#include "toaplan.h"
// Dogyuun

static unsigned char DrvButton[8] = {0, 0, 0, 0, 0, 0, 0, 0};
static unsigned char DrvJoy1[8] = {0, 0, 0, 0, 0, 0, 0, 0};
static unsigned char DrvJoy2[8] = {0, 0, 0, 0, 0, 0, 0, 0};
static unsigned char DrvInput[6] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00};

static unsigned char DrvReset = 0;
static unsigned char bDrawScreen;
static bool bVBlank;

// Rom information
static struct BurnRomInfo dogyuunRomDesc[] = {
	{"tp022_01.r16", 0x080000, 0x72F18907, 0x10}, //  0 CPU #0 code

	{"tp022_3.w92", 0x100000, 0x191B595F,    1}, //  1 GP9001 #1 Tile data
	{"tp022_4.w93", 0x100000, 0xD58D29CA,    1}, //  2

	{"tp022_5.w16", 0x200000, 0xD4C1DB45,    1}, //  3 GP9001 #2 Tile data
	{"tp022_6.w17", 0x200000, 0xD48DC74F,    1}, //  4

//	{"tp022.mcu",	0x010000, 0x00000000, 0x10}, //  5 Sound CPU

	{"tp022_2.w30",	0x040000, 0x043271B3,    2}, //  6 ADPCM data
};

STD_ROM_PICK(dogyuun);
STD_ROM_FN(dogyuun);

static struct BurnInputInfo dogyuunInputList[] = {
	{"P1 Coin",		0, DrvButton + 3,	"p1 coin"},
	{"P1 Start",	0, DrvButton + 5,	"p1 start"},

	{"P1 Up",		0, DrvJoy1 + 0, 	"p1 up"},
	{"P1 Down",		0, DrvJoy1 + 1, 	"p1 down"},
	{"P1 Left",		0, DrvJoy1 + 2, 	"p1 left"},
	{"P1 Right",	0, DrvJoy1 + 3, 	"p1 right"},
	{"P1 Button 1",	0, DrvJoy1 + 4,		"p1 fire 1"},
	{"P1 Button 2",	0, DrvJoy1 + 5,		"p1 fire 2"},
	{"P1 Button 3",	0, DrvJoy1 + 6,		"p1 fire 3"},

	{"P2 Coin",		0, DrvButton + 4,	"p2 coin"},
	{"P2 Start",	0, DrvButton + 6,	"p2 start"},
	
	{"P2 Up",		0, DrvJoy2 + 0, 	"p2 up"},
	{"P2 Down",		0, DrvJoy2 + 1, 	"p2 down"},
	{"P2 Left",		0, DrvJoy2 + 2, 	"p2 left"},
	{"P2 Right",	0, DrvJoy2 + 3, 	"p2 right"},
	{"P2 Button 1",	0, DrvJoy2 + 4,		"p2 fire 1"},
	{"P2 Button 2",	0, DrvJoy2 + 5,		"p2 fire 2"},
	{"P2 Button 3",	0, DrvJoy2 + 6,		"p2 fire 3"},

	{"Reset",		0, &DrvReset,		"reset"},
	{"Diagnostics",	0, DrvButton + 0,	"diag"},
	{"Dip 1",		2, DrvInput + 3,	"dip"},
	{"Dip 2",		2, DrvInput + 4,	"dip"},
	{"Dip 3",		2, DrvInput + 5,	"dip"},
};

STDINPUTINFO(dogyuun);

static struct BurnDIPInfo dogyuunDIPList[] = {
	// Defaults
	{0x14,	0xFF, 0xFF,	0x00, NULL},
	{0x15,	0xFF, 0xFF,	0x00, NULL},
	{0x16,	0xFF, 0x0F,	0x00, NULL},
	
	// DIP 1
	{0,		0xFE, 0,	2,	  NULL},
	{0x14,	0x01, 0x01,	0x00, "Coin play"},
	{0x14,	0x01, 0x01,	0x01, "Free play"},
	{0,		0xFE, 0,	2,	  NULL},
	{0x14,	0x01, 0x02,	0x00, "Normal screen"},
	{0x14,	0x01, 0x02,	0x02, "Invert screen"},
	{0,		0xFE, 0,	2,	  NULL},
	{0x14,	0x01, 0x04,	0x00, "Normal mode"},
	{0x14,	0x01, 0x04,	0x04, "Test mode"},
	{0,		0xFE, 0,	2,	  "Advertise sound"},
	{0x14,	0x01, 0x08,	0x00, "On"},
	{0x14,	0x01, 0x08,	0x08, "Off"},
	
