//Do not edit this file directly! 
// Edit the copy in game_data instead!! 
//	
/////////////////////////////////////////////////////////////////
//
// List of available monsters
//
/////////////////////////////////////////////////////////////////
// E means that the monster can be unlocked in Easy difficulty
// M means that the monster can be unlocked in Medium difficulty
// H means that the monster can be unlocked in Hard difficulty
// B means that the monster is the boss character
[Monsters]
godzilla90s		unlocked
anguirus		unlocked
megalon			unlocked
baragon			unlocked
gigan			unlocked
godzilla2k		unlocked		EMH
ghidorah		unlocked		EMH
rodan			unlocked		EMH
mghidorah		unlocked		EMH
destoroyah		unlocked		EMH
mechazilla		unlocked		EMHB
orga			visible		EMH
mystery			valid	

[Monsters_x]	// xbox version
godzilla90s		unlocked
anguirus		unlocked
megalon			unlocked
gigan			unlocked
godzilla2k		unlocked		EMH
ghidorah		unlocked		EMH
rodan			unlocked		EMH
mghidorah		unlocked		EMH
destoroyah		unlocked		EMH
mechazilla		unlocked		EMHB
mechazilla2k	visible		MH
orga			visible		EMH
mystery			valid

/////////////////////////////////////////////////////////////////
//
// Monsters for attract mode (remove when all monsters work)
//
/////////////////////////////////////////////////////////////////
[Attract_Monsters]
godzilla90s
anguirus
megalon
gigan
godzilla2k
ghidorah
rodan
mghidorah
destoroyah
mechazilla

/////////////////////////////////////////////////////////////////
//
// Properties on a Monster by Monster basis
//
/////////////////////////////////////////////////////////////////
[godzilla2k]
BEGIN_PROP_TABLE
	PORTRAIT	"godzilla2k"
	HIGHLIGHT	"godzilla2khlite_a"
	PORTRAITX	-13
	PORTRAITY	-10
	ONNEUTRAL	"GODZILLA2K_Title_Idle.pwk"
	ONHIGHLIGHT	"GODZILLA2K_Title_Idle.pwk"
	ONSELECT	"GODZILLA2K_Title_Roar.pwk GODZILLA2K ROAR"
	ONTAUNT		"GODZILLA2K_Taunt_02.pwk GODZILLA2K GROWL"
END_PROP_TABLE

[mechazilla]
BEGIN_PROP_TABLE
	PORTRAIT	"mechazilla"
	HIGHLIGHT	"mechazillahlite_a"
	PORTRAITX	-13
	PORTRAITY	-10
	ONNEUTRAL	"MECHAZILLA_Title_Idle.pwk"
	ONHIGHLIGHT	"MECHAZILLA_Title_Idle.pwk"
	ONSELECT	"MECHAZILLA_Title_Roar.pwk MECHAZILLA ROAR"
	ONTAUNT		"MECHAZILLA_Taunt02.pwk MECHAZILLA GROWL"
END_PROP_TABLE

[mechazilla2k]
BEGIN_PROP_TABLE
	PORTRAIT	"mechazilla2k"
	HIGHLIGHT	"mechazilla2khlite_a"
	PORTRAITX	-13
	PORTRAITY	-10
	ONNEUTRAL	"MECHAZILLA2K_Title_Idle.pwk"
	ONHIGHLIGHT	"MECHAZILLA2K_Title_Idle.pwk"
	ONSELECT	"MECHAZILLA2K_Title_Roar.pwk MZ2K ROAR SOFT"
	ONTAUNT		"MECHAZILLA2K_Taunt.pwk MECHAZILLA GROWL"
END_PROP_TABLE

[gigan]
BEGIN_PROP_TABLE
	PORTRAIT	"gigan"
	HIGHLIGHT	"giganhlite_a"
	PORTRAITX	-13
	PORTRAITY	-10
	ONNEUTRAL	"GIGAN_Title_Idle.pwk"
	ONHIGHLIGHT	"GIGAN_Title_Idle.pwk"
	ONSELECT	"GIGAN_Title_Roar.pwk GIGAN ROAR"
	ONTAUNT		"GIGAN_Taunt_02.pwk GIGAN GROWL"
END_PROP_TABLE

[ghidorah]
BEGIN_PROP_TABLE
	PORTRAIT	"ghidorah"
	HIGHLIGHT	"ghidorahhlite_a"
	PORTRAITX	-13
	PORTRAITY	-10
	ONNEUTRAL	"GHIDORAH_Title_Idle.pwk"
	ONHIGHLIGHT	"GHIDORAH_Title_Idle.pwk"
	ONSELECT	"GHIDORAH_Title_Roar.pwk GHIDORAH ROAR"
	ONTAUNT		"GHIDORAH_Title_Roar.pwk GHIDORAH GROWL"
END_PROP_TABLE

[mghidorah]
BEGIN_PROP_TABLE
	PORTRAIT	"mghidorah"
	HIGHLIGHT	"mghidorahhlite_a"
	PORTRAITX	-13
	PORTRAITY	-10
	ONNEUTRAL	"MGHIDORAH_Title_Idle.pwk"
	ONHIGHLIGHT	"MGHIDORAH_Title_Idle.pwk"
	ONSELECT	"MGHIDORAH_Title_Roar.pwk GHIDORAH ROAR"
	ONTAUNT		"MGHIDORAH_Title_Roar.pwk GHIDORAH GROWL"
END_PROP_TABLE

[godzilla90s]
BEGIN_PROP_TABLE
	PORTRAIT	"godzilla90"
	HIGHLIGHT	"godzilla90hlite_a"
	PORTRAITX	-13
	PORTRAITY	-10
	ONNEUTRAL	"GODZILLA90_Title_Idle.pwk"
	ONHIGHLIGHT	"GODZILLA90_Title_Idle.pwk"
	ONSELECT	"GODZILLA90_Title_Roar.pwk GODZILLA90 ROAR"
	ONTAUNT		"GODZILLA90_Taunt_02.pwk GODZILLA90 GROWL"
END_PROP_TABLE

[anguirus]
BEGIN_PROP_TABLE
	PORTRAIT	"anguirus"
	HIGHLIGHT	"anguirushlite_a"
	PORTRAITX	-13
	PORTRAITY	-10
	ONNEUTRAL	"ANGUIRUS_Title_Idle.pwk"
	ONHIGHLIGHT	"ANGUIRUS_Title_Idle.pwk"
	ONSELECT	"ANGUIRUS_Title_Roar.pwk ANGUIRUS ROAR"
	ONTAUNT		"ANGUIRUS_Taunt.pwk ANGUIRUS GROWL"
END_PROP_TABLE

[megalon]
BEGIN_PROP_TABLE
	PORTRAIT	"megalon"
	HIGHLIGHT	"megalonhlite_a"
	PORTRAITX	-13
	PORTRAITY	-10
	ONNEUTRAL	"Megalon_Title_idle.pwk"
	ONHIGHLIGHT	"Megalon_Title_idle.pwk"
	ONSELECT	"Megalon_Title_Roar.pwk MEGALON ROAR"
	ONTAUNT		"Megalon_Taunt1.pwk MEGALON GROWL"
END_PROP_TABLE

[destoroyah]
BEGIN_PROP_TABLE
	PORTRAIT	"destoroyah"
	HIGHLIGHT	"destoroyahhlite_a"
	PORTRAITX	-13
	PORTRAITY	-10
	ONNEUTRAL	"Destoroyah_Title_idle.pwk"
	ONHIGHLIGHT	"Destoroyah_Title_idle.pwk"
	ONSELECT	"Destoroyah_Title_Roar.pwk DESTROYAH ROAR"
	ONTAUNT		"Destoroyah_Taunt.pwk DESTROYAH GROWL"
END_PROP_TABLE

[orga]
BEGIN_PROP_TABLE
	PORTRAIT	"orga"
	HIGHLIGHT	"orgahlite_a"
	PORTRAITX	-13
	PORTRAITY	-10
	ONNEUTRAL	"Orga_Title_idle.pwk"
	ONHIGHLIGHT	"Orga_Title_idle.pwk"
	ONSELECT	"Orga_Title_roar.pwk ORGA ROAR"
	ONTAUNT		"Orga_taunt.pwk ORGA GROWL"
END_PROP_TABLE

