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////////////////////////// virtualboyx Synopsis (FEBRUARY 20, 2010) ////////////////////////////
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                              Synopsis Compiled By: Gilou9999

                                 Edited By: RessurectionX

PLEASE DO NOT EDIT THE MASTER FILE UNLESS YOU'VE BEEN DESIGNATED THE HOLDER OF THE "HOT POTATO".
                                 THANK YOU FOR YOUR COOPERATION

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(TOP)
(1.1) US LICENSED
(1.2) JAPAN LICENSED
(2.0) HOMEBREW
(X) NON-WORKING

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c9710a36
Galactic Pinball
Platform: Virtual Boy
Region: USA
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Pinball
Release Year: 1995
Developer: Intelligent Systems
Publisher: Nintendo
Players: 1
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Galactic Pinball featured four boards, each with distinguishing elements and targets.

- Colony -
One of the distinguishing features of the Colony board was a mini-game where the user shot down various meteors, using the 3-D feature to give the user an interesting perspective of three dimensional shooting.

- UFO -
In UFO, the board initially starts with a large UFO at the top of the board, which will fly away to reveal triggers that open two holes that players can temporarily get the ball into to access such bonuses as center posts and kickbacks. The max score on this level was 99,999,999 as there was no slot for the 100 million digit. If a player exceeded this score, the game would lock up and require restart.

- Alien -
In Alien, after getting the ball into the Alien's Lair, the alien will appear, and can be hit to gain points.

- Cosmic -
Cosmic was a classic pinball board that had a third flipper and a ramp that would access a special area with several bumpers. It also had a rotating sphere that the player could try to enter for bonus points. Samus Aran, protagonist of Nintendo's Metroid series, makes a cameo.

Hints:

- Play the Samus mini-game -
Hit the ball into the upper-right part of the Cosmic board with the bumpers. Start the ''Bumper Clash'' sequence and hit all the bumpers to start a Samus mini-game. The S symbol from Super Metroid will appear in place of the bumpers, and the phrase ''Let's Go, Samus'' will be spoken. Then the ball will turn into the Samus' ship, with the goal of shooting metroids and other targets while the Super Metroid theme is played.

- See The Credits -
Score over 50 million points on any of the pinball boards to see the credits.

http://en.wikipedia.org/wiki/Galactic_Pinball
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a44de03c,81af4d6d,94bfdd3f,b15d706e,79a99f3c,cab61e8b
Jack Bros.
Platform: Virtual Boy
Region: USA
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Action
Release Year: 1995
Developer: Atlus Software
Publisher: Atlus Software
Players: 1
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Jack Bros. (Jakku Burazasu no Meiro de Hiho!?, literally "Jack Brothers' Hee-Ho at the Labyrinth!") is a video game released for the Virtual Boy console in 1995; its pre-production name was Devil Busters, which was soon changed.

The Jack Bros. are the two mascot characters of the Megami Tensei franchise. They have appeared as silly, comedic characters in many of the games, and have been both opponents and allies (the "H?h?", or "Hee-haw", in the title refers to the characters' signature laugh). One brother is a snowman called Jack Frost, the other a pumpkin named Pyro Jack, or sometimes Jack O'Lantern. The game adds a third brother, Jack the Ripper, renamed Jack Skelton in the North American release—strangely, this spin-off title was the first Megami Tensei game to be officially translated into English and released in North America.

The story of the Virtual Boy game is that the brothers have taken advantage of Halloween to leave the fairy realm and haunt the real world; unfortunately, they have lost track of time, and must now find their way back to fairyland by midnight or be banished from it forever. The game is played in an overhead style similar to the Gauntlet series—three-dimensional Virtual Boy enhancements and monochrome restrictions notwithstanding—and is divided into six stages. Each stage has a strict time limit, which is reduced every time the player gets hit.

Hints:

- Complete Map -
Press Start to pause, then press Up, Left, Down, Right. To disable this code, press Up, Right, Down, Left.

- Hard Mode -
At the title screen use the left control pad to press Right (6), Left (3), Right (6)

- Play as Pixie -
Enter 4649 at the password screen and confirm by holding L + R + Select + A

- Sound Test -
At the title screen use the left control pad to press Up (3), Down (4)

http://en.wikipedia.org/wiki/Jack_Bros.
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a47de78c,bf0d0ab0
Mario Clash
Platform: Virtual Boy
Region: USA
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Action
Release Year: 1995
Developper: Nintendo
Publisher: Nintendo
Players: 1
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Mario Clash is a Virtual Boy game produced by Nintendo in 1995. It is the first 3-D Mario game, but is heavily based on the original Mario Bros.

Despite being heavily promoted by Nintendo, the game failed to live up to expectations, in part due to the lack of a feature to save one's progress in the game between sessions. However, any of the first forty stages can be chosen in which to begin play before the game starts.

Gameplay:

The objective of the game is to knock all the enemies in a particular level off ledges. This is accomplished by hitting them using Koopa shells, of which there are always two Koopas -- if one shell is knocked into a pit, another appears to take its place. The majority of Mario's enemies need to be hit on the side (i.e. with a shell thrown from the background while the enemies are in the foreground or vice versa).

