moves[0]="-a-:           Weak punch"
moves[1]="-b-:		Weak kick"
moves[2]="-c-:		Strong punch"
moves[3]="-d-:		Strong kick"
moves[4]="-6--6-:	Dash"	  
moves[5]="-4--4-:	Backstep"
moves[6]="close -4-/-6--c-/-d-:    Throw"
moves[7]="While being Thrown  -4-/-6--c-/-d-:	Throw escape"
moves[8]="When landing  -a--+--b-:	Safe landing"
moves[9]="-a--+--b-:	forward emergency (evade)"
moves[10]="-4--a--+--b-:	Backward Emergency (Evade)"
moves[11]="When blocking -a--+--b- or -4-/-6--a--+--b-:		Guard cancel Emergency (evade) cost 1 level"
moves[12]="When blocking -c--+--d-: 	Guard Cancel Bloaw off  cost 1 level"
moves[13]="-b--+--c--/--c--+--d-:		Change"
moves[14]="-2--3--6--b--+--c--/--c--+--d-:        Change attack   cost 1 level"
moves[15]="Changed,  for 1st menber -b--+--c- to 2nd  and -c--+--d-  to 3rd"
moves[16]="Changed,  for 2nd menber -b--+--c- to 1st  and -c--+--d-  to 3rd"
moves[17]="Changed,  for 3rd menber -b--+--c- to 1st  and -c--+--d-  to 2nd"
moves[18]="Desperation moves cost 1 level and LeaderDesperation moves cost 2 levels"
moves[19]=""
moves[20]="!: Denotes Super Cancel"
moves[21]="cancellable into DM/SDM"
moves[22]="&: Denotes Critical Wire"
moves[23]="bounces opponent off of wall"
moves[24]="@: Denotes Counter Wire"
moves[25]="`: Denotes Desparation Move"
moves[26]="requires 1 Power Guage Stock"
moves[27]=";: Denotes Super Desparation Move"
moves[28]="requires 2 Power Guage Stocks"
