Leadfilm 
Publisher: Bullet-Proof Software
Players: 1
_________________________
*
"Snakes! Why Did It Have to Be Snakes?"

The nest of deadly snakes has been disturbed by seismic experiments in a remote location. Now the snakes are slithering to the surface, causing confused terror in attacks on everything that crosses their path.

There is a way to control this madness, but it's not going to be easy. The snakes from this nest tend to eat snakes of the same color and design. If you can guide the slithering masses so that snakes of the same type meet and eliminate each other, then the world could be saved from this snake infestation.

It's all up to you! Guide the snakes, find matching pairs and keep the population under control!

http://www.youtube.com/watch?v=S2HGU-6dAhM
http://www.consoleclassix.com/snes/wild_snake.html
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b2e7cc49
Baby's Day Out
Platform: Sega Genesis
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Jimmy Huey
Publisher: Hi Tech Expressions
Players: 1
_________________________
*
The plot is very basic. One day, young Baby Bink is kidnapped from his rich parents by clumsy kidnappers hoping for some extra cash if they return the baby to his parents. Well, the baby craws away from the kidnappers, and he goes off into the city, exploring. While he is exploring around the city, it is your job to make sure that he does not get run over by a car, stepped on, etc. You also have to help Baby Bink find his way back to the arms of his mother.

http://www.gamefaqs.com/console/genesis/review/R22897.html
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F1729A1E
Beyond Zero Tolerance
Platform: Sega Genesis
Region: Prototype (Europe)
Media: Cartridge
Controller: Gamepad
Genre: Shooter - First Person
Release Year: Unreleased
Developer: Technopop
Publisher: Unreleased
Players: 
_________________________
*
The unreleased sequal to Zero Tolerance. Palette problems and other bugs are here, but it's a unreleased beta, what do you expect. ;) No one ever thought this would see the light of day, but it has, and it's here. Give it a try. :)

According to wikipedia.org, both games have been deemed by the (now defunct) developer to be publicly distributable as freeware.

http://en.wikipedia.org/wiki/Beyond_Zero_Tolerance
http://www.zophar.net/pdroms/genesis/beyond-zero-tolerance.html
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3FB045C2
Chaos Engine 2
Platform: Sega Genesis
Region: Prototype (Europe)
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: Unreleased
Developer: Bitmap Brothers
Publisher: Unreleased
Players: 
_________________________
*
Chaos Engine 2 appeared in 1996 for AGA Amigas and 1 MB Amiga 500, with a rough beta version also in existence for Sega Mega Drive/Genesis. The game pits the player characters against each other as prisoners of Baron Fortesque, and is basically a competition game instead of a co-operation one. It was severely unfinished when released, due to the publisher rushing it out, and the game brought disappointment to many fans of the finely-honed first game. Little concrete information is found on the sequel, save for the page on the developers' website.

http://digiex.net/console-roms/750-megadrive-genesis-chaos-engine-2-a.html
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9A291F00
ChuChu Rocket
Platform: Sega Genesis
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: Unreleased
Developer: Unknown
Publisher: Unknown
Players: 
_________________________
*
This is an exclusive preview of the amazing Chu ChuRocket, based on the Gameboy Version.

This release will provide:

- Improved Gameplay
- 3x Faster Frame Rate
- Real Computer AI
- 1.5x Higher Resolution
- Up to 70 colors on screen
- Original Dreamcast BGM

All running on a SegaCD without any optimisation

Genny, Forever

~Text that shows up on a splash screen before the Title Screen.
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13746716
Congo: The Game
Platform: Sega Genesis
Region: Prototype (Europe)
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: Unreleased
Developer: Unknown
Publisher: Unknown
Players: 
_________________________
*
No information online about this unreleased game.  ~Rx
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c8a1a655,76f2bed8
Davis Cup World Tour Tennis II
Platform: Sega Genesis
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Sports - Tennis
Release Year: 
Developer: 
Publisher: 
Players: 
_________________________
*
One of two well-designed tennis sims from the Old World built around competition for the Davis Cup, one of the sport's top honors.

Now this is more like it! The graphics are a bit silly and the gameplay leans on the arcade side, but it plays smooth and has all the options most people would ever want. Easy to manage, too. It's not the best tennis sim out there, but it'll do for most folks.

Davis Cup World Tour Tennis 2 was never released, but a this playable beta is available.

http://www.genesisproject-online.com/Genesis/D/DavisCupTennis2.html
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D625E584
Dyno Blaze
Platform: Sega Genesis
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: VS Fighting
Release Year: Unreleased
Developer: Bonsai Entertainment
Publisher: Unpublished
Players: 
_________________________
*
Dyno Blaze is a cancelled beat 'em up that was in development by Bonsai Entertainment for the Genesis / Mega Drive, Mega CD and 3DO in 1994 and it would have been published by Virgin. A playable prototype of the game was somehow leaked online in 2008, in which you can try a series of (almost empty) levels where to move your rollerblade-dinosaur to fight enemies with an hockey stick. The levels are incomplete and bugged but it's possible to go trought them waiting for a bit at the end of the area and pressing the jump button.

The original press release for the game:

Today, Virgin Interactive Entertainment and Bonsai Entertainment Corporation signed a multi-SKU development contract for DYNOBLAZE, an original game for SEGA CD and SEGA GENESIS.

Bonsai Entertainment will develop the original game based upon designs previously developed. "It's a game about 'Teenage Mutant Ninga Dinosaurs', that play street hockey on the streets of New York", said Joseph Moses, President of Bonsai Entertainment. He added, "Teaming up with Virgin, already a key player in this industry, is a major step for Bonsai. We intend to make them very proud."

"DynoBlaze" is scheduled for Christmas 1995 release across multiple platforms.

A weird Dyno Blaze proto was seen at the Video Game History 2008 expo in Monza (Italy), organized by our friends at Games Collection. In the VGH2K8 proto you can just see a rolling demo of the game's menu (without any gameplay) and a strange graph for a medicine know as "Lotensin" by CibaGeneva pharmaceuticals. We dont have any clue about what this all means, so if you have a good explanation feel free to share it!

Thanks to Jean-Franois Thb for the contribution!

http://www.unseen64.net/2009/08/06/dyno-blaze-genesis-mega-drive-cancelled/
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B5D64817
ECCO II (X11 Prototype)
Platform: Sega Genesis
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Sports - Tennis
Release Year: Unreleased
Developer: Unknown
Publisher: Unreleased
Players: 
_________________________
*
This unfinished version of Ecco II: The Tides of Time has the designation "X11" and was built on April 13, 1994. It has many dramatic differences from the final version of the game, and never-before-seen stages, music, enemies and more.

http://www.hidden-palace.org/?releases/1084
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e29995bb,42e27845
Fun Car Rally
Platform: Sega Genesis
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: Unreleased
Developer: Accolade
Publisher: Unreleased
Players: 1 or 2 VS
_________________________
*
Your typical top-down car racing game, with a few quirks thrown in to liven things up a bit. Not in the same league as any of the Micro Machines games, and that timer is down right annoying!

http://www.genesisproject-online.com/Genesis/E-f/FunCarRally.html
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8B652FD7
It Came From the Desert
Platform: Sega Genesis
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: Unreleased
Developer: New World Computing
Publisher: None
Players: 1
_________________________
*
For a young, unseasoned video game developer, nothing quite beats the grand satisfaction of seeing his or her first commercial project through to the end. After many long, hard days and nights of coding, testing and debugging, the light at the end of the tunnel finally approaches, and the pride and expectation of wanting to view the final product on a store shelf is nearly overwhelming. Unfortunately for some, despite having thrown their heart and soul into the work and endured all the stress along the way, that wondrous day of release... never comes. Instead, their heart sinks as they are shuffled off to another project.

Such was the story for Matt Harmon, the lead designer and programmer of the Sega Genesis action game, It Came From The Desert. An eager young hacker turned professional developer, Matt was put in charge of the entire project and worked feverishly to complete it in good time. However, despite getting the game to a near completed state, he was told that it was over; the game had been shelved indefinitely by the publisher.

While the prototype version of It Came From The Desert is legally available for free download directly from Cinemaware's website, it's certainly not the style of release Matt had originally hoped for, nor the only one this game deserved. However, while the chances for neglected title's commercial release may have died many years ago, its story will be immortalized. 

The whole interview with Matt Harmon can be read here:
http://www.sega-16.com/feature_page.php?id=383&title=Interview:+Matt+Harmon
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7a3bf0a0,7cfadc16
Jelly Boy
Platform: Sega Genesis
Region: Protoype (Europe)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1991
Developer: Probe Software
Publisher: Ocean Software
Players: 1
_________________________
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Jelly Boy was one of those "lost" Platformers of the SNES-era. By this, I mean it was a game of exceptional quality that got lost within the many, many poorly designed 2D Platformers that plagued that console generation. Subsequently this game, like Plok or Skyblazer or any decent non-Mario-affiliated platformer, went largely unnoticed by the general gaming public on release.

Jelly Boy puts in the control of a jelly baby with morphing powers, sort of like if A Boy and His Blob merged together in some ungodly ritual. His quest is to find various items inside a weird factory so that the elevator doorman will allow him to go up and meet the dude in charge. Awesome music, polished graphics, a whole bunch of detailed levels and worlds and a bizarre sense of humor brighten up an otherwise generic platformer.

Hints:

- Password -
For the game ending enter...
9YYP25 LVRYPR XQP935 9W69YP

http://www.gamefaqs.com/console/genesis/file/582923/48718
http://www.gamefaqs.com/console/genesis/code/582923.html
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7cc88762,1cf3238b
Jim Power: The Arcade Game
Platform: Sega Genesis
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: Unreleased
Developer: Loriciels
Publisher: Loriciels
Players: 1
_________________________
*
Jim Power was a hero who one day while travelling through the forest, encountered a dimensional rift into a strange new world. Luckily Jim always travels armed and now he'll need to fight his way past several monsters into a monster stronghold to find his way back home.

Gameplay:

Jim Power is a side-scrolling platform game, a side-scrolling shooter and a top-view shooter game depending on the level. All the games graphics are also compatible with paper 3-D glasses. Jim Power for the most part can jump and has an upgradable gun weapon. He must find fight enemies, bosses and obtain various keys to progress through the levels. Jim also has a "Smart Bomb" power attack which can clear the screen of enemies. In shooter levels, Jim's spaceship only has the ability to shoot and move around the screen avoiding obstacles.

Hints:

- Infinite Lives and Keys -

In the options menu, press all three buttons (A, B, C) at the same time. You should hear a ringing-type confirmation noise. You only need to do this once; pressing the buttons again doesn't add more affects or anything. Anyway, when you start the game, you will have infinite lives. You can still "die", but your lives won't run any lower. Also, you will have an unlimited number of keys. Even if it says zero, you can use a key. It'll increase to 1 and stay there. Unless you collect more keys. But no matter how many keys you use, the number will never reduce to 0.

Reviewer:

http://www.mobygames.com/game/genesis/jim-power-in-mutant-planet
http://www.gamefaqs.com/console/genesis/code/924245.html
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B5E09338
Lobo
Platform: Sega Genesis
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: VS Fighting
Release Year: Unreleased
Developer: Ocean
Publisher: Ocean
Players: 
_________________________
*
This unreleased brawler by Ocean, settled up in the DC Comics' LOBO universe, actually reached end of development at Ocean of America. It was to be released for both the Mega Drive/Genesis and SNES in 1996, but the game was cancelled as a last minute decission and never saw the light of day for any platform.

http://forums.x-cult.org/topic/4717-new-unreleased-genesis-game-lobo/page__pid__84492__st__0&#entry84492
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2a45e948,d41c0d81
Mega Bomberman: 8 Player Demo
Platform: Sega Genesis
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Party
Release Year: Never
Developer: Factor 5
Publisher: Prototype
Players: 1 to 8 VS
_________________________
*
This is the original Bomberman game for the Genesis. According to Eidolon, Factor 5 was asked to do a Genesis port of Bomberman and came up with this 8-player version that used multiple joystick port adaptors. Hudson was impressed, but decided in favor of licensing a local Japanese company instead.

Eight players on the Genesis is impressive enough, and the trademark frantic gameplay is still there! This game's a riot! Compared to this, Mega Bomberman seems rather stilted and awkward.

Trivia:

Also known as the Bomberman Eight Player Hack. I also note in passing that although it was never commercially released, this "ROM" demo is still covered by Hudson's copyright on the Bomberman franchise.

Reviewer: The Scribe
http://www.genesiscollective.com/ShowPage.php?GameLink=717
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58fcd069,e2af0c6f,6ef7104a
Might And Magic III: Isles Of Terra
Platform: Sega Genesis
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 1995
Developer: Iguana Entertainment
Publisher: FCI
Players: 1
_________________________
*
The third installment of the roleplaying series, with a multi-faceted plot full of twists and turns. Ease of use was central to the gameplay and interface, and the plot included piles of new twists and turns.

Lead a party of adventurers to rendezvous with the legendary wizard Corak. From dark moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea.

Trivia:

In various dungeons in the game you are given Quatloo coins that you can spend in the Slithercult stronghold; quatloos are the coins used for placing bets on Star Trek crew members in the original Star Trek episode "The Gamesters of Triskelon".

Reviewer: Old man gamer, Xoleras, Terok Nor
http://www.mobygames.com/game/amiga/might-and-magic-iii-isles-of-terra
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D801B441
Disney's Mulan
Platform: Sega Genesis
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: Unreleased
Developer: Unknown
Publisher: Unreleased
Players: 1
_________________________
*
Platform game based on the Disney Animated feature of the same name.

This is a Beta version of the game, development was stopped due to the introduction of newer 32bit consoles and the demise of the Genesis/Mega-Drive. Unfortunately it shows, poor graphics (especially for a Disney game) and sound with poor level design make this more of a curiosity than anything else.

http://www.genesisproject-online.com/Genesis/L-m/Mulan.html
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0d7f74ba
Ninja Gaiden
Platform: Sega Genesis
Region: Prototype (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: 1992
Developer: Unknown
Publisher: Unreleased
Players: 1 or 2 CO-OP
_________________________
*
This version is an extremely loose translation of the original arcade game, and not a particularly good one. Like all side-scrolling beat-em-ups, it requires a lot of repetition and button-pounding in order to succeed.

This one was actually news to me until very recently. It was never released in the U.S., but oddly enough, almost all of the in-game text is (extremely bad) English.

The plot is completely different from the original NES game, and Ryu is a less likable character. He's been sent by his ninja master to America in order to hunt down a fellow ninja who has betrayed his clan and stolen the "Secret Scroll of Huma" (or Homa, depending on the given moment in the game).

Not much of a plot, and not really much of a game. Much like the original arcade game, it gets tedious and boring rather quickly. The arcade game, however, had cool moves like the Phoenix Backflip and the ability to hang from overhead bars and swing. Ninja Gaiden for the Genesis offers no such respite from the tedium. The graphics are passable for the less-than-spectacular capabilities of the Genesis. There were several other games which had much better graphics and gameplay.

This one probably stayed in Japan for a reason... worth a play or two if you can find it, but not worth any significant amount of money. If you're looking for a good beat-em-up on the Genesis, go get a Streets of Rage game. 

http://ninjagaiden.classicgaming.gamespy.com/ng-gen.html
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3ab44d46
Prince of Persia 2
Platform: Sega Genesis
Region: Prototype (Europe)
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure
Release Year: Unknown
Developer: Unknown
Publisher: Unreleased
Players: 1
_________________________
*
Megadrive port of Prince of Persia 2, sequel of one of the greatest games ever. In a quick comparison, this port is worse than the SNES one (sadly). This game was canned for unknown reasons.

http://www.hidden-palace.org/?releases/29
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558e35e0
ResQ
Platform: Sega Genesis
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Tempest Software 
Publisher: Psygnosis
Players: 1
*
Good evening, Mr. Phelps. Your mission, should you decide to accept it, is to undertake a perilous rescue mission to the Adrianne star system. The planet has been laid waste by corporate raiders from the Wellmax company, who are even now going planetside to conduct a mopping-up operation for the few survivors hiding out in the city's tunnel system. Time is limited, so the decision to act must be made immediately. This tape will self-destruct in five seconds....

Only the boys from Liverpool could pull off a funny little arcade game that manages to combine the best of both the platform and shooter genres. The attempts at humorous stabs of various financial personages and events is stilted, but it's still a fun game to play. It's a shame that Sony chose not to distribute it, because it sure is a neat little piece of work.

http://www.genesisproject-online.com/Genesis/R/ResQ.html
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C67DDB14
Robot Wreckage
Platform: Sega Genesis
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Novotrade
Publisher: Unreleased
Players: 1
*
Early Prototype of Cyborg Justice

Designed and developed by Novotrade.
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360b2610
SCRABBLE
Platform: Sega Genesis
Region: Prototype (Europe)
Media: Cartridge
Controller: Gamepad
Genre: Board Game
Release Year: 
Developer: 
Publisher: 
Players: 
_________________________
*
Kwyjibo - A bald, overweight, North American ape of below average intelligence.
*

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4CDC9F16
Ship
Platform: Sega Genesis
Region: Prototype (Europe)
Media: Cartridge
Controller: Gamepad
Genre: Board Game
Release Year: Unreleased
Developer: Technopop
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
Asteroids-like game by Technopop. You fly around in a ship around a sun that will kill you on touch. You can even play with a buddy in 2p mode.
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c19c200e
Slam: Shaq vs the Legends
Platform: Sega Genesis
Region: Prototype (Europe)
Media: Cartridge
Controller: Gamepad
Genre: Board Game
Release Year: Unreleased
Developer: Tiburon
Publisher: Unknown
Players: 
_________________________
*
An unreleased basketball game by Tiburon (now EA Tiburon).

The game is less visually impressive than the early build of Barkley 2, but can handle many more players on screen, and features different locales (though they look mostly identical).

The game also has a slightly better soundtrack, and intelligible voices that can be clearly recognized.

http://www.hidden-palace.org/?releases/46
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3c3c67cc,7fada88d
Sonic & Crackers
Platform: Sega Genesis
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Sonic Team
Publisher: SEGA
Players: 1
_________________________
*
Sonic Crackers, also known by the name in the ROM header, Sonic Studium, is an early Sonic the Hedgehog prototype game for the Sega Mega Drive/Genesis. It is believed to have been an engine test, containing essentially multiple different game engines, swapped out in realtime using code written into RAM. The concepts, engine and various other materials in the prototype was subsequently implemented in the Sega 32X game Knuckles' Chaotix. Sonic Crackers was not a commercial release but is widely distributed on the Internet.

Gameplay:

The game has Sonic and Tails joined together by a band of rings. This would later become the idea for Knuckles' Chaotix for the Sega 32X.

The ROM has two "adventure" levels, one of which appears multiple times with a different palette each time, and two "field" levels. One is highly reminiscent of the Techno Tower Zone level in Knuckles' Chaotix, the objective being to make it to the top of the screen; if this is done or three full minutes elapses on the clock, the Sonic 1 "game over" music plays and the player is brought to the first field level, featuring a clouded background and a waterfall.

The "field" levels are only half-complete; there is no collision set, and Sonic can walk anywhere on the field with impunity. If the player pauses and hits a button, the game goes to a carnival-like level reminiscent of Chaotix' Speed Slider Zone that goes around in an infinite loop. After one minute has elapsed, the circus level ends and another "field" level begins. After the player pauses and hits another button, he or she is brought back to the Techno Tower Zone level with a different palette, four in all.

http://en.wikipedia.org/wiki/Sonic_Crackers
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39FAAA70
Sonic II (Early Prototype)
Platform: Sega Genesis
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: Unreleased
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Best Hidden Palace release ever. Beats anything, easily. It's VERY early, based on Sonic 1 and whatnot. Enjoy.

http://www.hidden-palace.org/?releases/34
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4ce90db0
Tetris
Platform: Sega Genesis
Region: Prototype (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1989
Developer: Pageantsoft, Dr. Pepper Studio 
Publisher: SEGA
Players: 1
_________________________
*
So you think the unlicensed Tetris game for the NES is hard to find? Just try to get your hands on the Japanese Megadrive Tetris. It was developed alongside Sega's System-16 arcade version, but never reached shelves after legal wranglings gave Nintendo exclusive console rights. However, that little issue doesn't stop some people from obtaining it. Apparently, there are about 10 copies known to be floating around.

http://www.racketboy.com/retro/sega/genesis/2008/06/the-rarest-and-most-valuable-sega-genesis-megadrive-games.html
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6dd47554
Twisted Flipper
Platform: Sega Genesis
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Party
Release Year: 1992
Developer: Nu FX
Publisher: Electronic Arts
Players: 1
_________________________
*
Endorsed by heavy metal hair band Mtley Cre, Cre Ball: Heavy Metal Pinball features instrumental versions of three of the band's most popular songs: Dr. Feel Good, Home Sweet Home and Live Wire. Despite their involvement with the project, the members of Motley Cre never make an appearance in the game.

This vertical scrolling pinball simulation is composed of nine similarly designed volumes (levels) of play, each with bumpers, gates, spinners, bunkers, ramps, bonus multipliers and more. Each volume consists of an upper screen, a middle screen, and a lower screen.

In addition to shooting for targets and other staples of the pinball genre, you must kill skeletons, maggots, killer clowns and other heavy metal monsters. Your most formidable battles may be against Craig, who is "Keeper of the Wall." In each level, the Wall, which stands between you and the Volume Knob, must be torn down in order to "Crank it Up" (advance to the next level).

After cranking it up to level nine, you must face Mr. Gore, the spirit of ANTI-METAL. To win the game, you must shoot the ball into Gore's mouth three times.

http://www.allgame.com/game.php?id=16207
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1b173f09
Wacky Races
Platform: Sega Genesis
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: Unreleased
Developer: Eden Entertainment Software
Publisher: Unreleased
Players: 1
_________________________
*
Dastardly and Muttley are set on winning (or sabotaging) the annual Wacky Races. A racer bearing a strong resemblance to mario kart with the Wacky Racers from the Hanna Barbara cartoon.

Might have made a pretty good competitor for Mario Kart if the game had been completed. The known beta lacks the polish of a finished product, but is playable and looks decent enough, the worst bit is the poor sound.

http://www.genesisproject-online.com/Genesis/U-w/WackyRaces.html
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51c80498
Waterworld
Platform: Sega Genesis
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Action-Adventure 
Release Year: 1995 
Developer: Data Design Interactive
Publisher: Ocean
Players: 1
_________________________
*
Some time in the future, a shift of the earth's polar axis has resulted in a world of endless water where those who managed to survive reverted to a primitive form of life. What is left is the search for dry land. Floating cities, called Atolls, serve as a place of habitat for a simple and moral type of people who work to protect precious water, soil, seed, and other highly valuable resources that are essential for their existence. More mobile and larger in numbers than the Atollers are a gang of pillaging Smokers, led by the evil Deacon (aka Dennis Hopper). Their efforts are focused entirely on attaining and controlling anything and everything to build their evil empire. In half wrecked Atolls, the last remaining Atollers are waiting to be rescued.

As the Mariner (aka Kevin Cosner), your mission is to prevent Smokers from enslaving them. The Smokers most prized target is a little girl named Enola, who has a map to dry land tattooed on her back. In the game, Enola is the floating Atoller that flashes. If you are able to prevent Enola from being captured, at the end of the round the bonus multiplier will increase.

There's no intro, but the startup screen comes along with an exciting 5 minutes long intro tune. Sadly the in game music consists out of just one single additional theme which will accompany you throughout ALL the levels in the game. The sound effects also leave something to be desired, all you hear is a beep, a boom (that's the explosions when you kill a Smoker) and a blab.

But before I go on, I think everyone should have at least seen the motion picture movie of Waterworld first. I just remembered that I recorded Waterworld on video a few years back when it was on TV, I have to go look it up... *searching* ... yep found it in the middle of a huge stack of videotapes. I think it's best that I go watch it now, because reading the storyline up there makes me want to view the action scenes and ending again ... I;ll be right back!

... Two and a half hours later ...

Wow, this movie might have flopped in the theaters because of the slim plot, but for such a long movie I think it has a lot of great action and fun scenes, I enjoyed it, so again: go rent it now. (editors note: Waterworld is only recommended if you are attempting to lull yourself into a coma). You see, each level starts with the Mariner arriving at an Atoll. Upon nearing the Atoll, the Mariner is ambushed by an army of Smokers whose primary focus is to capture the Atollers (and Enola of course) within the Atoll. A level is finished when the final enemy is destroyed, which happens to be at the end of each level. Bonus points are awarded for each Atoller saved. If you lose all of the Atollers prepare yourself for the PT onslaught, enemies that are extremely hard to beat, but must be destroyed to survive and pass to the next round.

If a Smoker picks up an Atoller, they will begin to flash, destroy his craft (mostly water-bikes) to make him drop the Atoller back into the water, so that the Atollers can continue their "oh help me I've fallen into the water please rescue me" routines again. When you play, you can move your Trimaran everywhere in 3D, but that's about it, the animations of the four enemies (Smokers, Beserkers, Thrashers, and Seekers), are very standard and don't look much like 3D. More dodgy, but you do get that Arcade shooter feeling when you're firing at all the bad guys. You get an extra life every 25,000 points, so be sure to save Enola as much as possible.

I didn't mention controls before, because they are dead easy, handy is to press down on the controller to get a bird's eye over view, then look where most Smokers come from, thrust over there in front of them, and when the first one is next you to turn the Trimaran in their direction and take them all out in a row as you drift on. The levels get harder and harder as you get further, but they just don't seem to become more fun to play with the same level and enemies over and over again.

This is one of those games that you play every once in a while when you just want to blast things. Barely medium quality game, at least they gave the multiplayer game a go by adding an 1-9 alternating players option to have your friends join in. Unfortunately they had to cancel the 2-player linkup mode, because Nintendo didn't release the linkup cable.

It's pretty funny to see "mild animated violence" on the box when all you see when the sharks eat an Atoller is a scull rising up as the shark disappears. I don't dislike this game like a lot of people do, it's a nice try at this genre, it's just too average. I had lots more fun watching the movie, which most consider a flop too.

http://www.defunctgames.com/shows.php?id=review-206
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44f6be35
Young Indiana Jones Chronicles
Platform: Sega Genesis
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 
Developer: 
Publisher: 
Players: 1
_________________________
*
The Young Indiana Jones Chronicles is based on the television series of the same name, which is in turn based on the Lucas/Spielberg movie franchise starring Harrison Ford. In this game, a young Indiana Jones embarks on globetrotting adventures in which he gathers treasure and fights for what is good and right.

The game features side-scrolling action where young Indy trots along the ground, jumps, crawls flat, and can collect and wield a variety of weapons against copious enemies in the game. Indy starts with a whip and can find such weapons as throwing knives, grenades, pistols, rifles, and others. He can also collect hat powerups which allow him to sustain more damage.

http://www.mobygames.com/game/young-indiana-jones-chronicles
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54342b39
Zombie High
Platform: Sega Genesis
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: Unreleased
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
*
School's out - of control!  Just when you though high school couldn't get any weirder, it's zombie-stomping time in the classrooms, hallways, and stairwells.  Watch out for the mutant gym teacher!

http://www.genesiscollective.com/ShowPage.php?GameLink=1257
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D4403913
Adventurous Boy: Mao Xian Xiao Zi
Platform: Sega Genesis
Region: Pirate (China)
Media: Cartridge
Controller: Gameplay
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 
_________________________
*
No information online about this Chinese Pirate.  It plays like Fantasy Zone.  ~Rx
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BE5F9397
Aladdin II
Platform: Sega Genesis
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 
_________________________
*
Up until the movie Aladdin was released, the licensing rights for adapting Disney characters into video games were handled separately for the Sega and the Nintendo consoles: Sega released some games featuring Disney characters (like Castle of Illusion, or Quackshot) but didn't adapt any movies or series. Meanwhile, Capcom adapted exactly those series and movies for their rival Nintendo, exclusively. This changed in 1993, when Virgin was allowed to create a game based on the movie Aladdin, which was critically praised. Capcom, however, still held the rights to do an adaptation on their own. So the Genesis and the Super Nintendo saw both their own version of Disney's Aladdin, both based on the same movie but produced by different companies. Later Disney adaptations would be handled by Virgin for both consoles following the release of The Lion King in 1994.

So this Aladdin II is not a game based on the TV series or some sort of sequel, but rather a retelling of the same story. Other than using the same story, however, the two games are different in almost every regard. So, keeping above in mind, it's quite understandable why the people responsible for porting the Super Nintendo game to Sega's 16-bitter would opt to call the game Aladdin II. It is, in fact, the second Aladdin game on that console. And as far as ports go, this one actually is pretty accurate.

The game mechanics have remained the same as they did in the Super Nintendo original: Aladdin can throw apples (which he can collect throughout the levels) to stun enemies or dispatch smaller foes. Enemies are generally defeated by jumping on them. Bosses can take several hits. The programmers managed to get the game controls down pretty well, although they occasionally seem a bit sluggish. Also, the collision detection seems to be a bit off, but it's bearable, albeit irritating at times. However, in order to fit the game on a 16-Meg cartridge, the porters have decided to make some changes.

The first noticeable one would be the new title screen  although this has probably just been done in order to remove all copyright notices referring to Capcom or Nintendo. More importantly, however, is that the programmers have removed quite a number of sprites. The snipped a few frames out a few characters animations, which leads to some jerky movement. This becomes particularly apparent during boss battles. The first boss hardly seems animated at all whenever he strikes with his sword, and the last battles against Jafar require play totally different since the attack patterns have changed (for example the moving floor has been removed out of the very last boss battle). Some minor character sprites  like one-time foes, or background sprites like Apu, the walking animations of the magic carpet, or the appearance of Jasmin at the end of level one have been cut entirely.

Some changes do influence the gameplay a bit, however. The password option has been entirely cut out of the game, so you have to play through it in one sitting. Further, the SNES version had a Scarab in most of the levels, which served as a mid-level save point. The omission of these Scarabs means that there are no save points either. To offset this, (and in some cases because the programmers didn't manage to pull off a fluent change in the stages background) the porters have decided to cut some levels into smaller stages. Also, where you originally could find a Scarab you now get an additional heart to your life bar. Two levels, which were very dependant on one-time only sprites, have also been cut entirely (Inside the lamp, stage three and the magic carpet ride bonus stage). So, once you master the somewhat jerky controls, the game becomes easier than it originally was overall. 

The port had to take big hits in the sounds and graphics departments. For all the twenty+ levels, there are only three different background tracks in the Genesis version, and I'm positive that I've heard at least one of those in another pirated game (Donkey Kong '99, to be exact!). This music quite often doesn't fit the mood of the stages. For example, a stage with a fiery cave that included fireballs and lava ended up having soothing, slow muzak. Also, contrary to the SNES version, there unfortunately is no multi-layered background scrolling. Last but not least, while the porters did take the background graphics directly from the original game, they somewhat suffered during the port, leading to some ugly artifacts and pixels in the background graphics (as you can see for yourself in these screen shots).

Overall, however, I have to admit I was pleasantly surprised with this port. It's very close to the original and plays pretty well! Definitely an effort well made (for a hack, anyway). 

http://sega-16.com/feature_page.php?id=380&title=Hacks+&+Homebrews:+Unofficial+Ports
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DFC3ABE6
A Bug's Life
Platform: Sega Genesis
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Christian
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1
_________________________
*
There is no information online about this Chinese Pirate game.  ~Rx
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e9a3c4d3,308a2e8e
CrazyBus
Platform: Sega Genesis
Region: Pirate (Venezuela)
Media: Cartridge
Controller: Gamepad
Genre: Unknown
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: Unknown
_________________________
*
Wow!  Go Venezuela!   ~Rx

WTF!?   ~Mega_Man_(?)

Voted most awful theme for a video game at WeGame.com

http://www.wegame.com/challenges/view/The_most_awful_theme_in_a_video_game/?media_id=1329
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721B4981
Lion King II
Platform: Sega Genesis
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 
_________________________
*
First of all, you should realize that this game has NOTHING to do with the movie's direct-to-video sequels! In fact, apart from directly ripping the main protagonists character sprites from The Lion King, this "sequel" has next-to nothing in common with the official game! That doesn't mean that it is without any entertainment value, however.

Lion King II opens up with a nice little sequence showing a grown lion and its cub running toward the player along the Great Wall of China. This little intro alone looks pretty nice, but also gives a first hint of the qualities and oddities that this game contains. While the sprite of the cub is directly taken from the fourth level of the original, the accompanying sprite of the grown up lion is completely new  and it doesn't look half bad! While certainly looking decent, especially for a pirate Genesis title, the whole scene however raises the first two questions. Number one: What is Simba doing in China? The level cards confirm that this is in fact supposed to be the Great Wall  what gives? And second: Who are these lions supposed to be? Are those Simba and his father, Mufasa? Or is it a grown-up Simba and a cub of his own? Pondering these questions while looking at the nicely-done title screen, however, will not in any kind prepare you for what the game entails. 

The game stretches over five levels, all distinctly set in China. While this makes for a rather short game, each level comes with its own surprises not generally expected from an unlicensed platformer. The first level, for example, contains a short trip on a tiny raft over a river  basically just a moving platform, but a nice touch nonetheless. Level four is a maze that urges you do find the correct path through several doors, which you can only pass once you've eliminated all the enemies in the room. The fifth and final level is actually auto-scrolling, urging you to avoid obstacles and adding a little extra pressure to the gameplay. All this is actually nicely done, and the diversity definitely raises the game's fun factor.

The gameplay itself is pretty different from the original. You start out as little Simba as you make your way through the levels. However, gone are the original's Lion Roar or the ability to roll. Also, better not try jumping on enemies, as each direct contact will now hurt you. So how does little Simba defend himself? Well, even though the programmers directly ripped the character sprite from the original game, they actually went and tinkered a bit with it, adding some new animations and giving little Simba the ability to slash at enemies. The rest of the game, however, completely detaches itself from its licensed predecessor enough that one might call this game Lion King in Name Only and it makes the Chinese setting, odd as it may be, only a side note in all the strangeness going on.

For example: The enemies Simba is confronted with are odd  the first level throws weird teddy bear-like creatures or green monkeys at you. And why does the fifth level feature floating propeller-platforms sporting a Swastika? Strangest of all? As you start out as a small lion cub, each time you pick up a Star, your character turns into the big Simba sprite! While such power ups aren't too uncommon (like Mario turning big each time he picks up a mushroom), it seems pretty out of place when this character is supposed to be the Lion King of Disney fame! Being hit once makes the character turn back into a lion cub. Apart from growing bigger and thus gaining a slightly bigger reach for swatting enemies, this feature doesn't affect the rest of the game at all. It's just weird.

Overall, it makes for a short, but nice little game. There is just one really big problem with it: It appears to be broken in a very strange way. I don't mean the fact that sometimes Simba might fall through solid ground or hang from invisible ledges  which is annoying, but doesn't happen too often. Whenever you're being hit by an enemy, though, the life bar doesn't register it. The game acts like you were hit, including throwing you into a short period of invincibility, but it doesn't matter. You're not completely invulnerable, however, since spikes hurt you as normal, but even then, though they deplete your energy and you die, you still don't get a life subtracted. This seems to be a common phenomenon in every version of the bootleg I've encountered so far, and the same bug has been confirmed by others who own it. It seems to be an oversight on the programmer's part.

The fact that you can't really die, combined with the shortness of the entire affair, makes for a very easy game that can be easily beaten to enjoy the fireworks afterwards.

http://www.sega-16.com/feature_page.php?id=407&title=Hacks+&+Homebrews:+Lion+King+2+&+3
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8E0555E4
Lion King III
Platform: Sega Genesis
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 
_________________________
*
Even though Lion King II was plagued by an invincibility bug, it has gained a certain popularity and is often sought out by people venturing into the pirate market. Which might have been a contributing factor in why another Lion King game found its way into existence. While acknowledging its predecessor by calling their creation Lion King 3, whoever created this game decided to forfeit the setting and feel of the other unlicensed, trying to be closer in spirit to the original game instead. Lion King 3 heavily borrows elements, sprites and animations not only from its two prequels, but most of the enemy sprites come from a completely different, unexpected source: Donkey Kong Country! While that one seems to be a surprise at first, these enemy types actually make the game feel closer to the original Lion King than to its successor. Some more enemy types, like the chameleons or the porcupines, also found their way back from game one.

Furthermore, the game utilizes remixed versions of the original soundtrack for its stages; a nice touch especially when hearing it for the first time around. However, these remixes are rather short and, being stuck in an infinite loop per level, can become pretty annoying after a while. Anyhow, all these revisions, as well as the overall feel of the game, give the impression that this third release was created by entirely different people.

The star that turned little Simba into big Simba has also been removed from this "sequel." Instead, you can select the lion of your choice at the very beginning and complete the game either as lion cub or as adult lion. There isn't any difference between those two other than the looks, though. Also, for some levels the character sprite of Simba Jr. has a strange purple tint to it, which makes it seem as though something went wrong during the porting and inclusion of the sprite. Interestingly enough, the character has the right color scheme during the intro.

Yet another staple that was missing in Lion King II but found its way back from the original are boss fights. Even though Lion King 3 consists only of five rather short levels as well, in levels two, four and five you are faced with a special foe. These three characters actually seem to be specifically created for the game, although their designs differ greatly from another. The level two boss, a bear, seems to have strangely contorted extremities and moves in a weird manner, seemingly floating through the air when attacking. The boss patterns are simplistic at best, which is at least counteracted by strong randomization. You can never count on whether a boss enters the screen at the same spot he left, which can make the battles rather confusing affairs. With a fair amount of patience, however, none of these fights turn out to be too hard.

The biggest change which distinguishes this Lion King from the other two is the inclusion of a ranged attack for the lions. After collecting certain icons strewn throughout the five stages, Simba can fire some sort of shockwave to attack enemies from across the screen by swatting the air. While it is rather odd to make it possible for a lion to basically shoot at enemies, it strangely fits into the game rather well. Besides, if one did readily swallow that the movie wanted us to believe that an ostrich would willingly let a lion cub ride on its back, I readily suspend my disbelief when it comes to a lion attacking scorpions with some sort of sonic boom. 

While not exactly a hard affair either, or even a long one (it also contains of only five levels) this game is a tad less entertaining than the second part. It just doesn't seem as fresh and lacks a certain originality compared to its predecessor. It also contains an auto-scrolling level itself, but while the one in Lion King II was rather colorful and with nice scrolling, in Lion King 3 this level turns into an ugly mess, urging you to make lots of blind jumps that more often than not end nowhere and result in the loss of a life  pretty irritating. Furthermore, compared to Lion king II, which only had one major bug (the life bar issue), Lion King 3 suffers from several minor issues. Pretty often you need to swing from a peg, but clipping and collision detecting issues make these swings and jumps very random and irritating. You'll find yourself falling past a peg one time, and clinging from an empty spot in mid-air instead... or falling to your death altogether.

Dropping through solid ground or enemies hanging in mid-air also happen quite often. It is still a nice platformer, though, and unlike its predecessor completing the game actually poses a challenge since you can lose all your lives in this one. The first three levels shouldn't pose much of a problem, but once you reach the auto-scrolling level 4 you're likely to run through your lives in no time.

A Pirate in Disney's clothing 

Now, do these games reach the entertainment value of the original licensed game? Of course not, but that wasn't to be expected. Keep in mind that while the original Lion King was created by professional studios with enormous financial backing and highly qualified programmers and artists, these Chinese hacks were usually created in a rush by rather young, inexperienced programmers that probably weren't all that familiar with the console to begin with. These games don't enjoy quality assurance or intensive playtesting, so unfortunately, they tend to be buggy. Just don't try to see them as legitimate sequels just because they use the Lion King likeness  in that regard they come off as abominations, and Disney certainly would never allow them to exist officially. But nevertheless, these two games, despite their flaws, are actually quite enjoyable.

The second one especially has some nice original touches to it, and with a lot of imagination the third actually has some sort of cheaply made knock-off sequel feel, like a direct-to-video half hour spin-off sequel of the original feature film. They may not exactly be diamonds in the rough... but sometimes, rhinestones can also be pretty.

http://www.sega-16.com/feature_page.php?id=407&title=Hacks+&+Homebrews:+Lion+King+2+&+3
*

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6BD2ACCB
Duke Nukem 3D
Platform: Sega Genesis
Region: Pirate (Brazil)
Media: Cartridge
Controller: Gamepad
Genre: First Person Shooter
Release Year: 1998
Developer: Tec Toy
Publisher: Tec Toy
Players: 1
_________________________
*
In 1998, while the Sega Genesis was still available in Brazil, a Brazilian toy/video game company named Tec Toy licensed Duke Nukem 3D from 3D Realms, and ported it to the Sega Genesis for sale in the Brazilian video game market. Of course, the Sega Genesis doesn't have the sheer CPU power to run a straight port of the PC game, so it was smashed down and cut up to look more like a version of Wolfenstein 3D than the original Duke3D.

Yet despite all that, you can look at the game and still tell that it's Duke Nukem...

http://www.uvlist.net/game-108577
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E24AC6B2
Elf Wor
Platform: Sega Genesis
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1
_________________________
*
No information about this Chinese Pirate online.  ~Rx
*

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7b2e416d
Ferias Frustradas Do Pica Pau
Platform: Sega Genesis
Region: Pirate (Brazil)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Tec Toy
Publisher: Tec Toy
Players: 1
_________________________
*
Translated as Woody Woodpecker's Frustration Vacation

This is a totally TecToy developed and released game, designed, coded and released in Brazil.. it was also converted to MegaDrive (Genesis). It's actually quite a fun game, if a tiny bit reminiscent of a lot of other platform games, but you will manage to extract some fun from it.

http://members.iinet.net.au/~coleman/sms/PicaPau.html
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647DF504
FIFA Soccer 2000 Gold Edition
Platform: Sega Genesis
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 
_________________________
*
No information online about this game, although it is frequently listed with the "(C)" identifier in the romname, which leads me to believe it's a Chinese Pirate.  Seem to be an update of Fifa '98 with team & name changes.  ~Rx
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A184FC76
Harry Potter
Platform: Sega Genesis
Region: Pirate (Russian)
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 
_________________________
*
No information online about this Pirate game.  It plays a bit like Pac-Attack... collect the differant color orbs without getting caught.  ~Rx
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292623DB
Hercules 2
Platform: Sega Genesis
Region: Pirate (Unknown Region)
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 
_________________________
*
No information online about this Pirate game.  ~Rx
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8D40D64F
Insane Paradise
Platform: Sega Genesis
Region: Pirate (Unknown Region)
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 
_________________________
*
No information online about this Pirate game.  ~Rx
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49DD6F52
Iraq War 2003
Platform: Sega Genesis
Region: Pirate (Unknown Region)
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1
_________________________
*
No information online about this Pirate game.  ~Rx
*

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c79e1074,CBC38EEA
King of Fighters '98
Platform: Sega Genesis
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
For this game, there are three cameos from Street Fighter included (Ryu, Guile and Cammy). Also, like in some pirated fighting games, most of the character names are randomly screwed up. For example, Terry is known as "Treey" and Cammy as "Canme".

Another two things of this game is that each character seems to have a lot of health which is why it takes longer for the fight to end, and that there is a Game Over screen I haven't seen before.

Trivia:

Theme song is straight from Mighty Morphin Power Rangers.

Reviewer: CrashManEXE
http://www.youtube.com/watch?v=adlqtp_Qg_I
*

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1b86e623
Link Dragon
Platform: Sega Genesis
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: 1993
Developer: Jumbo Team
Publisher: Unknown
Players: 1
_________________________
*
This Chinese Pirate is also known as "Long".

Directions:

Keep collecting the flames and try to avoid walls.
*

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22e45b9f,e849a92e,be49a92e,8e49a92e
Magic Girl
Platform: Sega Genesis
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up - Vertically Scrolling
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1
_________________________
*
This is a shooter game where you play as a flying sorceress girl, flying across regions to shoot at weird looking enemies.

Reviewer: CrashManEXE
http://www.youtube.com/watch?v=j7j8PM-nMXg
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11e367a1,41203006
Mortal Kombat V
Platform: Sega Genesis
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1
_________________________
*
This one is definitely the oddest of them all. Mortal Combat 5 (as it reads on the title screen) is an attempt to re-create the Playstation game Mortal Kombat Mythologies on the Genesis. All sprites in this game have been ripped out of previous Genesis Mortal Kombat games (I assume Ultimate MK 3 was used). You control Sub-Zero and battle through sprite-swapped variations of Kano, Sonya or Liu Kang, running through levels which are visually designed to resemble their Playstation counterparts. The backgrounds constantly repeat themselves, which makes the maze-like design of the stages irritatingly hard! Also, there are a lot of cheap instant-kill deathtraps in this game that increase the insane base difficulty even more (the difficulty settings in the option screen seem like a bad joke). However, this game is strangely compelling, so you keep playing nevertheless even though you know it'll only frustrate you.

In theory, the whole thing is rather short and incomplete (it apparently ends abruptly after stage four), but it certainly doesn't feel that way!

http://sega-16.com/feature_page.php?id=380&title=Hacks+&+Homebrews:+Unofficial+Ports
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5C8DADD8
Pocket Monster
Platform: Sega Genesis
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1
_________________________
*
A Pirate/Hack for the NES, run around as Pikachu. Jumping on....stuff. Just awful game making here. 

http://www.youtube.com/watch?v=LJ8UB810j5o&feature=related
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C0F348EB
Pocket Monster II
Platform: Sega Genesis
Region: Pirate (Hong Kong)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1
_________________________
*
Arrggh no! Nintendo's annoying electric mouse and his mates make it onto the Genesis in this surprisingly enjoyable platform game, shocking...

The Hong Kong Pirates have obviously spent a lot of time on this one for a change, it has great graphics and above average level design, even if it does rely a little too heavily on leaps into the unknown. Features all the usual platform game elements and you can dispatch the other pokmon by either jumping on their heads in the usual manner or by lobbing the pokballs you find scattered around the levels at them. All the pokmon are actually recognizable too although one or two do seem to have been "borrowed" from other games, the bunny for instance looks very much like it's been lifted straight from Mega Bomberman. They took the part about Picachu being a mouse a little too seriously though because when he turns to face you he sports the most amazing set of teeth, even Bugs Bunny would be jealous. You can bet if Nintendo know about this games existence that they're not very happy.

http://www.genesisproject-online.com/Genesis/P-q/PocketMonster2.html
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8838A25D
Pokemon Crazy Drummer
Platform: Sega Genesis
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1
_________________________
*
Chinese Pirate developed with Tomsoft's MD development tools.  

It plays somewhat like Stepmania or D-Pad Hero. ~Rx

http://www.sega-16.com/forum/showthread.php?t=4175
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7ebac09a
Pokemon Stadium
Platform: Sega Genesis
Region: Pirate (Unknown Region)
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 
_________________________
*
No information online about this Pirate game.  ~Rx
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4467b527
Rockman X3
Platform: Sega Genesis
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1
_________________________
*
The last game I want to describe in greater detail here is this little gem: Rockman X3, to westerners more commonly known as Mega Man X3.

The only official Mega Man game produced for the Genesis is Capcom's Megaman: The Wily Wars (also known as Rockman Megaworld). As some of you may know, Mega Man and its spin-offs are one of the longest video game series in existence (the "classic" line up having reached number nine recently). Rockman X is the Super Nintendo version of said series and brought it to a whopping eight games in its very own right. Why did the pirate hackers choose to port part three for the Genesis? I have no idea. What I also noticed is that unlike with other hacks, the programmers responsible for this port didn't remove the logo of the original developer  it was a bit strange to see the Capcom logo pop up at the beginning.

At the first glance, the port seems to be very accurate, capturing the Mega Man feeling pretty well. You've got your standard blaster, which, in accordance with the X series, you can charge to fire off a bigger shot. You've got the Mega Man sprite and the common enemies, and also the energy- and weapon power ups. Oddly enough, there is a strange frame around the screen during play, with a different one for each stage. It seems similar to the frames in Duke Nukem 3D or Doom 32X, so I guess they have been included to reduce the number of active sprites on screen to make the game run smoother. That, or the programmers simply thought it looked nice.

However, once you play this game for a little while, you notice several rather severe changes. First, there aren't any cut scenes. The X series told a story in which stages where intersected with some cut scenes where characters exchanged dialog and scripted events took place. Though not important to the gameplay, they were one thing that distinguished that spin-off from the classic series and added a nice touch. Considering space restrictions, leaving those out of the game is quite understandable. 

Second, another staple that distinguished the X series from the classic one (at least from the earlier games) was armor upgrades that could be found throughout the stage. Mega Man could learn new abilities, and using those abilities he could find even more power ups, motivating the player to play through the stages a second or third time in order to reach that energy tank that was unreachable at the first playthrough. In this port, you have all those armor upgrades and extra abilities straight from the beginning! Without cut scenes and the search for those little extras, the main features that distinguished the X spin-off from the original series have therefore been removed entirely. (By the way, I noticed an odd thing: There seems to be a graphical glitch in which Mega Man, who you'll generally see in his maxed-out armor right from the beginning, suddenly reverts back to his regular appearance for a few milliseconds when being hit!

Does that mean that for some reason, the programmers included all sprites and animations for Mega Man, even if some of them have become superfluous since the armor extras don't exist anymore? This just seems lazy and shoddy!)

Also, enemies don't randomly drop power ups, which makes the game pretty hard, but it isn't such a big deal since the programmers have retained all the "fixed" goodies from the original level design. However, there is one cut that really bothers me. The main distinguishing features of the entire Mega Man series were the weapons and boss system: After each level you can choose which boss to tackle next. After defeating a boss you get his weapon, which is particularly powerful against one (or two) of the other bosses. So you had a number of weapons, each with their own energy bar, that you could switch around as you liked or needed to.

Well, guess what? For some reason, this feature has been removed! The only weapon you'll have for the entire game is the standard (chargeable) blaster! You don't get any boss weapons, so the entire premise behind the selection of which boss to tackle next has become moot. Even worse, whereas in the original game the final boss only became selectable after you had completed every stage at least once, in the Genesis port you can directly jump into the boss stage! And since the boss weaknesses don't apply anymore, and you can only use your blaster, the strength of each boss has been significantly reduced, making the final battle laughably easy in the process!

So, what we have here is a Mega Man port where the programmers took a Mega Man game, kept the sprites and levels, and removed all the mechanics that made this series stand out amongst all the other platformers out there! It seems the programmers weren't quite up to the task of capturing the essence of capturing and adequately adapting the original game mechanics to the Genesis, which seems to be a lot harder to do as it is the case with a classic jump-'n-run. Considering this, however, it was a very odd choice to try and adapt Mega Man in the first place. 

http://sega-16.com/feature_page.php?id=380&title=Hacks+&+Homebrews:+Unofficial+Ports
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6F98247D
Romance of the Three Kingdoms
Platform: Sega Genesis
Region: Pirate (Unknown Region)
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 
_________________________
*
No information online about this Pirate game.  ~Rx
*

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DDE8C55D
Samurai Spirits
Platform: Sega Genesis
Region: Pirate (China)
Media: Cartridge
Controller: Gameplay
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 
_________________________
*
I had "Soul Edge" (Soul Calibur) pirate cart for the Megadrive once, and it was named "Samurai Spirits".

http://www.sega-16.com/forum/showthread.php?p=173220
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3e9e010c
Shui Hu Feng Yun Zhuan
Platform: Sega Genesis
Region: Pirate (Taiwan)
Media: Cartridge
Controller: Gamepad
Genre: Role Plaaying Game
Release Year: 1994
Developer: C&E INC.
Publisher: C&E INC.
Players: 1
_________________________
*
This is a strategy RPG based on the events of the famous classic Chinese novel "Shuihuzhuan" (Water Margins, also known as Outlaws of the Marsh), which tells the story of 108 heroes who fought against the corrupt regime of the Song dynasty (12th century). You take control of a group led by Song Jiang, a famous robber and the leader of the heroes, starting as the young Zhao He. Their town is under attack by imperial soldiers, and their long quest for freedom begins with this battle...

The game is a console-style turn-based strategy RPG. The game mainly consists of large battles, but you can also move your characters from top-down perspective, enter buildings, buy things, and travel from town to town on the world map. During the battles, you move your characters freely around the location and attack or cast magic when there are enemies in range.

http://www.mobygames.com/game/genesis/shuihuzhuan
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87d86501
Sonic Jam VI
Platform: Sega Genesis
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1
_________________________
*
Sonic Jam 6 is a hack of Super 1998 Mario 2, an unlicensed clone of Super Mario Bros. for the Sega Megadrive that uses tiles appropriated from Super Mario All-Stars.

The Mario sprite of Super 1998 Mario 2 was replaced by Sonic the Hedgehog, who is red without a mushroom and blue with one. The title screen was also changed to feature Sonic, as well as the "intermission" screens that show you the remaining lives and the "Game Over" screen. Mario's name above the score readout was also changed to Sonic's. Curiously, the large Mario head in the underground bonus areas still remains. Controls are also modified; only the C button allows Sonic to jump and A shoots fireballs (if Sonic has grabbed a Fire Flower.)

The game originated from China.

This game is not to be confused with the legitimate Sega Saturn game Sonic Jam, although it does use an almost identical title screen.

When running on the popular emulator Gens or the outmoded emulator Genecyst, the game freezes on world 4-1, as the Lakitu throws so many Spinies that the game freezes. This is a bug in Gens, and does not occur on Kega Fusion or on a real Genesis. 

http://info.sonicretro.org/Sonic_Jam_6
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f26f88d1
Soul Blade
Platform: Sega Genesis
Region: Pirate
Media: Cartridge
Controller: Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
I find it hard to say much about this game. I have only found it floating around the web as a ROM  and one buggy as hell at that! When flashed to a cartridge or when started up in Kega Fusion, the game kept freezing. I only got it to work using GenS, and even then it didn't run properly, constantly producing a number of very strange errors (opponent freezing in one place, characters turning into a mass of jumbled pixels, or hurting yourself by hitting any button!). Also, even if you're able to control the characters, these controls hardly work at all. In short, the Genesis Soul Edge  is totally unplayable!

Which is a real shame, because it looks very nice; the graphics are colorful, and the sprites are nicely drawn. Also, the ROM indicates that this would be a 32-bit game, which is pretty rare as far as pirates go. But the only version of the game I've found is buggy and incomplete, so unless someone can point out an actual working version of that game to me, I'll strongly advise against getting this game. It will only drive you mad! 

http://sega-16.com/feature_page.php?id=394&title=Hacks+&+Homebrews:+Fighting+Pirates
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8A0123F3
Squirrel King
Platform: Sega Genesis
Region: Pirate (Russia)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1
_________________________
*
Apparently this is a hack of the Chinese original Super Mario Bros for Mega Drive which was a bloody awful game.  What I can tell you though is that Squirrel King is actually pretty good.  Graphics throughout the game are of a high standard, especially for a Chinese original game.  Sound is also pretty decent.  This game really holds it's own in the playability department.  Everything is just so smooth as if it was an officially produced game.  Animation on the enemies can be a bit dodgy at times or even no existent but that won't throw you off the enjoyment.

The idea of the game is pretty simple, just get from start to finish avoiding the enemies and stuff they throw at you.  Throughout the levels you'll also find items that you can pick up to throw at the enemy as well as finding hidden power ups or life icons.  The levels are challenging enough to keep you coming back for more and don't seem to suffer from any unreachable areas that many games of this type do.  Boss battle I found though a a little tedious but that's just me.  All in all, Squirrel King is a very good Chinese unlicensed game.

http://www.segagagadomain.com/megadrive4/squirrel.htm
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5b9f7237
Super Donkey Kong '99
Platform: Sega Genesis
Region: Pirate (China)
Media: Cartridge
Controller: Gameplay
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 
_________________________
*
An unlicensed pirate port of Rage's legendary platform games for the Super Nintento. These games were released towards the end of the 16bit era, just as the 32bit consoles were being launched, and were supposed to show that there was still life left in Nintendo's aging 16bit platform. To a greater or lesser degree they succeeded wowing everyone with their superb graphics and great level design they became huge hits and helped Nintendo keep the SNES alive a little longer whilst they continued to develop the N64.

Seems to steal graphics from all three games in the series, the level graphics for instance look like they are mainly taken from the third game whilst the main character is stolen straight out of the first game and the baddies seem to be taken from all three games. Unfortunately it's lost something in the translation, the graphics don't seem quite as sharp as the originals and the cleverly designed levels and gameplay elements are also absent. The main thing that's missing is the 'tag team' style gameplay where you need to use the right character to reach certain parts of the levels, here you just get to control Donkey Kong himself. The game relies far too heavily on split second timing and pixel perfect leaps and you'll quickly grow frustrated with the poor level design. If you want to play the Donkey Kong Country games then I strongly suggest that you seek out the SNES originals instead.

http://www.genesisproject-online.com/Genesis/S/SuperDonkeyKong99.html
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EC7884E7
Super Mario Bros. II
Platform: Sega Genesis
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 
_________________________
*
Here, the naming situation seems to be a bit confusing at first. As far as I can tell, the first Mario game that was unofficially programmed was the Genesis Super Mario World, the strange hack of an unfinished Chip 'n Dale prototype (on the pirate market released under the name of Squirrel King, by the way). So, this here is the second Mario game for the Genesis, even though it's a port of the original Super Mario Bros.

The programmers who dealt with this port didn't quite have the troubles the porters of Aladdin II went through in order to match the game to cartridge size: They simply took the Super Nintendo game Super Mario All-Stars, which included Super Mario Bros. 1-3 and the former Japanese-only Lost Levels, and only left the very first game in! That way, they could leave the entire game intact rather effortlessly. Well, more or less, at least. 

This port is more or less the polar opposite of Aladdin II, quality-wise. Sounds and Graphics have hardly suffered, so you get the original Mario themes to each stage, and the level layout hasn't been touched at all. Unfortunately, the controls and game mechanics are an entirely different matter.

The control scheme has been changed to fit the three-button layout of the Genesis pad. Ignoring the old mantra "If it ain't broke, don't attempt to fix it," they decided to switch some of the controls around. So now, C makes you jump, B is the Dash, and A is - if you've picked the flower - the fireball. They hadn't changed the old two-button layout for the SNES-version, and for good reason: The old two-button scheme was simple and worked just fine. An additional button makes it a bit harder if you want to fire in the midst of a sprint-jump, for example.

Furthermore, Mario is hardly controllable at all whenever you're dashing or jumping. Mario Bros. always hard floaty physics, but you could usually pinpoint a jump quite well. Here, trying to control Mario feels more like trying to steer a cow over thin ice  sliding uncontrollably, hardly able to change direction, and once it starts moving, you never now when it'll stop, though it usually ends up being into an opponent or at the bottom of a pit. Also, the porters followed the "jump on an opponent" formula of dispatching enemies a bit too closely: You can even kill foes who originally were immune to these kind of attacks, like the venus Fly Traps or the spikes!

And finally, there are the glitches! Super Mario Bros. 2 is full of them, and they range from smaller graphical issues (The green Luigi sprite turning into a red Mario when having the flower-power up and getting hit) to annoying (fireballs or Bowser turning into a mess of jumbled pixels) to downright irritating (gravity and jumping occasionally spinning out of control whenever floating platforms are involved for example, which leads to many accidental deaths).

While it is a nice oddity to have, gameplay-wise the quality of this port is pretty shoddy. The bad controls make the game way harder than it was before, and the glitches and bugs make the whole game more irritating than enjoyable. Still, when you see this cartridge, I would pick it up, if only for the curiosity-factor! 

FUN FACT: There is a Sonic pirate out there (My cart reads Sonic 6, but I've also seen it floating around under the label of Sonic Jam) that is actually a sprite hack of this game! The Mario sprite has been replaced by a red Sonic that turns blue when picking up a mushroom, though all other power ups have also remained in their original Mario Bros. state! Even more oddly, the controls of Sonic seem a bit more tighter than in Mario Bros. 2, making playing that game a tad more enjoyable! 

http://sega-16.com/feature_page.php?id=380&title=Hacks+&+Homebrews:+Unofficial+Ports
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5b9f7237,4891E445
Super Mario World
Platform: Sega Genesis
Region: Pirate (China)
Media: Cartridge
Controller: Gameplay
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: Unknown
_________________________
*
No information online about this Chinese Pirate game.  ~Rx
*

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7FCAE658
Tekken III Special
Platform: Sega Genesis
Region: Pirate (China)
Media: Cartridge
Controller: Gameplay
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: Unknown
_________________________
*
No information online about this Chinese Pirate game.  ~Rx
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aef68d31
Top Fighter 2000: MK VIII
Platform: Sega Genesis
Region: Pirate (Taiwan)
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: ?  
Developer: X-Boy
Publisher: X-Boy
Players: 1 or 2 VS
_________________________
*
If there's something you can count on this world, it's bootlegs. They've been around since the first multi-game consoles, and come doomsday they'll still be making their way into shady Taiwanese warez markets. Here at Sega-16 we've resolved to document the unlicensed games that fall into our domain, and today's feature is the third in the 'Hacks and Homebrews' series. So far we've covered a Mario-deficient Mario game and a gaggle of amateur demos. Today comes another round of hacking goodness, one that goes by the eyebrow-raising name of Top Fighter 2000: MK VIII.

I did a little research, and from what I can tell this game was actually released in cartridge form. As is common with bootlegs, very few were ever pressed and those that were...well, let's just say that they aren't popping up on eBay all the time. So what we're mostly looking at in the case of Top Fighter is as a download - which you can find at the bottom of this page. I played it in Kega Fusion 3.51, but it works in the latest version of Gens as well. Feel free to give it a whirl after you read the article; just don't get your hopes up on finding a copy.

The first thing you'll say to yourself upon booting up the ROM is "what have we here?" At least I did, but then again I said it in a Lando Calrissian voice, too. Whatever your reaction may be, staring out of your computer monitor will be two vaguely familiar faces. Upon closer inspection those faces will be none other than Mohammad Ali and Michael Jordan. At first I couldn't believe it, but then the demo mode began to play. Here we're treated to a surreal sequence in which Mohammad Ali dances like a butterfly and stings what appears to be Antoine Walker like a bee. After that we see Jordan doing a slam dunk. But that's not the best part " the grand final is when profile shots of the two sportsmen slide onscreen and suddenly we see the actual character sprites for the fighting engine.

I'd been expecting Jordan to be either Shaq from Shaq Fu or himself from the SNES title Chaos in the Windy City. I guess I didn't give these bootleggers enough credit. Now, I haven't played every fighting game out there, but it seems to me that these are brand new sprites! The art quality is surprising for this sort of production, as is the rather fluid animation. To make things even more overwhelming, the rest of the roster scrolls across screen shortly after. Cyclops, Geese, Ryu, Goku, Kyo, Ryo...the gang's all here, guys.

Albeit with a few misspellings.

Michael Jordan has become simply "Jodan," something I find incredibly funny; Geese has been truncated as well and is now "Gees"; Cyclops has been shorted to "Cycl". My momentary illusions of having found the perfect bootleg have been dispelled, but there's still a lot of interesting stuff to consider: a neat opening, snazzy title screen, some options to choose from, a two player mode, and an intriguing roster of well-animated characters. 

Gameplay:

Fighting is conducted in a sort of dumbed-down version of the standard Street Fighter II setup, using only two buttons and a maximum of six standard combat moves. Each fighter then has a handful of special moves that use the predictable QCF, QCB, and DP combinations - familiar ground for anyone who's played a few rounds of any sort of versus fighter. Combos are very much a possibility for those inclined to mess around with them, from what I can tell. An interesting addition is a desperation move power meter, a feature absent from almost all of the official Genesis fighters.

It's clear that this is not an early effort; I'd place it sometime around '98. (Or maybe even 2000 like the title screen claims.) For one thing, Ryu's sprite is not of the Street Fighter II variety. It's actually a modified Alpha sprite set, and I must say that it's a beautiful change of pace to see the new artwork on our beloved Genesis. And speaking of artwork, things only get better after the title screen. The backgrounds are vivid, although mostly static, and the characters are popping with color. Kyo looks washed out; a notable exception to a generally vibrant presentation. Kudos to you bootleg coders and artists, wherever you are. Ya done good. As did the guys handling the sound. The narrator sounds just as good as professional entries. The audio could have used a little more variety, but the fighters actually call out their attacks and the sampling is crisp - crisper than Eternal Champions, at any rate.

The music is not as good, not because of any technical problem but because the melodies simply aren't memorable. Considering how much plagiarism is going on with the rest of the game, it's interesting that the music isn't copied as well.

But to summarize on the presentation...man, I can't believe I'm saying this...Top Fighter is probably the flashiest fighter on the Sega Genesis. It sounds crazy, but play the game and you'll see what I mean. The special moves are all inspired by Street Fighter Alpha and a generation of over-the-top versus fighters not yet conceived during the official life span of the Genesis. These Asian hackers, influenced by games that the design teams of the Genesis' era didn't have access to, have put together a fighting experience with much more pizzazz than anything Sega could crank out at the time. The fireball attacks are most explosive than the Hadokens in Super Street Fighter II; some of the special moves have a 'shadowing' effect not implemented in any other official fighter. 

Reviewer: Nick Gibson
http://www.sega-16.com/feature_page.php?id=223&title=Hacks%20and%20Homebrews:%20Top%20Fighter%202000%20-%20MK%20VIII
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8541F16C
Top Shooter
Platform: Sega Genesis
Region: Pirate (Unknown Region)
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: Unknown
_________________________
*
No information online about this game, other than it is a direct port of a Sega arcade.  ~Rx
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A7255BA8
Uzu Keobukseon
Platform: Sega Genesis
Region: Pirate (Korea)
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: Unknown
_________________________
*
No information online about this Korean Pirate game.  ~Rx
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2cdb499d
Virtua Fighter vs Tekken II
Platform: Sega Genesis
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Release Year:Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
This is a bootleg that is a crossover with characters from Tekken and Virtua Fighter.

The music is similar in instruments like in Rockman X3 (PRH#4) but beware that the music in the third level may cause ear damage so either get yourself earplugs or turn the volume down.

CrashManEXE - http://www.youtube.com/watch?v=5QbUs_umKgs
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6604a79e
Yang Jia Jiang: Yang Warrior Family
Platform: Sega Genesis
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 
_________________________
*
No information online about this Chinese Pirate game.  ~Rx
*

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d8216a96,124D535D
Yie Ar Kung-Fu
Platform: Sega Genesis
Region: Pirate (Unknown Region)
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information about this Pirate online.  It looks to be an exact port of the NES Yie Ar Kung-Fu
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522d599e
Contra: Hard Corps [Enhancement]
Original Title: Contra: Hard Corps
Platform: Sega Genesis
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 2008
Hacked By: MIJET
Version: 1.0
Players: 
_________________________
*
It's a hack, not a retranslation, although the script has been cleaned up. Lots of minor tweaks and things to make this my ideal version of the far superior USA release. There may even be some undocumented stuff I added

- Copyright screen edited slightly.
- Copyright screen can now be skipped by pressing the start button.
- Minor rewording in options menus.
- Maximum number of lives in options menu increased to 5 (default is still 3).
- Got rid of the annoying "press start to exit" feature in some menus.
- Start button can now be used to confirm some options.
- Start button can now be used to select your character.
- Mission briefings can now be skipped by pressing the start button.
- You can now hold buttons B & C to skip through text faster.
- In-game font fixed such that lower-case characters are now usable.
- Added an alternate font (activated with a code).
- Added 'e accent aigu' for 'coup d'tat'.
- Script corrected, edited, and optimized.
- Soft reset added.

http://www.romhacking.net/hacks/450/
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8E111F11
Herzog Zwei: 100 Year War Edition
Original Title: Herzog Zwei
Platform: Sega Genesis
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Strategy
Release Year: 2008
Hacked By: Hugues Johnson
Version: 1.0
Players: 
_________________________
*
Herzog Zwei - 100 Year War Edition - alternate font, costs of units increased, orders available to units restricted making the game much more difficult.

http://www.romhacking.net/hacks/403/
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2569021D
Herzog Zwei: Bloodbath Edition
Original Title: Herzog Zwei
Platform: Sega Genesis
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Strategy
Release Year: 2008
Hacked By: Hugues Johnson
Version: 1.0
Players: 
_________________________
*
Herzog Zwei - Bloodbath Edition - alternate font, cost of all units and orders cut in half.

http://www.romhacking.net/hacks/403/
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57A6DDB3
Knuckles in Sonic the Hedgehog
Original Title: Sonic the Hedgehog
Platform: Sega Genesis
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 2005
Hacked By: Stealth
Version: Rev 01
Players: 
_________________________
*
Stealth has created a hack that imports Knuckles into Sonic the Hedgehog 1. This is a very advanced hack and includes all of Knuckles moves Spin Dash, Gliding, Wall climbing, and even a bonus feature which can be accessed by imputing the following codes on the title screen.

- Super Knuckles (once all emeralds are obtained): B B B B Up Down Left Right (You'll hear a ring sound if code is implimented correctly)

- Cheat (Start with all emeralds): B B B B B B Up Down Left Right (If implimented correctly you should hear the same sound as when you get an extra continue)

http://www.romhacking.net/hacks/172/
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c65bc338
Mortal Kombat [Dullard Cheat Menu Enhancement]
Original Title: Mortal Kombat
Platform: Sega Genesis
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Fighting VS
Release Year: 2006
Hacked By: hiro1112
Version: 1.0
Players: 
_________________________
*
This rom hack is mostly for fixing those DULLARD cheat menu options to have more clear descriptions, like the Sega CD version has. But I also enabled the blood and changed "Rayden" to have his correct name "Raiden".

This patch makes a couple of minor changes to the Rev 00 game.

Mostly it changes the cheat menu's to have menu names like the Sega CD version to be more clear in their use.

I also enabled blood from the start and changed "Rayden" to be "Raiden" as he is called in the arcade counterparts.

http://www.romhacking.net/hacks/151/
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8A1C9CF2
Mortal Kombat II: Unlimited
Original Title: Mortal Kombat II
Platform: Sega Genesis
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Fighting VS
Release Year: 2009
Hacked By: Smoke
Version: 0.7(final)
Players: 
_________________________
*
This is a very extensive hack of SMD version of Mortal Kombat II game. The work of it started of about 1 year back and finally it comes to an end. Although number of version is 0.7 this hack is fully completed. In this version was added many of new features, such as:

    * Added a combo system;
    * Secret fighters now fully playable;
    * Bosses now fully playable;
    * More new sounds;
    * New Select Screen and Main Menu;
    * New stages and music from Mortal Kombat 1;
    * New moves such as Brutality;
    * New Game Modes such as Practice and Endurance;
    * and many more

Full readme file in the archive. Enjoy :)

http://www.romhacking.net/hacks/596/
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2F59B3AF
NEW Sonic the Hedgehog
Original Title: Sonic the Hedgehog
Platform: Sega Genesis
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 2008
Hacked By: kchrules
Version: 1.0
Players: 
_________________________
*
A must play hack of Sonic the Hedgehog. Marble, Starlight and Green hill zone bosses have been changed to be completely hard and at some points just insane.

More than just the bosses though, theres the spindash, theres also new pallets. Green Hill Zone is completely done. The beginning of clock work is done, the "doom path" in Labyrinth is changed. There is even a nice transition from Labyrinth to marble. Level order is changed too:

- Green Hill
- Labyrinth
- Marble
- Star Light
- Sparkling (spring yard)
- Clock work(Scrap Brain)

If you like sonic hacks I strongly encourage you to try this one.

http://www.romhacking.net/hacks/359/
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4F5DAFB3
Phantasy Star II: Evil Overload
Original Title: Phantasy Star II
Platform: Sega Genesis
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 2007
Hacked By: The Komrade
Version: V1.02
Players: 
_________________________
*
This is a thorough alteration of Phantasy Star II for the Sega Genesis that changes nearly every facet of the game; all the changes from the Numan Revolution patch, plus a 50% increase in difficulty, 4 new enemies, many new monster encounters, and altered monster abilities. Not for the feint of heart! But those ready for challenge, get ready for the Evil Overload!. Features:

- Every piece of equipment has had some alteration done to it, from a different strength or opened to use by new characters. There are even many new ones!

- All the characters learn more Techniques.

- The guns have been given major improvements to be better than many bladed weapons and some award defensive bonuses.

- An all-new storyline!

- Every shop inventory has been changed.

- All the enemies give double Experience and double Meseta in comparison to the originals to speed the pace of the game.

- Each character levels up at a different rate, and the weaker ones get massive boosts from level 35 and up.

