moves[0]="-a--+--b-:                          recovery Roll"
moves[1]="-c--+--d-:                              Body Blow"
moves[2]="(-6-)-a--+--b-:                        Front Evade"
moves[3]="-4--+--a--+--b-:                         Back Evade"
moves[4]="-4-/-1--+--c--+--d-:          Guard Cancel Body Blow"
moves[5]="-4-/-1--+-(-6--+-)-a--+--b-:  Guard Cancel Front Evade"
moves[6]="-4-/-1--+--4--+--a--+--b-:     Guard Cancel Back Evade"
moves[7]="-S-:                                      Taunt"
moves[8]="-6-/-2--+--a--+--c-:                      Feint Move"
moves[9]="when struck -4-/-3-:                Just Defense"
moves[10]="-6- (hold)-6-:                  Forward Dash/Run"
moves[11]="-4--4-:                                  Retreat"
moves[12]="-S-:                                      Taunt"
moves[13]="-b--+--c-:                       1st Striker Call"
moves[14]="-6--+--b--+--c-:                   2nd Striker Call"
moves[15]="-4--+--b--+--c-:                   3rd Striker Call"
moves[16]="tap -7-/-8-/-9-:                        Short Hop"
moves[17]="(dash) press -7-/-8-/-9-:                    Jump"
moves[18]="-1--+--2--+--3-~-7-/-8-/-9-:                 Long Jump"
moves[19]=""
moves[20]="!: Denotes Super Cancel"
moves[21]="cancellable into DM/SDM"
moves[22]="&: Denotes Critical Wire"
moves[23]="bounces opponent off of wall"
moves[24]="@: Denotes Counter Wire"
moves[25]="`: Denotes Desparation Move"
moves[26]="requires 1 Power Guage Stock"
moves[27]=";: Denotes Super Desparation Move"
moves[28]="requires 2 Power Guage Stocks"
