/* FCE Ultra - NES/Famicom Emulator
 *
 * Copyright notice for this file:
 *  Copyright (C) 1998 BERO 
 *  Copyright (C) 2002 Ben Parnell
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "types.h"
#include "x6502.h"
#include "fce.h"
#define INESPRIV
#include "ines.h"
#include "version.h"
#include "svga.h"
#include "general.h"
#include "state.h"
#include "file.h"
#include "memory.h"
#include "cart.h"
#include "crc32.h"
#include "cheat.h"

static DECLFR(VSRead);

static uint8 *trainerpoo=0;
uint8 *ROM=NULL;
uint8 *VROM=NULL;


uint32 ROM_size;
uint32 VROM_size;

static void CheckVSUni(void);
static int MMC_init(int type);
void (*MapClose)(void);
void (*MapperReset)(void);

static int MapperNo;
static int SaveGame=0;

static iNES_HEADER head;

/*  MapperReset() is called when the NES is reset(with the reset button).  
    Mapperxxx_init is called when the NES has been powered on.
*/

static void iNESGI(int h)
{
 switch(h)
 {
  case GI_RESETM2:
		if(MapperReset)
		 MapperReset();
		break;
  case GI_POWER:
		SetReadHandler(0x8000,0xFFFF,CartBR);
                MMC_init(MapperNo);
		break;
  case GI_CLOSE:
		{
	         FILE *sp;
	        
	 	 if(ROM) {free(ROM);ROM=0;}
		 if(VROM) {free(VROM);VROM=0;}

        	 if(SaveGame)
        	 {
	 	  char *soot;
	          SaveGame=0;
	          soot=FCEU_MakeFName(FCEUMKF_SAV,0,"sav");
	          sp=fopen(soot,"wb");
	          if (sp==NULL)
 	           FCEU_PrintError("WRAM file \"%s\" cannot be written to.\n",soot);
	          else
	          {
		   void *ptr;
		   uint32 amount;
		   ptr=WRAM;
		   amount=8192;
		
	           if(MapperNo==1)
         	   {
	             extern uint8 MMC1WRAMsize;
         	     if(MMC1WRAMsize==2) ptr=WRAM+8192;
	           }
	           else if(MapperNo==5)
        	   {
	            extern uint8 MMC5WRAMsize;
        	    if(MMC5WRAMsize==4)
	             amount=32768;
        	   }

		   fwrite(ptr,1,amount,sp);
	           fclose(sp);
	          }
        	 }
	         if(MapClose) MapClose();
		 if(trainerpoo) {free(trainerpoo);trainerpoo=0;}
	        }
        	break;
     }
}

uint32 iNESGameCRC32;

struct CRCMATCH	{
	uint32 crc;
	char *name;
};

static void CheckBad(void)
{
 int x;
 #define CRCNT	8
 struct CRCMATCH tab[CRCNT]={
	{0x28d183ac,"Antarctic Adventure"},
	{0x7095ac65,"Akumajo Densetsu"},
	{0x1bd7ed5a,"Gradius 2"},
	{0x81c3aa66,"Crisis Force"},
	{0xfe3088df,"Fire Emblem Gaiden"},
	{0xfa8339a5,"Bucky O'Hare"},
	{0x3c539d78,"Ganbare Goemon 2"},
	{0x41413b06,"Dragon Warrior IV"}
	};
  for(x=0;x<CRCNT;x++)
   if(tab[x].crc == iNESGameCRC32)
   {
    FCEU_PrintError("The copy of the game you have loaded, %s, is a bad dump, has been hacked, or both.  It will not work correctly on FCE Ultra.  Use a good copy of the ROM image instead.",tab[x].name);
    break;
   }
}

struct INPSEL {
	uint32 crc32;
	int input1;
	int input2;
	int inputfc;
};

