<plugin>
	<tag>ligh</tag>
	<struct>
		<name>Main</name>
		<size>0</size>
<value>
  <type>bitmask32</type>
  <offset>0x0</offset>
  <name>Light Effect</name>
  <bitmask>
    <bit>8</bit>
    <name>Not Dynamic</name>
  </bitmask>
  <bitmask>
    <bit>32</bit>
    <name>Is a First Person Light</name>
  </bitmask>

  </value>
		<value>
			<type>float</type>
			<offset>0x08</offset>
			<name>Light intensity burst</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x0c</offset>
			<name>Light intensity</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x20</offset>
			<name>Minimum Height</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x24</offset>
			<name>Maximum Height</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x28</offset>
			<name>Length</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x2c</offset>
			<name>Spread?</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x30</offset>
			<name>Distance</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x4c</offset>
			<name>Low Red Intensity</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x50</offset>
			<name>Low Green Intensity</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x54</offset>
			<name>Low Blue Intensity</name>
		</value>
<value>
			<type>float</type>
			<offset>0x100</offset>
			<name>High Red Intensity</name>
		</value>
<value>
			<type>float</type>
			<offset>0x68</offset>
			<name>High Green Intensity</name>
		</value>
<value>
			<type>float</type>
			<offset>0x6c</offset>
			<name>High Blue Intensity</name>
		</value>
	</struct>
</plugin>