- Brand new monster sprites and a new enemy!

http://www.romhacking.net/hacks/350/
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039B47A7
Phantasy Star II: Numan Revolution
Original Title: Phantasy Star
Platform: Sega Genesis
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 2007
Hacked By: The Komrade  
Version: V1.10
Players: 
_________________________
*
This is a thorough alteration of Phantasy Star II for the Sega Genesis that changes nearly every facet of the game. It slightly lowers the difficulty from the notoriously difficult original, it now ties-in better with the rest of the classic Phantasy Star series, with a completely rewritten story, and the great surprise veterans have wanted for over a decade! So newcomers and veterans alike, come enjoy the Numan Revolution! Features:

- Every piece of equipment has had some alteration done to it, from a different strength or opened to use by new characters. There are even many new ones!

- All the characters learn more Techniques.

- The guns have been given major improvements to be better than many bladed weapons and some award defensive bonuses.

- An all-new storyline!

- Every shop inventory has been changed.

- All the enemies give double Experience and double Meseta in comparison to the originals to speed the pace of the game.

- Each character levels up at a different rate, and the weaker ones get massive boosts from level 35 and up.

- Brand new monster sprites and a new enemy!

http://www.romhacking.net/hacks/344/
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3363B296
Phantasy Star IV: Arranged Version
Original Title: Phantasy Star IV: The End of the Millennium 
Platform: Sega Genesis
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 2008
Hacked By: Sixfortyfive
Version: 1.0
Players: 
_________________________
*
PSIV Arranged Version is a slightly more difficult version of PSIV. The main differences include a significantly slower EXP/MST gain in addition to new item and weapon uses. The goal of this romhack is not to force the player to grind for more levels and cash, but simply to force him or her to examine dozens of options that the game makes available to the player that may have otherwise been overlooked in a normal playthrough.

http://www.romhacking.net/hacks/480/
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B9112E4B
Rings of Power: The Hand of Nexus
Original Title: Rings of Power
Platform: Sega Genesis
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 2008
Hacked By: Whipon
Version: 2.0
Players: 1
_________________________
*
Well, Rings of Power is insanely hard. You can wander forever without any luck. You can be killed instantly. Your money/food/water drains very quickly. The Naughty Dog staff made a great game, but the difficulty is very hard for any average player.

But now you can beat the game. You have lots of advantages in the hacked version "The Hand of Nexus":

- Your party is Invincible. You can't loose HP or MP on battle nor the Temple of Variation and Necropolis, except in some very rare cases where you can loose a bit of HP in battle.

- All your characters will gain the max level when you get them some experience.

- You will always have all the goods at max value.

- You will start with the So Sym, Map, Sextant and the Magic Leaf. No more need to go the annoying Magic Leaf maze.

- When you enter the map, you will teleport to any point where you left the pointer on it.

- You will start with max Food, Water and Gold.

- You have infinite Food, Water and Gold.

- You can access the Inventory in Battle! Just hold right and press start after you select the spells.

- You have all the spells of the whole party.

Thanks a lot to Pugsy and Ugetab, and all the cool people at GSHI. Without their support, I never could make this hack possible.

http://www.romhacking.net/hacks/354/
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9E750896
Robotnik's Revenge
Original Title: Sonic the Hedgehog
Platform: Sega Genesis
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 2008
Hacked By: ColinC10
Version: 1.0
Players: 1
_________________________
*
Robotnik's Revenge is a hack of Sonic the Hedgehog 2 by ColinC10. It is a "boss rush" hack, in which all seventeen bosses from Sonic the Hedgehog and Sonic the Hedgehog 2 are fought in a somewhat arbitrary order over the course of a single level. The game takes place in Death Egg Zone from Sonic 2, and is meant to imply that there is more to the ship than there is in the original game.

Time spent completing the boss run is kept and the total time is given at the end of the course, along with a ranking. In Time Attack mode there are infinite lives and rings that can be found in-between battles. In survival mode there are only 3 lives and no rings. 

http://info.sonicretro.org/Robotnik%27s_Revenge
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58579ABE
Shadowrun [Weapons Mod]
Original Title: Shadowrun
Platform: Sega Genesis
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 2009
Hacked By: Magus77
Version: 2.2
Players: 
_________________________
*
Mod Homepage: http://magus57.googlepages.com/shadowrunconversionmod

This is a mod for the Sega Genesis version of Shadowrun. It replaces all of the guns in the game either with real-life equivalents, or good alternatives to the in-game guns. It also makes a few minor changes detailed in the readme file.

It's also a complete change of the starting characters/races, along with their skills, attributes, and inventories. It may not make complete sense with the game's story, but in my opinion, it makes the gameplay more fresh.

Finally, it also changes a bit of the dialogue, and much of the menus and text. I will update the mod in the regard of modified dialogue every so often, whenever I feel I've made a worthwhile amount of changes.

More information in the readme. Mod is a single IPS patch.

While this mod is pretty much complete, I'm open to changes, especially if you can help me with some of the stuff mentioned in the readme. Just email me using the email in the readme.

http://www.romhacking.net/hacks/565/
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C1406DDB
Shining Force II: Challenge Mode
Original Title: Shining Force II
Platform: Sega Genesis
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 2008
Hacked By: Obob
Version: 1.01
Players: 1
_________________________
*
This hack makes the monsters much stronger, and improves the weaker force members to better balance the team. Many members have new spells and abilities. Most monsters have double HP, 10% more attack and 10% more defense. Boss monsters are much harder. A comprehensive list of changes is included in the readme file.

Version 1.01 (released 6/30/2008) further improves the Zeon battle. It is compatible with saves from previous versions, provided those saves weren't made during the Zeon battle.

http://www.romhacking.net/hacks/409/
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52CC8ABA
Sonic 1 Pixel Perfect
Original Title: Sonic the Hedgehog
Platform: Sega Genesis
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 2008
Hacked By: JcFerggy, NovaWizard, Puto, PsychoSk8r
Version: Hacking Contest 2008 Build
Players: 
_________________________
*
Sonic 1 Pixel Perfect is a hack of Sonic the Hedgehog for the Sega Mega Drive/Genesis by JcFerggy and NovaWizard. The hack features new extended layouts and art, custom loops and tubes, dynamic palettes for the acts, and a complete GHZ layout (with edited boss) as of the first beta release. 

General:

Sonic 1 Pixel Perfect started as an art-based hack by JcFerggy. The idea was to give the player an experience that kept close to the original formula, without adding any major ASM changes.

History:

Around October of 2007, the team at the time was trying to go in different directions. Thorn and DNXDelta were planning a whole dynamic music system, with a strategy oriented layout, while JcFerggy and NovaWizard had more of a passive idea in mind. Either way the group split. JcFerggy and NovaWizard continued to work on Pixel Perfect while Thorn and DNXDelta started work on a Sonic 2 hack, Sonic 2 Retro Remix.

Currently:

As of now, Pixel Perfect is still a work in progress, but progress is slow since JcFerggy has other things to do. The main priority is art, but sometimes JcFerggy likes to mess around with the loops and tubes. Several people have offered to help out, but things like that will revealed at the next release/big update. 

http://info.sonicretro.org/Sonic_1_Pixel_Perfect
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F948D926
Sonic: The Lost Land
Original Title: Sonic the Hedgehog
Platform: Sega Genesis
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 2007
Hacked By: Shadow Fire, Cinossu, drx, Jman, Katelynn, OrdosAlpha, Puto, StephenUK,
Dr. Eggfan, JcFerggy, Tweaker, KojiChao, Hivebrain, Yuski, Esrael, Stealth, Varion Icaria, nineko
Version: 4
Players: 
_________________________
*
Sonic: The Lost Land is a hack of Sonic the Hedgehog for the Sega Mega Drive by Shadow Fire. The game is comprised of 7 levels, each filled with traps and badniks intent on bringing down Sonic once and for all. There is also a special realm consisting of 6 Chaos Emeralds. If you have collected at least 50 rings by the time you finish the level, you will see a giant ring. Jump into it to be taken to the secret realm. A dynamic palette system is set up , making each act load its own palette (a la Knuckles' Chaotix), as well as a dynamic music system, allowing each act to load its own music. 

Story

The Lost Land. A beautiful island paradise, once inhabited by creatures known only as the ancients. Unfortunately, it has recently come under threat by the mechanic menace known as EggRobo. Sonic knows that EggRobo must be stopped, and with the help of Shadow, who is contemplating his future, he sets off to put an end to the mech's plans.

Characters

Sonic - The Lost Land allows for two playable characters, with the evil Dr Eggman as the antagonist.

Sonic the Hedgehog

Sonic is a blue, 15-year-old hedgehog who lives on the planet Earth. He has the ability to run at supersonic speeds, hence his name. He is always running all over the world, rarely stopping for anything. He is carefree and relaxed; however, he is also very intolerant of injustice, and he will do anything he can to help those in need. He has also got a quick wit, short temper, and a fairly large ego.

Shadow the Hedgehog

Shadow is the ultimate life form experiment, a joint-creation of Professor Gerald Robotnik and Black Doom aboard the space colony ARK. His exact age isn't approximated, but he is assumed to be around 50 years old. Once hungry for revenge after the death of Maria, Gerald's granddaughter, he is now aware of his past, and who he "is." He prefers to be a loner, but he occasionally tags along with Sonic and his friends when Eggman is up to no good. He is black, with red stripes down his spines and arms. He uses his ability, Chaos Control, to harness the powers of the Chaos Emeralds to enhance his natural abilities. While he is unable to move very quickly on his own, he possesses fire-powered jet skates, which allow him to move much faster than he would be able to without them.

Please note: Shadow is not available in the current or previous releases of this hack.

EggRobo

Created by the evil genius scientist Dr. Eggman, the EggRobo was originally a decoy to trick Knuckles into trusting Eggman, who then attempted to steal and harness the power of the legendary Master Emerald. However, after malfunctioning, he intends to destroy all organic life on Earth, starting with Sonic the Hedgehog. 

For more instructions go to this website:
http://info.sonicretro.org/Sonic_-_The_Lost_Land
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892FB8A5
Sonic: The Lost Land 2
Original Title: Sonic the Hedgehog 2
Platform: Sega Genesis
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 2007
Hacked By: Shadow Fire, drx, OrdosAlpha, StephenUK, Dr. Eggfan, Tweaker, KojiChao, Esrael, Stealth, Xenosonic
Version: 2
Players: 
_________________________
*
Sonic: The Lost Land 2 is a hack of Sonic the Hedgehog 2 for the Sega Mega Drive/Genesis by Shadow Fire. The game is comprised of 11 levels, each filled with dangers you must overcome in order to stop the plans of the maniacal Dr. Eggman. Only palettes, some slight layout changes and various other small modifications have been made for the time being, since this hack is on hold for Sonic - The Lost Land. 

Story

The Lost Land. A beautiful island paradise, once inhabited by creatures known only as the ancients. After managing to overthrow the maniacal Eggman's previous plot, Sonic stumbles across a hidden part of the Lost Land. Unfortunately, Eggman found it first, and has already set up base to work on his next evil plot. With Shadow gone, having left the Lost Land after helping out beforehand, it's only up to the blue hedgehog to save the world from whatever Eggman is planning.

Characters

Sonic - The Lost Land 2 only allows for one playable character, with the evil Dr Eggman as the antagonist. Although by using savestates, you can add Tails to the game.

Sonic the Hedgehog

Sonic is a blue, 15-year-old hedgehog who lives on the planet Earth. He has the ability to run at supersonic speeds, hence his name. He is always running all over the world, rarely stopping for anything. He is carefree and relaxed; however, he is also very intolerant of injustice, and he will do anything he can to help those in need. He has also got a quick wit, short temper, and a fairly large ego.

Dr Ivo Robotnik (EGGMAN)

With an IQ of 300, and self-proclaimed the greatest scientific genius in the world, Eggman stops at nothing in his attempts at world conquest. While his plans are constantly foiled by Sonic, this only makes him more determined to conquer the world. Will he succeed? 

For more instructions go to this website:
http://info.sonicretro.org/Sonic_-_The_Lost_Land_2
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66ECB4F4
Sonic 1 Megamix
Original Title: Sonic the Hedgehog II
Platform: Sega Genesis
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 2007
Hacked By: Tweaker
Version: 3.0
Players: 
_________________________
*
Highlights for version 3.0:

- All level layouts edited (some complete; others pending)

- Each character now has a unique set of moves (though Sonic and Shadow share homing attack)

- Most levels (not all) have a small intro, ala S3K, where they perform some sort of action when starting the level. i.e, running in from the left.

- Loads of music edits

- There is now a "preferences" screen, where you can customize certain aspects of the game (suggestions are welcome)

- Cheat codes have been changed - figuring them out will grant you access to a new, special level select (which is a bit buggy - just don't hit left/right on zone selections =P)

- "Original Mode" allows you to play the original levels from Sonic the Hedgehog, using all of the additions from Sonic Megamix (such as bugfixes, moves, preferences, etc). There is also a seperate save slot for a character's original mode.

- Title screen demos have been edited. Credits demos have not.

- Super forms have been added.

- Elemental shields, ala S3K, have been added.

- Credits have been edited; each character has a unique end pose on the ending sequence.

- Various other changes. See the Wiki page for more info.

This is, pending future changes, considered a "complete" release. Future changes are planned, but not assured. More information can be found on the Manual/Wiki page, located here: http://info.sonicretro.org/Sonic_1_Megamix

http://www.romhacking.net/hacks/171/
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85486E22
Sonic 2 Delta II
Original Title: Sonic the Hedgehog 2
Platform: Sega Genesis
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 2004
Hacked By: Esrael
Version: 1.0a
Players: 
_________________________
*
Sonic 2 Delta II is one of those rare hacks that is actually better than the original game. The original zones, with a few exceptions, are untouched; this hack restores zones that were cut during development. While two of these zones (Wood and Hidden Palace) are available in the prototype ROM floating around the ‘net, they are in an unfinished and nearly unplayable state. One zone, Dust Hill, was restored based on a single mock-up screenshot; Winter Hill was based on an interview. Even Casino Night, which received a makeover since its beta state, has been restored to its former (very pink) look. The only zone that is incomplete in this hack is Genocide City, which is merely Chemical Plant with a different background and palette.

In addition to restoring cut zones, the hack adds a few new features: The ring counter now shows how many rings remain in a zone, the level select menu has been updated to allow access to the new zones, some Sonic 3 graphics have been ported, and even Knuckles has been ported from Sonic & Knuckles!

This is one of those hacks that simply must be played, its only flaws are the somewhat amateur-feeling level designs for the new zones and the fact it does not work on the real Genesis hardware.

http://www.romhacking.net/hacks/105/
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61BDABA1
Sonic Gaiden
Original Title: Sonic the Hedgehog
Platform: Sega Genesis
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 2003
Hacked By: Yuski the Dog and Esrael
Version: 0.4
Players: 
_________________________
*
Sonic Gaiden is a 2003 fan-made hack of the original Sonic the Hedgehog game for the Sega Genesis/Mega Drive.

This hack is significant in the Sonic ROM-hacking community for several reasons. First, it's a hack of a Sonic 1 title; at the time of its release, such hacks were slightly rarer as Sonic 2 was the most frequently hacked Sonic game. Secondly, it is a hack of the Japanese Sonic 1 ROM; the U.S. Sonic 1 is more commonly used, but the Japanese revision has added features such as scrolling clouds and rippling water. Thirdly, the hack allows the option to play as either Sonic or as Mighty the Armadillo, who became popular as a founding member of the Chaotix crew and as a playable character in SegaSonic the Hedgehog. In addition, the hack includes new levels with new artwork and separate endings for each character.

The hack is a co-operative effort between two noteworthy hackers in the community, Yuski the Dog and Esrael Neto. Esrael is most famous for his work on Sonic 2 Delta, a hack of the Sonic 2 Beta ROM which re-coded all the incomplete elements and restored deleted levels. Yuski had created a previous hack in 2000 called Mighty the Armadillo which was a sprite and palette hack of the U.S. Sonic 1 ROM. Sonic Gaiden was born when Esrael e-mailed Yuki a Sonic 1 ROM-hack with both Sonic and Mighty playable.

The difference between Sonic and Mighty is purely cosmetic. Choosing between the two is simply a matter of which sprites will be loaded. Therefore, not only do they both have identical abilities, but Mighty's trademark moves such as spin-dashing and wall-kicking are absent.

It is worth noting that Mighty may have been an original design prototype for Sonic. Despite only having appeared in a couple of Sonic games, he has gained a small fan following. 

http://info.sonicretro.org/Sonic_Gaiden
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E2C293E7
Sonic I: Easy Mode
Original Title: Sonic the Hedgehog
Platform: Sega Genesis
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 2003
Hacked By: LOst
Version: 1.0
Players: 
_________________________
*
For the first time!

For all of you who will never be able to play Sonic Jam, I have ported Sonic 1's Easy mode. Easy mode uses completely different level layout. And you can really feel this is a new game.

http://www.romhacking.net/hacks/174/
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EBCBD3C6
Sonic Remastered
Original Title: Sonic the Hedgehog
Platform: Sega Genesis
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 2007
Hacked By: Puto
Version: 1.1
Players: 
_________________________
*
Sonic 1 Remastered is a hack of Sonic the Hedgehog (16-bit) for the Sega Mega Drive/Genesis by Puto. Unlike most hacks, Remastered isn't a level art/palette hack as much as an "additional features" hack done in ASM. One of the major additions to the game is added with the choice of using Sonic, Tails or Knuckles throughout the game (selecting a character is done at the title screen.) All characters have the Spin Dash, Sonic has the peelout and high speed dash (an attack that sends you rolling forward at a specific speed when you press A or B) while Tails flies/swims, and Knuckles climbs/glides.

Ports of music from the other 16-bit Sonic games and original compositions are featured in each level. 

Features: 

- Multiple characters

- Speed limit removed

- New zone title/results font based on Sonic 3 title/results font

- Some art from Sonic 3k, such as the Sonic and Tails sprites, rocks, starposts, monitors etc

- Spike damage behavior changed to that of Sonic 2

- Abilities gained as Chaos Emeralds are collected (might be subject to change)

- Timer ends after defeating a boss instead of after opening egg prison

- Super Sonic/Tails/Knuckles added

- The ability to carry leftover rings into the next act

- The ability to save your progress to SRAM

- Transitions between different zones

- Elemental Shields from Sonic 3 & Knuckles and the Insta-Shield.

- An options screen with a character choosing, shield style, sprite style, soundtrack switching, auto rolling switching, retain rings switching, and a sound test. 

http://info.sonicretro.org/Sonic_1_Remastered
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61BC2DC3
Sonic Spinball [Alternative Music]
Original Title: 
Platform: Sega Genesis
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Pinball
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players: 
_________________________
*
Sonic Spinball with altered Title Screen music.
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444b3916,047a9e66
Sonic the Hedgehog [Spike Bug Fix & Spindash]
Original Title: Sonic the Hedgehog
Platform: Sega Genesis
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 2008
Hacked By: Mariofan0
Version: 1.0
Players: 
_________________________
*
Its heyday may be long gone, but the Sega Genesis is still holding on. Amongst certain retro fans, the interest in the old 16-bit console is still strong. 2008 alone has seen the second commercial release of a Genesis game in our millennium (Super Fighter Team's Legend of Wukong) and the first European Mega Drive Championship, while the first exclusive Genesis release in a decade, Pier Solar, is expected to be shipped in the near future.

Nowadays, these new releases have become possible because of fans, enthusiasts, and tinkerers who have devoted their passion to the Geneses as the console of their choice. They've decided to not only play the games on the machine, but to also look into it to see what makes them tick. Up to today though, mostly working with emulators and communicating over the Internet, the Sega Genesis still has a very active homebrew scene.

One particular field of interest for these hackers, of course, is the forerunner of its success: Sonic The Hedgehog! It was he who gave the Genesis the edge in the console wars of the early nineties. The Sonic games on the Genesis are among the most lauded and acclaimed video games of that decade, so it comes to little surprise then, that the Blue Blur has found a particular interest amongst hackers.

Hack Description: 

This is a hack which fixes the "Spike bug" and also implements a near perfect rendition of the Spindash. There is animation while doing the spindash like in the later games. The only thing missing is the dust underneath.

Special thanks to Lightning & FraGag for their guides on how to implement this.

For some reason it doesn't like opening in a level editor, I don't know why. However, if you decompress the original Sonic 1 and decompress this ROM, you can open those decompressed original Sonic 1 files, then after you edit them, recompress them into the edit I Think.

http://www.romhacking.net/hacks/401/
http://sega-16.com/feature_page.php?id=376&title=Hacks%20and%20Homebrews:%20Sonic%20Hacks
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9AF540DC
Sonic the Hedgehog: Westside Island
Original Title: Sonic the Hedgehog
Platform: Sega Genesis
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 2008
Hacked By: D.A. Garden
Version: 1.0
Players: 
_________________________
*
Sonic the Hedgehog - Westside Island is a palette and layout hack of Sonic the Hedgehog for the Sega Mega Drive. All levels have new layouts, new names and new palettes and the bosses have been made harder. In addition, the level select has been edited and you can now only start on Act 1 of each level from here. If you want to play Sonic 1 but with a new change of pace, this could be what you are looking for. 

Story

Sonic is peacefully relaxing in the summer sun when he get's word from Tails that Robotnik has found six of the seven emeralds and has returned to Westside Island to try to take over the world, once and for all! Sonic, being the impatient hedgehog that he is, rushes off and takes the Tornado 2 to Westside Island to investigate, leaving Tails alone at his workshop.

Levels

Neo Hills
Visit a tranquil hillside at dusk, with the sun setting on the lake of the Island. Robotnik has infected the Island with many animal-like robots, called badniks, that will try to stop you.

Neon Plaza
The city night life in it's daylight form. Neon lights litter the streets of this secluded city. Dodge the spikes that Robotnik has laid out to stop you.

Magma Zone
Westside Island's active volcano could blow at any minute and traversing it is the only way to get to Robotnik. Dodge lava pits and ride blocks underground to pass this searing ordeal.

Lylat Star
Take to the skies at night as you explore the metropolis of the stars. Robotnik has been this way and broken the starlit speedway and it's up to you to trak him down.

Coral Ruin
Explore the remains of a tropical labyrinth. Robotnik had been digging here for precious energy to fuel his desires. You must be close to his fortress now.

Tech Engine
This is it, Robotnik's Tech Engine! Powered by the six chaos emeralds he has found, Robotnik is about to take over the world. Do your best to stop the madman's plot and save Westside Island, and the World! 

http://info.sonicretro.org/Sonic_the_Hedgehog_-_Westside_Island
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5CC2BCBB
Streets of Rage III: Special Edition
Original Title: Streets of Rage III
Platform: Sega Genesis
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Beat 'Em Up
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players: 
_________________________
*
Streets of Rage 3 was the third SOR title, a 24-meg cart released by SEGA in 1994 exclusively on its most popular console, the Mega Drive. It featured a whole host of gameplay upgrades and innovative ideas that arguably made it the best title in the series (technically speaking, at least): the ability to run and dodge made for much faster gameplay, and a whole new set of moves with support for the 6-button SEGA controller. There was now a more complex plot and multiple ending scenarios.  

The game featured a new playable character who was central to the storyline: Dr. Zan, and also unlockable characters Shiva (Mr. X's right hand man) and Roo (a boxing kangaroo), alongside Skate and series regulars Axel and Blaze. Adam and Max are only seen in the game's cutscenes/endings.

In Bare Knuckle III, the Asian-region version of the game, Mr. X's Syndicate detonates a nuclear bomb in Wood Oak City, killing thousands of people. They then kidnap General Petrov, the highest ranking member of the US Military so that they can send an imposter to take his place and stir up a nuclear war between the United States and the country of Lima. Mr. X is now a brain in a jar, having lost his body in the events of Streets of Rage 2. 

This storyline (and intro cutscene) was censored in Streets of Rage 3 (A more detailed look at these differences can be found in our dedicated Bare Knuckle III section) - General Petrov was replaced by the Chief of Police, and the Syndicate was instead trying to replace key city officials with robot doubles, so that X could rule the city by remote control. 

As one of the four playable characters, you must battle your way through 6 levels of hot SOR action to rescue General Petrov/Police Chief O'Hara. If you don't reach him in time, you have to go to the White House/City Hall and stop Shiva from stirring up trouble. If you do manage to rescue him, however, you go to the Syndicate Stronghold where the X Robots are being produced, and after a confrontation with Dr. Dahm, you must face Mr. X himself, who battles with a robot body called 'Robot Y'. 

Streets of Rage 3's soundtrack is more abrasive and experimental than the classic club tunes of the previous titles, and as a result it was less popular with most players, though it does have its fans.

Introduces: ZAN, SHIVA, ROO (playable), ASH (Bare Knuckle III Only)

http://www.streetsofrage.net/streetsofrage3.htm#INFO
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62f862a5
Tails in Sonic the Hedgehog
Original Title: Sonic the Hedgehog
Platform: Sega Genesis
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 2007
Hacked By: drx
Version: 2.0
Players: 
_________________________
*
Tails in Sonic 1 is a hack of Sonic the Hedgehog for the Sega Mega Drive/Genesis originally created by drx which featured Tails as a playable character instead of Sonic. Tails can fly, spindash and swim in the same way that he can in Sonic 3.

On June 8, 2007, Puto released an update to Tails in Sonic 1, which featured several improvements over the original hack: bugfixes, a corrected palette and Sonic 2-styled tired and swimming sprites. More bugfixes have been released since, and on 12/31/07, he released version 2.0, completely rewritten from scratch.

http://www.romhacking.net/hacks/389/
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285ECBBD
Warsong [Graphics Hack]
Original Title: Warsong
Platform: Sega Genesis
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Release Year: 2008
Hacked By: MIJET
Version: 1.0
Players: 
_________________________
*
Another victim of localization was Langrisser, at least graphically. When it became Warsong, Treco redid a few of the character portraits. Not really a big deal, and some might even prefer the changes, but this patch will revert the graphics anyway.

This patch is more interesting when combined with D's text hack, which fixes the names to better match Langrisser. Make sure you apply this graphics patch last.

http://www.romhacking.net/hacks/406/
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571CD2F4,aa2a6afe
Zero Wing (Clean Version)
Original Title: Zero Wing
Platform: Sega Genesis
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: 
Release Year: 
Hacked By: Vincent404
Version: Patch 1
Players: 
_________________________
*
This is a "grammar hack" making the grammar in Zero Wing a little better.

http://www.zophar.net/hacks/genesis/zero-wing/-clean-zero-wing.html
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**************************************************************************************************************************
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////// (1.3.5) ORIGINAL HOMEBREW ////////////////////////////////////////////////
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24ECF033
Berzerk
Platform: Sega Genesis
Region: Homebrew
Media: Cartridge
Controller: Gamepad
Genre: Maze
Release Year: Unreleased
Developer: Paul Lee
Publisher: Unreleased
Players: 
_________________________
*
This hombrew was created by a guy named Paul Lee who has been referenced on several sites involving romhacking.  His homepage is no longer active.

This is a port of Berzerk that features sound and digital speech.

~Rx
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6BA670F2
Kokushin
Platform: Sega Genesis
Region: Homebrew
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: Unreleased
Developer: Koutetsu Teikoku
Publisher: Unreleased
Players: 
_________________________
*
No information about this homebrew game other than it's Public Domain by Koutetsu Teikoku, and it's version 0.11.  ~Rx
*

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5e2adcf8,29ee8ab9
Ultimate Tetris
Platform: Sega Genesis
Region: Homebrew
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Release Year: Unreleased
Developer: Haroldo de Oliveira Pinheiro
Publisher: Unreleased
Players: 
_________________________
*
An adaptation of Tetris for the Sega Genesis, featuring 3d-rendered graphics and support for two languages (English and Brazilian Portuguese). It is almost complete; all that is left to do is to implement the battle mode.

http://www.zophar.net/pdroms/genesis/ultimate-tetris.html
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**************************************************************************************************************************
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////// (1.4.0) Pr0n ///////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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91DA0858
Streets of Rage III: Ash Edition
Original Title: Streets of Rage III
Platform: Sega Genesis
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Beat 'Em Up
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players: 
_________________________
*
No information online about this Hack.  ~Rx
*

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D1AFB48B,1f517b37
Zero Wing (Mature Version)
Original Title: Zero Wing
Platform: Sega Genesis
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: 
Release Year: 
Hacked By: Vincent404
Version: Patch1
Players: 
_________________________
*
This is a different grammar hack with swear words. The grammar was first updated and then altered to give the game an "M" rating.

http://www.zophar.net/hacks/genesis/zero-wing/mature-zero-wing.html
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**************************************************************************************************************************
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////// (1.X) GENESIS NON-WORKING /////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
**************************************************************************************************************************
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863E0950
Frank Thomas Big Hurt Baseball
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1995
Developer: Iguana Entertainment
Publisher: Acclaim
Players: 
_________________________
*
Baseball player Frank Thomas licensed one of the first baseball games to use motion-captured 3D graphics and multiple camera angles. 28 stadia have been rendered in 3D, and each has its own visible and significant differences.

There are 6 distinct game modes, allowing for single exhibition matches as well as full seasons on the playoffs. There is also a Home Run Derby mode, allowing the player to pelt the ball out of the ground for points.

You can choose pitchers and batters, based on their statistics and form. Bowling options are set to define the delivery, with fastballs and curveballs as well as more precise setting of pace and height. Fielding is optional - it's best to leave this to the computer at first You can always alter the infield and outfield depth and shift.

http://www.mobygames.com/game/genesis/frank-thomas-big-hurt-baseball
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A719542E
The Miracle Piano Teaching System
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Keyboard
Genre: Edutainment
Release Year: 1992
Developer: Software Toolworks
Publisher: Software Toolworks
Players: 
_________________________
*
The Miracle Piano Teaching System teaches piano to beginning / intermediate players using a combination of scripted lessons, dynamically created lessons, and piano-themed video games. The original version came bundled with a custom piano keyboard. Later versions work with any MIDI keyboard.

http://www.mobygames.com/game/genesis/miracle-piano-teaching-system
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0A4F48C3
Sesame Street: Counting Cafe
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Edutainment
Release Year: 1994
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 
_________________________
*
Sesame Street Counting Cafe is an Edutainment game, developed and published by Electronic Arts, which was released in 1994.

http://www.gamefaqs.com/console/genesis/home/586447.html
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C83FFA1B
TNN Bass Tournament of Champions
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Fishing
Release Year: 1993
Developer: Imagitec Design, Inc.
Publisher: American Softworks
Players: 
_________________________
*
TNN Bass Tournament of Champions is a Fishing game, developed by Imagitec Design, Inc. and published by American Softworks, which was released in 1993.

http://www.gamefaqs.com/console/genesis/home/586545.html
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847c3471
Ultimate Mortal Kombat Trilogy
Original Title: Ultimate Mortal Kombat III
Platform: Sega Genesis
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
What is Ultimate Mortal Kombat Hack?

It awesome hack of game Ultimate MK3 in which many innovations are added. New fighters, zones, combinations, fatalities, sounds, changed AI, and also added new modes and adjustments of game. The author of it hack, Kabal_MK, any more the one year supplements and modifies it, letting out separate patches. Development is conducted till now, on our site you can find last versions and patches for game. 

http://umk3.hacking-cult.org/eng/index.htm
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7E1A324A
Virtua Racing
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 
_________________________
*
Virtua Racing is a home port of Sega's first ever 3D polygon-based racing game from the arcade. The game consists of racing Formula-1-looking cars around a beginner, intermediate or expert track competing against a second player or computer drivers. Despite having Formula-1 cars, the game controls feel very "arcadey" and you can see the leap they made from here to Daytona.

The Megadrive/Genesis version of Virtua Racing is particularly interesting as it is the only game for the system which features the "SVP" or "Sega Virtua Processor". This is a 3D processor built into each cartridge (the console itself had no 3D capability) and is very similar to the SNES's SuperFX chips, used in games such as Starfox and Stunt Race FX. However at the time the cost was tremendous meaning that this game cost around 1.5 times as much as a regular game. It did not sell well making this game quite a rare collector's item. Also of note - AFAIK the SVP chip has not been emulated to date hence you will need a real console and cart to play this game!

http://www.mobygames.com/game/genesis/virtua-racing
*

*
D68E9C00
Williams Arcade's Greatest Hits
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Compilation
Release Year: 1996
Developer: Digital Eclipse
Publisher: Williams
Players: 
_________________________
*
The first big commercially-available emulator collection (and a direct outgrowth of Digital Eclipse's early emulation work on the Macintosh.)

- Defender
- Defender II (a.k.a. Stargate)
- Joust
- Robotron
- Sinistar 

http://www.mobygames.com/game/genesis/williams-arcade-classics
*
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6EF99202
Golf Magazine: 36 Great Holes Starring Fred Couples
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Golf
Release Year: 1994
Developer: Flashpoint Productions
Publisher: SEGA
Players: 
_________________________
*
As the title implies, in 36 Great Holes the player takes control of 24 different digitized golfers  12 males and 12 females  playing in 27 historic courses in the U.S. including Disney's Eagle Pines and Tidewater Golf Club, playing 36 authentic holes.

There are seven different modes (Stroke Play, Tournament, Skins, Shoot-out, Scramble, Practice and Match Play) and three different types of golf club heads including wood, metal and graphite. There is a battery back-up to keep track of 16 different categories of stats and does feature the voice of Fred Couples, even though he is not a playable character.

http://www.mobygames.com/game/sega-32x/golf-magazine-presents-36-great-holes-starring-fred-couples
*

*
d1a60a47
Blackthorne
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1995
Developer: Paradox Development
Publisher: Interplay
Players: 1
_________________________
*
Blackthorne is an action-adventure game that takes place on the planet Tuul. Tuul was a peaceful place, until the evil warrior Sarlac used the power of the Darkstone to take control. Blackthorne's father, the good King Vlaros, sent him to Earth just as his kingdom crumbled around him. Now, 20 years later, Blackthorne is grown and must return to Tuul to free it from the clutches of Sarlac.

This game is played from a side-view with non-scrolling backgrounds. It has strong similarities to Prince of Persia, except you battle your foes using guns and bombs instead of a sword.

Hints:

- Lost Vikings -
At the second snow level (L5OH), there will be a screen with a Whar'ork on a Ice platform and two ice platforms on the right side of the screen. Kill the bad guy, and climb up to the top platform. walk to the next stage, There will be a Rock creature on the ground, and a Gragg with wasp bombs(purple one) at a high ledge right side. Kill the Gragg and use a bridge key to get accross. Use a levetator just about where the bad guy's body is and you see a ledge in an above screen. Line up the levetator just right and you can get up to the ledge and climb up. Walk to the left to the next screen and you will find the 3 Lost Vikings!! (from the game ''The Lost Vikings'').

http://www.mobygames.com/game/sega-32x/blackthorne
*

*
7a72c939
Brutal Unleashed
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting VS
Release Year: 1995
Developer: GameTek
Publisher: GameTek
Players: 1 or 2 VS
_________________________
*
If you've played Brutal on Sega CD, then you'll know the story to this one right away. The Dali Llama has issued another Brutal Tournament, and the original eight contestants have come out to challenge him, and so have some new fighters...It's a contest to see who is the greatest animal fighter...

The original eight fighters have returned in this 32X-only version of the original Brutal: Kung Fu Bunny, Prince Leon, Tai Cheetah, Rhei Rat, Ivan the Bear, Foxy Roxy, Kendo Coyote, and the Pantha. There are also two new fighters, Chung Poe and Psycho Kitty. You also get to play as the bosses from the first Brutal: Karate Croc, and the Dali Llama (if you're good). Each of them has their own set of twisted moves and personality.

You beat your opponent in a best of three-round match (or five or seven, per your preference), and after every two wins you get, you learn a new move from the Dali Llama. You have to pay attention to the moves he teaches you, and write down the password, or you won't have the move for when you want to continue the game later.

Hints:

- Boss Code -
Up, Down, A, B, C, C, B, A, Down, Up

- Unlock Dali Lama -
C, A, B, A, Left, A

- Unlock Karate Croc -
Press C A B A left A at the on the name/password screen to unlock Karate Croc

Reviewer: SiliconHero
http://www.gamefaqs.com/console/32x/review/R3558.html
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*
9f3fdbc2
Cosmic Carnage
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting
Release Year: 1994
Developer: Givro
Publisher: SEGA
Players: 1 or 2 VS
_________________________
*
What kind of un-be-leev-ably ugly monster is this? Chunks of armor fly off as you pound its body. This beefed-up, maxed-out monstrosity has jetted across the cosmos to beat your brains out! But is it the alien? Or is it YOU?

Hints:

- Cyber Brawl -
Press X+B+Z and then press START during the introduction.

http://www.gamefaqs.com/console/32x/home/584360.html
*

*
22d7c906
Darxide
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: First-Person Shooter
Release Year: 1996
Developer: Frontier Developments
Publisher: SEGA
Players: 1
_________________________
*
Let's not beat around the bush, we've all played Asteroids and we've all been bored by Asteroids.

If anything, Darxide is nothing more than that humble fossil, regenerated with rough three dimensional graphics and some rather horrific camera control. Although, it shares many characteristics with the far superior Star Wars Arcade 32X, it does everything horribly wrong.

The fact that Darxide's very own mechanistic flaws in its gameplay, combined with tasks that people had got bored with in the mid-eighties is sure certification of why the 32X died. However, despite the fact that the game is so macabre, it still manages to go for hundreds of dollars online! If you're a budding 32X collector and have just spent your pension on Darxide, then I all I can do is point and laugh!

Reviewer: XxVortyxX
http://www.gamefaqs.com/console/32x/review/R105708.html
*

*
208332fd,53734e3a
DOOM
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: First-Person Shooter
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
The Union Aerospace Corporation has been experimenting with teleportation technology on Mars' moons Phobos and Deimos. After early successes, something goes wrong. It seems the scientists have opened a gateway straight to Hell.

Phobos base is overrun with demonic creatures, and the whole of Deimos simply vanishes. A squad of marines is sent to Phobos, but all except one are quickly slaughtered. It falls to the surviving marine to grab some guns and strike back at the demons.

Hints:

- Full Ammo -
(6 button pad required) Pause the game, and press A, C, Mode and Up simultaneously

- God Mode -
(6 button pad required) Pause anytime during play, and press X, Z, Mode and Up simultaneously.

- Invincibility -
Press X + Y + Mode + Up during gameplay.

- Unlock all Weapons -
Pause the game and press A, B, C, X, Y, and Z at the same time to unlock all weapons.

http://www.mobygames.com/game/sega-32x/doom
*

*
d0b0b842
Knuckles Chaotix
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
*
Knuckles Chaotix is a spin-off of the Sonic the Hedgehog series of Genesis games. The starring character in this title is Knuckles the Echidna, who first appeared in Sonic the Hedgehog 3. Knuckles works at Carnival Island, an amusement park.

It's his job to protect the park and make it a happy place for visitors. Dr. Robotnik, as usual, has an evil plan for the park. He wants the power emerald which supplies electricity to the entire island. What's worse, he has imprisoned several of Knuckles' friends in the "combi confiner." This contraption only allows Knuckles to free one of his friends at a time be attaching a tether between himself and them. Therefore, when you play the game you are always attached to another character.

Although the basic gameplay of Knuckles Chaotix is similar to the Sonic games, the bungee cord between the two characters creates new challenges. The new characters that appear are Vector the Crocodile, Mighty the Armadillo, Espio the Chameleon and Charmy Bee. There also two characters whose sole purpose is to slow you down, Heavy the Robot, and Bomb. Chaotix adds several new power-ups and 3D bonus levels as well.

Hints:

- Wireframe Special Stage -
After completing all special stages and getting all Chaos Rings, you will begin at the first stage, and then on they will all be wireframes. Completing the wireframe special stage gives you a big point bonus

- Change Music Speed -
At the Sound Test, use X and Y to choose between Stereo or Mono, instead of the normal selection buttons. This will cause the music to be at a different speed than usual.

- Move Characters Anywhere in Level- 
With the Stage Select mode enabled, choose any stage you want. Next, pause the game. You'll notice a little X/Y location guide in a black box has appeared on screen. Just push any direction on the D-Pad to move your characters anywhere. Holding A, B, or C will move said characters faster.

- Warp to the End of the Game -
Choose ''World Enterence,'' then set the Level to 1. Press Start. This will put you directly at the Metal Sonic rotation screen with all five zones complete.
Choose ''World Enterence,'' then set the Level to 2. Press Start. You warp straight to Metallix, even though he's a little on the glitchy side.

- View Bad Ending -
Choose ''Not Used'', then set the Level to 0. Press Start. This plunks you directly into the bad ending.

http://www.mobygames.com/game/sega-32x/knuckles-chaotix
*

*
20ca53ef
Kolibri
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1995
Developer: Novotrade
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
*
Deep in the Earth, a powerful ancient crystal hums, fueling the balance of nature. But when its toxic twin plummets to Earth, nature totters on the edge of extinction! Only one hope survives - Kolibri. Though small and alone, the hummingbird must battle the invasive mutation in all its malignant form to restore Earth. But at what cost?

Hints:

- Enables Debug Menu -
Hold A and press Left, Right, release A. Hold B and press Down,Right, release B. Hold C and press Down,Up, release C.

http://www.gamefaqs.com/console/32x/home/584363.html
*

*
ef5553ff
Metal Head
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: 
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
It's 5 years after the formation of the Worldwide Federation. Although war has been averted, terrorist cells around the world threaten the stability of the federation. To combat this menace, the Federation has created a bi-pedal armored tank known as the Metal Head. You are a Metal Head pilot, and you have to use all the weapons at your disposal to take out the terrorists.

Metal Head is a bit of a variation on the usual giant robot combat game. The game's mission areas bear more resemblance to a first-person shooter than a simulation. The graphics are all rendered in texture mapped polygons, which is unusual for a 32X game.

Hints:

- Level Select -
Press Up, Up, Up, Down, Down, Down, A, B, C, X, Y, Z at the title screen but make sure you have a six button controller

- Secret Robot -
Press A, B, B, A, X, Z at the title screen and make sure that you have a six button controller

- Cheap Missile Launcher Glitch -
At the Weapon Select screen, choose the free chain gun for the right arm and choose hammer knuckle for the left arm. Then choose the flying mine for 800. You'll have the missile launcher instead.

http://www.mobygames.com/game/sega-32x/metal-head
*

*
211085ce
Mortal Kombat II
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting VS
Release Year: 1994
Developer: Probe Entertainment Limited
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
*
The Mortal Kombat fighters, plus several new ones, return for a tournament held by the evil Shang Tsung of the Oddworld. The action is one-on-one as before, and famed for its high level of violence and blood (other than the sanitised Nintendo version). There are 5 difficulty levels and optional credits, as well as the usual two player mode including same character duels.

To win the main tournament, the player must beat each of the other human players, before taking on Sheng Tsung, Kintaro and finally Shao Kahn. Players have a range of punches and kicks available, as well as flying kicks, uppercuts, roundhouses, and the special moves, which vary for each player. These include throws, uppercuts, long-distance bullets, bicycle kicks and a teleport feature.

Hints:

- Fight Smoke -
During any match in the portal stage, press Down + Start when the ''Toasty!'' guy appears. You will then fight Smoke.

- Test Mode -
At the Options screen, highlight 'Done', then press Left, Down, Right, Right, Down, Left, Left, Left, Left, Right, Right, Right.

- Fight Jade -
At the match before the ?, defeat your opponent using only the Low Kick button

- Fight Noob Saibot -
Win 25 two-player matches in a row. You will then fight Noob Saibot.

- Random Character -
Highlight Liu Kang at the character selection screen and press Up + Start.

http://www.mobygames.com/game/sega-32x/mortal-kombat-ii
*

*
a21c5761
Motocross Championship
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1994
Developer: Artech Studios
Publisher: SEGA
Players: 1 or 2 VS
_________________________
*
Feel the horsepower as you rocket out of the gate and battle through the first turn! Charge down the back stretch, through the whoops and launch over the triples to the checkered flag! Do you have the guts and skills to win on the Motocross Championship circuit? If not, you'll be left in the dust!

http://www.gamefaqs.com/console/32x/home/584366.html
*

*
6B7994AA,60994C73
NBA Jam: Tournament Edition
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1995
Developer: Iguana Entertainment
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
*
This game lets you play two-on-two arcade basketball with players from all the NBA teams. Gameplay is fast and action-packed, with few rules, no fouls, and deliberately unrealistic jamming. Players are rated on eight ability categories, from steals and blocks, to dunks and 3-pointers.

Up to four human players can take part, each always controlling a single player for their team, and AI for missing players. This allows for four players to face each other in teams of two, or for two players to team up against a third player with a CPU team-mate.

The Tournament Edition ups each team's roster to three players, and allows for substitutions between quarters. Shoving players now results in injuries, which lower a player's stats; encouraging you to sub them out and let them recover. Aside from the usual secret characters and cheat modes, the T.E. also includes four new additions you can individually enable from the special options menu:

- "Hot Spots" are randomized zones on the court that reward extra points (up to a 9-point shot!) for making a basket while standing within them.

- Powerup icons appear randomly, and convey temporary arcade-like benefits when picked up. Some examples are instant "on-fire," enhanced 3-point accuracy, monster dunks from anywhere on the court, or a bomb that knocks all other players to the ground.

- "Juice Mode" increases the speed of the game up to 4x.

- "Tournament Mode" disables all other modes, special characters, and cheats, and challenges you to defeat all the NBA teams to unlock extra players (2 extra players for almost every team). Winning Tournament Mode also unlocks a higher CPU difficulty level.

http://www.mobygames.com/game/sega-32x/nba-jam-tournament-edition
*

*
f9126f15,a933a87d
Pitfall!: The Mayan Adventure
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1995
Developer: Activision
Publisher: Activision
Players: 1
_________________________
*
In the game you play as Harry Jr. You (Harry Jr.) and your father set out deep within the jungles of Central America to search for the lost treasures of the Mayans. After finally reaching your destination something really terrible goes wrong. Harry's father is kidnapped and needs your help fast before it's to late. The story is interesting and prepares you for the most dangerous adventure of your life.

Gameplay:

Pitfall offers very diverse gameplay in each level. You are equipped with a trusty sling that you use for various purposes. Those purposes are up to you to uncover. You will find various weapon pick ups and other goodies so take them for what they are worth and use them wisely. There are a wide variety of enemies from the jungles to the temples to keep you on your toes and always moving.

This game is good for exploration because you never really know what you can find. The controls are easy to get used to and aren't really frustrating at all. At times the gameplay can become frustrating due to the extreme challenge. But practice makes perfect. Each boss fight is intense and you need to use just a bit of strategy for each. Pitfall has a lot to offer and this game is insanely FUN!

Hints:

Enter the following codes at the title screen:

- ABC Simon Game -
B, A, Down, C, Right, A, B

- Original Atari 2600 Pitfall -
Down, A (26 Times)

- Secret Options Menu -
Simultaneously press A, B and C

- Stage Select -
B, Right, A, Down, Right, Up, B, Left, A, Up, Right, A, Up

Reviewer: TrueGamer104
http://www.gamefaqs.com/console/32x/review/R53112.html
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e78a4d28
Primal Rage
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Fighting VS
Release Year: 1996
Developer: Probe Entertainment Limited
Publisher: SEGA
Players: 1 or 2 VS
_________________________
*
A meteor slams to Earth and humand authority is shattered in seconds. The planet cracks open and the new world order comes crawling to the surface. Huge dinosaurs now begin their furious battle for domination, as humankind stands on the brink of extinction! Welcome to Urth.

http://www.gamefaqs.com/console/32x/home/919058.html
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ff795fdc
RBI Baseball '95
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1995
Developer: Tengen
Publisher: Time Warner Interactive
Players: 1 or 2 VS; CO-OP
_________________________
*
In this particular title, you've got several different teams that made up the 1995 Major League Baseball team roster with all of the same players. The gaming modes are pretty limited, but there is enough here that most baseball game fans will probably enjoy what it has to offer.

Gameplay:

The game play is simple, as with most baseball games in which you select one team from a roster of several in two different regions. What this game does offer, is the team rosters from the 1995 baseball season and you'll have plenty of games to play, but you'll be playing them all on a password basis.

Once you've really gotten into the game, you'll need to simply get through the nine innings while keeping your score well above what the computer has and that is where the game play pretty much ends. The menu system that you have is easy enough to work with and if you have played these types of games before, then there is nothing too extravagant here that will confuse you if you're a veteran or a beginner.

Reviewer: KasketDarkfyre
http://www.gamefaqs.com/console/32x/review/R31440.html
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86e7f989
Space Harrier
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1994
Developer: SEGA-AM2
Publisher: SEGA
Players: 1
_________________________
*
Believe it or not, Dragonland used to be a peaceful place. That is, until the evil demon Valda decided to invade and take over. Now it's up to the last Sentinel of Dragonland to stop the forces of Valda and restore piece to his planet.

In Space Harrier, you control this warrior, otherwise known as Harri. Movement in all directions is at your disposal as you use his special jet-pack to maneuver to any place on the screen just as in the 1980s Arcade version. As Harri whizzes through the colorful 3D environment, he'll be attacked from all directions by Valdan invaders of varying types. But his trusty laser cannon has never met a Valdan it couldn't handle. Now it's time to put that jet-pack and laser cannon to the test!

Hints:

- Cheat Menu -
When you see the title screen hold A + B + C and press Start two times on 1P. Then let go of all buttons.

- Arcade Mode -
When the Sega logo appears, hold A and C and press start on controller two.

http://www.allgame.com/game.php?id=1388
http://www.gamefaqs.com/console/32x/home/584370.html
*

*
29dce257,5c8c74ff
Spider-Man: Web of Fire
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1996
Developer: Blue Sky Software
Publisher: SEGA
Players: 1
_________________________
*
A massive electrical plasma grid has shrouded New York City in a blanket of hysteria and destruction. Skyscrapers are crumbling. Civilians are frying. It's only a matter of time before The Big Apple becomes the Baked Apple.

http://www.gamefaqs.com/console/32x/home/584371.html
*

*
dd9708b9
Star Trek: Starfleet Academy Starship Bridge Simulator
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Simulation
Release Year: 1995
Developer: High Voltage Software
Publisher: Interplay
Players: 1 or 2 VS
_________________________
*
Two years before the better-known computer game came this title, in which the aim is to successfully complete the space combat element of Starfleet training. You will fight Klingons, deal with repairs, and find yourself in all manner of dangerous situations, but try to stay within Starfleet directives.

The game is viewed from the bridge of your vessel (there are 5 different ones in total), with polygons used to display the action. Information on the world situation at the time of the game is supplied within the game. There are quick missions bringing scenes from Star Trek movies to life.

http://www.mobygames.com/game/sega-32x/star-trek-starfleet-academy-starship-bridge-simulator
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2f16b44a
Star Wars Arcade
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
*
Star Wars Arcade is a 3D shoot 'em-up set in Episodes 4, 5, and 6 of the Star Wars saga. You take control of either an X-Wing or Y-Wing, and are put right in the middle of the space combat. In some levels, you have to shoot down a specific number of TIE fighters before time runs out. In other levels, your goal is to simply to make it to the end without getting blasted out of the sky.

Some of the missions take place in deep space, around asteroids, or near Star Destroyers. Other missions take place on the surface of the Death Star and re-create the Luke Skywalker's famous trench run to destroy it.

Hints:

- Sound Test -
Pause the game and enter: Up, Right, Left, A, Down, C

http://www.mobygames.com/game/sega-32x/star-wars-arcade
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60c49e4d
Stellar Assault
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Chaose has broken out on the edge of the Galaxy. A diabolical power has begun construction of a powerful sun laser. You are the Shadow Squadron's newest fighter jock and the fate and hope of the federation rests in your hands. Destroy the Sun Laser of face the FIRE!!!

http://www.gamefaqs.com/console/32x/home/584369.html
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66d2c48f
T-MEK
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1995
Developer: Bits Studios
Publisher: Time Warner Interactive
Players: 1 or 2 VS
_________________________
*
T-Mek is essentially an updated Battlezone. You are a warrior battling in the T-Mek competition, a hugely popular event in the future. You control a hovercraft and try to blow up everyone else.

The action is viewed from your perspective as you travel around the arena. You also have an overall view of where your opponents are. Terrain surfaces and characteristics vary in each battle. In most levels you need to reach a certain score to progress, however there are out-and-out one-off Deathmatch duels to deal with periodically.

http://www.mobygames.com/game/sega-32x/t-mek
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14e5c575
Tempo
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 
_________________________
*
One of the most anticipated events during Rhythma's annual music festival is the Major Minor Show. It is held by Major Minor himself, the land's Dance Master and presenter of the Major Minor Trophy. The favorites to win this esteemed prize are Tempo, a hip grasshopper, and his closest pal Katy. Yet it won't be as easy as many would believe...

King Dirge has set aside some room on his shelf for the prize, and he's not the one to move things around without getting what he wants. So the evil one has dispersed members of his own production company, Mussi Productions, to stop Tempo and Katy from winning the dance trophy. Now the grasshopper must survive through seven stages of platforming action to show he's got the moves and rhythm to win the contest.

Find musical items such as notes, CDs, LPs, cassette tapes, headphones and more to power-up Tempo's moves. The grasshopper has the ability to perform "snap attacks," which involve firing musical notes to stun enemies. He can then finish them off with a few of his special kicks, including wall kicks, back kicks and sliding kicks. Tempo's friend Katy can also join in on the action whenever he steps over a "dance" icon.

The goal is to progress through each stage until you run across one of King Dirge's henchmen. Tempo can also play one of three bonus games in between levels, but each costs a certain amount of gold coins (found on each stage). The bonus rounds include "Tasty Vittle Session," where you try to steal as many slices of pizza as you can before getting caught by the owner; "Goin' Pearlin," which has you surfing and earning points for poses; and "Just Hackin' Away," where you get to split logs or rocks with your deadly moves.

As you might expect from the land of Rhythma, you'll be treated to many different styles of music (rock, rap and funk) in QSound audio. Tempo begins the game with a certain amount of strength, which can either be replenished by collecting notes or increased by finding headphones. Whenever Tempo suffers damage to his strength, you'll know it -- the music will change its tempo! The game also features three difficulty levels and a password system to continue progress.

http://www.allgame.com/game.php?id=1391
http://www.gamefaqs.com/console/32x/home/584376.html
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14eac7a6
Toughman Contest
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Boxing
Release Year: 1995
Developer: Visual Concepts
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
*
So you think you're ready for the TOUGHMAN CONTEST? Strap on the gloves and we'll find out. This is my big shot and I'm not going to be stopped. Not by you, not by NOBODY. I've been workin' 12 hours a day in a meat packing plant using my fists to break frozen bones. I can't wait to get my paws on you. I'm going to knock you out of the ring. You're dead MEAT!

http://www.gamefaqs.com/console/32x/home/915979.html
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b5de9626
Virtua Fighter
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Release Year: 1995
Developer: SEGA-AM2
Publisher: SEGA
Players: 1 or 2 VS
_________________________
*
It's clobberin' time! After Virtua Racing showed you the true power of the 32X, Sega brings you Virtua Fighter -- a no-holds-barred Arcade conversion featuring all the smooth polygon graphics, lightning-fast gameplay and realistic character designs of the Arcade machine.

Join Lau, Pai, Wolf, Jeffry, Sarah, Jacky, Akira and Kage as they engage in the epic battles of the Judgment 6 fighting tournament, featuring a final match against an opponent that's barely human. Added features include a remixed soundtrack, colorful new costumes for all characters and a new tournament mode where you and seven buddies can bust-a-move to see who's best.

Controls:

CONTROLS
D-Pad Up: leap up
D-Pad Up Right: leap forward
D-Pad Right: move forward
D-Pad Down Right: crouch, move forward
D-Pad Down: crouch
D-Pad Down Left:crouch, move backward
D-Pad Left: move backward
D-Pad Up Left: leap backward
D-Pad Left (twice) or Right (twice): quick step
D-Pad Left (twice and hold) or Right (twice and hold): dash or retreat
A + B Button: throw
D-Pad Down Right + C Button: mid-level kick
D-Pad Up + B Button: quick stomp
B or C Button (with opponent behind you): back attack
Start Button: pause, skip instant replay
C Button: kick
B Button: punch
A Button: guard

RECOVERY
D-Pad Left, Right (rapidly): quickly stand up straight
D-Pad Left: roll backwards away from opponent
A Button (rapidly): roll away to side
D-Pad Up: spring up onto feet

KICK RECOVERY
C Button (rapidly): high or vertical kick
D-Pad Down + C Button (rapidly): sweep kick
A Button (wait until on the ground) + C Button: roll to side and sweep kick

Hints:

- More colours on the suits of the characters -
You can also hold DOWN and press A, B or C when selecting character to find three new suits for them.

- Different Costumes -
To play in a character's different costumes, Hold UP and then select your character with the A button or B button or C button.

http://www.gamefaqs.com/console/32x/home/584378.html
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7896b62e
Virtua Racing Deluxe
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1994
Developer: SEGA-AM2
Publisher: SEGA
Players: 1 or 2 Alternating
_________________________
*
The Arcade and the Genesis smash comes to Genesis 32X with Virtua Racing Deluxe! Now choose any of 3 cars-Formula One, Stock, or Prototype car, and race against the clock or against a friend. Experience the sizzling power of the 32X with Virtua Racing Deluxe!

Hints:

- Mirror Tracks -
Finish all the tracks with a win in either normal or hard mode. Then please do the following;
Go to the mode screen and highlight the options box. A mirror image of the words will appear allowing you to select mirrored tracks to race on.

http://www.gamefaqs.com/console/32x/home/584379.html
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6de1bc75
World Series Baseball '95
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1995
Developer: Blue Sky Software
Publisher: SEGA
Players: 1 or 2 VS; CO-OP
_________________________
*
World Series Baseball 95 was released in mid-to-late 1993 for the Sega Genesis. WSB 95 was developed and published by Sega Sports. WSB 95 is the sequel tp one of the most revolutionary baseball games during the 16-bit era, and throughout gaming history as well. Its unique, close-up batter's box perspective added a layer of realism that had never been attempted, let alone seen in any baseball game. Here's the deal, the game's camera was placed directly behind an amazingly detailed character model, so much so that the character model filled up the screen vertically. All of the batter's animation was done in this perspective, and all of his animations were smooth. All of these things were retained, and improved upon, in the sequel.

The graphics were revolutionary, the batter's box perspective had never been done this well before, and in my honest opinion, I don't think it's been done this well since. This unique perspective gives the game a look and feel all its own. The batter's box isn't the only notable graphical highlight. The animation for pitchers is smooth as silk as well. Every single animation for a pitcher is done to perfection, none of the pitches look identical, which was a pretty big deal at the time of the game's release.

The outfield graphics are great, every animation in the game is as smooth as you could possibly expect. The game's environments, namely the stadium and the field itself, look outstanding. The stadiums all have unique features that will allow you to tell which stadium is which. More detail has been added to each stadium. The field looks amazing, there is a subtle change in the color of the field, just like real life. This is the most aesthetically pleasing baseball game I've ever had the privilege of playing.

Reviewer: JPeeples
http://www.gamefaqs.com/console/32x/review/R19487.html
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61833503,b3c9dec1
WWF Wrestlemania Arcade
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Wrestling
Release Year: 1995
Developer: Sculptured Software
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
*
WWF Wrestlemania: The Arcade Game merges the personalities and action of the popular WWF TV show characters with a Mortal Kombat-style fighting game. This title features digitized graphics of 8 WWF superstars: Doink, Razor Ramon, Bret "Hit Man" Hart, Shawn Michaels, The Undertaker, Yokozuna, Bam Bam Bigelow, and Lex Luger.

Although it is a wrestling title, this game is structured a lot like a one-on-one fighter. It is very fast-paced, and features crazy special moves. Also, each match is divided into a series of rounds, much like a fighting game. Instead of each round ending in a KO, each round simply ends when you force the other wrestler(s) to fall by reducing their energy meter. Game modes include single player arcade mode, tournament mode, and vs mode for 1-on-1 multiplayer.

http://www.mobygames.com/game/sega-32x/wwf-wrestlemania-the-arcade-game
*

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447d44be
Zaxxon Motherbase 2000
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1995
Developer: CSK Research Institute Corp.
Publisher: SEGA
Players: 1
_________________________
*
This 32X-exclusive sci-fi shooter has gameplay is somewhat like Sega arcade classic Zaxxon. The graphics consist of a diagonally scrolling playfield which creates a pseudo 3D environment. The backgrounds are drawn using 2D scrolling planes, but the enemy and ship objects are drawn using 3D flat-shaded polygons.

Although the basic goal of each of the 9 levels is to shoot everything without getting shot, the game has a strategic element. Your basic spacecraft has very little firepower, and can only sustain one hit. To make matters worse, there are very few power-ups. In order to survive, you have to jump on top of enemies and take control of their weapons systems. This system allows for a large variety of player-controllable ships.

http://www.mobygames.com/game/sega-32x/zaxxons-motherbase-2000
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3AE0E83B
Doom: 24 Level Expansion
Original Title: Doom
Platform: Sega 32x
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 2009
Hacked By: Saxman
Version: 1.0
Players: 
_________________________
*
The 32X version of DOOM is a port of the Jaguar version, however, seven of the levels present in the Jaguar version were dropped from the port. This hack adds these dropped levels to the level select option on the title menu. The levels included are:

- Level 16: Tower of Babel
- Level 17: Hell Keep
- Level 18: Pandemonium
- Level 19: House of Pain
- Level 20: Unholy Cathedral
- Level 21: Mt. Erebus
- Level 22: Limbo

Tower of Babel and Hell Keep are new levels which do not have anything in common with the PC levels that share their names. The 32X does not have enough memory to run Unholy Cathedral, and it will crash immediately after being selected.

http://www.romhacking.net/hacks/618/
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6e99c291
Sonic in Chaotix
Original Title: Knuckles Chaotix
Platform: Sega 32x
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Release Year: 2006
Hacked By: JJFTails
Version: 1.2
Players: 
_________________________
*
This is a hack which replaces Mighty the Armadillo with Sonic the Hedgehog. The Special stage sprites were replaced with Sonic CD sprites and in level sprites were ripped from Sonic Crackers. A few of the sprites were drawn from scratch.

http://www.romhacking.net/hacks/399/
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531DC46C
Spear Of Destiny
Platform: Sega 32x
Region: Original Homebrew
Media: Cartridge
Controller: Gamepad
Genre: Shooter - First Person
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players: 
_________________________
*
Great DOS classic ported to the SEGA 32x.
*

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078371C1
Wolfenstein 3D
Platform: Sega 32x
Region: Original Homebrew
Media: Cartridge
Controller: Gamepad
Genre: Shooter - First Person
Release Year: 2009
Hacked By: JLF65
Version: Alpha 4
Players: 
_________________________
*
Great DOS classic ported to the SEGA 32x.

http://www.dcemu.co.uk/vbulletin/showthread.php?t=183264
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ed7648ac,029106F5
After Burner Complete
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
*
Although repetitive and a bit shallow, After Burner does a wonderful job creating realistic illusions of speed and 3D depth. Viewed from a third person, behind-the-plane perspective, this fun, graphically impressive, over-the-top shooter puts players in a high-speed fighter jet, firing a gun and lock-on missiles at incoming planes. Banking frequently decreases the chances of being hit by enemy fire. Suspension of disbelief is very easy in this game, especially when playing the sit-down, cockpit cabinet version.

Controls:

D-Pad: control jet
A Button: roll
B Button: missiles
C Button: vulcan
X Button: speed low
Y Button: speed middle
Z Button: speed high

Hints:

- Arcade Mode -
When you see the Sega logo press: A + C + Start on 2P

- Debug Menu -
At the Sega screen, take controller 2 and press: A + C + Start.
At the title screen, with controller 1, press: A + B + C + Start

- Level Select -
When you see Start and Options hold: A+B+C and press: left or right.

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=1379
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936c3d27
B.C. Racers
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1995
Developer: Core Design Ltd.
Publisher: Front Street Publishing
Players: 
_________________________
*
BC Racers is a kart racing game starring characters from the Core Design's Chuck Rock series of games.

Each of the racers in this game rides a prehistoric motorcycle with a side car. On each two-character team, one person drives the motorcycle, and the other fights off opponents using clubs, punches, kicks, etc.

Graphics in BC Racers consist of a flat landscape decorated with scaled sprites to compose the track and scenery.

http://www.mobygames.com/game/sega-32x/bc-racers
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FB14A7C8
FIFA International Soccer '96
Platform: Sega 32X
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports - Soccer
Release Year: 1995
Developer: Probe Entertainment Limited
Publisher: Electronic Arts
Players: 1
_________________________
*
The most successful football game of all time has been improved and updated for the 32X. FIFA Soccer '96 is dedicated to bring you all the action from around the globe, featuring over 3500 players from 200 teams and 12 leagues. Combined with stunning graphics, 7 camera views, 4-player mode and the usual host of options, FIFA Soccer '96 delivers the total footballing experience.

http://www.gamefaqs.com/console/32x/home/918264.html
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0BC7018D
NFL Quarterback Club
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1995
Developer: Iguana Entertainment
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
*
One of the earliest in the NFL Quarterback series, this version features the standard game modes such as Exhibition, Season, Playoffs, etc. and features a full NFL license with players and their teams respective names and logos. One feature that is present in this game is the Quarterback Skills Challenge where the player can choose from 13 different quarterbacks such as John Elway, Steve Young, Dan Marino and many others in a QB competition. The goal is to complete a series of drills such as hitting a bulls-eyes, throwing long distances, competing in obstacle courses or test out their throwing accuracy. It also has a two-player option where friends can compete head-to-head.

http://www.mobygames.com/game/sega-32x/nfl-quarterback-club__
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CD54AC37
Virtua Hamster
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Release Year: 1995
Developer: Core Design Ltd.
Publisher: Front Street Publishing
Players: 
_________________________
*
Not to be confused with other virtual pet games that simulate the Hamster owning experience (e.g. Ubisoft's Hamsterz Life and Petz: Hamsterz 2), Virtua Hamster was a Sega Genesis 32X game that had players guiding rocket-powered hamster test pilots on mini skateboards around a maze of tubes, collecting stolen blueprints in a mad scientist's laboratory.

According to pre-production design documents posted by former Sega game designer Eric Quakenbush, Virtua Hamster was meant to have "the look and fast paced action of Virtua Racing and Virtua Fighter combined with an amusing puzzle strategy game and an unlikely group of heroes and enemies."

Unfortunately, the game was never released (planned for 1995), presumably due to the 32X add-on's unpopularity. Quakenbush said a British company picked up the title for a possible PC release after Sega cancelled the project, but that also never made it to market. 

Other intriguing Virtua Hamster characters that serve as opponents seeking to hinder test pilot:

A Kangaroo Rat with an Australian 'out-back' style rocket

A Mole or shrew that lurks around like Peter Lorrie

An armored, Armadillo-like, rodent from Brazil that chants soccer crowd anthems and yells "Goooaaal!" when he makes a point against another player

A Pack-Rat who will grab any object he comes across and stuff into one of his many pockets

And a pack of alley rats with black leather and chrome rockets

http://www.gamesetwatch.com/2009/07/countdown_to_virtua_hamster.php
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8EB7CD2C
WWF RAW
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Wrestling
Release Year: 1995
Developer: Sculptured Software
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
*
WWF Raw is a professional wrestling game featuring 10 superstars from the World Wrestling Federation. The wrestlers you can choose from include Bret "Hit Man" Hart, Bam Bam Bigelow, 1-2-3 Kid, Diesel, Doink, Lex Luger, Luna Vachon, Owen Hart, Razor Ramon, Shawn Michaels, Undertaker, and Yokozuna.

In this game, you attempt to pin your opponent to the mat by reducing his power meter until he can fight no more. There is a large number of moves to perform, including turnbuckle maneuvers and "illegal" acts such as hitting your opponent with a metal folding chair.

This game supports up to 4 simultaneous players, and has the following game modes: One-on-One, Tag Team, Bedlam, Survivor Series, Royal Rumble, Raw Endurance Match, and Rematch.

http://www.mobygames.com/game/sega-32x/wwf-raw-
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D61FEBC0
X-Men
Platform: Sega 32x
Region: Prototype (USA)
Media: Compact Disc
Controller: Gamepad
Genre: Action
Release Year: 1994
Developer: SEGA
Publisher: Unreleased
Players: 
_________________________
*
Here you have our second release. Impressive, eh? It's X-Men for the 32X, also known in later stages as X-Men: Mind Games. Although this is quite an elusive game concerning unreleased titles for the 32X, we can say for sure it has a lot to offer.

For starters, development of this game was assigned to Scavenger, who owned some studios (like Zyrinx and Lemon) featuring many former Amiga demoscene developers, known for their high-tech profile and their enthusiasm into pushing systems to their limits.

This X-Men adventure with beat 'em up-esque gameplay is a 3D game with stunning visuals for its time, probably redefining a new age of titles for the Mega Drive add-on.

This prototype is quite early, basically something of a tech-demo which allows selecting and playing a couple levels from a concept title screen. These levels feature several playable areas -some of them having no enemies at all- and a single playable character, Bishop.

There's also a debug camera function in this build, switched by pressing the START button. Using this camera, you can explore the whole levels and even glitching the game if you do what you shouldn't.

With this proto we have a great playable sketch of a game that could have probably surpassed our expectations, having been finished and released, that is. This is a great showcase for both the 32X and the Scavenger studios.

Enjoy!

IMPORTANT NOTICE

This prototype, at the moment of its public release, is only working on real hardware, specifically set up to American region (regional lockout is displayed in both Japanese and PAL regions). We couldn't find any emulator able to reproduce the particular 3D engine used by this game. It boots and shows its concept title screen, and when you choose a level you even listen its corresponding music, but absolutely nothing is displayed on screen, turning this to be unplayable on emulators.

We hope there will be many people behind the emulation scene pushing their efforts into making this game compatible with their emulators in upcoming revisions, so the game can be finally emulated. Until them, we'll have to play it on our 32X systems.




SegaSaturno unreleased section staff: saturn_worship, Wesker and Ryo Suzuki.

Donators list: Adol, blackwolf, dagore91, FacundoARG, Lord Kefka, realbrucest, Ryo Suzuki,
saturn_worship, tatoon and Wesker


www.segasaturno.com

...the game is never over...
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CD - 3 Ninjas Kick Back
3 Ninjas Kick Back
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1994
Developer: Unknown
Publisher: Sony Imagesoft
Players: 
_________________________
*
In this action-packed adventure, you become any one of the 3 Ninjas as you skateboard, hang glide and kick your way through forests, Japanese gardens and into a whole lotta trouble. And that's when the fun begins.

http://www.gamefaqs.com/console/segacd/home/919848.html
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CD - Adventures of Batman & Robin
Adventures of Batman and Robin
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action
Release Year: 1995
Developer: Clockwork Games
Publisher: SEGA
Players: 
_________________________
*
Holy joysticks Batman! This game is really hard! The Adventures of Batman and Robin for the Sega CD is unlike its Genesis counterpart. Instead of a walk along beat-'em-up, this game finds Batman behind the wheel of the Batmobile as he takes to the streets to find the missing Commissioner Gordon and his trusty sidekick, Robin. Pushing the Sega CD to produce some great scaling effects, Adventures was quite impressive for its time. On top of that, the animators and writers of the show made an exclusive episode of the animated series to be spliced into this game as in between level cut scenes! This Batman game has a few great things going for it, but does it ultimately run out of gas due to some difficulty issues?

The game's story features a few of the key villains from the series, Poison Ivy, the Riddler, and everyone's favorite Joker. To show off the Sega CD's power, Batman takes the Batmobile out for a spin to catch these evil doers with very nice scaling effects. There are a total of six levels, each one having multiple parts. In most levels, Batman must either race to the finish before the time limit runs out or destroy all the enemies. In the sixth and final level, Batman takes to the sky in the Batwing. The back of the game case says that Adventures is two games in one, but you only get to use the Batwing for one level, so that's a bit of a stretch really.

The Batmobile isn't the smoothest to control, and I would have liked it to move a little more fluidly. This is especially an issue when the roads become so congested that lightning quick reflexes are a must to win. There are some power ups scattered across the roads to help Batman reach his goals though. Along with his standard missiles with the C button, he can collect bombs to fire with the A button to do serious damage to his foes. He can also find lightening bolt shaped boost icons, that will increase the Batmobile's speed for a limited time. I love getting the boosts, when the Batmobile soars down the streets of Gotham at insane speeds dodging obstacles and blasting away villains, the game is actually very fun. These boost items are necessary to finishing the levels, if you don't use them, there's practically no way the Batmobile can reach the end of the level in time.

