# Banks 1 - 11 are GS SFX banks, anything with a (?) beside it means that
# I don't know if the assignment is right or not, since nothing was there
# in the map list that I had.  It's just a guess, but shouldn't hurt anything.
# This is a FULLY complete GS sfx mapping.  In cases where I did not have
# the exact sound I needed, I substituded a reasonable replacement.

# not really a sound effect, but this is as good a place as any to put it
#bank 65
#102	sweeper			# needed for an XG midi I have

bank 72                         # needed for that same XG midi
98 vibes amp=80                 # gamelmba



bank 1

120 sfx\cutnoiz                 # cut noise
121 sfx\flclick                 # fl key click
122 mazpat\fx\rainyday          # rain
123 sfx\dog1                    # dog
124 sfx\dialtone                # telephone dial
125 sfx\carengin                # car engine
126 sfx\laugh                   # laughing
127 sfx\machgun2                # machine gun

bank 2

120 fx-fret			# string slap
122 sfx\thunder2                # thunder
123 sfx\hoofs                   # horse gallop
124 sfx\creak                   # door creaking
125 sfx\carstop                 # car stop
126 sfx\scream                  # screaming
127 gus\sqrwave                 # laser gun

bank 3

120 sfx\cutnoiz                 # cut noise 2
122 sfx\newwind amp=75		# wind
123 sfx\birdtwee amp=25		# bird 2
124 sfx\door                    # door slam
125 sfx\carpass                 # car pass
126 sfx\punch                   # punch
127 pistol			# explosion

bank 4

120 sfx\cutnoiz                 # dist cut noise
122 sfx\stream amp=75		# stream
123 sfx\meow			# kitty
124 sfx\scratch1                # scratch
125 sfx\carcrash                # car crash
126 sfx\heartbt                 # heart beat
127 sfx\firework		# fireworks (?)

bank 5

120 fx-fret                     # bass slide
122 sfx\bubbles1		# bubble
123 sfx\doggrowl                # growl
124 sfx\windchim                # wind chime
125 sfx\ambulanc                # siren
126 mazpat\fx\newstep           # footsteps

bank 6

120 fx-fret                     # pick strape
124 sfx\scratch2                # scratch 2 (?)
125 mazpat\fx\newtrain          # train
126 applause                    # applause 2

bank 7

124 sfx\scratch2                # scratch 2
125 mazpat\fx\jet amp=70        # jetplane

bank 8

125 sfx\starship                # starship

bank 9

125 pistol                      # burst noise



drumset 56              # GS sfx drumset

31 sfx\scratch1         note=60		pan=center	# Scratch Push2
32 sfx\scratch2         note=60		pan=center	# Scratch Pull2
33 sfx\cutnoiz          note=60		pan=center	# Cutting Noise 2 Up
34 sfx\cutnoiz          note=60		pan=center	# Cutting Noise 2 Down
35 sfx\cutnoiz          note=60		pan=center	# DistGuitar Cutting Noise Up
36 sfx\cutnoiz          note=60		pan=center	# DistGuitar Cutting Noise Down
37 fx-fret              note=60		pan=center	# Bass Slide
38 fx-fret              note=60		pan=center	# Pick Scrape
39 highq    amp=50      note=65		pan=center	# High Q
40 slap                 note=28		pan=center	# Slap
41 scratch1 amp=30      note=29		pan=center	# Scratch Push
42 scratch2 amp=30      note=30		pan=center	# Scratch Pull
43 sticks               note=60		pan=center	# Sticks
44 sqrclick             note=60		pan=center	# Square Click
45 metclick             note=60		pan=center	# Metronome Click
46 metbell              note=60		pan=center	# Metronome Bell
47 fx-fret              note=60		pan=center	# Guitar Fret Noise
48 sfx\cutnoiz          note=60		pan=center	# Guitar Cutting Noise Up
49 sfx\cutnoiz          note=60		pan=center	# Guitar Cutting Noise Down
50 fx-fret              note=60		pan=center	# String Slap of Double Bass
51 sfx\flclick          note=60		pan=center	# Fl.Key Click
52 sfx\laugh            note=60		pan=center	# Laughing
53 sfx\scream           note=60		pan=center	# Scream
54 sfx\punch            note=60		pan=center	# Punch
55 sfx\heartbt          note=60		pan=center	# Heart Beat
56 mazpat\fx\newstep    note=60		pan=center	# Footsteps1
57 mazpat\fx\newstep    note=60		pan=center	# Footsteps2
58 applause             note=60 keep=loop keep=env pan=center	# Applause
59 sfx\creak            note=60		pan=center	# Door Creaking
60 sfx\door             note=60		pan=center	# Door
61 sfx\scratch2         note=60		pan=center	# Scratch
62 sfx\windchim         note=60 keep=loop keep=env pan=center	# Wind Chimes
63 sfx\carengin         note=60		pan=center	# Car-Engine
64 sfx\carstop          note=60		pan=center	# Car-Stop
65 sfx\carpass          note=60		pan=center	# Car-Pass
66 sfx\carcrash         note=60		pan=center	# Car-Crash
67 sfx\ambulanc         note=60 keep=loop keep=env pan=center	# Siren
68 mazpat\fx\newtrain   note=60 keep=loop keep=env pan=center	# Train
69 mazpat\fx\jet amp=70 note=60 keep=loop keep=env pan=center	# Jetplane
70 helicptr             note=60 keep=loop keep=env pan=center	# Helicopter
71 sfx\starship         note=60 keep=loop keep=env pan=center	# Starship
72 pistol               note=60		pan=center	# Gun Shot
73 sfx\machgun2         note=60 keep=loop keep=env pan=center	# Machine Gun
74 gus\sqrwave          note=60		pan=center	# Lasergun
75 pistol               note=60		pan=center	# Explosion
76 sfx\dog1             note=60		pan=center	# Dog
77 sfx\hoofs            note=60 keep=loop keep=env pan=center	# Horse-Gallop
78 sfx\birdtwee amp=25  note=60	keep=loop keep=env pan=center	# Birds
79 mazpat\fx\rainyday   note=60 keep=loop keep=env pan=center	# Rain
80 sfx\thunder2         note=60 keep=loop keep=env pan=center	# Thunder
81 sfx\newwind amp=75   note=60 keep=loop keep=env pan=center	# Wind
82 seashore             note=60 keep=loop keep=env pan=center	# Seashore
83 sfx\stream amp=75    note=60 keep=loop keep=env pan=center	# Stream
84 sfx\bubbles1         note=48 keep=loop keep=env pan=center	# Bubble
85 sfx\meow             note=60		pan=center	# Kitty
86 sfx\birdtwee amp=25  note=60	keep=loop keep=env pan=center	# Bird2
87 sfx\doggrowl         note=60		pan=center	# Growl
88 applause             note=60 keep=loop keep=env pan=center	# Applause2
89 telephon             note=60		pan=center	# Telephone1
90 sfx\dialtone         note=60	keep=loop keep=env pan=center	# Telephone2 (dial)