[rodan]
BEGIN_PROP_TABLE
	PORTRAIT	"rodan"
	HIGHLIGHT	"rodanhlite_a"
	PORTRAITX	-13
	PORTRAITY	-10
	ONNEUTRAL	"RODAN_Title_Idle.pwk"
	ONHIGHLIGHT	"RODAN_Title_Idle.pwk"
	ONSELECT	"RODAN_Title_Roar.pwk RODAN ROAR"
	ONTAUNT		"RODAN_Title_Taunt.pwk RODAN GROWL"
END_PROP_TABLE

[baragon]
BEGIN_PROP_TABLE
	PORTRAIT	"baragon"
	HIGHLIGHT	"baragonhlite_a"
	PORTRAITX	-13
	PORTRAITY	-10
	ONNEUTRAL	"BARAGON_Title_Idle.pwk"
	ONHIGHLIGHT	"BARAGON_Title_Idle.pwk"
	ONSELECT	"BARAGON_Title_Roar.pwk BARAGON ROAR"
	ONTAUNT		"BARAGON_Taunt.pwk BARAGON GROWL"
END_PROP_TABLE

[mystery]
BEGIN_PROP_TABLE
	PORTRAIT	"questionmark"
	HIGHLIGHT	"questionmarkhlite"
	PORTRAITX	-13
	PORTRAITY	-10
	ONNEUTRAL	""
	ONHIGHLIGHT	""
	ONSELECT	""
	ONTAUNT		""
END_PROP_TABLE

/////////////////////////////////////////////////////////////////
//
// Properties on a Monster by Player basis
//
/////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////
[godzilla2k0]
BEGIN_PROP_TABLE
	FILE		"Godzilla2k_0"
	COLOR		"2,98,204,255"
	TEXT		"Godzilla2ktext"
	BUNDLE		"godzilla2kMS_0"
	SKELETON	"godzilla2k_skeleton.pwk"
	MESH		"godzilla2k_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		"(-15,-50,140) (0,210,0) 0		LSM0 (-10.0,45.0) (280.0,280.0,0.90) (280,255,0.75)"
	POS2		"(-45,-50,130) (0,220,0) 0		LSM1 (-10.0,45.0) (140.0,280.0,0.90) (140,255,0.75)"
	POS3		"(-60,-45,150) (0,220,0) 0		LSM2 (-25.0,45.0) (120.0,285.0,0.75) (120,260,0.70)"
	POS4		"(-65,-45,160) (0,220,0) 0		LSM3 (-25.0,45.0) (100.0,285.0,0.60) (100,265,0.65)"
	MICRO_FILE	"MicroGodzilla2k_0"
	START_LOC_SET	0
END_PROP_TABLE

[godzilla2k1]
BEGIN_PROP_TABLE
	FILE		"Godzilla2k_1"
	COLOR		"0,200,0,255"
	TEXT		"Godzilla2ktext"
	BUNDLE		"godzilla2kMS_0"
	SKELETON	"godzilla2k_skeleton.pwk"
	MESH		"godzilla2k_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		"(45,-50,130) (0,140,0)	 1		LSM1 (-10.0,45.0) (500.0,280.0,0.90) (500,255,0.75)"
	POS3		"(0,-45,140) (0,180,0)	 0		LSM2 (-20.0,45.0) (320.0,260.0,0.75) (320,285,0.70)"
	POS4		"(-21.66,-40,200) (0,200,0) 0	LSM3 (-25.0,40.0) (255.0,265.0,0.60) (255,285,0.65)"
	MICRO_FILE	"MicroGodzilla2k_1"
	START_LOC_SET	0
END_PROP_TABLE

[godzilla2k2]
BEGIN_PROP_TABLE
	FILE		"Godzilla2k_2"
	COLOR		"255,212,0,255"
	TEXT		"Godzilla2ktext"
	BUNDLE		"godzilla2kMS_0"
	SKELETON	"godzilla2k_skeleton.pwk"
	MESH		"godzilla2k_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		"(60,-45,150) (0,140,0)	 1		LSM2 (-25.0,45.0) (520.0,285.0,0.75) (520,260,0.70)"
	POS4		"(21.66,-45,160) (0,160,0) 1	LSM3 (-25.0,45.0) (400.0,285.0,0.60) (400,265,0.65)"
	MICRO_FILE	"MicroGodzilla2k_2"
	START_LOC_SET	0
END_PROP_TABLE

[godzilla2k3]
BEGIN_PROP_TABLE
	FILE		"Godzilla2k_3"
	COLOR		"210,21,19,255"
	TEXT		"Godzilla2ktext"
	BUNDLE		"godzilla2kMS_0"
	SKELETON	"godzilla2k_skeleton.pwk"
	MESH		"godzilla2k_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		""
	POS4		"(85,-40,200) (0,150,0)	 1		LSM3 (-25.0,40.0) (540.0,265.0,0.60) (540,285,0.65)"
	MICRO_FILE	"MicroGodzilla2k_3"
	START_LOC_SET	0
END_PROP_TABLE

/////////////////////////////////////////////////////////////////
[mechazilla0]
BEGIN_PROP_TABLE
	FILE		"Mechazilla_0"
	COLOR		"2,98,204,255"
	TEXT		"Mechazillatext"
	BUNDLE		"mechazillaMS_0"
	SKELETON	"mechazilla_skeleton.pwk"
	MESH		"mechazilla_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		"(-15,-55,140) (0,210,0) 0		LSM0 (-15.0,50.0) (280.0,280.0,0.90) (280,255,0.75)"
	POS2		"(-45,-50,150) (0,220,0) 0		LSM1 (-20.0,50.0) (150.0,280.0,0.90) (150,255,0.75)"
	POS3		"(-50,-50,150) (0,220,0) 0		LSM2 (-15.0,45.0) (125.0,285.0,0.75) (120.0,260,0.70)"
	POS4		"(-65,-45,160) (0,220,0) 0		LSM3 (-25.0,45.0) (110.0,285.0,0.60) (100.0,265,0.65)"
	MICRO_FILE	"MicroMechazilla_0"
	START_LOC_SET	0
END_PROP_TABLE

[mechazilla1]
BEGIN_PROP_TABLE
	FILE		"Mechazilla_1"
	COLOR		"0,200,0,255"
	TEXT		"Mechazillatext"
	BUNDLE		"mechazillaMS_0"
	SKELETON	"mechazilla_skeleton.pwk"
	MESH		"mechazilla_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		"(45,-50,150) (0,140,0)	 1		LSM1 (-20.0,50.0) (490.0,280.0,0.90) (490.0,255,0.75)"
	POS3		"(0,-60,130) (0,180,0)	 0		LSM2 (-15.0,57.0) (320.0,260.0,0.75) (320,285,0.70)"
	POS4		"(-21.66,-40,200) (0,200,0) 0	LSM3 (-25.0,40.0) (255.0,265.0,0.60) (255.0,285,0.65)"
	MICRO_FILE	"MicroMechazilla_1"
	START_LOC_SET	0
END_PROP_TABLE

[mechazilla2]
BEGIN_PROP_TABLE
	FILE		"Mechazilla_2"
	COLOR		"255,212,0,255"
	TEXT		"Mechazillatext"
	BUNDLE		"mechazillaMS_0"
	SKELETON	"mechazilla_skeleton.pwk"
	MESH		"mechazilla_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		"(50,-50,150) (0,160,0) 0	   LSM2 (-20.0,48.0) (515.0,285.0,0.75) (520,260,0.70)"
	POS4		"(21.66,-45,160) (0,160,0) 1	LSM3 (-25.0,45.0) (400.0,285.0,0.60) (400.0,265,0.65)"
	MICRO_FILE	"MicroMechazilla_2"
	START_LOC_SET	0
END_PROP_TABLE

[mechazilla3]
BEGIN_PROP_TABLE
	FILE		"Mechazilla_3"
	COLOR		"210,21,19,255"
	TEXT		"Mechazillatext"
	BUNDLE		"mechazillaMS_0"
	SKELETON	"mechazilla_skeleton.pwk"
	MESH		"mechazilla_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		""
	POS4		"(85,-40,200) (0,150,0)	 1		LSM3 (-25.0,40.0) (540.0,265.0,0.60) (540.0,285,0.65)"
	MICRO_FILE	"MicroMechazilla_3"
	START_LOC_SET	0
END_PROP_TABLE

