*
7th Saga
70801C20: GP max
C0920BF4: Start with 65,524 gold 
C0920B2C+C0920C01: Start with 297 gold            
C0920BD0+C0920C07: start with 2000 gold                
C0920BF4+C0920C01: start with 62,708 gold 
C0E23F32: Human fighter has 50 HP
C0E23F64: Human fighter has 100 HP 
C0E23FC8: Human fighter has 200 HP 
C0E23FFF+C0E240FF: Human Fighter Starts with 65,535 HP 
C0E23FFF: Human fighter has 255 HP 
C0E2411E: Human fighter has 30 MP 
C0E241FF+C0E242FF: Human Fighter Starts with 65,535 MP 
C0E24314: Human fighter has 20 power 
C0E243FF: Human Fighter starts with 255 Power 
C0E244FF: Human Fighter starts with 255 guard 
C0E245FF: Human Fighter starts with 255 magic 
C0E24614: Human fighter has 20 speed 
C0E246FF: Human Fighter starts with 255 speed 
C0E24D69: Human fighter starts with Sword of Anger
C0E24D6C: Human fighter starts with Sword of Courage 
C0E24D6F: Human fighter starts with Sword of Fire 
C0E25132: Dwarf has 50 HP 
C0E25164: Dwarf has 100 HP 
C0E251C8: Dwarf has 200 HP 
C0E2531E: Dwarf has 30 MP 
C0E25514: Dwarf has 20 power 
C0E25814: Dwarf has 20 speed 
C0E25F6A: Dwarf starts with Sword of Nature
C0E25F6C: Dwarf starts with Sword of Courage 
C0E25F6F: Dwarf starts with Sword of Fire 
C0E26332: Elf has 50 HP 
C0E26364: Elf has 100 HP 
C0E263C8: Elf has 200 HP 
C0E2651E: Elf has 30 MP 
C0E26714: Elf has 20 power 
C0E26A14: Elf has 20 speed 
C0E2718E: Elf starts with petrified staff 
C0E27191: Elf starts with Staff of Brilliance 
C0E27532: Alien has 50 HP 
C0E27564: Alien has 100 HP 
C0E275C8: Alien has 200 HP 
C0E2771E: Alien has 30 MP 
C0E27914: Alien has 20 power 
C0E279FF: 255 power 
C0E27C14: Alien has 20 speed 
C0E28732: Tetujin has 50 HP 
C0E28764: Tetujin has 100 HP 
C0E287C8: Tetujin has 200 HP 
C0E287FF: Tetujin Has 255 HP 
C0E2891E: Tetujin has 30 MP 
C0E28B00: GP max
C0E28B14: Tetujin has 20 power 
C0E28B95: GP max
C0E28BFF: GP max
C0E28E14: Tetujin has 20 speed 
C0E29932: Human mage has 50 HP 
C0E29964: Human mage has 100 HP
C0E299C8: Human mage has 200 HP
C0E29B1E: Human mage has 30 MP 
C0E29D14: Human mage has 20 power 
C0E2A014: Human mage has 20 speed 
C0E2A78E: Human mage starts with petrified staff 
C0E2A78F: Human mage starts with Rod of Tide 
C0E2AB32: Demon has 50 HP 
C0E2AB64: Demon has 100 HP 
C0E2ABC8: Demon has 200 HP 
C0E2ABFF: Demon starts with 255 HP 
C0E2AD1E: Demon has 30 MP 
C0E2ADFF: Demon starts with 255 MP 
C0E2AF14: Demon has 20 power 
C0E2AFFF: Demon starts with 255 power
C0E2B214: Demon has 20 speed 
C0E2B2FF: Demon starts with 255 speed 
C0E2B969: Demon starts with Sword of Anger 
C0E2B96D: Demon starts with Sword of Despair
C0E2B96F: Demon starts with Sword of Fire
*

*
ActRaiser
7E001C02: Infinite lives.
7E001D08: Unlimited energy for Knight.
7E0282FF: Keep 255 spell points.
008A24DD: Almost invincible in action sequences 
02BC8B10: Faster timer 
02BC8B50: Slower timer 
02BC9800: Stop timer 
02BE6004: Start with 1/2 energy - first game only 
7E001C08: Gives you 9 Lives in the Battle scenes [switch off at the end to continue] 
7E001D0B: This code will give you unlimited energy in the battle scenes. You can increase the number [0B] to the max you have every time your level goes up! [if you have 17HP, you can change it to 10] 
7E001D22: Unlimited heath 
7E02F82F: 255 magic points
*

*
ActRaiser 2
009AEE00: All enemies take 1 hit to kill
009E45AD: Protection from most enemies 
00E4EE00: Infinite time 
028C3A00: Infinite lives 
028E77EA: Infinite magic pts. 
039ADCAD: Protection from ground hazard 
809AEE00: All enemies take 1 hit to kill
809E45AD: Protection from most enemies 
80AF3201: Small health power-ups add 1 instead of 2 
80AF3204: Small health power-ups add 4 
80AF3214: Small health power-ups heal completely 
80AF3215: Small health power-ups add 15 
80AF3702: Large health power-ups add 2 instead of 10 
80AF3704: Large health power-ups add 5 
80AF3714: Large health power-ups heal completely 
80AF3715: Large health power-ups add 15 
80AF4F03: Small magic power-up adds 3 instead of 1 
80AF4F05: Small magic power-up adds 5 
80AF4F09: Small magic power-up adds 9 
80AF5402: Medium health power-ups add 2 instead of 5 
80AF5408: Medium health power-ups add 8 
80AF5414: Medium health power-ups heal completely 
80AF5415: Medium health power-ups add 15 
80AF5901: Large magic power-up adds 1 instead of 3 
80AF5905: Large magic power-up adds 5
80AF5909: Large magic power-up adds 9
80E4EE00: Infinite time 
81D83003: Start with 3 lives on Easy 
81D83010: Start with 10 lives on Easy 
81D83050: Start with 50 lives on Easy 
81D83201: Start with 1 life on Normal 
81D83205: Start with 5 lives on Normal
81D83210: Start with 10 lives on Normal 
81D83250: Start with 50 lives on Normal 
81D83401: Start with 1 life on Hard 
81D83405: Start with 5 lives on Hard 
81D83410: Start with 10 lives on Hard 
81D83450: Start with 50 lives on Hard 
828C3A00: Infinite lives 
828E77EA: Infinite magic pts. (must have 1 to cast) 
82B1150A: Start with 1/2 health 
82B1150F: Start with 3/4 health 
82B11E01: Start with 1 magic pts. on Normal or Hard 
82B11E05: Start with 5 magic pts. on Normal or Hard 
82B11E07: Start with 7 magic pts. on Normal or Hard 
82B11E09: Start with 9 magic pts. on Normal or Hard 
82B12602: Start with 2 magic pts. on Easy 
82B12607: Start with 7 magic pts. on Easy 
82B12609: Start with 9 magic pts. on Easy 
839ADCAD: Protection from some ground hazards
*

*
Addams Family
7E00AC05: Infinite lives.
7E00C302: invincibility
009AB501: Start with 1 life instead of 5 
009AB503: Start with 3 lives 
009AB509: Start with 9 lives 
009AB520: Start with 20 lives 
009AB550: Start with 50 lives 
009AB599: 99 Lives
00A41305: Each $ worth 5 
00A41310: Each $ worth 10 
00A41325: Each $ worth 25 
00CB08EA: Invisible Gomez 
00CF3AEA: Invincibility 
0196B599: Fast
00816501+00816601: Start with 1 heart instead of 2 
00816503+00816603: Start with 3 hearts 
00816504+00816604: Start with 4 hearts
00816505+00816605: Start with 5 hearts  
009ACD84+00C30AEA: Start with and keep Fezi-copter flying abilities
*

*
Aerobiz
03F8EA90: Key code - necessary for any of the following codes to work
04C18000: In scenario 1, Tokyo starts with $649,280,000 
04C18005: In scenario 1, Tokyo starts with $7,202,880,000 
04C18352: In scenario 1, Beijing starts with $420,160,000 
04C18405: In scenario 1, Beijing starts with $7,393,600,000 
04C18757: In scenario 1, Hong Kong starts with $449,440,000 
04C18805: In scenario 1, Hong Kong starts with $7,453,600,000 
04C18B4E: In scenario 1, Singapore starts with $400,640,000 
04C18C05: In scenario 1, Singapore starts with $7,353,600,000 
04C18F3A: In scenario 1, Sydney starts with $297,920,000 
04C19005: In scenario 1, Sydney starts with $7,153,600,000 
04C1933E: In scenario 1, Delhi starts with $317,440,000 
04C19405: In scenario 1, Delhi starts with $7,193,600,000 
04C1972E: In scenario 1, Tehran starts with $239,360,000 
04C19805: In scenario 1, Tehran starts with $7,033,600,000 
04C19B30: In scenario 1, Cairo starts with $249,120,000 
04C19C05: In scenario 1, Cairo starts with $7,053,600,000 
04C19F27: In scenario 1, Nairobi starts with $200,320,000 
04C1A005: In scenario 1, Nairobi starts with $6,953,600,000 
04C1A32C: In scenario 1, Lagos starts with $229,600,000 
04C1A405: In scenario 1, Lagos starts with $7,013,600,000 
04C1A800: In scenario 1, Moscow starts with $289,280,000 
04C1A805: In scenario 1, Moscow starts with $6,842,880,000 
04C1AC00: In scenario 1, London starts with $949,280,000 
04C1AC05: In scenario 1, London starts with $7,502,880,000 
04C1B000: In scenario 1, Paris starts with $289,280,000 
04C1B005: In scenario 1, Paris starts with $6,842,880,000 
04C1B348: In scenario 1, Rome starts with $371,360,000 
04C1B405: In scenario 1, Rome starts with $7,293,600,000 
04C1B800: In scenario 1, New York starts with $189,280,000 
04C1B805: In scenario 1, New York starts with $6,742,880,000 
04C1BB32: In scenario 1, Vancouver starts with $258,880,000 
04C1BC05: In scenario 1, Vancouver starts with $7,073,600,000 
04C1C000: In scenario 1, Los Angeles starts with $649,280,000 
04C1C005: In scenario 1, Los Angeles starts with $7,202,880,000 
04C1C334: In scenario 1, Honolulu starts with $268,640,000 
04C1C405: In scenario 1, Honolulu starts with $7,093,600,000 
04C1C732: In scenario 1, Mexico City starts with $258,880,000 
04C1C805: In scenario 1, Mexico City starts with $7,073,600,000 
04C1CB23: In scenario 1, Lima starts with $180,800,000 
04C1CC05: In scenario 1, Lima starts with $6,913,600,000 
04C1CF3E: In scenario 1, Rio de Janeiro starts with $317,440,000 
04C1D005: In scenario 1, Rio de Janeiro starts with $7,193,600,000 
04C1D329: In scenario 1, Buenos Aires starts with $210,080,000 
04C1D405: In scenario 1, Buenos Aires starts with $6,973,600,000 
04C1D800: In scenario 2, Tokyo starts with $1,149,280,000 
04C1D805: In scenario 2, Tokyo starts with $7,702,880,000 
04C1DB61: In scenario 2, Beijing starts with $498,240,000 
04C1DC05: In scenario 2, Beijing starts with $7,553,600,000 
04C1DF7E: In scenario 2, Hong Kong starts with $649,760,000 
04C1E005: In scenario 2, Hong Kong starts with $7,853,600,000 
04C1E36B: In scenario 2, Singapore starts with $552,160,000 
04C1E405: In scenario 2, Singapore starts with $7,653,600,000 
04C1E771: In scenario 2, Sydney starts with $581,440,000 
04C1E805: In scenario 2, Sydney starts with $7,713,600,000 
04C1EB65: In scenario 2, Delhi starts with $517,760,000 
04C1EC05: In scenario 2, Delhi starts with $7,593,600,000 
04C1EF3A: In scenario 2, Tehran starts with $297,920,000 
04C1F005: In scenario 2, Tehran starts with $7,153,600,000 
04C1F34C: In scenario 2, Cairo starts with $390,880,000 
04C1F405: In scenario 2, Cairo starts with $7,333,600,000 
04C1F730: In scenario 2, Nairobi starts with $249,120,000 
04C1F805: In scenario 2, Nairobi starts with $7,053,600,000 
04C1FB3A: In scenario 2, Lagos starts with $299,040,000 
04C1FC05: In scenario 2, Lagos starts with $7,149,600,000 
04C20000: In scenario 2, Moscow starts with $689,280,000 
04C20005: In scenario 2, Moscow starts with $7,242,880,000 
04C20400: In scenario 2, London starts with $38,560,000 
04C20405: In scenario 2, London starts with $6,592,160,000 
04C20800: In scenario 2, Paris starts with $909,280,000 
04C20805: In scenario 2, Paris starts with $7,462,880,000 
04C20B6F: In scenario 2, Rome starts with $571,680,000 
04C20C05: In scenario 2, Rome starts with $7,693,600,000 
04C21000: In scenario 2, New York starts with $829,280,000 
04C21005: In scenario 2, New York starts with $7,382,880,000 
04C21352: In scenario 2, Vancouver starts with $420,160,000 
04C21405: In scenario 2, Vancouver starts with $7,393,600,000 
04C21800: In scenario 2, Los Angeles starts with $1,109,280,000 
04C21805: In scenario 2, Los Angeles starts with $7,662,880,000 
04C21B4A: In scenario 2, Honolulu starts with $381,120,000
04C21C05: In scenario 2, Honolulu starts with $7,313,600,000 
04C21F5B: In scenario 2, Mexico City starts with $468,960,000 
04C22005: In scenario 2, Mexico City starts with $7,493,600,000 
04C22332: In scenario 2, Lima starts with $258,880,000 
04C22405: In scenario 2, Lima starts with $7,073,600,000 
04C2277B: In scenario 2, Rio de Janeiro starts with $630,240,000 
04C22805: In scenario 2, Rio de Janeiro starts with $7,813,600,000 
04C22B46: In scenario 2, Buenos Aires starts with $361,600,000 
04C22C05: In scenario 2, Buenos Aires starts with $7,273,600,000
03F8EA90: Master code - necessary for any of the following codes to work
70801C00: Set money to less than $655,350,000. You must have previously saved a game 
70801C05: Set money to over $327,680,000. You must have previously saved a game  
70801C08: Set money to over $5,242,880,000. You must have previously saved a game  
70801C10: Set money to over $10,485,760,000. You must have previously saved a game  
70801C20: Set money to over $20,971,520,000. You must have previously saved a game  
70801C40: Set money to over $41,943,040,000. You must have previously saved a game 
70805C00: Set money to less than $655,350,000. You must have previously saved a game  
70805C05: Set money to over $327,680,000. You must have previously saved a game  
70805C08: Set money to over $5,242,880,000. You must have previously saved a game  
70805C10: Set money to over $10,485,760,000. You must have previously saved a game  
70805C20: Set money to over $20,971,520,000. You must have previously saved a game  
70805C40: Set money to over $41,943,040,000. You must have previously saved a game 
70809C00: Set money to less than $655,350,000. You must have previously saved a game  
70809C05: Set money to over $327,680,000. You must have previously saved a game  
70809C08: Set money to over $5,242,880,000. You must have previously saved a game  
70809C10: Set money to over $10,485,760,000. You must have previously saved a game  
70809C20: Set money to over $20,971,520,000. You must have previously saved a game  
70809C40: Set money to over $41,943,040,000. You must have previously saved a game 
7080DC00: Set money to less than $655,350,000. You must have previously saved a game  
7080DC05: Set money to over $327,680,000. You must have previously saved a game  
7080DC08: Set money to over $5,242,880,000. You must have previously saved a game  
7080DC10: Set money to over $10,485,760,000. You must have previously saved a game  
7080DC20: Set money to over $20,971,520,000. You must have previously saved a game  
7080DC40: Set money to over $41,943,040,000. You must have previously saved a game  
70901C00: Set money to less than $655,350,000. You must have previously saved a game  
70901C05: Set money to over $327,680,000. You must have previously saved a game  
70901C08: Set money to over $5,242,880,000. You must have previously saved a game  
70901C10: Set money to over $10,485,760,000. You must have previously saved a game  
70901C20: Set money to over $20,971,520,000. You must have previously saved a game  
70901C40: Set money to over $41,943,040,000. You must have previously saved a game 
70905C00: Set money to less than $655,350,000. You must have previously saved a game  
70905C05: Set money to over $327,680,000. You must have previously saved a game  
70905C08: Set money to over $5,242,880,000. You must have previously saved a game  
70905C10: Set money to over $10,485,760,000. You must have previously saved a game  
70905C20: Set money to over $20,971,520,000. You must have previously saved a game  
70905C40: Set money to over $41,943,040,000. You must have previously saved a game 
70909C00: Set money to less than $655,350,000. You must have previously saved a game  
70909C05: Set money to over $327,680,000. You must have previously saved a game  
70909C08: Set money to over $5,242,880,000. You must have previously saved a game  
70909C10: Set money to over $10,485,760,000. You must have previously saved a game  
70909C20: Set money to over $20,971,520,000. You must have previously saved a game  
70909C40: Set money to over $41,943,040,000. You must have previously saved a game 
7090DC00: Set money to less than $655,350,000. You must have previously saved a game  
7090DC05: Set money to over $327,680,000. You must have previously saved a game  
7090DC08: Set money to over $5,242,880,000. You must have previously saved a game  
7090DC10: Set money to over $10,485,760,000. You must have previously saved a game  
7090DC20: Set money to over $20,971,520,000. You must have previously saved a game  
7090DC40: Set money to over $41,943,040,000. You must have previously saved a game 
*

*
Aero the Acro-Bat 2
83873010: Jump higher 
8388F5AD: Drill as many times as you want without hitting the ground 
83A9BC03: Stars worth 3 
83A9BC05: Stars worth 5 
83A9BC07: Stars worth 7 
83AAD104: Double Drill icon lets you drill 4 times instead of 2
83AAD109: Double Drill icon lets you drill 9 times instead of 2
83AADA99: Double Drill icon lasts 99 seconds 
83ABE299: Flying icon worth 99 seconds of flight time 
83BE37AD: Almost infinite energy 
83DC2E00: Infinite shots 
85E88005: Can drill 5 times in the air until you pick up a drill icon 
85E88009: Can drill 9 times in the air until you pick up a drill icon 
85E95805: Start each life with maximum energy
8382B302+8382C1FD: Move faster 
8382B303+8382C1FC: Move even faster
8384F6F8+83866EF8: Super jump when standing still
*

*
Aladdin
7E03F670: infinite apples
809FB501: Start with 1 continue 
809FB505: Start with 5 continues 
809FB50A: Start with 9 continues 
80B3ECAD: Infinite continues 
81812001: Start with 1 life 
81812005: Start with 5 lives 
81812014: Start with 20 lives 
81812B02: Start with 2 health 
81812B05: Start with 5 health 
81812B07: Start with 7 health 
81813605: Start with 5 apples 
81813620: Start with 20 apples 
81CC3000: Bonus round played after every level
81CE5BEA: Infinite apples 
81DC67AD: Infinite lives 
838031AD: Almost invincible 
83803EAD: Aladdin is totally intangible after 1st hit! Includes spikes!
83B89020: Apple power-ups worth 20 instead of 10 
83B89050: Apple power-ups worth 50
83B89090: Apple power-ups worth 90
83BC4B19: Emeralds worth 3 
83BC4B1C: Emeralds worth 2 instead of 1
83BC65AD: Rubies worth 2 
83BC65CE: Rubies worth 1 instead of 3 
83BC8610: Only 10 gems needed for health increase/free life 
83BC8620: Only 20 gems needed for health increase/free life 
83BC8630: Only 30 gems needed for health increase/free life 
83BC8640: Only 40 gems needed for health increase/free life 
83BC8650: Only 50 gems needed for health increase/free life 
83BC8660: Only 60 gems needed for health increase/free life
83BC8690: Only 90 gems needed for health increase/free life
809F7A00+809FC700: Level select on main menu - use R + Up/Down to  change level,  R + Left/Right to change sub-level
*

*
Aliens 3
7E12425E: Infinite energy 
80D8B8EA: Infinite ammo for pulse rifle
80D8CB32: Less ammo in rifle clips 
80D8CBA0: More ammo in rifle clips 
80DB7DEA: Infinite oil for flame thrower 
80DB8C30: Faster fuel consumption for flame thrower 
80DB8CFF: Slower fuel consumption for flame thrower 
80DBD2EA: Infinite ammo for grenade launcher 
80DBE205: Less ammo in grenade clips 
80DBE214: More ammo in grenade clips 
81810303: Less energy from medi-kits 
81810D00: Maximum energy from medi-kits 
81812200: Most attacks do no damage - can switch on and off
81812202: Take less damage 
818291FF: Longer invulnerability after being hit 
81E88804: Start with fewer rifle clips 
81E88810: Start with more rifle clips 
81E88820: Start with even more rifle clips 
81E89504: Start with fewer grenade clips
81E89510: Start with more grenade clips 
81E89520: Start with even more grenade clips
*

*
Aliens vs. Predator
009F6801: Light laser can be fired instantly 
009F6B0A: Medium laser can be fired below 1st line - eliminates light laser 
009F6D18: Medium laser is fired above 3rd line instead of 2nd 
009F7005: Medium laser can be fired above 1st line 
009F7201: Heavy laser can be fired above 2nd line - eliminates medium laser 
009F7218: Heavy laser can be fired above 3rd line 
009F7518: No damage is taken from using heavy laser 
00A9C0F0: Spear and disc power-ups last until end of level (cant pick  up other power-ups) 
00B38DAD: Infinite lives 
00B6C604: Rhynth meat adds 1/2 as much to maximum health
00B6C610: Rhynth meat adds 2x as much to maximum health 
00B6C620: Rhynth meat adds 4x as much to maximum health 
00B6D4AD: Rhynth meat does not add to your maximum health 
00B6DC00: Rhynth meat adds nothing to your current health 
00B6DC04: Rhynth meat adds half as much to current health 
00B6DC10: Rhynth meat adds 2x as much to current health 
00B6DC20: Rhynth meat adds 4x as much to current health 
00B6EB01: Disc power-ups give 1 disc instead of 6
00B6EB03: Disc power-ups give 3 discs 
00B6EB0A: Disc power-ups give 10 discs 
00B6EB19: Disc power-ups give 25 discs 
00B6F201: Spear power-ups give 1 spear instead of 6 
00B6F203: Spear power-ups give 3 spears 
00B6F20A: Spear power-ups give 10 spears 
00B6F219: Spear power-ups give 25 spears 
00B709AD: Ptera meat does not heal 
00B70F60: Blue bottles do not heal at all 
00B71EEA: Blue bottles heal 1/2 of your health instead of 1/4
00B72800: Blue bottles heal completely 
00E180AD: No damage taken from punches 
00E1B4AD: No damage taken from jumping attacks, tail attacks, rushes 
02F3FE02: Start on level 1-2 
02F3FE03: Start on level 2-1 
02F3FE04: Start on level 3-1 
02F3FE05: Start on level 4-1 
02F3FE06: Start on level 5-1 
02F3FE07: Start on level 5-2 
02F3FE08: Start on level 5-3 
02F3FE09: Start on level 6-1 
02F3FE0A: Infinite continues 
04B31109: Start with up to 9 lives on Options screen (selecting downward from 1 goes to 6) 
04B3131E: Start with up to 30 continues on Options screen (selecting downward from 0 goes to 3)
009A79FF+009A7BFF: Start with full health bar on Standard level 
009A7DFF+009A7FFF: Start with full health bar on Novice level
009A81FF+009A83FF: Start with full health bar on Advanced level
009A85FF+009A87FF: Start with full health bar on Expert level
*

*
Animaniacs
0CFCC090: Invincible 
82ABB101: Every coin gives you 999 saved slot rotations 
82ABFF02: Every second coin gives you 99 continues 
82ABFF05: Every slot machine roll gives you 99 continues 
839011FF: Higher jump.
8390D1FF: Press and hold up or down against some walls to 'climb' them
8390FEFF: Better vertical jump control - can move up and down more than once in the air.
83901CA9+83901D08+83901E01: Super jump and float
*

*
Arcana
03D575AD: Infinite money for weapons 
03D5C9AD: Infinite money for items
03DE59AD: Infinite money for rooms 
03DF1CAD: Infinite money for elixir
07B4349E: Level and statistics for all char. increase after each battle won 
07BF97BD: Magic points don't decrease
01835460+018355EA: Start with 60,000 gold pieces 
018354FA+01835500: Start with 250 gold pieces
*

*
Axelay
7E005E03: Infinite lives, as usual if you change the last digit you change the amount of lives given each time the switch is enabled.
7E033002: Keeps weapon select one even when hit by an enemy bullet. Change the last digit for different weapons, note the weapons will only work on their appropriate levels.
7E1E620X: Start from level X, enter X as the level number you want to start from -1. i.e. to start from level 4 enter 7E1E6203.
00A470AD: Infinite credits
008C8F03: Start with 1 credit instead of 5 
008C8F04: Start with 2 credits 
008C8F05: Start with 3 credits 
008C8F06: Start with 4 credits 
008C8F08: Start with 6 credits 
008C8F09: Start with 7 credits 
008C8F0A: Start with 8 credits 
008C8F0B: Start with 9 credits 
00DB6101: Start with 1 life instead of 3 
00DB6102: Start with 2 lives 
00DB6105: Start with 5 lives 
00DB6107: Start with 7 lives 
00DB6109: Start with 9 lives 
00DB610F: Start with 15 lives 
00DB6119: Start with 25 lives 
00DB6132: Start with 50 lives 
00DB614B: Start with 75 lives 
00DB6163: Start with 99 lives
00BD18AD+00C0F6AD: Infinite lives
00BD190D+00C0F70D: Infinite lives
009F37A9+009F3801+009F3900: Start on stage 2
009F37A9+009F3802+009F3900: Start on stage 3 
009F37A9+009F3803+009F3900: Start on stage 4
009F37A9+009F3804+009F3900: Start on stage 5
009F37A9+009F3805+009F3900: Start on stage 6
*

*
Batman Returns
00CF6B00: Infinite lives 
7E008A50: Infinite energy 
7E009003: Infinite test tube
80C97EA5: Infinite lives (only 3/4 view levels)
80CA39A5: Protection from some hazards 
80CFFD00: Cape sweep uses up no energy 
80CFFD10: Cape sweep uses up more energy 
80D01700: Spear gun uses up no energy 
80D01710: Spear gun uses up more energy 
8180B50B: Start with 9 lives 
81AC0D02: Normal punch does less damage 
81AC0D15: Normal punch does more damage 
81AC0D30: Normal punch does mega-damage 
81AC0E02: Normal knee does less damage 
81AC0E15: Normal knee does more damage 
81AC0E30: Normal knee does mega-damage
81AC1502: Cape sweep does less damage 
81AC1515: Cape sweep does more damage 
81AC1530: Cape sweep does mega-damage 
82D7F200: Maximum energy from hearts 
E8C070A5: infinite lives
81AC1002+81AC1102: Jump kick does less damage
81AC1015+81AC1115: Jump kick does more damage 
81AC1030+81AC1130: Jump kick does mega-damage
80881A06+80AC4006: Start with 6 test tubes
80881A09+80AC4009: Start with 9 test tubes
80881A09+C0A3A809: Start with 9 test tubes
*

*
Battletoads Double Dragon
0095BB24: Infinite lives 
8281FA0F: Enemies have less energy 
8291302F: Abobo has less energy 
8296E82F: Big Blag has less energy 
829FC703: Roper has less energy 
82A37603: Robo-Manus has less energy
00804E01: Start with 2 lives 
00804E09: Start with 10 lives
00807100+00808AA9+00808B01: Start on level 2 with 11 lives 
00807100+00808AA9+00808B02: Start on level 3 with 11 lives
00807100+00808AA9+00808B03: Start on level 4 with 11 lives
00807100+00808AA9+00808B04: Start on level 5 with 11 lives
00807100+00808AA9+00808B05: Start on level 6 with 11 lives
*

*
Battletoads in Battlemaniacs
00810101: start with 2 lives 
00810105: start with 6 lives 
00810109: Start with 10 lives 
00810B00: start with 0 continues 
00810B05: Start with 5 continues 
00810B09: Start with 9 continues
7E00F280: Infinite lives for player 1 
7E00F2A0: Infinite lives for player 2 
7E0EF5E1: Infinite energy for player 1 
7E0EF601: Infinite energy for player 2 
808798A5: Infinite continues - player 2 
8087CAA5: Infinite continues - player 1 
80C737BD: Protection against most strength level 1 hits 
81B440BD: Take less damage from hits 
81BA85B5: Infinite lives-Except level 2, doesn't work on falling
81BAD4B5: Protection against most strength level 2 hazards 
82DE81B4: Infinite lives when falling 
82DF4B80: After getting hurt, for a while enemies won't attack and you're invisible
*

*
Battle Clash
80C7C760: Once charged, weapon always stays charged
80CD5305: Weapon charges faster 
80CD5310: Weapon charges much faster 
83EB24AD: Protection from most enemy attacks 
88F7F1EE: Start in Cairo instead of New York
81C293A9+81C29400+81C29500: Fight Garam at New York (don't advance)
81C293A9+81C29401+81C29500: Fight Scarab at Cairo (don't advance)
81C293A9+81C29402+81C29500: Fight Lorca at London (don't advance)
81C293A9+81C29403+81C29500: Fight Artemis at Andes (don't advance)
81C293A9+81C29404+81C29500: Fight Schneider at Kyoto (don't advance) 
81C293A9+81C29405+81C29500: Fight Ivan at Oceania (don't advance)
81C293A9+81C29406+81C29500: Fight Valius at Babel 
81C293A9+81C29407+81C29500: Fight Baron at Moonbase Luna (don't advance)
81C293A9+81C29408+81C29500: Fight Thanatos at last stage
*

*
Bazooka Blitzkrieg
8097732C: Immune to most damage 
82C11902: Less energy picked up from 'L' pods 
82C1190A: More energy picked up from 'L' pods 
82C1192F: A lot more energy picked up from 'L' pods Bazooka
82C1AD05: Fewer missiles picked up
82C1AD14: More missiles picked up
82C19B0A+82C19F0A: Only 10 missiles picked up - Set missiles to 10
82C19B1E+82C19F1E: 30 missiles allowed
*

*
Beavis and Butthead
00833DAD: Infinite lives 
01FBC8BD: One hit and you're invincible 
02DFA5AD: Almost infinite energy 
7E02F220: Infinite energy for beavis and butt-head
*

*
Best of the Best: Championship Karate
00A1E302: Player 1 can play with any boxer - Can't use special moves or get password 
00A1E40A: Less strength 
00A1E432: More strength 
00A1E50A: Less resistance 
00A1E532: More resistance 
00A1E60A: Less reflexes 
00A1E632: More reflexes 
01A6E201: Start with 1 special move 
01A6E208: Start with 8 special moves 
01A6E69C: No special moves for player
01B409BD: Infinite special moves 
01BF1208: Virtually infinite energy
*

*
Bill Laimbeer's Combat Basketball
00962C00: Each half is 0:30 instead of 1:30 
00962C02: Each half is :30 instead of 1:30 
00962C03: Each half is 3:30 
00962C04: Each half is 4:30 
00963C00: Timer continues to count when it is normally stopped (time-out by pressing Start) 
00971B38: 2-point shots with 3, 3-point shots worth 4 
0AA275FF: Start with $65,295 
0AA27A80: Start with $8,398,608 
0AA27AFF: Start with $16,721,680
00971C69+00971D01: All shots worth 1 point
00971C69+00971D03: All shots worth 3 points
00971C69+00971D04: All shots worth 4 points
00971C69+00971D05: All shots worth 5 points
00971C69+00971D06: All shots worth 6 points
0A96F0AD+0A96F8AD+0A97F080: Trade players for free
0A96F0AD+0A96F8AD: No money is deducted from your total when you trade a player (but you must have enough to make the trade)
*

*
Blackthorne
7E187608: Infinite Remote Wasps 
7E188002: Infinite Iron Keys 
7E188004: Infinite Potions
*

*
B.O.B
00818000: Start with 1 life 
00818005: Start with 6 lives 
00818008: Start with 9 lives 
0081F52C: Infinite lives
00896235: Speed up timer 
008962A0: Slow down timer 
00EB3CEA: Infinite weapons - except for flame 
8DA24C00: Maximum weapons on pick up
8DAF36EA: Infinite remotes
8DC58114: Start with 20 3-way 
8DC58714: Start with 20 flame 
8DC58D14: Start with 20 rocket 
8DC59314: Start with 20 bolt 
8DC59914: Start with 20 wave
8DC5B600: Start with 3 flash 
8DC5B601: Start with 3 shield 
8DC5B602: Start with 3 umbrella 
8DC5B604: Start with 3 helicopter hat 
8DC5B605: Start with 3 floating bomb 
8DC5B806: Start with 6 of selected remote 
8DC5B80F: Start with 15 of selected remote
*

*
Boxing Legends of the Ring
009FCFAD: Infinite time per round (must get knockout) -  May have to turn off effects until after ring announcements 
80BA1FCE: Start on round 12 
80BA1FEE: Start on round 5 
80BA3800: Both fighters start with no super punches 
80BA3802: Both fighters start with 2 super punches 
80BA3803: Both fighters start with 3 super punches 
80BE0301: Each round is 1 minute 
80BE0302: Each round is 2 minutes
80BE0304: Each round is 4 minutes 
80BE0305: Each round is 5 minutes 
80BE0306: Each round is 6 minutes 
81864BAD: Infinite super punches for player 2 or computer
818F05AD: Infinite super punches for player 1
8BFEF480: Create a stronger left jab 
8BFEF680: Create a stronger left hook body 
8BFEF880: Create a stronger left hook head 
8BFEFA80: Create a stronger left uppercut 
8BFEFC80: Create a stronger right cross body 
8BFEFE80: Create a stronger right cross head 
8BFF0080: Create a stronger right uppercut
81D59C00+81D658AD: Infinite strength beads
*

*
Brain Lord
016F45FF: char. starts with more HP
7E08C299: 99 Hit Points 
7E08C499: 99 Maximum Hit Points 
7E08CA99: 99 Power 
C299C097: No enemies
*

*
Breath of Fire
01973E88: Raise to level 99 for Nina at first battle 
44D084B6: New char. with 255 strength xz 
7E104E4D: Infinite energy 
7E104F01: Guarantees that char in first position always has between 256 and 511 HP 
7E10EF01: Guarantees that char in second position always has between 256 and 511 HP 
7E118F01: Guarantees that char in third position always has between 256 and 511 HP 
7E122F01: Guarantees that char in fourth position always has between 256 and 511 HP
819614E7+81961503: New char. with 999 maximum Hit Points
81961CFF+81961DFF+81961E88: Start with millions of Exp Points; fully powered after 1st battle
81961DFF+81961E88: Start with millions of Exp points 
81961E88: Raise to level 99 for hero at first battle 
81961FFF: New char. with 255 strength
819620FF: New char. with 255 vigor
81962116: 255 Speed
819621FF: 255 Speed
819622FF: New char. with 255 agility
81964201: Start Bo's level at 1, for greater final stats 
819644FF: Start Bo's [present] HP at 255 
819646FF: Start Bo's max HP at 255 
819648FF: Start Bo's [present] AP at 255 
81964AFF: start Bo's max AP at 255 
81964FFF: Start Bo's Str. at 255 
819650FF: Start Bo's Vigor at 255 
819651FF: Start Bo's Wisdom at 255
819652FF: Start Bo's Agil. at 255 
819654FF: Start Bo's Luck at 255 
81967201: Sets Nina's level to 1, for greater final stats 
81967E88: Raise to level 99 for Nina at first battle 
8196A201: Start Ox's Level at 1 for greater final stats 
8196A4FF: Start Ox's [present] HP at 255 
8196A6FF: Start Ox's max HP at 255 
8196A8FF: Start Ox's [present] AP at 255 
8196AAFF: Start Ox's max AP at 255 
8196AE88: Start Ox's EXP at 9mil 
8196AFFF: Start Ox's Str. at 255 
8196B0FF: start Ox's Vigor at 255 
8196B1FF: Start Ox's Wisdom at 255
8196B2FF: Start Ox's Agil. at 255 
8196B4FF: Start Ox's Luck at 255 
8196D201: Start Gobi's Level at 1 for greater final stats 
8196D4FF: Start Gobi's [present] HP at 255 
8196D6FF: Start Gobi's max HP at 255 
8196D8FF: Start Gobi's [present] AP at 255 
8196DAFF: Start Gobi's max AP at 255 
8196DE88: Start Gobi's EXP at 9mil 
8196DFFF: Start Gobi's Str. at 255 
8196E0FF: Start Gobi's Vigor at 255 
8196E1FF: Start Gobi's Wisdom at 255 
8196E2FF: Start Gobi's Agil. at 255 
8196E4FF: Start Gobi's Luck at 255 
81970201: Start Karn's Level at 1 for greater final stats 
819704FF: Start Karn's [present] HP at 255 
819706FF: Start Karn's max HP at 255 
819708FF: Start Karn's [present] AP at 255 
81970AFF: Start Karn's max AP at 255 
81970E88: Start Karn's EXP to 9,000,000
81970FFF: Start Karn's Str. at 255 
819710FF: Start Karn's Vigor at 255
819711FF: Start Karn's Wisdom at 255 
819712FF: Start Karn's Agil. at 255 
819714FF: Start Karn's Luck at 255 
81973201: Start Mogu's Level at 1 for greater final stats 
819734FF: Start Mogu's [present] HP at 255 
819736FF: Start Mogu's max HP at 255 
819738FF: Start Mogu's [present] AP at 255 
81973AFF: Start Mogu's max AP at 255 
81973E88: Start Mogu's EXP at 9mil 
81973FFF: Start Mogu's Str. at 255 
819740FF: Start Mogu's Vigor at 255
819741FF: Start Mogu's Wisdom at 255 
819742FF: Start Mogu's Agil. at 255 
819744FF: Start Mogu's Luck at 255 
81976201: Start Bleu's Level at 1 for greater final stats 
819764FF: Start Bleu's [present] HP at 255 
819766FF: Start Bleu's max HP at 255 
819768FF: Start Bleu's [present] AP at 255 
81976AFF: Start Bleu's max AP at 255 
81976EFF: Start Bleu's EXP at 9mil 
81976FFF: Start Bleu's Str. at 255 
819770FF: Start Bleu's Vigor at 255 
819771FF: Start Bleu's Wisdom at 255 
819772FF: Start Bleu's Agil. at 255 
819774FF: Start Bleu's Luck at 255 
83C2FA84: Invincible!
*

*
Breath of Fire 2
C08AC41F: Start with MEGA HP. 
C08AECFF: Start with MEGA exp. 
C0C80000: Infinite Energy
C0C80040: Danger!! 
C0C80066: Infinite Enegy
C0DD40FF: Danger!!
C0DD70EF: Danger!!
C0DDE8FF: Danger!!
C0DF5CFF: Danger!!
C0DF6488: Danger!!
C0DFF3FF: Danger!!
C293C7A5: Infinite HP. 
E7F3D4CC: Levels
C0DD49FF+C0DD4AFF: Infinite Energy
*

*
Bubsy
0080A0BB: Start whith and keep invincibility!!! 
20E02050: Start with 50 lives 
24809E36: Jump higher 
7E02F0D0: Infinite lives 
809B2900: Infinite time 
809B2901: Faster timer 
80E02204: Start with 5 lives 
80E02224: Start with 25 lives 
80E02250: Start with 50 lives 
80E02275: Start with 75 lives 
82814400: Each yarn ball worth 0 
82814405: Each yarn ball worth 5 
82814410: Each yarn ball worth 10 
8281AE38: Numbered t-shirts worth one more 
8281BCAF: Numbered t-shirts worth nothing 
82885600: Crate of yarn holds 0 instead of 25 
82885650: Crate of yarn holds 50 
82885675: Crate of yarn holds 75 
82885699: Crate of yarn holds 99 
87800F01: Start on chapter 2 
87800F02: Start on chapter 3 
87800F03: Start on chapter 4 
87800F04: Start on chapter 5 
87800F05: Start on chapter 6 
87800F06: Start on chapter 7 
87800F08: Start on chapter 8 
87800F0A: Start on chapter 9 
87800F0C: Start on chapter 10 
87800F0D: Start on chapter 11 
87800F0E: Start on chapter 12 
87800F0F: Start on chapter 13 
87800F10: Start on chapter 14 
87800F11: Start on Chapter 15 
87800F12: Start on Chapter 16 
8E85922E: Jump even higher 
8E859236: Jump higher 
8E859252: Jump lower 
8E996D00: Infinite lives 
D8906E00: Infinite lives 
DDB1175C: Infinite lives 
DDB1F175: Infinite lives
*

*
Cacoma Knight in Bizyland
01803100: Start with 1 life 
01803104: Start with 5 lives 
01803108: Start with 9 lives 
01803709: Start game with 9 credits
01804301+0180488D: Start on stage 2-1
01804302+0180488D: Start on stage 3-1
01804303+0180488D: Start on stage 4-1
01804304+0180488D: Start on stage 5-1
01804305+0180488D: Start on stage 6-1
01804306+0180488D: Start on stage 7-1
0184578C: Player 1 has more lives. 2-player competitive game only 
0184579C: Player 1 has fewer lives. 2-player competitive game only 
01A4902C: Infinite lives - player 1. 2-player competitive game only  
01A4AD2C: Infinite lives - player 2. 2-player competitive game only 
*

*
Castlevania Dracula X
83D95F25: Small hearts give you 99 hearts.
84850CA5: Infinite energy 
84850DA2: After you collect a weapon, get hit and you'll get 38 hearts. 
84850DA3: Collect weapon, when you get hit, you'll lose your weapon. Use the item crash next and you'll get 99 hearts. And most of the time any heart gives you 99 hearts.
848502A4+84850DA3: Get a weapon then get hit, you'll have inf hearts.
*

