Hi, player!! 

Arcadian Tactics has been programmed in a very generic way, so if you want, you CAN add your 
own characters to this game, and it is very easy. Adding a character is a matter of 10 minutes, 
and you don't need any knowledge about programming to do it :)

This document explains how to add characters to the game, so now you can create your own 
tactics game (please, give credit if you do an entire new game!).

If you want to add a character, you will need the spritesheet of that character 
(it is a PNG image with all the possible moves of the character). There are lots of good web sites 
where you can download spritesheets of your favourite videogame characters, for example you can look 
at the site spriters-resource.com. Please, give credit to the creators of the spritesheets that 
you are going to use.

So, the first that you will need is creating or downloading the spritesheet of the character that 
you want to add. Please, be sure that the image is in PNG format 32-bit (if the image is in another 
format, you can use some programs like Ultimate Paint to convert it). Also, be sure that the 
background color of the image is MAGENTA. The RGB code of the MAGENTA color is (255,0,255)

You must copy this PNG file in the SPR folder (you can see that this folder has many other 
characters). After that, the last step is adding one text line to the characters file. If you are 
adding a good character, you must edit the "goodcharactersXB.dat", and if you are adding an 
evil character, you must edit the "evilcharactersXB.dat"

These files contain one line per character. See the final of every line: there you can see the name 
of the characters of the game. 

Lines begining with 9999 are comments (you can write there whatever you want, and they are 
not considered as characters).


ADDING A GOOD CHARACTER:
-----------------------

You have to edit the "goodcharactersXB.dat" and add a line at the end of the file, but 
before the TRANSFORMATIONS section. For example, the last NORMAL character in this game is the 
number 33 ("Norimaro.png"). You can copy this Norimaro line and paste it below. After that, you 
must change the number at the begining of the row (if the last character was the number 33, you 
can write a number 34). After that, change all the combat values (the first lines of the document 
tell the meaning of every value: Level, Experience, Speed, Strenght, Defense, Stamina, Max-Stamina,  
and Special Ability). If you want that your character had an special ability, write 
the according value:


	NONE 0
	PROJECTILE 1
	DOUBLE 2
	YOGA POWER 3
	INCREASING STRENGTH 4
	INCREASING STAMINA 5
	SURROUNDING ATTACK 6
	WALK BY HOLES 7
	TWO COUNTER_ATTACKS 8
	NO_COUNTER_ATTACK 9
	INCREASING DEFENSE 10
	REGENERATION 11
	DODGE 12
	DRAGON_SLAYER 13
	UNDEAD_SLAYER 14
	CONGA ATTACK 22
	COWARDY 23

----
And there is another very rare ability, a bit difficult (skip this section if you don't need that 
your character has the ARMOUR ability):

	ARMOUR 20 (This ability may be difficult to understand: if you want to use a character 	
	with armour, you must add another character in the transformations section adding 900 to the 
	number of this character, for example Arthur is the character 28, and Naked_Arthur is the 
	928 in the Transformations section)

	BACK_ARMOUR 21 (The character in the transformation section must have this ability to
	recover its armour in every level)
----


Then, you must edit the following values of the line, and you must write the number of the pixels 
where every move of your character is drawn in your PNG file. This game needs the following moves:

	NORMAL (the graphic of the character standing)
	WALK-1 (one step of your character)
	WALK-2 (another step of your character)
	ATTACK (the character, attacking)
	HIT (the character is hurt)
	KO (the character is K.O.)
	SPECIAL: the graphic of the special ability. For example the graphic of the Hadoken if he 
	has projectile attack, or the graphic of the character dodging, or healing himself...

For each of the previous moves, you must write in the text line four values: the X and Y coordinates 
of the pixel where the graphic of the character begins (the top-left corner), and the Width and Height 
of that graphic.

Finally, write at the end of the line, the name of the PNG file that you are using.


ADDING AN EVIL CHARACTER:
------------------------

To add an evil character, you must follow the same steps that you do to add a good character, but 
there are some different points:

* The name of the file that you must edit is "evilcharactersXB.dat"

* You must add a new line before the BOSSES section, and the number of the evil character 
must be between 1000 and 9000. You cannot use values lower than 1000 (they are reserved for 
good characters) and you cannot use values higher than 9000 (they are reserved for bosses).

* Evil characters cannot have special abilities.


And that's all, congratulations!! You added a new character to the game!!! :)
