/*
 * Signetics 2650 CPU Games
 *
 * Zaccaria - The Invaders
 * Zaccaria - Super Invader Attack
 * Zaccaria - Dodgem
 *
 * mike@the-coates.com
 */

#include "driver.h"
#include "cpu/s2650/s2650.h"

#include "tinv2650.lh"

extern UINT8 *s2636ram;

extern WRITE8_HANDLER( tinvader_videoram_w );
extern WRITE8_HANDLER( zac_s2636_w );
extern WRITE8_HANDLER( tinvader_sound_w );
extern READ8_HANDLER( zac_s2636_r );
extern READ8_HANDLER( tinvader_port_0_r );

extern VIDEO_START( tinvader );
extern VIDEO_UPDATE( tinvader );

static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x17ff) AM_READ(MRA8_ROM)
    AM_RANGE(0x1800, 0x1bff) AM_READ(MRA8_RAM)
	AM_RANGE(0x1c00, 0x1cff) AM_READ(MRA8_RAM)
	AM_RANGE(0x1d00, 0x1dff) AM_READ(MRA8_RAM)
    AM_RANGE(0x1e80, 0x1e80) AM_READ(tinvader_port_0_r)
    AM_RANGE(0x1e81, 0x1e81) AM_READ(input_port_1_r)
    AM_RANGE(0x1e82, 0x1e82) AM_READ(input_port_2_r)
	AM_RANGE(0x1e85, 0x1e85) AM_READ(input_port_4_r)			/* Dodgem Only */
	AM_RANGE(0x1e86, 0x1e86) AM_READ(input_port_5_r)			/* Dodgem Only */
    AM_RANGE(0x1f00, 0x1fff) AM_READ(zac_s2636_r)			/* S2636 Chip */
ADDRESS_MAP_END


static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x17ff) AM_WRITE(MWA8_ROM)
	AM_RANGE(0x1800, 0x1bff) AM_WRITE(tinvader_videoram_w) AM_BASE(&videoram)
	AM_RANGE(0x1c00, 0x1cff) AM_WRITE(MWA8_RAM)
    AM_RANGE(0x1d00, 0x1dff) AM_WRITE(MWA8_RAM)
    AM_RANGE(0x1e80, 0x1e80) AM_WRITE(tinvader_sound_w)
	AM_RANGE(0x1e86, 0x1e86) AM_WRITE(MWA8_NOP)				/* Dodgem Only */
    AM_RANGE(0x1f00, 0x1fff) AM_WRITE(zac_s2636_w) AM_BASE(&s2636ram)
ADDRESS_MAP_END

static ADDRESS_MAP_START( readport, ADDRESS_SPACE_IO, 8 )
    AM_RANGE(S2650_SENSE_PORT, S2650_SENSE_PORT) AM_READ(input_port_3_r)
ADDRESS_MAP_END

INPUT_PORTS_START( tinvader )

	PORT_START_TAG("1E80")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED  )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Missile-Background Collision */

    PORT_START_TAG("1E81")
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x01, "4" )
    PORT_DIPNAME( 0x02, 0x00, "Lightning Speed" )	/* Velocita Laser Inv */
	PORT_DIPSETTING(    0x00, "Slow" )
	PORT_DIPSETTING(    0x02, "Fast" )
	PORT_DIPNAME( 0x1C, 0x04, DEF_STR( Coinage ) )
	PORT_DIPSETTING(	0x00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(	0x04, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(	0x08, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(	0x0C, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(	0x10, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(	0x14, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(	0x18, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(	0x1C, DEF_STR( 1C_7C ) )
	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x00, "1000" )
	PORT_DIPSETTING(    0x20, "1500" )
    PORT_DIPNAME( 0x40, 0x00, "Extended Play" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Yes ) )

	PORT_START_TAG("1E82")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START_TAG("SENSE")
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK )

INPUT_PORTS_END

/* Almost identical, no number of bases selection */

INPUT_PORTS_START( sinvader )

	PORT_START_TAG("1E80")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED  )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Missile-Background Collision */

    PORT_START_TAG("1E81")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED  )
    PORT_DIPNAME( 0x02, 0x00, "Lightning Speed" )	/* Velocita Laser Inv */
	PORT_DIPSETTING(    0x00, "Slow" )
	PORT_DIPSETTING(    0x02, "Fast" )
	PORT_DIPNAME( 0x1C, 0x04, DEF_STR( Coinage ) )
	PORT_DIPSETTING(	0x00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(	0x04, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(	0x08, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(	0x0C, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(	0x10, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(	0x14, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(	0x18, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(	0x1C, DEF_STR( 1C_7C ) )
	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x00, "1000" )
	PORT_DIPSETTING(    0x20, "1500" )
    PORT_DIPNAME( 0x40, 0x00, "Extended Play" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Yes ) )

	PORT_START_TAG("1E82")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START_TAG("SENSE")
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK )

INPUT_PORTS_END

INPUT_PORTS_START( dodgem )