/////////////////////////////////////////////////////////////////
[mechazilla2k0]
BEGIN_PROP_TABLE
	FILE		"Mechazilla2k_0"
	COLOR		"2,98,204,255"
	TEXT		"Mechazilla2ktext"
	BUNDLE		"mechazilla2kMS_0"
	SKELETON	"mechazilla2k_skeleton.pwk"
	MESH		"mechazilla2k_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		"(-15,-55,140) (0,210,0) 0		LSM0 (-15.0,50.0) (280.0,280.0,0.90) (280,255,0.75)"
	POS2		"(-45,-50,150) (0,220,0) 0		LSM1 (-20.0,50.0) (150.0,280.0,0.90) (150,255,0.75)"
	POS3		"(-50,-50,150) (0,220,0) 0		LSM2 (-15.0,45.0) (125.0,285.0,0.75) (120.0,260,0.70)"
	POS4		"(-65,-45,160) (0,220,0) 0		LSM3 (-25.0,45.0) (110.0,285.0,0.60) (100.0,265,0.65)"
	MICRO_FILE	"MicroMechazilla2k_0"
	START_LOC_SET	0
END_PROP_TABLE

[mechazilla2k1]
BEGIN_PROP_TABLE
	FILE		"Mechazilla2k_1"
	COLOR		"0,200,0,255"
	TEXT		"Mechazilla2ktext"
	BUNDLE		"mechazilla2kMS_0"
	SKELETON	"mechazilla2k_skeleton.pwk"
	MESH		"mechazilla2k_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		"(45,-50,150) (0,140,0)	 1		LSM1 (-20.0,50.0) (490.0,280.0,0.90) (490.0,255,0.75)"
	POS3		"(0,-60,130) (0,180,0)	 0		LSM2 (-15.0,57.0) (320.0,260.0,0.75) (320,285,0.70)"
	POS4		"(-21.66,-40,200) (0,200,0) 0	LSM3 (-25.0,40.0) (255.0,265.0,0.60) (255.0,285,0.65)"
	MICRO_FILE	"MicroMechazilla2k_1"
	START_LOC_SET	0
END_PROP_TABLE

[mechazilla2k2]
BEGIN_PROP_TABLE
	FILE		"Mechazilla2k_2"
	COLOR		"255,212,0,255"
	TEXT		"Mechazilla2ktext"
	BUNDLE		"mechazilla2kMS_0"
	SKELETON	"mechazilla2k_skeleton.pwk"
	MESH		"mechazilla2k_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		"(50,-50,150) (0,160,0) 0	   LSM2 (-20.0,48.0) (515.0,285.0,0.75) (520,260,0.70)"
	POS4		"(21.66,-45,160) (0,160,0) 1	LSM3 (-25.0,45.0) (400.0,285.0,0.60) (400.0,265,0.65)"
	MICRO_FILE	"MicroMechazilla2k_2"
	START_LOC_SET	0
END_PROP_TABLE

[mechazilla2k3]
BEGIN_PROP_TABLE
	FILE		"Mechazilla2k_3"
	COLOR		"210,21,19,255"
	TEXT		"Mechazilla2ktext"
	BUNDLE		"mechazilla2kMS_0"
	SKELETON	"mechazilla2k_skeleton.pwk"
	MESH		"mechazilla2k_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		""
	POS4		"(85,-40,200) (0,150,0)	 1		LSM3 (-25.0,40.0) (540.0,265.0,0.60) (540.0,285,0.65)"
	MICRO_FILE	"MicroMechazilla2k_3"
	START_LOC_SET	0
END_PROP_TABLE

/////////////////////////////////////////////////////////////////
[gigan0]
BEGIN_PROP_TABLE
	FILE		"Gigan_0"
	COLOR		"2,98,204,255"
	TEXT		"Gigantext"
	BUNDLE		"giganMS_0"
	SKELETON	"gigan_skeleton.pwk"
	MESH		"gigan_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		"(-15,-55,130) (0,210,0) 0		LSM0 (-10.0,50.0) (280.0,280.0,0.90) (280.0,255,0.75)"
	POS2		"(-45,-47,160) (0,220,0) 0		LSM1 (-15.0,40.0) (160.0,280.0,0.90) (160.0,255,0.75)"
	POS3		"(-60,-50,155) (0,220,0) 0		LSM2 (-10.0,40.0) (120.0,285.0,0.75) (120.0,260,0.70)"
	POS4		"(-65,-45,160) (0,220,0) 0		LSM3 (-25.0,45.0) (100.0,285.0,0.60) (100.0,265,0.65)"
	MICRO_FILE	"MicroGigan_0"
	START_LOC_SET	0
END_PROP_TABLE

[gigan1]
BEGIN_PROP_TABLE
	FILE		"Gigan_1"
	COLOR		"0,200,0,255"
	TEXT		"Gigantext"
	BUNDLE		"giganMS_0"
	SKELETON	"gigan_skeleton.pwk"
	MESH		"gigan_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		"(45,-47,160) (0,140,0)	 1		LSM1 (-15.0,40.0) (480.0,280.0,0.90) (480.0,255,0.75)"
	POS3		"(0,-50,140) (0,200,0)	 0		LSM2 (-10.0,43.0) (320.0,260.0,0.75) (320,285,0.70)"
	POS4		"(-21.66,-40,200) (0,200,0) 0	LSM3 (-25.0,40.0) (255.0,265.0,0.60) (255.0,285,0.65)"
	MICRO_FILE	"MicroGigan_1"
	START_LOC_SET	0
END_PROP_TABLE

[gigan2]
BEGIN_PROP_TABLE
	FILE		"Gigan_2"
	COLOR		"255,212,0,255"
	TEXT		"Gigantext"
	BUNDLE		"giganMS_0"
	SKELETON	"gigan_skeleton.pwk"
	MESH		"gigan_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		"(60,-50,155) (0,140,0)	 1		LSM2 (-25.0,50.0) (520.0,285.0,0.75) (520,260,0.70)"
	POS4		"(21.66,-45,160) (0,160,0) 1	LSM3 (-25.0,45.0) (400.0,285.0,0.60) (400.0,265,0.65)"
	MICRO_FILE	"MicroGigan_2"
	START_LOC_SET	0
END_PROP_TABLE

[gigan3]
BEGIN_PROP_TABLE
	FILE		"Gigan_3"
	COLOR		"210,21,19,255"
	TEXT		"Gigantext"
	BUNDLE		"giganMS_0"
	SKELETON	"gigan_skeleton.pwk"
	MESH		"gigan_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		""
	POS4		"(85,-40,200) (0,150,0)	 1		LSM3 (-25.0,40.0) (540.0,265.0,0.60) (540.0,285,0.65)"
	MICRO_FILE	"MicroGigan_3"
	START_LOC_SET	0
END_PROP_TABLE

/////////////////////////////////////////////////////////////////
[ghidorah0]
BEGIN_PROP_TABLE
	FILE		"Ghidorah_0"
	COLOR		"2,98,204,255"
	TEXT		"Ghidorahtext"
	BUNDLE		"ghidorahMS_0"
	SKELETON	"ghidorah_skeleton.pwk"
	MESH		"ghidorah_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		"(-15,-45,130,0.70) (0,200,0) 0		 LSM0 (-10.0,35.0) (280.0,280.0,0.90) (280.0,255,0.75)"
	POS2		"(-45,-40,130,0.70) (0,210,0) 0		 LSM1 (-10.0,32.0) (150.0,280.0,0.90) (140.0,255,0.75)"
	POS3		"(-50,-40,130,0.70) (0,210,0) 0		 LSM2 (-15.0,35.0) (130.0,285.0,0.75) (120.0,260,0.70)"
	POS4		"(-65,-45,160,0.85) (0,220,0) 0		 LSM3 (-25.0,45.0) (110.0,285.0,0.60) (100.0,265,0.65)"
	MICRO_FILE	"MicroGhidorah_0"
	START_LOC_SET	0
END_PROP_TABLE

[ghidorah1]
BEGIN_PROP_TABLE
	FILE		"Ghidorah_1"
	COLOR		"0,200,0,255"
	TEXT		"Ghidorahtext"
	BUNDLE		"ghidorahMS_0"
	SKELETON	"ghidorah_skeleton.pwk"
	MESH		"ghidorah_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		"(45,-40,130,0.70) (0,140,0)  1		 LSM1 (-10.0,32.0) (490.0,280.0,0.90) (500.0,255,0.75)"
	POS3		"(0,-45,170,0.85) (0,180,0)	  0		 LSM2 (-15.0,35.0) (320.0,260.0,0.75) (320,285,0.70)"
	POS4		"(-21.66,-40,200,0.85) (0,190,0) 0	 LSM3 (-25.0,40.0) (255.0,265.0,0.60) (255.0,285,0.65)"
	MICRO_FILE	"MicroGhidorah_1"
	START_LOC_SET	0
END_PROP_TABLE

