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---- Zelda - Time To Triumph -----
----   Port By: Neobomb   --------
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----   www.EmuXtras.net   --------
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------------- 1.2 ----------------
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*Fixed controls, now they match
Zelda - A Link To The Past pretty
close. (B) picks up, reads, passes 
text, etc. 

*Retranslated the in game text.The 
English was pretty bad in the first
release.

*Retranslated the PDF manual and
included it. I still need to get
english pictures in there though,
as the text in the game is still
French.

*Fixed teleport, due to an SDL 
surface being freed before it was
created the game would crash when
you tried to teleport 9/10 times. 

*Fixed memory leak when teleporting
although this did not fix the leak
100% it went from losing 1.6MB per 
teleport to only 0.02MB. With only
30MB of free memory to play with
the 1.6MB leak would crash the Xbox
rather fast. Though you still have 
to be mindful as in the latter half
of the game you do a lot of 
teleporting

*Semi-Fixed trophy support, but 
you have to physically copy your 
save files from the other two 
games to the 3T folder, I hope to 
update that further in the future.

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------------- 1.1 ----------------
----------------------------------

Fixed some small oversights in the
text displaying controls.


---------------------------------
------------- 1.0 ---------------
---------------------------------

This is my initial Xbox port of Zelda - Time To Triumph
By Vincent Jouillat.


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DESCRIPTION
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Time To Triumph is the third game in a trilogy of
Zelda: A link to the past clones. 

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STORY
-----

After the events that occured in Termina and the victory of the hero on his evil alter-ego, Zelda and Link knew that, from the bottom of hell, Ganon the immortal drawed his power from his wish to the Triforce, and rounded up his army with a view to invade Hyrule. Until the day when, after months spent watching out for an attack, an event came up and put an end to this endless waiting...


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                  -- GAME CONTROLS --
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---------
-In game-
---------

Displayed in game




NOTE: This game was translated to English (Not by me), and there are a lot of small errors. I have tried my best to go through and fix the ones I saw, but I'm sure I missed some. If anyone wants to point them out to me I will be happy to go in and fix them all.

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THANKS
------

Lantus for porting SDL, Hyper_Eye for updating it, Vincent Jouillat (http://www.zeldaroth.fr) for making the game. Freakdave for porting the first two games of the trilogy, and tipping me off on the PSP source code by rspyke which had the sound redone with SDL.

Thanks to all the staff at EmuXtras.Net for sticking around and keeping the site 

active, as well as the ever growing user-base we have there. 


