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/////////////// AMIGA Synopsis 03 August 2010  (waal)
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Synopsis Compiled By: waal, Bigby, Danner & TTD
Edited By: waal 
Database & Export: Wimpy

Games infos were taken from the following great sites:

- Moby Games: http://www.mobygames.com/
- Lemonamiga: http://www.lemonamiga.com/
- Hall Of Light: http://hol.abime.net/
- Amiga Reviews: http://www.amigareviews.leveluphost.com
- The Amiga Games Database: http://www.angusm.demon.co.uk/AGDB/Alphabetical.html
- Amiga Games That Weren't: http://agtw.abime.net/

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*
a09af59a,c9f09342
Agony
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Side-Scrolling , Fantasy
Release Year: 1992
Developer: Art & Magic S.A.
Publisher: Psygnosis Limited
Players: 1 Player
Disks: 3
Hardware: OCS, ECS
_________________________
*
This horizontally-scrolling shoot 'em up features six long levels, all with detailed and mellow background graphics, aiming for a less hectic feel than contemporaries such as Project X. As a magician's apprentice, you have been turned into an owl to give you the best chance of destroying the many dark creatures to be faced, and thus discovering the secret of cosmic strength.

These dark creatures include piranhas, giant ants and mosquitoes. Extra weapons and invincibility periods can be collected.  The technical details include 3 layers of multi-directional parallax scrolling, background animation, and different title and in-game music.
 
http://www.mobygames.com/game/amiga/agony

_________________________
CHEATS:

Type fantasy while the piano song is playing at the main title screen to enable cheat mode. Press one of the following keys to activate the corresponding cheat function.

Effect
Key
Lower sword[F1]

Upper sword[F2]

Weapon power-up[F3]

Extra life [F4] three times

Level skip[Enter]

Unknown[F5]
*

*
c9d58f5d,7311e4f8,decf800e,db60eae2,bca0bb62
Alien Breed
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Multi-Directional , Sci-Fi
Release Year: 1991
Developer: Team17 Software Limited
Publisher: Team17 Software Limited
Players: 1 or 2, Simultaneous
Disks: 3
Conversions: PC (DOS)
Hardware: OCS, ECS
_________________________
*
Alien Breed is a top-down science fiction shooter somewhat inspired by the movie Alien in terms of plot and atmosphere. Gameplay, though, was obviously inspired by the Atari arcade classic Gauntlet. The game tells a typical sci-fi story of an alien invasion on the space station ISRC-4. Two space marines, Johnson and Stone, are the only human beings left to clear the base of aliens.

Moving around an alien-infested complex in a top-down view, you must at all times keep an eye not only on your energy level, but also be conservative with ammunition. Though you will find new ammo cartridges strewn around the levels, they are consumed quickly by respawning aliens that may come crawling out of the floors and walls when you least expect it. On the floors, you will also find keys for passing through locked doors. Keys must also be used with care, or you may find yourself locked out of a room containing the remaining keys that you will need in order to complete the level. Other doors are one-way, and will electrocute you if you try to pass it in the other direction. 

Other major bonuses found on the floor are emergency kits for restoring your health, and credits. The credits come in handy when you find an Infotex terminal. There, you can access information about your current mission and your vital statistics, as well as buy supplies such as ammunition, weapons and keys.

Music is forfeited in this game, in favour of ambience sounds from machinery, machine gun sounds and the sounds of the aliens running around the base.
 
http://www.mobygames.com/game/amiga/alien-breed
_________________________

CHEATS:

Log on the Intex computer on deck two and type one
of the following codes to activate the corresponding cheat function.

Effect|Code

Level 3|I CANT BE ARSED TO PLAY THE FIRST LEVELS

Level 4|AND THE GOOD LORD SAID LET THERE BE FLAPSHOTS

Level 5|I WONDER IF DOLLY PARTONS FANNY IS AS BIG AS HER TITS

Level 6|MANCHESTER UNITED CANT FLY AIRPLANES

Ending sequence|SHINE ON YOU CRAZY DIAMOND

Unlimited keys|OH GIMME SOME KEYS IVE GOT A HARD ON

Invincibility|I AM IMMORTAL OR SUMMAT LIKE THAT

Weaker aliens|IS IT TRUE THAT THE ALIENS SUPPORT MAN UTD

Reversed joystick control|PISSED AS A FART

Weaker weapons|THE IRAQIS MADE THE WEAPONS

Makes player invisible|SALMAN RUSHDIE PLAYS ALIEN BREED

Aliens run away|BEWARE ALIENS SPADGE HAS DROPPED ONE

Expert aliens|PITBULLS ON THE LOOSE

Unlimited health|ALIENS ARE FAGGOTS

Slower aliens|PUFFNUTS MODE

Faster aliens|BEN JOHNSON TRAINED THESE ALIENS

Purple screen|STEVIE WONDER

Reset the computer|GURU TIME

Degraded graphics|ST EMULATOR

Intex computer disabled|PC EMULATOR

Elvis mode|ELVIS MODE

Zero score|US GOLD

50,000 credits for player two|LET ME SPONGE SOME CASH YER TWAT

Unlimited keys for player two|PASS THE BUCKOS NOBFACE

7 lives for player one|I EAT PITBULLS FOR FUCKING BREAKFAST MATE

7 lives for player two|JUST CALL ME DEEP THROAT

Unlimited energy for player two|BLIMEY GUVNOR LOOK AT THE SIZE OF HIS JOHN THOMAS

Unknown|GIVE ME POWER YOU POXY FUCKWIT
_________________________

Alien Breed (Special Edition 92) 
Year : 1992 

An interim between Alien Breed and it's sequel. Gameplay is the same as its predecessor - each level is a maze to be navigated through, while fighting off horders of aliens fun. The special edition included 12 new levels and a bunch of new features. This release included the "dark missions&" for the first time, where only the glowing blue eyes of the aliens were visible. Another important feature added was the ability to jump to a level by means of a code.

http://www.mobygames.com/game/amiga/alien-breed-special-edition-92
_________________________
CHEATS:

5 million credits:
Select two-player mode and enable the "Share Credits"
option. Begin game play and type PPPEAB when logging on
to the Intex computer on level 1. The game will resume on level
10. Locate the computer a few screens above the starting location
on this level and log on to collect 5 million credits.

Cheat mode:
Enter one of the following codes on the Intex computer
on level 1 to activate the corresponding cheat function.

Effect|Code

Unlimited energy|ALIENS ARE BENDERS

Unlimited energy|JESUS THIS JIM BEAMS IS GOOD STUFF

Unlimited keys|KEY TO THE CITY

Purple screen|STEVIE WONDER

Reversed joystick controls|KNACKERED JOYSTICK

Faster aliens|HARD BASTARDS

Reset computer|FUCK OFF

Unknown|JANUARY SALE NOW ON

Degraded graphics|ST EMULATOR

Aliens disappear|KATRINA HAS FARTED AND ITS A BEAUTY

Disable the Intex computer|PC EMULATOR

Invisibility|SALMAN RUSHDIE PLAYS ALIEN BREED

Poor weapons|THE IRAQIS MADE THE WEAPONS

Elvis mode|ELVIS MODE

Debug mode1| I WANT FISH

Unknown|WON THE POOLS

Unknown|BANK RAID

Unknown|MR YALE OR WHAT

Unknown|JUST CALL ME MOGGY

Unknown|WHY NOT CALL ME MOGGY AS WELL

Unknown|ST USERS

Unknown|AHH BUT WILL SHE SWALLOW IT

Unknown|ALIENS LIKE MICHAEL BOLTON
*

*
8f2a88eb,16a17b1b,2f1b1b6d,7c226d7d
Alien Breed II: The Horror Continues
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Multi-Directional , Sci-Fi
Release Year: 1993
Developer: Team17 Software Limited
Publisher: Team17 Software Limited
Players: 1-2 Players
Disks: 3
Hardware: OCS, ECS, AGA
_________________________
*
This has similar Gauntlet-influenced gameplay to the original Alien Breed (and the Alien Breed Special Edition '92), but with many new features. As an Interplanetary Corps soldier, you must visit a remote alien-infested colony and destroy the alien invaders. The game is split over 14 zones, each featuring numerous different aliens. As you go through the game you collect credits, which can be traded for weapons, ammunition and other enhancements through the in-game computers. Keys are collected as you progress, which must be used wisely, as there are many rooms containing bonuses that dont have to be entered.
 
http://www.mobygames.com/game/amiga/alien-breed-ii-the-horror-continues
_________________________
CHEATS:

Cheat mode (ECS and AGA versions):
Enter one of the following passwords to activate the
corresponding cheat function.

Effect|Password

Fifty keys|378829

10 extra lives, 50 keys, 50,000 credits|736353

10 extra lives and 50 keys|098654

Press N during game play for level skip|243433
*

*
6dada973,5673b251
Alien Breed: Tower Assault
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Multi-Directional , Sci-Fi
Release Year: 1994
Developer: Team17 Software Limited
Publisher: Team17 Software Limited
Players: 1-2 Players
Disks: 3
Conversions: PC (DOS)
Relationship: Also available for CD32
Hardware: ECS, AGA
_________________________
*
A scientific outpost on a far off planet has been attacked. Nothing is known about the attackers, since all communications have been destroyed. A team of marines is dispatched to investigate and destroy the unknown invaders. As their dropships enter the atmosphere and approach the base, the defence lasers, damaged in the onslaught, move into action. They launch wild bursts of laser fire at the approaching marines, who are not prepared and take heavy losses. Rookies Nash and Jordan crash-land, and must fight off the alien force.

As with the previous Alien Breed, the gameplay is viewed from above. Your soldier shoots his way through the levels, collecting keys, ammunition and credits along the way. Computers can be logged into to buy new weapons. A new 'retreat' mode allows you to fire while moving backwards.

The game is largely non-linear, as most levels have multiple exits, and the game can be moved through in different ways. There is a variety of indoor and outdoor levels, although you spend most time inside some of the multi-level towers. After activating a self-destruct mechanism, you must escape the building quickly.
 
http://www.mobygames.com/game/amiga/alien-breed-tower-assault

_________________________
CHEATS:

Status|Password

Security level| 3FCDBMDEASDCAAADM

Engineering level| 1FKBDMDEAFDCAAAEB 

Science level| 3JGCJNDEAPDCAAACS 

Military level| 3EPAEMDEBBDCAAAEA

Main tower level| 2LAAPJDAISDCAAACM

Main tower level| 3HCAPJDADSDCAAADD

Main tower level| 4HCBPSLADSDCAAACB 

Stores level| 3EJDCPDAASDCAAADG 

Civilian level| 3EEHBNDAASDCAAADK 

Unknown|FKASMCEABDCAAADI

Unknown|JGAFICEABDCAAAEJ

Unknown|FKANLCEABDCAAADP
*

*
306070a0,dc063adc
All New World of Lemmings
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , Side-Scrolling , Comical
Release Year: 1995
Developer: DMA Design Limited
Publisher: Psygnosis Limited
Players: 1 Player
Disks: 4
Conversions: PC (DOS)
Relationship: Sequel to Lemmings 2: The Tribes
Hardware: AGA
_________________________
*
More lemming action this time with new skills and obstacles for them to overcome. Three islands to adventure on each featuring a different tribe of Lemmings to save. They are as follows, Classic Lemmings, Egyptian Lemmings, or the Shadow Lemmings.
 
http://www.mobygames.com/game/amiga/lemmings-chronicles

PC version released in December 1994 under the title ALL WORLD OF LEMMINGS; except for the US, where it was released under the title THE LEMMINGS CHRONICLES.
Amiga version released in early 1995.

http://hol.abime.net/3249
_________________________
CHEATS:

Level select:
Save a game with the name AILSAWANTSTOCHEAT.
*

*
e07fd1b4,11e8276d
Another World
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Action-Adventure , Multi-Screen , Sci-Fi
Release Year: 1991
Developer: Delphine Software International
Publisher: U.S. Gold Ltd.
Players: 1 Player
Alternate Title: Out of this world
Disks: 2
Conversions: Atari 800, Atari ST, Nintendo SNES (Super Famicom), Sega Mega Drive/Genesis, Sega Mega-CD/Sega CD, Mobile, Apple Mac OS, PC (DOS, Windows), 3DO, Game Boy Advance
Hardware: OCS, ECS
_________________________
*
You play Lester, a young physics professor, who suddenly finds himself in a strange alien world after a lightning struck during his particle experiment. Now he must fight for his life, first with his bare hands, then with a gun he finds. But what gives him courage is that he is not alone. One of the aliens, who together with him escapes from the prison, helps him on his dangerous quest. Friendship can overcome all the obstacles.

Another World is an action adventure game, where the adventuring element is concealed behind what looks like a typical platform shooter. The gameplay is based mainly on physical and environmental puzzles. There is no on-screen interface, and no in-game dialogue. Each enemy requires a different strategy, and often there is only one way to solve the problem. Typically, enemies will be defeated through the use of a gun you find near the beginning of the game; the gun can be used to create a shield from behind which you can safely fire. 

The game is divided into levels, each one of which can be accessed by typing a code you learn after having completed the level. If you die (which is often) you restart the level anew. The game features vector graphics and animated cut scenes.
 
http://www.mobygames.com/game/amiga/out-of-this-world
_________________________
CHEATS:

Level codes:
To enter a new level code, you must first die, then
press 'C'.
When asked to, press 'Fire' to continue.
  
	1 - EDJI
	2 - HICI
	3 - FLLD
	4 - EDIL   
	5 - FADK
	6 - LDCI
	7 - ICAH
	8 - LDIJ
	10 - KJIA
	11 - LFEK
	12 - FLAK
	13 - LAEA
	14 - FIEI
	15 - GABK
	16 - KCGB
*

*
470754bc,80b42c1e
Apano Sin
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Vertical , Sci-Fi
Release Year: 2000
Developer: Level One Entertainment
Publisher: V.A.K. Entertainment
Players: 1
Disks: 6
Hardware: OCS, ECS
_________________________
*
The player takes the role of a captain on a research mission in outer space. An emergency signal has been intercepted from the planetary system "Apano Sin" Now the player's job is to deactivate the out-of-control defense system of Apano Sin.

To do this, the player takes control of a small space fighter and destroys enemy space craft on top of vertical scrolling backgrounds. The ship can carry up to two different weapons systems. In total there are four different weapons: Green Flash, Blue Blizzard, Bomber and Power Cannon.

After successfully completing the moons of Apano Sin in arbitrary order, the player faces the final level on the planet itself. One unusual feature for a shoot 'em up is that enemy patterns are randomized, so that they can't be learned by heart.
 
http://www.mobygames.com/game/amiga/apano-sin

Originally scheduled for release in 1993 by neo Software, coders Alex Piko and Alexander Eberl terminated their agreement with the publisher when neo insisted on being credited as the developer also. The game was eventually published in 2000 by V.A.K. Entertainment.

Game concept/idea, level design & coding by Alex Piko and Alexander Eberl. Graphics by Alex Piko; titlescreen & level gfx by Martin Weinknecht; end sequence animation by Michael Sormann. Sound by Alex Piko; music & sound FX by David Gschmeidler and Martin Weinknecht. 

The game was declared freeware in 2006 by the developers, and is available for legal download from these sources:

- APANO SIN (English/German, extended ADF / WHDLoad disk images)

- APANO SIN (full WHDLoad release)

http://hol.abime.net/4653
*

*
6ba6e1d9,46e88ca2,bf08af20
Apidya
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Side-Scrolling , Fantasy
Release Year: 1992
Developer: Kaiko
Publisher: Play Byte
Players: 1-2 Players
Disks: 2
Conversions: Atari ST
Hardware: OCS, ECS
_________________________
*
A side-on scrolling shoot-em-up with a twist: You play as a wasp (actually a man turned into a wasp) seeking revenge for the death of his girlfriend, Yuri, at the hands of the evil Hexaae! Levels include going through a garden (fighting other insects) and a sub-level in the intestines of a rotting rat(!). Designed to look Japanese, this game was actually developed in Germany.
 
http://www.mobygames.com/game/amiga/apidya-ii

ll versions of Apidya contain the numeral 'II', but it is not a sequel to any game. The four japanese katakana characters アビヂヤ in the title screen spell out 'A-BI-DYA'.

http://hol.abime.net/3281
_________________________
CHEATS:

All weapons: 
Pause game play and type ulrdabba or ulmdabba.

Note: This code may only be enabled once per game without penalty. Subsequent use will cost a life.

Slow motion:
Press [Help] + [Delete] during game play.

Level select:
Type one of the following codes at the title screen
to begin game play at the corresponding level.

Level|Code

2|misshoneybee

3|deputyoflove

4|hastalavista

5|sneakpreview

End|showcredits then press [Return]
*

*
4611245d,5af5bc42
Arcade Pool
Platform: Amiga
Media: CD-ROM
Controller: Joystick
Genre: Sports , Top Down , Billiard
Release Year: 1994
Developer: Team17 Software Limited
Publisher: Team17 Software Limited
Players: 1 to 8
Disks: 1
Hardware: ECS, AGA, CD32
_________________________
*
An overhead viewed pool game designed to be easy to control. The game includes the most standard games of pool (UK and US 8-ball and the fast-paced 9-ball game), each with customisable rules, computer players of variable difficulties, and 2-player options. 

There's also a Survivor mode, which is similar to the early Pool arcade game, in that you're playing alone and have to clear the table without missing more than 3 times. Speed Pool involved clearing the table as quickly as you can - 2 minutes can be considered a good time.

The game includes automatic enhancements for accelerated systems, those with more than 1Mb of memory, or the AGA chip set (so a standard A1200 wins on all 3 counts)
 
http://www.mobygames.com/game/amiga/arcade-pool
_________________________
CHEATS:

Adjust ball positions:
Begin a U.S. game in two-player mode. After your opponent scratches, take the cue ball and place it between two other balls anywhere on the table. This will push the balls into a new configuration.

Zero time in Speed Pool:
Begin game play in "Speed Pool" mode. Sink all balls except for one. Save the game, then start a new game to begin with one ball remaining and 0 minutes 00 seconds left on the timer.
*

*
404470d8,ac59cf7a
Arcticfox
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Vehicular Combat , 3D , Tank
Release Year: 1986
Developer: Dynamix, Inc.
Publisher: Electronic Arts, Inc.
Players: 1 Only
Disks: 1
Conversions: Amstrad CPC, Apple II/IIGS, Atari ST, Commodore C64, MSX, PC (DOS), Sinclair ZX Spectrum, Tandy PC/IBM PCjr
Hardware: OCS
_________________________
*
In 2005, aliens have taken over Antarctica. You are sent in to combat them with the new super tank, the Slye-Hicks MX-100, Codename: Arcticfox. 

Arcticfox is a futuristic-based 3D tank simulation game where your overall goal is to destroy the invading aliens' main fortress before Arcticfox is destroyed.

Enemy targets come in all sorts of shapes and sizes: planes, tanks, recon sleds and other important targets such as communication towers, atmosphere converters, etc. Your state-of-the-art killing machine is equipped with a cannon, guided missiles and mines at your disposal in addition to radar and forward/aft view-screens to detect your enemy advances.
 
http://www.mobygames.com/game/amiga/arcticfox

Game designed by Damon Slye. The 3D world of ARCTICFOX was created by coder Paul Bowman using a proprietary graphics package called 3-Space. 

The inside cover of the original EA release (English and German versions) identifies the Dynamix coders in a photo and discusses development of the game (see Box scans).

ARCTICFOX represented Dynamix's first major development contract. They were given a whopping US$35,000 budget for the game by EA and developed it on a pre-release Amiga packaged in a black steel box with a wooden keyboard [Source: Damon Slye].

The words 'We build Worlds' shown in the game intro was the motto adopted by developers Dynamix.

http://hol.abime.net/3302
_________________________
CHEATS:

Tournament level starting locations:
Press one of the following keys to select the corresponding
starting location.

Key|Coordinates

[F1]|53'33", 82'08"
(See note 2)

[F2]|55'25", 82'24"

[F3]|56'14", 82'56"
(See note 1)

[F4]|54'49", 83'41"
(See note 1)

[F5]|51'45", 83'50"

[F6]|50'21", 83'34"

[F7]|49'41", 83'11"
(See note 2)

[F8]|50'49", 82'18"
*

*
adfe6eb4,8d24afc5,57c5c5c0,19a0d913,754617bc
Arkanoid
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Breakout , Multi-Screen , Sci-Fi
Release Year: 1987
Developer: Discovery Software International, Inc.
Publisher: Discovery Software International, Inc.
Players: 1 or 2
Disks: 1
Conversions: Amstrad CPC, Apple II/IIGS, Apple IIGS, Arcade, Atari ST, BBC Micro/Electron (Acorn), Commodore C64, MSX, NEC PC-98, Nintendo NES (Famicom), PC (DOS), Sinclair ZX Spectrum, Thomson MO5, TRS-80 CoCo
Relationship: Precursor to Arkanoid: Revenge of Doh
Hardware: OCS
_________________________
*
The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.

The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.

By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lazers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the ball.... sorry, bolt.... down. Needless to say, the game inspired tonnes of clones, few of which added anything else.
 
http://www.mobygames.com/game/amiga/arkanoid

Based on 1986 Taito coin-op.

The US version contains an additional 33 levels not included in the original release.

Last known versions: 

v1.04 (1988-02-28) - European (PAL) release
v1.05 (1988-03-31) - US (NTSC) release; exists both as NDOS and as AmigaDOS version

http://hol.abime.net/3307
_________________________
CHEATS:

Press [Space] to pause game play, type dsimagic
or minimagic, and press [Space] again. Catch the
yellow "DS" power-up that appears to enable cheat mode.
Press one of the following keys to activate the corresponding
cheat function. 

Effect|Key

Open gates|B

Hold ball|C
Split into three balls|D

Larger Vaus|E

Laser|L

Extra life|P

Slower|S

Level skip|[Keypad Enter]

Skip to last level|F
*

*
f718ebb4,e9dcc996,74c73123
Armour-Geddon 2: Codename Hellfire
Platform: Amiga
Media: Floppy
Controller: Mouse/Keyboard
Genre: Strategy , First Person , Sci-Fi
Release Year: 1994
Developer: Psygnosis Limited
Publisher: Psygnosis Limited
Players: 1 or 2
Disks: 3
Relationship: is a sequel to Armour-Geddon
Hardware: OCS, ECS
_________________________
*
Sequel to the previous 3D combat/strategy game from Psygnosis, in Armour-Geddon 2 your challenge is to defend the survivors of an apocalyptic disaster on earth, by destroying a satellite which aims to destroy the planet.

The game involves lots of resource management, as the neccessities to build equipment must be mined, new designs must be researched, and factory facilities are required to build them. Pre-defined missions are also handed out, including capturing strategic points and delivering resources.

The actual battles take place manually 3D, with multiple units under your control at a time, although you switch between them rather than controlling them all at once as in the Team Yankee series. The vehicles on offer include tanks, planes, hovercrafts and helicopters, all handling in considerable depth. If you have a spare Amiga, a null-modem cable and a friend, he/she can control units at the same time to help you out.
 
http://www.mobygames.com/game/amiga/armour-geddon-2-codename-hellfire
_________________________
CHEATS:

Enter the "Equip" screen and move the pointer to the top left corner.  Press Left Mouse Button + Right Mouse Button + [Esc].  The phrase "PYSGY GAME TESTERS MODE ON" will appear on the message screen to confirm correct code entry.    Repeat this code to disable cheat mode. The phrase "SOMEBODY HAS TO PLAY IT FOR REAL" will confirm correct code entry.
*

*
1bff8381,5abc3f63,b7906d2c,b4831062
Awesome
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Multi-Directional , Sci-Fi
Release Year: 1990
Developer: Reflections Interactive Limited
Publisher: Psygnosis Limited
Players: 1 Only
Disks: 3
Conversions: Atari ST, Fujitsu FM Towns
Hardware: OCS, ECS
_________________________
*
This multi-section space-based game was coded by Reflections, the team behind Shadow of the Beast. The plot involves an attempt to get across a harsh galaxy despite not having the funds or firepower to make it. 

To reach each planet the player has to progress through numerous action sections, starting with some overhead-view shooting of rocks which break into progressively smaller blocks, a scanner tells the player roughly where they are located. This is followed by an into the screen shoot-out against an enemy flying backwards and forwards, and then the final approach to the trading centre, which involves the player progressing on foot from an overhead view, and sees contact with the enemies lose time rather than energy  the player has 3 attempts to get there in time.

Once the player reaches the planet, a trading aspect comes into play. Strategic purchase of the right equipment to boost the ship, as well as extra shields and firepower (which can be balanced depending on the next level).
 
http://www.mobygames.com/game/amiga/awesome
_________________________
CHEATS:

Complete the first action segment, then move the pointer to the "Shield" box in the to left corner of "The Armoury" screen. Hold [Keypad Plus] and press Fire. The screen will flash to confirm correct code entry.  Refill energy to all the weapons.  Shields can still be depleted when hit, but the ship will be indestructible when they reach 000.  Additionally, press one of the following keys during game play to activate the corresponding cheat function. 

Effect|Key

Restore energy|[F6]

Skip action sequences|[F1]

Select various weapons|2 to 9

Select more weapons|0, [Minus], [Equals] or [Plus]

Remove extra weapon|1
*

*
459dfc38,15340998
B.A.T. (Bureau of Astral Troubleshooters)
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , First Person , Sci-Fi
Release Year: 1990
Developer: Computer's Dream
Publisher: Ubi Soft Entertainment Software
Players: 1 Only
Disks: 2
Conversions: Amstrad CPC, Atari ST, Commodore C64, PC (DOS)
Relationship: Precursor to B.A.T. II
Hardware: OCS
_________________________
*
B.A.T. is cyberpunk romp through the underworld of crime and corruption. As agent for B.A.T., an ultrasecret organization serving the Confederation of the Galaxies in the 22nd century, you will be assigned various missions covering a wide range of spy activities and planets. 

B.A.T. sports under-utilized and unique concepts, such as the ability to program the B.O.B. (organic computer implanted on your arm), and RPG-style character development based on various stats.
 
http://www.mobygames.com/game/amiga/bat

Original French release published in 1990; became "Game Of The Year" there.
German version published in 1991.

http://hol.abime.net/54
*

*
5dd53d5f,549c37a5
Ballistix
Platform: Amiga
Media: Floppy
Controller: Joystick-Mouse
Genre: Board Game , Vertical , Sci-Fi
Release Year: 1989
Developer: Reflections Interactive Limited
Publisher: Psyclapse (Psygnosis)
Players: 1 or 2, Simultaneous
Disks: 1
Conversions: Atari ST, BBC Micro/Electron (Acorn), Commodore C64, NEC PC Engine, PC (DOS)
Hardware: OCS
_________________________
*
Psygnosis' Ballistix is an arcade game in which you have to manipulate a ball in order to score a goal with your opponent. To do this, you will control an arrow that defines a direction, and pressing the fire key will launch a ball from this arrow in the direction the arrow points to; by launching balls at correct angles, you will manipulate the main ball and control the way it moves. Ballistix also keeps certain physics laws (namely gravity and friction), and will present you with varying obstacles in either one or two player mode.
 
http://www.mobygames.com/game/amiga/ballistix
*

*
ec22c350,e5a387a7
Banshee
Platform: Amiga
Media: Floppy, CD
Controller: Joystick
Genre: Shoot 'em Up , Vertical , Military
Release Year: 1994
Developer: Core Design Ltd.
Publisher: Core Design Ltd.
Players: 1 or 2, Simultaneous
Hardware: AGA, CD32
_________________________
*
A vertically-scrolling shoot 'em up from the old school, with similarities to games like 1942 and SWIV. There are lots of big, brash enemy vehicles to take on, plus individual soldiers (these often lie in a pool of blood afterwards, a gruesome sight making full use of AGA graphics) and civilians. Many of the enemies have good hiding places and can emerge surprisingly, Commando-style.

There are four large levels, which also scroll a small amount horizontally, the idea being that you can evade some opposition. There's a special loop-the-loop type feature available, which can double as an attack or an evasive move.
 
http://www.mobygames.com/game/amiga/banshee
_________________________
CHEATS:

Enter KANNIJADE KREW as a name on the high score screen to enable invincibility. Additionally, press the Top L + Top R to select a starting level.

Cheat mode (alternate):
Type FLEV17 and press [Enter] at the title screen. The screen will flash to confirm correct code entry.
Begin game play to have unlimited lives and press the various function keys to advance to different levels.

Evil mode:
Enter MARY WHITEHOUSE as a name on the high score screen. Polar bears and civilians may now be killed during game play.
*

*
37ab8629,7ac297a4
Barbarian: The Ultimate Warrior
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: VS Fighter , Horizontal , Hack & Slash
Release Year: 1988
Developer: Palace Software, LTD.
Publisher: Palace Software, LTD.
Players: 1 or 2, Simultaneous
Alternate Title: Death Sword
Disks: 1
Conversions: Amstrad CPC, Atari ST, BBC Micro/Electron (Acorn), Commodore C64, Sinclair ZX Spectrum
Relationship: Precursor to Barbarian II: The Dungeon of Drax
Hardware: OCS
_________________________
*
The evil magician Drax is terrorizing the jeweled city and cast a spell over the beautiful princess Marina who is forced to obey him. From the lands to the north, a hero is sent to help the city and free the princess. He is Gorth, the strongest of the barbarian warriors. With his sword in hand, he has to beat eight of Drax's best warriors and at last the magician himself. He will fight them in the woods, on the mountaintop, in the dungeon... finally reaching Drax's palace itself.

This is essentially a one- or two-player fighting game where you control a big barbarian and fight another player or a computer AI.  There are several kinds of hits, and some hits take off half a point while others take off a whole point. Each player has six of these "power points". They also have a special hard to perform "death sword" which decapitates your opponent, killing him with one fell swoop.
 
http://www.mobygames.com/game/amiga/death-sword
_________________________	
HINTS:

Defeating Drax:
Walk forward on the last level to face Drax. Jump and perform a forward roll when he shoots the first fireball.  

Fighting strategy:
Roll into an opponent until he reaches the side o the screen.  Then kick him, roll in to him again and kick him.
Repeating technique until your opponent has been defeated.
*

*
0fbfd896,39d9e44b
Bard's Tale, The: Tales of the Unknown
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Role Playing Game , First Person , Fantasy
Release Year: 1986
Developer: Interplay Productions, Inc.
Publisher: Electronic Arts, Inc.
Players: 1 Only
Disks: 1
Conversions: Amstrad CPC, Apple II, Apple IIGS, Apple Macintosh, Atari ST, Commodore 64, Commodore plus 4, MS-DOS, NES, ZX Spectrum, NEC PC-9801
Relationship: Precursor to Bard's Tale II, The: The Destiny Knight
Hardware: OCS
_________________________
*
A self-proclaimed "quest for coin and cleavage", The Bard's Tale is more of a whimsical take on role playing games than a remake of the classic series. Following the exploits of The Bard (voiced by Cary Elwes), this single player game adds humor to the traditional sword & sorcery mix. As The Bard, players can fight off hordes of foes with blade and bow and summon companions through magical Bard Songs. The Bard's Tale uses the Dark Alliance engine and has a similar camera and control scheme.

http://www.mobygames.com/game/bards-tale
_________________________
CHEATS:

Unlimited gold:
Enter the statistics screen for the first character and pool the gold from the entire party to this individual. Remove this character from the party, then load him again. Pool all of the gold to the next character in the party. Repeat this procedure for all party members, then turn off the computer without saving the game. When the game is reloaded, every character will have an amount of gold equal to that previously pooled by the entire party.
*

*
fee7aea7,f95cfd09
Bargon Attack
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Sci-Fi
Release Year: 1992
Developer: Coktel Vision
Publisher: Coktel Vision
Players: 1 Only
Disks: 4
Conversions: Atari ST, PC (DOS)
Hardware: OCS, ECS
_________________________
*
Bargon Attack is one of the less known adventures from Coktel Vision, though it was one of the first that introduced the unique interface that was used in many Coktel games that followed.  It was also one of the first of Coktel's games to use FMV technology in cut-scenes.

The gameplay is a mix of science fiction, cyberpunk and comedy elements. It takes place in the near future when an alien race named Bargon conquered the Earth and enslaved its people. You take a role of the young programmer who decides to put an end to the cruel aliens. You'll travel through 20 or so locations. Each one consists of 1 to 3 screens, similar to other Coktel games.

Along your travels, you'll face dangerous creatures and some strange alien technology. There are some occasions when you can die (though the option to replay the level is always available), plus the game also features several arcade sequences.
 
http://www.mobygames.com/game/amiga/bargon-attack
*

*
ad83a198,a384057a
Battle Chess
Platform: Amiga
Media: Floppy, CD
Controller: Mouse
Genre: Board Game , Animation , Chess
Release Year: 1988
Developer: Interplay Productions, Inc.
Publisher: Interplay Productions, Inc.
Players: 1 or 2
Disks: 1
Conversions: 3DO, Acorn Archimedes, Apple II/IIGS, Apple Macintosh (Classic), Atari ST, Commodore C64, Fujitsu FM Towns, NEC PC-98, Nintendo NES (Famicom), PC (DOS), PC (Windows), Sharp X68000
Relationship: Also available for CD32
Hardware: OCS
_________________________
*
Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation. 

The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels. 

Multi-player support can be extended to modem and/or serial port play.
 
http://www.mobygames.com/game/amiga/battle-chess
*

*
b91d7b3d,b8a95082,f6566501,27ccc60f,7aade962,2916731c
Battle Isle
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , Top Down , Sci-Fi
Release Year: 1991
Developer: Blue Byte Software GmbH
Publisher: Ubi Soft Entertainment Software
Players: 1 Only
Disks: 3
Conversions: Atari ST, PC (DOS)
Relationship: has a construction kit: Battle Field Creator, has a data disk: Battle Isle '93: The Moon of Chromos, has a data disk: Battle Isle: Scenario Disk 1 - Air-Land-Sea, has a data disk: Battle Isle: Scenario Disk 2 - The Moon of Chromos
Hardware: OCS, ECS
_________________________
*
On the distant planet Chromos, the Drullian people fight the forces of Skynet-Titan, an AI out of control.
The player has to lead the Drull armies to victory in several battles.

A turn-based strategy game. The screen is split in two, one half for each player. While the first player can move his units, the other can attack and vice versa.

There are 16 levels to play against the computer and another 16 for 2 player competitive play.
 
http://www.mobygames.com/game/amiga/battle-isle
_________________________
CHEATS:

Level|One player|Two player|Special

0|CONRA|FIRST|EUROP

1|PHASE|GHOST|STORM

2|EXOTY|GAMMA|

3|MOUNT|MARSS

4|FIGHT|EAGLE

5|RUSTY|METAN

6|FIFTH|FOTON

7|VESUV|POLAR

8|MAGIC|TIGER

9|SPACE|SNAKE

10|VALEY|ZENIT

11|TESTY|DONNN

12|TERRA|VESTA

13|SLAVE|OXXID

14|NEVER|DEMON

15|RIVER|GIANT 

_________________________
_________________________
Battle Isle: Scenario Disk 1 - Air-Land-Sea
Release Year: 1992
Players: 1-2 Players

The battle for Chromos continues in this add-on to Battle Isle. It features 24 new maps for play against the computer, 8 new two-player maps and two new landscape types: ice and desert.

Gameplay is the same as in the original game: On a split screen, one player moves his units while the other player attacks and vice versa. A map is won when all enemy units are destroyed or the enemy headquarters are captured.

http://www.mobygames.com/game/amiga/battle-isle-data-disk-i
_ 

CHEATS

Go to the player option before the game starts and then press fire on
the human option.  Then move down and press fire on the computer
option.  Then, when the game starts, you'll have all the computer's
units and he'll have yours.  Because the game usually gives the
computer more units, you'll gain this advantage.

                            (LEVEL CODES)

One player game:

      1-"BLOCK"       07-"YUKON"      13-"SOUND"      19-"NOUTH"
      2-"WATCH"       08-"POINT"      14-"TWEAK"      20-"FJORD"
      3-"LAGUN"       09-"FROGS"      15-"NIPON"      21-"DONOR"
      4-"BIRMA"       10-"ITALY"      16-"FLAIR"      22-"LEYES"
      5-"SERPT"       11-"LINES"      17-"ARROW"      23-"JUMPY"
      6-"RAMBO"       12-"VARUS"      18-"KORSO"      24-"WERFT"

Two player game:

      1-"CLOAK"       3-"BOMBS"       5-"PEARL"       7-"ROMEL"
      2-"LOSAG"       4-"COMET"       6-"MIROR"       8-"MAGMA"

_________________________
_________________________
Battle Isle'93 - The Moon of Chromos
Conversion hardware:	PC (DOS)

In this turn-based strategy you command military forces, which want to eliminate each other. Moving them on hexagons you have to kill every unit of opponent or conquer his headquarter to win. The plot of the game is fiction. Somewhere on the far planet the AI get control over itself and want to destroy his creators. You must stop it, progressing from easy levels to hard ones.
 
http://www.mobygames.com/game/amiga/battle-isle-93-the-moon-of-chromos

Released as both a standalone product and a data disk.

http://hol.abime.net/67
_

LEVEL CODES:

ONE PLAYER:     
                LEVEL  1-"LUMIT"    LEVEL 13-"FINXT"
                LEVEL  2-"LUNAR"    LEVEL 14-"EBENE"
                LEVEL  3-"LUTOF"    LEVEL 15-"EBSYL"
                LEVEL  4-"SONIX"    LEVEL 16-"EBONY"
                LEVEL  5-"SOWYN"    LEVEL 17-"EBTAR"
                LEVEL  6-"SOSOO"    LEVEL 18-"KARST"
                LEVEL  7-"SONAF"    LEVEL 19-"KANTO"
                LEVEL  8-"RACHE"    LEVEL 20-"KAROT"
                LEVEL  9-"RAMPE"    LEVEL 21-"KAISR"
                LEVEL 10-"RANGG"    LEVEL 22-"SYBIL"
                LEVEL 11-"FILMO"    LEVEL 23-"SFNIX"
                LEVEL 12-"FIEST"    LEVEL 24-"SYNOM"

TWO PLAYER:     
                LEVEL 01-"LUDOS"    LEVEL 05-"FISCH"
                LEVEL 02-"SONNE"    LEVEL 06-"EBTON"
                LEVEL 03-"SOTEX"    LEVEL 07-"KABEL"
                LEVEL 04-"RASEN"    LEVEL 08-"SYTAX"
*

*
24668770,03927838,7157bf12,d5055adf
Battle Squadron: The Destruction Of The Barrax Empire
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Vertical , Sci-Fi
Release Year: 1989
Developer: Cope-com
Publisher: Innerprise Software, Inc.
Players: 1 or 2, Simultaneous
Disks: 1
Conversions: Sega Mega Drive/Genesis
Relationship: is a sequel to Hybris
Hardware: OCS
_________________________
*
Battle Squadron is a classic arcade style shooter for 1 or 2 players.You take a space ship and fly it over a high tech hostile surface, and then into an organic setting.  

You can control the number of 'credits' you have from 1 to 3.  You choose how many lives you get.  You also get to choose the max number of enemy bullets and their speed.

You get powerups along the way that modify your weapons, and also the "Nova Smart Bomb".
 
http://www.mobygames.com/game/amiga/battle-squadron

Taking place many years in the future in another star system, a century long war is waging between the Earth Defense Fleet and the Barrax Empire. Two Earth Defense Commanders, Lori Bergin and Barry Mayers, were returning from a research and destroy mission regarding the latest Barrax technologies on planet Urania, when suddenly a Barrax cruiser materialized behind them, brought their ship in and took the commanders hostage on planet Terrainia. The player's mission is to rescue the Commanders and eliminate all Barrax threats in the process.

Battle Squadron supports both mouse- and joystick-controlled styles of play. Players play the game from the perspective of elite fighter pilots of the Earth Defense Fleet, known as the Battle Squadron sent to rescue two human agents, Commanders Berry D. Mayers and Lori Bergin, from the clutches of the ruthless alien empire, known as the Barrax. The player's fighters carry unlimited projectile weaponry and a finite number of Nova Smart Bombs.

Notable features of the game are relatively big sprites (with Predator-esque cloaking effects applied to a few) and numerous weapon upgrades (supposedly 25 in total). Barraxian opponents consist of ground installations (generally gun turrets and launch platforms), ground vehicles, aircraft and numerous genetically-engineered living weapons.

Specific enemies of note include:

    * Cargo vehicles that drop weapon upgrades upon destruction.
    * Four-craft squadrons of Barrax fighters that will release an extra, collectable Nova Bomb upon destruction of the entire squadron.
    * Two different varieties of gigantic, apparently-robotic terror machines, functioning as the bosses of two separate levels.
    * What appear to be several giant faces in the terrain, once again, serving as end-of-level bosses.
    * The Barrax Nova Cruiser, the end-game boss.

http://en.wikipedia.org/wiki/Battle_Squadron
_________________________
CHEATS:

Type castor during game play to enable cheat mode and invincibility. The screen will flash green to confirm correct code entry. Then, press [F6], [F7], [F8], [F9], or [F10] to change weapons. Press [F1], [F2], [F3], [F4], or [F5] to change the power level of the selected weapon.

Debug options:
Type electronic at the title screen to display the debug options. Alternatively, type electronic followed by [Space]
*

*
49d8b8ef,96617d5c,5823f055,fda53cd3
BC Kid
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Side-Scrolling , Comical
Release Year: 1992
Developer: Factor 5
Publisher: Ubi Soft Entertainment Ltd.
Players: 1 Only
Disks: 1
Conversions: Arcade, NEC PC Engine, Nintendo Game Boy , Nintendo NES (Famicom), Nintendo Wii Virtual Console
Relationship: PC Genjin/Bonk's adventure
Hardware: OCS
_________________________
*
Originally based on Japanese 1989 PC Engine release 'PC GENJIN', which became BONK'S ADVENTURE outside
Japan. First English version released in the US in 1990. The arcade version was published by Kaneko in 1994.

Coding by Nils Meier; additional code by Holger Schmidt and Thomas Engel. Graphics by Sven Meier. Music & surround technology by Rudi Stember; sound support by Chris H?lsbeck; and 7 voice technology by Jochen Hippel.

The Japanese title PC Genjin is actually a play on words, rhymes with 'PC ENGINE' and translates to "primitive man".

http://hol.abime.net/81

Prehistoric platform game where you are in control of a baby and have to guide him through the levels avoiding all manner of strange nasties.

The game is very similar to every other platform game you have ever played, but it does have its own unique features such as the ability to climb vertical walls with your teeth and do a diving head butt from a jump. Power ups come in the form of lumps of meat and give extra speed and invulnerability in the later stages.

If you have ever played chuck rock then you know what to expect from this, a bog standard platform game with a prehistoric theme.
 
http://www.mobygames.com/game/amiga/bonks-adventure
_________________________
CHEATS:

Unlimited lives:
Select "Options" from the title screen. Then press Up, Up, Down, Down, Left, Right, Left, Right on the Joystick.

Flying:
This requires a joystick with an autofire feature. Jump up in the air and enable autofire. Your character can fly through the air while rapidly spinning, allowing him to avoid dinosaurs and volcanoes.
*

*
e0cebe80,4b1cc2e1
Beach Volley
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Sports , Side-Scrolling , Beachvolley
Release Year: 1989
Developer: Ocean France
Publisher: Ocean Software Ltd.
Players: 1 or 2, Simultaneous
Disks: 1
Conversions: Amstrad CPC, Atari ST, Commodore C64, Sinclair ZX Spectrum
Hardware: OCS
_________________________
*
While two boys playing Beach Volley a stranger passes by and give them two the possibility to play around the world for the Beach Volley Cup. They take change and start their first competition in London. The rules are easy, one of the teams has to reach seven points first. When you win you fly to other continents like America, Africa or China to meet your next opponent.

You can play against the computer (cup mode) or a second player.
 
http://www.mobygames.com/game/amiga/beach-volley
_________________________
CHEATS:

Type daddybracey to activate cheat mode, then press [F1] to jump to the next level.
*

*
9E02014E,0E3D667B
Beneath a Steel Sky
Platform: Amiga
Media: Floppy - CD
Controller: Mouse
Genre: Adventure , Point and Click , Sci-Fi
Release Year: 1994
Developer: Revolution Software Ltd.
Publisher: Virgin Interactive Entertainment (Europe) Ltd.
Players: 1 Only
Disks: 14
Conversions: PC (DOS)
Hardware: AGA - CD32
_________________________
*
In futuristic Australia, there are giant cities owned solely by corporations, separated by a giant wasteland known as The Gap. When Robert Foster's Gap-dwelling tribe is killed by soldiers from Union City who capture him, everything changes for him. After a narrow escape from the helicopter bringing him there as it inexplicably crashes, Robert and his droid Joey must search the decaying city, attempting to befriend both the snobby rich and the frustrated poor as the two attempt to get out of the city, but in the middle of everything they uncover the dark truth about LINC, the bizarre computer which makes the city tick.

Using the then revolutionary Virtual Theatre engine, BASS' characters can move freely independent of the player, allowing the game world to be much more dynamic than anything seen before (other than Virtual Theatre's debut game, the less popular Lure of the Temptress). Otherwise, the engine provides tried and true point-and-click adventure gameplay.

The iPhone version introduces a touch-based interface, new animated movies by Dave Gibbons, a context-sensitive hint system and a remastered audio track.
 
http://www.mobygames.com/game/amiga/beneath-a-steel-sky
_________________________
CHEATS:

000000
The Beginning

936842
The Furnace

623845
The Factory

543961
One Level Down

810354
With Potts

692730
Security Building

180283
With Mrs. Piermont

986254
With Eduardo

280870
Subway

178931
Linc Hideout

574439
The End
*

*
faf10e52,d5467f12
Benefactor
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Side-Scrolling , Run 'n Gun
Release Year: 1994
Developer: Digital Illusions CE
Publisher: Psygnosis Limited
Players: 1 Only
Disks: 3
Relationship: Available for CD32
Hardware: OCS, ECS
_________________________
*
As Ben E Factor himself, you must travel through the six moons of Minniat, on which the peaceful and good-natured people of Lullyat have been kidnapped. These Merry Men each have their own potential skill once rescued, so releasing them in the right order is often essential for completing a level. Some Merry Men have grey suits - this marks them out as joyless and awkward characters which must be guided through a coloring machine.

The Miniation people have loaded the 60 levels with various nasties, ranging from slugs (slow, but must be jumped), Rock Men (those with sharp backs are more dangerous, but both are quite nippy), spiked teeth emerging from manholes, and so on. A large map is provided, and at any point you can pause the game and scroll around the map, which makes the forward planning easier.
 
http://www.mobygames.com/game/amiga/benefactor
_________________________
CHEATS:

Underworld 	 
3MQLMP5PQT	
3MQL4PSNQR	
3NQL2Q4JC4	
3NQLGQQLGQ	
3NQLMQ5PQ5	
3NQL4QSNQS	
3MQL3PSNKR	
3MQLKP5P4T	
3MQLQPQLQP	

Tombs Of Egypt 	
3MQLSP4JQN 	
3NQL3QSNKS 	
3NQLKQ5P45 	
3NQLQQQLQQ 	
3NQLSQ4JQ4 	
MMQP2P4NCN 	
MMQPGPQPGP 	
MMQPMP5TQT 	
MMQP4PSRQR 	 

The Treetop Rescue
MNQP2Q4NC4
MNQPGQQPGQ
MNQPMQ5TQ5
MNQP4QSRQS
MMQP3PSRKR
MMQPKP5T4T
MMQPQPQPQP
MMQPSP4NQN
MNQP3QSRKS

Stones And 
MNQPQQQPQQ	
MNQPSQ4NQ4	
3MQJCNQJCN	
3MQJ2NSLGP	
3MQJKNWPQT	
3MQJMN5NQR	
3NQJC4QJC4	
3NQJ24SLGQ	
3NQJK4WPQ5	
3NQJM45NQS	

Merry Winterland 	
3MQJGN5NKR 	
3MQJ3NWP4T 	
3MQJ4NSLQP 	
3MQJQNQJQN 	
3NQJG45NKS 	
3NQJ34WP45 	
3NQJ44SLQQ 	
3NQJQ4QJQ4 	
MMQNCNQNCN 	
MMQN2NSPGP 	  

The Techno Treat
MMQNKNWTQT
MMQNMN5RQR
MNQNC4QNC4
MNQN24SPGQ
MNQNK4WTQ5
MNQNM45RQS
MMQNGN5RKR
MMQN3NWT4T
MMQN4NSPQP
MMQNQNQNQN
*

*
e2758b69,f2efd6e7,a7b0518d
Black Crypt
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Role Playing Game , First Person , Fantasy
Release Year: 1992
Developer: Raven Software Corporation
Publisher: Electronic Arts, Inc.
Players: 1 Only
Disks: 3
Hardware: OCS, ECS
_________________________
*
Twenty-two years ago a powerful cleric named Estoroth Paingiver was banished and sealed in a crypt. He has been gaining strength since then and is now threatening the country of Astera again. You must take control of a party of four adventurers sent to find and seal Estoroth again by recovering the lost relics that sent him into exile in the past.

Black Crypt is a first-person perspective 3D dungeon exploration game similar to the Dungeon Master and Eye of the Beholder series.
 
http://www.mobygames.com/game/amiga/black-crypt

Black Crypt was Raven Software's first game and only game for the Amiga.

Detailed information about Black Crypt is available on the Raven Software website. http://www.ravensoft.com/crypt.htm

http://hol.abime.net/126
*

*
6fc22952,949d5de1
Blood Money
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Side-Scrolling , Sci-Fi
Release Year: 1989
Developer: DMA Design Limited
Publisher: Psygnosis Limited
Players: 1 or 2, Simultaneous
Disks: 2
Conversions: Atari ST, Commodore C64, PC (DOS)
Relationship: Sequel to Menace
Hardware: OCS
_________________________
*
The speech in the introductory sequence probably sums things up best - "the biggest unanswered question is 'where is the money?'". You have 4 missions to take on, in each case trying to kill baddies for the money they have, which can be spent in the shop rooms to upgrade your craft. Your energy is depleted by contact with enemies and the walls, although there are some baddies who simply hover on your ship and steal from you, rather than physically doing damage.

The game is a shoot 'em up which scrolls both horizontally and vertically, while being viewed from an R-Type style sideways perspective. Navigating the levels sometimes requires you to duck through gaps in scenery.
 
http://www.mobygames.com/game/amiga/blood-money
_________________________
CHEATS:

More lives:
Press [Help] 1.

More money:
Press [Help] 2.
*

*
d58faeb5,542505a9
Brat
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Puzzle , Isometric , Comical
Release Year: 1991
Developer: Foursfield
Publisher: Image Works
Players: 1 Only
Disks: 2
Conversions: Atari ST
Hardware: OCS, ECS
_________________________
*
In Brat you must guide a baby, Nathan, through levels with features such as dynamite, bridges and holes. You do this indirectly, by specifying which direction he goes in, in a manner vaguely similar to Lemmings. You also tell him when to use objects in a simplistic manner similar to the Dizzy games.

The game combines reactions and planning in quite an original way. The character himself isn't at all cutesy, as the title implies, and that may affect your perception of the game.
 
http://www.mobygames.com/game/amiga/brat
_________________________
CHEATS:

If you hold down "1./*" (OR "1,/*") during play you can skip
levels.  Here are the level codes:

           LEVEL 01-----------         LEVEL 07-"MOZIMATO"
           LEVEL 02-"MIHEMOTO"         LEVEL 08-"HOZITOMO"
           LEVEL 03-"SASUTOZO"         LEVEL 09-"MOKITEMO"
           LEVEL 04-"SUMATZEE"         LEVEL 10-"ZUMOHATO"
           LEVEL 05-"NOKITAGO"         LEVEL 11-"CHANASTU"
           LEVEL 06-"ITSANONO"         LEVEL 12-"NAGAITSU"
*

*
6f46940e,c93391b2,fdafac28,b91f8281
Brian the Lion starring in: Rumble in the Jungle
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Side-Scrolling , Comical
Release Year: 1994
Developer: Reflections Interactive Limited
Publisher: Psygnosis Limited
Players: 1 Only
Disks: 3
Hardware: OCS, ECS, AGA, CD32
_________________________
*
In this game, you play Brian, the lion that closely resembles the Paddle Pop mascot. You must carry out the task of rescuing your friend Chris the Crystal, who has been kidnapped by Geeza the Dragon. His other warped jungle animal friends, Barry the Bear and Graeme the Gorilla, prevent you from getting to him and rescuing your friend.

Your job is to run through each level, destroying enemies that get in your way by either "clawing" them or jumping on their heads. Along the way, collect as many crystals as you can so that you can use them at the shop to buy extra lives, credits, heavenly hit points, jinormous jumps, really raj roars (which also kills enemies), and splendid speed. There are many secret areas in a level, some will take you on a different route other than the one you take when you reach the level exit. However, you must complete certain levels in order to progress further in the game, but you can return to a level that you have completed. You are given enough time to complete the level. If you run out of time before you reach the exit, you will receive no bonus. Furthermore, you do not get to access one of the three bonus levels that you can choose from if you do.
 
http://www.mobygames.com/game/amiga/brian-the-lion-starring-in-rumble-in-the-jungle
_________________________
CHEATS:

Enter Mr*Pumpkin as a password in the AGA version of the game. The screen will flash to confirm correct code entry. Then, press [Caps Lock] and one of the following keys to activate the corresponding cheat function. Note: For the ECS version, enter Mrs*Turnip as a password.

Effect|Key

Nine hit points|H

Nine lives|L

Nine of each power-up and nine credits|J

999 gems|K

Full map|O

Unknown|F

Unknown|D
*

*
5897e151,e8af3d17,57a59b04
Bubba 'n' Stix
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Side-Scrolling , Comical
Release Year: 1994
Developer: Core Design Ltd.
Publisher: Core Design Ltd.
Players: 1 Only
Disks: 2
Conversions: Sega Mega Drive/Genesis
Hardware: OCS, ECS, CD32
_________________________
*
Bubba and his sidekick Stix are an interesting pair, Bubba is a happy-go-lucky animal delivery guy for the local Zoo here on Earth . One day while going about his daily routine, Bubba is abducted by an alien that plans on delivering him along with several other aliens in their zoo. On the way back to his home planet, the alien spacecraft loses control and crashes, Bubba, the other aliens and Stix (a sentient twig like alien) are able to escape. Bubba and Stix become friends and start on their journey home, They're now on an alien planet, things are a little bit different than they are on Earth. Take control of Bubba as he wields Stix as various puzzle solving tools (including a weapon), as they try to find a way back home. You'll have to solve mind-boggling puzzles and fight all kinds of wacky aliens if you're planning to return to Earth, so you'll have to have fast reflexes and be able to think fast and sometimes sideways.
 
http://www.mobygames.com/game/amiga/bubba-n-stix
_________________________
CHEATS:

On the beginning of level one, turn around and face the tree that follows you.  Get close to the tree and jump up and throw your stick over it.  Now when you land turn around and the stick will hit the tree a couple of times.  If the tree is still there repeat the previous steps, and the tree will eventually turn into a tiny tree.
Now go to the left and pick up all of the stuff.  Make sure you get the unicycle like thing with the head on it.  Now you should notice platforms have appeared throughout the level.  Get all the stuff that is on the platforms.  When you finish the level, you will be transported to a bonus level.

Level codes:
 
2 - 7LRRF3H6G7
3 - 9YZN!6RYTG
3 - 9VBDM!1!DN (7 Lives)   
4 - 3G2MCG6KN5
4 - 3VTCF9JQG8 (7 Lives)
5 - CS4SL9DFQC
*

*
8edc48e6,3d9cd97b,3fc3983f
Bubble Bobble
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Screen , Comical
Release Year: 1987
Developer: Software Creations
Publisher: Firebird [Telecomsoft] (Rest of the World), Taito (North America
Players: 1 or 2, Simultaneous
Disks: 1
Conversions: Amstrad CPC, Apple II/IIGS, Arcade, Atari ST, BBC Micro/Electron (Acorn), Commodore C64, Fujitsu FM Towns, MSX, Nintendo Game Boy/Color, Nintendo NES (Famicom), PC (DOS), Sega Game Gear, Sega Master System, Sega Saturn, Sharp X68000, Sinclair ZX Spectrum, Sony PlayStation, Sony Playstation 2, Tandy PC/IBM PCjr
Relationship: is a prequel to Parasol Stars: The Story Of Rainbow Islands II, is a prequel to Rainbow Islands
Hardware: OCS
_________________________
*
Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave...

Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player.
 
http://www.mobygames.com/game/amiga/bubble-bobble
_________________________
CHEATS:

Press one of the following keys during game play to activate the corresponding cheat function. 
Note: The cheats are valid only in certain versions of the game.

Effect|Code

Advance one level|[F1]

Advance six levels|[F2]

Advance eleven levels|[F3]
*

*
d61e3057,5832b27c
Budokan: The Martial Spirit
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: VS Fighter , Horizontal , Martial art
Release Year: 1989
Developer: Electronic Arts, Inc.
Publisher: Electronic Arts, Inc.
Players: 1 Only
Disks: 2
Conversions: Amstrad CPC, Commodore C64, MSX, PC (DOS), Sega Mega Drive/Genesis, Sinclair ZX Spectrum, Tandy PC/IBM PCjr
Hardware: OCS
_________________________
*
Budokan is a martial arts game covering Karate (unarmed combat), Kendo (using a wooden sword), Nunchaku (using piercing chain weapons) and Bo (using a staff). The player has a realistic range of moves and must use them wisely, as Ki (life-force) is drained for every move made, whether successful or not, and both this and your stamina level must be kept high.

You can practice your skills alone, or spar against the instructors or your friends. Finally, when you feel you are ready, you can travel to the martial arts world championship tournament at Budokan.
 
http://www.mobygames.com/game/amiga/budokan-the-martial-spirit
_________________________
CHEATS:

Breakout mini-game:
Place your fighter in the lower right corner, then press B.
*

*
c88ceaa1,7f01a4d1,a0828cae,a95897b2,2c48e4c6
Cadaver & Cadaver - The Payoff
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Action-Adventure , Isometric , Fantasy
Release Year: 1990
Developer: The Bitmap Brothers
Publisher: Image Works, Renegade
Players: 1 Only
Disks: 2
Conversions: Atari ST, PC (DOS)
Hardware: OCS
_________________________
*
In the person of the thief Karadoc, players set out to raid the five stories of the castle Wulf.

Legend has it that its filled with treasure. What the legend didnt say is that the Castle is also filled with deadly traps, riddles and monsters. Surviving is not only a question of defending your life. Karadoc also has to prove his wit in collecting objects, putting them to the right use, mastering spells and solving tasks posed by the gods. Quick reflexes and jumping skill wouldnt hurt either.
 
http://www.mobygames.com/game/amiga/cadaver
_________________________
CHEATS:

Getting the second key:
Locate the guards on level four. Ignore the levers until the guard key from the north passage, the candle, and the shuriken (in the pillow) have been obtained. Then, open the wall above the bed to get the second key.
_________________________
_________________________
Cadaver: The payoff
Year: 1991

Is a data disk for Cadaver and a set of exclusive levels for Cadaver

Dianos is dead. The Cadaver contract has been fulfilled. But Karadoc finds that collecting his reward proves more difficult than he had ever imagined...

Cadaver: The Payoff continues the story where Cadaver left off and offers four more isometric levels of fiendish puzzles and evil baddies to defeat.

http://www.mobygames.com/game/cadaver-the-payoff
_________________________
_________________________
Cadaver: The last supper
Year: 1991
Developer: Soldiers Of Hell
Publisher: Zero (Dennis Publishing) - Worldwide

Is a set of exclusive levels for Cadaver featured on ZERO Coverdisk #16.

http://hol.abime.net/3423
*

*
4d13c602,36f91839,286171fb,c78530d1,a1ac6cb4,78789609
Cannon Fodder
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Shoot 'em Up , Multi-Directional , Military
Release Year: 1993
Developer: Sensible Software
Publisher: Virgin Interactive Entertainment (Europe) Ltd.
Players: 1 Only
Disks: 3
Conversions: 3DO, Acorn Archimedes, Atari Jaguar, Atari ST, Nintendo Game Boy/Color, Nintendo SNES (Super Famicom), PC (DOS), Sega Mega Drive/Genesis
Relationship: Also available for CD32, Precursor to Cannon Fodder 2
Hardware: OCS, ECS
_________________________
*
Guide a team of up to four soldiers through 72 levels of combat in this innovative top-down action/strategy hybrid, best thought of as Lemmings crossed with Commando crossed with Dune 2. The characters are controlled indirectly using the mouse, as you activate each soldier or group of them by highlighting them, click the left button to move them to a particular spot, and the right button for them to fire guns at an enemy. You can also pick up grenades, which can be used to destroy groups of enemies or buildings (by pressing both buttons at once). 

Each mission has a specific objective, and some feature vehicles such as tanks to make things easier. Your troops can cross water but can't shoot within it, so finding and controlling bridges is often crucial. You can use the arrangement of trees to find hiding places to shoot from, and should watch out for CPU soldiers also doing so.
 
http://www.mobygames.com/game/amiga/cannon-fodder
_________________________
CHEATS:

Promoted troopas:
Save a game using JOOLS or JOOLSA as a filename. The phrase "Cheat mode active" will appear at the bottom of the screen to confirm correct code entry. The ranks and abilities of your men should now be increased.

Invincibility: 
Type wellhard during game play.

Level select:
Click on the "Load" icon, then hold Left Mouse Button + Right Mouse Button for approximately five seconds before releasing. A level select screen with a "Hardman" option will appear.

Super weapons:

Supa Dupa Missile Boosta 
Mission 8, Phase 3: Go to the bottom right corner of the screen. It is hidden behind a big bush. 

Supa Dupa Bullet Proofa Vest
Mission 12, Phase 4: After destroying the turrets and boarding the helicopter, fly to the top right corner of the screen. The vest is hidden in the fat snowman. 

Supa Dupa Rank Boosta
Mission 16, Phase 2: It is located in the top left corner of the screen. It is not hidden and it looks like a sign for a four-star general. 

Supa Dupa Troopa Boosta
Mission 20, Phase 1: This is a big yellow S in the middle of the screen. It improves your rank until your troopa dies and gives a Bullet-Proofa Vest, Missile and Rank Boostas for the phase. Note: There is a spike trap near its location. 

Supa Dupa Troopa Boosta
Mission 22, Phase 2: It is located in the bottom right corner of the screen and is guarded by a turret. Destroy the helicopter with grenades, then rocket the turret before getting the Troopa Boosta.
*

*
5e711950,9f3faa1c
Captain Blood
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , First Person , Sci-Fi
Release Year: 1988
Developer: Exxos
Publisher: Infogrames Europe SA, Mindscape, Inc.
Players: 1 Only
Disks: 1
Conversions: Amstrad CPC, Apple IIGS, Apple Macintosh (Classic), Atari ST, Commodore C64, PC (DOS), Sinclair ZX Spectrum, Tandy PC/IBM PCjr, Thomson TO7/TO8
Hardware: OCS
_________________________
*
You play a computer game programmer (Captain Blood) who finds himself trapped in one of his own computer games.  Worse yet, you've been cloned.  Each of your five clones has made off with a quantity of your bodily fluids and is hiding out on a planet somewhere in the galaxy.  Because of your depleted bodily fluids, you're gradually turning into a machine.  You need to find and assimilate those clones before the transformation is complete.
 
http://www.mobygames.com/game/amiga/captain-blood

Based on 1988 Ere Informatique/Infogrames Atari ST release.

Game scenario by Philippe Ulrich. Original 68K code by Didier Bouchon; Amiga adaptation by Sylvain Tintillier. Titlescreen music is based on Jean-Michel Jarre's "Ethnicolor".

CAPTAIN BLOOD was the first Amiga game released on Ere's Exxos label.

The U.S. release only contains a synopsis of the short story included in the European game manual.

http://hol.abime.net/2924
_________________________
CHEATS:

Coordinates for all nearby aliens: Locate a friendly alien, and use the icons to ask it "CODE GG1". The alien will reply with coordinates of another alien named "GG". Go to the specified planet and ask GG for the coordinates of all nearby aliens by asking "CODE INFORMATION HELP". Alternatively, replace "HELP" with the name of an alien.
*

*
929157a5,a2a1de2b
Captive
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Role Playing Game , First Person , Sci-Fi
Release Year: 1990
Developer: Mindscape, Inc.
Publisher: Mindscape, Inc.
Players: 1 Only
Disks: 1
Conversions: Atari ST, PC (DOS)
Relationship: Precursor to Liberation
Hardware: OCS
_________________________
*
You awake in prison, without the memory of who you are, where you are and why you are imprisoned. In the corner of your cell you find a briefcase computer, which gives you the control over a unit of four droids. Now you must use these droids to find yourself, and free yourself.
With the help of the droids you explore tech-dungeons (its a SF-setting, but the feeling is like fantasy rpgs with robots and droids) and seek information, which lead to the next planet(s) on a path, which end marks your cell.
The Movement and Fighting is similar to games like Eye of the Beholder, but you can buy weapons and droid-parts in shops. The droids haven't levels like in normal rpgs, you must buy upgrades for the different parts of the droids, which make them stronger and faster. You can also buy a variety of chips, which allow the droids to see in darkness, invert the gravity or simple to shield a little period of time.
 
http://www.mobygames.com/game/amiga/captive
_________________
CHEATS:

Over 18,000 credits:
Land and collect the message from from Ratt on Butre.
Return to the Swan, then land again. Pick up the next message from Ratt, then repeat this procedure eighty-eight times. Place all the messages in the backbacks. After they are full, carry them with your "hands", as well as one actively on the pointer. Ener a base and locate a shop. Sell the message for over 18,000 credits.

High stats droid:
Enter ZAK as a droid name for all attributes except one to be as high as initially possible.
*

*
bb6db105,943a87dc
Castles
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , Top Down , Historical
Release Year: 1992
Developer: Silicon & Synapse, Inc.
Publisher: Interplay Productions, Inc.
Players: 1 Only
Disks: 2
Conversions: Atari ST, Fujitsu FM Towns, NEC PC-98, PC (DOS), Sharp X68000, Tandy PC/IBM PCjr
Relationship: is a prequel to Castles II: Siege And Conquest, Based on 1991 Quicksilver Software/Interplay PC release.
Hardware: OCS, ECS
_________________________
*
Build a series of castles to gain dominion over all the land. You'll have to make decisions that will affect your favor with the Church, nobles, and peasants. Keep a strong military and a large workforce while watching the level of your treasury.
 
http://www.mobygames.com/game/amiga/castles
*

*
9fdf50a2
Castles II: Siege & Conquest
Platform: Amiga
Media: Floppy, CD
Controller: Joystick
Genre: Strategy , Top Down , Historical
Release Year: 1993
Developer: Almathera
Publisher: Interplay Entertainment Corp.
Players: 1 Only
Conversions: NEC PC-98, PC (DOS)
Relationship: Is a sequel to Castles. Based on 1992 Quicksilver Software/Interplay PC release.
Hardware: CD32
_________________________
*
Castles II expands on the original by changing the interface and adding video cutscenes on the CD-based versions.

You choose to be one of five feuding lords vying for the Crown. Conquering, spying, sabotage, diplomacy, whatever it takes--as long as you keep the Pope and your people happy. You have to reach 7,000 points to petition the Pope for the throne, and then you have to maintain those points for 4-5 game months to win the game. However, your rivals will attack you as soon as the Pope declares his support, so be sure you have a strong military before applying for the Papal backing.

Castle building is more efficient and easier to deal with. You can also set up pre-made castles on file so that you can place them quickly. Battles are set in a full alternate screen with the ability to place and command each unit.
 
http://www.mobygames.com/game/amiga/castles-ii-siege-conquest
*

*
5afff67f,5e4f07e5
Celtic Legends
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , Top Down , Historical
Release Year: 1991
Developer: Ubi Soft Entertainment Software
Publisher: Ubi Soft Entertainment Software
Players: 1 or 2
Disks: 2
Hardware: OCS, ECS
_________________________
*
Eskel and Sogrom are the greatest magicians in the land, and both are hungry for power. The long war between them is beginning to enter Endgame, in the Rochebrume cluster of 23 islands, each with their own special range of magic on offer.

The game is highly strategic, with icon-based controls and a turn-based structure similar to Battle Isle. You will need to destroy the rival wizard's forces on each island. It's important to hold as many castles as possible, so as to generate the maximum amount of magic. Magic is used to move and create your forces, and to weaken your opposition.
 
http://www.mobygames.com/game/amiga/celtic-legends
*

*
58dc1dca,debee998,f04d9a8e,ca3a9a98,46175cd9,9b1e8218
Chaos Engine, The
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Multi-Directional , Sci-Fi
Release Year: 1994
Developer: The Bitmap Brothers
Publisher: Renegade Software
Players: 1 or 2, Simultaneous
Disks: 2
Conversions: Acorn Archimedes, Atari ST, Nintendo SNES (Super Famicom), PC (DOS), Sega Mega Drive/Genesis
Relationship: Precursor to The Chaos Engine 2. Also known as Soldiers of Fortune for The Sega Genesis and Nintendo SNES in America
Hardware: OCS, ECS, AGA, CD32
_________________________
*
Sixteen levels (in four groups of four) await you in this long-developed Bitmap Brothers title. The basic gameplay is similar to Gauntlet, but in an open air setting, with bridges across rivers and such in the maps. The visuals are in the 'metallic and blue' style the Bitmaps appeared to favor.

