/* FCE Ultra - NES/Famicom Emulator
 *
 * Copyright notice for this file:
 *  Copyright (C) 2002 Xodnizel
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/*  TODO: Add (better) file io error checking */
/*  TODO: Change save state file format. */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>

#include "types.h"
#include "x6502.h"
#include "fceu.h"
#include "sound.h"
#include "endian.h"
#include "fds.h"
#include "general.h"
#include "state.h"
#include "movie.h"
#include "memory.h"
#include "ppu.h"
#include "netplay.h"
#include "video.h"


static void (*SPreSave)(void);
static void (*SPostSave)(void);

static int SaveStateStatus[10];
static int StateShow;


static SFORMAT SFMDATA[64];
static int SFEXINDEX;

#define RLSB     FCEUSTATE_RLSB  //0x80000000


extern SFORMAT FCEUPPU_STATEINFO[];
extern SFORMAT FCEUSND_STATEINFO[];
extern SFORMAT FCEUCTRL_STATEINFO[];


SFORMAT SFCPU[]={
 { &X.PC, 2|RLSB, "PC\0"},
 { &X.A, 1, "A\0\0"},
 { &X.P, 1, "P\0\0"},
 { &X.X, 1, "X\0\0"},
 { &X.Y, 1, "Y\0\0"},
 { &X.S, 1, "S\0\0"},
 { RAM, 0x800, "RAM"},
 { 0 }
};

SFORMAT SFCPUC[]={
 { &X.jammed, 1, "JAMM"},
 { &X.IRQlow, 4|RLSB, "IQLB"},
 { &X.tcount, 4|RLSB, "ICoa"},
 { &X.count,  4|RLSB, "ICou"},
 { &timestampbase, sizeof(timestampbase) | RLSB, "TSBS"},
 { 0 }
};

static int SubWrite(FILE *st, SFORMAT *sf)
{
 uint32 acc=0;

 while(sf->v)
 {
  if(sf->s==~0)    /* Link to another struct.  */
  {
   uint32 tmp;

   if(!(tmp=SubWrite(st,(SFORMAT *)sf->v)))
    return(0);
   acc+=tmp;
   sf++;
   continue;
  }

  acc+=8;      /* Description + size */
  acc+=sf->s&(~RLSB);

  if(st)      /* Are we writing or calculating the size of this block? */
  {
   fwrite(sf->desc,1,4,st);
   write32le(sf->s&(~RLSB),st);

   #ifndef LSB_FIRST
   if(sf->s&RLSB)
    FlipByteOrder(sf->v,sf->s&(~RLSB));
   #endif

   fwrite((uint8 *)sf->v,1,sf->s&(~RLSB),st);
   /* Now restore the original byte order. */
   #ifndef LSB_FIRST
   if(sf->s&RLSB)
    FlipByteOrder(sf->v,sf->s&(~RLSB));
   #endif
  }
  sf++;
 }

 return(acc);
}

static int WriteStateChunk(FILE *st, int type, SFORMAT *sf)
{
 int bsize;

 fputc(type,st);

 bsize=SubWrite(0,sf);
 write32le(bsize,st);

 if(!SubWrite(st,sf)) return(0);
 return (bsize+5);
}

static SFORMAT *CheckS(SFORMAT *sf, uint32 tsize, char *desc)
{
 while(sf->v)
 {
  if(sf->s==~0)    /* Link to another SFORMAT structure. */
  {
   SFORMAT *tmp;
   if((tmp= CheckS((SFORMAT *)sf->v, tsize, desc) ))
    return(tmp);
   sf++;
   continue;
  }
  if(!memcmp(desc,sf->desc,4))
  {
   if(tsize!=(sf->s&(~RLSB)))
    return(0);
   return(sf);
  }
  sf++;
 }
 return(0);
}

static int ReadStateChunk(FILE *st, SFORMAT *sf, int size)
{
 SFORMAT *tmp;
 int temp;
 temp=ftell(st);

 while(ftell(st)<temp+size)
 {
  uint32 tsize;
  char toa[4];
  if(fread(toa,1,4,st)<=0)
   return 0;

  read32le(&tsize,st);

  if((tmp=CheckS(sf,tsize,toa)))
  {
   fread((uint8 *)tmp->v,1,tmp->s&(~RLSB),st);

