Commando
Platform: Intellivision
Region: USA
Media: Cartridge
Controller: INTV
Genre: Arcade > Action 
Gametype: Licensed
Release Year: 1987
Developer: Capcom Co., Ltd.
Publisher: INTV
Players: 1 or 2 CO-OP
_________________________
Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill form distance and thus avoid some enemy shots.


DEVELOPMENT HISTORY:

Producer Dave Warhol hired former Mattel Electronics programmer John Tomlinson (Mission X) to do the conversion of Commando to the Intellivision. John did some brilliant programming (the bullets are not moving objects, they are animated on the fly in the background), but he wasn't big on discipline. As the deadline loomed with the game far behind schedule, Dave had to take drastic measures.

We'd like to avoid the word "kidnapping" since it implies a capital crime, but Dave did drive to John's apartment, grab him, and drive him back to Dave's home office where John remained, living and working, until Commando was finished.


EASTER EGG:

Press 0 (zero) while title screen is displayed to view credits.

Secret screen:

Press 23 (two and three simultaneously) on the left hand controller, 26 on the right and press reset?
 
http://www.mobygames.com/game/intellivision/commando
http://www.intellivisiongames.com/bluesky/games/credits/intv3.html#commando