The graphics are all very nice, from the in-game sprites to the amazing animated cut scenes. These are some of the best looking animated scenes I've seen my Sega CD produce. The animation, while a little grainy, looks very crisp, and is presented in a widescreen like format. It is not confined to a tiny little box on screen, like some Sega CD titles. There are also nice graphical touches throughout the game, such as some of the Riddler's toys that bounce right at you and the scaling used on these sprites is quite good.

Musically, Adventures is rather forgettable. The few tracks there are fit the mood of the Batman series, but the tunes aren't the type to stay with me after I'm finished playing; however, in the animated scenes, the characters retain their voice actors from the cartoon, so that is a definite plus for the fans. All of the sounds are as they should be, such as the Batmobile revving up in a boost, and explosions blasting and booming away as Batman races into the night.

So, Adventures has a lot of great points! But there's one major drawback: it's just way too hard for it's own good! The first three levels aren't too bad once you get a hang of the controls, but levels 4 and 5 (Riddler's virtual reality racing and the Joker's multiple laps of bumper cars) are extremely challenging. More often then not, it's really hard to avoid all of the obstacles of the road, and so the Batmobile will either blow up from getting hurt too much, or you will simply run out of time. To be fair, I did feel a great sense of satisfaction after beating some of these levels, especially since I was rewarded with such wonderful cut scenes. With only six levels, the game isn't really that long. But I guarantee that most players will not be able to beat some of these levels on their first try, they are just that hard!

I think the Adventures of Batman and Robin would have greatly benefited with a series of options to make it more suitable to players of different skills. In fact, there are no options at all, and all you can do at the title screen is press start to be immediately thrust into the game. Thankfully, there is a button code that can be pressed to skip levels and go directly to the next cut scene, so fans should not worry about missing these scenes if they find they can't beat this hard game. Oddly enough, the ending was sort of anti-climatic, and very short compared to some of the lengthier scenes.

Sega CD fans looking for a challenging game would do well to pick this one up. From what I'm told, the PAL version can fetch a rather hefty price, and I can't really justify such a high price for a somewhat short and very difficult game. For determined players, the difficulty will have you coming back for more, but for those easily discouraged, this one will probably make you pull your hair (or bat ears) out in anger. If you can find this one for a fair price, I highly recommend it! Just be ready to face Batman's greatest villain to date: tougher than nails gameplay! 

Reviewer Score: 6.0   |   Avg. Reader Score: 5.5

Reviewer: Rodger Swan
http://www.sega-16.com/review_page.php?id=1021&title=Adventures%20of%20Batman%20&%20Robin
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CD - Adventures of Willy Beamish
Adventures of Willy Beamish
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Graphical Adventure
Release Year: 1993
Developer: Infinite Laser Dog
Publisher: Dynamix
Players: 1
_________________________
*
Remember when you were a kid and wanted something so badly, you were prepared to doing anything to get it? Nothing was considered off limits, and the end justified the means. Such narrow-minded focus usually ended in tragedy, with one or more family members burned or maimed, as well as several thousand dollars in property damage. Well, perhaps our youth was a bit different, but that's more or less the way things went for Willy Beamish.

Another in the long line of Sierra graphic adventures, The Adventures of Willy Beamish replaced the standard futuristic world-saving setting with a more down-to-Earth scenario: that of a young preteen doing everything in his power for a chance to compete in the Nintari (his favorite console) championship. It's the last day of class, and all young Willy has to do is make it to three o'clock. Unfortunately for him, his pet frog steals the principal's toupee during the morning assembly, earning him an afternoon in detention.

Plenty of mayhem ensues from this point on, as Willy strives to get the key to his Nintari back after being punished for a mediocre report card. When he's not being tormented by his little sister, he's stopping Leona Humpford - the town villain - from poisoning the river to make her new perfume.

I can more or less sum up Willy Beamish in two words: too short. There's just so much to do, so much going on, that it all blazes by you far too quickly. Just consider some of the things that happen: the babysitter is a vampire, you have to avoid the class bully, there are tourists that transform into ninjas, and your dad just lost his job. Did I mention that the cast of Star Trek: The Next Generation makes an appearance?

That's just part of the overall charm that defines this game. As with other graphic adventures, the choices you make determine how the plot develops. For example, should you decide to ride out your detention, you'll get home too late to stop your dad from reading your report card. Forge a hall pass and you'll escape, but you still have to get past the janitor and bully! In another instance, Willy takes his younger sister outside to push her on the swings. Do you comply with her wishes to go higher, or do you decide to be cautious and spare her from injury? The choice is yours, and the results can be absolutely hilarious.

It's not all about being nasty though. Get into too much mischief and your "trouble meter" will begin to rise. If it should max out, it's off to military school with you, complete with buzz cut and everything! Sometimes, you'll just have to be nice in order to get what you want, but there are plenty of opportunities to be a wise-cracking nine year-old.

All in all, this is still a pretty good package for a game that made its debut over fourteen years ago. The hand-drawn animation does a great job of mimicking cartoons, which is a nice change of pace from previous Sierra/Dynamix releases. Everything is very detailed and strives admirably to overcome the limited color palate of the Genesis/Sega CD combo. The voice acting, a key component that was one of the big enhancements over the PC original, rounds out the package to create a believable and charming world.

We may have gotten something of an upgraded version, but PC gamers got the better packaging. Adventures shipped with several manuals, including Willy's notebook, which contained hints and doodles. The actual tech manual is on the back of a pizza menu! Even cooler, the game included an offer where you could send off for a free Willy Watch!

Almost as seamless as the presentation, the gameplay works just as well. With only three buttons to use, navigation is a simple practice of accessing Willy's backpack and choosing an item. Whatever doesn't work puts the item at the bottom of the screen, where you can try to use it on something else. Things around you that can be picked up are highlighted by a red arrow, people can be talked to via dialogue bubbles, and anything worth investigating is transparent through Willy's magnifying glass. You're on the clock, so it's important to make wise decisions or else you might miss a key event. It never becomes too much, however, and you'll quickly learn to manage your time.

If there is one thing to gripe about with Adventures of Willy Beamish, it has to be the same thing that plagues many other Sega CD games -the load times. They're especially severe here sometimes, and Dynamix even included a small, rotating bubble icon to entertain you while the game loads. To be honest, it's nothing you probably haven't experienced already, and I'm willing to let it slide since this was one of the earlier releases for the system.

In essence, what you have here is another of the Sega CD's stellar digital comics. I've only been let down by Space Adventure, and that was only after coming off playing Snatcher and Rise of the Dragon. Dynamix had this genre down to a science, and we are lucky to have so many of their classics available to play here. The humor may be a bit dated, and some jokes may be over the heads of some younger gamers, but almost everything else is still as wonderful today as when the game was first released.

Reviewer Score: 8.0   |   Avg. Reader Score: 5.0

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1022&title=Adventures%20of%20Willy%20Beamish
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CD - After Burner III
After Burner III
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Flight Simulator
Release Year: 1992
Developer: CRI
Publisher: SEGA
Players: 
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You'd think that after a game establishes itself as one of the company's biggest arcade franchises, it would get more respect. It's released and makes a bundle, so you port it as faithfully as the current hardware allows, attempting to stay true to the original. That's how it should be, right? Moreover, you'd expect said game to be given the golden treatment as the first CD installment on fledgling hardware. I mean, that would be common sense, no?

Well, we all know that Sega is a company that has never really used common sense, so why start here? They've taken the Afterburner series and slapped a whole heap of mud all across its face. Such is the price of handing it off to a third party, I suppose. And why did CSK even touch this? Surely Sega knew that farming out a franchise is the video game equivalent of the rape of the natural world, so what happened?

I can already tell what you're thinking. But it looks like Afterburner! Yes, yes it does. The general premise remains the same. You're still blasting through multiple stages, taking out as many baddies as possible. The Sega CD version even sports some cool features, like unlimited missiles (finally!) and vulcans, as well as ground missions that have you taking out bases and stationary missiles. In the basic sense, it's still Afterburner, and that's what makes it all the more infuriating.

I've heard complaints that G-Loc was slow, sometimes too slow. Those who found that to be a problem will go nuts here. Gone is the sense of speed that defined this series. Gone are the stomach-turning barrel rolls that made you move from side to side while you played (there are still barrel rolls, but they're so slow as to be practically useless). In fact, everything that made Afterburner fun is missing here. What you're left with is a dry, uninspired shell that has almost as little flash as it does substance.

I'm well aware that this was one of the initial Sega CD releases, which were essentially nothing more than cartridge games with great music and cut scenes. That would be understandable if the Genesis version of Afterburner II didn't play faster and smoother than part three does. Yes, you heard me right. The five meg Genesis cart plays better than the Sega CD game. Truth be told, both games have several things in common, like a total lax of biaxial rotation and hardware scaling. I can forgive Afterburner II, but the CD game? Sorry. There's just so much wrong with it. Even worse is that it doesn't even run as smoothly as its Genesis sibling. Things aren't as choppy as Super Thunderblade, but Afterburner III is still a sorry sight to behold. Add to this the bland, almost empty terrain and you have a game that lost its biggest asset in the arcade: the sense - albeit a limited one - of immersion gained from flying a high speed jet.

I still don't understand how this could be possible. Even with the afterburner on, the game still moves like it's on a treadmill. What worse is that some of the "enhancements" made are actually detrimental. You can now choose from the standard behind-the-back view or the new cockpit view, but which is worse? The standard view's plane is so darn huge that it's sometimes hard to see incoming missiles, and you only realize that you were hit when the whole screen bursts into an explosion. Use the cockpit view and lose all sense of what's around you, as well as any arcade feel the game may have had left. Were I in a 360 degree rotating arcade cab, I could enjoy this view. At home on my futon, it just doesn't work.

To be fair, there is some luster among the dullness. The new play modes - timed and hits - add some variety, though your mileage may vary on just how much. Playing for most kills is a nice touch considering the lack of a two-player option, but I've never really considered Afterburner to be anything but a single-player experience. One man, one mission; that's the way it's always been. Besides, I find it highly unlikely that you'll be showing off your high scores to your friends.

There are now night and day missions too, but again, the lackluster graphics don't help at all, and the repetitive terrain all but kills any impact this addition may have had. The land missions are decent, and shooting down AA guns and missile silos was a nice change of pace, although that pace was still too slow to really make a difference.

Seems like I have a complaint for everything, doesn't it? There is one are where I have no qualms at all, which is what most Sega CD games always got right: the soundtrack. All your favorite Afterburner tunes are here, in full red book glory, and they sound wonderful. Some of the original tunes are not as good but the whole score is very competent overall. It says something about a game when you spend more time in the sound test than actually playing.

All in all, I'd recommend avoiding Afterburner III if you're a fan, as you're bound to be disappointed. If your expectations don't run too high, give it a whirl and see Yu Suzuki's secret shame. The soundtrack is at least worth checking out. For some real Afterburner action, check out the incredible 32X version instead.

Reviewer Score: 5.0   |   Avg. Reader Score: 4.0

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1024&title=After%20Burner%20III
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CD - AH-3 Thunderstrike
AH3 Thunderstrike
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Flight Simulator
Release Year: 1993
Developer: Core Design Ltd.
Publisher: JVC Digital Studios
Players: 
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Back when Core were cool, they created a next generation classic. This game's inauspicious debut on the red-headed Sega CD may not have enraptured collective gamerdom, but it caught the eyes of magazine editors and journalists across two continents, establishing Core's reputation and paving the way for Tomb Raider's critical acceptance. With this game, Core proved they could push hardware in ways that actually result in entertainment. In other words, not through the use of brown and spotty FMV, but through the use of fast-paced and bountiful destruction.

AH-3 Thunderstrike is the name of that game. It's also the name of the chopper that you'll double-handedly pilot in one mission-packed campaign after another as you lay waste to teeming iron forests of artillery and gunboats. Moving from metaphorical to concrete, you'll even raze literal forests to the ground, hewing trees of numerous variety with your 1300-rounds-per-minute gatling axe. The best part: you get to watch the carnage from up close, twin spears of firelight lancing through woodland greenery and desert machinery from a well-balanced, first-person cockpit view. This is no Desert Strike; instead of eliminating tiny and distant 2D sprites, you and your Thunderstrike eradicate 3D tanks face-to-face or from behind, if that's your style.

To the chagrin of drug dealers, gun runners, pirates and chemical terrorists across the world, your top-secret experimental prototype ten-of-a-kind Thunderstrike pulls gatling ammunition from the nether void itself, disbursing endless streams of ordnance from its twin Canisters of Infinite Holding. While bad for despots and miscreants, this is good for you since the Thunderstrike's overpowered air-to-air missiles and city-scorching rockets aren't so numerously apportioned. Since there's no upper bound on basic ammunition, you have no reason to spare even a single truck or bunker.

Shooting trucks in a barrel isn't especially challenging, so Core conjured a few additional opponents from their hat of polygonal magic. Ground-based units such as SAM sites fling truly dangerous missiles here and there, while triple-A cannons scatter annoying but relatively harmless artillery shells. Aside from mission-specific obstacles (such as mobile missile launchers), enemy air power comprises your most dangerous opposition. The longer your Thunderstrike lingers within radar range, the more often you'll hear the call of "Incoming Bandits!" and find yourself flanked by agile helicopters or strafed by speeding jets. You can destroy the radar and lessen the number of incoming aircraft, but I prefer to hover in the air like an idiot, then unveil my true cunning nature and deftly slaughter the incoming choppers with rockets at pointblank range to earn end-of-mission bonuses.

Somewhere before and between annihilation falls the secondary task of campaign selection. From a comprehensive map of the world, any of ten hotbeds can be chosen (and must each be cooled to win the game). Select a campaign, listen to the mission briefing, and destroy something.

"We've found their secret base. Destroy all buildings!"

"Our pilot is trapped in enemy territory. Destroy the encroaching tanks!"

"We've found their airstrip. Destroy it with your RCS!"

"Our convoy needs to cross the forest. Destroy all opposition!"

"Their convoy is crossing the forest. Destroy it!"

If the game has a weakness other than its own age, that weakness is the constant stream of fire, a pulsating but steady melody of nothing but destruction. There is no accelerando or crescendo; in every campaign, you will destroy a hundred enemies, accompanied by the same high-quality guitar-driven rock. It's good, but it's repetitive. To Core's credit, the mechanical and organic visual designs vary from one campaign to another. Dusty tanks and cactus pillars in the Arabian desert give way to green SAMs and palm trees in the South Seas archipelago, which in turn give way to camouflaged APC's and hearty redwoods in the North American forests. And you can annihilate all of it.

Even without gargantuan boss encounters or vast gameplay diversity, AH-3 Thunderstrike provides some of the strongest action available on the Sega CD. Pick it up and discover for yourself why critics and journalists used to care about Core.

Reviewer Score: 8.0   |   Avg. Reader Score: 9.0

Reviewer: Lillian Koehl
http://www.sega-16.com/review_page.php?id=1025&title=AH3%20Thunderstrike
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CD - Amazing Spider-Man vs Kingpin
The Amazing Spider-Man vs. the Kingpin
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Monkey Business
Publisher: SEGA
Players: 
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Spider-Man vs.the Kingpin features the same core gameplay as the Genesis and Game Gear renditions, but the Sega CD version features tons of improvements over the other versions of the game, as it actually makes great use of the CD medium. The addition of a revamped soundtrack, improved graphics and audio, a completely overhauled level progression/game exploration system, a slew of hidden items, and tons of short animated cinemas at certain points in the game that really add to the Spidey experience. By that same token, the Genesis version contains features not seen in that version of the game, so if you don't have a Sega CD, don't feel left out. That version of the game allows you to take pictures for the Daily Bugle during your battles, so you can buy money for webbing. It's also the only version of the game to feature the ability to go to Peter Parker's apartment during the game and heal up. The unique features in each version of the game help to give every version of the game a feel of it's own.

The plot in all versions is based around a diabolical plot by the Kingpin, who has planted a bomb that will go off in 24 hours, but, he tells the citizens of New York via a TV appearance, that Spider-Man is the one behind the planting of the bomb. Spidey has 24 hours to find the keys necessary to disarm the bomb, and save the town. In order to get these keys, Spider-Man will have to defeat some of his greatest rivals, some of them have keys, some don't, but he must beat all of his enemies in order to find out where the evil Kingpin is. The game features some of his greatest foes: The Vulture, the Lizard, the Sandman, the evil symbiote Venom, Doctor Octopus, Mysterio, Electro, and the Hobgoblin. Spidey must remain focused on the task at hand, he only has one day to disarm the bomb, and save the city.

The core gameplay for this version of the game remains the same as in every other incarnation of it. Spidey will battle evil-doers in side-scrolling levels, all the while making use of his webbing, and hand-to-hand combat to vanquish his foes. The game's levels are accessed via a huge overworld map that spans New York. The side-scrolling gameplay style fits Spidey perfectly, he is able to make use of each and every Spidey power, such as the ability to climb up walls and ceilings, the ability to shoot webbing, and his ever-present Spider-Sense, which warns him of upcoming danger.

Your goals throughout the game will change based on which level you pick.  In some, you'll just have to beat a thug and save someone, in others, you'll have to fight thugs to the end of trains and levels, and in others, you'll do all of this while trying to get to a boss. The pinball mini-game thrown in at certain intervals is enjoyable, and done better than many full-fledged pinball games. 

The control in the game is simply amazing. All of Spidey's abilities can be done via the game's simple three-button control scheme. You shoot webbing with the A button; you can swing on the webbing, or make a web shield, or a web bolo that spreads across a wider area than a regular shot of webbing, you can also make a continuous stream of webbing that encases a foe to the point of incapacitation. Given the game's liberal webbing system, this technique is quite effective at disposing of small-time foes. Hand-to-hand combat is handled with the B button; you can punch or kick a foe to senselessness. There are various techniques you can use by simply incorporating the webbing, and/or the hand-to-hand combat. You can tie up your foe with a shot or two of webbing to secure them in their place, then punch or kick them, or you can also simply punch them out, however, doing this adds risk that would be non-existent if you tied them up.

The latter method is more risky, but, it disposes of foes in a faster fashion if it works perfectly. The C button is used to jump; you can simply jump from place-to-place, or you can do a jump kick to get to where you want to go, while at the same time adding some security thanks to the kick. The controls are extremely responsive, the on-screen action will occur immediately following a button press. This kind of immediate response is crucial to a Spidey game, since his character relies on lightning-fast reflexes to survive.

The graphics in the game are awesome. Each character in the game, from Spidey, down to the lowliest thug, is full of detail. You can make out the eyeholes on Spidey's costume, and even the belt on a thug's pants. The big-time evil doers in the game look spectacular. The Kingpin looks like a gargantuan beast, and even has facial expressions, which do a great job at getting across how menacing he is. The Lizard features a tattered lab coat, which is just one of the small details that helps to add to his character's transformation from a mild-mannered scientist, to a psychotic reptile, it really gets across the struggle that he goes through in the transformation. The game's environments are just as detailed as the characters. The subway sections in the game features transparent windows, as well as passengers walking about the subway car. This small detail does a great job at getting across the madness occurring in a real-world setting, and it adds to the feel of the game.

The central park sections of the game are just as detailed. Little touches like newspapers blow in the wind, a fountain spurting water, and a broken-down swing set add a sense of despair to the in-game NYC. Some aspects of the levels are interactive, such as the ability to break open a fire extinguisher and force all of the water out of it, which also adds to the real-world feel of the game.

The sound in the game is spectacular.  The hard-rock music is fantastic, with the main theme having some great lyrical work. The guitar work throughout the music fits the action well, and adds some motivation to keep going on, just so you can hear more of it. The quick pacing of it gets over the severity of the situation at hand, adding even more motivation to get things done. The sound effects, such as the sound of webbing, or the sound of a punch connecting, are over-the-top and really help to show that, while the game's setting is in the real-world, and there is peril afoot, there is always time to just have fun. Some of them, like the over-the-top death scream, are a bit much, since they take away the emphasis. The sound effects do serve a purpose though, they do a great job at emphasizing the damage done by punches, kicks, and webbing, for example.

The replay value of the game is through the roof. Although the game may seem like it's limiting, thanks to the 24 hour time limit, it is actually quite extensive. You have a lot of things you can do in that 24 hour time frame. You can tackle each level with a different strategy to keep the game fresh, or you can place self-imposed limits on the game in an effort to add some challenge to the game. Being able to go at your own pace does wonders for the game, as you can tackle things at your leisure. Say you want to tackle a boss right off the bat, you can.  Conversely, you can get some other levels under your belt, and then tackle that boss. The freedom offered to you is vastly superior to most other Sega CD games, and it's refreshing here.

All in all, this is the best Spidey game I have ever played. The frantic side-scrolling gameplay keeps you on your toes, and it fits the Spidey character to a tee. The game's control is rock-solid, and it does a great job of getting across Spidey's lightning-quick reflexes, which you will need if you hope to succeed in this game. The sound of the game is great. Although some of the sound effects are a bit too over the top for their own good. This game does an amazing job at capturing the characters it uses. All of them fit their comic-book personas perfectly. If you are a fan of Spidey, and you are looking for the best Spidey game out there, pick this game up.

Reviewer Score: 9.0   |   Avg. Reader Score: 6.3

Reviewer: Jeremy Peeples
http://www.sega-16.com/review_page.php?id=1206&title=Spider-Man%20vs.%20the%20Kingpin
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CD - Android Assualt
Android Assault: The Revenge of Bari-Arm
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter
Release Year: 1994
Developer: Human Entertainment
Publisher: Big Fun Games
Players: 
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Every time the subject of shmups comes up on message boards or in casual conversation (you'd think people would have other things to talk about), someone always has to mention the supposed "glut" of games filling the category on the Genesis. Somehow, Sega's little black box is literally buried beneath a mountain of planet-saving craft and power ups. Well, boulder dash I say! Shmups were highly popular at the time, true, but they were also a welcome change from the mass of Sonic clones that goose-stepped their way through the industry (no that was a glut). Seriously folks, the shmup genre was one area where we really didn't have too much of a good thing, and when you go back and look at the whole picture, the percentage of titles available is actually very much proportionate to the amount of RPGs and action games. Yet still they complain, still they judge.

Why? Well, they're probably just not real big fans of the genre, that's why. Were they true shmup enthusiasts (god that sounds pompous!), they'd be appreciative  no, downright grateful, for having such simplistic fun like Android Assault gracing their game shelf. A shooter that does everything right for a cartridge game and dresses it all up nice and fancy with some CD bells and whistles, this spacecraft flew decidedly below the radar. Many people overlooked it, and sadly, even fewer appreciated it.

But then, who out there can honestly name another Big Fun Games release? It wasn't exactly the 800lb gorilla of Sega's 3rd party camp, and when most people thought Sega CD, they thought FMV. It pains me to think that they missed out on some sweet visuals, awesome boss battles, lengthy stages, and a pumpin' soundtrack. Hey, wait a second! Isn't that the time-tested recipe for a great shmup?

Great in the classic sense to be sure, but perhaps lacking in any of the pseudo-next gen special effects Sega promised us for our shiny, new add-on (Soul Star would try to fill that niche), Android Assault was more or less another example of the standard fare released on the Sega CD at the time: cartridge games with voiced cut scenes and a CD soundtrack. While that might ordinarily be a bad thing, it could actually be quite pleasant when it comes to shmups. You had your standard cookie-cutter plot and generic weapon power ups among the requisite cliches, but it all worked so well! I loved the strolling parallax and the several screens-high stages! I liked the idea of using the storyline to....wait, I'm lying; I don't remember what the hell Android Assault was about, but who cares? There was no Oscar at the end of the last level, was there?

No, the object here, as always, was to kill everything that came your way. You weren't going to be overwhelmed, but the enemy types were varied enough to keep things interesting, and they all died equally nice. Once you'd powered up your ship enough to get it to transform into the cutest little mech this side of Arrow Flash, the real abuse could begin. Letting loose on a stage with a full arsenal was sometimes too abusive, and I think the developers' hand slipped a little when it came to the ever-important challenge cushion. Die, and only a single level of weapon power was lost instead of the whole thing, as opposed to the balls-in-a-vice brutality that was the calling card of such games as Gradius. Furthermore, you could always use the mega-powerful force charge to deal some serious damage, especially during the nice and long respawn invincibility you got after you lost a life.

Probably the biggest thing I suppose anyone could truly hold against such an underrated gem in this day and age is its slow pace; this I can concede. We're talking Gaiares slow here, and that may now turn off some fans who are into twitchy bullet-fests. This tendency to meander makes some of the stages seem longer than they really are, and even the hardest difficulty level shouldn't pose too much of a challenge to anyone with experience. I suppose that Human tried to compensate for this oversight by stuffing the end of each level with big bosses. Ah, sweet, sweet bosses! They were as intriguing as they were large, and though some may not seem to fit their respective stages (why was the huge crab not in the level that actually had water?), they were still very nice to look at...and kill.

Another potential criticism  minor as it may be  is the whole "been there, done that" feeling most will get when playing it today. As I mentioned earlier, there was no new ground broken here, and you're basically looking at a solid example of how to do an established genre the right way and in as safe a way as possible. This shouldn't be too much of a problem, however, since the selection of shmups on the Sega CD isn't all that great, and chance are, if you're playing Android Assault, you probably don't really care about this anyway.

Let's break it down into its essential parts then, shall we? You own a Sega CD, and you need games for the darn thing. Guess what? This right here is a worthy addition to any library, and its cheap price just makes it that more attractive (not in the ugly-chick-after-lots-of-tequila sense, just to clarify). Sure, it's more of the same, but it's so solid that you won't really be bothered by the lack of originality. Android Assault is fun to play, easy on the eyes, and has a great score. That's reason enough to give it a spin. So what are you waiting for? 

Reviewer Score: 7.0   |   Avg. Reader Score: 8.4

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1028&title=Android%20Assault:%20The%20Revenge%20of%20Bari-Arm
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CD - Animals!
The San Diego Zoo Presents: The Animals!
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Edutainment
Release Year: 1994
Developer: Arnowitz Studios
Publisher: Software Toolworks
Players: 
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Breakthrough video-with-sound technology in The Animals! lets you see and hear over 200 exotic mammals, birds, and reptiles in over 60 minutes of video clips. Using movies, sounds and stories, The Animals! also brings you the most complete and up-to-date information about our animal neighbors from experts at the world-renowned San Diego Zoo. If you love animals, you'll love The Animals! It's fun and easy for children and adults to explore the vast resources of The Animals! Clicking on the habitat map takes you instantly to the animals that live in one of the earth's major climate zones including: tropical forests, deserts, savannas, or tundra. Climb aboard the multimedia tour bus for a narrated tour of Animals in Disguise, Fact or Fable, and Jaws, Claws and Creature Features. In the Storybook Theater, you'll hear fascinating animal stories such as Raising Gordy Gorilla, Protecting Endangered Species, and Wild Safari.

http://www.gamefaqs.com/console/segacd/home/587923.html
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CD - AX-101
A/X-101
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action
Release Year: 1994
Developer: Micronet
Publisher: Absolute Entertainment
Players: 
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At the height of mankind's most glorious cultural and technological renaissance, the Earth is laid low by the Gurzons - a warlike and megalomanical alien race. Our planet's cities are shattered, and its population enslaved. But there is a last hope: if just a few Earth Defense Force pilots can break through to the planet Prism, the Gurzons' enemies will provide Earth with a miracle weapon that could save the world - the A/X-101! Now you can embark on one of the most visually stunning Sega CD adventures yet! A/X-101 utilizes superior graphics to make the battle to save the human race unfold before your eyes in dazzlingly-rendered animations. You'll fight through swarms of Gurzon fighters on outrageous 3D battle screens so real you'll feel the thrusters at your back as your starfighter twists and turns through space!

http://www.gamefaqs.com/console/segacd/home/587924.html
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CD - Batman Returns
Batman Returns
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1993
Developer: Malibu
Publisher: SEGA
Players: 1
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Back in 1992 and 1993, and as magazines of the day put it with humor, Batman kept on returning many times for many systems. Konami, Atari, and (of course) Sega had their chances with the caped hero and the gloomy world of Tim Burton's second Batman film, and the results were sometimes good (just check out Konami's game for Super NES) or mixed. The interesting thing is that, with the exception of Sega's releases, all Batman Returns were totally different and at least intriguing to see (for fans of the film).

The Sega CD version is in essence a combination of the five platform levels present in the cartridge release, with the addition of five extended vehicle sections, a CD quality soundtrack, and some new artwork for the intro and ending screens. No FMVs (thankfully) and no music from the film (regrettably) make their appearance, unlike the speculation prior to its release, back in 1992. Some people criticized the inclusion of the platform levels in an unaltered form, and Sega can't be blamed. It's like it programmed a single platform game for cart and CD and then added the driving section as the selling point of the CD version. Of course, the driving section is so good and so immense that there's no doubt about which is the main meal.

One can only imagine, however, how this game could have been like if the platform section had been improved over the Genesis (much like how Virgin's Terminator CD compares to Terminator Genesis). I'm one of those that defend the Batman Returns cart since the game has several merits, despite it being incomparably inferior to Konami's Batman Returns for SNES or even Sega's own driving levels for the CD. It comprises five long levels that loosely follow, or expand upon, the film's set-pieces, and in general theme and style it's obvious that the designers were inspired by Sunsoft's Batman, down to the very similar status bar at the bottom of the screen. In comparison, Sunsoft's simpler game is prettier and plays better but still, Batman Returns expands and adds several interesting elements like five different weapons and cape gliding.

Speaking of precedents, some of the ideas present in the best games based on the 1989 Bat-film seem to be the basic inspiration for the amazing driving levels. The three Batmobile stages feel like a combination (and vast improvement) of the "behind the vehicle" super-fast Batmobile racing from Ocean's Batman: The Movie (Amiga), and the shooting action from the Batmobile stage in Sunsoft's Batman. It works, since the controls are excellent and responsive, and the gameplay offers a balanced mix of vehicle maneuvering and enemy shooting. The two Batskiboat levels round out the driving portion, and while their quality is up to par with the Batmobile levels, they are less enjoyable as they are a bit claustrophobic since they are obviously set in subterranean water tunnels, giving more emphasis in avoiding obstacles rather than combat.

Each driving "act" is divided in sub-sections making a total of twenty-one levels and nine bosses, while the platform's five acts make a total of fifteen levels with several scattered mid-bosses as well as Catwoman and Penguin confrontations, resulting in a fairly long game if the "full game" option is chosen. Still, there's always the option of playing only the driving Levels. Much has been said about the driving section's high difficulty level, mainly due to the presence of the notorious time limit. It's indeed pretty difficult, but the game has a smooth learning curve and it's a matter of time for the player to learn the patterns that allow for a quicker run through most sections.

The graphics for the driving levels all have nice and detailed background and vehicle designs, as well as excellent use of colour, parallax scrolling in the background cityscape and (of course) the almost flawless scaling that gives a convincing "3D" impression. The presentation could have been a bit better, since the intro "cinematic" with the falling Ice Princess is plain ugly, and the beautiful hand-drawn renderings are very few (you'll see only one good shot of Batman or the vehicles in the ending and the "game over" screens). Most of us remember how "important" were the semi-static screens in setting the tone in a 16-bit game. However, the three Batmobile stages have some of the most beautiful graphics I have seen in a game made in 1992-93.

Purple is the basic colour scheme for the platform graphics. The use of purple instead of dark shades of black and blue (I'm not sure if it was a design choice dictated by the limited palette, an aesthetic decision, or actually a bit of both) gives the game a strange and unique look that some might find quite attractive, while others a bit distracting compared to the shiny driving stages. The Bat, the Cat and the Penguin have all purple hues on their black outfits, as do most of the backgrounds. The very detailed and moody backgrounds have this "baroque neo-gothic" aesthetic the film had, down to the use of decorative motifs combined with steel beams as well as big sculptures and statues, and in general are quite effective in setting a tone true to the film's spirit. There are a lot of nice ideas throughout, but maybe the execution leaves something to be desired.

The music is good, although no matter how good the tracks are, some cues from Danny Elfman's score would definitely make the gaming experience better (the aforementioned SNES Batman Returns is a case in point). Composed by Spencer Nilsen, the game's BGM comprises of several excellent guitar-driven tunes, but only a couple of them have a Batman feeling (namely the keyboard-laden Intro, Finale and Game Over/Options). The remaining tracks are essentially interchangeable: one could hear most of them in any racing or action game. They are still good, but simply don't fit with the on-screen action very well (the bluesy tune heard in the third vehicle stage is particularly out of place). Nilsen's work for Amazing Spider-Man or Ecco was definitely better-suited for the theme and tone of these games. The sound effects in the driving levels are excellent, and I always get a kick out of Batman's unintentionally (?) funny grunt when he is hit in the platform levels.

History (and PlayStation) has proven that real-time 3D environments was the future of games and while the FMV games dated, and dated badly, quality 16-bit graphics are always going to be a classic relic of the early '90s. Batman Returns for Sega-CD is still one of the best driving games of the 16-bit era, and a film tie-in that is worth checking out. Personally I consider this alongside Virgin's Terminator CD as two Mega CD items I cherish, since they are pieces of software that do justice to the films they are based upon, and combine the best of what an early 16-bit CD-ROM game could do. 

Reviewer Score: 8.0   |   Avg. Reader Score: 6.5

Reviewer: Antony S.
http://www.sega-16.com/review_page.php?id=1039&title=Batman%20Returns
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CD - Battle Frenzy
Battle Frenzy
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action
Release Year: 2004
Developer: Domark
Publisher: Good Deal Games
Players: 
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The year is 2049. An alien armada assaults the Solar System. You are a nameless hero whose mission is to board the enemy's main battle cruiser and to disable all sixteen of its main plasma nodes. A special Battle Frenzy chip (code name Bloodshot) is implanted into your neural net, making you the one ultimate soldier on whom the entire humanity depends now.

This is a 3D first-person shooter. You move through maze-like corridors of the alien ship, getting weapons and items, and blasting everything you encounter on your way. There is also a two players mode with split screens.

http://www.mobygames.com/game/sega-cd/battle-frenzy
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CD - Battlecorps
Battlecorps
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter
Release Year: 1993
Developer: Core Design Ltd.
Publisher: Time Warner Interactive
Players: 
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Battlecorps is a giant-mech game that takes place on a mining planet known as Mandlebrot's World. The colony supercomputer has been infected with a virus, and now the planet's giant machines are turning against the people who created them. You must pilot your bipedal attack machine through 12 missions to reboot the computer.

The graphics in this game use scaled and rotated sprites to achieve a 3D environment. The effect is similar to other Core Design games for the Sega CD.

http://www.mobygames.com/game/sega-cd/battlecorps
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CD - BC Racers
BC Racers
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Racing
Release Year: 1994
Developer: Core Design Ltd.
Publisher: Core Design Ltd.
Players: 
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BC Racers is a kart racing game starring characters from the Core Design's Chuck Rock series of games.

Each of the racers in this game rides a prehistoric motorcycle with a side car. On each two-character team, one person drives the motorcycle, and the other fights off opponents using clubs, punches, kicks, etc.

Graphics in BC Racers consist of a flat landscape decorated with scaled sprites to compose the track and scenery.

http://www.mobygames.com/game/sega-cd/bc-racers
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CD - Bill Walsh College Football
Bill Walsh College Football
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports - Football
Release Year: 1993
Developer: High Score Productions
Publisher: EA Sports
Players: 
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The game features 24 college football teams from the 1993 season and 24 of the all-time college teams since 1978. Play modes include exhibition, playoffs and all-time playoffs and the SNES version also has an eleven week season mode.with the National Championship as the ultimate goal.

The playbook consists of 56 offensive plays and 52 defensive plays. On offense, running backs can dive, spin and hurdle. Also, passing is dealt with by having the receivers in their own windowed boxes . When on defense, defenders can dive at the ball carrier, and raise hands to block kicks or intercept passes.

The game also features four weather conditions (fair, windy, rain and snow), and three different quarter lengths (20, 40 and 60 minutes).

http://www.mobygames.com/game/sega-cd/bill-walsh-college-football-
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CD - Black Hole Assault
Black Hole Assault
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: VS Fighting
Release Year: 1992
Developer: Bignet
Publisher: Bignet
Players: 
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I have to be straight up about fighters: they aren't my favourite genre. I certainly enjoy them more than puzzle games and point-and-click adventures but pretty much anything else is preferred. As far as 2D fighters go, I may only like a bit of Mortal Kombat and some Street Fighter, but I still know what to look for in a good one. When picking up Black Hole Assault, I couldn't even tell what genre it was. The screen shots on the back aren't much help, and the front cover suggests some sort of action game with giant robots. Unless you know beforehand, it actually takes quite a while to find out what sort of game it is. The opening movie still suggests some sort of action shooter, and it is not until you actually start the game that you know you are playing a 2D fighter.

The initial presentation of Black Hole Assault is fantastic, especially so for its time. The game starts with an impressive, detailed opening scene complete with some good voice work and animations that explain the setting. Set in the 2160 A.D., events take place after a war with aliens known as the Akirov, where resources are getting scarce, and humans have began exploring the solar system to search for more. On one of these missions some probes are attacked and destroyed by the Akirov, and it is then that humanity realizes it again has to defend Earth from invasion. This defense is done through the use of Cybernetic Anthropomorphic Machines (C.A.M.s), which are adapted from alien technology and used for Earth's defense. A plot like this with some slick anime style cut scenes and some memorable CD quality tunes all sounds full of potential, until you get to the game itself.

Black Hole Assault's story is of course just an excuse for giant robots to fight each other, and that is certainly no bad thing or shouldn't be. After getting through the opening movie, title options, the next movie and then finally to the game, I was expecting something really special. This expectation vanished the instant I got to a screen with only two very similar robots (one is blue and one is red; I like blue so that's what I chose). The visuals and the presentation take a serious drop the instant you start the game. The characters with the exception of a few enemy robots are very simply drawn and have limited movement animation. The backgrounds are generally very bland, taking on the look of different planets in the solar system such as Venus and Mars. With the exception of some limited weather effects, there isn't much happening on the screen apart from the two awkward-looking robots. The bottom screen has some health and power bars, along with the time limit like most fighters and that's about it.

The simplistic in-game presentation could more easily be forgiven if the gameplay was top notch but it unfortunately isn't. The characters have punch, kick and throw for A, B and C. Each character has a power move that can be used with the A button when the power bar is up, most powers being a similar energy blast. Apart from that you are left to jump kicking, sliding and most of this can be done either crouching, jumping or standing. Even for someone who shuns too many complicated moves in a fighter this is disastrously simplistic. The game amusingly included a short tutorial detailing the games limited moves and showing exactly where you have to press on the control to do each one.

The gameplay itself is hampered by the appalling collision detection. Throwing almost never works except for one case when an enemy robot managed to repeatedly do it to me without any way to avoid it. Kicks often don't connect even though they appear to and occasionally even work when they don't seem to connect. Enemies are almost always successful with moves they make but disadvantage themselves with some shockingly bad A.I. The various enemies will often not move or jump around erratically when you do. If one of your attacks doesn't connect, and if your character lands anywhere near the enemy, you will either immediately be thrown or it will stand still while you hit it.

Each enemy behaves differently, but all have a weakness that involves doing the same thing repeatedly. One requires merely crouching and repeatedly kicking while he walks into it. Another will succumb to jump kicks and yet another will stand there while you continually use your special attack. Some put up a fight, but their actions merely frustrate you. None, barring perhaps the last fight, show any sort of intelligence or provide any real challenge. To add variety to the fights there are different gravity effects on each planet, but considering their ease, this doesn't have much impact or add any genuine diversity to the gameplay.

The game is extremely short with only eight fights and is bearable if only to see the story scenes, which as stated, are well done for the time. After this there is two-player mode that allows you to use six of the eight enemy bots (the final two are unplayable). If you find anyone that wants to play with you there is a basic exhibition and even some tournament and league options. There is also a scoring system in single-player measuring how fast you can defeat each enemy. With the shocking gameplay and short single-player offering, it is unlikely that anyone will want to play through it again or show it to friends.

The main strength of Black Hole Assault is its presentation. It has some great tunes, a story full of potential and some nice animations outside of the gameplay. Like with all games however, this alone is not enough to save it. Compelling, addictive and especially entertaining gameplay is what ultimately makes games great, and this only becomes clearer as they age. Black Hole Assault is good proof of that at least. 

Reviewer Score: 3.0   |   Avg. Reader Score: 2.5

Reviewer: Joseph C.
http://www.sega-16.com/review_page.php?id=1043&title=Black%20Hole%20Assault
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CD - Bouncers
Bouncers
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1994
Developer: Dynamix
Publisher: SEGA
Players: 
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Arcade basketball game where YOU are the ball. You can't jump high enough on your own to go through the hoop, so you must bounce off other players. Supports up to four simultaneous players.

There are eight characters to choose from, powerups (and powerdowns) that affect your speed and jumping ability.

Games can turn into fighting matches of sorts, as players can kick each other to get their opponent in the air. With practice, you can learn to shoot three pointers and slam dunk yourself into the basket.

Courts range from a standard city court to an underwater and low-gravity moon court.

http://www.mobygames.com/game/sega-cd/bouncers
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CD - Bram Stoker's Dracula
Bram Stoker's Dracula
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1994
Developer: Psygnosis
Publisher: Sony Imagesoft
Players: 
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Where do I begin with Bram Stoker's Dracula? Based off the movie, this game follows our hero Jonathan Harker on his quest to kill Count Dracula. To reach the sinister Count, he'll have to survive seven terrifying levels of arcade action. In premise, this might sound like a good licensed action game. Heck,  Terminator on Sega CD is a great action game with a rocking soundtrack. Bram Stoker's Dracula? This is one of the worst games I have ever played on any system. There are so many things that it does wrong, that the few good qualities it has, such as some nice sound and graphics here and there, are completely overlooked.

I'll be the first to admit that Bram Stoker's Dracula is impossible. I used eighty-one lives before beating its seven levels, so without the one hundred lives code, I would never have gotten past level two. Why is it so hard? For one, the game just throws hordes of enemies at you and they stick to the character and sap his health away. Our hero can defend himself, since he has a knife and even a wooden stake. Those are normally the tools of a vampire hunter, right? Wrong. Poor Jonathan Harker doesn't have a single weapon. Yes, this fool is out to kill Dracula without bringing along anything with which to protect himself, and he's instead decided to rely solely on punches and kicks (hey, just like in the classic novel!). The few attacks he does have are almost impossible to perform, and the collision detection is so bad anyway, that half of the time your punches and kicks will just go through the enemies without hurting them.

Speaking of the enemies, now would be a good time to talk about how stock this game is. You will fight rats, bats, spiders, ghosts, snakes, zombies, and owls, among other creatures. How uncreative can one get? To be fair, some of the later levels have some interesting villains, but be prepared to play exterminator as you punch and kick your way through hordes upon hordes of rats and spiders. It just screams of unoriginality. This is something I would have expected on the NES, not on the Sega CD.

Hey, remember in NES games when too many character sprites were on the screen, and the screen would then flicker? Guess what, that happens here too on your Sega CD! In addition to the horrible slowdown, the screen flickers and flashes when too many rats and bats try to swarm you. You will be losing all of your lives and continues within the first level or two, as spiders drop from the ceiling, bats fly into you, and rats bite your face off. It's embarrassing.

The embarrassment doesn't stop there. There are so many unpolished areas of the game, that one wonders if any effort was put into its development at all. For example, your character walks through doors and walls. Other problems include the character being animated only in black and white (yet everything else is in color, so I can't believe it was for a stylistic purpose), enemies just appearing onscreen from out of nowhere, the fact that they don't have to be touching the main character to hurt him, the horribly long loading times, the music sometimes stopping or random sound effects just popping in, character sprites sometimes randomly changing colors, and the difficulty level that would make Dracula himself cry.

What about those pre-rendered 3D graphics? I'll concede that some of the later backgrounds look good, specifically the London town and the mental asylum. But overall, everything is too grainy. The developers just could not push the Sega CD to make a decent-looking game. The full motion video segments are taken directly from the movie, and they are full-screen, but these look grainer then during gameplay, and it is often difficult trying to figure out what is going on. Most of the colors are dull grays and blues, and that really adds to the dullness of this title. What should have looked real and like a movie, instead looks like a grainy mess.

Some of the music sounds pretty good though. It's orchestrated and it really does fit the mood of the game. Heck, even some of the voices are crystal clear. But it's not like that across the board. For every decent-sounding song or speech clip, there is an equal or worse bit of voice and music. Some of the audio is just painful on the ears, it gets so bad. The "scream" when you lose all your lives is both one of the worst sounding voice clips in any video game, and possibly the most hilarious.

Bram Stoker's Dracula has no replay value, so why put yourself through the torture? Also, why is Dracula's life bar on the top right of the screen at all times during the game? He only comes out a few times, so why have his life bar present all the time? On that note, the only way you'll see Dracula, is by using either the hundred lives code, or the various level select codes. Maybe you would want to play level six again, which changes things up as you ride your carriage to Dracula's castle. But if you saw how bad it looked, even this section would keep you away. The background for the sky is composed of two different colors, again, this is something my NES could have easily handled.

It looks like Bram Stoker's Dracula had some good ideas going into it. Pre-rendered 3D graphics, CD sound, clips from the film, and digitalized actors. But the execution just went terribly wrong. What's more, the ending is about as anti-climactic as you can get. It lasts no more then ten seconds, then the credits roll, and it says "The End." That's it! This is the kind of game that I feel sorry for. I kept seeing used copies sitting on store shelves for next to nothing, and there's a good reason for that. Actually, there are many good reasons, as hopefully you now know. Do yourself a favor and stay away from this disgrace of a game. 

Reviewer Score: 2.0   |   Avg. Reader Score: 5.0

Reviewer: Rodger Swan
http://www.sega-16.com/review_page.php?id=1045&title=Bram%20Stoker%27s%20Dracula
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CD - Brutal - Paws of Fury
Brutal: Paws of Fury
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: VS Fighter
Release Year: 1993
Developer: Imagitec Design, Inc.
Publisher: GameTek
Players: 1 or 2 VS
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When a game is released on three different systems and you own all three systems it can be a small chore deciding what system to get which game on. With Brutal, a 2-D fighting game from the 16-bit days, I had a choice of three versions, the Genesis, the SNES and the Sega CD. While the SNES reformed the game entirely, the Sega CD was an upgraded version of the Genesis game, loaded with better quality sound, a new character and various extra features.

Brutal was an unusual fighter for various reasons, it used animal characters instead of humans and had a fighting style which was quite unique. It was almost like a parody of those really cheesy martial arts films, mainly Enter the Dragon. The story is quite uninspired, following a martial arts tournament being held on a remote island, it attracted a menagerie of fighters who came to battle for the prize money, each for his or her own reasons.

One of the most important difference in Brutal is the odd fighting style which differs distinctly from other fighting games. The basic control layout is no different from any other Genesis fighter, A for weak attack, B for middle , C for strong and the start button to swap between kicks and punches. The real difference is how the damage of these attacks is executed. If you perform a heavy attack on an opponent who is standing still then the chances are that the damage done will be quite insignificant. However, if you time your attacks well you can do a great deal of damage and even score a one hit k.o. If you dodge an attack and follow up with a swift and strong attack then you can really send them packing. Brutal's control scheme may seem a little unusual to most gamers but when you get used to the system it actually makes a lot more sense than normal.

At the end of the fight, you'll treated to a quick analysis of the battle. This is packed with information like the number of kicks in the fight etc. You also get a summary of the fight which usually goes like "Player one humiliated Player Two with strong and accurate kicks." It's a neat feature and on top of that you can watch a replay of the fight while you glance over the stats.

Brutal uses an unusual password feature which allows you to come back to a game if you have to stop for some reason. You have to enter your name at the start of every new game, which is really annoying but you can just call yourself AAA or something because it doesn't matter. Before you start the fight, you'll be given a password which you can write down for later use. So, if you get stuck fighting a character then all you have to do is note the password and take a break.

We also have a move learning system which you go through during the normal one-player mode. If you defeat the two opponents, you will be allowed to learn a special move, courtesy of the Dali Llama. The first one that every character learns is the taunt. It sounds a little pointless, but it not only looks good, it actually allows you to recover lost health during the fight. It can help a lot if you manage to do it right but it can also leave you open for attack. Fortunately, the next two moves that you learn will be more damaging and surprisingly, some of the moves have very unusual combinations. For example, in most fighting games you'll have to do a combination on the D-pad and then press an attack button. In Brutal, some moves only require the combination for the move so they flow into the attack instantly.

the Sega CD version is packed of extra features that the other two version didn't have at all. First off, we have a brand new character added here who was removed from the other versions, the Pantha. This cloaked demonic cat is a bit hard to get used to, but he can be great for veterans, and having an extra character to experiment with does extend the gameplay. There are also FMV sequences which are well animated and quite amusing and an outtakes gallery. This is full of unused concepts, old character designs and new animation, it also has an outtake from the opening FMV sequence which is pretty funny. There is also an aftermath story which explains what happened to the fighter after you defeat him, a nice feature. Finally, we have the Brutal band which is sound test option that has a band of animals playing along to the tune, this is crap but the other bits and pieces are highly entertaining.

Brutal's cartoon style looks great. All of the characters are well animated, and each has their own taunts and victory poses which are quite appealing. There is a huge amount of new animation added, like the improved movement of Kung Fu Bunny on the title screen. There are two FMV sequences, one about Ivan the Bear leaving work to join the tournament and the other introducing all of the characters. The animation here is fluid and has all of the qualities needed for a Saturday morning cartoon; it's a welcome addition to the game. Brutal has some great backgrounds as well. The beach level is bright and cheery, while the detail on the sky platform is great, with mountains in the background, although the best thing about the level is pushing your opponent off the edge.

Brutal's sound is completely different from any of the other versions. Since it's on the Sega CD, everything has been completely remixed and regenerated and sounds a lot better. The slow martial arts theme as been replaced by dance music, not the like the crappy music from the sequel, but really fast toe-tapping stuff. We also have a really sweet Kung Fu track that could be in any old Kung Fu movie. This usually fills in the post-battle sequences. It sounds very authentic and is a massive improvement.

Only play Brutal on the Sega CD, as the other versions are pretty pathetic when compared to this package. You get the same game with a few more extra features, cool FMV, and an extra character. It's quite rare nowadays, so the chances are that you'll only be able to play the Genesis or the SNES version. If you can't find the Sega CD game then get the Genesis version; it's a little choppy in comparison but it's the next best thing. Brutal is something that you may want to check out if you're tired of playing the more popular fighters on the system or the Mega Drive. It's ideal for collectors and most fighting game fanatics will be pleased to find something that does things a little bit differently.

Reviewer Score: 8.0   |   Avg. Reader Score: 6.3

Reviewer: David Wilson
http://www.sega-16.com/review_page.php?id=1046&title=Brutal:%20Paws%20of%20Fury
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CD - Bug Blasters - Exterminators
Bug Blasters: The Exterminators
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Interactive Movie
Release Year: 2001
Developer: Stargate
Publisher: Good Deal Games
Players: 1
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Of the first two releases from Good Deal Games (the other game being Star Strike), I'd have to say that this one is the better of the two. The graphics and FMV are pretty good, although the color palette seems a bit starved in places. Sound is good, but what really makes the entertainment value in this game is the hokey acting and effects. It has that look of someone put in extra effort just to be B-Movie cheesy, and it works for this game. As far as gameplay goes, I was really impressed with the targeting. Next to Sewer Shark, I think this has got to be one of the best FMV shooters for the platform (and I've played a ton of them). I can only think of one time in the game where I felt that I hit my target but had it register as a miss, where as in most other games of this genre for the SegaCD... I can usually only think of one time where I hit the target and it actually counted the hit!

Even at the high price this game is initially being sold at, I think everyone with a SegaCD who enjoyed playing these games should pick up a copy, if for no other reason than to help support these guys to release more games. I can't say that I don't think they would sell a lot more at a lower price. Let's face it,there are really only three groups of people who are going to buy these games:

1. - hard-core collectors, who will pay pretty much anything to have a complete set.

2. - casual collectors, who will pay mid-range for games they don't have/haven't played before.

3. - people who only own the one platform, eg... mom and dad bought Jr. a SegaCD when he was eight, and now he's sixteen and no other system, but still likes to pick up new (to him) games to play on his console. He's spending $3 for Loadstar at the local video game graveyard.

...and $30+ is really two high for group #3, and most of group #2... While I would love to see these guys do well, I personally fall into group #2, and have a hard time justifying the expense. It's a really fun game though, even if it is a bit short. In any event, it's great to see some fresh material coming out for older systems, and this game was well worth the wait.

http://www.gamezero.com/team-0/final_word/sega_cd/bug_blasters_exterminators.html
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CD - Burning Fists
Burning Fists: Force Striker
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: VS Fighter
Release Year: 2006
Developer: Good Deal Games
Publisher: Good Deal Games
Players: 
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Burning Fists: Force Striker began life as an incomplete prototype that is said to have originated out of Sega of Japan. Apparently a former employee took two builds of the game, then known as Force Striker, and proceeded to sell them on eBay to a collector as Burning Fists, the name the game was apparently going to go under upon its release. Eventually the prototypes made its way into the hands of Good Deal Games, which in turn had independent Genesis developer evermind clean it up and get it ready for a post-mortem Sega CD release.

Having a clue about the game's history, you may already be thinking that since Sega never chose to release the game, how good can it really be? Compared with other prototype games that eventually saw a release, though, it is actually not half bad.

Burning Fists is for all intents just like every other Street Fighter 2 imitator of its period. Graphically, it shares a lot with Sega's other Street Fighter 2 wannabe, Eternal Champions. It has decent animation, although the main characters themselves are noticeably shorter than the gigantic spectators in the background. Perhaps the game was originally intended to have larger, less-animated sprites? Musically, the game is also surprisingly decent.

Where Burning Fists stumbles, however, is in its game play. The enemy AI is fairly inconsistent, at times owning the streets and at other times allowing you to simply walk up to it and throw it. It is obvious that player balance was also never completely tweaked since the game has a high number of spam moves that can keep an opponent trapped in a corner. Finally, there is no combo system to really speak of either.

What puts the game back over the top for me is probably its one unintended feature. Burning Fists is full of often time's hilarious Japenglish stuff including phrases like "Your trick is sharp as a noted blade" or "What a luchas spectacular feal" (notice the typo, and um, Spanish?) In fact, the whole game has a campy feel to it  to get from one stage to another the Japanese warrior rides on horseback, the famous female wrestler gets around in a Ferarri, and the Chinese girl gets around on a bicycle. There's even a little bit of political incorrectness The Iraqi stage is in the middle of an Operation Desert Storm battlefield. Nice.

Overall I have to say that Good Deal Games did a good thing by releasing this game to the public. As long as you expect Eternal Champions and not Street Fighter 2, you'll probably like it as well.

- John "Hunter" D. Norman

http://www.diehardgamer.com/index.php?option=com_content&view=article&id=75:burning-fists-force-striker-review&catid=28:sega-cd&Itemid=81
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CD - C&C Music Factory
Power Factory Featuring C+C Music Factory
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Music
Release Year: 1992
Developer: Digital Pictures
Publisher: Sony Imagesoft
Players: 
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As a lifelong gamer, I have tried to keep an open mind about all types of genres. There are good games to be had among all of them, though some require a bit more patience than others. Case in point: full-motion video (FMV) titles. No other category in gaming, not even dating sims, has been so maligned since its inception. Gamers cite the lack of interactivity, the phoned-in dialogue and wooden performances as reasons why these games should be tossed in a hole alongside E.T. Many believe that gaming itself would have taken a better direction overall had the industry simply ignored FMV altogether.

Even so, there are still those who would defend FMV games. Proponents of the genre have long centered their case on the strengths of releases like Wirehead and Road Avenger. They've argued that when done right, FMV games could be highly immersive and entertaining. In the right hands, there could be a comfortable niche for these titles.

It's too bad then, that haters have games like Power Factory: C+C Music Factory to sling in their faces.

I admit, I can find myself enjoying FMV games. I liked Tomcat Alley, and my love for Road Avenger is no secret on this site. I've been willing to sit down with a game for more hours than most would give it, trying to find something, anything, that would merit attention and allow it to shine for even a short while. It was with that frame of mind that I approached Power Factory.

Now, the Digital Pictures logo at the beginning didn't set off any alarms, as it perhaps would many others. After all, no other company represents FMV gaming more than DP, so it's only natural to find more of its titles out there than any other, save for Sega's own Tru-Video series. It wasn't even the horribly cheesy introduction sequence that sent me running for the hills. I was well aware that a game in the Make My Video series wasn't going to be high art, especially when it featured one of those music groups from the early '90s that just seemed to up and vanish like a fart in the wind by mid decade.

No, it wasn't until I'd been playing for a while that it finally dawned on me just how much time I had wasted. I must use the term "playing" loosely, as there's woefully little here to even fit the word. To those even considering giving this game a chance, I offer one initial bit of advice: I sincerely hope you LOVE C+C Music Factory. Of course, being that the game is centered around the group, some familiarity with them is necessary. To be truthful though, nothing beyond that is required to play, and someone with no previous knowledge of who C+C Music Factory even is wouldn't suffer from it. No, the suffering would come from something else entirely.

Power Factory's whole concept involves two poor workmen, Dwayne and Franklin, who labor tirelessly at a music factory (clever, isn't it?) who must churn out video discs for the group all day long. Working conditions are horrible, and their evil boss (played by Mad TV's Phil LaMarr, who is also one of the two workmen) expects too much of them. Luckily, the player is there to help! Apparently, the best way to help the hapless duo with their workload is by editing video footage. Who'd a thunk it?

This is the point where things go awry. Ironically, it's also the point where one actually plays. The entire experience consists of piecing together slices of footage to make a video for one of three C+C singles: "Gonna Make You Sweat," " Here We Go, Let's Rock & Roll," and "Things That Make You Go Hmmmm." As the song plays, three different movies run at the bottom of the screen, C+C's main video and two random ones, each assigned to a button. Pressing any of the buttons sends the movie to the center viewer, where it can be edited using the D-pad. There isn't much time to pick and choose what to add, and before each of the songs, Dwayne and Franklin state what can be added and what can't.

Additionally, effects must be added to each video by moving the D-pad in different directions. There are a total of sixteen effects, and footage can be strobed, stretched, mirrored, or any number of things, none of which are really very exciting. In fact, most of the time playing will be spent wondering if anything meaningful is being done at all, and by each song's end it becomes apparent that another four minutes or so of one's life have forever slipped away.

Supposedly, if players manage to create a great video, Clivills and Cole themselves will congratulate them. Whether or not anyone on Earth has actually attained this coveted prize is open for discussion, as my own experience was one of constant rejection. My videos were never good enough for the two star producers, and I'm going to be honest in saying that I simply couldn't muster the interest to dedicate the hours necessary to achieving their approval. My self esteem is high enough that I can be satisfied with the footage I edited, regardless of what the professionals say!

I'm going end this review by vocalizing that which has been said for years: who the hell thought this would make for a decent video game? There's almost no interaction at all - the supposed key factor behind FMV games - and the paltry three songs offered mean game time is severely limited. That's even assuming that players can actually stay interested long enough to make any of them into decent videos. I think the only challenge Power Factory offered me was a test to see how long I could refrain from turning off my Sega CD. This is not the kind of game I want to think about when I look at the little add-on, and it's no wonder that FMV games have such a bad rap with gamers to this day. I, for one, am thankful that this factory closed down.

Reviewer Score: 2.0   |   Avg. Reader Score: 1.7

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1130&title=Power%20Factory%20Featuring%20C+C%20Music%20Factory
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CD - Cadillacs and Dinosaurs II
Cadillacs and Dinosaurs: The Second Cataclysm
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action
Release Year: 1994
Developer: Rocket Science Games
Publisher: Rocket Science Games
Players: 
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A third-person driving and shooting game, based on a popular "alternative" comic series by Mark Shultz. The game is a rail-shooter, similar to Rocket Science's earliest game Loadstar.

You find yourself in the so-called Xenozoic Age - after a cataclysm in 2020 A.D., mankind was forced to hide beneath the surface. Once it could come out again, it found the world terribly changed, with dinosaurs roaming freely once again. A mysterious mutant-like race, called the Grith, believe the cataclysm was caused by the upsetting of the natural balance. Now, the leader of the restored City in the Sea, Scharnhorst, is using old technology and disrupting the balance again. The Girth chose you, Jack Tenrec, and your partner Hannah Dundee, to rid the world of Scharnhorst. And you get to do it in a red '53 Cadillac with mounted machine guns.

While you're at the task, you must battle hungry, mean dinosaurs, but also be careful not to upset the balance of nature. Also, try not to upset your volcanic-energy fueled caddy by hitting too much obstacles along the way.

Graphics are a mix of 3D objects and environments and comic-like 2D sprites, but captures much of the original comic book's style.

http://www.mobygames.com/game/sega-cd/cadillacs-and-dinosaurs-the-second-cataclysm
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CD - Championship Soccer '94
Championship Soccer '94
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports - Soccer
Release Year: 1994
Developer: Sensible Software
Publisher: Sony Imagesoft
Players: 
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The first football game to challenge the supremacy of the Kick Off series. The graphical view is from a distance overhead, making the players small on screen but making around half the pitch visible.

The basic control system involves loose control, making running with the ball ('dribbling' in football parlance) a skill to master, and putting the emphasis on one-touch passing, which can be easily performed by tapping the fire button.

The game features customisable league and cup competitions as well as pre-set ones including the 1992 European Championships. There are 168 teams in total, 40 European nations, the 64 top club sides, and 64 custom teams with names ranging from self-indulgent to comical, and their details are fully editable. At club and country level, each team has 3 star players who are more gifted that the others, use them wisely. 

http://www.mobygames.com/game/sega-cd/championship-soccer-94
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CD - Chuck Rock I
Chuck Rock
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: Core Design Ltd.
Publisher: Sony Imagesoft
Players: 
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On the Genesis, you couldn't turn the corner without running into a platform game starring some goofy character. With the Sega CD, full motion video games seemed to flood the market, but here we have an updated platformer on our beloved CD console. Chuck Rock leaps onto the Sega CD with a rocking good soundtrack, and some pretty colorful graphics. And while it won't change the way you play video games, it provides a decent hour of platforming fun. It's time to get prehistoric!

Chuck is a laid back cave man. He was watching the rock games on TV, when his wife was kidnapped by the cunning Gary Gritter (a play on Gary Glitter?). Chuck rushes to throw some leaves on and track them down. It's your cliched "save the princess" plot line, just set in the stone age. Chuck himself is an everyman of sorts - he watches TV, enjoys life at home with his wife, and has a beer belly. He seems like an unlikely hero, but he'll have to get through twenty-eight colorful levels of platforming action to get back his wife!

Instead of jumping on enemies, Chuck has two different attacks. With the B button, he can bounce his big beer belly at enemies, and when he jumps with the C button and attacks in the air, he can kick at enemies. The problem with both of these attacks, is that they are very short range and awkward. It does take a while to get used to the timing of when to attack, because enemies need to get very close to Chuck for them to connect. Fortunately, Chuck can also pick up boulders and throw that at enemies. It take a little bit of time to perfect the art of attacking, but after a few levels it becomes much easier.

The game itself is mildly difficult. You mainly move Chuck through the levels, bopping bad guys and picking up items for points. The best items are the hearts which increase Chuck's health. There are no power ups or weapons for Chuck, but the boulders he finds are very important. In many cases, he must stack boulders on top of one another to reach the next part of the level. There are some puzzle elements throughout the game, but overall, it's not hard to figure out.

There are five main levels in this game, each with a varying amount of stages. The first level, the jungle, has the most stages with eight total. Most of the rest of the levels have four or five. Things start off pretty easy, but once you get to the cave and the water levels, the difficulty gets higher. Enemies become stronger and have trickier attack patterns, and the levels get longer. What's great is that there are tons of different bad guys and bonus items for points in every level. Then there are the big boss fights! Chuck must battle some huge animals to get to the next level, and thankfully there is a password feature to start you off at the next location.

I found Chuck Rock to be a visually pleasing game. The opening intro has a very strange art style (but then again, so does the box art), but the actual in-game sprites look quite nice. The water and ice levels look great, and the enemies are very colorful. After playing a bunch of grainy FMV titles on the Sega CD, this is a welcome change of pace.

Chuck Rock CD also has a rocking soundtrack, and I enjoyed the background tunes and sound effects. The music is very good, but it's limited. For example, the first level has the same music in all eight of the jungle stages, so it does get a little old after a while, but at least the tunes are nice enough, so it's not too much of a problem. The narrator of the opening intro is another high point, in how cheesy he sounds.

The whole game can be beaten in under an hour, and with no way to change the difficulty setting, this hurts things by not allowing players to alter it. The password feature allows players to return to their favorite stages, but it's just a shame that the game is a bit on the short side. At least once Chuck loses all of his lives, he does have the ability of continuing once. Also of note, is that the ending is merely one still picture with some text displayed over it, telling you to look out for the sequel coming soon.

I really wasn't expecting much from Chuck Rock CD, but its colorful graphics and decent music helped get over some of the strange gameplay in this fairly short platformer. Sadly, it seems that 2D platformers have nearly become just as extinct as the dinosaurs in this game (except on handheld consoles it seems), so it holds up as a refreshing change of pace. Chuck Rock CD delivers nostalgic hop and bop fun, in a bright carefree world. The strange method of attacking and the short play time hurts the game, but as it stands, Chuck Rock CD is a somewhat rocking trip back in time, even if it only lasts for a short while.

Reviewer Score: 5.0   |   Avg. Reader Score: N/A

Reviewer: Rodger Swan
http://www.sega-16.com/review_page.php?id=1054&title=Chuck%20Rock
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CD - Chuck Rock II - Son Of Chuck
Chuck Rock II: Son of Chuck
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Core Design Ltd.
Publisher: Virgin Interactive
Players: 
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The story in this Chuck Rock game takes up a little while after the end of the first game. As you may remember, Chuck Rock had to rescue his girl, Ophelia from the bad dude Gary Gritter. Well, he was successful in his efforts, and now Chuck and Ophelia are married. Eventually, they have a son, named Junior. Chuck works in a factory, where he develops great skill at carving automobiles out of stone. A rival manufacturer becomes jealous of Chuck's abilities and kidnaps him. Now it is up to Junior to rescue his dad!

The gameplay in this sequel is similar to the first game, but with some minor differences since you are playing as Junior, rather than Chuck. This is a side-scrolling platform game with occasional rock-moving puzzles thrown in. Unlike Chuck, Junior carries a club that gives his attacks further reach.

http://www.mobygames.com/game/sega-cd/chuck-rock-ii-son-of-chuck
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CD - Citizen X
Citizen X
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Release Year: 2002
Developer: Good Deal Games
Publisher: Good Deal Games
Players: 1
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Most Sega CD owners, upon hearing the name Digital Pictures, probably feel a cold shiver go down their spine, and for good reason. Why? Because they were a video game developer that focused completely on that little genre known as FMV. They are the creators of such instant modern "classics" like Night Trap and Ground Zero Texas. For the most part, their games were SO BAD that they arguably killed the Sega CD. And unless you are a fan, you would probably do well to avoid any games by them.

But surprisingly, there was one game they made that wasn't an FMV game. That's right, Digital Pictures made an actual game, which is pretty much a historical occasion. There was just one problem: it was never released during the Sega CD's heyday. Which is really too bad, because Citizen X, which is completely FMV free except for the cut scenes, is actually a decent game. Had this been released, Digital Pictures might have actually had more than two fans.

Let's get the bad out of the way first . The in-game graphics are awful. Everything is extremely grainy, even for the Genesis. If you have bad eyesight in the slightest, you won't be able to tell what anything is. Also, the controls are quite stiff. It is extremely hard to even fight efficiently, and in a game like this, where fighting well is key, you are in trouble.

The game plays vaguely like the original Prince of Persia, where you had to beat the game in an hour by rushing through a palace filled with death traps. Only this game is on crack. In Citizen X, you have to rush through the sewers, completing sub-missions on your way to save the world. The only problem is, you have to do it in fifteen minutes. That's right, you have to beat a huge maze game in fifteen minutes, and except for a few power ups that will add a minute or two back on the timer, you are on your own against it.

There are a few other power ups as well, such as dynamite for blowing open vaults where you can find important items, as well as weak floors; food and first-aid for refilling your life meter; ammo, for the gun that you have to find somewhere in the game; and the obligatory quest items that you need to complete the plot.

Still, the game has some redeeming qualities. The gameplay is quite fun, the only problem is that the difficulty is through the roof, into the stratosphere, and past the International Space Station into the far reaches of space. I have never beaten this game (at time of writing). I am not ashamed to say it, and when you play it, you won't be either. Some of the enemies, especially the bosses, are ridiculous.

One positive thing is that the enemies are crazy diverse. You will be fighting everything in those sewers from the simple (rats and 'gators) to the mind-blowing (a cannibal martial artist). It seems like everything imaginable is out to get you, and once in a while the main terrorist stops to laugh at your pathetic efforts to stop him.

Speaking of laughing, the video cut scenes are hilariously bad. The first time you meet the main villain, it is likely that you will be either on the floor, dying of laughter, or staring in disbelief. There is one point where a mime looks like he's, well, miming that he's...I'm not even going to say it. It's that bad. You have to see it for yourself. Also, in that same cut scene, something blows up, and I mean "something" quite literally, because the footage of the explosion was either never filmed or never put in, so when the mime activates the bomb, the screen goes black with the word "BOOM!" in the middle, with the explosion only audible... I am not making this up.

The controls are simple (except for the stiffness): A is for jumping; B is for punching; and C is for using a selected item; START takes you to the menu, where you can select items, look at your map, or change the game options. If you press A and B together just right, you can do a kick attack.

The music and sounds are adequate as well. They're not redbook, but they're catchy enough. The explosions sound vaguely like explosions, and when you or an enemy is attacked, you make a nice sound of pain. For the most part, it's pretty unremarkable, but hey, at least it doesn't have the Night Trap theme song.

There aren't any other game modes to speak of. One nice feature is that the game saves the high scores to memory, so you can challenge your friends if they come over. Strangely, it tells you what "mission" the players were on when they kicked the bucket, which I assume means that when you beat the game, it begins again a little bit harder, like some old arcade games.

Overall, Citizen X is average. It has issues, but it still manages to be somewhat fun. I'd say Digital Pictures should at least get an "A" for effort. It is the only true game in their library as far as I know. I find it quite fun and entertaining, but you might not think so. I gave Star Strike a seven, but that was in terms of an FMV game. This is NOT an FMV game, so I'm not sure what to say, so I'll play it safe. Your mileage may vary. 

Reviewer Score: 5.0   |   Avg. Reader Score: N/A

Reviewer: Collin Pierce
http://www.sega-16.com/review_page.php?id=1056&title=Citizen%20X
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CD - Cliffhanger
Cliffhanger
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1993
Developer: Malibu
Publisher: Sony Imagesoft
Players: 1
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I should have stayed away from this one as soon as I saw Sylvester Stallone on the cover hanging from a wall in short-shorts looking like he needs to go to the bathroom. And when the Sony Imagesoft logo appeared when I popped the disk in, I should have known I was in for trouble. I'm still scared to play any more of their Sega CD offerings after the horror that was Bram Stoker's Dracula. Here, we have another action platformer based on a movie, this time starring Sylvester Stallone. And while this game is not an absolute mess like Dracula, it' still plagued with many of the same problems. Here we go again.

I'll start with the good points. What's really surprising here is that there's about twenty minutes of film on the disk with full audio and sound effects. This means that unlike the confusing clips from Dracula which featured no voices, you now have fully voiced clips from the film. Even the Terminator on the Sega CD didn't have the voices to go with the clips, so some credit is due here. The story goes that Sylvester is a mountain rescue man who must rescue some money as well as his friends from evil Qualen and his thugs. The money has been lost above the mountains, and it's up to you to find it. Before every level, there is a clip from the film. Also, in the main menu there's an option called "story" where you can view a bunch of scenes from the beginning of the film that sets up the plot.

Ok, it's got decent clips from the movie, but how's the gameplay? Simply put, repetitive and horribly aggravating. There are seven main levels to the game broken up into various sections. There's only a minimum of variety to the gameplay, punching and kicking thugs in sections that can best be described as Streets of Rage gone wrong. You also climb cliffs, jump over ledges, and there are the real time scaling snowboard scenes. The thing is, it gets old after a few minutes and the controls are so bad that these simple tasks become very frustrating.