[ghidorah2]
BEGIN_PROP_TABLE
	FILE		"Ghidorah_2"
	COLOR		"255,212,0,255"
	TEXT		"Ghidorahtext"
	BUNDLE		"ghidorahMS_0"
	SKELETON	"ghidorah_skeleton.pwk"
	MESH		"ghidorah_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		"(50,-40,130,0.70) (0,150,0)  1		 LSM2 (-15.0,35.0) (510.0,285.0,0.75) (520,260,0.70)"
	POS4		"(21.66,-45,130,0.70) (0,160,0) 1	 LSM3 (-25.0,45.0) (400.0,285.0,0.60) (400.0,265,0.65)"
	MICRO_FILE	"MicroGhidorah_2"
	START_LOC_SET	0
END_PROP_TABLE

[ghidorah3]
BEGIN_PROP_TABLE
	FILE		"Ghidorah_3"
	COLOR		"210,21,19,255"
	TEXT		"Ghidorahtext"
	BUNDLE		"ghidorahMS_0"
	SKELETON	"ghidorah_skeleton.pwk"
	MESH		"ghidorah_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		""
	POS4		"(85,-40,200,0.85) (0,150,0)  1		 LSM3 (-25.0,40.0) (540.0,265.0,0.60) (540.0,285,0.65)"
	MICRO_FILE	"MicroGhidorah_3"
	START_LOC_SET	0
END_PROP_TABLE

/////////////////////////////////////////////////////////////////
[mghidorah0]
BEGIN_PROP_TABLE
	FILE		"MGhidorah_0"
	COLOR		"2,98,204,255"
	TEXT		"MGhidorahtext"
	BUNDLE		"mghidorahMS_0"
	SKELETON	"mghidorah_skeleton.pwk"
	MESH		"mghidorah_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		"(-15,-40,130,0.70) (0,200,0) 0		 LSM0 (-10.0,30.0) (280.0,280.0,0.90) (280.0,255,0.75)"
	POS2		"(-45,-40,130,0.70) (0,210,0) 0		 LSM1 (-10.0,32.0) (160.0,280.0,0.90) (140.0,255,0.75)"
	POS3		"(-50,-40,130,0.70) (0,210,0) 0		 LSM2 (-15.0,36.0) (135.0,285.0,0.75) (120.0,260,0.70)"
	POS4		"(-65,-45,160,0.85) (0,220,0) 0		 LSM3 (-25.0,45.0) (115.0,285.0,0.60) (100.0,265,0.65)"
	MICRO_FILE	"MicroMGhidorah_0"
	START_LOC_SET	0
END_PROP_TABLE

[mghidorah1]
BEGIN_PROP_TABLE
	FILE		"MGhidorah_1"
	COLOR		"0,200,0,255"
	TEXT		"MGhidorahtext"
	BUNDLE		"mghidorahMS_0"
	SKELETON	"mghidorah_skeleton.pwk"
	MESH		"mghidorah_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		"(45,-40,130,0.70) (0,140,0)  1		 LSM1 (-10.0,32.0) (485.0,280.0,0.90) (500.0,255,0.75)"
	POS3		"(0,-45,170,0.85) (0,180,0)	  0		 LSM2 (-13.0,35.0) (320.0,260.0,0.75) (320,285,0.70)"
	POS4		"(-21.66,-40,200,0.85) (0,190,0) 0	 LSM3 (-25.0,40.0) (255.0,265.0,0.60) (255.0,285,0.65)"
	MICRO_FILE	"MicroMGhidorah_1"
	START_LOC_SET	0
END_PROP_TABLE

[mghidorah2]
BEGIN_PROP_TABLE
	FILE		"MGhidorah_2"
	COLOR		"255,212,0,255"
	TEXT		"MGhidorahtext"
	BUNDLE		"mghidorahMS_0"
	SKELETON	"mghidorah_skeleton.pwk"
	MESH		"mghidorah_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		"(50,-40,130,0.70) (0,150,0)  1		 LSM2 (-15.0,36.0) (510.0,285.0,0.75) (520,260,0.70)"
	POS4		"(21.66,-45,140,0.75) (0,160,0) 1	 LSM3 (-25.0,45.0) (400.0,285.0,0.60) (400.0,265,0.65)"
	MICRO_FILE	"MicroMGhidorah_2"
	START_LOC_SET	0
END_PROP_TABLE

[mghidorah3]
BEGIN_PROP_TABLE
	FILE		"MGhidorah_3"
	COLOR		"210,21,19,255"
	TEXT		"MGhidorahtext"
	BUNDLE		"mghidorahMS_0"
	SKELETON	"mghidorah_skeleton.pwk"
	MESH		"mghidorah_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		""
	POS4		"(85,-40,200,0.85) (0,150,0)  1		 LSM3 (-25.0,40.0) (535.0,265.0,0.60) (540.0,285,0.65)"
	MICRO_FILE	"MicroMGhidorah_3"
	START_LOC_SET	0
END_PROP_TABLE

/////////////////////////////////////////////////////////////////
[godzilla90s0]
BEGIN_PROP_TABLE
	FILE		"Godzilla90s_0"
	COLOR		"2,98,204,255"
	TEXT		"Godzilla90text"
	BUNDLE		"godzilla90MS_0"
	SKELETON	"godzilla90_skeleton.pwk"
	MESH		"godzilla90_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		"(-15,-50,140) (0,210,0) 0		LSM0 (-10.0,45.0) (280.0,280.0,0.90) (280.0,255,0.75)"
	POS2		"(-45,-45,140) (0,220,0) 0		LSM1 (-25.0,45.0) (140.0,280.0,0.90) (140.0,255,0.75)"
	POS3		"(-60,-45,150) (0,220,0) 0		LSM2 (-25.0,45.0) (120.0,285.0,0.75) (120.0,260,0.70)"
	POS4		"(-65,-45,160) (0,220,0) 0		LSM3 (-25.0,45.0) (100.0,285.0,0.60) (100.0,265,0.65)"
	MICRO_FILE	"MicroGodzilla90s_0"
	START_LOC_SET	0
END_PROP_TABLE

[godzilla90s1]
BEGIN_PROP_TABLE
	FILE		"Godzilla90s_1"
	COLOR		"0,200,0,255"
	TEXT		"Godzilla90text"
	BUNDLE		"godzilla90MS_0"
	SKELETON	"godzilla90_skeleton.pwk"
	MESH		"godzilla90_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		"(45,-45,140) (0,140,0)	 1		LSM1 (-25.0,45.0) (500.0,280.0,0.90) (500.0,255,0.75)"
	POS3		"(0,-45,140) (0,180,0)	 0		LSM2 (-20.0,45.0) (320.0,260.0,0.75) (320,285,0.70)"
	POS4		"(-21.66,-40,200) (0,200,0) 0	LSM3 (-25.0,40.0) (255.0,265.0,0.60) (255.0,285,0.65)"
	MICRO_FILE	"MicroGodzilla90s_1"
	START_LOC_SET	0
END_PROP_TABLE

[godzilla90s2]
BEGIN_PROP_TABLE
	FILE		"Godzilla90s_2"
	COLOR		"255,212,0,255"
	TEXT		"Godzilla90text"
	BUNDLE		"godzilla90MS_0"
	SKELETON	"godzilla90_skeleton.pwk"
	MESH		"godzilla90_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		"(60,-45,150) (0,140,0)	 1		LSM2 (-25.0,45.0) (520.0,285.0,0.75) (520,260,0.70)"
	POS4		"(21.66,-45,160) (0,160,0) 1	LSM3 (-25.0,45.0) (400.0,285.0,0.60) (400.0,265,0.65)"
	MICRO_FILE	"MicroGodzilla90s_2"
	START_LOC_SET	0
END_PROP_TABLE

[godzilla90s3]
BEGIN_PROP_TABLE
	FILE		"Godzilla90s_3"
	COLOR		"210,21,19,255"
	TEXT		"Godzilla90text"
	BUNDLE		"godzilla90MS_0"
	SKELETON	"godzilla90_skeleton.pwk"
	MESH		"godzilla90_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		""
	POS4		"(85,-40,200) (0,150,0)	 1		LSM3 (-25.0,40.0) (540.0,265.0,0.60) (540.0,285,0.65)"
	MICRO_FILE	"MicroGodzilla90s_3"
	START_LOC_SET	0
END_PROP_TABLE