	// Normal coin settings
	{0,		0xFE, 0,	4,	  "Coin A"},
	{0x14,	0x82, 0x30,	0x00, "1 coin 1 play"},
	{0x16,	0x00, 0x0F, 0x03, NULL},
	{0x14,	0x82, 0x30,	0x10, "1 coin 2 plays"},
	{0x16,	0x00, 0x0F, 0x03, NULL},
	{0x14,	0x82, 0x30,	0x20, "2 coins 1 play"},
	{0x16,	0x00, 0x0F, 0x03, NULL},
	{0x14,	0x82, 0x30,	0x30, "2 coins 3 plays"},
	{0x16,	0x00, 0x0F, 0x03, NULL},
	{0,		0xFE, 0,	4,	  "Coin B"},
	{0x14,	0x82, 0xC0,	0x00, "1 coin 1 play"},
	{0x16,	0x00, 0x0F, 0x03, NULL},
	{0x14,	0x82, 0xC0,	0x40, "1 coin 2 plays"},
	{0x16,	0x00, 0x0F, 0x03, NULL},
	{0x14,	0x82, 0xC0,	0x80, "2 coins 1 play"},
	{0x16,	0x00, 0x0F, 0x03, NULL},
	{0x14,	0x82, 0xC0,	0xC0, "2 coins 3 plays"},
	{0x16,	0x00, 0x0F, 0x03, NULL},
	
	// European coin settings
	{0,		0xFE, 0,	4,	  "Coin A"},
	{0x14,	0x02, 0x30,	0x00, "1 coin 1 play"},
	{0x16,	0x00, 0x0F, 0x03, NULL},
	{0x14,	0x02, 0x30,	0x10, "2 coins 1 play"},
	{0x16,	0x00, 0x0F, 0x03, NULL},
	{0x14,	0x02, 0x30,	0x20, "3 coins 1 play"},
	{0x16,	0x00, 0x0F, 0x03, NULL},
	{0x14,	0x02, 0x30,	0x30, "3 coins 1 play"},
	{0x16,	0x00, 0x0F, 0x03, NULL},
	{0,		0xFE, 0,	4,	  "Coin B"},
	{0x14,	0x02, 0xC0,	0x00, "1 coin 2 plays"},
	{0x16,	0x00, 0x0F, 0x03, NULL},
	{0x14,	0x02, 0xC0,	0x40, "1 coin 3 plays"},
	{0x16,	0x00, 0x0F, 0x03, NULL},
	{0x14,	0x02, 0xC0,	0x80, "1 coin 4 play"},
	{0x16,	0x00, 0x0F, 0x03, NULL},
	{0x14,	0x02, 0xC0,	0xC0, "1 coin 6 plays"},
	{0x16,	0x00, 0x0F, 0x03, NULL},

	// DIP 2
	{0,		0xFE, 0,	4,	  "Game difficulty"},
	{0x15,	0x01, 0x03,	0x00, "B (normal)"},
	{0x15,	0x01, 0x03,	0x01, "A (easy)"},
	{0x15,	0x01, 0x03,	0x02, "C (hard)"},
	{0x15,	0x01, 0x03,	0x03, "D (very hard)"},
	{0,		0xFE, 0,	4,	  "Extend"},
	{0x15,	0x01, 0x0C,	0x00, "200,000pts only"},
	{0x15,	0x01, 0x0C,	0x04, "200,000 every max 3"},
	{0x15,	0x01, 0x0C,	0x08, "400,000pts only"},
	{0x15,	0x01, 0x0C,	0x0C, "No extend"},
	{0,		0xFE, 0,	4,	  "Hero counts"},
	{0x15,	0x01, 0x30,	0x00, "3"},
	{0x15,	0x01, 0x30,	0x01, "5"},
	{0x15,	0x01, 0x30,	0x02, "2"},
	{0x15,	0x01, 0x30,	0x03, "1"},
	{0,		0xFE, 0,	2,	  NULL},
    {0x15,	0x01, 0x40,	0x00, "Normal game"},
    {0x15,	0x01, 0x40,	0x40, "Debug mode"},
	{0,		0xFE, 0,	2,	  "Continue play"},
    {0x15,	0x01, 0x80,	0x00, "On"},
	{0x15,	0x01, 0x80,	0x80, "Off"},