Sure, Sylvester can punch and kick, but the hit detection in the game is nearly non existent. Sometimes, you can just stand in front of a thug and keep pressing the A button to punch and he'll die. Other times, you don't even have to face a bad guy and you'll still hurt him. Sometimes, the reverse is true for the bad guys. Jumping in the game is a nightmare, and there are many sections where you have to time your jumps just right to land on moving logs or other obstacles. Jumping is awkward though, so prepare to fall to your doom over and over. Also, running is something Sylvester seems to forget how to move now and then, as half the time you tap right to run, he won't do it. Pathetic! The snow board sections are some of the hardest parts of the game, and yes, they look nice, and the sense of speed is conveyed well, but they are far too hard. You have to jump over a million rocks and slide between trees and rocks at breakneck speeds.

Crash too many times and you'll either lose all your health, or the avalanche following you will swallow you up. Prepare to throw your controller in rage at these sections.

That's one of the biggest problems of the game is the incredible difficulty brought upon because of the poor controls. It's not as impossible as Dracula, but unless you put the ninety-nine lives code in, you will not beat it any time soon. There are too many tricky jumps and cheap attacks (sometimes right after you die and come back there are enemies already on top of you) that really become frustrating with the repetitive gameplay. In the options, you can change the number of lives you have, but having more lives means fewer continues, and fewer lives give you more continues. You can't set them individually, nor can you change the overall difficulty. It's a lost cause.

Another thing that just downright confuses me is how many different things hurt Sylvester. When enemies shoot him, the bullets do less damage then some of the character's punches. Even falling mounds of snowflakes are more deadly then some of the bad guys!? And what was with the bats in the cave that would kill you instantly? And why are there ninjas up in the mountains? What was with the first boss flailing about like a fish out of water, lunging at you with his belly? Why does the final boss's sprites look meaner and bigger then his movie counterpart? The whole game is full of these weird moments that will have you scratching your head over the stupidity of it all.

It doesn't help that early Genesis games look much better then this. The graphics are poor, and the snowboard and live action scenes are the only decent looking things in the game. Most of the levels look similar: snow covered mountains. You also get to go through a forest, jump over some icy ponds, and run from bats in the cave, but it looks quite similar and there's a very low color palette at work. The music is nothing memorable, and again the only cool thing in the sound department is the audio clips from the movie. Some of the music in the game is from the film, but I can assure you that the Cliffhanger soundtrack will leave your ears cold with boredom.

In the end, Sony Imagesoft has made another lackluster movie tie-in, but at least this time there's a few nice things to say about the game, and it doesn't have half the glitches as Dracula. Once I beat it (which can be done in under an hour, assuming you use the lives cheat), I knew I would never touch this one again. Decent movie clips and nicely done (but too hard) snowboard sections save this from being a total disaster like Dracula, but it makes me wonder how poor the Genesis version must be. Action fans in need of a great movie based game should get the Terminator and steer clear of this mess. I always liked Arnold better then Sylvester anyway. 

Reviewer Score: 3.0   |   Avg. Reader Score: 5.0

Reviewer: Rodger Swan
http://www.sega-16.com/review_page.php?id=1241&title=Cliffhanger
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CD - Cobra Command
Cobra Command
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter
Release Year: 1992
Developer: Wolf Team
Publisher: Data East
Players: 
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Gaming vultures (Cathartes bokosuka) love to peck at the defenseless corpses of perished consoles, gouging out the most nauseous remnants of inhumanity. With its library of full-motion video games, some of which lack enough frames of animation to literally qualify as "full-motion", the Sega CD serves many a dish for these voracious, merciless, insatiable, sadomasochistic scavengers. I'm not like that. I don't derive sensual pleasure from feeding on decomposition; I look for the strong and mighty in every console, an inclination which leads me to scour the world for spirited drakes with which I can make sweet gaming love. Two proud specimens from this era (Time Gal and Road Avenger) provide me satisfaction, delivering virile strength in contrast to Cobra Command's emasculative decay. I've unfortunately been saddled with this lame duck for eleven years.

Cobra Command thrusts hapless players into the cockpit of the LX-3FX, a gibberish assortment of letters meaning "awesome new helicopter" according to the instruction manual or "mostly normal helicopter" according to me. Whereas fellow Sega CD helicopter adventure AH-3 Thunderstrike focused on bountiful destruction, Cobra Command focuses on brown and spotty FMV. Instead of a free-roaming blaze of unpredictable glory, the L3-XFX's adventure is scripted and unchanging, forcing gamers through the same grainy scenery on every tour of duty. Removing player interactivity for the sake of flash is a risky gamble, and Cobra Command rolls a poisonous snake eyes.

Scripted adventure games of either the menu-driven or FMV persuasion work their magic through amusing situations, atmospheric immersion, or sometimes even a witches' brew of both. The escapades of swashbuckling knight Dirk in Dragon's Lair successfully enticed arcade gamers due to fluid animation and darkly amusing situations. When Dirk teeter-tottered for dear life at the edge of a bridge over troubled lava, players cared because Dirk was alive, his face contorted into goofy expressions of panic, his boots slipping on crumbling wooden planks. Dragon's Lair can't stand up under serious scrutiny, but that's alright because the game doesn't take itself seriously.

Not only does Cobra Command make the mistake of taking itself seriously, but it enters the animated FMV arena at a disadvantage since its only "characters" are helicopters, tanks and other impersonal ironclads. You'll never see the villains' sneering faces or witness the atrocities they've supposedly committed. Instead, you'll fly in and destroy the exact same mechanical opponents in the exact same order in the exact same places as the last time you played... and you won't even know why you're doing any of this because, despite being entirely based around full-motion video animation, the game doesn't include an introductory plot sequence.

Since it can't rely on energetic heroes or despicable villains (due to not having any), the essence of Cobra Command is to push the player through potentially the coolest places on the planet. With each level, the LF-X3X is force-fed through an animated city, canyon or forest, requiring the player to occasionally press "left" or "right" to dodge predestined obstacles, or to point the cursor and click to shoot a predestined enemy at a predestined moment. Theoretically, pointlessly flying circles around enormous Easter Island statue-heads or strafing tanks in the streets of New York City should be incredible experiences. Unfortunately, being an FMV adventure, most of your helicopter's fancy flying is done for you. As one example of many, the above-referenced rotation around the Easter Island head demands exactly zero controller input. Watch the LX-X3F spin in a circle. Watch an enemy helicopter appear. Move the cursor and click immediately or WOW! YOU LOSE!

Gunblade New York this is not.

With choppy animation and subdued coloration, Cobra Command fails to even make the most of its purely visual stimuli. Even back in the day when no one cared about frame rates, Cobra Command's frame rate was unacceptable; whereas Road Avenger flowed smoothly, the animation here churns and sputters from one scene to the next. I have to wonder what developer Data East was thinking. The bouncy and disjointed visuals might be intentional, as though to represent a realistic cartoon helicopter flight. Realistic or not, it's irritating and I pray no other game designer ever follows Data East's lead (unless they're ripping off a great game like Bad Dudes).

What's not even remotely realistic is how one scene suddenly shifts to another without any reasonable segue or in-between animation. In the "Middle East" level, I soared above a sand dune, incinerating two approaching tanks with my bulbous yellow missiles in the open desert sky. The LX-3FX then warped time and space (a fancy way of saying the screen faded out), teleporting me into a dark and claustrophobic oil refinery! On another level, I conducted a rainforest raid, directing the L3-XFX through lush greenery, orchestrating a symphony of choppily animated destruction. After bursting a shrub-ensconced SAM site, the smoke cleared and visions of an icy canyon, bereft of any vegetation whatsoever, met my eyes. Incoherence! Cobra Command, I reserve no forgiveness in my heart for you!

Even if the choppy animation and spastic continuity were forgivable, incompetent level design would still clip Cobra Command's wings. Picture yourself in the gunner's seat, being chauffeured down the side of a steep canyon. As you imagine how much more fun the game would be if you could actually pilot the helicopter, a terrorist chopper rises up from the rocky depths, ominously staring your L3-XFX straight in the windshield. "Be attitude for gains! The terrorist chopper must DIE!" howls your inner Murdock. Thirty bullets later, the mechanical rapscallion still hovers unharmed . . . soon to be joined by a second wicked helicopter! A targeting reticule appears and automatically positions itself around the second chopper, indicating that this particular terrorist can be destroyed. Only after eliminating the second helicopter can the first, the one that you've been trying to dispatch for a good ten seconds, be dealt with.

The next time a terrorist appears, you have one second to kill him. Or else you die. Instantly.

In a further misguided effort to add variety to the game, Data East granted several opponents the super heroic ability to deflect bullets. Since the gatling isn't effective against bunkers or howitzers, I began using nothing but Krypton missiles as they're provided in unlimited supply, damage any opponent, fire rapidly and demand less accuracy. In other words, they're superior to bullets in every way. So much for variety. Alas, using the missiles propels the game into a whole new world of dumb. Depicted as nothing more than an opaque yellow circle, each missile is accompanied by a flatulent spurt. That's the extent of the LX-FX3's "awesomeness"; it suppresses cartoon tanks via bulbous yellow gastric emissions. Charming.

In a surprising and apparently unfounded show of confidence, Sega hungrily snatched this game from the jaws of a smaller company in order to publish it themselves. Entranced by hollow FMV promises and the allure of an interactive Saturday morning cartoon, my young and innocent heart stood no match for the slick "Welcome to the Next Level" lines peddled by Sega in countless magazines. I really wanted to love Cobra Command but thinking about how much it cost depresses me in a way that only a really disappointing and worthless game can. Don't waste your time as I wasted mine; leave this one for the vultures.

Reviewer Score: 3.0   |   Avg. Reader Score: 6.3

Reviewer: Lillian Koehl
http://www.sega-16.com/review_page.php?id=1057&title=Cobra%20Command
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CD - Colors of Modern Rock
Virtual VCR: Colors of Modern Rock
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Music
Release Year: 1993
Developer: SEGA
Publisher: SEGA
Players: 
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"Colors of Modern Rock" is a promo-only CD by Sega and Digital Pictures.  It's a CD with six music videos produced in conjunction with Warner Custom Music.  You can play the videos as in a normal VCR tape.  The screen is approximately 1/3, combination of color and black-and-white.  It allows for play, stop, search, skip, freeze, and storage of 9 frames (based on available backup RAM space).

Featured bands (and song titles):

Too Much Joy         Donna Everywhere
T-Ride               Back Door Romeo
The Belltower        Outshine the Sun
Xtra Large           Hooker
Mr. Big              To Be With You
Dramarama            Haven't Got a Clue

http://www.digitpress.com/faq/sega_cd.txt
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CD - Compton's Encyclopedia
Compton's Interactive Encyclopedia
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Edutainment
Release Year: 1994
Developer: The Learning Company
Publisher: SEGA
Players: 1
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I would have never made it through junior high without Compton's Interactive Encyclopedia. I'm joking of course, but that was more or less the intention of the whole Edutainment fad in the early days of CD-ROM media. In a society where the brains of children would supposedly rot after an hour of Sonic The Hedgehog play, game developers like The Learning Company were there to save the youth and single-handedly bring back smart. Unfortunately, this was another idea that was better in theory than in practice. People that are fifteen years removed from the time that Compton's was released will find it an antiquated representation of the early digital age. A low resolution, slow moving, cumbersome navigating old CD-ROM is a tough thing to defend.

Compton's is divided into four sections that appear at the select menu. The first selection is called Articles and provides the bulk of the disc's qualities. From Aachen to Zygote, this contains all 34,000 articles from the book volume version of the encyclopedia. It is still amazing that that kind of information (twenty-eight volumes according to the back of the jewel case) can fit onto one Compact Disc. The interface is simple: you move the cursor (in the form of pointed hand around) and select articles with the A button. The loading times are surprisingly quick and there is an alphabet box that allows you to search and skip through fairly efficiently. Some entries are longer than others and there are many interesting subjects that I had never heard of to meander through. What really hinders the control is that the mouse pointer moves at a snail's pace and can only be controlled with the game pad. Mega Mouse support would have been a blessing but none was built in.

The next section is devoted to pictures that correspond to about one tenth of the articles. Although the color limitations of the Sega CD are apparent here, some photos are surprisingly clear while others are unbearably grainy and dithered. The pictures that are output in grayscale generally look better than their color counterparts. A portrait of James Madison only had slight grain compared to photograph of a San Francisco cityscape, which was virtually indecipherable. In addition to a direct link to the article there is also a caption button which provides a short description followed by photography credit.

The third section encompasses some PCM sounds. The qualities of these are surprisingly low considering the format but I assume that the compression had to be high enough in order to stuff that much information on the compact disc. There are excerpts from performances of famous composers like Mozart and Beethoven, speeches from John F. Kennedy, and stock recordings of birds chirping and Geiger counters crackling. This just seems to be an expandable version of the picture section, which also includes clickable captions that pop up to further describe the sounds and their context.

The final section was supposed to be the title's main attraction, thirty videos which would make the ultimate multimedia experience. Unfortunately, more than half of them are simply slide shows with a voice-over. There are a few which are actually video; like the entry for Civil Rights. We are treated to a grainy black and white video of stock footage taken during the civil rights marches in the '60s. The video is about fifteen frames per second and takes up about 25% of the screen, centered. The developers should have trimmed some of the fat off of the articles and sounds sections and concentrated more on the video part because it looks low budget, even for the Sega CD. They should have known that the main reason this disc would be used would be for the multimedia section. The Learning Company seems to have done this on later PC versions and the version for Philips CD-i.

Even with all the problems of interface and the Sega CD's color limitations, I actually enjoyed perusing the disc for about two hours. I think I would have accessed it often back in 1994 if I had a Sega CD. Many people would rate a title, like Compton's, a big fat goose egg without thinking twice about it. They would say it is boring or that it isn't really a game and therefore has no place on a game console like the Sega CD. They would be right about the later: it isn't a game. However, Compton's is not boring at all unless you think that reading about history, philosophy, and metaphysics is boring. The interface is clunky but the meat and potatoes of knowledge are still there. Put in the perspective of its time, Compton's Encyclopedia is worthy of a second look.

Reviewer Score: 5.0   |   Avg. Reader Score: 6.7

Reviewer: Jake McMasters
http://www.sega-16.com/review_page.php?id=1059&title=Compton%27s%20Interactive%20Encyclopedia
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CD - Corpse Killer
Corpse Killer
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Menacer
Genre: Interactive Movie
Release Year: 1994
Developer: Digital Pictures
Publisher: Digital Pictures
Players: 
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Corpse Killer is a full-motion video shoot-'em up. You play as an elite special forces soldier, who parachutes onto a remote tropical island. It seems the evil genius Dr. Hellman has found a way to raise the dead, and created an island of zombies. It's up to you to shoot your way through the undead hordes and stop Dr. Hellman.

The game is played from a first-person perspective. Various zombies pop up in front of a video background, and you shoot them down by moving a cursor on screen or by using a light gun. The Saturn version has a few different features including extra power-ups as well as added footage of enemies.

http://www.mobygames.com/game/sega-cd/corpse-killer
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CD - Crime Patrol
Crime Patrol
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Menacer; Gamepad
Genre: Action
Release Year: 1994
Developer: American Laser Games
Publisher: American Laser Games
Players: 
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This is the PC conversion of the arcade full-motion video shooter produced by the makers of Mad Dog McCree.

Crime Patrol's gameplay is very similar to Mad Dog McCree, or any other of the large live-action laser-gun games you can find in arcades.

http://www.mobygames.com/game/sega-cd/crime-patrol
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CD - Dark Wizard
Dark Wizard
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Turn-Based Strategy
Release Year: 1994
Developer: H.I.C.
Publisher: SEGA
Players: 
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Long ago, the dark god Arliman was defeated and confined within the Jewel of Darkness. The Grand Wizard Gilliam, keeper of the jewel, trained a multitude of disciples to ensure that Arliman would forever be contained. He hoped to rid the land of Cheshire of evil by preventing the evil one's return. Nothing was more important to him than saving his kingdom from this almost certain destruction.

However, Velonese, master apprentice to Gilliam, betrayed the principles of his training and began practicing the dark arts. His punishment was severe, as Gilliam bestowed upon him the curse of immortality and forced him to guard the Jewel of Darkness for all time alone on the island of Viosdia. The foul spirit of Arliman slowly tainted the weak Velonese, and along with three hundred years of solitude, made his thirst for revenge overwhelming.

Velonese summoned four elemental demons from his body and commanded them to attack Cheshire while he prepared for Arliman's return. His armies were swift, laying waste to everything in their path and sparing no one. All the free kingdoms fell except for Quentin. King Wynrick VIII himself was slain defending the kingdom and now a successor must be chosen or Arliman's minions will cast a dark shadow over the land and he will rule for all time.

Sounds cool, huh?

It is. Dark Wizard is the kind of game you quickly overlook, but love once you actually begin playing it. It's very well done and has a deep and involving storyline that will enthrall RPG and strategy gamers alike. It's a shame it was released so late into the Sega CD's life span, as I'm sure more gamers could have enjoyed it had the soon-to-be-released Saturn not killed the momentum of everything Genesis-related.

The game is played from four different storylines. Armer, Wynrick's son and heir, seeks vengeance for his father's death in addition to wanting to stop Arliman's return. Robin, Cheschire's finest warrior, is bound by loyalty and determinedly takes up the mantle of savior. Amon is the ruler of Cheshire's undead and will share the night with no one, not even Arliman himself. Finally, the sorceress Krystal, tricked by Velonese into doing his bidding, has vowed to destroy him in order to redeem herself.

Each character's story is told through lengthy and very well done animated cut scenes. Although each of them begins on different paths, eventually it all comes together, as they all have the same common goal. All four heroes are worth playing through with, although I found Amon to be the coolest, as he's not bound by morality or nobility. Robin's storyline is interesting as well, and I'm currently playing through the game again with her.

As strategy/RPGs go, Dark Wizard is one of the best on any console. Although it cannot compare graphically to modern entries in the genre such as Final Fantasy Tactics and Ogre Battle , its gameplay and depth are more than equal to anything put out since its release back in 1994. Fans of the genre will instantly recognize the similarities to Dragon Force and that is a good thing. If you liked that game, you'll like DW , plain and simple.

The main characters each command an army of creatures, such as centaurs, serpents, dragons, and Rocs, that can be summoned, or humanoids (human, elf, dwarf, or hobbit) that can be hired. Summoning eats up magic points, so you must be careful not to go crazy or you'll end up unable to cast that much needed heal spell or offensive magic. Hiring requires gold, which is acquired from battles. Armies gain experience in battle, and change classes every 5 or 10 levels. Humanoids will change class depending on their alignment, and this determines what weapons they can use and against which enemies they are strongest. You can choose to have them become mages, priests, fighters, warriors, soldiers, etc. You can summon or hire up to six characters per turn, one for each empty space adjacent to your leader.

Your troops move by way of a hex map, which lets you see how far they can travel in a given round. Airborne creatures can move farthest, but are generally weaker. Slow moving troops, such as dragon-pups, can take a lot of punishment but hold up the rest of your forces on the way to battle. Serpents are strong as hell but move like snails over land. They're best used when water is nearby, as they have potentially the best movement rate of any of your ground-based forces.

A handy menu screen is accessed via the A button and allows you to check your stats, search for items, use magic, equip items, save your game, rest to regain strength, or end your turn. The C button executes all attacks. Actual gameplay is very simple. It's knowing which enemy is most vulnerable to certain attacks that makes the game challenging.

I found that turning off the battle scenes sped things up greatly. They're not much to look at anyway, with both creature/humanoids just exchanging blows against a black background. The text-based battles are quicker and don't detract from the game at all. You'll be too busy healing your characters, plotting how best to reach the enemy warlord's stronghold, entering villages and towns to acquire info and items from citizens, and just having a whole lot of fun overall.

Once a battle is won, you'll be taken to a menu screen where you can buy equipment for your troops, send out search parties to find rare items or visit towns, save, and to check your conquests.

Right off the bat, the majority of gamers will take issue with the game's looks. Yes, it looks ancient by today's standards, with small sprites and minimal detail. As most strategy fans will tell you though, graphics aren't what these games are about. They do the job decent enough and are by no means horrible, but one look at these screen shots will have most people hoping the story and gameplay are as deep as they're said to be.

My advice is to remember that the game is almost a decade old and to not judge it by looks alone. I'm sure that once you boot it up and get into battle the graphics will become irrelevant. The game is too much fun to be ignored because of aesthetics alone.

Nothing is better than great music in a game and Dark Wizard has an excellent soundtrack that is definitely worth listening to on its own. Although the songs aren't long (less than 4 minutes each, mostly) they are splendidly arranged and orchestrated. Each of the four main characters has his/her own theme, and while most of the tunes are red book, there are some that cannot be accessed from the CD itself. Fortunately, SegaXtreme has the entire soundtrack available for your listening pleasure.

In-game sounds are forgettable and easily the game's weakest feature. It was slightly underwhelming to hear the cartridge-quality sounds when such great music plays in the background. Magic effects are especially lame.

There are over 20 minutes of voice in the game, and I found the lip-synching to be very well done. However, most of the voices are totally devoid of emotion and this hurts the quality of the scenes greatly. The king died? Express your grief in monotone! Not the best work but good enough I suppose.

If you're a strategy/RPG fan, the question is academic. You'll be all over this game from the get-go. Casual fans of either genre might take some time to warm up to its dated look but will enjoy it once they start to play.

I can wholly recommend Dark Wizard not only as one of the best games on the Sega CD, but as one of the best console strategy/RPG games ever released. Take some time to hunt this one down and spend some time in Quentin. You won't regret your purchase. 

Reviewer Score: 9.0   |   Avg. Reader Score: 8.3

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1066&title=Dark%20Wizard
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CD - Demolition Man
Demolition Man
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1995
Developer: Alexandria
Publisher: Acclaim
Players: 
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Demolition Man is a game based on the 1993 movie by the same name. As with the movie, the game takes place in a dystopian Los Angeles, in 1996. John Spartan is the countrys most fearsome cop and hunts his nemesis, Simon Phoenix. However in doing so, he kills several innocent civilians and both characters are sentenced to cryostasis rehabilitation where they will be brainwashed for 30 years. However the brainwashing does not go as planned and upon waking up, Phoenix goes on a new crime spree. However in 30 years the world has also changed and Los Angeles has become San Angeles, a utopian and violence-free society. As a remnant of a more violent past, police officer John Spartan is once again sent to capture Phoenix.

Demolition Man is a fast-paced platform game, with some levels taking place in an overhead perspective (similar to Smash TV). As John Spartan, the player will spend most of his time shooting endless waves of "cryocons" released upon the antiseptic world of the future. The standard weapon can be upgraded with a shotgun and magnum, both with limited ammo. Additionally, various types of grenades can be collected, which are thrown independently of the firearm. Simon Phoenix appears as a boss character at the end of every level that is directly tied in with the movie.

The Sega CD version of the game retains identical levels and gameplay, but adds digitized clips from the film to introduce levels and advance the plot.

http://www.mobygames.com/game/sega-cd/demolition-man
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CD - Double Switch
Double Switch
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Interactive Movie
Release Year: 1994
Developer: Digital Pictures
Publisher: SEGA
Players: 
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Another entry into Sega's TruVideo productions, Double Switch is actually one of the better FMV games for the Sega CD. It's also the FMV game that I've spent the most time playing. This is due to how hard the gameplay is! Still, if you are looking for some very cheesy acting, something to laugh at, and a game that will keep you challenged for a long time, then Double Switch might be a CD worth looking for!

Double Switch stars technical genius Eddie. He has been living in this ancient mansion which has recently been turned into an apartment building, so Eddie has quite a few friends to converse with. There are a few things that set this building apart from others. One, there is rumored to be a very sought after and very powerful treasure hidden somewhere in the building. Two, there are quite a few burglars that try to sneak in and steal things. Three, Eddie has devised a host of traps to take care of these thieves, but while working in the basement, Eddie became trapped, and his security controls were switched off! That's where you come in! The goal of the game is to stop the thieves, get Eddie out of the basement, and ultimately see if you can discover the secret of the mansion.

Sound easy? Well, it's not. The screen is split up in four quadrants. The top left quadrant is a map of the building. Multi-colored dots on the map indicate the people in certain rooms, so if you see red dots that means you have to go to that room and stop a thief! The top right section is where the video takes place. The bottom left side will display how many thieves you've captured and how many have gone free.

The trap control panel is on the bottom right side of the screen. The rooms will have different traps, but you have to arm the traps and set them off at the right time to get them to work. For example, say there is a burglar in one room and the trap for that room is the fireplace. When the burglar touches the fireplace, you'll have to have the trap set and loaded quickly beforehand and then press the A button to activate the trap. If you got it done at the right time, then you'll watch as our hapless burglar falls to his comical doom.

While it doesn't seem like activating traps and setting them off at the right time is that hard, it's the amount of action that occurs that makes it very difficult. There is just too much going on, and there is no way that you can capture all of the villains. Furthermore, you have to make sure you don't overload the traps by setting too many of them, and you always have to watch the map to see if someone enters the storage room to flip the main power switch, if that happens it's game over.

To make matters worse, Double Switch also throws other challenges at you. In the first section, you have to find four different unlock codes to help Eddie out. To get these you have to be in the right rooms at the right times and stick around long enough to catch the hidden codes. Many times, however, there will be bad guys in multiple rooms at once, and that is not even including the story scenes! It's impossible to catch all of the story of Double Switch in even a few play throughs, because you aren't given enough time to watch them; you have to always be on your toes with your traps. This gets more complicated later on when you have to keep your traps from hurting your friends, so the gameplay is very difficult.

But despite the really harsh difficulty, there is a unique charm to this very campy game. The characters are great fun, and the acting is so bad it's awesome. The video quality comes off good enough, since it is restricted to a box in the right hand corner of the screen, and there are a lot of funny scenes to be found within.

Likewise, character's voices come across smoothly, and Thomas Dolby did the music, though you won't often notice it because you'll be concentrating on the traps. In terms of the audio and visuals, it actually comes across quite nice, but it's just a shame that you can't enjoy it all due to the intense gameplay!

Double Switch is a game that you are not going to beat in a night, nor is it a game that you'll likely beat within a week, and it will and probably take much longer than that. There is just far too much to do in terms of arming and disarming the traps that it really hampers the overall game; however, compared to other FMV games, it has a charmingly campy B-movie atmosphere, and there's a lot to laugh at, if you can find the time to listen to the characters. With the difficulty toned down, this could have been a potentially great FMV game, but as it stands, it's something that many gamers will just give up on in frustration. This is truly a concept that just wasn't switched on to its full potential. 

Reviewer Score: 5.0   |   Avg. Reader Score: 6.5

Reviewer: Rodger Swan
http://www.sega-16.com/review_page.php?id=1071&title=Double%20Switch
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CD - Dracula Unleashed (Disc 1), CD - Dracula Unleashed (Disc 2)
Dracula Unleashed
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Interactive Movie
Release Year: 1993
Developer: ICOM Simulations
Publisher: SEGA
Players: 
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After playing the awful Bram Stoker's Dracula, I was weary of trying another Dracula game on the Sega CD. However, Dracula Unleashed, a Sega TruVideo production, is actually a fairly impressive full motion video, point-and-click adventure game. It starts off a little slow, but once you get a hold of the game play, there is plenty for players to sink their teeth into!

The game's story takes place ten years after the events described in Bram Stoker's original story. Players now follow Alexander Morris, as the shadowy streets of London become the feeding ground for a series of grizzly murders. Familiar faces like Jonathan Harker and Dr. Van Helsing will aid you on your quest to solve the mystery of the recent deaths. Could it be that Dracula has returned?

Being a live action full motion video game, the story and characters are very important. I'm happy to report that the story is fairly interesting, as well as the characters. Now, the acting is clearly B-movie material and is incredibly cheesy. Once you add in the lame special effects, the game just takes on the feel of a low budget horror film. I enjoyed this campy atmosphere though.

At first, it seems like there are a lot of different options on what to do. At the bottom of the screen is a bar of options, and the first is the journal option. This allows you to jot down notes and hear clues on what to do next. There is also the option to see what time it is, as certain events will only happen at certain places at certain times. You can speed up time as well. There is a map, which is actually fairly useless, and a help screen on how to navigate the options.

One important aspect of the game is the item system. By being in the right place at the right time, Alexander will sometimes receive necessary items from various characters. Alexander must then equip these items to his hand, before he needs to use them. For example, you must have the rose item attached to your hand when entering a certain house, otherwise the cut scene that progresses the story will not trigger. Some of the item sprites are really hard to make out, so it's not always clear what you even have in your inventory.

On the main screen of every location, a carriage will be present. Clicking this will allow Alexander to ride to different locations. Going to different locations takes up different amounts of time, so you really have to plan where you want to go. Dracula Unleashed is a bit on the difficult side, in that it is not always clear where one should go next, or what item one should present at what time. If you fail to trigger certain cut scenes or fail to bring the right item, then Alexander will meet his demise. The game takes place over a four day period, and what is really awesome is that the game is split over two disks! But forget to do something on disk one, and you might find yourself having to start all over, even if you get into the second disk. This does add some frustration to the game.

But, maybe Because they split the game over two disks, that might be the reason why the graphics look as good as they do! While the graphics are not full-screen, they take up a large amount of it, and they look pretty good for the most part. They almost seem to reach the beauty of the cut scenes in The Adventures of Batman and Robin! The sprites for the menus and the backgrounds also look nice. What's more, the loading time is fantastic! This game loads surprisingly fast, so technically, there is a lot to be impressed with here.

With over 140 scenes to view, you can bet there is going to be a lot of dialogue and thankfully, the music and voices both come across as well as the graphics! Characters sound crystal clear, and the tunes in the game are the standard moody horror jingles. None of the music is really memorable, but at least it all sounds clear and solid.

Since the difficulty leans on the harder side, this one might keep you playing for a while if you don't consult a walkthrough. It's possible to beat the game in around two hours, and by then you will have seen a load of different cut scenes. It's really amazing how much the developers crammed onto these two disks. Still, once you beat it, the mystery and thrill of the story will not seem as fresh.

What a breath of fresh air for Dracula to have a good game on the Sega CD! It's visually impressing, and the voices all come across crisply. It's chock full of FMV scenes, and it's a game you won't be beating in one night. While the game might be too unclear in where to go and what to do next, and the desire to play might not be too high after you beat it, this is still a solid FMV title on the Sega CD. The campy nature will either lure players in or keep them away, so those annoyed with bad acting might not care for the acting. Still, if you play only one Dracula game on the Sega CD, make it Dracula Unleashed! 

Reviewer Score: 6.0   |   Avg. Reader Score: N/A

Reviewer: Rodger Swan
http://www.sega-16.com/review_page.php?id=1072&title=Dracula%20Unleashed
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CD - Dragons Lair
Dragon's Lair
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Interactive Movie
Release Year: 1994
Developer: ReadySoft
Publisher: ReadySoft
Players: 1
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Dragon's Lair is one of the most well-known full motion video games ever made. Originally appearing in the early eighties as a laser disc coin-op, ports and sequels have graced many different consoles, including the Sega CD. When Dragon's Lair  first hit arcades, it was something new and exciting.; however, when it reached the Sega CD, it was up against a slew of other FMV releases. Sadly, nostalgic value and name recognition are not enough to save this port from burning up in despair.

The story is the cliche "save the Princess from the evil villain" (this time a dragon). Only this time, the hero is the bumbling Dirk the Daring, a goofy looking armor-clad idiot who screams and grunts his way through his adventure. Along the way, Dirk does encounter some memorable baddies, such as the mud men and the Lizard King, but the story lacks any real point other then to get Dirk from one room of the castle to the next.

Sound familiar? Yeah, Revenge of the Ninja is basically the same plot and the same game, only with a goofy ninja hero, and much easier gameplay. Oddly enough, even the ninja's orange outfit vaguely resembles Dirk's suit. But is this game really worth copying? Dragon's Lair is frustratingly annoying, making it too hard for its own good sometimes. I was stuck at the first scene in the game, and must have used up a few continues (of five lives each) to figure out what to do. Dirk walks across a bridge, falls in, and these tentacles approach. Now, the logical thing in my mind is to have Dirk push up and get back on the bridge. However, Dirk must swing his sword with the B button at just the right time to slay the tentacles, and then push up at just the right time to avoid the remaining ones. Whereas Revenge of the Ninja or Time Gal would flash or have an arrow showing you where to go, Dragon's Lair relies more on trial and error for the gameplay.

This type of gameplay makes the game much more difficult. Add the fact that there are no options at all, and you can not adjust the difficulty, giving you have one hard game. There are some areas where things flash and give you clues on where to go and what to do, but more often then not, be prepared to die countless times. Also, more emphasis is placed on timing. It's not enough that you press the B button to swing your sword, you have to press it at just the right time, not too soon or too late, to make sure Dirk lives. Often times, I know I was pressing the right buttons, but if I was just a bit off, then Dirk died.

Fortunately, the graphics are at least decent. The animation even takes up most of the screen, and although it is a little grainy, it comes across nice enough. There are around twenty-five different rooms, and the game is creative in a sense in that there are quite a lot of challenges and ways for Dirk to die. Giant rolling balls, killer bats, ghosts, electric floor panels, creepy tentacles, deadly whirlpools, and a whole lot of other traps and baddies await him.

The thing is, Dirk will be taking on these obstacles with nary a sound but his own high pitched shrieks, and the occasional sound effects. The only music in Dragon's Lair that I remember, was in the opening intro, and the final room with the Dragon. Every time you die, start a level, or get a game over, you hear a little jingle of a few notes of music, but nothing that lasts more then three seconds. Even the ending credits don't have music. I found Dirk's yelps of pain to be funny at times, but I wish there was more sound.

With only one difficulty level (and that difficulty being on the tough side), no options, and a cliched, very short ending, it's not worth it to play through to the end, if you're even able to make it that far. There is a button code you can input to watch each death scene of each room, and for fans who want to see every animation in the game, this is great. It also helps frustrated players pass by the harder rooms of the game.

I know Dragon's Lair is one of the more famous FMV games around, but the competition was so fierce on the Sega CD that this port should have gotten an upgrade. At the very least, it should have included some options to adjust the difficulty, more music should have been added, and the controls shouldn't have been so challenging. FMV games walk a fine line in that they usually get panned for being too hard or too easy, and while Dragon's Lair is over in under an hour (depending on how many times you die), it's just a frustrating journey to the princess. This is one dragon I won't be slaying again anytime soon. 

Reviewer Score: 3.0   |   Avg. Reader Score: 2.5

Reviewer: Rodger Swan
http://www.sega-16.com/review_page.php?id=1073&title=Dragon%27s%20Lair
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CD - Dune
Dune
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Strategy
Release Year: 1993
Developer: Cryo Interactive
Publisher: Virgin Interactive
Players: 
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Based on the legendary Frank Herbert novel of the same name and visually inspired by the 1984 David Lynch movie, Dune is a strategy-adventure hybrid where the player takes the role of young Paul Atreides, the son of Duke Leto. The Emperor Shaddam Corrino IV has given the Atreides House the rights to manage the extraction of the most precious substance in the entire universe - the Melange, commonly known as Spice in the desolate desert planet Arrakis (Dune), the only place in the universe capable of producing the substance. While everything indicates the offer is a trap orchestrated by their enemies the Harkonnen, the Atreides family agrees on moving, as he who controls the spice, controls the universe.

The player arrives in Arrakis with the mission of contacting and convincing the Fremen tribes residing in sietches (desert settlements) near the Atreides palace to harvest the spice. Harvesting is the most important part of the game, required to purchase equipment from the smugglers and appease the emperor. To speed up the process of harvesting, the player can equip the tribes with harvesters to increase production and ornis to protect them from the gigantic protectors of the planet: Shai-Hulud - the sandworms.

However, the spice doesn't last forever and new sietches must be prospected before having a mining crew assigned, but the player cannot run Southwards forever, as the Harkonnen enemy controls the North of the Planet, dangerously close to the Atreides Palace. Soon after the initial batches are sent to the Empreror, the player will have to actively deal with the Harkonnen, who will try to take control of player Sietches. For those, Fremen tribes can be assigned to military training with Gurney Halleck, but before doing such work Paul must have a certain reputation, gained by the control of Arrakis.

As the game advances, the player will untap Paul's latent powers, as well as meeting other characters from the Dune universe, such as Duke Leto, Jessica, Thufir Hawat, Duncan Idaho, Harah, Chani, Stilgar and Liet Kynes, the mastermind behind the ecological plans on Dune - the ultimate goal.

http://www.mobygames.com/game/sega-cd/dune
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CD - Dungeon Explorer
Dungeon Explorer
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Playing Game
Release Year: 1994
Developer: West One
Publisher: SEGA
Players: 
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Not known for its huge array of RPGs, the Sega CD was practically an afterthought in the minds of gamers by the time Dungeon Explorer was released. By then, the Saturn and Playstation was dominating the press and many games slipped to the cracks into obscurity (see Ristar  & Gunstar Heroes ). The fact that DE was a Gauntlet clone and a port of a TurboGrafx game did little to help it catch the market's attention, and the game was promptly forgotten. I myself was a bit skeptical of it until I snagged a copy for about $6. Once I played it, my opinion quickly changed.

Even though it was originally released for the TurboGrafx, the Sega CD game is quite different. First of all, it only supports up to four players as opposed to five (via Turbo Tap), has a save option, and supports the RAM cart. The soundtrack is also CD quality. Add the fact that it lets you choose from only six classes instead of eight, and you have the only major differences. The rest are mostly cosmetic and can be overlooked, depending on your preference. I personally prefer the Sega CD version, as it looks and sounds better. Not having to use passwords was also a big plus for me.

Choose from knight, elf, beast, ninja, monk, or mage and set out to find the Goddess of Ambition. She is being held in the mazes beneath the Darkling Tower and will grant a wish to anyone who rescues her. Yeah, the story is about as fresh as a crack whore at dawn, but it's enough to hold everything together. I always wondered how a goddess powerful enough to grant wishes got taken captive in the first place, but...

In-game controls are simple enough. The A button brings up your status menu, where you can see your current level, experience, stats, and equipment. The C button fires your weapon, and the B button is for your "Body Force," a strong magical attack that varies depending on the character you're using. You can hold up to nine of them and while some are more powerful than others, they're all pretty cool to look at so I suggest experimenting to see which one suits you best.

Life is measured in "food points" which diminish as you take damage or use energy. When it runs out, you begin to lose life force and die when it reaches zero. You can replenish your food points by finding food potions or camp pots, or by taking a trip back to the Gardens of Destiny (your starting point). Many of the powerups are hidden behind locked doors so you'll have to collect keys to access them all. You can store all the items you find, making things a bit easier for long hauls through the multiple levels of each dungeon. Having that extra angel wing can come in handy when things get tough.

As you battle your way through all six dungeons, you'll gain valuable experience that will allow you to go up in level, increasing your strength and life point total. Unlike the TG version, where you could only level up after defeating a boss, the Sega CD version lets you do so in regular combat. This gives you an edge when facing a particularly tough boss, as you can hang around and whup some butt until you're ready to face him. You can also go into town to purchase weapons and equipment using the gold you acquire in battle. It's vital that you scour every inch of each dungeon, as once you defeat a boss you're not allowed to return.

Whereas the TG game made better use of color, Dungeon Explorer on the Sega CD has greater detail and better graphics overall. Water effects look nicer, and the game's look benefits overall from the extra processing power. Everything just looks so much clearer and cleaner. After playing it on CD, the game just looked too bare for me on the Turbo when I went back to compare. Magic effects have improved as well. While I'm not a graphics whore, I just couldn't get into this title on HuCard. The Sega CD version beats it handily in this department.

There is no comparison here between the two versions of the game. A red book soundtrack is almost always better and DE does not disappoint. The music is simply awesome. From the Conanesque main theme to the oriental style of the Samurai dungeon, each tune fits its dungeon perfectly. Songs range from adventurous with a beat to fast and heavy during boss battles and make a world of difference. You will be playing this with the volume turned up, I assure you.

The character sounds are clear and well done, but the sound effects in general are very middle-of-the-road and don't stand out except for their clarity. I do wish the game had taken advantage of the extra storage space for some voice but sadly there isn't any in the game, with the exception of your typical "ohh" and "yum"-type sounds when food and items are taken.

Where the game really shines is in multi-player mode. Tackling the dungeons with four friends (viva la multi-tap!) makes for tremendous fun and adds a great new experience for those who have only played alone. Watch each others back, compete for powerups, even lend each other cash to buy weapons! This is the way the game was meant to be played and since the game will probably run you more than the multi-tap itself, there really is no added expense for this awesome feature. I haven't played with more than three people at once, so I don't know if the difficulty is ramped up with four. It was pretty hard with three and the single player game is almost as difficult.

Whether you're looking for another game to play with some friends or are just looking for another quality title for your Sega CD, Dungeon Explorer is a game worth buying. I won't go so far as to say it's better than its TG cousin, as that game has its own merits and is well worth playing. This version just has enough to give it its own legs and it makes good enough use of the CD-ROM format to merit a purchase. Besides, how many multi-player games are there on the Sega CD? 

Reviewer Score: 8.0   |   Avg. Reader Score: 9.0

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1075&title=Dungeon%20Explorer
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CD - Dungeon Master - Skull Keep
Dungeon Master II: Skullkeep
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Playing Game
Release Year: 1994
Developer: JVC Digital Studios
Publisher: JVC Digital Studios
Players: 
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Chaos Strikes Back was a semi-sequel to seminal RPG Dungeon Master, but a true sequel came several years later. The game fuses real-time battles with puzzle solving and travelling, although the game now auto-maps. Rain and magic usage effects are incorporated into the engine. The first part of the game is spent above ground, visiting villages with shops and temples, and trawling through forests.

http://www.mobygames.com/game/sega-cd/dungeon-master-ii-the-legend-of-skullkeep
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CD - Earthworm Jim Special Edition
Earthworm Jim: Special Edition
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Release Year: Shiny Entertainment
Developer: Playmates
Publisher: Playmates
Players: 
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When they say "Special Edition", they aren't lying. This game here is everything the Genesis and SNES games were, times a million. Take the Genesis game, throw in longer levels, an extra gun, a KILLER soundtrack, an EXTRA LEVEL and you will forget all about those awkward loading times. For me it all began when I played the Genesis version at my friends house and fell in love. I had to have a copy of my own and started saving. I saved pennies off the ground, quarters from in the couch, I even took the money out of the change cup they have next to the cash register at the convenience store. It took me forever but finally I had the money together for the game

Whatever, I had a lot of time to read the manual cover to cover... Twenty-five times.

To get the only downside to the game out of the way, I am going to discuss the controls. I am not saying they are awful; Jim moves around very easily, and using the head whip is simple. Jumping from platform to platform is also great. Where the controls should of been worked on a little are when you helicopter (you spin your head around to slow your fall) and they should have improved the option to change weapons (which they later fixed in the sequel). In the final level, you will ruin your thumbs trying to maneuver about the deep pit avoiding the spiked walls. Weapon changing is not much of a hassle throughout the game if you want to conserve plasma guns or homing missiles, which are the additional weapons given to you in SE, but if you forget to get rid of them before certain parts you are hung out to dry.

One particular point I can remember is when you fight the cat at the end of What the heck. That annoying lil' bugger will take a few hits at you before you can get rid of all your plasmas and missiles which are almost useless on him. Other then that I have no complaints.

As for the rest of the game, it is art. Graphically EWJ:SE is amazing. Who said the Sega Genesis had a limited color palette? You could never tell in this game (along with most of the greats). Each level seems alive and vibrant and the artists made great use of what colors they had. It feels as if the game was made just for the Genesis and not as a cross platform release. Throw in a bit of pre-rendered graphics with some of the sprites and this game gets even better. You even get treated to some decent scaling in the "andy asteroid" levels which look very nice on the Genny, which supposedly isn't able to do scaling on hardware (of course some software tweaks take care of that). The Sega CD version doesn't seem to take advantage of the hardware's true scaling though, it would of been nice to see the level scale much smoother. It is still nice either way.

The soundtrack is to die for. I will admit, I still carry this game around with me today in my CD case and listen to it. Actually, I am listening to it right this moment. The theme to Snot a Problem is really good and listening to For Pete's Sake brings back memories of my screaming at the TV and throwing the controller. Boy was that level hard, especially when I ALWAYS have to go for the second doghouse with the satellite dish as opposed to the junky first house. The music is a mixed ensemble of techno, orchestral, and rock depending on the level; and each track fits its level perfectly. Most memorable for me is the ambient track for Intestinal Distress. Who would ever think a mix of gastral belches and gurgles could sound so eerie and gothic? I am eternally upset that I have a scratch on my disc for that track.

The Sega CD version of Earthworm Jim is graced with much longer levels than its cartridge counterpart. The first level in particular gets several new secret areas and portals, along with being almost doubled in length. The extra length not only adds on great gaming time, but makes for a really good and difficult quest. Several new routes are marked as being easier or harder and you are rewarded on the hard paths with extra goodies like plasma guns, health, and even free lives. Best of all, we even get a whole extra level starring one of the ugliest, most annoying, and ghastly monsters; Brutey. These buggers are blind as a bat and sense Jim when he gets close, by smell. He will then reach out with his huge mouth and munch on Jim like a piece of gum. The entire level was well thought out and felt as if Shiny really tried hard to give us something good, instead of just throwing some ill-conceived pile of poo. SE excells in every way you'd expect.

Earthworm Jim Special Edition is longer, harder, and gives us everything we should expect from a expanded version for the Sega CD from the Genesis. And when I say hard, I mean that this game can be hard. Don't just play it on normal, go for the gusto and put it on difficult, and you will be greeted will a well-tuned machine to test your platforming abilities and reward you with the greatest ending of all time. As Shiny says, "I'm the best...I'm the best...I'M THE BEST!" 

Reviewer Score: 9.0   |   Avg. Reader Score: 9.4

Reviewer: Dylan Engelman
http://www.sega-16.com/review_page.php?id=1079&title=Earthworm%20Jim:%20Special%20Edition
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CD - Ecco the Dolphin I
Ecco the Dolphin
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Novotrade International
Publisher: SEGA
Players: 
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Adolescence is a difficult time for girls and boys. Apparently it's a difficult time for bottle-nosed dolphins too, as young five-star-cephalic Ecco finds himself violently hurled into a quest to establish his own identity and independence while saving the entire dolphin species from the carnivorous alien race "Vortex" with little more than his own human-surpassing intelligence and the ability to explode voracious hammerhead sharks by squealing at them in his adorable dolphin voice: "Eeeeeeeee!" "Eeeeeeeee!"

Ecco's is an oceanic adventure filled to the brim with creativity, complexity and even a dash of mystery. It's an adventure that will try your patience for each of its thirty aquatic levels, six of which are exclusive to the stereosonic Sega CD revision. Through the miracle of digital evolution, Ecco the Dolphin has acquired an entirely original soundtrack courtesy of one "Spencer Nilsen", an unjustly-maligned composer who deserves credit for his darkly evocative accompaniment to Ecco's journey through coral reefs, lagoons, sunken cities, shipwrecks, and time itself. In this decidedly superior but less-popular CD rendition, Ecco has also gained the ability to use mysterious crystal glyphs as checkpoints (rather than continue from level's beginning after death), an ability that loosens the absurd tension of the Genesis incarnation without negating the forceful impact of the undersea creature onslaught or diminishing the challenge of the intricate puzzle network.

Take a breath!

Flip through the clear evening sky, admire the gradient orange glow of the setting sun, and draw in a single lung's worth of life-sustaining air before diving bottle-nosefirst into the murky depths below. Strong undercurrents force Ecco back to the surface but, by intelligently clinging to a sinking rock, our intrepid dolphin can divert the undercurrents' push and descend through the vents from the dark depths of the blue sea to the even darker, even deeper violet undersea.

Such panoramic displays of color convey the angelic beauty of Ecco's world from the earliest levels to the last. In the polar stage, dark Arctic waters cut canals between lavender blocks of crystalline ice. A cap of stark white snow and sharp frozen spires separate the vivid blue ocean from the sky, which is itself a rainbow representation of the Aurora Borealis. The shadowy silhouette of a distant mountain range adds a subtle complexity, its jagged form contrasting against the cloudless heavens.

Beneath that angelic beauty rages an aquatic hell. The polar ocean is literally stuffed with tiger sharks, their brown and white forms imposing a frightening blemish against the dark blue serenity. With bodies scaled in flesh-gashing denticles and mouths lined by twin sets of spiky teeth, these insatiate predators evoke an instinctive panic. Diving to the craggy ocean floor won't save you; where even requiem sharks fear to swim, the spiders dwell! Due to an artistic mishap, what were meant to be underwater crabs look more like Resident Evil tarantulas. From a marine biologist's view, it's a laughable blunder; from an impressionable young gamer's view, it's an unexpected and terrifying moment.

Don't let Ecco drown in fear. Dart to the surface for a burst of fresh air!

In the shallow surface waters, a school of golden pompanos merrily swim about, peacefully minding their own business. Wise dolphins will take advantage of these blissfully harmless fish . . . by eating them. All of them. No dolphin can survive for long without bloodying the beautiful marine ecosystem, not even an innocently gregarious dolphin like Ecco! Slave to the cycle of life, he feeds only on those weaker than himself to replenish his strength and heal injuries.

Make no mistake; there's a lot more to the game than conserving air and vitality. New obstacles are constantly introduced with each scene. Ecco the Dolphin initially comes across as arbitrarily-organized and impossible to decipher, but after a steep but surmountable learning curve, you'll soon become accustomed to Ecco's lasciviously smooth control and intellectual style of play. You might sport a few bumps and bruises as you learn how best to vault over rocky crags or belly-flop across ice floes but, with a level or two under your fin, you'll come to realize that the level layout is meticulously prepared such that puzzles overlap and build upon each other, weaving a mesh of intricacy unrivaled in most adventure games. Early levels demand the stealth of Solid Snake himself to avoid the watchful eye and flailing tentacles of the giant octopus "Eight Arms".

Later levels incorporate Sonic-style secret passages containing hidden statues. These Minoan sculptures grant temporary invincibility, a power that is necessary to survive without air for extended periods. And Ecco will need to survive without air for extended periods to successfully push ridiculously heavy blocks across jellyfish-crammed pits so as to smash the sturdy iron chains that bar his path.

Some of the cuter challenges are optional, such as the early quest to return three lost dolphin children to their doting mother. Guide Ecco through nooks and crannies, contact the children, and carefully herd them back to their home. As a reward, the loving mother dolphin teaches Ecco the secret song of death. This song helps a lot when our playful hero feels the urge to murder countless marine creatures.

You could try to count, but it'd be a futile effort. The staggering diversity of underwater life, from the extinct to the beautiful and mysterious, lends the game an otherworldly quality. In the mistitled "Jurassic" levels (Silurian would be more appropriate), Ecco encounters temporally displaced trilobites, shell-wearing nautiloids, and rhipidistians. With mouths as full of teeth as their name is full of letters, these uncouth but agile carnivores eventually gave rise to all land animals. You'd never know it from their underwater prowess; with slender, scaly green bodies, an ability to streak through the water at ludicrous speed, and a dangerous affinity for tender dolphin flesh, the eel-like rhipidistians are some of the most ferocious deepwater beasts you'll face. Adorned with puzzles and armed with opposition, Ecco the Dolphin guides you by the nose through some of the most surreal and exciting moments in Earth's aquatic history.

These memorable scenes are decked out with some of the coolest names on the planet. "Volcanic Reef". "Sea of Silence". "Trilobite Circle". "Welcome to the Machine". Even the levels with slightly less intriguing names are still important. In "Deep Water", you'll meet your corpulent mentor Big Blue; this enormous whale's sage advice sets you on a path that eventually leads to the "City of Forever", where Ecco will find the answers to many of his questions. Why do air-breathing animals live beneath the waves? Where do dolphins come from? How can Ecco possibly defeat a Unicron-like menace, in particular a Unicron-like menace that insultingly regurgitates Ecco's dolphin friends right back in his face?

The thing about Ecco the Dolphin that everyone always forgets is that it's one of the greatest games of all time. People always forget this because after playing Ecco, you'll be so intellectually drained that you won't want to do anything but lie in bed and read sappy romance manga (I recommend Mars) all night long until you doze off into a fitless, exhausted sleep. To paraphrase Tommy T, "It's great while it lasts but once it's over, it's over". Like a first serious steady, this game will control your life and tax your emotions . . . and you'll love it all the more for demanding such strong devotion.

Then, once it's ended, you'll hate the game for the weeks of mental health it stole from you. But someday, perhaps on whim or fancy, your mind will turn to the past and you'll find yourself enraptured in Ecco's aquatic land of wonder and mystery all over again. At that moment you'll come to realize: "This game deserved my innocence". It's an important adventure that every gamer should experience at some point in her life.

I'm sure that Ecco himself, now grown older and wiser, would feel the same.

Reviewer Score: 9.0   |   Avg. Reader Score: 9.7

Reviewer: Lillian Koehl
http://www.sega-16.com/review_page.php?id=1080&title=Ecco%20the%20Dolphin
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CD - Ecco the Dolphin II
Ecco: The Tides of Time
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Novotrade International
Publisher: SEGA
Players: 
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Ecco is faster, more powerful but engulfed in danger! The ruthless Vortex has shattered Ecco's mentor, the mystical Asterite. Ecco and Trellia, a stunning dolphin of the future, must cross 100 million years of time to restore the Asterite and save life on Earth! Over 40 levels of spectacular aquatic adventure, plus five stages of challenging 3D travel through vast oceans. Touch video glyphs to reveal the mesmerizing, computer-animated history of Ecco's quest to find his family. Ecco morphs! Ram a metasphere to become a powerful shark! Change into a seagull and fly! Safely pulse past dangers as a jellyfish!

http://www.gamefaqs.com/console/segacd/home/587943.html
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CD - ESPN - Baseball Tonight
ESPN Baseball Tonight
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports - Baseball
Release Year: 1993
Developer: Park Place Productions
Publisher: Sony Imagesoft
Players: 
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ESPN Baseball Tonight is a baseball game with both exhibition and playoff modes. Other modes included are both practice (both pitching and batting) and Home Run Derby modes. The game contains 28 real MLB teams but no actual players. Gameplay options include being able to turn errors on or off and to have assisted fielding on or off.

Gameplay has the behind the batter viewpoint, whether pitching or batting. One thing to note when fielding, the player must manually throw the ball back to the pitcher for the game to continue.

The Sega CD version is an update which includes the option for an 162 game season and has over 10 minutes of video highlights.

http://www.mobygames.com/game/sega-cd/espn-baseball-tonight
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CD - ESPN - National Hockey
ESPN National Hockey Night
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports - Hockey
Release Year: 1994
Developer: Park Place Productions
Publisher: Sony Imagesoft
Players: 
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ESPN National Hockey Night was one of the many hockey games released back in the day. This one featured all the NHL teams for its time, but lacked an official players license.

It had four game modes to choose from: Exhibition, Challenge, Playoff, and Season. The game also features both a horizontal and vertical perspective of the ice, battery backup to save progress and also featured the voice of Bill Clement for play-by-play commentary.

http://www.mobygames.com/game/sega-cd/espn-national-hockey-night_
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CD - ESPN - NBA Hangtime '95
ESPN NBA HangTime '95
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1994
Developer: Sony Imagesoft
Publisher: Sony Imagesoft
Players: 
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Another take on arcade-style basketball such as NBA Jam, Hangtime has players go at it in 2-on-2 basketball on basketball courts ranging from arenas, to streetball courts and even on a glacier in Antarctica. There are all 27 NBA team available with three top players in each, but it also has a World Tour where there are 12 teams such as Canada and Tahiti with fictional players.

There are exhibition, season and playoff modes and the game features special moves like in NBA Jam such as super spins, passes and dunks. It also features full-motion video of Dan Patrick covering the Hangtime games while Stuart Scott covers games in the World Tour games.

http://www.mobygames.com/game/sega-cd/espn-nba-hangtime-95
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CD - ESPN - Sunday Night NFL
ESPN Sunday Night NFL
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports - Football
Release Year: 1993
Developer: Ringler Studios
Publisher: Sony Imagesoft
Players: 
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ESPN Sunday Night NFL was one of the many football games released back in the day. It features all 28 official NFL teams and their respective logos, but doesn't feature a license from the NFLPA, so there are no actual players names in the game.

There are four different game modes to choose from: Playoffs, Single Game, Season and another season mode that lets the player act out the 1994 NFL season schedule. It also had variable weather conditions that the players on the field would react to and a battery back-up to save games. It also featured Chris Berman, who not only graced the front cover but also gives commentary as well.

http://www.mobygames.com/game/sega-cd/espn-sunday-night-nfl
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CD - Eternal Champions
Eternal Champions: Challengers from the Dark Side
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: VS Fighting
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 
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Fighting and blood are two things that go hand in hand. Gamers love fighting, they love blood, and they usually love the two together like cops love doughnuts and coffee. With all the controversy surrounding violent games, many people thought erroneously that fighting games like Mortal Kombat would disappear after the congressional witch hunt of the early '90s. Thankfully, the industry survived such censorship and has even managed to get bigger, badder, and bloodier.

Not that I'm a blood fan, mind you. I get dizzy looking at a paper cut. I do, however, recognize that one cannot put two characters in an arena and have them battle to the death without it being messy. Developer Deep Water has taken this simple logic to the extreme with their follow up to the 1993 hit, Eternal Champions.

Unlike most fighters, there is a very well thought out and developed storyline here. The timeline is unbalanced and the universe is headed for destruction due to the deaths of several key beings. To prevent this, the Eternal Champion traveled through time and rescued them mere moments before each was to die. He offers them a chance to battle for an opportunity to return to life and change the future, thereby restoring the balance. The Dark Champion, however, has hidden four warriors, which prevents balance from happening. Now, another battle must be waged to defeat the Dark Champion and restore the timeline.

Sounds great, huh? It is. the plot to both Eternal Champions is definitely publishable material and it's a shame things were never concluded (thank you Sega!). Some attempts at putting the story in plot form was attempted with a pair of adventure game books, but nothing else was ever done.

With its expanded plot and specific extras, Challenge from the Dark Side is more of an director's cut than a full-blown sequel. Designer Michael Latham (whom we recently interviewed) has pushed the Sega CD to its limits, upping the playable character count from nine to twenty-four (!), and by making the game bloodier than its cartridge cousin - almost to the point of overkill (no pun intended). Sprites are more detailed, speech clips have been expanded and sound clearer, and the game is the only title on the system to push 256 colors on-screen simultaneously. Regardless of feelings for the game itself, one must at least commend Deep Water on their mastery of the Sega CD hardware.

The differences between both Eternal Champions titles isn't as pronounced as say, Street Fighter & Street Fighter II. Nothing so extreme here. What has changed makes the game a tighter, more polished experience that veterans of the cartridge version will instantly appreciate. You still need the six-button pad (why would you play it with anything else?), and there are still special moves and overkills. New to this installment, however, are the Cinekills, which reward your combo prowess with a short CGI movie showing your opponent's gruesome fate. Anyone who cringed at the overkills from the original will want to leave the room when a Cinekill is performed. It's that brutal!

The animation throughout each combo sequence is superb, and it will take you some time to master all the different moves for all two dozen characters. Eternal Champions has never been about button mashing, and the strategy and skill needed to pull of each move is something that while difficult, is not beyond the grasp of most gamers. I don't recommend that anyone jump right into the story mode without training a bit first, as the computer AI is relentless. You're better off playing some one-on-one matches with a friend first to try and learn some of the special moves for your character. Simply mashing your way through the single player game is much too hard to really be any fun.

Speaking of difficulty, this is perhaps the one flaw in an otherwise solid title. The computer can be notoriously unrelenting, sometimes even cheap. This is diminished somewhat once you master the controls of your character, but the learning curve is steep, to say the least.

Deep Water has managed to vastly improve the presentation (you simply have to see the Cinekills!) and double the available character count, while still maintaining the solid and unique gameplay of the original. There aren't a lot of fighting games on the Sega CD, but with one as good as Eternal Champions: Challenge from the Dark Side, you won't care. A definite purchase for system owners and fighting fans.

Reviewer Score: 9.0   |   Avg. Reader Score: 9.0

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1087&title=Eternal%20Champions:%20Challengers%20from%20the%20Dark%20Side
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CD - Eye Of The Beholder
Advanced Dungeons & Dragons: Eye of the Beholder
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Playing Game
Release Year: 1994
Developer: Opera House
Publisher: SEGA
Players: 1
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Let's face it, the Sega CD is not exactly known for its grand selection of RPGs. U.S. releases are slim pickings, so when it gets one bearing the legendary license of Dungeons & Dragons, gamers take notice. As well they should, because Eye of the Beholder is one of the best available on the system, as well as one of the better RPGs of the 16-bit generation. It's also one of the more overlooked, which is unfortunate, since most people tend to compare it to the inferior SNES version.

A port of the popular DOS-PC game from FCI, Eye of the Beholder continues a long-standing series of Dungeons & Dragons games that have been developed over the years on numerous consoles. Taking advantage of the CD format, it plays, looks, and sounds leagues ahead than its cartridge and floppy disc cousins, making it the best version by far.

EotB's story is pure D&D. Heroes must venture below the city of Waterdeep (yes, Waterdeep) and destroy the evil Beholder. The story is developed through pretty cut scenes that occur periodically during important events, and both novice and seasoned players will be able to get right into the story. The character interaction is non-existent though, so don't expect to get too attached to any particular character. You get to create four characters from a number of races and classes, and later on up to two NPCs (non-player characters) can join, but they never interact.

There isn't much eye candy in this one, so those looking for a graphically incredible experience are going to go away a bit disappointed. Remember, this game was originally released for the DOS-PC, so it's not going to set the world on fire. For example, the actual game window is kind of small and the action moves kind of framey. The colors are your typical Genesis fare, although the soft earth tones of the game are easy on the eye. The dungeon levels each sport their own color, and it seems to fit. I especially liked the level with the Drow guards, its purplish hue went right with the action. Players of the paper D&D games will know what I mean without even having to play the game. The enemies are nicely drawn and are very accurate to their paper RPG counterparts. Needless to say I was eager to make sure that everything here was accurately represented.

If you've played EotB on the SNES, you're probably concerned about the gameplay, and truth be told, this is the part where many people simply walk away from this game without realizing that they have options. For example, if you have the Mega Mouse, then you can play EotB just like the PC version, using directional icons for moving. Sadly, this doesn't work at all on the Genesis pad. What many people don't know is that by going to the options screen in-game and choosing mode two, you can use the D-pad to move normally by pressing start! When you want to move the icon around the screen, simply press start again. This little known fact has made many people miss out on this wonderful RPG.

The gameplay isn't the only surprise you'll find here. Did you know that Eye of the Beholder was scored by the legendary Yuzo Koshiro? I never thought that I could play an RPG to techno tunes, but the music is an absolute joy. Crystal-clear and well composed, it enhances the action greatly and is OST-worthy, in my opinion. Fortunately, the audio is all red book, so you can burn your own custom soundtrack. Crank it up!

The sound effects are nice too. Old doors creak open and arrows shot at walls clank when they hit, like they should. The voice acting needs a little work though. It sounds a tad scripted and lifeless for my tastes. Nevertheless, sprinkled throughout the game (along with some nice cut scenes), it adds to the package, and helps move the story along well enough.

To be frank, anyone with a Sega CD should track down a copy of this game. I got mine a K-Mart for under $5 and I have played it to death. RPG and Sega CD fans have a nice little game here that will keep them occupied for at least 20-25 hours. I enjoyed Eye of the Beholder very, very much and can't recommend it enough. If you can get past the dated graphics and sometimes stiff gameplay, you've got yourself a game! 

Reviewer Score: 9.0   |   Avg. Reader Score: 9.0

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1088&title=Eye%20of%20the%20Beholder
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CD - Fahrenheit
Fahrenheit
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Interactive Movie
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
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I have always been a fan of FMV-games for some reason. It feels like when I saw the introduction of Double Switch for the first time it looked really cool. Even if the games sucks, I still want to play them. I don't care about what guys like the Angry Video Game Nerd or anyone says, I want to play them all. Playing a movie sounds weird, but with some patience you will learn how to play the games. Even if you're playing Supreme Warrior!

When I started to collect Sega CD games, I searched around and found that the European version of Fahrenheit is one of the rarest games for the Sega CD. I searched for it but I couldn't found it anywhere. Until one day, when a single copy of this game came up on Tradera, a Swedish auction page (much like eBay). I said to myself "I am going to win that game, whatever happens", which I did. I won the game for 235 SEK ($37 American dollars). It's a bit of money, but as I said before: I'm an FMV fan so then it needs to be in my collection.

If you have a 32X and it's connected in your Genesis/Mega Drive, the game won't work. The Genesis will tell you to put in CD 2 which is a CD 32X game if you have the U.S. version, but there's no CD 2 here in Europe, so you need to disconnect the 32X if you want to play the game. Good to know.

The plot is that you're a rookie fireman. You live in a city (San Francisco?), and your mission is to clear each stage mission, which usually means that you need to find some object and save someone inside the building, and that's pretty much it. On the first stage you need to find a family's daughter and check that the gas is shut off. The second stage has you checking about 136 hotel rooms to find where all the people in the building are.

Once you see the introduction you will probably think that the graphics are pretty amazing for being on just the Sega CD. Whether you like this game or not, it's amazing what they could do with the Sega CD at the time. I haven't seen the CD 32X version, but I guess it's unbelievable.

Anyway, when the level begins, you press the D-pad to choose which direction you should go. You can only go to the left, to the right or just straight ahead. It's easier to move around then it looks. Sometimes you might happen to get lost, but you can easily get on the move again pretty quick.

The music isn't perfect, but it sure works. The acting and speaking are good for being FMV. Maybe nothing special, but it's some of the better acting in a FMV game aside from Double Switch or something similar(compare it to Night Trap and you will understand what I'm talking about...).

This game is absolutely not impossible like many other FMV games like Supreme Warrior, Slam City, the Make My Video series or something like that. You have to play the first level two or three times to get into the game and understand what you are doing, but after that, you will probably enjoy the experience.

There are not many games where you play as a fireman, but this is probably one of the few that Sega has done. I know there are some firemen games on Playstation 2, Xbox or any other new console and most of them are pretty bad, but this one is actually playable. You can enjoy it, and it's not impossible without cheating. So if you just want to play the game, buy the U.S. version, as the European and Japanese versions are very, very hard to find. But if you see this one at a flea market for a good price, go for it! 

Reviewer Score: 7.0   |   Avg. Reader Score: 4.0

Reviewer: Nissling
http://www.sega-16.com/review_page.php?id=15&title=Fahrenheit
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CD - Fatal Fury Special
Fatal Fury Special
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: VS Fighting
Release Year: 1995
Developer: Funcom
Publisher: JVC Digital Studios
Players: 1 or 2 VS
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In the early 1990s, SNK made quite a name for themselves with the release of their Neo-Geo MVS arcade system. Filled with hundreds of wonderful titles ranging from shmups and platformers to tons upon tons of fighting games and brawlers, it was the stuff of legend. And in this case, SNK has blessed Genesis and SNES owners with stellar ports of many of their arcade hits. Genesis owners in particular got Art of Fighting, King of the Monsters, Fatal Fury, and Samurai Shodown. But what of Sega CD owners? Surely their new add-on would be more than able to handle a near perfect conversion of some of the biggest Neo-Geo hits, right? Right?

The answer came in 1995, when JVC (under license from SNK) released conversions of Fatal Fury Special and Samurai Shodown for the Sega CD. Both ports were handled by European development house FunCom; they would later go on to make a name for themselves with the PC adventure The Longest Journey.

Fatal Fury Special is, as its namesake says, a sort of "special edition" of Fatal Fury 2, featuring returning characters Duck King and Tung Fu Rue (both of Fatal Fury), as well as playable bosses: Billy Kane, Axel Hawk, Lawrence Blood, Geese Howard, and big bad Wolfgang Krauser. What separated FFS from the crowd was its gameplay. Instead of one singular plane to fight on, players could leap between two planes to battle on, both foreground and background. You could deliver powerful attacks between planes to knock your opponent out from jumping towards you. Also, FFS demanded a little more technique from players; the game's AI is pretty clever and will easily decimate a cheating or cheap opponent.

As a bonus to Sega CD owners, one exclusive character has been added: Ryo Sakazaki of Art of Fighting fame is now a part of the roster. He looks and plays quite well, using most of his techniques from Art of Fighting 2. Although an unusual character to have in the line up, Ryo falls in quite well with the rest of the Fatal Fury cast and is a welcome addition. The rest of the roster includes everyone else from Fatal Fury 2: the original SNK spokesman Terry Bogard, his brother Andy, Muay Thai fighter Joe Higashi, sexy ninja Mai Shiranui, Tae Kwon Do teacher Kim Kaphwan, fat boy Cheng Shenzan, wrestler Big Bear, and old man Jubei Yamada.

Alas, every rose has its thorn. The initial presentation of FFS looks promising: upon booting the game, you get to see the original intro in all of its glory. The title appears complete with spoken voice: "FATAL FURY... SPECIAL!" The menu appears just like the Neo-Geo home ports; and the character select screen looks almost exactly like you remember it from the arcade. Then you get into the game - and that's when it all falls apart.

To begin with, the visuals have taken a major, major hit. Not to say that the art was badly ported, but the animation was so badly cut up that the whole game becomes extremely choppy. The characters themselves look fine and are of a decent size for the system; even Big Bear is nearly as big as he was in the Neo-Geo. Even with the meager 64 colors the Genesis/CD can dole out at once, everything looks quite colorful with minimal loss in detail. But when about 60% or more of the animation is lost, it simply looks like crap in motion. And bad animation makes it all the more harder to control the game, since most the time your moves animate far too choppy, making collision rather hit-or-miss. Not a good thing when the CPU can pound you into submission in seconds flat. On top of that, the backgrounds from the original game were also put on the chopping block, and are missing too many elements from their original versions. Kim's stage, for example, was teeming with the hustle and bustle of a big city, while Duck's stage was in a nightclub, complete with rave lights, DJs, and a huge crowd. Where is it all? Gone! Wiped clean from existence. A bad port is getting worse.

Audio is a mixed bag. On the plus side, all of the original Neo-Geo tunes are present and sound brilliant. The music is all CD Audio and was sampled straight from the Neo-Geo version, in essence giving you a soundtrack CD! All of the tracks from Fatal Fury 2 are available, and the new tracks for Duck and Tung are well composed and fit their respective characters quite well. But the in-game sounds? Geez, I'd expect a lot better from a system with "CD" in its name! Voices are grainy and sound even worse than a stock Genesis; sound effects are muffled and minimal, and even the announcer voice has been removed! Why, FunCom? The Sega CD could not have been THAT hard to program on!

Oh, as a side note to the presentation: remember how I mentioned the arcade's intro being preserved? Yeah, that's about the only thing FunCom got right. Most of the stages had little intros or touches that completed them or gave them personality. And my personal two favorites, Geese Howard and Wolfgang Krauser, got shafted big time. In the Neo-Geo version, Geese's stage opened with you going through several screen doors, almost in tune to the intro bars of his theme. Not in the Sega CD version: straight into the stage you go. And Wolfgang? He had an entire orchestra in his stage playing his theme. It seems that FunCom gave them the pink slip for the Sega CD, because there's no one to play his theme now.

Overall, Fatal Fury Special is a sub-par port of a superb Neo-Geo game. It's shameful, because the Sega CD was more than capable of producing an excellent port that would've been the stuff of legend. All negativity aside, it's at least a cheap alternative to buying a Neo-Geo and its version, plus the CD can double as a soundtrack CD. Now that's not quite a bad thing, is it? 

Reviewer Score: 4.0   |   Avg. Reader Score: 8.5

Reviewer: Robert Menes
http://www.sega-16.com/review_page.php?id=1091&title=Fatal%20Fury%20Special
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CD - FIFA International Soccer
FIFA International Soccer
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports - Soccer
Release Year: 1994
Developer: Extended Play Productions
Publisher: EA Sports
Players: 
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The game that started the best-selling series licensed by football's world governing body, this first installment in the long running series used a dimetric (colloquially known as "isometric") viewpoint, previously unusual in football games but quickly imitated by several titles. The televisual presentation, one of the unique points of the early EA Sports titles, with hosts introducing the matches, was another thing making the game stand out from a market dominated by Sensible Soccer and Kick Off games.