/* This is mostly for my personal use.  So HA. */
static void SetInput(void)
{
 static struct INPSEL moo[]=
	{
	 {0xad9c63e2,SI_GAMEPAD,-1,SIFC_SHADOW},	/* Space Shadow */
	 {0x24598791,-1,SI_ZAPPER,0},	/* Duck Hunt */
	 {0xff24d794,-1,SI_ZAPPER,0},   /* Hogan's Alley */
	 {0xbeb8ab01,-1,SI_ZAPPER,0},	/* Gumshoe */
	 {0xde8fd935,-1,SI_ZAPPER,0},	/* To the Earth */
	 {0xedc3662b,-1,SI_ZAPPER,0},	/* Operation Wolf */
	 {0x23d17f5e,SI_GAMEPAD,SI_ZAPPER,0},	/* The Lone Ranger */
	 {0xb8b9aca3,-1,SI_ZAPPER,0},  /* Wild Gunman */
	 {0x5112dc21,-1,SI_ZAPPER,0},  /* Wild Gunman */
	 {0x4318a2f8,-1,SI_ZAPPER,0},  /* Barker Bill's Trick Shooting */
	 {0x5ee6008e,-1,SI_ZAPPER,0},  /* Mechanized Attack */
	 {0x3e58a87e,-1,SI_ZAPPER,0},  /* Freedom Force */
	 {0x851eb9be,SI_GAMEPAD,SI_ZAPPER,0},	/* Shooting Range */
	 {0x74bea652,SI_GAMEPAD,SI_ZAPPER,0},	/* Supergun 3-in-1 */
	 {0x32fb0583,-1,SI_ARKANOID,0}, /* Arkanoid(NES) */
	 {0xd89e5a67,-1,-1,SIFC_ARKANOID}, /* Arkanoid (J) */
	 {0x0f141525,-1,-1,SIFC_ARKANOID}, /* Arkanoid 2(J) */

	 {0xf7606810,-1,-1,SIFC_FKB},	/* Family BASIC 2.0A */
	 {0x895037bc,-1,-1,SIFC_FKB},	/* Family BASIC 2.1a */
	 {0xb2530afc,-1,-1,SIFC_FKB},	/* Family BASIC 3.0 */
	 {0,-1,-1,-1}
	};
 int x=0;

 while(moo[x].input1>=0 || moo[x].input2>=0 || moo[x].inputfc>=0)
 {
  if(moo[x].crc32==iNESGameCRC32)
  {
   FCEUGameInfo.input[0]=moo[x].input1;
   FCEUGameInfo.input[1]=moo[x].input2;
   FCEUGameInfo.inputfc=moo[x].inputfc;
   break;
  }
  x++;
 }
}

struct CHINF {
	uint32 crc32;
	int32 mapper;
	int32 mirror;
};

static void CheckHInfo(void)
{
 /* ROM images that have the battery-backed bit set in the header that really
    don't have battery-backed RAM is not that big of a problem, so I'll
    treat this differently.
 */

#define SAVCNTSTOP	0

 static uint32 savie[]=
	{
	 0x889129cb,	/* Startropics */
	 0xd054ffb0,	/* Startropics 2 */
	 0x3fe272fb,	/* Legend of Zelda */
	 0x7cab2e9b,0x3ee43cda,0xe1383deb,	/* Mouryou Senki Madara */
	 0x3b3f88f0,0x2545214c,			/* Dragon Warrior PRG 0 and 1 */

	 0xb17574f3,	/* AD&D Heroes of the Lance */
	 0x5de61639,	/* AD&D Hillsfar */
	 0x25952141,	/* AD&D Pool of Radiance */
	 0x1335cb05,	/* Crystalis */
	 0x8c5a784e,	/* DW 2 */
	 0xa86a5318,	/* DW 3 */
	 0x506e259d,    /* DW 4 */
	 0x45f03d2e,	/* Faria */
	 0xcebd2a31,0xb8b88130, /* Final Fantasy */
	 0x466efdc2,	/* FF(J) */
	 0xc9556b36,	/* FF1+2*/
	 0xd29db3c7,	/* FF2 */
	 0x57e220d0,	/* FF3 */
	 SAVCNTSTOP
	};

 static struct CHINF moo[]=
	{
	 {0xf92be3ec,64,-1},	/* Rolling Thunder */
	 {0x345ee51a,245,-1},	/* DQ4c */
	 {0xf518dd58,7,8},	/* Captain Skyhawk */
	 {0x7ccb12a3,43,-1},	/* SMB2j */
	 {0x6f12afc5,235,-1},	/* Golden Game 150-in-1 */
	 {0xccc03440,156,-1},	
	 {0xc9ee15a7,3,-1},	/* 3 is probably best.  41 WILL NOT WORK. */

