{ // Old Tag Definitions {'obje', "Object"}, {'unit', "Unit"}, {'bipd', "Biped"}, {'vehi', "Vehicle"}, {'item', "Item"}, {'weap', "Weapon"}, {'eqip', "Equipment"}, {'garb', "Garbage"}, {'proj', "Projectile"}, {'scen', "Scenery"}, {'ssce', "Sound Scenery"}, {'devi', "Device"}, {'mach', "Machine"}, {'ctrl', "Control"}, {'lifi', "Light Fixture"}, {'plac', "Placeholder"}, {'bitm', "Bitmap"}, {'shdr', "Shader"}, {'snd!', "Sound"}, {'ustr', "Unicode String", read_ustr}, {'scnr', "Scenario"}, {'sbsp', "Structure BSP"}, {'mply', "Multiplayer Scenario"}, {'itmc', "Item Collection"}, {'hmt ', "HUD Message Text"}, {'trak', "Camera Track"}, // Updated - Nick {'mode', "Model"} // New Tag Definitions - Nick {'actr', "Actor"}, {'actv', "Actor Variant" {'antr', "Animation Trigger"}, {'sky ', "Sky"}, {'lens', "Lensflare"}, {'grhi', "Grenade HUD Interface"}, {'unhi', "Unit HUD Interface"}, {'wphi', "Weapon HUD Interface"}, {'coll', "Collision Model"}, {'cont', "Contrail"}, {'deca', "Decal"}, {'effe', "Effect"}, {'part', "Particle"}, {'pctl', "Particle System"}, {'rain', "Weather Particle"}, {'matg', "Game Globals"}, {'hud#', "HUD Number"}, {'hudg', "HUD Globals"}, {'jpt!', "Damage"}, {'ligh', "Light"}, {'glw!', "Glow"}, {'mgs2', "Light Volume"}, {'lsnd', "Looping Sound"}, {'snde', "Sound Environment"} {'phys', "Physics"}, {'pphy', "Point Physics"}, {'fog ', "Fog"}, {'wind', "Wind"}, {'senv', "Shader Environment"}, {'dobc', "Detail Object Collection"}, {'font', "Font"}, {'udlg', "Dialog"}, {'DeLa', "UI Item"}, {'Soul', "UI Item Collection"}, {'soso', "Shader Model"}, {'sotr', "Shader Transparency"}, {'swat', "Shader Water"}, {'sgla', "Shader Glass"}, {'smet', "Shader Metal"}, {'spla', "Shader Plasma"}, {'foot', "Material Effects"}, // New Tag Definitions 8/11 - Nick {'ant!', "Antenna"}, {'str#', "String List"}, {'colo', "Color Group"}, {'elec', "Lightning"}, {'metr', "Meter"}, {'schi', "Shader Transparency Variant"}, {'flag', "Flag"}, {'vcky', "Virtual Keyboard"}, };