Based on international teams (with fictional player names), their abilities in each skill area rated out of 10 to give the player an overall impression of how good they are. The options available follow the standard set: fouls and offsides can be toggled on and off, the match length can be set, and if the timer operates continuously, or only while the ball is in play. Gameplay privileges quick runs, short passes and blistering shots outside the penalty box, and set pieces are controlled by moving a box into the target area for the ball, and then passed, lobbed or kicked directly. On the tactical side, formations can be selected, with 5 different strategies also available (although not all of these combinations make sense) as can the team Coverage - the areas which defenders, midfielders and strikers cover.

http://www.mobygames.com/game/sega-cd/fifa-international-soccer
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CD - Final Fight
Final Fight CD
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Beat'em Up
Release Year: 1993
Developer: A-Wave
Publisher: SEGA
Players: 
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I remember when the SNES version of Final Fight hit the streets. It sold like hot cakes and though it had been eagerly anticipated, many were returned the same day. No Guy? No two player mode? Levels missing and names changed? Flicker and slowdown all over the place? Many of my friends swore a Sicilian curse at Capcom that day and were bitter over it for a long time. Never having an arcade version near me for comparison, for a long time I couldn't see what all the controversy was about, until I played the Sega CD version.

By then I had finally experienced the game in arcade form and although I felt no bitterness, I could whole heartedly understand those who did. The Sega CD Final Fight is so superior to the cartridge version that it's almost funny. I did find it kind of amusing even, when Capcom released Final Fight Guy, as it was so rare that no one could actually find a copy to play. Guy was now playable but Cody had been eliminated.

Fixing everything the SNES game did wrong (or didn't even do) FF on CD goes one step beyond. You want to play with a friend? No problem. Want to kick ass with Guy? Go right ahead. Want to play through all the arcade levels? They're all here. Can't stand the immense amount of flicker and slowdown? What slowdown? There's hardly any flicker and slowdown is no worse than in the coin-op original. Unless you use an emulator, this is as close to arcade perfect as you're going to get at home.

The Mad-Gear gang has captured the mayor's daughter Jessica and are holding her hostage. Unfortunately for them, the mayor is former street fighter Mike Haggar, who swears to rescue her. Joined by Jessica's boyfriend Cody and his best friend Guy, Haggar sets out to save his daughter and free Metro City from Mad-Gear's control. Not the most original story to be sure, but did you buy this game for the drama? I didn't think so.

Being able to choose from all three heroes would seem fundamental, so why Capcom skimped on including Guy in the cart release is beyond me. Thankfully, you can choose Guy, Cody, or Haggar here. Each has his strengths and weaknesses, which really evens out the game play in cooperative mode. Haggar is strong as an ox but as slow as the post office. Guy is quick but doesn't do much damage. Cody is the balanced one, and deals out moderately powerful blows with adequate speed.

Aside from the typical punches and flying kicks, each character has a few special moves. Haggar can pile drive his foes into the ground or spin madly and smack anything near him, while Cody flips enemies over his back and does a whirling jump kick a la Double Dragon. Guy's moves tend to look awesome but not be really effective, so he's best left to a two player game unless you're looking for a challenge. I like to choose Haggar and just pile drive anything that moves. He may not be fast but he sure can dish it out!

There are also a few weapons to be had. Knives, swords, and metal pipes all litter the street and can be picked up. I found them to be less effective than would be expected though, as it takes too long to actually swing the sword or pipe, leaving you open to attack. The sword also disappears after you drop it twice so it's almost not even worth it. Knives are handy however, and are great for taking out multiple foes from across the screen. Fruits and chickens replenish energy and there are also items like chains and watches that increase your score.

The colors have been toned down a bit due to the Genesis' meager color palate (wasn't the Sega CD supposed to fix that?) and although things aren't as bright, the level of detail seems to be a bit higher. As I've often stated, I think developers for the Genesis were very good at making up for lack of color by working with shadows, and FF is a great example of this. I was very pleased with the overall look of the game as well as the fact that the characters are still huge! It was nice to see that they weren't reduced in size as was so often the case with arcade ports of the time. Everything is nice to look at and very easy on the eyes, giving the game a very polished look. Female characters were given longer shirts to make them look more presentable for the impressionable North American audience (snicker) but the rest of the game seems to have been mercifully spared from the censor's knife.

Obviously checking off items on their CD "to do" list, Capcom also made sure to use the system's audio powers. Final Fight easily boasts one of the best soundtracks around and this does much for one's enthusiasm. Nothing beats kicking butt to some great tunes and only Streets of Rage is superior in this department. Having the entire soundtrack in red book audio is even cooler, as you can play it at your leisure. My hat is off to Capcom for their efforts here.

Handing someone their ass just isn't the same unless you can really hear it and as with all beat-'em-ups, Final Fight's over-the-top effects will let all of your neighbors know what game you're playing. Whether it's the kung-fu theater-style smacks and punches or Haggar's famous "YEEEAAAHH," the effects are loud and sound very clear.

All six of the stages from the arcade game are here, including the fiery factory level and Rolento's elevator stage. Even the bonus games are here, and I always jack up the volume to hear the classic "oh, my car!" from the first bonus stage. In addition to the main game, there's also a time attack mode which is a pleasant diversion.

I can't recommend Final Fight CD enough. It is second only to the arcade original and is worth the purchase for the soundtrack alone. Bring a friend along and pump up that stereo, there's plenty of fun to be had in Metro City...

Reviewer Score: 9.0   |   Avg. Reader Score: 8.0

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1094&title=Final%20Fight%20CD
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CD - Flashback
Flashback: The Quest for Identity
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Delphine Software International
Publisher: U.S. Gold
Players: 1
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Flashback: Quest For Identity is a number of things in and of itself. It's a game that isn't a breakthrough accomplishment but is strikingly original. Newcomers might be reminded of older games with its Zelda-like gameplay of discovering items, unlocking doors, and action fight sequences; however, it has a more adult-nature to it with its somewhat bloody violence, tactical espionage, action film-like storyline, and basically its lack of any pointy-eared elf with a sword.

Flashback takes place in the future where the main character, Conrad is part of some special low-profile secret project (which I'd rather let gamers discover on their own), but he's evidently kidnapped by some sort of unknown terrorist group. The game opens with an FMV sequence of Conrad running for his life from gun-wielding terrorists, stealing one of their futuristic flying machines, and escaping their base, with a large enemy stealth fighter plane flying on top of him. It fires a blast of lasers at his machine, causing him to crash into a dense jungle directly beneath him. The enemy apparently believes him to be dead and leaves. The dazed, yet miraculously unharmed Conrad awakens with a tantalizing cut scene showing his eyes slowly opening as he pulls himself up from the ground, and thus the game begins!

Getting back to Flashback's multi-platform release, no other version of the time really touched on the quality of the Sega CD version, other than perhaps the one released for 3DO (I've never really played it, so I'm not sure). The Sega CD, as expected, uses its full motion video capabilities to show off an impressive CG cut scene of the aforementioned introduction sequence which blows away the original Genesis introduction, which utilized rotoscope-style animation instead. This FMV animation differs especially from the Genesis cartridge because it incorporates voice talents into the entirety of the cut scenes, as well as all the dialogue in the actual gameplay itself. The voice acting is ...acceptable.

Flashback contains seven levels. That may not sound impressive, but each one of these levels is incredibly vast, and each scene of gameplay is still-frame, so you can walk off screen to the next, expanding gameplay more and more as you progress on. Most every screen or two offers a challenge that the player must solve in their head in order to pass. The beginning, for example, has a large expanse that the player must figure out how to jump over, but before doing so, some little bots may be blocking the way and you must figure out how to destroy them.

Throughout the game you have your pistol as your only weapon, which you're able to swing at enemies when up close (doing equal damage as when they're shot point blank). Along the way, you will acquire many different items, most of which are used to unlock things and progress. There is also a force field accessory you can use to create a temporary force field over you to avoid being hurt by enemy fire for a brief second and stones you can throw to distract enemies and send them off in another direction while you pump them full of lead.

You can thank your lucky stars that you have unlimited ammo. Flashback offers many different moves that can be used to your vital advantage, such as running, making diving rolls underneath tight gaps, somersaulting across the ground, grabbing ledges above you, holding ledges to jump down, and being able to draw your gun at most any moment's notice.

Your ultimate mission in this game is to essentially get yourself out of this nightmarish conundrum you are unfortunately in, so each level presents its own unique and interesting problems that require different sub-plots to get yourself through. One situation that comes to mind requires you to acquire money to get to earth, and you must first go on a futuristic game show to win that money. Then, you have to get false papers from a secret agent by paying him money, which you acquire by doing some odd-jobs. Hilarious, no? Regardless, it's all part of the flow of the game and is thoroughly fulfilling.

Each level is distinct and breathtaking, filled with great detail and color (considering it's just a Genesis game). Flashback features password saves for each level so you can continue off next time you want to play. Within each level, there are also sub-save points. These unfortunately are where you continue off if you die, not if you turn off your system. So you need to get through an entire level before you can turn your set off and go to bed.

The Sega CD shows off its talents with a beautiful new-age soundtrack made for this exclusive release, which features some of the most rich and therapeutic music I've ever heard in a game, and it fits each level and situation like a glove. Sounds of the jungle (and whatnot) are also incorporated into the music, although the game does feature many sound effects independent of the CD tracks, like the fire of your gun and all those hideous mutant warriors falling over dead, not mention all the other countless things that go bump in the night. The soundtrack is even playable in any CD player right off the disc.

The gameplay always sticks with the formula of side-scrolling so there is no real variety in gaming throughout. The emphasis is truly on puzzle solving and storyline. You're graced with a decent amount of cut scenes, most of which are quick and succinct. It may even be slightly annoying to you that there has to be a separate cut scene each and every time you pick something up off the ground. Thankfully, they're loaded quickly and without hesitation.

Overall, Flashback is a game that is filled with all sorts of interesting characters, both bad and good, tons of fun puzzles to figure out, amazing discoveries, and twists and turns in its magnificent storyline (which also makes many similar references to some popular sci-fi movies of the '90s). With the Sega CD offering a terrific answer to those old cut scenes and lack of music from the original Genesis version, this is without a doubt the definitive version of one of the best and most inspirational sci-fi adventure games we've seen in a long time. Why it never spawned a decent sequel is beyond my comprehension! 

Reviewer Score: 9.0   |   Avg. Reader Score: 9.6

Reviewer: Johnathan Dogey
http://www.sega-16.com/review_page.php?id=1095&title=Flashback:%20The%20Quest%20for%20Identity
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CD - Formula One - Beyond the Limit
Formula One World Championship: Beyond the Limit
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Driving
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 
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I don't know what it is, there's something about reviewing games that are so bad that no one else will bother to touch them. Maybe I'm a masochist for bad games, but I think that it's more that. I'm just a completionist that has to see every game known to man covered. To be honest, this was a hard game to review, and not because I didn't know what to say about it but rather because I have plenty to write about. It's the fact that I had to force myself to sit through Formula One World Championship for more than a few minutes at any given time, and the only thing that kept me playing this game was that it falls into the "it's so bad it's funny" category. Needless to say, I got a lot of laughs out of the lazy programming effort that this game is.

Pun intended, Formula One World Championship is truly "Beyond the Limit" as far as low quality goes on the Sega CD. To start with, Jaguar XJ220 came out two years earlier, and while not great in itself it was still eons better than this game in every aspect. I played this a few times out of curiosity and for reviewing and can only shake my head at this waste of plastic. Absolutely nothing works in this game. The programmers got nothing right, and it's as unplayable as the worst of the Sega CD's FMV games. Heck, it even looks as bad as an FMV title, and to top it off, Sega produced this game, adding more to my dismay and confusion.

Before I truly start ripping the game to shreds, I want to mention its one and only good quality: the menus. Sega succeeded in making a menu system that's professional in appearance, has a good commentator, and some decent still photos of the cars. I actually found it easy to navigate and select which options I wanted to play with, but what good are the menus when the rest of the game is unplayable?

Formula One World Championship has three modes: free mode, which is just a single race; 1993 mode, which takes scenarios that took place during the season and has you race them (I will get into more detail further down); and the championship mode, which lets you compete in your own season and customize your own car and team. As soon as I started a race I immediately got lost as to what they were trying to accomplish here.

I guess I'll start with the graphics, the resolution is so low it looks like it's on a pre-crash console running at maybe a whole twenty frames a minute. The backgrounds are extremely blurry and confusing, and each race looks the same, except for the different track layout. My first race in the championship mode was in the wintry mountains and described as slippery, but the actual track showed clear skies, a flat track with only trees in the background and no snow and no mountains. Every track was the same way. As far as I can tell there's absolutely no animation in the background.

The sound is another waste too. The music in the menus and the announcer are done quite well and sound like what we've come to expect from current consoles. On the other hand, the cars sound like they are running with weed whacker motors, and the audience and every other sound just drone on and on to monotony. Some gentle background music would have done wonders to break up the tedium, but it's sadly absent. If you want a good laugh, find a race during a rainstorm and listen to the thunder. It may be one of the funniest sounds I've ever heard in a video game.

The gameplay is perhaps the one area that's so bad that I actually find it to be hilarious and will often pop it in with friends just for the laughs. The programmers obviously had no clue as to how the mechanics and physics of a race car work, or they just didn't care, and I think it's a lot of both. As your car goes down the track you would be fooled into thinking that every course is covered with ice, as you have no control. If you crash into a wall you will usually just reel back several car lengths and sometimes get stuck in corners and lose time, since you can't go in reverse. The scenery is mostly visual, and nine out of ten times you will never crash into another sign or object as it doesn't seem like they paid too much attention to collision detection. It's pretty amusing to drive right through animals and signs since they don't even move, and many times you can ram an opponent's car a few times and pass right through it.

Don't try to brake around turns, as just tapping them will usually cause the car to come to a complete halt. It's better to just let off the gas and slip slide around the turns.

I mentioned the 1993 mode before, and it's easily the lamest part of the game. The first event takes place with three laps left in a specific race from the historical 1993 season, and the weather just turned bad and the track is slippery. Your objective is to beat an opponent racer and obtain sixth place in the overall race. You'd think they'd start you in the middle of the race, but it places you at the starting line, and there is only one other car besides your opponent. None of the events actually follow the guidelines of the given scenario.

If I made a top one hundred list of worst games, Formula One World Championship would easily be on it, as the game is really bad. By 1994 Sega had to have known that the Sega CD was failing, and I don't know how the testing department allowed this heap to be released. There isn't anything redeemable here, and luckily it's cheap for collectors to obtain, as I'd have a lighter heart throwing my hard earned cash into a paper shredder than spending it on this game and trying to sit through another ten lap qualification round again. 

Reviewer Score: 1.0   |   Avg. Reader Score: 1.2

Reviewer: Doug Jackson
Formula One World Championship: Beyond the Limit
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CD - Ground Zero Texas (Disc 1), CD - Ground Zero Texas (Disc 2)
Ground Zero Texas
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Interactive Movie
Release Year: 1993
Developer: Digital Pictures
Publisher: Sony Imagesoft
Players: 1
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One of the Sega CD's most touted abilities was full-motion video, something that no 16-bit system of its time could accomplish. So back in 1992 or so, Digital Pictures, a new game developer headed by Tom Zito, was churning out interesting new games that used full-motion video to achieve a deep sense of realism and real movie actors to create the feeling of watching a blockbuster hollywood movie. The result often delivered games that were actually fun and had a lot of imagination. Night Trap gave you the feeling of voyeurism with complete control over an unusual security system. Sewer Shark placed us in the center of the Earth, desperately trying to fly ourselves out to paradise. Ground Zero Texas, however, just went completely wrong in every way imaginable.

Ground Zero Texas places you in the most unimaginative situation I've ever seen in such a game. In El Cadron, a smelly, irksome, middle-of-nowhere border town of Texas, many people have been disappearing. You know right from the start that some alien mother ship has come to Earth and has been disguising its crew as human beings, blending them within the population. You are undercover with the FBI (or whoever), and you are armed with four "BattleCams" outfitted with a particle beam that stuns the aliens, because evidentially they don't die with conventional weapons, and a "RoverCam" used to search out the Reticulan weapon stash.

The game takes after Night Trap in the sense that you are looking at the entire experience through a shoe box-sized screen, with a control panel along the bottom. The difference is that here are only four cameras to switch between, and each area looks as bland and unsightly as the others. This time around, you're not trapping people with a couple of button presses; you're actually shooting people down, a la Virtua Cop. This concept goes wrong for a few reasons. The moving of a cursor around a screen has already been done to death in countless other Sega CD and Digital Pictures titles, making Ground Zero Texas irritatingly unoriginal. At least some others of this type did a decent job with this idea by including support for a light gun, like the Genesis Menacer. No such luck with Ground Zero Texas, so you're doomed to move a choppy moving, hard-to-control cursor around a screen with a standard Genesis controller. And you have to do it quickly, making the game nearly unplayable.

Like most FMV games by Digital Pictures, the acting is particularly atrocious, as it's sadly expected to be. The story is woefully stupid, and you generally hate every character in the game, not having the least desire to want to protect them. Plus you can't even tell who's good and who's not because almost every random person you see eventually pulls a gun on you out of nowhere, and you have only a split-second to move your cursor on them. Each attempt to even hit someone often ends in failure if not done perfectly on target. Missing too many targets gets you a rambling speech by your army sergeant effectively ending the game, forcing you to start over from the very beginning.

In each of the four places you have a battlecam situated, you're supposed to be looking at things from the camera on each gun. If that's true, why are there about a million different camera angles of all the action, and what is causing the constant continuity errors?? Long story short, the experience doesn't even feel remotely like what it's supposed to. I consider Manos the Hands of Fate to be the inspiration for this game (look that one up!).

The actual gameplay is composed of little still photos of some battle ground, almost just like T2 the Arcade Game or Lethal Enforcers. You stay completely still, with some stupid military drum tapping on and on, and every couple of seconds people pop up, just one by one, pulling a gun on you. You have to shoot them down with your stun gun, and if you don't hit them in time, the screen blinks and some of your life meter goes down. Once it's done, you follow the blinking camera on the screen and select that one to go off to some other area and do the same tired thing again and again.

Occasionally, the sappy acting moves on and on with cut scenes of cowboys, waitresses, and gunslingers interacting with each other, usually spouting out god-awful dialogue filled with some of the world's worst cliches. Any self-respecting gamer out there is not going to have the slightest interest in this game. Me? I'm a dedicated Sega CD fan and am willing to give FMV games their chance, but Ground Zero Texas is truly one of the worst ones I've ever seen. A horrible storyline, the most sickening acting, horrible control, no variety in gaming, and a level of difficulty that will seriously anger you to the point of violence. Attention SEGA CD owners of the world......AVOID!!!!! 

Reviewer Score: 2.0   |   Avg. Reader Score: 7.0

Reviewer: Jonathan Dogey
Ground Zero Texas
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CD - Heart Of The Alien
Heart of the Alien: Out of this World Parts I and II
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Interplay
Publisher: Virgin Interactive
Players: 1
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Heart of the Alien is the sequel to the game Out of this World, also known as Another World. The story picks up immediately after the end of the first game. You begin as Lester and his alien friend, "Buddy," land their pterodactyl in the ruins of Buddy's village. Lester was knocked unconscious in their escape, so Buddy lays him down on a cot to rest. The people who used to live in Buddy's village remain enslaved, so he decides to go on a mission to free them. Thus, you control Buddy as he sets off to free the people and find a way to send Lester home.

Buddy controls somewhat similarly to how Lester did in the first game. He has some new moves that are provided by his powerful energized whip. Buddy can swing from ceiling in some instances, for example.

As a bonus, this Sega CD disc includes the original Out of this World, so that you can seamlessly play both adventures as if they were one long game.

http://www.mobygames.com/game/sega-cd/heart-of-the-alien-out-of-this-world-parts-i-and-ii
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CD - Heimdall
Heimdall
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Playing Game
Release Year: 1994
Developer: Core Design Ltd.
Publisher: JVC Digital Studios
Players: 
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One of the more obscure releases for the Sega CD, although I suppose you can argue just about all of them were obscure, was a port of a computer game called Heimdall. Now, before moving on to the game itself, a little history lesson is in order. Heimdall is a game based off of Norse myths, or for those who don't know, the people that the Vikings came from. Heimdall happens to be the name of a Guardian of the bridge leading from Earth to the world of the gods. Now that that's all clear I'll move on to the game itself.

Heimdall was rather obscure, and though it pains me to say it, there were several good reasons for that. To start with, the plot isn't exactly what you would hope to find in an RPG/puzzle/adventure hybrid. Loki, the ambiguous God of Mischief, has stolen three weapons of the Gods and scattered them amongst the three worlds; Asgard, the world of the gods, Midgard, the world of humans, and Jotenhiem, the world of the giants. This hails the start of the age of Ragnarok, the age of continuous warfare, amongst other things, and it's up to you to retrieve the items. Sounds simple enough eh? Well it is. The plot does advance, but in rather minimal ways to the point of being, "retrieve Thor's hammer and go here. Listen to the rare piece of dialogue, try this island and get more items. Repeat process to the end of the game." As you can see, the story leaves something to be desired. On the other hand, I was always a huge fan of Norse myths and the plot holds a soft spot in my heart solely for that reason.

The game is pretty bad graphically. Almost everything in it is indistinct and grainy. Admittedly, when choosing locations to sail to on the world map, you don't need to be able to tell anything beyond what is an island and what is not, but all the same I would expect a bit higher quality from the game. There are some good points however such as the mini games, specifically the axe-throwing contest. It's large and easy to see and the color is fairly well used. When wandering around on islands, the detail is clear enough to be satisfying, but it's still somewhat lacking. Though I generally don't care about graphics, even I take notice of ones that are so mediocre. The greatest fault though, is the text. In most instances it is very hard to read. The words are a pale color and fancy font, against a solid wall of dull black that was almost dark gray. That is a prime example of sloppy programming. The battle scenes generally have better detail however and that, at least, is something to be thankful for.

Overall though, the graphic quality is some of the worst that I've seen in a Sega CD game.

The music is very difficult to bring to mind. Which makes it one of the few areas of the game that I give a lot of credit to. Usually, remembering the music to a game means that it was either good or bad. When you don't remember it, it was bad but that's not especially so here. From what little there is worth recalling, it's rather dull. The game seemed to be based more-so on sound effects than on music and there at least, it did a decent job. The greatest problem with the sound effects is that they're boring, but thankfully they don't grate on your nerves.

The control is another part of the game that is poorly implemented. To start with, this is not a game for people who want to have instant fun, as it will force you to read the manual. Though that's usually not a problem for most people, seeing that most (myself included) always read the manual to a new game before playing it, or at least they ask the friend that they're borrowing it from what the controls are. Heimdall has rather confusing controls. First of all, in the quest part of the game the whole thing is menu based with icons. This may have worked in the original Amiga release, but it doesn't work nearly as well with the Genesis stock pad. Apparently the days of simple, easy to understand icons, like in Shining Force, is gone. Instead, we have indistinct pictures that we'll have to guess on. I honestly couldn't tell what most were supposed to be and had to use the manual to get past my first couple of hours. Then there's the fact that Heimdall is played from an isometric viewpoint.

Now I shall be frank, I do not like isometric viewpoints. To me they make games and control awkward. There are titles that do a good enough job that I can get through them with little trouble. Landstalker is a supreme example of this. Though Heimdall does a decent job of it, for those who find it difficult to get into, dodging traps on the first couple of islands probably won't happen, and you can only stomach so many "game overs" in a night.

Gameplay is a difficult area to score, as it's rather mixed. In order to traverse the dangers of the road you're going to need some military support, and a group of Vikings to guide along your quest. Though it's not clear how you gain this support, you do have a certain amount of control over their abilities when you play the three different mini games. How well you do in them determines what type of statistics your group will have. Pretty cool huh? The mini games do the job well enough, the first one being the axe-throwing contest, which is fun, if occasionally frustrating. You've been drinking, so your aim is none too steady, and as a result you do have to work to lose the axe at the point that you want it. Simplistic, but strangely amusing.

The second of these mini games is pig wrestling. Yes, you heard me. You wrestle a pig on a field of slippery mud. This one is ridiculously easy. All you have to do is run up to the pig, press the tackle button, and nine times out of ten you'll be guaranteed success.

The last of one involves you running to the end of a boat while dodging enemy swords. The problem is that the dodging is practically non-existent and your character's running and jumping is stiff and awkward. The game doesn't get a whole lot better once you've really started either. When you're walking around dodging traps and solving puzzles on isometric islands things aren't too bad. In fact, one can really start enjoying things, although the controls remain a bit awkward. Unfortunately your sense of enjoyment will deteriorate as soon as you engage in battle, as you will almost certainly lose most of your health before you figure out the system. Furthermore, most battles consist purely of tapping a single button as fast as you can. Though the gameplay offers some promise in concept, it ultimately falls flat on its face.

In the end, I think that Heimdall is a game of wasted potential. Despite the lousy graphics and stiff gameplay, if the controls were less horrendous then the game might be tolerable and even amusing. The creators should have worked on that and thrown in a great big whopping story based on the mythology, and then it would be a game worth playing. Unfortunately it's got boring sound, stiff gameplay, lousy graphics, and generally terrible control. Despite all of this, I retain a soft spot for Heimdall, perhaps from growing up with the Norse myths. Play this game only if you have a strong stomach for wasted potential and poor ports. 

Reviewer Score: 4.0   |   Avg. Reader Score: 5.5

Reviewer: Zack Young
http://www.sega-16.com/review_page.php?id=1107&title=Heimdall
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CD - Hook
Hook
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1992
Developer: Core Design Ltd.
Publisher: Sony Imagesoft
Players: 
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I've always envied Peter Pan. Some are quick to point out that he's a bit too comfortable running around in green tights, and that may well be true, but that's not what I admire about the character. No, it's what he represents that attracts me. The boy who never grew up, never had to assume the duties of adulthood or the weight of social responsibility - he's what every kid longs to be, and what many adults miss in silent suffering: the freedom of childhood.

It's pretty weird then that someone would try to toy with the magic by making a sequel, but that's just what happened. Tristar's Hook was a 1991 attempt to bring Peter Pan into the modern era by having him grow up, and it split Pan fans right down the middle. Steven Spielberg managed to sprinkle his pixie dust again, and the film was a major box office hit (the fourth highest grossing movie that year), but it was hammered by critics for the way it jumbled the characters ineffectively and stumbled through its plot. Despite the widespread hate, I actually liked it. It's the kind of movie that grows on you. The more I see it, the more I like it. Consider it a guilty pleasure.

I simply cannot say the same for the Sega CD game, however, no matter how much I love J.M. Barrie's timeless character. No amount of nostalgia or affection is going to overcome the tedium and frustration of playing another one of Sony Imagesoft's tepid releases. Remember when SI was a company we all reviled? It's come a long way, but stains like Hook are still effective at conjuring up bad feelings of all the licensed crap we were pelted with during the 16-bit era (not you Mickey Mania; you're excluded from this castigation. Go get yourself a soda and watch some TV. There's catering out in the hall in case you're hungry).

The problem with Hook is that it's essentially a wolf in sheep's clothing. Glancing at the screen shots or box description gives the false impression that the game is actually fun. So cunning was Sony Imagesoft that it released the SNES version first, assaulting us with the clear transparencies, bright and colorful graphics, and great soundtrack. I actually played through all eleven levels, ignoring the slow, meandering pace of the main character and the trial and error gameplay. It wasn't necessarily bad, but the squandered potential was everywhere, as if someone had taken it and thrown it into a raging ceiling fan.

My hopes for the Sega CD version were high, and I was quite disappointed to see that instead of an enhanced port, we basically got another phoned-in Genesis copy with the standard audio upgrade and cut scene additions (I do admit that Hook's flying Galleon at the beginning is cool). My only consolation was that I had narrowly dodged a bullet by letting my friend buy the only copy for sale, instead opting for that lone Wonder Dog that was languishing in the showcase.

The problems with Hook on the Sega CD are multiple, and while none of them ruin the game completely, they sour what should have otherwise been a great experience. The visuals, for example, have taken a deep hit. No longer boasting the rich color palette of the SNES original, everything looks washed out and entirely too brown. Gone as well are the pristine transparencies, and I often found myself wondering if Peter was swimming or wading through a massive screen door that someone had dropped on its side.

The gameplay remains intact, which is par for the course for multiple releases of this type of licensed fodder. The one thing they really could have improved is that which they left completely alone. There can be no harks of technological inferiority in this area, and the Sega CD version would have greatly benefited from a Pan who moved faster and whose jump wasn't so floaty. Three hits is still the magic number (though it can be raised by collecting leaf power ups), and it's all too easy to find yourself back at the beginning of the level, left to relive your pain like some wicked chapter from the Divine Comedy. Which level of platforming hell is this again?

About the only thing enhanced, outside of the voice overs for the sporadic cut scenes, is the music. John Williams' score shines brilliantly here, and you can at least listen to it in your stereo. None of the other effects have been upgraded, which is typical of these early Sega CD cash runs. It's unfortunate that no other attempts were made to use the power of Sega's underperforming add-on, but at least the soundtrack is good.

I can't recommend Hook on the Sega CD, not because it's a bad game, which it isn't. I refuse to endorse it because it's simply an average port of a game that can be had much cheaper on the Genesis and without the need for extra hardware. Unless you simply must have the soundtrack or just collect everything Peter Pan, there's nothing new to see here. Toss this one in the crocodile's mouth or just toss it overboard. 

Reviewer Score: 5.0   |   Avg. Reader Score: 4.0

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1108&title=Hook
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CD - INXS
Make My Video: INXS
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Music
Release Year: 1992
Developer: Digital Pictures
Publisher: Sony Imagesoft
Players: 
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Make My Video: INXS is a video game based on real-time editing of music video footage. The setup is that a pair of female friends is hanging around a bar and monopolizing the pool table. The game explores the duo's interpersonal interactions with other patrons at the bar: There's the Fly, an aloof cool guy; Ted and Gomez, braindead surfer dudes trying to pick up the ladies, and who are thinly-veiled parodies of Bill & Ted; Poindexter, the nerd who is also trying to work up the courage to talk to the women; and Flo and Tiger, a pair of leather-clad tough chicks whose interest is beating the main subjects of the game so that they can control the bar music and play their Megadeth videotape. Each person or pair has own their ideas about what an ideal INXS video should or should not contain. The specifications normally come in the form of a set of pictures they either do or don't want to see, and perhaps some effects.

The game features three INXS videos from which to choose: "Heaven Sent", "Not Enough Time", and "Baby Don't Cry".

After receiving the video specifications, the player enters the video editing console in the EditChallenge mode. From this console, the player can view and select between 3 video streams that are playing. The selected stream will be edited into the final video. One stream is the original video while the other 2 feature assorted random footage that nonetheless often carries images that happened to have been specified in the video request. The video editing console also allows the player to apply a variety of real-time filters, such as mosaic and blur filters, RGB color filters, strobe and motion filters, lyric subtitles, among others.

The game also allows the user to enter a mode called U-Direct. Rather than being competitive, U-Direct allows the player to use the console to create any type of video and also save the results.

http://www.mobygames.com/game/sega-cd/make-my-video-inxs
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CD - Iron Helix
Iron Helix
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action
Release Year: 1992
Developer: Brian A. Rice, Inc
Publisher: Spectrup Holobyte
Players: 
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A rogue navy ship, Jeremiah Obrian, threatens to start a war. A virus has wiped out its crew, but the threat of it firing its Iron Helix doomsday weapon is still there. You must remotely pilot an unarmed science robot to explore the ship and work out how to shut the weapon down.

The game uses interactive quarter-screen footage to display the ship's interiors. The main challenge is that an automated security device is chasing you down, and must be avoided and ultimately destroyed. A delay between your commands and the robot's receipt of them forces you to pay close attention to the security drone and plan several steps ahead.

As you explore the ship, you will find data ports, which can be jacked into to gain information or to open doorways. To access most of these, you will need to find and collect a DNA sample from a member of staff whose role gave him/her access. 

http://www.mobygames.com/game/sega-cd/iron-helix
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CD - Jaguar XC220
Jaguar XJ220
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Racing
Release Year: 
Developer: Core Design Ltd.
Publisher: JVC Visual Studios
Players: 
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The good news is Jaguar XJ220 is one of the few racing games on the SEGA CD, it shares a spot with a handful of other racers, notably Formula One World Championship, Road Rash, and BC Racers among a few others. Fortunately, it still remains the best of the lot rising far above the other mentioned mediocre offerings and gives the CD add-on a solid racing game for the starving fans.

It's an early release, one of the twenty-two original games released in cardboard boxes so this game is actually a decent collectable since the box has become pretty scarce. I can't even remember where I got my copy, and I'm in the majority who don't own the box. For me, it started as one of those mediocre games that I played briefly and for which I wrote a short review, glorifying all of its mediocre points and not really having any praise for it at all. It seemed to me that it was one of those games that never received much love from Sega fans, so I felt it time to revisit it and give it a full review and really go deep with it and see what finer points it has to offer.

I was actually surprised to find that upon playing it with a little more depth, it became a fairly decent racing sim. That's not to say that it's not without its faults, because there's plenty to note, but there's a lot it has going for it too. You race in a Jaguar XJ220 and race against other makes of Jaguar cars and can compete in a Grand Prix mode or a World Tour. Grand Prix has you race in a pre-selected order of tracks trying to earn money to advance and keep your car repaired. World Tour mode allows you to compete in races in an order you choose and has some small commentary on difficulty. It's the preferred mode (at least to me) to play. The game also has a split-screen two-player mode and a practice mode, and it has a track editor that allows you to design tracks to your liking.

I'm going to have to point out Jaguar XJ 220's bad points before I can point out the good points. To start, the control you have over your car is not up to the standards of some of the better racing games of the day. It is quite difficult to make turns properly since even when you let off the gas and hit the brake, your car still drifts and doesn't give you much more control over the steering. With practice it becomes more accessible, but it's still a problem during heated races. Compounding this fact is that you can't buy upgrades. You do earn cash, and at first I thought I was able to buy upgrades, but instead each one of the icons are only there for you to repair that part of your car as it takes damage and wear. It was no fun realizing that I could never improve the clunky steering of my Jaguar.

Its second flaw is the graphical style. Everything, including the cars and backgrounds, are overly bright and gaudy, lacking the realistic look that the programmers were pushing for. Detail and variety are also decidedly minimal, and there are only four car colors, leaving you stuck with a white one which makes it look even more uninspired. Modern racing games of the time had gone to new graphical styles, but this game still used the cheesy graphic styles from the '80s, popular in games like Radmobile and Rad Racer. For example, the grass on the sides of the track is striped horizontally, and the stands and pits have no detail. The mountains, trees and other backgrounds are cut and pasted backdrops similar to the SMS's Hang-On and have no interaction whatsoever.

If there's one thing that Jaguar XJ220 gets right, it's the soundtrack. There are six tracks to choose from, and they are all of CD quality and have a lot of variety. The game also lets you choose the track before each track starts. If you need some proof that it's good then pop the disc into a CD player and enjoy. I still can't get the title track out of my head. Unfortunately though, the sound effects take a hit, and everything is pretty loud and underwhelming, and it drowns out the amazing music. It's a crying shame because had the sound effects been better, I would have raised the final score a whole point. The motor sounds like a gas powered RC car, and the sound the tires make when you take a sharp turn sounds like the chirp the tires make when shifting gears. It will provide a good laugh or two.

The soundtrack makes the game enjoyable and is the highlight, like I said. Core Design tried to make the races match the look of the country they take place in, but not enough effort was put in since the Genesis saw many better racers off the CD format. None of the shortcomings kill it though, because it is still fun to play and has a good amount of depth. That should keep at least diehard racing fans occupied for a few hours. Your best bet is to play the World Tour mode since it offers more variety and is more forgiving. If you want to have some extra fun then try the track editor and create a track. I created the most wickedly difficult track I could then tried to drive on it. It's tedious to design, but fun in the end and you can save your course as well.

With all this said, Jaguar XJ220 a dull game at times, but it still feels solid and enjoyable. Other than the soundtrack, it doesn't showcase the Sega CD's capabilities at all so don't play it with someone just getting started in classic gaming because it won't hold their interest. It's probably not a game that'll grip you immediately upon first playing, but give it some time because it's sure to become more engaging after a few plays and it's definitely worth a second look. 

Reviewer Score: 7.0   |   Avg. Reader Score: 6.8

Reviewer: Doug Jackson
http://www.sega-16.com/review_page.php?id=1112&title=Jaguar%20XJ220
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CD - Jeopardy!
Jeopardy!
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Game Show
Release Year: 1994
Developer: Imagineering Inc
Publisher: Sony Imagesoft
Players: 
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Game and trivia shows have not been particularly well done in the console video game world. There have been too many problems with creating an engine that successfully recreates the environment of so many classic shows like Wheel of Fortune, Trivial Pursuit, and Jeopardy! Repeat questions were one of the biggest problems, especially before the advent of compact disc based media. There just wasn't enough space on cartridges for the massive amount of text needed to avoid seeing the same questions every other play. And entering your answers with a controller was cumbersome as well as time consuming. Computer editions slightly avoided these problems with floppy disk media and keyboards, but even those versions couldn't solve the overwhelming problem. People just don't like playing game show video games.

Fortunately, as soon as Jeopardy loads, it is evident that some of these concerns were taken into consideration by Sony Imagesoft. This is a complete upgrade and looks nothing like the previous Genesis version. The familiar Jeopardy! theme blares out in crystal clear digital sound accompanied by the same spinning title video from the beginning of the actual show. The game features video and voice work by Alex Trebek himself, in full digitized glory. The Sega CD's low on-screen colors do not hinder the graphics all that much since the set of Jeopardy is not very colorful to begin with. The solid blues, grays, and reds look crisp and the only grain comes from the digitized characters that are superimposed over the background. The categories and questions are clear and easy to read and all the familiar sound effects for right, wrong, Daily Double, and Final Jeopardy are also present.

The game gives the choice between one, two, or three players and six different digitized characters. After inputting your name (I tried putting in Turd Ferguson but it only allowed eight letters) the Jeopardy board comes up and Alex introduces the categories. Either you or the other characters pick the category and are given fifteen seconds to buzz in and reply in the form of a question. Each contestant is mercifully given sixty seconds to input their answer via a text box. The cursor is pretty responsive and most answers take about ten to fifteen seconds to key in.

Everything looks and sounds great until the actual gameplay gets going. The questions themselves have a pretty good cross-section of topics but many are dated (e.g. U.S.S.R., obscure films from the forties, topical U.S. politics). Also your answers must be entered exactly and that includes spaces and full names. For example, if the answer is "he was the second U.S. vice president to resign his office," make sure you input "Spiro Agnew" because the judges will not accept "Agnew" or "SpiroAgnew."

One of the biggest problems with this version is the game's AI. If you do not know the answer, one of two things will happen: either the computer contestants will not buzz in at all or they will hit the buzzer and get it right... every single time! This means that once the computer contestants are up, it is moderately difficult to overtake them because they will not receive many subtractions from their score for wrong answers.

Then the question of general interest comes up again. Even though there are around a thousand different questions, playing Jeopardy in the single-player mode against the computer gets boring fast. One game takes around forty-five minutes to complete because there are no time limits like the less than half-hour television show. Both rounds only end when every single category is expended. Loading times are a problem, especially between rounds and during Final Jeopardy. These time problems are alleviated somewhat with a two or three-player game; the length of the game is less noticed when playing with friends.

Sony did an adequate job with design but needed to fine tune some of the mechanics. For a game show conversion Jeopardy! is good for what it is, but unless you're Rain Man, you aren't going to get that excited. 

Reviewer Score: 6.0   |   Avg. Reader Score: N/A

Reviewer: Jake McMasters
http://www.sega-16.com/review_page.php?id=1114&title=Jeopardy!
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CD - Joe Montana NFL Football
Joe Montana's NFL Football
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports - Football
Release Year: 1993
Developer: SEGA
Publisher: SEGA
Players: 
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This enhanced version of the Joe Montana series features 3D models and even full-motion video of Joe Montana himself. It sports a full NFL license with all 28 teams of the time with their respective nicknames and logos, along with 10 of the all-time greatest Super Bowl teams including '85 Bears, the '72 Dolphins, just to name a few, that the player can compete against if they win the biggest game of the year.

The gameplay is a behind the quarterback view with 3D angles including four different replay options including a "Helmet Cam". It features digitized voices and videos including Joe Montana in which the player can consult him three times during a game. The standard modes also apply including regular exhibition games and a full-season mode complete with playoffs and the ever important, Super Bowl.

http://www.mobygames.com/game/sega-cd/joe-montanas-nfl-football
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CD - Jurassic Park
Jurassic Park
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1993
Developer: SEGA
Publisher: SEGA
Players: 
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The CD version of Jurassic Park is a unique point-and-click adventure game that is more akin with games like Myst, then other action-oriented Jurassic Park games; however, even though you have to use your brain in this game, there is enough action and suspense to keep players happy, and the blend of 2D sprites, CG scenes, and live action segments adds up to a rewarding gaming experience.

The adventure begins when you are on a helicopter en route to Jurassic Park. You are sent on a mission to retrieve dinosaur eggs of seven different species, only you are required to have at least one living egg of each species stored in the incubator. The incubator is located in the visitor's center, which is the hub of information and safety on the island. Outside the center, the island has been victimized by fierce tropical storms, so dinosaurs are now on the loose. One false move and you'll end up as tyrannosaurus rex food. What I enjoyed about the story and how the game is set up is how much it immerses players into the action.

This is due largely in part to the first person point-and-click gameplay. You search the island for items to help aid you on your quest, and you go to the visitor's center to drop off eggs and get useful information. The controls are straightforward, and can be adjusted in the options menu. You move to locations with the A button, bring up the item screen and select items with the B button, and use items with the C button. It all seems simple, but actually traveling through the island and not getting killed is another story entirely. This is where the items become essential. You can't just waltz into a dinosaur's nest and expect to take some eggs without any trouble. You'll have to use weapons like your stun gun or tranquilizer gun to subdue the beasts and then quickly grab the eggs.

The eggs will die if you take too long getting them back into the incubator, so you have to be on your toes and know the layout of the island. Also, the game has a unique time system, in that you are given twelve hours to complete this mission, and then help will arrive on the island to pick you up. When you are searching a screen, the game ticks away in real time. When you move to a different screen, different increments of time are shaved off to represent the journey you are taking.

The puzzles in Jurassic Park CD range from easy to quite tricky. In the beginning it starts off simple, like finding the key card to open the locked control room at the visitor's center. But things gradually become more advanced, such as throwing large rocks outside the cavern to cause an avalanche of larger rocks to act as a bridge into the cavern. The game constantly makes you think and act quickly, because there are dinosaurs around the corner everywhere! All it takes is one jab from a hungry triceratops to make you extinct, so you better save often. Saving can be done in the control room at the visitor's center.

Jurassic Park for the Sega CD really takes advantage of the CD hardware and offers a unique game play experience that is fueled with great graphics. This first person adventure is played with 2D sprites, but when you switch locations, often times you will watch a very nice CG cut scene as you run through the scenery. The visitor's center is also displayed in pre-rendered CG, and it looks nearly as good as its fellow Sega CD adventure, Mansion of Hidden Souls. There are also live action segments, both in the control room where you receive updates from the team back home, and at the various dinosaur kiosks around the island. This blend of sprites, CG, and live action sets this game apart from other Sega CD titles, and it provides for a fresh experience. The only downside is that loading times can sometimes be on the long side to generate these beautiful graphics.

The audio also throws players into the action! Most of the tunes are atmospheric and have birds and bugs making noise in the background along with unique dinosaur growls. There are cool music tracks as well, that range from mysterious to high octane adrenaline-raising pieces. Playing this game with headphones on is a fun time, as it feels like you really are on the island, and when you start to hear the faint wailing of a brontosaurus in the distance, it really puts you into the game.

Jurassic Park CD is a great example of what the Sega CD could do in order to change the way we play games, and what sort of new technology it could bring to the game playing experience. The graphics and sound really make it feel like you are on the island, and combined with the first person interface, this was a great way for developers to show what the Sega CD could do. It takes a little bit to get an idea of the layout of the island, and you'll probably be killed by dinosaurs a few times before you even get any eggs. Even so, this is one game that is going to have players exploring the island for quite some time, so what are you waiting for? This is one adventure worth facing down a T-Rex for! 

Reviewer Score: 7.0   |   Avg. Reader Score: N/A

Reviewer: Rodger Swan
http://www.sega-16.com/review_page.php?id=1116&title=Jurassic%20Park%20CD
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CD - Keio Flying Squadron
Keio Flying Squadron
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter
Release Year: 1994
Developer: JVC Musical Industries, Inc.
Publisher: Victor Interactive Software
Players: 
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Keio Flying Squadron chronicles the adventures of Rami, the little bunny-suited member of the flying squadron tasked with the protection of the "Special Holy Object". Unfortunately as the game starts the object in question gets stolen by the evil Dr. Pon, and so Rami jumps atop her trusty dragon in pursuit of Dr. Pon.

The game plays as a classic 2D shooter with upgradable weapons and option characters, with a distinct cartoonish and family-friendly design.

Features 7 levels and 3 difficulty settings.

http://www.mobygames.com/game/sega-cd/keio-flying-squadron
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CD - Kids On Site
Kids on Site
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Interactive Movie
Release Year: 1994
Developer: Digital Pictures
Publisher: Digital Pictures
Players: 1
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Oh dear me, here it comes, a game for the kiddies. You certainly are not expected to purchase this anytime soon, but still I couldn't help but give it a look because Sega CD definitely didn't have any other titles like this. Digital Pictures, at some point, took a stab at a sub-label that they called "Digital Kids,"  and for all I know, this is the only title that made it out the door. A full motion video title made for children age three and up. Well, for what it's worth, they did a nice job.

Kids on Site is about as simplistic as it gets for an FMV game. Possibly any game ever for the Sega CD. What kid hasn't ever fantasized about using heavy duty machinery? Oh c'mon, admit it. You rode in the backseat with your parents growing up. You had to, at some point, have peered out the window at construction and been mesmerized by the sheer towering presence of heavy machinery and wondered how in the world someone could possibly work those mighty creations. Well, Kids On Site takes you, the player, into the exciting world of heavy machinery. If you're an adult gamer, don't poo poo this one so quickly. It's actually pretty funny.

From the start, you get an introduction that'll make you feel like it's saturday morning and you're five years-old all over again. As several video shots of big machinery go roaring by, it's like an episode of Sesame Street is starting up as you hear the most whimsical music play through some quick opening credits and then you're greeted by a lady in a hard hat who says, "welcome to the pit, kiddo!"  Wow, that's not patronizing. She introduces you to her two friends. Dizzy, and Nuts. Oh dear God. Am I truly ready for this?? They're adult actors, not cartoons. And you guessed it: the whole game is full-motion video. There's the surprise of the century.

After an infantile gesture between them, you're introduced to a supremely simple menu screen. You have four different pieces of machinery to choose to learn about. As you move the cursor around, you hear clown nose and honking sounds. Wow, what doesn't this game have? Anyway, it's an excavator lift, a wrecking ball, a bulldozer, and a steam roller. You move the cursor to the one you want to learn about, and press start. And in case that's too difficult a task, there's a help video that shows you how to press buttons on your controller. Phew, thank God! I was afraid I would have to stare all night at my controller wondering what to do with it.

Alright, I'm just being mean. The video actually is helpful. It makes sure you know that button A moves to the left with your machine, the B button uses it, and the C button goes right. Also the start button takes you back to the main menu. Honestly speaking, there's no way you can screw this game up. You can't lose. Literally. During gameplay, you see A, B, and C on screen and you simply choose one of the three. That's all there is to it. Upon first choosing a machine at the main menu, you get a factual rundown of the machinery in question, and what it does. Then you get to actually control it! The video is a small box in the center of the screen, and surrounding the video is some 2D art that makes you feel like you're really sitting in the machine (depending on how good an imagination you have). Nuts is usually the one who wants you to do some actual work.

When you complete some mundane, yet simple tasks with your machine (by simply pressing B at the right position), he gets extraordinarily excited and almost seems to fall into blissful dementia over it. You can move your machinery anywhere the game has predetermined possible (the choices are exhausted in a matter of minutes), but you can also do some pretty lame brain things which you will probably have more fun doing than any actual work. Moving your excavator lift, for example over near other workers enjoying their lunch... well... how can you resist? Press B and you're picking them up with the thing. You can then move them over somewhere and dump them in the ground. How professional. This game is so beneficial to teaching children the proper use of heavy machinery.

Wait, it gets better. Choose the steam roller, and you'll be able to roll it in a few different directions. Well, what can you flatten with it? Why anything that comes to mind I suppose. The co-workers want some ice cappuccino. So they lie out a ton of ice for you to roll over. Next up, Dizzy is wanting to make some fruit juice. Out on the road are hundreds of watermelons. Oh, this game is a dream come true! Smash! I roll it into the dirt! You of course always are rewarded with a full motion video sequence of doing the deed, and it seems to always satisfy and yet bore you to death at the same time. And yet you can't wait to see what else you can flatten to oblivion.

Finally, when you've finished misusing your vehicle as much as the game will let you, you must finally get around to doing the actual work of flattening some road, otherwise you can't really complete the level. That's right, when you've completed your task, you get a merit badge for that machine and move onto the next one. So anyway, you start to use the thing for what it was made for and as usual, Nuts gets extremely happy. So happy in fact, he starts dancing on the last strip you're supposed to flatten and he won't move out of the way. I then ponder, "is this game actually going to let me run over a human being?"  Well.....he's not moving. Should I? I have a bit of moral dilemma. To murder, nor not to murder? Ok. I press B. Sure enough, Nuts doesn't move.. qnd I squash him flat. Seriously, I am not joking. How educational this game is! For a game that seeks to enlighten children by showing them full-motion video of true-to-life heavy machinery, it sure fills them with some pretty heinous ideas.

So each of the four choices takes you on the same kind of formula. It plays out like a corny saturday morning kids show as you get to use these magnificent machines to do the most inappropriate and ludicrous things imaginable, while not be educated much at all. You watch everything play like a movie with very few choices possible in variety. You're given either the freedom to do an actual job at hand, or you're able to misuse your vehicle in some very twisted ways, that if it weren't for the hokey production values and humorous continuity errors, would actually cause someone in real life to die a horrible death! After you finish the real job with each vehicle, the game has a last bonus scene that allows you to lay down one of the coolest forms ever of getting it on: blowing up some TNT! Pushing the button on your controller is pretty much all you get to do, but not before watching another scene in which Nuts gets horribly injured.

In all fairness, the guy continually asks for it by putting himself in the situations. And then he whines about it? What kid wouldn't make every effort to off this nut? Heh. Nut. Get it?

Anyway, while not being too harsh on Kids on Site, it is intended for very small children, and in that respect they made it very simple and very humorous. No doubt little children will find this game very funny, as even I did myself. And at least it does a great job with its realism. These are real heavy duty machines used for their real purposes (sometimes) and the full motion video quality is pretty good for the Sega CD. If you should choose to buy this game for your child well that must mean you're now passing your Sega CD down to the next generation. Good for you. If you actually intend to buy this game for yourself... don't say I didn't warn you. 

Reviewer Score: 9.0   |   Avg. Reader Score: 7.0

Reviewer: Jonathan Dogey
http://www.sega-16.com/review_page.php?id=1118&title=Kids%20on%20Site
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CD - Kris Kross
Make My Video: Kris Kross
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Music
Release Year: 1992
Developer: Digital Pictures
Publisher: Sony Imagesoft
Players: 
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Make My Video: Kris Kross is a video game based on real-time editing of music video footage. The setup is that a radio DJ is taking calls from listeners who want to see custom videos for their favorite Kris Kross videos. The specifications normally come in the form of a set of pictures they either do or don't want to see, and perhaps some effects. The game has three Kris Kross videos from which to choose: "Jump", "Warm It Up", and "I Missed The Bus".

After receiving the video specifications, the player enters the video editing console in the EditChallenge mode. From this console, the player can view and select between 3 video streams that are playing. The selected stream will be edited into the final video. One stream is the original video while the other 2 feature assorted random footage that nonetheless often carries images that happened to have been specified in the video request. The video editing console also allows the player to apply a variety of real-time filters, such as mosaic and blur filters, RGB color filters, strobe and motion filters, lyric subtitles, among others.

Once the video is over and your work is completed, the DJ evaluates the video to decide if it meets specification. If it does not, he will refuse to play it back.

The game also allows the user to enter a mode called U-Direct. Rather than being competitive, U-Direct allows the player to use the console to create any type of video and also save the results.

http://www.mobygames.com/game/sega-cd/make-my-video-kris-kross
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CD - Lawnmower Man
The Lawnmower Man
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1994
Developer: The Sales Curve
Publisher: Time Warner Interactive
Players: 
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The Lawnmower Man is the game based on the 1992 movie of the same name (itself loosely based on a Stephen King short story) starring pre-Bond fame Pierce Brosnan as Dr. Lawrence Angelo, a scientist working for Virtual Space Industries in "Project 5", a secret research that attempts to increase the intelligence of primates using psychotropic drugs and VR training.

With his reluctance to aim the research to military purpose, after one of the chimps escapes and shoots a guard in the process he is given a forced vacation, and while taking notes on the need for experiment with a human subject, he notices Jobe Smith (Jeff Fahey), a simpleton who makes his living on odd jobs such as mowing the grass (hence, the title role). The first experiments quickly increase Jobe's intelligence, and while after an accident Angelo stopped the experiments, The Shop, a secret agency overviewing Project 5, reinserted the drugs responsible for violent behaviour into the program and sped up the treatment. As Jobe starts to develop telekinetic powers, he starts to take revenge on those who abused him before he started the treatments, and plots to take over all computers in the world.

While the CD version of the game (PC, Mega CD) is an interactive movie, both cartridge versions are platformers, the player taking control of Dr. Angelo or Carla Parkette (mother of Jobe's best friend) in typical side-scrolling shooting action. The player can collect better weapons or data discs, which after collecting a number of them allow to morph into the Virtual Suit, which gives protection against a first hit. The player visits several locations seen in the movie, such as the gas pump and the VSI headquarters.

The twists of the game are true-3D level connectors, based on the CG sequences of the movie, usually all involving avoiding obstacles (and the occasional shooting) at high speed in the VR world. There are four different (Virtual World, Cyber War, Cyber Run and Cyber Tube), each taking a slightly different approach (Virtual World is seen in first person, the objective being dodging obstacles such as trees and archs and reach the exit, Cyber War similar to Virtual World but with some shooting stops, Cyber Run is seen in third person and requires occasional shooting of obstacles, while Cyber Tube is a fast travel with plenty of enemies in a VR tunnel).

http://www.mobygames.com/game/sega-cd/lawnmower-man_
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CD - Lethal Enforcers I
Lethal Enforcers
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter
Release Year: 1993
Developer: Konami
Publisher: Konami
Players: 
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Lethal Enforcers was released for the Sega CD during the summer of 1993. It is a home port of an arcade shooting game of the same name. Developed and published by Konami,. the game came packed in with a light gun called the Justifier, I was unable to get the game at launch, and therefore, this review will be done without the knowledge of how the game controls with it.

The graphics are simply amazing. Backgrounds look photorealistic and the detail in them is unbelievable. The enemies in the game do look rather weak, but they are pretty accurate renditions of the arcade's cardboard cutouts, so it is excusable. The colors looked washed out throughout most of the game, which definitely detracts from the graphics. All in all, the graphics are great, the fake looking enemies are the only real problem, along with the washed out colors.

The game's sound is a treat for the ears. Sound effects, mainly the gunshots, are very realistic. The characters in the game all have realistic voices; the enemies sound like madmen, and the victims sound terrified and scared for their lives. There really isn't much else here soundwise but what is there is done very well. I was pretty surprised that Lethal Enforcers didn't take full advantage of the Sega CD's sound capabilities, the sound effects are great, but they definitely could have been done better.

The gameplay is pretty straightforward. You shoot at the bad guys that appear on the screen. While it might seem like an easy thing to do, you can't really gauge it unless you play it. The gameplay is fast and frenetic. Shots come at you from all sides. You can shoot a bullet that is shot at you, which is your only defense other than taking out the shooter himself. The game gives you the option to choose which stage you want to play in and you've got three difficulty levels to choose from: Easy, Medium, and Hard. There is an end boss for each level.

The control is pretty straightforward with the control pad. You can configure the control pad any way you would like and only two buttons are used: one to shoot, and one more is used to reload the gun. The game's control is very responsive, it's some of the most responsive I've ever experienced.

The game's presentation is pretty awesome. It has a really gritty, urban feel to it that helps get you into the mindset to play. The menus all have a serious look and feel to them, this really helps enhance the game's mood.

Challenge varies based on your hand-eye coordination. The difficulty in this type of game depends on you having really good hand-eye coordination, if you have it, you will probably fair poorly. If you're coordinated, you'll probably do well. Of course, the game's levels are pretty difficult, and as I mentioned earlier, you will be pelted with gunfire at a rapid pace. The game is definitely no walk in the park.

Lethal Enforcers has great replay value. The simple gameplay makes it a perfect pick up and play game. The game play is also very addictive. You'll be playing this game years from now, I guarantee it.

All in all, Lethal Enforcers is one of the finest shooting games ever made. It's the predecessor to games like Virtua Cop, Time Crisis, and House of the Dead, without it, these games simply would not exist. The game is simply spectacular; the graphics are stunning, and the sound is amazing.

Reviewer Score: 8.0   |   Avg. Reader Score: 10.0

Reviewer: Jeremey Peeples
http://www.sega-16.com/review_page.php?id=1120&title=Lethal%20Enforcers
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CD - Lethal Enforcers II
Lethal Enforcers II: Gunfighters
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Light Gun
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 
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In this sequel to Lethal Enforcers you are the sheriff of a town set in the old Wild West. Using the control pad or Konami's own Justifier lightgun, you'll be taking out outlaws who are robbing banks and kidnapping innocents. You have the opportunity to upgrade and keep you gun, as long as you don't shoot the people you are trying to save.

The action is usually shown on a single screen with enemies "popping out" from various sections. If you do not shoot them in time they will either shoot or throw various weapons at you. You will lose energy if they hit you or you hit an innocent civilian.

http://www.mobygames.com/game/sega-cd/lethal-enforcers-ii-gun-fighters
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CD - Links - The Challenge Of Golf
Links: The Challenge of Golf
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports - Golf
Release Year: 1994
Developer: Papyrus
Publisher: Virgin Interactive
Players: 
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Links redefined what golf on the PC should look and play like; it migrated golf from a sports game to a simulation. Good use of VGA's 256 colors made for a realistic course with trees, water, sandtraps, and the fairway. The addition of ball physics, mulligans, changing the lie of the ball, real digitized environmental sounds (even through the PC speaker), and the ability to view a replay (even from multiple angles) gave PC golf games a new echelon of quality to match.

Links catapulted to the top rung of the golf simulation ladder and the series has managed to stay there for over a decade.

http://www.mobygames.com/game/sega-cd/links-the-challenge-of-golf
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CD - Loadstar
Loadstar: The Legend of Tully Bodine
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter
Release Year: 1994
Developer: Rocket Science Games
Publisher: Rocket Science Games
Players: 
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Loadstar is a rail-shooter concerned with shooting enemies while navigating your ship, much like Sewer Shark. You're actually on rails in this game, as you travel in a truck/train called Loadstar along a magnetic rail network covering the moon. Shifting the cursor to the edge of the screen changes to a different track when available, with incorrect turns either killing you instantly or moving you off-course from the level end. Direction indicators and distant landmarks help keep you driving in the right direction, while accidents, track closures, and robot cops work to keep you from it. Your weapons "tag" enemies and force them to explode, or can tag incoming shots and deflect them with a separate shield button.

Gameplay is broken into three levels as you race from one destination to another to escape with your cargo. The game features sophisticated full-motion video cutscenes breaking up the levels and providing the story. Barry Primus and Ned Beatty star.

http://www.mobygames.com/game/sega-cd/loadstar-the-legend-of-tully-bodine
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CD - Lords of Thunder
Lords of Thunder
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter
Release Year: 1995
Developer: Hudson Soft
Publisher: Hudson Soft
Players: 
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Fantastic! Hudson strikes again with another successful shooter. Following Red's previous shooter, Gate of Thunder, which was launched with the Turbo Duo, Lords of Thunder goes with a completely different style. Instead of a space age shooter filled with technology and ships, we now have a fantasy setting with monsters, weapons, and armor. With these attributes, Lords of Thunder rises high above some of the other shooters on the Sega CD.

Lords of Thunder is a 2-D side-scrolling shooter, but it does add some features that are not common to a standard shooter, and that includes adventure elements. Before the players start each level, they have a certain amount of gems as money that they can use to spend on different items in a shop before proceeding to the next level. Gems are obtained while playing the game. By destroying enemies, they will drop gems. After the boss is defeated, a gem bonus is granted and added to the overall total to the player's wallet before going to the shop.

Players can choose to buy health (you are given only one life in this game so you must keep filling your health meter between stages) in 3 different increments, shields (3 different types allowing either 1, 2, or 3 hits before health damage is received once again), power orbs (allows the player to increase the level of the weapon selected for the stage), bombs, an elixir (allows a full health bar to be regained once the regular health bar has been depleted) or even a continue icon.

The Sega-CD version of Lords of Thunder was released some time after the original one on the Turbo but it's a bit poorer in graphical quality. It lacks the vibrant color of the original, and for that reason the graphics are not as pretty. The visuals aren't bad per se, just not as spiffy as they are on the Duo.

Probably the most unique aspect of this game is the music. The Duo version almost warrants a purchase just to listen or record the heavy metal tracks that are used throughout the entire game. Sadly, this is not the case on the Sega CD. All the music from the Duo version is there, but they changed it all! It has all been redone! Same themes, just redone! WHY!?!?! Sorry music buffs, but the redone version of the music is horrid compared to the original. As for the sound effects, what can I say? They are WAY too low. Many are too soft and are not heard over the blaring, crappy redone tracks, and some sounds are missing, like the bosses screaming and yelling.

The only two things the Sega CD version had that I would sort of consider "possible" pluses are the fact that the first half of the introduction is narrated (However, given the "revamped" music and the fact you have to wait past the title screen to see the intro instead of at boot up) it does not help this redone attempt at all. Also, the bosses and mini bosses take more hits to kill.

Overall, Lords of Thunder is a capable shmup that is fun for a while. It doesn't stand up to the Turbo Duo release due to its watered-down graphics and redone soundtrack. I would recommend you get that version if you can. Sega CD owners looking for another shmup to add to their collection won't be blown away but they won't be disappointed either.

Originally printed at Starbase 299. 

Reviewer Score: 7.0   |   Avg. Reader Score: 8.3

Reviewer: Jason Wood
http://www.sega-16.com/review_page.php?id=1124&title=Lords%20of%20Thunder
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CD - Lunar I - Silver Star Story
Lunar: The Silver Star
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Playing Games
Release Year: 1993
Developer: Game Arts
Publisher: Working Designs
Players: 1
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If ever there was a reason to buy a Sega CD, Lunar: The Silver Star was it. Although remade masterfully for the Playstation, the Sega CD version was a stunning RPG for its time and something that owners of the system could smirk about when their friends came over. This was why they had spent all that money. This was the reward for their months of suffering at the hands of poor FMV games and lackluster ports. This was the ber adventure they had waited so eagerly for and it was good, damn good.

Let's get the mandatory quibbles out of the way first, shall we? The game, as most people are fond of recalling, is very easy. RPG veterans should blow through it in no time and even the most novice of takers should have little trouble completing the quest (which is about 20-25 hours long). There doesn't seem to be any part of the game that offers a substantial challenge so try to accept it and move on, ok?

My only other complaint is the opening theme song. It's cheesy and does nothing for first impressions of the game. Aside from these two minor complaints though, everything's gravy.

Lunar's biggest draw is its plot. Alex, the main character, longs for adventure. He wishes to be like his idol, the late Dragonmaster Dyne, who vanquished evil and saved the world alongside the three other great heroes Lemia, Mel, and Ghaleon. Alex's friends, the greedy Ramus, and the quiet and sensitive Luna, join him initially on his quest. Little did they know that they were going to get more adventure than they had ever hoped for. Alex and company meet some new faces during their journey; like the would-be sorcerer Nash, the egotistical Kyle, the brave and independant Jessica, and the mild-natured Mia. All have their strengths and weaknesses, and once you have their abilities down, they become a powerful party.

Lunar takes what could seem from a first glance to be your cookie-cutter RPG plot and twists it in ways that will definitely take you by surprise. It's kind of hard to explain without giving anything away but let's just say that you won't be guessing everything that's going to happen, and those that you do, unfold in ways you never expected. Seldom did translated games in the genre from this era maintain the magic and charm of the original story and Working Designs did an excellent job at remaining faithful to Game Arts' vision.

The character development is something else that was done quite well. Through the game, you actually grew to like each hero and really cared about what happened to them. I defy anyone who played this game to tell me that Nall wasn't just the cutest little thing and that Nash didn't get on their nerves. Few other 16-bit RPGs, save Lunar: Eternal Blue and maybe Final Fantasy III achieved the level of growth and maturity among its characters as Silver Star did. While the Playstation remake delved even deeper into Alex and Luna's relationship, the original's attention to the importance of love and sacrifice set the groundwork for many games to come.

The story makes such an impact because it's told through animated cut scenes. At a time when still panels with some moving lips were considered the norm, Lunar's voiced cinematic sequences blew the door off how an RPG plot could unfold. It's always a plus to finish off some nasty boss and be treated to a cut scene, and in this department, Lunar does not disappoint. The acting is on par with Working Designs' other efforts, though it's much more serious in tone. WD had a good stable of voice actors at this time and the guy who did Ghaleon has his voiced permanently etched into my memory. He sounds a little like an extra from Will & Grace but he somehow managed to pull of the character in tremendous fashion.

In addition to the wonderful storytelling, the game is very easy and intuitive to play. A simple menu system runs the turn-based combat and you'll find all the trappings of the genre here: Weapons and armor to equip, items for healing and boosts, and both offensive and defensive spells. The effects aren't too impressive to look at but they are effective in their use and the character's animations when casting highlights their growth during the game. Many of the more complex spells have longer casting animations which was nice to see.

Nall, Alex's pet "flying cat," offers advice about how to kill monsters and even lends a hand every once in a while. While he's not a party member per se, he is vital to the quest (he saves and loads your game, among other things) and plays an important role in the plot.

There are a plethora of caverns, towers, and dungeons to explore, each with their fair share of treasures to be found. Many of the items they contain don't need to be picked up to complete the quest but are very beneficial to those who take the time to find them. Moreover, the added experience points are a welcome boost, although you won't really be worse off for not spending hours leveling up. The variety of areas to explore goes a long way towards creating the overall image of an entire world, which you will travel by foot, boat, and even airship. I cannot tell you how nice it was to enter a dungeon and not be hit with the same old graphics I'd just been through. The areas are also well designed and require quite a bit of footwork to see completely.

Not content to swoon gamers with just an awesome story and great game play, Game Arts was also kind enough to include a godly soundtrack. Aside from the stain that is the opening theme, every other track is golden. The Burg town theme is one tune I can listen to over and over and the battle themes are spectacular. A full red book soundtrack was one of the calling cards of most Sega CD games and this is one set of tracks you will find yourself listening to in your car stereo (whether you'll admit it or not). Luna's theme is a gaming classic, as far as I'm concerned, and although the Playstation version went ape with the tunes and took them to the next level (that boat theme! Gasp!), I'm a bit partial to the original selection. Luckily for Playstation gamers, that version included the Sega CD songs on the bonus disc.

So there you have it. One of the greatest RPGs ever made, for a system almost no one owns anymore. When you consider that WD wrapped all this goodness in a foil cover manual and insert with full-color CD art (seven in all), it's no surprise that this was the best-selling Sega CD game of all time (until the sequel hit) and makes it a no-brainer. Have the Playstation version, you say? Big deal. This is where it all started and it deserves more than just a nostalgic mention. If you can forgive the low difficulty level, there's a lot of great gaming to be had here. I know my copy is safe on my shelf. 

Reviewer Score: 9.0   |   Avg. Reader Score: 8.9

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1126&title=Lunar%20The%20Silver%20Star
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CD - Lunar II - The Eternal Blue
Lunar: Eternal Blue
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Playing Game
Release Year: 1995
Developer: Game Arts
Publisher: Working Designs
Players: 1
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Taking place 1000 years after the events of Lunar:TSS, Eternal Blue returns to the classic world that now has another crisis on its hands. The evil god Zophar is scheming to come back and inhabit, and eventually, destroy Lunar, having done so previously to the Blue Planet. Once again, a band of heroes is unseemingly united by a series of events to combat and vanquish Zophar, thus restoring their planet back to its former beauty. However, this time, a young girl named Lucia has awoken after being in a sleep stasis on the Blue planet. She senses that all is not well with the mother planet, and heads down to rectify the situation. Will love overcome all obstacles and prove to be the key to smiting the evil that engulfs them?

Your main cast of heroes include Hiro, the sword-'n-boomerang wielding protagonist, and his trusty friend Ruby, a red baby dragon who doesn't realize such until later in the game (unlike former sidekick, Nall); Lucia, strange visitor from the Blue Planet, who's lack of how human society interacts and functions makes for excellent comic foil; White Knight Leo, captain of the Dragonship Destiny and leader of Althena's Guard; Lemina, heir to the (now dilapidated) Magic Guild of Vane; Ronfar, obsessive gambler and drinker who wield a mean pair of die; and Jean, beautiful Gypsy dancer with a mysterious, and dangerous past. As well on the other side of the playing field, you have a new batch of Four Heroes who wield the power of the dragons: Leo commands the White, Blue Master Lunn, Black Wizard Borgan, and Red Priest Mauri (also Ronfar's love interest/Leo's sister).

First and foremost, Lunar is a heavy character and story-driven RPG. The gurus at Game Arts don't try to reinvent the wheel; they took existing, well-establish plot elements like friendship, drama, comedy, love, hate, revenge and redemption and turn them into one of the most heart-felt and emotional stories that few RPGs ever hope to muster (Final Fantasy III/6 being another in this category). There is a LOT of dialogue, multiple conversations with NPCs, and more than a fair share of audio clips with some of the best voice acting for the time. No cardboard, monotone voices here. To add to the pot, Working Designs likes to occasionally throw in current events of the mid-1990s into some of the dialogue, For example, in one part an NPC discusses his displeasure of having President Bill Clinton in office. One thing they did improve this time was having the main character speak more than two lines of dialogue. He blabbers as much as everyone else, and that added a lot of charm to the typical "silent hero."

One excellent benefit to having played the first Lunar is that certain plot elements, characters and locations are in continuity with the first game. Some cities, like Meribia and Vane, are still here but are vastly different. Your ultimate nemesis from the first adventure is back, but this time he's more of a wildcard. Furthermore, stories are told of the previous Dragon Master and those who helped save Lunar a millennia ago. Little details like this add just the right touch of nostalgia and extra impact to the game.

Graphically, there are some slight enhancements to the overall look and feel we've come to know and love. In-game characters are still stocky with limited walk and battle animations. Towns are much larger and more detailed. In-game cut scenes, however, definitely benefit from more animation and crisper details. Sequences are longer, busier, and add a lot of character to the story; they're not just filler. Overall, there hasn't been anything major done to the visuals, and there really shouldn't be, as this is not a game about pretty, shiny graphics. What it has is more than sufficient.

The music is by far the most memorable aspect. Noriyuki Iwadare pulls out all the stops and makes everything bigger and better. Many of the pieces sound much higher in quality and range than before. The main characters have their own theme songs, battle themes are more epic in scope, and the town/overworld themes have a much more fantasy/"far off land"-type of feel which adds a lot of emotional impact to each locale. Everyone has their opinions on the theme song translations into English, but I found them beautiful, especially the first ending song: Eternal Blue: Rondo of Light. People finally took notice of how good voice acting in games can be with this series, and there is no complaint in this version at all. The only downer is the audio is yellow book, so you can't pop the game CD into your music player this time.

The battle engine also has a few tweaks, but ultimately it's the same from the first game. They have added a custom auto attack option where you can have each character do a certain attack/magic/whatever, which makes certain repetitious level-gathering expeditions much easier to cope with. Moreover, the save feature has been drastically changed. Each time you save, a certain amount of points that you earn after each battle are used. The points necessary increase in need each time, thereby making you think twice before saving your game every five minutes. While this doesn't restrict the ability to save fairly frequent, it does hinder players who do the minimal to get through the game. This actually isn't the original developer's fault, as this change was made when Working Designs did the localization.

Core game aspects aside, the aesthetics are the true highlights of the game. The overall feel with the little details that the developers put into it make this game come off as a labor of love. From the opening FMV to the closing of the credits, there is zero filler, but plenty of bonus items to go after. By far the best surprise of any RPG I've played to date has been what happens at the end. I won't spoil it for you, but let's just say that it's an excellent bonus!