Hints:

- Start at Level 40 -
From the Title Screen go into the Level option. While you have it highlighted, press left. Then when you play the game you should start of level 40.

http://en.wikipedia.org/wiki/Mario_Clash
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2f76eca9,df4d56b4,63a181af,9c092bce,efb3e174
Nester's Funky Bowling
Platform: Virtual Boy
Region: USA
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Sports - Bowling
Release Year: 1996
Developper: Nintendo
Publisher: Nintendo
Players: 1 - 2 (Alternating)
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A long time ago, a spunky little boy named Nester originated from the early pages of Nintendo Power magazine's comic section. He was a conceited video game player and "a notorious smart aleck". After approximately forty issues of Nintendo Power magazine, Nester called it quits. He wanted to prove that he wasn't just another comic hero.

Before he went to play bowling alone, his over-confident twin sister, Hester, went to play with him. She is three minutes older and considers herself superior to Nester in every way. Deep down Hester has always believed that she could have been a bigger star than Nester, which she had a chance.

Gameplay:

There are three game modes that can be played by one or two players: Practice, Bowling and Challenge. In Practice, players can set up the pins any way they like. Players will have three rolls, then they can set them up again. In Bowling, it is just typical bowling, where you play a standard game of ten frames. In Challenge, the pins are set up in increasingly difficult positions.

You get one chance to knock down all the pins. You only get points for knocking down all the pins. The more difficult the shot, the more points it is worth. The pin placements are randomly generated, but the last shot will always be a 7-10 split.

The point values for each shot are listed below:

Shot 1: 10 point
Shot 2: 10 points
Shot 3: 20 points
Shot 4: 20 points
Shot 5: 20 points
Shot 6: 30 points
Shot 7: 30 points
Shot 8: 50 points
Shot 9: 50 points
Shot 10: 60 points

Up to two players can each be a different character or the same one, while they will alternate turns.

http://en.wikipedia.org/wiki/Nester%27s_Funky_Bowling
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19bb2dfb,25fb89bb,21d224af,c767fe4b,40498f5e
Panic Bomber
Platform: Virtual Boy
Region: USA
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Party
Release Year: 1995
Developer: Hudson Soft
Publisher: Nintendo
Players: 1
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Panic Bomber (Tobidase! Panibon) is a videogame developed by Hudson Soft and released for the Neo-Geo as well as the Virtual Boy console. It is a Tetris-style puzzle game, although it contains competitive elements and elements from the Bomberman series. The goal of the game is essentially to cause your opponent to lose by causing their gameplay field to fill to the top with objects.

You do this by causing chains of bombs to explode, sending useless rubble over to your opponent's field, which they must then remove themselves. Bombs are earned by causing chains of three identical blocks to disappear. Bombs can only be blown up with an explosion from a lit bomb, which falls from the top of the screen every so often. If the player causes enough damage, they can eventually earn a giant bomb, which will remove a large amount of debris from the playing field, and cause their opponent a good deal of trouble.

The game's regular story mode revolves around Bomberman's hunt for the Golden Bomber statue. During his trek, he fights against several different odd characters, like Drifty the balloon, or Cecil the tiger. However, all that can really be earned from playing through this mode is a harder difficulty level, earned by finishing the entire story at the "hard" difficulty level. The player's progress is saved by a password system.
It had a sequel for the Super Famicom.

Hints:

- Boss Mode -
Enter the following codes at the Password Screen: 1298

- Fight the Bonus Boss -
Ms. Flash, the Bonus Boss, will appear after Count Blastula is defeated in the first three rounds of the fight. However, this can only be done under the hard difficulty setting.

http://en.wikipedia.org/wiki/Panic_Bomber
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36103000,a6e0d6db,126123ad
Teleroboxer
Platform: Virtual Boy
Region: USA
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Sports - Boxing
Release Year: 1995
Developper: Nintendo
Publisher: Nintendo
Players: 1
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It is the 22nd century, a time when a technology called "telerobotics" is commonly used. This area of study was developed to enable a robot to mirror the body movements of the human in control of it. The use of Telerobotics enabled robots to work under conditions unbearable to humans. As the technology matured, increasingly specialized robots were created.

To increase people's interest in telerobotics, the pre-eminent scientist in the field, Dr. Edward Maki Jr., developed teleroboxing -- a boxing match between robots that are remotely controlled by human players. The players called themselves "teleroboxers". Teleroboxing achieved world-wide popularity immediately. Teleroboxers entered their robots in matches all over the globe, and each claimed to be the best. Finally, a Teleroboxing tournament was organized to determine the true world champion among the best teleroboxers.

Gameplay:

The hero, Harry, is a relatively small robot who fights other robots in the boxing ring. The game was unique in that it used two D-pads, one for each hand. The two hands were nearly independent of each other, and most of the challenge in the game came in controlling both at once. This game was similar in many ways to the Punch-Out!! series (in fact, the game was developed by Nintendo IRD, which created the Punch-Out!! series).