There were 6 characters available in the game, each with different strengths and weaknesses, and different starting prices. In 2-player mode you each chose a character and played co-operatively, but in one-player games you also choose a character for the computer to control, with its Artificial Intelligence allowing it to open doors, pick up power-ups and take on baddies away from the ones occupying your character.
 
http://www.mobygames.com/game/amiga/chaos-engine
_________________________
CHEATS:

                            (LEVEL CODES)

      Code:               Players:              World:    Cash:

      "HHGGFFDDCCBB"      Thug, Preacher          1       50000
      "LQPBK8JWDNBY"      Thug, Preacher          2       40000
      "8H8BKOSWQY7H"      Thug, Preacher          3       30000
      "P28BKM6XMWWK"      Thug, Preacher          4       30000
      "JJHHGGFFDDCC"      Navvie, Brigand         1       10000
      "VVVVVVVVVVVV"      Brigand, Mercenary      1       30000
      "PKJKDL1#DFD4"      Brigand, Mercenary      4       20000
      "XXXXXXXXXXXX"      Gentleman, Navvie       1       30000
      "YYYYYYYYYYYY"      Thug, Gentleman         1       20000
      "TTTTTTTTTTTT"      Mercenary, Gentleman    1       45000
*

*
4b961fa4,a17d2394
Chip's Challenge
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Puzzle , Multi-Directional , Comical
Release Year: 1990
Developer: Image software
Publisher: Epyx  (Rest of the World),  U.S. Gold (Europe)
Players: 1 Only
Disks: 1
Conversions: Amstrad CPC, Atari Lynx, Atari ST, Commodore C64, PC (DOS), PC (Windows), Sinclair ZX Spectrum, Tandy PC/IBM PCjr
Hardware: OCS
_________________________
*
Nerdy Chip desperately wants to join the "Bit Busters" computer club, led by Melinda the Mental Marvel.  However, before she'll let him in, he must prove his intelligence by passing the initiation test.  149 increasingly difficult levels, including a few hidden ones, await Chip in this tile-based puzzle game.  Use tools such as keys, and special shoes to bypass obstacles.  Manipulate switches to and use dirt blocks to build bridges across waterways.  Avoid enemy creatures, grab all the computer chips in the level, and hurry to the exit: On top of everything else, there's a time limit!
 
http://www.mobygames.com/game/amiga/chips-challenge
_________________________
CHEATS:

Press F and type one of the following codes during game play to activate the corresponding cheat function.
Then, press F to resume game play.

Effect|Code

Exit level without getting chips|i think therefore i am followed by [Period]

Unlimited time|09/12/57

Unlimited keys, shields, ice boats, magnets|sagittarians make better lovers followed by [Period]

Level skip|c

Level
	Password
1
	BDHP
2
	JXMJ
3
	ECBQ
4
	YMCJ
5
	TQKB
6
	WNLP
7
	FXQO
8
	NHAG
9
	KCRE
10
	VUWS
11
	CNPE
12
	WVHI
13
	OCKS
14
	BTDY
15
	COZQ
16
	SKKK
17
	AJMG
18
	HMJL
19
	MRHR
20
	KGFP
21
	UGRW
22
	WZIN
23
	HUVE
24
	UNIZ
25
	PQGV
26
	YVYJ
27
	IGGZ
28
	UJDD
29
	QGOL
30
	BQZP
31
	RYMS
32
	PEFS
33
	BQSN
34
	NQFI
35
	VDTM
36
	NXIS
37
	VQNK
38
	BIFA
39
	ICXY
40
	YWFH
41
	GKWD
42
	LMFU
43
	UJDP
44
	TXHL
45
	OVPZ
46
	HDQY
47
	LXPP
48
	JYSF
49
	PPXI
50
	QBDH
51
	IGGJ
52
	PPHT
53
	CGNX
54
	ZMGC
55
	SJES
56
	FCJE
57
	UBXU
58
	YBLT
59
	BLDM
60
	ZYVI
61
	RMOW
62
	TIGW
63
	GOHX
64
	IJPQ
65
	UPUN
66
	ZIKZ
67
	GGJA
68
	RTDI
69
	NLLY
70
	GCCG
71
	LAJM
72
	EKFT
73
	QCCR
74
	MKNH
75
	MJDV
76
	NMRH
77
	FHIC
78
	GRMO
79
	JINU
80
	EVUG
81
	SCWF
82
	LLIO
83
	OVPJ
84
	UVEO
85
	LEBX
86
	FLHH
87
	YJYS
88
	WZYV
89
	VCZO
90
	OLLM
91
	JPQG
92
	DTMI
93
	REKF
94
	EWCS
95
	BIFQ
96
	WVHY
97
	IOCS
98
	TKWD
99
	XUVU
100
	QJXR
101
	RPIR
102
	VDDU
103
	PTAC
104
	KWNL
105
	YNEG
106
	NXYB
107
	ECRE
108
	LIOC
109
	KZQR
110
	XBAO
111
	KRQJ
112
	NJLA
113
	PTAS
114
	JWNL
115
	EGRW
116
	HXMF
117
	FPZT
118
	OSCW
119
	PHTY
120
	FLXP
121
	BPYS
122
	SJUM
123
	YKZE
124
	TASX
125
	MYRT
126
	QRLD
127
	JMWZ
128
	FTLA
129
	HEAN
130
	XHIZ
131
	FIRD
132
	ZYFA
133
	TIGG
134
	XPPH
135
	LYWO
136
	LUZL
137
	HPPX
138
	LUJT
139
	VLHH
140
	SJUK
141
	MCJE
142
	UCRY
143
	OKOR
144
	GVXQ
145
	TONY
146
	JHEN
147
	COZA
148
	RGSK
149
	DIGW
*

*
f8a2066f,78470f0d,7e9ea90e
Chuck Rock
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Side-Scrolling , Comical
Release Year: 1991
Developer: Core Design Ltd.
Publisher: Core Design Ltd.
Players: 1 Only
Disks: 2
Conversions: Acorn Archimedes, Atari ST, Commodore C64, Nintendo Game Boy, Nintendo SNES (Super Famicom), Sega Game Gear, Sega Master System, Sega Mega Drive/Genesis, Sega Mega-CD/Sega CD
Relationship: Also available for CD32. Precursor to Chuck Rock II: Son of Chuck
Hardware: OCS, ECS
_________________________
*
Chuck Rock is your typical average cave man.  He likes to spend his Sunday afternoons watching football and drinking beer.  Unfortunately, his peaceful existence is interrupted one day when his wife, Ophelia Rock, is kidnapped by the village wierdo, Gary Gritter.  So, Chuck is rather upset about this whole situation and you have to help him make things right.

The game is a side-scrolling platformer.  Chuck fights of a variety of dinosaurs using his belly-buster attack and a jump kick.  Occasionally he has to pick up and throw rocks to defeat enemies and allow him to jump to greater heights.
 
http://www.mobygames.com/game/amiga/chuck-rock
_________________________
CHEATS:

Enter one of the following codes at the title screen to activate the cheat function.

Effect|Code

Unlimited lives|fast aint the word

Unlimited lives|uncle sams

Unlimited lives|its fairy bowbelz

Unlimited lives|she loves cleaning windows

Unlimited lives|life is my dream

Press [F1] to [F5] to select a stage|mortimer

Press 1 to 5 to select a level|turn frame

Press [Left Shift] to toggle flight mode|estrano
*

*
9471c943,8b98d1dc,042298d3
Civilization
Platform: Amiga
Media: Floppy - CD
Controller: Mouse
Genre: Strategy , Top Down , Historical
Release Year: 1992
Developer: MPS Labs (MicroProse)
Publisher: MicroProse Software, Inc.
Players: 1 Only
Disks: 4
Conversions: Atari ST, NEC PC-98, Nintendo SNES (Super Famicom), PC (DOS)
Relationship: Based on 1991 MicroProse PC release.
Hardware: OCS, ECS, AGA
_________________________
*
Civilization has the widest scope of any strategy game of its time. You are a leader of a nation. You begin in the Stone Age, and complete the game in the XXIth century (unless your civilization gets destroyed earlier). Your eventual goal is to become the dominant civilization in the world, either by wiping out everybody else, or being the first to get a space ship to Alpha Centauri.

As the nation's leader, you have many responsibilities. You have to build cities, and then micromanage them, constructing various buildings. Most of people in your cities will be working on the neighbouring lands to get food (without it, your city won't survive or grow), production (used to build military units and buildings) and trade (which can be exchanged for money, science (see below) or luxuries that make people happy. You decide how much trade you want to invest into each of these areas.) You have to make sure that your people are in a good mood; if they get too unhappy, the city will collapse into disorder, and won't produce anything until you fix the situation. 

If you're ambitious, you can build Wonders of the World - epic constructions, such as the Pyramids or the Hoover Dam. Each Wonder is an unique thing, and only one of each can exist in the world. They give you a lot of benefits if you complete them, but they take a long time to build, and many of them will eventually stop working. 

There are other nations in the world, and there are also barbarians, so you'll have to invest into the military to protect yourself and to attack. Sure, you can sign peace treaties with other nations, and even exchange scientific knowledge with them (although sometimes they'll demand tribute from you), but eventually you'll probably have to fight. You control each of your military units on the world map, attacking your opponents' units and cities (possibly taking over them). 

Not all units are for combat though. Settlers are used to build cities, create roads (for easier travel of your units) and improve the land around cities, increasing production. Diplomats can be sent to foreign cities to negotiate with the other nations or create embassies, but they can also bribe enemy units to join you and conduct espionage and sabotage in the enemies' cities. Caravans can be sent to faraway cities to increase trade in their home city, and they can also help in building Wonders of the World. 

Scientific progress is an important part of the game. The more science your cities produce, the faster you research new technologies. Initially, you'll be finding out about the wonders of Alphabet or Bronze Working, but late in the game you'll be researching Computers and Robotics. Most technologies give you some new units, buildings and other things, although some have more interesting effects - for example, after inventing the Automobile, you'll find out that your citizens started producing pollution. Pollution is a bad thing; if there's too much of it, global warming may occur. 

How your cities prosper depends partially on the type of government that your nation has. Initially you're living in Despotism, but this can stunt growth of your civilization, so it's a good idea to switch to something else - Monarchy, Republic, Democracy or Communism.
 
http://www.mobygames.com/game/amiga/sid-meiers-civilization
_________________________
CHEATS:

Random CPU leader personalities:
Press [Alt] + R.

View complete map and enemy cities:
Note: This only works in early ECS versions of the game. Press [Shift] and type 1234567890t.

Build in one turn:
Give a settler a command such as R to build a road, P to clean pollution, or M to build a mine.
Use the mouse to select the settler again. Click the window with information about the unit that appears. The settlers will begin to blink. Repeat the build command and click in the same information box until the road, pollution cleanup, or mine has been completed.

World editor:
Note: This procedure involves editing a game file;
create a backup copy of the file before proceeding. This trick requires Deluxe Paint, or any other Amiga graphics program. Load "CIVMAP.lbm" file. Edit the game map by using the following color assignments: 

Light Green: Grassland
Dark Green: Forest
Light Blue: Jungle
Medium Blue: River
Dark Blue: Oceans
Brown: Plains
Purple: Mountains
White: Arctic
Yellow: Desert
Red: Hills
Grey: Tundra
*

*
ac97af92,4619af00,8883e3e6,DF613EB4
Colonization
Platform: Amiga
Media: Floppy - CD
Controller: Mouse
Genre: Strategy , Top Down , Historical
Release Year: 1995
Developer: MicroProse Software, Inc.
Publisher: MicroProse Software, Inc.
Players: 1 Only
Disks: 3
Conversions: PC (DOS)
Relationship: Based on 1994 MicroProse PC release.
Hardware: OCS, ECS, AGA
_________________________
*
Sid Meier's Colonization is a strategy game which puts you in the role of Viceroy of the New World. You are sent by your King and country to establish colonies in the newly-discovered Americas that lie to the west. You face many of the same challenges that faced colonial organizers of the time-competition
from other Old World powers, strange native cultures, the problems of establishing profitable trade programs, and the problems of organizing an army from a rag-tag band of colonists.

The game begins with the European discovery of the Americas (1500) and continues until approximately the time of the American
Revolution (1800). In the beginning of the game you are given a trading/exploration ship and a small group of colonists. You have no knowledge of what lies ahead of your ship, so you must explore until you find a suitable spot to lay down your first colony. As your
colonies grow larger and larger, you inevitably encounter native populations and are confronted with competing imperial powers from the Old World.

Each of your colonies is populated by a number of colonists, who you can assign to various tasks. Some chop wood, mine for ore and collect plants outside the colony, some others stay inside to turn those raw materials into more valuable cargo - such as rum (made from sugar), coats (made of furs) or hammers (made of lumber). Hammers which aren't a cargo you can sell, but represent the speed with which you construct new buildings in your colony. Some colonists are specialists, and thus are more effective at a certain job. 

The cargo you collect and produce is an important thing. You can take it to Europe to sell, and earn money to buy some other necessary things, hire colonists (though new, willing colonists appear in Europe by themselves) or buy ships and artillery. You can also trade it with the Indians or colonies of other nations. 

You'll construct various buildings in your colonies. They have a lot of different functions: some of them can improve the speed with which you produce valuable cargo, others allow you to defend yourself from attacks more easily or construct ships and artillery. Some buildings require you to spend a number of valuable Tools when constructed, though you can make new Tools out of ore. 

As you explore the land, you'll come across the Indian villages and some "places of interest" which can be investigated. A colonist that enters an Indian village can be welcomed with open hands, and the natives will reveal a map of nearby lands, or teach him a profession. Investigating places of interest has various consequences: sometimes you'll find nothing, sometimes you'll be killed for trespassing on ancient burial ground, but sometimes you'll find treasure! (Taking this treasure to Europe can be difficult though - if you don't have a sufficiently big ship, the King will agree to transport it for you... if you give him 50% of the gold). 

To defend yourself from enemies, you'll want to have some military units. Just give a colonist a musket and he'll turn into a Soldier, give him a horse, and he's a Scout or a Dragoon. However, such a warrior is typically inexperienced, though he might gain military experience in battle. Artillery is also good at defense, but don't try to leave your colonies with it - in the open field, it is useless. 

As you progress in the game, you'll feel that working for the King is getting more and more annoying, especially since he keeps raising your taxes, thus decreasing your income from sold goods. Your colonies produce "Liberty Bells", which increase rebel sentiment in the colonies. If the majority of colonists supports your yearning for freedom, you can declare independence. But when you do that, you'll have to deal with the King's expeditionary force arriving to teach you a lesson. If you manage to defeat all his incoming armies and emerge victorious from the American Revolutionary War, you've won!
 
http://www.mobygames.com/game/amiga/sid-meiers-colonization
_________________________
CHEATS:

Start a new colony and name it Charlotte. All maps, other European ports, and other country's statistics may now be viewed and the money total will be set to $50,000. The money belonging to other countries or European ports may be decreased by viewing and spending on people recruitment or other items.
Note: This code may be repeated by renaming the original Charlotte colony, then creating another new colony named Charlotte.
*

*
fcf014a9,96f3e13d
Cool Spot
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Comical
Release Year: 1993
Developer: Virgin Games, Ltd.
Publisher: Virgin Games, Ltd.
Players: 1 Only
Disks: 3
Conversions: Nintendo SNES (Super Famicom), PC (DOS), Sega Game Gear, Sega Master System, Sega Mega Drive/Genesis
Hardware: OCS, ECS
_________________________
*
Cool Spot is a solid, colorful platform game featuring the 7-up mascot in the hero position. The game objective is fairly simple; you have to collect enough number of bonuses throughout each level in order to find the trapped Spots.
 
http://www.mobygames.com/game/amiga/cool-spot
_________________________
CHEATS:

Press P to pause at the title screen or during game play, then enter the following code with the Joystick:
Left, Down, Right, Fire, Left,
Down, Right, Up, Fire, Left,
Down, Right, Up, Fire, Down,
Right, Fire, Fire, Up, Down,
Left, Right, Fire. The game will resume to confirm correct code entry. Press one of the following keys to activate the corresponding cheat function.

Effect|Key

Complete current level|[F10]

Advance to corresponding level|0 through 9

Move Spot anywhere on the map|Z

Press Z to slow down Spot|[Minus]

Press Z to speed up Spot|[Equals]
*

*
2ac3799f,fd81dad4,526171b9
Crazy Cars III
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Racing , 3D , Cars
Release Year: 1992
Developer: Titus France SA
Publisher: Titus France SA
Players: 1 Only
Alternate Title: Lamborghini American Challenge
Disks: 2
Conversions: Amstrad CPC, Atari ST, Commodore C64, PC (DOS)
Relationship: Sequel to Crazy Cars II
Hardware: OCS, ECS
_________________________
*
Starting out with just a basic Lamborghini and $6000, your aim is to rise to the top of the 4 divisions of racing through success on 60 racetracks across America. In each division there are 20 rival racers, up to 3 of which compete in each race at a time.

The races also feature lots of local drivers (who can take crucial positions away from you and the other championship drivers), Sunday drivers going at normal speed, and police. before each race you will be told of the quality of the locals and the likelihood of police presence.

When police are in the area, speeding beyond 110 Km/h could see you branded as an offender, at which point the police will try to ram you off the road, Chase H.Q.-style. You can attempt to reach the end of the race despite this damage (which eventually hampers your speed), or simply pull over and accept a fine and the loss of race points. If the police subsequently stop you, the fine is heavier.

Each race costs money to enter, and your earnings can be boosted by betting on the results with the other championship drivers. If one of you wins, each driver gives you either the amount they bet or the amount you bet, whichever is lower; if a local wins you get your stake back.

Lots of power-ups can be bought along the way, including tires, radar jammers, engine improvements and nitro boosts. To move up a division you must take the Divisional Challenge, a one-off trek through a tough section within the time limit. You buy a set of 3 passes for this, each allowing one attempt.
 
http://www.mobygames.com/game/amiga/crazy-cars-iii

Notes:  	
Later re-released as a branded and multiplayer version (Lamborghini American Challenge).

http://hol.abime.net/3115
*

*
393e045a,f96442bd
Creatures: To The Rescue
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Side-Scrolling , Comical
Release Year: 1993
Developer: W. J. S.
Publisher: Thalamus - Worldwide
Players: 1 Only
Disks: 2
Conversions: Atari ST, Commodore C64
Hardware: OCS, ECS
_________________________
*
Based on 1990 Apex Computer Productions/Thalamus C64/128 release.

Creatures relied on 'cutesy' graphics interspersed with very bloody 'torture screens' where between each level a single screen puzzle was presented to the player, who had to solve it (often in highly humorous fashion) or run out of time and lose the game, together with a very bloody end for the recipient of the torture.

The CREATURES acronym stands for Clyde Radcliffe Exterminates All The Unfriendly Replusive Earth-ridden Slime.

Game designed by Apex Computer Productions.

Game contents contained a large A3 size CREATURES poster.

A Spectrum conversion was planned, but never released.

The sequel CREATURES 2: TORTURE TROUBLE was released on the C64/128 in 1992, but didn't appear on the Amiga (or any other platform) despite a planned conversion by WJS Design [Source: Amiga Power preview (Oct 92, p46), courtesy of the Amiga Magazine Rack (AMR)].

N.B. A Spectrum conversion was planned, but never released.

http://hol.abime.net/3120
_________________________
CHEATS:

Unlimited lives:
Load the game and wait for the opening music to start. When the Clydes on the high score screen stop moving, rotate the Joystick in port two in all directions.  The Clydes will dance and turn gray to confirm correct code entry.  
Note: Unlimited lives are not available on the torture sequences.

Cheat mode:
Pause game play and type "a fine kettle of fish" to enable cheat mode and unlimited lives.  Then, press one of the following keys to activate the corresponding cheat function.

   'F1'______STAGE 1.1   'F4'______STAGE 2.1'   F7'______STAGE 3.1
   'F2'______STAGE 1.2   'F5'______STAGE 2.2'   F8'______STAGE 3.2
   'F3'______TORTURE 1   'F6'______TORTURE 2'   F9'______TORTURE 3
   'F10'__Skips to next level.        'C'__Shuts cheat off (WHY?).
*

*
f7125d01,b163d210
Cruise for a corpse
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Fictional
Release Year: 1991
Developer: Delphine Software International
Publisher: U.S. Gold Ltd.
Players: 1 Only
Disks: 5
Conversions: Atari ST, PC (DOS)
Hardware: OCS, ECS
_________________________
*
Cruise for a Corpse is a graphic adventure game with a point-and-click interface.

1927. When Inspector Raoul Dusentier is invited to a cruise upon a mighty sailing ship by the wealthy businessman Niklos Karaboudjan, he looks forward to nothing but a relaxing week on the sea. Instead, his host manages to get himself killed on the second day. Murdered, to be exact. Too convenient that a policeman is aboard -- Dusentier sets out to search for suspects. He doesn't need to search long. Why is it that none of the family members seem awfully sad about the demise of the old man? Is the mysterious Father Fabiani really as pious as he says? In the best tradition of Agatha Christie, each and every person on board has a motive for the murder.

You advance in the plot not so much by solving common object-based puzzles, but by talking to the right persons about the right subjects at the right time, thus collecting clues. You will also find pieces of evidence scattered throughout the ship. However, most items suddenly appear in cupboards and drawers that were previously empty -- an awfully unnerving process. The clock advances in ten-minute-steps whenever you discover an interesting clue, which conveniently informs you of your progress. The protagonists move around the ship; so whenever time passes, different persons to talk to might appear at certain locations.

With Cruise for a corpse, Delphines Cinematique interface reached "Evolution 2". Instead of containing a fixed number of verbs, the command menu is now context-sensitive. The mouse cursor will change its appearance when moved over an interesting object; a left-click brings up a set of appropriate verbs. For example, a cupboard may be opened and searched, whereas a key can be picked up and turned. A right-click accesses the inventory. Another interesting improvement: All the persons in the game are animated polygons (see Trivia).
 
http://www.mobygames.com/game/amiga/cruise-for-a-corpse
*

*
d3568804,dad35e42
Crystal Hammer
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Breakout , Multi-Screen , Sci-Fi
Release Year: 1988
Developer: reLINE Software
Publisher: reLINE Software
Players: 1 or 2
Disks: 1
Conversions: PC (DOS), PC (Windows)
Relationship: is a prequel to Crystal Hammer (v2), is a sequel to Amegas
Hardware: OCS
_________________________
*
One of the Amiga's many Arkanoid clones, Crystal Hammer is perhaps best remembered by its intro tune, which has been remixed and covered by many.

The game is all about reflecting a ball against a wall of bricks. Behind the wall of bricks live some worm-like creatures that will come out to disturb you when you've opened a hole in the wall. Prolonged contact with the creatures will kill your bat. Destroying bricks will often cause a coloured brick to come spinning down slowly. These spinning bricks are power-ups, altering your ball or bat according to their colour. You can have a sticky bat (green), a wide bat (blue), a slower ball (yellow), multiple balls (cyan), and the decidedly Arkanoid-inspired shooting bat (red). Whatever you do, don't pick up the grey brick, or you will be destroyed.
 
http://www.mobygames.com/game/amiga/crystal-hammer
_________________________
CHEATS:

Advance to level 26:
Hold one of the mouse buttons, then click the other
mouse button before the ball appears when the game first starts.
*

*
b0fe4b92,65098e38
Curse of Enchantia
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Fantasy
Release Year: 1992
Developer: Core Design Ltd.
Publisher: Core Design Ltd.
Players: 1 Only
Disks: 6
Conversions: PC (DOS)
Hardware: OCS, ECS
_________________________
*
Curse of Enchantia is a graphic adventure game with an icon-based interface.

Lil' Brad didn't believe in witches until he met one. The evil hag torments the fantasy land of Enchantia, and has just summoned Brad from the Earth as an ingredient to her potion of eternal youth. Brad doesn't like this plan. And who would be better suited to rid Enchantia of the sorceress than a tender teen? Well? A heavily armed mercenary? Yeah, good point, but there's none available, I'm sorry. Brad'll have to do.

Starting in a prison cell, you help Brad free himself and find his way on the ocean floor, through a medieval city, a junk yard and an ice castle. You command Brad via an icon bar that pops up if you press the right mouse button. Our hero can perform plenty of actions, e.g. wearing, inserting, combining or fighting. Apart from steering Brad around, you do not need to click on the screen. Brad has to stand next to the object he wants fiddle with, which will then appear as an icon in the command bar.

Curse of Enchantia features an interesting design element: The game manages to do almost without written messages. There are no object descriptions - the purpose of (most) items is apparent. In the rare occasions of interaction with 
other characters, symbols in balloons substitute words. If there is text on the screen, it's either signs or comic phrases - splash! 
 
You cannot die in Curse of Enchantia; in fact, doing potentially deadly things is often rewarded with funny animations.
 
http://www.mobygames.com/game/amiga/curse-of-enchantia
*

*
62C84CFA,BFE367A0
Curse of RA, The
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Puzzle , Multi-Screen , Historical
Release Year: 1990
Developer: Cyberstyle
Publisher: Rainbow Arts (Softgold) - Worldwide
Players: 1 Only
Alternate Title: RA
Disks: 1
Conversions: Atari ST, Commodore C64
Hardware: OCS
_________________________
*
For offending mighty Ra by not offering enough sacrifices, you have been turned into a scarab beetle and imprisoned in a pyramid. To return to a normal life as a human being, you have to escape the pyramid by solving the riddles within. This is done by removing all stones, marked with a symbol, in each level of the pyramid. Only two stones with the same symbol can be removed at once and they have to be on a straight horizontal or vertical line. Some stones can be moved to match the required conditions for their removal. To move a stone the player has to walk onto the stone and hold down the fire button on the joystick. Now, instead of just moving the scarab, the player moves the scarab with the stone underneath it. To remove a pair of stones, the scarab has to be on one stone. Pressing the fire button releases a crosshair which can now be moved to a matching stone. Pressing the fire button again with the cross hairs over the second stone will remove them both. After all stones have been removed, the scarab has to return to the start-stone which is marked with an Ankh-symbol. This is the basic concept of the game, which can be played in a logic-mode or in an arcade-mode.

_________________________
CHEATS:

    (LEVEL CODES)

 01----------"WOBBLER"  34---------"VON KOCH"  67------"DRAGONLANCE"
 02--------------"YEG"  35---------"CHRISTUS"  68------"HATHEGA KLA"
 03----------"CTHULHU"  36-----------"JEHOVA"  69---------"INQUANOK"
 04--------"LOVECRAFT"  37------"92E2JMP92E2"  70------------"KIRAN"
 05----"TOMMYKNOCKERS"  38-------"RAWHEADREX"  71---------"OUKRANOS"
 06---------"WATCHERS"  39-------"HELLRAISER"  72------------"THRAN"
 07----------"MIDGRAD"  40----------"PINHEAD"  73-----------"ULTHAR"
 08----------"UNICORN"  41-----------"DEVPAC"  74--------"THALARION"
 09-------------"ISIS"  42------"EINSTEINIUM"  75----------"NGRANEK"
 10---------"MIDNIGHT"  43-----"PROTACTINIUM"  76--------"CHATHURIA"
 11--------"KAZGAROTH"  44-------"PROMETHIUM"  77---------"ENTROPIE"
 12-------"MISCATONIC"  45----------"JS BACH"  78------"HEISSENBERG"
 13--------"THORBADIN"  46--"TOCCATA ET FUGA"  79----------"LAPLACE"
 14---------"MISHAKAL"  47------"BRANDENBURG"  80---------"SONA NYL"
 15-------"ABANASINIA"  48--"COLONIA CLAUDIA"  81-----"DIFFERENTIAL"
 16------"EARTHMOTHER"  49------"VOLKSGARTEN"  82---------"INTEGRAL"
 17----------"AZATOTH"  50------------"TERRA"  83------"HYPERZYKLUS"
 18-------"AKALLABETH"  51------------"64738"  84-------"APFEL MANN"
 19-----"SILMARILLION"  52------------"67802"  85------------"CHAOS"
 20------------"DRAUG"  53-------"NIBELUNGEN"  86----------"DYAKHEE"
 21---------"SINDARIN"  54-"HAGEN VON TRONJE"  87----------"DENDRIT"
 22--------"OSSIRIAND"  55------------"DONAR"  88-----------"NEURON"
 23----------"MITHRIL"  56------"SKIDBLADNIR"  89---------"DANKREAS"
 24---------"GLAURUNG"  57------------"DAGON"  90---------"PANAKREA"
 25---------"ELBERETH"  58--------"SLAWOTSKI"  91--------"UNORDNUNG"
 26-----------"THORON"  59--------"CULLINANA"  92------"DEUTSCHLAND"
 27-----------"AMARTH"  60-----"ARTA MYRDHYN"  93----------"GERMANY"
 28-------"THARGELION"  61---"ANNA MAGDALENA"  94-"MUSIC TELEVISION"
 29----------"NAUGRIM"  62--"PHILLIP EMANUEL"  95-----"JOHN BELUSHI"
 30---------"MEREMONT"  63--------"GRACELAND"  96---"RHYTHM N BLUES"
 31-------"CAERWEDDIN"  64------"SOLLY ROGER"  97----"GLEICHRICHTER"
 32-------"STAHLRATTE"  65--------"GET FUNKY"  98------"TRANSLATION"
 33-------"MANDELBROT"  66---------"TWILIGHT"  99-----------"CTHUGA"
*

*
ee2d3319,AE89A22D
Curse of the azure bonds
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Role Playing Game , First Person , Fantasy
Release Year: 1990
Developer: Strategic Simulations, Inc.
Publisher: Strategic Simulations, Inc.
Players: 1 Only
Disks: 2
Conversions: Apple II/IIGS, Apple Macintosh (Classic), Atari ST, Commodore C64, NEC PC-98, PC (DOS), Tandy PC/IBM PCjr
Relationship: is a prequel to Pools Of Darkness, is a prequel to Secret Of The Silver Blades, is a sequel to Pool Of Radiance
Hardware: OCS, ECS
_________________________
*
Your party have been ambushed, captured and cursed with five azure bonds. These bonds have dangerous magical powers that can take control of you at the most inopportune times.  You must search for the source of the bonds, and free your party from the curse.
 
http://www.mobygames.com/game/amiga/curse-of-the-azure-bonds

Based on 1989 SSI Special Projects Group/SSI 8-bit (C64/128, Apple II) and PC/Tandy releases.

Curse of the Azure Bonds is a licensed Advanced Dungeons & Dragons fantasy role-playing computer game. Additionally, it's the second of four games in the Forgotten Realms fantasy world series, preceded by POOL OF RADIANCE and followed by SECRET OF THE SILVER BLADES and POOLS OF DARKNESS.

Game based on the TSR novel Azure Bonds by Kate Novak and Jeff Grubb; scenario created by Jeff Grubb (TSR) and George MacDonald (SSI); original game developed by David Shelley, Michael Mancuso & Oran Kangas; Amiga game design by Kiri Naiman and Stephen Linhart. 

Game allows players to import characters from AD&D computer RPGs POOL OF RADIANCE and HILLSFAR. Additionally, the game supports savegames (floppy and HD) and a quit back to WB option.

Known releases: V1.0 (17-Oct-1990), V1.1 (1990)

http://hol.abime.net/3148
_________________________
CHEATS:
		
Duplicate items and money:
Create a temporary character. Load a saved game and
transfer all desirable items to the temporary character. Remove
the temporary character from the party. Load the temporary character
back into the party. Transfer the desired items to the other party
members. Drop the temporary character from the party. Repeat this
process by loading the temporary character back into the party.
*

*
d7039bed,ec469b2f
Cybernoid II: The Revenge
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Multi-Screen , Sci-Fi
Release Year: 1989
Developer: Hewson Consultants Ltd.
Publisher: Hewson Consultants Ltd.
Players: 1 Only
Disks: 1
Conversions: Amstrad CPC, Atari ST, Commodore C64,  Sinclair ZX Spectrum
Relationship: Sequel to Cybernoid: The Fighting Machine
Hardware: OCS
_________________________
*
The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships.

Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.
 
http://www.mobygames.com/game/amiga/cybernoid-ii-the-revenge
_________________________
CHEATS:

Type necronomicon at the title screen to enable cheat mode and unlimited lives. Press N during game play to advance to the next level.

Unlimited lives:
Reconfigure the key commands from the main menu, and set Y, G, R, O (in order) to "Left", "Right", "Up", and "Fire".
*

*
a28d6c75,f3c88e4c,34c3fe3c
D/Generation
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Action-Adventure , Isometric , Sci-Fi
Release Year: 1993
Developer: Abersoft
Publisher: Mindscape, Inc.
Players: 1 Only
Disks: 2
Conversions: Atari ST, PC (DOS), PC (Windows)
Relationship: Based on 1991 Mindscape PC (CGA/EGA/VGA) release.
Hardware: OCS, ECS, AGA, CD32
_________________________
*
Something has gone horribly wrong at Genoq Biolabs, Singapore. You're just a courier, sent to the building to deliver a package. Now you're trapped inside, the security system has gone crazy, genetically engineered organisms are on the rampage and things look like they could get even worse...

Make your way through 10 floors of isometric action and puzzles, trying to stay alive and discover what's going on. Talk to and rescue survivors, pick up armaments and log into computer terminals. What caused the Genoq disaster? What's inside the
vital package you've got to deliver? What is the D/Generation? And what is really waiting for you on the top floor of the building?
 
http://www.mobygames.com/game/amiga/dgeneration
_________________________
CHEATS:

Enter "Seth" as a user name and "Ostrich" as a password on the first computer. Then, enter "Death" as a user name on the second computer to enable cheat mode.
*

*
7a47fc84,34745bc0
Darkmere: The Nightmare's Begun
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Action-Adventure , Isometric , Fantasy
Release Year: 1993
Developer: Zero Hour Software
Publisher: Core Design Ltd.
Players: 1 Only
Disks: 4
Hardware: OCS, ECS
_________________________
*
Viewed isometrically, Darkmere sets you as Ebryn, the son of the former King of Darkmere, a barren cursed land, with the aim of discovering what happened, and how to put it right. The area is besieged by problems, including orcs running riot, and racial tension between different species.

A number of quests unfold as you aim to complete the task, with people offering to help if you collect a particular artifact, for example.

All combat is conducted using a magic blade. It's power level of which is boosted when you kill evil characters, and reduced when you kill good or innocent ones, which extends the feeling of a battle between good and evil.
 
http://www.mobygames.com/game/amiga/darkmere-the-nightmares-begun
*

*
89ff16d4,ab76476f
Defender of the Crown
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Action-Adventure , Multi-Screen , Historical
Release Year: 1986
Developer: Master Designer Software, Inc.
Publisher: Cinemaware (Rest of the World), Mirrorsoft (Europe)
Players: 1 Only
Disks: 2
Conversions: Amstrad CPC, Apple IIGS, Apple Macintosh (Classic), Atari ST, Commodore C64, Nintendo Game Boy Advance, Nintendo NES (Famicom), PC (DOS), Philips CD-i, Tandy PC/IBM PCjr
Relationship: s a prequel to Defender Of The Crown II
Hardware: OCS
_________________________
*
Defender of the Crown puts you in the role of one of four Saxon knights in medieval England, in a time where the land is in turmoil as the King is dead and his crown was stolen. The Saxons and the Normans blame each other and fight for control of England.

After a short introduction by Robin of Locksley himself, you start the game with a single castle and 10 soldiers at your command. From there, you have to build your army, take control of additional territories and fight the three Norman lords - and sometimes your Saxon friends as well.

The game has several different styles: You may either engage in a jousting contest where you have to knock your opponent off his horse using a lance, you can go raid a castle for loot or you can attack another territory/castle.

The game was originally created on the Amiga platform in 1986 by Cinemaware with wonderful graphics by James D. Sachs and great music by Jim Cuomo, then ported to the PC whilst keeping its original appeal and quality.
 
http://www.mobygames.com/game/amiga/defender-of-the-crown
_________________________
CHEATS:
	
Super army:
Hold K until the game has completed loading.
2048 Knights will be available for defense or offense. Alternatively, hold H + J + K + L or just K while the DF0: spins after conquering a new territory. 1024 Knights will be added to your home and invasion armies.
*

*
f39355f4,8f05f1bf
Deluxe Galaga
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Multi-Screen , Sci-Fi
Release Year: 1995
Developer: Edgar M. Vigdal
Publisher: Shareware
Players: 1 or 2
Disks: 1
Conversions: PC (Windows)
Relationship: An updated PC version is available at http://www.warblade.as.
Hardware: OCS, ECS, AGA
_________________________
*
Norway's Edgar M. Vigdal has converted several classic arcade games to the Amiga in his DeLuxe series. DGalaga is a thorough remake of Namco's classic Galaga, with lots of new nooks and crannies.

Just like the original, the main game play revolves around the player's spaceship, which can only move to the left at the right, firmly situated at the bottom of the screen. At the start of each screen, an enemy wave comes flying from one or several directions until they form a tight formation at the top. One after one, they swoop down towards you and fire. If they reach the bottom of the screen, they wrap around to the top and revert to their original position. There are lots of enemy types with various kinds of armours and missiles. The gameplay is spiced up by giant enemies joining the formations and a flying saucer that flies across the top of the screen, firing target seeking missiles.

As you shoot down enemies, some will release power-ups. Common power-ups give you better fire power and fire rate, others give you extra lives, extra points or money. One special item will teleport you to the "memory station", where you play a memory game for bonuses. Another item-triggered sub-game is the asteroid field. The player must pass a long scrolling stretch of space, filled with space rocks of various sizes. Certain rocks give you money or points. Press the fire button, and you accelerate through the field. This is more dangerous, but rewarding if you pass the entire field, since you will then get a bonus score.

Once you complete a set of screens, you warp to the next level and enter the shop. Most of the game's upgrades are available here, at a price. Sometimes, the warp will malfunction, and you will be dropped off in limbo, where particularly powerful foes will strike at you. Defeat them, and you may resume your warp travel.
 
http://www.mobygames.com/game/amiga/deluxe-galaga-2x
*

*
639f430b,cdcb6356,a5cd0da5,91ae4807
Denaris
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Side-Scrolling , Sci-Fi
Release Year: 1989
Developer: Factor 5 GmbH
Publisher: Rainbow Arts Software GmbH
Players: 1 or 2
Alternate Title: Katakis
Disks: 2
Conversions: Commodore 64
Hardware: OCS
_________________________
*
Katakis on the Amiga is, like its counterpart on the C64, a shoot'em'up heavily influenced by R-Type.

It's a single space ship versus the machine intelligences from the planet Katakis in six side-scrolling levels. The R-Type influence is apparent in many ways: from the design of the player's ship and some enemies to the weapons system and even some of the level designs (for example, one level is a battle against a giant enemy ship reminiscent of R-Type's third level).

The player's ship is equipped with a standard forward-aiming weapon. Further powerups to be collected include a three-directional scattershot that can be upgraded from two to eight projectiles. A reflective laser bounces off the floors and ceiling to cause further damage. Also available is an autoseeker and a power shot which must be charged by holding on to the fire button. The R-Type influence on the weapons is most obvious with up to two protection satellites hovering above and below the ship, as well as the R-Ball, an indestructible object that can be docked to the front of the ship and be used as both a weapon and a shield (and thus is basically the same as R-Type's Force).

The game offers a two-player mode, with two players taking turns.
 
http://www.mobygames.com/game/amiga/katakis_

Released simultaneously on the C64/128 and Amiga.

Initially released in 1988 as KATAKIS, but with different levels. The game, however, was withdrawn from sale shortly after release in Europe, in response to Activision's threat of legal action over its alleged infringement of their R-TYPE license. Subsequently, KATAKIS  was renamed to DENARIS  and re-released in 1989 with reworked levels.

The original release comprised 2 disks, while the 5TH ANNIVERSARY compilation version came on 1 disk.

Activision paid a substantial sum to license Irem's R-TYPE coin-op for home computer conversion, but hadn't released any conversions at that point and were quite annoyed that sales could suffer at the hands of what was quite a good independent clone in KATAKIS. Despite their grievances, Activision were sufficiently impressed with game developers Factor 5, that they contracted them for the C64/Amiga conversions of R-TYPE.

http://hol.abime.net/325
_________________________
CHEATS:

Training mode:
Press Z after the game select screen.  Then,
plug the mouse into port two and hold the Right Mouse Button
while the game loads.

Unlimited lives:
Hold Z at the "Insert Data Disc" screen. Then, plug the mouse into port two and hold the Right Mouse Button while the game loads.
_________________________
Katakis
Licence: Commercial
Release Year: 1988

CHEATS:

Press Y when disk two is inserted.  Then, plug the mouse into port two and hold the Right Mouse Button until the first level has completed loading.
*

*
bc8317a9,cc28b166
Desert Strike: Return to the Gulf
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Isometric , Military
Release Year: 1993
Developer: Electronic Arts, Inc.
Publisher: Electronic Arts, Inc.
Players: 1 Only
Disks: 3
Conversions: Atari Lynx, Nintendo SNES (Super Famicom), PC (DOS), Sega Game Gear, Sega Master System, Sega Mega Drive/Genesis
Relationship: Precursor to Jungle Strike
Hardware: OCS, ECS
_________________________
*
The first game in the Strike series. A year after the Gulf War, a self styled General named Kilbaba (Muababa in the GBA version) takes over an Arab Emirate and threatens to start WWIII against its enemy in the West, the U.S. The whole world holds their breath as the President chooses you to destroy Kilbaba and his terrorist army before he launches a nuclear attack on the world!

You must fly an specially designed AH-64A Apache on a series of missions from rescuing MIAs, destroying power plants, to blowing apart SCUD missles! Take out his defenses while trying to find out Kilbaba's plans. Take on the Madman and forever rid this threat....in the desert!
 
http://www.mobygames.com/game/amiga/desert-strike-return-to-the-gulf
_________________________
CHEATS:

Unlimited weapons:
Enter HARDCASE as a password for unlimited weapons,
but low armor. 

Cheat mode:
Enter BQQQAEZ as a password to enable cheat mode with ten lives. Press [F10] or 0 to display the map. Resume game play with refilled ammunition. 

Level|Name|Passwords

2|Scud Buster|
TQJJLOM
BQJRAEF
EQOLHJR
BQQQAEB
LQJAQRJ

3|Embassy City|
TLOHOAN
ELEAJLN
OLAEAHQ
KLJLTOE
TLJJOAQ

4|Nuclear Storm|
OTBWEZT
BTEWKLL
PEITFTI
WEIVVJT
WTEOVJP

5|Prison Level|
TGJZLOK
ONKKQKF
ITOUPEX
EVNFWMB
*

*
ffd6bdca
Detroit
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , Isometric , Managerial
Release Year: 1994
Developer: Impressions Games
Publisher: Impressions Games
Players: 1 to 4
Disks: 2
Conversions: MS-DOS
Relationship: Also available for OCS, ECS
Hardware: AGA
_________________________
*
Detroit puts you in the year 1908, and you are the President of an upstart car company. You will build and design cutting-edge automobiles, take care of finances and promote your products with marketing campaigns. Vintage car lovers will really enjoy the game, as it includes many classic car designs, all of which you can modify to your heart's content. As time goes by, new technologies will become available, and the industry will evolve with faster and safer cars. Competition, of course, will become tougher as your competitors catch up to your technological advantages.
You must then think globally -- open new factories overseas, and think of how to segment your market with different car models that do not cannibalize each other's sales.
 
http://www.mobygames.com/game/amiga/detroit
*

*
99a3c2b2,2aac7cc2
Deuteros: The Next Millennium
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , First Person , Sci-Fi
Release Year: 1991
Developer: Activision (UK)
Publisher: Activision (UK)
Players: 1 Only
Disks: 2
Conversions: Atari ST
Hardware: OCS, ECS
_________________________
*
The sequel to Millennium 2.2 (released two years prior), is a space strategy game in which you start with a minimum amount of supplies and scientific knowledge, and must expand beyond Earth to explore and colonize other planets.

As Earth has been devastated by war, the available remaining population must be trained either for research, production or as marines in order to be assigned to their different jobs. As your research team discovers new technologies and items, and your mining facilities gather the needed material, your production team can start building the items necessary to your expansion. When your first space shuttle is built, you can launch it to build an orbital factory station which, in turn, allows you to build larger interplanetary spacecraft to reach farther planets with rare minerals.

As you colonize other planets, gather new materials, and mine asteroids, you will be able to build different items not available at the beginning of the game. Certain spacecraft can later be equipped with devices to automate asteroid mining and transportation of minerals from one location to another. 

The graphics of Deuteros are dark and consist of mostly static screens with basic animations. There is no background music during gameplay, only futuristic sound effects. The interface uses simple point-and-click on different icons and buttons (more functions become available as the game advances.)
 
http://www.mobygames.com/game/amiga/deuteros-the-next-millennium
_________________________
CHEATS:

Go to the surface or the orbital stores room.  Then
hold [Shift] and press C. The screen will turn green
to confirm correct code entry. Hold [Shift] and press C
to resume game play.  Click on the master control icon and enter
the stock screen. An unlimited amount of each item will be available,
even though only one will be displayed.  Additionally, orbital
space stations may now be built with only one frame section.
*

*
bf036dac,b5a92480
Disposable Hero
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Side-Scrolling , Sci-Fi
Release Year: 1993
Developer: Euphoria
Publisher: Gremlin Graphics Software Ltd.
Players: 1 Only
Disks: 2
Relationship: Also available for CD32
Hardware: OCS, ECS
_________________________
*
This horizontally scrolling R-Type-influenced shoot 'em up features 5 levels to blast through, with bosses at the end of each level as well as tough mini-bosses as you go through it. There are four difficulty levels, with the easiest acting as a trainer, as you can't reach the final level or complete the game properly with it. You can customize exactly how loud the music and sound effects are relative to each other, and there lots of subtle visual effects, such as a smoke haze coming off your ship as it incurs gradual damage.

The game's power-up system is worthy of note. Rather than simply picking up new weapons, or all-purpose tokens which can be traded in at the press of a button, you collect blueprints for a total of 32 different weapons as well as upgrades to the maximum amount of power your ship can unleash at a time. Once you reach a power-up bay (which are depicted as blue domes at the base of the level), you can add or remove weapons so as to maximize your attack capabilities.
 
http://www.mobygames.com/game/amiga/disposable-hero
_________________________
CHEATS:

Select "Options" at the main menu.  Then,
select the "Mode" to "Arcade" and "Sound
SFX Volume" to "0".  Select "Exit", and
enter the high score screen.  Hold the Right Mouse Button
and type euphoria. Then, press the Left Mouse Button
to return to the main menu. Select "Options" and choose
the new selection at the bottom of the list to display the cheat
menu.
*

*
60a1e513,f25f1e5f
Dragon Wars
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Role Playing Game , First Person , Fantasy
Release Year: 1990
Developer: Interplay Entertainment Corp.
Publisher: Interplay Entertainment Corp.
Players: 1 Only
Disks: 2
Conversions: Commodore 64
Hardware: OCS
_________________________
*
Dragon Wars takes place in the magical land of Dilmun, an island of salvation perverted into a world of horror by Namtar (as you might expect - the bad guy).

You start with a party of four in the city of Purgatory, equipped with nothing more than.. well - nothing.

Worst of all your magic users won't help you out, either, because magic has been banned (to correct this unpleasing situation is one of your main objectives). 

Other main targets are surviving, getting out of Purgatory and toppling Namtar (maybe getting some decent clothing, one or two shiny swords and the like on your way out).
Gameplay instantly reminds of the Bard's Tale-Series. Step-by-step first person 3D, opponents materialize out of the air. The combat system is turn based. 
Unlike its (spiritual?) predecessors the game features a full-blown skill system, auto-mapping and many places to actually use all these abilities.

Reasonable distribution of your skill points is rather critical.
 
http://www.mobygames.com/game/amiga/dragon-wars
_________________________
CHEATS:

View ending sequence:
Press [Amiga] + E to view the ending sequence. Note: Save the game before enabling this code, as it also ends the game.
*

*
091a4aca,a146dc68
Dragonflight
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Role Playing Game , Top Down , Fantasy
Release Year: 1990
Developer: Thalion Software
Publisher: Thalion Software
Players: 1 Only
Disks: 2
Conversions: Atari ST
Hardware: OCS, ECS
_________________________
*
Dragonflight is a role playing fantasy game in which the player is seeking the immortality of the Dragon's Vale. A King can grant it if he is safely taken to the temple. 

The game is viewed from above. There are 10 dungeons to explore, encompassing 12 different cities and villages, all full of NPCs to interact with. Fights with hostile creatures occur regularly, with a tactical structure to encounters. Killing enemies boosts the victor's strength. Keep an eye on your hit points and magic. Over 150 items are featured, including some complex spells.
 
http://www.mobygames.com/game/amiga/dragonflight
*

*
856b4b6c,b50b018a,9a774395
Drakkhen
Platform: Amiga
Media: Floppy
Controller: Mouse-Joystick
Genre: Role Playing Game , First Person , Fantasy
Release Year: 1990
Developer: Infogrames Europe SA
Publisher: Data East Corporation
Players: 1 Only
Disks: 2
Conversions: Atari ST - MS-DOS
Hardware: OCS
_________________________
*
ANHAK DRAKKHEN AGHNAHIR HURTHD!

The prophecy has been fulfilled. The world shall be ruled by the dragons. On an island far away, their lords prepare for the conquest of the lands. There is only one hope for mankind. The emperor sends out four heroes -- warriors and magicians -- to solve the puzzle of tears and prevent the invasion of the Drakkhen.

Drakkhen is an role-playing game with several ingenious features for its time. The eye-catcher is a mix of fast 3D landscapes and 2D interiors. Your party travels overland on a flat terrain made up of vectors, on which 2D objects are zoomed (The same type of engine was later used in Eternam). Youll encounter monsters and fight them in real-time combat, and discover the palaces of the dragon lords. Indoors, youve got to find your way through the maze of chambers, solving puzzles and defeating the minions of the Drakkhen. Your party members are depicted in four status windows on the left side of the screen, thus allowing to see their current status and equipment at once.
 
http://www.mobygames.com/game/amiga/drakkhen
_________________________
CHEATS:

Cheat mode:
Use disc two to start the game and create new characters.
Enter SUPERVISOR as the first character's name, then press
[Enter]. Enter any name for the remaining characters, then
begin game play. Press [F10] to heal all damage and resurrect
any dead characters.

Super characters:
Use disc two to start the game and create new characters.
Enter 31415927 as the first character's name, then press
[Enter]. Enter any name for the remaining characters, then
begin game play. All characters will have higher attributes. Note:
To enable both cheats, enter 31415927 and press [Enter]
for the first character's name, then enter SUPERVISOR and
press [Enter] for the second character's name.

Hints:

A good weapon for the mage and cleric is the bow. 

To enter Castle 2 use the unlock spell. 

To enter Castle 3, wait until the shark in the moat swims to the
right of the drawbridge, then cross. 

To get into Castle 4 wait until dawn. 

All armor, treasure and weapons inside palaces are restocked every
time you enter. Send the strongest character in to grab the
equipment, then distribute it amoung your band. If you need some
quick gold, do this repeatedly, then go see the weaponsmith.

Get all the expirence points you want by going to Prince Haagkens
castle.  Make your way past the bats, past the first fireplace with
the trap to the second fireplace.  In front of the fireplace is a
switch that activates a door two or three rooms farther on in the
castle when you step on it.  This door leads to a water fountain.
Looking into the fountain transports you to a room filled with
water that has a never ending supply of water monsters.  Take your
best weapon and armour with you. Set your character on 'auto kill'
and if he or she is able to hang in there, you can leave the
character in the room for several hours or all night killing off
zillions of monsters.  Do this for each of your characters and
you'll easily be able to kill the giant dragon.
*

*
a17974bc,55da0774
Dune
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , First Person , Sci-Fi
Release Year: 1992
Developer: Cryo Interactive Entertainment
Publisher: Virgin Games, Inc.
Players: 1 Only
Disks: 3
Conversions: MS-DOS - Sega 16-bit
Relationship: Precursor to Dune II: The Battle for Arrakis
Hardware: OCS, ECS
_________________________
*
Based on the legendary Frank Herbert novel of the same name and visually inspired by the 1984 David Lynch movie, Dune is a strategy-adventure hybrid where the player takes the role of young Paul Atreides, the son of Duke Leto. The Emperor Shaddam Corrino IV has given the Atreides House the rights to manage the extraction of the most precious substance in the entire universe - the Melange, commonly known as Spice in the desolate desert planet Arrakis (Dune), the only place in the universe capable of producing the substance. While everything indicates the offer is a trap orchestrated by their enemies the Harkonnen, the Atreides family agrees on moving, as he who controls the spice, controls the universe.

The player arrives in Arrakis with the mission of contacting and convincing the Fremen tribes residing in sietches (desert settlements) near the Atreides palace to harvest the spice. Harvesting is the most important part of the game, required to purchase equipment from the smugglers and appease the emperor. To speed up the process of harvesting, the player can equip the tribes with harvesters to increase production and ornis to protect them from the gigantic protectors of the planet: Shai-Hulud - the sandworms. 

However, the spice doesn't last forever and new sietches must be prospected before having a mining crew assigned, but the player cannot run Southwards forever, as the Harkonnen enemy controls the North of the Planet, dangerously close to the Atreides Palace. Soon after the initial batches are sent to the Empreror, the player will have to actively deal with the Harkonnen, who will try to take control of player Sietches. For those, Fremen tribes can be assigned to military training with Gurney Halleck, but before doing such work Paul must have a certain reputation, gained by the control of Arrakis.

As the game advances, the player will untap Paul's latent powers, as well as meeting other characters from the Dune universe, such as Duke Leto, Jessica, Thufir Hawat, Duncan Idaho, Harah, Chani, Stilgar and Liet Kynes, the mastermind behind the ecological plans on Dune - the ultimate goal.
 
http://www.mobygames.com/game/amiga/dune
*

*
ad6e1468,cd4ce1c3
Dune II: The Battle for Arrakis
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , Top Down , Sci-Fi
Release Year: 1993
Developer: Westwood Studios, Inc.
Publisher: Virgin Games, Inc.
Players: 1 Only
Disks: 5
Conversions: MS-DOS - Sega 16-bit
Relationship: Sequel to Dune
Hardware: OCS, ECS
_________________________
*
The planet Arrakis (also known as Dune for it's sandy landscape) is  the only place in the known universe where the Spice Melange can be found. The Spice is very important, being the basis of interstellar travel and thus the standard of the Imperial economy. To increase productivity, The Padishah Emperor has invited three powerful Houses (Harkonnen, Atreides and Ordos) to compete against one another economically and bring up spice production. Competition between these houses will begin peacefully but soon turn to conflict involving weaponry, troops and spies. At the same time, the planet itself is hostile, with dangerous sandworms that inhabit the spicefields.

Dune II is often considered the first mainstream modern real-time strategy game and established many conventions of the genre. Even though set in Frank Herbert's famous Dune universe, the game is only loosely connected to  the plot of any of the books or the films based from them. Controlling either of the three Houses, the player must fight a number of battles against the other Houses.  In the early levels, the goal is simply to earn a certain number of credits, while in the later missions, all enemies must be destroyed.

The single resource in the game is the Spice, which must be collected by harvesters. The spice is converted to credits in a refinery, which are then spent to construct additional buildings and units. There are two terrain types: buildings can only be constructed on stone, while the Spice is only found on sand. However, units moving on sand attract the large sandworms of Dune, who are virtually indestructible and can swallow even large units whole. As levels progress, new and more advanced buildings and units are made available, including structures like a radar station, a repair facility or defense turrets and, for units, various ground troops, light vehicles and tanks. Each House can construct one unique special unit, and, after building a palace improvement, can unleash a unique palace effect.

After a mission is completed, the player can select the next mission on a map of Dune. This choice determines the layout of the next map to be played, but has no effect on the overall campaign.
 
http://www.mobygames.com/game/amiga/dune-ii-the-building-of-a-dynasty
_________________________
CHEATS:

Extra credits:
When playing the level with no remaining credits and no spice to harvest, send a harvester to your opponent's camp. It will be destroyed and replaced, with seven credits added to your total. Repeat this as needed for extra credits.

Faster harvesting:
Repeatedly click on a harvester that is currently collecting spice to increase the percentage of gathered spice.
*

*
263ded07,81bc0e3f,042ad4e6,4e361bdc,2c47fd92
Dungeon Master
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Role Playing Game , First Person , Fantasy
Release Year: 1992
Developer: FTL Games
Publisher: FTL Games
Players: 1 Only
Disks: 1
Conversions: Atari ST - MS-DOS
Relationship: Precursor to Dungeon Master II: The Legend of Skullkeep
Hardware: OCS, ECS
_________________________
*
Select your 4 adventurers and descend into the depths of the dungeon.  

Dungeon Master was a significant enhancement to the 3D dungeon crawl type of role-playing adventure game started by Wizardry and The Bard's Tale.  The addition of a mouse-based (real-time) combat and inventory system in Dungeon Master has been repeated by the Eye of the Beholder Trilogy, Lands of Lore series, and other late-classic-era RPG games.
 
http://www.mobygames.com/game/amiga/dungeon-master
_________________________
CHEATS:

Easy experience points:
Place a Ninja in a hall, throw all weapons, then retrieve them. Repeat to gain more experience points. For a Magician, cast a spell at the air. For a Fighter, slash or bash at the air.
*

*
f894ac84,7adf028d
Dungeon Quest
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Text , Fantasy
Release Year: 1989
Developer: Image Tech
Publisher: Image Tech
Players: 1 Only
Disks: 2
Hardware: OCS
_________________________
*
In a far-off land, an evil force is in charge, and you set off with the intention of putting things right. Immediately you see signs of desolation and environmental failure, with lifeless and malnourished people all round. Still, you must not give up; your friend who lives amidst this needs your help. With full graphical depiction of events and places, this interactive fiction can be played purely using the keyboard, but the bottom half of the screen contains some mouse interaction for direction entry. You can move in four directions, examine and take objects, talk to people and solve puzzles.
 
http://www.mobygames.com/game/amiga/dungeon-quest
*

*
373ba115,ed9317b0
Dyna Blaster
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Maze , Isometric , Comical
Release Year: 1991
Developer: Hudson Soft Company, Ltd.
Publisher: Ubi Soft Entertainment Software
Players: 1 to 5, Simultaneous
Disks: 1
Conversions: Atari ST - MS-DOS
Relationship: Bomberman
Hardware: OCS, ECS
_________________________
*
The black spaceman kidnapped your beloved and brought her to his chambers in the castle, far beyond your reach, over the rivers, forest and mountains. Your job is to save her, battling the sea of the enemies, with only bombs at your disposal.

The range of explosion can be upgraded with time, but if you die, the range resets to minimum and you loose your previous skills, though. Some updates can make you walk through the walls, increase your speed, and give you some other assets to aid you in your quest to save the woman you love.

This top-down action-arcade game consists of nine levels per stage, each tougher than the other, and each final consisting of the boss you'll have to deal with. You can move horizontally and vertically and lay down bombs behind you thus evaporating the enemies, but beware, 'cos you can block yourself with your own bomb, and become a victim of your own tricks if you'll play in a huff.
 
http://www.mobygames.com/game/amiga/bomberman
_________________________
CHEATS:

Type bomberman during game play to enable cheat
mode. Then, press one of the following keys to activate the corresponding
cheat function.

Effect
Key

Advance to corresponding level[F1] through [F8]

Advance to corresponding stage in current level
1 through 8

View ending sequence[F9]
*

*
06e53702,f5edb03f
E-Motion
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Puzzle , 3D , Sci-Fi
Release Year: 1990
Developer: Assembly Line, The
Publisher: U.S. Gold Ltd.
Players: 1 or 2, Simultaneous
Alternate Title: Game Of Harmony, Sphericule
Disks: 1
Conversions: Amstrad CPC - Atari ST - Commodore 64 - - Nintendo Game Boy - PC (DOS) - ZX Spectrum
Relationship: is a prequel to Vaxine
Hardware: OCS
_________________________
*
This strategic action puzzle game features original gameplay. You control a spacecraft situated on a globe which you can rotate and move around the screen. You must knock globes into others of the same colour, to rid the screen of all the globes. The screen has no borders, so globes can be pushed off the side of the screen, increasing your tactical range. Knocking globes of different colors into each other produces smaller pods which need to be picked up quickly, giving you energy, or they will turn into globes and you will have to get rid of them too. Many of the globes are linked to other globes (or the ship) via string, and the level layouts include barriers as obstacles (and ricochet points), making the Newtonian physics more complex.
 
http://www.mobygames.com/game/amiga/game-of-harmony
_________________________
CHEATS:

When the picture of Einstein appears the second time, type "MOONUNIT"
and press 'RETURN'.  Now use the following keys during play:

              'F1'______________________Forward a level.
              'F2'_________________________Back a level.
              'F3'___________________Forward ten levels.
              'F4'______________________Back ten levels.

There are five ways you can complete a level and gain a hidden bonus:

    - Finish a level with the last digit of the timer as a three.
    - Complete a level collecting exactly 4 pods.
    - Completely fail a bonus level by doing everything wrong.
    - Complete a screen without wrapping around the screen.
    - Finish a level without rotating your ship right (clockwise).
*

*
e3f5ac62,ffcf5a1f,c82a7609,51985a1f,dd0eef0b
Elite
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , First Person , Sci-Fi
Release Year: 1988
Developer: Mr. Micro
Publisher: Firebird Software Ltd.
Players: 1 Only
Disks: 1
Conversions: Atari ST - MS-DOS - Commodore 64 - Commodore plus4 - ZX spectrum - Amstrad CPC - MSX
Relationship: Precursor to Frontier: Elite II
Hardware: OCS
_________________________
*
You have a ship with virtually no equipment. Take her and trade among the different star systems. You can be safe and trade on razor-thin margins among the safe systems, or take some risks and trade with anarchic systems while watching out for pirates. You can save on fuel costs by buying a fuel scoop and fly near the sun, but again, watch out for pirates! Or be a pirate yourself and raid other ships...  Don't get a bad rep as the police will come after you... Dock with space stations and do your trades (some may take contraband...) Upgrade your ship with your proceeds with better weapons,  shields, and other equipment. With 8 different galaxies, each with HUNDREDS of planets, there are plenty of room for exploration! Can you make your reputation all the way up to "elite"?
 
http://www.mobygames.com/game/amiga/elite
_________________________
CHEATS:

Further jumps:
This technique can result in a distance of 80 light
years in about two jumps. Buy some fuel and launch from the station.
Press [F6] to display the local cluster chart and select
a planet that lies within the fuel range. Press H to jump
into hyperspace and the pointer will disappear.  However, it may
still be moved even though it is invisible.  Move the pointer
to a planet outside the range and press to get the local chart
for that planet.  This must be done within the ten second limit
of the countdown.  This should cause the jump to move to the selected
planet, well outside the 7.2 light year range. 

Control ship preview:
Press A when the rotating ships appear on the
opening screen to stop their movement.  Use the cursor keys to
rotate the ships.  Hold A and press a cursor key to rotate
them differently.  Press O or I to zoom in and out.
 Press D to continue.

View credits:
Press W when flying to view your score and the
credits.

Longer song:
Press H to jump into hyperspace, then engage
the docking computer when the counter is below 5.  The song, The
Blue Danube will play until your ship reaches the next station.

Cheat mode:
Enter SARA or SUZANNE when prompted for
a word from the manual during the copy protection check. Then,
enter a valid word when the prompt appears again. Press [Keypad
Plus] and/or [Keypad Asterisk] during game play to
display the cheat screen. A prompt for a byte and new value will
appear. Enter the first number of the set, press [Enter],
enter the second number, press [Enter], then press [Esc]
to resume game play. Note: Press [Help] to edit the amount
of arms and cargo.  Additionally, this will not work in the Space
Legends compilation version of the game.



Effect|Byte/Value

Create a new galaxy|12/00-FF

Create a new galaxy|13/00-FF

Extra credits|18/FF

7 light years fuel|1F/46

Escape capsule|20/01

Large cargo bay|23/02

ECM system; press L to toggle|24/01

Pulse laser|26/01

Galactic hyperdrive or Beam Laser|28/01

Escape pod|2C/01

Energy bomb|2F/01

ECM jammer|31/01

Naval energy unit|31/0C

Docking computer|32/01

Galactic hyperdrive|34/03

Mining laser|36/01

Military laser|38/01

Cloaking; press Y to toggle|3F/01

Food|40/01

Textiles|47/01

Radioactives|49/01

Slaves|4C/01

Wine|50/01

Narcotics|54/01

Computers|5C/01

Machinery|63/01

Alloys|67/01
Firearms|69/01

Furs|6C/01
Minerals|72/01

Gold|75/01
Platinum|79/01

Gem stones|83/01

Alien items|84/01

Refugees from Super Nova|88/01

Important Thargoid doc|8C/01

Clean legal status|(may be 97 - 01)|91/00

Harmless - Elite ranking|97/00-08

Loads of combat points|98/FF

Seek & destroy|9D/01

Deliver Thargoid Docs|9D/02

Rescue Refugees|9D/03

Destroy Cougar|9D/04

Destroy Space Station|9D/05
*

*
af327f84,355b6fa4
Elvira: Mistress of the Dark
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , First Person , Horror
Release Year: 1990
Developer: Horror Soft
Publisher: Accolade, Inc.
Players: 1 Only
Disks: 5
Conversions: Atari ST - Commodore 64
Hardware: OCS
_________________________
*
Elvira: Mistress of the Dark is an RPG/adventure title. The game uses a first-person perspective in which the hero wanders around solving puzzles, and combating with undead creatures that have overrun Elviras Castle.

This game features dozens of different death sequences. If the cook in the kitchen kills you, for example, you can see your head floating in her cauldron.

The game has a real-time combat system. You have to time your attacks and blocks in order to defeat the enemy.
 
http://www.mobygames.com/game/amiga/elvira-mistress-of-the-dark
_________________________
CHEATS:

Unlimited continues:
Remove the disk when prompted to play again after losing all lives. Select "Yes" to restart at the last point played. Your characters life points will be set to zero, but this may be repeated as needed until the game is complete.
*

*
74ab7f56
Empire: Wargame of the Century
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , Top Down , Military
Release Year: 1990
Developer: Northwest Software
Publisher: Interstel Corporation
Players: 1 to 3
Disks: 1
Conversions: Atari ST - Apple II/IIGS - MS-DOS - Commodore 64
Hardware: OCS
_________________________
*
The object of the game is simple - gain control of the entire world by using your armies to crush your opponents. You'll start off with a city, which must then produce armies, that are used to conquer more cities. The array of unit types is limited to eight, including various ships, fighter planes, ground units and a submarine. This is more than made up for by the significantly different abilities each of the units possess, and the game will mostly likely appeal to the Chess and Risk player's of the world.
 
http://www.mobygames.com/game/amiga/empire-wargame-of-the-century
*

*
76644ae3,3019c7e2,8320e737
Epic
Platform: Amiga
Media: Floppy
Controller: Joystick-Mouse
Genre: Shoot 'em Up , 3D , Sci-Fi
Release Year: 1992
Developer: Digital Image Design Ltd.
Publisher: Ocean Software Ltd.
Players: 1 Only
Disks: 3
Conversions: Atari ST - MS-DOS
Hardware: OCS, ECS
_________________________
*
The sun is about to go supernova and humanity must find a new home. All the population is packed into a huge fleet of ships and they set off for a suitable planet. Unfortunately the route goes straight through the territory of a hostile alien race, the Rexxons. 

The game is a space shooter but you also get surface missions on different planets. The main emphasis on the game is the graphics which were excellent when the game was released but this meant that the game was very short with just 7 levels. There are loads of cutscenes all with music from Holst's planet suite.
 
http://www.mobygames.com/game/amiga/epic
_________________________
CHEATS:

Press [Left Shift], slowly type nem ydid eht, then press [Enter] to enable cheat mode.  A sound will confirm correct code entry.  Press C to complete the
current mission.  Press Down/Right on the Joystick + [Enter] for full weapons and shields.