Lunar Eternal Blue was on my favorites list for a very long time, and while I purchased both remakes for the PlayStation, the original is better, despite the technical merits of its 32-bit counterpart (though the remake does come with a respectable OST of the game music). This is definitely one of the must-have games for any SEGA CD owner, and a defining chapter in the now over-saturated market of RPGs.

Reviewer Score: 9.0   |   Avg. Reader Score: 9.8

Reviewer: David Patricola
http://www.sega-16.com/review_page.php?id=1125&title=Lunar%20Eternal%20Blue
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CD - Mad Dog McCree I
Mad Dog McCree
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Menacer; Gamepad
Genre: Interactive Movie
Release Year: 1993
Developer: American Laser Games
Publisher: American Laser Games
Players: 
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Mag Dog McCree and his gang have kidnapped the Mayor and his daughter, and its up to you to rescue them. You must blast through bars and bank robberies to take the gang out and save everything you regard as good and true. Where the game differed from other Operation Wolf-influenced shoot 'em ups was in the use of live video, with real people appearing on the screen before you shoot them down. You have unlimited continues with which to reach the end, so the actors will have their screen deaths seen by as many people as they would had they starred in a film.

http://www.mobygames.com/game/sega-cd/mad-dog-mccree
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CD - Mad Dog McCree II
Mad Dog II: The Lost Gold
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Menacer; Gamepad
Genre: Interactive Movie
Release Year: 1994
Developer: American Laser Games
Publisher: American Laser Games
Players: 
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A live-action adventure that challenges your shooting skills by confronting banditos, renegades, and Mad Dog's men. Select one of three different guides and experience a variety of trails in a quest to beat Mad Dog to the lost gold and return with it to the old mission where the longest interactive battle ever filmed awaits the more-skilled game player.

http://www.gamefaqs.com/console/segacd/home/587967.html
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CD - Mansion of Hidden Souls
Mansion of Hidden Souls
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad; Mega Mouse
Genre: Interactive Movie
Release Year: 1993
Developer: System Sacom
Publisher: Vic Tokai
Players: 1
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Despite bad press and slow sales, developers in the early to mid 90s continued to pursue full motion video games as a viable genre. Unsuccessful for the most part, there were a few titles among the crap that actually seemed to have some potential. One of them was Vic Tokai's spooky thriller Mansion of Hidden Souls, an on-rails adventure which straddled the line between FMV game and digital comic. It made a decent enough attempt, but lamentably stumbled in more than a few places.

The entire premise surrounding Mansion is a somewhat strange, though it may not seem so now, in this age of debris-pushing interstellar princes and portable dog-raising. Back in 1994, though, it was more than a little weird. When Jonathan's little sister finds a butterfly in an open field, she wishes she could turn into one. In a flash, she disappears inside a mysterious mansion. Luckily for her, she's in good company, as the house is populated by other butterflies - all of which used to be people too. The problem is, unless Jonathan can rescue her before the mysterious "hunter" reaches her first, she'll be permanently transformed into a butterfly and added to the mansion's collection.

To save his sister, Jonathan enters the mansion, exploring rooms and solving puzzles. Viewed through a first-person perspective, the adventure places you in one room after the next, searching for clues and talking to the insect inhabitants - all of whom are very forthcoming with information. Gameplay is very simple, as the spooky house - big and filled with plenty of places to explore - never becomes too unnavigable.

Therein...unfortunately, is where the problem lies. Sure, the house is easy to navigate, and the puzzles won't take hours to complete. What happens is that this user-friendly gameplay makes the game more than a bit too easy, meaning you'll blow through the whole thing in about two hours. The main culprit is the on-rails movement system. As you enter a room, you're taken from the entrance to the only points of interest inside, with no middle points in between. The rooms are very well-detailed and look great, with video that's quite clear despite the Sega CD's terrible compression. This is all well and good, but you can't touch anything. Heck, you can't even look at most of what's around you.

That's probably the single biggest problem with the whole game. When I'm told to explore a mansion, I really want to explore it. Moving through a huge room all the way to the back, just to look at a bookcase, doesn't impress. Let me look at everything, let me roam freely! I know this may have been too much to ask for a Sega CD title, but this was a CD title. Wasn't the whole point of Sega's little add-on to push gaming to "the next level"?

Once you get past this significant hurdle, there is a nice little game to be played. As I stated earlier, the environments are very pretty, and there's plenty of dialogue. The added use of the Mega Mouse makes the already basic navigation a breeze. Too few titles made use of it, and to see it used here was a nice surprise.

I do love how Mansion of Hidden Souls' case portrays is as though it were a 16-bit Resident Evil. The actual product couldn't be any further removed from Capcom's flagship series. You'll never be scared while playing, and while the soundtrack (done by the great Yuji Nomi) and graphics do come off as eerie and foreboding, there's never a truly terrifying moment. This didn't bother me too much, as I never really expected a scarefest. I actually prefer the atmosphere it projects, to be truthful. The emphasis here is more on exploration and puzzle-solving than survival, which lets you focus on the mystery itself.

At the end of the day, it all comes down to gameplay, and that is something that Mansion of Hidden Souls does an adequate job at delivering. Though limited and all too straight-forward, the experience is a pleasant one (much more so then the Saturn pseudo sequel). As long as you're not expecting Enemy Zero or even D, you should enjoy the few hours of play it offers. After that, there isn't really much left to do. Still, play through it once and see one of the early FMV thrillers. It's a unique experience on the system, and a pretty good one at that. 

Reviewer Score: 6.0   |   Avg. Reader Score: 7.0

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1134&title=Mansion%20of%20Hidden%20Souls
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CD - Marko
Marko
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Release Year: 2004
Developer: The Cartoon Mavericks
Publisher: Good Deal Games
Players: 
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Colonel Brown, the evil owner of a toy factory, has created a substance that can turn people and animals into mutant sludge monsters. When Marko's football comes in touch with the substance it gets magical powers, giving Marko the power to stop Colonel Brown.

Now Marko has to find his way through numerous platform levels filled with enemies and obstacles. Using his magic football, he can perform various moves and attacks. He can kill his enemies with different kicks, header shots or even bicycle kicks and also use his ball as a trampoline.

http://www.mobygames.com/game/sega-cd/marko_
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CD - Marky Mark & The Funky Bunch
Make My Video: Marky Mark & the Funky Bunch
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Music
Release Year: 1992
Developer: Digital Pictures
Publisher: SEGA
Players: 1
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When I was growing up, all I had  on the Sega side  was the Genesis 2. I had heard about the "Sega CD" and had always wanted one. Sadly, that never happened in those days. So, years later I now own three Sega CD units. I have played many Sega CD games, and I have always heard about the Make My Video series and how horrible it is. For that reason, I decided to give it a whirl but review it as if I were reviewing it back in the days when the game was new.

When starting Marky Mark & the Funky Bunch, you're greeted by a short little cinematic intro, like a movie from the early '90s. Then you're given your purpose: you have to have to make a music video to the specifications that are requested. They can be dumb, simple requirements or major things, all of which seem silly. At least you do get to pick a song, or let the computer decide what song you are challenged with.

When in the editing mode, you are presented with three video tracks. Initially, the real music video is on the left, then later on in the song it moves to the middle, then lastly, to the right. The other two tracks are quite dumb, to be honest, and ranging from old cartoons, old movies, to silly little things (silly as in really dumb). You will most likely find yourself getting out of the Edit Challenge mode, and going into the U-Direct mode (you can do this by pressing Start+A+C, then selecting U-Direct). The U-Direct mode allows you to do whatever you want, without being pressured to make a video to some "specification."

Graphically, I'd say it was decent for the time, but you can seriously see the limited color palette of the Genesis lacking, especially when you've got three different video tracks on the screen to deal with. When editing, the video tracks are small. Even on my 27" TV, the videos were only like 5" big. Once done, you can then watch them in a slightly larger size, still quite small though. Oh, and you can also manipulate the video with some special effects, such as mosaic pixelation, color pallet modifications, and color filters (which when applied, makes the video very hard to see).

The sound quality sounds like a record player that is only mono. I am not kidding on this. The sound isn't even in stereo, so actually trying to listen to the music isn't the most entertaining. This kind of defeats the purpose of using a CD in the first place. With the ultra low resolution video tracks used, they could of tried stereo sound.. If not, at least audio with better sampling.

The music selection, for the time, is ok, but the last song on the CD, "I Need Money" isn't good, to be honest. "Good Vibrations" and "You Gotta Believe" were popular for the time (at least where I lived, which was across the street from the Wahlberg's house), and I do have fun mixing those videos, but as said, with the choice for video tracks, that's hard to do. Do you really want to hear the music to "Good Vibrations," and see some old black and white cartoon? No, of course not.

Overall, Marky Mark & the Funky Bunch had potential; they just needed to put more effort into it, but alas, they didn't, and the game became a flop. My score may be a little generous, but it's definitely a better score than the other bands in the series would get (can you think of Kris Kross?). 

Reviewer Score: 3.0   |   Avg. Reader Score: 1.5

Reviewer: Brandon MacEachern
http://www.sega-16.com/review_page.php?id=1133&title=Make%20My%20Video:%20Marky%20Mark%20&%20the%20Funky%20Bunch
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CD - Mary Shelley's Frankenstein
Mary Shelley's Frankenstein
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action
Release Year: 1994
Developer: Bits Studios
Publisher: Sony Imagesoft
Players: 
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Mary Shelly's Frankenstein is an adventure/fighting hybrid based on the 1994 film of the same name. You play as Frankenstein's monster and begin in the lab, where your creator rejects and banishes you in a dialogue sequence. From there, you must escape the village and try to find meaning in a hostile world. Subsequent levels mirror the general story arc of the film and novel.

The game plays through three distinct modes:

- Exploration Mode takes place inside buildings, and gives you a side-scrolling view of the Monster. Like a standard adventure, you can examine nearby objects and add them to a limited inventory. You use those items to solve puzzles or open up new pathways. Should you encounter a hostile foe in this mode, you will automatically switch to Combat Mode.

- Combat Mode plays and looks like a standard 2-D fighting game. You have buttons to punch, kick, or block, and corresponding D-pad directions that activate different moves. Your goal is to drain your opponent's energy while preserving your own. Winning the fight allows you to continue on.

- Long View Mode is an isometric travel view similar to an RPG. Here, you search for new buildings to enter or navigate mazes (such as a forest).

The game shifts between hand-drawn art and 3-D computer graphics. Video clips from the film also introduce the game, and play at critical plot points.

http://www.mobygames.com/game/sega-cd/mary-shelleys-frankenstein-bram-stokers-dracula
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CD - MegaRace
Mega Race
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Racing
Release Year: 1994
Developer: Cryo Interactive
Publisher: Software Toolworks
Players: 
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Virtual Television has given us a chance to do the things that we can't make real in everyday life: Race through 14 great tracks in 5 different environments in a totally virtual place where you can kill each other quite easily with sidekicks or guns. In every track you will see some symbols that can make your car speed up, slow up or even blow up, like your mega-host Lance Boyle says, "Who knows; who cares!" Everything you see in MegaRace is virtual and no one really dies there. So have fun!

http://www.mobygames.com/game/sega-cd/megarace
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CD - Mickey Mania
Mickey Mania: The Timeless Adventures of Mickey Mouse
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Traveller's Tales
Publisher: Sony Interactive Studios America
Players: 
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Mickey Mania was released for the Sega CD during the fall of 1994, developed by Traveler's Tales and published by Sony Imagesoft. MM is a 2D side-scrolling platform game that chronicles many of Mickey Mouse's most memorable cartoons. Each and every level in the game is based on a Mickey Mouse cartoon. This game has achieved legendary status by many because of the game's silky smooth gameplay, rock-solid control, pristine graphics, and sound that is a treat for the ears.

MM's gameplay consists of you going around the various levels in the game and dispatching of various foes that inhabit the levels. You can defeat enemies through two methods; you can either jump on their heads, or you can assault them with a barrage of marbles. There are 24 stages in this game and all of them are jam-packed with action and nostalgia. The levels are pretty unique and each of them has their own goals, for example, the first level is based on the first Mickey Mouse cartoon ever, Steamboat Willie, in this level, everything except Mickey appears in black and white and your goal is to meet up with Willie. All of the levels in the game, with the exception of a 3D moose chasing level, take place in 2D.

MM controls like a dream. Mickey's moves, namely the jump and the marble throw can be executed without a hitch thanks to the game's super-responsive controls.  The controls in this game can be learned rather quickly, the learning curve for the controls is so low, that by the end of the first level, you'll know your way around the controls and you'll never have a single problem with them.

The graphics in MM are amazing, simply amazing Each and every one of the game's 24 levels looks just like the cartoon it's based on and are chock-full of little touches that really add to the nostalgia factor in the game. As I mentione before, the first level takes place in black and white, with a film strip going down the screen, the film has scratches and other flaws on it that really help to give the game an authentic look and feel to it, also give you a feel for how cartoons were back in 1928 (when Steamboat Willie was made), it also helps to give you a sense of respect for the cartoon and it really gets you into the game because it adds to the feel of the game.

Mickey Mania mixes old-school cartoons with new-school technical effects. Scaling and rotation are used throughout the game, and they are used perfectly because they are only used when it's appropriate. Scaling is used throughout the entire aformentioned moose hunt level and it really adds to the excitement of the game, when you see that giant moose barreling down on you your blood pumps and you run as fast as you can, but you also have to avoid various obstacles in your path, adding to the excitement. This is an example of how the game uses scaling where it's appropriate, it wasn't used in a cheap manner just to show off, it really added to the excitement of the game. Rotation is used in an equally brilliant manner when you have to run up to the top a rotating tower, all the while having to avoid various obstacles, such as enemies and falling barrels. The effect looks amazing and adds to the feel of the game because it looks just like the scene it is based on.

The animation in the game is perfect, simply perfect. This is because each and every frame of animation used in this game was drawn by actual Disney animators giving it an authentic look that few, if any, games can match. It really gives the game a look all its own.

The sound throughout the game is amazing across the board. The game is chock-full of happy-go-lucky, feel-good music that fits the game perfectly and will remain etched in your brain. The various sound effects in the game, from the sound of Mickey jumping, to the sound of a marble smacking an enemy, all have a comedic edge to them that adds even more to the happy-go-lucky feel of the game. The multitude of voice snippets from Mickey compliment all of the above nicely, they are crystal clear and really add to the feel of the game.

Overall, Mickey Mania is a must-buy, that is as long as you don't own the Genesis verstion of the game. The differences between the two versions of the game are negligible, with the only major differences in the sound department, in which the Sega CD version has more voice quips and clearer sound. The game is still a great trip down memory lane and is jam-packed with great graphics, amazing sound, and super smooth gameplay that will keep you glued to the edge of your seat. 

Reviewer Score: 8.0   |   Avg. Reader Score: 9.3

Reviewer: Jeremy Peeples
http://www.sega-16.com/review_page.php?id=1140&title=Mickey%20Mania:%20The%20Timeless%20Adventures%20of%20Mickey%20Mouse
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CD - Microcosm
Microcosm
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter
Release Year: 1993
Developer: Psygnosis
Publisher: Psygnosis
Players: 
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In the year 2051, two mega corporations battle it out for supremacy over an overcrowded, overpolluted planet. CyberTech Industries, the dominant company on the planet, is being challenged by Axiom, who blames the former for their president's death. To gain revenge, they secretly inject CyberTech's president, Anton Korsby, with a virus that threatens to take over his body--and ultimately destroy himself and CyberTech. Your mission is to enter Korsby's body, destroy the virus, and defeat the organism that controls his brain.

Microcosm is a 3D action shooter, similar to Descent, that takes place entirely within the human body. You pilot your way through various parts of the anatomy, blasting virii and enemy ships, while gaining power-ups and faster, stronger craft to aid you in your mission. Eventually you will make your way to the brain, where you must stop Grey M, the entity that controls Korsby's body.

Microcosm makes heavy use of full-motion video and features high-resolution fractal graphics (to simulate the walls of veins and arteries), digital music and sound effects.

http://www.mobygames.com/game/sega-cd/microcosm
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CD - Midnight Raiders
Midnight Raiders
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter
Release Year: 1994
Developer: Stargate Productions
Publisher: SEGA
Players: 
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A FMV rail shooter placing you in the helmet of rookie chopper gunner "Joker." Terrorists have kidnapped a German biochemist and taken him to a Middle Eastern oil refinery, where he is forced to work on a lethal toxin. Joker and crew must fly to the refinery, shooting down enemy tanks and helicopters, then Joker must rappel down to the refinery and rescue the chemist on foot.

The helicopter sections follow a pattern similar to Tomcat Alley, showing brief clips of the cast in the cockpit, followed by a "nose camera" shot of an enemy approaching. During this shot, you have the ability to move a set of crosshairs over the enemy and press the "fire" button. If you're on target, you are rewarded with military archival footage of helicopters shooting rockets, and close up footage of models exploding.

The on-foot sections follow an identical pattern, though with hand-held cameras placing you in the "eyes" of Joker, and black-clad guards taking the place of helicopters. Otherwise, the idea of having a few seconds to react and aim crosshairs is the same. The plot is expanded through occasional cutscenes in both the helicopter and foot sections.

http://www.mobygames.com/game/sega-cd/midnight-raiders
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CD - Mighty Mighty Missile!
Mighty Mighty Missile!
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Puzzle
Release Year: 2004
Developer: Good Deal Games
Publisher: Good Deal Games
Players: 
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Recently, I spoke to Michael Thomasson, who runs Good Deal Games. A small company based in Hamburg, New York, Good Deal Games is in the business of completing and bringing unreleased prototypes to market. It has released numerous titles for such long-discontinued consoles like the Colecovision, CD-I, and Vectrex. Not content with simply finding and completing lost games, GDG also funds homebrew projects and is always eager to help aspiring developers make their games a reality.

Some of its most prolific support has been for the Sega CD. Already, six titles are available, including Mighty Mighty Missile, which made its debut at this year's Classic Gaming Expo in San Jose, California. Mr. Thomasson was kind enough to give us some of his time to discuss their efforts to bring new titles to the Sega CD.

Sega-16: Tell us a bit about Mighty Mighty Missile. How long was it in production?

Michael Thomasson: Our newest title, Mighty Mighty Missile, was programmed in-house and was by far the most difficult and most fun to complete. Not only is it a new game for the system, but it also pushed the boundaries of the Sega CD as it it moves more sprites/objects per second than any other Sega CD game ever manufactured. And we proudly state that it does it without any slowdown, which was a common problem for such games during the 16-bit era.


Interviewer: Ken Horowitz

Complete interview can be found here:
http://www.sega-16.com/feature_page.php?id=226&title=Interview:+Michael+Thomasson
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CD - Mighty Morphin Power Rangers
Mighty Morphin' Power Rangers
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 
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Mighty Morphin Power Rangers was a television show ported over to the United States after being seen on Japanese television under the title Kyouryuu Sentai Zyuranger. The show had enjoyed overnight phenomenal success, with its intense fighting sequences involving larger-than-life battle droids in end-of-the-world type fights to save the world. Long story short, video game companies salivated at the money-making opportunity of bringing these heroes to home game consoles. The Sega Genesis was offered a multi-playing arcade-style game that many children found incredibly fun to play together. The Sega CD, however, involved a game creator who was short on time and had to make something with full motion video that could be considered a game. What we got was a trainwreck.

In truth, Mighty Morphin Power Rangers is barely a game at all. From beginning to the end, the game is literally tantamount to watching footage from the original U.S. aired television show. The intro is the same as that of the show, and it then leaves you with a bland-looking title screen, in which you're able to select from three levels of difficulty and start the game.

From then on, the entire experience is composed of scenes and footage from the show, and you're graced with plenty of it, what with the whole game spanning all the key scenes to several different episodes. Once it finally arrives at one of the Power Ranger's fighting sequences, you finally start to see what the gameplay is like. You have to actually hit directions or buttons on the gamepad that appear onscreen. When a Power Ranger happens to kick to the left or right, the corresponding arrow will quickly flash on the screen, and you'll have to hit that direction quickly, or you'll take damage. You'll also have to hit buttons in the same quick thinking manner. The only other thing you have is a life meter, so to speak. And if you hit a wrong move or miss one, your life meter will go down a little. When it's depleted, you get a full motion video cutscene of the show where the Power Rangers' zords were destroyed by Rita Repulsa, the villian.

If you've seen past titles like Wirehead and Night Trap and were dissapointed by them, you'll find that Mighty Morphin Power Rangers takes things to an entirely new level of disappointment. While those games were entirely FMV, you were at least able to take different routes to achieve different endings. The Power Rangers for Sega CD is a completely linear video with no alternate routes whatsoever. By mashing all the keys that the screen tells you, you are essentially just doing what you can to keep the video going. Try to imagine what it would be like if Fox Kids aired your favorite tv show, provided a controller with you for the duration of the episode, and told you, "Now, if you want to see the whole episode, you have to keep pressing the buttons we tell you." Basically, if the screen were completely blank with no video at all, you could still play this game.

But to be fair, the target audience of Mighty Morphin Power Rangers was quite obvious: small, inexperienced children who idolized the Power Rangers, and they're the ones who will actually appreciate this game. What sets it apart from other FMV releases is the fast and furious button play. The directions and buttons are pressed at so many points of battle that you will almost feel as if you're controlling the action; however, if you're any other kind of gamer, I can only pray you paid a dollar for this game. No more, no less. 

Reviewer Score: 4.0   |   Avg. Reader Score: 3.0

Reviewer: Jonathan Dogey
http://www.sega-16.com/review_page.php?id=1145&title=Mighty%20Morphin%27%20Power%20Rangers
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CD - Misadventures of Flink
MisAdventures of Flink
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Psygnosis
Publisher: Vic Tokai
Players: 
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The Misadventures of Flink is a Jump'n Run set in the fantasy world of Imagica. The evil wizard Wicked Wainwright has captured the four elders and it is up to Flink, a wizard's apprentice, to set them free and defeat Wicked Wainwright.

Apart from the usual platformer elements, the game has a unique feature: Flink's ability to create spells. Whenever the game is paused, Flink can combine three ingredients to create a spell. Ingredients can be collected throughout the game. They are usually carried around by a certain type of enemy or hidden in treasure chests. There are ten different spells, the "recipes" which are contained in scrolls that are given to Flink by rescued elders or found within certain levels. The spells include different attack spells (for example a demon that accompanies Flink and attacks his enemies), a shield spell, a shrink spell, a quick grow spell that lets certain plants grow so that Flink can reach new areas of a level, magic keys that open locked treasure chests and more. Casting spells uses up magic energy that can be replenished by collecting magic bottles or defeating enemies.

Similar to the Sonic games, when Flink is hit, he looses all of his magic energy and has only limited time to pick it up again. If he is hit while having no magic energy, he loses a life. 

http://www.mobygames.com/game/sega-cd/misadventures-of-flink
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CD - Mortal Kombat
Mortal Kombat
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: VS Fighting
Release Year: 1994
Developer: Probe Entertainment Limited
Publisher: Arena
Players: 1 or 2 VS
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While Midway Games was programming the Sega CD version of the arcade powerhouse Mortal Kombat, the publisher, Acclaim, promised the result would be "bigger, better, louder and meaner" than any of the other home versions available. What they finally heaped on violence-starved customers was essentially the old Genesis version with a CD-quality soundtrack.

Soon after making a killing in the arcades, Mortal Kombat was released on several home systems, including the Sega Genesis and Super Nintendo. Both of these ports underwent drastic changes in the process, including audiovisual alterations and downgrades, in order to compensate for both of the home systems' limitations. The result was still Mortal Kombat all right, but the Genesis version lacked the visual punch of its big brother, and the graphically-superior SNES version suffered from watered-down violence and stinted controls.

But for the arcade perfectionist, there was a light at the end of the tunnel: The much anticipated Sega CD version was supposed to remedy all the problems of the previous releases and deliver a true arcade experience.

It didn't.

Those who had waited months for the definitive home version of the bloody brawler were sorely disappointed with the final Sega CD product. Instead of emulating the superior graphics of the quarter-cruncher, or even the problematic but pretty Super Nintendo offering, the programmers had simply added a few more frames of animation to the existing Genesis game. It seems like a cheap move, and it was. But thankfully, the reinserted frames turn the stiff, "cardboard cutout" characters of the Genesis version into much more fluid and realistic fighters. Kicks and punches flow much better, and characters bob up and down instead of performing the same three frames of animation indefinitely. Moreover, Sub-zero looks like he did in the arcade, meaning he no longer has to share his fighting stance with his palette swapped rival, Scorpion, in the name of saving ROM space.

Unfortunately, the fluid animation doesn't save the graphics from looking grainy and washed out, thanks to the Sega CD's limited color choices and the already lacking Genesis game on which MKCD is based. Johnny Cage's portrait on the character select screen, for example, is a blotchy mess. His teeth are nothing more than a white blob, where as in the arcade version, one could practically count his fillings. Most backgrounds look decent, but some are mysteriously empty (such as the Buddha temple stage). Given the abilities of the Sega CD unit, there is no reason why the graphics couldn't have at least come close to those of the arcade original, yet we're left with a half-hearted hack job that rests somewhere between the Genesis and the SNES ports.

Mercifully, the sound fares much better. The music seems to have been sampled directly from the arcade game, and it sets the stage for battle nicely. Foreboding, vaguely Asian tunes compliment the game's dark themes and seedy locales. The fighters grunt and yell during battles, but a few of the screams and groans from the arcade game curiously go missing. The sounds of combat are bland and uninspired, but they get the job done: Generic punching noises accompany every successful hit, and a forgettable "wooshing" noise plays whenever a character whiffs a roundhouse kick or takes to the air.

Although there's not much in the way of extra features in the game itself, there is some extra content on the Mortal Kombat CD that can't be found elsewhere. When they first power up the game, players are treated to a grainy video splicing gameplay footage with the old Mortal Kombat TV commercial. (Laughably, the in-game footage is all from the SNES version.) While it's not much on its own, it brings back some fond memories for those of us old enough to remember these infamous ads. Also included are extra songs tacked onto the CD after the normal game music. These tracks are remixes of the now famous Mortal Kombat theme song heard in the intro video, tracks that aren't even on the official Mortal Kombat album! Lastly, the programmers were nice (or lazy) enough to leave the original Genesis cart's "bloodless" fatalities intact in the programming, accessible via a code.

While they're all rather shoddy reworkings of existing moves, when you've seen Sub-Zero tear off everyone's head at least 14 million times, it's a fun change of pace.

While the extras on this disc shine, sadly, the actual gameplay doesn't. There are only seven selectable fighters versus the ten or twelve that were common in fighting games of the early 90s, and each character has the same set of basic moves. Ironically, the same uniformity that makes this game so easy to pick up also destroys much of its replay value. What few moves you are in control of are drastically overpowered. Uppercuts send players reeling, foot sweeps can easily be used over and over again to "cheap" your way to victory, and to quote what my friend Ian used to say, "Your jump kick is like a super move." The entire game can be easily conquered with these three attacks alone. There's not much in this game to keep head-to-head fighting freaks battling each other, and even less to keep the solo player interested. Mortal Kombat is fun for a while, but like bouncing on a trampoline, you're eventually going to get a headache from the repetitiveness of it all.

With a six-button controller, it's easy to make the characters do pretty much whatever you want. Impressive uppercuts, deadly fireballs, and crazy flying kicks are mere button taps away. Even the fatalities are easy to perform. Due in part to the simplistic design of the original, a three-button pad works better than one might expect with this game. A pause feature, however, should have been implemented. The start button is used to block incoming attacks on both pads, giving players with the six-button controller their choice of three separate block buttons. Call me old fashioned, but three block buttons is two too many.

Some players have a problem with the loading times in between battles, but it's actually not too bad. It takes about ten seconds for a fight to load, which is about the norm for CD games of the time. And the load time for the fatalities? Milliseconds. Actually, the time in between a successful fatality input and the actual execution (excuse the pun) serves to increase the player's anticipation. Like one of the Sega CD's other fighting games, Eternal Champions, once you hear that CD drive spinning, you know that digitized death is coming your way!

With Mortal Kombat on Sega CD, gamers received a mediocre port of a lackluster game. This disc delivers a better experience than the Genesis cart, but in the same way that Bush managed to defeat Gore in the 2000 United States presidential election: Barely. Though not without its occasional charms, like uppercutting hapless victims into a spike-filled pit below or catching the opponent off guard with Scorpion's notorious spear move, Mortal Kombat on Sega CD (or in any form, for that matter) will likely leave players unimpressed. However, if one boots up this game with few expectations, they're likely to catch themselves having a bit of fun, especially with a second player to face for Mortal Kombat supremacy. The game provides a decent challenge without being too difficult, and it controls easily enough that one can pick up a game pad and, within a few moments, have a fighting chance.

The era of Mortal Kombat dominating the arcades has come and gone, and without the hype (both negative and positive) we are left with a mildly entertaining martial arts romp that's more fun as a nostalgia piece than an actual game. If you can find a copy somewhere on the cheap, pick it up and give it a whirl, especially if you've played the Genesis cart to death. (Ha! That was a pun!) It won't be the best money you ever spent, but it's likely to inspire your friends to imitate whatever it is that Rayden yells during his "superman" move. And that, my friends, is priceless. 

Reviewer Score: 6.0   |   Avg. Reader Score: 6.0

Reviewer: Matt Fray
http://www.sega-16.com/review_page.php?id=1147&title=Mortal%20Kombat%20CD
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CD - My Paint
My Paint: The Animated Paint Program
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Edutainment
Release Year: 1993
Developer: WayForward
Publisher: Saddleback
Players: 
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My Paint, the world's first animated paint program gives you the power to push your creativity to new heights! It's a full featured paint program you not only see, but hear! Freehand draw your own masterpiece or choose from any of the over 200 built-in drawings. Everything from Planes, Trains and Automobiles to Velociraptors, Bats and Panthers are included. Use any of the many patterns like dinosaur skins, moving water, stripes, dots, or the cool animated stickers to bring your drawings to life!

http://www.gamefaqs.com/console/segacd/home/587974.html
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CD - NBA Jam
NBA Jam
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1994
Developer: Iguana Entertainment
Publisher: Acclaim
Players: 
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When picking up a Genesis, either at a local garage sale or out of the dust from your basement, the first thing that comes to mind is the games. With every system there were a few select titles that were simply essential to delivering the ideal console gaming experience, and the Genesis was no exception. Chances are the first title that comes to mind for many if not all is Sonic The Hedgehog, which is truly a classic. But what about the best games with multiple players? What is a fun, addicting game with an easy learning curve which will have you and your buddies trash talking for hours on end? That game my friends is NBA Jam!

Everything you remember from your cartridge days with the Genesis is here on the Sega CD version. The modes of play are still the same-giving you the option to choose either a "Team Game" or "Head To Head." You can enter your initials to save your records so don't worry, you'll have the stats to back up that trash talk. Select whichever mode you're up for and get ready for some intense foul free basketball action! The control scheme is just as you remember it, A to shoot, B for turbo, C for defensive moves, and B+C to get a little rough (but hey, who doesn't want to throw an elbow at Shaq after that fifth helicopter dunk?).

I know what many of you are thinking; "Glenn, you're right, NBA Jam is amazing. Buy why should I purchase it for Sega CD? What's the difference between the cart and the CD version?" Well I'm glad you asked. And you will be too, because in this case, Iguana Entertainment did NOT take NBA Jam to the next level with this CD release.

One of the things I always loved about NBA Jam was the ability to toss out some quick trash talk, challenge my buddy to a game, and take it to `em on the court all within a matter of minutes. Well if you're into talking trash then this game is defiantly right up your alley. You'll have plenty of time to discuss your precision passing, your dominating defense, your oppressive offense, your last vacation, your favorite book, as well as your opinion on global warming, thanks to the horrendous loading times. From booting up, to starting a game, to announcing the teams that are playing, to advancing through half-time (and loading the video), this game will leave you with time to kill. So bring a book... or three.

In the graphics department the game looks and feels exactly like the cartridge-based version, so much so that if you had both of them running side by side, there would be no difference whatsoever, except during half time. Here Iguana did take the time to incorporate some full motion video clips of NBA players driving the ball to the hole, followed by your first half stats. The video of course is a little grainy; however it is a noble effort nonetheless. Although no real graphical improvements were added, at least they did not tamper with a classic and render it an eyesore in the NBA Jam family.

Iguana did have one slam dunk with this port of a classic, and that is in the audio department. When I placed this disc in my CDX the first thing I noticed was the music in the opening, a simply awesome theme that gets you pumped up and ready to hit the court. New music was also added during the games that is lively, catchy, and actually makes the game itself more fun to play, something that is hard to do with a classic such as this.

I pride myself on my defense. Ok, so maybe I pride myself more on the physical act of shoving my opponents face into the floor, but I take pride in it nevertheless. Defense is something that should be practiced well in this version, as I found the A.I. hitting shots from half court a little more than normal. Sometimes the A.I. will line itself up from half court, or even further, and simply shoot the ball as normal and make a perfect three (and not just in the last seconds of the period). If you hear those fateful words "ugly shot!" you can be almost certain that "it's good!" will find its way into your ears shortly.

NBA Jam has always been a game that was a blast to play. Whether you have the classic version, 32x port, Tournament Edition, or the Sega CD format, you are most certainly guaranteed to have a good time. The improvements in audio as well as the addition of video clips, while fairly good, detract from the game in the long run due to the loading times that they bring with them. If you have a little time on your hands then this game will not let you down whatsoever.

Reviewer Score: 7.0   |   Avg. Reader Score: 8.7

Reviewer: Glenn Uhlendorf
http://www.sega-16.com/review_page.php?id=1149&title=NBA%20Jam
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CD - NFL's Greatest
NFL's Greatest: San Francisco vs. Dallas 1978-1993
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports - Football
Release Year: 1993
Developer: Park Place Productions
Publisher: SEGA
Players: 
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Let's get this out of the way first: Yes, this is yet another Sega CD "TruVideo" title, which means lots of full motion video and very little gameplay. That's definitely the case here. NFL's Greatest  is a football game where you don't control any of the players. Everyone knows that the real draw of sports games is being able to play as your favorite sports star and lead a team to virtual victory. It's titles like these that tell why the Sega CD failed.

Sega did have some good ideas with this one. This game pits two of the best NFL teams of all time, the San Francisco 49ers and the Dallas Cowboys, against each other. Once you boot up the CD, you pick which team you want to coach, either the Niners or the Cowboys. Notice I said Coach, not control. You can also pick the length of the quarters. Once that's done it's time for football. The gameplay is basically like those VCR Quarterback games of old. You get an interface showing you the score, quarter, time, and so on; as well as where the ball is on the field. There are a selection of plays you can choose on offense and defense. The big thing about this disc is you don't actually control the players themselves; once you pick your play, a video clip is played showing what happens. You might see a long pass, you might get a short run, you might even get a penalty. NFL's Greatest is said to make use of 15 years of footage between the two teams.

After the clip is finished you pick another play, and this keeps going until the end of the game. You can go ahead and select the same play repeatedly and odds are you won't get the same result. There's also a Scenario mode, which gives you the option of reliving some of the greatest football moments involving the Niners and Cowboys.

Let's discuss all the things wrong with this disc. First, there's the graphics. The only real graphics other than the menus are the video clips. The videos aren't too good; they're grainy and choppy. It's often hard to tell what's going on without the play-by-play announcer. Speaking of which, the audio fares a little better. You get the same announcer, despite which clip plays, and he does a decent job of keeping up with the action.

The controls work good because you only use the three fire buttons to pick plays. The D pad hardly gets used at all. All those things aside, the overall gameplay is boring and frustrating. You hardly do anything aside from pick a play, and you don't have a say in what happens. So if the other team scores touchdown after touchdown, all you can do is hope you get some clips that show you scoring some points. Plus the video clips do repeat, even though the results are often different. Finally, who wants to play a game where you can only pick from two teams? My guess is if this disc proved successful, Sega would have probably released other versions with different NFL rivalries. (I wouldn't have minded seeing Green Bay vs. Minnesota.)

The bottom line is this game joins the likes of Prize Fighter, Slam City, and others as a failed FMV sports title. We buy sports games because we actually want to play the sport on our television. We actually want to control the players, not just to look at highlight films. While a nice idea in concept, this disc is an example of all the non-interactive games that sunk the Sega CD. If you want a football fix, just pop in your copy of Madden '95 in your Genesis and you'll be fine. 

Reviewer Score: 1.0   |   Avg. Reader Score: 1.0

Reviewer: Adam King
http://www.sega-16.com/review_page.php?id=1151&title=NFL%27s%20Greatest:%20San%20Francisco%20vs.%20Dallas
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CD - NHL Hockey '94
NHL '94
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports - Hockey
Release Year: 1993
Developer: High Score Productions
Publisher: EA Sports
Players: 
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I think NHL '94 speaks for itself. It's clearly one of the premier sports games ever released for the Genesis, and most of the sports gamers (and kids from my neighborhood) of the time will tell you that it's the best sports game released at the time overall. Some will even tell you it's the best game ever, but with graphical advances and deeper gameplay options made over the years, its clearly not. What isn't subject to debate is how FREAKIN' AWESOME this game is. There is even a website for it, and that is just the Genesis version! little to anyone in my childhood's knowledge there was a Sega CD version too! Let's check it out.

Nowadays, of course, there isn't much information available on this version of NHL '94, but luckily I found it for two bucks at my local retro gaming store. Boy, was this game worth it! The game begins with a very grainy video that builds you up for some intense hockey action and then introduces each team logo. The main theme of NHL '94 plays, and then you are ready to go. Of course, you can skip it, but that video and main theme are so catchy that I could not just press C. The music is exactly what I am looking for in a game of this caliber, and it is really what shines the most here, as the menus and pregame show are nearly exactly the same as they are in the Genesis version. What is different, however, is that we actually get to hear our beloved Ron Barr's voice perfectly describe the key players on each team that is going to play.

Ron Barr is terrific in this game, and he lets you know who is good at what, which players are speedy, and which ones are the guys who have to get the garbage goals in front of the net. I think that is really neat, but it can really drag on and on, so for as cool as it is to finally be able to hear Ron Barr's voice rather than just seeing his picture describing the players, I just press C after a while and go on to the action. The game itself doesn't actually take much time to load, comparatively, and once you get to the real gameplay, it is pretty much what we know and love from NHL '94 and the two previous games in the series. The in-game sounds are clearly taken from both the Genesis version (or versions, as most of the hit sounds and crowd reactions are taken from the Genesis version and the two earlier games). They seem to have recorded a basic crowd track to play over the gameplay, which is fun and certainly adds to the experience.

Wow, I'm typing this right now while Ron Barr is describing the L.A Kings versus my beloved Detroit Red Wings, and he has been going on for four minutes now, spending up to and above thirty seconds on each player. That's cool, but who is really going to sit through that for so long? I'm not. The loading time to get to the main game is actually less than thirty seconds, which is pretty nice considering other titles on the system. The loading screen just has a picture of a goalie in a hideous looking EA Sports jersey taking a drink from the Gatorade bottle. That jersey looks miserable.

But, all of this stuff so far is just fluff, so let's get to the actual game. What's the same, and what's different? Let's find out. Well, so far, the pregame menu looks okay, with its nifty little doodads such as a crowd meter, player cards, lineups, other scores, stats, yadda yadda yadda. Its pretty neat, because you can check the stats of every player on each team that is playing for their entire major and minor league careers up to that point. The crowd meter is also neat, but it should actually get loud when the meter says it gets loud. That's one thing that bothers me a little bit, even when the game is tense late in the third period, things never really gets loud and the crowd never really gets in your way.

So, with no real home-ice advantage (and to be fair, none of the other hockey games for Genesis had one either), the only problem to be found is in the play mechanics, which are spot-on for the most part. The only thing I noticed about NHL '94 is that when it is loading an organ song during play, it skips a teeny bit. Other than that, it's just as fast, if not faster than any previous version. What cool is that they also keep the speed relative to each player, so you can have guys like Sergei Federov who could make it all the way down the ice in a flash and big hitters who better excel at smashing the other guy a mile down the rink taking days to get across the ice.

What makes the controls excel here isn't necessarily what they have, but often what they don't have. And what the controls don't have is anything that makes playing the game annoying like Mario Lemieux Hockey's players when they get hit or in the shootout mode, or NHL Hockey's insane "check-turbo" system (they've toned it down a bit). That just shows that EA took the time to care about the players, which is sometimes more than what can be said nowadays.

That's not to say that NHL '94 is perfect by any means. Detractors have always said (you know, all three of them) that the Sega CD rendition is exactly the same as the Genesis version. They wouldn't be exactly right, but this game is realistically the same thing. Smart gamers will be able to tell what is from the Genesis version and what was added. Certainly, what EA added for the CD release didn't hurt it any and certainly helped round out the gaming experience for gamers, past and present. To give you the gist of what I took a page and a half to describe: this game is NHL '94 for the Genesis with a lot of fluff to help flesh the experience out.

You didn't have to know me to know that I would love this game regardless. For me, this is one of three of the best hockey titles for the Genesis and one of my ten favorite sports games ever made. NHL '94 is totally a great experience, and even though it suffers a bit for being virtually the same as the Genesis cartridge, it's a near perfect experience. Pick it up. It's not going to cost you very much, and it's certainly a good break from getting yelled at all of the time in Ground Zero: Texas or Surgical Strike. So, pop this one in and enjoy sipping from Lord Stanley's Cup, eh? 

Reviewer Score: 9.0   |   Avg. Reader Score: 7.5

Reviewer: Alex Burr
http://www.sega-16.com/review_page.php?id=1152&title=NHL%20%2794
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CD - Night Trap (Disc 1), CD - Night Trap (Disc 2)
Night Trap
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Interactive Movie
Release Year: 1993
Developer: Digital Pictures
Publisher: SEGA
Players: 
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Five girls go to a party to a nice house on a lakeside. Five girls disappear without a trace... Now another five girls go there, in order to spend the vacation with the Martins, the owners of the house, in particular with the lovely Ms. Martin. This time, you should not let them die a gruesome death! Because "nice people" can sometimes turn out to be... yes, that's right - vampires. The whole house is full of traps, that are intended to catch the poor innocent girls, so that the vampires can suck their blood... ugh. Luckily, the brave adventurer is there in order to cease to be hunted and to become a hunter instead! Set the traps so that they will capture the villains themselves, using precise timing and good organization.

Night Trap was the very first game that used the FMV (full-motion video) technology with live actors. Although it didn't contain nudity or particularly gory scenes, it was considered one of the first games to have a mature content.

http://www.mobygames.com/game/sega-cd/night-trap
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CD - Ninja Warriors
The Ninja Warriors
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Beat'em Up
Release Year: 1993
Developer: Unknown
Publisher: Taito Corporation
Players: 
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Two player side scrolling beat-em-up converted from the Taito coin-op that featured three monitor screens side by side. The Amiga version was developed in letterbox format in order to show as much of the wide screen background graphics as possible.

The player(s) controlled robot Ninjas, which battled their way through the levels using Shuriken and knives. As the Ninja's took damage their classic Ninja garb was torn away to reveal robotic limbs, torso or head. When the damage reached critical the Ninja Robot would explode, scattering mechanical body parts.

As with The Sales Curve's later title SWIV, The Ninja Warriors used the company's Dynamic Loading System to load sprites, sound and background graphics from disk on the fly.

http://www.mobygames.com/game/sega-cd/ninja-warriors
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CD - Novastorm
Novastorm
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action
Release Year: 1994
Developer: Psygnosis
Publisher: Psygnosis
Players: 
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A behind-the-view perspective of a shooter's dream: Blast enemies against a cinematic backdrop. Kill the computer-controlled fighters before they take over the world!

Unlike first-generation interactive movies with action, Novastorm has hooks into the environment; if you move into the path of a pre-rendered obstacle and it "hits" you, you take damage, etc.

http://www.mobygames.com/game/sega-cd/novastorm
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CD - Panic!
Panic!
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Puzzle
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 
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Every once in a while, you discover a video game that comes straight out of left field. You can't really describe it, because there's precious little to compare it to. You only know that you're faced with something truly inspired, truly clever. I don't think there's a better example of that then Panic!. This game is just damned weird.

The game opens with an animated musical number, goofy fun all the way, set to Dixieland Jazz. It shows people in cars, phone booths, and Laundromats, pressing buttons and then suddenly watching the machines go haywire. A driver gets walloped by his steering wheel, and then his car's wheels become triangles. A submarine suddenly slams shut like a book. A phone booth shoots into the sky like a rocket. Various odd machines dance around, and then throw up.

Does any of this make any sense? Of course not. Is it funny? Yeah, sure.

This opening also sets up the plot to the game: computers around the world have gone haywire. You play the role of a boy who gets sucked into his television (while playing Sega CD, no less). In order to get out, you have to somehow make your way to the main computer system and shut everything down. I'd suggest that he add a couple more numbers to the dates on the computer, but this is all taking place almost a decade before Y2K.

Panic! is a title that, largely, involves clicking buttons. There isn't any hand-eye coordination beyond moving a mouse around. The whole game is a mammoth collection of screens, with a series of buttons to press. Some buttons send you to another screen, but most of the time, you press a button, and something funny happens. And that, dear readers, is about it.

The meat and potatoes of this game is its zany humor. This game draws all its inspiration from Chuck Jones cartoons, Frank Zappa records, and Monty Python. Let's start at the beginning of the game. The boy is facing an elevator door with two buttons. Press one button, and the door opens. Press the other, and an elevator drops on top of him.

You go inside the elevator, and see several buttons. One buttons causes the whole screen to shrink into the size of a small box. Another pair of buttons suddenly flattens the screen in half, leaving the boy floating, paper-thin. Still another button causes a noisy crowd to stampede inside, through the wall.

This is great fun.

There's a terrific variety of environments to be found in Panic!. You'll find a lawn mower in a back yard that mows down the house. There's a rocking horse, flying through the air with small fans for wings. A room which turns into a jungle or an ocean (complete with dolphin). A room with animal trophies that moon you. A vacuum cleaner that sucks up the entire screen. A Mona Lisa that suddenly grows fat or turns into a wolf. A toilet that grows a tongue and eats the kid. A car that turns into a jumping bug. An umbrella that becomes a spider. An Aztec statue that vomits green goop.

Some screens offer some pleasant surprises, such as the light bulb level, with its silly patterns inside the bulbs, or the spaceship level, with its rainbows. One of my favorite scenes is the snowfall level. The boy and his dog press a button, and it starts snowing candy. Press another button, and it starts snowing poop. Yeah, you read that right.

This is the kind of game that Panic! is. Very surreal, very weird, and at times very, very funny. It's quite telling that there is no score; the computer keeps track of the number of gags you've discovered. I've only described a tiny fraction of what awaits you.

Panic was a late entry to the Sega CD library, and achieved some cult status among hardcore gamers and the fanzine crowd. It was imported from Japan, where it was known as Switch, but you would never guess this from the jokes. Everything is more accessible and less obviously Japanese. Much of this, I'm sure, is due to the American localization effort. All the audio effects and voices sound like they came from just a couple people, who were probably just given a microphone and told to start riffing.

These early CD-ROM games were experimenting with the new storage medium; gamers and developers alike wanted something more ambitious than cartridge games with better music (which describes, sadly, most of the Sega CD library). Panic is an excellent collection of digitized photos, animation, music, and widely varied graphics. For the 16-bit era, this is something of a gold standard for "cartoon" games, and it couldn't possibly be made on cartridge. In its own way, this game set the stage for Cyan when they created Myst a short time later.

I'll leave it for you to decide whether or not that's a "good thing" for video games. A title like Myst or Panic! aren't games in the traditional sense, because you're not moving blocks or driving cars or causing explosions. Isn't that a narrow definition? It's true that most of you won't be playing Panic! for weeks on straight, but it's terrific for social gatherings, an evening here and there. This game, like so many others, deserves a larger audience.

Reviewer Score: 9.0   |   Avg. Reader Score: 5.8

Reviewer: Daniel Thomas
http://www.sega-16.com/review_page.php?id=1159&title=Panic!
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CD - Pitfall - The Mayan Adventure
Pitfall: The Mayan Adventure
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Release Year: 1994
Developer: Activision
Publisher: Activision
Players: 
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Activision released the blockbuster hit Pitfall! on the Atari 2600 back in 1982 to huge success, then ported it to many other consoles. Later, they released the sequel Pitfall II: Lost Caverns, and it eclipsed the first in every way possible, for which reason Activision promptly ported it to several consoles. It then decided to make a sequel in the form of Super Pitfall for the NES, which fell flat on its face, and gamers everywhere thought the series was going to end on bad terms.

In 1994, however, Activision decided to right its wrongs with Super Pitfall and win gamers back with its release of Pitfall: The Mayan Adventure. It took the sprawling feeling of Pitfall! and Pitfall II and broke them into stages with the same amount of exploration as the originals. Each level was packed with hidden secrets, and to top it off, the original game is hidden in the one of the stages waiting to be discovered.

Pitfall: the Mayan Adventure, (henceforth referred to as just Pitfall) is one of the greatest games on the Sega CD, as well as one of the greatest games of the whole 16-bit era. The PC version takes the prize as the best overall version because of its brighter colors, but the Sega CD version is the best console version that you can get.

Most have played some form of Pitfall! on a classic system, so I won't go into too much detail on those. Mayan Adventure is the 16-bit update to the series, and those of you afraid to say the name Pitfall! in fear of the NES Super Pitfall, don't worry and just let your fears all fall away. Pitfall plays just like Earthworm Jim or the Jungle Book, it features huge elaborate levels in a jungle setting, and most versions - save for the Jaguar one - have mesmerizing graphics. Attention to detail is paid in every aspect, all of the enemies are animated superbly, every tree, rock and background looks like it was painted and then transferred to the game; they look that good.

The story this time around is that Pitfall Harry Jr. is out to save his father (the hero from the original version), who has been captured by the Mayans. On his journey he will battle thirteen stages and encounter the evil Mayan leader at the end and, man, can he dish out a killer punishment to Harry. There are five areas to explore, starting in the jungle then moving on to a waterfall, an abandoned mine, Mayan runes, then finally a Mayan Temple. Each stage will throw so many traps at you that you won't know what's coming. To make up for it, Harry has several new weapons and tricks up his sleeve, like explosive stones, a sling and even boomerangs. This game is sure to take up some time to complete, as it's no a walk in the park to finish. You can climb vines as well as swing and slide on them, and some areas even having you crossing vines while crocodiles are chasing after you.

Later stages have you riding on reckless mine cars dodging obstacles, while the final stage has you trying to avoid huge rolling wheels like Indiana Jones did in The Last Crusade. Everything keeps you guessing.

Littered in the game are secrets and hidden bonus stages. There are bonus stages that have you playing Simon on the control pad to gain extra lives. And like I said earlier, the original Pitfall! is also a hidden bonus stage that can be found in the first runes stage. Classic Pitfall! fans will instantly recognize the sounds, as some of the old ones are used in this game to add nostalgia, and even some of the old blocky single color enemies from the original Atari 2600 version appear here in their original form to add even more charm.

I haven't even gotten to the good part yet: the soundtrack. I can honestly say that it is probably one of the best soundtracks I have ever heard before. Each track fits the level it accompanies - the music in the Mayan temples is especially creepy, and I found myself more than once popping the PC version into my CD player just to listen to it; it's that good.

I can't say enough about Pitfall: The Mayan Adventure. It has to be experienced to be understood, and most have played this game on some 16-bit console. However, if you are one of the few that have slipped through the cracks, find a copy (preferably the Sega CD version) since it features all thirteen stages, unlike the ports to other consoles that only feature ten stages. Seriously, this is one of my favorite games of all time. Most other ports have flaws to some extent and are missing stages, but this version has perfect graphics, CD quality sound, and perfect gameplay. No matter how hard I try to find flaws, I can't find a single one so grab this and enjoy.

Reviewer Score: 10.0   |   Avg. Reader Score: 7.5

Reviewer: Doug Jackson
http://www.sega-16.com/review_page.php?id=1160&title=Pitfall:%20The%20Mayan%20Adventure
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CD - Popful Mail
Popful Mail
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Playing Game
Release Year: 1995
Developer: Falcom
Publisher: Working Designs
Players: 1
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As the next-to-last game released by Working Designs for the Sega CD, Popful Mail gave gamers of that software-starved system something to smile about. Action/RPGs were not very common on Sega's system, and to get one with thirty-nine speaking parts totaling two and a half hours, along with twenty minutes of animated cut scenes, was almost too much to ask for. I remember making the long trek on foot to a friend's house to see this game (such excursions were common for my under-age friends and me). It was nothing to really get excited about graphically, but that intro! Those voices! Right then and there I vowed to somehow garner enough cash to get myself a Sega CD. Unfortunately, the Saturn's impending release would occupy my attention (and limited cash flow) and the game would have to wait for a few years. When I finally did get a copy, I promptly proceeded to kick myself for having waited so long.

Popful Mail tells the story of an ambitious bounty hunter named Mail who is longing for that one big score. After a failed attempt at capturing Nuts Cracker (leader of the Ginger Bread Grifter Gang), she drags herself into town and stumbles upon the biggest bounty of them all: the evil magician Muttonhead. Mail takes up the challenge and in turn finds herself as the only one who can stop Muttonhead from breaking the Black Seal and reviving the ancient evil of Kazyr, Necros, and Ulgar (funny how all these ancient evils are all casually asleep and there's always a priest or magician able to revive them). Mail sets out on her quest and finds a few friends along the way, including Tatt, Muttonhead's former pupil, and Gaw, a flying plump little dragon who always refers to himself in the third person. Both Tatt and Gaw become playable and you can switch between them and Mail at any time.

When you first embark upon your adventure, you can only choose the forest. As you proceed through the game's different sections (each divided into multiple areas), you have the option of returning to any stage you've already completed. This is good for building up your cash reserve or for going back for items and chests you may have missed. There are plenty of chests peppered around each level, so it's necessary to retrace your steps sometimes to makes sure no goodies are left behind.

Each village you come to has a store that will heal you up (for a price) and sell you equipment and items. Villagers also offer some pretty humorous dialogue, and many of them will take the time to help by providing some vital information or sometimes even ridicule poor Mail. The mine diggers can be downright cold!

There's nothing hard about the controls here. The A button is used for attack and B is for jumping, end of story. This is your typical horizontal hack-'n-slash gameplay, folks, and there aren't any combos or multiple attacks here. There is some variety to be had by changing characters, as both Tatt and Gaw can attack from a distance.

Pressing the C button brings up the menu, from which you can choose and equip items, change characters, load & save your game, and access the options menu. The game thankfully pauses when you do this so you can peruse your belongings in peace. The options contain your standard stereo and voice choices.

Holding the D pad down will make Mail crouch and hold up her shield (if you have one), allowing her to deflect enemy shots. You can't block melee attacks so the best thing to do is us the old "hit and run" tactic.

As I said earlier, the visuals aren't jaw-dropping. That doesn't mean they stink. Far from it. Everything is nice and detailed, and the colors are crisp and lively in most stages. Characters and enemies are well-sized and animate cleanly. Most of your foes look pretty non-threatening (would you be scared of a pot bellied badger with a sword?) and add to the light atmosphere of the game. There is some decent parallax in some parts and the environments are varied enough to press you on to see what's next. Little graphical touches, such as winding chains and lazily floating clouds, are scattered about and are pleasant to the eye, although things like this were common in most games at the time.

I personally like the style created here. Too many RPGs released up to this point tended to paint a world on the brink of chaos, fueled by evil, and overcome with despair. PM goes in a different direction, instead having villagers crack jokes and even make fun of their situation. The light, almost campy air of the game is refreshing and very funny.

We take in-game speech for granted nowadays, but back in 1995 it was still something that impressed when well used. Popful Mail makes better use of voice acting than any other game on the Sega CD, with the exception of Lunar 2: Eternal Blue . Every major scene, including most of the boss battles, are voiced, and with over two hours of speech, that makes for quite a few conversations. Each character has a unique style as well. For example, Slick, a would-be adventurer armed with only a pocket knife, has a high pitched voice that makes Mail go nuts. Tatt, her sorcerer companion, is very soft spoken and has excellent command of the English language. My favorite, by far, has to be Nuts Cracker. You haven't lived until you've heard him yell "boomba!" in his ber cheesy Italian accent. Thankfully, everything said is also written on-screen, so you'll never miss any of the corny jokes.

After hearing the musical red book bliss that was Lunar: Silver Star Story, it was a bit of a letdown that PM 's music is PCM. There are plenty of good tunes here, and to have been able to hear them in my CD player would have been sweet. The ending track is red book though, and is sung by Jennifer Stigile, the same person who sang the opening themes for both Playstation Lunar games, as well as the theme for Magic Knight Rayearth on Saturn. Good stuff!

As for the game' sounds, there's nothing truly noteworthy. I guess WD shot their wad on the voices and decided not to change any of the sound effects. It would have helped if they had done so, as most of them sound very ordinary and bland.

Anyone who's a fan of Ys: Book 1 & 2 will dive right into Popful Mail. Action/RPG fans will also feel at home. I can honestly say that even if you don't fall into either category, you owe it to yourself to check this one out. The story is great, the gameplay is tight and fluid, and the voices and music are awesome. This is the kind of game that made Working Design famous, and the type that seems to be slowly fading from video games today.

I go back to PM every so often, just to see the cut scenes (did I mention there are several in the game?) and to hear the music. It's not that expensive and well worth getting. The next time someone tells you there are no good games for the Sega CD, toss this little gem at 'em! 

Reviewer Score: 9.0   |   Avg. Reader Score: 8.4 

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1161&title=Popful%20Mail
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CD - Power Monger
Power Monger
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Strategy
Release Year: 1994
Developer: Sprytes
Publisher: Electronic Arts
Players: 1
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Powermonger takes the basic design and concepts of Bullfrog's previous game Populous, and places it in a war context. The game cast the player as a dispossessed warlord plundering his way through 195 territories on the way to world conquest. Several other leaders have the same goal.

The gameworld is now made up of polygons, so the view can be rotated and moved with greater freedom than Populous. Trade, diplomacy, inventions, and scorched earth invasions all play a key role in how the player progressed through the game. Two-player games via modem links are available on computer versions.

http://www.mobygames.com/game/sega-cd/powermonger
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CD - Prince of Persia
Prince of Persia
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: Bits Laboratory
Publisher: SEGA
Players: 
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The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out Jaffar's guards, find your way through the Sultan's palace and defeat Jaffar himself. Now go, you've got 60 minutes!

Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must avoid deadly traps, solve some simple puzzles and engage in sword fights with the guards. The player has an infinite amount of lives, but has to restart at the beginning of a level each time he dies, and must complete the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of your character.

The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original.

http://www.mobygames.com/game/sega-cd/prince-of-persia
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CD - Prize Fighter (Disc 1), CD - Prize Fighter (Disc 2)
Prize Fighter
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports - Boxing
Release Year: 1994
Developer: Digital Pictures
Publisher: SEGA
Players: 
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Prize Fighter is a FMV boxing game which puts the player in the body of "The Kid" against four opponents: Honeyboy Fernandez, Mega Joe Falco, Rex Hawkins, and the ultimate challenge, Nuke "The Duke" Johnson, divided over two CDs.

While the game requires a completely different approach than sprite or polygonal games, the tactics are still the same - jab, punch and deliver uppercuts when the opponent has his defenses down, and block and bob as he makes his moves. After a win the player can improve his left and right glove abilities and stamina by assigning "Power Points" to each area.

The only sprites visible during the bouts are the player gloves and the health indicators - the boxers and the rest of the ring are black and white FMV. Like with other FMV games, the player can enable tips, which indicates to hit certain butttons when required.

http://www.mobygames.com/game/sega-cd/prize-fighter
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CD - Puggsy
Puggsy
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Traveller's Tales
Publisher: Psygnosis
Players: 
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Puggsy may appear to be nothing more then a strangely drawn orange alien with a big nose, but for gamers who give this unique puzzle solving action platform game a try, they will discover that Puggsy is the coolest orange alien on the Sega CD! Chock full of levels, items, and bad guys to get through, Puggsy is a game that will keep you playing for a very long time. And while it may not push the Sega CD to its limits, there are graphical touches here and there that certainly spice up the action. But who is this little orange guy, anyway?

Some aliens have the worst luck. Puggsy's space ship has crash landed on an unknown planet after a scary encounter with Gorzon the space pirate. Puggsy awakes on a beach only to find his space ship is gone! So, the goal of the game is to survive you stay on this unknown planet, find Puggsy's space ship, and get back to Puggsy's home planet.

But Puggsy is only a small round alien with pudgy little arms, how will he possibly survive? Players will have to tap into every inch of his/her brains to help Puggsy get back home. Yes, Puggsy can jump on enemies and destroy them, but much more importantly is his ability to pick up and use items with the games "Total Object Interaction" system. With about forty different items in the game, ranging from guns and axes to keys and remote controls, Puggsy is going to have his hands full. A typical level involves finding these items, and using them appropriately to solve puzzles. The game starts out easy enough, just walk left to right and stack up boxes to overcome a high ledge. But, once you reach the third environment on the map, things get much more complicated, and Puggsy will be using every rubber duckie, squirt gun, and beach ball that he can find!

Traveling around the map of the strange planet, Puggsy will occasionally stumble upon a guardian boss character. Defeating these characters (eight in total) allows Puggsy to search further areas on the planet, and get closer to recovering his ship. Overall, the game play is fairly easy to pick up, Puggsy himself is a little sluggish to control due to his odd shape and size, but there are power ups that can be found such as running shoes and sunglasses that make him run and jump faster, as well as take more hits. At the end of every level is a door that Puggsy must exit, and if he is holding any items, then he will get bonus points.

In addition to the main game, Puggsy also includes a Junior Mode, which is like a practice mode with simple levels and puzzles to ease players into things. There is also time trial where you can play completed levels on the clock, and in the options mode you can also change the number of lives you start with, along with the controls. Once you beat the bosses, you can replay the boss fights.

Graphically, the game is kind of bland-looking, with many dull colors; however, there are some special effects in some of the boss fights like scaling sprites, 3D graphics, and even some CG. In fact, the opening intro is in CG, as well as the story sequences that occur after you beat a guardian boss. Puggsy himself may look strange, but his sprites are nice enough. There are tons of different enemies, many of which are evil raccoons. The different levels range from the beach, forest, pyramids, caves, volcano, lighthouse, towns and more. The levels are varied enough, so there is usually something new to look at.

The music in Puggsy is not spectacular, and besides a few tracks here and there (the main map theme, the water level theme, and the beach theme) is not typically memorable. Thankfully, there isn't anything annoying. There are typical sound effects for bopping enemies, but there is really nothing that stands out as amazing in the sound department.

With a ton of puzzle solving levels, Puggsy is a game that will last some time. Also, some levels have hidden hard to reach exits, which lead to different secret levels. Some of these secret levels are quite funny, like Puggsy playing his own version of Space Invaders and Arkanoid. There is a password feature for players to keep track of, so they can return to where they last were in the game. Puggsy also offers unlimited continues.

While Puggsy might not be the most visually stunning game to hit the Sega CD, its unique puzzle driven gameplay adds a unique experience to the typical hop and bop action plat forming genre. Playing Puggsy can be both very relaxing, and very frustrating, depending on the difficulty of the level. Even the boss fights require some thinking, as you first have to figure out how to even attack the bosses! With some more updated visuals and audio, this would have been an awesome game, but even still Puggsy is a fun experience on the Sega CD that took me a long time to get through. I recommend game players to hunt down a copy of this underappreciated platformer with brains and try to get this little orange alien back home!

Reviewer Score: 7.0   |   Avg. Reader Score: 7.0

Reviewer: Rodger Swan
http://www.sega-16.com/review_page.php?id=1168&title=Puggsy
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CD - Racing Aces
Racing Aces
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action
Release Year: 1993
Developer: Hammond & Leyland
Publisher: SEGA
Players: 
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The cold war has ended. Big defense contractors, specifically the ones that make fighter planes, organize a new sport. Pilots fly planes of various historical significance in low altitude races for big prizes.

Racing Aces puts you behind the stick of World War 1, World War 2, and modern day fighting aircraft. Each competition is a dogfight as much as a race, and you will have to gun down your enemies to win. The tracks are littered with power up balloons to give you extra weapons and speed.

The races are viewed from a behind-the-plane perspective, and the courses are drawn in 3D using polygons.

http://www.mobygames.com/game/sega-cd/racing-aces
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CD - RDF Global Conflict
RDF Global Conflict
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action
Release Year: 1994
Developer: Imagineering Inc
Publisher: Absolute Entertainment
Players: 
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RDF (Rapid Deployment Force) is a first-person 3D tank shooter with the player going up against a plethora of enemies including other tanks, missile launchers, helicopters among many others. The player can use either their 120mm cannon or their laser-guided missiles in a variety of locations that including the Eastern European countryside to the Alaskan Tundra. The story is told through FMV clips

http://www.mobygames.com/game/sega-cd/rdf-global-conflict
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CD - Revenge of the Ninja
Revenge of the Ninja
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action
Release Year: 1993
Developer: Wolf Team
Publisher: Renovation
Players: 
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From the mysterious realms of the Castle Of Evil comes the action packed FMV game, Revenge of the Ninja! Released by Renovation, RotN follows the adventures of Hayate, the orange-clad warrior who must venture to the castle to save the princess, and bring honor back to his family. The Sega CD is certainly no stranger to FMV games, so does RotN have anything worth offering to warrant a purchase? If controlling the limited movements of a goofy anime ninja sounds interesting, then this might be the game for you.

If you've played Time Gal, Dragon's Lair, or other such FMV games, you already know how to handle Hayate the ninja. When either the up, down, left, right, or action button flashes on screen, you have to quickly press that button or Hayate is toast. The controls work for this type of game, but outside of the context of the genre they are incredibly limited.

The game isn't that hard, and if you're like me, you'll likely beat it within forty-five minutes of first playing. On easy and normal modes you have more time to respond to the buttons, and it shows you directly on the screen what button you have to press. Hard mode is much tougher in that you really have to pay attention to what's happening, and rely on flashing areas on the screen. But with three difficulty levels, thankfully players of different skills will be able to enjoy the game. Personally, I don't find hard mode to be much fun, and I find it much too frustrating.

With three levels of difficulty, Revenge of the Ninja is made accessible for players of varying skills, which is a definite plus for fans of the genre. The eighteen various levels also appear in random order, so you do have to be on your toes when you are playing this title. Renovation apparently made a big deal about players beating it on the hardest difficulty and sending in a picture of your "ninja degree?" This was a special screen after the credits only the most dedicated players would ever see. After you sent a picture of your degree, Renovation would mail you a physical copy of your degree so you could hang it on the wall. That's a pretty interesting way to boost replay, and for its time, a fairly cool incentive. Besides that, there is a video replay mode after you beat the game in normal or hard mode where you can watch the entire game.

The graphics look decent on the Sega CD, or at least the animation comes across ok. It is a bit on the grainy side, but it gets the job done. The animation is presented in a boxed format, but it does take up a sizeable amount of the screen. It does look like a generic ninja anime, so fans of Japanese animation will probably enjoy this title. Character designs are ok, the main character is a bit on the silly looking side. The villains range from a Medusa like girl, to huge robotic ninjas. Like other FMV games, the death scenes for when your character gets hurt are quite humorous looking.

There are a few small tunes scattered throughout the game, unlike Time Gal, which had virtually no music whatsoever during the actual gameplay, and this is a much needed improvement. However, the sound is fairly dull. With such limited game play, games in this genre would surely benefit a lot from at least having some good tunes to hear, but sadly that is just not the case with Revenge of the Ninja. You do get to hear your character grunt and make weird noises as he roams around the castle, but it's nothing to get excited over.

I found that it takes a bit longer to finish Ninja than finishing Time Gal, but this is almost a hindrance as Revenge of the Ninja is a less interesting game to play. Whereas Time Gal had multiple eras of time to play through, the majority of Ninja is spent inside a giant castle, and after a while it gets a bit boring. The main character in this game is also far less interesting or cool, but that might just be my bias for the bikini-wearing Time Gal. Technically, this game does have some improvements over that other title, such as more sounds, but the charm is completely lacking and I found myself wanting to just finish it as quickly as possible because it was on the boring side. The button patterns are also fairly typical and dull, and there are few real thrills.

Revenge of the Ninja is a decent FMV game, and I found it a bit more interesting than Dragon's Lair, but not quite on par with Time Gal's more creative settings and characters. Fans of the genre can find better on the Sega CD, but they can also find worse. Still if the thought of controlling an anime ninja piques your interest, then you would do well to pick up a copy of Revenge of the Ninja. It won't last you a long time, unless you try and play through hard mode, but it's a decent FMV game. When Ninja came out, these sort of games were new on consoles and technically impressive. But today? The appeal is about as advanced as the controls. Ouch!

Reviewer Score: 4.0   |   Avg. Reader Score: 4.0

Reviewer: Rodger Swan
http://www.sega-16.com/review_page.php?id=1175&title=Revenge%20of%20the%20Ninja
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CD - Revengers of Vengeance
Revengers of Vengeance
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: VS Fighting
Release Year: 1994
Developer: Micronet
Publisher: Extreme Entertainment Group
Players: 
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I'm... puzzled. No, scratch that. I'm just plain confused. As I sit here and think about Revengers of Vengeance (best. name. ever), I feel a swirl of emotions rise inside of me. On the one hand, I want to crush something whenever I flash back to the god-awful fighting engine. It makes my young daughter cry, and I myself start to well up whenever I play it. On the other hand, I am so intrigued by the RPG/shmup combination that it actually excites me and goads me on.

That's a pretty good description as any I guess, of Extreme Entertainment's peculiar release. You keep playing, searching for that one thing that makes it all worthwhile. We all know those types of games. You suffer through them to find something...anything, that redeems them. Well, Revengers of Vengeance puts up one hell of a fight, but ultimately ends up dragging itself on for too long, until you just shut it off out of sheer boredom, like most shows on FOX.

I think perhaps the biggest culprit was the aforementioned fighting engine. Extreme was going for some kind of funky mix here, and the result was a jack-of-all-trades. In other words, it did many things and none of them well. Let me sum up this exercise in mediocrity this way: I passed the entire game.... on the hardest level... on my first try... with a female elf...using two moves. Yes friends, you too could work your way through several forgettable characters by slashing and grabbing. Nothing else was needed! Your reward? The chance to input your initials and a credits roll; that's it. No real tactics were needed to achieve this impressive buffet of satisfaction for a job well done. Nope, you could do it all with a single button. The enemy A.I. was so staggeringly dumb that it would fall for it every time. And get this: it got easier as the game wore on. The final boss was a complete and utter joke, but sadly, the joke was on whoever keeps playing long enough to beat him.

Both Tournament and Arena of Death emphasized this sorry, knockoff of a fighting engine, so if you completely ignored them, that took away two of Revengers' three game modes, leaving you with only the quest feature. I still don't know if this is truly as bad as it sounds, as this is where I spent most of my time, amazed at how well this could have worked, had it been the entire game...and had someone else worked on it. Extreme obviously had more ambition than talent when it came to Revengers, and in the hands of a more capable developer, I'm sure this could have achieved Guardian Legend-like cult status.

After you chose one of the cast of fighters, you were planted in town (which has a decidedly Ys feel to it. Hey, if you're going to copy, copy from the best). Here you could train and increase your abilities, scout for info at the pub, buy new equipment, or take on guild quests. Each quest sent you on a different objective that's realized in a vertical shmup mode, much like Elemental Master or Undead Line. Every outing set you back $1000, and you earned cash by leaving town to take on random fighters. Ugh. They had to stick the fighting engine here too? But we were doing so well without it! Ah well. At least they gave you some cash for battling, even if you lost.

The whole effort did show some level of quality, with a decent redbook score and some parallax scrolling. It didn't tax the Sega CD in any regard, but the cut scenes and sounds were par for the course for what was being done at the time, and I'm sure no one really expected much else. I did find the characters to be much too generic (elf, ninja, wolfman, etc), and the graphics were quite plain. It's ironic that the best visuals in the game were in the fighting sequences. See what I mean about mixed emotions?

Honestly, I don't see why Extreme didn't just keep the game as a RPG/shmup hybrid. It was many times more interesting, and the fighting aspect just seemed like a last minute thing they tacked on before release. Everything else had such potential. The control of the shmup sequences was quite good, and the RPG elements were deep enough to motivate you to keep raising your stats and improving your equipment. The world map was pretty extensive, offering a decent amount of playtime, should you have managed to get past the tedious fighting sequences.

