<plugin>
	<tag>scnr</tag>
	<struct>
		<name>Main</name>
		<size>992</size>
		<value>
			<type>reflexive</type>
			<offset>0x48</offset>
			<name>Local Objects</name>
		</value>
		<value>
			<type>reflexive</type>
			<offset>0x50</offset>
			<name>Scenery Placement</name>
		</value>
		<value>
			<type>reflexive</type>
			<offset>0x60</offset>
			<name>Biped Placement</name>
		</value>
		<value>
			<type>reflexive</type>
			<offset>0x70</offset>
			<name>Vehicle Placement</name>
		</value>
		<value>
			<type>reflexive</type>
			<offset>0x80</offset>
			<name>Equipment Placement</name>
		</value>
		<value>
			<type>reflexive</type>
			<offset>0x90</offset>
			<name>Weapon Placement</name>
		</value>
		<value>
			<type>reflexive</type>
			<offset>0xa8</offset>
			<name>Machine Placement</name>
		</value>
		<value>
			<type>reflexive</type>
			<offset>0xb8</offset>
			<name>Control Placement</name>
		</value>
		<value>
			<type>reflexive</type>
			<offset>0xd8</offset>
			<name>Sound Scenery Placement</name>
		</value>
		<value>
			<type>reflexive</type>
			<offset>0xe8</offset>
			<name>Light placement</name>
		</value>
		<value>
			<type>reflexive</type>
			<offset>0xf8</offset>
			<name>Starting Profiles</name>
		</value>
		<value>
			<type>reflexive</type>
			<offset>0x100</offset>
			<name>Player Spawns</name>
		</value>
		<value>
			<type>reflexive</type>
			<offset>0x108</offset>
			<name>Deathzones</name>
		</value>
		<value>
			<type>reflexive</type>
			<offset>0x120</offset>
			<name>Netgame Equipment</name>
		</value>
		
		<value>
			<type>reflexive</type>
			<offset>0x328</offset>
			<name>Obstacle Placement</name>
		</value>
	</struct>
	<struct>
		<name>Local Objects</name>
		<size>36</size>
		<value>
			<type>string32</type>
			<offset>0x0</offset>
			<name>Name</name>
		</value>
	
		<value>
			<type>short</type>
			<offset>0x22</offset>
			<name>SubSection ID</name>
		</value>
	</struct>
<struct>
		<name>Netgame Equipment</name>
		<size>144</size>
		<value>
			<type>short</type>
			<offset>0xE</offset>
			<name>Respawn Time</name>
		</value>
		<value>
			<type>short</type>
			<offset>0x10</offset>
			<name>Dissapear Time</name>
		</value>
		<value>
			<type>short</type>
			<offset>0x12</offset>
			<name>Max on Map</name>
		</value>
		<value>
			<type>id32</type>
			<offset>0x58</offset>
			<name>Collection Type</name>
			<option>
				<value>1769237859</value>
				<name>Item</name>
			</option>
			<option>
				<value>1986357347</value>
				<name>Vehicle</name>
			</option>
		</value>
		<value>
			<type>float</type>
			<offset>0x40</offset>
			<name>Position X</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x44</offset>
			<name>Position Y</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x48</offset>
			<name>Position Z</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x46</offset>
			<name>Yaw</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x50</offset>
			<name>Pitch</name>
		</value>
                <value>
			<type>float</type>
			<offset>0x54</offset>
			<name>Roll</name>
		</value>
	</struct>
	<struct>
		<name>Biped Placement</name>
		<size>84</size>
		<value>
			<type>short</type>
			<offset>0x0</offset>
			<name>Pallete Chunk #</name>
		</value>		
		<value>
			<type>float</type>
			<offset>0x8</offset>
			<name>Position X </name>
		</value>
		<value>
			<type>float</type>
			<offset>0xc</offset>
			<name>Position Y </name>
		</value>
		<value>
			<type>float</type>
			<offset>0x10</offset>
			<name>Position Z </name>
		</value>
		<value>
			<type>float</type>
			<offset>0x14</offset>
			<name>Yaw</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x18</offset>
			<name>Pitch </name>
		</value>
		<value>
			<type>float</type>
			<offset>0x1c</offset>
			<name>Roll</name>
		</value>
	</struct>
	<struct>
		<name>Vehicle Placement</name>
		<size>84</size>
		<value>
			<type>short</type>
			<offset>0x0</offset>
			<name>Pallete Chunk #</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x8</offset>
			<name>Position X</name>
		</value>
		<value>
			<type>float</type>
			<offset>0xc</offset>
			<name>Position Y</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x10</offset>
			<name>Position Z</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x14</offset>
			<name>Yaw</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x18</offset>
			<name>Pitch</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x1c</offset>
			<name>Roll</name>
		</value>
		<value>
			<type>short</type>
			<offset>0x28</offset>
			<name>Team Index</name>
		</value>
	</struct>
	<struct>
		<name>Weapon Placement</name>
		<size>84</size>
		<value>
			<type>short</type>
			<offset>0x0</offset>
			<name>Pallete Chunk #</name>
		</value>
		