	// Region
	{0,		0xFE, 0,	7,	  "Region"},
    {0x16,	0x01, 0x0F,	0x00, "Japan"},
    {0x16,	0x01, 0x0F,	0x01, "U.S.A."},
    {0x16,	0x01, 0x0F,	0x02, "U.S.A. (Atari Games corp.)"},
    {0x16,	0x01, 0x0F,	0x03, "Europe"},
    {0x16,	0x01, 0x0F,	0x04, "Hong Kong (Charterfield)"},
    {0x16,	0x01, 0x0F,	0x05, "Korea (Unite Trading)"},
    {0x16,	0x01, 0x0F,	0x06, "Taiwan"},
    {0x16,	0x01, 0x0F,	0x08, "South East Asia (Charterfield)"},
    {0x16,	0x01, 0x0F,	0x07, "U.S.A."},
    {0x16,	0x01, 0x0F,	0x09, "Hong Kong (Charterfield)"},
    {0x16,	0x01, 0x0F,	0x0A, "Korea (Unite Trading)"},
    {0x16,	0x01, 0x0F,	0x0B, "Taiwan"},
    {0x16,	0x01, 0x0F,	0x0C, "U.S.A. (Atari Games corp.)"},
    {0x16,	0x01, 0x0F,	0x0D, "South East Asia (Charterfield)"},
    {0x16,	0x01, 0x0F,	0x0E, "Europe"},
    {0x16,	0x01, 0x0F,	0x0F, "Taiwan"},
};

STDDIPINFO(dogyuun);

static int __fastcall DrvResetCallback()
{
	// Reset instruction on 68000

	return 0;
}

static unsigned char *Mem = NULL, *MemEnd = NULL;
static unsigned char *RamStart, *RamEnd;
static unsigned char *Rom01;
static unsigned char *Ram01, *Ram02, *Ram03, *RamPal;

static int nColCount = 0x0800;

// This routine is called first to determine how much memory is needed (MemEnd-(unsigned char *)0),
// and then afterwards to set up all the pointers
static int MemIndex()
{
	unsigned char *Next; Next = Mem;
	Rom01		= Next; Next += 0x080000;		//
	GP9001ROM[0]= Next; Next += nGP9001ROMSize[0];	// GP9001 tile data
	GP9001ROM[1]= Next; Next += nGP9001ROMSize[1];	// GP9001 tile data
	RamStart	= Next;
	Ram01		= Next; Next += 0x004000;		// CPU #0 work RAM
	Ram02		= Next; Next += 0x00F000;		//
	Ram03		= Next; Next += 0x000400;		//
	RamPal		= Next; Next += 0x001000;		// palette
	GP9001RAM[0]= Next; Next += 0x004000;
	GP9001Reg[0]= (unsigned short*)Next; Next += 0x0100 * sizeof(short);
	GP9001RAM[1]= Next; Next += 0x004000;
	GP9001Reg[1]= (unsigned short*)Next; Next += 0x0100 * sizeof(short);
	RamEnd		= Next;
	ToaPalette	= (unsigned int *)Next; Next += nColCount * sizeof(unsigned int);
	MemEnd		= Next;

	return 0;
}

// Scan ram
static int DrvScan(int nAction,int *pnMin)
{
	struct BurnArea ba;

	if (nAction & 4) {					// Scan volatile ram
		if (pnMin != NULL) {			// Return minimum compatible version
			*pnMin = 0x00870C;
		}

		memset(&ba, 0, sizeof(ba));
    	ba.Data		= RamStart;
		ba.nLen		= RamEnd-RamStart;
		ba.szName	= "All Ram";
		BurnAcb(&ba);

		SekScan(nAction & 3);			// scan 68000 states
	}
	return 0;
}

static int LoadRoms()
{
	// Load 68000 ROM
	BurnLoadRom(Rom01, 0, 1);
	BurnByteswap(Rom01, 0x100000);

	// Load GP9001 tile data
	ToaLoadGP9001Tiles(GP9001ROM[0], 1, 2, nGP9001ROMSize[0], true);
	ToaLoadGP9001Tiles(GP9001ROM[1], 3, 2, nGP9001ROMSize[1], true);

	return 0;
}

static unsigned int ZX80Status()
{
	static int nValue = 0xFF;
	nValue ^= 0x55;
	return nValue;
}

static unsigned char __fastcall Drv1ReadByte(unsigned int sekAddress)
{
	switch (sekAddress) {
		case 0x200011:								// Player 1 inputs
			return DrvInput[0];
		case 0x200015:								// Player 2 inputs
			return DrvInput[1];
		case 0x200019:								// Other inputs
			return DrvInput[2];

		case 0x21F001:
		 	return ZX80Status();

		case 0x21F005:								// Dipswitch A
			return DrvInput[3];
		case 0x21F007:			   					// Dipswitch B
			return DrvInput[4];
		case 0x21F009:								// Dipswitch C - Territory
			return DrvInput[5];

		case 0x30000D:
			return ToaVBlankRegister();