The game pits Harry and his operator (the player) against 7 other robots. Each robot has a different look and attack style. For example, the kangaroo robot "cheats" during the fight and attacks you with a second robot in its pouch. By careful dodging, and with well timed counterattacks, you could destroy the robot and move on.

If a player defeats all opposition without losing once, they face the Legendary champ. The champion is a cat robot controlled by a cat. Winning this battle without losing then puts you in a survival round. Here you fight all the robots in the game at random, until you lose. They get harder and stronger this second time around, ensuring that you can't get lazy. When you do lose, the game is finally over.

Hints:

- Fight a secret boxer -
Defeat every boxer with no loses to face a secret one.

- Controlling the Opening Sequence -
By pressing either the Left Trigger or Right Trigger during the opening sequence, you can control the punches of the robot floating behind the human.

http://en.wikipedia.org/wiki/Teleroboxer
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9e9b8b92,05d06377,4c32ba5e,dc8c0bf4
Vertical Force
Platform: Virtual Boy
Region: USA
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Shoot 'em Up - Vertically Scrolling
Release Year: 1995
Developer: Hudson Soft
Publisher: Nintendo
Players: 1
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The game takes place in "Space Era 210." The giant computer that takes care of a human colony planet named Odin suddenly malfunctions and decides to send an army of drone starfighters to destroy Earth. These drones emit a signal (an Electromagnetic pulse, perhaps?) that renders all Earth starfighters useless.

Fortunately, an archaeology team has found an ancient starfighter on the planet Ragnarok that is fortuitously impervious to the drones' signal. Naturally, it is up to the player to command this starship and destroy all the alien drones.

Gameplay:

Just like in most vertical shoot 'em ups, you control a ship whose purpose is to shoot any enemy that enters the screen. Collecting powerups will change the weapon used. The main innovation in this game lies in its use for the Virtual Boy system where, by pressing a button, the ship can move into the foreground to avoid or shoot enemies or collect powerups that lie on the ground below. Some boss enemies can only be destroyed\avoided by cycling between the two fields occasionally.

An additional gameplay element that is fairly unique to Vertical Force is the ability to use "drones"; AI-controlled smaller spaceships that assist the player's starfighter. The game has a high-score board, but no battery-powered memory with which to save those scores, so they are lost when the player turns off the Virtual Boy unit. However, some players record their scores and post them on the internet, making a kind of virtual high score board.

Reception:

The game was fairly well-received. Most who own a Virtual Boy consider this game to be one of the "must-have" games for the console. Many critics liked the new gameplay elements of two-layer levels and drone command. Some critics panned the use of such an old genre as vertically-scrolling space shooter, which was the main critical complaint with the game. Also, some felt that the graphics were not up to Virtual Boy par, going as far as to say that they were NES-level. Many felt that the game was too short additionally.

http://en.wikipedia.org/wiki/Vertical_Force
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133e9372
Virtual Boy Wario Land
Platform: Virtual Boy
Region: USA
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Platformer
Release Year: 1995
Developper: Nintendo
Publisher: Nintendo
Players: 1
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Virtual Boy Wario Land (Bacharu Boi Wario Rando Awazon no Hiho?, Virtual Boy Wario Land: Secret Treasure of the Awazon), was released by Nintendo for its Virtual Boy system in 1995. It stars Wario in a platforming adventure quite similar to most of his other starring roles. The story begins when he wakes up from a nap in the jungle and sees a group of masked monsters. He tracks them to a cave behind a waterfall and discovers a huge treasure. When Wario attempts to take the treasure, a trap is sprung, and he plummets into a huge underground labyrinth. It's up to the player to help Wario escape, while grabbing as much treasure as he can get his hands on. VB Wario Land is generally considered as one of the better games for the Virtual Boy, if not the best.

The game was originally meant to have the name "Wario Cruise", and the name appeared on the Virtual Boy system's box, and in Nintendo Power magazine.The name was changed very shortly before its release.

Gameplay:

Virtual Boy Wario Land for the Virtual Boy is very similar to Wario's other platforming roles. As in the original Wario Land: Super Mario Land 3, Wario can collect different hats to give himself new abilities. The Dragon Hat allows Wario to use a flamethrower against his enemies, but must recharge (he also cannot barge). The Bull Helmet makes his barge attack faster and a lot more powerful along with the ability to do a ground pound, which can be used to crush his enemies and break blocks below. The Eagle Hat allows Wario to fly and as a bonus you're allowed to barge while in mid-air. By combining the Eagle Hat with the Dragon Hat, Wario earns the King Dragon Hat with the powers of all three caps (except you cannot barge). In each stage, Wario must collect treasure and find a key to unlock the elevator to the next stage. Also, as in other Wario games, the player has an opportunity to find different treasures hidden around the stages to increase his or her overall score.

There are also a few mini-games located between stages, in which Wario can gamble with the loot he has collected so far.

The game tried to incorporate the technology of the Virtual Boy. For example, many stages actually have more areas located in their backgrounds. With the help of special blocks located in certain places, players can actually send Wario to these places, which looks unusual given the Virtual Boy's ability to display objects and areas in three dimensions. These visual tricks lend great depth and detail to the game and are repeated more than a few times in situations such as boss fights, where an attack may reach towards the front of the screen, appearing to stop just inches before the player's eyes. The game also has the 19-note Kazumi Totaka song if you beat the game and keep it at the word End for 1 minute and 15 seconds, then you will hear the song.