*
Chessmaster
00A42A14: Timers count 3x as fast 
00A42A1E: Timers count 2x as fast 
00A42A78: Timers count 2x as slow 
00A42AB4: Timers count 3x as slow 
00A43EA5: White player's timer is stopped 
00A454A5: Black player's timer is stopped
*

*
Chester Cheetah too Cool to Fool
008918CD: Infinite credits 
01845400: Start with 0 life points 
01845402: Start with 2 life points 
018548EA: Invincibility (Chester blinks) 
019512EA: Infinite life points 
02847C05: Badges worth 5 
02847C25: Badges worth 25 
02847C50: Badges worth 50
*

*
Chrono Trigger
41BC9FF7: kills enemy in 1 hit. 
60B8DC78: Unlimited use of item
7E5EF30E: 1st Party member always has 999 hp.
8464F748: Chrono starts with the Gold Rock
C0884749: Walk Through Walls.
C09B47E5: Walk through walls.(only in places that are accessible.) 
C09D708A: 'Super sprint (Up only)' Your party will run very fast but in an up direction only.
C19CEE0A: Party and enemies disappear in battle
C1AC2EE9: Some moving monsters will try to flee during battle; may freeze
C1B4FEFF: After battle, the game will freeze, but it's actually processing items. Wait awhile, and the battle will end. Now take a look at your item list. You should have 98-100% of the items in the game. NOTE: the 'dummied' items are totally useless. They were literally erased from the game and have no use. All you see of them is the icons. 
C1BC1E78: Using techniques causes enemy to die suddenly; run away and display will claim nonexistent items were found. If you don't/can't run battle will not end.
C1BCEE78: Speed bar never decreases. 
C1CC7EF6: Monsters change into other monsters during combat 
C1CC8E10: Infinite MP for lead member of party 
C1CC8E30: Infinite MP for Frog
C1CC8E50: Person in first slot in party has infinite MP. In battle only. 
C1CC8E70: Infinite MP for Marle
C1CC8E80: Infinite MP for Ayla
C1CC8EE0: Infinite MP for Crono
C1CC9E60: Infinite MP for Robo. 
C1CC9ED0: Infinite MP for Magus. 
C1CCBEB0: Robo's techs take away all MP
C1D33077: All attacks by party and enemies do very little damage
C1D7C077: Techs have strange effects like hitting your own party, confusing all enemies, etc.
C1DC7E98: Most basic attacks miss
C1DCEE98: Party and enemies do much more damage when attacking
C1DCEE9E: Party and enemies are invincible
C1E10077: Non magic attacks do very little damage
C1E23077: Magic attacks do high damage
C1EC9EA0: All enemies die instantly when you attack; battle will not end
C1ECBE3B: All enemies die with one hit and will die if they attack you. Party is healed after battle. 
C1F3A2DD: Gain all techs 
C1F79B87: Maxes out all attributes (i.e. power, magic, speed) for char.in party. 
C1F7F4C6: char. in party go to level 99 after one battle! It says you get the normal amount of exp, but you go to level 99. If you already used the max stats code, this code is still worth using since the game uses your level number when figuring damage and defense in battle. 
C2E2B59A: 'Walk anywhere on the map screen' While on the map you can move your char. anywhere. But, be careful because there is a chance that you might get stuck and can't move. Also, this code was tested with Crono leading the party. It may or may not work with other char. in the lead. 
C39974EA: 'Silver Pendulum at Title Screen'. The pendulum at the title screen will be a silver color instead of gold. 
C7AD9C0A: Altered music and sound effects
CC800001: Start a new game and Crono will appear as Marle in sub screen
CC800002: 'CRONO = LUCCA' Start a new game for this to work. 
CC800003: 'CRONO = ROBO' Start a new game for this to work. 
CC800004: 'CRONO = FROG' Start a new game for this to work. 
CC800005: 'CRONO = AYLA' Start a new game for this to work. 
CC800006: 'CRONO = MAGUS' Start a new game for this to work. 
CC80000F: 'CRONO = EPOCH?' Start a new game for this to work. 
CC8005FF: Start with a higher max. HP 
CC80098E: Start with a higher max. MP 
CC800B90: Start with max. power 
CC800C90: Start with max. stamina 
CC800D90: Start with max. speed 
CC800E90: Start with max. magic 
CC800F90: Start with max. hit ratio 
CC801090: Start with max. evade 
CC801190: Start with max. magic defense 
CC80120A: Start a new game and Crono will be at Level 10 (affects no other stats)
CC801313: Start a new game and Crono will have 19 Exp. (quick level up)
CC80270E: Start a new game and Crono will be equipped with Shiva Edge as a helm
CC80280E: Start a new game and Crono will be equipped with Shiva Edge as armor
CC80290E: Start a new game and Crono will be equipped with Shiva Edge as a weapon
CC802A0E: Start a new game and Crono will be equipped with Shiva Edge as an accessory
CC805000: Enter before Marle joins and she will appear as Crono in sub screen
CC8055FF: Enter before Marle joins and she will start with a higher max. HP
CC80598E: Enter before Marle joins and she will start with a higher max. MP
CC805B90: Enter before Marle joins and she will start with max. power
CC805C90: Enter before Marle joins and she will start with max. stamina
CC805D90: Enter before Marle joins and she will start with max. speed
CC805E90: Enter before Marle joins and she will start with max. magic
CC805F90: Enter before Marle joins and she will start with max. hit ratio
CC806090: Enter before Marle joins and she will start with max. evade 
CC806190: Enter before Marle joins and she will start with max. magic defense
CC80620A: Enter before Marle joins and she will be at Level 10 (affects no other stats)
CC806313: Enter before Marle joins and she will have 19 Exp. (quick level up)
EFF063CC: Start a new game and Chrono will either be Frog, Magus, etc. He may even be Schala but when he fights, the game freezes. This code has a 50/50 chance of working.
CC807792: Enter before Marle joins and she will be equipped with R'bow Helm as a helm
CC802786+CC80286D+CC802955+CC802ABB: Crono starts new game with Rainbow, Prism Helm, Moon Armor, and Prism Specs. 
00C00951+00C00A03+00CA9FB7: 'START A NEW GAME AS DALTON' Note: Doesn't work on some games.
7E267B00+7E267C00: Marle gains a level every battle.
7E26CB00+7E26CC00: Lucca gains a level every battle
7E280C00+7E280C00: Magus gains a level every battle.
7EAC53FF+7EAC54FF+7EAC55FF: Infinite money and loads of money
CC807786+CC80786C+CC807919+CC807A9C: When Marle joins party, she will have a Valkerye, Prism Helm, Prism Dress, and Hit Ring. 
CC80786F: Enter before Marle joins and she will be equipped with Raven Armor as armor
CC80790E: Enter before Marle joins and she will be equipped with Shiva Edge as a weapon
CC80A5FF+CC80A9FF: Lucca starts game with higher HP and MP than usual
CC80C786+CC80C86C+CC80C928+CC80CA9C: Lucca has a Wondershot, Prism Helm, Prism Dress, and Hit Ring when she first joins the party. The only catch is you can't save the game until after you get her for the code to work.
*

*
Clay Fighter
00B0408D: Scramble Blob's jump. 
00B0428D: Scrambles Blob's ducking Quick Kick and standing Medium Kick. 
00B4428D: Enable Blob's Bomb move (away, away + down, down, towards + down, towards, punch)
DAA9CE77: You'll love this code. Not! 
DAABC101: 1st hit wins - 2nd and later rounds 
DAABC110: Start with 1/6 health - 2nd and later rounds 
DAABC120: Start with 1/3 health - 2nd and later rounds 
DAABC130: Start with 1/2 health - 2nd and later rounds 
DAABC140: Start with 2/3 health - 2nd and later rounds 
DAABC150: Start with 5/6 health - 2nd and later rounds 
DAAECC00: Can't move on to next fighter.
DB9F3E00: Automatic double K.O. in 1st round 
DB9F3E10: Start with 1/6 health - 1st round 
DB9F3E20: Start with 1/3 health - 1st round 
DB9F3E30: Start with 1/2 health - 1st round 
DB9F3E40: Start with 2/3 health - 1st round 
DB9F3E50: Start with 5/6 health - 1st round 
DB9F3EFF: Start with more than normal energy in 1st round- bar glitched until it reaches normal levels
DBA8C030: Bonker's Cutting Cartwheel does more damage
DAAECC00+DBDFAF00: Always fight Bad Mr. Frosty after 1st match
DAAECC00+DBDFAF01: Always fight Taffy after 1st match
DAAECC00+DBDFAF02: Always fight Tiny after 1st match
DAAECC00+DBDFAF03: Always fight The Blob after 1st match
DAAECC00+DBDFAF04: Always fight Blue Suede Goo after 1st match
DAAECC00+DBDFAF05: Always fight Ickybod Clay after 1st match
DAAECC00+DBDFAF06: Always fight Helga after 1st match
DAAECC00+DBDFAF07: Always fight Bonker after 1st match
DAAECC00+DBDFAF08: Always fight N. Boss after 1st match
*

*
Clue
0098C801: Allow only 1 interrogation 
0098C803: Allow 3 interrogations 
0098C804: Allow 4 interrogations 
0098C805: Allow 5 interrogations 
0098CA90: Allow no interrogations instead of 2 
009DA1A9+009DA200+009DA3EA: Always roll a 1
009DA1A9+009DA201+009DA3EA: Always roll a 2 
009DA1A9+009DA202+009DA3EA: Always roll a 3
009DA1A9+009DA203+009DA3EA: Always roll a 4 
009DA1A9+009DA204+009DA3EA: Always roll a 5
009DA1A9+009DA205+009DA3EA: Always roll a 6
00B5EDB9: Infinite interrogations
*

*
Congo's Capers
808F58A9: Stay as Super Congo (you may change if you walk on spikes)
80984800: 1 life after continue 
80984805: 6 lives after continue 
80984808: 9 lives after continue 
80985482: Start as Super Congo 
80F2A600: Infinite lives 
81C4A500: Start with 1 life 
81C4A505: Start with 6 lives 
81C4A508: Start with 9 lives
8093D9A9+8093DA02: 1 ruby turns you into Super Congo
*

*
Contra 3: The Alien Wars
01802EDD: Infinite bombs - side-view levels 
019B91DD: Infinite Lives - Side view only 
01BB8175: On the side view levels, a picture of a boss appears. Shoot it for lots of points. 
01BB8185: Less side view enemies. 
01BB8775: No repeating enemies 
0291BEDD: Infinite bombs - top-view levels 
029695DD: Infinite lives top view
02969880: Infinite lives top view part 2 
189091DD: Infinite lives for side view levels 
549092DD: Infinite lives for the top view levels (Part 1) 
79BF9775: When you die you don't lose the gun 
7E1FF8A0: Infinite lives
029695DD+02969880: Infinite lives - top-view levels
00A2F105+019B9705: Start with 5 bombs on each life - side-view levels
00A2F109+019B9709: Start with 9 bombs on each life - side-view levels 
00A6F105+028EED05: Start with 5 bombs on each life - top-view levels
00A6F109+028EED09: Start with 9 bombs on each life - top-view levels
*

*
Cool Spot
00D8B901: Start with 1 life 
00D8B906: Start with 6 lives 
00D8B909: Start with 9 lives 
01B4561F: Less invincibility time 
01B456FF: More invincibility time 
01BD5C10: 16% picked up from '7up' 
01BDA105: 5 seconds picked up 
01BDA13C: 1 minute picked up 
01D48800: Be able to free fellow spot right away 
01D8AC24: Infinite lives 
7E00FCE5: Infinite Time
7E00FCE6: Freeze timer 
7E00FD00: Invincibility 
7E00FD40: Infinite lives
*

*
Cool World
009CD6AD: Infinite continues
009CF109: Start with 9 lives 
00B21309: Continue with 9 lives
029888AD: Infinite lives
00B238E6: Start with 1 nickel instead of 0
00B238E6+00B239EE: Start with 10 nickels
00B50A00+00B50B00: A nickel for your life' costs nothing when you say yes
00B57000+00B57100: Bank withdrawals cost nothing (you need at least 1 nickel in your account)
00B5A600+00B5A700: Bank deposits cost nothing (you still need at least 1 nickel)
00C88700+00C88800: Opening a bank account costs nothing (you still need to have at least 10 nickels)
0199FF02+019A2E02: Most nickels worth 2 on pick-up
0199FF0A+019A2E0A: Most nickels worth 10 on pick-up
01AFB300+01AFB400: High-low game at the Gold Rush costs nothing
*

*
Cybernator
80950E02: Start on level 3.1 
80950E03: Start on level 3.2 
80950E04: Start on level 3.3 
80950E05: Start on level 4.1 
80950E06: Start on level 4.2 
80950E07: Start on level 5.1 
80950E08: Start on level 5.2 
80950E09: Start on level 6.1 
80950E10: Start on level 7.3 
80950E11: Start on level 7.4 
80950E12: View the failed ending
80950E13: View the successful ending 
80951402: Weapons start at level 2 
80951403: Weapons start at level 3 
80951C8D: Start with homing missiles 
80951F8D: Start with lasers 
8095228D: Start with napalm 
80956F01: Start with 2 credits 
80956F05: Start with 6 credits 
80956F09: Start with 10 credits 
80E024AD: Infinite Credits
82E11900: Energy chip worth nothing 
82E119A0: Energy chip worth more 
83846202: Only 2 P's needed for level 2 vulcan 
83846404: Only 4 P's needed for level 3 vulcan 
83846A03: Only 3 P's needed for level 3 laser 
83847003: Only 3 P's needed for level 3 missile 
83847402: Only 2 P's needed for level 2 napalm 
83847604: Only 4 P's needed for level 3 napalm 
83847A02: Only 2 P's needed for level 2 punch 
83847C03: Only 3 P's needed for level 3 punch
82A834BD+82A85DBD: Protection against some hazards
*

*
D-Force
00A0C8EA: Infinite lives
00EA0A0C: Pink power-up increases missile power along with cannon power 
0090860B: Start with cannon power at level 12
00842ADA+0084A930: Continue equipped with unguided missiles
0084B20F+0084B50B: Continue with cannon power at level 12 
00908B10+00908E0C: Start equipped with unguided missiles
1680BC5F+1680BDA4: Start with 16 lives 
*

*
Daffy Duck The Marvin Missions
7E00FF80: $1100 Infinite 
80990301: Start with 1 life
80990309: Start with 9 lives 
80990325: Start with 25 lives 
80990351: Start with 51 lives 
80995101: Start on level 1-2 
80995102: Start on level 1-3 
80995103: Start on level 1-4 
80995104: Start on level 2-1 
80995105: Start on level 2-2 
80995106: Start on level 2-3 
80995107: Start on level 2-4 
80995108: Start on level 3-1 
80995109: Start on level 3-2 
8099510A: Start on level 3-3 
8099510B: Start on level 3-4 
8099510C: Start on level 4-1 
8099510D: Start on level 4-2 
8099510E: Start on level 4-3 
8099510F: Start on level 4-4 
80995110: Start on level 5-1 
80995111: Start on level 5-2 
80995112: Start on level 5-3 
80995113: Start on level 5-4
809A0500: Start with no nutty attacks 
809A0503: Start with 3 nutty attacks 
809A0505: Start with 5 nutty attacks 
809A0507: Start with 7 nutty attacks 
809A0C02: Start with $2500 instead of $1500 
809A0C03: Start with $3,500 
809A0C09: Start with $9,500 
809A0C30: Start with $30,500 
809A1610: Start with 10 ammo for all guns (except blaster) 
809A1650: Start with 50 ammo for all guns 
809A1690: Start with 90 ammo for all guns 
809A2900: Start with almost no fuel 
809A291B: Start with 2x fuel 
809A2927: Start with 3x fuel 
809A2E00: Start with 0 gems 
809A2E10: Start with 10 gems (2 continues) 
809A2E25: Start with 25 gems (5 continues) 
809BE900: Infinite lives 
809F2006: Start with 1/2 health 
809F2009: Start with 3/4 health 
80ADBB06: Fuel is consumed at 1/4 normal rate 
80ADBB0C: Fuel is consumed at 1/2 normal rate 
80ADBB12: Fuel is consumed at 3/4 normal rate 
80B17C00: Infinite ammo (must have some ammo for the gun to be selectable
80B33BAD: Infinite nutty attacks 
80B7E2AD: Invincibility 
80D99C06: Fuel power-ups are worth 1/2 as much 
80D99C1A: Fuel power-ups are worth 2x
80DA6206: Juice cans set health to 1/2 
80DA6209: Juice cans set health to 3/4 
80DBE800: Extra life power-ups don't work 
80DBE802: Extra life power-ups worth 2 
80DBE805: Extra life power-ups worth 5 
80DCB720: Freeze gun ammo power-ups are worth 20 instead of 10 
80DD8320: Electricity gun ammo power-ups are worth 20 
80DE4F20: Three-way gun ammo power-ups are worth 20 
80DF1B20: Bomb gun ammo power-ups are worth 20 
80DFE720: Antimatter gun ammo power-ups are worth 20 
80E0AA00: Gem power-ups worth 0 
80E0AA05: Gem power-ups worth 5 (1 continue) 
82C0A900: Freeze gun ammo is free 
82C0A920: Freeze gun ammo is $200 
82C0AB00: Electricity gun ammo is free
82C0AB15: Electricity gun ammo is $150 
82C0AD00: Three-way gun ammo is free 
82C0AD15: Three-way gun ammo is $150 
82C0AF00: Bomb gun ammo is free 
82C0AF15: Bomb gun ammo is $150 
82C0B100: Antimatter gun ammo is free
82C0B120: Antimatter gun ammo is $200 
82C0B300: Jetpack fuel is free 
82C0B500: Nutty attacks are free 
82C0B540: Nutty attacks are $400 
82C0B800: Gems are free 
82C0BA00: Extra lives cost $500 
82C0BA01: Extra lives cost $1,500 
82C0F820: Bought Freeze gun ammo is worth 20 instead of 10 
82C15920: Bought Electricity gun ammo is worth 20 
82C1BA20: Bought Three-way gun ammo is worth 20 
82C21B20: Bought Bomb gun ammo is worth 20 
82C27C20: Bought Anti matter gun ammo is worth 20 
82C2DF06: Bought fuel is worth 1/2 as much 
82C2DF1A: Bought fuel is worth 2x as much 
82C38B00: Bought gems worth 0 
82C38B05: Bought gems worth 5 (1 continue) 
82C3E700: Extra lives can't be bought 
82C3E702: 2 extra lives for each life you buy 
82C3E705: 5 extra lives for each life you buy 
82CADE00: Infinite continues
*

*
Darius Twin
01EE9669: Unlimited Player 2
01EE9700: Player 2 has infinite lives
01D60CAD: Invincibility - player 1 
01E3A6AD: Invincibility - player 2
00934BA0+00934C01+00934D00+00934E8C: Start on planet B
00934BA0+00934C02+00934D00+00934E8C: Start on planet C
00934BA0+00934C03+00934D00+00934E8C: Start on planet D
00934BA0+00934C04+00934D00+00934E8C: Start on planet E 
00934BA0+00934C05+00934D00+00934E8C: Start on planet F
00934BA0+00934C06+00934D00+00934E8C: Start on planet G
00934BA0+00934C07+00934D00+00934E8C: Start on planet H
00934BA0+00934C08+00934D00+00934E8C: Start on planet I
00934BA0+00934C09+00934D00+00934E8C: Start on planet J
00934BA0+00934C0A+00934D00+00934E8C: Start on planet K+
00934BA0+00934C0B+00934D00+00934E8C: Start on planet L
00AEF82C+00AF068D: Player 1 starts with 1 green power cube
00AEF82C+00AF098D: Player 2 starts with 1 green power cube
01EE7700+01EE9400+01EE958D: Player 1 has infinite lives
*

*
Death and Return of Superman
7E041204: Infinite lives 
7E04F0E0: Infinite Special Attacks 
7E04F120: Infinite Lives 
7E04FD20: Infinite Energy
*

*
Desert Strike
00BFE001: AAAs have 1 armor point 
00BFE019: AAAs have 1/2x armor points 
00BFE064: AAAs have 2x armor points 
00C03E01: APHIDs have 1 armor point 
00C03E0C: APHIDs have 1/2x armor points 
00C03E32: APHIDs have 2x armor points 
00C09001: Speedboats have 1 armor point 
00C0904B: Speedboats have 1/2x armor points 
00C090FF: Speedboats have 2x armor points 
00C13001: Choppers have 1 armor point 
00C1304B: Choppers have 1/2x armor points 
00C130FF: Choppers have 2x armor points 
00C1EC01: Crotales have 1 armor point 
00C1EC7D: Crotales have 1/2x armor points 
00C1ED01: Crotales have 2x armor points 
00C24A01: M48s have 1 armor point 
00C24A64: M48s have 1/2x armor points 
00C24B01: M48s have 2x armor points 
00C2F601: Rapiers have 1 armor point 
00C2F625: Rapiers have 1/2x armor points 
00C2F696: Rapiers have 2x armor points 
00C35401: VDAs have 1 armor point 
00C35432: VDAs have 1/2x armor points 
00C354C8: VDAs have 2x armor points 
00C40401: ZSUs have 1 armor point 
00C4044B: ZSUs have 1/2x armor points 
00C404FF: ZSUs have 2x armor points 
00D15401: AK47s have 1 armor point 
00D15405: AK47s have 1/2x armor points 
00D15414: AK47s have 2x armor points 
00E6AE01: Faster gun auto-repeat speed 
00E6AE18: Slower gun auto-repeat speed 
00E6B100: Guns start at 154 rounds remaining 
00E6B102: Guns start at 666 rounds remaining 
00E6B109: Guns start at 2458 rounds remaining 
00E6B113: Guns start at 5018 rounds remaining 
00E6B126: Guns start at 9882 rounds remaining 
00E6B264: Guns do as much damage as missiles 
00E6CE0A: Start with 10 hydras 
00E6CE32: Start with 50 hydras 
00E6CE64: Start with 100 hydras 
00E6CEFA: Start with 250 hydras 
00E6D064: Hydras do as much damage as missiles 
00E6D204: Missiles fly faster 
00E6EC01: Start with 1 missile 
00E6EC14: Start with 20 missiles
00E6EC32: Start with 50 missiles
00E6EC64: Start with 100 missiles 
00E6ECFA: Start with 250 missiles 
00E6EEFA: Missiles do 250 points of damage 
00E70C01: AAAs do 1 point of damage 
00E70C0A: AAAs do 1/2x damage 
00E70C28: AAAs do 2x damage 
00E70E00: AAA bullets fly slower
00E72A01: VDAs do 1 point of damage 
00E72A0C: VDAs do 1/2x damage 
00E72A32: VDAs do 2x damage 
00E72C00: VDA bullets fly slower 
00E76601: ZSUs do 1 point of damage 
00E76614: ZSUs do 1/2x damage 
00E76650: ZSUs do 2x damage 
00E76800: ZSU bullets fly slower 
00E7A201: Rapiers do 1 point of damage 
00E7A232: Rapiers do 1/2x damage 
00E7A2C8: Rapiers do 2x damage 
00E7A400: Rapier bullets fly slower 
00E7C001: Crotales do 1 point of damage 
00E7C032: Crotales do 1/2x damage 
00E7C0C8: Crotales do 2x damage 
00E7DE01: M48s do 1 point of damage 
00E7DE32: M48s do 1/2x damage 
00E7DEC8: M48s do 2x damage 
00E7E000: M48 bullets fly slower 
00E7FC01: APHIDs do 1 point of damage 
00E7FC25: APHIDs do 1/2x damage
00E7FC96: APHIDs do 2x damage 
00E7FE00: APHID bullets fly slower 
00E81A01: Speedboats do 1 point of damage 
00E81A19: Speedboats do 1/2x damage 
00E81A64: Speedboats do 2x damage 
00E81C00: Speedboat bullets fly slower 
00E83801: Choppers do 1 point of damage 
00E83832: Choppers do 1/2x damage 
00E838C8: Choppers do 2x damage 
00E83A00: Chopper bullets fly slower 
00E85601: AK47s do 1 point of damage 
00E85602: AK47s do 1/2x damage 
00E8560A: AK47s do 2x damage 
00E85800: AK47 bullets fly slower 
0187E900: Infinite fuel 
0187E904: 2x fuel consumption 
0189BB2C: Infinite lives
01E59CDD: Infinite ammo 
02996601: Start with 1 life 
02996605: Start with 5 lives 
02996607: Start with 7 lives 
0299660A: Start with 10 lives 
02996614: Start with 20 lives 
02996632: Start with 50 lives 
02996663: Start with 99 lives 
02996C19: Fuel starts at 25 
02996C32: Fuel starts at 50 
02996C4B: Fuel starts at 75 
02996C96: Fuel starts at 150 
02996CC8: Fuel starts at 200 
02996D03: Fuel starts at 868 
C0E5F004: Hydras fly faster
018A2801+0196AB01: Armor starts at 344
018A2803+0196AB03: Armor starts at 856
018A2804+0196AB04: Armor starts at 1112
018A2808+0196AB08: Armor starts at 2136
018A2814+0196AB14: Armor starts at 5208
*

*
DinoCity
01C68280: No harm from most enemies 
04800E01: 1 play per game instead of 3 - both players 
04800E02: 2 plays per game - both players 
04800E04: 4 plays per game - both players 
04800E05: 5 plays per game - both players 
04800E07: 7 plays per game - both players 
04800E09: 9 plays per game - both players 
0482F3AD: Infinite plays - both players 
048E4CAD: Infinite credits - both players 
04ABD900: No credits - player 1 
04ABD901: 1 credit instead of 3 - player 1 
04ABD902: 2 credits - player 1 
04ABD905: 5 credits - player 1 
04ABD907: 7 credits - player 1 
04ABD909: 9 credits - player 1 
04AC1400: No credits - player 2 
04AC1401: 1 credit instead of 3 - player 2 
04AC1402: 2 credits - player 2 
04AC1405: 5 credits - player 2 
04AC1407: 7 credits - player 2 
04AC1409: 9 credits player 2 
04D23302: Collect 2 eggs for extra play instead of 50 
04D23305: Collect 5 eggs for extra play 
04D23310: Collect 10 eggs for extra play 
04D23325: Collect 25 eggs for extra play 
04D23375: Collect 75 eggs for extra play 
04D23399: Collect 99 eggs for extra play 
05802B3C: Clock runs faster
078C96F8: Rex jumps much higher 
078C96FA: Rex jumps higher 
07B8CDF8: Tops jumps much higher
07B8CDFA: Tops jumps higher 
07D4D7F8: Timmy and Jamie jump much higher 
07D4D7FA: Timmy and Jamie jump higher+
05802BF0+05802C01: Clock runs much slower
05802BF0: Clock runs slower 
058055BD: Freeze clock - must switch off effects in bonus stage
05E79CAD+05EADEAD: No harm if swallowed by a monster
*

*
Donkey Kong Country
70C0B098: Infinite lives 
7E05F810: Language select
809B5000: Pressing Start and then Select will exit any level, not just completed levels
818BB863: Quit
B6A85FAD: Infinite lives
B882B807: Start with 8 lives
B882B80A: Start with 11 lives
B882B80F: Start with 16 lives
B882B819: Start with 26 lives
B882B832: Start with 51 lives
B882B84B: Start with 76 lives
B882B863: Start with 100 lives
B9AB27DE: Invisible char.
BF8E78FF: When your last Kong is hit, the other one returns - must have had both Kongs at some point in the level for code to work - reset if you get stuck 
BF8F9803: Get both Kongs back on the map screen after dying (doesn't work when you fall off screen)
BFA2A060: Almost invincible - switch off if you get stuck 
BFB29600: In the 2-player team mode, the inactive player can getcontrol at any time by pressing A or Select on their controller
BFB964C4: High jump for Donkey Kong
BFB964D0: Super jump for Donkey Kong 
BFB96CB4: High jump for Diddy Kong
BFB98BD0: Super jump for Donkey Kong
BFB964E0: Mega-jump for Donkey Kong 
BFB965E0: Donkey Kong can't jump
BFB96CD0: Mega-jump for Diddy Kong 
BFB96DD0: Diddy Kong can't jump
80839460+B883CB65: Keep animals between stages - keeping the fish on a non-water stage, or other animals on a water stage, will cause problems
809B4B00+809B5000: Pressing Start and then Select
80A36218+80A36B19: 25 bananas needed for an extra life
80A36231+80A36B32: 50 bananas needed for an extra life
80A3624A+80A36B4B: 75 bananas needed for an extra life
BFA2A060+BFA2C760: Almost invincible - Switch off if you get stuck
BFB964C4+BFB98BC4: High jump for Donkey Kong
BFB96CC0+BFB964D0: Super jump for Diddy Kong
BFB964E0+BFB98BE0: Mega-jump for Donkey Kong
BFB96CB4+BFB993B4: High jump for Diddy Kong
BFB96CC0+BFB993C0: Super jump for Diddy Kong 
BFB96CD0+BFB993D0: Mega-jump for Diddy Kong 
BFBA14C4+BFBA3BC4: High jump for all animals
BFBA14D0+BFBA3BD0: Super jump for all animals
BFBA14E0+BFBA3BE4: Mega-jump for all animals
*

*
Donkey Kong Country 2
00FFFCF8+BBBE0B80+BEC51780: Master Code 
808F7202: Start with 3 lives 
808F7209: Start with 10 lives 
808F7218: Start with 25 lives 
808F7231: Start with 50 lives 
808F7263: Start with 99 lives 
B8A1D1FF: When one char. dies, the other instantly returns 
BEC66DAD: Infinite lives 
BEC86805: Getting 100 bananas gives you 5 extra lives
*

*
Donkey Kong Country 3
7E05D563: Infinite Lives
7E05C94F: Infinite Coins - When you get a coin, it says you get about 75, but you don't lose any when you buy something!!
*

*
Doom
5C86E8A9: Heat vision/color blind
5C86E8CC: Screen doesn't flash when hit.
5DFEC58D: Start with lots of armor
5FA81503: Select 'shores of hell' or 'inferno' at any difficulty
5FFAC166: 4,000,000,000 health. 
5FFAC190: Start with Lots of health 
5FFAC1E2: All enemies freeze, but if you get any health you drop dead! 
5FFAC572: 4,000,000,000 pistol/chaingun ammo 
5FFAC9FE: Start with Lots of ammo! 
5FFAD9FF: Start with all weapons.
0080E0A9+15B01996: Heat Vision
00A01003+15F0E915: All Levels available to play in any difficulty
00F0C08D+15F0E995: Armor Code
00F0C090+15F0E994: Health Code
00F0C0FE+15F0E996: Ammo code
5DFEC58D+5FFAC190: Start with Mega health and armor
*

*
Doomsday Warrior
00A53ABD: Infinite health - matches last forever 
00B4EB00: You can heal completely, not just to the top of each segment 
00B4F3EA: Don't heal at all
00925805: On normal level, start with all stats at 2 bars instead of 0 
00933700: All fights are in order (you don't choose your opponent)
00934300+00934480+009345F5: 1st 6 fights are against Sledge
00934301+00934480+009345F5: 1st 6 fights are against Layban
00934302+00934480+009345F5: 1st 6 fights are against Amon
00934303+00934480+009345F5: 1st 6 fights are against Daisy
00934304+00934480+009345F5: 1st 6 fights are against P-Lump
00934305+00934480+009345F5: 1st 6 fights are against Grimrock
00934306+00934480+009345F5: 1st 6 fights are against Nuform
00934307+00934480+009345F5: 1st 7 fights are against Shadow
00934308+00934480+009345F5: 1st 6 fights are against Ashura
00934309+00934480+009345F5: 1st 6 fights are against Main
0093D0A9+0093D104+0093DA80: Always get 4 bonus points for improving abilities
*

*
Double Dragon 5: The Shadow Falls
80A38914: Both char. start with 25% energy 
80A38928: Both char. start with 50% energy 
80BE75EA: Harder to recover from dizziness 
80BE7908: Dizziness doesn't last long 
83CF9300: Player 1 always wins 
849DA709: Allows you to pick up to 9 points of any attribute instead of 5
84A6829E+84A6B69E+84A7569C: Computer/player 2 can't perform special moves
*

*
Dragon's Lair
0084DDEA: Infinite lives 
00B95900: Start with 1 life 
00B95905: Start with 6 lives 
00B95908: Start with 9 lives 
00B98001: Start with the dagger 
00B98002: Start with the shuriken 
00B9A7EA: Protection from most hazards 
00B9B601: 1 coin gives 10
00BA282C: Stop timer 
00BA5125: Faster timer 
00BA5170: Slow timer
*

*
Drakkhen
02EEE40A: Magic points restored 10 points at a time while player is on screen 
02EEE432: Magic points restored 50 points at a time when player is on screen 
06DE33BF: Magic points don't decrease except in battle
02EF49BF+10E206BF+1BC9D9BF: Protection from most attacks
*

*
Dream TV
8099B501: Start with 1 life 
8099B505: Start with 5 lives 
8099B508: Start with 8 lives 
809A0510: Start with1st life has 1/3 energy - 1st life 
809A0520: Start with 2/3 energy - 1st life 
82AAF110: Start with 1/3 energy - after 1st life
82AAF120: Start with 2/3 energy - after 1st life 
82AAFC00: Infinite lives 
82AD3000: Can't get hit - some char. are white
82CFC7B1: Almost infinite energy 
82DFEEB1: Monsters take only 1 hit to kill - except skeletons
82BD2CB1+82CF83B1: Mega-jump - switch off to land again 

*

*
Dungeon Master
01957CB7: Almost no mana loss - Must have enough to cast 
05A517B7: Food meter doesn't go down 
05A576B7: Water meter doesn't go down 
7084A6FA: 1st char. has 250 maximum hit points
7084AAC4+7084AB09: 1st char. has 250 maximum stamina
7084AEFA: 1st char. has 250 maximum mana 
7084B307: 1st char. has a nearly full food meter 
7084B507: 1st char. has a nearly full water meter 
7084B963: 1st char. has 99 maximum strength 
7084BA63: 1st char. has 99 current strength 
7084BC63: 1st char. has 99 maximum dexterity 
7084BD63: 1st char. has 99 current dexterity 
7084BF63: 1st char. has 99 maximum wisdom 
7084C063: 1st char. has 99 current wisdom 
7084C263: 1st char. has 99 maximum vitality 
7084C363: 1st char. has 99 current vitality 
7084C563: 1st char. has 99 maximum anti- magic 
7084C663: 1st char. has 99 current anti- magic 
7084C863: 1st char. has 99 maximum anti- fire 
7084C963: 1st char. has 99 current anti-fire 
7084CF7F: 1st char. is a level 15 fighter 
7084D57F: 1st char. is a level 15 ninja 
7084DB7F: 1st char. is a level 15 healer 
7084E17F: 1st char. is a level 15 wizard 
7087C5FA: 2nd char. has 250 maximum hit points
7087C9C4+7087CA09: 2nd char. has 250 maximum stamina
7087CDFA: 2nd char. has 250 maximum mana 
7087D207: 2nd char. has a nearly full food meter 
7087D407: 2nd char. has a nearly full water meter 
7087D863: 2nd char. has 99 maximum strength 
7087D963: 2nd char. has 99 current strength 
7087DB63: 2nd char. has 99 maximum dexterity 
7087DC63: 2nd char. has 99 current dexterity 
7087DE63: 2nd char. has 99 maximum wisdom 
7087DF63: 2nd char. has 99 current wisdom 
7087E163: 2nd char. has 99 maximum vitality 
7087E263: 2nd char. has 99 current vitality 
7087E463: 2nd char. has 99 maximum anti- magic 
7087E563: 2nd char. has 99 current anti- magic 
7087E763: 2nd char. has 99 maximum anti- fire 
7087E863: 2nd char. has 99 current anti-fire 
7087EE7F: 2nd char. is a level 15 fighter 
7087F47F: 2nd char. is a level 15 ninja 
7087FA7F: 2nd char. is a level 15 healer 
7088007F: 2nd char. is a level 15 wizard 
708AE4FA: 3rd char. has 250 maximum hit points
708AE8C4+708AE909: 3rd char. has 250 maximum stamina
708AECFA: 3rd char. has 250 maximum mana 
708AF107: 3rd char. has a nearly full food meter 
708AF307: 3rd char. has a nearly full water meter 
708AF763: 3rd char. has 99 maximum strength 
708AF863: 3rd char. has 99 current strength 
708AFA63: 3rd char. has 99 maximum dexterity 
708AFB63: 3rd char. has 99 current dexterity 
708AFD63: 3rd char. has 99 maximum wisdom 
708AFE63: 3rd char. has 99 current wisdom 
708B0063: 3rd char. has 99 maximum vitality 
708B0163: 3rd char. has 99 current vitality 
708B0363: 3rd char. has 99 maximum anti- magic 
708B0463: 3rd char. has 99 current anti- magic 
708B0663: 3rd char. has 99 maximum anti- fire 
708B0763: 3rd char. has 99 current anti-fire 
708B0D7F: 3rd char. is a level 15 fighter 
708B137F: 3rd char. is a level 15 ninja 
708B197F: 3rd char. is a level 15 healer 
708B1F7F: 3rd char. is a level 15 wizard 
708E03FA: 4th char. has 250 maximum hit points
708E07C4+708E0809: 4th char. has 250 maximum stamina
708E0BFA: 4th char. has 250 maximum mana 
708E1007: 4th char. has a nearly full food meter 
708E1207: 4th char. has a nearly full water meter Dungeon
708E1663: 4th char. has 99 maximum strength 
708E1763: 4th char. has 99 current strength 
708E1963: 4th char. has 99 maximum dexterity 
708E1A63: 4th char. has 99 current dexterity 
708E1C63: 4th char. has 99 maximum wisdom 
708E1D63: 4th char. has 99 current wisdom 
708E1F63: 4th char. has 99 maximum vitality 
708E2063: 4th char. has 99 current vitality 
708E2263: 4th char. has 99 maximum anti- magic 
708E2363: 4th char. has 99 current anti- magic 
708E2563: 4th char. has 99 maximum anti- fire 
708E2663: 4th char. has 99 current anti-fire 
708E2C7F: 4th char. is a level 15 fighter 
708E327F: 4th char. is a level 15 ninja 
708E387F: 4th char. is a level 15 healer 
708E3E7F: 4th char. is a level 15 wizard
*

*
EarthBound
0DB60D80: Level 255 
809AE3FF: This is a weird sound test. Start a new game and you will go to a black screen with some weird sounds & music. 
C1D8EC09: Start at level 9 
C1D8EC0F: Start at level 15 
C1D8EC32: Start at level 50 
C1D8EC63: Start at level 100 
C1D8ECFF: Start at level 255 
C1D8F1FF: Start with an insanely strong char. 
C1D90A99: Start with lots of HP 
C1D91B99: Start with lots of psi 
C1D9FBFF: You get Level 99 after battle. 
C1F9981D: You gain at least 1 level after each battle
*

*
Earthworm Jim
C08ECFCD: Infinite Lives 
C0E777DD: Infinite Ammo
C0E81ACD: Infinite Energy
*

*
E.V.O
06832FA5: Horn never breaks
0685FCA5: Protection from most hazards 
068F8C07: Less damage from stronger creatures 
1E844A00: Food replenishes hit points to full
*

*
Extra Innings
008C2EAD+008F4BAD: Batter never strikes out 
008C3501+008F4800: 1 strike and batter's out 
008C3502+008F4801: 2 strikes and batter's out 
008C6B01+008F3201: 1 out per inning 
008C6B02+008F3202: 2 outs per inning 
008CC0AD: Batter never walks 
008CC701: 1 ball and batter walks 
008CC702: 2 balls and batter walks 
008CC703: 3 balls and batter walks 
0093F301+00941601+00952401: Game lasts 1 inning 
0093F302+00941602+00952402: Game lasts 2 innings
0093F303+00941603+00952403: Game lasts 3 innings
0093F304+00941604+00952404: Game lasts 4 innings
0093F305+00941605+00952405: Game lasts 5 innings
0093F307+00941607+00952407: Game lasts 7 innings
*

*
Eye of the Beholder
06BF0DBD: No waiting to hit again
0CBB9806: Pick a lawful, human male fighter and he will be at level 6
0CBB9808: Pick a lawful, human male fighter and he will be at Level 8
06C3CFA9+06C3D1EA: Kill with 1 hit - works for monsters too
0685F9BD+06BA73BD: Infinite HP
*

*
F-Zero
7EOCF301: Infinite turbo boosts.
7E00CA0B: Infinite power.
7E005908: Infinite lives.
7E115000: Always finish first.
0080C9FF: Infinite energy!! 
008BFBC5: Infinite spare machines 
00B82902: Infinite turbos 
00E9A7A9: Always rank #1-except if you blow up 
0381A501: Start with 1 spare machine 
0381A505: Start with 5 spare machines
0381A509: Start with 9 spare machines
008DCFA5+008DD0C8+008DD1E2: Invincible
*