Level|Password

1|AURIGA

2|CEPHEUS

3|APUS

4|MUSCA

5|PYXIS

6|CETUS

7|FORNAX

8|CAELUM

9|CORVUS
*

*
93b2ef5a,e6db8216
Escape from Colditz
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Action-Adventure , Isometric , Historical
Release Year: 1991
Developer: Digital Magic Software Ltd.
Publisher: Digital Magic Software Ltd.
Players: 1 Only
Disks: 1
Hardware: OCS, ECS
_________________________
*
Loosely based around the Gibson Games board-game, you are in control of a team of 4 POWs  a Brit, a Frenchman, an American and a Pole) and must guide them all to what many attempted and few achieved  escape from the notorious Nazi POW camp. You control each of the 4 men separately, each of them starting within their own quarters on different floors of the camp, and can always switch between them. 

The gameplay has a similar feel to isometric-view Spectrum games, notably The Great Escape and Head Over Heels. Collecting and using objects is a significant part of your task  lock-picks for the low-security doors, keys for the more secure ones, German uniforms to allow you to move around freely, and shovels to dig for freedom. You must avoid entering forbidden areas  do this and you will be placed in solitary confinement and have your equipment confiscated  if you attempt to run from the guards in such areas they will shoot at you.
 
http://www.mobygames.com/game/amiga/escape-from-colditz
_________________________
CHEATS:

Type one of the following codes during game play to activate the corresponding cheat function. 

Effect|Code

All keys|keymaster 

Kill all guards|die die die 

All items in inventory|i want everything
*

*
728a5e7a,c4873c99
Escape from the Planet of the Robot Monsters
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Isometric , Sci-Fi
Release Year: 1990
Developer: Tengen Inc.
Publisher: Domark Software, Inc.
Players: 1 or 2, Simultaneous
Disks: 1
Conversions: Arcade - Atari ST - Commodore 64 - ZX spectrum - Amstrad CPC
Hardware: OCS
_________________________
*
Based on the arcade game, in Escape from the Planet of the Robot Monsters you are sent in on a rescue mission to Planet X. This planet has been taken over by robots and you must find and evacuate the remaining humans.

It's a shooter similar to Gauntlet, only with an isometric viewpoint. You run around the levels shooting robots, rescuing humans and picking up items.
 
http://www.mobygames.com/game/amiga/escape-from-the-planet-of-the-robot-monsters
_________________________
CHEATS:

Avoid Reptilion:
While fighting an end of level Boss, move across the
fighting area to the wall on the other side. Keep walking into
the wall at a point where two blocks meet and repeatedly drop
bombs and rotate the Joystick. Your character will eventually
walk through the wall and avoid Reptilion.
*

*
514f85bd,1623ce6c
Extase
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Puzzle , Multi-Screen , Sci-Fi
Release Year: 1990
Developer: Cryo Interactive Entertainment
Publisher: Virgin Mastertronic Ltd.
Players: 1 or 2, Simultaneous
Disks: 1
Conversions: Atari ST
Hardware: OCS, ECS
_________________________
*
The screen display in Extase depicts a symmetrical network of wires, some buttons, some fuses, some switches, and a picture of a female android in the middle. The overall aim is to restore sensory functions to the android, one in each level. All of this is done against an opponent, either human or computer, who controls the opposite half of the board.

This is done by guiding electrical pulses through each of the wires, however this can only be done once the wires have been woken up. You are in control of a cursor, which can click on the activation buttons to release a ball, which you direct using the cursor to reactivate wires on its path. Switches must be set to make all parts of this available  this can only be done when no ball is active.

Electrical sparks move around to make life harder, by destroying balls and fuses. Fortunately these can be 'zapped' using the cursor. New fuses can be generated by guiding a power beam into the fusebox, which is located centrally  simply pick up and place a generated fuse.

Better still, you can steal your opponent's, which is one of many ways the game becomes directly competitive. The two cursors cannot occupy the same space on screen, so hitting your opponent's cursor will jolt it. You can also adjust switches on both sides of the board, and summon sparks for your opponent to deal with. As the android is reactivated during the level it shows a range of facial expressions as a visual reward and measure of your progress.
 
http://www.mobygames.com/game/amiga/extase
_________________________
CHEATS:

Level|Password

Mystic Crisis|3976
*

*
1d02116a,18b6c91a
Eye of Horus
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Side-Scrolling , Sci-Fi
Release Year: 1989
Developer: Denton Designs
Publisher: Britannica Software
Players: 1 Only
Disks: 1
Conversions: Atari ST - MS-DOS -  Commodore 64
Hardware: OCS
_________________________
*
As a mystical shaman, go through a pyramid in ancient Egypt to get the magical eye of horus. In a cool twist, by pressing the up arrow you turn into a birdy and can search through the levels. Just press the down arrow and voila! Human again. Many traps try to trick you.
 
http://www.mobygames.com/game/amiga/eye-of-horus
_________________________
CHEATS:

Enter the copy protection key, then type spam when prompted to press Fire.  Game play will begin with unlimited lives and no keys required.
*

*
78d8562c,911eb662
Eye of the Beholder
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Role Playing Game , First Person , Fantasy
Release Year: 1991
Developer: Westwood Associates
Publisher: U.S. Gold Ltd.
Players: 1 Only
Disks: 3
Conversions: MS-DOS - Sega 16-bit
Relationship: Precursor to Eye of the Beholder II: The Legend of Darkmoon
Hardware: OCS, ECS
_________________________
*
Something evil is lurking below the city of Waterdeep. The Lords of Waterdeep summon a group of heroes to investigate. But someone or something has been watching the proceedings. After the heroes enter the sewers, the ceiling collapses behind them. The only way out is the way down, into a dungeon filled with monsters, traps and puzzles.

Eye of the Beholder is a dungeon crawler RPG with a first-person perspective based on the 2nd Edition AD&D rules. Your starting party consists of four characters and up to two NPCs can join later. Combat and magic happen in real time. Fight over a dozen different monster varieties and cast over 40 spells. A point-and-click interface makes exploring, fighting, spellcasting and handling objects easy.
 
http://www.mobygames.com/game/amiga/eye-of-the-beholder
_________________________
CHEATS:

Safe exploring:
Copy disk two and create your party on both disks.
Begin game play and insert the disk two copy before any secret
doors are discovered or doors are unlocked. This forces the game
to write the current status to the backup disk. Replace the original
disk and continue game play. If the party becomes stuck and the
game must be restarted, continue with the backup disk to have
all doors previously locked opened and have a surplus of keys
after they are collected.
*

*
4dad7c02,13d5a608
Faery Tale Adventure: Book I, The
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Role Playing Game , Top Down , Fantasy
Release Year: 1986
Developer: MicroIllusions
Publisher: MicroIllusions
Players: 1 Only
Disks: 1
Conversions: MS-DOS - Commodore 64 - Sega 16-bit
Hardware: OCS
_________________________
*
You take on the role of three brothers wandering through the magical land of Holm. Real-time interaction reminiscent of Ultima 7. An extremely large world, touted at the time as the largest game world ever created, about 17,000 computer screens worth of terrain.
 
http://www.mobygames.com/game/amiga/faery-tale-adventure-book-i
_________________________
CHEATS:

Unlimited items:
At times, you may approach an item and press [Space], before continuously tapping T to obtain an unlimited number of that item.

Unlimited keys:
Save the game after entering a dungeon or cave. Move through your location until running out of keys. Restore the game to resume with the doors remaining open and a new set of keys.

Unlimited bravery points:
Jump on the turtle and keep attacking it.

Increased luck:
Locate the Sorceress on the island with the Crystal Castle. Use the "Ask" command several times to increase
your luck to 65.
*

*
a2682e63,9df83422,679BA3DC
Fate: Gates of Dawn
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Role Playing Game , First Person , Fantasy
Release Year: 1991
Developer: reLINE Software
Publisher: reLINE Software
Players: 1 only
Disks: 2
Conversions: Atari ST
Hardware: OCS, ECS
_________________________
*
Fate is a role-playing game like many others of its time - first-person perspective with "steps" to take through the various environments on a quest to bring the main character, Winwood, who has been magically teleported into a parallel world by an evil wizard, back home into his own life.
 
http://www.mobygames.com/game/amiga/fate-gates-of-dawn
*

*
4233b920,d56afe4a
Feud
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Action-Adventure , Isometric , Fantasy
Release Year: 1987
Developer: Binary Design, Ltd.
Publisher: Mastertronic Ltd.
Players: 1 Only
Disks: 1
Conversions: Commodore 64 - ZX spectrum - Amstrad CPC - MSX
Hardware: OCS
_________________________
*
Wizards Learic and Leanoric have a long-standing feud, and would do anything to see off their rival. As Learic, this is your task. 

Collecting herbs to cast spells is the main basis of the game. There are 24 herbs and flowers to be collected, which are used to make one of 12 spells (the herbs are only used for 1 spell, so theres no need to decide which spell youd prefer to have access to). You can use a combination of the spells (including a teleporter, invisibility and a fireball, which you must work our how to use). Leanorics direction relative to yourself is indicated by a compass.
 
http://www.mobygames.com/game/amiga/feud
*

*
76fc24ae,dd5ed3d9,5d879f2c,f990d923
Fire and Brimstone
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Side-Scrolling , Fantasy
Release Year: 1990
Developer: Vectordean Ltd.
Publisher: Firebird Software Ltd., MicroProse Ltd.
Players: 1 Only
Disks: 1
Conversions: Atari ST
Hardware: OCS
_________________________
*
The Norse Kingdom is threatened by the Iniquitous Hel, goddess of Niflheim and purveyor of evil. Thor, the great god of law and order, has been selected by his fellow gods to travel through four Norse worlds in an attempt to stop Hel spreading evil and ruling his people. The journey will be long and ardulous. Hel has sent creatures to meet Thor, delay his progress, and kill him. A variety of pitfalls and traps await him.

To travel between worlds, Thor must collect the four segments of a key that will unlock the exit door. One segment lies inside a building, the rest are outdoors. If he fails to find all segments of the key when he gets to the exit door, then he goes back to the start of the world to search for what segments that he has missed.


Hel's creatures will try to stop him from doing this, but he can deal with them using a variety of weapons, such as fireballs and axes, and he can carry two weapons simultaneously, and can switch between them at any time. Potions can be obtained by destroying the flying creatures that go back and forth each screen. At the end of each world, Thor must defeat a much bigger creature in order to get to the exit door.
 
http://www.mobygames.com/game/amiga/fire-and-brimstone
_________________________
CHEATS:

Hold Down/Left on the Joystick at the title screen and press [Esc].
*

*
1f03c031,4348590d
Fire Power
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Multi-Directional , Military
Release Year: 1988
Developer: Silent Software
Publisher: CDS Software Ltd
Players: 1 or 2, Simultaneous
Disks: 1
Conversions: Commodore 64 - Apple II GS - MS-DOS
Hardware: OCS
_________________________
*
A top-down view of two tanks battling it out trying to blast their way into each other's fortress. Guns, helicopters, and I can never forget the little "splut" sound the PC speaker made every time your tank ran over an infantry man....

One of the central gameplay ideas of the game was to play head to head with someone else, either via a split screen, modem, or null modem cable.
 
http://www.mobygames.com/game/amiga/fire-power

Part of MicroIllusions' One To One Series, which also included GALACTIC INVASION & TURBO. Games are characterised by split-screens & 2 player modem support.
Initial UK distribution by Activision.
Docs contained in-game.
Map editor available on Aminet.
*

*
bf5fe758,8126911e
First Samurai
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Hack & Slash
Release Year: 1991
Developer: Vivid Image
Publisher: Image Works
Players: 1 Only
Disks: 2
Conversions: Atari ST - MS-DOS - Commodore 64
Relationship: Prequel to Second Samurai
Hardware: OCS, ECS
_________________________
*
"The Demon King descends from his mountain domain to you, the First Samurai and your master. Defenceless against the Demon's magic, you succumb to his powers, leaving the your Master to fight the Demon King alone. Your master falls in combat, dying. But, with his last breath, he summons the Wizard Mage. The Demon King fearing defeat, escapes to the future. Tormented, the young samurai seeks the teachings of the Wizard Mage in the ways of magic. Boiled with revenge and armed with a magical sword, the young samurai follows the Demon King into the future and the unknown..."

The First Samurai is a platform action game very much similar to other platform games, but with a medieval oriental touch to it in addition to various unique features.

Arriving in the new unknown land, you are defenceless hence your fists and kicks. But as you journey forth, you'll find your trusty magical sword as well as throwing weapons such as knives and axes. With your martial art skills, your enemy best beware with those sudden moves that may prove fatal!

The First Samurai offers a wide array of weapons, special items and other objects. Combat is usually melee, either relying on your punch or kicks or using the magical sword to slash some pretty skillful blows in whatever direction possible.

Monsters are forever regenerating but food for health is plentiful. It actually takes an effort to be killed...
 
http://www.mobygames.com/game/amiga/first-samurai
_________________________
CHEATS:

Area select:
Pause game play and type diputs. Pressing 0
through 9 to move around the current level. 

Cheat mode:
Hold one of the following keys when the word "Goonies"
appears while disk one loads to activate the corresponding cheat
function.

Effect|Key
Unlimited energy and weapons|[F1]

Unlimited energy|[F2]

Unlimited lives|[F3]
*

*
28e0cbbb,551e664e
Flashback: The Quest for Identity
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Action-Adventure , Multi-Screen , Sci-Fi
Release Year: 1993
Developer: Delphine Software International
Publisher: U.S. Gold Ltd.
Players: 1 Only
Disks: 4
Conversions: Acorn Archimedes, Mega Drive/Genesis, MS-DOS (floppy disk & CD-ROM), NEC PC-9801, Nintendo SNES, 3DO, Atari Jaguar, CD-i, FM Towns, Mac OS, Sega CD, iPhone OS and platforms supported by REminiscence
Hardware: OCS, ECS
_________________________
*
The year is 2142. You play as Conrad B. Hart, a man who has lost his memory. After barely escaping from hostile aliens, Conrad's bike crashes on an unknown planet. Conrad finds himself in the jungle, and from now on his quest for survival and his lost identity begins.

"Flashback" is a platform action adventure. You navigate Conrad over the platforms, performing various moves. You can simply jump or do a longer run-and-jump, run, climb, hang off ledges, and pick up objects lying on the ground. To defend yourself, you shoot enemies with your gun and also use various objects (such as stones) to harm or to distract them.
 
http://www.mobygames.com/game/amiga/flashback-the-quest-for-identity
_________________________
CHEATS:

Walk up to a door you wish to pass and turn around so your back is to
the door.  Hold down the fire button and tap the joystick in the
opposite direction to the door.  Then push the joystick towards the
door and release the fire button.  (THIS IS TRICKY)

                         (FRENCH LEVEL CODES)

                   1      2      3      4      5      6      7
     EASY:      "BACK" "LOUP" "CINE" "GOOD" "SPIZ" "BIOS" "HALL"
     NORMAL:    "PLAY" "TOIT" "ZAPP" "LYNX" "SCSI" "GARY" "PONT"
     DIFFICULT: "CLOP" "CARA" "CALE" "FONT" "HASH" "FIBO" "TIPS"

                     (ENGLISH/GERMAN LEVEL CODES)

                   1      2      3      4      5      6      7
     EASY:      "WIND" "SPIN" "KAVA" "HIRO" "TEST" "GOLD" "WALL"
     NORMAL:    "FIRE" "BURN" "EGGS" "GURT" "CHIP" "TREE" "BOLD"
     DIFFICULT: "MINE" "YOUR" "LINE" "NEST" "LISA" "MARY" "MICE"

Note that some cracked versions of Flashback were created by
translating the French version into English so the French level codes
may work if you are using a cracked version!
*

*
2707fb58,b19b40d1
Flight of the Amazon Queen
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Fictional
Release Year: 1995
Developer: Interactive Binary Illusions
Publisher: Renegade Software
Players: 1 Only
Disks: 11
Conversions: MS-DOS
Hardware: OCS, ECS
_________________________
*
Joe King is the hero of this point and click adventure. His plane is carrying actress Faye Russell when it crash lands in a remote jungle, and he must battle through 100 screens of adventure and puzzle. The game's feel is influenced by hammy B-movies, and the characters are quite stereotyped and comic. As standard in point and click adventures, a set of icons at the bottom of the screen allow you to interact with visible characters and items in the main view area.
 
http://www.mobygames.com/game/amiga/flight-of-the-amazon-queen
*

*
562b4c3c,d7aae06e
Formula 1 Grand Prix
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Racing , 3D , Cars
Release Year: 1991
Developer: MicroProse Ltd.
Publisher: MicroProse Ltd.
Players: 1 Only
Disks: 4
Conversions: Atari ST - MS-DOS
Hardware: OCS, ECS
_________________________
*
Formula 1 Grand Prix is the first instalment of what would quickly become the Formula 1 simulation series for the PC in the 1990's. Designed and programmed by racing game specialist Geoff Crammond (REVS, Stunt Track Racer), Grand Prix 1 did not only introduce a multitude of features previously unknown to computer racing simulations, but also sported a physics engine that was, at its time, unmatched in its complexity and realism. Grand Prix 1 features:3D graphics out of filled, unshaded polygons on PC and Amiga - the PC version has pavement and lawn textures. The sheer number of track-side details (down to billboards and camera cranes) forced any computer below a decent 386 DX to its knees.

Working rear mirrors. Though they show only cars and no scenery, they are invaluable for blocking overtakers.

Collisions with flying debris and actual crude damage models: wings are visibly bent after crashes.

Wet weather that influences traction. No rain graphics, but a fog effect obscures your vision when you drive in another car's splash water.

An extensive tuning part that greatly influences the performance of your car. In-race setup allows you to adjust gear ratios, brake balance, wing downforce and tires during each visit to the box.

Six optional driving aids that help F1 rookies finish their race: toggle best line and suggested gear displays to learn track tactics, or have auto brakes, auto gears, self-righting spins and indestructability improve your driving.

A replay system that lets you watch race scenes from three different views, including track-side cameras.Formula 1 Grand Prix includes all 16 international GP circuits of 1991. You may drive them in quick race mode, single race or a full championship. The 18 teams and 35 drivers and their performance are based on the 1991 season, but the game doesn't include real names. You can edit and save team and driver names by hand.

While the Amiga version allows multiplayer races in hotseat mode, the PC version originally had solo races only. In 1993, the v1.05 update added modem support (and a couple of other improvements). Find it in the related links section.
 
http://www.mobygames.com/game/amiga/world-circuit
_________________________
CHEATS:

Get the pole position:
Enter the pits, pause the game and accelerate time.
This should allow your car to finish the Grand Prix at the pole
position. Note: This may need to be done during the final lap.

No crashes:
Enter the pits after the first lap and hold P
+ A + L + I + R and press Fire.
In addition to disabling crashes, the game will ignore [F4].

Win the race:
Compete in a non-championship race and keep driving
until the last lap. Then, enter the pits and drive to your pit-crew.
Wait for the message "Race Over" to appear to automatically
win. Alternatively, enter the pits on the last lap. Use the brakes
and press [Esc] to quit the race. Accelerate time to win
the game if your car was far enough ahead.
*

*
62d638ef,39c1f1d1,a455f099
Frontier: Elite II
Platform: Amiga
Media: Floppy - CD
Controller: Mouse
Genre: Strategy , First Person , Sci-Fi
Release Year: 1993
Developer: David Braben
Publisher: GameTek UK Ltd.
Players: 1 Only
Disks: 2
Conversions: Atari ST - MS-DOS
Relationship: Also available for CD32 - Sequel to Elite
Hardware: OCS, ECS
_________________________
*
Frontier: Elite 2 is, of course, the sequel to Elite and it continues in much the same way. You have a ship and limited funds, and nowhere to go but out into space. Trade, fight, hunt criminals, work for the various governments, anything goes in Frontier. There are few, if any, limits on what you can do or where you can go. And Frontier's universe (with approx. 100,000,000,000 planets and moons) is so big you'll never see the end of it.
 
http://www.mobygames.com/game/amiga/frontier-elite-ii
_________________________
CHEATS:
		
Extra money:
Purchase an extra passenger cabin, obtain a passenger, then try to sell your ship. Your offer will be refused, but your money will increased each time you try to sell.
*

*
e52b54b7,ed2a3fb5
Fury of the Furries
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Comical
Release Year: 1994
Developer: Atreid Concept SA
Publisher: Kalisto
Players: 1 Only
Disks: 5
Conversions: MS-DOS
Hardware: OCS, ECS
_________________________
*
In Fury of the Furries, you control a cute, round creature called Tiny, who must defeat "the wicked one" who has captured the King, and turned all the Tinies into mindless monsters. Fortunately your Tiny has special powers. It can transform himself into a swimmer, rock eater, fireball spitter, or rope swinger during its quest.

The game takes place on a huge island separated into eight regions: Desert, Lagoon, Forest, Pyramids, Mountains, Factory, Village, and finally the Castle.
 
http://www.mobygames.com/game/amiga/fury-of-the-furries
_________________________
CHEATS:

Level select:
Hold Blue + Yellow + Green and
sweep the D-pad counter-clockwise in a full circle seven
times starting from Up at the title screen. If done correctly,
the map screen will appear marked with a red cross. Move the cross
to the desired level and press Red.
*

*
ed22e135,0d3fc437
Future Wars: Time travellers
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Sci-Fi
Release Year: 1989
Developer: Delphine Software International
Publisher: Palace Software, LTD.
Players: 1 Only
Disks: 2
Conversions: Atari ST - NEC PC-98
Hardware: OCS
_________________________
*
Future Wars is a graphic adventure game, the first to use Delphine's proprietary Cinematique point-and-click interface. A right click brings up the verb menu. After choosing one of the six commands, you point the mouse over the desired target and execute with a left click. Small objects are depicted by enlarged drawings - once you found them. Pixel hunting is a very frequent aspect of Future Wars. Lazy players are punished with puzzle dead-ends.

What an unlikely hero! You are a window cleaner. A common, little window cleaner. Yet you discover, more due to your notorious curiosity than by mistake, a time machine in your chiefs back office. Strange? Absolutely. Your adventure in the past and the future is about to begin. The quest? Four words: Evil aliens. Beautiful girl.
 
http://www.mobygames.com/game/amiga/future-wars-adventures-in-time
*

*
d28144f2,d8fea0a4
Garrison II: The Legend Continue
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Multi-Directional , Fantasy
Release Year: 1987
Developer: Digital Dreams
Publisher: Rainbow Arts Software GmbH
Players: 1 or 2, Simultaneous
Disks: 2
Hardware: OCS
_________________________
*
Top-down action adventure/puzzle game very similar to Gauntlet.
Up to five characters fight their way through over 100 dungeon levels taking on hordes of enemies, collecting potions, gold, scrolls, keys and magic items along the way.
Each player character has different strengths and weaknesses
so the game plays best in multiplayer mode because some levels really benefit from particular capabilities eg. speed or magic. The enemies also have a large variety of attacks, some fire projectiles at you, some engage you in hand to hand combat, some just drain your health when they touch you and some attack you with magic.
 
http://www.mobygames.com/game/amiga/garrison
*

*
e493aa50,7e966484
Gem'X
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Puzzle , Multi-Screen , Comical
Release Year: 1991
Developer: Kaiko
Publisher: Demonware Softwarehaus GmbH
Players: 1 or 2
Disks: 1
Conversions: Atari ST - Commodore 64
Hardware: OCS, ECS
_________________________
*
Like so many other puzzle games of the time, this game involves tiles of different colours, which must be manipulated to clear a succession of increasingly-difficult levels.

The basic idea is that you are presented with 2 sets of tiles, and must make the left one identical to the 'control' set on the right. The colours are defined in a sequence - red, green, blue, purple, yellow - and when you click on a tile, that tile's colour moves forward by two in that sequence (for example a blue one becomes yellow), whereas the tiles next to it move by one colour (for example, blue becomes purple). 

Any that move past the end fo the sequence disappear, causing surrounding blocks to drop. You get a limited number of moves, and limited time as well. Fortuantely there are passwords, delivered by cutely-drawn naked Japanese girls (although the private parts are covered up).
 
http://www.mobygames.com/game/amiga/gemx
____________________
CHEATS:

Level skip:
Press [Return] during game play to advance to
the next level.

Level|Password

B|EARTHIAN

C|KENICHI

D|INOKHUMA

E|BURAI

F|BADMAN

G|NETWORK

H|YOKOHAMA

I|EXACT

J|X68000

K|TURRICAN

L|REDMOON

M|CAMPAIGN

N|MAGAMANN

O|SYVALION

P|FMTOWNS

Q|CHIERIE

R|GAMERION

S|ZAWAS
*

*
db0df603,0b1d6350,46c174d4
Goal!
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Sports , Top Down , Soccer
Release Year: 1993
Developer: Dini & Dini Productions
Publisher: Virgin Games, Ltd.
Players: 1 or 2, Simultaneous
Disks: 2
Conversions: Atari ST
Hardware: OCS, ECS
_________________________
*
Goal takes the basic gameplay of Dino Dini's previous Kick Off games, but updates most features in some way. The control is loose, making it tricky to keep the ball while dribbling, and holding down fire when the ball is at your feet will trap it, allowing you to pass it more easily.

Teams from various European countries are included, and you can customise these by moving players around, and changing the starting lineups and formations. An Arcade Challenge mode sees you play matches against each of the 5 computer team speeds, in succession, until you lose one - you can also arrange leagues or play individual matches.

A wide range of options are included, with variable wind settings, a range of pitches and referees, variable match lengths, and the chance to play up/down or left/right, a choice of close or distant view, and variable computer speed and skill (these can be combined to vary the game quite significantly).
 
http://www.mobygames.com/game/amiga/goal_
_________________________
CHEATS:

Uneven substitution:
If one player is sent off, press [Amiga] to display the substitution screen. Click on a substitute followed by the player that was just sent off. Exit to see the substitute appear, but no one coming off.
*

*
3e0c0ee3,6391b8ae
Gobliins 2: The Prince Buffoon
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Fantasy
Release Year: 1992
Developer: Coktel Vision
Publisher: Sierra On-Line, Inc.
Players: 1 Only
Disks: 3
Conversions: Atari ST - MS-DOS
Relationship: Sequel to Gobliiins - Precursor to Goblins 3
Hardware: OCS, ECS
_________________________
*
The second in the series of adventure-puzzle games.  In this installation, you only have two imps to control instead of three.

Someone has kidnapped the prince and it's up to you and two hilarious sidekicks, Winkle and Fingus, to rescue him. Winkle is a reckless jokester, while Fingus is careful and has a gift for solving puzzles. Luckily, they're blessed with extraordinary vitality. In other words, they never die. That'll sure come in handy when you're up against Wily Wizard's traps, maniacal monsters, and twisted and perplexing puzzles.
 
http://www.mobygames.com/game/amiga/gobliins-2-the-prince-buffoon
*

*
8a68cea8,89bd4e27
Gods
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Hack & Slash
Release Year: 1991
Developer: Bitmap Brothers, The
Publisher: Renegade Software
Players: 1 Only
Conversions: Acorn Archimedes
_________________________
*
Hercules is aiming to achieve immortality by completing the task the Gods have set him. His task is presented as a  platform adventure set in ancient Greece, featuring a variety of enemies as you play it through.

Of more significance, however, is the game's Artificial Intelligence system, in which creatures monitor how you play, and try to find safer positions. Also, the game offers more bonuses and power-ups if you're struggling to progress. Even without those, there are lots of bonus sections to find and unlock.
 
http://www.mobygames.com/game/amiga/gods
_________________________
CHEATS:

On level two, buy a shield and a magic potion, then get three
fireballs and three stars.  Spend all of your remaining money on food
and health.  Collect all the gems in the usual manner, then get a key
and make for the exit.  Now comes the tricky bit.  When you descend
the last ladder, two thieves will appear.  Make sure that you don't
quite have enough energy to survive a direct contact!  Before going
down the ladder, release your magic potion, then climbdown and open
the door.  Stand in front of the door ready to leave, but don't push
up yet!  Wait until the thieves jump down at you and as soon as they
touch you push the joystick up.  You may lose that life, but then
something rather strange will happen.  The bonus will start to whiz up
for quite some time, until the game starts again on world two with 28
extra men and about five million points!

Unlimited energy:
Enter SORCERY as a password. Note: This is only
effective on early versions of the game.

Level passwords:
Note: Some versions of the game generate a unique password
per disk. Therefore following passwords may not work as expected.

Level|Password|Alternate|Alternate

2|JZS|CEL|APV

3|SFJ|HHO|AVJ

4|USX|DRA|LHH
*

*
b7c13c96,47417f3f
Gravity Force
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Multi-Directional , Sci-Fi
Release Year: 1989
Developer: Stephan Wenzler
Publisher: Kingsoft GmbH
Players: 1 or 2, Simultaneous
Disks: 1
Hardware: OCS
_________________________
*
Gravity Force is a game of dexterity. You task is to pilot a small spaceship through a series of mazes spaceship and collect various cargo containers on your way. Your spaceship obeys to the law of gravity. You have to use a single thruster to avoid collision with walls or the ground. Various types of enemies will try to hinder your cargo salvage missions.


The single player part of the game consists of a total of 49 mazes. After each five successfully finished levels you will receive a password that allows you to choose the corresponding level as starting point in the main menu. The ten highest scores achieved will be permanently saved on disk.


There are three other game modes available: Race, Two Pilot Race and Dogfight.

In Race mode you can choose one of 10 available tracks and try to achieve best times. You'll have to avoid obstacles similar to the one found single player mission mode, a crash means that the race is over. If you succeed in achieving a track record it will be saved permanently also.

Two Pilot Race offers three different tracks. The screen is splitted into two parts. Your only task is to reach the finish line before your opponent. If you crash you'll be respawned at the starting point.

Dogfight offers two tracks where you can fight against another player. The player which lost all lives first is the looser.
 
http://www.mobygames.com/game/amiga/gravity-force
_________________________
CHEATS:

Enter WARPnn as a password, where nn represents the desired level number.

Level|Password

5|AGNUS

10|PARSEC

15|CRYSTAL

20|REACTOR

25|VISION

30|ORBIT

35|PALACE

40|ALIEN

45|FALCON
*

*
76aef6b3,1829eb2a
Great Courts
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Sports , Top Down , Tennis
Release Year: 1989
Developer: Blue Byte Software GmbH
Publisher: Ubi Soft Entertainment Software
Players: 1 or 2, Simultaneous
Alternate Title: Jimmy Connors Pro Tennis Tour - Pro Tennis Tour
Disks: 1
Conversions: Amstrad CPC - Atari ST - Commodore 64 - MS-DOS
Hardware: OCS
_________________________
*
Endorsed by famous tennis player, Jimmy Connors, this game offers tournament and single play on multiple court types.

Using crosshairs, aim your ball to the other side of the court and hope you hit where you want.  If you are lucky, you might even score an Ace.  If not, you will need to be ready to return your opponent's return.  Run back and forth as you try to keep hitting the ball over the net until your opponent misses, or you do.  When you hit the ball, you will want to attempt changing the direction and speed of the ball to throw your opponent off balance.  This is the real challenge of any tennis game.
 
http://www.mobygames.com/game/amiga/jimmy-connors-pro-tennis-tour
_________________________
CHEATS:

Play the first set, then press Fire followed by [Esc] when the score screen appears.  A "Game, Set and Match" message to your opponent will appear.  However, your ranking will have dropped by approximately ten.  Repeat this to until a suitable opponent appears.
*

*
a99f1b7d,cb06dabd
Great Courts 2
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Sports , Top Down , Tennis
Release Year: 1991
Developer: Blue Byte Software GmbH
Publisher: Blue Byte Software GmbH, Ubi Soft Entertainment Software
Players: 1 or 2, Simultaneous
Alternate Title: Pro Tennis Tour 2
Disks: 1
Conversions: Atari ST - MS-DOS
Hardware: OCS, ECS
_________________________
*
Great Courts 2 is the sequel to Great Courts. 

This tennis simulation has some nice features. First you create your player. You can distribute some character points (for example: speed, forehand, backhand, etc.) like a role-playing game. These skills will raise after a few winning matches. Then you must select the tournaments you will play. There are all ATP tournaments for choice-  you can also play the Davis Cup. After every tournament you get some price money. There you must play the single and double matches.

In training you can also play against a ball machine or against a friend. It's also possible to play 1 against 2.
 
http://www.mobygames.com/game/amiga/great-courts-2
*

*
10f41a15,08d548ca,4c4a1211
Great Giana Sisters, The
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Side-Scrolling , Comical
Release Year: 1988
Developer: Time Warp Productions
Publisher: GO!
Players: 1 or 2
Disks: 1
Conversions: Atari ST - Commodore 64 - ZX spectrum - Amstrad - MSX - Mobile
Relationship: Precursor to Hard 'n' Heavy
Hardware: OCS
_________________________
*
The Great Giana Sisters is a 2D side-scrolling arcade game like Nintendo's Super Mario Bros.

After a long and deep sleep, Giana finds herself in a mysterious and evil dreamworld where everything is strange and different. 

In 32 levels, Giana has to fight against bad monsters, huge spiders and lots of other creatures to find a magic diamond that makes it possible to return to her own world.

Withdrawn from sale across all formats shortly after release due to Nintendo's threat of legal action over similarities to their NES game, SUPER MARIO BROTHERS, which they alleged breached copyright. Consequently, the original release is one of the rarest commercial Amiga games.
 
http://www.mobygames.com/game/amiga/great-giana-sisters

Based on 1987 Time Warp/Rainbow Arts C64/128 release.
Withdrawn from sale across all formats shortly after release due to Nintendo's threat of legal action over similarities to their NES game, SUPER MARIO BROTHERS, which they alleged breached copyright. Consequently, the original release is one of the rarest commercial Amiga games.
The Spectrum release was reviewed, but never released because of the game's withdrawal from sale.
Box cover design of the international version by Camel Advertising, Sheffield, United Kingdom.

http://hol.abime.net/2793
_________________________
CHEATS:

Level skip:
Hold A + R + M + I + N
during game play.

Advance to level 6:
Stand at the end of the row of blocks on level 3 and
jump up to hit the invisible block.
*

*
63335f98,d6ffc1f3
Heart of China
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Fictional
Release Year: 1992
Developer: Dynamix, Inc.
Publisher: Sierra On-Line, Inc.
Players: 1 Only
Disks: 9
Conversions: MS-DOS
Hardware: OCS, ECS
_________________________
*
This romantic adventure is somewhat reminiscent of films such as "Raiders of the Lost Ark". Guide former WWI ace Jake Masters through 1930s Asia as he attempts to rescue the beautiful Kate Lomax, the kidnapped daughter of a ruthless American land baron. The game uses a point and click system for interaction and object manipulation. The storyline twists and turns throughout the game's 72-hour timespan, and many puzzles have multiple solutions. There are also optional short arcade sequences.
 
http://www.mobygames.com/game/amiga/heart-of-china
*

*
77f2ac68,7e6d3803
Heimdall
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Action-Adventure , Isometric , Fantasy
Release Year: 1991
Developer: 8th Day, The
Publisher: Core Design Ltd.
Players: 1 Only
Disks: 5
Conversions: Atari ST - Sega - Acorn Archimedes - Sega Mega-CD/Sega CD
Relationship: Precursor to Heimdall 2: Into the Hall of Worlds
Hardware: OCS, ECS
_________________________
*
You play as Heimdall, a demi-god based in Norse mythology. Heimdall's job is to protect the entrance to Asgard, the home of the gods, from all evil, including the terrible Ragnarok, when all the evil forces come together to try and destroy the gods and ultimately everything. 

Unfortunately Ragnarok is on its way and if that wasn't bad enough, Loki, god of mischief, has hidden Thor's hammer, Odin's sword and Frey's spear in three worlds. You, as the newly mortalized Heimdall, must visit each of these worlds to collect the god's weapons.

The first is Midgard (or Earth), the second is Utgard (the world of the giants) and the third is Asgard itself, the home of the gods. Each world has around 15 islands and each island has countless rooms.

When you start your mission you are given three sub-games to complete. How well you complete these games determines Heimdall's stats (strength, agility etc) as well as how many people he can choose from to make up his party. If you don't do well then you won't get the full 30 characters to choose from and some of the better ones will not be available to you.

The first sub-game is the Axe Throwing Contest. Here you must throw axes at a young barmaid tied to a stock by her pig-tails. The idea is to hit the pig-tails and not her! Unfortunately because Heimdall is a bit drunk, your cursor wobbles all over the place! The second sub-game is Pig Catching (where you must chase and hopefully catch a pig in its pen) and the third is the Long Boat Fight (where you must try and get to the other side of the long boat without being thrown overboard).

Once you've done this it's time to wander around the isometric landscape solving puzzles and killing baddies (in a similar style to Cadaver) until you eventually find one of the god's missing weapons.
 
http://www.mobygames.com/game/amiga/heimdall
_________________________
CHEATS:

Restore game without save file:
Use the following steps if your character was killed
without a recent save. Go to the "Save Game" option
at the start of the game, where the attribute options are displayed.
When instructed to insert the saved game disk, click "No"
to return to the items screen with everything present before your
character was killed.
*

*
3b645b4e,fa9aa955,106200c4,8fc18166
Heimdall 2: Into the Hall of Worlds
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Action-Adventure , Isometric , Fantasy
Release Year: 1994
Developer: 8th Day, The
Publisher: Core Design Ltd.
Players: 1 Only
Disks: 4
Conversions: MS-DOS
Relationship: Sequel to Heimdall
Hardware: OCS, ECS
_________________________
*
Isometric adventure platform game. Wandering mystic worlds in search of answers, weapons, and a hot meal. You can change shape into male/female as you go along.
 
http://www.mobygames.com/game/amiga/heimdall-2-into-the-hall-of-worlds
_________________________
HINTS:

Keep items:
When a character dies, go to the Dwarven island of Utguard. Visit a shop and enter the inventory screen. Click on the face of the dead character and sell their items, then purchase them again with the surviving character.
_________________________
CHEATS:

Place the following runes in the spell block and activate them as
normal:

                        +---------+---------+
                        |    /    |  |\  /  |
                        |   /     |  | \/   |
                        |  (      |  |      |
                        |   \     |  | /\   |
                        |    \    |  |/  \  |
                        +---------+---------+

Your party should now be invincible, while still able to build up
their stats.

In Loki's shrine use the empty bottle on the front to rise to a
rune, Urgha uses the rune spell to get invulnerability.
*

*
6a497f19,397d8119,1efb0b98
Hero Quest + Hero Quest: Return of the Witch Lord
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Strategy , Isometric , Fantasy
Release Year: 1991
Developer: Gremlin Graphics Software Ltd.
Publisher: Gremlin Graphics Software Ltd.
Players: 1 only
Conversions: Acorn Archimedes - Amstrad CPC - Atari ST - Commodore 64 - MS-DOS - ZX Spectrum
Relationship: Precursor to HeroQuest II: Legacy of Sorasil
_________________________
*
The famous fantasy-themed board game was converted into an isometric-viewed role playing game in which the evil Wizard Morcar must be defeated. You take control of a wizard, a dwarf, a barbarian and an elf, each with different strengths and weaknesses, who each start the 14 missions from opposite sides of the board.

Strict turn-based movement rules apply, as actions other than movement can only be carried out before or after the move, the size of which is limited by a dice roll. These moves are carried out using an icon-based system. Characters can fight the many monsters which lurk, or cast spells to vanquish them. There are magic potions to uncover, but also hidden traps, so mapping is advised. Treasure can be collected, and traded at the shop after each level.

http://www.mobygames.com/game/hero-quest

Licensed game based on the Games Workshop  fantasy boardgame .

Expansion disk contains ten new quests based on the actual expansion modules for the board game.
The follow-up expansion disk, KELLER'S KEEP, never appeared.

This compilation includes:
Hero Quest (base game)
Hero Quest: Return of the Witch Lord (expansion)For the DOS version, this bundled title was the only release of the expansion pack.
 
http://www.mobygames.com/game/amiga/hero-quest-hero-quest-return-of-the-witch-lord
_________________________
CHEATS:

Extra money:
Complete the first mission, then enter your men in the last mission.  As soon as they appear, have one man search and collect the money, if present.  Use the staircase to leave with the money.  Repeat this until enough money to buy necessary equipment has been collected.  This may also be done later in
the game with artifacts.
*

*
7a7bff43,070b78c6,509b549b
Hero's Quest: So You Want To Be A Hero
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Fantasy
Release Year: 1989
Developer: Sierra On-Line, Inc.
Publisher: Sierra On-Line, Inc.
Players: 1 Only
Disks: 5
Conversions: Atari ST - MS-DOS
Relationship: Precursor to Quest for Glory II: Trial by Fire
Hardware: OCS
_________________________
*
Do you want to be a hero? If so, then there is a good job waiting for you! Here is the little town of Spielburg, populated mostly by beer-drinking humans and some centaurs who like working in the field. Spielburg is surrounded by forests and mountains, where all kinds of weird creatures dwell: ogres, goblins, talking foxes, stupid magicians, and others. Lately, Spielburg has been assaulted by brigands; besides, the witch Baba Yaga is not to be trusted. The town has everything it needs, even a Thieves Guild, except a strong, brave hero that would protect it. Are you interested?

"Hero's Quest" (renamed later to "Quest for Glory" for copyright reasons) is an adventure/RPG hybrid. Visually very similar to other Sierra's "quest" titles (Space Quest,  Leisure Suit Larry, and others), but the gameplay, beside the usual exploration, conversations with characters, and solving an occasional puzzle, involves real-time combat and character development. You can play the game as either a fighter, a mage, or a thief. The choice of class will influence not only the combat, but also many other events in the game. You develop your skills by fighting, practicing, climbing, throwing, etc. Many of those activities are necessary to successfully complete the game. You interact with the game world by typing commands or conversation topics.
 
http://www.mobygames.com/game/amiga/heros-quest-so-you-want-to-be-a-hero
*

*
e92249b0,c57b96b9
Hired Guns
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Role Playing Game , First Person , Sci-Fi
Release Year: 1993
Developer: DMA Design Limited
Publisher: Psygnosis Limited
Players: 1 to 4, Simultaneous
Disks: 5
Conversions: MS-DOS
Hardware: OCS, ECS
_________________________
*
Hired Guns is an action/adventure/RPG hybrid using square-based movements, ?? la Dungeon Master, in which up to four players can take part and set in a futuristic setting. The screen is split into 4 parts (or 3 in case 3 players play together), each one representing the viewpoint of the characters, these being selected from a team of 12 available mercenaries.

If one player plays alone, he will control all 4 characters, using the mouse to navigate between each character viewpoints. A follow mode is available to avoid tedious numerous amounts of clicking when moving several characters. If two players play together, then each player will use a mouse to control two characters.

In three or four-player mode, players can freely choose to control their characters via either a joystick/joypad or some of the predefined keyboard layouts or a mouse. When 4 people play together, the screen will display 4 viewpoints, like in 1 and 2-player modes. In 3-player mode, the top of the screen displays two viewpoints for player 1 and 2, but the lower part of the screen displays a single viewpoint, centered, for player 3.

Three game modes are available.

The Training mode features 5 simple maps on which the player(s) can learn how to move, use inventory items etc...

The Full Campaign mode takes the player(s) to the far reaches of the Luyten planetary system, on the planet Graveyard. Battling through more than 20 theaters of engagement, your team of mercenaries test their limits of military prowess in order to wipe out all threats on the planet surface. To this end, they have to make their way through the different missions and gather 4 fusion power core rings, before entering the final mission in the Spaceport.

Finally, in Short Action game mode, the player(s) can choose between 17 maps. On those maps, the player(s) will have to fight some enemies to reach the exit within a specified time limit. Additionally, when more than one player takes part in the mission, players will compete with each other since only the first to reach the exit will win.
 
http://www.mobygames.com/game/amiga/hired-guns
	
_________________________
CHEATS:

Enter one of the following codes at the title screen
or during game play to activate the corresponding cheat function.

Effect|Code

Unlimited energy and ammunition|amiga

All doors open|applegate

Mission and character select|christina
*

*
e35b2a2d,c8ae4938
Historyline: 1914-1918
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , Top Down , Historical
Release Year: 1992
Developer: Blue Byte Studio GmbH
Publisher: Blue Byte Studio GmbH
Players: 1 or 2, Simultaneous
Disks: 7
Conversions: MS-DOS
Hardware: OCS, ECS
_________________________
*
Note: Insert bootable disk 7 to jump directly into the game.

A turn-based strategy game set in World War I, using a similar engine and gameplay system to Battle Isle.

Both players act simultaneously on a split screen. While one player can move his units, the other can attack and vice versa. The results of battles are shown in animated sequences.

Terrain affects the performance of units, and seasons affect the likely terrain. Different units are introduced as the game and war progress, with more air and sea battles later on.

There are 24 single-player maps in the game, which can be played from either the German or French perspective. In addition, there are 12  two-player maps.

The game also includes a lot of information about the period: after each mission, historical facts about two months of wartime are displayed.
 
http://www.mobygames.com/game/amiga/historyline-1914-1918
_________________________
CHEATS:

LEVEL CODES FOR 1 PLAYER

                                GERMAN

      01-"PULSE"      07-"ORKAN"      13-"GOTHA"      19-"COBRA"
      02-"CIVIL"      08-"FRONT"      14-"BALON"      20-"ATLAS"
      03-"MOUSE"      09-"RATIO"      15-"PAUSE"      21-"AMPER"
      04-"VENOM"      10-"PARTS"      16-"ELITE"      22-"RHEIN"
      05-"NOISE"      11-"PLANE"      17-"INFRA"      23-"CANDL"
      06-"RIGHT"      12-"FLAME"      18-"HILLS"      24-"STERN"

                                ALLIED

      01-"BATLE"      07-"BUMMM"      13-"SIGNS"      19-"BLADE"
      02-"GOOSE"      08-"LEVEL"      14-"HOUSE"      20-"ZORRO"
      03-"SPORT"      09-"TOXIN"      15-"SIGMA"      21-"STONE"
      04-"BIMBO"      10-"PRINC"      16-"SEVEN"      22-"MOSEL"
      05-"TEMPO"      11-"CLEAN"      17-"ZOMBI"      23-"ORDER"
      06-"BARON"      12-"XENON"      18-"MOVES"      24-"SODOM"

                      LEVEL CODES FOR 2 PLAYERS

      01-"TRACK"      07-"VIRUS"      13-"GRAND"      19-"SPELL"
      02-"HUSAR"      08-"BISON"      14-"ROYAL"      20-"CAMEL"
      03-"BEAST"      09-"DRUCK"      15-"WATER"      21-"FLAGS"
      04-"PLATE"      10-"TROLL"      16-"SKILL"      22-"STORY"
      05-"LIGHT"      11-"UBOOT"      17-"SKULL"      23-"SCOUT"
      06-"SCROL"      12-"DROID"      18-"AUDIO"      24-"GREEN"
*

*
9dd457dd,2ae3b9e8
Hostages
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Action-Adventure , Multi-Screen , Military
Release Year: 1988
Developer: Infogrames Europe SA
Publisher: Infogrames Europe SA
Players: 1 Only
Alternate Title: Operation Jupiter, Hostage: Rescue Mission
Disks: 1
Conversions: Acorn Archimedes -
Relationship: Prequel to Alcatraz
Hardware: OCS
_________________________
*
Terrorists have overrun an embassy and hold the people inside as hostages. You control six counter-terrorists whose mission is to eliminate the terrorists. In the first part of the game, you have to bring three men into position so they can snipe the building. The second part involves entering the building with the other three men to kill the terrorists and rescue the hostages. Depending on how well you positioned your snipers, you can use them to assist you on that mission.
 
http://www.mobygames.com/game/amiga/hostage-rescue-mission
*

*
db9f80b0,4dd134be
Hudson Hawk
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Side-Scrolling , Comical
Release Year: 1991
Developer: Special FX Software Ltd.
Publisher: Ocean Software Ltd.
Players: 1 Only
Disks: 1
Conversions: Atari ST - Commodre 64 - ZX spectrum - Amstrad CPC
Hardware: OCS, ECS
_________________________
*
Hudson Hawk, a cat burglar, has a mission: steal three of Da Vinci's works of art, which include a rocking horse known as "The Sforza", his sketchbook that he called "The Codex", and a precious crystal. The mission will take him through a mansion, castles, rooftops, subways, and the Vatican. Of course, getting all these items will not be as easy as it sounds. Not only does Hawk face security guards, guard dogs, and others, but he must also avoid setting off alarms. To help him, Hawk can either punch enemies, or throw a ball at them.
 
http://www.mobygames.com/game/amiga/hudson-hawk
_________________________
CHEATS:

Enter one of the following codes at the title screen to activate the corresponding cheat function.

Effect|Code

Unlimited items|sciencefiction

Level skip|[Delete]

Unlimited lives|sanityclausiscomingtotown
*

*
feda6c56,0e481617
Humans, The
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Puzzle , Multi-Directional , Comical
Release Year: 1992
Developer: Imagitec Design Inc.
Publisher: GameTek, Inc., Mirage Technologies (Multimedia) Ltd.
Players: 1 only
Conversions: Atari Jaguar - Atari Lynx - Atari ST - Nintendo Game Boy - Nintendo SNES - MS-DOS - Sega Mega Drive/Genesis
Relationship: is a prequel to Human Race: The Jurassic Levels - is a prequel to Humans 2, The: Jurassic Levels - is a prequel to Humans 3: Evolution - Lost In Time...
Hardware: OCS, ECS
_________________________
*
Your job in this action puzzler is to help prehistoric man to evolve by helping them discover tools, the wheel, weapons, or even fire. Each level in the game will have a given task to help in this, and you are allotted a number of characters who must accomplish the task. The player can switch from person to person while moving the characters around each scrolling puzzle, and teamwork is essential to success.  

Tasks can include finding objects (like a spear) on the screen, or trying to reach a specific destination which may require the use of objects you have discovered so far. Each level has a time limit, when time runs out the level can be restarted.
 
http://www.mobygames.com/game/amiga/humans

Note: Game was alternatively named DINOLYMPICS on the Atari Lynx  and EVOLUTION: DINO DUDES on the Atari Jaguar.

http://hol.abime.net/758
_________________________
CHEATS:

 (LEVEL CODES)

   01---------"DARWIN"   28-----"GREEN CARD"   55---"CONSOLIDATED"
   02----"ANDIE PANDY"   29---------"COOKIE"   56-----"STAY HAPPY"
   03-----"GET A LIFE"   30-----"MALCY MALC"   57--------"AMERICA"
   04---------"CARLOS"   31----"RAVING BURK"   58----"ANOTHER DAY"
   05----------"HOWIE"   32-----"YOU GOT IT"   59------"ISOLATION"
   06---------"MOOBLE"   33-------"SGNIMMEL"   60--"PROMISED LAND"
   07------------"CSL"   34-------"MINISTRY"   61----"DAEMONSLATE"
   08-"THE HUMBLE ONE"   35-----"MAD FREDDY"   62--------"BIG RAB"
   09----------"PIXIE"   36--------"BIZARRE"   63-----"MIAMI VICE"
   10------"MILESTONE"   37--"FREE SCOTLAND"   64-----"MARGARET M"
   11----"WAR WAR WAR"   38----"APPLE JUICE"   65------"A34732473"
   12-----"J MCKINNON"   39---------"PAYDAY"   66--------"HELP ME"
   13--------"UNLUCKY"   40---"BANANNA MOON"   67-----"THE EXILES"
   14----"BLUE MONKEY"   41----------"BONUS"   68-----"EIGHTLANDS"
   15------"RED DWARF"   42-------"BOUNCING"   69--"WINE AND DINE"
   16------"BAD TASTE"   43-------"NO MONEY"   70------------"NIN"
   17----"THE KITCHEN"   44----------"A S F"   71----"TECHNOPHOBE"
   18-------------"CJ"   45---------"VISION"   72--"GETTING THERE"
   19----"SORT IT OUT"   46--------"SISTERS"   73--------"TIME IS"
   20----------"SMART"   47---"FAST FASHION"   74----"RUNNING OUT"
   21----"VILLA3BORO2"   48----------"CARGO"   75-"LORDS OF CHAOS"
   22--"EARLY MORNING"   49--"RAB C NESBITT"   76---"NOW ITS DONE"
   23----"BORO4LEEDS1"   50--------"RANGERS"   77-"IM OUT OF HERE"
   24------"EASY LIFE"   51--------"RAINBOW"   78-----"HERES TO A"
   25------"JIMS TIES"   52----------"DOODY"   79----"BETTER LIFE"
   26-------"PARKVIEW"   53-----"MIGHTY BAZ"   80----"BYE BYE BYE"
   27------"NICENEASY"   54----------"TIRED"
_________________________
Human Race: The Jurassic Levels
Release Year: 1993
Alternate Title: The Humans 2: Jurassic Levels

Available in both stand-alone and add-on forms, The Jurassic Levels is presumably named to cash in on the then-current Jurassic Park hype. It contains 80 additional levels for the Lemmings-influenced puzzler Evolution: Dino Dudes (known as The Humans in the UK). The objects collected during the first game are available from the start, so puzzles are immediately more complex.
 
http://www.mobygames.com/game/amiga/human-race-the-jurassic-levels
*

*
93ef052c,15f425c4,18e1f2e9
Hunter
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Action-Adventure , 3D , Military
Release Year: 1991
Developer: Activision, Inc.
Publisher: Activision, Inc.
Players: 1 Only
Disks: 1
Conversions: Atari ST
Hardware: OCS, ECS
_________________________
*
You're one of an an elite band of soldiers pitted against an overwhelming enemy who controls most of the world. Take on various missions ranging from assassination to demolition in an effort to defeat the enemy within a time limit.

Fully 3D, you have the choice to go anywhere you please during any mission. A focus is put on freedom of choice; there's no one way to complete a mission. You can take control of any vehicle in the game, and these range from riding pedal bikes and windsurfing, to vans and ambulances, to tanks and armoured cars, to battleships and helicopters. Your arsenal includes grenades, explosives, various gadgets and a handgun, though deadlier weapons are mounted on some of the vehicles. Or if you prefer, you can acquire an enemy uniform and sneak in rather than blast your way through.

There are also many structures to be found, many containing regular citizens who may be interacted with (talking to them, bribing them...), though there are also more specialised structures which may contain vehicles, ammo, or anything you might find useful to your mission.
 
http://www.mobygames.com/game/amiga/hunter
_________________________
CHEATS:		

Here are the co-ordinates (in order) for the places you need to
visit while playing in adventure mode.

    01. First man:      (163,080)   10. Security pass:  (224,153)
    02. Old man:        (181,197)   11. Computer:       (224,199)
    03. Second man:     (099,061)   12. Prison:         (135,239)
    04. Professor:      (059,046)   13. Saw:            (151,121)
    05. Master key:     (164,169)   14. Green monk:     (085,174)
    06. Nuclear device: (028,227)   15. Animal:         (035,248)
    07. Disk:           (100,225)   16. Hurt soldier:   (010,036)
    08. Third man:      (195,119)   17. Scroll:         (091,173)
    09. Fuel:           (224,123)   18. General:        (135,239)

Here are some co-ordinates for the locations of fuel, which you may
well need to power whatever vehicle you are using:

          (006,145)           (008,124)           (063,039)
          (084,245)           (101,134)           (110,106)
          (120,155)           (134,068)           (143,030)
          (145,051)           (168,107)           (176,249)
          (224,123)           (242,077)           (249,109)
          (250,237)           (251,100)

Important locations:

Security pass	90, 153
Master key	164, 169
Old man	181, 197
Second man	99, 61
Third man (in rock)	195, 119
Professor	49, 115
Prisoner	135, 239
Injured man	10, 36
Antibiotics and saw	151, 121
Monk (in tree stump)	85, 174
Scroll	91, 173
Disk	100, 225
Computer	244, 199
General's bunker	135, 239
Officer's red uniform	190, 65

Vehicle locations:
133, O67	1/2 tank
177, 197	1/3 tank
007, 241	1/8 tank
005, 144	1/2 tank
177, 059	1/8 tank
137, 047	1/3 tank
225, 032	1/2 tank
*

*
a1af035a,e129216f
Hybris
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Vertical , Sci-Fi
Release Year: 1988
Developer: Cope-com
Publisher: Discovery Software International, Inc.
Players: 1 Only
Disks: 1
Relationship: is a prequel to Battle Squadron: The Destruction Of The Barrax Empire
Hardware: OCS
_________________________
*
Hybris is a classic vertically scrolling shoot-em-up which has its roots firmly with arcade stalwarts like Capcoms 1942.

The back story takes place in 2461 A. D. and concerns an Earth colony being lost on an alien planet known as Jurica. The space station Hybris cannot establish communications with the colony. So a scout ship must be sent on a rescue mission over this seemingly desolate desert-like expanse to find the colonists, and subsequently return them to safety. Warning: Inbound Hostiles . .!

The game is for one, and the player can select from two Ace pilots  - J.P. Maverick or K. Lovett. You navigate the scout ship around the screen at will. The aim is to shoot everything that moves, whilst outmanoeuvring enemy fire. One contends with spiralling waves of alien nasties which move into the play area from multiple directions something akin to Galaga, as well as stationary gun turrets & other surface installations that periodically spew projectiles.

At times a power cube bonus will drift onto the screen. Which upon being shot by the player, will reveal a strength upgrade feature for the scout ship. Each subsequent upgrade collected will progressively beef up the ship (which is visually realised in real-time), in turn increasing your firepower. The scout ship can also be expanded on the fly into unique power configurations attributed to which cube bonus has been collected. You also have control of a smart-bomb feature which can relieve sticky situations.
 
http://www.mobygames.com/game/amiga/hybris
_________________________
CHEATS:

Once the game is loaded and prompts you to press fire, press the "SPACE BAR" instead.  You will be able to change the speed of the enemy bullets and other stuff, with the mouse and keyboard.  On the high score table, type "COMMANDER" on the high score screen (not as your name) press 'F7' to activate the super weapons 'F1-F6'.  You should also be invincible.  'F10' turns cheat on/off and 'F8' advances a level.  On the title screen press 'SPACE' or 'ESC' for an options menu.
*

*
a3c0f7f4,ed93e091
Indiana Jones and the Fate of Atlantis
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Fictional
Release Year: 1992
Developer: Lucasfilm Games LLC
Publisher: Lucasfilm Games LLC
Players: 1 Player
Disks: 1
Conversions: atari_st c64 spectrum amstrad
Relationship: Also available for OCS, ECS
Hardware: OCS, ECS
_________________________
*
Indiana Jones is back! The great archaeologist and adventurer has to solve a grand mystery once again, aided by his trusty whip, his sharp wit, and his courage. A man who calls himself Mr. Smith is interested in a certain ancient statue. When the unsuspecting Indy hands it over to the client, he finds out that Mr. Smith is in fact a colonel in the Nazi army! Why was he so interested in that statue? A girl who had once worked together with Indy, the pretty red-haired (and a bit troublesome) Sophia, tells him the whole thing must have a connection with the legendary lost continent Atlantis. Gathering clues from all over the world, Indy and Sophia embark on their greatest journey!

Fate of Atlantis is not a movie spin-off, but an independent adventure with a brand new story. The gameplay utilizes LucasArts' famous SCUMM system, with action verbs the player chooses from a menu; the objects that can be interacted with are highlighted. The game contains many puzzles of various kinds (mostly inventory-based) and dialogues with multiple choices. There are also a couple of hand-to-hand fights against the Nazis. The middle part of the game can be played in three "modes": co-operation (Indy and Sophia), adventure (Indy alone), and action (Indy alone, with less puzzles and more action). In each mode there are different locations to visit, different puzzles to solve, and different characters to meet.
 
http://www.mobygames.com/game/amiga/indiana-jones-and-the-fate-of-atlantis
_________________________
CHEATS:

On the title screen, type "NIGHTSHIFT" for infinite lives. Press 'F9' to skip levels.
_________________________
*

*
24fc597d,cf19738c
Indiana Jones and The Last Crusade: The Graphic Adventure
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Fictional
Release Year: 1989
Developer: Lucasfilm Games LLC
Publisher: Softgold Computerspiele GmbH
Players: 1 Player
Disks: 1
Conversions: atari_st c64 spectrum amstrad sega_16-bit sega_8-bit
Hardware: OCS
_________________________
*
It is 1938 and adventurer Indiana Jones is joined by his father on this quest, preventing Adolf Hitler from capturing the Holy Grail. He will have to deal with Nazi guards, the Luftwaffe and enemy spies as he tries to stop the tyrannical Nazi leader.

The Graphic Adventure uses the same SCUMM gameplay system as the previous Maniac Mansion. Most of the screen is used for a visual rendition of the current scene. At the bottom of the screen are words, which can be clicked on using the mouse to activate their functions. For example, objects can be picked up, used, pushed or pulled, and turned on and off. Most locations are from the movie, but some further scenes are added.

In keeping with Indiana's action-man persona, the game also features pure action scenes. Unlike most Lucasfilm adventures, you can die.

Two PC versions of the game were released, one with 16 color EGA graphics, and one with 256 color VGA graphics.
 
http://www.mobygames.com/game/amiga/indiana-jones-and-the-last-crusade-the-graphic-adventure
_________________________
CHEATS:

Enter iehovah at the title screen to enable
cheat mode.  The screen will flash to confirm correct code entry.
 Press one of the following keys during game play to activate
the corresponding cheat function.



Effect
Key

Level skipL

First part of current level1

Second part of current level2

Get iconI
*

*
979f1843,e269fac4
Indianapolis 500: The Simulation
Platform: Amiga
Media: Floppy
Controller: Joystick-Mouse
Genre: Racing , 3D , Cars
Release Year: 1990
Developer: Papyrus Design Group, Inc.
Publisher: Electronic Arts, Inc.
Players: 1 Player
Disks: 1
Conversions: dos
Hardware: OCS
_________________________
*
The famous Indianapolis 500 Mile race, held annually at the Indianapolis Motor Speedway on the Memorial Day weekend, is one of the most famous automobile racing events in North America. The event is simulated here using 3D polygon graphics to recreate the  33 cars in the race.  Players are able to choose their car and customize it with a variety of options. Modifications include wing down-force, tire pressures, wheel stagger (making the right-side wheels larger, to compensate for the banked corners) and turbo output (which provides boost, but stresses the engine and uses more fuel).

After qualifying (by performing during four laps and taking the average) players can race over 10, 30, 60 or the full 200 laps. Lower modes remove car damage and the 'full-course yellow' system, the absence of these can make for repeat carnage including traffic collisions and huge pile-ups.
 
http://www.mobygames.com/game/amiga/indianapolis-500-the-simulation
*

*
E1BFA4BF,57912760
Indigo
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Comical
Release Year: 1993
Developer: Charley Brewster
Publisher: Psygnosis - Unreleased
Players: 1 Only
Disks: 1
Conversions: Atari ST
Hardware: OCS,ECS
_________________________
*
Game concept, gfx and original music/sound by St?phane Belin. Amiga music/sound and encouragement to make available the unreleased game was provided by Mike Clarke. Additional work for completion of unreleased game by Bertrand Jardel (CFOU!). 

According to designer & coder St?phane Belin, the game was due for release in Sept 1993, but was inexplicably cancelled shortly before the release date when it was nearly complete [Source: St?phane Belin].

Additional info. about the game, including an interview with St?phane Belin, can be found on the Amiga Games that Weren't (aGTW) website.

Complete, unreleased disk versions for both the Amiga and Atari ST were kindly made available for non-commercial use by St?phane Belin. They are available available for download from:

- St?phane Belin's website
- Amiga Games that Weren't (aGTW) website

An Amiga disk version with HD installer is available from the WHDLoad website.

http://hol.abime.net/4832
_________________________ 
RESTORATION WORK

Mike Clarke (FromWithin) - instigator of release
Bertrand Jardel (CFOU) - repair and WHDLoad version
aGTW can take no credit for finding Indigo. The game's musician, Mike Clarke, persuaded the author, Stephane Belin, to release the game some years after its original non-appearance. Bertrand Jardel did sterling work to repair the Amiga version for release.

Both the Amiga and Atari ST versions were unreleased. Both are available for download

Thanks to Stephane Belin for allowing this to happen.
_________________________ 
FROM THE AUTHOR

Indigo was originally born between 1991 and 1993. I first did the ST version, including the original concept, code, graphics, music and sound.

My friend Dominico Manfredi did the Amiga port.

The game was due to be released by Psygnosis in September 1993. I signed the publishing contract in December 1992, but for some obscure reason, nearly 6 months later the game was unfortunately trashed soon before its release; At this point, it was nearly completed.

In 2005, Mike Clarke, who remixed the ST tunes for Amiga at the time, encouraged me to release the game for the first time. If it were not for him, the game would have undoubtly begone to oblivion. My warmest thanks go to him.

I also want to sincerely thank Bertrand Jardel (CFOU!) who did a great job in no time for the Amiga version. Thanks to him, Amiga users will have the opportunity to play the game as it was intended. Among other things, he fixed the broken level, added the ending screens and music and did the WHDLoad.

Please feel free to download either version. You are welcome to distribute them freely but keep the zip archives as they are. Any commercial use is strictly prohibited without the written consent of the author Stephane Belin.

The story of Indigo is quite simple. You play Jack, a young kid who loves drawing in a book the adventures of his imaginary friend Indigo. But Indigo gets trapped for some reason inside the book. It leaves no other choice to Charley but to go inside his own worlds in the hope of rescuing his friend.

Indigo is a platformer where the objective is to reach the end of each level within the time limit. To open the exit, you have to find all the keys. The number of keys left is displayed in the bottom right corner of the screen. Some of the keys can be found on monsters.

Controls are simple. You can walk left and right. Jump by pushing the joystick upward. While jumping, press fire to go into attack stance and land on monsters to stun them. You can then bounce on the monster until he awakens or kill him by attacking again. You can also stand beside the monster and press fire to grab him. Press fire to throw him at enemies. Some monsters can't be stunned. Also, a thrown monster will make every hidden bonus appear in its path.

There are a variety of power ups you can find throughout the game. The remaining active time gauge is displayed in the top left corner:

The football: Press fire to throw balls.
The Bombs: Bombs fly down the screen.
The Flash: Zaps all the ennemis on screen.
The Droid: A droid follows the player and reveals hidden power ups and bonuses.
The Super Hero: Transforms the player in a super hero who can fly and fire lasers.
The clock. Adds 30 seconds to the time limit.
Indigo does not pretend to be the greatest game but I had a very good time creating it. I hope you'll enjoy it for what it is.

Stephane Belin 
December 2005 

http://agtw.abime.net/games/view/indigo
*

*
2414DB88,8CE518DB
Indy Heat
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Racing , Isometric , Cars
Release Year: 1992
Developer: Sales Curve, The
Publisher: Storm (The Sales Curve) - Worldwide
Players: 1 or 2, Simultaneous
Alternate Title: Danny Sullivan's Indy Heat
Disks: 1
Conversions: Arcade, Atari ST, Commodore C64, Nintendo NES (Famicom)
Relationship: Based on 1991 Leland Corporation coin-op. Known on the Nintendo NES as Danny Sullivan's Indy Heat
Hardware: OCS, ECS
_________________________
*
Danny Sullivan, 1988 IndyCar champion and winner of the classic 'Spin & Win' Indianapolis 500 in 1985, put his name to this Super Sprint style racing game. There are 4 cars in each race, 1 or 2 player options, and 9 tracks to race on, with the Tradewest Speed Bowl the ultimate target, and is much longer but with double points (it's essentially a substitute for the licensed-elsewhere Indianapolis 500, which did pay double the usual level of IndyCar championship points for many years).

The player has limited fuel, and will run slowly if supplies run out, and the car can be damaged, although both are repairable in the pits. They get a turbo to use sparingly, which can also be recharged in the pits if they have bought more. After each race the player will get money (slightly more for a higher finish), which can be spent on upgrades such as improved power, brakes or more turbos.
 
http://www.mobygames.com/game/amiga/danny-sullivans-indy-heat
_________________________  
CHEATS:  


On the equipment select screen (before you enter your initials), press 'P' to pause the game and type "AMANDA".  The border should flash red to let you know it worked.  Now enter your initials and select your driver and as soon as you're done you should notice that you now have 9 coins and 9 million dollars.  You can also pause the game during play and type the cheat, and the next time you are at the equipment screen you will be blessed with the coins and cash.
*

*
7ad614e1,12898903,163baee1
International Karate +
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: VS Fighter , Horizontal , Martial art
Release Year: 1988
Developer: System 3 Software, Ltd.
Publisher: System 3 Software, Ltd.
Players: 1-2 Players
Disks: 1
Conversions: Atari ST - Commodore 64 - ZX Spectrum - Amstrad CPC
Relationship: Also available for CD32
Hardware: OCS
_________________________
*
International Karate + (IK+) is a simple side-on beat 'em up. 3 characters appear on the screen - either 1 player and 2 AI, or 2 player and 1 AI - and proceed to kick seven bells out of each other via various karate moves.

Each of the moves scores a different number of points and if you come last in a particular round you are eliminated.

There are some sub-games too, involving your karate-master holding a shield and defending himself against bouncing balls from both directions, and kicking bombs off the screen before they explode.

