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Usage:

  Available ROMs screen:
    A - Play selected ROM
    X + B - Move ROM to the "BACKUP" directory (this is to allow
             the user to "permanently" remove a ROM from the listing,
	     without really deleting the file. Note that there is no
	     way, currently, of adding the file back to the list. You'd
	     have to manually move it back to the ROMs directory
    Y - Hold to enter "Super Scroll" mode. In the upper left hand corner
        of the screen, a letter (or #) will appear. Using the DPAD up and 
	down buttons, you can change the letter, skipping to the section of
	the list starting with that letter.
    Black - Search for ROM files, culling out clones
    White - Search for ROM files, keeping clones

    Left Analog Stick - Used to set the screen usage percentage for MAME rendering.
			Moving the stick will resize the green background (which is
			where the game screen will be rendered). This should be 
			sized such that a very small black border is revealed all
			around the green. Failure to do this will cause clipping
			(where the parts of the screen are not visibile) or suboptimal
			usage (where there is a big black border around the game screen)

    Pressing Left Trigger, Right Trigger, and the Black button
       on Joypad 1 will jump to the dashboard.



  MAME input mappings:
    As of version 0.5a, there is no INI file to reconfigure the keypad mappings.
    Reconfiguration can be done via editing the osd_customize_inputport_defaults
    function in xbox_JoystickMouse.c.


	All UI config utilizes the "back" (coin 1) button, as this is (hopefully)
	the least disruptive during normal play.
    "Cancel" :		  Joypad 1, BACK and START
    "Toggle Crosshair" :  Joypad 1, BACK and Left Analog button
    "UI Configure" :	  Joypad 1, BACK and White button
    "Pause" :		  Joypad 1, BACK and Black button
    "On screen display" : Joypad 1, BACK and Right Analog Button
    "Reset ROM" :	  Joypad 1, BACK, Left Trigger, and Right Trigger
    "Load State" :        Joypad 1, BACK, Right Analog button, and Left trigger
    "Save State" :        Joypad 1, BACK, Right Analog button, and Right trigger

		Player Controls
    Button 1   - A
    Button 2   - X
    Button 3   - B
    Button 4   - Y
    Button 5   - Left Trigger
    Button 6   - Right Trigger
    Button 7   - Left Analog button
    Button 8   - Right Analog button
    Button 9   - White
    Button 10  - Black
    Enter Coin - Back
    Start      - Start



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Contributions:

  - The project is currently in need of some decent artwork for the splash
    screen and initial UI. Feel free to contribute files, you won't be paid,
    but you'll at least get your name on the thing :) More information
    can be found on the project website. Be sure not to send any copyrighted
    material (unless you own the copyright and are willing to allow us to use
    the image(s))

  - Any reports of bugs, crashes, etc... that you can file would be great.
    Just be sure never to send any copyrighted materials (ROMs, compiled 
    XBE images).  The more detailed the report, the better. Bugs will most
    likely be handled in the order of legibility, reproducibility, and general
    "niceness" of the report. That is to say, if you report "ROM x doesn't
    wurk u fag, u suk", the report will likely be sent to the circular file.
    However, if you don't have the technical background to give a really 
    detailed report, just saying "ROM x crashed my machine when booting" or
    "ROM x crashed my machine on level 3" w/out any flames is enough. If you
    can, please try to reproduce the problem and be sure to mention whether
    or not you can consistently reproduce it.


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  If this guide is not complete please report your problems. The intent 
  of this project is to make it easier for anybody w/ the right tools and 
  a little bit of coding experience to compile and run this port of MAME.


