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,170e
03:04:59

-=[ Global ]=-

	[ Time ]
	int Days = 0
	float Seconds = 11099.01

	[ Location ]
	int Load = 170
	int Stage = 5
	int StartPoint = 0

	[ Jack ]
	float health = 49.87
	float armor =  0.00
	int CurrentWeaponType = 13
	float dog_meter =  1.00
	float adrenalin_meter = 100.00
	int throw_break = 0
	int GunsHolstered = 0

	[ PISTOL_DISARMS ]
	int unlocked = 0
	int performed = 0

	[ SHOTGUN_DISARMS ]
	int unlocked = 0
	int performed = 0

	[ RIFLE_DISARMS ]
	int unlocked = 0
	int performed = 2

	[ Counters ]
	int info = 0
	int firex = 0
	int ecounter = 0
	int meleecounter = 3
	int 14counter = 0
	int endlev = 1
	int thugend = 4
	int fuse1_count = 1
	int fuse_count = 2
	int key_count = 1
	int key1_count = 1
	int objective_count = 2
	int cine_count = 1
	int vo_count = 1
	int door_count = 1
	int easteregg_count = 4
	int fusevo_count = 1
	int icon_count = 0
	int diggs_count = 1
	int level150count = 7
	int obj1counter = 0
	int ldkey1 = 1
	int mdkey1 = 1
	int fahookkey1 = 1
	int bombkey = 0
	int fahookrunning = 1
	int bombsdisarmed = 0
	int fahookdead = 0
	int lastlevel = 171
	int camefromhall = 3
	int bomb1status = 0
	int bomb2status = 0
	int fahookpassmd = 1
	int seenbomb1 = 0
	int seenbomb2 = 0
	int udgoingup = 0
	int mdgoingup = 0
	int ldgoingup = 0
	int timerstarted = 0
	int firstbombdone = 0
	int mdbombbeenhere = 0
	int reversetierdoor = 0

-=[ 142a ]=-

	[ Dude1 ]
	int alive = 0

	[ Dude2 ]
	int alive = 0

	[ Dude3 ]
	int alive = 0

	[ Dude4 ]
	int alive = 0

	[ Dude5 ]
	int alive = 0

	[ Dude6 ]
	int alive = 0

	[ thug1 ]
	int alive = 0

	[ thug2 ]
	int alive = 0

	[ thug3 ]
	int alive = 0

	[ thug1a ]
	int alive = 0

	[ thug2a ]
	int alive = 0

	[ thug3a ]
	int alive = 0

	[ lastthug ]
	int alive = 0

-=[ 55b ]=-

	[ MP5 ]
	int inworld = 1
	float pos.x = -20.60
	float pos.y = -0.82
	float pos.z = -39.24
	float rot.x =  0.00
	float rot.y =  0.00
	float rot.z =  0.00

	[ Fuse2 ]
	int inworld = 1
	float pos.x = -17.98
	float pos.y = -1.90
	float pos.z = -17.66
	float rot.x =  0.00
	float rot.y =  0.00
	float rot.z =  0.00

-=[ 145a ]=-

	[ Fuse1 ]
	int inworld = 0
	float pos.x = 16.37
	float pos.y = -0.62
	float pos.z = 13.52
	float rot.x =  0.00
	float rot.y =  0.00
	float rot.z =  0.00