All in the pursuit of that elusive black belt...
 
http://www.mobygames.com/game/amiga/international-karate-
_________________________
CHEATS:

Enter one of the following codes during game play to
activate the corresponding cheat function.



Effect
Code
Freeze the gamefrez

Pac-Man moves across screenpac

Fish leaps out of waterfish

Bird flies across screenbird

Periscope rises out of waterperi

Messageanbk
Messageangl
Messageedhk
Messagefook
Messageglzp
Messagegpzp
Messageshah
Messagesimr
Messagestew
Messagesunl
Messagetoto
Messagearch
Messagejacq
Messageslan
Messagedate
Messagewank
Messagedick
Messagejump
Reset game if entered twice1
fuck
Reset game if entered twice1
cunt
Back to title screentitl

Switch to Germangerm

Toggle filterfilt

Music plays fasterfast
*

*
4b1e09ff,48f81d05
Iron Lord
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Action-Adventure , Multi-Screen , Historical
Release Year: 1989
Developer: Ubi Soft Entertainment Software
Publisher: Ubi Soft Entertainment Software
Players: 1 Player
Disks: 2
Conversions: Atari ST - MS DOS - Commodore 64 - ZX Spectrum - Amstrad CPC
Hardware: OCS
_________________________
*
Iron Lord is an action/adventure in the middle ages, with hand-drawn graphics.

After returning from journeys far away, you find your ancestral castle in ruins, and hear rumors that a huge army is marching towards your land. Your only hope is to raise an army and fight back, but after your long absence you are an unknown heir to the land. To raise the army you need to win the respect of the people, by traveling through your land and accomplishing tasks, win competitions, and finally gather enough men to fight the army.
 
http://www.mobygames.com/game/amiga/iron-lord
*

*
9e4a36d8,459f7e08
Ishar 3: The Seven Gates of Infinity
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Role Playing Game , First Person , Fantasy
Release Year: 1994
Developer: Silmarils
Publisher: Silmarils
Players: 1 Player
Disks: 8
Conversions: atari_st dos
Relationship: Sequel to Ishar 2: Messengers of Doom
Hardware: AGA
_________________________
*
In the third installment of Ishar you can import characters both from Ishar or Ishar 2.

Now you have to travel through Portals of Time to pursuit of the dragon of Sith, last survivor of the Great Black Dragons. Exploring the magic lands, joining the allies and fighting the enemies you must protect the Citadel.
 
http://www.mobygames.com/game/amiga/ishar-3-the-seven-gates-of-infinity
_________________________
CHEATS:

Hold [Ctrl] + [Alt] + [V] while
the pointer completely to the left of the screen and press the
Left Mouse Button. 

Hint: Unlimited pendants and flasks:
When you pick up the flask and the pendant in a house,
click where the pendant and flask used to be. You can keep getting
both of them repeatedly. Try getting as many flasks as you can
carry. The extras can be sold for 15,000 each. Note: This only
works the first time when you get the items; you cannot go back
in and get more. Also, they may have to be picked up in a certain
order.
*

*
2e1a2c25,929fb41a
It Came from the Desert
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Action-Adventure , Multi-Screen , Sci-Fi
Release Year: 1989
Developer: Cinemaware
Publisher: Mirrorsoft Ltd.
Players: 1 Player
Disks: 3
Conversions: PC (DOS)
Relationship: Precursor to Antheads: It Came from the Desert II Data Disk
Hardware: OCS, ECS
_________________________
*
It Came From the Desert is an action-adventure game that derives its inspiration from the many cult-horror B-Movies of the 50's and 60's, the 1954 film Them in particular. The player plays the part of Dr. Greg Bradley, a geologist and the newest resident in town. Eager to satisfy his scientific mind, Bradley sets out to examine the crash-site of a mysterious meteor, but what he finds is not at all what he had been looking for.

The game takes place all over Lizard Breath, and there are several different types of action / interaction. The adventure part of the game is very linear, guiding the player in a fairly set sequence of action sections. These include first-person bug shooting, scrolling overhead shooting, and a chase sequence.
 
http://www.mobygames.com/game/amiga/it-came-from-the-desert
*

*
5e3055b4,2a65f1f6
Ivan 'Iron Man' Stewart's Super Off Road
Platform: Amiga
Genre: Racing , Isometric , Cars
Release Year: 1990
Developer: Leland Corporation
Publisher: Virgin Mastertronic Ltd.
Players: 1-3 Players
Disks: 1
Conversions: arcade atari_st dos c64 spectrum amstrad sega_8-bit
Hardware: OCS
_________________________
*
Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which are based around flipped and reversed versions of a core selection. Fame, glory and bikini clad women await your victories and the taste of dirt awaits if you fail. Let a computer car beat you and you lose one of your 3 credits.

Successful races bring more money, which can be used to soup up their machine. Boosts to top speed, grip and acceleration can be purchased, and your nitro boost must be kept topped up. If you are desperate for upgrades, you can buy into your spare credits

Only your off-road driving abilities will be enough to pull you to first place in these races. Play alone or with up to 3 other players (depending on the version)  in this conversion of a classic arcade game.
 
http://www.mobygames.com/game/amiga/ivan-iron-man-stewarts-super-off-road
*

*
e32d623c,F255D87E
Jaguar XJ220
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Racing , 3D , Cars
Release Year: 1992
Developer: Core Design Ltd.
Publisher: Core Design Ltd.
Players: 1-2 Players
Disks: 2
Conversions: Sega Megadrive/Genesis
Hardware: OCS, ECS
_________________________
*
In the early nineties, the Jaguar XJ220 was the fastest serial-produced car ever. Core Design acquired the right to build a game around it, in a move to counter Gremlin's immensely successful Lotus series.

Just like Lotus, Jaguar XJ200 is a view from behind racer. There are 32 tracks all over the world, with varying road conditions and animated weather conditions such as rain and fog in England, snow in Switzerland, and tumbleweed crossing the street in Egypt. You race your Jaguar in a constructor grand prix, with opponents running for Porsche, Ferrari and other famous makers. Between races, you must mend the damage your car has sustained, which eats up your prize money. Background music is selected through a dashboard CD player, which also features some rather uninspiring radio stations.

The game can also be played in a two-player split-screen mode and features a track editor for when you tire of the built-in courses.

http://www.mobygames.com/game/amiga/jaguar-xj220
_________________________
CHEATS:

Press Fire when prompted to start your engine.
When "Go" appears, press P to pause game play,
then press P again to resume.  The race will end with you
car having the fastest lap time.

Break track records:
Before starting the race, select radio mode on the
CD player and tune it to "065.4".

Faster scenery:
Enter the sound selection screen, select the sound
effects option, and choose radio. The scenery will appear at twice
the normal speed while your car remains at its normal speed.
*

*
e311adc5,ec73e579
James Pond 2: Codename: RoboCod
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Comical
Release Year: 1993
Developer: Vectordean Ltd.
Publisher: Millennium Interactive Ltd.
Players: 1 Player
Disks: 1
Conversions: Atari ST, MS-DOS, Commodore 64, Sega Megadrive/Genesis, Sega Master System
Relationship: Also available for CD32 Also available for OCS, ECS
Hardware: AGA
_________________________
*
In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them.

The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub levels), a boss must be faced.
 
http://www.mobygames.com/game/amiga/james-pond-2-codename-robocod
_________________________
CHEATS:

Type o.s. friendly during the introduction sequence
or at the title screen to enable cheat mode. The screen will flash
green to confirm correct code entry. Press one of the following
keys to activate the corresponding cheat function. Additionally,
0 to 55 may be chosen at the map selection room. 



Effect
Key

Robocod has wingsF

Robocod has the planeP

Robocod has the bathB

Robocod has the carC

Advance to exitX

Save positionS

Kill RobocodK

Map selectorM

Toggle invincibility[Enter]

50 Hz screen (PAL mode)[F6]

60 Hz screen (NTSC mode)[F7]

Screen effects [F9]



Temporary invincibility (AGA version):

Move to the top of the wall of the castle (above the
Arctic Toys sign) and collect the following objects in order:
cupcake, hammer, globe, apple, and faucet. James Pond is invincible
for the next fifteen minutes. Note: Falling off the screen will
still harm your character.
*

*
577fccda,e9b92819
Jimmy White's Whirlwind Snooker
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Sports , 3D , Billiard
Release Year: 1991
Developer: Virgin Games, Inc.
Publisher: Virgin Games, Inc.
Players: 1 or 2
Disks: 1
Conversions: Atari ST, MS-DOS, Sega Megadrive/Genesis
Hardware: OCS, ECS
_________________________
*
A 3D snooker simulator. The table and cue can be turned through almost any angle, with shot strength and spin as required too. An on-screen dotted white line shows the path of your ball, including the next bounce.

There is also a "trick-shot" mode, allowing you to recreate classic snooker trick shots (well, not the one with the basket. Or with the cues lying on the table. Or the one with the girl lying on her back with the pink ball in her mouth. But you know).

And if you dawdle too long, the balls pull faces at you. Honest!
 
http://www.mobygames.com/game/amiga/jimmy-whites-whirlwind-snooker
_________________________
CHEATS:

Perfect play:
Press [F7] + [F4] + [F1] during
game play.  The sound of a double click will confirm correct code
entry.  Exit the game, then select the demo mode option at the
main menu.  Select the "Do A 147 Break" option to watch
the CPU play a perfect game.

Cheat mode:
Wait until all the red balls are off the screen.  Then,
press one of the following keys to select the color of the next
ball to hit the pocket.



Ball color
Key

Yellow2

Green3

Brown4

Blue5

Pink6

Black 7
*

*
1db1f67a,688407fa
Jumpin' Jackson
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Puzzle , Top Down , Comical
Release Year: 1990
Developer: Infogrames Europe SA
Publisher: Infogrames Europe SA
Players: 1-2 Players
Disks: 1
Conversions: Atari ST
Hardware: OCS
_________________________
*
Jumpin' Jackson is a top-down puzzle game. Jackson hops around a game board, picking up records (anyone remember vinyl?) and putting them down on record players. Each record carries one instrument's part of a tune, and as the records are put down, the tune builds up. Once all the records are spinning, the tune and level are completed.

Blocking your way are a variety of violent musical instruments - violins, trumpets, bass drums.
 
http://www.mobygames.com/game/amiga/jumpin-jackson
*

*
37f9e1c4,149b5d83
K240
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , Isometric , Sci-Fi
Release Year: 1994
Developer: Celestial Software
Publisher: Gremlin Graphics Software Ltd.
Players: 1 Player
Disks: 3
Hardware: OCS, ECS
_________________________
*
A space-based resource management game,loosely a sequel to the earlier Utopia.

You start building your community on an asteroid, whose natural resources must be mined and put to use. You must use generators to power the mines and their auxilliary buildings such as storage facilities, which must be maintained. All of this costs money, but the mined resources can be sold or used.

Problems you face include pollution, collisions with other asteroids, worker discontent and alien unrest. Battles against the aliens indigenous to the area must be fought, making building and maintaining a space fleet a priority.
 
http://www.mobygames.com/game/amiga/k240
_________________________
CHEATS:

Press [Enter] during game play, type one of
the following codes, then press [Enter] again to activate
the corresponding cheat function. A sound will confirm correct
code entry.

Effect
Code
Toggle single day buildingskyscraper

Toggle asteroid movementiceman

Swap Sci-Tek blueprint possessionwidget

100,000 creditsloadsadosh

Four of each missile and four spy satellites on current asteroid
icbm
Toggle all asteroids visible on maptelescope

50 extra people to current asteroidlemings

Standard buttons; rotate asteroid once after activation to view
panel
Toggle speechtracey

Press A through U for speech test, press [Esc] to resume
bjork
Press A through W for sound test, press [Esc] to resume
noises
Press 1 through 8 to create indicated ship over current asteroid
nasa
*

*
33a92ba5,ec820277
KGB
Platform: Amiga
Media: Floppy
Controller: mouse
Genre: Adventure , Point and Click , Historical
Release Year: 1992
Developer: Cryo Interactive Entertainment
Publisher: Virgin Games, Ltd.
Players: 1 Player
Disks: 5
Conversions: MS-DOS
Hardware: OCS, ECS
_________________________
*
It is August 1991, the USSR has only a few days left before its tremendous collapse and KGB officer Maksim Rukov has been moved, without explanation, to the newly formed Department P which investigates KGB corruption and roots out possible double-agents and traitors.

Sent to investigate the mysterious death of a private detective, Rukov quickly uncovers a nefarious plot by top-level KGB generals to oust President Gorbachev.

Players take the role of Rukov in 3rd person perspective. The game features a Point and Click interface and the ability to rewind to review scenes for important clues. The Famous actor Donald Sutherland stars as Rukov's father and voices the part in the help sections of the game.
 
http://www.mobygames.com/game/amiga/kgb
*

*
1057e49c,2cd57157
Kick Off 2
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Sports , Top Down , Soccer
Release Year: 1990
Developer: Anco Software Ltd.
Publisher: Anco Software Ltd.
Players: 1-4 Players
Disks: 1
Conversions: Atari ST, Commodore 64, Spectrum Amstrad
Relationship: Sequel to Kick Off
Hardware: OCS
_________________________
*
The original Kick Off was expanded on in many ways for this sequel. The game now features full tournament modes (although the players on the teams are fictitious) and four different pitches (including an implementation of plastic pitches, whose uneven bounce cause controversy when several British clubs tried them in the 1980s).

Viewed top-down, the controls involve trapping the ball under your foot, giving you time to prepare passes. Running with the ball is tricky at first, as it doesn't stick to your foot the way it did in contemporary football games. Complex moves such as overhead kicks, back-heels and long-range through-ball passes can be completed with practice.
 
http://www.mobygames.com/game/amiga/kick-off-2
_________________________
CHEATS:

Forced miss:
Repeatedly tap Fire while a player on the opposing
team makes a shot. The ball will be blocked, knocked over the
net, or saved by your goal keeper. Note: Enabling an auto-fire
joystick will also have the same result.

View penalty shot aim:
Keep pressing R when your team takes a penalty
to view where the players are going to kick the ball. 

Substitute CPU goal keeper:
Press [F1] [F2] [F3] [F4] [F5] [F6] [F7] [F8] [F9]
[F10] during game play. The text "S12" or "S14"
will appear in the top right corner to confirm correct code entry.
Substitute the CPU goal keeper for easy scoring. Note: Two substitutions
may be needed for this trick.
*

*
0e5544b4,e47677af
Killing Cloud
Platform: Amiga
Media: Floppy
Controller: Mouse/Keyboard
Genre: Strategy , 3D , Sci-Fi
Release Year: 1991
Developer: Vektor Grafix Ltd
Publisher: Image Works
Players: 1 only
Disks: 2
Conversions: Atari ST
Hardware: OCS, ECS
_________________________
*
Killing Cloud is set in a San Francisco ravaged by an opaque orange death smog layer known as the Killing Cloud. This hovers around the middle of the skyscrapers, creating a claustrophobic low level experience (and a different feel to the many other flight simulations set in the city, such as F/A-18 Interceptor). 

In this maelstrom, the Black Angel gang is terrorising the public.
The player is a member of the SFPD Police force, charged with bringing them down throughout ten missions.  Some are out-and-out action while others are more strategic. You can only survive for 20 minutes in the smog, so time is crucial in these missions.

In addition to outflying the enemy on your hoverbike, the player must carefully pre-position ground forces to arrest him when he is brought down, using Pick-Up Pods. Once arrested, a suspect must be interrogated to release enough information to know what the next threat is.
 
http://www.mobygames.com/game/amiga/killing-cloud
_________________________
CHEATS:


Extra nets and pups:

Enter 1KILLING as a password for 28 nets and
29 pups. 


Level|Password

2|A66TRDEX

3|2WWTR7EX

4|Q44FRCE2

5|3XX8RCCM

6|XXX8VCCN

7|4338VCCN

8|W3Q8VCAM

9|63QTGDEX

10|CA2TG7EF
*

*
ecaf537a,3afa9e0e,dcfd7e56,97448347
Killing Game Show, The
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Multi-Directional , Sci-Fi
Release Year: 1990
Developer: Raising Hell Productions
Publisher: Psygnosis Limited
Players: 1 Only
Disks: 1
Conversions: Atari ST, Sega Megadrive/Genesis
Hardware: OCS, ECS
_________________________
*
This is a vertical platformer with horizontal wrap-around. For the entertainment of the futuristic masses, you play a criminal that has been inserted into a mechanical body with the promise that if you succeed in surviving through all the levels (there are many and they are hard), you will be set free.

You start each level at the bottom, near pooling liquid which will soon rise, at your immediate peril. Navigate the level from bottom to the exit at the top before the liquid rises and kills you. There are many other foes that fly around, causing you damage and basically annoying you to spit.

Most levels must be navigated through a series of keyed gates, doors, or portals. These shaped keys are scattered around the map and must by picked up and used only on the gates they match individually.

Twist: You can only carry one special weapon (triple shot, laser beam, or vertical shot) and one tool (key, liquid-freeze, or a red herring) at a time.

This game requires a lot of memorization of enemy movement patterns and optimum routes.
A unique feature is that when you die, you can watch a replay and take over at any point to continue your game.
You can also hit the HELP button at the start of each level to view a map, helping you plan your route.
 
http://www.mobygames.com/game/amiga/killing-game-show

On the Sega Mega Drive/Genesis it was still known as The Killing Game Show in Japan but retitled to Fatal Rewind for the European and American markets.

http://hol.abime.net/2575
_________________________
CHEATS:

View level maps:

Press [Help] when prompted to press Fire
before each section to view a map of that section.

Five lives:
Press [Help] during the replay to restart with
five lives.
*

*
083587c1,bc75d007
King of Chicago, The
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Action-Adventure , Multi-Screen , Historical
Release Year: 1987
Developer: Cinemaware, Master Designer Software, Inc.
Publisher: Cinemaware
Players: 1 Player
Disks: 2
Conversions: Atari ST, MS-DOS
Hardware: OCS
_________________________
*
With Al Capone out of the picture, Chicago's prohibition-era profit is up for grabs. Are you merciless and cunning enough to gain it by whatever means are required? Every action you take has complex long-term consequences which are not always obvious at the time.

You must keep your people on your side, watching what you say and do, knowing that an overthrow could be hatched at any moment. Look after your woman as well - who's going to respect a single mobster? The money has to be juggled in these ways, not forgetting to reach an 'understanding' with the Mayor to avoid any negative attentions.
 
http://www.mobygames.com/game/amiga/king-of-chicago
*

*
89d061ba,7bb20bb9
King's Quest V: Absence Makes the Heart Go Yonder!
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Fantasy
Release Year: 1991
Developer: Sierra On-Line, Inc.
Publisher: Sierra On-Line, Inc.
Players: 1 Player
Disks: 8
Conversions: MS-DOS
Relationship: Sequel to King's Quest IV: The Perils of RosellaPrecursor to King's Quest VI: Heir Today, Gone Tomorrow
Hardware: OCS, ECS
_________________________
*
While it was a beautiful sunny day, King Graham decided to go out for a walk in the woods and hope that everything is normal when he got back. However, while he was gone, an evil wizard called Mordack uses a spell to warp his castle out of Daventry, along with the royal family. Soon after, Graham came back, only to realize that the castle is gone. After he wonders why, an owl called Cedric speaks to him about it and transports him to the land of Serenia, where his boss Crispin helps him get ready to face up to Mordack. Cedric is asked to go with him to make sure that Graham does not get in trouble.
 
http://www.mobygames.com/game/amiga/kings-quest-v-absence-makes-the-heart-go-yonder
_________________________
CHEATS:

Easily charged wand:
To charge Crispin's wand easily, put Mordak's wand
on the left platform of the machine then throw the cheese in the
machine without putting Crispin's wand on the machine.  After
a few seconds the machine will stop and a message will appear,
telling you the machine did not do anything.  Put Crispin's wand
on the right platform of the machine, then walk down the stairs
into the next screen.  Then, go back.  Crispin's wand should be
charged and Mordak's wand weakened.
*

*
ddf37823,0c4fa7cc
Klax
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Puzzle , First Person , Comical
Release Year: 1990
Developer: Atari Games Corporation
Publisher: Domark Software, Inc.
Players: 1-2 Players
Disks: 1
Conversions: arcade Atari ST, MS-DOS Commodore 64, ZX Spectrum, Amstrad CPC, MSX, Sega Megadrive/Genesis, Sega Master System
Hardware: OCS
_________________________
*
An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses.
 
http://www.mobygames.com/game/amiga/klax
_________________________
CHEATS:

Begin game play, then hold [Shift] + [Space]
and press 1, 2, 3, or 4. Pressing
4 will advance the game to level 100. Alternately, press
[Ctrl] + 4 during game play to advance to level
100.
*

*
85B96124,07A03EEB,6F836F93
Knights of the sky
Platform: Amiga
Media: Floppy
Controller: Joystick-Keyboard
Genre: Flight Simulator , 3D , Historical
Release Year: 1990
Developer: MicroProse Software, Inc.
Publisher: MicroProse Software, Inc.
Players: 1 or 2, Simultaneous
Disks: 2
Conversions: Atari ST
Hardware: OCS, ECS
_________________________
*
Based on sighting reports, the Hun ace must be here somewhere... 

You thought as the wind races through the open cockpit while you struggle to hide in the clouds while maintaining a lookout all around. A group of friendly bombers just flew past, and you decided to hang back a bit and see what that would stir up. 

There! A flash of red in the corner of your vision. You are mine this time... you thought, as you turned the craft and advanced the throttle to maximum, and charged the guns. 

Knights of the Sky is a World War I flight combat sim where you pilot one of the 20 different crafts available (each handles differently!) as you engage in simple missions or join a full campaign where you will progress through World War I where you will go on variety of missions, patrols, and even encounter enemy aces. You can engage balloons and blimps, enemy fighters and bombers, even strafe group targets such as supply trains. 

Its main feature is capability of modem link so you can challenge fellow modem owners to dogfights, something that none of its contemporaries had.
http://www.mobygames.com/game/knights-of-the-sky
_________________________
CHEATS:

If you're doing badly and your plane is heavily shot, land in a field & keep the engines running.  Drive to a friendly airbase avoiding any trenches.  Enemy planes try to shoot you but always miss, they do however fly in front of you so you can zap them.
*

*
f472b2cf,b380edac
Kult
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , First Person , Sci-Fi
Release Year: 1989
Developer: ERE Informatique, Exxos
Publisher: Infogrames Europe SA, Data East Corporation
Players: 1 Player
Alternate Title: Chamber of the Sci-Mutant Priestess
Disks: 1
Conversions: ATARI ST
Hardware: OCS
_________________________
*
Set in a post-apocalyptic world, Chamber Of The Sci-Mutant Priestess casts you as Raven, a young "Tuner" (psionic mutant), working for the Tuner Netwerk. One day, while out on assignment with his friend Sci Fi, he witnesses the massacre of a "Normal" village, by a group of Protozorqs (physical mutants). Raven and Sci Fi disobey their instructions from the Netwerk, and fight back against the Protozorqs. In the ensuing struggle, Sci Fi is captured and taken back to the Protozorqs' mountain temple. Raven vows to save her, and so gets himself captured, too. As the game starts, Raven is a prisoner in the crazy Protozorq temple, where something sinister and utterly insane seems about to happen. Apparently, Raven has to go through five ordeals, to become a "Divo" (a Messenger Of The New Solution). For each
ordeal he completes, he receives a Vort skull. Can you complete the five ordeals, save Sci Fi and destroy the fiendish Protozorq plot, in time? Luckily, you have a great array of amazing psionic powers to help you, and a neat point-and-click interface, in this unique graphic adventure.
 
http://www.mobygames.com/game/amiga/chamber-of-the-sci-mutant-priestess
*

*
fa30aef6,F9929ACE
Laser Squad
Platform: Amiga
Media: Floppy
Controller: Mouse/Keyboard
Genre: Strategy , Top Down , Sci-Fi
Release Year: 1989
Developer: Target Games Limited
Publisher: MicroIllusions
Players: 1 or 2
Disks: 1
Conversions: Atari ST, Commodore 64, Commodore Plus/4, ZX Spectrum, Amstrad CPC
Hardware: OCS
_________________________
*
Laser Squad is by the same designer as Microprose's classic X-Com: UFO Defense. It brings to the table an immersive gameplay environment as well as many innovative ideas that weren't available in any other game of the time.

In Laser Squad you control a group of "marine"-like soldiers (and the occasional cyborg). Before taking them into battle, you must buy them weapons and armour with a predetermined amount of credits, taking into account the individual abilities of your squad. Unlike X-COM, the soldiers do not gain experience over time.

There are 3 missions in turn - in The Assassins you must face down Sterner Regnix and his guards, Moonbase assault challenges you to destroy the OmniCorp database, and Rescue From the Mines eschews violence in favour of a rescue mission. These are viewed from above and progress in turns. Laser Squad also features a 2-player "hotseat"-type gaming option.
 
http://www.mobygames.com/game/amiga/laser-squad
_________________________
CHEATS:

For fun in Laser Squad, do the Assassins on Level 1. Buy no armor, give the corporal an M4000 with two reloads; the next two rocket launchers with four rockets each; and the last two nothing at all. Deploy in the entrance, in the gap in the outer wall, and take the house to pieces with the rockets, waiting for the droids or Regix to show up. Get them with Jonlan's M4000. I managed to do the scenario with one shot - it went BETWEEN the leaves of the door, blew up against a wall and Regix was on the other side. End of story, fade to black.
*

*
e3536145,5a8641b3
Leander
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Hack & Slash
Release Year: 1991
Developer: Traveller's Tales Ltd.
Publisher: Psygnosis Limited
Players: 1 Player
Disks: 3
Conversions: Atari ST
Hardware: OCS, ECS
_________________________
*
Leander travels through this platform adventure game, slashing up mutant creatures with a sword and battling the evil Thanatos in hopes to save the life of Princess Lucanna.

The controls are very simple and easy to understand - jump, walk or attack. Collect icons that will help in the enhancement of your armor, gain an extra life and coins to spend in the shop for new weapons. Be sure not to collect any skull icons or else it will call Thanatos' Ethereal Presence where you will have to use Rune Bombs to destroy it. After you complete one of the 3 worlds, you will be given a password so you can resume later after running out of lives.
 
http://www.mobygames.com/game/amiga/leander
_________________________
CHEATS:

Enter one of the following passwords to activate the
corresponding cheat function:

Effect:	Code:

Hearts	LUCY
Snow 	SNOW
Rain	SOTB
*

*
815DFD1D,BDF0209B
Leavin Teramis
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Multi-Directional , Sci-Fi
Release Year: 1990
Developer: Thalion
Publisher: Thalion
Players: 1 Only
Disks: 2
Conversions: Atari ST
Hardware: OCS
_________________________
*
Leavin' Teramis is one of Thalion's less renound titles, which is a shame as it was possibly the best of it's genre at the time (Which is a top down shoot 'em up / dungeon romp).

The first thing that amazes you in this game, is the Title intro screen. You all know that the Thalion team were Ex-Atari ST demo coders, and this screen wouldn't look out of place in any demo.

The background rasters contain 100's of colours, and are in some form of interlace screen mode (very rare on ST-fm's) giving a high resolution. The intro credits even talk about blowing away the 512 colour limit on ST-fm's with palettes of 22,000 colours! 

As usual Erik Simon's graphics are amazing considering they are mainly in 16 colours. The game looks a little dated nowadays, games such as "Chaos Engine" by the Bitmap Bro's and "Alien Breed" by Team 17. The game recieved excellent reviews in the German Magazine Power Play. 

http://thalion.exotica.org.uk/games/leavin'_teramis/teramis.html
*

*
9bdad158,eef7e725
Legend of Kyrandia, The
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Fantasy
Release Year: 1992
Developer: Westwood Studios, Inc.
Publisher: Virgin Games, Ltd.
Players: 1 Player
Alternate Title: Fables & Fiends: Book One - The Legend Of Kyrandia
Disks: 9
Conversions: Apple Macintosh (Classic), Fujitsu FM Towns, PC (DOS), PC (Windows)
Hardware: OCS, ECS
_________________________
*
The Legend of Kyrandia was the first in a trilogy of adventures from Westwood. In this game you play the role of Brandon, grandson of Kallak - a wizard of the realm of Kyrandia. Malcolm, a psychotic jester imprisoned in the past by Kallak, has broken free and wishes to take over the land as well as lay down his revenge. He turns Kallak into stone leaving him with only his eyes, so that Kallak is not denied his tears for Kyrandia's sake.

This is where Brandon steps in; returning home shortly afterwards only to find that his grandfather has been turned into stone, Brandon is being told by a messenger from the Realm of the Land that he has been chosen to embark on a journey that will rid this realm of Malcolm and his evil.

You have a goal now, and you have a quest to prove yourself not only a hero, but a worthy heir to the crown and ultimately of becoming a king.

Throughout your journey you'll collect many items which will be same size in your inventory as on screen, and will even look the same (not like in LucasArts' games) and you'll learn how to master magic. Available spells include disappearing, healing yourself, summoning ice upon fire and shifting into a wisp.

Note that CD version of this game contains full speech: the main character, Brandon is voice-acted by Joseph D. Kucan who we all know as Kane in Westwood's later Command & Conquer series.
 
http://www.mobygames.com/game/amiga/legend-of-kyrandia

Based on 1992 Westwood/Virgin PC (VGA) release.

The PC DOS version was initially released on floppy in 1992, but a multilanguage, CD "talkie" version was
released for Windows in 1993.

English and German language versions were released separately (see Boxscans).

This was the first installment in The Legend of Kyrandia games trilogy and, unfortunately, was the only
one converted for the Amiga.

http://hol.abime.net/861
*

*
258d1876
Legend Of Robin Hood, The: Conquests Of The Longbow
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Historical
Release Year: 1992
Developer: Sierra On-Line, Inc.
Publisher: Sierra On-Line, Inc.
Players: 1 Only
Alternate Title: Conquests Of The Longbow
Disks: 8
Conversions: Apple Macintosh (Classic), PC (DOS)
Hardware: OCS, ECS
_________________________
*
Conquests of the Longbow: The Legend of Robin Hood is a graphic adventure game designed by Christy Marx and published by Sierra On-Line in 1992. It is considered the second (and last) part of the Conquests series, which began with Conquests of Camelot. It features VGA graphics and uses Sierra's standard icon-driven interface first seen in King's Quest V.
The player assumes the role of the legendary Robin Hood in his efforts to restore King Richard I to the throne of England. To do so, he must collect enough money to pay the king's ransom while avoiding the efforts of the Sheriff of Nottingham to imprison him and his men.

Gameplay

Most of the game takes place in a standard adventure game mode, walking between screens and interacting with characters and objects through clicking icons on them. For navigation between screens, the game has several hotspots built into a map. There are also minigames involving archery, combat or Nine Men's Morris with adjustable difficulty.
The game is divided into 'days', each day ending with a recap of its events and discussion of the plot. Each day involves certain actions that must be completed before advancing, though it is possible to leave vital tasks undone that make parts of the game difficult or impossible later.
The game keeps track of the size of Robin's band, with a small number of opportunities to recruit new members, and a few chances to get them killed. There are 2 opportunities to launch raiding missions throughout the game, and having a sufficiently large band as well as using an effective strategy are necessary to succeed.
Depending on how well the player does, there are a number of endings, ranging from Robin being hanged for his crimes, to being knighted and getting married to Maid Marian.
This game is no longer being produced by Sierra, though a copy of the program may be downloaded from Christy Marx's personal website (first in External links section).

From Wikipedia, the free encyclopedia
*

*
8f2b2693,29f93ded
Legends
Platform: Amiga
Media: Floppy - CD
Controller: Joystick
Genre: Role Playing Game , Top Down , Sci-Fi
Release Year: 1996
Developer: Krisalis Software Ltd.
Publisher: Guildhall Leisure Services Ltd.
Players: 1 Player
Conversions: MS-DOS
Relationship: Also available for AGA
Hardware: OCS, OCS, AGA, C
_________________________
*
An alien race watched the wars on Earth as television shows. After a period of peace threatens the ratings, two alien scientists go back in time on various continents of the planet and start to deploy modern weaponry on them. When they return to the present, Earth is engulfed in chaos. A British scientist discovers the conspiracy and using his new invention, the soul transfer machine, sends a boy called Billy to be incarnated on a native of the different time periods.

Legends is an action-adventure with Zelda-inspired gameplay. The player controls a character pertinent to the time period (an American indian in 1400 AD-America, a knight in medieval England, a Chinese warrior in imperial China, an Egyptian acolyte in ancient Egypt and Billy in the alien spaceship). These characters collect objects and coins to buy items, weapons to fight the enemies and hearts to increase the health bar (located on the top-left of the screen). Pressing 1, 2 and 3 switches between the available weapons. Other characters provide clues and level objectives. Each epoch has bosses to be defeated and mini-games (for example, on the Chinese level there's a race on the Great Wall). After solving each time period, the game displays a password that can be entered at the start on the main screen. There is no form of saving progress while playing the main game.
 
http://www.mobygames.com/game/amiga/legends
_________________________
CHEATS:

LEVEL CODES:

"PEOJNCPC" - Chineese world
"MHNJOPNC" - English  world
"MKMJJCIB" - Egyptian world
"MKLJKBLB" - Spacial ship
*

*
47a57c2e,012353a3
Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work
Platform: Amiga
Media: Floppy
Controller: Mouse/Keyboard
Genre: Adventure , Point and Click , Comedy
Release Year: 1992
Developer: Sierra On-Line, Inc.
Publisher: Sierra On-Line, Inc.
Players: 1 Player
Disks: 8
Conversions: MS-DOS
Hardware: OCS, ECS
_________________________
*
Passionate Patti Does a Little Undercover Work! is the fourth game in Al Lowe's Leisure Suit Larry series. Protagonist Larry Laffer fell off a boat during a cruise and  sustained amnesia, forgetting how he and Patti got separated, how Larry got a job in LA, how Patti got a job with the FBI, and what happened in (the never released) Larry 4. As in the third game, two different characters with their own story are pursued. The goal is to bring Larry and Patti together while you fulfil Patti's undercover work.
 
http://www.mobygames.com/game/amiga/leisure-suit-larry-5-passionate-patti-does-a-little-undercover-w
*

*
c980249c,228e4b14
Lemmings
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , Side-Scrolling , Comical
Release Year: 1991
Developer: DMA Design Limited
Publisher: Psygnosis Limited
Players: 1-2 Players
Disks: 2
Conversions: Atari ST, MS-DOS, Commodore 64, Commodore Plus/4, ZX Spectrum, Amstrad CPC, Sega Megadrive/Genesis, Sega Master System
Relationship: Precursor to Lemmings 2: The Tribes
Hardware: OCS
_________________________
*
Your task is to rescue the Lemmings across 120 levels of fast-paced puzzling. These creatures simply walk blindly through the world in the hope of reaching safety at the end of the level - unfortunately these levels include steep drops, gaps in the ground, barriers and rivers amongst other hazards.

You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, including climbing, floating and bashing. You must click to select the appropriate function, then click on the Lemming to activate it. Each level has a different range of skills on offer, a different amount of Lemmings, and a different percentage target in order to progress.
 
http://www.mobygames.com/game/amiga/lemmings
_________________________
CHEATS:

On the title screen, type "FQUIGGLY".  This will stop the little
guys from doing themselves in.  Here are the level codes:

      FUN LEVEL       TRICKY         TAXING         MAYHEM
     ----------     ----------     ----------     ----------
01:  ----------    "HBANLMFPDV"   "MFIBAJLNFS"   "NHMFHFALHV"
02: "IJJLDNCCCN"   "BINCMFHQDO"   "FIBIJLMOFL"   "HMFHFINMHO"
03: "OHNLHCADCN"   "BAJHLDIBEO"   "IBANLMFPFY"   "MFHFAJLNHX"
04: "HNLHCIOECW"   "IJHLDIBCEX"   "BINLMFIQFR"   "FHFIJLMOHQ"
05: "LDLCAJNFCK"   "NHLDIBADEU"   "FAJHLDHBGT"   "HFANLMFPHN"
06: "DLCIJNLGCT"   "HLDIBINEEN"   "IJHLDHFCGM"   "FINLMFHQHW"
07: "HCANNNLHCW"   "LDIBAJLFEW"   "NHLDHFADGJ"   "FAJHLDIBIW"
08: "CINNLDLICJ"   "DIBIJLLGEP"   "HLDHFINEGS"   "IJHLDIFCIP"
09: "CEKHMDLJCO"   "IBANLLDHEM"   "LDHFAJLFGL"   "NHLDIFADIM"
10: "MKHMDLCKCX"   "BINLLDIIEV"   "DHFIJLLGGV"   "HLDIFINEIV"
11: "NHMLHCALCT"   "BAJHMDIJEX"   "HFANLLDHGR"   "LDIFAJLFIO"
12: "HMDLCIOMCJ"   "IJHMDIBKEQ"   "FINLLDHIGK"   "DIFIJLLGIX"
13: "MDLCAKLNCS"   "NHMDIBALEN"   "FAJHMDHJGM"   "IFANLLDHIM"
14: "LHCIKLOOCR"   "HMDIBINMEW"   "IJHMDHFKGV"   "FINLLDIIIN"
15: "HCEONOLPCU"   "MDIBAJLNEP"   "NHMDHFALGS"   "FAJHMDIJIP"
16: "CMOLMDLQCV"   "DIBIJLMOEY"   "HMDHFINMGL"   "IJHMDIFKIY"
17: "CAJHLFLBOT"   "IBANLMDPEV"   "MDHFAJLNGV"   "NHMDIFALIV"
18: "IJHLNHBCOP"   "BINLMDIQEO"   "DHFIJLMOGN"   "HMDIFINMIO"
19: "OHLFHBADDV"   "BAJHLFIBFR"   "HFANLMDPGK"   "MDIFAJLNIX"
20: "JLNACIOEDJ"   "IJHLFIBCFK"   "FINLMDHQGT"   "DIFIJLMOIQ"
21: "NNHCAKLFDS"   "NHLFIBADFX"   "FAJHLFHBHW"   "IFANLMDPIN"
22: "NHCMJLNGDO"   "HLFIBINEFQ"   "IJHLFHFCHP"   "FINLMDIQIW"
23: "HCAOLLNHDW"   "LFIBAJLFFJ"   "NHLFHFADHM"   "FAJHLFIBJJ"
24: "BINLLFHIDV"   "FIBIJLLGFS"   "HLFHFINEHV"   "IJHLFIFCJS"
25: "BAJHMFHJDX"   "IBANLLFHFP"   "LFHFAJLFHO"   "NHLFIFADJP"
26: "IJHMFLCKDV"   "BINLLFIIFY"   "FHFIJLLGHX"   "HLFIFINEJY"
27: "NHMFHBALON"   "BAJHMFIJFK"   "HFANLLFHHV"   "LFIFAJLFJR"
28: "HMNHCINMDP"   "IJHMFIBKFT"   "FINLLFHIHN"   "FIFIJLLGJK"
29: "MFHBAJLNDP"   "NHMFIBALFQ"   "FAJHMFHJHP"   "IFANLLFHJX"
30: "FHBIJLMODY"   "HMFIBINMFJ"   "IJHMFHFKHY"   "FINLLFIIJO"

MULTIPLAYER LEVEL CODES:

01-"JAJHLDIBMO"    11-"NHMDIJALMN"
02-"IJHLDKJCMJ"    12-"HMDIJINMMW"
03-"NHLDKJADMW"    13-"MDIJAJLNMP"
04-"HLDIJINEMN"    14-"DIJIJLMOMY"
05-"LDIJAJLFMW"    15-"IJANLMOPMV"
06-"DIJIJLLGMP"    16-"JINLMDIQMO"
07-"IJANLLDHMM"    17-"JAJHLFIBNR"08-"JINLLDIIMV"    18-"IJHLFIJCNK"
09-"JAJHMDIJMX"    19-"NXLFIJADNX"
10-"IJHMDIJKMQ"    20-"HLFIJINENQ"
*

*
1c3cd573,31caba3c
Lemmings 2: The Tribes
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , Side-Scrolling , Comical
Release Year: 1993
Developer: DMA Design Limited
Publisher: Psygnosis Limited
Players: 1 Player
Disks: 3
Conversions: ATARI ST, MS-DOS, Sega Megadrive/Genesis
Relationship: Sequel to All New World of Lemmings
Hardware: OCS, ECS
_________________________
*
The sequel to one of the most famous games ever now has a much more significant plot. The Lemmings have split into 12 distinct tribes, each of which has their own landscape and their own cultural identity - they include Egyptian, Circus and Highland. However, Lemming Island is now in danger, and you must complete 10 levels for each tribe in order for them to reunite and reassemble the Talisman from the 12 pieces.

Across the 120 levels there are over 60 skills, although no more than 10 are in use on each screen. The Classic tribe has the ones form the original and is perhaps the best option for first-time players. 

The others range from digging methods such as a scooper (diagonally downwards) and club basher (horizontal), building skills such as a planter (takes time to produce the desired raise to the landscape) and a sand pourer, and various methods of movement including a Pole-Vaulter and a Skater (the only Lemmings who can cross ice). Some of these are only subtly different to others, and their exact uses are unclear, but there are 4 Trainer levels where you can select any combination of skills and experiment.

Unlike the first game, you are rewarded for saving as many Lemmings as possible, rather than simply passing or failing. The ultimate aim is to save all 60 Lemmings through all levels, thereby earning a Gold Medal for that tribe - Silver and Bronze are also on offer. You can also go back over levels in the hope of saving more Lems. 

Because there are 12 tribes, and you can switch between them at any point, you have to be stuck 12 times in order to be unable to progress. The game saves your progress rather than using passwords as in the first game.
 
http://www.mobygames.com/game/amiga/lemmings-2-the-tribes
_________________________
CHEATS:

Level select:
Click the Left Mouse Button in the following
corners in order at the main menu: top left, top right, bottom
right, and bottom left. The phrase "Lets Go" will be
spoken to confirm correct code entry. Note: In order to receive
the talisman, each level must still be completed
*

*
6d2baaa0,d2c3d4ef
Lion King, The
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Comical
Release Year: 1995
Developer: Westwood Studios, Inc.
Publisher: Virgin Interactive Entertainment (Europe) Ltd.
Players: 1 Player
Disks: 4
Conversions: MS-DOS, Sega Megadrive/Genesis, Sega Master System
Hardware: AGA
_________________________
*
Young Simba just can't wait to be king. His father is the current King of the Savannah and the young prince is able to frolic the lands at will; jumping on and around other subjects of this animal kingdom. When Simba's father, King Mufasa, is killed and his evil brother Scar takes over the kingdom, Simba is banished from the lands of his birthright and has to grow up fast, honing his skills, for the day of his return.

The Lion King, based on the famous Disney movie, is a platform game where you control Simba - initially as a young cub, and later as an adult lion. The plot of the game follows the plot of the movie. Each of the levels represents a part of the movie. 

As young Simba, you can fight various beasts, such as lizards, by jumping on them. You can also roar to scare some creatures into submission, though every time you roar, you have to wait for your "roar meter" to charge. 

As an adult lion, you can still roar and jump, but now you fight enemies by slashing at them with your claws (if you're skillful enough, you can also grab them and toss them off the screen). 

The game features no in-game save function, and it needs to be replayed from the beginning every time.
 
http://www.mobygames.com/game/amiga/lion-king

Other than the PC version, these following levels are left out in the Amiga version to save disk space:

- both bonus stages (Timon & Pumbaa)
- "Can't Wait to be King"
- "Hakuna Matata"
- "Simba's Return"

The PC and the Amiga manuals are virtually identical except for one difference: on the flip side of the original Amiga manual cover, there has been applied an additional large adhesive label with the information listed in [1] printed on it in all four languages.

The in-game texts of ALL Amiga versions are completely in English; merely the box covers and the manuals have been localized.

http://hol.abime.net/893
*

*
ac4cbaf6,4b6de20c,EBD472D0
Lionheart
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Hack & Slash
Release Year: 1993
Developer: Thalion Software
Publisher: Thalion Software
Players: 1 Player
Disks: 4
Hardware: OCS, ECS
_________________________
*
As Valdyn aka "Lionheart", you will have to travel deep into the territory of your king's enemy to retrieve a stolen holy relic which happens to be named "Lionheart" as well.

The game itself is a platform/hack'n'slay affair, similar to Rastan. You proceed through the world that is scrolling in all directions and cut everything to pieces with your trusty sword that is cocky enough to come close to you.
 
http://www.mobygames.com/game/amiga/lionheart
_________________________
CHEATS:

Pull down on the joystick then press 'P' to pause the game while
still in the crouched position.  Next press and hold 'CTRL' and
press 'HELP'.  This will give you infinite lives.

Use the following keys:

'F1-F10'_______________________________________Level select.
'1-5'_____________________________________More level select.
'RETURN'___________________________________Shake the ground.
'S'_____________________________________________Plays sound.
'UP CURSOR KEY'_______________________________Sound minus 1.
'DOWN CURSOR KEY'______________________________Sound plus 1.
'D'_____________________________________________________Die.
'HELP'___________________Toggle one and two button joystick.
'M'____________________________________________Toggle sound.
'SPACE'_____________________________________Not really sure.
'CTRL'______________________Invincibility and free movement.

When you use the bottom 'CTRL' key, you can move the guy anywhere
using the mouse.  When you have him in the desired position press
'CTRL' again to release him.  The right mouse button also acts as a
pause.
*

*
24909092,f1b72838
Liquid Kids
Platform: Amiga
Region: Protoype
Media: Floppy
Controller: Joystick
Genre: Platformer , Side-Scrolling , Comical
Release Year: 2003
Developer: Ocean France - Taito Corporation
Publisher: Prototype
Players: 1 Player
Disks: 1
Conversions: ARCADE
Hardware: OCS, ECS
_________________________
*
In Mizubaku Daibouken, you play Hipopo the Hippopotamus who must venture through a large number of enemy-packed levels in search for his missing girlfriend, as well as rescuing other hippo-like creatures along the way. The game features moving platforms, collapsible floors, boats, water-wheels, and plants that can be watered, causing them to grow and allowing you to reach much higher platforms.

Hipopo is supplied with magical water globes, which can be thrown at enemies to freeze them. Once frozen, the enemies can be kicked and destroyed completely. If idle for a few seconds, enemies will unfreeze themselves and continue their business. Every two levels is a boss that needs to be defeated in order to proceed to the next one.
 
http://www.mobygames.com/game/amiga/liquid-kids
*

*
c0f62e9d,2dbf3928
Loom
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Fantasy
Release Year: 1990
Developer: Lucasfilm Games LLC
Publisher: Lucasfilm Games LLC
Players: 1 Player
Disks: 3
Conversions: Apple Macintosh (Classic), Atari ST, Fujitsu FM Towns, NEC PC Engine CD, PC (DOS)
Hardware: OCS
_________________________
*
Loom is an epic adventure game from LucasFilm. What sets Loom apart from other adventure games (in direct comparison with Sierra's) is its unique interface: you do not carry items around, but rather manipulate existing items through the use of spells. The spells themselves are woven through playing magical notes on a special distaff. Loom also features three difficultly levels, and differentiates them by changing the way the interface works: Standard features the distaff at the bottom of the screen but notes aren't written, whereas Expert doesn't have the distaff and you have to replay the spells by hearing alone.

In Loom you play the role of Bobbin Threadbare, a young man from the Guild of Weavers who just turned 17. Although you do not know why, you are outcast from the guild and blamed for the lack of prosperity in recent times.

After the Council of Elders is attacked and the Elders are turned into swans, you as Bobbin must set forth on a journey to find the swans and try to restore order to the Guild of Weavers.
 
http://www.mobygames.com/game/amiga/loom
_________________________
CHEATS:

Bonus intermission:
Play the game under the hardest difficulty setting.
When Cob asks Bobbin to remove his hood, you will be able to see
what he looks like.
*

*
43f8335c,cbfd9a57
Lords of the Realm
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , Top Down , Historical
Release Year: 1994
Developer: Impressions Games
Publisher: Impressions Games
Players: 1-6 Players
Disks: 3
Relationship: Also available for AGA
Hardware: OCS, ECS
_________________________
*
The English throne lies empty in 1268 A.D.  You and 5 lords are locked in a struggle for the crown.  Reap the benefits of successful feudal governing, castle-building, castle-sieging, and land battle to conquer your rivals and claim the kingdom.

You must keep your serfs fed and happy.  Then assign them to farming, herding, building, military and other tasks.  Design your own castles or build them using actual historical blueprints.  Then lay siege to your neighbors' castles and fight out land battles in tactical detail.
 
http://www.mobygames.com/game/amiga/lords-of-the-realm
_________________________
CHEATS:

Extra stone and wood:
Begin game play and build a castle using 3 tons of
wood and 5 tons of stone. After the castle is completed, extend
the boundaries with a few extra walls, a gatehouse, and a moat.
Select "End Design" and immediately demolish the castle
before it is built to access 65,000 tons of stone and wood. 

Extra gold:
Wait for a merchant to appear, then sell 100 stone
four times, and buy 2,000 of each weapon. The gold total will
increase instead of decreasing. Note: Do not purchase more than
2,500 of each weapon or money will be lost.
*

*
e4d93450,29f012ef
Lords of the Rising Sun
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , Top Down , Historical
Release Year: 1989
Developer: Cinemaware
Publisher: Cinemaware
Players: 1 Player
Disks: 2
Conversions: Atari ST/E, NEC PC Engine CD/SCD, PC (DOS), Philips CD-i, Sharp X68000 ,Tandy PC/IBM PCjr
Hardware: OCS
_________________________
*
Japan, 12th century. After your father has been murdered, you set out on a quest to become Shogun to restore the honor of your family.

You'll have to defeat all your enemies - including your brother.

Most of the time, you'll move your troops through the big map of Japan - as soon as something happens, you'll have to fight your enemies in action sequences, such as a Gauntlet-like fortress attack or defending against a Ninja assassin. If two troops collide, a battle might ensue in which you'll have to use all your strategical wits to guide your men to victory.

In the CD-i version the informative sequences include life actor FMVs and voice acting as well as new background art.
 
http://www.mobygames.com/game/amiga/lords-of-the-rising-sun
*

*
d042af25,b301d0c5,0a339b93,5274e64e
Lost Patrol, The
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , Top Down , Historical
Release Year: 1990
Developer: Shadow Development
Publisher: Ocean Software Ltd.
Players: 1 Player
Disks: 2
Conversions: Atari-ST, MS-DOS
Hardware: OCS
_________________________
*
You and your squad are on their way back from R&R in Saigon to your operations base when Viet Cong guerillas force your helicopter to crash land in the Central Highlands of Vietnam. It's now your responsibility to lead the remaining survivors to the nearest U.S. base, evading or facing an elusive and dangerous enemy on his own grounds.

Most of the time, you'll see a map of the country on the screen and navigate your men through the country. It's important to watch your men's health and morale by getting them food, water, ammo and letting them rest, etc. When reaching certain spots on the map, e.g. a native village, the game presents the current situation in a nice graphic scene. Sometimes you'll run into V.C. snipers, patrols, whole ambushes or encounter minefields. Then the game offers some small arcade sequences like firing your guns or fighting it out in desperate hand-to-hand combat. The progress of your party is accompanied by video sequences from the Vietnam War.
 
http://www.mobygames.com/game/amiga/lost-patrol
_________________________
CHEATS:


Regain strength and moral:

Rest the squad for ten minutes to restore two strength
points and add two points to moral without using any food. Repeat
this procedure to increase your squad's statistics to 99 percent.
*

*
cfc6bba8,9e8f9a6c
Lost Vikings, The
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Fantasy
Release Year: 1993
Developer: Silicon & Synapse, Inc.
Publisher: Interplay Productions, Inc.
Players: 1 Player
Conversions: MS-DOS, Sega Megadrive/Genesis, Nintendo Game Boy Advance, Nintendo SNES (Super Famicom)
Relationship: Also available for OCS, ECS
Hardware: CD32
_________________________
*
Three Vikings, Eric the Swift, Olaf the Stout and Baleog the Fierce, were kidnapped by the alien Tomator, the evil Croutonian ruler, who is collecting unique life forms to display in his gallery. The three Vikings will have to combine their unique skills to defeat Tomator, as well as a vast array of aliens, robots, giant snails, big lizards and more.

The Lost Vikings is a side-scrolling platform puzzle game with a twist. Instead of one character who can jump, run, shoot, collect items, flip switches and so on, there are three different characters, each with his own skills. Eric the Swift can jump, run and bash through walls with his tough helmet. Olaf the Stout has a shield which can block attacks, function as an air glider or as a step to stand on. Baleog the Fierce can shoot things with his arrows (including switches) or kill things with his sword. Players will have to use the three Vikings as a team, if there is any hope to get past the increasingly difficult levels and puzzles.
 
http://www.mobygames.com/game/amiga/lost-vikings
_________________________
CHEATS:

Level Codes:

02-"GR8T"  11-"VLCN"  20-"WKYY"  29-"H0PP"
03-"TLPT"  12-"0CLK"  21-"CMB0"  30-"TRDR"
04-"GRND"  13-"PHR0"  22-"BBLL"  31-"FNTM"
05-"LLM0"  14-"C1R0"  23-"TTRS"  32-"WRLR"
06-"FL0T"  15-"SPKS"  24-"JLLY"  33-"TRPD"
07-"TRSS"  16-"JMNN"  25-"PLNG"  34-"TFFF"
08-"PRHS"  17-"SMRT"  26-"BTRY"  35-"FRGT"
09-"CVRN"  18-"V8TR"  27-"JNKR"  36-"4RN4"
10-"BBLS"  19-"NFL8"  28-"CBLT"  37-"MSTR"
*

*
b21a57f5,770ce580
Lotus Esprit Turbo Challenge
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Racing , 3D , Cars
Release Year: 1990
Developer: Magnetic Fields (Software Design) Ltd.
Publisher: Gremlin Graphics Software Ltd.
Players: 1-2 Players
Disks: 1
Conversions: Atari-ST, Commodore 64, ZX Spectrum, Amstrad CPC, Sega Megadrive/Genesis
Relationship: Precursor to Lotus Turbo Challenge 2
Hardware: OCS
_________________________
*
The first in a series of 3 racing games endorsed by the legendary car company, which is now a part of Proton.

The game features a total of 32 fictitious racetracks from around the world, split into 3 difficulty levels. There are 19 computer opponents (15 on the 8-bit versions) and you have to finish in the top 10 (top 8 on the 8-bits) to progress. The higher you finish in one race, the lower down the grid you start for the next race. The opposition drivers have pun names based on the F1 drivers of the day - examples include Ricardo Pastry and Crashhard Banger.

You can choose between sound effects or one of a variety of music pieces. The game features a simultaneous 2-player mode, but the 1-player mode only uses half the screen, a simple animation filling the other half. In most races you will have to make a pitstop for fuel in order to reach the finish. The tracks include features such as oil slicks, roadworks, boulders and rivers - contact with these (or the other cars) will slow you, but there is no car damage model.
 
http://www.mobygames.com/game/amiga/lotus-esprit-turbo-challenge
_________________________
CHEATS:

Always qualify:
Begin a game in two player mode. Enter IN A BIG
COUNTRY as a name for player one and FIELDS OF FIRE
as a name for player two. 

Bonus race:
Begin a game in two player mode. Enter MONSTER
as a name for player one and SEVENTEEN as a name for player
two.
*

*
fcbe4cee,f382db12
Lotus III: The Ultimate Challenge
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Racing , 3D , Cars
Release Year: 1992
Developer: Magnetic Fields (Software Design) Ltd.
Publisher: Gremlin Graphics Software Ltd.
Players: 1-2 Players
Disks: 2
Conversions: Atari-ST, MS-DOS
Relationship: Sequel to Lotus Turbo Challenge 2
Hardware: OCS, ECS
_________________________
*
Licensed by the classic British car company, this game featured 2 modes of play - one has you racing against 19 computer rivals (with witty names such as Alain Phosphate and Crash-Hard Banger), and the other pits you against the clock. 

There are 13 different types of races, ranging from Motorways to night-time to sections punctuated by roadworks, and some are lap-based with others being simple A-B. 2 players could play on a split screen mode.

The game's crowning glory, however, was the RECS editor, which allowed you to create courses of your own, with theoretically millions possible.
 
http://www.mobygames.com/game/amiga/lotus-the-ultimate-challenge
_________________________
CHEATS:



         EASY LEVEL     MEDIUM LEVEL      HARD LEVEL
        ==============  ==============   ==============
RACE 01-"PWRWVWHNM-30"  "ANNSMQLPN-60"  "IYVVNVEQR-35"
RACE 02-"XMQIYSKAS-80"  "VZVDOPHCY-50"  "KAZZNIKAI-45"
RACE 03-"UVQSNPBCM-70"  "RTLMYJKHB-60"  "FGQLJGDAF-65"
RACE 04-"CWVBQPCAV-50"  "ERRURV   -67"  "MFFSRPYDU-60"
RACE 05-"SFXUXXXXP-60"  "NSSSXXXXS-60"  "PLQTZQDPE-80"
RACE 06-"HSYWYSKCG-50"  "WSVUQPCSJ-70"  "ZKZGKJKKK-50"
RACE 07-"IVVEMMKOZ-50"  "OUNDEFACG-99"  "TGGJGGTTT-63"
RACE 08-    N/A         "GXWDYPACV-68"  "AFZYBQCJT-70"
RACE 09-    N/A         "BZ ZF BAT-90"  "JBOUKJHKA-99"
RACE 10-    N/A         "LWNJWKACN-90"  "DASICOTET-80"
RACE 11-    N/A              N/A        "XDNUSEECE-85"
RACE 12-    N/A              N/A        "QDSCJVEBT-75"
RACE 13-    N/A              N/A        "SKGYXXXXK-57"
RACE 14-    N/A              N/A        "YKGJWVNAK-92"
RACE 15-    N/A              N/A        "WJMEGMEQH-60"
                (CODES FOR CHAMPIONSHIP RACES)

          EASY LEVEL     MEDIUM LEVEL     HARD LEVEL
         ==============  ==============  ==============
RACE 01-"CRRIPWBXX-28"  "RLQYDVAKA-48"  "PPRGGQFVL-52"
RACE 02-"QPWMVQKCQ-34"  "HDMOQFAKA-51"  "JPIQKUHCE-65"
RACE 03-"XGPGPZHHS-42"  "WXQBQMDXD-88"  "EIIBGGAFE-48"
RACE 04-"FGWLSYCKM-51"  "UDONAJHAL-47"  "CIGIUQCLT-92"
RACE 05-"PRRUMPUMV-68"  "NKWCXXXXK-33"  "KNHUPHHKE-64"
RACE 06-"NANCXXXXZ-39"  "AONGLQKTC-63"  "VVOSHGSIS-86"
RACE 07-"IPWONWOBP-65"  "ZXJGHBKHF-70"  "RGHSVBRET-89"
RACE 08-    N/A         "DPGTQKBHQ-42"  "YDOERACTJ-86"
RACE 09-    N/A         "IPMIJOBHQ-62"  "GXQFSUMPP-45"
RACE 10-    N/A         "MUYURWFHA-86"  "TVQLSYUFU-89"
RACE 11-    N/A              N/A        "WMQHYMTVJ-85"
*

*
5f7ea34b,b8571528
Lotus Turbo Challenge 2
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Racing , 3D , Cars
Release Year: 1991
Developer: Magnetic Fields (Software Design) Ltd.
Publisher: Gremlin Graphics Software Ltd.
Players: 1-4 Players
Disks: 1
Conversions: Atari-ST, Sega Megadrive/Genesis
Relationship: Sequel to Lotus Esprit Turbo Challenge - Precursor to Lotus III: The Ultimate Challenge
Hardware: OCS, ECS
_________________________
*
This sequel to Lotus Esprit Turbo Challenge is again a behind-the-car viewed racing game. It takes in eight distinct circuits, adding surface and weather effects such as desert and snow. Later in the game, you must race through two-way motorways with oncoming traffic, (incorporating civilian cars and trucks), and face tough levels aided by speed and time boost pick-ups.

You are no longer racing directly against other cars or over laps; instead, racing is on time as you have limited time to reach each checkpoint.  Reaching each of these extends your time, and any remaining time is turned into bonus points if you successfully complete the track.

You have two cars at your disposal, which the game chooses automatically for each level, hence the loss of the word 'Esprit' from the title. The Lotus Esprit form the original is joined by a Lotus Elan convertible, which is slower but has better grip. 

You can play through the set of tracks either full-screen or in split-screen mode with another player. On Amiga and ST the game allows you to link two machines, each of which can have two human players. If one player successfully completes one of the 8 courses, all players can continue onto the next one.
 
http://www.mobygames.com/game/amiga/lotus-turbo-challenge-2
_________________________
CHEATS:

When the game requests a password, type "TURPENTINE" to stop the
clock.  Type "DEESIDE" to qualify even when you run out of time.
type in "DUX" to play a familiar sub game.

                     (LEVEL CODES)

Night course____"TWILIGHT"  Fog course______"PEA SOUP"
Snow course____"THE SKIDS"  Desert course____"PEACHES"
Motor course___"LIVERPOOL"  Marsh course______"BAGLEY"
Storm course_______"E BOW"
*

*
5135928b,429da8ff
Lure of the Temptress
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Fantasy
Release Year: 1992
Developer: Revolution Software Ltd.
Publisher: Virgin Games, Ltd.
Players: 1 Player
Disks: 4
Conversions: Atari-ST, MS-DOS
Hardware: OCS, ECS
_________________________
*
The medieval town of Turnvale has fallen into the hands of the evil sorceress Selena. She is controlling an army of an orc-like warrior race Skorl, who serve her with devotion. The Skorl hate humans and have terrorized the town and the nearby land. Diermot is an ordinary fellow who was captured by the Skorl and thrown into prison. His first task will be to escape. After gaining his freedom, Diermot will also have to find out how to liberate his entire homeland from the clutches of the villains.

This adventure game utilizes a special system called Virtual Theater. Non-playable characters will walk around and perform different actions regardless of your interaction with them. There is a variety of options and commands, including the possibility of interaction with a supporting character, whom you can give orders in order to solve some of the game's puzzles.
 
http://www.mobygames.com/game/amiga/lure-of-the-temptress
*

*
78bdbc8f,78a5148b
Maniac Mansion
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Comedy
Release Year: 1989
Developer: Lucasfilm Games LLC
Publisher: Lucasfilm Games LLC
Players: 1 Player
Disks: 2
Conversions: Apple II/IIGS, Atari ST, Commodore C64, Nintendo NES (Famicom), PC (DOS)
Hardware: OCS
_________________________
*
The Edison mansion has always been a creepy old house on the edge of town. There have been rumors of strange experiments going on and of odd creatures living amongst the Edison family. There is even a story that a meteorite once crashed near the home nearly 20 years ago. More immediately, a girl named Sandy has gone missing from the local highschool and her boyfriend Dave swears that he saw Dr. Fred abducting her. Dave knows that he cannot do it alone and will need help from two other students if he has any hope of infiltrating the mansion and rescuing Sandy.

Players start by choosing 2 students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. Thus many of the puzzles can be overcome in different ways depending on the character being used. If any one of the kids are captured by the Edisons, they are thrown into the dungeon and must be rescued themselves by any character who still has their freedom.
 
http://www.mobygames.com/game/amiga/maniac-mansion
*

*
757539a5,56e5b0a7
Marble Madness
Platform: Amiga
Media: Floppy
Controller: Joystick-Mouse
Genre: Maze , Isometric , Comical
Release Year: 1986
Developer: Atari Games Corporation
Publisher: Electronic Arts, Inc.
Players: 1 or 2, Simultaneous
Disks: 1
Conversions: Arcade, Atari-ST, Commodore 64, Commodore Plus/4, ZX Spectrum, Amstrad CPC, Sega Megadrive/Genesis, Sega Master System, Mobile
Hardware: OCS
_________________________
*
A port of the arcade game. The idea is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.
 
http://www.mobygames.com/game/amiga/marble-madness
_________________________
CHEATS:

Hidden surprise:
Keep the marble at the starting location when game
play begins.
*

*
1c486ad8,34dda13c
Maupiti Island
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Adventure , Point and Click , Fictional
Release Year: 1990
Developer: Lankhor
Publisher: Lankhor
Players: 1 Player
Disks: 2
Conversions: Atari-ST, MS-DOS
Relationship: Sequel to Mortville Manor
Hardware: OCS, ECS
_________________________
*
Maupiti Island is a nonlinear police investigation with graphics in 2D and is the sequel to Mortville Manor.

Whilst famous detective Jerome Lange is at sea, a cyclone (Harry) approaches and obliges his ship to put in at Maupiti Island until the weather calms. Then, as if things were not bad enough already, a woman called Marie disappears from the island!  Lange gives up on his holiday to investigate, and discovers many hidden secrets lurking beneath the surface of Maupiti Island.

http://www.mobygames.com/game/amiga/maupiti-island
*

*
8fc4775a,f297e5d1
Mean Streets
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , First Person , Sci-Fi
Release Year: 1990
Developer: Access Software, Inc.
Publisher: U.S. Gold Ltd.
Players: 1 Player
Disks: 3
Conversions: Atari-ST, MS-DOS, Commodore 64
Hardware: OCS, ECS
_________________________
*
Private investigator Tex Murphy is hired to investigate the murder of a university professor. It turns out that he was one of eight scientists involved in Project Overlord, a mission to remotely control people. You soon learn of the deaths of other related figures. Suspects may include the British intelligence head, a surveillance company owner, and the professor's daughter.

Tex's first adventure (and the only one released for systems other than DOS or Windows PCs) takes you through the seedy West Coast world of 2033. The game is icon-driven, with object puzzles less significant than detective deduction and character interaction. 

Mean Streets features dozens of characters to interact with by asking questions or offering bribes. Fights often arise, but a diplomatic approach is more successful with characters whose guilt is unproven. Although it is largely an adventure game, travel between cities involves piloting your Lotus Speeder in a flight simulation section.
 
http://www.mobygames.com/game/amiga/mean-streets
*

*
4ef5c160,9853b91e
Mega lo Mania
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , Top Down , Historical
Release Year: 1991
Developer: Sensible Software
Publisher: Image Works
Players: 1 Player
Disks: 2
Conversions: Atari-ST, MS-DOS, Sega Megadrive/Genesis
Hardware: OCS, ECS
_________________________
*
First you choose one out of four different characters to represent you, Scarlet (red army), Oberon (yellow army), Caesar (green army), or Madcap (blue army). The game is split into 10 levels - the first 9 are groups of 3 territories which can be completed in any other, while the final 'Mother of All Battles' has its own surprises. 

Land is mostly of sand, grass or ice. You start with 100 men and you can use whatever quantity you find necessary on each island. The rest men left will go to another level with another new 100. In the second half of the game you can freeze men to save them for the Mother of All Battles.
 
Once you select your island and place for your HQ, you must do some research for better weapons and defences. On the roof of your buildings you can put protectors like archers, gunmen, boiling oil men, and later on even laser turrets. If you send a team of unarmed men into an unoccupied square, they will build an additional base there, with larger armies completing this more quickly.

Later on higher levels, you'll also build mines and factories, as you'll need to dig a certain material for higher level weapons, depending on whether the area you're on is rich with a certain material or not. With each next level, you'll start from a higher technology level and be able to progress to one higher level up then the at previous level.

If there is more then just one enemy, you can make an alliance until you crush the other one - three of you can form an alliance against fourth enemy. For what its worth, a certain numeric level of defence is always stronger from the same level of attacker, and men that are not armed (conscripts) can only kill enemy soldiers, not destroy or attack enemy fort.

The main thing as it always is in strategy games is to be the sole survivor and lead your men to victory, experimenting on vicious technologies, equipping your men, making a perfect soldiers out of them, produce shields, weapons, planes... to dominate the world and crush your opponents. 

You can do the battling only in a certain quadrant, but don't be long as your men will automatically start building the fort, and it will be at the bottom of age level and you'll need to invent everything for that one again.
 
http://www.mobygames.com/game/amiga/mega-lo-mania
_________________________
CHEATS:

After you have selected the number of men you want to play the island,
click on the sector you wish to start in and then quickly go back to
the count of the number of men is.  Hold down the left mouse button to
reduce the number of men and you will find that when you start the
island you have the original number of men at your disposal and when
the level is complete you will have the increased number of men!

The following are cheat codes that give you lots of men per Epoch.