		<value>
			<type>float</type>
			<offset>0x8</offset>
			<name>Position X</name>
		</value>
		<value>
			<type>float</type>
			<offset>0xc</offset>
			<name>Position Y</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x10</offset>
			<name>Position Z</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x14</offset>
			<name>Yaw</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x18</offset>
			<name>Pitch</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x1c</offset>
			<name>Roll</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x20</offset>
			<name>Vitality</name>
		</value>
	</struct>
	<struct>
		<name>Equipment Placement</name>
		<size>56</size>
		<value>
			<type>short</type>
			<offset>0x0</offset>
			<name>Pallete Chunk #</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x8</offset>
			<name>Position X</name>
		</value>
		<value>
			<type>float</type>
			<offset>0xc</offset>
			<name>Position Y</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x10</offset>
			<name>Position Z</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x14</offset>
			<name>Yaw</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x18</offset>
			<name>Pitch</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x1c</offset>
			<name>Roll</name>
		</value>
	</struct>
	<struct>
		<name>Scenery Placement</name>
		<size>92</size>
		<value>
			<type>short</type>
			<offset>0x0</offset>
			<name>Pallete Chnk #</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x8</offset>
			<name>Position X</name>
		</value>
		<value>
			<type>float</type>
			<offset>0xc</offset>
			<name>Position Y</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x10</offset>
			<name>Position Z</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x14</offset>
			<name>Yaw</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x18</offset>
			<name>Pitch</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x1c</offset>
			<name>Roll</name>
		</value>
	</struct>
	<struct>
		<name>Machine Placement</name>
		<size>72</size>
		<value>
			<type>short</type>
			<offset>0x0</offset>
			<name>Pallete Chunk #</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x8</offset>
			<name>Position X</name>
		</value>
		<value>
			<type>float</type>
			<offset>0xc</offset>
			<name>Position Y</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x10</offset>
			<name>Position Z</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x14</offset>
			<name>Yaw </name>
		</value>
		<value>
			<type>float</type>
			<offset>0x18</offset>
			<name>Pitch </name>
		</value>
		<value>
			<type>float</type>
			<offset>0x1c</offset>
			<name>Roll </name>
		</value>
                <value>
			<type>short</type>
			<offset>0x36</offset>
			<name>Linked Control Palette #</name>
		</value>
	</struct>
	<struct>
		<name>Device/switch</name>
		<size>68</size>
		<value>
			<type>short</type>
			<offset>0x0</offset>
			<name>object type</name>
		</value>
		<value>
			<type>short</type>
			<offset>0x2</offset>
			<name>object name</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x8</offset>
			<name>Position X</name>
		</value>
		<value>
			<type>float</type>
			<offset>0xc</offset>
			<name>Position Y</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x10</offset>
			<name>Position Z</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x14</offset>
			<name>Yaw </name>
		</value>
		<value>
			<type>float</type>
			<offset>0x18</offset>
			<name>Pitch </name>
		</value>
		<value>
			<type>float</type>
			<offset>0x1c</offset>
			<name>Roll </name>
		</value>
		