Hints:

- Level Select -
At the Main Menu, press A, B, A, A, B, B.

- Different Ending -
To see a different ending, get all the treasures and beat the game without dying even once.

- Expert Mode -
To unlock Expert Mode complete the Normal Mode with all of the treasures.

http://en.wikipedia.org/wiki/Virtual_Boy_Wario_Land
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2e20b6e7,736b40d6,cc62ab38
Virtual League Baseball
Platform: Virtual Boy
Region: USA
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Sports - Baseball
Release Year: 1995
Developer: Kemco
Publisher: Kemco
Players: 1
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Virtual League Baseball (Virtual Pro Yakyuu '95?) is a baseball game for the Virtual Boy. Its sequel, Virtual League Baseball 2, was cancelled due to the poor sales of the Virtual Boy console.

Gameplay:

There are three modes of play in Virtual League Baseball: Player 1 vs. computer, all-star game, and pennant race. In player 1 vs. computer, one single match is played between the player and the computer. In the all-star game, the player plays against the computer using a team of all-stars from America, Asia, or Europe. In the pennant race, the player plays a series of games against the computer, using passwords to resume play after turning off the console, instead of saving.

http://en.wikipedia.org/wiki/Virtual_League_Baseball
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82a95e51,742298d1
Waterworld
Platform: Virtual Boy
Region: USA
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Action
Release Year: 1995
Developer: Ocean
Publisher: Ocean
Players: 1 - 9 (Alternating)
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Waterworld for Virtual Boy was released in December 1995 in North America by Ocean Software.

The game was focused around the main character's outrigger boat, which you moved around a 3-D world, shooting enemies on personal water crafts called Smokers. It is a form of shoot 'em up (the 3D Shoot 'em up variety), similar to that of the All-Range Mode in Star Fox 64.

The point of the game is to keep the Smokers from grabbing Atollers (inhabitants of Atoll) placed around the playing field. Keeping them from being captured requires you to shoot the smokers using the L and R buttons on the Virtual Boy's controller while moving around with either of the two directional pads.

Reception:

Waterworld is widely regarded as the worst Virtual Boy game out of the 22 games released in its short life. It is the lowest reviewed game at Planet Virtual Boy and has the lowest reader review average at sites such as GameFAQs.

It is also Steven L. Kent's (author of The Ultimate History of Video Games and The Making of Doom 3) choice for worst video game of all time.

http://en.wikipedia.org/wiki/Waterworld_(Virtual_Boy)
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efd0ac36
Insane Mouse Mansion
Alternate Title: Insmouse no Yakata
Platform: Virtual Boy
Region: Japan
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Action-Adventure
Release Year: 1995
Developer: Be Top
Publisher: I'max
Players: 1
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Insmouse No Yakata is the only first person shooter for the Virtual Boy and is said to be based on a japanese low budget movie based on H. P. Lovecraft's book "The Shadow over Innsmouth".

After the usual screens and a tendencyful intro you see the atmospheric title screen, where you can either start a new game or choose a password option.

Gameplay:

The goal of the game is to find the exit to a labyrinth of hallways and doors full of monsters in a given time frame. For his self-defence our hero is armed with a gun, which can be fired with the R button and reloaded with the L button. You aim with the right control pad and move with the left one. Since ammunition is always short, you should not forget to collect all the clips of bullets you find in the levels.

There are also hearts to refill your life meter, a key to the level's exit, as well as white and black orbs waiting to be collected in each level. The last two mentioned respectively reveal the whole level map - which can be accessed with the Select button - or the positions of the key and the other power-ups.

During a game, you visit 13 of a total of 45 levels. Depending on the time you needed to complete a level, you next play the next higher or next lower level on the speer-like level chart. At the end, there are 4 endings depending on your achievement in the play-through. Ending A can only be gotten if you finish all 13 levels one after another in the given time limit and without a single death.

Hints:

- Glitch Level -
Enter the code "DEMO" and you will be taken to a glitched up level.

Reviewer: KR155E
http://www.vr32.de/modules/games/index.php?type=released&sec=main&id=4
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44788197
SD Gundam Dimension War
Platform: Virtual Boy
Region: Japan
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Strategy
Release Year: 1995
Developer: Bandai
Publisher: Bandai
Players: 1
_________________________
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SD Gundam Dimension War is a Strategy game, developed and published by Bandai, which was released in Japan in 1995.

http://www.gamefaqs.com/portable/vboy/home/571616.html
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FA44402D
Space Invaders Virtual Collection
Platform: Virtual Boy
Region: Japan
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Shooter
Release Year: 1995
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
_________________________
*
Space Invaders Virtual Collection is a Shoot-'Em-Up game, developed and published by Taito Corporation, which was released in Japan in 1995.

http://www.gamefaqs.com/portable/vboy/home/571619.html
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60895693,c2211fcc
Space Squash
Platform: Virtual Boy
Region: Japan
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Sports - Squash
Release Year: 1995
Developer: Tomcat System
Publisher: Coconuts Japan
Players: 1
_________________________
*
Space Squash is a japan-only game which can't be found so easily. Is it also reliable for gamer only or is it just a game for collectors? Read for yourselves:

Space Squash acts, what wonder, in the future, your mission is to play against other robots and defeat them by playing space squash! allright? the game starts directly without any menues and a short intro. You start at level a-1, every level has 6 stages, when you finished level a-6, you can choose if you want to continue at level b1 or c1 and so on.