   #ifndef LSB_FIRST
   if(tmp->s&RLSB)
    FlipByteOrder(tmp->v,tmp->s&(~RLSB));
   #endif
  }
  else
   fseek(st,tsize,SEEK_CUR);
 } // while(...)
 return 1;
}

static int ReadStateChunks(FILE *st, int32 totalsize)
{
 int t;
 uint32 size;
 int ret=1;

 while(totalsize > 0)
 {
  t=fgetc(st);
  if(t==EOF) break;
  if(!read32le(&size,st)) break;
  totalsize -= size + 5;

  switch(t)
  {
   case 1:if(!ReadStateChunk(st,SFCPU,size)) ret=0;break;
   case 2:if(!ReadStateChunk(st,SFCPUC,size)) ret=0;
    else
    {
     X.mooPI=X.P;  // Quick and dirty hack.
    }
    break;
   case 3:if(!ReadStateChunk(st,FCEUPPU_STATEINFO,size)) ret=0;break;
   case 4:if(!ReadStateChunk(st,FCEUCTRL_STATEINFO,size)) ret=0;break;
   case 5:if(!ReadStateChunk(st,FCEUSND_STATEINFO,size)) ret=0;break;
   case 0x10:if(!ReadStateChunk(st,SFMDATA,size)) ret=0;
       break;
   default: if(fseek(st,size,SEEK_CUR)<0) goto endo;break;
  }
 }
 endo:
 return ret;
}


int CurrentState=0;
extern int geniestage;

int FCEUSS_SaveFP(FILE *st)
{
  static uint32 totalsize;
  static uint8 header[16]="FCS";

  memset(header+4,0,13);
  header[3]=0xFF;
  FCEU_en32lsb(header + 8, FCEU_VERSION_NUMERIC);
  fwrite(header,1,16,st);
  FCEUPPU_SaveState();
  FCEUSND_SaveState();
  totalsize=WriteStateChunk(st,1,SFCPU);
  totalsize+=WriteStateChunk(st,2,SFCPUC);
  totalsize+=WriteStateChunk(st,3,FCEUPPU_STATEINFO);
  totalsize+=WriteStateChunk(st,4,FCEUCTRL_STATEINFO);
  totalsize+=WriteStateChunk(st,5,FCEUSND_STATEINFO);
  if(SPreSave) SPreSave();
  totalsize+=WriteStateChunk(st,0x10,SFMDATA);
  if(SPreSave) SPostSave();

  fseek(st,4,SEEK_SET);
  write32le(totalsize,st);
  return(1);
}

void FCEUSS_Save(char *fname)
{
  FILE *st=NULL;
  char *fn;

  if(geniestage==1)
  {
   FCEU_DispMessage("Cannot save FCS in GG screen.");
   return;
  }

  if(fname)
   st=FCEUD_UTF8fopen(fname, "wb");
  else
  {
   st=FCEUD_UTF8fopen(fn=FCEU_MakeFName(FCEUMKF_STATE,CurrentState,0),"wb");
   free(fn);
  }

  if(st == NULL)
  {
   FCEU_DispMessage("State %d save error.",CurrentState);
   return;
  }

  FCEUSS_SaveFP(st);

  SaveStateStatus[CurrentState]=1;
  fclose(st);
  FCEU_DispMessage("State %d saved.",CurrentState);
}

int FCEUSS_LoadFP(FILE *st)
{
  int x;
  uint8 header[16];
  int stateversion;

  fread(&header,1,16,st);
  if(memcmp(header,"FCS",3))
   return(0);

  if(header[3] == 0xFF)
   stateversion = FCEU_de32lsb(header + 8);
  else
   stateversion=header[3] * 100;

  x=ReadStateChunks(st,*(uint32*)(header+4));
  if(stateversion<9500) X.IRQlow=0;

  if(GameStateRestore) GameStateRestore(stateversion);
  if(x)
  {
   FCEUPPU_LoadState(stateversion);
   FCEUSND_LoadState(stateversion);
  }
  return(x);
}