    MADCAP              SCARLET
1-"IVIAZXF1WMB"  1-"OVIAYASIWMO"  100 men
2-"ELEALUFOPNP"  2-"KMEAKXROPNQ"  200 men
3-"MOXALSLTFCZ"  3-"SPXAKVXTFCA"  300 men
4-"IFTAJNFPOVN"  4-"DGTAIQRPDVO"  400 men
5-"MCOALOIXVPR"  5-"SDOAGLLIVPS"  500 men
6-"NZHPVHLMLEN"  6-"SAIBUKXMLEO"  600 men
7-"QWCPHELHGLP"  7-"WXCBGHXHGLQ"  700 men
8-"MMYAFZEZXFD"  8-"SOYAECRZXFE"  800 men
9-"IQUBTYQSPAD"  9-"ORUBOBESPAE"  900 men

Level Codes:

2nd Epoch-"BNYABDUNBHV"  6th Epoch-"WWKDXGPXDBZ"
3rd Epoch-"COVCPMJVEBL"  7th Epoch-"KUUCTOPLGHV"
4th Epoch-"WKCCHIEUKNL"  8th Epoch-"PEHAJBPKZAQ"
5th Epoch-"GATAVRXRONT"  9th Epoch-"GYJDJHPNFHN"
Mother Battle-"TJLBVSNNIGD"

PLEASE NOTE:  You can't actually take part in the final battle
{The Mother Of Battles} unless you have suspended some of your men
from previous levels by freezing their towers.
*

*
88EADCD4,9285C3E2
Mega Typhoon
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Vertical , Sci-Fi
Release Year: 1996
Developer: Nordlicht
Publisher: Islona [Epic Marketing]
Players: 1 Only
Disks: 1
Hardware: OCS,ECS
_________________________
*
No synopsis information for this game. If you can supply more information on this game go to http://www.ressurectionxtras.net
*

*
f19342b2,e525b084,29a2c306
Menace
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Side-Scrolling , Sci-Fi
Release Year: 1988
Developer: DMA Design Limited
Publisher: Psygnosis Limited
Players: 1 Player
Disks: 1
Conversions: Atari-ST, Commodore 64
Relationship: Precursor to Blood Money
Hardware: OCS
_________________________
*
Six ruthless dictators have collaborated to create the planet Draconia, which contains some of the most gruesome and harmful life-forms imaginable, all indulging in some rather unsavoury actions. Thus, you must go in your spaceship to destroy them all.

The game is a side-scrolling R-Type-influenced shoot 'em up consisting of six visually-diverse levels. Waves of enemies come towards you to be shot, and reveal tokens, which when shot at will cycle through several available weapons. These include lasers, cannons, improved ship power and a shield.
 
http://www.mobygames.com/game/amiga/menace
_________________________
CHEATS:

Type xr31turbonutterbastard during game play
to enable cheat mode, with extra shields, cannon and lasers.

Cheat mode (alternate):
Type xr31 turbo nutter bastard during game play
to enable cheat mode.  Press 1 through 8 to advance
to the corresponding level, or press [Enter] for extra
weapons.
*

*
99a12a95,512ec736
Micro Machines
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Racing , Top Down , Cars
Release Year: 1993
Developer: Codemasters Software Company Limited, The
Publisher: Codemasters Software Company Limited, The
Players: 1-2 Players
Disks: 1
Conversions: MS-DOS, Sega Megadrive/Genesis, Sega Master System
Hardware: OCS, ECS
_________________________
*
If you're bored of racing Formula 1 cars, rally cars or MotoGP bikes in their natural habitats, this could be for you. It involves racing miniatures representing particular vehicle types across a particular terrain found around the house. The Sports Cars race on the desktop, 4x4s in the sandpit, Formula 1 cars on a snooker table, and so on.

These levels were packed with variation. The Snooker tables had the track painted on, although this was open to deviation (as were most levels), and had you racing through the pockets and across the rim of the table. Tanks raced as well, with the chance of shooting out your opponent if they got directly in front of you. The desktop levels included binders to jump across, pencil-sharpeners to avoid, and lots of visual jokes in the open homework.

Viewed from overhead with small graphics, the races include up to 4 cars. In one player challenge mode you race through the 21 tracks in a set order, selecting your 3 opponents as you go along (adding a fair amount of strategy - ideally you should aim to eliminate the better CPU cars early on), eliminating one after every third race (assuming that you can finish in the top 2 of a race within your 3 lives). If you win 3 races in a row without using a continue you get a time-trial race which can earn you an extra life.

The real innovation of the game was in the multiplayer modes. You started level on a sliding scale, each in position 4. When one car got far enough ahead to force the other car off-screen, the slider moved in their favour. Once it reached the end (which involved beating them 4 times more than they beat you) you won the level, although if 3 laps were completed, the person leading at that point is declared the winner. 9 of the tracks were available in this mode, although you could also play it as a 1-player game across all the tracks.
 
http://www.mobygames.com/game/amiga/micro-machines
*

*
eacce160,0ddb807b
MicroProse Golf
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Sports , 3D , Golf
Release Year: 1991
Developer: MicroProse Software, Inc.
Publisher: MicroProse Software, Inc.
Players: 1 Player
Alternate Title: Greens: The Ultimate 3-D Golf Simulation
Disks: 3
Conversions: Atari-ST
Hardware: OCS, ECS
_________________________
*
MicroProse made a change from military simulations by recreating golf in fine detail. This was the first golf game to operate in true 3D. This means that the player's stance and swing technique can be adjusted, and have a significant effect on the shot outcome. Although the manual's tutorial helps, it's harder to master than rivals such as PGA Tour Golf. There are six courses, an unprecedented number for a computer simulation, and tonnes of playing modes.
 
http://www.mobygames.com/game/amiga/david-leadbetters-greens
*

*
e5dd6f32,fce9da13
Microprose Soccer
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Sports , Top Down , Soccer
Release Year: 1989
Developer: Sensible Software
Publisher: MicroProse Software, Inc.
Players: 1-8 Players
Alternate Title: Keith Van Eron's Pro Soccer
Disks: 1
Conversions: Atari-ST, MS-DOS, Commodore 64, ZX Spectrum, Amstrad CPC
Hardware: OCS
_________________________
*
Arcade-style soccer game. It has two different parts: Indoor and Outdoor.

The Outdoor game is the normal European soccer. You may play single matches, league or tournament (world championships). Optional features are: weather effects, replays, customizable game length. Some quite funny movements and shots are available (e.g. banana flanks).

The Indoor game has US soccer teams (?fictional?) and plays on a much smaller field. It has different rules compared to outdoor soccer. You can play single matches, league and All Star tournament. The same movements and shots can be made, sometimes with even funnier effects (e.g. banana shot bouncing of the wall and into goal).
 
http://www.mobygames.com/game/amiga/microprose-pro-soccer
*

*
759e9bec,8a013364
Midwinter
Platform: Amiga
Media: Floppy
Controller: Joystick-Mouse
Genre: Action-Adventure , 3D , Sci-Fi
Release Year: 1990
Developer: Maelstrom Games
Publisher: Rainbird Software
Players: 1 Player
Disks: 1
Conversions: Atari-ST
Relationship: Precursor to Midwinter II: Flames of Freedom
Hardware: OCS
_________________________
*
Midwinter is a 1st Person strategy/role playing game with some first person shooting, and a unique story line. Attempt to defeat "General Masters" by blowing up his headquarters but first get past a multitude of patrols,recruiting new characters as you go,defeating cunning terrain,sabotaging enemy installations and a whole host of other options.

Controlling up to 32 characters, you must defend an immense playing area of over 160,000 square miles. You can ski, hang-glide, snow-buggy or travel by cable car across glacial landscape, shooting, sniping and sabotaging the intruders as you go.

Utilising a fractal generated landscape Midwinter submerged the player in a landscape of snowy peaks and desolate plains.
 
http://www.mobygames.com/game/amiga/midwinter
*

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f62d7d12,d6df0bab
Midwinter II: Flames of Freedom
Platform: Amiga
Media: Floppy
Controller: Joystick-Mouse
Genre: Action-Adventure , 3D , Sci-Fi
Release Year: 1991
Developer: Maelstrom Games
Publisher: MicroProse Software, Inc.
Players: 1 Player
Alternate Title: Flames of Freedom
Disks: 3
Conversions: Atari-ST
Relationship: Sequel to Midwinter
Hardware: OCS, ECS
_________________________
*
This sequel to Midwinter takes place years after the events of the first game.  The world has thawed and Midwinter has dissapeared beneath the ocean.  It's legacy, the Peaceful Atlantic Federation is facing an invasion by the slave trading Saharan Empire.  Between the two lie the Slave isles, a chain of islands under the oppressive thumb of the Saharans.

You are a covert operative for the Atlantic Federation.  Your mission is to conduct assassinations, enlist rebels and sabotage the Saharans operations in the slave isles.  As you carry out these open-ended missions, the islands will rebel and aid your efforts when the Saharan invasion finally comes.

Flames of freedom uses the same engine as Midwinter for land, air, and sea travel (and combat) but now, you control only a single customizable character.  A strategic map allows you to identify key islands for your cause and determine the mission objectives that will sway it's population to your cause.  Then, it's up to you to head in and carry out the mission as you see fit (perhaps guns first, perhaps with a big bag of money, perhaps just relying on your charm).

Flames of Freedom mixes first person action with strategy, vehicle combat, and diplomacy for a unique gaming experience that carries on the Midwinter legacy.
 
http://www.mobygames.com/game/amiga/flames-of-freedom
*

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0fafb912,4bc5407a
Might and Magic III: Isles of Terra
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Role Playing Game , First Person , Fantasy
Release Year: 1992
Developer: New World Computing, Inc.
Publisher: New World Computing, Inc.
Players: 1 Player
Disks: 6
Conversions: MS-DOS, Sega Megadrive/Genesis
Relationship: Sequel to Might and Magic - Book Two: Gates to Another World
Hardware: OCS, ECS
_________________________
*
The third installment of the roleplaying series, with a multi-faceted plot full of twists and turns. Ease of  use was central to the gameplay and interface, and the plot included piles of new twists and turns.

Lead a party of adventurers to rendezvous with the legendary wizard Corak. From dark moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea.
 
http://www.mobygames.com/game/amiga/might-and-magic-iii-isles-of-terra
_________________________
CHEATS:


Extra gold:

Enter DOE MEISTER at any Mirror Portal to transport
to a secret room in Dragon Cavern with a large amount of gold.
Note: The only way to leave is to use Lloyd's Beacon or Mr. Wizard.

King's Ultimate Power Orb:
Enter ORB MEISTER at any Mirror Portal, then
follow the twisting passages beneath the pyramids to collect a
King's Ultimate Power Orb.

View ending sequence:
Enter BLASTOFF at any mirror Portal.

Teleporter codes:

HOME
SEADOG
FREEMAN
DOOMED
REDHOT
AIR
WATER
FIRE
EARTH
*

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20165FD3
Mikro Mortal Tennis
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Sports , Top Down , Tennis
Release Year: 1999
Developer: Skywards
Publisher: Epic Marketing
Players: 1 or 2, Simultaneous
Disks: 3
Hardware: OCS,ECS
_________________________
*
Halfway between "Sensible Soccer" and a comedic version of "Mortal Kombat", this title is still recognized in Europe as one of the funniest and most playable titles for Amiga.

Its gameplay resembles closely that of "Sensible Soccer" and it is played with a single-button joystick. The goal of the single-player mode is, analogously to "Mortal Kombat", to defeat a series of adversaries organized on a vertically scrolling mountain. The goal is to obtain the trophy which also is a dimensional key whose narrative role serves to solve the initial situation as presented in the introductory animated scenes.

Special moves take after fighting videogames and horror movies. The game also features homing missiles and fireballs.

Fully developed in Italy by a small independent team in 1995.

http://www.mobygames.com/game/amiga/mikro-mortal-tennis

This game was originally set for release in 1996, but was not published at that time despite the appearance of magazine previews/full reviews and a demo on CU Amiga coverdisk #143 (Oct 96 issue). Additionally, a cracked version of the game had been circulated to the scene in 1996 in anticipation of the commercial release. For reasons unknown, the game wasn't commercially published until late 1999 when it was released by Epic Marketing. 

Lead coder, Marco Pacifico, has provided more info. about this game along with some disk images on his website.

http://hol.abime.net/2479
_________________________ 
CHEATS:

If you want to know all the cheat modes in mikro mortal tennis take note of the following words: enter the saved game menu place the box on the 15th slot and type in one of these:

manchesterunited to skip matches by pressing help key

tapirismylove to unlock a secret character

tapirinmovement to make the tapir do silly actions during the game by pressing 1 to 8 keys

moneyfornothing to start a season with 5000 dollars

reset to disable all cheat modes

warning!!! only one cheat mode can be used at a time during game!
*

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5b04a1a2,c5955dd7
Millennium 2.2
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , First Person , Sci-Fi
Release Year: 1989
Developer: Software Studios
Publisher: Electric Dreams Software
Players: 1 Player
Disks: 1
Conversions: Atari-ST
Hardware: OCS
_________________________
*
Millennium: Return to Earth is the forerunner to Deuteros: The Next Millennium and has a premise similar to Sierra's Outpost. Set in the 22nd century, the Earth has been destroyed, and the player's mission is to re-establish human colonization of other worlds, beginning with just one outpost and a few hundred survivors on the moon. Success requires maintaining life support, mining and producing resources for more colonies, and defense against a powerful alien race bent on humanity's destruction.
 
http://www.mobygames.com/game/amiga/millennium-return-to-earth-
*

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90e71111,1bd58e64
Monkey Island 2:  LeChuck's Revenge
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Comedy
Release Year: 1992
Developer: Lucasfilm Games LLC
Publisher: Lucasfilm Games LLC
Players: 1 Player
Disks: 11
Conversions: MS-DOS
Relationship: Sequel to Secret of Monkey Island, The
Hardware: OCS, ECS
_________________________
*
Guybrush Threepwood, the mighty pirate who can hold his breath for ten minutes, could have lived quietly and happily with his sweetheart Elaine, the governor of Melee Island. But the restless pirate spirit won't let Guybrush in peace! Things don't go very well with Elaine, and Guybrush (now with a beard) embarks on a new adventure: searching for the legendary treasure of Big Whoop! However, the evil ghost pirate LeChuck hasn't left the stage yet. His subordinates are trying to bring him back from the dead one more time. Will Guybrush be able to defeat his archenemy again?

Monkey Island 2: LeChuck's Revenge is an adventure game which is a sequel to The Secret of Monkey Island. It utilizes the same command-based SCUMM interface (you click the verb, then click on the object you want to interact with) and branching dialogue system (while talking to other characters, you choose one of possible responses) that were used in its predecessor. The game features hand-painted graphics, many new locations, and plenty of challenging puzzles to solve.
 
http://www.mobygames.com/game/amiga/monkey-island-2-lechucks-revenge
*

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b64c6208,2ad4f8cb
Moonstone: A Hard Days Knight
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: VS Fighter , Horizontal , Hack & Slash
Release Year: 1991
Developer: Mindscape International Ltd.
Publisher: Mindscape International Ltd.
Players: 1-4 Players
Disks: 3
Conversions: MS-DOS
Hardware: OCS, ECS
_________________________
*
Something's happening in these lands, and the only hope seems to be the moonstone. You, as a chosen knight from the druids are about to find it and bring it back. The game can be played from 1 to 4 players at once, with no difference between solo and multiplayer as no matter how many players play, the story stays the same for everyone. However, if you choose to play with only one player/knight, the other three will be the computer rivals. Wandering through the map, you can visit enchanted places, towns where you can buy equipment or try your luck in gambling, but mostly visited places on the map will be cabins which represents the places where certain enemy beasts are. Each spot has about two or more beasts which after defeating them can be rewarding in a certain way, depending on game's randomize placement.

Also, for example, if the place has three beasts and you kill two before you die, next time you (or some other player) go back there, there'll be only one beast left to fight. It's also possible for two players to run into each other and, once defeating the other, the one who prevails can steal the other player's money and/or weapons. Thus, searching for the moonstone begins, but that's only half of the story. The rest unfolds once you find it.
 
http://www.mobygames.com/game/amiga/moonstone-a-hard-days-knight
_________________________
CHEATS:

Extra lives:

Go to Stonehenge, keep any valuable items, position
the pointer at "GOLD", "STRENGTH", "CONSTITUTION",
or "ENDURANCE" and press Fire. The druids will
continue the ceremony and your character will receive an extra
life without losing any items.  

Alternatively, when entering Stonehenge and have to offer a magical
item to DANU, Click on "STRENGTH" for an extra life.
Repeat this as needed.
*

*
8b89631f,411116c9
Mr. Nutz: Hoppin' Mad
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Side-Scrolling , Comical
Release Year: 1994
Developer: NEON Software GmbH
Publisher: Ocean Software Ltd.
Players: 1 Player
Disks: 3
Hardware: OCS, ECS
_________________________
*
Similarities with the other Mr. Nutz game only go as far as the title and main character, although both are side-scrolling platform games. Mr. Nutz the squirrel is holidaying on Peanut Planet when he's called into action to save the local people from a race of chickens. Nutz can fly, swim and dive through the planet on his quest. The level layouts include tunnels and warp zones. Bonus items and additional weapons including bombs are available along the way.
 
http://www.mobygames.com/game/amiga/mr-nutz-hoppin-mad
_________________________
CHEATS:

On the map screen type "DONTPANIC" and use the following keys while
on the map screen:

'A'_________________Gives you all power ups.
'Q'_______________________Adds stars to you.
'W'________________Subtracts stars from you.
'F5'_______________Adds lives to your stock.
'F6'________Subtracts lives from your stock.
'F7'_________________Add gems to your stock.
'F8'__________Subtract gems from your stock.
'F9'________________Add bombs to your stock.
'F10'________Subtract bombs from your stock.
'F1-F4'_________Jump to corresponding level.
'1-7'_________Warp around the current world.

Use the following keys during the platform sections:

'F1'___________Turns you into the fire ball.
'F2'_____________________Gives you a shield.
'F3'_____________________Gives you a shield.

                      (HINTS)

On level one, when you come to the first teleporter, keep going
right, until you find the the first ladder.  Go up to it and get a
blue flag - it has loads of gems, lives and hit points, so you can
keep going until you have thousands of stars and 99 lives.

The following didn't work on my version:

Pause the game and slowly type any of the following:

"COOL JUMP NUT"__________For infinite lives
"SORCERER"________________For invincibility
"OCEANSOFT"__To activate the following keys:

'F9'_______________________________For bombs
'F10'___________________________For diamonds
'SPACE'_______________________To skip levels
*

*
445D7B5C,0E4132C4
Murder
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Isometric , Fictional
Release Year: 1990
Developer: Kingsley Harrison
Publisher: U.S. Gold
Players: 1 Only
Disks: 1
Conversions: Atari ST, PC (DOS)
Hardware: OCS, ECS
_________________________
*
After personalizing your character, you enter the game where everyone is a suspect. The murder has occurred and whoever did it is nicely camouflaged within the party crowd in the house. However, the time is crucial as you have limited time (2 hours or so) to solve the mystery and make an arrest. With skills at your disposal, you will be able to take fingerprints from almost anything, write in your detective notebook about conversations you find intriguing, and slowly but surely, outlining your suspect. Alas, many love affairs, plots, intrigues and what all not among other characters may be uncovered in your investigations, but that mustn't cloud your judgment for why you are here, to solve the Murder!

http://www.mobygames.com/game/amiga/murder

N.B. A C64 version was reviewed by Zzap!64/Amiga and Commodore Format, but was never released [Source: GTW64].

http://hol.abime.net/2532
*

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088bdc3a,1705a5e9
Myth: History in the Making
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Side-Scrolling , Hack & Slash
Release Year: 1992
Developer: System 3 Software, Ltd.
Publisher: System 3 Software, Ltd.
Players: 1 Player
Disks: 3
Conversions: Atari-ST, COmmodore 64, ZX Spectrum, Amstrad CPC
Relationship: Also available for CD32
Hardware: OCS, ECS
_________________________
*
In this platform game, you are a mere mortal who has been called by the Gods to defeat several mythological creatures that have been turned bad by the evil Dameron.

Myth: History in the Making is a platform game with a lot of fighting. The levels of this game deal with different mythologies, from ancient Greece to the Vikings, over to Valhalla (where none other than the hammer-wielding Thor awaits you), and more.

Apart from jumping from platform to platform, you'll also fight the enemies and bosses in your path with a variety of weapons - in the beginning you have only fists to defend yourself, but later you'll find more powerful weapons, such as swords and axes. There are many various types of enemies, different on every level. Typically, enemies keep appearing and coming at you from all sides, no matter how many of them you kill - so you have to keep moving. 

Some obstacles in the game require not only brute force, but also a bit of thinking and puzzle-solving (and guesswork) to get past.
 
http://www.mobygames.com/game/amiga/myth-history-in-the-making
_________________________
CHEATS:

Unlimited lives:

Pause gameplay and type snufflecake.
*

*
c177cb91,9ad37b5d,FBC6FDD2,DB83BB6E
Naughty Ones
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Screen , Comical
Release Year: 1994
Developer: Melon Dezign
Publisher: Interactivision A/S
Players: 1-2 Players
Disks: 1
Hardware: OCS, OCS, AGA
_________________________
*
The Naughty Ones come under your control in this old-fashioned platform game. Each screen is separate from the others, and involves trying to collect a key and then progress through the exit. Enemies are best dealt with by shooting one of your longer-range weapons towards them and waiting for it to hit them - this will release at least one coin, for points. Improved weapons can be collected, each of which functions for a limited number of shots.  Bonus items are often located in the more precarious parts of the level, leading you to choose whether to risk losing a life, and going back to the start of the screen (although previously killed creatures remain dead when you lose a life)

http://www.mobygames.com/game/amiga/naughty-ones
_________________________
CHEATS:

Type joshua at the title screen to enable cheat mode with unlimited lives. Then, press [Delete], [Space],
or [Enter] during game play to advance to the next level.

Note: Do not attempt to advance past the last level or the game will crash.
*

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98CEF43A,99C6A7FC,AFF72392
Nebulus
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Maze , Side-Scrolling , Comical
Release Year: 1988
Developer: Hewson
Publisher: Hewson
Players: 1 or 2
Alternate Title: Tower Toppler
Disks: 1
Conversions: Acorn Archimedes, Amstrad CPC, Atari ST, Commodore C64, Enterprise 64/128 (Elan), Nintendo Game Boy, Nintendo NES (Famicom), PC (DOS)
Relationship: is a prequel to Nebulus 2: Pogo A Go Go
Hardware: OCS
_________________________
*
You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up. 

You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. 

The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect.

Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.

Alternate Titles:

"Kyorochan Land" -- Famicom title
"Castelian" -- NES title

http://www.mobygames.com/game/tower-toppler
_________________________ 
CHEATS:

On the title screen, type "HELLOIAMJMP" for infinite lives.  Also, pressing 'F1'-'F8' you can access any of the towers.
*

*
59C60979,498AD26E
Nebulus 2: Pogo a gogo
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Maze , Side-Scrolling , Comical
Release Year: 1991
Developer: Infernal Byte Systems
Publisher: 21st Century - Worldwide
Players: 1 to 3
Disks: 3
Hardware: OCS, ECS
_________________________
*
This is a sequel to highly rated Nebulus (known as "Tower Toppler" in the US). The gameplay is much the same except this time Pogo must topple the towers and then repair them aswell! Why? Well the storyline this time around is that the evil crime boss known as "The Uncle" has taken the seven Towers of Life (which produce oxygen for their respective planets) ransom!

Because the Galactic Government does not deal with terrorists, they've sent construction worker, Pogo, to deal with the problem. This is where you come in. Pogo must (as before) make it to the top of the seven towers whilst avoiding all the baddies and traps that have been laid there for him. Once he gets to the top, the tower is toppled. Now he must would over 80% of the crumbling platforms to return power back to the tower before he can move on.

There are three new subgames and several new features in Nebulus 2, such as Jumping Boots, Rockets and Magnets (for pulling Pogo up to higher platforms).

http://www.mobygames.com/game/nebulus-2-pogo-a-go-go
_________________________
CHEATS:

On the title screen, type any of the following to start on the
relevant level.  The screen will flash if the code was correct.

                            (LEVEL CODES)

                         05_______ "ICEHOUSE"
                         09_____"LOVEANDLOVE"
                         13______"GREENTREES"
*

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E1FDF3A0,C7AA4C5C
Neuromancer
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Adventure , Point and Click , Sci-Fi
Release Year: 1989
Developer: Interplay Productions, Inc.
Publisher: Mediagenic
Players: 1 Only
Disks: 1
Conversions: Apple II/IIGS, Commodore C64, PC (DOS)
Hardware: OCS, ECS
_________________________
*
Based on the cyberpunk novel by William Gibson. In a grimy future, you play Case, a cyberspace cowboy who finds himself broke in Chiba City. Find yourself a laptop and the right software for it so you can hack into databases around the city to regain your access to cyberspace. Buy and upgrade brain implant chips to augment your computer skills, and sell your body parts to afford new technologies. When you get to cyberspace, you'll take on the nasty AIs that guard the most important databases. Within all this information is the bizarre secret of this world of inbred corporations.

http://www.mobygames.com/game/neuromancer


Trivia: Intro music is a digitized version of Devo's "Some Things Never Change", composed by Mark Mothersbaugh and taken from their 1988 album "Total Devo". It was originally written for a Neuromancer film from Cabana Boys that never materialized. One of the primaries in Cabana Boys was Timothy Leary.

http://hol.abime.net/955
_________________________ 
CHEATS:

When you first begin, sell all your body parts.  You can get along just fine without them for now, and it gives you enough to get a half way decent deck.  You will eventually need to buy them back before you start entering cyber-space, or you will be killed easily.
*

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D14BC6ED,752A5CDD,7B5E3EAD
Ninja Remix
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Action-Adventure , Isometric , Hack & Slash
Release Year: 1990
Developer: Eclipse (Austria)
Publisher: System 3 - Worldwide
Players: 1 Only
Disks: 3
Conversions: Atari ST, Commodore C64
Hardware: OCS, ECS
_________________________
*
The Last Ninja is an action-adventure computer game that was developed and published by System 3 in 1987 for the Commodore 64. As the first in the Last Ninja series, it set the standard for the unique look and feel for its sequels: Last Ninja 2 (1988), Last Ninja Remix (1990, a remake of the first game on Amiga and remake of the second game on Commodore 64 ) and Last Ninja 3 (1991).
Other format conversions were later released for the Apple IIGS, Commodore Amiga, Atari ST, MS-DOS, BBC Micro, Acorn Electron and Acorn Archimedes in 1989. Amstrad CPC and ZX Spectrum versions were planned, and in progress, but never appeared.
The game was one of the most successful games released on the Commodore 64, winning many awards and positive reviews from video game journalism. It was re-released on Wii Virtual Console in Europe in April 2008 as the fifth Virtual Console C64 title, and in North America in February 2009 as one of the first three C64 titles. Its sequel, Last Ninja 2, was also released for the Virtual Console.

http://en.wikipedia.org/wiki/The_Last_Ninja
*

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FA579A3D,10BE972F
Nitro
Platform: Amiga
Media: Floppy
Controller: Joystick-Keyboard
Genre: Racing , Top Down , Cars
Release Year: 1990
Developer: Psygnosis Limited
Publisher: Psygnosis Limited
Players: 1 or 3, Simultaneous
Disks: 1
Conversions: Atari ST
Hardware: OCS, ECS
_________________________
*
A racing game in which four cars - up to three of them can be controlled by players - complete for the first place in over 20 levels.

These levels are divided into four themes, and a few of them are played at night: Although it's hard enough to tell which way to go in the eight-way-scrolling maps during the day, you're sure to hit many barriers and walls at night when only your headlights give you any clues about where to go.

Depending on how well you raced, you'll get money to upgrade your car - and you'll also need to refuel your car! There are three types of cars to choose from, and depending on what kind of terrain a level is on, making the right choice here can give you the edge.

http://www.mobygames.com/game/nitro
_________________________ 
CHEATS:

Enter one of the following initials to activate the corresponding cheat function.

Effect: Initials
5000 fuel points and 50 credits: MAJ
Level skip: NITRO
*

*
e0b8e5fc,c98d9290
North & South
Platform: Amiga
Media: Floppy
Controller: Mouse-Joystick
Genre: Strategy , Top Down , Historical
Release Year: 1989
Developer: Infogrames Europe SA
Publisher: Infogrames Europe SA
Players: 1-2 Players
Conversions: Atari ST, MS-DOS, Commodore 64, ZX Spectrum, Amstrad CPC, MSX
Hardware: OCS
_________________________
*
Based on the Belgian comic book, "Les Tuniques Bleues", this strategy game allows you to replay the American Civil War from both the North and the South sides.

In the strategy part of the game, you can move your troops on a map of the US. If two opposing armies enter the same state, the battle is played out in an action sequence. Additional action sequences must be accomplished when capturing an enemy fort or train.

The game also offers a two-player-mode.
 
http://www.mobygames.com/game/amiga/north-south
_________________________
CHEATS:

Easy battles:
Start battle mode against the CPU, and position your
infantry to the bottom of the screen. Move backwards to place
them into retreat formation, then move towards the enemy. The
enemy troops should not be able to get quite as far down the screen
as your troops, and will become stuck trying to move downwards.
Advance and shoot them with minimal losses.
*

*
6c0be002,acc3ede5
Nuclear War
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , Isometric , Military
Release Year: 1989
Developer: New World Computing, Inc.
Publisher: U.S. Gold Ltd.
Players: 1 Only
Disks: 2
Hardware: OCS
_________________________
*
In Nuclear War you have to blow the opposition to smithereens - you have four opposing factions. You can either drop the bomb on them using a bomber, fire a missile, or try to lure their population using propaganda.

Ocassionally a random event occurs, for example aliens would land on one of the factions and the population suddenly grows, or someone throws cows at the opposition, causing a major stampede and killing millions.
 
http://www.mobygames.com/game/amiga/nuclear-war
_________________________
CHEATS:

Extra weapons:
Obtain a 50 megaton plane, then try to use a payload
of 100 megatons with it on the next turn. Ignore the error message
that appears, and click on "Nuclear War" to proceed
to the next turn. Extra weapons will be available after that turn.
*

*
c9b28281,53d959f9
Obitus
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Role Playing Game , First Person , Fantasy
Release Year: 1991
Developer: Scenario Developments
Publisher: Psygnosis Limited
Players: 1 Only
Disks: 3
Conversions: Atari ST, MS-DOS
Hardware: OCS, ECS
_________________________
*
Wil Mason has been transported to the fantasy world of Middlemere, which is ruled by four rival brothers. Wils aim is to find the secret to how he was transported here and discover a way back.

The gameplay consists of a combination of arcade elements and first person view much like Eye of the Beholder and Dungeon Master.  One of the more remarkable features is in the first person mode, rather than having just 4 directs to face and flicking between them there are 8 directions and the view scrolls smoothly as you turn. This smooth scrolling continues when you move forward, giving the game more of a 3D feel.

The arcade elements consist of horizontal scrolling areas where you fight enemies with your bow while avoiding their attacks.  Later you encounter a similar type of gameplay that involves exploring castles and adds 4 directional movement.
 
http://www.mobygames.com/game/amiga/obitus
*

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1e16d1d0,110a0bfe
Obliterator
Platform: Amiga
Media: Floppy
Controller: Joystick-Mouse
Genre: Platformer , Multi-Directional , Run 'n Gun
Release Year: 1988
Developer: Psygnosis Limited
Publisher: Psygnosis Limited
Players: 1 Player
Disks: 1
Conversions: Atari ST
Hardware: OCS
_________________________
*
You play Drak, the last of the Obliterators (genetically enhanced machines bio engineered for otherwise impossible missions.) Your mission is to save the Federation from an alien spacecraft. 

Obliterator is an arcade style platform action game. The game screens are static (instead of scrolling, though you can optionally turn on scrolling transitions between screens.) and can be maze like at times with many locations to search. Armed with a variety of weapons, you have to board the alien spacecraft, disable its weapons, plasma drives and shields, then escape.
 
http://www.mobygames.com/game/amiga/obliterator
*

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3db9a5ab,b4140a85
One Step Beyond feat Colin Curly
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Puzzle , Multi-Screen , Comical
Release Year: 1993
Developer: Red Rat Software Ltd
Publisher: Ocean Software Ltd.
Players: 1 Player
Disks: 1
Conversions: Atari ST, MS-DOS
Relationship: is a sequel to Push-Over
Hardware: OCS, ECS
_________________________
*
Star of the game is Colin Curly, dog, who loves Quavers (snack). It was stormy night and Colin was playing his favorite game Pushover. Accidentally was Colin being digitized and curlified into his computer when he completed his final level. Colin was trapped inside of his own computer and an amazing array of challenges standed between him and escape from electronic nightmare.

You have to move Colin Curly from the ENTRY packet to the EXIT packet by jumping from one platform to the next. Colin can only escape the level if ALL the platforms have shut before he reaches the exit.

As Colin steps off a platform, it will slide shut behind him never to open again  unless it has special properties.  So it is important to work out the correct route to follow in order to close all the platforms before Colin reaches the EXIT but still be able to move around the screen.
 
http://www.mobygames.com/game/amiga/one-step-beyond
_________________________
CHEATS:
 
Level|Password

1|48474

2|39943

3|22881

4|62824

5|20169

6|17457

7|37626

8|55083

9|27173

10|16720

11|43892

12|60613

13|38970

14|34047

15|7481

16|41528

17|49009

18|25001

19|8474

20|33475

21|41949

22|9888

23|51837

24|61725

25|48026

26|44215

27|26705

28|5384

29|32089

30|37473

31|4026

32|41499

33|45525

34|21488

35|1477

36|22965

37|24442

38|47407

39|6313

40|53720

41|60033

42|48217

43|42714

44|25395

45|2573

46|27968

47|30541

48|8509

49|23514

50|16487

51|40001

52|56488

53|30953

54|31905

55|52858

56|9227

57|62085

58|5776

59|2325

60|8101

61|10426

62|18527

63|28953

64|47480

65|10897

66|58377

67|3738

68|62115

69|317

70|62432

71|62749

72|59645

73|56858

74|50967

75|42289

76|27720

77|4473

78|32193

79|36666

80|3323

81|43312

82|17765

83|61077

84|13306

85|8847

86|22153

87|31000

88|53153

89|18617

90|6234

91|24851

92|31085

93|55936

94|21485

95|11885

96|33370

97|45255

98|13089

99|58344

100|58344
*

*
88506377,6cb222fc
Ooops Up
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Multi-Screen , Sci-Fi
Release Year: 1990
Developer: Silicon Warriors
Publisher: Demonware Softwarehaus GmbH
Players: 1 or 2, Simultaneous
Disks: 1
Hardware: OCS, ECS
_________________________
*
In this game, you are a space traveller lost in space. You have to travel to 100 stars (or levels), to collect the necessary components to build a new space-ship, one that is able to get you back to earth.

The game plays a lot like the more well-known Pang. Each level is a single screen, and to complete it, you have to destroy some bouncing asteroids. If you touch one of them, or the time runs out, you lose one life.

Your weapon is some sort of harpoon, that can only shoot straight up. When it hits an asteroid, the asteroid splits into two smaller versions of itself, unless it's already the smallest variant. If that's the case, it finally gets destroyed. When all asteroids are destroyed, you travel to the next star. Repeat this 100 times, and your ship will be completed, and the game is won.

You can also get different bonus-items, such as a gun, time-stoppers, shields making you temporarily invulnerably, and other stuff.
 
http://www.mobygames.com/game/amiga/ooops-up	
_________________________
CHEATS:

Level|Password

1|PO01

2|DK51

3|30FJ

4|FL59

5|Q058

6|FA20

7|5F6J

8|CKD4

9|NF05

10|D04G

11|40V8

12|FDL0

13|V03D

14|49F8

15|WAQD

16|X038

17|UU09

18|40FJ

19|X03C

20|DK49

21|G8LD

22|P49X

23|A0A5

24|39VS

25|XPE4

26|FE5C

27|CXE5

28|32H4

29|PD30

30|10F4

31|D947

32|FD4G

33|DK48

34|206G

35|DK39

36|DGLO

37|DO49

38|6P05

39|FO49

40|4G7H

41|XPE5

42|UP9F

43|AQ1Q

44|S046

45|VE96

46|X94B

47|E114

48|D824

49|84D5

50|S04L

51|FOR0

52|2FF7

53|R4KG

54|39GH

55|PW04

56|OEP5

57|R4G6

58|MF03

59|OW75

60|MC90

61|OT8

62|TI27

63|W3RE

64|9O5W

65|TRP2

66|6GI3

67|REWQ

68|IPOU

69|HGF6

70|FUK0

71|30RT

72|JUEE

73|MIRO

74LGULU

75|JUG8

76|R2T7

77|TUP8

78|KOP9

79|BIWI

80|EB01

81|SA3A

82|S4A9

83|LA8D

84|MUE0

85|ER7E

86|NEPT

87|W8GA

88|PI31

89|2I10

90|A234

91|X3Q1

92|NEC1

93|GUF7

94|A3K9

95|C5J0

96|JH90

97|JUBI

98|V069

99|T800

100|4799
*

*
1d379ca3,f3f9dfcb
Operation Stealth
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Fictional
Release Year: 1990
Developer: Delphine Software International
Publisher: U.S. Gold Ltd.
Players: 1 Player
Alternate Title: James Bond: The Stealth Affair
Disks: 3
Conversions: Atari ST - MS-DOS
Hardware: OCS, ECS
_________________________
*
This game is a graphic adventure game with a point-and-click interface.

My profession? I work in... well... the information business. Oh no, spy is such an ugly word. I prefer the term "special agent". No, I cannot talk about my mission, for obvious reasons. Only so much: You probably heard of the disappearance of the high-tech stealth plane. I thought so. To imagine that it might have fallen in the wrong hands... Whom I have in mind? Well, terrorists, for example. Yes, huge, secret terrorist organizations plotting crimes on a global scale. You know, the kind of totalitarian gang which is led by a mad, thoroughly evil genius from his giant underground base. Don't worry, the CIA is already searching for the plane. Yes, I'm certain. If you would please excuse me now, my plane is about to depart. Oh, just to a beautiful, jungle-island banana republic. Holiday? I don't think so...

The game is controlled by the same pop-up command menu consisting of six verbs that was introduced in Delphine's debut Future Wars. However, it's been slightly improved and does now allow interaction with your inventory, like examining and combining items. You get to toy around with a whole load of typical special agent's gadgets, beginning with a passport forgery kit and ending with explosive cigarettes. Apart from solving puzzles, you've got to make it through some arcade sequences: escape the labyrinth, dive with limited breath, dodge the evil guy's minions. Although not as frequent as in Future Wars, pixel hunting and the occasional dead-end are still annoying "features" in The Stealth Affair.
 
http://www.mobygames.com/game/amiga/james-bond-the-stealth-affair

Enter one of the following passwords to unlock the
corresponding cheat function.
_________________________ 
CHEATS:
 
Effect|Password

All doors unlocked|MXND123RTH

Programmer picture|SHJY770DEC

Extra life|JDGF035JUO

Ignored by enemies|NKGL493FJS

Level|Password

2|JLKF0405KDA

3|BGGD153GHS

4|NDGJ7654KTG
*

*
c2812888,176d43ba,2259c21b
Ork
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Multi-Directional , Fantasy
Release Year: 1991
Developer: WJS Design
Publisher: Psygnosis Limited
Players: 1 Player
Disks: 2
Conversions: Atari ST
Hardware: OCS, ECS
_________________________
*
Ork tells the story of a young alien military cadet Ku-Kabul, who is beamed town to the surface of Ixion - the planet of trials. Once on the surface, he must complete 5 survival boot camps and become the Legion-Command Officer or die trying.

A sidescrolling action-adventure developed by WJS Design and published by Psygnosis (Shadow of the Beast, Leander), Ork features five expansive levels characteristic of Psygnosis games of the era. While slightly similar to the same firm's earlier Killing Game Show, Ork's presentation is more polished, and the gameplay is less hectic. 

In addition to blasting enemies, the player must complete tasks reminiscent of adventure games. Examples including locating and delivering a payment to a gate keeper, finding a specific key to open a door, or locating an orb to deflect lasers.
 
http://www.mobygames.com/game/amiga/ork
_________________________ 
CHEATS:

Stand next to a computer terminal, then press Down + Fire on the Joystick.  Move the pointer to all four corners of the options screen to confirm correct code entry. Press one of the following keys to activate the corresponding cheat function.

Effect|Key

Extra fuel|F

Restore life|H

Extra ammunition|A

Take off and land anywhere [Enter]
*

*
bbbd83bb,d78e4844,1F080CAA
Oscar
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Comical
Release Year: 1993
Developer: Flair Software Ltd.
Publisher: Flair Software Ltd.
Players: 1 Player
Disks: 2
Conversions: MS-DOS
Relationship: Also available for CD32
Hardware: OCS, ECS, AGA
_________________________
*
Your name is Oscar. You have to run and jump through 7 Levels in Hollywood-style (Science Fiction, Western, Horror, Cartoons, Dino, Detective and Gameshow) to find Oscars (yes  the Academy Award!). 

If you have enough Oscars you solve the level. You can choose the levels in every order you want. In the levels you must jump on platforms to discover the level. 

You kill the enemies by jumping on them. Some of them lose a power up like invulnerable or a superjump. You can also find a JoJo to break down walls or using as ladder. Two creatures are no opponents. First the white rabbit. He gives you a extra continue. Second a red elephant. Touch him for using as save point in level.
 
http://www.mobygames.com/game/amiga/oscar
_________________________ 
CHEATS: 

Level skip:
Enter the "Screen 2" (The Horror Level) door at the level selection screen.  Press K + Up on the Joystick after the level loads to start game play.
Release K + Up after the level starts.  Press [Esc] to advance to the next level.
*

*
0BB280FC,57191801
Overdrive (Team17)
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Racing , Top Down , Cars
Release Year: 1993
Developer: Psionic
Publisher: Team 17
Players: 1 or 2, Simultaneous
Disks: 2
Conversions: PC (DOS)
Hardware: OCS, ECS
_________________________
*
This is a topdown racing game similar to Micro Machines in which the player gets to control 4x4s, buggies, super sports cars and GP cars etc.

Race around 20 gruelling courses across five different terrains. Featuring super smooth, fast scrolling, excellent colour graphics with 2 player support.

http://www.mobygames.com/game/overdrive
*

*
e847f2cc,c690d150,012bf64c
Pac-Mania
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Maze , Isometric , Comical
Release Year: 1988
Developer: Namco Limited
Publisher: Grandslam Entertainments Ltd.
Players: 1 Player
Disks: 1
Conversions: Arcade, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC, MSX, Sega Megadrive/Genesis, Sega Master-System
Hardware: OCS
_________________________
*
Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-man can earn bonus points by eating the ghosts when they are in this state. The maze is now in 3-D and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision!
 
http://www.mobygames.com/game/amiga/pac-mania
*

*
ff2b987d,f19ac167,96126272
Pang
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Multi-Screen , Comical
Release Year: 1990
Developer: Mitchell Corporation
Publisher: Ocean Software Ltd.
Players: 1 or 2, Simultaneous
Disks: 1
Conversions: Arcade, Atari ST, MS-DOS, Commodore 64, ZX Spectrum, Amstrad CPC, Sega Master-System
Hardware: OCS, ECS
_________________________
*
Pang is a platform game which consists of 50 levels in total. It can be played with one or two players on the same screen, and the other player can join anytime within the game. 

Your goal is to destroy the balloons which bounce around the playfield. To accomplish this, you can shoot hooks which travel upwards, and blow up any balloon they touch. Depending on their size, they either split on two smaller ones, or evaporate if they're at their minimum size. Apart from balloons, some levels also have barriers that have to be destroyed with your hooks, since they often block your access to balloons. There are also some barriers which cannot ever be destroyed. Your character has the ability to climb ladders, but cannot jump. 

You can also pick up power-ups such as: the ability to fire two shots at once, at once, the hook that attaches to the ceiling and waits 'til something bumps into it, a gun which has a high rate of fire but cannot destroy barriers. Beside extra weapons, you can also pick certain things like clock (halting time for a small period), dynamite (reducing all balls to minimum size, thus making you able to reach more points), life, and such.
 
http://www.mobygames.com/game/amiga/pang
_________________________ 
CHEATS:
 
Level select: Type what a nice cheat at the map screen.
*

*
b2cb7f65,ea8d0a3a
Panza Kick Boxing
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: VS Fighter , Horizontal , Martial art
Release Year: 1990
Developer: Futura
Publisher: Loriciels
Players: 1 or 2, Simultaneous
Alternate Title: Best Of The Best: Championship Karate
Disks: 2
Conversions: Atari ST - MS-DOS
Hardware: OCS, ECS
_________________________
*
Endorsed by André Panza, this game brings Thai kick boxing to the PC, and gives you nice graphics and smooth animations along with over 35 moves.

Use the training gym to build up your character's abilities until you feel ready to take on an opponent. You also have the ability to customize your attacks.

When you are ready, go to the ring to take on various opponents as you try to become the best kick boxer in the game. Punch, kick, block... can you survive the fight and emerge as the winner?
 
http://www.mobygames.com/game/amiga/panza-kick-boxing
_________________________ 
CHEATS:

Hint: Stay undefeated:
Press [Esc] after your fighter has been knocked
down to avoid a loss.

Hint: Recommended moves:
Try using the upper cut, round house, low leg kick
often. The low leg kick can be used to keep your opponent out
of range and on target for a follow-up combo, such as the round
house followed by an upper cut. The double backfist is very powerful
and can result in a knockout. 

Hint: Recommended settings:
Use the following settings to create a powerful boxer:

A: 34
B: 05
C: 17
D: 11
E: 08
F: 32
G: 04
H: 33
I: 01
J: 55
K: 10
L: 25
M: 16
*

*
95f79289,2a48bfd5,10bf4f40
Paradroid 90
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Multi-Directional , Sci-Fi
Release Year: 1990
Developer: Graftgold Ltd.
Publisher: Hewson Consultants Ltd.
Players: 1 only
Disks: 1
Conversions: Atari ST
Hardware: OCS
_________________________
*
Paradroid 90 is a remake of the game Paradroid (released in 1985 for the Commodore 64) for the 16bit platforms Amiga and Atari ST.

A fleet of space freighters carry a cargo of battle and security robots to help in the defence of Basmyth. Alien ships were bombarding the freighters with disorienting beams which drove the robots crazy. The human officers were eliminated, leaving the ships open for occupation by alien forces. At this point the players mission starts...

You control a cybernetic influence device (ID) which has been teleported aboard the first freighter to eliminate all the droids and robots. Two ways are possible to clean the ship decks representing the action part and the more strategy part of the game: Shooting (action) to destroy the robots or connecting itself into an other robot's brain (strategy) and take temporarily control of it.

It's possible to play the game as a simple shoot-em-up game, but the main part of Paradroid 90 is the transfer game to take control of other droids.
 
http://www.mobygames.com/game/amiga/paradroid-90
_________________________ 
REVIEW: 

Back in 1991, I visited a friend of mine who had an Amiga. He showed me the game called Paradroid 90. I was simply impressed - wonderful colourful graphics, with nice sounds, great variety of enemies and weapons.... I knew I had some game called Paradroid at my C64 cassette at home. I hurried from my friend, found the game and... was disappointed. A short time later I sold my C64 and bought Amiga 600. Some people tell that the original C64 Paradroid is much better than the later Amiga remake. I don't think so. But I don't want to compare both versions, I only want to highlight Paradroid 90 to Amiga players.

The title screen. Influence device in the middle.

The story is poor, like from sci-fi B-movies: there is a fleet of ships, full of men and droids. Some unknown alien power turned droids against men and these droids eliminated the whole crew of each ship. The fleet's flagship is called USS Paradroid. To prevent the fleet and its droids to be used against a peaceful planet, one small device has been sent onto the deck of one of the ships and it should takeover the control of the fleet. The only way is to clear all the ships from revolting droids.

You play - at first - the role of the Influence Device (I.D.). It is the small anti-droid unit, which is capable to take control of the other droids. The range of opponents is really wide - from basic unarmed cleaning and servant droids, through medium maintenance robots up to the security and battle machines, equipped with powerful weapons. Your basic I.D. is equipped only with weak beam, which is good against weakest droids.  But it has a powerful ability to take control over the brains of its opponents and then use their body, all their equipment, their shield, speed and knowledge. To gain this, you have to catch your opponent with a kind of tractor beam and then defeat his mind in the transfer game. When you have a sufficient weapon, you can then destroy the other droids more effectively. The aim of the game is clear all the decks and then leave the ship to get to the following one. The fleet has 5 ships + there is a bonus pirate ship.

Each ship has its own deck colour scheme. On the left there are cleaner and servant.

To keep the game well balanced, you are limited in usage of the droids. You can't control any of them at any time. They have a strict hierarchy, where the lowest are cleaning droids and the highest is the Command cyborg, the commander of the ship. If you want to climb up through their hierarchy and to control the droid on the higher level than you currently are, you need to have enough transfer points to win the transfer game. Basically - better droid you have, better chance you will get yet better one. You are forced to keep weaker droids alive until you are not sure you will not need them later, because stronger droids have stronger shields and weapons, but their body constantly looses energy and when this energy is out, you are automatically rejected and the body is destroyed. If you didn't find equal body in time, you are degraded back to basic weak Influence device and you have to search at least for the cleaning droid as soon as possible.

The game is played from top view, you see the large area of the current ship's deck with your actual body in the centre. You can move in any direction, but the background scrolls only up and down, because the environment is only 1 screen wide. Each deck is divided by many walls and doors, the whole ship consists of several decks. Every deck is inhabited with the given amount of droids and the decks are connected by the system of lifts. When the deck is clear off droids, its lights dim. You can always check your current progress in the game in any of the ship terminals. You will see there informations about the remaining droids in the ship and at the current deck, the status of the alarm (higher status means that the droids are more aggressive, but you get more points). And you can also browse through the droids library, where you can get the detailed informations about any type of the droid on the ship, which is on the same (or less) hierarchy level. The droids differ not only in weapons and shields, but also in brains and sensors. Some have aural, some visual and other types, which determine the tactics that you have to use against them. Some can see you, so you have to approach them from their back, some can hear you, so it is not clever to use your weapons too early etc. 

A difficult battle: the droids there are 734 mine layer and 476 maintenance droid who fires beams, I am 821 in the middle and under fire of the 614 sentinel droid's machine gun.

For those who are annoyed by the transfer game there is an option to turn it off. It makes the game A LOT easier, but still well balanced. And there is also a secret - every ship contains a small golden key, hidden somewhere in any deck. When you complete the game with all five keys, it will bring you to the bonus sixth ship, called Pirate mothership, where you will need all your skills to fight to death. There are also other great surprises like raiders, but I don't want to disclose everything.

The game has a nice and precise graphics with a good sound effects. The system of the droids hierarchy is unique and the game is also very professionally programmed, in the best Graftgold traditions. It runs on unexpanded A500, but if you have 1MB or more RAM, the game uses it for extra graphics in Droids library, which is really wonderful. Despite the 8bit original, I think this is a top sequel / remake of the C64 classic and it became a classic among the Amiga games.

http://www.lemonamiga.com/
_________________________ 
CHEATS:

Press [F3] at the title screen to display the game options.
*

*
07dbcf8c,67d92223,d991f2a9
Parasol Stars: The Story Of Rainbow Islands II
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Screen , Comical
Release Year: 1992
Developer: Taito Corporation
Publisher: Ocean Software Ltd.
Players: 1 or 2, Simultaneous
Alternate Title: Parasol Stars: The Story of Bubble Bobble III
Disks: 1
Conversions: Atari ST, NEC PC Engine, Nintendo Game Boy, Nintendo NES (Famicom)
Relationship: Sequel to Rainbow Islands
Hardware: OCS, ECS
_________________________
*
This sequel to Rainbow Islands sees a return to the gameplay of Bubble Bobble, but with Bub and Bob in their now-human forms.

The boys must clear a series of screens of bad guys - who take slightly more esoteric forms than the angry caterpillars from Rainbow Islands - and again pick up a whole bunch of power-ups.

But this time they're armed with umbrellas! Oh, okay then, parasols...
 
http://www.mobygames.com/game/amiga/parasol-stars-the-story-of-bubble-bobble-iii
_________________________ 
CHEATS: 
Level skip: Press the Right Mouse Button during game play.

Type a word or cynix during game play to enable the cheat mode. Then, press one of the following keys
to activate the corresponding cheat function.

Effect|Key

All three stars|M

Stage skip|T

Kill all the on screen opponents|G

Stage select|1 to 7

Additional credit|C

Level select|[F1] to [F10]

Suicide|D

Bonus screen|B

Extra level|X
*

*
5d0b3f07,fc97248a,89699CF6,B3166B15
PGA European Tour
Platform: Amiga
Media: Floppy - CD
Controller: Mouse
Genre: Sports , 3D , Golf
Release Year: 1994
Developer: Dome Software Developments, The
Publisher: Ocean Software Ltd.
Players: 1 to 4
Disks: 2
Conversions: Sega Megadrive/Genesis
Hardware: OCS, ECS, AGA, C
_________________________
*
European Tour is best thought of as a remake of the original game, rather than a sequel as such. It features 5 courses from across Europe, and 60 top European pros, rather than the US-leaned lineup of the original. The graphics are much more detailed and colorful, as you'd expect considering the intervening years of advances in programming skill.

The control system is the standard three-click method used in most golf games, but you can now define intended draw/fade levels in advance of playing the shot, so that a perfect aim leads to a measured effect, and an imperfect one exaggerating the effect.

As well as the Stroke Play games of the original (where you count the total score across the whole round of 18 holes, and compare this to your opponent), there are also Match Play (where the aim is to win as many individual holes as possible) and Skins (the same, but with money) modes as well.
 
http://www.mobygames.com/game/amiga/pga-european-tour
*

*
0fa4d4a5,5276a67d,24A55769
Pinball Dreams
Platform: Amiga
Media: Floppy
Controller: Keyboard
Genre: Pinball , Vertical , Comical
Release Year: 1992
Developer: Digital Illusions CE AB
Publisher: 21st Century Entertainment Ltd.
Players: 1-8 Players
Disks: 2
Conversions: MS-DOS
Relationship: Precursor to Pinball Fantasies
Hardware: OCS, ECS
_________________________
*
The first in a line of pinball games from 21st Century and Digital Illusions, with four tables covering themes such as the wild west for Steel Wheel, space rockets for Ignition, a haunted graveyard for Nightmare and pop music for Beat Box. 

The portable versions for the Game Boy and Game Gear only have 3 of the 4 original tables with the removal of Beat Box.

The iPhone version includes updated graphics (optional) and gameplay in both portrait and landscape orientation.
 
http://www.mobygames.com/game/amiga/pinball-dreams
_________________________ 
CHEATS: 

Twenty extra balls:
Press Up, Down, Left, Left,
Right, Down, Up on the Joystick during
game play.
*

*
b1a50df5,708fc612
Pinball Fantasies
Platform: Amiga
Media: Floppy
Controller: Keyboard
Genre: Pinball , Vertical , Comical
Release Year: 1992
Developer: Digital Illusions CE AB
Publisher: 21st Century Entertainment Ltd.
Players: 1-8 Players
Conversions: MS-DOS, Atari Jaguar, Nintendo SNES (Super Famicom), Nintendo Gameboy
Relationship: Prequel to Pinball Illusions
Hardware: OCS, ECS, AGA, C
_________________________
*
After the success of Pinball Dreams on several systems, a sequel featuring four new tables was created. The gameplay is much the same as the first game, with realistic physics, multi-player options and a high score table to aim for. The tables are Partyland, Speed Devils, Billion Dollar Gameshow and Stones 'n' Bones, taking in a funfair, racing cars, a tacky game-show, and a graveyard. Each one has a range of ramps, combos, light sequences and targets to shoot, as well as general themes which are less influenced by real tables than those in Pinball Dreams.
 
http://www.mobygames.com/game/amiga/pinball-fantasies
_________________________ 
CHEATS: 

Always get extra ball:
Hold Red as soon as the third ball drops. Alternatively, press Yellow the same number of times that is displayed
at the top of the screen when the last ball is lost.

Note: A keyboard is required to activate the following codes. Enter one of the following codes to activate the corresponding cheat function.

Effect|Code

Two extra balls|extra balls

Ball is extra responsive to gravity| gravity
*

*
4e2338bf,14a926c1
Pinball Illusions
Platform: Amiga
Media: Floppy
Controller: Keyboard
Genre: Pinball , Vertical , Comical
Release Year: 1995
Developer: Digital Illusions CE AB
Publisher: 21st Century Entertainment Ltd.
Players: 1-8 Players
Alternate Title: True Pinball (Saturn & PSX)
Disks: 4
Conversions: PC (DOS), Sega Saturn, Sony PlayStation
Relationship: Sequel to Pinball Fantasies
Hardware: AGA, CD32
_________________________
*
Pinball Illusions is the successor to the Pinball Fantasies, using an upgraded game engine. The tables are Babewatch, Law & Justice, Extreme Sports and (on PC CD versions) The Vikings. These contain ramps, bonus areas and combo sequences to set up. All the artwork were produced in true 256 colors from the ground up for AGA Amigas and the PC, rather than originating in 32 colors on older Amigas.

New to this version is multiball: Pinball Illusions supports up to six balls simultaneously, in which case it switches to high resolution mode. CD versions use CD audio for music.
 
http://www.mobygames.com/game/amiga/pinball-illusions
_________________________ 
CHEATS: 

Unlimited balls:
Select a table, then press [Ctrl] + [Help]
before starting the first ball. Press [Enter] to shoot the ball, then press [Ctrl] for another ball. Start that ball and repeat to get up to three balls in play at once. Press [Help] again to have unlimited balls. Press [Ctrl]
to get another ball each time a ball is lost. Press [Help] + [Return], launch a ball, then press [Ctrl] to have more than three balls in play.

Press [Keypad 0] to enable cheat mode. Then press one of the following keys during game play to activate the
corresponding cheat function.

Effect|Key

Slow motion|1

Add zero to counter|D

Extra ball on the table| [Help]
*

*
26331c09,f4f1b43b
Pinball Prelude
Platform: Amiga
Media: Floppy - CD
Controller: Keyboard
Genre: Pinball , Multi-Directional , Comical
Release Year: 1996
Developer: Effigy Software
Publisher: Effigy Software
Players: 1 only
Disks: 4
Conversions: MS-DOS
Hardware: AGA
_________________________
*
The central theme of the pinball game Pinball Prelude is time. The first table is set in the past and features a dinosaur setting, with table elements being not easily recognizable as such since they blend into the environment. The second table is set in the present and at the same time the most conventional of the three design-wise. The third table plays in the future and contains five flippers in total.

Some of the features include a hi-res mode for multi-ball, vertical and horizontal scrolling of the playfield and a rubber ball, which behaves much differently than the standard steel sphere.
 
http://www.mobygames.com/game/amiga/pinball-prelude

Due to the dwindling Amiga market and lack of retail support, Effigy released the game on a dual format CD containing both Amiga/CD32 and PC versions.

http://hol.abime.net/4333
*

*
ff00cea4,9b779738
Pirates!
Platform: Amiga
Controller: Mouse
Genre: Role Playing Game , Top Down , Historical
Release Year: 1990
Developer: MicroProse Software, Inc.
Publisher: MicroProse Software, Inc.
Players: 1 Player
Hardware: OCS
_________________________
*
Take on the life of a buccaneer in the golden age of Caribbean Piracy! This game lets you choose from 6 different "ages" (for example, "The Silver Empire" from 1560-1600, "War For Profit" from 1640-1660, etc.), one of 4 nationalities (English, French, Dutch, Spanish), 4 difficulty levels, and one of 5 special abilities (skill at fencing, skill at navigation, etc.). Nine different types of ships were represented. 

The goal of the game is to retire with as much gold and land as possible, as many ranks/titles as possible (Colonel, Admiral, Marquis, Duke), and a wife. Finding long lost relatives helps too. You accomplish these goals by plundering cities, capturing and sinking enemy ships, getting in good with governors to receive titles, learn news of "evil Spaniards" holding your relatives, capturing evil pirates, etc.  

The game is educational, as you will learn about piracy through the thoroughly researched manual. You'll smell the sea salt as you participate in wild sword fights, desperate sea battles, and daring attacks by land!
 
http://www.mobygames.com/game/amiga/sid-meiers-pirates
*

*
AC173E57,ABDE6511
Pirates! Gold
Platform: Amiga
Media: CD
Controller: Mouse
Genre: Role Playing Game , Top Down , Historical
Release Year: 1994
Developer: MicroProse Software, Inc.
Publisher: MicroProse Software, Inc.
Players: 1 Only
Conversions: PC (DOS), Sega Mega Drive/Genesis
Hardware: CD32
_________________________
*
As with the original, this is a blend of strategy, action and adventure. Pirates! Gold lets you play the role of a beginning buccaneer in the 17th century Spanish Main, in search of fame and fortune. Each town in this untamed raw region has different surprises and dangers. 

How you acquire stature is up to you; you can make your living through honest trade and the search for hidden treasure, or you can be a little more daring and attack and plunder ships. As you can choose a specific skill to stand out in, the game can vary each time. Sword fighting is played out in side-view action sequences.

http://www.mobygames.com/game/pirates-gold
*

*
5c0733e2,9b584f3e
Pool of Radiance
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Role Playing Game , First Person , Fantasy
Release Year: 1990
Developer: Strategic Simulations, Inc.
Publisher: U.S. Gold Ltd.
Players: 1 only
Disks: 2
Conversions: Atari-ST, Commodore 64
Hardware: OCS
_________________________
*
You and and your party first help the city of Phlan defeat the evils that threaten it, then search for the legendary Pool of Radiance.  

The first in a series of successful "gold box" AD&D games for SSI, you create your party and maneuver it through 1st-perspective dungeons and overhead-view turn-based sequences.
 
http://www.mobygames.com/game/amiga/pool-of-radiance

_________________________ 
CHEATS: 

Duplicate items:
Create a temporary character. Load a saved game and
transfer all the good items to the temp. Remove the temp from
the party. Load the temp back in the party. Transfer the items
to other party members. Drop the temp from the party. Return to
the step where the temp is loaded back in the party and repeat
the other steps as needed.

Automatic victory:
Press [Alt] + X or [Alt] + A
when an enemy is about to move or attack.


Level|Easy|MediumHard

1|LQLGMT|XRSEHKOSOMAS

2|KNIGHT|WYVERN9TROUT

3|JUNGLE|VULCAN8OASIS

4|IXYUSI|UICDRH7GNATS

5|HARASH|TEMPLE6BROWN

6|GOOGLE|SAVIOR5GUNGA

7|FRIEND|RHUDIA4NINER

8|EFREET|QUOHOG3MASAI

9|DRAGON|POOLRD2IOLDD

10|COPPER|OPTAWA1GKKRY

11|BEWARE|NOTNOWZOMBIE

12|AXEIAX|MLSSXSYUFSTA

13|OSOMAS|LQLGMTXRSEHK

14|9TROUT|KNUGHTWYVERN

15|8OASIS|JUNGLEVULCAN

16|7GNATS|IXYUSIUICDRH

17|6BROWN|HARASHTEMPLE

18|5GUNGA|GOOGLESAVIOR

19|4NINER|FRIENDRHUDIA

20|3MASAI|EFREETQUOHOG

21|2IOLCD|DRAGONPOOLRD

22|1GKKRY|COPPEROPTAWA

23|ZOMBIE|BEWARENOTNOW

24|YUFSTA|AXEIAXMLSSXS

25|XRSEHK|OSOMASLQLGMT

26|WYVERN|9TROUTKNIGHT

27|VULCAN|8OASISJUNGLE

28|UICDRH|7GNATSIXYUSI

29|TEMPLE|6BROWNHARASH

30|SAVIOR|5GUNGAGOOGLE

31|RHUDIA|4NINERFRIEND

32|GUOHOG|3MASAIEFREET

33|POOLRD|2IOLCDDRAGON

34|OPTAWA|1GKKRYCOPPER

35|NOTNOW|ZOMBIEBEWARE

36|MLSSXS|YUFSTAAXEIAX
*

*
39a1611e,65ead01c
Pools of Darkness
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Role Playing Game , First Person , Fantasy
Release Year: 1992
Developer: Strategic Simulations, Inc.
Publisher: Strategic Simulations, Inc.
Players: 1 only
Disks: 3
Relationship: is a sequel to Secret Of The Silver Blades
Hardware: OCS, ECS
_________________________
*
Ten years have passed and your party returns to the city where it started, Phlan. The city is thriving, and looks quite idealic.  But a sinister force is lurking deep in the shadows...
 
http://www.mobygames.com/game/amiga/pools-of-darkness
*

*
336c2308,094c4fd6,507B61CF,DDF39716,BCE806B5,5072AD62
Populous
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , Isometric , Managerial
Release Year: 1989
Developer: Bullfrog Productions, Ltd.
Publisher: Electronic Arts, Inc.
Players: 1-2 Players
Disks: 1
Conversions: Acorn Archimedes, Atari ST, Fujitsu FM Towns, NEC PC Engine, NEC PC-98, Nintendo SNES (Super Famicom), PC (DOS), Sega Master System, Sega Mega Drive/Genesis, Sharp X68000
Relationship: Precursor to Populous II: Trials of the Olympian Gods
Hardware: OCS
_________________________
*
You play a god, gaming against other gods in a celestial game of conquest.  To win, you must help your chosen people take over the world and wipe out the vermin who worship that other god.

Each god starts out with a single human, dumped into the middle of the wilderness.  Sometimes there is inhabitable land in sight, sometimes not.  To get win, you must change the landscape, creating flat land for your followers to build on.  The more followers you have you have, the more powerful you will be, so take care of them. Build as fast as you can, because the other god is doing the same.

When you have enough followers, you can make the leader of your people into a hero.  He will then go around the land you have built, literally taking strength from the people into himself, and working his way toward the enemy.  When he gets there, he will engage in holy warfare upon your enemy's people.  He will burn; he will kill.  And he won't stop until they're all dead... or he is.

But you don't have to let your people have all the fun; the god's have other tools as well.  You can drown your enemies one at a time with your land lowering powers.  Submerge their towns in swamps. Raise a volcano in the middle of their best farmland.  Even better, you can flood the land and drain all the people who didn't build on high-ground. 

And when you win, you'll have 500 more worlds to conquer.  A god's play is just never done.
 
http://www.mobygames.com/game/amiga/populous
_________________________ 

Populous: The Promised Lands
Release Year: 1989
___________________________

This Data Disk for Populous adds five new landscape types: Wild West, Silly Land, Block Land, R?volution Fran?aise and Bit Plains. The types can be used to create new maps in Paint Map mode and the disk also has 500 new maps for Conquest mode.
 
http://www.mobygames.com/game/amiga/populous-the-promised-lands

Populous & The Promised Lands
Release Year: 1993
_________________________
A double pack of the original classic God-sim Populous, and the Promised Lands data disk, which adds five new worlds, each with a distinctly different setting to the main game.
 
http://www.mobygames.com/game/amiga/populous-the-promised-lands-

Populous: The Final Frontier
Release Year: 1989
_________________________
Data Disk for Populous. This adds a single new landscape with 500 levels to Populous. The landscape is themed as to be based on another planet. The colonists from Earth follow your god, and the indigenous inhabitants of the planet follow the enemy god. As usual build, multiply and conquer.
 
http://www.mobygames.com/game/amiga/populous-the-final-frontier
_________________________ 
CHEATS: 
	
Level 999: Type killuspal at the title screen.

Hidden monsters: 
Place the maximum of 200 people on the landscape to
force one of the three hidden monsters to appear. 

Easy victory:
Load a conquest game as usual, then click on the game
setup icon. Select "Custom Game" and enter the game
options and set them as desired. Click on "Evil", then
"Two Players", and then cancel your selection. Your
opponent will now be unable to alter the landscape and progress
in the game.
*

*
4868c402,377b4aee,1E415E82,717673A4
Populous II: Trials of the Olympian Gods
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , Isometric , Managerial
Release Year: 1991
Developer: Bullfrog Productions, Ltd.
Publisher: Electronic Arts, Inc.
Players: 1-2 Players
Disks: 1
Conversions: Atari ST, MS-DOS, Sega Megadrive/Genesis
Relationship: Sequel to Populous
Hardware: OCS, ECS
_________________________
*
Populous II continues the "god game" genre pioneered by Bullfrog's classic Populous.  In PII, you're an unproven immortal who must fight your way through an entire pantheon of Greek gods, each with his or her own strategy and attacks, and ultimately enter into a showdown with Zeus himself.

The gameplay mechanics are similar to Populous, but PII features a wider array of spells, digitized sound, and high-resolution graphics to give the spell effects extra punch.  Multiplayer is supported via serial link and dial-up.
 
http://www.mobygames.com/game/amiga/populous-ii-trials-of-the-olympian-gods
_________________________ 
CHEATS:

When the "Choose your Deity" screen appears, enter "ADKIUCMCZNDIFINL" to start the game with maximum power gor in all areas of godly control. Note Amiga Action gives the password as "ADKITAKDVGZLRGWZ". It might also be "ADKIUCKBZNZEFIWX", or "ADKITDMEVQDPXWTN".

To activate lightning, hold down the Left Mouse Button, Press '1' on the keyboard, and release the Mouse Button. Now the lightning remains and your manna won't decrease. Amazing!