*
F1 ROC-Race of Champions
05FAC900: 5-speed transmission is free
05FAD100: Carbon brakes are free
05FAD700: Hard suspension is free 
05FAED00: Low DF rear wing is free
08D7889C: Start player with no money instead of $500
00C1BCA5: No damage when hitting walls 
00D1D4A5: No damage when hitting other cars 
05FAC300+05FAC400: Type 2 chassis is free
05FAC500+05FAC60F: Type 3 chassis is free
05FACB00+05FACC00: 6-speed transmission is free
05FACD00+05FACE00: 7-speed transmission is free
05FAD300+05FAD400: Antilock brakes are free
05FAD900+05FADA00: Active suspension is free 
05FADB00: Small diffuser is free 
05FADF00: Large diffuser is free
05FAE100+05FAE200: Special diffuser is free 
05FAE300: Low DF front wing is free
05FAE700+05FAE800: High DF front wing is free
05FAE900+05FAEA00: Special-L front wing is free
05FAF100+05FAF200: High DF rear wing is free
05FAF500: Rain tires are free 
05FAF700: Normal tires are free 
05FAF900: Hi-grip tires are free
05FAFF00+05FB0000: Ford V-8 engine is free
05FB0200+05FBF100: Ilmoa V-8 engine is free
05FB0300+05FB0400: Remart V-10 is free
05FB0900: 2L nitro is free 
05FB0B00: 3L nitro is free 
05FB0D00: 4L nitro is free
08D784EA+08D785A9+08D78702: Start player with $5,240
08D784EA+08D785A9+08D78708: Start player with $20,600
08D784EA+08D785A9+08D78740: Start player with $163,960
08D784EA+08D785A9+08D78780: Start player with $327,800
08D784EA+08D785A9+08D787FF: Start player with $652,920
*

*
Faceball 2000
7E0BD103: Infinite lives.
7E035201: The next tag opens the gate regardless of how many tags have been made so far.
019A6595: Only need 8 tags to win in arena mode (start with 2) 
019A8A01: Start with 1 life instead of 3 
019A8A05: Start with 5 lives 
019A8A07: Start with 7 lives 
019A8A09: Start with 9 lives 
019A8A19: Start with 25 lives 
019A8A32: Start with 50 lives 
019A8A4B: Start with 75 lives 
019A8A63: Start with 99 lives 
019A8AFF: Start with 255 lives
02CC9DB5: Infinite lives
0F846164: Allow 98 seconds in zone 1 bonus level
0F865D64: Allow 98 seconds in zone 2 bonus level
0F88B364: Allow 98 seconds in zone 3 bonus level
0F8B6864: Allow 98 seconds in zone 4 bonus level
0F8DA8C8: Allow 198 seconds in zone 5 bonus level
0F9069C8: Allow 198 seconds in zone 6 bonus level
0F9344C8: Allow 198 seconds in zone 7 bonus level
029279A9+02927A01: Start each Cyberzone level with 1 tag required
029279A9+02927A05: Start each Cyberzone level with 5 tags required
029279A9+02927A14: Start each Cyberzone level with 20 tags required
029279A9+02927A1E: Start each Cyberzone level with 30 tags required
029279A9+02927A3C: Start each Cyberzone level with 60 tags required
029279A9+02927A5A: Start each Cyberzone level with 90 tags required
02ADFA01+02B1DDAD: Start Cyberzone mode on zone 1 level 2 (can't continue)
02ADFA02+02B1DDAD: Start Cyberzone mode on zone 1 level 3 (can't continue)
02ADFA03+02B1DDAD: Start Cyberzone mode on zone 1 level 4 (can't continue)
02ADFA04+02B1DDAD: Start Cyberzone mode on zone 1 level 5 (can't continue)
02ADFA05+02B1DDAD: Start Cyberzone mode on zone 1 bonus level (can't continue)
02ADFA06+02B1DDAD: Start Cyberzone mode on zone 2 level 6 (can't continue)
02ADFA07+02B1DDAD: Start Cyberzone mode on zone 2 level 7 (can't continue)
02ADFA08+02B1DDAD: Start Cyberzone mode on zone 2 level 8 (can't continue)
02ADFA09+02B1DDAD: Start Cyberzone mode on zone 2 level 9 (can't continue)
02ADFA0A+02B1DDAD: Start Cyberzone mode on zone 2 level 10 (can't continue)
02ADFA0B+02B1DDAD: Start Cyberzone mode on zone 2 bonus level (can't continue)
02ADFA0C+02B1DDAD: Start Cyberzone mode on zone 3 level 11 (can't continue)
02ADFA0D+02B1DDAD: Start Cyberzone mode on zone 3 level 12 (can't continue)
02ADFA0E+02B1DDAD: Start Cyberzone mode on zone 3 level 13 (can't continue)
02ADFA0F+02B1DDAD: Start Cyberzone mode on zone 3 level 14 (can't continue)
02ADFA10+02B1DDAD: Start Cyberzone mode on zone 3 level 15 (can't continue)
02ADFA11+02B1DDAD: Start Cyberzone mode on zone 3 bonus level (can't continue)
02ADFA12+02B1DDAD: Start Cyberzone mode on zone 4 level 16 (can't continue)
02ADFA13+02B1DDAD: Start Cyberzone mode on zone 4 level 17 (can't continue)
02ADFA14+02B1DDAD: Start Cyberzone mode on zone 4 level 18 (can't continue)
02ADFA15+02B1DDAD: Start Cyberzone mode on zone 4 level 19 (can't continue)
02ADFA16+02B1DDAD: Start Cyberzone mode on zone 4 level 20 (can't continue)
02ADFA17+02B1DDAD: Start Cyberzone mode on zone 4 bonus level (can't continue)
02ADFA18+02B1DDAD: Start Cyberzone mode on zone 5 level 21 (can't continue)
02ADFA19+02B1DDAD: Start Cyberzone mode on zone 5 level 22 (can't continue)
02ADFA1A+02B1DDAD: Start Cyberzone mode on zone 5 level 23 (can't continue)
02ADFA1B+02B1DDAD: Start Cyberzone mode on zone 5 level 24 (can't continue)
02ADFA1C+02B1DDAD: Start Cyberzone mode on zone 5 level 25 (can't continue)
02ADFA1D+02B1DDAD: Start Cyberzone mode on zone 5 bonus level (can't continue)
02ADFA1E+02B1DDAD: Start Cyberzone mode on zone 6 level 26 (can't continue)
02ADFA1F+02B1DDAD: Start Cyberzone mode on zone 6 level 27 (can't continue)
02ADFA20+02B1DDAD: Start Cyberzone mode on zone 6 level 28 (can't continue)
02ADFA21+02B1DDAD: Start Cyberzone mode on zone 6 level 29 (can't continue)
02ADFA22+02B1DDAD: Start Cyberzone mode on zone 6 level 30 (can't continue)
02ADFA23+02B1DDAD: Start Cyberzone mode on zone 6 bonus level (can't continue)
02ADFA24+02B1DDAD: Start Cyberzone mode on zone 7 level 31 (can't continue)
02ADFA25+02B1DDAD: Start Cyberzone mode on zone 7 level 32 (can't continue)
02ADFA26+02B1DDAD: Start Cyberzone mode on zone 7 level 33 (can't continue)
02ADFA27+02B1DDAD: Start Cyberzone mode on zone 7 level 34 (can't continue)
02ADFA28+02B1DDAD: Start Cyberzone mode on zone 7 level 35 (can't continue)
02ADFA29+02B1DDAD: Start Cyberzone mode on zone 7 bonus level (can't continue)
02ADFA2A+02B1DDAD: Start Cyberzone mode on zone 8 level 36 (can't continue)
02ADFA2B+02B1DDAD: Start Cyberzone mode on zone 8 level 37 (can't continue)
02ADFA2C+02B1DDAD: Start Cyberzone mode on zone 8 level 38 (can't continue)
02ADFA2D+02B1DDAD: Start Cyberzone mode on zone 8 level 39 (can't continue)
02ADFA2E+02B1DDAD: Start Cyberzone mode on zone 8 level 40 (can't continue)
02ADFA2F+02B1DDAD: Start Cyberzone mode on zone 8 level 41 (can't continue)
*

*
Family Dog
80811201: Start with 1 life 
80811209: Start with 9 lives 
80811303: Start with 33 lives 
80811305: Start with 53 lives 
80811309: Start with 93 lives
80811F00: Start with no super barks 
80811F05: Start with 50 super barks 
80811F07: Start with 70 super barks 
80811F09: Start with 90 super barks instead of 20 
80813802: Start with less health 
80813809: Start with more health
80CE4650: Start in the hallway 
80CE4664: Start in the living room 
80CE466E: Start in the hallway to the kitchen 
80CE4682: Start in the kitchen 
80CE468C: Start in the hallway to back door 
80CE4696: Start outside in the yard
80CE46BE: Start in the kennel interior
81AF8CBD: Protection from most hits - vacuum and falls still hurt
81AFDAAD: Don't lose super barks when you lose a life 
81BD3FEA: Bones do not restore any health 
81C6BCAD: Infinite lives 
81C6D300: Cheese treats worth nothing 
81C6D302: Cheese treats worth 2 super barks 
81C6D307: Cheese treats worth 7 super barks 
81C6D30A: Cheese treats worth 10 super barks instead of 5 
81C6F2AD: Infinite super barks as long as you have at least one
80CE46E0+80CE4701: Start in the kennel exterior
80CE461C+80CE4702: See the ending
80CE46F4+80CE4701: Start in the woods and trees
*

*
Fatal Fury
00A70B18: Both players start with 1/4 health
00A70B30: Both players start with 1/2 health 
00A70B48: Both players start with 3/4 health 
00A73710: 10 seconds to complete bonus rounds 
00A73730: 30 seconds to complete bonus rounds 
00A73745: 45 seconds to complete bonus rounds 
00A73760: 60 seconds to complete bonus rounds 
00A73790: 90 seconds to complete bonus rounds
00C459AD: Player 1 takes minimum damage 
00C4D6AD: Player 2 or computer takes minimum damage 
00C67801: Win 1 bout to win the match instead of 2 out of 3 
7E06F135: Infinite energy bar player one 
7E06F235: Infinite energy bar player tw
0092239C+0093AA03: Always fight Richard Myer
0092239C+0093AA04: Always fight Michael Max
0092239C+0093AA05: Always fight Duck King
0092239C+0093AA06: Always fight Tung Fu Rue
0092239C+0093AA07: Always fight Hwa Jai
0092239C+0093AA08: Always fight Raiden
0092239C+0093AA09: Always fight Billy Kane
0092239C+0093AA0A: Always fight Geese Howard
*

*
Fatal Fury 2
C0B0BD30: Start with 1/2 energy 
C0B0F400: Infinite time 
C0B0F402: Timer is 2x fast 
C0B0F403: Timer is 3x fast 
C0B10B80: Infinite energy - player 1
C0FC47AD: Computer can't win a round - except last round - game ends after 4 rounds 
CA877610: Super jump - player 1 
CA8776FF: Bogus jump - player 1
C0B779A9+C0B77A08+C0B77B00: Player 1 is Billy Kane
C0B779A9+C0B77A09+C0B77B00: Player 1 is Axel Hawk
C0B779A9+C0B77A0A+C0B77B00: Player 1 is Lawrence B
C0B779A9+C0B77A0B+C0B77B00: Player 1 is Wolfgang Krauser
C0B7D9A9+C0B7DA08+C0B7DB00: Player 2 is Billy Kane
C0B7D9A9+C0B7DA09+C0B7DB00: Player 2 is Axel Hawk
C0B7D9A9+C0B7DA0A+C0B7DB00: Player 2 is Lawrence B
C0B7D9A9+C0B7DA0B+C0B7DB00: Player 2 is Wolfgang Krauser
*

*
Final Fantasy 2
7E200803: Cecil gets a large amount of Hit Points. If you need any more then simply change the last 3 in the parameter to a different number.
7E208803: Gives Kain a large amount of Hit Points. If you need any more then simply change the last 3 in the parameter to a different number.
01A6F244: First, put an item in the first slot in the item screen. Then, cure or heal the middle guy. When you do, the item in the first slot will become another item. Do this and go through all the items in the game.
038532BD: Infinite Magic 
03CAE6BD: Infinite Hit Points 
03ED4E01: Tons of items and experience code 
03EE21EE: Gain 65,000 exp. points after battle, plus the normal exp.
01C702AD+01C707AE: Infinite Gold
*

*
Final Fantasy 3
C0C2F60C: Some bosses are at the velet.
C0C8340C: Instant airship 
C0CE2E00: Sprint Shoes 
C0D04FFF: Walk through walls anywhere in most houses, buildings, or whatever. Doesn't work too good outside in a town. 
C0F07E07: Leo and Kefka 
C28F93FF: Level 99 in 0ne battle 
C28F9C14: No random encounters 
C28F9C1C: Hit twice 
C28F9CCC: Party hits twice 
C28F9ECC: All relics! Even cursed ones! 
C28FA5CC: Instant Sprint Shoes and Moogle Charm. 
C28FB5CC: Instant freeze and float. 
C28FB60B: Always have Haste, Float and Regen 
C2D74400: Everyone has a hidden Economizer - In battle mode 
C2DDE8CC: Get gold 
C2DF0CCC: Get Illumina or Ragnarok after battle depending who you fight, plus a lot of random items!
C2DF2CCC: Give items 
C2DF9ECC: All relics equipped 
C2DFA80A: Conversion 
C2E050FF: Learn all spells of equipped Esper after one battle 
C2E13BE4: Learn all spells after 1 battle 
C2E53BE4: Learn all spells after 1 fight
C39DAEFF: Equip items again and again in other words, infinite equipment 
C39DB3EA: Items could be used infinity 
C3BBA564: All items are free
C3D13400: Hidden Economizers (outside of battle mode) 
D8EB44F0: Tonics gives 240HP 
D8EB9EF0: Tincture gives 240 MP
EDFCA0FF: Terra starts with 276 HP
EDFCA21B: Terra starts with menu item one changed. 
EDFCA8FF: Changes Terra's Stamina 
EDFCAF06: Start Terra with Man-eater equipped 
EDFCAF0E: Start Terra with Blizzard equipped 
EDFCAF13: Start Terra with Enhancer equipped 
EDFCAF18: Start Terra with Excalibur equipped 
EDFCAF1A: Start Terra with Illumina equipped 
EDFCAF1C: 200HP 
EDFCAF2E: Start Terra with Tempest equipped 
EDFCB05C: Start Terra with Mithril shield equipped 
EDFCB05D: Start Terra with Gold shield equipped 
EDFCB060: Start Terra with Fire shield equipped 
EDFCB061: Start Terra with Ice shield equipped 
EDFCB16A: Start Terra with Hairband equipped 
EDFCB178: Start Terra with Red cap equipped 
EDFCB179: Start Terra with Mystery veil equipped 
EDFCB17A: Start Terra with Circlet equipped 
EDFCB288: Start Terra with Silk robe equipped 
EDFCB289: Start Terra with Mithril vest equipped 
EDFCB28B: Start Terra with White dress equipped 
EDFCB294: Start Terra with Force armor equipped 
EDFCB29A: Start Terra with Genji armor equipped 
EDFCB3C2: Terra is equipped with cursed ring in relic one slot. 
EDFCBF1A: Terra is equipped with Illumina in weapon slot.
7E186AD3: Start with 255 Offering Relics 
7E186AD3: Start with 255 Offering Relics 
7E196963: Get 99 item in first slot 
7E1A6763: Any item placed in the final row will have 99. You can move it and it will retain having 99.
C2DF2016: Get 99 of all items. 
C2DF25CC: Earn weapons
C2DF25CC+C2DF28CC+C2DF2CCC+C2DF2D03: Items after battle
2097E160: K/R:34 HP for Terra 
4FC827A0: All weapons equipped and Gogo, Terra in party at level 99
4FC827A0+8CDAEECC: Have all weapons and all start at level 99 for Sabin, Terra and Gogo 
7E161300+EE001300: Everyone starts at level 99
7E1613EE: Everyone starts at level99 
7E1616FF: 1st command 
7E161BA0: Speed
7E162300+DE082300: Start with Moogle Charm equipped to Terra
7E1623DE+7E186A00: Start with Moogle Charm equipped to Terra 
D3006A00+7E186A00+D3086A00: Start with 255 Offering Relics 
7E1A69FF+7E1A6AFF+7E1A6BFF+7E1A6CFF: Adds all espers to your esper list.
7E2E7800+FF007800: Sets 1st person's HP to multiples of 255. The way it works is this: If the max HP of the first person is between 1 and 255, it will be 255. If it is 256 to 511, it will be 511. If it is 512 to 767, it will be 767, and so on. Last digits can be changed for other 3 people... 7A, D5, F6 for #2, 7C, F5, F8 for #3, and 7E, 15, FA for #4.
7E2E780F+7E2E7927: It gives you 9999 HP! Change the digits to 7A, 7B for #2, 7C, 7D for#3, and 7E, 7F for #4.
7E2E78FF+7E2EB5FF+7E3BF4FF: Sets 1st person's HP to multiples of 255. The way it works is this: If the max HP of the first person is between 1 and 255, it will be 255. If it is 256 to 511, it will be 511. If it is 512 to 767, it will be 767, and so on. Last digits can be changed for other 3 people... 7A, D5, F6 for #2, 7C, F5, F8 for #3, and 7E, 15, FA for #4.
*

*
Final Fantasy Mystic Quest
00C0194E: 198 Cures after one is used 
00C019BE: Infinite cure potions. 
00C019FE: Use Cure get Cure
00C019FF: Use a cure potion when you have 2 char., and it will give you 48,000 H.P.
00C025F0: Cure potions are bombs. 
00C02900: Each cure potion restores life to maximum 
02850B3C: Cool attacks
0285AB3C: Infinite magic points 
02904FA5: Infinite bombs (only in battle). 
02905FA4: Bombs take off a lot more than seen
02905FA6: Bombs take off a lot 
0290BBA5: Infinite ninja stars. 
7E101508: Protagonist always has around 2000 HP 
7E103063: Protagonist always has 99 bombs (regardless of type) 
7E109508: Second always has around 2000 HP 
7E10B063: Second always has 99 of numbered weapons (typically throwing starsor arrows)
00A04044+15C049D5: Every Cure Potion restores health to maximum 
00B0704D+15E0A919: Weird attacks 
00B0704D+15E0A949: Cool attacks
*

*
Final Fight
7E0D6E05: Infinite lives.
7E0D1450: Make your char. as hard as Bruce Lee (invincible).
02A2E6C5: Infinite lives 
01A34CCD: Stop timer 
01A35400: Faster timer 
01A35402: Slower timer 
01A8BB01: Start with 2 credits 
01A8BB05: Start with 6 credits 
01A8BB09: Start with 10 credits
02920500: Any food restores all energy
008009AA+00E5E202: Hit the enemies from anywhere on the screen!!!!
01C963D5+02AB1B00: Infinite energy

*

*
Final Fight 2
8085CB02: Slow motion - Switch off effects until play begins 
80A979EE: Both players can select same char. 
829C2D00: Players 1 and 2 can't harm each other in a 2-player game 
82A21C00: Start with 1 life 
82A21C02: Start with 3 lives 
82A21C06: Start with 7 lives 
82A21C09: Start with 10 lives 
82A5F200: Infinite lives 
82A6A801: Hitting someone with your super move makes you invincible 
82A6A840: Hitting someone with your super move uses all your energy
82C94000: Infinite time 
82C94002: Faster timer 
82F8FD00: Soft drink worth nothing 
82F8FD80: Soft drink restores vitality 95% 
82F90300: Barbecue worth nothing 
82F90340: Barbecue restores vitality 50% instead of 95%
*

*
Final Fight 3
C086ABEA: Infinite lives. 
C08DFA64: Everyone does massive damage. 
C09658AD: Infinite time. 
C09D71A9+C09D7228+C09D7300+C09D7529: Instant super energy.
*

*
Firepower 2000
8084E0BD: Infinite lives 
8084FDBD: Loss of vehicle does not reduce flame strength 
80850DBD: Loss of vehicle does not reduce plasma strength 
80851DBD: Loss of vehicle does not reduce laser strength 
80852DBD: Loss of vehicle does not reduce ionic strength 
80853DBD: Loss of vehicle does not reduce bullet strength 
80855301: Start with 1 life instead of 4 
80855302: Start with 2 lives 
80855303: Start with 3 lives 
80855305: Start with 5 lives 
80855307: Start with 7 lives 
8085530A: Start with 10 lives 
8085530F: Start with 15 lives 
80855319: Start with 25 lives 
80855332: Start with 50 lives 
8085534B: Start with 75 lives 
80855364: Start with 100 lives 
80856800: Start with flame strength at 0 
80856803: Start with flame strength at 3 instead of 1 
80856806: Start with flame strength at 6 
80856E00: Start with plasma strength at 0 
80856E03: Start with plasma strength at 3 instead of 1 
80856E06: Start with plasma strength at 6 
80857401: Start with laser strength at 1 instead of 0 
80857403: Start with laser strength at 3 
80857406: Start with laser strength at 6 
80857A03: Start with bullet strength at 3 instead of 1 
80857A06: Start with bullet strength at 6 
80858001: Start with ionic strength at 1 instead of 0 
80858003: Start with ionic strength at 3 
80858006: Start with ionic strength at 6 
8099EE02: Start at level 2 
8099EE03: Start at level 3 
8099EE04: Start at level 4 
8099EE05: Start at level 5 
8099EE06: Start at level 6 
80A91AAD: Bubble shield on helicopter lasts until end of level 
80AB94AD: Bubble shield on jeep lasts until end of level 
80BE9101: Bubble shield lasts for 4 seconds instead of 12 
80BE9102: Bubble shield lasts for 8 seconds 
80BE9104: Bubble shield lasts for 16 seconds 
80BE9108: Bubble shield lasts for 32 seconds 
80BE9110: Bubble shield lasts for 64 seconds
*

*
George Foreman's KO Boxing
0080AD20: Both players start with 1/2x energy 
00810C0A: Time speeds up 
00810C78: Time goes slower 
00DB7A80: Infinite super punch after getting it
0085D9A9+0085DA78: Time stands still 
00DBBEAD+00DBBF73+00DBC78D+00DBC873: Damage inflicted by your opponent affects him
*

*
Goof Troop

80A10A01: Start with 1 life 
80A10A06: Start with 6 lives 
80A10A09: Start with 9 lives 
828B16A5: Infinite lives
83C4BE02: 2 hearts from cherries 
83C4BF01: 1 heart from bananas 
83C4BF04: 4 hearts from bananas
82AF4702+82AF509E: 2 hearts give you a life
82AF4704+82AF509E: 4 hearts give you a life
838DFD02+838E0DFD: Max has quicker left-right movement
838E1D02+838E2DFD: Goofy has quicker left-right movement
*

*
Gradius 3
7E00B40D: Have two way missiles. These are probably the most useful missiles in the game but cannot normally be combined with other options.
7E00B006: Keep the option select over the shield ready for a new one.
7E007C03: Unlimited lives, but do not enable the Action Replay until the game is running.
00BCF0EA: Infinite lives
00D230AD: Infinite credits
7E1E0607: Start with 7 credits 
C5F3A007: Start with 7 credits 
D5C3FDF0: Start with 7 credits
00BCF0EA+00BCF1EA: Infinite lives
00D95DEA+00D95EEA: Weapons status gauge remains at current level after a weapon is selected 
*

*
Hal's Hole In One Golf
7E10A102: You get a hole in one every time!
01811101: Always start hole with 1-shot penalty 
0186A22C: No penalty if you land in water or out of bounds 
018BA905: Max 5 strokes per hole 
018BA907: Max 7 strokes per hole
*

*
Harley's Humungous Adventure
00BBAD14: 20 seconds to collect power-ups on level 1 
00BBAD3C: 60 seconds to collect power-ups on level 1 
00BBAD5A: 90 seconds to collect power-ups on level 1 
00BBBC3C: 60 seconds to complete the Vent level 
00BBE3EA: Infinite time on Vent level 
00E5FA02: Hit X on the title screen with the house to get level select menu
05A91A80: Start with maximum fuel on every level 
05AB1208: Start with 4 hearts 
05AB120A: Start with 5 hearts 
05AB1C01: Start with 2 lives 
05AB1C05: Start with 6 lives 
05AB1C10: Start with 11 lives 
05AB1C25: Start with 26 lives 
05AB1C50: Start with 51 lives 
05AB1C99: Start with 100 lives 
05AD42AD: Protection against some hazards 
05ADBEAD: Infinite lives 
05AE0000: Infinite jet fuel - must already have some to fly 
05AE2900: Any fuel power-up gives maximum amount 
05B33A00: Infinite ammo 
05B40205: Get only 5 ammo from a weapon power-up 
05B40220: Get 20 ammo from a weapon power-up 
05B40230: Get 30 ammo from a weapon power-up 
05B40240: Get 40 ammo from a weapon power-up 
05B40250: Get 50 ammo from a weapon power-up 
09DED910: Start with 10 of every weapon 
09DED925: Start with 25 of every weapon 
09DED950: Start with 50 of every weapon 
09DED999: Start with 99 of every weapon
*

*
Home Alone
008D8B01: Extra life with 1 pizza 
00D7CE00: Infinite baseballs, slingshot ammo, and rifle bullets 
00D84AAD: Infinite power 
00D86400: Infinite lives 
00DBE001: Need 1 item to complete level 3 
00DBE101: Need 1 item to complete level 4 
00DBEE01: Need 1 item to complete level 1 
00DBEF01: Need 1 item to complete level 2 
019D6CC0: Super power boost on jumps
*

*
Home Alone 2 Lost in New York
00882AAD: Infinite lives 
009A33EA: Infinite ammo 
009E7701: Start with 1 life instead of 3 
009E7705: Start with 5 lives 
009E7709: Start with 9 lives 
009E7719: Start with 25 lives 
009E7732: Start with 50 lives 
009E7763: Start with 99 lives 
04D3F5AD: Infinite power - some things can still kill you
04D79601: Extra life from 1 pizza slice instead of 6 
04D79602: Extra life from 2 pizza slices 
04D79603: Extra life from 3 pizza slices 
04D79604: Extra life from 4 pizza slices 
04D79605: Extra life from 5 pizza slices
04D73732+04D75132: Dart guns have 50 shots
*

*
Hook
7EF7C103: Unlimited power.
7E1F1459: Unlimited time.
7E1F0003: Unlimited lives.
00818402: Start with 1 leaf (you still see 2, but can only fill 1) 
00818404: Start with 3 leaves 
00C47DEA: Infinite power - if you fall, switch off effects, then switch back on to die 
03879303: Time starts at 3 min. - stage 1 
03879307: Time starts at 7 min. - stage 1 
038AB5CD: Stop timer
*

*
Hunt for Red October
8099C602: Start in theatre I: Caribbean 
8099C606: Start in theatre II: North Pacific 
8099C60C: start in theatre III: Mediterranean 
8099C610: Start on the final mission: Return to the USSR 
80C942AD: Infinite torpedoes 
80C9F9AD: Infinite bombs 
80CA94AD: Infinite SAMs 
80CB32AD: Infinite SSMs 
80CBA8AD: Infinite ECMs 
81E81600: Start with 0 Electronic Countermeasures (ECMs) instead of 2 
81E81632: Start with 50 ECMs 
81E81663: Start with 99 ECMs 
81E81C00: Start with 0 torpedoes instead of 60 
81E81C63: Start with 99 torpedoes 
81E82200: Start with 0 Surface-to-Surface Missiles (SSMs) instead of 25 
81E82232: Start with 50 SSMs 
81E82263: Start with 99 SSMs 
81E82800: Start with 0 Surface-to-Air Missiles (SAMs) instead of 25 
81E82832: Start with 50 SAMs 
81E82863: Start with 99 SAMs 
81E82E00: Start with 0 bombs instead of 40 
81E82E63: Start with 99 bombs
*

*
Hyperzone
018CCC00: Restore energy more slowly 
018CCC03: Restore energy more quickly 
01A82400: Start with 1 life 
01A82407: Start with 8 lives 
01B8C42C: Infinite energy
*

*
Illusion of Gaia
80807150: Energy infinite 
80807163: Will start with 99 strength 
82B81500: No waiting for charge up to psycho dash 
82B81505: Less charge time for psycho dash 
83889F10: Get 2X the energy from herbs 
83889F18: Get 3X the energy from herbs 
83C41BAD: K/R. This Code allows infinite energy. 
83C47BAD: Infinite energy
*

*
Imperium
009E0805: Start with 5 bombs 
009E0809: Start with 9 bombs 
00C8DB01: Start with 1 life point 
00C8DB03: Start with 3 life points
01E82B60+04ACE060: Invincible against lesser robots, weapons and lasers
*

*
Incredible Hulk
7E07F186: Infinite Energy 
80960201: Start with 1 life 
80960206: Start with 6 lives 
80960209: Start with 9 lives 
8A954420: Get 20 seconds from time icon 
8A95AF04: Get 4 shots from gun 
8A95AF09: Get 9 shots from gun 
8A95AF14: Get 20 shots from gun
*

*
Jack Nicklaus Golf
009DCA00: No mulligans allowed 
009DD180: Mulligan can be taken after any stroke 
009E1DBD: Infinite mulligans
00E5EE01+03F09900: Each round ends after hole 1
00E5EE02+03F09901: Each round ends after hole 2
00E5EE03+03F09902: Each round ends after hole 3
00E5EE04+03F09903: Each round ends after hole 4
00E5EE05+03F09904: Each round ends after hole 5
00E5EE06+03F09905: Each round ends after hole 6
00E5EE07+03F09906: Each round ends after hole 7
00E5EE08+03F09907: Each round ends after hole 8
00E5EE09+03F09908: Each round ends after hole 9
00E5EE0A+03F09909: Each round ends after hole 10
00E5EE0B+03F0990A: Each round ends after hole 11
00E5EE0C+03F0990B: Each round ends after hole 12
00E5EE0D+03F0990C: Each round ends after hole 13
00E5EE0E+03F0990D: Each round ends after hole 14
00E5EE0F+03F0990E: Each round ends after hole 15
00E5EE10+03F0990F: Each round ends after hole 16
00E5EE11+03F09910: Each round ends after hole 17
*

*
Joe and Mac
7E081C14: Gives Joe unlimited energy.
7E081A89: Joe keeps the bones as weapons as long as the switch is enabled.
7E085C14: Gives Mac unlimited energy.
7E085A89: Mac keeps the bones as weapons as long as the switch is enabled.
7E082202: Gives Joe unlimited lives. Finding Mac's lives with the trainer technique 1 is easy.
7E081A92: infinite boomerang weapons for Joe
7E086202: infinite boomerang weapons for Mac
7E081A93: infinite fire weapons for Joe
7E085A93: infinite fire weapons for Mac
7E081A94: infinite wheel weapons for Joe
7E085A93: infinite wheel weapons for Mac
009EC8D9: Infinite energy
00E08900: Infinite lives 
00F54600: All food fully restores energy
0089EC8D+0089ED90+0089EE00: Infinite energy
00AAB9A9+00AABA01: Start with 2 lives
00AAB9A9+00AABA05: Start with 6 lives
00AAB9A9+A8A0B009: Start with 10 lives
*

*
John Madden Football
008F5900: No time-outs - player 1
008F5906: 6 time-outs - player 1 
008F5909: 9 time-outs - player 1 
008F5A00: No time-outs - player 2 
008F5A06: 6 time-outs - player 2 
008F5A09: 9 time-outs - player 2 
00C3D814: Play clock is 20 seconds instead of 45 
00C3D81E: Play clock is 30 seconds 
00C3D83C: Play clock is 60 seconds 
00C3D85A: Play clock is 90 seconds 
00CA9BAD: Have infinite to get 1st down (always 1st down) 
00CAE102: Only have 3 plays to get 1st down or TD 
00CAE103: Only have 2 plays to get 1st down or TD 
00CAE104: Only have 1 play to get 1st down or TD 
00CB89BD: Safeties worth 0 points 
00CD2E00: Touchdowns worth 0 points
00CD2E01: Touchdowns worth 1 point 
00CD2E02: Touchdowns worth 2 points 
00CD2E03: Touchdowns worth 3 points 
00CD2E04: Touchdowns worth 4 points 
00CD2E05: Touchdowns worth 5 points 
00CD2E07: Touchdowns worth 7 points 
00CD2E08: Touchdowns worth 8 points 
00CD2E09: Touchdowns worth 9 points
00CF3F9E: Extra point or field goal resets score to 0 
00D32DEA: Infinite time-outs 
00E1C7EA: Infinite timeouts - both players 
0BE04B01: 1 timeout - player 1
0BE04B06: 6 timeouts - player 1 
0BE04B09: 9 timeouts - player 1 
0BE04C01: 1 timeout - player 2
0BE04C06: 6 timeouts - player 2 
0BE04C09: 9 timeouts - player 2
00CB86BD: Safeties worth 1 point instead of 2
008EA1A9+008EA203+008EA48D+008EA526+008EAAF0: Player 1 starts with 3 points
008EA1A9+008EA203+008EA48D+008EA52B+008EAAF0: Player 2 starts with 3 points
008EA1A9+008EA209+008EA48D+008EA526+008EAAF0: Player 1 starts with 9 points
008EA1A9+008EA209+008EA48D+008EA52B+008EAAF0: Player 2 starts with 9 points
008EA1A9+008EA20C+008EA48D+008EA526+008EAAF0: Player 1 starts with 12 points
008EA1A9+008EA20C+008EA48D+008EA52B+008EAAF0: Player 2 starts with 12 points
008EA1A9+008EA20F+008EA48D+008EA526+008EAAF0: Player 1 starts with 15 points
008EA1A9+008EA20F+008EA48D+008EA52B+008EAAF0: Player 2 starts with 15 points
008EA1A9+008EA214+008EA48D+008EA526+008EAAF0: Player 1 starts with 20 points
008EA1A9+008EA214+008EA48D+008EA52B+008EAAF0: Player 2 starts with 20 points
008EA1A9+008EA48D+008EA526+008EAAF0: Player 1 starts with 5 points
008EA1A9+008EA48D+008EA52B+008EAAF0: Player 2 starts with 5 points
00CF3DEA+00CF3EEA: Extra points and field goals worth 0 points
*

*
Judge Dredd
0CF0F094: Play as Judge Death 
7E1B0002: Infinite lives
A4CD53AD: Almost infinite energy 
A4CD5A00: Don't flash after getting hit 
A4CD5A32: Don't flash as long after getting hit 
A4CD5AFF: Flash longer after getting hit 
A4D1A7AD: Invincible after getting hit 
A4ECCE0F: Start with very little energy after first life 
A4ECCE80: Start with half energy after first life 
A4ECCEC6: Start with about 3/4 energy after first life 
BA8DD301: Start with 1 life 
BA8DD305: Start with 5 lives 
BA8DD309: Start with 9 lives 
BA8DE9FF: Start with all weapons and almost infinite ammo 
BA8E0B0F: Start with very little energy on your first life 
BA8E0B80: Start with half energy on your first life 
BA8E0BC6: Start with about 3/4 energy on your first life 
BA94F0AD: Almost infinite ammo
7E1B0002+F11F0432: Infinite lives
*

*
Jungle Book
80881000: Infinite weapons 
80A31600: Hearts from big jungle fruit restore all energy 
80A4C002: Bonus gems worth 2 
80A4C003: Bonus gems worth 3 
80A4C004: Bonus gems worth 4 
80A4D702: Red gems worth 2 
80A4D703: Red gems worth 3 
80A4D704: Red gems worth 4 
80A54702: 20 seconds from hourglass 
80A54703: 30 seconds from hourglass 
80A8ADAD: Infinite lives 
80ABC3FA: Mega-jumping Mowgli
80ABC3FB: Super-jumping Mowgli 
80FD1001: Start with 2 lives 
80FD1009: Start with 10 lives 
80FD1601: Start with 1 heart 
80FD1606: Start with 6 hearts 
80FD1609: Start with 9 hearts 
80FD16FF: Can take up to 255 hits
*

*
Jungle Strike
7E08B203: Infinite lives 
809AF8AF: Infinite lives 
80C47EAD: Infinite ammo 
80CC57AD: Infinite armor 
81BA7C32: Start with less fuel 
81BA7D32: Start with mega fuel 
81BA8E00: Start with 0 hellfires 
81BA8E96: Start with more hellfires 
81BA8F96: Start with mega hellfires 
81BA9419: Start with less hydras 
81BA94FF: Start with more hydras 
81BA9532: Start with mega hydras 
81BA9B00: Start with less gun ammo 
81BA9B16: Start with more gun ammo 
81BA9B32: Start with mega gun ammo
*

*
Jurassic Park
7E00F0EF: Generator on 
7E026EFF: Computer Booted Up 
7E02FEB0: Infinite Health 
80AF99AD: Infinite 1st weapons when outside 
80B053BD: Infinite 2nd weapons when outside - Except gas grenade 
80B27EAD: Infinite Cattle Prod energy when outside 
80B2D708: Cattle Prod energy recharges to about 1/4 full when outside 
80B2D710: Cattle Prod energy recharges to about 1/2 full when outside 
80B2D718: Cattle Prod energy recharges to about 3/4 full when outside 
80FCCEF0: Cattle Prod energy recharges to 1/2 full when inside 
8180CDAD: Infinite lives 
8192A304: Continue 1st time with 5 lives 
8192AC04: Continue with 5 lives after 1st continue 
8192B8AD: Infinite continues with 4 lives 
81D7EA01: Start with 1 egg needed
81D7F001: Start with 2 lives 
81D7F003: Start with 4 lives 
A1AB84AD: Infinite 2nd weapons when inside - Except gas grenade
A1BCD6AD: Infinite Cattle Prod energy when inside
A1AF2AEA+A1AFC0EA: Infinite 1st weapons when inside
*

*
Kablooey
02849E01: Start with 1 life
00809E03: Start with 3 lives 
00809E0A: Start with 10 lives 
00809E19: Start with 25 lives 
00809E32: Start with 50 lives 
00809E4B: Start with 75 lives 
00809E62: Start with 98 lives 
008165AD: Infinite lives 
00A9BC9C: Level is completed after only 1 bomb goes off 
00D231EA: Bonus timer doesn't count down
*

*
Kawasaki Caribbean Challenge
00813D85: Start challenge with the 2nd motorcycle and jet ski
00813F85: Opponents drive erratically - player is guaranteed 1st place 
00821B01: Only 1 lap required to qualify instead of 2 
00823E01: Races are 1 lap instead of 5 
00823E02: Races are 2 laps 
00823E03: Races are 3 laps 
00823E04: Races are 4 laps 
00A9D503: Each island requires 3 points
00A9D504: Each island requires 4 points
00A9D506: Each island requires 6 points
00A9D507: Each island requires 7 points
00B84180: Always advance to the next island regardless of points 
00BDD009: Coming in first is worth 9 points 
00BDD405: Coming in last is worth 5 points 
00BDD409: Coming in last is worth 9 points
*

*
Ken Griffey Jr. Presents Major League Baseball
80A5ED01: 1 ball and you walk 
80A5ED02: 2 balls and you walk 
80A5F501: 1 strike and you're out 
80A5F502: 2 strikes and you're out
80DA3701: Invisible base runners 
8491E3A9: Can't walk a player 
8491FDAD: Can't strike out
80BFC7AD+80BFE8AD+849C4DA9: Computer can't score Ken
84C8CEAD+84C8D1AD: No outs except strike outs
*

*
Killer Instinct
008468EA: Master code - Must be entered
00C035B4: Extra long or endless combos 
7E0D2478: Infinite Energy Player 1! 
7E0EE606: Combo breakers
80986E88: Air Move.
80A76BFF: Player one takes all damage 
80A77DF0: Extra long or endless combos
80A77DF9: No Combos higher than 5
80ED9360: Players can pass through each other
818822A9: Start a game and watch the ending (use practice mode to select different char.) 
81F891FF: Slow Voices And Music 
81F8A2D5: Weird Music Code........... 
83F48C80: Always fight cinder 
83F48C81: Always fight glacius 
83F4BCAA: Win after 1 victory 
83F4BCAB: Win after 2 victories 
83F4BCAC: Win after 3 victories 
83F4BCAD: Win after 4 victories 
83F4BCAE: Win after 5 victories
80F7AFA9+80F7B180+818C2880: Play as Eyedol
808D7AAD+83F48C80: Always fight Cinder
808D7AAD+83F48C81: Always fight Glacius
808D7AAD+83F48C82: Always fight Orchid
808D7AAD+83F48C84: Always fight Jago
808D7AAD+83F48C89: Always fight Thunder
808D7AAD+83F48C8F: Always fight Combo
808D7AAD+83F48DA9: Always fight Sabrewulf
808D7AAD+83F4ADA9: Always fight Spinal
808D7AAD+83F4B2A9: Always fight Fulgore
808D7AAD+83F4B7A9: Always fight Eyedol
*

*
King Arthur's World
04C6BBBF: Unlimited men
0E804F64: Start with 100 gold 
0E804FFA: Start with 250 gold 
0E806201: Start on real world level 1 
0E806202: Start on real world level 2 
0E806203: Start on real world level 3 
0E806204: Start on real world level 4 
0E806205: Start on goblin underworld level 1 
0E806206: Start on goblin underworld level 2 
0E806207: Start on goblin underworld level 3 
0E806208: Start on goblin underworld level 4 
0E80620B: Start on goblin underworld level 5 
0E80620C: Start on cloud world level 1 
0E80620D: Start on cloud world level 2 
0E80620E: Start on cloud world level 3 
0E80620F: Start on cloud world level 4 
0E806210: Start on cloud world level 5 
0E806211: Start on cloud world level 6 
0E806212: Start on cloud world level 7 
0E806215: Start on cloud world level 8 
0E806216: Start on training level 4 
0E806217: Start on training level 2 
0E806219: Start on training level 3 
0E80621A: Start on training level 9 
0E80621D: Start on training level 5 
0E80621E: Start on training level 6 
0E80621F: Start on training level 7 
0E806220: Start on training level 8 
0E814680: Retry current level for no gold 
0E9AA3BF: Unlimited spells - must have at least one to use 
7E09F2D0: Invisible Arthur 
7E09F2E0: Changes Arthur 
7E09F532: Infinite hearts for Authur 
7E09F550: Nothing hits Arthur 
7E09F5A0: Shield
7FFFF0D6: Infinite Barrelmen 
7FFFF0F6: Infinite Architects 
7FFFF116: Infinite Soldiers 
7FFFF136: Infinite Archers 
7FFFF156: Infinite Shieldmen 
7FFFF176: Infinite white Wizards 
7FFFF196: Infinite black Wizards 
7FFFF216: Infinite hearts/healing for the white Wizard 
7FFFF236: Infinite strength for the white Wizard 
7FFFF256: Infinite shields for the white Wizard 
7FFFF2B6: Infinite fire balls (raining) for the black Wizard 
7FFFF2D6: Infinite stun energy for the black Wizard 
7FFFF2F6: Infinite fire ball for the black Wizard 
7FFFF316: Infinite lightning for the black Wizard 
7FFFF336: Infinite skulls for the black Wizard
01FE99A9+01FE9A14+01FE9B00: Start with many men
04B3BF01+0E815701: Retry current level for 1 gold
04B3BF0A+0E81570A: Retry current level for 10 gold
04B3BF19+0E815719: Retry current level for 25 gold
04B3BF32+0E815732: Retry current level for 50 gold
04B3BFC8+0E8157C8: Retry current level for 200 gold
04C6A7BF+04C6BBBF: Unlimited men - if you have at least one of that type
0DF6F0A2+0DF6F130: Start with 4 of each type of spell
*