	PORT_START_TAG("1E80")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED  )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Missile-Background Collision */

    PORT_START_TAG("1E81")
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x01, "4" )
	PORT_DIPNAME( 0x02, 0x00, "Time" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
	PORT_DIPNAME( 0x1C, 0x04, DEF_STR( Coinage ) )
	PORT_DIPSETTING(	0x00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(	0x04, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(	0x08, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(	0x0C, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(	0x10, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(	0x14, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(	0x18, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(	0x1C, DEF_STR( 1C_7C ) )
	PORT_DIPNAME( 0x20, 0x00, "Show High Scores" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x80, DEF_STR( On ) )

	PORT_START_TAG("1E82")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP	 ) PORT_4WAY
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START_TAG("SENSE")
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK )

	PORT_START_TAG("1E85")
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Very_Easy) )
	PORT_DIPSETTING(    0x01, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Medium ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Hard ) )
	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x04, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x80, DEF_STR( On ) )

	PORT_START_TAG("1E86")
	PORT_BIT(    0x01, 0x01, IPT_DIPSWITCH_NAME ) PORT_NAME("Collision Detection (Cheat)")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x01, DEF_STR( On ) )

INPUT_PORTS_END


static PALETTE_INIT( zac2650 )
{
	palette_set_color(0,0x00,0x00,0x00); /* BLACK */
	palette_set_color(1,0xff,0xff,0xff); /* WHITE */
	colortable[0] = 0;
	colortable[1] = 1;
	colortable[2] = 0;
	colortable[3] = 0;
}

/************************************************************************************************

 Video is slightly odd on these zac boards

 background is 256 x 240 pixels, but the sprite chips run at a different frequency, which means
 that the output of 196x240 is stretched to fill the same screen space.

 to 'properly' accomplish this, we set the screen up as 768x720 and do the background at 3 times
 the size, and the sprites as 4 times the size - everything then matches up correctly.

************************************************************************************************/


static const gfx_layout tinvader_character =
{
	24,24,
	128,
	1,
	{ 0 },
	{ 0,0,0,1,1,1,2,2,2,3,3,3,4,4,4,5,5,5,6,6,6,7,7,7 },
   	{ 0*8, 0*8, 0*8, 1*8, 1*8, 1*8, 2*8, 2*8, 2*8, 3*8, 3*8, 3*8, 4*8, 4*8, 4*8,
	  5*8, 5*8, 5*8, 6*8, 6*8, 6*8, 7*8, 7*8, 7*8 },
	8*8
};


static const gfx_layout s2636_character8 =
{
	32,30,
	16,
	1,
	{ 0 },
	{ 0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,6,6,6,6,7,7,7,7 },
   	{ 0*8, 0*8, 0*8, 1*8, 1*8, 1*8, 2*8, 2*8, 2*8, 3*8, 3*8, 3*8,
	  4*8, 4*8, 4*8, 5*8, 5*8, 5*8, 6*8, 6*8, 6*8, 7*8, 7*8, 7*8,
	  8*8, 8*8, 8*8, 9*8, 9*8, 9*8 	} ,
	8*8
};

static const UINT32 s2636_character16_xoffset[64] =
{
	0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,
	4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7,7
};

static const UINT32 s2636_character16_yoffset[60] =
{
	0*8, 0*8, 0*8, 0*8, 0*8, 0*8, 1*8, 1*8, 1*8, 1*8, 1*8, 1*8,
	2*8, 2*8, 2*8, 2*8, 2*8, 2*8, 3*8, 3*8, 3*8, 3*8, 3*8, 3*8,
	4*8, 4*8, 4*8, 4*8, 4*8, 4*8, 5*8, 5*8, 5*8, 5*8, 5*8, 5*8,
	6*8, 6*8, 6*8, 6*8, 6*8, 6*8, 7*8, 7*8, 7*8, 7*8, 7*8, 7*8,
	8*8, 8*8, 8*8, 8*8, 8*8, 8*8, 9*8, 9*8, 9*8, 9*8, 9*8, 9*8
};

static const gfx_layout s2636_character16 =
{
	64,60,
	16,
	1,
	{ 0 },
	EXTENDED_XOFFS,
	EXTENDED_YOFFS,
	8*8,
	s2636_character16_xoffset,
	s2636_character16_yoffset
};

static const gfx_decode tinvader_gfxdecodeinfo[] =
{
	{ REGION_GFX1, 0, &tinvader_character,  0, 2 },
  	{ REGION_CPU1, 0x1F00, &s2636_character8, 0, 2 },	/* dynamic */
  	{ REGION_CPU1, 0x1F00, &s2636_character16, 0, 2 },	/* dynamic */
	{ -1 } /* end of array */
};

static MACHINE_DRIVER_START( tinvader )

	/* basic machine hardware */
	MDRV_CPU_ADD(S2650, 3800000/4)
	MDRV_CPU_PROGRAM_MAP(readmem,writemem)
	MDRV_CPU_IO_MAP(readport,0)

