void init_stages ()
{
    mstage[0].title="      HARD LANDING !     ";
    mstage[0].music=DATADIR"\\music\\stage1.s3m";
    mstage[0].objects=10;
    mstage[0].time=190;
    mstage[0].code="HARD";

    mstage[1].title="  ENTRANCE TO CEMETERY   ";
    mstage[1].music=DATADIR"\\music\\stage1.s3m";
    mstage[1].objects=12;
    mstage[1].time=205;
    mstage[1].code="MARS";

    mstage[2].title=" INTO THE CEMETERY  (1)  ";
    mstage[2].music=DATADIR"\\music\\stage1.s3m";
    mstage[2].objects=12;
    mstage[2].time=350;
    mstage[2].code="CMTR";

    mstage[3].title=" INTO THE CEMETERY  (2)  ";
    mstage[3].music=DATADIR"\\music\\stage1.s3m";
    mstage[3].objects=19;
    mstage[3].time=290;
    mstage[3].code="TOMB";

    mstage[4].title=" WHERE IS THE EXIT GATE? ";
    mstage[4].music=DATADIR"\\music\\stage1.s3m";
    mstage[4].objects=18;
    mstage[4].time=370;
    mstage[4].code="SKLL";

    mstage[5].title="  PASSAGE TO THE CAVES   ";
    mstage[5].music=DATADIR"\\music\\stage1.s3m";
    mstage[5].objects=10;
    mstage[5].time=120;
    mstage[5].code="EVAC";

    mstage[6].title="         THE CAVES       ";
    mstage[6].music=DATADIR"\\music\\stage2.stm";
    mstage[6].objects=14;
    mstage[6].time=250;
    mstage[6].code="EYES";

    mstage[7].title="       DEN OF RATS       ";
    mstage[7].music=DATADIR"\\music\\stage2.stm";
    mstage[7].objects=15;
    mstage[7].time=250;
    mstage[7].code="RATS";

    mstage[8].title="         THE PIT         ";
    mstage[8].music=DATADIR"\\music\\stage2.stm";
    mstage[8].objects=20;
    mstage[8].time=300;
    mstage[8].code="DIRT";

    mstage[9].title="    THE CASTLE GARDENS   ";
    mstage[9].music=DATADIR"\\music\\stage2.stm";
    mstage[9].objects=13;
    mstage[9].time=210;
    mstage[9].code="CAST";

    mstage[10].title="     THE CASTLE HALL     ";
    mstage[10].music=DATADIR"\\music\\stage3.s3m";
    mstage[10].objects=15;
    mstage[10].time=250;
    mstage[10].code="HALL";

    mstage[11].title="     TOWER ENTRANCE      ";
    mstage[11].music=DATADIR"\\music\\stage3.s3m";
    mstage[11].objects=20;
    mstage[11].time=150;
    mstage[11].code="TTWR";

    mstage[12].title="     THE FIRST TOWER     ";
    mstage[12].music=DATADIR"\\music\\stage3.s3m";
    mstage[12].objects=17;
    mstage[12].time=140;
    mstage[12].code="TWR1";

    mstage[13].title="      THE TWO TOWERS     ";
    mstage[13].music=DATADIR"\\music\\stage3.s3m";
    mstage[13].objects=26;
    mstage[13].time=200;
    mstage[13].code="2TWR";

    mstage[14].title="     THE SECRET PLACE    ";
    mstage[14].music=DATADIR"\\music\\stage3.s3m";
    mstage[14].objects=20;
    mstage[14].time=150;
    mstage[14].code="DXTR";

    mstage[15].title="      THE LABORATORY     ";
    mstage[15].music=DATADIR"\\music\\stage4.s3m";
    mstage[15].objects=90;
    mstage[15].time=540;
    mstage[15].code="XLAB";
}
