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00:46:02

-=[ Global ]=-

	[ Time ]
	int Days = 0
	float Seconds = 2762.64

	[ Location ]
	int Load = 14
	int Stage = 2
	int StartPoint = 0

	[ Jack ]
	float health = 99.00
	float armor = 100.00
	int CurrentWeaponType = 1
	float dog_meter =  1.00
	float adrenalin_meter = 100.00
	int throw_break = 0
	int GunsHolstered = 0

	[ PISTOL_DISARMS ]
	int unlocked = 0
	int performed = 0

	[ SHOTGUN_DISARMS ]
	int unlocked = 0
	int performed = 0

	[ RIFLE_DISARMS ]
	int unlocked = 0
	int performed = 0

	[ Counters ]
	int info = 0
	int firex = 0
	int ecounter = 0
	int meleecounter = 3
	int 14counter = 0
	int endlev = 1
	int thugend = 4

-=[ Inventory ]=-

	[ weapon00 ]
	int type = 13
	int ammo = 30
	int id = 0

	[ weapon01 ]
	int type = 13
	int ammo = 29
	int id = 1

	[ weapon02 ]
	int type = 1
	int ammo = 15
	int id = 0

	[ weapon03 ]
	int type = 1
	int ammo = 15
	int id = 1

	[ weapon04 ]
	int type = 1
	int ammo = 15
	int id = 2

	[ weapon05 ]
	int type = 1
	int ammo = 15
	int id = 2

	[ weapon06 ]
	int type = 6
	int ammo = 10
	int id = 0

	[ Item00 ]
	int num_held = 0
	int active = 0

	[ Item01 ]
	int num_held = 0
	int active = 0

	[ Item02 ]
	int num_held = 0
	int active = 0

-=[ Objectives ]=-

	[ Escape ]
	string counter = 14counter
	int goal = 2