	 {0x3e1271d5,79,1},	/* Tiles of Fate */
	 {0x8eab381c,113,1},	/* Death Bots */

	 {0xd4a76b07,79,0},	/* F-15 City Wars*/
	 {0xa4fbb438,79,0},

	 {0x1eb4a920,79,1},	/* Double Strike */
	 {0x345d3a1a,11,1},	/* Castle of Deceit */
	 {0x62ef6c79,232,8},	/* Quattro Sports -Aladdin */
	 {0x5caa3e61,144,1},	/* Death Race */
	 {0xd2699893,88,0},	/*  Dragon Spirit */

	 {0x2f27cdef, 155, 8},  /* Tatakae!! Rahmen Man */
	 {0xcfd4a281,155,8},	/* Money Game.  Yay for money! */
	 {0xd1691028,154,8},	/* Devil Man */

	 {0xc68363f6,180,0},	/* Crazy Climber */
	 {0xbe939fce,9,1},	/* Punchout*/
	 {0x5e66eaea,13,1},	/* Videomation */
	 {0xaf5d7aa2,-1,0},	/* Clu Clu Land */

	 {0xc2730c30,34,0},	/* Deadly Towers */
	 {0x932ff06e,34,1},	/* Classic Concentration */
	 {0x4c7c1af3,34,1},	/* Caesar's Palace */
	 {0x9ea1dc76,2,0},	/* Rainbow Islands */
	 
	 {0x9eefb4b4,4,8},	/* Pachi Slot Adventure 2 */
	 {0x5337f73c,4,8},	/* Niji no Silk Road */
	 {0x7474ac92,4,8},	/* Kabuki: Quantum Fighter */

	 {0x970bd9c2,1,8},	/* Hanjuku Hero */

	 {0xbb7c5f7a,89,8},	/* Mito Koumon or something similar */
	 /* Probably a Namco MMC3-workalike */
	 {0xa5e6baf9,4,1|4},	/* Dragon Slayer 4 */
	 {0xe40b4973,4,1|4},	/* Metro Cross */
         {0xd97c31b0,4,1|4},    /* Rasaaru Ishii no Childs Quest */

	 {0x84382231,9,0},	/* Punch Out (J) */

	 {0xfcdaca80,0,0},	/* Elevator Action */
	 {0xe492d45a,0,0},	/* Zippy Race */
	 {0x32fa246f,0,0},	/* Tag Team Pro Wrestling */
	 {0x6d65cac6,2,0},	/* Terra Cresta */
	 {0x28c11d24,2,1},	/* Sukeban Deka */
         {0x02863604,2,1},      /* Sukeban Deka */
         {0x2bb6a0f8,2,1},      /* Sherlock Holmes */
	 {0x55773880,2,1},	/* Gilligan's Island */
	 {0x419461d0,2,1},	/* Super Cars */
	 {0x6e0eb43e,2,1},	/* Puss n Boots */

	 {0x291bcd7d,1,8},	/* Pachio Kun 2 */
	 {0xf74dfc91,1,-1},	/* Win, Lose, or Draw */

	 {0x59280bec,4,8},	/* Jackie Chan */

	 {0xfe364be5,1,8},	/* Deep Dungeon 4 */
	 {0xd8ee7669,1,8},	/* Adventures of Rad Gravity */
	 {0xa5e8d2cd,1,8},	/* Breakthru */
	 {0xf6fa4453,1,8},	/* Bigfoot */
	 {0x37ba3261,1,8},	/* Back to the Future 2 and 3 */
	 {0x934db14a,1,-1},	/* All-Pro Basketball */
	 {0xe94d5181,1,8},	/* Mirai Senshi - Lios */
	 {0x7156cb4d,1,8},	/* Muppet Adventure Carnival thingy */
	 {0x5b6ca654,1,8},	/* Barbie rev X*/
	 {0x57c12280,1,8},	/* Demon Sword */

	 {0xcf322bb3,3,1},	/* John Elway's Quarterback */
	 {0x9bde3267,3,1},	/* Adventures of Dino Riki */
	 {0x02cc3973,3,8},	/* Ninja Kid */
	 {0xb5d28ea2,3,1},	/* Mystery Quest - mapper 3?*/
	 {0xbc065fc3,3,1},	/* Pipe Dream */

	 {0x5b837e8d,1,8},	/* Alien Syndrome */
	 {0x283ad224,32,8},	/* Ai Sensei no Oshiete */
	 {0x5555fca3,32,8},	/* "" ""		*/
	 {0x243a8735,32,0x10|4}, /* Major League */