If you can use "TREES" in the vegetation section and you have either the "RAIN of FIRE" or the "COLUMN of FIRE" in the fire section, then combining "TREES" and either "FIRE" will enable you to destroy enemy masses. Simply place trees all over the enemy territory, close enough to one another that the burning of one will cause another to ignite and it another, and so on.

Choose the Conquest game you're stuck on and locate the first of the enemies' houses. Note its location on the big map. Quit back to the main menu and chose a Conquest game you have completed and in which you had the rain of fire spell. Go to the location in the game where you noted the house in the game you're stuck in. Cast the rain of fire spell and when it appears, quit back to the main menu again. Again choose the Conquest game you're stuck on, and if you've positioned the rain of fire properly in the prior game, the enemy will be killed.

You may also try "MUSIC" as a special code for different music, and clicking on the writing that encircles the game area for some special effects.
*

*
99c2b66b,98b3cc42,33ec53bd
PowerMonger
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , Isometric , Military
Release Year: 1990
Developer: Bullfrog Productions, Ltd.
Publisher: Electronic Arts, Inc.
Players: 1-2 Players
Conversions: Atari ST, MS-DOS, Sega Megadrive/Genesis
Hardware: OCS, ECS
_________________________
*
Powermonger takes the basic design and concepts of Bullfrog's previous game Populous, and places it in a war context. The game cast the player as a dispossessed warlord plundering his way through 195 territories on the way to world conquest. Several other leaders have the same goal.

The gameworld is now made up of polygons, so the view can be rotated and moved with greater freedom than Populous. Trade, diplomacy, inventions, and scorched earth invasions all play a key role in how the player progressed through the game.  Two-player games via modem links are available on computer versions.
 
http://www.mobygames.com/game/amiga/powermonger
_________________________ 
CHEATS: 

Quick invention:
Instruct your captain to invent an item, then pause game play. Set the game speed to full and wait approximately two minutes. The item will have been invented when game play resumes.

Alternatively, click on the invent option, then click on it again when your mean leave. This may be used to create an instant catapult, but may only be done once per island.

Sheep eating:
Take a single captain to the north section of the map during winter. Leave him at that location and he will eventually shear and eat a sheep.		

_________________________ 
Powermonger: World War 1 Edition (1991) 
Year: 1990

This add-on to Powermonger features 175 new territories to conquer. Gameplay is unchanged from the main game. You settle the land, research new equipment, deal in diplomacy and send your troops to enemy settlements to conquer them. The World War 1 theme shows in the graphics and in designations. The overall game map is that of Europe in 1914, your officers now wear WW1 uniforms, sheep have become deer and weapons are now rifles, bi-planes and tanks.
 
http://www.mobygames.com/game/amiga/powermonger-world-war-1-edition
*

*
6b6d2c59,9d80123a
Prince of Persia
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Screen , Hack & Slash
Release Year: 1990
Developer: Broderbund Software, Inc.
Publisher: Domark Software, Inc.
Players: 1 only
Disks: 1
Conversions: 3DO, Amstrad CPC, Apple II/IIGS, Apple Macintosh, Atari ST, Fujitsu FM Towns, Miles Gordon, SAM Coup?, NEC PC Engine CD, NEC PC-98, Nintendo Game Boy, Nintendo Game Boy Color, Nintendo NES (Famicom), Nintendo SNES (Super Famicom), PC (DOS), Sega Game Gear, Sega Master System, Sega Mega Drive/Genesis, Sega Mega-CD/Sega CD, Sharp X68000, Sinclair ZX Spectrum
Hardware: OCS, ECS
_________________________
*
Based on 1989 Broderbund Apple II release.

TRIVIA - Designer Jordan Mechner first used PRINCE OF PERSIA'S rotoscoping animation technique in the 8-bit beat-em-up, KARATEKA.

http://hol.abime.net/1150

The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out Jaffar's guards, find your way through the Sultan's palace and defeat Jaffar himself. Now go, you've got 60 minutes!

Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must avoid deadly traps, solve some simple puzzles and engage in sword fights with the guards. The player has an infinite amount of lives, but has to restart at the beginning of a level each time he dies, and must complete the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of your character.

The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original.
 
http://www.mobygames.com/game/amiga/prince-of-persia
_________________________ 
CHEATS: 

Effect|Code

Kill guard|[Shift] + K

More time|[Shift] + [Plus]

Levitate when falling|[Shift] + W

Full strength|[Shift] + T

Level skip	|[Caps Lock] + L
*

*
4719c9eb,c0cec943,4A3DCF3E,1A1CF7CF,13A6961F
Project-X
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Side-Scrolling , Sci-Fi
Release Year: 1992
Developer: Team17 Software Limited
Publisher: Team17 Software Limited
Players: 1-2 Players
Disks: 4
Conversions: PC (DOS),  Sega Saturn, Sony PlayStation
Relationship: has an updated version: Project-X (Revised Edition)
Hardware: OCS, ECS
_________________________
*
Six levels of horizontally-scrolling shooting await in this R-Type style action game. The attack waves vary in style, with some attacking you from quite fiendish angles.

These give off blue power-up tokens, which are used towards selecting one of many weapons. There are 4 front-firing options (guns, plasma, magma and laser-beams - guns can be built up quickly but lack top-end power compared to the others) as well as speed-up (only requires one token), side-shot, up to 3 homing missiles, build (a quick super-destructive blast that only functions when you aren't using auto-fire) and stealth (a period of invulnerability).

Each level has a very different setting, and an end-of-level boss to defeat. The chance to resume from the level you died at is offered up to level 3.

Unusually, the game has an option to emulate an auto-fire function using software (this makes it one of the few Amiga shoot 'em ups you can hope to get as far through on an emulator on keyboard as on joystick on the real thing).
 
http://www.mobygames.com/game/amiga/project-x

Game design by Andreas Tadic (Megaman/Phenomena) and Rico Holmes. Main coding by Andreas Tadic; additional coding by Stefan Boberg. Music and sound FX by Allister Brimble (The Demon); additional music by Bj?rn Lynne (Dr. Awesome/Crusaders); and speech effects by Chris Brimble. Disk format/code by Rob Northen.

Customer feedback regarding the high difficulty of the game (particularly level 2) resulted in Team 17 addressing this problem by releasing the slightly enhanced PROJECT X (REVISED EDITION) on budget.

http://hol.abime.net/1164
_________________________ 
CHEATS: 

If you fly into the first end of level baddie when its jaws opens
up, avoiding its fire and being careful not to touch it, you will
be presented with a version of Space Invaders.  Complete one wave
and you will be given three extra lives and be thrown back into the
fray.
_________________________ 
Title: Project-X Special Edition 93
Year: 1993
Disks: 3

Game design by Andreas Tadic (Megaman/Phenomena) and Rico Holmes. Main coding by Andreas Tadic; additional coding by Stefan Boberg. Music and sound FX by Allister Brimble (The Demon); additional music by Bj?rn Lynne (Dr. Awesome/Crusaders); and speech effects by Chris Brimble. Disk format/code by Rob Northen. 

This game is a slightly enhanced version of PROJECT X, which Team 17 released at a budget price. Release of this enhanced version was mostly prompted by customer feedback that the difficulty level of the original (particularly level 2) was too high. Enhancements include:

- Inclusion of a rookie mode allowing players making easier to progress to later levels
- Beginning the game with a better ship
- Shortened levels
- Removal of some extremely difficult passages of play from game levels
- Reducing the amount of disk swapping by fitting the game on 3 disks instead of the original's 4 disks

http://hol.abime.net/1166
_________________________ 
CHEATS: 

During play hold down the right mouse button, press 'ESC', and quickly press 'RETURN' to skip levels.  Do not let up on the right mouse button until you have pressed both keys.
*

*
3bf3afd0,5c56ee2f
Projectyle
Platform: Amiga
Media: Floppy
Controller: Joystick-Mouse-Keyboard
Genre: Sports , Top Down , Sci-Fi
Release Year: 1990
Developer: Eldritch the Cat Ltd
Publisher: Electronic Arts, Inc.
Players: 1 or 3, Simultaneous
Conversions: Atari ST
Hardware: OCS
_________________________
*
Projectyle is a single or multiplayer (1 to 3 players) hockey-type sports game of the future. It features smooth-scrolling, frantic action, colorful graphics and digital music.

A total of five goal rooms, arranged in the shape of a cross, are connected with tunnels. The camera smoothly follows the puck/ball (the "projectyle") and scrolls to the adjacent rooms when entering one of the connecting tunnels. Each player, whether computer-controlled or not, has a room in which his own goal is located (their "defense" zone.) A fourth room -- the Frantic Zone -- contains a goalmouth for each player, while the central room, where action begins, allows access to the four other rooms.

The object of the game is for each player to protect their own goal while trying to bring the puck/ball into the other players' rooms to score a goal. Bonuses appear randomly in the rooms, allowing the player who passes on them to gain some benefits, such as freezing the other players for a few seconds, gaining extra stamina, or sealing exits.

The game supports up to 3 player simultaneous quick action single game play, and can support up to 8 players in leagues of varying lengths.  League/tournament play supports player/team management, including training, injuries and position reassignment.
 
http://www.mobygames.com/game/amiga/projectyle
_________________________ 
CHEATS: 

Use your scanner to pick up off-screen freeze capsules. In your own zone, hang around the goal mouth until someone takes a shot.  This should give you a chance to get the ball straight into the tunnel in the shortest possible time, while decreasing the risk of conceeding goals.
*

*
eb89e0dd,290e9f6b
Pushover
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Puzzle , Multi-Screen , Comical
Release Year: 1992
Developer: Red Rat Software Ltd
Publisher: Ocean Software Ltd.
Players: 1 Only
Conversions: Atari ST, Nintendo SNES (Super Famicom), PC (DOS)
Relationship: is a prequel to One Step Beyond
Hardware: OCS, ECS
_________________________
*
You're playing a small ant that is willing to help a friend in rather inconvenient situation. Apparently, your friend, doggie, likes to eat cookies that has his picture on their box, and he got himself so carried away that he lost the balance, and a bag of cookies fell deep down into an ant-hill. Now, you're goin' in, in a mission of solving puzzles, and retrieving the cookies for your friend.

Now, this ant-hill is a bit different from the ones you saw, and especially from the one you live in. It's path is filled up with boulders, and all the gates, and you must travel the quest to find the cookies. After each different place inside, you'll fins a small bag of cookie, and bring it back to your friend doggie.

The main quest consists of you carrying your-size boulders, and placing them in a well imagined line, so when you push the exact one, all must fall, and the one that marks the end must fall the last, or the door will stay shut permanently. Beside we know that ants are very easy, and can live almost every fall, you cannot practice that, so if you jusp from a little bit too high position, don't expect much, but to retry the level.

Every block, or boulder in a game has a different markings. Like for example, the yellow ones are bricks you can push, and they will just as easily fall, and push, or not, the brick in front of it. The red ones will do the opposite, you cannot push them, and if the yellow, or any other brick hits it, it'll continue falling back to the other side. Some bricks explode when you push them, or other brick hits them, and that way they leave the hole, so your brick can continue spining, or yet again, not. Some spin without stop, 'til they hit some other brick that can fall, some replaces the spaces, like building a bridge on that place, some go high and when hit the top, they stick to it, and push, or not, the brick in front of them. Anyway, that's the game basics.

Each level gives you the new code/password, so you can continue from the position where you ended each time you type that code. Perspective of your ant is like in any other platform game, and you control it with arrow keys, or joystick. But beware, the time is clicking, so you'll have to solve each level in a hurry.
 
http://www.mobygames.com/game/amiga/pushover

_________________________ 
CHEATS: 

      LEVEL CODES

      02-"01536"      27-"11270"      52-"23582"      77-"21247"
      03-"01024"      28-"09222"      53-"24094"      78-"20735"
      04-"03072"      29-"09734"      54-"23070"      79-"28927"
      05-"03584"      30-"08718"      55-"22558"      80-"29439"
      06-"02560"      31-"08206"      56-"18494"      81-"30463"
      07-"02048"      32-"24590"      57-"19006"      82-"29951"
      08-"06144"      33-"25102"      58-"20030"      83-"31999"
      09-"06656"      34-"26126"      59-"19518"      84-"32511"
      10-"07680"      35-"25614"      60-"17470"      85-"31487"
      11-"07168"      36-"27662"      61-"17982"      86-"30975"
      12-"05122"      37-"28174"      62-"16958"      87-"26879"
      13-"05634"      38-"27150"      63-"16510"      88-"27647"
      14-"04610"      39-"26638"      64-"16511"      89-"28671"
      15-"04098"      40-"30734"      65-"17023"      90-"28159"
      16-"12290"      41-"31246"      66-"18047"      91-"26111"
      17-"12802"      42-"32270"      67-"17535"      92-"26623"
      18-"13826"      43-"31758"      68-"19583"      93-"25599"
      19-"13314"      44-"29726"      69-"20095"      94-"25087"
      20-"15362"      45-"30238"      70-"19071"      95-"08703"
      21-"15878"      46-"29214"      71-"18559"      96-"09215"
      22-"14854"      47-"28702"      72-"22655"      97-"10239"
      23-"14342"      48-"20510"      73-"23167"      98-"09727"
      24-"10246"      49-"21022"      74-"24191"      99-"44543"
      25-"10758"      50-"22046"      75-"23679"
      26-"11782"      51-"21534"      76-"21631"
*

*
b7cfa53f,1b659da8
Putty
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Comical
Release Year: 1992
Developer: System 3 Software, Ltd.
Publisher: System 3 Software, Ltd.
Players: 1 Player
Alternate Title: Super Putty, Silly Putty
Disks: 3
Relationship: Also available for CD32
Hardware: OCS, ECS
_________________________
*
Putty is a platform game where the lead character is... a blob of putty. He has been expelled from Putty Moon by Dazzledaze the wizard and his assistant Dweezil the Cat. Your job is to lead the character round the platform levels making use of his special abilities to rescue and destroy.

When moving, Putty has a natural bounce, and his eyes are loosely attached, moving after his body after falls (as a visual effect). He has many moves available - he can stretch himself to traverse larger gaps between (or move up/down) platforms, unleash a long-range punch, explode (which works like a smart bomb, clearing the screen of enemies) or flatten himself into a puddle on the floor (to absorb anything that walks over him).
 
http://www.mobygames.com/game/amiga/putty
_________________________ 
CHEATS: 

Type headlikeahole and press [Keypad Enter] at the high score screen after a game is over to enable cheat mode with unlimited lives. Note: A high score is not required.
Press [F1] to [F10] to advance to the corresponding level. Hold [Shift] or [Ctrl] while pressing those keys to advance to higher levels.
*

*
617eb8e6,f64f6561
Puzznic
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Puzzle , Multi-Screen , Comical
Release Year: 1990
Developer: Taito Corporation
Publisher: Ocean Software Ltd.
Players: 1 or 2
Conversions: Amstrad CPC, Apple IIGS, Arcade, Atari ST, Commodore C64, Fujitsu FM Towns, NEC PC Engine, Nintendo NES (Famicom), Sharp X68000
Relationship: has a clone: Zeus: The Game
Hardware: OCS, ECS
_________________________
*
The challenge in each level of Puzznic is to maneuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy.

There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with 2 others, and immediately removing all 3. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example)

The game structure is slightly unusual, as after you complete each batch of four levels you get a choice of 2 sets of levels - you are progressing through an expanding matrix of levels, which means there are 2 sets on level 2, 3 on level 3, 4 on level 4, and so on. This means that there are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time, or by making a poor move and leaving an impossible position) loses one of your 3 lives.
 
http://www.mobygames.com/game/amiga/puzznic

The Apple IIGS version was never released, but a beta version exists.

http://hol.abime.net/1182
_________________________ 
CHEATS: 

When playing the game, press the space bar to bring up the retry screen, but don't release the space bar.  All the time that it is held down the game will be paused and you can work out what to do without having to rush.
*

*
b97af084,0326eb61
Quest for the Time-Bird, The
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Fantasy
Release Year: 1989
Developer: Infogrames Europe SA
Publisher: Infogrames Europe SA
Players: 1 Only
Disks: 2
Conversions: Atari ST
Hardware: OCS
_________________________
*
Based on the graphic novel of the same name, this computer game Quest for the Time-Bird is a marvellous saga whose principal ingredients are action, danger, suspense, fantasy and magic.

You have nine days to complete your quest by exploring this vast unknown world of wizards and spells with Roxanna, daughter of Mara the witch and Bragon, a retired knight who once again goes back into life of danger, all for the great Quest of the Time-Bird!
 
http://www.mobygames.com/game/amiga/quest-for-the-time-bird
*

*
c818b0b1,0adb6cfe
Qwak
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Screen , Comical
Release Year: 1993
Developer: Team17 Software Limited
Publisher: Team17 Software Limited
Players: 1 or 2, Simultaneous
Disks: 1
Conversions: Nintendo Game Boy Advance
Hardware: OCS, ECS
_________________________
*
In this game, you play a duck and the object of the game is to get the highest score without losing all your lives. This can be achieved by getting all the fruit and gems in the level, or killing off enemies. There are 80 levels to complete and once you complete all of them, the levels are repeated. 

You exit each level by collecting all the gold keys then entering through the door that opens. You have a certain amount of time to complete the level before spikes fall down the level. There are eight areas, all consisting of ten levels. At the end of each area, there is a guardian waiting for you, and again, you have a certain amount of time to defeat them.

You kill enemies by throwing orange-colored eggs at them, and in the earlier levels, they go down in one or two shots, but in later levels, you'll find out that all of them take more than two shots to bring down, so your orange balls would be useless here. The solution is to get a special power-up that will give you chocolate eggs.

Besides gold keys, you can also collect silver keys. This lets you unlock a gate, giving you access to more shots or power-ups. There are also booby traps in the level, such as spikes, and some parts of a level are blocked off by spikes. Get a mushroom and they turn into flowers that you can pick up. Beware, getting another mushroom will make them turn into spikes again. 

Apart from the normal levels, there are challenges where you have to complete a level and get all the fruit as you can under a 20-second time limit. Depending on gameplay, there are  also tricks where the last key you have to get flies away and you have to catch it. Other tricks include turning on the lights to see enemies, and running away from the "happy ghost". You'll receive bonus points at the end of the level if you manage to collect every gem in the level.

Qwak can be played as either a one or two player game. The game was released at budget price, and later on a CD double pack with Alien Breed '92.
 
http://www.mobygames.com/game/amiga/qwak
_________________________
CHEAT:

Continue game play:
After losing the last life in a one player game, plug the Joystick into the mouse port and press Fire. The game will resume on the last level played.
*

*
026714a1,d72277e5
Railroad Tycoon
Platform: Amiga
Media: Floppy
Controller: Mouse/Keyboard
Genre: Strategy , Top Down , Managerial
Release Year: 1990
Developer: MPS Labs
Publisher: MicroProse Software
Players: 1 only
Disks: 2
Conversions: Atari ST, MS-DOS
Hardware: OCS, ECS
_________________________
*
Railroad Tycoon allows you to build and run your own railroad company. Play against three computer opponents in either the northeastern United States in 1830, the western United States in 1866, 1828 England, or in 1900 Europe. A choice of four levels of difficulty and three reality levels give you the options for how challenging to make the game.

Starting with $1,000,000, build stations, railroad tracks, and trains. Give each train a route and cargo assignment to start generating income. As time passes, new train engines are invented, giving you the opportunity to replace your old ones.

Starting a rate war at a computer-controlled train station may cause you to take over the station. Purchasing more than half of a computer opponent's stock gives you control of its railroad. Be careful, because the computer can do the same to you.

http://www.allgame.com/
_________________________
CHEAT:

Extra money:
Hold [Shift] + Y to add to your money total. Note: Do not go over $32,000,000. 
$500,000:
Press [Shift] + 4 at the top layer of maps. Note: This can only be enabled from the main continent screen.
*

*
c241a6a9,f5cf5c20,f9e21657
Rainbow Islands
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Vertical , Comical
Release Year: 1990
Developer: Graftgold Ltd.
Publisher: Ocean Software Ltd.
Players: 1 or 2, Simultaneous
Disks: 1
Conversions: Arcade, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC, Mobile, Sega Master System
Relationship: Sequel to Bubble Bobble, Based on 1987 Taito coin-op.
Hardware: OCS
_________________________
*
Based on 1987 Taito coin-op. Sequel to BUBBLE BOBBLE; followed by PARASOL STARS. The first Amiga game from Graftgold.

Missing three levels from the coin-op version. US version is upgraded with Player One and Player Two with different colors (like the arcade version).

http://hol.abime.net/1191

Sequel to Bubble Bobble, Rainbow Islands sees Bub and Bob (in 2 player mode), who are now curiously small boys rather than dinosaurs, attempting to rid the Rainbow Islands of bad guys.

Using the power to cast rainbows, trapping anything underneath, the boys must ascend vertically 4 levels each island, with a big, bad boss at the end of each.

By trapping beasts under your rainbows, then jumping on them to break them you can collect seven different colored gems, and there are also power-ups for extra speed and rainbows.
 
http://www.mobygames.com/game/amiga/rainbow-islands
_________________________
CHEATS:

Enter one of the following codes at the title screen while the rainbow is changing colors to activate the corresponding cheat function. Note: Only one code may be enabled at one time. A large version of the item selected will appear to confirm correct code entry.


Effect                                      Code 
Permanent fast shoes                        blrbjsbj  
Permanent double rainbows                   rjsbjsbr  
Permanent fast rainbowssss                  llrrs  
Reveal hint A                               bjbjbjrs  
Reveal hint B                               ljlslbls  
Continue after island five                  lbsjrljl  
All hidden food become money bags           rrllbbjs  
Continue after island five with money bags  rrrrsbsj 
100 million counter                         srbjslsb  



Note: After entering a code, click for an addition credit and an icon will appear in the lower left corner of the starting screen. This bonus is now in effect throughout the game, however the code must be re-entered after all credits are used. 


--------------------------------------------------------------------------------
Unlimited lives:
Select three credits, then hold Q + W + E + R + T + Y and Fire. 

Create any color gem:
The screen is split into several vertical zones that determine the gem color that will be created. Estimate where a dead opponent will fall to create the color of your choice.
*

*
76bf6cbc,915d653c
Rampart
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , Top Down , Historical
Release Year: 1992
Developer: Tengen Inc.
Publisher: Domark Software, Inc.
Players: 1 or 2, Simultaneous
Disks: 1
Conversions: Arcade, Atari ST, Commodore 64, MS-DOS, Sega Master System, Zx Spectrum
Hardware: OCS,ECS
_________________________
*
Tetris meets shoot-'em-up, Rampart was originally a one or two-player arcade game combining strategy and artillery action. Build your castle from Tetris-style pieces, place your cannons, bombard the enemy, try to repair, do it all over again. Later arcade revisions incorporated 3-player,  and the PC conversion does as well, making it a faithful, entertaining classic for multiple players on the same PC.
 
http://www.mobygames.com/game/amiga/rampart
*

*
6cf3b258,0cad6a4f
Rick Dangerous
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Screen , Comical
Release Year: 1989
Developer: Core
Publisher: Firebird
Players: 1
Disks: 1
Conversions: Atari ST, Commodore 64, MS-DOS, Amstrad CPC, MSX, ZX Spectrum
Relationship: Is a prequel to Rick Dangerous II
Hardware: OCS
_________________________
*
You play Rick Dangerous, an Indiana Jones type who's on a quest to find the lost Coolu Amazon tribe.  However, his plane crashes in the middle of a bunch of crazed Coolus. Hopefully he's up to the challenge of escaping. If he is, he will find himself in the pyramid of Egypt with no easy way past leaders and their minions, and then engulfed in a web of traps in a Nazi base.

Rick Dangerous is a platform game across over 100 screens, in which Rick has his gun in one hand, and dynamite sticks in another. You must take a methodical approach to clearing each screen, as there are traps in place which will need memorizing and preempting where possible. Use the dynamite wisely, for enemies you can't get into the purely-horizontal range of your gun.
 
http://www.mobygames.com/game/amiga/rick-dangerous

After MicroProse's purchase of Telecomsoft in May 1989, a slightly enhanced version of RICK DANGEROUS was published on the MicroStyle label and allowed the player to choose any of the game's 4 levels. The original Firebird release did not give the player any choice whatsoever of levels.

The original release contained a black and white game poster as well as a RICK DANGEROUS comic strip that was illustrated by Ian Gibson of 2000AD's Robo Hunter fame (see Miscshot scans). 

The U.S. release was distributed by Medalist International.

Interesting information and trivia about the game can be found on game author Simon Phipps' website.

The enhanced version of RICK DANGEROUS was re-released. It is No. 11 in the series of dual format (PC/Amiga) Kixx budget releases. The disk uses a special tri-format system that can support Amiga, PC and Atari ST disk formats simultaneously.

http://hol.abime.net/1235
_________________________
CHEATS:

Continue game play:
Type pooky at the high score screen to continue from the last level played in the previous game.
*

*
1be26272,951801fd,c903ee01
Rick Dangerous 2
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Screen , Comical
Release Year: 1990
Developer: Core Design Ltd.
Publisher: MicroStyle
Players: 1 Only
Disks: 1
Conversions: Atari ST, Commodore 64, MS-DOS, Amstrad CPC, ZX Spectrum
Relationship: has a set of exclusive levels: Rick Dangerous II? - is a sequel to Rick Dangerous
Hardware: OCS
_________________________
*
Your role as Rick Dangerous demands that you stop the Fat Guy and his evil plans to help an alien race take over control of our world. The journey takes in Hyde Park, Ice Caverns, Forest and Atomic Mines. He must solve positional puzzles and memorise the locations of laser bolts and booby traps, as well as avoiding enemies including robots, penguins and nomads. As in the first game, a fifth level is unlocked after you complete the four standard levels.

Rick can climb ladders and crawl through tight spaces. He is equipped with a laser gun and six little bombs, but can also punch with some effect. The controls are very easy to understand: pressing fire+up shoots the gun, pressing fire+down places a bomb, pressing fire+bottom-left/bottom-right makes Rick slide a bomb along the floor in the specified direction.
 
http://www.mobygames.com/game/amiga/rick-dangerous-2

Lots of information about the game can be found on game author Simon Phipps' website.

The Kixx re-release is No. 12 in the series of dual format (PC/Amiga) Kixx budget releases. The disk uses a special tri-format system that can support Amiga, PC and Atari ST disk formats simultaneously.

http://hol.abime.net/1236
_________________________
CHEATS:

Level select options:
Enter POOKY as a name at the high score screen. Restart the game and use the Joystick to choose a long or short game at the level selection screen.

Unlimited lives:
Type burn in hell at the title screen.   Alternately, enter JE VEUX VIVRE as a name at the high score screen, then play another game.

_________________________ 
Title: Rick Dangerous II.5
Year: 1991
Licence: Coverdisk

Is a set of exclusive levels for Rick Dangerous II. Special coverdisk demo of Rick Dangerous II which features a level not in the full game. The coverdisk was on issue 28 (Jan 1991) of The One. The magazine refers to the demo as 'Rick Dangerous Two and a Bit'.
*

*
4e647b04,54610b5a,f425ca5a,4d681374
Roadkill
Platform: Amiga
Media: Floppy,CD
Controller: Joystick
Genre: Racing , Top Down , Cars
Release Year: 1995
Developer: Vision
Publisher: Acid Software
Players: 1 Only
Disks: 3
Relationship: Also available for CD32
Hardware: AGA
_________________________
*
Set in the future, Roadkill is a racing game featuring all manner of gruesome additions. There are 9 computer opponents in each race, and you must finish in the top 3 every time. Rockets and homing missiles can be collected so as to shoot the rival cars out. The tracks feature inbuilt hazards and treacherous shortcuts

Money is a big factor in all of this - the higher you finish in a race, the more you get; it can be collected during the race; each car you destroy gives you more money than the previous one, as you go for the Jackpot and then the Super Jackpot.
_________________________
CHEATS:

Here's how to reap big rewards. This technique is reputed to work for some but not all levels. When you are entering a ten character password (e.g. "LQPONTULRI", which grants entry to the second level), exchange the sixth and seventh letters. Doing so will gain big bucks for you when you complete the level.

Level codes:
LQPONTQNJO
LQPONRHCNM
LQPONUPQCK
LQPONTMBCH
*

*
56815ce3,8ff02a32,AE03C757
RoboCop
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Side-Scrolling , Sci-Fi
Release Year: 1989
Developer: Ocean
Publisher: Ocean
Players: 1 Only
Disks: 1
Conversions: Atari ST, Commodore 64, MS-DOS, Amstrad CPC, MSX, ZX Spectrum
Relationship: Precursor to RoboCop 2
Hardware: OCS
_________________________
*
Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town...

Based on the 1987 movie of the same name, RoboCop allows the player to control RoboCop. The majority of the game is a side scroller. RoboCop can punch unarmed citizens and shoot armed citizens. He can move left, right and duck but can not jump. Different weapons can be picked up from enemies, and power-ups to restore health and/or energy. Following levels, RoboCop will have to match a criminal's face to the proper mugshot and engage in a first-person shooting bonus round.
 
http://www.mobygames.com/game/amiga/robocop
_________________________
CHEATS:

Invincibility:
Pause game play and type best kept secret. The
border will flash to confirm correct code entry.

Regain energy:
Pause game play, then hold [Shift] and type
alex murphy.  Hold The Left Mouse Button to regain
energy.
*

*
49495b2a,4381a4ac
RoboCop 3
Platform: Amiga
Media: Floppy
Controller: Mouse/Joystick
Genre: Action-Adventure , 3D , Sci-Fi
Release Year: 1992
Developer: Digital Image Design Ltd.
Publisher: Ocean Software Ltd.
Players: 1 only
Alternate Title: RoboCop 3D, RoboCop Redux
Disks: 3
Conversions: Atari ST
Relationship: Sequel to RoboCop 2
Hardware: OCS,ECS
_________________________
*
F29 Retaliator authors DID developed this particular use of the Robocop license, and produced something different from most film licenses. While it featured a succession of levels based around sections of the movie, these were highly varied and presented in polygon 3D graphics. These can be played in any order in the Arcade mode, or in planned sequence in the Movie Adventure mode, which follows the film's plot of Japanese investors wishing to replace Robocop with their Robot Ninja designs, and thus expecting him to prove himself as superior.

The first task is a car chase resembling Chase HQ, in which a mazey section of road must be followed efficiently. There are several first-person 3D shooing sections,. in which you must use a target to shoot down punks and invaders, without harming civilians. Robocop also takes to the skies in a simulation of his new Gyropack flying device. Also, he must do battle with his intended replacement in a fixed-perspective beat 'em up section.
 
http://www.mobygames.com/game/amiga/robocop-3
_________________________
CHEATS:

Level skip:
Hold [Shift] and type the didy men. Press [Esc] to advance to the next level. 
Cheat mode:
Press [Right Shift] and type my friend bill during game play in the "jet pack" level. A limerick will appear to confirm correct code entry.
*

*
86c28822,02c92c6c
Rock 'n Roll
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Maze , Multi-Directional , Comical
Release Year: 1989
Developer: Rainbow Arts
Publisher: Rainbow Arts
Players: 1 Only
Disks: 1
Conversions: Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC
Hardware: OCS
_________________________
*
Rock 'n Roll is a real-time puzzle game.

You know, there's this ball, and it's stuck in a labyrinth for no apparent reason. Never mind -- let's just help him out, okay?
You control the friendly, spotted ball with the cursor keys. It'll gain speed as it goes, bounce off when it hits obstacles, loose energy when it's caught in traps, die when it falls off the platform. The 32 levels through which you've got to guide the ball are full of traps: laser barriers, ramps, tubes, breakable tiles etc. Colored keys will open doors, switches create (or destroy!) helpful items. These include picks to repair floor tiles, parachutes to prevent you from falling off and bombs to destroy walls. Items have to be bought with coins that are found all over the level. 
The inertia of the ball has a very realistic feel to it, making the control intuitive and relatively easy. Not so easy, however, is the design of the (huge) levels; to finish Rock 'n Roll, you need skill as well as patience. You got the balls?
 
http://www.mobygames.com/game/amiga/rock-n-roll
_________________________
CHEATS:

Level select:
Enter RAINBOW ARTS as a name. The screen will
turn gray to confirm correct code entry. Type in a six digit number,
created by selecting a two digit level number, followed by four
numbers that when added equals the level number, and two digits
that correspond to the level number in reverse order. Example:
To play level 16, type 16444461. Then, locate the hold
on level 1 that is surrounded by three left pointing arrows. Jump
down the hole and press the Left Mouse Button to jump to
the selected level. 

Sound track:
Enter COUNTRY as a name.
*

*
44cabb13,67d04572,f7679a9d
Rocket Ranger
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Action-Adventure , Multi-Screen , Historical
Release Year: 1988
Developer: Cinemaware
Publisher: Mirrorsoft Ltd.
Players: 1 only
Disks: 2
Conversions: Apple IIGS, Atari ST, Commodore C64, Fujitsu FM Towns, Nintendo NES (Famicom), PC (DOS), Tandy PC/IBM PCjr
Hardware: OCS
_________________________
*
In the 1940s, the Nazis built a base on the moon and plan to use a mysterious substance called Lunarium to reduce people's intelligence. However, in the 21st Century time travel has been mastered, as have jet-propulsion backpacks, plus some cataclysmic weaponry and advanced code-breaking equipment. Thus, you are sent back in time to change the result of the war using this technology to find their five rocket factories and destroy the moon base.

The game fits the Cinemaware template closely, with a string of action sequences linked by cinematic animation sequences to set the scene. There's also a strategic element, as you move your spies around to gain information and avoid detection, and decide how much Lunarium to use at each stage of the game. Action sequences include hand-to-hand combat with a Nazi guard, and flying through the air shooting either hordes of enemy planes or the Zeppelin itself.
 
http://www.mobygames.com/game/amiga/rocket-ranger

1] Winner of the 1988 award for "Arcade Adventure of the Year" in COMMODORE MAGAZINE.
[2] Disks are not copy-protected.
[3] The German release is in English, but is censored and replaces the Nazi plot with one of an alien invasion.
[4] Unlike the other releases, the French retail release only published in France by Ubi Soft is extremely hard to find, and thus deserves 4 stars in rating.

http://hol.abime.net/1269
_________________________ 
CHEATS: 
Rescue the professor as this slows down the nazis, they can't use him to increase their efficiency.  You will waste valuable time unless you rescue him from the zeppelin while he is over the atlantic shooting the gunner in the gondola is tricky, the best method being shoot below the gunner and move left and right until you are on target.  Gradually move up until you hit the gondola. When you hit it there is a flash, stop firing and after a few seconds you'll be inside the gondola.

Find the supply of lunarium before the fort knox supply runs out, so infiltrate the nazi base which recieves lunarium from the moon. It is in south america or africa, once infiltrated, your agent there will cary on sending you lunarium throughout the game.  You will have to storm the nazi base first.
_________________________
WHDLoad Version:

- TAB key allows on-screen codes display
*

*
0e46966d,444f15b9
Rodland
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Screen , Comical
Release Year: 1991
Developer: Sales Curve, The
Publisher: Storm
Players: 1 or 2, Simultaneous
Disks: 1
Conversions: Arcade, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC
Relationship: Based on 1990 Jaleco coin-op.
Hardware: OCS, ECS
_________________________
*
Taking a rather literal view of the term 'slap-stick humour', Rodland features two fairies called Tam and Rit, whose mission is to rescue their mum who's been captured and taken to a castle. 

There are 40 screens to clear, all full of baddies, who are disposed of by grabbing them with a stick, and flipping them from side to side to inflict damage. The hits needn't all be inflicted at the same time, as it's possible to release them to move them out of the way.

When killed, each bad guy releases some kind of extra, ranging from points bonuses to various devices which can be used to kill other enemies.

Each level also contains a certain amount of fruit. If you can collect all of this (with some bad guys still alive - you move on immediately once they're gone) you enter a bonus game, in which each enemy's death results in one of the letters E,X,T,R and A being released - collect them all for an invaluable extra life.
 
http://www.mobygames.com/game/amiga/rodland
_________________________
CHEATS:

Press P to pause game play and press [Help] five times to enable cheat mode with unlimited lives. A small heart will appear on the status screen after game play is resumed to confirm correct code entry. Press [Space] to advance to the next scene.
*

*
335486f4,35d1606a
Ruff 'n' Tumble
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Multi-Directional , Sci-Fi
Release Year: 1994
Developer: Wunderkind
Publisher: Renegade Software
Players: 1 Only
Disks: 2
Hardware: OCS,ECS
_________________________
*
Ruff Rogers has lost his marbles - in the literal sense of the small round balls used to play a game on drains. He's been armed with a gun to retrieve them from 16 levels of side-scrolling platform shooting.

The gun you start with isn't especially powerful, but various machine guns and flamethrowers can be collected, which make much lighter work of the enemies. Your character can jump and duck responsively, and fire at all angles.

There are 3 different colours of marbles, which a quota to recover from each level. Collecting enough of each particular colour sees all similar ones turned to coins, which can go towards extra lives and points bonuses. Switches are built into the levels; these act as restart points.
 
http://www.mobygames.com/game/amiga/ruff-n-tumble
__________________________
CHEATS:

Unlimited lives:
Enter 6717 as a password. 

Level Password  
2 6581  
3 3178  
4 8392  
End 7339
*

*
97195d34,9da010d2,48019ed2
S.W.I.V.
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Vertical , Military
Release Year: 1991
Developer: Random Access, Sales Curve Ltd., The
Publisher: Storm
Players: 1 or 2, Simultaneous
Disks: 1
Conversions: Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC
Relationship: Sequel to Silk Worm
Hardware: OCS,ECS
_________________________
*
SWIV was an original vertical scrolling shooter that was an unofficial follow-up to Sales Curve's hit conversion of the side scroller Tecmo arcade game Silkworm.

One player controlled a helicopter and the other a jeep, with the jeep transforming into a boat when the vehicles passed over water. As well as a host of blaster fodder the game also included a mid-level enemy inspired by the "Goose" enemy from the earlier title Silkworm. Pieces of this enemy would fly onto the screen and assemble into one vehicle before commencing to fire at the players' vehicles. When destroyed the "goose" would drop power-ups.
 
http://www.mobygames.com/game/amiga/swiv
_________________________
CHEATS:

Cheat mode:
Pause game play and type NCC-1701 (case-sensitive), then press [Enter] to enable cheat mode with unlimited lives. The screen will flash blue to confirm correct code entry. Press [F1] through [F6] for weapon selection.
*

*
6c49613f,2c25d6d4
Sabre Team
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , Isometric , Military
Release Year: 1992
Developer: Krisalis Software Ltd.
Publisher: Krisalis Software Ltd.
Players: 1 Only
Disks: 2
Conversions: Atari ST, MS-DOS
Relationship: Also available for CD32
Hardware: OCS,ECS
_________________________
*
A Sabre Team is a squad of four elite soldiers charged with some of the toughest hostage-rescue, building-storming and the like that Western forces have ever attempted. In this turn-based strategic simulation you must choose a team of four of these from the 8 available, and take them to victory in five increasingly tough missions. Even before you get into the main gameplay, there is a lot of strategy involved in choosing weaponry, as they make different amounts of noise when used (reducing the stealth potential) and their ammunition is of varying weight.

In each turn you have limited action points per soldier, which must be used for all movement, firing and reloading moves. The maps are viewed isometrically, with a compass used to indicate the directions of movement, and where the incoming fire emanated from.

http://www.mobygames.com/game/sabre-team
________________________
CHEATS:

Cheat mode:
Choose any mission and four characters. Equip, then deploy the characters. Click on the blueprint icon on the main menu. Refer to the faces of the four men as numbered from 1 to 4 from top to bottom. Select each character in the following order, then click on the top left arrow to return to the game: 3, 4, 1, 2, 2, 4, 1, 3. The game will resume with unlimited action moves for each player. Press 1 to 5 to advance to the corresponding level. Note: This process must be repeated when a level is skipped or completed.
*

*
20df2b8f,48516f4c
Secret of Monkey Island, The
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Comedy
Release Year: 1991
Developer: Lucasfilm Games LLC
Publisher: U.S. Gold Ltd.
Players: 1 Player
Disks: 4
Conversions: Atari-ST, MS-DOS, Sega Megadrive/Genesis
Relationship: Precursor to Monkey Island 2: LeChuck's Revenge
Hardware: OCS, ECS
_________________________
*
Deep in the Caribbean lies Melee Island, ruled by the beautiful governor Elaine Marley. The cruel pirate LeChuck is deeply in love with her - so deeply that he refuses to accept his own death! As a ghost, he dwells with his undead crew somewhere near the mysterious Monkey Island. You are Guybrush Threepwood, a young man whose only wish is to become a real pirate. At the Scumm Bar you meet three pirates who tell you'll have to complete three difficult tasks in order to be worthy of this title. Could Guybrush ever suspect that while trying to complete those tasks, he will encounter the governor Elaine Marley, fall in love with her, and face the anger of the dreadful ghost pirate LeChuck?! This is when Guybrush' adventure truly begins!

The Secret of Monkey Island is an adventure game that utilizes the command verb-based SCUMM interface first introduced in  Maniac Mansion: you construct commands for Guybrush by clicking on the appropriate verb, and then clicking on the inventory item or an object in the room you want to interact with. It is the first LucasArts' adventure game in which it is impossible to get irrevocably stuck or to die. The branching dialogue system, where you choose one of the available responses while talking to people, allows you to talk to characters in different ways without fearing a wrong choice. There are plenty of inventory-based puzzles to solve, and even "insult swordfighting" to participate in, where Guybrush has to prove his wit is as sharp as his sword!
 
http://www.mobygames.com/game/amiga/secret-of-monkey-island
_________________________
CHEATS:

To win the game:

Press [Ctrl] + W during game play.
*

*
ef36cef5,50ba7359
Seek and Destroy
Platform: Amiga
Media: Floppy, CD
Controller: Joystick
Genre: Shoot 'em Up , 3D , Military
Release Year: 1993
Developer: Vision Software
Publisher: Mindscape International Ltd.
Players: 1 or 2
Disks: 4
Relationship: Also available for CD32
Hardware: ECS, AGA, CD32
_________________________
*
Most of the fundamentals of this game work in a similar way to Desert Strike. You pilot a helicopter or a three-barreled tank through 14 increasingly tough multi-phase missions, each of which is preceded by a full briefing and a shopping phase. 

Before each phase you can enter the shop and upgrade your weaponry, paying with golden medals gathered during previous phases. Your starting weapons are the chain gun and rockets/tank shells. Every weapon has three upgrade levels. After that, you can decide how much ammunition for each weapon you want to load into your vehicle's weapon bays, switch between the tank and the chopper (which can only be done between phases, and some of them don't give you the choice), choose one of the three special weapons and adjust the fuel/armor/speed characteristics. All these preparations are surprisingly complex for a shooter like this, and a bad configuration can make the game really hard (no fuel in the middle of the desert, or a paper-thin armor are just two examples)

Missions are set in the desert and jungle as well as over the sea and in snowy regions. Most often your objectives are, obviously, to seek and destroy, while performing some rescue operations and gathering as much powerups as you can. The powerups consist of ammunition, fuel, medals, and others. A scanner is installed into the vehicle to guide you, as is a mapping system and a limited shield.

Unusually, the game only scrolls vertically even though you have full directional movement. When you rotate the direction the ground moves underneath you, ensuring a more realistic effect and smartly mimicking motion effects.
 
http://www.mobygames.com/game/amiga/seek-and-destroy
*

*
5ee0278d,175d7ad7
Sensible Golf
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Sports , Top Down , Golf
Release Year: 1995
Developer: Sensible Software
Publisher: Virgin Interactive Entertainment (Europe) Ltd.
Players: 1 to 4
Disks: 2
Conversions: MS-DOS
Hardware: OCS, ECS
_________________________
*
Sensible Golf is a 2D golf simulation.

Having been quite successful with their cute action soccer game Sensible Soccer, Sensible Software decided that the concept of "No fuss, just fun" could be applied to other sports, too. They chose golf.

Sensible Golf is not an accurate simulation of golf, but an action adaptation of the sport streamlined for quick and easy gameplay. Consequently, complications such as wind and terrain heights are not featured, although the green has little arrows indicating the slopes. Apart from that, the player's only concerns are the water and sand hazards, and the distance to the hole. As a result, Sensible Soccer is instead a practice in target shooting, rather than a golf game.

Striking involves only two action: Aiming the pointer in the desired direction, and pressing the action button three times. The game uses the well-known three-click-control, with which you set power and swerve of the strike. The computer automatically suggests a proper club, but the player may change it manually. A pop-up map helps one find their bearing. 

The courses are fictional, composed from a pool of holes which often appear in multiple courses, sometimes with minor variations. Play modes include single 18-hole rounds, a complete season and a tournament. Up to 72 human players may participate in the latter.
 
http://www.mobygames.com/game/amiga/sensible-golf
*

*
c6d97b9f,e83522d3,1618ccdc,036cd768,de959777,60f86d5d
Sensible Soccer European Champions 92 & 93
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Sports , Top Down , Soccer
Release Year: 1992
Developer: Sensible Software
Publisher: Renegade Software
Players: 1 or 2, Simultaneous
Disks: 2
Conversions: Acorn Archimedes, Atari ST, Nintendo SNES (Super Famicom), PC (DOS), Sega Game Gear, Sega Master System, Sega Mega Drive/Genesis
Relationship: Also available for CD32
Hardware: OCS, ECS
_________________________
*
With the original Sensible Soccer having sold hugely, this updated version was released some months later (and then used as the basis for the later console versions). The teams are updated, with the sides present in the 92-93 European tournaments included, and the player names updated to take transfers into account. 

The game was tidied up and changed in a number of areas. The most significant change is the addition of red and yellow cards for discipline (2 yellow card offenses or one ?professional foul (denying your opponent a clear goal-scoring opportunity) results in that player being sent off). The goalkeepers have been improved in skill, and the 1994 World Cup Qualifying tournament was added.
 
http://www.mobygames.com/game/amiga/sensible-soccer-european-champions-9293-edition
_________________________ 
CHEATS: 

Easy goal:
Use the following trick to score off a corner every time. Kick the ball towards the goalie. When a forward gets hold of it, kick it across the goal opening and use the after touch to guide it into the net. If done correctly, the CPU will be fooled and will not defend correctly.
Easy victory:
When your match appears next on the fixtures screen, for example playing as England vs. Germany (CPU team), click on "Exit" instead of choosing "Next Match". Select "Friendly" from the main menu and select Germany as your team. Go to the team/formations screen and place all the star players from Germany on the bench, and switch their positions. Start to play the match, but quit as soon as it starts. Return to the league/cup games screen and select "View Opposition" (Germany). Your opponent's team still should be switched around.

Slow motion:
Make a substitution during a match. Press [Esc] while the player is walking off, then quit the game. The next match played will be in slow motion. Make another substitution and allow it to complete the resume normal speed.
*

*
3fe00dd2,b190f7c3,1051ccc4,17126362,f4af023d,519aefeb,0ee50d64
Sensible World of Soccer '96/'97
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Sports , Top Down , Soccer
Release Year: 1996
Developer: Sensible Software
Publisher: Renegade Software
Players: 1 or 2, Simultaneous
Disks: 2
Hardware: OCS, ECS
_________________________
*
The updated Sensible World of Soccer, with more up-to-date-teams and less of the bugs from the previous version.

SWOS is a top down football/management game, with either quick game or 20-year career player-manager options. The games are set to last 3 minutes, but the 20-year career can suck in your entire life for a few months. The graphics are kept very small so the player can orientate themselves on the pitch without need for a radar. The controls are simple, easy to get used to and very effective. In the full career mode you can jump from club-to-club buying any of the game's 29000+ players, as well as play around with team tactics.

And you can choose from 1400 teams over the five continents.
 
http://www.mobygames.com/game/amiga/sensible-world-of-soccer-9697
*

*
c61685cf,4928c2ec
Sentinel, The
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , First Person , Sci-Fi
Release Year: 1988
Developer: Geoff Crammond
Publisher: Firebird Software Ltd.
Players: 1 only
Alternate Title: The Sentry
Disks: 1
Conversions: Atari ST, BBC Micro, Commodore 64/128, MS-DOS, Amstrad CPC
Hardware: OCS
_________________________
*
A surreal and very original game by Geoff Crammond

The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel,  a statue-like being with an energy draining stare,  you begin at the lowest.  "Energy" plays an important role,  there's a constant amount in the game world and each object is worth a certain number of units - including you.

The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point. 

The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze,  or rather the square you are standing on can be seen,  you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher,  and may be lower than your current level) before the Sentinel begins absorbing your energy,  when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to,  making sure you absorb your old hull to avoid losing energy. Boulders and trees can also be created,  trees to block The Sentinels view and boulders can be stacked to gain higher ground. 

There are a few other elements to the game - on later levels there will be other Sentries positioned around the landscape. If only part of you can be seen i.e. not the square you are standing on, a nearby tree can be changed into a "Meanie"  which will ultimately force you to teleport. There are 9999 levels in the game but the next level number is based on the current level + how much energy you have remaining.

Sentinel Returns is a remake very true to the original.
 
http://www.mobygames.com/game/amiga/sentinel

Published in the US as THE SENTRY.
Original package shipped with an illustrated booklet, a key guide, and a pin-on button (badge).
A chess set was created based on characters from this game.

http://hol.abime.net/1876/cheatcode
_________________________  
CHEATS:  

Here's some Level Codes:

   03-"70511958"   061-"26060764"   205-"78908712"  0818-"36852626"
   08-"16257084"   066-"68657887"   225-"38546570"  0906-"42666746"
   10-"43428170"   080-"18452261"   300-"49703885"  1000-"91569547"
   11-"40556356"   103-"36873128"   400-"82065427"  1058-"53527981"
   18-"68627185"   127-"06567770"   449-"00297522"  1102-"76188275"
   19-"55742564"   150-"92856449"   514-"13679994"  1197-"56217748"
   36-"97578966"   169-"16788555"   610-"39557944"  1309-"13643654"
   50-"61185004"   196-"72957558"   704-"09548849"  1400-"79380940"
*

*
f7edea96,15b9a872,2a786568
Settlers, The
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , Isometric , Managerial
Release Year: 1993
Developer: Volker Wertich
Publisher: Blue Byte
Players: 1 or 2, Simultaneous
Alternate Title: Die Siedler
Disks: 3
Conversions: PC (DOS)
Relationship: US PC version is called
Hardware: OCS, ECS
_________________________
*
strategy game with cartoony graphics and an innocent line in humour. At the start of the level you choose a starting point, the intention being to get lots of flat land as well as resources to mine and ideally existing sources of trees, stones and water (for fish). Your people are vying for supremacy with up to 3 others.

The gameplay focuses on resource management. Each building requires a certain amount of wood (and stones for some of them) to be constructed and requires particular resources to perform its function successfully. Food must be produced (either fish, bread (requiring a windmill, grain-farmer and baker) or pork (requiring a pig-farmer and butcher as well as the grain-farm) to feed the people working in mines to produce the iron, coal and gold (as well as additional stones).

Huts and Watch-Towers are built to expand your territory, sometimes at the expense of an enemy's land (clever play involves targeting an area where your opponent has a crucial building, thus compromising his production). 

To finally win the level, you must defeat your opponents. Combat is fought one-at-a-time by the little soldiers and a victory results in all surrounding buildings being lost.

The game features 30 preset missions. 6 tutorials missions will help beginners to learn the game mechanics. The game also offers the possibility to play semi-randomly (based on a 16-number key) generated maps. The map size varies from small maps, for quick matches, to large maps to, depending on how much RAM is available, huge maps, for very long matches as the fact that the in-game statistics can be displayed on a 50-hour scale illustrates. These semi-random maps can be played in single-player mode but can also be played by 2 players on one system, if you have 2 mice, in which case the screen is 

http://www.mobygames.com/game/amiga/serf-city-life-is-feudal
_________________________
CHEATS:

Cheat mode:
Search your opponent's borders for streets that are next to your border. Once found, place a flag directly next to the street. Click on the flag and click the symbol (green with the red arrows) for connecting the flag to the street. It will not connect if the street was not close enough. Once connected the following tricks may be done. Note: Never connect this new street system to your own system before disconnecting from your opponent to prevent leaking your resources, people and knights. 
Have opponent build on your land
Place a storage hall next to the flag. Connect it with that flag only, but not with your own streets. Your opponent's settlers will eventually begin building the hall on your land. This trick is even more useful if it happens next to a smith. The weapons will be transported into your storage hall, where your knights grow with the opponent's weapons. 
Cut the street
Delete your flag. 

--------------------------------------------------------------------------------
Level Password  
1 START  
2 STATION  
3 UNITY  
4 WAVE  
5 EXPORT  
6 OPTION  
7 RECORD  
8 SCALE  
9 SIGN  
10 ACRON  
11 CHOPPER  
12 GATE  
13 ISLAND  
14 LEGION  
15 PIECE  
16 RIVAL  
17 SAVAGE  
18 XAVER  
19 BLADE  
20 BEACON  
21 PASTURE  
22 OMNUS  
23 TRIBUTE  
24 FOUNTAIN  
25 CHUDE  
26 TRAILER  
27 CANYON  
28 REPRESS  
29 YOKI  
30 PASSIVE
*

*
51115e93,2a24b3d9,c51d8cb5
Seven Gates of Jambala, The
Platform: Amiga
Media: Floppy, CD
Controller: Mouse
Genre: Platformer , Side-Scrolling , Fantasy
Release Year: 1989
Developer: Thalion
Publisher: Grandslam
Players: 1 Only
Disks: 1
Conversions: Atari ST
Relationship: Also available for CD32
Hardware: OCS, CD32
_________________________
*
For such a young company, Thalion have done themselves proud by programming a slick and well polished game with small but well-defined sprites, haunting soundtracks and impressive presentation screens. The game's atmosphere veers wildly, due to the contrasting tunes and graphic styles - from the cute "Wizard of Oz" town scenes, through wondrous gold treasure caverns to murky underground passages filled with horrible monsters. Some of the dungeon creatures offering bargains are a little quirky, but fit into the general appearance of the game nicely nonetheless. A good start for these young designers! Seven Gates of Jambala continues the tradition - not to quite as good effect as USG but admirably enough - and manages to hold its own against the current glut of coin-op conversions. If you like a bit of wizardry and fancy a change from 3D racing or alien blasting then give Jambala a try.

http://www.lemonamiga.com/

_________________________
HINTS:

Correct combination in staff section:

Brown, Yellow, Violet, Red, Light Blue, Blue, Green.
_________________________ 
CHEATS: 

On the title screen type "YICKE YACKE HIHNERKACKE", hold down the
'LEFT SHIFT' BUTTON, Hold down "1", release "1", release
'LEFT SHIFT'.  The title should turn to blue.  During play use any
of the following key:

          '1'-'7'_______________Jump to corresponding level
          'F1'-'F5'__________________________Select weapons
          'G'________________________________Gives you gold

Check out the other function buttons as well.
*

*
82c7bb8d,f0ae521c
Shadow of the Beast
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Fantasy
Release Year: 1989
Developer: Reflections Interactive Limited
Publisher: Psygnosis Limited
Players: 1 Only
Disks: 2
Conversions: Amstrad  CPC, Atari Lynx, Atari ST, Commodore C64, Fujitsu FM Towns, NEC PC Engine CD,  Nintendo SNES (Super Famicom), Sega Master System, Sega Mega Drive/Genesis, Sinclair ZX Spectrum
Relationship: Precursor to Shadow of the Beast II
Hardware: OCS
_________________________
*
While very young, Aarbron was kidnapped and enslaved by the Priests of the Beast Lord. He grew up on drugs made to destroy his own will and turn him into the Beast Messenger, a powerful creature serving Maletoth, The Beast Lord himself. He did his job, until one day he noticed a man about to be sacrificed in a ritual, his face triggering ancient memories... and as the sacrificial knife descended into the man's body, Aarbron recognizes the face. Of his father.
As his father dies in the altar, memories of his childhood and tormented past at the hands of the Beast Lord emerged, and as feelings of hate over his captors took over him, he swore revenge and fled the temple, knowing the road to avenge his father and redemption would be hard.

Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit computer era is a side-scrolling platformer best known for the use of parallax scrolling along lush graphics, a musical score  by David Whittaker, a iconic cover by Roger Dean and what many consider to be unforgiving gameplay, balancing between the "very challenging" and the "impossible". The player has to navigate through several areas filled with enemies and traps, collecting keys and activating triggers than open new areas or give Aarbron the means to overcome a sub-boss. The number of moves the player has at disposal is limited: duck, jump and only two attacks: punch and a flying kick. While most enemies die with just one hit, the player must time each attack accurately. However, there are also traps of objects that cannot be destroyed, and these require the player to jump, duck or move according the sequence. The player has only one life with 12 hit points that can be replenished by collecting some objects hidden in the level (like an off-route location or a under a megalith), which also contributes to the difficulty level.
 
http://www.mobygames.com/game/amiga/shadow-of-the-beast
_________________________
CHEATS:

Unlimited lives:
Hold Left Mouse Button + Right Mouse Button + Fire at the title screen until prompted to insert disk two. 

Invincibility:
Hold Fire + Left Mouse Button at the final introduction screen while the game is loading. Keep the buttons held until prompted to insert the next disk.
*

*
acccd6e3,48ed42f6,adb4e285
Shadow of the Beast 3: Out of the Shadow
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Fantasy
Release Year: 1992
Developer: Reflections Interactive Limited
Publisher: Psygnosis Limited
Players: 1 Only
Disks: 3
Relationship: Sequel to Shadow of the Beast II
Hardware: OCS, ECS
_________________________
*
You play Aarbron, and you must again face Maletoth, the Beast Lord, in order to free yourself from his curse. In order to be powerful enough to meet Maletoth, you need to collect four items: The Skull of Louq-Garou, the Quintessence of Being, Pendek's Mace and the Crystals of Hodag. These four items are spread across four levels: Forest of Zeakros, Caves of Bidhur, Fort Dourmoor, and Nosthomak.

This is the third and final game in the Shadow of the Beast series. In the first game your character was a beast and you belonged to Maletoth as a Beast Messenger. In the second game, you have developed more into a human-like being, but Maletoth and his aid Zelek were not destroyed. His sister is kidnapped by Maletoth and you, Aarbron, seeks out to rescue her. In the third game, you have developed to a human. Zelek was killed when you rescued your sister, but Maletoth is still alive, and he must be destroyed for you to be free from his curse.

The gameplay is a combination of action and puzzle solving, with an emphasis on the latter. Typical puzzles involves levers and chains moving hooks, bridges, and doors.
 
http://www.mobygames.com/game/amiga/shadow-of-the-beast-3-out-of-the-shadow
_________________________
CHEATS:

Cheat mode:
Slowly type daddy draw this for me followed by [Enter] at the title screen. The shuriken will transform into a smiley face with the programmers initials "PJH" to confirm correct code entry. Press one of the following keys to activate the corresponding cheat function.

Effect Key 
Invincibility [Cursor Right] 
Disable invincibility [Cursor Left]
*

*
078c2b1a,4aeb282b,7e786b9b
Shadow of the Beast II
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Fantasy
Release Year: 1990
Developer: Reflections Interactive Limited
Publisher: Psygnosis Limited
Players: 1 Only
Disks: 2
Conversions: Atari ST, Sega Genesis/Megadrive, Fujitsu FM Towns
Relationship: Sequel to Shadow of the Beast
Hardware: OCS
_________________________
*
Essentially a side-on scrolling beat 'em up in the vain of Way of the Exploding Fist, but with an epic storyline and puzzles a-plenty.

The introduction, now an Amiga classic, shows the Beast-mage stealing your infant sister and the purpose of the game is to rescue her back. On the way a variety of puzzles, sub-quests and really nasty monsters dog your every step.
 
http://www.mobygames.com/game/amiga/shadow-of-the-beast-ii
_________________________
CHEATS:

Level Password  
1 ETERNITY  
2 SUNSTONE  
3 NECROPOLIS  
Unknown OBERON  

--------------------------------------------------------------------------------
Unknown codes:

MALETO
PYGM
SEA
KARAM
SACK
OLD
COMPA
PACK
MAN
PIGM
GATE 

Unlimited energy:
Walk to the right when the game begins to find a pygmy. Press A to enter question mode and type ten pints.
*

*
c12ec21e,07553dbb
ShockWave
Platform: Amiga
Media: Floppy
Controller: Mouse/Joystick
Genre: Shoot 'em Up , 3D , Sci-Fi
Release Year: 1990
Developer: Light Source Productions
Publisher: Digital Magic Software
Players: 1 Only
Disks: 1
Hardware: OCS, ECS
_________________________
*
The year is 2167 ad. You command a prison outpost which also acts as a
terminal for transporting dangerous and subversive criminals to a maximum
security prison colony, the moon. Over the past 2 years you have been
personally responsible or sending over 1000 people into exile.
Time passed and everyone was happy with this arrangement, except the
colonials, as time went by they inreased in strenght and rsolve, building
small space craft in order to wreak their revenge. soon they were able to
attack and overcome four space stations orbiting the earth, from where they
planned their final attack on earth itself.
The authorities, in their ultimate wisdom,decided the colonials would
definitely attack one of the main cities, and thus concentrated their
defence around them, inevitably the colonials thought you would make an
ideal first target.
All you have to do is survive for ten attack waves before reinforcements
arrive.

From Manual
*

*
0c589ded,54968e6b
Shufflepuck Café
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Sports , First Person , Sci-Fi
Release Year: 1989
Developer: Broderbund Software, Inc.
Publisher: Broderbund Software, Inc.
Players: 1 Only
Disks: 1
Conversions: Amstrad CPC, Apple IIGS, Apple Macintosh, Atari ST, NEC PC-98, Nintendo NES (Famicom), Twin Famicom PC (DOS), Sharp X68000
Hardware: OCS
_________________________
*
One puck, and only two competitors. One is the computer, and the other is, of course, you. You get a chance to match your skills at this Air Hockey style game, over 'Cantina Band' inspired music. Deflect the puck around the walled area using your bat, trying to knock it into your opponent's goal.

There are several competitors, from which some of them definitely cheat, so be prepared to be laughed at. However, you can cheat as well, as you can resize your stick to fill the whole table width, or add one in the middle, and see who breaks glass first. There are single plays or the tournament where you play opponents in order of difficulty. The winner is the one who reaches 15 glassbreaks first.
 
http://www.mobygames.com/game/amiga/shufflepuck-cafe

Based on 1988 Broderbund Macintosh release.

The Apple IIGS version was never released, but a beta version exists.

PC versions: CGA, EGA, Tandy, Hercules

http://hol.abime.net/1916
*

*
6a10d625,bf3be1c8
Silent Service II
Platform: Amiga
Media: Floppy
Controller: Mouse/Keyboard
Genre: Simulation , First Person , Historical
Release Year: 1991
Developer: MPS Labs
Publisher: MicroProse Software, Inc.
Players: 1 only
Disks: 2
Conversions: Atari ST
Hardware: OCS, ECS
_________________________
*
World War II is raging. The US has suffered an attack at Pearl Harbor, and most of its battleships are lost. The few remaining US carriers are fighting a desperate war against the Japanese surface fleets. But the US has a secret weapon: sleek, silent, deadly... you are a Submarine Commander!

The action is viewed from within the submarine. Watch out for your speed, direction and depth. This game features 9 types of submarines to choose from, 10 types of torpedoes to fire, 14 Japanese surface ships (9 warships, 5 transport), and the entire Pacific Ocean as your battleground. The seven missions all recreate real US navy engagements. Can you sink the Yamato???
 
http://www.mobygames.com/game/amiga/silent-service-ii
*

*
64e6fbd9,3b5cda0f,7D8BBE46
Silkworm
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Side-Scrolling , Military
Release Year: 1989
Developer: Tecmo, Ltd.
Publisher: Virgin Mastertronic Ltd.
Players: 1 or 2, Simultaneous
Disks: 1
Conversions: Arcade, Atari ST, Commodore 64, Amstrad CPC, ZX Spectrum
Relationship: Precursor to SWIV
Hardware: OCS
_________________________
*
Silkworm is a classic horizontally-scrolling shoot-em-up based on the 1988 Tecmo arcade game. The main difference between this game and many other side-scrolling shoot-em-ups is that you got to be on land as well as in the air.

Player 1 would play as a helicopter, but if a second player joined the game, they would play as a jeep. Both players would have to protect each other as well as themselves. After a certain number of kills, a "goose" helicopter would form on the screen. If the players managed to destroy it they would get a weapons powerup. This would go on throughout the entire game (a "goose" could appear even during the end of level baddie!).
 
http://www.mobygames.com/game/amiga/silkworm
_________________________
CHEATS:

Cheat mode:
Type scrap 28 at the options screen to enable cheat mode with unlimited lives. Press [Keypad 0] to [Keypad 9] to select a level. Press the function keys to slow the game down by different amounts. Note: Cheat mode in early versions of the game is activated by pressing [Help] + Fire at the options screen. If the message "Congratulations!, you have found the cheat mode... unfortunately it has been ZZAPPED" appears, go to the control selection, press [F10], type scrap 28, then start game play.
*

*
153f4d4f,968982ea
Simon the Sorcerer
Platform: Amiga
Media: Floppy, CD
Controller: Mouse
Genre: Adventure , Point and Click , Fantasy
Release Year: 1994
Developer: Adventuresoft Ltd.
Publisher: Adventuresoft Ltd.
Players: 1 Only
Disks: 9
Conversions: Amiga CD32, MS-DOS
Relationship: Also available for CD32
Hardware: ECS, OCS, AGA
_________________________
*
Simon is just an ordinary boy in an extra-ordinary world. A world in which he must rescue Calypso the Wizard by embarking on a long challenging quest.

The game is a point-and-click adventure, using a typical interface with words such as ?Use, ?Open, ?Walk To (unlike Lucasarts SCUMM games a simple click on that area of the screen wont do) and ?Pick Up (again, a double-click on the item doesnt suffice  these two features extend game time significantly)

The games plot has a number of references and spoofs to fantasy and fairy tales, with the Three Billy Goats Gruff involved in a particularly significant scene. The humor is very British in places, with lots of dry sarcasm, and lots of Simpsons-esque self-references to the fact that this is a computer game. The levels are non-linear in layout, with puzzles spread across the lands.
 
http://www.mobygames.com/game/amiga/simon-the-sorcerer
*

*
338588a7,15351744
Simulcra
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , 3D , Sci-Fi
Release Year: 1990
Developer: Graftgold Ltd.
Publisher: MicroStyle
Players: 1 Only
Disks: 1
Conversions: Atari ST
Hardware: OCS
_________________________
*
The Simulcra unit was thought to be the last best hope for peace. International disputes could be battled out in a simulated environment, in a world with no real guns or bombs. Unfortunately, the system malfunctioned and began generating real weapons and tanks to attack the outside world.

You are the man charged with putting a stop to all of this. In your ground-skimming SRV, remove the power lines that keep Simulcra functional. Shoot out each of the energy projectors which block your path to clear each of the 30 matrices.

The action is viewed from immediately behind you, showing a world of pathways and gaps which rotate as you move your craft, which can also reverse. You will have to fight off guns, planes and everything else the embattled system can throw at you. Destroying these releases pods which give extras such as improved weaponry and extra energy when collected. A full map of the area is provided.
 
http://www.mobygames.com/game/amiga/simulcra
*

*
2f857721,2dc0b74b,3bbc4949,5dd96c95
Skidz
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Sports , Multi-Directional , Skateboard
Release Year: 1990
Developer: Core Design
Publisher: Gremlin Graphics
Players: 1 Only
Disks: 1
Conversions: Atari ST
Hardware: OCS, ECS
_________________________
*
Youre local town is the scruffiest for miles around, and its about time it was cleaned up.  Armed with nothing more than your trusty bike and skateboard, you set about collecting as much as possible as fast as possible.  Unfortunately, the townsfolk dont share your enthusiasm, and although they wont try to stop you, they do tend to get in the way.  Then theres the holes in the road, the kerbs, the cones, the ramps.....loads of obstacles stand between you and your goal, and theyre not doing you or your equipment any good.  Theres money lying around just waiting to be collected thought, and performing stunts will also improve your bank balance.  Collect enough, and itll give you the chance to visit the shop and upgrade your skateboard or bike, or to carry out essential repairs.

You have just one life, and the game will end when you run out of energy.  You will then be given the option to start a fresh game on the level you ended the game on with the same amount of money and energy as you began that level.

There are six progressively difficult areas to be cleaned up, starting with the fairly straightforward street, and ending on the dangerous and difficult boardwalk.  Prove that youre up to the challenge of these mean streets, and youll get the chance to really test your skill in the ultimate challenge, against two other ultra skillful opponents.
Theres nothing to collect or do, just race to be the first to cross the finishing line.  This race has the biggest rewards up for grabs, but the hazards and narrow mean track mean that its gonna require split second timing, ultra accurate jumps and spins, and loads of speed to finish top.  Are you ready to prove youve got the gutz for SKIDZ????