All in all, Revengers of Vengeance disappointed, mostly from all the lost potential. It could have really been been something, had more effort been put into the body of the game and had the appendix that was the fighting engine been tossed. What we're left with is something that's worth checking out on the cheap, but isn't a game you'd deliberately seek out. Now if only someone would jump back onto this concept and give us a true RPG/shmup hybrid! And no, Sigma Star Saga doesn't count.

Reviewer Score: 4.0   |   Avg. Reader Score: 3.0

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1176&title=Revengers%20of%20Vengeance
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CD - Rise of the Dragon
Rise of the Dragon
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action
Release Year: 1993
Developer: Game Arts
Publisher: Dynamix
Players: 1
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Digital comics have to be my favorite genre on the Sega CD. There's just so much quality in the releases that the handful of games available alone make the add-on worth owning. From Snatcher to Secret of Monkey Island, the Sega CD knows how to show graphic adventure fans a good time. Among the top of the heap has to be Dynamix's Rise of the Dragon, which hauls you in to its dark and decayed world like few other games on the system can.

That's probably why I'm such a fan. Mixing a cyber-punk, futuristic atmosphere with a great murder mystery, it's a thrill ride from beginning to end. Rise was originally released by Sierra-Online for DOS in 1990 and then ported to the Amiga in 1991, but I'm more partial to this version (I wonder why?).

You play the part of Blade Hunter, and no, he isn't a Gillian Seed cosplayer - Mr. Hunter appeared first (of course, Harrison Ford's Deckard has them both beat). As a down-and-out P.I., you're tasked with solving the bizarre murder of Chandra Vicenzi - the mayor's daughter. Her father was the man who forced Blade to resign from the police, but now a bitter twist of irony has him seeking his help. The girl's murder leads Blade on a roller coaster adventure involving drugs, ancient Chinese myth, and a mob lord called "the Dragon." The whole investigation has to be kept close to the vest, and your allies are few and far between. It gets worse too. You only have four days to solve the murder, before the proverbial end of the world scenario materializes.

It's a good thing that you're such a astute detective then! Blade travels the city, picking up clues and question witnesses, while trying to pick up the pieces of his life and keep his girlfriend Karyn happy. You start in his tiny L.A. apartment and slowly make your way through the city's underbelly (which consists of over a hundred locations), interrogating such characters as "the Jake" and the elderly scholar Chang Li. As the investigation progresses, Li reveals that a far more sinister plot is at hand than only a mere murder, and you are quite possibly the foreseen savior that will defeat an ancient evil and save mankind.

All of this drama is handled via still screens and audio dialogue, and anyone familiar with digital comics will feel right at home. Newcomers may have some initial difficulty but should settle in rather quickly. The game never gets too far ahead of you either, and the interface keeps things simple. All your inventory is handled via a single menu, where you take and use items, as well as equip weaponry.

Don't let the mention of guns fool you. The vast majority of Rise is spent piecing together the puzzle of young Chandra's murder, not fighting. That might not sound too appealing but trust me, it's a hell of a lot more fun than it sounds. You'll spend your time responding to dialogue with one of several scripted responses, or using items to progress the plot. There are plenty of cool sequences too, like the Pleasure Dome bouncers requiring you to check your gun at the counter before you enter. Playing with the answers can really tick one of them off!

That's not to say that the whole game is action-free. There are certain parts that require Blade to take out the bad guys in true old school fashion, and things switch to a Rolling Thunder-style dynamic until you've passed them. There are also stages that play like a traditional light gun game, only you use the D-pad to control the crosshairs. It would have been cooler to use one of the Genesis guns for these stages, like in Snatcher, but the gameplay is surprisingly accurate and easy with the controller. Though Rise incorporates these different game types into a single package, it never overplays any of them, which makes their inclusion a nice change of pace from the standard detective work which comprises most of the game.

The inclusion of the different action stages might make you fall under the impression that the bulk of Rise simply has you meandering around Los Angeles, asking questions without any fun involved. Not true. The story itself is the game's greatest selling point, and it never gets dull for even a moment.

That's probably what makes Rise of the Dragon so special. The presentation and writing handidly overcome the Sega CD's meager color palate and graphics, working overtime to envelope you in the enthralling story. There's tons of dialogue, and the voice acting is done quite well for a title from this period. Audio plays an important part in creating the game's atmosphere, and you can tell that the developers went all out in taking advantage of the CD format.

There is a small downside. Rise of the Dragon suffers from the same limitations which afflict all graphic adventure games: the overall linearity of the gameplay. Since the game never gives anything away, it's sometimes hard not to cheat when every situation can be resolved with one of a trio of answers. You might also find yourself listening to the same dialogue several times until you nail the correct response.

Another problem is the amount of backtracking involved. There's simply a ton of clues to find, and Blade should theoretically wear out the soles of his shoes with all the walking he does trying to piece everything together.

Am I nitpicking? Sure. These problems are inherent to the genre itself, and once you accept the limitations of the format and move on, the game's true charm becomes apparent. With its wonderful plot and characters, Rise of the Dragon goes above and beyond what most would expect from a Sega CD digital comic.

There's room for Rise in any Sega CD owner's library, and I truly believe it deserves to be given a chance. Don't let the graphics fool you; this is a great game. 

Reviewer Score: 8.0   |   Avg. Reader Score: 6.5

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1177&title=Rise%20of%20the%20Dragon
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CD - Road Avenger
Road Avenger
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Interactive Movie
Release Year: 1993
Developer: Wolf Team
Publisher: Renovation
Players: 
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Sometimes, I'm amazed at all the hate the Sega CD FMV games get. All too often, people lump the good ones in with the bad and take a large dump on the whole lot. No, there is no love for this genre, no matter who you ask. This is obviously unfair, and I'm sure that if the haters were to actually sit and play a few of these games, they'd see that some are actually pretty darn good.

And others are simply gems.

Yes, I said it. So what? There are a few FMV games I actually like, and one in particular that I love. Road Avenger is that game, and oh what a game it is. It's based off an arcade laser disc coin-op, which bore the title Road Blaster (I assume the name was changed to avoid confusion with Atari's racer). Part Mad Max and part Bullit, it does something that many others in this genre are so unable to: entertain for more than a single play. Seriously, you can go through it multiple times, and even though the gameplay doesn't change, it never gets old. There's even a code that lets you sit back and watch the whole thing played perfectly from beginning to end!

The plot is classic adventure fair. After his girlfriend Cindy is killed in a failed attempt on his life, a cop seeks revenge on S.C.U.M. (Secret Criminal Underground Movement) using his suped-up sports car. You're not out to bust anyone this time. No, this time it's personal.

Sounds like an 80s action flick, right? Yep, it's cheesy to the max and never flinches for a second. That's part of the game's charm, so try not to hold that against it. The story isn't all that important to begin with, and once the action starts, you won't really care.

Everything in Road Avenger is handled via scripted FMV events that require specific actions on the controller. Just like Renovation's other releases - Cobra Command & Time Gal, things are done anime-style, as opposed to regular video with actors. This, in my opinion, gives the game an air of credibility not enjoyed by those standard FMV games, since so much more can be done with hand-drawn animation than with actors on a sound stage. Compare Road Avenger to Night Trap and you'll see what I mean.

The scripted actions aren't as simple as they may sound either. You need to be very precise when pressing a specific direction or using the brake or gas, and the game will toss some nasty combinations at you at certain points. I'm sure you'll be replaying certain areas a few times before you get them down. None are especially hard, and you'll get through the whole thing in about a half hour or so, which seems to me like the ideal amount of time for this type of offering.

Driving your car through midday traffic without killing any civilians may seem a bit far fetched, and I do admit that there are more than a few James Bond-type oh yeah, right! moments. Is this a bad thing? Heck no! All part of the charm, my friend. Remember, you're a badass on a mission. Are you going to let little things like the laws of physics and gravity get in your way?

Blasting through all ten stages can be done in either normal or hard mode, with the difference being the lack of cues (or tones, as they're called in the manual) in the latter selection. You'll have to rely on the slick presentation - which is quite clean for a Sega CD FMV game - and the audio tones only to know when and how to react. This adds some replay value to the package but like I said, the whole game isn't too long, so you'll probably feel ready to tackle hard mode after only a few plays.

This doesn't mean that there's no substance. I recommend watching the demo a few times to see just how well done Road Avenger is. I simply love to watch the people run for their lives as you plow through the crowded beach and city! As I mentioned above, the presentation is top notch, and truly shows how much fun this genre can be when done right.

I must also stress the quality of the audio. Road Avenger uses binaural sound, and the game is amazing when played in stereo. It also boasts perhaps the best theme song in the history of gaming (trust me on this!), which is just too good to pass up.

Bottom line, if you own a Sega CD, you should at least give Road Avenger the once-over. It's cheap, it's fun as hell, and it's another quality title for your console - which every Sega CD owner knows is something not to be dismissed. Though it may be a tad on the short and easy side, there's still lots of fun to be had. Need I say more?

Reviewer Score: 9.0   |   Avg. Reader Score: 6.1

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1178&title=Road%20Avenger
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CD - Road Rash
Road Rash
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Racing
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 
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Around 1995, the Sega CD was dying, the Playstation and Saturn were already out, and no one cared about going to the next level anymore. However, I guess someone at Electronic Arts did, because that year we got Road Rash for the Sega CD. It's the same premise as in the original, and you still get the cool opening like in the 3DO version, but it's just so grainy. After that you get into the menus, and it's pretty cool. I have to admit, it's neat that you can watch two full-length videos by Paw or Swervedriver.

The cool thing about this game is that it's identical to the 3DO version, which is great because you get the cool intro, though it's quite grainy. However, once you get to the menu, it's all uphill from here. It is pretty cool though you can watch some music videos or just play the game. There's a "Thrash" mode, which is a arcade mode where no money or purchases are involved, and you face off against fourteen opponents. There is also a "Big Game" mode (which is pretty much just a campaign mode). Plus, instead of just starting a career as a nobody you actually get to pick a biker, which takes stereotyping to the next level.

Start up the game, pick your character and watch a cool little intro, which was also in the 3DO version. To be fair, they did away with the graphics from the Genesis version. Instead of just getting one tree coming at you over and over again, you get some variety, with buildings and more trees, even a detailed background! Overall, the graphics are pretty improved over the Genesis version.

The gameplay is great, and if you played Road Rash on the Genesis you'll feel right at home. Plus, the controls are the same as the original version. The racing is great, but the physics just kill the realism (if I hit a car while going say a hundred and twenty, I'd fly maybe twenty feet, but in this I just fly an inch off the ground). Then again, who is actually playing this game for the realism? The only other thing that pisses me off is that it seems so hard to hit someone else on a bike.

After you finish a race you're treated to another little cut scene which is pretty cool. Then you get paid and go to a little virtual bar where you can check the upcoming races or buy a new bike. There are around five different types, and they're broken down into several groups. Should you total your bike while racing, it's "game over" for you, so winning is a combination of ass-kicking and good driving! Speaking of the new bikes, they upgraded that as well. Instead of just scrolling through menus as before, you now get a 3D shop where you can actually look at the bikes in first-person.

So now your racing and your thinking "um, the controls are pretty responsive, and there's Soundgarden playing in the background, so maybe this won't be so bad." Wait what just happened? I was riding fine and then suddenly something knocks me off my bike, but there's nothing even there, so how is this possible?" That's right, there are invisible walls everywhere during the race. you'll be going over a jump, see no one in the other lane, and CRASH! It doesn't break the game, but it was still a bit annoying to see such a simple problem interfere with an otherwise excellent racing experience.

In conclusion, Road Rash on the Sega CD is actually pretty good. The only thing it lacks is a two-player mode, but you can't have everything. The invisible walls, which seem to an inherent problem with the graphics engine, don't ruin the experience at all, and there's some solid racing to be had here, especially if you've already played the few quality racers available on the Sega CD, like Jaguar XJ220. If you're looking for a great game to add to your game collection, then try this one out. It may be a little hard to come by, seeing how it was released in 1995, but if you can get your hands on it, you're going to love it.

Reviewer Score: 9.0   |   Avg. Reader Score: 6.2

Reviewer: Ryan Ceccacci
http://www.sega-16.com/review_page.php?id=1179&title=Road%20Rash
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CD - Robo Aleste
Robo Aleste
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter
Release Year: 1993
Developer: Compile
Publisher: Tengen
Players: 
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What makes a video game great? Is it the replay value? Or the enthralling gameplay? In any case, by any definition, Robo Aleste is nothing short of the term "great."

Released in 1992 for the Sega CD, Robo Aleste was the continuation and semi-sequel to the brilliant Genesis game M.U.S.H.A. (i.e. Aleste: Full Metal Fighter Ellanor in Japan). Compile has one of the finest track records of any company, stretching from the (also) great GG Aleste, to the cutesy fun of the Puyo Puyo series, and that record doesn't stall for one second here.

For the first time in the Aleste series we're introduced to the real story: You're a giant robot mech warrior in the old times of feudal Japan. Not all the Aleste games follow this accordingly, but it works out surprisingly well with Robo Aleste. So clean off your Sega CD, or just buy a new one, I don't care how much work you have to do, this is gaming splendor not to be missed by anyone.

Thank God they kept the visuals 2D. No more of that polygonal garbage that some of the Sega CD library smells of. Compile made a superb decision to retouch M.U.S.H.A. on the Sega CD in its 2D beauty, and the result is one of the finest looking games in the system. You're flushed with a fantastical amount of color and detail, all suggesting a feudal Japanese origin. Your character (or shall I say robot) also moves with an elegance, which is basically indescribable. Everything is entirely fluid, and there is never any slowdown. Everything is intricately shaded and illustrated, nothing annoys. A good representation of what 2D games are (graphically) capable of, sometimes far better than any of your "precious" Xbox or GameCube games.

As for the sound, it's different, that's all I can say - and that it's brilliant... brilliant, like Einstein brilliant. This has a deep, deep, Japanese influence with its (yet I comment again on it) feudal atmosphere. You feel as though you really are piloting an ultra bad-ass mech warrior ship in the early Millennium. I can't decide if this is better than M.U.S.H.A., which has some of the single greatest shooter themes to ever grace a game. Truly masterful tunes await you with Robo Aleste and not a single one has the slightest fault that I can find.

Robo Aleste is entirely in tune with its classic 2D shooter routes and there's nothing wrong with that. The enemies fluster the screen as does your/their fire conjuring up some of those old-school shooter memories we love to explore. My only fault with Robo Aleste is its reflection on the earlier M.U.S.H.A. The weapons/gameplay isn't quite up to par with the greatness of the Genesis prequel and I must admit, they have some large shoes (that they created) to fill. Robo Aleste beats nearly all other 16-bt shooters in history with its mesmerizing feel and mobility, but it only falls short of a very rare few. Overall, the finest shooting gameplay on the Sega CD/Mega CD and some of the best there is to date.

Filled to the brim with challenging gameplay and intense sweat-dripping moments, you'll occasionally wish there were slowdown. Much harder than its predecessor, it will take you quite some time before you complete this one and if you do you'll come back for more reasons than I can think of. Some stages have you scrolling and shooting the same thing for a little too long (i.e. stage three) but these are gravel paved over by the brilliant moments Compile is famous for. Moreover, it has extremely high replay value, especially for a game aged almost ten years now. Though when playing Robo Aleste, you'll swear it was released yesterday.

Maybe, maybe if you HATE all shooters, you might possibly dislike Robo Aleste. I am a fan of the genre so I've come to worship it. But for the blessed few unlike myself (with sanity) you will definitely cherish this revisit to one of the greatest moments in history and sadly, you will be reminded of a system that had no business dying as early as it did.

Reviewer Score: 10.0   |   Avg. Reader Score: 8.3

Reviewer: Zach Karnazes
http://www.sega-16.com/review_page.php?id=1180&title=Robo%20Aleste
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CD - Samurai Shodown
Samurai Shodown
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: VS Fighting
Release Year: 1993
Developer: Funcom
Publisher: JVC Musical Industries, Inc.
Players: 
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In early Japan, a man named Shiro Tokisada Amakusa preaches a heretic religion. Little does anyone know that Amakusa is really a servant of the evil Ambrosia, who took over Amakusa's body. Ambrosia wishes to shroud the world in darkness. Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor of destroying Amakusa, and fulfilling a mission.

http://www.mobygames.com/game/sega-cd/samurai-shodown
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CD - Secret of Monkey Island
The Secret of Monkey Island
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Adventure
Release Year: 1992
Developer: LucasArts
Publisher: JVC Musical Industries, Inc.
Players: 1
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The poor SEGA CD didn't have a proud release, with only a small pack of games available at launch, most of which were considered sub par. I almost discarded The Secret of Monkey Island as another example of bad gaming when I saw the pics of it, as it looked like a colorless Genesis title with probably nothing to show for itself. But if you HAVE seen screen shots of it, don't believe them necessarily, because this is actually a gorgeous-looking game and a real delight to play for every reason I can think of.

The Secret of Monkey Island actually has a very absurd and ridiculous story. Wandering the world, the hero and player of the game, named "Guybrush Threepwood" has landed at the Port of Melee Island. He has a real aspiration to be a pirate and thus opens the gameplay going into town to find some pirates to ask advice on pursuing this career.

The first thing that really struck me was the stellar audio. I had played Genesis for so long and been really used to the monotonous cartridge tunes and the maniacal imitation techno beats and whiny songs from many Genesis shooters and adventure games, but when I got a Sega CD, the sound quality of games changed forever what I'd expect from a game. The music here tickles you right from the second the title screen comes up and is light, soothing, and tropical; complete with beautiful pipes of pan, steel drums, and many other wonderful things. It really reminds you of being on a vacation in the ancient Bahamas or something. The music not only sounds acceptable, it's almost therapeutic.

The title screen is colorful and shows you a panned-back view of the island on a very dark and misty night, while the glow of candles and torches glisten below. This sets you up for the whole atmosphere of the game from there on. Dark. Mysterious. Cold. Spooky! The CD soundtrack of ocean waves and seagulls completely immerses you in that reality. The game reminds me of life back at camp when I was a boy, where we played night games in the woods and had to go through the dark on foot, looking out for trouble, wondering where to go, exploring, enjoying ourselves. Seriously, even though these graphics could probably be done on the Genesis, I love the whole ambience.

The Secret of Monkey Island plays like a classic point-and-click PC graphic adventure. Your character can move freely to wherever you move the arrow on the screen to. Point-and-click adventures actually are nice because they open up a lot of different choices of action for your player to perform and don't require learning a lot of complex controls. Just click the the word "open" from the list, and click where to go. Or click "Give" and click on the person whom you want to give something to. And so forth. Very simple and enjoyable.

The entire saga feels very huge and vast and is all on this one CD. The story is divided into different chapters, though that doesn't say much, since the story isn't all that huge, but there is definitely plenty to do. Within the island you begin with, there are over fifty different locations and areas to travel to, over seventy different characters to interact with as well as several sub-plots with various people. This is great fun since it expands the amount of missions you get to do. And they're actually fun, since you get to move at your own pace and very rarefy feel pressured to hurry up.

The cast of characters is kooky and bizarre. There are many different pirates, and it's impossible for me to remember them all. However, each character has his own unique personality which reflects the great sense of humor in the game makers at LucasArts. At times, Secret of Monkey Island does really make you laugh out loud, considering there's a lot of juvenile, as well as subtle adult humor. During the game, you will wonder to yourself why they didn't utilize the digital quality of CD technology to give the main characters actual voice talents. But in my opinion, it might have made the game less enjoyable, depending on how forgiving you are of really bad voice actors. I personally love speaking out loud in my OWN voices!

As much as you have to do on the island in the beginning, it's really great when the story progresses to another island. The story opens itself up to you in time, and plays cut scenes to let you in on what's happening so you'll often be kept aware of who's who and where you must be getting to next. The story itself has a mysterious ghost pirate who lives in hell and has inane and idiotic conversations with his demon servants. I can't get enough of the rather stupid dialogue here. It's really amusing and original.

The real joy in all of this is Guybrush's saga itself. Throughout the story, you gain experience and learn new fighting techniques from the masters you meet, and you deal with a lot of puzzle solving situations which in the end are a lot of fun to pull off and are hilarious to watch at the same time. Keeping with the awesome control given to you over events, the ending even gives you a choice of dialogue to end the game on!

I know, I've built this game really big so that it feels like I don't have any problem with it, and I don't exactly. To some people, it is a fairly valid point to think that the graphics are not very good. I heartily disagree with that assertion in some ways, yet in others I don't. The animation is impressive, but not revolutionary for Genesis. It's also fair to say that there's isn't a whole lot of color in this game. But that's only due to the Genesis color palette. Hey, the little thing tries its best!

If I had to sum up The Secret of Monkey Island, I'd say it's a really, really fun Genesis game with CD quality sound and music. I guess that IS disappointing when you've just bought a new system that's supposed to be really powerful. The graphics are not really any kind of step forward in video gaming at the point in time at which it was released, but that's not to say you should go without it. It's not the graphics that always necessarily make a game, and they certainly don't make THIS one. The gameplay is great, and that's what really counts. For any SEGA CD owner, you simply can't go wrong with this title. 

Reviewer Score: 8.0   |   Avg. Reader Score: 8.7

Reviewer: Jonathan Dogey
http://www.sega-16.com/review_page.php?id=1183&title=Secret%20of%20Monkey%20Island
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CD - Sewer Shark
Sewer Shark
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Interactive Movie
Release Year: 1992
Developer: Digital Pictures
Publisher: Sony Imagesoft
Players: 1
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When you think of the Sega CD, considering you're familiar with the system, you will invariably think of games such as Sewer Shark, and this is mistakenly touted as being the first FMV title on the Sega CD. Not true. However, it did manage its way to being a pack-in game for the later Sega CD model, and thus it became the most visible and most well-known FMV game of all, closely behind Night Trap probably. All I can say is that in that case, it was at least MY first FMV title, and I will now grace you with my experience.

Try to come back with me to 1995. Sure, the Sega CD had already run its course, but I had only two systems my whole childhood: the Master System and then the Sega Genesis. The Genesis was famous for having not-so-great sound quality, and games always had their old corny 16-bit presentation. There was a formula for games from the old era. You have SEGA's name come up when the power's turned on, then you have a standard title screen with some music usually written in. Then you start the game.

With the Sega CD, I now had a CD-based game system which was something to be excited about if you never had one. And Sewer Shark recreated game presentation and brought the elements of a Hollywood movie to a game console. Imagine this: Sony Imagesoft's feather logo floats down the screen with this beautiful digital theme playing in the back, then it explodes in a shot of light and the entire Sony logo appears. It tickles ya! Then Digital Pictures' planet logo zooms in with all these awesome computerized beeps and blips going off (and did I hear a woman moan in there?). Classic!

Once the opening credits start, you instantly feel like an awesome action film is about to begin, and in swarms the game's title screen with a huge explosion. It's disappointing how Sewer Shark's video is hampered down to a rectangular box in the middle of the screen, but the Sega CD's power is obviously dwarfed by higher end systems like the Saturn and Playstation. So for its time, the video looked better on the Sega CD the smaller the window was. It's kind of like how DOOM on early PCs would move faster the smaller you made the window. Throughout the entire game, the video is only a fraction of your TV's screen size, and it doesn't matter, which I'll get into in a moment.

To jump to the chase, Sewer Shark is essentially like a number of FMV titles - a crosshair-moving shooter. It's quite a bit more memorable than many of the others though because it's never complicated, it's very imaginative, and the video quality is better than many. You start out at this docking station for underground sewer spacecraft (no laughing now) and the music is intense and hokey, as you bump into a fellow pilot named Falco and have a quick interaction before she leaves. Then in comes a dramatically charged Pilot with a face that will remain in your memory forever! Ghost is the name! Next to him is a clipboard with photos of dozens of deceased pilots who didn't make it out. Long-story short, this has the makings of a hilarious B-movie and when you hear the dialogue in this game, I'm positive you will have never heard anything like it. And that's what I love in my FMV titles: Corny story, hilarious acting, and some decent gameplay.

But getting to the gameplay, the video scenes take you through a quick story line. To this day, I'm not quite sure what it is. There's someone named Commissioner Stenchler who runs things up on the surface, a place called Solar City. What it is, I haven't a clue. From the video shots of it, it just looks like Malibu to me. But I digress. He seems to be a very corrupt man, who your co-pilot Ghost is always angry with, but I don't understand what the man has done wrong. Whenever we see him, he's just eating or surfing. Has he enslaved the population or something? It makes no sense, and that's what makes the game fun to laugh at.

The gameplay is where Sewer Shark could have used some variety. It's obvious that the game is all about the video cut scenes and making it through the whole thing to see them. But every level is basically video of you flying through the sewers via a first-person perspective. Little creatures are moving around everywhere, and you simply move a crosshair around the screen and shoot them at the right time. Ghost often gives directions for different corridors to take through the "tubes." He'll shout out "3, 6, Niner, or 12," and you simply move the crosshair to whichever O'clock and hold down B to go that way. Your ship has a life-meter in the form of a numeric energy meter that is constantly depleting. So sometimes you'll have to keep your eye out for a left or right tunnel to also use B to go through which will re-charge your ship. Ghost will warn you ahead of time.

Overall, for one of the first major FMV titles, Sewer Shark has decent production values. The acting is great and keeps in the spirit of great B-movie cinema, the sets are well-done, and the immersion in it all is great. The 2D art on-screen will often appear around the video window to make you feel as if you're really inside the cockpit, cut scenes with your co-pilot appear on a little HUD display, and you definitely need to keep your ears open for little surprises, so the game definitely keeps you on your toes. The video is fun to watch, and the game's control is decent, and there's nothing that's unreasonably hard to pull off. There is even a decent amount of challenge. That's really all I can say. If you appreciate full motion video games, Sewer Shark of course is hands down a classic. The video quality is good, and believe me there is a spectrum. Some Sega CD titles have video quality that is tantamount to vomit, so this title does a great job.

I give it a 7 because although it's a fun game, it's a little too easy and not quite long enough. What else can I say? SHOOT THE TUBES DOGMEAT!!

Reviewer Score: 7.0   |   Avg. Reader Score: 4.9

Reviewer: Jonathan Dogey
http://www.sega-16.com/review_page.php?id=1188&title=Sewer%20Shark
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CD - Shadow of the Beast II
Shadow of the Beast II
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Beat'em UP
Release Year: 1994
Developer: Digital Developments
Publisher: Psygnosis
Players: 
_________________________
*
Essentially a side-on scrolling beat 'em up in the vain of Way of the Exploding Fist, but with an epic storyline and puzzles a-plenty.

The introduction, now an Amiga classic, shows the Beast-mage stealing your infant sister and the purpose of the game is to rescue her back. On the way a variety of puzzles, sub-quests and really nasty monsters dog your every step.

http://www.mobygames.com/game/sega-cd/shadow-of-the-beast-ii
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CD - Sherlock Holmes
Sherlock Homes: Consulting Detective Vol. 1
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Adventrue
Release Year: 1992
Developer: ICOM Simulations
Publisher: SEGA
Players: 
_________________________
*
As an English major, I can honestly say there is nothing like reading a good Sherlock Holmes story. Contrary to popular belief, Sherlock Holmes is not your run of the mill detective. He gets his hands dirty. In The Mystery of the Speckled Band, Holmes uncovered a murder who was using a snake to commit his crimes. Does he arrest this man? Heck no, he waits until the murderer is ready to strike again, and as the snake is lowered punches it square in the head, sending one angry snake back to its owner (who is devoured). Quite frankly, Sherlock Holmes is the man. Sadly, there is no evidence of how awesome Holmes is in Consulting Detective Vol. 1, none whatsoever.

The game itself consists of three mysteries which you must solve with the aid of various clues. Once the game is started, you may either dive right into a case, or learn about the instructions. If you insisit on punishing yourself and playing this game, I strongly urgue you to take a glance at the instructions and "Holmes Introduction," which is a video of Sherlock explaining to you how he manages to solve his crimes with the help of the neighborhood locals, and how they will be of help to you on your investigations. Oddly enough, I found this portion to be the most enjoyable part of the game. The actor who plays Sherlock is convincing, the video is not too laggy or grainy, and there is pleasant music in the background. Trust me folks, this is as good as it's going to get.

After you watch the introduction, you are presented with list of characters in the game who will provide you with clues. Clicking on them with the cursor enacts a Holmes dialogue which will give you a background to their personality. Believe it or not, this information is critical to aid you in solving your cases, if you don't know who to question, you won't get anywhere. As if that weren't enough, there are twelve dialogues to make it through. If you are still awake after this, then select a case and let the good times roll (get a pillow).

Selecting a case will start a video which will provide you with an overview of the mystery, after which you are thrown to the wolves. I sure hope you were paying attention during the instructions portion of the game, because you are presented with very little on the main screen. Here you may view Holmes's notebook (which allows you to question your sources), a London Directory (which acts in the same way, only also includes places/businesses), and the newspaper. In literature Holmes frequently uses the newspaper to track down possible leads. You will do the same using clues from your notebook and the London directory and hopefully solve the crime.

Solving the crime is quite difficult as clues really require you to pay attention to the detailed accounts that the witnesses give you. To make matters worse, clues which seem to be leading you in the right direction, or those which seem to good to be true, will often lead you further away from solving the case. To put it plainly, this game is hard. It requires a lot of time, diligence, and patience in order to successfully resolve the mysteries. One thing I'll say about this game is it has a ridiculous replay value due to the fact that it is near impossible to solve a case. If you do manage to solve one, call the FBI, CIA, or intelligence agency of your choice, tell them your accomplishment... chances are a job awaits.

A warning for the gamer who wants some fast paced mystery action: this will frustrate you to no end. If you LOVE mysteries and enjoy putting every little detail together in order to unmask the criminal then you will adore this game, if not then steer clear, Sherlock Holmes: Consulting Detective is not for the faint of heart.

On the positive side, this game has great music, decent video quality, and a compelling story. The story made me want to solve the mystery; however I found myself getting more and more frustrated as I realized how far off from the solution I really was. The actors have great accents and play their parts quite well, in turn they really make you feel as if you are assisting Sherlock Holmes in his adventures.

The bottom line here is commitment. You have to really want to solve these crimes, write down the clues, take note of the witnesses, and set aside the time to play the game. Consulting Detective is an in depth take on a classic literature character which is a rarity in gaming to say the least. It is because of this that the game is for the mystery fan, and not for the gamer. If you are looking for some light, fast paced, detective action try Where In The World is Carmen Sandiego? instead, as this one's high difficulty will most likely turn you away very quickly.

Elementary this game is not, my dear gamer.

Reviewer Score: 3.0   |   Avg. Reader Score: N/A

Reviewer: Glenn Uhlendorf
http://www.sega-16.com/review_page.php?id=1191&title=Sherlock%20Homes:%20Consulting%20Detective
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CD - Sherlock Holmes - V2 (Disk 1), CD - Sherlock Holmes - V2 (Disk 2)
Sherlock Homes: Consulting Detective Vol. 2
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Adventrue
Release Year: 1993
Developer: ICOM Simulations
Publisher: SEGA
Players: 
_________________________
*
As an English major, I can honestly say there is nothing like reading a good Sherlock Holmes story. Contrary to popular belief, Sherlock Holmes is not your run of the mill detective. He gets his hands dirty. In The Mystery of the Speckled Band, Holmes uncovered a murder who was using a snake to commit his crimes. Does he arrest this man? Heck no, he waits until the murderer is ready to strike again, and as the snake is lowered punches it square in the head, sending one angry snake back to its owner (who is devoured). Quite frankly, Sherlock Holmes is the man. Sadly, there is no evidence of how awesome Holmes is in Consulting Detective Vol. 1, none whatsoever.

The game itself consists of three mysteries which you must solve with the aid of various clues. Once the game is started, you may either dive right into a case, or learn about the instructions. If you insisit on punishing yourself and playing this game, I strongly urgue you to take a glance at the instructions and "Holmes Introduction," which is a video of Sherlock explaining to you how he manages to solve his crimes with the help of the neighborhood locals, and how they will be of help to you on your investigations. Oddly enough, I found this portion to be the most enjoyable part of the game. The actor who plays Sherlock is convincing, the video is not too laggy or grainy, and there is pleasant music in the background. Trust me folks, this is as good as it's going to get.

After you watch the introduction, you are presented with list of characters in the game who will provide you with clues. Clicking on them with the cursor enacts a Holmes dialogue which will give you a background to their personality. Believe it or not, this information is critical to aid you in solving your cases, if you don't know who to question, you won't get anywhere. As if that weren't enough, there are twelve dialogues to make it through. If you are still awake after this, then select a case and let the good times roll (get a pillow).

Selecting a case will start a video which will provide you with an overview of the mystery, after which you are thrown to the wolves. I sure hope you were paying attention during the instructions portion of the game, because you are presented with very little on the main screen. Here you may view Holmes's notebook (which allows you to question your sources), a London Directory (which acts in the same way, only also includes places/businesses), and the newspaper. In literature Holmes frequently uses the newspaper to track down possible leads. You will do the same using clues from your notebook and the London directory and hopefully solve the crime.

Solving the crime is quite difficult as clues really require you to pay attention to the detailed accounts that the witnesses give you. To make matters worse, clues which seem to be leading you in the right direction, or those which seem to good to be true, will often lead you further away from solving the case. To put it plainly, this game is hard. It requires a lot of time, diligence, and patience in order to successfully resolve the mysteries. One thing I'll say about this game is it has a ridiculous replay value due to the fact that it is near impossible to solve a case. If you do manage to solve one, call the FBI, CIA, or intelligence agency of your choice, tell them your accomplishment... chances are a job awaits.

A warning for the gamer who wants some fast paced mystery action: this will frustrate you to no end. If you LOVE mysteries and enjoy putting every little detail together in order to unmask the criminal then you will adore this game, if not then steer clear, Sherlock Holmes: Consulting Detective is not for the faint of heart.

On the positive side, this game has great music, decent video quality, and a compelling story. The story made me want to solve the mystery; however I found myself getting more and more frustrated as I realized how far off from the solution I really was. The actors have great accents and play their parts quite well, in turn they really make you feel as if you are assisting Sherlock Holmes in his adventures.

The bottom line here is commitment. You have to really want to solve these crimes, write down the clues, take note of the witnesses, and set aside the time to play the game. Consulting Detective is an in depth take on a classic literature character which is a rarity in gaming to say the least. It is because of this that the game is for the mystery fan, and not for the gamer. If you are looking for some light, fast paced, detective action try Where In The World is Carmen Sandiego? instead, as this one's high difficulty will most likely turn you away very quickly.

Elementary this game is not, my dear gamer.

Reviewer Score: 3.0   |   Avg. Reader Score: N/A

Reviewer: Glenn Uhlendorf
http://www.sega-16.com/review_page.php?id=1191&title=Sherlock%20Homes:%20Consulting%20Detective
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CD - Shining Force
Shining Force CD
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Strategy - Turn Based
Release Year: 1994
Developer: Camelot Software Planning
Publisher: SEGA
Players: 
_________________________
*
If there is one single, great tragedy with Shining Force CD, it's that so few people ever actually got around to playing it. At the time, the series was just getting on its feet, and the Sega CD itself was still struggling to obtain some decent sales, which it may or may not have ever gotten (depending on who you ask). This combination of sad factors led many to overlook one of the better strategy/RPGs out there. Let me echo the voices of those who stand behind this forgotten classic and sing the praises of everything Shining!

Ok, maybe that's bringing it on a bit thick; you get the picture though. Why, just look at what Sega gave us. Both Game Gear carts together on a single disc, with an extra exclusive battle. How can you not like this? I've owned and beaten all the games in this series, and after going back to it to write our retrospective on one of the premier RPG franchises in Sega's catalogue, I gained a new respect for it. Not everything is to my liking, I can say that flat out, but the package as a whole is a winner and one solid ride.

What's not to like? For one thing, the treasured town dynamic has been removed. No longer can you explore and chat with villagers. The game has basically been reduced to the fighting sequences, with some story tossed in for good measure. The plot is now mostly told on the field, and it at least still maintains the same sense of urgency and tongue-in-cheek doomsday atmosphere that the others had. Let's be honest, none of the bad guys in the Shining Force games have ever been truly menacing, and the CD installment doesn't detour from that at all.

The adventure opens twenty years after the conclusion of the first Shining Force, with the land of Gardiana having been rebuilt by Luke, Lowe, and Ken; all of whom now serve Queen Anri. Ambassadors from Cypress (not the island nation, mind you) present a gift to her that explodes into a fog upon opening, sending Anri into a deep sleep. A marvelous quest to save her ensues, which culminates with the start of the second chapter, seamlessly attached. Book II's end in turn sets the stage for the awesome final battle, in which you choose twelve warriors from both forces to end things once and for all (if you meet certain criteria, of course). Did I mention that the main heroes of both books are usable? Neat little touch, that.

Thankfully, it plays as solid as its other 16-bit brethren. I'm not, however, going to get all technical about the gameplay. It's a Shining Force game, and I'm sure that you've played at least one of the other three entries available. Nothing's changed here, and fans will be able to dive right in without even reading the manual. Newcomers should have little trouble, although they may be slightly turned off by the constant stream of battles that constitute the bulk of the game.

Let me be honest with myself for a second and not let my love for this franchise cloud my judgment. I am more than a bit disappointed by the presentation. Sure, the visuals are a huge leg up from the Game Gear, but when you already have two games done using the same engine, how hard is that? The battles are as beautiful as ever, but where are my animated cut scenes? Moreover, if this is a CD game, why aren't there any towns? The exploration dynamic could really have been taken to a whole other level here, and it's a shame that the developers took the short route. Switching between a shop and my HQ just wasn't the same, and I really did miss being able to wander around. I bet Camelot knew this too, and tried to make up for it with Shining Force III on the Saturn.

One thing's for sure, the soundtrack is simply GODLY. Sega knew how to take advantage of red book audio on the CD system, and this title is no exception. OST-worthy and beautifully scored, the music practically carries the game by itself. It's by far one of my favorite soundtracks on the Sega CD.

Another plus is the continuation of the Shining tradition of new and hidden characters. As you progress through the game, new heroes will join you, and there's a bunch that you actually have to hunt down. This has always been cool because it gives a little more replay value to the package, and ensures that you won't complete the whole thing the same way twice.

Well friends, there you have it. A great adventure that was unfortunately given the cold shoulder for too long, is now commanding upwards of $70 on eBay. That's the price for learning things late I guess, and although Shining Force CD isn't perfect, it's so good you'll forgive its flaws and revel in its strengths. The quest is long and the characters are lovable, which should be enough to make it worth some of your time. Every Shining fan needs this one, plain and simple.

Reviewer Score: 8.0   |   Avg. Reader Score: 7.5

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1194&title=Shining%20Force%20CD
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CD - Silpheed
Silpheed
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter
Release Year: 1993
Developer: Game Arts
Publisher: SEGA
Players: 
_________________________
*
Many people talk of the Sega CD as one of the worst consoles ever. I, however will not agree. As many rare occasions will show (Snatcher, Popful Mail, and Sonic CD), the Sega CD is quite underrated, and this is another of those rare occasions.Silpheed shows what the Sega CD can do, this was a remake of the rare 1987 PC shooter of the same name. Silpheed is a space shooter that was light years ahead of it's time.

I must first mention the graphics, WOW is all I can think of. POLYGONS! POLYGONS (which don't have a lot of color) are in a Sega CD game! Picture this, if you will: MASSIVE asteroids, tiny ships, and explosions of gigantic enemy and allied fleets, while debris of who knows what clutters the screen in an all-out war, if that doesn't excite you I recommend you finish watching Gilmore Girls and stop playing games, period. I still love to watch the battle cruisers blow up into thousands of polygons! Like 98% of Sega CD games though, FMV is in here, but in intermission form, and it doesn't hurt the gameplay at all.

As far as storyline go, Silpheeed's is actually really good. Apparently the Earth-based Grayzon computer has been `net-jacked, and mankind's future in space is in your hands! The highly modified SA-77 Silpheed tactical fighter is up for the challenge...are you (not my own words)?

The music is decent, but not great, I was hoping for something epic like, for example the Dreamcast masterpiece Ikaruga, but that may be a little too much of the epic-ness. The sound, however, gets you really pumped up, with voice overs and explosions going on, and strangely enough, this is actually one of the problems of Silpheed. The sound is so good that sadly it overshadows mostly everything else about the game.

On the other hand, the controls are perfect. You move and you shoot (it is a shmup, after all), and there are power ups for increasing or decreasing your rate of fire. That's about the extent of the gameplay, simplified: you shoot and dodge. You can change weapons between stages, and choosing the wrong one will leave you basically screwed for the next stage (side shots when everything comes from the front!), so a certain level of memorization is required to know which power up works best where.

Game Arts did a wonderful job with the gameplay, but the only thing that makes this game different from others in the genre is that the closer the enemy is to you when you destroy them, the more points you get. This is a cool idea and was pretty novel for the time, but it greatly bumps up the overall challenge and makes it quite difficult to ge through to the end with a decent score. Why? Well, the box states that this is the best space shooter ever, and while that may be true for the most part (at least for 1993), many gamers will be displeased to know that you only have one life, and then it's "game over." You do have health, however, but it only refills with rare power ups and only slightly between levels, making the game that much harder.

The good news is that Silpheed is easy to find and really cheap (goes for like $5 on eBay). I truly recommend this game, even if you are not very good at shooters. While the score may look low, it's just the over-shadowing sound, and the high difficulty level that kept it from being any higher. If you are looking for a challenge, though, then here is your quick fix!

Reviewer Score: 7.0   |   Avg. Reader Score: 7.7

Reviewer: Cory Adcock
http://www.sega-16.com/review_page.php?id=1195&title=Silpheed
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CD - Slam City Scottie Pippen (D1), CD - Slam City Scottie Pippen (D2), CD - Slam City Scottie Pippen (D3), CD - Slam City Scottie Pippen (D4)
Slam City with Scottie Pippen
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports - Basketball
Release Year: 1994
Developer: Digital Pictures
Publisher: Digital Pictures
Players: 
_________________________
*
Slam city is a Full-Motion-Video basketball game. It uses proprietary technology to allow switching from one scene to another without lag, which allows for smoother interactive video.

Gameplay is relatively simple, using little more than arrow keys, and is very different from any other basketball simulation. Basketball is merely the subject for the game's plot, involving the new-guy Ace (yourself) and a host of other characters, basketball players or just spectators, all with different personalities. It's basically play one-on-one on a warehouse court and climb the "ladders" until you earn enough respect to play against Scottie Pippen.

The game features a total of 13 characters, 5 of which you can play against, all played by real actors.

http://www.mobygames.com/game/sega-cd/slam-city-with-scottie-pippen
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CD - Snatcher
Snatcher
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Menacer; Gamepad
Genre: Action
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 
_________________________
*
Long before Hideo Kojima became obsessed with Metal Gear Solid, he crafted one of the most memorable and acclaimed games of the 8 and 16-bit generations. The only problem is that he's never revisited it on any platform and has all but forgotten the series, much to the dismay of fans everywhere. With its gripping plot and well-developed characters, Snatcher is perhaps the best digital comic ever made and reason enough to make you run out and get a Sega CD. The fact that it's the only English console release doesn't any either.

Already an accomplished developer for the MSX 8-bit computer with the first two Metal Gear games, Kojima began work on something that for him, was markedly different. Text adventures were big on PCs and consoles of the time weren't capable of such large and complex games. Thus, Snatcher made its debut on the NEC PC-8801 8-bit computer in 1988 and afterward, Kojima beefed up the game for its release on Sega's much maligned add-on. The decision to port such an influential (and expensive to develop) title to the U.S. Sega CD with both the Saturn and Playstation on the horizon still puzzles gamers to this day. It was eventually released for the newer consoles but remained in Japan, as did its pseudo-sequel Policenauts. Along with American exclusivity, the Sega CD version is blessed with being less censored than its 32-bit cousins, so at least we Sega CD owners can still proudly wear a feather in our cap.

Deriving its title from the game's mysterious antagonists, Snatcher tells the tale of a world recovering from "The Catastrophe," a tragedy in which half of its population died when a biological weapon called "Lucifer Alpha" was released into the atmosphere. Supposedly, an explosion at a secret Russian lab was the cause but a massive cover up maintains everyone in the dark. Gillian Seed and his wife Jaime both suffer from amnesia after being held for half a century in suspended animation, and awaken to find themselves in a world they know nothing about. The only thing Gillian can recall is the word "Snatcher." To recover his past, he enters the military and joins the JUNKER ( Japanese Undercover Neuro-Kinetic Elimination Ranger) squad, created to deal with the new Snatcher threat. These robot-like assassins are out to take over civilization by killing world leaders and "snatching" their identities.

No one knows where they came from or who created them and after the only other Junker on the case is brutally murdered (see the lovely pic on the right?), Gillian is the only one left who can stop them.

As you can probably tell, Snatcher has an incredible story that bears more than a passing resemblance to the Harrison Ford classic Blade Runner. Such a deeply constructed game is well suited to the digital comic format, since tossing a plot this elaborate into a platformer or action title simply would not have worked. While some gamers might find Snatcher's pace a bit too slow, I think the menu-driven text format fits perfectly. The freedom to question almost every person you find in a myriad of locations gives the player the illusion of open-endedness when the gameplay is really quite linear. You might find yourself being able to use standard trial and error to get through certain areas but the real fun comes from having to actually use your noggin to figure things out. This is a detective story, remember?

Although he may be the last JUNKER, Gillian isn't completely alone on his mission. JUNKER HQ has supplied him with a personal sidekick in the form a small robot aptly named Metal Gear. Allusions to other Kojima and Konami games are all over the place, including several famous characters having a drink at a strip club! Metal Gear saves and loads your game and lets you use the videophone to call in the police and fire departments, as well as most of the people you question. Most useful is his ability to link to the JUNKER mainframe, which provides you will valuable data on the world situation and current events that are vital to the case.

Snatcher takes full advantage of the CD format by incorporating voiced dialogue and red book audio. While the actual game proceeds through still images accompanied by text, voice and animation are used during cut scenes, which are plentiful. There's just so much going on here that you will literally spend hours roaming around the city of Neo-Kobe talking to and revisiting everyone just to see what else they'll say. The visuals compliment the top notch audio work with great use of color and stunning detail worthy of any comic book.

There are also a few action scenes sprinkled throughout the game, which are compatible with Konami's Justifier pistol. Though not numerous, they are fast and furious, especially towards the end of the game. These scenes actually work quite well, giving you a change of pace every so often and immersing you even more into Gillian's shoes.

I can honestly say that Snatcher is a game that merits the purchase of a Sega CD. The system itself may cost you half of what the game goes for on eBay but you simply cannot put a price on an experience like this. The story rivals anything Hollywood has put out and the character development is classic Kojima. Konami has resisted all attempts at a rerelease and Kojima himself has gone so far as to say that he has no interest in bringing the series back in any incarnation. As the only version of the game released in English, this is most likely going to be your only chance to experience Snatcher. Don't let it pass you by.

Reviewer Score: 9.0   |   Avg. Reader Score: 9.9

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1199&title=Snatcher
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CD - Sol-Feace
Sol-Feace
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter
Release Year: 1992
Developer: Wolf Team
Publisher: SEGA
Players: 
_________________________
*
In the distant future, approximately 300 solar systems, including our own, are under the domination of a computer life-form, the GCS-WT.

Having been under the cruel control of the GCS-WT for centuries, the humans unite and plan to end the oppressive control of this machine.

Unfortunately, the human underground movement is detected by the interplanetary security force of the GCS-WT before the overthrow can begin. The humans are branded as unnecessary and dangerous race, resulting in their systematic genocide. But the movement had not completely died.

Edwin Feace, a scientist from the 5th planet in the Altile solar system, managed to penetrate the security code of the GCS-WT and destroy the data in the data bank.

The humans believed that the GCS-WT would be inoperable for 300 hours while it was recovering from the destroyed data. The last hope left for the humans was to reach the planet Earth while the GCS-WT was inoperable and destroy the computer life-form. With this task in mind, the starship "Sol-Feace" left for a treacherous journey.

Oh boy, here it comes again, the 'ol "big behemoth computer come taketh control of our stuff/planet and kill us off" storyline. Cough, cough, mumble... recycled plot elements...murmur... Anyway, I'll give 'em credit for some aspects of the story, like the scientist thing and thus the naming of the ship. That's, about it for that. Oh yeah, and the intros were kinda cool, however, not consistent in the quality department. Poor artwork designs of the ship and other objects would change style or look, and it was sometimes horribly pasted together, having a nasty animated look to it. Ewwww. Oh well, if they had cleaned it up some, we might of had a better overall story to check out. Alas, we don't. Now don't get me wrong about Sol-Feace. We have a fairly decent story going on, and a some decent artwork in parts of the intro cinemas, but horrible and inconsistent looking art styles and animation made story and atmosphere of the game utter crap. Oww. Pass me the Tylenol...

Okay, Wolfteam decided to do another shooter, and I praise them for that. Their older Genesis games were pretty decent, but the problem was, as time progressed...Wolfteam did not. Many later titles made by their staff incorporated the same styles of programming. This is highly evident both in the color palettes of the graphics commonly used throughout their games, along with recycled and reused sound effects that are EXACTLY the same ones used in their older games. Wolfteam would not "upgrade" their ideas completely, and as a result, their games slowly began to suffer as the years went by. Other shooters and many other genres improved drastically in presentation AND gameplay overall. Wolfteam continued to drag behind, remembering the good old days of simplicity. Anyway, to be direct, this was a beacon that Wolfteam was beginning to suck, and the trend would not reverse itself in later years ahead.

The weapon selection offered is very poor. Only about three different power ups are offered during play and only at set sections in the game levels. The only thing cool about acquiring weapons is that you can choose to place them on the upper, center, or lower portion of your ship by running into the pods with the ship onto which side you want it. You could also adjust at anytime the spread or confinement of your shots by moving the weapon pods closer or further apartment from your ship. Simply stop firing, move left or right to move the pods, then continue blasting. That was about the best feature in the game though, as trying to actually sit and play the game was not extremely desirable to many. It may of had the right number of levels, but who cares? They all suck so bad that you'd have to beat me with a stick to look at 'em again. Besides, there's slowdown and flicker galore in this game the further you get into it.

Yep, lame enemies, horribly animated bosses, lots of gray looking objects and ...that's about it. Not much else if offered this time around as, obviously, there wasn't a lot of thought put into it. Oh! Here's a good one. Speed adjustment on a ship! Yeah, good idea! Let's implement that...and put it in the options menu before starting. So, um, yeah, if you want to adjust how fast your ship runs around the screen, you can toggle it in the options menu from slow, medium, or fast, and THEN start the game...being forced into only one set speed the entire game. How ingenious. A real moron would have put that selection on one of the buttons so you could toggle it during play and change ship speed at will. Man, what kind of people would do that to a gamer? (Obviously not Wolfteam... ...*sigh* ...Urge to kill....

All I can say, is that I really wanted to like this game. Yes, I wanted to like Sol-Feace a lot...but the actual overall game just got worse the more you played into it, seeing how rough and downright sloppy some of the ideas came pouring out on the game screens. Pitiful, weak-looking weapons that aren't given enough times during the game, along with crappy enemies and bosses, poorer graphics, and the same tired old sound effects lead this title to the bottom of the crapper (along with a sad choice by Sega for a freebie title with the system). The story and overall idea was decent, but execution in just about every category for the game was well below par. Probably about the best value the game has is its music, which I did enjoy listening to a little, mainly in the introduction cinemas. So shooter fans, you'll probably only want to own this if you want to collect it... and so it will help keep dust off your shelf too.

Originally printed at Starbase299.

Reviewer Score: 3.0   |   Avg. Reader Score: 7.5

Reviewer: Jason Wood
http://www.sega-16.com/review_page.php?id=1200&title=Sol-Feace
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CD - Sonic the Hedgehog
Sonic CD
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: SEGA
Publisher: SEGA
Players: 
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Sonic CD was released in 1993. A side-scrolling action game like most of the other Sonic games, the famous hedgehog's first CD outing contains some of the fastest and most engrossing gameplay ever. Your goal in the game is to defeat Dr. Robotnik; not only because he turned your animal friends into robots (for the millionth time) but because he has also kidnapped Amy Rose, Sonic's girlfriend (I think she is anyway. Damn the game's ambiguous storyline).

The graphics in Sonic CD are breathtaking. The characters are all quite large; what makes this even more amazing is that each character features fluid animation. The character designs are all quite original and help to continue the Sonic legacy, they are very creative. The game's many backgrounds are all very original and are quite detailed. The game features an animated opening cinema that is remarkable, it has an anime-esque look and feel to it that comes off very well and the quality of the animation of it is second to none, which really helps set the tone for the rest of the game. All in all, the graphics are excellent, the game features imaginative characters with superb animation.

The music is another feature that sets this game apart from the rest. The music is very well done. It has a techno feel to it that fits the action perfectly and really helps bring out the mood of the game. The music also fits the themes of the individual levels perfectly. SCD's many sound effects are well done, sounding crisp and clear and taking advantage of the use of Q Sound. You need to play this in stereo, plain and simple.

If you've never played a Sonic The Hedgehog game, I'll give you a brief description of the gameplay. Your universal goal in each of the game's levels (as well as the other Sonic games) is to free your friends, who have been trapped in metal containers at the end of an Act. There are three Acts in each level, the third Act is the Boss Act, the Boss for that level is at the end of the level. All of the levels have different settings, they are all very unique, and they are well laid out and are quite diverse in style. A new time-based element was added to Sonic CD, you can play a level in the past, present, or future if you hit a marker with the time name on it, the levels design is identical in each, the time element does add different enemies and changes the look of the level to correspond with the time zone. This is a very welcome addition to the series, it helps to keep the game fresh.

The Sonic series has been known for its need of only one button to perform attacks. This tradition continues in Sonic CD. You can perform a plethora of techniques in this game to help you vanquish your foes; the two main techniques involve jumping on your enemies (done by pressing either A,B, or C, and aiming towards your opponent), and spinning through them (done by holding down on the D-Pad and pressing either A,B, or C). One all new new spinning technique has been added to the game, it involves peeling out into your opponent.

The presentation in Sonic CD can't be beat; everything fits the game's theme perfectly. The character design are among the best ever in a platformer, especially on the Sega CD, where such games are few and far between. The classic Sonic style of play is alive and well here, and the level of difficulty progresses gradually as you get through the game, much like all of the other games in the series. For the most part, it's not too difficult, with the exception of the last few levels. What adds the most to this installment is the time travel dynamic, which lends itself greatly to return visits to see all the different paths. For that reason, the replay value, like in all the other Sonic games, is endless. Sonic CD is a timeless Sega CD classic that you'll want to play for years to come, if you can find it.

This is undoubtedly the best Sonic The Hedgehog game ever. The graphics are unparalleled on the Sega CD, or any other platform for that matter. It stands the test of time better than most games. Even after all these years, the game still seems new and refreshing. It added quite a few new features to the series. This game stands tall as one of the few bright spots in the Sega CD library and is possibly the system's finest game.

This game is a true classic. If you're a fan of any of the Sonic The Hedgehog games, you need to buy this game. You won't regret it. The gameplay is top-notch, as is virtually every other aspect of the game. The time travel element adds a nice twist and increases its longevity in my opinion.

Reviewer Score: 9.0   |   Avg. Reader Score: 8.0

Reviewer: Jeremy Peeples
http://www.sega-16.com/review_page.php?id=1202&title=Sonic%20CD
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CD - Soul Star
Soul Star
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter
Release Year: 1994
Developer: Core Design Ltd.
Publisher: Victor Interactive Software
Players: 
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Following the destruction of his home system, Bryk Hammelt, the last of a noble race of warriors known as the Cryo-commandos, set out in his great starship, the Treaghon, to hunt down the merciless Myrkoids. He has hunted them for centuries, tracked them across the trackless wastes of the Great Divide, searched for the destructive evidence of their presence in the starfields of Maldrum Tau, and chased them at the speed of light through the hypergate at Viridium Plush.

For eons he has followed, and they have always eluded him.

Until now.

Now he'll face this ancient enemy in a battle for the soul of a star...

Okay, okay, not bad. I've heard better, but at least the entire game is set around the story. The game is built for and with the story in mind and continues to reflect it throughout the game. Consistency was obviously key here by the designers and that always gives me the thumbs up for doing so. You don't see too many shooters that at least attempt to integrate the story's structure for a shooter game. As for the story itself, well, it's not for everyone and I certainly didn't care for it. Some of the broad and general overuse of the "space terms" seemed to kill it, along with the ever so common "enemy forces that kill everything for energy and that's it" theme. Ugh. Oh well, we've all seen a lot worse, and those poor puds make this story look like gold, so I'm not going to complain too much.

Not the most revolutionary of its kind, but for some reason, it's still a little unique in its own way. Soul Star, from the company that brought us a Sega CD and Genesis version of Chuck Rock earlier on, decided to come back and go sci-fi this time, and to change from an action platform audience on towards a shooter stage. Were they successful? Not quite, but all-in-all the game is kinda neat. Even though parts of it are rather bland, there are other aspects which can make up for it all together. Soul Star was not a very successful game, but if patience strikes people, it can beckon to a rather cult audience who enjoys its style.

A second-person perspective shooter, Core took advantage of some of the capabilities of the Sega CD, mainly it's scaling and rotation chips, FMV cinemas, and the capacity to record awesome CD orchestrated music. On the mild side, it has plenty of power-ups to gather, bullets to dodge, enemies, buildings, structures, and asteroids to shoot out of your path. The control for the ship is a little awkward and does take some getting used to as it is a little loose.

One of the more unique aspects of controlling the ship is not that you have to master control of just one, but 3 different types of ships. At later stages in the game, the ship will transform and assume a different configuration for different mission objectives, from a ship, to a hovering ship, to a walking battletank. That of course, is where the control difficulty comes in as each ship is a little different to handle. Luckily, the game does support the 6-button controller, which is desperately needed for this game. Trying to control the ship in this game with the standard 3-button pad is a real pain.

The graphics displayed throughout the game are pretty decent. Of course, this is, for some reason, another typical Core game that uses too many gray scale hues and tints and not enough other colors. If you see more than four different colors on the screen at once, it seems rare. Sound effects are also nothing to boast about, as they are not too great sounding at all. Those should have been much better than what is present and there's not enough of 'em. So, what makes up for this? The music. The music is by far, some of the nicest music I have heard on a CD shooter game. It's highly recommended to at least listen to the music for awhile as it might just draw you into the game

Overall, Soul Star is an okay game and it should have been worked on in several other areas. Some parts are fantastic, like the graphics and music. Other parts of the title are lame, such as the story, sound effects, and control of the ship. Even though it has some downpoints, it can still be a little fun to play, especially with 3 different difficulties to choose, with each challenge rate going to a different sector in the Soul Star solar system (different levels). At least give it a try as you might find you like it, but just remember that there is a learning curve due to the control of the ship that takes some getting used to.

Reviewer Score: 6.0   |   Avg. Reader Score: 8.0

Reviewer: Jason Wood
http://www.sega-16.com/review_page.php?id=1203&title=Soul%20Star
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CD - Space Ace
Space Ace
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Interactive Movie
Release Year: 1994
Developer: Epicenter Interactive
Publisher: ReadySoft
Players: 
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Following the successful gameplay of Dragon's Lair, Don Bluth released this second conversion of his Laserdisc games series.

You're playing Dexter, a guy fighting the evil madman Borf who has kidnapped your girlfriend Kimberly and is now threatening the world with his dreaded weapon, the "Infanto Ray" which turns adults into small children.

The game plays like a comic strip - visuals are similar to many cartoon movies. In each scene you only have to decide which direction of the keyboard has to be hit in order to avoid one of the countless death screens and to advance to the next screen...

http://www.mobygames.com/game/sega-cd/space-ace
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CD - Space Adventure - Cobra
Space Adventure
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action
Release Year: 1994
Developer: Unknown
Publisher: Hudson Soft
Players: 
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"The Space Adventure" is known in Japan as "Cobra II: Densetsu no Otoko", the second game dedicated to the adventures of the renegade space pirate Cobra. The game is based on original manga and TV series by Buichi Terasawa.

While waiting in a bar for his partner, Cobra encounters a beautiful bounty hunter named Jane. Very soon he realizes that the bounty Jane has been hunting for is his own head, for which the Galaxy Patrol has put quite a reward. But everything changes when Crystal Boy, the head of the Pirate Guild and Cobra's archenemy, appears on the scene. Jane's father had apparently hidden a great treasure, encoding its location in tattoos on the backs of his triplet daughters. Crystal Boy wants this treasure, and is going after Jane and her sisters. Cobra and Jane decide to join forces in order to find Jane's sisters and to undermine Crystal Boy's plans.

The game is a Japanese-style adventure. You advance in the game by choosing various commands ("Look", "Talk", etc.). There are a few places in the game where you can die if you make a wrong decision. In the final location you'll also have to fight enemies turn-based style. The game features a large number of animated cut scenes as well as voice-overs for many dialogues.

http://www.mobygames.com/game/sega-cd/space-adventure-
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CD - Star Strike (Disc 1), CD - Star Strike (Disc 2)
Star Strike
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action
Release Year: 2000
Developer: Good Deal Games
Publisher: Good Deal Games
Players: 
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I hadn't even heard of Good Deal Games until I found the link on this site. So I was in for quite a surprise when I found that it sold recently finished Sega CD games that hadn't been published before. The catalog showed their releases from most recent to first. At the bottom of the catalog was a game called Star Strike. After looking around a little, I learned it was an FMV game. But, wanting to support a worthy cause, I bit the bullet and laid down the thirty dollars. I was worried. This being an FMV game, I was a little unsure of whether I had made a mistake. The game arrived a few days later, and I popped it in my Sega CD the next day. I was in for quite a surprise.

What makes Star Strike unusual for its genre is that it's not bad, or even just okay. It's actually quite fun and interesting. The story, despite its B-Movie feel and slightly episodic nature, is actually quite fun to watch. Sometime in the distant future, mankind encountered an alien race during its travels through space, and I'm not talking about nice, friendly aliens. Oh no, these guys are downright evil. It turns out that the Protoids like the taste of humans, especially the brain. When a human brain is eaten by a Protoid, all of the victim's knowledge, whether it be military secrets or maybe even credit card numbers, is transferred to the whole species. (You may laugh quietly to yourselves now.) The humans gathered a space force of sorts to fight the Protoids. You are a new recruit named Trace who has just joined the Force, and now you will try to help him survive his missions.

You can tell that Stargate Entertainment really put a lot of effort into this game from the get-go. The visuals are at least on par with the original Star Wars, perhaps a little higher. Sure, the video is pretty grainy and sometimes even choppy, but that's to be expected. At least it's full screen, which already puts it above the Digital Pictures games. The acting is fair, and the performances seem lively and convincing enough for the most part, with a few exceptions. It IS a Sega CD FMV game after all. The sound effects and music are fitting, but not the most memorable.

After a long intro, you will finally get to the game itself. The gameplay consists of you maneuvering a crosshair to hot spots on the screen and pressing a button to make Trace interact with his ship, fly to a certain place, or of course, shoot down Protoids. It's more interesting than it sounds. There is always something going on, and there is a little bit of variety to keep things going. Your cursor moves fairly well with only a small hiccup now and then. And between missions, you get to see Trace interact with the crew, his wingmen, and even the female A.I. that helps you out now and again. You even get little mission briefings from your commanding officer.

Another nice thing about the game is that before you start, you get a chance to configure a couple things. You can toggle the difficulty between easy and hard, and you can turn the target boxes that tell you where to shoot on and off. I'd recommend you keep them on, since the difficulty is high enough that there's no need to play without them.

The only problems I can see with Star Strike is that sometimes the footage is a little repetitive, especially when Trace shoots down a Protoid ship. There are very few variations. Trace only has about three or four different things to say when he blows the Protoids away. Another problem is that there is no save system, no passwords, no saved games, nothing. This might not seem like such a big deal, considering that it is an FMV game, but that only aggravates the biggest problem here: Star Strike is insanely difficult. You'll probably crash into the side of the light-speed ring a couple times before getting through, and the asteroids can be murder. Star Strike is very unforgiving, and if you die, it's game over, no continues, nothing. You have to start from the beginning every time you die.

Besides these minor issues, Star Strike is still a worthwhile purchase. It is a fun and exciting sci-fi romp through a Star Wars-like universe (don't even TRY to tell me they didn't rip off the light speed effect from Lucas) that you will probably come back to every once in a while. It is certainly one of the better FMV games out for the Sega CD. If you give it a chance, who knows? You might just find yourself hooked to the adventures of Trace's fight against the Protoids. It's quite fun you know, for an FMV game.

Reviewer Score: 7.0   |   Avg. Reader Score: N/A

Reviewer: By: Collin Pierce
http://www.sega-16.com/review_page.php?id=1207&title=Star%20Strike
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CD - Star Wars - Rebel Assault
Star Wars: Rebel Assault
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter
Release Year: 1993
Developer: LucasArts
Publisher: LucasArts
Players: 1
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Star Wars: Rebel Assault for the Sega CD flew onto the system with 3D graphics, digitized scenes from Episode 4, new scenes made for this game, and a complete Star Wars soundtrack by John Williams featuring the standout Star Wars tunes. Players get to control various Star Wars vehicles like the classic X-Wing as you go up against Darth Vader and the evil imperial army. Sounds awesome right? All of this would be awesome if the game was actually fun to play, but unfortunately it has some pretty heavy flaws.

You play as Rookie One, a young rebel pilot who wants to take down Vader and his crew. The events take place around the time of Episode 4: A New Hope, so the Death Star is being built, the Princess is in trouble, and some guy named Luke is going to take all the glory. You'll fly from the sandy planet of Tatooine and even go to the ice planet Hoth! The story brings back a lot of memorable scenes from the movie, especially since some of them are presented in the game like C3PO and R2-D2 bickering with one another; however, one thing that wasn't in any of the movies, was the presence of horrible controls.

There are different ways to play the game, depending on the level, and the control schemes have different degrees of frustration. first-person shooting from the cockpit of your X-Wing isn't too bad, but the ship's cursor that you move around to blast enemies is way too slow. Also, when you have to dodge asteroids, the ships are way to slow to move and it often takes far too long. The third person flying levels are the worst, and unfortunately the first level is one of these. The controls are incredibly shaky, and even though you can change the steering in options, any way you slice it these controls are frustrating. I was crashing into so many ugly 3D walls before I even saw a single bad guy. There are also some aerial and shooting sections, but the bulk of the game is spent in the first two.

Back in 1993, this game probably didn't look terrible, but nowadays it is hazardous to my eyes. The cut scenes look nice, and they did a good job of converting the movie scenes, but most of the graphics of the actual gameplay looks awful. Tatooine has never looked so hideous! It's a brown mess and it makes it incredibly hard to see where you have to go because everything looks the same.

The sound is nice, though. Like I said, the music is the great Star Wars score and it actually comes across really well. The voices all sound crisp and clear for the most part, so I'll have to say that the sound department for this game is actually pretty good, and it takes advantage of the Sega CD fairly well. In contrast, the sound effects for like your ship's laser beam sounds incredibly dated and out of place. It sounds really primitive when compared to the soundtrack.

Thankfully you choose what difficulty you want to play in, and there are passwords for each difficulty so you don't have to play the whole game through in one sitting. There are fifteen levels total, some of them take some time, some are quite short training missions to start off with. Personally, I can't see myself coming back to play this game, because it just plays slow and clunky, and the visuals are really muddy in some levels. Yeah, the music and cut scenes are nice, but if I wanted to hear and see Star Wars couldn't I just watch the movie without having to put myself through the chore of playing this game?

Star Wars Rebel Assault ends up being a fairly half baked game with some redeeming values that keep it from being a truly bad game. Star Wars fans might find more to enjoy in this title, with all the different characters and such, but other gamers might just find this is a messy and awkward game that just is not that much fun to play. Yoda once said "Do or do not, there is no try." That's how I feel about this game. Either make a good game that excels in gameplay, audio, and visuals, or just drop it. The force is really not with this one.

Reviewer Score: 4.0   |   Avg. Reader Score: 6.8

Reviewer: Rodger Swan
http://www.sega-16.com/review_page.php?id=1209&title=Star%20Wars:%20Rebel%20Assault
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CD - Star Wars Chess
Star Wars Chess
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Board Games
Release Year: 1993
Developer: Software Toolworks
Publisher: Software Toolworks
Players: 
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Star Wars Chess is a chess game where the pieces are characters from the Star Wars universe. When pieces are taken, an animated battle is shown, much 

http://www.mobygames.com/game/sega-cd/star-wars-chess
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CD - StarBlade
StarBlade
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter
Release Year: 1994
Developer: Namco
Publisher: Namco
Players: 
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Namco, one of the big names in video gaming, developed Starblade for the Sega CD in 1992. Now, most would welcome such a big name coming to the failed Sega CD console, I however, scorn it. This is a terribly boring game, even for the most diehard shooter fan (me). Sadly, there are even worse Sega CD games out there, but it's games like these, games that should be decent, these are the ones that disappoint me the most.

The only decent aspect of Starblade is its 3D graphics. You don't control where you are going and almost every ship is see-through, so don't expect to be impressed. Early 3D graphics by a company that's capable of much more. I personally think Namco should've stuck with 2D, maybe made a nice CD version of Dangerous Seedinstead we have this.

The sound also leaves a lot to be desired. It's not that the sound is bad.there isn't any!! This game is entirely devoid of any music whatsoever! Not even an opening theme! There's just the same voices, repeating the same lines with the same lame explosion sounds. This ladies and gentleman, is video game "music" at its worst.

Gameplay? One word: Yawwwwwwwn. Talk about dull, the entire you game you hold (count em) One button! That's it! The Sega CD wasn't an Atari 2600 Replica last time I checked, but I guess Namco is determined to fall into the past. Even the first model Genesis controllers had 3 buttons (4 if you count the start button) and Starblade, a game reasonably well into the Genesis' life span, uses one button. In addition, you don't even tap it, you hold it. It seems Namco made ultra sure to remove any enthralling gameplay that might entertain the player. To top it all off (as mentioned before) you don't even control your ship! The computer does (and makes you nauseous in the process). There's only about 15 minutes of play in the entire game, just to make the torture nice and condensed. Truly pathetic gameplay that bores even the biggest shooter fans sillywhich is quite an insult considering this is a shooter.

This is definitely one of Namco's saddest efforts. Starblade reeks of a complete lack of original thought, design, or caresomething I've never expected from Namco. Look at Treasure, Sega, and Compile; even their worst games are a million times more creative and interesting than Starblade, which is nothing more than proof of what separates the boys from the men. The worst offender of all? The decision to even release this game in the first place. Titles like this are another example of the poor use of such a truly great system and it probably stopped many people from buying the Sega CD/Mega CD console, despite its library of at least 20 brilliant games (i.e. Sonic CD, Robo Aleste, Snatcher, etc.).

When all is said and done, you'll beat Starblade; you'll hate Starblade, and you'll only return for a good laugh. The levels are short, the continues are plentiful, and the gameplay is non-existent. Don't even bother dusting off this piece of crap.

Reviewer Score: 3.0   |   Avg. Reader Score: 6.3

Reviewer: Zach Karnazes
http://www.mobygames.com/search/quick?q=twinhawk&p=-1&search=Go
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CD - Stellar-Fire
Stellar Fire
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter
Release Year: 1993
Developer: Infinite Laser Dog
Publisher: Dynamix
Players: 
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Obscure games have always been my favorites to review. I love discovering and progressing through them gaining the feeling of exploring new territory, as well as for the fact that there's not much information on them anywhere else. Now, Stellar Fire probably isn't too obscure compared to other games, but it's definitely been lost with the passing of time. I threw the game in and played without reading the manual, and at first I was at a loss as to where to go during each mission. I turned to the web to help me understand it more, but few sites seemed to pay much attention to it at all. Finally, I broke down and read the manual, and I was able to understand what all of the gauges meant on the bottom of the screen. Once I had a sense of direction, the game became a bit more enjoyable but not enough to make me consider it a good game.

You are treated to a rather decent FMV intro explaining the storyline, which is definitely one of the better FMV intros on the Sega CD. It has nice resolution on limited hardware, and it is also narrated by Star Trek The Next Generation's Michael Dorn (Worf). While the plot was a tad clich, it was enough to get the game moving along well enough. It is a mech game and the objective is to follow your compass and collect pods that look like rupees from a Zelda game. Once enough are collected you fight the guardian of the planet. While the concept sounds fair for 1994, the game play is too vague to make it last long enough, not to mention that if you die anywhere on the stage you have to start it over form the beginning which is extremely frustrating and time-consuming.