	MDRV_FRAMES_PER_SECOND(55)
	MDRV_VBLANK_DURATION(1041)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_SIZE(30*24, 32*24)
	MDRV_VISIBLE_AREA(0, 719, 0, 767)
	MDRV_GFXDECODE(tinvader_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(2)
	MDRV_COLORTABLE_LENGTH(4)

	MDRV_PALETTE_INIT(zac2650)
	MDRV_VIDEO_START(tinvader)
	MDRV_VIDEO_UPDATE(tinvader)

	/* sound hardware */
MACHINE_DRIVER_END

WRITE8_HANDLER( tinvader_sound_w )
{
    /* sounds are NOT the same as space invaders */

	logerror("Register %x = Data %d\n",data & 0xfe,data & 0x01);

    /* 08 = hit invader */
    /* 20 = bonus (extra base) */
    /* 40 = saucer */
	/* 84 = fire */
    /* 90 = die */
    /* c4 = hit saucer */
}

ROM_START( sia2650 )
	ROM_REGION( 0x8000, REGION_CPU1, 0 )
	ROM_LOAD( "42_1.bin",   0x0000, 0x0800, CRC(a85550a9) SHA1(3f1e6b8e61894ff997e31b9c5ff819aa4678394e) )
	ROM_LOAD( "44_2.bin",   0x0800, 0x0800, CRC(48d5a3ed) SHA1(7f6421ba8225d49c1038595517f31b076d566586) )
	ROM_LOAD( "46_3.bin",   0x1000, 0x0800, CRC(d766e784) SHA1(88c113855c4cde8cefbe862d3e5abf80bd17aaa0) )

	ROM_REGION( 0x400, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "06_inv.bin", 0x0000, 0x0400, CRC(7bfed23e) SHA1(f754f0a4d6c8f9812bf333c30fa433b63d49a750) )
ROM_END

ROM_START( tinv2650 )
	ROM_REGION( 0x8000, REGION_CPU1, 0 )
	ROM_LOAD( "42_1.bin",   0x0000, 0x0800, CRC(a85550a9) SHA1(3f1e6b8e61894ff997e31b9c5ff819aa4678394e) )
	ROM_LOAD( "44_2t.bin",  0x0800, 0x0800, CRC(083c8621) SHA1(d9b33d532903b0e6dee2357b9e3b329856505a73) )
	ROM_LOAD( "46_3t.bin",  0x1000, 0x0800, CRC(12c0934f) SHA1(9fd67d425c533b0e09b201301020639eb9e452f7) )

	ROM_REGION( 0x400, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "06_inv.bin", 0x0000, 0x0400, CRC(7bfed23e) SHA1(f754f0a4d6c8f9812bf333c30fa433b63d49a750) )
ROM_END

ROM_START( dodgem )
	ROM_REGION( 0x8000, REGION_CPU1, 0 )
	ROM_LOAD( "rom1.bin",     0x0000, 0x0400, CRC(a327b57d) SHA1(a9cb17e60ab7b4ed9d5a9e7f8451a8f29bb7d00d) )
	ROM_LOAD( "rom2.bin",     0x0400, 0x0400, CRC(2a06ec74) SHA1(34fd3cbb1ddadb81abde54046bf245e2285bb740) )
	ROM_LOAD( "rom3.bin",     0x0800, 0x0400, CRC(e9ed656d) SHA1(a36ec04fd7cdf26aa7fa36e18cd44b159ed53906) )
	ROM_LOAD( "rom4.bin",     0x0c00, 0x0400, CRC(ecbfd906) SHA1(89f921a3d69b30977cd09a62dff4be02e6604550) )
	ROM_LOAD( "rom5.bin",     0x1000, 0x0400, CRC(bdae09fe) SHA1(76517d432d9bff5a2eea438f6edc3e04b889448a) )
	ROM_LOAD( "rom6.bin",     0x1400, 0x0400, CRC(e131eacf) SHA1(6f5244a9d27b3c5696ed83843e46079d579f7b39) )

	ROM_REGION( 0x400, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "93451.bin",	  0x0000, 0x0400, CRC(004b26d2) SHA1(0b825510e7a8afa9db589f87ec93467ab8c73f93) )

	/* unknown */
	ROM_REGION( 0x0200, REGION_PROMS, 0 )
	ROM_LOAD( "74s571",		  0x0000, 0x0200, CRC(cc0b407e) SHA1(e675e3d7ff82e1cff9001e367620208bffa8b42f) )
ROM_END


GAME( 1978, sia2650,  0,       tinvader, sinvader, 0, ROT270, "Zaccaria/Zelco", "Super Invader Attack", GAME_NO_SOUND )
GAMEL(1978, tinv2650, sia2650, tinvader, tinvader, 0, ROT270, "Zaccaria/Zelco", "The Invaders",			GAME_NO_SOUND, layout_tinv2650 )
GAME( 1979, dodgem,   0,       tinvader, dodgem,   0, ROT0,   "Zaccaria",		"Dodgem",				GAME_NO_SOUND )
