<plugin>
 <tag>bipd</tag>
 <struct>
  <name>Main</name>
  <size>0</size>
  <value>
   <type>bitmask32</type>
   <offset>0x2F4</offset>
   <name>Flags</name>
   <bitmask>
    <bit>25</bit>
    <name>Immune to Falling</name>
    <info>Biped will not take damage from falling</info>
   </bitmask>
   <bitmask>
    <bit>26</bit>
    <name>Walk on Walls</name>
    <info>Biped can climb walls</info>
   </bitmask>
  </value>
  <value>
   <type>id16</type>
   <offset>0x180</offset>
   <name>Team</name>
   <option>
    <value>0</value>
    <name>Unknown</name>
   </option>
   <option>
    <value>1</value>
    <name>Player</name>
   </option>
   <option>
    <value>2</value>
    <name>Human</name>
   </option>
   <option>
    <value>3</value>
    <name>Covenant</name>
   </option>
   <option>
    <value>4</value>
    <name>Flood</name>
   </option>
   <option>
    <value>5</value>
    <name>Sentinel</name>
   </option>
  </value>
  <value>
   <type>float</type>
   <offset>0x3B4</offset>
   <name>Jump Height</name>
   <info>Height biped jumps</info>
  </value>
  <value>
   <type>float</type>
   <offset>0x400</offset>
   <name>Standing Height</name>
   <info>Camera height from ground while standing</info>
  </value>
  <value>
   <type>float</type>
   <offset>0x404</offset>
   <name>Crouching Height</name>
   <info>Camera height from ground while crouching</info>
  </value>
  <value>
   <type>float</type>
   <offset>0x4CC</offset>
   <name>Height Change Speed</name>
   <info>Time it takes for the biped to change between the standing and crouching positions</info>
  </value>
 </struct>
</plugin>