*
King of the Monsters
009FD680: Player 1 starts with less energy (doesn't work against computer) 
00A82E80: Player 2 starts with less energy (doesn't work against computer) 
01C81760: Slower timer 
01C96303: 3 power points needed to get to the next power level 
11C81F17: Faster timer
*

*
Kirby's Dream Course
7ED9CAFF: Secret powers never deactivate (push button over and over to keep reactivating power) 
80F8D0BD: Don't lose lives from falling 
83AC12BD: Infinite tomatoes
*

*
Knights of the Round
80849F1E: Faster timer 
80849F60: Slower timer
82A54C03: Low jump - Lancelot; great for keeping enemies at bay withjump attack
82A54C0C: Super jump - Lancelot 
82A55003: Low jump - Arthur 
82A5500C: Super jump - Arthur 
82A5540C: Super jump - Percival 
82D3C900: No energy lost from special move 
82D3C906: Less energy lost from special move 
82D3C914: More energy lost from special move 
82DAACFF: More invincibility time after successful block 
84C50E00: Maximum energy from most food
81B86AEA+81B86BA9+81B86C01: Start on stage 2
81B86AEA+81B86BA9+81B86C02: Start on stage 3
81B86AEA+81B86BA9+81B86C03: Start on stage 4
81B86AEA+81B86BA9+81B86C04: Start on stage 5
81B86AEA+81B86BA9+81B86C05: Start on stage 6
81DC5024+81DDD024     Almost infinite energy
*

*
Krusty's Super Fun House
7E11A303: Unlimited Krusties.
0088A301: Start with 10 superballs
008D77AD: Infinite lives 
00D972B3: Krusty invincibility 
00E8A508: Krusty jumps much higher 
00EDF963: Food bonuses restore Krusty to full strength 
00F06CA6: Infinite custard pies 
00F0DEA6: Infinite superballs
00867C04+00867D80+00867E05: Start with access to all sections
*

*
Lagoon
02D9D905: Start on level 5, MP = 19/19, HP = 36/36, EXP = 0/280 
02D9D923: Begin at Level 35! (highest) For full effect, stand still to fill HP/MP, then enter 'Equip' menu to fill STR/DEF. 
02DA0256: Start with 22,116 gold
*

*
Lamborghini American Challenge
8080F980: Start with $12,800 
80BF68B9: Don't take damage in races
8A845B06: Start with 6-speed transmission
8CD3CCAD: Free turbos
8CD626AD: Repair 10% of car for $100 
8CD629EE: Repair 10% of car for free
8080F900+8080FA05: Start with $128,000
8080F970+8080FA03: Start with $88,000
8CD3BA0A+8CD3BB00: Turbos for $1000
8CD3BA14+8CD3BB00: Turbos for $2000
*

*
Legend of the Mystical Ninja
00CB8EEA: Infinite lives - top-view stages 
00F80800: No coins used when thrown 
03CC1250: Pick up more coins from bad guys 
05A51FB5: Infinite energy 
05A54824: Don't lose most weapons when hit
*

*
Legend of Zelda: A Link to the Past
7EF36D50: 10 hearts. There are some fairies in the game which restore your health, you must disable Action Replay before going to these. The best way is only enable Action Replay when your health is running out.
7EF37746: 70 arrows.
7EF34332: 50 bombs.
0780C7CF: Monster touch you one time and your dead.
0780F7CF: Give you infinite energy 
098133CF: Give you infinite bombs 
1EF3AECF: Shops don't take your money when you buy 
7EF3431E: Infinite bombs. Sets it at 30.
7EF36E80: Infinite Magic! Doesn't decrease at all.
7EF3773C: Infinite arrows. Sets it at 60. 
*

*
Lemmings
00BE23A5: Infinite blockers 
00BE6CA5: Infinite miners 
00BE9BA5: Infinite diggers 
00BED4A5: Infinite bashers 
00BEF1A5: Infinite builders 
00BF11A5: Infinite floaters 
00BF2AA5: Infinite climbers 
00BF39A5: Infinite bombers 
7E00960A: 10 floaters 
7E00970A: 10 lemmings 
7E00980A: 10 blockers 
7E00990A: 10 builders 
7E009B0A: 10 miners 
7E009C0A: 10 diggers
009687E6+0096886B: Each saved lemming counts as two
*

*
Lester the Unlikely
CEA5C115: Amazingly lighter gravity effect
CEA5C125: Even lighter gravity effect 
CEA5C140: Lighter gravity effect-Must turn off effects switchright after pressing Start and don't turn on until 1st game play screen 
CEA6D3AD: Don't take damage from most enemies 
CEA6DA04: Flashing after getting hit, lasts a long time 
CEA6DA0C: Flashing after getting hit, lasts a real long time
CEAC85AD: Infinite lives
*

*
Lethal Enforcer
7E00FB20: Take no damage! 
7E1FFBC0: After game pick flip on switch to startup and keepthe standard issue gun 
7E1FFBC1: After game pick flip on switch to startup and keepthe Machine Gun 
7E1FFC00: Never have to reload weapons! 
8298DAEA: No energy loss when you hit civilians 
82991780: Keep weapon until you die 
829979EA: No damage from bad guys 
82A6FBEA: Infinite bullets
*

*
Lethal Weapon
0087C601: Start with less magazine clips 
0087C609: Start with more magazine clips 
0087DC00: Start with fewer badges 
0087DC06: Start with more badges 
009508EA: Super jump - can get stuck
009FF42C: Infinite badges 
00A7CF02: Pick up 2 magazines for 1 
00A7CF04: Pick up 4 magazines for 1 
00B67DAD: Stop timer 
00B6951F: Faster timer 
00B69562: Slower timer 
00B80F00: Infinite magazines 
00B81609: More bullets in magazine
*

*
Lion King
C08AFAAF: Infinite lives
C0B552AD: Roar meter doesn't fill up with time 
C3D96EAD: Roaring doesn't decrease your roar meter 
C3DBEDAD: Don't lose roar power when you get hit 
C3DCB0AD: Almost infinite energy 
*

*
Lord of the Rings
80C2D6BD: All your char. are invincible 
81A3088D: Start the game with more strength
81A2FB09+B1A2FA09: Start with 908 H.P.
81A2FB99+B1A2FA99: Start with 9908 H.P.
*

*
Lufia 2
008020FF: Increase stats by choosing Equip strongest.
0080BF00: Could give more damage, could heal enemy. Example: Beetle in the Lake Cave. 
00F04000: Attack Power, Strength, Defense up to 999. Keep in mind that this is just ATP/STR/DEF and not whatever else.
808B5C8F: Get 0 'power gourd' or 7 'no equip' on line 02 in the item list by selecting the spell menu. Can also increase number of items on line with 7 items. (note: 0 item means 128, sell one then see 127) 
818476FF: No enemy to fight. Win instantly when go into battle and no exp. 
8184F1C2: No enemy to fight. Win instantly when go into battle and no exp. 
819131FF: All enemies will vanish if you try to attack. Enemy will also vanish when attack. Only one monster will vanish when attempting to attack. Everything happens in an orderly fashion.
81F440FF: Super status for the main hero. Need altering. Cannot keep this status because he is at level 0. Also got magic that the enemy uses. 
81F4F4FF: Infinite 999 HP. (Cannot save 999 HP data.) (char. will start with 999 HP after starting or loading game.) 
81F540FF: Get thirteen gauntlets when unequipping and equipping item. 
81F54200: 999 ATP/DFP/STR and up to 9999 damage. Weapons do opposite effects though. (Insect crusher heals insects.) 
81F94AFF: Load any games with maxed out data. (HP/MP also) Cannot save data. (999 everything except guts, [GUTS 199]) 
81F94DFF: Any game you load will have maxed out data.
81F94FFF: MAJOR stats increase at level up.
81F95FFE: Load up or start new game with 167 for stats except for HP/MP. (HP[155]) (MP[160]) 
81F99F8F: Yet another code to level up to level 99 in one battle. It can be saved. This one has more luck.
81F99FFF: Level up to level 83 in one battle.
81F9AFFF: Level-up to Level 22 in one battle. This code will bring you up to the respective levels with normal stat increases. 
81FC02FF: Get more gold. (1,000+) 
81FC05FF: Get lots more gold. (35,000+) 
81FC34FF: Enemy always misses!!!
81FC38FF: Kill enemy with one hit or magic knows how many HP enemy have. It also protects members from attacks, and makes misses on your members, and if hit will heal. 
81FC74FF: Enemy will miss you. 
82F91CFF: Unequiping an item will add an item. 
82F91D2B: Get zircon armor when unequip item. 
82F91D46: Get deadly sword when unequip item. 
82F91D4A: Get war rapier when unequip item. 
82F91D65: Get deadly sword when unequip item. 
82F91D78: Get zircon armor when unequip item. 
82F91DDF: Get zircon armor when unequip item. 
82F9D1FF: Get many items from going to status screen. 
838B4477: Grass reappear. 59 gauntlets. 
91FC0FFF: Get lots more gold. (20,000+) 
DFF348FF: Major stat increases with level up. (This code will give values from 23 or so to 99 or sometimes above [changes to 05, 00, etc]) except maybe guts. Maybe different with different char., only Maxim has been tested.
00F04000+00F04000+07C05862: 999 STR/ATP/DFP
00F0908F+00F0908F+07C06863: One battle level 99
41FC0801: You will fight no enemy; while you may run into one, there will be none there, but you will not fight anything or gain any exp.
*

*
Lufia Fortress of Doom
00CABF57: Shopkeepers don't charge for purchases - some shops only 
0196B400: No HP lost when walking over swamp ground 
0196B404: More HP lost when walking over swamp ground 
01982920: Move around caves and world map quicker (except when leaving a vehicle - for example, the boat) 
01B45698: No enemies but you can't enter or exit towns or caves or towers. But just turn the effects off- then exit and turn it on again. 
01F5DA0D: Gain 6-digit experience and enemies leave Might Shield 
01F5DA47: Gain 6-digit experience and enemies leave Zirco Shield 
01F5DA71: Gain 6-digit experience and enemies on Doom Island leave Might Bow 
01F5DA7B: Enemies leave Might Armors 70% of time. 
01F5DA7D: Get high experience (varies) and enemies will leave MightHelmets 70% of the time. 
01F5DA82: Gold Orcs leave might sowrds, others leaves different items of their ownat 70% rate. 
01F5DA85: Enemies leave different items. Efreets (Big Fire Monster) leave Might Bows 
08B91280: Immune to all petrifying effects (stone, poison, confused, etc.) 
08E987BD: Infinite hit points 
08E9C6BD: Infinite magic points in battle mode 
0AECE210: Higher max level of hit points from power potion 
0AED04FF: Increase 255-260 MP when using a Spell potion 
0AED4AFF: Increase 255-260 INT when using Mind Potion 
0AED6DFF: Gain 255-260 STR when using the Great potion 
F1FC6CCC: Gain level after each fight 
0AED0510: Higher max level of magic points from spell potion 
0AED2810: More agility points from speed potion 
0AED4B10: More intelligence points from mind potion 
0AED6E10: More strength points from great potion 
0AEDA101: Cheap smokeballs - 1 gold each 
0AEF4D01: Cheap bombs - 1 gold each 
F1FC6CCC: Gain a level after every fight. 
FDECFFFC: Enemies give 30,000 exp.
*

*
Madden NFL 94
C0C1A0EA: Always 1st down 
C0C1BB02: 1 play to get a 1st down 
C0C1BB03: 2 plays to get a 1st down 
C0C1BB04: 3 plays to get a 1st down 
C0C1BB06: 5 plays to get a 1st down 
C0C1BB08: 7 plays to get a 1st down
C0C29300: Safeties worth 0 points 
C0C29303: Safeties worth 3 points 
C0C29305: Safeties worth 5 points 
C0C29307: Safeties worth 7 points
C0C5C100: Touchdowns worth 0 points 
C0C5C103: Touchdowns worth 3 points 
C0C5C105: Touchdowns worth 5 points 
C0C5C109: Touchdowns worth 9 points 
C0C7F100: Extra points worth 0 points 
C0C7F103: Extra points worth 3 points 
C0C7F105: Extra points worth 5 points 
C0C7F107: Extra points worth 7 points 
C0C7FE00: Field goals worth 0 points 
C0C7FE02: Field goals worth 2 points 
C0C7FE05: Field goals worth 5 points 
C0C7FE07: Field goals worth 7 points 
C0C7FE09: Field goals worth 9 points
C0C2D6A9+C0C2D701: TD, FG, PAT, S worth 1 point -  home team
C0C2D6A9+C0C2D703: TD, FG, PAT, S worth 3 points -  home team
C0C2D6A9+C0C2D705: TD, FG, PAT, S worth 5 points -  home team
C0C2D6A9+C0C2D707: TD, FG, PAT, S worth 7 points -  home team
C0C2D6A9+C0C2D70E: TD, FG, PAT, S worth 14 points -  home team
C0C2D6A9+C0C2D715: TD, FG, PAT, S worth 21 points -  home team
C0C2D6A9+C0C2D723: TD, FG, PAT, S worth 35 points -  home team
C0C301A9+C0C30201: TD, FG, PAT, S worth 3 points -  visitor
C0C301A9+C0C30205: TD, FG, PAT, S worth 5 points -  visitor
C0C301A9+C0C30207: TD, FG, PAT, S worth 7 points -  visitor
C0C301A9+C0C3020E: TD, FG, PAT, S worth 14 points -  visitor
C0C301A9+C0C30215: TD, FG, PAT, S worth 21 points -  visitor
C0C301A9+C0C30223: TD, FG, PAT, S worth 35 points -  visitor
C0E41103+C0E4160F: Home team starts with a 3-point lead
C0E41105+C0E4120F: Visitors start with a 5-point lead
C0E41107+C0E4120F: Visitors start with a 7-point lead
C0E41107+C0E4160F: Home team starts with a 7-point lead
C0E4110A+C0E4120F: Visitors start with a 10-point lead
C0E4110A+C0E4160F: Home team starts with a 10-point lead
C0E4110E+C0E4120F: Visitors start with a 14-point lead
C0E4110E+C0E4160F: Home team starts with a 14-point lead
C0E41123+C0E4120F: Visitors start with a 35-point lead
C0E41123+C0E4160F: Home team starts with a 35-point lead
*

*
Madden NFL 95
C0804301: Start with 1 timeout - player 1 
C0804401: Start with 1 timeout - player 2 
C0833AAD: Always 1st down
C0841F00: Safetys worth 0 points 
C0841F01: Safetys worth 1 points 
C0841F04: Safetys worth 5 points 
C0841F07: Safetys worth 7 points 
C087D800: Touchdowns worth 0 points 
C087D801: Touchdowns worth 1 points 
C087D804: Touchdowns worth 5 points 
C087D809: Touchdowns worth 9 points 
C08A1900: Field goals worth 0 points 
C08A1901: Field goals worth 1 points 
C08A1904: Field goals worth 5 points 
C08A1909: Field goals worth 9 points 
C0F6780F: Start with 15 seconds on the play clock 
C1F14DBD: Infinite timeouts - both players - may cause slight graphic errors
*

*
Magical Quest Starring Mickey Mouse
00CCF801: Start with 1 heart instead of 3 
00CCF805: Start with 5 hearts 
00CCF807: Start with 7 hearts 
00CCF80A: Start with 10 hearts 
01815F00: Start with 1 life instead of 3 
01815F06: Start with 7 lives 
01815F09: Start with 10 lives
01DF93AD: Infinite lives
01E202A9: No invincibility after getting hit 
01E207AD: Longer invincibility after getting hit 
01EEF9AD: Infinite magic - level 2 only
02FD3D01: Each gold coin worth 10 (if you pick up too much, you may lose it all)
03F43AAD: Protection from most hits (lose no hearts)-switch off if you get stuck
01DE0E69+01DE0F14: Leap tall buildings in a single bound
01DE0E69+01DE0F20: Mega jump
01DE0E69+01DE0F2C: Super jump
02D0108D+02D015AD: Small heart fills health meter completely
02FD8B80+02FD8C2B: Items in general store are free if you can afford them 
*

*
Magic Sword
7E040C05: Never lose magic.
00ADA27F: Slower magic counter countdown 
00ADA2FF: Faster magic counter countdown 
00ADA6AD: No magic counter countdown
019624AD: No energy loss when magic is used
00B04CAD+019CAFAD: No energy loss on collision with enemies
019134AD+0191352D+01913604: Unlimited Continue
*

*
Mario's Time Machine
80D92D01: 1 wrong answer to questions allowed 
80D92DFF: 255 wrong answers allowed-ignore sad face icon
818DC900: Bonus timer doesn't count down in the whole game
808F2800+818727A9+81872900: Don't lose mushrooms in collisions
*

*
Mario is Missing
80B5DF80: Use computer to view pamphlets on any artifact (no checks appear on computer)
80F80101: Always get Yoshi after using Globulator
80B4FFA9+80B500FF+80B501EA: Pick up one artifact and get all three
80B50CA9+80B50DFF+80B50EEA: Talk to someone once to learn all they know (all 4 checks appear on computer for that person)
80B60B80+80B64D00+80B67800: Use computer to access any facts except pamphlets (no checks appear on computer)
*

*
Maximum Carnage
8184C504: Power Hit' lasts longer 
819992AD: Infinite lives 
81A2AA60: Start with 2x energy 
81A2AA90: Start with 3x energy 
81A2B001: Start with 1 life 
81A2B006: Start with 6 lives 
81A2B009: Start with 9 lives 
81A2B606: Start with 6 continues 
81A2B609: Start with 9 continues 
81BB4630: Jump higher Maximum
82D44FBD: Infinite hero icons on pick up 
85CD8C09: Super punch
019992AD+01999390+01999409: Infinite lives
01C965AD+01C9667C+01C9670B: Infinite energy
*

*
Mecarobot Golf
06FD21B4+1EE01304: Par for hole 1 is 4
06FD21B6+1EE01306: Par for hole 1 is 6
06FD24B3+1EE01403: Par for hole 2 is 3
06FD24B5+1EE01405: Par for hole 2 is 5
06FD27B2+1EE01502: Par for hole 3 is 2
06FD27B4+1EE01504: Par for hole 3 is 4
06FD2AB3+1EE01603: Par for hole 4 is 3
06FD2AB5+1EE01605: Par for hole 4 is 5
06FD2DB3+1EE01703: Par for hole 5 is 3
06FD2DB5+1EE01705: Par for hole 5 is 5
06FD30B2+1EE01802: Par for hole 6 is 2
06FD30B4+1EE01804: Par for hole 6 is 4
06FD33B4+1EE01904: Par for hole 7 is 4
06FD33B6+1EE01906: Par for hole 7 is 6
06FD36B3+1EE01A03: Par for hole 8 is 3
06FD36B5+1EE01A05: Par for hole 8 is 5
06FD39B3+1EE01B03: Par for hole 9 is 3
06FD39B5+1EE01B05: Par for hole 9 is 5
06FD9CB3+1EE01C03: Par for hole 10 is 3
06FD9CB5+1EE01C05: Par for hole 10 is 5
06FD9FB2+1EE01D02: Par for hole 11 is 2
06FD9FB4+1EE01D04: Par for hole 11 is 4
06FDA2B3+1EE01E03: Par for hole 12 is 3
06FDA2B5+1EE01E05: Par for hole 12 is 5
06FDA5B3+1EE01F03: Par for hole 13 is 3
06FDA5B5+1EE01F05: Par for hole 13 is 5
06FDA8B3+1EE02003: Par for hole 14 is 3
06FDA8B5+1EE02005: Par for hole 14 is 5
06FDABB4+1EE02104: Par for hole 15 is 4
06FDABB6+1EE02106: Par for hole 15 is 6
06FDAEB3+1EE02203: Par for hole 16 is 3
06FDAEB5+1EE02205: Par for hole 16 is 5
06FDB1B2+1EE02302: Par for hole 17 is 2
06FDB1B4+1EE02304: Par for hole 17 is 4
06FDB4B4+1EE02404: Par for hole 18 is 4
06FDB4B6+1EE02406: Par for hole 18 is 6
*

*
MechWarrior
00A809EA: Never run out of any ammo 
80A809EA: Never run out of any ammo 
80DA1F64: 100 ammo for short-range missiles 
80DA1FC8: 200 short-range missiles 
80DA1FFF: Infinite short-range missiles 
80DA2164: 100 ammo for short-range homing missiles 
80DA21C8: 200 short-range homing missiles 
80DA21FF: Infinite short-range homing missiles 
80DA2350: 80 ammo for medium-range missiles 
80DA2364: 100 medium-range missiles 
80DA23FF: Infinite medium-range missiles 
80DA2550: 80 ammo for medium-range homing missiles 
80DA2564: 100 medium-range homing missiles 
80DA25FF: Infinite medium-range homing missiles 
80DA2728: 40 ammo for long-range missiles 
80DA2764: 100 long-range missiles 
80DA27FF: Infinite long-range missiles 
80DA2928: 40 ammo for long-range homing missiles 
80DA2964: 100 long-range homing missiles 
80DA29FF: Infinite long-range homing missiles 
80DA2BFF: Infinite machine gun ammo 
80E1BA00: Getting any money gives over 32 million C- bills 
80E2FB64: Start with 100,000 C-bills 
80E2FBFA: Start with 250,000 C-bills 
80E2FC02: Start with 562,000 C-bills 
80E2FC04: Start with 1,074,000 C-bills 
80E2FC14: Start with 5,170,000 C-bills 
80E2FC28: Start with 10,290,000 C-bills
85B0A78D: Protection from most hazards
84FF08A9+84FF0AEA: Mech isn't slowed down as much by most obstacles
*

*
Mega Man 7
7E050401: Megaman is just glitched when in motion.
7E0BC803: No Normal shots. To shoot, you must charge!!! 
7E0C2E14: Infinite health, what is interesting is that your bar is 75% filled, and you still have infinite health.
7E0CD906: Regular shots are faster! Another cool effect is that when you shoot 1 time to the left, it reflects and goes to the right! Shoot several consecutive shots to the left, and have many going to the left, and many going to the right!
7E0C0208: Megaman has no animation, and you can't jump up!! LOL
7E0C0302: Same as above, but animation can change on certain actions & looks funny!
7E0C131F: The only time MegaMan is not graphic-glitched is when he's jumping or charging up.
7E0C2502: Walk on air! NOTE: Whenever you jump, you stay at that height. Or, if you come off a high platform, it will stay at that height. Ideal for making long jumps.
7E0C5FEF: You automatically shoot full charged, rapidly, and you instantly charge to green when you charge. Its like a semi-automatic!
7E0C0512 + 7E0C0602: Megaman is trapped, and when he moves he causes an earthquake!
7E0C1880 + 7E0C1903: Slide to the right & you slide to the left!
7E0C1780 + 7E0C1880: Mega Man has no helmet when he jumps, he ice-skates when he slides, when you do certain actions the graphics will change
7E0C0301 + 7E0C04C0: Mega Man cant move without hard work!!!
7E0C2E1C: Invincibility 
C1AF4911: Always shoot shots 
C1AF4922: Always shoot nearly charged shots 
C1AF4924: Always shoot freeze cracker 
C1AF4926: Always shoot scorch wheel 
C1AF492E: Always shoot danger wrap bombs 
C1AF4966: Always shoot noise crush 
C1AF497D: Always shoot fully charged mega buster blasts. Charge to mid-level for freeze cracker, fully charge for thunder bolt! 
C1AF499C: Always shoot slash claw 
C1AF49B5: Always shoot thunder bolt 
C1AF49F3: Always shoot wild coil 
C1AF49FF: Always Shoot Charged wild coils 
C1AFD91F: Infinite weapon energy!!!! 
C1AFD9FF: Shoot a special weapon to drail all of its energy 
C1CF39FF: Shoot to die 
C1CF70A5: Bullets don't come out 
C1CF70FF: Shoot white bullets 
C1CF7CFF: Super fast bullets that go up at about an 30 degree angle and when you jump they go about 40 degrees
C1CFD9FF: Orange shots/special weapons 
C1CFDAFF: White shots/Special weapons
*

*
Mega Man X
7E0743E6: Your regular shots are green, if you shoot alot of them, you will see 1 regular color, the rest are green. 
86B9C604: Cheap Jump for megaman!
7E0BDD05: Broken X-buster! You can charge, but you cant shoot it!
7E0742CE + 7E074324: Megaman has dust on his head, and when you shoot, he shoots the dust from his head!
7E001050: Weird start/pause menu.
7E0E8F01: Those big fat robots on the 1st sigma stage (the ones who shoot out parachute bombs) can be killed with 1 shot.
7E0BADFF: You can zoom thru the level, but only going right.
7E1E9908: Have enhancement boots! Note: You can not see them, but they work.
7E0BBE18: You have on a helmet, but it does nothing!
7E122DAC: When you shoot fully charged (pink), some of the blast will stay and shield (only for limited damage).
7E1F990A: Have Zero's arm cannon (pink power blasts)
7E1F990B: Have a working helmet. NOTE: Arm cannon code doesn't work when in use with this code.
7E0C1311: Infinite Energy 
8094FA00: Start with 1 life 
8094FA04: Start with 5 lives 
8094FA06: Start with 7 lives 
8094FA09: Start with 10 lives 
8094FF02: Tiny energy bar 
8094FF08: Start with less energy 
8094FF20: Start with more energy 
8094FFFF: Start with max energy way above max 
809B59AD: Infinite lives 
809BB9AD: Infinite Turbos 
809F05DE: Start with all weapons and all enemies defeated-except Sigma
809F15DD: Start with Flamethrower 
81948EA5: Arm cannon stays extended after shooting 
8194BEA5: Cross-weapons! Select any special weapon (or do the hadouken fireball). Fire it once. Return to X-buster and you can fire it alternating with the special weapon you selected. Now select another special weapon,  fire it once, and return to X-buster and you can fire the two special weapons alternating, and never run out of either! Some weapons will actually combine with the other weapon and make it act differently. 
8194EEA5: Infinite weapons once you have them
81982600: Glow brighter when powering up 
81984550: Automatic rapid fire gun!! 
81984700: Disables weapon charging 
81986600: Weapon charges to 1st power level faster 
81987600: Level 2 won't fire 
8198B700: Level 3 won't fire 
849D24AD: Mega Man intangible by all enemies! 
849D34AD: No recoil from injuries 
849D53D1: All hits take only 1 bar of energy 
849D54AD: Infinite energy 
849E2180: All enemies bulletproof 
849E4180: Some enemies become bulletproof that were not before; others that had armor lose it 
849E7110: All enemies are defeated with one X-Buster shot
849E7180: Most enemies are defeated with one shot 
849E8180: Normal shots pass through enemies (can only injure the first one they pass through); level 3/4 shots and some special weapons continue firing until the enemy is out of the way or is destroyed (good on bosses!) 
849EC180: After shooting enemies enough to destroy them you can run through them, but they can still shoot you 
86B9C604: Bogus jump 
86B9C607: Jump higher 
86B9C609: Mega-jump
1089F05D+1089F1E0+1089F287: Start with all weapons and all enemies defeated-except Sigma
10994BEA+10994C50+10994D19: Cross-weapons! Select any special weapon (or do the hadouken fireball). Fire it once. Return to X-buster and you can fire it alternating with the special weapon you selected. Now select another special weapon, fire it once, and return to X-buster and you can fire the two special weapons alternating, and never run out of either! Some weapons will actually combine with the other weapon and make it act differently.
10994EEA+10994F50+10995000: Infinite weapons once you have them
10C9E711+10C9E800+10C9E987: All enemies are defeated with one X-Buster shot (an improvement on the one
10EB9C60+10EB9D90+10EB9E87: Mega-jump
*

*
Mega Man X3
7E09FF0D: Both Zero and X will not have full life power, but will still have Infinite health.
7E1FB409: Always have 9 lives
7E09FF50: Infinite Energy
7E1FB409: Infinite Lives
*

*
Mighty Morphin Power Rangers
0081F201: Start with 1 life 
0081F205: Start with 5 lives 
0081F209: Start with 9 lives 
00B2C000: Start with 1 life 
00B2C005: Start with 6 lives 
00B2C008: Start with 9 lives 
00B2D8C0: Start game with full energy 
00C1B000: No continues 
00C1B009: Start with 9 continues 
00C1C003: Start with mega-points 
00C1DB01: Start with very little energy - first life only 
00C1DB09: Start with a lot of energy - first life only 
00C4C4EA: Infinite lives 
018E2AC0: More energy from capsule 
039367AD: Infinite continues in 2 player mode 
03D15C01: Start with very little energy after first life 
03D15C09: Start with more energy after first life 
03D54718: Large main power up box gives max power 
03D58FB9: Almost infinite life force 
03F045AD: Infinite continues in 1 player mode 
04859A02: Jason moves faster 
0485A202: Billy moves faster 
0485A9C0: Kimberley moves faster 
0485B202: Zach moves faster
0485BA02: Trini moves faster 
0485C102: Jason moves faster 
0485C9FF: Billy moves faster 
0485D1C0: Kimberley moves faster 
0485D2FF: Trini moves faster 
0485DAFF: Zach moves faster, but the wrong way
049D34AD: Infinite bombs on pick-up 
04BA80AD: Infinite energy
*

*
Monopoly
00867460: Land, rent and some other things are free
0093E5A9+0093E601+0093E701: Always throw double 1Us
0093E5A9+0093E602+0093E702: Always throw double 2Us
0093E5A9+0093E602+0093E703: Always throw double 3Us
0093E5A9+0093E604+0093E704: Always throw double 4Us
0093E5A9+0093E605+0093E705: Always throw double 5Us
0093E5A9+0093E606+0093E706: Always throw double 6's
00B674E9+00B67532+00B67600: Land, rent, and some other things are $5
00B674E9+00B67564+00B67600: Land, rent, and some other things are $100
00B674E9+00B675C8+00B67600: Land, rent, and some other things are $200
00B674E9+00B675F4+00B67600: Land, rent, and some other things are $500
*

*
Mortal Kombat
7E04B9AA: Infinite Health! On the lifebar, its shows some losing health, but you really do not get hit. (Always flawless victory). 
7E197204: Allows player 1 to play as reptile 
80816801: Start on Match 2 
80816802: Start on Match 3 
80816803: Start on Match 4 
80816804: Start on Match 5 
80816805: Start on Match 6 
80816806: Start on Mirror Match
80816807: Start on Endurance 1 match 
80816808: Start on Endurance 2 match 
80816809: Start on Endurance 3 match 
8081680A: Start on match with Goro 
8081680B: Start on match with Shang Tsung
808B8102: Each round is 199 seconds (time counts down twice)
8084CF00: Always fight in the Courtyard
80905378: All throws do more damage 
8095DFA5: Infinite Time 
8097AD00: First strike of any kind wins round 
80991700: All strikes do minimal damage (all equal to 1 hit point) - 2-Player game only
809FB280: Always get flawless victory bonus 
80D16A82: As Cage Tap back to Start round over 
80D16A84: As cage tap back and return to choose your warrior screen 
80D16A8A: As Cage Tap Back And he looks at you (Screen may Freeze) 
80D16A8F: As cage go close and tap back and he'll kiss enemy! 
80D16AB1: As cage tap back and you'll do a foot sweep 
80D16AB8: As Cage go close to enemy and tap back and strange things happen 
80D16ABB: As cage tap back and you'll spin in air until enemy hits you 
80D16AC4: Pick Cage and during fight keep tapping back to have him fight for you. 
80D16AC9: As Cage hold back to cause opponent slo-mo 
80D16ACC: As Cage, during a fight tap back. He will either yell like Sonya or teleport like Scorpion. If he teleports hold the opposite way before he hits to keep doing it. 
80D16ACE: As cage Tap back and You will Get a game over 
80D16AD1: As Cage, get right beside opponent and tap back to perform Kang's fatality. 
80D16AD2: As Cage tap back to cause opponent to runaway and not attack 
80D16AD7: As Cage Tap Back To Tele-port 
80D16AD9: As Cage Tap Back To throw The Green Flame. 
80D16ADF: As Cage Tap Back And cause Enemy to act Like he got hit 
80D3CCC1: Do Kang's flying kick and random things happen 
80DD4F78: Sonya Blade's Leg Grab does more damage 
83EC6031: Both Players are invisible. 
9897C4A9: On 1st round fight Shang Tsung. Can perform a fatality and then see your ending
9897C5A9: Fight as Goro 
98B4600B: Can make player 1 nearly invincible in 2- player game
98D6CF3C: Sonya Blade's Foot Sweep does more damage 
98D6D866: Sonya Blade's Roundhouse Kick does more damage 
98D6DB4B: Sonya Blade's Sonic Rings does more damage - Only at close distance 
98D6E154: Sonya Blade's High Kick does more damage 
98D6EA51: Sonya Blade's Low Kick does more damage 
98D6F33C: Sonya Blade's Head Blow does more damage 
98D6FC48: Sonya Blade's Knee does more damage 
98D70E3C: Sonya Blade's Crouched Kick does more damage 
98D7171E: Sonya Blade's High Punch does more damage 
98D7201E: Sonya Blade's Low Punch does more damage 
98D72978: Sonya Blade's Uppercut does more damage 
98D73B4B: Sonya Blade's Flying Punch does more damage 
98D76421: Cage's uppercut can hit from anywhere and worth 25 billon points and does little damage 
98D76441: Cage's uppercut worth 2 million and knocks them across the screen 
98D76821: Cage's fireball worth 25 billon points when it hits 
98D84A5A: Johnny Cage's Shadow Kick does more damage 
98D85C66: Johnny Cage's Split Punch does more damage
98D8654B: Johnny Cage's Fireball does more damage - Only at close distance 
98D8804B: Johnny Cage's Flying Punch does more damage 
98D88960: Johnny Cage's Roundhouse Kick does more damage 
98D89248: Johnny Cage's High Kick does more damage 
98D89B42: Johnny Cage's Low Kick does more damage 
98D8A41E: Johnny Cage's High Punch does more damage 
98D8AD1E: Johnny Cage's Low Punch does more damage 
98D8B63C: Johnny Cage's Foot Sweep does more damage 
98D8BF18: Johnny Cage's Crouched Kick does more damage 
98D8C83C: Johnny Cage's Head Blow does more damage 
98D8D148: Johnny Cage's Knee does more damage 
98D8DA78: Johnny Cage's Uppercut does more damage 
98D92A4B: Kano's Knife does more damage - Only at close distance 
98D93C60: Kano's Roundhouse Kick does more damage 
98D9451E: Kano's High Punch does more damage 
98D94E1E: Kano's Low Punch does more damage 
98D95748: Kano's Knee does more damage 
98D96048: Kano's Head Blow does more damage 
98D9723C: Kano's Foot Sweep does more damage 
98D97B78: Kano's Uppercut does more damage 
98D9843C: Kano's Crouched Kick does more damage 
98D98D48: Kano's High Kick does more damage 
98D99648: Kano's Low Kick does more damage 
98D9A84B: Kano's Flying Punch does more damage 
98D9DD5A: Rayden's Flying Thunderbolt does more damage 
98D9E64B: Rayden's Lightning does more damage - Only at close distance 
98DA014B: Rayden's Flying Punch does more damage 
98DA0A5A: Rayden's Roundhouse Kick does more damage 
98DA1345: Rayden's High Kick does more damage 
98DA1C42: Rayden's Low Kick does more damage 
98DA251E: Rayden's High Punch does more damage 
98DA371E: Rayden's Low Punch does more damage 
98DA403C: Rayden's Foot Sweep does more damage 
98DA4918: Rayden's Crouched Kick does more damage 
98DA523C: Rayden's Head Blow does more damage 
98DA5B48: Rayden's Knee does more damage 
98DA6478: Rayden's Uppercut does more damage 
98DAB65A: Liu Kang's Special Flying Kick does more damage 
98DABF3C: Liu Kang's Head Blow does more damage 
98DAC84B: Liu Kang's Fireball does more damage - Only at close distance 
98DADA60: Liu Kang's Roundhouse Kick does more damage 
98DAE31E: Liu Kang's High Punch does more damage 
98DAEC1E: Liu Kang's Low Punch does more damage 
98DAF548: Liu Kang's Knee does more damage 
98DB073C: Liu Kang's Foot Sweep does more damage 
98DB1078: Liu Kang's Uppercut does more damage 
98DB193C: Liu Kang's Crouched Kick does more damage 
98DB2248: Liu Kang's High Kick does more damage 
98DB2B48: Liu Kang's Low Kick does more damage 
98DB3D4B: Liu Kang's Flying Punch does more damage 
98DB7827: Sub-Zero's and Reptile's Slide do more damage 
98DB8A18: Scorpion's and Reptile's Harpoon do more damage 
98DBA528: Sub-Zero's and Reptile's Deep Freeze do damage 
98DBAE78: Scorpion's, Sub-Zero's and Reptile's Uppercut do more damage 
98DBB71E: Scorpion's, Sub-Zero's and Reptile's High Punch do more damage 
98DBC01E: Scorpion's, Sub-Zero's and Reptile's Low Punch do more damage 
98DBC948: Scorpion's, Sub-Zero's and Reptile's Knee do more damage 
98DBD23C: Scorpion's, Sub-Zero's and Reptile's Head Blow do more damage 
98DBE44B: Scorpion's, Sub-Zero's and Reptile's Flying Punch do more damage 
98DBF648: Scorpion's, Sub-Zero's and Reptile's High Kick do more damage 
98DBFF48: Scorpion's, Sub-Zero's and Reptile's Low Kick do more damage 
98DC083C: Scorpion's, Sub-Zero's and Reptile's Foot Sweep do more damage 
98DC1160: Scorpion's, Sub-Zero's and Reptile's Roundhouse Kick do more damage 
98DC1A18: Scorpion's, Sub-Zero's and Reptile's Crouched Kick do more damage
009C1F00+009C2100+009C2300+009C2500+009C2700: Turn white sweat into red blood
1C902090: Turn sweat red-blood code 
5480D0D2: Backgrounds dont scroll
7E02C101+7E197204: Allows player 1 to be reptile
9897C4A9+9897C507: Almost always fight Goro -  Don't use Kano's or Johnny Cage's finishing move on Goro 
8084CBA9+8084CC01: After 1st match, almost always fight at the Palace Gates
8084CBA9+8084CC02: After 1st match, almost always fight in the Warrior Shrine
8084CBA9+8084CC03: After 1st match, almost always fight in the Pit
8084CBA9+8084CC04: After 1st match, almost always fight in the Throne Room
8084CBA9+8084CC05: After 1st match, almost always fight in Goro's Lair
8084CBA9+8084CC06: After 1st match, almost always fight in the bottom of the pit (screen says Goro's Lair)
808B8011+808B8100: Each round is 10 seconds
808B8021+808B8100: Each round is 20 seconds
808B8031+808B8100: Each round is 30 seconds
808B8041+808B8100: Each round is 40 seconds
808B8051+808B8100: Each round is 50 seconds
808B8061+808B8100: Each round is 60 seconds
808B8071+808B8100: Each round is 70 seconds
808B8081+808B8100: Each round is 80 seconds
808B8091+808B8100: Each round is 90 seconds
9897C4A9+9897C500: Almost always fight Johnny Cage
9897C4A9+9897C501: Almost always fight Kano
9897C4A9+9897C502: Almost always fight Rayden
9897C4A9+9897C503: Almost always fight Liu Kang
9897C4A9+9897C504: Almost always fight Scorpion
9897C4A9+9897C505: Almost always fight Sub-Zero
9897C4A9+9897C506: Almost always fight Sonya Blade
*

