int InitNetplay(void);
void NetplayUpdate(uint8 *joyp);
extern int FCEUnetplay;


#define FCEUNPCMD_RESET   0x01
#define FCEUNPCMD_POWER   0x02

#define FCEUNPCMD_VSUNICOIN     0x07
#define FCEUNPCMD_VSUNIDIP0  0x08
#define FCEUNPCMD_FDSINSERTx  0x10
#define FCEUNPCMD_FDSINSERT  0x18
#define FCEUNPCMD_FDSEJECT  0x19
#define FCEUNPCMD_FDSSELECT  0x1A

#define FCEUNPCMD_LOADSTATE     0x80

#define FCEUNPCMD_SAVESTATE     0x81 /* Sent from server to client. */
#define FCEUNPCMD_LOADCHEATS  0x82
#define FCEUNPCMD_TEXT    0x90

int FCEUNET_SendCommand(uint8, uint32);
int FCEUNET_SendFile(uint8 cmd, char *);