	 {0x6bc65d7e,66,1},	/* Youkai Club*/
	 {0xc2df0a00,66,1},	/* Bio Senshi Dan(hacked) */
	 {0xbde3ae9b,66,1},	/* Doraemon */
	 {0xd26efd78,66,1},	/* SMB Duck Hunt */
	 {0x811f06d9,66,1},	/* Dragon Power */

	 {0x3293afea,66,1},	/* Mississippi Satsujin Jiken */
	 {0xe84274c5,66,1},	/* "" "" */


	 {0x6e68e31a,16,8},	/* Dragon Ball 3*/

	 {0xba51ac6f,78,2},
	 {0x3d1c3137,78,8},

	 {0xbda8f8e4,152,8},	/* Gegege no Kitarou 2 */
	 {0x026c5fca,152,8},	/* Saint Seiya Ougon Densetsu */
	 {0x0f141525,152,8},	/* Arkanoid 2 (Japanese) */
	 {0xb1a94b82,152,8},	/* Pocket Zaurus */

	 {0x3f15d20d,153,8},	/* Famicom Jump 2 */

	 {0xbba58be5,70,-1},	/* Family Trainer - Manhattan Police */
	 {0x370ceb65,70,-1},	/* Family Trainer - Meiro Dai Sakusen */
	 {0xdd8ed0f7,70,1},	/* Kamen Rider Club */

	 {0x90c773c1,118,-1},	/* Goal! 2 */
	 {0xb9b4d9e0,118,-1},	/* NES Play Action Football */
	 {0x78b657ac,118,-1},	/* Armadillo */
	 {0x37b62d04,118,-1},	/* Ys 3 */
	 {0x07d92c31,118,-1},   /* RPG Jinsei Game */
	 {0x2705eaeb,234,-1},	/* Maxi 15 */
	 {0x404b2e8b,4,2},	/* Rad Racer 2 */

	 {0x1356f6a6,4,8},	/* "Cattou Ninden Teyandee" English tranlation.
				    Should I have even bothered to do this? */
	 {0x50fd4fd6,4,8},	/* "" "" */

	 {0xa912b064,51|0x800,8},	/* 11-in-1 Ball Games(has CHR ROM when it shouldn't) */
	 {0,-1,-1}
	};
 int tofix=0;
 int x=0;

 do
 {
  if(moo[x].crc32==iNESGameCRC32)
  {
   if(moo[x].mapper>=0)
   {
    if(moo[x].mapper&0x800 && VROM_size)
    {
     VROM_size=0;
     free(VROM);
     tofix|=8;
    }
    if(MapperNo!=(moo[x].mapper&0xFF))
    {
     tofix|=1;
     MapperNo=moo[x].mapper&0xFF;
    }
   }
   if(moo[x].mirror>=0)
   {
    if(moo[x].mirror==8)
    {
     if(Mirroring==2)	/* Anything but hard-wired(four screen). */
     {
      tofix|=2;
      Mirroring=0;
     }
    }
    else if(Mirroring!=moo[x].mirror)
    {
     if(Mirroring!=(moo[x].mirror&~4))
      if((moo[x].mirror&~4)<=2)	/* Don't complain if one-screen mirroring
				   needs to be set(the iNES header can't
				   hold this information).
				*/
       tofix|=2;
     Mirroring=moo[x].mirror;
    }
   }
   break;
  }
  x++;
 } while(moo[x].mirror>=0 || moo[x].mapper>=0);

 x=0;
 while(savie[x]!=SAVCNTSTOP)
 {
  if(savie[x]==iNESGameCRC32)
  {
   if(!(head.ROM_type&2))
   {
    tofix|=4;
    head.ROM_type|=2;
   }
  }
  x++;
 }

 /* Games that use these iNES mappers tend to have the four-screen bit set
    when it should not be.
 */
 if((MapperNo==118 || MapperNo==24 || MapperNo==26) && (Mirroring==2))
 {
  Mirroring=0;
  tofix|=2;
 }

 if(tofix)
 {
  char gigastr[768];
  strcpy(gigastr,"The iNES header contains incorrect information.  For now, the information will be corrected in RAM.  ");
  if(tofix&1)
   sprintf(gigastr+strlen(gigastr),"The mapper number should be set to %d.  ",MapperNo);
  if(tofix&2)
  {
   char *mstr[3]={"Horizontal","Vertical","Four-screen"};
   sprintf(gigastr+strlen(gigastr),"Mirroring should be set to \"%s\".  ",mstr[Mirroring&3]);
  }
  if(tofix&4)
   strcat(gigastr,"The battery-backed bit should be set.  ");  
  if(tofix&8)
   strcat(gigastr,"This game should not have any CHR ROM.  ");
  strcat(gigastr,"\n");
  FCEU_printf("%s",gigastr);
 }
}