Gameplay:

You have a 3rd person view from your squasher, you can steer him with the left joypad buttons, with the right buttons you let him throw back the squashball. because the game is nothing other like a modern squash , you can surely use the walls for help to give the ball some nice drifts. if you miss a ball, the enemy gets a point and otherwise. The game bases always on 3 winningmatches. If you get the ball on your body, without hitting it back, you will also loose one from 3 heartpieces, your energy. You can also use specials, like a wall which saves the ball when you can`t reach it in time. You get this specials, when you smash some little boxes between the game. But you have to be careful to hit them. You can also pick up speed power-ups and heartpieces.

The levels itselves are styled very crazy and heavy. There are also some obstacles in the middle of the levels. You have to be always careful! As higher the gamelevel is the game gets more and more faster and more interesting, of course!

On every 5th stage you have to fight against a levelboss, you need much cleverness and also a lot of patience! if you beat them prepare for a bonuslevel which looks like a memory game. More i wouldn`t say ;) be surprised!

The best on Space Squash is definitely the handling. Its so realistic and easy to handle. It makes such a fun to smash the balls against the walls, you can't imagine!

Reviewer: DrAetzn
http://www.vr32.de/modules/games/index.php?type=released&sec=main&id=13
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20688279
Virtual Bowling
Platform: Virtual Boy
Region: Japan
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Sports - Bowling
Release Year: 1995
Developer: Athena
Publisher: Athena
Players: 1
_________________________
*
Virtual Bowling is a Bowling game, developed and published by Athena, which was released in Japan in 1995.

http://www.gamefaqs.com/portable/vboy/home/571621.html
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3ccb67ae
V Tetris
Platform: Virtual Boy
Region: Japan
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Board Game
Release Year: 1995
Developer: Locomotive Games
Publisher: Bullet-Proof Software
Players: 1
_________________________
*
Some games just can't be missing on any console... Just like Tetris. V-Tetris is the obligatory Tetris game for the Virtual Boy; the only 'real' one, since 3D Tetris is a completely different game.

For everybody who doesn't know Tetris (yes, such people are rumoured to exist ;), here's a short description of the gameplay: Differently shaped bricks composed of 4 small blocks fall into a rectangular playfield, which is 10 columns wide. These have to be put together to get complete, 10 columns wide rows. If you get complete rows, they disappear and you get points. Single, but also 2, 3 or 4 rows at once are possible, 4 rows are called a 'Tetris' and bring you a lot of points. The goal is to get as much points as possible, a simple but brilliant game concept!

Gameplay:

V-Tetris includes 3 different modes of play, A, B and C mode. After you decided for one of them, you also have to choose one of 3 different background musics, you can also pick "silence" to play without music. Now lets take a deeper look at the different modes:

- A mode -
After you picked mode A and a background music, the next thing you have to choose is a level, 0 to 19 are available. Depending on the level the bricks go down faster or slower. While they go down at such a snail's pace on level 0 that you can easily get a coke without having to pause to game, they are going down that fast on level 19 that you've only got a split second to spin around and place them properlyi. While you play the level rises continously, even higher than 19! Unfortunately i can't say whether there's a limit or if the level rises up to infinity, because you don't have a chance to build up the bricks properly at the latest after level 25. And this becomes more difficult the higher your "construction" becomes...

The A mode is an endless mode as it can be found in every Tetris game. You play as long as you can and try to get as much points as possible, while the level of difficuly rises continously. In V-Tetris youi should focus on tetrises (killing 4 rows at once), since they bring you relatively many points, compared to other Tetris games.

- B mode -
If you decided for the B mode, you still have to adjust the level as well as the round in a range from 0 to 9 before you start playing. As mentioned before, the level defines the speed the bricks are falling down with, but in this mode, there's no higher level than 9, which is the fastest one (about as fast as the highest level in A mode, 19). The option "round" means the height, or in other words, there are already some blocks placed all over the playfield. The higher the round, the more lines of blocks are on the playfield when you start the game. This mode consists of several rounds, in each of them you have to wipe away 25 lines. After each round, your points are counted. For a high score you should you should focus oin tetrises in this mode as well. If oyu have conpleted a round, the level is incremented by 1. This means there are 100 rounds with 10 levels each, so you have to play through 100 stages, which equals at least 2500 lines! This only applies when you start on round 0 and level o, of course.

So if you start on level 9 and round 9, you only have to remove 25 lines to see the credits, but you will most likely not see the top of the highscore chart that way...