int FCEUSS_Load(char *fname)
{
  FILE *st;
  char *fn;

  if(geniestage==1)
  {
   FCEU_DispMessage("Cannot load FCS in GG screen.");
   return(0);
  }

  if(fname)
   st=FCEUD_UTF8fopen(fname, "rb");
  else
  {
   st=FCEUD_UTF8fopen(fn=FCEU_MakeFName(FCEUMKF_STATE,CurrentState,fname),"rb");
   free(fn);
  }

  if(st == NULL)
  {
   FCEU_DispMessage("State %d load error.",CurrentState);
   SaveStateStatus[CurrentState]=0;
   return(0);
  }

  if(FCEUSS_LoadFP(st))
  {
   SaveStateStatus[CurrentState]=1;
   FCEU_DispMessage("State %d loaded.",CurrentState);
   SaveStateStatus[CurrentState]=1;
   fclose(st);
   return(1);
  }
  else
  {
   SaveStateStatus[CurrentState]=1;
   FCEU_DispMessage("Error(s) reading state %d!",CurrentState);
   fclose(st);
   return(0);
  }
}

void FCEUSS_CheckStates(void)
{
  FILE *st=NULL;
  char *fn;
  int ssel;

  for(ssel=0;ssel<10;ssel++)
  {
   st=FCEUD_UTF8fopen(fn=FCEU_MakeFName(FCEUMKF_STATE,ssel,0),"rb");
   free(fn);
   if(st)
   {
    SaveStateStatus[ssel]=1;
    fclose(st);
   }
   else
    SaveStateStatus[ssel]=0;
  }

  CurrentState=0;
  StateShow=0;
}

void ResetExState(void (*PreSave)(void), void (*PostSave)(void))
{
 int x;
 for(x=0;x<SFEXINDEX;x++)
 {
  if(SFMDATA[x].desc)
   free(SFMDATA[x].desc);
 }
 SPreSave = PreSave;
 SPostSave = PostSave;
 SFEXINDEX=0;
}

void AddExState(void *v, uint32 s, int type, char *desc)
{
 if(desc)
 {
  SFMDATA[SFEXINDEX].desc=(char *)FCEU_malloc(5);
  strcpy(SFMDATA[SFEXINDEX].desc,desc);
 }
 else
  SFMDATA[SFEXINDEX].desc=0;
 SFMDATA[SFEXINDEX].v=v;
 SFMDATA[SFEXINDEX].s=s;
 if(type) SFMDATA[SFEXINDEX].s|=RLSB;
 if(SFEXINDEX<63) SFEXINDEX++;
 SFMDATA[SFEXINDEX].v=0;    // End marker.
}

void FCEUI_SelectState(int w)
{
 if(w == -1) { StateShow = 0; return; }
 FCEUI_SelectMovie(-1);

 CurrentState=w;
 StateShow=180;
 FCEU_DispMessage("-select state-");
}

void FCEUI_SaveState(char *fname)
{
 StateShow=0;
 FCEUSS_Save(fname);
}

void FCEUI_LoadState(char *fname)
{
 StateShow=0;

 FCEUMOV_Stop();

 /* For network play, be load the state locally, and then save the state to a temporary file,
    and send that.  This insures that if an older state is loaded that is missing some
    information expected in newer save states, desynchronization won't occur(at least not
    from this ;)).
 */
 if(FCEUSS_Load(fname))
  if(FCEUnetplay)
  {
   char *fn=FCEU_MakeFName(FCEUMKF_NPTEMP,0,0);
   FILE *fp;

   if((fp=fopen(fn,"wb")))
   {
    if(FCEUSS_SaveFP(fp))
    {
     fclose(fp);
     FCEUNET_SendFile(FCEUNPCMD_LOADSTATE, fn);
    }
    else fclose(fp);
    unlink(fn);
   }
   free(fn);
  }

}

void FCEU_DrawSaveStates(uint8 *XBuf)
{
 if(!StateShow) return;

 FCEU_DrawNumberRow(XBuf,SaveStateStatus,CurrentState);
 StateShow--;
}