(from manual)

Developed by Core Design for Gremlin Graphics in February 1990. Terry Lloyd designed the game and Bob Churchill created the maps.

http://hol.abime.net/
_________________________
CHEATS:

B>Cheat mode:
Hold [Alt] + Fire during game play then press one of the following keys to activate the corresponding cheat function.

Effect Key 
Unlimited time and energy C 
Level select L
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*
af7b5927,a04cec7a
Slam Tilt
Platform: Amiga
Media: Floppy
Controller: Keyboard
Genre: Pinball , Vertical , Comical
Release Year: 1996
Developer: Liquid Dezign HB
Publisher: 21st Century Entertainment Ltd.
Players: 1 to 8
Disks: 5
Conversions: MS-DOS
Hardware: AGA
_________________________
*
Liquid Dezign featured many of the Digital Illusions team who developed 21st Century's hit pinball games, and after the generally-disliked Pinball Mania from another team, they produced one last Amiga pinball game.

The game features four different tables, each with different layouts and features. A large number of sub-games are included, as well as a variety of animations on the LCD panel at the top. Each table has multi-ball features, with the view automatically switching to full-screen when this is activated. in total there are six different viewpoints, and no less than 47 different game modes are promised.
 
http://www.mobygames.com/game/amiga/slam-tilt
_________________________
CHEATS:

Cheat mode:
Enter one of the following codes after a table has completed loading to activate the corresponding cheat function. 

Effect Code 

Five balls longplay  
Color effects radioactive  
Drunk ball stoned 
Arcade sequences arcade action  
Reset high score table wipeout  
Smiley face ball smile  
Programmer message kotten  
Programmer message liquid  
Programmer message barry  
Programmer message klaus  
Programmer message iain  
Programmer message cow  
Programmer message stewart  
Programmer message whiplash  
Programmer message daniel  
Cheat list message cheat
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*
4d91daa2,b82ea5fe
Sleepwalker
Platform: Amiga
Media: Floppy, CD
Controller: Joystick
Genre: Platformer , Multi-Directional , Comical
Release Year: 1993
Developer: CTA Developments
Publisher: Ocean Software Ltd.
Players: 1 Only
Disks: 3
Conversions: Atari ST, MS-DOS, Commodore 64
Relationship: Also available for CD32
Hardware: OCS, ECS, AGA
_________________________
*
CTA's original IP stars a toon dog called Ralph who must stop his sleepwalking master Lee from waking up. Ralph must bridge gaps, beat up baddies, stop Lee falling into water, inflate his own body and float above obstacles, and generally be a selfless version of man's best friend.

Between each of the major levels, there is a dream sequence where Ralph can collect various tokens and trigger what he "really" thinks should happen to Lee.

The are six huge parallax scrolling main levels and five bonus levels. There are several full motion video sequences setting the story.

There is also a special Amiga 1200 version which has enhanced full motion video and in game graphics.
 
http://www.mobygames.com/game/amiga/sleepwalker
_________________________
CHEATS:

Cheat mode:
Type dingadingdangmydangalonglinglong at the title screen. Lee and Ralph's noses will turn green to confirm correct code entry. Press one of the following keys during game play to activate the corresponding cheat function.

Code Effect 

Level skip [Enter] 
Full sleep bar, 9 COMIC spelling attempts [Tab] 
Level map M 

--------------------------------------------------------------------------------
Hint: Finding COMIC letters: 
C: Above the shop canopy, to the left of the night club 
O: Past the bouncer 
M: Past the sewer water to the left
I: Up and to the left past the telegraph wire above the car
C: Along the top right of the map 

Hint: Programmer message:
Collect the beard near the first "C". Go to the sewer exit near the traffic lights, and hit the four arrows. Go through the sewer to the right to see a secret massage.
*

*
63d226bb,659b1fc6,55cd9cd5
Snow Bros.
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Screen , Comical
Release Year: 1991
Developer: Ocean France - Toaplan
Publisher: Prototype
Players: 1 Only
Disks: 1
Conversions: Arcade, Sega Genesis/Megadrive, Nintendo NES (Famicom)
Relationship: Based on 1990 Toaplan coin-op.
Hardware: OCS, ECS
_________________________
*
Nick and Tom are two Princes living the dream with two beautiful princesses. When suddenly the evil King Scorch freezes Prince Nick and Tom and kidnaps the Princesses. Now Nick and Tom find themselves with abilities dealing with snow and ice. These two Snow Brothers will need to hunt down the evil King Scorch and rescue the princesses.

Snow Bros. is a fixed-screen platform game where players must defeat all enemies on each level (screen), 50 altogether. The Snow Bros use  snow as their weapon, throwing it at the enemies to stun them. When lots of snow is thrown at an enemy, it becomes covered in a flurry and unable to move. These can be rolled into  giant snowballs and pushed or kicked into other enemies. If left alone, enemies will eventually  defrost and become angry at the player. The enemy filled snowballs are a much stronger weapon then the regular handful of snow and are the only effective weapon Nick and Tom have against the bosses.
 
http://www.mobygames.com/game/amiga/snow-bros-nick-tom

Although scheduled for release in mid-1991 and completed, the Amiga conversion was never published.

Pierre Adane began coding the game as soon as PANG was completed. All graphics were drawn in 32 colours using a simple ST setup for the maps and sprite editors.

http://hol.abime.net/4675
_________________________ 
CHEATS: 

Start the game and type "GSXRZZRFZRCBR" in lower-case to activate the
cheat mode.  For those with AZERTY keyboards, type "GSXRWWRFWRCBR"
instead.  You will instantly gain 99 lives if it worked and it will
activate the following keys:

             'B' ____________________ Bonus (big snowman)
             'N' _____________________________ Next stage

During the game you can also type "EXUP" to see end sequence.

Since the game was never released and there are no docs, the following
keys can also be used during the game:

             'P' __________________________________ Pause
             'Escape' _________________________ Quit game
             'F9' ___________ Toggle sound effects on/off
             'F10' __________________ Toggle music on/off
*

*
da795017,4b0eb27d
Soccer Kid
Platform: Amiga
Media: Floppy, CD
Controller: Joystick
Genre: Platformer , Side-Scrolling , Comical
Release Year: 1993
Developer: Krisalis Software Ltd.
Publisher: Krisalis Software Ltd.
Players: 1 Only
Alternate Title: The Adventures of Kid Kleets
Disks: 4
Conversions: MS-DOS, 3DO, Nintendo Game Boy Advance, Nintendo SNES (Super Famicom)
Hardware: OCS, ECS, CD32
_________________________
*
Aliens attempting to steal the World Cup have crashed as they tried to flee, and the Cup has been broken, its pieces scattered around the globe. As Soccer Kid, you must retrieve it. During your journey you will visit Britain, Italy, Russia, Japan, and finally the States.

Soccer Kid is a platform game with some unique elements.  As the name implies, you have to kill your enemies with your ball. Football-style tricks of keeping the ball in the air and under control are especially useful - headers and overhead kicks can be played with practice. You gain access to the pieces by collecting 11 Player Cards across each world.

There is a saving feature that gives you the ability to save between each country (but not between individual levels).
 
http://www.mobygames.com/game/amiga/soccer-kid
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*
e7bb953c,e9a84489
Space Quest III: The Pirates of Pestulon
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Sci-Fi
Release Year: 1989
Developer: Sierra On-Line, Inc.
Publisher: Sierra On-Line, Inc.
Players: 1 Only
Disks: 4
Conversions: Atari ST, MS-DOS, Apple Macintosh (classic)
Relationship: Precursor to Space Quest IV
Hardware: OCS
_________________________
*
Narrowly escaping the events of Space Quest II: Vohaul's Revenge, Roger Wilco's escape pod floats through space. As just another metallic item of junk, it's soon picked up by an interstellar garbage hauler. Waking up in a pile of trash, quite familiar for this janitor-turned-hero, Roger Wilco must somehow escape. Once given access to the rest of the galaxy, he'll soon find himself having to avoid a collections cyborg for payments overdue, dealing with the corporate prison of software company Scummsoft, and having to digest the greasy food from the galaxy's finest hamburger joint. All this and he might be expected to get the high score playing Astro Chicken (tm) also!

Space Quest 3 is a graphical adventure. The mouse is functional for movement and inventory access, however the game primarily relies on a text parser for specific commands and manipulation of objects on screen. In addition to the regular game, there is also a simple non-scrolling Astro Chicken game that's playable, as well as a radar screen representation for ship-to-ship space combat.
 
http://www.mobygames.com/game/amiga/space-quest-iii-the-pirates-of-pestulon
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*
57be444c,d10cf8d0,5372991a,71a03717,d1da66e3,9d0067e9
Speedball 2: Brutal Deluxe
Platform: Amiga
Media: Floppy, CD
Controller: Joystick
Genre: Sports , Top Down , Sci-Fi
Release Year: 1990
Developer: Bitmap Brothers, The
Publisher: Image Works
Players: 1 or 2, Simultaneous
Disks: 1
Conversions: Acorn Archimedes, Atari Falcon, Atari ST, Commodore C64, Nintendo Game Boy, Nintendo Game Boy Advance, PC (DOS), Pocket PC/Palmtop/PDA, Sega Master System, Sega Mega Drive/Genesis
Relationship: Sequel to Speedball
Hardware: OCS, CD32
_________________________
*
Brutal Deluxe doesn't live up to their name - in fact they're the worst team Speedball has ever seen. As their manager, it is your job to transform their fortunes. As well as the league system, which consists of 2 8-team divisions and challenges you to advance to the top, there are also 2 cup tournaments, one of which is played out over 2 'legs' with the aggregate score deciding who progresses.

You can play the matches as well, which is the real meat of the game. They consist of 2 90-second periods, and the gameplay is futuristic, fast and frantic, with heavy tackling encouraged to retrieve the ball. Power-ups and tokens appear on the pitch, including ones to make your players extra-tough or freeze the opponents.

The sides of the pitch each include a score multiplier, which you can run the ball through to increase the value of your scoring - the opposition can sometimes immediately grab the ball and nullify this. There are also 5 stars which are worth 2 points each if you hit them (more if you have the multiplier activated), but these can also be cancelled out by the opposition hitting the same star, and their points values only become set after the half. Next to the stars there are 'portals' which throw the ball out the opposite side of the pitch, in the direction it was going.

You get money for the results, and by collecting the silver tokens which appear on the pitch at random intervals. Between each match you can spend these either on improving your existing players as far as they can go, or on buying better ones and fitting them into the team. Your original players can only be improved to a certain extent, so remembering where your signed players are and making use of them is important.

A variety of tokens also appear during the match, some of which boost your team's power for a short period of time, and one freezes the opposition.
 
http://www.mobygames.com/game/amiga/speedball-2-brutal-deluxe
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*
a3991873,3d1bab14,d3ba3086
Spindizzy Worlds
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Maze , Isometric , Comical
Release Year: 1990
Developer: Electric Dreams
Publisher: Electric Dreams
Players: 1 Only
Disks: 1
Conversions: Atari ST, NEC PC-98, Nintendo SNES (Super Famicom)
Hardware: OCS
_________________________
*
On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. Controlling GERALD, you must move through the isometrically viewed landscape (largely flick-screen on the ST). There are two skill levels; the harder one features more of the precarious ledges and falls of Spindizzy. Each one takes you to a different matrix of levels, which can be played in different orders and each consist of 10 screens, with a bonus level at the end.

You have limited energy, which can be recharged by collecting crystals. Fuel is limited, and is reduced by contact with hazards - generating a replacement GERALD takes time. There are many gates which are opened by running into spaces of the same colour. There are also aliens to avoid, and most movement is along thin slippery ledges with heavily inertia-based controls.
 
http://www.mobygames.com/game/amiga/spindizzy-worlds

Based on 1990 Electric Dreams Atari ST release. Amiga version has several improvements over the ST version including scrolling screens.

Follow-up to Paul Shirley's successful 8-bit release, SPINDIZZY.
The box artwork was designed by Steve Hopcroft, and was a result of a competition run in Amiga Format Sep 1990. The first prize included getting the winning artwork published as the box cover. Other prize winning entries from the competition were published in the Jan 1991 issue of Amiga Format.

http://hol.abime.net/2064
_________________________
CHEATS:

Level editor:
Begin game play and select a cluster of planets for a close-up view. Type Edit (case-sensitive). A disclaimer statement followed by instructions will appear to confirm correct code entry. Press Fire to return to the planet cluster and press Fire again. The game will allow you to create your own scenery when game play begins.
*

*
e800e737,f909722c,9f0c24c3
Starglider 2
Platform: Amiga
Media: Floppy
Controller: Mouse/Joystick
Genre: Shoot 'em Up , 3D , Sci-Fi
Release Year: 1988
Developer: Argonaut Software Ltd.
Publisher: Rainbird Software
Players: 1 Only
Disks: 1
Conversions: Apple Macintosh (Classic), Atari ST, NEC PC-98, PC (DOS), Sinclair ZX Spectrum, Tandy PC/IBM PCjr
Relationship: Sequel to Starglider
Hardware: OCS
_________________________
*
More space combat and strategy in this sequel, which challenges you to collect the elements to form a bomb to destroy a resistance force, before delivering them through heavy fighting. Each planet has its own characteristics, with differing inhabitants and features. 

As well as flying through space, you must dart through tunnels under the planets, which restricted your movement range but are where most of the weapons are. As you go along you'll have to obtain objects from people, and trade them so as to be able to complete your main objectives.

The biggest advance from the original Starglider was seen as the polygon graphics, which are filled on 16-bit systems, and contain considerable detail.
 
http://www.mobygames.com/game/amiga/starglider-2

Game contents contain a novella by James Follett and a cassette with the full instrumental track of the game's theme song by Dave Lowe.

Original disk uses a dual format that can boot either the Amiga or Atari ST version of the game.

http://hol.abime.net/2109
_________________________
REVIEW:

Far in the past, many years ago there appeared something on the 8-bit computers screens. It caused the shock to many of the gamers. It is nearly unbelievable, but it is almost twenty five years since the legend of all legends was born, the game called Elite. The vector adventure with totally unseen abilities was ported to all important platforms, and in the year 1988 it reached the Amiga as well. It is not needed to describe Elite, everybody knows it. The game established the new genre and a lot of other titles tried to harvest of its popularity. Some of them were more successful (like the sequel - Frontier, or Damocles and even Infestation), some weren't. For example today's nearly forgotten Federation of free traders, and also Starglider 1 and 2. The last mentioned is the subject of this review. 

I will not avoid the comparison to Frontier, because it is the best known game of its genre to Amiga, but Starglider is more similar to mentioned F.o.F.T., because you will much more fly over the planets surface. I will talk more about this later, but now I will tell you about the plot of these games. 

The main illustration, the same is on the box and the poster as well

Starglider - part one - was telling about the invasion of Egron forces to the planet Novenia. The word "Starglider" itself is the name of the invasion fleet, led by general Herman Kruud. He flies the flagship Starglider One. Our hero is Jaysan, the pilot of the small spacecraft, who - as usual - has to defeat the whole fleet alone, engage Starglider One and turn the invasion. In praxis it looks as we fly over the Novenia, shoot everything we meet and see it in the simple wired vector graphics, which is transparent so it looks very much like 8-bit. What keeps the game above the water is the strong story and also its appearance. The game has a nice music, (which impressed magazine reviewers back in those times, they ran the Amiga version out in comparison to ST original). The main plus is the game package, though. It contains a large poster and perfectly written novella by James Follet, which is really catchy. The game was relatively successful, but only for a short time. Argonaut software soon released the sequel - Starglider 2. 

The story of the second part brings us a few years after the defeat of the invasion forces. General Kruud, once celebrated hero (now dead) is now unpopular, because his fleet invasion failed. The new wonderful novella by the same author begins at the moment when there is the emotional ceremony on the home planet of former aggressors. Praetor, the new ruler of the Egron (defeated, but still strong) empire has a speech about Herman Kruud. He is telling that the general was a traitor, who shamed the trust and now the Praetor is going to destroy the big statue of disgraced general using the explosives. The detonation should be initiated by the remote controller, but it fails. The angry Prateor puts the responsible army officer to the jail then where he can think about the small piece of paper, stuck to the non-functional remote controller. There is written: ?batteries not included... 

The novella is highly important for the whole game. There is not only a description of the background story, but there is also the WHOLE game description, since the beginning, where the plan for the new assault to Novenia is born, through the revelation, building of the new small spacecraft (piloted by Jaysan again), first flight up to the combat missions. There is described the hunt of the parts needed around the solar system, attacking the enemy vessels and the final confrontation to the imperial battle cruiser and destruction of the ultimate weapon using the neutron bomb. The player who has read the novella knows in advance how the game will pass, what to do and how it will end. It is up to him to follow the storyline and to keep the things go in the correct order. So I can recover here the funny end of the story as is written in the novella: 

Praetor calls the gigantic battle cruiser as the last defence against the Jayson's attacks, and rely on its deadly laser batteries. But at the moment when he pressed the button, nothing happens. In the message that Praetor gets just before he dies - from the once mentioned imprisoned army officer - is written: ?Batteries not included. Wonderful! 

This is about the story. It is not only well written, it is also breath-taking. In the nice illustrated game box you will find beside the novella, game guide and the disk, the A2 poster and also the audio cassette with the orchestral record of the main game theme, which was composed by Dave Lowe. Wonderful again! 

Icarus

So we finally got to see what Starglider 2 looks like. It looks nice. At least in comparison to its prequel. There is a lot of vectors and this time they are filled, so the objects are not transparent. The interplanetary travelling was added to the game, so you have to fly over the whole solar system in hunt for the parts needed, and it leads to the main goal: assembly of the neutral bomb. It should be used against the mammoth target: the plasma projector, which should be used by Egrons to destroy our homeworld Novenia, just after the weapon is completed. The whole game is the race against the time, we have the actual info how far are Egrons with the building of the projector. It is build in the close solar system, which is now under the Egron occupation, but it is not possible to attack it directly. The construction site is guarded by the defence system, placed on the seven moons around and it must be eradicated first. We need the weapons for this and these weapons we can get from the rebellious inhabitants of the enemy-occupied planets, but they will need the raw materials first. And this is our job. The game looks that we can see the cockpit of our craft (called Icarus) and through its windows the outer environment. We will fly mainly close to the surface of particular planets, which is full of details. We can see various buildings, power transmissions, trees, cliffs, volcanoes and a lot of other objects. But mainly the plenty of various vessels of the planet's inhabitants. And because the planet is under the Egron's dominion, there are also the machines of the occupants, that attack not only the Icarus itself, but the other traffic as well. Finally the player has the very strong feeling of the war, which is really impressive. We can use the large arsenal against our enemies and we can add to it another weapons from the friendly depots. These are operated by the rebels and are placed deep in the planet core, we can reach them by the independent tunnels, that lead under the surface. It is another very original idea. In some of these centres we can let us build the special weapons including the mentioned Neutron bomb. 

Stomper is the Egron weapon, basically the gun with legs

In our hunt for materials and ingredients we will have to travel between planets and we will meet a lot of interesting objects. Mostly pirates, who are very annoying and they will attack us very often. Fortunately, their ships are weak and after destroying them they sometimes deploy their cargo, which can be traded. We will also encounter the strange creatures like the mechanic whales. And of course the Egron fighters. If we have weak shields and in the close proximity there is not any suitable planet with repair depot, we can refill energy via few original ways - for example mining in the asteroid belt, gather from the volcanoes, steal from the planetary energy link or solar corona. But if the Icarus gets too close to the sun, it melts. We have to think to the time limit during the play. Tempo is not hectit, but the time passes, though. 

If I should compare Starglider 2 to any game, it would be Federation of free traders. They both are really lookalikes, but FoFT is mainly in the free cosmos and it is nearly forgotten these days. So I could compare Starglider 2 to the Frontier. Technically the both are plus minus equal. Frontier has more polygons and more music. It is the game without end. Starglider 2 has the end given, and you will enjoy a lot of planet surfaces. You have exactly know what to do, though. 

You will probably see that Starglider 2 is not a game for everybody. At first you have to enjoy the Elite-type games. At second you have to have a) the original novella or b) the walkthrough. Without it it is almost impossible to complete the game, it would be the great luck and even if you work out what to do next, you won't probably have time left. If you have anything of it (you can find both on the internet of course), you really have a great game, which is entertaining, but unfortunately forgotten.

http://www.lemonamiga.com/
_________________________
CHEATS:

Cheat mode:
Reduce your ship's speed to the minimum setting, press F to fix the gun sights, and press [Backspace] to pause game play. Type were on a mission from god to enable cheat mode. Press one of the following keys to activate the corresponding cheat function. 

Effect Key 
Fixed shield and energy levels 1 
All weapons K
*

*
7452727b,8f59e0b7,5b2ad1d6
Stormlord
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Side-Scrolling , Fantasy
Release Year: 1989
Developer: RazorSoft, Inc.
Publisher: Hewson Consultants Ltd.
Players: 1 Only
Disks: 1
Conversions: Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC, MS-DOS, Sega Genesis
Hardware: OCS
_________________________
*
Badh the queen has imposed a terrible vengeance on the land by kidnapping the fairies. To restore things their rightful way, you must rescue them.

As you progress through the levels of platform-adventure action, you will come across fairies which are rescued by touching them. Enemies include Venus Fly Traps, localized acid rain showers and dragons, which can be avoided or shot in the bonus shoot 'em up sections. You will need help to reach some levels; this comes from Mael Dvin the Eagle. After each level there's a bonus game in which tears must be collected for points.
 
http://www.mobygames.com/game/amiga/stormlord
_________________________
CHEATS:

Cheat mode:
Type dragonbridge at the credits screen to enable cheat mode with unlimited lives. A message will confirm correct code entry. Pause game play and press L to advance to the next level. 

Cheat mode (alternate):
Hold Left Mouse Button + Fire while the game loads. Immediately pause when game play begins and type mnbvc to enable cheat mode with unlimited lives and time. Pause game play and press L to advance to the next level.

Reduce your ship's speed to the minimum setting, press F to fix the gun sights, and press [Backspace] to pause game play. Type were on a mission from god to enable cheat mode. Press one of the following keys to activate the corresponding cheat function. 

Effect|Key

Fixed shield and energy levels|1

All weapons|K
*

*
27b2eb13,ae08545c
Stryx
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Side-Scrolling , Run 'n Gun
Release Year: 1989
Developer: Psygnosis
Publisher: Psyclapse
Players: 1 only
Disks: 2
Conversions: Atari ST
Hardware: OCS, ECS
_________________________
*
You star as half-robot operative Stryx. Dome City is under attack by KILLER CYBORG ASSASSINS! You navigate Stryx through numerous levels on foot, hovercrafts and some weird round eyeball-type flying craft. It's basic side scrolling action/arcade whackiness. This game was released for IBM PC, Amiga and Atari ST systems.
 
http://www.mobygames.com/game/amiga/stryx
_________________________
CHEATS:

Cheat mode:
Enter one of the following codes during game play to activate the corresponding cheat function.

Effect Code 
Restore strength, ammo, and fuel Hold [Help] + M + E  
All color keys Hold [Help] + M + E + P  
Skip to last task Hold [Help] + M + E + P + [F10]
*

*
bf0ff186,aba8b898,1D49B6D3,6662FF8E,4F1864FC,6D61A04E
Stunt Car Racer
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Racing , 3D , Cars
Release Year: 1989
Developer: Geoff Crammond
Publisher: Microplay Software
Players: 1 to 8, 2 simultaneous
Alternate Title: Stunt Track Racer
Disks: 1
Conversions: Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC, MS-DOS
Relationship: has a modified version: Stunt Car Racer TNT (The New Tracks)
Hardware: OCS
_________________________
*
Race a single computer opponent for first place on a unique racetrack -- 100 feet in the air! You start in the fourth three-man division of a league, all racing each other twice, and must come top to progress. The action is viewed from within the car throughout the 3-lap races, with the distance between you always on screen.

Jump chasms, jumps, and drawbridges; take banks hard or slow; pass your opponent on the track or while catching mass air. Your car has the ability to burn a limited amount of turbo boost fuel as a way to accelerate faster and achieve higher speeds, but don't use it all up at once or you'll fall behind.  Don't damage your engine too much; severe dents will show up during your next race.

Whatever you do, don't fall off the track, as this will cost you time as you are placed back on.
 
http://www.mobygames.com/game/amiga/stunt-track-racer
_________________________ 
CHEATS: 

If you get stuck in a hole or at the bottom of a jump, drive slowly up to the wall and accelerate with boost. This will minimise your damage.
_________________________ 

Title: Stunt Car Racer TNT (The New Tracks)
Year: 2004 

This game was created by AmiGer/CARE (http://www.discreetfx.com/care/) by modifying the original game Stunt Car Racer. The TNT of the title stands for "The New Tracks". A track designer was written in Delphi and used to create 8 new tracks to race. The title screen and menu screen have been modified, as well as the colour palette.

The disk version has the track colours incorrect in the track preview window - they retain the reds from the original. The WHDLoad version fixes this problem.

2-player mode via null-modem connection.

http://hol.abime.net/2345
*

*
5dec0a87,07609fd9
Super Cars II
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Racing , Top Down , Cars
Release Year: 1991
Developer: Magnetic Fields
Publisher: Gremlin Graphics
Players: 1 or 2, Simultaneous
Disks: 2
Conversions: Atari ST
Relationship: Sequel to Super Cars
Hardware: OCS, ECS
_________________________
*
The follow up to Magnetic Fields' earlier racing game develops the format in several ways. As before, the racing is overhead view and against a field of 9 computer cars, with championship points awarded for finishing positions. The computer drivers now take on the humourous names from Lotus 1, such as 'Ayrton Sendup' and 'T Hairy Bootson'. The most noticeable addition is a split screen 2 player mode. 

The power ups have been changed around from the original, with the handling improvements gone, so as to put more of an emphasis on learning to control the slippery cars. These have been replaced by further weapons and more engine upgrades.

The questions from the original have been replaced by mock driving test questions about stopping distances and the like - as before, money and points are won and lost depending on your answers.

http://www.mobygames.com/game/amiga/supercars-ii
_________________________
CHEATS:

Always qualify and have all extras:
Enter Wonderland as a case-sensitive name for player one and The Seer as a case-sensitive name for player two. 

Always qualify and have 99% of all weapons: 
Enter I WALK THE HILL as a name for player one and INWARDS as a name for player two. 

Unlimited money:
Type HARD DRIVING or Hard Driving (case-sensitive) before starting game play.
*

*
5960ab92,38c75f0a
Super Hang-On
Platform: Amiga
Media: Floppy
Controller: Keyboard/Mouse/Joystick
Genre: Racing , 3D , Motorcycles
Release Year: 1988
Developer: Software Studios (Activision)
Publisher: Electric Dreams (Activision) - Worldwide
Players: 1 Only
Disks: 1
Conversions: Arcade, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC, Sega Genesis/Megadrive
Relationship: Based on 1986 Sega coin-op.
Hardware: OCS
_________________________
*
This is a conversion of Sega's popular motorcycle racing arcade game.  In this game you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert.  

This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down.
 
http://www.mobygames.com/game/amiga/super-hang-on

Game music composed by Katsuhiro Hayashi (aka "Funky K. H." from SEGA Sound Team).
Graphics by Saul Marchese of FOCUS C. E. Ltd. (it is not known whether other FOCUS members were additionally involved).

http://hol.abime.net/2188
_________________________
CHEATS:

Cheat mode:
Begin game play in Africa and achieve the highest score on this track. Enter 750J as a name at the high score screen and press Fire. The name will change to .... to confirm correct code entry. Hold [Ctrl] + [Left Alt] + Z + T while the credits screen is changing into the options screen. After a brief pause, the screen will turn black. Release all keys. If done correctly, a prompt for new outer and inner road turn effect coefficients values will appear. Enter the values with the numeric keypad, which determine how well your bike corners. Enter a high number for more skidding, enter a low number to handle corners better. Enabling cheat mode will also activate a machine gun that can be used to destroy other bikes or obstacles. Press [Left Amiga] during game play to fire the gun.
*

*
6348c6f8,dae0fb3e
Super Skidmarks
Platform: Amiga
Media: Floppy, CD
Controller: Joystick
Genre: Racing , Isometric , Cars
Release Year: 1995
Developer: Acid Software
Publisher: Acid Software
Players: 1 to 4, Simultaneous
Disks: 7
Conversions: Sega Genesis/Megadrive
Relationship: Also available for CD32
Hardware: ECS, AGA, CD32
_________________________
*
A vague descendant of Super Sprint with a mass of features, and one of the last multi-format games to have roots on the Amiga.

A multitude of cars are available, ranging from F1 cars and Sportscars to Minis and VWs were on offer, with the option to have up to 8 of these on more powerful machines - with up to 3 different models of car. You could link 2 Amiga 1200s (or faster) and use them to display the track across 2 separate screens. There were two novelty options of sorts as well - motorized cows, and the chance to have the cars pulling caravans as you race - using the caravan to push an opponent off-line was a skill worth mastering. 

24 circuits are provided, all of them with walls around them to ensure crash-bang-wallop racing, and most of them have parts which cross with other parts, making collisions possible if you're much ahead of (or behind) other cars (fortunately there's no car damage). They can be raced forwards or backwards - perhaps the first game with this feature available. You could either run single races, or one of the in-built championships - one for each car, across a specially selected set of tracks.

The customizable nature of the game goes even further - the number of laps can be set, as can the colour and power of the cars. As you repeatedly race a track, the markings on the course are eroded by the cars running over them.
 
http://www.mobygames.com/game/amiga/super-skidmarks
_________________________

Super Skidmarks Data Disks
Release Year: 1995

This package adds a number of new features to the chaotic and thrilling racing game Super Skidmarks. The major additions are 2 new track disks, featuring a total of 12 new tracks (taking the game up to 36), featuring the succession of loops, jumps and crossovers of the original.

In addition, the track disks are now fully hard-disk installable (the program and car disks always were). The program disk has been replaced with an updated one, featuring two new difficulty levels and new championships to take advantage of the new tracks.
 
http://www.mobygames.com/game/amiga/super-skidmarks-data-disks
*

*
0add479e,b0064920
Super Skweek
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Puzzle , Multi-Directional , Comical
Release Year: 1990
Developer: Loriciel
Publisher: Loriciel
Players: 1 or 2, Simultaneous
Disks: 2
Conversions: Atari ST
Relationship: Sequel to Skweek
Hardware: OCS, ECS
_________________________
*
Super Skweek is a game inspired by the wide success of Chip's Challenge, and share some elements of that puzzler while combining other elements from games such as Pengo.

In Super Skweek, you play the title character who must walk around and either paint all the tiles of the game board pink, complete a specific mission, or both.  Some tiles react in various ways when you walk on them, like exploding.  

Unlike Chip's Challenge, the game plays in realtime and you can pick up and use weapons to keep away certain monsters as you paint the tiles.  There is also a shop you can enter to purchase items.  Finally, levels have a time limit for completion.
 
http://www.mobygames.com/game/amiga/super-skweek
*

*
2670b941,07a04556
Super Space Invaders
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Multi-Screen , Sci-Fi
Release Year: 1991
Developer: The Kremlin
Publisher: Domark
Players: 1 or 2, Simultaneous
Disks: 2
Conversions: Arcade, Atari ST, Commodore 64, Amstrad CPC, Sega Genesis/Megadrive
Hardware: OCS, ECS
_________________________
*
Remember that arcade classic Invaders? Well this game takes it to the next level with harder aliens, bosses, power ups, and a variety of scenery! Invaders come in several configurations for you to try to blast, and power-ups help you with more weapons to choose from

http://www.mobygames.com/game/amiga/taitos-super-space-invaders
_________________________
CHEATS:

Level skip:
Type kris at the options screen, then press [F1]. 

Hint: Easy kill:
Collect the power-up that produces four bases at equal intervals along the bottom of the screen. If the aliens are low, set the bases up the screen and into the alien's path. The aliens will destroy themselves by running into the bases.
*

*
f30ecf34,ed91ccf0
Super Tennis Champs
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Sports , Top Down , Tennis
Release Year: 1995
Developer: Mental Software
Publisher: Audiogenic
Players: 1 to 4, Simultaneous
Disks: 1
Relationship: is an updated version of Tennis Champs
Hardware: OCS, ECS
_________________________
*
Super Tennis Champs offers a fresh and exciting tennis arena where sixteen
very individual characters battle for the honours.  You can play exhibition
matches and leagues in singles tournaments, or compete for the gruelling
grand slam to decide the super tennis champion.

(from Manual)

Coded in Blitz BASIC. Game design & coding by Elton Bird; assistance from Elliot Bird; additional coding by Raymond Price and Alex Slater. Graphics by Pat Fox and Jeremy Wellard. Music by Oliver Bell. Compression by Jouni Korhonen.

Game supports joypads and simultaneous 4 player matches via use of a parallel port joystick adapter.

Main coder Elton Bird has given permission for the game to be freely available for download HERE [Source: EAGER].

Originally received from coder Elton Bird for review as PD game TENNIS CHAMPS, Amiga Format passed the game on to sister mag Amiga Power for inclusion as a coverdisk and Audiogenic for commercial evaluation. Audiogenic promptly signed the game up for publication and asked it be recoded from AMOS into Blitz BASIC so that more players/tournaments and extra features (e.g. doubles involving human/computer partners, 4 player joystick adapter & joypad support) could be incorporated for commercial release. Within 6 months, the game was released commercially as SUPER TENNIS CHAMPS [Source: Amiga Format preview (Issue 77, Nov 95, p47), courtesy of Amiga Magazine Rack (AMR)].

http://hol.abime.net/2219
*

*
b7182237,be06919f
Superfrog
Platform: Amiga
Media: Floppy, CD32
Controller: Joystick
Genre: Platformer , Multi-Directional , Comical
Release Year: 1993
Developer: Team17
Publisher: Team17
Players: 1 Only
Disks: 3
Conversions: Amiga CD32
Relationship: Also available for CD32
Hardware: OCS, ECS, CD32
_________________________
*
Superfrog is a one of these rare traditional jump & run games. Youre  surprise  a frog. Your enemies are all animals  like bees, hedgehogs or snails. You have no weapons. The only way to kill the enemies is to jump on them. Every stage has a timelimit. In this limit you have to collect a pretended number of coins.

Each of the 6 worlds has 4 stages. Every stage has a password. After all you can type your name into a hi score table.
 
http://www.mobygames.com/game/amiga/superfrog
_________________________
CHEATS:

Invincibility:
Hold the Right Mouse Button. The frog's face will flash to confirm correct code entry. 
--------------------------------------------------------------------------------
Level Password  
1-1 (none)  
1-2 234644  
1-3 447464  
1-4 747822  
2-1 392822  
2-2 446364  
2-3 984448  
2-4 477444  
3-1 343522  
3-2 882311  
3-3 992334  
3-4 091332  
4-1 467464  
4-2 818234  
4-3 182394  
4-4 298383  
5-1 452234  
5-2 984841  
5-3 383772  
5-4 093152  
6-1 387211  
6-2 981122  
6-3 017632  
6-4 398112  
Project F 837122
*

*
f15917ba,14d09c95,95bee25a
Switchblade
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Screen , Hack & Slash
Release Year: 1989
Developer: Core Design Ltd.
Publisher: Gremlin Graphics
Players: 1 Only
Disks: 1
Conversions: Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC
Relationship: Precursor to Switchblade II
Hardware: OCS
_________________________
*
The Fireblade, sacred symbol of the ancient Switchblade clan, has been smashed into 16 pieces by the evil Havoc - but they say that a Hiro can save it, and as Hiro, you must retrieve the 16 pieces and restore your people's pride.

The gameplay is platform and ladders based, set both inside and outside. The layout of the territories becomes visible as you progress, and they can contain bonus weapons and secret rooms. Unlike the sequel you start without weaponry, and this is gained directly, rather than you collecting coins and trading them at shop sections. Holding down fire progressively builds up your fighting power.
 
http://www.mobygames.com/game/amiga/switchblade
_________________________
CHEATS:

Level select:
Enter POOKY as a name at the high score screen. Then hold a key from 1 to 5 and click on "End". Start a new game while holding that key to begin at the corresponding level.
*

*
c0dfc2d5,a75c9b19
Switchblade II
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Side-Scrolling , Hack & Slash
Release Year: 1991
Developer: Gremlin Graphics
Publisher: Gremlin Graphics
Players: 1 Only
Disks: 1
Conversions: Atari ST
Relationship: Sequel to Switchblade
Hardware: OCS, ECS
_________________________
*
As Hiro, you must once again defeat the ninja lord Havok.  Using ninja throwing stars and other weapons, you must defeat the minions of Havok to reach him.

Switchblade II is a side-scrolling platform action game.  One key aspect of the game is obtaining coins from defeated enemies, which can be traded at shops for extra lives, energy, and weapons.
 
http://www.mobygames.com/game/amiga/switchblade-ii
_________________________
CHEATS:

Level select:
Type level followed by a level number at the title screen, then press Fire. 

Level select (alternate):
Enter POOKY as a name at the high score screen. Then hold a key from 1 to 5 and click on "End". Start a new game while holding that key to begin at the corresponding level. 

Mini-game:
Type chrome at the title screen. 

Invincibility during mini-game:
Type helo to gordon and davee at the Chrome mini-game title screen. 


--------------------------------------------------------------------------------
Level Password  
1 START  
2 TRUTH  
3 JELLY  
4 STORY  
5 CLOUD  
6 MOUSE  
7 HUMAN  
8 FLOOR  
9 PAPER  
10 EARTH  
11 SPACE  
12 GENAM  
13 APPLE  
14 JUICE  
15 CHESS  
16 WORLD  
17 AUDIO  
18 LOGIC  
19 TITLE  
20 VENUS
*

*
7f44ae6d,6329554c
Sword
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Comical
Release Year: 1997
Developer: Serio-Comic
Publisher: Titan Computer
Players: 1 Only
Disks: 4
Hardware: OCS, ECS
_________________________
*
amigabill - 2007-05-05
Interesting platform game but maybe 2 difficult for the cassual player and the fact that it was released in 1997 makes it unknown to most of Amiga users.

http://www.lemonamiga.com/
*

*
c70c2c6a,df38f221
Syndicate
Platform: Amiga
Media: Floppy, CD
Controller: Mouse
Genre: Strategy , Isometric , Sci-Fi
Release Year: 1993
Developer: Bullfrog Productions
Publisher: Electronic Arts
Players: 1 Only
Disks: 4
Conversions: 3DO, Acorn Archimedes, Atari Jaguar, Fujitsu FM Towns, Nintendo SNES (Super Famicom), PC (DOS), Sega Mega Drive/Genesis
Relationship: has a data disk: Syndicate Mission Disk: American Revolt
Hardware: OCS, ECS, CD32
_________________________
*
In the future, the world is controlled by a handful of global corporations (syndicates).  You are the Marketing director (hit man) for one of these companies.  It is your job to take control away from the competitors.  The job is not one of diplomacy, but one of brute force and physical control.  Advance your way to the top of the corporation by successfully completing your missions and managing the money you make from your territories.

The gameplay is visually reminiscent of X-Com, with an angled top-down perspective, but it is real time rather than turn based. You have missions ranging from infiltrate and capture, to seek and destroy. In each of these you direct a team of four agents as they move through the world shooting at anything that gets in their way.

You can upgrade and modify your agents, as well as equip them with tools you have researched or liberated from opposing syndicates.  As you complete missions, you gain more funds to use for purchasing agents or researching upgrades and equipment.
 
http://www.mobygames.com/game/amiga/syndicate
_________________________
CHEATS:

Cheat mode:
Enter one of the following company names to activate the corresponding cheat function.


Effect 											Company name 
1 million credits 								ROB A BANK  
1 million credits, mission select, all weapons  COOPER TEAM 
Mission select 									NUK THEM  
Speed up time 									WATCH THE CLOCK  
Have all countries 								OWN THEM  
100 million credits, all items researched 		MIKES TEAM 
100 million credits, all items researched, 18 fully equipped agents  MARKS TEAM
*

*
234c06e3,887f4325
Teenage Queen
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Card Game , First Person , Poker
Release Year: 1988
Developer: ERE Informatique
Publisher: Infogrames Europe SA
Players: 1 Only
Disks: 1
Conversions: Amstrad  CPC, Apple IIGS, Atari ST, PC (DOS)
Relationship: The Apple IIGS version was never released, but a beta version exists.
Hardware: OCS
_________________________
*
In this interactive poker game you meet in a park the beautiful female roller-skater, who is very interested in strip playing. During the game you come to night club, where the female shows her real body...

http://www.mobygames.com/game/teenage-queen
*

*
3397df19,de06cc5b,c14e0c7e
Tetris
Platform: Amiga
Media: Floppy
Controller: Mouse/Keyboard
Genre: Puzzle , Multi-Screen , Comical
Release Year: 1988
Developer: Abersoft
Publisher: Infogrames - Europe; Spectrum HoloByte [Sphere] - Rest of World
Players: 1 to 6
Alternate Title: Tetris: The Soviet Challenge
Disks: 1
Conversions: Apple II/IIGS, Apple Macintosh (Classic), Atari ST, Commodore C64, Elektronika BK11M, Nintendo Game Boy, Nintendo NES (Famicom), PC (DOS), Sharp X68000, Tandy PC/IBM PCjr, TRS-80 CoCo
Relationship: is a prequel to Faces: Tris III, is a prequel to Welltris
Hardware: OCS
_________________________
*
Based on 1985 AcademySoft Electronica 60 and 1985/86 AcademySoft PC pre-commercial releases. Based on 1987 Spectrum HoloByte PC/Tandy commercial release.

Licensed game based on the pre-commercial version of TETRIS ? 1985/86 AcademySoft, ? 1987 V/O Electronorgtechnica (ELORG).
Spectrum HoloByte (Sphere) sub-licensed TETRIS to Infogrames for European publication.
TETRIS includes a quit back to WB option.
Last known release: V1.1 [11-Mar-89 (Infogrames) or 16-Feb-90 (Spectrum HoloByte)]

TETRIS was originally designed & written in 1985 on the Electronica 60 by computer engineer, Alexey Pajitnov (Pazhitnov). It was inspired by a puzzle game, Pentaminoes, conceived by mathematician Solomon W. Golomb in 1953, which involves arranging puzzle pieces made of five squares. In 1985, TETRIS was ported to the PC by 16 year-old high school student, Vadim Gerasimov, who worked with Pajitnov at the Computer Centre (AcademySoft) of the Russian Academy of Sciences in Moscow. In 1985/86, Pajitnov & Gerasimov continued TETRIS development by adding extra features, which culminated in the final pre-commercial release, TETRIS V3.12. 

Pajitnov attempted to sell TETRIS together with a 2-player version for the PC, but failed. Free copies of the games were given to friends, which led to the game being ported in 1986 to the Apple II & C64 by Hungarian coders. This attracted the attention of Robert Stein, president of UK software publisher, Andromeda, who proceeded to license the computer rights for TETRIS in July 1986 to Mirrorsoft UK and its US affiliate, Spectrum HoloByte, before officially securing them. Stein eventually secured a license to the computer rights in June 1987 after an offer for all the rights was rejected by Pajitnov in November 1986. In the meantime, the first commercial version of TETRIS had already been released by Spectrum HoloByte and Mirrorsoft for the PC.

http://hol.abime.net/1359
*

*
9ccdd660,84b929fa
Tetris (Mirrorsoft)
Platform: Amiga
Media: Floppy
Controller: Joystcik
Genre: Puzzle , Multi-Screen , Comical
Release Year: 1987
Developer: Elorg
Publisher: Mirrorsoft Ltd.
Players: 1 Only
Disks: 1
Conversions: 3DO, Amstrad CPC, Apple II/IIGS, Arcade, Atari Jaguar, Atari ST, BBC Electron (Acorn), BBC Micro/Electron (Acorn), Chip 8, Commodore C16/Plus 4, Commodore C64/128, Nintendo Game Boy, Nintendo NES (Famicom), PC (DOS), Philips CD-i, Sega Mega Drive/Genesis, Sharp X68000, Sinclair ZX Spectrum
Hardware: OCS
_________________________
*
The original commercially-licensed version of Alexey Pajitnov's classic Tetris puzzle game.  Geometric shapes fall from the top of a playfield to rest on the bottom; fit the pieces together, and the line they form disappears.  If the pieces don't form lines and eventually stack up to the top of the playfield, the game is over.  Difficulty increases by dropping the pieces faster and faster over time.

Tetris is a verifiable classic game, translated to well over 200 electronic and computer platforms.  It takes 2 minutes to learn, but a lifetime to master.
 
http://www.mobygames.com/game/amiga/tetris

Based on 1987 Andromeda Software/Mirrorsoft Atari ST release.

Written by Moscow programmer Alexey Pazhitnov; originally ported to PC from Electronica 60 (1985). PC version was ported to Apple II and C64 (1986).

http://hol.abime.net/1358
*

*
1f28f407,39dcad63,63547a1c,3c34d481,5a9ae11a
Theme Park
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Strategy , Isometric , Managerial
Release Year: 1994
Developer: Bullfrog Productions, Ltd.
Publisher: Electronic Arts, Inc.
Players: 1 Only
Alternate Title: Sim Theme Park
Disks: 4
Conversions: 3DO, Apple Macintosh (Classic), Atari Jaguar, Nintendo Dual Screen (DS), Nintendo SNES (Super Famicom), PC (DOS), Sega Mega Drive/Genesis, Sega Mega-CD, Sega Saturn, Sony PlayStation, Sony PlayStation Portable (PSP)
Hardware: OCS, ECS, AGA
_________________________
*
Dominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides.

Shops must also be included, so that the visitors can buy food, drinks and souvenirs - the cunning player will combine salt, sugar and caffeine settings to maximize consumer interest. Staff must be hired to keep everything running smoothly, and they will only work for what they consider a fair rate of pay.

You are competing against other Theme Parks, so don't let them get an advantage over you - monitor your success in attracting customers and financial viability closely using the supplied statistics pages. More important, ensure that research is adequately funded to produce new rides.

It can be played in three modes - Sandbox level lets you concentrate on the park design elements, while Sim and Full add more strategic features.
 
http://www.mobygames.com/game/amiga/theme-park
_________________________
CHEATS:

Cheat mode (ECS version):
Create a new park and enter the following information.
Use any entry for the remaining values.

Name: MARK LAMPORT
Nickname: MARKL
Level: SANDBOX
Opponents: ALL
Opp. Level: EASY
Park name: Leave blank

Hold [Left Shift], type zx, then release [Left
Shift].  Then, hold [Left Alt] + [Left Amiga]
and type zx to unlock everything except unlimited money.
 Turn on [Caps Lock] then hold C to increase your
money up to $999 million.

Cheat mode (ACS version):
Enter MIKE as a nickname and begin game play.
Then, press one of the following keys to activate the corresponding
cheat function. Note: Loading a saved game will negate using the
extra money feature. Build up your money, save the game, then
continue.

Effect: Key

All rides available: Z

All amenities available: X

All shops available: I

$50,000 or $100,000: C
*

*
a496793d,9ac0e214
Three Stooges, The
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Action-Adventure , Multi-Screen , Comedy
Release Year: 1987
Developer: Cinemaware
Publisher: Cinemaware
Players: 1 Only
Disks: 2
Conversions: Apple IIGS, Commodore C64, Nintendo Game Boy Advance, Nintendo NES (Famicom), PC (DOS), Sony PlayStation, Tandy PC/IBM PCjr
Hardware: OCS
_________________________
*
Stars of television and cinema, and now stars of their own video game. Join Moe, Larry & Curly (in no particular order) who must collect $5000 to try and save an orphanage and the young children who live there from the evil banker, all while keeping pie out of their face. Featuring platform level designs based on classic Stooge scenes from their many TV episodes and movies and level objectives re-living many of their antics plus original Stooge voices and Stooge trivia.
 
http://www.mobygames.com/game/amiga/three-stooges

_________________________
CHEATS:

Easier scene selection:
Enter the slapping game and pull Curly's ear until the timer runs out to slow down the scene selector.

Easy points:
On the "Doctor Wanted" section, push your gurneys at the at the same speed as the male nurse that is pushing the patient, but stay slightly behind them. This will reduce the risk of collision.
*

*
852797f8,174bf995
Tiny Skweeks
Platform: Amiga
Media: Floppy
Controller: Joystick-Mouse-Keyboard
Genre: Puzzle , Multi-Screen , Comical
Release Year: 1992
Developer: Atreid Concept
Publisher: Loriciel
Players: 1 Only
Alternate Title: The Brainies
Disks: 2
Conversions: Atari ST, MS-DOS, Amstrad CPC
Hardware: OCS, ECS
_________________________
*
This puzzle game has 101 levels, in which you have to guide a varying number of Brainies of four different colors onto a spot that matches their color. You control a cross-hair, and press fire while over a Brainy to take or give up control of its motion. Running out of time costs you a life.

The challenge lies in the fact that you can only control the direction in which a Brainy will walk. Once this is set, he will continue to walk until he hits a wall, an obstacle or another Brainy. 

To make things a bit more complicated, there are various obstacles like arrows that change the direction a Brainy is walking in and items than can optionally be picked up.

http://www.mobygames.com/game/brainies
_________________________
CHEATS:

Level: Password

0: ADJUACES
1: GASIANDA
2: GROIDEKN
3: NEBRACRUC
4: RESTUSHA
5: ENTRLACO
6: BOTCREPA
7: OCTOANVA
8: COADSUPP
9: RAWBSKIT
10: TANGVILI
11: DENAJOIN
12: VAMBTHEA
13: UNPASUBO
14: LANDPAPY
15: PREPPAND
16: NIFESAILO
17: BROCINDI
18: BUSKPULI
19: LOGIMARA
20: OCTOGLAB
21: TRISEMES
22: CONVJEHO
23: RENDCLIN
24: NEGAPOLY
25: PETRACCE
26: SPONENCR
27: LAZYHOMI
28: HENDOUTH
29: PAPYEPIP
30: COCKSTUM
31: ETHIGANG
32: INLADONC
33: INTEASSA
34: MASTWOOD
35: ABROINST
36: BACKBANA
37: ECLOWHIP
38: GROIIMPO
39: CUBACUBA
40: DECLDROL
41: SIMPUNDE
42: UNHUSCHO
43: LEGAMURA
44: ANIMCATE
45: LAUGMAGE
46: PALSDYSS
47: BROCREVE
48: PORRUNDE
49: UIGUAPER
50: NONHMISC
51: PERUSMIT
52: DYSSDEKN
53: DIURGASI
54: ODORCAUS
55: PEASANCH
56: URORDEFE
57: SUBBPICK
58: RULASCAR
59: NODUOOPH
60: COBEGALE
61: TROLTACS
62: PEASVAMB
63: XYLOWIRE
64: SCIUMINT
65: EUGERUNE
66: ERUPPLOT
67: MARICONK
68: NURSHISP
69: SNOBHOMO
70: PORTCARO
71: CHARGEDA
72: UNNEPOWS
73: POONROMA
74: PREAPREP
75: SAILZOON
76: ISOSNURS
77: HENDWOOD
78: AGONUPSN
79: LANDDIVY
80: NICKMAST
81: PICKROLL
82: OUTSSPOT
83: KALAACCE
84: TELORULA
85: WORKLAUD
86: GRAIUPLA
87: POLOOCTO
88: REPADETA
89: FELDUNFO
90: BADIVELL
91: PATIBEEF
92: TITASAUC
93: PUPIUNPR
94: MASTERUP
95: QUARFELD
96: GRIFSIDE
97: WHITUNNI
98: DOWNINSU
99: UNLIISOP
100: MUAD DIB
*

*
e028e380,a45b48de
Titan
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Breakout , Multi-Directional , Sci-Fi
Release Year: 1989
Developer: Titus Software
Publisher: Titus Software
Players: 1 Only
Disks: 1
Conversions: Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC, Fujitsu FM Towns, NEC PC Engine, PC (DOS)
Hardware: OCS
_________________________
*
Titan is a 2D arcade game / puzzle game hybrid.

For some reason, mad professors of the future tend to invent strange entertainment games in which every participant dies. Professor Hybrys variant is called Titan and involves a ball, a control unit and 80 labyrinths. Your objective is either to destroy all destructible blocks in each level by hitting them with the sphere, or to pilot it to the exit. The black ball is beyond your control; it will bounce straight or diagonally through the labyrinth with constant speed. You move the control unit, a small box, with you are to position in a way that the ball bounces off it in the desired direction. You can also catch the sphere by quickly moving over it, and then release it in a direction of your choice.

The labyrinths not only contain harmless, destructible blocks, but also increasingly difficult hazards. If the sphere or your control unit hit a skull symbol, one of your nine lives is lost. Teleporters exchange the position of you and the ball, wall pieces can be pushed around or destroyed by your unit, floor tiles will grow into walls when you pass over them too often. The high game speed can be slowed down by holding the space key - a very useful option in tricky situations.

Titan mixes an arcade game foundation (requiring quick reflexes and good nerves) with puzzle game elements (requiring logical thinking to beat the complex levels). The challenge is to control the sphere accurately, yet indirectly.

http://www.mobygames.com
_________________________
CHEATS:

Cheat mode:

Enter one of the following codes before starting level 4 to activate the corresponding cheat function.

Effect: Code

Unlimited lives: 41509

Begin at level 80: danny

Level: Password

1: J4JMKR
2: HBHCHC
3: 4492LI
5: 2401TO
6: 1LO38
7: 4KJOB
8: 198075
9: -OVR70
10: H67JR1
11: 4JBR8
12: RDL89G
13: B8JLJ4
14: DNBE08
15: TMV281
16: LO9U3H
17: 9JHTQN
18: UKUTB8
19: 1HFJO
20: 1R7DCG
21: V30906
22: 4P4192
23: 40RSHP
24: E4DBQP
25: LFPOBO
26: 1H9615
27: MOBOPV
28: B9HH22
29: RN4RH9
30: BG6W61
31: 1W1440
32: 44080
33: E396V3
34: 740330
35: 2L41H1
36: SGOWOO
37: 48H093
38: FU5HJ9
39: OGU9PI
40: 294JBH
41: B608S0
42: P810B9
43: KWOHME
44: HC6YS8
45: 90OPNO
47: OOBI1O
48: HOO1OK
49: 1S4LOF
50: D80N6D
51: 3010LH
52: K47OMT
53: 9UPW9
54: OVE032
55: L29RHL
56: 6ORROR
57: H95LHT
60: 9LQHVU
61: HC932F
62: 117938
63: 6048HG
64: 4F039H
65: VOMO5V
66: CO1FHT
67: OS4500
68: 2U4BO5
69: CF6B71
70: 88H102
71: H844C3
72: OO5HOR
73: NOTON8
74: OD8V01
75: AH3HD8
76: TIDDI2
77: 43L6TV
78: 8HH0H3
79: 1I1S78
80: OIP4GO
*

*
3ea19f9f,748d8a9c
Titus the Fox: To Marrakech and Back
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Comical
Release Year: 1992
Developer: Titus France SA
Publisher: Titus France SA
Players: 1 Only
Alternate Title: Les aventures de Moktar
Disks: 1
Conversions: Amstrad CPC, Atari ST, Nintendo Game Boy, PC (DOS)
Hardware: OCS, ECS
_________________________
*
In the international edition of Lagaf: Les Aventures de Moktar - Vol 1: La Zoubida, you play Titus' fox mascot. His beloved Suzy has been kidnapped on the other side of the Sahara desert, and to get her back he has to advance through 15 levels (with codes for each one) comprising of nearly 1000 screens of platform gameplay, scrolling in 8 directions. 

There are secret rooms to find, and bosses at the end of each level. The player can also interact with many parts of the background. Using available objects such as springs and crates correctly is often vital to progress. Alternate modes of transport such as Magic Carpets and Skateboards also make an appearance.
 
http://www.mobygames.com/game/amiga/titus-the-fox-to-marrakech-and-back
_________________________
CHEATS:

99 lives:
Hold [Left Amiga] + [Right Amiga] + C
and press [F4] during game play.  A message will confirm
correct code entry.

Level: Password

1: 2625
2: 8455
3: 2974
4: 4916
5: 1933
6: 738
7: 2237
8: 5648
9: 6390
10: 8612
11: 4187
12: 1350
13: 9813
14: 5052
15: 3360
16: 2045
*

*
ae3ca579,cda47b14
Toki
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Side-Scrolling , Comical
Release Year: 1991
Developer: Ocean France - Taito Corporation
Publisher: Ocean Software Ltd.
Players: 1 Only
Alternate Title: Toki: Going Ape Spit
Disks: 1
Conversions: Arcade, Atari Lynx, Atari ST, Commodore C64, Nintendo NES (Famicom)
Relationship: Based on 1989 Tad coin-op.
Hardware: OCS, ECS
_________________________
*
The hero of the game is a young jungle-man named Toki. One day the evil wizard Dr. Stark kidnaps his girlfriend Wanda. When Toki tries to save her, he is turned into a monkey! Now Toki has to find Dr. Stark in his palace, to rescue Wanda, and to become a human being again!

It is a platform game with a lot of various levels: jungle, underwater, volcanic caves, on the ice... Toki's only weapons are spitting on the enemies or jumping on them and crashing them. There are many possibilities to upgrade his spitting "weapon";  for example, if he finds an upgrade, he can spit fireballs. 

This game is ported from an older arcade version.
 
http://www.mobygames.com/game/amiga/toki-going-ape-spit

Based on 1989 Tad coin-op.
The Sega Mega Drive/Genesis version although based on the same game, is completely different in design to all the other versions.

http://hol.abime.net/1450
_________________________
CHEATS:

Cheat mode:
Type killer during game play to enable cheat mode with unlimited credits.  The border will flash to confirm correct code entry. Press one of the following keys to activate the corresponding cheat function.

Effect: Key
Upside down screen: R

Normal screen: N

Level select: [F1] to [F7]

View ending sequence: [F8]
*

*
71793412,522493e5
Tower of Babel
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Puzzle , 3D , Sci-Fi
Release Year: 1990
Developer: MicroProse Ltd.
Publisher: MicroProse Ltd.
Players: 1 Only
Disks: 1
Conversions: Atari ST, Acorn Archimedes
Hardware: OCS, ECS
_________________________
*
The Zapper, Pusher and Grabber robots were dropped onto the planet of the Shinerians, but are now desperate to return home. They have killed off the Shinerian race, but must climb a high tower, negotiating all the traps it holds, before they can contact their masters.

Each robot's name indicates what their main function and purpose is, and these skills must be combined for success. Each section has its own task - collecting energy pods and destroying mines and bombs for example. The creatures which fill the towers must be avoided, or used to your advantage.

The game is viewed through a rotating camera with variable zoom, giving the game an advanced 3D feel for the day. A level designer has also been included.
 
http://www.mobygames.com/game/amiga/tower-of-babel

_________________________
CHEATS:

Extra klondikes:
Turn the grabber to face the klondikes during collection,
then program it with the fire, fire, fire, fire, fire, fire, fire,
fire commands. The game will credit eight klondikes as being collected.
*

*
d8fcdab5,e38b333b,33d85396,78f4baa1
Transarctica
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Sci-Fi
Release Year: 1993
Developer: Silmarils
Publisher: Silmarils
Players: 1 Only
Alternate Title: Arctic Baron
Disks: 2
Conversions: Atari ST, MS-DOS
Relationship: Based on 1993 Silmarils PC release.
Hardware: OCS, ECS
_________________________
*
The Viking Union has a very dominant role in your society, as they control the vast railway networks. Could they be to blame for the disappearance of the sun and the resultant ice age? As a train captain, you must find out and overthrow them.

Transarctica is a strategic trading and combat game, rather like Elite in many ways. You must keep your train running, and make sure there is enough fuel. When you reach towns you can trade with local people, with each city having a primary function. These towns often contain useful information to put you on the right track in your mission. You are in possession of slaves, who are traded just like other commodities.

Contact with other trains results in combat. Buy upgrades to boost your performance in combat, to increase your chance of fending off the Viking Union.
 
http://www.mobygames.com/game/amiga/transarctica
_________________________
CHEATS:

Cheat mode:
Move the pointer into one of the following screen locations
at the option screen and press the Left Mouse Button +
[Ctrl] + [Alt] to activate the corresponding cheat
function.

Effect: Location

Fully loaded supertrain: Top left corner

Super enemy: Top right corner

Superscenario with everything: Bottom left corner

Victory: Bottom right corner
*

*
80385ba1,2004d201
Traps 'n' Treasures
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Hack & Slash
Release Year: 1993
Developer: Nightingale
Publisher: Starbyte Software
Players: 1 Only
Disks: 2
Hardware: OCS, ECS
_________________________
*
Captain Jeremy Flynns crew have been kidnapped in the Caribbean, and he must venture through 4 large baddy-infested levels to retrieve them. Along the way, you can collect money from handily-placed treasure chests, which can be spent in various shops to gain extra weaponry. 

Additionally, the levels contain all manner of surprises, and lots of hidden features, many of which require doing a sequence of things in order to uncover potentially massive bonuses. There are lots of puzzles to solve along the way, making it more similar to Gods or Krisalis previous Arabian Nights than a straight platform game. Many of these involving moving and positioning crates to gain access to higher points in the levels. Jeremy can swim, and theres a considerable amount of animation on display when he does.
 
http://www.mobygames.com/game/amiga/traps-n-treasures

_________________________
CHEATS:

Bonus life:
Type scamagic the first title screen that appears before the Disk B prompt.  The screen will flash to confirm correct
code entry. Press P during game play for an extra life. Alternatively, type pklabautermannp during game play. The screen will flash to confirm correct code entry. 

Note: A total of nine lives may be held at one time.

Location: Password

Threadneedle Lagoon: 00000000

Skull-Grotto: 52011413

Temple: 31245300

Fortress: 15204524
*

*
99bcb0a4,5436cb78,2a3023dc,2dcb1d44
Trolls
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Comical
Release Year: 1993
Developer: Flair Software Ltd.
Publisher: Flair Software Ltd.
Players: 1 Only
Disks: 2
Conversions: MS-DOS, Commodore 64
Hardware: OCS, ECS, AGA, C
_________________________
*
This platform game features the small blue-haired cutesy creatures that were popular around the time (although surely not with most computer game buyers?). You play a Troll roaming the levels in the hope of rescuing as many baby trolls as possible - each level gives you a set minimum to retrieve before you can leave via the Pigstop.

Initially you have no weapons, and contact with the nasties costs you energy, but a Yo-Yo can be collected, which can be used not only to kill enemies, but also to smash blocks away and open up paths, and even (with practice) tied to a ledge to allow you to swing across a gap. 

Throughout the levels you will find the letters B,O,N,U,S and G released from bonus balloons or on killing an enemy - if at the end of a level your letters spell out Bonus or Bogus you go to the appropriate extra level. The former has a chance to gain extra lives, the latter must be escaped quickly to avoid losing a life.
 
http://www.mobygames.com/game/amiga/trolls
_________________________
CHEATS:

Level skip:
Enter the Soda Pop level, but do not press Fire.
Instead hold Up on the Joystick + K, then press Fire.  Release the key after game play begins, then press [Esc] to advance to the next level.
*

*
10a4f9f4,7b0bb379,6001249d,805ed778
Turrican
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Run 'n Gun
Release Year: 1990
Developer: Factor 5
Publisher: Rainbow Arts Software GmbH
Players: 1 Only
Disks: 1
Conversions: Amstrad CPC, Atari ST, Commodore C64, NEC PC Engine, Nintendo Game Boy, Sega Mega Drive/Genesis
Relationship: Precursor to Turrican II: The Final Fight
Hardware: OCS, ECS
_________________________
*
Three-headed demon Morgul has been influencing people's dreams to create nightmares, but more recently these nightmares have become real. Only Turrican can save them in this fast paced side scrolling shoot-em up. It features 5 worlds and 13 levels of challenging gameplay.

Gameplay is conceptually simple: just jump, shoot and explore. However, this game puts a lot of emphasis on finding and using the 10 different weapons Turrican can collect.
 
http://www.mobygames.com/game/amiga/turrican

Released 1993-04-26 on Amiga Fun issue 5/93.

Turrican is a 1989 video game programmed and designed by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts.

The series started in 1989 on the Commodore 64 with a demo level of the full game which was released in 1990. Turrican became very popular due to its high technical achievements, demonstrating graphics which many did not believe to be possible on a C64.
Turrican was developed mainly by Manfred Trenz and published by Rainbow Arts. A later Amiga conversion was produced by Factor 5.

http://hol.abime.net/1533
_________________________
CHEATS:

Cheat mode:
Enter BLUESMOBIL as a name on the high score
screen. Begin another game for 99 lives and extra mines, lasers,
and other items.

Hint: Avoid enemies:
If an enemy appears that you do not wish to fight,
leave the screen and return.  The opponent will no longer be present.
Note: Any extra lives and weapons on that screen will also disappear.
*

*
3d9c3a5f,ea4d9dbb,5d37ad58
Turrican 3
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Run 'n Gun
Release Year: 1993
Developer: Factor 5
Publisher: Renegade Software
Players: 1 Only
Disks: 1
Conversions: Sega Mega Drive/Genesis
Relationship: Sequel to Turrican II: The Final Fight
Hardware: OCS, ECS
_________________________
*
After many generations of peace, the Dark Forces have assembled again, and as a member of the USS Freedom Forces, it is your job to defeat them once again. This means you will have to complete numerous large levels always searching for secrets to pick up and enemies to shoot. To do this, you can pick up three different, upgradeable shots: a multiple, a laser and a rebound. You can also go into wheel-mode (as long as you have enough special energy) or use a rope. In wheel-mode, you are invincible and can lay mines or explore previously unreachable areas.
 
http://www.mobygames.com/game/amiga/turrican-3

Known as Mega Turrican on the Sega Megadrive/Genesis

Peter Thierolf joined Neon Studios (the developers of Mr. Nutz: Hoppin' Mad) while coding Turrican 3. The Amiga Mr. Nutz graphics engine was then used as the basis for Amiga Turrican 3. Thus, the Amiga source code is copyrighted to Neon Studios. (Source: Peter Thierolf)

http://hol.abime.net/1537
_________________________
CHEATS:

Cheat mode:
Enter one of the following codes during game play to
activate the corresponding cheat function.

Effect: Code

Unlimited super bombs: destruct

Unlimited energy: eternity

Level skip: beammeup

Unlimited rolling energy: rolling
*

*
37203530,30070653,12f28ca4,0cfa8c05
Turrican II: The Final Fight
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Run 'n Gun
Release Year: 1991
Developer: Factor 5
Publisher: Rainbow Arts Software GmbH
Players: 1 Only
Disks: 1
Conversions: Amstrad CPC, Atari ST, Commodore C64, PC (DOS)
Relationship: Sequel to Turrican, Precursor to Turrican 3
Hardware: OCS, ECS
_________________________
*
Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up.

Its plot is - naturally - very simple: an evil mega-robot called "The Machine" attacks the United Planets Ship Avalon 1, slaughtering all who resist. All - except Bren McGuire, who manages to escape and slips into the experimental Turrican bionic armor. As Turrican, he strives to show The Machine who's the boss.

Unlike other games of its type, Turrican II also contains three levels of horizontal shooter action in the spirit of R-Type or the developers' own Katakis. Six large worlds are to be explored, where you are basically free to go everywhere you want, since there is no automatic scrolling and the levels are packed with hidden extra lives and weapons. All those levels are very different: the first one in the rock desert is pretty colorful with parallaxing rainbow background and happy music, while the following worlds get darker and darker.

Turrican can get some different weapons for his arm cannon: the bounce weapon which rebounds from surfaces into smaller bouncing balls when powered up the laser, which can shoots beams as large as Turrican himself when maxed out the multiple shot beam, which can shoot up to 5 beams covering approximately a 90 degree angle 
The Turrican suit weaponry is not limited to the arm cannon however:
he also can fire a continuous beam, activated by holding the fire button. This beam can be rotated around Turrican, so it is possible to blast things below him in this way
additionally, he can fire power lines by pressing the space bar, resulting in two energy bars as high as the screen going from the Turrican suit to the left and right of the screen, severely damaging enemies in the process
if the space bar is pressed when the hero is crouching, the Turrican will morph into a shuriken shape. In this state, it will roll to the left or the right, damaging enemies while being invincible and small bombs can be dropped by pressing the fire button
finally, the most powerful attack, which can only be used one time per life, can be delivered by pressing the fire button and the space bar at the same time. The Turrican suit will morph into a shuriken shape and fly around the screen for several seconds, while firing shots of the different weapons in multiple directions
 
http://www.mobygames.com/game/amiga/turrican-ii-the-final-fight

Amiga and Atari ST versions were released simultaneously.

A Turrican II demo is prelaunched on a computer-show in Cologne. Only 900 copies are available for the public. Overwhelming demand causes riots on the show with 2 people wounded [Source: Factor 5 company history].