-=[ 145b ]=-

	[ Dude1 ]
	int alive = 0

	[ Dude2 ]
	int alive = 0

	[ Dude3 ]
	int alive = 0

	[ Dude4 ]
	int alive = 0

	[ Dude5 ]
	int alive = 0

	[ Dude6 ]
	int alive = 0

	[ Fuse1 ]
	int alive = 0

-=[ 148a ]=-

	[ FirstAid1 ]
	int alive = 0

-=[ 144a ]=-

	[ Key1 ]
	int alive = 0

	[ Health1 ]
	int alive = 0

	[ Dude1 ]
	int alive = 0

	[ thug1 ]
	int alive = 0

	[ thug2 ]
	int alive = 0

	[ thug3 ]
	int alive = 0

	[ thug1a ]
	int alive = 0

	[ thug2a ]
	int alive = 0

	[ thug3a ]
	int alive = 0

	[ Sniper1 ]
	int alive = 0

	[ Sniper2 ]
	int alive = 0

-=[ 149a ]=-

	[ Dude1 ]
	int alive = 0

	[ Dude2 ]
	int alive = 0

	[ Dude3 ]
	int alive = 0

	[ Dude4 ]
	int alive = 0

	[ Dude5 ]
	int alive = 0

	[ PatrolDude1 ]
	int alive = 0

	[ FirstAid1 ]
	int alive = 0

	[ FJacket1 ]
	int alive = 0

-=[ 143a ]=-

	[ Health1 ]
	int alive = 0

	[ Key ]
	int alive = 0

	[ Dude1 ]
	int alive = 0

	[ thug1 ]
	int alive = 0

	[ thug4 ]
	int alive = 0

	[ thug1a ]
	int alive = 0

	[ thug2a ]
	int alive = 0

	[ thug3a ]
	int alive = 0

	[ thug4a ]
	int alive = 0

	[ Sniper1 ]
	int alive = 0

	[ Sniper2 ]
	int alive = 0

	[ Sniper3 ]
	int alive = 0

	[ Sniper4 ]
	int alive = 0

	[ Sniper5 ]
	int alive = 0

	[ Sniper7 ]
	int alive = 0

	[ Jacket1 ]
	int alive = 0

-=[ 147a ]=-

	[ FirstAid1 ]
	int alive = 0

	[ Jacket1 ]
	int alive = 0

-=[ 55a ]=-

	[ MP5 ]
	int inworld = 1
	float pos.x = -20.60
	float pos.y = -0.82
	float pos.z = -39.24
	float rot.x =  0.00
	float rot.y =  0.00
	float rot.z =  0.00

	[ Guncon1 ]
	int inworld = 0
	float pos.x = -18.16
	float pos.y = -0.93
	float pos.z = -39.64
	float rot.x =  0.00
	float rot.y =  0.00
	float rot.z =  0.00

	[ Guncon2 ]
	int inworld = 0
	float pos.x = -19.55
	float pos.y = -0.93
	float pos.z = -39.72
	float rot.x =  0.00
	float rot.y =  0.00
	float rot.z =  0.00

	[ FirstAid1 ]
	int alive = 0

	[ Health1 ]
	int alive = 0

	[ Health2 ]
	int alive = 0

	[ Fuse2 ]
	int alive = 0

	[ Thug1 ]
	int alive = 0

	[ Thug2 ]
	int alive = 0

	[ Thug3 ]
	int alive = 0

	[ Thug4 ]
	int alive = 0

	[ Thug5 ]
	int alive = 0

	[ Jacket1 ]
	int alive = 0

-=[ 140b ]=-

	[ Health1 ]
	int alive = 0

	[ Health2 ]
	int alive = 0

	[ Health3 ]
	int alive = 0

	[ Jacket1 ]
	int alive = 0

	[ PatrolDude1 ]
	int alive = 0

	[ PatrolDude2 ]
	int alive = 0

	[ SecurityDude1 ]
	int alive = 0

	[ SecurityDude2 ]
	int alive = 0

	[ Dude1 ]
	int alive = 0

	[ Dude2 ]
	int alive = 0

	[ Dude3 ]
	int alive = 0

	[ Dude4 ]
	int alive = 0

	[ Dude5 ]
	int alive = 0

	[ thug1 ]
	int alive = 0

	[ thug2 ]
	int alive = 0

	[ thug3 ]
	int alive = 0

	[ thug4 ]
	int alive = 0

	[ thug5 ]
	int alive = 0

	[ thug6 ]
	int alive = 0

	[ thug1a ]
	int alive = 0

	[ thug2a ]
	int alive = 0

	[ thug3a ]
	int alive = 0

	[ thug4a ]
	int alive = 0

	[ thug5a ]
	int alive = 0

	[ thug6a ]
	int alive = 0

	[ ambushthug1 ]
	int alive = 0

	[ ambushthug2 ]
	int alive = 0

	[ ambushthug3 ]
	int alive = 0

	[ ambush2thug1 ]
	int alive = 0

	[ ambush2thug2 ]
	int alive = 0

	[ ambush2thug3 ]
	int alive = 0

-=[ 140c ]=-

	[ Jacket1 ]
	int alive = 0

-=[ Objectives ]=-

	[ obj1name ]
	string counter = obj1counter
	int goal = 1

-=[ Inventory ]=-

	[ weapon00 ]
	int type = 13
	int ammo = 18
	int id = 0

	[ weapon01 ]
	int type = 8
	int ammo = 9
	int id = 0

	[ weapon02 ]
	int type = 8
	int ammo = 9
	int id = 1

	[ Item00 ]
	int num_held = 0
	int active = 0

	[ Item01 ]
	int num_held = 0
	int active = 0

	[ Item02 ]
	int num_held = 0
	int active = 0