//		default:
//			printf("Attempt to read byte value of location %x\n", sekAddress);
	}
	
	return 0;

}

static unsigned short __fastcall Drv1ReadWord(unsigned int sekAddress)
{
	switch (sekAddress) {

		case 0x200010:								// Player 1 inputs
			return DrvInput[0];
		case 0x200014:								// Player 2 inputs
			return DrvInput[1];
		case 0x200018:								// Other inputs
			return DrvInput[2];
		
		case 0x21F004:								// Dipswitch A
			return DrvInput[3];
		case 0x21F006:								// Dipswitch B
			return DrvInput[4];
		case 0x21F008:								// Dipswitch C - Territory
			return DrvInput[5];

 		case 0x21F000:
		 	return ZX80Status();

		case 0x300004:
			return ToaGP9001ReadRAM_Hi(0);
		case 0x300006:
			return ToaGP9001ReadRAM_Lo(0);

		case 0x30000C:
			return ToaVBlankRegister();

		case 0x500004:
			return ToaGP9001ReadRAM_Hi(1);
		case 0x500006:
			return ToaGP9001ReadRAM_Lo(1);

		case 0x700000: {
			static int i;
			unsigned short nStatus;

			i++;
			nStatus = 0xFFFF - (i & 0xFF);
			if (i & 1) {
				nStatus &= 0x00FF;
			}
			return nStatus;

		}

//		default:
//			printf("Attempt to read word value of location %x\n", sekAddress);
	}
	
	return 0;

}

static void __fastcall Drv1WriteByte(unsigned int sekAddress, unsigned char byteValue)
{
	switch (sekAddress) {
		case 0x21F001:
		case 0x21F003:
		case 0x20001D:
			break;

		default: {
//			printf("Attempt to write byte value %x to location %x\n", byteValue, sekAddress);
		
			if ((sekAddress & 0x00FFE000) == 0x0021E000) {
				Ram02[(sekAddress & 0x1FFF) >> 1] = byteValue;
			}
		}
	}
}

static void __fastcall Drv1WriteWord(unsigned int sekAddress, unsigned short wordValue)
{
	switch (sekAddress) {
 		case 0x20001C:
			break;

		case 0x300000:								// Set GP9001 VRAM address-pointer
			ToaGP9001SetRAMPointer(wordValue);
			break;

		case 0x300004:
			ToaGP9001WriteRAM(wordValue, 0);
			break;
		case 0x300006:
			ToaGP9001WriteRAM(wordValue, 0);
			break;

		case 0x300008:
			ToaGP9001SelectRegister(wordValue);
			break;

		case 0x30000C:
			ToaGP9001WriteRegister(wordValue);
			break;

		case 0x500000:								// Set GP9001 VRAM address-pointer
			ToaGP9001SetRAMPointer(wordValue, 1);
			break;

		case 0x500004:
			ToaGP9001WriteRAM(wordValue, 1);
			break;
		case 0x500006:
			ToaGP9001WriteRAM(wordValue, 1);
			break;

		case 0x500008:
			ToaGP9001SelectRegister(wordValue, 1);
			break;

		case 0x50000C:
			ToaGP9001WriteRegister(wordValue, 1);
			break;

		default: {
//			printf("Attempt to write word value %x to location %x\n", wordValue, sekAddress);

			if ((sekAddress & 0x00FFE000) == 0x0021E000) {
				Ram02[(sekAddress & 0x1FFF) >> 1] = wordValue & 0xFF;
			}
		}
	}
}

static int DrvDoReset()
{
	SekOpen(0);
	SekReset();
	SekClose();

	return 0;
}

static int DrvInit()
{
	int nLen;

	bRotatedScreen = true;
	nGP9001ROMSize[0] = 0x200000;
	nGP9001ROMSize[1] = 0x400000;

	// Find out how much memory is needed
	Mem = NULL;
	MemIndex();
	nLen = MemEnd - (unsigned char *)0;
	if ((Mem = (unsigned char *)malloc(nLen)) == NULL) {
		return 1;
	}
	memset(Mem, 0, nLen);										// blank all memory
	MemIndex();													// Index the allocated memory

	// Load the roms into memory
	if (LoadRoms()) {
		return 1;
	}

	{
		SekInit(1);												// Allocate 68000
		SekExt[0].ResetCallback = DrvResetCallback;				// Get cpu 1 reset requests

