5  KX:@+Ns4QA183a
02:42:21

-=[ Global ]=-

	[ Time ]
i Days 0
f Seconds 9741.36

	[ Location ]
i Load 183
i Stage 1
i StartPoint 1

	[ Jack ]
f health 40.00
f armor 34.72
i CurrentWeaponType -1
f dog_meter 1.00
f adrenalin_meter 100.00
i throw_break 0
i GunsHolstered 0

	[ PISTOL_DISARMS ]
i unlocked 1
i performed 0

	[ SHOTGUN_DISARMS ]
i unlocked 0
i performed 0

	[ RIFLE_DISARMS ]
i unlocked 4
i performed 0

	[ Counters ]
i info 0
i firex 0
i ecounter 0
i meleecounter 3
i 14counter 0
i endlev 1
i thugend 4
i fuse1_count 1
i fuse_count 2
i key_count 1
i key1_count 1
i objective_count 2
i cine_count 1
i vo_count 1
i door_count 1
i easteregg_count 3
i fusevo_count 1
i icon_count 0
i diggs_count 1
i level150count 7
i obj1counter 1
i ldkey1 1
i mdkey1 1
i fahookkey1 1
i bombkey 1
i fahookrunning 0
i bombsdisarmed 2
i fahookdead 0
i lastlevel 1711
i camefromhall 0
i bomb1status 1
i bomb2status 1
i fahookpassmd 1
i seenbomb1 1
i seenbomb2 1
i udgoingup 1
i mdgoingup 0
i ldgoingup 1
i timerstarted 1
i firstbombdone 0
i mdbombbeenhere 1
i reversetierdoor 0
i obj2counter 0
i level180count 2

-=[ 142a ]=-

	[ Dude1 ]
i alive 0

	[ Dude2 ]
i alive 0

	[ Dude3 ]
i alive 0

	[ Dude4 ]
i alive 0

	[ Dude5 ]
i alive 0

	[ Dude6 ]
i alive 0

	[ thug1 ]
i alive 0

	[ thug2 ]
i alive 0

	[ thug3 ]
i alive 0

	[ thug1a ]
i alive 0

	[ thug2a ]
i alive 0

	[ thug3a ]
i alive 0

-=[ 55b ]=-

	[ MP5 ]
i alive 0

	[ Fuse2 ]
i inworld 1
f pos.x -17.98
f pos.y -1.90
f pos.z -17.66
f rot.x 0.00
f rot.y 0.00
f rot.z 0.00

-=[ 145a ]=-

	[ Fuse1 ]
i inworld 0
f pos.x 16.37
f pos.y -0.62
f pos.z 13.52
f rot.x 0.00
f rot.y 0.00
f rot.z 0.00

-=[ 145b ]=-

	[ Dude1 ]
i alive 0

	[ Dude2 ]
i alive 0

	[ Dude3 ]
i alive 0

	[ Dude4 ]
i alive 0

	[ Dude5 ]
i alive 0

	[ Dude6 ]
i alive 0

	[ Fuse1 ]
i alive 0

-=[ 144a ]=-

	[ Key1 ]
i alive 0

	[ Dude1 ]
i alive 0

	[ thug1 ]
i alive 0

	[ thug2 ]
i alive 0

	[ thug3 ]
i alive 0

	[ thug1a ]
i alive 0

	[ thug2a ]
i alive 0

	[ thug3a ]
i alive 0

	[ Sniper1 ]
i alive 0

	[ Sniper2 ]
i alive 0

-=[ 149a ]=-

	[ Dude1 ]
i alive 0

	[ Dude2 ]
i alive 0

	[ Dude3 ]
i alive 0

	[ Dude4 ]
i alive 0

	[ Dude5 ]
i alive 0

	[ PatrolDude1 ]
i alive 0

	[ FJacket1 ]
i alive 0

-=[ 143a ]=-

	[ Key ]
i alive 0

	[ Dude1 ]
i alive 0

	[ thug1 ]
i alive 0

	[ thug4 ]
i alive 0

	[ thug1a ]
i alive 0

	[ thug2a ]
i alive 0

	[ thug3a ]
i alive 0

	[ thug4a ]
i alive 0

	[ Sniper1 ]
i alive 0

	[ Sniper2 ]
i alive 0

	[ Sniper3 ]
i alive 0

	[ Sniper4 ]
i alive 0

	[ Sniper5 ]
i alive 0

	[ Sniper6 ]
i alive 0

	[ Sniper7 ]
i alive 0

-=[ 147a ]=-

	[ Jacket1 ]
i alive 0

-=[ 55a ]=-

	[ MP5 ]
i inworld 1
f pos.x -20.60
f pos.y -0.82
f pos.z -39.24
f rot.x 0.00
f rot.y 0.00
f rot.z 0.00

	[ Guncon1 ]
i inworld 0
f pos.x -18.16
f pos.y -0.93
f pos.z -39.64
f rot.x 0.00
f rot.y 0.00
f rot.z 0.00

	[ Guncon2 ]
i inworld 0
f pos.x -19.55
f pos.y -0.93
f pos.z -39.72
f rot.x 0.00
f rot.y 0.00
f rot.z 0.00

	[ Health2 ]
i alive 0

	[ Fuse2 ]
i alive 0

	[ Thug1 ]
i alive 0

	[ Thug2 ]
i alive 0

	[ Thug3 ]
i alive 0

	[ Thug4 ]
i alive 0

	[ Thug5 ]
i alive 0

	[ Jacket1 ]
i alive 0

-=[ 140b ]=-

	[ Health1 ]
i alive 0

	[ Jacket1 ]
i alive 0

	[ PatrolDude1 ]
i alive 0

	[ PatrolDude2 ]
i alive 0

	[ SecurityDude1 ]
i alive 0

	[ SecurityDude2 ]
i alive 0

	[ Dude1 ]
i alive 0

	[ Dude2 ]
i alive 0

	[ Dude3 ]
i alive 0

	[ Dude4 ]
i alive 0

	[ Dude5 ]
i alive 0

	[ thug1 ]
i alive 0

	[ thug2 ]
i alive 0

	[ thug3 ]
i alive 0

	[ thug4 ]
i alive 0

	[ thug5 ]
i alive 0

	[ thug6 ]
i alive 0

	[ thug1a ]
i alive 0

	[ thug2a ]
i alive 0

	[ thug3a ]
i alive 0

	[ thug4a ]
i alive 0

	[ thug5a ]
i alive 0

	[ thug6a ]
i alive 0

	[ ambushthug1 ]
i alive 0

	[ ambushthug2 ]
i alive 0

	[ ambushthug3 ]
i alive 0

	[ ambush2thug1 ]
i alive 0

	[ ambush2thug2 ]
i alive 0

	[ ambush2thug3 ]
i alive 0

-=[ 140c ]=-

	[ Health1 ]
i alive 0

	[ Jacket1 ]
i alive 0

-=[ Objectives ]=-

	[ objective002 ]
s counter level180count
i goal 3

-=[ Inventory ]=-

	[ Item00 ]
i num_held 0
i active 0

	[ Item01 ]
i num_held 0
i active 0

	[ Item02 ]
i num_held 0
i active 0
