[Grasslands]
Many Blobs lived in the grasslands of their homeworld, so this is where many of the battles took place.
In order to help locate as many Blobs are possible around the homeworld, it is also essential that you find a
<RGB> 255 255 0 Transmitter <RGB> 255 255 255 left behind by one of the troops. Use your short range radar
tracking system to help locate the <RGB> 255 255 0 Transmitter <RGB> 255 255 255 and also as many of the MIAs as you can.

[Grasslands #2]
Emerging from the caves you find yourself in more grasslands. These grasslands lead to the forest, an area the Blobs
usually avoided (mainly because it was dark and scary!). Unfortunately the entrance to the forest is now guarded
by an <RGB> 255 0 0 Auto Cannon Sentry. <RGB> 255 255 255 You'll stand no chance of getting past it unless you first
disable it.

[Grasslands #3]
This area was once a large Cherry Farm. You should make it part of your mission to find as many 
<RGB> 255 255 0 Cherry Plants <RGB> 255 255 255
as you
can. Your scanner has also detected a new type of enemy - Some sort of <RGB> 255 0 0 Spider Blob! <RGB> 255 255 255 These
horrible mutations at the hands of the alien invaders could pose quite a threat to you as they seem to be very well 
armoured! Depending on how skillful you're feeling you should try and take out the ten freaks here!

[Flooded Tunnel]
With the bridges destroyed the only way to cross to the other continents is via the old tunnels. These tunnels have
become flooded due to neglect, however they should be considered safer to travel through than using any overground
routes. It is likely that you will need to dig your way out at the other end, so locating some <RGB> 255 255 0 Dynamite
<RGB> 255 255 255 will help matters. Remember that due to the flooding you will need to swim a lot, which also means 
that underwater any weapon other than a pistol will be useless...

[Flooded Tunnel #2]
This tunnel system wouldn't be such a problem if the main lift was working and the aliens hadn't (again) installed
<RGB> 255 255 0 Security Points <RGB> 255 255 255 
all around the area. You should endeavour to get the lift working and disable those 
<RGB> 255 255 0 Security Points. <RGB> 255 255 255
Once again, this place is flooded and at points your weapon of choice should be a pistol. Don't even think about
swimming further than you should if you don't have an aqua lung.

[Flooded Tunnel #3]
The <RGB> 0 255 255 Aqua Lung <RGB> 255 255 255 is required for this mission.
From what you were able to find out in the BioMech Supply Depot, this tunnel could very well lead to one of the
<RGB> 255 255 0 Ancient Tombs. <RGB> 255 255 255 If it does then it will be extremely dangerous. According to the
data the tunnel is guarded by a number of <RGB> 255 0 0 Booby Traps, <RGB> 255 255 255 many of which will 
<RGB> 255 0 0 kill you instantly <RGB> 255 255 255 and all of which will need to be
disabled. If that isn't enough the Tomb can only be accessed with the use of <RGB> 255 255 0 4 Ancient Keys.
<RGB> 255 255 255 Luckily it seems that due to the number of traps, the enemy have not yet entered this area. That
doesn't, however, mean that they won't...

[Flooded Tunnel #4]

[Inner Cave Network, Part 1]
There is a route through these caves to the grasslands beyond. These caves, like the others around the Blobs' homeworld,
are filled with lava. Take care not to fall whilst making your way through. You will need to access the upper cave system
so you can continue your journey, but navigating through the upper system will be impossible without the 
<RGB> 255 255 0 Transmitter <RGB> 255 255 255 from the Grasslands. It is thought the aliens have been devising new
weaponary within these caves, try and steal the <RGB> 255 255 0 Blue Prints <RGB> 255 255 255 whilst you're at it...

[Inner Cave Network, Part 2]
This is the upper level of the cave network. From here it is possible to access the grasslands beyond. The exit has
been sealed by the enemy, so you'll have to find a <RGB> 255 255 0 Blue Keycard <RGB> 255 255 255 and the 
<RGB> 255 255 0 Security Switch <RGB> 255 255 255 to
open it. You may encounter some new enemies and some new hazards in these caves, so be on your guard!

[Forgotten Caves]
Blobs used to mine these caves for crystals and gems before they gave up searching. 
The constant cave ins and the general instability of the area might also have been a factor. No Blob has been in these 
caves for years... except
some MIAs that may have decided that they will be safe here! As well as finding the MIAs, you should try and locate
some <RGB> 255 255 0 pieces of an old map <RGB> 255 255 255 the miners might have used. <RGB> 255 0 0 If there happens 
to be a cave in you will also have to find a way of stopping it. <RGB> 255 255 255

[Uncharted Cavern]

[BioMech Supply Depot]
One of the three bases that the aliens have built on the Blobs' homeworld. <RGB> 255 0 0 There is likely to be a very
powerful alien lurking within this base and it must be destroyed. <RGB> 255 255 255 Be careful, it will be unlike anything 
you have encountered so far and normal weaponary will probably be completely ineffectual. You'll have to find an indirect 
way of destroying it.

[Ancient Tomb #1]
This is the location of the <RGB> 255 255 0 Fire Crystal <RGB> 255 255 255 , one of the ancient crystals that the alien 
race is hunting. The task here is simple - Get to the crystal first! It is likely that some MIAs may have wandered into
the tomb to hide since it is well hidden and not widely known of. Be extra vigilant - It is highly likely that 
<RGB> 255 0 0 Galdov <RGB> 255 255 255 himself might show up to try and stop you!

[Ancient Tomb #2]
This is the location of the <RGB> 255 255 0 Time Crystal <RGB> 255 255 255 , another of the ancient crystals. Even
though the route here was guarded by numerous traps it looks like the alien invaders have found another way into the
tomb and are already there in force! According to the tomb data you will need to <RGB> 255 255 0 access the four
floors <RGB> 255 255 255 and look for the another set of <RGB> 255 255 0 3 Ancient Keys <RGB> 255 255 255 in order
to open the Crystal Room. Again, there will probably be some traps in this tomb and you have a very horrible feeling
that <RGB> 255 0 0 Galdov <RGB> 255 255 255 will be there too...

[Ancient Tomb #3]

[Ancient Tomb #4]

@EOF@
