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/*  2.1)        Using FCE Ultra:                                              */
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        After starting FCE Ultra, you'll probably want to load a game.  Do
        this by going to File/Open.

        Menu descriptions:

        File
         Open           - Loads a new game.                
         Save State     - Saves the current NES state.
         Load State     - Loads a saved NES state.
         Log Sound As   - Logs sound to a file.  It will not work if sound
                          is disabled.                               
         Exit           - Exit the emulator.

        NES
         Reset          - Resets the virtual NES.
         Power          - Power cycles the virtual NES.
         Cheats         - Activates the cheat interface.  See "cheat.txt" for
                          more details.

        Config
         Hide Menu      - Hides the menu.
         Game Genie     - If checked, enable Game Genie emulation.
                          Game Genie emulation will only begin or end when a new
                          game is loaded.
         PAL Emulation  - If checked, enable PAL emulation.  Changes take effect
                          immediately, though I recommend resetting the virtual
                          NES afterward PAL emulation is enabled or disabled.  
         Directories    - Configure the directories that FCE Ultra will store
                          its files in.
         Input          - Enter input configuration dialog.
                          Note that not all virtual devices are configurable.
         Miscellaneous  - Enter miscellaneous configuration dialog.
         Network Play   - Enter network play configuration dialog.
         Palette        - Enter palette configuration dialog.
         Sound          - Enter sound configuration dialog.
          Sound enabled:
                Sound emulation and output are enabled when this is checked.
          Force 8-bit sound:
                Forces 8-bit sound output.  Use only when absolutely
                necessary(very rare).                        
          Sample rate:
                Specifies how many sound samples will be played back per
                second.
          Use secondary sound buffer:
                Uses a secondary sound buffer.  This option may be required
                for sound to work with certain sound cards/devices.
                Selecting "with global focus" will cause sound to be played
                while FCE Ultra has lost window focus, but you will probably
                also want to select "Active While Focus Lost" in the Config
                menu as well, otherwise you will just get repeating sound
                when FCE Ultra loses focus.
          Length of sound buffer:
                Specifies what length of sound(in milliseconds) should be
                buffered by FCE Ultra.  DirectSound and the Windows kernel
                may or may not cause a little more latency than what you
                might expect(usually not any more than a few milliseconds),
                depending on your setup.
                Use larger values if you have sound problems such as popping
                or gaps, though.  Larger values will increase the latency of
                the sound, however.  Finally, larger values are ideal for
                background music listening.
          Volume:
                Specifies the volume of FCE Ultra's sound output.  Setting
                the volume too high MIGHT cause noticeable clipping on some
                sounds(loud drums, for example), but don't let that possibility
                stop you from experimenting.

         Video          - Enter video configuration dialog.

        Default Key Mapping:

         For emulated Family BASIC Keyboard:
          Enable/Disable Keyboard Input         Scroll Lock
                (enabling emulated keyboard input will disable
                 commands keys)
          All emulated keys are mapped to the closest open key on the PC
          keyboard, with a few exceptions.  The emulated "@" key is
          mapped to the "`"(grave) key, and the emulated "kana" key
          is mapped to the "Insert" key(in the 3x2 key block above the
          cursor keys).

         For emulated game pads:
          Left Control             B
          Left Alt                 A
          Enter/Return             Start
          Tab                      Select
          Cursor Down              Down
          Cursor Up                Up
          Cursor Left              Left
          Cursor Right             Right
        
         For emulated power pads(keys correspond to button locations on
         side "B"):
          O P [ ]
          K L ; '
          M , . /

         For FDS games:
          F6                       Select disk/disk side.
          F8                       Eject/Insert disk.

         For VS Unisystem games:
          F8                       Insert coin.
          F6                       Show/Hide dip switches.
           1-8                      Toggle dip switches(when dip switches
                                    are shown).

         0-9                      Select save state.
      
         F5/F7                    Save/Load state.
         F9                       Save screen snapshot.

         F3                       Hide/Show menu.
         F4                       Toggle between windowed/full screen modes.
         F10                      Reset.
         F11                      Power off/on.
         F12                      Exit.