int iNESLoad(char *name, FCEUFILE *fp)
{
        FILE *sp;

	if(FCEU_fread(&head,1,16,fp)!=16)
 	 return 0;

        if(memcmp(&head,"NES\x1a",4))
         return 0;

        if(!memcmp((char *)(&head)+0x7,"DiskDude",8))
        {
         memset((char *)(&head)+0x7,0,0x9);
        }

        if(!memcmp((char *)(&head)+0x7,"demiforce",9))
        {
         memset((char *)(&head)+0x7,0,0x9);
        }

        if(!memcmp((char *)(&head)+0xA,"Ni03",4))
        {
         if(!memcmp((char *)(&head)+0x7,"Dis",3))
          memset((char *)(&head)+0x7,0,0x9);
         else
          memset((char *)(&head)+0xA,0,0x6);
        }

        if(!head.ROM_size)
         head.ROM_size++;

        ROM_size = head.ROM_size;
        VROM_size = head.VROM_size;
	ROM_size=uppow2(ROM_size);

        if(VROM_size)
	 VROM_size=uppow2(VROM_size);

        MapperNo = (head.ROM_type>>4);
        MapperNo|=(head.ROM_type2&0xF0);

        Mirroring = (head.ROM_type&1);
	if(head.ROM_type&8) Mirroring=2;

        if(!(ROM=(uint8 *)FCEU_malloc(ROM_size<<14)))
	 return 0;
		
        if (VROM_size) 
         if(!(VROM=(uint8 *)FCEU_malloc(VROM_size<<13)))
	 {
	  free(ROM);
	  return 0;
	 }

        memset(ROM,0xFF,ROM_size<<14);
        if(VROM_size) memset(VROM,0xFF,VROM_size<<13);
        if(head.ROM_type&4) 	/* Trainer */
	{
	 if(!(trainerpoo=FCEU_malloc(512)))
	  return(0);
 	 FCEU_fread(trainerpoo,512,1,fp);
	}
	ResetCartMapping();
	SetupCartPRGMapping(0,ROM,ROM_size*0x4000,0);
        SetupCartPRGMapping(1,WRAM,8192,1);

        FCEU_fread(ROM,0x4000,head.ROM_size,fp);

	if(VROM_size)
	 FCEU_fread(VROM,0x2000,head.VROM_size,fp);

	iNESGameCRC32=CalcCRC32(0,ROM,ROM_size<<14);
	if(VROM_size)
	 iNESGameCRC32=CalcCRC32(iNESGameCRC32,VROM,VROM_size<<13);
        FCEU_printf(" PRG ROM:  %3d x 16k\n CHR ROM:  %3d x  8k\n ROM CRC32:  %08lx\n Mapper:  %d\n Mirroring: %s\n",head.ROM_size,head.VROM_size,iNESGameCRC32,MapperNo,Mirroring==2?"None(Four-screen)":Mirroring?"Vertical":"Horizontal");
        if(head.ROM_type&2) FCEU_printf(" Battery-backed.\n");
        if(head.ROM_type&4) FCEU_printf(" Trained.\n");

	CheckBad();
	SetInput();
	CheckHInfo();
	CheckVSUni();
        //if(MapperNo!=4 && MapperNo!=118 && MapperNo!=119) exit(1); // Testing

	/* Must remain here because above functions might change value of
	   VROM_size and free(VROM).
	*/
	if(VROM_size)
         SetupCartCHRMapping(0,VROM,VROM_size*0x2000,0);

        if(Mirroring==2)
         SetupCartMirroring(4,1,ExtraNTARAM);
        else if(Mirroring>=0x10)
	 SetupCartMirroring(2+(Mirroring&1),1,0);
	else
         SetupCartMirroring(Mirroring&1,(Mirroring&4)>>2,0);

        if(MapperNo==5) DetectMMC5WRAMSize();
	else if(MapperNo==1) DetectMMC1WRAMSize();

        if(head.ROM_type&2)
        {         
         char *soot;