*
Mortal Kombat 2
809C9E5D: Blood Sprays out of the wrong places. (I.E. High punch to head makes knees bleed) 
80B52A97: Scorpion's 'Flame' Fatality Randomly Altered. - one is normal - another is 'Victim Spared' - yet a third is 'Watch ME Explode' 
80FD5048: Kang fireball 
82DA9F8D: Disable throws - 2-player mode 
83906CD9: Lui Kang has stationary fireball. This fireball will explode upon impact of opponent. You can shoot several fireballs achieving many hits at once when opponent touches it. 
83A02FAD: Infinite continues quit
83A13380: Infinite time
83B12D00: Sub-Zero's ground freeze has strange teleportation effect.
83B2A001: Start with 0 continues 
83B2A003: Start with 2 continues 
83B2A007: Start with 6 continues 
83B2A009: Start with 8 continues 
83E0ABA5: Kung Lao's Air Kick Causes Multi-Hit 75% damage. 
83F1F520: Altered fatalities 
83F3AD7F: Projectiles and other special moves create neon artwork of Kung Lao. 
849D6400: Player 1 is killed by one hit
849D68AD: Unlimited energy for player one 
849D7400: Player 2 or computer is killed by one hit 
849D78AD: Player 2 or computer is invincible 
CE8304FA: Music Variation 
CE836480: Music faster. Porky pig announcer.
009060BE+15D04917: Altered fatalities
009070B4+15D039DC: Scorpions altered fatality
00C040BE+15C009D1: Infinite time
00D000B2+15C0098B: Player 1 is invincible
2CD14744+5C814867: Altered fatality
83AF82A9+83AF8300: Always fight Kung Lao
83AF82A9+83AF8301: Always fight Lui Kang
83AF82A9+83AF8302: Always fight Cage
83AF82A9+83AF8303: Always fight Baraka
83AF82A9+83AF8304: Always fight Kitana
83AF82A9+83AF8305: Always fight Mileena
83AF82A9+83AF8306: Always fight Shang Tsung
83AF82A9+83AF8307: Always fight Rayden
83AF82A9+83AF8308: Always fight Sub-Zero
83AF82A9+83AF8309: Always fight Reptile
83AF82A9+83AF830A: Always fight Scorpion
83AF82A9+83AF830B: Always fight Jax
83AF82A9+83AF830C: Always fight Kintaro
83AF82A9+83AF830D: Always fight Shao Kahn
83AF82A9+83AF830E: Always fight Smoke
83AF82A9+83AF830F: Always fight Noob Saibot
83AF82A9+83AF8310: Always fight Jade
*

*
Mortal Kombat 3
80EE0E00: Deformed fighters on Versus Screen.
82DCF802: Press A on main menu for Sound Test 
82DD2C02: Press Up on main menu for Kool Stuff Menu 
82DD6002: Kooler Stuff Menu 
82DD9402: Scott's Menu 
83E0C077: Player 2/CPU unaffected by foot sweeps 
83E40077: Kombatants that miss an attack are frozen in mid-attack briefly; opponent can still walk into attack and be injured
83E50077: Some attacks have no effect
83E63580: Player 2 takes all damage 
83E63600: Player 1 takes all damage 
83E642AD: Player 1 takes no damage 
83E64AAD: Your opponent will die after one hit.
83E652AD: Player 2 takes no damage 
83E8C077: Defeated kombatants disappear
83EA9077: Switch effects off briefly and the round will start. Attempt a special move immediately and your player will fall down. You can still execute special moves but your opponent can't hit you except with sweeps and throws.
83EC6077: Fight beneath the screen
83EC80FF: Some fighters' throws are altered.
83EC9077: Special moves done on right-hand side cause strange horizontal warp
84B416A0: Kitana and Mileena are deformed.
84EAFE0A: Stealth select disabled.
85CCF6FF: Kabal is deformed
86C271FF: Player 1 and Player 2 are facing the wrong way.
86EAEE88: Fighters act retarded.
E7A3D80C: Crazy things happen
84BF16AF+84C4F400+84DFEF9C: Always fight Kano - Master mode only
84BF16AF+84C4F401+84DFEF9C: Always fight Sonya - Master mode only
84BF16AF+84C4F402+84DFEF9C: Always fight Jax - Master mode only
84BF16AF+84C4F403+84DFEF9C: Always fight Nightwolf - Master mode only
84BF16AF+84C4F404+84DFEF9C: Always fight Sub-Zero - Master mode only
84BF16AF+84C4F405+84DFEF9C: Always fight Stryker - Master mode only
84BF16AF+84C4F406+84DFEF9C: Always fight Sindel - Master mode only
84BF16AF+84C4F407+84DFEF9C: Always fight Sektor - Master mode only
84BF16AF+84C4F408+84DFEF9C: Always fight Cyrax - Master mode only
84BF16AF+84C4F409+84DFEF9C: Always fight Kung Lao - Master mode only
84BF16AF+84C4F40A+84DFEF9C: Always fight Kabal - Master mode only
84BF16AF+84C4F40B+84DFEF9C: Always fight Sheeva - Master mode only
84BF16AF+84C4F40C+84DFEF9C: Always fight Shang Tsung - Master mode only
84BF16AF+84C4F40D+84DFEF9C: Always fight Liu Kang - Master mode only
84BF16AF+84C4F40E+84DFEF9C: Always fight Smoke - Master mode only
84BF16AF+84C4F40F+84DFEF9C: Always fight Motaro - Master mode only
84BF16AF+84C4F410+84DFEF9C: Always fight Shao Kahn - Master mode only
84BF16AF+84C4F411+84DFEF9C: Always fight Noob-Saibot - Master mode only
*

*
Mystical Ninja
7E1B6002: Player 1 infinite lives.
7E1AB002: Player 2 infinite lives.
7E1AAD99: Player 1 lots of money.
7E1B5D99: Player 2 lots of money.
*

*
NBA All-Star Challenge

80E3956D: Player 1 can't score in the one-on-one, free throw or tournament stages
80E3B9CD: Player 2 or computer can't score in the one-on-one, free throw or tournament events
80AF8380+80AF85CD: Stop shot clock
80AFE302+80AFE801: 12-second shot clock
80AFE308+80AFE804: 48-second shot clock-after the 1st shot
80E107CD+80E11ECD: Player 2 or computer can't score in 3-point shootout
80E13ECD+80E155CD: Player 1 can not score in 3-point shootout
*

*
NBA Jam
00A5A699: Visitor's baskets worth 1 
00A5A6E2: Visitor's baskets worth 2 
00A5A6E4: Visitor's baskets worth 3 
00A5A6E5: Visitor's baskets worth 4 
00A5A6E7: Visitor's baskets worth 5 
00A5A6E8: Visitor's baskets worth 6 
00A5A6EA: Visitor's baskets worth 7 
00A5A6EC: Visitor's baskets worth 8 
00A78F99: Home's baskets worth 1 
00A78FE2: Home's baskets worth 2 
00A78FE4: Home's baskets worth 3 
00A78FE5: Home's baskets worth 4 
00A78FE7: Home's baskets worth 5 
00A78FE8: Home's baskets worth 6 
00A78FEA: Home's baskets worth 7 
00A78FEC: Home's baskets worth 8
7E07F8A2: Infinite turbo player #1 
7E08F722: Infinite turbo player #2 
7E09F5A2: Infinite turbo player #4 
7E0AF422: Infinite turbo player #3 
8AFE8E0B: All players have super interception ability 
8AFEA708: Shot success percentages displayed for non-dunk shots 
8AFEBD0B: All players have super dunk ability 
8AFED608: All players are always on fire
8AFEEC08: All players have infinite turbo
9A9F0302: Need 2 baskets to stay 'on fire' until an opponent goes 'on fire' 
9A9F0304: Need 4 baskets to be 'on fire' 
9A9F0305: Need 5 baskets to be 'on fire' 
9A9F0306: Need 6 baskets to be 'on fire' 
9A9F0307: Need 7 baskets to be 'on fire' 
9A9F0308: Need 8 baskets to be 'on fire' 
9A9F0309: Need 9 baskets to be 'on fire' 
9A9F030A: Need 10 baskets to be 'on fire'
0AA06EEA+0AA06FEA: Bypass problem screen
8AFE090B+8AFE8E0B: All players have super interception ability
8AFE2208+8AFEA708: Shot success percentages displayed for non-dunk shots
8AFE380B+8AFEBD0B: All players have super dunk ability 
8AFE5108+8AFED608: All players always 'on fire' 
8AFE6708+8AFEEC08: All players have infinite turbo 
8AFE7D08+8AFF0208: Juice' mode 
9A9EC402+9A9F0302: Only need 2 baskets to be 'on fire'
A7F35C04+A7F37804: Turbo drains very slowly
A7F35C08+A7F37808: Turbo drains slower
A7F35C10+A7F37810: Turbo drains slightly slower
A7F35C22+A7F37822: Turbo drains slightly faster
A7F35C2D+A7F3782D: Turbo drains faster
A7F35C38+A7F37838: Turbo drains very fast
A7F36B00+A7F38700: Turbo bar never goes up (until next quarter)
A7F36B0E+A7F3870E: Turbo bar restores very slowly
A7F36B15+A7F38715: Turbo bar restores much slower 
A7F36B1D+A7F3871D: Turbo bar restores slower 
A7F36B40+A7F38740: Turbo bar restores faster
A7F36B50+A7F38750: Turbo bar restores much faster
A7F36B81+A7F38781: Turbo bar restores extremely fast 
*

*
NBA Jam Tournament Edition
26FC5906: Hot shots and power-ups are on in Tournament mode
38F042EE: Player 1 starts with 1 point 
80AD5AAD: Infinite shot clock time 
81BD93AD: Player 1 has almost infinite turbo 
82F843EE: Player 1 starts with 1 point 
82F9C4FF: Player 1 has almost everything 
82F9C5FF: Player 1 has everything else 
82FA6AFF: Player 2 has almost everything 
82FA6BFF: Player 2 has everything else
9A9D1A04: Player is on fire after 2 baskets instead of 3 
A6B587AD: Player 2 has almost infinite turbo 
*

*
NBA Showdown
82EC9BAD: No personal fouls-both teams 
83F16203: 3 time-outs 
86FB0B01: 1-min. quarters
80D444AD: Infinite shot clock-computer 
80D823AD: Infinite time 
80E156AD: Infinite time-outs
80E5190C+83933C0C+83F1EB0C: 12-sec. shot clock when ball is in-bounded-player 1
828CFC0C+82B6200C+83F1EB0C: 12-sec. shot clock when ball is in-bounded-computer
*

*
NHLPA Hockey 93
8E804C01: Period clock runs much slower 
8E804C04: Period clock runs slower 
8E804C16: Period clock runs faster 
8E804C40: Period clock runs much faster 
8E8052AD: Period clock is frozen (no time limit)
80EB65A9+80EB6601: All penalties last 1 minute 
80EB65A9+80EB6602: All penalties last 2 minutes 
80EB65A9+80EB6603: All penalties last 3 minutes
80EB65A9+80EB6604: All penalties last 4 minutes
80EB65A9+80EB6605: All penalties last 5 minutes
80EB65A9+80EB6607: All penalties last 7 minutes
80EB65A9+80EB6609: All penalties last 9 minutes
86FCB108+86FCB207: Each period lasts 30 minutes
86FCB110+86FCB20E: Each period lasts 60 minutes
86FCB13C+86FCB200: Each period lasts 1 minute instead of 10 minutes
86FCB160+86FCB209: Each period lasts 40 minutes
86FCB178+86FCB200: Each period lasts 2 minutes
86FCB184+86FCB203: Each period lasts 15 minutes
86FCB1B4+86FCB200: Each period lasts 3 minutes
86FCB1F0+86FCB200: Each period lasts 4 minutes
*

*
NHL Stanley Cup
80F60A52: Periods are 15 min (choose 10 minutes from Options) 
80F64101: Periods are 1 min (choose 5 minutes from Options) 
80F64103: Periods are 3 min (choose 5 minutes from Options) 
80F64107: Periods are 7 min (choose 5 minutes from Options) 
80F64109: Periods are 9 min (choose 5 minutes from Options) 
80F64E03: Periods are 30 min (choose 10 minutes from Options) 
81C86169: Visitor scores 1 point for goals, Home scores 3
81D3951E: Penalty for charging is 30 seconds 
81D3953C: Penalty for charging is 1 minute instead of 2 
81D395B4: Penalty for charging is 3 minutes 
81D39E1E: Penalty for holding is 30 seconds 
81D39E3C: Penalty for holding is 1 minute instead of 2 
81D39EB4: Penalty for holding is 3 minutes 
81D3A71E: Penalty for tripping is 30 seconds 
81D3A73C: Penalty for tripping is 1 minute instead of 2 
81D3A7B4: Penalty for tripping is 3 minutes 
81D3B01E: Penalty for high sticking is 30 seconds 
81D3B03C: Penalty for high sticking is 1 minute instead of 2 
81D3B0B4: Penalty for high sticking is 3 minutes 
81D3B91E: Penalty for elbowing is 30 seconds 
81D3B93C: Penalty for elbowing is 1 minute instead of 2 
81D3B9B4: Penalty for elbowing is 3 minutes 
81D3C21E: Penalty for hooking is 30 seconds 
81D3C23C: Penalty for hooking is 1 minute instead of 2 
81D3C2B4: Penalty for hooking is 3 minutes 
81D3CB1E: Penalty for roughing is 30 seconds 
81D3CB3C: Penalty for roughing is 1 minute instead of 2 
81D3CBB4: Penalty for roughing is 3 minutes 
81D3D41E: Penalty for slashing is 30 seconds 
81D3D43C: Penalty for slashing is 1 minute instead of 4 
81D3D4B4: Penalty for slashing is 3 minutes 
81D3DD1E: Penalty for spearing is 30 seconds 
81D3DD3C: Penalty for spearing is 1 minute instead of 2 
81D3DDB4: Penalty for spearing is 3 minutes
808A3301+808A36F8+808A3708: Visitor starts with 1 point
808A3301+808A36FA+808A3708: Home starts with 1 point
808A3303+808A36F8+808A3708: Visitor starts with 3 points
808A3303+808A36FA+808A3708: Home starts with 3 points
808A3305+808A36F8+808A3708: Visitor starts with 5 points
808A3305+808A36FA+808A3708: Home starts with 5 points
808A3307+808A36F8+808A3708: Visitor starts with 7 points
808A3307+808A36FA+808A3708: Home starts with 7 points
808A3309+808A36F8+808A3708: Visitor starts with 9 points
808A3309+808A36FA+808A3708: Home starts with 9 points
*

*
Nigel Mansell's World Championship Racing
1F89D501: Start in Mexico in the Full Season 
1F89D502: Start in Brazil 
1F89D503: Start in Spain 
1F89D504: Start in San Marino 
1F89D505: Start in Monaco 
1F89D506: Start in Canada 
1F89D507: Start in France 
1F89D508: Start in Britain 
1F89D509: Start in Germany 
1F89D50A: Start in Hungary 
1F89D50B: Start in Belgium 
1F89D50C: Start in Italy 
1F89D50D: Start in Portugal 
1F89D50E: Start in Japan 
1F89D50F: Start in Australia 
1F89D510: Start on extra course (stats are for South Africa but the course is different) 
1FE1F901: Full season ends after South Africa 
1FE1F902: Full season ends after Mexico 
1FE1F903: Full season ends after Brazil 
1FE1F904: Full season ends after Spain 
1FE1F905: Full season ends after San Marino 
1FE1F906: Full season ends after Monaco 
1FE1F907: Full season ends after Canada 
1FE1F908: Full season ends after France 
1FE1F909: Full season ends after Britain 
1FE1F90A: Full season ends after Germany 
1FE1F90B: Full season ends after Hungary 
1FE1F90C: Full season ends after Belgium 
1FE1F90D: Full season ends after Italy 
1FE1F90E: Full season ends after Portugal 
1FE1F90F: Full season ends after Japan
80BF6AF2: Only 1 lap required on all tracks
87806602: Only 3 laps required in South Africa 
87806802: Only 3 laps required in Mexico 
87806A02: Only 3 laps required in Brazil 
87806C02: Only 3 laps required in Spain 
87806E02: Only 3 laps required in San Marino 
87807002: Only 3 laps required in Monaco 
87807202: Only 3 laps required in Canada 
87807402: Only 3 laps required in France 
87807602: Only 3 laps required in Britain 
87807802: Only 3 laps required in Germany 
87807A02: Only 3 laps required in Hungary 
87807C02: Only 3 laps required in Belgium 
87807E02: Only 3 laps required in Italy 
87808002: Only 3 laps required in Portugal 
87808202: Only 3 laps required in Japan 
87808402: Only 3 laps required in Australia
818D9DA5+819862A5: Almost no tire wear
*

*
Ninja Gaiden Trilogy
00800000: Ninja Gaiden
018C0000: Ninja Gaiden 3: The Ancient Ship of Doom
03880000: Ninja Gaiden 2: The Dark Sword of Chaos
84A3E7A5: Infinite energy 
84A5FB01: Start with very little energy-after first life 
84A616A5: Infinite lives 
84A87000: Start with 1 life 
84A87003: Start with 5 lives 
84A87008: Start with 9 lives 
84BD6500: Infinite time 
86AFB096: Start with very little time 
86AFB0FF: Start with lots of time 
888D16A5: Infinite time 
889499A5: Infinite energy 
8895E801: Start with very little energy
8895E808: Start with about half energy 
8896EA00: Start with 1 life 
88AD2401: Throwing stars don't use energy (ignore counter) 
8C8E51A9: Infinite lives 
8C8E9600: Start with 1 life 
8C8E9603: Start with 5 lives 
8C8E9608: Start with 9 lives 
8C8EB001: Start with very little energy
8C8EB008: Start with about half energy 
8CCE3DA5: Almost infinite ninja power 
8CD2C7A5: Infinite energy
*

*
Nolan Ryan's Baseball
018E0F38: Short game (play only odd-numbered innings) 
0199F2AD: Batter never walks 
0199F2CE: 1 ball and batter walks 
019A10AD: Batter never strikes out 
019A10CE: 1 strike and batter is out 
01CDA238: Each run worth 2 - player 1 
01CDB838: Each run worth 2 - player 2 
029F1F20: Maximum power for a player is 32 instead of 25 
029F1F28: Maximum power for a player is 40 
029F1F30: Maximum power for a player is 48 
02A0BD00: Increasing player's power setting does not decrease power number excess
*

*
Ogre Battle
38D357ED: Gives the Lord about 90 HP and his attack changes.
00D050ED+00D050ED+07E008CD: Gives the Lord about 90 HP and his attack changes.
*

*
On The Ball
00989900: Stop timer-not lap timer (can still lose time by hitting hazards) 
00989902: Faster timer 
0098B7AD: Plus bricks worth 0 
0098CCAD: Minus blocks and bricks worth 0 
01808301: Start with 2 credits 
01808305: Start with 6 credits 
01808307: Start with 8 credits 
01808309: Start with 10 credits 
019D3300: Minus 2 second block worth 0 
019D3310: Minus 2 second block worth minus 1 
019D3330: Minus 2 second block worth minus 3 
019D3340: Minus 2 second block worth minus 4 
019D3350: Minus 2 second block worth minus 5 
019D3360: Minus 2 second block worth minus 6 
019D3370: Minus 2 second block worth minus 7 
019D3380: Minus 2 second block worth minus 8 
019D3390: Minus 2 second block worth minus 9 
019D4600: Minus 5 second block worth 0 
019D4610: Minus 5 second block worth minus 1 
019D4620: Minus 5 second block worth minus 2 
019D4630: Minus 5 second block worth minus 3 
019D4640: Minus 5 second block worth minus 4 
019D4660: Minus 5 second block worth minus 6 
019D4670: Minus 5 second block worth minus 7 
019D4680: Minus 5 second block worth minus 8 
019D4690: Minus 5 second block worth minus 9 
019D5900: Minus 3 second brick worth 0
019D5910: Minus 3 second brick worth minus 1 
019D5920: Minus 3 second brick worth minus 2 
019D5940: Minus 3 second brick worth minus 4 
019D5950: Minus 3 second brick worth minus 5 
019D5960: Minus 3 second brick worth minus 6 
019D5970: Minus 3 second brick worth minus 7 
019D5980: Minus 3 second brick worth minus 8 
019D5990: Minus 3 second brick worth minus 9 
019D9300: Plus 3 bricks worth 0 
019D9310: Plus 3 bricks worth plus 1 
019D9320: Plus 3 bricks worth plus 2 
019D9340: Plus 3 bricks worth plus 4 
019D9350: Plus 3 bricks worth plus 5 
019D9360: Plus 3 bricks worth plus 6 
019D9370: Plus 3 bricks worth plus 7 
019D9380: Plus 3 bricks worth plus 8 
019D9390: Plus 3 bricks worth plus 9 
019DA600: Plus 5 bricks worth 0 
019DA610: Plus 5 bricks worth plus 1 
019DA620: Plus 5 bricks worth plus 2 
019DA630: Plus 5 bricks worth plus 3 
019DA640: Plus 5 bricks worth plus 4 
019DA660: Plus 5 bricks worth plus 6 
019DA670: Plus 5 bricks worth plus 7 
019DA680: Plus 5 bricks worth plus 8 
019DA690: Plus 5 bricks worth plus 9 
01CCF6AD: Infinite credits
*

*
Operation Logic Bomb
03ED4E01: Unlimited weapons
80992401: 1 continue 
80992406: 6 continues 
80992409: 9 continues 
80AA8DEE: Take minimal damage 
819070AD: Infinite energy
8194D860: Reflecting laser fire travels longer 
8194D8FF: Reflecting laser fire travels a lot longer
8098F020+80990203+80990424: Start game with tracking missiles
8098F020+80990204+80990424: Start game with reflecting laser
8098F020+80990205+80990424: Start game with flame thrower
80991401+8099189C+80991B9C: Start game with hologram weapon
80991402+8099189C+80991B9C: Start game with directional mines
8191CD02+8191D5FD: Faster left-to-right movement
8191E702+819207FD: Faster up-and-down movement
*

*
Outlander
008E45AD+808E45AD: Infinite health while in the car
81B67CAD: Infinite surface-to-air missiles if you have at least one
81B84602: Start with more fuel 
81B84F00: Start with less car ammo 
81B84F05: Start with more car ammo
81B85410: Start with less handgun ammo 
81B8546C: Start with more handgun ammo 
90885F00: Infinite handgun ammo 
908A1100: Gas can worth nothing on pick-up 
908A1202: Gas can worth more on pick-up 
908A3B00: Car ammo worth nothing on pick-up 
908A3C02: Car ammo worth more on pick-up 
908A8200: Hand gun ammo worth nothing on pick-up 
908AC000: Food worth nothing on pick-up 
908AE300: Water worth nothing on pick-up 
908AE401: Water worth more on pick-up 
90908DA5: Almost infinite health while out of the car (except when you eat poisonous food)
*

*
Paladins Quest
0188E906: Spell power increases at 3x normal rate. 
018E1903: Get 6,553 exp. per battle. 
019E7964: Infinite energy. 
01B3F564: Spells use up no HP. 
07EDCA9C: No money needed in learning centre. 
08F2C377: Chezni starts with cosmo helmet. 
08F2C475: Chezni starts with Rft shield. 
08F2C530: Chezni starts with a wind sword. 
08F2C572: Chezni starts with Psych Beam 
08F2C631: Chezni starts with a storm armor. 
08F2C71B: Chezni starts with long boots. 
08F68FFF: Chezni starts with 255 present H.P. 
08F691FF: Chezni starts with 255 max. H.P. 
08F692FF: Chezni starts with 5400 hit points. 
08F69328: Chezni starts with 40 Power, 42 Attack. 
08F6933C: Chezni starts with 60 Power, 62 Attack. 
08F694CF: Chezni starts with 007 power (equivalent of 1007). 
08F6953C: Chezni starts with 60 Speed 
08F696CF: Chezni starts with 997 speed and 997 attack speed. 
08F6973C: Chezni starts with 72 Defense, 60 Endurance. 
0DBABA9C: No money needed in toolhouse and weapon.
C1ECDEC2: Get Good items after Battles
7E15FBFF+7E15FCFF: Over 65,000 experience points a battle for the char. leading the group.
7E1621FF+7E1622FF: Over 65,000 experience points for the second char.
*

*
Phalanx
00D6CB00: Infinite live 
00D83AAD: After you die, you will automatically pass the level. You will also gain several thousand hit points, and what appears to be 99 lives. You will also retain all weapons power ups after death. 
00D83AEA: Infinite lives
*

*
Pilotwings
00BD0764: Infinite fuel 
01BFF400: Infinite time 
80F611FD: Increase rocket pack thrust power 3x 
80F63120: Reduce gravity 
80F631A0: Increase gravity 
*

*
Pirates of Dark Water
80964420: Start with less energy-after 1st life 
80A8B301: Start with 2 lives-not when joining in 
80A8B305: Start with 6 lives-not when joining in 
80B546AD: Infinite lives 
80B5DB00: Infinite energy
80C57000: Don't lose energy from doing a special attack
80B5DF21+80B5E007: Energy bar refills itself about every 15 seconds
838CE920+858D7420: 1/2 energy for 1st life-you must get hit once
*

*
Pit-Fighter
7E1124A0: Unlimited energy.
01931E02: Start with more energy 
0194EE03: Start with 3 super powers 
01E2DD00: Infinite super powers after gaining one
009D7100+00A58C64+00BD70A2: All opponents have less energy
*

*
Pitfall The Mayan Adventure
18C1433F: Infinite Lives 
7E00A814: Infinite throwing rocks. 
7E00AA02: Infinite boomerangs. 
7E00AC01: Infinite stones of Pacal. 
7E00C003: Infinite Lives. 
7E021E00: Select starting level. Switch off before leaving level to continue game. 
818A1F00: Moon-jump
818A9B09: Start with 10 lives
81C37D00: Infinite boomerangs
81C57D00: Infinite sling stones
81C62632: Sling stones do mega-damage 
81C78200: Infinite Stones of Pacal 
83809232: Get 2x energy from sacred hearts 
8380924B: Get 3x energy from sacred hearts 
83810114: Pick up 20 Stones of Pacal for every 1
83AF8809: Start with 10 lives
818A9B01+83AF8801: Start with 2 lives
818A9B06+83AF8806: Start with 7 lives
8382A0F0+8382A102: Time keeper power-up lasts longer
818A9B09+83AF8809: Start with 10 lives
*

*
Pocky and Rocky
008BDC01: 1 life - Pocky 
008BDC06: 6 lives - Pocky 
008BDC09: 9 lives - Pocky 
008BDD01: 1 life - Rocky 
008BDD06: 6 lives - Rocky 
008BDD09: 9 lives - Rocky 
00D404A9: Stop timer 
01807401: Freezes background and some enemies 
018075A0: Walk through walls 
01C3C209: 9 lives stolen from Rocky 
01CF3200: Infinite lives - Pocky
01E4C209: 9 lives stolen from Pocky
01E97E00: Infinite lives - Rocky
04EA0B01: Red ball acts as blue ball - Pocky 
04EA1402: Blue ball acts as red ball - Pocky 
04EBD824: Weapons don't deplete when hit - Pocky 
04EBEDA5: Infinite energy - Pocky 
04EE8E01: Red ball acts as blue ball - Rocky
04EE9702: Blue ball acts as red ball - Rocky 
04EFE424: Weapons don't deplete when hit - Pocky 
04EFFDA5: Infinite energy - Rocky
*

*
Populous
00E24800: Allows you to select any world from the Conquer screen with the B and X buttons 
0186A13F: He has all Supreme Commands available for battles 0 thru 4 
0186A200: You have no Supreme Commands available for battles 0 thru 4 
0186A50A: Your population starts at 10 instead of 3 for battles 0 thru 4 
0186A514: Your population starts at 20 for battles 0 thru 4 
0186A51E: Your population starts at 30 for battles 0 thru 4 
0186A60A: His population starts at 10 instead of 3 for battles 0 thru 4 
0186A614: His population starts at 20 for battles 0 thru 4 
0186A61E: His population starts at 30 for battles 0 thru 4 
0186AB3F: He has all Supreme Commands available for battles 5 thru 9 
0186AC00: You have no Supreme Commands available for battles 5 thru 9 
0186AF0A: Your population starts at 10 instead of 3 for battles 5 thru 9 
0186AF14: Your population starts at 20 for battles 5 thru 9 
0186AF1E: Your population starts at 30 for battles 5 thru 9 
0186B00A: His population starts at 10 instead of 3 for battles 5 thru 9 
0186B014: His population starts at 20 for battles 5 thru 9 
0186B01E: His population starts at 30 for battles 5 thru 9 
0186B53F: He has all Supreme Commands available for battles 10 thru 14
0186B600: You have no Supreme Commands available for battles 10 thru 14 
0186B90A: Your population starts at 10 instead of 2 for battles 10 thru 14 
0186B914: Your population starts at 20 for battles 10 thru 14 
0186B91E: Your population starts at 30 for battles 10 thru 14 
0186BA0A: His population starts at 10 instead of 2 for battles 10 thru 14 
0186BA14: His population starts at 20 for battles 10 thru 14 
0186BA1E: His population starts at 30 for battles 10 thru 14
*

*
Primal Rage
C0C27E40: Start with less energy 
C0CF1EAD: Infinite time 
C0D67A05: Press down 3 times then start at the 'Start/Options' screen for a hidden menu 
C0E80010: Select different times in the options screen 
C2F62F99: Able to select as many credits as you want in the options screen 
*

*
Prince of Persia
018B539C: Enemies drop dead immediately (Using on certain bosses willprevent you from moving. Choose End Game and use a password to start the level over) 
01AA4D80: Falls do no damage-except onto spikes (You can get stuck. Choose End Game and use a password to start the level over) 
01AA522E: Non-fatal falls do no damage 
01AA6D02: Non-fatal falls do 2 points of damage instead of 1 
01CF839C: Non-fatal injuries do no damage
01ED4B02: Start with 2 health points instead of 3 
01ED4B04: Start with 4 health points
01ED4B05: Start with 5 health points
01ED4B06: Start with 6 health points
01ED4B07: Start with 7 health points
01ED4B08: Start with 8 health points
01ED4B09: Start with 9 health points
01ED4B10: Start with 15 health points 
039C3A01: Start on level 2 
039C3A02: Start on level 3 
039C3A03: Start on level 4 
039C3A04: Start on level 5 
039C3A05: Start on level 6 
039C3A06: Start on level 7 
039C3A07: Start on level 8 
039C3A08: Start on level 9 
039C3A09: Start on level 10 
039C3A0A: Start on level 11 
039C3A0B: Start on level 12 
039C3A0C: Start on level 13 
039C3A0D: Start on level 14 
039C3A0E: Start on level 15 
039C3A0F: Start on level 16 
039C3A10: Start on level 17 
039C3A11: Start on level 18 
039C3A12: Start on level 19 
039C3A13: Start on level 20 
3CC0819C: Non-Fatal injuries do no damage
0180A701+018B4DAD: All enemies have 1 health point
0180A702+018B4DAD: All enemies have 2 health points
0180A703+018B4DAD: All enemies have 3 health points
0180A704+018B4DAD: All enemies have 4 health points
0180A705+018B4DAD: All enemies have 5 health points
0180A70A+018B4DAD: All enemies have 10 health points
01E9D780+01E9D80A: Freeze timer
*

*
Pugsley's Scavenger Hunt
00F00900: Start with 4 lives 
00F00909: Start with 16 lives 
00F00930: Start with 64 lives 
00F00E00: Start with 1 heart 
00F00E01: Start with 2 hearts 
00F00E04: Start with 5 hearts (can only see the last 3 on screen, don't change hearts on options screen) 
809D8700: Infinite lives 
809E4E00: Get 0 lives for each 100 dollars and 1-Up 
809E4E02: Get 2 lives for each 100 dollars and 1-Up 
80A05E05: Each dollar worth 5 
80A05E25: Each dollar worth 25 
80A0AAEA: Don't lose hearts 
80A0ABA5: Infinite hearts 
80A0B008: Shorter invulnerability time after being hit 
80A0B07F: Longer invulnerability time after being hit
80CB7CE9+80CB7D05: Jump a little higher
80CB7CE9+80CB7D07: Jump higher
80CB7CE9+80CB7D09: Jump really high
80F06990: Pugsley walks faster
*

*
Push-Over
008685EE: Tokens aren't lost when used to undo a push 
00869580: Still complete level even if time runs out 
00873BEE: Tokens aren't lost when used to advance when time runs out
*

*
Q*Bert 3
00806E01: Start on level 1-2 
00806E02: Start on level 1-3 
00806E03: Start on level 1-4 
00806E04: Start on level 2-1 
00806E05: Start on level 2-2 
00806E06: Start on level 2-3 
00806E07: Start on level 2-4 
00806E08: Start on level 3-1 
00806E09: Start on level 3-2 
00806E0A: Start on level 3-3 
00806E0B: Start on level 3-4 
00806E0C: Start on level 4-1 
00806E0D: Start on level 4-2 
00806E0E: Start on level 4-3 
00806E0F: Start on level 4-4 
00806E10: Start on level 5-1 
00806E11: Start on level 5-2 
00806E12: Start on level 5-3 
00806E13: Start on level 5-4 
00806E14: Start on level 6-1 
00806E15: Start on level 6-2 
00806E16: Start on level 6-3 
00806E17: Start on level 6-4 
00806E18: Start on level 7-1 
00806E19: Start on level 7-2 
00806E1A: Start on level 7-3 
00806E1B: Start on level 7-4 
00806E1C: Start on level 8-1 
00806E1D: Start on level 8-2 
00806E1E: Start on level 8-3 
00806E1F: Start on level 8-4 
00806E20: Start on level 9-1 
00806E21: Start on level 9-2 
00806E22: Start on level 9-3 
00806E23: Start on level 9-4 
00806E24: Start on level 10-1 
00806E25: Start on level 10-2 
00806E26: Start on level 10-3 
00806E27: Start on level 10-4 
00806E28: Start on level 11-1 
00806E29: Start on level 11-2 
00806E2A: Start on level 11-3 
00806E2B: Start on level 11-4 
00806E2C: Start on level 12-1 
00806E2D: Start on level 12-2 
00806E2E: Start on level 12-3 
00806E2F: Start on level 12-4 
00806E30: Start on level 13-1 
00806E31: Start on level 13-2 
00806E32: Start on level 13-3 
00806E33: Start on level 13-4 
00806E34: Start on level 14-1 
00806E35: Start on level 14-2 
00806E36: Start on level 14-3 
00806E37: Start on level 14-4 
00806E38: Start on level 15-1 
00806E39: Start on level 15-2 
00806E3A: Start on level 15-3 
00806E3B: Start on level 15-4 
00806E3C: Start on level 16-1 
00806E3D: Start on level 16-2 
00806E3E: Start on level 16-3 
00806E3F: Start on level 16-4 
00806E40: Start on level 17-1 
00806E41: Start on level 17-2 
00806E42: Start on level 17-3 
00806E43: Start on level 17-4 
00806E44: Start on level 18-1 
00806E45: Start on level 18-2 
00806E46: Start on level 18-3 
00806E47: Start on level 18-4 
00806E48: Start on level 19-1 
00806E49: Start on level 19-2 
00806E4A: Start on level 19-3 
00806E4B: Start on level 19-4 
00806E4C: Start on level 20-1 
00806E4D: Start on level 20-2 
00806E4E: Start on level 20-3 
00806E4F: Start on level 20-4 
00806E50: Start on level x1 
00806E51: Start on level x2 
00806E52: Start on level x3 
00806E53: Start on level x4 
00806E54: Start on level x5 
00806E55: Start on level x6 
00806E56: Start on level x7 
00806E57: Start on level x8 
00806E58: Start on level x9 
00806E59: Start on level x10 
00806E5A: Start on level x11 
00806E5B: Start on level x12 
00806E5C: Start on level x13 
00806E5D: Start on level x14 
00806E5E: Start on level x15 
00806E5F: Start on level x16 
00806E60: Start on level x17 
00806E61: Start on level x18 
00806E62: Start on level x19 
00806E63: Start on level x20 
00808C01: Start with 1 life instead of 5 (1 player game only) 
00808C03: Start with 3 lives (1 player game only) 
00808C07: Start with 7 lives (1 player game only) 
00808C09: Start with 9 lives (1 player game only) 
00808C19: Start with 25 lives (1 player game only) 
00808C64: Start with 100 lives (1 player game only) 
00A776AD: Infinite lives (1 player game only)
*

*
Raiden Trad
00961609: Start with 10 credits 
009C00EA: Infinite lives - player 1 
009D7AEA: Infinite lives - player 2 
00FAC2EA: Infinite bombs 
0AF51500: Both players are invincible
*

*
Redline F-1 Racer
00A47FFF: Instant 255 mph speed-best to get into 6th gear before you activate this code, then you can go 357 mph
00B6A5A5: Don't lose speed when you get off accelerator button
00B6F4A5: Always in 1st place 
00CBC5EA: Infinite special fuel
009905A5+00A47DA9: No loss of speed on grass 
*

*
Ren and Stimpy
00AA0AAA: Shut off the sound effects 
01B76885: Start with $40,960 
7E080603: Unlimited Lives 
7E08F070: Infinite Health
*

*
Rival Turf
009C3B07: Start with 8 lives 
00A1E5AD: Infinite continues 
018BC200: Full energy from all food 
0283DF00: No score lost when special attack is used
008DEBFF+00A522FF+018BBFFF+028A2AFF: Start with more energy
*

*
Road Riot 4WD
00951C00: Races are 1 lap instead of 3 
00951C01: Races are 2 laps instead of 3
00951C03: Races are 4 laps instead of 3
00951C04: Races are 5 laps instead of 3
00951C05: Races are 6 laps instead of 3
00951C06: Races are 7 laps instead of 3
009523EA: Beginner track has an extra lap
*

*
Road Runner's Death Valley Rally
80974A03: Start timer at 3:00 instead of 5:00 
80974A07: Start timer at 7:00 
80974A09: Start timer at 9:00 
8098D200: Infinite lives
809BA401: Start with 2 lives 
809BA403: Start with 4 lives 
809BA405: Start with 6 lives 
809BA407: Start with 8 lives 
809BA409: Start with 10 lives 
809BA420: Start with 21 lives 
809BA450: Start with 51 lives 
809BA475: Start with 76 lives 
809BA499: Start with 100 lives 
809C0810: Start with less birdseed on the turbo speed meter 
809C0830: Start with more birdseed on the turbo speed meter 
809C9A00: Stop timer 
80A67D80: Stay invincible after getting hit until you fall & die (Road Runner does not blink) 
80A67FAD: Stay invincible after getting hit until you fall & die (Road Runner blinks)
80AF8200: Using turbo speed does not use up bird seed 
80B0EC05: Mega jump
80B0EC0A: Super jump 
80B0EC10: Better jump 
80B0EC30: Bogus jump 
80B2A840: Stay invincible for less time after getting hit (Road Runner blinks)
80B2A8FF: Stay invincible longer after getting hit (Road Runner blinks)
80DB8900: Eating birdseed does nothing 
80DB8930: Eating birdseed restores turbo speed meter to maximum 
80DE5DAD: Hearts worth nothing 
80E0E000: 1-up worth nothing 
80E0E002: 1-up worth 2 
80E0E003: 1-up worth 3 
80E0E004: 1-up worth 4 
80E0E005: 1-up worth 5
809B9401+809B96E1+809B971E: Start on level 1, sublevel 2
809B9402+809B96E1+809B971E: Start on level 1, sublevel 3
809B9403+809B96E1+809B971E: Start on level 1, sublevel 4
809B9404+809B96E1+809B971E: Start on level 2, sublevel 1
809B9405+809B96E1+809B971E: Start on level 2, sublevel 2
809B9406+809B96E1+809B971E: Start on level 2, sublevel 3
809B9407+809B96E1+809B971E: Start on level 2, sublevel 4
809B9408+809B96E1+809B971E: Start on level 3, sublevel 1
809B9409+809B96E1+809B971E: Start on level 3, sublevel 2
809B940A+809B96E1+809B971E: Start on level 3, sublevel 3
809B940B+809B96E1+809B971E: Start on level 3, sublevel 4
809B940C+809B96E1+809B971E: Start on level 4, sublevel 1
809B940D+809B96E1+809B971E: Start on level 4, sublevel 2
809B940E+809B96E1+809B971E: Start on level 4, sublevel 3
809B940F+809B96E1+809B971E: Start on level 4, sublevel 4
809B9410+809B96E1+809B971E: Start on level 5, sublevel 1
809B9411+809B96E1+809B971E: Start on level 5, sublevel 2
809B9412+809B96E1+809B971E: Start on level 5, sublevel 3
809B9413+809B96E1+809B971E: Start on level 5, sublevel 4
80C7AAAD+86ADE3AD: Protection against most hazards
*

*
Robocop 3
7E047738: Unlimited energy.
*

*
Robocop vs The Terminator
019DF100: Infinite lives 
7E10FC50: full life bar 
80EE3800: Super jump 
81804A0F: Normal pistol does more damage 
8182EA0F: Rockets do more damage
*

*
Robotrek
00D7A6A1: Flying ability
8BF58290: First robot starts out stronger 
8BF583FF: Create Robots that are Strong (Over 1000 pts.) 
8C905099: Get 9900 gold when look in Robot Book
88EEA2AD: Every thing is free
039A17A9+039A1899+039A1999+03BA8EA9+03BA8F99+03BA9099: Level up
08EEA0EA+08EEA1EA+08EEA28D: Unlimited money
838A3D02+85F596A9+85F59799+85F59800+85F599EA: Mean Robot
88EF20A9+88EF2132: Start at level 50
*

*
Rocketeer
008224A5: Invincibility in the skies 
00849E0C: Super shots worth 12 on pick-up 
00870F25: Enemies start with 1/3 normal energy in hanger 
008D47BD: Infinite chances 
008F6EA5: Infinite super shots on pick-up 
00B1B7A5: Protection against guns - only in hanger 
00B4A1A5: Protection from Armored Flying Tank 
00C749A5: Protection against enemy rocketmen on the Zeppelin
*

*
Rock N Roll Racing
80941EAD: Infinite forward weapons 
809917AD: Infinite power charges 
80DF8800: No damage from most mines 
80DF8806: More damage from mines 
80E08500: Red Cross packages worth nothing 
80E08510: Red Cross packages can blow up
80FE72EA: No damage from hitting other cars
81AE1005: Start with $50,000 
81AE1010: Start with $100,000 
81AE1050: Start with $500,000 
81AE1099: Start with $990,000 
81AE1105: Start with $5,020,000 
81AE9A9C: No points needed to advance to any level
108941EA+108942D0+10894300: Infinite forward weapons
109AE110+109AE250+109AE300: Start with $5,020,000
81AE1005+81AE1099+81AE1105: Start with more money
81B69BAD+81B6A6AD: Buy items for free if you have enough money
*