/////////////////////////////////////////////////////////////////
[anguirus0]
BEGIN_PROP_TABLE
	FILE		"Anguirus_0"
	COLOR		"2,98,204,255"
	TEXT		"Anguirustext"
	BUNDLE		"anguirusMS_0"
	SKELETON	"anguirus_skeleton.pwk"
	MESH		"anguirus_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		"(-15,-42,145) (0,210,0) 0		LSM0 (-10.0,35.0) (280.0,280.0,0.90) (280.0,255,0.75)"
	POS2		"(-45,-45,130) (0,225,0) 0		LSM1 (-25.0,45.0) (140.0,280.0,0.90) (140.0,255,0.75)"
	POS3		"(-60,-40,160) (0,220,0) 0		LSM2 (-25.0,40.0) (120.0,285.0,0.75) (120.0,260,0.70)"
	POS4		"(-65,-45,160) (0,220,0) 0		LSM3 (-25.0,45.0) (100.0,285.0,0.60) (100.0,265,0.65)"
	MICRO_FILE	"MicroAnguirus_0"
	START_LOC_SET	0
END_PROP_TABLE

[anguirus1]
BEGIN_PROP_TABLE
	FILE		"Anguirus_1"
	COLOR		"0,200,0,255"
	TEXT		"Anguirustext"
	BUNDLE		"anguirusMS_0"
	SKELETON	"anguirus_skeleton.pwk"
	MESH		"anguirus_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		"(45,-45,130) (0,150,0)	 1		LSM1  (-25.0,45.0) (500.0,280.0,0.90) (500.0,255,0.75)"
	POS3		"(0,-45,140) (0,180,0)	 0		LSM2  (-15.0,42.0) (320.0,260.0,0.75) (320,285,0.70)"
	POS4		"(-21.66,-40,200) (0,200,0) 0	LSM3  (-25.0,40.0) (255.0,265.0,0.60) (255.0,285,0.65)"
	MICRO_FILE	"MicroAnguirus_1"
	START_LOC_SET	0
END_PROP_TABLE

[anguirus2]
BEGIN_PROP_TABLE
	FILE		"Anguirus_2"
	COLOR		"255,212,0,255"
	TEXT		"Anguirustext"
	BUNDLE		"anguirusMS_0"
	SKELETON	"anguirus_skeleton.pwk"
	MESH		"anguirus_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		"(60,-40,160) (0,140,0)	 1		LSM2 (-25.0,40.0) (520.0,285.0,0.75) (520,260,0.70)"
	POS4		"(21.66,-45,160) (0,160,0) 1	LSM3 (-25.0,45.0) (400.0,285.0,0.60) (400.0,265,0.65)"
	MICRO_FILE	"MicroAnguirus_2"
	START_LOC_SET	0
END_PROP_TABLE

[anguirus3]
BEGIN_PROP_TABLE
	FILE		"Anguirus_3"
	COLOR		"210,21,19,255"
	TEXT		"Anguirustext"
	BUNDLE		"anguirusMS_0"
	SKELETON	"anguirus_skeleton.pwk"
	MESH		"anguirus_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		""
	POS4		"(85,-40,200) (0,150,0)	 1		LSM3 (-25.0,40.0) (540.0,265.0,0.60) (540.0,285,0.65)"
	MICRO_FILE	"MicroAnguirus_3"
	START_LOC_SET	0
END_PROP_TABLE

/////////////////////////////////////////////////////////////////
[megalon0]
BEGIN_PROP_TABLE
	FILE		"Megalon_0"
	COLOR		"2,98,204,255"
	TEXT		"Megalontext"
	BUNDLE		"megalonMS_0"
	SKELETON	"megalon_skeleton.pwk"
	MESH		"megalon_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		"(-15,-45,140) (0,210,0) 0		LSM0 (-10.0,40.0) (280.0,280.0,0.90) (280.0,255,0.75)"
	POS2		"(-48,-45,140) (0,225,0) 0		LSM1 (-10.0,38.0) (140.0,280.0,0.90) (140.0,255,0.75)"
	POS3		"(-60,-40,160) (0,220,0) 0		LSM2 (-25.0,40.0) (120.0,285.0,0.75) (120.0,260,0.70)"
	POS4		"(-65,-45,160) (0,220,0) 0		LSM3 (-25.0,45.0) (100.0,285.0,0.60) (100.0,265,0.65)"
	MICRO_FILE	"MicroMegalon_0"
	START_LOC_SET	0
END_PROP_TABLE

[megalon1]
BEGIN_PROP_TABLE
	FILE		"Megalon_1"
	COLOR		"0,200,0,255"
	TEXT		"Megalontext"
	BUNDLE		"megalonMS_0"
	SKELETON	"megalon_skeleton.pwk"
	MESH		"megalon_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		"(48,-45,140) (0,135,0)	 1		LSM1  (-10.0,38.0) (500.0,280.0,0.90) (500.0,255,0.75)"
	POS3		"(0,-45,140) (0,180,0)	 0		LSM2  (-15.0,42.0) (320.0,260.0,0.75) (320,285,0.70)"
	POS4		"(-21.66,-40,200) (0,200,0) 0	LSM3  (-25.0,40.0) (255.0,265.0,0.60) (255.0,285,0.65)"
	MICRO_FILE	"MicroMegalon_1"
	START_LOC_SET	0
END_PROP_TABLE

[megalon2]
BEGIN_PROP_TABLE
	FILE		"Megalon_2"
	COLOR		"255,212,0,255"
	TEXT		"Megalontext"
	BUNDLE		"megalonMS_0"
	SKELETON	"megalon_skeleton.pwk"
	MESH		"megalon_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		"(60,-40,160) (0,140,0)	 1		LSM2 (-25.0,40.0) (520.0,285.0,0.75) (520,260,0.70)"
	POS4		"(21.66,-45,160) (0,160,0) 1	LSM3 (-25.0,45.0) (400.0,285.0,0.60) (400.0,265,0.65)"
	MICRO_FILE	"MicroMegalon_2"
	START_LOC_SET	0
END_PROP_TABLE

[megalon3]
BEGIN_PROP_TABLE
	FILE		"Megalon_3"
	COLOR		"210,21,19,255"
	TEXT		"Megalontext"
	BUNDLE		"megalonMS_0"
	SKELETON	"megalon_skeleton.pwk"
	MESH		"megalon_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		""
	POS4		"(85,-40,200) (0,150,0)	 1		LSM3 (-25.0,40.0) (540.0,265.0,0.60) (540.0,285,0.65)"
	MICRO_FILE	"MicroMegalon_3"
	START_LOC_SET	0
END_PROP_TABLE

/////////////////////////////////////////////////////////////////
[destoroyah0]
BEGIN_PROP_TABLE
	FILE		"Destoroyah_0"
	COLOR		"2,98,204,255"
	TEXT		"Destoroyahtext"
	BUNDLE		"destoroyahMS_0"
	SKELETON	"destoroyah_skeleton.pwk"
	MESH		"destoroyah_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		"(-15,-55,160) (0,200,0) 0		LSM0 (-25.0,55.0) (280.0,280.0,0.90) (280.0,255,0.75)"
	POS2		"(-55,-45,180) (0,225,0) 0		LSM1 (-25.0,45.0) (140.0,280.0,0.90) (140.0,255,0.75)"
	POS3		"(-60,-55,160) (0,220,0) 0		LSM2 (-25.0,55.0) (120.0,285.0,0.75) (120.0,260,0.70)"
	POS4		"(-50,-45,120,0.80) (0,220,0) 0		LSM3 (-15.0,42.0) (100.0,285.0,0.60) (100.0,265,0.65)"
	MICRO_FILE	"MicroDestoroyah_0"
	START_LOC_SET	0
END_PROP_TABLE

[destoroyah1]
BEGIN_PROP_TABLE
	FILE		"Destoroyah_1"
	COLOR		"0,200,0,255"
	TEXT		"Destoroyahtext"
	BUNDLE		"destoroyahMS_0"
	SKELETON	"destoroyah_skeleton.pwk"
	MESH		"destoroyah_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		"(55,-45,180) (0,150,0)	 1		LSM1  (-25.0,45.0) (500.0,280.0,0.90) (500.0,255,0.75)"
	POS3		"(0,-30,100,.60) (0,180,0)	 0		LSM2  (-5.0,23.0) (320.0,260.0,0.75) (320,285,0.70)"
	POS4		"(-21.66,-40,200) (0,200,0) 0	LSM3  (-25.0,40.0) (255.0,265.0,0.60) (255.0,285,0.65)"
	MICRO_FILE	"MicroDestoroyah_1"
	START_LOC_SET	0
END_PROP_TABLE