         SaveGame=1;
         soot=FCEU_MakeFName(FCEUMKF_SAV,0,"sav");
         sp=fopen(soot,"rb");
         if(sp!=NULL)
         {
	  void *ptr;
	  uint32 amount;

	  ptr=WRAM;
	  amount=8192;
	  if(MapperNo==1)
	  {
	   extern uint8 MMC1WRAMsize;
	   if(MMC1WRAMsize==2) ptr=WRAM+8192;
	  }
	  else if(MapperNo==5)
	  {
	   extern uint8 MMC5WRAMsize;
           if(MMC5WRAMsize==4)
	    amount=32768;
	  }
          if(fread(ptr,1,amount,sp)==amount)
           FCEU_printf("  WRAM Save File \"%s\" loaded...\n",soot);
          fclose(sp);
         }

   }
	GameInterface=iNESGI;
	FCEU_printf("\n");
        return 1;
}

#include	"banksw.h"


void FASTAPASS(1) onemir(uint8 V)
{
	if(Mirroring==2) return;
        if(V>1)
         V=1;
	Mirroring=0x10|V;
	setmirror(MI_0+V);
}

void FASTAPASS(1) MIRROR_SET2(uint8 V)
{
	if(Mirroring==2) return;
	Mirroring=V;
	setmirror(V);
}

void FASTAPASS(1) MIRROR_SET(uint8 V)
{
	if(Mirroring==2) return;
	V^=1;
	Mirroring=V;
	setmirror(V);
}

static void NONE_init(void)
{
        ROM_BANK16(0x8000,0);
        ROM_BANK16(0xC000,~0);

        if(VROM_size) 
	 VROM_BANK8(0);
        else
	 setvram8(CHRRAM);
}

static uint8 secdata[2][32]=
{
 {
  0xff, 0xbf, 0xb7, 0x97, 0x97, 0x17, 0x57, 0x4f,
  0x6f, 0x6b, 0xeb, 0xa9, 0xb1, 0x90, 0x94, 0x14,
  0x56, 0x4e, 0x6f, 0x6b, 0xeb, 0xa9, 0xb1, 0x90,
  0xd4, 0x5c, 0x3e, 0x26, 0x87, 0x83, 0x13, 0x00
 },
 {
  0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00,
  0x00, 0x6F, 0x00, 0x00, 0x00, 0x00, 0x94, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
 }
};

static uint8 *secptr;

static void CheckVSUni(void)
{
        FCEUGameInfo.type=GIT_VSUNI;
	
	/* FCE Ultra doesn't complain when headers for these games are bad. */
	secptr=0;
	switch(iNESGameCRC32)
	{
	 default:FCEUGameInfo.type=0;break;

	 case 0xffbef374: pale=1;break;	/* Castlevania */

	 case 0x98e3c75a: 
	 case 0x7cff0f84: pale=2;break;	/* SMB */
	
	 case 0xef7af338: pale=2;break; /* Ice Climber */
	 case 0xabe1a0c2: FCEUGameInfo.input[0]=SI_ZAPPER;break; /*Duck hunt */
	 case 0x16aa4e2d: pale=7;FCEUGameInfo.input[0]=SI_ZAPPER;break; /* hoganal ^_^ */
	 case 0x2b85420e: pale=3;break; /* Dr Mario */

	 case 0xfb0ddde7: pale=2;break;
	 case 0xc95321a8: pale=6;break; /* Excitebike */
	 case 0xb1c4c508: pale=1;break; /* Golf */

	 case 0x66471efe: break;
	 case 0xca3e9b1a: pale=7;break;	/* Pinball*/

	 case 0xf735d926: pale=7; break; /* Gradius */

	 case 0x2019fe65:
	 case 0x31678411:MapperNo=68;pale=7;break; /* Platoon */

	 case 0x74f713b4:pale=4;break; /* Goonies */
	 case 0x9ae2baa0:pale=5;break; /* Slalom */
	 case 0xe45485a5:secptr=secdata[1];vsdip=0x20;MapperNo=4;break; /* RBI Baseball */
	 case 0x21a653c7:vsdip=0x20;MapperNo=4;break; /* Super Sky Kid */
         case 0xe9a6f17d:vsdip=0x20;break; /* Tetris */

         case 0x159ef3c1:break; /* Star Luster */
         case 0x9768e5e0:break; /* Stroke and Match Golf */
	