*
Run Saber
0CBBE201: Start with no continues 
0CBBE202: Start with 1 continue 
0CBBE206: Start with 5 continues 
0CBBE20A: Start with 9 continues 
0CD95800: Start with no super bombs 
0CD95801: Start with 1 super bomb 
0CD95805: Start with 5 super bombs 
0CD95809: Start with 9 super bombs 
0CD97201: Start with 1 health
0CEAC901: Level select and 9 lives selectable on the option menu
809A4B6B: Almost invincible - both players 
809A53AD: Almost invincible - player 1 
809A6BAD: Almost invincible - player 2 
80D56600: Infinite lives - player 1 
80D58600: Infinite lives - player 2 
85FC6A00: Bomb power-ups give no super bombs 
85FC6A02: Bomb power-ups give 2 super bombs 
9FF43CAD: Infinite continues
9FFB1000: Infinite super bombs - player 2 
9FFB2700: Infinite super bombs - player 1
0CD97204+0CE95904: Start with 4 health
0CD97205+0CE95905: Start with 5 health
0CD97208+0CE95908: Start with 8 health
108D5660+108D5700+108D5887: Infinite lives - player 1
13FFB270+13FFB300+13FFB4FC: Infinite super bombs - player 1
*

*
Samurai Shodown
C0F26E01: One hit will max out a char.'s pow meter
C0F8EB21: Start with 33 sec. on timer 
C1D82920: Start with 1/4 energy 
C1D82940: Start with 1/2 energy 
C88811DA: Odd echo effect in music (Gen-An's stage sounds excellent, victory screen is weird) and soft, low-quality SFX. 
C88841DA: Music skips forward suddenly in mid-tune.
*

*
Saturday Night Slam Masters
80A66100: Jumbo is Biff
80A66201: Biff becomes Gunloc 
80A66202: Biff becomes Oni 
80A66203: Biff becomes Titan 
80A66204: Biff becomes Stingray 
80A66205: Biff becomes Haggar 
80A66206: Biff becomes Grater 
80A66207: Biff becomes Rasta 
80A66208: Biff becomes Jumbo 
80A66209: Biff becomes Scorpion 
80A66600: Stingray becomes Biff 
80A66601: Stingray becomes Gunloc
80A66602: Stingray becomes Oni 
80A66603: Stingray becomes Titan 
80A66605: Stingray becomes Haggar
80A66606: Stingray becomes Grater
80A66607: Stingray becomes Rasta 
80A66608: Stingray becomes Jumbo 
80A66609: Stingray becomes Scorpion 
80A66A00: Scorp becomes Biff 
80A66A01: Scorp becomes Gunloc
80A66A02: Scorp becomes Oni 
80A66A03: Scorp becomes Titan 
80A66A05: Scorp becomes Haggar
80A66A06: Scorp becomes Grater
80A66A07: Scorp becomes Rasta 
80A66A08: Scorp becomes Jumbo 
80A66A09: Scorp becomes Scorpion 
80A66900: Rasta becomes Biff 
80A66901: Rasta becomes Gunloc
80A66902: Rasta becomes Oni 
80A66903: Rasta becomes Titan 
80A66905: Rasta becomes Haggar
80A66906: Rasta becomes Grater
80A66907: Rasta becomes Rasta 
80A66908: Rasta becomes Jumbo 
80A66909: Rasta becomes Scorpion
80A66800: Grater becomes Biff 
80A66801: Grater becomes Gunloc
80A66802: Grater becomes Oni 
80A66803: Grater becomes Titan 
80A66805: Grater becomes Haggar
80A66806: Grater becomes Grater
80A66807: Grater becomes Rasta 
80A66808: Grater becomes Jumbo 
80A66809: Grater becomes Scorpion
80A66700: Haggar becomes Biff 
80A66701: Haggar becomes Gunloc
80A66702: Haggar becomes Oni 
80A66703: Haggar becomes Titan 
80A66705: Haggar becomes Haggar
80A66706: Haggar becomes Grater
80A66707: Haggar becomes Rasta 
80A66708: Haggar becomes Jumbo 
80A66709: Haggar becomes Scorpion
80A66500: Titan becomes Biff 
80A66501: Titan becomes Gunloc
80A66502: Titan becomes Oni 
80A66503: Titan becomes Titan 
80A66505: Titan becomes Haggar
80A66506: Titan becomes Grater
80A66507: Titan becomes Rasta 
80A66508: Titan becomes Jumbo 
80A66509: Titan becomes Scorpion
80A66400: Oni becomes Biff 
80A66401: Oni becomes Gunloc
80A66402: Oni becomes Oni 
80A66403: Oni becomes Titan 
80A66405: Oni becomes Haggar
80A66406: Oni becomes Grater
80A66407: Oni becomes Rasta 
80A66408: Oni becomes Jumbo 
80A66409: Oni becomes Scorpion
80A66300: Gunloc becomes Biff 
80A66301: Gunloc becomes Gunloc
80A66302: Gunloc becomes Oni 
80A66303: Gunloc becomes Titan 
80A66305: Gunloc becomes Haggar
80A66306: Gunloc becomes Grater
80A66307: Gunloc becomes Rasta 
80A66308: Gunloc becomes Jumbo 
80A66309: Gunloc becomes Scorpion
C0E2151E: Faster timer 
C0E21560: Slower timer 
C1898001: 1-second count for pin 
C1898006: 6-second count for pin 
C1898009: 9-second count for pin 
C189910A: 10-second count outside ring 
C189910E: 14-second count outside ring 
C18991FE: Infinite time outside of ring
80BDE64A+80BDF103: Quicker 'sonic fist' for Biff
80BDE74A+80BDF103: Quicker 'sonic fist' for Gunloc
80BDEC4A+80BDF603: Quicker 'pattycake slap' for Grater
C1DD0E06+C1DD15F9: Stingray has faster jalepeno comet
*

*
Secret of Evermore
0DB60D80: Hero gains more experience points 
1EED743B: Boy gain a level after killing a enemy 
72918ADC: Boy starts with 99 of all alchemy ingredients 
77CA8B35: It makes 2 players to play (Caution graphics may mess up) 
7E230063: Get 99 water 
7E230163: Get 99 Vinegar 
7E230263: 99 root 
7E230300: 99 oil
7E232801: Start game with Virtual Vest 
8DB60D77: Greyhound gains level after one battle 
8DB60D80: Dog levels up after battle 
8DB60D83: Dog levels up after one kill 
8DB66D0F: Boy levels up after enemy killing an enemy. The boy gains a level after every enemy killed, but this code works only once so you have to Save and Reset your game over to do the trick again... 
8DB707EE: Get almost everything! You get all the weapons plus almost all the Alchemy spells. 
8DC60D80: Dog levels up after battle. (Works up to level 77)
8FAE7070: Walk Thru Walls 
8FBA6FB4: Protection from most enemies but not magic. 
BEB3B987: Unlimited use of ingredients 
CECCDEB5: One hit the enemy dies 
F0BF5301: Boy and Dog start on level 99 
F0BF7301: Boy and Dog start on level 99 
F0BFB301: Dog starts on level 99 
FCBFB301: Boy starts with 99 of all alchemy formulas
00B00019+00B00019: Get all weapons, 35 magics (33 in book), and all of the charms/rare items.
00B060B4+00B060B4+07F0E8A3: Protection from most enemies but not magic.
*

*
Secret of Mana
00A9A340: Makes every treasure from a Tsunami a Doom Trap 
00B5CD22: Talking to the air 
00B88BFF: The char. you play can't use his weapon normally 
00C88BFF: Every thing is mixed up 
00D6650C: Music Code
00DC43CC: Scrolling when moving up doesn't happen. This adds anew challenge to the game for those who think they know everything about the game, let's see you navigate through this one 
00E56D0A: Things disappear and reappear 
00E5ED0A: Every one is the hero, even treasure chests 
00E5ED0F: Flash as different things nearby (random) 
00E5ED1F: All chars are invisible heroes 
00E5ED9A: Turn into different things in different places 
00E5ED9C: Shadows with weapons 
00E5EDA9: Switch from invisible to things nearby (random) 
00E5EDB9: Just shadows and weapons
00E5F8F0: Makes the char. look like they are dancing strangely as they walk. 
00E5F8F4: Nothing but shadows show for players, enemies 
00FE2CC6: Start a new game with all the weapons except the sword 
0196A277: Messed up princess
0196E2BB: Screen gets progressively worse as you move around 
01D65245: Erases whatever char. attacks with a hand weapon from the game completely. They just vanish and you have one less party member. 
01D65295: Earthquake code 
01D652AA: Sword won't work
01D6A277: Teleport at random, same with enemies 
01E64200: Hero's face blinks 
01E642AA: Hero's face is weird 
01E65200: Girl's face blinks 
01E652AA: Girl's face is weird 
01E66200: Sprite's face blinks 
01E662AA: Sprite's face is weird
01E68200: char. and baddies are completely invisible 
01E692E8: char. have no face 
01E6A2E7: Cloudy day-scenery is dimmed
01E6A2E8: Call Flammie without drum!!!!!! 
09FEECB2: Makes you invincible 
158BF668: Gain a level after you destroy a guy.
16DEFA91: Gain a level after defeating enemy 
16DEFA9B: Gain a level after destroying a guy. 
1889A7F3: Gain levels 
1A87F568: Gain a level after you destroy a guy. 
28A0FDA4: Start new game at Level 16
34907744: Talking to the air 
3F87301F: Hero will automatically do his highest attack without charging up 
6DA6846D: Always get a treasure cheat 
7ECC6CBF: Maximum Money 
7EE38663: Locks Girl's MP at 99 
80C35944: Start new game at Level 16
BEE3C3FF: Different tune of overworld music
C0C0BEBD: Protection from most hits
C0C0CE80: To use this code you go fight an enemy and hit him once. The game will freeze and you will hear the sound that you hear when you go up levels. Let this go on for a while then turn the effects off. Then the game will unfreeze and you will be up many levels. You can do this more than once. This code not only raises your overall level but once on level 99 turn off the effects, turn them back on, hit an enemy and your weapon level will go up! Also turn on the effects and hit the enemy, wait for a while, and turn the effects off and on again and they will die! As the bosses get stronger you will have to wait longer. 
C0C0CEBD: Start with the effects on and hit an enemy. He will keep on losing the same amount of power as he lost when you hit him the first time. 
C0C0CED0: Similar to my level up code but weapon levels go up. 
C0C0DEFD: Start out with the effects off and wait until you run low on MP. Then turn the effects on and everyone will gain 99 HP. 
C0C28A80: (Part 1 of 2) Always get a treasure chest after defeating an enemy. 
C0C28B01: (Part 2 of 2) Always get a treasure chest after defeating an enemy. 
C0C3597F: Weapon Skill increases very quickly. 
C0C800BD: Prologue:
C0CE5D81: Start new game at Level 16
C0CE5D8F: After one enemy is destroyed raise to level 53
C0CE5DF1: Enemies are scared of you, they may take damage 
C0D7B3FF: Start new game with 255 GP 
C0D7B480: Start new game with 32,768 GP 
C0D7B4FF: Start new game with 65,280 GP 
C0FD1EAF: Items in the shop at Potos are free if you have enough money 
C0FD1EFF: All item shops are free. (Neko is not free)
C3E0ADE8: Walk through walls 
C8E724B9: Infinite magic points (Includes monsters). 
C9CF9D00: Staying at Neko's costs nothing instead of 30 
CA8E9FFF: Chest in elder's basement in Potos gives you 65360 GP 
CA8EAFFE: Get the chest in the elder's basement over and over again 
CDA9F2A4: Start new game at Level 16
D0C2895A: Raises the HP of level 16 to 235. 
D0C289AF: Raises the HP of level 16 to 995. 
D0C28B5A: Strength for level 16 is 90 
D0C28C5A: Agility for level 16 is 90 
D0C28D5A: Constitution for level 16 is 90 
D0C28E5A: Intelligence for level 16 is 90 
D0C28F5A: Wisdom for level 16 is 90 
D0CDED7F: Magic Skill increases very quickly. 
D8FB9400: The super expensive armor at the gold city and neko's at lost continent is either very cheap or 0.
D8FB9C00: Candy costs nothing 
D8FB9E00: Chocolate costs nothing 
D8FBA000: Royal jam costs nothing
D8FBA400: Medical herb costs nothing 
D8FBA600: Cup of wishes costs nothing 
D8FBB600: Bandanna costs nothing 
D8FBB800: Hair ribbon costs nothing 
D8FBBA00: Rabite cap costs nothing 
D8FBE000: Overalls costs nothing 
D8FC3000: Wristband costs nothing 
E88F4800: All things at Neko's are free
C0BA2EAD+C0BA33AD: Staying at the inn in Potos is free if you have enough money
008A9A34+008A9B00+008A9C00: Start new game at Level 16
008B5CD2+008B5D20+008B5E00: Talking to the air
16DE0510+A91B0510: Strike an enemy and go up a level
C0C0B8BC+C0C0BFBD: Can't be hurt by hits or magic. Also, 95% of enemies are 1 hit, even bosses!
C0C0B8BC+C0C0BFBD+C0C0CE80+C0C0CEBD: Infinite energy, power ups quickly, one hit wonder
D8FBA200+D8FBA300: Faerie walnut costs nothing
*

*
Shadowrun
7E33FDE1: Infinite energy 
8085B37E: Get level 15 weapons skill 
80880FAF: Don't subtract karma for shooting people -  ignore message saying you lost Karma 
808B53BF: Don't minus spell points
8098A902: Start with 2 strength and charisma
8098A904: Start with 4 strength and charisma 
8098A905: Start with 5 strength and charisma 
8098A906: Start with 6 str. and charisma 
8098A90F: Start with strength and charisma at lev. 15. 
8098B332: Start with 50 stamina 
8098B364: Start with 100 stamina 
8098F302: Start with computer, firearms skills at level 2 
8098F303: Start with computer, firearms skills at level 3 
8098F304: Start with computer, firearms skills at level 4 
8098F305: Start with computer, firearms skills at level 5 
8098F306: Computer and firearms at lev. 6 
8098F30F: Start with computer and firearms skill lev. 15. 
80CCF780: Everything is free
80F010AF: Don't minus karma for spells/skills 
80F16414: Going up 1 body point adds 20 stamina instead of 10 
80F1641E: Going up 1 body point adds 30 stamina instead of 10
80CCF780+80CCF811: Everything is free
*

*
Shaq-Fu
C08355AD: Infinite continues in duel mode
C0CD8100: Start with no continues 
C0CD8101: Start with 1 continues 
C0CD8105: Start with 5 continues 
C0CD8109: Start with 9 continues 
C0CD810F: Start with 15 continues
C094EA00+C0958F00: Blood
*

*
Sim City

7E0BA520 + 7E0BA64E: Your population is 20,000. Note that it does not increase/decrease when this code is on.
7E0B53A0 + 7E0B540F: With this code, it will be year 4000!Again, note that the year doesn't change when this code is enabled.
01BBC2AD: Money doesn't decrease for most types of spending 
01BBC2FD: Infinity money!
03803700: Time goes faster 
0380370F: Time goes slower
7E03F501: Villa house bonus gift 
7E03F502: Villa house bonus gift 
7E03F503: Park bonus gift 
7E03F504: Zoo bonus gift 
7E03F505: Casino bonus gift 
7E03FF50: No bonus gift 
7E0BF9EB: $49,000.00 all games
03C69160+03C692EA: Start easy game with $60,000
*

*
Smartball
008D8BAD: Infinite red balls on pick-up - until continue 
009155AD: Infinite lives 
009FFAAD: Protection from most enemies (lose no hearts)
00A0E6F6: Mega-jump
0081D70F+0081D933: Go to any level at any time
*

*
Sonic Blast Man
00809A03: Start with 11 lives
0095A5EE: Start on Stage 2 
009D5014: Start with 1/4 energy 
009D5028: Start with 1/2 energy 
009D503C: Start with 3/4 energy 
009F7914: Continue with 1/4 energy 
009F7928: Continue with 1/2 energy 
009F793C: Continue with 3/4 energy 
00A1E3AD: Protection against repeated hits on the head when an enemy is holding you 
00A9EAAD: Infinite dynamite punches 
00C15BAD: Protection against most enemy hits 
00C51900: Apple worth nothing 
00C51950: Apple restores energy fully 
00C52D00: Hamburger worth nothing 
00C52D50: Hamburger restores energy fully 
00C556AD: Super glove worth nothing 
00C70000: Start with 0 dynamite punches 
00C70005: Start with 5 dynamite punches 
00C70007: Start with 7 dynamite punches 
00C70009: Start with 9 dynamite punches 
00CBABAD: Infinite credits 
01C27600: Infinite lives
0095A2A9+0095A302+0095A4EA+0095A58D: Start on stage 3
0095A2A9+0095A303+0095A4EA+0095A58D: Start on stage 4
0095A2A9+0095A304+0095A4EA+0095A58D: Start on stage
*

*
Space Megaforce
02877700: Infinite bombs
02890F00: Infinite ships 
029FFB01: Start with 2 ships 
029FFB07: Start with 8 ships 
029FFB10: Start with 11 ships 
029FFB25: Start with 26 ships 
029FFB50: Start with 51 ships 
029FFB75: Start with 76 ships 
029FFB99: Start with 100 ships 
02A05100: Start with 0 bombs instead of 3 
02A05107: Start with 7 bombs 
02A05110: Start with 10 bombs 
02A05125: Start with 25 bombs 
02A05150: Start with 50 bombs 
02A05199: Start with 99 bombs 
02A0F800: Each bomb capsule worth 0 
02A0F802: Each bomb capsule worth 2 
02A0F804: Each bomb capsule worth 4 
02A0F806: Each bomb capsule worth 6
02B7F6BD: Power shots (weapon type 6) last until you pick up another weaponor get hit (Normally, they last only for a couple of seconds)
02A125A9+02A12600: All weapon capsules give you weapon type 1
02A125A9+02A12601: All weapon capsules give you weapon type 2
02A125A9+02A12602: All weapon capsules give you weapon type 3
02A125A9+02A12603: All weapon capsules give you weapon type 4
02A125A9+02A12604: All weapon capsules give you weapon type 5
02A125A9+02A12605: All weapon capsules give you weapon type 6
0081C1A9+0081C202: Start in area 2
0081C1A9+0081C203: Start in area 3
0081C1A9+0081C204: Start in area 4
0081C1A9+0081C205: Start in Area 5
0081C1A9+0081C206: Start in area 6
0081C1A9+0081C207: Start in area 7
0081C1A9+0081C208: Start in area 8
0081C1A9+0081C209: Start in area 9
0081C1A9+0081C20A: Start in Area 10
0081C1A9+0081C20B: Start in area 11
0081C1A9+0081C20C: Start in Area 12
0288BBA9+0288BC06: Protection against enemy hits, and weapon level goes to 2 when hit
0288BBA9+0288BC06+0288C806: Protection against enemy hits, and weapon level goes to 6 when hit
*

*
Spawn
C1BA0DAD: Special moves don't use any energy. 
C1CABCAD: Infinite energy. 
C1CAE6EA: Almost invincible. 
C1CAE8AD: Get hit and become invincible.
*

*
Spectre
00684E09: Strong Spectre starts with 9 Shields
00684F09: Strong Spectre starts with 9 Speed
00685009: Strong Spectre starts with 9 Ammo
00685209: Speedy Spectre starts with 9 Shields
00685309: Speedy Spectre starts with 9 Speed
00685409: Speedy Spectre starts with 9 Ammo
00685609: Basic Spectre starts with 9 Shields
00685709: Basic Spectre starts with 9 Speed
00685809: Basic Spectre starts with 9 Ammo
*

*
Spider-Man and the X-Men Arcade's Revenge
0082BA00: Start with 1 life instead of 3 
0082BA04: Start with 5 lives 
0082BA06: Start with 7 lives 
0082BA09: Start with 10 lives 
0082BA19: Start with 26 lives 
0082BA32: Start with 51 lives 
0082BA63: Start with 100 lives 
00ACDEAD: Infinite Lives for Wolverine 
138105AD: Gambit has infinite lives 
18808DAD: Spider-Man has infinite lives 
188B60AD: Spider-Man is invincible after getting hit (blinks) 
188D58F8: Spider-Man jumps higher (if you jump too high in some places you die) 
18AA9800: Protects Spider-Man from most hits (lose no energy) 
18AFA5AD: Protects Spider-Man from ground hazard (looks like silver weeds)
188BF60A+188D57A9: Invincible spiderman 
*

*
Spindizzy Worlds
00821402: Faster G.E.R.A.L.D.
008CA400: Almost zero fuel lost from falling off landscape 
008CA405: Less fuel lost from falling off landscape 
008CA420: More fuel lost from falling off landscape 
00960804: Slower timer 
0096080A: Faster timer
00F8A32C: Don't lose fuel from anything!
00A3F8A9+00A3F904+00A3FAEA: Turbo Nutter G.E.R.A.L.D.
*

*
Starfox
7E039653: Invincible
7E15AD05: Infinite Bombs
7E16EC09: Infinite Lives
*

*
Street Fighter 2
7E0C2BB0: Unlimited energy for player 1.
7E0C0D00: Player 1 color (change the last two zero's for different colors).
7E0E0D00: Player 2 color, enter both the above parameters for each player the same color.
7E0BF220: Allows players to be the same char., try this with the codes for both players the same colors above for some interesting effects.
7E0E2BB0: Unlimited energy for player 2.
7E0C6001: This is soon to be infamous speed fighter code it speeds the whole game up to about double speed.
7E0CB200: Allows all special moves of player 1 to be done in mid air like sonic boom and yoga flame.
7E0EB200: Allows all special moves of player 2 to be done in mid air like sonic boom and yoga flame etc.
7E0ED000: If you are player 1 you continue playing until you win your 2 matches, player 2 never wins.
7E0CD000: If you are player 2 you continue playing until you win your 2 matches, player 1 never wins.
7E0CD002: Player 1 only needs 1 win to go through to the next round.
7E0ED002: Player 2 only needs 1 win to go on to the next round.
7E0ED10X: This code allows player 1 to play any enemy all the way through the game including the final bosses, use the numbers 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B in place of X for the appropriate baddie.
7E0CD10X: As above but for player 2.
7E0C35B0: Throws player 1 high into the air, switch the Action Replay off to bring him down to earth.
7E0E35B0: Throws player 2 high into the air, switch Action Replay off to bring him down to earth.
008019FF: This code adds a few pounds to the world warriors, making them appear as block figures instead of their normal svelte selves. 
0082AFFF: This code is for anyone tired of the same old backgrounds. If you hit pause during the fight, the background will begin to mutate until you unpause the game. 
008330C0: There are several strange effects resulting from this code. Among them - no life gauge, no score listed, the screen spacing is whacked out, and other stuff. 
008766EA: This code disables the energy bar, so you can't tell how close to death you are. 
00896FA9: Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames
00BB4201: Alone, this code shortens the match to one fight. 
00BB4203: This code enforces tennis rules on the Street Fighter tournament, best of five, winning by two. 
00BB4208: Primary effect is to lengthen the matches to the best of nine, but a cute side effect is the attack noises of the char. become mixed up around bout five. Especially funny is the DP in round five/six. 
00BB4211: Makes the match last infinite rounds.
00C08033: This lets you fight Ryu for the entire game. 
00CAF114: Alone, this code appears to only force player two to be the fighter at whose stage the contest is occurring.
00CB4595: Practice against Bison. 
00CC7E86: This code is for the duelist in us all, for with it the two world warriors begin their fight back to back in the center of the screen. 
00CD1E74: This code makes the char. only face right, and the neon colors are present again. 
00CD1EE1: The char. appear upside down, plus they exhibit the neon colors, and when a throw is executed the colors change again. 
00CD2E64: A couple interesting effects are: players face to the right for the entire fight (allowing some interesting moves, i.e. a foot first Sumo Torp, etc.) and the first player will assume the color of the second (example: player one is Chun-Li, player two is a blue Blanka. Chunners will look bluish with gold outfit.) 
00CD5EFE: This code is for all of you tired of the same old blue fireballs, yellow sonic booms, and orange yogaballs. It varies the color of each from round to round. 
00CDCE00: With this code, any char. performing a special move becomes invisible. Once invisible, the char. can only damage the other player with throws. 
00CE0EB5: For the unusual effect, when this code is used in conjunction with the JAB, your world warrior will disappear from the screen, only to come falling down from the top of the screen microseconds later. 
00CE2264: Ever want to give someone a quick one two? With this code entered the jab and short buttons become a one two attack. It works like this: for char. with an uppercut (K/R/G), if you push the jab button a jab will come out, immediately followed by an uppercut. For char. with a roundhouse, the result is the same, substituting the short button for the jab, and the following roundhouse for the uppercut.
00CE2EA2: Perform special moves in the air (i.e. Honda or Chun-li can levitate in the air in 100-hands/lightening kick, and other interesting possibilities). 
00CE4E86: For the novice or the jaded veteran who just doesn't feel like using special moves, this code disables special moves. Plus, those who keep trying to do a special move with this code entered will soon find themselves dazed and at their opponents mercy. 
00CE7E94: You tell yourself, if only I didn't have to charge up for that last flash kick, I would've kicked his tail. Well, with this code you don't need to charge for special moves anymore. It works like this: 1. PERFORM the flash kick or othercharged move in the normal fashion the first time. 2. BEFORE the move is finished, pull your joystick back to the charge position. 3. WHILE holding the joystick in the charge position, hit either roundhouse for kick-charged special moves or fierce for punch-charged moves. 4. REPEAT step 3 to your hearts content! 
00DA619E: To greatly increase the damage power of your blows, use this. 
00DAEE04: This code makes blocking a HK worthless, for it will still do the same amount of damage. Maybe this makes the HK worth doing? This code also affects Chun Li and E. Honda. It makes it worthless to block Chunner's Spinningkick and Lightningkick, and Honda's (gives the term 'coffin corner' a new meaning!) 
00DBE241: To cause your blows to do various amounts of damage, use this. 
00DD2C07: The computer cannot block low attacks 
00DE4900: K/R. This code is similar to an off speed pitch because it slows Ken/Ryu's fireball down. This effects starts on the second FB. 
00DE6E49: To cause your blows to make the 'hit' sound even when the moves are blocked. 'This can be disconcerting, ' says The Jesster. 
00DE9E49: This code is similar to an off-speed pitch because it slows Ken/ Ryu's fireball down. This effect starts on the second fireball. 
00DEE250: Blood 
00DF5F9D: This code is for the true long range attack artist. As far as I could discern, every attack (except throws) reached across the length of the screen.
0180656A: Player 1 is fast, player 2 is slow! 
01807505: Some special moves are faster 
0180756A: This speeds up both players about double 
0185D550: Tap down to disappear 
018662FF: When you land the computer will get thrown again no matter where it is! Use repeated holds and throws to destroy the opposition.
01866300: Allows both players to perform special moves in the air 
0186A22C: This code allows all of the world warriors to copy Chun-li and Vega by bouncing off the wall. 
01876AFF: Makes the computer automatically execute the last move you did whenever you land after jumping. so, if the last thing you did was a throw, head bite, yoga nugie, etc... your opponent is history!! keep jumping, and he will be thrown, etc no matter where he is... 
0195F5FF: This prevents your opponent from recovering from a dizzy, allowing you to walk right up and do your worst. 
0195F600: This code minimizes the dizzy time, but doesn't eliminate entirely. 
0198D4FF: Now to be fair to all of you that live and die by the throw, this code powers up throws so much that only one is necessary to win the fight. However, this quick death can be prevented by accepting the throw passively (no button or joystick movement), and then only normal throw damage is enforced. 
0198D6FF: Throws do no damage. 
0198D7FF: This code makes your common, everyday throw more potent than the dreaded SPD. 
019BBE0C: Do special moves by just pressing buttons (may make Fireballs lower) 
01B5F5A0: Ever get weary of having to get close to Zangief to throw that big lummox to the dirt? Well, if you are Ken, Ryu, or Guile this code allows you to throw your opponent from anywhere at the push of any button! [Warning] This code affects the other players in strange ways: Chun li & Zangief; frozen when a button is pushed and they are on the ground, air and special attacks are unaffected; Blanka, Dhalsim, & Honda; only do a wimp move when any button is pressed on the ground, again air and special attacks are normal. 
01B6D244: This eliminates the need to push a button to perform one ofKen, Ryu, or Dhalsim's moves. That's right, all you have to do is perform the joystick motions, no button pushing necessary! 
01B820FF: This code is another no charge code. This one is easier to use, it works like this: 1) perform the charged move the first time, charging before the match starts will count as the first charged move!, 2) do the motion of the charged move to perform it, without the wait (i.e., just go back then forward/punch to do a Blankaroll).  
01C02526: Does Honda kick you in the head whenever you do a fireball? Well, this code is the answer to your problems. Instead of going into the vulnerable fireball position, you do a block when you shoot a fireball. As an added benefit, the fireball is invisible. 
01C02583: This code makes you invisible for the time required by K/R for recovery after shooting a fireball. Warning: it might be possible to be thrown when you are invisible.
01C0451A: There is no recovery time taken by K/R when this code is used. 
01C07244: Very High DP 
01C0763E: Dragon punch does not go as high 
01C076DC: Dragon punch goes higher 
01C0C2B5: This code makes it easier to connect on a DP, because instead of flying up in the air, you slide along the ground. 
01C0F245: Teleporting dragon punch 
01F8E433: Ever wonder where the wind from Ryu's victory stance is during the rest of the fight? Well, this code simulates a strong wind blowing from right to left, which has some interesting effects on projectiles: Ken/Ryu/Guile: on the left -projectiles go backwards on the right - projectiles are faster Dhalsim: on the left - projectiles go backwards on the right - projectiles are much slower, the jab is almost stationary 
01F8E500: Fireballs, Sonic Booms and Yoga Fires always go to the right (thrown to the left, they go backwards) 
02807C2A: For all of you Ken/Ryu fighters out there who wonder where your multiple DPs are, we've heard that this code makes it easier to do more than one in a row. 
0281FECE: Projectiles are invisible with this code, not so good news for the abovementioned fans. 
02826EFF: This alters the color of the backgrounds so that they are inverted. (The Nintendo and CAPCOM screens are blank in beginning). 
0289A553: This code disables all projectile attacks, good news for all you Chunner,Honda, Blanka, & Zangief fans. 
0289B26B: No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame invisible 
079BB000: Fireballs are lower to the ground 
079BB060: Fireballs are higher off the ground 
079BBDF0: Light Fireballs, Sonic Booms and Yoga Fires are super fast 
079BBDF9: Light Fireballs, Sonic Booms and Yoga Fires are faster 
079BBDFF: Light Fireballs, Sonic Booms and Yoga Fires are slower 
079BBFF0: Medium Fireballs, Sonic Booms and Yoga Fires are super fast 
079BBFF9: Medium Fireballs, Sonic Booms and Yoga Fires are faster 
079BBFFF: Medium Fireballs, Sonic Booms and Yoga Fires are slower 
079BC1F0: Hard Fireballs, Sonic Booms and Yoga Fires are super fast 
079BC1F9: Hard Fireballs, Sonic Booms and Yoga Fires are faster 
079BC1FF: Hard Fireballs, Sonic Booms and Yoga Fires are slower 
07AA8920: Lets you play the champion edition mode without the controller sequence.
0880EAA6: Vertical HK with DP
0880ECA6: Vertical HK with DP 
0880EEA6: Vertical HK with DP 
0A8A19BB: Soft Music 
0A8A2DF4: Loud Music 
0A8A8DF4: High Tone Music 
0A8A99F4: Low Tone Music 
0A8AADDA: Music and sound is altered.
0A8AD8F1: Mute 
0A8AE8F1: Coconut Drums And Tiny Voices!! 
7E01B942: Slow fireballs 
7E0BF220: Same char. VS Same char. 
7E0C0D40: Cool colors for M. Bison and Turbo colors for Chun Li
7E0C2BB0: Unlimited energy for player one
7E0CF0D4: Hyper fighting colors for Chun Li and really cool M. Bison colors.
7E0E4535: Player Two takes on colors of their opponent
00E08A2F: To moderately enhance the power of your blows, use this.
00E08A31: This long-reach code makes all blows reach across the screen, but  only certain ones will do damage. Special moves appear to damage from across the screen.
00DF7A80+00DF7B81: Players can hit each other no matter where they are
01806501+01807501: The combination of these two codes will cause player one to become a heavy favorite to win the fight. This is because player one's speed is greatly increased, where player two's is drastically decreased. Just watch M.Bison crawl around the screen! This code could also be a useful handicapping tool. 
00A81E80+00A81F11: Advances you to the next level (Switch off the code before M. Bison beats you!)
00BD6E01+00BD8E01: The rounds last until time runs out (so if the time is turned off, the bout never ends). Also, if time is on, the winner is the one who is defeated (i.e., lying face down in the dirt).
00CB2900+00CB2E80: Bonus Stage One.
00CB3500+00CB3B00: Bonus Stage Two.
00CE2D06+00CE3ECA+01C09295+01C0F204: These four codes make Ken/Ryu virtually undefeatable. The effects are: 1) the DP flies across the screen, similar to the Turbo SF2 2) after the first DP is performed, the player only needs to hit a punch button to do another one(The same applies for HK & FB) 3) the special moves work in the air as well.
00CE2D46: Midair 
00CE2D80: Most special moves disabled (computer can still do them, Zangiefcan still do Spinning Clothesline)
01C04301+01C044C0: No pause after throwing a Fireball
07986809+07986EF9: Light Sumo Head Butts and Rolling Attacks are faster
07986815+07986EF0: Light Sumo Head Butts and Rolling Attacks are super fast           
07986A00+079870FF: Medium Sumo Head Butts and Rolling Attacks are slower
07986A0A+079870F7: Medium Sumo Head Butts and Rolling Attacks are faster
07986A16+079870EE: Medium Sumo Head Butts and Rolling Attacks are super fast
07986C00+079872FF: Hard Sumo Head Butts and Rolling Attacks are slower
07986C0B+079872F5: Hard Sumo Head Butts and Rolling Attacks are faster
07986C17+079872ED: Hard Sumo Head Butts and Rolling Attacks are super fast
0880EAA6+0880EEA6: Ken/Ryu does a vertical hurricane kick when you do a dragon punch with either jab or fierce. They do a normal dragon punch you do a dp with strong. 
7E0CD108+7E0ED108: Add to original boss code to play M.Bison vs. M.Bison.
0880EAA6+0880ECA6: This is an expanded version of a Pair of codes in this list. The earlier version would make Ryu/Ken do a  'Dragon-Hurricane-Kick' when you performed a normal DP with the Jab or Fierce buttons. But with the MIDDLE code, this trick works with Strong. BTW, each code changes the move for only one button, so you can pick which button(s) you want to change.
*

*
Street Fighter 2 Turbo
008A34C0: Weak attack doesn't work 
008A95C0: Zoooom to left / pieces missing /weird scrolling 
008AC4C0: Pieces of you missing 
008AF4C4: Pieces of you everywhere 
008EA4C4: No names in select screen 
008EACC4: Words cut in half 
00BB4252: Play 23 rounds against 1 World Warrior 
00CA0483: Totally CRAZY !! try iT! 
00CA04F3: It shows a waterfall then BO (sorry) 
00CA35A0: 1st pl. can influence 2nd pl. moves!!! 
00CA7483: Buttons are switched or something 
00CA8483: New colors!! They change every round!!
00CA9483: Countries shown in battle w/ some junk 
00CAF1CE: Got to VS mode and whatever stage you go to, you will play against him! 
00CD4E64: Cool NEON 
00CD8E53: Rebounding Fireballs 
00CEC4C4: No throws!! (great in vs.) 
00DA8483: Hit enemy anywhere! 
00DAB5F3: No fall when hit with axe kick
00DAE483: One punch or kick kills!! 
00DD2C07: Prevent computer from blocking low attacks 
00E08A27: Give Ryu electric fireballs (turn off when at M.Bison) 
019AD362: When you throw the enemy the screen freezes and and part ofthe background shifts out of place. 
02896ECF: Teleporting BG 
0289FEC1: Missing faces and choices 
7E0636B0: Infinite Energy 
7E18F8F0: Win one round and go straight to M Bison 
80C1EE10: Start with 10 seconds 
80C1EE30: Start with 30 seconds 
80C1EE50: Start with 50 seconds 
80C1EE70: Start with 70 seconds 
80C1EE90: Start with 90 seconds instead of 99 
80C1F020: 1st bonus round is 20 seconds 
80C1F060: 1st bonus round is 60 seconds 
80C1F080: 1st bonus round is 80 seconds 
80C1F099: 1st bonus round is 99 seconds instead of 40 
80C1F220: 2nd bonus round is 20 seconds 
80C1F260: 2nd bonus round is 60 seconds 
80C1F280: 2nd bonus round is 80 seconds 
80C1F299: 2nd bonus round is 99 seconds 
80D57BF7: Ryu jumps forward farther Ken Codes 
80D58307: Ryu jumps backward farther 
80D5FBF7: Ken jumps forward farther 
80D60307: Ken jumps backward farther 
80E13F08: Ryu's light Dragon Punch goes farther 
80E14101: Ryu's medium Dragon Punch doesn't go as far 
80E14108: Ryu's medium Dragon Punch goes farther 
80E14301: Ryu's hard Dragon Punch doesn't go as far 
80E14308: Ryu's hard Dragon Punch goes farther 
80E1430E: Try a fierce dragon with Ryu 
80E14D01: Ken's medium Dragon Punch doesn't go as far 
80E14D0B: Ken's medium Dragon Punch goes farther 
80E14F01: Ken's hard Dragon Punch doesn't go as far 
80E14F0E: Ken's hard Dragon Punch goes farther 
80E15BF4: Hard Hurricane Kicks go backwards when you face right 
80E17301: Edmond Honda's light Sumo Head Butts are slower 
80E1730F: Edmond Honda's light Sumo Head Butts are faster 
80E17501: Edmond Honda's medium Sumo Head Butts are slower 
80E1750F: Edmond Honda's medium Sumo Head Butts are faster 
80E17701: Edmond Honda's hard Sumo Head Butts are slower 
80E1770F: Edmond Honda's hard Sumo Head Butts are faster 
80E17C12: Edmond Honda's light Sumo Smashes are faster Sagat Codes 
80E17E12: Edmond Honda's medium Sumo Smashes are faster 
80E18012: Edmond Honda's hard Sumo Smashes are faster 
80E18018: Edmond Honda's hard Sumo Smashes go off the top of the screen 
80E19401: Blanka's light Rolling Attack goes slower 
80E1940A: Blanka's light Rolling Attack goes faster 
80E19601: Blanka's medium Rolling Attack goes slower 
80E1960A: Blanka's medium Rolling Attack goes faster 
80E19801: Blanka's hard Rolling Attack goes slower 
80E1980A: Blanka's hard Rolling Attack goes faster 
80E19D01: Blanka's light Vertical Rolling Attack doesn't go as far 
80E19F01: Blanka's medium Vertical Rolling Attack doesn't go as far 
80E19F0C: Blanka's medium Vertical Rolling Attack goes out farther 
80E1A10C: Blanka's hard Vertical Rolling Attack goes out farther 
80E1B201: Chun Li's light Whirlwind Kick doesn't go as far 
80E1B20A: Chun Li's light Whirlwind Kick goes farther Blanka Codes 
80E1B401: Chun Li's medium Whirlwind Kick doesn't go as far 
80E1B40A: Chun Li's medium Whirlwind Kick goes farther 
80E1B60A: Chun Li's hard Whirlwind Kick goes farther 
80E25501: M. Bison's light Psycho Crusher goes slower 
80E25701: M. Bison's medium Psycho Crusher goes slower 
80E2570A: M. Bison's medium Psycho Crusher goes faster 
80E25901: M. Bison's hard Psycho Crusher goes slower
80E2590A: M. Bison's hard Psycho Crusher goes faster 
80E25E01: M. Bison's light Scissor Kick goes slower 
80E25E0A: M. Bison's light Scissor Kick goes faster Balrog
80E26001: M. Bison's medium Scissor Kick goes slower 
80E2600A: M. Bison's medium Scissor Kick goes faster
80E26201: M. Bison's hard Scissor Kick goes slower 
80E2620A: M. Bison's hard Scissor Kick goes faster 
80E29908: Sagat's light Tiger Uppercut goes farther 
80E29B08: Sagat's medium Tiger Uppercut goes farther 
80E29D08: Sagat's hard Tiger Uppercut goes farther 
80E2A50B: Sagat's light Tiger Knee goes farther 70 Bison
80E2AD0B: Sagat's medium Tiger Knee goes farther 
80E2B50B: Sagat's hard Tiger Knee goes farther 
80E2B70B: Sagat's hard Tiger Knee goes left 
80E2D502: Balrog's first Turn Punch goes slower (& a little backward) 
80E2D50A: Balrog's first Turn Punch goes faster Chun Li Codes 
80E35902: Sagat's high Tiger Shots are disabled -  you can still do the move but no projectile comes out 
80E35B02: Sagat's low Tiger Shots are disabled 
80E36B00: Extra slow backwards fire balls or sonic boom (Jab) 
80E36BEF: Light projectiles go faster 
80E36BFF: Light projectiles go slower Edmond Honda Codes 
80E36D00: Medium projectiles go backwards slowly 
80E36DEF: Medium projectiles go faster 
80E36DFF: Medium projectiles go slower 
80E36F00: Extra slow backwards Fire Balls or Sonic Boom (Fierce) 
80E36FEF: Hard projectiles go faster 
80E36FFF: Hard projectiles go slower 
95C3723F: Infinite energy 
A0B06104: No charging needed for special moves
C0C2D6E9: This changes the color of the select screen to some interesting neon colors that change each time you see the select screen. 
C0C52301: Winner of 2nd round wins the battle 
C0C6D6E9: This code always results in a draw game when the timer is stillon. When the timer is off, at the end of the first round the winner can still play, but the other player is dead. This is an excellent code for those who still can’t get the hang of that DP. 
C0C8448E: Timer doesn't count down 
C0C87500: Infinite time 
C0CC2F01: After round says time, CPU never counts your score. 
C0CC2FFF: Everlasting winning or losing pose. 
C0CC5FFF: Almost perfect no stats or energy code. It hides in the background. 
C0CC6FC6: Energy meter ALWAYS goes to the right when hit. It's also doubled. 
C0CC7F01: Dots or lines under the energy bar. Names are gone or scrambled and time is barely readable. 
C0D36E2C: Start with 1/4 energy 
C0D36E58: Start with 1/2 energy 
C0D36E84: Start with 3/4 energy 
C0DC12FF: Hit from almost anywhere 
C0DC22FF: Projectiles sometimes hit low 
C0DC72DC: Both players invisible and stuck in their own corners, but can strike 
C0E1BD00: 1st hit of any kind defeats opponent 
C0E1BD11: Slow play, no moves damage except throws & holds.
C0E21BB5: Most attacks do no damage (throws still work) 
C0E31700: Players can walk through each other 
C0FC02FF: Some icons on top of screen, no flags either 
C0FC12FF: Every face on select screen is Ryu's 
C1106200: Do all special moves in mid-air
C1336A04: No charging required for special moves 
C183AF77: CPU is invisible 
C183DF77: Missing text and cursor 
C183FF77: Player Select screen is missing and you can't see the blows you 
C1862FFF: In round 2, Player 1 is invisible and makes Player 2 float by jumping 
C1863FFF: You are 2-5 inches right of your real position.
C1869FFF: Near invisibility. Ken's head still visible 
C186CFFF: The back half of the fighters is visible the rest isn't 
C186D011: Segmented while doing moves 
C186D811: Only player on right is visible 
C186DFBF: Invisible players 
C1885001: Balrog's first Dash Punch goes slower 
C188500B: Balrog's first Dash Punch goes faster 
C188DE77: CPU fireballs are dark blue 
C18AD377: Resets when you throw an enemy 
C18B8877: Occasionally you will face the wrong direction, really confuses CPU 
C1905E2F: When you attempt to jump with this code on, you get knocked back as though you were hit. The type of hit varies depending on what you were last hit with. If Bison just torched you with a flaming torpedo, then if you attempt to jump you'll just burst into blue flame, but take no damage. This can be a great escape move, but be wary, if you do it too often, you'll get the dizzies. 
C1905E30: When you attempt to jump, you are frozen in the air while your energy drains to zero, meaning one more hit and you're toasty. You can use this to your advantage. Put this code in and play vs. the computer using a char. with a projectile. At the beginning of the round, throw a fireball. The computer will attempt to jump over it, become frozen, lose all of his/her energy, then be killed by the fireball. The entire effect is that you win in less than a second. 
C1906000: Jump to disappear. You will be invisible and invulnerable. 
C1906200: Air moves 
C19092EE: You will freeze before doing a jumping attack 
C1939A2A: You make special move sounds when you do some normal attacks 
C193DF77: Any hit, even when blocked, knocks you to the floor. 
C193DF78: Hitting the CPU will turn it into a punching bag. Boosts Score. 
C198DC77: After you win, you will look like you were hit in the face and bounce 
C198DE01: When you win you imitate him! 
C198DE64: When you win, you look away in disgust
C1998277: CPU does strange things on Difficulty 8. Best FX with Dhalsim. 
C19AD0F7: Moves are LETHAL! After you kill each other you don't die. 
C19C5DAD: Another death code. When a char. is defeated, he/she alwaysbursts into flame as per a yoga fire (sometimes a flaming torpedo.)
C19CBFA5: Fireballs go nowhere 
C19CBFD0: Odd Colored non-moving Projectiles 
C1A0D295: Player 2 jumps strangely (short hops, random lengths, etc.) 
C1A38FDD: No damage or block indicators 
C1A3CFD7: Damage indicators float downward instead of disappearing 
C1B07267: Press down to Teleport. Player 2 can push down to move Player 1 
C1B0728B: Press down to sweep 
C1B072D7: Pushing down mixes your responses with your enemy's. You are vuln. 
C1B27A00: Hard special moves become light 
C1B36A04: No charging required for special moves 
C1BA7A02: Hard special moves become medium 
C1C30F0F: At point total, some digits are wrong/misplaced 
C1C92A64: You will suffer an unexpected energy loss randomly. 
C1E35FB7: Projectiles don't exist 
C1E36F7B: Guile's leaping Hard and Medium attacks drain his life 
C1E4E3A5: Most special moves go nowhere 
C1EC2900: Throws do no damage or a lot more damage.
C1EC2914: 1st throws do more damage (if you have enough energy), others do less damage 
C1EC29A3: Throws do no damage 
C1EC29FF: Throws do NO damage 
C1F38FB9: Backgrounds are black and neon. Other color schemes are altered. 
C1F3DFFD: Fighter select boxes made of parts of the logo 
C39C5E00: Yet another death code. This one doesn't show up very often, just about once in every five deaths.
C3B67A03: Hard special moves become strange 
C3B67A08: Hard special moves become disabled 
D0986EAC: Player 2 is there, as if you had pressed start on controller 2 
E1C7713F: Fast fireballs and Sonic Booms
C1106200+C1336A04+C1EC29A3: Turbo code
7E05FEA0+7E05FEA0+7E18FF39: Perform special moves in mid air
C013A9C0+C013AA15: Allows to select up to 10 stars instead of 4 for Turbo Mode
C08C8EE2: Watch the demo, it's awesome! Ryu's is the best! 
C08CE269: Push Start for vs. battle on the FIRST select screen. 
C091D277: Pixelates certain backgrounds and selection screens 
C091D2FF: Pixelates more of the backgrounds
C093A9C0+C093AA15: Select 10 stars instead of 4 in turbo mode
C098642B: Champion Edition CPU Vs CPU 
C0986433: Turbo Edition CPU Vs CPU 
*