[destoroyah2]
BEGIN_PROP_TABLE
	FILE		"Destoroyah_2"
	COLOR		"255,212,0,255"
	TEXT		"Destoroyahtext"
	BUNDLE		"destoroyahMS_0"
	SKELETON	"destoroyah_skeleton.pwk"
	MESH		"destoroyah_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		"(60,-55,160) (0,140,0)	 1		LSM2 (-25.0,55.0) (520.0,285.0,0.75) (520,260,0.70)"
	POS4		"(18.0,-35,120,0.70) (0,170,0) 1	 LSM3 (-25.0,35.0) (400.0,285.0,0.60) (400.0,265,0.65)"
	MICRO_FILE	"MicroDestoroyah_2"
	START_LOC_SET	0
END_PROP_TABLE

[destoroyah3]
BEGIN_PROP_TABLE
	FILE		"Destoroyah_3"
	COLOR		"210,21,19,255"
	TEXT		"Destoroyahtext"
	BUNDLE		"destoroyahMS_0"
	SKELETON	"destoroyah_skeleton.pwk"
	MESH		"destoroyah_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		""
	POS4		"(80,-40,200,1.0) (0,150,0)	 1		LSM3 (-25.0,40.0) (540.0,265.0,0.60) (540.0,285,0.65)"
	MICRO_FILE	"MicroDestoroyah_3"
	START_LOC_SET	0
END_PROP_TABLE

/////////////////////////////////////////////////////////////////
[orga0]
BEGIN_PROP_TABLE
	FILE		"Orga_0"
	COLOR		"2,98,204,255"
	TEXT		"Orgatext"
	BUNDLE		"orgaMS_0"
	SKELETON	"orga_skeleton.pwk"
	MESH		"orga_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		"(-15,-40,160,.90) (0,210,0) 0		LSM0 (-10.0,35.0) (280.0,280.0,0.90) (280.0,255,0.75)"
	POS2		"(-65,-35,180,.90) (0,225,0) 0		LSM1 (-25.0,35.0) (140.0,280.0,0.90) (140.0,255,0.75)"
	POS3		"(-60,-25,170,.80) (0,210,0) 0		LSM2 (-25.0,25.0) (120.0,285.0,0.75) (120.0,260,0.70)"
	POS4		"(-65,-30,150,.75) (0,220,0) 0		LSM3 (-20.0,30.0) (100.0,285.0,0.60) (100.0,265,0.65)"

	MICRO_FILE	"MicroOrga_0"
	START_LOC_SET	0
END_PROP_TABLE

[orga1]
BEGIN_PROP_TABLE
	FILE		"Orga_1"
	COLOR		"0,200,0,255"
	TEXT		"Orgatext"
	BUNDLE		"orgaMS_0"
	SKELETON	"orga_skeleton.pwk"
	MESH		"orga_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		"(65,-35,180,.90) (0,135,0)	 1		LSM1  (-25.0,35.0) (500.0,280.0,0.90) (500.0,255,0.75)"
	POS3		"(0,-20,100,.50) (0,185,0)	 0		LSM2  (-5.0,15.0) (320.0,260.0,0.75) (320,285,0.70)"
	POS4		"(-21.66,-30,230,.90) (0,200,0) 0	LSM3  (-25.0,30.0) (255.0,265.0,0.60) (255.0,285,0.65)"
	MICRO_FILE	"MicroOrga_1"
	START_LOC_SET	0
END_PROP_TABLE

[orga2]
BEGIN_PROP_TABLE
	FILE		"Orga_2"
	COLOR		"255,212,0,255"
	TEXT		"Orgatext"
	BUNDLE		"orgaMS_0"
	SKELETON	"orga_skeleton.pwk"
	MESH		"orga_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		"(60,-25,160,.70) (0,150,0)	 1		LSM2 (-25.0,25.0) (520.0,285.0,0.75) (520,260,0.70)"
	POS4		"(21.66,-30,150,.70) (0,160,0) 1	LSM3 (-15.0,25.0) (400.0,285.0,0.60) (400.0,265,0.65)"
	MICRO_FILE	"MicroOrga_2"
	START_LOC_SET	0
END_PROP_TABLE

[orga3]
BEGIN_PROP_TABLE
	FILE		"Orga_3"
	COLOR		"210,21,19,255"
	TEXT		"Orgatext"
	BUNDLE		"orgaMS_0"
	SKELETON	"orga_skeleton.pwk"
	MESH		"orga_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		""
	POS4		"(85,-30,200,.85) (0,150,0)	 1		LSM3 (-25.0,30.0) (540.0,265.0,0.60) (540.0,285,0.65)"
	MICRO_FILE	"MicroOrga_3"
	START_LOC_SET	0
END_PROP_TABLE

/////////////////////////////////////////////////////////////////
[rodan0]
BEGIN_PROP_TABLE
	FILE		"Rodan_0"
	COLOR		"2,98,204,255"
	TEXT		"Rodantext"
	BUNDLE		"rodanMS_0"
	SKELETON	"rodan_skeleton.pwk"
	MESH		"rodan_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		"(-15,-40,140) (0,200,0) 0		LSM0 (-15.0,40.0) (280.0,280.0,0.90) (280.0,255,0.75)"
	POS2		"(-48,-40,140) (0,225,0) 0		LSM1 (-15.0,40.0) (140.0,280.0,0.90) (140.0,255,0.75)"
	POS3		"(-60,-40,160) (0,220,0) 0		LSM2 (-15.0,35.0) (120.0,285.0,0.75) (120.0,260,0.70)"
	POS4		"(-65,-45,160) (0,220,0) 0		LSM3 (-25.0,45.0) (100.0,285.0,0.60) (100.0,265,0.65)"
	MICRO_FILE	"MicroRodan_0"
	START_LOC_SET	1
END_PROP_TABLE

[rodan1]
BEGIN_PROP_TABLE
	FILE		"Rodan_1"
	COLOR		"0,200,0,255"
	TEXT		"Rodantext"
	BUNDLE		"rodanMS_0"
	SKELETON	"rodan_skeleton.pwk"
	MESH		"rodan_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		"(48,-40,140) (0,135,0)	 1		LSM1  (-15.0,40.0) (500.0,280.0,0.90) (500.0,255,0.75)"
	POS3		"(0,-35,100,0.75) (0,180,0)	 0		LSM2  (-5.0,30.0) (320.0,260.0,0.75) (320,285,0.70)"
	POS4		"(-21.66,-40,200) (0,200,0) 0	LSM3  (-25.0,40.0) (255.0,265.0,0.60) (255.0,285,0.65)"
	MICRO_FILE	"MicroRodan_1"
	START_LOC_SET	1
END_PROP_TABLE

[rodan2]
BEGIN_PROP_TABLE
	FILE		"Rodan_2"
	COLOR		"255,212,0,255"
	TEXT		"Rodantext"
	BUNDLE		"rodanMS_0"
	SKELETON	"rodan_skeleton.pwk"
	MESH		"rodan_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		"(60,-40,160) (0,140,0)	 1		LSM2 (-15.0,35.0) (520.0,285.0,0.75) (520,260,0.70)"
	POS4		"(21.66,-45,160) (0,160,0) 1	LSM3 (-15.0,40.0) (400.0,285.0,0.60) (400.0,265,0.65)"
	MICRO_FILE	"MicroRodan_2"
	START_LOC_SET	0
END_PROP_TABLE

[rodan3]
BEGIN_PROP_TABLE
	FILE		"Rodan_3"
	COLOR		"210,21,19,255"
	TEXT		"Rodantext"
	BUNDLE		"rodanMS_0"
	SKELETON	"rodan_skeleton.pwk"
	MESH		"rodan_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		""
	POS4		"(85,-40,200) (0,150,0)	 1		LSM3 (-25.0,35.0) (540.0,265.0,0.60) (540.0,285,0.65)"
	MICRO_FILE	"MicroRodan_3"
	START_LOC_SET	0
END_PROP_TABLE

