OpenXDK - Open XBOX Development Kit

Welcome to the OpenXDK!! OpenXDK is a kit for developing applications that will run on the Microsoft XBOX. It has the following features:

To download OpenXDK, pay a visit to the OpenXDK SourceForge page.

For more information, click on one of the following topics:

Latest News

13th October 2004 - Xecuter BIOS problems

There are some known problems executing OpenXDK applications on chips that have the Xecuter BIOS. The problem has been around for quite a while (since 2002), but I cannot find anyone from xecuter that is able to give me any information as to what is actually causing the problem.

If you have any information about this, please let me know.


7th October 2004 - Release 0.04.1

Well, I inadvertantly checked in some of the automake/autoconf files that contained some hardcoded paths to my local workspace. Sorry! Please update to the latest build.

I also have added a binary package that contains just the cygwin-precompiled OpenXDK libraries and header files. Unzip it into /usr/local and you should be able to compile your own programs.

Lastly, I added the ability to launch XBE files using either XLaunchXBE() or execve()) APIs. This gets us much closer to being able to write a dashboard of some sort. What is still outstanding is how to get a list of files. I am investigating using the POSIX opendir/readdir/etc API to do so (I might also provide an API that looks more like the Microsoft FindFirstFile... we'll see!).


4th October 2004 - Release 0.04

The Cygwin compilable OpenXDK gets released to the public.

All feedback, suggestions, corrections and offers of assistance welcome.

craig (at) openxdk (dot) org.