Space Spartans
Platform: Intellivision
Region: USA
Media: Cartridge
Controller: INTV
Genre: Flight Simulator 
Gametype: Licensed
Release Year: 1982
Developer: Mattel Electronics
Publisher: Mattel Electronics
Players: 1
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Like the ancient Spartans that fought (and won) the Persian army in the battle of the Thermopylae, you are the last stand before the alien invasion. 

The game has two screens. When it begins, a female voice welcomes you as the commander of the star ship. You have three star bases to defend while alien ships surround you. Then you choose a space sector where you enter in to the battle section. 

Your ship has 5 systems (Battle Computer, Impulse Drive, Hyper Drive, Tracking Computer and Shields): if your  ship is hit you can repair the damage at a star base. Repairs during battles are allowed, but they are slower, use ship's energy and can't repair destroyed ship systems. The game ends when you run out of energy and/or your ship is destroyed. The ship is destroyed when all the systems are destroyed, or if Hyper Drive blows the ship up (50% chance of this occurring if you use Hyper Drive when destroyed).


DEVELOPMENT HISTORY:

Space Spartans, the first Intellivoice game, was begun in mid-1981 by Brian Dougherty, who only worked on it a short time before leaving to join the startup company Imagic. Mike Minkoff took over the project and developed it further. When Mike was promoted to manager, he passed it off to the team of Bill Fisher and Steve Roney, who really defined the game and made it more than just Space Battle with voice.

At the time the game was in development, all Intellivision cartridges were 4K in size. To accommodate the voice data, Space Spartans was the first to be given a seemingly generous 8K. This turned out to be woefully inadequate; dialogue had to be cut to a minimum, and the sampling rate was dropped to the point where it's difficult to distinguish the male voices from each other. Luckily, dropping these to a very mechanical sound added to the sci-fi feel of the game. Only the female computer voice was kept at a higher rate, since it adds a strong note of personality. (Check out a sample of her voice below.) All the voice games that followed were allocated 12 or 16K; even the foreign versions of Space Spartans (Gli Spartani Dello Spazio, Les Spartiates De L'Espace and Spartaner Aus Dem All) were given 12K each.

Most of the sound effects were written by Bill Fisher, but Bill Goodrich contributed the explosions; this was fortunate, since it helped find a bug in Intellivision II. While playing Space Spartans on an Intellivision II, Bill Goodrich was distressed to discover his explosions sounded "thin." Comparing other released cartridges, he discovered similar loss of sound quality in the bubbles in Shark! Shark! It was too late to fix the bug in Intellivision II, so subsequent games were tested and reprogrammed to get around any sound problems.


BUG:

The level counter is not checked properly -- it allows you to reach one higher level than it's supposed to. On that "level," you can reposition the alien bases as if they were your own.

 
http://www.mobygames.com/game/intellivision/space-spartans
http://www.intellivisiongames.com/bluesky/games/credits/voice.html#space_spartans