------------------------------------------------------------------------------
 SMW TODO
 --------------------------------------
				mainly just to remind me what i want to add
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 next release:

  gtc:
   + chicken sound
   + chicken grafik

  sdl_mixer instead of fmod

  different blocks


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 wishlist:

 LAN / Internet support

 speedup o2o coldec:
   l1, r1, t1, b1 einmal pro frame pro objekt berechnen.
   +t1old, b1old speichern.
   (alles int)

   -> kann auch für o2m coldec genutzt werden!


  configurable controls (->config file)

  end game scoreboard + doublekill, died, ...

  ->linux port

  ice blocks
  destroyable blocks
  lava
  spikes

  seperate game logic - draw stuff for smoother gameplay on slower machines

  drawmap(): (%8)*32 is slow -> precalc x,y verwenden oder tileset coord anders (2d)

  new gfx (no nintendo stuff)


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 things that are cool, but i don't want to do them
	(->someone else might add them)
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  those jumppad thingies (white blocks with a ?note? on them)
  "POW" block (-> stuns all other marios)


  leveleditor
   2 layers
   save map as / open map
  
  timebased movement
   or hardwired fps
   or auto frameskipping
   or like in "rubber pig" by david olofson

  remove top tile row level bug
  wrap player above the screen

  cgame, more dynamic memory allocation.
  minimize memory usage	more dynamic tiles

  items (stars, mushrooms, ...)
  toads / enemys

  press down on solid-on-top-only tiles -> fall down

  mario background musik