- C mode -
Like in A mode, you have to choose a level between 0 and 19 before playing. C mode surly is the most interesting mode of all, because in this one you literally have to build around the corner! On first glance, the playfield is the same as on the other modes, but with one exception: Here you can scroll the playfiled around the left and right corners using the L and R buttons. When a row disappears at the edge of the screen, it reappears in the background, where you can see the rest of the playfield. So you can say that the playfield is twice as big. Lines, which you wipe away in the foreground, fall down in the background. this only happens with single lines, though, so you should try to only kill two, three or four lines at once. This VB-exclusive mode quite fascinates and is always inviting for another play, although always having to press L and R to scroll the playfield is a bit annoying. Unfortunately it is not possible to keep them pressed to scroll further, which is only a small set back, though.


Reviewer: KR155E
http://www.vr32.de/modules/games/index.php?type=released&sec=main&id=15
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7baf43b0,450feab5
Blox
Platform: Virtual Boy
Region: Homebrew
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Board Game
Release Year: 2003
Developer: KR155E
Publisher: KR155E
Players: 1
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On a faraway planet there lives a species called the Blobs. These Blobs love participating in puzzle contests. Bob the Blob is our hero. He looks confidently into the future and would like to win (depending upon degree of difficulty) the bronze (easy) silver (normal) or the gold medal (hard) in this contest.

After a screen that tells you to eat your instructions, there is a nice title/menu screen (which is hard to find in a homebrewn game.) At the menu, one can select Game Start, Password or Option. The first two menu options are self-explanatory. Under the option menu, there's a depth adjustment, game instructions, scrolling background toggle, and, naturally, a description of the controls.

Gameplay:

On to the actual game-play; BLOX is based on the principle of games like the 1982 arcade game Sokoban. The game is presented from above with a bird's-eye-view. The idea is to shift the boxes in such a way that each one fits in one of the target tiles. This sounds quite simple and, in the first levels, it is. However, in the later levels, you may just get a headache from this "simple" concept! Tactics are definitely required. It's possible to move a block in a way that requires restarting the level.

The crates are moved simply by walking toward one with the d-pad. Crates can only be pushed, not pulled. This is an important point since, as soon as a crate is pushed against a wall, it can't be moved away.

In the Easy mode, there are 10 levels. Normal mode contains 20 additional levels, and Hard mode has a further 30 levels. Trying to complete all 60 levels could drive someone insane. The only negative point is the very high degree of difficulty already in the last levels of the Easy mode. However, this also means the replay value is relatively high. It doesn't let you save in the middle of a level, so one puzzle can take a lot of time and experimentation.

Concerning the use of the VB's technology, there is no discussion. Compared to other homebrewn games, this game is breath-taking! The introduction, the ending, the scrolling credits, the funny animations of our hero... they're all extremely well done. Unfortunately, due to a lack of sound tools, there's no background music. However, this should be remedied in the next version (we hope.)

Obviously, BLOX didn't reinvent the video game as we know it. However, one can clearly see that a lot of work was put into making a very clean game. One small step for KR155E, one giant leap for the VB development scene!

Reviewer: DrAetzn
http://www.vr32.de/modules/games/index.php?type=homebrewn&id=1
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B0C92776
Etch-A-Sketch
Platform: Virtual Boy
Region: Homebrew
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Board Game
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1
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Virtual version of the toy everybody had when they were kids.  ~Rx
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F3F9E810
The Matrix
Platform: Virtual Boy
Region: Homebrew
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Screensaver
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1
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Cool Matrix screensaver type program.  ~Rx
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0df2fca5
Simon!
Platform: Virtual Boy
Region: Homebrew
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Board Game
Release Year: 2003
Developer: Pat Daderko
Publisher: Pat Daderko
Players: 1
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Simon! is DogP's Virtual Boy version of the known repeat-the-sequence game. On a round playfield, 4 squares blink in a random order, which the player has to repeat with the D-Pads. Beginning with only one blinking field, the sequence becomes longer by one from round to round and the memory of the player is more and more strained.

Gameplay:

The three difficulty levels available on the title screen, "Easy", "Normal" and "Hard", differ in the length of the sequence you have to repeat. While "Easy" earns its name with only a length of 10 blinking fields, "Normal" and especially "Hard" make youre head smoke with lenghts of 15 and 20. After pressing only one wrong button, you'll see the Game Over screen and the game jumps back to the title screen. You also have only a few seconds to think, if you don't press the right button in that time, the game will be over too.

On the technical side, not much is offered. Graphics are very simple, but fulfill their purpose. 3-D can only be seen in simple Parallax effects, which are cleverly used. Sound can not be found in Simon!.