drumset 127             # GS XM-64\32L drumset, half drums, half SFX

76 sfx\laugh            note=60		pan=center	# Laughing
77 sfx\scream           note=60		pan=center	# Scream
78 sfx\punch            note=60		pan=center	# Punch
79 sfx\heartbt          note=60		pan=center	# Heart Beat
80 mazpat\fx\newstep    note=60		pan=center	# Footsteps1
81 mazpat\fx\newstep    note=60		pan=center	# Footsteps2
82 applause             note=60 keep=loop keep=env pan=center	# Applause
83 sfx\creak            note=60		pan=center	# Door Creaking
84 sfx\door             note=60 	pan=center	# Door
85 sfx\scratch2         note=60 	pan=center	# Scratch
86 sfx\windchim         note=60 keep=loop keep=env pan=center	# Wind Chimes
87 sfx\carengin         note=60 	pan=center	# Car-Engine
88 sfx\carstop          note=60 	pan=center	# Car-Stop
89 sfx\carpass          note=60 	pan=center	# Car-Pass
90 sfx\carcrash         note=60 	pan=center	# Car-Crash
91 sfx\ambulanc         note=60 keep=loop keep=env pan=center	# Siren
92 mazpat\fx\newtrain   note=60 keep=loop keep=env pan=center	# Train
93 mazpat\fx\jet amp=70 note=60 keep=loop keep=env pan=center	# Jetplane
94 helicptr             note=60 keep=loop keep=env pan=center	# Helicopter
95 sfx\starship         note=60 keep=loop keep=env pan=center	# Starship
96 pistol               note=60 	pan=center	# Gun Shot
97 sfx\machgun2         note=60 keep=loop keep=env pan=center	# Machine Gun
98 gus\sqrwave          note=60 	pan=center	# Lasergun
99 pistol               note=60 	pan=center	# Explosion
100 sfx\dog1            note=60 	pan=center	# Dog
101 sfx\hoofs           note=60 keep=loop keep=env pan=center	# Horse-Gallop
102 sfx\birdtwee amp=25 note=60 keep=loop keep=env pan=center	# Birds
103 mazpat\fx\rainyday  note=60 keep=loop keep=env pan=center	# Rain
104 sfx\thunder2        note=60	keep=loop keep=env pan=center	# Thunder
105 sfx\newwind amp=75  note=60 keep=loop keep=env pan=center	# Wind
106 seashore            note=60 keep=loop keep=env pan=center	# Seashore
107 sfx\stream amp=75   note=60 keep=loop keep=env pan=center	# Stream
108 sfx\bubbles1        note=48 keep=loop keep=env pan=center	# Bubble