		// Map 68000 memory:
	    SekOpen(0);
		SekMemory(Rom01,		0x000000, 0x07FFFF, SM_ROM);	// CPU 0 ROM
		SekMemory(Ram01,		0x100000, 0x103FFF, SM_RAM);
		SekMemory(Ram02,		0x21E000, 0x21EFFF, SM_ROM);	// RAM; write goes through handler
		SekMemory(Ram03,		0x21FC00, 0x21FFFF, SM_RAM);
		SekMemory(RamPal,		0x400000, 0x400FFF, SM_RAM);	// Palette RAM

		SekExt[0].ReadWord	= Drv1ReadWord;
		SekExt[0].ReadByte	= Drv1ReadByte;
		SekExt[0].WriteWord	= Drv1WriteWord;
		SekExt[0].WriteByte	= Drv1WriteByte;

		SekClose();
	}

	nSpriteXOffset = 0x0024;
	nSpriteYOffset = 0x0001;

	nLayer0XOffset = -0x01D6;
	nLayer1XOffset = -0x01D8;
	nLayer2XOffset = -0x01DA;

	ToaInitGP9001(2);

	nToaPalLen = nColCount;
	ToaPalSrc = RamPal;
	ToaPalInit();

	bDrawScreen = true;

	DrvDoReset(); 			// Reset machine
	return 0;
}

static int DrvExit()
{
	ToaPalExit();

	ToaExitGP9001();
	SekExit();				// Deallocate 68000s

	// Deallocate all used memory
	free(Mem);
	Mem = NULL;
	
	return 0;
}

static int DrvDraw()
{
	ToaClearScreen();
	
	if (bDrawScreen) {
		ToaGetBitmap();		
		ToaRenderGP9001();					// Render GP9001 graphics
	}
	
	ToaPalUpdate();							// Update the palette

	return 0;
}

inline static int CheckSleep(int)
{
	return 0;
}

static int DrvFrame()
{
	int nCyclesVBlank;
	int nInterleave = 4;

	if (DrvReset) {														// Reset machine
		DrvDoReset();
	}

	// Compile digital inputs
	DrvInput[0] = 0x00;													// Buttons
	DrvInput[1] = 0x00;													// Player 1
	DrvInput[2] = 0x00;													// Player 2
	for (int i = 0; i < 8; i++) {
		DrvInput[0] |= (DrvJoy1[i] & 1) << i;
		DrvInput[1] |= (DrvJoy2[i] & 1) << i;
		DrvInput[2] |= (DrvButton[i] & 1) << i;
	}
	ToaClearOpposites(&DrvInput[0]);
	ToaClearOpposites(&DrvInput[1]);

	nCyclesTotal[0] = TOA_68K_SPEED / 60;
	nCyclesDone[0] = 0;

	nCyclesVBlank = nCyclesTotal[0] - ((nCyclesTotal[0] * TOA_VBLANK_LINES) / 0x0106);
	bVBlank = false;

	SekOpen(0);
	for (int i = 0; i < nInterleave; i++) {
    	int nCurrentCPU;
		int nNext;

		// Run 68000

		nCurrentCPU = 0;
		nNext = (i + 1) * nCyclesTotal[nCurrentCPU] / nInterleave;

		// Trigger VBlank interrupt
		if (!bVBlank && nNext > nCyclesVBlank) {
			if (nCyclesDone[nCurrentCPU] < nCyclesVBlank) {
				nCyclesSegment = nCyclesVBlank - nCyclesDone[nCurrentCPU];
				nCyclesDone[nCurrentCPU] += SekRun(nCyclesSegment);
			}

			ToaBufferGP9001Sprites();

			bVBlank = true;
			SekInterrupt(4);
		}

		nCyclesSegment = nNext - nCyclesDone[nCurrentCPU];
		if (bVBlank || (!CheckSleep(nCurrentCPU))) {					// See if this CPU is busywaiting
			nCyclesDone[nCurrentCPU] += SekRun(nCyclesSegment);
		} else {
			nCyclesDone[nCurrentCPU] += nCyclesSegment;
		}

	}
	SekClose();

	if (pBurnDraw) {
		DrvDraw();														// Draw screen if needed
	}

	return 0;
}

struct BurnDriver BurnDrvDogyuun = {
	{"dogyuun", "Dogyuun", "No sound (sound MCU not dumped)", "Toaplan", "Toaplan", "1992", NULL, NULL},
	1, 2, HARDWARE_TOAPLAN_68K_Zx80,
	NULL, dogyuunRomInfo, dogyuunRomName, dogyuunInputInfo, dogyuunDIPInfo,
	DrvInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &ToaRecalcPalette,
	240, 320, 3, 4
};