/////////////////////////////////////////////////////////////////
[baragon0]
BEGIN_PROP_TABLE
	FILE		"Baragon_0"
	COLOR		"2,98,204,255"
	TEXT		"Baragontext"
	BUNDLE		"baragonMS_0"
	SKELETON	"baragon_skeleton.pwk"
	MESH		"baragon_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		"(-15,-35,140) (0,200,0) 0		LSM0 (-15.0,35.0) (280.0,280.0,0.90) (280.0,255,0.75)"
	POS2		"(-48,-35,140) (0,225,0) 0		LSM1 (-15.0,35.0) (140.0,280.0,0.90) (140.0,255,0.75)"
	POS3		"(-60,-35,160) (0,220,0) 0		LSM2 (-15.0,35.0) (120.0,285.0,0.75) (120.0,260,0.70)"
	POS4		"(-65,-35,160) (0,220,0) 0		LSM3 (-25.0,35.0) (100.0,285.0,0.60) (100.0,265,0.65)"
	MICRO_FILE	"MicroBaragon_0"
	START_LOC_SET	1
END_PROP_TABLE

[baragon1]
BEGIN_PROP_TABLE
	FILE		"Baragon_1"
	COLOR		"0,200,0,255"
	TEXT		"Baragontext"
	BUNDLE		"baragonMS_0"
	SKELETON	"baragon_skeleton.pwk"
	MESH		"baragon_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		"(48,-35,140) (0,135,0)	 1		LSM1  (-15.0,35.0) (500.0,280.0,0.90) (500.0,255,0.75)"
	POS3		"(0,-35,100,0.75) (0,180,0)	 0		LSM2  (-5.0,35.0) (320.0,260.0,0.75) (320,285,0.70)"
	POS4		"(-21.66,-35,200) (0,200,0) 0	LSM3  (-25.0,35.0) (255.0,265.0,0.60) (255.0,285,0.65)"
	MICRO_FILE	"MicroBaragon_1"
	START_LOC_SET	1
END_PROP_TABLE

[baragon2]
BEGIN_PROP_TABLE
	FILE		"Baragon_2"
	COLOR		"255,212,0,255"
	TEXT		"Baragontext"
	BUNDLE		"baragonMS_0"
	SKELETON	"baragon_skeleton.pwk"
	MESH		"baragon_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		"(60,-40,160) (0,140,0)	 1		LSM2 (-15.0,35.0) (520.0,285.0,0.75) (520,260,0.70)"
	POS4		"(21.66,-45,160) (0,160,0) 1	LSM3 (-15.0,40.0) (400.0,285.0,0.60) (400.0,265,0.65)"
	MICRO_FILE	"MicroBaragon_2"
	START_LOC_SET	0
END_PROP_TABLE

[baragon3]
BEGIN_PROP_TABLE
	FILE		"Baragon_3"
	COLOR		"210,21,19,255"
	TEXT		"Baragontext"
	BUNDLE		"baragonMS_0"
	SKELETON	"baragon_skeleton.pwk"
	MESH		"baragon_mesh.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		""
	POS4		"(85,-40,200) (0,150,0)	 1		LSM3 (-25.0,35.0) (540.0,265.0,0.60) (540.0,285,0.65)"
	MICRO_FILE	"MicroBaragon_3"
	START_LOC_SET	0
END_PROP_TABLE

/////////////////////////////////////////////////////////////////
[mystery0]
BEGIN_PROP_TABLE
	FILE		"Mystery"
	COLOR		"2,98,204,255"
	TEXT		"mystery"
	BUNDLE		""
	SKELETON	""
	MESH		"question.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		"(0,15,150) (0,0,0) 0		LightSetQuestion (-25.0,-10.0) (280.0,280.0,0.90) (280,255,0.75)"
	POS2		"(-35,15,140) (0,0,0) 0		LightSetQuestion (-25.0,-10.0) (140.0,280.0,0.90) (140,255,0.75)"
	POS3		"(-50,15,150) (0,0,0) 0		LightSetQuestion (-25.0,45.0) (120.0,285.0,0.75) (120,260,0.70)"
	POS4		"(-62,15,160) (0,30,0) 0	LightSetQuestion (-25.0,45.0) (100.0,285.0,0.60) (100,265,0.65)"
END_PROP_TABLE

[mystery1]
BEGIN_PROP_TABLE
	FILE		"Mystery"
	COLOR		"0,200,0,255"
	TEXT		"mystery"
	BUNDLE		""
	SKELETON	""
	MESH		"question.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		"(45,15,140) (0,0,0)  0		 LightSetQuestion (-25.0,-10.0) (500.0,280.0,0.90) (500,255,0.75)"
	POS3		"(0,15,120,0.80) (0,0,0)	  0		LightSetQuestion (-25.0,45.0) (320.0,260.0,0.75) (320,285,0.70)"
	POS4		"(-21.66,15,200) (0,20,0) 0	 LightSetQuestion (-25.0,40.0) (255.0,265.0,0.60) (255,285,0.65)"
END_PROP_TABLE

[mystery2]
BEGIN_PROP_TABLE
	FILE		"Mystery"
	COLOR		"255,212,0,255"
	TEXT		"mystery"
	BUNDLE		""
	SKELETON	""
	MESH		"question.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		"(60,15,150) (0,0,0)  0		 LightSetQuestion (-25.0,45.0) (520.0,285.0,0.75) (520,260,0.70)"
	POS4		"(21.66,15,160) (0,-20,0) 0	   LightSetQuestion (-25.0,45.0) (400.0,285.0,0.60) (400,265,0.65)"
END_PROP_TABLE

[mystery3]
BEGIN_PROP_TABLE
	FILE		"Mystery"
	COLOR		"210,21,19,255"
	TEXT		"mystery"
	BUNDLE		""
	SKELETON	""
	MESH		"question.pwk"

	// Positions for player X in each of the 4 configurations
	//			 Position	   Rotate	 Mirror Lights			 ZFade		  Text				 Indicator
	POS1		""
	POS2		""
	POS3		""
	POS4		"(85,15,200) (0,-30,0)	0	   LightSetQuestion (-25.0,40.0) (540.0,265.0,0.60) (540,285,0.65)"
END_PROP_TABLE

[Configurations]
Adventure
Versus1
Versus2
TeamBattle1
TeamBattle2
TeamBattle3
TeamBattle4
Melee1
Melee2
Melee3
Melee4
Survival
Destruction1
Destruction2
Destruction3
Destruction4

[Adventure]
// Adventure Mode - 1 player only
BEGIN_PROP_TABLE
	CAMERA 0
	BACKGROUND	"MonsterSelect"
	MODE		"adventure"
	MODEPOS		"(15,0.0,1.0)"

	PLAYERS		1
	MONSTERS	1
	TEAM		0
	ALLOWBOTS	0

	SONG		"title_theme"
END_PROP_TABLE

[Survival]
// Survival Mode - 1 player only
BEGIN_PROP_TABLE
	CAMERA 0
	BACKGROUND	"MonsterSelect"
	MODE		"survival"
	MODEPOS		"(15,0.0,1.0)"

	PLAYERS		1
	MONSTERS	1
	TEAM		0
	ALLOWBOTS	0

	SONG		"title_theme"
END_PROP_TABLE

[Versus1]
// Versus Mode - P1 Vs CPU
BEGIN_PROP_TABLE
	CAMERA 0
	BACKGROUND	"MonsterSelect"
	MODE		"versus"
	MODEPOS		"(15,0.0,1.0)"

	PLAYERS		1
	MONSTERS	2
	TEAM		0
	ALLOWBOTS	0

	SONG		"title_theme"
END_PROP_TABLE

[Versus2]
// Versus Mode - P1 Vs P2
BEGIN_PROP_TABLE
	CAMERA 0
	BACKGROUND	"MonsterSelect"
	MODE		"versus"
	MODEPOS		"(15,0.0,1.0)"

	PLAYERS		2
	MONSTERS	2
	TEAM		0
	ALLOWBOTS	0

	SONG		"title_theme"
END_PROP_TABLE

[Melee1]
// Melee Mode - P1 Vs CPU
BEGIN_PROP_TABLE
	CAMERA 0
	BACKGROUND	"MonsterSelect"
	MODE		"melee"
	MODEPOS		"(15,0.0,1.0)"

	PLAYERS		1
	MONSTERS	4
	MINMONSTERS	2
	TEAM		0
	ALLOWBOTS	1

	SONG		"title_theme"
END_PROP_TABLE

[Melee2]
// Melee Mode - P1 Vs P2
BEGIN_PROP_TABLE
	CAMERA 0
	BACKGROUND	"MonsterSelect"
	MODE		"melee"
	MODEPOS		"(15,0.0,1.0)"

