To install any of these patches, simply use ppf-o-matic to apply them to the
cache file for bloodgulch.

Here are the descriptions of the different patches:

reign of fire 01.ppf
	There is one ghost at each base in place of the scorpions.  They fly (no
hover) and shoot plasma bolts which explode on impact with the same explosion
used for the plasma grenade (sweet!).  There are also three warthogs at each
base, which shoot overcharge bolts.  The assault rifle shoots needles and the
plasma rifle shoots overcharge bolts.  Because the ghosts in this scenario are
so powerful, some of the weapons required upgrading so that players on foot
would have a chance to shoot the ghost pilots down.  Thus, the rocket launcher
shoots tank shells, and the pistol bullets explode on impact with a plasma
grenade explosion.  Tank shells have twice the normal yeild, and frag grenades
are more powerfull as well.  I think that's about it.

reign of fire 02.ppf
	The same as the first, only instead of three warthogs, there are two
warthogs and one tank at each base.

reign of fire 03.ppf
	Basically like the first two, again with tanks, only with some further
weapons modifications.  For this scenario, I used some of the neeler properties
to modify an overcharge bolt and produced a new, rather interesting projectile,
which glows like the needle, travels like the overcharge bolt, and explodes on
impact with the needler explosion.  It also explodes this way at the end of its
range if it is still in the air.  As an interesting side effect, I discovered
that this makes a really cool sound when it hits the hull of the ghost.  This
new bolt is fired from the pistol and the warthog.

top gun.ppf
	As you may guess from the name, this one puts ghosts in all of the
vehicle slots, and the changes made to them are the same as in every one of
these patches.  This should be a lot of fun for players who would like to get
some big dog-fights going.

flak 01.ppf
	In this scenario, I have modified the overcharge shot to make it explode
like a frag grenade when it hits something or reaches the end of its range.  It
is also invisible up to detonation.  Thus, if you fire into the air at incoming
ghosts, it creates an effect that is similar to flak.  It is fired out of the
warthog.  Because of the warthog's high rate of fire, I prefer not to hold the
trigger and fire continuously, because it creates so many explosions that it can
cause the game not to run as smoothly, and of course it doesn't really look like
flak anymore at that rate, but you do what you like, of course.  There weren't
too many other major changes in this one; you'll figure out what they were.

flak 02.ppf
	This is like the one above, only with some slightly different weapons
configurations.  The plasma rifle is kind of interesting here.  It's nothing
too special, but it shoots an assault rifle bullet with a plasma rifle contrail,
with damage increased to match that of the plasma rifle bolt.  From the shooter's
perspective, the bolt is invisible, but other players can see it from most
angles.  I'm afraid I didn't bother to change the impact effects of this bullet,
so impacts will still look like those of the assault rifle bullet.  I prefer to
be more thorough, but as I am finishing up these patches and typing this, there
is little time left before I have to go to work, and I'd really like to get some
sleep after being up all night working on this.


I welcome feedback as to how everyone likes these.  Also, if anyone knows how to
change the rate of fire of a weapon, please let me know.  I had wished to slow
the rate of fire of the warthog chain gun for the two patches involving flak,
but didn't know how to do it.

You can email me at "thegreenmatrix@hotmail.com"

Hope you all enjoy these.