Reviewer: KR155E
http://www.vr32.de/modules/games/index.php?type=homebrewn&id=3
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bb71b522
3-D Tetris
Platform: Virtual Boy
Region: USA
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Board Game
Release Year: 1996
Developper: T&E Soft
Publisher: Nintendo
Players: 1
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The mesmerizing force of Tetris returns with virtual style! This thrilling animated puzzler takes dexterity and split-second timing to the extreme with dimensional blocks and challenging planes. 3-D Tetris propels players at a demanding pace where quick response and strategy rule. Tetris devotees of all levels will crave this latest sensation of brain-teasing fun!

http://www.gamefaqs.com/portable/vboy/home/582498.html
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6ba07915,41fb63bf,2199af41
Golf
Alternate Title: T&E Virtual Golf
Platform: Virtual Boy
Region: USA
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Sports - Golf
Release Year: 1995
Developper: T&E Soft
Publisher: Nintendo
Players: 1
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This is a golf game where you can play either stroke play or in a tournament. In stroke play, you can chose any hole to play by yourself. In tournament mode, you play against 47 computer controlled opponents in an 18 hole round of golf. The courses themselves are nicely designed, but there is only the one 18 hole course.

Fortunately the game gives you passwords allowing you to save your progress. There is no two player mode, but this is Nintendo's fault for not releasing the link cable.

Gameplay:

T & E Soft decided not to use the standard three button press shot formula that most golf games use. Instead they came up with their own innovative design. You press A to begin your shot and start your power meter. You press A again to stop the power meter. A giant golf ball will then appear with a dot moving across it. This is the point of impact indicator.

The object is to stop it with A when it is in the center of the ball. Hitting in the ball in the center causes it to go straight. Hitting the ball even a little bit off center will cause your ball to curve. This control scheme takes a while to get used to and even then can be frustrating. Innovation is nice, but they should have stuck with the tried and true shot scheme.

Reviewer: B. Hodges
http://www.vr32.de/modules/games/index.php?type=released&sec=reviews&id=3&show=2&rev=reader
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5ac0d8bb,7ce7460d
Mario's Tennis
Platform: Virtual Boy
Region: USA
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Sports - Tennis
Release Year: 1995
Developper: Nintendo
Publisher: Nintendo
Players: 1
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Mario's Tennis is a game for Nintendo's Virtual Boy video game console. Also known by its working title Mario's Dream Tennis, it was the console's pack-in game in North America. The game features eight famous characters from the Mario series. Although a two-player function was announced, it was not implemented since the cable required to link two Virtual Boy units was never released. Due to the Virtual Boy's poor sales in North America, Mario's Tennis did not become as popular as the other games in the Mario Tennis series.

Mario's Tennis Supports Singles (Player V.S. CPU) or Doubles (Player & CPU v.s. CPU & CPU with either v.s. CPU (1 Match) or Tournament (3 Matches) play available, with Easy Normal or hard difficulties.

Reception:

Mario's Tennis was deemed the seventh worst Mario game of all time by ScrewAttack, citing that there was "nothing special about it, it was just...tennis...but it was in 3D!".

Hints:

- Hard mode -
On the Title screen, press L, L, R, L, R, SELECT

- Harder serve -
Press A and B to start the serve

http://en.wikipedia.org/wiki/Mario%27s_Tennis
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7e85c45d,aa10a7b4
Red Alarm
Platform: Virtual Boy
Region: USA
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Shoot 'em Up - First Person
Release Year: 1995
Developer: T&E Soft
Publisher: Nintendo
Players: 1
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Red Alarm is a game for the Nintendo Virtual Boy video game console. Released in August 1995 by T&E Soft, it was one of the four titles available at the console's introduction. The game takes place 70 years in the future (from the game's release), where a computer named KAOS threatens to take over the world and destroy mankind. The player's mission is to enter KAOS using a Tech-Wing Fighter plane and destroy it.

The game is set in a full 3D environment, using wire frame graphics similar to those used in games like Atari's Battlezone and Star Wars arcade games, as well as Starglider and X. The player has extensive control over the plane's movements, using all available buttons on the Virtual Boy's controller. Red Alarm stands out amongst the small crop of titles available for the Virtual Boy as one of the games that makes best use of the controller and 3D effects, and has a slightly smoother frame rate when compared to games like Star Fox on the SNES.

Gameplay:

Because the Virtual Boy was released prior to the rise in popularity of the analog stick in console video games, the designers of the system implemented dual D-pads for control (for more information see the article on the controller for the system). In this specific game, one D-pad controlled the pitch and rotation of the ship, while the other controlled forward, back and strafe movement (in bursts). The A and B buttons controlled speed on a throttle-like setup, where tapping A would cycle forward through the speeds the ship could go, and tapping B would cycle down to stop and fly backwards.

The illusion of 3D that is generated by the Virtual Boy's unique setup gives the player a good sense of their proximity to enemies and objects.

While there is no set time limit in a stage, players must complete it before their fuel runs out. Each level ends in a boss encounter (usually inside of an arena).

Another interesting feature is the ability to watch a replay of a stage once completed, with the ability to freely rotate and zoom the camera's point of view, which makes for an excellent display of the Virtual Boy's 3D capabilities.

Hints:

- Cheat Menu -
At the title screen, press Select 60 times, then start a new game. Now press L+R+Select+A simultaneosly at any time during game play, then a cheat menu will appear.

- Bikini girl -
Leave the first room on level two and continue moving forward until a small hole guarded by a cat appears. Enter this opening and shoot the lower right wall.

- Kangaroos -
Destroy the first three enemies in the first room on level two, then turn around.