Every objective is the same for each stage, and each one feels like a more difficult repeat of the last stage except with new backgrounds. There is hardly any variety to the gameplay at all. There are several gun upgrades that can be found throughout the game that give you dual fire and lasers, and they help greatly against the bosses who have gigantic power meters. The big setback to the power ups is that when you lose a life, you have to restart a stage with the basic firepower. This is worsened by the fact that you have to power up your ship over several stages, and when you die you are basically left with basic firepower for several stages. It's not as unforgiving as some shooters, but an already plodding game becomes even more tedious when everything, especially bosses, takes more time to kill.

None of the backgrounds are interactive either; they are just scenery. You endlessly plod along collecting the pods and blasting enemies. Imagine Star Fox for the SNES without any stage boundaries for a better impression. Wandering around takes longer than it should because there is no sense of direction at all, aside from that given by the compass. The graphics. while passable, are spread too thin and the developers could have done more with the way the enemies look. It's easy to judge the distance of each enemy and what each one is, but aside from the intro to each stage, each enemy and boss is done with simple wire frame builds and in limited colors. They become far from interesting to look at once you're a few stages into the game.

The sound effects are unfortunately recycled from every game of the same genre of the day, and they sound terrible. The CD quality music is where Stellar Fire gets it right, at least to a certain degree. The game can be played in a CD player and despite not being "blow you away" good, it was worth the few plays that I listened to. It is a blend of some typical rock/techno of the '90s similar to the Mr. Big music done for the Spider-Man game also released on the Sega CD, just not done nearly of the caliber of that title. The voice sampling is also done fairly well, and my only complaint (and it's a minor one) is that the in game voice effects aren't always timed right.

Thankfully, Stellar Fire is a game that uses the Sega CD's capabilities fairly well, but it just doesn't try to do any fresh tricks with the graphics or gameplay, which could have been done easily. When it gets down to the wire, this game is far better than a lot of the gimmicky releases of the day, and despite not being truly that bad, it still comes off as mediocre. Many owned it back in the day and enjoyed it, but the standards weren't as high back then, as there wasn't as much to compare it to. It is most comparable to Star Fox released on the SNES and to a lesser extent Cybermorph for the Atari Jaguar, but both of those play much better. I'm not a huge fan of this genre of games, but I can enjoy them when they are high quality. Unfortunately, this one falls short. Stellar Fire will probably hold the attention of mech fans, but I couldn't tell you how long it would last. Don't expect this game to ever rise out of the land of the forgotten. Still, if you own it, then might be worth a second look.

Reviewer Score: 4.0   |   Avg. Reader Score: 7.0

Reviewer: Doug Jackson
http://www.sega-16.com/review_page.php?id=1211&title=Stellar%20Fire
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CD - Supreme Warrior (Disc 1), CD - Supreme Warrior (Disc 2)
Supreme Warrior
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action
Release Year: 1994
Developer: Digital Pictures
Publisher: Digital Pictures
Players: 
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Supreme Warrior is a full-motion video fighting game. The game, or interactive movie, is set in China hundreds of years ago. You are tasked with protecting half of a magical mask. The wearer of the mask will be granted untold power. Unfortunately, the villanous Wang Tu has the other half of the mask, and wants your half badly. So, you must fight off Wang Tu's minions, and eventually Fang Tu himself.

The gameplay in Supreme Warrior consists of digitized video with interactive elements. At many points during the video, you can unleash a punch, kick, or block. If your timing is correct, you inflict damage on your opponent. If you timing is off, your opponent hurts you.

http://www.mobygames.com/game/sega-cd/supreme-warrior
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CD - Surgical Strike
Surgical Strike
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action
Release Year: 1993
Developer: The Code Monkeys
Publisher: SEGA
Players: 
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A Middle Eastern madman has begun launching rockets against innocent civilian population centers. The United Nations has deemed this behavior unacceptable and the secretary-general has ordered a surgical strike in an effort the curb these attacks. To that end, you are to pilot the most advanced war vehicle devised to date-- a heavily armored and armed hovercraft.

Surgical Strike is an on-rails action shooter game that takes place against a full motion video backdrop depicting chaotic, war-ravaged cityscapes. You are to pilot the hovercraft, fire either bullets or rockets at opportune moments, and issue turn directives at key junctures. Miss a cue and another precious military hovercraft will be toast and you'll be chewed out by your superior officer and peers alike.

http://www.mobygames.com/game/sega-cd/surgical-strike
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CD - Terminator
The Terminator
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action
Release Year: 1993
Developer: Virgin Interactive
Publisher: Virgin Interactive
Players: 
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The Terminator on the Sega CD provides gamers with a great dose of action, as well as showing off how much a great CD soundtrack can add to the atmosphere of a game. My hat goes off to Virgin Games for not just rehashing the Genesis release, but instead creating new levels, new music, and adding scenes from the movie, that all come together for a strong punch to the Sega CD library.

There are ten huge levels for Kyle to run and gun through as he tries to get back to the past to save Sarah Conner from the Terminator. Some of the levels are really massive, like the city levels leading up to the encounter with the Terminator at the Techno Bar. There are hidden items and power ups spread throughout the levels, so if you take your time while you play, you'll be sure to find a bunch of extra goodies to help you stop the machines. At the end of most levels there will be a huge boss fight, so it's a wise move to try and find the better guns and bombs to kill the baddies.

The controls are quite simple, you can shoot your gun, throw bombs, and jump. Kyle can shoot left, right, and up. He can also shoot at an angle while climbing stairs or ladders. The only problem I had with controlling the main character was that sometimes his jumping would get a bit sticky and he would continue to jump one or two extra times after I had pressed the button, but this was a rare occurrence. All told, the controls work very well and it is a good deal of fun blazing through these levels.

Graphically, things look quite nice. Some of the levels do look too similar though (for instance the two town levels leading up to the bar look very similar). It would have been nice for a few more different enemies, as it gets kind of weird blasting away the same blue haired guy, or dude with a red jacket, over and over again. But the enemy variation still includes a good number of humans and robots alike to gun down.

There are nice graphical touches throughout this version. Between each level is a short scene taken straight from the movie. There's no sound to it (just the Terminator theme music) and the picture quality is quite grainy, but it was a very cool idea to add real movie scenes into the game. I would have liked the dialogue to also have been included, but the addition of the short scenes themselves is a nice touch.

Easily my favorite aspect aside from the simple yet addictive gameplay, is the stunning Tommy Tallarico soundtrack! Aside from the theme music from the movie, Terminator boasts some wonderful tunes made exclusively for the Sega CD version. It is easily one of the better Sega CD soundtracks I've ever heard, and it totally adds to the experience. The music is mostly guitar based, adrenaline pumping tunes, but there are also quieter piano tracks, and even an awesome techno track for the bar level. There was only one song that felt out of place, and that was the oddly upbeat track that was used for the police station level. Aside from the great soundtrack, there are also some nice and loud explosion sound effects, and it all adds to the fun of playing the game.

With a few different difficulty levels to choose from, you can mend the game's difficulty to your liking. It also takes over an hour to finish, which is pretty good for the genre. There is no continue option, so if you lose all your lives it is game over. You can find extra lives hidden in the levels, so it really pays to take your time and search the levels. I got a "game over" the first few times I tried to beat Terminator, so it's not the easiest game to beat, but the gameplay is just so solid and fun that you'll be sure to come back for more.

Any Sega CD fan who is looking for a worthwhile action game on the system, would do very well to track down a copy of The Terminator. The gameplay is frantic and fun, but still requires some thinking, the graphics are well done, the sound track is amazing, and it's sure to provide gamers with some fun. Even after I had finished playing the game and put the disk back in its case, I knew one simple fact: because the Terminator on the Sega CD is such an awesome game, I'LL BE BACK!

Reviewer Score: 7.0   |   Avg. Reader Score: 7.6

Reviewer: Rodger Swan
http://www.sega-16.com/review_page.php?id=1218&title=Terminator
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CD - The Masked Raider
The Masked Rider: Kamen Rider ZO
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action
Release Year: 1994
Developer: Unknown
Publisher: SEGA
Players: 
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The Masked Rider is a Japanese super hero, a man who has become genetically altered to be a man/grasshopper who rides a motorcycle.

This FMV game adapts scenes from the movie Masked Rider ZO, and creates a Dragon's Lair style experience. The game centers around 10 battles of the film's 3 main characters.

The player watches the video and hits the correct direction or button at the right time to achieve success. The visual cues of the movie suggest the correct buttons. For example, when the Masked Rider punches, the player should press the Punch button. If he dodges left on screen, the player should press the left direction pad. Correct timing hits the enemy harder, lowering their health bar. Failure reduces the players health.

Completing the moves accurately will allow the player to "defeat the monster early" and watch the rest of the video as a reward.

http://www.mobygames.com/game/sega-cd/masked-rider-kamen-rider-zo
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CD - Third World War
Third World War
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Strategy
Release Year: 1994
Developer: Micronet
Publisher: Extreme Entertainment Group
Players: 
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Third World War is a "hypothetical/what if" wargame with a twist. Set sometime in the late 20th century, when conflicts all over the world have erupted, and world peace is but a thing of the past.

As the leader of one of 16 nations, your ultimate goal is none other than world domination. To accomplish this you have a multitude of options ranging from raw military might, diplomacy, foreign or domestic investment policy, aiding terrorists or revolutionaries, to media manipulation. In other words, it's just like the real world.

The game offers 5 distinct scenarios, all of which require different strategies to win.

http://www.mobygames.com/game/sega-cd/third-world-war
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CD - Time Gal
Time Gal
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Interactive Movie
Release Year: 1993
Developer: Wolf Team
Publisher: Renovation
Players: 1
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If there's one genre that the Sega CD has not been found lacking, it's that of FMV games. You might say it went above and beyond the call of duty in this area...way beyond. Yes, there's a ton of crap out there, but if you hold your nose and look around a bit, you'll find that some are actually worth playing. Particularly worth a glance are the animated FMV games released by Renovation, the stalwart supporter of everything Sega that vanished mysteriously during the transition from sixteen to thirty-two bits. A great developer upheaval that was, and they sadly didn't survive it.

I'm kind of partial to them for the sheer amount of Japanese goodies they gave us. If not for Renovation, we may never have enjoyed the Valis series on a Genesis console, or had the opportunity to kill gargantuan Grim Reapers in Gaiares. We would probably have missed out on their FMV games too. And while Time Gal isn't as great as the undisputed king, Road Avenger, it's not all that bad a game in its own right.

Just like all the laserdisc FMV games ported to the Sega CD, Time Gal has you making split-second decisions in order to avoid any number of death sequences. Unlike the father of the genre, Dragon's Lair, they're more comical than gruesome, but that has a lot to do with the game's inherent charm. Yes, you're still playing a digital game of Memory, and once you master the sequences you can blow through from beginning to end with your eyes closed. That's a given, so we can put that aside as of now. Arguing the nuances of the genre at this point is beating a dead horse, and if you can't get past the simplicity of the gameplay, then you should probably stop reading right now...

...still here? Good!

The whole premise of Time Gal is about as original as you'd expect, which is on par with most of the entries in the genre. Travel through time, escaping various period-related situations. Armed only with her trusty pistol, Time Gal avoids dinosaurs, Roman gladiators, dinosaurs, massive death-dealing robots, and more dinosaurs. In case I forgot to mention, there are also dinosaurs. Is it me or did original developers Taito go a little nuts with the prehistoric creatures? It seems like half the games take place before humanity was even a primordial ooze, and escaping the gaping jaws of beastie death can get a little old.

Though there's not as much variety to the enemies as one would like, the gameplay does try to take a twist that similar games did not. Every few levels or so, you're presented with three options: one being the correct choice and the others leading to instant death. While I appreciate the desire to spice things up, this inadvertently leads to some real frustration. The choice has to be made with no hints or even subliminal messages. You basically do it "eeny, meeny, miny, mo" and pray for the best. Choose poorly and you're sent back, to try, try again. Again, this can be highly frustrating, but I guess the whole trial and error deal is part and parcel of the genre.

That being said, the actual adventure is pretty fun the first couple of times you play. You can choose from several difficulty levels, which adds a teeny bit of replay value for those who have gone through the game a few times. The visuals are surprisingly clear for a Sega CD FMV game, with the exception of the cut scenes, which are grainy and washed out. I'm a bit disappointed with the lack of audio overall though, as the little music there is doesn't do much to set the atmosphere. Road Avenger had a theme song that was wonderfully cheesy, but there's nothing here to make your ears perk. Only Time Gal's little quips bear any mention, and they're not even all that plentiful.

That in itself might actually set the game's whole tone right there: capable but not noteworthy. Hardly the type of distinction you want for a game struggling to get noticed in an already saturated genre, and it probably caused most gamers to look right past Time Gal as another worthless FMV game. I guess there's nothing wrong with being capable, but given the state of the Sega CD's domestic library in 1993, Wolf Team should have perhaps given us more than just a solid port. Why not add some extras? A time attack mode, anything! There's not really much meat left on these bones once you beat it a few times, and you probably won't come back to it often, if at all.

Of course, if you're a fan of FMV games, than this won't be a problem for you at all. Remember, once you understand the relative confinements of the genre in terms of gameplay, you're free to squeeze each title for whatever it's worth. Time Gal might lack the squishy goodness of a roll of Charmin, but I still recommend giving it a try. There are some cool moments sprinkled throughout the adventure (love the massive robot of the future!), and it's actually a bit longer than you'd think. Aside from that, there really isn't much else about Time Gal that's worth mentioning, and your mileage will vary as to how long it'll spin in your console.

In the end, Renovation delivers a fun little romp that's only really set back by the genre to which it belongs. It may be worth a look, but don't feel like you've done yourself a massive disservice by not playing it. There are better Renovation games out there, and if you're looking for a Wolf Team FMV game, I suggest trying Road Avenger instead.

Reviewer Score: 5.0   |   Avg. Reader Score: 7.0

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1221&title=Time%20Gal
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CD - Tomcat Alley
Tomcat Alley
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Interactive Movie
Release Year: 1994
Developer: The Code Monkeys
Publisher: SEGA
Players: 
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Almost sensing that Digital Pictures had the corner on full-motion games covered, Sega attempted to muscle in on the then-booming FMV business and released a few games of its own under the TruVideo label. Along with such titles like Prize Fighter and Wirehead, Sega CD owners also received the fast-paced action of Tomcat Alley. While not particularly different in execution from every other FMV game ever released, it does at least go a bit farther towards actually being enjoyable. But then, when we're talking about FMV games, so that doesn't usually say much.

Truth be told, I was really expecting the groan-inducing intro to lead me into another laughable video effort that would be fun and humorous for all the wrong reasons. Given Tomcat Alley's simplistic gameplay and bare bones story, it seemed like I wouldn't get more than a few hours of game time out of Sega's Top Gun wannabe. Imagine my surprise then, when I actually found myself enjoying this one, and looking back on it for what it is, I actually applaud Sega for using FMV in a way that plays to the genre's strengths instead of trying to make it play like a regular game that uses video. That was the principle problem with most FMV releases, and it was refreshing to finally see a game try another direction.

Anyone who picks up Tomcat Alley thinking they're going to soar through the sky at supersonic speed a la Tom Cruise will no doubt be disappointed by what they actually get. Players don't actually fly the plane, and they instead take the role of a nameless rookie RIO (Radio Intercept Officer) who accompanies an ace pilot named Dakota. The duo are tasked with taking out a mad Russian colonel who's bunkered down in the Mexico desert with a whole lot of hardware. Since the game makes absolutely no effort to explain exactly how the guy was able to leave Russia with half of its air force, I guess the player shouldn't wrack his brains over it too much either.

The secret to what makes Tomcat Alley work lies in its simplicity. Yes, it sucks that you can't actually fly the F-14 through the air while launching an insane amount of missiles at oncoming foes. Wait, didn't I just describe Afterburner? Well then, it seems that Sega already has that angle on air warfare suitably covered. Tomcat Alley puts a little more brain work into the gameplay, requiring the player to locate enemies via waypoints, select targets individually based on proximity, and even avoid enemy missiles through countermeasures or some quick maneuvering. While the player actually does little more than pressing the occasional button, the way everything is choreographed serves to create something of an illusion of action and speed, something vital for a game centered around dogfighting.

Gameplay revolves around the HUD, which has onscreen prompts for everything from answering radio calls to selecting targets. The challenge comes from the player only having five seconds to select an icon from the bottom of the screen before receiving a warning from Dakota. Three seconds later, he aborts the mission if the wrong selection or none was made. I agree with those readers already complaining that this sounds like typical FMV pain-in-the-ass gameplay that forces the player to restart the whole mission from the beginning due to only a single error. As one would expect, trial-and-error are, as always, key to getting anywhere in this type of game, and Tomcat Alley's missions are thankfully straightforward and short enough for most players to get through without having to replay them a thousand times before losing interest (read: Supreme Warrior).

There are seven stages, and while most of the radio and waypoint action is a breeze, the dogfights can be a real challenge. The F-14 comes equipped with a specific amount of firepower and only nine countermeasures, something that can run out quickly if a fight drags on for too long. Since players are only manipulating the onscreen reticule, concentration should be devoted to finding the right icon at the right time. The A button fires and B is for everything else, which makes gameplay easy to get into. If you find your plane out of ammo and chaff, you can even try to dodge an incoming missile by selecting another target, though this usually only works about half the time.

My only real issue with the gameplay comes from having to select an icon from the bottom corners of the screen. Why can't I just use the C button, which only performs the useless function of removing the HUD? No one will ever find the need to remove the HUD, so the button would have been put to much better use in cycling weapons and options. As it is, players will find themselves sometimes rushing to cycle through to find the correct icon before the time limit expires and Dakota aborts the mission. Targeting is also occasionally a pain, due to all the jerking about. Once the player has a feel for it though, it does get better. The big question here is whether or not gamers will give Tomcat Alley that much of their time.

I sincerely think they should. I liked Sega's "active matrix" dynamic, which ensures that each game won't be played exactly the same. Given that there's only a select amount of video to use, each play won't be totally different, but things should be mixed up enough to make it seem like a new experience every time the game is booted up. Coupled with the excellent full-screen video quality (for the Sega CD, anyway) and rocking soundtrack, Tomcat Alley definitely comes off as a serious effort on Sega's part. Unlike most of the Digital Pictures games, which were all flash and no substance, this one at least makes an attempt at delivering action.

Tomcat Alley may not reach the perfect balance of presentation and gameplay that FMV proponents tried so hard to achieve, but it definitely represents a step up on the ladder towards that golden ring. The genre would have truly been better off had more games gone this route of masking simple gameplay with a great mixture of meticulously picked stock footage and great camera angles. Though it's still nothing to get excited about, Tomcat Alley at least delivers a good time for a cheap price. Given the quality of FMV competition available on the platform, that might not actually be such a bad thing.

Reviewer Score: 6.0   |   Avg. Reader Score: 4.7

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1223&title=Tomcat%20Alley
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CD - Trivial Pursuit
Trivial Pursuit
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Board Games
Release Year: 1993
Developer: Western Technologies, Inc.
Publisher: Virgin Interactive
Players: 
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The all-time best-selling trivia game comes to life in this state-of-the-art multimedia edition. The object is the same... be the first to earn 6 "pies" by correctly answering questions in the classic six categories. And the presentation is... LIVE! In the classic game, roll the on-screen die and move around the board answering questions. In the Fast Game, cut right to the questions! To win, give a correct answer in each of these six categories: People & Places, Sports & Leisure, History, Arts & Entertainment, Science & Nature, and Wild Card.

http://www.gamefaqs.com/console/segacd/home/588007.html
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CD - Ultraverse Prime
Ultraverse Prime
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Unknown
Release Year: 1994
Developer: Unknown
Publisher: Sony Imagesoft
Players: 
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Although the package appears to be a compilation, this is the first and only release of Ultraverse Prime. Since it was originally envisioned as a SNES game but not completed, it was eventually released as a Sega CD title as a pack-in with Microcosm, a game that was released separately before. As such this should be considered the base entry for Ultraverse Prime.

It is a sidescrolling brawler game similar to Final Fight or Streets of Rage. Players control the superhero Prime, a thirteen year-old boy called Kevin Green that has the power to transform into a superhero adult version of himself. Prime can punch, kick and jump, and combine these into some new moves and combos. The player as well as the enemies can also occasionally find weapons or objects to pick up and throw. Some stages are much faster as Prime flies at a fast speed and needs to punch obstacles and enemies out of the air.

As a bonus, fifteen different Prime comic book issues can be accessed through the main menu, as well as video interviews with the writers and artists.

The game design has the typical SNES feel, with no changes made to match the advanced options of the Sega CD platform. Compared to the SNES prototype, even though the graphics style is the same, the fighting style is slightly different and a 7-minute rock theme song was added along with the bonus features mentioned above.

http://www.mobygames.com/game/sega-cd/ultraverse-prime-microcosm
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CD - Vay
Vay
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Playing Game
Release Year: 1994
Developer: Sims
Publisher: Working Designs
Players: 
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In the early years of the Genesis RPG's struggled to survive. True, there were the marked successes of the big franchises, Phantasy Star, and the humble beginnings to the Shining Force series, but all in all RPG's were still overlooked and arcade ports were popular. Still the NES had contained a fair number of RPG's and Strategy games, and the Genesis took after that example. By the time of the Sega CD's arrival RPG's had finally found there niche and if there were any left who doubted this fact it took only one playthrough of Lunar to erase doubts. Unfortunately the arrival of Lunar set expectations high, so many turned up their noses at Working Designs next RPG, Vay.

I found Vay to be a thoroughly gripping and fun RPG and to this day regret that Lunar inadvertently made it slip through the cracks. The game has a fairly high beginning, in which Prince Sandor of the Lorath Kingdom is about to wed the Lady Elin. Shortly before the completion of the ceremony, thousands of mechanized warriors from the Danek Empire wreck the castle and kidnap Elin. Sandor's parents die, and he sets off to meet with the wise man Otto and learn what is to be done, because technology such as that which Danek holds has never been seen or heard of before, except for one old legend of the Vay Armor. Most people seemed to feel that such a plot wasn't worthy of their attention after playing such a wonderful game as Lunar. Well I found the plot adequate to begin with, and thoroughly excellent as the interesting twists were played out. Vay was also one of the first games to incorporate the death of a party member into its story.

On the other hand the graphics were fairly mediocre and didn't offer much in the way of eye candy. This didn't deter me, but the graphics still looked to be typical Genesis fair and somewhat poorly detailed given the time that it was released. The story being fairly linear didn't offer all that much of noticeable scenery, but it got the job done. The anime-style cut scenes were quite good though, and unlike most games of the period, offered solid voice acting across the board. Characters weren't exactly innovative in appearance, but they worked well enough for the most part. The only place where I draw the line is with Sandor's hair. Now I want readers (and Sega) to know that I have nothing against men with long hair. I even wore my own hair long for quite some time, but I must protest that Sandor's hair makes him look like a woman with a faintly evil face. There's just something wrong with that.

The sound is decent for the most part, with the soundtrack ranging anywhere from mediocre to excellent. Most of the tunes are far from being exemplary, but the overworld theme will be stuck in your head for days, and the others do set the atmosphere well most of the time, if they don't succeed in being all that memorable. The sound is standard fair really. I can't comment on it other than to say that it wasn't bad enough or good enough for me to remember it particularly.

As with the sound, there's not too much to be said for control, which is more a less the same as other games in the genre. The battle commands are easy to understand, and the only thing that might throw you off at first is the fact that Sandor truly tends to poddle along (no pun intended). Thankfully, you can just hold down the A button to make him speed up. All in all, the control is decent and there's little else to say. All games rely upon their gameplay first and foremost, and Vay delivers well in this arena, playing as your typical RPG.

Although the plot is quite linear, there's enough overworld wandering in all parts of the story to be fairly satisfying to most. Perhaps a little more exploration wouldn't have hurt the game, but I found it to be enjoyable. This game is fairly tough however. It doesn't have particularly complex dungeons, but the monsters are strong and increase in strength fairly rapidly. You're required to gain a few levels every section, but fortunately that's not hard. Many complained of the brutally random battles that came up every few steps, but I found it to be a great strength. With all of the battles, the fact that the overworld exploration is slightly minimal is much easier to overlook and it makes gaining levels an even easier process than it already is, although you'll have to be prepared to lose some blood in the process. And though the dungeons could be more complex, they're hard enough with the tough monsters and (usually) tough bosses coming at you.

In the end I found Vay to be more than just a solid RPG and much more than the bitter disappointment it's made out to be. This was one of the great games of the genre for it's time, and if it wasn't for a couple of noticeable flaws, it would truly be a masterpiece.

Reviewer Score: 8.0   |   Avg. Reader Score: 7.5

Reviewer: Zack Young
http://www.sega-16.com/review_page.php?id=1226&title=Vay
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CD - Wheel Of Fortune
Wheel of Fortune
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Game Show
Release Year: 1994
Developer: Imagineering Inc
Publisher: Sony Imagesoft
Players: 
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One of the many Wheel of Fortunes versions released, the SEGA CD version has 6,000 different puzzles with full motion video of Vanna White herself, however Pat Sajak does make an appearance in the game. The gameplay was as same as other games, using a power meter to spin the wheel, pick letters to fill in puzzles and solve them in order to make it to the bonus round for a chance to win either big money.

http://www.mobygames.com/game/sega-cd/wheel-of-fortune______
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CD - Who Shot Johnny Rock
Who Shot Johnny Rock?
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Menacer; Gamepad
Genre: Interactive Movie
Release Year: 1994
Developer: American Laser Games
Publisher: American Laser Games
Players: 
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Another live-actor arcade shooter by American Laser Games (makers of Mad Dog McCree and Crime Patrol), Who Shot Johnny Rock is set in the classic 1920's style gangster era.

As the title suggests, you're supposed to find out who shot singer Johnny Rock (or at least who hired the guys who shot him) and put them behind bars.

There are some differences between this game and previous American Laser Games shooters. Instead of a wimpy pistol, you get a tommy gun (which doesn't need to be reloaded). Unfortunately, you also have limited ammo and need to buy more at times. Instead of lives you have a fixed supply of money, and each time you die you lose some cash. Lose it all and it's game over.

http://www.mobygames.com/game/sega-cd/who-shot-johnny-rock
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CD - Wild Woody
Wild Woody
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action
Release Year: 1995
Developer: Unknown
Publisher: SEGA
Players: 
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An adventurer named Dusty returns home with an enchanted Totem Pole. Due to an assortment of rare events, the spirits of the Totem have been freed and they have created a bizarre parallel universe that can devour the world. Lowman, the "head" of the Totem, needs some "muscle" as he calls it, to bring them back. He finds a pencil on the desk and makes it come to life. The pencil tells Lowman to call him Woody, WILLLLLLLLD Woody. Lowman explains what has happened with his Totem brothers and now Woody goes into the parallel universe, dimension by dimension, and rounds up Lowman's Totem brothers.

In this game, you destroy your enemies by jumping on top of them and Woody can also wipe them out with his eraser. You can erase certain walls to get through them and you can also erase boxes that most of the time teleport if you press down. Other boxes contain items. You also can sketch things and they will come to life, but you can only do this twice because Woody shrinks very quickly from doing this. There are also power-ups that make you grow again.

http://www.mobygames.com/game/sega-cd/wild-woody
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CD - Wing Commander
Wing Commander
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Simulation
Release Year: 1994
Developer: Game Arts
Publisher: Electronic Arts
Players: 
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The Confederation have been at war with the Kilrathi for the past 20 years, and you're just now joining the Vega campaign. You're a 2nd Lieutenant just out of the Academy, with some good work under your belt. You're posted to Tiger's Claw, the flagship of the Confederation Fleet. Will you help the Confederation to victory, or go down in infamy?

Wing Commander is a space combat simulator interspersed with shipboard dialogs. Onboard the ship, you can save/load game, visit the bar to get the latest gossip, or go on to the next mission briefing, and the 3D space combat part.

The 3D space combat have you sitting in the cockpit, where you control the craft like roll, turn, up/down, afterburner, as well as fire guns and launch missiles. There are four different crafts on the Confed side, each with different flight characteristics and armament. You will have a wingman on each mission, and you should keep the wingman alive as the wingman will help you if you issue the right orders. You can also taunt the enemy. You'll be fighting several different types of enemy fighters and capital ships, and even combat a few Kilrathi aces.

When the mission is complete, land back onboard the ship and get ready for the next one. The campaign tree have both winning and losing paths.

Wing Commander featured a hybrid bitmap/3D graphics engine that allowed even 286's to display detailed 3D graphics to an extent never before possible. With EMS available, it can display even more detailed graphics and in-cockpit animations.

http://www.mobygames.com/game/sega-cd/wing-commander
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CD - Wirehead
Wirehead
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Interactive Movie
Release Year: 1995
Developer: The Code Monkeys
Publisher: SEGA
Players: 1
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Isn't that the guy from the Hogan Family... remember that show? No? Oh, well never mind then. To put it simply, this is yet another FMV game for Sega CD that is nothing but full-motion video (as opposed to video that isn't full-motion) with some interactivity thrown in for good measure.

Wirehead is also another FMV title that I don't particularly think is a waste of time. The true reason why I feel most people are ever interested in FMV games is because they enjoy the story, and Wirehead, in my opinion, is just such a game. I love this story because it's so bizarre, far-fetched, ridiculous, and laughable! It's my contention that this game is one you will certainly have fun with and will never forget.

Ned Hubbard is our main character here. He's a normal guy. He has a wife, and two children. He lives in a nice house in a friendly, completely normal neighborhood and, for all intents and purposes, is text-book normal. This game could very well have had a prequel for all we know. There's mention of some sort of "accident" that happened to Ned as our story begins. His head has been wired by this scientist with... something. We don't know what, but there is now some sort of electronic junk sticking out of his ear and an antennae sticking upward, and he actually has a controller that he keeps on his person that is able to control his body. And to make matters worse, some very evil people who want in on this body-control technology have ambushed its creator (Dr. OJa) and killed or tortured those who know about the operation he previously performed on Ned.

The story opens up much like a movie. The roaring lion from MGM is in the opening of the game. Classic! The game then begins with credits and music, just like a movie, and we zoom in onto Ned, who's sleeping on his easy chair in his home. His two children sneak up on him and swipe his controller from his pocket and hide on the staircase. The doorbell rings. It's the post woman and she's here with a package for Ned. Since he gets up and answers the door, it's safe to assume he is able to move around and complete simple tasks on his own, so it's not very clear why he has or even needs a controller to control his body. It does make for a hilarious gag as his children start playing with it and make Ned dance around and do back flips, while the mother comes down the stairs and scolds the kids for "playing with father's controller." It's all so random and ridiculous, and the look on the post woman's face as she walks away is priceless!

Anyway, to keep from digressing from the story, it then gets serious as Ned opens the package. It's a video tape. Ned plays it for us to see and it's a recorded message from his friend and life-saver Dr. Oja. Oja describes a desperate situation in which his nurse has been killed and he's been tortured. He also says that he's escaped and fears he doesn't know how long before they find him or you. "They" is not made clear right away, which obviously is great and adds to the tension and engages you in the unfolding story. The video is also great because Oja, after promising to get in touch with you soon, says that in the meantime he's got "someone looking over you with HIS controller." THAT'S YOU!! A little message in the corner of the screen shows you logging on and you think, "Whoa, that's my command screen! I'm in control of Ned!" After two suspicious characters come to the door posing as FBI, you make a break for it and make a daring escape from the house. And this is where you take control of the action.

It's quite simple. A bunch of arrows, representing the D-pad, will appear on the screen, and you get to choose what route Ned chooses throughout the game in his relentless escape from those out to get him. Wirehead gets full marks for having an impressive amount of variety in where you are able to go and how far you can go. But basically, the game is nothing more than a movie where you get to decide where it leads. The way your life meter works is you have three battery cells, each with three lives. If you make a mistake that kills you, gets you caught, or something else bad, the screen turns to white snow and you lose a life. Each battery is basically a continue and once all three are depleted, you have to start all over from the very beginning.

Once you learn all the routes, you'll start to discover shortcuts in which you don't have to complete as many turns. Occasionally, you'll have to press one of the buttons to "punch" or "kick" someone, but virtually the entire time you're simply choosing some direction on the D-pad for which way to go. In some respect, this game is quite a lot like Dragon's Lair, the classic laser disc-based arcade game by Don Bluth in which you make split decisions about where your character will go to at what times, and the rest of the time you're just watching a bunch of movie footage as your reward.

Wirehead is broken up into chapters of sorts. Once you manage to get through a scenario, you'll be rewarded with a cut scene showing the progress of the story. The end of this cut scene is usually where you'll start over after you lose one life (battery). You'll only have to go back three or so steps if you only lose a turn (1/3 a battery). More characters come into play as things go on. The story is obviously something I can leave to you to find out about, as it's just too strange to be believe and frankly, it would ruin the game if I tell you any more.

Wirehead is a must-have title for anyone who is either a fan of FMV or even a fan of bad movies. Ned's character is such a dork, and he'll give you these odd looks in the camera if you make a bad or strange decision. If you take him on a risky route, he'll get scared and petrified, along with whoever comes with him, and the screams and fighting that ensues between him and others will have you cracking up! The replay value is great because playing again gives you the chance to give it another go to find different routes and see other endings to different chapters of the game. It all basically leads to the same ending of the game though, which is the only thing I'd nitpick at.

Also, this game can get a little aggravating because the only way you will beat it is through lots of trial and error, which of course means you'll have to play through it many times before you can figure out where to go. And you may be getting really far, but you know in the back of your mind that you're on your last battery cell and the next mistake you make will mean you have to start the whole game over again. If you don't have the patience, you'll be extremely tempted to give up. My suggestion is that you don't because you'll be missing out on a lot of ridiculousness.

Overall, even though FMV is not my favorite genre, I have to give Wirehead high marks because it's just really funny. It had me laughing hard, and I've never laughed this hard with an FMV title. If you have a sense of humor, you can't go wrong with this title. It's easy to control, it's simplistic in nature, and it's a born Sega CD title. It's also one of the last titles ever made for the Sega CD. Snag a copy somewhere, and do it today!

Reviewer Score: 9.0   |   Avg. Reader Score: 8.7

Reviewer: Jonathan DOgey
http://www.sega-16.com/review_page.php?id=1233&title=Wirehead
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CD - Wolfchild
Wolfchild
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Release Year: 1993
Developer: Core Design Ltd.
Publisher: JVC Musical Industries, Inc.
Players: 
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Many gamers and critics often claim that the Sega CD is a waste of space because many of its games were just revamped Genesis titles with fancy soundtracks and FMV sequences. This is, of course, not at all the complete truth. However, with Wolfchild it is, a not-so-well-known action platformer from the Sega CD's early days.

The CD version is exactly like the Genesis port, except it has a simple animated intro with stiff voice acting and a brand new soundtrack. This isn't necessarily a bad thing, but more of an unnecessary thing. The intro has some unintentionally funny moments, and our hero has an uncanny resemblance to Mic Michaeli (of Europe "fame"), but overall it's a nonsensical waste. It looks great, the colors are clear, full screen and with no pixelation. It's animated poorly though, and it reminds me of early Internet flash cartoons, as there are load times during cuts which blunt the drama. But does any of this matter?

No, not really. Ninety percent of the time most of us skip through every intro and get right to the game, this is minor stuff (further proof that this game really didn't need to come out on the Sega CD, and the intro feels totally tacked on). As for what the game is about, it's your typical bad guy taking over the world with mutants, with a little kidnapping and vengeance thrown in (At least that's what I think its about, the manual is a little inconsistent with the in-game intro...).

Our hero starts off with just his fists, but they are fairly effective. There are power ups throughout, and some raise the "vitality" bar until he transforms into a werewolf of sorts. When he transforms, he immediately gets his Single Fireblast. It has unlimited ammo but be careful not to take too much damage, or you will revert to your fist-waving human form. There are also smart bombs that you start out with that destroy practically everything on-screen. Seven additional power up/weapons are available, including: the Flamer, the Threeway, and the Homer (so many possibilities... remember those three-word stories from school?). There are other items: shields, continues, vitality, smart bombs and, of course, points.

The controls are extremely responsive, too. The game is a cinch to control, and overall it really is fun! There are some annoying cheap hits, and jumping is a tad stiff. For a good comparison, think Terminator, but most of the enemies go down after one sock to the face. They do regenerate though, and sometimes you'll get stuck on a platform, kill something and before you can get away the mutant is back.

Unfortunately, this game looks like it came right off the NES. The sprites are small, the backgrounds are pretty bland, and the level designs have a real vanilla feel. That being said, when we get to the meat and bones, the gameplay, you get a pretty freaking awesome game. It sort of reminds of Contra. They seem almost like sibling games, only Wolfchild is more slowly paced. Throw in some Shinobi, more melee, and we've pretty much summed it up.

The sounds are a mixed bag, and while I can't comment on how they all compare to the Genesis port, I'm willing to wager that most are probably identical. The punching sounds really annoy me - they sound like coins being shaken in a plastic box - but overall they're generic but get the job done. The CD soundtrack is bitchin' pure and simple, and in many ways it reminds me of the Terminator. It has all that techno/hair metal/synthy goodness we children of the '80s hold so dear.

Whether you pick up Wolfchild on the Genesis or the Sega CD is up to you. The CD version has a rockin' sound track and some funny FMV scenes, and if you're into all that as I am, you'll want to take the Sega CD route. If you don't care, well you can depend on the Genesis version for a few hours of enjoyable gameplay. It's not a must-have, but its good for an afternoon of fun.

Reviewer Score: 7.0   |   Avg. Reader Score: N/A

Reviewer: N. Hirschi
http://www.sega-16.com/review_page.php?id=1234&title=Wolfchild
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CD - Wonder Dog
Wonder Dog
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Release Year: 1992
Developer: Core Design Ltd.
Publisher: JVC Musical Industries, Inc.
Players: 
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Wonder Dog is a side-scrolling platform game featuring a dog with super jumping ability and powerful throwing stars. Wonder Dog has these abilities because he is not from Earth, but from Planet K-9. When Wonder Dog was a pup, K-9 scientists sent him to Earth to escape the impending invasion from the Pitbully Armada. Now, armed with the wonder serum, Wonder Dog must fight his way back to liberate K-9.

This game features a variety of colorful stages, several hidden bonus rounds, and a large boss character at the end of nearly every level.

http://www.mobygames.com/game/sega-cd/wonder-dog
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CD - World Cup USA '94
World Cup USA '94
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports - Soccer
Release Year: 1993
Developer: Unknown
Publisher: U.S. Gold
Players: 
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For the third World Cup in succession, US Gold had the license to produce the official game. They entrusted Tiertex with the task, who produced a top-down game recreating the full tournament. As well as the 24 teams who qualified for the tournament, other significant footballing nations like England, France and Denmark could be drafted in. The presentation of the menus is largely icon-based, with the official mascot featuring prominently. Tackling is difficult and passing is easy, making for a flowing end-to-end style of play.

http://www.mobygames.com/game/sega-cd/world-cup-usa-94
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CD - WWF - Rage in the Cage
WWF: Rage in the Cage
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports - Wrestling
Release Year: 1994
Developer: Sculptured Software
Publisher: Arena
Players: 
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In the early to mid '90s, I was obsessed with all things wrestling. The WWF was my company of choice, and I was a walking advertisement for the brand. I splurged on tons of its merchandise; my walls were covered with posters, my wardrobe consisted of Ultimate Warrior, Razor Ramon, and Bret Hart t-shirts and I even bought those HBK gloves. You know, the ones that are cut midway through each finger? Yep, I was begging for an ass-kicking. And being a gamer, I had to own each new and improved WWF game.

Rage in the Cage plays a lot like the three other 16-bit WWF game: Super Wrestlemania, Royal Rumble, and Raw. To give you an idea of where it stands in the WWF timeline, it was released after Royal Rumble, but before Raw. Both of those games can be a lot of fun, so it would make sense that Rage in the Cage would follow suit. After all, it's running on the superior Sega CD hardware, and the gimmick here is cage matches. Who doesn't love cage matches? Unfortunately, Rage in the Cage falls short in almost every way.

The Sega CD itself has always presented both advantages and disadvantages. Because Rage in the Cage is a CD game, I expected fantastic music and memorable entrance videos. What I got wasn't even close. There are only a few instances when this game reminds you which system it's running on. You can watch a quick video of each wrestler pulling off his finishing maneuver, but the video lacks color and quality. After characters enter the ring, the gamer is treated to a quick character-specific sound bite. The problem is, each sound-bite is preceded and followed by a small load time. Fortunately, you can skip these repetitive clips. And of course, people spoiled by previous WWF cart-based games may be surprised and frustrated by the amount of load times present. One thing becomes very clear ten minutes into the game: the amount of positive changes related to the hardware switch pale in comparison to the amount of negative changes. To put it bluntly, the game would've been better suited on the Genesis.

Rage in the Cage seemingly offers a good amount of material. There are twenty characters to choose from, including favorites like Bret "Hitman" Hart, Undertaker, and Shawn Michaels. Likewise, some serious b-listers  Samu, Fatu, and Crush come to mind  are thrown in as well. There are four modes to play: one fall, brawl, tournament, and cage match. One fall can be great for practice or when playing one of your buddies, brawl is the same without referees, and tournament is the closest you're going to get to a "career mode." You run through all nineteen opponents to become WWF Champion. The real draw here, though, is the brand new "cage match" mode. Cage matches play exactly the same as Brawl matches, with the stipulation being that you must exit the ring to win.

Of course, all the modes and characters in the world won't matter if the gameplay is broken. With Rage in the Cage, everything works, and that's the best compliment I can give. The game plays exactly as you'd expect: you punch, kick, grapple, and pull off various maneuvers based on button presses during grapples. It's important to note that while the game will work using a standard three-button pad, a six-button pad really enhances the experience. My issue with the game - and this issue really extends to all WWF 16-bit games - is that it lacks any real depth. You grapple, mash on a button as fast as you can, rinse, and repeat. Every character uses the same basic move structure, so besides executing finishers, each experience is exactly the same. Why does Yokozuna run just as fast as Shawn Michaels? A little more time spent on individualizing and balancing the characters would have gone a long way. That said, the game controls just fine... shallow, but fine.

Visually, things are on par with Royal Rumble, and all the characters are instantly recognizable. I was expecting more color than the prior Genesis games, but there isn't really a notable difference. Another minor complaint is that all characters animate the same. They all have the same run, punch, and body slam. Again, based on the various sizes of the characters, things just feel a little off. As for the added video, the quality is grainy and small, but it's a nice inclusion nonetheless.

My biggest complaint of all is the lack of CD-quality music. The music never rises above SNES quality. One of my favorite things to do with Royal Rumble was to keep the character-select screen on certain characters, knowing that my favorite entrance themes would begin playing. When I learned of Rage in the Cage, I expected ACTUAL entrance songs. Instead, I got midi-quality bastardizations of my favorite songs, with no vocals to speak of. The same goes for the in-game sound effects. Each punch and kick is met with a "grunt" that sounds as if it were made for the Genesis. Why move to the Sega CD if you're not willing to take advantage of its strengths? Again, each character has a small sound-bite, which just like the video is unnecessary but welcomed.

Ultimately, Rage in the Cage disappoints. Though the game was released between Royal Rumble and Raw, it ends up falling short compared to either one. The game is almost exactly the same as Royal Rumble, with just the "cage match" interchanged with "Royal Rumble" (I'd take the Royal Rumble mode over the cage match mode any day of the week), and lacks the variety that made Raw worth owning. Add to this missed CD opportunities and you have a very average game. If you're a fan of wrestling, go out and buy Raw. Rage in the Cage just isn't worth the asking price.

Reviewer Score: 5.0   |   Avg. Reader Score: 4.0

Reviewer: Tom Briggs
http://www.sega-16.com/review_page.php?id=1238&title=WWF:%20Rage%20in%20the%20Cage
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CD - Smurfs
The Smurfs
Platform: Sega CD
Region: Europe
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Release Year: 1995
Developer: Unknown
Publisher: Infogrames
Players: 
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This version of The Smurfs video game is the most vibrant, colorful, and best sounding out of all the game ports by far. Utilizing the Sega CD's advanced capabilities, players are treated to amazing graphics and a rich sonic atmosphere. The Smurfs have never looked or sounded so good - this game is definitely a treat! 

http://bluebuddies.com/Smurfs_Sega_CD_The_Smurfs.htm
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CD - Syndicate
Syndicate
Platform: Sega CD
Region: Europe
Media: Compact Disc
Controller: Gamepad
Genre: Strategy
Release Year: 1995
Developer: Bullfrog Productions, Ltd.
Publisher: Domark
Players: 
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In the future, the world is controlled by a handful of global corporations (syndicates). You are the Marketing director (hit man) for one of these companies. It is your job to take control away from the competitors. The job is not one of diplomacy, but one of brute force and physical control. Advance your way to the top of the corporation by successfully completing your missions and managing the money you make from your territories.

The gameplay is visually reminiscent of X-Com, with an angled top-down perspective, but it is real time rather than turn based. You have missions ranging from infiltrate and capture, to seek and destroy. In each of these you direct a team of four agents as they move through the world shooting at anything that gets in their way.

You can upgrade and modify your agents, as well as equip them with tools you have researched or liberated from opposing syndicates. As you complete missions, you gain more funds to use for purchasing agents or researching upgrades and equipment.

http://www.mobygames.com/game/sega-cd/syndicate
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CD - Theme Park
Theme Park
Platform: Sega CD
Region: Europe
Media: Compact Disc
Controller: Gamepad
Genre: Strategy
Release Year: 1995
Developer: Bullfrog Productions
Publisher: Domark
Players: 
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Dominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides.

Shops must also be included, so that the visitors can buy food, drinks and souvenirs - the cunning player will combine salt, sugar and caffeine settings to maximize consumer interest. Staff must be hired to keep everything running smoothly, and they will only work for what they consider a fair rate of pay.

You are competing against other Theme Parks, so don't let them get an advantage over you - monitor your success in attracting customers and financial viability closely using the supplied statistics pages. More important, ensure that research is adequately funded to produce new rides.

It can be played in three modes - Sandbox level lets you concentrate on the park design elements, while Sim and Full add more strategic features.

http://www.mobygames.com/game/sega-cd/theme-park
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CD - F1 Circus
F-1 Circus CD
Platform: Sega CD
Region: Japan
Media: Compact Disc
Controller: Gamepad
Genre: Racing
Release Year: 1994
Developer: Unknown
Publisher: Nichibutsu
Players: 
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F1 Circus is a Japanese game involving Racing. It was developed for the Sega MegaCD, which was the Japanese version of the American Sega CD. It features CD quality sound, and three dimensional racing action.

http://records.00home.com/pages/f1circus.html
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CD - Heavy Nova
Heavy Nova
Platform: Sega CD
Region: Japan
Media: Compact Disc
Controller: Gamepad
Genre: Action
Release Year: 1991
Developer: Unknown
Publisher: Micronet
Players: 
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In an era of frequent alien attacks, the Earth has a unified Government, which relies on a line of cyborgs known as the Heavy Dolls for defense. The greatest of these are known as the Heavy Nova, a title earned by passing a rigorous training regime.

You are taking on the simulated proving grounds, which are split into two styles of alternating action. In the first you must progress (initially purely horizontally, though later with vertical flick-scrolling as well) through a hostile environment of enemies, bombs and traps, gaining points for doing it quickly and with lots of energy left. Initially you can fly and kick as needed.

Once this section is complete, you move on to one-on-one combat of the Street Fighter 2 style. The early foes have far less energy than you begin with. As you progress through the game, you are awarded extra attacking moves, in a manner similar to Brutal: Paws of Fury

http://www.mobygames.com/game/sega-cd/heavy-nova
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CD - Night Striker
Night Striker
Platform: Sega CD
Region: Japan
Media: Compact Disc
Controller: Gamepad
Genre: Racing
Release Year: 1993
Developer: Unknown
Publisher: Taito Corporation
Players: 
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Taito had created plenty of great arcade games during the '80s and throughout the early 1990s. One of my favorite from the era was Night Striker. Taking the best gameplay elements from OutRun, Afterburner, Thunder Blade, and Space Harrier; Night Striker is one really great rail shooter that should be played by everyone. You have to understand that Night Striker runs on very advanced 2D sprite scaling hardware and porting the game onto any cartridge based 16-bit system would had been impossible. When the Mega CD attachment came out in Japan, its sprite scaling abilities were able to handle most of Night Striker. So when Taito ported it onto the Mega CD, I knew I had to play it. However, after playing for about twenty-five minutes, I had a sour taste in my mouth.

Unlike in Space Harrier, where one hit means you're dead, Night Striker uses the shield system for your car's "health." At the start of the game you have five shields, but you can increase your shield count if you complete a stage without taking a single hit. After each stage, your shield number will be extended by one point, and you lose a shield point if you get hit by either enemy fire, or crash into an object. Learn to control the car perfectly so you'll be able to get to the last stage with plenty of shield points!

Taken from OutRun is the level branching system (the same system as in another Taito shooter, Darius). You can only play six stages on one credit, but there are twenty-one stages in all. The action starts off in stage A, but later on you have to choose a different level each time you completed a stage, and you keep choosing levels until you have completed the game. The result is that there are many different final stages and you must choose one in order to finally beat the game. Luckily, each final stage has a very challenging boss, and defeating him will give you a different ending. This gives Night Striker a high replay level because you can always change the paths as many times as you want!

What made Night Striker so great in the arcade was its gameplay. You controlled a flying automobile and went through many different levels of destroying enemies, objects, and bosses. The game had you dodging a lot of enemy fire and homing missiles, and another thing you had to worry about was not crashing into a wall, or an object like a tree. Most of this made it home intact...notice that I said most.

The biggest problem with the Mega CD port of Night Striker is the graphics. The arcade game requires a lot of RAM for animations, and since the Mega CD doesn't have enough, Taito had no choice but to lower the resolution down to a pixilated pulp in order to add in it all. The game is very pixilated and it's hard to judge the distance from any object to your car. Even worse, the game uses few colors on screen, and it looks terrible. It's is still playable, but at certain times it's hard to see anything on screen. The resolution is so low at times that you don't know what the enemy looks like from all the horrible pixilation! In the long run, this tends to almost ruin the experience.

Since the game is in CD-ROM format, the great music from Taito's music band Zutata remains perfectly intact. Night Striker always had that great soundtrack that you just want to keep hearing when you finished playing the game. Luckily, you can put the disc in a CD player and hear the great music for your enjoyment! In the options menu, you can switch to the arranged soundtrack, but I prefer the original one for its coolness. The sound effects are very similar to the arcade machine, but they are down sampled because of RAM limitations. The down sampling is not bad at all and they actually sound very good on the Mega CD.

At certain times when playing Night Striker, you'll encounter heavy slowdown that will make the game even harder to play. An interesting fact is that the original arcade version had little, if any slowdown whatsoever. This is mostly because Night Striker was running on a very advanced 2D sprite scaling hardware (Taito's Z hardware board).

Ater playing the Mega CD port of Night Striker, I was disappointed with the pixilated graphics. The game looks so good in the arcade, but on the Mega CD it looks like a pixilated mess! Be happy that the music and gameplay weren't completely ruined, because that's what saved this port from being a total disaster. Fans of the game looking for the best version might want to avoid it completely and get the Saturn or PSX version instead, but Sega CD fans with an itch should play this one with caution. 

Reviewer Score: 6.0   |   Avg. Reader Score: 4.0

Reviewer: Uri Cohen
http://www.sega-16.com/review_page.php?id=1153&title=Night%20Striker
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CD - Penn & Teller (Disc 1), CD - Penn & Teller (Disc 2)
Penn & Teller's Smoke and Mirrors
Platform: Sega CD
Region: Prototype (USA)
Media: Compact Disc
Controller: Gamepad
Genre: Unknown
Release Year: Unreleased
Developer: Absolute Entertainment
Publisher: Unreleased
Players: 
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Professional magician and comedian, co-creator and executive producer of last year's The Aristocrats, co-author of 'How to Cheat Your Friends at Poker; The Wisdom of Dickie Richard,' and larger half of performance duo Penn & Teller yesterday discussed the unreleased Sega CD videogame he helped design, Penn & Teller's Smoke and Mirrors (or Penn & Teller's S&M, as he prefers to call it), on this daily podcast.

"It was a really mean, groovy game," said Jillette.

Smoke & Mirrors - recently spotlighted in a Waxy.org post for being bootlegged by some awful hooligan, was developed for the ill-fated Absolute Entertainment at the height of the first CD-ROM multimedia craze. In addition to a main adventure game that involved killing rival magicians and ultimately debunking the 'magic' of a Siegfried & Roy parody, the disc was also set to contain a number of magic tricks to pull on your friends, guest appearances by both Lou Reed and Blondie's Deborah Harry, and a little something called 'Desert Bus.'

"The best part of that I think was an idea that was not mine, not Teller's, and not Barry Marx, who designed the game with us. It was an idea by Eddie Gorodetsky, one of the producers on 'Two and a Half Men,' really funny guy. I think that Eddie G. is one of the funniest guys in the world."

"Remember Janet Reno? When she was taking away our rights, instead of the people who are now? Janet Reno was really against violent videogames, so we decided to do this game, Eddie's original idea, it was called 'Desert Bus.'"

"'Desert Bus' was a game we thought would really appeal to people who didn't like unrealistic games, and didn't like violence in their games. It was just like real, loving life."

The goal of Desert Bus was to, quite simply, drive a bus from Tucson, Arizona to Las Vegas, Nevada; a very very boring drive, as those of us who have done it know. There were a couple catches, though: in the game, your bus could not go over 45 miles per hour. Also, it veered to the right, just ever so slightly, so you could not simply tape down the accelerator button on your Genesis pad and leave the game alone; you had to man the wheel at all times. Oh, and did we mention the trip takes eight hours, in real time?

"You saw nothing. It was just desert stuff going by," said Jillette. "And there was a little green tree hanging from the rear-view mirror, one of those things that makes your car smell better? And it would just kind of drift in slowly to one corner of the screen. And you couldn't take your hands off the controller, and if you did...it didn't have a spectacular crash, it just slowly went into the sand, and then overheated and stopped, and then the game was you being towed backwards all the way back to Tucson."

"And when you went from Tucson to Vegas and did the full 8 hours, you had bus stops, and the bus stops...you could stop and open the door, but no one got on. No one's ever waiting for you. And if you went by them you weren't punished at all, because nobody was there. It meant nothing. And a bug hit your windshield five times during the eight hours, and that was the only animation. It was just road after road after road. Eight hours of desert bus. And then when you got in - and I love this - when you got into Vegas and pulled in and stopped, the counter - which was five zeros - went to 1. You got 1 point for an eight hour shift, and then a guy came in and said, 'Do you want to pull a double shift, Mac?' And then you could drive back to Tucson for another eight hours for another point."

Jillette then detailed the official Desert Bus contest that Absolute had planned to accompany the game:

"And we were planning on giving a very lavish prize for the person that got the highest score. It was the person who got like, a hundred [points]. So 800 hours of playing this. We were hoping that groups of people, like fraternities and stuff, would play."

"It was going to be, you got to go on Desert Bus from Tucson to Vegas with showgirls and a live band and just the most partying bus ever. You got to Vegas, we're going to put you up at the Rio, big thing, and then, you know, big shows."

"It was a HUGE prize. It was dedicated to Janet Reno."

"The really sad part of this is that Barry Marx, who was the brains behind it and working with us, and a dear dear friend of mine, he had this massive heart attack out of the blue and died. So I think he would have a website certainly that gave all the instructions and everything, because it was really his baby, and a very funny idea."

http://www.gamesetwatch.com/2006/03/penn_jillette_discusses_unrele.php
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CD - TimeCop
TimeCop
Platform: Sega CD
Region: Prototype (USA)
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Release Year: Unreleased
Developer: Unknown
Publisher: Unreleased
Players: 
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The cover scan of issue 45 of Sega Pro CD was kindly supplied by Simon Kingsbury
 
One level from the full game, consisting of a jetpack duel in the sky surrounded by landmines and dangerous scenery.  The full game never saw a PAL release, but given the lacklustre graphics and unresponsive controls, that might not have been a bad thing.

http://www.sega-mega-cd-library.co.uk/Other%20Pages/masterd41d.htm?http://www.sega-mega-cd-library.co.uk/Demo%20Pages/TimeCop%20Demo.htm
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CD - NFL Football Trivia Challenge
NFL Football Trivia Challenge
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports - Football
Release Year: 1993
Developer: CapDisc
Publisher: CapDisc
Players: 
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NFL Football Trivia Challenge is a trivia game with an National Football League license. Either player can pick his favourite team to play with. TV commentators Pat Summerall and Tom Bookshier describe various situations in play accompanied by 1200 images and 300 Full Motion Video clips. 1500 multiple choice questions are waiting to be answered in the game. For each correct answer the player gains yardage in the game and increases his chances of scoring a point. The player with most points after 60 questions wins the game. There are three different difficulty levels to play at.

http://www.mobygames.com/game/sega-cd/nfl-football-trivia-challenge
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CD - Radical Rex
Radical Rex
Platform: Sega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action
Release Year: 1994
Developer: Beam Software
Publisher: Activision
Players: 
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Radical Rex is a fire-breathing Tyrannosaurus on a skateboard who has to save the dinosaur race under the spell of an evil creature. The game consists of 10 levels set in the prehistoric age. Radical Rex can use a skateboard or glide down hills, jump, kick and breath fire. Tougher enemies need multiple hits and when burnt Rex needs to kick them once more to destroy them or use his scream (hits everything on the screen). While playing Rex collects eggs, health, power-ups for his fire breath and scream refills. Checkpoints are shown as torches that need to be charged with fire. After each level, there is a Bomberman-like sequence to earn an extra continue. Enemies include flies, turtles, toads and all kinds of dinosaurs.

http://www.mobygames.com/game/sega-cd/radical-rex
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CD - Romance of Three Kingdoms III
Romance of the Three Kingdoms III
Platform: Sega CD
Region: Japan
Media: Compact Disc
Controller: Gamepad
Genre: Strategy
Release Year: 1993
Developer: Unknown
Publisher: Koei
Players: 1
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Romance of the Three Kingdoms III: Dragon of Destiny is another strategy game by Koei. The concept is the same here as in Koei's other wargames: conquer all you can!

In this case the historical setting is ancient China. The country is under the control of one Emperor, but all of the faction leaders want to be the emperor themselves. You begin with one territory and you must conquer more to win the game.

http://www.mobygames.com/game/sega-cd/romance-of-the-three-kingdoms-iii-dragon-of-destiny
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03405102
Gynoug
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1991
Developer: NCS
Publisher: SEGA
Players: 1
_________________________
*
You are Wor, a winged battle master with the power to hurl bolts of energy and control the magical forces of nature. Your planet has been taken over by some of the most hideous creatures ever known! Crush these dangerous creatures and free the planet!

Hints:

- Easy Mode -
Highlight the ''Game Level'' section on the options screen, then hold A + B + C and press Start.

- Level Select -
Highlight the ''Control'' section on the options screen, then hold A for around ten seconds.

- Unlimited Credits -
Hold Left + A + C when the ''Game Over'' screen appears. Hold the buttons until the continue screen is displayed to continue game play without using any credits.

http://www.gamefaqs.com/console/genesis/home/586601.html
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08dc1ead
Soleil
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Role-Playing Game
Release Year: 1994
Developer: NexTech
Publisher: Atlus
Players: 1
_________________________
*
This is a great but little known RPG for the Genesis, after the fashion of Zelda. The graphics and textures are great, and the game is very detailed and fun to look at. The music is simple and not bothersome at all. You fight in real time style combat, not turn based. There are a variety of monsters and traps out there to test your wit and skill.

With a large world to explore and controls that are easy to use, you can get hours of fun out of this game. Pick up animal friends to help you along the way, and learn to use them to their fullest.

Directions:

It's your fourteenth birthday! If you talk to people you'll learn that this means that you get access to the training grounds now, so that you can train to become a warrior. Completing the training grounds is the first thing you need to do in the game.

Be careful, they're tricky. Talking to people is very important, as it is in most RPGs. Sometimes you'll need to talk to someone more than once to get what you need. Sometimes more than once in a row! Reading signs is also important.
Your health is displayed in the top left corner of the screen as apples. The word "max" is next to it whenever it is full. Whenever you take damage some apples will disappear. Picking up apples will refill your health.

In addition to the normal slash you get from just tapping A, you can hold A to charge your sword and release it when it's glowing to throw it. You'll have to learn this from someone before you can use it. They'll charge you for the lesson, so you may not be able to get it right away. The game's currency is Malins. You'll need these to buy things to help you on your quest, like skills and health upgrades. You'll mostly find Malins by cutting grass, opening treasure chests, and killing certain monsters. You can break all kinds of things with your sword, from grass to rocks to doors with big X's on them.

Try to break everything! You can jump with B, but only in certain places. There are a few places where it's possible for you to fall into a hole of some sort and all you'll see is two white eyes (your own) in the darkness. You'll have to jump to get out of there. When you meet the hare and have your dog friend with you, you'll learn to jump. Now you'll be able to jump whenever you want. Just be careful that you don't jump into water that's too deep. You will lose health from that. There will be other abilities you can learn from people (or animals) in the game.

You can also climb things. If something has an unusual texture (like a climbing wall that looks like it's covered in ropes or vines) you might be able to climb it.

In the game you'll eventually talk to a fortune teller. Make sure that you have spoken to all of the people you want to speak to before you do that because, after that, you'll only be able to talk to plants and animals until you find her again! You will have animal friends that are crucial to the completion of your quest, and now you will be able to get them by talking to them. Some you'll pick up normally in the main course of the game, but others you'll have to find by going on other missions. Your first one is your very own pet dog! Go back to your house to get him.

When you have picked up animal friends, you can use them by going into your Start menu. When you are in that menu, you can move the cursor to an animal and a short description of what it does will be at the bottom of the screen. Now you can set that animal to A or B by pressing A or B respectively. If you want to remove an animal from one of the slots, then you go to the "Take Off" slots. There is a "Take Off" for A and and for B. Just select the "Take Off" that you want. Also, different animals will do different things in combination with other animals. This special effect will be displayed in a box on the animal menu.

Whenever you leave a town, a map screen will appear. The paths you can take will be lit up with yellow. Press in the direction you want to go. When standing next to an area with a name, press A to enter there. You will have to enter some areas before you will be able to pass them. After you have entered and gone through that way once, you'll no longer have to enter there if you don't want to.

You will have to face many monsters in your quest. Most can be destroyed with one hit in the beginning, but there will be bosses that are much harder. The first boss you will have to face is in Dahlia. There, in an old lady's house (that you'll have to find your way to by use of waterfalls), there will be a wolf. He will take many more hits to defeat than the normal monsters. Every time you hit him his health will be displayed below yours in green apples. This way you can keep track of your progress in defeating him! As you come to new places you will find new and harder enemies there.

There will be many puzzles and problems that you'll have to figure out. That's a lot of the fun in this game. Explore every corner and leave no stone unturned, unbroken, or unthrown.... whichever the case may be. 

Controls:

A Button: Use Sword/ Talk
B Button: Jump
C Button: Use Animal
Start Button: Animal Menu/Pause

Hints:

- Footprints in the Sand -
In sandy areas where you leave footprints behind, you can find things in the sand. Just walk around and things will turn up.

Reviewer: fallenrain
http://www.consoleclassix.com/genesis/crusader_of_centy.html
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b97cca1c
Story of Thor
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Role-Playing Game
Release Year: 1994
Developer: Ancient
Publisher: SEGA
Players: 1
_________________________
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"You're Prince Ali, and you've decided to take a stand against the evil that has permeated your island of Oasis. Your goal is to release the power of the four Wild Spirits, which will halt the resurrection of a maniacal sorcerer while also saving your empire. As you wander the island in search of evil, you can use your weapons, as well as your feet and fists, to bring the enemy down.

There are also Hidden Super Moves to discover, which will make you an unstoppable force. As you progress, you'll be challenged by a myriad of puzzles that will lead you to the bosses at the end of each level, so be sure to save some of your strength for those battles. If you're successful, Oasis will remain a tranquil island; and failure means the end of your empire!"

The colors and textures of this game are pretty awesome. Over all it looks great. The animation is smooth and enemies give a terrific yell when you defeat them. The music is pretty good, though your basic RPG music. There are plenty of different items to make game play interesting and the worlds are creative and fun to explore.

Directions:

This is a fun RPG that has a lot of action. You start in a village that will be attacked. Start by defending the village, and then talk to the nearby villagers, by pressing B. If you look at your map, there will be a flag marking where you should go next.

Attacking is not too difficult. Just tap B continuously to attack with a series of stabs and kicks, or hold down B to do a backhand attack with your knife. Later on, you can obtain different weapons as well as items by defeating enemies and opening treasure chests. To open a treasure chest chest hit it with your sword. To pick up new items press B when you are next to them.

As with other RPGs, as you proceed further in your adventure you will gain experience points and learn new skills from defeating monsters and enemies.

You can pick up various weapons throughout the game. They will be stored in your weapons menu. To change weapons press Start and then access the weapons menu by pressing B. Choose the weapon you wish to use and then press B again. Some weapons have a limited number of times you can use them. This will be shown next to the name of the weapon beneath the menu.

Any items you find, like food, will be kept in your items menu where you can access them and use them. Just select the one you want to use and press B. To exit press A or C, not Start. If you press Start again while over an item you will drop that item. You will have a limited amount of time to pick it back up before it vanishes. Weapons are the same. A bit of information about each item will appear near the bottom of the screen.

In the status screen your Rank (level or how much experience you have), H.P. (hit points or health), S.P. (Spirit Points), and Kills will be listed.

You can find different kinds of spirits throughout the game in temples or dungeons. These guys will help you out. To summon a spirit just fire your light ball at the appropriate thing. I.E. to summon a fire spirit, fire it at a flame.

Controls:

A Button: Exit Menu or Map
B Button: Attack/Talk
C Button Tap: Jump
Hold Down: Crouch
X Button: View Map
Y Button: Select Weapon
Z Button: Select Item
Start Button: Main Menu of weapons, status, etc.

Hints:

- Listening to People -
Talk to and listen to people to get advice on what to do next, especially main characters (such as the king and queen). 

Reviewer: fallenrain 
http://www.consoleclassix.com/genesis/beyond_oasis.html
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02ad64fb
Thunder Force IV
Platform: Sega Genesis
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Release Year: 1992
Developer: TechnoSoft
Publisher: TechnoSoft
Players: 1
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You must lead the battle against the evil Lohun Empire. Their computer system is poised to destroy your Galaxy Federation's defenses. Lead the attack on their heavily defended military planet. Knock out the planet's command center to pave the way for the invasion force. Take the fight underwater to destroy massive marine battlecruisers. Launch magnetically-charged photon blasts at alien bio-machines. Twist through the labyrinthine structure of the enemy's Bio-Base. There you'll meet your final objective, the destructive regenerating computer. Cut loose with the Thunder Sword, your most powerful energy beam, as you battle this ultimate weapon!

Gameplay:

The game format is mostly unchanged from the previous game (horizontally oriented and forward scrolling). However, many of the stages now stretch beyond the height of a TV screen, which allow the player more space to maneuver and dodge incoming fire (but also makes it easier to miss power-ups). Also, the player now has the option choosing the play order of the first four stages, instead of just the starting stage like in Thunder Force III.

The weapon system is also similar to Thunder Force III. Featuring the same upgradeable defaults, and unique extra weapons that are either exclusive, or were in previous games. Again, upon ship destruction, the weapon currently being used is lost, apart from the defaults. The CLAWs return, and basically have the exact same function as their Thunder Force III counterparts. The speed setting also returns, although it is represented by a percent gauge from twenty-five (lowest speed) to one-hundred (highest speed). Tapping the speed button will increase speed by 25 percent and holding it down will increase speed gradually by one percent.

The most significant addition to the ship arsenal is the Thunder Sword, a very powerful lightning-based frontal attack. At the game's halfway point, the ship receives an add-on part which enables the use of the Thunder Sword. From here, the one requirement of using the Thunder Sword is that the ship be equipped with CLAWs. When the ship is not firing any weapons, a charging noise is heard (followed by a chime when fully charged) and the CLAWs will appear to be surrounded with electricity. The next press of the fire button will discharge the Thunder Sword. The blast is stronger if charged longer and is at its strongest when fully charged.

Trivia:

Thunder Force IV had a more sophisticated regional lockout chip than most Mega Drive games, meaning that you could not play the Japanese version on a European Mega Drive, and vice versa, with a Bridge Adapter. However, a Mega Key adapter or a Game Genie would enable you to do so. Thunder Force IV also has the distinction of being one of the only European Mega Drive games to have been properly optimised for PAL televisions, meaning that it ran at the correct speed, unlike most games which ran 16.7% slower than their NTSC counterparts due to sloppy conversion between TV systems. The game still featured black borders however.

Hints:

- 99 Lives -
At the Title Screen, wait for the words ''Press Start'' to appear. When they do, press A and Start simulanteously. Go to the config screen and set ''Stock Ship'' to zero. Start the game and you'll now have 99 lives.

- All Weapons -
Enter the following code at the Pause Screen....
Up - Right - A - Down - Right - A - Down - Right - A - C - Left - Up - B - Up
When you un-pause the game you should have all of the weapons

- Omake BGM -
Complete the game once on any difficulty. Then go to the options screen (A+Start during the opening or title screen) and go to the Music option. You will notice that in addition to the added staff roll and ending songs, you also get to listen to 10 really cool songs that can't be found anywhere else in the game.

http://www.gamefaqs.com/console/genesis/home/586290.html
http://en.wikipedia.org/wiki/Thunder_Force_IV
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dc73d329
Contra: Hard Corps (French Translation)
Platform: Sega Genesis
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Shooter > Scrolling
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
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Storyline:

Five years had passed since the Alien Wars, and mankind was slowly beginning to recover. Nevertheless, civilization was still in turmoil. The extreme concentration of people and goods in the few areas that escaped devastation during the fighting had turned the cities into hotbeds of crime.

Worse, the rapid development of genetic engineering and cyborg technologies during the war had spawned a new, fearsome type of crime unimaginable before the conflict.

To combat this threat, the government set up a special team of elite troops, the "Unified Military Special Mobile Task Force." Taking the name of the heroes who had saved the planet during the Alien Wars, the public called them the "Hard Corps."

It's the Holiday Season. The chaotic city festively decorated, its citizens looked for a respite from the usual hustle and bustle. But unknown to the populace, the forces of evil were using this otherwise peaceful moment to advance their dark plans.

Someone infiltrates the city's defense computer complex and unmanned weapons begin to run amuck on the streets, attacking people at random. receiving orders to destroy these rampaging machines, the Hard Corps heads out. But this was to prove to be only the opening chapter in their fight against an enormous conspiracy of evil.

--From the Genesis Contra Hard Corps instruction manual.

Overview:

WARNING: This game is very difficult. Serious players, proceed at your own risk!
Take control of one of four unique characters and gun everything in sight! Collect up to four new weapons and a bomb and figure out the right weapon for the right situation. Choose your path wisely as there are five different endings.

Directions:

Choose from four unique characters with different weapons:

Ray - Weapon A: Laser. Weapon B: Crash Bombs. Weapon C: Spread. Weapon D: Homing Missiles.

Sheena - Weapon A: Machine Gun. Weapon B: Crash Grenades. Weapon C: Laser. Weapon D: Homing Laser.

Fang - Weapon A: Fire Shooter. Weapon B: Power Punch. Weapon C: Flamethrower. Weapon D: Power Ball.

Browny - Weapon A: Rapid-fire Laser. Weapon B: Boomerang Grenades. Weapon C: Electric Yo-yo. Weapon D: Barrier.

The fourth installment of the Contra games is, in my opinion, the best version of Contra. With the ability to switch between four weapons and a bomb, four unique characters, and the ability to choose your own path, this is a fun Contra game with a high replay value. Try to get all the endings!

Controls:

A Button: Switch Weapon
B Button: Shoot
C Button: Jump
X Button: Change Shot Mode
Y Button: Change Shot Mode
Z Button: Change Shot Mode
Start Button: Pause
Mode Button: n/a

Hints:

- Secret Battle and Ending -
Believe it or not, there are 5 endings. One of them is the secret ending you get at the middle of the game. In order to get the secret ending, you must play through to the Junkyard stage and instead of blasting the door to reach the hacker, jump on the wall and climb up. Someone will ask you to battle for money. If you accept, you appear in an arena and have to face three foes. Then, an unexpected thing happens and... well... no spoilers here! :)

Reviewer:

Nestea
http://www.consoleclassix.com/genesis/contra_hard_corps.html
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