[DefaultPlayer] Name=Player Class=EchelonCharacter.ESam team=255 [Engine.PlayerInput] bInvertMouse=False [Engine.PlayerController] DesiredFOV=75.0 DefaultFOV=75.0 [Engine.Input] Aliases[0]=(Command="Button bFire | Fire",Alias=Fire) Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire) Aliases[2]=(Command="AnalogUp | Axis aForward Speed=+1.0",Alias=MoveForward) Aliases[3]=(Command="AnalogDown | Axis aForward Speed=-1.0",Alias=MoveBackward) Aliases[4]=(Command="AnalogLeft | Axis aStrafe Speed=-1.0",Alias=StrafeLeft) Aliases[5]=(Command="AnalogRight | Axis aStrafe Speed=+1.0",Alias=StrafeRight) Aliases[6]=(Command="Button bJump | Jump",Alias=Jump) Aliases[7]=(Command="Button bDuck",Alias=Duck) Aliases[8]=(Command="Button bRun",Alias=Walking) Aliases[9]=(Command="Button bStrafe",Alias=Strafe) Aliases[10]=(Command="ViewClassRadii Pawn",Alias=ViewTeam) Aliases[11]=(Command="",Alias=QuickInventory) Aliases[12]=(Command="FullInv",Alias=FullInventory) Aliases[13]=(Command="Interact",Alias=Interaction) Aliases[14]=(Command="ShowNavPoints",Alias=ShowNavPoints) Aliases[15]=(Command="Health",Alias=Health) Aliases[16]=(Command="ShowDebug",Alias=ShowDebug) Aliases[17]=(Command="Button bStepOneFrame",Alias=StepOneFrame) Aliases[18]=(Command="Scope",Alias=Scope) Aliases[19]=(Command="Reverse",Alias=Reverse) Aliases[20]=(Command="ViewClass Pawn",Alias=ShowAllPawns) Aliases[21]=(Command="Button bResetCamera",Alias=ResetCamera) Aliases[22]=(Command="Button bDPadUp",Alias=DPadUp) Aliases[23]=(Command="Button bDPadDown",Alias=DPadDown) Aliases[24]=(Command="Button bDPadRight | SwitchHeadset 1",Alias=DPadRight) Aliases[25]=(Command="Button bDPadLeft | SwitchHeadset -1",Alias=DPadLeft) Aliases[26]=(Command="",Alias=AnalogUp) Aliases[27]=(Command="",Alias=AnalogDown) Aliases[28]=(Command="",Alias=AnalogLeft) Aliases[29]=(Command="",Alias=AnalogRight) Aliases[30]=(Command="Button bCrawl",Alias=Crawling) Aliases[32]=(Command="",Alias=None) LeftMouse=Fire RightMouse=Jump MiddleMouse=Scope Tab=Type Enter=Interaction Shift=Walking Alt=Crawling Ctrl=QuickInventory Pause=Pause CapsLock= Escape=Pause Space=Jump PageDown= End=ACTOR ALIGN SNAPTOFLOOR ALIGN=1 Left=StrafeLeft Up=MoveForward Right=StrafeRight Down=MoveBackward Insert=Reverse Delete=stealth | show noise 0=rend bound 1=rmode 1 2=rmode 2 3= 4= 5=rmode 5 6=rmode 6 7=rmode 7 8= 9= C=Duck L= M= O= P= S= T= Z=FullInventory F1=Health F2=ShowDebug F3=ShowObjectives | ShowNavPoints F4=KillSam F5=ViewTeam F6=open ?restart F7=KillTarget F8=Quit F9=Shot F10=StepOneFrame F11=Brightness + F12=Contrast + Equals= Comma=StrafeLeft Minus= Period=StrafeRight Slash= LeftBracket=Savegame Backslash=ShowAllPawns RightBracket=Loadgame MouseX=Axis aMouseX Speed=0.001 MouseY=Axis aMouseY Speed=0.001 MouseW= None= Cancel= Backspace=Jump PageUp= home= Select= Print= Execute= PrintScrn= Help= A= B= D= E= f=Stat FPS G=Stat Game H=Stat Hardware i=Invincible j=Invisible 1 K=Invisible 0 L=Stat Light M= N= Q= R=Stat Render U= V= W= X= Y=Health NumPad0=AltFire NumPad1=stat anim NumPad2=stat anim | fixdt | setdt dt=0.005 NumPad3=Show RADII NumPad4=Show GEO NumPad5=killpawns NumPad6=ea class=eplayercontroller NumPad7=rmode 6 | rend disablelight NumPad8=rend pill NumPad9=dumpall GreyStar=startavi file=test.avi fps=30 Separator= NumPadPeriod=Duck GreySlash=stopavi F13= F14= F15= F16= F17= F18= F19= F20= F21= F22= F23= F24= NumLock= ScrollLock= LShift= RShift= LControl= RControl= Semicolon= Tilde= SingleQuote=Strafe Attn= CrSel= ExSel= ErEof= Play= Zoom= NoName= PA1= OemClear= MouseZ= MouseWheelDown= MouseWheelUp= Joy1=Jump Joy2=Duck Joy3=Interaction Joy4=Scope Joy5=WorldInteract Joy6=QuickInventory Joy7=AltFire Joy8=Fire Joy9=Invisible 0 Joy10=SwitchROF Joy11=ResetCamera Joy12=FullInventory Joy13=Invisible 1 Joy14=DPadRight Joy15=Invincible Joy16=DPadLeft JoyX=Axis aStrafe DeadZone=0.3 JoyY=Axis aForward DeadZone=0.3 JoyZ=Axis aTurn DeadZone=0.3 JoyV=Axis aLookUp DeadZone=0.3 JoyR=Axis aAltFire DeadZone=0.0 JoyU=Axis aFire DeadZone=0.0 AnalogUp=AnalogUp AnalogDown=AnalogDown AnalogLeft=AnalogLeft AnalogRight=AnalogRight FirstRepeatDelay=0.5 RepeatDelay=0.1 AnalogThreshold=0.8 UseAnalogAsPad=true [Engine.HUD] HudMode=0 Crosshair=0