	</struct>
	<struct>
		<name>Sounds Scenery Placement</name>
		<size>80</size>
		<value>
			<type>short</type>
			<offset>0x0</offset>
			<name>Sound Palette #</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x8</offset>
			<name>Position X</name>
		</value>
		<value>
			<type>float</type>
			<offset>0xc</offset>
			<name>Position Y</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x10</offset>
			<name>Position Z</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x14</offset>
			<name>Yaw </name>
		</value>
		<value>
			<type>float</type>
			<offset>0x18</offset>
			<name>Pitch </name>
		</value>
		<value>
			<type>float</type>
			<offset>0x1c</offset>
			<name>Roll </name>
		</value>
		
	</struct>
	<struct>
		<name>Obstacle Placement</name>
		<size>76</size>
		<value>
			<type>short</type>
			<offset>0x0</offset>
			<name>Obstacle Palette #</name>
		</value>
		
		<value>
			<type>float</type>
			<offset>0x8</offset>
			<name>Position X</name>
		</value>
		<value>
			<type>float</type>
			<offset>0xc</offset>
			<name>Position Y</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x10</offset>
			<name>Position Z</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x14</offset>
			<name>Yaw</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x18</offset>
			<name>Pitch</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x1c</offset>
			<name>Roll</name>
		</value>
	
	</struct>
	<struct>
		<name>Light Placement</name>
		<size>108</size>
		<value>
			<type>short</type>
			<offset>0x0</offset>
			<name>Light Palette #</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x8</offset>
			<name>Position X</name>
		</value>
		<value>
			<type>float</type>
			<offset>0xc</offset>
			<name>Position Y</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x10</offset>
			<name>Position Z</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x14</offset>
			<name>Yaw </name>
		</value>
		<value>
			<type>float</type>
			<offset>0x18</offset>
			<name>Pitch </name>
		</value>
		<value>
			<type>float</type>
			<offset>0x1c</offset>
			<name>Roll </name>
		</value>
	</struct>
	<struct>
		<name>Starting Profiles</name>
		<size>68</size>
		<value>
			<type>string32</type>
			<offset>0x0</offset>
			<name>Profile Name</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x20</offset>
			<name>Health Modifier</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x24</offset>
			<name>Shield Modifier</name>
		</value>

		<value>
			<type>short</type>
			<offset>0x40</offset>
			<name>Starting Frag Count</name>
		</value>
		<value>
			<type>short</type>
			<offset>0x42</offset>
			<name>Starting Plasma Count</name>
		</value>
	</struct>
	<struct>
		<name>Player Spawns</name>
		<size>52</size>
		<value>
			<type>float</type>
			<offset>0x0</offset>
			<name>Position X</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x4</offset>
			<name>Position Y</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x8</offset>
			<name>Position Z</name>
		</value>
		<value>
			<type>float</type>
			<offset>0xc</offset>
			<name>Facing Direction</name>
		</value>
		<value>
			<type>short</type>
			<offset>0x10</offset>
			<name>Team Index</name>
		</value>
		<value>
			<type>short</type>
			<offset>0x12</offset>
			<name>Bsp Index</name>
		</value>
	</struct>
	<struct>
			<name>Deathzones</name>		
		<size>68</size>
<value>
			<type>float</type>
			<offset>0x24</offset>
			<name>Position X</name>
		</value>
<value>
			<type>float</type>
			<offset>0x28</offset>
			<name>Position Y</name>
		</value>
<value>
			<type>float</type>
			<offset>0x2c</offset>
			<name>Position Z</name>
		</value>
<value>
			<type>float</type>
			<offset>0x30</offset>
			<name>Length X</name>
		</value>
<value>
			<type>float</type>
			<offset>0x34</offset>
			<name>Position Y</name>
		</value>
<value>
			<type>float</type>
			<offset>0x36</offset>
			<name>Thickness</name>
		</value>	</struct>
	
</plugin>