- Mini-house -
Locate the room in level one with small figures running about. Eliminate all enemies, stop, and turn around to face the entrance of this room. Slowly move along the wall on the right side and shoot the bottom right corner of the wall near the door

- Virtual Boy system and controller -
In the first level, locate the room with the built from girders with enemies that appear from left to right on the floor. Shoot the wall on the left side at the end of the room to reveal a Virtual Boy and a controller.

http://en.wikipedia.org/wiki/Red_Alarm
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6d7cc2e7
Tic Tac Toe
Platform: Virtual Boy
Region: Homebrew
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Board Game
Release Year: 2003
Developer: Pat Daderko
Publisher: Pat Daderko
Players: 2 (Link Cable)
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This game supports the Link Cable, so unless you have two Virtual Boys with two reprogrammable carts and a selfmade cable, you unfortunately won't be able to play this.

http://www.vr32.de/modules/games/index.php?type=homebrewn&id=5
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33c3e3a7
Tron VB
Platform: Virtual Boy
Region: Homebrew
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Action
Release Year: 2008
Developer: Alberto Covarrubias
Publisher: Alberto Covarrubias
Players: 1
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Overview:

Originally announced along with the release of VECC almost eight years ago, and meant to be a sample for Alberto's (still MIA) affine documentation, the game was released on May, 7th on the Virtual-E site. It features a lot of cool affine effects and is the first released homebrews to offer full sound support!

Since, due to it being optimized for hardware, the game has some graphical bugs on the emu, it is recommended to be played on Hardware./en]

Reviewer:

http://www.vr32.de/modules/games/index.php?type=homebrewn&id=10
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8989FE0A
Virtual Lab
Platform: Virtual Boy
Region: Japan
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Puzzle
Release Year: 1995  	
Developer: J-Wing
Publisher: J-Wing
Players: 1
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Virtual Lab is a Puzzle game, developed and published by J-Wing, which was released in Japan in 1995.

http://www.gamefaqs.com/portable/vboy/home/571617.html
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526cc969,45471e40
Virtual Fishing
Platform: Virtual Boy
Region: Japan
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Sports - Fishing
Release Year: 1995  	
Developer: Pack-in-Video Co. Ltd.
Publisher: Pack-in-Video Co. Ltd.
Players: 1
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In this game you go fishing. You can choose between different spots and there are two game modes, tournament and time attack. In tournament mode, the goal is to catch as many fish as you can in eight minutes. In time attack, you have to reel in five pre-hooked fish as fast as you can, if the line breaks, you lose. There is also a pier where you can fish for as long as you want, the goal here is to catch at least one each of the eighteen varieties of fish. Fishing involves casting the line out and reeling it in. When you get a nibble, the rod will bend, you press R to attempt to hook the fish. This is the real challenge of the game, knowing just when to press R to hook the fish. If you hook the fish, the view switches to underwater and you try to reel the fish up to the surface without breaking the line. You have the ability to choose between two types of bait to use, but I can't see the difference in performance between the two.

The controls are very responsive, the only problem is that you don't have that much control over the fishing. You can control the direction of your cast (which doesn't really do anything), vary the speed while reeling in the line, and press R to try to hook the fish. That's all, you actually have more options while fishing in the LOZ: Ocarina of Time, than you do in this game.

Reviewer: B. Hodges
http://www.vr32.de/modules/games/index.php?type=released&sec=reviews&id=19&show=23&rev=reader
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42e17e38
Virtual Pong
Platform: Virtual Boy
Region: Homebrew
Media: Cartridge
Controller: Virtual Boy Gamepad
Genre: Action
Release Year: 1999
Developer: Alberto Covarrubias
Publisher: Alberto Covarrubias
Players: 1
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When amateur programmer Alberto Covarrubias released his selfmade game called Virtual Pong on the Virtual-E Project homepage in June of 1999, it was the first and for nearly four years the only homebrewn Virtual Boy game. A real Pioneer, which I want to check in this review and see how much fun it really is.

The game is not much more than a simple Pong game, your goal is to get the ball past your opponent to the right border and get points this way. Sadly it isn't fun for very long, since the game only offers a single mode and level. Plus you play against a CPU-opponent, which only goes up and down the screen and randomly hits the ball if he is at the right place. Additionally, there's nothing to play for really, because yoiu want win, doesn't matter how many points you get, the game never ends.

The graphics are unspectacular. It has some cool wavelike animations on the titlescreen but besides that all you'll see are two paddles and a ball, no backgrounds or any noteworthy 3d effects. At least it has nice Virtual-E versions of the precaution and adjustment screens, which make the game more round and give it a feeling of "completeness".

The game doesn't have any sound at all. But that shouldn't suprise anyone, since not much was known about it for a long time and even today it isn't figured out completely.

Other than the not really great rating might let you expect, Virtual Pong is not a bad game, and its exclusive status of being a great early work of the Virtual Boy homebrew scene alone makes it interesting. So get the game now, together with the Virtual-E Emulator, because it either won't run on another Emu or it's not emulated correctly.

Reviewer: KR155E
http://www.vr32.de/modules/games/index.php?type=homebrewn&id=2
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