*
Super Adventure Island
7E0D6C20: Unlimited energy. You must turn the Action Replay off for a few seconds at the end of a level for a bonus.
00809144: Mute 
0080D144: No Pause 
0086CA62: Start with 99 lives
008D8430: Start On Last Boss 
0090EAAD: Infinite lives 
00A105AD: Infinite credits
7E030D03: Infinite lives
00B0A524: Mega-jump
00A34C35+01A38835: Don't lose all weapon power when you die - may give you unusual weapons
0498F5A9+0498F610: Fruits restore full energy
*

*
Super Bases Loaded
0080C9AD: Batter never walks
00F0B5AD: Batter never strikes out 
00F13F00: 1 out per inning 
00F13F01: 2 outs per inning 
00F13F03: 4 outs per inning 
00F13F04: 5 outs per inning 
00F13F06: 7 outs per inning 
00F13F08: 9 outs per inning
00C34E01+00C36A00+00F24601: Game lasts 1 inning
00C34E03+00C36A02+00F24603: Game lasts 2 innings
00C34E05+00C36A04+00F24605: Game lasts 3 innings
00C34E09+00C36A08+00F24609: Game lasts 5 innings
00C34E0D+00C36A0C+00F2460D: Game lasts 7 innings
00CDDC00+00CE1601: 1 strike and batter is out
00CDDC01+00CE1602: 2 strikes and batter is out
00CDDC03+00CE1604: 4 strikes and batter is out
00CDDC04+00CE1605: 5 strikes and batter is out
00CDDC06+00CE1607: 7 strikes and batter is out
00CDDC08+00CE1609: 9 strikes and batter is out
00CE3E00+00CE7501: Batter walks on 1 ball
00CE3E01+00CE7502: Batter walks on 2 balls
00CE3E02+00CE7503: Batter walks on 3 balls
00CE3E04+00CE7505: Batter walks on 5 balls
00CE3E05+00CE7506: Batter walks on 6 balls
00CE3E08+00CE7509: Batter walks on 9 balls
*

*
Super Battletank
7E049E42: Unlimited 120mm cannon.
7E04A001: Unlimited laser guided missiles.
7E006700: When this parameter is entered the players tank damage is cleared when the Action replay is Activated. Leave the switch on to take no damage.
7E05C4FF: This parameter will give you unlimited fuel.
7E04A296: This parameter is for unlimited machine gun.
7E00250X: This parameter will start you from level X+2 e.g. enter 4 to start from level 6
0098032C: Infinite weapon ammo 
00CDA2A5: Take no damage from most enemies or mines 
7E002501: Level 1 
7E049E42: 120 MM Cannon
7E04A001: Laser Missile 
7E04A101: Smoke
7E04A296: Machine Gun 
7E05C4FF: Fuel
*

*
Super Bomberman 2
7E1C0002: In Battle-Mode all Players can jump.
7E1C6C09: Start with 9 lives 
7E80E109: Start with 9 bombs 
7E80EF09: Start with 9 hits
7E1CFFFF: In Battle-Mode all Player can jump
7E1C0002+EFFF0432: In Battle-Mode all Players can jump.
7E800002+F1050432: Unlimited bombs for Player 1
7E810002+F1050432: Unlimited bombs for Player 2
7E820002+F1050432: Unlimited bombs for Player 3
7E830002+F1050432: Unlimited bombs for Player 4
*

*
Super Castlevania 4
7E007C03: Infinite lives.
7E13F214: Unlimited extra weapons.
0094C9FF: Use weapon on 1st enemy and get an extra life
0094E0FF: Invincible, if collect meat makes you vulnerable 
0094E999: Start with 99 hearts 
0094EAFF: 1st heart gives you 99 hearts
00BD54C8: Infinite shots for most weapons 
00DD1C0D: No energy lost when hit by some enemies 
00DD4C0D: Kill enemies and bosses faster with most weapons
00DD6B0D: When you fire your weapon, it hits 5-6 times before it evens gets to the target. 
00DD6C0D: When weapon hits enemy or candle, it keeps hitting the target till it dies. Works best with the daggers 
00DD780D: When fire weapon, any candles or enemies in front, above, or below gets damaged. 
00DDE81D: Enemies, candles, and bosses die in your presence. 
02800580: Stop timer 
0280A200: Infinite lives 
7E008E0A: 0 - none, 1 - knife, 2 - axe, 3 - holy water4 - boomerang, 5 - clock
0094DB99+0094DC00+0094DD85: 99 Men
00A1CFEE+00A1D0F4+00A1D113: Invincible
*

*
Super Double Dragon
7E00DC09: Player 1 nine lives.
7E00DC02: Unlimited lives.
*

*
Super Empire Strikes Back
00959FEA: Debug Menu part 1 
0095A0EA: Debug Menu pt2 
0095AA06: Debug Menu pt3 
7E01FAC0: Unlimited lives 
7E03F15F: Unlimited Force
808D5D06: Start on level 1-3 
808D5D03: Start on level 1-4 
808D5D05: Start on level 1-5 
808D5D04: Start on level 1-6 
808D5D09: Start on level 1-7 
808D5D15: Start on level 1-8 
808D5D07: Start on level 1-10 
808D5D08: Start on level 1-11 
808D5D0C: Start on level 3-1 
808D5D0D: Start on level 3-2 
808D5D0E: Start on level 3-3 
808D5D0F: Start on level 4-2 
808D5D13: Start on level 4-3 
808D5D12: Start on level 4-4 
808D5D10: Start on level 4-5 
808D5D17: Start on level 4-6 
808D5D18: Start on level 4-7 
808D5D16: Start on Darth Vader level
80BB010A: Big hearts heal completely
80BB01EA: Big hearts heal 1/2 your health instead of 1/4 
80BB2F02: Health sword power-ups add 1/2 as much 
80BB2F08: Health sword power-ups add 2x as much 
80BB2F10: Health sword power-ups add 4x as much 
80BB6000: Shield power-ups don't last as long 
80BB6002: Shield power-ups last longer 
80BB6003: Shield power-ups last much longer 
80BB600F: Shield power-ups last a very long time 
80BB9E18: Force orbs add 1/2 as much 
80BB9E60: Force orbs add 2x as much 
80BB9EFF: Force orbs fill force bar 
80E6B2AD: Keep gun power-ups after dying 
80E6BDAD: Infinite lives 
80E71E2B: Invincible 
80F45F80: Infinite thermal detonators 
81D0AC8D: Start with Flame gun - 1st life only 
81D850AD: Infinite continues 
81DE6A01: Continue with 2 lives on Easy 
81DE6A05: Continue with 6 lives on Easy 
81DE6A14: Continue with 21 lives on Easy 
81DE6A32: Continue with 51 lives on Easy 
81DE6C01: Start with 2 lives on Brave 
81DE6C05: Start with 6 lives on Brave 
81DE6C14: Start with 21 lives on Brave 
81DE6C63: Start with 100 lives on Brave 
81DE6E01: Continue with 2 lives on Jedi
81DE6E05: Continue with 6 lives on Jedi 
81DE6E14: Continue with 21 lives on Jedi 
81DE6E63: Continue with 100 lives on Jedi 
81DE7012: Start with 1/2 as much health on Easy 
81DE7018: Start with 3/4 as much health on Easy 
81DE702A: Start with more health on Easy 
81DE7030: Start with much more health on Easy 
81DE7044: Start with maximum health on Easy 
81DE7210: Start with 1/2 as much health on Brave 
81DE7218: Start with 3/4 as much health on Brave 
81DE722A: Start with more health on Brave 
81DE7230: Start with much more health on Brave 
81DE7244: Start with maximum health on Brave 
81DE740E: Start with half as much health on Jedi 
81DE7415: Start with 3/4 as much health on Jedi 
81DE9A01: Small hearts heal less on Easy 
81DE9A06: Small hearts heal 2x as much on Easy 
81DE9A0C: Small hearts heal 4x as much on Easy 
81DE9A20: Small hearts heal very much on Easy 
81DE9A44: Small hearts heal completely on Easy 
81DE9C01: Small hearts heal less on Brave level 
81DE9C04: Small hearts heal 2x as much on Brave 
81DE9C08: Small hearts heal 4x as much on Brave 
81DE9C20: Small hearts heal very much on Brave 
81DE9C44: Small hearts heal completely on Brave 
81DE9E01: Small hearts heal less on Jedi level 
81DE9E04: Small hearts heal 2x as much on Jedi 
81DE9E08: Small hearts heal 4x as much on Jedi 
81DE9E20: Small hearts heal very much on Jedi 
81DE9E44: Small hearts heal completely on Jedi 
81DEA300: Start with no continues 
81DEA301: Start with 1 continue 
81DEA305: Start with 5 continues 
81DEA309: Start with 9 continues 
81EF1E2B: Invincibility 
83A1A000: Saber control doesn't drain force bar 
84D64720: Tauntaun starts with 1/2x usual health 
84D64730: Tauntaun starts with 3/4x usual health 
84D64744: Tauntaun starts with a little more health than usual 
85D4EC80: Start with all force abilities 
85D558AD: Elevation & Freeze don't drain force bar 
85D61CAD: Mind control, Slow, Deflect and Invisibility don't drain force bar.
808D5C0E+808D5D0A: Start on Hoth 3D level
808D5C0E+808D5D1A: Start on Cloud City 3D level
808D5C12+808D5D00: Start on Asteroids level
*

*
Super Ghouls n Ghosts
7E02A402: This parameter will give you infinite lives.
7E044A01: This parameter will give you protection against most.
01D803AD: Won't Bounce
01D82BAB: If your on the 1st half of the level and you get hit for a 2nd time, you'll start on the 2nd half of the level 
04968C00: Infinite continues
7E02A409: Start with 9 lives
01D77B64: Invincible
00D63902+00D63A64+00D63B00: 99 Men
00D63C01+00D63D01+00D63E09: Start from Stage-Mid 0
00D63C02+00D63D01+00D63E09: Start from stage-1
00D63C03+00D63D01+00D63E09: Start from stage-Mid 1
00D63C04+00D63D01+00D63E09: Start from stage-2
00D63C05+00D63D01+00D63E09: Start from stage-Mid 2
00D63C06+00D63D01+00D63E09: Start from stage-3
00D63C07+00D63D01+00D63E09: Start from stage-Mid 3
00D63C08+00D63D01+00D63E09: Start from stage-4
00D63C09+00D63D01+00D63E09: Start from stage-Mid 4
00D63C0A+00D63D01+00D63E09: Start from stage-5
00D63C0B+00D63D01+00D63E09: Start from stage-Mid 5
00D63C0C+00D63D01+00D63E09: Start from stage-6
00D63C0D+00D63D01+00D63E09: Start from stage-M 6
00D63C0E+00D63D01+00D63E09: Start from stage-7
01AB61CD: Infinite lives 
01B985CD: Stop timer
01D75AEE+01D75BEE: Every time you get hit, you'll keep getting a better weapon.
01D77B64+01D77C0E+01D77DE6: Invincible
01D7F1EE+01D7F2AE+01D7F302: Shield
01D7F1EE+01D7F2AE+01D7F302+01D7F4AD: Get next level armor from next chest even after being hit
01D80702+01D822DB: Get hit once and you can walk through till the end of the level
*

*
Super Mario All-Stars
03A06BAD:  Infinite lives
03B82580: Infinite time
03DE1308: Invincibility does not last as long 
03DE1350: Invincibility lasts longer 
048596AD: 1-up worth nothing 
208F59A9: Sledge hammer 
20919ABD: Infinite lives 
20949709: 10 lives after continue 
20949719: 26 lives after continue 
20949732: 51 lives after continue 
20949763: 100 lives after continue
23C0E1F6: Big Mario 
23C2BB02: Big 
23C2BB03: Fire 
23CB1F00: Fly any time 
23CB26FF: Fly 
29E6F805: Gain lots of lives 
29E6FD05: You only need 5 coins for a free extra life 
29E6FD0A: You only need 10 coins for a free extra life 
70801007: Allows you to select any world for File A 
70801301: Start File A game with 2 lives 
70801309: Start File A game with 10 lives 
70801331: Start File A game with 50 lives 
70801363: Start File A game with 100 lives 
7E005500: Kill enemy 
7E00B308: Start at any level, select level on load screen pressing B 
7E04C31F: Energy 
7E04C33F: Energy 
7E04EE05: Lives 
7E05F009: Time 
7E073605: Lives Mario
7E073705: Lives Luigi 
7E075A05: Lives for birth 
7E075E63: Life for coin 
7E07EB09: Lives for both 
7E1DA263: Coins
03B561A9+03B562F8+03B563EA: Mega-jump
03B561A9+03B562FA+03B563EA: Super jump
03B561A9+03B562FD+03B563EA: Jump lower
11816C01: 1 life after continue. Super Mario Bros. 2 
11816C09: 9 lives after continue. Super Mario Bros. 2 
11816C19: 25 lives after continue. Super Mario Bros. 2 
11816C32: 50 lives after continue. Super Mario Bros. 2 
11816C63: 99 lives after continue. Super Mario Bros. 2 
118B9701: Continue with 3 hearts instead of 2. Super Mario Bros. 2 
118B9702: Continue with 4 hearts. Super Mario Bros. 2 
1280FFAD: Infinite lives. Super Mario Bros. 2 
1283463C: Jumping in place charges super jump. Super Mario Bros. 2 
12E2D600: Never lose hearts. Super Mario Bros. 2 
70802106: Allows you to select any world for File A. Super Mario Bros. 2 
20919ABD: Infinite lives. Super Mario Bros. 3 
20949701: 1 life after continue. Super Mario Bros. 3 
20949709: 10 lives after continue. Super Mario Bros. 3 
20949719: 26 lives after continue. Super Mario Bros. 3 
20949732: 51 lives after continue. Super Mario Bros. 3 
20949763: 100 lives after continue. Super Mario Bros. 3 
20E29DAD: After getting star, invincible until end of level. Super Mario Bros. 3
21EAFDA8: Ultra power jump. Super Mario Bros. 3 
21EAFDB0: Mega-jump. Super Mario Bros. 3 
21EAFDB8: Super jump. Super Mario Bros. 3 
21EAFDC0: Power jump. Super Mario Bros. 3
23C0E1F6: Start and continue as Big Mario. Super Mario Bros. 3
23C2BB02: Collisions turn you into Big Mario. Super Mario Bros. 3 
23C2BB03: Collisions turn you into Fire Mario 
23C2BB04: Collisions turn you into Raccoon Mario - can make him get 'tangled' in collisions - turn off effects to get loose. Super Mario Bros. 3 
23C2BB05: Collisions turn you into Frog Mario. Super Mario Bros. 3 
23C2BB06: Collisions turn you into Tanooki Mario. Super Mario Bros. 3 
23C2BB07: Collisions turn you into Sledgehammer Mario. Super Mario Bros. 3 
23C2BB0C: Collisions and power ups turn you into a glitchy frog. Super Mario Bros. 3
23CB1F00: Fly at any time (run meter always full). Super Mario Bros. 3 
23CB26FF: You can fly for as long as you want, until you land. Super Mario Bros. 3 
23CB5100: Skywalking (stay up until you release the jump button). Super Mario Bros. 3 
29E60180: Infinite time. Super Mario Bros. 3 
29E6F805: Gain lots of lives with each 5 coins (up to 99 lives). Super Mario Bros. 3
29E6FD05: You only need 5 coins for a free extra life. Super Mario Bros. 3 
29E6FD0A: You only need 10 coins for a free extra life. Super Mario Bros. 3 
29E6FD19: You only need 25 coins for a free extra life. Super Mario Bros. 3 
29E6FD32: You only need 50 coins for a free extra life. Super Mario Bros. 3 
70802A07: Select any world for File A game. Super Mario Bros. 3
B0C2B30C: Collisions and power ups turn you into a glitchy frog Mario that can swim in the air. Super Mario Bros. 3
208F59A9+208F5A01: Change to Big Mario whenever you go to the map. Super Mario Bros. 3
208F59A9+208F5A02: Change to Fire Mario whenever you go to the map. Super Mario Bros. 3
208F59A9+208F5A03: Change to Raccoon Mario whenever you go to the map. Super Mario Bros. 3
208F59A9+208F5A04: Change to Frog Mario whenever you go to the map. Super Mario Bros. 3
208F59A9+208F5A05: Change to Tanooki Mario whenever you go to the map. Super Mario Bros. 3
208F59A9+208F5A06: Change to Sledgehammer Mario when you go to the map. Super Mario Bros. 3
23C0E1F6+23C26904: All power-ups turn you into Shoe Mario. Super Mario Bros. 3
*

*
Super Mario Kart
7E1D0003: In time trial 1P mode, always have special cup, but thats the only cup you can trial in. Also, the words Special Cup you cant see.
7E10A002: Ramps/Bumps do nothing, and if you fall of cliffs, the cloud thing won't help you, but you are able to get out yourself!!!!!
7E006600: Modifier for which char. you are FORCED to pick during char. selection.0A     Yoshi,08     Luigi,02     Princess,04     Bowser,06     Koopa Troopa,0C     Dk Junior,0E     Toad
7E008500: - Modifier for which CC class you want to select. (Even if you have not earned 150!)NOTE: The odd numbers automatically select the cc class listed (When you select GP race for 1p, it'll skip the cc select and say: Are you sure you want: 1P - GP Race – Whatever CC). The even numbers go to the cc select part, then just hit enter and you'll have whatever mod you put in. 00     50 CC,04     150 CC,02     100 CC,03     (Auto) 100 CC,01     (Auto) 50 CC,05     (Auto) 150 CCX
7E0D7000: Replace 00 with the item you want to throw/lay/perform, although the box shows something else. NOTE: You do not get to throw this item any old time, only when you have an item in your item box, then you press A.01     Feather,02     Star,03     Banana,04     Green shell,05     Red shell,06     Invisible!!!,07     Coins,08     Lightning!!,09     Little Boost + Invisibile,10     Banana + Little Boost,11     Banana + Coins + Little Boost!,12     Banana + Coins,13     Mushroom,14     Jump + Boost + Banana + Coins,15     Banana + Coins + Lightning Power!,16     Invincible + Coins,19     Invincible + Boost + Coin + Banana,22     Feather, banana, lightning power,25     Boost + Hit by green shell that just appears + Invincible (after hit),27     Shoot green shell & become invincible!,28     Invincible + Shoot a red shell,30     Feather + Invisible + Coins,32     Feather + Shoot a green shell
63B6F4F6: Makes Princess Invisible 
759DC8B4: Mud and other land doesn't effect driving 
7E015404: Infinite Continues 
808A731C: No background music in lap 5 
80908640: Change Princess to Mario; change second letter to F for Bowser; 4for Princess; 7 for Kong Jr.; 0 for Yoshi; 9 for Koopa; 1 for Toad 
80908844: Turns Donkey Kong Jr. into Red Yoshi 
80908A40: Change Koopa to Mario
80AA2316: Sensitive steering 
80AA23C1: Always in last place 
80AA23F2: Strange dust appears and disappears, stay in turns longer 
80E8B07F: This is the BEST code for Super Mario Kart, it enables you to use any item at anytime, even if you don't have any items in your item box! To activate the code, you have to press Left on the directional pad (you need to do this at the start of each race, if you fall of the track (ghost valleys and rainbow road), or fall in water). Items: Feather Y, Mushroom A, Banana Select, Green Shell L, Red Shell R, Star X, (you can also use ghost and lighting, but I forgot how... I've heard its Up + Y for one and Down + Y for the other, but I can't always get it to work)
80EAB3DE: For those of you that want a little more challenge when they are intangible, enter this code to become invisible as well as intangible. 
80EAB3FE: When intangibility just isn't enough to defeat those computer driven psychopaths, enter this code. As with the intangibility, the special feature inactivated by a mushroom or turbo. This special ability is the gift of FLIGHT! Almost always guaranteed to supply you with the victory. 
80EAF36C: Invincible!!! 
80FA9312: Makes the CPU really stink at driving. Screws up cars though. When this code is in use the cars are boxes with short lines of color at the top. 
80FA9320: Allows you to drive anywhere! 
80FA934E: Don't lose coins 
80FA934F: Computer spins out constantly 
80FA9383: All racers look like ghosts + Mud doesn't slow you down 
80FA93A9: Driver can't move 
80FA93AB: Drive Sideways 
80FA93B3: Kart goes bezerk and keeps spinning. 
80FA93E2: Making turns doesn't slow you down (no friction) 
80FA93E8: Awesome Donkey Kong Jr. 
80FA93EE: Instant top speed/Instant stop 
80FA93F1: Can't pick up coins, ? marks 
80FA93F5: Mud and other land doesn't effect driving
F7B78E5B+FCEF0DFF: These codes can cause a slight increase in acceleration for the various karts.
00FE9F10+80CAF3DA+80FA9329+80FA93E0: Hop code
*

*
Super Mario World
7E187A01: Wherever you are, you will fall thru the ground and die!
7E001900: Replace 00 with whatever Mario you want to be, and stay as.,01     Big Mario,02     Cape Mario,03     Fireball Mario,04     This weird red mario,05     Green-head Mario Keep counting up and you will find different colors.
7E0DB405: For infinite lives for Mario.
7E0DBE05: For infinite lives for Luigi.
7E0DBF63: Gives 99 coins each time the enable switch is activated.
7E027799: Gives 99 star coins each time the enable switch is activated.
7E0F3303: Gives you infinite time to do a level.
7E001901: Gives Mario the mushroom indefinitely.
7E001902: Gives Mario the cape indefinitely.
7E001903: Allows Mario to shoot indefinitely.
009E2562: Start with 99 lives 
009E2596: Mario has a halo on the map screen, F1 lives, and the game is over when you die once 
009E25E6: Mario has a halo on map
008E2888: Time doesn't count down 
008E2899: Time never runs out 
008E28AD: Infinite time 
008E28CC: Super-fast clock
009E3585: Start as red spazms Mario
009E35E6: Start as Super Mario 
00A223A9: Start button has no effect 
00A273A9: Start and select button combo makes the game pause forever 
00A2C3A9: Whenever you land hard on the ground via the cape, you die 
00A70649: At the beginning of a level you go to the Yoshi bonus stage and when you fall the level is beaten! 
00BECE6B: Can repeatedly hit some blocks, some coins don't disappear when collected, switch off for some special blocks to work as normal
00D0B6A9: Keep powerups when you fall and die 
00D0D80E: Get more lives when you die 
00D0D80F: Die after losing one life 
00D0D899: Lose every life except one when you die 
00D0D8A4: Says 'game over' after every life 
00D0D8AD: Infinite lives 
00D6B6FF: Runs super fast without holding down run; turn around w/spin jump 
00D706FF: Run super fast one direction; hard to control 
00D7A5FF: Floating Mario 
00D7A600: Holding B allows you to fly to the top of the screen, sometimes off screen. Good code but, can be a problem in caves. 
00D7A601: Mega-jump 
00D7A602: Super jump 
00D7A604: Low jump 
00D7A60F: Bogus jump 
00D7A67C: Mario shakes repeatedly and if you hold A or B and down you can go through the floor sometimes. This is very useful in case you want to get somewhere that you can't below you. You have to quickly press A or B twice and then hold to get him off the ground and flying 
00D7A6A1: Flying ability 
00D7A6B2: Skitz jumps 
00D7A6C7: Mario shakes. He can't go through the floor like he can in the other code. The good thing is that you only have to press and hold A or B once to get him off the ground 
00D7A6DE: Jackhammer jump 
00D7A6E0: Weird jump. (Dose not work with a cape) 
00D7A6E6: Bunny/moon Jumps 
00D7A6FF: To-the-moon jump, flying helicopter spin 
00DBA629: Mario can only jump about an inch high 
00DBA6FB: You can climb and fall just like the original except much faster 
00E2D300: Invincibility 
00E2D303: Low gravity in levels over water 
00E2D304: Phony invincibility 
00E2D307: No music 
00E2D30E: Dragon coins change little Mario into Luigi 
00E2D333: Fake Fire Mario (Red suit, no fireballs) 
00E2D350: Start as gilles9999
00E2D37E: Invisibility 
00E3D32B: After you get a powerup, Mario's head will always face left, even while walking/flying/jumping right!! 
00F2C3A9: You can swim in every level. 
00F37F0D: Extra life with every Dragon coin 
00F600A9: Keep powerups when hit 
00F601A9: Keep powerups when hit; invincible shell-less turtle drops from item box if anything is in it 
00F602A0: Instantly shrink when you get hit 
00F603A9: Glitched graphics when shrinking 
00F604A9: One hit kills even when large 
00F616A9: Super stomp- run into any enemy from the side when small and you will be propelled upwards and stomp them! 
00F61FA9: Shrink/die instantly 
00F620A9: Shrink when hit ultra fast 
00F70440: Regular nighttime 
00F70443: No background 
00F70444: Nighttime for pros 
00F7065F: Screen is upside down when you play. 
00F7A424: Sickening 
00F7A4FF: Motionless 
01A2FB01: Little Yoshi grows after eating just 1 enemy 
01A3FB0F: Little Yoshi doesn't grow big 
7E001903: Always have Fire suit 
7E0DC2C2: Takes Yoshi into castle 
7E0DFC10: Always have a flying Yoshi 
7E0DFC20: Press select to release an extra life from the power-uo box 
7E169706: Get 8000 pts. from each enemy you stomp 
7E169707: Get 1up from each enemy you stomp 
7E18D409: Every berry makes Yoshi lay an egg 
7E18D501: Every pink berry makes Yoshi lay a cloud egg
008F2C01+008F3701     Extra life at one coin
008F2C32+008F3732     Extra life at 50 coins
009E32A9+009E3302+009E34EA+009E3585: Start as Cape Mario
009E32A9+009E3303+009E34EA+009E3585: Start as Fire Mario
009E32A9+009E3304+009E34EA+009E3585: Start as a red faced Mario in need of a chiropractor
009E32A9+009E3309+009E34EA+009E3585: Start as Sub-Zero Mario- grab a mushroom to become invincible
009E32A9+009E3310+009E34EA+009E3585: Start as nodding Mario- grab a mushroom to get 1up
009E32A9+009E3323+009E34EA+009E3585: Start as Mario- grab a mushroom and it turns into a Piranha plant, a star is moved into your inventory which glitches the game if used
009E32A9+009E3375+009E34EA+009E3585: Start as hovercraft Mario, get any item to become invincible with a BulletBill in reserve
009E32A9+009E3377+009E34EA+009E3585: Start as hovercraft Mario, get any item to put a shel-less turtle in reserve
009E32A9+009E3379+009E34EA+009E3585: Start as hovercraft Mario, get a mushroom to turn it into a Pirahna plant and get a giant 'Bullet Blob' in reserve
009E32A9+009E3380+009E34EA+009E3585: Start as hovercraft Mario, get a mushroom to put a flying key in reserve
009E32A9+009E3382+009E34EA+009E3585: Start as hovercraft Mario, get a fire flower to put an invisibility flower in reserve, or a mushroom to turn invincible and get a football Koopa in reserve
009E32A9+009E3383+009E34EA+009E3585: Start as hovercraft Mario, get a fire flower to put a magic squished dinosaur in reserve which will let you clear the round instantly if collected
009E32A9+009E3388+009E34EA+009E3585: Start as Sub-Zero Mario, get a fire flower or mushroom to put a 1upmushroom in reserve, use that or any other 1up mushroom to put a Yoshi in reserve
009E32A9+009E3389+009E34EA+009E3585: Start as Mario with a strange walk, get a mushroom for Yoshi's thank-you message
009E32A9+009E33A5+009E34EA+009E3585: Mario drives without benefit of a car
009E32A9+009E33D0+009E34EA+009E3585: Start as Mario with an extremely strange walk, get a fire flower to put a glitched ghost in reserve
009E3304+009E34EA+009E3585: Start as a red faced Mario in need of a chiropractor
009E3309+009E34EA+009E3585: Start as Sub-Zero Mario- grab a mushroom to become invincible
009E3310+009E34EA+009E3585: Start as nodding Mario- grab a mushroom to get 1up
009E3323+009E34EA+009E3585: Start as Mario- grab a mushroom and it turns into a Piranha plant, a star is moved into your inventory which glitches the game if used
009E3375+009E34EA+009E3585: Start as hovercraft Mario, get any item to become invincible with a Bullet Bill in reserve
009E3377+009E34EA+009E3585: Start as hovercraft Mario, get any item to put a shel-less turtle in reserve
009E3379+009E34EA+009E3585: Start as hovercraft Mario, get a mushroom to turn it into a Piranha plant and get a giant 'Bullet Blob' in reserve
009E3380+009E34EA+009E3585: Start as hovercraft Mario, get a mushroom to put a flying key in reserve
009E3382+009E34EA+009E3585: Start as hovercraft Mario, get a fire flower to put an invisibility flower in reserve, or a mushroom to turn invincible and get a football Koopa in reserve
009E3383+009E34EA+009E3585: Start as hovercraft Mario, get a fire flower to put a magic squished dinosaur in reserve which will let you clear the round instantly if collected
009E3388+009E34EA+009E3585: Start as Sub-Zero Mario, get a fire flower or mushroom to put a 1upmushroom in reserve, use that or any other 1up mushroom to put a Yoshi in reserve
009E3389+009E34EA+009E3585: Start as Mario with a strange walk, get a mushroom for Yoshi's thank-you message
009E33A5+009E34EA+009E3585: Mario drives without benefit of a car
*

*
Super Metroid
70801204: Add ball 
70801205: Add ball and varia suit 
70801207: Add ball, varia suit, spring ball 
70801227: Add ball, varia suit, spring ball, gravity suit 
7080122F: Add ball, varia suit, spring ball, screw attack, gravity suit 
70801310: Add bomb 
70801311: Add bomb and hi-jump boots 
70801331: Add bomb, hi-jump boots and speed boots 
70801333: Add bomb, all boots 
70801601: Get wave beam 
70801603: Get ice and wave beams 
70801607: Get ice, wave, and spazer beam 
7080160F: Get ice, wave, spazer, and plasma beams 
70801710: Add charge beam
7080360A: Maximum missiles = 10 
70803619: Maximum missiles = 25 
70803632: Maximum missiles = 50 
7080364B: Maximum missiles = 75 
70803664: Maximum missiles = 100 
7080367D: Maximum missiles = 125 
70803696: Maximum missiles = 150 
708036AF: Maximum missiles = 175 
708036C8: Maximum missiles = 200 
70803A05: Maximum super missiles = 5 
70803A0A: Maximum super missiles = 10 
70803A19: Maximum super missiles = 25 
70803A32: Maximum super missiles = 50 
70803E05: Maximum super bombs = 5 
70803E0A: Maximum super bombs = 10 
70803E19: Maximum super bombs = 25 
70803E32: Maximum super bombs = 50 
70804E00: Set hours played to 0 (for better ending) 
708158FF: Crateria is already mapped out 
708159FF: Brinstar is already mapped out 
70815AFF: Norfair is already mapped out 
70815BFF: Wrecked ship is already mapped out 
70815CFF: Maridia is already mapped out 
70815DFF: Tourian is already mapped out
7E09C27E: Unlimited Life 
7E09C6FA: 250 Missiles 
7E09CA63: 99 Super Missiles 
7E09CE63: 99 Super Bombs 
7E0A7780: Hyper Beam from start
82A17B8D: Start with hyper gun in inventory 
82DA0C44: Keep the colors from the last room or area you exit (if the part of an area is red and black, going into another area will allow you to keep the colors!!!) 
82EEBB00: Skip intro and start on Planet Zebes when starting a new game 
90BEBFAD: Almost infinite missiles 
90BEC4AD: Almost infinite super missiles 
90C02DEA: Almost infinite super bombs 
90D0CEAD: Super jumps don't drain energy 
91D0CEAD: No energy drained from enemies
91DF71AD: No energy loss from enemies 
9CBEBEAD: No energy drained from enemies.
80928781: Red super Bomb explosion
7E090002+C27E0432: Infinite Energy
70801180+70801380: Add X-ray
70801190+70801390: Add X-ray and bomb
708011C0+708013C0: Add X-ray and grapple
708011D0+708013D0: Add X-ray, grapple, bomb
708011F3+708013F3: Add all boots, bomb, grapple, X- ray
70803201+708033F3: Start with about 500 energy tanks
70803202+708033BB: Start with about 700 energy tanks
70803203+708033E7: Start with about 1000 energy tanks
70803204+708033AF: Start with about 1200 energy tanks
70803205+708033DB: Start with about 1500 energy tanks
8086CC00+8180BE1C: Master code
81A81A00+81A8AF80: Select area when loading a game (press right on map screen to select)
*

*
Super Ninja Boy
018EC9B9: Don't use up NP's 
01B766FA: Start with 250 cash 
01B76885: Start with 40,960 cash 
02C01860: Don't subtract money (must have enough to buy)
02DB2B01: 1 experience point required for level 2 
02DB2E01: 1 experience point required for level 3 
02DB3101: 1 experience point required for level 4 
02DB3401: 1 experience point required for level 5 
02DD1EBD: Don't use up NP's 
058C6F00: Don't subtract M's for ninja cyclone attack 
05AE9FBD: Don't use up NP's on cyclone kick 
05B44200: Don't use up NP's on miracle kick 
05C97B00: Don't subtract M's for mighty balls attack 
05D1FEBD: Protection from most hazards - makes some side-view enemies invincible 
05E23B00: Skulls don't subtract an M 
05E23B02: Skulls subtract 2 M's 
05E24F00: M power-ups worth nothing
05E24F02: M power-ups worth 2 
05E24F03: M power-ups worth 3 
05E24F04: M power-ups worth 4 
05E24F05: M power-ups worth 5 
05E24F10: M power-ups worth 10 
05E24F15: M power-ups set to 15
02DB1DA9+02DB1E14+02DB1FEA: All stats are 20 (attack, defense, energy, max HP, max NP)
02DB1DA9+02DB1E32+02DB1FEA: All stats for every level are 50
02DB1DA9+02DB1E64+02DB1FEA: All stats for every level are 100
02DB1DA9+02DB1EFF+02DB1FEA: All stats for every level are 255
*

*
Super Off-Road

7E061B06: Infinite nitro.     
7E062706: Full compliment of speed ups.
7E062306: Full compliment of tires.
7E062B06: Full compliment of shock absorbers.
7E061F06: Full compliment of acceleration.
7E056313: When the switch is enabled your money is increased at a rapid rate.
00AECDD9: Infinite cash-player 1 
00B020D9: Infinite cash-player 2 
00B63109: Start with $900,000
00953F02+009544DD: Infinite nitros
*

*
Super Off Road The Baja
00BFA0AD: Indestructible tire 
00BFC2AD: Indestructible shock 
00BFE8AD: Indestructible engine 
00C642EA: Infinite nitros 
80958402: 2,000 for brakes 
80958409: 9,000 for brakes 
80958602: 2,000 for tires 
80958609: 9,000 for tires 
80958802: 2,000 for shocks 
80958809: 9,000 for shocks 
80958A02: 2,000 for lights 
80958A09: 9,000 for lights 
80958C02: 2,000 for engine 
80958C04: 4,000 for engine 
80BF6C30: Vehicle can take only about 35% damage
80BF6C60: Vehicle can take only about 60% damage 
80BFA0AD: Indestructible tires 
80BFC2AD: Indestructible shocks 
80BFE8AD: Indestructible engine 
80C642EA: Infinite nitros
*

*
Super Punch Out
00C39401: Most opponents stay down for the count 
00C494AD: Some special attacks don't hurt much 
00C80305: Both fighters gain max energy after making a hit 
00C824AD: Infinite energy from most punches
00F2E8A5: Infinite match time
019EBBAD: Infinite rematches 
7E089F50: Infinite Energy 
C797F272: Mike Tyson Code
00903006+15C02943: Start with 5 rematches
00903009+15C02943: Start with 8 rematches
0096A601: Both players have very little energy 
0096A625: Both players have half energy 
00993D00: No rematches
00C09001+158009C1: Most opponents stay down for the count
00EF21A9+00EF221B+0DE023EA+0EC83CC9: Always have K.O. punch
0198BB01+01B8CC02+01B8CDEA: Start on World Circuit
*