Budget release on Spiele Disc issue 1992-04.
_________________________
CHEATS:

Unlimited lives:
Press [Space] at the title screen to enter the
music menu.  Then, type 142 and press [Esc] twice.

Unlimited lives (alternate):
Press [Help] to enter the music menu.  Then,
press 4 to turn off the music, then press 2 enable
music again. After approximately then seconds of music, press
[Esc] twice.  Begin game play with unlimited lives and
power lines.
*

*
d12eb68c,5428200c
TV Sports: Basketball
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Sports , Multi-Screen , Basketball
Release Year: 1990
Developer: Cinemaware
Publisher: Cinemaware (Rest of the World) Mirrorsoft (Europe)
Players: 1 or 2, Simultaneous
Disks: 2
Conversions: NEC PC Engine, PC (DOS), Tandy PC/IBM PCjr
Hardware: OCS, ECS
_________________________
*
Basketball was the second sport to which Cinemaware applied their philosophy of lavish production and advanced cutscenes. Exhibition and league matches are on offer, with the opportunity to recreate a full league season with 1 player assigned to each of the 28 clubs. The game uses varying camera positions, with top-down views when the ball is close to either hoop, and a side-view when the ball is mid-court - controls remain unchanged for these, so the switch doens't cause a sudden change in player movement.

As well as playing the matches you have full coaching control. This can involve making substitutions but also assigning marking and game strategies.
 
http://www.mobygames.com/game/amiga/tv-sports-basketball

Game design by Larry Garner and John Cutter. Main coding by Larry Garner; additional coding by Andrew Condon and Dan Pinal. Original music and sound FX by Jim Simmons.

Game supports the following features: 

- Enhanced sound with 1Mb ram or more
- Simultaneous gameplay of up to 4 players (exhibition games only) using a parallel port joystick adapter
- Printing of team, game and season statistics
- HD installation (Cinemaware release only)

Provided that you register first, the Amiga version of the game and others can be downloaded from the Cinemaware website.

TRIVIA: Almost all the coders and production staff that worked at Cinemaware during development appeared on team rosters in the game and assumed cheesy nicknames. For example, the Cinemaware basketball team includes- 

Players: 'Gunner' Garner, 'Cookie' Cutter, 'Downtown' Todd, 'Spud' Simmons, 'Air' Albright, 'Magic' Truelove, 'Brick' Riordin, 'Jumpin-Jack' Platt, 'Hack' Hilbers, 'Doctor' Duggan, 'Sky' Cook, 'Ohmi' Godfrey

Coach: 'Jammin' Jacob

http://hol.abime.net/1540
*

*
70ae8d6c,2ec601f4
Twintris
Platform: Amiga
Media: Floppy
Controller: Joystick-Mouse-Keyboard
Genre: Puzzle , Multi-Screen , Comical
Release Year: 1990
Developer: Svein Berge
Publisher: Digital Marketing
Players: 1 or 2, Simultaneous
Disks: 1
Relationship: has a remake: Super Twintris
Hardware: OCS, ECS
_________________________
*
Excellent Tetris clone. It has six modes of gameplay for one or two players which progress through the difficulty levels and the player does not get bored with doing all the same all the time. Add to this tournament and cup modes and you get ultimate tetris which you can only dream about! Handling is smooth, graphics are OK, music is awesome. Nothing more, nothing less.

An essential game. The best Amiga (or any other machine) Tetris clone for its smooth piece movements, excellent musics, and some unique level and gameplay features, like the "earthquake effect" when making multiple lines in one move (than can disturb to your opponent in 2 player mode).

http://www.lemonamiga.com
*

*
29d3da15,ef141b15,1a26583b
Typhoon Thompson in Search for the Sea Child
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Shoot 'em Up , 3D , Sci-Fi
Release Year: 1989
Developer: Dan Gorlin Productions
Publisher: Br?derbund Software, Inc.
Players: 1 Only
Disks: 1
Conversions: Apple II/IIGS, Atari ST
Hardware: OCS
_________________________
*
Typhoon Thompson in Search for the Sea Child is a 1989 computer game created by Dan Gorlin. It was published by Br?derbund for the Atari ST and Amiga.

Typhoon Thompson is a remake of the Apple II game from Br?derbund called Airheart, also written by Gorlin. Airheart is a particularly notable title for the platform as it is the best example of the rarely used 16-color "Double High Res" graphics mode available in the enhanced Apple IIe and Apple //c (and, later, Apple IIgs) in an arcade-style game. The backstory presented to the user as well as the in-game mechanics are almost identical between the two titles. While Typhoon Thompson is controlled with the mouse, Airheart is controlled with the analog joystick.

http://en.wikipedia.org/wiki/Typhoon_Thompson

Typhoon Thompson was an unusual game where you had to fly round an ocean and shoot at various unusual beasts.

The plot was that the "Sea Child" was stolen and Typhoon Thompson sent in to rescue it, with the guidance of a few strange, cowled ghost-types (who would occasionally be nasty to poor old TT).

The game never played like a "shoot-'em-up" - too much persistant firing was never much use - and required more tactics.
 
http://www.mobygames.com/game/amiga/typhoon-thompson-in-search-for-the-sea-child

Based on 1989 Dan Gorlin Productions/Br?derbund Atari ST release. Originally based on 1986 Br?derbund Apple II game Airheart.

http://hol.abime.net/1550
_________________________  
CHEATS:  

On the later levels, shoot lots of islands at a time. Blast the baddies and there'll be so many sprites in the water that you won't be able to fail to pickup a load.
*

*
ab1feca4,8250eac7
U.N. Squadron
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Side-Scrolling , Military
Release Year: 1990
Developer: Tiertex
Publisher: U.S. Gold Ltd.
Players: 1 or 2, Simultaneous
Disks: 1
Conversions: Arcade, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC
Relationship: Original version was 1989 Capcom coin-op.
Hardware: OCS, ECS
_________________________
*
Side-scrolling shoot-em-up, in a similar style to such games as Gradius, R-Type and Scramble. The aim is to wipe out the enemy, which has gathered around the allied airspace of 'Area 88', in a series of military aircraft-based scenarios.
 You choose one of three unique pilots; Shin Kazama, Micky Schymon or Greg Gates, each with varying abilities at damage repair, weapon handling and flying skill, and engage the enemy over a series of challenging missions. The player starts out with the weakest plane, the F8E Crusader, which can only be armed with a very basic range weapons. But, through completing various missions, enough cash can be raised to purchase higher-quality aircraft. These superior planes are more agile, have improved resilience to damage and have a greater range of fire. Furthermore, the more advanced fighters can be armed with superior special weapons, such as napalm.
 The missions include attacks on sand bases, the nuclear submarine 'Seavet' and enemy supply camps, as well as seeing off groups of airborne 'bandits' who swarm-in on Area 88.
 The enemy is plentiful, and the pace is frantic. Shoot at everything on the screen that moves, and the allied forces might just come out on top......
 
http://www.mobygames.com/game/amiga/un-squadron

Original version was 1989 Capcom coin-op. 
Amiga version direct port from Tiertex Atari ST release.
Followed by sequel CARRIER AIRWING (coin-op).
U.N. SQUADRON began life as a Japanese comic.
Also known as Area 88 in Japan.

http://hol.abime.net/1808
_________________________
CHEATS:

Level select:
Hold [Left Alt] and press [F7] during
game play . The screen will flash to confirm correct code entry.
Press 0 to 9 to advance to the corresponding level.
*

*
27f359ea,cbd54f7a,8421700a
UFO - Enemy Unknown
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Strategy , Isometric , Sci-Fi
Release Year: 1995
Developer: Climax
Publisher: MicroProse Software
Players: 1 Only
Alternate Title: X-COM: UFO Defense
Disks: 5
Conversions: PC (DOS), PC (Windows), Sony PlayStation
Hardware: OCS, ECS
_________________________
*
The UFOs are invading our skies! Reports of human and bovine abductions are increasing daily! Cities are terrorized! Something must be done!

XCOM, or eXtraterrestrial COMbat unit, was founded as an international force to combat the alien menace. Start with one base, two fighters, one transport, and a few soldiers, you must stop the alien threat... once and for all.

X-COM: UFO Defense is a strategy game featuring separate but interlinked elements. On the strategic side, called GeoScape, you get a rotating view of the globe, where you see all visible UFOs (those that are within your detection range) as well as major cities and your base(s). You order movements from here, such as sending out fighters to intercept UFOs, transports with soldiers to assault/recover UFOs, and perhaps assaults on alien bases (if you find any). You also control your research, as you must invent better weapons (the Terran weapons are just no match against the alien weapons) quickly, not to mention all the other cool tech you can recover from the aliens. You also need to control your budget, as you can't afford to overextend your reach. Researchers need to be paid, engineers (who build the new toys) need to be paid, base(s) need to be be built/expanded, planes need to be bought/maintained, supplies need to be replenished... 

You can earn money by selling unneeded stuff, and you receive funding from the nations of the world; however, a nation can decrease its funding if it decides you aren't operating efficiently enough within its region. It's even possible that a nation gets so fed up with you that it signs a pact with the aliens and ceases funding altogether. 

Once you join a ground battle, the game switches to Battlescape, which is an isometric view of the battlefield with realistic line-of-sight calculations and turn-based combat. Your mission is usually extermination of all aliens on the battlefield, though if you can capture a few it would surely help your research efforts. If you win, you also recover any alien artifacts left on the field, which can then be researched.

In combat, each of your soldiers has a specific number of Time Units. Doing anything (moving, shooting, turning around, rearranging objects in the inventory etc.) costs a number of TUs. Once a soldier is out of TUs, he cannot act any more this turn (he gets all his TUs back on the next turn, though). 

The game aims to mix strategic considerations, resource management, and tactical combat considerations, along with plenty of authentic UFO lore.

http://www.mobygames.com/game/x-com-ufo-defense

Game designed by Julian & Nick Gollop.

Game requires a min. 2Mb ram on AGA machines with WB 3.x. Extra memory is recommended, however, to access additional features (e.g. HD gameplay without the need for a boot disk).

The U.S. release X-COM: UFO DEFENSE reportedly has fixed bugs that prevented completion of the European release.

Magazine Publisher: Amiga Format no. 109 (CD no. 25), Apr 1998.

The German release of the game is freely available for download HERE [Source: Amiga Land].

The game initially began life as LASER SQUAD 2 on the Atari ST. Game designer Julian Gollop shared these revealing insights on the early beginnings and subsequent development of Mythos' best-selling title:

'We showed a demo of Laser Squad 2 on the Atari ST to Microprose in 1991. The idea was to produce a sequel to Laser Squad but with much neater graphics using an isometric style very similar to Populous. They liked what we had done so far, but they explained that they wanted a big game. I said "what do you mean by big" and they said "well, you know  BIG". They also said that it had to be set on earth, like Civilisation or Railroad Tycoon, because people could relate to it much more. So we went away, scratched our heads and thought about it. Then we came up with the idea of adding on a grand strategic element to the game, very firmly set on earth, in which the player managed an organisation that defended the planet against UFO incursions. I bought quite a few books on UFOs for research purposes so that we could give the game an even more authentic basis.

The project started reasonably well with myself and Nick designing and programming, while the art was to be done by John Reitze and Martin Smillie at MicroProse. Soon we had some problems because Microprose did not understand our game design and they asked for clarification. Several documents later we were not much better off and I had wasted a lot of time. Certain creature types were removed, including the Men In Black and others added. Then the whole project was nearly axed when MicroProse made some cutbacks due to financial difficulties. Everything proceeded reasonably smoothly for a while until Spectrum Holobyte acquired Bill Stealeys shares in the company. Our producer was made redundant and the game was nearly axed again. Finally we had to spend a couple of months working very long hours at MicroProse in Chipping Sodbury to get the game finished by the end of March in 1994' [Source: Mythos Games' old website, courtesy of the Internet Archive].

http://hol.abime.net/1789
*

*
801c9fb4,a1314f32,FA9B6179
Ugh!
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Comical
Release Year: 1992
Developer: Egosoft
Publisher: Play Byte
Players: 1 or 2, Simultaneous
Disks: 1
Conversions: MS-DOS, Commodore 64
Hardware: OCS, ECS
_________________________
*
His girlfriend had always had great expectations and one day, by an incredible chance an apple which has fallen right down our caveman's head creates a thought of an aircraft that he can use to earn money. So he makes the machine and uses it for the transport--for picking the other cave friends up and dropping them to their desired destinations. 

Ugh! is an action game where you must complete 69 levels, riding inside a pedal-powered helicopter to pick up passengers and carry them to their destinations. Each level is made of a series of platforms, with several cave entrances. Cavemen walk out of the caves and loudly announce where they want to go. You have to land your helicopter taxi next to the passenger and wait until he crawls inside (if you land on him, he'll fall into the water at the bottom of the level, although he can still be rescued) and then fly to the cave that he wants to get to. Controlling the vehicle is a bit complicated - you cannot directly fly up or down; instead, you have to keep pedalling to fly up, and cease pedalling when you want to go downwards. Bumping into a wall too hard will cause a game over and force you to restart the level. There is also a time limit for each level. To finish a level, you have to serve a number of customers. 

There are some dinosaur adversaries on certain levels - a pterodactyl which appears unexpectedly and flies across the screen, and a triceratops which becomes agitated when you land near and charges at your taxi. 

As you pedal, you exert energy. To refill your energy so that you can keep pedalling, you can pick up a rock and toss it at a tree, making a fruit drop down. Eat the fruit to get more energy.
 
http://www.mobygames.com/game/amiga/ugh
_________________________
CHEATS:

Cheat mode:
Enter INCOGNITUS as a name at the high score
screen.

Single player mode:

Level: Password

1: FREISCHTIEL
2: SELBSTLAEUFER
3: WENNABREGGL
4: PFANNEWEISS
5: SOICHGOMBASEPP
6: 2PFUNDHACKFLEISCH
7: DOGODDERDEIG
8: SPAMSPAMBEANSNSPAM
9: SEMPRINI
10: PROFRJGUMBY
11: CONFESS
12: MITTERMEIER
13: DIESCHNICKIANGST
14: INTRESTINGPEOPLE
15: INSURRANCESKETCH
16: ITSTHEARTS
17: ARTHURTWOSHEDS
18: HAROLDTHESHEEP
19: PICASSOONBICYCLE
20: SPANISHINQUSITION
21: LUIGIVERCOTTI
22: JIMMYBUSSARD
23: KENCLEANAIRSYSTEM
24: JOHANNGAMBOLPUTTY
25: TRAINSPOTTING
26: BICYCLEREPAIRMAN
27: IRUINGCSALTZBERG
28: THEENDBERG
29: HOWTOFLINGANOTTER
30: THECATSATONTHEMAT
31: CONFUSEACATLTD
32: DISTRACTABEE
33: MITTELSCHMERTZ
34: INSPECTORTIGER
35: LOOKOUTOFTHEYARD
36: FISHYREQUISITTTTE
37: ARTHURFIGGIS
38: CRUNCHYFROG
39: SPRINGSURPRISE
40: WALLYWIGGIN
41: SIXTEENTONWEIGHT
42: RASPBERRYKILLER
43: SCOTTOFTHESAHARA
44: BISHOPOFEASTANGLIA
45: POLLYTHEEXPARROT
46: EWANMCTEAGLE
47: ASCOTSMANONAHORSE
48: KEITHMANIAC
49: NOTGOODENOUGH
50: STILLNOTGOODENOUGH
51: NUDGENUDGE
52: THEWOODPARTY
53: THESENSIBLEPARTY
54: ADOPTADAPTNIMPROVE
55: HELLOSAILOR
56: ARTHURTREE
57: ABLOCKOFWOOD
58: LIONTAMING
59: RONOBVIOUS
60: CHANNELJUMP
61: TUNNELINGTOJAVA
62: MAURICEZATAPATIQUE
63: KENBIGGLES
64: ALIBAYAN
65: KENDOVE
66: TIDDLES
67: THENAKEDANT
68: KENSHABBY
69: ALBATROSS
70: THESUPPERWARS

Two player mode: 
Level: Password 

10:	MYDOGHASNONOSE 
20:	JIMMYGREAVES 
30:	THELARCH 
40:	RUMPLETWEEZER 
50:	ITSAMANSLIFE 
60:	MIMMO 
69:	MRBELFIT
*

*
4cd6543c,9746d3a4
Ultima VI: The False Prophet
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Role Playing Game , Top Down , Fantasy
Release Year: 1992
Developer: Abersoft
Publisher: ORIGIN Systems, Inc.
Players: 1 Only
Disks: 3
Conversions: Atari ST, Commodore C64,  Fujitsu FM Towns, NEC PC-98, Nintendo SNES (Super Famicom), PC (DOS), Sharp X68000, Tandy PC/IBM PCjr
Relationship: Sequel to Ultima V: Warriors of Destiny
Hardware: OCS, ECS
_________________________
*
This is the first Ultima game to be created first for the PC and then converted later to other home computer systems rather than the other way around. Because of this, the game is larger and richer in its graphical environment and interactivity.

In this conclusion to the Second Trilogy, you, the Avatar, are summoned back to save Britannia from the Gargoyles, a strange race of beings who have taken control of the Eight Shrines of Virtue.  Conceived to be evil by the people of Britannia, the Gargoyles are discovered to be struggling for survival against ancient forces you had not imagined. You must help the Gargoyle race by learning their culture, language and vocabulary. Adventure with your companions Iolo, Shamino and Dupre in this gigantic world riddled with monsters and puzzles.

The game features a top-down interface, animated graphics in vivid colors as well as original music, sound effects and thousands of objects to be manipulated.
 
http://www.mobygames.com/game/amiga/ultima-vi-the-false-prophet
_________________________
CHEATS:

Cheat mode:
Talk to Iolo, say "spam" then
press [Enter], "spam" then press [Enter],
"spam" then press [Enter], and "humbug"
then press [Enter]. The cheat menu will be displayed.
*

*
ab23813e
Ultimate Body Blows
Platform: Amiga
Media: CD
Controller: Joystick
Genre: VS Fighter , Horizontal , Martial art
Release Year: 1994
Developer: Team 17
Publisher: Team 17
Players: 1 or 2, Simultaneous
Conversions: PC (DOS)
Hardware: CD32
_________________________
*
A compilation of the original fighting game "Body Blows" and its sequel, available only for Amiga, "Body Blows Galactic".

The game combines everything from its predecessors and adds more colors, improved graphics and music, more backgrounds and endings, giving the player a total of 22 characters (including the invincible Max and his true self, the Terminator T17) and many fixes.

http://www.mobygames.com
_________________________
CHEATS:

Enter one of the following names at the high score screen to activate the corresponding cheat function.

Effect: Code

Unlimited continues: MEANTEAM

Invincibility: HARDCORE
*

*
dc4eef24,3b96af38
Universe
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Sci-Fi
Release Year: 1994
Developer: Core Design
Publisher: Core Design
Players: 1 Only
Disks: 5
Conversions: MS-DOS
Hardware: OCS, ECS, CD32
_________________________
*
You are Boris Verne, a normal guy who is been cast in a parallel universe because of your uncle's Virtual Dimension Inducer.  There you'll have to find the fabled lost star as well as a way to defeat the Golden King... This is a classic old-style adventure game with a point&click interface. It uses the Rotoscope system to manage game characters and scores really beautiful 256-colour graphic.

http://www.mobygames.com
_________________________
HINTS:

When using the car for the first time, you must need the code 87764 to make it start.
*

*
80faccf7,1fb56b85
Unreal
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Fantasy
Release Year: 1990
Developer: Ordilogic Systems
Publisher: Ubi Soft Entertainment Software
Players: 1 Only
Disks: 3
Conversions: Atari ST, PC (DOS)
Hardware: OCS, ECS
_________________________
*
Unreal is an action/adventure that is completely unrelated to the popular FPS from 1998 with the same name. Unreal is a magical world where you must save Princess Isolde, your true love, from the evil Polymorphic, the Master of Darkness.

Unreal is made up of 8 levels and contains a mixture of 2D and 3D graphics.  The environment is also completely interactive - you can run up and down hills and slide through the snow but you have to be careful to not fall of the top of a cliff.

On each level you will be faced with puzzles and battles and you need to get the high score you pass to the next level.  If your health reaches zero you will die and the game is over.  Fortunately, your health is replenished at the end of each level.
 
http://www.mobygames.com/game/amiga/unreal-
_________________________
CHEATS:

Cheat mode:
Type ordilogicus at the title screen to enable
cheat mode with invincibility. The screen will flash to confirm
correct code entry. Press [Enter] to advance to the next
level.
*

*
8028f749,73de26b4
Uridium 2
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Side-Scrolling , Sci-Fi
Release Year: 1993
Developer: Graftgold Creative Software
Publisher: Renegade Software
Players: 1 or 2, Simultaneous
Disks: 2
Hardware: OCS, ECS
_________________________
*
Re-enter your manta in the sequel to one of the fastest 8-bit action games. You are sent out to take out half a dozen enemy battle groups, each consisting of four huge spaceships. Similar to the first Uridium, you face increasing numbers of unfriendly fighter wings and stationary defenses while sweeping over the carriers. The real challenge here is to avoid the many walls on the back of the vessel while you are under attack.
After the exterior has been cleaned from most of the enemy presence you take care of the ships' reactor core in a jump-and-run-like sequence. While floating in a non-gravity surrounding, lower the core's shields and then destroy it.
The game also gives you a number of extra weapons that can be collected by either flying over pick-ups left from dead enemy wings or by catching them after the power generator has been destroyed.
 
http://www.mobygames.com/game/amiga/uridium-2
*

*
6b5370dd,113eb771
Venus the Flytrap
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Side-Scrolling , Sci-Fi
Release Year: 1990
Developer: Gremlin Graphics Software Ltd.
Publisher: Gremlin Graphics Software Ltd.
Players: 1 or 2
Disks: 2
Conversions: Atari ST
Hardware: OCS, ECS
_________________________
*
After humanity destroys the earth through over-population and excess pollution, it becomes essential to send a robotic fly through to clean it up. You take control of the fly, shooting out the mutated creatures and plants. You must get through 8 worlds, including Frozen Wastes, Caverns and Death Valley.

Most sentient creatures release a ball when killed; shoot this to release one of many features such as enhanced weaponry, faster movement, an extra life, or negative ones like losing a life or having your controls reversed. As the game progresses the levels become more intricate and platform-based.
 
http://www.mobygames.com/game/amiga/venus-the-flytrap
_________________________
CHEATS:

Enter one of the following codes during game play to activate the corresponding cheat function.

Effect: Code

Constant flight: mercury

Unlimited ammunition: pluto

Unlimited time: jupiter

All weapons: mars

Unknown: saturn
*

*
7e0e07a0,3b8e64d9,d89643af
Virocop
Platform: Amiga
Genre: Shoot 'em Up , Multi-Directional , Sci-Fi
Release Year: 1995
Developer: Graftgold Creative Software
Publisher: Renegade Software, Time Warner Interactive Ltd.
Players: 1 or 2, Simultaneous
Disks: 3
Hardware: OCS, ECS, AGA
_________________________
*
In Virocop you enter the Gamedisk, a virtual holiday theme park that is under the threat of destruction of viruses. Your job is to take control of a virocop, D.A.V.E. (Digital Armoured Virus Exterminator) and eliminate the enemies before it's too late. The levels are split into worlds with four levels each, and each world has its own theme. For example the first world is sport themed so you will drive over football fields, billiard tables and racing courses. 

The gameplay is the one of an isometric shooter, where you roll around the levels and shoot the enemies with one of several weapons. The weapons covers the whole range from fast but not so powerful weapons to more powerful (but slow) like mortars. The action can be enjoyed by one or two players both turn-by-turn or simultaneous where one player controls movement and the other the weapons.
 
http://www.mobygames.com/game/amiga/virocop
_________________________
CHEATS:

Level: Password

2: VGKJFVS

3: JTPJMJN

4: MDSPTSK

5: TDTSSTF

6: TVTSKTF

7: RNJVJPJ

8: DMSSMGM

9: HBJTHLT

10: CLVMCCG

11: BHFFNSR

12: CHNFGTC

13: LBPFMFL

14: BLKFFMB

15: HCBMVVK

16: HCRMCCG
*

*
a14bc514,9a1be284
Virus
Platform: Amiga
Media: Floppy
Controller: Mouse/Joystick
Genre: Shoot 'em Up , 3D , Sci-Fi
Release Year: 1988
Developer: David Braben
Publisher: Firebird Software Ltd.
Players: 1 Only
Disks: 1
Conversions: Acorn Archimedes, Atari ST, PC (DOS), Sinclair ZX Spectrum
Hardware: OCS
_________________________
*
Aliens have infested Earth, and are spreading a deadly virus throughout the planet. Needless to say, they must be stopped, and fast. The time pressure (your score upon completing a level is based on the uninfected percentage of the land) is only one difficult aspect of this shooter.

Viewed in remote 3D with a patchwork-quilt type ground effect, with trees sticking out and full gravity. Controlling your spaceship involves balancing the direction and height as well as thrusting to the right speed. A scanner tells you where the aliens are.
 
http://www.mobygames.com/game/amiga/virus_
_________________________
CHEATS:

Cheat mode:
Hold [Keypad Enter] + P, release P,
then press O while continuing to hold [Keypad Enter].
Release all keys.  Then, press one of the following keys to activate
the corresponding cheat function.

Effect: Key

Refuel: F

Activate demo mode: O

Extra lives: L

Continue game: N

Toggle special effects: C

Toggle demo mode: D
*

*
8d12612a,6688d43a
Voodoo Nightmare
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Maze , Isometric , Comical
Release Year: 1990
Developer: Zippo Games
Publisher: Palace Software
Players: 1 Only
Disks: 1
Conversions: Atari ST
Hardware: OCS, ECS
_________________________
*
Our hero Boots Barker, who was thrown out of a plane, parachuted safely into the African jungle below. He was knocked unconcious on landing and when he awoke found to his horror that he was encased in a huge Voodoo Mask that extended from waist to head. It wouldn't come off. 

As he soon found out, an evil witch doctor who ruled the jungle was responsible. The doctor resides in an evil fortress which is magically protected so you can't enter. But you can get to him by collecting eight magical pins and sticking them into a voodoo doll of the doctor's likeness. Five of the pins are in the temples devoted to various animal gods, and the remaining three can be earned by completing three tasks; returning the missing lion cub to its mother is the  first. We don't know the other tasks at this time.
     
As you wander around the jungle you will be attacked by hordes of creepy-crawlies that will sap your strength until you eventually kill them. This can be done with your pair of boots that you are initially wearing. The witch doctor also owns a chain of stores scattered throughout the
jungle. They are only open in the daytime (creatures sleep at night). You  can use your acquired jewels and bananas to buy items like a map  ( sold in 4 parts), machete for hacking through growth, a knife useful for killing nasties, extra lives, a first aid kit, scrolls with hints, and several other items. Each store carries different items so you need to visit many stores. You will need to experiment to find the uses of some of your purchased items.
     
Pressing the space bar accesses your inventory screen. You can select  the item to use with the joystick. While you can jump on nasties to kill them, it is often less dangerous to switch to a knife to kill them from a distance. But remember you can jump pits unless you are wearing your boots. And remember that when you are down to your last life it is best to activate your extra life before you die. It is also best to save the game at crucial times. For example, the Eagle temple has several traps like the Indiana Jones style rolling rock that is tripped when you collect a gem down a long passageway. Since several pasageway walls are movable, an escape must be planned or you will be crushed by the rock. Besides you must be quick.
     
Game saves and loads can be tripped by pressing the space bar and bringing up a menu. Press F1 to load a previously saved game, or F2 to save your current game. It asks for a file name. Two saves fit on the game disk, and I believe you can put in a blank formatted disk into the internal drive and it will save to it. Remember to replace the game disk since it needs it for various functions.
    
You can earn extra money and health points by visiting the casino (open only at night). You play the slot machine. Another profitable method is to visit the banana grove on an island and collect bananas.

By POSTCARD MAN 11/5/91
_________________________
CHEATS:

All the nasties go to sleep at night.  When you pause a game, the
day/night timer still runs.  Thus it is possible to play only during
the safe night periods, and pausing the game during the dangerous
daylight.

MISSION 1: Feed the monkey on your back bananas.  Eventually, this will give him a bad case of diarrhoea, and he'll run off to a secluded spot.

MISSION 2: Reunite the lion cub with his mum.  Look in the tree trunks.

MISSION 3: Save a sick native, buy medicine.
*

*
d4a2598a,1a1ac542,2109ba84,203cb800
Vroom
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Racing , 3D , Cars
Release Year: 1991
Developer: Lankhor
Publisher: Ubi Soft Entertainment Software
Players: 1 Only
Disks: 1
Conversions: Atari ST, MS-DOS
Hardware: OCS, ECS
_________________________
*
Vroom is a Formula 1 car racing game that can be played either in arcade or simulation mode. The main options screen allows you to select manual or automatic transmission, number of laps, and training, single race, or full season. The multiplayer option allows two players to race against each other on separate computers.

Each track, with different layouts and background graphics, includes many tight curves, steep grades and inclines, as well as tunnels and a pit stop.

The player-controlled car has working side-view mirrors, which allow you to view the actual action behind you, as well as a working speedometer and gear display.

The game features a colorful mix of 3D and 2D graphics, realistic sound effects, and blazing fast, smooth animations.

http://www.mobygames.com
*

*
c3a921e8,1bc9cbf7
Walker
Platform: Amiga
Media: Floppy
Controller: Mouse/Keyboard
Genre: Shoot 'em Up , Side-Scrolling , Sci-Fi
Release Year: 1993
Developer: DMA Design Limited
Publisher: Psygnosis Limited
Players: 1 Only
Disks: 3
Hardware: OCS, ECS
_________________________
*
Walker is classic 2D shooter with the side-scrolling from the right to the left. Player takes control of gigantic robot AG-9 (codename Walker). The mission is simple - guide Walker through the four time zones and kill everybody/destroy everything. Every zone is also divided into two parts. The road is full of trained enemies with one single purpose - to destroy Walker. However, except relative immunity, the robot is equipped with twin 30mm carbines cannons. The number of enemies are actually huge, they are attacking in groups, off the ground and from the air. Also, every time zone consist of special types of enemies which force player to stay alert. As usual, there is a powerful boss at the end of level (luckily each boss has its own weak spot).
 
http://www.mobygames.com/game/amiga/walker
_________________________
CHEATS:

Cheat mode:
Begin game play and reach level two.  As soon as the level starts, type eat lead muddy funster before moving the walker.  Alternatively, type walker when "Press Fire To Start" appears at the title screen.  A red line will appear in the center of the screen to confirm correct code entry. Hold one of the following key combinations during game play for approximately five seconds to activate the corresponding cheat function.

Effect: Code

Invincibility: [Help] + I

Level skip: [Help] + L

Restart level: [Help] + R

Unknown: [Help] + K
*

*
dd3654b8,23990080
WaxWorks
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , First Person , Horror
Release Year: 1993
Developer: Horror Soft
Publisher: Accolade, Inc.
Players: 1 Only
Disks: 10
Conversions: MS-DOS
Hardware: OCS, ECS
_________________________
*
As a child, you were never taught of your family's dark secret - a whole history of 'evil twins' doing Satan's work on earth, and 'good twins' attempting to put this right. Your uncle informs you of this shortly before his death, and after travelling to his castle you find that you must travel through time to correct these wrongdoings.

Through a range of murals at your uncle's house, various past scenes must be entered, with more becoming available as you complete them. In each you must find and kill your demented relative in time. The game's controls are point and click, with the interface allowing you to examine and collect objects, select a weapon, and attack potential foes by striking at a particular part of their body.
 
http://www.mobygames.com/game/amiga/waxworks
*

*
0e1c0052,9390d8cd
Ween: The Prophecy
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Fantasy
Release Year: 1992
Developer: Coktel Vision
Publisher: Coktel Vision
Players: 1 Only
Disks: 3
Conversions: Atari ST, MS-DOS
Hardware: OCS, ECS
_________________________
*
This point and click adventure takes a fantasy setting, in which you play a Wizard deemed to be good taking on a less good one. To fulfill the prophecy you have been given in a limited time of 3 days, he must go on 3 quests, solving various puzzles along the way to be rewarded 3 grains of sand, that he must place in a hourglass to kill an evil wizard. Objects around the levels are always detected by the cursor, making each screen and the challenges within quick to comprehend. Generally you have to solve each puzzle in sequence.

Like the company's Gobliins Series, the interface is simplified to allow for fast progress, and ensure that the biggest challenge is solving the puzzles, not working out which object-verb combination the programmers had in mind, amidst a wall of I dont understand type messages. The game experiments with the toning of the graphics, using a faux-sepia style outside and some bright colours inside, which changes the atmosphere somewhat.

http://www.mobygames.com
*

*
8432459c,f973b46f
Weird Dreams
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Action-Adventure , Multi-Screen , Horror
Release Year: 1989
Developer: Rainbird Software
Publisher: Rainbird Software
Players: 1 Only
Disks: 1
Conversions: Amstrad CPC, Atari ST, Commodore C64, PC (DOS), Tandy PC/IBM PCjr
Hardware: OCS
_________________________
*
A severely ill man is on the operating table when a Daemon named Emily trapping you in your own subconscious. To escape you must find four orbs, which are trapped within a selection of esoteric mini-games set within the darkest Dali-influenced recesses of the mind.

Weird Dreams is a third-person-puzzle type game with very strange levels including feeding a wasp cotton candy, beating up hopping totem poles with fish from the sky, and an encounter with a baked chicken in a haunted house.

The game comes with a "short novel" that explains the plot in detail and serves as copy protection ( the "enter word on page 4, paragraph 5, line 6. word 8" type).
 
http://www.mobygames.com/game/amiga/weird-dreams
_________________________
CHEATS:

Unlimited lives:
Locate the room with the mirrors. Approach the mirror on the right side, enter as far as possible without going through, tap the [Help] key in the following "SOS morse code" pattern: ...---... (three quick presses, three long presses, three short presses). The number of lives will appear as the infinity symbol to confirm correct code entry.
*

*
ed605b0e,9a3ac67b
Wings
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Flight Simulator , 3D , Historical
Release Year: 1990
Developer: Cinemaware
Publisher: Cinemaware - USA, Mirrorsoft - Rest of the World
Players: 1 Only
Disks: 2
Conversions: Nintendo Game Boy Advance
Hardware: OCS, ECS
_________________________
*
You are an allied fighter pilot in WW1, duking it out with the "Huns" up in the sky in over 200 missions.

The missions usually come in three flavors: Top-down view bombing missions where you have to take out strategically important targets, isometric strafing runs where you get to blast anything that you fancy blasting with an unlimited supply of ammo, and of course the main part: Dogfights in the sky. Rendered in 3D, seems from behind your head.

The game is set in the years 1916 through 1918, and to loosen things up a little, we get to read a page of our character's new entry for the diary-like journal in his company between every mission.
 
http://www.mobygames.com/game/amiga/wings
_________________________
CHEATS:

Each letter of the word wings on the main menu does something.  To access them hold down 'CTRL', 'L SHIFT', and 'L ALT' while holding down the right mouse button.  Keep holding the keys and the right mouse button and click on the letters with the left mouse button.

          "W"__________________________________Music on/off
          "I"_______Turns caps lock into an autofire button
          "N"____________________________Skip flight school
          "G"_________________________________________Guess
          "S"______________Save game without having to exit

To access the cheat mode you have to go to flight school.  To get an awesome pilot click on the bullseye on the airplane at the top of the flight school menu.  The screen will either flash or you will get a requester asking if you want to quit (say no).  Then create a new pilot with the name "Orca The Killer Tomato" type as it's printed.  Orca doesn't need school.  To access a menu option (much of which is no longer useful or active) create a new pilot and name him "  Who is The Riddler".  Make sure to put the two spaces before the name.  Don't use the 'RETURN' key to enter it, hit the 'ESC' key instead.  Now follow the prompts.
*

*
1d6f5348,28d876eb
Wings of Death
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Vertical , Fantasy
Release Year: 1989
Developer: Eclipse (Austria)
Publisher: Thalion Software
Players: 1 Only
Disks: 2
Conversions: Atari ST
Hardware: OCS, ECS
_________________________
*
Wings of Death is a vertically scrolling shoot'em'up with a fantasy setting. You start out as a small insect, flying through a deranged castle filled with hostile animals and monsters.

The upgrade system is rich, and differs somewhat from genre conventions. As you upgrade, your insect turns into a more powerful bat or a mighty dragon. Shooting enemies reveals the various upgrades, and picking up several upgrades of the same kind upgrades that particular weapon level after level. Enemies may also release anti-powerups, marked by a skull. These will downgrade your weapon or draw your energy level.

After fighting the end boss of the castle, a three-headed dragon, you move onto a jungle, a swamp and further... That is, if you survive. Wings of Death has an unparalleled number of bullets and enemy objects on-screen for its time and platform, the maximum number being reported as 95. Coded by former demo programmers, the game also runs in full 50 or 60 Hz scrolling while playing digitised music even on an Atari ST, thanks to inventive hardware tricks used in few other commercial games. It also utilises the extra colour palettes of the Atari STe.
 
http://www.mobygames.com/game/amiga/wings-of-death
_________________________
CHEATS:

Cheat mode:
Type spellbinder at the main menu. Begin game
play to display a level selection prompt.  Press the function
keys to select various weapons.
*

*
19203c77,61d6d084,6e08d33d,765f02b8
Wizball
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Side-Scrolling , Sci-Fi
Release Year: 1988
Developer: Sensible Software
Publisher: Ocean Software Ltd.
Players: 1 to 4, 2 Simultaneous
Disks: 1
Conversions: Amstrad CPC, Atari ST, Commodore C64, PC (DOS), Sinclair ZX Spectrum, Thomson MO5
Relationship: Based on 1987 Ocean/Sensible Software release for C64/128, is a prequel to Wizkid: The Story Of Wizball II.
Hardware: OCS
_________________________
*
In Wizball the player takes the role of the friendly wizard Wiz who can turn himself into a green ball that is able to defend his world against the color-sucking enemies who have turned his once brightly colored Wizworld into a drab planet. With his trusty feline companion Catelite, the wizard will restore the colors to the world by retrieving them from defeated enemies.

The player starts out as a bouncing green ball that can shoot and be put into more or less heavy rotation to move slowly or faster, physically correct through the side-scrolling levels. The first task is to upgrade the ball by shooting the first non-moving enemies, and collect the green bubbles that are left by them. In order to stand a chance against the following moving enemy waves, some upgrades are a must. First and foremost, complete control over the ball should be activated (i.e. flying through the levels), a shield sheltering the top and bottom of the player's should be acquired, and two-way fire (left/right) should be obtained.

But the extra needed to advance in Wizball is your friend Catelite who will, once summoned, take the form of a small green satellite that will imitate the ball's movement, or can be directly controlled by the player. Besides upping Wiz' fire power, Catelite is able to collect paint drops left by a certain kind of defeated enemies until the respective color pot is filled up. There's three colors available (red, green and blue), and several different combinations of them must be collected to complete a level and restore it to former colorfulness. Every color combination collected will send Wiz to a bonus stage, then to his laboratory where one of the power-ups can be made permanently.

The game also features a bunch of multi-player modes, there's even a two-player cooperative mode amongst them.
 
http://www.mobygames.com/game/amiga/wizball
_________________________
CHEATS:

Press [Space] to pause game play and type rainbow. Then, resume game play and press one of the following keys to activate the corresponding cheat function.

Effect: Key

Fill the pot: C

Level skip: S

View ending sequence: T
*

*
ad16ca2c,487a93bc
Wizkid: The Story of Wizball II
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Breakout , Multi-Screen , Comical
Release Year: 1992
Developer: Sensible Software
Publisher: Ocean Software Ltd.
Players: 1 Only
Disks: 2
Conversions: Atari ST, PC (DOS)
Relationship: is a sequel to Wizball
Hardware: OCS, ECS
_________________________
*
Wizkid is the sequel to Wizball.

This game deviates from the original in many ways. The screen does not scroll and Wizkid does not bounce around like his predecessor. You have full control over Wizkid and his movements. You have to move him around the screen, bashing into bricks (which comes in different shapes and sizes) so that the flying bricks collide with the onscreen enemies. Once you have cleared the screen of all the enemies, coins are dropped. You must pick these up quickly before the disappear and you proceed to the next screen. 

Killing multiple enemies with a single brick releases a bubble. this will sometimes offer a nose (to juggle bricks) or teeth (letting you grab hold of bricks), but more often it releases a coloured bubble. These go together to form tunes, as patterned at the top of the screen. Once you complete a tune, you are taken to a shop where you can buy items needed to progress to the next stage.

If you bash all the bricks on a screen and haven't removed all the enemies, you are often taken to a puzzle screen, where you must solve Crossword 2091 for bonus money. You have a number of words you must put on the screen but they must all overlap each other and use each other's letters. Each move has a time limit. If you don't complete it you are taken back to the game.

Wizkid also features pockets in which you can store items. When exiting a shop you can choose either to exit as a head, or a body, which is Wizkid with arms and legs. You are now limited by gravity and can jump around and use onscreen objects such as ringing bells or cranking wells. You may also come across interactive elements which you will need to use with items in your pockets. You will need to solve puzzles to complete most levels.
 
http://www.mobygames.com/game/amiga/wizkid-the-story-of-wizball-ii
_________________________
CHEATS:

Unlimited money:
Enter to the shop with all five stars and over a hundred
pounds. Purchase another star to receive an extra hundred pounds.
Note: This may also be done by bringing the balloon back to the
shop before buying another balloon. Repeat this as much as needed
to get unlimited money.

Cheat mode:
A hidden room in the first section of the game serves
as a cheat mode. Purchase the token from the shop and exit as
the body. Climb down the well and enter the men's bathroom. Use
the token on the bubble gum machine and to fly up to a secret
room with another men's bathroom door and an exit. Enter the bathroom
door to appear in a room with a women's and men's bathroom door.
Move over to the far right and enter an invisible door at that
location. Finally, enter the men's room door and use the following
door patters to advance to the corresponding game level or activate
the corresponding cheat function. Note: If the wrong door is chosen,
or to return to the first screen, enter the invisible door to
the far right.

Effect: Room
Doors

Level 2: 046
Ladies, Mens, Mens, Mens, Ladies

Level 3: 051
Mens, Ladies, Ladies, Mens, Mens

Level 4: 058
Mens, Mens, Ladies, Mens, Ladies

Level 5: 067
Ladies, Ladies, Ladies, Ladies, Mens, Mens

Level 6: 078
Ladies, Ladies, Mens, Mens, Mens, Ladies

Level 7: 091
Ladies, Mens, Mens, Ladies, Mens, Mens

Level 8: 106
Mens, Ladies, Mens, Ladies, Mens, Ladies

Level 9: 123
Mens, Mens, Mens, Ladies, Mens, Mens

Continue option: 124 
Mens, Mens, Mens, Mens, Ladies, Ladies

Sound test: 076
Ladies, Ladies, Mens, Mens, Ladies, Ladies

Wizardoids mini-game: 206 
Mens, Ladies, Ladies, Mens, Mens, Mens, Ladies

Warp equation: 102
Mens, Ladies, Ladies, Mens, Mens, Ladies

Game clue: 099
Mens, Ladies, Ladies, Ladies, Mens, Mens
*

*
ce0b24fc,0aba15d2
Wolfchild
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Run 'n Gun
Release Year: 1992
Developer: Core Design Ltd.
Publisher: Core Design Ltd.
Players: 1 Only
Disks: 2
Conversions: Atari ST, Nintendo SNES (Super Famicom), Sega Game Gear, Sega Master System, Sega Mega Drive/Genesis, Sega Mega-CD/Sega CD
Hardware: OCS, ECS
_________________________
*
Dr. Kal Morrow, expert in genetic research and creation of human-animal hybrids, has been kidnapped and his family brutally murdered by the terrorist organization CHIMERA. His surviving son Saul takes it upon himself to avenge his family. Using his father's research, he turns into a man-wolf and sets out to find CHIMERA's base and defeat their leader Karl Draxx.

As Saul, it is your job to traverse five different areas on your way to Draxx. When Saul collects enough power-ups, he turns into his wolf form and gains a special psychic shot attack, which can be improved by collecting futher power-ups. However, if Saul loses health, he turns back into his human form and only has his fists to fight the numerous enemies.
 
http://www.mobygames.com/game/amiga/wolfchild

_________________________
CHEATS:

Unlimited special weapon:
Type the perfect kiss at the title screen for
an unlimited special weapon while playing as the wolfman.  Note:
This code cannot be combined with any other cheat.

Full active life meter:
Type soulpsychedelicide at the option screen.
Note: This code cannot be combined with any other cheat.

Continue option:
Type its not all walking during game play. 
A new selection will appear at the options screen after the current
game is over that will allow continuation at the last level played.
Note: This code cannot be combined with any other cheat.
*

*
60c8b756,b0818c4a
Worms: The Directors Cut
Platform: Amiga
Media: Floppy
Controller: Keyboard
Genre: Strategy , Side-Scrolling , Comical
Release Year: 1997
Developer: Team17 Software Limited
Publisher: Ocean Software Ltd.
Players: 1 Only
Disks: 3
Hardware: AGA
_________________________
*
The sequel to Amiga "Worms". The game format remains the same - you control a small army of four Worms (whose names you can alter) with the sole purpose of blowing up all the other Worms on the map. It's now also possible to customise the battles yet further.

The weapons are more extensive (and destructive) than in the former game, including the first appearances of the Kenny-on-a-Rope, Concrete Donkey, Priceless Ming Vase, Old Woman and Holy Hand Grenade.
 
http://www.mobygames.com/game/amiga/worms-the-directors-cut
_________________________
CHEATS:

Enter one of the following codes at the title screen
to activate the corresponding cheat function.

Effect: Code

Toggle special weapons: jamie and his magic torch

Disable bouncy title ball: pong

Land mines everywhere: nutter

Magnetized title ball: magnet

Extra crates with supa weapons: supa shopper (or) supa shoppa

Title ball is affected by gravity: gravity

Transform title ball into Amiga ball: boing

Worms can jump super-high: red bull

No worms can move: artillery

Toggle title music: music

Worms burn when killed: pestilence

Shoot a crate for sheep, unlimited fuel with super sheep:
little fluffy sheep

Original Total Wormage logo on panel and original weapon names:
total wormage

All weapons plus extra damage: nutter

Worm names not displayed: magical mystery tour

Swedish weapon names: kartong apa

Worms not damaged by shots and can walk on water:
omnipotent blue worm

Concrete Donkey on title screen: betong asna

Strange title screen colors: weirded

Display version number: version

Display free Chip RAM: chipram

Secret weapons on third panel: chorlton and the wheelies

Unknown: andy
Unknown: tony
Unknown: kilburn
Unknown: la cienda honduras
Unknown: tbl
Unknown: fisk
Unknown: ben hutchings
Unknown: amiga
Unknown: cheat
*

*
434ed308,ca6e3dc6
Wrath of the Demon
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Side-Scrolling , Hack & Slash
Release Year: 1991
Developer: Abstrax
Publisher: ReadySoft Incorporated
Players: 1 Only
Disks: 4
Conversions: Atari ST, MS-DOS, Commodore 64
Relationship: Also available for CDTV
Hardware: OCS, ECS
_________________________
*
The mighty wizard Anthrax, in an attempt to usurp authority over the kingdom, has summoned a horrifying Demon. The Demon makes good on his chartered task by summoning a horde of monsters to lay waste to the kingdom at large. Fortuitously, a random stranger is strolling nearby the kingdom and realizes that only he can beat back the foul creatures.

After some encouragement from the king, your adventurer begins the game by horseback, jumping over obstacles, beating flying creatures, and collecting potions on the ground.
Afterward, the hero must proceed on foot and destroy creatures with his blade as well as additional potions and weapons he will find on his deadly quest.
 
http://www.mobygames.com/game/amiga/wrath-of-the-demon

From Wikipedia, the free encyclopedia

Wrath of the Demon is a computer game developed by a Quebec-based team called Abstrax. Versions for Atari ST, Amiga, PC and Mac were released in Early 1991. There was also a Commodore 64 version.
The player controls a hero on a quest to defeat a demon. Gameplay styles include hack 'n' slash (combat at close quarters), horse riding, etc.
The nine musical tracks are by David Whittaker. The programmers for the Amiga version were David Foster, Pierre Proulx and Martin Ross. The game was designed and arted out by Claude Pelletier.
Reviewer David Upchurch at the time claimed the Amiga version was better than Shadow of the Beast 2, calling it "technically (...) the most accomplished and polished game yet written for the Amiga". He gave it 884 out of a possible 1000 points. It features very smooth continuous scrolling during the horseback sequences.

http://en.wikipedia.org/wiki/Wrath_of_the_Demon
*

*
a8afff79,4ce205d2
X-Out
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Side-Scrolling , Sci-Fi
Release Year: 1990
Developer: Rainbow Arts Software GmbH
Publisher: Rainbow Arts Software GmbH
Players: 1 Only
Disks: 1
Conversions: Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC
Hardware: OCS, ECS
_________________________
*
In principle, this is yet another (technically very impressive) horizontally scrolling shoot-'em-up. The interesting twist about the scenario is that it doesn't play in space like the similar game R-Type and most of its clones - instead, the fight between good and evil is underwater.

Through five levels, you have to shoot countless enemies, complete with the obligatory mid-level and end-level bosses. The most innovative part of this game comes after a level when you get to purchase new weapons - instead of simply buying upgrades, you can customize your ship by placing your new weapons anywhere on it.
 
http://www.mobygames.com/game/amiga/x-out
_________________________  
REVIEW:  

Zzap, Issue 61, May 1990, p.10

Rainbow Arts have practically revolutionized the old extra-lives concept by offering you a range of ships to have in your 'fleet', each individually armed!
You begin the game in a shop with a hideous alien shopkeeper for whom shoplifting is never to be a problem. His most expensive goods are four ships which can be fitted with 3-12 weapons. Once selected, a ship can be placed on the design grid where a number of weapons can be fitted. The basic (in-built) weapon is a gun for which you can choose three strengths of bullet, fitting in up to three directions. There's also three types of guided missiles, plus bouncing and smart bombs. Up to six drones can be released, firing automatically, and re-collected. Even more impressive are the satellites; eight types moving in different patterns.
The most graphically awesome weapons are the super-weapons  Fireclaw, Flamethrower and Energywall  activated by holding down fire.

Between each multiloaded level you return to the shop where you can uprate you ships, and even buy new ones if you have the cash!

The most impressive thing about X-Out are the weapons  you can easily spend hours, even days getting the hang of them. Choosing how your satellites will move and where to place them and drones is great. And working out which ship to arm how provides great tactical depth. Another good idea is how you can swap between two secondary weapons.
It's a pity then that the game is otherwise a fairly conventional horizontally-scrolling shoot-'em-up. There's a few nice touches, such as the aliens which leave matter trails behind them (as in R-Type) and impressive mid-level and end-of-level baddies, but only the weapons are new. Still, on both formats presentation is first class with great graphics and good tunes  especially on the Amiga which so often suffers ST game clones. If you're a shoot-'em-up fanatic both versions are top notch, but the C64's already got a huge variety of similar games and X-Out needed more original baddies.
 
While sharing the Welshman's disappointment with the overly familiar attack patterns, I thought the great weapons choice and technical excellence compensated. The graphic detail is superbly unpleasant, particularly on the end-of-level monsters. Working out how to deploy your weapons is really satisfying  when you get it right. C64 tape owners will find it initially painful: dying on level one means you have to reload the shop, the high score table, and level before restarting. Very irritating until you start to make progress onto further levels where fast loading makes it no more painful than any other multiload. Buying new ships and weapons between levels then becomes a welcome respite between the action, and a chance to work out new tactics  although maybe a bit too much money is offered. Definitely recommended if you fancy a bit novel.

PRESENTATION 86%
Great intro, attractive shop scene, good instructions.

GRAPHICS 90%
Some beautifully detailed sprites and landscapes, all designed specifically for the Amiga.

SOUND 90%
A great soundtrack, different tunes for each level with some very good spot FX.

HOOKABILITY 82%
A little difficult to begin with, and it takes a while to get the hang of the weapons.

LASTABILITY 86%
Eight varied levels with some great mother aliens providing an incentive to keep going.

OVERALL
84%
An extremely slick and quite innovative shoot-'em-up.

http://www.amigareviews.leveluphost.com/xout.htm#xoutzzap
_________________________
CHEATS:

Cheat mode:
Select the "white bug" ship at the top of
equipment screen and place it on the grid area. Then, select the
weak single-beam orange laser and place it on the nose of the
shop keeper. Keep clicking the Left Mouse Button or Fire
until your money total reaches $500,000. Additionally, press [Esc]
during game play to advance to the next level.

Unlimited energy:
Hold Left Mouse Button + Right Mouse Button
as the game loads, until the title screen is displayed. Hold [Help]
+ [Delete] at the shop, then select a ship.
*

*
84400729,4fbe1b86,01be71f0,788305df
Xenon 2: Megablast
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Vertical , Sci-Fi
Release Year: 1989
Developer: The Assembly Line, The Bitmap Brothers
Publisher: Cinemaware - USA, Image Works (Mirrorsoft) - Rest of the World
Players: 1 or 2
Disks: 1
Conversions: Acorn Archimedes, Atari ST, NEC PC-98, Nintendo Game Boy, PC (DOS), Sega Master System, Sega Mega Drive/Genesis, Sharp X68000
Relationship: Sequel to Xenon
Hardware: OCS
_________________________
*
Xenon 2: Megablast is vertically scrolling space shooter, in which you have to pass several levels, filled with waves of enemies, that all end with a level boss creature. Each group of enemies you destroy grants you a cash reward and every once in a while you enter Colin's Bargain Basement, where you can use this cash to purchase upgrades for your ship like better weapons, speed & health upgrades etc. Some upgrades can also be picked up during the levels.

The first part of the game has an organic feel to it, while the second part of the game features mechanical enemies. As there are some maze-like sections with dead-ends in the game, your spaceship  scrolls backwards when you keep pressing the down key.

A typical Bitmap Brothers smash, the game is also famous for its soundtrack by British electronica group Bomb The Bass.
 
http://www.mobygames.com/game/amiga/xenon-2-megablast

Jointly developed by The Bitmap Brothers and The Assembly Line.

Amiga and Atari ST versions were released simultaneously.
PC versions: CGA, EGA, VGA

TRIVIA: The theme tune is David Whittaker's rendition of 'Megablast (Hip Hop on Precinct 13)(7'' Mix)' by BOMB THE BASS, taken from the album "Into the Dragon" ? 1988 Rhythm King/BCM Records.
BOMB THE BASS's album version of "Megablast", in turn, is a remix of the soundtrack from the 1976 motion picture "Assault on Precinct 13", composed and directed by John Carpenter.

http://hol.abime.net/1605
_________________________
CHEATS:

Level skip:
Pause the game and type "RUSSIAN AIR", then unpause the game.  Press 'N' to skip levels.  This doesn't work on all versions.

*** Halfway and End Monsters ***

SNAIL:    Shoot at eye, avoid mines.

ALIEN:    Shoot eyes at either side at top.  Scroll back and shoot center eye.

SPIDER:   Destroy as much web as possible.  Fly down to face spider and fire continuously.

CRAYFISH: Travels in figure eight.  Stay below and fire in it's  face.

SNAKE:    Attacks from left of screen.

DRAGON:   Shoot the side heads first, then tail, then main head.

HEAD:     Shoot both eyes, avoiding laser fire and extending tongue.  Shoot at head when tongue goes in.

TANK:     Use missiles

GRAND SPACESHIP: Shoot all cannons until totally destroyed.
*

*
dac83928,5787d3c2
Yo! Joe! Beat the Ghosts
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Directional , Comical
Release Year: 1993
Developer: Scipio
Publisher: Hudson Soft, Play Byte
Players: 1 or 2, Simultaneous
Disks: 2
Conversions: PC (DOS)
Hardware: OCS, ECS
_________________________
*
Graffiti artists live a hard life. Joe and Nat are always on the run, trying to escape New York's police. When they reach a mysterious castle, there's no way of knowing they're in deep trouble already.

The game itself is a platform game, featuring two characters. The protagonists can jump, crawl, kick, beat, slide, swim. They're even able to hold their breath when under water. If you're playing the game solely, "Joe" is your character of choice. A friend can take on Nat's part at the same PC. 

The purpose of "Yo! Joe!" is to get rid of "Professor X", who is the bad guy. The players can attack opponents using several weapons, including molotovs, chainsaws and nunchakus. 

The game doesn't offer save games, nor a highscore list. The copy protection requires the original disk at every start-up.
 
http://www.mobygames.com/game/amiga/yo-joe-beat-the-ghosts
_________________________
CHEATS:

Cheat mode:
Type weltraumkakalaken during game play to enable
cheat mode with full weapons for both players. The screen will
flash red to confirm correct code entry. Then, press one of the
following keys to activate the corresponding cheat function.

Effect: Key

Extra lives: ]

Less lives: /

Level skip: Y

Advance to end of flying level: [Space]

Frame advance while game is paused: S
*

*
69b660c3,e166aab4,c58c4c56
Yolanda
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Platformer , Multi-Screen , Fantasy
Release Year: 1990
Developer: Millennium
Publisher: Millennium
Players: 1 or 2
Alternate Title: Yolanda: The Ultimate Challenge
Disks: 1
Conversions: Atari ST
Hardware: OCS, ECS
_________________________
*
The 16-bit box calls this The Ultimate Challenge and theyre not kidding; this flick-screen platform game is one of the toughest youll come across. In the 8-bit versions Hercules has some titanic tasks to complete, whilst in the 16-bit versions his daughter Yolanda has been cursed and can only free herself by completing the same tasks.

Unusually, the games dozens of screens are given in a random order, with a different one after you lose each life. You have no weapon with which to harm the various creatures that lurk within. The pace of the enemies is quite hectic, but the real unique feature is that you must keep moving  each platform is set on fire a few seconds after you first touch it.

http://www.mobygames.com/game/hercules
_________________________
CHEATS:

Hidden high score name :
Enter SKID ROW as a name at the high score screen. The game will change the entry to "18 AND LIFE". 

Cheat mode:
Type quidity to enable cheat mode. Then, press one of the following keys to activate the corresponding cheat function. Note: Cheat mode must be activated again if the game ends or is reset by pressing [F1].

Effect: Key

Level skip: [Space]
Toggle unlimited lives: [Help]
NTSC video mode: [F4]
PAL video mode: [F5]
*

*
3c7f4fae,827970fe,ced9fe49
Z-Out
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up , Side-Scrolling , Sci-Fi
Release Year: 1991
Developer: Advantec Software
Publisher: Rainbow Arts Software GmbH
Players: 1 or 2, Simultaneous
Disks: 1
Conversions: Atari ST
Hardware: OCS, ECS
_________________________
*
NOTE: For simultaneous playing with 2 players, either press F2 at the intro screen or the fire button of joystick in port 1.

Like its predecessor X-Out, Z-Out is a side-scrolling shoot 'em up. A horde of largely-organic enemies threaten the safety of your planet, and they must be destroyed over the course of six levels.There are power-ups available, but the game is less centered around these than some are. 

Whilst some shoot 'em ups are much easier with a second player, Z-Out takes design steps to legislate against this. In a 2-player game, most power-ups are unavailable, and even those which are only come into effect on level 3. Another variation is that the 1-player mode uses restart points, but the 2-player mode does not, so as to keep both players in the same place.
 
http://www.mobygames.com/game/amiga/z-out
_________________________
CHEATS:

Cheat mode:
Enter one of the following codes during game play to
activate the corresponding cheat function.

Effect: Code

Level select: Hold J and press 1 to 8

Stage select: [Keypad 1] to [Keypad 3]

Unlimited lives: J + K
*

*
cafc3189,cbf0e12d
Zak McKracken and the Alien Mindbenders
Platform: Amiga
Media: Floppy
Controller: Mouse
Genre: Adventure , Point and Click , Comedy
Release Year: 1988
Developer: Lucasfilm Games LLC
Publisher: U.S. Gold Ltd.
Players: 1 Only
Disks: 2
Conversions: Apple II/IIGS, Atari ST, Commodore C64, Fujitsu FM Towns, PC (DOS), Tandy PC/IBM PCjr
Hardware: OCS
_________________________
*
Zak McKracken is a tabloid reporter (and not a very good one at that).  Based upon a psychadelic dream, Zak one day realizes that something is wrong -- Space Aliens are dumbifying the general public through the telephone system.  Zak must stop this, but he can't do it alone.  After finding a magic crystal (or some sort of crystal), Zak manages to get the help of Anthropologist, Annie, and her friends, Melissa and Leslie.  Between the four characters (all of which you control), you can destroy the dumbifying devices and save the earth.  Not too bad for a tabloid reporter.
 
http://www.mobygames.com/game/amiga/zak-mckracken-and-the-alien-mindbenders

Game was developed using the Script Creation Utility for Maniac Mansion (SCUMM), which was originally coded by Ron Gilbert and Aric Wilmunder in 1987 to create MANIAC MANSION for the C64.

Distributed by Softgold in Germany and Leader in Italy.

http://hol.abime.net/1619
*

*
1d906329,44e81656
Zany Golf
Platform: Amiga
Genre: Sports , Isometric , Mini Golf
Release Year: 1988
Developer: Sandcastle
Publisher: Electronic Arts, Inc.
Players: 1 to 4
Disks: 1
Conversions: Atari ST, Sega Megadrive/Genesis
Hardware: OCS
_________________________
*
Using the mouse to determine the direction and strength of your putts, you must navigate 9 tricky holes of crazy / mini golf. Try to putt into holes protected by bouncing hamburgers, windmills, etc.  Courses have several twists; one is a mad scientists's lab, another is a pinball table.  The final hole is especially bizarre, themed around energy.

You start with 3 strokes, but get the par for each hole added on, if you reach it in time -  run out of strokes, and your game is over. You can earn bonus strokes by finding hidden bonuses and by completing courses quickly.  Up to 4 players at a time can take part in this game, with anyone badly over par being eliminated as the game progresses.
 
http://www.mobygames.com/game/amiga/will-harveys-zany-golf
_________________________
CHEATS:

Secret level:

Locate the mouse hole on the last level. Wait until the two eyes that appear in the hole turn red. Putt the ball into the hole to jump to the "Mystery" level.
*

*
a16c22d1,13cc724e
Zeewolf 2: Wild Justice
Platform: Amiga
Media: Floppy
Controller: Joystick-Mouse
Genre: Shoot 'em Up , 3D , Military
Release Year: 1995
Developer: Binary Asylum
Publisher: Pinnacle
Players: 1 Only
Disks: 1
Relationship: Sequel to Zeewolf
Hardware: OCS, ECS
_________________________
*
Binary Asylum's final release puts you in control of a helicopter, and sets you 32 missions to complete. The level structures involve different military objectives, of protecting or destroying a particular area. The surprise is in the graphics - patchwork-quilt style landscapes and a remote view, reminiscent of Virus. The game offers joystick and mouse control options, as well as sections in which you must direct ships and planes. A range of weapons are offered, with resupply ships on the water to dock with.
 
http://www.mobygames.com/game/amiga/zeewolf-2-wild-justice
_________________________
CHEATS:

Level: Password

6: OURGAN
8: JMARGUS
9: STAG
11: KRAKEN
14: STATION
16: GBULL
18: STATIPAUSE
20: DOITNOW
23: SHIPDECK
25: GLOBOFF
26: BEHAVE
29: MAXFUEL
30: PELPAY
31: DOMINO
32: STEERDART
*

*
5bc01c4f,21475910,0395f012,1cba146f
Zool 2
Platform: Amiga
Media: Floppy, CD
Controller: Joystick
Genre: Platformer , Multi-Directional , Comical
Release Year: 1993
Developer: The Warp Factory
Publisher: Gremlin Graphics Software Ltd.
Players: 1 or 2
Disks: 2
Conversions: Atari Jaguar, MS-DOS
Relationship: Sequel to Zool: Ninja of the ''Nth'' Dimension
Hardware: OCS, ECS, AGA, C
_________________________
*
The sequel to Zool sees him take on the bad guys Mental Block and Krool across 15 levels.

Zool 2 is a platform game where you control the titular "Ninja of the Nth Dimension" (or his girlfriend, Zooz, who can complete each level in a slightly different way) as he rampages through a variety of levels, collecting countless tasty treats, shooting any enemies that he encounters and finding bonuses (there's a variety of special power-ups Zool can find - for example, a bomb that follows him and can be blown up at any time to remove on-screen enemies, or a temporary invulnerability). New to the sequel is Zool's ability to scale walls and his new spinning attacks. 

On each level you have to collect a certain amount of the featured fruit within an allocated time limit, and then find the exit across the multi-directionally-scrolling levels. There are lots of hidden areas to see, including a bonus Breakout game starring Zool's pet 2-headed dog.
 
http://www.mobygames.com/game/amiga/zool-2
_________________________
CHEATS:

Enter one of the following codes when the "Press
Fire For Options" message appears to activate the corresponding
cheat function.

Effect: Code

Press [Return] for level skip: BUMBLEBEE
10 lives: CREAMOLA
20 lives: VISION
Invincibility: TOUGHGUY
Unlimited time: OLDENEMY
99 items collected: ALCENTO
Unlimited smart bombs: KICKASS
Bonus level on every stage: NAPOLEON
Stop ball on the bonus level: MARROBONE
Start at level two: SESAME
Start at level three: RONSON
Start at level four: FUNKYTUT
Start at level five: HISSTERIA
Start at level six: 7SLURP
Start at level seven: PLUNGER
Unknown: WARPMODE
*

*
c432d374,b6e7fa5b,34fa3f1d,89e1a295
Zool: Ninja of the ''Nth'' Dimension
Platform: Amiga
Media: Floppy - CD
Controller: Joystick
Genre: Platformer , Multi-Directional , Comical
Release Year: 1993
Developer: Gremlin Graphics Software Ltd.
Publisher: Gremlin Graphics Software Ltd.
Players: 1 Only
Conversions: Atari ST, MS-DOS, Sega Megadrive/Genesis, Sega Master System
Relationship: Precursor to Zool 2
Hardware: OCS, OCS, AGA, C
_________________________
*
His name is Zool. He is a Ninja in the 2345th dimension, 6 worlds each with 3 stages. 

In this platformer, you can run, jump, climb walls and shoot the enemies. In the levels are also some power-ups for Zool. There are life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes all your motions a few seconds after you do.

In the options you can change the difficulty and the game-speed two times, the continues and the background music (Rock or Funk).
 
http://www.mobygames.com/game/amiga/zool
_________________________
CHEATS:

Type goldfish at the "Press Fire To Start"
screen. The screen will flash to confirm correct code entry. Then,
press one of the following keys during game play to activate the
corresponding cheat function.

Effect: Key

Invincibility: 1

Stage skip: 2
Level skip: 3
Disable invincibility: 4

Level select[F1] to [F6]

Extra life on bonus level[F7]

Normal game without restart points [F8] to [F10]

Cheat mode (alternate):
Type streetlamp at the options menu, then start
a new game. Then, press one of the following keys to activate
the corresponding cheat function.

Effect: Key

Invincibility: 1

Lose one life: 2

Level skip: [Numpad Plus]

Go to previous level: [Numpad Minus]

Restart current level: 4

Programmer messages:
Type one of the following codes during game play.

ADE
TONY
GEORGE
SYD
SHORTIE
BERNI
PAT
PAUL
CASSON
ASH
RITCHIE
HILEY
SIZ
MARK
GREGGS
MICK
*

*
7932c395,185b64f7
Zoom!
Platform: Amiga
Media: Floppy
Controller: Joystick
Genre: Maze , Isometric , Comical
Release Year: 1988
Developer: Discovery Software International, Inc.
Publisher: Discovery Software International, Inc.
Players: 1 or 2
Disks: 1
Conversions: Commodore C64, PC (DOS), Sega Mega Drive/Genesis, Tandy PC/IBM PCjr
Hardware: OCS
_________________________
*
Zoom! is an arcade style puzzle game.  Your character Zoomer (a Pacman lookalike with arms & legs) must trace the outline of the squares on the game board to light them up.  Points are awarded when full squares are formed, although the game also displays how many lines must still be completed. You proceed to the next level when all the squares have been lit up.  There are various monsters that will try to hunt you down - contact with these costs you energy and eventually a life. There are also a number of power-ups that will aid your quest - quick filling of tiles surrounding the bonus piece, a level skip and bonus points, for example.
 
http://www.mobygames.com/game/amiga/zoom
_________________________
CHEATS:

Cheat mode:
Type trick at the title screen or during game
play.  Then, press one of the following keys during game play
to activate the corresponding cheat function.

Effect: Key

Skip 16 levels: R

Invincibility: T

Disable cheat mode: N

Level advance:
Press [F10] when prompted to select a starting
level to begin at level 30 instead of level 10.
*