	PLAYERS		2
	MONSTERS	4
	MINMONSTERS	2
	TEAM		0
	ALLOWBOTS	1

	SONG		"title_theme"
END_PROP_TABLE

[Melee3]
// Melee Mode - P1 Vs P2 Vs P3
BEGIN_PROP_TABLE
	CAMERA 0
	BACKGROUND	"MonsterSelect"
	MODE		"melee"
	MODEPOS		"(15,0.0,1.0)"

	PLAYERS		3
	MONSTERS	4
	MINMONSTERS	3
	TEAM		0
	ALLOWBOTS	1

	SONG		"title_theme"
END_PROP_TABLE

[Melee4]
// Melee Mode - P1 Vs P2 Vs P3
BEGIN_PROP_TABLE
	CAMERA 0
	BACKGROUND	"MonsterSelect"
	MODE		"melee"
	MODEPOS		"(15,0.0,1.0)"

	PLAYERS		4
	MONSTERS	4
	TEAM		0
	ALLOWBOTS	0

	SONG		"title_theme"
END_PROP_TABLE

[TeamBattle1]
// TeamBattle Mode - P1 Vs P2 Vs P3
BEGIN_PROP_TABLE
	CAMERA 0
	BACKGROUND	"MonsterSelect"
	MODE		"teambattle"
	MODEPOS		"(15,0.0,1.0)"

	PLAYERS		1
	MONSTERS	4
	MINMONSTERS	3
	TEAM		1
	ALLOWBOTS	1

	SONG		"title_theme"
END_PROP_TABLE

[TeamBattle2]
// TeamBattle Mode - P1 Vs P2 Vs P3
BEGIN_PROP_TABLE
	CAMERA 0
	BACKGROUND	"MonsterSelect"
	MODE		"teambattle"
	MODEPOS		"(15,0.0,1.0)"

	PLAYERS		2
	MONSTERS	4
	MINMONSTERS	3
	TEAM		1
	ALLOWBOTS	1

	SONG		"title_theme"
END_PROP_TABLE

[TeamBattle3]
// TeamBattle Mode - P1 Vs P2 Vs P3
BEGIN_PROP_TABLE
	CAMERA 0
	BACKGROUND	"MonsterSelect"
	MODE		"teambattle"
	MODEPOS		"(15,0.0,1.0)"

	PLAYERS		3
	MONSTERS	4
	MINMONSTERS	3
	TEAM		1
	ALLOWBOTS	1

	SONG		"title_theme"
END_PROP_TABLE

[TeamBattle4]
// TeamBattle Mode - P1 Vs P2 Vs P3
BEGIN_PROP_TABLE
	CAMERA 0
	BACKGROUND	"MonsterSelect"
	MODE		"teambattle"
	MODEPOS		"(15,0.0,1.0)"

	PLAYERS		4
	MONSTERS	4
	TEAM		1
	ALLOWBOTS	0

	SONG		"title_theme"
END_PROP_TABLE

[Destruction1]
// Destruction Mode - P1 Vs P2
BEGIN_PROP_TABLE
	CAMERA 0
	BACKGROUND	"MonsterSelect"
	MODE		"destruction"
	MODEPOS		"(15,0.0,1.0)"

	PLAYERS		1
	MONSTERS	1
	TEAM		0
	ALLOWBOTS	0

	SONG		"title_theme"
END_PROP_TABLE

[Destruction2]
// Destruction Mode - P1 Vs P2
BEGIN_PROP_TABLE
	CAMERA 0
	BACKGROUND	"MonsterSelect"
	MODE		"destruction"
	MODEPOS		"(15,0.0,1.0)"

	PLAYERS		2
	MONSTERS	2
	TEAM		0
	ALLOWBOTS	0

	SONG		"title_theme"
END_PROP_TABLE

[Destruction3]
// Destruction Mode - P1 Vs P2 Vs P3
BEGIN_PROP_TABLE
	CAMERA 0
	BACKGROUND	"MonsterSelect"
	MODE		"destruction"
	MODEPOS		"(15,0.0,1.0)"

	PLAYERS		3
	MONSTERS	3
	TEAM		0
	ALLOWBOTS	0

	SONG		"title_theme"
END_PROP_TABLE

[Destruction4]
// Destruction Mode - P1 Vs P2 Vs P3 Vs P4
BEGIN_PROP_TABLE
	CAMERA 0
	BACKGROUND	"MonsterSelect"
	MODE		"destruction"
	MODEPOS		"(15,0.0,1.0)"

	PLAYERS		4
	MONSTERS	4
	TEAM		0
	ALLOWBOTS	0

	SONG		"title_theme"
END_PROP_TABLE


[Lights]
LSM0 (0.15,0.15,0.15)
LSM1 (0.15,0.15,0.15)
LSM2 (0.15,0.15,0.15)
LSM3 (0.15,0.15,0.15)
LightSetQuestion (0.20,0.20,0.20)
EyeVector		 (0.1,0.1,0.1)

[EyeVector]	// This light set is always used for bump map lighting
LowerLight
UpperLight

[LSM0]
LowerLight
UpperLight

[LSM1]
LowerLight
UpperLight

[LSM2]
LowerLight
UpperLight

[LSM3]
LowerLight
UpperLight

[LightSetQuestion]
LowerLightQ
UpperLightQ

[LowerLight]
BEGIN_LIGHT

	LIGHT_TYPE		DIRECTIONAL

	DIFFUSE_R		0.88
	DIFFUSE_G		0.78
	DIFFUSE_B		0.4
	SPECULAR_R		0.1
	SPECULAR_G		0.086
	SPECULAR_B		0.02
	AMBIENT_R		0.0
	AMBIENT_G		0.0
	AMBIENT_B		0.0
	DIRECTION_X		0.0
	DIRECTION_Y		0.4944272
	DIRECTION_Z		0.4122136
	RANGE			10000.0
	FALLOFF			0.0
	ATTENUATION_0	0.0
	ATTENUATION_1	0.0
	ATTENUATION_2	0.0
	THETA			0.0
	PHI				0.0
END_LIGHT

[UpperLight]
BEGIN_LIGHT

	LIGHT_TYPE		DIRECTIONAL

	DIFFUSE_R		0.85
	DIFFUSE_G		0.85
	DIFFUSE_B		0.85
	SPECULAR_R		0.5
	SPECULAR_G		0.5
	SPECULAR_B		0.5
	AMBIENT_R		0.0
	AMBIENT_G		0.0
	AMBIENT_B		0.0
	DIRECTION_X		0.0
	DIRECTION_Y		0.0
	DIRECTION_Z		-1.0
	RANGE			10000.0
	FALLOFF			0.0
	ATTENUATION_0	0.0
	ATTENUATION_1	0.0
	ATTENUATION_2	0.0
	THETA			0.0
	PHI				0.0
END_LIGHT

[LowerLightQ]
BEGIN_LIGHT

	LIGHT_TYPE		DIRECTIONAL

	DIFFUSE_R		0.75
	DIFFUSE_G		0.75
	DIFFUSE_B		0.75
	SPECULAR_R		0.1
	SPECULAR_G		0.086
	SPECULAR_B		0.02
	AMBIENT_R		0.0
	AMBIENT_G		0.0
	AMBIENT_B		0.0
	DIRECTION_X		0.0
	DIRECTION_Y		0.8944272
	DIRECTION_Z		0.4122136
	RANGE			10000.0
	FALLOFF			0.0
	ATTENUATION_0	0.0
	ATTENUATION_1	0.0
	ATTENUATION_2	0.0
	THETA			0.0
	PHI				0.0
END_LIGHT

[UpperLightQ]
BEGIN_LIGHT

	LIGHT_TYPE		DIRECTIONAL

	DIFFUSE_R		0.85
	DIFFUSE_G		0.85
	DIFFUSE_B		0.85
	SPECULAR_R		0.5
	SPECULAR_G		0.5
	SPECULAR_B		0.5
	AMBIENT_R		0.0
	AMBIENT_G		0.0
	AMBIENT_B		0.0
	DIRECTION_X		0.0
	DIRECTION_Y		0.0
	DIRECTION_Z		-1.0
	RANGE			10000.0
	FALLOFF			0.0
	ATTENUATION_0	0.0
	ATTENUATION_1	0.0
	ATTENUATION_2	0.0
	THETA			0.0
	PHI				0.0
END_LIGHT