*
Super R-Type
00A631AD: Infinite lives 
018738AD: Once FORCE has been obtained, keep it forever 
01BA2580: Spiral motion gun can't get overcharged 
01BA4300: Much less time to power-up spiral motion gun
*

*
Super Return of the Jedi
80E645AD: Infinite lives 
80E6CFBD: Invincibility (switch off to destroy enemies)
85BADE00: Start with 1 life 
85BADE04: Start with 5 lives 
85BADE09: Start with 10 lives 
85BADE18: Start with 25 lives
839A0D69+839A0EFF+839A0FFF: Finish the 1st level almost instantly
*

*
Super Smash TV
7E053105: Infinite lives.
7E189906: Once a weapon is picked up you do not lose it until the next one is picked up.
00BEECBD: Weapons gauge doesn't lose power until you die
0ED4EEAD: Infinite Continues
0081FD00+0081FE02+0081FF19: Go to ending
038A7980+038A7A01: Once you get a mobile force field, keep it forever (the visible effect will wear off)
*

*
Super Soccer
7E10F803: No opposition goalkeeper for the first half.
*

*
Super Star Wars
7E0A7920: Infinite energy 
80843112: Start with half fuel on landspeeder levels 
80843148: Start with double fuel on landspeeder levels- -you can't tell how much you have, but it works
809E4E00: Begin the game with the lightsaber 
809E5600: All 3 char. selectable at the beginning of the game 
809ECD00: Blasters hit and even bounce off invisible objects; game may freeze 
80C86C24: Fuel power-ups completely refill the landspeeder 
80C87180: No fuel maximum (for fuel power-ups) - you can't tell how much you have, but it works 
80E9CE77: Blaster power-ups remain after dying 
80EA2D60: Invincibility (only falls kill you, nothing else does damage) 
80EA3D63: You are invincible, but so are enemies 
819FC200: Chewie and Han start with BIG life capacity (any difficulty); lose it first level after you get a blaster powerup until you die 
81BFBF00: Han Solo & Chewbacca begin with a blaster 
81BFBF02: Han Solo & Chewbacca begin with a seeker gun 
81BFBF03: Han Solo & Chewbacca begin with a rapid ion gun 
81BFBF04: Han Solo & Chewbacca begin with a plasma gun 
81DD682C: Infinite continues 
81E27301: Start with 2 men 
81E27305: Start with 6 lives 
81E27307: Start with 8 lives 
81E2730A: Start with 11 lives 
81E2730F: Start with 16 lives 
81E27319: Start with 26 lives 
81E27332: Start with 51 lives 
81E27363: Start with 100 men 
81E27712: Start with 1/2 as much health as usual (easy level) 
81E27748: Start with twice as much health as usual (easy level) 
81E27910: Start with 1/2 as much health as usual (brave level)
81E27940: Start with twice as much health as usual (brave level) B 
81E27B0E: Start with 1/2 as much health as usual (Jedi level) 
81E27B38: Start with twice as much health as usual (Jedi level) 
81E29502: Small hearts restore half as much health as usual (easy level) 
81E29506: Small hearts restore twice as much health as usual (easy level) 
81E2950C: Small hearts restore 4 times as much health as usual (easy level) 
81E29701: Small hearts restore half as much health as usual (brave level) 
81E29704: Small hearts restore twice as much health as usual (brave level) 
81E29708: Small hearts restore 4 times as much health as usual (brave level) 
81E29901: Small hearts restore half as much health as usual (Jedi level) 
81E29904: Small hearts restore twice as much health as usual (Jedi level) B 
81E29908: Small hearts restore 4 times as much health as usual (Jedi level) 
81E29E00: Start with no continues 
81E29E05: Start with 5 continues 
81E29E07: Start with 7 continues 
81E29E0A: Start with 10 continues 
81E29E0F: Start with 15 continues 
81E29E19: Start with 25 continues 
81E29E32: Start with 50 continues 
81E29E63: Start with 99 continues
80843701+80844201: Only 1 Jawa needed to pass landspeeder levels
80843705+80844205: Only 5 Jawas needed to pass landspeeder levels
8084370A+8084420A: Only 10 Jawas needed to pass landspeeder levels
80843719+80844219: 25 Jawas needed to pass landspeeder levels
80843732+80844232: 50 Jawas needed to pass landspeeder levels (handicap)
808FAEA9+80E9D8AD: Infinite lives
*

*
Super Street Fighter 2
7E00F014: Speed Code 
7E00FF01: Super Speed 
7E0531B0: Eternal hit points for first player 
7E053706: Any special move from Ryu produces a FireBall 
7E053E31: Ultimate combo? Just jump at you opponent! 
7E059A01: Super speed for player one only 
7E05EA00: Ryu and Ken have Uppercut Fireballs player 1! 
7E05F014: Ryu has a Red Fireball Everything 
7E06910E: Speed Code
7E8E5900: Speed Code
7E8EF590: Master code 
87D80600: Shadow-colored fireball.
C0D27228: Akuma mode 
C0D4A42C: Both players start with 1/4 health 
C0D4A458: Both players start with 1/2 health 
C0D4A484: Both players start with 3/4 health
C0EC4D00: The first normal hit wins (non-throw, bite, hug, etc.) 
C0F3C3FD: Super Speed Code 
C18D5FE6: R/K. No delay after throwing fireball. 
C1AA3000: Some special moves can be done in the air 
C1B83664: Dizzy effect is over almost instantly
C1CFD004: No charging required for some special moves 
C1F7C57D: Zangief's Spinning Piledriver can be performed from anywhere
C0E237A9+C0E2380A: Every hit is a 'hard hit'-opponent almost never gets knocked down
C0E237A9+C0E23818: Every hit sets the opponent on fire and knocks him down
C0E237A9+C0E2381A: Every hit zaps the opponent and knocks him down
C0E237A9+C0E2381C: Every hit knocks the opponent down
C0E237A9+C0E23830: Every hit sets the opponent on fire
C0EC4AEA+C0EC4BEA: Both players are invulnerable to all damage except throws, bites, hugs, head-butts, etc.
C1BB56A9+C1BB5707: Players have light gravity
C1BB56A9+C1BB570B: Players have heavy gravity
*

*
Super Strike Eagle
01E90D40: Start with less fuel 
01E91600: Start with 0 chaff instead of 12 
01E91606: Start with 6 chaff instead of 12 
01E91632: Start with 50 chaff instead of 12 
01E91663: Start with 99 chaff instead of 12 
01E91B00: Start with 0 flares instead of 12 
01E91B06: Start with 6 flares instead of 12 
01E91B32: Start with 50 flares instead of 12 
01E91B63: Start with 99 flares instead of 12 
01E93902: Start with 2 sidewinder missiles instead of 12 
01E93919: Start with 25 sidewinder missiles instead of 12 
01E93932: Start with 50 sidewinder missiles instead of 12 
01E93963: Start with 99 sidewinder missiles instead of 12 
80980FA5: Infinite fuel 
80AF04BD: Infinite maverick missiles 
80DBC200: Infinite ammo - air-to-air mode 
80DBC20A: Use up ammo faster - air-to-air mode
80DC1BA5: Infinite sidewinder missiles
80DC84EA: Infinite flares 
80DCCDEA: Infinite chaff
*

*
Super Turrican
00820802: Start on level 2 
00820803: Start on level 3 
00820804: Start on level 4 
00820805: Start on level 5 
00820806: Start on level 6 
00820807: Start on level 7 
00820808: Start on level 8 
00820809: Start on level 9 
0082080A: Start on level 10 
0082080B: Start on level 11 
0082080C: Start on level 12 
0082080D: Start on level 13
00821001: Start with 1 continue - Easy/Normal only 
00821002: Start with 2 continues - Easy/Normal only 
00821005: Start with 5 continues - Easy/Normal only 
0082100A: Start with 10 continues - Easy/Normal only
00821019: Start with 25 continues - Easy/Normal only 
00821032: Start with 50 continues - Easy/Normal only 
00821063: Start with 99 continues - Easy/Normal only 
00826100: Start with 1 life - Normal/Hard only 
00826101: Start with 2 lives - Normal/Hard only 
00826104: Start with 5 lives - Normal/Hard only 
00826109: Start with 10 lives - Normal/Hard only 
00826118: Start with 25 lives - Normal/Hard only 
00826131: Start with 50 lives - Normal/Hard only 
00826162: Start with 99 lives - Normal/Hard only 
008482AD: Infinite continues
00B2F000: Start with no 'smart lines'
00B2F001: Start with 1 'Smart Line' 
00B2F002: Start with 2 'smart lines' 
00B2F004: Start with 4 'smart lines' - only 3 shown at once 
00B2F005: Start with 5 'smart lines' - only 3 shown at once 
00B2F00A: Start with 10 'smart lines' - only 3 shown at once 
00B2F019: Start with 25 'smart lines' - only 3 shown at once 
00B2F032: Start with 50 'smart lines' - only 3 shown at once 
00B2F063: Start with 99 'smart lines' - only 3 shown at once 
00B3D52C: Never change weapon type (use with Code 19 or 20 for blue or yellow, or by itself for red)
00D700AD: Infinite lives 
00D7B080: Level timer doesn't count down (infinite time) 
00D880AD: Invincibility (falling in a hole still kills you) 
00D88DAD: Infinite 'smart lines' 
00D909AD: Infinite wheel time 
7E04FFB0: Infinite lives 
7E04FFD0: Invincibility
00B2E004+00B2EC9C: All weapons maximum
00B2E101: Start with blue weapon
00B2E102: Start with yellow weapon
00B2E104+00B2EC9C: Start with all weapons at maximum power (4 power-ups)
00D6D980+00D6DA16: Don't decrease weapon power after dying
*

*
Super Valis IV
008F1ABD: Selecting an item does not remove it from the menu of available items
008F8F00: Infinite usage for all special attacks 
00B12518: Heart worth more 
00B12528: Heart worth much more
00B144AD: Heart worth nothing 
00C5C3AD: Protection from most enemy attacks 
00DFA042: Allows you to select easy mode on the options screen
008EDEA9+008EDF01: Item is always three-way beam
008EDEA9+008EDF02: Item is always bomber
008EDEA9+008EDF03: Item is always search
008EDEA9+008EDF04: Item is always homing
008EDEA9+008EDF05: Item is always heart
008EDEA9+008EDF06: Item is always armor
*

*
Taz-Mania
96BB5984: Advance to next level after getting 1 kiwi
96BB59F9: Each kiwi worth 7 
96BB59FB: Each kiwi worth 5 
96BB59FC: Each kiwi worth 4 
96BB59FE: Each kiwi worth 2 
99802A01: You have 1 minute to complete act 1, level 1 
99802A05: You have 5 minutes to complete act 1, level 1 
99DFDC07: Start with 1/4 normal health 
99DFDC0F: Start with 1/2 normal health 
99DFDC15: Start with 3/4 normal health 
99E072A5: Infinite health
99E11E01: Start with 1 continue instead of 3
99E11E05: Start with 5 continues
99E11E07: Start with 7 continues
99E11E09: Start with 9 continues
99E11E32: Start with 50 continues 
99E11E63: Start with 99 continues
99E1B8AD: Infinite continues 
99E24500: Red bird worth 0 seconds instead of 10 
99E24502: Red bird worth 20 seconds 
99E24503: Red bird worth 30 seconds 
99E24504: Red bird worth 40 seconds 
99E24505: Red bird worth 50 seconds 
99E27C04: Faster timer 
99E29200: Infinite time
99E1882C+99E18930: Start on act 1 bonus level
99E11E01+99E1882C+99E18930: Start on act 1, level 2
99E11E02+99E1882C+99E18930: Start on act 1, level 3
99E11E04+99E1882C+99E18930: Start on act 2, level 1
99E11E00+99E1882C+99E18930: Start on act 2, level 2
99E11E06+99E1882C+99E18930: Start on act 2, level 3
99E11E07+99E1882C+99E18930: Start on act 3 bonus level
99E11E08+99E1882C+99E18930: Start on act 3, level 1
99E11E09+99E1882C+99E18930: Start on act 3, level 2
99E11E0A+99E1882C+99E18930: Start on act 3, level 3
99E11E0B+99E1882C+99E18930: Start on act 3 bonus level
99E11E0C+99E1882C+99E18930: Start on act 4, level 1
99E11E0D+99E1882C+99E18930: Start on act 4, level 2
99E11E0E+99E1882C+99E18930: Start on act 4, level 3
99E11E0F+99E1882C+99E18930: Start on act 4 bonus level
99E11E10+99E1882C+99E18930: Start on act 5, level 1
99E11E11+99E1882C+99E18930: Start on act 5, level 2
99E11E12+99E1882C+99E18930: Start on act 5, level 3
*

*
Tecmo Super Bowl
8287EF00: Player 1 field goals worth 0 points 
8287EF01: Player 1 field goals worth 1 points 
8287EF05: Player 1 field goals worth 5 points 
8287EF09: Player 1 field goals worth 9 points 
82893C00: Player 2 safeties worth 0 points 
82893C01: Player 2 safeties worth 1 points 
82893C05: Player 2 safeties worth 5 points 
82893C09: Player 2 safeties worth 9 points 
82898B00: Player 1 touchdowns worth 0 points 
82898B03: Player 1 touchdowns worth 3 points 
82898B05: Player 1 touchdowns worth 5 points 
82898B08: Player 1 touchdowns worth 8 points 
828B6800: Player 1 extra points worth 0 points 
828B6803: Player 1 extra points worth 3 points 
828B6805: Player 1 extra points worth 5 points 
828B6809: Player 1 extra points worth 9 points 
82940000: Player 2 field goals worth 0 points 
82940001: Player 2 field goals worth 1 points 
82940005: Player 2 field goals worth 5 points 
82940009: Player 2 field goals worth 9 points 
82954F00: Player 1 safeties worth 0 points 
82954F01: Player 1 safeties worth 1 points 
82954F05: Player 1 safeties worth 5 points 
82954F09: Player 1 safeties worth 9 points
82977B00: Player 2 extra points worth 0 points 
82977B03: Player 2 extra points worth 3 points 
82977B05: Player 2 extra points worth 5 points 
82977B09: Player 2 extra points worth 9 points 
8299C8A5: Always 1st down
8299CD01: 1 play to get a 1st down 
8299CD02: 2 plays to get a 1st down 
8299CD03: 3 plays to get a 1st down 
8299CD05: 5 plays to get a 1st down 
8299CD07: 7 plays to get a 1st down 
84C17700: Both players get 0 timeouts for the first half 
84C17702: Both players get 2 timeouts for the first half 
84C17707: Both players get 7 timeouts for the first half 
84C17709: Both players get 9 timeouts for the first half 
84C17864: Player 1 gets 0 timeouts for the first half 
84C17A64: Player 2 gets 0 timeouts for the first half 
84C1C800: Both players get 0 timeouts for the second half 
84C1C802: Both players get 2 timeouts for the second half 
84C1C807: Both players get 7 timeouts for the second half 
84C1C809: Both players get 9 timeouts for the second half 
84C1C964: Player 1 gets 0 timeouts for the second half 
84C1C9A5: Player 1's timeouts are not reset at half- time 
84C1CB64: Player 2 gets 0 timeouts for the second half 
84C1CBA5: Player 2's timeouts are not reset at half- time
82959E00+82AFFB00: Player 2 touchdowns worth 0 points
82959E03+82AFFB03: Player 2 touchdowns worth 3 points
82959E05+82AFFB05: Player 2 touchdowns worth 5 points
82959E09+82AFFB09: Player 2 touchdowns worth 9 points
*

*
Teenage Mutant Ninja Turtles IV: Turtles in Time
7E1AA00X: Player 1
7E1AE00X: Player 2
7E044A50: Player 1
7E04BA50: Player 2
7E00820X: This parameter allows you to start from any level. Use 0 in place of X for level 1, 1 for level 2 etc.
*

*
Terminator
06B91BAD: Infinite energy - not on car stages 
06B9611F: Shorter invulnerability after being hit 
06B961FF: Longer invulnerability after being hit 
06C15103: Get rapid fire on dying 
06C1552C: Don't lose missiles on dying 
06C1582C: Don't lose grenades on dying 
06C1E52C: Infinite grenades 
06CB9C02: 2 grenades on pick-up 
06CB9C0A: 10 grenades on pick-up 
06CD71AD: Infinite missiles 
80823703: Start with rapid fire
80B18CAD: Infinite lives - not on car stages 
80C6DB01: Start with 1 life 
80C6DB09: Start with 9 lives
*

*
Timeslip
00829DFF: Start with 16 lives 
0082A507: Start with 3 energy-1st life 
0082A50F: Start with 4 energy-1st life 
00DDF607: Start with 3 energy-after 1st life 
00DDF60F: Start with 4 energy-after 1st life 
00DDFBAD: Infinite lives
019230AD: Infinite energy 
01923A10: Barely flash at all 
01923A80: Flash 2x longer when hit 
01A4DEEA: Invincibility
00DE2AA0+00DE2FA0: Keep gun power-ups after dying
0189A7AD+0189AFAD+018A14AD+018B10AD: Fewer enemies
*

*
Tiny Toon Adventures Buster Busts Loose
00D03FA5: Dash meter doesn't goes down 
0FF05AEA: Infinite health 
80851801: Start with 1 life 
80851805: Start with 5 lives 
80851810: Start with 10 lives 
80851825: Start with 25 lives 
80851850: Start with 50 lives 
80851899: Start with 99 lives 
80869702: 1-up gives 2 free guys - not on mystery weight challenge level, or if you get 1-up by collecting stars 
80A40701: Start with 1 heart on Children or Normal difficulty levels
80A40704: Start with 4 hearts on Children or Normal difficulty levels, 2 on Challenge 
80A40705: Start with 5 hearts on Children or Normal difficulty levels, 3 on Challenge 
80A5F5A5: Choose bonus level after completing a level 
80A64701: Continue with 1 life 
80A64705: Continue with 5 lives 
80A64710: Continue with 10 lives 
80A64725: Continue with 25 lives 
80A64750: Continue with 50 lives 
80A64799: Continue with 99 lives 
80AF4500: Infinite lives - football level
80D03FA5: Dash meter doesn't go down 
80EF2C00: Infinite lives - except football level 
81800C00: Start with no continues on normal level -  handicap 
81800C07: Start with 7 continues on normal level 
81800C09: Start with 9 continues on normal level 
81800D00: Start with no continues on challenge level 
81800D05: Start with 5 continues on challenge level 
81800D07: Start with 7 continues on challenge level 
81800D09: Start with 9 continues on challenge level 
81BA2B06: 5 heart maximum on challenge level 
83812B01: Gold Gogo Dodo Trophy lasts 1/2 as long 
83812B04: Gold Gogo Dodo Trophy lasts 2x as long 
8FEEFA02: Small star worth 2 stars 
8FEEFA05: Small star worth 5 stars 
8FEEFA10: Small star worth 10 stars 
8FF05AEA: Infinite health (when hit, a fake empty heart appears) 
91EA8134: Passwords work on any difficulty level (not just Children level)
*

*
Teenage Mutant Ninja Turtles Tournament Fighter
80C887BD: automatic and infinite continues
81926600: Start with no continues (leave menu option on 3) 
81926602: Start with 1 continue 
81926604: Start with 3 continues 
81926606: Start with 5 continues 
81926608: Start with 7 continues 
81ADC100: Chrome Dome is Leo - change second letter to make Chrome Dome other char.. 
81ADC300: Shredder is Leo - change second letter to make Shredder other char.. 
81ADC500: Rat King is Leo - change second letter to make Rat King other char.. Must do Boss code first: On title screen, with Controller 2, press X, Up, Y, Left, B, Down, A, Right, X, Up. 
81ADC700: Karai is Leo - change second letter to make Karai other char.. Must do Boss code first: on title screen, with controller 2, press X, Up, Y, Left, B, Down, A, Right, X, Up. 
81ADC90A: Leonardo is replaced by Rat King
81ADC90B: Leonardo is replaced by Karai
81ADCB0A: Raphael is replaced by Rat King 
81ADCB0B: Raphael is replaced by Karai 
81ADCD0A: Donatello is replaced by Rat King 
81ADCD0B: Donatello is replaced by Karai 
81ADCF0B: Mike is Karai; change first two letters of code to be different char.
81B08510: Matches are 10 seconds long 
81B08515: Matches are 15 seconds long 
81B08520: Matches are 20 seconds long 
81B08575: Matches are 75 seconds long
83A8CB01: Ultimate attack can be done any time the bar isn't empty 
83A8CB14: Ultimate attack can be done with about 1/4 energy 
83A8CB28: Ultimate attack can be done with about 1/2 energy 
83A8CB3C: Ultimate attack can be done with about 3/4 energy 
83A8EA14: After doing an ultimate attack, energy bar goes to about 1/4 
83A8EA28: After doing an ultimate attack, energy bar goes to about 1/2 
83A8EA3C: After doing an ultimate attack, energy bar goes to about 3/4
83A96100: Energy bar doesn't go down over time 
83A96102: Energy bar goes down twice as fast 
85FF5318: Both players start with 1/4 health 
85FF5330: Both players start with 1/2 health 
85FF5348: Both players start with 3/4 health
*

*
Top Gear
00BA22EA: Infintie nitro boosts - player 1 
00BA47AD: Nitro last the whole race for player one 
00BA8BEA: Infinite nitro boosts - player 2 
05D67BAD: Infinite fuel - player 1 
05DEE1AD: Infinite fuel - player 2 
0F933780: Race in any country
*

*
Top Gear 2
14A090AD: Infinite intros - P2 
1C8030AD: Infinite nitros for player 1
20D0C00A: Start with 10 Nitros 
54A090AD: Infinite Nitros for player 2 
5CA17F01: 4th Engine Costs 1K instead of 80K 
6CE14F32: 1st place gives $50 instead of $10K 
7CA12F49: Everything is free
9FAC2749: Everything is Free
1FABE27D+1FAC2749: Everything is free
9FABE27D+9FAC2749: Everything is free (must have enough cash)
*

*
Total Carnage
8098AC01: Join in with 2 lives and 3 time bombs 
83A50001: Start with 1 time bomb 
809AEE00: Shields don't last as long 
809AEE08: Shields last longer 
83A4E801: Start with 2 lives 
83A4E809: Start with 10 lives 
83A50009: Start with 9 time bombs 
8BD75524: Infinite time bombs 
8BDC3980: Immune to damage from enemy 
8BE040A5: Weapons don't run out until you die or change weapons
8BEBD9A5: Infinite lives
8098AC09+80997024: Join in with 10 lives and 9 time bombs 
*

*
Toy's: Let the Toy War's Begin!
82DB0F01: Start with 1 life 
82DB0F09: Start with 9 lives 
888E540A: Fewer toys gained from carousel 
888E5435: More toys gained from carousel 
888E546F: Lots more toys gained from carousel
88B8730A: Fewer toys gained from floor boxes 
8E8760AD: Infinite lives
8E9B85AD+8ECB26AD: Protection against most hazards
809479FF+8898736F: More toys gained from floor boxes
809479FF+88B87335: Lots more toys gained from floor boxes
*

*
Tuff E Nuff
80848A04: Play stage 2 in story 
80848A06: Play stage 3 in story 
80848A08: Play stage 4 in story 
80848A0A: Play stage 5 in story 
80848A0C: Play stage 6 in story 
80848A0E: Play stage 7 in story 
80848A10: Play stage 8 in story 
80848A12: Play stage 9 in story 
80848A14: Play final stage in story
80897820: Each round is 20 seconds 
80897840: Each round is 40 seconds 
80897860: Each round is 60 seconds 
80897880: Each round is 80 seconds 
81A5F416: Start with 1/4 health - player 1 only 
81A5F42C: Start with 1/2 health - player 1 only 
81A5F442: Start with 3/4 health - player 1 only
81CAEFFF: Allows you to select any char. in a vs. computer game. 
81CEF300: Allows you to select same player vs. same player in a 1-player vs. 2-player game (must select 2nd player using right button, not left) 
A7D8F018: Syoh and Zazi's High Fist Thrust does more damage 
A7DB2424: Syoh and Zazi's Sliding Heel Kick does more damage 
A7DD1000: Syoh and Zazi's Big Head Thrust Punch does no damage
A7DD1024: Syoh and Zazi's Big Head Thrust Punch does more damage - from close up only 
A7DDF72A: Syoh and Zazi's Palm Hit Drop does more damage 
A7DE4A24: Syoh and Zazi's Flying Side Kick does more damage - from close up only 
A7E14524: Syoh and Zazi's Ball of Energy does more damage 
A7E30824: Zazi's Blue Thunder Punch and Syoh's Dragon Blade does more damage 
A8DEE918: Kotono's Sweeping Knee Kick does more damage 
A8DF2B18: Kotono's Flying Side Kick does more damage 
A8DFD11E: Kotono's Straight Line Slash does more damage 
A8E5FB1E: Kotono's Drawn Sword Mist Slash does more damage 
A8E79024: Kotono's Special Kick does more damage 
A8EB511E: Kotono's Flying Swallow Double Drop does more damage 
A8EBD41E: Kotono's Flying Swallow Point Break does more damage 
A8EBE518: Kotono's Double Edge does more damage 
A9E26524: Vortz's Big Double Sledge Hammer does more damage 
A9E2972A: Vortz's Diving Elbow does more damage 
A9E30B1E: Vortz's Diving Knee Pad does more damage 
A9E3AF2A: Vortz's Low Aerial Drop Kick does more damage 
A9E44418: Vortz's Low Kick does more damage 
A9E4962A: Vortz's Middle Kick does more damage 
A9E54E2A: Vortz's Lightning Tackle does more damage
*

*
Ultimate Mortal Kombat 3
83E635FF: Blank Versus Screen 
849566AD: Scrambled Backgrounds 
849584AD: Black Background (Wait for the title Screen to appear, because the Legal/Williams/There In No Knowledge Without Power screens are all black 
8599F700: Can do Fatalities in any round
8599FB99: First Round/1 Button Fatalities! 
*

*
Ultraman: Towards the Future
7E039360: Gives player unlimited energy while Action Replay is active.
7E021880: Gives player unlimited time.
*

*
Uniracers
81C726EA: No timer in almost every race 
828ECFFF: CPU uniracer just braking from starting to finish on the starting line. 
829620EB: 1 z-flip = 1 z-flip city 
829B50A1: Double or treble rolls or flips for just do them once. 
82DC0102: Game is at slow speed 
*

*
UN Squadron
7E00D901: This parameter will give player 1 loads of money.
7E00DD31: This parameter will give you unlimited conventional bombs (when selected).
7E00DD02: This parameter will give unlimited Mega Crush weapons.
7E00DD14: This parameter will give unlimited Thunder Laser. All the other weapons can be found using Technique One if you need them!
00B9FCC5: Infinite money 
00D5A1C0: Infinite continues 
04E7BFDD: Infinite shots for all weapons
00D4E0C5+00D4E2C5: Infinite lives
*

*
Vegas Stakes
00BF6801: Player 1 starts with $488 
00BF6808: Player 1 starts with $2280 
00BF6826: Player 1 starts with $9960 
00BF6D02: Player 1 starts with $132,072 
00BF9501: Player 2 starts with $488 
00BF9508: Player 2 starts with $2280 
00BF9526: Player 2 starts with $9960 
00BF9A02: Player 2 starts with $132,072 
00BFC201: Player 3 starts with $488 
00BFC208: Player 3 starts with $2280 
00BFC226: Player 3 starts with $9960 
00BFC702: Player 3 starts with $132,072 
00BFEF01: Player 4 starts with $488 
00BFEF08: Player 4 starts with $2280 
00BFEF26: Player 4 starts with $9960 
00BFF402: Player 4 starts with $132,072
00C2B900: You only need $38,527 to win the game instead of $10 million 
00C2B94C: You only need $5,019,263 to win the game 
00C34B00: You only need $34,464 to get highroller status 
0EB93B00: Player wins pushes in blackjack 
0EB93B01: Dealer wins pushes in blackjack
00BF67A0+00BF6886+00BF6D01: This _should_ start Player 1, (or the only player in a 1 player game) with $100,000 rather than $1,000.
*

*
Wayne's World
00B91DAD: Infinite lives 
00B93E01: Start with 1 Worthiness point 
00B93E03: Start with 3 Worthiness points 
00B93E07: Start with 7 Worthiness points 
00B93E09: Start with 9 Worthiness points 
00CBCE01: Start with 1 life 
00CBCE03: Start with 3 lives 
00CBCE07: Start with 7 lives 
00CBCE09: Start with 9 lives 
068552AD: Infinite Schwings if you have at least 1 
06989A00: Amp power-up worth nothing on pick-up 
06989A02: Amp power-up gives you Mega-Amp-type chords 
06989A03: Amp power-up gives you Chorus-type chords 
06989A04: Amp power-up gives you Distortion-type chords 
06989A05: Amp power-up gives you Homer-type chords 
06990000: Distortion power-up worth nothing on pick-up 
06990001: Distortion power-up gives you Amp-type chords 
06990002: Distortion power-up gives you Mega-Amp- type chords 
06990003: Distortion power-up gives you Chorus-type- chords 
06990005: Distortion power-up gives you Homer-type- chords 
06994AAD: Schwing item worth nothing on pick-up 
06997AAD: Worthiness item worth nothing on pick-up 
06999DAD: Heart item worth nothing
069C9B80: Invincibility (Wayne doesn't blink) 
069CAFAD: Infinite Worthiness 
069CE510: Invincibility does not last as long after getting hit 
069CE5FF: Invincibility lasts longer after getting hit 
069D94BD: Invincibility lasts forever after getting hit (Wayne blinks)
*

*
Were Back!: A Dinosaurs Story
7E17310X: This parameter will give player 1 X amount of lives each time the Action Replay is enabled. Leave the switch enabled for unlimited lives.
7E16ED05: This parameter tops the dinosaur up to full energy each time the Action Replay switch is enabled (up).
7E176305: This parameter tops the human player up to full energy each time the Action Replay is enabled (up). For proper invulnerability you should enter both the above parameters.
7E0DF063: This parameter will set the time to 63 seconds while the Action Replay is enabled.
7E1F8C00: This parameter will give a player 00 eggs each time the Action Replay is enabled (try it with 49 instead of 00).
99B29301: 1 life 
99B29306: 6 lives 
99B29309: 9 lives
9A847AAD: Infinite lives 
9A890309: Less grain to get for stomp 
9A890903: Less grain to get for tail swipe 
9A96DCAD: Infinite energy 
9A9A681F: Super jump 
9A9A682F: Mega jump 
9AA761AD: Infinite elsa when picked up 
9AA964AD: Infinite woog when picked up 
9AAC73AD: Infinite dweebs when picked up 
9AAE88AD: Infinite vorb when picked up 
99B29902+9A888602: Start with less energy
99B17FA9+99B18002+99B18100: Start on 'Manhattan - zone 2'
99B17FA9+99B18003+99B18100: Start on 'the subway'
99B17FA9+99B18004+99B18100: Start on 'crazy crane'
99B17FA9+99B18006+99B18100: Start on 'construction in the city'
99B17FA9+99B18007+99B18100: Start on 'thanksgiving - zone 1'
99B17FA9+99B18008+99B18100: Start on 'thanksgiving - zone 2'
99B17FA9+99B18009+99B18100: Start on 'balloon blow-out'
99B17FA9+99B1800B+99B18100: Start on 'central park - zone 1'
99B17FA9+99B1800C+99B18100: Start on 'central park - zone 2'
99B17FA9+99B1800D+99B18100: Start on 'the zoo'
99B17FA9+99B1800E+99B18100: Start on 'prehistoric panic'
99B17FA9+99B18010+99B18100: Start on 'outside the circus'
99B17FA9+99B18011+99B18100: Start on 'circus - zone 1'
99B17FA9+99B18012+99B18100: Start on 'circus - zone 2'
99B17FA9+99B18013+99B18100: Start on 'jack in the box'
99B17FA9+99B18015+99B18100: Start on 'empire state building'
99B17FA9+99B18016+99B18100: Start on 'spaceship - zone 1'
99B17FA9+99B18017+99B18100: Start on 'spaceship - zone 2'
*

*
Wing Commander
7E15A964: Infinite energy for guns 
8B9BAD3C: Increase front shield on Hornet 
8B9BAEFF: Mega front shields on Hornet 
8B9BB163: Increase front shield on Scimitar 
8B9BB255: Mega front shields on Scimitar 
8B9C213C: Increase rear shield on Hornet 
8B9C22FF: Mega rear shields on Hornet 
8B9C2563: Increase rear shield on Scimitar 
8B9C2655: Mega rear shields on Scimitar
8B9C9540: Increase front armor on Hornet 
8B9C9963: Increase front armor on Scimitar 
8B9D0940: Increase rear armor on Hornet 
8B9D0D63: Increase rear armor on Scimitar 
8B9D7D40: Increase right side armor on Hornet 
8B9D8163: Increase right side armor on Scimitar 
8B9DF140: Increase left side armor on Hornet 
8B9DF563: Increase left side armor on Scimitar
*

*
World Heroes
7E08C308: Control Geegus 
7E0BC308: Control Geegus (boss) 
C0AA5C01: Player 1 starts with very little energy 
C0AA5C30: Player 1 starts with 1/2 energy 
C0AA5C7E: Player 1 starts with more energy 
C0AAC601: Player 2/CPU starts with very little energy 
C0AAC630: Player 2/CPU starts with half energy 
C0AAC67E: Player 2/CPU starts with more energy 
C0BA8B39: Player 1 always wins 
C0C63BA0: Slow timer down by half 
C0C6B724: Infinite energy - player 1
C0CA5502: Player 1 wins a draw 
C0CA5507: Player 2 wins a draw
C0C89F00+C0C8A219: 3 hits to win round for either player
C0C89F00+C0C8A231: 2 hits to win round for either player
C0C89F00+C0C8A261: 1 hit to win (sudden death) -  either player
*

*
WWF Raw
ACF10803: Start with half energy 
AFEB63AD: Nobody gets hurt
AFFAE1AD: No out of ring timer 
*

*
WWF Wrestlemania: The Arcade
7EO6EC30: Unlimited energy.
*

*
WWF Super WrestleMania
009C6500: Punches and kicks (except flying drop kick) do no damage 
009C6503: Punches and kicks (except flying drop kick) do more damage 
009C6506: Punches and kicks (except flying drop kick) do a lot more damage 
009D4700: Stomps do no damage 
009D4703: Stomps do more damage 
009D4706: Stomps do a lot more damage
009D9900: Headbutts do no damage 
009D9906: Headbutts do more damage 
009D9909: Headbutts do a lot more damage 
00A2840C: Both players start with 1/4 energy 
00A28418: Both players start with 1/2 energy 
00A28424: Both players start with 3/4 energy 
05F8F500: Elbow drops do no damage 
05F8F505: Elbow drops do more damage 
05F8F508: Elbow drops do a lot more damage 
05F8F700: Flying elbow drops do no damage 
05F8F707: Flying elbow drops do more damage 
05F8F70A: Flying elbow drops do a lot more damage
*

*
Xardion
7E0D2E04: Gives char. level 12 shortly after activating the Action Replay
04D9762C: Immune to collisions 
04E2602C: Immune to bullets 
08F1DE00: Start char. at level 12
*

*
Yoshi's Cookie
0AA18B62: All 99 Action rounds available without the secret code 
0AB30302: Immediately complete current Action level whenever effects switch is turned on (keep switch off to play) 
0AB41780: In Action mode, passing a level advances to the next stage
0ABB8D01: In VS mode, only 1 win is required instead of 3 - player 2 always wins the set (2-player only) 
0ACC44AD: In VS mode, the fuses don't count down 
0AEEAF00: In Puzzle mode, passing a level advances to the next stage 
0AF6CDAD: Unlimited moves in puzzle mode (turn effects switch off to use up moves if the level becomes impossible)
02B37E08+02B38600: In VS mode, play against tougher opponents without the secret code
*

*
Yoshi's Island
00E310AD: Star timer does not decrease when hit 
01DB8760: Power-ups do not get used up 
04F6F9AD: Infinite lives 
108152A9: All levels are completed with 100% 
108153E4: All levels are completed with 100%
7E037999: Infinite Lives                  
7E03B420: 20 Red Coins               
7E03B805: 5 Flowers                  
7E03B6CD: 30 Stars                   
7E05C002: Do not carry eggs + keys
*

*
Yoshi's Safari
80D3BEAD: Infinite lives
83B711AD: Don't lose coins when you miss a jump
83FC5CAD: Infinite time 
83FD1209: 1-up with every coin after you get 10
83FD121E: 1-up with every coin after you get 30 
83FD1262: 1-up with every coin after you get 99 
8D813100: Start with 1 life 
8D813104: Start with 5 lives 
8D813109: Start with 10 lives 
8FA45601: 1 minute for stage 1 instead of 4 
8FA45609: 9 minutes for stage 1 
8FA45801: 1 minute for stage 2 instead of 4 
8FA45809: 9 minutes for stage 2 
83BCE7AD+90D16AAD: Almost infinite health
81819100+90D58B00: infinite power
81819105+90D58B05: Lose power more slowly
81819201+90D58C01: Lose power more quickly
8181A920+90D59D20: Gain power more slowly
8181AA01+90D59E01: Gain power more quickly
*

*
Ys 3: Wanderers from Ys
1794E1AD: Invincibility
17BDDBC8: Start with 200 hit points 
17BDF2FF: Start with 65,512 gold
00F49A80+00F49B0A: Items are free if you have enough money
179799A9+17979A35: Gain experience much quicker
*

*
Zombies Ate My Neighbors
7E1CB8A0: You don't die 
8085E801: Only 1 victim to rescue per level 
8085F102: Start on level 2 
8085F103: Start on level 3 
8085F104: Start on level 4 
8085F105: Start on level 5 
8085F106: Start on level 6 
8085F107: Start on level 7 
8085F108: Start on level 8 
8085F109: Start on level 9 
8085F10A: Start on level 10 
8085F10B: Start on level 11 
8085F10C: Start on level 12 
8085F10D: Start on level 13 
8085F10E: Start on level 14 
8085F10F: Start on level 15 
8085F110: Start on level 16 
8085F111: Start on level 17 
8085F112: Start on level 18 
8085F113: Start on level 19 
8085F114: Start on level 20 
8085F115: Start on level 21 
8085F116: Start on level 22 
8085F117: Start on level 23 
8085F118: Start on level 24 
8085F119: Start on level 25 
8085F11A: Start on level 26 
8085F11B: Start on level 27 
8085F11C: Start on level 28 
8085F11D: Start on level 29 
8085F11E: Start on level 30 
8085F11F: Start on level 31 
8085F120: Start on level 32 
8085F121: Start on level 33 
8085F122: Start on level 34 
8085F123: Start on level 35 
8085F124: Start on level 36 
8085F125: Start on level 37 
8085F126: Start on level 38 
8085F127: Start on level 39 
8085F128: Start on level 40 
8085F129: Start on level 41 
8085F12A: Start on level 42 
8085F12B: Start on level 43 
8085F12C: Start on level 44 
8085F12D: Start on level 45 
8085F12E: Start on level 46 
8085F12F: Start on level 47 
8085F130: Start on level 48 
8085F131: Start on credit level
8085F132: Start on bonus level Son of Dr. Tongue
8085F133: Start on bonus level Day  of the Tentacle
8085F134: Start on bonus level Someplace Very Warm
8085F135: Start on bonus level Curse of the Pharaohs
8085F136: Start on bonus level Mushroom Men
8085F137: Start on bonus level Cheerleaders vs the Monsters
80887A05: Start with 1/2 health 
80888000: Start with 1 life 
80888006: Start with 7 lives 
80888009: Start with 10 lives 
80889200: Start with 100 shots in squirt gun 
80889300: Start with 50 shots in squirt gun 
80889305: Start with 550 shots in squirt gun 
80889309: Start with 950 shots in squirt gun
80889509: Start with 9 first aid kits instead of 1
80889DCE: Start with fire extinguishers 
80889DD0: Start with martian bubble guns 
80889DD2: Start with weed-eaters
80889DD4: Start with ancient artifacts 
80889DD6: Start with bazookas 
80889DD8: Start with soda pop cans Instead of squirt guns 
80889DDA: Start with tomatoes 
80889DDC: Start with ice pops 
80889DDE: Start with 'peppers' 
80889DE0: Start with plates 
80889DE2: Start with silverware 
80889DE4: Start with footballs 
8088A00E: Start with speed shoes instead if a first aid kit
8088A010: Start with a monster potion 
8088A012: Start with a ghost potion 
8088A014: Start with a random potion 
8088A01C: Start with a pandora's box 
8088A01E: Start with a skeleton key 
8088A020: Start with a decoy 
80C86B9C: Can advance to next level after getting 1 victim 
80CA090A: Item's appear and disappear and then reappear in a different spot
80CAF9A5: Max out on objects by standing on them 
80CEC5BD: Infinite lives
80D041EA: Infinite health
80D96005: Continue with 1/2 health 
80E91000: Infinite keys once you have at least one 
80EB5800: Infinite special items - except keys and random potions 
80ED4700: Infinite weapons 
80F8AD09: Package of 99 squirt gun shots worth 999 
80F8B799: Package of 5 bazookas worth 999 
80F8B899: Package of 20 Soda pop cans worth 99 
80F8BA99: Package of 20 tomatoes worth 99 
80F90709: Each key worth 9 on pick up 
80F91509: Each first aid kit worth 9 on pick up
*
-EOF