	 /* FCE Ultra doesn't have correct palettes for the following games. */
	 case 0x0fa322c2:pale=2;break; /* Clu Clu Land */

	 case 0x766c2cac:	/* Soccer */
	 case 0x01357944:	/* Battle City */
	 case 0xb2816bf9:break; /* Battle City (Bootleg) */

	 case 0x832cf592:FCEUGameInfo.input[0]=SI_ZAPPER;break; /* Freedom Force */
	 case 0x63abf889:break; /* Ladies Golf */
	 case 0x8c0c2df5:pale=2;MapperNo=1;Mirroring=1;break; /* Top Gun */
	 case 0x52c501d0:vsdip=0x80;MapperNo=4;secptr=secdata[0];break; 
			/* TKO Boxing */
	}

	if(MapperNo==99)
	 Mirroring=2;
}


static int VSindex;

static DECLFR(VSRead)
{
 //printf("$%04x, $%04x\n",A,X.PC);
 switch(A)
 {
  default:
  case 0x5e00: VSindex=0;return 0xFF;
  case 0x5e01: return(secptr[(VSindex++)&0x1F]);
 }
}

static void DoVSHooks(void)
{
 if(secptr)
  SetReadHandler(0x5e00,0x5e01,VSRead);
}

void (*MapInitTab[256])(void)=
{
	0,
	Mapper1_init,Mapper2_init,Mapper3_init,Mapper4_init,
	Mapper5_init,Mapper6_init,Mapper7_init,Mapper8_init,
	Mapper9_init,Mapper10_init,Mapper11_init,0,
	Mapper13_init,0,Mapper15_init,Mapper16_init,
	Mapper17_init,Mapper18_init,Mapper19_init,0,
	Mapper21_init,Mapper22_init,Mapper23_init,Mapper24_init,
	Mapper25_init,Mapper26_init,0,0,
	0,0,0,Mapper32_init,
	Mapper33_init,Mapper34_init,0,0,
	0,0,0,Mapper40_init,
	Mapper41_init,Mapper42_init,Mapper43_init,Mapper44_init,
	Mapper45_init,Mapper46_init,Mapper47_init,Mapper33_init,Mapper49_init,0,Mapper51_init,Mapper52_init,
	0,0,0,0,Mapper57_init,0,Mapper59_init,0,
	Mapper61_init,0,0,Mapper64_init,
	Mapper65_init,Mapper66_init,Mapper67_init,Mapper68_init,
	Mapper69_init,Mapper70_init,Mapper71_init,Mapper72_init,
	Mapper73_init,Mapper74_init,Mapper75_init,Mapper76_init,
	Mapper77_init,Mapper78_init,Mapper79_init,Mapper80_init,
	0,Mapper82_init,Mapper83_init,0,
	Mapper85_init,Mapper86_init,Mapper87_init,Mapper88_init,
	Mapper89_init,Mapper90_init,Mapper91_init,Mapper92_init,
	Mapper93_init,Mapper94_init,Mapper95_init,Mapper96_init,
	Mapper97_init,0,Mapper99_init,0,
	0,0,0,0,Mapper105_init,0,Mapper107_init,0,
	0,0,0,Mapper112_init,Mapper113_init,Mapper114_init,Mapper115_init,Mapper116_init,
	Mapper117_init,Mapper118_init,Mapper119_init,0,0,0,0,0,
	0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,Mapper140_init,
	0,0,0,Mapper144_init,0,0,0,0,
	0,0,Mapper151_init,Mapper152_init,Mapper153_init,Mapper154_init,Mapper155_init,Mapper156_init,
	Mapper157_init,0,0,Mapper160_init,0,0,0,0,
	0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,Mapper180_init,
	0,Mapper182_init,0,Mapper184_init,Mapper185_init,0,Mapper187_init,0,
	Mapper189_init,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,
	0,0,0,0,Mapper225_init,Mapper226_init,Mapper227_init,Mapper228_init,
	Mapper229_init,0,0,Mapper232_init,0,Mapper234_init,Mapper235_init,0,
	0,0,0,Mapper240_init,Mapper241_init,Mapper242_init,0,0,
	Mapper245_init,Mapper246_init,0,Mapper248_init,Mapper249_init,Mapper250_init,0,0,0,0,Mapper255_init
};

static DECLFW(BWRAM)
{
                WRAM[A-0x6000]=V;
}

static DECLFR(AWRAM)
{
                return WRAM[A-0x6000];
}

void (*MapStateRestore)(int version);
void iNESStateRestore(int version)
{
 int x;
 
 if(!MapperNo) return;

 for(x=0;x<4;x++)
  setprg8(0x8000+x*8192,PRGBankList[x]);

 if(VROM_size)
  for(x=0;x<8;x++) 
    setchr1(0x400*x,CHRBankList[x]);

 switch(Mirroring)
 {
   case 0:setmirror(MI_H);break;
   case 1:setmirror(MI_V);break;
   case 0x12:
   case 0x10:setmirror(MI_0);break;
   case 0x13:
   case 0x11:setmirror(MI_1);break;
 }
 if(MapStateRestore) MapStateRestore(version);
}

static int MMC_init(int type)
{
        int x;

        GameStateRestore=iNESStateRestore;
        MapClose=0;
	MapperReset=0;
        MapStateRestore=0;

        setprg8r(1,0x6000,0);

	/* Fix this if the MMC3 iNES code ever sets the WRAM read/write handlers
	   itself.
	*/
	if(MapperNo==4 && (iNESGameCRC32==0x93991433 || iNESGameCRC32==0xaf65aa84))
	{
	 FCEU_printf("Low-G-Man can not work normally in the iNES format.\nThis game has been recognized by its CRC32 value, and the appropriate changes will be made so it will run.\nIf you wish to hack this game, you should use the UNIF format for your hack.\n\n");
	}
	else
	{
         SetReadHandler(0x6000,0x7FFF,AWRAM);
         SetWriteHandler(0x6000,0x7FFF,BWRAM);
         FCEU_CheatAddRAM(8,0x6000,WRAM);
	}
	/* This statement represents atrocious code.  I need to rewrite
	   all of the iNES mapper code... */
	IRQCount=IRQLatch=IRQa=0;
        if(head.ROM_type&2)
	{
	 extern uint8 MMC5WRAMsize,MMC1WRAMsize;
	 if(type==5 && MMC5WRAMsize==4)
	  memset(GameMemBlock+32768,0,sizeof(GameMemBlock)-32768);
	 else if(type==1 && MMC1WRAMsize==2)
	 {
	  memset(GameMemBlock,0,8192);
	  memset(GameMemBlock+16384,0,sizeof(GameMemBlock)-16384);
	 }
	 else
          memset(GameMemBlock+8192,0,sizeof(GameMemBlock)-8192);
	}
	else
         memset(GameMemBlock,0,sizeof(GameMemBlock));

        if(head.ROM_type&4)
	 memcpy(WRAM+4096,trainerpoo,512);

        NONE_init();

	if(FCEUGameInfo.type==GIT_VSUNI)
	 DoVSHooks();
        if(type==5)
        {
          MMC5HackVROMMask=CHRmask4[0];
          MMC5HackExNTARAMPtr=MapperExRAM+0x6000;
          MMC5Hack=1;
          MMC5HackVROMPTR=VROM;
          MMC5HackCHRMode=0;
        }
        ResetExState();
        AddExState(WRAM, 8192, 0, "WRAM");
        if(type==19 || type==5 || type==6 || type==69 || type==85)
         AddExState(MapperExRAM, 32768, 0, "MEXR");
        if((!VROM_size || type==6 || type==19 || type==119) &&
	   (type!=13 && type!=96))
         AddExState(CHRRAM, 8192, 0, "CHRR");
        if(head.ROM_type&8)
         AddExState(ExtraNTARAM, 2048, 0, "EXNR");

	/* Exclude some mappers whose emulation code handle save state stuff 
	   themselves. */
	if(type && type!=13 && type!=96)
	{
         AddExState(mapbyte1, 32, 0, "MPBY");
         AddExState(&Mirroring, 1, 0, "MIRR");
         AddExState(&IRQCount, 4, 1, "IRQC");
         AddExState(&IRQLatch, 4, 1, "IQL1");
         AddExState(&IRQa, 1, 0, "IRQA");
         AddExState(PRGBankList, 4, 0, "PBL");
         for(x=0;x<8;x++)
         {
          char tak[8];
          sprintf(tak,"CBL%d",x);         
          AddExState(&CHRBankList[x], 2, 1,tak);
         }
	}

        if(MapInitTab[type]) MapInitTab[type]();
        else if(type)
        {
         FCEU_PrintError("iNES mapper #%d is not supported at all.",type);
        }
        return 1;
}
